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+*** START OF THE PROJECT GUTENBERG EBOOK 59011 ***
+
+
+
+
+
+
+
+
+
+
+
+
+ THE LAST CRUSADE
+
+ BY GEORGE H. SMITH
+
+ _It was part of a picture in part of a building that had
+ once been the Louvre. And somewhere back in his lost
+ memory, it was also a name for "Whitey"...._
+
+ [Transcriber's Note: This etext was produced from
+ Worlds of If Science Fiction, February 1955.
+ Extensive research did not uncover any evidence that
+ the U.S. copyright on this publication was renewed.]
+
+
+"Julius Caesar named this place 'Lutetia Parisiorum', which means 'the
+mud town of the Parissii'. Later on people got around to calling it
+'the city of light,'" Marty Coleman was saying.
+
+"Well, Julius was sure as hell a lot closer to the truth than those
+others," I tell him. We was sitting in the mud in what's left of some
+big building and me and Joe White was listening to Marty, our Sergeant,
+talking like he always does. When I says the sergeant was talking I
+mean he was talking over the C.C., the Company Communication Circuit
+because what with having our mecho-armor on and the other side raising
+a little hell, we couldn't of heard him any other way.
+
+"Yeah, I guess you're right, Ward. There isn't much light around here
+anymore," Coleman admitted.
+
+"The only light you ever see around here these days is a flare or a
+rocket going over," White says in that funny flat voice of his.
+
+From time to time Coleman would lift the headpiece of his armor above
+the pile of rubble in front of us and take a quick look out over the
+big open square toward where the enemy was holed up on the other side.
+About half the time he'd draw small arm or automatic fire.
+
+"Those birds must have infrared eyepieces too," he says as he sets down.
+
+"Ah they ain't even got mecho-armor," I says.
+
+"No, but they have body armor and helmets with quite a bit of stuff in
+them."
+
+"I'll bet they ain't got anything like we got." I was feeling pretty
+fine right then thinking how much better off we was than the poor joes
+in the infantry. We don't just fight in our suits, we live in 'em. They
+ain't only a mechanized suit of armor, they're our barracks, messroom
+and latrine and all radiation and rain proof. We got more fire power
+than a company of infantry and more radio equipment than a tank.
+
+"You know there's lots worse ways of fighting a war," I says. "You
+climb into one of these babies and they seal you up like a sardine
+but at least you're warm and dry and you don't even have to use your
+own feet to walk. You got a nice little atomic power pack to move you
+around."
+
+"You couldn't move the legs of one of these things if you had to," the
+Sergeant says.
+
+"It ... it just seems like a kind of funny way to fight a war," White
+says, talking like he always did, as though he had to hunt for every
+word before he said it.
+
+"What's funny about it? They been fighting it this way for ten years,
+haven't they?" I demands.
+
+"I guess so ... I don't know...."
+
+"Yeah, ten years. And the last five of it we've spent crawling back and
+forth in what used to be Paris," the sergeant was talking again. "Just
+think ... in the old wars they used to call it Gay Paree."
+
+"It's gay all right," I says, following a movement on my ground radar
+screen. A beep had shown up, indicating activity over where the enemy
+was. Their guns was silent now but across the mud pools came their
+voices, voices that from time to time cut in on our circuits and
+competed with the voices of our own side.
+
+Suddenly a girl was talking, a girl with a soft voice that was like
+warm lips against your ear. "Hello there, you fellows across the line.
+It's not much fun being here is it? Especially when you know that some
+non-draft back in the hometown walked off with your girl a long time
+ago.
+
+"Honey Chile," the voice went on, "this is your old gal, Sally May, and
+I know how you all feel 'cause I used to be on the same side myself
+until I found out how things are over here in the Peoples Federal
+Democratic Eastern Republics...." The bleat of a code message cut
+through the syrupy tones, tore at our ears for a few moments and faded
+away. Slowly the sweet voice drifted back.
+
+"Well, fellows, we're gonna play you some real homey music in a few
+minutes, but first we're gonna tell you all about our contest. We know
+you all Yankee boys like contests and this one is a real humdinger.
+
+"This here contest is open to every GI over there in the mecho-units.
+And have we got prizes? Why, honey, we sure have! Listen to this big
+first prize: $100,000 dollars in gold! And then we have an expense paid
+vacation in the scenic Crimea and a brand new factory special Stalin
+sportscar. And fellows, get this: A TV appearance on a nationwide
+hookup with a dinner date afterwards with glamorous Sonia Nickolovich,
+the famous ballerina.
+
+"Now I guess you boys are wonderin' what you gotta do to win these
+wonderful prizes. Well, this is how easy it is. All you gotta do is
+write out a thousand word statement on 'How my mecho-armor works' and
+deliver it along with your armor to the nearest P.F.D.E.R. army unit.
+Now ... isn't that easy? And this contest is open to everyone but
+agents of the P.F.D.E.R. and their relatives."
+
+The soft voice faded away.
+
+"Why ... the dirty--What do they think we are?"
+
+Just on general principles I sent a half-dozen 75 mm shells in the
+direction of their lines.
+
+"I don't--think I--understand that at all. What are they trying to do?"
+White asks. "I thought the enemy was Reds."
+
+"You're in pretty bad shape, ain't you buddy?" I laughs. "Can't you
+even remember who you're fighting?"
+
+"Leave him alone, will you, Ward," the sergeant orders. "If you
+had been brain washed as many times as he has you'd have trouble
+remembering things too."
+
+"Whatta ya mean?"
+
+Sarge swung the big headpiece of his armor around and looked at White
+through his electric eyes. "How many times you been captured, Whitey?"
+he asks.
+
+"I ... I don't know, Sarge. I don't remember. Twice ... I guess."
+
+"That's two brain washings from the enemy and two rewashings from our
+own psycho units. Four electronic brain washings don't leave much in a
+man's brain."
+
+"Well, I'll be damned. Which side was you on first, Whitey?" I asks.
+
+"I don't know ... I don't remember."
+
+"Ah come on now, you must know. Was you a Russian or an American?
+Western Democratic Peoples Federal Republics or Peoples Federal
+Democratic Eastern Republics--which side?"
+
+"I ... don't know. All I know is that they ain't good and we got to
+fight them until we kill all of them."
+
+"How do you know they ain't good?" I demands. "If you don't know which
+side you was on to start with, maybe you was shootin' at your own
+brothers this morning ... or your mother."
+
+"You better watch your mouth, Ward. There might be a Loyalty Officer
+tuned in on the band. You wouldn't want a probe, would you?" Coleman
+asks.
+
+"Ah, they ain't listenin', Sarge. This guy gives me the willies. He
+don't know nothin' but how to run that damn armor and how to fight. He
+don't even know who he was to start with."
+
+"I wish I did know ... I wish I...."
+
+"You know, Whitey, maybe you was a big shot on the other side. Maybe
+you was Joe Stalin's grandson or something."
+
+"_Remember!_" an eager voice whispered in our ears. "_Remember what you
+are fighting for. In the WDPFR there are more washing machines than in
+any place else in the world!_"
+
+I had to laugh. "You ever seen a washing machine, Sarge?" I asks.
+
+Coleman was looking back toward our lines. "Yeah. There used to be a
+place called Brooklyn that was full of 'em. You know, there's something
+going on back there. The whole company seems to be moving up. And
+there's a big armored crawler there with a smaller one parked beside
+it."
+
+He sits back down with a clanking of armor. "Must be some big shots
+coming around to see how we're winning the war."
+
+"I wish someone would use a can opener on me right now and take me out
+of this walking sardine can and plump me into a washing machine. I
+ain't been clean in five years," I says.
+
+"Do they have washing machines on the other side?" Whitey wants to know.
+
+"Naw. They ain't got nothin' like that, nothin' at all," I tells him.
+"Things like washing machines is reserved for us capitalists."
+
+"If we got washing machines and they ain't, then what are we fighting
+for?" Whitey asks.
+
+"You better ask the Sarge that. He's the intellectual around here. He
+reads all the comic books and things."
+
+"Why do you think we're fighting, Whitey?" Coleman asks.
+
+"Well, Sarge ... I don't know. If I could just remember who I used to
+be, I'd know. Sometime I'm gonna remember. Every once in a while I can
+almost ... but then I don't."
+
+"Well, why do you _think_ we're fighting?" I asks.
+
+"Well ... well ... I guess it's that there's bad guys and good guys ...
+just like in the comics or on the TV shows. We're the good guys and
+they're the bad guys. Is that right, Sarge?"
+
+"I don't know, Whitey. That might be some of it but I kinda think that
+maybe it has something to do with when we won the last war or thought
+we won it. We thought we had finished with the Nazi's but I guess
+maybe we got fooled. In Europe the Nazi's all turned Communist and in
+America the Commies all turned Nazi. Either way people like them have
+always got the jump on the joes in between. In Europe they pointed at
+them and called them Nazi's. In America they pointed at them and called
+them Reds. Pretty soon people didn't know the difference, except that
+it was better to be pointing than to be pointed at."
+
+"Now, Sarge, you're the one that better be careful. You wouldn't want
+the Loyalty Officer to be hearing that sort of talk, would you?" I cuts
+in.
+
+"Maybe you're right but I kinda think that that's why...."
+
+ * * * * *
+
+Just then the command circuit in our helmets opened up with orders for
+us to pull back and join the rest of the company. All the way back
+Whitey doesn't say anything so I figure he's trying to remember who he
+is. Well, we gets back to the command post without drawing more than a
+little small arms fire and a couple of rockets, but things is really
+popping there. The big crawler Coleman seen from our outpost is settin'
+there in the middle of the street and the whole company is gathered
+around it.
+
+"What's goin' on?" I say as I sidle up beside Fred Dobshanski.
+
+"Don't you guys know? There's a big drive comin' up. General Mac
+Williams is gonna talk to us himself."
+
+Whitey was right beside me. He sure was a funny guy, always hanging
+around and asking questions. Sometimes I used to wonder what he looked
+like. You get used to not seeing any of the guys when you're in the
+forward areas. Sometimes for weeks or months at a time a whole area
+will be contaminated with bacteria or radiation and you don't open
+your suit at all. Even if you're wounded the mecho-armor gives you a
+shot and takes you back to a field hospital ... that is, if it's still
+working. So you get used to not knowing what the guys look like and
+not caring much. But with Whitey it was different. His voice had such
+a dull someplace-else sound to it that you got to wondering if there
+was really anyone in that suit of armor or not. You got to wondering if
+maybe it just walked around by itself.
+
+"Mac Williams? Who's he?" Whitey asks as if in answer to my thoughts.
+
+"Hell, don't you know anything?" Fred says.
+
+"I guess I don't. I ... I ... don't even know who I was. I sorta wish I
+knew who I used to be."
+
+"Mac Williams is Fightin' Joe Mac Williams. He's going to talk to us.
+Look ... there he is now."
+
+I adjusted my eyepieces for direct vision and sure enough on the
+kind of balcony on the back of this big armored crawler was a guy. I
+mean to tell you he sure looked like something too. He was in full
+battle armor with scarlet trimmings and gold rivets. He was wearing
+a mother-of-pearl plated helmet with three stars set in rubies. Even
+the twin machine guns that were fitted to his armor instead of the 75
+recoilless and 40 mm we had on ours was plated to look like silver.
+
+"Gosh! Imagine a General coming 'way up here in all this mud and stuff.
+That guy must really have guts!" someone mutters on the company circuit.
+
+"Yeah. I bet he's only got one swimming pool in that land yacht of his."
+
+"Shut up! What's the matter with you? That ain't no way to talk. You a
+sub or something?"
+
+"Say, did you guys see what I saw through the windows of that crawler?
+Dames!"
+
+"Dames?"
+
+"Who you kiddin'?"
+
+"So help me. There was two of them. Two big, tall, willowy, blond WAC
+Captains!"
+
+"Them's the General's aides."
+
+"Yeah? What do they aid him at?"
+
+"Shut up you guys," the Captain's voice cuts in. "The General is going
+to speak."
+
+Well then he starts right in telling us about the great crusade we're
+engaged upon and how civilization is at stake. And how proud the home
+folks is of us. Of course, he admits we haven't had any direct word
+from the States since last year when we had those big cobalt bomb
+raids, but he just knows that they all love us. Right when he starts I
+know we're in for trouble, 'cause when the brass start talking about
+crusades, a lot of joes is gonna get killed.
+
+He goes on with this for half an hour, and all the time the TV cameras
+is grinding away from this other crawler that is filled with newsers
+and video people. He mentions blood 16 times and that ain't good. Sweat
+he says 14 times and guts an even dozen. When it really looks bad,
+though, is when he calls the Major and the Captain up and pins a medal
+on each of the medal racks that officers wear on the front of their
+armor. When they start passing out the medals ahead of time, brother,
+it ain't good, it ain't good at all.
+
+When he gets through with all this, the old boy retires into his
+crawler.
+
+"I guess he's going in to plan the battle," I says.
+
+"Ha," says Sergeant Coleman's voice in my ear. "All the blood and guts
+in that speech wore him out so much he's got to retire to his bar for a
+few quick ones with them two aides of his."
+
+"Now, Sarge," I says, "that ain't no way for a patriot to talk."
+
+"My patriotism is at a very low ebb at the moment. Do you know what
+kind of a party we're going to have in the morning?"
+
+"No," I says, "but I would be interested in finding out."
+
+"You've seen that huge mile-long building that's across the square from
+us?"
+
+"I've seen it and found little to like about it. The enemy has every
+kind of gun in there that's been invented."
+
+"Well, the Captain says that that's it! Fighting Joe wants us to take
+it."
+
+"_Remember boys, remember that the way of life in the W.D.P.F.R. is
+better. Remember what you're fighting for--hotdogs and new cars,
+electric refrigerators and apple pie, sweethearts and mother. Don't let
+mother down boys!_"
+
+A voice that used to sell us bath soap is selling us war.
+
+"That kind of sounds like we're getting ready to move in, don't it
+Sarge?" I says.
+
+Sure enough a half hour later we starts to move up. The whole company
+of thirty men is on its way with the rest of the battalion close behind.
+
+"Say, maybe there'll be some dames up ahead," Dobshanski is saying.
+
+"What do you want with dames? You got the Waiting Wife and the Faithful
+Sweetheart on your TV, ain't you?" the Sergeant says.
+
+"It ain't the same. It ain't the same at all," Dobshanski says.
+
+I cuts in with, "Hey, did you guys hear what I heard? Pretty soon we
+won't really need women anymore. Those new suits of armor we're going
+to get have got Realie TV sets in 'em. When a gal comes on it's just
+like she was in the suit with you. Those suits is gonna take care of
+everything and I mean everything."
+
+"Ah, who ya kiddin'? Who ya handin' that line to?"
+
+"Him and his inside dope!"
+
+Twenty minutes later we're in position among the wrecked buildings on
+our side of the square and several kinds of hell is traveling back and
+forth across it. As is usual, the enemy seems to have as good an idea
+as to what we're about as we have.
+
+"Oh, brother," Coleman moans. "Did Mac Williams send them a copy of his
+orders as soon as he got through writing them?"
+
+ * * * * *
+
+Heavy shells and rockets is plowing up the already plowed up pavement
+all around us. Geysers of mud and water are being lifted by shells
+on all sides. I sees a couple of guys go down and I stumbles over a
+tangled mess of armor and flesh as we break from cover and start across
+the hundred yards or so of the square.
+
+Floater rockets are overhead, circling kind of lazy like and lighting
+up the whole company as pretty as a summer's day with big magnesium
+flares. It's real comfortin' to see guys on all sides of you, but not
+so comfortin' when you sees them fallin' right and left.
+
+I know I'm running with the rest of the guys 'cause I can hear my power
+pack rev up and feel the steel legs of my suit pounding along through
+the mud. I can feel the suit automatically swerving to avoid shell
+holes and to throw off the enemy aim. Not that they're really aiming,
+they're just tossing everything they got into that square and bettin'
+on the law of averages. The whole length of the big marble building
+we're after is lit up now, but not with lights, it's lit up with gun
+flashes.
+
+The company and battalion radio bands is a mess. Even the command
+circuit is filled with guys yellin' and screamin', but there don't seem
+to be much point to orders right now anyway. I keep on goin' cause I
+don't know what else to do. Once or twice I recognise Coleman and White
+by the numbers on their armor and I get one glimpse of Fred Dobshanski
+just as half a dozen 70 mm shells tear his armor and him apart.
+
+Then I'm almost at the building, and I'm being hit by pointblank light
+machine-gun fire. I'm blazing back with my 40 and 75, pouring tracers
+through the windows and being thankful my armor can take machine gun
+fire even at close range.
+
+There's other guys all around me now and we're smashing through doors
+and crashing over window sills into the building. The place is full
+of enemy joes and they're hitting us with everything they can throw.
+I take a couple of 40 mm shells that knock me off my feet, but Whitey
+blasts the gun crew two seconds later. We fight our way up a pair of
+marble stairways and they're really pouring it on us from up above,
+when suddenly they take a notion to rush us and come rushing down the
+steps ... about three hundred of them.
+
+What we did to them ain't pretty. That light plastic battle armor of
+theirs don't even look like stopping our stuff; and packed together
+like they are on those steps, it's murder. A lot of them get to the
+bottom, but there ain't much left of them when they get there.
+
+It's all over then. Guys are yelling for the Medic robot and for the
+Ammo robots and others are just slumped down in their suits waiting for
+something else to happen ... and it ain't long in happening. It can't
+be more than ten minutes after we chased the last Red out the back of
+our objective before their heavy guns're trying to knock it down around
+our ears.
+
+Armor or no armor, what's left of the battalion takes refuge in the
+cellars where a few hours before the Reds were playing possum from our
+guns. Coleman, Whitey and I find us a nice heavy beam and are standing
+under it. Coleman is talking, as usual, and Whitey is wondering who he
+is and I'm watching the Major and Captain take inventory. Our assets
+ain't what they used to be. There's about twenty guys left in our
+company and maybe about sixty-five in the whole battalion.
+
+I guess that's why the Major ain't very friendly when some of the guys
+dig out a couple dozen women and children who've been hiding in the
+building.
+
+"Well, I'll be damned! Look what's comin' in!" I says to Coleman.
+There's maybe twenty women and the rest is kids.
+
+"Why do the kids always seem to outlast the rest of the people, Sarge?"
+I asks. "Every place we been in this town, there's always more kids
+left alive than older folks."
+
+"I don't know, Ward. Maybe they make a smaller target."
+
+They've already got the kids lined up and we've given 'em the candy
+bars wrapped in propaganda leaflets that we all carry. Like all
+foreigners, they ain't very polite or grateful. They can't even
+understand what I'm saying even when I turn up my outside amplifier
+full power.
+
+"What's the matter with them punks? Don't they appreciate candy?" I
+asks the sergeant who is muttering to one of them in some of their own
+gibberish.
+
+"They say the Russians didn't give them anything but lumps of sugar and
+we don't give them anything but candy. They'd like something else."
+
+"Now ain't that just like people like them," I says to White. "No
+gratitude to us for liberating them or for feedin' 'em."
+
+"I think I would know what it's all about if I could just remember.
+You know, Sarge, for a few minutes up above there I almost remembered.
+Then the shelling started and ... and ... I don't know...." Whitey is
+still harping on his favorite subject so I turns back to the sergeant
+and the kids he's talkin' to.
+
+"What's with these punks? What they got to complain about? If it wasn't
+for us they wouldn't have no country."
+
+"They say that the Russians was about to take them away to a camp and
+make soldiers out of them and they're afraid we'll do the same."
+
+"Well ... what in hell do they want to do? Spend the rest of their
+lives hiding in a hole while we do their fighting?"
+
+"This youngster says he doesn't want to be brain washed. He doesn't
+want to be a soldier."
+
+"He's right," Whitey pipes up. "He don't want to be like me. You know,
+I had a dream ... or did I remember? Anyway in this ... dream ... of
+mine, I remembered that I had been an important person like you said,
+Ward. But not on the enemy side. I knew something and wanted to tell it
+to the whole army but they didn't want me to. That's why they sent me
+to the psycho machines. That's why they made me like I am."
+
+"What was it you knew, White?" the sergeant asks.
+
+"I'm not sure. It was something ... something about there not being any
+more Western Federation or any Eastern Republics ... no more
+America ... no more Russia ... just two self-perpetuating armies ...
+like hoards of maggots crawling across the corpse of Europe."
+
+"That's a funny sort of dream ... a very funny sort of dream," the
+sergeant says.
+
+"Why would you have any sort of crazy dream like that?" I demands. "You
+know we hear broadcasts about how things are getting along so fine back
+home all the time."
+
+"How long's it been since you got a letter, Ward?" Coleman asks.
+
+"Letter? I don't remember. Who'd write to me anyway? What's the matter
+with them kids? Do they want the Russians to come back and rape their
+mothers and sisters?"
+
+"I'll ask them," Sarge says, and starts gibbering again through his
+outside amplifier to a skinny brat that's doing the talking for all of
+them. Pretty quick the kid gabbles back just like he understood.
+
+"He says that their mothers and sisters have been raped so many times
+by both sides that it don't make any difference anymore."
+
+"They ain't got no grat...." I starts to say but the Major is yelling
+at the Captain so I stops to listen.
+
+"Where are their men? Where are they hiding?" He shakes his fist under
+the noses of these French women and the Captain questions them.
+
+"Why did they permit the Russians to hide out in this building? Don't
+they know that being here is collaborating with the enemy? Where are
+their men? I'll have them hung!" The Major is really hopping mad.
+
+"I beg your pardon, sir." The Captain interrupts him. "This woman says
+that their men are on the second floor and...."
+
+"Good! Send six men up there and hang every one of them."
+
+"Sir, they say that the Russians have already hung them. As American
+collaborationists, sir!"
+
+"What! Humph! Well ... send some men up there to cut them down and hang
+them again. No! Wait, Captain! We'll wait until the TV cameras get
+here."
+
+It was just then that the word came for us to pull back, for us to give
+up this building and fall back to our old positions.
+
+"My God! What's the matter with them?" Whitey says. "After all the guys
+we lost taking this place, why do we have to give it up?"
+
+"Maybe they want us to do it over again for the TV," the Sergeant says
+as we watch the other two companies pull out, herding the civilians
+before them.
+
+"I don't want to go," Whitey says suddenly. "If I stay here I might
+remember."
+
+"To hell with it, Whitey," Coleman tells him. "Maybe you wouldn't like
+it if you did remember. Maybe you're better off this way."
+
+"I like it here. There used to be pictures up above.... I found a piece
+of one during the fighting ... it was ... beautiful."
+
+"Come on, Whitey! Let's get going! Don't you see what the Captain's
+doing?" I says. The others look and start moving fast. The Captain
+must have been mad about giving up our objective 'cause he'd set up
+a disruptor bomb on the floor and started a time fuse. Maybe you've
+never seen a disruptor bomb and maybe you wouldn't want to. In a way
+they're an improvement on the atomic bomb. They cause individual atomic
+explosions that keep blasting for hours after you start them. When
+that bomb gets through, there won't be anything left.
+
+Pretty quick we're out in the open and running as fast as our mechos
+legs can carry us. We're about halfway across the square when I see
+Whitey suddenly break away from Coleman and head back toward the
+building.
+
+He gets there and is heading in the door just as the disruptor bomb
+lets loose. That building started doing a dance, a kind of strip tease
+I guess, 'cause it's shedding roof and walls right and left.
+
+Later on, when we're back in our lines, I'm sitting beside Coleman
+while our mecho-armor is whipping up some X-rations for us.
+
+"Why did he do it, Sarge? Why'd Whitey go back?"
+
+"I don't know. There was something about that building that he thought
+he remembered. It reminded him of something. That picture he found kind
+of set him off. He said maybe it was the last one there was in the
+world."
+
+"Did ... did he remember who he was?"
+
+"I guess at the last he did ... or at least he remembered some thing."
+
+"Did he remember his name?"
+
+"I guess so."
+
+"Well, what was it?"
+
+"He didn't tell me. Maybe his name was Man."
+
+"Man? That's a funny name. Well ... his name sure is mud now."
+
+"Maybe the two names are the same, Ward," he says. The sergeant always
+was a funny guy.
+
+
+
+
+
+End of the Project Gutenberg EBook of The Last Crusade, by George H. Smith
+
+*** END OF THE PROJECT GUTENBERG EBOOK 59011 ***