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diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..6833f05 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,3 @@ +* text=auto +*.txt text +*.md text diff --git a/37165-8.txt b/37165-8.txt new file mode 100644 index 0000000..2d7eac5 --- /dev/null +++ b/37165-8.txt @@ -0,0 +1,2911 @@ +Project Gutenberg's Games Without Music for Children, by Lois Bates + +This eBook is for the use of anyone anywhere at no cost and with +almost no restrictions whatsoever. You may copy it, give it away or +re-use it under the terms of the Project Gutenberg License included +with this eBook or online at www.gutenberg.org + + +Title: Games Without Music for Children + +Author: Lois Bates + +Release Date: August 23, 2011 [EBook #37165] + +Language: English + +Character set encoding: ISO-8859-1 + +*** START OF THIS PROJECT GUTENBERG EBOOK GAMES WITHOUT MUSIC FOR CHILDREN *** + + + + +Produced by Emmy and the Online Distributed Proofreading +Team at https://www.pgdp.net + + + + + + + + + + + +GAMES WITHOUT MUSIC + +[Illustration] + + +[Transcriber's Notes: Bold text is show by surrounding =equal signs=. +Italic text by surrounding _underscores_. + +On page 77, two facing brackets [] are used to show a drawn square in +the text.] + + + +GAMES WITHOUT MUSIC + +FOR CHILDREN + +BY + +LOIS BATES + + AUTHOR OF 'KINDERGARTEN GUIDE' 'RECITATIONS FOR INFANTS' + 'GUESSING GAMES' 'SALTAIRE ACTION SONGS' + 'SALTAIRE KINDERGARTEN GAMES' ETC. + + LONGMANS, GREEN, AND CO. + 39 PATERNOSTER ROW, LONDON + NEW YORK AND BOMBAY + 1897 + + All rights reserved + + + + +PREFACE + + +THE object of these Games is to introduce variety when it is needed in +the ordinary school routine, and to form a means of recreation to the +children when unfavourable weather makes the usual playtime impossible. + +Those of the Games referring to special subjects, such as 'Sewing,' +etc., may be used in the lesson time devoted to such subjects, and the +'Guessing Rhymes,' Nos. 51 to 97, may sometimes be given between +lessons. For notes on these, see p. 87. + +'Games for the Playground' and a few of those immediately preceding are +old games with new rhymes. + +It is hoped that some of the plays (Nos. 12 to 20, _e.g._) will help to +teach the children important truths that are difficult for them to learn +in the abstract, but which represented and practised in childish play +may make an impression on their plastic little minds. Many of the Games +are suitable for home use, and will probably be played there by the +children after being learnt in school. + +If the Games help to make school brighter and pleasanter for teacher and +children their object will be gained. + + LOIS BATES. + +SALTAIRE. + + + + +CONTENTS + + + I. GAMES FOR THE SCHOOLROOM + + NO. OF + GAME PAGE + + 1. LAYING THE BREAKFAST-TABLE 1 + + 2. THE BREAKFAST PARTY 3 + + 3. CLEARING THE TABLE 4 + + 4. WEIGHING 6 + + 5. MEASURING GAME 8 + + 6. SHOPPING 10 + + 7. TYING A BOW 12 + + 8. THIMBLE GAME 16 + + 9. SEWING GAME 17 + + 10. KNITTING GAME 19 + + 11. THE SIGN-POST 23 + + 12. ASKING WAY IN STREET 24 + + 13. POLITENESS IN STREETS 27 + + 14. DRESSING CHILDREN 28 + + 15. FATHER BRINGING PRESENTS 29 + + 16. GOING ERRANDS 32 + + 17. TAKING FATHER'S TEA 34 + + 18. INVITATION TO PLAY 36 + + 19. INVITATION TO DRIVE 38 + + 20. GETTING READY FOR BED 40 + + 21. WASHING ONE'S SELF 42 + + 22. ASKING FOR DRINK OF WATER 43 + + 23. THE FOX AND THE TIGER 44 + + 24. THE COACH GAME 48 + + 25. THE STABLE 50 + + 26. VISITING GRANDMAMMA 51 + + 27. PAYING CALLS 53 + + 28. AFTERNOON TEA 54 + + 29. SPRING FLOWERS 56 + + 30. SUMMER FLOWERS 57 + + 31. THE THREE BEARS 59 + + 32. IMITATING CRIES OF ANIMALS 62 + + 33. CHARADES 63 + + 34. PASSING THE STICK 65 + + 35. FINDING THE THIMBLE 66 + + 36. THROWING THE HANDKERCHIEF 68 + + 37. PICKING UP POTATOES 69 + + + II. GAMES FOR THE PLAYGROUND + + 38. THROWING THE BALL 71 + + 39. LAME LASSIE 72 + + 40. POLLY FLINDERS 73 + + 41. DROP, DROP, DROP 74 + + 42. PUSS IN THE CORNER 75 + + 43. WOLF AND SHEEP 76 + + 44. DANCING GAME 77 + + 45. DUCKING UNDER 78 + + 46. WHO'LL GO A-HUNTING? 79 + + 47. SHEEP GATHERING 80 + + 48. HOPPING GAME 82 + + 49. MAKING A CHAIN 83 + + 50. MOTHER, MAY WE GO OUT TO PLAY? 84 + + + III. GUESSING RHYMES + + _MISCELLANEOUS OBJECTS_, pp. 88-91 + + 51. PUDDING + + 52. WATCH + + 53. BRUSH + + 54. ARM-CHAIR + + 55. POCKET-HANDKERCHIEF + + 56. WINDOW BLIND + + 57. BOAT + + 58. STEAMER + + 59. SAIL BOAT + + 60. BELLOWS + + 61. PIPE + + + _ANIMALS_, pp. 91-93 + + 62. DOG + + 63. STAG + + 64. CATERPILLAR + + 65. LAMBS + + 66. ELEPHANT'S TRUNK + + 67. SQUIRREL + + + _FLOWERS_, pp. 93, 94 + + 68. SNOW-DROP + + 69. DAISY + + 70. WILD HYACINTH + + 71. HAREBELL + + 72. WILD ROSE + + 73. MAY BLOSSOM + + + _NATURAL PHENOMENA_, pp. 95-98 + + 74. SPRING + + 75. SUMMER + + 76. AUTUMN + + 77. WINTER + + 78. THE FOUR SEASONS + + 79. CLOUDS + + 80. HOAR-FROST + + 81. DEW + + 82. WIND + + + _NURSERY RHYMES_, pp. 98-100 + + 83. LITTLE BOY BLUE + + 84. JACK AND JILL + + 85. MARY, MARY, QUITE CONTRARY + + 86. LITTLE JACK HORNER + + 87. LITTLE TOM TUCKER + + 88. LITTLE BOPEEP + + 89. MOTHER HUBBARD + + 90. HUMPTY DUMPTY + + 91. LITTLE MISS MUFFET + + + _FAIRY TALES_, pp. 100-102 + + 92. RED RIDING HOOD + + 93. WOLF + + 94. CINDERELLA + + 95. SLEEPING BEAUTY + + 96. JACK THE GIANT KILLER + + 97. DICK WHITTINGTON + + + + +ILLUSTRATIONS + + + THE 'HOUSE' _Frontispiece_ + + FIG. 1.--HOW TO TIE A BOW _page_ 14 + + " 2.--THE SIGN-POST 22 + + " 3.--FOX'S DEN 46 + + + + +GAMES WITHOUT MUSIC FOR CHILDREN + + + + +I. GAMES FOR THE SCHOOLROOM + + +1. _LAYING THE BREAKFAST-TABLE_ + + 1. SPREAD the cloth--this is the way, + Cups and saucers, where are they? + + 2. Put them at one end in rows, + See, a spoon with each one goes. + + 3. One plate for each person bring, + And a napkin in a ring. + + 4. Here's a jug of milk so hot, + Sugar next, and coffee-pot. + + 5. Bread and butter place we here, + Then we get the chairs, my dear. + + 6. Ring the bell, and all sit round, + Each should in his place be found. + +_Directions._--The table may be laid by two children only, or several +may be employed, but different children should take part each time the +game is played, so that all may learn how to carry the cups, &c., and +how to place them. + +_Verse 1._ Two little girls step forward and lay the cloth. + +_Verse 2._ The cups and saucers are brought on a tray, and placed in +rows at one end of the table. + +_Verse 3._ One child brings plates on a tray and places them one by one +round the table, while another follows with serviettes on a small tray, +and places one to the right of each plate. + +_Verse 4._ The sugar, milk, &c., are placed in position. + +_Verse 5._ One or two plates of bread and butter are put on the table, +and then the chairs are placed ready. + +_Verse 6._ The bell is rung, and the children who are to sit at table +take their places. + + +2. _THE BREAKFAST PARTY_ + +This game may be played immediately after the one preceding, or it may +be used alone. The children seat themselves at the table, the 'Mother' +sitting at one end and the 'Father' at the other. When all the cups are +filled and passed, the following lines are repeated: + + 1. [1]Little hands are folded while the grace is said, + 'Father, God, we thank Thee for our daily bread.' + + 2. [2]Let us stir our coffee, softly, gently, so, + [3]Then the spoon in saucer quietly must go. + + 3. When you eat and drink, dears, do not make a noise, + [4]Pass things to each other, little girls and boys. + + [If there is a piano in school, a little music + might be played while breakfast is in progress.] + + 4. When we finish breakfast, [5]hands in lap lay we, + Elbows on the table, that should never be! + +[1] Fold hands and bow head. + +[2] Stir coffee. + +[3] Place spoon in saucer. + +[4] Pass bread and butter to each other. + +[5] Fold hands in lap. + +(For Dinner and Tea Table songs, see Appendix I.) + + +3. _CLEARING THE TABLE_ + +(For directions as to laying the table, see game No. 1.) + + 1. Breakfast over, off we go, + To remove the cloth, you know. + + 2. Put the napkins on the tray, + And the plates, too, take away. + + 3. Cups and saucers next we take, + Carefully, lest them we break. + + 4. Bring the milk and sugar here, + Soon the table will be clear. + + 5. Shake the cloth and fold it straight, + Then we'll wash each cup and plate.[A] + +_Instructions._--_Verse 1._ Children rise from table, and each carries +chair to the place where it should go. + +_Verse 2._ A child brings a little tray, and, walking round the table, +takes up all the napkins, putting them on the tray one by one. A second +child follows with another tray, and takes up the plates in the same +manner. + +_Verse 3._ Two children remove the cups and saucers, each having a tray. + +_Verse 4._ The coffee-pot, milk-jug, and sugar-basin are taken away on a +tray. + +_Verse 5._ The cloth should be taken off carefully, so that the crumbs +are not spilt, or if a toy crumb brush and tray can be obtained, the +crumbs may be removed before the cloth is taken up. + +[A] For song 'Washing Dishes,' see Appendix I. + + +4. _WEIGHING_ + +Scales and weights are required for this game. + +Before commencing let the children see the different weights, and hold +them one after the other in their hands. + +The following rhymes may assist the scholars to remember the various +weights: + + 1. First comes the [1]ounce weight, small and round, + Sixteen of these do make a [2]pound. + + 2. Four ounces [3]quarter-pound will be; + [4]Half-pound has eight ounces, you see. + + +The four weights given above will be sufficient at first for little +children, but more may be added as they become familiar with these. When +the scholars have learnt to distinguish the pound, ounce, &c., they may +come out in turn and weigh various objects. + +It would be well to explain that solid objects occupy less room than +lighter substances--that a pound of feathers, _e.g._, would take up a +large space, while a pound of lead would go into a very small compass. + +[1] Show ounce weight. + +[2] Show pound weight. + +[3] Show the quarter-pound. + +[4] Show half-pound. + + +GUESSING GAME.--When the object to be weighed has been chosen, a number +of children are allowed to come out and hold it in turn, and say what +they think is its weight. As the object is handed to the first child, +the teacher says: + + Can you tell the weight of this? + Mind you do not guess amiss. + +Each child takes the object in its hand and guesses. The article is then +weighed, and the child who has guessed most nearly its correct weight is +allowed to choose the next object for weighing, and to call out the +children who are to guess. He hands it to the first child, repeating the +words of the rhyme. + + +5. _MEASURING GAME_ + +Before playing this game, the children should be well accustomed to the +use of the foot-rule, marked with inches (cost, &c.[1]). Each child +should have a foot-rule and measure its book, pencil, desk, &c.; it +should also be taught to draw lines of different lengths with the rule +on its slate; thus, teacher might say, 'Draw a standing-up (vertical) +line six inches long,' or, 'Draw a lying-down (horizontal) line four +inches long,' and so on. The children will thus get accustomed to +estimating the length and breadth of objects, and will be able to play +the game. + +Suppose the slate to be the object chosen, the teacher holds it up so +that all may see it, and then repeats the lines: + + Think it over carefully, + And tell me what the length may be + Of this slate. + +The children who are ready to answer then put their hands out, and the +one who guesses correctly (or most nearly correctly) has the privilege +of asking the next question, and stands in front of the class in +readiness. Before proceeding, however, the first object should be +measured, so that all may see that the answer was correct. + +Perhaps the pencil may be the next object chosen, or a window-pane, +ball-frame, desk, duster, book, &c., and instead of _length_, we may +have _breadth_. The words would then be: + + Think it over carefully, + And tell me what the _breadth_ may be + Of this window-pane. + +The children should be taught to listen attentively, so that they may +know whether length or breadth is to be guessed; the meaning of the two +terms should, of course, be explained previously. + +If circular objects are chosen for measurement, the word 'girth' must be +substituted for 'length.' This form of object should only be used for +the older children, as it is much more difficult. To measure a circular +object, a string should be passed round it, and the string should then +be measured with the foot-rule. + +Sometimes the word _height_ may be substituted, as, for instance, in +measuring the height of a plant or a child. The children will enjoy the +latter very much. + + _Twelve_ inches make a foot, + And _nine_ a quarter-yard, + The half-yard _eighteen_ inches takes, + To learn this is not hard. + +[1] Appendix II. + + +6. _SHOPPING_ + +The shopman should stand behind a table or desk, and have articles made +up in parcels ready for sale. 'The Shop' described in 'Kindergarten +Guide,' p. 230,[1] would do nicely for this game. + +The children who go shopping should be dressed in outdoor costume, and +each carry a basket. They should also have money; imitation cardboard +coins (for cost[2]) would do. (Customer walks up to the counter.) + +SHOPMAN + +Good morning, ma'am, how do you do? And pray what can I get for you? + +CUSTOMER + + Good morning, shopman, will you please + To weigh for me a pound of cheese? + [The packet is handed to customer.] + +CUSTOMER + + Here is a shilling [_handing it_], eightpence take, + +SHOPMAN + + And fourpence change [_giving fourpence to customer_] just twelvepence + make. + +The children should also ask for other articles, without using the +rhymes, and they should be encouraged to speak clearly and distinctly, +and to address the shopman civilly. This will be likely to assist them +in going errands for mother. + +[1] See Appendix III. + +[2] See Appendix IV. + + +7. _TYING A BOW_ + +_Instructions._--The children should be sitting at desks or tables, and +each child should have a ¾ yard length of tape or ribbon, one inch in +width, and a book with stiff cover. The teacher should first show how to +tie the bow by passing her ribbon round the neck or wrist of a child, +and performing the various movements as they are mentioned in the rhymes +and shown in the illustrations. This should be done several times +very slowly, the words being repeated either by teacher only or by all. +When the children begin to tie the ribbon each round its own book, the +teacher should show the various movements as they occur, performing them +simultaneously with the scholars. (The numbers refer to fig. 1, which +shows the various steps in order.) + + [1]Place your ribbon round the book, + [2]Cross it--left end at the top; + [3]Now the right end take and pass + Over, [4]draw it tight, then stop. + + [5]With the right end make a loop. + [6]Draw the left across it, so; + [7]Now another loop we make + With the left, and [8]pull it through. + + 'Tying a Knot' (which is more simple than 'Tying a + Bow') is given in the 'Kindergarten Guide,' p. 105.[A] + +[Illustration] + +[Transcriber's Note: The numbers in this game's instructions correspond +to the photo listed here.] + +[A] Appendix III. + + +8. _THIMBLE GAME_ + +Each child should have a thimble, and the teacher should have one also. +A short conversation about the thimble should precede the game--how it +is smooth inside and rough outside. What makes it rough? What are the +little holes for? Which is the rim? &c. + +(The teacher, if facing the children, should use the left hand for +right.) + + [1]Pretty little thimble, + [2]In your cradle go, + [3]I will rock you gently, + Gently to and fro. + + Now I [4]toss and [5]catch you, + [6]Up and down and [7]up; + [8]Next I hold my thimble + Like a little cup. + + [9]On the right thumb place it, + Is that right? [10]oh, no! + [11]On your longest finger + [12]Should the thimble go. + +[1] Hold thimble up between thumb and forefinger of right hand. + +[2] Put thimble in left hand, which should be held palm upward and bent +to form a cradle. + +[3] Sway left hand from left to right. + +[4, 5, 6, 7] Toss thimble and catch it. + +[8] Hold thimble, rim upwards, between thumb and forefinger of left +hand. + +[9] Place thimble on right thumb. + +[10] Take thimble off. + +[11] Hold up middle finger of right hand. + +[12] Place thimble on proper finger. + + +9. _SEWING GAME_ + +(N.B. In this game, as in No. 8, the teacher, as she faces the scholars, +should use her _left_ hand each time the children use the right.) + +If the children have been taught the use of the thimble (Game No. 8), +they should wear it during this game. + +TEACHER + + Little children, clean and bright, + Show your [1]left hand, show your [2]right, + [3]Left forefinger, that will do, + [4]Place your sewing round it, so. + + [5]Needle in your right hand hold, + All should do just what is told; + When the number _One_ I call, + [6]Take a stitch, dear children all. + + [7]_Two_, we show the stitch so neat, + [8]Just to see it is a treat. + [9]_Three_, we push the needle's eye + With our thimble carefully. + + [10]_Four_, we draw the needle out, + Minding well what we're about. + Thread from needle need not slip, + If a good look-out we keep. + +After practising this game several times, the children will be ready for +the sewing drill given on p. 270, 'Kindergarten Guide.' + +[1] Hold left hand up. + +[2] Hold right hand up. + +[3] Hold up forefinger of left hand vertically. + +[4] Hem of pinafore or pocket handkerchief to be placed round left +forefinger. + +[5] Hold up right hand with thumb and forefinger in position as if +holding needle. + +[6] Pretend to take a stitch. + +[7] Hold up sewing with both hands. + +[8] Hem in position (see No. 4). + +[9] Pretend to push needle (which is supposed to be in the hem) with +thimble. + +[10] Pretend to draw needle out. + + +10. _KNITTING GAME_ + +Each child should have a pair of knitting-pins ([A]wooden ones are the +best for learning), and the teacher should have a pair also. As the +teacher stands facing the children, her _left_ hand is opposite to their +_right_, and she should, consequently, use her _left_ needle to take the +stitch, &c., otherwise the children will be confused. + +TEACHER + + I will teach you how to knit, + If you listen, dears, to me; + And I'm sure you will admit + It is easy as can be. + + Put the pins all ready,[1] so, + Hold one firmly with each hand; + Then the knitting drill I give + You must try to understand. + + [2]Take a stitch at number _One_, + And when I say, 'Number _Two_,' + [3]Hold the wool in your right hand, + And then throw it over, so. + + [4]Now the pin that's underneath + To the top must come at _Three_, + [5]Slip the loop at number _Four_ + From the left pin carefully. + +When the above game has been repeated several times, the children will +be ready for the Knitting Drill given on p. 274 of 'Kindergarten Guide.' + +[A] Appendix V. + +[1] Teacher puts her pins in position. + +[2] Put end of _right_ pin under end of left. + +[3] Pretend to put wool round end of right-hand pin as in actual +knitting. + +[4] Bring right-hand pin to the top. + +[5] Slide the right pin off the left. + +[Illustration: FIG. 2.--THE SIGN-POST] + + +11. _THE SIGN-POST_ + +[Illustration: + + | | + | | + | | + | | + | | + ------------+ +------------ + × + ------------+ +------------ + | | + | | + | | + | | + | |] + +_Directions._--The children make roads by standing in lines (see +diagram). Four children should stand at the place marked × (see fig. 2), +one child facing each road, and holding in its two hands a good-sized +strip of cardboard, with the name of a town or village to which the road +is supposed to lead printed thereon. It would be well to use the names +of places in the district with which the children are familiar. Some of +the children must be little travellers, and come walking up the +different roads until they reach the sign-post, then all repeat the +lines: + + The little travellers do not know + Which way to go, which way to go, + But here's a sign-post that will tell; + Ah! now they know the way quite well. + +The travellers should be told the names on the sign-post before +starting, and each should choose the place to which he will journey. +After the lines are repeated, each traveller takes the road that leads +to his destination. + + +12. _ASKING WAY IN STREET_ + +_Preliminary._--One of her Majesty's inspectors remarked on one occasion +that he could judge of the intelligence and manners of a school by the +way in which its scholars playing in the street would reply if asked a +question as to the whereabouts of any particular place in the locality. + +It is doubtless desirable that children should know something of the +streets and roads of the district in which they live, and if they have +clear ideas as to the meaning of 'right' and 'left,' the following game +should help them in describing the position of places. + +The streets may be made by the children themselves standing in rows, as +in the preceding game; or if the space available be small, the children +may stand round the room, while the plan of the streets is chalked on +the floor. There should be one central street, with others branching out +of it right and left, and each should be named. It may be possible to +arrange and name the streets of some district with which the children +are familiar. The name of each should be written on a card and placed at +the end of the street. The accompanying diagram will illustrate the +playing of the game. We will suppose that a little girl comes walking up +Victoria Road, and at the point × meets a gentleman (a little boy), who +asks, 'Can you please direct me to Queen Street?' 'Yes,' she replies, +'it is the second turning on the left.' The place of meeting may be +varied, and the children will then see that the terms 'right' and 'left' +are interchangeable, according to the direction in which we are walking. +In the following instance, _e.g._ Queen Street is on the _right_ instead +of left. More difficult questions may be asked as the children get to +understand better, such as, 'Which is the way to Alexandra Road?' +(starting from *). 'Take the second turning to the right, then turn to +left, and it is the first street on the right.' + +[Illustration: + + +---------+ +-------------- + | | V | + | | I | + +---------+ C | + KING ST. T +-------------- + +---------+ O ALEXANDER RD. + | | R +-------------- + | | I | + +---------+ A | + QUEEN ST. | + +---------+ R | + | | O +-------------- + | | A JAMES ST. + | | D +-------------- + +---------+ | + JOHN ST. | + +---------+ | + | | | + *+---------+ × +--------------] + + +13. _POLITENESS IN STREETS_ + +The streets (p. 26) of Game No. 12 may be utilised for this game. The +children should have on their hats and caps, and walk along the streets. +The game is intended to teach them how to behave when walking; they +should keep to the right, not speak loudly, and the boys should raise +their caps when they meet anyone who acknowledges them. + +When the game is fairly started, the two verses which follow may be +repeated by all the children: + + Keep always to the right + When in the street you walk, + And please remember this-- + Do not too loudly talk. + + We must not stare at folks, + Or turn to look behind; + Be kind, but never rude-- + A good rule you will find. + +A little girl who is walking drops her handkerchief; then, after going +a few yards further, stops and says: + + Where is my handkerchief? oh dear! + I must have dropped it somewhere near. + +A boy who has picked it up advances and offers it to the lady, at the +same time raising his cap, and the lady says 'Thank you.' The game may +be continued at the teacher's discretion, and the verses again repeated. + + +14. _DRESSING CHILDREN_ + +About a dozen of the older children stand in the centre of the room, and +a number of the little ones come in with coat and hat in hand. The older +children repeat the verse: + + Ready for the babies stand, + See they come with hat in hand. + Bigger children always should + To little ones be kind and good. + +The younger children then advance, and the others proceed with the +dressing. First the coat is put on and carefully buttoned, then the hats +or hoods are tied on, and the little child says 'Thank you.' + +This game should be played just before the children are dismissed, or +before playtime. + +N.B.--How to tie a bow may be learnt from Game No. 7, p. 12. + + +15. _FATHER BRINGING PRESENTS_ + +_Object of Game._--Anyone who has observed children cannot fail to have +noticed how very often they have to be _prompted_ to express their +thanks for kindnesses received. It is hoped that this little game may be +of use in impressing the lesson, so often reiterated by parents and +others. + +A 'house' is formed by a ring of children (see Frontispiece, and +description of same on p. 31). There should be three children in the +ring to represent 'John,' 'Maud,' and the 'Baby,' also an older girl +for the 'Mother.' The 'Father' is supposed to be away on a journey, and +preparations are being made for his return. The 'Mother' and 'Maud' lay +the table for tea (see Game No. 1, which is similar), and the other two +children may be looking at a picture-book or watching for Father's +return at the door or window. When he arrives, each member of the family +greets him; one takes his hat, another his bag, and a chair is placed +for him at the table. Then the children take their places, and the +Mother pours the tea. + +After the meal is finished, the Father opens his portmanteau, and +looking into it, says: + + A ball for baby should be here, + [Takes out the ball and gives it.] + + BABY + Oh, thank you, thank you, Father dear. + + FATHER + A skipping-rope for Maud is this, + [Presents it to Maud.] + + MAUD + I thank you, Father, with a kiss. + [Kisses Father.] + + FATHER + This cricket-ball for John will do. + [Hands John the ball.] + + JOHN + Thank you, Papa, 'tis kind of you. + +_Frontispiece._--Twenty or thirty children might very well combine to +make the 'house,' instead of ten as shown here. The two girls who cross +hands form the 'door.' The boy on the left of the door grasps the girdle +of the girl with his right hand, while the boy on the right places his +left hand on the girl's shoulder to make the 'latch.' To open the 'door' +we lift the 'latch,' and then push the girl on the right gently inside +the ring, the girl on the left moving with her. + +To _knock_ at the 'door' we rap on the floor. + + +16. _GOING ERRANDS_ + +The children join hands and stand round to form a 'house' and 'garden' +(see diagram). A space is left for the gateway of the 'garden.' For +'door' of house see Frontispiece. + +[Illustration: + + +----------------------+ + | | + | | + | House | + | | + | | + +--------+----+--------+ + | _Door_ | + | | + | Garden | + | | + | | + +--------+ +--------+] + +In the 'house' stands one of the bigger girls to represent the 'mother,' +and there should also be a little chair, and a doll's cradle with a doll +in it. + +In the 'garden' eight or ten children are engaged in playing a game. +('Drop, Drop, Drop,' No. 41, p. 74, would do nicely.) One of the girls +must represent 'Nellie,' and one of the boys 'Johnnie.' As the game +proceeds, the 'mother' comes to the door and calls: + + 'Nellie, Nellie!' + [Nellie at once answers:] + + 'Yes, mother.' + [Leaves game immediately and runs to mother.] + + MOTHER + Baby cries, just soothe her, Nell. + Rock the cradle; that is well. + [Nellie sits down and rocks the cradle.] + +The game proceeds for a little while, and then the 'mother' calls again: + + 'Johnnie!' [_Children say_], 'Mother calls you, see.' + [Johnnie runs quickly to the 'mother.'] + + MOTHER + Go round to the shop for me. + [Gives him money and a basket.] + +Johnnie may go outside the room and come back again, or the game +'Shopping' (No. 6, p. 10) may be played, having been previously prepared +in another part of the room, and Johnnie may go to the shop for what his +mother requires. When he has returned, all the children say: + + Little children, always run + When your mother's voice is heard, + Leave your play whene'er she calls + Quickly mind her every word. + + +17. _TAKING FATHER'S TEA_ + +A classroom may be used for the 'house' and another for the 'workshop,' +or they may both be made by rings of children (see Frontispiece, and +description of same on p. 31). Between the 'house' and the 'workshop' +there should be a 'street' (see Game No. 12, p. 24). In the workshop +there should be 'joiners' planing, hammering, sawing, &c. (a set of toy +tools might be used for this), and in the 'house' a little girl should +represent the 'mother.' + +Two children come walking quickly down the 'street' towards the 'house,' +saying: + + Straight away from school we go, + To take our father's tea, you know. + +They enter the 'house,' and the 'mother' gives a jug to one and a basket +to the other, and says: + + With care the jug of tea you'll hold, + And make good haste lest it get cold. + +Children reply: + + Oh yes, dear mother, all you say + We'll mind right well--and now, away. + +They walk up the 'street' to the 'workshop,' and the 'father'--a joiner +with sleeves rolled up--comes to the door. + + FATHER + Ah! my children, here you come, + + CHILDREN + Yes, we've brought your tea from home. + +Father takes the jug and basket, saying: + + Thank you, now run home and play; + I am working late to-day. + +Children say 'Good-bye,' and run off. + + +_INVITATIONS_ + +_Preliminary._--Children should be taught to express thanks not only for +tangible presents, as in Game No. 15, but also for kindness or favours +received. The two games which follow are intended to teach this. + + +18. _INVITATION TO PLAY_ + +A house with garden is needed; to make this the children join hands and +stand as shown in diagram, p. 32. In the 'house' there should be a +'mother,' and in the 'garden' a number of children playing with ball or +skipping-rope. A smaller 'house' is required at some distance from the +first. In this, also, there should be a 'mother'--(Mrs. Day), and a +little girl--(Nell). A classroom may be used for this 'house' if more +convenient. + +As the play proceeds the 'mother' comes to the 'door' to watch the +children's game. Presently one of them--a boy--runs up to her and says: + + Mamma, please, may we ask Nell Day + To come and have a game of play? + [The other children come and cluster round.] + + MOTHER + Oh, yes! I will a message send-- + An invitation for your friend. + Just go and ask if Mrs. Day + Can spare Nellie to come all day. + + ALL THE CHILDREN + Thank you, mother. + +The boy runs off to Mrs. Day's house and knocks. Mrs. Day answers the +door. + + CHILD + Please, Mrs. Day, may Nellie come + To play all day with us at home? + +If Mrs. Day says 'Yes,' Nell should reply, 'Thank you, mother,' and Mrs. +Day should also send a message of thanks to the boy's mother. When Nell +is ready, they run off hand in hand. + + +19. _INVITATION TO DRIVE_ + +The house and garden described in Game No. 16, p. 32, will do quite well +for this also, but the children are to be at work instead of play. One +child may be fetching water, another minding the baby, and another +watering the garden or going errands. A gentleman (boy) comes to the +garden-gate (a space is left for the gateway), with 'carriage' and +'horses'; the 'carriage' is made in the same way as the 'coach' (Game +No. 24, p. 48), and has two horses instead of four. Gentleman walks +through the 'garden,' knocks at the door, and says: + + Good morning, madam; if I may, + I'll drive your children out to-day. + + MOTHER + + I thank you, sir [_beckons children to her_]; come children! + [_children run to her_]. + + GENTLEMAN + Such busy, happy children, they + Shall drive with me far, far away. + + CHILDREN + Oh, thank you, sir, 'twill pleasant be + To ride with you nice things to see. + +Children enter carriage, waving hands to 'mother,' and saying: + + Good-bye, dear mother, off we go, + The horses gallop fast, we know. + + +20. _GETTING READY FOR BED_ + +This game may be used for a class of children, or for a few only. In the +former case, the majority of the scholars would, of course, be +lookers-on. + +Half a dozen boys and girls should be playing in different parts of the +room; one might be drawing, another building, and a third looking at a +picture-book; or they might all be joining to play a game together. A +big girl or the teacher represents the elder sister, who repeats (or +sings to the tune of 'The Campbells are Coming') the four lines +following: + + Come, children, get ready for bed, bed, bed, + And sister must wash you, as mother said, + The hands and the faces will all be clean, + Such nice, happy children, shall ne'er be seen. + +The children instantly put toys and books away in their proper places, +and reply: + + Some folks they do cry, when they're washed, oh dear! dear! + Pray where do they live? We do not want them here. + Merry, happy little children, come and get well scrubbed, + But do not cry when you are washed and rubbed. + +The 'sister' pretends to wash all the children; then they say: + + Some folks they do cry when they're told, 'Time for bed,' + Some folks pout and say, 'Oh! let me play instead.' + Merry, happy little children, laughing go away, + Good-night, good-night, we'll play another day. + +The children go out of the room kissing hands to those who are left, or +to the elder 'sister.' + + +21. _WASHING ONE'S SELF_ + +The teacher may repeat the lines, accompanying them with the actions, +which the children imitate, or the children may learn and repeat the +words themselves. + + [1]Wash your hands, dear children all, + [2]Palms we rub and [3]backs as well, + [4]Round the wrist we leave no mark, + Else a sad tale that would tell; + [5]Rub the knuckles, [6]brush nails, too, + Clean, bright[7] hands nice work can do. + + Now 'tis time to [8]wash your face, + [9]Soap your hands, and [10]rub away, + [11]Gently round the ears we go, + [12]Don't forget your eyes, I say; + [13]Nose, and [14]mouth, and [15]forehead high, + [16]All to make quite clean we try. + +_Actions._-- + +[1] Pretend to wash hands. + +[2] Rub palms together. + +[3] Rub back of left hand with palm of right. + +[4] Wash left wrist, then right. + +[5] Rub knuckles of both hands. + +[6] Brush nails of left hand with right fist. + +[7] Show hands. + +[8] Touch face with both hands. + +[9] Pretend to rub soap on hands. + +[10] Rub hands together. + +[11] Wash the ears. + +[12] Wash eyes. + +[13] Rub the nose. + +[14] Wash round mouth. + +[15] Rub forehead. + +[16] Rub all the face. + + +22. _ASKING FOR DRINK OF WATER_ + +_Preliminary._--This little game may be used to teach children to be +courteous to strangers, and it should also teach them how to carry +liquid without spilling. + +_Directions._--The school or classroom should be the 'house,' and a boy +(representing the man who asks for water) should go outside. One child +is required to answer the door, and another may carry the glass of +water, or the same child may do both. + +The 'man' comes and knocks at the door, which is opened by a little +girl; he then says: + + A drink of water, please, I pray, + You'll give me, madam, this hot day. + +A child walks across the room with the glass of water, which should be +carried on a plate or small tray, without spilling, and hands it to the +man, who takes it, saying, 'Thank you.' When he has finished drinking, +he returns the glass, and the child says 'Good-day,' and closes the +door. + + +23. _THE FOX AND THE TIGER_ + +_Directions._--The 'tiger' (a boy) hides in a 'forest,' which the +children make by standing at irregular intervals and representing trees. +Each child should name the tree it chooses, the following rhyme gives +the names of a few common trees: + + Beech and chestnut, birch and oak + Are the names of English trees, + Elm and willow, poplar, ash, + Soon you will remember these. + +[Illustration: FIG. 3.--FOX'S DEN] + +The children should see leaves from each tree, and country children +should be shown the trees themselves with the leaves growing on them. +The 'den' of the 'fox' is at the edge of the 'forest,' and is made by +ten children standing as shown in fig. 3. The four children who form the +entrance join hands as shown, and the other six meet hands in centre. A +better way of making the den would be for each child to hold a branch of +a tree, then the _branches_ would meet instead of the hands. The +children who stand for 'trees' in the 'forest' wave branches, if the +latter are obtainable; if not, the arms are waved for branches. One of +the bigger girls should be the 'fox,' and two or three of the smallest +children should be cubs, and go into the den with the fox. Then the fox +comes walking out of the den, and says: + + I go to find a duck + For dinner this fine day, + And you, my pretty cubs, + Will stay at home and play. + +While she is absent, the tiger comes softly into the den and takes one +of the cubs (leading the child away by the hand). Presently the fox +returns, goes into the den, misses the cub, and chases the tiger. + + +24. _THE COACH GAME_ + +[Illustration: + + × × × × + 13 14 15 16 + + × × + 11 12 + + × × + 9 10 + + × × × × + 5 6 7 8 + + × × × × + 1 2 3 4] + +The 'coach' is formed by children standing in position as shown on +diagram. All the children face the same way. 1, 2, 3, 4 are 'horses' and +join hands behind, as in 'Bell-horses'; 5, 6, 7, 8 join hands to make +the front part of the 'coach'; '5' holds the coat of 'horse' No. 1 with +right hand, while '8' holds coat of '4' with left; 9, 10, 11, 12 each +hold the dress of the child standing in front; 13, 14, 15, 16 join +hands; '13' catches hold of No. 11 with right hand, and '16' holds the +dress of No. 12 with left. When the 'coach' is ready, the 'driver' (a +boy) repeats the lines: + + Here is my coach, who'll come and ride? + The door, you see, is open wide. + +Four 'passengers' advance, and the 'driver' makes way for them to enter +the 'coach' between '10' and '12,' saying: + + Jump in quick! quick! not long we stay, + Then ready! steady! right away! + +The 'door' is closed by '12' again grasping the dress of '10,' and the +'coach' moves off. The 'horses' should not go very quickly, else the +'coach' will probably lose its shape. The 'passengers' walk along with +the 'coach' until their destination is reached, when the 'driver' opens +the door and allows them to alight. + +The above game may be played in conjunction with Nos. 25, 26 and 27. + + +25. _THE STABLE_ + +This game may be played immediately after 'The Coach,' or it may be +played alone. + +_Directions._--The 'stable' is formed by a number of children who stand +in rows (see diagram) and join hands. + +[Illustration: + + × × × × × × × × × + × × × × × + × × × × × + × ×] + +The 'hostler' (a boy) should stand near the 'stable.' When the 'coach' +(Game No. 24, p. 48) drives up, he goes to the driver and asks: + +HOSTLER + + Shall I take your horses for a rest and feed? + They are tired, I think, sir, and a drink they need. + +DRIVER + + Yes, good hostler, take and give them nice fresh corn, + With a pail of water; they have worked since morn. + +The 'hostler' leads one horse into each stall, and pretends to give them +hay or corn. Then he carries water to them in a pail (a toy pail, price +1_d._, would do), and each drinks. After this he rubs them down, using a +brush or his hand. + + +26. _VISITING GRANDMAMMA_ + +_Directions._--Four little girls are selected to visit grandmamma, and +to carry messages and presents to her. Grandma's 'house' is made by a +ring of children (see Frontispiece, and description of same on p. 31), +and the girl who is to be 'Grandma' sits in the ring knitting. An +old-fashioned kerchief and cap help to make the 'grandma' more real, and +a pair of spectacles adds further to the effect. If the 'coach' game be +used in conjunction with this, the little girls may be the 'passengers' +and go in the 'coach' to grandma's house. The 'door' (see description of +Frontispiece on p. 31) should be opened by a little maid, then the four +children enter and repeat the lines: + + CHILDREN ALTOGETHER + Good morning, grandma, we have come + With messages from all at home. + + FIRST CHILD + Mamma sends love, and I'm to say + She hopes you are quite well to-day. + [Grandma replies suitably.] + + SECOND CHILD + These flowers, dear grandma, are for you, + [Gives her flowers.] + In my small garden bed they grew. + + GRANDMA + Thank you, my dear. + + THIRD CHILD [_handing a basket_] + And here are cakes that Nellie made + To send to grandmamma, she said. + + FOURTH CHILD [_giving basket to grandma_] + Ripe fruit I bring for grandmamma, + These pears and plums are from papa. + +When 'grandma' has thanked each of the children, they take leave of her +and return home. + +The Guessing Rhyme, No. 92, might be given after playing the above game. + + +27. _PAYING CALLS_ + +_Directions._--A ring of children form the 'house' (see Frontispiece, +and description of same on p. 31) or a classroom may be used for it. A +few chairs and a table should be placed in the 'house,' and there should +be a 'mother' and 'children.' A 'lady' (represented by a little girl) +comes and knocks at the 'door,' and the 'mother' opens it. + + VISITOR + How do you do, dear Mrs. Brown? + I've called upon you going to town. + + MOTHER + I'm quite well, thank you, Mrs. May, + And glad to see you this fine day. + +The visitor then walks in and speaks to the children one by one; they +should answer without hesitation. Children are generally very shy and +awkward when addressed by strangers, but they should be encouraged to +reply with confidence and ease. Perhaps these little games may help to +give them confidence. + +The game 'Paying Calls' might appropriately be followed by 'Afternoon +Tea'; both these are played with great glee by the little girls. + + +28. _AFTERNOON TEA_ + +The tea-tray is brought in by one of the children and placed on a table +near the 'mother,' who pours out the tea. One of the children carries a +cup to the visitor, and hands it to her, asking:-- + + Will you take a cup of tea? + + VISITOR + Yes, refreshing it will be. + [Takes the cup and says 'Thank you.'] + +A plate or d'oyley may be placed in the lap of the visitor for the bread +or biscuit, which the child hands, saying:-- + + Bread and butter, biscuits, cake. + + VISITOR + Please a biscuit I will take. + +The 'mother' may serve the children with tea, or there may be other +visitors calling, then the time of the children will be occupied in +attending to them. + +When Mrs. May has finished, the child says:-- + + Shall I take your cup away, + And your plate, too, Mrs. May? + [Takes them away.] + +By-and-by the visitor takes leave of the 'mother' and children, bidding +each 'Good-day,' and the 'door' is opened for her by one of the +children. + + +29. _SPRING FLOWERS_ + +All the children join to form a large ring, and one of the taller girls +stands in the centre to represent 'Spring.' The twelve flowers mentioned +in the verses should be represented by twelve children standing at +intervals in the ring. Before commencing the game, the child who +represents 'Spring' might appropriately repeat the lines of Guessing +Rhyme No. 74, p. 95. + +The 'Flowers' step forward from the larger ring as the name of each is +mentioned in the verses, and form a smaller circle round 'Spring.' The +children should join hands to close up the gap which is left by each +'Flower' as it steps forward to join the small circle. + + A Daffodil am I, + And I a Daisy small; + A Bluebell I come here, + I'm Buttercup so tall. + + The Cowslip should come next, + And then the Violet sweet, + The Snowdrop fair and white, + The Crocus trim and neat. + + The starry Celandine, + Anemone, so fair, + The yellow Primrose, sweet, + Lily, with fragrance rare. + +The 'Flowers' then join hands and repeat the verse following:-- + + Whene'er Spring shows her face + The flowers all come again, + We cluster round the 'Spring,' + [All the Flowers bow.] + We follow in her train. + [Flowers turn to right.] + +'Spring' marches round inside the larger ring, and the 'Flowers' follow +in order. + + +30. _SUMMER FLOWERS_ + +This game is played like the game of 'Spring Flowers' (see instructions +on p. 56). + +The girl chosen to represent 'Summer' may repeat the verse given in +Guessing Rhyme No. 75, p. 95, and then the 'Flowers' step forward as +their names are mentioned in the rhymes which follow. + + First comes the Pink Wild Rose, + [Rose steps forward.] + The White rose, too, is here + Next Honeysuckle sweet, + And Foxglove standing near. + + The scented Mignonette, + Dog-daisy gold and white, + The pretty Cornflower blue, + And Marigold so bright. + + A Campion white grows here, + And next a Campion pink, + Here's Clover from the field, + Harebell comes next, I think. + +The 'Flowers' then join hands and repeat the following rhyme:-- + + A ring we make round Summer sweet, + Oh Summer, Summer, thee we greet: + [All bow.] + For bright and happy is our play + All through the livelong Summer day. + +The 'Flowers' then dance round 'Summer.' + + +31. _THE THREE BEARS_ + +This game may be played either in the home, schoolroom or classroom. The +words should be learnt previously as a recitation. + +_Materials required._--Three mugs or basins of various sizes, with a +spoon in each; three stools or chairs of various sizes, and three beds. +The latter may be made by laying shawls or coats on the forms or floor. +The 'beds' should vary in size, the first being the largest, the next +smaller, the third smaller still. + +Three boys or girls should be chosen to represent the Three Bears, and +these also should vary in size. The 'Bears' go outside the room. + +The child who represents the little girl should know the rhymes well. +When all is ready she comes in and, standing near the open door, says:-- + + What a funny house I see! + Surely I may step inside, + All is quiet as can be, + And the door is open wide. + [Walks slowly towards the mugs.] + + Pots of food are near the fire. + I must taste them, one [tastes the first], two [tastes the second], + three [tastes the third]; + Oh, how good, I'll eat it all, + For my breakfast it shall be. + [Puts the mug down and turns to stools.] + + Three stools! first [sits on first] and next [sits on it] too high, + Tiny one is just for me. + [Sits on third.] + Oh, 'tis broken [tumbles off], off I go, + What else is there yet to see? + [Walks towards beds.] + + Beds, a large one [lies down], that is hard, [Rises.] + This one [pointing to middle bed] is too long, I fear, + Oh, how soft [lies down in little bed], I'll take a rest, + In the little bed just here. + [Pretends to sleep.] + +The three bears come tramping in. The big one takes up his mug and says, +'Who has been at my porridge?' The second bear says the same; and then +the little bear takes up his mug and says, 'Who has been at my porridge +and eaten it all up?' + +They proceed in the same way with the stools, the little bear finishing +with 'Who has been sitting on my stool, and broken it?' + +Then they go to the beds in order, asking one after the other, 'Who has +been at my bed?' until it comes to the little bear's turn, when he says, +'Who has been at my bed? and here she is still!' + +The little girl now opens her eyes, and, seeing the bears, jumps up +quickly and runs off. + + +32. _IMITATING CRIES OF ANIMALS_ + +(A simple game for the very smallest children.) + +One child comes out to stand in front of the class and says:-- + + Listen to the cry I make, + Then, if you the trouble take, + You may guess my name. + +He then imitates the cry of some animal, the 'bark' of a dog, the 'mew' +of a cat, or the 'crowing' of the cock, and the children who wish to +answer hold out the hand. The child who is allowed to give the name of +the animal represented by the cry comes out (if the answer is correct) +and makes the cry of another animal, first repeating the lines as +before. The following are some of the cries that the children may be +able to imitate, 'cluck, cluck' (hen), 'quacking' (duck), 'hissing' +(goose), 'neighing' (horse), 'braying' (donkey), 'grunting' (pig), +'chirping' (bird) or talking like the parrot. + + +33. _CHARADES_ + +_Preliminary._--Everyone knows how fond children are of representing +ideas by action. It is for this reason that charades are recommended +here. It will, of course, be necessary for the teacher to assist and +suggest, but the children soon acquire confidence, and their acting, +being perfectly natural, is often remarkably good. + +A very simple little charade is given as an example. + +The children who are to take part go out of the room for a few minutes +with the teacher. We will suppose the word chosen is + +TEA-CAKE + +ACT I.--The teacher is to be the 'mother' and the rest are children. The +'mother' enters and sits down; presently the children come trooping in +from school and gather round her. She asks what they have been doing at +school, each one tells her something about its work or play, and then +one child asks, 'May we have tea, mother, please?' 'Yes,' says the +mother, 'go and take off your hats and we will get it ready.' (End of +Act I.) + +ACT II.--The tea-table is prepared (see Game No. 1, which is similar) +and the children sit down to tea. (The 'guessing' children should be +told to listen carefully to what is said during tea.) One child asks for +the _cake_ to be passed, another for bread and butter, and so on. (End +of Act II.) + +ACT III.--In the last act the whole word is to be given. The children +pretend to have a baker's shop (see 'Shopping Game,' No. 6), one child +keeps the shop, and the rest come to buy. One asks for a loaf, another +for rolls, a third buys a _tea-cake_, and so on. + +Bricks and tablets may be used for the loaves and cakes, or they may be +made in the clay-modelling lesson and kept for this game. + +_Finding the word._--The children who have been listening are now asked +to guess, and may be encouraged by remarks, such as, 'Think of the first +act, and what the children said to their mother.' + +'Remember the tea-table and what was said there.' + +Some of the words thus obtained may be written on the blackboard, words +for each act being put in separate columns. + +'Now what did the baker sell?' In this way the answer is soon obtained. + +It is well worth while to help the children to learn how to play +charades, because it makes such a pleasant home-play for them in wintry +and wet weather. + + +34. _PASSING THE STICK_ + +The children sit round the room, or stand in a semi-circle. The teacher +should start the game, standing at the left extremity of the +semi-circle, with the stick in her right hand, and repeat the lines:-- + + On the floor you see I [1]tap my [1]stick, [1]stick, [1]stick, + Then I [2]pass it to my [3]neighbour quick, quick, quick, + If you know it, then please do the trick, trick, trick. + +The children who do not know the game will probably _omit_ to pass the +stick into the left hand; as each one tries to do the trick, the teacher +says 'right' or 'wrong' as the case may be, and those who are wrong are +told to notice particularly how the teacher does it. + +[1] Tap floor. + +[2] Pass stick from right hand to left. + +[3] Give it to neighbour. + + +35. _FINDING THE THIMBLE_ + +This is a favourite game and can be played with very little noise. At +home, _all_ the children would go out of the room except the one who +remains behind to hide the thimble, but when played in the school or +classroom, it will be sufficient if six children are sent out. + +The thimble is to be placed where it can be seen, the children are then +called in, and the one who has hid it says:-- + + Try to find the thimble out, + Use your eyes and look about, + Look before and look behind, + And when you the thimble find, + Just sit down. + +As soon as any child sees the thimble, he takes a seat and remains quite +still until all the seekers have seen it, and each in turn has sat down. +Then the child who _first_ saw the thimble takes it from its +hiding-place, and has the privilege of remaining behind to hide it next +time. Different children should go out each time, so that all may have a +turn. + + +36. _THROWING THE HANDKERCHIEF_ + +The children stand in a ring, or sit round the room, one child standing +in the middle. The handkerchief is thrown from one to another, and the +one who is 'out' tries to find a child with the handkerchief in its +hand. As soon as he can do this, the child who was caught with the +handkerchief has to stand in the centre, and the other one sits down, or +stands in the ring, as the case may be. + +As the game begins, the children say:-- + + The handkerchief is thrown, + Find quickly where 'tis gone: + From you to me, from me to you, + To keep it long will never do. + + +37. _PICKING UP POTATOES_ + +Take twelve potatoes and place them in two rows of six each, thus:-- + +[Illustration: + + * * * * * * + * * * * * *] + +Two medium-sized spoons are required with which to take up the potatoes, +and a basket is placed two or three yards away to receive them. + +Two children are chosen to pick up the potatoes, one standing at the end +of each row. The rest of the children may be grouped on the gallery, or +may stand round in a ring. + +The following verse is repeated either by teacher alone, or by all the +children, as the spoon is handed to each child. + + Take this spoon, and with it see + That you lift so carefully + These potatoes. One! two! three! + +The last three words are said slowly, and the game is to begin +immediately 'three' is said. The child who gets his row of potatoes +_first_ picked up and deposited in the basket wins the game. The +potatoes are not to be touched, except by the spoon, and they are to be +carried one by one in the spoon to the basket. + + + + +II. GAMES FOR THE PLAYGROUND + + +38. _THROWING THE BALL_ + +One child holds the ball in her hand and stands at a little distance +from the wall against which it is to be thrown. The other children are +gathered near in a group or semi-circle. When all are ready, the +children say:-- + + Throw the ball against the wall, + Then we'll listen for your call. + +The child who is holding the ball replies:-- + +'One, two, three, Pollie Burton' (supposing that to be the name of the +child called), and throws the ball, all the children running off except +the one whose name was mentioned. If the latter is successful in +catching the ball, it is returned to the girl who had it first and the +game is repeated, another name being substituted. If the ball is not +caught, the child who was called picks it up and runs after the other +children until she manages to hit some one with it. The child who is hit +picks up the ball and all return to the starting place. The lines are +again repeated and the game proceeds as before. + + +39. _LAME LASSIE_ + +At the commencement of the game the children stand in a large ring, and +the girl who is to be 'Lame lassie' stands in the centre. The children +then say:-- + + Now Lame lassie give us chase, + Get one quick to fill your place. + +They all run off, and 'Lame lassie' follows until she manages to touch +some other child. Wherever the latter is touched, she must place her +hand on that particular spot and run after the others until she is +successful in reaching some one else. Sometimes a child will be holding +its shoulder or elbow, or it may have to hold up one leg and hop on the +other. This is a game which causes much fun and merriment. + + +40. _POLLY FLINDERS_ + +The children form a ring, joining hands, and one child sits in the +middle. Those who form the ring walk round singing to the tune of 'The +Keel Bow.' + + Here's Polly Flinders, + She sits on the cinders, + Waits for a fairy to come and bring her news. + Stand upon your feet, dear, + Take a look around here, + Kiss the one you love best, the one you like to choose. + +At the word 'stand' the child in the centre rises to her feet, and when +the rhyme is ended she chooses a child to take her place in the centre +and returns to the ring. All the children stand still while the choice +is being made. + + +41. _DROP, DROP, DROP_ + +The children stand eighteen inches apart in a ring, _not_ joining hands. + +One child walks round the ring, holding a handkerchief in her hand, and +repeating the words:-- + + One, two, three, + Come follow me, + Drop, drop, drop, + Where shall I stop? + +At the word 'stop,' she drops the handkerchief near one of the children, +and runs; the child picks it up and follows her as she threads her way +in and out of the ring, until she is caught. Then the 'chaser' goes +round the ring with the handkerchief, repeating the rhyme, and the child +who was caught stands in the other one's place. + + +42. _PUSS IN THE CORNER_ + +This game may be played by four children, each standing at a corner, +with one in the centre for 'pussy,' or it maybe played by a ring of +children. + +The child who is 'pussy' stands in the centre of the ring, and the +others say:-- + + Pussy cat, pussy cat looking so spry, + Might very soon catch us, if she would but try. + +Two children then beckon to each other and exchange places. (If a ring +is formed, the two children should come from opposite sides of it.) As +they are crossing, 'pussy' tries to catch one of them; if she succeeds, +the child who is caught stands in the centre, and the old 'pussy' takes +her place in the ring or corner. + + +43. _WOLF AND SHEEP_ + +One child is the 'wolf' and stands on one side of the playground, while +the rest of the children are 'sheep,' and stand in a row on the opposite +side. + + _Wolf_: Where's your shepherd, pretty sheep? + _Sheep_: In his cottage, fast asleep. + _Wolf_: I will catch you as you run, + _Sheep_: If we let you, there's the fun! + +The 'wolf' and 'sheep' then change sides, and in crossing the 'wolf' +touches as many of the 'sheep' as she can; these all go to her side and +help to catch more 'sheep' next time. The game proceeds until all the +'sheep' are caught except one, and that one is 'wolf' next time. + + +44. _DANCING GAME_ + +The children stand in two rows facing each other, thus:-- + +[Illustration: + + g + <-------- + c e a + x x x x x x x x x x x x x x x x x + O [] + x x x x x x x x x x x x x x x x x + d f b + <-------- + h] + +The following is sung to the tune of 'Pop Goes the Weasel.' + + Have you seen my monkey, Jack? + Gay old Jack, so funny! + He can climb, or nuts can crack, + Or take your money. + +As the children begin to sing, '=a=' and '=b=' join hands and dance down +to '=o=,' then change hands and dance back again to []; then '=a=' goes +behind '=e=' as shown by line '=g=,' and stands at '=c=,' while '=b=' +goes behind '=f=,' following the line '=h=' and stands at '=d='; '=e=' +and '=f=' proceed in the same way, and each couple follows in turn. + + +45. _DUCKING UNDER_ + +The children stand in rows facing each other, each child holding the +handkerchief of its opposite partner, and so helping to make a long +tunnel. As they stand thus the verse is repeated:-- + + Ducking under is the game, + Are you ready, children, all? + Hold your handkerchiefs quite fast, + Then run under when I call, + One, two, three. + +[Illustration: + + a x x x x x x x x x x x x x x x x c + b x x x x x x x x x x x x x x x x d] + +At 'three,' '=a=' and '=b=' run under, and stand at '=c=' and '=d=' +respectively, extending handkerchiefs as quickly as possible, so that +the next couple may be able to pass under. The couple who stood next +'=a=' and '=b=' at the beginning follow, then the next couple, and so +on until the 'tunnel' has moved round the playground. + + +46. _WHO'LL GO A-HUNTING_ + +[Illustration: + + __a__ + / X \ + / | \ + / | \ + / | \ + \c | d/ + \ | / + \ | / + \->X<-/ + b] + +The children stand behind each other in couples at one end of the +playground, ready to dance off when the song begins. They start from +point '=b=,' and each holds his partner's hand until the other end of +the playground is reached, point '=a=,' then the hands are dropped; one +goes to the left (following direction of arrow '=c='), the other to the +right (arrow '=d='), and they meet again at the starting point '=b=,' +where they join hands and repeat the movement. + +The following is sung to the tune of 'Weel may the Keel Row.' + + Who'll go a-hunting, a-hunting, a-hunting, + Oh! who'll go a-hunting this merry, merry day? + We'll catch the sly old fox--O, + Safe in a box--O, + Then who'll go a-hunting this merry, merry day? + + +47. _SHEEP GATHERING_ + +Two rows of children are formed facing each other, with a long chalk +line between. The children join hands. + +[The first row advances to the chalk line, singing:-- + +KEY F. + + | d:--:d | d:--:m | s:--:m | d:--:d | + | Here we come to| ask of you a | + + | r:--:r | r:--:d | t_{1}:--:l_{1}|s_{1}:--:| + + [First line recedes as second advances. + + [Second line advances singing:-- + + | d:--:d | d:--:m | s:--:m | d:--:d | + |Pray which good sheep | would you like? the | + + | r:--:r | s_{1}:l_{1}:t_{1} | d: || + |name you please must | say. || + +[Second line retires, and first again advances singing:-- + + Mary Burton [or any other name] is the name, + so send her right away, away, + +[Second line advances as first retires and sings:-- + + Johnny Smith [or any other name] will come to + fetch her, then begins the play. + +The two children named then come out, and joining hands with the line +between them, try to pull each other over the line. If the child from +first line succeeds, then both children join that line, or _vice versâ_, +and the game begins again. + + +48. _HOPPING GAME_ + +Squares are chalked on the ground, thus:-- + +[Illustration: + + +----+----+ + | 5 | 6 | + +----+----+ + | 4 | 7 | + +----+----+ + | 3 | 8 | + +----+----+ + | 2 | 9 | + +----+----+ + | 1 | 10 | + +----+----+ + X] + +and a stone or pebble is put at the place marked =×=. + +The object of the game is to pass the pebble into each square with one +foot only, following the numbers in order. The child who is to begin +the game stands near the pebble, while the children say:-- + + Here is a game for you, hippity, hop, + Into the next place you make the stone pop. + +The child then sends the stone into No. 1 square (hopping on one foot), +from that into Nos. 2, 3, 4 and so on. If the stone be sent outside the +square into which it should go, the player is out, and another begins. +The child who first gets the pebble into No. 10 square, having passed it +into each of the others successively, keeping on one foot all the time, +wins the game. + + +49. _MAKING A CHAIN_ + +The game is started by one child who catches another and says:-- + + I have caught you, come away, + Let us make a chain to-day. + +The two then join hands and catch another, repeating the same words; +then the three start off and catch another, and so on until all are +caught. + +The last child caught starts the game again, or the completed 'chain' +may form a ring and play one of the ring games, Nos. 40, 41, 42. + + +50. _MOTHER, MAY WE GO OUT TO PLAY?_ + +One corner of the playground may be the 'house' in which the 'mother' +sits. If the game is played by the children elsewhere, they will +probably mark out the shape of the 'house' on the ground with stones or +pebbles, a practice of which they are very fond. The children come to +the 'house' where the 'mother' sits, and standing in front of her, +ask:-- + + _Children_: Mother, may we go out and play? + _Mother_: Yes, good children, that you may. + +The children then run away, and after a little while return to the +mother; she asks:-- + + _Mother:_ Where have you been? + _Children:_ Away up the hill. + _Mother:_ What have you seen? + _Children:_ A house by a mill. + _Mother:_ Who was there in it? + _Children:_ A little, old man. + _Mother:_ What said he to you? + _Children:_ Catch me if you can. + +The children then run off, and the 'mother' chases until she has caught +one or more; these are kept prisoners in the 'house,' and the game +proceeds until all are caught except one, and she is the 'mother' when +the game begins again. + + + + +III. GUESSING RHYMES + + +_Notes._--The Guessing Rhymes are intended to be read by the teacher to +the children, who then try to find out the word. The verse should be +repeated slowly two or three times before the children are asked to +guess. At first only the familiar and well-known objects should be +given, and even then it will sometimes be necessary to assist the +imagination of the children by a question or two. Before reading the +rhyme, the teacher should say whether it is a flower, object or animal, +&c., that is to be guessed. + +The rhymes about animals, flowers, and natural phenomena will not be +difficult to the children if these subjects have been included in their +object lessons, or have formed the subject of 'morning talks' (see p. +14, 'Kindergarten Guide'). + +The Nursery Rhymes will have been learnt by the children when they were +in the Babies' class, and the rest of the rhymes belong to fairy tales +that are commonly told to all children. + + +_MISCELLANEOUS OBJECTS_ + + 51. I'm tied up in a basin + And boiled well in a pan, + And then turned out and eaten, + So guess me if you can. + PUDDING. + + 52. Two hands I have, my face is round, + In father's pocket I am found, + My hands do move, I make a noise, + Now guess me quickly, girls and boys. + WATCH. + + 53. Are there cobwebs, is there dust, + Are there crumbs upon the floor? + Then you surely bring me out + From behind the pantry door, + And on sweeping days I'm seen, + Making all things nice and clean. + BRUSH. + + 54. Sometimes I'm made of willows, + But oftener of wood, + Four legs they always give me, + Or else I am no good; + A back I should have also, + And two strong arms as well, + Now if you think it over, + My name you soon should tell. + ARM-CHAIR. + + 55. You have me in your pocket, + I'm square and white, 'tis true, + And many things I'm used for + By children, such as you. + POCKET-HANDKERCHIEF. + + 56. I may be white, I may be brown, + You draw me up or pull me down, + At night I'm mostly down, you know, + But in the morning up I go. + WINDOW BLIND. + + + 57. I glide along or fast or slow, + And only on the water go; + I'm long and narrow, and you see + My pointed end [bow] that first should be; + The broad end always goes behind [stern], + And both have names as you will find. + BOAT. + + 58. By steam alone I move and go, + Men have an engine down below; + Long journeys oftentimes I make, + When o'er the sea my way I take. + STEAMER. + + 59. I skim so lightly o'er the sea, + With wings outspread like bird so free, + What are my wings? [sails] and do you see + How o'er the waves they carry me? + SAIL BOAT. + + 60. The fire burns very slowly, + You come to look for me, + I blow it till it blazes, + All bright and cheerfully; + I'm partly made of leather, + The rest is iron and wood, + I always have a round hole, + Or else I am no good.--BELLOWS. + + 61. I'm made of wood, or made of clay, + And used at any time of day; + When father comes from work at night, + Perhaps he takes me, strikes a light, + And puffs--ah, then what do you smell? + Now surely you my name can tell. + PIPE. + + +_ANIMALS_ + + 62. I watch your house all night, + When you're asleep, my dear, + If any thief should come, + My voice you soon would hear. + DOG. + + 63. A gentle, timid creature, I + Shall soon run off if you come nigh; + My horns, like branches of a tree, + Above my head you always see. + STAG. + + 64. A little, creeping thing I saw, + Upon a plant it stayed all day, + And very many legs it had, + And how it ate the leaves away! + CATERPILLAR. + + 65. They are frisking in the field, + By the side of mother dear, + Playful, happy creatures, they + Never think of danger near, + And their coats so soft and light + Keep them warm by day and night. + LAMBS. + + + 66. I take my trunk with me, wherever I go, + 'Tis not made of tin or of wood, oh, dear no, + I use it to lift to my mouth things I eat, + Just give me a biscuit, that would be a treat! + ELEPHANT'S TRUNK. + + 67. My coat is made of soft, warm fur, + My tail is thick and round, + My eyes are very sharp and bright, + Among the trees I'm found; + I like to crack the nuts, you see, + And jump about from tree to tree. + SQUIRREL. + + +_FLOWERS_ + + 68. Before the winter changed to spring, + I saw a graceful, white, wee thing; + Its pretty bell was hanging down, + As if it thought, 'Too soon I've grown,' + Although more snow we yet may see, + We give glad welcome, flower, to thee. + SNOW-DROP. + + 69. A yellow eye and frill of white, + Which closes up when comes the night, + Sometimes my frill is edged with pink, + Now, surely of my name you'll think. + DAISY. + + 70. I come in the spring, and my bells are all blue, + A pretty blue carpet I'm spreading for you. + WILD HYACINTH. + (Commonly called 'Bluebell.') + + 71. Another blue flower, that in summer we see, + Has bells that are larger, in which dips the bee, + And if you should give these blue bells a slight shake, + A pretty, soft tinkle for you they would make. + HAREBELL. + + 72. Five petals I have which are white, as I think, + Unless I should blush, then they turn rosy pink, + I smell, oh, so sweetly, now guess me quick, quick! + And mind, when you pluck me, the thorns do not prick. + WILD ROSE. + + 73. All the hedge is snowy white, + Covered with my blossoms bright, + Sweetly I do smell, they say, + And I come in month of May. + MAY BLOSSOM. + + +_NATURAL PHENOMENA_ + + 74. All the trees have buds of green, + Pretty, yellow flowers are seen, + Lambs are frisking, happy, free, + Pray what season can this be? + SPRING. + + 75. Sunny days so bright and long, + Sweet, new hay, and mower's song, + Honeysuckle, roses sweet, + Holidays, that are a treat. + SUMMER. + + 76. The reapers' scythes are heard among the yellow corn, + There's harvest moon at night, and frosty air at morn, + The hunter sounds his horn, ripe nuts and fruits are here, + The leaves go whirling by, and colder days draw near. + AUTUMN. + + 77. Now we have the North wind bold, + Bringing frost and snow and cold, + Sliding, skating, oh what fun, + When this season is begun! + WINTER. + + 78. Four sisters come past, one by one, every year, + The _first_, in a dress of green buds will appear, + The _second_ brings roses and flowers, oh, so sweet, + The _third_ scatters gold and brown leaves at our feet, + The _fourth_ often wears a white robe--now please tell + The names of these sisters, you know them quite well. + THE FOUR SEASONS. + + 79. We are sometimes dark and heavy, + Then you think there will be rain, + We are sometimes light and fleecy, + And the blue sky shows again, + If you would see us, look above, + Across the sky we always move. + CLOUDS. + + 80. On a frosty morning, you may sometimes see + All the fields and houses white as white can be, + If the sun arise, the whiteness soon will go, + Pray what can its name be? for it is not snow. + HOAR-FROST. + + 81. In the early morning + Drops are shining clear, + On the leaves and grasses, + In the flower-cups here; + Through the night 'tis falling, + But by noon of day, + Sunshine warm and pleasant + Sends it quite away. + DEW. + + 82. You want me very much when you go to fly your kite, + I send it soaring upwards, to such a great, great height, + Sometimes I lift your hat off, and you to catch it fly, + You wonder where I come from, so now to guess me try. + WIND. + + +_NURSERY RHYMES_ + + 83. A little boy once had a horn, + I think he lived among the corn, + And wore a pretty dress of blue, + I've nearly told his name to you. + LITTLE BOY BLUE. + + 84. A boy and girl walked up a hill, + But tumble, tumble, down they came, + And where's the water? where the pail? + Of each poor child you know the name. + JACK AND JILL. + + 85. Somebody has a garden, + We ask her how it grows, + Such funny things she says are there, + A-growing all in rows. + MARY, MARY, QUITE CONTRARY. + + 86. Who sat down in a corner, + One Christmas, long ago, + And thought himself a good, good boy, + While eating pie, you know? + LITTLE JACK HORNER. + + 87. 'Twas something about a supper, + And something about a knife, + And something about a boy that cried, + And something about a wife. + LITTLE TOM TUCKER. + + 88. 'Where is your flock, my little maid?' + 'They're lost, all lost, kind sir,' she said, + 'I slept and dreamed, but found not one, + Ah! here they are with tails all gone!' + LITTLE BOPEEP. + + 89. She had a dog, and he could smoke, + And dance, and laugh or cry, + This woman and her dog you know, + To find her name please try. + MOTHER HUBBARD. + + 90. He tumbled from a wall so high, + And if to pick him up they try, + They find it is in vain, in vain, + He cannot be picked up again. + HUMPTY DUMPTY. + + 91. She sat upon a little stool, + To eat her food one day, + A spider came and frightened her, + And quick she ran away. + LITTLE MISS MUFFET. + + +_FAIRY TALES_ + + 92. Who was it went her Grandmamma to see, + In cloak and hood as pretty as could be? + RED RIDING HOOD. + + 93. And pray whom did she meet, that said 'Good-Day, + I'll race you, little maiden, all the way?' + WOLF. + + And when, at last, she reached her Grandma's house, + Who lay there in the bed, still as a mouse? + WOLF. + + 94. She sat by the fire, and she looked oh, so sad, + Until a kind fairy made everything glad, + Away drove the maiden in carriage so bright, + With slippers that sparkled like jewels that night. + CINDERELLA. + + What time did the fairy tell someone to come + To her carriage, and quick, oh, so quickly drive home? + 12 O'CLOCK. + + And what did she lose? [Her slipper.] I think you know well, + And what was the end of it all, can you tell? + + 95. They say she slept a hundred years, + Her hair down to her feet had grown, + And then the brave prince woke her up, + And claimed the maiden for his own. + SLEEPING BEAUTY. + + 96. He climbed a stalk so wondrous high, + It seemed almost to reach the sky, + And then he slew, so we are told, + A giant who was bad and bold. + JACK THE GIANT KILLER. + + 97. Who was it had a pussy cat, + And sent it o'er the sea, + And then became Lord Mayor, they say, + And rich as rich could be? + DICK WHITTINGTON. + + + + +_Works by the same Author_ + + 1. 'The Dinner Table Song'} by Lois Bates, + 'The Tea Table Song' } 1_s._ 4_d._ each + Song, 'Washing Dishes' }(E. J. Arnold.) + + 2. Foot-Rules, 9_d._ per dozen. + + 3. 'Kindergarten Guide,' by Lois Bates, 6_s._ (Messrs. Longmans.) + + 4. Cardboard Coins. Box of 220, 1_s._ 8_d._ + + 5. Wooden Knitting-pins. 10_d._ per dozen pairs. + + + _Spottiswoode & Co. Printers, New-street Square, London._ + + * * * * * + + +Transcriber's Notes: + +Obvious punctuation errors repaired. + +Page 12, "Hubbare" changed to "Hubbard" (89. Mother Hubbard) + + + + + + +End of Project Gutenberg's Games Without Music for Children, by Lois Bates + +*** END OF THIS PROJECT GUTENBERG EBOOK GAMES WITHOUT MUSIC FOR CHILDREN *** + +***** This file should be named 37165-8.txt or 37165-8.zip ***** +This and all associated files of various formats will be found in: + https://www.gutenberg.org/3/7/1/6/37165/ + +Produced by Emmy and the Online Distributed Proofreading +Team at https://www.pgdp.net + + +Updated editions will replace the previous one--the old editions +will be renamed. + +Creating the works from public domain print editions means that no +one owns a United States copyright in these works, so the Foundation +(and you!) can copy and distribute it in the United States without +permission and without paying copyright royalties. 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You may copy it, give it away or +re-use it under the terms of the Project Gutenberg License included +with this eBook or online at www.gutenberg.org + + +Title: Games Without Music for Children + +Author: Lois Bates + +Release Date: August 23, 2011 [EBook #37165] + +Language: English + +Character set encoding: ISO-8859-1 + +*** START OF THIS PROJECT GUTENBERG EBOOK GAMES WITHOUT MUSIC FOR CHILDREN *** + + + + +Produced by Emmy and the Online Distributed Proofreading +Team at https://www.pgdp.net + + + + + + +</pre> + +<p><span class='pagenum'><a name="Page_i" id="Page_i">[i]</a></span></p> + + + +<h1>GAMES WITHOUT MUSIC</h1> + + +<hr style="width: 65%;" /><p><span class='pagenum'><a name="Page_ii" id="Page_ii">[ii]</a></span></p><div class="figcenter" style="width: 600px;"> +<img src="images/i004.jpg" width="600" height="404" alt="Two children holding hands while the rest of the children act as the walls of the house" title="" /> +</div> + + + +<hr style="width: 65%;" /><p><span class='pagenum'><a name="Page_iii" id="Page_iii">[iii]</a></span></p> +<h1>GAMES WITHOUT MUSIC<br /> + +<span class='small'>FOR CHILDREN</span></h1> + +<div class='center'>BY<br /> + +<span class='author'>LOIS BATES</span><br /> + + +<span class='small'>AUTHOR OF 'KINDERGARTEN GUIDE' 'RECITATIONS FOR INFANTS'</span><br /> +<span class='small'>'GUESSING GAMES' 'SALTAIRE ACTION SONGS'</span><br /> +<span class='small'>'SALTAIRE KINDERGARTEN GAMES' ETC.</span><br /> +<br /><br /><br /><br /> +LONGMANS, GREEN, AND CO.<br /> +<span class='small'>39 PATERNOSTER ROW, LONDON</span><br /> +<span class='small'>NEW YORK AND BOMBAY</span><br /> +1897<br /> +<br /> +<span class='small'>All rights reserved</span><br /></div> + + +<hr style="width: 65%;" /><p><span class='pagenum'><a name="Page_v" id="Page_v">[v]</a></span></p> + + + + +<h2>PREFACE</h2> + + +<div class='unindent'><span class="smcap">The</span> object of these Games is to introduce +variety when it is needed in the ordinary +school routine, and to form a means of recreation +to the children when unfavourable +weather makes the usual playtime impossible.</div> + +<p>Those of the Games referring to special +subjects, such as 'Sewing,' etc., may be +used in the lesson time devoted to such +subjects, and the 'Guessing Rhymes,' Nos. +<a href="#Game_51">51</a> to <a href="#Game_97">97</a>, may sometimes be given between +lessons. For notes on these, see <a href="#Page_87">p. 87</a>.</p> + +<p>'Games for the Playground' and a few +of those immediately preceding are old +games with new rhymes.</p> + +<p>It is hoped that some of the plays (Nos.<span class='pagenum'><a name="Page_vi" id="Page_vi">[vi]</a></span> +<a href="#Game_12">12</a> to <a href="#Game_20">20</a>, <i>e.g.</i>) will help to teach the children +important truths that are difficult for them +to learn in the abstract, but which represented +and practised in childish play may +make an impression on their plastic little +minds. Many of the Games are suitable +for home use, and will probably be played +there by the children after being learnt in +school.</p> + +<p>If the Games help to make school brighter +and pleasanter for teacher and children their +object will be gained.</p> + +<div class='sig'> +<span class="smcap">Lois Bates.</span><br /> +</div> + +<p><span class="smcap">Saltaire.</span></p> + + +<hr style="width: 65%;" /><p><span class='pagenum'><a name="Page_vii" id="Page_vii">[vii]</a></span></p> + +<h2>CONTENTS</h2> + + + + + + +<div class='center'> +<table border="0" cellpadding="0" cellspacing="0" summary="Contents"> +<tr><td align='center' colspan='2'><br />I. GAMES FOR THE SCHOOLROOM</td></tr> +<tr><td align='left' colspan='2'><span class='small'>NO. OF GAME</span></td><td align='left'><span class='small'>PAGE</span></td></tr> +<tr><td align='right'>1. </td><td align='left'><span class="smcap">Laying the Breakfast-table</span></td><td align='right'><a href="#Page_1">1</a></td></tr> +<tr><td align='right'>2. </td><td align='left'><span class="smcap">The Breakfast Party</span></td><td align='right'><a href="#Page_3">3</a></td></tr> +<tr><td align='right'>3. </td><td align='left'><span class="smcap">Clearing the Table</span></td><td align='right'><a href="#Page_4">4</a></td></tr> +<tr><td align='right'>4. </td><td align='left'><span class="smcap">Weighing</span></td><td align='right'><a href="#Page_6">6</a></td></tr> +<tr><td align='right'>5. </td><td align='left'><span class="smcap">Measuring Game</span></td><td align='right'><a href="#Page_8">8</a></td></tr> +<tr><td align='right'>6. </td><td align='left'><span class="smcap">Shopping</span></td><td align='right'><a href="#Page_10">10</a></td></tr> +<tr><td align='right'>7. </td><td align='left'><span class="smcap">Tying a Bow</span></td><td align='right'><a href="#Page_12">12</a></td></tr> +<tr><td align='right'>8. </td><td align='left'><span class="smcap">Thimble Game</span></td><td align='right'><a href="#Page_16">16</a></td></tr> +<tr><td align='right'>9. </td><td align='left'><span class="smcap">Sewing Game</span></td><td align='right'><a href="#Page_17">17</a></td></tr> +<tr><td align='right'>10. </td><td align='left'><span class="smcap">Knitting Game</span></td><td align='right'><a href="#Page_19">19</a></td></tr> +<tr><td align='right'>11. </td><td align='left'><span class="smcap">The Sign-post</span></td><td align='right'><a href="#Page_23">23</a></td></tr> +<tr><td align='right'>12. </td><td align='left'><span class="smcap">Asking Way in Street</span></td><td align='right'><a href="#Page_24">24</a></td></tr> +<tr><td align='right'>13. </td><td align='left'><span class="smcap">Politeness in Streets</span></td><td align='right'><a href="#Page_27">27</a></td></tr> +<tr><td align='right'>14. </td><td align='left'><span class="smcap">Dressing Children</span></td><td align='right'><a href="#Page_28">28</a></td></tr> +<tr><td align='right'>15. </td><td align='left'><span class="smcap">Father Bringing Presents</span></td><td align='right'><a href="#Page_29">29</a></td></tr> +<tr><td align='right'>16. </td><td align='left'><span class="smcap">Going Errands</span></td><td align='right'><a href="#Page_32">32</a></td></tr> +<tr><td align='right'>17. </td><td align='left'><span class="smcap">Taking Father's Tea</span></td><td align='right'><a href="#Page_34">34</a></td></tr> +<tr><td align='right'>18. </td><td align='left'><span class="smcap">Invitation to Play</span></td><td align='right'><a href="#Page_36">36</a></td></tr> +<tr><td align='right'>19. </td><td align='left'><span class="smcap">Invitation to Drive</span></td><td align='right'><a href="#Page_38">38</a></td></tr> +<tr><td align='right'>20. </td><td align='left'><span class="smcap">Getting Ready for Bed</span></td><td align='right'><a href="#Page_40">40</a></td></tr> +<tr><td align='right'>21. </td><td align='left'><span class="smcap">Washing One's Self</span></td><td align='right'><a href="#Page_42">42</a></td></tr> +<tr><td align='left'><span class='pagenum'><a name="Page_viii" id="Page_viii">[viii]</a></span></td></tr> +<tr><td align='right'>22. </td><td align='left'><span class="smcap">Asking for Drink of Water</span></td><td align='right'><a href="#Page_43">43</a></td></tr> +<tr><td align='right'>23. </td><td align='left'><span class="smcap">The Fox and the Tiger</span></td><td align='right'><a href="#Page_44">44</a></td></tr> +<tr><td align='right'>24. </td><td align='left'><span class="smcap">The Coach Game</span></td><td align='right'><a href="#Page_48">48</a></td></tr> +<tr><td align='right'>25. </td><td align='left'><span class="smcap">The Stable</span></td><td align='right'><a href="#Page_50">50</a></td></tr> +<tr><td align='right'>26. </td><td align='left'><span class="smcap">Visiting Grandmamma</span></td><td align='right'><a href="#Page_51">51</a></td></tr> +<tr><td align='right'>27. </td><td align='left'><span class="smcap">Paying Calls</span></td><td align='right'><a href="#Page_53">53</a></td></tr> +<tr><td align='right'>28. </td><td align='left'><span class="smcap">Afternoon Tea</span></td><td align='right'><a href="#Page_54">54</a></td></tr> +<tr><td align='right'>29. </td><td align='left'><span class="smcap">Spring Flowers</span></td><td align='right'><a href="#Page_56">56</a></td></tr> +<tr><td align='right'>30. </td><td align='left'><span class="smcap">Summer Flowers</span></td><td align='right'><a href="#Page_57">57</a></td></tr> +<tr><td align='right'>31. </td><td align='left'><span class="smcap">The Three Bears</span></td><td align='right'><a href="#Page_59">59</a></td></tr> +<tr><td align='right'>32. </td><td align='left'><span class="smcap">Imitating Cries of Animals</span></td><td align='right'><a href="#Page_62">62</a></td></tr> +<tr><td align='right'>33. </td><td align='left'><span class="smcap">Charades</span></td><td align='right'><a href="#Page_63">63</a></td></tr> +<tr><td align='right'>34. </td><td align='left'><span class="smcap">Passing the Stick</span></td><td align='right'><a href="#Page_65">65</a></td></tr> +<tr><td align='right'>35. </td><td align='left'><span class="smcap">Finding the Thimble</span></td><td align='right'><a href="#Page_66">66</a></td></tr> +<tr><td align='right'>36. </td><td align='left'><span class="smcap">Throwing the Handkerchief</span></td><td align='right'><a href="#Page_68">68</a></td></tr> +<tr><td align='right'>37. </td><td align='left'><span class="smcap">Picking Up Potatoes</span></td><td align='right'><a href="#Page_69">69</a></td></tr> +<tr><td align='center' colspan='2'><br />II. GAMES FOR THE PLAYGROUND</td></tr> +<tr><td align='right'>38. </td><td align='left'><span class="smcap">Throwing the Ball</span></td><td align='right'><a href="#Page_71">71</a></td></tr> +<tr><td align='right'>39. </td><td align='left'><span class="smcap">Lame Lassie</span></td><td align='right'><a href="#Page_72">72</a></td></tr> +<tr><td align='right'>40. </td><td align='left'><span class="smcap">Polly Flinders</span></td><td align='right'><a href="#Page_73">73</a></td></tr> +<tr><td align='right'>41. </td><td align='left'><span class="smcap">Drop, Drop, Drop</span></td><td align='right'><a href="#Page_74">74</a></td></tr> +<tr><td align='right'>42. </td><td align='left'><span class="smcap">Puss in the Corner</span></td><td align='right'><a href="#Page_75">75</a></td></tr> +<tr><td align='right'>43. </td><td align='left'><span class="smcap">Wolf and Sheep</span></td><td align='right'><a href="#Page_76">76</a></td></tr> +<tr><td align='right'>44. </td><td align='left'><span class="smcap">Dancing Game</span></td><td align='right'><a href="#Page_77">77</a></td></tr> +<tr><td align='right'>45. </td><td align='left'><span class="smcap">Ducking Under</span></td><td align='right'><a href="#Page_78">78</a></td></tr> +<tr><td align='right'>46. </td><td align='left'><span class="smcap">Who'll Go a-Hunting?</span></td><td align='right'><a href="#Page_79">79</a></td></tr> +<tr><td align='right'>47. </td><td align='left'><span class="smcap">Sheep Gathering</span></td><td align='right'><a href="#Page_80">80</a></td></tr> +<tr><td align='right'>48. </td><td align='left'><span class="smcap">Hopping Game</span></td><td align='right'><a href="#Page_82">82</a></td></tr> +<tr><td align='right'>49. </td><td align='left'><span class="smcap">Making a Chain</span></td><td align='right'><a href="#Page_83">83</a></td></tr> +<tr><td align='left'><span class='pagenum'><a name="Page_ix" id="Page_ix">[ix]</a></span></td></tr> +<tr><td align='right'>50. </td><td align='left'><span class="smcap">Mother, May We Go Out to Play?</span></td><td align='right'><a href="#Page_84">84</a></td></tr> +<tr><td align='center' colspan='2'><br />III. GUESSING RHYMES</td></tr> +<tr><td align='center' colspan='2'><br /><i>MISCELLANEOUS OBJECTS</i>, pp. <a href="#Page_88">88</a>-<a href="#Page_91">91</a></td></tr> +<tr><td align='right'>51. </td><td align='left'><span class="smcap">Pudding</span></td></tr> +<tr><td align='right'>52. </td><td align='left'><span class="smcap">Watch</span></td></tr> +<tr><td align='right'>53. </td><td align='left'><span class="smcap">Brush</span></td></tr> +<tr><td align='right'>54. </td><td align='left'><span class="smcap">Arm-chair</span></td></tr> +<tr><td align='right'>55. </td><td align='left'><span class="smcap">Pocket-handkerchief</span></td></tr> +<tr><td align='right'>56. </td><td align='left'><span class="smcap">Window Blind</span></td></tr> +<tr><td align='right'>57. </td><td align='left'><span class="smcap">Boat</span></td></tr> +<tr><td align='right'>58. </td><td align='left'><span class="smcap">Steamer</span></td></tr> +<tr><td align='right'>59. </td><td align='left'><span class="smcap">Sail Boat</span></td></tr> +<tr><td align='right'>60. </td><td align='left'><span class="smcap">Bellows</span></td></tr> +<tr><td align='right'>61. </td><td align='left'><span class="smcap">Pipe</span></td></tr> +<tr><td align='center' colspan='2'><br /><i>ANIMALS</i>, pp. <a href="#Page_91">91</a>-<a href="#Page_93">93</a></td></tr> +<tr><td align='right'>62. </td><td align='left'><span class="smcap">Dog</span></td></tr> +<tr><td align='right'>63. </td><td align='left'><span class="smcap">Stag</span></td></tr> +<tr><td align='right'>64. </td><td align='left'><span class="smcap">Caterpillar</span></td></tr> +<tr><td align='right'>65. </td><td align='left'><span class="smcap">Lambs</span></td></tr> +<tr><td align='right'>66. </td><td align='left'><span class="smcap">Elephant's Trunk</span></td></tr> +<tr><td align='right'>67. </td><td align='left'><span class="smcap">Squirrel</span></td></tr> +<tr><td align='center' colspan='2'><br /><i>FLOWERS</i>, pp. <a href="#Page_93">93</a>, <a href="#Page_94">94</a></td></tr> +<tr><td align='right'>68. </td><td align='left'><span class="smcap">Snow-drop</span></td></tr> +<tr><td align='right'>69. </td><td align='left'><span class="smcap">Daisy</span></td></tr> +<tr><td align='right'>70. </td><td align='left'><span class="smcap">Wild Hyacinth</span></td></tr> +<tr><td align='right'>71. </td><td align='left'><span class="smcap">Harebell</span></td></tr> +<tr><td align='right'>72. </td><td align='left'><span class="smcap">Wild Rose</span></td></tr> +<tr><td align='right'>73. </td><td align='left'><span class="smcap">May Blossom</span></td></tr> +<tr><td align='center' colspan='2'><br /><i>NATURAL PHENOMENA</i>, pp. <a href="#Page_95">95</a>-<a href="#Page_98">98</a></td></tr> +<tr><td align='right'>74. </td><td align='left'><span class="smcap">Spring</span></td></tr> +<tr><td align='right'>75. </td><td align='left'><span class="smcap">Summer</span></td></tr> +<tr><td align='right'>76. </td><td align='left'><span class="smcap">Autumn</span></td></tr> +<tr><td align='right'>77. </td><td align='left'><span class="smcap">Winter</span></td></tr> +<tr><td align='right'>78. </td><td align='left'><span class="smcap">The Four Seasons</span></td></tr> +<tr><td align='right'>79. </td><td align='left'><span class="smcap">Clouds</span></td></tr> +<tr><td align='right'>80. </td><td align='left'><span class="smcap">Hoar-frost</span></td></tr> +<tr><td align='right'>81. </td><td align='left'><span class="smcap">Dew</span></td></tr> +<tr><td align='left'><span class='pagenum'><a name="Page_x" id="Page_x">[x]</a></span></td></tr> +<tr><td align='right'>82. </td><td align='left'><span class="smcap">Wind</span></td></tr> +<tr><td align='center' colspan='2'><br /><i>NURSERY RHYMES</i>, pp. <a href="#Page_98">98</a>-<a href="#Page_100">100</a></td></tr> +<tr><td align='right'>83. </td><td align='left'><span class="smcap">Little Boy Blue</span></td></tr> +<tr><td align='right'>84. </td><td align='left'><span class="smcap">Jack and Jill</span></td></tr> +<tr><td align='right'>85. </td><td align='left'><span class="smcap">Mary, Mary, Quite Contrary</span></td></tr> +<tr><td align='right'>86. </td><td align='left'><span class="smcap">Little Jack Horner</span></td></tr> +<tr><td align='right'>87. </td><td align='left'><span class="smcap">Little Tom Tucker</span></td></tr> +<tr><td align='right'>88. </td><td align='left'><span class="smcap">Little Bopeep</span></td></tr> +<tr><td align='right'>89. </td><td align='left'><span class="smcap">Mother Hubbard</span></td></tr> +<tr><td align='right'>90. </td><td align='left'><span class="smcap">Humpty Dumpty</span></td></tr> +<tr><td align='right'>91. </td><td align='left'><span class="smcap">Little Miss Muffet</span></td></tr> +<tr><td align='center' colspan='2'><br /><i>FAIRY TALES</i>, pp. <a href="#Page_100">100</a>-<a href="#Page_102">102</a></td></tr> +<tr><td align='right'>92. </td><td align='left'><span class="smcap">Red Riding Hood</span></td></tr> +<tr><td align='right'>93. </td><td align='left'><span class="smcap">Wolf</span></td></tr> +<tr><td align='right'>94. </td><td align='left'><span class="smcap">Cinderella</span></td></tr> +<tr><td align='right'>95. </td><td align='left'><span class="smcap">Sleeping Beauty</span></td></tr> +<tr><td align='right'>96. </td><td align='left'><span class="smcap">Jack the Giant Killer</span></td></tr> +<tr><td align='right'>97. </td><td align='left'><span class="smcap">Dick Whittington</span></td></tr> +</table></div> + + +<hr style="width: 65%;" /> +<h2>ILLUSTRATIONS</h2> + + + + +<div class='center'> +<table border="0" cellpadding="0" cellspacing="0" summary="Illustrations"> +<tr><td align='left'><span class="smcap">The 'House'</span></td><td align='left'><i><a href="#Page_ii">Frontispiece</a></i></td></tr> +<tr><td align='left'><span class="smcap">Fig. 1.—How to Tie a Bow</span></td><td align='right'><i>page</i> <a href="#Page_14">14</a></td></tr> +<tr><td align='left'><span class="smcap">Fig. 2.—The Sign-Post</span></td><td align='right'><a href="#Page_22">22</a></td></tr> +<tr><td align='left'><span class="smcap">Fig. 3.—Fox's Den</span></td><td align='right'><a href="#Page_46">46</a></td></tr> +</table></div> + + + +<hr style="width: 65%;" /><p><span class='pagenum'><a name="Page_1" id="Page_1">[1]</a></span></p> +<h2>GAMES WITHOUT MUSIC<br /> +<span class='small'>FOR</span><br /> +CHILDREN</h2> + + + +<hr style="width: 65%;" /> +<h2>I. GAMES FOR THE SCHOOLROOM</h2> + + +<div class='center'><br /><a name="Game_1" id="Game_1"></a>1. <i>LAYING THE BREAKFAST-TABLE</i></div> + +<div class='poem'> +1. <span class="smcap">Spread</span> the cloth—this is the way,<br /> +<span style="margin-left: 1.5em;">Cups and saucers, where are they?</span><br /> +<br /> +2. Put them at one end in rows,<br /> +<span style="margin-left: 1.5em;">See, a spoon with each one goes.</span><br /> +<br /> +3. One plate for each person bring,<br /> +<span style="margin-left: 1.5em;">And a napkin in a ring.</span><br /> +<br /> +4. Here's a jug of milk so hot,<br /> +<span class='pagenum'><a name="Page_2" id="Page_2">[2]</a></span><span style="margin-left: 1.5em;">Sugar next, and coffee-pot.</span><br /> +<br /> +5. Bread and butter place we here,<br /> +<span style="margin-left: 1.5em;">Then we get the chairs, my dear.</span><br /> +<br /> +6. Ring the bell, and all sit round,<br /> +<span style="margin-left: 1.5em;">Each should in his place be found.</span><br /> +</div> + +<p><i>Directions.</i>—The table may be laid by +two children only, or several may be employed, +but different children should take +part each time the game is played, so that +all may learn how to carry the cups, &c., +and how to place them.</p> + +<p><i>Verse 1.</i> Two little girls step forward and +lay the cloth.</p> + +<p><i>Verse 2.</i> The cups and saucers are +brought on a tray, and placed in rows at one +end of the table.</p> + +<p><i>Verse 3.</i> One child brings plates on a +tray and places them one by one round the +table, while another follows with serviettes +on a small tray, and places one to the right +of each plate.</p> + +<p><i>Verse 4.</i> The sugar, milk, &c., are placed +in position.</p> + +<p><i>Verse 5.</i> One or two plates of bread and<span class='pagenum'><a name="Page_3" id="Page_3">[3]</a></span> +butter are put on the table, and then the +chairs are placed ready.</p> + +<p><i>Verse 6.</i> The bell is rung, and the children +who are to sit at table take their +places.</p> + + +<div class='center'><br />2. <i>THE BREAKFAST PARTY</i></div> + +<p>This game may be played immediately +after the one preceding, or it may be used +alone. The children seat themselves at the +table, the 'Mother' sitting at one end and +the 'Father' at the other. When all the +cups are filled and passed, the following +lines are repeated:</p> + +<div class='poem'> +1. <a name="FNanchor_1_1" id="FNanchor_1_1"></a><a href="#Footnote_1_1" class="fnanchor">[1]</a>Little hands are folded while the grace is said,<br /> +<span class='pagenum'><a name="Page_4" id="Page_4">[4]</a></span><span style="margin-left: 1em;">'Father, God, we thank Thee for our daily bread.'</span><br /> +<br /> +2. <a name="FNanchor_2_2" id="FNanchor_2_2"></a><a href="#Footnote_2_2" class="fnanchor">[2]</a>Let us stir our coffee, softly, gently, so,<br /> +<span style="margin-left: 1.5em;"><a name="FNanchor_3_3" id="FNanchor_3_3"></a><a href="#Footnote_3_3" class="fnanchor">[3]</a>Then the spoon in saucer quietly must go.</span><br /> +<br /> +3. When you eat and drink, dears, do not make a noise,<br /> +<span style="margin-left: 1.5em;"><a name="FNanchor_4_4" id="FNanchor_4_4"></a><a href="#Footnote_4_4" class="fnanchor">[4]</a>Pass things to each other, little girls and boys.</span><br /> +<br /> +<span style="margin-left: 3em;">[If there is a piano in school, a little music</span><br /> +<span style="margin-left: 4.5em;">might be played while breakfast is in progress.]</span><br /> +<br /> +4. When we finish breakfast, <a name="FNanchor_5_5" id="FNanchor_5_5"></a><a href="#Footnote_5_5" class="fnanchor">[5]</a>hands in lap lay we,<br /> +<span style="margin-left: 1.5em;">Elbows on the table, that should never be!</span><br /> +</div> + +<div class="footnotes"><h3>NOTES:</h3> + +<div class="footnote"><p><a name="Footnote_1_1" id="Footnote_1_1"></a><a href="#FNanchor_1_1"><span class="label">[1]</span></a> Fold hands and bow head.</p></div> + +<div class="footnote"><p><a name="Footnote_2_2" id="Footnote_2_2"></a><a href="#FNanchor_2_2"><span class="label">[2]</span></a> Stir coffee.</p></div> + +<div class="footnote"><p><a name="Footnote_3_3" id="Footnote_3_3"></a><a href="#FNanchor_3_3"><span class="label">[3]</span></a> Place spoon in saucer.</p></div> + +<div class="footnote"><p><a name="Footnote_4_4" id="Footnote_4_4"></a><a href="#FNanchor_4_4"><span class="label">[4]</span></a> Pass bread and butter to each other.</p></div> + +<div class="footnote"><p><a name="Footnote_5_5" id="Footnote_5_5"></a><a href="#FNanchor_5_5"><span class="label">[5]</span></a> Fold hands in lap.</p></div> + +<p>(For Dinner and Tea Table songs, see <a href="#Appendix_I">Appendix I</a>.)</p> +</div> + +<div class='center'><br />3. <i>CLEARING THE TABLE</i><br /> + +(For directions as to laying the table, see +game <a href="#Game_1">No. 1</a>.)</div> + +<div class='poem'> +1. Breakfast over, off we go,<br /> +<span class='pagenum'><a name="Page_5" id="Page_5">[5]</a></span><span style="margin-left: 1.5em;">To remove the cloth, you know.</span><br /> +<br /> +2. Put the napkins on the tray,<br /> +<span style="margin-left: 1.5em;">And the plates, too, take away.</span><br /> +<br /> +3. Cups and saucers next we take,<br /> +<span style="margin-left: 1.5em;">Carefully, lest them we break.</span><br /> +<br /> +4. Bring the milk and sugar here,<br /> +<span style="margin-left: 1.5em;">Soon the table will be clear.</span><br /> +<br /> +5. Shake the cloth and fold it straight,<br /> +<span style="margin-left: 1.5em;">Then we'll wash each cup and plate.<a name="FNanchor_A_6" id="FNanchor_A_6"></a><a href="#Footnote_A_6" class="fnanchor">[A]</a></span><br /> +</div> + +<p><i>Instructions.</i>—<i>Verse 1.</i> Children rise +from table, and each carries chair to the +place where it should go.</p> + +<p><i>Verse 2.</i> A child brings a little tray, and, +walking round the table, takes up all the +napkins, putting them on the tray one by +one. A second child follows with another +tray, and takes up the plates in the same +manner.</p> + +<p><i>Verse 3.</i> Two children remove the cups +and saucers, each having a tray.</p> + +<p><i>Verse 4.</i> The coffee-pot, milk-jug, and +sugar-basin are taken away on a tray.<span class='pagenum'><a name="Page_6" id="Page_6">[6]</a></span></p> + +<p><i>Verse 5.</i> The cloth should be taken off +carefully, so that the crumbs are not spilt, +or if a toy crumb brush and tray can be +obtained, the crumbs may be removed before +the cloth is taken up.</p> + +<div class="footnotes"><h3>NOTE:</h3> + +<div class="footnote"><p><a name="Footnote_A_6" id="Footnote_A_6"></a><a href="#FNanchor_A_6"><span class="label">[A]</span></a> For song 'Washing Dishes,' see<a href="#Appendix_I"> Appendix I</a>.</p></div> +</div> + +<div class='center'><br />4. <i>WEIGHING</i></div> + +<p>Scales and weights are required for this +game.</p> + +<p>Before commencing let the children see +the different weights, and hold them one +after the other in their hands.</p> + +<p>The following rhymes may assist the +scholars to remember the various weights:</p> + +<div class='poem'> +1. First comes the <a name="FNanchor_1_7" id="FNanchor_1_7"></a><a href="#Footnote_1_7" class="fnanchor">[1]</a>ounce weight, small and round,<br /> +<span style="margin-left: 1.5em;">Sixteen of these do make a <a name="FNanchor_2_8" id="FNanchor_2_8"></a><a href="#Footnote_2_8" class="fnanchor">[2]</a>pound.</span><br /> +<br /> +2. Four ounces <a name="FNanchor_3_9" id="FNanchor_3_9"></a><a href="#Footnote_3_9" class="fnanchor">[3]</a>quarter-pound will be;<br /> +<span style="margin-left: 1.5em;"><a name="FNanchor_4_10" id="FNanchor_4_10"></a><a href="#Footnote_4_10" class="fnanchor">[4]</a>Half-pound has eight ounces, you see.</span><br /> +</div> + +<div class="footnotes"><h3>NOTES:</h3> + +<div class="footnote"><p><a name="Footnote_1_7" id="Footnote_1_7"></a><a href="#FNanchor_1_7"><span class="label">[1]</span></a> Show ounce weight.</p></div> + +<div class="footnote"><p><a name="Footnote_2_8" id="Footnote_2_8"></a><a href="#FNanchor_2_8"><span class="label">[2]</span></a> Show pound weight.</p></div> + +<div class="footnote"><p><a name="Footnote_3_9" id="Footnote_3_9"></a><a href="#FNanchor_3_9"><span class="label">[3]</span></a> Show the quarter-pound.</p></div> + +<div class="footnote"><p><a name="Footnote_4_10" id="Footnote_4_10"></a><a href="#FNanchor_4_10"><span class="label">[4]</span></a> Show half-pound.<span class='pagenum'><a name="Page_7" id="Page_7">[7]</a></span></p></div> +</div> +<p>The four weights given above will be +sufficient at first for little children, but more +may be added as they become familiar with +these. When the scholars have learnt to +distinguish the pound, ounce, &c., they may +come out in turn and weigh various objects.</p> + +<p>It would be well to explain that solid +objects occupy less room than lighter substances—that +a pound of feathers, <i>e.g.</i>, +would take up a large space, while a pound +of lead would go into a very small compass.</p> + +<p><span class="smcap">Guessing Game.</span>—When the object to +be weighed has been chosen, a number of +children are allowed to come out and hold +it in turn, and say what they think is its +weight. As the object is handed to the first +child, the teacher says:</p> + +<div class='poem'> +Can you tell the weight of this?<br /> +Mind you do not guess amiss.<br /> +</div> + +<p>Each child takes the object in its hand +and guesses. The article is then weighed, +and the child who has guessed most nearly +its correct weight is allowed to choose the +next object for weighing, and to call out the<span class='pagenum'><a name="Page_8" id="Page_8">[8]</a></span> +children who are to guess. He hands it to +the first child, repeating the words of the +rhyme.</p> + + +<div class='center'><br />5. <i>MEASURING GAME</i></div> + +<p>Before playing this game, the children +should be well accustomed to the use of the +foot-rule, marked with inches (cost, &c.<a name="FNanchor_1_11" id="FNanchor_1_11"></a><a href="#Footnote_1_11" class="fnanchor">[1]</a>). +Each child should have a foot-rule and +measure its book, pencil, desk, &c.; it should +also be taught to draw lines of different +lengths with the rule on its slate; thus, +teacher might say, 'Draw a standing-up +(vertical) line six inches long,' or, 'Draw a +lying-down (horizontal) line four inches +long,' and so on. The children will thus +get accustomed to estimating the length +and breadth of objects, and will be able to +play the game.</p> + +<p>Suppose the slate to be the object chosen,<span class='pagenum'><a name="Page_9" id="Page_9">[9]</a></span> +the teacher holds it up so that all may see +it, and then repeats the lines:</p> + +<div class='poem'> +Think it over carefully,<br /> +And tell me what the length may be<br /> +<span style="margin-left: 7em;">Of this slate.</span><br /> +</div> + +<p>The children who are ready to answer +then put their hands out, and the one who +guesses correctly (or most nearly correctly) +has the privilege of asking the next question, +and stands in front of the class in readiness. +Before proceeding, however, the first object +should be measured, so that all may see +that the answer was correct.</p> + +<p>Perhaps the pencil may be the next +object chosen, or a window-pane, ball-frame, +desk, duster, book, &c., and instead of <i>length</i>, +we may have <i>breadth</i>. The words would +then be:</p> + +<div class='poem'> +Think it over carefully,<br /> +And tell me what the <i>breadth</i> may be<br /> +<span style="margin-left: 6em;">Of this window-pane.</span><br /> +</div> + +<p>The children should be taught to listen +attentively, so that they may know whether<span class='pagenum'><a name="Page_10" id="Page_10">[10]</a></span> +length or breadth is to be guessed; the +meaning of the two terms should, of course, +be explained previously.</p> + +<p>If circular objects are chosen for +measurement, the word 'girth' must be +substituted for 'length.' This form of +object should only be used for the older +children, as it is much more difficult. To +measure a circular object, a string should be +passed round it, and the string should then +be measured with the foot-rule.</p> + +<p>Sometimes the word <i>height</i> may be substituted, +as, for instance, in measuring the +height of a plant or a child. The children +will enjoy the latter very much.</p> + +<div class='poem'> +<i>Twelve</i> inches make a foot,<br /> +<span style="margin-left: 1em;">And <i>nine</i> a quarter-yard,</span><br /> +The half-yard <i>eighteen</i> inches takes,<br /> +<span style="margin-left: 1em;">To learn this is not hard.</span><br /> +</div> + +<div class="footnotes"><h3>NOTE:</h3> + +<div class="footnote"><p><a name="Footnote_1_11" id="Footnote_1_11"></a><a href="#FNanchor_1_11"><span class="label">[1]</span></a> <a href="#Appendix_II">Appendix II</a>.</p></div> +</div> + +<div class='center'><br />6. <i>SHOPPING</i></div> + +<p>The shopman should stand behind a +table or desk, and have articles made up in<span class='pagenum'><a name="Page_11" id="Page_11">[11]</a></span> +parcels ready for sale. 'The Shop' described +in 'Kindergarten Guide,' p. 230,<a name="FNanchor_1_12" id="FNanchor_1_12"></a><a href="#Footnote_1_12" class="fnanchor">[1]</a> +would do nicely for this game.</p> + +<p>The children who go shopping should be +dressed in outdoor costume, and each carry +a basket. They should also have money; +imitation cardboard coins (for cost<a name="FNanchor_2_13" id="FNanchor_2_13"></a><a href="#Footnote_2_13" class="fnanchor">[2]</a>) would +do. (Customer walks up to the counter.)</p> + +<div class='center'><br /><span class="smcap">Shopman</span></div> + +<p>Good morning, ma'am, how do you do? +And pray what can I get for you?</p> + +<div class='center'><br /><span class="smcap">Customer</span></div> + +<div class='poem'> +Good morning, shopman, will you please<br /> +To weigh for me a pound of cheese?<br /> +<span style="margin-left: 6.5em;">[The packet is handed to customer.]</span><br /> +</div> + +<div class='center'><br /><span class="smcap">Customer</span></div> + +<div class='poem'> +Here is a shilling [<i>handing it</i>], eightpence take,<br /> +</div> + +<div class='center'><br /><span class="smcap">Shopman</span><span class='pagenum'><a name="Page_12" id="Page_12">[12]</a></span></div> + +<div class='poem'> +And fourpence change [<i>giving fourpence to customer</i>] just twelvepence make.<br /> +</div> + +<p>The children should also ask for other +articles, without using the rhymes, and they +should be encouraged to speak clearly and +distinctly, and to address the shopman +civilly. This will be likely to assist them in +going errands for mother.</p> + +<div class="footnotes"><h3>NOTES:</h3> + +<div class="footnote"><p><a name="Footnote_1_12" id="Footnote_1_12"></a><a href="#FNanchor_1_12"><span class="label">[1]</span></a> See <a href="#Appendix_III">Appendix III</a>.</p></div> + +<div class="footnote"><p><a name="Footnote_2_13" id="Footnote_2_13"></a><a href="#FNanchor_2_13"><span class="label">[2]</span></a> See <a href="#Appendix_IV">Appendix IV</a>.</p></div> +</div> + +<div class='center'><br />7. <i>TYING A BOW</i></div> + +<p><i>Instructions.</i>—The children should be +sitting at desks or tables, and each child +should have a ¾ yard length of tape or +ribbon, one inch in width, and a book with +stiff cover. The teacher should first show +how to tie the bow by passing her ribbon +round the neck or wrist of a child, and +performing the various movements as they +are mentioned in the rhymes and shown in +the illustrations. This should be done<span class='pagenum'><a name="Page_15" id="Page_15">[15]</a></span> +several times very slowly, the words being +repeated either by teacher only or by all. +When the children begin to tie the ribbon +each round its own book, the teacher should +show the various movements as they occur, +performing them simultaneously with the +scholars. (The numbers refer to fig. 1, +which shows the various steps in order.)</p> + +<div class='poem'> +[1]Place your ribbon round the book,<br /> +<span style="margin-left: 1em;">[2]Cross it—left end at the top;</span><br /> +[3]Now the right end take and pass<br /> +<span style="margin-left: 1em;">Over, [4]draw it tight, then stop.</span><br /> +<br /> +[5]With the right end make a loop.<br /> +<span style="margin-left: 1em;">[6]Draw the left across it, so;</span><br /> +[7]Now another loop we make<br /> +<span style="margin-left: 1em;">With the left, and [8]pull it through.</span><br /> +</div> + +<div class="blockquot"><p>'Tying a Knot' (which is more simple than 'Tying +a Bow') is given in the 'Kindergarten Guide,' p. 105.<a name="FNanchor_A_14" id="FNanchor_A_14"></a><a href="#Footnote_A_14" class="fnanchor">[A]</a></p></div> + +<div class="figcenter" style="width: 600px;"><a name="Page_14" id="Page_14"></a> +<img src="images/i026.jpg" width="600" height="407" alt="photograph of the steps to tie a knot" title="" /> +</div> + +<div class="footnotes"><h3>NOTE:</h3> + +<div class="footnote"><p><a name="Footnote_A_14" id="Footnote_A_14"></a><a href="#FNanchor_A_14"><span class="label">[A]</span></a> <a href="#Appendix_III">Appendix III</a>.<span class='pagenum'><a name="Page_16" id="Page_16">[16]</a></span></p></div> +</div> + +<div class='center'><br /><a name="Game_8" id="Game_8"></a>8. <i>THIMBLE GAME</i></div> + +<p>Each child should have a thimble, and +the teacher should have one also. A short +conversation about the thimble should precede +the game—how it is smooth inside and +rough outside. What makes it rough? +What are the little holes for? Which is +the rim? &c.</p> + +<p>(The teacher, if facing the children, +should use the left hand for right.)</p> + +<div class='poem'> +<a name="FNanchor_1_15" id="FNanchor_1_15"></a><a href="#Footnote_1_15" class="fnanchor">[1]</a>Pretty little thimble,<br /> +<span style="margin-left: 1em;"><a name="FNanchor_2_16" id="FNanchor_2_16"></a><a href="#Footnote_2_16" class="fnanchor">[2]</a>In your cradle go,</span><br /> +<a name="FNanchor_3_17" id="FNanchor_3_17"></a><a href="#Footnote_3_17" class="fnanchor">[3]</a>I will rock you gently,<br /> +<span style="margin-left: 1em;">Gently to and fro.</span><br /> +<br /> +Now I <a name="FNanchor_4_18" id="FNanchor_4_18"></a><a href="#Footnote_4_18" class="fnanchor">[4]</a>toss and <a name="FNanchor_5_18" id="FNanchor_5_18"></a><a href="#Footnote_5_18" class="fnanchor">[5]</a>catch you,<br /> +<span class='pagenum'><a name="Page_17" id="Page_17">[17]</a></span><span style="margin-left: 1em;"><a name="FNanchor_6_18" id="FNanchor_6_18"></a><a href="#Footnote_6_18" class="fnanchor">[6]</a>Up and down and <a name="FNanchor_7_18" id="FNanchor_7_18"></a><a href="#Footnote_7_18" class="fnanchor">[7]</a>up;</span><br /> +<a name="FNanchor_8_19" id="FNanchor_8_19"></a><a href="#Footnote_8_19" class="fnanchor">[8]</a>Next I hold my thimble<br /> +<span style="margin-left: 1em;">Like a little cup.</span><br /> +<br /> +<a name="FNanchor_9_20" id="FNanchor_9_20"></a><a href="#Footnote_9_20" class="fnanchor">[9]</a>On the right thumb place it,<br /> +<span style="margin-left: 1em;">Is that right? <a name="FNanchor_10_21" id="FNanchor_10_21"></a><a href="#Footnote_10_21" class="fnanchor">[10]</a>oh, no!</span><br /> +<a name="FNanchor_11_22" id="FNanchor_11_22"></a><a href="#Footnote_11_22" class="fnanchor">[11]</a>On your longest finger<br /> +<span style="margin-left: 1em;"><a name="FNanchor_12_23" id="FNanchor_12_23"></a><a href="#Footnote_12_23" class="fnanchor">[12]</a>Should the thimble go.</span><br /> +</div> + +<div class="footnotes"><h3>NOTES:</h3> + +<div class="footnote"><p><a name="Footnote_1_15" id="Footnote_1_15"></a><a href="#FNanchor_1_15"><span class="label">[1]</span></a> Hold thimble up between thumb and forefinger +of right hand.</p></div> + +<div class="footnote"><p><a name="Footnote_2_16" id="Footnote_2_16"></a><a href="#FNanchor_2_16"><span class="label">[2]</span></a> Put thimble in left hand, which should be held +palm upward and bent to form a cradle.</p></div> + +<div class="footnote"><p><a name="Footnote_3_17" id="Footnote_3_17"></a><a href="#FNanchor_3_17"><span class="label">[3]</span></a> Sway left hand from left to right.</p></div> + +<div class="footnote"><p><a name="Footnote_4_18" id="Footnote_4_18"></a><a href="#FNanchor_4_18"><span class="label">[4]</span></a>, + <a name="Footnote_5_18" id="Footnote_5_18"></a><a href="#FNanchor_5_18"><span class="label">[5]</span></a>, + <a name="Footnote_6_18" id="Footnote_6_18"></a><a href="#FNanchor_6_18"><span class="label">[6]</span></a>, + <a name="Footnote_7_18" id="Footnote_7_18"></a><a href="#FNanchor_7_18"><span class="label">[7]</span></a> Toss thimble and catch it.</p></div> + + +<div class="footnote"><p><a name="Footnote_8_19" id="Footnote_8_19"></a><a href="#FNanchor_8_19"><span class="label">[8]</span></a> Hold thimble, rim upwards, between thumb and +forefinger of left hand.</p></div> + +<div class="footnote"><p><a name="Footnote_9_20" id="Footnote_9_20"></a><a href="#FNanchor_9_20"><span class="label">[9]</span></a> Place thimble on right thumb.</p></div> + +<div class="footnote"><p><a name="Footnote_10_21" id="Footnote_10_21"></a><a href="#FNanchor_10_21"><span class="label">[10]</span></a> Take thimble off.</p></div> + +<div class="footnote"><p><a name="Footnote_11_22" id="Footnote_11_22"></a><a href="#FNanchor_11_22"><span class="label">[11]</span></a> Hold up middle finger of right hand.</p></div> + +<div class="footnote"><p><a name="Footnote_12_23" id="Footnote_12_23"></a><a href="#FNanchor_12_23"><span class="label">[12]</span></a> Place thimble on proper finger.</p></div> +</div> + +<div class='center'><br />9. <i>SEWING GAME</i></div> + +<p>(N.B. In this game, as in <a href="#Game_8">No. 8</a>, the +teacher, as she faces the scholars, should +use her <i>left</i> hand each time the children +use the right.)</p> + +<p>If the children have been taught the use +of the thimble (Game <a href="#Game_8">No. 8</a>), they should +wear it during this game.<span class='pagenum'><a name="Page_18" id="Page_18">[18]</a></span></p> + +<div class='center'><span class="smcap">Teacher</span></div> + +<div class='poem'> +Little children, clean and bright,<br /> +Show your <a name="FNanchor_1_24" id="FNanchor_1_24"></a><a href="#Footnote_1_24" class="fnanchor">[1]</a>left hand, show your <a name="FNanchor_2_25" id="FNanchor_2_25"></a><a href="#Footnote_2_25" class="fnanchor">[2]</a>right,<br /> +<a name="FNanchor_3_26" id="FNanchor_3_26"></a><a href="#Footnote_3_26" class="fnanchor">[3]</a>Left forefinger, that will do,<br /> +<a name="FNanchor_4_27" id="FNanchor_4_27"></a><a href="#Footnote_4_27" class="fnanchor">[4]</a>Place your sewing round it, so.<br /> +<br /> +<a name="FNanchor_5_28" id="FNanchor_5_28"></a><a href="#Footnote_5_28" class="fnanchor">[5]</a>Needle in your right hand hold,<br /> +All should do just what is told;<br /> +When the number <i>One</i> I call,<br /> +<a name="FNanchor_6_29" id="FNanchor_6_29"></a><a href="#Footnote_6_29" class="fnanchor">[6]</a>Take a stitch, dear children all.<br /> +<br /> +<a name="FNanchor_7_30" id="FNanchor_7_30"></a><a href="#Footnote_7_30" class="fnanchor">[7]</a><i>Two</i>, we show the stitch so neat,<br /> +<a name="FNanchor_8_31" id="FNanchor_8_31"></a><a href="#Footnote_8_31" class="fnanchor">[8]</a>Just to see it is a treat.<br /> +<a name="FNanchor_9_32" id="FNanchor_9_32"></a><a href="#Footnote_9_32" class="fnanchor">[9]</a><i>Three</i>, we push the needle's eye<br /> +<span class='pagenum'><a name="Page_19" id="Page_19">[19]</a></span>With our thimble carefully.<br /> +<br /> +<a name="FNanchor_10_33" id="FNanchor_10_33"></a><a href="#Footnote_10_33" class="fnanchor">[10]</a><i>Four</i>, we draw the needle out,<br /> +Minding well what we're about.<br /> +Thread from needle need not slip,<br /> +If a good look-out we keep.<br /> +</div> + +<p>After practising this game several times, +the children will be ready for the sewing +drill given on p. 270, 'Kindergarten Guide.'</p> + + +<div class="footnotes"><h3>NOTES:</h3> + +<div class="footnote"><p><a name="Footnote_1_24" id="Footnote_1_24"></a><a href="#FNanchor_1_24"><span class="label">[1]</span></a> Hold left hand up.</p></div> + +<div class="footnote"><p><a name="Footnote_2_25" id="Footnote_2_25"></a><a href="#FNanchor_2_25"><span class="label">[2]</span></a> Hold right hand up.</p></div> + +<div class="footnote"><p><a name="Footnote_3_26" id="Footnote_3_26"></a><a href="#FNanchor_3_26"><span class="label">[3]</span></a> Hold up forefinger of left hand vertically.</p></div> + +<div class="footnote"><p><a name="Footnote_4_27" id="Footnote_4_27"></a><a href="#FNanchor_4_27"><span class="label">[4]</span></a> Hem of pinafore or pocket handkerchief to be +placed round left forefinger.</p></div> + +<div class="footnote"><p><a name="Footnote_5_28" id="Footnote_5_28"></a><a href="#FNanchor_5_28"><span class="label">[5]</span></a> Hold up right hand with thumb and forefinger in +position as if holding needle.</p></div> + +<div class="footnote"><p><a name="Footnote_6_29" id="Footnote_6_29"></a><a href="#FNanchor_6_29"><span class="label">[6]</span></a> Pretend to take a stitch.</p></div> + +<div class="footnote"><p><a name="Footnote_7_30" id="Footnote_7_30"></a><a href="#FNanchor_7_30"><span class="label">[7]</span></a> Hold up sewing with both hands.</p></div> + +<div class="footnote"><p><a name="Footnote_8_31" id="Footnote_8_31"></a><a href="#FNanchor_8_31"><span class="label">[8]</span></a> Hem in position (see No. 4).</p></div> + +<div class="footnote"><p><a name="Footnote_9_32" id="Footnote_9_32"></a><a href="#FNanchor_9_32"><span class="label">[9]</span></a> Pretend to push needle (which is supposed to be +in the hem) with thimble.</p></div> + +<div class="footnote"><p><a name="Footnote_10_33" id="Footnote_10_33"></a><a href="#FNanchor_10_33"><span class="label">[10]</span></a> Pretend to draw needle out.</p></div> +</div> + +<div class='center'><br />10. <i>KNITTING GAME</i></div> + +<p>Each child should have a pair of knitting-pins +(<a name="FNanchor_A_34" id="FNanchor_A_34"></a><a href="#Footnote_A_34" class="fnanchor">[A]</a>wooden ones are the best for +learning), and the teacher should have a +pair also. As the teacher stands facing the +children, her <i>left</i> hand is opposite to their +<i>right</i>, and she should, consequently, use her +<i>left</i> needle to take the stitch, &c., otherwise +the children will be confused.</p> + +<div class='center'><span class="smcap">Teacher</span></div> + +<div class='poem'> +I will teach you how to knit,<br /> +<span class='pagenum'><a name="Page_20" id="Page_20">[20]</a></span><span style="margin-left: 1em;">If you listen, dears, to me;</span><br /> +And I'm sure you will admit<br /> +<span style="margin-left: 1em;">It is easy as can be.</span><br /> +<br /> +Put the pins all ready,<a name="FNanchor_1_35" id="FNanchor_1_35"></a><a href="#Footnote_1_35" class="fnanchor">[1]</a> so,<br /> +<span style="margin-left: 1em;">Hold one firmly with each hand;</span><br /> +Then the knitting drill I give<br /> +<span style="margin-left: 1em;">You must try to understand.</span><br /> +<br /> +<a name="FNanchor_2_36" id="FNanchor_2_36"></a><a href="#Footnote_2_36" class="fnanchor">[2]</a>Take a stitch at number <i>One</i>,<br /> +<span style="margin-left: 1em;">And when I say, 'Number <i>Two</i>,'</span><br /> +<a name="FNanchor_3_37" id="FNanchor_3_37"></a><a href="#Footnote_3_37" class="fnanchor">[3]</a>Hold the wool in your right hand,<br /> +<span style="margin-left: 1em;">And then throw it over, so.</span><br /> +<br /> +<a name="FNanchor_4_38" id="FNanchor_4_38"></a><a href="#Footnote_4_38" class="fnanchor">[4]</a>Now the pin that's underneath<br /> +<span style="margin-left: 1em;">To the top must come at <i>Three</i>,</span><br /> +<a name="FNanchor_5_39" id="FNanchor_5_39"></a><a href="#Footnote_5_39" class="fnanchor">[5]</a>Slip the loop at number <i>Four</i><br /> +<span style="margin-left: 1em;">From the left pin carefully.</span><br /> +</div> + +<p>When the above game has been repeated +several times, the children will be ready for +the Knitting Drill given on p. 274 of 'Kindergarten +Guide.'</p> + +<div class="footnotes"><h3>NOTES:</h3> + +<div class="footnote"><p><a name="Footnote_A_34" id="Footnote_A_34"></a><a href="#FNanchor_A_34"><span class="label">[A]</span></a> <a href="#Appendix_V">Appendix V</a>.</p></div> + +<div class="footnote"><p><a name="Footnote_1_35" id="Footnote_1_35"></a><a href="#FNanchor_1_35"><span class="label">[1]</span></a> Teacher puts her pins in position.</p></div> + +<div class="footnote"><p><a name="Footnote_2_36" id="Footnote_2_36"></a><a href="#FNanchor_2_36"><span class="label">[2]</span></a> Put end of <i>right</i> pin under end of left.</p></div> + +<div class="footnote"><p><a name="Footnote_3_37" id="Footnote_3_37"></a><a href="#FNanchor_3_37"><span class="label">[3]</span></a> Pretend to put wool round end of right-hand pin +as in actual knitting.</p></div> + +<div class="footnote"><p><a name="Footnote_4_38" id="Footnote_4_38"></a><a href="#FNanchor_4_38"><span class="label">[4]</span></a> Bring right-hand pin to the top.</p></div> + +<div class="footnote"><p><a name="Footnote_5_39" id="Footnote_5_39"></a><a href="#FNanchor_5_39"><span class="label">[5]</span></a> Slide the right pin off the left.</p></div> +</div> + + +<div class="figcenter" style="width: 399px;"><a name="Page_22" id="Page_22"></a> +<img src="images/i034.jpg" width="399" height="600" alt="Fig. 2.—the sign-post" title="" /> +<span class="caption">Fig. 2.—<span class='smcap'>the sign-post</span></span> +</div><p><span class='pagenum'><a name="Page_23" id="Page_23">[23]</a></span></p> + + +<div class='center'><br />11. <i>THE SIGN-POST</i></div> + +<div class="figcenter" style="width: 200px;"> +<img src="images/i035.png" width="200" height="156" alt="Crossroads" title="" /> +</div> + +<p><i>Directions.</i>—The children make roads by +standing in lines (see diagram). Four +children should stand at the place marked +× (see fig. 2), one child facing each road, +and holding in its two hands a good-sized +strip of cardboard, with the name of a town +or village to which the road is supposed to +lead printed thereon. It would be well to +use the names of places in the district with +which the children are familiar. Some of +the children must be little travellers, and +come walking up the different roads until<span class='pagenum'><a name="Page_24" id="Page_24">[24]</a></span> +they reach the sign-post, then all repeat the +lines:</p> + +<div class='poem'> +The little travellers do not know<br /> +Which way to go, which way to go,<br /> +But here's a sign-post that will tell;<br /> +Ah! now they know the way quite well.<br /> +</div> + +<p>The travellers should be told the names +on the sign-post before starting, and each +should choose the place to which he will +journey. After the lines are repeated, each +traveller takes the road that leads to his +destination.</p> + + +<div class='center'><br /><a name="Game_12" id="Game_12"></a>12. <i>ASKING WAY IN STREET</i></div> + +<p><i>Preliminary.</i>—One of her Majesty's +inspectors remarked on one occasion that +he could judge of the intelligence and +manners of a school by the way in which its +scholars playing in the street would reply if +asked a question as to the whereabouts of +any particular place in the locality.</p> + +<p>It is doubtless desirable that children<span class='pagenum'><a name="Page_25" id="Page_25">[25]</a></span> +should know something of the streets and +roads of the district in which they live, and +if they have clear ideas as to the meaning +of 'right' and 'left,' the following game +should help them in describing the position +of places.</p> + +<p>The streets may be made by the children +themselves standing in rows, as in the +preceding game; or if the space available +be small, the children may stand round the +room, while the plan of the streets is chalked +on the floor. There should be one central +street, with others branching out of it right +and left, and each should be named. It +may be possible to arrange and name the +streets of some district with which the +children are familiar. The name of each +should be written on a card and placed at +the end of the street. The accompanying +diagram will illustrate the playing of the +game. We will suppose that a little girl +comes walking up Victoria Road, and at the +point × meets a gentleman (a little boy), +who asks, 'Can you please direct me to +Queen Street?' 'Yes,' she replies, 'it is<span class='pagenum'><a name="Page_26" id="Page_26">[26]</a></span> +the second turning on the left.' The place +of meeting may be varied, and the children +will then see that the terms 'right' and +'left' are interchangeable, according to the +direction in which we are walking. In the +following instance, <i>e.g.</i> Queen Street is on +the <i>right</i> instead of left. More difficult +questions may be asked as the children get +to understand better, such as, 'Which is the +way to Alexandra Road?' (starting from *). +'Take the second turning to the right, then +turn to left, and it is the first street on the +right.'</p> + +<div class="figcenter" style="width: 225px;"> +<img src="images/i038.png" width="225" height="249" alt="Neighborhood" title="" /> +</div><p><span class='pagenum'><a name="Page_27" id="Page_27">[27]</a></span></p> + + +<div class='center'><br />13. <i>POLITENESS IN STREETS</i></div> + +<p>The streets (<a href="#Page_26">p. 26</a>) of Game No. 12 may +be utilised for this game. The children +should have on their hats and caps, and +walk along the streets. The game is intended +to teach them how to behave when walking; +they should keep to the right, not speak +loudly, and the boys should raise their caps +when they meet anyone who acknowledges +them.</p> + +<p>When the game is fairly started, the +two verses which follow may be repeated by +all the children:</p> + +<div class='poem'> +Keep always to the right<br /> +<span style="margin-left: 1em;">When in the street you walk,</span><br /> +And please remember this—<br /> +<span style="margin-left: 1em;">Do not too loudly talk.</span><br /> +<br /> +We must not stare at folks,<br /> +<span style="margin-left: 1em;">Or turn to look behind;</span><br /> +Be kind, but never rude—<br /> +<span style="margin-left: 1em;">A good rule you will find.</span><br /> +</div> + +<p>A little girl who is walking drops her<span class='pagenum'><a name="Page_28" id="Page_28">[28]</a></span> +handkerchief; then, after going a few yards +further, stops and says:</p> + +<div class='poem'> +Where is my handkerchief? oh dear!<br /> +I must have dropped it somewhere near.<br /> +</div> + +<p>A boy who has picked it up advances +and offers it to the lady, at the same time +raising his cap, and the lady says 'Thank +you.' The game may be continued at the +teacher's discretion, and the verses again +repeated.</p> + + +<div class='center'><br />14. <i>DRESSING CHILDREN</i></div> + +<p>About a dozen of the older children stand +in the centre of the room, and a number of +the little ones come in with coat and hat +in hand. The older children repeat the +verse:</p> + +<div class='poem'> +Ready for the babies stand,<br /> +See they come with hat in hand.<br /> +Bigger children always should<br /> +To little ones be kind and good.<br /> +</div> + +<p><span class='pagenum'><a name="Page_29" id="Page_29">[29]</a></span>The younger children then advance, and +the others proceed with the dressing. First +the coat is put on and carefully buttoned, +then the hats or hoods are tied on, and the +little child says 'Thank you.'</p> + +<p>This game should be played just before +the children are dismissed, or before playtime.</p> + +<p>N.B.—How to tie a bow may be learnt +from Game No. 7, <a href="#Page_12">p. 12</a>.</p> + + +<div class='center'><br /><a name="Game_15" id="Game_15"></a>15. <i>FATHER BRINGING PRESENTS</i></div> + +<p><i>Object of Game.</i>—Anyone who has +observed children cannot fail to have +noticed how very often they have to be +<i>prompted</i> to express their thanks for kindnesses +received. It is hoped that this little +game may be of use in impressing the lesson, +so often reiterated by parents and others.</p> + +<p>A 'house' is formed by a ring of children +(see <a href="#Page_ii">Frontispiece</a>, and description of same +on p. <a href="#Page_31">31</a>). There should be three children +in the ring to represent 'John,' 'Maud,'<span class='pagenum'><a name="Page_30" id="Page_30">[30]</a></span> +and the 'Baby,' also an older girl for the +'Mother.' The 'Father' is supposed to be +away on a journey, and preparations are +being made for his return. The 'Mother' +and 'Maud' lay the table for tea (see Game +No. 1, which is similar), and the other two +children may be looking at a picture-book +or watching for Father's return at the door +or window. When he arrives, each member +of the family greets him; one takes his +hat, another his bag, and a chair is placed +for him at the table. Then the children take +their places, and the Mother pours the tea.</p> + +<p>After the meal is finished, the Father +opens his portmanteau, and looking into it, +says:</p> + +<div class='poem'> +A ball for baby should be here,<br /> +<span style="margin-left: 4em;">[Takes out the ball and gives it.]</span><br /> +<br /> +<span style="margin-left: 6em;"><span class="smcap">Baby</span></span><br /> +Oh, thank you, thank you, Father dear.<br /> +<br /> +<span style="margin-left: 5em;"><span class="smcap">Father</span></span><br /> +A skipping-rope for Maud is this,<br /> +<span class='pagenum'><a name="Page_31" id="Page_31">[31]</a></span><span style="margin-left: 6em;">[Presents it to Maud.]</span><br /> +<br /> +<span style="margin-left: 6em;"><span class="smcap">Maud</span></span><br /> +I thank you, Father, with a kiss.<br /> +<span style="margin-left: 6em;">[Kisses Father.]</span><br /> +<br /> +<span style="margin-left: 5em;"><span class="smcap">Father</span></span><br /> +This cricket-ball for John will do.<br /> +<span style="margin-left: 6em;">[Hands John the ball.]</span><br /> +<br /> +<span style="margin-left: 6em;"><span class="smcap">John</span></span><br /> +Thank you, Papa, 'tis kind of you.<br /> +</div> + +<p><i>Frontispiece.</i>—Twenty or thirty children +might very well combine to make the 'house,' +instead of ten as shown here. The two girls +who cross hands form the 'door.' The boy +on the left of the door grasps the girdle of +the girl with his right hand, while the boy +on the right places his left hand on the girl's +shoulder to make the 'latch.' To open the +'door' we lift the 'latch,' and then push the +girl on the right gently inside the ring, the +girl on the left moving with her.</p> + +<p>To <i>knock</i> at the 'door' we rap on the +floor.<span class='pagenum'><a name="Page_32" id="Page_32">[32]</a></span></p> + + +<div class='center'><br />16. <i>GOING ERRANDS</i></div> + +<p>The children join hands and stand +round to form a 'house' and 'garden' (see +diagram). A space is left for the gateway +of the 'garden.' For 'door' of house see +Frontispiece.</p> + +<div class="figcenter" style="width: 225px;"> +<img src="images/i044.png" width="225" height="326" alt="House and garden diagram" title="" /> +</div> + +<p>In the 'house' stands one of the bigger +girls to represent the 'mother,' and there +should also be a little chair, and a doll's +cradle with a doll in it.<span class='pagenum'><a name="Page_33" id="Page_33">[33]</a></span></p> + +<p>In the 'garden' eight or ten children are +engaged in playing a game. ('Drop, Drop, +Drop,' No. 41, p. <a href="#Page_74">74</a>, would do nicely.) One +of the girls must represent 'Nellie,' and one +of the boys 'Johnnie.' As the game +proceeds, the 'mother' comes to the door +and calls:</p> + +<div class='poem'> +'Nellie, Nellie!'<br /> +<span style="margin-left: 3em;">[Nellie at once answers:</span><br /> +'Yes, mother.'<br /> +<span style="margin-left: 2em;">[Leaves game immediately and runs to mother.]</span><br /> +<br /> +<span style="margin-left: 6em;"><span class="smcap">Mother</span></span><br /> +Baby cries, just soothe her, Nell.<br /> +Rock the cradle; that is well.<br /> +<span style="margin-left: 3em;">[Nellie sits down and rocks the cradle.]</span><br /> +</div> + +<p>The game proceeds for a little while, and +then the 'mother' calls again:</p> + +<div class='poem'> +'Johnnie!' [<i>Children say</i>], 'Mother calls you, see.'<br /> +<span style="margin-left: 6em;">[Johnnie runs quickly to the 'mother.']</span><br /> +<br /> +<span style="margin-left: 6em;"><span class="smcap">Mother</span></span><br /> +Go round to the shop for me.<br /> +<span style="margin-left: 6em;">[Gives him money and a basket.]</span><br /> +</div> <p><span class='pagenum'><a name="Page_34" id="Page_34">[34]</a></span></p> + +<p>Johnnie may go outside the room and +come back again, or the game 'Shopping' +(No. 6, <a href="#Page_10">p. 10</a>) may be played, having been +previously prepared in another part of the +room, and Johnnie may go to the shop for +what his mother requires. When he has +returned, all the children say:</p> + +<div class='poem'> +Little children, always run<br /> +<span style="margin-left: 1em;">When your mother's voice is heard,</span><br /> +Leave your play whene'er she calls<br /> +<span style="margin-left: 1em;">Quickly mind her every word.</span><br /> +</div> + + +<div class='center'><br />17. <i>TAKING FATHER'S TEA</i></div> + +<p>A classroom may be used for the 'house' +and another for the 'workshop,' or they +may both be made by rings of children (see +Frontispiece, and description of same on +<a href="#Page_31">p. 31</a>). Between the 'house' and the +'workshop' there should be a 'street' (see +Game No. 12, <a href="#Page_24">p. 24</a>). In the workshop +there should be 'joiners' planing, hammering, +sawing, &c. (a set of toy tools might be<span class='pagenum'><a name="Page_35" id="Page_35">[35]</a></span> +used for this), and in the 'house' a little +girl should represent the 'mother.'</p> + +<p>Two children come walking quickly +down the 'street' towards the 'house,' +saying:</p> + +<div class='poem'> +Straight away from school we go,<br /> +To take our father's tea, you know.<br /> +</div> + +<p>They enter the 'house,' and the 'mother' +gives a jug to one and a basket to the other, +and says:</p> + +<div class='poem'> +With care the jug of tea you'll hold,<br /> +And make good haste lest it get cold.<br /> +</div> + +<p>Children reply:</p> + +<div class='poem'> +Oh yes, dear mother, all you say<br /> +We'll mind right well—and now, away.<br /> +</div> + +<p>They walk up the 'street' to the 'workshop,' +and the 'father'—a joiner with +sleeves rolled up—comes to the door.</p> + +<div class='poem'> +<span style="margin-left: 6em;"><span class="smcap">Father</span></span><br /> +<span class='pagenum'><a name="Page_36" id="Page_36">[36]</a></span>Ah! my children, here you come,<br /> +<br /> +<span style="margin-left: 5.5em;"><span class="smcap">Children</span></span><br /> +Yes, we've brought your tea from home.<br /> +</div> + +<p>Father takes the jug and basket, saying:</p> + +<div class='poem'> +Thank you, now run home and play;<br /> +I am working late to-day.<br /> +</div> + +<p>Children say 'Good-bye,' and run off.</p> + + +<div class='center'><br /><i>INVITATIONS</i></div> + +<p><i>Preliminary.</i>—Children should be taught +to express thanks not only for tangible +presents, as in Game No. <a href="#Game_15">15</a>, but also for +kindness or favours received. The two games +which follow are intended to teach this.</p> + + +<div class='center'><br />18. <i>INVITATION TO PLAY</i></div> + +<p>A house with garden is needed; to make +this the children join hands and stand as +shown in diagram, <a href="#Page_32">p. 32</a>. In the 'house'<span class='pagenum'><a name="Page_37" id="Page_37">[37]</a></span> +there should be a 'mother,' and in the +'garden' a number of children playing with +ball or skipping-rope. A smaller 'house' is +required at some distance from the first. +In this, also, there should be a 'mother'—(Mrs. +Day), and a little girl—(Nell). A +classroom may be used for this 'house' if +more convenient.</p> + +<p>As the play proceeds the 'mother' comes +to the 'door' to watch the children's game. +Presently one of them—a boy—runs up to +her and says:</p> + +<div class='poem'> +Mamma, please, may we ask Nell Day<br /> +To come and have a game of play?<br /> +<span style="margin-left: 2em;">[The other children come and cluster round.]</span><br /> +<br /> +<span style="margin-left: 6em;"><span class="smcap">Mother</span></span><br /> +Oh, yes! I will a message send—<br /> +An invitation for your friend.<br /> +Just go and ask if Mrs. Day<br /> +Can spare Nellie to come all day.<br /> +<br /> +<span style="margin-left: 3em;"><span class="smcap">All the Children</span></span><br /> +Thank you, mother.<br /> +</div><p><span class='pagenum'><a name="Page_38" id="Page_38">[38]</a></span></p> + +<p>The boy runs off to Mrs. Day's house +and knocks. Mrs. Day answers the door.</p> + +<div class='poem'> +<span style="margin-left: 6.5em;"><span class="smcap">Child</span></span><br /> +Please, Mrs. Day, may Nellie come<br /> +To play all day with us at home?<br /> +</div> + +<p>If Mrs. Day says 'Yes,' Nell should +reply, 'Thank you, mother,' and Mrs. Day +should also send a message of thanks to the +boy's mother. When Nell is ready, they +run off hand in hand.</p> + + +<div class='center'><br />19. <i>INVITATION TO DRIVE</i></div> + +<p>The house and garden described in +Game No. 16, p. <a href="#Page_32">32</a>, will do quite well for +this also, but the children are to be at work +instead of play. One child may be fetching +water, another minding the baby, and +another watering the garden or going +errands. A gentleman (boy) comes to the +garden-gate (a space is left for the gateway), +with 'carriage' and 'horses'; the 'carriage'<span class='pagenum'><a name="Page_39" id="Page_39">[39]</a></span> +is made in the same way as the 'coach' +(Game No. 24, <a href="#Page_48">p. 48</a>), and has two horses +instead of four. Gentleman walks through +the 'garden,' knocks at the door, and says:</p> + +<div class='poem'> +Good morning, madam; if I may,<br /> +I'll drive your children out to-day.<br /> +<br /> +<span style="margin-left: 6em;"><span class="smcap">Mother</span></span><br /> +<br /> +I thank you, sir [<i>beckons children to her</i>]; come children! [<i>children run to her</i>].<br /> +<br /> +<span style="margin-left: 5.5em;"><span class="smcap">Gentleman</span></span><br /> +Such busy, happy children, they<br /> +Shall drive with me far, far away.<br /> +<br /> +<span style="margin-left: 5.5em;"><span class="smcap">Children</span></span><br /> +Oh, thank you, sir, 'twill pleasant be<br /> +To ride with you nice things to see.<br /> +</div> + +<p>Children enter carriage, waving hands to +'mother,' and saying:</p> + +<div class='poem'> +Good-bye, dear mother, off we go,<br /> +The horses gallop fast, we know.<br /> +</div><p><span class='pagenum'><a name="Page_40" id="Page_40">[40]</a></span></p> + + +<div class='center'><br /><a name="Game_20" id="Game_20"></a>20. <i>GETTING READY FOR BED</i></div> + +<p>This game may be used for a class of +children, or for a few only. In the former +case, the majority of the scholars would, of +course, be lookers-on.</p> + +<p>Half a dozen boys and girls should be +playing in different parts of the room; one +might be drawing, another building, and a +third looking at a picture-book; or they +might all be joining to play a game together. +A big girl or the teacher represents the elder +sister, who repeats (or sings to the tune of +'The Campbells are Coming') the four lines +following:</p> + +<div class='poem'> +Come, children, get ready for bed, bed, bed,<br /> +And sister must wash you, as mother said,<br /> +The hands and the faces will all be clean,<br /> +Such nice, happy children, shall ne'er be seen.<br /> +</div> + +<p>The children instantly put toys and +books away in their proper places, and +reply:<span class='pagenum'><a name="Page_41" id="Page_41">[41]</a></span></p> + +<div class='poem'> +Some folks they do cry, when they're washed, oh dear! dear!<br /> +Pray where do they live? We do not want them here.<br /> +Merry, happy little children, come and get well scrubbed,<br /> +But do not cry when you are washed and rubbed.<br /> +</div> + +<p>The 'sister' pretends to wash all the +children; then they say:</p> + +<div class='poem'> +Some folks they do cry when they're told, 'Time for bed,'<br /> +Some folks pout and say, 'Oh! let me play instead.'<br /> +Merry, happy little children, laughing go away,<br /> +Good-night, good-night, we'll play another day.<br /> +</div> + +<p>The children go out of the room kissing +hands to those who are left, or to the elder +'sister.'<span class='pagenum'><a name="Page_42" id="Page_42">[42]</a></span></p> + + +<div class='center'><br />21. <i>WASHING ONE'S SELF</i></div> + +<p>The teacher may repeat the lines, +accompanying them with the actions, which +the children imitate, or the children may +learn and repeat the words themselves.</p> + +<div class='poem'> +<a name="FNanchor_1_40" id="FNanchor_1_40"></a><a href="#Footnote_1_40" class="fnanchor">[1]</a>Wash your hands, dear children all,<br /> +<span style="margin-left: 1em;"><a name="FNanchor_2_41" id="FNanchor_2_41"></a><a href="#Footnote_2_41" class="fnanchor">[2]</a>Palms we rub and <a name="FNanchor_3_42" id="FNanchor_3_42"></a><a href="#Footnote_3_42" class="fnanchor">[3]</a>backs as well,</span><br /> +<a name="FNanchor_4_43" id="FNanchor_4_43"></a><a href="#Footnote_4_43" class="fnanchor">[4]</a>Round the wrist we leave no mark,<br /> +<span style="margin-left: 2.5em;">Else a sad tale that would tell;</span><br /> +<a name="FNanchor_5_44" id="FNanchor_5_44"></a><a href="#Footnote_5_44" class="fnanchor">[5]</a>Rub the knuckles, <a name="FNanchor_6_45" id="FNanchor_6_45"></a><a href="#Footnote_6_45" class="fnanchor">[6]</a>brush nails, too,<br /> +<span style="margin-left: 1.5em;">Clean, bright<a name="FNanchor_7_46" id="FNanchor_7_46"></a><a href="#Footnote_7_46" class="fnanchor">[7]</a> hands nice work can do.</span><br /> +<br /> +Now 'tis time to <a name="FNanchor_8_47" id="FNanchor_8_47"></a><a href="#Footnote_8_47" class="fnanchor">[8]</a>wash your face,<br /> +<span class='pagenum'><a name="Page_43" id="Page_43">[43]</a></span><span style="margin-left: 1em;"><a name="FNanchor_9_48" id="FNanchor_9_48"></a><a href="#Footnote_9_48" class="fnanchor">[9]</a>Soap your hands, and <a name="FNanchor_10_49" id="FNanchor_10_49"></a><a href="#Footnote_10_49" class="fnanchor">[10]</a>rub away,</span><br /> +<a name="FNanchor_11_50" id="FNanchor_11_50"></a><a href="#Footnote_11_50" class="fnanchor">[11]</a>Gently round the ears we go,<br /> +<span style="margin-left: 1em;"><a name="FNanchor_12_51" id="FNanchor_12_51"></a><a href="#Footnote_12_51" class="fnanchor">[12]</a>Don't forget your eyes, I say;</span><br /> +<a name="FNanchor_13_52" id="FNanchor_13_52"></a><a href="#Footnote_13_52" class="fnanchor">[13]</a>Nose, and <a name="FNanchor_14_53" id="FNanchor_14_53"></a><a href="#Footnote_14_53" class="fnanchor">[14]</a>mouth, and <a name="FNanchor_15_54" id="FNanchor_15_54"></a><a href="#Footnote_15_54" class="fnanchor">[15]</a>forehead high,<br /> +<a name="FNanchor_16_55" id="FNanchor_16_55"></a><a href="#Footnote_16_55" class="fnanchor">[16]</a>All to make quite clean we try.<br /> +</div> + + + +<div class="footnotes"><h3>NOTES:</h3> +<p><i>Actions.</i>—</p> +<div class="footnote"><p><a name="Footnote_1_40" id="Footnote_1_40"></a><a href="#FNanchor_1_40"><span class="label">[1]</span></a> Pretend to wash hands.</p></div> + +<div class="footnote"><p><a name="Footnote_2_41" id="Footnote_2_41"></a><a href="#FNanchor_2_41"><span class="label">[2]</span></a> Rub palms together.</p></div> + +<div class="footnote"><p><a name="Footnote_3_42" id="Footnote_3_42"></a><a href="#FNanchor_3_42"><span class="label">[3]</span></a> Rub back of left hand with palm of right.</p></div> + +<div class="footnote"><p><a name="Footnote_4_43" id="Footnote_4_43"></a><a href="#FNanchor_4_43"><span class="label">[4]</span></a> Wash left wrist, then right.</p></div> + +<div class="footnote"><p><a name="Footnote_5_44" id="Footnote_5_44"></a><a href="#FNanchor_5_44"><span class="label">[5]</span></a> Rub knuckles of both hands.</p></div> + +<div class="footnote"><p><a name="Footnote_6_45" id="Footnote_6_45"></a><a href="#FNanchor_6_45"><span class="label">[6]</span></a> Brush nails of left hand with right fist.</p></div> + +<div class="footnote"><p><a name="Footnote_7_46" id="Footnote_7_46"></a><a href="#FNanchor_7_46"><span class="label">[7]</span></a> Show hands.</p></div> + +<div class="footnote"><p><a name="Footnote_8_47" id="Footnote_8_47"></a><a href="#FNanchor_8_47"><span class="label">[8]</span></a> Touch face with both hands.</p></div> + +<div class="footnote"><p><a name="Footnote_9_48" id="Footnote_9_48"></a><a href="#FNanchor_9_48"><span class="label">[9]</span></a> Pretend to rub soap on hands.</p></div> + +<div class="footnote"><p><a name="Footnote_10_49" id="Footnote_10_49"></a><a href="#FNanchor_10_49"><span class="label">[10]</span></a> Rub hands together.</p></div> + +<div class="footnote"><p><a name="Footnote_11_50" id="Footnote_11_50"></a><a href="#FNanchor_11_50"><span class="label">[11]</span></a> Wash the ears.</p></div> + +<div class="footnote"><p><a name="Footnote_12_51" id="Footnote_12_51"></a><a href="#FNanchor_12_51"><span class="label">[12]</span></a> Wash eyes.</p></div> + +<div class="footnote"><p><a name="Footnote_13_52" id="Footnote_13_52"></a><a href="#FNanchor_13_52"><span class="label">[13]</span></a> Rub the nose.</p></div> + +<div class="footnote"><p><a name="Footnote_14_53" id="Footnote_14_53"></a><a href="#FNanchor_14_53"><span class="label">[14]</span></a> Wash round mouth.</p></div> + +<div class="footnote"><p><a name="Footnote_15_54" id="Footnote_15_54"></a><a href="#FNanchor_15_54"><span class="label">[15]</span></a> Rub forehead.</p></div> + +<div class="footnote"><p><a name="Footnote_16_55" id="Footnote_16_55"></a><a href="#FNanchor_16_55"><span class="label">[16]</span></a> Rub all the face.</p></div> +</div> + +<div class='center'><br />22. <i>ASKING FOR DRINK OF WATER</i></div> + +<p><i>Preliminary.</i>—This little game may be +used to teach children to be courteous to +strangers, and it should also teach them how +to carry liquid without spilling.</p> + +<p><i>Directions.</i>—The school or classroom +should be the 'house,' and a boy (representing +the man who asks for water) should go +outside. One child is required to answer +the door, and another may carry the glass of +water, or the same child may do both.</p> + +<p>The 'man' comes and knocks at the<span class='pagenum'><a name="Page_44" id="Page_44">[44]</a></span> +door, which is opened by a little girl; he +then says:</p> + +<div class='poem'> +A drink of water, please, I pray,<br /> +You'll give me, madam, this hot day.<br /> +</div> + +<p>A child walks across the room with the +glass of water, which should be carried on a +plate or small tray, without spilling, and +hands it to the man, who takes it, saying, +'Thank you.' When he has finished drinking, +he returns the glass, and the child says +'Good-day,' and closes the door.</p> + + +<div class='center'><br />23. <i>THE FOX AND THE TIGER</i></div> + +<p><i>Directions.</i>—The 'tiger' (a boy) hides in +a 'forest,' which the children make by +standing at irregular intervals and representing +trees. Each child should name the +tree it chooses, the following rhyme gives +the names of a few common trees:</p> + +<div class='poem'> +Beech and chestnut, birch and oak<br /> +<span style="margin-left: 1em;">Are the names of English trees,</span><br /> +Elm and willow, poplar, ash,<br /> +<span style="margin-left: 1em;">Soon you will remember these.</span><br /> +</div> +<p><span class='pagenum'><a name="Page_46" id="Page_46">[46]</a></span><span class='pagenum'><a name="Page_45" id="Page_45">[45]</a></span></p> + +<div class="figcenter" style="width: 333px;"> +<img src="images/i058.jpg" width="333" height="500" alt="Fig. 3.—fox's den" title="" /> +<span class="caption">Fig. 3.—<span class='smcap'>fox's den</span></span> +</div><p><span class='pagenum'><a name="Page_47" id="Page_47">[47]</a></span></p> + +<p>The children should see leaves from each +tree, and country children should be shown +the trees themselves with the leaves growing +on them. The 'den' of the 'fox' is at the edge +of the 'forest,' and is made by ten children +standing as shown in fig. 3. The four +children who form the entrance join hands +as shown, and the other six meet hands in +centre. A better way of making the den +would be for each child to hold a branch of +a tree, then the <i>branches</i> would meet instead +of the hands. The children who stand for +'trees' in the 'forest' wave branches, if the +latter are obtainable; if not, the arms are +waved for branches. One of the bigger girls +should be the 'fox,' and two or three of the +smallest children should be cubs, and go into +the den with the fox. Then the fox comes +walking out of the den, and says:</p> + +<div class='poem'> +I go to find a duck<br /> +<span style="margin-left: 1em;">For dinner this fine day,</span><br /> +And you, my pretty cubs,<br /> +<span style="margin-left: 1em;">Will stay at home and play.</span><br /> +</div> + +<p>While she is absent, the tiger comes<span class='pagenum'><a name="Page_48" id="Page_48">[48]</a></span> +softly into the den and takes one of the cubs +(leading the child away by the hand). +Presently the fox returns, goes into the den, +misses the cub, and chases the tiger.</p> + + +<div class='center'><br />24. <i>THE COACH GAME</i></div> + +<div class="figcenter" style="width: 225px;"> +<img src="images/i060.png" width="225" height="241" alt="Number diagram" title="" /> +</div> + +<p>The 'coach' is formed by children +standing in position as shown on diagram. +All the children face the same way. 1, 2, 3, 4 +are 'horses' and join hands behind, as in +'Bell-horses'; 5, 6, 7, 8 join hands to make +the front part of the 'coach'; '5' holds the +coat of 'horse' No. 1 with right hand, while +'8' holds coat of '4' with left; 9, 10, 11,<span class='pagenum'><a name="Page_49" id="Page_49">[49]</a></span> +12 each hold the dress of the child standing +in front; 13, 14, 15, 16 join hands; '13' +catches hold of No. 11 with right hand, and +'16' holds the dress of No. 12 with left. +When the 'coach' is ready, the 'driver' (a +boy) repeats the lines:</p> + +<div class='poem'> +Here is my coach, who'll come and ride?<br /> +The door, you see, is open wide.<br /> +</div> + +<p>Four 'passengers' advance, and the +'driver' makes way for them to enter the +'coach' between '10' and '12,' saying:</p> + +<div class='poem'> +Jump in quick! quick! not long we stay,<br /> +Then ready! steady! right away!<br /> +</div> + +<p>The 'door' is closed by '12' again grasping +the dress of '10,' and the 'coach' moves +off. The 'horses' should not go very quickly, +else the 'coach' will probably lose its shape. +The 'passengers' walk along with the +'coach' until their destination is reached, +when the 'driver' opens the door and allows +them to alight.</p> + +<p>The above game may be played in conjunction +with Nos. <a href="#Game_25">25</a>, <a href="#Game_26">26</a> and <a href="#Game_27">27</a>.<span class='pagenum'><a name="Page_50" id="Page_50">[50]</a></span></p> + + +<div class='center'><br /><a name="Game_25" id="Game_25"></a>25. <i>THE STABLE</i></div> + +<p>This game may be played immediately +after 'The Coach,' or it may be played +alone.</p> + +<p><i>Directions.</i>—The 'stable' is formed by a +number of children who stand in rows (see +diagram) and join hands.</p> + +<div class="figcenter" style="width: 400px;"> +<img src="images/i062.png" width="400" height="156" alt="Chidlren forming the stable diagram" title="" /> +</div> + +<p>The 'hostler' (a boy) should stand near +the 'stable.' When the 'coach' (Game +No. 24, <a href="#Page_48">p. 48</a>) drives up, he goes to the +driver and asks:</p> + +<div class='center'><span class="smcap">Hostler</span></div> + +<div class='poem'> +Shall I take your horses for a rest and feed?<br /> +They are tired, I think, sir, and a drink they need.<br /> +</div> +<p><span class='pagenum'><a name="Page_51" id="Page_51">[51]</a></span></p> + +<div class='center'><span class="smcap">Driver</span></div> + +<div class='poem'> +Yes, good hostler, take and give them nice fresh corn,<br /> +With a pail of water; they have worked since morn.<br /> +</div> + +<p>The 'hostler' leads one horse into each +stall, and pretends to give them hay or corn. +Then he carries water to them in a pail +(a toy pail, price 1<i>d.</i>, would do), and each +drinks. After this he rubs them down, using +a brush or his hand.</p> + + +<div class='center'><br /><a name="Game_26" id="Game_26"></a>26. <i>VISITING GRANDMAMMA</i></div> + +<p><i>Directions.</i>—Four little girls are selected +to visit grandmamma, and to carry messages +and presents to her. Grandma's 'house' is +made by a ring of children (see <a href="#Page_ii">Frontispiece</a>, +and description of same on <a href="#Page_31">p. 31</a>), and the +girl who is to be 'Grandma' sits in the ring +knitting. An old-fashioned kerchief and +cap help to make the 'grandma' more real, +and a pair of spectacles adds further to the<span class='pagenum'><a name="Page_52" id="Page_52">[52]</a></span> +effect. If the 'coach' game be used in conjunction +with this, the little girls may be +the 'passengers' and go in the 'coach' to +grandma's house. The 'door' (see description +of <a href="#Page_ii">Frontispiece</a> on <a href="#Page_31">p. 31</a>) should be +opened by a little maid, then the four +children enter and repeat the lines:</p> + +<div class='poem'> +<span style="margin-left: 4em;"><span class="smcap">Children altogether</span></span><br /> +Good morning, grandma, we have come<br /> +With messages from all at home.<br /> +<br /> +<span style="margin-left: 5em;"><span class="smcap">First Child</span></span><br /> +Mamma sends love, and I'm to say<br /> +She hopes you are quite well to-day.<br /> +<span style="margin-left: 6.5em;">[Grandma replies suitably.]</span><br /> +<br /> +<span style="margin-left: 4.5em;"><span class="smcap">Second Child</span></span><br /> +These flowers, dear grandma, are for you,<br /> +<span style="margin-left: 8.5em;">[Gives her flowers.]</span><br /> +In my small garden bed they grew.<br /> +<br /> +<span style="margin-left: 6em;"><span class="smcap">Grandma</span></span><br /> +Thank you, my dear.<br /> +<br /> +<span style="margin-left: 3em;"><span class="smcap">Third Child</span> [<i>handing a basket</i>]</span><br /> +And here are cakes that Nellie made<br /> +<span class='pagenum'><a name="Page_53" id="Page_53">[53]</a></span>To send to grandmamma, she said.<br /> +<br /> +<span style="margin-left: 2em;"><span class="smcap">Fourth Child</span> [<i>giving basket to grandma</i>]</span><br /> +Ripe fruit I bring for grandmamma,<br /> +These pears and plums are from papa.<br /> +</div> + +<p>When 'grandma' has thanked each of +the children, they take leave of her and +return home.</p> + +<p>The Guessing Rhyme, No. <a href="#Game_92">92</a>, might be +given after playing the above game.</p> + + +<div class='center'><br /><a name="Game_27" id="Game_27"></a>27. <i>PAYING CALLS</i></div> + +<p><i>Directions.</i>—A ring of children form the +'house' (see <a href="#Page_ii">Frontispiece</a>, and description of +same on <a href="#Page_31">p. 31</a>) or a classroom may be used +for it. A few chairs and a table should be +placed in the 'house,' and there should be a +'mother' and 'children.' A 'lady' (represented +by a little girl) comes and knocks at +the 'door,' and the 'mother' opens it.</p> + +<div class='poem'> +<span style="margin-left: 6em;"><span class="smcap">Visitor</span></span><br /> +How do you do, dear Mrs. Brown?<br /> +<span class='pagenum'><a name="Page_54" id="Page_54">[54]</a></span>I've called upon you going to town.<br /> +<br /> +<span style="margin-left: 6em;"><span class="smcap">Mother</span></span><br /> +I'm quite well, thank you, Mrs. May,<br /> +And glad to see you this fine day.<br /> +</div> + +<p>The visitor then walks in and speaks to +the children one by one; they should answer +without hesitation. Children are generally +very shy and awkward when addressed by +strangers, but they should be encouraged to +reply with confidence and ease. Perhaps +these little games may help to give them +confidence.</p> + +<p>The game 'Paying Calls' might appropriately +be followed by 'Afternoon Tea'; +both these are played with great glee by the +little girls.</p> + + +<div class='center'><br />28. <i>AFTERNOON TEA</i></div> + +<p>The tea-tray is brought in by one of the +children and placed on a table near the +'mother,' who pours out the tea. One of +the children carries a cup to the visitor, +and hands it to her, asking:—</p> + +<div class='poem'> +<span class='pagenum'><a name="Page_55" id="Page_55">[55]</a></span>Will you take a cup of tea?<br /> +<br /> +<span style="margin-left: 6em;"><span class="smcap">Visitor</span></span><br /> +Yes, refreshing it will be.<br /> +<span style="margin-left: 3.5em;">[Takes the cup and says 'Thank you.']</span><br /> +</div> + +<p>A plate or d'oyley may be placed in the +lap of the visitor for the bread or biscuit, +which the child hands, saying:—</p> + +<div class='poem'> +Bread and butter, biscuits, cake.<br /> +<br /> +<span style="margin-left: 6em;"><span class="smcap">Visitor</span></span><br /> +Please a biscuit I will take.<br /> +</div> + +<p>The 'mother' may serve the children +with tea, or there may be other visitors +calling, then the time of the children will +be occupied in attending to them.</p> + +<p>When Mrs. May has finished, the child +says:—</p> + +<div class='poem'> +Shall I take your cup away,<br /> +And your plate, too, Mrs. May?<br /> +<span style="margin-left: 7em;">[Takes them away.]</span><br /> +</div> + +<p>By-and-by the visitor takes leave of the +'mother' and children, bidding each 'Good-day,' +and the 'door' is opened for her by +one of the children.<span class='pagenum'><a name="Page_56" id="Page_56">[56]</a></span></p> + + +<div class='center'><br />29. <i>SPRING FLOWERS</i></div> + +<p>All the children join to form a large ring, +and one of the taller girls stands in the +centre to represent 'Spring.' The twelve +flowers mentioned in the verses should be +represented by twelve children standing at +intervals in the ring. Before commencing +the game, the child who represents 'Spring' +might appropriately repeat the lines of +Guessing Rhyme No. 74, p. <a href="#Page_95">95</a>.</p> + +<p>The 'Flowers' step forward from the +larger ring as the name of each is mentioned +in the verses, and form a smaller circle +round 'Spring.' The children should join +hands to close up the gap which is left by +each 'Flower' as it steps forward to join the +small circle.</p> + +<div class='poem'> +A Daffodil am I,<br /> +<span style="margin-left: 1em;">And I a Daisy small;</span><br /> +A Bluebell I come here,<br /> +<span class='pagenum'><a name="Page_57" id="Page_57">[57]</a></span><span style="margin-left: 1em;">I'm Buttercup so tall.</span><br /> +<br /> +The Cowslip should come next,<br /> +<span style="margin-left: 1em;">And then the Violet sweet,</span><br /> +The Snowdrop fair and white,<br /> +<span style="margin-left: 1em;">The Crocus trim and neat.</span><br /> +<br /> +The starry Celandine,<br /> +<span style="margin-left: 1em;">Anemone, so fair,</span><br /> +The yellow Primrose, sweet,<br /> +<span style="margin-left: 1em;">Lily, with fragrance rare.</span><br /> +</div> + +<p>The 'Flowers' then join hands and +repeat the verse following:—</p> + +<div class='poem'> +Whene'er Spring shows her face<br /> +<span style="margin-left: 1em;">The flowers all come again,</span><br /> +We cluster round the 'Spring,'<br /> +<span style="margin-left: 8em;">[All the Flowers bow.]</span><br /> +<span style="margin-left: 1em;">We follow in her train.</span><br /> +<span style="margin-left: 8em;">[Flowers turn to right.]</span><br /> +</div> + +<p>'Spring' marches round inside the larger +ring, and the 'Flowers' follow in order.</p> + + +<div class='center'><br />30. <i>SUMMER FLOWERS</i></div> + +<p>This game is played like the game of +'Spring Flowers' (see instructions on p. <a href="#Page_56">56</a>).<span class='pagenum'><a name="Page_58" id="Page_58">[58]</a></span></p> + +<p>The girl chosen to represent 'Summer' +may repeat the verse given in Guessing +Rhyme No. 75, p. <a href="#Page_95">95</a>, and then the 'Flowers' +step forward as their names are mentioned in +the rhymes which follow.</p> + +<div class='poem'> +First comes the Pink Wild Rose,<br /> +<span style="margin-left: 6.5em;">[Rose steps forward.]</span><br /> +<span style="margin-left: 1em;">The White rose, too, is here</span><br /> +Next Honeysuckle sweet,<br /> +<span style="margin-left: 1em;">And Foxglove standing near.</span><br /> +<br /> +The scented Mignonette,<br /> +<span style="margin-left: 1em;">Dog-daisy gold and white,</span><br /> +The pretty Cornflower blue,<br /> +<span style="margin-left: 1em;">And Marigold so bright.</span><br /> +<br /> +A Campion white grows here,<br /> +<span style="margin-left: 1em;">And next a Campion pink,</span><br /> +Here's Clover from the field,<br /> +<span style="margin-left: 1em;">Harebell comes next, I think.</span><br /> +</div> + +<p>The 'Flowers' then join hands and +repeat the following rhyme:—</p> + +<div class='poem'> +A ring we make round Summer sweet,<br /> +Oh Summer, Summer, thee we greet:<br /> +<span class='pagenum'><a name="Page_59" id="Page_59">[59]</a></span><span style="margin-left: 13.5em;">[All bow.]</span><br /> +For bright and happy is our play<br /> +All through the livelong Summer day.<br /> +</div> + +<p>The 'Flowers' then dance round +'Summer.'</p> + + +<div class='center'><br />31. <i>THE THREE BEARS</i></div> + +<p>This game may be played either in +the home, schoolroom or classroom. The +words should be learnt previously as a +recitation.</p> + +<p><i>Materials required.</i>—Three mugs or +basins of various sizes, with a spoon in each; +three stools or chairs of various sizes, and +three beds. The latter may be made by +laying shawls or coats on the forms or floor. +The 'beds' should vary in size, the first +being the largest, the next smaller, the third +smaller still.</p> + +<p>Three boys or girls should be chosen to +represent the Three Bears, and these also +should vary in size. The 'Bears' go outside +the room.</p> + +<p>The child who represents the little girl<span class='pagenum'><a name="Page_60" id="Page_60">[60]</a></span> +should know the rhymes well. When all is +ready she comes in and, standing near the +open door, says:—</p> + +<div class='poem'> +What a funny house I see!<br /> +<span style="margin-left: 1em;">Surely I may step inside,</span><br /> +All is quiet as can be,<br /> +<span style="margin-left: 1em;">And the door is open wide.</span><br /> +<span style="margin-left: 5em;">[Walks slowly towards the mugs.]</span><br /> +<br /> +Pots of food are near the fire.<br /> +<span style="margin-left: 1em;">I must taste them, one [tastes the first], two [tastes the second], three [tastes the third];</span><br /> +Oh, how good, I'll eat it all,<br /> +<span style="margin-left: 1em;">For my breakfast it shall be.</span><br /> +<span style="margin-left: 5em;">[Puts the mug down and turns to stools.]</span><br /> +<br /> +Three stools! first [sits on first] and next [sits on it] too high,<br /> +<span style="margin-left: 1em;">Tiny one is just for me.</span><br /> +<span style="margin-left: 8em;">[Sits on third.]</span><br /> +Oh, 'tis broken [tumbles off], off I go,<br /> +<span style="margin-left: 1em;">What else is there yet to see?</span><br /> +<span style="margin-left: 8em;">[Walks towards beds.]</span><br /> +<br /> +Beds, a large one [lies down], that is hard, [Rises.]<br /> +<span class='pagenum'><a name="Page_61" id="Page_61">[61]</a></span><span style="margin-left: 1em;">This one [pointing to middle bed] is too long, I fear,</span><br /> +Oh, how soft [lies down in little bed], I'll take a rest,<br /> +<span style="margin-left: 1em;">In the little bed just here.</span><br /> +<span style="margin-left: 11.5em;">[Pretends to sleep.]</span><br /> +</div> + +<p>The three bears come tramping in. The +big one takes up his mug and says, 'Who +has been at my porridge?' The second bear +says the same; and then the little bear takes +up his mug and says, 'Who has been at my +porridge and eaten it all up?'</p> + +<p>They proceed in the same way with the +stools, the little bear finishing with 'Who +has been sitting on my stool, and broken +it?'</p> + +<p>Then they go to the beds in order, asking +one after the other, 'Who has been at my +bed?' until it comes to the little bear's turn, +when he says, 'Who has been at my bed? +and here she is still!'</p> + +<p>The little girl now opens her eyes, and, +seeing the bears, jumps up quickly and +runs off.<span class='pagenum'><a name="Page_62" id="Page_62">[62]</a></span></p> + + +<div class='center'><br />32. <i>IMITATING CRIES OF ANIMALS</i></div> + +<p>(A simple game for the very smallest +children.)</p> + +<p>One child comes out to stand in front of +the class and says:—</p> + +<div class='poem'> +Listen to the cry I make,<br /> +Then, if you the trouble take,<br /> +<span style="margin-left: 2em;">You may guess my name.</span><br /> +</div> + +<p>He then imitates the cry of some animal, +the 'bark' of a dog, the 'mew' of a cat, or +the 'crowing' of the cock, and the children +who wish to answer hold out the hand. +The child who is allowed to give the name +of the animal represented by the cry comes +out (if the answer is correct) and makes the +cry of another animal, first repeating the +lines as before. The following are some of +the cries that the children may be able to +imitate, 'cluck, cluck' (hen), 'quacking' +(duck), 'hissing' (goose), 'neighing' (horse), +'braying' (donkey), 'grunting' (pig), 'chirping' +(bird) or talking like the parrot.<span class='pagenum'><a name="Page_63" id="Page_63">[63]</a></span></p> + + +<div class='center'><br />33. <i>CHARADES</i></div> + +<p><i>Preliminary.</i>—Everyone knows how fond +children are of representing ideas by action. +It is for this reason that charades are +recommended here. It will, of course, be +necessary for the teacher to assist and +suggest, but the children soon acquire confidence, +and their acting, being perfectly +natural, is often remarkably good.</p> + +<p>A very simple little charade is given as +an example.</p> + +<p>The children who are to take part go out +of the room for a few minutes with the +teacher. We will suppose the word chosen +is</p> + +<div class='center'><span class="smcap">Tea-cake</span></div> + +<p><span class="smcap">Act I.</span>—The teacher is to be the 'mother' +and the rest are children. The 'mother' +enters and sits down; presently the children +come trooping in from school and gather +round her. She asks what they have been +doing at school, each one tells her something<span class='pagenum'><a name="Page_64" id="Page_64">[64]</a></span> +about its work or play, and then one child +asks, 'May we have tea, mother, please?' +'Yes,' says the mother, 'go and take off +your hats and we will get it ready.' (End +of Act I.)</p> + +<p><span class="smcap">Act II.</span>—The tea-table is prepared (see +Game No. <a href="#Game_1">1</a>, which is similar) and the +children sit down to tea. (The 'guessing' +children should be told to listen carefully to +what is said during tea.) One child asks +for the <i>cake</i> to be passed, another for bread +and butter, and so on. (End of Act II.)</p> + +<p><span class="smcap">Act III.</span>—In the last act the whole word +is to be given. The children pretend to +have a baker's shop (see 'Shopping Game,' +No. 6), one child keeps the shop, and the +rest come to buy. One asks for a loaf, +another for rolls, a third buys a <i>tea-cake</i>, +and so on.</p> + +<p>Bricks and tablets may be used for the +loaves and cakes, or they may be made in +the clay-modelling lesson and kept for this +game.<span class='pagenum'><a name="Page_65" id="Page_65">[65]</a></span></p> + +<p><i>Finding the word.</i>—The children who +have been listening are now asked to guess, +and may be encouraged by remarks, such as, +'Think of the first act, and what the +children said to their mother.'</p> + +<p>'Remember the tea-table and what was +said there.'</p> + +<p>Some of the words thus obtained may +be written on the blackboard, words for each +act being put in separate columns.</p> + +<p>'Now what did the baker sell?' In this +way the answer is soon obtained.</p> + +<p>It is well worth while to help the children +to learn how to play charades, because it +makes such a pleasant home-play for them +in wintry and wet weather.</p> + + +<div class='center'><br />34. <i>PASSING THE STICK</i></div> + +<p>The children sit round the room, or +stand in a semi-circle. The teacher should +start the game, standing at the left extremity<span class='pagenum'><a name="Page_66" id="Page_66">[66]</a></span> +of the semi-circle, with the stick in her right +hand, and repeat the lines:—</p> + +<div class='poem'> +On the floor you see I <a href="#Footnote_1_56" class="fnanchor">[1]</a>tap my <a href="#Footnote_1_56" class="fnanchor">[1]</a>stick, <a href="#Footnote_1_56" class="fnanchor">[1]</a>stick, <a name="FNanchor_1_56" id="FNanchor_1_56"></a><a href="#Footnote_1_56" class="fnanchor">[1]</a>stick,<br /> +Then I <a name="FNanchor_2_57" id="FNanchor_2_57"></a><a href="#Footnote_2_57" class="fnanchor">[2]</a>pass it to my <a name="FNanchor_3_58" id="FNanchor_3_58"></a><a href="#Footnote_3_58" class="fnanchor">[3]</a>neighbour quick, quick, quick,<br /> +If you know it, then please do the trick, trick, trick.<br /> +</div> + +<p>The children who do not know the game +will probably <i>omit</i> to pass the stick into the +left hand; as each one tries to do the trick, +the teacher says 'right' or 'wrong' as the +case may be, and those who are wrong are +told to notice particularly how the teacher +does it.</p> + +<div class="footnotes"><h3>NOTES:</h3> + +<div class="footnote"><p><a name="Footnote_1_56" id="Footnote_1_56"></a><a href="#FNanchor_1_56"><span class="label">[1]</span></a> Tap floor.</p></div> + +<div class="footnote"><p><a name="Footnote_2_57" id="Footnote_2_57"></a><a href="#FNanchor_2_57"><span class="label">[2]</span></a> Pass stick from right hand to left.</p></div> + +<div class="footnote"><p><a name="Footnote_3_58" id="Footnote_3_58"></a><a href="#FNanchor_3_58"><span class="label">[3]</span></a> Give it to neighbour.</p></div> +</div> + +<div class='center'><br />35. <i>FINDING THE THIMBLE</i></div> + +<p>This is a favourite game and can be +played with very little noise. At home, <i>all</i><span class='pagenum'><a name="Page_67" id="Page_67">[67]</a></span> +the children would go out of the room +except the one who remains behind to hide +the thimble, but when played in the school +or classroom, it will be sufficient if six +children are sent out.</p> + +<p>The thimble is to be placed where it can +be seen, the children are then called in, and +the one who has hid it says:—</p> + +<div class='poem'> +Try to find the thimble out,<br /> +Use your eyes and look about,<br /> +Look before and look behind,<br /> +And when you the thimble find,<br /> +<span style="margin-left: 8em;">Just sit down.</span><br /> +</div> + +<p>As soon as any child sees the thimble, +he takes a seat and remains quite still until +all the seekers have seen it, and each in +turn has sat down. Then the child who +<i>first</i> saw the thimble takes it from its hiding-place, +and has the privilege of remaining +behind to hide it next time. Different +children should go out each time, so that all +may have a turn.<span class='pagenum'><a name="Page_68" id="Page_68">[68]</a></span></p> + + +<div class='center'><br />36. <i>THROWING THE HANDKERCHIEF</i></div> + +<p>The children stand in a ring, or sit round +the room, one child standing in the middle. +The handkerchief is thrown from one to +another, and the one who is 'out' tries to +find a child with the handkerchief in its +hand. As soon as he can do this, the child +who was caught with the handkerchief has +to stand in the centre, and the other one +sits down, or stands in the ring, as the case +may be.</p> + +<p>As the game begins, the children say:—</p> + +<div class='poem'> +<span style="margin-left: 1em;">The handkerchief is thrown,</span><br /> +<span style="margin-left: 1em;">Find quickly where 'tis gone:</span><br /> +From you to me, from me to you,<br /> +To keep it long will never do.<br /> +</div> +<p><span class='pagenum'><a name="Page_69" id="Page_69">[69]</a></span></p> + + +<div class='center'><br />37. <i>PICKING UP POTATOES</i></div> + +<p>Take twelve potatoes and place them in +two rows of six each, thus:—</p> + +<div class="figcenter" style="width: 250px;"> +<img src="images/i081.png" width="250" height="51" alt="How to lay the potoatoes" title="" /> +</div> + +<p>Two medium-sized spoons are required +with which to take up the potatoes, and a +basket is placed two or three yards away to +receive them.</p> + +<p>Two children are chosen to pick up the +potatoes, one standing at the end of each +row. The rest of the children may be +grouped on the gallery, or may stand round +in a ring.</p> + +<p>The following verse is repeated either by +teacher alone, or by all the children, as the +spoon is handed to each child.</p> + +<div class='poem'> +Take this spoon, and with it see<br /> +That you lift so carefully<br /> +These potatoes. One! two! three!<br /> +</div> +<p><span class='pagenum'><a name="Page_70" id="Page_70">[70]</a></span></p> + +<p>The last three words are said slowly, and +the game is to begin immediately 'three' is +said. The child who gets his row of +potatoes <i>first</i> picked up and deposited in the +basket wins the game. The potatoes are +not to be touched, except by the spoon, and +they are to be carried one by one in the +spoon to the basket.<span class='pagenum'><a name="Page_71" id="Page_71">[71]</a></span></p> + + + +<hr style="width: 65%;" /> +<h2>II. GAMES FOR THE PLAYGROUND</h2> + + +<div class='center'><br />38. <i>THROWING THE BALL</i></div> + +<p>One child holds the ball in her hand and +stands at a little distance from the wall +against which it is to be thrown. The +other children are gathered near in a group +or semi-circle. When all are ready, the +children say:—</p> + +<div class='poem'> +Throw the ball against the wall,<br /> +Then we'll listen for your call.<br /> +</div> + +<p>The child who is holding the ball +replies:—</p> + +<p>'One, two, three, Pollie Burton' (supposing +that to be the name of the child +called), and throws the ball, all the children +running off except the one whose name was +mentioned. If the latter is successful in<span class='pagenum'><a name="Page_72" id="Page_72">[72]</a></span> +catching the ball, it is returned to the girl +who had it first and the game is repeated, +another name being substituted. If the ball +is not caught, the child who was called picks +it up and runs after the other children until +she manages to hit some one with it. The +child who is hit picks up the ball and all +return to the starting place. The lines are +again repeated and the game proceeds as +before.</p> + + +<div class='center'><br />39. <i>LAME LASSIE</i></div> + +<p>At the commencement of the game the +children stand in a large ring, and the girl +who is to be 'Lame lassie' stands in the +centre. The children then say:—</p> + +<div class='poem'> +Now Lame lassie give us chase,<br /> +Get one quick to fill your place.<br /> +</div> + +<p>They all run off, and 'Lame lassie' +follows until she manages to touch some +other child. Wherever the latter is +touched, she must place her hand on that<span class='pagenum'><a name="Page_73" id="Page_73">[73]</a></span> +particular spot and run after the others until +she is successful in reaching some one else. +Sometimes a child will be holding its +shoulder or elbow, or it may have to hold +up one leg and hop on the other. This is a +game which causes much fun and merriment.</p> + + +<div class='center'><br />40. <i>POLLY FLINDERS</i></div> + +<p>The children form a ring, joining hands, +and one child sits in the middle. Those +who form the ring walk round singing to the +tune of 'The Keel Bow.'</p> + +<div class='poem'> +<span style="margin-left: 1em;">Here's Polly Flinders,</span><br /> +<span style="margin-left: 1em;">She sits on the cinders,</span><br /> +Waits for a fairy to come and bring her news.<br /> +<span style="margin-left: 1em;">Stand upon your feet, dear,</span><br /> +<span style="margin-left: 1em;">Take a look around here,</span><br /> +Kiss the one you love best, the one you like to choose.<br /> +</div> + +<p>At the word 'stand' the child in the +centre rises to her feet, and when the rhyme<span class='pagenum'><a name="Page_74" id="Page_74">[74]</a></span> +is ended she chooses a child to take her +place in the centre and returns to the ring. +All the children stand still while the choice +is being made.</p> + + +<div class='center'><br />41. <i>DROP, DROP, DROP</i></div> + +<p>The children stand eighteen inches +apart in a ring, <i>not</i> joining hands.</p> + +<p>One child walks round the ring, holding +a handkerchief in her hand, and repeating +the words:—</p> + +<div class='poem'> +One, two, three,<br /> +Come follow me,<br /> +Drop, drop, drop,<br /> +Where shall I stop?<br /> +</div> + +<p>At the word 'stop,' she drops the handkerchief +near one of the children, and runs; +the child picks it up and follows her as she +threads her way in and out of the ring, +until she is caught. Then the 'chaser' +goes round the ring with the handkerchief, +repeating the rhyme, and the child who was +caught stands in the other one's place.<span class='pagenum'><a name="Page_75" id="Page_75">[75]</a></span></p> + + +<div class='center'><br />42. <i>PUSS IN THE CORNER</i></div> + +<p>This game may be played by four +children, each standing at a corner, with one +in the centre for 'pussy,' or it maybe played +by a ring of children.</p> + +<p>The child who is 'pussy' stands in the +centre of the ring, and the others say:—</p> + +<div class='poem'> +Pussy cat, pussy cat looking so spry,<br /> +Might very soon catch us, if she would but try.<br /> +</div> + +<p>Two children then beckon to each other +and exchange places. (If a ring is formed, +the two children should come from opposite +sides of it.) As they are crossing, 'pussy' +tries to catch one of them; if she succeeds, +the child who is caught stands in the centre, +and the old 'pussy' takes her place in the +ring or corner.<span class='pagenum'><a name="Page_76" id="Page_76">[76]</a></span></p> + + +<div class='center'><br />43. <i>WOLF AND SHEEP</i></div> + +<p>One child is the 'wolf' and stands on +one side of the playground, while the rest +of the children are 'sheep,' and stand in a +row on the opposite side.</p> + +<div class='poem'> +<i>Wolf</i>: Where's your shepherd, pretty sheep?<br /> +<i>Sheep</i>: In his cottage, fast asleep.<br /> +<i>Wolf</i>: I will catch you as you run,<br /> +<i>Sheep</i>: If we let you, there's the fun!<br /> +</div> + +<p>The 'wolf' and 'sheep' then change +sides, and in crossing the 'wolf' touches as +many of the 'sheep' as she can; these all +go to her side and help to catch more +'sheep' next time. The game proceeds +until all the 'sheep' are caught except one, +and that one is 'wolf' next time.<span class='pagenum'><a name="Page_77" id="Page_77">[77]</a></span></p> + + +<div class='center'><br />44. <i>DANCING GAME</i></div> + +<p>The children stand in two rows facing +each other, thus:—</p> + +<div class="figcenter" style="width: 300px;"> +<img src="images/i089.png" width="300" height="105" alt="How to line up for the dance" title="" /> +<span class="caption">How to line up for the dance</span> +</div> + +<p>The following is sung to the tune of +'Pop Goes the Weasel.'</p> + +<div class='poem'> +Have you seen my monkey, Jack?<br /> +<span style="margin-left: 1em;">Gay old Jack, so funny!</span><br /> +He can climb, or nuts can crack,<br /> +<span style="margin-left: 1em;">Or take your money.</span><br /> +</div> + +<p>As the children begin to sing, '<b>a</b>' and +'<b>b</b>' join hands and dance down to '<b>o</b>,' then +change hands and dance back again to []; +then '<b>a</b>' goes behind '<b>e</b>' as shown by line +'<b>g</b>,' and stands at '<b>c</b>,' while '<b>b</b>' goes behind +'<b>f</b>,' following the line '<b>h</b>' and stands at '<b>d</b>';<span class='pagenum'><a name="Page_78" id="Page_78">[78]</a></span> +'<b>e</b>' and '<b>f</b>' proceed in the same way, and +each couple follows in turn.</p> + + +<div class='center'><br />45. <i>DUCKING UNDER</i></div> + +<p>The children stand in rows facing each +other, each child holding the handkerchief +of its opposite partner, and so helping to +make a long tunnel. As they stand thus +the verse is repeated:—</p> + +<div class='poem'> +Ducking under is the game,<br /> +<span style="margin-left: 1em;">Are you ready, children, all?</span><br /> +Hold your handkerchiefs quite fast,<br /> +<span style="margin-left: 1em;">Then run under when I call,</span><br /> +<span style="margin-left: 9em;">One, two, three.</span><br /> +<br /></div> + +<div class="figcenter" style="width: 300px;"> +<img src="images/i090.png" width="300" height="34" alt="Ducking under diagram" title="" /> +</div> + +<p>At 'three,' '<b>a</b>' and '<b>b</b>' run under, and +stand at '<b>c</b>' and '<b>d</b>' respectively, extending +handkerchiefs as quickly as possible, so that +the next couple may be able to pass under. +The couple who stood next '<b>a</b>' and '<b>b</b>' at<span class='pagenum'><a name="Page_79" id="Page_79">[79]</a></span> +the beginning follow, then the next couple, +and so on until the 'tunnel' has moved +round the playground.</p> + + +<div class='center'><br />46. <i>WHO'LL GO A-HUNTING</i></div> + +<div class="figcenter" style="width: 215px;"> +<img src="images/i091.png" width="215" height="250" alt="Who'll go a-hunting diagram" title="" /> +</div> + +<p>The children stand behind each other in +couples at one end of the playground, ready +to dance off when the song begins. They +start from point '<b>b</b>,' and each holds his +partner's hand until the other end of the +playground is reached, point '<b>a</b>,' then the +hands are dropped; one goes to the left +(following direction of arrow '<b>c</b>'), the other<span class='pagenum'><a name="Page_80" id="Page_80">[80]</a></span> +to the right (arrow '<b>d</b>'), and they meet +again at the starting point '<b>b</b>,' where they +join hands and repeat the movement.</p> + +<p>The following is sung to the tune of +'Weel may the Keel Row.'</p> + +<div class='poem'> +Who'll go a-hunting, a-hunting, a-hunting,<br /> +Oh! who'll go a-hunting this merry, merry day?<br /> +We'll catch the sly old fox—O,<br /> +Safe in a box—O,<br /> +Then who'll go a-hunting this merry, merry day?<br /> +</div> + + +<div class='center'><br />47. <i>SHEEP GATHERING</i></div> + +<p>Two rows of children are formed facing +each other, with a long chalk line between. +The children join hands.</p> + +<p>[The first row advances to the chalk line, singing:—</p> + +<p><span class="smcap">Key F.</span></p> + + +<div class="figcenter" style="width: 400px;"> +<img src="images/i092.png" width="400" height="95" alt="Sheep Gathering Song Part 1" title="" /> +</div> +<p><span class='pagenum'><a name="Page_81" id="Page_81">[81]</a></span><span style="margin-left: 26.5em;">[First line recedes as second advances.</span></p> +<p><span style="margin-left: 26.5em;">[Second line advances singing:—</span><br /></p> + +<div class="figcenter" style="width: 400px;"> +<img src="images/i093.png" width="400" height="88" alt="Sheep Gathering Song Part 2" title="" /> +</div> + +<p>[Second line retires, and first again advances singing:—</p> + +<div class='poem'> +Mary Burton [or any other name] is the name,<br /> +<span style="margin-left: 1.5em;">so send her right away, away,</span><br /> +</div> + +<p>[Second line advances as first retires and sings:—</p> + +<div class='poem'> +Johnny Smith [or any other name] will come to<br /> +<span style="margin-left: 1em;">fetch her, then begins the play.</span><br /> +</div> + +<p>The two children named then come out, +and joining hands with the line between +them, try to pull each other over the line. +If the child from first line succeeds, then +both children join that line, or <i>vice versâ</i>, +and the game begins again.<span class='pagenum'><a name="Page_82" id="Page_82">[82]</a></span></p> + + +<div class='center'><br />48. <i>HOPPING GAME</i></div> + +<p>Squares are chalked on the ground, +thus:—</p> + +<div class="figcenter" style="width: 166px;"> +<img src="images/i094.png" width="166" height="400" alt="Hopping Game diagram" title="" /> +</div> + +<div class='unindent'><br />and a stone or pebble is put at the place +marked <b>×</b>.</div> + +<p>The object of the game is to pass the +pebble into each square with one foot only, +following the numbers in order. The child<span class='pagenum'><a name="Page_83" id="Page_83">[83]</a></span> +who is to begin the game stands near the +pebble, while the children say:—</p> + +<div class='poem'> +Here is a game for you, hippity, hop,<br /> +Into the next place you make the stone pop.<br /> +</div> + +<p>The child then sends the stone into No. +1 square (hopping on one foot), from that +into Nos. 2, 3, 4 and so on. If the stone be +sent outside the square into which it should +go, the player is out, and another begins. +The child who first gets the pebble into No. +10 square, having passed it into each of the +others successively, keeping on one foot all +the time, wins the game.</p> + + +<div class='center'><br />49. <i>MAKING A CHAIN</i></div> + +<p>The game is started by one child who +catches another and says:—</p> + +<div class='poem'> +I have caught you, come away,<br /> +Let us make a chain to-day.<br /> +</div> +<p><span class='pagenum'><a name="Page_84" id="Page_84">[84]</a></span></p> + +<p>The two then join hands and catch +another, repeating the same words; then the +three start off and catch another, and so on +until all are caught.</p> + +<p>The last child caught starts the game +again, or the completed 'chain' may form a +ring and play one of the ring games, Nos. +40, 41, 42.</p> + + +<div class='center'><br />50. <i>MOTHER, MAY WE GO OUT TO PLAY?</i></div> + +<p>One corner of the playground may be +the 'house' in which the 'mother' sits. If +the game is played by the children elsewhere, +they will probably mark out the shape +of the 'house' on the ground with stones or +pebbles, a practice of which they are very +fond. The children come to the 'house' +where the 'mother' sits, and standing in +front of her, ask:—</p> + +<div class='poem'> +<i>Children</i>: Mother, may we go out and play?<br /> +<span style="margin-left: 1em;"><i>Mother</i>: Yes, good children, that you may.</span><br /> +</div> +<p><span class='pagenum'><a name="Page_85" id="Page_85">[85]</a></span></p> + +<p>The children then run away, and after +a little while return to the mother; she +asks:—</p> + +<div class='poem'> +<span style="margin-left: 1em;"><i>Mother:</i> Where have you been?</span><br /> +<i>Children:</i> Away up the hill.<br /> +<span style="margin-left: 1em;"><i>Mother:</i> What have you seen?</span><br /> +<i>Children:</i> A house by a mill.<br /> +<span style="margin-left: 1em;"><i>Mother:</i> Who was there in it?</span><br /> +<i>Children:</i> A little, old man.<br /> +<span style="margin-left: 1em;"><i>Mother:</i> What said he to you?</span><br /> +<i>Children:</i> Catch me if you can.<br /> +</div> + +<p>The children then run off, and the +'mother' chases until she has caught one +or more; these are kept prisoners in the +'house,' and the game proceeds until all are +caught except one, and she is the 'mother' +when the game begins again.</p> + + + +<hr style="width: 65%;" /><p><span class='pagenum'><a name="Page_87" id="Page_87">[87]</a></span></p> +<h2>III. GUESSING RHYMES</h2> + + +<p><i>Notes.</i>—The Guessing Rhymes are intended +to be read by the teacher to the +children, who then try to find out the word. +The verse should be repeated slowly two or +three times before the children are asked to +guess. At first only the familiar and well-known +objects should be given, and even then +it will sometimes be necessary to assist the +imagination of the children by a question or +two. Before reading the rhyme, the teacher +should say whether it is a flower, object or +animal, &c., that is to be guessed.</p> + +<p>The rhymes about animals, flowers, and +natural phenomena will not be difficult to +the children if these subjects have been +included in their object lessons, or have +formed the subject of 'morning talks' (see +p. 14, 'Kindergarten Guide').<span class='pagenum'><a name="Page_88" id="Page_88">[88]</a></span></p> + +<p>The Nursery Rhymes will have been +learnt by the children when they were in the +Babies' class, and the rest of the rhymes +belong to fairy tales that are commonly told +to all children.</p> + + +<div class='center'><br /><i>MISCELLANEOUS OBJECTS</i><br /><br /></div> + +<div class='poem'> +<a name="Game_51" id="Game_51"></a>51. I'm tied up in a basin<br /> +<span style="margin-left: 3em;">And boiled well in a pan,</span><br /> +<span style="margin-left: 2em;">And then turned out and eaten,</span><br /> +<span style="margin-left: 3em;">So guess me if you can.</span><br /> +<span style="margin-left: 11.5em;"><span class="smcap">Pudding.</span></span><br /> +<br /> +52. Two hands I have, my face is round,<br /> +<span style="margin-left: 2em;">In father's pocket I am found,</span><br /> +<span style="margin-left: 2em;">My hands do move, I make a noise,</span><br /> +<span style="margin-left: 2em;">Now guess me quickly, girls and boys.</span><br /> +<span style="margin-left: 14em;"><span class="smcap">Watch.</span></span><br /> +<br /> +53. Are there cobwebs, is there dust,<br /> +<span style="margin-left: 3em;">Are there crumbs upon the floor?</span><br /> +<span style="margin-left: 2em;">Then you surely bring me out</span><br /> +<span style="margin-left: 3em;">From behind the pantry door,</span><br /> +<span style="margin-left: 2em;">And on sweeping days I'm seen,</span><br /> +<span style="margin-left: 2em;">Making all things nice and clean.</span><br /> +<span class='pagenum'><a name="Page_89" id="Page_89">[89]</a></span><span style="margin-left: 14.5em;"><span class="smcap">Brush.</span></span><br /> +<br /> +54. Sometimes I'm made of willows,<br /> +<span style="margin-left: 3em;">But oftener of wood,</span><br /> +<span style="margin-left: 2em;">Four legs they always give me,</span><br /> +<span style="margin-left: 3em;">Or else I am no good;</span><br /> +<span style="margin-left: 2em;">A back I should have also,</span><br /> +<span style="margin-left: 3em;">And two strong arms as well,</span><br /> +<span style="margin-left: 2em;">Now if you think it over,</span><br /> +<span style="margin-left: 3em;">My name you soon should tell.</span><br /> +<span style="margin-left: 13em;"><span class="smcap">Arm-chair.</span></span><br /> +<br /> +55. You have me in your pocket,<br /> +<span style="margin-left: 3em;">I'm square and white, 'tis true,</span><br /> +<span style="margin-left: 2em;">And many things I'm used for</span><br /> +<span style="margin-left: 3em;">By children, such as you.</span><br /> +<br /> +<span style="margin-left: 8em;"><span class="smcap">Pocket-handkerchief.</span></span><br /> +<br /> +56. I may be white, I may be brown,<br /> +<span style="margin-left: 2em;">You draw me up or pull me down,</span><br /> +<span style="margin-left: 2em;">At night I'm mostly down, you know,</span><br /> +<span style="margin-left: 2em;">But in the morning up I go.</span><br /> +<span style="margin-left: 12em;"><span class="smcap">Window Blind.</span></span><br /> +<br /> +<br /> +57. I glide along or fast or slow,<br /> +<span class='pagenum'><a name="Page_90" id="Page_90">[90]</a></span><span style="margin-left: 2em;">And only on the water go;</span><br /> +<span style="margin-left: 2em;">I'm long and narrow, and you see</span><br /> +<span style="margin-left: 2em;">My pointed end [bow] that first should be;</span><br /> +<span style="margin-left: 2em;">The broad end always goes behind [stern],</span><br /> +<span style="margin-left: 2em;">And both have names as you will find.</span><br /> +<span style="margin-left: 19em;"><span class="smcap">Boat.</span></span><br /> +<br /> +58. By steam alone I move and go,<br /> +<span style="margin-left: 2em;">Men have an engine down below;</span><br /> +<span style="margin-left: 2em;">Long journeys oftentimes I make,</span><br /> +<span style="margin-left: 2em;">When o'er the sea my way I take.</span><br /> +<span style="margin-left: 14.5em;"><span class="smcap">Steamer.</span></span><br /> +<br /> +59. I skim so lightly o'er the sea,<br /> +<span style="margin-left: 2em;">With wings outspread like bird so free,</span><br /> +<span style="margin-left: 2em;">What are my wings? [sails] and do you see</span><br /> +<span style="margin-left: 2em;">How o'er the waves they carry me?</span><br /> +<span style="margin-left: 14em;"><span class="smcap">Sail Boat.</span></span><br /> +<br /> +60. The fire burns very slowly,<br /> +<span style="margin-left: 3em;">You come to look for me,</span><br /> +<span style="margin-left: 2em;">I blow it till it blazes,</span><br /> +<span class='pagenum'><a name="Page_91" id="Page_91">[91]</a></span><span style="margin-left: 3em;">All bright and cheerfully;</span><br /> +<span style="margin-left: 2em;">I'm partly made of leather,</span><br /> +<span style="margin-left: 3em;">The rest is iron and wood,</span><br /> +<span style="margin-left: 2em;">I always have a round hole,</span><br /> +<span style="margin-left: 3em;">Or else I am no good.—<span class="smcap">Bellows.</span></span><br /> +<br /> +61. I'm made of wood, or made of clay,<br /> +<span style="margin-left: 2em;">And used at any time of day;</span><br /> +<span style="margin-left: 2em;">When father comes from work at night,</span><br /> +<span style="margin-left: 2em;">Perhaps he takes me, strikes a light,</span><br /> +<span style="margin-left: 2em;">And puffs—ah, then what do you smell?</span><br /> +<span style="margin-left: 2em;">Now surely you my name can tell.</span><br /> +<span style="margin-left: 16em;"><span class="smcap">Pipe.</span></span><br /> +</div> + + +<div class='center'><br /><br /><i>ANIMALS</i><br /><br /></div> + +<div class='poem'> +62. I watch your house all night,<br /> +<span style="margin-left: 3em;">When you're asleep, my dear,</span><br /> +<span style="margin-left: 2em;">If any thief should come,</span><br /> +<span style="margin-left: 3em;">My voice you soon would hear.</span><br /> +<span style="margin-left: 15em;"><span class="smcap">Dog.</span></span><br /> +<br /> +63. A gentle, timid creature, I<br /> +<span style="margin-left: 2em;">Shall soon run off if you come nigh;</span><br /> +<span style="margin-left: 2em;">My horns, like branches of a tree,</span><br /> +<span style="margin-left: 2em;">Above my head you always see.</span><br /> +<span class='pagenum'><a name="Page_92" id="Page_92">[92]</a></span><span style="margin-left: 16em;"><span class="smcap">Stag.</span></span><br /> +<br /> +64. A little, creeping thing I saw,<br /> +<span style="margin-left: 3em;">Upon a plant it stayed all day,</span><br /> +<span style="margin-left: 2em;">And very many legs it had,</span><br /> +<span style="margin-left: 3em;">And how it ate the leaves away!</span><br /> +<span style="margin-left: 12.5em;"><span class="smcap">Caterpillar.</span></span><br /> +<br /> +65. They are frisking in the field,<br /> +<span style="margin-left: 3em;">By the side of mother dear,</span><br /> +<span style="margin-left: 2em;">Playful, happy creatures, they</span><br /> +<span style="margin-left: 3em;">Never think of danger near,</span><br /> +<span style="margin-left: 2em;">And their coats so soft and light</span><br /> +<span style="margin-left: 2em;">Keep them warm by day and night.</span><br /> +<span style="margin-left: 15em;"><span class="smcap">Lambs.</span></span><br /> +<br /> +<br /> +66. I take my trunk with me, wherever I go,<br /> +<span style="margin-left: 2em;">'Tis not made of tin or of wood, oh, dear no,</span><br /> +<span style="margin-left: 2em;">I use it to lift to my mouth things I eat,</span><br /> +<span style="margin-left: 2em;">Just give me a biscuit, that would be a treat!</span><br /> +<span style="margin-left: 11em;"><span class="smcap">Elephant's Trunk.</span></span><br /> +<br /> +67. My coat is made of soft, warm fur,<br /> +<span style="margin-left: 3em;">My tail is thick and round,</span><br /> +<span style="margin-left: 2em;">My eyes are very sharp and bright,</span><br /> +<span class='pagenum'><a name="Page_93" id="Page_93">[93]</a></span><span style="margin-left: 3em;">Among the trees I'm found;</span><br /> +<span style="margin-left: 2em;">I like to crack the nuts, you see,</span><br /> +<span style="margin-left: 2em;">And jump about from tree to tree.</span><br /> +<span style="margin-left: 15em;"><span class="smcap">Squirrel.</span></span><br /> +</div> + + +<div class='center'><br /><br /><i>FLOWERS</i><br /><br /></div> + +<div class='poem'> +68. Before the winter changed to spring,<br /> +<span style="margin-left: 2em;">I saw a graceful, white, wee thing;</span><br /> +<span style="margin-left: 2em;">Its pretty bell was hanging down,</span><br /> +<span style="margin-left: 2em;">As if it thought, 'Too soon I've grown,'</span><br /> +<span style="margin-left: 2em;">Although more snow we yet may see,</span><br /> +<span style="margin-left: 2em;">We give glad welcome, flower, to thee.</span><br /> +<span style="margin-left: 14em;"><span class="smcap">Snow-drop.</span></span><br /> +<br /> +69. A yellow eye and frill of white,<br /> +<span style="margin-left: 2em;">Which closes up when comes the night,</span><br /> +<span style="margin-left: 2em;">Sometimes my frill is edged with pink,</span><br /> +<span style="margin-left: 2em;">Now, surely of my name you'll think.</span><br /> +<span style="margin-left: 15.5em;"><span class="smcap">Daisy.</span></span><br /> +<br /> +70. I come in the spring, and my bells are all blue,<br /> +<span style="margin-left: 2em;">A pretty blue carpet I'm spreading for you.</span><br /> +<span style="margin-left: 13em;"><span class="smcap">Wild Hyacinth.</span></span><br /> +<span class='pagenum'><a name="Page_94" id="Page_94">[94]</a></span><span style="margin-left: 5em;">(Commonly called 'Bluebell.')</span><br /> +<br /> +71. Another blue flower, that in summer we see,<br /> +<span style="margin-left: 2em;">Has bells that are larger, in which dips the bee,</span><br /> +<span style="margin-left: 2em;">And if you should give these blue bells a slight shake,</span><br /> +<span style="margin-left: 2em;">A pretty, soft tinkle for you they would make.</span><br /> +<span style="margin-left: 16em;"><span class="smcap">Harebell</span>.</span><br /> +<br /> +72. Five petals I have which are white, as I think,<br /> +<span style="margin-left: 2em;">Unless I should blush, then they turn rosy pink,</span><br /> +<span style="margin-left: 2em;">I smell, oh, so sweetly, now guess me quick, quick!</span><br /> +<span style="margin-left: 2em;">And mind, when you pluck me, the thorns do not prick.</span><br /> +<span style="margin-left: 15em;"><span class="smcap">Wild Rose</span>.</span><br /> +<br /> +73. All the hedge is snowy white,<br /> +<span style="margin-left: 2em;">Covered with my blossoms bright,</span><br /> +<span style="margin-left: 2em;">Sweetly I do smell, they say,</span><br /> +<span style="margin-left: 2em;">And I come in month of May.</span><br /> +<br /> +<span style="margin-left: 12em;"><span class="smcap">May Blossom</span>.</span><br /> +</div> +<p><span class='pagenum'><a name="Page_95" id="Page_95">[95]</a></span></p> + + +<div class='center'><br /><br /><i>NATURAL PHENOMENA</i><br /><br /></div> + +<div class='poem'> +74. All the trees have buds of green,<br /> +<span style="margin-left: 2em;">Pretty, yellow flowers are seen,</span><br /> +<span style="margin-left: 2em;">Lambs are frisking, happy, free,</span><br /> +<span style="margin-left: 2em;">Pray what season can this be?</span><br /> +<span style="margin-left: 16em;"><span class="smcap">Spring.</span></span><br /> +<br /> +75. Sunny days so bright and long,<br /> +<span style="margin-left: 2em;">Sweet, new hay, and mower's song,</span><br /> +<span style="margin-left: 2em;">Honeysuckle, roses sweet,</span><br /> +<span style="margin-left: 2em;">Holidays, that are a treat.</span><br /> +<span style="margin-left: 16em;"><span class="smcap">Summer.</span></span><br /> +<br /> +76. The reapers' scythes are heard among the yellow corn,<br /> +<span style="margin-left: 2em;">There's harvest moon at night, and frosty air at morn,</span><br /> +<span style="margin-left: 2em;">The hunter sounds his horn, ripe nuts and fruits are here,</span><br /> +<span style="margin-left: 2em;">The leaves go whirling by, and colder days draw near.</span><br /> +<span class='pagenum'><a name="Page_96" id="Page_96">[96]</a></span><span style="margin-left: 16em;"><span class="smcap">Autumn.</span></span><br /> +<br /> +77. Now we have the North wind bold,<br /> +<span style="margin-left: 2em;">Bringing frost and snow and cold,</span><br /> +<span style="margin-left: 2em;">Sliding, skating, oh what fun,</span><br /> +<span style="margin-left: 2em;">When this season is begun!</span><br /> +<span style="margin-left: 16em;"><span class="smcap">Winter.</span></span><br /> +<br /> +78. Four sisters come past, one by one, every year,<br /> +<span style="margin-left: 2em;">The <i>first</i>, in a dress of green buds will appear,</span><br /> +<span style="margin-left: 2em;">The <i>second</i> brings roses and flowers, oh, so sweet,</span><br /> +<span style="margin-left: 2em;">The <i>third</i> scatters gold and brown leaves at our feet,</span><br /> +<span style="margin-left: 2em;">The <i>fourth</i> often wears a white robe—now please tell</span><br /> +<span style="margin-left: 2em;">The names of these sisters, you know them quite well.</span><br /> +<span style="margin-left: 18em;"><span class="smcap">The Four Seasons.</span></span><br /> +<br /> +79. We are sometimes dark and heavy,<br /> +<span style="margin-left: 3em;">Then you think there will be rain,</span><br /> +<span style="margin-left: 2em;">We are sometimes light and fleecy,</span><br /> +<span style="margin-left: 3em;">And the blue sky shows again,</span><br /> +<span style="margin-left: 2em;">If you would see us, look above,</span><br /> +<span style="margin-left: 2em;">Across the sky we always move.</span><br /> +<span class='pagenum'><a name="Page_97" id="Page_97">[97]</a></span><span style="margin-left: 15em;"><span class="smcap">Clouds.</span></span><br /> +<br /> +80. On a frosty morning, you may sometimes see<br /> +<span style="margin-left: 2em;">All the fields and houses white as white can be,</span><br /> +<span style="margin-left: 2em;">If the sun arise, the whiteness soon will go,</span><br /> +<span style="margin-left: 2em;">Pray what can its name be? for it is not snow.</span><br /> +<span style="margin-left: 14em;"><span class="smcap">Hoar-frost.</span></span><br /> +<br /> +81. In the early morning<br /> +<span style="margin-left: 3em;">Drops are shining clear,</span><br /> +<span style="margin-left: 2em;">On the leaves and grasses,</span><br /> +<span style="margin-left: 3em;">In the flower-cups here;</span><br /> +<span style="margin-left: 2em;">Through the night 'tis falling,</span><br /> +<span style="margin-left: 3em;">But by noon of day,</span><br /> +<span style="margin-left: 2em;">Sunshine warm and pleasant</span><br /> +<span style="margin-left: 2em;">Sends it quite away.</span><br /> +<span style="margin-left: 9em;"><span class="smcap">Dew.</span></span><br /> +<br /> +82. You want me very much when you go to fly your kite,<br /> +<span class='pagenum'><a name="Page_98" id="Page_98">[98]</a></span><span style="margin-left: 2em;">I send it soaring upwards, to such a great, great height,</span><br /> +<span style="margin-left: 2em;">Sometimes I lift your hat off, and you to catch it fly,</span><br /> +<span style="margin-left: 2em;">You wonder where I come from, so now to guess me try.</span><br /> +<span style="margin-left: 21em;"><span class="smcap">Wind.</span></span><br /> +</div> + + +<div class='center'><br /><br /><i>NURSERY RHYMES</i><br /><br /></div> + +<div class='poem'> +83. A little boy once had a horn,<br /> +<span style="margin-left: 2em;">I think he lived among the corn,</span><br /> +<span style="margin-left: 2em;">And wore a pretty dress of blue,</span><br /> +<span style="margin-left: 2em;">I've nearly told his name to you.</span><br /> +<span style="margin-left: 12em;"><span class="smcap">Little Boy Blue.</span></span><br /> +<br /> +84. A boy and girl walked up a hill,<br /> +<span style="margin-left: 3em;">But tumble, tumble, down they came,</span><br /> +<span style="margin-left: 2em;">And where's the water? where the pail?</span><br /> +<span style="margin-left: 3em;">Of each poor child you know the name.</span><br /> +<span style="margin-left: 12em;"><span class="smcap">Jack and Jill.</span></span><br /> +<br /> +85. Somebody has a garden,<br /> +<span style="margin-left: 3em;">We ask her how it grows,</span><br /> +<span style="margin-left: 2em;">Such funny things she says are there,</span><br /> +<span style="margin-left: 3em;">A-growing all in rows.</span><br /> +<span class='pagenum'><a name="Page_99" id="Page_99">[99]</a></span><span style="margin-left: 4em;"><span class="smcap">Mary, Mary, Quite Contrary.</span></span><br /> +<br /> +86. Who sat down in a corner,<br /> +<span style="margin-left: 3em;">One Christmas, long ago,</span><br /> +<span style="margin-left: 2em;">And thought himself a good, good boy,</span><br /> +<span style="margin-left: 3em;">While eating pie, you know?</span><br /> +<span style="margin-left: 10em;"><span class="smcap">Little Jack Horner.</span></span><br /> +<br /> +87. 'Twas something about a supper,<br /> +<span style="margin-left: 3em;">And something about a knife,</span><br /> +<span style="margin-left: 2em;">And something about a boy that cried,</span><br /> +<span style="margin-left: 3em;">And something about a wife.</span><br /> +<span style="margin-left: 10em;"><span class="smcap">Little Tom Tucker.</span></span><br /> +<br /> +88. 'Where is your flock, my little maid?'<br /> +<span style="margin-left: 2em;">'They're lost, all lost, kind sir,' she said,</span><br /> +<span style="margin-left: 2em;">'I slept and dreamed, but found not one,</span><br /> +<span style="margin-left: 2em;">Ah! here they are with tails all gone!'</span><br /> +<span style="margin-left: 12em;"><span class="smcap">Little Bopeep.</span></span><br /> +<br /> +89. She had a dog, and he could smoke,<br /> +<span style="margin-left: 3em;">And dance, and laugh or cry,</span><br /> +<span style="margin-left: 2em;">This woman and her dog you know,</span><br /> +<span style="margin-left: 3em;">To find her name please try.</span><br /> +<span class='pagenum'><a name="Page_100" id="Page_100">[100]</a></span><span style="margin-left: 10em;"><span class="smcap">Mother Hubbard.</span></span><br /> +<br /> +90. He tumbled from a wall so high,<br /> +<span style="margin-left: 2em;">And if to pick him up they try,</span><br /> +<span style="margin-left: 2em;">They find it is in vain, in vain,</span><br /> +<span style="margin-left: 2em;">He cannot be picked up again.</span><br /> +<span style="margin-left: 12em;"><span class="smcap">Humpty Dumpty.</span></span><br /> +<br /> +91. She sat upon a little stool,<br /> +<span style="margin-left: 3em;">To eat her food one day,</span><br /> +<span style="margin-left: 2em;">A spider came and frightened her,</span><br /> +<span style="margin-left: 3em;">And quick she ran away.</span><br /> +<span style="margin-left: 8em;"><span class="smcap">Little Miss Muffet.</span></span><br /> +</div> + + +<div class='center'><br /><br /><i>FAIRY TALES</i><br /><br /></div> + +<div class='poem'> +<a name="Game_92" id="Game_92"></a>92. Who was it went her Grandmamma to see,<br /> +<span style="margin-left: 2em;">In cloak and hood as pretty as could be?</span><br /> +<span style="margin-left: 10em;"><span class="smcap">Red Riding Hood.</span></span><br /> +<br /> +93. And pray whom did she meet, that said 'Good-Day,<br /> +<span style="margin-left: 2em;">I'll race you, little maiden, all the way?'</span><br /> +<span class='pagenum'><a name="Page_101" id="Page_101">[101]</a></span><span style="margin-left: 16em;"><span class="smcap">Wolf.</span></span><br /> +<br /> +<span style="margin-left: 2em;">And when, at last, she reached her Grandma's house,</span><br /> +<span style="margin-left: 2em;">Who lay there in the bed, still as a mouse?</span><br /> +<span style="margin-left: 16em;"><span class="smcap">Wolf.</span></span><br /> +<br /> +94. She sat by the fire, and she looked oh, so sad,<br /> +<span style="margin-left: 2em;">Until a kind fairy made everything glad,</span><br /> +<span style="margin-left: 2em;">Away drove the maiden in carriage so bright,</span><br /> +<span style="margin-left: 2em;">With slippers that sparkled like jewels that night.</span><br /> +<span style="margin-left: 14em;"><span class="smcap">Cinderella.</span></span><br /> +<br /> +<span style="margin-left: 2em;">What time did the fairy tell someone to come</span><br /> +<span style="margin-left: 2em;">To her carriage, and quick, oh, so quickly drive home?</span><br /> +<span style="margin-left: 14em;"><span class="smcap">12 o'clock.</span></span><br /> +<br /> +<span style="margin-left: 2em;">And what did she lose? [Her slipper.] I think you know well,</span><br /> +<span class='pagenum'><a name="Page_102" id="Page_102">[102]</a></span><span style="margin-left: 2em;">And what was the end of it all, can you tell?</span><br /> +<br /> +95. They say she slept a hundred years,<br /> +<span style="margin-left: 3em;">Her hair down to her feet had grown,</span><br /> +<span style="margin-left: 2em;">And then the brave prince woke her up,</span><br /> +<span style="margin-left: 3em;">And claimed the maiden for his own.</span><br /> +<span style="margin-left: 10em;"><span class="smcap">Sleeping Beauty.</span></span><br /> +<br /> +96. He climbed a stalk so wondrous high,<br /> +<span style="margin-left: 2em;">It seemed almost to reach the sky,</span><br /> +<span style="margin-left: 2em;">And then he slew, so we are told,</span><br /> +<span style="margin-left: 2em;">A giant who was bad and bold.</span><br /> +<span style="margin-left: 8em;"><span class="smcap">Jack the Giant Killer.</span></span><br /> +<br /> +<a name="Game_97" id="Game_97"></a>97. Who was it had a pussy cat,<br /> +<span style="margin-left: 3em;">And sent it o'er the sea,</span><br /> +<span style="margin-left: 2em;">And then became Lord Mayor, they say,</span><br /> +<span style="margin-left: 3em;">And rich as rich could be?</span><br /> +<span style="margin-left: 8em;"><span class="smcap">Dick Whittington.</span></span><br /> +</div> + + + +<hr style="width: 65%;" /><p><span class='pagenum'><a name="Page_103" id="Page_103">[103]</a></span></p> +<h2><i>Works by the same Author</i></h2> + +<div class='poem'> +<a name="Appendix_I" id="Appendix_I"></a>1. 'The Dinner Table Song'} by Lois Bates,<br /> +<span style="margin-left: 1.5em;">'The Tea Table Song' } 1<i>s.</i> 4<i>d.</i> each</span><br /> +<span style="margin-left: 1.5em;">Song, 'Washing Dishes' }(E. J. Arnold.)</span><br /> +<br /> +<a name="Appendix_II" id="Appendix_II"></a>2. Foot-Rules, 9<i>d.</i> per dozen.<br /> +<br /> +<a name="Appendix_III" id="Appendix_III"></a>3. 'Kindergarten Guide,' by Lois Bates, 6<i>s.</i> (Messrs. Longmans.)<br /> +<br /> +<a name="Appendix_IV" id="Appendix_IV"></a>4. Cardboard Coins. Box of 220, 1<i>s.</i> 8<i>d.</i><br /> +<br /> +<a name="Appendix_V" id="Appendix_V"></a>5. Wooden Knitting-pins. 10<i>d.</i> per dozen pairs.<br /> +</div> + + +<div class='copyright'><br /><br /><br />———————————<br /> +<i>Spottiswoode & Co. Printers, New-street Square, London.</i><br /> +</div> + +<hr style="width: 65%;" /> + +<div class='tnote'><h3>Transcriber's Notes:</h3> +<p>Obvious punctuation errors repaired.</p> +<p><a href="#Page_x">Page x</a>, "Hubbare" changed to "Hubbard" (89. Mother Hubbard)</p> + +<p><a href="#Page_77">Page 77</a>, two facing brackets are used to show a drawn square in the text.</p> +</div> + + + + + + + + +<pre> + + + + + +End of Project Gutenberg's Games Without Music for Children, by Lois Bates + +*** END OF THIS PROJECT GUTENBERG EBOOK GAMES WITHOUT MUSIC FOR CHILDREN *** + +***** This file should be named 37165-h.htm or 37165-h.zip ***** +This and all associated files of various formats will be found in: + https://www.gutenberg.org/3/7/1/6/37165/ + +Produced by Emmy and the Online Distributed Proofreading +Team at https://www.pgdp.net + + +Updated editions will replace the previous one--the old editions +will be renamed. + +Creating the works from public domain print editions means that no +one owns a United States copyright in these works, so the Foundation +(and you!) can copy and distribute it in the United States without +permission and without paying copyright royalties. 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You may copy it, give it away or +re-use it under the terms of the Project Gutenberg License included +with this eBook or online at www.gutenberg.org + + +Title: Games Without Music for Children + +Author: Lois Bates + +Release Date: August 23, 2011 [EBook #37165] + +Language: English + +Character set encoding: ASCII + +*** START OF THIS PROJECT GUTENBERG EBOOK GAMES WITHOUT MUSIC FOR CHILDREN *** + + + + +Produced by Emmy and the Online Distributed Proofreading +Team at https://www.pgdp.net + + + + + + + + + + + +GAMES WITHOUT MUSIC + +[Illustration] + + +[Transcriber's Notes: Bold text is show by surrounding =equal signs=. +Italic text by surrounding _underscores_. + +On page 77, two facing brackets [] are used to show a drawn square in +the text.] + + + +GAMES WITHOUT MUSIC + +FOR CHILDREN + +BY + +LOIS BATES + + AUTHOR OF 'KINDERGARTEN GUIDE' 'RECITATIONS FOR INFANTS' + 'GUESSING GAMES' 'SALTAIRE ACTION SONGS' + 'SALTAIRE KINDERGARTEN GAMES' ETC. + + LONGMANS, GREEN, AND CO. + 39 PATERNOSTER ROW, LONDON + NEW YORK AND BOMBAY + 1897 + + All rights reserved + + + + +PREFACE + + +THE object of these Games is to introduce variety when it is needed in +the ordinary school routine, and to form a means of recreation to the +children when unfavourable weather makes the usual playtime impossible. + +Those of the Games referring to special subjects, such as 'Sewing,' +etc., may be used in the lesson time devoted to such subjects, and the +'Guessing Rhymes,' Nos. 51 to 97, may sometimes be given between +lessons. For notes on these, see p. 87. + +'Games for the Playground' and a few of those immediately preceding are +old games with new rhymes. + +It is hoped that some of the plays (Nos. 12 to 20, _e.g._) will help to +teach the children important truths that are difficult for them to learn +in the abstract, but which represented and practised in childish play +may make an impression on their plastic little minds. Many of the Games +are suitable for home use, and will probably be played there by the +children after being learnt in school. + +If the Games help to make school brighter and pleasanter for teacher and +children their object will be gained. + + LOIS BATES. + +SALTAIRE. + + + + +CONTENTS + + + I. GAMES FOR THE SCHOOLROOM + + NO. OF + GAME PAGE + + 1. LAYING THE BREAKFAST-TABLE 1 + + 2. THE BREAKFAST PARTY 3 + + 3. CLEARING THE TABLE 4 + + 4. WEIGHING 6 + + 5. MEASURING GAME 8 + + 6. SHOPPING 10 + + 7. TYING A BOW 12 + + 8. THIMBLE GAME 16 + + 9. SEWING GAME 17 + + 10. KNITTING GAME 19 + + 11. THE SIGN-POST 23 + + 12. ASKING WAY IN STREET 24 + + 13. POLITENESS IN STREETS 27 + + 14. DRESSING CHILDREN 28 + + 15. FATHER BRINGING PRESENTS 29 + + 16. GOING ERRANDS 32 + + 17. TAKING FATHER'S TEA 34 + + 18. INVITATION TO PLAY 36 + + 19. INVITATION TO DRIVE 38 + + 20. GETTING READY FOR BED 40 + + 21. WASHING ONE'S SELF 42 + + 22. ASKING FOR DRINK OF WATER 43 + + 23. THE FOX AND THE TIGER 44 + + 24. THE COACH GAME 48 + + 25. THE STABLE 50 + + 26. VISITING GRANDMAMMA 51 + + 27. PAYING CALLS 53 + + 28. AFTERNOON TEA 54 + + 29. SPRING FLOWERS 56 + + 30. SUMMER FLOWERS 57 + + 31. THE THREE BEARS 59 + + 32. IMITATING CRIES OF ANIMALS 62 + + 33. CHARADES 63 + + 34. PASSING THE STICK 65 + + 35. FINDING THE THIMBLE 66 + + 36. THROWING THE HANDKERCHIEF 68 + + 37. PICKING UP POTATOES 69 + + + II. GAMES FOR THE PLAYGROUND + + 38. THROWING THE BALL 71 + + 39. LAME LASSIE 72 + + 40. POLLY FLINDERS 73 + + 41. DROP, DROP, DROP 74 + + 42. PUSS IN THE CORNER 75 + + 43. WOLF AND SHEEP 76 + + 44. DANCING GAME 77 + + 45. DUCKING UNDER 78 + + 46. WHO'LL GO A-HUNTING? 79 + + 47. SHEEP GATHERING 80 + + 48. HOPPING GAME 82 + + 49. MAKING A CHAIN 83 + + 50. MOTHER, MAY WE GO OUT TO PLAY? 84 + + + III. GUESSING RHYMES + + _MISCELLANEOUS OBJECTS_, pp. 88-91 + + 51. PUDDING + + 52. WATCH + + 53. BRUSH + + 54. ARM-CHAIR + + 55. POCKET-HANDKERCHIEF + + 56. WINDOW BLIND + + 57. BOAT + + 58. STEAMER + + 59. SAIL BOAT + + 60. BELLOWS + + 61. PIPE + + + _ANIMALS_, pp. 91-93 + + 62. DOG + + 63. STAG + + 64. CATERPILLAR + + 65. LAMBS + + 66. ELEPHANT'S TRUNK + + 67. SQUIRREL + + + _FLOWERS_, pp. 93, 94 + + 68. SNOW-DROP + + 69. DAISY + + 70. WILD HYACINTH + + 71. HAREBELL + + 72. WILD ROSE + + 73. MAY BLOSSOM + + + _NATURAL PHENOMENA_, pp. 95-98 + + 74. SPRING + + 75. SUMMER + + 76. AUTUMN + + 77. WINTER + + 78. THE FOUR SEASONS + + 79. CLOUDS + + 80. HOAR-FROST + + 81. DEW + + 82. WIND + + + _NURSERY RHYMES_, pp. 98-100 + + 83. LITTLE BOY BLUE + + 84. JACK AND JILL + + 85. MARY, MARY, QUITE CONTRARY + + 86. LITTLE JACK HORNER + + 87. LITTLE TOM TUCKER + + 88. LITTLE BOPEEP + + 89. MOTHER HUBBARD + + 90. HUMPTY DUMPTY + + 91. LITTLE MISS MUFFET + + + _FAIRY TALES_, pp. 100-102 + + 92. RED RIDING HOOD + + 93. WOLF + + 94. CINDERELLA + + 95. SLEEPING BEAUTY + + 96. JACK THE GIANT KILLER + + 97. DICK WHITTINGTON + + + + +ILLUSTRATIONS + + + THE 'HOUSE' _Frontispiece_ + + FIG. 1.--HOW TO TIE A BOW _page_ 14 + + " 2.--THE SIGN-POST 22 + + " 3.--FOX'S DEN 46 + + + + +GAMES WITHOUT MUSIC FOR CHILDREN + + + + +I. GAMES FOR THE SCHOOLROOM + + +1. _LAYING THE BREAKFAST-TABLE_ + + 1. SPREAD the cloth--this is the way, + Cups and saucers, where are they? + + 2. Put them at one end in rows, + See, a spoon with each one goes. + + 3. One plate for each person bring, + And a napkin in a ring. + + 4. Here's a jug of milk so hot, + Sugar next, and coffee-pot. + + 5. Bread and butter place we here, + Then we get the chairs, my dear. + + 6. Ring the bell, and all sit round, + Each should in his place be found. + +_Directions._--The table may be laid by two children only, or several +may be employed, but different children should take part each time the +game is played, so that all may learn how to carry the cups, &c., and +how to place them. + +_Verse 1._ Two little girls step forward and lay the cloth. + +_Verse 2._ The cups and saucers are brought on a tray, and placed in +rows at one end of the table. + +_Verse 3._ One child brings plates on a tray and places them one by one +round the table, while another follows with serviettes on a small tray, +and places one to the right of each plate. + +_Verse 4._ The sugar, milk, &c., are placed in position. + +_Verse 5._ One or two plates of bread and butter are put on the table, +and then the chairs are placed ready. + +_Verse 6._ The bell is rung, and the children who are to sit at table +take their places. + + +2. _THE BREAKFAST PARTY_ + +This game may be played immediately after the one preceding, or it may +be used alone. The children seat themselves at the table, the 'Mother' +sitting at one end and the 'Father' at the other. When all the cups are +filled and passed, the following lines are repeated: + + 1. [1]Little hands are folded while the grace is said, + 'Father, God, we thank Thee for our daily bread.' + + 2. [2]Let us stir our coffee, softly, gently, so, + [3]Then the spoon in saucer quietly must go. + + 3. When you eat and drink, dears, do not make a noise, + [4]Pass things to each other, little girls and boys. + + [If there is a piano in school, a little music + might be played while breakfast is in progress.] + + 4. When we finish breakfast, [5]hands in lap lay we, + Elbows on the table, that should never be! + +[1] Fold hands and bow head. + +[2] Stir coffee. + +[3] Place spoon in saucer. + +[4] Pass bread and butter to each other. + +[5] Fold hands in lap. + +(For Dinner and Tea Table songs, see Appendix I.) + + +3. _CLEARING THE TABLE_ + +(For directions as to laying the table, see game No. 1.) + + 1. Breakfast over, off we go, + To remove the cloth, you know. + + 2. Put the napkins on the tray, + And the plates, too, take away. + + 3. Cups and saucers next we take, + Carefully, lest them we break. + + 4. Bring the milk and sugar here, + Soon the table will be clear. + + 5. Shake the cloth and fold it straight, + Then we'll wash each cup and plate.[A] + +_Instructions._--_Verse 1._ Children rise from table, and each carries +chair to the place where it should go. + +_Verse 2._ A child brings a little tray, and, walking round the table, +takes up all the napkins, putting them on the tray one by one. A second +child follows with another tray, and takes up the plates in the same +manner. + +_Verse 3._ Two children remove the cups and saucers, each having a tray. + +_Verse 4._ The coffee-pot, milk-jug, and sugar-basin are taken away on a +tray. + +_Verse 5._ The cloth should be taken off carefully, so that the crumbs +are not spilt, or if a toy crumb brush and tray can be obtained, the +crumbs may be removed before the cloth is taken up. + +[A] For song 'Washing Dishes,' see Appendix I. + + +4. _WEIGHING_ + +Scales and weights are required for this game. + +Before commencing let the children see the different weights, and hold +them one after the other in their hands. + +The following rhymes may assist the scholars to remember the various +weights: + + 1. First comes the [1]ounce weight, small and round, + Sixteen of these do make a [2]pound. + + 2. Four ounces [3]quarter-pound will be; + [4]Half-pound has eight ounces, you see. + + +The four weights given above will be sufficient at first for little +children, but more may be added as they become familiar with these. When +the scholars have learnt to distinguish the pound, ounce, &c., they may +come out in turn and weigh various objects. + +It would be well to explain that solid objects occupy less room than +lighter substances--that a pound of feathers, _e.g._, would take up a +large space, while a pound of lead would go into a very small compass. + +[1] Show ounce weight. + +[2] Show pound weight. + +[3] Show the quarter-pound. + +[4] Show half-pound. + + +GUESSING GAME.--When the object to be weighed has been chosen, a number +of children are allowed to come out and hold it in turn, and say what +they think is its weight. As the object is handed to the first child, +the teacher says: + + Can you tell the weight of this? + Mind you do not guess amiss. + +Each child takes the object in its hand and guesses. The article is then +weighed, and the child who has guessed most nearly its correct weight is +allowed to choose the next object for weighing, and to call out the +children who are to guess. He hands it to the first child, repeating the +words of the rhyme. + + +5. _MEASURING GAME_ + +Before playing this game, the children should be well accustomed to the +use of the foot-rule, marked with inches (cost, &c.[1]). Each child +should have a foot-rule and measure its book, pencil, desk, &c.; it +should also be taught to draw lines of different lengths with the rule +on its slate; thus, teacher might say, 'Draw a standing-up (vertical) +line six inches long,' or, 'Draw a lying-down (horizontal) line four +inches long,' and so on. The children will thus get accustomed to +estimating the length and breadth of objects, and will be able to play +the game. + +Suppose the slate to be the object chosen, the teacher holds it up so +that all may see it, and then repeats the lines: + + Think it over carefully, + And tell me what the length may be + Of this slate. + +The children who are ready to answer then put their hands out, and the +one who guesses correctly (or most nearly correctly) has the privilege +of asking the next question, and stands in front of the class in +readiness. Before proceeding, however, the first object should be +measured, so that all may see that the answer was correct. + +Perhaps the pencil may be the next object chosen, or a window-pane, +ball-frame, desk, duster, book, &c., and instead of _length_, we may +have _breadth_. The words would then be: + + Think it over carefully, + And tell me what the _breadth_ may be + Of this window-pane. + +The children should be taught to listen attentively, so that they may +know whether length or breadth is to be guessed; the meaning of the two +terms should, of course, be explained previously. + +If circular objects are chosen for measurement, the word 'girth' must be +substituted for 'length.' This form of object should only be used for +the older children, as it is much more difficult. To measure a circular +object, a string should be passed round it, and the string should then +be measured with the foot-rule. + +Sometimes the word _height_ may be substituted, as, for instance, in +measuring the height of a plant or a child. The children will enjoy the +latter very much. + + _Twelve_ inches make a foot, + And _nine_ a quarter-yard, + The half-yard _eighteen_ inches takes, + To learn this is not hard. + +[1] Appendix II. + + +6. _SHOPPING_ + +The shopman should stand behind a table or desk, and have articles made +up in parcels ready for sale. 'The Shop' described in 'Kindergarten +Guide,' p. 230,[1] would do nicely for this game. + +The children who go shopping should be dressed in outdoor costume, and +each carry a basket. They should also have money; imitation cardboard +coins (for cost[2]) would do. (Customer walks up to the counter.) + +SHOPMAN + +Good morning, ma'am, how do you do? And pray what can I get for you? + +CUSTOMER + + Good morning, shopman, will you please + To weigh for me a pound of cheese? + [The packet is handed to customer.] + +CUSTOMER + + Here is a shilling [_handing it_], eightpence take, + +SHOPMAN + + And fourpence change [_giving fourpence to customer_] just twelvepence + make. + +The children should also ask for other articles, without using the +rhymes, and they should be encouraged to speak clearly and distinctly, +and to address the shopman civilly. This will be likely to assist them +in going errands for mother. + +[1] See Appendix III. + +[2] See Appendix IV. + + +7. _TYING A BOW_ + +_Instructions._--The children should be sitting at desks or tables, and +each child should have a 3/4 yard length of tape or ribbon, one inch in +width, and a book with stiff cover. The teacher should first show how to +tie the bow by passing her ribbon round the neck or wrist of a child, +and performing the various movements as they are mentioned in the rhymes +and shown in the illustrations. This should be done several times +very slowly, the words being repeated either by teacher only or by all. +When the children begin to tie the ribbon each round its own book, the +teacher should show the various movements as they occur, performing them +simultaneously with the scholars. (The numbers refer to fig. 1, which +shows the various steps in order.) + + [1]Place your ribbon round the book, + [2]Cross it--left end at the top; + [3]Now the right end take and pass + Over, [4]draw it tight, then stop. + + [5]With the right end make a loop. + [6]Draw the left across it, so; + [7]Now another loop we make + With the left, and [8]pull it through. + + 'Tying a Knot' (which is more simple than 'Tying a + Bow') is given in the 'Kindergarten Guide,' p. 105.[A] + +[Illustration] + +[Transcriber's Note: The numbers in this game's instructions correspond +to the photo listed here.] + +[A] Appendix III. + + +8. _THIMBLE GAME_ + +Each child should have a thimble, and the teacher should have one also. +A short conversation about the thimble should precede the game--how it +is smooth inside and rough outside. What makes it rough? What are the +little holes for? Which is the rim? &c. + +(The teacher, if facing the children, should use the left hand for +right.) + + [1]Pretty little thimble, + [2]In your cradle go, + [3]I will rock you gently, + Gently to and fro. + + Now I [4]toss and [5]catch you, + [6]Up and down and [7]up; + [8]Next I hold my thimble + Like a little cup. + + [9]On the right thumb place it, + Is that right? [10]oh, no! + [11]On your longest finger + [12]Should the thimble go. + +[1] Hold thimble up between thumb and forefinger of right hand. + +[2] Put thimble in left hand, which should be held palm upward and bent +to form a cradle. + +[3] Sway left hand from left to right. + +[4, 5, 6, 7] Toss thimble and catch it. + +[8] Hold thimble, rim upwards, between thumb and forefinger of left +hand. + +[9] Place thimble on right thumb. + +[10] Take thimble off. + +[11] Hold up middle finger of right hand. + +[12] Place thimble on proper finger. + + +9. _SEWING GAME_ + +(N.B. In this game, as in No. 8, the teacher, as she faces the scholars, +should use her _left_ hand each time the children use the right.) + +If the children have been taught the use of the thimble (Game No. 8), +they should wear it during this game. + +TEACHER + + Little children, clean and bright, + Show your [1]left hand, show your [2]right, + [3]Left forefinger, that will do, + [4]Place your sewing round it, so. + + [5]Needle in your right hand hold, + All should do just what is told; + When the number _One_ I call, + [6]Take a stitch, dear children all. + + [7]_Two_, we show the stitch so neat, + [8]Just to see it is a treat. + [9]_Three_, we push the needle's eye + With our thimble carefully. + + [10]_Four_, we draw the needle out, + Minding well what we're about. + Thread from needle need not slip, + If a good look-out we keep. + +After practising this game several times, the children will be ready for +the sewing drill given on p. 270, 'Kindergarten Guide.' + +[1] Hold left hand up. + +[2] Hold right hand up. + +[3] Hold up forefinger of left hand vertically. + +[4] Hem of pinafore or pocket handkerchief to be placed round left +forefinger. + +[5] Hold up right hand with thumb and forefinger in position as if +holding needle. + +[6] Pretend to take a stitch. + +[7] Hold up sewing with both hands. + +[8] Hem in position (see No. 4). + +[9] Pretend to push needle (which is supposed to be in the hem) with +thimble. + +[10] Pretend to draw needle out. + + +10. _KNITTING GAME_ + +Each child should have a pair of knitting-pins ([A]wooden ones are the +best for learning), and the teacher should have a pair also. As the +teacher stands facing the children, her _left_ hand is opposite to their +_right_, and she should, consequently, use her _left_ needle to take the +stitch, &c., otherwise the children will be confused. + +TEACHER + + I will teach you how to knit, + If you listen, dears, to me; + And I'm sure you will admit + It is easy as can be. + + Put the pins all ready,[1] so, + Hold one firmly with each hand; + Then the knitting drill I give + You must try to understand. + + [2]Take a stitch at number _One_, + And when I say, 'Number _Two_,' + [3]Hold the wool in your right hand, + And then throw it over, so. + + [4]Now the pin that's underneath + To the top must come at _Three_, + [5]Slip the loop at number _Four_ + From the left pin carefully. + +When the above game has been repeated several times, the children will +be ready for the Knitting Drill given on p. 274 of 'Kindergarten Guide.' + +[A] Appendix V. + +[1] Teacher puts her pins in position. + +[2] Put end of _right_ pin under end of left. + +[3] Pretend to put wool round end of right-hand pin as in actual +knitting. + +[4] Bring right-hand pin to the top. + +[5] Slide the right pin off the left. + +[Illustration: FIG. 2.--THE SIGN-POST] + + +11. _THE SIGN-POST_ + +[Illustration: + + | | + | | + | | + | | + | | + ------------+ +------------ + x + ------------+ +------------ + | | + | | + | | + | | + | |] + +_Directions._--The children make roads by standing in lines (see +diagram). Four children should stand at the place marked x (see fig. 2), +one child facing each road, and holding in its two hands a good-sized +strip of cardboard, with the name of a town or village to which the road +is supposed to lead printed thereon. It would be well to use the names +of places in the district with which the children are familiar. Some of +the children must be little travellers, and come walking up the +different roads until they reach the sign-post, then all repeat the +lines: + + The little travellers do not know + Which way to go, which way to go, + But here's a sign-post that will tell; + Ah! now they know the way quite well. + +The travellers should be told the names on the sign-post before +starting, and each should choose the place to which he will journey. +After the lines are repeated, each traveller takes the road that leads +to his destination. + + +12. _ASKING WAY IN STREET_ + +_Preliminary._--One of her Majesty's inspectors remarked on one occasion +that he could judge of the intelligence and manners of a school by the +way in which its scholars playing in the street would reply if asked a +question as to the whereabouts of any particular place in the locality. + +It is doubtless desirable that children should know something of the +streets and roads of the district in which they live, and if they have +clear ideas as to the meaning of 'right' and 'left,' the following game +should help them in describing the position of places. + +The streets may be made by the children themselves standing in rows, as +in the preceding game; or if the space available be small, the children +may stand round the room, while the plan of the streets is chalked on +the floor. There should be one central street, with others branching out +of it right and left, and each should be named. It may be possible to +arrange and name the streets of some district with which the children +are familiar. The name of each should be written on a card and placed at +the end of the street. The accompanying diagram will illustrate the +playing of the game. We will suppose that a little girl comes walking up +Victoria Road, and at the point x meets a gentleman (a little boy), who +asks, 'Can you please direct me to Queen Street?' 'Yes,' she replies, +'it is the second turning on the left.' The place of meeting may be +varied, and the children will then see that the terms 'right' and 'left' +are interchangeable, according to the direction in which we are walking. +In the following instance, _e.g._ Queen Street is on the _right_ instead +of left. More difficult questions may be asked as the children get to +understand better, such as, 'Which is the way to Alexandra Road?' +(starting from *). 'Take the second turning to the right, then turn to +left, and it is the first street on the right.' + +[Illustration: + + +---------+ +-------------- + | | V | + | | I | + +---------+ C | + KING ST. T +-------------- + +---------+ O ALEXANDER RD. + | | R +-------------- + | | I | + +---------+ A | + QUEEN ST. | + +---------+ R | + | | O +-------------- + | | A JAMES ST. + | | D +-------------- + +---------+ | + JOHN ST. | + +---------+ | + | | | + *+---------+ x +--------------] + + +13. _POLITENESS IN STREETS_ + +The streets (p. 26) of Game No. 12 may be utilised for this game. The +children should have on their hats and caps, and walk along the streets. +The game is intended to teach them how to behave when walking; they +should keep to the right, not speak loudly, and the boys should raise +their caps when they meet anyone who acknowledges them. + +When the game is fairly started, the two verses which follow may be +repeated by all the children: + + Keep always to the right + When in the street you walk, + And please remember this-- + Do not too loudly talk. + + We must not stare at folks, + Or turn to look behind; + Be kind, but never rude-- + A good rule you will find. + +A little girl who is walking drops her handkerchief; then, after going +a few yards further, stops and says: + + Where is my handkerchief? oh dear! + I must have dropped it somewhere near. + +A boy who has picked it up advances and offers it to the lady, at the +same time raising his cap, and the lady says 'Thank you.' The game may +be continued at the teacher's discretion, and the verses again repeated. + + +14. _DRESSING CHILDREN_ + +About a dozen of the older children stand in the centre of the room, and +a number of the little ones come in with coat and hat in hand. The older +children repeat the verse: + + Ready for the babies stand, + See they come with hat in hand. + Bigger children always should + To little ones be kind and good. + +The younger children then advance, and the others proceed with the +dressing. First the coat is put on and carefully buttoned, then the hats +or hoods are tied on, and the little child says 'Thank you.' + +This game should be played just before the children are dismissed, or +before playtime. + +N.B.--How to tie a bow may be learnt from Game No. 7, p. 12. + + +15. _FATHER BRINGING PRESENTS_ + +_Object of Game._--Anyone who has observed children cannot fail to have +noticed how very often they have to be _prompted_ to express their +thanks for kindnesses received. It is hoped that this little game may be +of use in impressing the lesson, so often reiterated by parents and +others. + +A 'house' is formed by a ring of children (see Frontispiece, and +description of same on p. 31). There should be three children in the +ring to represent 'John,' 'Maud,' and the 'Baby,' also an older girl +for the 'Mother.' The 'Father' is supposed to be away on a journey, and +preparations are being made for his return. The 'Mother' and 'Maud' lay +the table for tea (see Game No. 1, which is similar), and the other two +children may be looking at a picture-book or watching for Father's +return at the door or window. When he arrives, each member of the family +greets him; one takes his hat, another his bag, and a chair is placed +for him at the table. Then the children take their places, and the +Mother pours the tea. + +After the meal is finished, the Father opens his portmanteau, and +looking into it, says: + + A ball for baby should be here, + [Takes out the ball and gives it.] + + BABY + Oh, thank you, thank you, Father dear. + + FATHER + A skipping-rope for Maud is this, + [Presents it to Maud.] + + MAUD + I thank you, Father, with a kiss. + [Kisses Father.] + + FATHER + This cricket-ball for John will do. + [Hands John the ball.] + + JOHN + Thank you, Papa, 'tis kind of you. + +_Frontispiece._--Twenty or thirty children might very well combine to +make the 'house,' instead of ten as shown here. The two girls who cross +hands form the 'door.' The boy on the left of the door grasps the girdle +of the girl with his right hand, while the boy on the right places his +left hand on the girl's shoulder to make the 'latch.' To open the 'door' +we lift the 'latch,' and then push the girl on the right gently inside +the ring, the girl on the left moving with her. + +To _knock_ at the 'door' we rap on the floor. + + +16. _GOING ERRANDS_ + +The children join hands and stand round to form a 'house' and 'garden' +(see diagram). A space is left for the gateway of the 'garden.' For +'door' of house see Frontispiece. + +[Illustration: + + +----------------------+ + | | + | | + | House | + | | + | | + +--------+----+--------+ + | _Door_ | + | | + | Garden | + | | + | | + +--------+ +--------+] + +In the 'house' stands one of the bigger girls to represent the 'mother,' +and there should also be a little chair, and a doll's cradle with a doll +in it. + +In the 'garden' eight or ten children are engaged in playing a game. +('Drop, Drop, Drop,' No. 41, p. 74, would do nicely.) One of the girls +must represent 'Nellie,' and one of the boys 'Johnnie.' As the game +proceeds, the 'mother' comes to the door and calls: + + 'Nellie, Nellie!' + [Nellie at once answers:] + + 'Yes, mother.' + [Leaves game immediately and runs to mother.] + + MOTHER + Baby cries, just soothe her, Nell. + Rock the cradle; that is well. + [Nellie sits down and rocks the cradle.] + +The game proceeds for a little while, and then the 'mother' calls again: + + 'Johnnie!' [_Children say_], 'Mother calls you, see.' + [Johnnie runs quickly to the 'mother.'] + + MOTHER + Go round to the shop for me. + [Gives him money and a basket.] + +Johnnie may go outside the room and come back again, or the game +'Shopping' (No. 6, p. 10) may be played, having been previously prepared +in another part of the room, and Johnnie may go to the shop for what his +mother requires. When he has returned, all the children say: + + Little children, always run + When your mother's voice is heard, + Leave your play whene'er she calls + Quickly mind her every word. + + +17. _TAKING FATHER'S TEA_ + +A classroom may be used for the 'house' and another for the 'workshop,' +or they may both be made by rings of children (see Frontispiece, and +description of same on p. 31). Between the 'house' and the 'workshop' +there should be a 'street' (see Game No. 12, p. 24). In the workshop +there should be 'joiners' planing, hammering, sawing, &c. (a set of toy +tools might be used for this), and in the 'house' a little girl should +represent the 'mother.' + +Two children come walking quickly down the 'street' towards the 'house,' +saying: + + Straight away from school we go, + To take our father's tea, you know. + +They enter the 'house,' and the 'mother' gives a jug to one and a basket +to the other, and says: + + With care the jug of tea you'll hold, + And make good haste lest it get cold. + +Children reply: + + Oh yes, dear mother, all you say + We'll mind right well--and now, away. + +They walk up the 'street' to the 'workshop,' and the 'father'--a joiner +with sleeves rolled up--comes to the door. + + FATHER + Ah! my children, here you come, + + CHILDREN + Yes, we've brought your tea from home. + +Father takes the jug and basket, saying: + + Thank you, now run home and play; + I am working late to-day. + +Children say 'Good-bye,' and run off. + + +_INVITATIONS_ + +_Preliminary._--Children should be taught to express thanks not only for +tangible presents, as in Game No. 15, but also for kindness or favours +received. The two games which follow are intended to teach this. + + +18. _INVITATION TO PLAY_ + +A house with garden is needed; to make this the children join hands and +stand as shown in diagram, p. 32. In the 'house' there should be a +'mother,' and in the 'garden' a number of children playing with ball or +skipping-rope. A smaller 'house' is required at some distance from the +first. In this, also, there should be a 'mother'--(Mrs. Day), and a +little girl--(Nell). A classroom may be used for this 'house' if more +convenient. + +As the play proceeds the 'mother' comes to the 'door' to watch the +children's game. Presently one of them--a boy--runs up to her and says: + + Mamma, please, may we ask Nell Day + To come and have a game of play? + [The other children come and cluster round.] + + MOTHER + Oh, yes! I will a message send-- + An invitation for your friend. + Just go and ask if Mrs. Day + Can spare Nellie to come all day. + + ALL THE CHILDREN + Thank you, mother. + +The boy runs off to Mrs. Day's house and knocks. Mrs. Day answers the +door. + + CHILD + Please, Mrs. Day, may Nellie come + To play all day with us at home? + +If Mrs. Day says 'Yes,' Nell should reply, 'Thank you, mother,' and Mrs. +Day should also send a message of thanks to the boy's mother. When Nell +is ready, they run off hand in hand. + + +19. _INVITATION TO DRIVE_ + +The house and garden described in Game No. 16, p. 32, will do quite well +for this also, but the children are to be at work instead of play. One +child may be fetching water, another minding the baby, and another +watering the garden or going errands. A gentleman (boy) comes to the +garden-gate (a space is left for the gateway), with 'carriage' and +'horses'; the 'carriage' is made in the same way as the 'coach' (Game +No. 24, p. 48), and has two horses instead of four. Gentleman walks +through the 'garden,' knocks at the door, and says: + + Good morning, madam; if I may, + I'll drive your children out to-day. + + MOTHER + + I thank you, sir [_beckons children to her_]; come children! + [_children run to her_]. + + GENTLEMAN + Such busy, happy children, they + Shall drive with me far, far away. + + CHILDREN + Oh, thank you, sir, 'twill pleasant be + To ride with you nice things to see. + +Children enter carriage, waving hands to 'mother,' and saying: + + Good-bye, dear mother, off we go, + The horses gallop fast, we know. + + +20. _GETTING READY FOR BED_ + +This game may be used for a class of children, or for a few only. In the +former case, the majority of the scholars would, of course, be +lookers-on. + +Half a dozen boys and girls should be playing in different parts of the +room; one might be drawing, another building, and a third looking at a +picture-book; or they might all be joining to play a game together. A +big girl or the teacher represents the elder sister, who repeats (or +sings to the tune of 'The Campbells are Coming') the four lines +following: + + Come, children, get ready for bed, bed, bed, + And sister must wash you, as mother said, + The hands and the faces will all be clean, + Such nice, happy children, shall ne'er be seen. + +The children instantly put toys and books away in their proper places, +and reply: + + Some folks they do cry, when they're washed, oh dear! dear! + Pray where do they live? We do not want them here. + Merry, happy little children, come and get well scrubbed, + But do not cry when you are washed and rubbed. + +The 'sister' pretends to wash all the children; then they say: + + Some folks they do cry when they're told, 'Time for bed,' + Some folks pout and say, 'Oh! let me play instead.' + Merry, happy little children, laughing go away, + Good-night, good-night, we'll play another day. + +The children go out of the room kissing hands to those who are left, or +to the elder 'sister.' + + +21. _WASHING ONE'S SELF_ + +The teacher may repeat the lines, accompanying them with the actions, +which the children imitate, or the children may learn and repeat the +words themselves. + + [1]Wash your hands, dear children all, + [2]Palms we rub and [3]backs as well, + [4]Round the wrist we leave no mark, + Else a sad tale that would tell; + [5]Rub the knuckles, [6]brush nails, too, + Clean, bright[7] hands nice work can do. + + Now 'tis time to [8]wash your face, + [9]Soap your hands, and [10]rub away, + [11]Gently round the ears we go, + [12]Don't forget your eyes, I say; + [13]Nose, and [14]mouth, and [15]forehead high, + [16]All to make quite clean we try. + +_Actions._-- + +[1] Pretend to wash hands. + +[2] Rub palms together. + +[3] Rub back of left hand with palm of right. + +[4] Wash left wrist, then right. + +[5] Rub knuckles of both hands. + +[6] Brush nails of left hand with right fist. + +[7] Show hands. + +[8] Touch face with both hands. + +[9] Pretend to rub soap on hands. + +[10] Rub hands together. + +[11] Wash the ears. + +[12] Wash eyes. + +[13] Rub the nose. + +[14] Wash round mouth. + +[15] Rub forehead. + +[16] Rub all the face. + + +22. _ASKING FOR DRINK OF WATER_ + +_Preliminary._--This little game may be used to teach children to be +courteous to strangers, and it should also teach them how to carry +liquid without spilling. + +_Directions._--The school or classroom should be the 'house,' and a boy +(representing the man who asks for water) should go outside. One child +is required to answer the door, and another may carry the glass of +water, or the same child may do both. + +The 'man' comes and knocks at the door, which is opened by a little +girl; he then says: + + A drink of water, please, I pray, + You'll give me, madam, this hot day. + +A child walks across the room with the glass of water, which should be +carried on a plate or small tray, without spilling, and hands it to the +man, who takes it, saying, 'Thank you.' When he has finished drinking, +he returns the glass, and the child says 'Good-day,' and closes the +door. + + +23. _THE FOX AND THE TIGER_ + +_Directions._--The 'tiger' (a boy) hides in a 'forest,' which the +children make by standing at irregular intervals and representing trees. +Each child should name the tree it chooses, the following rhyme gives +the names of a few common trees: + + Beech and chestnut, birch and oak + Are the names of English trees, + Elm and willow, poplar, ash, + Soon you will remember these. + +[Illustration: FIG. 3.--FOX'S DEN] + +The children should see leaves from each tree, and country children +should be shown the trees themselves with the leaves growing on them. +The 'den' of the 'fox' is at the edge of the 'forest,' and is made by +ten children standing as shown in fig. 3. The four children who form the +entrance join hands as shown, and the other six meet hands in centre. A +better way of making the den would be for each child to hold a branch of +a tree, then the _branches_ would meet instead of the hands. The +children who stand for 'trees' in the 'forest' wave branches, if the +latter are obtainable; if not, the arms are waved for branches. One of +the bigger girls should be the 'fox,' and two or three of the smallest +children should be cubs, and go into the den with the fox. Then the fox +comes walking out of the den, and says: + + I go to find a duck + For dinner this fine day, + And you, my pretty cubs, + Will stay at home and play. + +While she is absent, the tiger comes softly into the den and takes one +of the cubs (leading the child away by the hand). Presently the fox +returns, goes into the den, misses the cub, and chases the tiger. + + +24. _THE COACH GAME_ + +[Illustration: + + x x x x + 13 14 15 16 + + x x + 11 12 + + x x + 9 10 + + x x x x + 5 6 7 8 + + x x x x + 1 2 3 4] + +The 'coach' is formed by children standing in position as shown on +diagram. All the children face the same way. 1, 2, 3, 4 are 'horses' and +join hands behind, as in 'Bell-horses'; 5, 6, 7, 8 join hands to make +the front part of the 'coach'; '5' holds the coat of 'horse' No. 1 with +right hand, while '8' holds coat of '4' with left; 9, 10, 11, 12 each +hold the dress of the child standing in front; 13, 14, 15, 16 join +hands; '13' catches hold of No. 11 with right hand, and '16' holds the +dress of No. 12 with left. When the 'coach' is ready, the 'driver' (a +boy) repeats the lines: + + Here is my coach, who'll come and ride? + The door, you see, is open wide. + +Four 'passengers' advance, and the 'driver' makes way for them to enter +the 'coach' between '10' and '12,' saying: + + Jump in quick! quick! not long we stay, + Then ready! steady! right away! + +The 'door' is closed by '12' again grasping the dress of '10,' and the +'coach' moves off. The 'horses' should not go very quickly, else the +'coach' will probably lose its shape. The 'passengers' walk along with +the 'coach' until their destination is reached, when the 'driver' opens +the door and allows them to alight. + +The above game may be played in conjunction with Nos. 25, 26 and 27. + + +25. _THE STABLE_ + +This game may be played immediately after 'The Coach,' or it may be +played alone. + +_Directions._--The 'stable' is formed by a number of children who stand +in rows (see diagram) and join hands. + +[Illustration: + + x x x x x x x x x + x x x x x + x x x x x + x x] + +The 'hostler' (a boy) should stand near the 'stable.' When the 'coach' +(Game No. 24, p. 48) drives up, he goes to the driver and asks: + +HOSTLER + + Shall I take your horses for a rest and feed? + They are tired, I think, sir, and a drink they need. + +DRIVER + + Yes, good hostler, take and give them nice fresh corn, + With a pail of water; they have worked since morn. + +The 'hostler' leads one horse into each stall, and pretends to give them +hay or corn. Then he carries water to them in a pail (a toy pail, price +1_d._, would do), and each drinks. After this he rubs them down, using a +brush or his hand. + + +26. _VISITING GRANDMAMMA_ + +_Directions._--Four little girls are selected to visit grandmamma, and +to carry messages and presents to her. Grandma's 'house' is made by a +ring of children (see Frontispiece, and description of same on p. 31), +and the girl who is to be 'Grandma' sits in the ring knitting. An +old-fashioned kerchief and cap help to make the 'grandma' more real, and +a pair of spectacles adds further to the effect. If the 'coach' game be +used in conjunction with this, the little girls may be the 'passengers' +and go in the 'coach' to grandma's house. The 'door' (see description of +Frontispiece on p. 31) should be opened by a little maid, then the four +children enter and repeat the lines: + + CHILDREN ALTOGETHER + Good morning, grandma, we have come + With messages from all at home. + + FIRST CHILD + Mamma sends love, and I'm to say + She hopes you are quite well to-day. + [Grandma replies suitably.] + + SECOND CHILD + These flowers, dear grandma, are for you, + [Gives her flowers.] + In my small garden bed they grew. + + GRANDMA + Thank you, my dear. + + THIRD CHILD [_handing a basket_] + And here are cakes that Nellie made + To send to grandmamma, she said. + + FOURTH CHILD [_giving basket to grandma_] + Ripe fruit I bring for grandmamma, + These pears and plums are from papa. + +When 'grandma' has thanked each of the children, they take leave of her +and return home. + +The Guessing Rhyme, No. 92, might be given after playing the above game. + + +27. _PAYING CALLS_ + +_Directions._--A ring of children form the 'house' (see Frontispiece, +and description of same on p. 31) or a classroom may be used for it. A +few chairs and a table should be placed in the 'house,' and there should +be a 'mother' and 'children.' A 'lady' (represented by a little girl) +comes and knocks at the 'door,' and the 'mother' opens it. + + VISITOR + How do you do, dear Mrs. Brown? + I've called upon you going to town. + + MOTHER + I'm quite well, thank you, Mrs. May, + And glad to see you this fine day. + +The visitor then walks in and speaks to the children one by one; they +should answer without hesitation. Children are generally very shy and +awkward when addressed by strangers, but they should be encouraged to +reply with confidence and ease. Perhaps these little games may help to +give them confidence. + +The game 'Paying Calls' might appropriately be followed by 'Afternoon +Tea'; both these are played with great glee by the little girls. + + +28. _AFTERNOON TEA_ + +The tea-tray is brought in by one of the children and placed on a table +near the 'mother,' who pours out the tea. One of the children carries a +cup to the visitor, and hands it to her, asking:-- + + Will you take a cup of tea? + + VISITOR + Yes, refreshing it will be. + [Takes the cup and says 'Thank you.'] + +A plate or d'oyley may be placed in the lap of the visitor for the bread +or biscuit, which the child hands, saying:-- + + Bread and butter, biscuits, cake. + + VISITOR + Please a biscuit I will take. + +The 'mother' may serve the children with tea, or there may be other +visitors calling, then the time of the children will be occupied in +attending to them. + +When Mrs. May has finished, the child says:-- + + Shall I take your cup away, + And your plate, too, Mrs. May? + [Takes them away.] + +By-and-by the visitor takes leave of the 'mother' and children, bidding +each 'Good-day,' and the 'door' is opened for her by one of the +children. + + +29. _SPRING FLOWERS_ + +All the children join to form a large ring, and one of the taller girls +stands in the centre to represent 'Spring.' The twelve flowers mentioned +in the verses should be represented by twelve children standing at +intervals in the ring. Before commencing the game, the child who +represents 'Spring' might appropriately repeat the lines of Guessing +Rhyme No. 74, p. 95. + +The 'Flowers' step forward from the larger ring as the name of each is +mentioned in the verses, and form a smaller circle round 'Spring.' The +children should join hands to close up the gap which is left by each +'Flower' as it steps forward to join the small circle. + + A Daffodil am I, + And I a Daisy small; + A Bluebell I come here, + I'm Buttercup so tall. + + The Cowslip should come next, + And then the Violet sweet, + The Snowdrop fair and white, + The Crocus trim and neat. + + The starry Celandine, + Anemone, so fair, + The yellow Primrose, sweet, + Lily, with fragrance rare. + +The 'Flowers' then join hands and repeat the verse following:-- + + Whene'er Spring shows her face + The flowers all come again, + We cluster round the 'Spring,' + [All the Flowers bow.] + We follow in her train. + [Flowers turn to right.] + +'Spring' marches round inside the larger ring, and the 'Flowers' follow +in order. + + +30. _SUMMER FLOWERS_ + +This game is played like the game of 'Spring Flowers' (see instructions +on p. 56). + +The girl chosen to represent 'Summer' may repeat the verse given in +Guessing Rhyme No. 75, p. 95, and then the 'Flowers' step forward as +their names are mentioned in the rhymes which follow. + + First comes the Pink Wild Rose, + [Rose steps forward.] + The White rose, too, is here + Next Honeysuckle sweet, + And Foxglove standing near. + + The scented Mignonette, + Dog-daisy gold and white, + The pretty Cornflower blue, + And Marigold so bright. + + A Campion white grows here, + And next a Campion pink, + Here's Clover from the field, + Harebell comes next, I think. + +The 'Flowers' then join hands and repeat the following rhyme:-- + + A ring we make round Summer sweet, + Oh Summer, Summer, thee we greet: + [All bow.] + For bright and happy is our play + All through the livelong Summer day. + +The 'Flowers' then dance round 'Summer.' + + +31. _THE THREE BEARS_ + +This game may be played either in the home, schoolroom or classroom. The +words should be learnt previously as a recitation. + +_Materials required._--Three mugs or basins of various sizes, with a +spoon in each; three stools or chairs of various sizes, and three beds. +The latter may be made by laying shawls or coats on the forms or floor. +The 'beds' should vary in size, the first being the largest, the next +smaller, the third smaller still. + +Three boys or girls should be chosen to represent the Three Bears, and +these also should vary in size. The 'Bears' go outside the room. + +The child who represents the little girl should know the rhymes well. +When all is ready she comes in and, standing near the open door, says:-- + + What a funny house I see! + Surely I may step inside, + All is quiet as can be, + And the door is open wide. + [Walks slowly towards the mugs.] + + Pots of food are near the fire. + I must taste them, one [tastes the first], two [tastes the second], + three [tastes the third]; + Oh, how good, I'll eat it all, + For my breakfast it shall be. + [Puts the mug down and turns to stools.] + + Three stools! first [sits on first] and next [sits on it] too high, + Tiny one is just for me. + [Sits on third.] + Oh, 'tis broken [tumbles off], off I go, + What else is there yet to see? + [Walks towards beds.] + + Beds, a large one [lies down], that is hard, [Rises.] + This one [pointing to middle bed] is too long, I fear, + Oh, how soft [lies down in little bed], I'll take a rest, + In the little bed just here. + [Pretends to sleep.] + +The three bears come tramping in. The big one takes up his mug and says, +'Who has been at my porridge?' The second bear says the same; and then +the little bear takes up his mug and says, 'Who has been at my porridge +and eaten it all up?' + +They proceed in the same way with the stools, the little bear finishing +with 'Who has been sitting on my stool, and broken it?' + +Then they go to the beds in order, asking one after the other, 'Who has +been at my bed?' until it comes to the little bear's turn, when he says, +'Who has been at my bed? and here she is still!' + +The little girl now opens her eyes, and, seeing the bears, jumps up +quickly and runs off. + + +32. _IMITATING CRIES OF ANIMALS_ + +(A simple game for the very smallest children.) + +One child comes out to stand in front of the class and says:-- + + Listen to the cry I make, + Then, if you the trouble take, + You may guess my name. + +He then imitates the cry of some animal, the 'bark' of a dog, the 'mew' +of a cat, or the 'crowing' of the cock, and the children who wish to +answer hold out the hand. The child who is allowed to give the name of +the animal represented by the cry comes out (if the answer is correct) +and makes the cry of another animal, first repeating the lines as +before. The following are some of the cries that the children may be +able to imitate, 'cluck, cluck' (hen), 'quacking' (duck), 'hissing' +(goose), 'neighing' (horse), 'braying' (donkey), 'grunting' (pig), +'chirping' (bird) or talking like the parrot. + + +33. _CHARADES_ + +_Preliminary._--Everyone knows how fond children are of representing +ideas by action. It is for this reason that charades are recommended +here. It will, of course, be necessary for the teacher to assist and +suggest, but the children soon acquire confidence, and their acting, +being perfectly natural, is often remarkably good. + +A very simple little charade is given as an example. + +The children who are to take part go out of the room for a few minutes +with the teacher. We will suppose the word chosen is + +TEA-CAKE + +ACT I.--The teacher is to be the 'mother' and the rest are children. The +'mother' enters and sits down; presently the children come trooping in +from school and gather round her. She asks what they have been doing at +school, each one tells her something about its work or play, and then +one child asks, 'May we have tea, mother, please?' 'Yes,' says the +mother, 'go and take off your hats and we will get it ready.' (End of +Act I.) + +ACT II.--The tea-table is prepared (see Game No. 1, which is similar) +and the children sit down to tea. (The 'guessing' children should be +told to listen carefully to what is said during tea.) One child asks for +the _cake_ to be passed, another for bread and butter, and so on. (End +of Act II.) + +ACT III.--In the last act the whole word is to be given. The children +pretend to have a baker's shop (see 'Shopping Game,' No. 6), one child +keeps the shop, and the rest come to buy. One asks for a loaf, another +for rolls, a third buys a _tea-cake_, and so on. + +Bricks and tablets may be used for the loaves and cakes, or they may be +made in the clay-modelling lesson and kept for this game. + +_Finding the word._--The children who have been listening are now asked +to guess, and may be encouraged by remarks, such as, 'Think of the first +act, and what the children said to their mother.' + +'Remember the tea-table and what was said there.' + +Some of the words thus obtained may be written on the blackboard, words +for each act being put in separate columns. + +'Now what did the baker sell?' In this way the answer is soon obtained. + +It is well worth while to help the children to learn how to play +charades, because it makes such a pleasant home-play for them in wintry +and wet weather. + + +34. _PASSING THE STICK_ + +The children sit round the room, or stand in a semi-circle. The teacher +should start the game, standing at the left extremity of the +semi-circle, with the stick in her right hand, and repeat the lines:-- + + On the floor you see I [1]tap my [1]stick, [1]stick, [1]stick, + Then I [2]pass it to my [3]neighbour quick, quick, quick, + If you know it, then please do the trick, trick, trick. + +The children who do not know the game will probably _omit_ to pass the +stick into the left hand; as each one tries to do the trick, the teacher +says 'right' or 'wrong' as the case may be, and those who are wrong are +told to notice particularly how the teacher does it. + +[1] Tap floor. + +[2] Pass stick from right hand to left. + +[3] Give it to neighbour. + + +35. _FINDING THE THIMBLE_ + +This is a favourite game and can be played with very little noise. At +home, _all_ the children would go out of the room except the one who +remains behind to hide the thimble, but when played in the school or +classroom, it will be sufficient if six children are sent out. + +The thimble is to be placed where it can be seen, the children are then +called in, and the one who has hid it says:-- + + Try to find the thimble out, + Use your eyes and look about, + Look before and look behind, + And when you the thimble find, + Just sit down. + +As soon as any child sees the thimble, he takes a seat and remains quite +still until all the seekers have seen it, and each in turn has sat down. +Then the child who _first_ saw the thimble takes it from its +hiding-place, and has the privilege of remaining behind to hide it next +time. Different children should go out each time, so that all may have a +turn. + + +36. _THROWING THE HANDKERCHIEF_ + +The children stand in a ring, or sit round the room, one child standing +in the middle. The handkerchief is thrown from one to another, and the +one who is 'out' tries to find a child with the handkerchief in its +hand. As soon as he can do this, the child who was caught with the +handkerchief has to stand in the centre, and the other one sits down, or +stands in the ring, as the case may be. + +As the game begins, the children say:-- + + The handkerchief is thrown, + Find quickly where 'tis gone: + From you to me, from me to you, + To keep it long will never do. + + +37. _PICKING UP POTATOES_ + +Take twelve potatoes and place them in two rows of six each, thus:-- + +[Illustration: + + * * * * * * + * * * * * *] + +Two medium-sized spoons are required with which to take up the potatoes, +and a basket is placed two or three yards away to receive them. + +Two children are chosen to pick up the potatoes, one standing at the end +of each row. The rest of the children may be grouped on the gallery, or +may stand round in a ring. + +The following verse is repeated either by teacher alone, or by all the +children, as the spoon is handed to each child. + + Take this spoon, and with it see + That you lift so carefully + These potatoes. One! two! three! + +The last three words are said slowly, and the game is to begin +immediately 'three' is said. The child who gets his row of potatoes +_first_ picked up and deposited in the basket wins the game. The +potatoes are not to be touched, except by the spoon, and they are to be +carried one by one in the spoon to the basket. + + + + +II. GAMES FOR THE PLAYGROUND + + +38. _THROWING THE BALL_ + +One child holds the ball in her hand and stands at a little distance +from the wall against which it is to be thrown. The other children are +gathered near in a group or semi-circle. When all are ready, the +children say:-- + + Throw the ball against the wall, + Then we'll listen for your call. + +The child who is holding the ball replies:-- + +'One, two, three, Pollie Burton' (supposing that to be the name of the +child called), and throws the ball, all the children running off except +the one whose name was mentioned. If the latter is successful in +catching the ball, it is returned to the girl who had it first and the +game is repeated, another name being substituted. If the ball is not +caught, the child who was called picks it up and runs after the other +children until she manages to hit some one with it. The child who is hit +picks up the ball and all return to the starting place. The lines are +again repeated and the game proceeds as before. + + +39. _LAME LASSIE_ + +At the commencement of the game the children stand in a large ring, and +the girl who is to be 'Lame lassie' stands in the centre. The children +then say:-- + + Now Lame lassie give us chase, + Get one quick to fill your place. + +They all run off, and 'Lame lassie' follows until she manages to touch +some other child. Wherever the latter is touched, she must place her +hand on that particular spot and run after the others until she is +successful in reaching some one else. Sometimes a child will be holding +its shoulder or elbow, or it may have to hold up one leg and hop on the +other. This is a game which causes much fun and merriment. + + +40. _POLLY FLINDERS_ + +The children form a ring, joining hands, and one child sits in the +middle. Those who form the ring walk round singing to the tune of 'The +Keel Bow.' + + Here's Polly Flinders, + She sits on the cinders, + Waits for a fairy to come and bring her news. + Stand upon your feet, dear, + Take a look around here, + Kiss the one you love best, the one you like to choose. + +At the word 'stand' the child in the centre rises to her feet, and when +the rhyme is ended she chooses a child to take her place in the centre +and returns to the ring. All the children stand still while the choice +is being made. + + +41. _DROP, DROP, DROP_ + +The children stand eighteen inches apart in a ring, _not_ joining hands. + +One child walks round the ring, holding a handkerchief in her hand, and +repeating the words:-- + + One, two, three, + Come follow me, + Drop, drop, drop, + Where shall I stop? + +At the word 'stop,' she drops the handkerchief near one of the children, +and runs; the child picks it up and follows her as she threads her way +in and out of the ring, until she is caught. Then the 'chaser' goes +round the ring with the handkerchief, repeating the rhyme, and the child +who was caught stands in the other one's place. + + +42. _PUSS IN THE CORNER_ + +This game may be played by four children, each standing at a corner, +with one in the centre for 'pussy,' or it maybe played by a ring of +children. + +The child who is 'pussy' stands in the centre of the ring, and the +others say:-- + + Pussy cat, pussy cat looking so spry, + Might very soon catch us, if she would but try. + +Two children then beckon to each other and exchange places. (If a ring +is formed, the two children should come from opposite sides of it.) As +they are crossing, 'pussy' tries to catch one of them; if she succeeds, +the child who is caught stands in the centre, and the old 'pussy' takes +her place in the ring or corner. + + +43. _WOLF AND SHEEP_ + +One child is the 'wolf' and stands on one side of the playground, while +the rest of the children are 'sheep,' and stand in a row on the opposite +side. + + _Wolf_: Where's your shepherd, pretty sheep? + _Sheep_: In his cottage, fast asleep. + _Wolf_: I will catch you as you run, + _Sheep_: If we let you, there's the fun! + +The 'wolf' and 'sheep' then change sides, and in crossing the 'wolf' +touches as many of the 'sheep' as she can; these all go to her side and +help to catch more 'sheep' next time. The game proceeds until all the +'sheep' are caught except one, and that one is 'wolf' next time. + + +44. _DANCING GAME_ + +The children stand in two rows facing each other, thus:-- + +[Illustration: + + g + <-------- + c e a + x x x x x x x x x x x x x x x x x + O [] + x x x x x x x x x x x x x x x x x + d f b + <-------- + h] + +The following is sung to the tune of 'Pop Goes the Weasel.' + + Have you seen my monkey, Jack? + Gay old Jack, so funny! + He can climb, or nuts can crack, + Or take your money. + +As the children begin to sing, '=a=' and '=b=' join hands and dance down +to '=o=,' then change hands and dance back again to []; then '=a=' goes +behind '=e=' as shown by line '=g=,' and stands at '=c=,' while '=b=' +goes behind '=f=,' following the line '=h=' and stands at '=d='; '=e=' +and '=f=' proceed in the same way, and each couple follows in turn. + + +45. _DUCKING UNDER_ + +The children stand in rows facing each other, each child holding the +handkerchief of its opposite partner, and so helping to make a long +tunnel. As they stand thus the verse is repeated:-- + + Ducking under is the game, + Are you ready, children, all? + Hold your handkerchiefs quite fast, + Then run under when I call, + One, two, three. + +[Illustration: + + a x x x x x x x x x x x x x x x x c + b x x x x x x x x x x x x x x x x d] + +At 'three,' '=a=' and '=b=' run under, and stand at '=c=' and '=d=' +respectively, extending handkerchiefs as quickly as possible, so that +the next couple may be able to pass under. The couple who stood next +'=a=' and '=b=' at the beginning follow, then the next couple, and so +on until the 'tunnel' has moved round the playground. + + +46. _WHO'LL GO A-HUNTING_ + +[Illustration: + + __a__ + / X \ + / | \ + / | \ + / | \ + \c | d/ + \ | / + \ | / + \->X<-/ + b] + +The children stand behind each other in couples at one end of the +playground, ready to dance off when the song begins. They start from +point '=b=,' and each holds his partner's hand until the other end of +the playground is reached, point '=a=,' then the hands are dropped; one +goes to the left (following direction of arrow '=c='), the other to the +right (arrow '=d='), and they meet again at the starting point '=b=,' +where they join hands and repeat the movement. + +The following is sung to the tune of 'Weel may the Keel Row.' + + Who'll go a-hunting, a-hunting, a-hunting, + Oh! who'll go a-hunting this merry, merry day? + We'll catch the sly old fox--O, + Safe in a box--O, + Then who'll go a-hunting this merry, merry day? + + +47. _SHEEP GATHERING_ + +Two rows of children are formed facing each other, with a long chalk +line between. The children join hands. + +[The first row advances to the chalk line, singing:-- + +KEY F. + + | d:--:d | d:--:m | s:--:m | d:--:d | + | Here we come to| ask of you a | + + | r:--:r | r:--:d | t_{1}:--:l_{1}|s_{1}:--:| + + [First line recedes as second advances. + + [Second line advances singing:-- + + | d:--:d | d:--:m | s:--:m | d:--:d | + |Pray which good sheep | would you like? the | + + | r:--:r | s_{1}:l_{1}:t_{1} | d: || + |name you please must | say. || + +[Second line retires, and first again advances singing:-- + + Mary Burton [or any other name] is the name, + so send her right away, away, + +[Second line advances as first retires and sings:-- + + Johnny Smith [or any other name] will come to + fetch her, then begins the play. + +The two children named then come out, and joining hands with the line +between them, try to pull each other over the line. If the child from +first line succeeds, then both children join that line, or _vice versa_, +and the game begins again. + + +48. _HOPPING GAME_ + +Squares are chalked on the ground, thus:-- + +[Illustration: + + +----+----+ + | 5 | 6 | + +----+----+ + | 4 | 7 | + +----+----+ + | 3 | 8 | + +----+----+ + | 2 | 9 | + +----+----+ + | 1 | 10 | + +----+----+ + X] + +and a stone or pebble is put at the place marked =x=. + +The object of the game is to pass the pebble into each square with one +foot only, following the numbers in order. The child who is to begin +the game stands near the pebble, while the children say:-- + + Here is a game for you, hippity, hop, + Into the next place you make the stone pop. + +The child then sends the stone into No. 1 square (hopping on one foot), +from that into Nos. 2, 3, 4 and so on. If the stone be sent outside the +square into which it should go, the player is out, and another begins. +The child who first gets the pebble into No. 10 square, having passed it +into each of the others successively, keeping on one foot all the time, +wins the game. + + +49. _MAKING A CHAIN_ + +The game is started by one child who catches another and says:-- + + I have caught you, come away, + Let us make a chain to-day. + +The two then join hands and catch another, repeating the same words; +then the three start off and catch another, and so on until all are +caught. + +The last child caught starts the game again, or the completed 'chain' +may form a ring and play one of the ring games, Nos. 40, 41, 42. + + +50. _MOTHER, MAY WE GO OUT TO PLAY?_ + +One corner of the playground may be the 'house' in which the 'mother' +sits. If the game is played by the children elsewhere, they will +probably mark out the shape of the 'house' on the ground with stones or +pebbles, a practice of which they are very fond. The children come to +the 'house' where the 'mother' sits, and standing in front of her, +ask:-- + + _Children_: Mother, may we go out and play? + _Mother_: Yes, good children, that you may. + +The children then run away, and after a little while return to the +mother; she asks:-- + + _Mother:_ Where have you been? + _Children:_ Away up the hill. + _Mother:_ What have you seen? + _Children:_ A house by a mill. + _Mother:_ Who was there in it? + _Children:_ A little, old man. + _Mother:_ What said he to you? + _Children:_ Catch me if you can. + +The children then run off, and the 'mother' chases until she has caught +one or more; these are kept prisoners in the 'house,' and the game +proceeds until all are caught except one, and she is the 'mother' when +the game begins again. + + + + +III. GUESSING RHYMES + + +_Notes._--The Guessing Rhymes are intended to be read by the teacher to +the children, who then try to find out the word. The verse should be +repeated slowly two or three times before the children are asked to +guess. At first only the familiar and well-known objects should be +given, and even then it will sometimes be necessary to assist the +imagination of the children by a question or two. Before reading the +rhyme, the teacher should say whether it is a flower, object or animal, +&c., that is to be guessed. + +The rhymes about animals, flowers, and natural phenomena will not be +difficult to the children if these subjects have been included in their +object lessons, or have formed the subject of 'morning talks' (see p. +14, 'Kindergarten Guide'). + +The Nursery Rhymes will have been learnt by the children when they were +in the Babies' class, and the rest of the rhymes belong to fairy tales +that are commonly told to all children. + + +_MISCELLANEOUS OBJECTS_ + + 51. I'm tied up in a basin + And boiled well in a pan, + And then turned out and eaten, + So guess me if you can. + PUDDING. + + 52. Two hands I have, my face is round, + In father's pocket I am found, + My hands do move, I make a noise, + Now guess me quickly, girls and boys. + WATCH. + + 53. Are there cobwebs, is there dust, + Are there crumbs upon the floor? + Then you surely bring me out + From behind the pantry door, + And on sweeping days I'm seen, + Making all things nice and clean. + BRUSH. + + 54. Sometimes I'm made of willows, + But oftener of wood, + Four legs they always give me, + Or else I am no good; + A back I should have also, + And two strong arms as well, + Now if you think it over, + My name you soon should tell. + ARM-CHAIR. + + 55. You have me in your pocket, + I'm square and white, 'tis true, + And many things I'm used for + By children, such as you. + POCKET-HANDKERCHIEF. + + 56. I may be white, I may be brown, + You draw me up or pull me down, + At night I'm mostly down, you know, + But in the morning up I go. + WINDOW BLIND. + + + 57. I glide along or fast or slow, + And only on the water go; + I'm long and narrow, and you see + My pointed end [bow] that first should be; + The broad end always goes behind [stern], + And both have names as you will find. + BOAT. + + 58. By steam alone I move and go, + Men have an engine down below; + Long journeys oftentimes I make, + When o'er the sea my way I take. + STEAMER. + + 59. I skim so lightly o'er the sea, + With wings outspread like bird so free, + What are my wings? [sails] and do you see + How o'er the waves they carry me? + SAIL BOAT. + + 60. The fire burns very slowly, + You come to look for me, + I blow it till it blazes, + All bright and cheerfully; + I'm partly made of leather, + The rest is iron and wood, + I always have a round hole, + Or else I am no good.--BELLOWS. + + 61. I'm made of wood, or made of clay, + And used at any time of day; + When father comes from work at night, + Perhaps he takes me, strikes a light, + And puffs--ah, then what do you smell? + Now surely you my name can tell. + PIPE. + + +_ANIMALS_ + + 62. I watch your house all night, + When you're asleep, my dear, + If any thief should come, + My voice you soon would hear. + DOG. + + 63. A gentle, timid creature, I + Shall soon run off if you come nigh; + My horns, like branches of a tree, + Above my head you always see. + STAG. + + 64. A little, creeping thing I saw, + Upon a plant it stayed all day, + And very many legs it had, + And how it ate the leaves away! + CATERPILLAR. + + 65. They are frisking in the field, + By the side of mother dear, + Playful, happy creatures, they + Never think of danger near, + And their coats so soft and light + Keep them warm by day and night. + LAMBS. + + + 66. I take my trunk with me, wherever I go, + 'Tis not made of tin or of wood, oh, dear no, + I use it to lift to my mouth things I eat, + Just give me a biscuit, that would be a treat! + ELEPHANT'S TRUNK. + + 67. My coat is made of soft, warm fur, + My tail is thick and round, + My eyes are very sharp and bright, + Among the trees I'm found; + I like to crack the nuts, you see, + And jump about from tree to tree. + SQUIRREL. + + +_FLOWERS_ + + 68. Before the winter changed to spring, + I saw a graceful, white, wee thing; + Its pretty bell was hanging down, + As if it thought, 'Too soon I've grown,' + Although more snow we yet may see, + We give glad welcome, flower, to thee. + SNOW-DROP. + + 69. A yellow eye and frill of white, + Which closes up when comes the night, + Sometimes my frill is edged with pink, + Now, surely of my name you'll think. + DAISY. + + 70. I come in the spring, and my bells are all blue, + A pretty blue carpet I'm spreading for you. + WILD HYACINTH. + (Commonly called 'Bluebell.') + + 71. Another blue flower, that in summer we see, + Has bells that are larger, in which dips the bee, + And if you should give these blue bells a slight shake, + A pretty, soft tinkle for you they would make. + HAREBELL. + + 72. Five petals I have which are white, as I think, + Unless I should blush, then they turn rosy pink, + I smell, oh, so sweetly, now guess me quick, quick! + And mind, when you pluck me, the thorns do not prick. + WILD ROSE. + + 73. All the hedge is snowy white, + Covered with my blossoms bright, + Sweetly I do smell, they say, + And I come in month of May. + MAY BLOSSOM. + + +_NATURAL PHENOMENA_ + + 74. All the trees have buds of green, + Pretty, yellow flowers are seen, + Lambs are frisking, happy, free, + Pray what season can this be? + SPRING. + + 75. Sunny days so bright and long, + Sweet, new hay, and mower's song, + Honeysuckle, roses sweet, + Holidays, that are a treat. + SUMMER. + + 76. The reapers' scythes are heard among the yellow corn, + There's harvest moon at night, and frosty air at morn, + The hunter sounds his horn, ripe nuts and fruits are here, + The leaves go whirling by, and colder days draw near. + AUTUMN. + + 77. Now we have the North wind bold, + Bringing frost and snow and cold, + Sliding, skating, oh what fun, + When this season is begun! + WINTER. + + 78. Four sisters come past, one by one, every year, + The _first_, in a dress of green buds will appear, + The _second_ brings roses and flowers, oh, so sweet, + The _third_ scatters gold and brown leaves at our feet, + The _fourth_ often wears a white robe--now please tell + The names of these sisters, you know them quite well. + THE FOUR SEASONS. + + 79. We are sometimes dark and heavy, + Then you think there will be rain, + We are sometimes light and fleecy, + And the blue sky shows again, + If you would see us, look above, + Across the sky we always move. + CLOUDS. + + 80. On a frosty morning, you may sometimes see + All the fields and houses white as white can be, + If the sun arise, the whiteness soon will go, + Pray what can its name be? for it is not snow. + HOAR-FROST. + + 81. In the early morning + Drops are shining clear, + On the leaves and grasses, + In the flower-cups here; + Through the night 'tis falling, + But by noon of day, + Sunshine warm and pleasant + Sends it quite away. + DEW. + + 82. You want me very much when you go to fly your kite, + I send it soaring upwards, to such a great, great height, + Sometimes I lift your hat off, and you to catch it fly, + You wonder where I come from, so now to guess me try. + WIND. + + +_NURSERY RHYMES_ + + 83. A little boy once had a horn, + I think he lived among the corn, + And wore a pretty dress of blue, + I've nearly told his name to you. + LITTLE BOY BLUE. + + 84. A boy and girl walked up a hill, + But tumble, tumble, down they came, + And where's the water? where the pail? + Of each poor child you know the name. + JACK AND JILL. + + 85. Somebody has a garden, + We ask her how it grows, + Such funny things she says are there, + A-growing all in rows. + MARY, MARY, QUITE CONTRARY. + + 86. Who sat down in a corner, + One Christmas, long ago, + And thought himself a good, good boy, + While eating pie, you know? + LITTLE JACK HORNER. + + 87. 'Twas something about a supper, + And something about a knife, + And something about a boy that cried, + And something about a wife. + LITTLE TOM TUCKER. + + 88. 'Where is your flock, my little maid?' + 'They're lost, all lost, kind sir,' she said, + 'I slept and dreamed, but found not one, + Ah! here they are with tails all gone!' + LITTLE BOPEEP. + + 89. She had a dog, and he could smoke, + And dance, and laugh or cry, + This woman and her dog you know, + To find her name please try. + MOTHER HUBBARD. + + 90. He tumbled from a wall so high, + And if to pick him up they try, + They find it is in vain, in vain, + He cannot be picked up again. + HUMPTY DUMPTY. + + 91. She sat upon a little stool, + To eat her food one day, + A spider came and frightened her, + And quick she ran away. + LITTLE MISS MUFFET. + + +_FAIRY TALES_ + + 92. Who was it went her Grandmamma to see, + In cloak and hood as pretty as could be? + RED RIDING HOOD. + + 93. And pray whom did she meet, that said 'Good-Day, + I'll race you, little maiden, all the way?' + WOLF. + + And when, at last, she reached her Grandma's house, + Who lay there in the bed, still as a mouse? + WOLF. + + 94. She sat by the fire, and she looked oh, so sad, + Until a kind fairy made everything glad, + Away drove the maiden in carriage so bright, + With slippers that sparkled like jewels that night. + CINDERELLA. + + What time did the fairy tell someone to come + To her carriage, and quick, oh, so quickly drive home? + 12 O'CLOCK. + + And what did she lose? [Her slipper.] I think you know well, + And what was the end of it all, can you tell? + + 95. They say she slept a hundred years, + Her hair down to her feet had grown, + And then the brave prince woke her up, + And claimed the maiden for his own. + SLEEPING BEAUTY. + + 96. He climbed a stalk so wondrous high, + It seemed almost to reach the sky, + And then he slew, so we are told, + A giant who was bad and bold. + JACK THE GIANT KILLER. + + 97. Who was it had a pussy cat, + And sent it o'er the sea, + And then became Lord Mayor, they say, + And rich as rich could be? + DICK WHITTINGTON. + + + + +_Works by the same Author_ + + 1. 'The Dinner Table Song'} by Lois Bates, + 'The Tea Table Song' } 1_s._ 4_d._ each + Song, 'Washing Dishes' }(E. J. Arnold.) + + 2. Foot-Rules, 9_d._ per dozen. + + 3. 'Kindergarten Guide,' by Lois Bates, 6_s._ (Messrs. Longmans.) + + 4. Cardboard Coins. Box of 220, 1_s._ 8_d._ + + 5. Wooden Knitting-pins. 10_d._ per dozen pairs. + + + _Spottiswoode & Co. Printers, New-street Square, London._ + + * * * * * + + +Transcriber's Notes: + +Obvious punctuation errors repaired. + +Page 12, "Hubbare" changed to "Hubbard" (89. Mother Hubbard) + + + + + + +End of Project Gutenberg's Games Without Music for Children, by Lois Bates + +*** END OF THIS PROJECT GUTENBERG EBOOK GAMES WITHOUT MUSIC FOR CHILDREN *** + +***** This file should be named 37165.txt or 37165.zip ***** +This and all associated files of various formats will be found in: + https://www.gutenberg.org/3/7/1/6/37165/ + +Produced by Emmy and the Online Distributed Proofreading +Team at https://www.pgdp.net + + +Updated editions will replace the previous one--the old editions +will be renamed. + +Creating the works from public domain print editions means that no +one owns a United States copyright in these works, so the Foundation +(and you!) can copy and distribute it in the United States without +permission and without paying copyright royalties. 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