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diff --git a/37165.txt b/37165.txt new file mode 100644 index 0000000..a7ce560 --- /dev/null +++ b/37165.txt @@ -0,0 +1,2911 @@ +Project Gutenberg's Games Without Music for Children, by Lois Bates + +This eBook is for the use of anyone anywhere at no cost and with +almost no restrictions whatsoever. You may copy it, give it away or +re-use it under the terms of the Project Gutenberg License included +with this eBook or online at www.gutenberg.org + + +Title: Games Without Music for Children + +Author: Lois Bates + +Release Date: August 23, 2011 [EBook #37165] + +Language: English + +Character set encoding: ASCII + +*** START OF THIS PROJECT GUTENBERG EBOOK GAMES WITHOUT MUSIC FOR CHILDREN *** + + + + +Produced by Emmy and the Online Distributed Proofreading +Team at https://www.pgdp.net + + + + + + + + + + + +GAMES WITHOUT MUSIC + +[Illustration] + + +[Transcriber's Notes: Bold text is show by surrounding =equal signs=. +Italic text by surrounding _underscores_. + +On page 77, two facing brackets [] are used to show a drawn square in +the text.] + + + +GAMES WITHOUT MUSIC + +FOR CHILDREN + +BY + +LOIS BATES + + AUTHOR OF 'KINDERGARTEN GUIDE' 'RECITATIONS FOR INFANTS' + 'GUESSING GAMES' 'SALTAIRE ACTION SONGS' + 'SALTAIRE KINDERGARTEN GAMES' ETC. + + LONGMANS, GREEN, AND CO. + 39 PATERNOSTER ROW, LONDON + NEW YORK AND BOMBAY + 1897 + + All rights reserved + + + + +PREFACE + + +THE object of these Games is to introduce variety when it is needed in +the ordinary school routine, and to form a means of recreation to the +children when unfavourable weather makes the usual playtime impossible. + +Those of the Games referring to special subjects, such as 'Sewing,' +etc., may be used in the lesson time devoted to such subjects, and the +'Guessing Rhymes,' Nos. 51 to 97, may sometimes be given between +lessons. For notes on these, see p. 87. + +'Games for the Playground' and a few of those immediately preceding are +old games with new rhymes. + +It is hoped that some of the plays (Nos. 12 to 20, _e.g._) will help to +teach the children important truths that are difficult for them to learn +in the abstract, but which represented and practised in childish play +may make an impression on their plastic little minds. Many of the Games +are suitable for home use, and will probably be played there by the +children after being learnt in school. + +If the Games help to make school brighter and pleasanter for teacher and +children their object will be gained. + + LOIS BATES. + +SALTAIRE. + + + + +CONTENTS + + + I. GAMES FOR THE SCHOOLROOM + + NO. OF + GAME PAGE + + 1. LAYING THE BREAKFAST-TABLE 1 + + 2. THE BREAKFAST PARTY 3 + + 3. CLEARING THE TABLE 4 + + 4. WEIGHING 6 + + 5. MEASURING GAME 8 + + 6. SHOPPING 10 + + 7. TYING A BOW 12 + + 8. THIMBLE GAME 16 + + 9. SEWING GAME 17 + + 10. KNITTING GAME 19 + + 11. THE SIGN-POST 23 + + 12. ASKING WAY IN STREET 24 + + 13. POLITENESS IN STREETS 27 + + 14. DRESSING CHILDREN 28 + + 15. FATHER BRINGING PRESENTS 29 + + 16. GOING ERRANDS 32 + + 17. TAKING FATHER'S TEA 34 + + 18. INVITATION TO PLAY 36 + + 19. INVITATION TO DRIVE 38 + + 20. GETTING READY FOR BED 40 + + 21. WASHING ONE'S SELF 42 + + 22. ASKING FOR DRINK OF WATER 43 + + 23. THE FOX AND THE TIGER 44 + + 24. THE COACH GAME 48 + + 25. THE STABLE 50 + + 26. VISITING GRANDMAMMA 51 + + 27. PAYING CALLS 53 + + 28. AFTERNOON TEA 54 + + 29. SPRING FLOWERS 56 + + 30. SUMMER FLOWERS 57 + + 31. THE THREE BEARS 59 + + 32. IMITATING CRIES OF ANIMALS 62 + + 33. CHARADES 63 + + 34. PASSING THE STICK 65 + + 35. FINDING THE THIMBLE 66 + + 36. THROWING THE HANDKERCHIEF 68 + + 37. PICKING UP POTATOES 69 + + + II. GAMES FOR THE PLAYGROUND + + 38. THROWING THE BALL 71 + + 39. LAME LASSIE 72 + + 40. POLLY FLINDERS 73 + + 41. DROP, DROP, DROP 74 + + 42. PUSS IN THE CORNER 75 + + 43. WOLF AND SHEEP 76 + + 44. DANCING GAME 77 + + 45. DUCKING UNDER 78 + + 46. WHO'LL GO A-HUNTING? 79 + + 47. SHEEP GATHERING 80 + + 48. HOPPING GAME 82 + + 49. MAKING A CHAIN 83 + + 50. MOTHER, MAY WE GO OUT TO PLAY? 84 + + + III. GUESSING RHYMES + + _MISCELLANEOUS OBJECTS_, pp. 88-91 + + 51. PUDDING + + 52. WATCH + + 53. BRUSH + + 54. ARM-CHAIR + + 55. POCKET-HANDKERCHIEF + + 56. WINDOW BLIND + + 57. BOAT + + 58. STEAMER + + 59. SAIL BOAT + + 60. BELLOWS + + 61. PIPE + + + _ANIMALS_, pp. 91-93 + + 62. DOG + + 63. STAG + + 64. CATERPILLAR + + 65. LAMBS + + 66. ELEPHANT'S TRUNK + + 67. SQUIRREL + + + _FLOWERS_, pp. 93, 94 + + 68. SNOW-DROP + + 69. DAISY + + 70. WILD HYACINTH + + 71. HAREBELL + + 72. WILD ROSE + + 73. MAY BLOSSOM + + + _NATURAL PHENOMENA_, pp. 95-98 + + 74. SPRING + + 75. SUMMER + + 76. AUTUMN + + 77. WINTER + + 78. THE FOUR SEASONS + + 79. CLOUDS + + 80. HOAR-FROST + + 81. DEW + + 82. WIND + + + _NURSERY RHYMES_, pp. 98-100 + + 83. LITTLE BOY BLUE + + 84. JACK AND JILL + + 85. MARY, MARY, QUITE CONTRARY + + 86. LITTLE JACK HORNER + + 87. LITTLE TOM TUCKER + + 88. LITTLE BOPEEP + + 89. MOTHER HUBBARD + + 90. HUMPTY DUMPTY + + 91. LITTLE MISS MUFFET + + + _FAIRY TALES_, pp. 100-102 + + 92. RED RIDING HOOD + + 93. WOLF + + 94. CINDERELLA + + 95. SLEEPING BEAUTY + + 96. JACK THE GIANT KILLER + + 97. DICK WHITTINGTON + + + + +ILLUSTRATIONS + + + THE 'HOUSE' _Frontispiece_ + + FIG. 1.--HOW TO TIE A BOW _page_ 14 + + " 2.--THE SIGN-POST 22 + + " 3.--FOX'S DEN 46 + + + + +GAMES WITHOUT MUSIC FOR CHILDREN + + + + +I. GAMES FOR THE SCHOOLROOM + + +1. _LAYING THE BREAKFAST-TABLE_ + + 1. SPREAD the cloth--this is the way, + Cups and saucers, where are they? + + 2. Put them at one end in rows, + See, a spoon with each one goes. + + 3. One plate for each person bring, + And a napkin in a ring. + + 4. Here's a jug of milk so hot, + Sugar next, and coffee-pot. + + 5. Bread and butter place we here, + Then we get the chairs, my dear. + + 6. Ring the bell, and all sit round, + Each should in his place be found. + +_Directions._--The table may be laid by two children only, or several +may be employed, but different children should take part each time the +game is played, so that all may learn how to carry the cups, &c., and +how to place them. + +_Verse 1._ Two little girls step forward and lay the cloth. + +_Verse 2._ The cups and saucers are brought on a tray, and placed in +rows at one end of the table. + +_Verse 3._ One child brings plates on a tray and places them one by one +round the table, while another follows with serviettes on a small tray, +and places one to the right of each plate. + +_Verse 4._ The sugar, milk, &c., are placed in position. + +_Verse 5._ One or two plates of bread and butter are put on the table, +and then the chairs are placed ready. + +_Verse 6._ The bell is rung, and the children who are to sit at table +take their places. + + +2. _THE BREAKFAST PARTY_ + +This game may be played immediately after the one preceding, or it may +be used alone. The children seat themselves at the table, the 'Mother' +sitting at one end and the 'Father' at the other. When all the cups are +filled and passed, the following lines are repeated: + + 1. [1]Little hands are folded while the grace is said, + 'Father, God, we thank Thee for our daily bread.' + + 2. [2]Let us stir our coffee, softly, gently, so, + [3]Then the spoon in saucer quietly must go. + + 3. When you eat and drink, dears, do not make a noise, + [4]Pass things to each other, little girls and boys. + + [If there is a piano in school, a little music + might be played while breakfast is in progress.] + + 4. When we finish breakfast, [5]hands in lap lay we, + Elbows on the table, that should never be! + +[1] Fold hands and bow head. + +[2] Stir coffee. + +[3] Place spoon in saucer. + +[4] Pass bread and butter to each other. + +[5] Fold hands in lap. + +(For Dinner and Tea Table songs, see Appendix I.) + + +3. _CLEARING THE TABLE_ + +(For directions as to laying the table, see game No. 1.) + + 1. Breakfast over, off we go, + To remove the cloth, you know. + + 2. Put the napkins on the tray, + And the plates, too, take away. + + 3. Cups and saucers next we take, + Carefully, lest them we break. + + 4. Bring the milk and sugar here, + Soon the table will be clear. + + 5. Shake the cloth and fold it straight, + Then we'll wash each cup and plate.[A] + +_Instructions._--_Verse 1._ Children rise from table, and each carries +chair to the place where it should go. + +_Verse 2._ A child brings a little tray, and, walking round the table, +takes up all the napkins, putting them on the tray one by one. A second +child follows with another tray, and takes up the plates in the same +manner. + +_Verse 3._ Two children remove the cups and saucers, each having a tray. + +_Verse 4._ The coffee-pot, milk-jug, and sugar-basin are taken away on a +tray. + +_Verse 5._ The cloth should be taken off carefully, so that the crumbs +are not spilt, or if a toy crumb brush and tray can be obtained, the +crumbs may be removed before the cloth is taken up. + +[A] For song 'Washing Dishes,' see Appendix I. + + +4. _WEIGHING_ + +Scales and weights are required for this game. + +Before commencing let the children see the different weights, and hold +them one after the other in their hands. + +The following rhymes may assist the scholars to remember the various +weights: + + 1. First comes the [1]ounce weight, small and round, + Sixteen of these do make a [2]pound. + + 2. Four ounces [3]quarter-pound will be; + [4]Half-pound has eight ounces, you see. + + +The four weights given above will be sufficient at first for little +children, but more may be added as they become familiar with these. When +the scholars have learnt to distinguish the pound, ounce, &c., they may +come out in turn and weigh various objects. + +It would be well to explain that solid objects occupy less room than +lighter substances--that a pound of feathers, _e.g._, would take up a +large space, while a pound of lead would go into a very small compass. + +[1] Show ounce weight. + +[2] Show pound weight. + +[3] Show the quarter-pound. + +[4] Show half-pound. + + +GUESSING GAME.--When the object to be weighed has been chosen, a number +of children are allowed to come out and hold it in turn, and say what +they think is its weight. As the object is handed to the first child, +the teacher says: + + Can you tell the weight of this? + Mind you do not guess amiss. + +Each child takes the object in its hand and guesses. The article is then +weighed, and the child who has guessed most nearly its correct weight is +allowed to choose the next object for weighing, and to call out the +children who are to guess. He hands it to the first child, repeating the +words of the rhyme. + + +5. _MEASURING GAME_ + +Before playing this game, the children should be well accustomed to the +use of the foot-rule, marked with inches (cost, &c.[1]). Each child +should have a foot-rule and measure its book, pencil, desk, &c.; it +should also be taught to draw lines of different lengths with the rule +on its slate; thus, teacher might say, 'Draw a standing-up (vertical) +line six inches long,' or, 'Draw a lying-down (horizontal) line four +inches long,' and so on. The children will thus get accustomed to +estimating the length and breadth of objects, and will be able to play +the game. + +Suppose the slate to be the object chosen, the teacher holds it up so +that all may see it, and then repeats the lines: + + Think it over carefully, + And tell me what the length may be + Of this slate. + +The children who are ready to answer then put their hands out, and the +one who guesses correctly (or most nearly correctly) has the privilege +of asking the next question, and stands in front of the class in +readiness. Before proceeding, however, the first object should be +measured, so that all may see that the answer was correct. + +Perhaps the pencil may be the next object chosen, or a window-pane, +ball-frame, desk, duster, book, &c., and instead of _length_, we may +have _breadth_. The words would then be: + + Think it over carefully, + And tell me what the _breadth_ may be + Of this window-pane. + +The children should be taught to listen attentively, so that they may +know whether length or breadth is to be guessed; the meaning of the two +terms should, of course, be explained previously. + +If circular objects are chosen for measurement, the word 'girth' must be +substituted for 'length.' This form of object should only be used for +the older children, as it is much more difficult. To measure a circular +object, a string should be passed round it, and the string should then +be measured with the foot-rule. + +Sometimes the word _height_ may be substituted, as, for instance, in +measuring the height of a plant or a child. The children will enjoy the +latter very much. + + _Twelve_ inches make a foot, + And _nine_ a quarter-yard, + The half-yard _eighteen_ inches takes, + To learn this is not hard. + +[1] Appendix II. + + +6. _SHOPPING_ + +The shopman should stand behind a table or desk, and have articles made +up in parcels ready for sale. 'The Shop' described in 'Kindergarten +Guide,' p. 230,[1] would do nicely for this game. + +The children who go shopping should be dressed in outdoor costume, and +each carry a basket. They should also have money; imitation cardboard +coins (for cost[2]) would do. (Customer walks up to the counter.) + +SHOPMAN + +Good morning, ma'am, how do you do? And pray what can I get for you? + +CUSTOMER + + Good morning, shopman, will you please + To weigh for me a pound of cheese? + [The packet is handed to customer.] + +CUSTOMER + + Here is a shilling [_handing it_], eightpence take, + +SHOPMAN + + And fourpence change [_giving fourpence to customer_] just twelvepence + make. + +The children should also ask for other articles, without using the +rhymes, and they should be encouraged to speak clearly and distinctly, +and to address the shopman civilly. This will be likely to assist them +in going errands for mother. + +[1] See Appendix III. + +[2] See Appendix IV. + + +7. _TYING A BOW_ + +_Instructions._--The children should be sitting at desks or tables, and +each child should have a 3/4 yard length of tape or ribbon, one inch in +width, and a book with stiff cover. The teacher should first show how to +tie the bow by passing her ribbon round the neck or wrist of a child, +and performing the various movements as they are mentioned in the rhymes +and shown in the illustrations. This should be done several times +very slowly, the words being repeated either by teacher only or by all. +When the children begin to tie the ribbon each round its own book, the +teacher should show the various movements as they occur, performing them +simultaneously with the scholars. (The numbers refer to fig. 1, which +shows the various steps in order.) + + [1]Place your ribbon round the book, + [2]Cross it--left end at the top; + [3]Now the right end take and pass + Over, [4]draw it tight, then stop. + + [5]With the right end make a loop. + [6]Draw the left across it, so; + [7]Now another loop we make + With the left, and [8]pull it through. + + 'Tying a Knot' (which is more simple than 'Tying a + Bow') is given in the 'Kindergarten Guide,' p. 105.[A] + +[Illustration] + +[Transcriber's Note: The numbers in this game's instructions correspond +to the photo listed here.] + +[A] Appendix III. + + +8. _THIMBLE GAME_ + +Each child should have a thimble, and the teacher should have one also. +A short conversation about the thimble should precede the game--how it +is smooth inside and rough outside. What makes it rough? What are the +little holes for? Which is the rim? &c. + +(The teacher, if facing the children, should use the left hand for +right.) + + [1]Pretty little thimble, + [2]In your cradle go, + [3]I will rock you gently, + Gently to and fro. + + Now I [4]toss and [5]catch you, + [6]Up and down and [7]up; + [8]Next I hold my thimble + Like a little cup. + + [9]On the right thumb place it, + Is that right? [10]oh, no! + [11]On your longest finger + [12]Should the thimble go. + +[1] Hold thimble up between thumb and forefinger of right hand. + +[2] Put thimble in left hand, which should be held palm upward and bent +to form a cradle. + +[3] Sway left hand from left to right. + +[4, 5, 6, 7] Toss thimble and catch it. + +[8] Hold thimble, rim upwards, between thumb and forefinger of left +hand. + +[9] Place thimble on right thumb. + +[10] Take thimble off. + +[11] Hold up middle finger of right hand. + +[12] Place thimble on proper finger. + + +9. _SEWING GAME_ + +(N.B. In this game, as in No. 8, the teacher, as she faces the scholars, +should use her _left_ hand each time the children use the right.) + +If the children have been taught the use of the thimble (Game No. 8), +they should wear it during this game. + +TEACHER + + Little children, clean and bright, + Show your [1]left hand, show your [2]right, + [3]Left forefinger, that will do, + [4]Place your sewing round it, so. + + [5]Needle in your right hand hold, + All should do just what is told; + When the number _One_ I call, + [6]Take a stitch, dear children all. + + [7]_Two_, we show the stitch so neat, + [8]Just to see it is a treat. + [9]_Three_, we push the needle's eye + With our thimble carefully. + + [10]_Four_, we draw the needle out, + Minding well what we're about. + Thread from needle need not slip, + If a good look-out we keep. + +After practising this game several times, the children will be ready for +the sewing drill given on p. 270, 'Kindergarten Guide.' + +[1] Hold left hand up. + +[2] Hold right hand up. + +[3] Hold up forefinger of left hand vertically. + +[4] Hem of pinafore or pocket handkerchief to be placed round left +forefinger. + +[5] Hold up right hand with thumb and forefinger in position as if +holding needle. + +[6] Pretend to take a stitch. + +[7] Hold up sewing with both hands. + +[8] Hem in position (see No. 4). + +[9] Pretend to push needle (which is supposed to be in the hem) with +thimble. + +[10] Pretend to draw needle out. + + +10. _KNITTING GAME_ + +Each child should have a pair of knitting-pins ([A]wooden ones are the +best for learning), and the teacher should have a pair also. As the +teacher stands facing the children, her _left_ hand is opposite to their +_right_, and she should, consequently, use her _left_ needle to take the +stitch, &c., otherwise the children will be confused. + +TEACHER + + I will teach you how to knit, + If you listen, dears, to me; + And I'm sure you will admit + It is easy as can be. + + Put the pins all ready,[1] so, + Hold one firmly with each hand; + Then the knitting drill I give + You must try to understand. + + [2]Take a stitch at number _One_, + And when I say, 'Number _Two_,' + [3]Hold the wool in your right hand, + And then throw it over, so. + + [4]Now the pin that's underneath + To the top must come at _Three_, + [5]Slip the loop at number _Four_ + From the left pin carefully. + +When the above game has been repeated several times, the children will +be ready for the Knitting Drill given on p. 274 of 'Kindergarten Guide.' + +[A] Appendix V. + +[1] Teacher puts her pins in position. + +[2] Put end of _right_ pin under end of left. + +[3] Pretend to put wool round end of right-hand pin as in actual +knitting. + +[4] Bring right-hand pin to the top. + +[5] Slide the right pin off the left. + +[Illustration: FIG. 2.--THE SIGN-POST] + + +11. _THE SIGN-POST_ + +[Illustration: + + | | + | | + | | + | | + | | + ------------+ +------------ + x + ------------+ +------------ + | | + | | + | | + | | + | |] + +_Directions._--The children make roads by standing in lines (see +diagram). Four children should stand at the place marked x (see fig. 2), +one child facing each road, and holding in its two hands a good-sized +strip of cardboard, with the name of a town or village to which the road +is supposed to lead printed thereon. It would be well to use the names +of places in the district with which the children are familiar. Some of +the children must be little travellers, and come walking up the +different roads until they reach the sign-post, then all repeat the +lines: + + The little travellers do not know + Which way to go, which way to go, + But here's a sign-post that will tell; + Ah! now they know the way quite well. + +The travellers should be told the names on the sign-post before +starting, and each should choose the place to which he will journey. +After the lines are repeated, each traveller takes the road that leads +to his destination. + + +12. _ASKING WAY IN STREET_ + +_Preliminary._--One of her Majesty's inspectors remarked on one occasion +that he could judge of the intelligence and manners of a school by the +way in which its scholars playing in the street would reply if asked a +question as to the whereabouts of any particular place in the locality. + +It is doubtless desirable that children should know something of the +streets and roads of the district in which they live, and if they have +clear ideas as to the meaning of 'right' and 'left,' the following game +should help them in describing the position of places. + +The streets may be made by the children themselves standing in rows, as +in the preceding game; or if the space available be small, the children +may stand round the room, while the plan of the streets is chalked on +the floor. There should be one central street, with others branching out +of it right and left, and each should be named. It may be possible to +arrange and name the streets of some district with which the children +are familiar. The name of each should be written on a card and placed at +the end of the street. The accompanying diagram will illustrate the +playing of the game. We will suppose that a little girl comes walking up +Victoria Road, and at the point x meets a gentleman (a little boy), who +asks, 'Can you please direct me to Queen Street?' 'Yes,' she replies, +'it is the second turning on the left.' The place of meeting may be +varied, and the children will then see that the terms 'right' and 'left' +are interchangeable, according to the direction in which we are walking. +In the following instance, _e.g._ Queen Street is on the _right_ instead +of left. More difficult questions may be asked as the children get to +understand better, such as, 'Which is the way to Alexandra Road?' +(starting from *). 'Take the second turning to the right, then turn to +left, and it is the first street on the right.' + +[Illustration: + + +---------+ +-------------- + | | V | + | | I | + +---------+ C | + KING ST. T +-------------- + +---------+ O ALEXANDER RD. + | | R +-------------- + | | I | + +---------+ A | + QUEEN ST. | + +---------+ R | + | | O +-------------- + | | A JAMES ST. + | | D +-------------- + +---------+ | + JOHN ST. | + +---------+ | + | | | + *+---------+ x +--------------] + + +13. _POLITENESS IN STREETS_ + +The streets (p. 26) of Game No. 12 may be utilised for this game. The +children should have on their hats and caps, and walk along the streets. +The game is intended to teach them how to behave when walking; they +should keep to the right, not speak loudly, and the boys should raise +their caps when they meet anyone who acknowledges them. + +When the game is fairly started, the two verses which follow may be +repeated by all the children: + + Keep always to the right + When in the street you walk, + And please remember this-- + Do not too loudly talk. + + We must not stare at folks, + Or turn to look behind; + Be kind, but never rude-- + A good rule you will find. + +A little girl who is walking drops her handkerchief; then, after going +a few yards further, stops and says: + + Where is my handkerchief? oh dear! + I must have dropped it somewhere near. + +A boy who has picked it up advances and offers it to the lady, at the +same time raising his cap, and the lady says 'Thank you.' The game may +be continued at the teacher's discretion, and the verses again repeated. + + +14. _DRESSING CHILDREN_ + +About a dozen of the older children stand in the centre of the room, and +a number of the little ones come in with coat and hat in hand. The older +children repeat the verse: + + Ready for the babies stand, + See they come with hat in hand. + Bigger children always should + To little ones be kind and good. + +The younger children then advance, and the others proceed with the +dressing. First the coat is put on and carefully buttoned, then the hats +or hoods are tied on, and the little child says 'Thank you.' + +This game should be played just before the children are dismissed, or +before playtime. + +N.B.--How to tie a bow may be learnt from Game No. 7, p. 12. + + +15. _FATHER BRINGING PRESENTS_ + +_Object of Game._--Anyone who has observed children cannot fail to have +noticed how very often they have to be _prompted_ to express their +thanks for kindnesses received. It is hoped that this little game may be +of use in impressing the lesson, so often reiterated by parents and +others. + +A 'house' is formed by a ring of children (see Frontispiece, and +description of same on p. 31). There should be three children in the +ring to represent 'John,' 'Maud,' and the 'Baby,' also an older girl +for the 'Mother.' The 'Father' is supposed to be away on a journey, and +preparations are being made for his return. The 'Mother' and 'Maud' lay +the table for tea (see Game No. 1, which is similar), and the other two +children may be looking at a picture-book or watching for Father's +return at the door or window. When he arrives, each member of the family +greets him; one takes his hat, another his bag, and a chair is placed +for him at the table. Then the children take their places, and the +Mother pours the tea. + +After the meal is finished, the Father opens his portmanteau, and +looking into it, says: + + A ball for baby should be here, + [Takes out the ball and gives it.] + + BABY + Oh, thank you, thank you, Father dear. + + FATHER + A skipping-rope for Maud is this, + [Presents it to Maud.] + + MAUD + I thank you, Father, with a kiss. + [Kisses Father.] + + FATHER + This cricket-ball for John will do. + [Hands John the ball.] + + JOHN + Thank you, Papa, 'tis kind of you. + +_Frontispiece._--Twenty or thirty children might very well combine to +make the 'house,' instead of ten as shown here. The two girls who cross +hands form the 'door.' The boy on the left of the door grasps the girdle +of the girl with his right hand, while the boy on the right places his +left hand on the girl's shoulder to make the 'latch.' To open the 'door' +we lift the 'latch,' and then push the girl on the right gently inside +the ring, the girl on the left moving with her. + +To _knock_ at the 'door' we rap on the floor. + + +16. _GOING ERRANDS_ + +The children join hands and stand round to form a 'house' and 'garden' +(see diagram). A space is left for the gateway of the 'garden.' For +'door' of house see Frontispiece. + +[Illustration: + + +----------------------+ + | | + | | + | House | + | | + | | + +--------+----+--------+ + | _Door_ | + | | + | Garden | + | | + | | + +--------+ +--------+] + +In the 'house' stands one of the bigger girls to represent the 'mother,' +and there should also be a little chair, and a doll's cradle with a doll +in it. + +In the 'garden' eight or ten children are engaged in playing a game. +('Drop, Drop, Drop,' No. 41, p. 74, would do nicely.) One of the girls +must represent 'Nellie,' and one of the boys 'Johnnie.' As the game +proceeds, the 'mother' comes to the door and calls: + + 'Nellie, Nellie!' + [Nellie at once answers:] + + 'Yes, mother.' + [Leaves game immediately and runs to mother.] + + MOTHER + Baby cries, just soothe her, Nell. + Rock the cradle; that is well. + [Nellie sits down and rocks the cradle.] + +The game proceeds for a little while, and then the 'mother' calls again: + + 'Johnnie!' [_Children say_], 'Mother calls you, see.' + [Johnnie runs quickly to the 'mother.'] + + MOTHER + Go round to the shop for me. + [Gives him money and a basket.] + +Johnnie may go outside the room and come back again, or the game +'Shopping' (No. 6, p. 10) may be played, having been previously prepared +in another part of the room, and Johnnie may go to the shop for what his +mother requires. When he has returned, all the children say: + + Little children, always run + When your mother's voice is heard, + Leave your play whene'er she calls + Quickly mind her every word. + + +17. _TAKING FATHER'S TEA_ + +A classroom may be used for the 'house' and another for the 'workshop,' +or they may both be made by rings of children (see Frontispiece, and +description of same on p. 31). Between the 'house' and the 'workshop' +there should be a 'street' (see Game No. 12, p. 24). In the workshop +there should be 'joiners' planing, hammering, sawing, &c. (a set of toy +tools might be used for this), and in the 'house' a little girl should +represent the 'mother.' + +Two children come walking quickly down the 'street' towards the 'house,' +saying: + + Straight away from school we go, + To take our father's tea, you know. + +They enter the 'house,' and the 'mother' gives a jug to one and a basket +to the other, and says: + + With care the jug of tea you'll hold, + And make good haste lest it get cold. + +Children reply: + + Oh yes, dear mother, all you say + We'll mind right well--and now, away. + +They walk up the 'street' to the 'workshop,' and the 'father'--a joiner +with sleeves rolled up--comes to the door. + + FATHER + Ah! my children, here you come, + + CHILDREN + Yes, we've brought your tea from home. + +Father takes the jug and basket, saying: + + Thank you, now run home and play; + I am working late to-day. + +Children say 'Good-bye,' and run off. + + +_INVITATIONS_ + +_Preliminary._--Children should be taught to express thanks not only for +tangible presents, as in Game No. 15, but also for kindness or favours +received. The two games which follow are intended to teach this. + + +18. _INVITATION TO PLAY_ + +A house with garden is needed; to make this the children join hands and +stand as shown in diagram, p. 32. In the 'house' there should be a +'mother,' and in the 'garden' a number of children playing with ball or +skipping-rope. A smaller 'house' is required at some distance from the +first. In this, also, there should be a 'mother'--(Mrs. Day), and a +little girl--(Nell). A classroom may be used for this 'house' if more +convenient. + +As the play proceeds the 'mother' comes to the 'door' to watch the +children's game. Presently one of them--a boy--runs up to her and says: + + Mamma, please, may we ask Nell Day + To come and have a game of play? + [The other children come and cluster round.] + + MOTHER + Oh, yes! I will a message send-- + An invitation for your friend. + Just go and ask if Mrs. Day + Can spare Nellie to come all day. + + ALL THE CHILDREN + Thank you, mother. + +The boy runs off to Mrs. Day's house and knocks. Mrs. Day answers the +door. + + CHILD + Please, Mrs. Day, may Nellie come + To play all day with us at home? + +If Mrs. Day says 'Yes,' Nell should reply, 'Thank you, mother,' and Mrs. +Day should also send a message of thanks to the boy's mother. When Nell +is ready, they run off hand in hand. + + +19. _INVITATION TO DRIVE_ + +The house and garden described in Game No. 16, p. 32, will do quite well +for this also, but the children are to be at work instead of play. One +child may be fetching water, another minding the baby, and another +watering the garden or going errands. A gentleman (boy) comes to the +garden-gate (a space is left for the gateway), with 'carriage' and +'horses'; the 'carriage' is made in the same way as the 'coach' (Game +No. 24, p. 48), and has two horses instead of four. Gentleman walks +through the 'garden,' knocks at the door, and says: + + Good morning, madam; if I may, + I'll drive your children out to-day. + + MOTHER + + I thank you, sir [_beckons children to her_]; come children! + [_children run to her_]. + + GENTLEMAN + Such busy, happy children, they + Shall drive with me far, far away. + + CHILDREN + Oh, thank you, sir, 'twill pleasant be + To ride with you nice things to see. + +Children enter carriage, waving hands to 'mother,' and saying: + + Good-bye, dear mother, off we go, + The horses gallop fast, we know. + + +20. _GETTING READY FOR BED_ + +This game may be used for a class of children, or for a few only. In the +former case, the majority of the scholars would, of course, be +lookers-on. + +Half a dozen boys and girls should be playing in different parts of the +room; one might be drawing, another building, and a third looking at a +picture-book; or they might all be joining to play a game together. A +big girl or the teacher represents the elder sister, who repeats (or +sings to the tune of 'The Campbells are Coming') the four lines +following: + + Come, children, get ready for bed, bed, bed, + And sister must wash you, as mother said, + The hands and the faces will all be clean, + Such nice, happy children, shall ne'er be seen. + +The children instantly put toys and books away in their proper places, +and reply: + + Some folks they do cry, when they're washed, oh dear! dear! + Pray where do they live? We do not want them here. + Merry, happy little children, come and get well scrubbed, + But do not cry when you are washed and rubbed. + +The 'sister' pretends to wash all the children; then they say: + + Some folks they do cry when they're told, 'Time for bed,' + Some folks pout and say, 'Oh! let me play instead.' + Merry, happy little children, laughing go away, + Good-night, good-night, we'll play another day. + +The children go out of the room kissing hands to those who are left, or +to the elder 'sister.' + + +21. _WASHING ONE'S SELF_ + +The teacher may repeat the lines, accompanying them with the actions, +which the children imitate, or the children may learn and repeat the +words themselves. + + [1]Wash your hands, dear children all, + [2]Palms we rub and [3]backs as well, + [4]Round the wrist we leave no mark, + Else a sad tale that would tell; + [5]Rub the knuckles, [6]brush nails, too, + Clean, bright[7] hands nice work can do. + + Now 'tis time to [8]wash your face, + [9]Soap your hands, and [10]rub away, + [11]Gently round the ears we go, + [12]Don't forget your eyes, I say; + [13]Nose, and [14]mouth, and [15]forehead high, + [16]All to make quite clean we try. + +_Actions._-- + +[1] Pretend to wash hands. + +[2] Rub palms together. + +[3] Rub back of left hand with palm of right. + +[4] Wash left wrist, then right. + +[5] Rub knuckles of both hands. + +[6] Brush nails of left hand with right fist. + +[7] Show hands. + +[8] Touch face with both hands. + +[9] Pretend to rub soap on hands. + +[10] Rub hands together. + +[11] Wash the ears. + +[12] Wash eyes. + +[13] Rub the nose. + +[14] Wash round mouth. + +[15] Rub forehead. + +[16] Rub all the face. + + +22. _ASKING FOR DRINK OF WATER_ + +_Preliminary._--This little game may be used to teach children to be +courteous to strangers, and it should also teach them how to carry +liquid without spilling. + +_Directions._--The school or classroom should be the 'house,' and a boy +(representing the man who asks for water) should go outside. One child +is required to answer the door, and another may carry the glass of +water, or the same child may do both. + +The 'man' comes and knocks at the door, which is opened by a little +girl; he then says: + + A drink of water, please, I pray, + You'll give me, madam, this hot day. + +A child walks across the room with the glass of water, which should be +carried on a plate or small tray, without spilling, and hands it to the +man, who takes it, saying, 'Thank you.' When he has finished drinking, +he returns the glass, and the child says 'Good-day,' and closes the +door. + + +23. _THE FOX AND THE TIGER_ + +_Directions._--The 'tiger' (a boy) hides in a 'forest,' which the +children make by standing at irregular intervals and representing trees. +Each child should name the tree it chooses, the following rhyme gives +the names of a few common trees: + + Beech and chestnut, birch and oak + Are the names of English trees, + Elm and willow, poplar, ash, + Soon you will remember these. + +[Illustration: FIG. 3.--FOX'S DEN] + +The children should see leaves from each tree, and country children +should be shown the trees themselves with the leaves growing on them. +The 'den' of the 'fox' is at the edge of the 'forest,' and is made by +ten children standing as shown in fig. 3. The four children who form the +entrance join hands as shown, and the other six meet hands in centre. A +better way of making the den would be for each child to hold a branch of +a tree, then the _branches_ would meet instead of the hands. The +children who stand for 'trees' in the 'forest' wave branches, if the +latter are obtainable; if not, the arms are waved for branches. One of +the bigger girls should be the 'fox,' and two or three of the smallest +children should be cubs, and go into the den with the fox. Then the fox +comes walking out of the den, and says: + + I go to find a duck + For dinner this fine day, + And you, my pretty cubs, + Will stay at home and play. + +While she is absent, the tiger comes softly into the den and takes one +of the cubs (leading the child away by the hand). Presently the fox +returns, goes into the den, misses the cub, and chases the tiger. + + +24. _THE COACH GAME_ + +[Illustration: + + x x x x + 13 14 15 16 + + x x + 11 12 + + x x + 9 10 + + x x x x + 5 6 7 8 + + x x x x + 1 2 3 4] + +The 'coach' is formed by children standing in position as shown on +diagram. All the children face the same way. 1, 2, 3, 4 are 'horses' and +join hands behind, as in 'Bell-horses'; 5, 6, 7, 8 join hands to make +the front part of the 'coach'; '5' holds the coat of 'horse' No. 1 with +right hand, while '8' holds coat of '4' with left; 9, 10, 11, 12 each +hold the dress of the child standing in front; 13, 14, 15, 16 join +hands; '13' catches hold of No. 11 with right hand, and '16' holds the +dress of No. 12 with left. When the 'coach' is ready, the 'driver' (a +boy) repeats the lines: + + Here is my coach, who'll come and ride? + The door, you see, is open wide. + +Four 'passengers' advance, and the 'driver' makes way for them to enter +the 'coach' between '10' and '12,' saying: + + Jump in quick! quick! not long we stay, + Then ready! steady! right away! + +The 'door' is closed by '12' again grasping the dress of '10,' and the +'coach' moves off. The 'horses' should not go very quickly, else the +'coach' will probably lose its shape. The 'passengers' walk along with +the 'coach' until their destination is reached, when the 'driver' opens +the door and allows them to alight. + +The above game may be played in conjunction with Nos. 25, 26 and 27. + + +25. _THE STABLE_ + +This game may be played immediately after 'The Coach,' or it may be +played alone. + +_Directions._--The 'stable' is formed by a number of children who stand +in rows (see diagram) and join hands. + +[Illustration: + + x x x x x x x x x + x x x x x + x x x x x + x x] + +The 'hostler' (a boy) should stand near the 'stable.' When the 'coach' +(Game No. 24, p. 48) drives up, he goes to the driver and asks: + +HOSTLER + + Shall I take your horses for a rest and feed? + They are tired, I think, sir, and a drink they need. + +DRIVER + + Yes, good hostler, take and give them nice fresh corn, + With a pail of water; they have worked since morn. + +The 'hostler' leads one horse into each stall, and pretends to give them +hay or corn. Then he carries water to them in a pail (a toy pail, price +1_d._, would do), and each drinks. After this he rubs them down, using a +brush or his hand. + + +26. _VISITING GRANDMAMMA_ + +_Directions._--Four little girls are selected to visit grandmamma, and +to carry messages and presents to her. Grandma's 'house' is made by a +ring of children (see Frontispiece, and description of same on p. 31), +and the girl who is to be 'Grandma' sits in the ring knitting. An +old-fashioned kerchief and cap help to make the 'grandma' more real, and +a pair of spectacles adds further to the effect. If the 'coach' game be +used in conjunction with this, the little girls may be the 'passengers' +and go in the 'coach' to grandma's house. The 'door' (see description of +Frontispiece on p. 31) should be opened by a little maid, then the four +children enter and repeat the lines: + + CHILDREN ALTOGETHER + Good morning, grandma, we have come + With messages from all at home. + + FIRST CHILD + Mamma sends love, and I'm to say + She hopes you are quite well to-day. + [Grandma replies suitably.] + + SECOND CHILD + These flowers, dear grandma, are for you, + [Gives her flowers.] + In my small garden bed they grew. + + GRANDMA + Thank you, my dear. + + THIRD CHILD [_handing a basket_] + And here are cakes that Nellie made + To send to grandmamma, she said. + + FOURTH CHILD [_giving basket to grandma_] + Ripe fruit I bring for grandmamma, + These pears and plums are from papa. + +When 'grandma' has thanked each of the children, they take leave of her +and return home. + +The Guessing Rhyme, No. 92, might be given after playing the above game. + + +27. _PAYING CALLS_ + +_Directions._--A ring of children form the 'house' (see Frontispiece, +and description of same on p. 31) or a classroom may be used for it. A +few chairs and a table should be placed in the 'house,' and there should +be a 'mother' and 'children.' A 'lady' (represented by a little girl) +comes and knocks at the 'door,' and the 'mother' opens it. + + VISITOR + How do you do, dear Mrs. Brown? + I've called upon you going to town. + + MOTHER + I'm quite well, thank you, Mrs. May, + And glad to see you this fine day. + +The visitor then walks in and speaks to the children one by one; they +should answer without hesitation. Children are generally very shy and +awkward when addressed by strangers, but they should be encouraged to +reply with confidence and ease. Perhaps these little games may help to +give them confidence. + +The game 'Paying Calls' might appropriately be followed by 'Afternoon +Tea'; both these are played with great glee by the little girls. + + +28. _AFTERNOON TEA_ + +The tea-tray is brought in by one of the children and placed on a table +near the 'mother,' who pours out the tea. One of the children carries a +cup to the visitor, and hands it to her, asking:-- + + Will you take a cup of tea? + + VISITOR + Yes, refreshing it will be. + [Takes the cup and says 'Thank you.'] + +A plate or d'oyley may be placed in the lap of the visitor for the bread +or biscuit, which the child hands, saying:-- + + Bread and butter, biscuits, cake. + + VISITOR + Please a biscuit I will take. + +The 'mother' may serve the children with tea, or there may be other +visitors calling, then the time of the children will be occupied in +attending to them. + +When Mrs. May has finished, the child says:-- + + Shall I take your cup away, + And your plate, too, Mrs. May? + [Takes them away.] + +By-and-by the visitor takes leave of the 'mother' and children, bidding +each 'Good-day,' and the 'door' is opened for her by one of the +children. + + +29. _SPRING FLOWERS_ + +All the children join to form a large ring, and one of the taller girls +stands in the centre to represent 'Spring.' The twelve flowers mentioned +in the verses should be represented by twelve children standing at +intervals in the ring. Before commencing the game, the child who +represents 'Spring' might appropriately repeat the lines of Guessing +Rhyme No. 74, p. 95. + +The 'Flowers' step forward from the larger ring as the name of each is +mentioned in the verses, and form a smaller circle round 'Spring.' The +children should join hands to close up the gap which is left by each +'Flower' as it steps forward to join the small circle. + + A Daffodil am I, + And I a Daisy small; + A Bluebell I come here, + I'm Buttercup so tall. + + The Cowslip should come next, + And then the Violet sweet, + The Snowdrop fair and white, + The Crocus trim and neat. + + The starry Celandine, + Anemone, so fair, + The yellow Primrose, sweet, + Lily, with fragrance rare. + +The 'Flowers' then join hands and repeat the verse following:-- + + Whene'er Spring shows her face + The flowers all come again, + We cluster round the 'Spring,' + [All the Flowers bow.] + We follow in her train. + [Flowers turn to right.] + +'Spring' marches round inside the larger ring, and the 'Flowers' follow +in order. + + +30. _SUMMER FLOWERS_ + +This game is played like the game of 'Spring Flowers' (see instructions +on p. 56). + +The girl chosen to represent 'Summer' may repeat the verse given in +Guessing Rhyme No. 75, p. 95, and then the 'Flowers' step forward as +their names are mentioned in the rhymes which follow. + + First comes the Pink Wild Rose, + [Rose steps forward.] + The White rose, too, is here + Next Honeysuckle sweet, + And Foxglove standing near. + + The scented Mignonette, + Dog-daisy gold and white, + The pretty Cornflower blue, + And Marigold so bright. + + A Campion white grows here, + And next a Campion pink, + Here's Clover from the field, + Harebell comes next, I think. + +The 'Flowers' then join hands and repeat the following rhyme:-- + + A ring we make round Summer sweet, + Oh Summer, Summer, thee we greet: + [All bow.] + For bright and happy is our play + All through the livelong Summer day. + +The 'Flowers' then dance round 'Summer.' + + +31. _THE THREE BEARS_ + +This game may be played either in the home, schoolroom or classroom. The +words should be learnt previously as a recitation. + +_Materials required._--Three mugs or basins of various sizes, with a +spoon in each; three stools or chairs of various sizes, and three beds. +The latter may be made by laying shawls or coats on the forms or floor. +The 'beds' should vary in size, the first being the largest, the next +smaller, the third smaller still. + +Three boys or girls should be chosen to represent the Three Bears, and +these also should vary in size. The 'Bears' go outside the room. + +The child who represents the little girl should know the rhymes well. +When all is ready she comes in and, standing near the open door, says:-- + + What a funny house I see! + Surely I may step inside, + All is quiet as can be, + And the door is open wide. + [Walks slowly towards the mugs.] + + Pots of food are near the fire. + I must taste them, one [tastes the first], two [tastes the second], + three [tastes the third]; + Oh, how good, I'll eat it all, + For my breakfast it shall be. + [Puts the mug down and turns to stools.] + + Three stools! first [sits on first] and next [sits on it] too high, + Tiny one is just for me. + [Sits on third.] + Oh, 'tis broken [tumbles off], off I go, + What else is there yet to see? + [Walks towards beds.] + + Beds, a large one [lies down], that is hard, [Rises.] + This one [pointing to middle bed] is too long, I fear, + Oh, how soft [lies down in little bed], I'll take a rest, + In the little bed just here. + [Pretends to sleep.] + +The three bears come tramping in. The big one takes up his mug and says, +'Who has been at my porridge?' The second bear says the same; and then +the little bear takes up his mug and says, 'Who has been at my porridge +and eaten it all up?' + +They proceed in the same way with the stools, the little bear finishing +with 'Who has been sitting on my stool, and broken it?' + +Then they go to the beds in order, asking one after the other, 'Who has +been at my bed?' until it comes to the little bear's turn, when he says, +'Who has been at my bed? and here she is still!' + +The little girl now opens her eyes, and, seeing the bears, jumps up +quickly and runs off. + + +32. _IMITATING CRIES OF ANIMALS_ + +(A simple game for the very smallest children.) + +One child comes out to stand in front of the class and says:-- + + Listen to the cry I make, + Then, if you the trouble take, + You may guess my name. + +He then imitates the cry of some animal, the 'bark' of a dog, the 'mew' +of a cat, or the 'crowing' of the cock, and the children who wish to +answer hold out the hand. The child who is allowed to give the name of +the animal represented by the cry comes out (if the answer is correct) +and makes the cry of another animal, first repeating the lines as +before. The following are some of the cries that the children may be +able to imitate, 'cluck, cluck' (hen), 'quacking' (duck), 'hissing' +(goose), 'neighing' (horse), 'braying' (donkey), 'grunting' (pig), +'chirping' (bird) or talking like the parrot. + + +33. _CHARADES_ + +_Preliminary._--Everyone knows how fond children are of representing +ideas by action. It is for this reason that charades are recommended +here. It will, of course, be necessary for the teacher to assist and +suggest, but the children soon acquire confidence, and their acting, +being perfectly natural, is often remarkably good. + +A very simple little charade is given as an example. + +The children who are to take part go out of the room for a few minutes +with the teacher. We will suppose the word chosen is + +TEA-CAKE + +ACT I.--The teacher is to be the 'mother' and the rest are children. The +'mother' enters and sits down; presently the children come trooping in +from school and gather round her. She asks what they have been doing at +school, each one tells her something about its work or play, and then +one child asks, 'May we have tea, mother, please?' 'Yes,' says the +mother, 'go and take off your hats and we will get it ready.' (End of +Act I.) + +ACT II.--The tea-table is prepared (see Game No. 1, which is similar) +and the children sit down to tea. (The 'guessing' children should be +told to listen carefully to what is said during tea.) One child asks for +the _cake_ to be passed, another for bread and butter, and so on. (End +of Act II.) + +ACT III.--In the last act the whole word is to be given. The children +pretend to have a baker's shop (see 'Shopping Game,' No. 6), one child +keeps the shop, and the rest come to buy. One asks for a loaf, another +for rolls, a third buys a _tea-cake_, and so on. + +Bricks and tablets may be used for the loaves and cakes, or they may be +made in the clay-modelling lesson and kept for this game. + +_Finding the word._--The children who have been listening are now asked +to guess, and may be encouraged by remarks, such as, 'Think of the first +act, and what the children said to their mother.' + +'Remember the tea-table and what was said there.' + +Some of the words thus obtained may be written on the blackboard, words +for each act being put in separate columns. + +'Now what did the baker sell?' In this way the answer is soon obtained. + +It is well worth while to help the children to learn how to play +charades, because it makes such a pleasant home-play for them in wintry +and wet weather. + + +34. _PASSING THE STICK_ + +The children sit round the room, or stand in a semi-circle. The teacher +should start the game, standing at the left extremity of the +semi-circle, with the stick in her right hand, and repeat the lines:-- + + On the floor you see I [1]tap my [1]stick, [1]stick, [1]stick, + Then I [2]pass it to my [3]neighbour quick, quick, quick, + If you know it, then please do the trick, trick, trick. + +The children who do not know the game will probably _omit_ to pass the +stick into the left hand; as each one tries to do the trick, the teacher +says 'right' or 'wrong' as the case may be, and those who are wrong are +told to notice particularly how the teacher does it. + +[1] Tap floor. + +[2] Pass stick from right hand to left. + +[3] Give it to neighbour. + + +35. _FINDING THE THIMBLE_ + +This is a favourite game and can be played with very little noise. At +home, _all_ the children would go out of the room except the one who +remains behind to hide the thimble, but when played in the school or +classroom, it will be sufficient if six children are sent out. + +The thimble is to be placed where it can be seen, the children are then +called in, and the one who has hid it says:-- + + Try to find the thimble out, + Use your eyes and look about, + Look before and look behind, + And when you the thimble find, + Just sit down. + +As soon as any child sees the thimble, he takes a seat and remains quite +still until all the seekers have seen it, and each in turn has sat down. +Then the child who _first_ saw the thimble takes it from its +hiding-place, and has the privilege of remaining behind to hide it next +time. Different children should go out each time, so that all may have a +turn. + + +36. _THROWING THE HANDKERCHIEF_ + +The children stand in a ring, or sit round the room, one child standing +in the middle. The handkerchief is thrown from one to another, and the +one who is 'out' tries to find a child with the handkerchief in its +hand. As soon as he can do this, the child who was caught with the +handkerchief has to stand in the centre, and the other one sits down, or +stands in the ring, as the case may be. + +As the game begins, the children say:-- + + The handkerchief is thrown, + Find quickly where 'tis gone: + From you to me, from me to you, + To keep it long will never do. + + +37. _PICKING UP POTATOES_ + +Take twelve potatoes and place them in two rows of six each, thus:-- + +[Illustration: + + * * * * * * + * * * * * *] + +Two medium-sized spoons are required with which to take up the potatoes, +and a basket is placed two or three yards away to receive them. + +Two children are chosen to pick up the potatoes, one standing at the end +of each row. The rest of the children may be grouped on the gallery, or +may stand round in a ring. + +The following verse is repeated either by teacher alone, or by all the +children, as the spoon is handed to each child. + + Take this spoon, and with it see + That you lift so carefully + These potatoes. One! two! three! + +The last three words are said slowly, and the game is to begin +immediately 'three' is said. The child who gets his row of potatoes +_first_ picked up and deposited in the basket wins the game. The +potatoes are not to be touched, except by the spoon, and they are to be +carried one by one in the spoon to the basket. + + + + +II. GAMES FOR THE PLAYGROUND + + +38. _THROWING THE BALL_ + +One child holds the ball in her hand and stands at a little distance +from the wall against which it is to be thrown. The other children are +gathered near in a group or semi-circle. When all are ready, the +children say:-- + + Throw the ball against the wall, + Then we'll listen for your call. + +The child who is holding the ball replies:-- + +'One, two, three, Pollie Burton' (supposing that to be the name of the +child called), and throws the ball, all the children running off except +the one whose name was mentioned. If the latter is successful in +catching the ball, it is returned to the girl who had it first and the +game is repeated, another name being substituted. If the ball is not +caught, the child who was called picks it up and runs after the other +children until she manages to hit some one with it. The child who is hit +picks up the ball and all return to the starting place. The lines are +again repeated and the game proceeds as before. + + +39. _LAME LASSIE_ + +At the commencement of the game the children stand in a large ring, and +the girl who is to be 'Lame lassie' stands in the centre. The children +then say:-- + + Now Lame lassie give us chase, + Get one quick to fill your place. + +They all run off, and 'Lame lassie' follows until she manages to touch +some other child. Wherever the latter is touched, she must place her +hand on that particular spot and run after the others until she is +successful in reaching some one else. Sometimes a child will be holding +its shoulder or elbow, or it may have to hold up one leg and hop on the +other. This is a game which causes much fun and merriment. + + +40. _POLLY FLINDERS_ + +The children form a ring, joining hands, and one child sits in the +middle. Those who form the ring walk round singing to the tune of 'The +Keel Bow.' + + Here's Polly Flinders, + She sits on the cinders, + Waits for a fairy to come and bring her news. + Stand upon your feet, dear, + Take a look around here, + Kiss the one you love best, the one you like to choose. + +At the word 'stand' the child in the centre rises to her feet, and when +the rhyme is ended she chooses a child to take her place in the centre +and returns to the ring. All the children stand still while the choice +is being made. + + +41. _DROP, DROP, DROP_ + +The children stand eighteen inches apart in a ring, _not_ joining hands. + +One child walks round the ring, holding a handkerchief in her hand, and +repeating the words:-- + + One, two, three, + Come follow me, + Drop, drop, drop, + Where shall I stop? + +At the word 'stop,' she drops the handkerchief near one of the children, +and runs; the child picks it up and follows her as she threads her way +in and out of the ring, until she is caught. Then the 'chaser' goes +round the ring with the handkerchief, repeating the rhyme, and the child +who was caught stands in the other one's place. + + +42. _PUSS IN THE CORNER_ + +This game may be played by four children, each standing at a corner, +with one in the centre for 'pussy,' or it maybe played by a ring of +children. + +The child who is 'pussy' stands in the centre of the ring, and the +others say:-- + + Pussy cat, pussy cat looking so spry, + Might very soon catch us, if she would but try. + +Two children then beckon to each other and exchange places. (If a ring +is formed, the two children should come from opposite sides of it.) As +they are crossing, 'pussy' tries to catch one of them; if she succeeds, +the child who is caught stands in the centre, and the old 'pussy' takes +her place in the ring or corner. + + +43. _WOLF AND SHEEP_ + +One child is the 'wolf' and stands on one side of the playground, while +the rest of the children are 'sheep,' and stand in a row on the opposite +side. + + _Wolf_: Where's your shepherd, pretty sheep? + _Sheep_: In his cottage, fast asleep. + _Wolf_: I will catch you as you run, + _Sheep_: If we let you, there's the fun! + +The 'wolf' and 'sheep' then change sides, and in crossing the 'wolf' +touches as many of the 'sheep' as she can; these all go to her side and +help to catch more 'sheep' next time. The game proceeds until all the +'sheep' are caught except one, and that one is 'wolf' next time. + + +44. _DANCING GAME_ + +The children stand in two rows facing each other, thus:-- + +[Illustration: + + g + <-------- + c e a + x x x x x x x x x x x x x x x x x + O [] + x x x x x x x x x x x x x x x x x + d f b + <-------- + h] + +The following is sung to the tune of 'Pop Goes the Weasel.' + + Have you seen my monkey, Jack? + Gay old Jack, so funny! + He can climb, or nuts can crack, + Or take your money. + +As the children begin to sing, '=a=' and '=b=' join hands and dance down +to '=o=,' then change hands and dance back again to []; then '=a=' goes +behind '=e=' as shown by line '=g=,' and stands at '=c=,' while '=b=' +goes behind '=f=,' following the line '=h=' and stands at '=d='; '=e=' +and '=f=' proceed in the same way, and each couple follows in turn. + + +45. _DUCKING UNDER_ + +The children stand in rows facing each other, each child holding the +handkerchief of its opposite partner, and so helping to make a long +tunnel. As they stand thus the verse is repeated:-- + + Ducking under is the game, + Are you ready, children, all? + Hold your handkerchiefs quite fast, + Then run under when I call, + One, two, three. + +[Illustration: + + a x x x x x x x x x x x x x x x x c + b x x x x x x x x x x x x x x x x d] + +At 'three,' '=a=' and '=b=' run under, and stand at '=c=' and '=d=' +respectively, extending handkerchiefs as quickly as possible, so that +the next couple may be able to pass under. The couple who stood next +'=a=' and '=b=' at the beginning follow, then the next couple, and so +on until the 'tunnel' has moved round the playground. + + +46. _WHO'LL GO A-HUNTING_ + +[Illustration: + + __a__ + / X \ + / | \ + / | \ + / | \ + \c | d/ + \ | / + \ | / + \->X<-/ + b] + +The children stand behind each other in couples at one end of the +playground, ready to dance off when the song begins. They start from +point '=b=,' and each holds his partner's hand until the other end of +the playground is reached, point '=a=,' then the hands are dropped; one +goes to the left (following direction of arrow '=c='), the other to the +right (arrow '=d='), and they meet again at the starting point '=b=,' +where they join hands and repeat the movement. + +The following is sung to the tune of 'Weel may the Keel Row.' + + Who'll go a-hunting, a-hunting, a-hunting, + Oh! who'll go a-hunting this merry, merry day? + We'll catch the sly old fox--O, + Safe in a box--O, + Then who'll go a-hunting this merry, merry day? + + +47. _SHEEP GATHERING_ + +Two rows of children are formed facing each other, with a long chalk +line between. The children join hands. + +[The first row advances to the chalk line, singing:-- + +KEY F. + + | d:--:d | d:--:m | s:--:m | d:--:d | + | Here we come to| ask of you a | + + | r:--:r | r:--:d | t_{1}:--:l_{1}|s_{1}:--:| + + [First line recedes as second advances. + + [Second line advances singing:-- + + | d:--:d | d:--:m | s:--:m | d:--:d | + |Pray which good sheep | would you like? the | + + | r:--:r | s_{1}:l_{1}:t_{1} | d: || + |name you please must | say. || + +[Second line retires, and first again advances singing:-- + + Mary Burton [or any other name] is the name, + so send her right away, away, + +[Second line advances as first retires and sings:-- + + Johnny Smith [or any other name] will come to + fetch her, then begins the play. + +The two children named then come out, and joining hands with the line +between them, try to pull each other over the line. If the child from +first line succeeds, then both children join that line, or _vice versa_, +and the game begins again. + + +48. _HOPPING GAME_ + +Squares are chalked on the ground, thus:-- + +[Illustration: + + +----+----+ + | 5 | 6 | + +----+----+ + | 4 | 7 | + +----+----+ + | 3 | 8 | + +----+----+ + | 2 | 9 | + +----+----+ + | 1 | 10 | + +----+----+ + X] + +and a stone or pebble is put at the place marked =x=. + +The object of the game is to pass the pebble into each square with one +foot only, following the numbers in order. The child who is to begin +the game stands near the pebble, while the children say:-- + + Here is a game for you, hippity, hop, + Into the next place you make the stone pop. + +The child then sends the stone into No. 1 square (hopping on one foot), +from that into Nos. 2, 3, 4 and so on. If the stone be sent outside the +square into which it should go, the player is out, and another begins. +The child who first gets the pebble into No. 10 square, having passed it +into each of the others successively, keeping on one foot all the time, +wins the game. + + +49. _MAKING A CHAIN_ + +The game is started by one child who catches another and says:-- + + I have caught you, come away, + Let us make a chain to-day. + +The two then join hands and catch another, repeating the same words; +then the three start off and catch another, and so on until all are +caught. + +The last child caught starts the game again, or the completed 'chain' +may form a ring and play one of the ring games, Nos. 40, 41, 42. + + +50. _MOTHER, MAY WE GO OUT TO PLAY?_ + +One corner of the playground may be the 'house' in which the 'mother' +sits. If the game is played by the children elsewhere, they will +probably mark out the shape of the 'house' on the ground with stones or +pebbles, a practice of which they are very fond. The children come to +the 'house' where the 'mother' sits, and standing in front of her, +ask:-- + + _Children_: Mother, may we go out and play? + _Mother_: Yes, good children, that you may. + +The children then run away, and after a little while return to the +mother; she asks:-- + + _Mother:_ Where have you been? + _Children:_ Away up the hill. + _Mother:_ What have you seen? + _Children:_ A house by a mill. + _Mother:_ Who was there in it? + _Children:_ A little, old man. + _Mother:_ What said he to you? + _Children:_ Catch me if you can. + +The children then run off, and the 'mother' chases until she has caught +one or more; these are kept prisoners in the 'house,' and the game +proceeds until all are caught except one, and she is the 'mother' when +the game begins again. + + + + +III. GUESSING RHYMES + + +_Notes._--The Guessing Rhymes are intended to be read by the teacher to +the children, who then try to find out the word. The verse should be +repeated slowly two or three times before the children are asked to +guess. At first only the familiar and well-known objects should be +given, and even then it will sometimes be necessary to assist the +imagination of the children by a question or two. Before reading the +rhyme, the teacher should say whether it is a flower, object or animal, +&c., that is to be guessed. + +The rhymes about animals, flowers, and natural phenomena will not be +difficult to the children if these subjects have been included in their +object lessons, or have formed the subject of 'morning talks' (see p. +14, 'Kindergarten Guide'). + +The Nursery Rhymes will have been learnt by the children when they were +in the Babies' class, and the rest of the rhymes belong to fairy tales +that are commonly told to all children. + + +_MISCELLANEOUS OBJECTS_ + + 51. I'm tied up in a basin + And boiled well in a pan, + And then turned out and eaten, + So guess me if you can. + PUDDING. + + 52. Two hands I have, my face is round, + In father's pocket I am found, + My hands do move, I make a noise, + Now guess me quickly, girls and boys. + WATCH. + + 53. Are there cobwebs, is there dust, + Are there crumbs upon the floor? + Then you surely bring me out + From behind the pantry door, + And on sweeping days I'm seen, + Making all things nice and clean. + BRUSH. + + 54. Sometimes I'm made of willows, + But oftener of wood, + Four legs they always give me, + Or else I am no good; + A back I should have also, + And two strong arms as well, + Now if you think it over, + My name you soon should tell. + ARM-CHAIR. + + 55. You have me in your pocket, + I'm square and white, 'tis true, + And many things I'm used for + By children, such as you. + POCKET-HANDKERCHIEF. + + 56. I may be white, I may be brown, + You draw me up or pull me down, + At night I'm mostly down, you know, + But in the morning up I go. + WINDOW BLIND. + + + 57. I glide along or fast or slow, + And only on the water go; + I'm long and narrow, and you see + My pointed end [bow] that first should be; + The broad end always goes behind [stern], + And both have names as you will find. + BOAT. + + 58. By steam alone I move and go, + Men have an engine down below; + Long journeys oftentimes I make, + When o'er the sea my way I take. + STEAMER. + + 59. I skim so lightly o'er the sea, + With wings outspread like bird so free, + What are my wings? [sails] and do you see + How o'er the waves they carry me? + SAIL BOAT. + + 60. The fire burns very slowly, + You come to look for me, + I blow it till it blazes, + All bright and cheerfully; + I'm partly made of leather, + The rest is iron and wood, + I always have a round hole, + Or else I am no good.--BELLOWS. + + 61. I'm made of wood, or made of clay, + And used at any time of day; + When father comes from work at night, + Perhaps he takes me, strikes a light, + And puffs--ah, then what do you smell? + Now surely you my name can tell. + PIPE. + + +_ANIMALS_ + + 62. I watch your house all night, + When you're asleep, my dear, + If any thief should come, + My voice you soon would hear. + DOG. + + 63. A gentle, timid creature, I + Shall soon run off if you come nigh; + My horns, like branches of a tree, + Above my head you always see. + STAG. + + 64. A little, creeping thing I saw, + Upon a plant it stayed all day, + And very many legs it had, + And how it ate the leaves away! + CATERPILLAR. + + 65. They are frisking in the field, + By the side of mother dear, + Playful, happy creatures, they + Never think of danger near, + And their coats so soft and light + Keep them warm by day and night. + LAMBS. + + + 66. I take my trunk with me, wherever I go, + 'Tis not made of tin or of wood, oh, dear no, + I use it to lift to my mouth things I eat, + Just give me a biscuit, that would be a treat! + ELEPHANT'S TRUNK. + + 67. My coat is made of soft, warm fur, + My tail is thick and round, + My eyes are very sharp and bright, + Among the trees I'm found; + I like to crack the nuts, you see, + And jump about from tree to tree. + SQUIRREL. + + +_FLOWERS_ + + 68. Before the winter changed to spring, + I saw a graceful, white, wee thing; + Its pretty bell was hanging down, + As if it thought, 'Too soon I've grown,' + Although more snow we yet may see, + We give glad welcome, flower, to thee. + SNOW-DROP. + + 69. A yellow eye and frill of white, + Which closes up when comes the night, + Sometimes my frill is edged with pink, + Now, surely of my name you'll think. + DAISY. + + 70. I come in the spring, and my bells are all blue, + A pretty blue carpet I'm spreading for you. + WILD HYACINTH. + (Commonly called 'Bluebell.') + + 71. Another blue flower, that in summer we see, + Has bells that are larger, in which dips the bee, + And if you should give these blue bells a slight shake, + A pretty, soft tinkle for you they would make. + HAREBELL. + + 72. Five petals I have which are white, as I think, + Unless I should blush, then they turn rosy pink, + I smell, oh, so sweetly, now guess me quick, quick! + And mind, when you pluck me, the thorns do not prick. + WILD ROSE. + + 73. All the hedge is snowy white, + Covered with my blossoms bright, + Sweetly I do smell, they say, + And I come in month of May. + MAY BLOSSOM. + + +_NATURAL PHENOMENA_ + + 74. All the trees have buds of green, + Pretty, yellow flowers are seen, + Lambs are frisking, happy, free, + Pray what season can this be? + SPRING. + + 75. Sunny days so bright and long, + Sweet, new hay, and mower's song, + Honeysuckle, roses sweet, + Holidays, that are a treat. + SUMMER. + + 76. The reapers' scythes are heard among the yellow corn, + There's harvest moon at night, and frosty air at morn, + The hunter sounds his horn, ripe nuts and fruits are here, + The leaves go whirling by, and colder days draw near. + AUTUMN. + + 77. Now we have the North wind bold, + Bringing frost and snow and cold, + Sliding, skating, oh what fun, + When this season is begun! + WINTER. + + 78. Four sisters come past, one by one, every year, + The _first_, in a dress of green buds will appear, + The _second_ brings roses and flowers, oh, so sweet, + The _third_ scatters gold and brown leaves at our feet, + The _fourth_ often wears a white robe--now please tell + The names of these sisters, you know them quite well. + THE FOUR SEASONS. + + 79. We are sometimes dark and heavy, + Then you think there will be rain, + We are sometimes light and fleecy, + And the blue sky shows again, + If you would see us, look above, + Across the sky we always move. + CLOUDS. + + 80. On a frosty morning, you may sometimes see + All the fields and houses white as white can be, + If the sun arise, the whiteness soon will go, + Pray what can its name be? for it is not snow. + HOAR-FROST. + + 81. In the early morning + Drops are shining clear, + On the leaves and grasses, + In the flower-cups here; + Through the night 'tis falling, + But by noon of day, + Sunshine warm and pleasant + Sends it quite away. + DEW. + + 82. You want me very much when you go to fly your kite, + I send it soaring upwards, to such a great, great height, + Sometimes I lift your hat off, and you to catch it fly, + You wonder where I come from, so now to guess me try. + WIND. + + +_NURSERY RHYMES_ + + 83. A little boy once had a horn, + I think he lived among the corn, + And wore a pretty dress of blue, + I've nearly told his name to you. + LITTLE BOY BLUE. + + 84. A boy and girl walked up a hill, + But tumble, tumble, down they came, + And where's the water? where the pail? + Of each poor child you know the name. + JACK AND JILL. + + 85. Somebody has a garden, + We ask her how it grows, + Such funny things she says are there, + A-growing all in rows. + MARY, MARY, QUITE CONTRARY. + + 86. Who sat down in a corner, + One Christmas, long ago, + And thought himself a good, good boy, + While eating pie, you know? + LITTLE JACK HORNER. + + 87. 'Twas something about a supper, + And something about a knife, + And something about a boy that cried, + And something about a wife. + LITTLE TOM TUCKER. + + 88. 'Where is your flock, my little maid?' + 'They're lost, all lost, kind sir,' she said, + 'I slept and dreamed, but found not one, + Ah! here they are with tails all gone!' + LITTLE BOPEEP. + + 89. She had a dog, and he could smoke, + And dance, and laugh or cry, + This woman and her dog you know, + To find her name please try. + MOTHER HUBBARD. + + 90. He tumbled from a wall so high, + And if to pick him up they try, + They find it is in vain, in vain, + He cannot be picked up again. + HUMPTY DUMPTY. + + 91. She sat upon a little stool, + To eat her food one day, + A spider came and frightened her, + And quick she ran away. + LITTLE MISS MUFFET. + + +_FAIRY TALES_ + + 92. Who was it went her Grandmamma to see, + In cloak and hood as pretty as could be? + RED RIDING HOOD. + + 93. And pray whom did she meet, that said 'Good-Day, + I'll race you, little maiden, all the way?' + WOLF. + + And when, at last, she reached her Grandma's house, + Who lay there in the bed, still as a mouse? + WOLF. + + 94. She sat by the fire, and she looked oh, so sad, + Until a kind fairy made everything glad, + Away drove the maiden in carriage so bright, + With slippers that sparkled like jewels that night. + CINDERELLA. + + What time did the fairy tell someone to come + To her carriage, and quick, oh, so quickly drive home? + 12 O'CLOCK. + + And what did she lose? [Her slipper.] I think you know well, + And what was the end of it all, can you tell? + + 95. They say she slept a hundred years, + Her hair down to her feet had grown, + And then the brave prince woke her up, + And claimed the maiden for his own. + SLEEPING BEAUTY. + + 96. He climbed a stalk so wondrous high, + It seemed almost to reach the sky, + And then he slew, so we are told, + A giant who was bad and bold. + JACK THE GIANT KILLER. + + 97. Who was it had a pussy cat, + And sent it o'er the sea, + And then became Lord Mayor, they say, + And rich as rich could be? + DICK WHITTINGTON. + + + + +_Works by the same Author_ + + 1. 'The Dinner Table Song'} by Lois Bates, + 'The Tea Table Song' } 1_s._ 4_d._ each + Song, 'Washing Dishes' }(E. J. Arnold.) + + 2. Foot-Rules, 9_d._ per dozen. + + 3. 'Kindergarten Guide,' by Lois Bates, 6_s._ (Messrs. Longmans.) + + 4. Cardboard Coins. Box of 220, 1_s._ 8_d._ + + 5. Wooden Knitting-pins. 10_d._ per dozen pairs. + + + _Spottiswoode & Co. Printers, New-street Square, London._ + + * * * * * + + +Transcriber's Notes: + +Obvious punctuation errors repaired. + +Page 12, "Hubbare" changed to "Hubbard" (89. Mother Hubbard) + + + + + + +End of Project Gutenberg's Games Without Music for Children, by Lois Bates + +*** END OF THIS PROJECT GUTENBERG EBOOK GAMES WITHOUT MUSIC FOR CHILDREN *** + +***** This file should be named 37165.txt or 37165.zip ***** +This and all associated files of various formats will be found in: + https://www.gutenberg.org/3/7/1/6/37165/ + +Produced by Emmy and the Online Distributed Proofreading +Team at https://www.pgdp.net + + +Updated editions will replace the previous one--the old editions +will be renamed. + +Creating the works from public domain print editions means that no +one owns a United States copyright in these works, so the Foundation +(and you!) can copy and distribute it in the United States without +permission and without paying copyright royalties. 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