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diff --git a/old/14woz10.txt b/old/14woz10.txt new file mode 100644 index 0000000..4ced825 --- /dev/null +++ b/old/14woz10.txt @@ -0,0 +1,6044 @@ +**Project Gutenberg's Etext of Glinda of Oz, by L. Frank Baum** +#14 in the L. Frank Baum's Wonderful World Of Oz Series +We are now naming the files as they are numbered in the books-- +i.e. This is #14 in the series so the file name is 14wozxxx.xxx +where the x's are place holders for editon # and file type such +as 14woz10.txt and 14woz10.zip, when we do a .htm, 14woz10h.htm + + +Copyright laws are changing all over the world, be sure to check +the copyright laws for your country before posting these files!! + +Please take a look at the important information in this header. +We encourage you to keep this file on your own disk, keeping an +electronic path open for the next readers. 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FOR PUBLIC DOMAIN ETEXTS*Ver.04.29.93*END* + + + + + + GLINDA OF OZ + +In which are related the Exciting Experiences of Princess + Ozma of Oz, and Dorothy, in their hazardous journey + to the home of the Flatheads, and to the Magic + Isle of the Skeezers, and how they were + rescued from dire peril by the + sorcery of Glinda the + Good + + by L. FRANK BAUM + "Royal Historian of Oz" + + +This Book +is Dedicated to +My Son +Robert Stanton Baum + + + +LIST OF CHAPTERS + 1 The Call of Duty + 2 Ozma and Dorothy + 3 The Mist Maidens + 4 The Magic Tent + 5 The Magic Stairway + 6 Flathead Mountain + 7 The Magic Isle + 8 Queen Coo-ee-oh + 9 Lady Aurex +10 Under Water +11 The Conquest of the Skeezers +12 The Diamond Swan +13 The Alarm Bell +14 Ozma's Counsellors +15 The Great Sorceress +16 The Enchanted Fishes +17 Under the Great Dome +18 The Cleverness of Ervic +19 Red Reera, the Yookoohoo.. +20 A Puzzling Problem +21 The Three Adepts +22 The Sunken Island +23 The Magic Words +24 Glinda's Triumph + + + + + +Chapter One + +The Call to Duty + + +Glinda, the good Sorceress of Oz, sat in the grand +court of her palace, surrounded by her maids of honor +-- a hundred of the most beautiful girls of the +Fairyland of Oz. The palace court was built of rare +marbles, exquisitely polished. Fountains tinkled +musically here and there; the vast colonnade, open to +the south, allowed the maidens, as they raised their +heads from their embroideries, to gaze upon a vista of +rose-hued fields and groves of trees bearing fruits or +laden with sweet-scented flowers. At times one of the +girls would start a song, the others joining in the +chorus, or one would rise and dance, gracefully swaying +to the music of a harp played by a companion. And then +Glinda smiled, glad to see her maids mixing play with +work. + +Presently among the fields an object was seen moving, +threading the broad path that led to the castle gate. +Some of the girls looked upon this object enviously; +the Sorceress merely gave it a glance and nodded her +stately head as if pleased, for it meant the coming of +her friend and mistress -- the only one in all the land +that Glinda bowed to. + +Then up the path trotted a wooden animal attached to +a red wagon, and as the quaint steed halted at the gate +there descended from the wagon two young girls, Ozma, +Ruler of Oz, and her companion, Princess Dorothy. Both +were dressed in simple white muslin gowns, and as they +ran up the marble steps of the palace they laughed and +chatted as gaily as if they were not the most important +persons in the world's loveliest fairyland. + +The maids of honor had risen and stood with bowed +heads to greet the royal Ozma, while Glinda came +forward with outstretched arms to greet her guests. + +"We've just come on a visit, you know," said Ozma. +"Both Dorothy and I were wondering how we should pass +the day when we happened to think we'd not been to your +Quadling Country for weeks, so we took the Sawhorse and +rode straight here." + +"And we came so fast," added Dorothy, "that our hair +is blown all fuzzy, for the Sawhorse makes a wind of +his own. Usually it's a day's journey from the Em'rald +City, but I don't s'pose we were two hours on the way." + +"You are most welcome," said Glinda the Sorceress, +and led them through the court to her magnificent +reception hall. Ozma took the arm of her hostess, but +Dorothy lagged behind, kissing some of the maids she +knew best, talking with others, and making them all +feel that she was their friend. When at last she joined +Glinda and Ozma in the reception hall, she found them +talking earnestly about the condition of the people, +and how to make them more happy and contented -- +although they were already the happiest and most +contented folks in all the world. + +This interested Ozma, of course, but it didn't +interest Dorothy very much, so the little girl ran over +to a big table on which was lying open Glinda's Great +Book of Records. + +This Book is one of the greatest treasures in Oz, and +the Sorceress prizes it more highly than any of her +magical possessions. That is the reason it is firmly +attached to the big marble table by means of golden +chains, and whenever Glinda leaves home she locks the +Great Book together with five jeweled padlocks, and +carries the keys safely hidden in her bosom. + +I do not suppose there is any magical thing in any +fairyland to compare with the Record Book, on the pages +of which are constantly being printed a record of every +event that happens in any part of the world, at exactly +the moment it happens. And the records are always +truthful, although sometimes they do not give as many +details as one could wish. But then, lots of things +happen, and so the records have to be brief or even +Glinda's Great Book could not hold them all. + +Glinda looked at the records several times each day, +and Dorothy, whenever she visited the Sorceress, loved +to look in the Book and see what was happening +everywhere. Not much was recorded about the Land of Oz, +which is usually peaceful and uneventful, but today +Dorothy found something which interested her. Indeed, +the printed letters were appearing on the page even +while she looked. + +"This is funny!" she exclaimed. "Did you know, +Ozma, that there were people in your Land of Oz +called Skeezers?" + +"Yes," replied Ozma, coming to her side, "I know that +on Professor Wogglebug's Map of the Land of Oz there is +a place marked 'Skeezer,' but what the Skeezers are +like I do not know. No one I know has ever seen them or +heard of them. The Skeezer Country is 'way at the upper +edge of the Gillikin Country, with the sandy, +impassable desert on one side and the mountains of +Oogaboo on another side. That is a part of the Land of +Oz of which I know very little." + +"I guess no one else knows much about it either, +unless it's the Skeezers themselves," remarked Dorothy. +"But the Book says: 'The Skeezers of Oz have declared +war on the Flatheads of Oz, and there is likely to be +fighting and much trouble as the result.'" + +"Is that all the Book says?" asked Ozma. + +"Every word," said Dorothy, and Ozma and Glinda both +looked at the Record and seemed surprised and +perplexed. + +"Tell me, Glinda," said Ozma, "who are the +Flatheads?" + +"I cannot, your Majesty," confessed the Sorceress. +"Until now I never have heard of them, nor have I ever +heard the Skeezers mentioned. In the faraway corners of +Oz are hidden many curious tribes of people, and those +who never leave their own countries and never are +visited by those from our favored part of Oz, naturally +are unknown to me. However, if you so desire, I can +learn through my arts of sorcery something of the +Skeezers and the Flatheads." + +"I wish you would," answered Ozma seriously. "You +see, Glinda, if these are Oz people they are my +subjects and I cannot allow any wars or troubles in the +Land I rule, if I can possibly help it." + +"Very well, your Majesty," said the Sorceress, "I +will try to get some information to guide you. Please +excuse me for a time, while I retire to my Room of +Magic and Sorcery." + +"May I go with you?" asked Dorothy, eagerly. + +"No, Princess," was the reply. "It would spoil the +charm to have anyone present." + +So Glinda locked herself in her own Room of Magic and +Dorothy and Ozma waited patiently for her to come out +again. + +In about an hour Glinda appeared, looking grave and +thoughtful. + +"Your Majesty," she said to Ozma, "the Skeezers live +on a Magic Isle in a great lake. For that reason -- +because the Skeezers deal in magic -- I can learn +little about them." + +"Why, I didn't know there was a lake in that part of +Oz," exclaimed Ozma. "The map shows a river running +through the Skeezer Country, but no lake." + +"That is because the person who made the map never +had visited that part of the country," explained the +Sorceress. "The lake surely is there, and in the lake +is an island -- a Magic Isle -- and on that island live +the people called the Skeezers." + +"What are they like?" inquired the Ruler of Oz. + +"My magic cannot tell me that," confessed Glinda, +"for the magic of the Skeezers prevents anyone outside +of their domain knowing anything about them." + +"The Flatheads must know, if they're going to fight +the Skeezers," suggested Dorothy + +"Perhaps so," Glinda replied, "but I can get little +information concerning the Flatheads, either. They are +people who inhabit a mountain just south of the Lake of +the Skeezers. The mountain has steep sides and a broad, +hollow top, like a basin, and in this basin the +Flatheads have their dwellings. They also are magic- +workers and usually keep to themselves and allow no one +from outside to visit them. I have learned that the +Flatheads number about one hundred people -- men, women +and children -- while the Skeezers number just one +hundred and one." + +"What did they quarrel about, and why do they wish to +fight one another?" was Ozma's next question. + +"I cannot tell your Majesty that," said Glinda. + +"But see here!" cried Dorothy, "it's against the law +for anyone but Glinda and the Wizard to work magic in +the Land of Oz, so if these two strange people are +magic-makers they are breaking the law and ought to be +punished!" Ozma smiled upon her little friend. + +"Those who do not know me or my laws," she said, +"cannot be expected to obey my laws. If we know nothing +of the Skeezers or the Flatheads, it is likely that +they know nothing of us." + +"But they ought to know, Ozma, and we ought to know. +Who's going to tell them, and how are we going to make +them behave?" + +"That," returned Ozma, "is what I am now considering. +What would you advise, Glinda?" + +The Sorceress took a little time to consider this +question, before she made reply. Then she said: "Had +you not learned of the existence of the Flatheads and +the Skeezers, through my Book of Records, you would +never have worried about them or their quarrels. So, if +you pay no attention to these peoples, you may never +hear of them again." + +"But that wouldn't be right," declared Ozma. "I am +Ruler of all the Land of Oz, which includes the +Gillikin Country, the Quadling Country, the Winkie +Country and the Munchkin Country, as well as the +Emerald City, and being the Princess of this fairyland +it is my duty to make all my people -- wherever they +may be -- happy and content and to settle their +disputes and keep them from quarreling. So, while the +Skeezers and Flatheads may not know me or that I am +their lawful Ruler, I now know that they inhabit my +kingdom and are my subjects, so I would not be doing my +duty if I kept away from them and allowed them to +fight." + +"That's a fact, Ozma," commented Dorothy. +"You've got to go up to the Gillikin Country and make +these people behave themselves and make up their +quarrels. But how are you going to do it?" + +"That is what is puzzling me also, your Majesty," +said the Sorceress. "It may be dangerous for you to go +into those strange countries, where the people are +possibly fierce and warlike." + +"I am not afraid," said Ozma, with a smile. + +"'Tisn't a question of being 'fraid," argued Dorothy. +"Of course we know you're a fairy, and can't be killed +or hurt, and we know you've a lot of magic of your own +to help you. But, Ozma dear, in spite of all this +you've been in trouble before, on account of wicked +enemies, and it isn't right for the Ruler of all Oz to +put herself in danger." + +"Perhaps I shall be in no danger at all," returned +Ozma, with a little laugh. "You mustn't imagine danger, +Dorothy, for one should only imagine nice things, and +we do not know that the Skeezers and Flatheads are +wicked people or my enemies. Perhaps they would be good +and listen to reason." + +"Dorothy is right, your Majesty," asserted the +Sorceress. "It is true we know nothing of these faraway +subjects, except that they intend to fight one another, +and have a certain amount of magic power at their +command. Such folks do not like to submit to +interference and they are more likely to resent your +coming among them than to receive you kindly and +graciously, as is your due." + +"If you had an army to take with you," added Dorothy, +"it wouldn't be so bad; but there isn't such a thing as +an army in all Oz." + +"I have one soldier," said Ozma. + +"Yes, the soldier with the green whiskers; but he's +dreadful 'fraid of his gun and never loads it. I'm sure +he'd run rather than fight. And one soldier, even if he +were brave, couldn't do much against two hundred and +one Flatheads and Skeezers." + +"What then, my friends, would you suggest?" inquired +Ozma. + +"I advise you to send the Wizard of Oz to them, and +let him inform them that it is against the laws of Oz +to fight, and that you command them to settle their +differences and become friends," proposed Glinda. "Let +the Wizard tell them they will be punished if they +refuse to obey the commands of the Princess of all the +Land of Oz." + +Ozma shook her head, to indicate that the advice was +not to her satisfaction. + +"If they refuse, what then?" she asked. "I should be +obliged to carry out my threat and punish them, and +that would be an unpleasant and difficult thing to do. +I am sure it would be better for me to go peacefully, +without an army and armed only with my authority as +Ruler, and plead with them to obey me. Then, if they +prove obstinate I could resort to other means to win +their obedience." + +"It's a ticklish thing, anyhow you look at it," +sighed Dorothy. "I'm sorry now that I noticed the +Record in the Great Book." + +"But can't you realize, my dear, that I must do my +duty, now that I am aware of this trouble?" asked Ozma. +"I am fully determined to go at once to the Magic Isle +of the Skeezers and to the enchanted mountain of the +Flatheads, and prevent war and strife between their +inhabitants. The only question to decide is whether it +is better for me to go alone, or to assemble a party of +my friends and loyal supporters to accompany me." + +"If you go I want to go, too," declared Dorothy. +"Whatever happens it's going to be fun -- 'cause all +excitement is fun -- and I wouldn't miss it for the +world!" + +Neither Ozma nor Glinda paid any attention to this +statement, for they were gravely considering the +serious aspect of this proposed adventure. + +"There are plenty of friends who would like to go +with you," said the Sorceress, "but none of them would +afford your Majesty any protection in case you were in +danger. You are yourself the most powerful fairy in Oz, +although both I and the Wizard have more varied arts of +magic at our command. However, you have one art that no +other in all the world can equal -- the art of winning +hearts and making people love to bow to your gracious +presence. For that reason I believe you can accomplish +more good alone than with a large number of subjects in +your train." + +"I believe that also," agreed the Princess. "I shall +be quite able to take care of myself, you know, but +might not be able to protect others so well. I do not +look for opposition, however. I shall speak to these +people in kindly words and settle their dispute -- +whatever it may be -- in a just manner." + +"Aren't you going to take me?" pleaded Dorothy. +"You'll need some companion, Ozma." + +The Princess smiled upon her little friend. + +"I see no reason why you should not accompany me," +was her reply. "Two girls are not very warlike and they +will not suspect us of being on any errand but a kindly +and peaceful one. But, in order to prevent war and +strife between these angry peoples, we must go to them +at once. Let us return immediately to the Emerald City +and prepare to start on our journey early tomorrow +morning." + +Glinda was not quite satisfied with this plan, but +could not think of any better way to meet the problem. +She knew that Ozma, with all her gentleness and sweet +disposition, was accustomed to abide by any decision +she had made and could not easily be turned from her +purpose. Moreover she could see no great danger to the +fairy Ruler of Oz in the undertaking, even though the +unknown people she was to visit proved obstinate. But +Dorothy was not a fairy; she was a little girl who had +come from Kansas to live in the Land of Oz. Dorothy +might encounter dangers that to Ozma would be as +nothing but to an "Earth child" would be very serious. + +The very fact that Dorothy lived in Oz, and had been +made a Princess by her friend Ozma, prevented her from +being killed or suffering any great bodily pain as long +as she lived in that fairyland. She could not grow big, +either, and would always remain the same little girl +who had come to Oz, unless in some way she left that +fairyland or was spirited away from it. But Dorothy was +a mortal, nevertheless, and might possibly be +destroyed, or hidden where none of her friends could +ever find her. She could, for instance be cut into +pieces, and the pieces, while still alive and free from +pain, could be widely scattered; or she might be buried +deep underground or "destroyed" in other ways by evil +magicians, were she not properly protected. These facts +Glinda was considering while she paced with stately +tread her marble hall. + +Finally the good Sorceress paused and drew a ring +from her finger, handing it to Dorothy. + +"Wear this ring constantly until your return," she +said to the girl. "If serious danger threatens you, +turn the ring around on your finger once to the right +and another turn to the left. That will ring the alarm +bell in my palace and I will at once come to your +rescue. But do not use the ring unless you are actually +in danger of destruction. While you remain with +Princess Ozma I believe she will be able to protect you +from all lesser ills." + +"Thank you, Glinda," responded Dorothy gratefully, as +she placed the ring on her finger. "I'm going to wear +my Magic Belt which I took from the Nome King, too, so +I guess I'll be safe from anything the Skeezers and +Flatheads try to do to me." + +Ozma had many arrangements to make before she could +leave her throne and her palace in the Emerald City, +even for a trip of a few days, so she bade goodbye to +Glinda and with Dorothy climbed into the Red Wagon. A +word to the wooden Sawhorse started that astonishing +creature on the return journey, and so swiftly did he +run that Dorothy was unable to talk or do anything but +hold tight to her seat all the way back to the Emerald +City. + + + + +Chapter Two + +Ozma and Dorothy + + + +Residing in Ozma's palace at this time was a live +Scarecrow, a most remarkable and intelligent creature +who had once ruled the Land of Oz for a brief period +and was much loved and respected by all the people. +Once a Munchkin farmer had stuffed an old suit of +clothes with straw and put stuffed boots on the feet +and used a pair of stuffed cotton gloves for hands. The +head of the Scarecrow was a stuffed sack fastened to +the body, with eyes, nose, mouth and ears painted on +the sack. When a hat had been put on the head, the +thing was a good imitation of a man. The farmer placed +the Scarecrow on a pole in his cornfield and it came to +life in a curious manner. Dorothy, who was passing by +the field, was hailed by the live Scarecrow and lifted +him off his pole. He then went with her to the Emerald +City, where the Wizard of Oz gave him some excellent +brains, and the Scarecrow soon became an important +personage. + +Ozma considered the Scarecrow one of her best friends +and most loyal subjects, so the morning after her visit +to Glinda she asked him to take her place as Ruler of +the Land of Oz while she was absent on a journey, and +the Scarecrow at once consented without asking any +questions. + +Ozma had warned Dorothy to keep their journey a +secret and say nothing to anyone about the Skeezers and +Flatheads until their return, and Dorothy promised to +obey. She longed to tell her girl friends, tiny Trot +and Betsy Bobbin, of the adventure they were +undertaking, but refrained from saying a word on the +subject although both these girls lived with her in +Ozma's palace. + +Indeed, only Glinda the Sorceress knew they were +going, until after they had gone, and even the +Sorceress didn't know what their errand might be. + +Princess Ozma took the Sawhorse and the Red Wagon, +although she was not sure there was a wagon road all +the way to the Lake of the Skeezers. The Land of Oz is +a pretty big place, surrounded on all sides by a Deadly +Desert which it is impossible to cross, and the Skeezer +Country, according to the map, was in the farthest +northwestern part of Oz, bordering on the north desert. +As the Emerald City was exactly in the center of Oz, it +was no small journey from there to the Skeezers. + +Around the Emerald City the country is thickly +settled in every direction, but the farther away you +get from the city the fewer people there are, until +those parts that border on the desert have small +populations. Also those faraway sections are little +known to the Oz people, except in the south, where +Glinda lives and where Dorothy has often wandered on +trips of exploration. + +The least known of all is the Gillikin Country, which +harbors many strange bands of people among its +mountains and valleys and forests and streams, and Ozma +was now bound for the most distant part of the Gillikin +Country. + +"I am really sorry," said Ozma to Dorothy, as they +rode away in the Red Wagon, "not to know more about the +wonderful Land I rule. It is my duty to be acquainted +with every tribe of people and every strange and hidden +country in all Oz, but I am kept so busy at my palace +making laws and planning for the comforts of those who +live near the Emerald City, that I do not often find +time to make long journeys." + +"Well," replied Dorothy, "we'll prob'bly find out a +lot on this trip, and we'll learn all about the +Skeezers and Flatheads, anyhow. Time doesn't make much +diff'rence in the Land of Oz, 'cause we don't grow up, +or get old, or become sick and die, as they do other +places; so, if we explore one place at a time, we'll +by-an'-by know all about every nook and corner in Oz." + +Dorothy wore around her waist the Nome King's Magic +Belt, which protected her from harm, and the Magic Ring +which Glinda had given her was on her finger. Ozma had +merely slipped a small silver wand into the bosom of +her gown, for fairies do not use chemicals and herbs +and the tools of wizards and sorcerers to perform their +magic. The Silver Wand was Ozma's one weapon of offense +and defense and by its use she could accomplish many +things. + +They had left the Emerald City just at sunrise and +the Sawhorse traveled very swiftly over the roads +towards the north, but in a few hours the wooden animal +had to slacken his pace because the farm houses had +become few and far between and often there were no +paths at all in the direction they wished to follow. At +such times they crossed the fields, avoiding groups of +trees and fording the streams and rivulets whenever +they came to them. But finally they reached a broad +hillside closely covered with scrubby brush, through +which the wagon could not pass. + +"It will be difficult even for you and me to get +through without tearing our dresses," said Ozma, "so we +must leave the Sawhorse and the Wagon here until our +return." + +"That's all right," Dorothy replied, "I'm tired +riding, anyhow. Do you s'pose, Ozma, we're anywhere +near the Skeezer Country?" + +"I cannot tell, Dorothy dear, but I know we've been +going in the right direction, so we are sure to find it +in time." + +The scrubby brush was almost like a grove of small +trees, for it reached as high as the heads of the two +girls, neither of whom was very tall. They were obliged +to thread their way in and out, until Dorothy was +afraid they would get lost, and finally they were +halted by a curious thing that barred their further +progress. It was a huge web -- as if woven by gigantic +spiders -- and the delicate, lacy film was fastened +stoutly to the branches of the bushes and continued to +the right and left in the form of a half circle. The +threads of this web were of a brilliant purple color +and woven into numerous artistic patterns, but it +reached from the ground to branches above the heads of +the girls and formed a sort of fence that hedged them +in. + +"It doesn't look very strong, though," said Dorothy. +"I wonder if we couldn't break through." She tried but +found the web stronger than it seemed. All her efforts +could not break a single thread. + +"We must go back, I think, and try to get around this +peculiar web," Ozma decided. + +So they turned to the right and, following the web +found that it seemed to spread in a regular circle. On +and on they went until finally Ozma said they had +returned to the exact spot from which they had started. +"Here is a handkerchief you dropped when we were here +before," she said to Dorothy. + +"In that case, they must have built the web behind +us, after we walked into the trap," exclaimed the +little girl. + +"True," agreed Ozma, "an enemy has tried to imprison +us." + +"And they did it, too," said Dorothy. "I wonder who +it was." + +"It's a spider-web, I'm quite sure," returned Ozma, +"but it must be the work of enormous spiders." + +"Quite right!" cried a voice behind them. Turning +quickly around they beheld a huge purple spider sitting +not two yards away and regarding them with its small +bright eyes. + +Then there crawled from the bushes a dozen more great +purple spiders, which saluted the first one and said: + +"The web is finished, O King, and the strangers are +our prisoners." + +Dorothy did not like the looks of these spiders at +all. They had big heads, sharp claws, small eyes and +fuzzy hair all over their purple bodies. + +"They look wicked," she whispered to Ozma. "What +shall we do?" + +Ozma gazed upon the spiders with a serious face. + +"What is your object in making us prisoners?" she +inquired. + +"We need someone to keep house for us," answered the +Spider King. "There is sweeping and dusting to be done, +and polishing and washing of dishes, and that is work +my people dislike to do. So we decided that if any +strangers came our way we would capture them and make +them our servants." + +"I am Princess Ozma, Ruler of all Oz," said the girl +with dignity. + +"Well, I am King of all Spiders," was the reply, "and +that makes me your master. Come with me to my palace +and I will instruct you in your work." + +"I won't," said Dorothy indignantly. "We won't have +anything to do with you." + +"We'll see about that," returned the Spider in a +severe tone, and the next instant he made a dive +straight at Dorothy, opening the claws in his legs as +if to grab and pinch her with the sharp points. But the +girl was wearing her Magic Belt and was not harmed. The +Spider King could not even touch her. He turned swiftly +and made a dash at Ozma, but she held her Magic Wand +over his head and the monster recoiled as if it had +been struck. + +"You'd better let us go," Dorothy advised him, "for +you see you can't hurt us." + +"So I see," returned the Spider King angrily. "Your +magic is greater than mine. But I'll not help you to +escape. If you can break the magic web my people have +woven you may go; if not you must stay here and +starve." With that the Spider King uttered a peculiar +whistle and all the spiders disappeared. + +"There is more magic in my fairyland than I dreamed +of," remarked the beautiful Ozma, with a sigh of regret. +"It seems that my laws have not been obeyed, for even +these monstrous spiders defy me by means of Magic." + +"Never mind that now," said Dorothy; "let's see what +we can do to get out of this trap." + +They now examined the web with great care and were +amazed at its strength. Although finer than the finest +silken hairs, it resisted all their efforts to work +through, even though both girls threw all their weight +against it. + +"We must find some instrument which will cut the +threads of the web," said Ozma, finally. "Let us look +about for such a tool." + +So they wandered among the bushes and finally came to +a shallow pool of water, formed by a small bubbling +spring. Dorothy stooped to get a drink and discovered +in the water a green crab, about as big as her hand. +The crab had two big, sharp claws, and as soon as +Dorothy saw them she had an idea that those claws could +save them. + +"Come out of the water," she called to the crab; "I +want to talk to you." + +Rather lazily the crab rose to the surface and caught +hold of a bit of rock. With his head above the water he +said in a cross voice: + +"What do you want?" + +"We want you to cut the web of the purple spiders +with your claws, so we can get through it," answered +Dorothy. "You can do that, can't you?" + +"I suppose so," replied the crab. "But if I do what +will you give me?" + +"What do you wish?" Ozma inquired. + +"I wish to be white, instead of green," said the +crab. "Green crabs are very common, and white ones are +rare; besides the purple spiders, which infest this +hillside, are afraid of white crabs. Could you make me +white if I should agree to cut the web for you?" + +"Yes," said Ozma, "I can do that easily. And, so you +may know I am speaking the truth, I will change your +color now." + +She waved her silver wand over the pool and the crab +instantly became snow-white -- all except his eyes, +which remained black. The creature saw his reflection +in the water and was so delighted that he at once +climbed out of the pool and began moving slowly toward +the web, by backing away from the pool. He moved so +very slowly that Dorothy cried out impatiently: "Dear +me, this will never do!" Caching the crab in her hands +she ran with him to the web. + +She had to hold him up even then, so he could reach +with his claws strand after strand of the filmy purple +web, which he was able to sever with one nip. + +When enough of the web had been cut to allow them to +pass, Dorothy ran back to the pool and placed the white +crab in the water, after which she rejoined Ozma. They +were just in time to escape through the web, for +several of the purple spiders now appeared, having +discovered that their web had been cut, and had the +girls not rushed through the opening the spiders would +have quickly repaired the cuts and again imprisoned +them. + +Ozma and Dorothy ran as fast as they could and +although the angry spiders threw a number of strands of +web after them, hoping to lasso them or entangle them +in the coils, they managed to escape and clamber to the +top of the hill. + + + + +Chapter Three + +The Mist Maidens + + + +From the top of the hill Ozma and Dorothy looked down +into the valley beyond and were surprised to find it +filled with a floating mist that was as dense as smoke. +Nothing in the valley was visible except these rolling +waves of mist, but beyond, on the other side, rose a +grassy hill that appeared quite beautiful. + +"Well," said Dorothy, "what are we to do, Ozma? Walk +down into that thick fog, an' prob'bly get lost in it, +or wait till it clears away?" + +"I'm not sure it will clear away, however long we +wait," replied Ozma, doubtfully. "If we wish to get on, +I think we must venture into the mist." + +"But we can't see where we're going, or what we're +stepping on," protested Dorothy. "There may be +dreadful things mixed up in that fog, an' I'm scared +just to think of wading into it." + +Even Ozma seemed to hesitate. She was silent and +thoughtful for a little while, looking at the rolling +drifts that were so gray and forbidding. Finally she +said: + +"I believe this is a Mist Valley, where these moist +clouds always remain, for even the sunshine above does +not drive them away. Therefore the Mist Maids must live +here, and they are fairies and should answer my call." + +She placed her two hands before her mouth, forming a +hollow with them, and uttered a clear, thrilling, bird- +like cry. It floated far out over the mist waves and +presently was answered by a similar sound, as of a far- +off echo. + +Dorothy was much impressed. She had seen many strange +things since coming to this fairy country, but here was +a new experience. At ordinary times Ozma was just like +any little girl one might chance to meet -- simple, +merry, lovable as could be -- yet with a certain +reserve that lent her dignity in her most joyous moods. +There were times, however, when seated on her throne +and commanding her subjects, or when her fairy powers +were called into use, when Dorothy and all others about +her stood in awe of their lovely girl Ruler and +realized her superiority. + +Ozma waited. Presently out from the billows rose +beautiful forms, clothed in fleecy, trailing garments +of gray that could scarcely be distinguished from the +mist. Their hair was mist-color, too; only their +gleaming arms and sweet, pallid faces proved they were +living, intelligent creatures answering the call of a +sister fairy. + +Like sea nymphs they rested on the bosom of the +clouds, their eyes turned questioningly upon the two +girls who stood upon the bank. One came quite near and +to her Ozma said: + +"Will you please take us to the opposite hillside? We +are afraid to venture into the mist. I am Princess Ozma +of Oz, and this is my friend Dorothy, a Princess of +Oz." + +The Mist Maids came nearer, holding out their arms. +Without hesitation Ozma advanced and allowed them to +embrace her and Dorothy plucked up courage to follow. +Very gently the Mist Maids held them. Dorothy thought +the arms were cold and misty -- they didn't seem real +at all -- yet they supported the two girls above the +surface of the billows and floated with them so swiftly +to the green hillside opposite that the girls were +astonished to find themselves set upon the grass before +they realized they had fairly started. + +"Thank you!" said Ozma gratefully, and Dorothy also +added her thanks for the service. + +The Mist Maids made no answer, but they smiled and +waved their hands in good-bye as again they floated out +into the mist and disappeared from view. + + + + +Chapter Four + +The Magic Tent + + +"Well," said Dorothy with a laugh, "that was easier +than I expected. It's worth while, sometimes, to be a +real fairy. But I wouldn't like to be that kind, and +live in a dreadful fog all the time." + +They now climbed the bank and found before them a +delightful plain that spread for miles in all +directions. Fragrant wild flowers were scattered +throughout the grass; there were bushes bearing lovely +blossoms and luscious fruits; now and then a group of +stately trees added to the beauty of the landscape. But +there were no dwellings or signs of life. + +The farther side of the plain was bordered by a row +of palms, and just in front of the palms rose a queerly +shaped hill that towered above the plain like a +mountain. The sides of this hill were straight up and +down; it was oblong in shape and the top seemed flat +and level. + +"Oh, ho!" cried Dorothy; "I'll bet that's the +mountain Glinda told us of, where the Flatheads live." + +"If it is," replied Ozma, "the Lake of the Skeezers +must be just beyond the line of palm trees. Can you +walk that far, Dorothy?" + +"Of course, in time," was the prompt answer. "I'm +sorry we had to leave the Sawhorse and the Red Wagon +behind us, for they'd come in handy just now; but with +the end of our journey in sight a tramp across these +pretty green fields won't tire us a bit." + +It was a longer tramp than they suspected, however, +and night overtook them before they could reach the +flat mountain. So Ozma proposed they camp for the night +and Dorothy was quite ready to approve. She didn't like +to admit to her friend she was tired, but she told +herself that her legs "had prickers in 'em," meaning +they had begun to ache. + +Usually when Dorothy started on a journey of +exploration or adventure, she carried with her a basket +of food, and other things that a traveler in a strange +country might require, but to go away with Ozma was +quite a different thing, as experience had taught her. +The fairy Ruler of Oz only needed her silver wand -- +tipped at one end with a great sparkling emerald -- to +provide through its magic all that they might need. +Therefore Ozma, having halted with her companion and +selected a smooth, grassy spot on the plain, waved her +wand in graceful curves and chanted some mystic words +in her sweet voice, and in an instant a handsome tent +appeared before them. The canvas was striped purple and +white, and from the center pole fluttered the royal +banner of Oz. + +"Come, dear," said Ozma, taking Dorothy's hand, "I am +hungry and I'm sure you must be also; so let us go in +and have our feast." + +On entering the tent they found a table set for two, +with snowy linen, bright silver and sparkling +glassware, a vase of roses in the center and many +dishes of delicious food, some smoking hot, waiting to +satisfy their hunger. Also, on either side of the tent +were beds, with satin sheets, warm blankets and pillows +filled with swansdown. There were chairs, too, and +tall lamps that lighted the interior of the tent with a +soft, rosy glow. + +Dorothy, resting herself at her fairy friend's +command, and eating her dinner with unusual enjoyment, +thought of the wonders of magic. If one were a fairy +and knew the secret laws of nature and the mystic words +and ceremonies that commanded those laws, then a simple +wave of a silver wand would produce instantly all that +men work hard and anxiously for through weary years. +And Dorothy wished in her kindly, innocent heart, that +all men and women could be fairies with silver wands, +and satisfy all their needs without so much work and +worry, for then, she imagined, they would have all +their working hours to be happy in. But Ozma, looking +into her friend's face and reading those thoughts, gave +a laugh and said: + +"No, no, Dorothy, that wouldn't do at all. Instead of +happiness your plan would bring weariness to the world. +If every one could wave a wand and have his wants +fulfilled there would be little to wish for. There +would be no eager striving to obtain the difficult, for +nothing would then be difficult, and the pleasure of +earning something longed for, and only to be secured by +hard work and careful thought, would be utterly lost. +There would be nothing to do you see, and no interest +in life and in our fellow creatures. That is all that +makes life worth our while -- to do good deeds and to +help those less fortunate than ourselves." + +"Well, you're a fairy, Ozma. Aren't you happy?" asked +Dorothy + +"Yes, dear, because I can use my fairy powers to make +others happy. Had I no kingdom to rule, and no subjects +to look after, I would be miserable. Also, you must +realize that while I am a more powerful fairy than any +other inhabitant of Oz, I am not as powerful as Glinda +the Sorceress, who has studied many arts of magic that +I know nothing of. Even the little Wizard of Oz can do +some things I am unable to accomplish, while I can +accomplish things unknown to the Wizard. This is to +explain that I'm not all-powerful, by any means. My +magic is simply fairy magic, and not sorcery or +wizardry." + +"All the same," said Dorothy, "I'm mighty glad you +could make this tent appear, with our dinners and beds +all ready for us." + +Ozma smiled. + +"Yes, it is indeed wonderful," she agreed. "Not all +fairies know that sort of magic, but some fairies can +do magic that fills me with astonishment. I think that +is what makes us modest and unassuming -- the fact that +our magic arts are divided, some being given each of +us. I'm glad I don't know everything, Dorothy, and that +there still are things in both nature and in wit for me +to marvel at." + +Dorothy couldn't quite understand this, so she said +nothing more on the subject and presently had a new +reason to marvel. For when they had quite finished +their meal table and contents disappeared in a flash. + +"No dishes to wash, Ozma!" she said with a laugh. "I +guess you'd make a lot of folks happy if you could +teach 'em just that one trick." + +For an hour Ozma told stories, and talked with +Dorothy about various people in whom they were +interested. And then it was bedtime, and they undressed +and crept into their soft beds and fell asleep almost +as soon as their heads touched their pillows. + + + + +Chapter Five + +The Magic Stairway + + + +The flat mountain looked much nearer in the clear +light of the morning sun, but Dorothy and Ozma knew +there was a long tramp before them, even yet. They +finished dressing only to find a warm, delicious +breakfast awaiting them, and having eaten they left the +tent and started toward the mountain which was their +first goal. After going a little way Dorothy looked +back and found that the fairy tent had entirely +disappeared. She was not surprised, for she knew this +would happen. + +"Can't your magic give us a horse an' wagon, or an +automobile?" inquired Dorothy. + +"No, dear; I'm sorry that such magic is beyond my +power," confessed her fairy friend. + +"Perhaps Glinda could," said Dorothy thoughtfully. + +"Glinda has a stork chariot that carries her through +the air," said Ozma, "but even our great Sorceress +cannot conjure up other modes of travel. Don't forget +what I told you last night, that no one is powerful +enough to do everything." + +"Well, I s'pose I ought to know that, having lived so +long in the Land of Oz," replied Dorothy; "but I can't +do any magic at all, an' so I can't figure out e'zactly +how you an' Glinda an' the Wizard do it." + +"Don't try," laughed Ozma. "But you have at least one +magical art, Dorothy: you know the trick of winning all +hearts." + +"No, I don't," said Dorothy earnestly. "If I really +can do it, Ozma, I am sure I don't know how I do it." + +It took them a good two hours to reach the foot of +the round, flat mountain, and then they found the +sides so steep that they were like the wall of a house. + +"Even my purple kitten couldn't climb 'em," remarked +Dorothy, gazing upward. + +"But there is some way for the Flatheads to get down +and up again," declared Ozma; "otherwise they couldn't +make war with the Skeezers, or even meet them and +quarrel with them." + +"That's so, Ozma. Let's walk around a ways; perhaps +we'll find a ladder or something." + +They walked quite a distance, for it was a big +mountain, and as they circled around it and came to the +side that faced the palm trees, they suddenly +discovered an entrance way cut out of the rock wall. +This entrance was arched overhead and not very deep +because it merely led to a short flight of stone +stairs. + +"Oh, we've found a way to the top at last," announced +Ozma, and the two girls turned and walked straight +toward the entrance. Suddenly they bumped against +something and stood still, unable to proceed farther. + +"Dear me!" exclaimed Dorothy, rubbing her nose, which +had struck something hard, although she could not see +what it was; "this isn't as easy as it looks. What has +stopped us, Ozma? Is it magic of some sort?" + +Ozma was feeling around, her bands outstretched +before her. + +"Yes, dear, it is magic," she replied. "The Flatheads +had to have a way from their mountain top from the +plain below, but to prevent enemies from rushing up the +stairs to conquer them, they have built, at a small +distance before the entrance a wall of solid stone, the +stones being held in place by cement, and then they +made the wall invisible." + +"I wonder why they did that?" mused Dorothy. "A wall +would keep folks out anyhow, whether it could be seen +or not, so there wasn't any use making it invisible. +Seems to me it would have been better to have left it +solid, for then no one would have seen the entrance +behind it. Now anybody can see the entrance, as we did. +And prob'bly anybody that tries to go up the stairs +gets bumped, as we did." + +Ozma made no reply at once. Her face was grave and +thoughtful. + +"I think I know the reason for making the wall +invisible," she said after a while. "The Flatheads use +the stairs for coming down and going up. If there was a +solid stone wall to keep them from reaching the plain +they would themselves be imprisoned by the wall. So +they had to leave some place to get around the wall, +and, if the wall was visible, all strangers or enemies +would find the place to go around it and then the wall +would be useless. So the Flatheads cunningly made their +wall invisible, believing that everyone who saw the +entrance to the mountain would walk straight toward it, +as we did, and find it impossible to go any farther. I +suppose the wall is really high and thick, and can't be +broken through, so those who find it in their way are +obliged to go away again." + +"Well," said Dorothy, "if there's a way around the +wall, where is it?" + +"We must find it," returned Ozma, and began feeling +her way along the wall. Dorothy followed and began to +get discouraged when Ozma had walked nearly a quarter +of a mile away from the entrance. But now the invisible +wall curved in toward the side of the mountain and +suddenly ended, leaving just space enough between the +wall and the mountain for an ordinary person to pass +through. + +The girls went in, single file, and Ozma explained +that they were now behind the barrier and could go +back to the entrance. They met no further obstructions. + +"Most people, Ozma, wouldn't have figured this thing +out the way you did," remarked Dorothy. "If I'd been +alone the invisible wall surely would have stumped me." + +Reaching the entrance they began to mount the stone +stairs. They went up ten stairs and then down five +stairs, following a passage cut from the rock. The +stairs were just wide enough for the two girls to walk +abreast, arm in arm. At the bottom of the five stairs +the passage turned to the right, and they ascended ten +more stairs, only to find at the top of the flight five +stairs leading straight down again. Again the passage +turned abruptly, this time to the left, and ten more +stairs led upward. + +The passage was now quite dark, for they were in the +heart of the mountain and all daylight had been shut +out by the turns of the passage. However, Ozma drew her +silver wand from her bosom and the great jewel at its +end gave out a lustrous, green-tinted light which +lighted the place well enough for them to see their way +plainly. + +Ten steps up, five steps down, and a turn, this way +or that. That was the program, and Dorothy figured that +they were only gaining five stairs upward each trip +that they made. + +"Those Flatheads must be funny people," she said to +Ozma. "They don't seem to do anything in a bold +straightforward manner. In making this passage they +forced everyone to walk three times as far as is +necessary. And of course this trip is just as tiresome +to the Flatheads as it is to other folks." + +"That is true," answered Ozma; "yet it is a clever +arrangement to prevent their being surprised by +intruders. Every time we reach the tenth step of a +flight, the pressure of our feet on the stone makes a +bell ring on top of the mountain, to warn the Flatheads +of our coming." + +"How do you know that?" demanded Dorothy, astonished. + +"I've heard the bell ever since we started," Ozma +told her. "You could not hear it, I know, but when I am +holding my wand in my hand I can hear sounds a great +distance off." + +"Do you hear anything on top of the mountain 'cept +the bell?" inquired Dorothy + +"Yes. The people are calling to one another in alarm +and many footsteps are approaching the place where we +will reach the flat top of the mountain." + +This made Dorothy feel somewhat anxious. "I'd thought +we were going to visit just common, ordinary people," +she remarked, "but they're pretty clever, it seems, and +they know some kinds of magic, too. They may be +dangerous, Ozma. P'raps we'd better stayed at home." + +Finally the upstairs-and-downstairs passage seemed +coming to an end, for daylight again appeared ahead of +the two girls and Ozma replaced her wand in the bosom +of her gown. The last ten steps brought them to the +surface, where they found themselves surrounded by +such a throng of queer people that for a time they +halted, speechless, and stared into the faces that +confronted them. + +Dorothy knew at once why these mountain people were +called Flatheads. Their heads were really flat on top, +as if they had been cut off just above the eyes and +ears. Also the heads were bald, with no hair on top at +all, and the ears were big and stuck straight out, and +the noses were small and stubby, while the mouths of +the Flatheads were well shaped and not unusual. Their +eyes were perhaps their best feature, being large and +bright and a deep violet in color. + +The costumes of the Flatheads were all made of metals +dug from their mountain. Small gold, silver, tin and +iron discs, about the size of pennies, and very thin, +were cleverly wired together and made to form knee +trousers and jackets for the men and skirts and waists +for the women. The colored metals were skillfully mixed +to form stripes and checks of various sorts, so that +the costumes were quite gorgeous and reminded Dorothy +of pictures she had seen of Knights of old clothed +armor. + +Aside from their flat heads, these people were not +really bad looking. The men were armed with bows and +arrows and had small axes of steel stuck in their metal +belts. They wore no hats nor ornaments. + + + + +Chapter Six + +Flathead Mountain + + + +When they saw that the intruders on their mountain +were only two little girls, the Flatheads grunted with +satisfaction and drew back, permitting them to see what +the mountain top looked like. It was shaped like a +saucer, so that the houses and other buildings -- all +made of rocks -- could not be seen over the edge by +anyone standing in the plain below. + +But now a big fat Flathead stood before the girls and +in a gruff voice demanded: + +"What are you doing here? Have the Skeezers sent you +to spy upon us?" + +"I am Princess Ozma, Ruler of all the Land of Oz." + +"Well, I've never heard of the Land of Oz, so you may +be what you claim," returned the Flathead. + +"This is the Land of Oz -- part of it, anyway," +exclaimed Dorothy. "So Princess Ozma rules you Flathead +people, as well as all the other people in Oz." + +The man laughed, and all the others who stood around +laughed, too. Some one in the crowd called: + +"She'd better not tell the Supreme Dictator about +ruling the Flatheads. Eh, friends?" + +"No, indeed!" they all answered in positive tones. + +"Who is your Supreme Dictator?" answered Ozma. + +"I think I'll let him tell you that himself," +answered the man who had first spoken. "You have broken +our laws by coming here; and whoever you are the +Supreme Dictator must fix your punishment. Come along +with me." + +He started down a path and Ozma and Dorothy followed +him without protest, as they wanted to see the most +important person in this queer country. The houses they +passed seemed pleasant enough and each had a little +yard in which were flowers and vegetables. Walls of +rock separated the dwellings, and all the paths were +paved with smooth slabs of rock. This seemed their only +building material and they utilized it cleverly for +every purpose. + +Directly in the center of the great saucer stood a +larger building which the Flathead informed the girls +was the palace of the Supreme Dictator. He led them +through an entrance hall into a big reception room, +where they sat upon stone benches and awaited the +coming of the Dictator. Pretty soon he entered from +another room -- a rather lean and rather old Flathead, +dressed much like the others of this strange race, and +only distinguished from them by the sly and cunning +expression of his face. He kept his eyes half closed +and looked through the slits of them at Ozma and +Dorothy, who rose to receive him. + +"Are you the Supreme Dictator of the Flatheads?" +inquired Ozma. + +"Yes, that's me," he said, rubbing his hands slowly +together. "My word is law. I'm the head of the +Flatheads on this flat headland." + +"I am Princess Ozma of Oz, and I have come from the +Emerald City to --" + +"Stop a minute," interrupted the Dictator, and turned +to the man who had brought the girls there. "Go away, +Dictator Felo Flathead!" he commanded. "Return to your +duty and guard the Stairway. I will look after these +strangers." The man bowed and departed, and Dorothy +asked wonderingly: + +"Is he a Dictator, too?" + +"Of course," was the answer. "Everybody here is a +dictator of something or other. They're all office +holders. That's what keeps them contented. But I'm the +Supreme Dictator of all, and I'm elected once a year. +This is a democracy, you know, where the people are +allowed to vote for their rulers. A good many others +would like to be Supreme Dictator, but as I made a law +that I am always to count the votes myself, I am always +elected." + +"What is your name?" asked Ozma. + +"I am called the Su-dic, which is short for Supreme +Dictator. I sent that man away because the moment you +mentioned Ozma of Oz, and the Emerald City, I knew who +you are. I suppose I'm the only Flathead that ever +heard of you, but that's because I have more brains +than the rest." + +Dorothy was staring hard at the Su-dic. + +"I don't see how you can have any brains at all," she +remarked, "because the part of your head is gone where +brains are kept." + +"I don't blame you for thinking that," he said. "Once +the Flatheads had no brains because, as you say, there +is no upper part to their heads, to hold brains. But +long, long ago a band of fairies flew over this country +and made it all a fairyland, and when they came to the +Flatheads the fairies were sorry to find them all very +stupid and quite unable to think. So, as there was no +good place in their bodies in which to put brains the +Fairy Queen gave each one of us a nice can of brains to +carry in his pocket and that made us just as +intelligent as other people. See," he continued, "here +is one of the cans of brains the fairies gave us." He +took from a pocket a bright tin can having a pretty red +label on it which said: Concentrated Brains, Extra +Quality." + +"And does every Flathead have the same kind of +brains?" asked Dorothy. + +"Yes, they're all alike. Here's another can." From +another pocket he produced a second can of brains. + +"Did the fairies give you a double supply?" inquired +Dorothy. + +"No, but one of the Flatheads thought he wanted to be +the Su-dic and tried to get my people to rebel against +me, so I punished him by taking away his brains. One +day my wife scolded me severely, so I took away her can +of brains. She didn't like that and went out and robbed +several women of their brains. Then I made a law that +if anyone stole another's brains, or even tried to +borrow them, he would forfeit his own brains to the Su- +dic. So each one is content with his own canned brains +and my wife and I are the only ones on the mountain +with more than one can. I have three cans and that +makes me very clever -- so clever that I'm a good +Sorcerer, if I do say it myself. My poor wife had four +cans of brains and became a remarkable witch, but alas! +that was before those terrible enemies, the Skeezers, +transformed her into a Golden Pig." + +"Good gracious!" cried Dorothy; "is your wife really +a Golden Pig?" + +"She is. The Skeezers did it and so I have declared +war on them. In revenge for making my wife a Pig I +intend to ruin their Magic Island and make the Skeezers +the slaves of the Flatheads!" + +The Su-dic was very angry now; his eyes flashed and +his face took on a wicked and fierce expression. But +Ozma said to him, very sweetly and in a friendly voice: + +"I am sorry to hear this. Will you please tell me +more about your troubles with the Skeezers? Then +perhaps I can help you." + +She was only a girl, but there was dignity in her +pose and speech which impressed the Su-dic. + +"If you are really Princess Ozma of Oz," the Flathead +said, "you are one of that band of fairies who, under +Queen Lurline, made all Oz a Fairyland. I have heard +that Lurline left one of her own fairies to rule Oz, +and gave the fairy the name of Ozma." + +"If you knew this why did you not come to me at the +Emerald City and tender me your loyalty and obedience?" +asked the Ruler of Oz. + +"Well, I only learned the fact lately, and I've been +too busy to leave home," he explained, looking at the +floor instead of into Ozma's eyes. She knew he had +spoken a falsehood, but only said: + +"Why did you quarrel with the Skeezers?" + +"It was this way," began the Su-dic, glad to change +the subject. "We Flatheads love fish, and as we have no +fish on this mountain we would sometimes go to the Lake +of the Skeezers to catch fish. This made the Skeezers +angry, for they declared the fish in their lake +belonged to them and were under their protection and +they forbade us to catch them. That was very mean and +unfriendly in the Skeezers, you must admit, and when we +paid no attention to their orders they set a guard on +the shore of the lake to prevent our fishing. + +"Now, my wife, Rora Flathead, having four cans of +brains, had become a wonderful witch, and fish being +brain food, she loved to eat fish better than any one +of us. So she vowed she would destroy every fish in the +lake, unless the Skeezers let us catch what we wanted. +They defied us, so Rora prepared a kettleful of magic +poison and went down to the lake one night to dump it +all in the water and poison the fish. It was a clever +idea, quite worthy of my dear wife, but the Skeezer +Queen -- a young lady named Coo-ee-oh -- hid on the +bank of the lake and taking Rora unawares, transformed +her into a Golden Pig. The poison was spilled on the +ground and wicked Queen Coo-ee-oh, not content with her +cruel transformation, even took away my wife's four +cans of brains, so she is now a common grunting pig +without even brains enough to know her own name." + +"Then," said Ozma thoughtfully, "the Queen of the +Skeezers must be a Sorceress." + +"Yes," said the Su-dic, "but she doesn't know much +magic, after all. She is not as powerful as Rora +Flathead was, nor half as powerful as I am now, as +Queen Coo-ee-oh will discover when we fight our great +battle and destroy her." + +"The Golden Pig can't be a witch any more, of +course," observed Dorothy. + +"No; even had Queen Coo-ee-oh left her the four cans +of brains, poor Rora, in a pig's shape, couldn't do any +witchcraft. A witch has to use her fingers, and a pig +has only cloven hoofs." + +"It seems a sad story," was Ozma's comment, "and all +the trouble arose because the Flatheads wanted fish +that did not belong to them." + +"As for that," said the Su-dic, again angry, "I made +a law that any of my people could catch fish in the +Lake of the Skeezers, whenever they wanted to. So the +trouble was through the Skeezers defying my law." + +"You can only make laws to govern your own people," +asserted Ozma sternly. "I, alone, am empowered to make +laws that must be obeyed by all the peoples of Oz." + +"Pooh!" cried the Su-dic scornfully. "You can't make +me obey your laws, I assure you. I know the extent of +your powers, Princess Ozma of Oz, and I know that I am +more powerful than you are. To prove it I shall keep +you and your companion prisoners in this mountain until +after we have fought and conquered the Skeezers. Then, +if you promise to be good, I may let you go home +again." + +Dorothy was amazed by this effrontery and defiance of +the beautiful girl Ruler of Oz, whom all until now had +obeyed without question. But Ozma, still unruffled and +dignified, looked at the Su-dic and said: + +"You did not mean that. You are angry and speak +unwisely, without reflection. I came here from my +palace in the Emerald City to prevent war and to make +peace between you and the Skeezers. I do not approve of +Queen Coo-ee-oh's action in transforming your wife Rora +into a pig, nor do I approve of Rora's cruel attempt to +poison the fishes in the lake. No one has the right to +work magic in my dominions without my consent, so the +Flatheads and the Skeezers have both broken my laws -- +which must be obeyed." + +"If you want to make peace," said the Su-dic, "make +the Skeezers restore my wife to her proper form and +give back her four cans of brains. Also make them agree +to allow us to catch fish in their lake." + +"No," returned Ozma, "I will not do that, for it +would be unjust. I will have the Golden Pig again +transformed into your wife Rora, and give her one can +of brains, but the other three cans must be restored to +those she robbed. Neither may you catch fish in the +Lake of the Skeezers, for it is their lake and the fish +belong to them. This arrangement is just and honorable, +and you must agree to it." + +"Never!" cried the Su-dic. Just then a pig came +running into the room, uttering dismal grunts. It was +made of solid gold, with joints at the bends of the +legs and in the neck and jaws. The Golden Pig's eyes +were rubies, and its teeth were polished ivory. + +"There!" said the Su-dic, "gaze on the evil work of +Queen Coo-ee-oh, and then say if you can prevent my +making war on the Skeezers. That grunting beast was +once my wife -- the most beautiful Flathead on our +mountain and a skillful witch. Now look at her!" + +"Fight the Skeezers, fight the Skeezers, fight the +Skeezers!" grunted the Golden Pig. + +"I will fight the Skeezers," exclaimed the Flathead +chief, "and if a dozen Ozmas of Oz forbade me I would +fight just the same." + +"Not if I can prevent it!" asserted Ozma. + +"You can't prevent it. But since you threaten me, +I'll have you confined in the bronze prison until the +war is over," said the Su-dic. He whistled and four +stout Flatheads, armed with axes and spears, entered +the room and saluted him. Turning to the men he said: +"Take these two girls, bind them with wire ropes and +cast them into the bronze prison." + +The four men bowed low and one of them asked: + +"Where are the two girls, most noble Su-dic?" + +The Su-dic turned to where Ozma and Dorothy had stood +but they had vanished! + + + + +Chapter Seven + +The Magic Isle + + + +Ozma, seeing it was useless to argue with the Supreme +Dictator of the Flatheads. had been considering how +best to escape from his power. She realized that his +sorcery might be difficult to overcome, and when he +threatened to cast Dorothy and her into a bronze prison +she slipped her hand into her bosom and grasped her +silver wand. With the other hand she grasped the hand +of Dorothy, but these motions were so natural that the +Su-dic did not notice them. Then when he turned to meet +his four soldiers, Ozma instantly rendered both herself +and Dorothy invisible and swiftly led her companion +around the group of Flatheads and out of the room. As +they reached the entry and descended the stone steps, +Ozma whispered: + +"Let us run, dear! We are invisible, so no one will +see us." + +Dorothy understood and she was a good runner. Ozma +had marked the place where the grand stairway that led +to the plain was located, so they made directly for it. +Some people were in the paths but these they dodged +around. One or two Flatheads heard the pattering of +footsteps of the girls on the stone pavement and +stopped with bewildered looks to gaze around them, but +no one interfered with the invisible fugitives. + +The Su-dic had lost no time in starting the chase. He +and his men ran so fast that they might have overtaken +the girls before they reached the stairway had not the +Golden Pig suddenly run across their path. The Su-dic +tripped over the pig and fell flat, and his four men +tripped over him and tumbled in a heap. Before they +could scramble up and reach the mouth of the passage it +was too late to stop the two girls. + +There was a guard on each side of the stairway, but +of course they did not see Ozma and Dorothy as they +sped past and descended the steps. Then they had to go +up five steps and down another ten, and so on, in the +same manner in which they had climbed to the top of the +mountain. Ozma lighted their way with her wand and they +kept on without relaxing their speed until they reached +the bottom. Then they ran to the right and turned the +corner of the invisible wall just as the Su-dic and his +followers rushed out of the arched entrance and looked +around in an attempt to discover the fugitives. + +Ozma now knew they were safe, so she told Dorothy to +stop and both of them sat down on the grass until they +could breathe freely and become rested from their mad +flight. + +As for the Su-dic, he realized he was foiled and soon +turned and climbed his stairs again. He was very angry +-- angry with Ozma and angry with himself -- because, +now that he took time to think, he remembered that he +knew very well the art of making people invisible, and +visible again, and if he had only thought of it in time +he could have used his magic knowledge to make the +girls visible and so have captured them easily. +However, it was now too late for regrets and he +determined to make preparations at once to march all +his forces against the Skeezers. + +"What shall we do next?" asked Dorothy, when they +were rested. + +"Let us find the Lake of the Skeezers," replied Ozma. +"From what that dreadful Su-dic said I imagine the +Skeezers are good people and worthy of our friendship, +and if we go to them we may help them to defeat the +Flatheads." + +"I s'pose we can't stop the war now," remarked +Dorothy reflectively, as they walked toward the row of +palm trees. + +"No; the Su-dic is determined to fight the Skeezers, +so all we can do is to warn them of their danger and +help them as much as possible." + +"Of course you'll punish the Flatheads," said +Dorothy. + +"Well, I do not think the Flathead people are as much +to blame as their Supreme Dictator," was the answer. +"If he is removed from power and his unlawful magic +taken from him, the people will probably be good and +respect the laws of the Land of Oz, and live at peace +with all their neighbors in the future." + +"I hope so," said Dorothy with a sigh of doubt + +The palms were not far from the mountain and the +girls reached them after a brisk walk. The huge trees +were set close together, in three rows, and had been +planted so as to keep people from passing them, but the +Flatheads had cut a passage through this barrier and +Ozma found the path and led Dorothy to the other side. + +Beyond the palms they discovered a very beautiful +scene. Bordered by a green lawn was a great lake fully +a mile from shore to shore, the waters of which were +exquisitely blue and sparkling, with little wavelets +breaking its smooth surface where the breezes touched +it. In the center of this lake appeared a lovely +island, not of great extent but almost entirely covered +by a huge round building with glass walls and a high +glass dome which glittered brilliantly in the sunshine. +Between the glass building and the edge of the island +was no grass, flowers or shrubbery, but only an expanse +of highly polished white marble. There were no boats on +either shore and no signs of life could be seen +anywhere on the island. + +"Well," said Dorothy, gazing wistfully at the island, +we've found the Lake of the Skeezers and their Magic +Isle. I guess the Skeezers are in that big glass +palace, but we can't get at 'em." + + + + +Chapter Eight + +Queen Coo-ee-oh + + + +Princess Ozma considered the situation gravely. Then +she tied her handkerchief to her wand and, standing at +the water's edge, waved the handkerchief like a flag, +as a signal. For a time they could observe no response. + +"I don't see what good that will do," said Dorothy. +"Even if the Skeezers are on that island and see us, +and know we're friends, they haven't any boats to come +and get us." + +But the Skeezers didn't need boats, as the girls soon +discovered. For on a sudden an opening appeared at the +base of the palace and from the opening came a slender +shaft of steel, reaching out slowly but steadily across +the water in the direction of the place where they +stood. To the girls this steel arrangement looked like +a triangle, with the base nearest the water. It came +toward them in the form of an arch, stretching out from +the palace wall until its end reached the bank and +rested there, while the other end still remained on the +island. + +Then they saw that it was a bridge, consisting of a +steel footway just broad enough to walk on, and two +slender guide rails, one on either side, which were +connected with the footway by steel bars. The bridge +looked rather frail and Dorothy feared it would not +bear their weight, but Ozma at once called, "Come on!" +and started to walk across, holding fast to the rail on +either side. So Dorothy summoned her courage and +followed after. Before Ozma had taken three steps she +halted and so forced Dorothy to halt, for the bridge +was again moving and returning to the island. + +"We need not walk after all," said Ozma. So they +stood still in their places and let the steel bridge +draw them onward. Indeed, the bridge drew them well +into the glass-domed building which covered the island, +and soon they found themselves standing in a marble +room where two handsomely dressed young men stood on a +platform to receive them. + +Ozma at once stepped from the end of the bridge to +the marble platform, followed by Dorothy, and then the +bridge disappeared with a slight clang of steel and a +marble slab covered the opening from which it had +emerged. + +The two young men bowed profoundly to Ozma, and one +of them said: + +"Queen Coo-ee-oh bids you welcome, O Strangers. Her +Majesty is waiting to receive you in her palace." + +"Lead on," replied Ozma with dignity. + +But instead of "leading on," the platform of marble +began to rise, carrying them upward through a square +hole above which just fitted it. A moment later they +found themselves within the great glass dome that +covered almost all of the island. + +Within this dome was a little village, with houses, +streets, gardens and parks. The houses were of colored +marbles, prettily designed, with many stained-glass +windows, and the streets and gardens seemed well cared +for. Exactly under the center of the lofty dome was a +small park filled with brilliant flowers, with an +elaborate fountain, and facing this park stood a +building larger and more imposing than the others. +Toward this building the young men escorted Ozma and +Dorothy. + +On the streets and in the doorways or open windows of +the houses were men, women and children, all richly +dressed. These were much like other people in different +parts of the Land of Oz, except that instead of seeming +merry and contented they all wore expressions of much +solemnity or of nervous irritation. They had beautiful +homes, splendid clothes, and ample food, but Dorothy at +once decided something was wrong with their lives and +that they were not happy. She said nothing, however, +but looked curiously at the Skeezers. + +At the entrance of the palace Ozma and Dorothy were +met by two other young men, in uniform and armed with +queer weapons that seemed about halfway between pistols +and guns, but were like neither. Their conductors bowed +and left them, and the two in uniforms led the girls +into the palace. + +In a beautiful throne room, surrounded by a dozen or +more young men and women, sat the Queen of the +Skeezers, Coo-ee-oh. She was a girl who looked older +than Ozma or Dorothy -- fifteen or sixteen, at least -- +and although she was elaborately dressed as if she were +going to a ball she was too thin and plain of feature +to be pretty. But evidently Queen Coo-ee-oh did not +realize this fact, for her air and manner betrayed her +as proud and haughty and with a high regard for her own +importance. Dorothy at once decided she was "snippy" +and that she would not like Queen Coo-ee-oh as a +companion. + +The Queen's hair was as black as her skin was white +and her eyes were black, too. The eyes, as she calmly +examined Ozma and Dorothy, had a suspicious and +unfriendly look in them, but she said quietly: + +"I know who you are, for I have consulted my Magic +Oracle, which told me that one calls herself Princess +Ozma, the Ruler of all the Land of Oz, and the other is +Princess Dorothy of Oz, who came from a country called +Kansas. I know nothing of the Land of Oz, and I know +nothing of Kansas." + +"Why, this is the Land of Oz!" cried Dorothy. "It's a +part of the Land of Oz, anyhow, whether you know it or +not." + +"Oh, in-deed!" answered Queen Coo-ee-oh, scornfully. +"I suppose you will claim next that this Princess Ozma, +ruling the Land of Oz, rules me!" + +"Of course," returned Dorothy. "There's no doubt of +it." + +The Queen turned to Ozma. + +"Do you dare make such a claim?" she asked. + +By this time Ozma had made up her mind as to the +character of this haughty and disdainful creature, +whose self-pride evidently led her to believe herself +superior to all others. + +"I did not come here to quarrel with your Majesty," +said the girl Ruler of Oz, quietly. "What and who I am +is well established, and my authority comes from the +Fairy Queen Lurline, of whose band I was a member when +Lurline made all Oz a Fairyland. There are several +countries and several different peoples in this broad +land, each of which has its separate rulers, Kings, +Emperors and Queens. But all these render obedience to +my laws and acknowledge me as the supreme Ruler." + +"If other Kings and Queens are fools that does not +interest me in the least," replied Coo-ee-oh, +disdainfully. "In the Land of the Skeezers I alone am +supreme. You are impudent to think I would defer to you +-- or to anyone else." + +"Let us not speak of this now, please," answered +Ozma. "Your island is in danger, for a powerful foe is +preparing to destroy it." + +"Pah! The Flatheads. I do not fear them." + +"Their Supreme Dictator is a Sorcerer." + +"My magic is greater than his. Let the Flatheads +come! They will never return to their barren mountain- +top. I will see to that." + +Ozma did not like this attitude, for it meant that +the Skeezers were eager to fight the Flatheads, and +Ozma's object in coming here was to prevent fighting +and induce the two quarrelsome neighbors to make peace. +She was also greatly disappointed in Coo-ee-oh, for the +reports of Su-dic had led her to imagine the Queen more +just and honorable than were the Flatheads. Indeed Ozma +reflected that the girl might be better at heart than +her self-pride and overbearing manner indicated, and in +any event it would be wise not to antagonize her but to +try to win her friendship. + +"I do not like wars, your Majesty," said Ozma. "In +the Emerald City, where I rule thousands of people, and +in the countries near to the Emerald City, where +thousands more acknowledge my rule, there is no army at +all, because there is no quarreling and no need to +fight. If differences arise between my people, they +come to me and I judge the cases and award justice to +all. So, when I learned there might be war between two +faraway people of Oz, I came here to settle the dispute +and adjust the quarrel." + +"No one asked you to come," declared Queen Coo-ee-oh. +"It is my business to settle this dispute, not yours. +You say my island is a part of the Land of Oz, which +you rule, but that is all nonsense, for I've never +heard of the Land of Oz, nor of you. You say you are a +fairy, and that fairies gave you command over me. I +don't believe it! What I do believe is that you are an +impostor and have come here to stir up trouble among my +people, who are already becoming difficult to manage. +You two girls may even be spies of the vile Flatheads, +for all I know, and may be trying to trick me. But +understand this," she added, proudly rising from her +jeweled throne to confront them, "I have magic powers +greater than any fairy possesses, and greater than any +Flathead possesses. I am a Krumbic Witch -- the only +Krumbic Witch in the world -- and I fear the magic of +no other creature that exists! You say you rule +thousands. I rule one hundred and one Skeezers. But +every one of them trembles at my word. Now that Ozma of +Oz and Princess Dorothy are here, I shall rule one +hundred and three subjects, for you also shall bow +before my power. More than that, in ruling you I also +rule the thousands you say you rule." + +Dorothy was very indignant at this speech. + +"I've got a pink kitten that sometimes talks like +that," she said, "but after I give her a good whipping +she doesn't think she's so high and mighty after all. +If you only knew who Ozma is you'd be scared to death +to talk to her like that!" + +Queen Coo-ee-oh gave the girl a supercilious look. +Then she turned again to Ozma. + +"I happen to know," said she, "that the Flatheads +intend to attack us tomorrow, but we are ready for +them. Until the battle is over, I shall keep you two +strangers prisoners on my island, from which there is +no chance for you to escape." + +She turned and looked around the band of courtiers +who stood silently around her throne. + +"Lady Aurex," she continued, singling out one of the +young women, "take these children to your house and +care for them, giving them food and lodging. You may +allow them to wander anywhere under the Great Dome, for +they are harmless. After I have attended to the +Flatheads I will consider what next to do with these +foolish girls." + +She resumed her seat and the Lady Aurex bowed low and +said in a humble manner: + +"I obey your Majesty's commands." Then to Ozma and +Dorothy she added, "Follow me," and turned to leave the +throne room. + +Dorothy looked to see what Ozma would do. To her +surprise and a little to her disappointment Ozma turned +and followed Lady Aurex. So Dorothy trailed after them, +but not without giving a parting, haughty look toward +Queen Coo-ee-oh, who had her face turned the other way +and did not see the disapproving look + + + + +Chapter Nine + +Lady Aurex + + + +Lady Aurex led Ozma and Dorothy along a street to a +pretty marble house near to one edge of the great glass +dome that covered the village. She did not speak to the +girls until she had ushered them into a pleasant room, +comfortably furnished, nor did any of the solemn people +they met on the street venture to speak. + +When they were seated Lady Aurex asked if they were +hungry, and finding they were summoned a maid and +ordered food to be brought. + +This Lady Aurex looked to be about twenty years old, +although in the Land of Oz where people have never +changed in appearance since the fairies made it a +fairyland -- where no one grows old or dies -- it is +always difficult to say how many years anyone has +lived. She had a pleasant, attractive face, even though +it was solemn and sad as the faces of all Skeezers +seemed to be, and her costume was rich and elaborate, +as became a lady in waiting upon the Queen. + +Ozma had observed Lady Aurex closely and now asked +her in a gentle tone: + +"Do you, also, believe me to be an impostor?" + +"I dare not say," replied Lady Aurex in a low tone. + +"Why are you afraid to speak freely?" inquired Ozma. + +"The Queen punishes us if we make remarks that she +does not like." + +"Are we not alone then, in this house?" + +"The Queen can hear everything that is spoken on this +island -- even the slightest whisper," declared Lady +Aurex. "She is a wonderful witch, as she has told you, +and it is folly to criticise her or disobey her +commands." + +Ozma looked into her eyes and saw that she would like +to say more if she dared. So she drew from her bosom +her silver wand, and having muttered a magic phrase in +a strange tongue, she left the room and walked slowly +around the outside of the house, making a complete +circle and waving her wand in mystic curves as she +walked. Lady Aurex watched her curiously and, when Ozma +had again entered the room and seated herself, she +asked: + +"What have you done?" + +"I've enchanted this house in such a manner that +Queen Coo-ee-oh, with all her witchcraft, cannot hear +one word we speak within the magic circle I have made," +replied Ozma. "We may now speak freely and as loudly as +we wish, without fear of the Queen's anger." + +Lady Aurex brightened at this. + +"Can I trust you?" she asked. + +"Ev'rybody trusts Ozma," exclaimed Dorothy. "She is +true and honest, and your wicked Queen will be sorry +she insulted the powerful Ruler of all the Land of Oz." + +"The Queen does not know me yet," said Ozma, "but I +want you to know me, Lady Aurex, and I want you to tell +me why you, and all the Skeezers, are unhappy. Do not +fear Coo-ee-oh's anger, for she cannot hear a word we +say, I assure you." + +Lady Aurex was thoughtful a moment; then she said: "I +shall trust you, Princess Ozma, for I believe you are +what you say you are -- our supreme Ruler. If you knew +the dreadful punishments our Queen inflicts upon us, +you would not wonder we are so unhappy. The Skeezers +are not bad people; they do not care to quarrel and +fight, even with their enemies the Flatheads; but they +are so cowed and fearful of Coo-ee-oh that they obey +her slightest word, rather than suffer her anger." + +"Hasn't she any heart, then?" asked Dorothy. + +"She never displays mercy. She loves no one but +herself," asserted Lady Aurex, but she trembled as she +said it, as if afraid even yet of her terrible Queen. + +"That's pretty bad," said Dorothy, shaking her head +gravely. "I see you've a lot to do here, Ozma, in this +forsaken corner of the Land of Oz. First place, you've +got to take the magic away from Queen Coo-ee-oh, and +from that awful Su-dic, too. My idea is that neither of +them is fit to rule anybody, 'cause they're cruel and +hateful. So you'll have to give the Skeezers and +Flatheads new rulers and teach all their people that +they're part of the Land of Oz and must obey, above +all, the lawful Ruler, Ozma of Oz. Then, when you've +done that, we can go back home again." + +Ozma smiled at her little friend's earnest counsel, +but Lady Aurex said in an anxious tone: + +"I am surprised that you suggest these reforms while +you are yet prisoners on this island and in Coo-ee-oh's +power. That these things should be done, there is no +doubt, but just now a dreadful war is likely to break +out, and frightful things may happen to us all. Our +Queen has such conceit that she thinks she can overcome +the Su-dic and his people, but it is said Su-dic's +magic is very powerful, although not as great as that +possessed by his wife Rora, before Coo-ee-oh +transformed her into a Golden Pig." + +"I don't blame her very much for doing that," +remarked Dorothy, "for the Flatheads were wicked to try +to catch your beautiful fish and the Witch Rora wanted +to poison all the fishes in the lake." + +"Do you know the reason?" asked the Lady Aurex. + +"I don't s'pose there was any reason, 'cept just +wickedness," replied Dorothy. + +"Tell us the reason," said Ozma earnestly. + +"Well, your Majesty, once -- a long time ago -- the +Flatheads and the Skeezers were friendly. They visited +our island and we visited their mountain, and +everything was pleasant between the two peoples. At +that time the Flatheads were ruled by three Adepts in +Sorcery, beautiful girls who were not Flatheads, but +had wandered to the Flat Mountain and made their home +there. These three Adepts used their magic only for +good, and the mountain people gladly made them their +rulers. They taught the Flatheads how to use their +canned brains and how to work metals into clothing that +would never wear out, and many other things that added +to their happiness and content. + +"Coo-ee-oh was our Queen then, as now, but she knew +no magic and so had nothing to be proud of. But the +three Adepts were very kind to Coo-ee-oh. They built +for us this wonderful dome of glass and our houses of +marble and taught us to make beautiful clothing and +many other things. Coo-ee-oh pretended to be very +grateful for these favors, but it seems that all the +time she was jealous of the three Adepts and secretly +tried to discover their arts of magic. In this she was +more clever than anyone suspected. She invited the +three Adepts to a banquet one day, and while they were +feasting Coo-ee-oh stole their charms and magical +instruments and transformed them into three fishes -- a +gold fish, a silver fish and a bronze fish. While the +poor fishes were gasping and flopping helplessly on the +floor of the banquet room one of them said +reproachfully: 'You will be punished for this, Coo-ee- +oh, for if one of us dies or is destroyed, you will +become shrivelled and helpless, and all your stolen +magic will depart from you.' Frightened by this threat, +Coo-ee-oh at once caught up the three fish and ran with +them to the shore of the lake, where she cast them into +the water. This revived the three Adepts and they swam +away and disappeared. + +"I, myself, witnessed this shocking scene," continued +Lady Aurex, "and so did many other Skeezers. The news +was carried to the Flatheads, who then turned from +friends to enemies. The Su-dic and his wife Rora were +the only ones on the mountain who were glad the three +Adepts had been lost to them, and they at once became +Rulers of the Flatheads and stole their canned brains +from others to make themselves the more powerful. Some +of the Adepts' magic tools had been left on the +mountain, and these Rora seized and by the use of them +she became a witch. + +"The result of Coo-ee-oh's treachery was to make both +the Skeezers and the Flatheads miserable instead of +happy. Not only were the Su-dic and his wife cruel to +their people, but our Queen at once became proud and +arrogant and treated us very unkindly. All the Skeezers +knew she had stolen her magic powers and so she hated +us and made us humble ourselves before her and obey her +slightest word. If we disobeyed, or did not please her, +or if we talked about her when we were in our own homes +she would have us dragged to the whipping post in her +palace and lashed with knotted cords. That is why we +fear her so greatly." + +This story filled Ozma's heart with sorrow and +Dorothy's heart with indignation. + +"I now understand," said Ozma, "why the fishes in the +lake have brought about war between the Skeezers and +the Flatheads." + +"Yes," Lady Aurex answered, "now that you know the +story it is easy to understand. The Su-dic and his wife +came to our lake hoping to catch the silver fish, or +gold fish, or bronze fish -- any one of them would do - +- and by destroying it deprive Coo-ee-oh of her magic. +Then they could easily conquer her. Also they had +another reason for wanting to catch the fish -- they +feared that in some way the three Adepts might regain +their proper forms and then they would be sure to +return to the mountain and punish Rora and the Su-dic. +That was why Rora finally tried to poison all the +fishes in the lake, at the time Coo-ee-oh transformed +her into a Golden Pig. Of course this attempt to +destroy the fishes frightened the Queen, for her safety +lies in keeping the three fishes alive." + +"I s'pose Coo-ee-oh will fight the Flatheads with all +her might," observed Dorothy. + +"And with all her magic," added Ozma, thoughtfully. + +"I do not see how the Flatheads can get to this +island to hurt us," said Lady Aurex. + +"They have bows and arrows, and I guess they mean to +shoot the arrows at your big dome, and break all the +glass in it," suggested Dorothy. + +But Lady Aurex shook her head with a smile. + +"They cannot do that," she replied. + +"Why not?" + +"I dare not tell you why, but if the Flatheads come +to-morrow morning you will yourselves see the reason." + +"I do not think they will attempt to harm the +island," Ozma declared. "I believe they will first +attempt to destroy the fishes, by poison or some other +means. If they succeed in that, the conquest of the +island will not be difficult." + +"They have no boats," said Lady Aurex, "and Coo-ee- +oh, who has long expected this war, has been preparing +for it in many astonishing ways. I almost wish the +Flatheads would conquer us, for then we would be free +from our dreadful Queen; but I do not wish to see the +three transformed fishes destroyed, for in them lies +our only hope of future happiness." + +"Ozma will take care of you, whatever happens," +Dorothy assured her. But the Lady Aurex, not knowing +the extent of Ozma's power -- which was, in fact, not +so great as Dorothy imagined -- could not take much +comfort in this promise. + +It was evident there would be exciting times on the +morrow, if the Flatheads really attacked the Skeezers +of the Magic Isle. + + + + +Chapter Ten + +Under Water + + + +When night fell all the interior of the Great Dome, +streets and houses, became lighted with brilliant +incandescent lamps, which rendered it bright as day. +Dorothy thought the island must look beautiful by night +from the outer shore of the lake. There was revelry and +feasting in the Queen's palace, and the music of the +royal band could be plainly heard in Lady Aurex's +house, where Ozma and Dorothy remained with their +hostess and keeper. They were prisoners, but treated +with much consideration. + +Lady Aurex gave them a nice supper and when they +wished to retire showed them to a pretty room with +comfortable beds and wished them a good night and +pleasant dreams. + +"What do you think of all this, Ozma?" Dorothy +anxiously inquired when they were alone. + +"I am glad we came," was the reply, "for although +there may be mischief done to-morrow, it was necessary +I should know about these people, whose leaders are +wild and lawless and oppress their subjects with +injustice and cruelties. My task, therefore, is to +liberate the Skeezers and the Flatheads and secure for +them freedom and happiness. I have no doubt I can +accomplish this in time." + +"Just now, though, we're in a bad fix," asserted +Dorothy. "If Queen Coo-ee-oh conquers to-morrow, she +won't be nice to us, and if the Su-dic conquers, he'll +be worse." + +"Do not worry, dear," said Ozma, "I do not think we +are in danger, whatever happens, and the result of our +adventure is sure to be good." + +Dorothy was not worrying, especially. She had +confidence in her friend, the fairy Princess of Oz, and +she enjoyed the excitement of the events in which she +was taking part. So she crept into bed and fell asleep +as easily as if she had been in her own cosy room in +Ozma's palace. + +A sort of grating, grinding sound awakened her. The +whole island seemed to tremble and sway, as it might do +in an earthquake. Dorothy sat up in bed, rubbing her +eyes to get the sleep out of them, and then found it +was daybreak. + +Ozma was hurriedly dressing herself. + +"What is it?" asked Dorothy, jumping out of bed. + +"I'm not sure," answered Ozma "but it feels as if the +island is sinking." + +As soon as possible they finished dressing, while the +creaking and swaying continued. Then they rushed into +the living room of the house and found Lady Aurex, +fully dressed, awaiting them. + +"Do not be alarmed," said their hostess. "Coo-ee-oh +has decided to submerge the island, that is all. But it +proves the Flatheads are coming to attack us." + +"What do you mean by sub-sub-merging the island?" +asked Dorothy. + +"Come here and see," was the reply. + +Lady Aurex led them to a window which faced the side +of the great dome which covered all the village, and +they could see that the island was indeed sinking, for +the water of the lake was already half way up the side +of the dome. Through the glass could be seen swimming +fishes, and tall stalks of swaying seaweeds, for the +water was clear as crystal and through it they could +distinguish even the farther shore of the lake. + +"The Flatheads are not here yet," said Lady Aurex. +"They will come soon, but not until all of this dome is +under the surface of the water." + +"Won't the dome leak?" Dorothy inquired anxiously. + +"No, indeed." + +"Was the island ever sub-sub-sunk before?" + +"Oh, yes; on several occasions. But Coo-ee-oh doesn't +care to do that often, for it requires a lot of hard +work to operate the machinery. The dome was built so +that the island could disappear. I think," she +continued, "that our Queen fears the Flatheads will +attack the island and try to break the glass of the +dome." + +"Well, if we're under water, they can't fight us, and +we can't fight them," asserted Dorothy. + +"They could kill the fishes, however," said Ozma +gravely + +"We have ways to fight, also, even though our island +is under water," claimed Lady Aurex. "I cannot tell you +all our secrets, but this island is full of surprises. +Also our Queen's magic is astonishing." + +"Did she steal it all from the three Adepts in +Sorcery that are now fishes?" + +"She stole the knowledge and the magic tools, but she +has used them as the three Adepts never would have +done." + +By this time the top of the dome was quite under +water and suddenly the island stopped sinking and +became stationary. + +"See!" cried Lady Aurex, pointing to the shore. "The +Flatheads have come." + +On the bank, which was now far above their heads, a +crowd of dark figures could be seen. + +"Now let us see what Coo-ee-oh will do to oppose +them," continued Lady Aurex, in a voice that betrayed +her excitement. + + * * * * * * * * + +The Flatheads, pushing their way through the line of +palm trees, had reached the shore of the lake just as +the top of the island's dome disappeared beneath the +surface. The water now flowed from shore to shore, but +through the clear water the dome was still visible and +the houses of the Skeezers could be dimly seen through +the panes of glass. + +"Good!" exclaimed the Su-dic, who had armed all his +followers and had brought with him two copper vessels, +which he carefully set down upon the ground beside him. +"If Coo-ee-oh wants to hide instead of fighting our job +will be easy, for in one of these copper vessels I have +enough poison to kill every fish in the lake." + +"Kill them, then, while we have time, and then we can +go home again," advised one of the chief officers. + +"Not yet," objected the Su-dic. "The Queen of the +Skeezers has defied me, and I want to get her into my +power, as well as to destroy her magic. She transformed +my poor wife into a Golden Pig, and I must have revenge +for that, whatever else we do." + +"Look out!" suddenly exclaimed the officers, pointing +into the lake; "something's going to happen." + +From the submerged dome a door opened and something +black shot swiftly out into the water. The door +instantly closed behind it and the dark object cleaved +its way through the water, without rising to the +surface, directly toward the place where the Flatheads +were standing. + +"What is that?" Dorothy asked the Lady Aurex. + +"That is one of the Queen's submarines," was the +reply. "It is all enclosed, and can move under water. +Coo-ee-oh has several of these boats which are kept in +little rooms in the basement under our village. When +the island is submerged, the Queen uses these boats to +reach the shore, and I believe she now intends to fight +the Flatheads with them." + +The Su-dic and his people knew nothing of Coo-ee-oh's +submarines, so they watched with surprise as the under- +water boat approached them. When it was quite near the +shore it rose to the surface and the top parted and +fell back, disclosing a boat full of armed Skeezers. At +the head was the Queen, standing up in the bow and +holding in one hand a coil of magic rope that gleamed +like silver. + +The boat halted and Coo-ee-oh drew back her arm to +throw the silver rope toward the Su-dic, who was now +but a few feet from her. But the wily Flathead leader +quickly realized his danger and before the Queen could +throw the rope he caught up one of the copper vessels +and dashed its contents full in her face! + + + + +Chapter Eleven + +The Conquest of the Skeezers + + + +Queen Coo-ee-oh dropped the rope, tottered and fell +headlong into the water, sinking beneath the surface, +while the Skeezers in the submarine assist her and only +stared at the ripples in the water where she had +disappeared. A moment later there arose to the surface +a beautiful White Swan. This Swan was of large size, +very gracefully formed, and scattered all over its +white feathers were tiny diamonds, so thickly placed +that as the rays of the morning sun fell upon them the +entire body of the Swan glistened like one brilliant +diamond. The head of the Diamond Swan had a bill of +polished gold and its eyes were two sparkling +amethysts. + +"Hooray!" cried the Su-dic, dancing up and down with +wicked glee. "My poor wife, Rora, is avenged at last. +You made her a Golden Pig, Coo-ee-oh, and now I have +made you a Diamond Swan. Float on your lake forever, if +you like, for your web feet can do no more magic and +you are as powerless as the Pig you made of my wife! + +"Villain! Scoundrel!" croaked the Diamond Swan. "You +will be punished for this. Oh, what a fool I was to let +you enchant me! + +"A fool you were, and a fool you are!" laughed the +Su-dic, dancing madly in his delight. And then he +carelessly tipped over the other copper vessel with his +heel and its contents spilled on the sands and were +lost to the last drop. + +The Su-dic stopped short and looked at the overturned +vessel with a rueful countenance. + +"That's too bad -- too bad!" he exclaimed +sorrowfully. "I've lost all the poison I had to kill +the fishes with, and I can't make any more because only +my wife knew the secret of it, and she is now a foolish +Pig and has forgotten all her magic." + +"Very well," said the Diamond Swan scornfully, as she +floated upon the water and swam gracefully here and +there. I'm glad to see you are foiled. Your punishment +is just beginning, for although you have enchanted me +and taken away my powers of sorcery you have still the +three magic fishes to deal with, and they'll destroy +you in time, mark my words." + +The Su-dic stared at the Swan a moment. Then he +yelled to his men: + +"Shoot her! Shoot the saucy bird!" + +They let fly some arrows at the Diamond Swan, but she +dove under the water and the missiles fell harmless. +When Coo-ce-oh rose to the surface she was far from the +shore and she swiftly swam across the lake to where no +arrows or spears could reach her. + +The Su-dic rubbed his chin and thought what to do +next. Near by floated the submarine in which the Queen +had come, but the Skeezers who were in it were puzzled +what to do with themselves. Perhaps they were not sorry +their cruel mistress had been transformed into a +Diamond Swan, but the transformation had left them +quite helpless. The under-water boat was not operated +by machinery, but by certain mystic words uttered by +Coo-ee-oh. They didn't know how to submerge it, or how +to make the water-tight shield cover them again, or how +to make the boat go back to the castle, or make it +enter the little basement room where it was usually +kept. As a matter of fact, they were now shut out of +their village under the Great Dome and could not get +back again. So one of the men called to the Supreme +Dictator of the Flatheads, saying: + +"Please make us prisoners and take us to your +mountain, and feed and keep us, for we have nowhere to +go." + +Then the Su-dic laughed and answered: + +"Not so. I can't be bothered by caring for a lot of +stupid Skeezers. Stay where you are, or go wherever you +please, so long as you keep away from our mountain." He +turned to his men and added: "We have conquered Queen +Coo-ee-oh and made her a helpless swan. The Skeezers +are under water and may stay there. So, having won the +war, let us go home again and make merry and feast, +having after many years proved the Flatheads to be +greater and more powerful than the Skeezers." + +So the Flatheads marched away and passed through the +row of palms and went back to their mountain, where the +Su-dic and a few of his officers feasted and all the +others were forced to wait on them. + +"I'm sorry we couldn't have roast pig," said the Su- +dic, "but as the only pig we have is made of gold, we +can't eat her. Also the Golden Pig happens to be my +wife, and even were she not gold I am sure she would be +too tough to eat." + + + + +Chapter Twelve + +The Diamond Swan + + + +When the Flatheads had gone away the Diamond Swan +swam back to the boat and one of the young Skeezers +named Ervic said to her eagerly: + +"How can we get back to the island, your Majesty?" + +"Am I not beautiful?" asked Coo-ee-oh, arching her +neck gracefully and spreading her diamond-sprinkled +wings. "I can see my reflection in the water, and I'm +sure there is no bird nor beast, nor human as +magnificent as I am!" + +"How shall we get back to the island, your Majesty?" +pleaded Ervic. + +"When my fame spreads throughout the land, people +will travel from all parts of this lake to look upon my +loveliness," said Coo-ee-oh, shaking her feathers to +make the diamonds glitter more brilliantly. + +"But, your Majesty, we must go home and we do not +know how to get there," Ervic persisted. + +"My eyes," remarked the Diamond Swan, "are +wonderfully blue and bright and will charm all +beholders." + +"Tell us how to make the boat go -- how to get back +into the island," begged Ervic and the others cried +just as earnestly: "Tell us, Coo-ee-oh; tell us!" + +"I don't know," replied the Queen in a careless tone. + +"You are a magic-worker, a sorceress, a witch!" + +"I was, of course, when I was a girl," she said, +bending her head over the clear water to catch her +reflection in it; "but now I've forgotten all such +foolish things as magic. Swans are lovelier than girls, +especially when they're sprinkled with diamonds. Don't +you think so?" And she gracefully swam away, without +seeming to care whether they answered or not. + +Ervic and his companions were in despair. They saw +plainly that Coo-ee-oh could not or would not help +them. The former Queen had no further thought for her +island, her people, or her wonderful magic; she was +only intent on admiring her own beauty. + +"Truly," said Ervic, in a gloomy voice, "the +Flatheads have conquered us!" + + * * * * * * * * + +Some of these events had been witnessed by Ozma +and Dorothy and Lady Aurex, who had left the house +and gone close to the glass of the dome, in order to see +what was going on. Many of the Skeezers had also +crowded against the dome, wondering what would +happen next. Although their vision was to an extent +blurred by the water and the necessity of looking +upward at an angle, they had observed the main points +of the drama enacted above. They saw Queen Coo- +ee-oh's submarine come to the surface and open; they +saw the Queen standing erect to throw her magic rope; +they saw her sudden transformation into a Diamond +Swan, and a cry of amazement went up from the +Skeezers inside the dome. + +"Good!" exclaimed Dorothy. "I hate that old Su-dic, +but I'm glad Coo-ee-oh is punished." + +"This is a dreadful misfortune!" cried Lady Aurex, +pressing her hands upon her heart. + +"Yes," agreed Ozma, nodding her head thoughtfully; +"Coo-ee-oh's misfortune will prove a terrible blow to +her people." + +"What do you mean by that?" asked Dorothy in +surprise. "Seems to me the Skeezers are in luck to lose +their cruel Queen." + +"If that were all you would be right," responded Lady +Aurex; "and if the island were above water it would not +be so serious. But here we all are, at the bottom of +the lake, and fast prisoners in this dome." + +"Can't you raise the island?" inquired Dorothy. + +"No. Only Coo-ee-oh knew how to do that," was the +answer. + +"We can try," insisted Dorothy. "If it can be made to +go down, it can be made to come up. The machinery is +still here, I suppose. + +"Yes; but the machinery works by magic, and Coo-ee-oh +would never share her secret power with any one of us." + +Dorothy's face grew grave; but she was thinking. + +"Ozma knows a lot of magic," she said. + +"But not that kind of magic," Ozma replied. + +"Can't you learn how, by looking at the machinery?" + +"I'm afraid not, my dear. It isn't fairy magic at +all; it is witchcraft." + +"Well," said Dorothy, turning to Lady Aurex, "you say +there are other sub-sub-sinking boats. We can get in +one of those, and shoot out to the top of the water, +like Coo-ee-oh did, and so escape. And then we can help +to rescue all the Skeezers down here." + +"No one knows how to work the under-water boats but +the Queen," declared Lady Aurex. + +"Isn't there any door or window in this dome that we +could open?" + +"No; and, if there were, the water would rush in +to flood the dome, and we could not get out." + +"The Skeezers," said Ozma, "could not drown; they +only get wet and soggy and in that condition they would +be very uncomfortable and unhappy. But you are a mortal +girl, Dorothy, and if your Magic Belt protected you +from death you would have to lie forever at the bottom +of the lake." + +"No, I'd rather die quickly," asserted the little +girl. "But there are doors in the basement that open -- +to let out the bridges and the boats -- and that would +not flood the dome, you know." + +"Those doors open by a magic word, and only Coo-ee-oh +knows the word that must be uttered," said Lady Aurex. + +"Dear me!" exclaimed Dorothy, "that dreadful Queen's +witchcraft upsets all my plans to escape. I guess I'll +give it up, Ozma, and let you save us." + +Ozma smiled, but her smile was not so cheerful as +usual. The Princess of Oz found herself confronted with +a serious problem, and although she had no thought of +despairing she realized that the Skeezers and their +island, as well as Dorothy and herself, were in grave +trouble and that unless she could find a means to save +them they would be lost to the Land of Oz for all +future time. + +"In such a dilemma," said she, musingly, "nothing is +gained by haste. Careful thought may aid us, and so may +the course of events. The unexpected is always likely +to happen, and cheerful patience is better than +reckless action." + +"All right," returned Dorothy; "take your time, Ozma; +there's no hurry. How about some breakfast, Lady +Aurex?" + +Their hostess led them back to the house, where she +ordered her trembling servants to prepare and serve +breakfast. All the Skeezers were frightened and anxious +over the transformation of their Queen into a swan. +Coo-ee-oh was feared and hated, but they had depended +on her magic to conquer the Flatheads and she was the +only one who could raise their island to the surface of +the lake again. + +Before breakfast was over several of the leading +Skeezers came to Aurex to ask her advice and to +question Princess Ozma, of whom they knew nothing +except that she claimed to be a fairy and the Ruler of +all the land, including the Lake of the Skeezers. + +"If what you told Queen Coo-ee-oh was the truth," +they said to her, "you are our lawful mistress, and we +may depend on you to get us out of our difficulties." + +"I will try to do that" Ozma graciously assured them, +"but you must remember that the powers of fairies are +granted them to bring comfort and happiness to all who +appeal to them. On the contrary, such magic as Coo-ee- +oh knew and practiced is unlawful witchcraft and her +arts are such as no fairy would condescend to use. +However, it is sometimes necessary to consider evil in +order to accomplish good, and perhaps by studying Coo- +ee-oh's tools and charms of witchcraft I may be able to +save us. Do you promise to accept me as your Ruler and +to obey my commands?" + +They promised willingly. + +"Then," continued Ozma, "I will go to Coo-ee-oh's +palace and take possession of it. Perhaps what I find +there will be of use to me. In the meantime tell all +the Skeezers to fear nothing, but have patience. Let +them return to their homes and perform their daily +tasks as usual. Coo-ee-oh's loss may not prove a +misfortune, but rather a blessing." + +This speech cheered the Skeezers amazingly. Really, +they had no one now to depend upon but Ozma, and in +spite of their dangerous position their hearts were +lightened by the transformation and absence of their +cruel Queen. + +They got out their brass band and a grand procession +escorted Ozma and Dorothy to the palace, where all of +Coo-ee-oh's former servants were eager to wait upon +them. Ozma invited Lady Aurex to stay at the palace +also, for she knew all about the Skeezers and their +island and had also been a favorite of the former +Queen, so her advice and information were sure to prove +valuable. + +Ozma was somewhat disappointed in what she found in +the palace. One room of Coo-ee-oh's private suite was +entirely devoted to the practice of witchcraft, and +here were countless queer instruments and jars of +ointments and bottles of potions labeled with queer +names, and strange machines that Ozma could not guess +the use of, and pickled toads and snails and lizards, +and a shelf of books that were written in blood, but in +a language which the Ruler of Oz did not know. + +"I do not see," said Ozma to Dorothy, who accompanied +her in her search, "how Coo-ee-oh knew the use of the +magic tools she stole from the three Adept Witches. +Moreover, from all reports these Adepts practiced only +good witchcraft, such as would be helpful to their +people, while Coo-ee-oh performed only evil." + +"Perhaps she turned the good things to evil uses?" +suggested Dorothy. + +"Yes, and with the knowledge she gained Coo-ee-oh +doubtless invented many evil things quite unknown to +the good Adepts, who are now fishes," added Ozma. "It +is unfortunate for us that the Queen kept her secrets +so closely guarded, for no one but herself could use +any of these strange things gathered in this room." + +"Couldn't we capture the Diamond Swan and make her +tell the secrets?" asked Dorothy. + +"No; even were we able to capture her, Coo-ee-oh now +has forgotten all the magic she ever knew. But until we +ourselves escape from this dome we could not capture +the Swan, and were we to escape we would have no use for +Coo-ee-oh's magic." + +"That's a fact," admitted Dorothy. "But -- say, Ozma, +here's a good idea! Couldn't we capture the three +fishes -- the gold and silver and bronze ones, and +couldn't you transform 'em back to their own shapes, +and then couldn't the three Adepts get us out of here?" + +"You are not very practical, Dorothy dear. It would +be as hard for us to capture the three fishes, from +among all the other fishes in the lake, as to capture +the Swan." + +"But if we could, it would be more help to us," +persisted the little girl. + +"That is true," answered Ozma, smiling at her +friend's eagerness. "You find a way to catch the fish, +and I'll promise when they are caught to restore them +to their proper forms." + +"I know you think I can't do it," replied Dorothy, +"but I'm going to try." + +She left the palace and went to a place where she +could look through a clear pane of the glass dome into +the surrounding water. Immediately she became +interested in the queer sights that met her view. + +The Lake of the Skeezers was inhabited by fishes of +many kinds and many sizes. The water was so transparent +that the girl could see for a long distance and the +fishes came so close to the glass of the dome that +sometimes they actually touched it. On the white sands +at the bottom of the lake were star-fish, lobsters, +crabs and many shell fish of strange shapes and with +shells of gorgeous hues. The water foliage was of +brilliant colors and to Dorothy it resembled a splendid +garden. + +But the fishes were the most interesting of all. Some +were big and lazy, floating slowly along or lying at +rest with just their fins waving. Many with big round +eyes looked full at the girl as she watched them and +Dorothy wondered if they could hear her through the +glass if she spoke to them. In Oz, where all the +animals and birds can talk, many fishes are able to +talk also, but usually they are more stupid than birds +and animals because they think slowly and haven't much +to talk about. + +In the Lake of the Skeezers the fish of smaller size +were more active than the big ones and darted quickly +in and out among the swaying weeds, as if they had +important business and were in a hurry. It was among +the smaller varieties that Dorothy hoped to spy the +gold and silver and bronze fishes. She had an idea the +three would keep together, being companions now as they +were in their natural forms, but such a multitude of +fishes constantly passed, the scene shifting every +moment, that she was not sure she would notice them +even if they appeared in view. Her eyes couldn't look +in all directions and the fishes she sought might be on +the other side of the dome, or far away in the lake. + +"P'raps, because they were afraid of Coo-ee-oh, +they've hid themselves somewhere, and don't know their +enemy has been transformed," she reflected. + +She watched the fishes for a long time, until she +became hungry and went back to the palace for lunch. +But she was not discouraged. + +"Anything new, Ozma?" she asked. + +"No, dear. Did you discover the three fishes?" + +"Not yet. But there isn't anything better for me to +do, Ozma, so I guess I'll go back and watch again." + + + + +Chapter Thirteen + +The Alarm Bell + + + +Glinda, the Good, in her palace in the Quadling +Country, had many things to occupy her mind, for not +only did she look after the weaving and embroidery of +her bevy of maids, and assist all those who came to her +to implore her help -- beasts and birds as well as +people -- but she was a close student of the arts of +sorcery and spent much time in her Magical Laboratory, +where she strove to find a remedy for every evil and to +perfect her skill in magic. + +Nevertheless, she did not forget to look in the Great +Book of Records each day to see if any mention was made +of the visit of Ozma and Dorothy to the Enchanted +Mountain of the Flatheads and the Magic Isle of the +Skeezers. The Records told her that Ozma had arrived at +the mountain, that she had escaped, with her companion, +and gone to the island of the Skeezers, and that Queen +Coo-ee-oh had submerged the island so that it was +entirely under water. Then came the statement that the +Flatheads had come to the lake to poison the fishes and +that their Supreme Dictator had transformed Queen Coo- +ee-oh into a swan. + +No other details were given in the Great Book and so +Glinda did not know that since Coo-ee-oh had forgotten +her magic none of the Skeezers knew how to raise the +island to the surface again. So Glinda was not worried +about Ozma and Dorothy until one morning, while she sat +with her maids, there came a sudden clang of the +great alarm bell. This was so unusual that every maid +gave a start and even the Sorceress for a moment could +not think what the alarm meant. + +Then she remembered the ring she had given Dorothy +when she left the palace to start on her venture. In +giving the ring Glinda had warned the little girl not +to use its magic powers unless she and Ozma were in +real danger, but then she was to turn it on her finger +once to the right and once to the left and Glinda's +alarm bell would ring. + +So the Sorceress now knew that danger threatened her +beloved Ruler and Princess Dorothy, and she hurried to +her magic room to seek information as to what sort of +danger it was. The answer to her question was not very +satisfactory, for it was only: "Ozma and Dorothy are +prisoners in the great Dome of the Isle of the +Skeezers, and the Dome is under the water of the lake." + +"Hasn't Ozma the power to raise the island to the +surface?" inquired Glinda. + +"No," was the reply, and the Record refused to say +more except that Queen Coo-ee-oh, who alone could +command the island to rise, had been transformed by the +Flathead Su-dic into a Diamond Swan. + +Then Glinda consulted the past records of the +Skeezers in the Great Book. After diligent search she +discovered that Coo-ee-oh was a powerful sorceress who +had gained most of her power by treacherously +transforming the Adepts of Magic, who were visiting +her, into three fishes -- gold, silver and bronze -- +after which she had them cast into the lake. + +Glinda reflected earnestly on this information and +decided that someone must go to Ozma's assistance. +While there was no great need of haste, because Ozma +and Dorothy could live in a submerged dome a long time, +it was evident they could not get out until someone was +able to raise the island. + +The Sorceress looked through all her recipes and +books of sorcery, but could find no magic that would +raise a sunken island. Such a thing had never before +been required in sorcery. Then Glinda made a little +island, covered by a glass dome, and sunk it in a pond +near her castle, and experimented in magical ways to +bring it to the surface. She made several such +experiments, but all were failures. It seemed a simple +thing to do, yet she could not do it. + +Nevertheless, the wise Sorceress did not despair of +finding a way to liberate her friends. Finally she +concluded that the best thing to do was to go to the +Skeezer country and examine the lake. While there she +was more likely to discover a solution to the problem +that bothered her, and to work out a plan for the +rescue of Ozma and Dorothy. + +So Glinda summoned her storks and her aerial chariot, +and telling her maids she was going on a journey and +might not soon return, she entered the chariot and was +carried swiftly to the Emerald City. + +In Princess Ozma's palace the Scarecrow was now +acting as Ruler of the Land of Oz. There wasn't much +for him to do, because all the affairs of state moved +so smoothly, but he was there in case anything +unforeseen should happen. + +Glinda found the Scarecrow playing croquet with Trot +and Betsy Bobbin, two little girls who lived at the +palace under Ozma's protection and were great friends +of Dorothy and much loved by all the Oz people. + +"Something's happened!" cried Trot, as the chariot of +the Sorceress descended near them. "Glinda never comes +here 'cept something's gone wrong." + +"I hope no harm has come to Ozma, or Dorothy," said +Betsy anxiously, as the lovely Sorceress stepped down +from her chariot. + +Glinda approached the Scarecrow and told him of the +dilemma of Ozma and Dorothy and she added: "We must +save them, somehow, Scarecrow." + +"Of course," replied the Scarecrow, stumbling over a +wicket and falling flat on his painted face. + +The girls picked him up and patted his straw stuffing +into shape, and he continued, as if nothing had +occurred: "But you'll have to tell me what to do, for I +never have raised a sunken island in all my life." + +"We must have a Council of State as soon as +possible," proposed the Sorceress. "Please send +messengers to summon all of Ozma's counsellors to this +palace. Then we can decide what is best to be done." + +The Scarecrow lost no time in doing this. Fortunately +most of the royal counsellors were in the Emerald City +or near to it, so they all met in the throne room of +the palace that same evening. + + + + +Chapter Fourteen + +Ozma's Counsellors + + + +No Ruler ever had such a queer assortment of advisers +as the Princess Ozma had gathered about her throne. +Indeed, in no other country could such amazing people +exist. But Ozma loved them for their peculiarities and +could trust every one of them. + +First there was the Tin Woodman. Every bit of him was +tin, brightly polished. All his joints were kept well +oiled and moved smoothly. He carried a gleaming axe to +prove he was a woodman, but seldom had cause to use it +because he lived in a magnificent tin castle in the +Winkie Country of Oz and was the Emperor of all the +Winkies. The Tin Woodman's name was Nick Chopper. He +had a very good mind, but his heart was not of much +account, so he was very careful to do nothing unkind or +to hurt anyone's feelings. + +Another counsellor was Scraps, the Patchwork Girl of +Oz, who was made of a gaudy patchwork quilt, cut into +shape and stuffed with cotton. This Patchwork Girl was +very intelligent, but so full of fun and mad pranks +that a lot of more stupid folks thought she must be +crazy. Scraps was jolly under all conditions, however +grave they might be, but her laughter and good spirits +were of value in cheering others and in her seemingly +careless remarks much wisdom could often be found. + +Then there was the Shaggy Man -- shaggy from head to +foot, hair and whiskers, clothes and shoes -- but very +kind and gentle and one of Ozma's most loyal +supporters. + +Tik-Tok was there, a copper man with machinery inside +him, so cleverly constructed that he moved, spoke and +thought by three separate clock-works. Tik-Tok was very +reliable because he always did exactly what he was +wound up to do, but his machinery was liable to run +down at times and then he was quite helpless until +wound up again. + +A different sort of person was Jack Pumpkinhead, one +of Ozma's oldest friends and her companion on many +adventures. Jack's body was very crude and awkward, +being formed of limbs of trees of different sizes, +jointed with wooden pegs. But it was a substantial body +and not likely to break or wear out, and when it was +dressed the clothes covered much of its roughness. The +head of Jack Pumpkinhead was, as you have guessed, a +ripe pumpkin, with the eyes, nose and mouth carved upon +one side. The pumpkin was stuck on Jack's wooden neck +and was liable to get turned sidewise or backward and +then he would have to straighten it with his wooden +hands. + +The worst thing about this sort of a head was that it +did not keep well and was sure to spoil sooner or +later. So Jack's main business was to grow a field of +fine pumpkins each year, and always before his old head +spoiled he would select a fresh pumpkin from the field +and carve the features on it very neatly, and have it +ready to replace the old head whenever it became +necessary. He didn't always carve it the same way, so +his friends never knew exactly what sort of an +expression they would find on his face. But there was +no mistaking him, because he was the only pumpkin- +headed man alive in the Land of Oz. + +A one-legged sailor-man was a member of Ozma's +council. His name was Cap'n Bill and he had come to the +Land of Oz with Trot, and had been made welcome on +account of his cleverness, honesty and good nature. He +wore a wooden leg to replace the one he had lost and +was a great friend of all the children in Oz because he +could whittle all sorts of toys out of wood with his +big jack-knife. + +Professor H. M. Wogglebug, T. E., was another member +of the council. The "H. M." meant Highly Magnified, for +the Professor was once a little bug, who became +magnified to the size of a man and always remained so. +The "T. E." meant that he was Thoroughly Educated. He +was at the head of Princess Ozma's Royal Athletic +College, and so that the students would not have to +study and so lose much time that could be devoted to +athletic sports, such as football, baseball and the +like, Professor Wogglebug had invented the famous +Educational Pills. If one of the college students took +a Geography Pill after breakfast, he knew his geography +lesson in an instant; if he took a Spelling Pill he at +once knew his spelling lesson, and an Arithmetic Pill +enabled the student to do any kind of sum without +having to think about it. + +These useful pills made the college very popular and +taught the boys and girls of Oz their lessons in the +easiest possible way. In spite of this, Professor +Wogglebug was not a favorite outside his college, for +he was very conceited and admired himself so much and +displayed his cleverness and learning so constantly, +that no one cared to associate with him. Ozma found him +of value in her councils, nevertheless. + +Perhaps the most splendidly dressed of all those +present was a great frog as large as a man, called the +Frogman, who was noted for his wise sayings. He had +come to the Emerald City from the Yip Country of Oz and +was a guest of honor. His long-tailed coat was of +velvet, his vest of satin and his trousers of finest +silk. There were diamond buckles on his shoes and he +carried a gold-headed cane and a high silk hat. All of +the bright colors were represented in his rich attire, +so it tired one's eyes to look at him for long, until +one became used to his splendor. + +The best farmer in all Oz was Uncle Henry, who was +Dorothy's own uncle, and who now lived near the Emerald +City with his wife Aunt Em. Uncle Henry taught the Oz +people how to grow the finest vegetables and fruits and +grains and was of much use to Ozma in keeping the Royal +Storehouses well filled. He, too, was a counsellor. + +The reason I mention the little Wizard of Oz last is +because he was the most important man in the Land of +Oz. He wasn't a big man in size but he was a man in +power and intelligence and second only to Glinda the +Good in all the mystic arts of magic. Glinda had taught +him, and the Wizard and the Sorceress were the only +ones in Oz permitted by law to practice wizardry and +sorcery, which they applied only to good uses and for +the benefit of the people. + +The Wizard wasn't exactly handsome but he was +pleasant to look at. His bald head was as shiny as if +it had been varnished; there was always a merry twinkle +in his eyes and he was as spry as a schoolboy. Dorothy +says the reason the Wizard is not as powerful as Glinda +is because Glinda didn't teach him all she knows, but +what the Wizard knows he knows very well and so he +performs some very remarkable magic. The ten I have +mentioned assembled, with the Scarecrow and Glinda, in +Ozma's throne room, right after dinner that evening, +and the Sorceress told them all she knew of the plight +of Ozma and Dorothy + +"Of course we must rescue them," she continued, "and +the sooner they are rescued the better pleased they +will be; but what we must now determine is how they can +be saved. That is why I have called you together in +council." + +"The easiest way," remarked the Shaggy Man, "is to +raise the sunken island of the Skeezers to the top of +the water again." + +"Tell me how?" said Glinda. + +"I don't know how, your Highness, for I have never +raised a sunken island." + +"We might all get under it and lift," suggested +Professor Wogglebug. + +"How can we get under it when it rests on the bottom +of the lake?" asked the Sorceress. + +"Couldn't we throw a rope around it and pull it +ashore?" inquired Jack Pumpkinhead. + +"Why not pump the water out of the lake?" suggested +the Patchwork Girl with a laugh. + +"Do be sensible!" pleaded Glinda. "This is a serious +matter, and we must give it serious thought." + +"How big is the lake and how big is the island?" was +the Frogman's question. + +"None of us can tell, for we have not been there." + +"In that case," said the Scarecrow, "it appears to me +we ought to go to the Skeezer country and examine it +carefully." + +"Quite right," agreed the Tin Woodman. + +"We-will-have-to-go-there-any-how," remarked Tik-Tok +in his jerky machine voice. + +"The question is which of us shall go, and how many +of us?" said the Wizard. + +"I shall go of course," declared the Scarecrow. + +"And I," said Scraps. + +"It is my duty to Ozma to go," asserted the Tin +Woodman. + +"I could not stay away, knowing our loved Princess is +in danger," said the Wizard. + +"We all feel like that," Uncle Henry said. + +Finally one and all present decided to go to the +Skeezer country, with Glinda and the little Wizard to +lead them. Magic must meet magic in order to conquer +it, so these two skillful magic-workers were necessary +to insure the success of the expedition. + +They were all ready to start at a moment's notice, +for none had any affairs of importance to attend to. +Jack was wearing a newly made Pumpkin-head and the +Scarecrow had recently been stuffed with fresh straw. +Tik-Tok's machinery was in good running order and the +Tin Woodman always was well oiled. + +"It is quite a long journey," said Glinda, "and while +I might travel quickly to the Skeezer country by means +of my stork chariot the rest of you will be obliged to +walk. So, as we must keep together, I will send my +chariot back to my castle and we will plan to leave the +Emerald City at sunrise to-morrow." + + + + +Chapter Fifteen + +The Great Sorceress + + + +Betsy and Trot, when they heard of the rescue +expedition, begged the Wizard to permit them to join it +and he consented. The Glass Cat, overhearing the +conversation, wanted to go also and to this the Wizard +made no objection. + +This Glass Cat was one of the real curiosities of Oz. +It had been made and brought to life by a clever +magician named Dr. Pipt, who was not now permitted to +work magic and was an ordinary citizen of the Emerald +City. The cat was of transparent glass, through which +one could plainly see its ruby heart beating and its +pink brains whirling around in the top of the head. + +The Glass Cat's eyes were emeralds; its fluffy tail +was of spun glass and very beautiful. The ruby heart, +while pretty to look at, was hard and cold and the +Glass Cat's disposition was not pleasant at all times. +It scorned to catch mice, did not eat, and was +extremely lazy. If you complimented the remarkable cat +on her beauty, she would be very friendly, for she +loved admiration above everything. The pink brains were +always working and their owner was indeed more +intelligent than most common cats. + +Three other additions to the rescue party were made +the next morning, just as they were setting out upon +their journey. The first was a little boy called Button +Bright, because he had no other name that anyone could +remember. He was a fine, manly little fellow, well +mannered and good humored, who had only one bad fault. +He was continually getting lost. To be sure, Button +Bright got found as often as he got lost, but when he +was missing his friends could not help being anxious +about him. + +"Some day," predicted the Patchwork Girl, "he won't +be found, and that will be the last of him." But that +didn't worry Button Bright, who was so careless that he +did not seem to be able to break the habit of getting +lost. + +The second addition to the party was a Munchkin boy +of about Button Bright's age, named Ojo. He was often +called "Ojo the Lucky," because good fortune followed +him wherever he went. He and Button Bright were close +friends, although of such different natures, and Trot +and Betsy were fond of both. + +The third and last to join the expedition was an +enormous lion, one of Ozma's regular guardians and the +most important and intelligent beast in all Oz. He +called himself the Cowardly Lion, saying that every +little danger scared him so badly that his heart +thumped against his ribs, but all who knew him knew +that the Cowardly Lion's fears were coupled with +bravery and that however much he might be frightened he +summoned courage to meet every danger he encountered. +Often he had saved Dorothy and Ozma in times of peril, +but afterward he moaned and trembled and wept because +he had been so scared. + +"If Ozma needs help, I'm going to help her," said the +great beast. "Also, I suspect the rest of you may need +me on the journey -- especially Trot and Betsy -- for +you may pass through a dangerous part of the country. I +know that wild Gillikin country pretty well. Its +forests harbor many ferocious beasts." + +They were glad the Cowardly Lion was to join them, +and in good spirits the entire party formed a +procession and marched out of the Emerald City amid the +shouts of the people, who wished them success and a +safe return with their beloved Ruler. + +They followed a different route from that taken by +Ozma and Dorothy, for they went through the Winkie +Country and up north toward Oogaboo. But before they +got there they swerved to the left and entered the +Great Gillikin Forest, the nearest thing to a +wilderness in all Oz. Even the Cowardly Lion had to +admit that certain parts of this forest were unknown to +him, although he had often wandered among the trees, +and the Scarecrow and Tin Woodman, who were great +travelers, never had been there at all. + +The forest was only reached after a tedious tramp, +for some of the Rescue Expedition were quite awkward on +their feet. The Patchwork Girl was as light as a +feather and very spry; the Tin Woodman covered the +ground as easily as Uncle Henry and the Wizard; but +Tik-Tok moved slowly and the slightest obstruction in +the road would halt him until the others cleared it +away. Then, too, Tik-Tok's machinery kept running down, +so Betsy and Trot took turns in winding it up. + +The Scarecrow was more clumsy but less bother, for +although he often stumbled and fell he could scramble +up again and a little patting of his straw-stuffed body +would put him in good shape again. + +Another awkward one was Jack Pumpkinhead, for walking +would jar his head around on his neck and then he would +be likely to go in the wrong direction. But the Frogman +took Jack's arm and then he followed the path more +easily. + +Cap'n Bill's wooden leg didn't prevent him from +keeping up with the others and the old sailor could +walk as far as any of them. + +When they entered the forest the Cowardly Lion took +the lead. There was no path here for men, but many +beasts had made paths of their own which only the eyes +of the Lion, practiced in woodcraft, could discern. So +he stalked ahead and wound his way in and out, the +others following in single file, Glinda being next to +the Lion. + +There are dangers in the forest, of course, but as +the huge Lion headed the party he kept the wild +denizens of the wilderness from bothering the +travelers. Once, to be sure, an enormous leopard sprang +upon the Glass Cat and caught her in his powerful jaws, +but he broke several of his teeth and with howls of +pain and dismay dropped his prey and vanished among the +trees. + +"Are you hurt?" Trot anxiously inquired of the Glass +Cat. + +"How silly!" exclaimed the creature in an irritated +tone of voice; "nothing can hurt glass, and I'm too +solid to break easily. But I'm annoyed at that +leopard's impudence. He has no respect for beauty or +intelligence. If he had noticed my pink brains work, +I'm sure he would have realized I'm too important to be +grabbed in a wild beast's jaws." + +"Never mind," said Trot consolingly; "I'm sure he +won't do it again." + +They were almost in the center of the forest when +Ojo, the Munchkin boy, suddenly said: "Why, where's +Button Bright?" + +They halted and looked around them. Button Bright was +not with the party. + +Dear me," remarked Betsy, "I expect he's lost again!" + +"When did you see him last, Ojo?"inquired Glinda. + +"It was some time ago," replied Ojo. "He was trailing +along at the end and throwing twigs at the squirrels in +the trees. Then I went to talk to Betsy and Trot, and +just now I noticed he was gone." + +"This is too bad," declared the Wizard, "for it is +sure to delay our journey. We must find Button Bright +before we go any farther, for this forest is full of +ferocious beasts that would not hesitate to tear the +boy to pieces." + +"But what shall we do?" asked the Scarecrow. "If any +of us leaves the party to search for Button Bright he +or she might fall a victim to the beasts, and if the +Lion leaves us we will have no protector. + +"The Glass Cat could go," suggested the Frogman. +"The beasts can do her no harm, as we have discovered." + +The Wizard turned to Glinda. + +"Cannot your sorcery discover where Button Bright +is?" he asked. + +"I think so," replied the Sorceress. + +She called to Uncle Henry, who had been carrying her +wicker box, to bring it to her, and when he obeyed she +opened it and drew out a small round mirror. On the +surface of the glass she dusted a white powder and then +wiped it away with her handkerchief and looked in the +mirror. It reflected a part of the forest, and there, +beneath a wide-spreading tree, Button Bright was lying +asleep. On one side of him crouched a tiger, ready to +spring; on the other side was a big gray wolf, its +bared fangs glistening in a wicked way. + +"Goodness me!" cried Trot, looking over Glinda's +shoulder. "They'll catch and kill him sure." + +Everyone crowded around for a glimpse at the magic +mirror. + +"Pretty bad -- pretty bad!" said the Scarecrow +sorrowfully. + +"Comes of getting lost!" said Cap'n Bill, sighing. + +"Guess he's a goner!" said the Frogman, wiping his +eyes on his purple silk handkerchief. + +"But where is he? Can't we save him?" asked Ojo the +Lucky. + +"If we knew where he is we could probably save him," +replied the little Wizard, "but that tree looks so much +like all the other trees, that we can't tell whether +it's far away or near by." + +"Look at Glinda!" exclaimed Betsy + +Glinda, having handed the mirror to the Wizard, had +stepped aside and was making strange passes with her +outstretched arms and reciting in low, sweet tones a +mystical incantation. Most of them watched the +Sorceress with anxious eyes, despair giving way to the +hope that she might be able to save their friend. the +Wizard, however, watched the scene in the mirror, while +over his shoulders peered Trot, the Scarecrow and the +Shaggy Man. + +What they saw was more strange than Glinda's actions. +The tiger started to spring on the sleeping boy, but +suddenly lost its power to move and lay flat upon the +ground. The gray wolf seemed unable to lift its feet +from the ground. It pulled first at one leg and then at +another, and finding itself strangely confined to the +spot began to back and snarl angrily. They couldn't +hear the barkings and snarls, but they could see the +creature's mouth open and its thick lips move. Button +Bright, however, being but a few feet away from the +wolf, heard its cries of rage, which wakened him from +his untroubled sleep. The boy sat up and looked first +at the tiger and then at the wolf. His face showed that +for a moment he was quite frightened, but he soon saw +that the beasts were unable to approach him and so he +got upon his feet and examined them curiously, with a +mischievous smile upon his face. Then he deliberately +kicked the tiger's head with his foot and catching up a +fallen branch of a tree he went to the wolf and gave it +a good whacking. Both the beasts were furious at such +treatment but could not resent it. + +Button Bright now threw down the stick and with his +hands in his pockets wandered carelessly away. + +"Now," said Glinda, "let the Glass Cat run and find +him. He is in that direction," pointing the way, "but +how far off I do not know. Make haste and lead him back +to us as quickly as you can." + +The Glass Cat did not obey everyone's orders, but she +really feared the great Sorceress, so as soon as the +words were spoken the crystal animal darted away and +was quickly lost to sight. + +The Wizard handed the mirror back to Glinda, for the +woodland scene had now faded from the glass. Then those +who cared to rest sat down to await Button Bright's +coming. It was not long before be appeared through the +trees and as he rejoined his friends he said in a +peevish tone: + +"Don't ever send that Glass Cat to find me again. She +was very impolite and, if we didn't all know that she +had no manners, I'd say she insulted me." + +Glinda turned upon the boy sternly. + +"You have caused all of us much anxiety and +annoyance," said she. "Only my magic saved you from +destruction. I forbid you to get lost again." + +"Of course," he answered. "It won't be my fault if I +get lost again; but it wasn't my fault this time." + + + + +Chapter Sixteen + +The Enchanted Fishes + + + +I must now tell you what happened to Ervic and the +three other Skeezers who were left floating in the iron +boat after Queen Coo-ee-oh had been transformed into a +Diamond Swan by the magic of the Flathead Su-dic. + +The four Skeezers were all young men and their leader +was Ervic. Coo-ee-oh had taken them with her in the +boat to assist her if she captured the Flathead chief, +as she hoped to do by means of her silver rope. They +knew nothing about the witchcraft that moved the +submarine and so, when left floating upon the lake, +were at a loss what to do. The submarine could not be +submerged by them or made to return to the sunken +island. There were neither oars nor sails in the boat, +which was not anchored but drifted quietly upon the +surface of the lake. + +The Diamond Swan had no further thought or care for +her people. She had sailed over to the other side of +the lake and all the calls and pleadings of Ervic and +his companions were unheeded by the vain bird. As there +was nothing else for them to do, they sat quietly in +their boat and waited as patiently as they could for +someone to come to their aid. + +The Flatheads had refused to help them and had gone +back to their mountain. All the Skeezers were +imprisoned in the Great Dome and could not help even +themselves. When evening came, they saw the Diamond +Swan, still keeping to the opposite shore of the lake, +walk out of the water to the sands, shake her diamond- +sprinkled feathers, and then disappear among the bushes +to seek a resting place for the night. + +"I'm hungry," said Ervic. + +"I'm cold," said another Skeezer. + +"I'm tired," said a third. + +"I'm afraid," said the last one of them. + +But it did them no good to complain. Night fell and +the moon rose and cast a silvery sheen over the surface +of the water. + +"Go to sleep," said Ervic to his companions. "I'll +stay awake and watch, for we may be rescued in some +unexpected way. + +So the other three laid themselves down in the bottom +of the boat and were soon fast asleep. + +Ervic watched. He rested himself by leaning over the +bow of the boat, his face near to the moonlit water, +and thought dreamily of the day's surprising events and +wondered what would happen to the prisoners in the +Great Dome. + +Suddenly a tiny goldfish popped its head above the +surface of the lake, not more than a foot from his +eyes. A silverfish then raised its head beside that of +the goldfish, and a moment later a bronzefish lifted +its head beside the others. The three fish, all in a +row, looked earnestly with their round, bright eyes +into the astonished eyes of Ervic the Skeezer. + +"We are the three Adepts whom Queen Coo-ee-oh +betrayed and wickedly transformed," said the goldfish, +its voice low and soft but distinctly heard in the +stillness of the night. + +"I know of our Queen's treacherous deed," replied +Ervic, "and I am sorry for your misfortune. Have you +been in the lake ever since?" + +"Yes," was the reply. + +"I -- I hope you are well -- and comfortable," +stammered Ervic, not knowing what else to say. + +"We knew that some day Ooo-ee-oh would meet with the +fate she so richly deserves," declared the bronzefish. +"We have waited and watched for this time. Now if you +will promise to help us and will be faithful and true, +you can aid us in regaining our natural forms, and save +yourself and all your people from the dangers that now +threaten you." + +"Well," said Ervic, "you can depend on my doing the +best I can. But I'm no witch, nor magician, you must +know." + +"All we ask is that you obey our instructions," +returned the silverfish. "We know that you are honest +and that you served Coo-ee-oh only because you were +obliged to in order to escape her anger. Do as we +command and all will be well." + +"I promise!" exclaimed the young man. "Tell me what I +am to do first." + +"You will find in the bottom of your boat the silver +cord which dropped from Coo-ee-oh's hand when she was +transformed," said the goldfish. "Tie one end of that +cord to the bow of your boat and drop the other end to +us in the water. Together we will pull your boat to the +shore." + +Ervic much doubted that the three small fishes could +move so heavy a boat, but he did as he was told and the +fishes all seized their end of the silver cord in their +mouths and headed toward the nearest shore, which was +the very place where the Flatheads had stood when they +conquered Queen Coo-ee-oh. + +At first the boat did not move at all, although the +fishes pulled with all their strength. But presently +the strain began to tell. Very slowly the boat crept +toward the shore, gaining more speed at every moment. A +couple of yards away from the sandy beach the fishes +dropped the cord from their mouths and swam to one +side, while the iron boat, being now under way, +continued to move until its prow grated upon the sands. + +Ervic leaned over the side and said to the fishes: +"What next?" + +"You will find upon the sand," said the silverfish, +"a copper kettle, which the Su-dic forgot when he went +away. Cleanse it thoroughly in the water of the lake, +for it has had poison in it. When it is cleaned, fill +it with fresh water and hold it over the side of the +boat, so that we three may swim into the kettle. We +will then instruct you further." + +"Do you wish me to catch you, then?" asked Ervic in +surprise. + +"Yes," was the reply. + +So Ervic jumped out of the boat and found the copper +kettle. Carrying it a little way down the beach, he +washed it well, scrubbing away every drop of the poison +it had contained with sand from the shore + +Then he went back to the boat. + +Ervic's comrades were still sound asleep and knew +nothing of the three fishes or what strange happenings +were taking place about them. Ervic dipped the kettle +in the lake, holding fast to the handle until it was +under water. The gold and silver and bronze fishes +promptly swam into the kettle. The young Skeezer then +lifted it, poured out a little of the water so it would +not spill over the edge, and said to the fishes: "What +next?" + +"Carry the kettle to the shore. Take one hundred +steps to the east, along the edge of the lake, and then +you will see a path leading through the meadows, up +hill and down dale. Follow the path until you come to a +cottage which is painted a purple color with white +trimmings. When you stop at the gate of this cottage we +will tell you what to do next. Be careful, above all, +not to stumble and spill the water from the kettle, or +you would destroy us and all you have done would be in +vain." + +The goldfish issued these commands and Ervic promised +to be careful and started to obey. He left his sleeping +comrades in the boat, stepping cautiously over their +bodies, and on reaching the shore took exactly one +hundred steps to the east. Then he looked for the path +and the moonlight was so bright that he easily +discovered it, although it was hidden from view by tall +weeds until one came full upon it. This path was very +narrow and did not seem to be much used, but it was +quite distinct and Ervic had no difficulty in following +it. He walked through a broad meadow, covered with tall +grass and weeds, up a hill and down into a valley and +then up another hill and down again. + +It seemed to Ervic that he had walked miles and +miles. Indeed the moon sank low and day was beginning +to dawn when finally he discovered by the roadside a +pretty little cottage, painted purple with white +trimmings. It was a lonely place -- no other buildings +were anywhere about and the ground was not tilled at +all. No farmer lived here, that was certain. Who would +care to dwell in such an isolated place? + +But Ervic did not bother his head long with such +questions. He went up to the gate that led to the +cottage, set the copper kettle carefully down and +bending over it asked: + +"What next?" + + + + +Chapter Seventeen + +Under the Great Dome + + + +When Glinda the Good and her followers of the Rescue +Expedition came in sight of the Enchanted Mountain of +the Flatheads, it was away to the left of them, for the +route they had taken through the Great Forest was some +distance from that followed by Ozma and Dorothy. + +They halted awhile to decide whether they should call +upon the Supreme Dictator first, or go on to the Lake +of the Skeezers. + +"If we go to the mountain," said the Wizard, "we may +get into trouble with that wicked Su-dic, and then we +would be delayed in rescuing Ozma and Dorothy. So I +think our best plan will be to go to the Skeezer +Country, raise the sunken island and save our friends +and the imprisoned Skeezers. Afterward we can visit the +mountain and punish the cruel magician of the +Flatheads." + +"That is sensible," approved the Shaggy Man. "I quite +agree with you." + +The others, too, seemed to think the Wizard's plan +the best, and Glinda herself commended it, so on they +marched toward the line of palm trees that hid the +Skeezers' lake from view. + +Pretty soon they came to the palms. These were set +closely together, the branches, which came quite to the +ground, being so tightly interlaced that even the Glass +Cat could scarcely find a place to squeeze through. The +path which the Flatheads used was some distance away. + +"Here's a job for the Tin Woodman," said the +Scarecrow. + +So the Tin Woodman, who was always glad to be of use, +set to work with his sharp, gleaming axe, which he +always carried, and in a surprisingly short time had +chopped away enough branches to permit them all to pass +easily through the trees. + +Now the clear waters of the beautiful lake were +before them and by looking closely they could see the +outlines of the Great Dome of the sunken island, far +from shore and directly in the center of the lake. + +Of course every eye was at first fixed upon this +dome, where Ozma and Dorothy and the Skeezers were +still fast prisoners. But soon their attention was +caught by a more brilliant sight, for here was the +Diamond Swan swimming just before them, its long neck +arched proudly, the amethyst eyes gleaming and all the +diamond-sprinkled feathers glistening splendidly under +the rays of the sun. + +"That," said Glinda, "is the transformation of Queen +Coo-ce-oh, the haughty and wicked witch who betrayed +the three Adepts at Magic and treated her people like +slaves." + +"She's wonderfully beautiful now," remarked the +Frogman. + +"It doesn't seem like much of a punishment," said +Trot. "The Flathead Su-dic ought to have made her a +toad." + +"I am sure Coo-ee-oh is punished," said Glinda, "for +she has lost all her magic power and her grand palace +and can no longer misrule the poor Skeezers." + +"Let us call to her, and hear what she has to say," +proposed the Wizard. + +So Glinda beckoned the Diamond Swan, which swam +gracefully to a position near them. Before anyone could +speak Coo-ee-oh called to them in a rasping voice -- +for the voice of a swan is always harsh and unpleasant +-- and said with much pride: + +"Admire me, Strangers! Admire the lovely Coo-ee-oh, +the handsomest creature in all Oz. Admire me!" + +"Handsome is as handsome does," replied the +Scarecrow. "Are your deeds lovely, Coo-ce-oh?" + +"Deeds? What deeds can a swan do but swim around and +give pleasure to all beholders?" said the sparkling +bird. + +"Have you forgotten your former life? Have you +forgotten your magic and witchcraft?" inquired the +Wizard. + +"Magic -- witchcraft? Pshaw, who cares for such silly +things?" retorted Coo-ee-oh. "As for my past life, it +seems like an unpleasant dream. I wouldn't go back to +it if I could. Don't you admire my beauty, Strangers?" + +"Tell us, Coo-ee-oh," said Glinda earnestly, "if you +can recall enough of your witchcraft to enable us to +raise the sunken island to the surface of the lake. +Tell us that and I'll give you a string of pearls to +wear around your neck and add to your beauty." + +"Nothing can add to my beauty, for I'm the most +beautiful creature anywhere in the whole world." + +"But how can we raise the island?" + +"I don't know and I don't care. If ever I knew I've +forgotten, and I'm glad of it," was the response. "Just +watch me circle around and see me glitter! + +"It's no use," said Button Bright; "the old Swan is +too much in love with herself to think of anything +else." + +"That's a fact," agreed Betsy with a sigh; "but we've +got to get Ozma and Dorothy out of that lake, somehow +or other." + +"And we must do it in our own way," added the +Scarecrow. + +"But how?" asked Uncle Henry in a grave voice, for he +could not bear to think of his dear niece Dorothy being +out there under water; "how shall we do it?" + +"Leave that to Glinda," advised the Wizard, realizing +he was helpless to do it himself. + +"If it were just an ordinary sunken island," said the +powerful sorceress, "there would be several ways by +which I might bring it to the surface again. But this +is a Magic Isle, and by some curious art of witchcraft, +unknown to any but Queen Coo-ce-oh, it obeys certain +commands of magic and will not respond to any other. I +do not despair in the least, but it will require some +deep study to solve this difficult problem. If the Swan +could only remember the witchcraft that she invented +and knew as a woman, I could force her to tell me the +secret, but all her former knowledge is now forgotten." + +"It seems to me," said the Wizard after a brief +silence had followed Glinda's speech, "that there are +three fishes in this lake that used to be Adepts at +Magic and from whom Coo-ee-oh stole much of her +knowledge. If we could find those fishes and return +them to their former shapes, they could doubtless tell +us what to do to bring the sunken island to the +surface." + +"I have thought of those fishes," replied Glinda, +"but among so many fishes as this lake contains how are +we to single them out?" + +You will understand, of course, that had Glinda been +at home in her castle, where the Great Book of Records +was, she would have known that Ervic the Skeezer +already had taken the gold and silver and bronze fishes +from the lake. But that act had been recorded in the +Book after Glinda had set out on this journey, so it +was all unknown to her. + +"I think I see a boat yonder on the shore," said Ojo +the Munchkin boy, pointing to a place around the edge +of the lake. "If we could get that boat and row all +over the lake, calling to the magic fishes, we might be +able to find them." + +"Let us go to the boat," said the Wizard. + +They walked around the lake to where the boat was +stranded upon the beach, but found it empty. It was a +mere shell of blackened steel, with a collapsible roof +that, when in position, made the submarine watertight, +but at present the roof rested in slots on either side +of the magic craft. There were no oars or sails, no +machinery to make the boat go, and although Glinda +promptly realized it was meant to be operated by +witchcraft, she was not acquainted with that sort of +magic. + +"However," said she, "the boat is merely a boat, and +I believe I can make it obey a command of sorcery, as +well as it did the command of witchcraft. After I have +given a little thought to the matter, the boat will +take us wherever we desire to go." + +"Not all of us," returned the Wizard, "for it won't +hold so many. But, most noble Sorceress, provided you +can make the boat go, of what use will it be to us?" + +"Can't we use it to catch the three fishes?" asked +Button Bright. + +"It will not be necessary to use the boat for that +purpose," replied Glinda. "Wherever in the lake the +enchanted fishes may be, they will answer to my call. +What I am trying to discover is how the boat came to be +on this shore, while the island on which it belongs is +under water yonder. Did Coo-ee-oh come here in the boat +to meet the Flatheads before the island was sunk, or +afterward?" + +No one could answer that question, of course; but +while they pondered the matter three young men advanced +from the line of trees, and rather timidly bowed to the +strangers. + +"Who are you, and where did you come from?" inquired +the Wizard. + +"We are Skeezers," answered one of them, "and our +home is on the Magic Isle of the Lake. We ran away when +we saw you coming, and hid behind the trees, but as you +are Strangers and seem to be friendly we decided to +meet you, for we are in great trouble and need +assistance." + +"If you belong on the island, why are you here?" +demanded Glinda. + +So they told her all the story: How the Queen had +defied the Flatheads and submerged the whole island so +that her enemies could not get to it or destroy it; +how, when the Flatheads came to the shore, Coo-ee-oh +had commanded them, together with their friend Ervic, +to go with her in the submarine to conquer the Su-dic, +and how the boat had shot out from the basement of the +sunken isle, obeying a magic word, and risen to the +surface, where it opened and floated upon the water. + +Then followed the account of how the Su-dic had +transformed Coo-ee-oh into a swan, after which she had +forgotten all the witchcraft she ever knew. The young +men told how, in the night when they were asleep, their +comrade Ervic had mysteriously disappeared, while the +boat in some strange manner had floated to the shore +and stranded upon the beach. + +That was all they knew. They had searched in vain for +three days for Ervic. As their island was under water +and they could not get back to it, the three Skeezers +had no place to go, and so had waited patiently beside +their boat for something to happen. + +Being questioned by Glinda and the Wizard, they told +all they knew about Ozma and Dorothy and declared the +two girls were still in the village under the Great +Dome. They were quite safe and would be well cared for +by Lady Aurex, now that the Queen who opposed them was +out of the way. + +When they had gleaned all the information they could +from these Skeezers, the Wizard said to Glinda: + +"If you find you can make this boat obey your +sorcery, you could have it return to the island, +submerge itself, and enter the door in the basement +from which it came. But I cannot see that our going to +the sunken island would enable our friends to escape. +We would only Join them as prisoners." + +"Not so, friend Wizard," replied Glinda. "If the boat +would obey my commands to enter the basement door, it +would also obey my commands to come out again, and I +could bring Ozma and Dorothy back with me." + +"And leave all of our people still imprisoned?" asked +one of the Skeezers reproachfully. + +"By making several trips in the boat, Glinda could +fetch all your people to the shore," replied the +Wizard. + +"But what could they do then?" inquired another +Skeezer. "They would have no homes and no place to go, +and would be at the mercy of their enemies, the +Flatheads." + +"That is true," said Glinda the Good. "And as these +people are Ozma's subjects, I think she would refuse to +escape with Dorothy and leave the others behind, or to +abandon the island which is the lawful home of the +Skeezers. I believe the best plan will be to summon the +three fishes and learn from them how to raise the +island." + +The little Wizard seemed to think that this was +rather a forlorn hope. + +"How will you summon them," he asked the lovely +Sorceress, "and how can they hear you?" + +"That is something we must consider carefully," +responded stately Glinda, with a serene smile. "I +think I can find a way." + +All of Ozma's counsellors applauded this sentiment, +for they knew well the powers of the Sorceress. + +"Very well," agreed the Wizard. "Summon them, most +noble Glinda." + + + + +Chapter Eighteen + +The Cleverness of Ervic + + + +We must now return to Ervic the Skeezer, who, when he +had set down the copper kettle containing the three +fishes at the gate of the lonely cottage, had asked, +"What next?" + +The goldfish stuck its head above the water in the +kettle and said in its small but distinct voice: + +"You are to lift the latch, open the door, and walk +boldly into the cottage. Do not be afraid of anything +you see, for however you seem to be threatened with +dangers, nothing can harm you. The cottage is the home +of a powerful Yookoohoo, named Reera the Red, who +assumes all sorts of forms, sometimes changing her form +several times in a day, according to her fancy. What +her real form may be we do not know. This strange +creature cannot be bribed with treasure, or coaxed +through friendship, or won by pity. She has never +assisted anyone, or done wrong to anyone, that we know +of. All her wonderful powers are used for her own +selfish amusement. She will order you out of the house +but you must refuse to go. Remain and watch Reera +closely and try to see what she uses to accomplish her +transformations. If you can discover the secret +whisper it to us and we will then tell you what to do +next." + +"That sounds easy," returned Ervic, who had listened +carefully. "But are you sure she will not hurt me, or +try to transform me?" + +"She may change your form," replied the goldfish, +"but do not worry if that happens, for we can break +that enchantment easily. You may be sure that nothing +will harm you, so you must not be frightened at +anything you see or hear." + +Now Ervic was as brave as any ordinary young man, and +he knew the fishes who spoke to him were truthful and +to be relied upon, nevertheless he experienced a +strange sinking of the heart as he picked up the kettle +and approached the door of the cottage. His hand +trembled as he raised the latch, but he was resolved to +obey his instructions. He pushed the door open, took +three strides into the middle of the one room the +cottage contained, and then stood still and looked +around him. + +The sights that met his gaze were enough to frighten +anyone who had not been properly warned. On the floor +just before Ervic lay a great crocodile, its red eyes +gleaming wickedly and its wide open mouth displaying +rows of sharp teeth. Horned toads hopped about; each +of the four upper corners of the room was festooned +with a thick cobweb, in the center of which sat a +spider as big around as a washbasin, and armed with +pincher-like claws; a red-and-green lizard was +stretched at full length on the window-sill and black +rats darted in and out of the holes they had gnawed in +the floor of the cottage. + +But the most startling thing was a huge gray ape +which sat upon a bench and knitted. It wore a lace cap, +such as old ladies wear, and a little apron of lace, +but no other clothing. Its eyes were bright and looked +as if coals were burning in them. The ape moved as +naturally as an ordinary person might, and on Ervic's +entrance stopped knitting and raised its head to look +at him. + +"Get out!" cried a sharp voice, seeming to come from +the ape's mouth. + +Ervic saw another bench, empty, just beyond him, so +he stepped over the crocodile, sat down upon the bench +and carefully placed the kettle beside him. + +"Get out!" again cried the voice. + +Ervic shook his head. + +"No," said he, "I'm going to stay." + +The spiders left their four corners, dropped to the +floor and made a rush toward the young Skeezer, +circling around his legs with their pinchers extended. +Ervic paid no attention to them. An enormous black rat +ran up Ervic's body, passed around his shoulders and +uttered piercing squeals in his ears, but he did not +wince. The green-and-red lizard, coming from the +window-sill, approached Ervic and began spitting a +flaming fluid at him, but Ervic merely stared at the +creature and its flame did not touch him. + +The crocodile raised its tail and, swinging around, +swept Ervic off the bench with a powerful blow. But the +Skeezer managed to save the kettle from upsetting and +he got up, shook off the horned toads that were +crawling over him and resumed his seat on the bench. + +All the creatures, after this first attack, remained +motionless, as if awaiting orders. The old gray ape +knitted on, not looking toward Ervic now, and the young +Skeezer stolidly kept his seat. He expected something +else to happen, but nothing did. A full hour passed and +Ervic was growing nervous. + +"What do you want?" the ape asked at last. + +"Nothing," said Ervic. + +"You may have that!" retorted the ape, and at this +all the strange creatures in the room broke into a +chorus of cackling laughter. + +Another long wait. + +"Do you know who I am?" questioned the ape. + +"You must be Reera the Red -- the Yookoohoo," Ervic +answered. + +"Knowing so much, you must also know that I do not +like strangers. Your presence here in my home annoys +me. Do you not fear my anger?" + +"No," said the young man. + +"Do you intend to obey me, and leave this house?" +"No," replied Ervic, just as quietly as the Yookoohoo +had spoken. + +The ape knitted for a long time before resuming the +conversation. + +"Curiosity," it said, "has led to many a man's +undoing. I suppose in some way you have learned that I +do tricks of magic, and so through curiosity you have +come here. You may have been told that I do not injure +anyone, so you are bold enough to disobey my commands +to go away. You imagine that you may witness some of +the rites of witchcraft, and that they may amuse you. +Have I spoken truly?" + +"Well," remarked Ervic, who had been pondering on the +strange circumstances of his coming here, "you are +right in some ways, but not in others. I am told that +you work magic only for your own amusement. That seems +to me very selfish. Few people understand magic. I'm +told that you are the only real Yookoohoo in all Oz. +Why don't you amuse others as well as yourself?" + +"What right have you to question my actions?" + +"None at all." + +"And you say you are not here to demand any +favors of me?" + +"For myself I want nothing from you." + +"You are wise in that. I never grant favors." + +"That doesn't worry me," declared Ervic. + +"But you are curious? You hope to witness some of my +magic transformations?" + +"If you wish to perform any magic, go ahead," said +Ervic. "It may interest me and it may not. If you'd +rather go on with your knitting, it's all the same to +me. I am in no hurry at all." + +This may have puzzled Red Reera, but the face beneath +the lace cap could show no expression, being covered +with hair. Perhaps in all her career the Yookoohoo had +never been visited by anyone who, like this young man, +asked for nothing, expected nothing, and had no reason +for coming except curiosity. This attitude practically +disarmed the witch and she began to regard the Skeezer +in a more friendly way. She knitted for some time, +seemingly in deep thought, and then she arose and +walked to a big cupboard that stood against the wall of +the room. When the cupboard door was opened Ervic could +see a lot of drawers inside, and into one of these +drawers -- the second from the bottom -- Reera thrust a +hairy hand. + +Until now Ervic could see over the bent form of the +ape, but suddenly the form, with its back to him, +seemed to straighten up and blot out the cupboard of +drawers. The ape had changed to the form of a woman, +dressed in the pretty Gillikin costume, and when she +turned around he saw that it was a young woman, whose +face was quite attractive. + +"Do you like me better this way?" Reera inquired with +a smile. + +"You look better," he said calmly, "but I'm not sure +I like you any better." + +She laughed, saying: "During the heat of the day I +like to be an ape, for an ape doesn't wear any clothes +to speak of. But if one has gentlemen callers it is +proper to dress up." + +Ervic noticed her right hand was closed, as if she +held something in it. She shut the cupboard door, bent +over the crocodile and in a moment the creature had +changed to a red wolf. It was not pretty even now, and +the wolf crouched beside its mistress as a dog might +have done. Its teeth looked as dangerous as had those +of the crocodile. + +Next the Yookoohoo went about touching all the +lizards and toads, and at her touch they became +kittens. The rats she changed into chipmunks. Now the +only horrid creatures remaining were the four great +spiders, which hid themselves behind their thick webs. + +"There!" Reera cried, "now my cottage presents a more +comfortable appearance. I love the toads and lizards +and rats, because most people hate them, but I would +tire of them if they always remained the same. +Sometimes I change their forms a dozen times a day." + +"You are clever," said Ervic. "I did not hear you +utter any incantations or magic words. All you did was +to touch the creatures." + +"Oh, do you think so?" she replied. "Well, touch them +yourself, if you like, and see if you can change their +forms." + +"No," said the Skeezer, "I don't understand magic and +if I did I would not try to imitate your skill. You are +a wonderful Yookoohoo, while I am only a common +Skeezer." + +This confession seemed to please Reera, who liked to +have her witchcraft appreciated. + +"Will you go away now?" she asked. "I prefer to be +alone." + +"I prefer to stay here," said Ervic. + +"In another person's home, where you are not wanted?" + +"Yes." + +"Is not your curiosity yet satisfied?" demanded +Reera, with a smile. + +"I don't know. Is there anything else you can do?" + +"Many things. But why should I exhibit my powers to a +stranger?" + +"I can think of no reason at all," he replied. + +She looked at him curiously. + +"You want no power for yourself, you say, and you're +too stupid to be able to steal my secrets. This isn't a +pretty cottage, while outside are sunshine, broad +prairies and beautiful wildflowers. Yet you insist on +sitting on that bench and annoying me with your +unwelcome presence. What have you in that kettle?" + +"Three fishes," he answered readily. + +"Where did you get them?" + +"I caught them in the Lake of the Skeezers." + +"What do you intend to do with the fishes?" + +"I shall carry them to the home of a friend of mine +who has three children. The children will love to have +the fishes for pets." + +She came over to the bench and looked into the +kettle, where the three fishes were swimming quietly in +the water. + +"They're pretty," said Reera. "Let me transform them +into something else." + +"No," objected the Skeezer. + +"I love to transform things; it's so interesting. And +I've never transformed any fishes in all my life." + +"Let them alone," said Ervic. + +"What shapes would you prefer them to have? I can +make them turtles, or cute little sea-horses; or I +could make them piglets, or rabbits, or guinea-pigs; +or, if you like I can make chickens of them, or eagles, +or bluejays." + +"Let them alone!" repeated Ervic. + +"You're not a very pleasant visitor," laughed Red +Reera. "People accuse me of being cross and crabbed +and unsociable, and they are quite right. If you had +come here pleading and begging for favors, and half +afraid of my Yookoohoo magic, I'd have abused you until +you ran away; but you're quite different from that. +You're the unsociable and crabbed and disagreeable one, +and so I like you, and bear with your grumpiness. It's +time for my midday meal; are you hungry?" + +"No," said Ervic, although he really desired food. + +"Well, I am," Reera declared and clapped her hands +together. Instantly a table appeared, spread with linen +and bearing dishes of various foods, some smoking hot. +There were two plates laid, one at each end of the +table, and as soon as Reera seated herself all her +creatures gathered around her, as if they were +accustomed to be fed when she ate. The wolf squatted at +her right hand and the kittens and chipmunks gathered +at her left. + +"Come, Stranger, sit down and eat," she called +cheerfully, "and while we're eating let us decide into +what forms we shall change your fishes." + +"They're all right as they are," asserted Ervic, +drawing up his bench to the table. "The fishes are +beauties -- one gold, one silver and one bronze. +Nothing that has life is more lovely than a beautiful +fish." + +"What! Am I not more lovely?" Reera asked, smiling at +his serious face. + +"I don't object to you -- for a Yookoohoo, you know," +he said, helping himself to the food and eating with +good appetite. + +"And don't you consider a beautiful girl more lovely +than a fish, however pretty the fish may be?" + +"Well," replied Ervic, after a period of thought, +"that might be. If you transformed my three fish into +three girls -- girls who would be Adepts at Magic, you +know they might please me as well as the fish do. You +won't do that of course, because you can't, with all +your skill. And, should you be able to do so, I fear my +troubles would be more than I could bear. They would +not consent to be my slaves -- especially if they were +Adepts at Magic -- and so they would command me to obey +them. No, Mistress Reeraq let us not transform the +fishes at all." + +The Skeezer had put his case with remarkable +cleverness. He realized that if he appeared anxious for +such a transformation the Yookoohoo would not perform +it, yet he had skillfully suggested that they be made +Adepts at Magic. + + + + + +Chapter Nineteen + +Red Reera, the Yookoohoo + + + +After the meal was over and Reera had fed her pets, +including the four monster spiders which had come down +from their webs to secure their share, she made the +table disappear from the floor of the cottage. + +"I wish you'd consent to my transforming your +fishes," she said, as she took up her knitting again. + +The Skeezer made no reply. He thought it unwise to +hurry matters. All during the afternoon they sat +silent. Once Reera went to her cupboard and after +thrusting her hand into the same drawer as before, +touched the wolf and transformed it into a bird with +gorgeous colored feathers. This bird was larger than a +parrot and of a somewhat different form, but Ervic had +never seen one like it before. + +"Sing!" said Reera to the bird, which had perched +itself on a big wooden peg -- as if it had been in the +cottage before and knew just what to do. + +And the bird sang jolly, rollicking songs with words +to them -- just as a person who had been carefully +trained might do. The songs were entertaining and Ervic +enjoyed listening to them. In an hour or so the bird +stopped singing, tucked its head under its wing and +went to sleep. Reera continued knitting but seemed +thoughtful. + +Now Ervic had marked this cupboard drawer well and +had concluded that Reera took something from it which +enabled her to perform her transformations. He thought +that if he managed to remain in the cottage, and Reera +fell asleep, he could slyly open the cupboard, take a +portion of whatever was in the drawer, and by dropping +it into the copper kettle transform the three fishes +into their natural shapes. Indeed, he had firmly +resolved to carry out this plan when the Yookoohoo put +down her knitting and walked toward the door. + +"I'm going out for a few minutes," said she; "do you +wish to go with me, or will you remain here?" + +Ervic did not answer but sat quietly on his bench. So +Reera went out and closed the cottage door. + +As soon as she was gone, Ervic rose and tiptoed to +the cupboard. + +"Take care! Take care!" cried several voices, coming +from the kittens and chipmunks. "If you touch anything +we'll tell the Yookoohoo!" + +Ervic hesitated a moment but, remembering that he +need not consider Reera's anger if he succeeded in +transforming the fishes, he was about to open the +cupboard when he was arrested by the voices of the +fishes, which stuck their heads above the water in the +kettle and called out: + +"Come here, Ervic!" + +So he went back to the kettle and bent over it + +"Let the cupboard alone," said the goldfish to him +earnestly. "You could not succeed by getting that magic +powder, for only the Yookoohoo knows how to use it. The +best way is to allow her to transform us into three +girls, for then we will have our natural shapes and be +able to perform all the Arts of Magic we have learned +and well understand. You are acting wisely and in the +most effective manner. We did not know you were so +intelligent, or that Reera could be so easily deceived +by you. Continue as you have begun and try to persuade +her to transform us. But insist that we be given the +forms of girls." + +The goldfish ducked its head down just as Reera re- +entered the cottage. She saw Ervic bent over the +kettle, so she came and joined him. + +"Can your fishes talk?" she asked. + +"Sometimes," he replied, "for all fishes in the Land +of Oz know how to speak. Just now they were asking me +for some bread. They are hungry." + +"Well, they can have some bread," said Reera. "But it +is nearly supper-time, and if you would allow me to +transform your fishes into girls they could join us at +the table and have plenty of food much nicer than +crumbs. Why not let me transform them?" + +"Well," said Ervic, as if hesitating, "ask the +fishes. If they consent, why -- why, then, I'll think +it over." + +Reera bent over the kettle and asked: + +"Can you hear me, little fishes?" + +All three popped their heads above water. + +"We can hear you," said the bronzefish. + +"I want to give you other forms, such as rabbits, or +turtles or girls, or something; but your master, the +surly Skeezer, does not wish me to. However, he has +agreed to the plan if you will consent." + +"We'd like to be girls," said the silverfish. + +"No, no!" exclaimed Ervic. + +"If you promise to make us three beautiful girls, +we will consent," said the goldfish. + +"No, no!" exclaimed Ervic again. + +"Also make us Adepts at Magic," added the bronzefish. + +"I don't know exactly what that means," replied Reera +musingly, "but as no Adept at Magic is as powerful as +Yookoohoo, I'll add that to the transformation." + +"We won't try to harm you, or to interfere with your +magic in any way," promised the goldfish. "On the +contrary, we will be your friends." + +"Will you agree to go away and leave me alone in my +cottage, whenever I command you to do so?" asked Reera. + +"We promise that," cried the three fishes. + +"Don't do it! Don't consent to the transformation," +urged Ervic. + +"They have already consented," said the Yookoohoo, +laughing in his face, "and you have promised me to +abide by their decision. So, friend Skeezer, I shall +perform the transformation whether you like it or not." + +Ervic seated himself on the bench again, a deep scowl +on his face but joy in his heart. Reera moved over to +the cupboard, took something from the drawer and +returned to the copper kettle. She was clutching +something tightly in her right hand, but with her left +she reached within the kettle, took out the three +fishes and laid them carefully on the floor, where they +gasped in distress at being out of water. + +Reera did not keep them in misery more than a few +seconds, for she touched each one with her right hand +and instantly the fishes were transformed into three +tall and slender young women, with fine, intelligent +faces and clothed in handsome, clinging gowns. The one +who had been a goldfish had beautiful golden hair and +blue eyes and was exceedingly fair of skin; the one who +had been a bronzefish had dark brown hair and clear +gray eyes and her complexion matched these lovely +features. The one who had been a silverfish had snow- +white hair of the finest texture and deep brown eyes. +The hair contrasted exquisitely with her pink cheeks +and ruby-red lips, nor did it make her look a day older +than her two companions. + +As soon as they secured these girlish shapes, all +three bowed low to the Yookoohoo and said: + +"We thank you, Reera." + +Then they bowed to the Skeezer and said: + +"We thank you, Ervic." + +"Very good!" cried the Yookoohoo, examining her work +with critical approval. "You are much better and more +interesting than fishes, and this ungracious Skeezer +would scarcely allow me to do the transformations. You +surely have nothing to thank him for. But now let us +dine in honor of the occasion." + +She clapped her hands together and again a table +loaded with food appeared in the cottage. It was a +longer table, this time, and places were set for the +three Adepts as well as for Reera and Ervic. + +"Sit down, friends, and eat your fill," said the +Yookoohoo, but instead of seating herself at the head +of the table she went to the cupboard, saying to the +Adepts: "Your beauty and grace, my fair friends, quite +outshine my own. So that I may appear properly at the +banquet table I intend, in honor of this occasion, to +take upon myself my natural shape." + +Scarcely had she finished this speech when Reera +transformed herself into a young woman fully as lovely +as the three Adepts. She was not quite so tall as they, +but her form was more rounded and more handsomely +clothed, with a wonderful jeweled girdle and a necklace +of shining pearls. Her hair was a bright auburn red, +and her eyes large and dark. + +"Do you claim this is your natural form?" asked Ervic +of the Yookoohoo. + +"Yes," she replied. "This is the only form I am +really entitled to wear. But I seldom assume it because +there is no one here to admire or appreciate it and I +get tired admiring it myself." + +"I see now why you are named Reera the Red," remarked +Ervic. + +"It is on account of my red hair," she explained +smiling. "I do not care for red hair myself, which is +one reason I usually wear other forms." + +"It is beautiful," asserted the young man; and then +remembering the other women present he added: "But, of +course, all women should not have red hair, because +that would make it too common. Gold and silver and +brown hair are equally handsome." + +The smiles that he saw interchanged between the four +filled the poor Skeezer with embarrassment, so he fell +silent and attended to eating his supper, leaving the +others to do the talking. The three Adepts frankly told +Reera who they were. how they became fishes and how +they had planned secretly to induce the Yookoohoo to +transform them. They admitted that they had feared, had +they asked her to help, that she would have refused +them. + +"You were quite right," returned the Yookoohoo. "I +make it my rule never to perform magic to assist +others, for if I did there would always be crowd at my +cottage demanding help and I hate crowds and want to be +left alone." + +"However, now that you are restored to your proper +shapes, I do not regret my action and I hope you will +be of use in saving the Skeezer people by raising their +island to the surface of the lake, where it really +belongs. But you must promise me that after you go away +you will never come here again, nor tell anyone what I +have done for you." + +The three Adepts and Ervic thanked the Yookoohoo +warmly. They promised to remember her wish that they +should not come to her cottage again and so, with a +good-bye, took their departure. + + + + +Chapter Twenty + +A Puzzling Problem + + + +Glinda the Good, having decided to try her sorcery +upon the abandoned submarine, so that it would obey her +commands, asked all of her party, including the +Skeezers, to withdraw from the shore of the take to the +line of palm trees. She kept with her only the little +Wizard of Oz, who was her pupil and knew how to assist +her in her magic rites. When they two were alone beside +the stranded boat, Glinda said to the Wizard: + +"I shall first try my magic recipe No. 1163, which is +intended to make inanimate objects move at my command. +Have you a skeropythrope with you?" + +"Yes, I always carry one in my bag," replied the +Wizard. He opened his black bag of magic tools and took +out a brightly polished skeropythrope, which he handed +to the Sorceress. Glinda had also brought a small +wicker bag, containing various requirements of sorcery, +and from this she took a parcel of powder and a vial of +liquid. She poured the liquid into the skeropythrope +and added the powder. At once the skeropythrope began +to sputter and emit sparks of a violet color, which +spread in all directions. The Sorceress instantly +stepped into the middle of the boat and held the +instrument so that the sparks fell all around her and +covered every bit of the blackened steel boat. At the +same time Glinda crooned a weird incantation in the +language of sorcery, her voice sounding low and +musical. + +After a little the violet sparks ceased, and those +that had fallen upon the boat had disappeared and left +no mark upon its surface. The ceremony was ended and +Glinda returned the skeropythrope to the Wizard, who +put it away in his black bag. + +"That ought to do the business all right," he said +confidently + +"Let us make a trial and see," she replied. + +So they both entered the boat and seated themselves. + +Speaking in a tone of command the Sorceress said to +the boat: "Carry us across the lake, to the farther +shore." + +At once the boat backed off the sandy beach, turned +its prow and moved swiftly over the water. + +"Very good -- very good indeed!" cried the Wizard, +when the boat slowed up at the shore opposite from that +whence they had departed. "Even Coo-ee-oh, with all +her witchcraft, could do no better." + +The Sorceress now said to the boat: + +"Close up, submerge and carry us to the basement door +of the sunken island -- the door from which you emerged +at the command of Queen Coo-ee-oh." + +The boat obeyed. As it sank into the water the top +sections rose from the sides and joined together over +the heads of Glinda and the Wizard, who were thus +enclosed in a water-proof chamber. There were four +glass windows in this covering, one on each side and +one on either end, so that the passengers could see +exactly where they were going. Moving under water more +slowly than on the surface, the submarine gradually +approached the island and halted with its bow pressed +against the huge marble door in the basement under the +Dome. This door was tightly closed and it was evident +to both Glinda and the Wizard that it would not open to +admit the underwater boat unless a magic word was +spoken by them or someone from within the basement of +the island. But what was this magic word? Neither of +them knew. + +"I'm afraid," said the Wizard regretfully, "that we +can't get in, after all. Unless your sorcery can +discover the word to open the marble door." + +"That is probably some word only known to Coo-ce-oh," +replied the Sorceress. "I may be able to discover what +it is, but that will require time. Let us go back +again to our companions." + +"It seems a shame, after we have made the boat obey +us, to be balked by just a marble door," grumbled the +Wizard. + +At Glinda's command the boat rose until it was on a +level with the glass dome that covered the Skeezer +village, when the Sorceress made it slowly circle all +around the Great Dome. + +Many faces were pressed against the glass from the +inside, eagerly watching the submarine, and in one +place were Dorothy and Ozma, who quickly recognized +Glinda and the Wizard through the glass windows of the +boat. Glinda saw them, too, and held the boat close to +the Dome while the friends exchanged greetings in +pantomime. Their voices, unfortunately, could not be +heard through the Dome and the water and the side of +the boat. The Wizard tried to make the girls +understand, through signs, that he and Glinda had come +to their rescue, and Ozma and Dorothy understood this +from the very fact that the Sorceress and the Wizard +had appeared. The two girl prisoners were smiling and +in safety, and knowing this Glinda felt she could take +all the time necessary in order to effect their final +rescue. + +As nothing more could be done just then, Glinda +ordered the boat to return to shore and it obeyed +readily. First it ascended to the surface of the water, +then the roof parted and fell into the slots at the +side of the boat, and then the magic craft quickly made +the shore and beached itself on the sands at the very +spot from which it had departed at Glinda's command. +All the Oz people and the Skeezers at once ran to the +boat to ask if they had reached the island, and whether +they had seen Ozma and Dorothy. The Wizard told them of +the obstacle they had met in the way of a marble door, +and how Glinda would now undertake to find a magic way +to conquer the door. + +Realizing that it would require several days to +succeed in reaching the island raising it and +liberating their friends and the Skeezer people, Glinda +now prepared a camp half way between the lake shore and +the palm trees. + +The Wizard's wizardry made a number of tents appear +and the sorcery of the Sorceress furnished these tents +all complete, with beds, chairs, tables, flags, lamps +and even books with which to pass idle hours. All the +tents had the Royal Banner of Oz flying from the +centerpoles and one big tent, not now occupied, had +Ozma's own banner moving in the breeze. + +Betsy and Trot had a tent to themselves, and Button +Bright and Ojo had another. The Scarecrow and the Tin +Woodman paired together in one tent and so did Jack +Pumpkinhead and the Shaggy Man, Cap'n Bill and Uncle +Henry, Tik-Tok and Professor Wogglebug. Glinda had the +most splendid tent of all, except that reserved for +Ozma, while the Wizard had a little one of his own. +Whenever it was meal time, tables loaded with food +magically appeared in the tents of those who were in +the habit of eating, and these complete arrangements +made the rescue party just comfortable as they would +have been in their own homes. + +Far into the night Glinda sat in her tent studying a +roll of mystic scrolls in search of a word that would +open the basement door of the island and admit her to +the Great Dome. She also made many magical experiments, +hoping to discover something that would aid her. Yet +the morning found the powerful Sorceress still +unsuccessful. + +Glinda's art could have opened any ordinary door, you +may be sure, but you must realize that this marble door +of the island had been commanded not to open save in +obedience to one magic word, and therefore all other +magic words could have no effect upon it. The magic +word that guarded the door had probably been invented +by Coo-ee-oh, who had now forgotten it. The only way, +then, to gain entrance to the sunken island was to +break the charm that held the door fast shut. If this +could be done no magic would be required to open it. + +The next day the Sorceress and the Wizard again +entered the boat and made it submerge and go to the +marble door, which they tried in various ways to open, +but without success. + +"We shall have to abandon this attempt, I think," +said Glinda. "The easiest way to raise the island would +be for us to gain admittance to the Dome and then +descend to the basement and see in what manner +Coo-ee-oh made the entire island sink or rise at her +command. It naturally occurred to me that the easiest +way to gain admittance would be by having the boat take +us into the basement through the marble door from which +Coo-ee-oh launched it. But there must be other ways to +get inside the Dome and join Ozma and Dorothy, and such +ways we must find by study and the proper use of our +powers of magic." + +"It won't be easy," declared the Wizard, "for we must +not forget that Ozma herself understands considerable +magic, and has doubtless tried to raise the island or +find other means of escape from it and failed." + +"That is true," returned Glinda, "but Ozma's magic is +fairy magic, while you are a Wizard and I am a +Sorceress. In this way the three of us have a great +variety of magic to work with, and if we should all +fail it will be because the island is raised and +lowered by a magic power none of us is acquainted with. +My idea therefore is to seek -- by such magic as we +possess -- to accomplish our object in another way." + +They made the circle of the Dome again in their boat, +and once more saw Ozma and Dorothy through their +windows and exchanged signals with the two imprisoned +girls. + +Ozma realized that her friends were doing all in +their power to rescue her and smiled an encouragement +to their efforts. Dorothy seemed a little anxious but +was trying to be as brave as her companion. + +After the boat had returned to the camp and Glinda +was seated in her tent, working out various ways by +which Ozma and Dorothy could be rescued, the Wizard +stood on the shore dreamily eying the outlines of the +Great Dome which showed beneath the clear water, when +he raised his eyes and saw a group of strange people +approaching from around the lake. Three were young +women of stately presence, very beautifully dressed, +who moved with remarkable grace. They were followed at +a little distance by a good-looking young Skeezer. + +The Wizard saw at a glance that these people might be +very important, so he advanced to meet them. The three +maidens received him graciously and the one with the +golden hair said: + +"I believe you are the famous Wizard of Oz, of whom I +have often heard. We are seeking Glinda, the Sorceress, +and perhaps you can lead us to her." + +"I can, and will, right gladly," answered the Wizard. +"Follow me, please." + +The little Wizard was puzzled as to the identity of +the three lovely visitors but he gave no sign that +might embarrass them. + +He understood they did not wish to be questioned, and +so he made no remarks as he led the way to Glinda's +tent. + +With a courtly bow the Wizard ushered the three +visitors into the gracious presence of Glinda, the +Good. + + + + +Chapter Twenty-One + +The Three Adepts + + + +The Sorceress looked up from her work as the three +maidens entered, and something in their appearance and +manner led her to rise and bow to them in her most +dignified manner. The three knelt an instant before the +great Sorceress and then stood upright and waited for +her to speak. + +"Whoever you may be," said Glinda, "I bid you +welcome." + +"My name is Audah," said one. + +"My name is Aurah," said another. + +"My name is Aujah," said the third. + +Glinda had never heard these names before, but +looking closely at the three she asked: + +"Are you witches or workers in magic?" + +"Some of the secret arts we have gleaned from +Nature," replied the brownhaired maiden modestly, "but +we do not place our skill beside that of the Great +Sorceress, Glinda the Good." + +"I suppose you are aware it is unlawful to practice +magic in the Land of Oz, without the permission of our +Ruler, Princess Ozma?" + +"No, we were not aware of that," was the reply. "We +have heard of Ozma, who is the appointed Ruler of all +this great fairyland, but her laws have not reached us, +as yet." + +Glinda studied the strange maidens thoughtfully; then +she said to them: + +"Princess Ozma is even now imprisoned in the Skeezer +village. for the whole island with its Great Dome, was +sunk to the bottom of the lake by the witchcraft of +Coo-ee-oh, whom the Flathead Su-dic transformed into a +silly swan. I am seeking some way to overcome +Coo-ee-oh's magic and raise the isle to the surface +again. Can you help me do this?" + +The maidens exchanged glances, and the white-haired +one replied + +"We do not know; but we will try to assist you." + +"It seems," continued Glinda musingly, "that +Coo-ee-oh derived most of her witchcraft from three +Adepts at Magic, who at one time ruled the Flatheads. +While the Adepts were being entertained by Coo-ee-oh at +a banquet in her palace, she cruelly betrayed them and +after transforming them into fishes cast them into the +lake. + +"If I could find these three fishes and return them +to their natural shapes -- they might know what magic +Coo-ee-oh used to sink the island. I was about to go to +the shore and call these fishes to me when you arrived. +So, if you will join me, we will try to find them." + +The maidens exchanged smiles now, and the golden- +haired one, Audah, said to Glinda: + +"It will not be necessary to go to the lake. We are +the three fishes." + +"Indeed!" cried Glinda. "Then you are the three +Adepts at Magic, restored to your proper forms?" + +"We are the three Adepts," admitted Aujah. + +"Then," said Glinda, "my task is half accomplished. +But who destroyed the transformation that made you +fishes?" + +"We have promised not to tell," answered Aurah; "but +this young Skeezer was largely responsible for our +release; he is brave and clever, and we owe him our +gratitude." + +Glinda looked at Ervic, who stood modestly behind the +Adepts, hat in hand. "He shall be properly rewarded," +she declared, "for in helping you he has helped us all, +and perhaps saved his people from being imprisoned +forever in the sunken isle." + +The Sorceress now asked her guests to seat themselves +and a long talk followed, in which the Wizard of Oz +shared. + +"We are quite certain," said Aurah, "that if we could +get inside the Dome we could discover Coo-ee-oh's +secrets, for in all her work, after we became fishes, +she used the formulas and incantations and arts that +she stole from us. She may have added to these things, +but they were the foundation of all her work." + +"What means do you suggest for our getting into the +Dome?" inquired Glinda. + +The three Adepts hesitated to reply, for they had not +yet considered what could be done to reach the inside +of the Great Dome. While they were in deep thought, and +Glinda and the Wizard were quietly awaiting their +suggestions, into the tent rushed Trot and Betsy, +dragging between them the Patchwork Girl. + +"Oh, Glinda," cried Trot, "Scraps has thought of a +way to rescue Ozma and Dorothy and all of the +Skeezers." + +The three Adepts could not avoid laughing merrily, +for not only were they amused by the queer form of the +Patchwork Girl, but Trot's enthusiastic speech struck +them as really funny. If the Great Sorceress and the +famous Wizard and the three talented Adepts at Magic +were unable as yet to solve the important problem of +the sunken isle, there was little chance for a patched +girl stuffed with cotton to succeed. + +But Glinda, smiling indulgently at the earnest faces +turned toward her, patted the children's heads and +said: + +"Scraps is very clever. Tell us what she has thought +of, my dear." + +"Well," said Trot, "Scraps says that if you could dry +up all the water in the lake the island would be on dry +land, an' everyone could come and go whenever they +liked." + +Glinda smiled again, but the Wizard said to the +girls: + +"If we should dry up the lake, what would become of +all the beautiful fishes that now live in the water?" + +"Dear me! That's so," admitted Betsy, crestfallen; "we +never thought of that, did we Trot?" + +"Couldn't you transform 'em into polliwogs?" asked +Scraps, turning a somersault and then standing on one +leg. "You could give them a little, teeny pond to swim +in, and they'd be just as happy as they are as fishes." + +"No indeed!" replied the Wizard, severely. "It is +wicked to transform any living creatures without their +consent, and the lake is the home of the fishes and +belongs to them." + +"All right," said Scraps, making a face at him; "I +don't care." + +"It's too bad," sighed Trot, "for I thought we'd +struck a splendid idea." + +"So you did," declared Glinda, her face now grave and +thoughtful. "There is something in the Patchwork Girl's +idea that may be of real value to us." + +"I think so, too," agreed the golden-haired Adept. +"The top of the Great Dome is only a few feet below the +surface of the water. If we could reduce the level of +the lake until the Dome sticks a little above the +water, we could remove some of the glass and let +ourselves down into the village by means of ropes." + +"And there would be plenty of water left for the +fishes to swim in," added the white-haired maiden. + +"If we succeed in raising the island we could fill up +the lake again," suggested the brown-haired Adept. + +"I believe," said the Wizard, rubbing his hands +together in delight, "that the Patchwork Girl has shown +us the way to success." + +The girls were looking curiously at the three +beautiful Adepts, wondering who they were, so Glinda +introduced them to Trot and Betsy and Scraps, and then +sent the children away while she considered how to +carry the new idea into effect. + +Not much could be done that night, so the Wizard +prepared another tent for the Adepts, and in the +evening Glinda held a reception and invited all her +followers to meet the new arrivals. The Adepts were +greatly astonished at the extraordinary personages +presented to them, and marveled that Jack Pumpkinhead +and the Scarecrow and the Tin Woodman and Tik-Tok could +really live and think and talk just like other people. +They were especially pleased with the lively Patchwork +Girl and loved to watch her antics. + +It was quite a pleasant party, for Glinda served some +dainty refreshments to those who could eat, and the +Scarecrow recited some poems, and the Cowardly Lion +sang a song in his deep bass voice. The only thing +that marred their joy was the thought that their +beloved Ozma and dear little Dorothy were yet confined +in the Great Dome of the Sunken island. + + + + +Chapter Twenty-Two + +The Sunken Island + + + +As soon as they had breakfasted the next morning, +Glinda and the Wizard and the three Adepts went down to +the shore of the lake and formed a line with their +faces toward the submerged island. All the others came +to watch them, but stood at a respectful distance in +the background. + +At the right of the Sorceress stood Audah and Aurah, +while at the left stood the Wizard and Aujah. Together +they stretched their arms over the water's edge and in +unison the five chanted a rhythmic incantation. + +This chant they repeated again and again, swaying +their arms gently from side to side, and in a few +minutes the watchers behind them noticed that the lake +had begun to recede from the shore. Before long the +highest point of the dome appeared above the water. +Gradually the water fell, making the dome appear to +rise. When it was three or four feet above the surface +Glinda gave the signal to stop, for their work had been +accomplished. + +The blackened submarine was now entirely out of +water, but Uncle Henry and Cap'n Bill managed to push +it into the lake. Glinda, the Wizard, Ervic and the +Adepts got into the boat, taking with them a coil of +strong rope, and at the command of the Sorceress the +craft cleaved its way through the water toward the part +of the Dome which was now visible. + +"There's still plenty of water for the fish to swim +in," observed the Wizard as they rode along. "They +might like more but I'm sure they can get along until +we have raised the island and can fill up the lake +again." + +The boat touched gently on the sloping glass of the +Dome, and the Wizard took some tools from his black bag +and quickly removed one large pane of glass, thus +making a hole large enough for their bodies to pass +through. Stout frames of steel supported the glass of +the Dome, and around one of these frames the Wizard +tied the end of a rope. + +"I'll go down first," said he, "for while I'm not as +spry as Cap'n Bill I'm sure I can manage it easily. Are +you sure the rope is long enough to reach the bottom?" + +"Quite sure," replied the Sorceress. + +So the Wizard let down the rope and climbing through +the opening lowered himself down, hand over hand, +clinging to the rope with his legs and feet. Below in +the streets of the village were gathered all the +Skeezers, men, women and children, and you may be sure +that Ozma and Dorothy, with Lady Aurex, were filled +with joy that their friends were at last coming to +their rescue. + +The Queen's palace, now occupied by Ozma, was +directly in the center of the Dome, so that when the +rope was let down the end of it came just in front of +the palace entrance. Several Skeezers held fast to the +rope's end to steady it and the Wizard reached the +ground in safety. He hugged first Ozma and then +Dorothy, while all the Skeezers cheered as loud as they +could. + +The Wizard now discovered that the rope was long +enough to reach from the top of the Dome to the ground +when doubled, so he tied a chair to one end of the rope +and called to Glinda to sit in the chair while he and +some of the Skeezers lowered her to the pavement. In +this way the Sorceress reached the ground quite +comfortably and the three Adepts and Ervic soon +followed her. + +The Skeezers quickly recognized the three Adepts at +Magic, whom they had learned to respect before their +wicked Queen betrayed them, and welcomed them as +friends. All the inhabitants of the village had been +greatly frightened by their imprisonment under water, +but now realized that an attempt was to be made to +rescue them. + +Glinda, the Wizard and the Adepts followed Ozma and +Dorothy into the palace, and they asked Lady Aurex and +Ervic to join them. After Ozma had told of her +adventures in trying to prevent war between the +Flatheads and the Skeezers, and Glinda had told all +about the Rescue Expedition and the restoration of the +three Adepts by the help of Ervic, a serious +consultation was held as to how the island could be +made to rise. + +"I've tried every way in my power," said Ozma, "but +Coo-ee-oh used a very unusual sort of magic which I do +not understand. She seems to have prepared her +witchcraft in such a way that a spoken word is +necessary to accomplish her designs, and these spoken +words are known only to herself." + +"That is a method we taught her," declared Aurah the +Adept. + +"I can do no more, Glinda," continued Ozma, "so I +wish you would try what your sorcery can accomplish." + +"First, then," said Glinda, "let us visit the +basement of the island, which I am told is underneath +the village." + +A flight of marble stairs led from one of Coo-ee-oh's +private rooms down to the basement, but when the party +arrived all were puzzled by what they saw. In the +center of a broad, low room, stood a mass of great cog- +wheels, chains and pulleys, all interlocked and seeming +to form a huge machine; but there was no engine or +other motive power to make the wheels turn. + +"This, I suppose, is the means by which the island is +lowered or raised," said Ozma, "but the magic word +which is needed to move the machinery is unknown to +us." + +The three Adepts were carefully examining the mass of +wheels, and soon the golden-haired one said: + +"These wheels do not control the island at all. On +the contrary, one set of them is used to open the doors +of the little rooms where the submarines are kept, as +may be seen from the chains and pulleys used. Each boat +is kept in a little room with two doors, one to the +basement room where we are now and the other letting +into the lake. + +"When Coo-ee-oh used the boat in which she attacked +the Flatheads, she first commanded the basement door to +open and with her followers she got into the boat and +made the top close over them. Then the basement door +being closed, the outer door was slowly opened, letting +the water fill the room to float the boat, which then +left the island, keeping under water." + +"But how could she expect to get back again?" asked +the Wizard. + +"Why the boat would enter the room filled with water +and after the outer door was closed a word of command +started a pump which pumped all the water from the +room. Then the boat would open and Coo-ee-oh could +enter the basement." + +"I see," said the Wizard. "It is a clever +contrivance, but won't work unless one knows the magic +words." + +"Another part of this machinery," explained the +white-haired Adept, "is used to extend the bridge from +the island to the mainland. The steel bridge is in a +room much like that in which the boats are kept, and at +Coo-ce-oh's command it would reach out, joint by joint, +until its far end touched the shore of the lake. The +same magic command would make the bridge return to its +former position. Of course the bridge could not be used +unless the island was on the surface of the water." + +"But how do you suppose Coo-ee-oh managed to sink the +island, and make it rise again?" inquired Glinda. + +This the Adepts could not yet explain. As nothing +more could be learned from the basement they mounted +the steps to the Queen's private suite again, and Ozma +showed them to a special room where Coo-ee-oh kept her +magical instruments and performed all her arts of +witchcraft. + + + + +Chapter Twenty-Three + +The Magic Words + + + +Many interesting things were to be seen in the Room +of Magic, including much that had been stolen from the +Adepts when they were transformed to fishes, but they +had to admit that Coo-ee-oh had a rare genius for +mechanics, and had used her knowledge in inventing a +lot of mechanical apparatus that ordinary witches, +wizards and sorcerers could not understand. + +They all carefully inspected this room, taking care +to examine every article they came across. + +"The island," said Glinda thoughtfully, "rests on a +base of solid marble. When it is submerged, as it is +now, the base of the island is upon the bottom of the +lake. What puzzles me is how such a great weight can be +lifted and suspended in the water, even by magic." + +"I now remember," returned Aujah, "that one of the +arts we taught Coo-ee-oh was the way to expand steel, +and I think that explains how the island is raised and +lowered. I noticed in the basement a big steel pillar +that passed through the floor and extended upward to +this palace. Perhaps the end of it is concealed in this +very room. If the lower end of the steel pillar is +firmly embedded in the bottom of the lake, Coo-ee-oh +could utter a magic word that would make the pillar +expand, and so lift the entire island to the level of +the water." + +"I've found the end of the steel pillar. It's just +here," announced the Wizard, pointing to one side of +the room where a great basin of polished steel seemed +to have been set upon the floor. + +They all gathered around, and Ozma said: + +"Yes, I am quite sure that is the upper end of the +pillar that supports the island. I noticed it when I +first came here. It has been hollowed out, you see, and +something has been burned in the basin, for the fire +has left its marks. I wondered what was under the great +basin and got several of the Skeezers to come up here +and try to lift it for me. They were strong men, but +could not move it at all." + +"It seems to me," said Audah the Adept, "that we have +discovered the manner in which Coo-ee-oh raised the +island. She would burn some sort of magic powder in the +basin, utter the magic word, and the pillar would +lengthen out and lift the island with it." + +"What's this?" asked Dorothy, who had been searching +around with the others, and now noticed a slight hollow +in the wall, near to where the steel basin stood. As +she spoke Dorothy pushed her thumb into the hollow and +instantly a small drawer popped out from the wall. + +The three Adepts, Glinda and the Wizard sprang +forward and peered into the drawer. It was half filled +with a grayish powder, the tiny grains of which +constantly moved as if impelled by some living force. + +"It may be some kind of radium," said the Wizard. + +"No," replied Glinda, "it is more wonderful than even +radium, for I recognize it as a rare mineral powder +called Gaulau by the sorcerers. I wonder how Coo-ee-oh +discovered it and where she obtained it." + +"There is no doubt," said Aujah the Adept, "that this +is the magic powder Coo-ee-oh burned in the basin. If +only we knew the magic word, I am quite sure we could +raise the island." + +"How can we discover the magic word?" asked Ozma, +turning to Glinda as she spoke. + +"That we must now seriously consider," answered the +Sorceress. + +So all of them sat down in the Room of Magic and +began to think. It was so still that after a while +Dorothy grew nervous. The little girl never could keep +silent for long, and at the risk of displeasing her +magic-working friends she suddenly said: + +"Well, Coo-ee-oh used just three magic words, one to +make the bridge work, and one to make the submarines go +out of their holes, and one to raise and lower the +island. Three words. And Coo-ee-oh's name is made up of +just three words. One is 'Coo,' and one is 'ee,' and +one is 'oh.' + +The Wizard frowned but Glinda looked wonderingly at +the young girl and Ozma cried out: + +"A good thought, Dorothy dear! You may have solved +our problem." + +"I believe it is worth a trial," agreed Glinda. "It +would be quite natural for Coo-ee-oh to divide her +name into three magic syllables, and Dorothy's +suggestion seems like an inspiration." + +The three Adepts also approved the trial but the +brown-haired one said: + +"We must be careful not to use the wrong word, and +send the bridge out under water. The main thing, if +Dorothy's idea is correct, is to hit upon the one word +that moves the island." + +"Let us experiment," suggested the Wizard. + +In the drawer with the moving gray powder was a tiny +golden cup, which they thought was used for measuring. +Glinda filled this cup with the powder and carefully +poured it into the shallow basin, which was the top of +the great steel pillar supporting the island. Then +Aurah the Adept lighted a taper and touched it to the +powder, which instantly glowed fiery red and tumbled +about the basin with astonishing energy. While the +grains of powder still glowed red the Sorceress bent +over it and said in a voice of command: "Coo!" + +They waited motionless to see what would happen. +There was a grating noise and a whirl of machinery, but +the island did not move a particle. + +Dorothy rushed to the window, which overlooked +the glass side of the dome. + +"The boats!" she exclaimed. "The boats are all +loose an' sailing under water." + +"We've made a mistake," said the Wizard gloomily. + +"But it's one which shows we are on the right track," +declared Aujah the Adept. "We know now that Coo-ee-oh +used the syllables of her name for the magic words." + +"If 'Coo' sends out the boats, it is probable that +ee' works the bridge," suggested Ozma. "So the last +part of the name may raise the island." + +"Let us try that next then," proposed the Wizard. + +He scraped the embers of the burned powder out of the +basin and Glinda again filled the golden cup from the +drawer and placed it on top the steel pillar. Aurah +lighted it with her taper and Ozma bent over the basin +and murmured the long drawn syllable: "Oh-h-h!" + +Instantly the island trembled and with a weird +groaning noise it moved upward -- slowly, very slowly, +but with a steady motion, while all the company stood +by in awed silence. It was a wonderful thing, even to +those skilled in the arts of magic, wizardry and +sorcery, to realize that a single word could raise that +great, heavy island, with its immense glass Dome. + +"Why, we're way above the lake now!" exclaimed +Dorothy from the window, when at last the island ceased +to move. + +"That is because we lowered the level of the water," +explained Glinda. + +They could hear the Skeezers cheering lustily in the +streets of the village as they realized that they were +saved. + +"Come," said Ozma eagerly, "let us go down and join +the people." + +"Not just yet," returned Glinda, a happy smile upon +her lovely face, for she was overjoyed at their +success. "First let us extend the bridge to the +mainland, where our friends from the Emerald City are +waiting." + +It didn't take long to put more powder in the basin, +light it and utter the syllable "EE!" The result was +that a door in the basement opened and the steel bridge +moved out, extended itself joint by joint, and finally +rested its far end on the shore of the lake just in +front of the encampment. + +"Now," said Glinda, "we can go up and receive the +congratulations of the Skeezers and of our friends of +the Rescue Expedition." + +Across the water, on the shore of the lake, the +Patchwork Girl was waving them a welcome. + + + + +Chapter Twenty-Four + +Glinda's Triumph + + + +Of course all those who had joined Glinda's +expedition at once crossed the bridge to the island, +where they were warmly welcomed by the Skeezers. Before +all the concourse of people Princess Ozma made a speech +from a porch of the palace and demanded that they +recognize her as their lawful Ruler and promise to obey +the laws of the Land of Oz. In return she agreed to +protect them from all future harm and declared they +would no longer be subjected to cruelty and abuse. + +This pleased the Skeezers greatly, and when Ozma told +them they might elect a Queen to rule over them, who in +turn would be subject to Ozma of Oz, they voted for +Lady Aurex, and that same day the ceremony of crowning +the new Queen was held and Aurex was installed as +mistress of the palace. + +For her Prime Minister the Queen selected Ervic, for +the three Adepts had told of his good judgment, +faithfulness and cleverness, and all the Skeezers +approved the appointment. + +Glinda, the Wizard and the Adepts stood on the bridge +and recited an incantation that quite filled the lake +with water again, and the Scarecrow and the Patchwork +Girl climbed to the top of the Great Dome and replaced +the pane of glass that had been removed to allow Glinda +and her followers to enter. + +When evening came Ozma ordered a great feast +prepared, to which every Skeezer was invited. The +village was beautifully decorated and brilliantly +lighted and there was music and dancing until a late +hour to celebrate the liberation of the people. For the +Skeezers had been freed, not only from the water of the +lake but from the cruelty of their former Queen. + +As the people from the Emerald City prepared the next +morning to depart Queen Aurex said to Ozma: + +"There is only one thing I now fear for my people, +and that is the enmity of the terrible Su-dic of the +Flatheads. He is liable to come here at any time and +try to annoy us, and my Skeezers are peaceful folks and +unable to fight the wild and wilful Flatheads." + +"Do not worry," returned Ozma, reassuringly. "We +intend to stop on our way at the Flatheads' Enchanted +Mountain and punish the Su-dic for his misdeeds." + +That satisfied Aurex and when Ozma and her followers +trooped over the bridge to the shore, having taken +leave of their friends, all the Skeezers cheered them +and waved their hats and handkerchiefs, and the band +played and the departure was indeed a ceremony long to +be remembered. + +The three Adepts at Magic, who had formerly ruled the +Flatheads wisely and considerately, went with Princess +Ozma and her people, for they had promised Ozma to stay +on the mountain and again see that the laws were +enforced. + +Glinda had been told all about the curious Flatheads +and she had consulted with the Wizard and formed a plan +to render them more intelligent and agreeable. + +When the party reached the mountain Ozma and Dorothy +showed them how to pass around the invisible wall -- +which had been built by the Flatheads after the Adepts +were transformed -- and how to gain the up-and-down +stairway that led to the mountain top. + +The Su-dic had watched the approach of the party from +the edge of the mountain and was frightened when he saw +that the three Adepts had recovered their natural forms +and were coming back to their former home. He realized +that his power would soon be gone and yet he determined +to fight to the last. He called all the Flatheads +together and armed them, and told them to arrest all +who came up the stairway and hurl them over the edge of +the mountain to the plain below. But although they +feared the Supreme Dictator, who had threatened to +punish them if they did not obey his commands, as soon +as they saw the three Adepts they threw down their arms +and begged their former rulers to protect them. + +The three Adepts assured the excited Flatheads that +they had nothing to fear. + +Seeing that his people had rebelled the Su-dic ran +away and tried to hide, but the Adepts found him and +had him cast into a prison, all his cans of brains +being taken away from him. + +After this easy conquest of the Su-dic, Glinda told +the Adepts of her plan, which had already been approved +by Ozma of Oz, and they joyfully agreed to it. So, +during the next few days, the great Sorceress +transformed, in a way, every Flathead on the mountain. + +Taking them one at a time, she had the can of brains +that belonged to each one opened and the contents +spread on the flat head, after which, by means of her +arts of sorcery, she caused the head to grow over the +brains -- in the manner most people wear them -- and +they were thus rendered as intelligent and good looking +as any of the other inhabitants of the Land of Oz. + +When all had been treated in this manner there were +no more Flatheads at all, and the Adepts decided to +name their people Mountaineers. One good result of +Glinda's sorcery was that no one could now be deprived +of the brains that belonged to him and each person had +exactly the share he was entitled to. + +Even the Su-dic was given his portion of brains and +his flat head made round, like the others, but he was +deprived of all power to work further mischief, and +with the Adepts constantly watching him he would be +forced to become obedient and humble. + +The Golden Pig, which ran grunting about the streets, +with no brains at all, was disenchanted by Glinda, and +in her woman's form was given brains and a round head. +This wife of the Su-dic had once been even more wicked +than her evil husband, but she had now forgotten all +her wickedness and was likely to be a good woman +thereafter. + +These things being accomplished in a satisfactory +manner, Princess Ozma and her people bade farewell to +the three Adepts and departed for the Emerald City, +well pleased with their interesting adventures. + +They returned by the road over which Ozma and Dorothy +had come, stopping to get the Sawhorse and the Red +Wagon where they had left them. + +"I'm very glad I went to see these peoples," said +Princess Ozma, "for I not only prevented any further +warfare between them, but they have been freed from the +rule of the Su-dic and Coo-ee-oh and are now happy and +loyal subjects of the Land of Oz. Which proves that it +is always wise to do one's duty, however unpleasant +that duty may seem to be." + + + + + + +The Wonderful Oz Books by L. Frank Baum: + +The Wizard of Oz +The Land of Oz +Ozma of Oz +Dorothy and the Wizard in Oz +The Road to Oz +The Emerald city of Oz +The Patchwork Girl of Oz +Tik-Tok of Oz +The Scarecrow of Oz +Rinkitink in Oz +The Lost Princess of Oz +The Tin Woodman of Oz +The Magic of Oz +Glinda of Oz + + + + + +End of Project Gutenberg's Etext of Glinda of Oz, by L. Frank Baum + |
