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+The Project Gutenberg EBook of Chess Fundamentals, by Jose Raul Capablanca
+
+This eBook is for the use of anyone anywhere at no cost and with
+almost no restrictions whatsoever. You may copy it, give it away or
+re-use it under the terms of the Project Gutenberg License included
+with this eBook or online at www.gutenberg.org
+
+
+Title: Chess Fundamentals
+
+Author: Jose Raul Capablanca
+
+Release Date: October 18, 2010 [EBook #33870]
+
+Language: English
+
+Character set encoding: ASCII
+
+*** START OF THIS PROJECT GUTENBERG EBOOK CHESS FUNDAMENTALS ***
+
+
+
+
+Produced by Suzanne Lybarger, Suzanne Shell, Jana Srna,
+Keith Edkins and the Online Distributed Proofreading Team
+at http://www.pgdp.net
+
+
+
+
+
+[Illustration: JOSE R. CAPABLANCA]
+
+CHESS
+FUNDAMENTALS
+
+BY
+
+JOSE R. CAPABLANCA
+
+_CHESS CHAMPION OF THE WORLD_
+
+
+
+
+
+NEW YORK HARCOURT, BRACE & WORLD, INC.
+LONDON: G. BELL AND SONS, LTD.
+
+ * * * * *
+
+
+COPYRIGHT, 1921, BY
+
+HARCOURT, BRACE & WORLD, INC.
+
+(c) 1949 BY OLGA CAPABLANCA
+
+_All rights reserved. No part of this publication may be reproduced or
+transmitted in any form or by any means, electronic or mechanical,
+including photocopy, recording, or any information storage and retrieval
+system, without permission in writing from the publisher._
+
+_Seventeenth Printing_
+
+
+
+PRINTED IN THE UNITED STATES OF AMERICA
+
+ * * * * *
+
+
+PREFACE
+
+_Chess Fundamentals_ was first published thirteen years ago. Since then
+there have appeared at different times a number of articles dealing with
+the so-called Hypermodern Theory. Those who have read the articles may well
+have thought that something new, of vital importance, had been discovered.
+The fact is that the Hypermodern Theory is merely the application, during
+the opening stages generally, of the same old principles through the medium
+of somewhat new tactics. There has been no change in the fundamentals. The
+change has been only a change of form, and not always for the best at that.
+
+In chess the tactics may change but the strategic fundamental principles
+are always the same, so that _Chess Fundamentals_ is as good now as it was
+thirteen years ago. It will be as good a hundred years from now; as long in
+fact as the laws and rules of the game remain what they are at present. The
+reader may therefore go over the contents of the book with the assurance
+that there is in it everything he needs, and that there is nothing to be
+added and nothing to be changed. _Chess Fundamentals_ was the one standard
+work of its kind thirteen years ago and the author firmly believes that it
+is the one standard work of its kind now.
+
+J. R. CAPABLANCA
+
+_New York_
+
+_Sept. 1, 1934_
+
+ * * * * *
+
+
+LIST OF CONTENTS
+
+ PART I
+
+ CHAPTER I
+
+ First Principles: Endings, Middle-game and Openings
+
+ PAGE
+
+ 1. SOME SIMPLE MATES 3
+
+ 2. PAWN PROMOTION 9
+
+ 3. PAWN ENDINGS 13
+
+ 4. SOME WINNING POSITIONS IN THE MIDDLE-GAME 19
+
+ 5. RELATIVE VALUE OF THE PIECES 24
+
+ 6. GENERAL STRATEGY OF THE OPENING 25
+
+ 7. CONTROL OF THE CENTRE 28
+
+ 8. TRAPS 32
+
+ CHAPTER II
+
+ FURTHER PRINCIPLES IN END-GAME PLAY
+
+ 9. A CARDINAL PRINCIPLE 35
+
+ 10. A CLASSICAL ENDING 37
+
+ 11. OBTAINING A PASSED PAWN 40
+
+ 12. HOW TO FIND OUT WHICH PAWN WILL BE THE FIRST TO QUEEN 41
+
+ 13. THE OPPOSITION 43
+
+ 14. THE RELATIVE VALUE OF KNIGHT AND BISHOP 50
+
+ 15. HOW TO MATE WITH KNIGHT AND BISHOP 59
+
+ 16. QUEEN AGAINST ROOK 62
+
+ CHAPTER III
+
+ PLANNING A WIN IN MIDDLE-GAME PLAY
+
+ 17. ATTACKING WITHOUT THE AID OF KNIGHTS 68
+
+ 18. ATTACKING WITH KNIGHTS AS A PROMINENT FORCE 71
+
+ 19. WINNING BY INDIRECT ATTACK 75
+
+ CHAPTER IV
+
+ GENERAL THEORY
+
+ 20. THE INITIATIVE 77
+
+ 21. DIRECT ATTACKS EN MASSE 78
+
+ 22. THE FORCE OF THE THREATENED ATTACK 82
+
+ 23. RELINQUISHING THE INITIATIVE 89
+
+ 24. CUTTING OFF PIECES FROM THE SCENE OF ACTION 94
+
+ 25. A PLAYER'S MOTIVES CRITICISED IN A SPECIMEN GAME 99
+
+ CHAPTER V
+
+ END-GAME STRATEGY
+
+ 26. THE SUDDEN ATTACK FROM A DIFFERENT SIDE 111
+
+ 27. THE DANGER OF A SAFE POSITION 120
+
+ 28. ENDINGS WITH ONE ROOK AND PAWNS 122
+
+ 29. A DIFFICULT ENDING: TWO ROOKS AND PAWNS 127
+
+ 30. ROOK, BISHOP AND PAWNS _v._ ROOK, KNIGHT AND PAWNS 138
+ (A Final Example of preserving Freedom whilst
+ imposing restraint.)
+
+ CHAPTER VI
+
+ FURTHER OPENINGS AND MIDDLE-GAMES
+
+ 31. SOME SALIENT POINTS ABOUT PAWNS 143
+
+ 32. SOME POSSIBLE DEVELOPMENTS FROM A RUY LOPEZ
+ (showing the weakness of a backward Q B P; the
+ power of a Pawn at K 5, etc.) 146
+
+ 33. THE INFLUENCE OF A "HOLE" 150
+
+ PART II
+
+ ILLUSTRATIVE GAMES
+
+ GAME.
+
+ 1. QUEEN'S GAMBIT DECLINED (MATCH, 1909) 159
+ White: F. J. Marshall. Black: J. R. Capablanca.
+
+ 2. QUEEN'S GAMBIT DECLINED (SAN SEBASTIAN, 1911) 163
+ White: A. K. Rubinstein. Black: J. R. Capablanca.
+
+ 3. IRREGULAR DEFENCE (HAVANA, 1913) 169
+ White: D. Janowski. Black: J. R. Capablanca.
+
+ 4. FRENCH DEFENCE (ST. PETERSBURG, 1913) 174
+ White: J. R. Capablanca. Black: E. A. Snosko-Borovski.
+
+ 5. RUY LOPEZ (ST. PETERSBURG, 1914) 181
+ White: Dr. E. Lasker. Black: J. R. Capablanca.
+
+ 6. FRENCH DEFENCE (RICE MEMORIAL TOURNAMENT, 1916) 189
+ White: O. Chajes. Black: J. R. Capablanca.
+
+ 7. RUY LOPEZ (SAN SEBASTIAN, 1911) 197
+ White: J. R. Capablanca. Black: A. Burn.
+
+ 8. CENTRE GAME (BERLIN, 1913) 201
+ White: J. Mieses. Black: J. R. Capablanca.
+
+ 9. QUEEN'S GAMBIT DECLINED (BERLIN, 1913) 209
+ White: J. R. Capablanca. Black: R. Teichmann.
+
+ 10. PETROFF DEFENCE (ST. PETERSBURG, 1914) 215
+ White: J. R. Capablanca. Black: F. J. Marshall.
+
+ 11. RUY LOPEZ (ST. PETERSBURG, 1914) 221
+ White: J. R. Capablanca. Black: D. Janowski.
+
+ 12. FRENCH DEFENCE (NEW YORK, 1918) 225
+ White: J. R. Capablanca. Black: O. Chajes.
+
+ 13. RUY LOPEZ (NEW YORK, 1918) 231
+ White: J. S. Morrison. Black: J.R. Capablanca.
+
+ 14. QUEEN'S GAMBIT DECLINED (NEW YORK, 1918) 238
+ White: F. J. Marshall. Black: J.R. Capablanca.
+
+ * * * * *
+
+
+{3}
+
+CHESS FUNDAMENTALS
+
+PART I
+
+CHAPTER I
+
+FIRST PRINCIPLES: ENDINGS, MIDDLE-GAME AND OPENINGS
+
+The first thing a student should do, is to familiarise himself with the
+power of the pieces. This can best be done by learning how to accomplish
+quickly some of the simple mates.
+
+1. SOME SIMPLE MATES
+
+EXAMPLE 1.--The ending Rook and King against King.
+
+_The principle is to drive the opposing King to the last line on any side
+of the board_.
+
+[Illustration] {4}
+
+In this position the power of the Rook is demonstrated by the first move,
+R - R 7, which immediately confines the Black King to the last rank, and
+the mate is quickly accomplished by: 1 R - R 7, K - Kt 1; 2 K - Kt 2.
+
+The combined action of King and Rook is needed to arrive at a position in
+which mate can be forced. The general principle for a beginner to follow is
+to
+
+_keep his King as much as possible on the same rank, or, as in this case,
+file, as the opposing King._
+
+When, in this case, the King has been brought to the sixth rank, it is
+better to place it, not on the same file, but on the one next to it towards
+the centre.
+
+2...K - B 1; 3 K - B 3, K - K 1; 4 K - K 4, K - Q 1; 5 K - Q 5, K - B 1;
+6 K - Q 6.
+
+Not K - B 6, because then the Black King will go back to Q 1 and it will
+take much longer to mate. If now the King moves back to Q 1, R - R 8 mates
+at once.
+
+6...K - Kt 1; 7 R - Q B 7, K - R 1; 8 K - B 6, K - Kt 1; 9 K - Kt 6,
+K - R 1; 10 R - B 8 mate.
+
+It has taken exactly ten moves to mate from the original position. On move
+5 Black could have played K - K 1, and, according to principle, White would
+have continued 6 K - Q 6, K - B 1 (the Black King will ultimately be forced
+to move in front of the White King and be mated by R - R 8); 7 K - K 6,
+K - Kt 1; 8 K - B 6, K - R 1; 9 K - Kt 6, K - Kt 1; 10 R - R 8 mate. {5}
+
+EXAMPLE 2.
+
+[Illustration]
+
+Since the Black King is in the centre of the board, the best way to proceed
+is to advance your own King thus: 1 K - K 2, K - Q 4; 2 K - K 3. As the
+Rook has not yet come into play, it is better to advance the King straight
+into the centre of the board, not in front, but to one side of the other
+King. Should now the Black King move to K 4, the Rook drives it back by
+R - R 5 ch. On the other hand, if 2... K - B 5 instead, then also
+3 R - R 5. If now 3... K - Kt 5, there follows 4 K - Q 3; but if instead
+3... K - B 6; then 4 R - R 4, keeping the King confined to as few squares
+as possible.
+
+Now the ending may continue: 4...K - B 7; 5 R - B 4 ch, K - Kt 6;
+6 K - Q 3, K - Kt 7; 7 R - Kt 4 ch, K - R 6; 8 K - B 3, K - R 7. It should
+be noticed how often the White King has moved next to the Rook, not only to
+defend it, but also to reduce the mobility of the opposing King. Now {6}
+White mates in three moves thus: 9 R - R 4 ch, K - Kt 8; 10 R - any square
+on the Rook's file, forcing the Black King in front of the White, K - B 8;
+11 R - R 1 mate. It has taken eleven moves to mate, and, under any
+conditions, I believe it should be done in under twenty. While it may be
+monotonous, it is worth while for the beginner to practice such things, as
+it will teach him the proper handling of his pieces.
+
+EXAMPLE 3.--Now we come to two Bishops and King against King.
+
+[Illustration]
+
+Since the Black King is in the corner, White can play 1 B - Q 3, K - Kt 2;
+2 B - K Kt 5, K - B 2; 3 B - B 5, and already the Black King is confined to
+a few squares. If the Black King, in the original position, had been in the
+centre of the board, or away from the last row, White should have advanced
+his King, and then, with the aid of his Bishops, restricted {7} the Black
+King's movements to as few squares as possible.
+
+We might now continue: 3...K - Kt 2; 4 K - B 2. In this ending the Black
+King must not only be driven to the edge of the board, but he must also be
+forced into a corner, and, before a mate can be given, the White King must
+be brought to the sixth rank and, at the same time, in one of the last two
+files; in this case either K R 6, K Kt 6, K B 7, K B 8, and as K R 6 and
+K Kt 6 are the nearest squares, it is to either of these squares that the
+King ought to go. 4...K - B 2; 5 K - Kt 3, K - Kt 2; 6 K - R 4, K - B 2;
+7 K - R 5, K - Kt 2; 8 B - Kt 6, K - Kt 1; 9 K - R 6, K - B 1. White must
+now mark time and move one of the Bishops, so as to force the Black King to
+go back; 10 B - R 5, K - Kt 1; 11 B - K 7, K - R 1. Now the White Bishop
+must take up a position from which it can give check next move along the
+White diagonal, when the Black King moves back to Kt 1. 12 B - K Kt 4,
+K - Kt 1; 13 B - K 6 ch, K - R 1; 14 B - B 6 mate.
+
+It has taken fourteen moves to force the mate and, in any position, it
+should be done in under thirty.
+
+In all endings of this kind, care must be taken not to drift into a stale
+mate.
+
+In this particular ending one should remember that the King must not only
+be driven to the edge of the board, but also into a corner. In all such
+endings, however, it is immaterial whether the King is forced {8} on to the
+last rank, or to an outside file, e.g. K R 5 or Q R 4, K 1 or Q 8.
+
+EXAMPLE 4.--We now come to Queen and King against King. As the Queen
+combines the power of the Rook and the Bishop, it is the easiest mate of
+all and should always be accomplished in under ten moves. Take the
+following position:
+
+[Illustration]
+
+A good way to begin is to make the first move with the Queen, trying to
+limit the Black King's mobility as much as possible. Thus: 1 Q - B 6,
+K - Q 5; 2 K - Q 2. Already the Black King has only one available square
+2...K - K 4; 3 K - K 3, K - B 4; 4 Q - Q 6, K - Kt 4. (Should Black play
+K - Kt 5, then Q - Kt 6 ch); 5 Q - K 6, K - R 5 (if K - R 4, K - B 4 and
+mate next move); 6 Q - K Kt 6, K - R 6; 7 K - B 3, K moves; 8 Q mates.
+
+In this ending, as in the case of the Rook, the Black King must be forced
+to the edge of the board; only {9} the Queen being so much more powerful
+than the Rook, the process is far easier and shorter. These are the three
+elementary endings and in all of these the principle is the same. In each
+case the co-operation of the King is needed. In order to force a mate
+without the aid of the King, at least two Rooks are required.
+
+ * * * * *
+
+2. PAWN PROMOTION
+
+The gain of a Pawn is the smallest material advantage that can be obtained
+in a game; and it often is sufficient to win, even when the Pawn is the
+only remaining unit, apart from the Kings. It is essential, speaking
+generally, that
+
+_the King should be in front of his Pawn, with at least one intervening
+square_.
+
+If the opposing King is directly in front of the Pawn, then the game cannot
+be won. This can best be explained by the following examples.
+
+EXAMPLE 5.
+
+[Illustration] {10}
+
+The position is drawn, and the way to proceed is for Black to keep the King
+always directly in front of the Pawn, and when it cannot be done, as for
+instance in this position because of the White King, then the Black King
+must be kept in front of the White King. The play would proceed thus:
+1 P - K 3, K - K 4; 2 K - Q 3, K - Q 4. This is a very important move. Any
+other move would lose, as will be shown later. As the Black King cannot be
+kept close up to the Pawn, it must be brought as far forward as possible
+and, at the same time, in front of the White King.
+
+3 P - K 4 ch, K - K 4; 4 K - K 3, K - K 3; 5 K - B 4, K - B 3. Again the
+same case. As the White King comes up, the Black King must be kept in front
+of it, since it cannot be brought up to the Pawn.
+
+6 P - K 5 ch, K - K 3; 7 K - K 4, K - K 2; 8 K - Q 5, K - Q 2;
+9 P - K 6 ch, K - K 2; 10 K - K 5, K - K 1; 11 K - Q 6, K - Q 1. If now
+White advances the Pawn, the Black King gets in front of it and White must
+either give up the Pawn or play K - K 6, and a stale mate results. If
+instead of advancing the Pawn White withdraws his King, Black brings his
+King up to the Pawn and, when forced to go back, he moves to K _in front_
+of the Pawn ready to come up again or to move in front of the White King,
+as before, should the latter advance.
+
+The whole mode of procedure is very important and the student should become
+thoroughly conversant {11} with its details; for it involves principles to
+be taken up later on, and because many a beginner has lost identical
+positions from lack of proper knowledge. At this stage of the book I cannot
+lay too much stress on its importance.
+
+EXAMPLE 6.--In this position White wins, as the King is in front of his
+Pawn and there is one intervening square.
+
+[Illustration]
+
+The method to follow is to
+
+_advance the King as far as is compatible with the safety of the Pawn and
+never to advance the Pawn until it is essential to its own safety_.
+
+Thus:
+
+ 1. K - K 4, K - K 3.
+
+Black does not allow the White King to advance, therefore White is now
+compelled to advance his Pawn so as to force Black to move away. He is then
+able to advance his own King.
+
+ 2. P - K3, K - B 3; 3. K - Q 5, K - K 2.
+
+{12} If Black had played 3...K - B 4, then White would be forced to advance
+the Pawn to K 4, since he could not advance his King without leaving Black
+the opportunity to play K - K 5, winning the Pawn. Since he has not done
+so, it is better for White not to advance the Pawn yet, since its own
+safety does not require it, but to try to bring the King still further
+forward. Thus:
+
+ 4. K - K 5, K - Q 2; 5. K - B 6, K - K 1.
+
+Now the White Pawn is too far back and it may be brought up within
+protection of the King.
+
+ 6. P - K 4, K - Q 2.
+
+Now it would not do to play K - B 7, because Black would play K - Q 3, and
+White would have to bring back his King to protect the Pawn. Therefore he
+must continue.
+
+ 7. P - K 5, K - K 1.
+
+Had he moved anywhere else, White could have played K - B 7, followed by
+the advance of the Pawn to K 6, K 7, K 8; all these squares being protected
+by the King. As Black tries to prevent that, White must now force him to
+move away, at the same time always keeping the King in front of the Pawn.
+Thus:
+
+ 8. K - K 6.
+
+P - K 6 would make it a draw, as Black would then play K - B, and we would
+have a position similar to the one explained in connection with Example 5.
+
+ 8...K - B 1; 9. K - Q 7.
+
+{13} King moves and the White Pawn advances to K 8, becomes a Queen, and it
+is all over.
+
+This ending is like the previous one, and for the same reasons should be
+thoroughly understood before proceeding any further.
+
+ * * * * *
+
+3. PAWN ENDINGS
+
+I shall now give a couple of simple endings of two Pawns against one, or
+three against two, that the reader may see how they can be won. Fewer
+explanations will be given, as it is up to the student to work things out
+for himself. Furthermore, nobody can learn how to play well merely from the
+study of a book; it can only serve as a guide and the rest must be done by
+the teacher, if the student has one; if not, the student must realise by
+long and bitter experience the practical application of the many things
+explained in the book.
+
+EXAMPLE 7.
+
+[Illustration]
+
+{14} In this position White cannot win by playing 1 P - B 6, because Black
+plays, not P x P, which would lose, but 1...K - Kt 1, and if then 2 P x P,
+K x P, and draws, as shown in a previous case. If 2 P - B 7 ch, K - B 1,
+and White will never be able to Queen his Pawn without losing it. If
+2 K - K 7, P x P; 3 K x P, K - B 1, and draws. White, however, can win the
+position given in the diagram by playing:
+
+1 K - Q 7, K - Kt 1; 2 K - K 7, K - R 1; 3 P - B 6, P x P. If 3...K - Kt 1;
+4 P - B 7 ch, K - R 1; 5 P - B 8 (Q) mate.
+
+4 K - B 7, P - B 4; 5 P - Kt 7 ch, K - R 2; 6 P - Kt 8 (Q) ch, K - R 3;
+7 Q - Kt 6 mate.
+
+[Illustration]
+
+EXAMPLE 8.--In the above position White can't win by 1 P - B 5. Black's
+best answer would be P - Kt 3 draws. (The student should work this out.) He
+cannot win by 1 P - Kt 5, because P - Kt 3 draws. (This, because of the
+principle of the "_opposition_" {15} which governs this ending as well as
+all the Pawn-endings already given, and which will be explained more fully
+later on.)
+
+White can win, however, by playing: 1 K - K 4, K - K 3. (If 1...P - Kt 3;
+2 K - Q 4, K - K 3; 3 K - B 5, K - B 3; 4 K - Q 6, K - B 2; 5 P - Kt 5,
+K - Kt 2; 6 K - K 7, K - Kt 1; 7 K - B 6, K - R 2; 8 K - B 7 and White wins
+the Pawn.)
+
+2 P - B 5 ch, K - B 3; 3 K - B 4, P - Kt 3. (If this Pawn is kept back we
+arrive at the ending shown in Example 7.) 4 P - Kt 5 ch, K - B 2;
+5 P - B 6, K - K 3; 6 K - K 4, K - B 2; 7 K - K 5, K - B 1. White cannot
+force his Bishop's Pawn into Q (find out why), but by giving his Pawn up he
+can win the other Pawn and the game. Thus:
+
+8 P - B 7, K x P; 9 K - Q 6, K - B 1; 10 K - K 6, K - Kt 2; 11 K - K 7,
+K - Kt 1; 12 K - B 6, K - R 2; 13 K - B 7, K - R 1; 14 K x P , K - Kt 1.
+
+There is still some resistance in Black's position. In fact, the only way
+to win is the one given here, as will easily be seen by experiment.
+
+15 K - R 6 (if K - B 6, K - R 2; and in order to win White must get back to
+the actual position, as against 16 P - Kt 6 ch, K - R 1 draws), K - R 1;
+16 P - Kt 6, K - Kt 1; 17 P - Kt 7, K - B 2; 18 K - R 7, and White queens
+the Pawn and wins.
+
+This ending, apparently so simple, should show the student the enormous
+difficulties to be surmounted, {16} even when there are hardly any pieces
+left, when playing against an adversary who knows how to use the resources
+at his disposal, and it should show the student, also, the necessity of
+paying strict attention to these elementary things which form the basis of
+true mastership in Chess.
+
+EXAMPLE 9.--In this ending
+
+[Illustration]
+
+White can win by advancing any of the three Pawns on the first move, but it
+is convenient to follow the general rule, whenever there is no good reason
+against it, of _advancing the Pawn that has no Pawn opposing it_. Thus we
+begin by--
+
+ 1. P - B 5, K - K 2.
+
+If P - Kt 3, P - B 6; and we have a similar ending to one of those shown
+above. If 1...P - R 3; 2 P - Kt 5.
+
+ 2. K - K 5, K - B 2; 3. P - Kt 5, K - K 2.
+
+{17} If 3...P - Kt 3; 4 P - B 6, and if 3...P - R 3; 4 P - Kt 6 ch, and in
+either case we have a similar ending to one of those already shown.
+
+ 4. P - R 5,
+
+and by following it up with P - Kt 6 we have the same ending previously
+shown. Should Black play 4...P - Kt 3, then R P x P, P x P; P - B 6 ch with
+the same result.
+
+Having now seen the cases when the Pawns are all on one side of the board
+we shall now examine a case when there are Pawns on both sides of the
+board.
+
+EXAMPLE 10.--In these cases the general rule is to _act immediately on the
+side where you have the superior forces_. Thus we have:
+
+[Illustration]
+
+ 1. P - K Kt 4.
+
+{18} It is generally advisable to advance the Pawn that is free from
+opposition.
+
+ 1. ........ P - Q R 4.
+
+Black makes an advance on the other side, and now White considers whether
+or not he should stop the advance. In this case either way wins, but
+generally the advance should be stopped when the opposing King is far away.
+
+ 2. P - Q R 4, K - B 3; 3. P - R 4, K - K 3.
+
+If 3...K - Kt 3, then simple counting will show that White goes to the
+other side with his King, wins the P at Q R 4, and then Queens his single
+Pawn long before Black can do the same.
+
+ 4. P - Kt 5, K - B 2; 5. K - B 5, K - Kt 2; 6. P - R 5, K - B 2.
+
+If 6...P - R 3; 7 P - Kt 6, and then the two Pawns defend themselves and
+White can go to the other side with his King, to win the other Pawn.
+
+ 7. K - K 5.
+
+Now it is time to go to the other side with the King, win the Black Pawn
+and Queen the single Pawn. This is typical of all such endings and should
+be worked out by the student in this case and in similar cases which he can
+put up. {19}
+
+ * * * * *
+
+4. SOME WINNING POSITIONS IN THE MIDDLE-GAME
+
+By the time the student has digested all that has been previously
+explained, he, no doubt, is anxious to get to the actual game and play with
+all the pieces. However, before considering the openings, we shall devote a
+little time to some combinations that often arise during the game, and
+which will give the reader some idea of the beauty of the game, once he
+becomes better acquainted with it.
+
+EXAMPLE 11.
+
+[Illustration]
+
+It is Black's move, and thinking that White merely threatens to play
+Q - R 6 and to mate at K Kt 7, Black plays 1 ... R - K 1, threatening mate
+by way of R - K 8. White now uncovers his real and most effective threat,
+viz.:
+
+1 ... R - K 1; 2 Q x P ch, K x Q; 3 R - R 3 ch, K - Kt 1; 4 R - R 8 mate.
+{20}
+
+This same type of combination may come as the result of a somewhat more
+complicated position.
+
+EXAMPLE 12.
+
+[Illustration]
+
+White is a piece behind, and unless he can win it back quickly he will
+lose; he therefore plays:
+
+ 1. Kt x Kt B - Kt 4
+
+He cannot take the Kt because White threatens mate by Q x P ch followed by
+R - R 3 ch.
+
+ 2. Kt - K 7 ch Q x Kt
+
+Again if B x Kt; Q x P ch, K x Q; R - R 3 ch, King moves; R - R 8 mate.
+
+ 3. R x Q B x R
+ 4. Q - Q 7
+
+and White wins one of the two Bishops, remains with a Q and a B against a R
+and B, and should therefore win easily. These two examples show the {21}
+danger of advancing the K Kt P one square, after having Castled on that
+side.
+
+EXAMPLE 13.
+
+[Illustration]
+
+This is another very interesting type of combination. Black has a R for a
+Kt and should therefore win, unless White is able to obtain some
+compensation immediately. White, in fact, mates in a few moves thus:
+
+ 1. Kt - B 6 ch P x Kt
+
+Forced, otherwise Q X P mates.
+
+ 2. Q - Kt 3 ch K - R 1
+ 3. B x P mate.
+
+EXAMPLE 14.--The same type of combination occurs in a more complicated form
+in the following position. {22}
+
+[Illustration]
+
+ 1. B x Kt Q x B.
+
+If ...B x Kt; Q - B 3 threatens mate, and therefore wins the Q, which is
+already attacked.
+
+ 2. Kt - B 6 ch P x Kt
+ 3. R - Kt 3 ch K - R 1
+ 4. B x P mate.
+
+EXAMPLE 15.--A very frequent type of combination is shown in the following
+position.
+
+[Illustration] {23}
+
+Here White is the exchange and a Pawn behind, but he can win quickly thus:
+1 B x P ch, K x B. (If 1...K - R 1; 2 Q - K R 5, P - K Kt 3; 3 Q - R 6, and
+wins.)
+
+2 Q - R 5 ch, K - Kt 1; 3 Kt - Kt 5, and Black cannot stop mate at K R 7
+except by sacrificing the Queen by Q - K 5, which would leave White with a
+Q for a R.
+
+EXAMPLE 16.--This same type of combination is seen in a more complicated
+form in the following position.
+
+[Illustration]
+
+White proceeds as follows: 1 Kt x Kt ch (this clears the line for the B);
+B x Kt (to stop the Kt from moving to Kt 5 after the sacrifice of the B);
+2 R x B, Kt x R best; 3 B x P ch, K x B. (If 3..K - R 1; 4 Q - R 5,
+P - K Kt 3; 5 B x P ch, K - Kt 2; 6 Q - R 7 ch, K - B 3; 7 P - Kt 5 ch,
+K - K 3; 8 B x P ch, R x B; 9 Q - K 4 mate.) 4 Q - R 5 ch, K - Kt 1;
+5 Kt - Kt 5, R - B 1; {24} 6 Q - R 7 ch, K - B 1; 7 Q - R 8 ch, Kt - Kt 1;
+8 Kt - R 7 ch, K - K 2; 9 R - K 1 ch, K - Q 1; 10 Q x Kt mate.
+
+This combination is rather long and has many variations, therefore a
+beginner will hardly be able to fathom it; but, knowing the type of
+combination, he might under similar circumstances undertake and carry out a
+brilliant attack which he would otherwise never think of. It will be seen
+that all the combinations shown have for a foundation the proper
+co-ordination of the pieces, which have all been brought to bear against a
+weak point.
+
+ * * * * *
+
+5. RELATIVE VALUE OF THE PIECES
+
+Before going on to the general principles of the openings, it is advisable
+to give the student an idea of the proper relative value of the pieces.
+There is no complete and accurate table for all of them, and the only thing
+to do is to compare the pieces separately.
+
+For all general theoretical purposes the Bishop and the Knight have to be
+considered as of the same value, though it is my opinion that the Bishop
+will prove the more valuable piece in most cases; and it is well known that
+two Bishops are almost always better than two Knights.
+
+The Bishop will be stronger against Pawns than the Knight, and in
+combination with Pawns will also be stronger against the Rook than the
+Knight will be. {25}
+
+A Bishop and a Rook are also stronger than a Knight and a Rook, but a Queen
+and a Knight may be stronger than a Queen and a Bishop.
+
+A Bishop will often be worth more than three Pawns, but a Knight very
+seldom so, and may even not be worth so much.
+
+A Rook will be worth a Knight and two Pawns, or a Bishop and two Pawns,
+but, as said before, the Bishop will be a better piece against the Rook.
+
+Two Rooks are slightly stronger than a Queen. They are slightly weaker than
+two Knights and a Bishop, and a little more so than two Bishops and a
+Knight. The power of the Knight decreases as the pieces are changed off.
+The power of the Rook, on the contrary, increases.
+
+The King, a purely _defensive_ piece throughout the middle-game, becomes an
+_offensive_ piece once all the pieces are off the board, and sometimes even
+when there are one or two minor pieces left. The handling of the King
+becomes of paramount importance once the end-game stage is reached.
+
+ * * * * *
+
+6. GENERAL STRATEGY OF THE OPENING
+
+The main thing is to _develop the pieces quickly_. Get them into play as
+fast as you can.
+
+From the outset two moves, 1 P - K 4 or 1 P - Q 4, open up lines for the
+Queen and a Bishop. Therefore, theoretically one of these two moves must be
+the best, as no other first move accomplishes so much. {26}
+
+EXAMPLE 17.--Suppose we begin:
+
+ 1. P - K 4 P - K 4
+ 2. Kt - K B 3
+
+This is both an attacking and a developing move. Black can now either reply
+with the identical move or play
+
+ 2. ........ Kt - Q B 3
+
+This developing move at the same time defends the King's Pawn.
+
+ 3. Kt - B 3 Kt - B 3
+
+These moves are of a purely developing nature.
+
+ 4. B - Kt 5
+
+_It is generally advisable not to bring this Bishop out until one Knight is
+out_, preferably the King's Knight. The Bishop could also have been played
+to B 4, but it is advisable whenever possible to combine development and
+attack.
+
+ 4. ........ B - Kt 5
+
+Black replies in the same manner, threatening a possible exchange of Bishop
+for Knight with Kt x P to follow.
+
+ 5. O - O
+
+an indirect way of preventing 5...B x Kt, which more experience or study
+will show to be bad. At the same time _the Rook is brought into action in
+the centre, a very important point_. {27}
+
+ 5. ........ O - O
+
+Black follows the same line of reasoning.
+
+ 6. P - Q 3 P - Q 3
+
+These moves have a two-fold object, viz.: to protect the King's Pawn and to
+open the diagonal for the development of the Queen's Bishop.
+
+ 7. B - Kt 5
+
+[Illustration]
+
+A very powerful move, which brings us to the middle-game stage, as there is
+already in view a combination to win quickly by Kt - Q 5. This threat makes
+it impossible for Black to continue the same course. (There is a long
+analysis showing that Black should lose if he also plays B - Kt 5.) He is
+now forced to play 7...B x Kt, as experience has shown, thus bringing up to
+notice three things.
+
+First, the complete development of the opening has taken only seven moves.
+(This varies up to ten or twelve moves in some very exceptional cases. As a
+rule, eight should be enough.) Second, Black has {28} been compelled to
+exchange a Bishop for a Knight, but as a compensation he has isolated
+White's Q R P and doubled a Pawn. (This, at such an early stage of the
+game, is rather an advantage for White, as the Pawn is doubled towards the
+centre of the board.) Third, White by the exchange brings up a Pawn to
+control the square Q 4, puts Black on the defensive, as experience will
+show, and thus keeps _the initiative_, an unquestionable advantage.[1]
+
+The strategical principles expounded above are the same for all the
+openings, only their tactical application varies according to the
+circumstances.
+
+Before proceeding further I wish to lay stress on the following point which
+the student should bear in mind.
+
+_Before development has been completed no piece should be moved more than
+once, unless it is essential in order to obtain either material advantage
+or to secure freedom of action._
+
+The beginner would do well to remember this, as well as what has already
+been stated: viz., _bring out the Knights before bringing out the Bishops_.
+
+ * * * * *
+
+7. CONTROL OF THE CENTRE
+
+The four squares, K 4 and Q 4 on each side respectively, are the centre
+squares, and control of these squares is called control of the centre. _The
+control of the centre is of great importance._ No violent attack can
+succeed without controlling at least two of these {29} squares, and
+possibly three. Many a manoeuvre in the opening has for its sole object the
+control of the centre, which invariably ensures the initiative. It is well
+always to bear this in mind, since it will often be the reason of a series
+of moves which could not otherwise be properly understood. As this book
+progresses I shall dwell more fully on these different points. At present I
+shall devote some time to openings taken at random and explain the moves
+according to general principles. The student will in that way train his
+mind in the proper direction, and will thus have less trouble in finding a
+way out when confronted with a new and difficult situation.
+
+EXAMPLE 18.
+
+ 1. P - K 4 P - K 4
+ 2. Kt - K B 3 P - Q 3
+
+A timid move. Black assumes a defensive attitude at once. On principle the
+move is wrong. In the openings, whenever possible, _pieces should be moved
+in preference to Pawns_.
+
+ 3. P - Q 4
+
+White takes the offensive immediately and strives to control the centre so
+as to have ample room to deploy his forces.
+
+ 3. ........ Kt - Q 2
+
+Black does not wish to relinquish the centre and also prefers the text move
+to Kt - Q B 3, which would be the more natural square for the Kt. But on
+{30} principle the move is wrong, because it blocks the action of the
+Queen's Bishop, and instead of facilitating the action of Black's pieces,
+tends, on the contrary, to cramp them.
+
+ 4. B - Q B 4 P - K R 3
+
+Black is forced to pay the penalty of his previous move. Such a move on
+Black's part condemns by itself any form of opening that makes it
+necessary. White threatened Kt - Kt 5 and Black could not stop it with
+4...B - K 2, because of 5 P x P, Kt x P (if 5...P x P, 6 Q - Q 5);
+6 Kt x Kt, P x Kt; 7 Q - R 5, and White wins a Pawn and has besides a
+perfectly safe position.
+
+ 5. Kt - B 3 K Kt - B 3
+ 6. B - K 3 B - K 2
+ 7. Q - K 2
+
+It should be noticed that White does not Castle yet. The reason is that he
+wants to deploy his forces first, and through the last move force Black to
+play P - Q B 3 to make room for the Queen as White threatens R - Q 1, to be
+followed by P x P. Black's other alternatives would finally force him to
+play P x P, thus abandoning the centre to White.
+
+ 7. ........ P - B 3
+ 8. R - Q 1 Q - B 2
+ 9. O - O
+
+With this last move White completes his development, while Black is
+evidently somewhat hampered. A simple examination will suffice to show that
+White's position {31} is unassailable. There are no weak spots in his
+armour, and his pieces are ready for any manoeuvre that he may wish to
+carry out in order to begin the attack on the enemy's position. The student
+should carefully study this example. It will show him that it is sometimes
+convenient to delay Castling. I have given the moves as they come to my
+mind without following any standard book on openings. Whether the moves
+given by me agree or not with the standard works, I do not know, but at the
+present stage of this book it is not convenient to enter into discussions
+of mere technicalities which the student will be able to understand when he
+has become more proficient.
+
+EXAMPLE 19.
+
+ 1. P - K 4 P - K 4
+ 2. Kt - K B 3 P - Q 3
+ 3. P - Q 4 B - Kt 5
+
+A bad move, which violates one of the principles set down, according to
+which at least one Knight should be developed before the Bishops are
+brought out, and also because it exchanges a Bishop for a Knight, which in
+the opening is generally bad, unless there is some compensation.
+
+ 4. P x P B x Kt
+
+4...P x P loses a Pawn.
+
+ 5. Q x B P x P
+ 6. B - Q B 4 Q - B 3
+
+If Kt - B 3; Q - Q Kt 3 wins a Pawn.
+
+{32} /* 7. Q - Q Kt 3 P - Q Kt 3 8. Kt - B 3 P - Q B 3 */
+
+To prevent Kt - Q 5.
+
+[Illustration]
+
+Black, however, has no pieces out except his Queen, and White, with a
+Bishop and a Knight already developed, has a chance of obtaining an
+advantage quickly by playing Kt - Q 5 anyway. The student is left to work
+out the many variations arising from this position.
+
+These examples will show the practical application of the principles
+previously enunciated. The student is warned against playing Pawns in
+preference to pieces at the beginning of the game, especially P - K R 3 and
+P - Q R 3, which are moves very commonly indulged in by beginners.
+
+ * * * * *
+
+8. TRAPS
+
+I shall now give a few positions or traps to be avoided in the openings,
+and in which (practice has shown) beginners are often caught. {33}
+
+EXAMPLE 20.
+
+[Illustration]
+
+White plays:
+
+ 1. P x P Kt x P
+
+Black should have recaptured with the Pawn.
+
+ 2. Kt x Kt B x Q
+ 3. B x P ch K - K 2
+ 4. Kt - Q 5 mate.
+
+EXAMPLE 21.
+
+[Illustration]
+
+{34} Black, having the move, should play P - K 3. But suppose he plays
+Kt - K B 3 instead, then comes--
+
+ 1. B x P ch
+
+Kt - K 5 would also give White the advantage, the threat being of course if
+B x Q; 2 B x P mate. Nor does B - R 5 help matters, because of 2 Q x B,
+1... B - K 3 leaves Black with the inferior position. But White's move in
+the text secures an immediate material advantage, and the beginner at any
+rate should never miss such an opportunity for the sake of a speculative
+advantage in position.
+
+ 1. ........ K x B
+ 2. Kt - K 5 ch K moves
+ 3. Kt x B
+
+and White has won a Pawn besides having the better position.
+
+There are a good many other traps--in fact, there is a book written on
+traps on the chess board; but the type given above is the most common of
+all.
+
+ * * * * *
+
+
+{35}
+
+CHAPTER II
+
+FURTHER PRINCIPLES IN END-GAME PLAY
+
+We shall now go back to the endings in search of a few more principles,
+then again to the middle-game, and finally to the openings once more, so
+that the advance may not only be gradual but homogeneous. In this way the
+foundation on which we expect to build the structure will be firm and
+solid.
+
+9. A CARDINAL PRINCIPLE
+
+[Illustration]
+
+In the position shown above, White can draw by playing P - Kt 4 according
+to the general rule that governs such cases, i.e. _to advance the Pawn that
+is free from opposition_. But suppose that White, either because he does
+not know this principle or because he {36} does not, in this case,
+sufficiently appreciate the value of its application; suppose, we say, that
+he plays 1 P - Q R 4. Then Black can win by playing 1... P - Q R 4,
+applying one of the cardinal principles of the high strategy of chess--
+
+ _A unit that holds two._
+
+In this case one Pawn would hold two of the opponent's Pawns. The student
+cannot lay too much stress on this principle. It can be applied in many
+ways, and it constitutes one of the principal weapons in the hands of a
+master.
+
+EXAMPLE 22.--The example given should be sufficient proof. We give a few
+moves of the main variation:--
+
+ 1. P - R 4 P - Q R 4
+ 2. K - Kt 2 K - B 5
+ (Best; see why.)
+ 3. P - Kt 4 P x P
+ (Best.)
+ 4. P - R 5 P - Kt 6
+ 5. P - R 6 P - Kt 7
+ 6. P - R 7 P - Kt 8 (Q)
+ 7. P - R 8 (Q) Q - K 5 ch
+ 8. Q x Q K x Q
+
+This brings the game to a position which is won by Black, and which
+constitutes one of the classical endings of King and Pawns. I shall try to
+explain the guiding idea of it to those not familiar with it. {37}
+
+ * * * * *
+
+10. A CLASSICAL ENDING
+
+[Illustration]
+
+EXAMPLE 23.--In this position White's best line of defence consists in
+keeping his Pawn where it stands at R 2. As soon as the Pawn is advanced it
+becomes easier for Black to win. On the other hand, Black's plan to win
+(supposing that White does not advance his Pawn) may be divided into three
+parts. The first part will be to get his King to K R 6, at the same time
+keeping intact the position of his Pawns. (This is all important, since, in
+order to win the game, it is essential at the end that Black may be able to
+advance his rearmost Pawn one or two squares according to the position of
+the White King.)
+
+ 1. K - Kt 3 K - K 6
+ 2. K - Kt 2
+
+If 2 K - Kt 4, K - B 7; 3 P - R 4, P - Kt 3 will win. {38}
+
+ 2. ........ K - B 5
+ 3. K - B 2 K - Kt 5
+ 4. K - Kt 2 K - R 5
+ 5. K - Kt 1 K - R 6
+
+The first part has been completed.
+
+[Illustration]
+
+The second part will be short and will consist in advancing the R P up the
+K.
+
+ 6. K - R 1 P - R 4
+ 7. K - Kt 1 P - R 5
+
+This ends the second part.
+
+[Illustration] {39}
+
+The third part will consist in timing the advance of the Kt P so as to play
+P - Kt 6 when the White King is at R 1. It now becomes evident how
+necessary it is to be able to move the Kt P either one or two squares
+according to the position of the White King, as indicated previously.[2] In
+this case, as it is White's move, the Pawn will be advanced two squares
+since the White King will be in the corner, but if it were now Black's move
+the Kt P should only be advanced one square since the White King is at
+Kt 1.
+
+ 8. K - R 1 P - Kt 4
+ 9. K - Kt 1 P - Kt 5
+ 10. K - R 1 P - Kt 6
+ 11. P x P
+
+If K - Kt 1, P - Kt 7.
+
+ 11. ........ P x P
+ 12. K - Kt 1 P - Kt 7
+ 13. K - B 2 K - R 7
+
+and wins.
+
+It is in this analytical way that the student should try to learn. He will
+thus train his mind to follow a logical sequence in reasoning out any
+position. This example is excellent training, since it is easy to divide it
+into three stages and to explain the main point of each part.
+
+The next subject we shall study is the simple {40} opposition, but before
+we devote our time to it I wish to call attention to two things.
+
+ * * * * *
+
+11. OBTAINING A PASSED PAWN
+
+When three or more Pawns are opposed to each other in some such position as
+the one in Example 24, there is always a chance for one side or the other
+of obtaining a passed Pawn.
+
+[Illustration]
+
+EXAMPLE 24.--In the above position the way of obtaining a passed Pawn is to
+advance the centre Pawn.
+
+ 1. P - Kt 6 R P x P
+ If B P x P; P - R 6,
+ 2. P - B 6 P x B P
+ 3. P - R 6
+
+and as in this case the White Pawn is nearer to Queen than any of the Black
+Pawns, White will {41} win. Now if it had been Black's move Black could
+play
+
+ 1. ........ P - Kt 3
+ 2. B P x P B P x P
+
+It would not be advisable to try to obtain a passed Pawn because the White
+Pawns would be nearer to Queen than the single Black Pawn.
+
+ 3. P x P P x P
+
+and the game properly played would be a draw. The student should work this
+out for himself.
+
+ * * * * *
+
+12. HOW TO FIND OUT WHICH PAWN WILL BE FIRST TO QUEEN
+
+When two Pawns are free, or will be free, to advance to Queen, you can find
+out, by counting, which Pawn will be the first to succeed.
+
+EXAMPLE 25.--In this position whoever moves first wins.
+
+[Illustration] {42}
+
+The first thing is to find out, by counting, whether the opposing King can
+be in time to stop the passed Pawn from Queening. When, as in this case, it
+cannot be done, the point is to count which Pawn comes in first. In this
+case the time is the same, but the Pawn that reaches the eighth square
+first and becomes a Queen is in a position to capture the adversary's Queen
+when he makes one. Thus:
+
+ 1. P - R 4 P - K R 4
+ 2. P - R 5 P - R 5
+ 3. P - Kt 6 P x P
+
+Now comes a little calculation. White can capture the Pawn, but if he does
+so, he will not, when Queening, command the square where Black will also
+Queen his Pawn. Therefore, instead of taking, he plays:
+
+ 4. P - R 6 P - R 6
+ 5. P - R 7 P - R 7
+ 6. P - R 8 (Q), and wins.
+
+The student would do well to acquaint himself with various simple endings
+of this sort, so as to acquire the habit of counting, and thus be able to
+know with ease when he can or cannot get there first. Once again I must
+call attention to the fact that a book cannot by itself teach how to play.
+It can only serve as a guide, and the rest must be learned by experience,
+and if a teacher can be had at the same time, so much the faster will the
+student be able to learn. {43}
+
+ * * * * *
+
+13. THE OPPOSITION
+
+When Kings have to be moved, and one player can, by force, bring his King
+into a position similar to the one shown in the following diagram, so that
+his adversary is forced to move and make way for him, the player obtaining
+that advantage is said to have _the opposition_.
+
+[Illustration]
+
+EXAMPLE 26.--Suppose in the above position White plays
+
+ 1. K - Q 4
+
+Now Black has the option of either opposing the passage of the White King
+by playing K - Q 3 or, if he prefers, he can _pass_ with his own King by
+replying K - B 4. Notice that the Kings are directly opposed to each other,
+and the number of intervening squares between them is odd--one in this
+case.
+
+The opposition can take the form shown above, {44} which can be called
+actual or close frontal opposition; or this form:
+
+[Illustration]
+
+which can be called actual or close diagonal opposition, or, again, this
+form:
+
+[Illustration]
+
+which can be called actual or close lateral opposition.
+
+In practice they are all one and the same. The Kings are always on squares
+of the same colour, there is only one intervening square between the Kings,
+and the player who has moved last "_has the opposition_." {45}
+
+Now, if the student will take the trouble of moving each King backwards as
+in a game in the same frontal, diagonal or lateral line respectively shown
+in the diagrams, we shall have what may be called _distant_ frontal,
+diagonal and lateral opposition respectively.
+
+The matter of the opposition is highly important, and takes at times
+somewhat complicated forms, all of which can be solved mathematically; but,
+for the present, the student should only consider the most simple forms.
+(An examination of some of the examples of King and Pawns endings already
+given will show several cases of close opposition.)
+
+In all simple forms of opposition,
+
+_when the Kings are on the same line and the number of intervening squares
+between them is even, the player who has the move has the opposition_.
+
+[Illustration]
+
+EXAMPLE 27.--The above position shows to advantage the enormous value of
+the opposition. The {46} position is very simple. Very little is left on
+the board, and the position, to a beginner, probably looks absolutely even.
+It is not the case, however. _Whoever has the move wins._ Notice that the
+Kings are directly in front of one another, and that the number of
+intervening squares is _even_.
+
+Now as to the procedure to win such a position. The proper way to begin is
+to move straight up. Thus:
+
+ 1. K - K 2 K - K 2
+ 2. K - K 3 K - K 3
+ 3. K - K 4 K - B 3
+
+Now White can exercise the option of either playing K - Q 5 and thus
+passing with his King, or of playing K - B 4 and prevent the Black King
+from passing, thereby keeping the opposition. Mere counting will show that
+the former course will only lead to a draw, therefore White takes the
+latter course and plays:
+
+ 4. K - B 4 K - Kt 3
+
+If 4...K - K 3; 5 K - Kt 5 will win.
+
+ 5. K - K 5 K - Kt 2
+
+Now by counting it will be seen that White wins by capturing Black's Knight
+Pawn.
+
+The process has been comparatively simple in the variation given above, but
+Black has other lines of {47} defence more difficult to overcome. Let us
+begin anew.
+
+ 1. K - K 2 K - Q 1
+
+Now if 2 K - Q 3, K - Q 2, or if 2 K - K 3, K - K 2, and Black obtains the
+opposition in both cases. (When the Kings are directly in front of one
+another, and the number of intervening squares between the Kings is _odd_,
+the player who has moved last has the opposition.)
+
+Now in order to win, the White King must advance. There is only one other
+square where he can go, B 3, and that is the right place. Therefore it is
+seen that in such cases when the opponent makes a so-called waiting move,
+you must advance, leaving a rank or file free between the Kings. Therefore
+we have--
+
+ 2. K - B 3 K - K 2
+
+Now, it would be bad to advance, because then Black, by bringing up his
+King in front of your King, would obtain the opposition. It is White's turn
+to play a similar move to Black's first move, viz.:
+
+ 3. K - K 3
+
+which brings the position back to the first variation shown. The student
+would do well to familiarise himself with the handling of the King in all
+examples of opposition. It often means the winning or losing of a game.
+
+{48} EXAMPLE 28.--The following position is an excellent proof of the value
+of the opposition as a means of defence.
+
+[Illustration]
+
+White is a Pawn behind and apparently lost, yet he can manage to draw as
+follows:
+
+ 1. K - R 1 !
+
+The position of the Pawns does not permit White to draw by means of the
+actual or close opposition, hence he takes the distant opposition: in
+effect if 1 K - B 1 (actual or close opposition), K - Q 7; 2 K - B 2,
+K - Q 6 and White cannot continue to keep the lateral opposition essential
+to his safety, because of his own Pawn at B 3. On the other hand, after the
+text move, if
+
+ 1. ........ K - Q 7
+ 2. K - R 2 K - Q 6
+ 3. K - R 3 ! K - K 7
+ {49}
+ 4. K - Kt 2 K - K 6
+ 5. K - Kt 3 K - Q 5
+ 6. K - Kt 4
+
+attacking the Pawn and forcing Black to play 6... K - K 6 when he can go
+back to Kt 3 as already shown, and always keep the opposition.
+
+Going back to the original position, if
+
+ 1. K - R 1 P - Kt 5
+
+White does not play P x P, because P - K 5 will win, but plays:
+
+ 2. K - Kt 2 K - Q 7
+
+If 2...P x P ch; 3 K x P, followed by K - K 4, will draw.
+
+ 3. P x P P - K 5
+
+and mere counting will show that both sides Queen, drawing the game.
+
+If the student will now take the trouble to go back to the examples of King
+and Pawns which I have given in this book,[3] he will realise that in all
+of them the matter of the opposition is of paramount importance; as, in
+fact, it is in nearly all endings of King and Pawns, except in such cases
+where the Pawn-position in itself ensures the win.
+
+{50}
+
+ * * * * *
+
+14. THE RELATIVE VALUE OF KNIGHT AND BISHOP
+
+Before turning our attention to this matter it is well to state now that
+_two Knights alone cannot mate_, but, under certain conditions of course,
+they can do so if the opponent has one or more Pawns.
+
+[Illustration]
+
+EXAMPLE 29.--In the above position White cannot win, although the Black
+King is cornered, but in the following position, in which Black has a Pawn,
+
+[Illustration]
+
+White wins with or without the move. Thus:
+
+ 1. Kt - Kt 6 P - R 5
+
+{51} White cannot take the Pawn because the game will be drawn, as
+explained before.
+
+ 2. Kt - K 5 P - R 6
+ 3. Kt - B 6 P - R 7
+ 4. Kt - Kt 5 P - R 8 (Q)
+ 5. Kt - B 7 mate
+
+The reason for this peculiarity in chess is evident.
+
+_White with the two Knights can only stalemate the King, unless Black has a
+Pawn which can be moved._
+
+EXAMPLE 30.--Although he is a Bishop and a Pawn ahead the following
+position cannot be won by White.
+
+[Illustration]
+
+It is the greatest weakness of the Bishop, that when the Rook's Pawn Queens
+on a square of opposite colour and the opposing King is in front of the
+Pawn, the Bishop is absolutely worthless. All that Black has to do is to
+keep moving his King close to the corner square. {52}
+
+[Illustration]
+
+EXAMPLE 31.--In the above position White with or without the move can win.
+Take the most difficult variation.
+
+ 1. ........ K - R 7
+ 2. Kt - Kt 4 ch K - R 8
+ 3. K - B 1 P - Kt 4
+ 4. K - B 2 P - R 7
+ 5. Kt - K 3 P - Kt 5
+ 6. Kt - B 1 P - Kt 6 ch
+ 7. Kt x P mate
+
+Now that we have seen these exceptional cases, we can analyse the different
+merits and the relative value of the Knight and the Bishop.
+
+It is generally thought by amateurs that the Knight is the more valuable
+piece of the two, the chief reason being that, unlike the Bishop, the
+Knight can command both Black and White squares. However, the fact is
+generally overlooked that the Knight, at any one time, {53} has the choice
+of one colour only. It takes much longer to bring a Knight from one wing to
+the other. Also, as shown in the following Example, a Bishop can stalemate
+a Knight; a compliment which the Knight is unable to return.
+
+EXAMPLE 32.
+
+[Illustration]
+
+The weaker the player the more terrible the Knight is to him, but as a
+player increases in strength the value of the Bishop becomes more evident
+to him, and of course there is, or should be, a corresponding decrease in
+his estimation of the value of the Knight as compared to the Bishop. In
+this respect, as in many others, the masters of to-day are far ahead of the
+masters of former generations. While not so long ago some of the very best
+amongst them, like Pillsbury and Tchigorin, preferred Knights to Bishops,
+there is hardly a master of to-day who would not completely agree with the
+statements made above. {54}
+
+EXAMPLE 33.--This is about the only case when the Knight is more valuable
+than the Bishop.
+
+[Illustration]
+
+It is what is called a "_block position_," and all the Pawns are on one
+side of the board. (If there were Pawns on both sides of the board there
+would be no advantage in having a Knight.) In such a position Black has
+excellent chances of winning. Of course, there is an extra source of
+weakness for White in having his Pawns on the same colour-squares as his
+Bishop. This is a mistake often made by players. The proper way, generally,
+in an ending, is to have your Pawns on squares of opposite colour to that
+of your own Bishop. When you have your Pawns on squares of the same colour
+the action of your own Bishop is limited by them, and consequently the
+value of the Bishop is diminished, since the value of a piece can often be
+measured by the number of squares it commands. While on this subject, I
+shall also call attention to the {55} fact that it is generally preferable
+to keep your Pawns on squares of the same colour as that of the opposing
+Bishop, particularly if they are passed Pawns supported by the King. The
+principles might be stated thus:
+
+_When the opponent has a Bishop, keep your Pawns on squares of the same
+colour as your opponent's Bishop._
+
+_Whenever you have a Bishop, whether the opponent has also one or not, keep
+your Pawns on squares of the opposite colour to that of your own Bishop._
+
+Naturally, these principles have sometimes to be modified to suit the
+exigencies of the position.
+
+EXAMPLE 34.--In the following position the Pawns are on one side of the
+board, and there is no advantage in having either a Knight or a Bishop. The
+game should surely end in a draw.
+
+[Illustration] {56}
+
+EXAMPLE 35.--Now let us add three Pawns on each side to the above position,
+so that there are Pawns on both sides of the board.
+
+[Illustration]
+
+It is now preferable to have the Bishop, though the position, if properly
+played out, should end in a draw. The advantage of having the Bishop lies
+as much in its ability to command, at long range, both sides of the board
+from a central position as in its ability to move quickly from one side of
+the board to the other.
+
+[Illustration] {57}
+
+EXAMPLE 36.--In the above position it is unquestionably an advantage to
+have the Bishop, because, although each player has the same number of
+Pawns, they are not balanced on each side of the board. Thus, on the King's
+side, White has three to two, while on the Queen's side it is Black that
+has three to two. Still, with proper play, the game should end in a draw,
+though White has somewhat better chances.
+
+[Illustration]
+
+EXAMPLE 37.--Here is a position in which to have the Bishop is a decided
+advantage, since not only are there Pawns on both sides of the board, but
+there is a passed Pawn (K R P for White, Q R P for Black). Black should
+have extreme difficulty in drawing this position, if he can do it at all.
+{58}
+
+EXAMPLE 38.--Again Black would have great difficulty in drawing this
+position.
+
+[Illustration]
+
+The student should carefully consider these positions. I hope that the many
+examples will help him to understand, in their true value, the relative
+merits of the Knight and Bishop. As to the general method of procedure, a
+teacher, or practical experience, will be best. I might say generally,
+however, that the proper course in these endings, as in all similar
+endings, is: Advance of the King to the centre of the board or towards the
+passed Pawns, or Pawns that are susceptible of being attacked, and rapid
+advance of the passed Pawn or Pawns as far as is consistent with their
+safety.
+
+To give a fixed line of play would be folly. Each ending is different, and
+requires different handling, according to what the adversary proposes to
+do. Calculation by visualising the future positions is what will count.
+{59}
+
+ * * * * *
+
+15. HOW TO MATE WITH A KNIGHT AND A BISHOP
+
+Now, before going back again to the middle-game and the openings, let us
+see how to mate with Knight and Bishop, and, then, how to win with a Queen
+against a Rook.
+
+With a Knight and a Bishop _the mate can only be given in the corners of
+the same colour as the Bishop_.
+
+[Illustration]
+
+EXAMPLE 39.--In this example we must mate either at Q R 1 or K R 8. The
+ending can be divided into two parts. Part one consists in driving the
+Black King to the last line. We might begin, as is generally done in all
+such cases, by advancing the King to the centre of the board:
+
+ 1. K - K 2 K - Q 2
+
+Black, in order to make it more difficult, goes towards the white-squared
+corner:
+
+ 2. K - Q 3 K - B 3
+ 3. B - B 4 K - Q 4
+ {60}
+ 4. Kt - K 2 K - B 4
+ 5. Kt - B 3 K - Kt 5
+ 6. K - Q 4 K - R 4
+ 7. K - B 5 K - R 3
+ 8. K - B 6 K - R 2
+ 9. Kt - Q 5 K - R 1
+
+The first part is now over; the Black King is in the white-squared corner.
+
+[Illustration]
+
+The second and last part will consist in driving the Black King now from
+Q R 8 to Q R 1 or K R 8 in order to mate him. Q R 1 will be the quickest in
+this position.
+
+ 10. Kt - Kt 6 ch K - R 2
+ 11. B - B 7 K - R 3
+ 12. B - Kt 8 K - R 4
+ 13. Kt - Q 5 K - R 5
+
+Black tries to make for K R 1 with his King. White has two ways to prevent
+that, one by 14 B - K 5, {61} K - Kt 6; 15 Kt - K 3, and the other which I
+give as the text, and which I consider better for the student to learn,
+because it is more methodical and more in accord with the spirit of all
+these endings, _by using the King as much as possible_.
+
+ 14. K - B 5 ! K - Kt 6
+ 15. Kt - Kt 4 K - B 6
+ 16. B - B 4 K - Kt 6
+ 17. B - K 5 K - R 5
+ 18. K - B 4 K - R 4
+ 19. B - B 7 ch K - R 5
+ 20. Kt - Q 3 K - R 6
+ 21. B - Kt 6 K - R 5
+ 22. Kt - Kt 2 ch K - R 6
+ 23. K - B 3 K - R 7
+ 24. K - B 2 K - R 6
+ 25. B - B 5 ch K - R 7
+ 26. Kt - Q 3 K - R 8
+ 27. B - Kt 4 K - R 7
+ 28. Kt - B 1 ch K - R 8
+ 29. B - B 3 mate
+
+It will be seen that the ending is rather laborious. There are two
+outstanding features: the close following by the King, and the controlling
+of the squares of opposite colour to the Bishop by the combined action of
+the Knight and King. The student would do well to exercise himself
+methodically in this ending, as it gives a very good idea of the actual
+power of the pieces, and it requires foresight in order to accomplish the
+{62} mate within the fifty moves which are granted by the rules.
+
+ * * * * *
+
+16. QUEEN AGAINST ROOK
+
+This is one of the most difficult endings without Pawns. The resources of
+the defence are many, and when used skilfully only a very good player will
+prevail within the limit of fifty moves allowed by the rules. (The rule is
+that at any moment you may demand that your opponent mate you within fifty
+moves. However, every time a piece is exchanged or a Pawn advanced the
+counting must begin afresh.)
+
+[Illustration]
+
+EXAMPLE 40.--This is one of the standard positions which Black can often
+bring about. Now, it is White's move. If it were Black's move it would be
+simple, as he would have to move his Rook away from the King (find out
+why), and then the Rook would be {63} comparatively easy to win. We deduce
+from the above that the main object is to force the Black Rook away from
+the defending King, and that, in order to compel Black to do so, we must
+bring about the position in the diagram with _Black_ to move. Once we know
+what is required, the way to proceed becomes easier to find. Thus:
+
+ 1. Q - K 5 ch
+
+Not 1 Q - R 6, because R - B 2 ch; 2 K - Kt 6, R - B 3 ch; 3 K x R.
+Stalemate. (The beginner will invariably fall into this trap.)
+
+ 1. ........ K to R 1 or to R 2
+ 2. Q - R 1 ch K - Kt 1
+ 3. Q - R 5
+
+In a few moves we have accomplished our object. The first part is
+concluded. Now we come to the second part. The Rook can only go to a White
+square, otherwise the first check with the Queen will win it. Therefore
+
+ 3. ........ R - Kt 6
+ 4. Q - K 5 ch K - R 1 best
+ 5. Q - R 8 ch K - R 2
+ 6. Q - Kt 7 ch K - R 1
+ 7. Q - Kt 8 ch R - Kt 1
+ 8. Q - R 2 mate
+
+(The student should find out by himself how to win when 3...R - Kt 8;
+4 Q - K 5 ch, K - R 2.) {64}
+
+[Illustration]
+
+EXAMPLE 41.--The procedure here is very similar. The things to bear in mind
+are that the Rook must be prevented from interposing at Kt 1 because of an
+immediate mate, and in the same way the King must be prevented from going
+either to R 3 or B 1.
+
+EXAMPLE 42.--We shall now examine a more difficult position.
+
+[Illustration] {65}
+
+Many players would be deceived by this position. The most likely looking
+move is not the best. Thus suppose we begin
+
+ 1. Q - K 5 ch K - B 1
+ 2. K - Kt 6 R - Q 2
+
+The only defence, but, unfortunately, a very effective one, which makes it
+very difficult for White, since he cannot play 3 Q - K 6 because of
+3...R - Kt 2 ch; 4 K - B 6, R - Kt 3 ch draws. Nor can he win quickly by
+3 Q - Q B 5 ch because 3...K - K 1, 4 K - B 6, R - Q 3 ch ! driving back
+the White King.
+
+Now that we have seen the difficulties of the situation let us go back. The
+best move is
+
+ 1. Q - Kt 5 ch ! K - R 1
+
+If K - R 2; 2 Q - Kt 6 ch, K - R 1; 3 K - R 6 !
+
+ 2. Q - K 5 ch ! K - R 2 best
+ 3. K - Kt 5 R - R 2 ! best
+
+If 3...R - Kt 2 ch; 4 K - B 6 leads to a position similar to those in
+Examples 40 and 41.
+
+ 4. Q - K 4 ch K - Kt 1
+ 5. Q - B 4 ch K - R 2
+ 6. K - B 6 R - K Kt 2
+ 7. Q - R 4 ch K - Kt 1
+ 8. Q - R 5
+
+{66} and we have the position of Example 40 with Black to move.
+
+Let us go back again.
+
+ 1. Q - Kt 5 ch K - B 1
+ 2. Q - Q 8 ch K - Kt 2
+ 3. K - Kt 5 R - B 6
+
+The best place for the Rook away from the King. 3...K - R 2; 4 Q - Q 4,
+R - Kt 2 ch; 5 K - B 6 would lead to positions similar to those already
+seen.
+
+ 4. Q - Q 4 ch K - B 1
+ 5. K - Kt 6
+
+5 Q - Q 6 ch, K - Kt 2; 6 Q - K 5 ch, K - B 1; 7 K - Kt 6 would also win
+the Rook. The text move, however, is given to show the finesse of such
+endings. White now threatens mate at Q 8.
+
+ 5. ........ R - Kt 6 ch
+ 6. K - B 6 R - B 6 ch
+ 7. K - K 6 R - K R 6
+
+White threatened mate at K R 8.
+
+ 8. Q - B 4 ch
+
+and the Rook is lost.
+
+Note, in these examples, that the checks at long range along the diagonals
+have often been the key to all the winning manoeuvres. Also that the Queen
+and {67} King are often kept on different lines. The student should
+carefully go over these positions and consider all the possibilities not
+given in the text.
+
+He should once more go through everything already written before proceeding
+further with the book.
+
+ * * * * *
+
+
+{68}
+
+CHAPTER III
+
+PLANNING A WIN IN MIDDLE-GAME PLAY
+
+I shall now give a few winning positions taken from my own games. I have
+selected those that I believe can be considered as _types_, i.e. positions
+that may easily occur again in a somewhat similar form. A knowledge of such
+positions is of great help; in fact, one cannot know too many. It often may
+help the player to find, with little effort, the right move, which he might
+not be able to find at all without such knowledge.
+
+17. ATTACKING WITHOUT THE AID OF KNIGHTS
+
+[Illustration] {69}
+
+EXAMPLE 43.--It is Black's move, and as he is a Kt and P behind he must win
+quickly, if at all. He plays:
+
+ 1. ........ Q R - Kt 1 !
+ 2. R - B 2
+
+If, Q x Q, R x P ch; K - R 1, B - Q 4 and mate follows in a few moves.
+
+ 2. ........ R x P ch
+ 3. K - B 1 B - B 5 ch
+ 4. Kt x B R - Kt 8 mate
+
+[Illustration]
+
+EXAMPLE 44.--Black's last move was P - K 6, played with the object of
+stopping what he thought was White's threat, viz.: R - Q R 5, to which he
+would have answered Q - B 5 ch and drawn the game by perpetual check.
+White, however, has a more forceful move, and he mates in three moves as
+follows: {70}
+
+ 1. R x P ch Q x R
+ 2. R - Q R 5 Black moves
+ 3. White mates
+
+[Illustration]
+
+EXAMPLE 45.--White has a beautiful position, but still he had better gain
+some material, if he can, before Black consolidates his defensive position.
+He therefore plays:
+
+ 1. R x Kt ! P x R
+ 2. B x P ch K - K 2
+
+If Kt x B; R x Kt and Black would be helpless.
+
+ 3. Q - R 7 ch K - K 1
+ 4. Q x Kt ch K - Q 2
+ 5. Q - R 7 ch Q - K 2
+ 6. B - B 8 Q x Q
+ 7. R x Q ch K - K 1
+ 8. R x R Resigns
+
+In these few examples the attacking has been done by Rooks and Bishops in
+combination with the Queen. {71} There have been no Knights to take part in
+the attack. We shall now give some examples in which the Knights play a
+prominent part as an attacking force.
+
+ * * * * *
+
+18. ATTACKING WITH KNIGHTS AS A PROMINENT FORCE
+
+[Illustration]
+
+EXAMPLE 46.--White is two Pawns behind. He must therefore press on his
+attack. The game continues:
+
+ 1. Kt (B 5) x Kt P Kt - B 4
+
+Evidently an error which made the winning easier for White, as he simply
+took the Rook with the Knight and kept up the attack. Black should have
+played: 1 ... Kt x Kt. Then would have followed: 2 Kt - B 6 ch, K - Kt 3;
+3 Kt x B, P - B 3 (best); 4 P - K 5, K - B 2; 5 Kt x P, R - K 2;
+6 Kt - K 4, and Black should lose.[4]
+
+{72}
+
+[Illustration]
+
+EXAMPLE 47.--The student should carefully examine the position, as the
+sacrifice of the Bishop in similar situations is typical, and the chance
+for it is of frequent occurrence in actual play. The game continues:
+
+ 1. B x P ch K x B
+ 2. Kt - Kt 5 ch K - Kt 3
+
+Best. If 2...K - R 3; 3 Kt x P ch wins the Queen, and if 2...K - Kt 1;
+3 Q - R 5, with an irresistible attack.
+
+ 3. Q - Kt 4 P - B 4
+ 4. Q - Kt 3 K - R 3
+
+White finally won.[5]
+
+{73}
+
+ * * * * *
+
+19. WINNING BY INDIRECT ATTACK
+
+We have so far given positions where the attacks were of a violent nature
+and directed against the King's position. Very often, however, in the
+middle-game attacks are made against a position or against pieces, or even
+Pawns.
+
+_The winning of a Pawn among good players of even strength often means the
+winning of the game._
+
+Hence the study of such positions is of great importance. We give below two
+positions in which the attack aims at the gain of a mere Pawn as a means of
+ultimately winning the game.
+
+[Illustration]
+
+EXAMPLE 48.--Black is a Pawn behind, and there is no violent direct attack
+against White's King. Black's pieces, however, are very well placed and
+free to act, and by co-ordinating the action of all his pieces he is soon
+able not only to regain the Pawn but to obtain the better game. The student
+should carefully {74} consider this position and the subsequent moves. It
+is a very good example of proper co-ordination in the management of forces.
+The game continues:
+
+ 1. ........ R - R 1
+ 2. P - Q R 4
+
+White's best move was P - Q Kt 3, when would follow Kt x B; 3 Q x Kt,
+R - R 6 and Black would ultimately win the Q R P, always keeping a slight
+advantage in position. The text move makes matters easier.
+
+ 2. ........ Kt x B
+ 3. Q x Kt Q - B 5
+ 4. K R - Q 1 K R - Kt 1
+
+Black could have regained the Pawn by playing B x Kt, but he sees that
+there is more to be had, and therefore increases the pressure against
+White's Queen side. He now threatens, among other things, R x Kt P.
+
+ 5. Q - K 3 R - Kt 5
+
+Threatening to win the exchange by B - Q 5.
+
+ 6. Q - Kt 5 B - Q 5 ch
+ 7. K - R 1 Q R - Kt 1
+
+This threatens to win the Kt, and thus forces White to give up the
+exchange.
+
+ 8. R x B Q x R
+ 9. R - Q 1 Q - B 5
+
+Now Black will recover his Pawn. {75}
+
+[Illustration]
+
+EXAMPLE 49.--An examination of this position will show that Black's main
+weakness lies in the exposed position of his King, and in the fact that his
+Q R has not yet come into the game. Indeed, if it were Black's move, we
+might conclude that he would have the better game, on account of having
+three Pawns to two on the Queen's side, and his Bishop commanding the long
+diagonal.
+
+It is, however, White's move, and he has two courses to choose from. The
+obvious move, B - B 4, might be good enough, since after 1 B - B 4,
+Q R - Q 1; 2 P - Q Kt 4 would make it difficult for Black. But there is
+another move which completely upsets Black's position and wins a Pawn,
+besides obtaining the better position. That move is Kt - Q 4 ! The game
+continues as follows:
+
+ 1. Kt - Q 4 ! P x Kt
+ 2. R x B Kt - Kt 5
+
+{76}
+
+There is nothing better, as White threatened B - B 4.
+
+ 3. B - B 4 ch K - R 1
+ 4. R - K 6 P - Q 6
+ 5. R x P
+
+And White, with the better position, is a Pawn ahead.
+
+These positions have been given with the idea of acquainting the student
+with different types of combinations. I hope they will also help to develop
+his imagination, a very necessary quality in a good player. The student
+should note, in all these middle-game positions, that--
+
+_once the opportunity is offered, all the pieces are thrown into action "en
+masse" when necessary;_ and that _all the pieces smoothly co-ordinate their
+action with machine-like precision._
+
+That, at least, is what the ideal middle-game play should be, if it is not
+so altogether in these examples.
+
+ * * * * *
+
+
+{77}
+
+CHAPTER IV
+
+GENERAL THEORY
+
+Before we revert to the technique of the openings it will be advisable to
+dwell a little on general theory, so that the openings in their relation to
+the rest of the game may be better understood.
+
+20. THE INITIATIVE
+
+As the pieces are set on the board both sides have the same position and
+the same amount of material. White, however, has the move, and the move in
+this case means _the initiative_, and the initiative, other things being
+equal, is an advantage. Now this advantage must be kept as long as
+possible, and should only be given up if some other advantage, material or
+positional, is obtained in its place. White, according to the principles
+already laid down, develops his pieces as fast as possible, but in so doing
+he also tries to hinder his opponent's development, by applying pressure
+wherever possible. He tries first of all to control the centre, and failing
+this to obtain some positional advantage that will make it possible for him
+to keep on harassing the enemy. He only relinquishes the initiative when he
+gets for it some material advantage under such favourable conditions as to
+make him feel {78} assured that he will, in turn, be able to withstand his
+adversary's thrust; and finally, through his superiority of material, once
+more resume the initiative, which alone can give him the victory. This last
+assertion is self-evident, since, in order to win the game, the opposing
+King must be driven to a position where he is attacked without having any
+way of escape. Once the pieces have been properly developed the resulting
+positions may vary in character. It may be that a direct attack against the
+King is in order; or that it is a case of improving a position already
+advantageous; or, finally, that some material can be gained at the cost of
+relinquishing the initiative for a more or less prolonged period.
+
+ * * * * *
+
+21. DIRECT ATTACKS _EN MASSE_
+
+In the first case the attack must be carried on with sufficient force to
+guarantee its success. Under no consideration must a direct attack against
+the King be carried on _a outrance_ unless there is absolute certainty in
+one's own mind that it will succeed, since failure in such cases means
+disaster.
+
+EXAMPLE 50.--A good example of a successful direct attack against the King
+is shown in the following diagram:
+
+In this position White could simply play B - B 2 and still have the better
+position, but instead he prefers an immediate attack on the King's side,
+with {79} the certainty in his mind that the attack will lead to a win. The
+game continues thus:[6]
+
+[Illustration]
+
+ 12. B x P ch K x B
+ 13. Kt - Kt 5 ch K - Kt 3
+ 14. Q - Kt 4 P - B 4
+
+Best. P - K 4 would have been immediately fatal. Thus: 14...P - K 4;
+15 Kt - K 6 ch, K - B 3; 16 P - B 4 ! P - K 5; 17 Q - Kt 5 ch, K x Kt;
+18 Q - K 5 ch, K - Q 2; 19 K R - Q 1 ch, Kt - Q 6; 20 Kt x P, K - B 3 (if
+K - K 1, Kt - Q 6 ch wins the Queen); 21 R x Kt, Q x R; 22 R - B 1 ch,
+K - Kt 3 (if K - Q 2 mate in two); 23 Q - B 7 ch and mate in five moves.
+
+{80}
+
+ 15. Q - Kt 3 K - R 3
+ 16. Q - R 4 ch K - Kt 3
+ 17. Q - R 7 ch K - B 3
+
+If K x Kt; Q x Kt P ch and mate in a few moves.
+
+ 18. P - K 4 Kt - Kt 3
+ 19. P x P P x P
+ 20. Q R - Q 1 Kt - Q 6
+ 21. Q - R 3 Kt (Q 6) - B 5
+ 22. Q - Kt 3 Q - B 2
+ 23. K R - K 1 Kt - K 7 ch
+
+This blunder loses at once, but the game could not be saved in any case;
+e.g. 23...B - K 3; 24 R x B ch, Kt x R; 25 Kt - Q 5 mate.
+
+ 24. R x Kt Q x Q
+ 25. Kt - R 7 ch K - B 2
+ 26. R P x Q R - R 1
+ 27. Kt - Kt 5 ch K - B 3
+ 28. P - B 4 Resigns
+
+EXAMPLE 51.--Another example of this kind:
+
+[Illustration] {81}
+
+In the above position the simple move Kt x P would win, but White looks for
+complications and their beauties. Such a course is highly risky until a
+wide experience of actual master-play has developed a sufficient insight
+into all the possibilities of a position. This game, which won the
+brilliancy prize at St. Petersburg in 1914, continued as follows:--
+
+ 21. B - R 4 Q - Q 2
+ 22. Kt x B Q x R
+ 23. Q - Q 8 ch Q - K 1
+
+If K - B 2; 24 Kt - Q 6 ch, King moves; 25 mate.
+
+ 24. B - K 7 ch K - B 2
+ 25. Kt - Q 6 ch K - Kt 3
+ 26. Kt - R 4 ch K - R 4
+
+If 26...K - R 3; 27 Kt (Q 6) - B 5 ch, K - R 4; 28 Kt x P ch, K - R 3;
+29 Kt (R 4) - B 5 ch, K - Kt 3; 30 Q - Q 6 ch and mate next move.
+
+ 27. Kt x Q R x Q
+ 28. Kt x P ch K - R 3
+ 29. Kt (Kt 7) - B 5 ch K - R 4
+ 30. P - K R 3 !
+
+The climax of the combination started with 21 B - R 4. White is still
+threatening mate, and the best way to avoid it is for Black to give back
+all the material he has gained and to remain three Pawns behind.
+
+The student should note that in the examples given the attack is carried
+out with every available piece, {82} and that often, as in some of the
+variations pointed out, it is the coming into action of the last available
+piece that finally overthrows the enemy. It demonstrates the principle
+already stated:
+
+_Direct and violent attacks against the King must be carried _en masse_,
+with full force, to ensure their success. The opposition must be overcome
+at all cost; the attack cannot be broken off, since in all such cases that
+means defeat._
+
+ * * * * *
+
+22. THE FORCE OF THE THREATENED ATTACK
+
+Failing an opportunity, in the second case, for direct attack, one must
+attempt to increase whatever weakness there may be in the opponent's
+position; or, if there is none, one or more must be created. It is always
+an advantage to threaten something, but such threats must be carried into
+effect only if something is to be gained immediately. For, holding the
+threat in hand, forces the opponent to provide against its execution and to
+keep material in readiness to meet it. Thus he may more easily overlook, or
+be unable to parry, a thrust at another point. But once the threat is
+carried into effect, it exists no longer, and your opponent can devote his
+attention to his own schemes. One of the best and most successful
+manoeuvres in this type of game is to make a demonstration on one side, so
+as to draw the forces of your opponent to that side, then through the
+greater mobility of your pieces to shift your forces quickly {83} to the
+other side and break through, before your opponent has had the time to
+bring over the necessary forces for the defence.
+
+A good example of positional play is shown in the following game:
+
+EXAMPLE 52.--Played at the Havana International Masters Tournament, 1913.
+(French Defence.) White: J. R. Capablanca. Black: R. Blanco.
+
+ 1. P - K 4 P - K 3
+ 2. P - Q 4 P - Q 4
+ 3. Kt - Q B 3 P x P
+ 4. Kt x P Kt - Q 2
+ 5. Kt - K B 3 K Kt - B 3
+ 6. Kt x Kt ch Kt x Kt
+ 7. Kt - K 5
+
+[Illustration]
+
+This move was first shown to me by the talented Venezuelan amateur, M.
+Ayala. The object is to {84} prevent the development of Black's Queen's
+Bishop _via_ Q Kt 2, after P - Q Kt 3, which is Black's usual development
+in this variation. Generally it is bad to move the same piece twice in an
+opening before the other pieces are out, and the violation of that
+principle is the only objection that can be made to this move, which
+otherwise has everything to recommend it.
+
+ 7. ........ B - Q 3
+ 8. Q - B 3
+
+[Illustration]
+
+B - K Kt 5 might be better. The text move gives Black an opportunity of
+which he does not avail himself
+
+ 8. ........ P - B 3
+
+P - B 4 was the right move. It would have led to complications, in which
+Black might have held his own; at least, White's play would be very
+difficult. The text move accomplishes nothing, and puts Black {85} in an
+altogether defensive position. The veiled threat B x Kt; followed by
+Q - R 4 ch; is easily met.
+
+ 9. P - B 3 O - O
+ 10. B - K Kt 5 B - K 2
+
+The fact that Black has now to move his Bishop back clearly demonstrates
+that Black's plan of development is faulty. He has lost too much time, and
+White brings his pieces into their most attacking position without
+hindrance of any sort.
+
+ 11. B - Q 3 Kt - K 1
+
+The alternative was Kt - Q 4. Otherwise White would play Q - R 3, and Black
+would be forced to play P - K Kt 3 (not P - K R 3, because of the sacrifice
+B x P), seriously weakening his King's side.
+
+ 12. Q - R 3 P - K B 4
+
+White has no longer an attack, but he has compelled Black to create a
+marked weakness. Now White's whole plan will be to exploit this weakness
+(the weak K P), and the student can now see how the principles expounded
+previously are applied in this game. Every move is directed to make the
+weak King's Pawn untenable, or to profit by the inactivity of the Black
+pieces defending the Pawn, in order to improve the position of White at
+other points.
+
+ 13. B x B Q x B
+ 14. O - O R - B 3
+ 15. K R - K 1 Kt - Q 3
+ 16. R - K 2 B - Q 2
+
+{86} At last the Bishop comes out, not as an active attacking piece, but
+merely to make way for the Rook.
+
+ 17. Q R - K 1 R - K 1
+ 18. P - Q B 4 Kt - B 2
+
+A very clever move, tending to prevent P - B 5, and tempting White to play
+Kt x B, followed by B x P, which would be bad, as the following variation
+shows: 19 Kt x B, Q x Kt; 20 B x P, Kt - Kt 4; 21 Q - Kt 4, R x B;
+22 P - K R 4, P - K R 4; 23 Q x R, P x Q; 24 R x R ch, K - R 2; 25 P x Kt,
+Q x P. But it always happens in such cases that, if one line of attack is
+anticipated, there is another; and this is no exception to the rule, as
+will be seen.
+
+[Illustration]
+
+ 19. P - Q 5 ! Kt x Kt
+
+Apparently the best way to meet the manifold threats of White. B P x P
+would make matters worse, as the White Bishop would finally bear on the
+weak King's Pawn _via_ Q B 4. {87}
+
+ 20. R x Kt P - K Kt 3
+ 21. Q - R 4 K - Kt 2
+ 22. Q - Q 4 P - B 4
+
+Forced, as White threatened P x K P, and also Q x P
+
+ 23. Q - B 3 P - Kt 3
+
+Q - Q 3 was better. But Black wants to tempt White to play P x P, thinking
+that he will soon after regain his Pawn with a safe position. Such,
+however, is not the case, as White quickly demonstrates. I must add that in
+any case Black's position is, in my opinion, untenable, since all his
+pieces are tied up for the defence of a Pawn, while White's pieces are free
+to act.
+
+ 24. P x P B - B 1
+
+[Illustration]
+
+ 25. B - K 2 !
+
+The deciding and timely manoeuvre. All the Black pieces are useless after
+this Bishop reaches Q 5. {88}
+
+ 25. ........ B x P
+ 26. B - B 3 K - B 2
+ 27. B - Q 5 Q - Q 3
+
+Now it is evident that all the Black pieces are tied up, and it only
+remains for White to find the quickest way to force the issue. White will
+now try to place his Queen at K R 6, and then advance the K R P to R 5 in
+order to break up the Black Pawns defending the King.
+
+ 28. Q - K 3 R - K 2
+
+If 28...P - B 5; 29 Q - K R 3, P - K R 4; 30 Q - R 4, R - K 2; 31 Q - Kt 5,
+K - Kt 2; 32 P - K R 4, Q - Q 2; 33 P - K Kt 3, P x P; 34 P - B 4, and
+Black will soon be helpless, as he has to mark time with his pieces while
+White prepares to advance P - R 5, and finally at the proper time to play
+R x B, winning.
+
+ 29. Q - R 6 K - Kt 1
+ 30. P - K R 4 P - R 3
+ 31. P - R 5 P - B 5
+ 32. P x P P x P
+ 33. R x B Resigns.
+
+Commenting on White's play in this game, Dr. E. Lasker said at the time
+that if White's play were properly analysed it might be found that there
+was no way to improve upon it.
+
+These apparently simple games are often of the most difficult nature.
+Perfection in such cases is much more difficult to obtain than in those
+positions calling {89} for a brilliant direct attack against the King,
+involving sacrifices of pieces.
+
+ * * * * *
+
+23. RELINQUISHING THE INITIATIVE
+
+In the third case, there is nothing to do, once the material advantage is
+obtained, but to submit to the opponent's attack for a while, and once it
+has been repulsed to act quickly with all your forces and win on material.
+A good example of this type of game is given below.
+
+EXAMPLE 53.--From the Havana International Masters Tournament, 1913. (Ruy
+Lopez.) White: J. R. Capablanca. Black: D. Janowski.
+
+ 1. P - K 4 P - K 4
+ 2. Kt - K B 3 Kt - Q B 3
+ 3. B - Kt 5 Kt - B 3
+ 4. O - O P - Q 3
+ 5. B x Kt ch P x B
+ 6. P - Q 4 B - K 2
+ 7. Kt - B 3
+
+P x P might be better, but at the time I was not familiar with that
+variation, and therefore I played what I knew to be good.
+
+ 7. ........ Kt - Q 2
+ 8. P x P P x P
+ 9. Q - K 2 O - O
+ 10. R - Q 1 B - Q3
+ 11. B - Kt 5 Q - K 1
+ 12. Kt - K R 4 P - Kt 3
+
+{90} Black offers the exchange in order to gain time and to obtain an
+attack. Without considering at all whether or not such a course was
+justified on the part of Black, it is evident that as far as White is
+concerned there is only one thing to do, viz., to win the exchange and then
+prepare to weather the storm. Then, once it is passed, to act quickly with
+all forces to derive the benefit of numerical superiority.
+
+ 13. B - R 6 Kt - B 4
+ 14. R - Q 2 R - Kt 1
+ 15. Kt - Q 1 R - Kt 5
+
+To force White to play P - Q B 4, and thus create a hole at Q 5 for his
+Knight.[7] Such grand tactics show the hand of a master.
+
+ 16. P - Q B 4 Kt - K 3
+ 17. B x R Q x B
+ 18. Kt - K 3
+
+Kt - K B 3 was better.
+
+ 18. ........ Kt - Q 5
+ 19. Q - Q 1 P - Q B 4
+
+In order to prevent R x Kt giving back the exchange, but winning a Pawn and
+relieving the position.
+
+ 20. P - Q Kt 3 R - Kt 1
+
+In order to play B - Kt 2 without blocking his Rook.
+
+{91} Black's manoeuvring for positional advantage is admirable throughout
+this game, and if he loses it is due entirely to the fact that the
+sacrifice of the exchange, without even a Pawn for it, could not succeed
+against sound defensive play.
+
+[Illustration]
+
+ 21. Kt - B 3 P - B 4
+ 22. P x P P x P
+
+[Illustration]
+
+The position begins to look really dangerous for White. In reality Black's
+attack is reaching its maximum force. Very soon it will reach the apex, and
+then {92} White, who is well prepared, will begin his counter action, and
+through his superiority in material obtain an undoubted advantage.
+
+ 23. Kt - B 1 P - B 5
+ 24. Kt x Kt B P x Kt
+ 25. Q - R 5 B - Kt 2
+ 26. R - K 1 P - B 4
+
+He could not play R - K 1 because of R x Q P. Besides, he wants to be ready
+to play P - K 5. At present White cannot with safety play R x K P, but he
+will soon prepare the way for it. Then, by giving up a Rook for a Bishop
+and a Pawn, he will completely upset Black's attack and come out a Pawn
+ahead. It is on this basis that White's whole defensive manoeuvre is
+founded.
+
+ 27. P - B 3 R - K 1
+ 28. R (Q 2) - K 2 R - K 3
+
+[Illustration]
+
+Now the Black Rook enters into the game, but White is prepared. It is now
+time to give back the exchange. {93}
+
+ 29. R x P B x R
+ 30. R x B R - K R 3
+ 31. Q - K 8 Q x Q
+ 32. R x Q ch K - B 2
+ 33. R - K 5 R - Q B 3
+ 34. Kt - Q 2
+
+R - B 5 ch might have been better. The text move did not prove as strong as
+anticipated.
+
+ 34. ........ K - B 3
+ 35. R - Q 5 R - K 3
+ 36. Kt - K 4 ch K - K 2
+
+R x Kt would lose easily
+
+ 37. R x B P P - Q 6 !
+
+Very fine. White cannot play R B 7 ch because of K - Q 1; R x B, R x Kt
+winning.
+
+ 38. K - B 2 B x Kt
+ 39. P x B R x P
+ 40. R - Q 5 R - K 6
+
+The ending is very difficult to win. At this point White had to make the
+last move before the game was adjourned.
+
+[Illustration] {94}
+
+ 41. P - Q Kt 4 ! R - K 5
+ 42. R x P R x P
+ 43. R - K R 3 R x P
+ 44. R x P ch K - B 3
+ 45. R x P K - B 4
+ 46. K - B 3 R - Kt 7
+ 47. R - R 5 ch K - B 3
+ 48. R - R 4 K - Kt 4
+ 49. R x P R x R P
+ 50. P - R 4 ch K - R 4
+ 51. R - B 5 ch K - R 3
+ 52. P - Kt 4 Resigns
+
+I have passed over the game lightly because of its difficult nature, and
+because we are at present concerned more with the opening and the
+middle-game than we are with the endings, which will be treated separately.
+
+ * * * * *
+
+24. CUTTING OFF PIECES FROM THE SCENE OF ACTION
+
+Very often in a game a master only plays to cut off, so to speak, one of
+the pieces from the scene of actual conflict. Often a Bishop or a Knight is
+completely put out of action. In such cases we might say that from that
+moment the game is won, because for all practical purposes there will be
+one more piece on one side than on the other. A very good illustration is
+furnished by the following game. {95}
+
+EXAMPLE 54.--Played at the Hastings Victory Tournament, 1919. (Four
+Knights.) White: W. Winter. Black: J. R. Capablanca.
+
+ 1. P - K 4 P - K 4
+ 2. Kt - K B 3 Kt - Q B 3
+ 3. Kt - B 3 Kt - B 3
+ 4. B - Kt 5 B - Kt 5
+ 5. O - O O - O
+ 6. B x Kt
+
+Niemzowitch's variation, which I have played successfully in many a game.
+It gives White a very solid game. Niemzowitch's idea is that White will in
+due time be able to play P - K B 4, opening a line for his Rooks, which, in
+combination with the posting of a Knight at K B 5, should be sufficient to
+win. He thinks that should Black attempt to stop the Knight from going to
+K B 5, he will have to weaken his game in some other way. Whether this is
+true or not remains to be proved, but in my opinion the move is perfectly
+good. On the other hand, there is no question that Black can easily develop
+his pieces. But it must be considered that in this variation White does not
+attempt to hinder Black's development, he simply attempts to build up a
+position which he considers impregnable and from which he can start an
+attack in due course.
+
+ 6. ........ Q P x B
+
+{96} The alternative, Kt P x B; gives White the best of the game, without
+doubt.[8]
+
+ 7. P - Q 3 B - Q 3
+ 8. B - Kt 5
+
+This move is not at all in accordance with the nature of this variation.
+The general strategical plan for White is to play P - K R 3, to be followed
+in time by the advance of the K Kt P to Kt 4, and the bringing of the Q Kt
+to K B 5 via K 2 and K Kt 3 or Q 1 and K 3. Then, if possible, the K Kt is
+linked with the other Kt by placing it at either K R 4, K Kt 3, or K 3 as
+the occasion demands. The White King sometimes remains at Kt 1, and other
+times it is placed at K Kt 2, but mostly at K R 1. Finally, in most cases
+comes P - K B 4, and then the real attack begins. Sometimes it is a direct
+assault against the King,[9] and at other times it comes simply to
+finessing for positional advantage in the end-game, after most of the
+pieces have been exchanged.[10]
+
+ 8. ........ P - K R 3
+ 9. B - R 4 P - B 4
+
+{97}
+
+[Illustration]
+
+To prevent P - Q 4 and to draw White into playing Kt - Q 5, which would
+prove fatal. Black's plan is to play P - K Kt 4, as soon as the
+circumstances permit, in order to free his Queen and Knight from the pin by
+the Bishop.
+
+ 10. Kt - Q 5
+
+White falls into the trap. Only lack of experience can account for this
+move. White should have considered that a player of my experience and
+strength could never allow such a move if it were good.
+
+ 10. ........ P - K Kt 4
+
+[Illustration] {98} After this move White's game is lost. White cannot play
+Kt x Kt P, because Kt x Kt will win a piece. Therefore he must play
+B - Kt 3, either before or after Kt x Kt, with disastrous results in either
+case, as will be seen.
+
+ 11. Kt x Kt ch Q x Kt
+ 12. B - Kt 3 B - Kt 5
+ 13. P - K R 3 B x Kt
+ 14. Q x B Q x Q
+ 15. P x Q P - K B 3
+
+[Illustration]
+
+A simple examination will show that White is minus a Bishop for all
+practical purposes. He can only free it by sacrificing one Pawn, and
+possibly not even then. At least it would lose time besides the Pawn. Black
+now devotes all his energy to the Queen's side, and, having practically a
+Bishop more, the result cannot be in doubt. The rest of the game is given,
+so that the student may see how simple it is to win such a game. {99}
+
+ 16. K - Kt 2 P - Q R 4
+ 17. P - Q R 4 K - B 2
+ 18. R - R 1 K - K 3
+ 19. P - R 4 K R - Q Kt 1
+
+There is no necessity to pay any attention to the King's side, because
+White gains nothing by exchanging Pawns and opening the King's Rook file.
+
+ 20. P x P R P x P
+ 21. P - Kt 3 P - B 3
+ 22. R - Q R 2 P - Kt 4
+ 23. K R - R 1 P - B 5
+
+If White takes the proffered Pawn, Black regains it immediately by
+R - Kt 5, after P x B P.
+
+ 24. R P x P P x P (Kt 6)
+ 25. B P x P R x P
+ 26. R - R 4 R x P
+ 27. P - Q 4 R - Kt 4
+ 28. R - B 4 R - Kt 5
+ 29. R x B P R x P
+ Resigns
+
+ * * * * *
+
+25. A PLAYER'S MOTIVES CRITICISED IN A SPECIMEN GAME
+
+Now that a few of my games with my own notes have been given, I offer for
+close perusal and study a very fine game played by Sir George Thomas, one
+of England's foremost players, against Mr. F. F. L. Alexander, in the
+championship of the City of London Chess Club in the winter of 1919-1920.
+It has the {100} interesting feature for the student that Sir George Thomas
+kindly wrote the notes to the game for me at my request, and with the
+understanding that I would make the comments on them that I considered
+appropriate. Sir George Thomas' notes are in brackets and thus will be
+distinguished from my own comments.
+
+EXAMPLE 55.--Queen's Gambit Declined. (_The notes within brackets by Sir
+George Thomas._) White: Mr. F. F. L. Alexander. Black: Sir George Thomas.
+
+ 1. P - Q 4 P - Q 4
+ 2. Kt - K B 3 Kt - K B 3
+ 3. P - B 4 P - K 3
+ 4. Kt - B 3 Q Kt - Q 2
+ 5. B - Kt 5 P - B 3
+ 6. P - K 3 Q - R 4
+
+[Illustration]
+
+(One of the objects of Black's method of defence is to attack White's Q Kt
+doubly by Kt - K 5, followed by P x P. But 7 Kt - Q 2 is probably a strong
+way {101} of meeting this threat.) There are, besides, two good reasons for
+this method of defence; first, that it is not as much played as some of the
+other defences and consequently not so well known, and second that it
+leaves Black with two Bishops against B and Kt, which, in a general way,
+constitutes an advantage.
+
+ 7. B x Kt Kt x B
+ 8. P - Q R 3 Kt - K 5
+ 9. Q - Kt 3 B - K 2
+
+This is not the logical place for the B which should have been posted at
+Q 3. In the opening, time is of great importance, and therefore the player
+should be extremely careful in his development and make sure that he posts
+his pieces in the right places.
+
+ 10. B - Q 3 Kt x Kt
+ 11. P x Kt P x P
+ 12. B x B P B - B 3
+
+(I did not want White's Kt to come to K 5, from where I could not dislodge
+it by P - K B 3 without weakening my K P.) The same result could be
+accomplished by playing B - Q 3. Incidentally it bears out my previous
+statement that the B should have been originally played to Q 3.
+
+ 13. O - O
+
+The alternative was P - K 4, followed by P - K 5, and then O - O. White
+would thereby assume the initiative but would weaken his Pawn position
+considerably, and might be compelled to stake all on a {102} violent attack
+against the King. This is a turning point in the game, and it is in such
+positions that the temperament and style of the player decide the course of
+the game.
+
+ 13. ........ O - O
+ 14. P - K 4 P - K 4
+
+[Illustration]
+
+ 15. P - Q 5
+
+(White might play 15 K R - Q 1, keeping the option of breaking up the
+centre later on. I wanted him to advance this P as there is now a fine post
+for my B at Q B 4.) By this move White shows that he does not understand
+the true value of his position. His only advantage consisted in the
+undeveloped condition of Black's Q B. He should therefore have made a plan
+to prevent the B from coming out, or if that were not possible, then he
+should try to force Black to weaken his Pawn position in order to come out
+with the B. There were three moves to consider: first, {103} P - Q R 4, in
+order to maintain the White B in the dominating position that it now
+occupies. This would have been met by Q - B 2; second, either of the Rooks
+to Q 1 in order to threaten 16 P x P, B x P; 17 Kt x B, Q x Kt;
+18 B x P ch. This would have been met by B - Kt 5; and third, P - K R 3 to
+prevent B - Kt 5 and by playing either R to Q 1, followed up as previously
+stated to force Black to play P - Q Kt 4, which would weaken his Queen's
+side Pawns. Thus by playing P - K R 3 White would have attained the desired
+object. The text move blocks the action of the White B and facilitates
+Black's development. Hereafter White will act on the defensive, and the
+interest throughout the rest of the game will centre mainly on Black's play
+and the manner in which he carries out the attack.
+
+ 15. ........ Q - B 2
+ 16. B - Q 3
+
+(This seems wrong, as it makes the development of Black's Queen wing
+easier. At present he cannot play P - Q Kt 3, because of the reply P x P
+followed by B - Q 5.)
+
+ 16. ........ P - Q Kt 3
+ 17. P - B 4 B - Kt 2
+ 18. K R - B 1
+
+(With the idea of Q R - Kt 1 and P - B 5. But it only compels Black to
+bring his B to Q B 4, which he would do in any case.)
+
+{104} /* 18. ........ B - K 2 19. R - B 2 B - B 4 20. Q - Kt 2
+P - B 3 */
+
+(It would have been better, probably, to play 20...K R - K 1, with the idea
+of P - B 4 presently.) Black's play hereabout is weak; it lacks force, and
+there seems to be no well-defined plan of attack. It is true that these are
+the most difficult positions to handle in a game. In such cases a player
+must conceive a plan on a large scale, which promises chances of success,
+and with it all, it must be a plan that can be carried out with the means
+at his disposal. From the look of the position it seems that Black's best
+chance would be to mass his forces for an attack against White's centre, to
+be followed by a direct attack against the King. He should, therefore, play
+Q R - K 1, threatening P - K B 4. If White is able to defeat this plan, or
+rather to prevent it, then, once he has fixed some of the White pieces on
+the King's side, he should quickly shift his attack to the Queen's side,
+and open a line for his Rooks, which, once they enter in action, should
+produce an advantage on account of the great power of the two Bishops.
+
+ 21. Q R - Kt 1 Q R - Q 1
+ 22. P - Q R 4 B - R 3
+ 23. R - Q 1
+
+(White has clearly lost time with his Rook's moves.)
+
+ 23. ........ K R - K 1
+ 24. Q - Kt 3
+
+{105}
+
+(To bring his Queen across after Kt - R 4 and B - K 2.)
+
+ 24. ........ R - Q 3
+ 25. Kt - R 4 P - Kt 3
+ 26. B - K 2
+
+[Illustration]
+
+ 26. ........ P x P
+
+(I thought this exchange necessary here, as White is threatening to play
+his Bishop via Kt 4 to K 6. If he retook with the Bishop's Pawn I intended
+to exchange Bishops and rely on the two Pawns to one on the Queen's wing. I
+did not expect him to retake it with the King's Pawn, which seemed to
+expose him to a violent King's side attack.) Black's judgment in this
+instance I believe to be faulty. Had White retaken with the B P, as he
+expected, he would have had the worst of the Pawn position, as White would
+have had a passed Pawn well supported on the Queen's side. His only
+advantage would lie in his having a very well posted Bishop against a badly
+{106} posted Knight, and on the fact that in such positions as the above,
+the Bishop is invariably stronger than the Knight. He could and should have
+prevented all that, by playing B - B 1, as, had White then replied with
+Q - Kt 3, he could then play P x P, and White would not have been able to
+retake with the B P on account of B x P ch winning the exchange.
+
+ 27. K P x P P - K 5
+ 28. P - Kt 3 P - K 6
+
+I do not like this move. It would have been better to hold it in reserve
+and to have played P - B 4, to be followed in due time by P - K Kt 4 and
+P - B 5, after having placed the Q at Q 2, K B 2, or some other square as
+the occasion demanded. The text move blocks the action of the powerful B at
+Q B 4, and tends to make White's position safer than it should have been.
+The move in itself is a very strong attacking move, but it is isolated, and
+there is no effective continuation. Such advances as a rule should only be
+made when they can be followed by a concerted action of the pieces.
+
+ 29. P - B 4 B - B 1
+ 30. Kt - B 3 B - B 4
+ 31. R - Kt 2 R - K 5
+ 32. K - Kt 2 Q - B 1
+ 33. Kt - Kt 1 P - K Kt 4
+
+{107}
+
+(If now 34 B - B 3, P x P; 35 B x R, B x B ch, with a winning attack.)
+
+ 34. P x P P x P
+ 35. R - K B 1 P - Kt 5
+
+R - R 3 was the alternative. White's only move would have been K - R 1. The
+position now is evidently won for Black, and it is only a question of
+finding the right course. The final attack is now carried on by Sir George
+Thomas in an irreproachable manner.
+
+ 36. B - Q 3 R - K B 3
+ 37. Kt - K 2 Q - B 1
+
+[Illustration]
+
+(Again preventing B x R, by the masked attack on White's Rook. White
+therefore protects his Rook.) If Kt - B 4, P - K 7 !; 39 Kt x P, R x Kt ch;
+40 R x R, B - K 5 ch !!; 41 B x B, best, R x R and White is lost. If,
+however, against 38 Kt - B 4, Black plays Q - R 3, and White 39 Q - B 2, I
+take pleasure {108} in offering the position to my readers as a most
+beautiful and extraordinary win for Black, beginning with
+39...Q - R 6 ch !!! I leave the variations for the student to work out.
+
+ 38. R (Kt 2) - Kt 1 Q - R 3
+ 39. Q - B 2
+
+(Making a double attack on the Rook--which still cannot be taken--and
+preparing to defend the K R P.) If either the Rook or Bishop are taken
+White would be mated in a few moves.
+
+ 39. ........ Q - R 6 ch
+ 40. K - R 1 R x P !!
+
+[Illustration]
+
+(If 40...R - R 3; 41 Kt - Kt 1, Q x Kt P; 42 Q - K Kt 2. Black therefore
+tries to get the Queen away from the defence.) A very beautiful move, and
+the best way to carry on the attack.
+
+ 41. Q x R
+
+{109}
+
+(The best defence was 41 R x B, but Black would emerge with Queen against
+Rook and Knight.)
+
+ 41. ........ B x B
+
+(Again, not R - K R 3; because of P - Q 6 dis. ch.)
+
+ 42. R x R
+
+(If 42 Q x B, then, at last, R - R 3 wins.)
+
+ 42. ........ B x Q
+ 43. Kt - B 4 P - K 7 !
+
+[Illustration]
+
+(The Queen has no escape, but White has no time to take it.)
+
+ 44. R - K Kt 1 Q - B 8
+
+White resigns. A very fine finish.
+
+ * * * * *
+
+
+{110}
+
+CHAPTER V
+
+END-GAME STRATEGY
+
+We must now revert once more to the endings. Their importance will have
+become evident to the student who has taken the trouble to study my game
+with Janowski (Example 53). After an uneventful opening--a Ruy Lopez--in
+one of its normal variations, my opponent suddenly made things interesting
+by offering the exchange; an offer which, of course, I accepted. Then
+followed a very hard, arduous struggle, in which I had to defend myself
+against a very dangerous attack made possible by the excellent manoeuvring
+of my adversary. Finally, there came the time when I could give back the
+material and change off most of the pieces, and come to an ending in which
+I clearly had the advantage. But yet the ending itself was not as simple as
+it at first appeared, and finally--perhaps through one weak move on my
+part--it became a very difficult matter to find a win. Had I been a weak
+end-game player the game would probably have ended in a draw, and all my
+previous efforts would have been in vain. Unfortunately, that is very often
+the case among the large majority of players; they are weak in the endings;
+a failing from which masters of the first rank are at times not free. {111}
+Incidentally, I might call attention to the fact that all the world's
+champions of the last sixty years have been exceedingly strong in the
+endings: Morphy, Steinitz, and Dr. Lasker had no superiors in this
+department of the game while they held their titles.
+
+26. THE SUDDEN ATTACK FROM A DIFFERENT SIDE
+
+I have previously stated, when speaking about general theory, that at times
+the way to win consists in attacking first on one side, then, granted
+greater mobility of the pieces, to transfer the attack quickly from one
+side to the other, breaking through before your opponent has been able to
+bring up sufficient forces to withstand the attack. This principle of the
+middle-game can sometimes be applied in the endings in somewhat similar
+manner.
+
+EXAMPLE 56.
+
+[Illustration] {112}
+
+In the above position I, with the Black pieces, played:
+
+ 1. ........ R - K 5 ch
+ 2. R - K 2 R - Q R 5
+ 3. R - R 2 P - K R 4
+
+The idea, as will be seen very soon, is to play P - R 5 in order to fix
+White's King's side Pawns with a view to the future. It is evident to Black
+that White wants to bring his King to Q Kt 3 to support his two weak
+isolated Pawns, and thus to free his Rooks. Black, therefore, makes a plan
+to shift the attack to the King's side at the proper time, in order to
+obtain some advantage from the greater mobility of his Rooks.
+
+ 4. R - Q 1 R (Q 4) - Q R 4
+
+in order to force the Rook to Rook's square, keeping both Rooks tied up.
+
+ 5. R (Q 1) - R 1 P - R 5
+ 6. K - Q 2 K - Kt 2
+ 7. K - B 2 R - K Kt 4
+
+Black begins to transfer his attack to the King's side.
+
+ 8. R - K Kt 1
+
+A serious mistake, which loses quickly. White should have played
+8 K - Kt 3, when Black would have answered 8...R (R 5) - R 4; 9 P - B 3,
+and Black would have obtained an opening at K Kt 6 for his King, which in
+the end might give him the victory.
+
+ 8. ........ R - K B 5
+
+{113} Now the King cannot go to Kt 3, because of R - Kt 4 ch.
+
+ 9. K - Q 3 R - B 6 ch
+ 10. K - K 2
+
+If P x R, R x R; followed by R - K R 8 winning,
+
+ 10. ........ R x R P
+
+and Black won after a few moves.
+
+EXAMPLE 57.--Another good example, in which is shown the advantage of the
+greater mobility of the pieces in an ending, is the following from a game
+Capablanca-Kupchick played at the Havana Masters Tournament, 1913. The full
+score and notes of the game can be found in the book of the tournament.
+
+[Illustration]
+
+White's only advantage in the above position is that he possesses the open
+file and has the move, which will secure him the initiative. There is also
+the slight advantage of having his Pawns on the Queen's side united, while
+Black has an isolated Q R P. The {114} proper course, as in the previous
+ending, is to bring the Rooks forward, so that at least one of them may be
+able to shift from one side of the board to the other, and thus keep
+Black's Rooks from moving freely. What this means in general theory has
+been stated already; it really means: _keep harassing the enemy; force him
+to use his big pieces to defend Pawns. If he has a weak point, try to make
+it weaker, or create another weakness somewhere else and his position will
+collapse sooner or later. If he has a weakness, and he can get rid of it,
+make sure that you create another weakness somewhere else_.
+
+From the position in question the game continued thus:
+
+ 1. R - K 4 K R - K 1
+
+with the object of repeating White's manoeuvre, and also not to allow White
+the control of the open file.
+
+ 2. Q R - K 1 R - K 3
+ 3. Q R - K 3 R (B 1) - K 1
+ 4. K - B 1 K - B 1
+
+Black wants to bring his King to the centre of the board in order to be
+nearer to whatever point White decides to attack. The move is justified at
+least on the general rule that in such endings the King should be in the
+middle of the board. He does nothing after all but follow White's
+footsteps. Besides, it is hard to point out anything better. If
+4...P - Q 4; 5 R - Kt 4 ch, followed by K - K 2, would leave Black in {115}
+a very disagreeable position. If 4...P - K B 4; 5 R - Q 4! R x R? 6 P x R,
+R x P; 7 K - B 2, R - K 2; 8 R - Q R 4, winning the Q R P, which would
+practically leave White with a passed Pawn ahead on the Queen's side, as
+the three Pawns of Black on the King's side would be held by the two of
+White.
+
+ 5. K - K 2 K - K 2
+ 6. R - Q R 4 R - Q R 1
+
+The student should note that through the same manoeuvre Black is forced
+into a position similar to the one shown in the previous ending.
+
+ 7. R - R 5!
+
+This move has a manifold object. It practically fixes all of Black's Pawns
+except the Q P, which is the only one that can advance two squares. It
+specially prevents the advance of Black's K B Pawns, and at the same time
+threatens the advance of White's K B Pawns to B 4 and B 5. By this threat
+it practically forces Black to play P - Q 4, which is all White desires,
+for reasons that will soon become evident.
+
+ 7. ........ P - Q 4
+ 8. P - Q B 4! K - Q 3
+
+Evidently forced, as the only other move to save a Pawn would have been
+P x P, which would have left all Black's Pawns isolated and weak. If
+8...P - Q 5; 9 R - K 4, K - Q 3; 10 P - Q Kt 4! R - K 4; 11 R - R 6, and
+Black's game is hopeless.
+
+ 9. P - B 5 ch K - Q 2
+ 10. P - Q 4 P - B 4
+
+{116} Apparently very strong, since it forces the exchange of Rooks because
+of the threat R - R 3; but in reality it leads to nothing. The best chance
+was to play R - K K 1.
+
+ 11. R x R P x R
+ 12. P - B 4
+
+Up to now White had played with finesse, but this last move is weak.
+R - R 6 was the proper way to continue, so as to force Black to give up his
+Q R P or Q B P.
+
+ 12. ........ K - B 1
+ 13. K - Q 2
+
+Again a bad move. 13 R - R 3 was the proper continuation, and if then
+13...R - Kt 1; 14 P - Kt 3, K - Kt 2; 15 P - Kt 4, K - R 1; 16 R - Q Kt 3,
+with excellent winning chances; in fact, I believe, a won game.
+
+[Illustration]
+
+ 13. ........ K - Kt 2
+
+Black misses his only chance. R - Kt 1 would have drawn. {117}
+
+ 14. R - R 3 R - K Kt 1
+ 15. R - R 3 R - Kt 2
+ 16. K - K 2 K - R 3
+ 17. R - R 6 R - K 2
+ 18. K - Q 3 K - Kt 2
+
+He goes back with the King to support his K P, and thus be able to utilise
+his Rook. It is, however, useless, and only White's weak play later on
+gives him further chances of a draw.
+
+ 19. P - K R 4 K - B 1
+ 20. R - R 5
+
+To prevent the Black Rook from controlling the open file
+
+ 20. ........ K - Q 2
+ 21. R - Kt 5 R - B 2
+ 22. K - B 3 K - B 1
+
+He must keep his King on that side because White threatens to march with
+his King to R 6 via Kt 4.
+
+ 23. K - Kt 4 R - B 3
+ 24. K - R 5 K - Kt 2
+ 25. P - R 4 P - Q R 3
+ 26. P - R 5 R - R 3
+
+He can do nothing but wait for White. The text move stops White from moving
+his Rook, but only for one move.
+
+ 27. P - Kt 4 R - B 3
+
+The only other move was K - R 2; when White could play R - Kt 7, or even
+P - Kt 5. {118}
+
+[Illustration]
+
+ 28. P - Kt 5
+
+A weak move, which gives Black a fighting chance. In this ending, as is
+often the case with most players, White plays the best moves whenever the
+situation is difficult and requires careful handling, but once his position
+seems to be overwhelming he relaxes his efforts and the result is nothing
+to be proud of. The right move was 28 R - Kt 7.
+
+ 28. ........ R P x P
+ 29. P x P R - B 1 !
+ 30. R - Kt 7 R - R 1 ch
+ 31. K - Kt 4 P x P
+ 32. K x P R - R 7
+ 33. P - B 6 ch K - Kt 1
+ 34. R x R P R - Kt 7 ch
+ 35. K - R 5 R - R 7 ch
+ 36. K - Kt 4 R x P
+
+Black misses his last chance: R - Kt 7 ch, forcing the King to B 3, in
+order to avoid the perpetual, {119} would probably draw. The reader must
+bear in mind that my opponent was then a very young and inexperienced
+player, and consequently deserves a great deal of credit for the fight he
+put up.
+
+ 37. R - K 7 R x P
+
+R - Kt 7 ch; followed by R - K R 7, offered better chances.
+
+ 38. P - R 6! R x P ch
+ 39. K - Kt 5 R - Q 8
+ 40. P - R 7 R - Kt 8 ch
+ 41. K - B 5 R - B 8 ch
+ 42. K - Q 4 R - Q 8 ch
+ 43. K - K 5 R - K 8 ch
+ 44. K - B 6 R - K R 8
+ 45. R - K 8 ch K - R 2
+ 46. P - R 8 (Q) R x Q
+ 47. R x R K - Kt 3
+ 48. K x P K x P
+ 49. K x P K - B 4
+ 50. K - K 5 Resigns.
+
+This ending shows how easy it is to make weak moves, and how often, even in
+master-play, mistakes are made and opportunities are lost. It shows that,
+so long as there is no great advantage of material, even with a good
+position, a player, no matter how strong, cannot afford to relax his
+attention even for one move. {120}
+
+ * * * * *
+
+27. THE DANGER OF A SAFE POSITION
+
+EXAMPLE 58.--A good proof of the previous statement is shown in the
+following ending between Marshall and Kupchick in one of their two games in
+the same Tournament (Havana, 1913).
+
+[Illustration]
+
+It is evident that Marshall (White) is under great difficulties in the
+above position. Not only is he bound to lose a Pawn, but his position is
+rather poor. The best he could hope for was a draw unless something
+altogether unexpected happened, as it did. No reason can be given for
+Black's loss of the game except that he felt so certain of having the best
+of it with a Pawn more and what he considered a safe position, that he
+became exceedingly careless and did not consider the danger that actually
+existed. Let us see how it happened.
+
+ 1. P - Kt 4 R x R P
+
+{121} The mistakes begin. This is the first. Black sees that he can take a
+Pawn without any danger, and does not stop to think whether there is
+anything better. R - B 7 ch was the right move. If then K - Kt 3, R x P. If
+instead White played K - K 4, then R - K 4 ch followed by R x R P.
+
+ 2. R - Q 1 R - R 5 ch
+
+Mistake number two, and this time such a serious one as to almost lose the
+game. The proper move was to play P - B 4 in order to break up White's
+Pawns and at the same time make room for the Black King, which is actually
+in danger, as will soon be seen.
+
+ 3. R - Q 4 R (R5) - R 4
+
+Mistake number three and this time fatal. His best move was R (Kt 4) - R 4.
+After the text move there is no defence. Black's game is lost. This shows
+that even an apparently simple ending has to be played with care. From a
+practically won position Black finds himself with a lost game, and it has
+only taken three moves.
+
+ 4. R (Q 4) - Q 8 R - Kt 2
+
+If 4...P - B 4; 5 R - R 8 ch, K - Kt 3; 6 R (B 8) - Kt 8 ch, K - B 3;
+7 R x P ch, R - Kt 3; 8 P - Kt 5 ch, K - K 2; 9 R (R 6) x R, P x R;
+10 R - Kt 7 ch, K - K 1; 11 R x Kt P, and wins easily.
+
+ 5. P - R 4 P - R 4
+ 6. R - R 8 ch Resigns.
+
+The reason is evident. If 6...K - Kt 3; 7 P x P ch, {122} R x P; 8 R x R,
+K x R; 9 R - R 8 ch, K - Kt 3; 10 P - R 5 mate.
+
+ * * * * *
+
+28. ENDINGS WITH ONE ROOK AND PAWNS
+
+The reader has probably realised by this time that endings of two Rooks and
+Pawns are very difficult, and that the same holds true for endings of one
+Rook and Pawns. Endings of two Rooks and Pawns are not very common in
+actual play; but endings of one Rook and Pawns are about the most common
+sort of endings arising on the chess board. Yet though they do occur so
+often, few have mastered them thoroughly. They are often of a very
+difficult nature, and sometimes while apparently very simple they are in
+reality extremely intricate. Here is an example from a game between
+Marshall and Rosenthal in the Manhattan Chess Club Championship Tournament
+of 1909-1910.
+
+EXAMPLE 59.
+
+[Illustration]
+
+{123} In this position Marshall had a simple win by R - B 7 ch, but played
+P - B 6, and thereby gave Black a chance to draw. Luckily for him Black did
+not see the drawing move, played poorly, and lost. Had Black been up to the
+situation he would have drawn by playing R - Q 3.
+
+ 1. P - B 6 R - Q 3 !
+
+Now White has two continuations, either (_a_) P - B 7, or (_b_) R - B 7 ch.
+We have therefore:
+
+ (a) 2. P - B 7 R - Q 1 !
+ 3. R - R 5 ch K - B 5
+
+and White will finally have to sacrifice the Rook for Black's Pawn. Or--
+
+ (b) 2. R - B 7 ch K - Q 5 !
+ 3. P - B 7 R - Kt 3 ch !
+
+a very important move, as against R - K B 3, R - K 7 wins.
+
+ 4. K - B 1 R - K B 3
+ 5. R - Kt 7 K - B 6
+
+and White will finally have to sacrifice the Rook for the Pawn, or draw by
+perpetual check.
+
+If there were nothing more in the ending it would not be of any great
+value, but there are other very interesting features. Now suppose that
+after 1 P - B 6, R - Q 3; 2 P - B 7, Black did not realise that R - Q 1 was
+the only move to draw. {124} We would then have the following position:
+
+[Illustration]
+
+Now there would be two other moves to try: either (_a_) R - Kt 3 ch, or
+(_b_) R - K B 3. Let us examine them.
+
+ (a) 1. ........ R - Kt 3 ch
+ 2. K - B 3 R - B 3 ch
+ 3. K - K 3 R - K 3 ch
+
+If P - Kt 6; R - R 5 ch wins, because if the King goes back, then R - R 6,
+and if the King goes up, then R - R 4 ch, followed by R - K B 4 wins.
+
+ 4. K - Q 3 R - K B 3
+
+If R - Q 3 ch; K - K 4 wins.
+
+ 5. R - R 5 ch K moves
+ 6. R - R 6 wins
+
+
+
+ (b) 1. ........ R - B 3
+ 2. R - Kt 7 ! K - B 5
+
+If P - Kt 6; R - Kt 3, and White will either capture the Pawn or go to
+K B 3, and come out with a winning ending. {125}
+
+ 3. P - R 4 P - Kt 6
+ 4. R - Kt 4 ch K moves
+ 5. R - Kt 3
+
+and White will either capture the Pawn or play R - K B 3, according to the
+circumstances, and come out with a winning ending.
+
+Now, going back to the position shown on page 122, suppose that after
+1 P - B 6, R - Q 3; 2 R - B 7 ch, Black did not realise that K - Q 5 was
+the only move to draw, and consequently played K - Kt 3 instead, we would
+then have the following position:
+
+[Illustration]
+
+Now the best continuation would be:
+
+ 1. P - B 7 R - Kt 3 ch (best)
+ 2. K - B 1 R - K B 3
+ 3. R - K 7 ! K - B 4 (best)
+
+White threatened to check with the Rook at K 6.
+
+ 4. K - K 2 P - Kt 6
+
+{126} Best. If K - B 5; both P - R 4 and K - K 3 will win; the last-named
+move particularly would win with ease.
+
+ 5. R - K 3 P - Kt 7 (best)
+ 6. R - Q Kt 3 R x P
+ 7. R x P R - K R 2
+ 8. R - Q 2 R x P
+ 9. K - K 3
+
+[Illustration]
+
+This position we have arrived at is won by White, because there are two
+files between the opposing King and the Pawn from which the King is cut off
+by the Rook, and besides, the Pawn can advance to the fourth rank before
+the opponent's Rook can begin to check on the file. This last condition is
+very important, because if, instead of the position on the diagram, the
+Black Rook were at K R 1, and Black had the move, he could draw by
+preventing the {127} advance of the Pawn, either through constant checks or
+by playing R - K B 1 at the proper time.
+
+Now that we have explained the reasons why this position is won, we leave
+it to the student to work out the correct solution.
+
+The fact that out of one apparently simple ending we have been able to work
+out several most unusual and difficult endings should be sufficient to
+impress upon the student's mind the necessity of becoming well acquainted
+with all kinds of endings, and especially with endings of Rook and Pawns.
+
+ * * * * *
+
+29. A DIFFICULT ENDING: TWO ROOKS AND PAWNS
+
+Following our idea that the best way to learn endings as well as openings
+is to study the games of the masters, we give two more endings of two Rooks
+and Pawns. These endings, as already stated, are not very common, and the
+author is fortunate in having himself played more of these endings than is
+generally the case. By carefully comparing and studying the endings already
+given (Examples 56 and 57) with the following, the student no doubt can
+obtain an idea of the proper method to be followed in such cases. The way
+of procedure is somewhat similar in all of them.
+
+EXAMPLE 60.--From a game, Capablanca-Kreymborg, in the New York State
+Championship Tournament of 1910. {128}
+
+[Illustration]
+
+It is Black's move, and no doubt thinking that drawing such a position
+(that was all Black played for) would be easy, he contented himself with a
+waiting policy. Such conduct must always be criticised. It often leads to
+disaster. _The best way to defend such positions is to assume the
+initiative and keep the opponent on the defensive._
+
+ 1. ........ Q R - K 1
+
+The first move is already wrong. There is nothing to gain by this move.
+Black should play P - Q R 4; to be followed by P - Q R 5; unless White
+plays P - Q Kt 3. That would _fix_ the Queen's side. After that he could
+decide what demonstration he could make with his Rooks to keep the
+opponent's Rooks at bay.
+
+ 2. R - Q 4
+
+This move not only prevents P - B 5 which Black intended, but threatens
+P - Kt 3, followed, after {129} P x P ch, by the attack with one or both
+Rooks against Black's Q R P.
+
+ 2. ........ R - B 3
+
+probably with the idea of a demonstration on the King's side by R - Kt 3
+and Kt 7.
+
+ 3. P - Kt 3 P x P ch
+ 4. P x P K - B 2
+ 5. K - Q 3
+
+R - Q R 1 should have been played now, in order to force Black to defend
+with R - K 2. White, however, does not want to disclose his plan at once,
+and thus awaken Black to the danger of his position, hence this move, which
+seems to aim at the disruption of Black's Queen's side Pawns.
+
+ 5. ........ R - K 2
+ 6. R - Q R 1 K - K 3
+
+This is a mistake. Black is unaware of the danger of his position. He
+should have played P - Kt 4; threatening R - R 3, and, by making this
+demonstration against White's K R P, stop the attack against his Queen's
+side Pawns, which will now develop.
+
+ 7. R - R 6 R - Q B 2
+
+He could not play K - Q 3, because P - Q B 4 would win at least a Pawn.
+This in itself condemns his last move K - K 3, which has done nothing but
+make his situation practically hopeless.
+
+ 8. R (Q 4) - Q R 4 P - K Kt 4
+
+Now forced, but it is a little too late. He could not play 8...K R - B 2,
+because P - K B 4 would have {130} left his game completely paralysed.
+Black now finally awakens to the danger, and tries to save the day by the
+counter-demonstration on the King's side, which he should have started
+before. Of course, White cannot play R x R P, because of R x R, followed by
+R - R 3, recovering the Pawn with advantage.
+
+ 9. P - K R 4 ! P - Kt 5
+
+Black is now in a very disagreeable position. If he played 9...P x P;
+10 R x P would leave him in a very awkward situation, as he could not go
+back with the King, nor could he do much with either Rook. He practically
+would have to play 10...P - K R 3, when White would answer 11 P - Kt 4,
+threatening to win a Pawn by P - Kt 5, or, if that were not enough, he
+might play K - Q 4, to be followed finally by the entry of the King at B 5
+or K 5.
+
+ 10. K - K 2
+
+[Illustration]
+
+{131} /* 10. ........ P x P ch */
+
+Again he cannot play P - K R 4, because P - K B 4 would leave him
+paralysed. The advance of his K R P would make White's K R P safe, and
+consequently his K R would have to retire to K B 2 to defend the Q R P.
+That would make it impossible for his King to go to Q 2, because of the
+Q R P, nor could he advance a single one of his Pawns. On the other hand,
+White would play P - Kt 4, threatening to win a Pawn by P - Kt 5, or he
+might first play K - Q 4, and then at the proper time P - Kt 5, if there
+was nothing better. Black meanwhile could really do nothing but mark time
+with one of his Rooks. Compare this bottling-up system with the ending in
+Example 57, and it will be seen that it is very similar.
+
+ 11. K x P R (B 3) - B 2
+ 12. K - K 2
+
+Probably wrong. P - Kt 4 at once was the right move. The text move gives
+Black good chances of drawing.
+
+ 12. ........ K - Q 3
+ 13. P - Kt 4 R - Q Kt 2
+
+This could never have happened had White played 12 P - Kt 4, as he could
+have followed it up by P - Kt 5 after Black's K - Q 3.
+
+ 14. P - R 5
+
+Not good. P - K B 4 offered the best chances of {132} winning by force. If
+then 14...R - Kt 2; 15 P - R 5, R - Kt 7 ch; 16 K - Q 3, R - K R 7;
+17 R x P, R x R; 18 R x R, R x P; 19 R - R 6, with winning chances.
+
+[Illustration]
+
+ 14. ........ P - R 3
+
+Black misses his last chance. P - B 5 would draw. If then 15 P x P,
+R (Kt 2) - K 2 ch !; 16 K - B 1, R x P; 17 R x P, R - K 6 !
+
+ 15. P - K B 4 R - Kt 2
+ 16. K - Q 3 R (K Kt 2) - K 2
+ 17. R - R 1 R - Kt 2
+ 18. K - Q 4 R - Kt 7
+ 19. R (R 6) - R 2 R (Kt 2) - Kt 2
+
+R (Kt 7) - Kt 2 would have offered greater resistance, but the position is
+lost in any case. (I leave the student to work this out.)
+
+ 20. K - Q 3 ! R x R
+ 21. R x R R - K 2
+
+{133} Nothing would avail. If 21...R - Kt 8; 22 R - R 6 ! R - Q 8 ch;
+23 K - B 2, R - K R 8; 24 P - Kt 5, R x P; 25 R x P ch, K - Q 2;
+26 R - Q R 6, and White will win easily.
+
+ 22. R - K Kt 2 R - K 3
+ 23. R - Kt 7 R - K 2
+ 24. R - Kt 8 P - B 4
+
+Black is desperate. He sees he can no longer defend his Pawns.
+
+ 25. R - Kt 6 ch R - K 3
+ 26. P x P ch K - Q 2
+ 27. R - Kt 7 ch K - B 3
+ 28. R x P K x P
+ 29. R - K B 7 Resigns.
+
+EXAMPLE 61.--From the game Capablanca-Janowski, New York National
+Tournament of 1913.
+
+[Illustration]
+
+Black's game has the disadvantage of his double Q B P, which, to make
+matters worse, he cannot {134} advance, because as soon as Black plays
+P - Q Kt 3, White replies P - Q Kt 4. It is on this fact that White builds
+his plans. He will stop Black's Queen's side Pawns from advancing, and will
+then bring his own King to K 3. Then in due time he will play P - Q 4, and
+finally P - K 5, or P - K Kt 5, thus forcing an exchange of Pawns and
+obtaining in that way a clear passed Pawn on the King's file. It will be
+seen that this plan was carried out during the course of the game, and that
+White obtained his winning advantage in that way. The play was based
+throughout on the chance of obtaining a passed Pawn on the King's file,
+with which White expected to win.
+
+ 1. P - K Kt 4
+
+already preparing to play P - K Kt 5 when the time comes.
+
+ 1. ........ P - Q Kt 3
+
+Black wants to play P - Q B 4, but White, of course, prevents it.
+
+ 2. P - Kt 4 ! K - Kt 2
+
+This King should come to the King's side, where the danger lurks.
+
+ 3. K - B 2 P - Q Kt 4
+
+With the object of playing K - Kt 3 and P - Q R 4, followed by P x P, and
+thus have an open file for his Rook and be able to make a
+counter-demonstration {135} on the Queen's side in order to stop White's
+advance on the right. White, however, also prevents this.
+
+ 4. P - Q R 4 ! R - Q 5
+
+Of course if P x P; Black will have all his Pawns on the Queen's side
+disrupted and isolated, and White can easily regain the lost Pawn by
+playing either Rook on the Q R file.
+
+ 5. R - Q Kt 1 R - K 4
+
+He still wants to play P - Q B 4, but as it is easy to foresee that White
+will again prevent it, the text move is really a serious loss of time.
+Black should bring his King over to the other side immediately.
+
+ 6. K - K 3 R - Q 2
+ 7. P - R 5
+
+The first part of White's strategic plan is now accomplished. Black's Pawns
+on the Queen's side are _fixed_ for all practical purposes.
+
+ 7. ........ R - K 3
+
+If R x R; Kt P x R would have given White a very powerful centre. Yet it
+might have been the best chance for Black.
+
+ 8. R (Kt) - K B 1 R (Q 2) - K 2
+ 9. P - Kt 5 P x P
+ 10. R x P
+
+{136}
+
+[Illustration]
+
+The second part of White's strategical plan is now accomplished. It remains
+to find out if the advantage obtained is sufficient to win. White not only
+has a passed Pawn, but his King is in a commanding position in the centre
+of the board ready to support the advance of White's Pawns, or, if
+necessary, to go to Q B 5, or to move to the right wing in case of danger.
+Besides, White holds the open file with one of his Rooks. Altogether
+White's position is superior and his chances of winning are excellent.
+
+ 10. ........ R - R 3
+ 11. R - Kt 3 R (R 3) - K 3
+
+to prevent P - Q 4. Also Black fears to keep his Rook in front of his two
+King's side Pawns which he may want to utilise later.
+
+ 12. P - R 4 P - Kt 3
+ 13. R - Kt 5 P - R 3
+
+{137} White threatens P - R 5, which would finally force Black to take, and
+then White would double his Rooks against the isolated Pawn and win it, or
+tie up Black's Rooks completely. The text move, however, only helps White;
+therefore Black had nothing better than to hold tight and wait. R - K 4
+would not help much, as White would simply answer R - B 8, R - K 1;
+R (Kt 5) x R, and whichever Rook Black took, White would have an easy game.
+(The student should carefully study these variations.)
+
+ 14. R - Kt 4 R - Kt 2
+ 15. P - Q 4 K - B 1
+ 16. R - B 8 ch K - Kt 2
+
+K - Q 2 would not help much, but since he made the previous move he should
+now be consistent and play it.
+
+ 17. P - K 5 P - Kt 4
+ 18. K - K 4 R (K 3) - K 2
+ 19. P x P P x P
+ 20. R - B 5 K - B 1
+ 21. R (Kt 4) x P R - R 2
+ 22. R - R 5 K - Q 2
+ 23. R x R R x R
+ 24. R - B 8 R - R 5 ch
+ 25. K - Q 3 R - R 6 ch
+ {138}
+ 26. K - Q 2 P - B 4
+ 27. Kt P x P R - Q R 6
+ 28. P - Q 5 Resigns.
+
+The winning tactics in all these endings have merely consisted in keeping
+the opponent's Rooks tied to the defence of one or more Pawns, leaving my
+own Rooks free for action. This is a general principle which can be equally
+applied to any part of the game. It means in general terms--
+
+_Keep freedom of manoeuvre while hampering your opponent._
+
+There is one more thing of great importance, and that is that the winning
+side has always had a general strategical plan capable of being carried out
+with the means at his disposal, while often the losing side had no plan at
+all, but simply moved according to the needs of the moment.
+
+ * * * * *
+
+30. ROOK, BISHOP AND PAWNS _v._ ROOK, KNIGHT AND PAWNS
+
+We shall now examine an ending of Rook, Bishop and Pawns against Rook,
+Knight and Pawns, where it will be seen that the Rook at times is used in
+the same way as in the endings already given.
+
+EXAMPLE 62.--From the first game of the Lasker-Marshall Championship Match
+in 1907. {139}
+
+[Illustration]
+
+In this position it is Black's move. To a beginner the position may look
+like a draw, but the advanced player will realise immediately that there
+are great possibilities for Black to win, not only because he has the
+initiative, but because of White's undeveloped Queen's side and the fact
+that a Bishop in such a position is better than a Knight (see Section 14).
+It will take some time for White to bring his Rook and Knight into the
+fray, and Black can utilise it to obtain an advantage. There are two
+courses open to him. The most evident, and the one that most players would
+take, is to advance the Pawn to Q B 4 and Q B 5 immediately in conjunction
+with the Bishop check at R 3 and any other move that might be necessary
+with the Black Rook. The other, and more subtle, course was taken by Black.
+It consists in utilising his Rook in the same way as shown in the previous
+endings, forcing White to defend something all the time, restricting the
+action of White's Knight and {140} White's Rook, while at the same time
+keeping freedom of action for his own Rook and Bishop.
+
+ 1. ........ R - Kt 1
+
+This forces P - Q Kt 3, which blocks that square for the White Knight.
+
+ 2. P - Kt 3 R - Kt 4
+
+bringing the Rook to attack the King's side Pawns so as to force the King
+to that side to defend them, and thus indirectly making more secure the
+position of Black's Queen's side Pawns.
+
+ 3. P - B 4 R - K R 4
+ 4. K - Kt 1 P - B 4
+
+Note that the White Knight's sphere of action is very limited, and that
+after Kt - Q 2 White's own Pawns are in his way.
+
+ 5. Kt - Q 2 K - B 2
+ 6. R - B 1 ch
+
+This check accomplishes nothing. It merely drives Black's King where it
+wants to go. Consequently it is a very bad move. P - Q R 3 at once was the
+best move.
+
+ 6. ........ K - K 2
+ 7. P - Q R 3 R - R 3
+
+Getting ready to shift the attack to the Queen's side, where he has the
+advantage in material and position.
+
+ 8. P - K R 4 R - R 3
+
+{141}
+
+Notice how similar are the manoeuvres with this Rook to those seen in the
+previous endings.
+
+ 9. R - R 1 B - Kt 5
+
+Paralysing the action of the Knight and _fixing_ the whole King's side.
+
+ 10. K - B 2 K - K 3
+
+White cannot answer Kt - B 3, because B x Kt followed by K - K 4 will win a
+Pawn, on account of the check at K B 3 which cannot be stopped.
+
+ 11. P - R 4 K - K 4
+ 12. K - Kt 2 R - K B 3
+ 13. R - K 1 P - Q 6
+ 14. R - K B 1 K - Q 5
+
+Now the King attacks White's Pawns and all will soon be over.
+
+ 15. R x R P x R
+ 16. K - B 2 P - B 3
+
+Merely to exhaust White's move, which will finally force him to move either
+the King or the Knight.
+
+ 17. P - Q R 5 P - Q R 3
+ 18. Kt - B 1 K x P
+ 19. K - K 1 B - K 7
+ 20. Kt - Q 2 ch K - K 6
+ 21. Kt - Kt 1 P - B 4
+ 22. Kt - Q 2 P - R 4
+ 23. Kt - Kt 1 K - B 6
+ 24. Kt - B 3 K x P
+ {142}
+ 25. Kt - R 4 P - B 5
+ 26. Kt x P P - B 6
+ 27. Kt - K 4 ch K - B 5
+
+The quickest way to win. White should resign.
+
+ 28. Kt - Q 6 P - B 4
+ 29. P - Kt 4 P x P
+ 30. P - B 5 P - Kt 6
+ 31. Kt - B 4 K - Kt 6
+ 32. Kt - K 3 P - Kt 7
+ Resigns.
+
+A very good example on Black's part of how to conduct such an ending.
+
+ * * * * *
+
+
+{143}
+
+CHAPTER VI
+
+FURTHER OPENINGS AND MIDDLE-GAMES
+
+31. SOME SALIENT POINTS ABOUT PAWNS
+
+Before going back to the discussion of openings and middle-game positions,
+it might be well to bear in mind a few facts concerning Pawn positions
+which will no doubt help to understand certain moves, and sometimes even
+the object of certain variations in the openings, and of some manoeuvres in
+the middle-games.
+
+[Illustration]
+
+EXAMPLE 63.--In the position of the diagram we have an exceedingly bad Pawn
+formation on Black's side. Black's Q B P is altogether backward, and White
+could by means of the open file concentrate {144} his forces against that
+weak point. There is also the square at White's Q B 5, which is controlled
+by White, and from where a White piece once established could not be
+dislodged. In order to get rid of it, Black would have to exchange it,
+which is not always an easy matter, and often when possible not at all
+convenient. The same holds true with regard to Black's K P, K B P and
+K Kt P, which create what is called a "hole" at Black's K B 3. Such Pawn
+formations invariably lead to disaster, and consequently must be avoided.
+
+[Illustration]
+
+EXAMPLE 64.--In this position we might say that the White centre Pawns have
+the attacking position, while the Black centre Pawns have the defensive
+position. Such a formation of Pawn occurs in the French Defence. In such
+positions White most often attempts, by means of P - K B 4 and K B 5, to
+obtain a crushing attack against Black's King, which is generally Castled
+on the King's side. To prevent that, {145} and also to assume the
+initiative or obtain material advantage, Black makes a
+counter-demonstration by P - Q B 4, followed by P x P (when White defends
+the Pawn by P - Q B 3), and the concentrating of Black's pieces against the
+White Pawn at Q 4. This in substance might be said to be a determined
+attack against White's centre in order to paralyse the direct attack of
+White against Black's King. It must be remembered that at the beginning of
+the book it was stated that _control of the centre was an essential
+condition to a successful attack against the King_.
+
+In an abstract way we may say that two or more Pawns are strongest when
+they are in the same rank next to one another. Thus the centre Pawns are
+strongest in themselves, so to speak, when placed at K 4 and Q 4
+respectively, hence the question of advancing either the one or the other
+to the fifth rank is one that must be most carefully considered. The
+advance of either Pawn often determines the course the game will follow.
+
+Another thing to be considered is the matter of one or more passed Pawns
+when they are isolated either singly or in pairs. We might say that a
+passed Pawn is either very weak or very strong, and that its weakness or
+strength, whichever happens to be in the case to be considered, increases
+as it advances, and is at the same time in direct relation to the number of
+pieces on the board. In this last respect it might be generally said that
+_a passed Pawn increases in strength as the number of pieces on the board
+diminishes_. {146}
+
+Having all this clear in mind we will now revert to the openings and
+middle-game. We will analyse games carefully from beginning to end
+according to general principles. I shall, whenever possible, use my own
+games, not because they will better illustrate the point, but because,
+knowing them thoroughly, I shall be able to explain them more
+authoritatively than the games of others.
+
+32. SOME POSSIBLE DEVELOPMENTS FROM A RUY LOPEZ
+
+That some of the variations in the openings and the manoeuvres in the
+middle-game are often based on some of the elementary principles just
+expounded can be easily seen in the following case:
+
+EXAMPLE 65.
+
+ 1. P - K 4 P - K 4
+ 2. Kt - K B 3 Kt - Q B 3
+ 3. B - Kt 5 P - Q R 3
+ 4. B - R 4 Kt - B 3
+ 5. O - O Kt x P
+ 6. P - Q 4 P - Q Kt 4
+ 7. B - Kt 3 P - Q 4
+ 8. P x P B - K 3
+ 9. P - B 3 B - K 2
+ 10. R - K 1 Kt - B 4
+ 11. B - B 2 B - Kt 5
+ 12. Q Kt - Q 2 O - O
+ 13. Kt - Kt 3 Kt - K 3
+
+{147}
+
+So far a very well-known variation of the Ruy Lopez. In fact, they are the
+moves of the Janowski-Lasker game in Paris, 1912.
+
+ 14. Q - Q 3 P - Kt 3
+
+Let us suppose the game went on, and that in some way White, by playing one
+of the Knights to Q 4 at the proper time, forced the exchange of both
+Knights, and then afterwards both the Bishops were exchanged, and we
+arrived at some such position as shown in the following diagram. (I
+obtained such a position in a very similar way once at Lodz in Poland. I
+was playing the White pieces against a consulting team headed by Salwe.)
+
+[Illustration]
+
+Now we would have here the case of the backward Q B P, which will in no way
+be able to advance to Q B 4. Such a position may be said to be
+theoretically lost, and in practice a first-class master will invariably
+win it from Black. (If I may be excused the reference, I will say that I
+won the game above referred to.)
+
+After a few moves the position may be easily thus: {148}
+
+[Illustration]
+
+The Black pieces can be said to be _fixed_. If White plays Q - Q B 3, Black
+must answer Q - Q 2, otherwise he will lose a Pawn, and if White returns
+with the Queen to Q R 3 Black will have again to return to Q Kt 2 with the
+Queen or lose a Pawn. Thus Black can only move according to White's lead,
+and under such conditions White can easily advance with his Pawns to K B 4
+and K Kt 4, until Black will be forced to stop P - B 5 by playing
+P - K B 4, and we might finally have some such position as this:
+
+EXAMPLE 66.
+
+[Illustration] {149}
+
+In this situation the game might go on as follows:
+
+ 1. P x P, P x P; 2. Q - K B 3, Q - Q 2
+
+White threatened to win a Pawn by Q x P, and Black could not play
+2...R - K B 1, because 3 R x B P would also win a Pawn at least.
+
+ 3. R (B 5) - B 2, R - Kt 3;
+ 4. R - Kt 2, K - R 1;
+ 5. R (B 1) - K Kt 1, R (B 1) - K Kt 1;
+ 6. Q - R 5, R x R;
+ 7. R x R, R x R;
+ 8. K x R, Q - Kt 2 ch;
+ 9. K - R 2, Q - Kt 3;
+ 10. Q x Q, P x Q;
+ 11. P - Kt 4, and White wins.
+
+Now suppose that in the position in the preceding diagram it were Black's
+move, and he played R - K B 1. White would then simply defend his K B P by
+some move like Q - K B 3, threatening R x Q B P, and then he would bring
+his King up to Kt 3, and when the time came, break through, as in the
+previous case. White might even be able to obtain the following position:
+
+[Illustration] {150}
+
+Black would now be forced to play R - B 1, and White could then play
+Q - B 2, and follow it up with K B 3, and thus force Black to play P x P,
+which would give White a greater advantage.
+
+A careful examination of all these positions will reveal that, besides the
+advantage of freedom of manoeuvre on White's part, the power of the Pawn at
+K 5 is enormous, and that it is the commanding position of this Pawn, and
+the fact that it is free to advance, once all the pieces are exchanged,
+that constitute the pivot of all White's manoeuvres.
+
+I have purposely given positions without the moves which lead to them so
+that the student may become accustomed to build up in his own mind possible
+positions that may arise (out of any given situation). Thus he will learn
+to make strategical plans and be on his way to the master class. The
+student can derive enormous benefit by further practice of this kind.
+
+33. THE INFLUENCE OF A "HOLE"
+
+The influence of a so-called "hole" in a game has already been illustrated
+in my game against Blanco (page 81), where has been shown the influence
+exercised by the different pieces posted in the hole created at White's
+K 5. {151}
+
+EXAMPLE 67.--In order to further illustrate this point, I now give a game
+played in the Havana International Masters Tournament of 1913. (Queen's
+Gambit Declined.) White: D. Janowski. Black: A. Kupchick.
+
+ 1. P - Q 4 P - Q 4
+ 2. P - Q B 4 P - K 3
+ 3. Kt - Q B 3 Kt - K B 3
+ 4. B - Kt 5 B - K 2
+ 5. P - K 3 Q Kt - Q 2
+ 6. B - Q 3 P x P
+ 7. B x P Kt - Kt 3
+
+Of course the idea is to post a Knight at Q 4, but as it is the other
+Knight which will be posted there this manoeuvre does not seem logical. The
+Knight at Kt 3 does nothing except to prevent the development of his own
+Q B. The normal course O - O, followed by P - Q B 4, is more reasonable.
+For a beautiful illustration of how to play White in that variation, see
+the Janowski-Rubinstein game of the St. Petersburg Tournament of 1914.
+
+ 8. B - Q 3
+
+B - Kt 3 has some points in its favour in this position, the most important
+being the possibility of advancing the King's Pawn immediately after
+8. ... K Kt - Q 4; 9 B x B, Q x B.
+
+ 8. ........ K Kt - Q 4
+ 9. B x B Q x B
+ 10. Kt - B 3
+
+{152} Had White's Bishop been at Q Kt 3 he could now play P - K 4 as
+indicated in the previous note, a move which he cannot make in the present
+position, because of Kt - K B 5 threatening, not only the K Kt P, but also
+Kt x B ch. As White's King's Bishop should never be exchanged in this
+opening without a very good reason White therefore cannot play P - K 4.
+
+ 10. ........ O - O
+ 11. O - O B - Q 2
+ 12. R - B 1
+
+[Illustration]
+
+White is perfectly developed, and now threatens to win a Pawn as follows:
+Kt x Kt, Kt x Kt; P - K 4, followed by R x P.
+
+ 12. ........ P - Q B 3
+
+The fact that Black is practically forced to make this move in order to
+avoid the loss of a Pawn is sufficient reason in itself to condemn the
+whole system of development on Black's part. In effect, he plays B - Q 2
+and now he has to shut off the action of his {153} own Bishop, which
+thereby becomes little more than a Pawn for a while. In fact, it is hard to
+see how this Bishop will ever be able to attack anything. Besides, it can
+be easily seen that White will soon post his two Knights at K 5 and Q B 5
+respectively, and that Black will not be able to dislodge them without
+seriously weakening his game, if he can do it at all. From all these
+reasons it can be gathered that it would probably have been better for
+Black to play Kt x Kt and thus get rid of one of the two White Knights
+before assuming such a defensive position. In such cases, the less the
+number of pieces on the board, the better chances there are to escape.
+
+ 13. Kt - K 4 P - K B 4
+
+This practically amounts to committing suicide, since it creates a hole at
+K 5 for White's Knight, from where it will be practically impossible to
+dislodge him. If Black intended to make such a move he should have done it
+before, when at least there would have been an object in preventing the
+White Knight from reaching B 5.
+
+ 14. Kt - B 5 B - K 1
+ 15. Kt - K 5
+
+The position of White's Knights, especially the one at K 5, might be said
+to be ideal, and a single glance shows how they dominate the position. The
+question henceforth will be how is White going to derive the full benefit
+from such an advantageous situation, This we shall soon see. {154}
+
+[Illustration]
+
+ 15. ........ R - Kt 1
+
+There is no object in this move, unless it is to be followed by Kt - Q 2.
+As that is not the case, he might have gone with the Rook to B 1, as he
+does later.
+
+ 16. R - K 1 R - B 3
+ 17. Q - B 3 R - R 3
+ 18. Q - Kt 3 R - B 1
+
+White threatened to win the exchange by playing either Kt - B 7 or
+Kt - Kt 4.
+
+ 19. P - B 3 R - B 2
+ 20. P - Q R 3 K - R 1
+ 21. P - R 3
+
+Perhaps all these precautions are unnecessary, but White feels that he has
+more than enough time to prepare his attack, and wants to be secure in
+every way before he begins. {155}
+
+ 21. ........ P - Kt 4
+ 22. P - K 4 P - B 5
+ 23. Q - B 2 Kt - K 6
+
+He had better have played Kt - B 3; and tried later on to get rid of
+White's Knights by means of Kt - Q 2.
+
+[Illustration]
+
+ 24. R x Kt
+
+with this sacrifice of the Rook for a Knight and Pawn White obtains an
+overwhelming position.
+
+ 24. ........ P x R
+ 25. Q x P Kt - B 1
+
+Kt - Q 2 was better in order to get rid of one of the two White Knights.
+There were, however, any number of good replies to it, among them the
+following: Kt (B 5) x Kt, B x Kt; Q x P, Q x Q; Kt - B 7 ch, K - Kt 2;
+Kt x Q, and with two Pawns for the exchange, and the position so much in
+his favour, White should have no trouble in winning. {156}
+
+ 26. Kt - Kt 4 R - Kt 3
+ 27. P - K 5 R - Kt 2
+ 28. B - B 4 B - B 2
+
+All these moves are practically forced, and as it is easily seen they tie
+up Black's position more and more. White's manoeuvres from move 24 onwards
+are highly instructive.
+
+ 29. Kt - B 6 Kt - Kt 3
+
+This wandering Knight has done nothing throughout the game.
+
+ 30. Kt (B5) - K 4 P - K R 3
+ 31. P - K R 4 Kt - Q 4
+ 32. Q - Q 2 R - Kt 3
+ 33. P x P Q - B 1
+
+If P x P; K - B 2, and Black would be helpless.
+
+ 34. P - B 4 Kt - K 2
+ 35. P - K Kt 4 P x P
+ 36. P x P Resigns.
+
+There is nothing to be done. If B - Kt 1; Q - R 2 ch, K - Kt 2; B x P.
+
+The student should notice that, apart from other things, White throughout
+the game has had control of the Black squares, principally those at K 5 and
+Q B 5.
+
+From now on to the end of the book I shall give a collection of my games
+both lost and won, chosen so as to serve as illustrations of the general
+principles laid down in the foregoing pages.
+
+ * * * * *
+
+
+{159}
+
+PART II
+
+GAME 1. QUEEN'S GAMBIT DECLINED
+
+(Match, 1909)
+
+White: F. J. Marshall. Black: J. R. Capablanca.
+
+ 1. P - Q 4 P - Q 4
+ 2. P - Q B 4 P - K 3
+ 3. Kt - Q B 3 Kt - K B 3
+ 4. B - Kt 5 B - K 2
+ 5. P - K 3 Kt - K 5
+
+I had played this defence twice before in the match with good results, and
+although I lost this game I still played it until the very last game, when
+I changed my tactics. The reason was my total lack of knowledge of the
+different variations in this opening, coupled with the fact that I knew
+that Dr. E. Lasker had been successful with it against Marshall himself in
+1907. I thought that since Dr. Lasker had played it so often, it should be
+good. The object is to exchange a couple of pieces and at the same time to
+bring about a position full of possibilities and with promising chances of
+success once the end-game stage is reached. On general principles it should
+be wrong, because the {160} same Knight is moved three times in the
+opening, although it involves the exchange of two pieces. In reality the
+difficulty in this variation, as well as in nearly all the variations of
+the Queen's gambit, lies in the slow development of Black's Queen Bishop.
+However, whether this variation can or cannot be safely played is a
+question still to be decided, and it is outside the scope of this book. I
+may add that at present my preference is for a different system of
+development, but it is not unlikely that I should some time come back to
+this variation.
+
+ 6. B x B Q x B
+ 7. B - Q 3
+
+P x P is preferable for reasons that we shall soon see.
+
+ 7. ........ Kt x Kt
+ 8. P x Kt Kt - Q 2
+
+Now P x P would be a better way to develop the game. The idea is that after
+8...P x P; 9 B x B P, P - Q Kt 3, followed by B - Kt 2, would give Black's
+Bishop a powerful range. For this variation see the eleventh game of the
+match.
+
+ 9. Kt - B 3 O - O
+
+No longer would 9...P x P; 10 B x P, P - Q Kt 3 be good, because
+11 B - Kt 5 would prevent B - Kt 2 on account of Kt - K 5. {161}
+
+ 10. P x P P x P
+ 11. Q - Kt 3 Kt - B 3
+ 12. P - Q R 4 P - B 4
+
+Played with the intention of obtaining the majority of Pawns on the Queen's
+side. Yet it is doubtful whether this move is good, since it leaves Black's
+Queen's-side Pawns disrupted in a way. The safer course would have been to
+play P - B 3.
+
+ 13. Q - R 3 P - Q Kt 3
+
+[Illustration]
+
+This exposes Black to further attack by P - R 5 without any compensation
+for it. If I had to play this position nowadays I would simply play
+13...R - K 1. Then after 14 Q x P, Q x Q would follow, and I believe that
+Black would regain the Pawn. If, instead, White played 14 P x P then
+B - Kt 5 would give Black an excellent game.
+
+ 14. P - R 5 B - Kt 2
+ 15. O - O Q - B 2
+ 16. K R - Kt 1 Kt - Q 2
+
+{162}
+
+[Illustration]
+
+Black's position was bad and perhaps lost in any case, but the text move
+makes matters worse. As a matter of fact I never saw White's reply B - B 5.
+It never even passed through my mind that this was threatened. Black's best
+move would have been 16...K R - Kt 1. If that loses, then any other move
+would lose as well.
+
+ 17. B - B 5 K R - B 1
+
+From bad to worse. Kt - B 3 offered the only hope.
+
+ 18. B x Kt Q x B
+ 19. P - R 6 B - B 3
+ 20. P x P P x P
+ 21. Q x P Q R - Kt 1
+
+The game was lost. One move was as good as another.
+
+ 22. R x R R x R
+ 23. Kt - K 5 Q - B 4
+ 24. P - K B 4 R - Kt 3
+ 25. Q x R ! Resigns.
+
+{163} Of course, if 25 Kt x B, R - Kt 8 ch would have drawn. The text move
+is pretty and finishes quickly. A well-played game on Marshall's part.
+
+ * * * * *
+
+GAME 2. QUEEN'S GAMBIT DECLINED
+
+(San Sebastian, 1911)
+
+White: A. K. Rubinstein. Black: J. R. Capablanca.
+
+ 1. P - Q 4 P - Q 4
+ 2. Kt - K B 3 P - Q B 4
+ 3. P - B 4 P - K 3
+ 4. P x Q P K P x P
+ 5. Kt - B 3 Kt -Q B 3
+ 6. P - K Kt 3 B - K 3
+
+Kt - B 3 is the normal move in this variation. White's development was
+first introduced by Schlechter and elaborated later on by Rubinstein. It
+aims at the isolation of Black's Q P, against which the White pieces are
+gradually concentrated. In making the text move I was trying to avoid the
+beaten track. Being a developing move there should be no objection to it in
+the way of general principles, except that the Knights ought to come out
+before the Bishops.
+
+ 7. B - Kt 2 B - K 2
+ 8. O - O R - B 1
+
+In pursuance of the idea of changing the normal {164} course of this
+variation, but with very poor success. The move in theory ought to be
+unsound, since Black's K Kt is yet undeveloped. I had not yet learned of
+the attack founded on Kt - Kt 5 and the exchange of the B at K 3. Either
+Kt - B 3 or P - K R 3; to prevent either B or Kt - K Kt 5, was right.
+
+[Illustration]
+
+ 9. P X P B x P
+ 10. Kt - K Kt 5 Kt - B 3
+ 11. Kt x B P x Kt
+ 12. B - R 3 Q - K 2
+ 13. B - Kt 5 O - O
+
+This is a mistake. The right move was R - Q 1 in order to get the Rook away
+from the line of the Bishop at R 3 and at the same time to support the Q P.
+Incidentally it shows that White failed to take proper advantage of Black's
+weak opening moves. Against the text move White makes a very fine
+combination {165} which I had seen, but which I thought could be defeated.
+
+ 14. B x Kt Q x B
+
+I considered P x B, which it seemed would give me a playable game, but I
+thought White's combination unsound and therefore let him play it, to my
+lasting regret.
+
+[Illustration]
+
+ 15. Kt x P ! Q - R 3
+
+[Illustration] {166}
+
+ 16. K - Kt 2 !
+
+_This_ is the move which I had not considered. I thought that Rubinstein
+would have to play B - Kt 2, when I had in mind the following winning
+combination: 16 B - Kt 2, Kt - K 4 ! 17 Kt - B 4 (if R - B 1, Q x R !!
+Q x Q, B x P ch wins), Kt - Kt 5; 18 P - K R 3 (if Kt - R 3, B x P ch wins
+the exchange), Kt x P; 19 R x Kt, B x R ch; 20 K x B, P - K Kt 4, and Black
+should win. It is curious that this combination has been overlooked. It has
+been taken for granted that I did not see the 17th move Q - B 1.
+
+ 16. ........ Q R - Q 1
+
+After White's last move there was nothing for me to do but submit to the
+inevitable.
+
+ 17. Q - B 1 ! P x Kt
+ 18. Q x B Q - Q 7
+ 19. Q - Kt 5 Kt - Q 5
+ 20. Q - Q 3 Q x Q
+ 21. P x Q K R - K 1
+ 22. B - Kt 4
+
+This gives Black a chance. He should have played K R - K 1. If then
+Kt - B 7; R x R ch, R x R; R - Q B 1, R - K 7; K - B 1, Kt - Q 5 (if
+R - Q 7; B - K 6 ch, K - B 1; B x P would win); R - B 8 ch, K - B 2;
+R - B 7 ch, R - K 2; R - B 5 wins. {167}
+
+ 22. ........ R - Q 3
+ 23. K R - K 1 R x R
+ 24. R x R R - Q Kt 3
+ 25. R - K 5 R x P
+ 26. R x P Kt - B 3
+ 27. B - K 6 ch K - B 1
+ 28. R - B 5 ch K - K 1
+ 29. B - B 7 ch K - Q 2
+ 30. B - B 4
+
+[Illustration]
+
+ 30. ........ P - Q R 3
+
+A bad move, which gives away any legitimate chance Black had to draw. It
+loses a very important move. In fact, as the course of the game will show,
+it loses several moves. The proper way was to play K - Q 3. If then
+R - Q Kt 5, R x R; B x R, Kt - Q 5; followed by P - Q Kt 4; and White would
+have an exceedingly difficult game to draw on account of the dominating
+position of the Knight at {168} Q 5 in conjunction with the extra Pawn on
+the Queen's side and the awkward position of White's King. (See how this is
+so.)
+
+ 31. R - B 7 ch K - Q 3
+ 32. R x K Kt P P - Kt 4
+ 33. B - Kt 8 P - Q R 4
+ 34. R x P P - R 5
+ 35. P - R 4 P - Kt 5
+ 36. R - R 6 ch K - B 4
+ 37. R - R 5 ch K - Kt 3
+ 38. B - Q 5
+
+With these last three moves White again gives Black a chance. Even before
+the last move B - B 4 would have won with comparative ease, but the text
+move is a downright blunder, of which, fortunately for him, Black does not
+avail himself.
+
+[Illustration]
+
+ 38. ........ P - Kt 6
+
+R x P would make it practically impossible for White to win, if he can win
+at all. White's best {169} continuation then would have been: 39 B - B 4,
+R - B 7; 40 R - Kt 5 ch, K - B 2; 41 B - Kt 8, P - R 6; 42 P - R 5,
+P - R 7; 43 B x P, R x B, and if there is a win it is very difficult to
+find it, as against 44 P - R 6, R - R 3 ! offers excellent chances for a
+draw.
+
+ 39. P x P P - R 6
+ 40. B x Kt R x Kt P
+
+If 40...P - R 7; 41 R - Kt 5 ch, K - R 3; 42 R - Kt 8.
+
+ 41. B - Q 5 P - R 7
+ 42. R - R 6 ch Resigns.
+
+As an end game, this is rather a sad exhibition for two masters. The
+redeeming feature of the game is Rubinstein's fine combination in the
+middle game, beginning with 14 B x Kt.
+
+ * * * * *
+
+GAME 3. IRREGULAR DEFENCE
+
+(Havana, 1913)
+
+White: D. Janowski. Black: J. R. Capablanca.
+
+ 1. P - Q 4 Kt - K B 3
+ 2. Kt - K B 3 P - Q 3
+ 3. B - Kt 5 Q Kt - Q 2
+ 4. P - K 3 P - K 4
+ 5. Kt - B 3 P - B 3
+ 6. B - Q 3 B - K 2
+ 7. Q - K 2 Q - R 4
+ 8. O - O Kt - B 1
+ 9. K R - Q 1 B - Kt 5
+
+{170}
+
+At last Black is on his way to obtain full development. The idea of this
+irregular opening is mainly to throw White on his own resources. At the
+time the game was played, the system of defence was not as well known as
+the regular forms of the Queen's Pawn openings. Whether it is sound or not
+remains yet to be proved. Its good features are that it keeps the centre
+intact without creating any particular weakness, and that it gives plenty
+of opportunity for deep and concealed manoeuvring. The drawback is the long
+time it takes Black to develop his game. It is natural to suppose that
+White will employ that time to prepare a well-conceived attack, or that he
+will use the advantage of his development actually to prevent Black's
+complete development, or failing that, to obtain some definite material
+advantage.
+
+ 10. P - K R 3 B - R 4
+ 11. P x P P x P
+ 12. Kt - K 4
+
+[Illustration] {171}
+
+ 12. ........ Kt x Kt
+
+A very serious mistake. I considered castling, which was the right move,
+but desisted because I was afraid that by playing 13 B x Kt, P x B;
+14 Kt - Kt 3, B - Kt 3; 15 Kt - B 5, White would obtain a winning position
+for the end game. Whether right or wrong this shows how closely related are
+all parts of the game, and consequently how one will influence the other.
+
+ 13. B x B K x B
+ 14. B x Kt B - Kt 3
+
+Not good. The natural and proper move would have been Kt - K 3, in order to
+bring all the Black pieces into play. B x Kt at once was also good, as it
+would have relieved the pressure against Black's King's Pawn, and at the
+same time have simplified the game.
+
+Here it is seen how failure to comply with the elementary logical reasons,
+that govern any given position, often brings the player into trouble. I was
+no doubt influenced in my choice of moves by the fear of B - B 5, which was
+a very threatening move.
+
+ 15. Q - B 4 Kt - K 3
+ 16. P - Q Kt 4 Q - B 2
+ 17. B x B R P x B
+ 18. Q - K 4 K - B 3
+
+{172}
+
+[Illustration]
+
+ 19. R - Q 3
+
+P - K R 4, to be followed by P - Kt 4, might have been a more vigorous way
+to carry on the attack. Black's weak point is unquestionably the Pawn at
+K 4, which he is compelled to defend with the King. The text move aims at
+doubling the Rooks, with the ultimate object of placing one of them at Q 6,
+supported by a Pawn at Q B 5, Black could only stop this by playing P - B 4
+which would create a "hole" at Q 5; or by playing P - Kt 3, which would tie
+the Black Queen to the defence of the Q B P as well as the K P, which she
+already defends. Black, however, can meet all this by offering the exchange
+of Rooks, which destroys White's plans. For this reason P - K R 4 appears
+the proper way to carry on the attack.
+
+ 19. ........ Q R - Q 1
+ 20. Q R - Q 1 P - K Kt 4
+
+This move is preparatory to P - K Kt 3, which would {173} make Black's
+position secure. Unfortunately for Black, he did not carry out his original
+plan.
+
+ 21. P - B 4 R x R
+
+P - K Kt 3 would have left Black with a perfectly safe game.
+
+ 22. R x R R - Q 1
+
+A very serious mistake, which loses a Pawn. P - K Kt 3 was the right move,
+and would have left Black with a very good game. In fact, if it should come
+to a simple ending, the position of the Black King would be an advantage.
+
+ 23. R x R Kt x R
+
+[Illustration]
+
+ 24. P - K R 4
+
+This wins a Pawn, as will soon be seen. Black cannot reply 24...Kt - K 3;
+because 25 P x P ch, Kt x P; 26 Q - R 4 wins the Knight. {174}
+
+ 24. ........ P x P
+ 25. Q x P ch K - K 3
+ 26. Q - Kt 4 ch K - B 3
+ 27. Q - Kt 5 ch K - K 3
+ 28. Q x P Q - Q 3
+ 29. P - B 5 Q - Q 4
+ 30. P K 4 ! Q - Q 8 ch
+ 31. K - R 2 P - B 3
+ 32. Q - Kt 4 ch ! K - K 2
+ 33. Kt x P Q x Q
+ 34. Kt x Q Kt - K 3
+ 35. P - K 5 P x P
+ 36. Kt x P Kt - Q 5
+
+The game went on for a few more moves, and, there being no way to
+counteract the advance of White's two passed Pawns, Black resigned.
+
+ * * * * *
+
+GAME 4. FRENCH DEFENCE
+
+(St. Petersburg, 1913)
+
+White: J. R. Capablanca. Black: E. A. Snosko-Borovski.
+
+ 1. P - Q 4 P - K 3
+ 2. P - K 4 P - Q 4
+ 3. Kt - Q B 3 Kt - K B 3
+ 4. B - Kt 5 B - Kt 5
+
+This constitutes the _McCutcheon Variation_. It aims at taking the
+initiative away from White. Instead {175} of defending, Black makes a
+counter demonstration on the Queen's side. It leads to highly interesting
+games.
+
+ 5. P x P
+
+At the time this game was played the variation 5 P - K 5 was in vogue, but
+I considered then, as I do now, the text move to be the stronger.
+
+ 5. ........ Q x P
+
+This is considered superior to P x P. It has for its object, as I said
+before, to take the initiative away from White by disrupting White's
+Queen's side. White, however, has more than ample compensation through his
+breaking up Black's King's side. It might be laid down as a principle of
+the opening that _the breaking up of the King's side is of more importance
+than a similar occurrence on the Queen's side_.
+
+ 6. B x Kt B x Kt ch
+ 7. P x B P x B
+ 8. Kt - B 3 P - Q Kt 3
+
+The plan of Black in this variation is to post his Bishop on the long
+diagonal so as to be able later on, in conjunction with the action of his
+Rooks along the open K Kt's file, to make a violent attack against White's
+King. It is, of course, expected that White will Castle on the King's side
+because of the broken-up condition of his Queen's side Pawns. {176}
+
+ 9. Q - Q 2 B - Kt 2
+ 10. B - K 2 Kt - Q 2
+ 11. P - B 4 Q - K B 4
+ 12. O - O - O
+
+An original idea, I believe, played for the first time in a similar
+position in a game against Mr. Walter Penn Shipley, of Philadelphia. My
+idea is that as there is no Black Bishop and because Black's pieces have
+been developed with a view to an attack on the King's side, it will be
+impossible for Black to take advantage of the apparently unprotected
+position of White's King. Two possibilities must be considered. Firstly: If
+Black Castles on the Queen's side, as in this game, it is evident that
+there is no danger of an attack. Secondly: If Black Castles on the King's
+side, White begins the attack first, taking advantage of the awkward
+position of Black's Queen. In addition to the attacking probabilities of
+the text move, White in one move brings his King into safety and brings one
+of his Rooks into play. Thus he gains several moves, "tempi" as they are
+called, which will serve him to develop whatever plan he may wish to
+evolve.
+
+ 12. ........ O - O - O
+ 13. Q - K 3 K R - Kt 1
+ 14. P - Kt 3 Q - Q R 4
+
+Unquestionably a mistake, overlooking White's fine {177} reply, but a
+careful examination will show that White already has the better position.
+
+ 15. R - Q 3 ! K - Kt 1
+ 16. K R - Q 1 Q - K B 4
+
+[Illustration]
+
+ 17. Kt - R 4
+
+This move has been criticised because it puts the Knight out of the way for
+a few moves. But by forcing Q - K Kt 4; White gains a very important move
+with P - B 4, which not only consolidates his position, but also drives the
+Queen away, putting it out of the game for the moment. Certainly the Queen
+is far more valuable than the Knight, to say nothing of the time gained and
+the freedom of action obtained thereby for White's more important pieces.
+
+ 17. ........ Q - K Kt 4
+ 18. P - B 4 Q - Kt 2
+ 19. B - B 3
+
+{178} In such positions it is generally very advantageous to get rid of the
+Black Bishop controlling his Q R 3 and Q B 3, which form "holes" for
+White's pieces. The Bishop in such positions is of very great defensive
+value, hence the advantage of getting rid of it.
+
+ 19. ........ K R - K 1
+ 20. B x B K x B
+ 21. P - Q B 5 ! P - B 3
+
+White threatened P - B 6 ch.
+
+ 22. Kt - B 3 Q - B 1
+
+To prevent the Knight from moving to Q 6 via Q 2 and K 4 or Q B 4. It is
+self-evident that White has a great advantage of position.
+
+[Illustration]
+
+ 23. Kt - Q 2 ?
+
+I had considered R - Kt 3, which was the right move, but gave it up because
+it seemed too slow, and {179} that in such a position there had to be some
+quicker way of winning.
+
+ 23. ........ P x P
+ 24. Kt - B 4
+
+Kt - K 4 or Kt - Kt 3 would have brought about an ending advantageous to
+White.
+
+ 24. ........ Kt - Kt 3
+ 25. Kt - R 5 ch K - R 1
+ 26. P x P Kt - Q 4
+ 27. Q - Q 4 R - B 1
+
+If R - Kt 1; 28 Kt x P, R (Kt 1) - B 1; 29 Kt x P would win.
+
+[Illustration]
+
+ 28. P - B 4
+
+Kt - B 4 was the right move. I was, however, still looking for the "grand
+combination," and thought that the Pawn I would later on have at Q 6 would
+win the game. Black deserves great credit for the way in which he conducted
+this exceedingly difficult {180} defence. He could easily have gone wrong
+any number of times, but from move 22 onwards he always played the best
+move.
+
+ 28. ........ P - K 4 !
+ 29. Q - Kt 1 P - K 5
+ 30. P x Kt P x R
+ 31. P - Q 6 R - K 7
+ 32. P - Q 7 R - B 7 ch
+ 33. K - Kt 1 R - Kt 1 ch
+ 34. Kt - Kt 3 Q - K 2
+
+[Illustration]
+
+ 35. R x P
+
+The position is most interesting. I believe I lost here my last chance to
+win the game, and if that is true it would vindicate my judgment when, on
+move 28, I played P - B 4. The student can find out what would happen if
+White plays Q - Q 4 ! at once. I have gone over the following variations:
+35 Q - Q 4, R x K R P (of course if R x B P, P - Q 8 wins); {181}
+36 Q x Q P ! R - Q 1; 37 Q - R 6, K - Kt 1 best (if Q - Q 5 ch; K - R 1,
+K - Kt 1; R - Q Kt 1 wins); 38 Q x B P and White will at least have a draw.
+
+ 35. ........ R - K 7
+ 36. Q - Q 4 R - Q 1
+ 37. Q - R 4 Q - K 5
+ 38. Q - R 6 K - Kt 1
+
+There is nothing to be done against this simple move, since White cannot
+play Kt - Q 4, because Q - R 8 mates.
+
+ 39. K - B 1 R x Q P
+ 40. Kt - Q 4 R - K 8 ch
+ Resigns.
+
+A very interesting battle.
+
+ * * * * *
+
+GAME 5. RUY LOPEZ
+
+(St. Petersburg, 1914)
+
+White: Dr. E. Lasker. Black: J. R. Capablanca.
+
+ 1. P - K 4 P - K 4
+ 2. Kt - K B 3 Kt - Q B 3
+ 3. B - Kt 5 P - Q R 3
+ 4. B x Kt
+
+The object of this move is to bring about speedily a middle-game without
+Queens, in which White {182} has four Pawns to three on the King's side,
+while Black's superiority of Pawns on the other side is somewhat balanced
+by the fact that one of Black's Pawns is doubled. On the other hand, Black
+has the advantage of remaining with two Bishops while White has only one.
+
+ 4. ........ Q P x B
+ 5. P - Q 4 P x P
+ 6. Q x P Q x Q
+ 7. Kt x Q B - Q 3
+
+Black's idea is to Castle on the King's side. His reason is that the King
+ought to remain on the weaker side to oppose later the advance of White's
+Pawns. Theoretically there is very much to be said in favour of this
+reasoning, but whether in practice that would be the best system would be
+rather difficult to prove. The student should notice that if now all the
+pieces were exchanged White would practically be a Pawn ahead, and would
+therefore have a won ending.
+
+ 8. Kt - Q B 3 Kt - K 2
+
+A perfectly sound form of development. In any other form adopted the Black
+Kt could not be developed either as quickly or as well. K 2 is the natural
+position for the Black Kt in this variation, in order not to obstruct
+Black's Pawns, and also, in some eventualities, in order to go to K Kt 3.
+There is {183} also the possibility of its going to Q 5 via Q B 3 after
+P - Q B 4.
+
+ 9. O - O O - O
+ 10. P - B 4
+
+This move I considered weak at the time, and I do still. It leaves the K P
+weak, unless it advances to K 5, and it also makes it possible for Black to
+pin the Kt by B - Q B 4.
+
+ 10. ........ R - K 1
+
+Best. It threatens B - B 4; B - K 3, Kt - Q 4. It also prevents B - K 3
+because of Kt - Q 4 or B 4.
+
+ 11. Kt - Kt 3 P - B 3
+
+Preparatory to P - Q Kt 3, followed by P - Q B 4 and B - Kt 2 in
+conjunction with Kt - Kt 3, which would put White in great difficulties to
+meet the combined attack against the two centre Pawns.
+
+ 12. P - B 5
+
+[Illustration] {184}
+
+It has been wrongly claimed that this wins the game, but I would like
+nothing better than to have such a position again. It required several
+mistakes on my part finally to obtain a lost position.
+
+ 12. ........ P - Q Kt 3
+ 13. B - B 4
+
+[Illustration]
+
+ 13. ........ B - Kt 2
+
+Played against my better judgment. The right move of course was B x B. Dr.
+Lasker gives the following variation: 13...B x B; 14 R x B, P - B 4;
+15 Q R - Q 1, B - Kt 2; 16 R - B 2, Q R - Q 1; 17 R x R, R x R; 18 R - Q 2,
+R x R; 19 Kt x R, and he claims that White has the best of it. But, as
+Niemzovitch pointed out immediately after the game, 16...Q R - Q 1 given in
+Dr. Lasker's variation, is not the best. If 16...Q R - B 1 ! then White
+will have great difficulty in drawing the game, {185} since there is no
+good way to stop Black from playing Kt - B 3, followed by Kt - K 4,
+threatening Kt - B 5. And should White attempt to meet this manoeuvre by
+withdrawing the Kt at Kt 3; then the Black Knight can go to Q 5, and the
+White Pawn at K 4 will be the object of the attack. Taking Dr. Lasker's
+variation, however, whatever advantage there might be disappears at once if
+Black plays 19...Kt - B 3, threatening Kt - Kt 5 and also Kt - Q 5, neither
+of which can be stopped. If White answers 20 Kt - Q 5, Kt - Q 5 for Black
+will at least draw. In fact, after 19...Kt - B 3 Black threatens so many
+things that it is difficult to see how White can prevent the loss of one or
+more Pawns.
+
+ 14. B x B P x B
+ 15. Kt - Q 4
+
+It is a curious but true fact that I did not see this move when I played
+13...B - Kt 2, otherwise I would have played the right move 13...B x B.
+
+ 15. ........ Q R - Q 1
+
+The game is yet far from lost, as against the entry of the Knight, Black
+can later on play P - B 4, followed by P - Q 4.
+
+ 16. Kt - K 6 R - Q 2
+ 17. Q R - Q 1
+
+{186}
+
+[Illustration]
+
+I now was on the point of playing P - B 4, to be followed by P - Q 4, which
+I thought would give me a draw, but suddenly I became ambitious and thought
+that I could play the text move, 17...Kt - B 1, and later on sacrifice the
+exchange for the Knight at K 6, winning a Pawn for it, and leaving White's
+K P still weaker. I intended to carry this plan either before or after
+playing P - K Kt 4 as the circumstances demanded. Now let us analyse:
+17...P - B 4. If 18 Kt - Q 5, B x Kt; 19 P x B, P - Q Kt 4; and a careful
+analysis will show that Black has nothing to fear. Black's plan in this
+case would be to work his Kt around to K 4, via Q B 1, Q Kt 3, and Q B 5 or
+Q 2. Again, 17...P - B 4; 18 R - B 2, P - Q 4; 19 P x P, B x P; 20 Kt x B
+(best, since if R (B 2) - Q 2, B x Kt give Black the advantage), R x Kt;
+21 R x R, Kt x R; and there is no good reason why Black should lose.
+
+ 17. ........ Kt - B 1
+ 18. R - B 2 P - Q Kt 4
+ {187}
+ 19. K R - Q 2 R (Q 2) - K 2
+ 20. P - Q Kt 4 K - B 2
+ 21. P - Q R 3 B - R 1
+
+Once more changing my plan and this time without any good reason. Had I now
+played R x Kt; P x R ch, R x P; as I intended to do when I went back with
+the Knight to B 1, I doubt very much if White would have been able to win
+the game. At least it would have been extremely difficult.
+
+ 22. K - B 2 R - R 2
+ 23. P - Kt 4 P - R 3
+ 24. R - Q 3 P - Q R 4
+ 25. P - K R 4 P x P
+ 26. P x P R (R 2) - K 2
+
+This, of course, has no object now. Black, with a bad game, flounders
+around for a move. It would have been better to play R - R 6 to keep the
+open file, and at the same time to threaten to come out with the Knight at
+Kt 3 and B 5.
+
+ 27. K - B 3 R - Kt 1
+ 28. K - B 4 P - Kt 3
+
+Again bad. White's last two moves were weak, since the White King does
+nothing here. He should have played his Rook to Kt 3 on the 27th move.
+Black now should have played P - Kt 4 ch. After missing this chance White
+has it all his own way, and finishes the game most accurately, and Black
+becomes more {188} helpless with each move. The game needs no further
+comment, excepting that my play throughout was of an altogether irresolute
+character. When a plan is made, it must be carried out if at all possible.
+Regarding the play of White, I consider his 10th and 12th moves were very
+weak; he played well after that up to the 27th move, which was bad, as well
+as his 28th move. The rest of his play was good, probably perfect.
+
+ 29. R - Kt 3 P - Kt 4 ch
+ 30. K - B 3 Kt - Kt 3
+ 31. P x P R P x P
+ 32. R - R 3 R - Q 2
+ 33. K - Kt 3 ! K - K 1
+ 34. Q R - K R 1 B - Kt 2
+ 35. P - K 5 Q P x P
+ 36. Kt - K 4 Kt - Q 4
+ 37. Kt (K 6) - B 5 B - B 1
+ 38. Kt x R B x Kt
+ 39. R - R 7 R - B 1
+ 40. R - R 1 K - Q 1
+ 41. R - R 8 ch B - B 1
+ 42. Kt - B 5 Resigns.
+
+ * * * * *
+
+{189}
+
+GAME 6. FRENCH DEFENCE
+
+(Rice Memorial Tournament, 1916)
+
+White: O. Chajes. Black: J. R. Capablanca.
+
+ 1. P - K 4 P - K 3
+ 2. P - Q 4 P - Q 4
+ 3. Kt - Q B 3 Kt - K B 3
+ 4. B - Kt 5 B - Kt 5
+
+Of all the variations of the French Defence I like this best, because it
+gives Black more chances to obtain the initiative.
+
+ 5. P - K 5
+
+Though I consider P x P the best move, there is much to be said in favour
+of this move, but not of the variation as a whole, which White adopted in
+this game.
+
+ 5. ........ P - K R 3
+ 6. B - Q 2 B x Kt
+ 7. P x B Kt - K 5
+ 8. Q - Kt 4 K - B 1
+
+The alternative, P - K Kt 3; leaves Black's King's side very weak. White by
+playing P - K R 4 would force Black to play P - K R 4; and later, on
+White's Bishop by going to Q 3, would threaten the weakened K Kt P. By the
+text move Black gives up Castling, but gains time for an attack against
+White's centre and Queen's side. {190}
+
+ 9. B - B 1 P - Q B 4
+
+Threatening Q - R 4 and stopping thereby White's threat of B - R 3. It
+demonstrates that White's last move was a complete loss of time and merely
+weakened his position.
+
+ 10. B - Q 3 Q - R 4
+ 11. Kt - K 2 P x P
+ 12. O - O P x P
+ 13. B x Kt P x B
+ 14. Q x P Kt - B 3
+
+[Illustration]
+
+Black has come out of the opening with a Pawn to the good. His development,
+however, has suffered somewhat, and there are Bishops of opposite colour,
+so that it cannot be said as yet, that Black has a won game; but he has
+certainly the best of the position, because, besides being a Pawn to the
+good, he threatens White's K P, which must of course be {191} defended, and
+this in turn will give him the opportunity to post his Knight at Q 4 via
+K 2. When the Black Knight is posted at Q 4, the Bishop will be developed
+to B 3 via Q 2, as soon as the opportunity presents itself, and it will be
+Black that will then have the initiative, and can consequently decide the
+course of the game.
+
+ 15. R - Q 1
+
+To prevent Kt - K 2; which would be answered by Kt x P, or still better by
+B - R 3. The move, however, is strategically wrong, since by bringing his
+pieces to the Queen's side, White loses any chance he might have of making
+a determined attack on the King's side before Black is thoroughly prepared
+for it.
+
+ 15. ........ P - K Kt 3
+ 16. P - B 4 K - Kt 2
+ 17. B - K 3
+
+Better would have been P - Q R 4, in order to play B - R 3. The White B
+would be much better posted on the open diagonal than here, where it acts
+purely on the defensive.
+
+ 17. ........ Kt - K 2
+ 18. B - B 2 Kt - Q 4
+
+This Knight completely paralyses the attack, as it dominates the whole
+situation, and there is no way to dislodge it. Behind it Black can quietly
+develop his pieces. The game can now be said to be won for Black
+strategically. {192}
+
+ 19. R - Q 3 B - Q 2
+ 20. Kt - Q 4 Q R - Q B 1
+ 21. R - Kt 3 K - R 2
+ 22. P - K R 4 K R - Kt 1
+ 23. P - R 5 Q - Kt 5
+
+In order to pin the Knight and be ready to come back to either K 2 or B 1.
+Also to prevent Q R - Kt 1. In reality nearly all these precautions are
+unnecessary, since White's attack amounts to nothing. Probably Black should
+have left aside all these considerations, and played Q - R 5 now, in order
+to follow it up with P - B 4, as he did later, but under less favourable
+circumstances.
+
+ 24. R - R 3
+
+[Illustration]
+
+ 24. ........ P - B 4
+
+Not the best, as White will soon prove. Q - B 1 would have avoided
+everything, but Black wants to assume the initiative at once and plunges
+into {193} complications. However, as will soon be seen, the move is not a
+losing one by any means.
+
+ 25. P x P e.p. Kt x P (B 3)
+ 26. P x P ch R x P
+
+[Illustration]
+
+ 27. R x P ch
+
+This wins the Queen.
+
+ 27. ........ K x R
+ 28. Kt - B 5 ch P x Kt
+ 29. Q x Q
+
+[Illustration] {194}
+
+The position looks most interesting. I thought it would be possible to get
+up such an attack against the White King as to make it impossible for him
+to hold out much longer, but I was wrong, unless it could have been done by
+playing B - B 3 first, forcing P - Kt 3 and then playing K - R 4. I
+followed a similar plan, but lost a very important move by playing
+Q R - K Kt 1; which gave White time to play R - Q 1. I am convinced,
+however, that B - B 3 at once was the right move. White would be forced to
+play P - Kt 3, and Black would reply with either K - R 4; as already
+indicated, which looks the best (the plan, of course, is to play R - K R 1;
+and follow it up with K - Kt 5; threatening mate, or some other move
+according to circumstances. In some cases, of course, it will be better
+first to play K - Kt 5), or Kt - K 5, which will at least give him a draw.
+There are so many possibilities in this position that it would be
+impossible to give them all. It will be worth the reader's time to go
+carefully through the lines of play indicated above.
+
+ 29. ........ Q R - K Kt 1
+
+As stated B - B 3 was the best move.
+
+ 30. P - Kt 3 B - B 3
+ 31. R - Q 1 K - R 4
+
+The plan, of course, as explained above, is to go to Kt 5 in due time and
+threaten mate at K R 8, but it is now too late, the White Rook having come
+in {195} time to prevent the manoeuvre. Instead of the text move,
+therefore, Black should have played Kt - K 5; which would have given him a
+draw at the very least. After the text moves the tables are turned. It is
+now White who has the upper hand, and Black who has to fight for a draw.
+
+ 32. R - Q 6 B - K 5
+
+Kt - K 5 was still the right move, and probably the last chance Black had
+to draw against White's best play.
+
+ 33. Q x B P Kt - Q 4
+ 34. R x R K x R
+
+Kt x Q; R x R, Kt x P was no better.
+
+ 35. Q - K 5 K - B 2
+ 36. P - B 4 R - K 1
+ 37. Q - Kt 2 Kt - B 3
+ 38. B - Q 4 R - K R 1
+ 39. Q - Kt 5 R - R 8 ch
+ 40. K - B 2 P - R 3
+ 41. Q - Kt 6 R - R 7 ch
+ 42. K - K 1 Kt - Q 2
+ 43. Q - Q 6 B - B 3
+ 44. P - Kt 4 P x P
+ 45. P - K B 5 R - R 8 ch
+ 46. K - Q 2 K - K 1
+ 47. P - B 6 R - R 2
+ 48. Q - K 6 ch K - B 1
+ 49. B - K 3 R - B 2
+ 50. B - R 6 ch K - Kt 1
+
+{196}
+
+Most players will be wondering, as the spectators did, why I did not
+resign. The reason is that while I knew the game to be lost, I was hoping
+for the following variation, which Chajes came very near playing:
+51 Q x P ch, K - R 2; 52 Q - R 5, R x P; 53 B - Kt 5 ch, K - Kt 2;
+54 B x R ch, K x B; and while White has a won game it is by no means easy.
+If the reader does not believe it, let him take the White pieces against a
+master and see what happens. My opponent, who decided to take no chances,
+played 51 B - Kt 7, and finally won as shown below.
+
+ 51. B - Kt 7 P - Kt 6
+ 52. K - K2 P - Kt 7
+ 53. K - B 2 Kt - B 1
+ 54. Q - Kt 4 Kt - Q 2
+ 55. K - Kt 1 P - R 4
+ 56. P - R 4 B x P
+ 57. Q - R 3 R x P
+ 58. B x R Kt x B
+ 59. Q x P ch K - B 1
+ 60. Q x P
+
+and after a very few more moves Black resigned.
+
+A very fine game on Chajes' part from move 25 on, for while Black, having
+the best of the position, missed several chances, White, on the other hand,
+missed none.
+
+ * * * * *
+
+{197}
+
+GAME 7. RUY LOPEZ
+
+(San Sebastian, 1911)
+
+White: J. R. Capablanca. Black: A. Burn
+
+ 1. P - K 4 P - K 4
+ 2. Kt - K B 3 Kt - Q B 3
+ 3. B - Kt 5 P - Q R 3
+ 4. B - R 4 Kt - B 3
+ 5. P - Q 3
+
+This is a very solid development, to which I was much addicted at the time,
+because of my ignorance of the multiple variations of the openings.
+
+ 5. ........ P - Q 3
+ 6. P - B 3 B - K 2
+
+In this variation there is the alternative of developing this Bishop via
+Kt 2, after P - K Kt 3.
+
+ 7. Q Kt - Q 2 O - O
+ 8. Kt - B 1 P - Q Kt 4
+ 9. B - B 2 P - Q 4
+ 10. Q - K 2 P x P
+ 11. P x P B - Q B 4
+
+Evidently to make room for the Queen at K 2, but I do not think the move
+advisable at this stage. B - K 3 is a more natural and effective move. It
+develops a piece and threatens B - B 5, which would have to be stopped.
+
+ 12. B - Kt 5 B - K 3
+
+{198} Now it is not so effective, because White's Q B is out, and the
+Knight, in going to K 3 to defend the square Q B 4, does not block the Q B.
+
+ 13. Kt - K 3 R - K 1
+ 14. O - O Q - K 2
+
+This is bad. Black's game was already not good. He probably had no choice
+but to take the Knight with the Bishop before making this move.
+
+[Illustration]
+
+ 15. Kt - Q 5 B x Kt
+ 16. P x B Kt - Kt 1
+
+in order to bring it to Q 2, to support the other Knight and also his
+King's Pawn. White, however, does not allow time for this, and by taking
+advantage of his superior position is able to win a Pawn.
+
+ 17. P - Q R 4 P - Kt 5
+
+Since he had no way to prevent the loss of a Pawn, he should have given it
+up where it is, and played Q Kt - Q 2, in order to make his position more
+solid. {199} The text move not only loses a Pawn, but leaves Black's game
+very much weakened.
+
+ 18. P x P B x P
+ 19. B x Kt Q x B
+ 20. Q - K 4 B - Q 3
+ 21. Q x P ch K - B 1
+
+[Illustration]
+
+With a Pawn more and all his pieces ready for action, while Black is still
+backward in development, it only remains for White to drive home his
+advantage before Black can come out with his pieces, in which case, by
+using the open K R file, Black might be able to start a strong attack
+against White's King. White is able by his next move to eliminate all
+danger.
+
+ 22. Kt - R 4 Q - R 3
+
+This is practically forced. Black could not play P - Kt 3 because of B x P,
+and White meanwhile threatened Q - R 8 ch followed by Kt - B 5 ch and
+Q x P. {200}
+
+ 23. Q x Q P x Q
+ 24. Kt - B 5 P - K R 4
+ 25. B - Q 1 Kt - Q 2
+ 26. B x P Kt - B 3
+ 27. B - K 2 Kt x P
+ 28. K R - Q 1 Kt - B 5
+ 29. B - B 4 K R - Q 1
+ 30. P - R 4 P - R 4
+
+Black must lose time assuring the safety of this Pawn.
+
+ 31. P - Kt 3 Kt - K 3
+ 32. B x Kt P x B
+ 33. Kt - K 3 K R - Kt 1
+ 34. Kt - B 4 K - K 2
+
+Black fights a hopeless battle. He is two Pawns down for all practical
+purposes, and the Pawns he has are isolated and have to be defended by
+pieces.
+
+ 35. Q R - B 1 R - R 2
+
+White threatened Kt x B, followed by R - B 7 ch.
+
+ 36. R - K 1 K - B 3
+ 37. R - K 4 R - Kt 5
+ 38. P - Kt 4 R - R 3
+
+If R x R P; Kt x B of course would win a piece
+
+ 39. R - B 3 B - B 4
+ 40. R - B 3 ch K - Kt 2
+ 41. P - Kt 3 B - Q 5
+ 42. K - Kt 2 R - R 1
+ {201}
+ 43. P - Kt 5 R - R 3
+ 44. P - R 5 R x Kt
+ 45. P x R R - B 3
+ 46. P - Kt 6 Resigns.
+
+ * * * * *
+
+GAME 8. CENTRE GAME
+
+(Berlin 1913)
+
+White: J. Mieses. Black: J. R. Capablanca.
+
+ 1. P - K 4 P - K 4
+ 2. P - Q 4 P x P
+ 3. Q x P Kt - Q B 3
+ 4. Q - K 3 Kt - B 3
+ 5. Kt - Q B 3 B - Kt 5
+ 6. B - Q 2 O - O
+ 7. O - O - O R - K 1
+
+In this position, instead of the text move, P - Q 3 is often played in
+order to develop the Q B. My idea was to exert sufficient pressure against
+the K P to win it, and thus gain a material advantage, which would, at
+least, compensate whatever slight advantage of position White might have.
+The plan, I think, is quite feasible, my subsequent difficulties being due
+to faulty execution of the plan.
+
+ 8. Q - Kt 3 Kt x P
+ 9. Kt x Kt R x Kt
+ 10. B - K B 4
+
+{202}
+
+[Illustration]
+
+ 10. ........ Q - B 3
+
+White's threat to regain the Pawn was merely with the idea of gaining time
+to develop his pieces. Black could have played P - Q 3; opening the way for
+his Q B, when would have followed, 11 B - Q 3, R - K 1; 12 Kt - B 3, and
+White would soon start a powerful direct attack against Black's King. With
+the text move Black aims at taking the initiative away from White in
+accordance with the principles laid down in this book.
+
+ 11. Kt - R 3
+
+If B x P, P - Q 3; and White's Bishop would be completely shut off, and
+could only be extricated, if at all, with serious loss of position. The
+text move aims at quick development to keep the initiative.
+
+ 11. ........ P - Q 3
+
+This now is not only a developing move, but it also threatens to win a
+piece by B x Kt. {203}
+
+ 12. B - Q 3 Kt - Q 5
+
+This complicates the game unnecessarily. R - K 1; was simple, and perfectly
+safe.
+
+ 13. B - K 3
+
+[Illustration]
+
+ 13. ........ B - Kt 5
+
+This is a serious mistake. The position was most interesting, and though in
+appearance dangerous for Black, not so in reality. The right move would
+have been 13...R - Kt 5, when we would have 14 B x Kt, R x B; 15 P - Q B 3,
+B x P; 16 P x B, R - K Kt 5; 17 Q - K 3 (best), Q x P ch; 18 B - B 2,
+Q x Q; 19 P x Q, R x P, and Black has the best of the game with four Pawns
+for a Knight, besides the fact that all the White Pawns are isolated.
+
+ 14. Kt - Kt 5 ! R x B
+
+There was nothing better.
+
+ 15. Q x B ! Kt - K 7 ch
+
+{204}
+
+[Illustration]
+
+ 16. B x Kt ! R x B
+ 17. Kt - K 4 ! R x Kt
+ 18. Q x R Q - Kt 4 ch
+ 19. P - K B 4 Q - Kt 4
+ 20. P - B 3 B - B 4
+ 21. K R - K 1 Q - B 3
+ 22. R - Q 5
+
+Q x Q would have given White a decided advantage, enough to win with proper
+play. Mieses, however, feared the difficulties of an ending where, while
+having the exchange, he would be a Pawn minus. He preferred to keep the
+Queens on the board and keep up the attack. At first sight, and even after
+careful thought, there seems to be no objection to his plan; but in truth
+such is not the case. From this point the game will gradually improve in
+Black's favour until, with the exchange ahead, White is lost. {205}
+
+ 22. ........ Q - Q 2
+ 23. P - B 5 P - Q B 3
+ 24. R - Q 2 P - Q 4
+
+[Illustration]
+
+My plan for the moment is very simple. It will consist in bringing my
+Bishop around to B 3. Then I shall try to paralyse White's attack against
+my King by playing P - K R 3, and also prevent White from ever playing
+P - K Kt 5. Once my King is safe from attack I shall begin to advance my
+Queen's side Pawns, where there are four to three; and that advantage,
+coupled with the enormous attacking power of my Bishop at B 3, will at
+least assure me an even chance of success.
+
+ 25. Q - B 3 B - K 2
+ 26. Q R - K 2 B - B 3
+ 27. Q - R 5 P - K R 3
+ 28. P - K Kt 4 K - R 2 !
+
+{206} To prevent P - K R 4, which I would answer with P - K Kt 3, winning
+the Queen. It can now be considered that my King is safe from attack. White
+will have to withdraw his Queen via R 3, and Black can use the time to
+begin his advance on the Queen's side.
+
+ 29. K - Kt 1 R - Q 1
+ 30. R - Q 1 P - B 4
+
+Notice that, on assuming the defensive, White has placed his Rooks
+correctly from the point of view of strategy. They are both on white
+squares free from the possible attack of the Black Bishop.
+
+ 31. Q - R 3 Q - R 5
+
+This gains time by attacking the Rook and holding the White Q at R 3 for
+the moment, on account of the K Kt P. Besides, the Queen must be in the
+middle of the fray now that the attack has to be brought home. White has
+actually more value in material, and therefore Black must utilise
+everything at his command in order to succeed.
+
+ 32. R (K2) - Q 2 Q - K 5 ch
+ 33. K - R 1 P - Q Kt 4
+
+threatening P - Kt 5; which would open the line of action of the Bishop and
+also secure a passed Pawn.
+
+ 34. Q - Kt 2 Q - R 5
+
+indirectly defending the Q P, which White cannot take on account of
+Q x R ch.
+
+{207} /* 35. K - Kt 1 P - Kt 5 */
+
+The attack increases in force as it is gradually brought home directly
+against the King. The position now is most interesting and extremely
+difficult. It is doubtful if there is any valid defence against Black's
+best play. The variations are numerous and difficult.
+
+[Illustration]
+
+ 36. P x P Q x P
+
+Black has now a passed Pawn, and his Bishop exerts great pressure. White
+cannot very well play now 37 R x P because of R x R; 38 R x R, B x P; and
+White could not take the Bishop because Q - K 5 ch would win the Rook,
+leaving Black a clear passed Pawn ahead.
+
+ 37. P - Q R 3 Q - R 5 !
+ 38. R x P R - Q Kt 1
+ 39. R (Q 1) - Q 2 P - B 5
+ 40. Q - Kt 3 R - Kt 6
+ 41. Q - Q 6
+
+{208}
+
+[Illustration]
+
+ 41. ........ P - B 6
+
+B x P would also win, which shows that White's game is altogether gone. In
+these cases, however, it is not the prettiest move that should be played,
+but the most effective one, the move that will make your opponent resign
+soonest.
+
+ 42. R - Q B 2 P x P
+ 43. R - Q 3 Q - K 5 !
+ 44. R - Q 1 R - Q B 6
+ Resigns.
+
+Of course White must play Q - Q 2, and Black then plays R x P.
+
+ * * * * *
+
+{209}
+
+GAME 9. QUEEN'S GAMBIT DECLINED
+
+(Berlin, 1913)
+
+White: J. R. Capablanca. Black: R. Teichmann.
+
+ 1. P - Q 4 P - Q 4
+ 2. Kt - K B 3 Kt - K B 3
+ 3. P - B 4 P - K 3
+ 4. B - Kt 5 B - K 2
+ 5. Kt - B 3 Q Kt - Q 2
+ 6. P - K 3 O - O
+ 7. R - B 1 P - Q Kt 3
+ 8. P x P P x P
+ 9. B - Kt 5
+
+An invention of my own, I believe. I played it on the spur of the moment
+simply to change the normal course of the game. Generally the Bishop goes
+to Q 3, or to R 6, after Q - R 4. The text move is in the nature of an
+ordinary developing move, and as it violates no principle it cannot be bad.
+
+ 9. ........ B - Kt 2
+ 10. O - O P - Q R 3
+ 11. B - R 4 R - B 1
+ 12. Q - K 2 P - B 4
+ 13. P x P Kt x P
+
+If P x P; K R - Q 1, and White would play to win one of Black's centre
+Pawns. The drawback to the {210} text move is that it leaves Black's Q P
+isolated, and consequently weak and subject to attack.
+
+ 14. K R - Q 1 Kt x B
+
+The alternative would have been 14...P - Kt 4; 15 B - B 2, P - Kt 5;
+16 Kt - Q R 4, Kt (B 4) - K 5.
+
+ 15. Kt x Kt P - Kt 4
+ 16. R x R Q x R
+ 17. Kt - B 3 Q - B 5
+
+Black aims at the exchange of Queens in order to remain with two Bishops
+for the ending, but in this position such a course is a mistake, because
+the Bishop at Kt 2 is inactive and cannot come into the game by any means,
+unless Black gives up the isolated Queen's Pawn which the Bishop must
+defend.
+
+ 18. Kt - Q 4
+
+Not, of course, R - Q 4, because of Q x Q; Kt x Q, R - B 1; and there would
+be no good way to prevent R - B 7.
+
+ 18. ........ Q x Q
+ 19. Kt (B 3) x Q !
+
+Notice the co-ordination of the Knights' moves. They are manoeuvred
+chain-like, so to speak, in order to maintain one of them, either at Q 4 or
+ready to go there. Now White threatens to take the open file, and therefore
+forces Black's next move.
+
+ 19. ........ R - B 1
+
+{211}
+
+[Illustration]
+
+The student should examine this position carefully. There seems to be no
+particular danger, yet, as White will demonstrate, Black may be said to be
+lost. If the game is not altogether lost, the defence is at least of the
+most difficult kind; indeed, I must confess that I can see no adequate
+defence against White's next move.
+
+ 20. Kt - B 5 ! K - B 1
+
+If 20...B - Q 1; 21 Kt - Q 6, R - B 2; 22 Kt x B, R x Kt; 23 B x Kt, B x B;
+24 R x P, R - B 2; 25 R - Q 2, and White is a Pawn ahead. If 20...B moves
+anywhere else, then B x Kt, doubling the K B P and isolating all of Black's
+King's side Pawns.
+
+ 21. Kt x B K x Kt
+ 22. Kt - Q 4 P - Kt 3
+
+This is practically forced, as White threatened Kt - B 5 ch. Notice that
+the Black Knight is pinned in such a way that no relief can be afforded
+except by giving up the K R P or abandoning the open file {212} with the
+Rook, which would be disastrous, as White would immediately sieze it.
+
+ 23. P - B 3 !
+
+[Illustration]
+
+ 23. ........ P - R 3
+
+Black could do nothing else except mark time with his Rook along the open
+file, since as soon as he moved away White would take it. White, on the
+other hand, threatens to march up with his King to K 5 via K B 2, K Kt 3,
+K B 4, after having, of course, prepared the way. Hence, Black's best
+chance was to give up a Pawn, as in the text, in order to free his Knight.
+
+ 24. B x P Kt - Q 2
+ 25. P - K R 4 Kt - B 4
+ 26. B - B 4 Kt - K 3
+
+Black exchanges Knights to remain with Bishops of {213} opposite colours,
+which gives him the best chance to draw.
+
+ 27. Kt x Kt K x Kt
+
+27...P x Kt would be worse, as White would then be able to post his Bishop
+at K 5.
+
+ 28. R - Q 2 R - K R 1
+
+[Illustration]
+
+Black wants to force B - Kt 3. P - K Kt 3 would be bad, on account of
+P - Q 5; which would get the Black Bishop into the game, even though White
+could answer P - K 4. The text move is, however, weak, as will soon be
+seen. His best chance was to play P - Kt 5; and follow it up with P - R 4
+and B - R 3. White meanwhile could play P - Kt 4 and R 5, obtaining a
+passed Pawn, which, with proper play, should win.
+
+ 29. R - Q B 2 ! R - Q B 1
+ 30. R x R B x R
+
+There are now Bishops of opposite colour, but nevertheless White has an
+easily-won game. {214}
+
+ 31. K - B 2
+
+[Illustration]
+
+ 31. ........ P - Q 5
+
+Practically forced. Otherwise the White King would march up to Q 4 and then
+to B 5 and win Black's Queen's side Pawns. If Black attempted to stop this
+by putting his King at Q B 3 then the White King would enter through K 5
+into Black's King's side and win just as easily.
+
+ 32. P x P K - Q 4
+ 33. K - K 3 B - K 3
+ 34. K - Q 3 K - B 3
+ 35. P - Q R 3 B - B 5 ch
+ 36. K - K 3 B - K 3
+ 37. B - R 6
+
+It is better not to hurry P - K Kt 4 because of P - B 4; for although White
+could win in any case, it would take longer. Now the White King threatens
+to help by going in through K B 4 after posting the Bishop {215} at Kt 7,
+where it not only protects the Q P, but indirectly also the Q Kt P.
+
+ 37. ........ K - Q 4
+ 38. B - Kt 7 Resigns.
+
+The student ought to have realised by this time the enormous importance of
+playing well every kind of ending. In this game again, practically from the
+opening, White aimed at nothing but the isolation of Black's Q P. Once he
+obtained that, he tried for and obtained, fortunately, another advantage of
+position elsewhere which translated itself into the material advantage of a
+Pawn. Then by accurate playing in the ending he gradually forced home his
+advantage. This ending has the merit of having been played against one of
+the finest players in the world.
+
+ * * * * *
+
+GAME 10. PETROFF DEFENCE
+
+(St. Petersburg, 1914)
+
+White: J. R. Capablanca. Black: F. J. Marshall
+
+ 1. P - K 4 P - K 4
+ 2. Kt - K B 3 Kt - K B 3
+ 3. Kt x P P - Q 3
+ 4. Kt - K B 3 Kt x P
+ 5. Q - K 2 Q - K 2
+ 6. P - Q 3 Kt - K B 3
+ 7. B - Kt 5
+
+{216} Played by Morphy, and a very fine move. The point is that should
+Black exchange Queens he will be a move behind in development and
+consequently will get a cramped game if White plays accurately.
+
+ 7. ........ B - K 3
+
+Marshall thought at the time that this was the best move and consequently
+played it in preference to Q x Q ch.
+
+ 8. Kt - B 3 P - K R 3
+ 9. B x Kt Q x B
+ 10. P - Q 4 B - K 2
+ 11. Q - Kt 5 ch Kt - Q 2
+ 12. B - Q 3 !
+
+[Illustration]
+
+It is now time to examine the result of the opening. On White's side we
+find the minor pieces well posted and the Queen out in a somewhat odd
+place, it is true, but safe from attack and actually attacking a Pawn.
+{217} White is also ready to Castle. White's position is evidently free
+from danger and his pieces can easily manoeuvre.
+
+On Black's side the first thing we notice is that he has retained both his
+Bishops, unquestionably an advantage; but on the other hand we find his
+pieces bunched together too much, and the Queen in danger of being attacked
+without having any good square to go to. The Bishop at K 2 has no freedom
+and it blocks the Queen, which, in its turn, blocks the Bishop. Besides,
+Black cannot Castle on the King's side because Q x P, R - Kt 1; Q - K 4
+threatening mate, wins a Pawn. Nor can he Castle on the Queen's side
+because Q - R 5 would put Black's game in imminent danger, since he cannot
+play P - R 3 because of B x P; nor can he play K - Kt 1 because of
+Kt - Kt 5. Consequently we must conclude that the opening is all in White's
+favour.
+
+ 12. ........ P - Kt 4
+
+To make room for his Queen, threatening also P - Kt 5.
+
+ 13. P - K R 3 O - O
+
+giving up a Pawn in an attempt to free his game and take the initiative. It
+was difficult for him to find a move, as White threatened Kt - K 4, and
+should Black go with the Queen to Kt 2, then P - Q 5, B - B 4; Kt x P ch,
+followed by B x B. {218}
+
+ 14. Q x P Q R - Kt 1
+ 15. Q - K 4 Q - Kt 2
+ 16. P - Q Kt 3 P - Q B 4
+
+In order to break up White's centre and bring his Knight to B 4 and thus
+lay the foundation for a violent attack against White's King. The plan,
+however, fails, as it always must in such cases, because Black's
+development is backward, and consequently his pieces are not properly
+placed.
+
+ 17. O - O P x P
+ 18. Kt - Q 5 !
+
+A simple move, which destroys Black's plan utterly. Black will now have no
+concerted action of his pieces, and, as his Pawns are all weak, he will
+sooner or later lose them.
+
+[Illustration]
+
+ 18. ........ B - Q 1
+ 19. B - B 4 Kt - B 4
+ 20. Q x P Q x Q
+
+{219} The fact that he has to exchange Queens when he is a Pawn behind
+shows that Black's game is lost.
+
+ 21. Kt x Q B x Kt
+ 22. B x B B - B 3
+ 23. Q R - Q 1 B x Kt
+
+The Knight was too threatening. But now the ending brought about is one in
+which the Bishop is stronger than the Knight; which makes Black's plight a
+desperate one. The game has no further interest, and it is only because of
+its value as a study of this variation of the Petroff that I have given it.
+Black was able to fight it out until the sixtieth move on account of some
+poor play on White's part. The rest of the moves are given merely as a
+matter of form.
+
+ 24. R x B K - Kt 2
+ 25. B - B 4 R - Kt 3
+ 26. R - K 1 K - B 3
+ 27. P - B 4 Kt - K 3
+ 28. P x P ch P x P
+ 29. R - B 1 ch K - K 2
+ 30. R - Kt 4 R - K Kt 1
+ 31. R - B 5 R - B 3
+ 32. P - K R 4 K R - Q B 1
+ 33. P x P R - B 4
+ 34. B x Kt P x B
+ 35. R x R R x R
+ 36. P - Kt 6 K - B 1
+ 37. R - Q B 4 R - Q R 4
+ {220}
+ 38. P - R 4 K - Kt 2
+ 39. R - B 6 R - Q 4
+ 40. R - B 7 ch K x P
+ 41. R x P R - Q 8 ch
+ 42. K - R 2 P - Q 4
+ 43. P - R 5 R - Q B 8
+ 44. R - B 7 R - Q R 8
+ 45. P - Q Kt 4 R - R 5
+ 46. P - B 3 P - Q 5
+ 47. R - B 6 P x P
+ 48. R x P R x Kt P
+ 49. R - Q R 3 R - Kt 2
+ 50. P - R 6 R - Q R 2
+ 51. R - R 5 K - B 3
+ 52. P - Kt 4 K - K 2
+ 53. K - Kt 3 K - Q 3
+ 54. K - B 4 K - B 2
+ 55. K - K 5 K - Q 2
+ 56. P - Kt 5 K - K 2
+ 57. P - Kt 6 K - B 1
+ 58. K x P K - K 1
+ 59. P - Kt 7 R x P
+ 60. P - R 7 R - Kt 3 ch
+ 61. K - B 5 Resigns.
+
+ * * * * *
+
+{221}
+
+GAME 11. RUY LOPEZ
+
+(St. Petersburg, 1914)
+
+White: J. R. Capablanca. Black: D. Janowski.
+
+ 1. P - K 4 P - K 4
+ 2. Kt - K B 3 Kt - Q B 3
+ 3. B - Kt 5 P - Q R 3
+ 4. B x Kt Q P x B
+ 5. Kt - B 3
+
+I played this move after having discussed it with Alechin on several
+occasions. Alechin considered it, at the time, superior to P - Q 4, which
+is generally played. He played it himself later on in the Tournament, in
+one of his games against Dr. E. Lasker, and obtained the superior game,
+which he only lost through a blunder.
+
+ 5. ........ B - Q B 4
+
+P - B 3 is probably the best move in this position. I do not like the text
+move.
+
+ 6. P - Q 3 B - K Kt 5
+ 7. B - K 3 B x B
+
+This opens the K B file for White, and also reinforces his centre, but
+Black naturally did not want to make a second move with this Bishop.
+
+ 8. P x B Q - K 2
+ 9. O - O O - O - O
+
+Bold play, typical of Janowski. {222}
+
+ 10. Q - K 1 Kt - R 3
+
+[Illustration]
+
+The problem for White now is to advance his Q Kt P to Kt 5 as fast as he
+can. If he plays P - Q Kt 4 at once, Black simply takes it. If he plays
+first P - Q R 3 and then P - Q Kt 4, he will still have to protect his
+Q Kt P before he can go on and play P - Q R 4 and P - Kt 5. As a matter of
+fact White played a rather unusual move, but one which, under the
+circumstances, was the best, since after it he could at once play
+P - Q Kt 4 and then P - Q R 4 and P - Kt 5.
+
+ 11. R - Kt 1 ! P - B 3
+ 12. P - Kt 4 Kt - B 2
+ 13. P - Q R 4 B x Kt
+
+He simplifies, hoping to lighten White's attack, which will have to be
+conducted practically with only the heavy pieces on the board. He may have
+also done it in order to play Kt - Kt 4 and K 3. {223}
+
+ 14. R x B
+
+Taking with the Pawn would have opened a possibility for a counter attack.
+
+ 14. ........ P - Q Kt 3
+
+He is forced to this in order to avoid the breaking up of his Queen's side
+Pawns. The only alternative would have been P - Q Kt 4; which on the face
+of it looks bad.
+
+ 15. P - Kt 5 B P x P
+ 16. P x P P - Q R 4
+ 17. Kt - Q 5 Q - B 4
+ 18. P - B 4
+
+[Illustration]
+
+The White Knight is now a tower of strength. Behind it White will be able
+to prepare an attack, which will begin with P - Q 4, to drive away the
+Black Queen and thus leave himself free to play P - B 5. There is only one
+thing to take care of and that {224} is to prevent Black from sacrificing
+the Rook for the Knight and a Pawn.
+
+ 18. ........ Kt - Kt 4
+ 19. R - B 2 Kt - K 3
+ 20. Q - B 3 R - Q 2
+
+Had White on his 19th move played K R - B 1 instead of R - B 2, Black could
+have played now instead of the text move, R x Kt; K P x R, Q x P ch;
+followed by Kt - B 4 with a winning game.
+
+ 21. R - Q 1 K - Kt 2
+
+It would have been better for Black to play K - Q 1. The text move loses
+very rapidly.
+
+ 22. P - Q 4 Q - Q 3
+ 23. R - B 2 P x P
+ 24. P x P Kt - B 5
+ 25. P - B 5 Kt x Kt
+ 26. P x Kt Q x Q P
+ 27. P - B 6 ch K - Kt 1
+ 28. P x R Q x P (Q 2)
+ 29. P - Q 5 R - K 1
+ 30. P - Q 6 P x P
+ 31. Q - B 6 Resigns.
+
+ * * * * *
+
+{225}
+
+GAME 12. FRENCH DEFENCE
+
+(New York, 1918)
+
+White: J. R. Capablanca. Black: O. Chajes.
+
+ 1. P - K 4 P - K 3
+ 2. P - Q 4 P - Q 4
+ 3. Kt - Q B 3 Kt - K B 3
+ 4. B - Q 3
+
+Not the most favoured move, but a perfectly natural developing one, and
+consequently it cannot be bad.
+
+ 4 ........ P x P
+
+P - Q B 4 is generally played in this case instead of the text move.
+
+ 5. Kt x P Q Kt - Q 2
+ 6. Kt x Kt ch Kt x Kt
+ 7. Kt - B 3 B - K 2
+
+[Illustration] {226}
+
+ 8. Q - K 2
+
+This is played to prevent P - Q Kt 3, followed by B - Kt 2, which is the
+general form of development for Black in this variation. If Black now plays
+8...P - Q Kt 3; 9. B - Kt 5 ch, B - Q 2; 10. Kt - K 5 and White obtains a
+considerable advantage in position.
+
+ 8. ........ O - O
+ 9. B - K Kt 5 P - K R 3
+
+Of course Black could not play P - Q Kt 3 because of B x Kt, followed by
+Q - K 4.
+
+ 10. B x Kt B x B
+ 11. Q - K 4 P - K Kt 3
+
+This weakens Black's King's side. R - K 1 was the right move.
+
+ 12. P - K R 4
+
+[Illustration]
+
+ 12. ........ P - K 4
+
+This is merely giving up a Pawn in order to come out quickly with his Q B.
+But as he does not obtain {227} any compensation for his Pawn, the move is
+bad. He should have played Q - Q 4 and tried to fight the game out that
+way. It might have continued thus: 13. Q - B 4, B - Kt 2; 14. Q x B P,
+B x P; 15. Kt x B, Q x Kt; 16. O - O - O with considerable advantage of
+position for White. The text move might be considered a mild form of
+suicide.
+
+ 13. P x P B - B 4
+ 14. Q - K B 4 B x B
+ 15. O - O - O B - Kt 2
+ 16. R x B Q - K 2
+ 17. Q - B 4
+
+In order to keep the Black Queen from coming into the game.
+
+ 17. ........ Q R - Q 1
+ 18. K R - Q 1
+
+A better plan would have been to play R - K 1, threatening P - K 6.
+
+ 18. ........ R x R
+ 19. R x R R - K 1
+ 20. P - B 3 P - Q B 3
+
+Of course if B x P; Kt x B, Q x Kt; R - K 3. Black with a Pawn minus fights
+very hard.
+
+ 21. R - K 3
+
+The Pawn had now to be defended after Black's last move, because after
+B x P; Kt x B, Q x Kt; {228} R - K 3, Black could now play Q - Kt 1
+defending the Rook.
+
+ 21. ........ P - Q B 4
+ 22. K - B 2 P - Kt 3
+ 23. P - R 4
+
+White's plan now is to _fix_ the Queen's side in order to be able to
+manoeuvre freely on the other side, where he has the advantage of material.
+
+ 23. ........ Q - Q 2
+ 24. R - Q 3 Q - B 1
+ 25. Q - K 4 Q - K 3
+ 26. R - Q 5 K - B 1
+ 27. P - B 4 K - Kt 1
+
+[Illustration]
+
+Black sees that he now stands in his best defensive position, and therefore
+waits for White to show how he intends to break through. He notices, of
+course, that the White Knight is in the way of the K B P, which cannot
+advance to K B 4 to defend, or support rather, the Pawn at K 5. {229}
+
+ 28. P - Q Kt 3 K - B 1
+ 29. K - Q 3 K - Kt 1
+ 30. R - Q 6 Q - B 1
+ 31. R - Q 5 Q - K 3
+ 32. P - K Kt 4 K - B 1
+ 33. Q - B 4 K - Kt 1
+ 34. Q - K 4 K - B 1
+
+[Illustration]
+
+Black persists in waiting for developments. He sees that if P - K R 5,
+P x P; P x P, the Queen goes to R 6, and White will have to face serious
+difficulties. In this situation White decides that the only course is to
+bring his King to K Kt 3, so as to defend the squares K R 3 and K Kt 4,
+where the Black Queen might otherwise become a source of annoyance.
+
+ 35. K - K 2 K - Kt 1
+ 36. K - B 1 K - B 1
+ 37. K - Kt 2 K - Kt 1
+ 38. K - Kt 3 K - B 1
+
+{230}
+
+Now that he has completed his march with the King, White is ready to
+advance.
+
+[Illustration]
+
+ 39. P - K R 5 P x P
+
+39...P - K Kt 4 would be answered by Q - B 5, with a winning game.
+
+ 40. P x P Q - K 2
+
+Against K - Kt 1; White would play Q - Kt 4, practically forcing the
+exchange of Queens, after which White would have little trouble in winning
+the ending, since Black's Bishop could not do much damage in the resulting
+position.
+
+ 41. Q - B 5 K - Kt 1
+
+Black overlooks the force of 42 R - Q 7. His best defence was R - Q 1;
+against which White could either advance the King or play Kt - R 4,
+threatening Kt - Kt 6 ch.
+
+ 42. R - Q7 B x P ch
+
+{231}
+
+This loses a piece, but Black's position was altogether hopeless.
+
+ 43. K - Kt 4 Q - B 3
+ 44. Kt x B Q - Kt 2 ch
+ 45. K - B 4 Resigns.
+
+The interest of this game centres mainly on the opening and on the march of
+the White King during the final stage of the game. It is an instance of the
+King becoming a fighting piece, even while the Queens are still on the
+board.
+
+ * * * * *
+
+GAME 13. RUY LOPEZ
+
+(New York, 1918)
+
+White: J. S. Morrison. Black: J. R. Capablanca.
+
+ 1. P - K 4 P - K 4
+ 2. Kt - K B 3 Kt - Q B 3
+ 3. B - Kt 5 P - Q 3
+ 4. Kt - B 3 B - Q 2
+ 5. P - Q 4 P x P
+ 6. Kt x P P - K Kt 3
+
+In this form of defence of the Ruy Lopez the development of the K B via
+Kt 2 is, I think, of great importance. The Bishop at Kt 2 exerts great
+pressure along the long diagonal. At the same time the position of the
+Bishop and Pawns in front of the King, once it is Castled, is one of great
+defensive strength. Therefore, in this form of development, the Bishop,
+{232} we might say, exerts its maximum strength (Compare this note with the
+one in the Capablanca-Burn game at San Sebastian, page 197.)
+
+ 7. Kt - B 3 B - Kt 2
+ 8. B - Kt 5 Kt - B 3
+
+Of course not K Kt - K 2; because of Kt - Q 5. The alternative would have
+been P - B 3; to be followed by K Kt - K 2; but in this position it is
+preferable to have the Kt at K B 3.
+
+ 9. Q - Q 2 P - K R 3
+ 10. B - K R 4
+
+An error of judgment. White wants to keep the Knight pinned, but it was
+more important to prevent Black from Castling immediately. B - K B 4 would
+have done this.
+
+ 10. ........ O - O
+ 11. O - O - O
+
+Bold play, but again faulty judgment, unless he intended to play to win or
+lose, throwing safety to the winds. The Black Bishop at Kt 2 becomes a very
+powerful attacking piece. The strategical disposition of the Black pieces
+is now far superior to White's, therefore it will be Black who will take
+the offensive.
+
+ 11. ........ R - K 1
+ 12. K R - K 1
+
+{233}
+
+[Illustration]
+
+White wanted to keep his Q R on the open file, and consequently brings over
+his other Rook to the centre to defend his K P, which Black threatened to
+win by P - K Kt 4, followed by Kt x P.
+
+ 12. ........ P - Kt 4 !
+
+Now that the K R is in the centre, Black can safely advance, since, in
+order to attack on the King's side, White would have to shift his Rooks,
+which he cannot do so long as Black keeps up the pressure in the centre.
+
+ 13. B - Kt 3 Kt - K R 4
+
+Uncovering the Bishop, which now acts along the long diagonal, and at the
+same time preventing P - K 5, which would be answered by Kt x B; P x Kt,
+Kt x P; etc., winning a Pawn.
+
+ 14. Kt - Q 5 P - R 3
+
+Black drives the Bishop away so as to _unpin_ his pieces and be able to
+manoeuvre freely. {234}
+
+ 15. B - Q 3 B - K 3
+
+Preparing the onslaught. Black's pieces begin to bear against the King's
+position.
+
+ 16. P - B 3
+
+[Illustration]
+
+With the last move White not only blocks the action of Black's K B, but he
+also aims at placing his Bishop at Q Kt 1 and his Queen at Q B 2, and then
+advancing his K P, to check at K R 7.
+
+ 16. ........ P - B 4 !
+
+Initiating an attack to which there is no reply, and which has for its
+ultimate object either the winning of the White Q B or cutting it off from
+the game. (Compare this game with the Winter-Capablanca game at Hastings.)
+
+ 17. P - K R 4 P - B 5
+
+The Bishop is now out of action. White naturally counter attacks violently
+against the seemingly {235} exposed position of the Black King, and, with
+very good judgment, even offers the Bishop.
+
+[Illustration]
+
+ 18. P x P ! P x P !
+
+Taking the Bishop would be dangerous, if not actually bad, while the text
+move accomplishes Black's object, which is to put the Bishop out of action.
+
+ 19. R - R 1 B - B 2
+ 20. K - Kt 1
+
+This move unquestionably loses time. Since he would have to retire his
+Bishop to R 2 sooner or later, he might have done it immediately. It is
+doubtful, however, if at this stage of the game it would be possible for
+White to save the game.
+
+ 20. ........ Kt - K 4
+ 21. Kt x Kt R x Kt
+
+It was difficult to decide which way to retake. I {236} took with the Rook
+in order to have it prepared for a possible attack against the King.
+
+ 22. B - R 2 Kt - B 3
+
+Now that the White Bishop has been driven back, Black wants to get rid of
+White's strongly posted Knight at Q 5, which blocks the attack of the
+Bishop at B 2. It may be said that the Knight at Q 5 is the key to White's
+defence.
+
+[Illustration]
+
+ 23. P - Kt 3
+
+White strives not only to have play for his Bishop, but also he wants to
+break up Black's Pawns in order to counter-attack. The alternative would
+have been 23 Kt x Kt ch, Q x Kt; and Black would be threatening R - R 4,
+and also Q - K 3. The student should notice that Black's drawback in all
+this is the fact that he is playing minus the services of his Q R. It is
+this fact that makes it possible for White to hold out longer. {237}
+
+ 23. ........ Kt x P
+ 24. B x Kt R x B
+ 25. P x P P - B 3
+
+[Illustration]
+
+ 26. Kt - K 3
+
+Kt - Kt 4 was the alternative, but in any event White could not resist the
+attack. I leave it to the reader to work this out for himself, as the
+variations are so numerous that they would take up too much space.
+
+ 26. ........ Q - R 4
+ 27. P - B 4 Q x Q
+ 28. R x Q P x P
+ 29. Kt - Kt 4 B - Kt 3
+
+This forces the King to the corner, where he will be in a mating net.
+
+ 30. K - R 1 Q R - K 1
+
+Now at last the Q R enters into the game and soon the battle is over.
+
+ 31. P - R 3
+
+If R x P, R - K 8 ch; R - Q 1, R (K 1) - K 7. {238}
+
+ 31. ........ R - K 8 ch
+ 32. R x R R x R ch
+ 33. K - R 2 B - B 2
+ 34. K - Kt 3 P - Q 4
+
+the quickest way to finish the game.
+
+ 35. B x P P x P ch
+ 36. K - Kt 4 P - B 6
+ 37. P x P R - K 5 ch
+ 38. P - B 4 R x P ch
+ 39. K - R 5 R x B
+ 40. R - Q 8 ch K - R 2
+ 41. R - Q 7 B - K 3
+ Resigns.
+
+A very lively game.
+
+ * * * * *
+
+GAME 14. QUEEN'S GAMBIT DECLINED
+
+(New York, 1918)
+
+White: F. J. Marshall. Black: J. R. Capablanca.
+
+ 1. P - Q 4 P - Q 4
+ 2. Kt - K B 3 Kt - K B 3
+ 3. P - B 4 P - K 3
+ 4. Kt - B 3 Q Kt - Q 2
+ 5. B - Kt 5 B - K 2
+ 6. P - K 3 O - O
+ 7. R - B 1 P - B 3
+
+This is one of the oldest systems of defence against the Queen's Gambit. I
+had played it before in this Tournament against Kostic, and no doubt
+Marshall expected it. At times I change my defences, {239} or rather
+systems of defence; on the other hand, during a Tournament, if one of them
+has given me good results, I generally play it all the time.
+
+ 8. Q - B 2 P x P
+ 9. B x P Kt - Q 4
+ 10. B x B Q x B
+ 11. O - O Kt x Kt
+ 12. Q x Kt P - Q Kt 3
+
+This is the key to this system of defence. Having simplified the game
+considerably by a series of exchanges, Black will now develop his Q B along
+the long diagonal without having created any apparent weakness. The proper
+development of the Q B is Black's greatest problem in the Queen's Gambit.
+
+ 13. P - K 4 B - Kt 2
+ 14. K R - K 1 K R - Q 1
+
+[Illustration]
+
+The developing stage can now be said to be complete on both sides. The
+opening is over and the middle-game begins. White, as is generally the
+case, has {240} obtained the centre. Black, on the other hand, is
+entrenched in his first three ranks, and if given time will post his Q R at
+Q B 1 and his Knight at K B 3, and finally play P - Q B 4, in order to
+break up White's centre and give full action to the Black Bishop posted at
+Q Kt 2. In this game White attempts to anticipate that plan by initiating
+an advance on the centre, which, when carefully analysed, is truly an
+attack against Black's K P.
+
+ 15. P - Q 5 Kt - B 4 !
+
+Against Kostic in a previous game I had played Kt - B 1. It was
+carelessness on my part, but Marshall believed differently, otherwise he
+would not have played this variation, since, had he analysed this move, he
+would, I think, have realised that Black would obtain an excellent game.
+Black now threatens not only B P x P; but also Kt x P; followed by B P x P.
+The position is very interesting and full of possibilities.
+
+[Illustration] {241}
+
+ 16. P x K P Kt x P (K 3)
+ 17. B x Kt Q x B
+
+played under the impression that White had to lose time in defending his
+Q R P, when I could play P - Q B 4, obtaining a very superior game. But, as
+will be seen, my opponent had quite a little surprise for me.
+
+ 18. Kt - Q 4 !
+
+[Illustration]
+
+ 18. ........ Q - K 4 !
+
+Of course, if 18...Q x R P; 19 R - R 1 would win the Queen. The text move
+is probably the only satisfactory move in the position. The obvious move
+would have been Q - Q 2 to defend the Q B P, and then would have come
+19 Kt - B 5, P - B 3; 20 Q - K Kt 3 (threatening Q R - Q 1), K - R 1;
+21 Q R - Q 1, Q - K B 2; 22 P - K R 4, with a tremendous advantage in
+position. The text move, on the other hand, assures Black an even game at
+the very least, as will soon be seen. {242}
+
+ 19. Kt x P Q x Q
+ 20. R x Q R - Q 7
+ 21. R - Kt 1
+
+A very serious error of judgment. White is under the impression that he has
+the better game, because he is a Pawn ahead, but that is not so. The
+powerful position of the Black Rook at Q 7 fully compensates Black for the
+Pawn minus. Besides, the Bishop is better with Rooks than the Knight (see
+pages 48-56, where the relative values of the Knight and Bishop are
+compared), and, as already stated, with Pawns on both sides of the board
+the Bishop is superior because of its long range. Incidentally, this ending
+will demonstrate the great power of the Bishop. White's best chance was to
+take a draw at once, thus. 21 Kt - K 7 ch K - B 1; 22 R - B 7 R - K 1 (not
+B x P; because P - B 3 would give White the best of it); 23 R x B (best;
+not Kt - Kt 6 ch, because of B P x Kt; followed by R x K P), R x Kt;
+24 R - Kt 8 ch, R - K 1; 25 R x R ch, K x R, and with proper play White
+will draw.
+
+It is curious that, although a Pawn ahead, White is the one who is always
+in danger. It is only now, after seeing this analysis, that the value of
+Black's 18th move Q - K 4 can be fully appreciated.
+
+ 21. ........ R - K 1
+
+With this powerful move Black begins, against White's centre, an assault
+which will soon be shifted against {243} the King itself. White is afraid
+to play 22 P - B 3 because of P - B 4.
+
+ 22. P - K 5 P - K Kt 4
+
+To prevent P - B 4. The White Knight is practically pinned, because he does
+not dare move on account of R x K P.
+
+[Illustration]
+
+ 23. P - K R 4
+
+This is a sequel to the previous move. White expects to disrupt Black's
+Pawns, and thus make them weak.
+
+ 23. ........ P x P
+
+Though doubled and isolated this Pawn exercises enormous pressure. Black
+now threatens R - K 3; to be followed by R - Kt 3 and P - R 6 and R 7 at
+the proper time.
+
+ 24. R - K 1
+
+White cannot stand the slow death any longer. {244} He sees danger
+everywhere, and wants to avert it by giving up his Queen's side Pawns,
+expecting to regain his fortunes later on by taking the initiative on the
+King's side.
+
+ 24. ........ R - K 3 !
+
+Much better than taking Pawns. This forces White to defend the Knight with
+the Rook at K 1, because of the threat R - Kt 3.
+
+ 25. R (K1) - Q B 1 K - Kt 2
+
+Preparatory to R - Kt 3. The game is going to be decided on the King's
+side, and it is the isolated double Pawn that will supply the finishing
+touch.
+
+ 26. P - Q Kt 4 P - Kt 4
+
+To prevent P - Kt 5, defending the Knight and liberating the Rooks.
+
+ 27. P - R 3 R - Kt 3
+ 28. K - B 1 R - R 7
+
+[Illustration] {245}
+
+Notice the remarkable position of the pieces. White cannot move anything
+without incurring some loss. His best chance would have been to play
+29 P - K 6, but that would only have prolonged the game, which is lost in
+any case.
+
+ 29. K - Kt 1 P - R 6
+ 30. P - Kt 3 P - Q R 3
+
+Again forcing White to move and to lose something thereby, as all his
+pieces are tied up.
+
+[Illustration]
+
+ 31. P - K 6 R x K P
+
+Not even now can White move the Knight because of P - R 7 ch; K x P,
+R - R 3 ch; K - Kt 1, R - R 8 mate.
+
+ 32. P - Kt 4 R - R 3
+ 33. P - B 3
+
+If 33 P - Kt 5, P - R 7 ch; 34 K - R 1, R x Kt; 35 R x R, R x P, winning
+easily. {246}
+
+ 33. ........ R - Q 3
+ 34. Kt - K 7 R (Q3) - Q 7
+ 35. Kt - B 5 ch K - B 3
+ 36. Kt - R 4 K - Kt 4
+ 37. Kt - B 5 R - Kt 7 ch
+ 38. K - B 1 P - R 7
+ 39. P - B 4 ch K x B P
+ 40. Resigns.
+
+An ending worth very careful study.
+
+ * * * * *
+
+
+Notes
+
+[1] The value of the initiative is explained in section 20, p. 77.
+
+[2] See page 37.
+
+[3] See page 13.
+
+[4] Full score and notes are given in My Chess Career, by J. R. Capablanca
+(Game No. 11).
+
+[5] This position is elaborated under Example 50 (p. 80.).
+
+[6] We give, from now on, games and notes, so that the student may
+familiarise himself with the many and varied considerations that constantly
+are borne in mind by the Chess Master. We must take it for granted that the
+student has already reached a stage where, while not being able fully to
+understand every move, yet he can derive benefit from any discussion with
+regard to them.
+
+[7] A "hole" in chess parlance has come to mean a defect in Pawn formation
+which allows the opponent to establish his forces in wedge formation or
+otherwise without the possibility of dislodging him by Pawn moves. Thus, in
+the following diagram, Black has two holes at K B 3 and K R 3, where White
+forces, e.g. a Kt or B, could establish themselves, supported by pieces or
+Pawns.
+
+[8] See game Capablanca-Kupchick, from Havana International Masters
+Tournament Book, 1913, by J. R. Capablanca; or a game in the Carlsbad
+Tournament of 1911, Vidmar playing Black against Alechin.
+
+[9] See Niemzowitch's game in the All Russian Masters Tournament, 1914, at
+St. Petersburg, against Levitzki, I believe.
+
+[10] See Capablanca-Janowski game, New York Masters Tournament, 1913.
+
+
+
+
+
+
+End of Project Gutenberg's Chess Fundamentals, by Jose Raul Capablanca
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