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authornfenwick <nfenwick@pglaf.org>2025-02-05 07:03:11 -0800
committernfenwick <nfenwick@pglaf.org>2025-02-05 07:03:11 -0800
commit1c03f5618c5403f8ed9915f68569c417878fa7d1 (patch)
tree92c92710d73ab32a7c1d3fcbb685f25df0c7456c
parent9e2384d8162a2ac5cd6f88fb34f477a9e743d4a9 (diff)
NormalizeHEADmain
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+*.txt text eol=lf
+*.htm text eol=lf
+*.html text eol=lf
+*.md text eol=lf
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--- /dev/null
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@@ -0,0 +1,11 @@
+This eBook, including all associated images, markup, improvements,
+metadata, and any other content or labor, has been confirmed to be
+in the PUBLIC DOMAIN IN THE UNITED STATES.
+
+Procedures for determining public domain status are described in
+the "Copyright How-To" at https://www.gutenberg.org.
+
+No investigation has been made concerning possible copyrights in
+jurisdictions other than the United States. Anyone seeking to utilize
+this eBook outside of the United States should confirm copyright
+status under the laws that apply to them.
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--- /dev/null
+++ b/README.md
@@ -0,0 +1,2 @@
+Project Gutenberg (https://www.gutenberg.org) public repository for
+eBook #51039 (https://www.gutenberg.org/ebooks/51039)
diff --git a/old/51039-0.txt b/old/51039-0.txt
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-The Project Gutenberg EBook of Cavendish on Whist, by Henry Jones
-
-This eBook is for the use of anyone anywhere in the United States and most
-other parts of the world at no cost and with almost no restrictions
-whatsoever. You may copy it, give it away or re-use it under the terms of
-the Project Gutenberg License included with this eBook or online at
-www.gutenberg.org. If you are not located in the United States, you'll have
-to check the laws of the country where you are located before using this ebook.
-
-Title: Cavendish on Whist
- 18th edition
-
-Author: Henry Jones
-
-Release Date: January 25, 2016 [EBook #51039]
-
-Language: English
-
-Character set encoding: UTF-8
-
-*** START OF THIS PROJECT GUTENBERG EBOOK CAVENDISH ON WHIST ***
-
-
-
-
-Produced by Richard Tonsing, Colin Bell and the Online
-Distributed Proofreading Team at http://www.pgdp.net
-
-
-
-
-
-
-FRONTISPIECE.
-
-[Illustration: RUFF and HONOURS (from the Compleat Gamester 1680).
-
- "Lastly, observe the Women with what grace
- They sit, and look their Partners in the face,
- Who from their eyes shoot Cupids fiery darts;
- Thus make them lose at once their Game and Hearts."]
-
-[Illustration:
-
-
-
-
- ♣--------------------------------♢--------------------------------♣
- | |
- | THE |
- | |
- | LAWS AND PRINCIPLES |
- | |
- | OF |
- | |
- | WHIST |
- | |
- | STATED AND EXPLAINED |
- | |
- | AND ITS |
- | |
- | PRACTICE ILLUSTRATED |
- | |
- | ON |
- ♡ ♡
- | AN ORIGINAL SYSTEM |
- | |
- | BY MEANS OF |
- | |
- | HANDS PLAYED COMPLETELY THROUGH. |
- | |
- | |
- | BY |
- | |
- | "CAVENDISH." |
- | |
- | EIGHTEENTH EDITION. |
- | |
- | LONDON: THOS. DE LA RUE & CO. |
- | |
- | 1889. |
- | |
- ♠--------------------------------♢--------------------------------♠
-
- ALL RIGHTS RESERVED.]
-
- PRINTED BY
-
- THOMAS DE LA RUE AND CO., BUNHILL ROW,
-
- LONDON.
-
-
-
-
-DEDICATION TO THE NINTH EDITION.
-
-
-
- JAMES CLAY, ESQ., M.P.
-
- (Chairman of the Whist Laws Committee of the Arlington Club, 1864,)
-
- This Book
-
- IS
-
- CORDIALLY DEDICATED
-
- BY
-
- HIS SINCERE FRIEND,
-
- THE AUTHOR.
-
-
-
-
-DEDICATION TO THE TENTH EDITION.
-
-
- +--------------------------------+
- | |
- | To the memory |
- | |
- | OF |
- | |
- | JAMES CLAY |
- | |
- +--------------------------------+
-
-
-
-
-PREFACE TO THE FIRST EDITION.
-
-
-It has often occurred to the Author that there are two principal
-defects in the existing treatises on the game of Whist--the one that
-the principles of play are, in general, laid down as so many isolated
-and arbitrary conventions, the reasons upon which such principles are
-based being seldom, if at all, and scarcely ever fully, stated; the
-other, that suitable illustrations, by which alone the principles can
-be brought forcibly home and fixed in the memory, are almost entirely
-wanting. The present work is an attempt to supply these deficiencies.
-With regard to the latter, the Author feels that nothing, in point
-of illustration of principles, can be so instructive as a selection
-of hands played completely through, and accompanied by copious
-explanations. The idea, it is believed, as applied to Whist, is a new
-one, though a similar plan has long been in use in treatises on Chess.
-
-It has not been deemed necessary to occupy space by detailing the mode
-of playing and of scoring, as this information can be readily acquired
-at the table. The reader is, therefore, credited with this elementary
-knowledge, and is conducted at once to the General Principles, which he
-is advised to consider carefully before proceeding to the Hands.
-
-
-
-
-PREFACE TO THE SIXTEENTH EDITION.
-
-
-The attention of the Reader is particularly directed to Appendix A,
-explanatory of American Leads. The Author is firmly convinced that
-American Leads are founded on true principles of whist play, and they
-therefore have his hearty approval. But, he hesitates to insist upon
-these leads in the body of the "Principles," as they have not yet met
-with universal,--and, perhaps, hardly with general,--acceptance.
-
-The advanced player is also invited to consider, with care, Appendix B,
-which treats briefly of The Plain-Suit Echo.
-
-
-
-
-PREFACE TO THE EIGHTEENTH EDITION.
-
-
-The advanced player is invited to consider, with care, Appendix C,
-which treats of the leads from ace, king, and from king, queen suits.
-
-
-
-
-CONTENTS.
-
-
- PAGE
- THE LAWS OF WHIST 1
-
- ETIQUETTE OF WHIST 19
-
- CASES AND DECISIONS 22
-
- HISTORICAL 31
-
-
- PART I.
-
- GENERAL PRINCIPLES.
-
-
- THE FIRST HAND OR LEAD.
-
- ORIGINAL LEADS 56
-
- LEADS FROM STRONG SUITS 56
-
- " FROM SEQUENCES 62
-
- " ANALYSIS OF, IN DETAIL 64
-
- " FROM WEAK SUITS 72
-
- " AT ADVANCED PERIODS 74
-
- RETURNED LEADS 79
-
-
- THE SECOND HAND.
-
- PLAY OF THE SECOND HAND 82
-
- " " WITH STRONG SUITS 82
-
- " " WITH SEQUENCES 83
-
- " " ANALYSIS OF, IN DETAIL 85
-
-
- THE THIRD HAND.
-
- PLAY OF THE THIRD HAND WHEN THE LEAD IS FROM
- STRONG SUITS 92
-
- PLAY OF THE THIRD HAND WHEN THE LEAD IS FROM
- WEAK SUITS 93
-
- FINESSING 92
-
-
- THE FOURTH HAND.
-
- PLAY OF THE FOURTH HAND 96
-
-
- THE COMMAND OF SUITS 96
-
- UNDERPLAY 101
-
-
- DISCARDING 104
-
-
- THE CONVERSATION OF THE GAME 108
-
-
- TRUMPS.
-
- THE MANAGEMENT OF TRUMPS 119
-
- LEADING TRUMPS 120
-
- ASKING FOR TRUMPS 125
-
- TRUMPING 129
-
- FORCING 131
-
-
- PLAYING TO THE SCORE 134
-
- DRAWING INFERENCES 134
-
- COUPS 141
-
-
- PART II.
-
- HANDS 156
-
-
- APPENDIX A.
-
- AMERICAN LEADS 281
-
-
- APPENDIX B.
-
- THE PLAIN-SUIT ECHO 287
-
-
- APPENDIX C.
-
- ON THE ORIGINAL LEAD OF KING 289
-
-
-
-
-THE LAWS OF WHIST.
-
-BY PERMISSION, _VERBATIM_ FROM THE CLUB CODE.
-
-THE FOOT NOTES ARE ADDED BY THE AUTHOR.
-
-
-THE RUBBER.
-
-1. The rubber is the best of three games. If the first two games be won
-by the same players, the third game is not played.
-
-
-SCORING.
-
-2. A game consists of five points. Each trick, above six, counts one
-point.
-
-3. Honours, _i.e._, Ace, King, Queen, and Knave of trumps, are thus
-reckoned:
-
-If a player and his partner, either separately or conjointly, hold--
-
- I. The four honours, they score four points.
- II. Any three honours, they score two points.
- III. Only two honours, they do not score.
-
-4. Those players, who, at the commencement of a deal, are at the score
-of four, cannot score honours.
-
-5. The penalty for a revoke[1] takes precedence of all other scores.
-Tricks score next. Honours last.
-
-6. Honours, unless claimed before the trump card of the following deal
-is turned up, cannot be scored.
-
-7. To score honours is not sufficient; they must be called at the end
-of the hand; if so called, they may be scored at any time during the
-game.
-
-8. The winners gain--
-
- I. A treble, or game of three points, when their adversaries
- have not scored.
-
- II. A double, or game of two points, when their adversaries
- have scored less than three.
-
- III. A single, or game of one point, when their adversaries have
- scored three, or four.
-
-9. The winners of the rubber gain two points (commonly called the
-rubber points), in addition to the value of their games.
-
-10. Should the rubber have consisted of three games, the value of the
-losers' game is deducted from the gross number of points gained by
-their opponents.
-
-11. If an erroneous score be proved, such mistake can be corrected
-prior to the conclusion of the game in which it occurred, and such game
-is not concluded until the trump card of the following deal has been
-turned up.
-
-12. If an erroneous score, affecting the amount of the rubber,[2] be
-proved, such mistake can be rectified at any time during the rubber.
-
-
-CUTTING.
-
-13. The ace is the lowest card.
-
-14. In all cases, every one must cut from the same pack.
-
-15. Should a player expose more than one card, he must cut again.
-
-
-FORMATION OF TABLE.
-
-16. If there are more than four candidates, the players are selected by
-cutting: those first in the room having the preference. The four who
-cut the lowest cards play first, and again cut to decide on partners;
-the two lowest play against the two highest; the lowest is the dealer,
-who has choice of cards and seats, and, having once made his selection,
-must abide by it.
-
-17. When there are more than six candidates, those who cut the two next
-lowest cards belong to the table, which is complete with six players;
-on the retirement of one of those six players, the candidate who cut
-the next lowest card has a prior right to any after-comer to enter the
-table.
-
-
-CUTTING CARDS OF EQUAL VALUE.
-
-18. Two players cutting cards of equal value,[3] unless such cards are
-the two highest, cut again; should they be the two lowest, a fresh cut
-is necessary to decide which of those two deals.[4]
-
-19. Three players cutting cards of equal value cut again; should the
-fourth (or remaining) card be the highest, the two lowest of the new
-cut are partners, the lower of those two the dealer; should the fourth
-card be the lowest, the two highest are partners, the original lowest
-the dealer.[5]
-
-
-CUTTING OUT.
-
-20. At the end of a rubber, should admission be claimed by any one,
-or by two candidates, he who has, or they who have, played a greater
-number of consecutive rubbers than the others is, or are, out; but
-when all have played the same number, they must cut to decide upon the
-out-goers; the highest are out.
-
-
-ENTRY AND RE-ENTRY.
-
-21. A candidate wishing to enter a table must declare such intention
-prior to any of the players having cut a card, either for the purpose
-of commencing a fresh rubber, or of cutting out.
-
-22. In the formation of fresh tables, those candidates who have neither
-belonged to nor played at any other table have the prior right of
-entry; the others decide their right of admission by cutting.
-
-23. Any one quitting a table prior to the conclusion of a rubber, may,
-with consent of the other three players, appoint a substitute in his
-absence during that rubber.
-
-24. A player cutting into one table, whilst belonging to another, loses
-his right[6] of re-entry into that latter, and takes his chance of
-cutting in, as if he were a fresh candidate.[7]
-
-25. If any one break up a table, the remaining players have the
-prior right to him of entry into any other, and should there not be
-sufficient vacancies at such other table to admit all those candidates,
-they settle their precedence by cutting.
-
-
-SHUFFLING.
-
-26. The pack must neither be shuffled below the table nor so that the
-face of any card be seen.
-
-27. The pack must not be shuffled during the play of the hand.
-
-28. A pack, having been played with, must neither be shuffled, by
-dealing it into packets, nor across the table.
-
-29. Each player has a right to shuffle, once only, except as provided
-by Rule 32, prior to a deal, after a false cut,[8] or when a new
-deal[9] has occurred.
-
-30. The dealer's partner must collect the cards for the ensuing deal,
-and has the first right to shuffle that pack.
-
-31. Each player, after shuffling, must place the cards, properly
-collected and face downwards, to the left of the player about to deal.
-
-32. The dealer has always the right to shuffle last; but should a card
-or cards be seen during his shuffling or whilst giving the pack to be
-cut, he may be compelled to re-shuffle.
-
-
-THE DEAL.
-
-33. Each player deals in his turn; the right of dealing goes to the
-left.
-
-34. The player on the dealer's right cuts the pack, and in dividing it,
-must not leave fewer than four cards in either packet; if in cutting,
-or in replacing one of the two packets on the other, a card be
-exposed,[10] or if there be any confusion of the cards, or a doubt as
-to the exact place in which the pack was divided, there must be a fresh
-cut.
-
-35. When a player, whose duty it is to cut, has once separated the
-pack, he cannot alter his intention; he can neither re-shuffle nor
-re-cut the cards.
-
-36. When the pack is cut, should the dealer shuffle the cards, he loses
-his deal.
-
-
-A NEW DEAL.
-
-37. There must be a new deal[11]--
-
- I. If, during a deal, or during the play of a hand, the pack
- be proved incorrect or imperfect.
-
- II. If any card, excepting the last, be faced in the pack.
-
-38. If, whilst dealing, a card be exposed by the dealer or his partner,
-should neither of the adversaries have touched the cards, the latter
-can claim a new deal; a card exposed by either adversary gives that
-claim to the dealer, provided that his partner has not touched a card;
-if a new deal does not take place, the exposed card cannot be called.
-
-39. If, during dealing, a player touch any of his cards, the
-adversaries may do the same, without losing their privilege of claiming
-a new deal, should chance give them such option.
-
-40. If, in dealing, one of the last cards be exposed, and the dealer
-turn up the trump before there is reasonable time for his adversaries
-to decide as to a fresh deal, they do not thereby lose their privilege.
-
-41. If a player, whilst dealing, look at the trump card, his
-adversaries have a right to see it, and may exact a new deal.
-
-42. If a player take into the hand dealt to him a card belonging to
-the other pack, the adversaries, on discovery of the error, may decide
-whether they will have a fresh deal or not.
-
-
-A MISDEAL.
-
-43. A misdeal loses the deal.[12]
-
-44. It is a misdeal[13]--
-
- I. Unless the cards are dealt into four packets, one at a time
- in regular rotation, beginning with the player to the
- dealer's left.
-
- II. Should the dealer place the last (_i.e._, the trump) card,
- face downwards, on his own, or any other pack.
-
- III. Should the trump card not come in its regular order to the
- dealer; but he does not lose his deal if the pack be proved
- imperfect.
-
- IV. Should a player have fourteen[14] cards, and either of the
- other three less than thirteen.[15]
-
- V. Should the dealer, under an impression that he has made a
- mistake, either count the cards on the table, or the
- remainder of the pack.
-
- VI. Should the dealer deal two cards at once, or two cards to
- the same hand, and then deal a third; but if, prior to
- dealing that third card, the dealer can, by altering the
- position of one card only, rectify such error, he may do
- so, except as provided by the second paragraph of this Law.
-
- VII. Should the dealer omit to have the pack cut to him, and the
- adversaries discover the error, prior to the trump card
- being turned up, and before looking at their cards, but not
- after having done so.
-
-45. A misdeal does not lose the deal if, during the dealing, either of
-the adversaries touch the cards prior to the dealer's partner having
-done so, but should the latter have first interfered with the cards,
-notwithstanding either or both of the adversaries have subsequently
-done the same, the deal is lost.
-
-46. Should three players have their right number of cards--the fourth
-have less than thirteen, and not discover such deficiency until he
-has played any of his cards,[16] the deal stands good; should he have
-played, he is as answerable for any revoke he may have made as if the
-missing card, or cards, had been in his hand;[17] he may search the
-other pack for it, or them.
-
-47. If a pack, during or after a rubber, be proved incorrect or
-imperfect, such proof does not alter any past score, game, or rubber;
-that hand in which the imperfection was detected is null and void; the
-dealer deals again.
-
-48. Any one dealing out of turn, or with the adversary's cards, may be
-stopped before the trump card is turned up, after which the game must
-proceed as if no mistake had been made.
-
-49. A player can neither shuffle, cut, nor deal for his partner,
-without the permission of his opponents.
-
-50. If the adversaries interrupt a dealer whilst dealing, either by
-questioning the score or asserting that it is not his deal, and fail to
-establish such claim, should a misdeal occur, he may deal again.
-
-51. Should a player take his partner's deal, and misdeal, the latter is
-liable to the usual penalty, and the adversary next in rotation to the
-player who ought to have dealt then deals.
-
-
-THE TRUMP CARD.
-
-52. The dealer, when it is his turn to play to the first trick, should
-take the trump card into his hand; if left on the table after the first
-trick be turned and quitted, it is liable to be called;[18] his partner
-may at any time remind him of the liability.
-
-53. After the dealer has taken the trump card into his hand, it cannot
-be asked for;[19] a player naming it at any time during the play of
-that hand is liable to have his highest or lowest trump called.[20]
-
-54. If the dealer take the trump card into his hand before it is his
-turn to play, he may be desired to lay it on the table; should he show
-a wrong card, this card may be called, as also a second, a third, &c.,
-until the trump card be produced.
-
-55. If the dealer declare himself unable to recollect the trump card,
-his highest or lowest trump may be called at any time during that hand,
-and, unless it cause him to revoke, must be played; the call may be
-repeated, but not changed, _i.e._, from highest to lowest, or _vice
-versâ_, until such card is played.
-
-
-CARDS LIABLE TO BE CALLED.
-
-56. All exposed cards are liable to be called, and must be left[21] on
-the table; but a card is not an exposed card when dropped on the floor,
-or elsewhere below the table.
-
-The following are exposed[22] cards:--
-
- I. Two or more cards played at once.[23]
-
- II. Any card dropped with its face upwards, or in any way
- exposed on or above the table, even though snatched up so
- quickly that no one can name it.
-
-57. If any one play to an imperfect trick the best card on the
-table,[24] or lead one which is a winning card as against his
-adversaries, and then lead again,[25] or play several such winning
-cards, one after the other, without waiting for his partner to play,
-the latter may be called on to win, if he can, the first or any other
-of those tricks, and the other cards thus improperly played are exposed
-cards.
-
-58. If a player, or players, under the impression that the game is
-lost--or won--or for other reasons--throw his or their cards on the
-table face upwards, such cards are exposed, and liable to be called,
-each player's by the adversary; but should one player alone retain his
-hand, he cannot be forced to abandon it.
-
-59. If all four players throw their cards on the table face upwards,
-the hands are abandoned; and no one can again take up his cards. Should
-this general exhibition show that the game might have been saved, or
-won, neither claim can be entertained, unless a revoke be established.
-The revoking players are then liable to the following penalties: they
-cannot under any circumstances win the game by the result of that hand,
-and the adversaries may add three to their score, or deduct three from
-that of the revoking players.
-
-60. A card detached from the rest of the hand so as to be named is
-liable to be called; but should the adversary name a wrong card, he is
-liable to have a suit called when he or his partner have the lead.[26]
-
-61. If a player, who has rendered himself liable to have the highest
-or lowest of a suit called, fail to play as desired, or if when called
-on to lead one suit, lead another, having in his hand one or more cards
-of that suit demanded, he incurs the penalty of a revoke.
-
-62. If any player lead out of turn, his adversaries may either call the
-card erroneously led--or may call a suit from him or his partner when
-it is next the turn of either of them[27] to lead.
-
-63. If any player lead out of turn, and the other three have followed
-him, the trick is complete, and the error cannot be rectified; but if
-only the second, or the second and third, have played to the false
-lead, their cards, on discovery of the mistake, are taken back; there
-is no penalty against any one, excepting the original offender, whose
-card may be called--or he, or his partner, when either of them[28]
-has next the lead, may be compelled to play any suit demanded by the
-adversaries.
-
-64. In no case can a player be compelled to play a card which would
-oblige him to revoke.
-
-65. The call of a card may be repeated[29] until such card has been
-played.
-
-66. If a player called on to lead a suit have none of it, the penalty
-is paid.
-
-
-CARDS PLAYED IN ERROR, OR NOT PLAYED TO A TRICK.
-
-67. If the third hand play before the second, the fourth hand may play
-before his partner.
-
-68. Should the third hand not have played, and the fourth play before
-his partner, the latter may be called on to win, or not to win the
-trick.
-
-69. If any one omit playing to a former trick, and such error be not
-discovered until he has played to the next, the adversaries may claim
-a new deal; should they decide that the deal stand good, the surplus
-card at the end of the hand is considered to have been played to the
-imperfect trick, but does not constitute a revoke therein.
-
-70. If any one play two cards to the same trick, or mix his trump, or
-other card, with a trick to which it does not properly belong, and
-the mistake be not discovered until the hand is played out, he is
-answerable for all consequent revokes he may have made.[30] If, during
-the play of the hand, the error be detected, the tricks may be counted
-face downwards, in order to ascertain whether there be among them a
-card too many: should this be the case they may be searched, and the
-card restored; the player is, however, liable for all revokes which he
-may have meanwhile made.
-
-
-THE REVOKE.
-
-71. Is when a player, holding one or more cards of the suit led, plays
-a card of a different suit.[31]
-
-72. The penalty for a revoke:--
-
- I. Is at the option of the adversaries, who, at the end of the
- hand, may either take three tricks from the revoking
- player[32]--or deduct three points from his score--or add
- three to their own score;
-
- II. Can be claimed for as many revokes as occur during the hand;
-
- III. Is applicable only to the score of the game in which it
- occurs;
-
- IV. Cannot be divided, i.e., a player cannot add one or two to
- his own score and deduct one or two from the revoking
- player;
-
- V. Takes precedence of every other score, _e.g._,--The
- claimants two--their opponents nothing--the former add
- three to their score--and thereby win a treble game, even
- should the latter have made thirteen tricks, and held four
- honours.
-
-73. A revoke is established, if the trick in which it occur be turned
-and quitted, _i.e._, the hand removed from that trick after it has been
-turned face downwards on the table--or if either the revoking player or
-his partner, whether in his right turn or otherwise, lead or play to
-the following trick.
-
-74. A player may ask his partner whether he has not a card of the
-suit which he has renounced; should the question be asked before the
-trick is turned and quitted, subsequent turning and quitting does
-not establish the revoke, and the error may be corrected, unless the
-question be answered in the negative, or unless the revoking player or
-his partner have led or played to the following trick.
-
-75. At the end of the hand, the claimants of a revoke may search all
-the tricks.[33]
-
-76. If a player discover his mistake in time to save a revoke, the
-adversaries, whenever they think fit, may call the card thus played in
-error, or may require him to play his highest or lowest card to that
-trick in which he has renounced;--any player or players who have played
-after him may withdraw their cards and substitute others: the cards
-withdrawn are not liable to be called.
-
-77. If a revoke be claimed, and the accused player or his partner
-mix the cards before they have been sufficiently examined by the
-adversaries, the revoke is established. The mixing of the cards only
-renders the proof of a revoke difficult, but does not prevent the
-claim, and possible establishment, of the penalty.
-
-78. A revoke cannot be claimed after the cards have been cut for the
-following deal.
-
-79. The revoking player and his partner may, under all circumstances,
-require the hand in which the revoke has been detected to be played out.
-
-80. If a revoke occur, be claimed and proved, bets on the odd trick, or
-on amount of score, must be decided by the actual state of the latter,
-after the penalty is paid.
-
-81. Should the players on both sides subject themselves to the penalty
-of one or more revokes, neither can win the game; each is punished at
-the discretion of his adversary.[34]
-
-82. In whatever way the penalty be enforced, under no circumstances
-can a player win the game by the result of the hand during which he has
-revoked; he cannot score more than four. (_Vide_ Rule 61.)
-
-
-CALLING FOR NEW CARDS.
-
-83. Any player (on paying for them) before, but not after, the pack be
-cut for the deal, may call for fresh cards. He must call for two new
-packs, of which the dealer takes his choice.
-
-
-GENERAL RULES.
-
-84. Where a player and his partner have an option of exacting from
-their adversaries one of two penalties, they should agree who is to
-make the election, but must not consult with one another which of the
-two penalties it is advisable to exact; if they do so consult they lose
-their right;[35] and if either of them, with or without consent of his
-partner, demand a penalty to which he is entitled, such decision is
-final.
-
- This rule does not apply in exacting the penalties for a revoke;
- partners have then a right to consult.
-
-85. Any one during the play of a trick, or after the four cards are
-played, and before, but not after, they are touched for the purpose of
-gathering them together, may demand that the cards be placed before
-their respective players.
-
-86. If any one, prior to his partner playing, should call attention
-to the trick--either by saying that it is his, or by naming his card,
-or, without being required so to do, by drawing it towards him--the
-adversaries may require that opponent's partner to play the highest or
-lowest of the suit then led, or to win or lose[36] the trick.
-
-87. In all cases where a penalty has been incurred, the offender is
-bound to give reasonable time for the decision of his adversaries.
-
-88. If a bystander make any remark which calls the attention of a
-player or players to an oversight affecting the score, he is liable to
-be called on, by the players only, to pay the stakes and all bets on
-that game or rubber.
-
-89. A bystander, by agreement among the players, may decide any
-question.
-
-90. A card or cards torn or marked must be either replaced by
-agreement, or new cards called at the expense of the table.
-
-91. Any player may demand to see the last trick turned, and no more.
-Under no circumstances can more than eight cards be seen during the
-play of the hand, viz.: the four cards on the table which have not been
-turned and quitted, and the last trick turned.
-
-FOOTNOTES:
-
-[1] _Vide_ Law 72.
-
-[2] _e.g._ If a single is scored by mistake for a double or treble, or
-_vice versâ_.
-
-[3] In cutting for partners.
-
-[4] _Example._ A three, two sixes, and a knave are cut. The two sixes
-cut again, and the lowest plays with the three. Suppose at the second
-cut, the two sixes cut a king and a queen, the queen plays with the
-three.
-
-If at the second cut a lower card than the three is cut, the three
-still retains its privileges as original low, and has the deal and
-choice of cards and seats.
-
-[5] _Example._ Three aces and a two are cut. The three aces cut again.
-The two is the original high, and plays with the highest of the next
-cut.
-
-Suppose at the second cut, two more twos and a king are drawn. The king
-plays with the original two, and the other pair of twos cut again for
-deal.
-
-Suppose instead, the second cut to consist of an ace and two knaves.
-The two knaves cut again, and the highest plays with the two.
-
-[6] _i.e._, his prior right.
-
-[7] And last in the room (_vide_ Law 16).
-
-[8] _Vide_ Law 34.
-
-[9] _Vide_ Law 37.
-
-[10] After the two packets have been re-united, Law 38 comes into
-operation.
-
-[11] _i.e._, the same dealer must deal again. _Vide_ also Laws 47 and
-50.
-
-[12] Except as provided in Laws 45 and 50.
-
-[13] _Vide_ also Law 36.
-
-[14] Or more.
-
-[15] The pack being perfect. _Vide_ Law 47.
-
-[16] _i.e._, until after he has played to the first trick.
-
-[17] _Vide_ also Law 70, and Law 44, paragraph iv.
-
-[18] It is not usual to call the trump card if left on the table.
-
-[19] Any one may inquire what the trump suit is, at any time.
-
-[20] In the manner described in Law 55.
-
-[21] Face upwards.
-
-[22] Detached cards (_i.e._, cards taken out of the hand but not
-dropped face upwards on the table, or dropped face downwards on the
-table), are only liable to be called, if named; _vide_ Law 60.
-
-[23] If two or more cards are played at once, the adversaries have a
-right to call which they please to the trick in course of play, and
-afterwards to call the others.
-
-[24] And then lead without waiting for his partner to play.
-
-[25] Without waiting for his partner to play.
-
-[26] _i.e._, the first time that side obtains the lead.
-
-[27] _i.e._, the penalty of calling a suit must be exacted from
-whichever of them next first obtains the lead. It follows that if the
-player who leads out of turn is the partner of the person who ought
-to have led, and a suit is called, it must be called at once from the
-right leader. If he is allowed to play as he pleases, the only penalty
-that remains is to call the card erroneously led.
-
-[28] _i.e._, whichever of them next first has the lead.
-
-[29] At every trick.
-
-[30] _Vide_ also Law 46.
-
-[31] _Vide_ also Law 61.
-
-[32] And add them to their own.
-
-[33] _Vide_ Law 77.
-
-[34] In the manner prescribed in Law 72.
-
-[35] To demand any penalty.
-
-[36] _i.e._, refrain from winning.
-
-
-
-
-ETIQUETTE OF WHIST.
-
-
-The following rules belong to the established Etiquette of Whist. They
-are not called laws, as it is difficult--in some cases impossible--to
-apply any penalty to their infraction, and the only remedy is to cease
-to play with players who habitually disregard them.
-
-Two packs of cards are invariably used at Clubs: if possible this
-should be adhered to.
-
-Any one, having the lead and several winning cards to play, should not
-draw a second card out of his hand until his partner has played to the
-first trick, such act being a distinct intimation that the former has
-played a winning card.
-
-No intimation whatever, by word or gesture, should be given by a player
-as to the state of his hand, or of the game.[37]
-
-A player who desires the cards to be placed, or who demands to see the
-last trick,[38] should do it for his own information only, and not in
-order to invite the attention of his partner.
-
-No player should object to refer to a bystander who professes himself
-uninterested in the game, and able to decide any disputed question of
-facts; as to who played any particular card--whether honours were
-claimed though not scored, or _vice versâ_--etc., etc.
-
-It is unfair to revoke purposely; having made a revoke, a player is not
-justified in making a second in order to conceal the first.
-
-Until the players have made such bets as they wish, bets should not be
-made with bystanders.
-
-Bystanders should make no remark, neither should they by word or
-gesture give any intimation of the state of the game until concluded
-and scored, nor should they walk round the table to look at the
-different hands.
-
-No one should look over the hand of a player against whom he is betting.
-
-
-DUMMY
-
-Is played by three players.
-
-One hand, called Dummy's, lies exposed on the table.
-
-The laws are the same as those of Whist, with the following
-exceptions:--
-
- I. Dummy deals at the commencement of each rubber.
-
- II. Dummy is not liable to the penalty for a revoke, as his
- adversaries see his cards: should he[39] revoke and the
- error not be discovered until the trick is turned and
- quitted, it stands good.[40]
-
- III. Dummy being blind and deaf, his Partner is not liable to
- any penalty for an error whence he can gain no advantage.
- Thus, he may expose some, or all of his cards, or may
- declare that he has the game, or trick, &c., without
- incurring any penalty; if, however, he lead from Dummy's
- Hand when he should lead from his own, or _vice versâ_, a
- suit may be called from the hand which ought to have led.
-
-
-DOUBLE DUMMY
-
-Is played by two players, each having a Dummy or exposed hand for his
-partner. The laws of the game do not differ from Dummy Whist, except
-in the following special law: There is no misdeal, as the deal is a
-disadvantage.
-
-FOOTNOTES:
-
-[37] The question "Who dealt?" is irregular, and if asked should not be
-answered.
-
-[38] Or who asks what the trump suit is.
-
-[39] _i.e._ Dummy's hand. If Dummy's partner revokes, he is liable to
-the usual penalties.
-
-[40] And the hand proceeds as though the revoke had not been
-discovered.
-
-
-
-
-CASES AND DECISIONS.
-
-
-Card laws are intended to effect two objects: 1. To preserve the
-harmony and determine the ordering of the table. Such, for example,
-are the laws in the previous code, which regulate scoring, cutting,
-shuffling, &c. and the miscellaneous rules included under the head of
-Etiquette. 2. To prevent any player from obtaining an unfair advantage.
-
-The word "unfair" must be taken in a restricted sense. It does not
-mean intentional unfairness. This is not to be dealt with by laws, but
-by exclusion from the card table. In deciding cases of card law, the
-offender should be credited with _bonâ fides_. It follows from this,
-that offences should not be judged by the intention of the player,
-but by the amount of injury which his irregularity may inflict on the
-opponents.
-
-In a perfect code, there should be a penalty for all errors or
-irregularities, by which the player committing them, or his side,
-_might_ profit; and on the other hand there should be no penalty
-for errors by which he who commits them, _cannot possibly_ gain an
-advantage.
-
-Penalties should be proportioned as closely as possible to the gain
-which might ensue to the offender. For instance: if the third hand has
-not played and the fourth plays before his partner, the second hand
-is informed whether or not his partner is likely to win the trick. The
-law, therefore, provides that the adversaries shall be entitled to
-call on the second player either to win the trick, or not to win it,
-whichever they please. Say, the fourth hand plays an ace out of turn.
-The second hand may be required to win the trick. If he has none of
-the suit he must trump it. In the opposite case, if the fourth hand
-plays a small card, and the second is called on not to win the trick,
-he must play a small card also. In this manner, the second player is
-prevented from benefiting by the irregular information afforded him.
-Other offences are legislated against in a similar way, the point kept
-in view throughout being, that no player shall be allowed to profit by
-his own wrong doing.
-
-However carefully a code is drawn up, it will not unfrequently happen
-in practice, that cases occur which are but imperfectly provided for.
-Such cases should be referred for decision to some arbitrator. The
-arbitrator will find himself materially assisted by keeping well before
-him the two great objects with which the laws have been framed.
-
-The following general rules will also be found useful in guiding him to
-just decisions:
-
-Where two or more players are in fault, it should be considered with
-whom the first fault lies, and how far it induced or invited the
-subsequent error of the adversary.
-
-Questions of fact should be settled before the case is referred, either
-by a majority of the players, or, if they are divided in opinion, by
-an onlooker agreed to by both parties, the decision of this referee
-being final.
-
-When the facts are agreed to they should be written down, and the
-written statement submitted to the judge, who should return a written
-answer.
-
-Should it so happen that a case is referred, wherein the players are
-divided in opinion as to the facts, the arbitrator will do well to
-decline to give a decision. The disputants, however, may be reminded
-that the player whom it is proposed to punish is entitled to the
-benefit of reasonable doubt.
-
-Questions of interpretation of law should be decided liberally, in
-accordance with the spirit rather than the letter of the law. On the
-other hand, the arbitrator should bear in mind the great inconvenience
-of a lax interpretation of card laws, and, having made up his mind as
-to the intention of the law, should decide all cases with the utmost
-strictness.
-
-The following cases, with decisions, selected from a large number which
-have been brought under the author's notice as having occurred in
-actual play, are given in exemplification of the foregoing remarks.
-
-
-CASE I.
-
-The play of the hand shows that AB (partners) hold no honour. The hand
-is therefore abandoned and the adversaries (YZ) score the game. It is
-then discovered that Y has only twelve cards, and one of the honours
-is found on the floor. AB then object to the score on the ground that
-YZ only "held" three honours (_vide_ Law 3).
-
-_Decision_--YZ are entitled to score four by honours. Y is not obliged
-to play with his cards in his hand. Besides, the game having been
-abandoned, Law 59 comes into operation. The penalty for playing with
-twelve cards is laid down in Law 46. Y is liable for any revoke he may
-have made.
-
-
-CASE II.
-
-AB claim "the game" and score it. After the trump card of the following
-deal is turned up, YZ object that AB have not claimed honours (_vide_
-Laws 6 and 7).
-
-_Decision_--The honours were claimed within the meaning of the law. The
-objection to the score, if made really in ignorance of how it accrued,
-should have been taken at once. YZ should not wait the completion of
-the deal, so as to entrap AB on a mere technicality.
-
-_Note._ This is a good instance of interpretation in accordance with
-the spirit of the law. Laws should never be so construed as to inflict
-a wholly unnecessary wrong, as would happen in this case were the law
-insisted on literally. The intention of Law 7 is to require AB to draw
-attention to the claim; and this is sufficiently done by the claim of
-"the game."
-
-
-CASE III.
-
-Y throws down his hand and claims "the game." B (Y's adversary)
-thinking that Y is referring only to the tricks, says, "You are not
-game." Y then marks four. After the trump card of the following deal is
-turned up, A remarks, "if Y had scored his honours, he would have been
-game." Y then claims the game, on the ground that he made the claim in
-time, and only withdrew it in consequence of B's contradiction. Is Y
-entitled to score the game?
-
-_Decision_--No. Y's claim of "the game" is irregular. He is bound to
-state in what way he wins it (_vide_ Law 6). There is no evidence that
-Y was referring to his honours when he claimed the game, but rather the
-contrary, as he afterwards withdrew his claim and said nothing about
-honours.
-
-_Note._ This is an example of two players being in fault. It seems hard
-on Y that he should suffer through B's mistake; but it must be borne
-in mind that the confusion was introduced by Y's own irregularity,
-and that the omission to score honours was due to his subsequent
-forgetfulness.
-
- Compare with Case II.
-
-
-CASE IV.
-
-At the conclusion of the deal the trump card comes to the hand on the
-dealer's left. The dealer requests the players to count their cards.
-The player to the dealer's left appropriates a packet of cards lying
-a little to his own right hand, between himself and the dealer, and
-finds twelve cards in it. The other hands each contain thirteen. The
-dealer now claims the hand with twelve cards in it as his hand. Must
-the players accept the hands thus given to them, or is it a misdeal?
-
-_Decision_--It is a misdeal. The fault is entirely with the dealer. If
-he deals so carelessly that there is any doubt as to the ownership of
-the hands, he must apportion them, and having once done so, he must not
-shift the hands about, so as to make a hand with twelve cards in it
-fall to himself.
-
-
-CASE V.
-
-Y throws down his cards, remarking, "We have lost the game." On this, A
-and B (Y's adversaries) throw down their cards. Z retains his hand. AB
-plead that they were misled by Y and that therefore they are not liable
-to Law 58.
-
-_Decision_--A's, Y's, and B's hands are exposed, and must be left on
-the table to be called, each player's by the adversary. Z is not bound
-to abandon the game because his partner chooses to do so. Consequently,
-Y's remark does not bind Z. A and B ought to keep up their cards, until
-they have ascertained that both adversaries have abandoned the game.
-
-_Note._ The written law is sufficient to decide this case (_vide_ Law
-58); but inasmuch as the irregularity in question is a fertile source
-of disputes, the case has been deemed worthy of insertion.
-
-
-CASE VI.
-
-When it comes to the last trick of a hand, it appears that the player
-who has to lead has no card. What is to be done?
-
-_Decision_--(_a_) If either of the other players remains with two
-cards, it is a misdeal (_vide_ Law 44, paragraph iv). (_b_) If the
-other players have their right number of cards, the missing card should
-be searched for (_vide_ Law 70) and when found assigned to the leader,
-who is liable to Law 46. (_c_) If the missing card cannot be found, the
-tricks may be searched to find what card is wanting, and the absent
-card assumed to have belonged to the player who had but twelve cards.
-
-_Note._ It may seem that decision _c_ is severe on a player playing
-_bonâ fide_ with an imperfect pack. But each player should protect
-himself, by counting his hand before he plays. His playing to the first
-trick signifies his acceptance of the hand. If he accepts an imperfect
-one he must take the consequences.
-
-
-CASE VII.
-
-Towards the end of a hand a spade is led. The third hand, when it comes
-to his turn to play, lays down the ace of trumps (hearts) and says
-"There's the game." He then throws his hand on the table. The hand
-contains several spades. Is it a revoke?
-
-_Decision_--It is a question of fact. If the card was exposed in order
-to save time, it is not a revoke. But if the ace of trumps was played
-to the trick it is a revoke, the subsequent throwing down of the cards
-being an act of play, equivalent to playing to the following trick
-(_vide_ Law 73).
-
-
-CASE VIII.
-
-The adversary cuts the pack to the dealer, but without his consent,
-_i.e._, without the dealer's presenting it to be cut. Is it too late to
-claim a revoke in the previous hand? (_vide_ Law 78).
-
-_Decision_--It is too late for the player who cut or for his partner to
-claim a revoke, but not too late for the adversaries.
-
-
-CASE IX.
-
-A player revokes, and on discovering the revoke before the hand is
-played out, says in explanation, "I never saw the card; it was hidden
-behind my king of diamonds"--the king of diamonds being still in his
-hand.
-
-_Decision_--The king of diamonds is constructively an exposed card, and
-the adversaries may require that it be laid on the table to be called.
-
-
-CASE X.
-
-Y leads out of turn. B (Y's adversary) says to his partner, "Shall
-we call a suit or not?" B's partner gives no answer. Is the asking
-the question a consultation within the meaning of Law 84, although no
-answer is made to it?
-
-_Decision_--Yes. It is the very question Law 84 is framed to prevent. B
-by the question shows that he is in doubt as to the policy of calling
-a suit, and thus affords information he has no right to give. Further
-than this, a reply by word of mouth is not necessary to constitute a
-consultation. Silence is an answer. The knowledge that a partner is
-indifferent may convey information that B has no right to extract.
-
-_Note._ The usual formula is "Will you exact the penalty, or shall I?"
-This question does not bring the player under the operation of Law 84.
-
-
-CASE XI.
-
-A leads and the other three players follow suit. A plays another card
-(it not being his lead) and proceeds to gather the five cards into one
-trick. On being told of it, A explains that his attention has been
-diverted, and that he thought he had not played to the trick. The
-adversaries claim to be entitled to the penalties for leading out of
-turn, on the ground that the penalty should depend, not on the actual
-intention of the player, but on his possible intention.
-
-_Decision_--A has not led out of turn; he has merely exposed a card.
-The abstract principle pleaded by the adversaries is quite sound, but
-it does not apply to this case. A's word must be taken as correctly
-representing the fact that he played a second time to one trick.
-
-
-
-
-WHIST.
-
-HISTORICAL.
-
-
-The early history of Whist is involved in obscurity. All games of high
-character become perfected by degrees; and Whist, following this rule,
-has been formed by gradual development. As early as the beginning of
-the sixteenth century, a card game called _triumph_ or _trump_ was
-commonly played in England. This game in its chief feature, viz., the
-predominance of one particular suit, and in its general construction,
-was so similar to Whist, that no one can doubt it to have been the game
-from which Whist grew.
-
-There were two distinct games called trump. _Triomphe_ or _French ruff_
-was very like écarté, only there was no score for the king; Trump or
-_English ruff-and-honours_ closely resembled Whist.
-
-Berni ("_Capitolo del Gioco della Primera_," Rome, 1526), enumerates
-several games at cards; among them are _trionfi_, played by the
-peasants; and _ronfa_, the invention of which is attributed to King
-Ferdinand.
-
-_Triumphus Hispanicus_ is the subject of a "Dialogue" written in Latin
-and French by Vives, a Spaniard (d. 1541).
-
-_La triomphe_ and _la ronfle_ are included by Rabelais (first half of
-sixteenth century) in the long list of some two hundred and thirty
-games played by Gargantua.
-
-In "A Worlde of Wordes or Most copious and exact _Dictionarie_ in
-Italian and _English_ collected by John Florio, 1598," _ronfa_ is
-defined as "_a game at cardes called ruffe or trumpe_;" and under
-_trionfo_ we find "_triumph. * * * Also a trump at cards, or the play
-called trump or ruff_."
-
-There is no evidence to show whether the above were the foreign or
-native form of trump. Douce, in his "Illustrations of Shakespeare,"
-concludes, from finding _la triomphe_ in Rabelais' list, that we
-derived the game of trump from a French source. But it seems more
-probable, from the non-appearance of English ruff-and-honours in
-the _Académie des Jeux_, and from the distinction drawn in Cotton's
-"Compleat Gamester" between "English ruff-and-honours" and "French
-ruff" (_la triomphe_ of the _Académie_), that the game referred to by
-Berni, Vives, Rabelais, and Florio, was not the same game as English
-ruff-and-honours, for which a purely English origin (as the name
-implies) may be claimed.
-
-How and when trump or English ruff-and-honours originated cannot now
-be ascertained. It was played at least as early as the time of Henry
-VIII., for it was taken by Latimer to illustrate his text, in the
-first of two sermons "Of the Card," preached by him at Cambridge, in
-Advent, about the year 1529. He mentions the game under its original
-and corrupted appellations, and clearly alludes to its characteristic
-feature, as the following extract will show.
-
- "And where you are wont to celebrate Christmass in playing at
- Cards, I intend, with God's grace, to deal unto you Christ's Cards,
- wherein you shall perceive Christ's Rule. The game that we play
- at shall be the Triumph, which, if it be well played at, he that
- dealeth shall win; the Players shall likewise win, and the standers
- and lookers upon shall do the same. * * * You must mark also, that
- the Triumph must apply to fetch home unto him all the other Cards,
- whatsoever suit they be of. * * * Then further we must say to
- ourselves, 'What requireth Christ of a Christian man?' Now turn up
- your Trump, your Heart (Hearts is Trump, as I said before) and cast
- your Trump, your Heart, on this card."
-
-Later in the century trump is often referred to. In "Gammer Gurton's
-Nedle, made by Mr. S., Mr of Art [Bishop Still] 1575," the second piece
-performed in England under the name of a comedy (performed at Christ's
-College, Cambridge, in 1566), Old Dame Chat thus invites some friends
-to a game:--
-
- "CHAT. What diccon: come nere, ye be no straunger,
- We be fast set at trumpe man, hard by the fyre,
- Thou shalt set on the king, if thou come a litte nyer.
- * * * * * * *
- Come nether, Dol, Dol, sit downe and play this game,
- And as thou sawest me do, see thou do even the same
- There is 5. trumps beside the Queene, yᵉ hindmost yᵘ shalt
- finde her
- Take hede of Sim glover's wife, she hath an eie behind her."
-
-In Eliot's "Fruits for the French" (1593), trump is called "a verie
-common alehouse game;" and Rice, in his "Invective against Vices"
-(printed before 1600), observes that "renouncing the trompe and comming
-in againe" (_i.e._, revoking intentionally), is a common sharper's
-trick. Decker, in "The Belman of London" (1608), speaks of "the
-deceites practised (euen in the fairest and most ciuill companies) at
-Primero, Saint, Maw, Tromp, and such like games."
-
-The game of trump is also mentioned by Shakespeare in "Antony and
-Cleopatra," Act iv., scene 12 (first published 1623).
-
- "ANT. My good knave, Eros, now thy Captain is
- Even such a body; here am I Antony;
- Yet cannot hold this visible shape, my _knave_.
- I made these wars for Egypt; and the _Queen_,--
- Whose _heart_ I thought I had, for she had mine;
- Which, whilst it was mine, had annex'd unto 't
- A million more, now lost,--she, Eros, has
- _Packed cards_ with Cæsar, and _false-played_ my glory
- Unto an enemy's _triumph_."
-
-The repeated punning allusions to card-playing in this passage leave
-no doubt as to the reference in the last word. Douce ("Illustrations")
-points out its real meaning, and ridicules Ben Jonson's derivation of
-the word trump from _tromper_.
-
-There is abundant evidence to show that trump is a corruption of the
-word triumph. In addition to the instances already given, the following
-may be quoted: In Cotgrave's "Dictionarie of the French and English
-Tongve" (1611), _Triomphe_ is explained as "_the Card-game called Ruffe
-or Trump; also the Ruffe or Trump at it_." Minsheu, in "The Guide
-unto Tongues" (1617), gives, "The TRUMPE _in cardes. Triumfo, ita
-dict_: quod de _cæteris chartis_ triumphare videatur, _quod illis sit
-præstantior_." Seymour, in his "Court Gamester" (1719), says--"The Term
-_Trump_ comes from a Corruption of the Word _Triumph_; for wherever
-they are, they are attended with Conquest." Ash ("Dictionary, 1775")
-has "Triumph (_s. from the_ Lat. triumphus). * * * A conquering card,
-a trump; _but this sense is now become obsolete_. Trump (_s. from_
-triumph)."
-
-The derivation of the word _ruff_ or _ruffe_ has caused much
-speculation. The previous quotations show that it is the same word as
-_ronfa_ (Ital.) and _ronfle_ (Fr.), and that it is synonymous with
-the English triumph or trump. Even at the present day many Whist
-players speak of ruffing, _i.e._, trumping; and, in the expression a
-cross-ruff, the word ruff is preserved to the exclusion of the word
-trump.
-
-The game of _ruff-and-honours_, if not the same as trump or ruff, was
-probably the same game, with the addition of certain advantages to
-the four highest cards of the trump suit. Rabelais includes in his
-list a game called "_les Honneurs_," but whether it had any affinity
-to ruff-and-honours is doubtful. In "Shufling, Cutting, and Dealing,
-in a Game at Pickquet: being Acted from the Year, 1653. to 1658. By
-O.P. [Oliver Protector] and others; With great Applause." (1659), the
-"Old Foolish Christmas Game with _Honours_" is mentioned. Some writers
-are of opinion that trump was originally played without honours; but
-as no description of trump without honours is known to exist, their
-view must be taken as conjectural. In 1674, Charles Cotton, the poet,
-published a description of ruff-and-honours in "The Compleat Gamester:
-or Instructions How to play at Billiards, Trucks, Bowls, and Chess.
-Together with all manner of usual and most Gentile GAMES, either on
-Cards or Dice." Cotton gives a drawing of the game of "English Ruff and
-Honours," (see frontispiece) and thus describes it:--
-
- "At Ruff and Honours, by some called Slamm, you have in the Pack
- all the Deuces, and the reason is, because four playing having
- dealt twelve a piece, there are four left for the Stock, the
- uppermost whereof is turn'd up, and that is Trumps, he that hath
- the Ace of that Ruffs; that is, he takes in those four Cards, and
- lays out four others in their lieu; the four Honours are the Ace,
- King, Queen, and Knave; he that hath three Honours in his own hand,
- his partner not having the fourth sets up Eight by Cards, that is
- two tricks; if he hath all four, then Sixteen, that is four tricks;
- it is all one if two Partners make them three or four between them,
- as if one had them. If the Honours are equally divided among the
- Gamesters of each side, then they say Honours are split. If either
- side are at Eight Groats he hath the benefit of calling Can-ye,
- if he hath two Honours in his hand, and if the other answers one,
- the Game is up, which is nine in all, but if he hath more than two
- he shows them, and then it is one and the same thing; but it he
- forgets to call after playing a trick, he loseth the advantage of
- Can-ye for that deal.
-
- "All Cards are of value as they are superiour one to another, as a
- Ten wins a Nine if not Trumps, so a Queen, a Knave in like manner;
- but the least Trump will win the highest Card of any other Card
- [suit]; where note the Ace is the highest."
-
-This game was clearly Whist in an imperfect form. Whist is not
-mentioned by Shakespeare, nor by any writer (it is believed) of the
-Elizabethan era. It is probable that the introduction of the name
-_whist_ or _whisk_ took place early in the seventeenth century.
-
-The first known appearance of the word in print is in the "Motto" of
-Taylor, the Water Poet (1621). Taylor spells the word whisk. Speaking
-of the prodigal, he says:--
-
- "The Prodigals estate, like to a flux.
- The Mercer, Draper, and the Silkman sucks:
- * * * * * * *
- He flings his money free with carelessnesse:
- At Novum, Mumchance, mischance, (chuse ye which)
- At One and Thirty, or at Poore and rich,
- Ruffe, slam, Trump, nody, whisk, hole, Sant, New-cut."
-
-The word continued to be spelt whisk for about forty years. The
-earliest known use of the present spelling is in "Hudibras the Second
-Part" (spurious) published in 1663:--
-
- "But what was this? A Game at Whist
- Unto our _Plowden-Canonist_."
-
-After this, the word is spelt indifferently, whisk or whist. In "The
-Compleat Gamester" (1674 and subsequent editions) Cotton says, under
-playing the cards at "Picket," "the elder begins and younger follows in
-suit as at Whisk." But he uses the other spelling in his chapter on the
-game itself. He observes, "Ruff and Honours (_alias_ Slamm) and Whist,
-are Games so commonly known in _England_ in all parts thereof, that
-every Child almost of Eight Years old hath a competent knowledge in
-that recreation."
-
-After describing ruff-and-honours (see the passage quoted, pp. 36,
-37), Cotton adds, "Whist is a game not much differing from this, only
-they put out the Deuces and take in no stock; and is called Whist from
-the silence that is to be observed in the play; they deal as before,
-playing four, two of a side * * * to each Twelve a piece, and the Trump
-is the bottom Card. The manner of crafty playing, the number of the
-Game Nine, Honours and dignity of other Cards are all alike, and he
-that wins most tricks is most forward to win the set."
-
-Cotton's work was afterwards incorporated with Seymour's Court-Gamester
-(first published 1719). The earlier editions contain no Whist, but
-after the two books were united (about 1734), Seymour says, "Whist,
-vulgarly called whisk. The original denomination of this game is Whist,
-[here Seymour is mistaken] or the silent game at cards." And again,
-"Talking is not allowed at Whist; the very word implies 'Hold your
-Tongue.'"
-
-Dr. Johnson does not positively derive Whist from the _interjectio
-silentium imperans_; he cautiously explains Whist to be "a game
-at cards, requiring close attention and silence." Nares, in his
-"Glossary," has "Whist, an interjection commanding silence;" and he
-adds, "That the name of the game of Whist is derived from this, is
-known, I presume, to all who play or do not play." Skeat ("Etymological
-Dictionary of the English Language, 1882") gives, "Whist, hush,
-silence; a game at cards * * * named from the silence requisite to play
-it attentively."
-
-Chatto, however, ("Facts and Speculations on the Origin and History of
-Playing Cards, 1848"), suggests that whisk is derived by substitution
-from ruff, both of them signifying a piece of lawn used as an ornament
-to the dress.
-
-The best modern etymologists are of opinion that, whisk and whist,
-being, like whisper, whistle, wheeze, hush and hist, words of imitative
-origin, it makes no difference which form is first found. So the
-received derivation from silence, having a good deal of evidence in
-its favour, may be accepted until some more conclusive arguments than
-Chatto's are brought against it.
-
-While Whist was undergoing the changes of name and character already
-specified, there was for a time associated with it another title, viz.,
-swabbers or swobbers. Fielding, in his "History of the life of the late
-Mr. Jonathan Wild, the Great," records that when the ingenious Count La
-Ruse was domiciled with Mr. Geoffrey Snap, in 1682, or, in other words,
-was in a spunging-house, the Count beguiled the tedium of his in-door
-existence by playing at Whisk-and-Swabbers, "the game then in the chief
-vogue." Swift, in "The Intelligencer" (No. v, Dublin, 1728), ridicules
-Archbishop Tenison for not understanding the meaning of swabbers.
-"There is a known Story of a _Clergy-Man_, who was recommended for a
-Preferment by some great Man at Court, to A. B. C'T. His Grace said,
-he had heard that the _Clergy-Man_ used to play at Whisk and Swobbers,
-that as to playing now and then a Sober Game at Whisk for pastime, it
-might be pardoned, but he could not digest those wicked Swobbers, and
-it was with some pains that my Lord _S----rs_ could undeceive him."
-Johnson defines swobbers as "four privileged cards used incidentally
-in betting at Whist." In Captain Francis Grose's "Classical Dictionary
-of the Vulgar Tongue" (1785), swabbers are stated to be "The ace of
-hearts, knave of clubs, ace and duce of trumps at Whist." The Hon.
-Daines Barrington (writing in 1786), says that at the beginning of the
-century, whisk was "played with what were called _Swabbers_, which
-were possibly so termed, because they, who had certain cards in their
-hand, were entitled to take up a share of the stake, independent of the
-general event of the game." This was probably the true office of the
-swabbers, the etymology of the word showing it to be allied to sweep,
-swoop, swab, swap, and to be first cousin to sweepstakes. Swabbers
-soon went out of general use, but they may still linger in some local
-coteries. R. B. Wormald writes thus respecting them in 1873:--Being
-driven by stress of weather to take shelter in a sequestered hostelry
-on the Berkshire bank of the Thames, he found four persons immersed
-in the game of Whist: "In the middle of the hand, one of the players,
-with a grin that almost mounted to a chuckle, and a vast display of
-moistened thumb, spread out upon the table the ace of trumps; whereupon
-the other three deliberately laid down their hands, and forthwith
-severally handed over the sum of one penny to the fortunate holder of
-the card in question. On enquiry, we were informed that the process
-was technically known as a 'swap' (qy. swab or swabber), and was _de
-rigueur_ in all property constituted whist circles."
-
-After the swabbers were dropped (and it is probable that they were
-not in general use in the eighteenth century), our national card game
-became known simply as Whist, though still occasionally spelt whisk.
-The Hon. Daines Barrington ("Archaeologia," Vol. viii.) says, that
-Whist in its infancy was chiefly confined to the servants' hall. That
-the game had not yet become fashionable is evident from the disparaging
-way in which it is referred to by writers of the period. In Farquhar's
-comedy of "The Beaux's Stratagem" (1707), Mrs. Sullen, a fine lady from
-London, speaks in a contemptuous vein of the "rural Accomplishments
-of drinking fat Ale, playing at Whisk, and smoaking Tobacco." Pope
-also classes Whist as a country squire's game, in his "Epistle to Mrs.
-Teresa Blount" (1715)--
-
- "Some Squire, perhaps, you take delight to rack,
- Whose game is Whisk, whose treat a toast in sack."
-
-Thomson, in his "Autumn" (1730), describes how after a heavy hunt
-dinner--
-
- "Perhaps a while, amusive, thoughtful Whisk
- Walks gentle round, beneath a cloud of smoak,
- Wreath'd, fragrant, from the pipe."
-
-Early in the century the points of the game rose from nine to ten
-("nine in all," Cotton, 1709; "ten in all," Cotton, 1721; "nine in
-all," Cotton, 1725; "ten in all," Seymour, 1734, "rectified according
-to the present standard of play"). Every subsequent edition of Seymour
-(with which Cotton was incorporated) makes the game ten up. It seems
-likely that, simultaneously with this change, or closely following
-it, the practice of playing with the entire pack instead of with but
-forty-eight cards obtained. This improvement introduced the _odd
-trick_, an element of the greatest interest in modern Whist.
-
-At this period (early part of the eighteenth century) there was a mania
-for card playing in all parts of Europe, and in all classes of society,
-but Whist had not as yet found favour in the highest circles. Piquet,
-Ombre, and Quadrille, were the principal games of the fashionable
-world. But about 1728, the game of Whist rose out of its comparative
-obscurity.
-
-A party of gentlemen (according to Daines Barrington), of whom the
-first Lord Folkestone was one, used at this date to frequent the Crown
-Coffee-house, in Bedford Row, where they studied Whist scientifically.
-They must have made considerable progress in the game, to judge by the
-following rules which they laid down:--"Lead from the strong suit;
-study your partner's hand; and attend to the score."
-
-Shortly after this, the celebrated EDMOND HOYLE, the father of
-the game, published his "Short Treatise" (1742-3). About Hoyle's
-antecedents, but little is known. He was born in 1672; it is said
-he was educated for the bar. It has been stated that he was born
-in Yorkshire, but this is doubtful. At all events, the author, by
-personal enquiry, has positively ascertained that he did not belong
-to the family of Yorkshire Hoyles, who acquired estates near Halifax
-_temp._ Edward III. It has also been stated that Hoyle was appointed
-registrar of the prerogative court at Dublin, in 1742. This, however,
-is unlikely. At that time, Hoyle was engaged in writing on games, and
-in giving lessons in Whist, and he was probably living in London. At
-all events, the only known genuine copy of the first edition of the
-"Short Treatise" (in the Bodleian), was published in London; and Hoyle
-afterwards resided in Queen Square. The name Edmund or Edmond is common
-in both the Yorkshire and Irish families of Hoyle; and probably one
-Hoyle has been mistaken for another.
-
-Internal evidence shows that Hoyle originally drew up notes for the
-use of his pupils. His early editions speak of "Purchasers of the
-_Treatise_ in Manuscript, disposed of the last Winter," and further
-state that the author of it "has fram'd an _Artificial Memory_, which
-takes not off your Attention from your Game; and if required, he is
-ready to communicate it, upon Payment of one Guinea. And also, he will
-explain any _Cases_ in the Book, upon Payment of one Guinea more." The
-cheap spurious editions lament that there was "a Treatise on the Game
-of _Whist_ lately dispersed among a _few_ Hands at a _Guinea_ Price;"
-that it was to be procured with no small difficulty; and that the
-public lay under imposition and hardship in not being able to get the
-book under a guinea, and by its being reserved only in a few hands.
-
-No doubt, the circulation of these surreptitious copies induced Hoyle
-to print the manuscript, and to register the "Short Treatise" at
-Stationers' Hall in November, 1742.
-
-The treatise ran through five editions in one year, and it is said that
-Hoyle received a large sum for the copyright. This last statement,
-however, requires verification; at all events, Hoyle continued
-for years to sign every copy personally, as the proprietor of the
-copyright. This was done in order to protect the property from further
-piracy, as the address to the reader shows.
-
-The following is a facsimile of Hoyle's signature, taken from the
-fourth edition:--
-
-[Illustration]
-
-In the fifteenth edition the signature is impressed from a wood block,
-and in the seventeenth it was announced that Mr. Hoyle was dead. He
-died in Welbank (Welbeck) Street, Cavendish Square, in August, 1769,
-aged 97.
-
-One effect of Hoyle's publication was to draw forth a witty skit,
-entitled "The Humours of Whist. A Dramatic Satire, as Acted every Day
-at _WHITE's_ and other _Coffee-Houses_ and _Assemblies_." (1743). The
-pamphlet commences with an advertisement mimicking Hoyle's address
-to the reader. The prologue to the play is "supposed to be spoke by a
-waiter at White's."
-
- "Who will believe that Man could e'er exist,
- Who spent near half an Age in studying _Whist_?
- Grew gray with Calculation--Labour hard!
- As if Life's Business center'd in a Card?
- That such there is, let me to those appeal,
- Who with such liberal Hands reward his Zeal.
- Lo! _Whist_ he makes a science, and our Peers
- Deign to turn _School Boys_ in their riper Years."
-
-The principal characters are Professor Whiston (Hoyle), who gives
-lessons in the game of Whist; Sir Calculation Puzzle, a passionate
-admirer of Whist, who imagines himself a good player, yet always
-loses; Sharpers, Pupils of the Professor, and Cocao, Master of the
-Chocolate-house. The sharpers are disgusted at the appearance of the
-book.
-
- "_Lurchum._ Thou knowest we have the Honour to be admitted into the
- best Company, which neither our Birth nor Fortunes entitle us to,
- merely for our Reputation as good Whist-Players.
-
- _Shuffle._ Very well!
-
- _Lurch._ But if this damn'd Book of the Professor's answers, as
- he pretends, to put Players more upon a Par, what will avail
- our superior Skill in the Game? We are undone to all Intents
- and Purposes. * * * We must bid adieu to _White's_, _George's_,
- _Brown's_, and all the polite Assemblies about Town, and that's
- enough to make a Man mad instead of thoughtful.
-
- _Shuf._ Damn him, I say,--Could he find no other Employment for
- forty Years together, than to study how to circumvent younger
- Brothers, and such as us, who live by our Wits? A man that
- discovers the Secrets of any Profession deserves to be sacrificed,
- and I would be the first, _Lurchum_, to cut the Professor's Throat
- for what he has done, but that I think I have pretty well defeated
- the malevolent Effect of his fine-spun Calculations.
-
- _Lurch._ As how, dear _Shuffle_? Thou revivest me.
-
- _Shuf._ I must confess the Publication of his Treatise gave me
- at first some slight Alarm; but I did not, like thee, _Lurchum_,
- indulge in melancholy desponding Thoughts: On the contrary, I
- called up my Indignation to my Assistance, and have ever since
- been working upon a private Treatise on _Signs_ at _Whist_, by way
- of counter Treatise to his, and which, if I mistake not, totally
- overthrows his System."
-
-On the other hand, the gentlemen are in raptures.
-
- "Sir _Calculation Puzzle._ The progress your Lordship has made for
- the time you have study'd under the Professor is wonderful.--Pray,
- has your Lordship seen the dear Man to-day?
-
- Lord _Slim_. O yes.--His Grace sate him down at my House, and I
- have just lent him my Chariot into the City.--How do you like
- the last edition of his Treatise with the Appendix,[41] Sir
- _Calculation_? I mean that sign'd with his Name.[42]
-
- Sir _Cal._ O Gad, my Lord, there never was so excellent a Book
- printed.--I'm quite in Raptures with it--I will eat with it--sleep
- with it--go to Court with it--go to Parliament with it--go to
- Church with it.--I pronounce it the Gospel of Whist-Players; and
- the Laws of the Game ought to be wrote in golden Letters, and hung
- up in Coffee-houses, as much as the Ten Commandments in Parish
- Churches.
-
- Sir _John Medium_. Ha! Ha! Ha! You speak of the Book with the Zeal
- of a primitive Father.
-
- Sir _Cal._ Not half enough, Sir _John_--the Calculations[43]
- are so exact! * * * his Observations[44] are quite masterly! his
- Rules[45] so comprehensive! his Cautions[46] so judicious! There
- are such Variety of Cases[47] in his Treatise, and the Principles
- are so new, I want Words to express the Author, and can look on him
- in no other Light than as a second _Newton_."
-
-The way in which Sir Calculation introduces Hoyle's Calculations of
-Chances is very amusing.
-
- "Sir _John_. 'Twas by some such laudable Practices, I suppose, that
- you suffered in your last Affair with Lurchum.
-
- Sir _Cal._ O Gad, No, Sir _John_--Never any thing was fairer, nor
- was ever any thing so critical.--We were nine all. The adverse
- Party had 3, and we had 4 Tricks. All the Trumps were out. I had
- Queen and two small Clubs, with the Lead. Let me see--It was about
- 222 and 3 Halves to--'gad. I forgot how many--that my Partner had
- the Ace and King--let me recollect--ay--that he had one only was
- about 31 to 26.--That he had not both of them 17 to 2,--and that he
- had not one, or both, or neither, some 25 to 32.--So I, according
- to the Judgment of the Game, led a Club, my Partner takes it with
- the King. Then it was exactly 481 for _us_ to 222 against _them_.
- He returns the same Suit; I win it with my Queen, and return it
- again; but the Devil take that _Lurchum_, by passing his Ace twice,
- he took the Trick, and having 2 more Clubs and a 13th Card, I gad,
- all was over.--But they both allow'd I play'd admirably well for
- all that."
-
-The following passage from the same pamphlet mentions the
-Crown--probably the Crown Coffee-house--and it has been inferred from
-this that Hoyle himself might have been one of Lord Folkestone's party.
-
- "_Young Jobber_ [A pupil of the Professor's]. Dear, Mr.
- _Professor_, I can never repay you.--You have given me such an
- Insight by this Visit, I am quite another Thing--I find I knew
- nothing of the Game before; tho' I can assure you, I have been
- reckoned a First-rate Player in the City a good while--nay, for
- that Matter, I make no bad figure at the _Crown_--and don't
- despair, by your Assistance, but to make one at _White's_ soon."
-
-Hoyle is also spoken of in his professional capacity in "The Rambler"
-of May 8, 1750. A "Lady that has lost her Money" writes, "As for Play,
-I do think I may, indeed, indulge in that, now I am my own Mistress.
-Papa made me drudge at Whist 'till I was tired of it; and far from
-wanting a Head, Mr. _Hoyle_, when he had not given me above forty
-Lessons, said, I was one of his best Scholars."
-
-Again, in "The Gentleman's Magazine" for February, 1755, a writer,
-professing to give the autobiography of a modern physician, says,
-"_Hoyle_ tutor'd me in the several games at cards, and under the name
-of guarding me from being cheated, insensibly gave me a taste for
-sharping."
-
-In the middle of the eighteenth century, Whist was regularly played in
-fashionable society. In "Tom Jones," Lady Bellaston, Lord Fellamar,
-and others, are represented as indulging in a rubber. Hoyle also comes
-in for notice in the following passage in the same work: "I happened
-to come home several Hours before my usual Time, when I found four
-Gentlemen of the Cloth at Whisk by my fire;--and my _Hoyle_, sir;--my
-best _Hoyle_, which cost me a Guinea, lying open on the Table, with
-a Quantity of Porter spilt on one of the most material Leaves of the
-whole Book. This, you will allow, was provoking; but I said nothing
-till the rest of the honest Company were gone, and then gave the Fellow
-a gentle Rebuke, who, instead of expressing any Concern, made me a pert
-Answer, 'That Servants must have their Diversions as well as other
-People; that he was sorry for the Accident which had happened to the
-Book; but that several of his Acquaintance had bought the same for a
-Shilling; and that I might stop as much in his Wages, if I pleased.'"
-
-In an epic poem on "Whist," by Alexander Thomson, which appeared in
-1791, Hoyle was thus invoked--
-
- "WHIST, then, delightful WHIST, my theme shall be,
- And first I'll try to trace its pedigree,
- And shew what sage and comprehensive mind
- Gave to the world a pleasure so refin'd:
- Then shall the verse its various charms display,
- Which bear from, ev'ry game the palm away;
- And, last of all, those rules and maxims tell,
- Which give the envied pow'r to play it well.
- But first (for such the mode) some tuneful shade
- Must be invok'd, the vent'rous Muse to aid.
- Cremona's poet shall I first address,
- Who paints with skill the mimic war of chess,
- And India's art in Roman accents sings;
- Or him who soars on far sublimer wings,
- Belinda's bard, who taught his liquid lay
- At Ombre's studious game so well to play?
- But why thus vainly hesitates the Muse,
- In idle doubt, what guardian pow'r to chuse?
- What pow'r so well can aid her daring toil,
- As the bright spirit of immortal Hoyle?
- By whose enlighten'd efforts Whist became
- A sober, serious, scientific game;
- To whose unwearied pains, while here below,
- The great, th' important privilege we owe,
- That random strokes disgrace our play no more,
- But skill presides, where all was chance before.
- Come then, my friend, my teacher, and my guide,
- Where'er thy shadowy ghost may now reside;
- Perhaps (for Nature ev'ry change defies,
- Nor ev'n with death our ruling passion dies)
- With fond regret it hovers still, unseen,
- Around the tempting boards array'd in green;
- Still with delight its fav'rite game regards,
- And tho' it plays no more o'erlooks the cards.
- Come then, thou glory of Britannia's isle,
- On this attempt propitious deign to smile;
- Let all thy skill th' unerring page inspire,
- And all thy zeal my raptur'd bosom fire."
-
-Hoyle's name also finds a place in Don Juan. Byron, in saying that Troy
-owes to Homer what Whist owes to Hoyle, scarcely does justice to Hoyle,
-who was rather the founder than the historian of Whist.
-
-The "Short Treatise" appeared just in the nick of time, when Whist was
-rising in repute, and when card-playing was the rage. The work became
-the authority almost from the date of its appearance.
-
-In 1760, the laws of the game were revised by the members of White's
-and Saunders's Chocolate-houses, then the head quarters of fashionable
-play. These revised laws (nearly all Hoyle) are given in every edition
-of Hoyle from this date. Hoyle's laws, as they were called, guided all
-Whist coteries for a hundred and four years; when the Arlington (now
-Turf) and Portland Clubs, re-revised the code of the Chocolate-houses.
-The code agreed to by the Committees of both Clubs was adopted in 1864;
-it shortly found its way into all Whist circles, deposed Hoyle, and is
-now (1874) the standard by which disputed points are determined.
-
-One of the chief seats of card-playing, and consequently, of
-Whist-playing, during the eighteenth century, was Bath. Even Mr.
-Pickwick is depicted playing Whist there with Miss Bolo, against the
-Dowager Lady Snuphanuph and Mrs. Colonel Wugsby, in a passage too well
-known to require quotation. Mr. Pickwick's visit was at a date when
-the chief glories of Bath had departed. Hoyle's first edition, it will
-be remembered, was published at Bath, as also was Thomas Mat[t]hews'
-"Advice to the Young Whist Player" (about 1805)--a sound and useful
-contribution to Whist literature.
-
-Early in this century, the points of the game were altered from ten to
-five, and calling honours was abolished. It is doubtful whether this
-change was for the better. In the author's opinion Long Whist (ten up)
-is a far finer game than Short Whist (five up); Short Whist, however,
-has taken such a hold, that there is no chance of our reverting to the
-former game. According to Clay ("Short Whist," 1864), the alteration
-took place under the following circumstances: "Some sixty or seventy
-years back, Lord Peterborough having one night lost a large sum of
-money, the friends with whom he was playing proposed to make the game
-five points instead of ten, in order to give the loser a chance, at
-a quicker game, of recovering his loss. The late Mr. Hoare, of Bath,
-a very good whist-player, and without a superior at piquet, was one
-of this party, and has more than once told me the story. The new
-game was found to be so lively, and money changed hands with such
-increased rapidity, that these gentlemen and their friends, all of
-them members of the leading clubs of the day, continued to play it.
-It became general in the clubs--thence was introduced in private
-houses--travelled into the country--went to Paris, and has long since *
-* entirely superseded the whist of Hoyle's day."
-
-Long Whist had long been known in France, but it was not a popular
-game in that country. Hoyle has been several times translated into
-French. Whist was played by Louis XV., and under the first Empire
-was a favorite game with Josephine and Marie Louise. It is on record
-("Diaries of a Lady of Quality," 2nd Ed. p. 128), that Napoleon used
-to play Whist at Würtemburg, but not for money, and that he played ill
-and inattentively. One evening, when the Queen Dowager was playing
-against him with her husband and his daughter (the Queen of Westphalia,
-the wife of Jerome), the King stopped Napoleon, who was taking up a
-trick that did not belong to him, saying, "_Sire, on ne joue pas ici
-en conquérant._" After the restoration, Whist was taken up in France
-more enthusiastically. "The Nobles," says a French writer, "had gone
-to England to learn to Think, and they brought back the thinking
-game with them." Talleyrand was a Whist player, and his _mot_ to the
-youngster who boasted his ignorance of the game is well known. "_Vous
-ne savez pas le Whiste, jeune homme? Quelle triste vieillesse vous vous
-préparez!_" Charles X. is reported to have been playing Whist at St.
-Cloud, on July 29, 1830, when the tricolor was waving on the Tuileries,
-and he had lost his throne.
-
-It is remarkable that the "finest Whist player" who ever lived should
-have been, according to Clay, a Frenchman, M. Deschapelles (born 1780,
-died 1847). He published in 1839 a fragment of a "_Traité du Whiste_"
-which treats mainly of the laws, and is of but little value to the
-Whist player.
-
-Before leaving this historical sketch, a few words may be added
-respecting the modern literature of the game. So far as the present
-work is concerned, its _raison d'être_ is explained in the preface
-to the first edition. How far it has fulfilled the conditions of its
-being, it is not for the author to say. It was followed, however, by
-three remarkable books, which call for a short notice.
-
-In 1864, appeared "Short Whist," by J. C. (James Clay). Clay's work is
-an able dissertation on the game, by the most brilliant player of his
-day. He was Chairman of the Committee appointed to revise the Laws of
-Whist in 1863. He sat in Parliament for many years, being M.P. for Hull
-at the time of his death, in 1873.
-
-In 1865, William Pole, F.R.S., Mus. Doc. Oxon, published "The Theory
-of the Modern Scientific Game of Whist," a work which contains a lucid
-explanation of the fundamental principles of scientific play, addressed
-especially to novices, but of considerable value to players of all
-grades. In 1883, Dr. Pole issued another volume, called "The Philosophy
-of Whist." This is an essay on the scientific and intellectual aspects
-of the modern game. It is divided into two parts, "The Philosophy of
-Whist Play" and "The Philosophy of Whist Probabilities," the latter
-having been strangely neglected since the publication of Hoyle's "Essay
-towards Making the Doctrine of Chances Easy" (1754).
-
-These books exhibit the game both theoretically and practically, in the
-perfect state at which it has arrived during the two centuries that
-have elapsed since Whist assumed a definite shape and took its present
-name.
-
-FOOTNOTES:
-
-[41] "The author of this treatise did promise if it met with
-approbation, to make an addition to it by way of Appendix, which he has
-done accordingly."--_Hoyle._
-
-[42] Authorised as revised and corrected under his own hand.--_Hoyle._
-
-[43] "Calculations for those who will bet the odds on any points of the
-score," &c.--"Calculations directing with moral certainty, how to play
-well any hand or game," &c.--_Hoyle._
-
-[44] "Games to be played with certain observations," &c.--_Hoyle._
-
-[45] "Some general rules to be observed," &c.--"Some particular rules
-to be observed," &c.--_Hoyle._
-
-[46] "A caution not to part with the command of your adversaries' great
-suit," &c.--_Hoyle._
-
-[47] "With a variety of Cases added in the Appendix."--_Hoyle._
-
-
-
-
-PART I.
-
-GENERAL PRINCIPLES.
-
-
-INTRODUCTORY.
-
-Before entering on an analysis of the general principles of the Game
-of Whist, it is advisable to explain shortly on what foundation these
-principles rest; for it might be supposed that a demonstration of the
-propositions contained in these pages is about to be offered; that
-the chances for and against all possible systems of play have been
-calculated; and that the one here upheld can be proved to be certainly
-right, and all others certainly wrong. Such a view would be altogether
-erroneous. The problem is far too intricate to admit of being treated
-with mathematical precision. The conclusion that the chances are
-in favour of a certain line of play is not arrived at by abstract
-calculation, but by general reasoning, confirmed by the accumulated
-experience of practised players. The student must not, therefore,
-expect absolute proof. He must frequently be satisfied if the reasons
-given appear weighty in themselves, and none weightier can be suggested
-on the other side; and also with the assurance that the method of play
-recommended in this work is for the most part that which, having stood
-the test of time, is generally adopted.
-
-
-
-
-THE FIRST HAND OR LEAD.
-
-
-The considerations that determine the most advantageous card to lead at
-the commencement of a hand differ from those which regulate the lead at
-other periods; for, at starting, the Doctrine of Probabilities is the
-only guide; while, as the hand advances, each player is able, with more
-or less certainty, to draw inferences as to the position of some of the
-remaining cards. The number of the inferences, and the certainty with
-which they can be drawn from the previous play, constantly increase;
-hence it not unfrequently happens that, towards the termination of a
-hand, the position of every material card is known.
-
-In treating of the lead, it will be most convenient to begin by
-examining the principles which govern the original lead. The
-application of these principles will require to be somewhat modified in
-the case of trumps, as will appear hereafter.
-
-
-
-
-1. LEAD ORIGINALLY FROM YOUR STRONGEST SUIT.
-
-
-The first question that arises is, Which is the strongest suit? A suit
-may be strong in two distinct ways. 1. It may contain more than its
-proportion of _high_ cards. For example, it may contain two or more
-honours--one honour in each suit being the average for each hand. 2. It
-may consist of more than the average _number_ of cards, in which case
-it is a numerically strong or long suit. Thus a suit of four cards has
-numerical strength; a suit of five cards great numerical strength. On
-the other hand a suit of three cards is numerically weak.
-
-In selecting a suit for the lead, numerical strength is the principal
-point to look to; for it must be borne in mind that aces and kings are
-not the only cards which make tricks; twos and threes may become quite
-as valuable when the suit is _established_--_i.e._, when the higher
-cards of the suit are exhausted. To obtain for your own small cards
-a value that does not intrinsically belong to them, and to prevent
-the adversary from obtaining it for his, is evidently an advantage.
-Both these ends are advanced by choosing for your original lead the
-suit in which you have the greatest numerical strength; for you may
-establish a suit of this description, while, owing to your strength,
-it is precisely the suit which the adversary has the smallest chance
-of establishing against you. A suit that is numerically weak, though
-otherwise strong, is far less eligible.
-
-Suppose, for example, you have five cards headed by (say) a ten in
-one suit, and ace, king, and one other (say the two) in another suit.
-If you lead from the ace, king, two suit, all your power is exhausted
-as soon as you have parted with the ace and king, and you have given
-the holder of numerical strength a capital chance of establishing the
-suit. It is true that this fortunate person _may_ be your partner; but
-it is twice as likely that he is your adversary, since you have two
-adversaries and only one partner. On the other hand, if you lead from
-the five suit, though your chance of establishing it is slight, you, at
-all events, avoid assisting your adversary to establish his; the ace
-and king of your three suit, still remaining in your hand, enable you
-to prevent the establishment of that suit, and may procure you the lead
-at an advanced period of the hand. This we shall find as we proceed is
-a great advantage, especially if, in the course of play, you are left
-with all the unplayed cards, or _long cards_, of your five suit.
-
-The best suit of all to lead from is, of course, one which combines
-both elements of strength.
-
-In opening a suit, there is always the danger of finding your partner
-very weak, or of leading up to a _tenace_ (_i.e._, the best and third
-best cards, or the second best guarded) in the hand of the fourth
-player. If you lead from a very strong suit, these dangers are more
-than compensated for by the advantages just explained; if your best
-suit is only moderately strong, the lead is not profitable, but
-rather the reverse. If all your suits are weak, the lead is very
-disadvantageous. The hand, however weak, must hold one suit of four at
-least, and this, if only headed by a ten or a nine, should generally be
-chosen. Being unable to strike the adversary, you take the best chance
-of not assisting him.
-
-It follows that a suit consisting of a single card is a very
-disadvantageous one to lead from; yet no lead is more common, even
-among players of some experience. The reason assigned in favour of this
-lead is the possibility of making small trumps. But it is important to
-observe, that you stand very nearly as good a chance of making trumps
-by waiting for some one else to open the suit. If the suit is opened
-by the strong hand, your barrenness will not be suspected; you will be
-able, if necessary, to win the second round, while you will be free
-from the guilt of having sacrificed any high card your partner may have
-possessed in the suit, or of having assisted in establishing a suit
-for the adversary. Again, your partner, if strong in trumps, will very
-likely draw yours, and then return your lead, imagining you led from
-strength. If, indeed, he is a shrewd player, he will, after being taken
-in once or twice, accommodate his game to yours; but he can never be
-sure of the character of your lead, and may often miss a great game by
-not being able to depend upon you. If you have great numerical strength
-in trumps, the evils of a single-card lead are lessened; but in this
-case, as will hereafter be shown, it is generally right to lead trumps.
-In the opinion of the author, it may be laid down as an axiom, that in
-plain suits (_i.e._, in suits not trumps) the original lead of a single
-card is in no case defensible.
-
-Many players will not lead from a strong suit if headed by a tenace;
-preferring, for instance, to lead from ten, nine, three, to ace, queen,
-four, two. They argue, that by holding up the ace, queen suit, they
-stand a better chance of catching the king. So far they are right; but
-they purchase this advantage too dearly; for the probable loss from
-leading the weak suit may be taken as greater than the probable gain
-from holding up the tenace.
-
-_Which card of the strong suit should be led originally?_--The key
-to this problem is furnished by the remark, that it conduces to the
-ultimate establishment of a suit to keep the high or commanding cards
-of it in the hand that has numerical strength. In the suit of your
-own choosing, you are presumably stronger than your partner; it is
-therefore undesirable at once to part with your high cards. Hence it
-is best, in general, to lead the smallest. Your partner, actuated by
-a desire to assist in establishing your strong suit, will play his
-highest card to your lead (_see_ Play of Third Hand, p. 92), and, if
-he fails to win the trick, will, at all events, force a higher card
-from the fourth player, and so help to clear the suit for you. Another
-reason in favour of leading the lowest is, that it increases your
-chance of making tricks in the first two rounds. For in the first round
-of a suit the second hand generally puts on his smallest card, as will
-be seen hereafter. If, therefore, you originally lead the smallest,
-holding ace and others, the first trick will, in all probability,
-lie between your partner and the last player; and since there is no
-reason why the fourth player should hold a better card than the third,
-it is nearly an even chance that your partner wins the trick. It is
-certain (bar trumping) that you win the second round; therefore, if
-the suit is led this way, it is about an even chance that you make
-the first two tricks. But if you lead out the ace first, it is two
-to one against your making the second trick, for the adversaries have
-two hands against your partner's one, and either may hold the king. A
-third reason for leading the lowest of your suit is, that your partner
-may prove utterly weak in it; and in this case it is important that you
-keep a commanding card, to stop the adversary from establishing it.
-
-It follows, when you lead a small card originally, that your partner
-should conclude you have led from numerical strength.
-
-There are three exceptions to the rule of originally leading the lowest
-of a strong suit.--1. When you lead from ace with four or more small
-ones. In this case it is considered best to begin with the ace, lest
-it should be trumped on the second round. 2. When your suit contains a
-strong sequence, it is best to lead one of the sequence, in order to
-prevent the adversaries from winning the first trick with a very small
-card. 3. When you lead from a suit of more than four cards (not headed
-by ace and not containing a strong sequence), the fourth-best card is
-led, for reasons to be afterwards explained. (_See_ Appendix A, pp.
-281-6.)
-
-When you intend to lead from a sequence, the card to be selected
-depends on the nature of the sequence, namely, whether it is a _head_
-sequence or an _under_ sequence. By a head sequence is meant a sequence
-of the highest cards of your suit, _i.e._, of the cards heading your
-suit; thus, such a suit as queen, knave ten, six, contains a head
-sequence of queen, knave, ten. Sequences that do not head your suit
-are under sequences; thus ace, queen, knave, ten, is an example of an
-under sequence of queen, knave, ten. You should--
-
-
-
-
-2. LEAD THE HIGHEST OF A HEAD SEQUENCE
-
-(_Except as specified in the Analysis of Leads, pp. 64-71_).
-
-
-For, otherwise, your partner is uncertain where the highest lies, and
-you and he may play two winning cards where one would have sufficed.
-For instance, if, with queen, knave, ten, you lead the ten, your
-partner may put the king on it, but he certainly would not on the
-queen. In addition to this, if there is any _finessing_ to be done
-in the suit, it can only be by your partner. By finessing is meant
-playing an inferior card though holding a higher one of the suit, not
-in sequence with the card played. Thus, to continue the illustration of
-the sequence of queen, knave, ten. You lead the queen. Your partner has
-the ace and others. He will not put it on, but will finesse by playing
-his smallest card; and if the king lies to your left, that card is
-completely hemmed in. Had you led the ten, your partner would have put
-on the ace, and the king have been freed.
-
-On the other hand, if you lead from an under sequence, you should lead
-the lowest, the reason being that, in this case, you wish your partner
-to put on his highest card. For example, with king, ten, nine, eight,
-you should lead the eight and not the ten, as if your partner's highest
-card is the knave, you wish him to put it on that he may not afterwards
-block your suit by retaining a commanding card of it. Or, suppose your
-partner's best card is the queen, the lead of the ten would probably
-induce him to finesse, and thus give the adversary a chance of making
-the knave the first round, and of retaining the ace in hand, although
-you and your partner hold two honours in the suit. If your partner puts
-on the queen, you are still able to finesse the nine when the suit
-is returned, and this is much more advantageous than your partner's
-passing the ten. In the first place, the finesse is postponed to the
-second round, when, more cards having been played, you have more data
-to guide you as to the policy of making the finesse; and, in the next
-place, if you have a choice as to whether you or your partner shall
-finesse in your strong suit, it is, as a rule, more advantageous
-for you to do it. For, as already explained, it conduces to the
-establishment of a suit for the strong hand to retain the command of
-it, and for the presumably weak hand to play his highest cards.
-
-With sequences neither at the top nor at the bottom of a suit
-(_intermediate_ sequences), the card to lead is the lowest of the
-intermediate sequence.
-
-Players who adopt American Leads will, however, select the fourth-best
-card when leading a low card from suits of more than four cards,
-whether or not the suit contains an under sequence, or an intermediate
-sequence (with the sole exception of ten, led from king, knave, ten,
-and small). Thus, from king, knave, ten, nine, whether accompanied by
-the eight or by smaller cards, they lead the nine; and so on for other
-combinations. (_See_ Appendix A, pp. 281-6).
-
-
-
-
-ANALYSIS OF LEADS IN DETAIL.
-
-(_See_ also Appendix A, pp. 281-6, and Appendix C, pp. 289-94.)
-
-
-[The following analysis should be familiarly known by every player, not
-only that he himself may follow it, but also that he may form a correct
-idea of the cards the other players hold, by observing what they lead.]
-
-
-_Ace, king, queen, knave (in trumps)._
-
-Lead knave, then ace.
-
-With more than four in suit, lead queen after ace.
-
-With only four in suit, lead king after ace.
-
-
-_Ace, king, queen, knave (in plain suits)._
-
-Lead king, then knave.
-
-With more than four in suit, lead queen after knave.
-
-With only four in suit, lead ace after knave.
-
-
-_Ace, king, queen, with or without small ones (in trumps)._
-
-Lead queen.
-
-With more than four in suit, lead king after queen.
-
-With only four or three in suit, lead ace after queen.
-
-
-_Ace, king, queen, with or without small ones (in plain suits)._
-
-Lead king, then queen.
-
-
-_Ace, king, knave, &c._
-
-Lead king, then ace.
-
-Sometimes it is right, more especially in trumps, to lead king, then to
-change the suit, and to finesse the knave on the return, particularly
-if queen is turned up to your right. With more than five trumps it is
-seldom advisable to wait for the finesse. No positive rule can be laid
-down, either for trumps or plain suits.
-
-
-_Ace, king, and small (in trumps)._
-
-Lead king, then ace, if you have at least five small ones. Otherwise,
-lead a small one (the fourth-best if an American Leader).
-
-
-_Ace, king, and small (in plain suits)._
-
-Lead king, then ace.
-
-King is led before ace to inform your partner that you hold the winning
-card of your suit, in case you should think fit to change the suit, or
-in case the fourth player should have none of it. If your partner has
-none, he should not trump, for, even if you do not hold the ace, you
-want the adversary to play it, that he may not retain the winning card
-of your suit.
-
-When opening a plain suit, headed by ace, king, _after having been
-forced_ to trump, lead the ace first. If you begin with the king, and
-your partner happens to have none of the suit, he might trump the king,
-in order to lead again the suit you have already trumped.
-
-If intermediate cards fall and you remain with the command and the next
-best, you inform your partner of the fact by continuing with the next
-best. Thus:--You lead king from ace, king, knave, etc. To the king,
-your partner drops the queen. You should next lead the knave.
-
-
-_Ace, queen, knave, ten, with or without others._
-
-Lead ace, then ten, even though one of your others is the nine.
-
-With more than four in suit, lead knave after ten.
-
-With only four in suit, lead queen after ten.
-
-
-_Ace, queen, knave, and small._
-
-Lead ace.
-
-With more than four in suit, lead knave after ace.
-
-With only four in suit, lead queen after ace.
-
-
-_Ace, queen, ten, &c. (in trumps)._
-
-If knave is turned up to your right, lead queen.
-
-
-_Ace and small ones (in trumps)._
-
-Lead ace, if you have seven in suit, and then a small one (the original
-fourth-best if an American Leader).
-
-Lead a small one (the fourth-best if an American Leader), with less
-than seven in suit.
-
-Obvious variations, taking into account the trump card, are omitted. It
-is assumed, _e.g._, that, if your partner has turned up the king, you
-would lead a small one from ace, queen, knave, &c., or from ace and any
-number of small cards.
-
-
-_Ace and small ones (in plain suits)._
-
-Lead ace, with five or more in suit.
-
-Lead a small one after ace (the original fourth-best if an American
-Leader).
-
-Lead lowest, with only four in suit, the cards being of a lower
-denomination than in the leads already enumerated.
-
-
-_King, queen, knave, ten, with or without others._
-
-Lead ten, even though one of your others is the nine.
-
-(_a._) If ten wins the trick:--
-
-With more than five in suit, lead knave after ten.
-
-With five in suit, lead queen after ten.
-
-With only four in suit, lead king after ten.
-
-(_b._) If ten forces ace:--
-
-With more than four in suit, lead knave after ten.
-
-With only four in suit, lead queen after ten.
-
-The common practice is (or was) to lead queen after ten, in all cases,
-to inform your partner that the lead was from king, queen, knave, ten,
-and not from king, knave, ten. But, if the ten wins the trick, the mere
-fact of continuing with a high card informs your partner that the lead
-was from king, queen, knave, ten; for, with the only other combination
-from which ten is first led, (viz., king, knave, ten), if the ten wins,
-the next lead is a small card.
-
-If the ten forces the ace, and your partner can give you credit for not
-leading a losing card when you hold a winning one, he is informed, by
-the second lead of any high card but the king, that you led from king,
-queen, knave, ten. Therefore, queen and knave are high indifferent
-cards, and you select the knave to show five or more originally; the
-queen to show four exactly (_see_ Appendix A).
-
-
-_King, queen, knave, and more than one small._
-
-Lead knave.
-
-With more than five in suit, lead queen after knave.
-
-With only five in suit, lead king after knave.
-
-
-_King, queen, knave, and one small one._
-
-Lead king, then knave.
-
-If the king wins the first trick it is not safe to go on with a small
-one, ace being sometimes held up by the adversary, especially in trumps.
-
-
-_King, queen, and small ones (in trumps.)_
-
-Lead king, if you have seven in suit, or if one of your small ones is
-the ten.
-
-Lead a small one (the fourth-best if an American Leader), with less
-than seven trumps, and not holding the ten.
-
-If king is led, and it wins, after king lead a small one (the original
-fourth-best if an American Leader).
-
-
-_King, queen, and small ones (in plain suits)._
-
-Lead king.
-
-If the king wins, after king lead a small one (the original fourth-best
-if an American Leader).
-
-
-_King, knave, ten, nine, with or without small ones._
-
-Lead nine, even though you also hold the eight.
-
-(_a._) If nine wins the trick:--
-
-With more than four in suit, lead ten after nine.
-
-With only four in suit, lead knave after nine.
-
-(_b._) If nine forces queen, or both queen and ace:--
-
-With more than five in suit, lead ten after nine.
-
-With five in suit, lead knave after nine.
-
-With only four in suit, lead king after nine.
-
-(_c._) If nine forces ace, but not queen, king must be led after nine.
-Then (third lead),
-
-With more than four in suit originally, lead ten after king.
-
-With only four in suit, lead knave after king.
-
-
-_King, knave, ten, with one or more small ones._
-
-Lead ten.
-
-If the ten wins the trick, lead a small one after ten (the original
-fourth-best if an American Leader).
-
-If the ten forces the queen, or both queen and ace:
-
-With more than four in suit lead knave after ten.
-
-With four in suit, lead king after ten.
-
-If the ten forces the ace, and not the queen, king must be led after
-ten.
-
-
-_King, knave, nine, &c. (in trumps)._
-
-If ten is turned up to your right, lead knave.
-
-
-_King and small ones._
-
-From all strong suits headed by king, other than those already
-enumerated, lead a small one (the fourth-best if an American Leader).
-
-
-_Queen, knave, ten, nine, with or without others._
-
-Lead queen, then nine, even though one of your others is the eight.
-
-With more than four in suit, lead ten after nine.
-
-With only four in suit, lead knave after nine.
-
-
-_Queen, knave, ten, and small._
-
-Lead queen.
-
-With more than four in suit, lead ten after queen.
-
-With only four in suit, lead knave after queen.
-
-
-_Queen, knave, nine, &c. (in trumps)._
-
-If ten is turned up to your right, lead queen.
-
-
-_Queen, knave, and small ones._
-
-From all strong suits headed by queen, knave (or by queen), other than
-those already enumerated, lead a small one (the fourth-best, if an
-American Leader).
-
-From queen, knave, nine (six or more in suit), if an American Leader,
-lead fourth-best. If not, lead queen.
-
-
-_Knave, ten, nine, eight, with or without small, ones._
-
-_In trumps_, if queen or king is turned up to your left, lead knave.
-Otherwise, _in trumps_ or _plain suits_,
-
- (_a._) If the second hand is known to adopt the practice, even
- though numerically weak in the suit, of not covering an
- honour with an honour (other than the ace, _see_ p. 88),
- lead eight.
-
-With more than five in suit, lead nine after eight.
-
-With five in suit, lead ten after eight.
-
-With only four in suit, lead knave after eight.
-
- (_b._) If the second hand adheres to the old practice of covering
- an honour with an honour when numerically weak in the suit,
- lead knave, then eight. And
-
-With more than four in suit, lead nine after eight.
-
-With only four in suit, lead ten after eight.
-
-
-_Knave, ten, nine, and small._
-
-_In trumps_, if king or queen is turned up to your left, lead knave.
-Otherwise, _in trumps_ or _plain suits_,
-
- (_a._) If the second hand, when numerically weak, does not cover
- an honour with an honour (other than ace), lead a small one
- (the fourth-best if an American Leader).
-
- (_b._) If the second hand, when numerically weak, covers an honour
- with an honour, lead knave. And,
-
-With more than four in suit, lead nine after knave.
-
-With only four in suit, lead ten after knave.
-
-
-_Knave, ten, eight, &c. (in trumps)._
-
-If nine is turned up to your right, lead knave.
-
-
-_Knave, ten, and small ones._
-
-From all strong suits headed by knave, ten (or by knave), with the
-exceptions enumerated, lead a small one (the fourth-best if an American
-Leader).
-
-
-_Suits of four or more cards without an honour._
-
-Lead a small card (the fourth-best if an American Leader).
-
-
-
-
-3. LEAD THE HIGHEST OF A NUMERICALLY WEAK SUIT.
-
-
-When it is your fate to open a numerically weak suit, your object
-should be to do as little harm as possible. You cannot expect to win
-many tricks, so you must do all you can to assist or _strengthen_ your
-partner by leading high or strengthening cards; for, by leading the
-highest of a suit numerically weak, you take the best chance of keeping
-the strength in your partner's hand, should he happen to hold it.
-
-You will not often be driven to open a weak suit originally, as one
-of your suits must contain as many as four cards. But it may so turn
-out that your four-card suit is composed of very small cards indeed,
-in which case you might prefer to open a suit containing better cards,
-though numerically weaker. Every one can see that ace, king, queen,
-is a better suit to open than five, four, three, two; but, as you
-descend in one scale and ascend in the other, there comes a point where
-the two descriptions of strength nearly or quite balance. With hands
-containing only a suit of four small cards--say none higher than the
-seven or eight, and suits of three cards of higher value--the choice is
-sometimes difficult. Also, with hands in which your only four-card suit
-is the trump suit, you might sometimes deem it advisable to open one
-of the other suits, as a smaller evil than leading a trump. As a rule,
-when you are in doubt, stick to the general principle, and lead from
-your four-card suit, even though it is the trump suit.
-
-Whenever you decide on opening a suit of but three cards, choose, if
-possible, one in which you hold a sequence which may be of benefit to
-your partner, as queen, knave, ten; queen, knave, and one small one;
-knave, ten, and one other, and so on, and lead the highest. If you have
-no sequence, lead from your strongest weak suit. Thus, two honours not
-in sequence, and one small one, is a better lead than ace and two small
-ones, or king and two small ones. These, again, should be chosen in
-preference to queen and two small ones. When leading from a numerically
-weak suit that contains ace, king, or queen, but no sequence, if you
-have any indication from the previous play that your partner is strong
-in the suit (as will be explained in Section 4), lead the highest. But
-having no guide as to his strength lead the lowest. You run the risk of
-making your partner think you have led from numerical strength; but, on
-the other hand, by leading out the high card, you at once give up the
-command of the suit, and, unless your partner has strength in it (the
-chances being against this), you leave yourself at the mercy of the
-opponents.
-
-The case is different with numerically weak suits headed by a knave or
-a lower card. Of these suits you should lead the highest; by retaining
-such a card as the knave you would scarcely ever be able to stop the
-adversaries from establishing the suit, should they be strong in it;
-and, by leading out the high card, you do all you can to aid your
-partner, should he have strength.
-
-Ace and one other, king and one other, or queen and one other, are
-very bad suits to lead from. By holding them up you and your partner
-stand a better chance of making tricks in the suit; and if it should
-be the adversaries' suit (the chances being two to one that it is) you
-keep the power of obstructing it and of obtaining the lead at advanced
-periods of the hand. If you lead from ace, king only, lead ace, then
-king.
-
-It follows that when you lead a high card in the first round of a suit,
-and in the next drop a lower one (subject to the rules respecting leads
-from sequences and the lead from suits of five or more cards), your
-partner should infer you have led from a weak suit. Thus, suppose you
-lead a nine, which is called an equivocal card, as it comes from both
-strong and weak suits. If in the second round your partner can infer
-that you hold a higher card, he knows you have led from strength. But
-if in the second round you lead (say) the eight, your partner may be
-equally certain that the former card was the highest of your weak suit.
-
-
-
-
-4. AVOID CHANGING SUITS.
-
-
-_When you obtain the lead after one or more tricks have been played,
-the question arises whether or not you should open a fresh suit._ If
-you have had the lead before, it is generally advisable to pursue your
-original lead, for you thus take the best chance of establishing the
-suit, and you open a fresh suit to a disadvantage.
-
-The fall of the cards in the previous rounds may cause you to alter
-your game. Thus, the previous play may have already established your
-suit, or may have so nearly established it as to justify you in
-leading trumps, as hereafter explained; or your partner may have shown
-a very strong suit, or a strong trump hand, which may modify your game.
-Again, your partner may prove utterly weak in your suit; you would then
-often discontinue it, unless holding the winning cards or a strong
-sequence, because, with these exceptions, your continuing it gives the
-adversary the opportunity of finessing against you, and of cutting up
-your suit; or you may sometimes discontinue a suit if you expect it
-will be trumped (as will be further explained in Sections 13-16); but,
-failing such indications, it is best, as a rule, to pursue the original
-lead.
-
-If you have not had the lead before, it is in most cases advisable to
-open your strong suit, when you possess _great_ strength in any suit,
-for you open such suit to advantage; but with weak or only moderately
-strong suits, which you open to a disadvantage, you would, as a rule,
-do better to return your partner's original lead, or to lead up to the
-weak suit of your right-hand adversary, or through the strong suit of
-your left-hand adversary. When in doubt as to opening your own suit or
-returning your partner's, you should, as a general rule, be guided by
-your strength in trumps. With a strong trump hand play your own game;
-with a weak trump hand play your partner's game.
-
-If your partner has had a lead, and you are thoroughly conversant
-with the system of leading developed in Sections 2 and 3, and with
-the Analysis of Leads (pp. 64-71), you know by the value of the card
-he has led whether he is strong or weak in that suit, unless he has
-led an equivocal card, which is led from both strong and weak suits.
-In this case, if you have no evidence from your own hand, or from the
-fall of the cards, you presume, with a good partner, that he has led
-from strength. But you mostly have some evidence; for instance, if he
-leads a ten originally, he has led from king, queen, knave, ten; from
-king, knave, ten; or the highest of his suit. If you hold--or either
-adversary plays--king or knave, you know that your partner has led the
-highest of his suit. But, in the absence of these cards, and especially
-if the ten wins the first round, or falls to the ace or queen, you may
-conclude that your partner's lead was from strength, and you would do
-perfectly right to return it.
-
-When you have won the first trick in your partner's lead cheaply, you
-must be cautious in returning it, as the strength must be between your
-partner and your right-hand adversary. For example, say A, Y, B, Z, are
-the four players, and that they sit in this order round the table, so
-that A leads and Z is last player. If A leads a small card of a plain
-suit, Y plays a small one, and B (third player) puts on his best card,
-the queen, which wins the trick, it is clear that Z can have neither
-ace nor king; A cannot have them both, or he would have led one,
-therefore Y must have one of them at least; and, if B returns the lead,
-he leads up to Y's strength, and may cut up his partner's suit.
-
-By observing the card led by either adversary, you can similarly
-tell whether he has led from strength or weakness; so also you can
-judge from the card played third hand by the adversary whether he is
-weak, it being presumed that the third player puts on his best. It is
-advantageous to lead up to a weak suit, because you compel the second
-hand to put on a high card, or give your partner the opportunity of
-finessing. It is generally less advantageous to lead through a strong
-suit, unless you are sure that the second hand is not _very_ strong,
-and that the fourth hand is weak. Otherwise, by continuing the suit,
-you may be establishing it for the adversary, and getting rid of the
-command of it from your partner's hand.
-
-In discussing leads from weak suits it was supposed, for the sake of
-convenience, that the leader had no indication from the play to guide
-him. But in practice, in by far the greater number of cases, weak suits
-are opened late in a hand when inference from previous play has given
-an insight into the strength or weakness of the several players. Thus,
-you commence with your strong suit; your partner fails to show any
-strength in it. After several other tricks are played you get the lead
-again, remaining with (say) king and two others of your first lead. You
-do not wish to take one of the guards from your king, and you do not
-deem it advisable to lead a card which your partner may be obliged to
-trump. You therefore try another suit. By this time you know, either
-by the adversaries' leads what their strong suits are, or by the
-players' discards (_i.e._, by the cards they throw away when not able
-to follow suit,) what their weak suits are, as will be explained under
-discarding. Guided by these indications, you make choice of a suit for
-your second lead in which your partner is probably strong, and under
-such circumstances you would, as a rule, lead the highest of the suit
-of your second choosing, if numerically weak in it.
-
-When you have led a strengthening card, and it wins the trick, you can
-rarely do better than continue with your next highest. For example:
-from queen, knave, and three you lead the queen, which goes round. It
-hardly requires to be stated that you make the best use of your suit
-by continuing with the knave. When your strengthening card does not
-win, the course of the play is the only guide as to whether you should
-continue the suit. The application of the considerations advanced in
-this Section will generally inform you where the strong and weak suits
-lie, and you will act accordingly, giving your partner his strong
-suit, or, if he has not shown one, leading up to the weak suit of the
-right-hand adversary, or through the strong suit of the left-hand
-adversary.
-
-It has several times been assumed that it is advantageous to have the
-lead at advanced periods of a hand; we now see one principal reason why
-it is so. The leader knows by observation where the strong and the weak
-suits lie, and he will generally be able to make use of this knowledge
-in assisting his partner, or in obstructing his opponents.
-
-The principles explained in the preceding pages apply mainly to the
-original lead, or to leads early in a hand. They apply also to leads
-generally; but, at advanced periods of the hand, and towards its
-close, their application is frequently modified by inferences from the
-previous play, and by the state of the score. Examples of departure
-from the rules here laid down will be presented in the illustrative
-hands.
-
-In the second round of a suit--
-
-
-
-
-5. RETURN THE LOWEST OF A STRONG SUIT, THE HIGHEST OF A WEAK SUIT.
-
-
-When you return your partner's lead, the card you should choose to lead
-the second round depends on the number of cards of the suit you have
-remaining. Thus, if you remain with three cards, you must have had four
-at first. You therefore had strength in the suit, and you should return
-the smallest of the three remaining cards, agreeably to the principle
-that with strength it is to your advantage to retain the command in
-your own hand. If you remain with two cards only, you should return the
-higher one, to strengthen your partner; and, similarly, if you have
-discarded one of a four-suit, and are left with two only _at the time
-you return it_, you have destroyed the numerical power of your suit,
-and should therefore treat it as a weak suit, and return the higher
-card of the two remaining in your hand.
-
-The advantages of this principle are numerous. In the case that you
-and your partner are both numerically strong, the return of the lowest
-prevents him from finessing in a suit which must be trumped third
-round. Further, if your hand is weak, you naturally return a suit
-in which you infer that your partner is strong. You then return a
-strengthening card to get a high card of your partner's strong suit out
-of his way, and you enable him to finesse if he thinks proper, and so
-to keep the command of his suit in his own hand.
-
-It is true that with two small cards only (say the five and the six)
-you do not strengthen your partner by returning the six. But there is a
-collateral advantage in keeping to the rule even with small cards--_you
-enable a good partner to calculate how many you have left of the suit_,
-and often where the remainder of it lies. Thus, your partner leads a
-small card of a suit of which you have king, three, and two. You, as
-third player, put on the king. If you return the suit, you return the
-three, and not the two, when it ought to be inferred, either that you
-have returned the smallest of a suit of four or more, or that you have
-no more of the suit left, or the two only. When your two comes down in
-the third round it ought to be certain that you have no more. If your
-partner has confidence in you, he can often calculate what you have
-left before the third round is played; thus, in the above instance,
-your partner, not having the two himself, and seeing that it does not
-drop from the adversaries, concludes, with tolerable certainty, that
-you remain, after the second round, with the two and no more.
-
-There are two exceptions to the rule of play above stated: 1. When you
-hold the winning card you return it, whatever number of cards you
-hold, lest it should be trumped the third round, or, your partner,
-imagining it to be against him, should finesse; and 2. When you hold
-the second and third best, in plain suits, you return the highest.
-Thus, suppose you have queen, knave, ten, and one small one of a suit
-of which your partner leads a small one, you (third hand) put on the
-ten, which is won by (say) the ace. If you afterwards return the suit,
-you should return the queen, for you not only force out the king, if
-against you, but you also do not block your partner's suit, should he
-have led from great numerical strength, say five cards to the nine, an
-advantage which you lose by returning the small one.
-
-It should also be observed that, occasionally, when you return your
-adversary's strong lead, you do not lead the higher of two remaining
-cards, especially if you hold the second best guarded. For example, you
-are A; Y is your left-hand adversary. Y has led a king, which was won
-by the ace, leaving Y with the queen and others. You remain with knave
-and one small one. If you are driven to return this suit, you should
-return the small one. The queen will probably be put on second hand,
-and you will remain with the best.
-
-[Illustration]
-
-
-
-
-THE SECOND HAND.
-
-
-In the first round of a suit, you should generally,
-
-
-
-
-6. PLAY YOUR LOWEST CARD SECOND HAND.
-
-
-You presume that the first hand has led from strength, and, if you
-have a high card in his suit, you lie over him when it is led again;
-whereas, if you play your high card second hand, you get rid of a
-commanding card of the adversary's suit, and, when it is returned, the
-original leader finesses against you. Besides this, the third player
-will put on his highest card, and, if it is better than yours, you have
-wasted power to no purpose.
-
-If, however, you have a sequence of high cards, you should put on one
-of the sequence second hand, for, if you pass the trick altogether, the
-third hand may win with a very low card, or, with his low card, may
-force a high one from your partner. The chief objection to playing an
-unsupported high card does not apply, as the leader cannot successfully
-finesse against you in the next round.
-
-With a moderate sequence, such as queen, knave--knave, ten--ten,
-nine--you play the lowest of the sequence if you are numerically weak;
-but, with more than three cards of the suit, you pass a small card
-led, agreeably to the principle already discussed--that in weak suits
-you play to strengthen your partner, but in strong ones you leave him
-to help you. For instance: the leader (A) has king, ten, nine, eight,
-seven of a suit; the second player (Y) has queen, knave, and one small
-one; the fourth player (Z) has ace and two small ones. A leads a small
-card; Y should play the knave; if he does not, the card led forces Z's
-ace. It is true that this happens also if Y passes with queen, knave,
-and two small ones; but Y, in this case, has a guard to his queen and
-knave, and is left with the two winning cards after the second round of
-the suit.
-
-With a sequence lower than ten, nine, there is no advantage in putting
-on one of the sequence; so the lowest should then be played second
-hand, in conformity with the general principle.
-
-
-
-
-7. PLAY THE LOWEST OF A SEQUENCE.
-
-
-When you do not head a trick, you throw away your lowest card to
-economise your strength. Thus, with queen and two small ones, you would
-not throw the queen to king led. It is an error to suppose that it is
-of no consequence which card you play when you hold only small cards
-or cards in sequence. It is not of much consequence as regards merely
-the chance of making tricks; but it is of great importance in affording
-information to partner.
-
-Thus, suppose the players to be as before, A, Y, B, Z. A leads the
-three of a suit, Y plays the five, B the four. It ought to be certain
-that B has no more of the suit, it being presumed that he, not being
-able to head the trick, throws away his smallest. If he afterwards
-plays the two, and it turns out that he previously played the four
-_through carelessness_, his partner loses confidence, and gives up all
-hopes of drawing correct inferences from his play.
-
-The principle applies equally to cards in sequence. Thus, say queen is
-led, and you (second hand) hold ace and king; if you put on the king,
-your partner gains the very important information that you have the
-ace also. For queen is not led from ace, queen, &c., so the leader
-cannot have the ace; the third hand cannot have it, or he would win
-the king; and the fourth, not having it himself, infers that you have
-it. If you put on the ace, not only could he not tell that you hold
-the king, but would assume that it lay with the leader's partner. The
-principle, though stated for the sake of convenience in respect of the
-second hand, applies to the third and fourth hands also. (For a fuller
-examination of this point _see_ Section 12.)
-
-[Illustration]
-
-
-
-
-ANALYSIS OF PLAY OF SECOND HAND IN DETAIL.
-
-(_See_ Note on Analysis of Leads, p. 64.)
-
-
-_Ace, king, queen, &c._
-
-Play lowest of ace, king, queen sequence.
-
-
-_Ace, king, knave, &c._
-
-Play king (but _see_ p. 89).
-
-On the second round of the suit, it becomes a matter of judgment
-whether you should play ace or finesse knave. No positive rule can be
-laid down.
-
-
-_Ace, king, &c._
-
-Play king.
-
-In trumps it is sometimes right to pass, leaving the chance of the
-first trick to your partner.
-
-Obvious alterations on account of the trump card are omitted. It is
-clear that, with ace, king, &c., if your partner has turned up the
-queen, you should play a small one; and that, with ace, king, knave, if
-your right hand adversary has turned up the queen, you should play the
-knave; and so on for other cases.
-
-
-_Ace, queen, knave, &c._
-
-Play lowest of queen, knave sequence.
-
-
-_Ace, queen, ten, &c._
-
-In trumps, play ten, or with cards in sequence, the lowest of the ten
-sequence.
-
-In plain suits, if strong enough in trumps to lead them, play ten, or
-lowest of sequence; if weak in trumps, play queen (but _see_ p. 89).
-
-With ace, queen, ten only, play ten, whether strong in trumps or not.
-
-
-_Ace, queen, &c._
-
-Small card led.
-
-In trumps, play a small one.
-
-In plain suits, with five in suit, play a small one if strong in
-trumps; the queen if weak in trumps.
-
-Knave led.
-
-Play ace. It is useless to cover with the queen, as the leader cannot
-hold the king (_see_ Analysis of Leads).
-
-These instructions assume ordinary original leads from strength. If
-ace or queen is turned up, some players lead knave, from king, knave,
-ten. If you know this is the practice of your right hand adversary, you
-should exercise your judgment as to covering with ace or queen.
-
-Also towards the close of a hand, knave might be led from king, knave
-for various reasons, perhaps as the best chance of saving or winning
-the game or a point, or as a false card. No rule can be laid down for
-such cases.
-
-Ten or nine led.
-
-Play queen.
-
-
-_Ace, knave, ten, &c._
-
-In trumps, play ten, or with cards in sequence with the ten, the lowest
-of the sequence.
-
-In plain suits, play a small one.
-
-The reason for the difference is that, in trumps a small card may be
-led from king, queen, &c.; but in plain suits, not. Hence as, in plain
-suits, the king or queen must be in the third or fourth hand, your
-strength would be wasted by covering.
-
-
-_Ace and small ones._
-
-Play a small one.
-
-As before observed, the original lead of a small card from strength is
-assumed.
-
-If, after several tricks have been played, you particularly want the
-lead, or you suspect the possibility of a lead from a single card, or
-one trick is of importance, you would often be right to play the ace.
-Again, no rule can be laid down.
-
-
-_King, queen, knave, &c._
-
-Play the lowest of the king, queen, knave sequence.
-
-
-_King, queen, &c._
-
-Small card led.
-
-Play queen.
-
-In trumps it is sometimes right to pass, unless you hold ten also, or
-only three in suit.
-
-Knave led.
-
-The usual practice is to cover with the queen. But, it can be shown by
-calculation that, if the lead is from knave, ten, nine, and small,
-more is gained than lost, in the long run, by passing.
-
-The best lead from knave, ten, nine, &c., is disputed; and so also is
-the question of covering.
-
-
-_King, knave, ten, &c._
-
-Play the lowest of the knave, ten sequence.
-
-
-_Queen, knave, ten, &c._
-
-Play ten, or lowest of sequence.
-
-
-_Knave, ten, nine, &c._
-
-Play nine, or lowest of sequence.
-
-
-_Queen, knave, and small; knave, ten, and small; ten, nine, and small._
-
-Play as directed at pp. 82-3.
-
-
-_Covering or passing second hand._
-
-If an honour is led, and you have the ace, as a rule play the ace.
-
-If an honour is led, and you hold an honour, not the ace, pass as a
-rule.
-
-It was formerly the practice to cover an honour with an honour, if
-numerically weak. Calculation shows more is gained than lost, in the
-long run, by passing. But, if a strengthening card is led, late in a
-hand, it would often be right to cover. No positive rule can be laid
-down for the play of the second hand under such circumstances. When you
-have the _fourchette_ it is almost always right to cover. Thus, if
-knave is led, and you hold queen, ten, &c., put on the queen.
-
-If a ten is led, and you hold queen and one small one, play queen.
-The lead is probably from king, knave, ten, &c., and the queen may
-save your partner's ace. With queen and two small ones, or with other
-combinations not enumerated as those with which a high card should be
-played second hand, pass.
-
-If a nine is led, and you hold king and one small one, play king. The
-leader must have opened an ace suit (either ace, queen, ten, nine, or
-ace, knave, ten, nine), assuming him to have led from a suit of four
-cards. The same applies if you hold king, nine, and eight is led.
-
-If a medium card is led from a suit of at least four cards, three being
-higher than the card led, and you hold cards that (together with the
-leader's cards) make up a sequence, cover with the lowest card you can.
-For example:--The original lead is an eight. You (second hand) hold
-ace, king, ten, with or without small ones. If the lead was from queen,
-knave, nine, eight, as is most probable, and the ten is put on, it will
-win the trick.
-
-Again: the original lead is a seven. You hold ace, queen, knave, eight.
-If the seven is the lowest of a four card suit, the lead must have been
-from king, ten, nine, seven. Therefore, the eight put on will win the
-trick.
-
-The same applies, if the leader of an ace follows with a medium card.
-For example:--Ace is led originally. The next lead of an American
-Leader is, say, the eight. You had originally king, queen, ten, four,
-and you played the four to the ace. The leader must hold knave, nine
-and small. You should, therefore play the ten. And, observe, the play
-would be the same, if the second lead of a player who does not follow
-the American system were the seven, as then he must hold knave, nine,
-eight.
-
-If a small card is led, and you hold an honour and a small card, pass
-the trick as a rule; for by putting on the honour you expose your
-weakness, and enable the original leader to finesse against you on the
-second round. The principal general exception to playing a small card
-second hand, is when the circumstances of the hand cause you to seize
-any chance of getting the lead, as when you want to stop a lead of
-trumps, or to lead trumps yourself. Then it is often right to play a
-high card second hand, when unsupported by another high card.
-
-Also, in trumps, if king or queen is turned up, and you hold it singly
-guarded (_i.e._, if you have only one other trump), it is generally
-advisable to put on the turn-up, second hand. And if you hold king
-or queen, singly guarded, and a superior honour is turned up to your
-right, you should play the king or queen.
-
- * * * * *
-
-In the second round of a suit, if you have the winning card, you
-should--in plain suits--generally put it on second hand, subject to
-a finesse that will certainly be successful; but in trumps there are
-many cases in which you should not, especially if you have numerical
-strength in trumps, and a good hand besides. Your winning trump must
-make, and, by passing the second round, you perhaps enable your partner
-to win with a third best trump--or even a smaller one--yourself
-retaining the command.
-
-If, when led through in the second round of a suit, you conclude from
-the previous fall of the cards that the second best card is to your
-right, it is sometimes advisable to put on the third best. You thus
-save your partner's hand if he holds the best. For instance: if knave
-is led in the first round, and your partner (then second player) puts
-on king, which wins the trick, it is clear (if the ten is your best)
-that your partner has the ace, for the third player could not win
-the king, and the leader could not have led from ace, knave. If your
-right-hand adversary afterwards returns the suit through you, you
-should put on the ten in order to save your partner's ace.
-
-[Illustration]
-
-
-
-
-THE THIRD HAND.
-
-(_See_ also "Whist Developments." DE LA RUE & Co.)
-
-
-In the first round of a suit, you should generally
-
-
-
-
-8. PLAY YOUR HIGHEST CARD THIRD HAND,
-
-
-in order to strengthen your partner. You presume that he leads from his
-strong suit, and wants to get the winning cards of it out of his way;
-you, therefore, do not finesse, but play your highest, remembering that
-you play the lowest of a sequence.
-
-With ace, queen (and, of course, ace, queen, knave, &c., in sequence)
-you do finesse, for, in this case, the finesse cannot be left to your
-partner. In trumps you may finesse ace, knave, if an honour is turned
-up to your right. Some players finesse knave with king, knave, &c.; but
-it is contrary to principle to finesse in your partner's strong suit.
-
-If your partner leads a high card originally, you assume it is led
-from one of the combinations given in the Analysis of Leads (pp.
-64-71), and your play third hand must be guided by a consideration of
-the combination led from. With ace, you pass queen led; you are then
-in much the same position as though a small card were led, and you
-finessed with ace, queen.
-
-Knave, led originally, is from king, queen, knave, &c. (some players
-lead knave from knave, ten, nine, &c.) In either case, if you hold ace
-with one small card, play the ace; with more than one small card, pass
-(_see_ p. 98). If your only honour is the king, you should pass knave
-led. For, the second hand having passed, you assume ace to be to your
-left (p. 88). Should the queen be there also, you waste the king by
-covering; and if queen is to your right, the knave forces the ace.
-
-Ten may be led originally from king, queen, knave, ten, or from king,
-knave, ten, &c. If you hold ace, you should put it on; but if you hold
-queen, you should pass. Holding both ace and queen, your play depends
-on whether you wish to obtain the lead on the first round of the suit.
-
-If your partner opens a suit, late in a hand, with a high card, your
-play, third hand, will depend on your judgment of the character of the
-lead. If it is probable that your partner has led from a weak suit,
-you will often be right to finesse king, knave, &c., or to pass his
-card altogether, so as not to give up the entire command of the suit.
-Thus, if ten is led and you hold ace, knave, &c., it is clear that the
-card led is the highest your partner holds in the suit. You therefore
-pass, and unless both king and queen are to your left, you remain with
-the tenace. Similar remarks apply to a forced lead of knave, when you
-hold ace, ten, &c. If you have considerable strength in a suit in which
-a strengthening card is led, you must be guided by your strength in
-trumps. Thus, your partner leads knave from a weak suit, and you hold
-ace, king, and small ones. You may, as a rule, pass the knave if you
-are strong in trumps, but not if weak.
-
-In the second round of a suit, if you (third player) hold the best and
-third best cards, and you have no indication as to the position of
-the intermediate card, your play should again depend on your strength
-in trumps. If weak in trumps, secure the trick at once; if strong
-in trumps, and especially if strong enough to lead a trump (_see_
-Management of Trumps, pp. 120-24), should the finesse succeed, it is
-generally right to make it. If you hold second and fourth best, you
-may nearly always finesse; for you conclude that the winning card
-is over you in the fourth hand, since your partner has not led it,
-and the second player has not put it on. If the third best lies over
-you also, you cannot prevent the tenace from making, and your only
-chance, therefore, is to finesse. Thus, if you lead a small card from
-queen, ten, and two small ones, your partner wins the first trick
-with the king, and returns a small one. The ace is certainly to your
-left; you therefore finesse the ten, for if your left-hand adversary
-holds ace and knave he must make them both; but, otherwise, your ten
-forces the ace, and you are left with the best. In trumps, the winning
-card is often held up by the adversary, but you must submit to this
-contingency, and generally finesse.
-
-It is of no use to finesse against your right-hand adversary in a suit
-in which he has shown weakness. For instance, if the second hand has
-none of the suit led, and does not trump it, you (third hand) should
-not finesse a major tenace (_i.e._, the best and third best cards).
-This often occurs in the second or third round of a suit; also, if your
-partner (third player) has won a trick very cheaply, and the suit is
-returned, it is rarely of any use to finesse if you have the winning
-card.
-
-In some few positions, however, it is necessary to finesse, even if
-the second player holds nothing. Thus, your partner leads a knave,
-and the second hand renounces (_i.e._, does not follow suit); if you
-(third player) hold king, it is useless to cover, as ace, queen in the
-fourth hand must make. Again, you have king, and two small trumps; your
-partner leads a small one; the second hand renounces. If you want one
-trick to win or save the game, you (third player) play a small trump,
-when the fourth player will be obliged to lead up to your king guarded.
-
-The state of the game and of the score will often direct as to a
-finesse late in a hand. Thus, if you hold a winning card, and want one
-trick to save or win the game, of course you should not run any risk.
-A finesse against even one card is generally wrong, if, by playing
-otherwise, you prevent the adversary from scoring three or five. A
-finesse is almost always bad, if by not finessing you insure the odd
-trick, as that makes a difference of two to the score. In the opposite
-case, a finesse is generally right (sometimes even against more than
-one card), if its success gives you the odd trick, or puts you at the
-score of three or five.
-
-The considerations as to finessing and the course of play generally,
-that come in as the hand proceeds, are so complicated, and depend so
-much on inferences from previous play, and on the state of the score,
-that one can scarcely do more than to state a few broad rules, and to
-add some examples. Illustrations of the conduct of the hand at advanced
-periods will be found in Sections 17 and 18 (pp. 134-155), and more in
-the hands.
-
-
-
-
-THE FOURTH HAND.
-
-
-The fourth player having, with a few exceptions, merely to win the
-trick, if against him, his play involves no further development of
-general principles.
-
-The exceptional cases, where the fourth hand should not win the trick
-though he can, or should win his partner's trick in order to get the
-lead, depend so much on the previous fall of the cards, that they can
-best be illustrated in the hands.
-
-
-
-
-THE COMMAND OF SUITS.
-
-(_See_ also Appendix B., pp. 287-8.)
-
-
-In the foregoing chapters it has been incidentally stated that you
-should
-
-
-9. KEEP THE COMMAND OF YOUR ADVERSARY'S SUIT: AND
-
-10. GET RID OF THE COMMAND OF YOUR PARTNER'S SUIT.
-
-The reasons will be obvious to those who are familiar with the previous
-pages; in the first case, you obstruct the adversaries' suits, and
-prevent their establishing them; in the second case, you assist in
-clearing the suit for your partner.
-
-Thus, with ace and queen only of a suit led by your partner, if you win
-with the queen, play out the ace at once; but, if the suit is led by
-your adversary, keep the ace in your hand. If you play out the winning
-card of the opponent's suit in hopes of trumping the next round, which
-is often done by those who play a trumping game, you do just what
-the adversaries want; for the lead of the ace gives them valuable
-assistance towards bringing in their suit when trumps are out.
-
-Though the advantage of getting rid of the command of a suit, of
-which your partner has declared numerical strength, is recognised
-theoretically, the application of the principle is much neglected in
-practice. In order to get rid, at the proper moment, of the command
-of your partner's suit, a thorough knowledge of the Analysis of Leads
-is requisite, as the following examples will show:--1. Your partner
-leads ace, originally, of a plain suit. He has led from ace, queen,
-knave, &c., or from a suit of five cards at least. You have four of
-the suit, say ten, nine, eight, two. To his ace, you should play the
-eight, not the two. All follow suit, and your partner continues with
-knave, or with a small card. You now know for certain that he led from
-five at least. You should play the nine, even if the second hand puts
-on a winning card or a trump. When the suit is led again, you should
-play the ten. Your partner is left with two small cards, and you do not
-block his suit; if you had played two, eight, nine, it is very probable
-that you would keep the command of the suit with the ten. 2. If instead
-of ten, nine, eight, two, you held, say, ten, nine, three, two, and
-your partner leads ace and a small one, you should similarly play the
-nine on the second round. 3. If your partner led from ace, queen, knave
-and one small one (as you will be informed by his leading queen after
-ace), you cannot block the suit; but, if you have played the eight to
-the ace, as in Example 1, you must still play the nine to the queen, or
-you have called for trumps (_see_ p. 125). You lose nothing by this,
-as you and your partner still retain the winning cards of the suit. If
-on the third round you find it necessary to play your small card, you
-have not called for trumps (_see_ Appendix B, pp. 287-8). 4. Similarly,
-you have king, queen, and two small cards of a plain suit of which your
-partner leads ace and a small one. All follow suit to the ace; the
-second hand trumps the small one. You should play the queen, and to
-the third round the king. 5. Your partner leads knave of a plain suit
-originally, from king, queen, knave, and at least two small cards. The
-second hand plays a small card. You (third hand) hold ace, &c. Whether
-or not you should put on the ace, depends on the number of small cards
-you hold. Having only one small card, you should play the ace, that you
-may not block the suit. Having more than one small card, you pass the
-knave. Suppose the knave wins the trick, and your partner continues
-with king or queen. If you now remain with ace and one small card, you
-should put on the ace; but, if you have ace and two small cards left,
-you should pass again, as you still have the power of getting rid of
-the command on the third round. 6. To continue the previous example.
-Say the two rounds of your partner's suit have resulted in the fall of
-seven cards of it, and that you still have ace and a small one left.
-Your adversary now leads the suit a third time, that his partner may
-trump it. You should play the ace, keeping the small card of the suit
-of which your partner will still hold two cards. 7. If your partner
-leads a small card of a plain suit originally, and you can tell from
-the fall of the cards that the card led was not his absolute lowest,
-you know he led from a suit of more than four (_see_ Analysis of
-Leads), and if you had four originally, you should be prepared to get
-rid of the command on the subsequent rounds. For example:--Your partner
-leads eight. All follow suit, and the queen falls. On obtaining the
-lead again, your partner leads the six, showing that he led from at
-least five cards. Ace comes out. One adversary does not follow suit.
-You held, originally, knave, five, four, three, and have played the
-three and the four. Your partner now has the lead again, and leads the
-king of his suit. You, holding knave and one small one, would play very
-badly to retain the knave. You should throw the knave on the king, and
-your partner's suit is freed. 8. Your hand contains four cards, viz.,
-ace and one small spade (spades not having been led), and two losing
-diamonds; your partner has nothing but spades, of which he leads the
-king. If you pass it you cannot make more than two tricks, for the
-winning diamonds are against you in one hand; but, if you win your
-partner's king, and return the small one, and your partner has led
-from king, queen, you still win two tricks, and get a chance of making
-three or four.
-
-A collateral advantage of playing as advised, is that a good partner
-will often know how many of his suit you still have in hand. Thus, he
-leads knave, which you pass; he continues with queen, which you win. It
-ought to be a certainty that you remain with one small card of his suit
-and no more. If you pass again, it should be equally certain, when your
-ace comes down in the third round, that you have one small card of the
-suit in hand. Again: your partner leads ace and knave; knave is won by
-the adversary with the king. You, holding ten, nine, eight, deuce, have
-played eight and nine of the suit. If the winner of the trick does not
-lead a trump, your partner would infer, with tolerable certainty, that
-you remain with the deuce and ten of his suit, as no one is asking for
-trumps (_see_ p. 125) and no one has played the deuce in two rounds.
-
-In trumps, the case is somewhat different, as you cannot block your
-partner's trump suit. It is then only advisable to get out of his way,
-if you see from the fall of the cards that it is essential he should
-proceed with trumps. Thus: with ace and one small trump you would not
-put ace on his knave led, unless very desirous of three rounds of
-trumps immediately. Moreover, in trumps, your partner can count your
-hand in another way; for with four trumps you would echo, as will be
-fully explained under Management of Trumps (p. 128).
-
-You help your partner to get rid of the command of your suit by leading
-the lowest of a sequence, notwithstanding that it heads your suit,
-when you want him to win your card if he can. For this reason you lead
-ten from king, queen, knave, ten; ace, knave from ace, queen, knave,
-and at least two small cards; and so on. In this last case, if your
-partner has king, whether he should put it on your knave, or not,
-depends on how many small cards of the suit he holds. If, when you lead
-knave, he remains with king and one small one, he should win the knave
-with the king; but if he has king and two small ones remaining, he
-should pass the knave, for precisely the same reasons as those given in
-the previous examples. Again, suppose you are left with knave, ten, and
-others of a suit, of which your partner can only have king and another
-(ace and queen being out), though it is uncertain whether he does hold
-the king. You would cause him to get rid of the king by leading the
-ten; whereas, if you led the knave, he probably would not part with the
-king.
-
-Experienced players frequently endeavour to steal a trick, or to
-obtain the entire command of a suit (_i.e._, to keep a sufficient
-number of winning or commanding cards in it to make every trick), by
-_underplaying_. Underplay is keeping up the winning card, generally in
-the second round of a suit, by leading a low card, though holding the
-best.
-
-Thus, suppose a small trump is led, and you (fourth player) hold ace,
-knave, and two small ones, and you win with one of the small ones. If,
-at a later period of the hand, you return a small trump, you will very
-likely cause your left-hand adversary to believe that your partner has
-the ace; consequently, if your left-hand adversary has the king, he may
-not put it on; your partner will win the second round with the queen,
-and you will retain the command of the trump suit.
-
-Underplay is an extempore stratagem depending on observation of the
-previous fall of the cards, and, therefore, best capable of explanation
-by examples. Thus: A, finding his partner strong in trumps, leads the
-seven. The king is put on by Y (second hand), which B (third hand)
-wins, holding ace, queen, ten, nine, eight. It is evident to B that A's
-seven was his highest trump, as the only higher one in is the knave,
-and A would never lead the seven from knave, seven. The king having
-been put on second hand, B concludes that Y, in all probability, holds
-at most one small trump more. The knave is, to a moral certainty, in
-Z's hand. B, by leading the eight in the second round, will probably
-win the trick, and unless Z had four trumps originally, will catch the
-knave with the queen in the third round. (Further examples of underplay
-occur in the hands.)
-
-Players should be on their guard against this manœuvre, particularly
-when second hand, in the second round of a suit, they hold the second
-best card guarded, and the adversary has been playing a strong game (as
-by leading trumps), and is left with the long trump, or is certain to
-be able to obtain the lead again. Then it is often right for the second
-hand to stick on a singly-guarded second best card, especially if that
-is the only chance of making it. In the case stated in the previous
-paragraph, Z's only chance of making the knave, if singly guarded, is
-to put it on second hand. For, if the queen with small ones is in A's
-hand, A is sure to finesse on the return of the suit by his partner.
-Again, take this case: A leads the six of diamonds; Y, with knave, ten,
-and a small one, puts on the ten; B plays the king, and Z wins it with
-the ace. Presently, A obtains the lead again, and leads the eight of
-diamonds. A, having led the lowest of his suit in the first round, it
-may be inferred that he has led from a strong suit--headed in this case
-by the queen--and that he is underplaying with, probably, queen and
-nine in his hand. Y should observe this, and in the second round should
-win the eight with the knave.
-
-Refusing to play the winning card in the first and second rounds
-of a suit--commonly called _holding up_--is, in fact, a species of
-underplay. For example:--1. Trumps are led by the player to your left;
-the third player wins with the ace, and returns the suit through your
-hand. If you are left with king and one or more small ones, you should
-play a small one, unless the circumstances of the hand are such that
-you deem it advantageous to stop the trump lead. The original trump
-leader, not knowing but that the king is in your partner's hand, will
-probably finesse, and your partner thus has a chance of making the
-third best trump, even though unguarded. If your partner has neither
-second nor third best trump, no harm is done, as you will then probably
-make but one trick in the suit, however you play. 2. Again, ten tricks
-are played, and each player is left with three cards of a suit not
-opened. If the second player puts on the queen (from which it may
-be inferred that he holds the king also), the third hand should not
-cover with the ace. For, by winning the trick, he must lead up to king
-guarded; but, by passing it, he leaves the lead with the second player,
-and takes the best chance of making two tricks. 3. One more example
-will suffice: A has the last trump, and ace, ten, and three small cards
-of a suit not led. The adversary now leads the king, and follows with
-the queen of that suit. A should pass them both; by so doing he will
-probably make three tricks in the suit if the cards are equally divided.
-
-
-
-
-DISCARDING.
-
-
-When you cannot follow suit, you should
-
-
-11. DISCARD FROM YOUR WEAKEST SUIT.
-
-You weaken a suit by discarding from it, and lessen the number of long
-cards you might otherwise establish and bring in (_i.e._, make tricks
-with if trumps are out, and you obtain the lead after the establishment
-of your suit). On the other hand, you do but little harm by throwing
-from a suit in which you are already weak. Your partner should
-understand that your first or _original discard_ is from your _weakest
-suit_, just as he understands that your original lead is from your
-strongest suit.
-
-But, as in the case of leads, you are sometimes obliged to lead from
-a weak suit, or to make a forced lead, so sometimes you have to
-make a _forced discard_. Forced discards require much more careful
-consideration than they generally receive.
-
-It is clear that if the opponents declare great strength in trumps
-(by leading trumps or asking for them, as will be fully explained in
-Section 13), that your chance of bringing in a suit is practically
-_nil_. You should therefore, in such cases, abandon the tactics
-you would otherwise adopt, and play to guard your weaker suits, by
-discarding from your best protected suit, which is generally your
-longest suit. You must, in fact, play a defensive game.
-
-If this system of discarding is comprehended by the two players who
-are partners, it follows, as a matter of course, that _when trumps are
-not declared against you, your partner will assume you are weak in the
-suit you first discard_; but, _when trumps are declared against you, he
-will give you credit for strength in the suit from which you originally
-throw away_. This is most important, as it affects his subsequent
-leads. In the first case, he will refrain from leading the suit from
-which you have discarded; in the second, he will, unless he has a very
-strong suit of his own, select for his lead the suit in which you have
-shown strength by your discard.
-
-It is commonly said, "Discard from your strong suit when the adversary
-leads or calls for trumps." But this is a very imperfect and
-misleading aphorism. If you have no indications from the play, and
-are obliged to discard to an adverse trump lead or call, you should
-discard from your best protected suit. But, if you have, or if the
-fall of the cards shows that your partner has, sufficient strength in
-trumps to outlast the adversary, the discard should be from the weak
-suit. Thus: Y, second player, calls for trumps (_see_ p. 125), and B,
-third player, also calls. The discards of A and Z should be from their
-weak suits. For though, on the one hand, great strength in trumps
-is declared against them, on the other hand great strength is also
-declared with them. Again: Z deals and turns up nine of clubs. A (the
-original leader) leads a small club; Y follows suit; B puts on ace;
-Z plays king. This shows that Z has a sequence of queen, knave, ten,
-nine of trumps; and therefore that, though A has led a trump, he has
-anything but the command of the suit. B returns the trump; Z wins; Y
-has no more trumps. His discard should be from his weakest suit. The
-following case is less easy:--The adversary (A) leads a tierce major in
-trumps, eleven trumps come out, and your partner (Y) must have knave of
-trumps to save the game. You now credit your partner with the command
-of trumps, though the adversary has led them; and if either you (Y) or
-your partner (Z) has to discard, the discard should be from the weakest
-suit (_see_ Hand XII.) Similar remarks apply if a strengthening trump
-is led by an adversary from weak trumps and good cards in plain suits.
-
-It must be borne in mind that it is only your original discard which
-is directive. Having once discarded, you cannot undo your work by any
-number of discards from another suit. Also, having once led a suit, you
-have declared strength in it; and subsequent discards from that suit do
-not alter the fact that it was originally your strongest suit.
-
-It is dangerous to unguard an honour, or to blank an ace; and, also,
-to discard a single card when the game is in an undeveloped stage,
-as it exposes your weakness almost as soon as the suit is led. But,
-when you see that there is a probability of strength in trumps on your
-side, direct your partner to your strong suit by all the means in your
-power, and unhesitatingly unguard an honour, or throw a single card. Of
-course, if strength in trumps is against you, these are the very last
-cards you should think of throwing away.
-
-When your left-hand adversary will have the lead next round, if you
-discard from a suit in which you hold a tenace, you may possibly induce
-him to lead that suit up to you. You must be on your guard against this
-ruse, and not necessarily lead up to the discard of your right-hand
-opponent.
-
-The same principle applies to trumping as to discarding. The weaker
-you are in trumps, the better it is for you to make a little one by
-trumping, as will be further explained in Section 14.
-
-
-
-
-THE CONVERSATION OF THE GAME.
-
-
-12. AFFORD INFORMATION BY YOUR PLAY.
-
-It has several times been assumed in the preceding pages that you
-should convey information by your play. The question naturally arises,
-_How is it that a player gains any advantage by publishing information
-to the table?_ It is often argued, and with much show of reason, that
-as almost every revelation concerning your hand must be given to the
-whole table, and that as you have two adversaries and only one partner,
-you publish information at a disadvantage. No doubt this argument would
-have considerable force if you were compelled to expose the whole of
-your hand. But you possess the power, to a great extent, of selecting
-what facts shall be announced and what concealed.
-
-Experienced players are unanimous in admitting that it is an advantage
-to inform your partner of strength in your own suits, though some
-advise concealment of strength in suits in which the adversaries have
-shown strength. Thus, with ace, king, second hand, the usual play is
-to put on the king. The third hand does not win the king, and hence
-the leader is able to infer that the ace of his strong suit is against
-him. But, if you put on the ace second hand, you prevent the leader
-from discovering where the king of his suit lies. It is, however, found
-that two honours in the adversary's suit constitute sufficient strength
-to make it advantageous in the long run to proclaim your force;
-while, with less strength, it is not easy to mystify the opponents
-prejudicially; so that, on the whole, it seldom happens that a balance
-of gain results from the adoption of deceptive play.
-
-Occasionally, however, a false card may be played with a special
-object. For instance: ace is turned up to your right, and, when the
-dealer gets in, he leads a small trump. If you, second hand, have king,
-queen only, you would be justified in playing the king, in hopes of
-inducing the trump leader to finesse on the return of the suit. Or,
-take this case: your left-hand adversary leads originally the five of
-his strong suit, from king, ten, seven, five. Your partner plays the
-six; third hand plays ace. You, holding queen, knave, nine, eight,
-four, three, play the three. Your right-hand opponent now leads trumps;
-all the trumps come out. The player to your right next returns the
-deuce of his partner's suit. The original lead being from a four-card
-suit, king, ten, seven, remain in the leader's hand. If you play knave,
-the original leader will place queen in your hand, and will hesitate
-to go on with the suit. But, if you play queen, he will put knave and
-at least one small one in his partner's hand. Then if, under this
-impression, he continues the suit, you bring it in.
-
-It is in most cases unquestionably disadvantageous to you that the
-whole table should be aware of your being very weak in a particular
-suit, and, consequently, information of weakness should be withheld as
-long as possible. If you are led up to fourth hand in such a suit,
-or if your partner opens the suit with a small card, of course the
-disclosure is inevitable; but until one of these events happens your
-poverty can generally be kept out of sight. It may happen that you are
-occasionally forced to lead a weak suit yourself; and in this event
-the least disadvantage, on the whole, is to tell the truth at once, by
-first leading the highest of it. Your partner apprised of the state of
-your hand, by the fall of your smaller card in the subsequent round,
-will probably deem it prudent to strive by defensive tactics to avert
-total defeat in that suit, rather than to contend single-handed against
-the combined strength of the opponents. But, at critical points of the
-game, it is often right to conceal weakness. Thus, towards the end of a
-hand, it is necessary that your partner should make a couple of tricks
-in an unopened suit, of which you hold two or three little cards. You
-should lead the lowest. If you lead the highest, the adversaries will
-suspect your weakness at once, and will be sure of it on the second
-round. Their efforts will then be directed to preventing your partner
-from making the required tricks in that suit. Your left-hand adversary
-will not finesse; and if your partner is led through, your right-hand
-adversary merely covers, or plays the lowest card he has, higher than
-the one you first led.
-
-When your partner has exhibited weakness in one or more suits, you
-would frequently be justified in playing a false card. You are driven
-to rely solely on yourself, and are entitled to adopt every artifice
-your ingenuity can suggest in order to perplex the other side.
-The consideration that you may mislead your partner will no longer
-influence you, as you know him to be powerless for good or for evil.
-
-You inform your partner by following the recognised practice of the
-game, as by leading from your strong suit originally, by leading the
-highest of a sequence, by following suit with the lowest of a sequence,
-and so forth. If you adhere to this you will soon acquire a reputation
-for playing a straightforward intelligible game; and this character
-alone will counterbalance the disadvantage which will sometimes attach
-to the fact that you have enabled the adversaries to read your hand. If
-your partner knows that you play at random and without method, he will
-be in a state of constant uncertainty; and you almost preclude him from
-executing any of the finer strokes of play, the opportunities for which
-generally arise from being able to infer with confidence the position
-of particular cards. The extreme case of two skilled players against
-two unskilled ones amounts almost to this, that towards the close of a
-hand the former have the same advantage as though they had seen each
-other's cards, while the latter have not.
-
-It follows that when you are unfortunately tied to an untaught partner,
-especially if at the same time you are pitted against observant
-adversaries, you should expose your hand as little as possible,
-particularly in respect of minor details.
-
-It will become apparent, on consideration, that the question of the
-advisability of affording information is more or less intimately
-connected with every card that is played. It is, therefore, of extreme
-importance to ascertain whether the practice is advantageous or the
-reverse. The arguments just adduced are doubtless in favour of the
-practice of affording information by the play; but it must be admitted
-that by far the strongest authority for it is that experienced players,
-by their settled opinions, reject the opposite course.
-
-The instructed player frequently selects one card in preference to
-another with the _sole_ object of affording information. When the
-principle is carried thus far, the play becomes purely conventional.
-For example: you naturally win a trick as cheaply as possible; if,
-fourth hand, you could win with a ten, you would not waste an ace.
-But suppose you hold knave and ten, which card should then be played?
-The knave and ten in one hand are of equal value, and therefore to
-win with the knave would be no unnecessary sacrifice of strength.
-Nevertheless, you extend to such cases the rule of winning as cheaply
-as possible, and you play the ten for the mere purpose of conveying
-information. This is a simple instance of pure convention. Again: the
-system of returning the higher of two losing cards (_see_ p. 80) when
-they are both small cards, is purely conventional. To take another
-case: after two rounds of your four-card suit, you are left with two
-losing cards, say the six and the seven, and you, having the lead, are
-about to continue the suit; you should lead the six, not the seven,
-in accordance with the rule that you lead the lowest card of a suit,
-except with commanding strength. This being the convention, if you lead
-the seven, your partner will infer that you cannot hold the six, and
-will suppose that you led from a three-card suit, in consequence of
-exceptional circumstances; if he is a good player he will miscount all
-the hands, probably to your mutual discomfiture.
-
-Whist conventions, it will be observed, are in accordance with, and are
-suggested by, principle. Indeed, all the established conventions of the
-game are so chosen as to harmonise with play that would naturally be
-adopted independently of convention. The aggregation of the recognised
-rules of play, including the established conventions, constitute what
-in practice is called the Conversation of the Game of Whist.
-
-It must not be overlooked that unsound players often deceive
-unintentionally, and all players sometimes with intention. It is,
-therefore, necessary to be on your guard against drawing inferences too
-rigidly.
-
-There are some ways of conveying information which have not been
-explained. For example: if you have the complete command of a suit, you
-can publish the fact by discarding the highest of it; the presumption
-being that you would never throw away a winning card with a losing one
-in your hand. If you discard a second-best card of a suit of which
-your partner does not know you to hold a long sequence, you ought to
-have no more of the suit, for with the best also you would discard
-that, and with a smaller one you would discard that. By winning with
-the highest, and returning the lowest of a sequence (more especially
-fourth hand), you show that you have the intermediate cards. Thus, with
-ace, king, queen, fourth hand, if you desire to continue the suit,
-and at the same time to show that you still remain with the winning
-card, you would win with the ace and return the queen. Again, as long
-as you keep the turn-up card in hand, your partner knows where it is;
-so, having turned up a nine and holding the ten, trump with the ten
-in preference. This rule, however, is liable to exceptions. With very
-small trumps, of equal value, trumping with the higher card may be
-mistaken for an exhibition of four or five trumps; also, if you are
-weak in trumps, and the adversaries have shown strength in them, it is
-not advisable to keep the turn-up card; for, if the adversaries know
-you have it in your hand, they will draw it, whereas, if you play it,
-they may be uncertain as to your holding another. If you open a suit
-of ace, king only, it must be a forced lead. You then adopt the rule
-of leading the highest of a numerically weak suit, and first lead the
-ace. This shows your partner (unless you have already been forced, when
-you lead the ace before king for other reasons), that you have no more
-of the suit. Also, by leading the lowest of a head sequence of winning
-trumps (subject, if an American Leader, to a selection of card in order
-to show number), you convey information. Thus, you lead a small trump,
-partner plays queen, won with king. You remain with ace, knave, ten. On
-obtaining the lead, you continue with the ten, and, when it wins, you
-have shown two by honours (unless ace is held up, which is unlikely).
-If you continue with ace, as in plain suits, your partner can tell
-nothing about the knave and ten. You may pursue the same method in
-plain suits when your partner has no more trumps, and with any head
-sequence when you want him to win the trick, or are sure he cannot, and
-also when the fourth hand has already renounced in the suit led.
-
-A most valuable mode of conveying very precise information of strength
-is within the reach of players who think fit to adopt _American Leads_
-(_see_ Appendix A). As the propriety of these leads is questioned by
-some players, it may be stated that they form a beautiful system which
-is in full harmony with the established principles of whist play.
-
-With regard to the American system when leading a high card of your
-strong suit after a high card, no one disputes the propriety of leading
-ace, then queen, from ace, queen, knave, and one small card; and of
-leading ace, then knave, from ace, queen, knave, and more than one
-small card. In the case of the four-card suit, you select the higher
-card to tell your partner not to play the king, as you have not
-sufficient numerical power to defend the suit single-handed. In the
-case of a suit of more than four cards, you select the lower card that
-your partner may not retain the command of your suit, and may play the
-king, should he happen to have held king and two small ones originally.
-For a similar reason, it is obvious that with queen, knave, ten, and
-one small card, you should follow queen with knave; with queen, knave,
-ten, and more than one small card, you should follow queen with ten.
-
-Now, here is a germ of a principle of play. Holding two high
-indifferent cards, and only four of your suit, your second lead is the
-higher card; holding more than four, your second lead is the lower card.
-
-For the sake of uniformity, you should pursue the same plan in
-all cases where, after your first lead, you remain with two high
-indifferent cards. Thus, your original lead is a ten, from king, knave,
-ten, and one or more small cards. The queen is played to your ten.
-You have the lead again, and it is immaterial, so far as establishing
-the suit is concerned, whether you proceed with the king or with the
-knave. But, if your practice is uniform, and in accordance with the
-practice which obtains in the case of ace, queen, knave, and of queen,
-knave, ten, you can inform your partner whether you led from a suit of
-four cards or of more than four cards. If you continue with the king,
-the higher of two indifferent cards, you led from king, knave, ten,
-and one small card; if you continue with the knave, the lower of two
-indifferent cards, you led from king, knave, ten, and more than one
-small card.
-
-With regard to the American system, when opening your strong suit with
-a low card, those who have already adopted the _penultimate lead_ from
-suits of five cards, will have no difficulty in again discovering the
-germ of a principle of play. The fourth-best card of your suit is led
-from suits of four cards, and from suits of five cards.
-
-You have only to apply the same rule to suits of more than five cards,
-and to lead your fourth-best card. You then pursue a uniform practice,
-and at the same time convey valuable information. (_See_ Appendix A).
-
-As an illustration, take this suit--queen, ten, nine, eight. You lead
-the eight. Now suppose your suit to be queen, ten, nine, eight, three.
-You still lead the eight. Now add one more card. Your suit is queen,
-ten, nine, eight, three, two. You should still lead the eight. No
-doubt, a careful player would lead the eight, as a card of protection,
-even if American leads had never been thought of. With lower cards,
-such as queen, nine, eight, seven, three, two, it is possible a careful
-player might lead the seven; and with still lower cards, where is he to
-stop? The knot is cut by the very simple and uniform rule of leading
-the fourth-best, without reference to the possibility of its being a
-card of protection.
-
-With regard to the lead of a high card followed by a low card, when
-the American system is followed, the low card selected should be the
-original fourth-best. (_See_ Appendix A).
-
-The more the American system is examined, the more thorough and perfect
-it will be found. Care, however, must be taken, with leads late in
-a hand, not to confuse a fourth-best lead with a forced lead of the
-highest card of a weak suit. The American rule only applies, in its
-integrity to the original lead,--or after one or more tricks have
-been played, to the original lead of the player's own choice, (_See_
-Appendix A). Also, it may be, that the leader, with very strong cards
-in all plain suits, starts by leading a strengthening trump. The
-uncertainty of the real character of the lead, in this case, is no
-doubt unfavourable; but, the advantage of frequently being able to give
-information of great numerical strength far outweighs this occasional
-danger.
-
-Information as to the number of trumps you hold can be similarly
-communicated when you have more than four trumps, by trumping with
-the fourth-best and then leading the fourth-best of those remaining.
-This rule, however, is subject to rather a large exception. When your
-fourth-best trump is a medium card, such as an eight, trumping with the
-eight may imperil a trick later on. For instance: with such cards as
-king, knave, nine, eight, three, a careful player would rightly trump
-with the three and lead the eight. For the time, you do not inform
-your partner as to number, because the eight is too valuable a card to
-get rid of, and the information might be purchased too dearly. Also,
-when about to lead high trumps after a force, there is no occasion to
-run any risk by trumping with any but the lowest, as the high cards
-led will of themselves indicate how many trumps you now hold (not how
-many you held originally). If you take a force with any trump but the
-lowest, and do not lead a trump, when your lowest is afterwards played
-it only signifies that you had at least five trumps originally, and
-your play does not constitute a call for trumps. (_See_ p. 125.)
-
-
-
-
-TRUMPS.
-
-
-
-
-THE MANAGEMENT OF TRUMPS.
-
-
-The Management of Trumps is, perhaps, the most difficult of the
-problems presented to the Whist-player. Before discussing the special
-uses of trumps, it may be observed that in some few hands trumps are
-led like plain suits, because they are your strongest suit, and you
-prefer leading them to opening a weak suit. The principles already
-discussed, which guide us to the most favourable chances for making
-tricks in a suit, apply to trumps equally with other suits. The
-privilege, however, enjoyed by the trump suit of winning every other,
-causes some modifications of detail (noticed at pp. 64-71, and at pp.
-85-88); for, since the winning trumps _must_ make tricks, you play a
-more backward game in the trump suit. Thus, with ace, king, and small
-trumps, you lead a small one, by which you obtain an increased chance
-of making tricks in the suit, and you keep the command of it, and must
-have the lead after the third round, the advantage of which will be
-presently explained. Even if your partner is so weak in trumps that the
-opponent wins the first trick very cheaply, but little (if any) harm
-accrues; for the opponent then has to open a suit up to you or your
-partner.
-
-In the great majority of hands, trumps are applied to their special
-uses, viz.: 1. To disarm the opponents, and to prevent their trumping
-your winning-cards; and 2. To trump the winning cards of the
-adversaries. In order to comprehend when trumps may be most profitably
-applied to the first, and when to the second, of these uses, we must
-first clearly perceive the objects aimed at throughout the hand, viz.:
-to establish a suit, to exhaust the adversaries' trumps, and to retain
-the long trump, or a certain winning card with which to get the lead
-again, for the purpose of bringing in the suit; also to endeavour to
-obstruct similar designs of the opponents. It follows that you should
-
-
-
-
-13. LEAD TRUMPS WHEN VERY STRONG IN THEM.
-
-
-It cannot be too strongly impressed that _the primary use of strength
-in trumps is to draw the adversaries' trumps for the bringing in of
-your own or your partner's long suit_. With great strength in trumps
-(five or more), you may proceed at once to disarm the opponents, and
-lead trumps without waiting to establish a suit. For, with five trumps
-or more, the chance of your succeeding in drawing the other trumps,
-and of being left with the long trumps is so considerable, that you
-may then almost always lead trumps, whatever your other cards. The
-exceptional hands are principally those which contain five trumps
-without an honour, and five small cards of a plain suit; or five trumps
-without an honour, and four middling cards of one plain suit together
-with four bad cards of another plain suit. But if the adversaries are
-at the score of three, you should lead a trump with these hands, as
-your partner must have two honours, or very good cards out of trumps,
-for you to save the game.
-
-If you are at the score of three, the adversaries being love, one, or
-two, you should not lead a trump merely because you have five trumps
-with two honours, if they are unaccompanied by a very strong suit, or
-by good cards in each suit. For here, if your partner has an honour,
-you probably win the game in any case; and if he has no honour you open
-the trump suit to a disadvantage. Some good players, however, do not
-allow this to be an exceptional case. The turn-up card may sometimes
-cause you to refrain from leading trumps from five. Thus: you have
-king, ten, nine, six, and four of spades (trumps); ace, queen, and
-three small diamonds; and three small hearts. You are four, and the
-ace of spades is turned up. In the opinion of most players, the ace of
-diamonds is the best original lead; but, if an ace were not turned up,
-you should lead a trump.
-
-It is often said, even by pretty good players, "Strength in trumps is
-no reason for leading them, unless you have a good suit as well." If
-both you and your partner are devoid of good cards you cannot make
-tricks; but should your partner hold one good suit out of the three,
-you will very likely bring it in for him by leading from strength in
-trumps. For, even if you have a poor hand out of trumps, you will
-discover in the course of play (_i.e._, by the suits led or discarded
-by the other players), what your partner's suit is, and will be able
-to lead it to him each time you get the lead with your long trumps.
-Besides, if your hand is weak out of trumps, you are placed in the
-disadvantageous position of leading from a weak suit unless you lead
-trumps.
-
-You should not be deterred from leading trumps because an honour is
-turned up to your right, nor necessarily lead them because the same
-happens to your left; either is proper if the circumstances of the hand
-require it, but neither otherwise. To illustrate this proposition, take
-this hand: ace, queen, and three small spades (trumps), three small
-hearts, three small clubs, and two small diamonds. The king of spades
-is turned up fourth hand. The best lead is disputed; but the author has
-no hesitation in advising the lead of a small trump, notwithstanding
-that there is a certain finesse over the king. A little consideration
-will render this apparent. By leading the trump suit originally, you
-obtain the advantages just enumerated, and make the dealer open a suit
-up to your partner. Your partner, as soon as he gets the lead, will
-return the trump, and you thus obtain the command of trumps whether the
-king was forced out in the first round or not.
-
-Bearing in mind the severe consequences of leaving the adversary with
-the long trump, you must be cautious in leading trumps from less than
-five; four trumps and a moderate hand not justifying an original trump
-lead. You should, instead, lead your strong plain suit, and if you
-establish it, and the adversaries do not meantime show any great
-strength, as by leading or calling for trumps (pp. 125-127), you may
-then, with four trumps, mostly venture a trump lead. With strength
-in trumps you may generally finesse more freely in the second and
-third rounds of trumps than you would in plain suits. In plain suits
-an unsuccessful finesse may result in the best card being afterwards
-trumped, which cannot happen in trumps. Moreover, by finessing, you
-keep the winning trump, and so obtain the lead after the third round.
-This is especially important when you have a suit established and but
-four trumps. Here you should, generally, not merely finesse in the
-second round, but hold up the winning trump, and sometimes at this
-juncture refuse to part with it even if the trump lead comes from the
-adversary.
-
-An example will render this more clear. The leader (A) has ace, and
-three small trumps, a strong suit, headed by ace, king, queen, and a
-probable trick, say king and another, in a third suit. A should, in
-the writer's judgment, lead a trump. If B (A's partner) wins the first
-trick in trumps, and returns a strengthening trump, A, as a rule,
-should not part with his ace. When A or B obtain the lead again they
-play a third round of trumps, which, being won by the ace, enables A,
-by leading his tierce major, to get a force (_i.e._, to compel one of
-his adversaries to trump in order to win the trick), in which case
-nothing short of five trumps in one hand against him can prevent A's
-bringing in his suit. You must be prepared for similar tactics on the
-part of the adversaries, and not conclude that they have not the best
-trump because they suffer you to win the first or second round.
-
-With a well protected hand containing four trumps, two being honours,
-a trump may be led originally. For here the chance of gaining by the
-trump lead may be taken as greater than the chance of losing. Thus with
-queen, knave, and two small trumps, a four suit with an honour, say
-for example, knave, ten, nine, and a small one, king guarded in the
-third suit, and queen guarded in the fourth, a small trump if it finds
-partner with an honour is by no means unlikely to win the game. If
-partner turns out very weak in trumps the leader must alter his plan,
-and, instead of continuing the trump lead, play to make three, five or
-seven tricks according to the fall of the cards in plain suits.
-
-Trump leads, without strength in trumps, can only be right in
-consequence of some special circumstance in the state of the game, or
-of the score. For instance, great commanding strength in all the plain
-suits may call for a trump lead; or it may be necessitated to stop a
-_cross-ruff_ (_i.e._, the alternate trumping by partners of different
-suits, each leading the suit in which the other renounces), in which
-case it is generally advisable to take out two rounds if possible;
-so with the winning trump you play it out, whatever your others are.
-Again, if you have a wretched hand and you are love to three or four,
-you assume that the game is lost, unless your partner is very strong;
-and if he _is_ very strong, the trump is the best lead for him. This
-doctrine is frequently carried to excess, as, by concealing your
-weakness, you often stand a better chance of saving a point, if not
-the game, than by at once exposing it. If, therefore, you have one four
-suit, headed by an honour, you would generally do better to choose that.
-
-The trump lead is so much more important than any other that you should
-almost always return your partner's lead of trumps _immediately_,
-except he has led from weakness, when you are not bound to return it
-unless it suits your hand.
-
-If you find one of the adversaries without a trump, you should mostly
-proceed to establish your long suit, and abstain from drawing two
-trumps for one; to say nothing of the probability that the adversary
-who has not renounced is unusually strong in trumps. Besides, when he
-has the lead, he will very likely lead trumps in order to draw two for
-one; and it is more advantageous to you that the lead should come from
-him. On the other hand, if your partner has no trump, it is often right
-to endeavour to weaken the adversaries by continuing even their trump
-lead.
-
-It is a common artifice, if you wish a trump to be led, to drop a high
-card to the adversary's lead, to induce him to believe that you will
-trump it next round, whereupon the leader will very likely change the
-suit, and perhaps lead trumps. Thus, if he leads king (from ace, king,
-and others), and you hold queen and one other, it is evident that you
-cannot make the queen. If you throw the queen to his king, he may lead
-a trump to prevent your trumping his ace; but if he goes on with the
-suit, and you drop your small card, it may fairly be inferred that you
-have been endeavouring to get him to lead a trump. Your partner should
-now take the hint, and, if he gets the lead, lead trumps; for if you
-want them led, it is of little consequence from whom the lead comes. By
-a conventional extension of this system to lower cards it is understood
-that, whenever you throw away an _unnecessarily_ high card, it is a
-sign (after the smaller card drops) that you want trumps led. This is
-called _asking for trumps_ or _calling for trumps_.
-
-When you ask for trumps, you command your partner to abandon his own
-game, and to lead a trump; and you promise him, in return, if he has
-reasonably good cards, either to win the game or to make a considerable
-score. It has been laid down, that the minimum strength in trumps which
-justifies you in issuing such an order to your partner is four trumps,
-two being honours, or five trumps, one being an honour, accompanied by
-such cards in your own or your partner's suits that you are reasonably
-secure of not having a suit brought in against you. This rule, however,
-only applies to an _original_ ask. If you have had the lead, and have
-not led a trump, or if you have had an opportunity of asking and have
-not asked, and you then ask for trumps at a later period of the hand,
-the ask is not a command, like an original one, nor does it necessarily
-imply the possession of the minimum strength above stated. It merely
-means that, from the fall of the cards, you consider a trump lead would
-be very advantageous. For example: you hold ace and a small spade;
-king, ten, and two small hearts (trumps); queen and two small clubs;
-and knave, ten and two other diamonds. You lead a small diamond; your
-partner plays the queen; the fourth hand plays the ace. A small club is
-now led through you. You should ask for trumps.
-
-When your partner asks for trumps, and you have four or more at the
-time you obtain the lead, lead the smallest, unless you have the ace,
-or three honours, or queen, knave, ten; if you have only two or three
-trumps when you obtain the lead, lead from the highest downwards,
-whatever they are.
-
-Before answering the ask, be sure that the higher card, previously
-dropped, is _unnecessarily_ high. For instance a higher card is often
-played before a lower, to show that you command the suit, or that you
-hold the intermediate cards, or to get out of your partner's way. It
-is very important to distinguish between covering second hand and
-discarding an unnecessarily high card. For example: with knave, ten,
-and one other (say the three), it is usual to play the ten second
-hand on a small card. When your three comes down in the next round,
-it is not an ask for trumps, unless your partner can infer that you
-do not hold the knave. Moderate players, who know of the ask, never
-consider this; so with them the choice of the least evil is generally
-not to cover, for you otherwise run the terrible risk of having a
-strengthening trump led to you with a weak hand. To ask for trumps,
-second hand, with knave, ten, and one other, you must play the knave.
-
-When your partner leads a trump, or asks for trumps, if you have
-numerical strength in trumps, you should ask at the first opportunity.
-This is called the _echo of the call_, though it is made use of also in
-response to a lead.
-
-The advantages of the echo are manifold. Your partner being strong in
-trumps may hesitate to take a force, but your echo enables him to do so
-without fear, and to persevere with the trump lead. Or, your partner
-may be in doubt after the second round of trumps as to the policy of
-playing a third. But if he can count two more trumps in your hand he
-will be directed. Thus: eight are out, your partner has three more; you
-have echoed. He will know that the other two are in your hand, and will
-not draw two for none, as without the echo, he might do.
-
-The negative advantage of the echo should not be overlooked. Thus:
-to take the same case of eight trumps being out, and the leader with
-three more trumps. You (his partner) have had the chance of sounding an
-echo, but have not done so. The leader knows that you have not both the
-remaining trumps, and he will regulate his game accordingly.
-
-To your partner's trump lead you echo in the trump suit; the same if
-partner calls, and you are forced. Thus: you have eight, seven, five,
-two of trumps; your left-hand adversary leads king, ace of a suit of
-which you only hold one. Your partner calls. You echo, by trumping with
-the five, and you then lead the eight. On the second round of trumps,
-when your deuce falls, the echo is completed. Your partner knows that
-you have one more trump, either the six or the seven. If you had not
-echoed, he might not be able to tell for certain whether you hold
-another trump or not. (_See_ Hands XXXIV., XXXV.)
-
-If you have four trumps and are forced, and your partner then leads or
-asks for trumps, you should echo, notwithstanding that you no longer
-have numerical strength. This case can best be illustrated by an
-example. (_See_ Hand XXXVI.)
-
- * * * * *
-
-The use of strength in trumps being to disarm the opponents, it follows
-that you should as much as possible husband your strength for that
-purpose. Therefore when second player,
-
-
-
-
-14. DO NOT TRUMP A DOUBTFUL CARD IF STRONG IN TRUMPS.
-
-
-By a doubtful card is meant a card of a suit of which your partner
-_may_ have the best.
-
-Whether you should trump or refuse to trump a doubtful card depends
-almost entirely on your strength in trumps. It has already been
-mentioned that it is an advantage to trump when you are weak, for you
-thus make a little trump, which is not available for the other uses of
-trumps, and which, if not used for trumping, will presently be drawn by
-the strong hand. It is conversely a disadvantage to trump a doubtful
-card when you are strong in trumps, for by trumping you weaken your
-numerical power, and diminish the probability of your bringing in a
-suit. If, instead of trumping, you throw away a losing card, you inform
-your partner that you have strength in trumps, and also, by your
-discard, what your strong suit is; and if your partner has any strength
-in the suit led, you leave him in a favourable position.
-
-If you refuse to overtrump, or to trump a certain winning card, your
-partner should conclude either that you have no trump, or more probably
-four trumps and a powerful hand besides. If he concludes that you are
-reserving your trumps to bring in a suit, he should assist you by
-leading trumps as soon as he can. A refusal to be thus forced is seldom
-requisite if you have more than four trumps; with six you are mostly
-strong enough to trump and to lead trumps; with five you may do the
-same, if your suit is established; but if not, it is generally best to
-take the force, and to lead your suit.
-
-The situations in which it is most necessary to refuse to overtrump
-your right-hand adversary, or to refuse to trump a winning card, occur
-when you have four trumps and a very strong suit, or a suit established
-early in a hand. For then, by trumping, you prejudice your chance of
-bringing in the suit in order to secure one trick. By refusing to part
-with a trump in these cases, you obtain the advantages just enumerated,
-at the time when they are most likely to become of service; and, where
-you refuse to overtrump, your adversary is left with one trump less, by
-which your hand is strengthened.
-
-Many players run into the extreme of always refusing to be forced by a
-winning card when they are strong in trumps. The situations, however,
-just indicated, are almost the only ones in which it answers to hold
-up; and these even are liable to several exceptions. For instance:--1.
-You should not persist in refusing to be forced if you find that the
-adversary has the entire command of his suit. 2. You should not refuse
-if your partner evidently intends to force you; and, 3. You should not
-refuse to overtrump if you have reason to believe that your left-hand
-adversary is strong in trumps.
-
-With an untaught partner it is useless to refuse to trump; he will not
-understand it, but will continue to force you. With such, the best
-course is rather to make tricks when you can than to play for a great
-game.
-
- * * * * *
-
-From what has just been said, it is evidently an advantage to
-
-
-
-
-15. FORCE A STRONG TRUMP HAND OF THE ADVERSARY.
-
-
-For you thereby take the best chance of preventing his making use of
-his trumps for bringing in a suit. If he refuses to take a force, keep
-on giving it to him.
-
-For instance, if he passes your king (led from king, queen, &c.), and
-the king wins, continue the suit, and so on. Some players can never be
-brought to understand this; they do not like to see their winning cards
-trumped, and therefore frequently change their suit or even lead trumps
-when an adversary refuses to be forced.
-
-It now hardly requires to be stated that it is bad play intentionally
-to force a weak adversary, and still worse to lead a suit to which
-both adversaries renounce, as the weak will trump and the strong get
-rid of a losing card.
-
- * * * * *
-
-If you have numerical strength in trumps, you are justified in forcing
-your partner, relying on your own strength to disarm the opponents. But
-
-
-
-
-16. DO NOT FORCE YOUR PARTNER IF YOU ARE WEAK IN TRUMPS.
-
-
-For you thus weaken him, and leave it in the power of the antagonists
-to draw all the trumps, and bring in their suit. If, then, a good
-partner refrains from forcing you, you may be sure he is weak; on the
-other hand, if he evidently _intends_ to force you (as by leading a
-losing card of a suit he knows you must trump), you may assume that
-he is strong in trumps, and you should take the force willingly, even
-though you do not want to be forced, depending on his strength to
-exhaust the adversaries' trumps.
-
-You may, however, though weak, force your partner under these
-circumstances. 1. When he has already shown a desire to be forced, or
-weakness in trumps, as by trumping a doubtful card, or by refraining
-from forcing you. 2. When you have a cross-ruff, which secures several
-tricks at once, and is therefore often more advantageous than trying
-to establish a suit. 3. Sometimes when you are playing a close game,
-as for the odd trick, and often when one trick saves or wins the game
-or a point. And 4. Sometimes when great strength in trumps has been
-declared against you.
-
-If your partner leads a thirteenth card, or a card of a suit in which
-he knows that both you and the fourth player renounce, your play must
-depend on your partner's strength in trumps. If he is strong, he wants
-you to put on your best trump, either to make the trumps separately, or
-to force out one or two high ones, to leave himself with the command.
-If he is weak in trumps, he wants you to pass the card, that the fourth
-player may obtain the lead, and lead up to your hand. No general rule
-can be given as to the course to be pursued with regard to thirteenth
-cards. You must judge of the leader's intention by the score and the
-previous fall of the cards.
-
-[Illustration]
-
-
-
-
-PLAYING TO THE BOARD.
-
-
-
-
-17. PLAY TO THE SCORE;
-
-AND
-
-18. WATCH THE FALL OF THE CARDS, AND DRAW YOUR INFERENCES AT THE TIME.
-
-
-These two all-important principles have already been mentioned as
-causing differences in the play. The commonest form in which the former
-is presented to us is this: at the score of Love-all five tricks save
-the game against two by honours. It is often right, therefore, when two
-by honours have been declared against you, to go for the fifth trick by
-leading off a winning card, or by putting one on second or third hand.
-
-To explain further what is meant by playing to the score, put yourself
-in this situation. Four trumps remain in, the adversaries have two
-winning trumps, it being uncertain whether they are in one hand or
-divided; you have the two losing trumps, two forcing cards, and the
-lead; you can only play correctly by referring to the score. Thus, if
-the adversary is at four, and you have won five, or even six tricks,
-your game would be to secure two tricks by forcing; for if you play a
-trump and the two against you are in the same hand, you lose the game.
-But suppose you are at the point of two, and the adversaries are not
-at four, and you have won six tricks, your game would be to risk the
-trump; for if you bring down the other trumps you win the game; but
-by playing to force you make certain of scoring only four. By applying
-this mode of reasoning you will often be directed as to a finesse late
-in a hand. (Further illustrations of playing to the score occur in the
-hands.)
-
-For simple examples of drawing inferences at the time of the fall of
-the cards take the following:--1. You lead a small card from ace,
-knave, &c.; your partner wins with the queen; you should _immediately_
-(_i.e._, before another card is led) infer that the king cannot be with
-your right-hand adversary. Hence, on the return of the suit, you would
-not finesse the knave. 2. You are second player, and a suit is led in
-which you have king, ten, and one small one. You play the small one.
-The third hand plays the queen, which is won with the ace. You should
-_at once_ infer that the third hand cannot have the knave, and that you
-may safely finesse the ten next round.
-
-You will greatly assist your memory by systematically recording
-inferences in the above manner. In addition to this you should apply
-your knowledge of the principles to noting important points, not
-attempting too much at first. Begin by counting the trumps as they
-fall, and notice, at all events, the honours, and remember the turn-up
-card. By degrees you will find yourself able to recollect the ten
-and nine, and then the smaller trumps. Next attend to the suit led
-originally by each player, and watch in the second round whether the
-lead was from strength or weakness. Try also to remember the fall
-of the cards in your own strong suit, that you may know when it is
-established. Beyond this, experience will enable you to judge what to
-retain and what to reject in each hand; so that, with practice, you
-will acquire what may be termed _whist memory_ which will enable you,
-without any great effort, to recollect the principal features of every
-hand.
-
-The fall of the cards may, one time or another, modify nearly every
-rule of play. A player who simply follows rule, and fails to grasp the
-situations in which rule should be departed from, is a mere machine
-without intelligence. General principles only apply to the general
-case; to apply them to particular cases, observation, inference, and
-judgment are essential. Thus, in the Analysis of Leads, it appears that
-the card which should be led in trumps often differs from the card
-which should be led in plain suits. The reason is given at p. 119. But
-it will be clear to any one who reads between the lines, that plain
-suits should be led like trumps, if all the remaining trumps are in the
-leader's or his partner's hands; or, if all the trumps are out, and the
-leader or his partner has certain cards of re-entry in other suits.
-
-As another example, take the case of returned leads. A leads a small
-card; the second hand plays a small card; B (third hand) puts on the
-eight; the fourth hand wins with the queen. When B gets the lead he
-returns the knave. It is evident that B must have the ten and the
-nine. Here two principles appear to conflict. One rule is, with four
-originally return the smallest; the other rule is convey information
-to your partner. When a player has thus to choose between two rules,
-he must use his intelligence, in order to decide under which rule his
-greater advantage lies. In the example given, the return of the knave
-cannot deceive partner as to the number of cards held in the suit;
-if he takes the trouble to think, he will at once perceive that the
-rule as to returned leads has been departed from, in order to convey
-information.
-
- * * * * *
-
-The three following Examples further illustrate cases where playing to
-the board is involved.
-
-
-CASE I.
-
-[Illustration:
-
- A 9♣, 4♣, 3♣, 2♣
- Y A♣, Qn♣, Knv♣, 5♣
- B 8♠, Kg♣, 8♣, 7♣
- Z 9♠, 7♠, 6♣, 9♢]
-
-Score: AB, three; YZ, four. Spades trumps.
-
-AB have six tricks and have played two by honours. It is known from
-the fall of the cards that A has no trump; also that Z has the long
-diamond. A to lead.
-
- * * * * *
-
-THE PLAY AND REMARKS.--A leads a small club. Y puts on the ace second
-hand. In order to save (and win) the game, Y and his partner must win
-every trick (see statement of score and of fall of the cards). Y sees
-that to do this Z must have two of the three remaining trumps. This
-being so, Z can have but one club, and Y therefore puts on the ace of
-clubs second hand.
-
-For other illustrations _see_ Hands VIII and XV.
-
-
-CASE II.
-
-[Illustration:
-
- A Qn♠, 8♠, 2♡
- Y 7♠, 7♡, 10♢
- B 9♠, Knv♢, 7♢
- Z Knv♠, 10♠, 3♠]
-
-Score: AB want two tricks to save the game. Hearts trumps. A to lead.
-
-A knows Y to have the best heart; also B to have the best diamond and
-weak spades.
-
- * * * * *
-
-THE PLAY AND REMARKS.--A leads the queen of spades, and then the losing
-trump. A takes the only chance of winning two tricks. To accomplish
-this Y must hold one spade and one diamond, as will appear by placing
-the unknown cards in any other way. A therefore plays on the assumption
-that Y holds a spade and a diamond in addition to the trump which is
-declared in his hand.
-
- * * * * *
-
-For another illustration of leading a losing trump to place the lead
-_see_ Hand XXXV.
-
-
-CASE III.
-
-It is the duty of a player to make the game as easy to his partner
-as he can. The play often depends on the sort of partner. For
-example:--you lead the ten from king, queen, knave, ten, only, or
-from king, knave, ten, &c. Suppose the lead to be from the former
-combination, and that your ten forces the ace from the fourth hand.
-You obtain the lead again. The proper lead now is the queen. (_See_
-Analysis of Leads, p. 67). But, with an indifferent partner, the better
-lead is the king, as he may not have drawn the correct inference from
-the first lead, and knowing the queen is not the best, he may trump it.
-
-However good your partner may be, you should not put him into
-unnecessary difficulties. For example:--
-
-[Illustration:
-
- B Knv♣, Knv♢, 10♢, 4♢
- Z 6♠, 7♣, 5♢, 2♢
- A Qn♠, 10♠, Knv♡, 7♡
- Y Knv♠, 3♠, Kg♡, 9♡]
-
-Spades trumps. Y can count two hearts, and queen, ten of spades in A's
-hand, and a small spade in Z's hand. A to lead.
-
-THE PLAY AND REMARKS.--A leads the seven of hearts. Y should put on
-the king, though certain of being able to win with the nine. For, if
-Y wins with the nine, he compels Z to play a coup, viz., to trump the
-best heart, in order to get the lead through the queen, ten of spades;
-but, if Y wins with the king and leads the losing heart, it requires no
-ingenuity on Z's part to trump it.
-
-
-
-
-COUPS.
-
-
-There is no Whist principle which should not be occasionally violated,
-owing to the knowledge of the hands derived from inference during the
-play. Some of the more frequent of the cases, _where a general rule
-can be given for departing from rule_, may advantageously close this
-Section.
-
-
-LEADING FROM WEAKEST SUIT.
-
-It is advisable in most cases where the game is desperate, and where it
-is clear that your partner must be strong in your weak suit to save the
-game, to lead your weakest suit, notwithstanding Principle 1 (p. 56).
-Your partner should finesse deeply in the suit you lead him, and should
-not return it, but, actuated by motives similar to yours, should lead
-his weakest suit, in which you should finesse deeply, and continue your
-weak suit, and so on.
-
-For example: AB (partners) lead trumps. They win the first three
-tricks, and show four by honours, and three more trumps remain in A's
-hand. Consequently, if AB win another trick, they win the game. Y or
-Z now has the lead for the first time. _His lead should be from his
-weakest suit_, on this principle: if his partner has not the command of
-it, or a successful finesse in it, the game is lost. Say Y leads, and Z
-wins the trick. Z should not return Y's lead, but should similarly lead
-his weakest suit.
-
- * * * * *
-
-For an illustration of this coup, _see_ Hand XXVII.
-
-
-TREATING LONG SUITS LIKE SHORT ONES, AND VICE VERSÂ.
-
-It often happens towards the end of a hand, that an unplayed suit,
-of which the leader holds (say) four cards, can only go round twice,
-_e.g._, there may be two trumps left in in one of the opponents' hands.
-In such a case, if your suit is headed by queen or knave, you should
-treat it as a suit of two cards only, and lead your highest, as this
-gives the best chance of making two tricks in the suit.
-
- * * * * *
-
-In the reverse case, where a suit can only go round once, it is obvious
-that a small card should be led, so as not to tempt partner to finesse.
-Thus, holding queen and one small card of an unplayed suit, which you
-are about to lead, all the opponents' cards but one being winning
-cards, the proper lead is the small card.
-
- * * * * *
-
-For an illustration _see_ Hand XXII.
-
- * * * * *
-
-There is another case, known as _Deschapelles' coup_, where the proper
-card to lead is not determined by the leader's numerical power in
-the suit. It is this: all the adversaries' and partner's trumps are
-exhausted, and the leader's partner remains with an established suit.
-If the leader (not having any of his partner's suit left) is obliged
-to open a fresh suit headed by king, queen, or knave, he should lead
-the highest card, irrespective of the number of cards he holds in the
-suit, that being the best chance of subsequently procuring the lead
-for his partner in case his only card of entry in that suit should be
-an honour, not the ace.
-
- * * * * *
-
-For an illustration of this coup, _see_ Hand XXVIII.
-
- * * * * *
-
-Deschapelles' coup often succeeds in practice, but it may generally
-be defeated by an attentive player. When the above-described position
-of the cards occurs, the adversary, if he has the ace of the fresh
-suit led, should not put it on first round. The suit will, in all
-probability, be continued with a low card, when the third player will
-most likely be compelled to play his highest, which will be taken by
-the ace; and, having lost the card of re-entry, he never brings in his
-suit, unless he gets the lead in some other way.
-
-
-REFUSING TO WIN THE SECOND ROUND OF A SUIT.
-
-This is a case of by no means infrequent occurrence. For example: one
-of the adversaries has a long suit declared in his favour, which is led
-a second time. Only one trump remains in, which is in the hand of the
-second or fourth player. As a rule, the second round of the suit should
-not be trumped. The third round will probably exhaust the adverse hand,
-which is numerically weak in the suit. If it so happens that the player
-who is numerically strong in it has no card of re-entry in any other
-suit, he will then never bring in his long suit, as his partner, whose
-hand is exhausted, cannot lead it again, should he get the lead after
-the third round. If there is a card of re-entry in the hand of the
-player who has numerical strength, he must bring in the suit, whether
-the second round is trumped or not.
-
-_See_ Hand XXIX for an illustration of this position.
-
-A similar rule applies, but less frequently, when one adversary has the
-long trumps, and his partner a long suit nearly established.
-
-For an illustration of this position, _see_ Hand XXX.
-
-
-DECLINING TO DRAW THE LOSING TRUMP.
-
-When all the trumps are out but two, and the leader remains with the
-best trump, the losing trump being in the hand of his adversary, the
-natural and obvious play is to draw the last trump.
-
-But there is a class of cases in which the trump should not be drawn as
-a matter of course, viz., if one adversary has a long suit established,
-and his partner has a card of that suit to lead.
-
-The case usually happens in this way: YZ (partners) lead a suit, and
-after two rounds establish it. They then lead trumps from a suit
-of four trumps (_see_ p. 123). Eleven trumps come out, and A (YZ's
-adversary) has the lead and the best trump, one of the opponents having
-the losing trump. The question then arises, Should A draw the trump?
-
-A should draw the trump if he has also an established suit; or, if B
-(A's partner) has an established suit, and A can put the lead into B's
-hand. For, in these two cases, A or B cannot do better than bring in
-their suit. Again, A should draw the trump, if the adversary who has
-a suit established (say Z) has also the losing trump, for then, if
-either Y or Z has a card of re-entry in either of the other two suits,
-Z cannot be prevented from bringing in his established suit. Lastly, A
-should draw the trump if Y (Z's partner) has the losing trump, and Z
-has, declared in his hand, two cards of re-entry. The last case may be
-dismissed as of but little practical use, as, at the time when A has to
-decide whether he will draw the trump, he will seldom know enough about
-the remaining cards to be positive that Z has two cards of re-entry.
-
-In the above cases, A, by not drawing the trump, makes his adversaries
-a present of a trick.
-
-On the other hand, A should not draw the trump if one opponent (Z) has
-an established suit, which Y (Z's partner) can lead, the losing trump
-being in Y's hand. And, it is especially incumbent on A not to draw
-the trump, if either he or his partner has a suit which will probably
-be established by leading it, and if A can infer from the fall of the
-cards that Y has _only one card_ of his partner's established suit in
-his hand, subject, of course, to the qualifications already noted.
-
-The point aimed at in not drawing the trump, is, first to get the
-commanding card of A's or B's long suit out of the adverse hand. Y or
-Z thus obtains the lead, and continues the established suit, which A
-trumps with the winning trump. If, now, Z has no card of re-entry in
-the fourth--or unopened--suit, he never brings in his established suit,
-Y not having another card of it to lead.
-
-The case is difficult to carry when stated thus generally; for an
-illustration, _see_ Hand XXXI.
-
-
-REFUSING TO OVERTRUMP.
-
-Cases often happen where it is not advisable to overtrump. Most of
-these depend on the fall of the cards and on inferences from the play
-(_see_ Hands XXIII, XXIV), and cannot be generalised. But there is one
-case in which it is _never right_ to overtrump, viz., when three cards
-remain in each hand, and one player holds the second and third best
-trumps, with one of which he trumps the card led. If the player to his
-left has the best and fourth best trumps, he can never gain anything by
-overtrumping, and may lose a trick, as the following example shows:--
-
-[Illustration:
-
- Y 9♢, 4♢, 10♡
- B 9♠, 8♠, Knv♣
- Z Kg♠, 6♠, A♢
- A 3♠, 8♡, 7♡]
-
-The position of the trumps (spades) is known. A leads a heart, B trumps
-it. If Z overtrumps he loses the other two tricks, but if he throws the
-ace of diamonds he wins the other two tricks.
-
-This rule for not overtrumping cannot be laid down absolutely when
-there are more than three cards in hand; but when only four trumps
-remain in, second and third best against best and fourth, it is so
-frequently advisable not to overtrump, that the player should consider
-well the position of the remaining cards before overtrumping.
-
- * * * * *
-
-For an illustration of this case, _see_ Hand XXV.
-
- * * * * *
-
-Since it is so often right not to overtrump under these circumstances,
-it follows that when the case arises the player who holds second and
-third best should, as a rule, attempt to defeat the coup by playing a
-false card--_i.e._, he should trump with the higher card in hopes of
-deceiving his left hand opponent as to the position of the third best
-trump.
-
-
-THROWING HIGH CARDS TO PLACE THE LEAD.
-
-This coup presents itself in a variety of forms; the following are
-selected as likely to be of use.
-
-Whenever you are left at the end of a hand with the tenace in trumps
-(either best and third best, or second best guarded) over the player to
-your right, and two other cards, both being cards of the suit led by
-him, you, second hand, should _always_ throw the highest card of his
-lead to that trick. You can never lose by so doing, and may win. For
-example: you have nine and five of the suit led. Throw the nine. For,
-in the second round of the suit, it may so happen that you get the lead
-with the nine. If the cards lie thus, for instance:--
-
-[Illustration:
-
- Y 9♣, 5♣, A♡, 10♡
- B Knv♣, Qn♢, 8♢, 6♢
- Z Kg♣, Qn♣, 8♣, 3♣
- A A♣, 6♣, Kg♡, 7♡]
-
-Y has the tenace in hearts (trumps) over A. A leads ace of clubs. If Y
-does not throw the nine, and Z plays carelessly and fails to win Y's
-nine in the next round, YZ lose a trick. Of course, Z ought to win the
-second round, but it is Y's duty to render it impossible for Z not to
-do so (_see_ Remarks on making it easy to Partner, p. 139).
-
-The typical example of this coup is the case where the leader plays
-the ace, and the second player has king guarded, as in the following
-example:--
-
-[Illustration:
-
- Y A♠, Knv♠, Kg♢, 2♢
- B
- Z
- A Kg♠, 10♠, A♢, 4♢]
-
-Spades trumps. There are only four spades in, and Y knows that A has
-the king, ten. B's and Z's cards are immaterial.
-
-A leads the ace of diamonds. If Y plays the two of diamonds he can only
-make two tricks; but, if he throws the king to the ace, he still makes
-two tricks, and, if his partner has the queen of diamonds, he makes
-three tricks.
-
- * * * * *
-
-This coup may be similarly played in plain suits. For an illustration
-_see_ Hand XXXII.
-
-The following fine coup (which occurred in actual play) exemplifies a
-similar, but more complicated, case:--
-
-[Illustration:
-
- Y Kg♣, 5♣, 3♣, 2♣
- B 9♣, 6♣, 10♡, 8♡
- Z A♣, Qn♣, Qn♡, 9♡
- A Knv♣, 10♣, 8♣, 7♣]
-
-Score: YZ require every trick. Hearts trumps. It is known that the
-trumps lie between B and Z.
-
-A leads a club; Y and B play small clubs. Z, knowing that B holds the
-second best trump guarded, takes the only chance of saving the game,
-by winning the first trick in clubs with the ace, and returning the
-queen. Y, seeing his partner's anxiety to get rid of the lead, rightly
-conjectures him to hold the major tenace in trumps. He, therefore, wins
-his partner's queen of clubs with the king, and saves the game.
-
-It being known that the remaining trumps lie between B and Z, Y would
-be right to win the second round of clubs under all circumstances of
-the score.
-
-For another illustration of this coup, _see_ Hand XXXIII.
-
-On a similar principle, the leader not infrequently leads a losing
-plain card, or a losing trump, at the end of a hand, in order to place
-the lead. For illustrations, _see_ Case II, p. 138, and Hands XVI,
-XVII, and XXXV.
-
-
-THE GRAND COUP.
-
-The _Grand Coup_ consists in throwing away a superfluous trump. At the
-first glance it appears impossible to have a superabundance of trumps;
-but cases sometimes happen where a player has _a trump too many_. To
-get rid of this trump--as by undertrumping a trick already trumped by
-your partner, or by trumping a trick which he has won, or which you
-know he may win--is to play the _grand coup_.
-
-The opportunity for playing the _grand coup_ generally happens in this
-way. Two rounds of trumps come out, leaving five trumps in, two in the
-hand of (say) B, and three in the hand of Z (the player to his left).
-If B has the best and third best trumps, or the second best guarded,
-and trumps are not led again, nor used for trumping, it is clear that
-at the eleventh trick Z must obtain the lead, and must lead up to the
-tenace in trumps. If, before the eleventh trick, Z trumps a trick of
-his partner's (or, in the case of only seven trumps coming out in two
-rounds, undertrumps a trick already trumped by his partner), and
-the lead at the eleventh trick can thus be kept in--or put into--Z's
-partner's hand, the _grand coup_ comes off, as in the following
-example:--
-
-[Illustration:
-
- Y Qn♠, 5♡, 3♡, 6♣
- B 10♣, 7♣, 5♢, 3♢
- Z Knv♡, Knv♣, 9♣, 5♣
- A 8♠, 6♠, 10♢, 9♢]
-
-Clubs trumps. Z knows that B has ten and another trump. A leads the ten
-of diamonds; Y trumps with the six of clubs; Z undertrumps with the
-five. If he retains his three trumps, and B refuses to trump the queen
-of spades next led by Y, Z loses a trick in clubs.
-
-The opportunity for playing the _grand coup_ is often missed. A player
-should always be on the look-out for it when he has five trumps,
-especially if a trump is led to his right. It should be added also,
-that if the player who attempts it retains a high card in his hand, he
-may be just as badly off as though he remained with three trumps. Thus,
-holding three trumps against two, and ace and another card of another
-suit, it is not sufficient that he disposes of one of his trumps; he
-should also get rid of his ace (_see_ Remarks on Throwing High Cards to
-place the Lead, pp. 147-151). The following example will render this
-more clear:--
-
-[Illustration:
-
- Y Knv♡, 5♡, 5♣, Knv♢
- B Qn♡, 6♡, A♢, 5♢
- Z Qn♢, 10♢, 9♢, 8♢
- A 8♣, Kg♢, 7♢, 6♢]
-
-Hearts trumps. B has already got rid of his superfluous trump. A leads
-the eight of clubs. B should throw the ace of diamonds to it. For,
-if B has the lead after the next trick, he might just as well have
-kept his third trump. If A has the king of diamonds, B wins a trick
-by discarding the ace; and, if A has not the king, B loses nothing by
-throwing the ace.
-
-An exception to this rule is when A has winning cards to go on with.
-Thus, if A had another club, B need not discard the ace of diamonds.
-This is too obvious to require working out.
-
- * * * * *
-
-The following is another aspect under which the _grand coup_ may
-present itself:--
-
-[Illustration:
-
- Y 7♣, 9♢, 6♢, 5♢
- B 8♠, Kg♡, Qn♡, Knv♡
- Z Qn♠, 5♡, 4♡, Qn♣
- A Knv♢, 10♢, 8♢, 7♢]
-
-Hearts trumps. It is known that B has king, queen, knave of trumps, and
-a losing spade or club--but uncertain which.
-
-A leads the knave of diamonds. B trumps it.
-
-Z should throw away a small trump, undertrumping B in order to keep two
-winning queens. If he discards a queen, he must do so at random, and
-perhaps throw away the suit of which B has the small one. By discarding
-his useless trump (which B would proceed to draw) he defers parting
-with either queen till after the next round, when the fall of the cards
-may assist him. B now leads a trump, and Y discards the losing club.
-B then leads another trump, and Z now knows that he ought to keep the
-spade. This case actually occurred in the presence of the writer, but
-Z, instead of undertrumping, discarded the wrong queen at random, and
-eventually lost the rubber in consequence.
-
- * * * * *
-
-For further illustrations of the _Grand Coup_, _see_ Hands XXXVIII and
-XXXIX.
-
- * * * * *
-
-If the foregoing principles are reflectively perused, it will be seen
-that they mould the Theory of Whist into a harmonious whole. The Theory
-of Whist tells you how to play your own hand to the greatest advantage,
-how to assist your partner, and how to weaken and to obstruct your
-opponents; in short, it teaches how to take the best chance of making
-the greatest number of tricks. This knowledge constitutes a _sound_
-player. If to theoretical perfection you add the power of accurate
-observation, and of acute perception, together with a thorough
-comprehension of the whist capacities of partners and of opponents, you
-have all the elements necessary to form a Master of the Science.
-
-
-
-
-PART II.
-
-HANDS.
-
-
-The following hands are given in illustration of the general principles
-discussed in Part I. The plan adopted in the arrangement of the hands
-is to imitate closely the circumstances of actual play. Thus, at
-starting, one player's hand is known, together with the score and the
-turn-up card. Each player is then caused to play a card in his turn,
-and at the end of the trick, the one player whose hand is known makes
-observations, and draws inferences from the play, as though he were at
-the whist table.
-
-A, Y, B, and Z, are the four players throughout. They are placed at the
-table in the above order, A and B being partners against Y and Z. A is
-the first leader, and Z the dealer. In "the play" the cards of each
-trick are placed in the order in which the players sit round the table,
-the card played by the person whose hand is under consideration being
-the one nearest to the reader. The capital letter by each card shows to
-which player it belongs.
-
-All the players are supposed to follow the ordinary rules of play,
-as laid down in Part I. Thus, each player is credited with leading
-originally from his strongest suit, and with leading the card of
-it indicated in the Analysis of Leads (pp. 64-71); with playing the
-lowest of a sequence when not leading; with returning the highest of a
-numerically weak suit, the lowest of a strong suit, and so on.
-
-It has been remarked by critics, that the players are often made
-to play badly. Most of the hands are taken from actual play; but,
-independently of this, illustrations of indifferent play, with
-comments, are obviously of value, as showing the kind of errors that
-are likely to be made, and how and why to avoid them.
-
-[Illustration]
-
-
-HAND I.
-
- Trump lead from four trumps on establishment of suit.
-
-[Illustration: A'S HAND.
-
- Qn, 10, 5, 3 ♠
- A ♡
- A, 7, 6, 3 ♣
- Kg, Knv, 9, 2 ♢
-
-Score: Love-all.
-
-Two of spades turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 0 YZ, 1
-
- 1. Y B Z A↷
- 4♢ Qn♢ A♢ 2♢]
-
-REMARK.--A leads from his strongest suit (_see_ p. 56). Having no
-sequence, he leads the lowest card of the suit (_see_ p. 60).
-
-The fall of the queen and ace in this round, leaves A with the winning
-diamonds and a small one. His suit is virtually established (_see_ p.
-57).
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 0 YZ, 2
-
- 2. Y B Z↷ A
- Qn♣ 4♣ 5♣ 3♣]
-
-REMARK.--A plays his lowest card second hand (_see_ p. 82).
-
-B allowing the queen to win, may be presumed not to have the king.
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 1 YZ, 2
-
- 3. Y↷ B Z A
- 7♡ Qn♡ 3♡ A♡]
-
-REMARK.--It is unlucky that A is obliged to win his partner's queen.
-The king of hearts is most probably in B's hand, as it is not likely
-that B has only one heart, and with queen and small ones B would pass.
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 2 YZ, 2
-
- 4. Y B Z A↷
- 4♠ Kg♠ 2♠ 3♠]
-
-REMARK.--This is an instructive trump lead. A, at the first start, with
-but four trumps, and only one heart, would not have been justified
-in leading a trump. But, his strong suit being established, and his
-partner having (probably) the best heart, his game is now to lead
-trumps. Consider carefully the Management of Trumps (pp. 119-23), and
-apply the arguments there made use of to the present situation.
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 2 YZ, 3
-
- 5. Y B↷ Z A
- A♠ 7♠ 8♠ 10♠]
-
-REMARK (Trick 5).--A finesses the ten (_see_ pp. 93-94).
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 3 YZ, 3
-
- 6. Y↷ B Z A
- 8♡ Kg♡ 10♡ 6♣]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 4 YZ, 3
-
- 7. Y B↷ Z A
- 6♢ 5♢ 3♢ Knv♢]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 5 YZ, 3
-
- 8. Y B Z A↷
- 6♠ 7♢ 9♠ Qn♠]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 5 YZ, 4
-
- 9. Y B Z A↷
- 10♢ 8♢ Knv♠ Kg♢]
-
-REMARKS.--At Trick 9, A forces the best trump, and remains with the
-thirteenth to bring in the diamond. If Z refuses the force, A (Trick
-10) leads nine of diamonds and (Trick 11) the losing trump.
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 6 YZ, 4
-
- 10. Y B Z↷ A
- 2♡ 9♣ 2♣ 7♣]
-
-At Trick 10, if A plays ace of clubs he will be left with a losing
-club. By passing, he gives B a chance of winning the trick, and cannot
-lose even if Y has king of clubs. It has been suggested that Z's best
-lead, at Trick 10, is king of clubs, on the chance of catching ace and
-knave; but Z's play is not under examination.
-
- * * * * *
-
-Tricks 11 to 13.--Whatever B leads, A makes the remaining tricks, and
-
- AB win three by cards.
-
-
-THE HANDS.
-
- (A's hand is given above.)
-
- Y'S HAND. | B'S HAND. | Z'S HAND.
- Ace, 6, 4 ♠|Kg, 7 ♠|Knv, 9, 8, 2 ♠
- Knv, 9, 8, 7, 4, 2 ♡|Kg, Qn, 6, 5 ♡|10, 3 ♡
- Qn ♣|Knv, 9, 4 ♣|Kg, 10, 8, 5, 2 ♣
- 10, 6, 4 ♢|Qn, 8, 7, 5 ♢|Ace, 3 ♢
-
-
-HAND II.
-
- Trump lead from four moderate trumps.
-
-[Illustration: B'S HAND.
-
- Knv, 10, 7, 5 ♠
- Kg, 6 ♡
- A, 8, 6 ♣
- A, 10, 9, 2 ♢
-
-Score: Love-all.
-
-Two of spades turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. Z A↷ Y B
- 4♢ Kg♢ 7♢ 2♢]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 2 YZ, 0
-
- 2. Z A↷ Y B
- Knv♢ 5♢ 8♢ A♢]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 2 YZ, 1
-
- 3. Z A Y B↷
- 2♠ Kg♠ A♠ 5♠]
-
-REMARK (Trick 3).--B has four trumps, and defence in hearts and clubs,
-his partner's suit is established, and no adverse strength in trumps
-has been exhibited. B therefore leads trumps. (Consider carefully the
-arguments at pp. 122, 123, respecting leads from four trumps, and apply
-them to this case.) To judge when to lead from four moderate trumps is
-an important point in the game, which hands such as this are given to
-illustrate and explain.
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 3 YZ, 1
-
- 4. Z A Y↷ B
- 9♣ 5♣ Kg♣ A♣]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 3 YZ, 2
-
- 5. Z A Y B↷
- 6♠ 8♠ Qn♠ 10♠]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 3 YZ, 3
-
- 6. Z A Y↷ B
- 10♣ 7♣ Qn♣ 6♣]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 3 YZ, 4
-
- 7. Z A Y↷ B
- 9♠ Knv♣ 2♣ 8♣]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 3 YZ, 5
-
- 8. Z↷ A Y B
- A♡ 2♡ 7♡ 6♡]
-
-TRICKS 9 to 13.--Z leads knave of hearts which B wins. B draws the two
-trumps (if he remembers down to the seven) and brings in the diamonds,
-and
-
- AB win two by cards.
-
-
-THE HANDS.
-
- (B's hand is given above.)
-
- A'S HAND. | Y'S HAND. | Z'S HAND.
- Kg, 8 ♠|Ace, Qn, 4, 3 ♠|9, 6, 2 ♠
- 5, 3, 2 ♡|10, 7 ♡|Ace, Qn, Knv, 9, 8, 4 ♡
- Knv, 7, 5 ♣|Kg, Qn, 4, 3, 2 ♣|10, 9 ♣
- Kg, Qn, 6, 5, 3 ♢|8, 7 ♢|Knv, 4 ♢
-
-At Trick 2, A leads his original fourth-best diamond (_see_ Appendix
-A). In this hand it is immaterial whether A makes the American lead or
-not.
-
-
-HAND III.
-
-A simple elementary hand, save in one point which demands strict
-attention to the rule respecting returned leads (_see_ pp. 79-81).
-
-[Illustration: A'S HAND.
-
- A, Qn, Knv, 10, 2 ♠
- Qn, 6 ♡
- A, 9, 8, 3 ♣
- 9, 3 ♢
-
-Score: AB, 2; YZ, Love.
-
-Knave of clubs turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. Y B Z A↷
- 5♠ 4♠ 3♠ A♠]
-
-REMARK.--A leads from his strongest suit (_see_ p. 66). Holding ace,
-queen, knave, ten, he leads out ace and ten (_see_ Analysis of Leads,
-p. 66).
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 1 YZ, 1
-
- 2. Y B Z A↷
- 6♠ 8♠ Kg♠ 10♠]
-
-REMARK.--A continues his suit (_see_ p. 74).
-
-As the cards happen to lie A would have been able to make a successful
-finesse against the king of spades. But A, not having seen Z's hand,
-can only play on general principles.
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 1 YZ, 2
-
- 3. Y B Z↷ A
- Kg♢ 2♢ 6♢ 3♢]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 1 YZ, 3
-
- 4. Y↷ B Z A
- A♢ 5♢ 4♢ 9♢]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 2 YZ, 3
-
- 5. Y↷ B Z A
- 4♡ 3♡ Knv♡ Qn♡]
-
-[Illustration: TRICK 6.
-
- TRICKS { AB, 3 YZ, 3
-
- 6. Y B Z A↷
- 6♣ Qn♣ 4♣ 3♣]
-
-REMARK (Trick 6).--A has now the command of his suit, and four trumps.
-The adversaries have not shown any particular strength in trumps,
-either by leading them or by calling for them, though they have had the
-opportunity of doing both, and A therefore assumes that the trumps are
-pretty evenly divided, and leads a trump (_see_ pp. 122, 123). A is not
-deterred from opening the trump suit because an honour was turned up
-(_see_ p. 122).
-
- * * * * *
-
-B's winning the trick with the queen shows that Z has not got the king.
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 4 YZ, 3
-
- 7. Y B↷ Z A
- 10♣ 7♣ 5♣ A♣]
-
-REMARK (Trick 7).--B returns his partner's lead of trumps (_see_ p.
-125).
-
- * * * * *
-
-This is the important trick of the hand. Note the card returned by B,
-the seven, and if in doubt as to the fall of the trumps, look at the
-previous trick (_see_ Law 91, p. 18). In that trick, the small clubs
-that fall are the three, six, and four, and in the present one, the
-seven, five, and ten. Nobody having played the two, A may place it by
-inference in B's hand, for the adversaries not winning the trick may
-be supposed to play their lowest cards. Assuming B to hold the two, it
-may be inferred that he has that card and no other left in the suit.
-For he returns the seven, a higher card than the two; and the rule is
-to return the higher of two remaining cards, the lowest if holding more
-than two (_see_ p. 80. Consider carefully the example given there, and
-apply it to the present situation).
-
-The king and knave are therefore in the opponents' hands, and divided.
-Z has the knave (which he turned up), and he has not the king, as he
-could not win the queen in the previous trick. Y must consequently hold
-it.
-
-It may be objected that this train of reasoning is too close and
-elaborate to serve the purpose of inexperienced players. It is,
-perhaps, a little difficult for an elementary hand; but the careful
-observance of the rule of play respecting returned leads is so
-important, that it has been deemed advisable to insist strongly
-upon it. Of course, when playing with those who do not attend to
-the conversation of the game, all pains bestowed on working out the
-position of the cards from such data as the preceding is so much
-trouble thrown away.
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 4 YZ, 4
-
- 8. Y B Z A↷
- Kg♣ 2♣ Knv♣ 8♣]
-
-Assuming, then, that A's partner can be depended on to play according
-to rule, it is morally certain that the trumps are evenly divided,
-and that a third round will leave A with a long trump to bring in his
-spades. Accordingly, A leads the eight of clubs (_see_ Trick 8, above).
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 5 YZ, 4
-
- 9. Y↷ B Z A
- Kg♡ A♡ 9♡ 6♡]
-
-TRICKS 10 to 13.--B (Trick 10) leads a small diamond, though, as the
-cards happen to lie, his lead is immaterial. A trumps the diamond, and
-brings in the spades; and
-
- AB win three by cards.
-
-
-THE HANDS.
-
- (A's hand is given above.)
-
- Y'S HAND. | B'S HAND. | Z'S HAND.
- 9, 6, 5 ♠|8, 4 ♠|Kg, 7, 3 ♠
- Kg, 10, 8, 4, 2 ♡|Ace, 7, 5, 3 ♡|Knv, 9 ♡
- Kg, 10, 6 ♣|Qn, 7, 2 ♣|Knv, 5, 4 ♣
- Ace, Kg ♢|Knv, 8, 5, 2 ♢|Qn, 10, 7, 6, 4 ♢
-
-
-HAND IV.
-
-An instructive hand, illustrative of playing to the score.
-
-[Illustration: A'S HAND.
-
- Kg, 9, 5, 4 ♠
- A, Knv, 4 ♡
- Kg, 6, 2 ♣
- Qn, Knv, 4 ♢
-
-Score: Love-all.
-
-Queen of clubs turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 0 YZ, 1
-
- 1. Y B Z A↷
- Knv♠ 7♠ 3♠ 4♠]
-
-REMARK.--A leads from his strongest suit (_see_ p. 56).
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 1 YZ, 1
-
- 2. Y↷ B Z A
- 5♡ 2♡ Kg♡ A♡]
-
-REMARK.--It may be inferred that hearts are Y's strongest suit.
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 1 YZ, 2
-
- 3. Y B Z A↷
- 6♢ 2♢ A♢ Qn♢]
-
-REMARK (Trick 3).--A having found his partner weak in spades (_see_
-Trick 1), does not continue his suit (_see_ p. 75).
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 1 YZ, 3
-
- 4. Y B Z↷ A
- Qn♡ 8♡ 6♡ 4♡]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 2 YZ, 3
-
- 5. Y↷ B Z A
- 7♡ 10♡ 3♡ Knv♡]
-
-REMARK.--Presuming the players are to be depended on for following
-the elementary rules of the game, it is clear from the fall of the
-cards that Y holds the remaining heart, the nine. B drops the ten, so
-he ought not to have the nine, the rule being to play the lowest card
-when not able to win the trick. Z ought not to have another heart, for
-he returned the six (_see_ Trick 4), and now plays the three. Having
-returned the higher card he can hold no more (_see_ p. 80).
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 3 YZ, 3
-
- 6. Y B Z A↷
- 7♢ 3♢ 10♢ Knv♢]
-
-REMARK.--It is evident that Z, dropping the ten, will trump the next
-round of diamonds. Nevertheless, A's game is to continue the diamond
-(Trick 7), to give Z the lead, and to make B last player.
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 3 YZ, 4
-
- 7. Y B Z A↷
- 9♢ Kg♢ 4♣ 4♢]
-
-REMARK (Trick 7).--Y, dropping the nine of diamonds, may be taken to
-have no more, as, not being able to win the trick, he is assumed to
-play his smallest. The remaining diamonds are therefore with B.
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 4 YZ, 4
-
- 8. Y B Z↷ A
- 2♠ 5♣ A♠ 5♠]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 4 YZ, 5
-
- 9. Y B↷ Z A
- 3♣ Knv♣ A♣ 2♣]
-
-REMARK.--Z, with ace, queen, second hand (_see_ his hand below),
-follows the usual rule (_see_ p. 86). It is open to argument whether Z
-should depart from rule in this case. But Z's hand is not the one under
-examination.
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 5 YZ, 5
-
- 10. Y B Z↷ A
- Qn♠ 5♢ 6♠ Kg♠]
-
-REMARK.--The fall of the queen of spades from Y shows A that the two
-remaining spades are in Z's hand. Z's third card is the queen of clubs,
-which he turned up.
-
-[Illustration: TRICK 11.
-
- TRICKS {AB, 6 YZ, 5
-
- 11. Y B Z A↷
- 8♣ 7♣ Qn♣ Kg♣]
-
-[Illustration: TRICK 12.
-
- TRICKS {AB, 7 YZ, 5
-
- 12. Y B Z A↷
- 9♡ 10♣ 8♠ 9♠]
-
-REMARK (Trick 12).--A's lead here is instructive. He knows his partner
-(B) has one diamond and no spade and no heart (_see_ Tricks 5, 7, and
-10). B's other card must therefore be a club (trump). If it is the
-best trump, A wins two by cards by leading a trump. But if it is not
-the winning trump, a trump lead loses the odd trick. It is better to
-make certain of the odd trick than to risk losing it for the chance of
-winning two by cards; for the odd trick makes a difference of two to
-the score. A therefore properly ensures the odd trick by forcing his
-partner (_see_ p. 134).
-
-Suppose the score to be AB three, and YZ one. Then A would be justified
-in leading the trump at Trick 12. For, if B has the ten, AB win two by
-cards and the game; and, if B has not the ten, AB lose the odd trick;
-the score remaining AB three, YZ two. It is better to run the risk of
-this score for the sake of the game, than to make certain of scoring
-only four and of leaving the adversaries at one.
-
- AB win the odd trick.
-
-
-THE HANDS.
-
- (A's hand is given above.)
-
- Y'S HAND. | B'S HAND. | Z'S HAND.
- Qn, Knv, 2 ♠|7 ♠|Ace, 10, 8, 6, 3 ♠
- Qn, 9, 7, 5 ♡|10, 8, 2 ♡|Kg, 6, 3 ♡
- 9, 8, 3 ♣|Knv, 10, 7, 5 ♣|Ace, Qn, 4 ♣
- 9, 7, 6 ♢|Kg, 8, 5, 3, 2 ♢|Ace, 10 ♢
-
-In the following hands the comments will be fewer, it being assumed
-that explanations of ordinary play are unnecessary.
-
-
-HAND V.
-
-Illustrative of the advantage of returning the highest of a short suit.
-
-[Illustration: A'S HAND.
-
- A, 9, 6, 2 ♠
- 4, 2 ♡
- Kg, 10, 7, 4 ♣
- 8, 6, 4 ♢
-
-Score: Love-all.
-
-Three of spades turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. Y B Z A↷
- 6♣ A♣ 2♣ 4♣]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 2 YZ, 0
-
- 2. Y B↷ Z A
- 8♣, Knv♣, 5♣, 7♣]
-
-REMARK (Trick 2).--A's finesse here is justifiable, because he has
-strength in trumps (_see_ p. 94). With only three trumps, A's better
-play would be to secure the trick at once.
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 3 YZ, 0
-
- 3. Y B↷ Z A
- 9♣ 3♣ Qn♣ Kg♣]
-
-REMARK.--Note the advantage of the return of the strengthening card at
-Trick 2, in accordance with General Principle 5 (p. 79). The command
-is left with the presumably strong hand; and the queen is completely
-hemmed in. It is true the queen might have been in Y's hand. In that
-case the queen must make whatever card is returned. A similar position
-occurs at Trick 9.
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 3 YZ, 1
-
- 4. Y B Z A↷
- 4♠ Qn♠ Kg♠ 2♠]
-
-REMARK.--A did not lead the trump at first; but now he does so for
-these reasons: he has the long card of his suit; trumps are his
-strongest suit (p. 119); and the adversaries have had the opportunity
-of calling for trumps (_see_ pp. 125, 126), and have not made use of
-it, which is negative evidence that there is no very great strength of
-trumps in one hand.
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 3 YZ, 2
-
- 5. Y B Z↷ A
- 3♡ 5♡ Kg♡ 2♡]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 3 YZ, 3
-
- 6. Y B Z↷ A
- 7♡ 8♡ A♡ 4♡]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 3 YZ, 4
-
- 7. Y B Z↷ A
- Qn♡ Knv♡ 6♡ 4♢]
-
-REMARK (Trick 7).--A being strong in trumps passes the doubtful card
-(_see_ p. 129).
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 4 YZ, 4
-
- 8. Y↷ B Z A
- Knv♢ A♢ 5♢ 6♢]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 5 YZ, 4
-
- 9. Y B↷ Z A
- 7♠ 10♠ 3♠ 6♠]
-
-TRICKS 10 to 13.--B leads the five of spades, which brings down all
-the outstanding trumps. A makes the thirteenth club and the trump; the
-adversary makes the king of diamonds (_see_ the hands below).
-
- * * * * *
-
- AB win two by cards.
-
-
-THE HANDS.
-
- (A's hand is given above.)
-
- Y'S HAND. | B'S HAND. | Z'S HAND.
- 8, 7, 4 ♠|Qn, 10, 5 ♠|Kg, Knv, 3 ♠
- Qn, 10 7, 3 ♡|Knv, 8, 5 ♡|Ace, Kg, 9, 6 ♡
- 9, 8, 6 ♣|Ace, Knv, 3 ♣|Qn, 5, 2 ♣
- Knv, 10, 9 ♢|Ace, Qn, 3, 2 ♢|Kg, 7, 5 ♢
-
-
-HAND VI.
-
-Playing to the score.
-
-[Illustration: Y'S HAND.
-
- A, 8, 6, 5 ♠
- A, Kg, Qn, 2 ♡
- Qn, Knv ♣
- 8, 6, 4 ♢
-
-Score: Love-all.
-
-Two of diamonds turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. B Z A↷ Y
- A♣ 4♣ 2♣ Knv♣]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 2 YZ, 0
-
- 2. B↷ Z A Y
- 3♣ 10♣ Kg♣ Qn♣]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 2 YZ, 1
-
- 3. B Z A↷ Y
- 6♡ 9♡ 3♡ Qn♡]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 2 YZ, 2
-
- 4. B Z A Y↷
- 5♡ Knv♡ 4♡ A♡]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 2 YZ, 3
-
- 5. B Z A Y↷
- 7♡ 2♠ 8♡ Kg♡]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 2 YZ, 4
-
- 6. B Z A Y↷
- Kg♠ 3♠ 4♠ A♠]
-
-REMARK (Trick 6).--The lead here is the point in the hand. Y has three
-tricks up; there is a whole suit (clubs) against him, and his adversary
-B has called for trumps (_see_ Tricks 3 and 4). It is, consequently,
-Y's duty to make five tricks (which save the game if Z has an honour)
-as quickly as possible. He therefore leads the ace of spades to make
-the fourth trick, and (Trick 7) forces his partner (though without any
-strength of trumps in his own hand, _see_ pp. 132, 133) to make the
-fifth.
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 2 YZ, 5
-
- 7. B Z A Y↷
- 10♢ Qn♢ 10♡ 2♡]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 3 YZ, 5
-
- 8. B Z↷ A Y
- 5♣ Knv♠ Qn♠ 5♠]
-
-TRICKS 9 to 13.--A leads a trump (the knave, _see_ his hand below), in
-obedience to the call, and
-
- AB score two by cards and two by honours.
-
-
-THE HANDS.
-
- (Y's hand is given above.)
-
- A'S HAND. | B'S HAND. | Z'S HAND.
- Qn, 4 ♠|Kg ♠|Knv, 10, 9, 7, 3, 2 ♠
- 10, 8, 4, 3 ♡|7, 6, 5 ♡|Knv, 9 ♡
- Kg, 9, 7, 2 ♣|Ace, 8, 6, 5, 3 ♣|10, 4 ♣
- Knv, 5, 3 ♢|Ace, Kg, 10, 7 ♢|Qn, 9, 2 ♢
-
- * * * * *
-
-At Trick 2, B, with the club suit well nigh established (assuming his
-partner to have led from strength), and four trumps, two honours,
-should risk a trump lead. He cannot lose the game; and if his partner
-has an average hand, a trump lead will, in all probability, give AB a
-good score. As a matter of fact it would win the game, but that proves
-nothing.
-
-
-HAND VII.
-
-The lead of the fourth-best (_see_ Appendix A), and counting the hands
-(_see_ pp. 116-17).
-
-[Illustration: Z'S HAND.
-
- Qn, 10 ♠
- Ace, Qn, 6, 5, 4 ♡
- 9, 8 ♣
- Knv, 6, 5, 3 ♢
-
-Score: AB, love; YZ, four.
-
-Eight of clubs turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 0 YZ, 1
-
- 1. A↷ Y B Z
- 4♠, 5♠, 9♠, 10♠]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 0 YZ, 2
-
- 2. A Y B Z↷
- Kg♠, A♠, 7♠, Qn♠]
-
-REMARK (Trick 2).--Z's better play would be to open the heart suit.
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 0 YZ, 3
-
- 3. A Y↷ B Z
- Knv♡ 7♡ 8♡ Qn♡]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 0 YZ, 4
-
- 4. A Y B Z↷
- 7♢ A♢ 4♢ 3♢]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 1 YZ, 4
-
- 5. A Y↷ B Z
- 8♢ 10♢ Kg♢ 5♢]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 2 YZ, 4
-
- 6. A Y B↷ Z
- Kg♣ 3♣ Qn♣ 8♣]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 3 YZ, 4
-
- 7. A↷ Y B Z
- A♣ 4♣ 2♣ 9♣]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 3 YZ, 5
-
- 8. A↷ Y B Z
- Knv♠ 6♣ 6♠ 4♡]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 3 YZ, 6
-
- 9. A Y↷ B Z
- 2♠ 2♡ 3♡ 5♡]
-
-REMARK.--It is now clear that Y led from five hearts originally (_see_
-his lead, Trick 3, and p. 116). Consequently, YZ have all the remaining
-hearts between them.
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 3 YZ, 7
-
- 10. A Y B Z↷
- 9♢ 7♣ 2♢ 6♢]
-
-REMARK.--Z can count his partner's hand, viz., three more hearts (_see_
-Remark, Trick 9) and one other card, either the deuce of diamonds
-(_see_ the fall of the diamonds, Tricks 4 and 5), or a trump. If Y has
-the diamond, it matters not what Z leads, as B must then hold four
-trumps. Z therefore assumes that his partner has another trump, and
-plays to force him.
-
-But if Z could not tell that Y has three hearts, or rather could tell
-that he has only two, Z's proper lead at Trick 10 would be the ace of
-hearts. For then B must have a heart, and if Z leads a losing diamond,
-B discards his heart on it, and wins the game.
-
-
-THE HANDS.
-
- (Z's hand is given above.)
-
- A'S HAND. | Y'S HAND. | B'S HAND.
- Kg, Knv, 8, 4, 3, 2 ♠|Ace, 5 ♠|9, 7, 6 ♠
- Knv ♡|Kg, 10, 9, 7, 2 ♡|8, 3 ♡
- Ace, Kg ♣|7, 6, 4, 3 ♣|Qn, Knv, 10, 5, 2 ♣
- Qn, 9, 8, 7 ♢|Ace, 10 ♢|Kg, 4, 2 ♢
-
-At Trick 6, B should play to force his partner in hearts instead of
-leading trumps.
-
-
-HAND VIII.
-
-Playing to the score and to the fall of the cards.
-
-Game won in spite of partner's bad play.
-
-[Illustration: Z'S HAND.
-
- 10, 9 ♠
- 8, 4, 3 ♡
- Kg, Qn, 8, 2 ♣
- A, Knv, 8, 5 ♢
-
-Score: AB, one; YZ, three.
-
-Eight of hearts turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 0 YZ, 1
-
- 1. A↷ Y B Z
- 6♠ A♠ 4♠ 9♠]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 1 YZ, 1
-
- 2. A Y↷ B Z
- Knv♡ 5♡ 9♡ 3♡]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 1 YZ, 2
-
- 3. A↷ Y B Z
- Qn♠ 2♡ Kg♠ 10♠]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 2 YZ, 2
-
- 4. A Y↷ B Z
- Qn♡ 6♡ 10♡ 4♡]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 3 YZ, 2
-
- 5. A↷ Y B Z
- A♡ 7♡ 3♢ 8♡]
-
-REMARK.--Drawing two for one.
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 3 YZ, 3
-
- 6. A↷ Y B Z
- Knv♠ Kg♡ 8♠ 5♢]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 3 YZ, 4
-
- 7. A Y↷ B Z
- 6♣ 4♣ 7♣ Qn♣]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 4 YZ, 4
-
- 8. A Y B Z↷
- 2♠ 8♣ A♣ 2♣]
-
-REMARK.--Y must have knave.
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 4 YZ, 5
-
- 9. A Y B↷ Z
- Qn♢ 2♢ 4♢ A♢]
-
-REMARK (Trick 9).--Z manages to win the game, in spite of his partner,
-by putting on ace second hand and leading a club.
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 4 YZ, 6
-
- 10. A Y B Z↷
- 3♠ 3♣ 9♣ Kg♣]
-
-TRICKS 11 to 13.--Z (Trick 11) leads a club; Y makes two more tricks in
-clubs, and
-
- YZ win two by cards.
-
-
-THE HANDS.
-
- (Z's hand is given above.)
-
- A'S HAND. | Y'S HAND. | B'S HAND.
- Qn, Knv, 7, 6, 5, 3, 2 ♠|Ace ♠|Kg, 8, 4 ♠
- Ace, Qn, Knv ♡|Kg, 7, 6, 5, 2 ♡|10, 9 ♡
- 6 ♣|Knv, 10, 5, 4, 3 ♣|Ace, 9, 7 ♣
- Kg, Qn ♢|7, 2 ♢|10, 9, 6, 4, 3 ♢
-
-At Trick 3, Y plays badly to trump the doubtful spade (_see_ p. 129).
-At same trick, B plays well to get rid of the command of his partner's
-suit (_see_ p. 96), as A, from the lead, must have knave of spades, and
-Z, from the previous fall of the cards, must have the ten single.
-
-At Trick 4, Y's continuing the trump is bad, after ruining his
-numerical strength. For he has no particular strength out of trumps
-(_see_ his hand), and his partner is evidently very weak in trumps.
-
-As the cards happen to lie, if Z does not put on ace of diamonds second
-hand at Trick 9, A brings in the spades, and YZ lose the game instead
-of winning it.
-
-
-HAND IX.
-
-Counting the cards.
-
-[Illustration: A'S HAND.
-
- A, Qn, Knv, 8, 7 ♠
- A, 7 ♡
- 9, 7, 4, 3 ♣
- 7, 6 ♢
-
-Score: Love-all.
-
-Five of spades turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. Y B Z A↷
- 3♠ 2♠ 5♠ A♠]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 1 YZ, 1
-
- 2. Y B Z A↷
- Kg♠ 9♠ 10♠ Knv♠]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 2 YZ, 1
-
- 3. Y↷ B Z A
- 5♡ Knv♡ 2♡ 7♡]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 3 YZ, 1
-
- 4. Y B↷ Z A
- 4♢ A♢ Knv♢ 6♢]
-
-REMARK.--B has led from a suit of at least five diamonds.
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 3 YZ, 2
-
- 5. Y B↷ Z A
- 5♢ 3♢ Kg♢ 7♢]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 3 YZ, 3
-
- 6. Y B Z↷ A
- Kg♣ 10♣ A♣ 3♣]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 3 YZ, 4
-
- 7. Y B Z↷ A
- 4♠ Qn♣ 2♣ 4♣]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 4 YZ, 4
-
- 8. Y↷ B Z A
- 9♢ Qn♢ 5♣ A♡]
-
-REMARK (Trick 8).--Well played by A. He can count B's hand. The ten of
-diamonds is marked in Y's hand, so B has two diamonds and three hearts.
-Therefore B must have had four hearts originally, and as it is not the
-game to put on knave, second hand, with four, holding less than three
-honours (_see_ Trick 3 and Analysis of Play of Second Hand, p. 85), B
-must hold both king and queen of hearts.
-
- * * * * *
-
-TRICKS 9 to 13.--B leads king, queen of hearts, to which A discards
-clubs. A makes his three trumps, and
-
- AB score three by cards and two by honours.
-
-
-THE HANDS.
-
- (A's hand is given above.)
-
- Y'S HAND. | B'S HAND. | Z'S HAND.
- Kg, 6, 4, 3 ♠|9, 2 ♠|10, 5 ♠
- 10, 9, 6, 5 ♡|Kg, Qn, Knv, 4 ♡|8, 3, 2 ♡
- Kg ♣|Qn, 10 ♣|Ace, Knv, 8, 6, 5, 2 ♣
- 10, 9, 5, 4 ♢|Ace, Qn, 8, 3, 2 ♢|Kg, Knv ♢
-
-At Trick 7, Z does not lead his original fourth-best, as great strength
-in trumps is declared against him. (_See_ Appendix A.)
-
-At Trick 8, Y's play is difficult. He might have noticed that his best
-chance of winning the game is for A to hold only winning hearts and a
-losing club; and this being so, Y should not lead a diamond.
-
-[Illustration]
-
-
-HAND X.
-
-Counting the hands. Simple instance of departure from rule.
-
-[Illustration: Y'S HAND.
-
- A, 9, 7, 4 ♠
- Qn, 6, 5, 3 ♡
- A, 3 ♣
- Kg, 9, 5 ♢
-
-Score: Love-all.
-
-Six of spades turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 0 YZ, 1
-
- 1. B Z A↷ Y
- 4♣ Qn♣ 10♣ 3♣]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 0 YZ, 2
-
- 2. B Z↷ A Y
- 3♠ 5♠ 2♠ A♠]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 1 YZ, 2
-
- 3. B Z A Y↷
- 8♠ 10♠ Kg♠ 4♠]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 1 YZ, 3
-
- 4. B Z A↷ Y
- 7♣ 6♣ Knv♣ A♣]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 2 YZ, 3
-
- 5. B Z A Y↷
- Qn♠ 6♠ 2♡ 7♠]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 2 YZ, 4
-
- 6. B↷ Z A Y
- 8♣ 9♣ Kg♣ 9♠]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 2 YZ, 5
-
- 7. B Z A Y↷
- 8♡ A♡ 4♡ 3♡]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 2 YZ, 6
-
- 8. B Z↷ A Y
- 3♢ A♢ 4♢ 5♢]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 2 YZ, 7
-
- 9. B Z↷ A Y
- 7♢ Knv♢ 2♣ 9♢]
-
-REMARK (Trick 9).--The lead of ace, followed by knave, indicates a five
-card suit, headed by ace, queen, knave, and a desire that partner, if
-he holds the king, should put it on second round (_see_ p. 101). But
-in this case Y can count the hands, and therefore departs from rule,
-and does not put on the king. Z has a trump, and three diamonds, the
-ten guarded being in B's hand. If Y follows rule and puts on king
-of diamonds, he loses a trick in diamonds; by passing the knave, he
-ensures five by cards.
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 2 YZ, 8
-
- 10. B Z↷ A Y
- 8♢ 2♢ 7♡ Kg♢]
-
- * * * * *
-
-TRICKS 11 to 13.--Whatever Y leads, Z makes the remaining tricks, and
-
- YZ win five by cards.
-
-
-THE HANDS.
-
- (Y's hand is given above.)
-
- A'S HAND. | B'S HAND. | Z'S HAND.
- Kg, 2 ♠|Qn, 8, 3 ♠|Knv, 10, 6, 5 ♠
- Knv, 9, 7, 4, 2 ♡|Kg, 10, 8 ♡|Ace ♡
- Kg, Knv, 10, 5, 2 ♣|8, 7, 4 ♣|Qn, 9, 6 ♣
- 4 ♢|10, 8, 7, 3 ♢|Ace, Qn, Knv, 6, 2 ♢
-
-At Trick 2 Z's trump lead is rather forward, but justifiable with his
-hand at the score of love-all, especially as Y must hold the ace of
-clubs.
-
-
-HAND XI.
-
-Discarding, and playing to the score.
-
-[Illustration: Z'S HAND.
-
- A, Qn, 7, 6 ♠
- Qn, 9, 6 ♡
- Qn, 8, 4, 2 ♣
- 7, 3 ♢
-
-Score: Love-all.
-
-Six of hearts turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. A↷ Y B Z
- Kg♢ 6♢ 2♢ 3♢]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 2 YZ, 0
-
- 2. A↷ Y B Z
- A♢ 5♢ Knv♢ 7♢]
-
-REMARK.--Y has called for trumps.
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 2 YZ, 1
-
- 3. A↷ Y B Z
- 4♢ 8♢ 4♡ 6♡]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 2 YZ, 2
-
- 4. A Y B Z↷
- Kg♡ A♡ 7♡ Qn♡]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 2 YZ, 3
-
- 5. A Y↷ B Z
- 2♡ Knv♡ 10♡ 9♡]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 2 YZ, 4
-
- 6. A Y↷ B Z
- 10♢ Qn♢ 3♣ 2♣]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 2 YZ, 5
-
- 7. A Y↷ B Z
- 3♠ 9♢ 7♣ 6♠]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 2 YZ, 6
-
- 8. A Y↷ B Z
- 8♠ 3♡ 2♠ 7♠]
-
-TRICKS 9 to 13.--Y (Trick 9) leads a spade. He is directed to the spade
-suit by Z's _original discard_ of a club at Trick 6 (_see_ p. 104),
-notwithstanding that Z has since discarded two spades. Z plays properly
-to keep his queen of clubs guarded after his first discard, as he only
-wants at most two tricks besides the two trumps which he knows to be
-in Y's hand. Y, at Trick 8, leads a heart to show he has all the other
-hearts, as it is possible that the best heart may be held up by the
-adversary. Y thus tells Z not to finesse if he has one trick certain
-(_see_ score).
-
-Z puts on the ace of spades, at Trick 9, as that card and the two
-trumps in Y's hand make the game. If Z finesses he only scores four,
-as will be seen by referring to the hands below. Z's play would not be
-right if he had only five tricks up, as he would then want one more
-trick to win the game. In that case he should finesse. This is a good
-illustration of playing to the score.
-
- YZ score three by cards and two by honours.
-
-
-THE HANDS.
-
- (Z's hand is given above.)
-
- A'S HAND. | Y'S HAND. | B'S HAND.
- Kg, 9, 8, 3 ♠|5 ♠|Knv, 10, 4, 2 ♠
- Kg, 2 ♡|Ace, Knv, 8, 5, 3 ♡|10, 7, 4 ♡
- Kg, 9, 5 ♣|Knv, 6 ♣|Ace, 10, 7, 3 ♣
- Ace, Kg, 10, 4 ♢|Qn, 9, 8, 6, 5 ♢|Knv, 2 ♢
-
-At Trick 3, A is justified in risking a force on his partner, though
-weak in trumps himself. Strength in trumps has been adversely declared
-by the call (_see_ pp. 132, 133), and there is nothing to show that B
-has not the queen of diamonds.
-
-At Trick 4, it is doubtful whether A should cover the strengthening
-card led (_see_ p. 88).
-
-
-HAND XII.
-
-Discarding.
-
-[Illustration: Z'S HAND.
-
- Qn, 9, 7 ♠
- Kg, 10, 6, 5 ♡
- Qn, 6, 5 ♣
- 10, 4, 2 ♢
-
-Score: AB, love; YZ, four.
-
-Two of diamonds turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. A↷ Y B Z
- Qn♢ 6♢ 3♢ 2♢]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 2 YZ, 0
-
- 2. A↷ Y B Z
- A♢ 8♢ 7♢ 4♢]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 3 YZ, 0
-
- 3. A↷ Y B Z
- Kg♢ 9♢ 7♣ 10♢]
-
-REMARK (Trick 3).--The knave of diamonds, and therefore the command of
-trumps, is marked in Y's hand.
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 4 YZ, 0
-
- 4. A↷ Y B Z
- Kg♠ 4♠ 3♠ 7♠]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 5 YZ, 0
-
- 5. A↷ Y B Z
- A♠ 6♠ 5♠ 9♠]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 5 YZ, 1
-
- 6. A↷ Y B Z
- 2♠ 2♡ Knv♠ Qn♠]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 5 YZ, 2
-
- 7. A Y B Z↷
- Kg♣ A♣ 8♣ Qn♣]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 5 YZ, 3
-
- 8. A Y↷ B Z
- 5♢ Knv♢ 3♡ 5♣]
-
-REMARK (Trick 7).--Z properly concludes, as his partner has command of
-trumps (_see_ Remark, Trick 3), that his discard (Trick 6) was from his
-weakest suit, notwithstanding the adverse trump lead, and therefore Z
-leads clubs. If Z mistakes the character of his partner's discard, and
-leads a heart, he loses the game (_see_ pp. 105-6, and apply the rules
-of play there stated to the present situation).
-
- * * * * *
-
-TRICKS 9 to 13.--Y brings in the clubs (_see_ his hand below), and
-
- YZ win the odd trick.
-
-
-THE HANDS.
-
- (Z's hand is given above.)
-
- A'S HAND. | Y'S HAND. | B'S HAND.
- Ace, Kg, 10, 2 ♠|6, 4 ♠|Knv, 8, 5, 3 ♠
- Ace, 9, 7 ♡|4, 2 ♡|Qn, Knv, 8, 3 ♡
- King, 3 ♣|Ace, Knv, 10, 4, 2 ♣|9, 8, 7 ♣
- Ace, Kg, Qn, 5 ♢|Knv, 9, 8, 6 ♢|7, 3 ♢
-
-At Trick 7, A is right to cover the queen of clubs (_see_ p. 88).
-
-[Illustration]
-
-
-HAND XIII.
-
-Getting rid of the command of partner's suit (_see_ p. 97).
-
-[Illustration: Z'S HAND.
-
- Kg, 10, 5 ♠
- A, 6, 5 ♡
- 9, 8, 3 ♣
- 10, 9, 8, 2 ♢
-
-Score: Love-all.
-
-Five of hearts turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. A↷ Y B Z
- Qn♣ Kg♣ A♣ 3♣]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 2 YZ, 0
-
- 2. A Y B↷ Z
- Qn♡ 4♡ 2♡ 5♡]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 2 YZ, 1
-
- 3. A↷ Y B Z
- 8♡ 9♡ 3♡ 6♡]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 2 YZ, 2
-
- 4. A Y↷ B Z
- 4♢ A♢ 3♢ 8♢]
-
-REMARK.--_See_ p. 97.
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 3 YZ, 2
-
- 5. A Y↷ B Z
- 7♢ Knv♢ Kg♢ 9♢]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 3 YZ, 3
-
- 6. A Y B↷ Z
- 10♣ 10♡ 7♣ 8♣]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 4 YZ, 3
-
- 7. A Y↷ B Z
- 2♣ Qn♢ 7♡ 10♢]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 5 YZ, 3
-
- 8. A Y B↷ Z
- 9♠ 6♠ A♠ 5♠]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 5 YZ, 4
-
- 9. A Y B↷ Z
- Knv♠ 7♠ 2♠ Kg♠]
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 5 YZ, 5
-
- 10. A Y B Z↷
- 4♣ Knv♡ Kg♡ A♡]
-
-TRICKS 11 to 13.--Z (Trick 11) leads deuce of diamonds. Y makes two
-tricks in diamonds (note the advantage to YZ of Z's having got rid of
-the command).
-
- YZ win the odd trick.
-
-
-THE HANDS.
-
- (Z's hand is given above.)
-
- A'S HAND. | Y'S HAND. | B'S HAND.
- Knv, 9 ♠|8, 7, 6 ♠|Ace, Qn, 4, 3, 2 ♠
- Qn, 8 ♡|Knv, 10, 9, 4 ♡|Kg, 7, 3, 2 ♡
- Qn, Knv, 10, 6, 5, 4, 2 ♣|Kg ♣|Ace, 7 ♣
- 7, 4 ♢|Ace, Qn, Knv, 6, 5 ♢|Kg, 3 ♢
-
-At Trick 2, Z plays the turn-up card (_see_ p. 114).
-
-At Trick 3, B passes the nine of trumps. If the tenace is against him
-covering does no good; and there is a reasonable chance that the ace
-will fall.
-
-At Trick 6, B, having found A weak in trumps, and the whole diamond
-suit being declared against him, alters his tactics, and does not
-continue trumps.
-
-At Trick 7, Y plays properly in attempting to force the strong trump
-hand, keeping knave of hearts with which to trump clubs. If B refuses
-the first force he wins two or three by cards, as the cards happen to
-lie. But he cannot place the diamonds, and probably his best play is to
-trump.
-
-
-HAND XIV.
-
-Finessing.
-
-[Illustration: A'S HAND.
-
- 7, 6, 2 ♠
- Kg, Knv, 9, 7, 6, 4 ♡
- Knv ♣
- 10, 7, 6 ♢
-
-Score: Four-all.
-
-Ten of clubs turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. Y B Z A↷
- 5♡ A♡ 2♡ 7♡]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 1 YZ, 1
-
- 2. Y B↷ Z A
- 2♣ 6♣ Qn♣ Knv♣]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 2 YZ, 1
-
- 3. Y B Z↷ A
- Knv♠ A♠ 3♠ 2♠]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 2 YZ, 2
-
- 4. Y B↷ Z A
- 4♣ 5♣ 10♣ 6♠]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 2 YZ, 3
-
- 5. Y B Z↷ A
- Qn♠ 9♠ 5♠ 7♠]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 3, YZ, 3
-
- 6. Y↷ B Z A
- Kg♠ 9♣ 8♠ 6♢]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 3 YZ, 4
-
- 7. Y B↷ Z A
- A♣ 3♣ Kg♣ 4♡]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 4 YZ, 4
-
- 8. Y↷ B Z A
- 4♠ 7♣ 10♠ 6♡]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 4 YZ, 5
-
- 9. Y B↷ Z A
- Qn♡ 10♡ 3♡ Knv♡]
-
-REMARK (Trick 9).--A's finesse is unlucky. He has no indication as
-to the position of the queen. _The finesse must not be judged by the
-result._ It is generally right against one card if the success of the
-finesse wins the game.
-
- * * * * *
-
-TRICKS 10 to 13.--YZ make two tricks in diamonds (_see_ their hands
-below); and
-
- YZ win the odd trick.
-
-
-THE HANDS.
-
- (A's hand is given above.)
-
- Y'S HAND. | B'S HAND. | Z'S HAND.
- Kg, Qn, Knv, 4 ♠|Ace, 9 ♠|10, 8, 5, 3 ♠
- Qn, 5 ♡|Ace, 10 ♡|8, 3, 2 ♡
- Ace, 4, 2 ♣|9, 8, 7, 6, 5, 3 ♣|Kg, Qn, 10 ♣
- Kg, Knv, 8, 5 ♢|Qn, 9, 3 ♢|Ace, 4, 2 ♢
-
-At Trick 6, Y's lead is not well judged. He knows his partner to hold
-king of clubs single, and his object should be to prevent the two
-trumps from being drawn together. Y's best lead appears to be queen of
-hearts; and if it wins, a diamond.
-
-
-HAND XV.
-
-Counting the hands, and refusing a finesse.
-
-[Illustration: Z'S HAND.
-
- A, Kg, Knv, 2 ♠
- A, Kg, 2 ♡
- 6, 4 ♣
- 8, 4, 3, 2 ♢
-
-Score: Love-all.
-
-King of hearts turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. A↷ Y B Z
- 5♢ 6♢ A♢ 2♢]
-
-REMARK (Trick 1).--A has not both king and queen of diamonds, or he
-would have led one. B has not either king or queen of diamonds, or he
-would have played one of them instead of the ace. Therefore, Y must
-have one of those cards. Z draws this inference _at the time_. It will
-not be of any use to him until near the end of the hand.
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 2 YZ, 0
-
- 2. A Y B↷ Z
- 5♣ 7♣ A♣ 4♣]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 2 YZ, 1
-
- 3. A Y B↷ Z
- 8♣ Qn♣ 3♣ 6♣]
-
-REMARK.--B has led from exactly five clubs (_see_ Appendix A).
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 2 YZ, 2
-
- 4. A Y↷ B Z
- 4♡ 5♡ 3♡ Kg♡]
-
-REMARK.--The ace would be an echo (_see_ p. 128).
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 2 YZ, 3
-
- 5. A Y B Z↷
- 7♡ 6♡ 8♡ A♡]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 2 YZ, 4
-
- 6. A Y B Z↷
- 3♠ 5♠ 4♠ Kg♠]
-
-REMARK (Trick 6).--The policy of this lead is doubtful. Players are
-apt to show their suits in this manner. But it is clear, the opponents
-having led diamonds and clubs, that if Z has strength in any suit it is
-in spades. The objections to showing a suit in this way are: 1, that it
-may be trumped the first round; 2, that partner may have only one card
-of it. In the latter case he cannot return the lead, and must open or
-continue another suit to a disadvantage.
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 2 YZ, 5
-
- 7. A Y B Z↷
- Knv♡ Qn♡ 9♡ 2♡]
-
-REMARK.--Y has the long trump.
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 2 YZ, 6
-
- 8. A Y↷ B Z
- 9♣ Kg♣ 2♣ 3♢]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 2 YZ, 7
-
- 9. A Y↷ B Z
- 8♠ 9♠ 6♠ A♠]
-
-REMARK (Trick 9).--Z's play in not finessing is very good. He can count
-Y's hand, thus: Y has no more clubs (_see_ Remark, Trick 3), he has the
-last trump, and three other cards. These cards must either be queen,
-ten of spades, and a diamond, in which case Z's play does not matter;
-or the nine returned by Y must be his best spade, in which case he can
-only have one more, as he would return the higher of two remaining
-cards (_see_ p. 79), and his other cards must then be two diamonds.
-Therefore, assuming the case in which Z's play does matter (_i.e._, of
-Y's nine being his best spade), Y's diamond must be guarded.
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 2 YZ, 8
-
- 10. A Y B Z↷
- Knv♢ Qn♢ 10♣ 8♢]
-
-Consequently, Z, by not finessing, makes sure of the game. He requires
-one more trick besides the ace of spades and his partner's trump, and
-this trick Y is certain to make in diamonds if Z leads through A's hand
-(_see_ Remark, Trick 1).
-
- * * * * *
-
-TRICKS 10 to 13.--Z (Trick 10) leads a diamond, and, however A plays,
-
- YZ score three by cards and two by honours.
-
-
-THE HANDS.
-
- (Z's hand is given above.)
-
- A'S HAND. | Y'S HAND. | B'S HAND.
- Qn, 8, 3 ♠|9, 5 ♠|10, 7, 6, 4 ♠
- Knv, 7, 4 ♡|Qn, 10, 6, 5 ♡|9, 8, 3 ♡
- 9, 8, 5 ♣|Kg, Qn, 7 ♣|Ace, Knv, 10, 3, 2 ♣
- Kg, Knv, 7, 5 ♢|Qn, 10, 9, 6 ♢|Ace ♢
-
-As the cards happen to lie, YZ only score four if Z finesses at Trick
-9, and A plays properly. A, on winning this trick with the queen of
-spades, should see that his only chance of making two more tricks is to
-be led up to in diamonds. He should therefore (Trick 10) lead the seven
-of diamonds, which Y is compelled to take, and AB save the game.
-
-[Illustration]
-
-
-HAND XVI.
-
-Leading losing card to place the lead (_see_ pp. 147-151).
-
-[Illustration: B'S HAND.
-
- A, Qn, Knv ♠
- A, Kg, 9, 3 ♡
- Knv, 8, 6, 2 ♣
- Knv, 5 ♢
-
-Score: Love-all.
-
-Ten of hearts turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. Z A↷ Y B
- 4♢, Kg♢, 8♢, 5♢]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 2 YZ, 0
-
- 2. Z A↷ Y B
- 7♢ A♢ Qn♢ Knv♢]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 3 YZ, 0
-
- 3. Z A↷ Y B
- 2♠ 10♠ 3♠ Knv♠]
-
-REMARK.--Y has the king of spades.
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 4 YZ, 0
-
- 4. Z A Y B↷
- 7♡ Knv♡ 5♡ 3♡]
-
-REMARK.--It is probable that A is weak in trumps, as he refused to
-force his partner in diamonds. Nevertheless, B leads a trump, as he is
-well provided in spades, and has some defence in the club suit.
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 5 YZ, 0
-
- 5. Z A↷ Y B
- 8♡ 4♡ 6♡ Kg♡]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 6 YZ, 0
-
- 6. Z A Y B↷
- 10♡ 2♡ 4♠ A♡]
-
-REMARK (Trick 6).--The queen of hearts must be in Z's hand, as A
-returned the four and now plays the two, and Y renounces.
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 6 YZ, 1
-
- 7. Z A Y B↷
- 3♣ Kg♣ A♣ 2♣]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 6 YZ, 2
-
- 8. Z A Y↷ B
- 7♣ 5♣ Qn♣ 6♣]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 7 YZ, 2
-
- 9. Z A Y↷ B
- 10♣ 2♢ 4♣ Knv♣]
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 7 YZ, 3
-
- 10. Z A Y B↷
- 6♠ 3♢ 9♣ 8♣]
-
-REMARK (Trick 10).--B leads the losing club to throw the lead into Y's
-hand. Y will then be obliged to lead a spade, as he has no other suit.
-Z will have to follow suit, or will be forced with the queen of trumps,
-and B will make the ace of spades and the last trump.
-
- * * * * *
-
-TRICKS 11 to 13.--Y (Trick 11) leads a spade, B puts on the queen, and
-
- AB score three by cards and two by honours.
-
-
-THE HANDS.
-
- (B's hand is given above.)
-
- A'S HAND. | Y'S HAND. | Z'S HAND.
- 10, 9, 7 ♠|Kg, 8, 5, 4, 3 ♠|6, 2 ♠
- Knv, 4, 2 ♡|6, 5 ♡|Qn, 10, 8, 7 ♡
- Kg, 5 ♣|Ace, Qn, 9, 4 ♣|10, 7, 3 ♣
- Ace, Kg, 6, 3, 2 ♢|Qn, 8 ♢|10, 9, 7, 4 ♢
-
-At Trick 8, Y should underplay in clubs.
-
-
-HAND XVII.
-
-Leading losing card to place the lead (_see_ pp. 147-151).
-
-[Illustration: Y'S HAND.
-
- A, Qn, 10, 5 ♠
- 10, 3 ♡
- 9, 5, 2 ♣
- Qn, Knv, 6, 2 ♢
-
-Score: AB, love; YZ, one.
-
-Four of clubs turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 0 YZ, 1
-
- 1. B Z A↷ Y
- 3♠ 2♠ 7♠ Qn♠]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 0 YZ, 2
-
- 2. B Z A Y↷
- 3♢ Kg♢ 5♢ 2♢]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 1 YZ, 2
-
- 3. B Z↷ A Y
- 10♣ 4♣ 7♣ 9♣]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 1 YZ, 3
-
- 4. B↷ Z A Y
- 6♠ Knv♠ Kg♠ A♠]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 1 YZ, 4
-
- 5. B Z A Y↷
- 3♣ Kg♣ 8♣ 5♣]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 1 YZ, 5
-
- 6. B Z↷ A Y
- 6♣ A♣ Knv♣ 2♣]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 1 YZ, 6
-
- 7. B Z↷ A Y
- 4♢ A♢ 8♢ 6♢]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 1 YZ, 7
-
- 8. B Z↷ A Y
- 10♢ 7♢ 9♢ Knv♢]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 2 YZ, 7
-
- 9. B Z A Y↷
- 4♠ 4♡ Qn♣ Qn♢]
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 2 YZ, 8
-
- 10. B Z A↷ Y
- 6♡ 5♡ 8♠ 10♠]
-
-[Illustration: TRICK 11.
-
- TRICKS {AB, 3 YZ, 8
-
- 11. B Z A Y↷
- 7♡ 8♡ 9♠ 5♠]
-
-REMARK (Trick 11).--Y leads the losing spade to put the lead into A's
-hand (_see_ fall of the spades, Tricks 1, 4, and 10), and so compel A
-to lead hearts up to Z. At this score (YZ, one) this is the best chance
-of four by cards. If the score were YZ, love, Y should lead a heart, as
-leading the spade gives up all chance of five by cards.
-
-TRICKS 12 and 13.--Z has ace, queen of hearts; and
-
- YZ win four by cards.
-
-
-THE HANDS.
-
- (Y's hand is given above.)
-
- A'S HAND. | B'S HAND. | Z'S HAND.
- Kg, 9, 8, 7 ♠|6, 4, 3 ♠|Knv, 2 ♠
- Kg, 2 ♡|Knv, 9, 7, 6 ♡|Ace, Qn, 8, 5, 4 ♡
- Qn, Knv, 8, 7 ♣|10, 6, 3 ♣|Ace, Kg, 4 ♣
- 9, 8, 5 ♢|10, 4, 3 ♢|Ace, Kg, 7 ♢
-
-At Trick 4, B, having a weak hand, plays his partner's game, in
-preference to planning an attack for himself by opening his own poor
-suit of four to the knave.
-
-
-HAND XVIII.
-
-Underplay.
-
-[Illustration: Z'S HAND.
-
- A, Kg, 10, 6 ♠
- Knv, 10, 5, 4, 3 ♡
- Kg, 7 ♣
- Kg, 6 ♢
-
-Score: Love-all.
-
-Six of spades turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 0 YZ, 1
-
- 1. A↷ Y B Z
- 3♠ 8♠ 9♠ 10♠]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 0 YZ, 2
-
- 2. A Y B Z↷
- 6♡ A♡ 7♡ 4♡]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 0 YZ, 3
-
- 3. A Y↷ B Z
- 4♣ A♣ 6♣ 7♣]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 0 YZ, 4
-
- 4. A Y↷ B Z
- 2♣ 10♣ 9♣ Kg♣]
-
-REMARK (Trick 4).--Y has led from ace, queen, knave, ten; and B, the
-weak trump hand, has no more clubs.
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 0 YZ, 5
-
- 5. A Y B Z↷
- 2♠ Knv♠ 4♠ 6♠]
-
-REMARK (Trick 5).--Z underplays in trumps. To continue hearts, with
-queen, king marked against him (_see_ Trick 2), or to open diamonds,
-would be very disadvantageous, so a trump lead is forced, more
-especially as Y has command of clubs, and B is about to trump that
-suit. The lead of ace or king of trumps would leave the lead with Z,
-who would then still be in a difficulty as to his next lead. Further,
-it is of importance to endeavour to place the lead in Y's hand, that he
-may continue clubs. Also, if the underplay succeeds, it is not at all
-unlikely that YZ will win the game.
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 0 YZ, 6
-
- 6. A Y↷ B Z
- 5♣ Qn♣ 2♢ 3♡]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 0 YZ, 7
-
- 7. A Y↷ B Z
- 8♣ Knv♣ 8♡ 5♡]
-
-TRICKS 8 to 13.--Z makes ace, king of trumps, and
-
- YZ win the game.
-
-
-THE HANDS.
-
- (Z's hand is given above.)
-
- A'S HAND. | Y'S HAND. | B'S HAND.
- Qn, 7, 5, 3, 2 ♠|Knv, 8 ♠|9, 4 ♠
- Kg, 6 ♡|Ace, 2 ♡|Qn, 9, 8, 7 ♡
- 8, 5, 4, 2 ♣|Ace, Qn, Knv, 10, 3 ♣|9, 6 ♣
- Ace, Qn ♢|10, 5, 4, 3 ♢|Knv, 9 8, 7, 2 ♢
-
-At Trick 5, if A puts on queen of spades, second hand, he saves
-the game. May be, a very shrewd player would have seen through the
-position, including the importance of preventing Y from getting the
-lead if possible; but A can hardly be blamed for passing, as it is
-unlikely that both ace and king of spades are in Z's hand.
-
-[Illustration]
-
-
-HAND XIX.
-
-Underplay, and playing to the score.
-
-[Illustration: Y'S HAND.
-
- Knv, 10, 7, 3 ♠
- A, Kg, 8, 6, 5 ♡
- A, 3 ♣
- Kg, 2 ♢
-
-Score: Love-all.
-
-Four of spades turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 0 YZ, 1
-
- 1. B Z A↷ Y
- 9♣ Qn♣ 6♣ 3♣]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 0 YZ, 2
-
- 2. B Z↷ A Y
- 3♢ 4♢ 6♢ Kg♢]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 1 YZ, 2
-
- 3. B Z A Y↷
- 6♠ Qn♠ Kg♠ 3♠]
-
-REMARK (Trick 3).--Y is justified in playing a forward game. He has
-four trumps (_see_ pp. 122, 123), ace of the opponent's suit, and a
-fine heart suit: and his partner has declared strength in diamonds by
-choosing that suit for his original lead.
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 1 YZ, 3
-
- 4. B Z A↷ Y
- 2♣ 4♣ 5♣ A♣]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 2 YZ, 3
-
- 5. B Z A Y↷
- 8♠ 2♠ A♠ 10♠]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 2 YZ, 4
-
- 6. B Z A↷ Y
- 4♡ 3♡ 10♡ A♡]
-
-REMARK (Trick 6).--Y is justified in playing a false card here,
-notwithstanding General Principle 12 (p. 108). The heart is a forced
-lead, and the card led (the ten) is obviously A's best. Y's scheme is
-to take another round of trumps, and then to underplay in hearts (_see_
-p. 101); so he puts on the ace to deceive B as to the position of the
-king.
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 2 YZ, 5
-
- 7. B Z A Y↷
- 9♠ 4♠ 5♠ Knv♠]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 2 YZ, 6
-
- 8. B Z A Y↷
- 7♡ 9♡ 2♡ 5♡]
-
-TRICKS 9 to 13.--Z leads the king of clubs, to which Y discards the
-two of diamonds. Z then leads the knave of hearts, on which Y puts the
-king; the queen falls (_see_ the hands below); Y brings in the hearts;
-and
-
- YZ win five by cards.
-
-
-THE HANDS.
-
- (Y's hand is given above.)
-
- A'S HAND. | B'S HAND. | Z'S HAND.
- Ace, Kg, 5 ♠|9, 8, 6 ♠|Qn, 4, 2 ♠
- 10, 2 ♡|Qn, 7, 4 ♡|Knv, 9, 3 ♡
- Knv, 8, 7, 6, 5 ♣|10, 9, 2 ♣|Kg, Qn, 4 ♣
- Ace, 8, 6 ♢|10, 9, 7, 3 ♢|Qn, Knv, 5, 4 ♢
-
-A and B both play the hand badly. At Trick 6, A, in the face of an
-adverse trump lead and the command of his suit (clubs) against him,
-should lead the ace of diamonds to make the third trick and save the
-game. At Trick 8, B should put on his queen of hearts. He is fairly
-taken in by Y's dark play at Trick 6; but he ought not to have allowed
-himself to be so. He should have argued that Y, who has been playing a
-very strong game, would not be likely to put on ace second hand merely
-for the purpose of getting the lead or of making sure of a trick.
-Further, if A's lead was a forced one, from weakness (hearts being the
-only suit in which B can be strong), Z is sure to finesse if he has
-king, knave, or even king, nine. So B's best chance of making the queen
-is to put it on (_see_ p. 102).
-
-
-HAND XX.
-
-Defensive trump lead, and playing to the score.
-
-[Illustration: A'S HAND.
-
- Kg, Knv, 5 ♠
- Qn, 8, 2 ♡
- Qn, 10, 5, 3 ♣
- Qn, 7, 5 ♢
-
-Score: Love-all.
-
-Nine of clubs turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. Y B Z A↷
- 6♣ Kg♣ 4♣ 3♣]
-
-REMARK (Trick 1).--A defensive trump lead, to avoid opening a three
-card suit.
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 2 YZ, 0
-
- 2. Y B↷ Z A
- 7♣ A♣ 8♣ 5♣]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 3 YZ, 0
-
- 3. Y B↷ Z A
- 8♢ Kg♢ 6♢ 5♢]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 3 YZ, 1
-
- 4. Y B↷ Z A
- Knv♣ 2♣ 9♣ 10♣]
-
-REMARK (Trick 4).--A's finesse is unlucky. He is, however, clearly
-justified in not parting with the command of trumps, as, even if the
-finesse does not succeed, he remains with the last trump, will be led
-up to in one of his guarded suits, and will, in all probability, bring
-in his partner's diamonds.
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 3 YZ, 2
-
- 5. Y↷ B Z A
- 4♡ 3♡ A♡ 2♡]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 3 YZ, 3
-
- 6. Y B Z↷ A
- 9♡ 6♡ Knv♡ 8♡]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 3 YZ, 4
-
- 7. Y B Z↷ A
- Kg♡ 7♡ 5♡ Qn♡]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 4 YZ, 4
-
- 8. Y↷ B Z A
- 10♡ 10♠ 6♠ Qn♣]
-
-TRICKS 9 to 13.--A leads the queen of diamonds, and finds his partner
-with the entire command of diamonds (_see_ B's hand below).
-
- AB score three by cards and two by honours.
-
-
-THE HANDS.
-
- (A's hand is given above.)
-
- Y'S HAND. | B'S HAND. | Z'S HAND.
- 8, 7, 4, 3, 2 ♠|10 ♠|Ace, Qn, 9, 6 ♠
- Kg, 10, 9, 4 ♡|7, 6, 3 ♡|Ace, Knv, 5 ♡
- Knv, 7, 6 ♣|Ace, Kg, 2 ♣|9, 8, 4 ♣
- 8 ♢|A, Kg, Knv, 4, 3, 2 ♢|10, 9, 6 ♢
-
-It may be observed that Z loses the game by bad play at Trick 7. The
-fall of the cards in Tricks 5 and 6 shows that A has the queen of
-hearts, and Y the king. Z should therefore, at Trick 7, lead the ace of
-spades to make the fourth trick, and then the heart, making the fifth
-trick and saving the game.
-
-At Trick 8, if Y leads a spade and Z does not finesse, the game may
-be saved. To finesse at that point would be very bad play, as the
-ace of spades makes the fifth trick. But Y's play at Trick 8, though
-unfortunate, is not wrong; for Y cannot tell that Z has the ace of
-spades; indeed, the presumption is that he has not, or he would have
-led it. Y properly plays to force the long trump, and to make his
-partner fourth player.
-
-
-HAND XXI.
-
-An ill-judged call for trumps, and a well-judged third round,
-notwithstanding the adverse strength.
-
-[Illustration: B'S HAND.
-
- Kg, 5, 4 ♠
- A, Qn, 10, 8 ♡
- 5, 3, 2 ♣
- Qn, 10, 6 ♢
-
-Score: Four-all.
-
-Queen of spades turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 0 YZ, 1
-
- 1. Z A↷ Y B
- 6♣ 10♣ A♣ 2♣]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 1 YZ, 1
-
- 2. Z A Y↷ B
- Kg♢ A♢ 3♢ 6♢]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 1 YZ, 2
-
- 3. Z A↷ Y B
- 4♣ Knv♣ 2♠ 3♣]
-
-REMARK.--Z has called for trumps.
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 1 YZ, 3
-
- 4. Z A Y↷ B
- Knv♠ 6♠ A♠ 4♠]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 2 YZ, 3
-
- 5. Z A Y↷ B
- 8♠ Kg♣ 7♠ Kg♠]
-
-REMARK.--The fall of the spades (_see_ Tricks 3, 4, and 5) shows that
-the three is in Y's hand.
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 2 YZ, 4
-
- 6. Z A Y B↷
- 9♠ 8♣ 3♠ 5♠]
-
-REMARK.--It is seldom right to continue trumps when led by the
-opponents; but this is an exceptional case. B plays well in drawing
-two trumps for one, as it is evident that if Y and Z make their trumps
-separately they must win the odd trick.
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 3 YZ, 4
-
- 7. Z↷ A Y B
- 4♢ 7♢ 9♢ 10♢]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 4 YZ, 4
-
- 8. Z A Y B↷
- 7♣ 9♣ 4♡ 5♣]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 5 YZ, 4
-
- 9. Z A↷ Y B
- 3♡ Qn♣ 5♡ 8♡]
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 5 YZ, 5
-
- 10. Z A↷ Y B
- 10♠ 8♢ Knv♢ Qn♢]
-
-TRICKS 11 to 13.--Whatever Z leads, B makes ace, queen of hearts; and
-
- AB win the odd trick.
-
-
-THE HANDS.
-
- (B's hand is given above.)
-
- A'S HAND. | Y'S HAND. | Z'S HAND.
- 6 ♠|Ace, 7, 3, 2 ♠|Qn, Knv, 10, 9, 8 ♠
- 9, 6, 2 ♡|7, 5, 4 ♡|Kg, Knv, 3 ♡
- Kg, Qn, Knv, 10, 9, 8 ♣|Ace ♣|7, 6, 4 ♣
- Ace, 8, 7 ♢|Knv, 9, 5, 3, 2 ♢|Kg, 4 ♢
-
-Z's call for trumps is ill-judged, especially at the score of four-all.
-The whole club suit is declared against him, as Y, putting on ace,
-second hand, can have no more. If Z does not call, he wins the game
-easily.
-
-
-HAND XXII.
-
-Returned lead, and refusing a force.
-
-[Illustration: A'S HAND.
-
- A, 10, 9, 4, 2 ♠
- 10, 6, 3 ♡
- 9 ♣
- A, Qn, 8, 7 ♢
-
-Score: AB, one; YZ, love.
-
-Knave of spades turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. Y B Z A↷
- 3♠ Qn♠ 6♠ 4♠]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 2 YZ, 0
-
- 2. Y B↷ Z A
- 8♠ 7♠ Knv♠ A♠]
-
-REMARK (Trick 2).--B has the five of spades, and Y the king. A,
-therefore, does not continue the trump, but leaves the small spade in
-his partner's hand.
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 3 YZ, 0
-
- 3. Y B Z A↷
- 3♢ Kg♢ 2♢ 7♢]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 4 YZ, 0
-
- 4. Y B↷ Z A
- 6♢ 10♢ 4♢ Qn♢]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 5 YZ, 0
-
- 5. Y B Z A↷
- 9♢ 2♣ 5♢ A♢]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 6 YZ, 0
-
- 6. Y B Z A↷
- Knv♢ 5♠ 2♡ 8♢]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 6 YZ, 1
-
- 7. Y B↷ Z A
- A♣ 4♣ 7♣ 9♣]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 6 YZ, 2
-
- 8. Y↷ B Z A
- Kg♠ 3♣ 7♡ 2♠]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 6 YZ, 3
-
- 9. Y↷ B Z A
- Qn♣ 5♣ 8♣ 3♡]
-
-REMARK (Trick 9).--A knows B has two more clubs (_see_ Tricks 7 and 8,
-and p. 106). A, therefore, desires to leave the lead with Y, that he
-may go on with another club, and so clear B's suit.
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 7 YZ, 3
-
- 10. Y↷ B Z A
- Kg♣ 6♣ Knv♣ 9♠]
-
-[Illustration: TRICK 11.
-
- TRICKS {AB, 8 YZ, 3
-
- 11. Y B Z A↷
- 4♡ A♡ 9♡ 6♡]
-
-REMARK (Trick 11).--A leads his smallest heart, as he does not want to
-tempt B to finesse (_see_ p. 142). B has ace, queen of hearts (_see_
-his hand below), but he does not finesse, as the ace of hearts, last
-club, and A's trump make every trick.
-
- AB win four by cards.
-
-
-THE HANDS.
-
- (A's hand is given above.)
-
- Y'S HAND. | B'S HAND. | Z'S HAND.
- Kg, 8, 3 ♠|Qn, 7, 5 ♠|Knv, 6 ♠
- 8, 5, 4 ♡|Ace, Qn ♡|Kg, Knv, 9, 7, 2 ♡
- Ace, Kg, Qn ♣|10, 6, 5, 4, 3, 2 ♣|Knv, 8, 7 ♣
- Knv, 9, 6, 3 ♢|Kg, 10 ♢|5, 4, 2 ♢
-
-Y should play queen of clubs at Trick 7, and ace of clubs at Trick
-9, when A will not have sufficient materials for his _coup_, as he
-will be uncertain as to the position of the best club. Y gives his
-adversary too much information by playing book (_see_ p. 113). When the
-adversaries have command of trumps, it is often advisable, towards the
-end of a hand, to play so as not to enable them to count the cards.
-
-
-HAND XXIII.
-
-Refusing to overtrump.
-
-[Illustration: A'S HAND.
-
- 10, 5, 3, 2 ♠
- Kg, 10, 2 ♡
- 3, 2 ♣
- A, 4, 3, 2 ♢
-
-Score: Three-all.
-
-Five of diamonds turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 0 YZ, 1
-
- 1. Y B Z A↷
- 8♠ Knv♠ 6♢ 2♠]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 0 YZ, 2
-
- 2. Y B Z↷ A
- 7♢ 5♣ 10♢ 2♢]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 1 YZ, 2
-
- 3. Y B Z↷ A
- Qn♡ A♡ 4♡ 2♡]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 2 YZ, 2
-
- 4. Y B↷ Z A
- 4♣ Kg♣ 9♣ 2♣]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 3 YZ, 2
-
- 5. Y B↷ Z A
- 7♣ A♣ Qn♣ 3♣]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 3 YZ, 3
-
- 6. Y B↷ Z A
- 8♣ Knv♣ 5♢ 3♠]
-
-REMARK (Trick 6).-A does not overtrump. This is the sort of _coup_ for
-which no rule can be laid down in a book, as it depends entirely on the
-state of the game and the previous fall of the cards. A sees, that his
-only chance of two by cards is for the remaining trumps to be divided,
-and for him to be able to get two rounds before he loses the command of
-hearts. If then his partner has ace, queen of spades, he may win the
-game against two by honours.
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 4 YZ, 3
-
- 7. Y B Z↷ A
- 8♡ 6♡ 3♡ 10♡]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 5 YZ, 3
-
- 8. Y B Z A↷
- 8♢ 6♣ Knv♢ A♢]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 5 YZ, 4
-
- 9. Y B Z A↷
- 9♢ 4♠ Qn♢ 3♢]
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 5 YZ, 5
-
- 10. Y B Z↷ A
- 10♣ 6♠ Kg♢ 4♢]
-
-TRICKS 11 to 13.--Z leads a heart which A wins. A leads a spade, and
-finds his partner with ace, queen; and
-
- AB win two by cards (which score before honours).
-
-
-THE HANDS.
-
- (A's hand is given above.)
-
- Y'S HAND. | B'S HAND. | Z'S HAND.
- Kg, 9, 8 ♠|Ace, Qn, Knv, 7, 6, 4 ♠| |
- Qn, 9, 8 ♡|Ace, 6 ♡|Knv, 7, 5, 4, 3 ♡
- 10, 8, 7, 4 ♣|Ace, Kg, Knv, 6, 5 ♣|Qn, 9 ♣
- 9, 8, 7 ♢| | |Kg, Qn, Knv, 10, 6, 5 ♢
-
-
-HAND XXIV.
-
-Refusing to overtrump.
-
-[Illustration: Y'S HAND.
-
- Kg, 7, 6 ♠
- A, 9, 7, 6, 5, 4 ♡
- 5, 3 ♣
- Qn, 7 ♢
-
-Score: Four-all.
-
-Five of spades turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. B Z A↷ Y
- A♢ 2♢ 9♢ Qn♢]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 2 YZ, 0
-
- 2. B↷ Z A Y
- 10♣ 6♣ A♣ 3♣]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 3 YZ, 0
-
- 3. B Z A↷ Y
- 2♣ 3♢ Kg♢ 7♢]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 3 YZ, 1
-
- 4. B Z A↷ Y
- 4♣ 4♢ Knv♢ Kg♠]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 3 YZ, 2
-
- 5. B Z A Y↷
- 8♡ 3♡ 2♡ A♡]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 4 YZ, 2
-
- 6. B Z A Y↷
- Kg♡ Qn♡ Knv♡ 4♡]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 4 YZ, 3
-
- 7. B↷ Z A Y
- Qn♣ 5♠ 7♣ 5♣]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 5 YZ, 3
-
- 8. B Z↷ A Y
- 8♠ 5♢ 10♢ 6♠]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 5 YZ, 4
-
- 9. B↷ Z A Y
- 10♡ 10♠ 8♣ 5♡]
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 6 YZ, 4
-
- 10. B Z↷ A Y
- Knv♣ 8♢ 2♠ 6♡]
-
-REMARK (Trick 10).--Y's play in not overtrumping is very good. He
-counts the hand thus: to save the game Z must hold ace, queen, or ace,
-knave of spades; his third card is evidently the remaining diamond. A
-has the nine of clubs (_see_ fall of the club suit in Tricks 2, 7, and
-9), and two trumps. B has two trumps, one being queen or knave (_see_
-Trick 9), and king, knave of clubs. If the cards remaining in each hand
-are placed face upwards on the table, and the uncertain cards, viz.,
-the nine, four, and three of trumps are given two to A, and one to B,
-it will be seen that, if Y overtrumps with the seven, he cannot make
-the requisite three tricks; but that, if he leaves the lead with A, YZ
-make the remaining tricks.
-
-It may be added, that if, at Trick 10, A discards his club, and keeps
-his three little trumps together, leaving the trick to B, AB must win
-the odd trick if B leads a trump at Trick 11 after trumping. This A
-might have reckoned.
-
-
-THE HANDS.
-
- (Y's hand is given above.)
-
- A'S HAND. | B'S HAND. | Z'S HAND.
- 4, 3, 2 ♠|Qn, 9, 8 ♠|Ace, Knv, 10, 5 ♠
- Knv, 2 ♡|Kg, 10, 8 ♡|Qn, 3 ♡
- Ace, 9, 8, 7 ♣|Kg, Qn, Knv, 10, 4, 2 ♣|6 ♣
- Kg, Knv, 10, 9 ♢|Ace ♢|8, 6, 5, 4, 3, 2 ♢
-
-
-HAND XXV.
-
-_See_ Refusing to overtrump, pp. 146, 147.
-
-[Illustration: B'S HAND.
-
- Qn, 2 ♠
- A, 8, 2 ♡
- 9, 8, 5, 4 ♣
- Kg, 6, 3, 2 ♢
-
-Score: AB, three; YZ, love.
-
-Seven of hearts turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 0 YZ, 1
-
- 1. Z A↷ Y B
- A♠ 8♠ 4♠ Qn♠]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 0 YZ, 2
-
- 2. Z↷ A Y B
- 3♣ 7♣ Knv♣ 4♣]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 1 YZ, 2
-
- 3. Z A Y↷ B
- 6♣ 6♡ A♣ 5♣]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 2 YZ, 2
-
- 4. Z A↷ Y B
- 3♠ Knv♠ 5♠ 2♠]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 3 YZ, 2
-
- 5. Z A↷ Y B
- 10♠ Kg♠ 6♠ 8♣]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 4 YZ, 2
-
- 6. Z A↷ Y B
- 5♢ 4♢ 8♢ Kg♢]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 5 YZ, 2
-
- 7. Z A Y B↷
- 10♣ 9♡ 2♣ 9♣]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 5 YZ, 3
-
- 8. Z A↷ Y B
- 7♢ Qn♢ A♢ 2♢]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 6 YZ, 3
-
- 9. Z A Y↷ B
- Knv♡ Kg♡ 3♡ 2♡]
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 6 YZ, 4
-
- 10. Z A↷ Y B
- Kg♣ 9♠ 10♡ 3♢]
-
-REMARK (Trick 10).--B can count A's hand--viz., a spade and two
-diamonds. Therefore, if B overtrumps he cannot possibly win two more
-tricks.
-
-[Illustration: TRICK 11.
-
- TRICKS {AB, 6 YZ, 5
-
- 11. Z A Y↷ B
- 4♡ 9♢ Qn♣ 6♢]
-
-TRICKS 12 and 13.--Z leads a trump (he has only trumps in hand), and B
-makes ace and eight.
-
- AB win two by cards.
-
-
-THE HANDS.
-
- (B's hand is given above.)
-
- A'S HAND. | Y'S HAND. | Z'S HAND.
- Kg, Knv, 9, 8, 7 ♠|6, 5, 4 ♠|Ace, 10, 3 ♠
- Kg, 9, 6 ♡|Qn, 10, 3 ♡|Knv, 7, 5, 4 ♡
- 7 ♣|Ace, Qn, Knv, 2 ♣|Kg, 10, 6, 3 ♣
- Qn, Knv, 9, 4 ♢|Ace, 10, 8 ♢|7, 5 ♢
-
-The end play of this hand is difficult. At Trick 9, Y leads three of
-hearts in preference to the queen, as he can count an honour single in
-A's hand. At Trick 10, A's best lead is doubtful. At Trick 10, also,
-probably Y should trump with the queen (_see_ p. 147); but even then, B
-must place ten of hearts in Y's hand.
-
-
-HAND XXVI.
-
-Counting the hands, and consequent departure from rule.
-
-[Illustration: Y'S HAND.
-
- 4 ♠
- A, Kg, Qn, 10, 2 ♡
- 8, 7 ♣
- Kg, 10, 8, 7, 3 ♢
-
-Score: AB, three; YZ, one.
-
-Five of diamonds turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. B Z A↷ Y
- Knv♢ 5♢ 6♢ 3♢]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 2 YZ, 0
-
- 2. B↷ Z A Y
- 2♢ 2♣ A♢ 7♢]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 2 YZ, 1
-
- 3. B Z A↷ Y
- Qn♠ A♠ 3♠ 4♠]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 2 YZ, 2
-
- 4. B Z↷ A Y
- 3♣ A♣ Kg♣ 7♣]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 3 YZ, 2
-
- 5. B Z↷ A Y
- 4♣ 10♣ 4♢ 8♣]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 3 YZ, 3
-
- 6. B Z A↷ Y
- 7♠ 6♠ 2♠ 8♢]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 3 YZ, 4
-
- 7. B Z A Y↷
- 5♡ 9♡ 7♡ 2♡]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 3 YZ, 5
-
- 8. B Z↷ A Y
- 9♣ Qn♣ 5♠ 10♡]
-
-REMARK (Trick 7).--This is strong illustration of a case for departing
-from rule. Y can count two more trumps, and three more spades in A's
-hand (_see_ A's leads, Tricks 3 and 6, and p. 116). It is clear that A
-can have at most two hearts; consequently, if Y leads his tierce major
-in hearts, he must lose the game, as the opponents have two by honours.
-But, if Y can give his partner the lead, and Z has four more clubs, or
-the winning club, and A makes the mistake of trumping it, YZ may make
-every trick, and win the game.
-
-Y would be right to play as he does even if A had led from only four
-spades. With a strong trump hand declared against, and a long weak
-suit, it is doubtful whether A should not have led the deuce of spades
-at Trick 3 (_see_ Appendix A); but the hand is given as it was played.
-
- * * * * *
-
-TRICKS 9 to 13.--Z continues to lead clubs (_see_ his hand below), and
-whether A passes or trumps,
-
- YZ score four by cards.
-
-
-THE HANDS.
-
- (Y's hand is given above.)
-
- A'S HAND. | B'S HAND. | Z'S HAND.
- Knv, 9, 5, 3, 2 ♠|Kg, Qn, 10, 8, 7 ♠|Ace, 6 ♠
- 8, 7 ♡|Knv, 6, 5 ♡|9, 4, 3 ♡
- Kg ♣|9, 4, 3 ♣|A, Qn, Knv, 10, 6, 5, 2 ♣
- Ace, Qn, 9, 6, 4 ♢|Knv, 2 ♢|5 ♢
-
-[Illustration]
-
-
-HAND XXVII.
-
-_See_ Leading from weakest suit, p. 141.
-
-[Illustration: Z'S HAND.
-
- A, 10, 7, 6, 4, 3, 2 ♠
- Qn, 6, 3 ♡
- 5 ♣
- 8, 5 ♢
-
-Score: AB, three; YZ, four.
-
-Five of clubs turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. A↷ Y B Z
- 8♣ 3♣ A♣ 5♣]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 2 YZ, 0
-
- 2. A Y B↷ Z
- Kg♣ 4♣ Knv♣ 2♠]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 2 YZ, 1
-
- 3. A↷ Y B Z
- 2♣ Qn♣ 3♢ 3♠]
-
-REMARK.--By the first discard Z shows his strong suit to be spades. In
-an ordinary hand, Z might afterwards throw a diamond. But here, Y must
-be strong in diamonds, in order to save the game; and it is important
-for Z to keep the power of leading that suit more than once.
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 2 YZ, 2
-
- 4. A Y↷ B Z
- Kg♠ Knv♠ Qn♠ A♠]
-
-REMARK.--B covers the honour, because the lead was from weakness. B
-plays badly; he should have passed the knave. For, A has shown four
-more trumps, and only one other trick is required. Hence, if A has ace
-or king of spades, the game is won to a moral certainty; if not, no
-good is got by covering.
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 2 YZ, 3
-
- 5. A Y B Z↷
- 9♢ 10♢ 4♢ 8♢]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 3 YZ, 3
-
- 6. A Y↷ B Z
- 6♣ 8♠ 9♠ 10♠]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 3 YZ, 4
-
- 7. A↷ Y B Z
- Kg♡ A♡ 7♡ 3♡]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 4 YZ, 4
-
- 8. A Y↷ B Z
- 7♣ 5♠ 6♢ 6♠]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 4 YZ, 5
-
- 9. A↷ Y B Z
- 4♡ 2♡ 8♡ Qn♡]
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 5 YZ, 5
-
- 10. A Y B Z↷
- 9♣ 5♡ Knv♡ 7♠]
-
-TRICKS 11 to 13.--A, with the lead, remains with the last trump and
-king, knave of diamonds. He (Trick 11) leads the trump; but, whatever
-he plays,
-
- YZ win the odd trick.
-
-
-THE HANDS.
-
- (Z's hand is given above.)
-
- A'S HAND. | Y'S HAND. | B'S HAND.
- Kg ♠|Knv, 8, 5 ♠|Qn, 9 ♠
- Kg, 4 ♡|Ace, 5, 2 ♡|Knv, 10, 9, 8, 7 ♡
- Kg, 10, 9, 8, 7, 6, 2 ♣|Qn, 4, 3 ♣|Ace, Knv ♣
- Kg, Knv, 9 ♢|Ace, Qn, 10, 2 ♢|7, 6, 4, 3 ♢
-
-A plays well throughout, but he cannot prevent the result. His lead of
-the trump at Trick 3 to show his strength, and to tell his partner to
-make one trick certain if he has the chance, is unlucky, as it puts the
-adversaries on the only tack for saving the game.
-
-
-HAND XXVIII.
-
-_See_ Treating long suits like short ones, pp. 142, 143.
-
-[Illustration: B'S HAND.
-
- A, Qn, 10, 2 ♠
- Kg, 5, 4, 3, 2 ♡
- Kg, 3 ♣
- Qn, Knv ♢
-
-Score: AB, one; YZ, love.
-
-Nine of spades turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. Z A↷ Y B
- 4♢ 3♢ 7♢ Knv♢]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 2 YZ, 0
-
- 2. Z A Y B↷
- 4♠ Kg♠ 5♠ 2♠]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 3 YZ, 0
-
- 3. Z A↷ Y B
- 6♠ 7♠ Knv♠ Qn♠]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 4 YZ, 0
-
- 4. Z A Y B↷
- 8♠ 3♠ 2♣ 10♠]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 5 YZ, 0
-
- 5. Z A Y B↷
- 9♠ 5♣ 6♡ A♠]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 5 YZ, 1
-
- 6. Z A Y B↷
- 6♢ 2♢ A♢ Qn♢]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 5 YZ, 2
-
- 7. Z A Y↷ B
- 4♣ 7♣ A♣ 3♣]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 6 YZ, 2
-
- 8. Z A Y↷ B
- Qn♣ 8♣ 9♣ Kg♣]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 6 YZ, 3
-
- 9. Z A Y B↷
- 9♡ 7♡ A♡ Kg♡]
-
-REMARK (Trick 9).--Deschapelles' Coup. B can count A's hand, three
-diamonds and two hearts, for the ten, nine of clubs are clearly with Y
-(_see_ Tricks 7 and 8). B therefore leads the king of hearts (_see_ p.
-142). If he makes the usual lead of a small heart, he wins a trick less
-as the cards happen to lie.
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 6 YZ, 4
-
- 10. Z A Y↷ B
- 6♣ 5♢ 10♣ 2♡]
-
-[Illustration: TRICK 11.
-
- TRICKS {AB, 6 YZ, 5
-
- 11. Z A Y↷ B
- 8♢ 9♢ Knv♣ 3♡]
-
-[Illustration: TRICK 12.
-
- TRICKS {AB, 7 YZ, 5
-
- 12. Z A Y↷ B
- 10♡ Qn♡ 8♡ 4♡]
-
-TRICK 13.--A makes the king of diamonds; and
-
- AB score two by cards and two by honours.
-
-If Y, at Trick 4, discards a heart, he saves the game. Nevertheless,
-his proper discard is the club (_see_ pp. 104-5).
-
-
-THE HANDS.
-
- (B's hand is given above.)
-
- A'S HAND. | Y'S HAND. | Z'S HAND.
- Kg, 7, 3 ♠|Knv, 5 ♠|9, 8, 6, 4 ♠
- Qn, 7 ♡|Ace, 8, 6 ♡|Knv, 10, 9 ♡
- 8, 7, 5 ♣|Ace, Knv, 10, 9, 2 ♣|Qn, 6, 4 ♣
- Kg, 9, 5, 3, 2 ♢|Ace, 10, 7 ♢|8, 6, 4 ♢
-
-
-HAND XXIX.
-
-_See_ Refusing to win the second round of a suit, p. 143.
-
-[Illustration: Z'S HAND.
-
- Kg, 9, 7, 6, 4 ♠
- A ♡
- A, 6 ♣
- Knv, 10, 9, 6, 3 ♢
-
-Score: AB, four; YZ, two.
-
-Four of spades turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 0 YZ, 1
-
- 1. A↷ Y B Z
- Knv♡ 4♡ 3♡ A♡]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 0 YZ, 2
-
- 2. A Y B Z↷
- 2♠ A♠ 3♠ 6♠]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 0 YZ, 3
-
- 3. A Y↷ B Z
- 10♠ 8♠ 5♠ Kg♠]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 1 YZ, 3
-
- 4. A Y B Z↷
- 3♣ 8♡ Knv♠ 7♠]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 2 YZ, 3
-
- 5. A Y B↷ Z
- 4♣ 9♡ Qn♠ 9♠]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 3 YZ, 3
-
- 6. A Y B↷ Z
- 2♡ 2♢ 10♡ 6♣]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 3 YZ, 4
-
- 7. A Y B↷ Z
- 5♡ 4♢ 7♡ 4♠]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 3 YZ, 5
-
- 8. A Y B Z↷
- Kg♢ A♢ 5♢ 6♢]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 4 YZ, 5
-
- 9. A Y↷ B Z
- 6♡ 8♢ Qn♢ 3♢]
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 4 YZ, 6
-
- 10. A Y B↷ Z
- 7♣ 2♣ Qn♣ A♣]
-
-TRICKS 10 to 13.--Z brings in the diamonds; and
-
- YZ win three by cards.
-
-
-THE HANDS.
-
- (Z's hand is given above.)
-
- A'S HAND. | Y'S HAND. | B'S HAND.
- 10, 2 ♠|Ace, 8 ♠|Qn, Knv, 5, 3 ♠
- Kg, Qn, Knv, 6, 5, 2 ♡|9, 8, 4 ♡|10, 7, 3 ♡
- Kg, 7, 4, 3 ♣|10, 9, 8, 2 ♣|Qn, Knv, 5 ♣
- Kg ♢|Ace, 8, 4, 2 ♢|Qn, 7, 5 ♢
-
-At Trick 4, A having already shown his suit does not discard from it,
-as there is still a possibility of bringing it in (_see_ pp. 104-6),
-and his king of clubs is sufficiently protected even after the discard.
-
-If Z parts with the last trump at Trick 6, and leads diamonds, A, on
-the second round of diamonds, will unguard his king of clubs, knowing
-his partner to have a heart to lead him (_see_ fall of the heart suit,
-Tricks 1, 4, and 5), will bring in all the hearts, and win the odd
-trick.
-
-
-HAND XXX.
-
-_See_ Refusing to win the second round of a suit, pp. 143, 144.
-
-[Illustration: B'S HAND.
-
- A, Qn, Knv ♠
- 8, 4 ♡
- A, 7, 2 ♣
- A, Qn, Knv, 5, 2 ♢
-
-Score: Love-all.
-
-Ten of hearts turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. Z A↷ Y B
- 4♢ 6♢ 3♢ Knv♢]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 1 YZ, 1
-
- 2. Z A Y B↷
- 5♡ 7♢ 8♢ A♢]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 1 YZ, 2
-
- 3. Z↷ A Y B
- 3♡ 7♡ Qn♡ 4♡]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 1 YZ, 3
-
- 4. Z A Y↷ B
- 2♡ 9♡ Kg♡ 8♡]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 1 YZ, 4
-
- 5. Z A Y↷ B
- Kg♣ 4♣ 6♣ 2♣]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 1 YZ, 5
-
- 6. Z↷ A Y B
- A♡ Knv♡ 2♠ 2♢]
-
-REMARK (Trick 6).--B has next to no chance of bringing in the diamonds.
-He therefore plays to protect his short suits (_see_ pp. 104-6).
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 1 YZ, 6
-
- 7. Z↷ A Y B
- Knv♣ 10♣ 5♣ 7♣]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 2 YZ, 6
-
- 8. Z↷ A Y B
- 3♣ Kg♢ 8♣ A♣]
-
-REMARK (Trick 7).--B refuses to win this trick. The three of clubs is
-clearly in Z's hand (_see_ fall of the club suit, Tricks 5 and 7), and
-the two long trumps. The remaining clubs are evidently in Y's hand. If,
-therefore, B parts with the ace of clubs while Z has a club to lead, AB
-lose the game, unless A has the king of spades; and if A has that card,
-B loses nothing by passing this trick, as Z, having only one more club,
-must hold three spades.
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 2 YZ, 7
-
- 9. Z A Y B↷
- 6♡ 9♢ 10♢ Qn♢]
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 3 YZ, 7
-
- 10. Z↷ A Y B
- 4♠ 3♠ 9♠ Knv♠]
-
-TRICKS 11 to 13.--B (Trick 11) leads the last diamond, and forces Z. Z
-(Trick 12) has only spades to lead; B makes ace, queen of spades; and
-
- YZ score two by cards and two by honours.
-
-
-THE HANDS.
-
-(B's hand is given above).
-
- A'S HAND. | Y'S HAND. | Z'S HAND.
- 10, 8, 7, 3 ♠|9, 5, 2 ♠|Kg, 6, 4 ♠
- Knv, 9, 7 ♡|Kg, Qn ♡|Ace, 10, 6, 5, 3, 2 ♡
- 10, 4 ♣|Qn, 9, 8, 6, 5 ♣|Kg, Knv, 3 ♣
- Kg, 9, 7, 6 ♢|10, 8, 3 ♢|4 ♢
-
-
-HAND XXXI.
-
-_See_ Declining to draw the losing trump, pp. 144, 145.
-
-[Illustration: A'S HAND.
-
- Qn, Knv, 9, 6, 3 ♠
- Qn, 7, 5 ♡
- A ♣
- Qn, Knv, 9, 8 ♢]
-
-Score: AB, love; YZ, three.
-
-Ace of diamonds turned up.
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 0 YZ, 1
-
- 1. Y B Z A↷
- 7♠ 10♠ A♠ 6♠]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 0 YZ, 2
-
- 2. Y B Z↷ A
- A♡ 6♡ 10♡ 5♡]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 0 YZ, 3
-
- 3. Y↷ B Z A
- 4♢ 2♢ A♢ 8♢]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 0 YZ, 4
-
- 4. Y B Z↷ A
- Kg♢ 10♢ 5♢ Knv♢]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 1 YZ, 4
-
- 5. Y↷ B Z A
- 9♡ 8♡ 3♡ Qn♡]
-
-REMARK.--It is evident that Z's lead was from king, knave, ten, &c.,
-and that B has no more hearts. Y returning the nine, and the two not
-falling, must have the two single, and the other hearts are with Z.
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 2 YZ, 4
-
- 6. Y B Z A↷
- 6♢ 2♠ 3♢ 9♢]
-
-REMARK.--The case now arises contemplated at p. 145. A has the best
-trump and the lead; Y the losing trump. Y also has one card of his
-partner's established suit (_see_ Remark, Trick 5). A therefore (Trick
-7) does not draw the trump.
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 2 YZ, 5
-
- 7. Y B Z A↷
- Kg♠ 5♠ 4♠ Qn♠]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 2 YZ, 6
-
- 8. Y↷ B Z A
- 2♡ 3♣ Knv♡ 7♡]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 3 YZ, 6
-
- 9. Y B Z↷ A
- 2♣ 8♠ Kg♡ Qn♢]
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 3 YZ, 7
-
- 10. Y B Z A↷
- 7♢ 6♣ 4♡ Knv♠]
-
-TRICKS 11 to 13.--Y has nothing but clubs to lead. A wins the three
-tricks; and
-
- YZ win the odd trick.
-
-If, at Trick 7, A draws the trump, YZ win two by cards.
-
-
-THE HANDS.
-
- (A's hand is given above.)
-
- Y'S HAND. | B'S HAND. | Z'S HAND.
- Kg, 7 ♠|10, 8, 5, 2 ♠|Ace, 4 ♠
- Ace, 9, 2 ♡|8, 6 ♡|Kg, Knv, 10, 4, 3 ♡
- Kg, Qn, 4, 2 ♣|Knv, 9, 8, 6, 3 ♣|10, 7, 5 ♣
- Kg, 7, 6, 4 ♢|10, 2 ♢|Ace, 5, 3 ♢
-
-
-HAND XXXII.
-
-_See_ Throwing high cards to place the lead, pp. 147-149.
-
-[Illustration: A'S HAND.
-
- Knv, 9, 7, 3 ♠
- Qn, 6, 5 ♡
- 8, 7, 6, 4 ♣
- Kg, 4 ♢
-
-Score: Love-all.
-
-Five of clubs turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 0 YZ, 1
-
- 1. Y B Z A↷
- 5♠ 4♠ 2♠ 3♠]
-
-REMARK.--B has no more spades.
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 0 YZ, 2
-
- 2. Y↷ B Z A
- Qn♣ 3♣ 5♣ 4♣]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 0 YZ, 3
-
- 3. Y↷ B Z A
- Knv♣ Kg♣ A♣ 6♣]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 0 YZ, 4
-
- 4. Y B Z↷ A
- 10♣ 2♡ 2♣ 7♣]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 1 YZ, 4
-
- 5. Y↷ B Z A
- 7♡ 3♡ 8♡ Qn♡]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 2 YZ, 4
-
- 6. Y B Z A↷
- Kg♡ A♡ 5♢ 6♡]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 2 YZ, 5
-
- 7. Y B↷ Z A
- 10♡ Knv♡ 9♣ 5♡]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 2 YZ, 6
-
- 8. Y B Z↷ A
- 6♢ 2♢ A♢ Kg♢]
-
-REMARK (Trick 8).--Well played by A. He sees that if he obtains the
-lead on the second round of diamonds he must continue the spade suit,
-a course demonstrably fatal to him, unless his partner has the queen
-of diamonds together with the long hearts (_see_ fall of hearts, Trick
-7). By throwing the king to the ace A avoids the lead, and saves the
-game if his partner has either queen or knave of diamonds (as may be
-seen by placing the cards), unless the adversaries continue the spade
-suit, when the game cannot be saved, by any course of play. This clever
-_coup_ occurred in actual play.
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 3 YZ, 6
-
- 9. Y B Z↷ A
- 9♢ Qn♢ Knv♢ 4♢]
-
-TRICKS 10 to 13.--B brings in the hearts, winning two more tricks; A
-makes his trump; and
-
- YZ score the odd trick and two by honours.
-
-
-THE HANDS.
-
- (A's hand is given above.)
-
- Y'S HAND. | B'S HAND. | Z'S HAND.
- Kg, 10, 8, 6, 5 ♠|4 ♠|Ace, Qn, 2 ♠
- Kg, 10, 7 ♡|Ace, Knv, 9, 4, 3, 2 ♡|8 ♡
- Qn, Knv, 10 ♣|Kg, 3 ♣|Ace, 9, 5, 2 ♣
- 9, 6 ♢|Qn, 8, 3, 2 ♢|Ace, Knv, 10, 7, 5 ♢
-
-At Trick 2, B does not cover (_see_ p. 88).
-
-
-HAND XXXIII.
-
-_See_ Throwing high cards to place the lead, pp. 147-149
-
-[Illustration: A'S HAND.
-
- A, 4, 2 ♠
- A, Qn ♡
- 8, 3, 2 ♣
- Kg, Qn, 7, 6, 4 ♢
-
-Score: Love-all.
-
-Nine of clubs turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 0 YZ, 1
-
- 1. Y B Z A↷
- A♢ 8♢ 3♢ Kg♢]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 1 YZ, 1
-
- 2. Y↷ B Z A
- Knv♠ 3♠ 5♠ A♠]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 2 YZ, 1
-
- 3. Y B Z A↷
- 5♢ 9♢ 2♢ Qn♢]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 2 YZ, 2
-
- 4. Y B Z A↷
- 10♢ 4♣ 7♣ 4♢]
-
-REMARK.--Y has the knave of diamonds.
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 2 YZ, 3
-
- 5. Y B Z↷ A
- Kg♣ Qn♣ 6♣ 2♣]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 2 YZ, 4
-
- 6. Y↷ B Z A
- 10♣ 2♡ Knv♣ 3♣]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 2 YZ, 5
-
- 7. Y B Z↷ A
- 5♣ 3♡ 9♣ 8♣]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 2 YZ, 6
-
- 8. Y B Z↷ A
- 7♠ 6♠ Qn♠ 2♠]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 2 YZ, 7
-
- 9. Y B Z↷ A
- 8♠ 9♠ Kg♠ 4♠]
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 3 YZ, 7
-
- 10. Y B Z↷ A
- 4♡ 5♡ 10♡ A♡]
-
-REMARK (Trick 10).--A plays very well in putting on the ace. He wants
-two more tricks besides his ace of hearts to save the game. The last
-trump and best diamond are against him. It is clear, therefore, if A
-has the lead after the second round of hearts (when he must lead a
-diamond), he loses the game. It is also clear that unless B has king,
-knave, and a small heart, the game is gone.
-
-[Illustration: TRICK 11.
-
- TRICKS {AB, 4 YZ, 7
-
- 11. Y B Z A↷
- 6♡ Kg♡ 8♡ Qn♡]
-
-[Illustration: TRICK 12.
-
- TRICKS {AB, 5 YZ, 7
-
- 12. Y B↷ Z A
- 7♡ Knv♡ 9♡ 6♢]
-
-YZ score two by cards and two by honours.
-
-
-THE HANDS.
-
- (A's hand is given above.)
-
- Y'S HAND. | B'S HAND. | Z'S HAND.
- Knv, 8, 7 ♠|10, 9, 6, 3 ♠|Kg, Qn, 5 ♠
- 7, 6, 4 ♡|Kg, Knv, 5, 3, 2 ♡|10, 9, 8 ♡
- Kg, 10, 5 ♣|Qn, 4 ♣|Ace, Knv, 9, 7, 6 ♣
- Ace, Knv, 10, 5 ♢|9, 8 ♢|3, 2 ♢
-
-At Trick 2, Y is in difficulties. His strong suit has been led by his
-right-hand adversary. Under these circumstances, he leads from his
-strongest weak suit.
-
-At Trick 6, Y's play in continuing the trump is open to criticism. His
-better lead seems to be knave of diamonds. Z wins his partner's ten of
-trumps in order to draw all the trumps. It is very bad play, for if Z
-passes the ten, and Y leads the knave of diamonds, the game is certain.
-This is an example of the very common error of winning partner's trick.
-It should seldom be done, and only if a positive advantage can be
-well-nigh demonstrated from doing it.
-
-At Trick 11, the advantage of winning partner's trick--when judiciously
-done--is shown. B, seeing A's anxiety to get rid of the lead, rightly
-conjectures that A has two more diamonds. He therefore takes the only
-course to save the game, by winning his partner's queen of hearts.
-
-[Illustration]
-
-
-HAND XXXIV.
-
-Echo of the Call (_see_ p. 128).
-
-[Illustration: Z'S HAND.
-
- 9, 7, 6, 2 ♠
- 9, 8, 5, 3 ♡
-
- 7, 6, 5, 4, 2 ♢
-
-Score: Love-all.
-
-Eight of hearts turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. A↷ Y B Z
- A♠ 10♠ 4♠ 2♠]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 2 YZ, 0
-
- 2. A↷ Y B Z
- Qn♠ 3♠ 5♠ 7♠]
-
-REMARK (Trick 2).--Y has called for trumps. Z, having four trumps
-himself, commences to echo his partner's call.
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 2 YZ, 1
-
- 3. A↷ Y B Z
- 8♠ 7♡ Kg♠ 6♠]
-
-REMARK.--Z completes the echo of the call.
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 3 YZ, 1
-
- 4. A Y↷ B Z
- A♡ 10♡ 4♡ 5♡]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 3 YZ, 2
-
- 5. A↷ Y B Z
- Knv♠ Knv♡ 6♣ 9♠]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 3 YZ, 3
-
- 6. A Y↷ B Z
- 2♡ Kg♡ 6♡ 3♡]
-
-REMARK (Trick 6).--Z having echoed, Y has no hesitation in leading
-trumps again after being forced a second time.
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 3 YZ, 4
-
- 7. A Y↷ B Z
- 8♢ Kg♢ Knv♢ 2♢]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 3 YZ, 5
-
- 8. A Y↷ B Z
- 9♢ A♢ 7♣ 4♢]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 4 YZ, 5
-
- 9. A Y↷ B Z
- 10♢ 3♢ 8♣ 5♢]
-
-TRICKS 10 to 13.--A (Trick 10) leads queen of diamonds, which analysis
-shows is rather better than a club, though, as the cards happen to lie,
-his lead is immaterial. Y trumps the diamond, and
-
- YZ score three by cards and two by honours.
-
- * * * * *
-
-But for the echo, the game might have been missed. If after being
-forced a second time, at Trick 5, Y deems it prudent not to continue
-trumps, and leads two rounds of diamonds, B makes a small trump, and
-the game is saved.
-
-
-THE HANDS.
-
- (Z's hand is given above.)
-
- A'S HAND. | Y'S HAND. | B'S HAND.
- Ace, Qn, Knv, 8 ♠|10, 3 ♠|Kg, 5, 4 ♠
- Ace, 2 ♡|Kg, Qn, Knv, 10, 7 ♡|6, 4 ♡
- Knv, 4, 3 ♣|10, 5, 2 ♣|A, Kg, Qn, 9, 8, 7, 6 ♣
- Qn, 10, 9, 8 ♢|Ace, Kg, 3 ♢|Knv ♢
-
-[Illustration]
-
-
-HAND XXXV.
-
-Leading losing trump, to place the lead.
-
-[Illustration: Y'S HAND.
-
- Knv, 10, 9, 8 ♠
- Knv, 9, 7, 6, 3, 2 ♡
- Knv ♣
- Kg, 2 ♢
-
-Score: Love-all.
-
-King of hearts turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. B Z A↷ Y
- 3♢ 6♢ A♢ 2♢]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 1 YZ, 1
-
- 2. B Z A↷ Y
- 4♢ 7♢ Knv♢ Kg♢]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 2 YZ, 1
-
- 3. B Z A Y↷
- A♡ 5♡ 10♡ 6♡]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 2 YZ, 2
-
- 4. B↷ Z A Y
- 10♢ 4♡ 5♢ Knv♣]
-
-REMARKS (Tricks 3 and 4).--Y leads fourth-best; Z echoes; but as the
-cards lie, it so happens that the position of the hearts would be
-independently marked after Trick 5.
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 2 YZ, 3
-
- 5. B Z↷ A Y
- 2♠ Kg♡ Qn♡ 2♡]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 2 YZ, 4
-
- 6. B Z↷ A Y
- 3♣ A♣ 2♣ 8♠]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 2 YZ, 5
-
- 7. B Z↷ A Y
- 5♣ Kg♣ 4♣ 9♠]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 2 YZ, 6
-
- 8. B Z↷ A Y
- 9♣ 6♣ 10♣ 3♡]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 2 YZ, 7
-
- 9. B Z A Y↷
- 3♠ A♠ Qn♠ Knv♠]
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 2 YZ, 8
-
- 10. B Z↷ A Y
- 4♠ 7♣ Qn♣ 9♡]
-
-REMARK (Trick 10).--Well played by Y. He can count his partner's hand,
-viz., the eight of trumps (_see_ Remark, Trick 4, and the fall of the
-hearts, Tricks 3, 4, and 5), the last club, and a losing spade, as
-Z having put on the ace of spades (Trick 9), cannot have the king.
-Y therefore trumps with the nine, and (Trick 11) leads the seven of
-hearts to put the lead in Z's hand. Z (Trick 12) leads the club, to
-which Y discards the ten of spades; and
-
- YZ win five by cards.
-
-
-THE HANDS.
-
- (Y's hand is given above.)
-
- A'S HAND. | B'S HAND. | Z'S HAND.
- Qn ♠|Kg, 7, 5, 4, 3, 2 ♠|Ace, 6 ♠
- Qn, 10 ♡|Ace ♡|Kg, 8, 5, 4 ♡
- Qn, 10, 4, 2 ♣|9, 5, 3 ♣|Ace, Kg, 8, 7, 6 ♣
- A, Qn, Knv, 9, 8, 5 ♢|10, 4, 3 ♢|7, 6 ♢
-
-At Trick 4, B should have led a spade. A having shown at least five
-diamonds by leading ace, then knave (_see_ p. 66), the diamond is sure
-to be trumped, and it may force the weak trump hand, or may allow one
-adversary to discard and the other to trump.
-
-
-HAND XXXVI.
-
-Echo after a force (_see_ p. 129).
-
-[Illustration: B'S HAND.
-
- A, Qn, 9, 6, 4 ♠
- Knv, 7 ♡
- 8, 6 ♣
- A, Qn, 4, 3 ♢
-
-Score: AB, three; YZ, four.
-
-Two of spades turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 0 YZ, 1
-
- 1. Z A↷ Y B
- Kg♡ 6♡ 2♡ Knv♡]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 0 YZ, 2
-
- 2. Z↷ A Y B
- Kg♣ 3♣ 2♣ 8♣]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 1 YZ, 2
-
- 3. Z↷ A Y B
- Qn♣ 3♠ 4♣ 6♣]
-
-REMARK.--B has called.
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 1 YZ, 3
-
- 4. Z A↷ Y B
- Kg♠ 8♠ 10♠ Qn♠]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 1 YZ, 4
-
- 5. Z↷ A Y B
- 9♡ 10♡ A♡ 8♡]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 1 YZ, 5
-
- 6. Z A Y↷ B
- Kg♢ 5♢ 6♢ 3♢]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 2 YZ, 5
-
- 7. Z↷ A Y B
- 7♢ 2♢ 10♢ Qn♢]
-
-REMARK.--A has echoed. He therefore had at least four trumps originally.
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 3 YZ, 5
-
- 8. Z A Y B↷
- 2♠ 5♠ Knv♠ A♠]
-
-REMARK.--The remaining trump is in A's hand. But for the echo, it might
-be in Z's hand.
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 4 YZ, 5
-
- 9. Z A Y B↷
- 5♣ 9♢ 8♢ A♢]
-
-REMARK (Trick 9).--B can now lead ace of diamonds, without fear of its
-being trumped (_see_ Remark, Trick 8). If the position of the other
-trump were uncertain, the lead of the ace of diamonds would be wrong.
-For, by leading nine of trumps, B can make certain of saving the
-game (_see_ score); whereas, if Z has a trump, and trumps the ace of
-diamonds, B loses the game, as Y will then make a diamond.
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 5 YZ, 5
-
- 10. Z A Y B↷
- 3♡ 7♠ Knv♢ 4♢]
-
- * * * * *
-
-TRICKS 11 to 13.--B makes his three trumps, and
-
- AB win the game.
-
-
-THE HANDS.
-
- (B's hand is given above.)
-
- A'S HAND. | Y'S HAND. | Z'S HAND.
- 8, 7, 5, 3 ♠|Knv, 10 ♠|Kg, 2 ♠
- Qn, 10, 7, 6, 5 ♡|Ace, 4, 2 ♡|Kg, 9, 3 ♡
- 3 ♣|Knv, 9, 4, 2 ♣|A, Kg, Qn, 10, 7, 5 ♣
- 9, 5, 2 ♢|Knv, 10, 8, 6 ♢|Kg, 7 ♢
-
-[Illustration]
-
-
-HAND XXXVII.
-
-Coup of compelling a discard, same in principle as the Vienna Coup.
-
-[Illustration: Y'S HAND.
-
- 7, 3 ♠
- 6, 5 ♡
- A, Knv, 5, 3, 2 ♣
- A, Kg, Qn, 8 ♢
-
-Score: Love-all.
-
-King of clubs turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. B Z A↷ Y
- Kg♡ 3♡ 8♡ 6♡]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 2 YZ, 0
-
- 2. B↷ Z A Y
- A♡ 4♡ 2♡ 5♡]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 2 YZ, 1
-
- 3. B↷ Z A Y
- 5♢ 2♢ 9♢ Qn♢]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 2 YZ, 2
-
- 4. B Z A Y↷
- 9♣ Kg♣ 6♣ 3♣]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 3 YZ, 2
-
- 5. B Z↷ A Y
- Qn♣ 7♣ 8♣ Knv♣]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 3 YZ, 3
-
- 6. B↷ Z A Y
- Kg♠ A♠ 4♠ 3♠]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 3 YZ, 4
-
- 7. B Z↷ A Y
- 3♢ 4♣ 10♣ A♣]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 3 YZ, 5
-
- 8. B Z A Y↷
- 4♢ Knv♢ 9♡ Kg♢]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 3 YZ, 6
-
- 9. B Z A Y↷
- 6♢ 5♠ 10♡ 5♣]
-
-REMARK (Trick 9).--Well played by Y. He can count B's hand as follows:
-ten and two small diamonds; queen of spades (_see_ Trick 6--the lead of
-the king could only be from king, queen); and one other card, probably
-a small spade, for had B another heart he would most likely have
-continued his partner's original lead, instead of changing the suit. Y
-now leads a trump in hopes that B will discard the small spade, when Y
-will lead the seven of spades to throw the lead into B's hand, and B
-will be obliged to lead a diamond up to Y's tenace.
-
-B, however, discards a diamond. Y continues his tactics (_see_ Trick
-10), leading another trump. This compels another discard from B. If
-B discards the small spade, Y leads the losing spade; if B discards
-another diamond, Y establishes the diamonds, and in either case wins
-the game. This fine _coup_ occurred in actual play.
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 3 YZ, 7
-
- 10. B Z A Y↷
- 2♠ 6♠ 8♠ 2♣]
-
- * * * * *
-
-TRICKS 11 to 13.--Y (Trick 11) leads the spade. B is obliged (Trick 12)
-to lead a diamond; and
-
- YZ score three by cards and two by honours.
-
-
-THE HANDS.
-
- (Y's hand is given above.)
-
- A'S HAND. | B'S HAND. | Z'S HAND.
- Knv, 9, 8, 4 ♠|Kg, Qn, 2 ♠|Ace, 10, 6, 5 ♠
- Qn, 10, 9, 8, 2 ♡|Ace, Kg ♡|Knv, 7, 4, 3 ♡
- 10, 8, 6 ♣|Qn, 9 ♣|Kg, 7, 4 ♣
- 9 ♢|10, 7, 6, 5, 4, 3 ♢|Knv, 2 ♢
-
-At Trick 10, B should notice that he must lose the game if he retains
-the queen of spades. His only chance of saving the game here is to
-discard the queen of spades, in hopes of finding his partner with two
-tricks in spades, or with a trick in spades and hearts. If A has not
-these cards, the game is lost.
-
-[Illustration]
-
-
-HAND XXXVIII.
-
-Grand Coup (_see_ pp. 151-155).
-
-[Illustration: B'S HAND.
-
- A, Kg ♠
- 6 ♡
- Qn, Knv, 7, 6, 5, 4 ♣
- Kg, 5, 4, 3 ♢
-
-Score: Love-all.
-
-Ace of clubs turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 1 YZ, 0
-
- 1. Z A↷ Y B
- 4♡ Kg♡ 3♡ 6♡]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 2 YZ, 0
-
- 2. Z A↷ Y B
- 7♡ Qn♡ 5♡ 4♢]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 2 YZ, 1
-
- 3. Z A↷ Y B
- 10♣ A♡ 8♡ 3♢]
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 2 YZ, 2
-
- 4. Z↷ A Y B
- 2♢ 6♢ A♢ 5♢]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 2 YZ, 3
-
- 5. Z A Y↷ B
- A♣ 2♡ Knv♡ 6♣]
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 3 YZ, 3
-
- 6. Z↷ A Y B
- Qn♢ 10♢ 9♢ Kg♢]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 4 YZ, 3
-
- 7. Z A Y B↷
- 7♢ Kg♣ 2♣ Qn♣]
-
-REMARK.--The fall of the king shows that the remaining clubs are in Y's
-hand.
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 5 YZ, 3
-
- 8. Z A↷ Y B
- 8♢ 10♡ 9♡ 4♣]
-
-REMARK.--Well played by B. All the hearts are out; the remaining
-diamonds are in Z's hand (_see_ fall of the diamonds, Tricks, 2, 3,
-4, 6, and 7), and all the clubs are in Y's hand. Y must therefore have
-three trumps and two spades. If B discards a spade to this trick, he
-cannot avoid leading trumps twice up to Y. In that case Y will make two
-tricks in trumps, saving the game, as will be apparent by so playing
-the cards. The result is otherwise if B trumps his partner's best
-heart. He can then lead out ace and king of spades, to which Y must
-follow suit; and by continuing with the five of clubs (the nine, eight,
-and three are in against him), B secures the tenace, and wins the game.
-
- * * * * *
-
-TRICKS 9 to 13.--B (Tricks 9 and 10) leads spades, and (Trick 11) the
-six of clubs. B makes the last two tricks, and
-
- AB score three by cards and two by honours.
-
-
-THE HANDS.
-
- (B's hand is given above.)
-
- A'S HAND. | Y'S HAND. | Z'S HAND.
- 9, 5, 4, 3, 2 ♠|Qn, 6 ♠|Knv, 10, 8, 7 ♠
- Ace, Kg, Qn, 10, 2 ♡|Knv, 9, 8, 5, 3 ♡|7, 4 ♡
- Kg ♣|9, 8, 3, 2 ♣|Ace, 10 ♣
- 10, 6 ♢|Ace, 9 ♢|Qn, Knv, 8, 7, 2 ♢
-
-At Trick 4, Z leads his lowest diamond, though holding five, because
-strength in trumps is declared against. (_See_ Appendix A).
-
-
-HAND XXXIX.
-
-Grand Coup (_see_ pp. 151-155).
-
-[Illustration: A'S HAND.
-
- 6, 4, 3 ♠
- A, 8 ♡
- Knv, 10, 7, 6, 2 ♣
- 6, 4, 2 ♢
-
-Score: Four-all.
-
-Knave of diamonds turned up.]
-
-
-THE PLAY.
-
-[Illustration: TRICK 1.
-
- TRICKS {AB, 0 YZ, 1
-
- 1. Y B Z A↷
- 3♣ Kg♣ A♣ 6♣]
-
-[Illustration: TRICK 2.
-
- TRICKS {AB, 0 YZ, 2
-
- 2. Y B Z↷ A
- 2♠ 7♠ A♠ 3♠]
-
-[Illustration: TRICK 3.
-
- TRICKS {AB, 0 YZ, 3
-
- 3. Y B Z↷ A
- Kg♠ 5♠ 10♠ 4♠]
-
-REMARK.--B has called.
-
-[Illustration: TRICK 4.
-
- TRICKS {AB, 1 YZ, 3
-
- 4. Y↷ B Z A
- Qn♡ 9♡ 2♡ A♡]
-
-[Illustration: TRICK 5.
-
- TRICKS {AB, 2 YZ, 3
-
- 5. Y B Z A↷
- 5♢ Qn♢ Knv♢ 6♢]
-
-REMARK.--B has three of trumps.
-
-[Illustration: TRICK 6.
-
- TRICKS {AB, 2 YZ, 4
-
- 6. Y B↷ Z A
- 4♣ 9♣ Qn♣ 2♣]
-
-[Illustration: TRICK 7.
-
- TRICKS {AB, 2 YZ, 5
-
- 7. Y B Z↷ A
- 9♠ 8♠ Qn♠ 6♠]
-
-[Illustration: TRICK 8.
-
- TRICKS {AB, 2 YZ, 6
-
- 8. Y B Z↷ A
- 10♡ 4♡ Kg♡ 8♡]
-
-[Illustration: TRICK 9.
-
- TRICKS {AB, 3 YZ, 6
-
- 9. Y B Z↷ A
- Knv♡ 3♢ 3♡ 4♢]
-
-REMARK.--A plays a masterly _coup_ in trumping with the four. He argues
-that B, having a weak hand, would not call for trumps with less than
-five trumps, two honours. If so, B has a trump too many, and Y must
-make a trick in trumps, unless B can play the _Grand Coup_ with the
-three of trumps (_see_ Remark, Trick 5).
-
-B undertrumps his partner, the _Grand coup_.
-
-[Illustration: TRICK 10.
-
- TRICKS {AB, 4 YZ, 6
-
- 10. Y B Z A↷
- 7♢ 8♢ 5♡ 2♢]
-
-[Illustration: TRICK 11.
-
- TRICKS {AB, 5 YZ, 6
-
- 11. Y B↷ Z A
- 8♣ 5♣ 6♡ 10♣]
-
-[Illustration: TRICK 12.
-
- TRICKS {AB, 6 YZ, 6
-
- 12. Y B Z A↷
- 9♢ 10♢ Knv♠ Knv♣]
-
- and AB win the odd trick.
-
-
-THE HANDS.
-
- (A's hand is given above.)
-
- Y'S HAND. | B'S HAND. | Z'S HAND.
- Kg, 9, 2 ♠|8, 7, 5 ♠|Ace, Qn, Knv, 10 ♠
- Qn, Knv, 10 ♡|9, 4 ♡|Kg, 7, 6, 5, 3, 2 ♡
- 8, 4, 3 ♣|Kg, 9, 5 ♣|Ace, Qn ♣
- Kg, 9, 7, 5 ♢|Ace, Qn, 10, 8, 3 ♢|Knv ♢
-
-At Trick 5 B can place all the remaining trumps; hence he undertrumps
-his partner at Trick 10. Though his play is very good, A's _coup_
-in trumping with the four, so as to render B's _coup_ possible, is
-entitled to the palm. Hence, A's hand heads the example.
-
-At Trick 9, Z ought to lead knave of spades, on which Y should discard
-eight of clubs, when YZ win the game.
-
-[Illustration]
-
-
-
-
-APPENDIX A.
-
-AMERICAN LEADS.
-
-
-Since the appearance of the previous Edition of this work, American
-Leads have been the subject of much discussion.
-
-American Leads propose a systematic course of play when opening and
-continuing the lead from the strong suit, as follows:--
-
-
-LOW CARD LED.
-
-_When you open a strong suit with a_ LOW CARD _lead your_ FOURTH-BEST.
-
-When a four-card suit is opened with a low card, the _lowest_ is
-the card selected. Instead of calling this the lowest, call it the
-_fourth-best_.
-
-When a five-card suit is opened with a low card, the _penultimate_
-card is selected. Instead of calling this the penultimate, call it the
-_fourth-best_.
-
-When a six-card suit is opened with a low card, lead the
-_ante-penultimate_. Instead of calling this the _ante-penultimate_,
-call it the _fourth-best_.
-
-And so on for suits of more than six cards. Every suit of four or more
-cards, opened with a low card, is to be treated, on the first lead, as
-though there were no cards below the fourth-best in the leader's hand.
-
-Example:--
-
- |Lead|
- From Qn, 10, 8, | 7, |
- " Qn, 10, 8, | 7, | 6
- " Qn, 10, 8, | 7, | 6, 4
- " Qn, 10, 8, | 7, | &c., &c., &c.
-
-By following this method, you show your partner, as regards a
-strong suit which you open with a low card, that you _invariably_
-hold _exactly three_ cards higher than the one first led; and not
-infrequently what those cards are.
-
-
-HIGH CARD LED FOLLOWED BY LOW CARD.
-
-_When you open a strong suit with a_ HIGH CARD, _and next lead a_ LOW
-CARD, _lead your_ ORIGINAL FOURTH-BEST.
-
-When ace is led from ace and four or more small cards, after leading
-the ace, lead the original fourth-best, _i.e._, the card you would have
-led if opening with a small card. Thus, in trumps, with ace, knave,
-nine, eight, seven, an advanced player would begin the eight. In plain
-suits, the ace would be first led. The second lead of an American
-Leader would be the eight, the original fourth-best, and not the seven.
-
-By following this method, you inform your partner that you _invariably_
-remain with _exactly two_ cards higher than the second card led, as
-shown by the following tabulated example:--
-
- Lead| |Then|
- From Ace,| Knv, 9,| 8, | 7
- " Ace,| Knv, 9,| 8, | 7, 5
- " Ace,| Knv, 9,| 8, | 7, 5, 3
- " Ace,| Knv, 9,| 8, | &c., &c., &c.
-
-By leading in this way you not infrequently tell your partner what your
-remaining high cards are. Thus, with the above combination, if king,
-queen come out on the second round, and your partner holds the ten, he
-knows to a certainty that you command the suit, a fact about which he
-would have been in doubt had you continued with the lowest.
-
-The same rule, when a high card is followed by a low card, applies
-to king led from king, queen, and small ones, when the king wins the
-trick; and to ten, led from king, knave, ten and one or more small
-ones, when the ten wins the trick. These are all the possible cases.
-With king, knave, ten, nine, if the nine wins the first trick, the
-leader goes on with a high card.
-
-
-HIGH CARD LED FOLLOWED BY HIGH CARD.
-
-_When you remain with_ TWO HIGH INDIFFERENT CARDS, _lead the_ HIGHER
-_if you opened a_ SUIT OF FOUR; THE LOWER _if you opened a_ SUIT OF
-FIVE _or more_. (_See_ Analysis of Leads in Detail, p. 64).
-
-The typical example is the combination of ace, queen, knave, and one or
-more small cards. With four in suit, ace, then queen is led. But with
-more than four in suit, the knave is led after the ace, because then,
-if your partner remains with king and one small card, you are strong
-enough to invite him to win your trick in order to unblock your long
-suit.
-
-In the same way, if queen is led from queen, knave, ten and small,
-you proceed with the knave, holding only ten and one small. But, with
-knave, ten and more than one small, you continue with the ten, the
-lower of two indifferent high cards, to induce your partner to win it,
-and so to unblock your suit, should he remain with ace and one small
-one, or with king and one small one.
-
-Consequently, if your partner is an American Leader, and on the second
-round of your suit, you lead the higher of two high indifferent cards,
-he will count your strong suit to have consisted of _four cards_
-exactly. On the other hand, when on the second round, you lead the
-lower of two high indifferent cards, he will count _at least three_
-of your strong suit still in your hand. As it is advantageous to your
-partner to be able to count your hand in this way, whether he has
-blocking cards or not, you should always pursue the same system. Thus:
-you lead ten, from king, knave, ten, &c. The ten forces the queen. You
-obtain the lead again. Your king, knave are now high indifferent cards.
-If you lead the king, your partner knows you remain with knave and at
-most one small card of the suit. If you lead the knave, your partner
-knows you remain with king and at least two small ones.
-
-Or, you lead knave, from king, queen, knave, and two or more small
-ones. On leading the suit again, if you continue with king, your
-partner counts queen, and exactly two small ones in your hand. If you
-continue with queen, your partner counts king and more than two small
-ones in your hand (_see_ p. 68).
-
-Before deciding which of two or more high cards to lead, be sure
-whether they are _indifferent_ cards. This information you can obtain
-by consulting the Analysis of Leads (p. 64). When, in the Analysis, the
-second lead is given without any qualification, the high cards are not
-indifferent.
-
-Three objections are urged against American Leads by players who oppose
-their adoption. The first is,
-
-
-_That they complicate the game._
-
-Even were this stricture true, it is no objection to an intellectual
-game that it exercises the minds of the players. But it has hardly any
-foundation in fact. All an American Leader asks his partner to observe
-is:--
-
-That, when he originally leads a low card he holds three of the suit
-higher than the card led.
-
-That, when he originally leads a high card and next a low one, he still
-holds two cards higher than the second card led. And,
-
-That, when he originally leads a high card, and follows it with a high
-card, he indicates, in many cases, to any one who knows the Analysis of
-Leads (as every whist player ought), whether his strong suit consisted
-of four or of more than four cards.
-
-The second objection is,
-
-
-_That they seldom affect the result._
-
-The answer is that American Leads add little which is new to the game.
-They only consolidate the received practice, and extend a law of
-uniformity to cases not previously provided for.
-
-The third objection is,
-
-
-_That the information afforded may be of more use to the opponents than
-to the leader's partner._
-
-No doubt it may. But, under other whist conditions, experience tells
-us that it is advantageous, in the long run, to convey information of
-strength, notwithstanding its publication to the whole table. It is in
-the highest degree improbable that a player will be at a disadvantage
-by imparting too much information.
-
-It should be borne in mind that American Leads, in their integrity,
-assume not merely _an_ original lead, but _the_ original lead of the
-hand,--the very first lead of all. When a player obtains the lead,
-for the first time, after one or more tricks have been played, he may
-open his strong suit in the same way as though he were _the_ original
-leader. On the other hand, he may deem it advisable to open a weak
-suit; or to lead through a strong one, or up to a weak one; or, if
-great strength in trumps has been declared against him, may wish to
-conceal the fact that his best suit is only a very long one of small
-cards (_see_ Hand IX, Tricks 6 and 7); or, if late in the hand, he may
-conclude that the time for precise exhibition of strength is past and
-gone (_see_ Hand XIII, Tricks 8 and 9, and Hand XXIV, Tricks 5 and 6).
-These, however, are matters of judgment, for which no hard and fast
-rule can be laid down.
-
- [For demonstrations of the working of American Leads, and for
- Illustrative Hands, _see_ "Whist Developments," by "Cavendish."
- London: THOS. DE LA RUE and Co.]
-
-
-
-
-APPENDIX B.
-
-THE PLAIN-SUIT ECHO.
-
-
-All whist players are aware that it is advisable to get rid of the
-command of their partner's long suit. But no general rules have been
-laid down to further this end. It has been left, for the most part, to
-the ingenuity of the individual to decide for himself, on the spur of
-the moment, how and when unblocking should be attempted.
-
-Assuming an original lead of a high card from a plain suit of four or
-more cards, the third hand may think fit to win his partner's trick in
-order to free the suit. With regard to knave led, the play of the third
-hand, holding ace, &c., is well known. And there are other cases, such
-as the play of the third hand, holding ace, knave only, when king is
-led originally; but these are too elementary for discussion here.
-
-If the third hand does not endeavour to win the first trick in his
-partner's suit, he is instructed to play his lowest card. This is, no
-doubt, sound, except where the third hand holds four cards exactly of
-his partner's suit, and he may block it should the lead have been from
-more than four cards. Then he should sometimes retain in his hand the
-lowest of his four cards, and play the next higher one. It is the
-object of the Plain-Suit Echo to determine the cases, in which this
-play is advisable.
-
-The typical example is that of ace led originally by a strong suit
-player. The second hand follows suit. The third hand holds king, queen,
-knave, deuce of the suit. The lead was from at least five cards. If the
-third hand is not to block his partner's suit, he must play the knave
-to the ace. If the fourth hand follows suit, it is impossible to lose
-by playing as above proposed; and, even if the fourth hand renounces,
-it is only possible to lose when the lead was from five cards exactly,
-and the four cards accompanying the ace are all very small ones.
-
-Again:--The original leader (a strong suit player), leads queen of a
-plain suit.
-
-The third hand holds nine, eight, seven and a very small one. He may
-block the suit by playing the very small one; if the lead was from
-queen, knave, ten, he cannot possibly lose by playing the seven to the
-queen; and, if the lead was from more than four cards he may gain.
-
-It would occupy too much space to detail all the cases in which it is
-advisable to follow the plan set forth in the examples, and to enter
-into all the possible consequences that may ensue.
-
- [For a full examination of the working of the Plain-Suit Echo, and
- for Illustrative Hands, the advanced player is referred to "Whist
- Developments," by "Cavendish." London: THOS. DE LA RUE and Co.]
-
-
-
-
-APPENDIX C.
-
-ON THE ORIGINAL LEAD OF KING.
-
-
-The Analysis of Leads, undertaken in order to ascertain the cases in
-which the third hand should unblock his partner's suit, showed that
-king led originally conveys less information to partner than the
-lead of any other high card. It is the only case in which the lead
-of a high card is made without at least five in suit, or without the
-accompaniment of at least two other high cards.
-
-Hence the student was told[48] that when a king is led originally,
-he must not attempt to unblock the suit on the first round; and this
-recommendation is quite sound.
-
-It seemed strange that when ace, queen, knave, or ten is led
-originally, the third hand, with four exactly in suit, should retain
-his lowest card for two rounds; but that, when king is led, he should
-abandon these tactics. The conclusion forced on the Author was, that
-king should never be led originally, when the leader desires to invite
-his partner to unblock.
-
-The cases where the leader desires his partner to unblock, are those in
-which the original lead is from more than four cards, the third hand
-at the same time holding four of the suit exactly, as explained in
-Appendix B, p. 287.
-
-Therefore, the argument on the previous pages being admitted, king
-should never be led originally from a suit of more than four cards;
-and it almost follows that king should always be led from a suit of
-four cards exactly, which contains an ace, king, or a king, queen
-combination.
-
-
-_Ace, king, queen, knave, and one or more small._
-
-Lead knave, in all suits.
-
-Holding more than two small, follow knave with queen; holding two
-small, follow knave with king; holding one small, follow knave with ace.
-
-
-_Ace, king, queen, knave, only._
-
-Lead king, then knave, in all suits.
-
-Ace, queen, exactly, are marked in the leader's hand.
-
-
-_Ace, king, queen, and more than one small._
-
-Lead queen, in all suits.
-
-Holding more than two small, follow queen with king; holding two small,
-follow queen with ace.
-
-
-_Ace, king, queen, and one small._
-
-Lead king, then queen, in all suits.
-
-Ace and at most one small, are marked.
-
-
-_Ace, king, and more than two small._
-
-Lead ace, then king, in plain suits.
-
-In trumps the same, holding seven trumps; with less than seven trumps,
-lead fourth best.
-
-
-_Ace, king, and two small._
-
-Lead king in plain suits; the smallest in trumps.
-
-
-_King, queen, knave, ten, and small (including the nine)._
-
-Lead ten in all suits.
-
-(_a_). If ten wins the trick:--
-
-Holding more than two small, follow ten with knave; holding two small,
-follow ten with queen; holding one small, follow ten with king.
-
-(_b_). If ten forces ace:--
-
-Holding more than one small, follow ten with knave; holding one small,
-follow ten with queen.
-
-In case _b_, ten cannot be followed with king, as then partner would be
-doubtful as to the position of the queen.
-
-
-_King, queen, knave, ten, only._
-
-Lead king, then ten, in all suits.
-
-Queen, knave, exactly, are marked in the leader's hand.
-
-Here the leader runs the risk, in plain suits, of being blocked if his
-partner holds ace, and one small one, originally. There is a conflict
-of advantages and disadvantages; in favour, the Author believes, of
-the lead of king, if the suit contains only four cards (_compare_ p.
-67, bearing in mind that, when that was written, the lead of any card
-rather than a king, from suits of more than four cards, had not been
-the subject of consideration).
-
-
-_King, queen, knave, more than one small._
-
-Lead knave, in all suits.
-
-Holding more than two small, follow knave with queen; holding two
-small, follow knave with king.
-
-
-_King, queen, knave, one small._
-
-Lead king, then knave, in all suits.
-
-If king forces ace, or if partner holds ace, the leader, on the
-appearance of the knave, is marked with queen and one small. If ace is
-not forced, the presumption is that the leader remains with ace, queen,
-exactly (_see_ lead from ace, king, queen, knave).
-
-
-_King, queen, ten, and more than one small, in trumps._
-
-Lead queen.
-
-If queen wins the trick, follow with fourth best _remaining in hand_.
-King is marked; so, exclude the king, and on second lead continue with
-the fourth best of the small cards.
-
-Sooner or later, the leader will be marked with at least five trumps
-originally, including king, ten; or, if he has not the ten, with at
-least seven trumps originally.
-
-If queen forces ace, on the appearance of the king, the leader is
-marked with at least five trumps originally (one being the ten); or, if
-he has not the ten, with at least seven trumps originally.
-
-
-_King, queen, ten, and one small, in trumps._
-
-Lead king.
-
-Sooner or later, the leader will be marked with exactly four trumps
-originally, including queen, ten.
-
-
-_King, queen, and more than two small._
-
-Lead queen.
-
-If queen wins the trick, follow with fourth best remaining in hand
-(_compare_, lead from king, queen, ten, and more than one small, in
-trumps).
-
-If queen forces ace, on the appearance of the king, the leader is
-marked with more than four originally.
-
-In trumps, the same, holding seven trumps; with less than seven trumps,
-lead fourth best.
-
-
-_King, queen, two small._
-
-Lead king, in plain suits.
-
-On the appearance of the ace, the leader is marked with queen and at
-most two small.
-
-In trumps, lead lowest.
-
- * * * * *
-
-Granted that the third player will not trump an honour led originally
-(and he will seldom lose by passing, even if weak in trumps), the
-foregoing leads are clearly advantageous, as they enable the third
-player to employ the unblocking system, and assist him in counting his
-partner's hand.
-
- * * * * *
-
-The mode of leading, here set forth, has been tried by a number of good
-players, and has been generally approved. It is, therefore, strongly
-recommended to the consideration of advanced players, assuming
-always that the leader's partner is himself an advanced player.
-Notwithstanding the strong opinion in its favour entertained by the
-Author, it is still retained in an Appendix, that it may be tested by
-further trial before being positively asserted as a substantive part of
-the game.
-
-FOOTNOTES:
-
-[48] "Whist Developments" by "Cavendish." London: THOS. DE LA RUE and
-Co.
-
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-
-The Project Gutenberg EBook of Cavendish on Whist, by Henry Jones
-
-This eBook is for the use of anyone anywhere in the United States and most
-other parts of the world at no cost and with almost no restrictions
-whatsoever. You may copy it, give it away or re-use it under the terms of
-the Project Gutenberg License included with this eBook or online at
-www.gutenberg.org. If you are not located in the United States, you'll have
-to check the laws of the country where you are located before using this ebook.
-
-Title: Cavendish on Whist
- 18th edition
-
-Author: Henry Jones
-
-Release Date: January 25, 2016 [EBook #51039]
-
-Language: English
-
-Character set encoding: UTF-8
-
-*** START OF THIS PROJECT GUTENBERG EBOOK CAVENDISH ON WHIST ***
-
-
-
-
-Produced by Richard Tonsing, Colin Bell and the Online
-Distributed Proofreading Team at http://www.pgdp.net
-
-
-
-
-
-
-</pre>
-
-<div class="tnotes covernote">
- <p>The cover image was created by the transcriber and is placed in the public domain.</p>
-</div>
-
-<p><span class="pagenum"><a name="Page_iv" id="Page_iv">[Pg iv]</a></span></p>
-
-<h1>FRONTISPIECE.</h1>
-
-<div class="figcenter" style="width: 700px;">
-<img src="images/imagefrontc.jpg" width="700" height="312" alt="" />
-<div class="caption"><p>RUFF and HONOURS (from the Compleat Gamester 1680).</p>
-
-<div class="center">
-<div class="poem"><div class="stanza">
-<span class="i6">"Lastly, observe the Women with what grace<br /></span>
-<span class="i0">They sit, and look their Partners in the face,<br /></span>
-<span class="i0">Who from their eyes shoot Cupids fiery darts;<br /></span>
-<span class="i0">Thus make them lose at once their Game and Hearts."<br /></span>
-</div></div>
-</div>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_v" id="Page_v">[Pg v]</a></span></p>
-<div id="titlepage">
-<div class="chapter"></div>
-<hr class="chap" />
-
-<div class="figcenter" style="width: 416px;">
-<img src="images/imagetitlec.jpg" width="416" height="700" alt="" />
-<div class="caption">
-
-
-
-
-<div class="bbox">
-<h1><span class="medium">THE</span><br />
-
-<span class="xlarge">LAWS AND PRINCIPLES</span><br />
-
-<span class="xsmall">OF</span><br />
-
-<span class="red">WHIST</span><br />
-
-<span class="medium">STATED AND EXPLAINED</span><br />
-
-<span class="xsmall">AND ITS</span><br />
-
-<span class="large">PRACTICE ILLUSTRATED</span><br />
-
-<span class="xsmall">ON</span><br />
-
-<span class="medium red">AN ORIGINAL SYSTEM</span><br />
-
-<span class="xsmall">BY MEANS OF</span><br />
-
-<span class="large">HANDS PLAYED COMPLETELY THROUGH.</span></h1>
-
-
-<p class="small">BY</p>
-
-<p class="red xlarge">"CAVENDISH."</p>
-
-<p>EIGHTEENTH EDITION.</p>
-
-<p class="red">LONDON:</p>
-
-<p class="large">THOS. DE LA RUE &amp; CO.</p>
-
-<p>1889.</p>
-</div>
-<p class="xxsmall">ALL RIGHTS RESERVED.</p></div>
-</div>
-</div>
-<p><span class="pagenum"><a name="Page_vi" id="Page_vi">[Pg vi]</a></span></p>
-
-<p class="center p6">PRINTED BY</p>
-
-<p class="center">THOMAS DE LA RUE AND CO., BUNHILL ROW,</p>
-
-<p class="center">LONDON.
-</p>
-
-<p><span class="pagenum"><a name="Page_vii" id="Page_vii">[Pg vii]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h2>DEDICATION TO THE NINTH EDITION.</h2>
-
-
-<p class="center">TO</p>
-
-<p class="center">JAMES CLAY, <span class="smcap">Esq.</span>, M.P.</p>
-
-<p class="center">(Chairman of the Whist Laws Committee of the Arlington Club, 1864,)</p>
-
-<p class="center">This Book</p>
-
-<p class="center">IS</p>
-
-<p class="center">CORDIALLY DEDICATED</p>
-
-<p class="center">BY</p>
-
-<p class="center">HIS SINCERE FRIEND,
-</p>
-
-<p class="right">
-THE AUTHOR.<br />
-</p>
-
-<p><span class="pagenum"><a name="Page_viii" id="Page_viii">[Pg viii]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h2>DEDICATION TO THE TENTH EDITION.</h2>
-
-
-
-<div class="center">
-<div class="bbox">To the memory<br />
-
-OF<br />
-
-JAMES CLAY</div></div>
-
-
-<p><span class="pagenum"><a name="Page_ix" id="Page_ix">[Pg ix]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h2>PREFACE TO THE FIRST EDITION.</h2>
-
-
-<p>It has often occurred to the Author that there are two
-principal defects in the existing treatises on the game
-of Whist&mdash;the one that the principles of play are, in
-general, laid down as so many isolated and arbitrary
-conventions, the reasons upon which such principles
-are based being seldom, if at all, and scarcely ever
-fully, stated; the other, that suitable illustrations, by
-which alone the principles can be brought forcibly
-home and fixed in the memory, are almost entirely
-wanting. The present work is an attempt to supply
-these deficiencies. With regard to the latter, the
-Author feels that nothing, in point of illustration
-of principles, can be so instructive as a selection of
-hands played completely through, and accompanied
-by copious explanations. The idea, it is believed, as
-applied to Whist, is a new one, though a similar plan
-has long been in use in treatises on Chess.</p>
-
-<p>It has not been deemed necessary to occupy space
-by detailing the mode of playing and of scoring, as
-this information can be readily acquired at the table.
-The reader is, therefore, credited with this elementary
-knowledge, and is conducted at once to the General
-Principles, which he is advised to consider carefully
-before proceeding to the Hands.</p>
-
-<p><span class="pagenum"><a name="Page_x" id="Page_x">[Pg x]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h2>PREFACE TO THE SIXTEENTH EDITION.</h2>
-
-
-<p>The attention of the Reader is particularly directed
-to Appendix A, explanatory of American Leads. The
-Author is firmly convinced that American Leads are
-founded on true principles of whist play, and they
-therefore have his hearty approval. But, he hesitates
-to insist upon these leads in the body of the
-"Principles," as they have not yet met with universal,&mdash;and,
-perhaps, hardly with general,&mdash;acceptance.</p>
-
-<p>The advanced player is also invited to consider,
-with care, Appendix B, which treats briefly of The
-Plain-Suit Echo.</p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h2>PREFACE TO THE EIGHTEENTH EDITION.</h2>
-
-
-<p>The advanced player is invited to consider, with
-care, Appendix C, which treats of the leads from
-ace, king, and from king, queen suits.</p>
-
-<p><span class="pagenum"><a name="Page_xi" id="Page_xi">[Pg xi]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h2>CONTENTS.</h2>
-
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="CONTENTS">
- <tr>
- <th></th>
- <th>PAGE</th>
- </tr>
- <tr>
- <td><span class="smcap">The Laws Of Whist</span></td>
- <td class="tdr"><a href="#Page_1">1</a></td>
- </tr>
- <tr>
- <td><span class="smcap">Etiquette Of Whist</span></td>
- <td class="tdr"><a href="#Page_19">19</a></td>
- </tr>
- <tr>
- <td><span class="smcap">Cases And Decisions</span></td>
- <td class="tdr"><a href="#Page_22">22</a></td>
- </tr>
- <tr>
- <td><span class="smcap">Historical</span></td>
- <td class="tdr"><a href="#Page_31">31</a></td>
- </tr>
- <tr>
- <th colspan="2">PART I.</th>
- </tr>
- <tr>
- <th colspan="2">GENERAL PRINCIPLES.</th>
- </tr>
- <tr>
- <th colspan="2">THE FIRST HAND OR LEAD.</th>
- </tr>
- <tr>
- <td><span class="smcap">Original Leads</span></td>
- <td class="tdr"><a href="#Page_56">56</a></td>
- </tr>
- <tr>
- <td><span class="smcap">Leads From Strong Suits</span></td>
- <td class="tdr"><a href="#Page_56">56</a></td>
- </tr>
- <tr>
- <td class="tdp">" <span class="smcap" style="margin-left:1em;">From Sequences</span></td>
- <td class="tdr"><a href="#Page_62">62</a></td>
- </tr>
- <tr>
- <td class="tdp">" <span class="smcap" style="margin-left:1em;">Analysis Of, In Detail</span></td>
- <td class="tdr"><a href="#Page_64">64</a></td>
- </tr>
- <tr>
- <td class="tdp">" <span class="smcap" style="margin-left:1em;">From Weak Suits</span></td>
- <td class="tdr"><a href="#Page_72">72</a></td>
- </tr>
- <tr>
- <td class="tdp">" <span class="smcap" style="margin-left:1em;">At Advanced Periods</span></td>
- <td class="tdr"><a href="#Page_74">74</a></td>
- </tr>
- <tr>
- <td><span class="smcap">Returned Leads</span></td>
- <td class="tdr"><a href="#Page_79">79</a></td>
- </tr>
- <tr>
- <th colspan="2">THE SECOND HAND.</th>
- </tr>
- <tr>
- <td><span class="smcap">Play of the Second Hand</span></td>
- <td class="tdr"><a href="#Page_82">82</a></td>
- </tr>
- <tr>
- <td class="tdp">" <span style="margin-left:5em;">"</span> <span class="smcap" style="margin-left:5em;">With Strong Suits</span></td>
- <td class="tdr"><a href="#Page_82">82</a></td>
- </tr>
- <tr>
- <td class="tdp">" <span style="margin-left:5em;">"</span> <span class="smcap" style="margin-left:5em;">With Sequences</span></td>
- <td class="tdr"><a href="#Page_83">83</a></td>
- </tr>
- <tr>
- <td class="tdp">" <span style="margin-left:5em;">"</span> <span class="smcap" style="margin-left:5em;">Analysis Of, In Detail</span></td>
- <td class="tdr"><a href="#Page_85">85</a></td>
- </tr>
- <tr>
- <th colspan="2">THE THIRD HAND.</th>
- </tr>
- <tr>
- <td><span class="smcap">Play of the Third Hand when the Lead is from Strong Suits</span></td>
- <td class="tdr"><a href="#Page_92">92</a></td>
- </tr>
- <tr>
- <td><span class="smcap">Play of the Third Hand when the Lead is from Weak Suits</span></td>
- <td class="tdr"><a href="#Page_93">93</a></td>
- </tr>
- <tr>
- <td><span class="smcap">Finessing</span></td>
- <td class="tdr"><a href="#Page_92">92</a> <span class="pagenum"><a name="Page_xii" id="Page_xii">[Pg xii]</a></span></td>
- </tr>
- <tr>
- <th colspan="2">THE FOURTH HAND.</th>
- </tr>
- <tr>
- <td><span class="smcap">Play Of The Fourth Hand</span></td>
- <td class="tdr"><a href="#Page_96">96</a></td>
- </tr>
- <tr>
- <td><span class="smcap">The Command Of Suits</span></td>
- <td class="tdr"><a href="#Page_96">96</a></td>
- </tr>
- <tr>
- <td><span class="smcap">Underplay</span></td>
- <td class="tdr"><a href="#Page_101">101</a></td>
- </tr>
- <tr>
- <td><span class="smcap">Discarding</span></td>
- <td class="tdr"><a href="#Page_104">104</a></td>
- </tr>
- <tr>
- <td><span class="smcap">The Conversation of the Game</span></td>
- <td class="tdr"><a href="#Page_108">108</a></td>
- </tr>
- <tr>
- <th colspan="2">TRUMPS.</th>
- </tr>
- <tr>
- <td><span class="smcap">The Management Of Trumps</span></td>
- <td class="tdr"><a href="#Page_119">119</a></td>
- </tr>
- <tr>
- <td><span class="smcap">Leading Trumps</span></td>
- <td class="tdr"><a href="#Page_120">120</a></td>
- </tr>
- <tr>
- <td><span class="smcap">Asking For Trumps</span></td>
- <td class="tdr"><a href="#Page_125">125</a></td>
- </tr>
- <tr>
- <td><span class="smcap">Trumping</span></td>
- <td class="tdr"><a href="#Page_129">129</a></td>
- </tr>
- <tr>
- <td><span class="smcap">Forcing</span></td>
- <td class="tdr"><a href="#Page_131">131</a></td>
- </tr>
- <tr>
- <td><span class="smcap">Playing to the Score</span></td>
- <td class="tdr"><a href="#Page_134">134</a></td>
- </tr>
- <tr>
- <td><span class="smcap">Drawing Inferences</span></td>
- <td class="tdr"><a href="#Page_134">134</a></td>
- </tr>
- <tr>
- <td><span class="smcap">Coups</span></td>
- <td class="tdr"><a href="#Page_141">141</a></td>
- </tr>
- <tr>
- <th colspan="2">PART II.</th>
- </tr>
- <tr>
- <td><span class="smcap">Hands</span></td>
- <td class="tdr"><a href="#Page_156">156</a></td>
- </tr>
- <tr>
- <th colspan="2">APPENDIX A.</th>
- </tr>
- <tr>
- <td><span class="smcap">American Leads</span></td>
- <td class="tdr"><a href="#Page_281">281</a></td>
- </tr>
- <tr>
- <th colspan="2">APPENDIX B.</th>
- </tr>
- <tr>
- <td><span class="smcap">The Plain-Suit Echo</span></td>
- <td class="tdr"><a href="#Page_287">287</a></td>
- </tr>
- <tr>
- <th colspan="2">APPENDIX C.</th>
- </tr>
- <tr>
- <td><span class="smcap">On The Original Lead Of King</span></td>
- <td class="tdr"><a href="#Page_289">289</a></td>
- </tr>
-</table></div>
-<div class="chapter"><span class="pagenum"><a name="Page_1" id="Page_1">[Pg 1]</a></span></div>
-<hr class="chap" />
-
-
-
-
-<h2>THE LAWS OF WHIST.<br />
-
-BY PERMISSION, <em>VERBATIM</em> FROM THE CLUB CODE.<br />
-
-THE FOOT NOTES ARE ADDED BY THE AUTHOR.</h2>
-
-
-<h3>THE RUBBER.</h3>
-
-<p>1. The rubber is the best of three games. If the
-first two games be won by the same players, the
-third game is not played.</p>
-
-
-<h3>SCORING.</h3>
-
-<p>2. A game consists of five points. Each trick,
-above six, counts one point.</p>
-
-<p>3. Honours, <em>i.e.</em>, Ace, King, Queen, and Knave of
-trumps, are thus reckoned:</p>
-
-<p>If a player and his partner, either separately or
-conjointly, hold&mdash;</p>
-
-
-<div class="center">
-<ol><li>The four honours, they score four points.</li>
-<li>Any three honours, they score two points.</li>
-<li>Only two honours, they do not score.</li>
-</ol>
-</div>
-
-<p>4. Those players, who, at the commencement of a
-deal, are at the score of four, cannot score honours.</p>
-
-<p><span class="pagenum"><a name="Page_2" id="Page_2">[Pg 2]</a></span></p>
-
-<p>5. The penalty for a revoke<a name="FNanchor_1_1" id="FNanchor_1_1"></a><a href="#Footnote_1_1" class="fnanchor">[1]</a> takes precedence
-of all other scores. Tricks score next. Honours
-last.</p>
-
-<p>6. Honours, unless claimed before the trump card
-of the following deal is turned up, cannot be
-scored.</p>
-
-<p>7. To score honours is not sufficient; they must
-be called at the end of the hand; if so called,
-they may be scored at any time during the
-game.</p>
-
-<p>8. The winners gain&mdash;</p>
-<div class="center">
-<ol>
-<li>A treble, or game of three points, when their
-adversaries have not scored.</li>
-
-<li>A double, or game of two points, when their
-adversaries have scored less than three.</li>
-
-<li>A single, or game of one point, when their
-adversaries have scored three, or four.</li>
-</ol>
-</div>
-
-<p>9. The winners of the rubber gain two points
-(commonly called the rubber points), in addition to
-the value of their games.</p>
-
-<p>10. Should the rubber have consisted of three
-games, the value of the losers' game is deducted
-from the gross number of points gained by their
-opponents.</p>
-
-<p>11. If an erroneous score be proved, such mistake
-can be corrected prior to the conclusion of the game
-in which it occurred, and such game is not concluded
-until the trump card of the following deal has been
-turned up.</p>
-<p><span class="pagenum"><a name="Page_3" id="Page_3">[Pg 3]</a></span></p>
-<p>12. If an erroneous score, affecting the amount of
-the rubber,<a name="FNanchor_2_2" id="FNanchor_2_2"></a><a href="#Footnote_2_2" class="fnanchor">[2]</a> be proved, such mistake can be rectified
-at any time during the rubber.</p>
-
-
-<h3>CUTTING.</h3>
-
-<p>13. The ace is the lowest card.</p>
-
-<p>14. In all cases, every one must cut from the same
-pack.</p>
-
-<p>15. Should a player expose more than one card, he
-must cut again.</p>
-
-
-<h3>FORMATION OF TABLE.</h3>
-
-<p>16. If there are more than four candidates, the
-players are selected by cutting: those first in the
-room having the preference. The four who cut the
-lowest cards play first, and again cut to decide on
-partners; the two lowest play against the two
-highest; the lowest is the dealer, who has choice of
-cards and seats, and, having once made his selection,
-must abide by it.</p>
-
-<p>17. When there are more than six candidates,
-those who cut the two next lowest cards belong
-to the table, which is complete with six players;
-on the retirement of one of those six players,
-the candidate who cut the next lowest card
-has a prior right to any after-comer to enter
-the table.</p>
-<p><span class="pagenum"><a name="Page_4" id="Page_4">[Pg 4]</a></span></p>
-
-<h3>CUTTING CARDS OF EQUAL VALUE.</h3>
-
-<p>18. Two players cutting cards of equal value,<a name="FNanchor_3_3" id="FNanchor_3_3"></a><a href="#Footnote_3_3" class="fnanchor">[3]</a>
-unless such cards are the two highest, cut again;
-should they be the two lowest, a fresh cut is
-necessary to decide which of those two deals.<a name="FNanchor_4_4" id="FNanchor_4_4"></a><a href="#Footnote_4_4" class="fnanchor">[4]</a></p>
-
-<p>19. Three players cutting cards of equal value
-cut again; should the fourth (or remaining) card
-be the highest, the two lowest of the new cut are
-partners, the lower of those two the dealer; should
-the fourth card be the lowest, the two highest are
-partners, the original lowest the dealer.<a name="FNanchor_5_5" id="FNanchor_5_5"></a><a href="#Footnote_5_5" class="fnanchor">[5]</a></p>
-
-
-<h3>CUTTING OUT.</h3>
-
-<p>20. At the end of a rubber, should admission be
-claimed by any one, or by two candidates, he who
-<span class="pagenum"><a name="Page_5" id="Page_5">[Pg 5]</a></span>has, or they who have, played a greater number of
-consecutive rubbers than the others is, or are,
-out; but when all have played the same number,
-they must cut to decide upon the out-goers; the
-highest are out.</p>
-
-
-<h3>ENTRY AND RE-ENTRY.</h3>
-
-<p>21. A candidate wishing to enter a table must
-declare such intention prior to any of the players
-having cut a card, either for the purpose of commencing
-a fresh rubber, or of cutting out.</p>
-
-<p>22. In the formation of fresh tables, those candidates
-who have neither belonged to nor played at
-any other table have the prior right of entry; the
-others decide their right of admission by cutting.</p>
-
-<p>23. Any one quitting a table prior to the conclusion
-of a rubber, may, with consent of the other three
-players, appoint a substitute in his absence during
-that rubber.</p>
-
-<p>24. A player cutting into one table, whilst belonging
-to another, loses his right<a name="FNanchor_6_6" id="FNanchor_6_6"></a><a href="#Footnote_6_6" class="fnanchor">[6]</a> of re-entry into that
-latter, and takes his chance of cutting in, as if he
-were a fresh candidate.<a name="FNanchor_7_7" id="FNanchor_7_7"></a><a href="#Footnote_7_7" class="fnanchor">[7]</a></p>
-
-<p>25. If any one break up a table, the remaining
-players have the prior right to him of entry into any
-other, and should there not be sufficient vacancies
-at such other table to admit all those candidates,
-they settle their precedence by cutting.</p>
-
-<p><span class="pagenum"><a name="Page_6" id="Page_6">[Pg 6]</a></span></p>
-<h3>SHUFFLING.</h3>
-
-<p>26. The pack must neither be shuffled below the
-table nor so that the face of any card be seen.</p>
-
-<p>27. The pack must not be shuffled during the play
-of the hand.</p>
-
-<p>28. A pack, having been played with, must neither be
-shuffled, by dealing it into packets, nor across the table.</p>
-
-<p>29. Each player has a right to shuffle, once only,
-except as provided by Rule 32, prior to a deal, after
-a false cut,<a name="FNanchor_8_8" id="FNanchor_8_8"></a><a href="#Footnote_8_8" class="fnanchor">[8]</a> or when a new deal<a name="FNanchor_9_9" id="FNanchor_9_9"></a><a href="#Footnote_9_9" class="fnanchor">[9]</a> has occurred.</p>
-
-<p>30. The dealer's partner must collect the cards for the
-ensuing deal, and has the first right to shuffle that pack.</p>
-
-<p>31. Each player, after shuffling, must place the
-cards, properly collected and face downwards, to the
-left of the player about to deal.</p>
-
-<p>32. The dealer has always the right to shuffle
-last; but should a card or cards be seen during
-his shuffling or whilst giving the pack to be cut,
-he may be compelled to re-shuffle.</p>
-
-
-<h3>THE DEAL.</h3>
-
-<p>33. Each player deals in his turn; the right of
-dealing goes to the left.</p>
-
-<p>34. The player on the dealer's right cuts the pack,
-and in dividing it, must not leave fewer than four
-cards in either packet; if in cutting, or in replacing
-<span class="pagenum"><a name="Page_7" id="Page_7">[Pg 7]</a></span>one of the two packets on the other, a card be
-exposed,<a name="FNanchor_10_10" id="FNanchor_10_10"></a><a href="#Footnote_10_10" class="fnanchor">[10]</a> or if there be any confusion of the cards,
-or a doubt as to the exact place in which the pack
-was divided, there must be a fresh cut.</p>
-
-<p>35. When a player, whose duty it is to cut, has
-once separated the pack, he cannot alter his intention;
-he can neither re-shuffle nor re-cut the cards.</p>
-
-<p>36. When the pack is cut, should the dealer shuffle
-the cards, he loses his deal.</p>
-
-
-<h3>A NEW DEAL.</h3>
-
-<p>37. There must be a new deal<a name="FNanchor_11_11" id="FNanchor_11_11"></a><a href="#Footnote_11_11" class="fnanchor">[11]</a>&mdash;</p>
-<div class="center">
-<ol>
-<li>If, during a deal, or during the play of a hand,
-the pack be proved incorrect or imperfect.</li>
-
-<li>If any card, excepting the last, be faced in the
-pack.</li>
-</ol>
-</div>
-
-<p>38. If, whilst dealing, a card be exposed by the
-dealer or his partner, should neither of the adversaries
-have touched the cards, the latter can claim a new
-deal; a card exposed by either adversary gives that
-claim to the dealer, provided that his partner has not
-touched a card; if a new deal does not take place, the
-exposed card cannot be called.</p>
-
-<p>39. If, during dealing, a player touch any of his
-cards, the adversaries may do the same, without losing
-their privilege of claiming a new deal, should chance
-give them such option.</p>
-
-<p><span class="pagenum"><a name="Page_8" id="Page_8">[Pg 8]</a></span></p>
-
-<p>40. If, in dealing, one of the last cards be exposed,
-and the dealer turn up the trump before there is
-reasonable time for his adversaries to decide as to a
-fresh deal, they do not thereby lose their privilege.</p>
-
-<p>41. If a player, whilst dealing, look at the trump
-card, his adversaries have a right to see it, and may
-exact a new deal.</p>
-
-<p>42. If a player take into the hand dealt to him
-a card belonging to the other pack, the adversaries, on
-discovery of the error, may decide whether they will
-have a fresh deal or not.</p>
-
-
-<h3>A MISDEAL.</h3>
-
-<p>43. A misdeal loses the deal.<a name="FNanchor_12_12" id="FNanchor_12_12"></a><a href="#Footnote_12_12" class="fnanchor">[12]</a></p>
-
-<p>44. It is a misdeal<a name="FNanchor_13_13" id="FNanchor_13_13"></a><a href="#Footnote_13_13" class="fnanchor">[13]</a>&mdash;</p>
-<div class="center"><ol>
-<li>
-Unless the cards are dealt into four packets,
-one at a time in regular rotation, beginning
-with the player to the dealer's left.</li>
-
-<li>Should the dealer place the last (<em>i.e.</em>, the
-trump) card, face downwards, on his own,
-or any other pack.</li>
-
-<li>Should the trump card not come in its regular
-order to the dealer; but he does not lose
-his deal if the pack be proved imperfect.</li>
-
-<li>Should a player have fourteen<a name="FNanchor_14_14" id="FNanchor_14_14"></a><a href="#Footnote_14_14" class="fnanchor">[14]</a> cards, and
-either of the other three less than thirteen.<a name="FNanchor_15_15" id="FNanchor_15_15"></a><a href="#Footnote_15_15" class="fnanchor">[15]</a></li>
-
-<li>Should the dealer, under an impression that he
-has made a mistake, either count the cards
-on the table, or the remainder of the pack.
-
-<span class="pagenum"><a name="Page_9" id="Page_9">[Pg 9]</a></span></li>
-
-<li>Should the dealer deal two cards at once, or
-two cards to the same hand, and then deal
-a third; but if, prior to dealing that third
-card, the dealer can, by altering the position
-of one card only, rectify such error, he may
-do so, except as provided by the second
-paragraph of this Law.</li>
-
-<li>Should the dealer omit to have the pack cut
-to him, and the adversaries discover the
-error, prior to the trump card being turned
-up, and before looking at their cards, but
-not after having done so.</li>
-</ol>
-</div>
-
-<p>45. A misdeal does not lose the deal if, during the
-dealing, either of the adversaries touch the cards prior
-to the dealer's partner having done so, but should the
-latter have first interfered with the cards, notwithstanding
-either or both of the adversaries have
-subsequently done the same, the deal is lost.</p>
-
-<p>46. Should three players have their right number
-of cards&mdash;the fourth have less than thirteen, and not
-discover such deficiency until he has played any of
-his cards,<a name="FNanchor_16_16" id="FNanchor_16_16"></a><a href="#Footnote_16_16" class="fnanchor">[16]</a> the deal stands good; should he have
-played, he is as answerable for any revoke he may
-have made as if the missing card, or cards, had been
-in his hand;<a name="FNanchor_17_17" id="FNanchor_17_17"></a><a href="#Footnote_17_17" class="fnanchor">[17]</a> he may search the other pack for it,
-or them.</p>
-
-<p>47. If a pack, during or after a rubber, be proved
-incorrect or imperfect, such proof does not alter any
-past score, game, or rubber; that hand in which the
-imperfection was detected is null and void; the dealer
-deals again.</p>
-
-<p><span class="pagenum"><a name="Page_10" id="Page_10">[Pg 10]</a></span></p>
-
-<p>48. Any one dealing out of turn, or with the
-adversary's cards, may be stopped before the trump
-card is turned up, after which the game must proceed
-as if no mistake had been made.</p>
-
-<p>49. A player can neither shuffle, cut, nor deal for his
-partner, without the permission of his opponents.</p>
-
-<p>50. If the adversaries interrupt a dealer whilst
-dealing, either by questioning the score or asserting
-that it is not his deal, and fail to establish such claim,
-should a misdeal occur, he may deal again.</p>
-
-<p>51. Should a player take his partner's deal, and
-misdeal, the latter is liable to the usual penalty, and
-the adversary next in rotation to the player who ought
-to have dealt then deals.</p>
-
-
-<h3>THE TRUMP CARD.</h3>
-
-<p>52. The dealer, when it is his turn to play to the
-first trick, should take the trump card into his hand;
-if left on the table after the first trick be turned and
-quitted, it is liable to be called;<a name="FNanchor_18_18" id="FNanchor_18_18"></a><a href="#Footnote_18_18" class="fnanchor">[18]</a> his partner may
-at any time remind him of the liability.</p>
-
-<p>53. After the dealer has taken the trump card into
-his hand, it cannot be asked for;<a name="FNanchor_19_19" id="FNanchor_19_19"></a><a href="#Footnote_19_19" class="fnanchor">[19]</a> a player naming it
-at any time during the play of that hand is liable to
-have his highest or lowest trump called.<a name="FNanchor_20_20" id="FNanchor_20_20"></a><a href="#Footnote_20_20" class="fnanchor">[20]</a></p>
-
-<p>54. If the dealer take the trump card into his hand
-before it is his turn to play, he may be desired to lay
-<span class="pagenum"><a name="Page_11" id="Page_11">[Pg 11]</a></span>it on the table; should he show a wrong card, this
-card may be called, as also a second, a third, &amp;c.,
-until the trump card be produced.</p>
-
-<p>55. If the dealer declare himself unable to recollect
-the trump card, his highest or lowest trump may be
-called at any time during that hand, and, unless it
-cause him to revoke, must be played; the call may be
-repeated, but not changed, <em>i.e.</em>, from highest to lowest,
-or <i lang="la">vice versâ</i>, until such card is played.</p>
-
-
-<h3>CARDS LIABLE TO BE CALLED.</h3>
-
-<p>56. All exposed cards are liable to be called, and
-must be left<a name="FNanchor_21_21" id="FNanchor_21_21"></a><a href="#Footnote_21_21" class="fnanchor">[21]</a> on the table; but a card is not an
-exposed card when dropped on the floor, or elsewhere
-below the table.</p>
-
-<p>The following are exposed<a name="FNanchor_22_22" id="FNanchor_22_22"></a><a href="#Footnote_22_22" class="fnanchor">[22]</a> cards:&mdash;</p>
-<div class="center">
-<ol>
-<li>Two or more cards played at once.<a name="FNanchor_23_23" id="FNanchor_23_23"></a><a href="#Footnote_23_23" class="fnanchor">[23]</a></li>
-
-<li>Any card dropped with its face upwards, or in
-any way exposed on or above the table,
-even though snatched up so quickly that
-no one can name it.</li>
-</ol>
-
-</div>
-<p>57. If any one play to an imperfect trick the best
-card on the table,<a name="FNanchor_24_24" id="FNanchor_24_24"></a><a href="#Footnote_24_24" class="fnanchor">[24]</a> or lead one which is a winning card
-<span class="pagenum"><a name="Page_12" id="Page_12">[Pg 12]</a></span>as against his adversaries, and then lead again,<a name="FNanchor_25_25" id="FNanchor_25_25"></a><a href="#Footnote_25_25" class="fnanchor">[25]</a> or
-play several such winning cards, one after the other,
-without waiting for his partner to play, the latter may
-be called on to win, if he can, the first or any other of
-those tricks, and the other cards thus improperly
-played are exposed cards.</p>
-
-<p>58. If a player, or players, under the impression
-that the game is lost&mdash;or won&mdash;or for other reasons&mdash;throw
-his or their cards on the table face upwards,
-such cards are exposed, and liable to be called, each
-player's by the adversary; but should one player alone
-retain his hand, he cannot be forced to abandon it.</p>
-
-<p>59. If all four players throw their cards on the
-table face upwards, the hands are abandoned; and
-no one can again take up his cards. Should this
-general exhibition show that the game might have
-been saved, or won, neither claim can be entertained,
-unless a revoke be established. The revoking players
-are then liable to the following penalties: they cannot
-under any circumstances win the game by the result
-of that hand, and the adversaries may add three
-to their score, or deduct three from that of the
-revoking players.</p>
-
-<p>60. A card detached from the rest of the hand so
-as to be named is liable to be called; but should the
-adversary name a wrong card, he is liable to have a
-suit called when he or his partner have the lead.<a name="FNanchor_26_26" id="FNanchor_26_26"></a><a href="#Footnote_26_26" class="fnanchor">[26]</a></p>
-
-<p>61. If a player, who has rendered himself liable to
-<span class="pagenum"><a name="Page_13" id="Page_13">[Pg 13]</a></span>have the highest or lowest of a suit called, fail to play
-as desired, or if when called on to lead one suit, lead
-another, having in his hand one or more cards of that
-suit demanded, he incurs the penalty of a revoke.</p>
-
-<p>62. If any player lead out of turn, his adversaries
-may either call the card erroneously led&mdash;or may call
-a suit from him or his partner when it is next the turn
-of either of them<a name="FNanchor_27_27" id="FNanchor_27_27"></a><a href="#Footnote_27_27" class="fnanchor">[27]</a> to lead.</p>
-
-<p>63. If any player lead out of turn, and the other
-three have followed him, the trick is complete, and the
-error cannot be rectified; but if only the second, or
-the second and third, have played to the false lead,
-their cards, on discovery of the mistake, are taken
-back; there is no penalty against any one, excepting
-the original offender, whose card may be called&mdash;or
-he, or his partner, when either of them<a name="FNanchor_28_28" id="FNanchor_28_28"></a><a href="#Footnote_28_28" class="fnanchor">[28]</a> has next the
-lead, may be compelled to play any suit demanded by
-the adversaries.</p>
-
-<p>64. In no case can a player be compelled to play a
-card which would oblige him to revoke.</p>
-
-<p>65. The call of a card may be repeated<a name="FNanchor_29_29" id="FNanchor_29_29"></a><a href="#Footnote_29_29" class="fnanchor">[29]</a> until such
-card has been played.</p>
-
-<p>66. If a player called on to lead a suit have none of
-it, the penalty is paid.</p>
-
-<p><span class="pagenum"><a name="Page_14" id="Page_14">[Pg 14]</a></span></p>
-<h3>CARDS PLAYED IN ERROR, OR NOT PLAYED
-TO A TRICK.</h3>
-
-<p>67. If the third hand play before the second, the
-fourth hand may play before his partner.</p>
-
-<p>68. Should the third hand not have played, and the
-fourth play before his partner, the latter may be called
-on to win, or not to win the trick.</p>
-
-<p>69. If any one omit playing to a former trick, and
-such error be not discovered until he has played to
-the next, the adversaries may claim a new deal;
-should they decide that the deal stand good, the
-surplus card at the end of the hand is considered
-to have been played to the imperfect trick, but does
-not constitute a revoke therein.</p>
-
-<p>70. If any one play two cards to the same trick, or
-mix his trump, or other card, with a trick to which it
-does not properly belong, and the mistake be not
-discovered until the hand is played out, he is answerable
-for all consequent revokes he may have made.<a name="FNanchor_30_30" id="FNanchor_30_30"></a><a href="#Footnote_30_30" class="fnanchor">[30]</a> If,
-during the play of the hand, the error be detected, the
-tricks may be counted face downwards, in order to
-ascertain whether there be among them a card too
-many: should this be the case they may be searched,
-and the card restored; the player is, however, liable
-for all revokes which he may have meanwhile made.</p>
-
-
-<h3>THE REVOKE.</h3>
-
-<p>71. Is when a player, holding one or more cards of
-the suit led, plays a card of a different suit.<a name="FNanchor_31_31" id="FNanchor_31_31"></a><a href="#Footnote_31_31" class="fnanchor">[31]</a></p>
-
-<p><span class="pagenum"><a name="Page_15" id="Page_15">[Pg 15]</a></span></p>
-
-<p>72. The penalty for a revoke:&mdash;</p>
-<div class="center">
-<ol>
-<li>Is at the option of the adversaries, who, at the
-end of the hand, may either take three
-tricks from the revoking player<a name="FNanchor_32_32" id="FNanchor_32_32"></a><a href="#Footnote_32_32" class="fnanchor">[32]</a>&mdash;or deduct
-three points from his score&mdash;or add three to
-their own score;</li>
-
-<li>Can be claimed for as many revokes as occur
-during the hand;</li>
-
-<li>Is applicable only to the score of the game
-in which it occurs;</li>
-
-<li>Cannot be divided, i.e., a player cannot add
-one or two to his own score and deduct one
-or two from the revoking player;</li>
-
-<li>Takes precedence of every other score, <em>e.g.</em>,&mdash;The
-claimants two&mdash;their opponents nothing&mdash;the
-former add three to their score&mdash;and
-thereby win a treble game, even should the
-latter have made thirteen tricks, and held
-four honours.</li>
-</ol>
-</div>
-
-<p>73. A revoke is established, if the trick in which it
-occur be turned and quitted, <em>i.e.</em>, the hand removed
-from that trick after it has been turned face downwards
-on the table&mdash;or if either the revoking player or his
-partner, whether in his right turn or otherwise, lead
-or play to the following trick.</p>
-
-<p>74. A player may ask his partner whether he has
-not a card of the suit which he has renounced; should
-the question be asked before the trick is turned and
-quitted, subsequent turning and quitting does not
-establish the revoke, and the error may be corrected,
-unless the question be answered in the negative, or
-unless the revoking player or his partner have led
-or played to the following trick.</p>
-<p><span class="pagenum"><a name="Page_16" id="Page_16">[Pg 16]</a></span></p>
-<p>75. At the end of the hand, the claimants of a
-revoke may search all the tricks.<a name="FNanchor_33_33" id="FNanchor_33_33"></a><a href="#Footnote_33_33" class="fnanchor">[33]</a></p>
-
-<p>76. If a player discover his mistake in time to save
-a revoke, the adversaries, whenever they think fit, may
-call the card thus played in error, or may require him
-to play his highest or lowest card to that trick in
-which he has renounced;&mdash;any player or players who
-have played after him may withdraw their cards and
-substitute others: the cards withdrawn are not liable
-to be called.</p>
-
-<p>77. If a revoke be claimed, and the accused player
-or his partner mix the cards before they have been
-sufficiently examined by the adversaries, the revoke is
-established. The mixing of the cards only renders
-the proof of a revoke difficult, but does not prevent the
-claim, and possible establishment, of the penalty.</p>
-
-<p>78. A revoke cannot be claimed after the cards
-have been cut for the following deal.</p>
-
-<p>79. The revoking player and his partner may,
-under all circumstances, require the hand in which
-the revoke has been detected to be played out.</p>
-
-<p>80. If a revoke occur, be claimed and proved, bets
-on the odd trick, or on amount of score, must be
-decided by the actual state of the latter, after the
-penalty is paid.</p>
-
-<p>81. Should the players on both sides subject themselves
-to the penalty of one or more revokes, neither
-can win the game; each is punished at the discretion
-of his adversary.<a name="FNanchor_34_34" id="FNanchor_34_34"></a><a href="#Footnote_34_34" class="fnanchor">[34]</a></p>
-
-<p><span class="pagenum"><a name="Page_17" id="Page_17">[Pg 17]</a></span></p>
-
-<p>82. In whatever way the penalty be enforced, under
-no circumstances can a player win the game by the
-result of the hand during which he has revoked; he
-cannot score more than four. (<em>Vide</em> Rule 61.)</p>
-
-
-<h3>CALLING FOR NEW CARDS.</h3>
-
-<p>83. Any player (on paying for them) before, but
-not after, the pack be cut for the deal, may call for
-fresh cards. He must call for two new packs, of
-which the dealer takes his choice.</p>
-
-
-<h3>GENERAL RULES.</h3>
-
-<p>84. Where a player and his partner have an
-option of exacting from their adversaries one of
-two penalties, they should agree who is to make
-the election, but must not consult with one another
-which of the two penalties it is advisable to exact;
-if they do so consult they lose their right;<a name="FNanchor_35_35" id="FNanchor_35_35"></a><a href="#Footnote_35_35" class="fnanchor">[35]</a> and if
-either of them, with or without consent of his partner,
-demand a penalty to which he is entitled, such
-decision is final.</p>
-
-<div class="blockquot">
-
-<p>This rule does not apply in exacting the penalties for a
-revoke; partners have then a right to consult.</p></div>
-
-<p>85. Any one during the play of a trick, or after the
-four cards are played, and before, but not after, they
-are touched for the purpose of gathering them together,
-may demand that the cards be placed before their
-respective players.</p>
-<p><span class="pagenum"><a name="Page_18" id="Page_18">[Pg 18]</a></span></p>
-<p>86. If any one, prior to his partner playing, should
-call attention to the trick&mdash;either by saying that it is
-his, or by naming his card, or, without being required
-so to do, by drawing it towards him&mdash;the adversaries
-may require that opponent's partner to play the
-highest or lowest of the suit then led, or to win
-or lose<a name="FNanchor_36_36" id="FNanchor_36_36"></a><a href="#Footnote_36_36" class="fnanchor">[36]</a> the trick.</p>
-
-<p>87. In all cases where a penalty has been incurred,
-the offender is bound to give reasonable time for
-the decision of his adversaries.</p>
-
-<p>88. If a bystander make any remark which calls
-the attention of a player or players to an oversight
-affecting the score, he is liable to be called on, by
-the players only, to pay the stakes and all bets on
-that game or rubber.</p>
-
-<p>89. A bystander, by agreement among the players,
-may decide any question.</p>
-
-<p>90. A card or cards torn or marked must be either
-replaced by agreement, or new cards called at the
-expense of the table.</p>
-
-<p>91. Any player may demand to see the last trick
-turned, and no more. Under no circumstances can
-more than eight cards be seen during the play of
-the hand, viz.: the four cards on the table which
-have not been turned and quitted, and the last
-trick turned.</p>
-
-<div class="footnotes"><h3>FOOTNOTES:</h3>
-
-<div class="footnote">
-
-<p><a name="Footnote_1_1" id="Footnote_1_1"></a><a href="#FNanchor_1_1"><span class="label">[1]</span></a> <em>Vide</em> Law 72.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_2_2" id="Footnote_2_2"></a><a href="#FNanchor_2_2"><span class="label">[2]</span></a> <em>e.g.</em> If a single is scored by mistake for a double or treble, or
-<i lang="la">vice versâ</i>.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_3_3" id="Footnote_3_3"></a><a href="#FNanchor_3_3"><span class="label">[3]</span></a> In cutting for partners.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_4_4" id="Footnote_4_4"></a><a href="#FNanchor_4_4"><span class="label">[4]</span></a> <em>Example.</em> A three, two sixes, and a knave are cut. The two
-sixes cut again, and the lowest plays with the three. Suppose at the
-second cut, the two sixes cut a king and a queen, the queen plays
-with the three.
-</p>
-<p>
-If at the second cut a lower card than the three is cut, the
-three still retains its privileges as original low, and has the deal
-and choice of cards and seats.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_5_5" id="Footnote_5_5"></a><a href="#FNanchor_5_5"><span class="label">[5]</span></a> <em>Example.</em> Three aces and a two are cut. The three aces cut
-again. The two is the original high, and plays with the highest of
-the next cut.
-</p>
-<p>
-Suppose at the second cut, two more twos and a king are drawn.
-The king plays with the original two, and the other pair of twos
-cut again for deal.
-</p>
-<p>
-Suppose instead, the second cut to consist of an ace and two knaves.
-The two knaves cut again, and the highest plays with the two.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_6_6" id="Footnote_6_6"></a><a href="#FNanchor_6_6"><span class="label">[6]</span></a> <em>i.e.</em>, his prior right.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_7_7" id="Footnote_7_7"></a><a href="#FNanchor_7_7"><span class="label">[7]</span></a> And last in the room (<em>vide</em> Law 16).</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_8_8" id="Footnote_8_8"></a><a href="#FNanchor_8_8"><span class="label">[8]</span></a> <em>Vide</em> Law 34.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_9_9" id="Footnote_9_9"></a><a href="#FNanchor_9_9"><span class="label">[9]</span></a> <em>Vide</em> Law 37.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_10_10" id="Footnote_10_10"></a><a href="#FNanchor_10_10"><span class="label">[10]</span></a> After the two packets have been re-united, Law 38 comes into
-operation.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_11_11" id="Footnote_11_11"></a><a href="#FNanchor_11_11"><span class="label">[11]</span></a> <em>i.e.</em>, the same dealer must deal again. <em>Vide</em> also Laws 47 and 50.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_12_12" id="Footnote_12_12"></a><a href="#FNanchor_12_12"><span class="label">[12]</span></a> Except as provided in Laws 45 and 50.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_13_13" id="Footnote_13_13"></a><a href="#FNanchor_13_13"><span class="label">[13]</span></a> <em>Vide</em> also Law 36.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_14_14" id="Footnote_14_14"></a><a href="#FNanchor_14_14"><span class="label">[14]</span></a> Or more.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_15_15" id="Footnote_15_15"></a><a href="#FNanchor_15_15"><span class="label">[15]</span></a> The pack being perfect. <em>Vide</em> Law 47.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_16_16" id="Footnote_16_16"></a><a href="#FNanchor_16_16"><span class="label">[16]</span></a> <em>i.e.</em>, until after he has played to the first trick.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_17_17" id="Footnote_17_17"></a><a href="#FNanchor_17_17"><span class="label">[17]</span></a> <em>Vide</em> also Law 70, and Law 44, paragraph iv.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_18_18" id="Footnote_18_18"></a><a href="#FNanchor_18_18"><span class="label">[18]</span></a> It is not usual to call the trump card if left on the table.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_19_19" id="Footnote_19_19"></a><a href="#FNanchor_19_19"><span class="label">[19]</span></a> Any one may inquire what the trump suit is, at any time.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_20_20" id="Footnote_20_20"></a><a href="#FNanchor_20_20"><span class="label">[20]</span></a> In the manner described in Law 55.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_21_21" id="Footnote_21_21"></a><a href="#FNanchor_21_21"><span class="label">[21]</span></a> Face upwards.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_22_22" id="Footnote_22_22"></a><a href="#FNanchor_22_22"><span class="label">[22]</span></a> Detached cards (<em>i.e.</em>, cards taken out of the hand but not dropped face
-upwards on the table, or dropped face downwards on the table), are only
-liable to be called, if named; <em>vide</em> Law 60.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_23_23" id="Footnote_23_23"></a><a href="#FNanchor_23_23"><span class="label">[23]</span></a> If two or more cards are played at once, the adversaries have a
-right to call which they please to the trick in course of play, and
-afterwards to call the others.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_24_24" id="Footnote_24_24"></a><a href="#FNanchor_24_24"><span class="label">[24]</span></a> And then lead without waiting for his partner to play.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_25_25" id="Footnote_25_25"></a><a href="#FNanchor_25_25"><span class="label">[25]</span></a> Without waiting for his partner to play.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_26_26" id="Footnote_26_26"></a><a href="#FNanchor_26_26"><span class="label">[26]</span></a> <em>i.e.</em>, the first time that side obtains the lead.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_27_27" id="Footnote_27_27"></a><a href="#FNanchor_27_27"><span class="label">[27]</span></a> <em>i.e.</em>, the penalty of calling a suit must be exacted from whichever of
-them next first obtains the lead. It follows that if the player who leads
-out of turn is the partner of the person who ought to have led, and a suit
-is called, it must be called at once from the right leader. If he is allowed
-to play as he pleases, the only penalty that remains is to call the card
-erroneously led.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_28_28" id="Footnote_28_28"></a><a href="#FNanchor_28_28"><span class="label">[28]</span></a> <em>i.e.</em>, whichever of them next first has the lead.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_29_29" id="Footnote_29_29"></a><a href="#FNanchor_29_29"><span class="label">[29]</span></a> At every trick.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_30_30" id="Footnote_30_30"></a><a href="#FNanchor_30_30"><span class="label">[30]</span></a> <em>Vide</em> also Law 46.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_31_31" id="Footnote_31_31"></a><a href="#FNanchor_31_31"><span class="label">[31]</span></a> <em>Vide</em> also Law 61.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_32_32" id="Footnote_32_32"></a><a href="#FNanchor_32_32"><span class="label">[32]</span></a> And add them to their own.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_33_33" id="Footnote_33_33"></a><a href="#FNanchor_33_33"><span class="label">[33]</span></a> <em>Vide</em> Law 77.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_34_34" id="Footnote_34_34"></a><a href="#FNanchor_34_34"><span class="label">[34]</span></a> In the manner prescribed in Law 72.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_35_35" id="Footnote_35_35"></a><a href="#FNanchor_35_35"><span class="label">[35]</span></a> To demand any penalty.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_36_36" id="Footnote_36_36"></a><a href="#FNanchor_36_36"><span class="label">[36]</span></a> <em>i.e.</em>, refrain from winning.</p>
-
-<p><span class="pagenum"><a name="Page_19" id="Page_19">[Pg 19]</a></span></p></div></div>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h2>ETIQUETTE OF WHIST.</h2>
-
-
-<p>The following rules belong to the established Etiquette
-of Whist. They are not called laws, as it is
-difficult&mdash;in some cases impossible&mdash;to apply any
-penalty to their infraction, and the only remedy is to
-cease to play with players who habitually disregard
-them.</p>
-
-<p>Two packs of cards are invariably used at Clubs:
-if possible this should be adhered to.</p>
-
-<p>Any one, having the lead and several winning cards
-to play, should not draw a second card out of his
-hand until his partner has played to the first trick,
-such act being a distinct intimation that the former
-has played a winning card.</p>
-
-<p>No intimation whatever, by word or gesture, should
-be given by a player as to the state of his hand, or
-of the game.<a name="FNanchor_37_37" id="FNanchor_37_37"></a><a href="#Footnote_37_37" class="fnanchor">[37]</a></p>
-
-<p>A player who desires the cards to be placed, or
-who demands to see the last trick,<a name="FNanchor_38_38" id="FNanchor_38_38"></a><a href="#Footnote_38_38" class="fnanchor">[38]</a> should do it for
-his own information only, and not in order to invite
-the attention of his partner.</p>
-
-<p>No player should object to refer to a bystander who
-professes himself uninterested in the game, and able
-to decide any disputed question of facts; as to who
-<span class="pagenum"><a name="Page_20" id="Page_20">[Pg 20]</a></span>played any particular card&mdash;whether honours were
-claimed though not scored, or <i lang="la">vice versâ</i>&mdash;etc., etc.</p>
-
-<p>It is unfair to revoke purposely; having made a
-revoke, a player is not justified in making a second in
-order to conceal the first.</p>
-
-<p>Until the players have made such bets as they wish,
-bets should not be made with bystanders.</p>
-
-<p>Bystanders should make no remark, neither should
-they by word or gesture give any intimation of the
-state of the game until concluded and scored, nor
-should they walk round the table to look at the
-different hands.</p>
-
-<p>No one should look over the hand of a player
-against whom he is betting.</p>
-
-
-<h3>DUMMY</h3>
-
-<p>Is played by three players.</p>
-
-<p>One hand, called Dummy's, lies exposed on the
-table.</p>
-
-<p>The laws are the same as those of Whist, with the
-following exceptions:&mdash;</p>
-<div class="center">
-<ol>
-<li>Dummy deals at the commencement of each
-rubber.</li>
-
-<li>Dummy is not liable to the penalty for a
-revoke, as his adversaries see his cards:
-should he<a name="FNanchor_39_39" id="FNanchor_39_39"></a><a href="#Footnote_39_39" class="fnanchor">[39]</a> revoke and the error not be
-discovered until the trick is turned and
-quitted, it stands good.<a name="FNanchor_40_40" id="FNanchor_40_40"></a><a href="#Footnote_40_40" class="fnanchor">[40]</a>
-
-<span class="pagenum"><a name="Page_21" id="Page_21">[Pg 21]</a></span></li>
-
-<li>Dummy being blind and deaf, his Partner is
-not liable to any penalty for an error
-whence he can gain no advantage. Thus, he
-may expose some, or all of his cards, or
-may declare that he has the game, or trick,
-&amp;c., without incurring any penalty; if,
-however, he lead from Dummy's Hand when
-he should lead from his own, or <i lang="la">vice versâ</i>, a
-suit may be called from the hand which
-ought to have led.</li>
-</ol>
-</div>
-
-
-<h3>DOUBLE DUMMY</h3>
-
-<p>Is played by two players, each having a Dummy or
-exposed hand for his partner. The laws of the game do
-not differ from Dummy Whist, except in the following
-special law: There is no misdeal, as the deal is a
-disadvantage.</p>
-
-<div class="footnotes"><h3>FOOTNOTES:</h3>
-
-<div class="footnote">
-
-<p><a name="Footnote_37_37" id="Footnote_37_37"></a><a href="#FNanchor_37_37"><span class="label">[37]</span></a> The question "Who dealt?" is irregular, and if asked should not
-be answered.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_38_38" id="Footnote_38_38"></a><a href="#FNanchor_38_38"><span class="label">[38]</span></a> Or who asks what the trump suit is.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_39_39" id="Footnote_39_39"></a><a href="#FNanchor_39_39"><span class="label">[39]</span></a> <em>i.e.</em> Dummy's hand. If Dummy's partner revokes, he is liable to the
-usual penalties.</p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_40_40" id="Footnote_40_40"></a><a href="#FNanchor_40_40"><span class="label">[40]</span></a> And the hand proceeds as though the revoke had not been discovered.</p>
-
-<p><span class="pagenum"><a name="Page_22" id="Page_22">[Pg 22]</a></span></p></div></div>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h2>CASES AND DECISIONS.</h2>
-
-
-<p>Card laws are intended to effect two objects: 1. To
-preserve the harmony and determine the ordering of
-the table. Such, for example, are the laws in the
-previous code, which regulate scoring, cutting, shuffling,
-&amp;c. and the miscellaneous rules included under
-the head of Etiquette. 2. To prevent any player
-from obtaining an unfair advantage.</p>
-
-<p>The word "unfair" must be taken in a restricted
-sense. It does not mean intentional unfairness. This
-is not to be dealt with by laws, but by exclusion from
-the card table. In deciding cases of card law, the
-offender should be credited with <i lang="la">bonâ fides</i>. It follows
-from this, that offences should not be judged by the
-intention of the player, but by the amount of injury
-which his irregularity may inflict on the opponents.</p>
-
-<p>In a perfect code, there should be a penalty for all
-errors or irregularities, by which the player committing
-them, or his side, <em>might</em> profit; and on the
-other hand there should be no penalty for errors by
-which he who commits them, <em>cannot possibly</em> gain an
-advantage.</p>
-
-<p>Penalties should be proportioned as closely as
-possible to the gain which might ensue to the offender.
-For instance: if the third hand has not played and<span class="pagenum"><a name="Page_23" id="Page_23">[Pg 23]</a></span>
-the fourth plays before his partner, the second hand is
-informed whether or not his partner is likely to win
-the trick. The law, therefore, provides that the
-adversaries shall be entitled to call on the second
-player either to win the trick, or not to win it, whichever
-they please. Say, the fourth hand plays an ace
-out of turn. The second hand may be required to
-win the trick. If he has none of the suit he must
-trump it. In the opposite case, if the fourth hand
-plays a small card, and the second is called on not to
-win the trick, he must play a small card also. In this
-manner, the second player is prevented from benefiting
-by the irregular information afforded him. Other
-offences are legislated against in a similar way, the
-point kept in view throughout being, that no player
-shall be allowed to profit by his own wrong doing.</p>
-
-<p>However carefully a code is drawn up, it will not
-unfrequently happen in practice, that cases occur
-which are but imperfectly provided for. Such cases
-should be referred for decision to some arbitrator.
-The arbitrator will find himself materially assisted by
-keeping well before him the two great objects with
-which the laws have been framed.</p>
-
-<p>The following general rules will also be found
-useful in guiding him to just decisions:</p>
-
-<p>Where two or more players are in fault, it should
-be considered with whom the first fault lies, and how
-far it induced or invited the subsequent error of the
-adversary.</p>
-
-<p>Questions of fact should be settled before the case
-is referred, either by a majority of the players, or, if<span class="pagenum"><a name="Page_24" id="Page_24">[Pg 24]</a></span>
-they are divided in opinion, by an onlooker agreed to
-by both parties, the decision of this referee being
-final.</p>
-
-<p>When the facts are agreed to they should be written
-down, and the written statement submitted to the
-judge, who should return a written answer.</p>
-
-<p>Should it so happen that a case is referred, wherein
-the players are divided in opinion as to the facts, the
-arbitrator will do well to decline to give a decision.
-The disputants, however, may be reminded that the
-player whom it is proposed to punish is entitled to
-the benefit of reasonable doubt.</p>
-
-<p>Questions of interpretation of law should be
-decided liberally, in accordance with the spirit rather
-than the letter of the law. On the other hand,
-the arbitrator should bear in mind the great inconvenience
-of a lax interpretation of card laws, and,
-having made up his mind as to the intention of
-the law, should decide all cases with the utmost
-strictness.</p>
-
-<p>The following cases, with decisions, selected from a
-large number which have been brought under the
-author's notice as having occurred in actual play, are
-given in exemplification of the foregoing remarks.</p>
-
-
-<h3>CASE I.</h3>
-
-<p>The play of the hand shows that AB (partners)
-hold no honour. The hand is therefore abandoned
-and the adversaries (YZ) score the game. It is then
-discovered that Y has only twelve cards, and one of<span class="pagenum"><a name="Page_25" id="Page_25">[Pg 25]</a></span>
-the honours is found on the floor. AB then object
-to the score on the ground that YZ only "held"
-three honours (<em>vide</em> Law 3).</p>
-
-<p><em>Decision</em>&mdash;YZ are entitled to score four by honours.
-Y is not obliged to play with his cards in his hand.
-Besides, the game having been abandoned, Law 59
-comes into operation. The penalty for playing with
-twelve cards is laid down in Law 46. Y is liable for
-any revoke he may have made.</p>
-
-
-<h3>CASE II.</h3>
-
-<p>AB claim "the game" and score it. After the
-trump card of the following deal is turned up, YZ
-object that AB have not claimed honours (<em>vide</em> Laws
-6 and 7).</p>
-
-<p><em>Decision</em>&mdash;The honours were claimed within the
-meaning of the law. The objection to the score, if
-made really in ignorance of how it accrued, should
-have been taken at once. YZ should not wait the
-completion of the deal, so as to entrap AB on a mere
-technicality.</p>
-
-<p><em>Note.</em> This is a good instance of interpretation
-in accordance with the spirit of the law. Laws
-should never be so construed as to inflict a wholly
-unnecessary wrong, as would happen in this case
-were the law insisted on literally. The intention of
-Law 7 is to require AB to draw attention to the
-claim; and this is sufficiently done by the claim of
-"the game."</p>
-
-<p><span class="pagenum"><a name="Page_26" id="Page_26">[Pg 26]</a></span></p>
-
-
-<h3>CASE III.</h3>
-
-<p>Y throws down his hand and claims "the game."
-B (Y's adversary) thinking that Y is referring only
-to the tricks, says, "You are not game." Y then
-marks four. After the trump card of the following
-deal is turned up, A remarks, "if Y had scored his
-honours, he would have been game." Y then claims
-the game, on the ground that he made the claim in
-time, and only withdrew it in consequence of B's
-contradiction. Is Y entitled to score the game?</p>
-
-<p><em>Decision</em>&mdash;No. Y's claim of "the game" is
-irregular. He is bound to state in what way he wins
-it (<em>vide</em> Law 6). There is no evidence that Y was
-referring to his honours when he claimed the game,
-but rather the contrary, as he afterwards withdrew his
-claim and said nothing about honours.</p>
-
-<p><em>Note.</em> This is an example of two players being in
-fault. It seems hard on Y that he should suffer
-through B's mistake; but it must be borne in
-mind that the confusion was introduced by Y's own
-irregularity, and that the omission to score honours
-was due to his subsequent forgetfulness.</p>
-
-<p class="center">Compare with Case II.
-</p>
-
-
-<h3>CASE IV.</h3>
-
-<p>At the conclusion of the deal the trump card comes
-to the hand on the dealer's left. The dealer requests
-the players to count their cards. The player to the<span class="pagenum"><a name="Page_27" id="Page_27">[Pg 27]</a></span>
-dealer's left appropriates a packet of cards lying a
-little to his own right hand, between himself and the
-dealer, and finds twelve cards in it. The other hands
-each contain thirteen. The dealer now claims the hand
-with twelve cards in it as his hand. Must the players
-accept the hands thus given to them, or is it a misdeal?</p>
-
-<p><em>Decision</em>&mdash;It is a misdeal. The fault is entirely
-with the dealer. If he deals so carelessly that there
-is any doubt as to the ownership of the hands, he
-must apportion them, and having once done so, he
-must not shift the hands about, so as to make a hand
-with twelve cards in it fall to himself.</p>
-
-
-<h3>CASE V.</h3>
-
-<p>Y throws down his cards, remarking, "We have
-lost the game." On this, A and B (Y's adversaries)
-throw down their cards. Z retains his hand. AB
-plead that they were misled by Y and that therefore
-they are not liable to Law 58.</p>
-
-<p><em>Decision</em>&mdash;A's, Y's, and B's hands are exposed, and
-must be left on the table to be called, each player's by
-the adversary. Z is not bound to abandon the game
-because his partner chooses to do so. Consequently,
-Y's remark does not bind Z. A and B ought to keep
-up their cards, until they have ascertained that both
-adversaries have abandoned the game.</p>
-
-<p><em>Note.</em> The written law is sufficient to decide this
-case (<em>vide</em> Law 58); but inasmuch as the irregularity
-in question is a fertile source of disputes, the case has
-been deemed worthy of insertion.</p>
-
-<p><span class="pagenum"><a name="Page_28" id="Page_28">[Pg 28]</a></span></p>
-
-
-<h3>CASE VI.</h3>
-
-<p>When it comes to the last trick of a hand, it appears
-that the player who has to lead has no card. What is
-to be done?</p>
-
-<p><em>Decision</em>&mdash;(<em>a</em>) If either of the other players remains
-with two cards, it is a misdeal (<em>vide</em> Law 44, paragraph
-iv). (<em>b</em>) If the other players have their right number
-of cards, the missing card should be searched for (<em>vide</em>
-Law 70) and when found assigned to the leader, who is
-liable to Law 46. (<em>c</em>) If the missing card cannot be
-found, the tricks may be searched to find what card is
-wanting, and the absent card assumed to have belonged
-to the player who had but twelve cards.</p>
-
-<p><em>Note.</em> It may seem that decision <em>c</em> is severe on a
-player playing <i lang="la">bonâ fide</i> with an imperfect pack. But
-each player should protect himself, by counting his
-hand before he plays. His playing to the first trick
-signifies his acceptance of the hand. If he accepts an
-imperfect one he must take the consequences.</p>
-
-
-<h3>CASE VII.</h3>
-
-<p>Towards the end of a hand a spade is led. The
-third hand, when it comes to his turn to play, lays
-down the ace of trumps (hearts) and says "There's
-the game." He then throws his hand on the table.
-The hand contains several spades. Is it a revoke?</p>
-
-<p><em>Decision</em>&mdash;It is a question of fact. If the card was
-exposed in order to save time, it is not a revoke. But<span class="pagenum"><a name="Page_29" id="Page_29">[Pg 29]</a></span>
-if the ace of trumps was played to the trick it is a
-revoke, the subsequent throwing down of the cards
-being an act of play, equivalent to playing to the
-following trick (<em>vide</em> Law 73).</p>
-
-
-<h3>CASE VIII.</h3>
-
-<p>The adversary cuts the pack to the dealer, but
-without his consent, <em>i.e.</em>, without the dealer's presenting
-it to be cut. Is it too late to claim a revoke in
-the previous hand? (<em>vide</em> Law 78).</p>
-
-<p><em>Decision</em>&mdash;It is too late for the player who cut or
-for his partner to claim a revoke, but not too late for
-the adversaries.</p>
-
-
-<h3>CASE IX.</h3>
-
-<p>A player revokes, and on discovering the revoke
-before the hand is played out, says in explanation, "I
-never saw the card; it was hidden behind my king of
-diamonds"&mdash;the king of diamonds being still in his
-hand.</p>
-
-<p><em>Decision</em>&mdash;The king of diamonds is constructively an
-exposed card, and the adversaries may require that it
-be laid on the table to be called.</p>
-
-
-<h3>CASE X.</h3>
-
-<p>Y leads out of turn. B (Y's adversary) says to his
-partner, "Shall we call a suit or not?" B's partner
-gives no answer. Is the asking the question a consultation
-within the meaning of Law 84, although no
-answer is made to it?</p>
-
-<p><span class="pagenum"><a name="Page_30" id="Page_30">[Pg 30]</a></span></p>
-
-<p><em>Decision</em>&mdash;Yes. It is the very question Law 84 is
-framed to prevent. B by the question shows that he
-is in doubt as to the policy of calling a suit, and thus
-affords information he has no right to give. Further
-than this, a reply by word of mouth is not necessary
-to constitute a consultation. Silence is an answer.
-The knowledge that a partner is indifferent may convey
-information that B has no right to extract.</p>
-
-<p><em>Note.</em> The usual formula is "Will you exact the
-penalty, or shall I?" This question does not bring
-the player under the operation of Law 84.</p>
-
-
-<h3>CASE XI.</h3>
-
-<p>A leads and the other three players follow suit. A
-plays another card (it not being his lead) and proceeds
-to gather the five cards into one trick. On being told
-of it, A explains that his attention has been diverted,
-and that he thought he had not played to the trick.
-The adversaries claim to be entitled to the penalties
-for leading out of turn, on the ground that the penalty
-should depend, not on the actual intention of the
-player, but on his possible intention.</p>
-
-<p><em>Decision</em>&mdash;A has not led out of turn; he has merely
-exposed a card. The abstract principle pleaded by
-the adversaries is quite sound, but it does not apply
-to this case. A's word must be taken as correctly
-representing the fact that he played a second time to
-one trick.</p>
-
-<p><span class="pagenum"><a name="Page_31" id="Page_31">[Pg 31]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h2>WHIST.<br />
-
-HISTORICAL.</h2>
-
-
-<p>The early history of Whist is involved in obscurity.
-All games of high character become perfected by
-degrees; and Whist, following this rule, has been
-formed by gradual development. As early as the
-beginning of the sixteenth century, a card game
-called <em>triumph</em> or <em>trump</em> was commonly played in
-England. This game in its chief feature, viz., the
-predominance of one particular suit, and in its
-general construction, was so similar to Whist, that
-no one can doubt it to have been the game from
-which Whist grew.</p>
-
-<p>There were two distinct games called trump.
-<em>Triomphe</em> or <em>French ruff</em> was very like écarté, only
-there was no score for the king; Trump or <em>English
-ruff-and-honours</em> closely resembled Whist.</p>
-
-<p>Berni ("<cite>Capitolo del Gioco della Primera</cite>," Rome,
-1526), enumerates several games at cards; among
-them are <em>trionfi</em>, played by the peasants; and <em>ronfa</em>,
-the invention of which is attributed to King Ferdinand.</p>
-
-<p><span class="pagenum"><a name="Page_32" id="Page_32">[Pg 32]</a></span></p>
-
-<p><em>Triumphus Hispanicus</em> is the subject of a "Dialogue"
-written in Latin and French by Vives, a Spaniard
-(d. 1541).</p>
-
-<p><em>La triomphe</em> and <em>la ronfle</em> are included by Rabelais
-(first half of sixteenth century) in the long list of some
-two hundred and thirty games played by Gargantua.</p>
-
-<p>In "A Worlde of Wordes or Most copious and
-exact <em>Dictionarie</em> in Italian and <em>English</em> collected by
-John Florio, 1598," <em>ronfa</em> is defined as "<em>a game at
-cardes called ruffe or trumpe</em>;" and under <em>trionfo</em> we
-find "<em>triumph. * * * Also a trump at cards, or the
-play called trump or ruff</em>."</p>
-
-<p>There is no evidence to show whether the above
-were the foreign or native form of trump. Douce,
-in his "Illustrations of Shakespeare," concludes, from
-finding <i lang="fr">la triomphe</i> in Rabelais' list, that we derived
-the game of trump from a French source. But it
-seems more probable, from the non-appearance of
-English ruff-and-honours in the <cite>Académie des Jeux</cite>,
-and from the distinction drawn in Cotton's "Compleat
-Gamester" between "English ruff-and-honours" and
-"French ruff" (<i lang="fr">la triomphe</i> of the <cite>Académie</cite>), that
-the game referred to by Berni, Vives, Rabelais, and
-Florio, was not the same game as English ruff-and-honours,
-for which a purely English origin (as the
-name implies) may be claimed.</p>
-
-<p>How and when trump or English ruff-and-honours
-originated cannot now be ascertained. It was played
-at least as early as the time of Henry VIII., for it
-was taken by Latimer to illustrate his text, in the first
-of two sermons "Of the Card," preached by him at<span class="pagenum"><a name="Page_33" id="Page_33">[Pg 33]</a></span>
-Cambridge, in Advent, about the year 1529. He
-mentions the game under its original and corrupted
-appellations, and clearly alludes to its characteristic
-feature, as the following extract will show.</p>
-
-<div class="blockquot">
-
-<p>"And where you are wont to celebrate Christmass in
-playing at Cards, I intend, with God's grace, to deal unto
-you Christ's Cards, wherein you shall perceive Christ's
-Rule. The game that we play at shall be the Triumph,
-which, if it be well played at, he that dealeth shall win;
-the Players shall likewise win, and the standers and
-lookers upon shall do the same. * * * You must mark
-also, that the Triumph must apply to fetch home unto
-him all the other Cards, whatsoever suit they be of. * * *
-Then further we must say to ourselves, 'What requireth
-Christ of a Christian man?' Now turn up your Trump,
-your Heart (Hearts is Trump, as I said before) and cast
-your Trump, your Heart, on this card."</p></div>
-
-<p>Later in the century trump is often referred to. In
-"Gammer Gurton's Nedle, made by Mr. S., Mr of
-Art [Bishop Still] 1575," the second piece performed
-in England under the name of a comedy (performed
-at Christ's College, Cambridge, in 1566), Old Dame
-Chat thus invites some friends to a game:&mdash;</p>
-
-<div class="center">
-<div class="poem"><div class="stanza">
-<span class="i0">"<span class="smcap">Chat</span>. What diccon: come nere, ye be no straunger,<br /></span>
-<span class="i6">We be fast set at trumpe man, hard by the fyre,<br /></span>
-<span class="i6">Thou shalt set on the king, if thou come a litte nyer.<br /></span>
-<span class="i6">* * * * * * *<br /></span>
-<span class="i6">Come nether, Dol, Dol, sit downe and play this game,<br /></span>
-<span class="i6">And as thou sawest me do, see thou do even the same<br /></span>
-<span class="i6">There is 5. trumps beside the Queene, y<sup>e</sup> hindmost y<sup>u</sup> shalt finde her<br /></span><span class="pagenum"><a name="Page_34" id="Page_34">[Pg 34]</a></span>
-<span class="i6">Take hede of Sim glover's wife, she hath an eie behind her."<br /></span>
-</div></div>
-</div>
-
-<p>In Eliot's "Fruits for the French" (1593), trump
-is called "a verie common alehouse game;" and Rice,
-in his "Invective against Vices" (printed before
-1600), observes that "renouncing the trompe and
-comming in againe" (<em>i.e.</em>, revoking intentionally), is a
-common sharper's trick. Decker, in "The Belman
-of London" (1608), speaks of "the deceites practised
-(euen in the fairest and most ciuill companies) at
-Primero, Saint, Maw, Tromp, and such like games."</p>
-
-<p>The game of trump is also mentioned by Shakespeare
-in "Antony and Cleopatra," Act iv., scene 12
-(first published 1623).</p>
-
-<div class="center">
-<div class="poem"><div class="stanza">
-<span class="i0">"<span class="smcap">Ant.</span> My good knave, Eros, now thy Captain is<br /></span>
-<span class="i6">Even such a body; here am I Antony;<br /></span>
-<span class="i6">Yet cannot hold this visible shape, my <em>knave</em>.<br /></span>
-<span class="i6">I made these wars for Egypt; and the <em>Queen</em>,&mdash;<br /></span>
-<span class="i6">Whose <em>heart</em> I thought I had, for she had mine;<br /></span>
-<span class="i6">Which, whilst it was mine, had annex'd unto 't<br /></span>
-<span class="i6">A million more, now lost,&mdash;she, Eros, has<br /></span>
-<span class="i6"><em>Packed cards</em> with Cæsar, and <em>false-played</em> my glory<br /></span>
-<span class="i6">Unto an enemy's <em>triumph</em>."<br /></span>
-</div></div>
-</div>
-
-<p>The repeated punning allusions to card-playing in
-this passage leave no doubt as to the reference in the
-last word. Douce ("Illustrations") points out its
-real meaning, and ridicules Ben Jonson's derivation
-of the word trump from <em>tromper</em>.</p>
-
-<p><span class="pagenum"><a name="Page_35" id="Page_35">[Pg 35]</a></span></p>
-
-<p>There is abundant evidence to show that trump is a
-corruption of the word triumph. In addition to the
-instances already given, the following may be quoted:
-In Cotgrave's "Dictionarie of the French and English
-Tongve" (1611), <em>Triomphe</em> is explained as "<em>the Card-game
-called Ruffe or Trump; also the Ruffe or Trump
-at it</em>." Minsheu, in "The Guide unto Tongues"
-(1617), gives, "The <span class="smcap">Trumpe</span> <i lang="la">in cardes. Triumfo, ita
-dict</i>: quod de <i lang="la">cæteris chartis</i> triumphare videatur,
-<i lang="la">quod illis sit præstantior</i>." Seymour, in his "Court
-Gamester" (1719), says&mdash;"The Term <em>Trump</em> comes
-from a Corruption of the Word <em>Triumph</em>; for
-wherever they are, they are attended with Conquest."
-Ash ("Dictionary, 1775") has "Triumph (<em>s. from the</em>
-Lat. triumphus). * * * A conquering card, a trump;
-<em>but this sense is now become obsolete</em>. Trump (<em>s. from</em>
-triumph)."</p>
-
-<p>The derivation of the word <em>ruff</em> or <em>ruffe</em> has caused
-much speculation. The previous quotations show
-that it is the same word as <em>ronfa</em> (Ital.) and <em>ronfle</em> (Fr.),
-and that it is synonymous with the English triumph
-or trump. Even at the present day many Whist
-players speak of ruffing, <em>i.e.</em>, trumping; and, in the
-expression a cross-ruff, the word ruff is preserved to
-the exclusion of the word trump.</p>
-
-<p>The game of <em>ruff-and-honours</em>, if not the same as
-trump or ruff, was probably the same game, with the
-addition of certain advantages to the four highest
-cards of the trump suit. Rabelais includes in his list
-a game called "<i lang="fr">les Honneurs</i>," but whether it had any
-affinity to ruff-and-honours is doubtful. In "Shufling,<span class="pagenum"><a name="Page_36" id="Page_36">[Pg 36]</a></span>
-Cutting, and Dealing, in a Game at Pickquet: being
-Acted from the Year, 1653. to 1658. By O.P. [Oliver
-Protector] and others; With great Applause." (1659),
-the "Old Foolish Christmas Game with <em>Honours</em>" is
-mentioned. Some writers are of opinion that trump
-was originally played without honours; but as no description
-of trump without honours is known to exist,
-their view must be taken as conjectural. In 1674,
-Charles Cotton, the poet, published a description of
-ruff-and-honours in "The Compleat Gamester: or
-Instructions How to play at Billiards, Trucks,
-Bowls, and Chess. Together with all manner of
-usual and most Gentile <span class="smcap">Games</span>, either on Cards or
-Dice." Cotton gives a drawing of the game of
-"English Ruff and Honours," (see frontispiece) and
-thus describes it:&mdash;</p>
-
-<div class="blockquot">
-
-<p>"At Ruff and Honours, by some called Slamm, you have
-in the Pack all the Deuces, and the reason is, because four
-playing having dealt twelve a piece, there are four left for
-the Stock, the uppermost whereof is turn'd up, and that
-is Trumps, he that hath the Ace of that Ruffs; that is, he
-takes in those four Cards, and lays out four others in their
-lieu; the four Honours are the Ace, King, Queen, and
-Knave; he that hath three Honours in his own hand, his
-partner not having the fourth sets up Eight by Cards,
-that is two tricks; if he hath all four, then Sixteen, that
-is four tricks; it is all one if two Partners make them
-three or four between them, as if one had them. If the
-Honours are equally divided among the Gamesters of each
-side, then they say Honours are split. If either side are
-at Eight Groats he hath the benefit of calling Can-ye, if he
-hath two Honours in his hand, and if the other answers
-one, the Game is up, which is nine in all, but if he hath
-more than two he shows them, and then it is one and the<span class="pagenum"><a name="Page_37" id="Page_37">[Pg 37]</a></span>
-same thing; but it he forgets to call after playing a trick,
-he loseth the advantage of Can-ye for that deal.</p>
-
-<p>"All Cards are of value as they are superiour one to
-another, as a Ten wins a Nine if not Trumps, so a Queen,
-a Knave in like manner; but the least Trump will win
-the highest Card of any other Card [suit]; where note
-the Ace is the highest."</p></div>
-
-<p>This game was clearly Whist in an imperfect form.
-Whist is not mentioned by Shakespeare, nor by any
-writer (it is believed) of the Elizabethan era. It is
-probable that the introduction of the name <em>whist</em> or
-<em>whisk</em> took place early in the seventeenth century.</p>
-
-<p>The first known appearance of the word in print is
-in the "Motto" of Taylor, the Water Poet (1621).
-Taylor spells the word whisk. Speaking of the
-prodigal, he says:&mdash;</p>
-
-<div class="center">
-<div class="poem"><div class="stanza">
-<span class="i0">"The Prodigals estate, like to a flux.<br /></span>
-<span class="i0">The Mercer, Draper, and the Silkman sucks:<br /></span>
-<span class="i4">* * * * * * *<br /></span>
-<span class="i0">He flings his money free with carelessnesse:<br /></span>
-<span class="i0">At Novum, Mumchance, mischance, (chuse ye which)<br /></span>
-<span class="i0">At One and Thirty, or at Poore and rich,<br /></span>
-<span class="i0">Ruffe, slam, Trump, nody, whisk, hole, Sant, New-cut."<br /></span>
-</div></div>
-</div>
-
-<p>The word continued to be spelt whisk for about
-forty years. The earliest known use of the present
-spelling is in "Hudibras the Second Part" (spurious)
-published in 1663:&mdash;</p>
-
-<div class="center">
-<div class="poem"><div class="stanza">
-<span class="i0">"But what was this? A Game at Whist<br /></span>
-<span class="i0">Unto our <em>Plowden-Canonist</em>."<br /></span>
-</div></div>
-</div>
-
-<p>After this, the word is spelt indifferently, whisk or
-whist. In "The Compleat Gamester" (1674 and<span class="pagenum"><a name="Page_38" id="Page_38">[Pg 38]</a></span>
-subsequent editions) Cotton says, under playing the
-cards at "Picket," "the elder begins and younger
-follows in suit as at Whisk." But he uses the other
-spelling in his chapter on the game itself. He observes,
-"Ruff and Honours (<em>alias</em> Slamm) and Whist, are
-Games so commonly known in <em>England</em> in all parts
-thereof, that every Child almost of Eight Years old
-hath a competent knowledge in that recreation."</p>
-
-<p>After describing ruff-and-honours (see the passage
-quoted, pp. <a href="#Page_36">36</a>, <a href="#Page_37">37</a>), Cotton adds, "Whist is a game
-not much differing from this, only they put out the
-Deuces and take in no stock; and is called Whist
-from the silence that is to be observed in the play;
-they deal as before, playing four, two of a side * * *
-to each Twelve a piece, and the Trump is the bottom
-Card. The manner of crafty playing, the number of
-the Game Nine, Honours and dignity of other Cards
-are all alike, and he that wins most tricks is most
-forward to win the set."</p>
-
-<p>Cotton's work was afterwards incorporated with
-Seymour's Court-Gamester (first published 1719).
-The earlier editions contain no Whist, but after the
-two books were united (about 1734), Seymour says,
-"Whist, vulgarly called whisk. The original denomination
-of this game is Whist, [here Seymour is
-mistaken] or the silent game at cards." And again,
-"Talking is not allowed at Whist; the very word
-implies 'Hold your Tongue.'"</p>
-
-<p>Dr. Johnson does not positively derive Whist from
-the <i lang="la">interjectio silentium imperans</i>; he cautiously explains
-Whist to be "a game at cards, requiring close<span class="pagenum"><a name="Page_39" id="Page_39">[Pg 39]</a></span>
-attention and silence." Nares, in his "Glossary," has
-"Whist, an interjection commanding silence;" and he
-adds, "That the name of the game of Whist is derived
-from this, is known, I presume, to all who play or do
-not play." Skeat ("Etymological Dictionary of the
-English Language, 1882") gives, "Whist, hush,
-silence; a game at cards * * * named from the
-silence requisite to play it attentively."</p>
-
-<p>Chatto, however, ("Facts and Speculations on the
-Origin and History of Playing Cards, 1848"), suggests
-that whisk is derived by substitution from ruff, both
-of them signifying a piece of lawn used as an ornament
-to the dress.</p>
-
-<p>The best modern etymologists are of opinion that,
-whisk and whist, being, like whisper, whistle, wheeze,
-hush and hist, words of imitative origin, it makes no
-difference which form is first found. So the received
-derivation from silence, having a good deal of evidence
-in its favour, may be accepted until some more conclusive
-arguments than Chatto's are brought against it.</p>
-
-<p>While Whist was undergoing the changes of name
-and character already specified, there was for a time
-associated with it another title, viz., swabbers or
-swobbers. Fielding, in his "History of the life of
-the late Mr. Jonathan Wild, the Great," records that
-when the ingenious Count La Ruse was domiciled
-with Mr. Geoffrey Snap, in 1682, or, in other words,
-was in a spunging-house, the Count beguiled the
-tedium of his in-door existence by playing at Whisk-and-Swabbers,
-"the game then in the chief vogue."
-Swift, in "The Intelligencer" (No. v, Dublin, 1728),<span class="pagenum"><a name="Page_40" id="Page_40">[Pg 40]</a></span>
-ridicules Archbishop Tenison for not understanding
-the meaning of swabbers. "There is a known Story of
-a <em>Clergy-Man</em>, who was recommended for a Preferment
-by some great Man at Court, to A. B. C'T.
-His Grace said, he had heard that the <em>Clergy-Man</em>
-used to play at Whisk and Swobbers, that as to
-playing now and then a Sober Game at Whisk for
-pastime, it might be pardoned, but he could not digest
-those wicked Swobbers, and it was with some pains
-that my Lord <em>S&mdash;&mdash;rs</em> could undeceive him." Johnson
-defines swobbers as "four privileged cards used
-incidentally in betting at Whist." In Captain Francis
-Grose's "Classical Dictionary of the Vulgar Tongue"
-(1785), swabbers are stated to be "The ace of hearts,
-knave of clubs, ace and duce of trumps at Whist." The
-Hon. Daines Barrington (writing in 1786), says that at
-the beginning of the century, whisk was "played with
-what were called <em>Swabbers</em>, which were possibly so
-termed, because they, who had certain cards in their
-hand, were entitled to take up a share of the stake,
-independent of the general event of the game." This
-was probably the true office of the swabbers, the
-etymology of the word showing it to be allied to sweep,
-swoop, swab, swap, and to be first cousin to sweepstakes.
-Swabbers soon went out of general use, but they
-may still linger in some local coteries. R. B. Wormald
-writes thus respecting them in 1873:&mdash;Being driven
-by stress of weather to take shelter in a sequestered
-hostelry on the Berkshire bank of the Thames, he found
-four persons immersed in the game of Whist: "In
-the middle of the hand, one of the players, with a<span class="pagenum"><a name="Page_41" id="Page_41">[Pg 41]</a></span>
-grin that almost mounted to a chuckle, and a vast
-display of moistened thumb, spread out upon the
-table the ace of trumps; whereupon the other three
-deliberately laid down their hands, and forthwith
-severally handed over the sum of one penny to the
-fortunate holder of the card in question. On enquiry,
-we were informed that the process was technically
-known as a 'swap' (qy. swab or swabber), and was
-<i lang="fr">de rigueur</i> in all property constituted whist circles."</p>
-
-<p>After the swabbers were dropped (and it is probable
-that they were not in general use in the eighteenth
-century), our national card game became known simply
-as Whist, though still occasionally spelt whisk. The
-Hon. Daines Barrington ("Archaeologia," Vol. viii.)
-says, that Whist in its infancy was chiefly confined to
-the servants' hall. That the game had not yet become
-fashionable is evident from the disparaging way in
-which it is referred to by writers of the period. In
-Farquhar's comedy of "The Beaux's Stratagem"
-(1707), Mrs. Sullen, a fine lady from London, speaks
-in a contemptuous vein of the "rural Accomplishments
-of drinking fat Ale, playing at Whisk, and smoaking
-Tobacco." Pope also classes Whist as a country squire's
-game, in his "Epistle to Mrs. Teresa Blount" (1715)&mdash;</p>
-
-<div class="center">
-<div class="poem"><div class="stanza">
-<span class="i0">"Some Squire, perhaps, you take delight to rack,<br /></span>
-<span class="i0">Whose game is Whisk, whose treat a toast in sack."<br /></span>
-</div></div>
-</div>
-
-<p>Thomson, in his "Autumn" (1730), describes how
-after a heavy hunt dinner&mdash;</p>
-
-<div class="center">
-<div class="poem"><div class="stanza">
-<span class="i0">"Perhaps a while, amusive, thoughtful Whisk<br /></span>
-<span class="i0">Walks gentle round, beneath a cloud of smoak,<br /></span>
-<span class="i0">Wreath'd, fragrant, from the pipe."<br /></span>
-</div></div>
-</div>
-<p><span class="pagenum"><a name="Page_42" id="Page_42">[Pg 42]</a></span></p>
-<p>Early in the century the points of the game rose
-from nine to ten ("nine in all," Cotton, 1709; "ten
-in all," Cotton, 1721; "nine in all," Cotton, 1725;
-"ten in all," Seymour, 1734, "rectified according to
-the present standard of play"). Every subsequent
-edition of Seymour (with which Cotton was incorporated)
-makes the game ten up. It seems likely
-that, simultaneously with this change, or closely
-following it, the practice of playing with the entire
-pack instead of with but forty-eight cards obtained.
-This improvement introduced the <em>odd trick</em>, an element
-of the greatest interest in modern Whist.</p>
-
-<p>At this period (early part of the eighteenth century)
-there was a mania for card playing in all parts of
-Europe, and in all classes of society, but Whist had
-not as yet found favour in the highest circles. Piquet,
-Ombre, and Quadrille, were the principal games of
-the fashionable world. But about 1728, the game of
-Whist rose out of its comparative obscurity.</p>
-
-<p>A party of gentlemen (according to Daines Barrington),
-of whom the first Lord Folkestone was one, used
-at this date to frequent the Crown Coffee-house, in
-Bedford Row, where they studied Whist scientifically.
-They must have made considerable progress in the
-game, to judge by the following rules which they laid
-down:&mdash;"Lead from the strong suit; study your
-partner's hand; and attend to the score."</p>
-
-<p>Shortly after this, the celebrated <span class="smcap">Edmond Hoyle</span>,
-the father of the game, published his "Short Treatise"
-(1742-3). About Hoyle's antecedents, but little is
-known. He was born in 1672; it is said he was<span class="pagenum"><a name="Page_43" id="Page_43">[Pg 43]</a></span>
-educated for the bar. It has been stated that he was
-born in Yorkshire, but this is doubtful. At all events,
-the author, by personal enquiry, has positively ascertained
-that he did not belong to the family of Yorkshire
-Hoyles, who acquired estates near Halifax <em>temp.</em>
-Edward III. It has also been stated that Hoyle was
-appointed registrar of the prerogative court at Dublin,
-in 1742. This, however, is unlikely. At that time,
-Hoyle was engaged in writing on games, and in
-giving lessons in Whist, and he was probably living
-in London. At all events, the only known genuine
-copy of the first edition of the "Short Treatise" (in
-the Bodleian), was published in London; and Hoyle
-afterwards resided in Queen Square. The name
-Edmund or Edmond is common in both the Yorkshire
-and Irish families of Hoyle; and probably one
-Hoyle has been mistaken for another.</p>
-
-<p>Internal evidence shows that Hoyle originally drew
-up notes for the use of his pupils. His early editions
-speak of "Purchasers of the <cite>Treatise</cite> in Manuscript,
-disposed of the last Winter," and further state that
-the author of it "has fram'd an <em>Artificial Memory</em>,
-which takes not off your Attention from your Game;
-and if required, he is ready to communicate it, upon
-Payment of one Guinea. And also, he will explain
-any <em>Cases</em> in the Book, upon Payment of one Guinea
-more." The cheap spurious editions lament that there
-was "a Treatise on the Game of <em>Whist</em> lately dispersed
-among a <em>few</em> Hands at a <em>Guinea</em> Price;" that it was to
-be procured with no small difficulty; and that the
-public lay under imposition and hardship in not being<span class="pagenum"><a name="Page_44" id="Page_44">[Pg 44]</a></span>
-able to get the book under a guinea, and by its being
-reserved only in a few hands.</p>
-
-<p>No doubt, the circulation of these surreptitious
-copies induced Hoyle to print the manuscript, and
-to register the "Short Treatise" at Stationers' Hall
-in November, 1742.</p>
-
-<p>The treatise ran through five editions in one year,
-and it is said that Hoyle received a large sum for the
-copyright. This last statement, however, requires
-verification; at all events, Hoyle continued for years
-to sign every copy personally, as the proprietor of the
-copyright. This was done in order to protect the
-property from further piracy, as the address to the
-reader shows.</p>
-
-<p>The following is a facsimile of Hoyle's signature,
-taken from the fourth edition:&mdash;</p>
-
-<div class="figcenter" style="width: 700px;">
-<img src="images/image0044.jpg" width="700" height="182" alt="" />
-</div>
-
-<p>In the fifteenth edition the signature is impressed
-from a wood block, and in the seventeenth it was
-announced that Mr. Hoyle was dead. He died in
-Welbank (Welbeck) Street, Cavendish Square, in
-August, 1769, aged 97.</p>
-
-<p>One effect of Hoyle's publication was to draw forth
-a witty skit, entitled "The Humours of Whist. A
-Dramatic Satire, as Acted every Day at <em><span class="smcap">White</span>'s</em> and
-other <em>Coffee-Houses</em> and <em>Assemblies</em>." (1743). The
-pamphlet commences with an advertisement mimicking<span class="pagenum"><a name="Page_45" id="Page_45">[Pg 45]</a></span>
-Hoyle's address to the reader. The prologue to the
-play is "supposed to be spoke by a waiter at White's."</p>
-
-<div class="center">
-<div class="poem"><div class="stanza">
-<span class="i0">"Who will believe that Man could e'er exist,<br /></span>
-<span class="i0">Who spent near half an Age in studying <em>Whist</em>?<br /></span>
-<span class="i0">Grew gray with Calculation&mdash;Labour hard!<br /></span>
-<span class="i0">As if Life's Business center'd in a Card?<br /></span>
-<span class="i2">That such there is, let me to those appeal,<br /></span>
-<span class="i0">Who with such liberal Hands reward his Zeal.<br /></span>
-<span class="i0">Lo! <em>Whist</em> he makes a science, and our Peers<br /></span>
-<span class="i0">Deign to turn <em>School Boys</em> in their riper Years."<br /></span>
-</div></div>
-</div>
-
-<p>The principal characters are Professor Whiston
-(Hoyle), who gives lessons in the game of Whist; Sir
-Calculation Puzzle, a passionate admirer of Whist,
-who imagines himself a good player, yet always loses;
-Sharpers, Pupils of the Professor, and Cocao, Master
-of the Chocolate-house. The sharpers are disgusted
-at the appearance of the book.</p>
-
-<div class="blockquot">
-
-<p>"<em>Lurchum.</em> Thou knowest we have the Honour to be
-admitted into the best Company, which neither our Birth
-nor Fortunes entitle us to, merely for our Reputation as
-good Whist-Players.</p>
-
-<p><em>Shuffle.</em> Very well!</p>
-
-<p><em>Lurch.</em> But if this damn'd Book of the Professor's
-answers, as he pretends, to put Players more upon a Par,
-what will avail our superior Skill in the Game? We are
-undone to all Intents and Purposes. * * * We must bid
-adieu to <em>White's</em>, <em>George's</em>, <em>Brown's</em>, and all the polite
-Assemblies about Town, and that's enough to make a Man
-mad instead of thoughtful.</p>
-
-<p><em>Shuf.</em> Damn him, I say,&mdash;Could he find no other
-Employment for forty Years together, than to study how
-to circumvent younger Brothers, and such as us, who live
-by our Wits? A man that discovers the Secrets of any<span class="pagenum"><a name="Page_46" id="Page_46">[Pg 46]</a></span>
-Profession deserves to be sacrificed, and I would be the
-first, <em>Lurchum</em>, to cut the Professor's Throat for what he
-has done, but that I think I have pretty well defeated the
-malevolent Effect of his fine-spun Calculations.</p>
-
-<p><em>Lurch.</em> As how, dear <em>Shuffle</em>? Thou revivest me.</p>
-
-<p><em>Shuf.</em> I must confess the Publication of his Treatise
-gave me at first some slight Alarm; but I did not,
-like thee, <em>Lurchum</em>, indulge in melancholy desponding
-Thoughts: On the contrary, I called up my Indignation
-to my Assistance, and have ever since been working upon
-a private Treatise on <em>Signs</em> at <em>Whist</em>, by way of counter
-Treatise to his, and which, if I mistake not, totally
-overthrows his System."</p></div>
-
-<p>On the other hand, the gentlemen are in raptures.</p>
-
-<div class="blockquot">
-
-<p>"Sir <em>Calculation Puzzle.</em> The progress your Lordship
-has made for the time you have study'd under the
-Professor is wonderful.&mdash;Pray, has your Lordship seen the
-dear Man to-day?</p>
-
-<p>Lord <em>Slim</em>. O yes.&mdash;His Grace sate him down at my
-House, and I have just lent him my Chariot into the City.&mdash;How
-do you like the last edition of his Treatise with the
-Appendix,<a name="FNanchor_41_41" id="FNanchor_41_41"></a><a href="#Footnote_41_41" class="fnanchor">[41]</a> Sir <em>Calculation</em>? I mean that sign'd with
-his Name.<a name="FNanchor_42_42" id="FNanchor_42_42"></a><a href="#Footnote_42_42" class="fnanchor">[42]</a></p>
-
-<p>Sir <em>Cal.</em> O Gad, my Lord, there never was so excellent
-a Book printed.&mdash;I'm quite in Raptures with it&mdash;I will
-eat with it&mdash;sleep with it&mdash;go to Court with it&mdash;go to
-Parliament with it&mdash;go to Church with it.&mdash;I pronounce
-it the Gospel of Whist-Players; and the Laws of the
-Game ought to be wrote in golden Letters, and hung up
-in Coffee-houses, as much as the Ten Commandments in
-Parish Churches.</p>
-
-<p>Sir <em>John Medium</em>. Ha! Ha! Ha! You speak of the
-Book with the Zeal of a primitive Father.</p>
-
-<span class="pagenum"><a name="Page_47" id="Page_47">[Pg 47]</a></span>
-
-<p>Sir <em>Cal.</em> Not half enough, Sir <em>John</em>&mdash;the Calculations<a name="FNanchor_43_43" id="FNanchor_43_43"></a><a href="#Footnote_43_43" class="fnanchor">[43]</a>
-are so exact! * * * his Observations<a name="FNanchor_44_44" id="FNanchor_44_44"></a><a href="#Footnote_44_44" class="fnanchor">[44]</a> are quite masterly!
-his Rules<a name="FNanchor_45_45" id="FNanchor_45_45"></a><a href="#Footnote_45_45" class="fnanchor">[45]</a> so comprehensive! his Cautions<a name="FNanchor_46_46" id="FNanchor_46_46"></a><a href="#Footnote_46_46" class="fnanchor">[46]</a> so judicious!
-There are such Variety of Cases<a name="FNanchor_47_47" id="FNanchor_47_47"></a><a href="#Footnote_47_47" class="fnanchor">[47]</a> in his Treatise, and the
-Principles are so new, I want Words to express the
-Author, and can look on him in no other Light than as a
-second <em>Newton</em>."</p></div>
-
-<p>The way in which Sir Calculation introduces Hoyle's
-Calculations of Chances is very amusing.</p>
-
-<div class="blockquot">
-
-<p>"Sir <em>John</em>. 'Twas by some such laudable Practices, I
-suppose, that you suffered in your last Affair with
-Lurchum.</p>
-
-<p>Sir <em>Cal.</em> O Gad, No, Sir <em>John</em>&mdash;Never any thing was
-fairer, nor was ever any thing so critical.&mdash;We were nine
-all. The adverse Party had 3, and we had 4 Tricks. All
-the Trumps were out. I had Queen and two small Clubs,
-with the Lead. Let me see&mdash;It was about 222 and
-3 Halves to&mdash;'gad. I forgot how many&mdash;that my Partner
-had the Ace and King&mdash;let me recollect&mdash;ay&mdash;that he had
-one only was about 31 to 26.&mdash;That he had not both of
-them 17 to 2,&mdash;and that he had not one, or both, or
-neither, some 25 to 32.&mdash;So I, according to the Judgment
-of the Game, led a Club, my Partner takes it with the
-King. Then it was exactly 481 for <em>us</em> to 222 against <em>them</em>.
-He returns the same Suit; I win it with my Queen, and
-return it again; but the Devil take that <em>Lurchum</em>, by
-passing his Ace twice, he took the Trick, and having 2
-more Clubs and a 13th Card, I gad, all was over.&mdash;But
-they both allow'd I play'd admirably well for all that."</p></div>
-
-<p><span class="pagenum"><a name="Page_48" id="Page_48">[Pg 48]</a></span></p>
-
-<p>The following passage from the same pamphlet
-mentions the Crown&mdash;probably the Crown Coffee-house&mdash;and
-it has been inferred from this that Hoyle
-himself might have been one of Lord Folkestone's
-party.</p>
-
-<div class="blockquot">
-
-<p>"<em>Young Jobber</em> [A pupil of the Professor's]. Dear, Mr.
-<em>Professor</em>, I can never repay you.&mdash;You have given me
-such an Insight by this Visit, I am quite another Thing&mdash;I
-find I knew nothing of the Game before; tho' I can
-assure you, I have been reckoned a First-rate Player in
-the City a good while&mdash;nay, for that Matter, I make no
-bad figure at the <em>Crown</em>&mdash;and don't despair, by your
-Assistance, but to make one at <em>White's</em> soon."</p></div>
-
-<p>Hoyle is also spoken of in his professional capacity
-in "The Rambler" of May 8, 1750. A "Lady that
-has lost her Money" writes, "As for Play, I do think
-I may, indeed, indulge in that, now I am my own
-Mistress. Papa made me drudge at Whist 'till I was
-tired of it; and far from wanting a Head, Mr. <em>Hoyle</em>,
-when he had not given me above forty Lessons, said,
-I was one of his best Scholars."</p>
-
-<p>Again, in "The Gentleman's Magazine" for
-February, 1755, a writer, professing to give the autobiography
-of a modern physician, says, "<em>Hoyle</em>
-tutor'd me in the several games at cards, and under
-the name of guarding me from being cheated, insensibly
-gave me a taste for sharping."</p>
-
-<p>In the middle of the eighteenth century, Whist was
-regularly played in fashionable society. In "Tom
-Jones," Lady Bellaston, Lord Fellamar, and others,
-are represented as indulging in a rubber. Hoyle also
-comes in for notice in the following passage in the<span class="pagenum"><a name="Page_49" id="Page_49">[Pg 49]</a></span>
-same work: "I happened to come home several Hours
-before my usual Time, when I found four Gentlemen
-of the Cloth at Whisk by my fire;&mdash;and my <em>Hoyle</em>,
-sir;&mdash;my best <em>Hoyle</em>, which cost me a Guinea, lying
-open on the Table, with a Quantity of Porter spilt on
-one of the most material Leaves of the whole Book.
-This, you will allow, was provoking; but I said
-nothing till the rest of the honest Company were gone,
-and then gave the Fellow a gentle Rebuke, who,
-instead of expressing any Concern, made me a pert
-Answer, 'That Servants must have their Diversions as
-well as other People; that he was sorry for the
-Accident which had happened to the Book; but that
-several of his Acquaintance had bought the same for
-a Shilling; and that I might stop as much in his
-Wages, if I pleased.'"</p>
-
-<p>In an epic poem on "Whist," by Alexander Thomson,
-which appeared in 1791, Hoyle was thus invoked&mdash;</p>
-
-<div class="center">
-<div class="poem"><div class="stanza">
-<span class="i0">"<span class="smcap">Whist</span>, then, delightful <span class="smcap">Whist</span>, my theme shall be,<br /></span>
-<span class="i0">And first I'll try to trace its pedigree,<br /></span>
-<span class="i0">And shew what sage and comprehensive mind<br /></span>
-<span class="i0">Gave to the world a pleasure so refin'd:<br /></span>
-<span class="i0">Then shall the verse its various charms display,<br /></span>
-<span class="i0">Which bear from, ev'ry game the palm away;<br /></span>
-<span class="i0">And, last of all, those rules and maxims tell,<br /></span>
-<span class="i0">Which give the envied pow'r to play it well.<br /></span>
-<span class="i2">But first (for such the mode) some tuneful shade<br /></span>
-<span class="i0">Must be invok'd, the vent'rous Muse to aid.<br /></span>
-<span class="i0">Cremona's poet shall I first address,<br /></span>
-<span class="i0">Who paints with skill the mimic war of chess,<br /></span>
-<span class="i0">And India's art in Roman accents sings;<br /></span>
-<span class="i0">Or him who soars on far sublimer wings,<br /></span>
-<span class="i0">Belinda's bard, who taught his liquid lay<br /></span>
-<span class="i0">At Ombre's studious game so well to play?<br /></span><span class="pagenum"><a name="Page_50" id="Page_50">[Pg 50]</a></span>
-<span class="i2">But why thus vainly hesitates the Muse,<br /></span>
-<span class="i0">In idle doubt, what guardian pow'r to chuse?<br /></span>
-<span class="i0">What pow'r so well can aid her daring toil,<br /></span>
-<span class="i0">As the bright spirit of immortal Hoyle?<br /></span>
-<span class="i0">By whose enlighten'd efforts Whist became<br /></span>
-<span class="i0">A sober, serious, scientific game;<br /></span>
-<span class="i0">To whose unwearied pains, while here below,<br /></span>
-<span class="i0">The great, th' important privilege we owe,<br /></span>
-<span class="i0">That random strokes disgrace our play no more,<br /></span>
-<span class="i0">But skill presides, where all was chance before.<br /></span>
-<span class="i2">Come then, my friend, my teacher, and my guide,<br /></span>
-<span class="i0">Where'er thy shadowy ghost may now reside;<br /></span>
-<span class="i0">Perhaps (for Nature ev'ry change defies,<br /></span>
-<span class="i0">Nor ev'n with death our ruling passion dies)<br /></span>
-<span class="i0">With fond regret it hovers still, unseen,<br /></span>
-<span class="i0">Around the tempting boards array'd in green;<br /></span>
-<span class="i0">Still with delight its fav'rite game regards,<br /></span>
-<span class="i0">And tho' it plays no more o'erlooks the cards.<br /></span>
-<span class="i2">Come then, thou glory of Britannia's isle,<br /></span>
-<span class="i0">On this attempt propitious deign to smile;<br /></span>
-<span class="i0">Let all thy skill th' unerring page inspire,<br /></span>
-<span class="i0">And all thy zeal my raptur'd bosom fire."<br /></span>
-</div></div>
-</div>
-
-<p>Hoyle's name also finds a place in Don Juan.
-Byron, in saying that Troy owes to Homer what
-Whist owes to Hoyle, scarcely does justice to Hoyle,
-who was rather the founder than the historian of
-Whist.</p>
-
-<p>The "Short Treatise" appeared just in the nick of
-time, when Whist was rising in repute, and when
-card-playing was the rage. The work became the
-authority almost from the date of its appearance.</p>
-
-<p>In 1760, the laws of the game were revised by the
-members of White's and Saunders's Chocolate-houses,
-then the head quarters of fashionable play. These
-revised laws (nearly all Hoyle) are given in every<span class="pagenum"><a name="Page_51" id="Page_51">[Pg 51]</a></span>
-edition of Hoyle from this date. Hoyle's laws, as they
-were called, guided all Whist coteries for a hundred
-and four years; when the Arlington (now Turf) and
-Portland Clubs, re-revised the code of the Chocolate-houses.
-The code agreed to by the Committees of
-both Clubs was adopted in 1864; it shortly found
-its way into all Whist circles, deposed Hoyle, and is
-now (1874) the standard by which disputed points
-are determined.</p>
-
-<p>One of the chief seats of card-playing, and consequently,
-of Whist-playing, during the eighteenth
-century, was Bath. Even Mr. Pickwick is depicted
-playing Whist there with Miss Bolo, against the
-Dowager Lady Snuphanuph and Mrs. Colonel Wugsby,
-in a passage too well known to require quotation.
-Mr. Pickwick's visit was at a date when the chief
-glories of Bath had departed. Hoyle's first edition,
-it will be remembered, was published at Bath, as also
-was Thomas Mat[t]hews' "Advice to the Young Whist
-Player" (about 1805)&mdash;a sound and useful contribution
-to Whist literature.</p>
-
-<p>Early in this century, the points of the game were
-altered from ten to five, and calling honours was
-abolished. It is doubtful whether this change was
-for the better. In the author's opinion Long Whist
-(ten up) is a far finer game than Short Whist (five up);
-Short Whist, however, has taken such a hold, that
-there is no chance of our reverting to the former game.
-According to Clay ("Short Whist," 1864), the alteration
-took place under the following circumstances:
-"Some sixty or seventy years back, Lord Peterborough<span class="pagenum"><a name="Page_52" id="Page_52">[Pg 52]</a></span>
-having one night lost a large sum of money, the friends
-with whom he was playing proposed to make the game
-five points instead of ten, in order to give the loser a
-chance, at a quicker game, of recovering his loss. The
-late Mr. Hoare, of Bath, a very good whist-player, and
-without a superior at piquet, was one of this party,
-and has more than once told me the story. The new
-game was found to be so lively, and money changed
-hands with such increased rapidity, that these gentlemen
-and their friends, all of them members of the
-leading clubs of the day, continued to play it. It
-became general in the clubs&mdash;thence was introduced
-in private houses&mdash;travelled into the country&mdash;went
-to Paris, and has long since * * entirely superseded
-the whist of Hoyle's day."</p>
-
-<p>Long Whist had long been known in France, but it
-was not a popular game in that country. Hoyle has
-been several times translated into French. Whist was
-played by Louis XV., and under the first Empire was
-a favorite game with Josephine and Marie Louise. It
-is on record ("Diaries of a Lady of Quality," 2nd Ed.
-p. 128), that Napoleon used to play Whist at Würtemburg,
-but not for money, and that he played ill
-and inattentively. One evening, when the Queen
-Dowager was playing against him with her husband
-and his daughter (the Queen of Westphalia, the wife
-of Jerome), the King stopped Napoleon, who was
-taking up a trick that did not belong to him, saying,
-"<i lang="fr">Sire, on ne joue pas ici en conquérant.</i>" After the
-restoration, Whist was taken up in France more
-enthusiastically. "The Nobles," says a French<span class="pagenum"><a name="Page_53" id="Page_53">[Pg 53]</a></span>
-writer, "had gone to England to learn to Think, and
-they brought back the thinking game with them."
-Talleyrand was a Whist player, and his <em>mot</em> to the
-youngster who boasted his ignorance of the game is
-well known. "<i lang="fr">Vous ne savez pas le Whiste, jeune
-homme? Quelle triste vieillesse vous vous préparez!</i>"
-Charles X. is reported to have been playing Whist
-at St. Cloud, on July 29, 1830, when the tricolor
-was waving on the Tuileries, and he had lost his
-throne.</p>
-
-<p>It is remarkable that the "finest Whist player"
-who ever lived should have been, according to Clay,
-a Frenchman, M. Deschapelles (born 1780, died
-1847). He published in 1839 a fragment of a
-"<cite>Traité du Whiste</cite>" which treats mainly of the laws,
-and is of but little value to the Whist player.</p>
-
-<p>Before leaving this historical sketch, a few words
-may be added respecting the modern literature of the
-game. So far as the present work is concerned, its
-<i lang="fr">raison d'être</i> is explained in the preface to the first
-edition. How far it has fulfilled the conditions of its
-being, it is not for the author to say. It was followed,
-however, by three remarkable books, which call for a
-short notice.</p>
-
-<p>In 1864, appeared "Short Whist," by J. C. (James
-Clay). Clay's work is an able dissertation on the
-game, by the most brilliant player of his day. He was
-Chairman of the Committee appointed to revise the
-Laws of Whist in 1863. He sat in Parliament for
-many years, being M.P. for Hull at the time of his
-death, in 1873.</p>
-
-<p><span class="pagenum"><a name="Page_54" id="Page_54">[Pg 54]</a></span></p>
-
-<p>In 1865, William Pole, F.R.S., Mus. Doc. Oxon,
-published "The Theory of the Modern Scientific
-Game of Whist," a work which contains a lucid
-explanation of the fundamental principles of scientific
-play, addressed especially to novices, but of considerable
-value to players of all grades. In 1883, Dr. Pole
-issued another volume, called "The Philosophy of
-Whist." This is an essay on the scientific and intellectual
-aspects of the modern game. It is divided
-into two parts, "The Philosophy of Whist Play"
-and "The Philosophy of Whist Probabilities," the
-latter having been strangely neglected since the
-publication of Hoyle's "Essay towards Making
-the Doctrine of Chances Easy" (1754).</p>
-
-<p>These books exhibit the game both theoretically and
-practically, in the perfect state at which it has arrived
-during the two centuries that have elapsed since Whist
-assumed a definite shape and took its present name.</p>
-
-<div class="footnotes"><h3>FOOTNOTES:</h3>
-
-<div class="footnote">
-
-<p><a name="Footnote_41_41" id="Footnote_41_41"></a><a href="#FNanchor_41_41"><span class="label">[41]</span></a> "The author of this treatise did promise if it met with approbation, to
-make an addition to it by way of Appendix, which he has done accordingly."&mdash;<em>Hoyle.</em></p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_42_42" id="Footnote_42_42"></a><a href="#FNanchor_42_42"><span class="label">[42]</span></a> Authorised as revised and corrected under his own hand.&mdash;<em>Hoyle.</em></p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_43_43" id="Footnote_43_43"></a><a href="#FNanchor_43_43"><span class="label">[43]</span></a> "Calculations for those who will bet the odds on any points of the
-score," &amp;c.&mdash;"Calculations directing with moral certainty, how to play
-well any hand or game," &amp;c.&mdash;<em>Hoyle.</em></p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_44_44" id="Footnote_44_44"></a><a href="#FNanchor_44_44"><span class="label">[44]</span></a> "Games to be played with certain observations," &amp;c.&mdash;<em>Hoyle.</em></p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_45_45" id="Footnote_45_45"></a><a href="#FNanchor_45_45"><span class="label">[45]</span></a> "Some general rules to be observed," &amp;c.&mdash;"Some particular rules to
-be observed," &amp;c.&mdash;<em>Hoyle.</em></p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_46_46" id="Footnote_46_46"></a><a href="#FNanchor_46_46"><span class="label">[46]</span></a> "A caution not to part with the command of your adversaries' great
-suit," &amp;c.&mdash;<em>Hoyle.</em></p></div>
-
-<div class="footnote">
-
-<p><a name="Footnote_47_47" id="Footnote_47_47"></a><a href="#FNanchor_47_47"><span class="label">[47]</span></a> "With a variety of Cases added in the Appendix."&mdash;<em>Hoyle.</em></p>
-
-<p><span class="pagenum"><a name="Page_55" id="Page_55">[Pg 55]</a></span></p></div></div>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h2>PART I.<br />
-
-GENERAL PRINCIPLES.</h2>
-
-
-<h3>INTRODUCTORY.</h3>
-
-<p>Before entering on an analysis of the general
-principles of the Game of Whist, it is advisable to
-explain shortly on what foundation these principles
-rest; for it might be supposed that a demonstration
-of the propositions contained in these pages is about
-to be offered; that the chances for and against all
-possible systems of play have been calculated; and
-that the one here upheld can be proved to be certainly
-right, and all others certainly wrong. Such a view
-would be altogether erroneous. The problem is far
-too intricate to admit of being treated with mathematical
-precision. The conclusion that the chances
-are in favour of a certain line of play is not arrived
-at by abstract calculation, but by general reasoning,
-confirmed by the accumulated experience of practised
-players. The student must not, therefore, expect
-absolute proof. He must frequently be satisfied if the
-reasons given appear weighty in themselves, and none
-weightier can be suggested on the other side; and
-also with the assurance that the method of play recommended
-in this work is for the most part that which,
-having stood the test of time, is generally adopted.</p>
-
-<p><span class="pagenum"><a name="Page_56" id="Page_56">[Pg 56]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h3>THE FIRST HAND OR LEAD.</h3>
-
-
-<p>The considerations that determine the most advantageous
-card to lead at the commencement of a hand
-differ from those which regulate the lead at other
-periods; for, at starting, the Doctrine of Probabilities
-is the only guide; while, as the hand advances, each
-player is able, with more or less certainty, to draw
-inferences as to the position of some of the remaining
-cards. The number of the inferences, and the certainty
-with which they can be drawn from the previous
-play, constantly increase; hence it not unfrequently
-happens that, towards the termination of a hand, the
-position of every material card is known.</p>
-
-<p>In treating of the lead, it will be most convenient to
-begin by examining the principles which govern the
-original lead. The application of these principles
-will require to be somewhat modified in the case of
-trumps, as will appear hereafter.</p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>1. LEAD ORIGINALLY FROM YOUR STRONGEST
-SUIT.</h4>
-
-
-<p>The first question that arises is, Which is the
-strongest suit? A suit may be strong in two distinct
-ways. 1. It may contain more than its proportion of
-<em>high</em> cards. For example, it may contain two or more<span class="pagenum"><a name="Page_57" id="Page_57">[Pg 57]</a></span>
-honours&mdash;one honour in each suit being the average
-for each hand. 2. It may consist of more than the
-average <em>number</em> of cards, in which case it is a
-numerically strong or long suit. Thus a suit of four
-cards has numerical strength; a suit of five cards
-great numerical strength. On the other hand a suit
-of three cards is numerically weak.</p>
-
-<p>In selecting a suit for the lead, numerical strength
-is the principal point to look to; for it must be borne
-in mind that aces and kings are not the only cards
-which make tricks; twos and threes may become
-quite as valuable when the suit is <em>established</em>&mdash;<em>i.e.</em>,
-when the higher cards of the suit are exhausted.
-To obtain for your own small cards a value that does
-not intrinsically belong to them, and to prevent the
-adversary from obtaining it for his, is evidently an
-advantage. Both these ends are advanced by choosing
-for your original lead the suit in which you have the
-greatest numerical strength; for you may establish a
-suit of this description, while, owing to your strength,
-it is precisely the suit which the adversary has the
-smallest chance of establishing against you. A suit
-that is numerically weak, though otherwise strong, is
-far less eligible.</p>
-
-<p>Suppose, for example, you have five cards headed
-by (say) a ten in one suit, and ace, king, and one
-other (say the two) in another suit. If you lead from
-the ace, king, two suit, all your power is exhausted as
-soon as you have parted with the ace and king, and
-you have given the holder of numerical strength a
-capital chance of establishing the suit. It is true that<span class="pagenum"><a name="Page_58" id="Page_58">[Pg 58]</a></span>
-this fortunate person <em>may</em> be your partner; but it is
-twice as likely that he is your adversary, since you
-have two adversaries and only one partner. On the
-other hand, if you lead from the five suit, though your
-chance of establishing it is slight, you, at all events,
-avoid assisting your adversary to establish his; the
-ace and king of your three suit, still remaining in
-your hand, enable you to prevent the establishment of
-that suit, and may procure you the lead at an advanced
-period of the hand. This we shall find as we proceed
-is a great advantage, especially if, in the course of
-play, you are left with all the unplayed cards, or <em>long
-cards</em>, of your five suit.</p>
-
-<p>The best suit of all to lead from is, of course, one
-which combines both elements of strength.</p>
-
-<p>In opening a suit, there is always the danger of
-finding your partner very weak, or of leading up to a
-<em>tenace</em> (<em>i.e.</em>, the best and third best cards, or the
-second best guarded) in the hand of the fourth player.
-If you lead from a very strong suit, these dangers
-are more than compensated for by the advantages just
-explained; if your best suit is only moderately strong,
-the lead is not profitable, but rather the reverse. If all
-your suits are weak, the lead is very disadvantageous.
-The hand, however weak, must hold one suit of four
-at least, and this, if only headed by a ten or a nine,
-should generally be chosen. Being unable to strike
-the adversary, you take the best chance of not assisting
-him.</p>
-
-<p>It follows that a suit consisting of a single card is a
-very disadvantageous one to lead from; yet no lead is<span class="pagenum"><a name="Page_59" id="Page_59">[Pg 59]</a></span>
-more common, even among players of some experience.
-The reason assigned in favour of this lead is the possibility
-of making small trumps. But it is important
-to observe, that you stand very nearly as good a
-chance of making trumps by waiting for some one
-else to open the suit. If the suit is opened by the
-strong hand, your barrenness will not be suspected;
-you will be able, if necessary, to win the second round,
-while you will be free from the guilt of having sacrificed
-any high card your partner may have possessed
-in the suit, or of having assisted in establishing a suit
-for the adversary. Again, your partner, if strong in
-trumps, will very likely draw yours, and then return
-your lead, imagining you led from strength. If,
-indeed, he is a shrewd player, he will, after being
-taken in once or twice, accommodate his game to
-yours; but he can never be sure of the character of
-your lead, and may often miss a great game by not
-being able to depend upon you. If you have great
-numerical strength in trumps, the evils of a single-card
-lead are lessened; but in this case, as will
-hereafter be shown, it is generally right to lead
-trumps. In the opinion of the author, it may be laid
-down as an axiom, that in plain suits (<em>i.e.</em>, in suits
-not trumps) the original lead of a single card is in no
-case defensible.</p>
-
-<p>Many players will not lead from a strong suit if
-headed by a tenace; preferring, for instance, to lead
-from ten, nine, three, to ace, queen, four, two. They
-argue, that by holding up the ace, queen suit, they
-stand a better chance of catching the king. So far<span class="pagenum"><a name="Page_60" id="Page_60">[Pg 60]</a></span>
-they are right; but they purchase this advantage too
-dearly; for the probable loss from leading the weak
-suit may be taken as greater than the probable gain
-from holding up the tenace.</p>
-
-<p><em>Which card of the strong suit should be led originally?</em>&mdash;The
-key to this problem is furnished by the
-remark, that it conduces to the ultimate establishment
-of a suit to keep the high or commanding cards of it
-in the hand that has numerical strength. In the suit
-of your own choosing, you are presumably stronger
-than your partner; it is therefore undesirable at once
-to part with your high cards. Hence it is best, in
-general, to lead the smallest. Your partner, actuated
-by a desire to assist in establishing your strong suit,
-will play his highest card to your lead (<em>see</em> Play of
-Third Hand, p. 92), and, if he fails to win the trick,
-will, at all events, force a higher card from the fourth
-player, and so help to clear the suit for you. Another
-reason in favour of leading the lowest is, that it increases
-your chance of making tricks in the first two
-rounds. For in the first round of a suit the second
-hand generally puts on his smallest card, as will be
-seen hereafter. If, therefore, you originally lead the
-smallest, holding ace and others, the first trick will,
-in all probability, lie between your partner and the
-last player; and since there is no reason why the
-fourth player should hold a better card than the third,
-it is nearly an even chance that your partner wins the
-trick. It is certain (bar trumping) that you win the
-second round; therefore, if the suit is led this way,
-it is about an even chance that you make the first<span class="pagenum"><a name="Page_61" id="Page_61">[Pg 61]</a></span>
-two tricks. But if you lead out the ace first, it is two
-to one against your making the second trick, for the
-adversaries have two hands against your partner's one,
-and either may hold the king. A third reason for
-leading the lowest of your suit is, that your partner
-may prove utterly weak in it; and in this case it is
-important that you keep a commanding card, to stop
-the adversary from establishing it.</p>
-
-<p>It follows, when you lead a small card originally,
-that your partner should conclude you have led from
-numerical strength.</p>
-
-<p>There are three exceptions to the rule of originally
-leading the lowest of a strong suit.&mdash;1. When you
-lead from ace with four or more small ones. In this
-case it is considered best to begin with the ace, lest it
-should be trumped on the second round. 2. When
-your suit contains a strong sequence, it is best to lead
-one of the sequence, in order to prevent the adversaries
-from winning the first trick with a very small card.
-3. When you lead from a suit of more than four cards
-(not headed by ace and not containing a strong
-sequence), the fourth-best card is led, for reasons to be
-afterwards explained. (<em>See</em> Appendix A, pp. <a href="#Page_281">281</a>-6.)</p>
-
-<p>When you intend to lead from a sequence, the card
-to be selected depends on the nature of the sequence,
-namely, whether it is a <em>head</em> sequence or an <em>under</em>
-sequence. By a head sequence is meant a sequence
-of the highest cards of your suit, <em>i.e.</em>, of the cards
-heading your suit; thus, such a suit as queen, knave
-ten, six, contains a head sequence of queen, knave,
-ten. Sequences that do not head your suit are under<span class="pagenum"><a name="Page_62" id="Page_62">[Pg 62]</a></span>
-sequences; thus ace, queen, knave, ten, is an example
-of an under sequence of queen, knave, ten. You
-should&mdash;</p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>2. LEAD THE HIGHEST OF A HEAD SEQUENCE</h4>
-
-<p class="center">(<em>Except as specified in the Analysis of Leads, pp. <a href="#Page_64">64</a>-71</em>).</p>
-
-
-<p>For, otherwise, your partner is uncertain where the
-highest lies, and you and he may play two winning
-cards where one would have sufficed. For instance,
-if, with queen, knave, ten, you lead the ten, your
-partner may put the king on it, but he certainly
-would not on the queen. In addition to this, if there
-is any <em>finessing</em> to be done in the suit, it can only be
-by your partner. By finessing is meant playing an
-inferior card though holding a higher one of the suit,
-not in sequence with the card played. Thus, to continue
-the illustration of the sequence of queen, knave,
-ten. You lead the queen. Your partner has the ace
-and others. He will not put it on, but will finesse by
-playing his smallest card; and if the king lies to your
-left, that card is completely hemmed in. Had you
-led the ten, your partner would have put on the ace,
-and the king have been freed.</p>
-
-<p>On the other hand, if you lead from an under
-sequence, you should lead the lowest, the reason being
-that, in this case, you wish your partner to put on his
-highest card. For example, with king, ten, nine,
-eight, you should lead the eight and not the ten, as
-if your partner's highest card is the knave, you wish
-him to put it on that he may not afterwards block
-your suit by retaining a commanding card of it. Or,<span class="pagenum"><a name="Page_63" id="Page_63">[Pg 63]</a></span>
-suppose your partner's best card is the queen, the lead
-of the ten would probably induce him to finesse, and
-thus give the adversary a chance of making the knave
-the first round, and of retaining the ace in hand,
-although you and your partner hold two honours in
-the suit. If your partner puts on the queen, you are
-still able to finesse the nine when the suit is returned,
-and this is much more advantageous than your partner's
-passing the ten. In the first place, the finesse is postponed
-to the second round, when, more cards having
-been played, you have more data to guide you as
-to the policy of making the finesse; and, in the next
-place, if you have a choice as to whether you or your
-partner shall finesse in your strong suit, it is, as a rule,
-more advantageous for you to do it. For, as already
-explained, it conduces to the establishment of a suit
-for the strong hand to retain the command of it, and for
-the presumably weak hand to play his highest cards.</p>
-
-<p>With sequences neither at the top nor at the
-bottom of a suit (<em>intermediate</em> sequences), the card to
-lead is the lowest of the intermediate sequence.</p>
-
-<p>Players who adopt American Leads will, however,
-select the fourth-best card when leading a low card
-from suits of more than four cards, whether or not the
-suit contains an under sequence, or an intermediate
-sequence (with the sole exception of ten, led from
-king, knave, ten, and small). Thus, from king, knave,
-ten, nine, whether accompanied by the eight or by
-smaller cards, they lead the nine; and so on for
-other combinations. (<em>See</em> Appendix A, pp. <a href="#Page_281">281</a>-6).</p>
-
-<p><span class="pagenum"><a name="Page_64" id="Page_64">[Pg 64]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>ANALYSIS OF LEADS IN DETAIL.</h4>
-
-<p class="center">(<em>See</em> also Appendix A, pp. <a href="#Page_281">281</a>-6, and Appendix C, pp. <a href="#Page_289">289</a>-94.)</p>
-
-
-<p>[The following analysis should be familiarly known by
-every player, not only that he himself may follow it, but
-also that he may form a correct idea of the cards the other
-players hold, by observing what they lead.]</p>
-
-
-<h5><em>Ace, king, queen, knave (in trumps).</em></h5>
-
-<p>Lead knave, then ace.</p>
-
-<p>With more than four in suit, lead queen after ace.</p>
-
-<p>With only four in suit, lead king after ace.</p>
-
-
-<h5><em>Ace, king, queen, knave (in plain suits).</em></h5>
-
-<p>Lead king, then knave.</p>
-
-<p>With more than four in suit, lead queen after
-knave.</p>
-
-<p>With only four in suit, lead ace after knave.</p>
-
-
-<h5><em>Ace, king, queen, with or without small ones (in trumps).</em></h5>
-
-<p>Lead queen.</p>
-
-<p>With more than four in suit, lead king after queen.</p>
-
-<p>With only four or three in suit, lead ace after queen.</p>
-
-
-<h5><em>Ace, king, queen, with or without small ones (in plain
-suits).</em></h5>
-
-<p>Lead king, then queen.</p>
-
-
-<h5><em>Ace, king, knave, &amp;c.</em></h5>
-
-<p>Lead king, then ace.</p>
-
-<p><span class="pagenum"><a name="Page_65" id="Page_65">[Pg 65]</a></span></p>
-
-<p>Sometimes it is right, more especially in trumps, to
-lead king, then to change the suit, and to finesse the
-knave on the return, particularly if queen is turned up
-to your right. With more than five trumps it is seldom
-advisable to wait for the finesse. No positive rule
-can be laid down, either for trumps or plain suits.</p>
-
-
-<h5><em>Ace, king, and small (in trumps).</em></h5>
-
-<p>Lead king, then ace, if you have at least five small
-ones. Otherwise, lead a small one (the fourth-best if
-an American Leader).</p>
-
-
-<h5><em>Ace, king, and small (in plain suits).</em></h5>
-
-<p>Lead king, then ace.</p>
-
-<p>King is led before ace to inform your partner that
-you hold the winning card of your suit, in case you
-should think fit to change the suit, or in case the
-fourth player should have none of it. If your partner
-has none, he should not trump, for, even if you do not
-hold the ace, you want the adversary to play it, that
-he may not retain the winning card of your suit.</p>
-
-<p>When opening a plain suit, headed by ace, king,
-<em>after having been forced</em> to trump, lead the ace first.
-If you begin with the king, and your partner happens
-to have none of the suit, he might trump the king, in
-order to lead again the suit you have already trumped.</p>
-
-<p>If intermediate cards fall and you remain with the
-command and the next best, you inform your partner
-of the fact by continuing with the next best. Thus:&mdash;You
-lead king from ace, king, knave, etc. To the
-king, your partner drops the queen. You should next
-lead the knave.</p>
-
-<p><span class="pagenum"><a name="Page_66" id="Page_66">[Pg 66]</a></span></p>
-
-
-<h5><em>Ace, queen, knave, ten, with or without others.</em></h5>
-
-<p>Lead ace, then ten, even though one of your others
-is the nine.</p>
-
-<p>With more than four in suit, lead knave after ten.</p>
-
-<p>With only four in suit, lead queen after ten.</p>
-
-
-<h5><em>Ace, queen, knave, and small.</em></h5>
-
-<p>Lead ace.</p>
-
-<p>With more than four in suit, lead knave after ace.</p>
-
-<p>With only four in suit, lead queen after ace.</p>
-
-
-<h5><em>Ace, queen, ten, &amp;c. (in trumps).</em></h5>
-
-<p>If knave is turned up to your right, lead queen.</p>
-
-
-<h5><em>Ace and small ones (in trumps).</em></h5>
-
-<p>Lead ace, if you have seven in suit, and then a
-small one (the original fourth-best if an American
-Leader).</p>
-
-<p>Lead a small one (the fourth-best if an American
-Leader), with less than seven in suit.</p>
-
-<p>Obvious variations, taking into account the trump
-card, are omitted. It is assumed, <em>e.g.</em>, that, if your
-partner has turned up the king, you would lead a
-small one from ace, queen, knave, &amp;c., or from ace
-and any number of small cards.</p>
-
-
-<h5><em>Ace and small ones (in plain suits).</em></h5>
-
-<p>Lead ace, with five or more in suit.</p>
-
-<p>Lead a small one after ace (the original fourth-best
-if an American Leader).</p>
-
-<p><span class="pagenum"><a name="Page_67" id="Page_67">[Pg 67]</a></span></p>
-
-<p>Lead lowest, with only four in suit, the cards being
-of a lower denomination than in the leads already
-enumerated.</p>
-
-
-<h5><em>King, queen, knave, ten, with or without others.</em></h5>
-
-<p>Lead ten, even though one of your others is the
-nine.</p>
-
-<p class="hangindent">(<em>a.</em>) If ten wins the trick:&mdash;</p>
-
-<p>With more than five in suit, lead knave after ten.</p>
-<p>With five in suit, lead queen after ten.</p>
-<p>With only four in suit, lead king after ten.</p>
-
-
-<p class="hangindent">(<em>b.</em>) If ten forces ace:&mdash;</p>
-
-<p>With more than four in suit, lead knave after ten.</p>
-<p>With only four in suit, lead queen after ten.</p>
-
-<p>The common practice is (or was) to lead queen
-after ten, in all cases, to inform your partner that the
-lead was from king, queen, knave, ten, and not from
-king, knave, ten. But, if the ten wins the trick, the
-mere fact of continuing with a high card informs your
-partner that the lead was from king, queen, knave,
-ten; for, with the only other combination from which
-ten is first led, (viz., king, knave, ten), if the ten
-wins, the next lead is a small card.</p>
-
-<p>If the ten forces the ace, and your partner can give
-you credit for not leading a losing card when you
-hold a winning one, he is informed, by the second lead
-of any high card but the king, that you led from king,
-queen, knave, ten. Therefore, queen and knave are<span class="pagenum"><a name="Page_68" id="Page_68">[Pg 68]</a></span>
-high indifferent cards, and you select the knave to
-show five or more originally; the queen to show four
-exactly (<em>see</em> Appendix A).</p>
-
-
-<h5><em>King, queen, knave, and more than one small.</em></h5>
-
-<p>Lead knave.</p>
-
-<p>With more than five in suit, lead queen after knave.</p>
-
-<p>With only five in suit, lead king after knave.</p>
-
-
-<h5><em>King, queen, knave, and one small one.</em></h5>
-
-<p>Lead king, then knave.</p>
-
-<p>If the king wins the first trick it is not safe to go
-on with a small one, ace being sometimes held up by
-the adversary, especially in trumps.</p>
-
-
-<h5><em>King, queen, and small ones (in trumps.)</em></h5>
-
-<p>Lead king, if you have seven in suit, or if one of
-your small ones is the ten.</p>
-
-<p>Lead a small one (the fourth-best if an American
-Leader), with less than seven trumps, and not holding
-the ten.</p>
-
-<p>If king is led, and it wins, after king lead a small
-one (the original fourth-best if an American Leader).</p>
-
-
-<h5><em>King, queen, and small ones (in plain suits).</em></h5>
-
-<p>Lead king.</p>
-
-<p>If the king wins, after king lead a small one (the
-original fourth-best if an American Leader).</p>
-
-
-<h5><em>King, knave, ten, nine, with or without small ones.</em></h5>
-
-<p>Lead nine, even though you also hold the eight.</p>
-
-<p><span class="pagenum"><a name="Page_69" id="Page_69">[Pg 69]</a></span></p>
-
-<p class="hangindent">(<em>a.</em>) If nine wins the trick:&mdash;</p>
-
-<p>With more than four in suit, lead ten after nine.</p>
-
-<p>With only four in suit, lead knave after nine.</p>
-
-<p class="hangindent">(<em>b.</em>) If nine forces queen, or both queen and ace:&mdash;</p>
-
-<p>With more than five in suit, lead ten after nine.</p>
-<p>With five in suit, lead knave after nine.</p>
-
-<p>With only four in suit, lead king after nine.</p>
-
-<p class="hangindent">(<em>c.</em>) If nine forces ace, but not queen, king must
-be led after nine. Then (third lead),</p>
-
-<p>With more than four in suit originally, lead ten
-after king.</p>
-
-<p>With only four in suit, lead knave after king.</p>
-
-
-<h5><em>King, knave, ten, with one or more small ones.</em></h5>
-
-<p>Lead ten.</p>
-
-<p>If the ten wins the trick, lead a small one after ten
-(the original fourth-best if an American Leader).</p>
-
-<p>If the ten forces the queen, or both queen and ace:</p>
-
-<p>With more than four in suit lead knave after ten.</p>
-
-<p>With four in suit, lead king after ten.</p>
-
-<p>If the ten forces the ace, and not the queen, king
-must be led after ten.</p>
-
-
-<h5><em>King, knave, nine, &amp;c. (in trumps).</em></h5>
-
-<p>If ten is turned up to your right, lead knave.</p>
-
-
-<h5><em>King and small ones.</em></h5>
-
-<p>From all strong suits headed by king, other than
-those already enumerated, lead a small one (the fourth-best
-if an American Leader).</p>
-
-<p><span class="pagenum"><a name="Page_70" id="Page_70">[Pg 70]</a></span></p>
-
-
-<h5><em>Queen, knave, ten, nine, with or without others.</em></h5>
-
-<p>Lead queen, then nine, even though one of your
-others is the eight.</p>
-
-<p>With more than four in suit, lead ten after nine.</p>
-
-<p>With only four in suit, lead knave after nine.</p>
-
-
-<h5><em>Queen, knave, ten, and small.</em></h5>
-
-<p>Lead queen.</p>
-
-<p>With more than four in suit, lead ten after queen.</p>
-
-<p>With only four in suit, lead knave after queen.</p>
-
-
-<h5><em>Queen, knave, nine, &amp;c. (in trumps).</em></h5>
-
-<p>If ten is turned up to your right, lead queen.</p>
-
-
-<h5><em>Queen, knave, and small ones.</em></h5>
-
-<p>From all strong suits headed by queen, knave (or
-by queen), other than those already enumerated, lead
-a small one (the fourth-best, if an American Leader).</p>
-
-<p>From queen, knave, nine (six or more in suit), if an
-American Leader, lead fourth-best. If not, lead
-queen.</p>
-
-
-<h5><em>Knave, ten, nine, eight, with or without small, ones.</em></h5>
-
-<p><em>In trumps</em>, if queen or king is turned up to your
-left, lead knave. Otherwise, <em>in trumps</em> or <em>plain suits</em>,</p>
-
-<p class="hangindent">(<em>a.</em>) If the second hand is known to adopt the
-practice, even though numerically weak in
-the suit, of not covering an honour with an
-honour (other than the ace, <em>see</em> p. <a href="#Page_88">88</a>),
-lead eight.</p>
-
-<p>With more than five in suit, lead nine after eight.</p>
-
-<p>With five in suit, lead ten after eight.</p>
-
-<p><span class="pagenum"><a name="Page_71" id="Page_71">[Pg 71]</a></span></p>
-
-<p>With only four in suit, lead knave after eight.</p>
-
-<p class="hangindent">(<em>b.</em>) If the second hand adheres to the old practice
-of covering an honour with an honour
-when numerically weak in the suit, lead
-knave, then eight. And</p>
-
-<p>With more than four in suit, lead nine after eight.</p>
-
-<p>With only four in suit, lead ten after eight.</p>
-
-
-<h5><em>Knave, ten, nine, and small.</em></h5>
-
-<p><em>In trumps</em>, if king or queen is turned up to your
-left, lead knave. Otherwise, <em>in trumps</em> or <em>plain suits</em>,</p>
-
-<p class="hangindent">(<em>a.</em>) If the second hand, when numerically weak,
-does not cover an honour with an honour
-(other than ace), lead a small one (the
-fourth-best if an American Leader).</p>
-
-<p class="hangindent">(<em>b.</em>) If the second hand, when numerically weak,
-covers an honour with an honour, lead
-knave. And,</p>
-
-<p>With more than four in suit, lead nine after knave.</p>
-
-<p>With only four in suit, lead ten after knave.</p>
-
-
-<h5><em>Knave, ten, eight, &amp;c. (in trumps).</em></h5>
-
-<p>If nine is turned up to your right, lead knave.</p>
-
-
-<h5><em>Knave, ten, and small ones.</em></h5>
-
-<p>From all strong suits headed by knave, ten (or by
-knave), with the exceptions enumerated, lead a small
-one (the fourth-best if an American Leader).</p>
-
-
-<h5><em>Suits of four or more cards without an honour.</em></h5>
-
-<p>Lead a small card (the fourth-best if an American
-Leader).</p>
-
-<p><span class="pagenum"><a name="Page_72" id="Page_72">[Pg 72]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>3. LEAD THE HIGHEST OF A NUMERICALLY
-WEAK SUIT.</h4>
-
-
-<p>When it is your fate to open a numerically weak
-suit, your object should be to do as little harm as
-possible. You cannot expect to win many tricks, so
-you must do all you can to assist or <em>strengthen</em> your
-partner by leading high or strengthening cards; for,
-by leading the highest of a suit numerically weak, you
-take the best chance of keeping the strength in your
-partner's hand, should he happen to hold it.</p>
-
-<p>You will not often be driven to open a weak suit
-originally, as one of your suits must contain as many
-as four cards. But it may so turn out that your four-card
-suit is composed of very small cards indeed, in
-which case you might prefer to open a suit containing
-better cards, though numerically weaker. Every one
-can see that ace, king, queen, is a better suit to open
-than five, four, three, two; but, as you descend in one
-scale and ascend in the other, there comes a point
-where the two descriptions of strength nearly or quite
-balance. With hands containing only a suit of four
-small cards&mdash;say none higher than the seven or eight,
-and suits of three cards of higher value&mdash;the choice is
-sometimes difficult. Also, with hands in which your
-only four-card suit is the trump suit, you might sometimes
-deem it advisable to open one of the other suits,
-as a smaller evil than leading a trump. As a rule,
-when you are in doubt, stick to the general principle,
-and lead from your four-card suit, even though it is the
-trump suit.</p>
-
-<p><span class="pagenum"><a name="Page_73" id="Page_73">[Pg 73]</a></span></p>
-
-<p>Whenever you decide on opening a suit of but
-three cards, choose, if possible, one in which you hold
-a sequence which may be of benefit to your partner,
-as queen, knave, ten; queen, knave, and one small
-one; knave, ten, and one other, and so on, and lead
-the highest. If you have no sequence, lead from
-your strongest weak suit. Thus, two honours not in
-sequence, and one small one, is a better lead than ace
-and two small ones, or king and two small ones.
-These, again, should be chosen in preference to queen
-and two small ones. When leading from a numerically
-weak suit that contains ace, king, or queen, but no
-sequence, if you have any indication from the previous
-play that your partner is strong in the suit (as will be
-explained in Section 4), lead the highest. But having
-no guide as to his strength lead the lowest. You run
-the risk of making your partner think you have led
-from numerical strength; but, on the other hand, by
-leading out the high card, you at once give up the
-command of the suit, and, unless your partner has
-strength in it (the chances being against this), you
-leave yourself at the mercy of the opponents.</p>
-
-<p>The case is different with numerically weak suits
-headed by a knave or a lower card. Of these suits you
-should lead the highest; by retaining such a card as the
-knave you would scarcely ever be able to stop the adversaries
-from establishing the suit, should they be strong
-in it; and, by leading out the high card, you do all
-you can to aid your partner, should he have strength.</p>
-
-<p>Ace and one other, king and one other, or queen
-and one other, are very bad suits to lead from. By<span class="pagenum"><a name="Page_74" id="Page_74">[Pg 74]</a></span>
-holding them up you and your partner stand a better
-chance of making tricks in the suit; and if it should
-be the adversaries' suit (the chances being two to one
-that it is) you keep the power of obstructing it and of
-obtaining the lead at advanced periods of the hand.
-If you lead from ace, king only, lead ace, then king.</p>
-
-<p>It follows that when you lead a high card in the
-first round of a suit, and in the next drop a lower one
-(subject to the rules respecting leads from sequences
-and the lead from suits of five or more cards), your
-partner should infer you have led from a weak suit.
-Thus, suppose you lead a nine, which is called an
-equivocal card, as it comes from both strong and
-weak suits. If in the second round your partner
-can infer that you hold a higher card, he knows you
-have led from strength. But if in the second round
-you lead (say) the eight, your partner may be equally
-certain that the former card was the highest of your
-weak suit.</p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>4. AVOID CHANGING SUITS.</h4>
-
-
-<p><em>When you obtain the lead after one or more tricks
-have been played, the question arises whether or not you
-should open a fresh suit.</em> If you have had the lead
-before, it is generally advisable to pursue your original
-lead, for you thus take the best chance of establishing
-the suit, and you open a fresh suit to a disadvantage.</p>
-
-<p>The fall of the cards in the previous rounds may
-cause you to alter your game. Thus, the previous
-play may have already established your suit, or may
-have so nearly established it as to justify you in<span class="pagenum"><a name="Page_75" id="Page_75">[Pg 75]</a></span>
-leading trumps, as hereafter explained; or your partner
-may have shown a very strong suit, or a strong
-trump hand, which may modify your game. Again,
-your partner may prove utterly weak in your suit;
-you would then often discontinue it, unless holding
-the winning cards or a strong sequence, because,
-with these exceptions, your continuing it gives the
-adversary the opportunity of finessing against you,
-and of cutting up your suit; or you may sometimes
-discontinue a suit if you expect it will be trumped
-(as will be further explained in Sections 13-16); but,
-failing such indications, it is best, as a rule, to pursue
-the original lead.</p>
-
-<p>If you have not had the lead before, it is in most
-cases advisable to open your strong suit, when you
-possess <em>great</em> strength in any suit, for you open such
-suit to advantage; but with weak or only moderately
-strong suits, which you open to a disadvantage, you
-would, as a rule, do better to return your partner's
-original lead, or to lead up to the weak suit of your
-right-hand adversary, or through the strong suit of
-your left-hand adversary. When in doubt as to
-opening your own suit or returning your partner's,
-you should, as a general rule, be guided by your
-strength in trumps. With a strong trump hand play
-your own game; with a weak trump hand play your
-partner's game.</p>
-
-<p>If your partner has had a lead, and you are
-thoroughly conversant with the system of leading
-developed in Sections 2 and 3, and with the Analysis
-of Leads (pp. <a href="#Page_64">64</a>-71), you know by the value of the<span class="pagenum"><a name="Page_76" id="Page_76">[Pg 76]</a></span>
-card he has led whether he is strong or weak in that
-suit, unless he has led an equivocal card, which is led
-from both strong and weak suits. In this case, if
-you have no evidence from your own hand, or from
-the fall of the cards, you presume, with a good
-partner, that he has led from strength. But you
-mostly have some evidence; for instance, if he leads
-a ten originally, he has led from king, queen, knave,
-ten; from king, knave, ten; or the highest of his
-suit. If you hold&mdash;or either adversary plays&mdash;king
-or knave, you know that your partner has led the
-highest of his suit. But, in the absence of these
-cards, and especially if the ten wins the first round,
-or falls to the ace or queen, you may conclude that
-your partner's lead was from strength, and you would
-do perfectly right to return it.</p>
-
-<p>When you have won the first trick in your partner's
-lead cheaply, you must be cautious in returning it, as
-the strength must be between your partner and your
-right-hand adversary. For example, say A, Y, B, Z,
-are the four players, and that they sit in this order
-round the table, so that A leads and Z is last player.
-If A leads a small card of a plain suit, Y plays a
-small one, and B (third player) puts on his best card,
-the queen, which wins the trick, it is clear that Z can
-have neither ace nor king; A cannot have them both,
-or he would have led one, therefore Y must have one
-of them at least; and, if B returns the lead, he leads
-up to Y's strength, and may cut up his partner's suit.</p>
-
-<p>By observing the card led by either adversary, you
-can similarly tell whether he has led from strength or<span class="pagenum"><a name="Page_77" id="Page_77">[Pg 77]</a></span>
-weakness; so also you can judge from the card played
-third hand by the adversary whether he is weak, it
-being presumed that the third player puts on his
-best. It is advantageous to lead up to a weak suit,
-because you compel the second hand to put on a
-high card, or give your partner the opportunity of
-finessing. It is generally less advantageous to lead
-through a strong suit, unless you are sure that
-the second hand is not <em>very</em> strong, and that the
-fourth hand is weak. Otherwise, by continuing the
-suit, you may be establishing it for the adversary,
-and getting rid of the command of it from your
-partner's hand.</p>
-
-<p>In discussing leads from weak suits it was supposed,
-for the sake of convenience, that the leader had no
-indication from the play to guide him. But in practice,
-in by far the greater number of cases, weak suits are
-opened late in a hand when inference from previous
-play has given an insight into the strength or weakness
-of the several players. Thus, you commence with
-your strong suit; your partner fails to show any
-strength in it. After several other tricks are played
-you get the lead again, remaining with (say) king and
-two others of your first lead. You do not wish to
-take one of the guards from your king, and you do
-not deem it advisable to lead a card which your
-partner may be obliged to trump. You therefore
-try another suit. By this time you know, either
-by the adversaries' leads what their strong suits are,
-or by the players' discards (<em>i.e.</em>, by the cards they
-throw away when not able to follow suit,) what<span class="pagenum"><a name="Page_78" id="Page_78">[Pg 78]</a></span>
-their weak suits are, as will be explained under
-discarding. Guided by these indications, you make
-choice of a suit for your second lead in which your
-partner is probably strong, and under such circumstances
-you would, as a rule, lead the highest of
-the suit of your second choosing, if numerically weak
-in it.</p>
-
-<p>When you have led a strengthening card, and it
-wins the trick, you can rarely do better than continue
-with your next highest. For example: from queen,
-knave, and three you lead the queen, which goes
-round. It hardly requires to be stated that you
-make the best use of your suit by continuing with
-the knave. When your strengthening card does not
-win, the course of the play is the only guide as to
-whether you should continue the suit. The application
-of the considerations advanced in this Section
-will generally inform you where the strong and weak
-suits lie, and you will act accordingly, giving your
-partner his strong suit, or, if he has not shown
-one, leading up to the weak suit of the right-hand
-adversary, or through the strong suit of the left-hand
-adversary.</p>
-
-<p>It has several times been assumed that it is
-advantageous to have the lead at advanced periods
-of a hand; we now see one principal reason why
-it is so. The leader knows by observation where
-the strong and the weak suits lie, and he will
-generally be able to make use of this knowledge
-in assisting his partner, or in obstructing his opponents.</p>
-
-<p><span class="pagenum"><a name="Page_79" id="Page_79">[Pg 79]</a></span></p>
-
-<p>The principles explained in the preceding pages
-apply mainly to the original lead, or to leads early in
-a hand. They apply also to leads generally; but, at
-advanced periods of the hand, and towards its close,
-their application is frequently modified by inferences
-from the previous play, and by the state of the score.
-Examples of departure from the rules here laid down
-will be presented in the illustrative hands.</p>
-
-<p>In the second round of a suit&mdash;</p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>5. RETURN THE LOWEST OF A STRONG SUIT,
-THE HIGHEST OF A WEAK SUIT.</h4>
-
-
-<p>When you return your partner's lead, the card you
-should choose to lead the second round depends on
-the number of cards of the suit you have remaining.
-Thus, if you remain with three cards, you must have
-had four at first. You therefore had strength in the
-suit, and you should return the smallest of the three
-remaining cards, agreeably to the principle that with
-strength it is to your advantage to retain the command
-in your own hand. If you remain with two cards
-only, you should return the higher one, to strengthen
-your partner; and, similarly, if you have discarded
-one of a four-suit, and are left with two only <em>at the
-time you return it</em>, you have destroyed the numerical
-power of your suit, and should therefore treat it as a
-weak suit, and return the higher card of the two
-remaining in your hand.</p>
-
-<p>The advantages of this principle are numerous. In
-the case that you and your partner are both numerically
-strong, the return of the lowest prevents him<span class="pagenum"><a name="Page_80" id="Page_80">[Pg 80]</a></span>
-from finessing in a suit which must be trumped third
-round. Further, if your hand is weak, you naturally
-return a suit in which you infer that your partner is
-strong. You then return a strengthening card to get a
-high card of your partner's strong suit out of his way,
-and you enable him to finesse if he thinks proper, and
-so to keep the command of his suit in his own hand.</p>
-
-<p>It is true that with two small cards only (say the
-five and the six) you do not strengthen your partner
-by returning the six. But there is a collateral advantage
-in keeping to the rule even with small cards&mdash;<em>you
-enable a good partner to calculate how many you
-have left of the suit</em>, and often where the remainder of
-it lies. Thus, your partner leads a small card of a
-suit of which you have king, three, and two. You, as
-third player, put on the king. If you return the suit,
-you return the three, and not the two, when it ought
-to be inferred, either that you have returned the
-smallest of a suit of four or more, or that you have no
-more of the suit left, or the two only. When your
-two comes down in the third round it ought to be
-certain that you have no more. If your partner has
-confidence in you, he can often calculate what you
-have left before the third round is played; thus, in
-the above instance, your partner, not having the two
-himself, and seeing that it does not drop from the
-adversaries, concludes, with tolerable certainty, that
-you remain, after the second round, with the two and
-no more.</p>
-
-<p>There are two exceptions to the rule of play above
-stated: 1. When you hold the winning card you<span class="pagenum"><a name="Page_81" id="Page_81">[Pg 81]</a></span>
-return it, whatever number of cards you hold, lest it
-should be trumped the third round, or, your partner,
-imagining it to be against him, should finesse; and
-2. When you hold the second and third best, in plain
-suits, you return the highest. Thus, suppose you
-have queen, knave, ten, and one small one of a suit of
-which your partner leads a small one, you (third hand)
-put on the ten, which is won by (say) the ace. If
-you afterwards return the suit, you should return the
-queen, for you not only force out the king, if against
-you, but you also do not block your partner's suit,
-should he have led from great numerical strength, say
-five cards to the nine, an advantage which you lose
-by returning the small one.</p>
-
-<p>It should also be observed that, occasionally, when
-you return your adversary's strong lead, you do not
-lead the higher of two remaining cards, especially if
-you hold the second best guarded. For example, you
-are A; Y is your left-hand adversary. Y has led a king,
-which was won by the ace, leaving Y with the queen
-and others. You remain with knave and one small
-one. If you are driven to return this suit, you should
-return the small one. The queen will probably be put
-on second hand, and you will remain with the best.</p>
-
-<div class="figcenter" style="width: 276px;">
-<img src="images/imageendcsmallc.jpg" width="276" height="155" alt="" />
-</div>
-
-<p><span class="pagenum"><a name="Page_82" id="Page_82">[Pg 82]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h3>THE SECOND HAND.</h3>
-
-
-<p>In the first round of a suit, you should generally,</p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>6. PLAY YOUR LOWEST CARD SECOND HAND.</h4>
-
-
-<p>You presume that the first hand has led from
-strength, and, if you have a high card in his suit,
-you lie over him when it is led again; whereas, if you
-play your high card second hand, you get rid of a
-commanding card of the adversary's suit, and, when
-it is returned, the original leader finesses against you.
-Besides this, the third player will put on his highest
-card, and, if it is better than yours, you have wasted
-power to no purpose.</p>
-
-<p>If, however, you have a sequence of high cards, you
-should put on one of the sequence second hand, for, if
-you pass the trick altogether, the third hand may win
-with a very low card, or, with his low card, may force
-a high one from your partner. The chief objection to
-playing an unsupported high card does not apply, as
-the leader cannot successfully finesse against you in
-the next round.</p>
-
-<p>With a moderate sequence, such as queen, knave&mdash;knave,
-ten&mdash;ten, nine&mdash;you play the lowest of the
-sequence if you are numerically weak; but, with<span class="pagenum"><a name="Page_83" id="Page_83">[Pg 83]</a></span>
-more than three cards of the suit, you pass a small
-card led, agreeably to the principle already discussed&mdash;that
-in weak suits you play to strengthen
-your partner, but in strong ones you leave him to
-help you. For instance: the leader (A) has king,
-ten, nine, eight, seven of a suit; the second player
-(Y) has queen, knave, and one small one; the fourth
-player (Z) has ace and two small ones. A leads a
-small card; Y should play the knave; if he does not,
-the card led forces Z's ace. It is true that this
-happens also if Y passes with queen, knave, and two
-small ones; but Y, in this case, has a guard to his
-queen and knave, and is left with the two winning
-cards after the second round of the suit.</p>
-
-<p>With a sequence lower than ten, nine, there is no
-advantage in putting on one of the sequence; so the
-lowest should then be played second hand, in conformity
-with the general principle.</p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>7. PLAY THE LOWEST OF A SEQUENCE.</h4>
-
-
-<p>When you do not head a trick, you throw away
-your lowest card to economise your strength. Thus,
-with queen and two small ones, you would not throw
-the queen to king led. It is an error to suppose that
-it is of no consequence which card you play when you
-hold only small cards or cards in sequence. It is not
-of much consequence as regards merely the chance of
-making tricks; but it is of great importance in affording
-information to partner.</p>
-
-<p><span class="pagenum"><a name="Page_84" id="Page_84">[Pg 84]</a></span></p>
-
-<p>Thus, suppose the players to be as before, A, Y, B,
-Z. A leads the three of a suit, Y plays the five, B
-the four. It ought to be certain that B has no more
-of the suit, it being presumed that he, not being able
-to head the trick, throws away his smallest. If he
-afterwards plays the two, and it turns out that he previously
-played the four <em>through carelessness</em>, his partner
-loses confidence, and gives up all hopes of drawing
-correct inferences from his play.</p>
-
-<p>The principle applies equally to cards in sequence.
-Thus, say queen is led, and you (second hand) hold ace
-and king; if you put on the king, your partner gains
-the very important information that you have the ace
-also. For queen is not led from ace, queen, &amp;c., so
-the leader cannot have the ace; the third hand cannot
-have it, or he would win the king; and the fourth, not
-having it himself, infers that you have it. If you put
-on the ace, not only could he not tell that you hold the
-king, but would assume that it lay with the leader's
-partner. The principle, though stated for the sake of
-convenience in respect of the second hand, applies to
-the third and fourth hands also. (For a fuller examination
-of this point <em>see</em> Section 12.)</p>
-
-<div class="figcenter" style="width: 276px;">
-<img src="images/imageendcsmallc.jpg" width="276" height="155" alt="" />
-</div>
-
-<p><span class="pagenum"><a name="Page_85" id="Page_85">[Pg 85]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>ANALYSIS OF PLAY OF SECOND HAND
-IN DETAIL.</h4>
-
-<p class="center">(<em>See</em> Note on Analysis of Leads, p. <a href="#Page_64">64</a>.)</p>
-
-
-<h5><em>Ace, king, queen, &amp;c.</em></h5>
-
-<p>Play lowest of ace, king, queen sequence.</p>
-
-
-<h5><em>Ace, king, knave, &amp;c.</em></h5>
-
-<p>Play king (but <em>see</em> p. <a href="#Page_89">89</a>).</p>
-
-<p>On the second round of the suit, it becomes a
-matter of judgment whether you should play ace or
-finesse knave. No positive rule can be laid down.</p>
-
-
-<h5><em>Ace, king, &amp;c.</em></h5>
-
-<p>Play king.</p>
-
-<p>In trumps it is sometimes right to pass, leaving the
-chance of the first trick to your partner.</p>
-
-<p>Obvious alterations on account of the trump card
-are omitted. It is clear that, with ace, king, &amp;c., if your
-partner has turned up the queen, you should play a
-small one; and that, with ace, king, knave, if your
-right hand adversary has turned up the queen, you
-should play the knave; and so on for other cases.</p>
-
-
-<h5><em>Ace, queen, knave, &amp;c.</em></h5>
-
-<p>Play lowest of queen, knave sequence.</p>
-
-<p><span class="pagenum"><a name="Page_86" id="Page_86">[Pg 86]</a></span></p>
-
-
-<h5><em>Ace, queen, ten, &amp;c.</em></h5>
-
-<p>In trumps, play ten, or with cards in sequence, the
-lowest of the ten sequence.</p>
-
-<p>In plain suits, if strong enough in trumps to lead
-them, play ten, or lowest of sequence; if weak in
-trumps, play queen (but <em>see</em> p. <a href="#Page_89">89</a>).</p>
-
-<p>With ace, queen, ten only, play ten, whether strong
-in trumps or not.</p>
-
-
-<h5><em>Ace, queen, &amp;c.</em></h5>
-
-<p>Small card led.</p>
-
-<p>In trumps, play a small one.</p>
-
-<p>In plain suits, with five in suit, play a small one if
-strong in trumps; the queen if weak in trumps.</p>
-
-<p>Knave led.</p>
-
-<p>Play ace. It is useless to cover with the queen, as
-the leader cannot hold the king (<em>see</em> Analysis of Leads).</p>
-
-<p>These instructions assume ordinary original leads
-from strength. If ace or queen is turned up, some
-players lead knave, from king, knave, ten. If you
-know this is the practice of your right hand adversary,
-you should exercise your judgment as to covering with
-ace or queen.</p>
-
-<p>Also towards the close of a hand, knave might be
-led from king, knave for various reasons, perhaps as
-the best chance of saving or winning the game or a
-point, or as a false card. No rule can be laid down
-for such cases.</p>
-
-<p>Ten or nine led.</p>
-
-<p>Play queen.</p>
-
-<p><span class="pagenum"><a name="Page_87" id="Page_87">[Pg 87]</a></span></p>
-
-
-<h5><em>Ace, knave, ten, &amp;c.</em></h5>
-
-<p>In trumps, play ten, or with cards in sequence with
-the ten, the lowest of the sequence.</p>
-
-<p>In plain suits, play a small one.</p>
-
-<p>The reason for the difference is that, in trumps a
-small card may be led from king, queen, &amp;c.; but in
-plain suits, not. Hence as, in plain suits, the king or
-queen must be in the third or fourth hand, your
-strength would be wasted by covering.</p>
-
-
-<h5><em>Ace and small ones.</em></h5>
-
-<p>Play a small one.</p>
-
-<p>As before observed, the original lead of a small card
-from strength is assumed.</p>
-
-<p>If, after several tricks have been played, you
-particularly want the lead, or you suspect the possibility
-of a lead from a single card, or one trick is of
-importance, you would often be right to play the ace.
-Again, no rule can be laid down.</p>
-
-
-<h5><em>King, queen, knave, &amp;c.</em></h5>
-
-<p>Play the lowest of the king, queen, knave sequence.</p>
-
-
-<h5><em>King, queen, &amp;c.</em></h5>
-
-<p>Small card led.</p>
-
-<p>Play queen.</p>
-
-<p>In trumps it is sometimes right to pass, unless you
-hold ten also, or only three in suit.</p>
-
-<p>Knave led.</p>
-
-<p>The usual practice is to cover with the queen. But,
-it can be shown by calculation that, if the lead is from<span class="pagenum"><a name="Page_88" id="Page_88">[Pg 88]</a></span>
-knave, ten, nine, and small, more is gained than lost,
-in the long run, by passing.</p>
-
-<p>The best lead from knave, ten, nine, &amp;c., is disputed;
-and so also is the question of covering.</p>
-
-
-<h5><em>King, knave, ten, &amp;c.</em></h5>
-
-<p>Play the lowest of the knave, ten sequence.</p>
-
-
-<h5><em>Queen, knave, ten, &amp;c.</em></h5>
-
-<p>Play ten, or lowest of sequence.</p>
-
-
-<h5><em>Knave, ten, nine, &amp;c.</em></h5>
-
-<p>Play nine, or lowest of sequence.</p>
-
-
-<h5><em>Queen, knave, and small; knave, ten, and small;
-ten, nine, and small.</em></h5>
-
-<p>Play as directed at pp. <a href="#Page_82">82</a>-3.</p>
-
-
-<h5><em>Covering or passing second hand.</em></h5>
-
-<p>If an honour is led, and you have the ace, as a rule
-play the ace.</p>
-
-<p>If an honour is led, and you hold an honour, not
-the ace, pass as a rule.</p>
-
-<p>It was formerly the practice to cover an honour with
-an honour, if numerically weak. Calculation shows
-more is gained than lost, in the long run, by passing.
-But, if a strengthening card is led, late in a hand, it
-would often be right to cover. No positive rule can
-be laid down for the play of the second hand
-under such circumstances. When you have the<span class="pagenum"><a name="Page_89" id="Page_89">[Pg 89]</a></span>
-<em>fourchette</em> it is almost always right to cover. Thus,
-if knave is led, and you hold queen, ten, &amp;c., put
-on the queen.</p>
-
-<p>If a ten is led, and you hold queen and one small
-one, play queen. The lead is probably from king,
-knave, ten, &amp;c., and the queen may save your partner's
-ace. With queen and two small ones, or with other
-combinations not enumerated as those with which a
-high card should be played second hand, pass.</p>
-
-<p>If a nine is led, and you hold king and one small
-one, play king. The leader must have opened an ace
-suit (either ace, queen, ten, nine, or ace, knave, ten,
-nine), assuming him to have led from a suit of four
-cards. The same applies if you hold king, nine, and
-eight is led.</p>
-
-<p>If a medium card is led from a suit of at least four
-cards, three being higher than the card led, and you
-hold cards that (together with the leader's cards) make
-up a sequence, cover with the lowest card you can.
-For example:&mdash;The original lead is an eight. You
-(second hand) hold ace, king, ten, with or without
-small ones. If the lead was from queen, knave, nine,
-eight, as is most probable, and the ten is put on, it
-will win the trick.</p>
-
-<p>Again: the original lead is a seven. You hold ace,
-queen, knave, eight. If the seven is the lowest of a
-four card suit, the lead must have been from king, ten,
-nine, seven. Therefore, the eight put on will win the
-trick.</p>
-
-<p>The same applies, if the leader of an ace follows
-with a medium card. For example:&mdash;Ace is led<span class="pagenum"><a name="Page_90" id="Page_90">[Pg 90]</a></span>
-originally. The next lead of an American Leader is,
-say, the eight. You had originally king, queen, ten,
-four, and you played the four to the ace. The leader
-must hold knave, nine and small. You should, therefore
-play the ten. And, observe, the play would be
-the same, if the second lead of a player who does not
-follow the American system were the seven, as then he
-must hold knave, nine, eight.</p>
-
-<p>If a small card is led, and you hold an honour and
-a small card, pass the trick as a rule; for by putting
-on the honour you expose your weakness, and enable
-the original leader to finesse against you on the second
-round. The principal general exception to playing
-a small card second hand, is when the circumstances
-of the hand cause you to seize any chance of getting
-the lead, as when you want to stop a lead of
-trumps, or to lead trumps yourself. Then it is
-often right to play a high card second hand, when
-unsupported by another high card.</p>
-
-<p>Also, in trumps, if king or queen is turned up, and
-you hold it singly guarded (<em>i.e.</em>, if you have only one
-other trump), it is generally advisable to put on the
-turn-up, second hand. And if you hold king or queen,
-singly guarded, and a superior honour is turned up to
-your right, you should play the king or queen.</p>
-
-<hr class="tb" />
-
-<p>In the second round of a suit, if you have the
-winning card, you should&mdash;in plain suits&mdash;generally
-put it on second hand, subject to a finesse that will
-certainly be successful; but in trumps there are many
-cases in which you should not, especially if you have<span class="pagenum"><a name="Page_91" id="Page_91">[Pg 91]</a></span>
-numerical strength in trumps, and a good hand besides.
-Your winning trump must make, and, by passing the
-second round, you perhaps enable your partner to win
-with a third best trump&mdash;or even a smaller one&mdash;yourself
-retaining the command.</p>
-
-<p>If, when led through in the second round of a suit,
-you conclude from the previous fall of the cards that
-the second best card is to your right, it is sometimes
-advisable to put on the third best. You thus save
-your partner's hand if he holds the best. For instance:
-if knave is led in the first round, and your partner
-(then second player) puts on king, which wins the
-trick, it is clear (if the ten is your best) that your
-partner has the ace, for the third player could not win
-the king, and the leader could not have led from ace,
-knave. If your right-hand adversary afterwards
-returns the suit through you, you should put on the
-ten in order to save your partner's ace.</p>
-
-<div class="figcenter" style="width: 276px;">
-<img src="images/imageendcsmallc.jpg" width="276" height="155" alt="" />
-</div>
-
-<p><span class="pagenum"><a name="Page_92" id="Page_92">[Pg 92]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h3>THE THIRD HAND.</h3>
-
-<p class="center">(<em>See</em> also "Whist Developments." <span class="smcap">De La Rue</span> &amp; Co.)</p>
-
-
-<p>In the first round of a suit, you should generally</p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>8. PLAY YOUR HIGHEST CARD THIRD HAND,</h4>
-
-
-<p>in order to strengthen your partner. You presume
-that he leads from his strong suit, and wants to get
-the winning cards of it out of his way; you, therefore,
-do not finesse, but play your highest, remembering
-that you play the lowest of a sequence.</p>
-
-<p>With ace, queen (and, of course, ace, queen, knave,
-&amp;c., in sequence) you do finesse, for, in this case, the
-finesse cannot be left to your partner. In trumps you
-may finesse ace, knave, if an honour is turned up to
-your right. Some players finesse knave with king,
-knave, &amp;c.; but it is contrary to principle to finesse in
-your partner's strong suit.</p>
-
-<p>If your partner leads a high card originally, you
-assume it is led from one of the combinations given
-in the Analysis of Leads (pp. <a href="#Page_64">64</a>-71), and your play
-third hand must be guided by a consideration of the
-combination led from. With ace, you pass queen led;
-you are then in much the same position as though a
-small card were led, and you finessed with ace, queen.</p>
-
-<p>Knave, led originally, is from king, queen, knave, &amp;c.
-(some players lead knave from knave, ten, nine, &amp;c.)
-In either case, if you hold ace with one small card,
-play the ace; with more than one small card, pass
-(<em>see</em> p. <a href="#Page_98">98</a>). If your only honour is the king, you<span class="pagenum"><a name="Page_93" id="Page_93">[Pg 93]</a></span>
-should pass knave led. For, the second hand having
-passed, you assume ace to be to your left (p. <a href="#Page_88">88</a>).
-Should the queen be there also, you waste the king by
-covering; and if queen is to your right, the knave
-forces the ace.</p>
-
-<p>Ten may be led originally from king, queen, knave,
-ten, or from king, knave, ten, &amp;c. If you hold ace,
-you should put it on; but if you hold queen, you
-should pass. Holding both ace and queen, your play
-depends on whether you wish to obtain the lead on
-the first round of the suit.</p>
-
-<p>If your partner opens a suit, late in a hand, with a
-high card, your play, third hand, will depend on your
-judgment of the character of the lead. If it is probable
-that your partner has led from a weak suit, you will
-often be right to finesse king, knave, &amp;c., or to pass his
-card altogether, so as not to give up the entire command
-of the suit. Thus, if ten is led and you hold ace, knave,
-&amp;c., it is clear that the card led is the highest your
-partner holds in the suit. You therefore pass, and unless
-both king and queen are to your left, you remain
-with the tenace. Similar remarks apply to a forced lead
-of knave, when you hold ace, ten, &amp;c. If you have considerable
-strength in a suit in which a strengthening
-card is led, you must be guided by your strength in
-trumps. Thus, your partner leads knave from a weak
-suit, and you hold ace, king, and small ones. You
-may, as a rule, pass the knave if you are strong in
-trumps, but not if weak.</p>
-
-<p>In the second round of a suit, if you (third player)
-hold the best and third best cards, and you have no<span class="pagenum"><a name="Page_94" id="Page_94">[Pg 94]</a></span>
-indication as to the position of the intermediate card,
-your play should again depend on your strength in
-trumps. If weak in trumps, secure the trick at once;
-if strong in trumps, and especially if strong enough to
-lead a trump (<em>see</em> Management of Trumps, pp. <a href="#Page_120">120</a>-24),
-should the finesse succeed, it is generally right to
-make it. If you hold second and fourth best, you
-may nearly always finesse; for you conclude that the
-winning card is over you in the fourth hand, since your
-partner has not led it, and the second player has not
-put it on. If the third best lies over you also, you
-cannot prevent the tenace from making, and your only
-chance, therefore, is to finesse. Thus, if you lead a
-small card from queen, ten, and two small ones, your
-partner wins the first trick with the king, and returns
-a small one. The ace is certainly to your left; you
-therefore finesse the ten, for if your left-hand adversary
-holds ace and knave he must make them both; but,
-otherwise, your ten forces the ace, and you are left
-with the best. In trumps, the winning card is often
-held up by the adversary, but you must submit to this
-contingency, and generally finesse.</p>
-
-<p>It is of no use to finesse against your right-hand
-adversary in a suit in which he has shown weakness.
-For instance, if the second hand has none of the suit
-led, and does not trump it, you (third hand) should not
-finesse a major tenace (<em>i.e.</em>, the best and third best cards).
-This often occurs in the second or third round of a suit;
-also, if your partner (third player) has won a trick very
-cheaply, and the suit is returned, it is rarely of any use
-to finesse if you have the winning card.</p>
-
-<p><span class="pagenum"><a name="Page_95" id="Page_95">[Pg 95]</a></span></p>
-
-<p>In some few positions, however, it is necessary to
-finesse, even if the second player holds nothing. Thus,
-your partner leads a knave, and the second hand renounces
-(<em>i.e.</em>, does not follow suit); if you (third
-player) hold king, it is useless to cover, as ace, queen
-in the fourth hand must make. Again, you have king,
-and two small trumps; your partner leads a small one;
-the second hand renounces. If you want one trick to
-win or save the game, you (third player) play a small
-trump, when the fourth player will be obliged to lead
-up to your king guarded.</p>
-
-<p>The state of the game and of the score will often
-direct as to a finesse late in a hand. Thus, if you
-hold a winning card, and want one trick to save or
-win the game, of course you should not run any risk.
-A finesse against even one card is generally wrong, if,
-by playing otherwise, you prevent the adversary from
-scoring three or five. A finesse is almost always bad, if
-by not finessing you insure the odd trick, as that makes
-a difference of two to the score. In the opposite case,
-a finesse is generally right (sometimes even against
-more than one card), if its success gives you the odd
-trick, or puts you at the score of three or five.</p>
-
-<p>The considerations as to finessing and the course of
-play generally, that come in as the hand proceeds, are
-so complicated, and depend so much on inferences from
-previous play, and on the state of the score, that one
-can scarcely do more than to state a few broad rules,
-and to add some examples. Illustrations of the conduct
-of the hand at advanced periods will be found in Sections
-17 and 18 (pp. <a href="#Page_134">134</a>-155), and more in the hands.</p>
-
-<p><span class="pagenum"><a name="Page_96" id="Page_96">[Pg 96]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h3>THE FOURTH HAND.</h3>
-
-
-<p>The fourth player having, with a few exceptions,
-merely to win the trick, if against him, his play
-involves no further development of general principles.</p>
-
-<p>The exceptional cases, where the fourth hand should
-not win the trick though he can, or should win his
-partner's trick in order to get the lead, depend so
-much on the previous fall of the cards, that they can
-best be illustrated in the hands.</p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>THE COMMAND OF SUITS.</h4>
-
-<p class="center">(<em>See</em> also Appendix B., pp. <a href="#Page_287">287</a>-8.)</p>
-
-
-<p>In the foregoing chapters it has been incidentally
-stated that you should</p>
-
-
-<h5>9. KEEP THE COMMAND OF YOUR ADVERSARY'S
-SUIT: <span class="smcap">AND</span><br />
-
-10. GET RID OF THE COMMAND OF YOUR
-PARTNER'S SUIT.</h5>
-
-<p>The reasons will be obvious to those who are
-familiar with the previous pages; in the first case,
-you obstruct the adversaries' suits, and prevent their
-establishing them; in the second case, you assist in
-clearing the suit for your partner.</p>
-
-<p><span class="pagenum"><a name="Page_97" id="Page_97">[Pg 97]</a></span></p>
-
-<p>Thus, with ace and queen only of a suit led by your
-partner, if you win with the queen, play out the ace at
-once; but, if the suit is led by your adversary, keep
-the ace in your hand. If you play out the winning
-card of the opponent's suit in hopes of trumping the
-next round, which is often done by those who play a
-trumping game, you do just what the adversaries
-want; for the lead of the ace gives them valuable
-assistance towards bringing in their suit when trumps
-are out.</p>
-
-<p>Though the advantage of getting rid of the command
-of a suit, of which your partner has declared numerical
-strength, is recognised theoretically, the application of
-the principle is much neglected in practice. In order
-to get rid, at the proper moment, of the command of
-your partner's suit, a thorough knowledge of the
-Analysis of Leads is requisite, as the following examples
-will show:&mdash;1. Your partner leads ace, originally, of
-a plain suit. He has led from ace, queen, knave, &amp;c.,
-or from a suit of five cards at least. You have four of
-the suit, say ten, nine, eight, two. To his ace, you
-should play the eight, not the two. All follow suit,
-and your partner continues with knave, or with a small
-card. You now know for certain that he led from
-five at least. You should play the nine, even if the
-second hand puts on a winning card or a trump.
-When the suit is led again, you should play the ten.
-Your partner is left with two small cards, and you do
-not block his suit; if you had played two, eight, nine,
-it is very probable that you would keep the command
-of the suit with the ten. 2. If instead of ten, nine,<span class="pagenum"><a name="Page_98" id="Page_98">[Pg 98]</a></span>
-eight, two, you held, say, ten, nine, three, two, and
-your partner leads ace and a small one, you should
-similarly play the nine on the second round. 3. If
-your partner led from ace, queen, knave and one
-small one (as you will be informed by his leading
-queen after ace), you cannot block the suit; but, if
-you have played the eight to the ace, as in Example 1,
-you must still play the nine to the queen, or you
-have called for trumps (<em>see</em> p. <a href="#Page_125">125</a>). You lose
-nothing by this, as you and your partner still retain
-the winning cards of the suit. If on the third round
-you find it necessary to play your small card, you
-have not called for trumps (<em>see</em> Appendix B,
-pp. <a href="#Page_287">287</a>-8). 4. Similarly, you have king, queen,
-and two small cards of a plain suit of which your
-partner leads ace and a small one. All follow suit
-to the ace; the second hand trumps the small one.
-You should play the queen, and to the third round
-the king. 5. Your partner leads knave of a plain
-suit originally, from king, queen, knave, and at least two
-small cards. The second hand plays a small card. You
-(third hand) hold ace, &amp;c. Whether or not you should
-put on the ace, depends on the number of small cards
-you hold. Having only one small card, you should play
-the ace, that you may not block the suit. Having more
-than one small card, you pass the knave. Suppose
-the knave wins the trick, and your partner continues
-with king or queen. If you now remain with ace and
-one small card, you should put on the ace; but, if
-you have ace and two small cards left, you should
-pass again, as you still have the power of getting rid<span class="pagenum"><a name="Page_99" id="Page_99">[Pg 99]</a></span>
-of the command on the third round. 6. To continue
-the previous example. Say the two rounds of your
-partner's suit have resulted in the fall of seven cards
-of it, and that you still have ace and a small one left.
-Your adversary now leads the suit a third time, that
-his partner may trump it. You should play the ace,
-keeping the small card of the suit of which your
-partner will still hold two cards. 7. If your
-partner leads a small card of a plain suit originally,
-and you can tell from the fall of the cards that the
-card led was not his absolute lowest, you know he led
-from a suit of more than four (<em>see</em> Analysis of Leads),
-and if you had four originally, you should be prepared
-to get rid of the command on the subsequent rounds.
-For example:&mdash;Your partner leads eight. All follow
-suit, and the queen falls. On obtaining the lead
-again, your partner leads the six, showing that he
-led from at least five cards. Ace comes out. One
-adversary does not follow suit. You held, originally,
-knave, five, four, three, and have played the three and
-the four. Your partner now has the lead again, and
-leads the king of his suit. You, holding knave and
-one small one, would play very badly to retain the
-knave. You should throw the knave on the king,
-and your partner's suit is freed. 8. Your hand
-contains four cards, viz., ace and one small spade
-(spades not having been led), and two losing diamonds;
-your partner has nothing but spades, of which he leads
-the king. If you pass it you cannot make more than
-two tricks, for the winning diamonds are against you
-in one hand; but, if you win your partner's king, and<span class="pagenum"><a name="Page_100" id="Page_100">[Pg 100]</a></span>
-return the small one, and your partner has led from
-king, queen, you still win two tricks, and get a chance
-of making three or four.</p>
-
-<p>A collateral advantage of playing as advised, is that a
-good partner will often know how many of his suit you
-still have in hand. Thus, he leads knave, which you
-pass; he continues with queen, which you win. It
-ought to be a certainty that you remain with one small
-card of his suit and no more. If you pass again, it
-should be equally certain, when your ace comes down
-in the third round, that you have one small card of
-the suit in hand. Again: your partner leads ace and
-knave; knave is won by the adversary with the king.
-You, holding ten, nine, eight, deuce, have played eight
-and nine of the suit. If the winner of the trick does
-not lead a trump, your partner would infer, with tolerable
-certainty, that you remain with the deuce and ten
-of his suit, as no one is asking for trumps (<em>see</em> p. <a href="#Page_125">125</a>)
-and no one has played the deuce in two rounds.</p>
-
-<p>In trumps, the case is somewhat different, as you
-cannot block your partner's trump suit. It is then only
-advisable to get out of his way, if you see from the fall
-of the cards that it is essential he should proceed with
-trumps. Thus: with ace and one small trump you would
-not put ace on his knave led, unless very desirous of
-three rounds of trumps immediately. Moreover, in
-trumps, your partner can count your hand in another
-way; for with four trumps you would echo, as will be
-fully explained under Management of Trumps (p. <a href="#Page_128">128</a>).</p>
-
-<p>You help your partner to get rid of the command
-of your suit by leading the lowest of a sequence,<span class="pagenum"><a name="Page_101" id="Page_101">[Pg 101]</a></span>
-notwithstanding that it heads your suit, when you
-want him to win your card if he can. For this reason
-you lead ten from king, queen, knave, ten; ace, knave
-from ace, queen, knave, and at least two small cards;
-and so on. In this last case, if your partner has king,
-whether he should put it on your knave, or not,
-depends on how many small cards of the suit he holds.
-If, when you lead knave, he remains with king and
-one small one, he should win the knave with the king;
-but if he has king and two small ones remaining, he
-should pass the knave, for precisely the same reasons
-as those given in the previous examples. Again,
-suppose you are left with knave, ten, and others of a
-suit, of which your partner can only have king and
-another (ace and queen being out), though it is uncertain
-whether he does hold the king. You would
-cause him to get rid of the king by leading the ten;
-whereas, if you led the knave, he probably would not
-part with the king.</p>
-
-<p>Experienced players frequently endeavour to steal a
-trick, or to obtain the entire command of a suit (<em>i.e.</em>, to
-keep a sufficient number of winning or commanding
-cards in it to make every trick), by <em>underplaying</em>.
-Underplay is keeping up the winning card, generally
-in the second round of a suit, by leading a low card,
-though holding the best.</p>
-
-<p>Thus, suppose a small trump is led, and you (fourth
-player) hold ace, knave, and two small ones, and you
-win with one of the small ones. If, at a later period
-of the hand, you return a small trump, you will very
-likely cause your left-hand adversary to believe that<span class="pagenum"><a name="Page_102" id="Page_102">[Pg 102]</a></span>
-your partner has the ace; consequently, if your left-hand
-adversary has the king, he may not put it on;
-your partner will win the second round with the queen,
-and you will retain the command of the trump suit.</p>
-
-<p>Underplay is an extempore stratagem depending on
-observation of the previous fall of the cards, and,
-therefore, best capable of explanation by examples.
-Thus: A, finding his partner strong in trumps, leads
-the seven. The king is put on by Y (second hand),
-which B (third hand) wins, holding ace, queen, ten,
-nine, eight. It is evident to B that A's seven was his
-highest trump, as the only higher one in is the knave,
-and A would never lead the seven from knave, seven.
-The king having been put on second hand, B concludes
-that Y, in all probability, holds at most one small
-trump more. The knave is, to a moral certainty, in
-Z's hand. B, by leading the eight in the second
-round, will probably win the trick, and unless Z had
-four trumps originally, will catch the knave with the
-queen in the third round. (Further examples of underplay
-occur in the hands.)</p>
-
-<p>Players should be on their guard against this
-manœuvre, particularly when second hand, in the
-second round of a suit, they hold the second best
-card guarded, and the adversary has been playing a
-strong game (as by leading trumps), and is left with
-the long trump, or is certain to be able to obtain the
-lead again. Then it is often right for the second
-hand to stick on a singly-guarded second best card,
-especially if that is the only chance of making it. In
-the case stated in the previous paragraph, Z's only<span class="pagenum"><a name="Page_103" id="Page_103">[Pg 103]</a></span>
-chance of making the knave, if singly guarded, is to
-put it on second hand. For, if the queen with small
-ones is in A's hand, A is sure to finesse on the return
-of the suit by his partner. Again, take this case: A
-leads the six of diamonds; Y, with knave, ten, and a
-small one, puts on the ten; B plays the king, and Z
-wins it with the ace. Presently, A obtains the lead
-again, and leads the eight of diamonds. A, having
-led the lowest of his suit in the first round, it may be
-inferred that he has led from a strong suit&mdash;headed in
-this case by the queen&mdash;and that he is underplaying
-with, probably, queen and nine in his hand. Y should
-observe this, and in the second round should win the
-eight with the knave.</p>
-
-<p>Refusing to play the winning card in the first and
-second rounds of a suit&mdash;commonly called <em>holding up</em>&mdash;is,
-in fact, a species of underplay. For example:&mdash;1.
-Trumps are led by the player to your left; the
-third player wins with the ace, and returns the suit
-through your hand. If you are left with king and
-one or more small ones, you should play a small one,
-unless the circumstances of the hand are such that
-you deem it advantageous to stop the trump lead.
-The original trump leader, not knowing but that the
-king is in your partner's hand, will probably finesse,
-and your partner thus has a chance of making the
-third best trump, even though unguarded. If your
-partner has neither second nor third best trump, no
-harm is done, as you will then probably make but
-one trick in the suit, however you play. 2. Again,
-ten tricks are played, and each player is left with<span class="pagenum"><a name="Page_104" id="Page_104">[Pg 104]</a></span>
-three cards of a suit not opened. If the second
-player puts on the queen (from which it may be
-inferred that he holds the king also), the third hand
-should not cover with the ace. For, by winning the
-trick, he must lead up to king guarded; but, by
-passing it, he leaves the lead with the second player,
-and takes the best chance of making two tricks.
-3. One more example will suffice: A has the last
-trump, and ace, ten, and three small cards of a suit
-not led. The adversary now leads the king, and
-follows with the queen of that suit. A should pass
-them both; by so doing he will probably make three
-tricks in the suit if the cards are equally divided.</p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>DISCARDING.</h4>
-
-
-<p>When you cannot follow suit, you should</p>
-
-
-<h5>11. DISCARD FROM YOUR WEAKEST SUIT.</h5>
-
-<p>You weaken a suit by discarding from it, and lessen
-the number of long cards you might otherwise establish
-and bring in (<em>i.e.</em>, make tricks with if trumps are
-out, and you obtain the lead after the establishment
-of your suit). On the other hand, you do but little
-harm by throwing from a suit in which you are already
-weak. Your partner should understand that your first
-or <em>original discard</em> is from your <em>weakest suit</em>, just as<span class="pagenum"><a name="Page_105" id="Page_105">[Pg 105]</a></span>
-he understands that your original lead is from your
-strongest suit.</p>
-
-<p>But, as in the case of leads, you are sometimes
-obliged to lead from a weak suit, or to make a forced
-lead, so sometimes you have to make a <em>forced discard</em>.
-Forced discards require much more careful consideration
-than they generally receive.</p>
-
-<p>It is clear that if the opponents declare great
-strength in trumps (by leading trumps or asking for
-them, as will be fully explained in Section 13), that
-your chance of bringing in a suit is practically <em>nil</em>.
-You should therefore, in such cases, abandon the
-tactics you would otherwise adopt, and play to guard
-your weaker suits, by discarding from your best protected
-suit, which is generally your longest suit. You
-must, in fact, play a defensive game.</p>
-
-<p>If this system of discarding is comprehended by the
-two players who are partners, it follows, as a matter of
-course, that <em>when trumps are not declared against you,
-your partner will assume you are weak in the suit you
-first discard</em>; but, <em>when trumps are declared against
-you, he will give you credit for strength in the suit from
-which you originally throw away</em>. This is most important,
-as it affects his subsequent leads. In the
-first case, he will refrain from leading the suit from
-which you have discarded; in the second, he will,
-unless he has a very strong suit of his own, select for
-his lead the suit in which you have shown strength by
-your discard.</p>
-
-<p>It is commonly said, "Discard from your strong suit
-when the adversary leads or calls for trumps." But<span class="pagenum"><a name="Page_106" id="Page_106">[Pg 106]</a></span>
-this is a very imperfect and misleading aphorism. If
-you have no indications from the play, and are obliged
-to discard to an adverse trump lead or call, you should
-discard from your best protected suit. But, if you
-have, or if the fall of the cards shows that your
-partner has, sufficient strength in trumps to outlast
-the adversary, the discard should be from the weak
-suit. Thus: Y, second player, calls for trumps (<em>see</em>
-p. <a href="#Page_125">125</a>), and B, third player, also calls. The discards
-of A and Z should be from their weak suits. For
-though, on the one hand, great strength in trumps is
-declared against them, on the other hand great
-strength is also declared with them. Again: Z
-deals and turns up nine of clubs. A (the original
-leader) leads a small club; Y follows suit; B puts on
-ace; Z plays king. This shows that Z has a sequence
-of queen, knave, ten, nine of trumps; and therefore
-that, though A has led a trump, he has anything but
-the command of the suit. B returns the trump; Z
-wins; Y has no more trumps. His discard should be
-from his weakest suit. The following case is less
-easy:&mdash;The adversary (A) leads a tierce major in
-trumps, eleven trumps come out, and your partner
-(Y) must have knave of trumps to save the game.
-You now credit your partner with the command of
-trumps, though the adversary has led them; and if
-either you (Y) or your partner (Z) has to discard, the
-discard should be from the weakest suit (<em>see</em> Hand
-XII.) Similar remarks apply if a strengthening trump
-is led by an adversary from weak trumps and good
-cards in plain suits.</p>
-
-<p><span class="pagenum"><a name="Page_107" id="Page_107">[Pg 107]</a></span></p>
-
-<p>It must be borne in mind that it is only your
-original discard which is directive. Having once discarded,
-you cannot undo your work by any number
-of discards from another suit. Also, having once led
-a suit, you have declared strength in it; and subsequent
-discards from that suit do not alter the fact that
-it was originally your strongest suit.</p>
-
-<p>It is dangerous to unguard an honour, or to blank
-an ace; and, also, to discard a single card when the
-game is in an undeveloped stage, as it exposes your
-weakness almost as soon as the suit is led. But,
-when you see that there is a probability of strength
-in trumps on your side, direct your partner to your
-strong suit by all the means in your power, and
-unhesitatingly unguard an honour, or throw a single
-card. Of course, if strength in trumps is against
-you, these are the very last cards you should think of
-throwing away.</p>
-
-<p>When your left-hand adversary will have the lead
-next round, if you discard from a suit in which you
-hold a tenace, you may possibly induce him to lead
-that suit up to you. You must be on your guard
-against this ruse, and not necessarily lead up to the
-discard of your right-hand opponent.</p>
-
-<p>The same principle applies to trumping as to discarding.
-The weaker you are in trumps, the better it
-is for you to make a little one by trumping, as will be
-further explained in Section 14.</p>
-
-<p><span class="pagenum"><a name="Page_108" id="Page_108">[Pg 108]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>THE CONVERSATION OF THE GAME.</h4>
-
-
-<h5>12. AFFORD INFORMATION BY YOUR PLAY.</h5>
-
-<p>It has several times been assumed in the preceding
-pages that you should convey information by your
-play. The question naturally arises, <em>How is it that a
-player gains any advantage by publishing information
-to the table?</em> It is often argued, and with much show
-of reason, that as almost every revelation concerning
-your hand must be given to the whole table, and that
-as you have two adversaries and only one partner, you
-publish information at a disadvantage. No doubt this
-argument would have considerable force if you were
-compelled to expose the whole of your hand. But
-you possess the power, to a great extent, of selecting
-what facts shall be announced and what concealed.</p>
-
-<p>Experienced players are unanimous in admitting
-that it is an advantage to inform your partner of
-strength in your own suits, though some advise concealment
-of strength in suits in which the adversaries
-have shown strength. Thus, with ace, king, second
-hand, the usual play is to put on the king. The third
-hand does not win the king, and hence the leader is
-able to infer that the ace of his strong suit is against
-him. But, if you put on the ace second hand, you
-prevent the leader from discovering where the king of
-his suit lies. It is, however, found that two honours
-in the adversary's suit constitute sufficient strength to<span class="pagenum"><a name="Page_109" id="Page_109">[Pg 109]</a></span>
-make it advantageous in the long run to proclaim
-your force; while, with less strength, it is not easy to
-mystify the opponents prejudicially; so that, on the
-whole, it seldom happens that a balance of gain results
-from the adoption of deceptive play.</p>
-
-<p>Occasionally, however, a false card may be played
-with a special object. For instance: ace is turned up
-to your right, and, when the dealer gets in, he leads a
-small trump. If you, second hand, have king, queen
-only, you would be justified in playing the king, in
-hopes of inducing the trump leader to finesse on the
-return of the suit. Or, take this case: your left-hand
-adversary leads originally the five of his strong suit,
-from king, ten, seven, five. Your partner plays the
-six; third hand plays ace. You, holding queen, knave,
-nine, eight, four, three, play the three. Your right-hand
-opponent now leads trumps; all the trumps come
-out. The player to your right next returns the deuce
-of his partner's suit. The original lead being from a
-four-card suit, king, ten, seven, remain in the leader's
-hand. If you play knave, the original leader will
-place queen in your hand, and will hesitate to go
-on with the suit. But, if you play queen, he will put
-knave and at least one small one in his partner's
-hand. Then if, under this impression, he continues
-the suit, you bring it in.</p>
-
-<p>It is in most cases unquestionably disadvantageous
-to you that the whole table should be aware of your
-being very weak in a particular suit, and, consequently,
-information of weakness should be withheld as long as
-possible. If you are led up to fourth hand in such a<span class="pagenum"><a name="Page_110" id="Page_110">[Pg 110]</a></span>
-suit, or if your partner opens the suit with a small
-card, of course the disclosure is inevitable; but until
-one of these events happens your poverty can generally
-be kept out of sight. It may happen that you are
-occasionally forced to lead a weak suit yourself; and
-in this event the least disadvantage, on the whole, is
-to tell the truth at once, by first leading the highest
-of it. Your partner apprised of the state of your
-hand, by the fall of your smaller card in the subsequent
-round, will probably deem it prudent to strive
-by defensive tactics to avert total defeat in that suit,
-rather than to contend single-handed against the
-combined strength of the opponents. But, at critical
-points of the game, it is often right to conceal
-weakness. Thus, towards the end of a hand, it is
-necessary that your partner should make a couple
-of tricks in an unopened suit, of which you hold two
-or three little cards. You should lead the lowest. If
-you lead the highest, the adversaries will suspect your
-weakness at once, and will be sure of it on the second
-round. Their efforts will then be directed to preventing
-your partner from making the required tricks
-in that suit. Your left-hand adversary will not
-finesse; and if your partner is led through, your
-right-hand adversary merely covers, or plays the lowest
-card he has, higher than the one you first led.</p>
-
-<p>When your partner has exhibited weakness in one
-or more suits, you would frequently be justified in
-playing a false card. You are driven to rely solely on
-yourself, and are entitled to adopt every artifice your
-ingenuity can suggest in order to perplex the other<span class="pagenum"><a name="Page_111" id="Page_111">[Pg 111]</a></span>
-side. The consideration that you may mislead your
-partner will no longer influence you, as you know him
-to be powerless for good or for evil.</p>
-
-<p>You inform your partner by following the recognised
-practice of the game, as by leading from your strong suit
-originally, by leading the highest of a sequence, by following
-suit with the lowest of a sequence, and so forth.
-If you adhere to this you will soon acquire a reputation
-for playing a straightforward intelligible game; and
-this character alone will counterbalance the disadvantage
-which will sometimes attach to the fact that you
-have enabled the adversaries to read your hand. If
-your partner knows that you play at random and
-without method, he will be in a state of constant uncertainty;
-and you almost preclude him from executing
-any of the finer strokes of play, the opportunities for
-which generally arise from being able to infer with
-confidence the position of particular cards. The extreme
-case of two skilled players against two unskilled
-ones amounts almost to this, that towards the close of
-a hand the former have the same advantage as though
-they had seen each other's cards, while the latter have
-not.</p>
-
-<p>It follows that when you are unfortunately tied to
-an untaught partner, especially if at the same time you
-are pitted against observant adversaries, you should
-expose your hand as little as possible, particularly in
-respect of minor details.</p>
-
-<p>It will become apparent, on consideration, that the
-question of the advisability of affording information is
-more or less intimately connected with every card that<span class="pagenum"><a name="Page_112" id="Page_112">[Pg 112]</a></span>
-is played. It is, therefore, of extreme importance to
-ascertain whether the practice is advantageous or the
-reverse. The arguments just adduced are doubtless
-in favour of the practice of affording information by
-the play; but it must be admitted that by far the
-strongest authority for it is that experienced players,
-by their settled opinions, reject the opposite course.</p>
-
-<p>The instructed player frequently selects one card in
-preference to another with the <em>sole</em> object of affording
-information. When the principle is carried thus far,
-the play becomes purely conventional. For example:
-you naturally win a trick as cheaply as possible; if,
-fourth hand, you could win with a ten, you would not
-waste an ace. But suppose you hold knave and ten,
-which card should then be played? The knave and
-ten in one hand are of equal value, and therefore to
-win with the knave would be no unnecessary sacrifice
-of strength. Nevertheless, you extend to such cases
-the rule of winning as cheaply as possible, and you
-play the ten for the mere purpose of conveying information.
-This is a simple instance of pure convention.
-Again: the system of returning the higher of two
-losing cards (<em>see</em> p. <a href="#Page_80">80</a>) when they are both small
-cards, is purely conventional. To take another case:
-after two rounds of your four-card suit, you are left
-with two losing cards, say the six and the seven, and
-you, having the lead, are about to continue the suit;
-you should lead the six, not the seven, in accordance
-with the rule that you lead the lowest card of a suit,
-except with commanding strength. This being the
-convention, if you lead the seven, your partner will<span class="pagenum"><a name="Page_113" id="Page_113">[Pg 113]</a></span>
-infer that you cannot hold the six, and will suppose
-that you led from a three-card suit, in consequence of
-exceptional circumstances; if he is a good player he
-will miscount all the hands, probably to your mutual
-discomfiture.</p>
-
-<p>Whist conventions, it will be observed, are in
-accordance with, and are suggested by, principle.
-Indeed, all the established conventions of the game
-are so chosen as to harmonise with play that would
-naturally be adopted independently of convention. The
-aggregation of the recognised rules of play, including
-the established conventions, constitute what in practice
-is called the Conversation of the Game of Whist.</p>
-
-<p>It must not be overlooked that unsound players
-often deceive unintentionally, and all players sometimes
-with intention. It is, therefore, necessary to be on
-your guard against drawing inferences too rigidly.</p>
-
-<p>There are some ways of conveying information
-which have not been explained. For example: if you
-have the complete command of a suit, you can publish
-the fact by discarding the highest of it; the presumption
-being that you would never throw away a winning
-card with a losing one in your hand. If you discard
-a second-best card of a suit of which your partner does
-not know you to hold a long sequence, you ought to
-have no more of the suit, for with the best also you
-would discard that, and with a smaller one you would
-discard that. By winning with the highest, and
-returning the lowest of a sequence (more especially
-fourth hand), you show that you have the intermediate
-cards. Thus, with ace, king, queen, fourth hand, if<span class="pagenum"><a name="Page_114" id="Page_114">[Pg 114]</a></span>
-you desire to continue the suit, and at the same time
-to show that you still remain with the winning
-card, you would win with the ace and return the
-queen. Again, as long as you keep the turn-up card
-in hand, your partner knows where it is; so, having
-turned up a nine and holding the ten, trump with the
-ten in preference. This rule, however, is liable to
-exceptions. With very small trumps, of equal value,
-trumping with the higher card may be mistaken for an
-exhibition of four or five trumps; also, if you are weak
-in trumps, and the adversaries have shown strength in
-them, it is not advisable to keep the turn-up card;
-for, if the adversaries know you have it in your hand,
-they will draw it, whereas, if you play it, they may be
-uncertain as to your holding another. If you open a
-suit of ace, king only, it must be a forced lead. You
-then adopt the rule of leading the highest of a
-numerically weak suit, and first lead the ace. This
-shows your partner (unless you have already been
-forced, when you lead the ace before king for other
-reasons), that you have no more of the suit. Also,
-by leading the lowest of a head sequence of winning
-trumps (subject, if an American Leader, to a selection
-of card in order to show number), you convey
-information. Thus, you lead a small trump, partner
-plays queen, won with king. You remain with ace,
-knave, ten. On obtaining the lead, you continue with
-the ten, and, when it wins, you have shown two by
-honours (unless ace is held up, which is unlikely). If
-you continue with ace, as in plain suits, your partner
-can tell nothing about the knave and ten. You may<span class="pagenum"><a name="Page_115" id="Page_115">[Pg 115]</a></span>
-pursue the same method in plain suits when your
-partner has no more trumps, and with any head
-sequence when you want him to win the trick, or are
-sure he cannot, and also when the fourth hand has
-already renounced in the suit led.</p>
-
-<p>A most valuable mode of conveying very precise
-information of strength is within the reach of players
-who think fit to adopt <em>American Leads</em> (<em>see</em> Appendix
-A). As the propriety of these leads is questioned by
-some players, it may be stated that they form a
-beautiful system which is in full harmony with the
-established principles of whist play.</p>
-
-<p>With regard to the American system when leading
-a high card of your strong suit after a high card, no
-one disputes the propriety of leading ace, then queen,
-from ace, queen, knave, and one small card; and of
-leading ace, then knave, from ace, queen, knave, and
-more than one small card. In the case of the four-card
-suit, you select the higher card to tell your
-partner not to play the king, as you have not sufficient
-numerical power to defend the suit single-handed.
-In the case of a suit of more than four cards, you
-select the lower card that your partner may not retain
-the command of your suit, and may play the king,
-should he happen to have held king and two small
-ones originally. For a similar reason, it is obvious
-that with queen, knave, ten, and one small card, you
-should follow queen with knave; with queen, knave,
-ten, and more than one small card, you should follow
-queen with ten.</p>
-
-<p>Now, here is a germ of a principle of play.<span class="pagenum"><a name="Page_116" id="Page_116">[Pg 116]</a></span>
-Holding two high indifferent cards, and only four of
-your suit, your second lead is the higher card; holding
-more than four, your second lead is the lower
-card.</p>
-
-<p>For the sake of uniformity, you should pursue the
-same plan in all cases where, after your first lead, you
-remain with two high indifferent cards. Thus, your
-original lead is a ten, from king, knave, ten, and one
-or more small cards. The queen is played to your ten.
-You have the lead again, and it is immaterial, so far
-as establishing the suit is concerned, whether you
-proceed with the king or with the knave. But, if
-your practice is uniform, and in accordance with the
-practice which obtains in the case of ace, queen,
-knave, and of queen, knave, ten, you can inform your
-partner whether you led from a suit of four cards or
-of more than four cards. If you continue with the
-king, the higher of two indifferent cards, you led from
-king, knave, ten, and one small card; if you continue
-with the knave, the lower of two indifferent cards, you
-led from king, knave, ten, and more than one small
-card.</p>
-
-<p>With regard to the American system, when opening
-your strong suit with a low card, those who have
-already adopted the <em>penultimate lead</em> from suits of five
-cards, will have no difficulty in again discovering the
-germ of a principle of play. The fourth-best card of
-your suit is led from suits of four cards, and from
-suits of five cards.</p>
-
-<p>You have only to apply the same rule to suits of
-more than five cards, and to lead your fourth-best<span class="pagenum"><a name="Page_117" id="Page_117">[Pg 117]</a></span>
-card. You then pursue a uniform practice, and at the
-same time convey valuable information. (<em>See</em> Appendix
-A).</p>
-
-<p>As an illustration, take this suit&mdash;queen, ten, nine,
-eight. You lead the eight. Now suppose your suit
-to be queen, ten, nine, eight, three. You still lead
-the eight. Now add one more card. Your suit
-is queen, ten, nine, eight, three, two. You should
-still lead the eight. No doubt, a careful player would
-lead the eight, as a card of protection, even if
-American leads had never been thought of. With
-lower cards, such as queen, nine, eight, seven, three,
-two, it is possible a careful player might lead the
-seven; and with still lower cards, where is he to stop?
-The knot is cut by the very simple and uniform rule
-of leading the fourth-best, without reference to the
-possibility of its being a card of protection.</p>
-
-<p>With regard to the lead of a high card followed by
-a low card, when the American system is followed, the
-low card selected should be the original fourth-best.
-(<em>See</em> Appendix A).</p>
-
-<p>The more the American system is examined, the
-more thorough and perfect it will be found. Care,
-however, must be taken, with leads late in a hand,
-not to confuse a fourth-best lead with a forced lead of
-the highest card of a weak suit. The American rule
-only applies, in its integrity to the original lead,&mdash;or
-after one or more tricks have been played, to the
-original lead of the player's own choice, (<em>See</em> Appendix
-A). Also, it may be, that the leader, with very
-strong cards in all plain suits, starts by leading a<span class="pagenum"><a name="Page_118" id="Page_118">[Pg 118]</a></span>
-strengthening trump. The uncertainty of the real
-character of the lead, in this case, is no doubt
-unfavourable; but, the advantage of frequently being
-able to give information of great numerical strength
-far outweighs this occasional danger.</p>
-
-<p>Information as to the number of trumps you hold
-can be similarly communicated when you have
-more than four trumps, by trumping with the fourth-best
-and then leading the fourth-best of those
-remaining. This rule, however, is subject to rather a
-large exception. When your fourth-best trump is a
-medium card, such as an eight, trumping with the
-eight may imperil a trick later on. For instance:
-with such cards as king, knave, nine, eight, three, a
-careful player would rightly trump with the three and
-lead the eight. For the time, you do not inform your
-partner as to number, because the eight is too
-valuable a card to get rid of, and the information
-might be purchased too dearly. Also, when about to
-lead high trumps after a force, there is no occasion to
-run any risk by trumping with any but the lowest, as
-the high cards led will of themselves indicate how
-many trumps you now hold (not how many you held
-originally). If you take a force with any trump but
-the lowest, and do not lead a trump, when your lowest
-is afterwards played it only signifies that you had at
-least five trumps originally, and your play does not
-constitute a call for trumps. (<em>See</em> p. <a href="#Page_125">125</a>.)</p>
-
-<p><span class="pagenum"><a name="Page_119" id="Page_119">[Pg 119]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h3>TRUMPS.</h3>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>THE MANAGEMENT OF TRUMPS.</h4>
-
-
-<p>The Management of Trumps is, perhaps, the most
-difficult of the problems presented to the Whist-player.
-Before discussing the special uses of trumps,
-it may be observed that in some few hands trumps are
-led like plain suits, because they are your strongest
-suit, and you prefer leading them to opening a weak
-suit. The principles already discussed, which guide
-us to the most favourable chances for making tricks
-in a suit, apply to trumps equally with other suits.
-The privilege, however, enjoyed by the trump suit of
-winning every other, causes some modifications of detail
-(noticed at pp. <a href="#Page_64">64</a>-71, and at pp. <a href="#Page_85">85</a>-88); for, since the
-winning trumps <em>must</em> make tricks, you play a more
-backward game in the trump suit. Thus, with ace,
-king, and small trumps, you lead a small one, by
-which you obtain an increased chance of making
-tricks in the suit, and you keep the command of it,
-and must have the lead after the third round, the
-advantage of which will be presently explained. Even
-if your partner is so weak in trumps that the opponent
-wins the first trick very cheaply, but little (if
-any) harm accrues; for the opponent then has to open
-a suit up to you or your partner.</p>
-
-<p><span class="pagenum"><a name="Page_120" id="Page_120">[Pg 120]</a></span></p>
-
-<p>In the great majority of hands, trumps are applied
-to their special uses, viz.: 1. To disarm the opponents,
-and to prevent their trumping your winning-cards;
-and 2. To trump the winning cards of the adversaries.
-In order to comprehend when trumps may be most
-profitably applied to the first, and when to the second,
-of these uses, we must first clearly perceive the objects
-aimed at throughout the hand, viz.: to establish a suit,
-to exhaust the adversaries' trumps, and to retain the
-long trump, or a certain winning card with which to
-get the lead again, for the purpose of bringing in the
-suit; also to endeavour to obstruct similar designs of
-the opponents. It follows that you should</p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>13. LEAD TRUMPS WHEN VERY STRONG IN
-THEM.</h4>
-
-
-<p>It cannot be too strongly impressed that <em>the primary
-use of strength in trumps is to draw the adversaries'
-trumps for the bringing in of your own or your partner's
-long suit</em>. With great strength in trumps (five or
-more), you may proceed at once to disarm the opponents,
-and lead trumps without waiting to establish
-a suit. For, with five trumps or more, the chance of
-your succeeding in drawing the other trumps, and
-of being left with the long trumps is so considerable,
-that you may then almost always lead trumps, whatever
-your other cards. The exceptional hands are
-principally those which contain five trumps without
-an honour, and five small cards of a plain suit; or
-five trumps without an honour, and four middling
-cards of one plain suit together with four bad cards<span class="pagenum"><a name="Page_121" id="Page_121">[Pg 121]</a></span>
-of another plain suit. But if the adversaries are at
-the score of three, you should lead a trump with
-these hands, as your partner must have two honours,
-or very good cards out of trumps, for you to save the
-game.</p>
-
-<p>If you are at the score of three, the adversaries
-being love, one, or two, you should not lead a trump
-merely because you have five trumps with two honours,
-if they are unaccompanied by a very strong suit,
-or by good cards in each suit. For here, if your
-partner has an honour, you probably win the
-game in any case; and if he has no honour you open
-the trump suit to a disadvantage. Some good players,
-however, do not allow this to be an exceptional case.
-The turn-up card may sometimes cause you to refrain
-from leading trumps from five. Thus: you have king,
-ten, nine, six, and four of spades (trumps); ace,
-queen, and three small diamonds; and three small
-hearts. You are four, and the ace of spades is
-turned up. In the opinion of most players, the ace
-of diamonds is the best original lead; but, if an ace
-were not turned up, you should lead a trump.</p>
-
-<p>It is often said, even by pretty good players,
-"Strength in trumps is no reason for leading them,
-unless you have a good suit as well." If both you
-and your partner are devoid of good cards you cannot
-make tricks; but should your partner hold one good
-suit out of the three, you will very likely bring it in
-for him by leading from strength in trumps. For,
-even if you have a poor hand out of trumps, you will
-discover in the course of play (<em>i.e.</em>, by the suits led or<span class="pagenum"><a name="Page_122" id="Page_122">[Pg 122]</a></span>
-discarded by the other players), what your partner's
-suit is, and will be able to lead it to him each time
-you get the lead with your long trumps. Besides, if
-your hand is weak out of trumps, you are placed in
-the disadvantageous position of leading from a weak
-suit unless you lead trumps.</p>
-
-<p>You should not be deterred from leading trumps
-because an honour is turned up to your right, nor
-necessarily lead them because the same happens to
-your left; either is proper if the circumstances of the
-hand require it, but neither otherwise. To illustrate
-this proposition, take this hand: ace, queen, and three
-small spades (trumps), three small hearts, three small
-clubs, and two small diamonds. The king of spades
-is turned up fourth hand. The best lead is disputed;
-but the author has no hesitation in advising the lead
-of a small trump, notwithstanding that there is a
-certain finesse over the king. A little consideration
-will render this apparent. By leading the trump suit
-originally, you obtain the advantages just enumerated,
-and make the dealer open a suit up to your partner.
-Your partner, as soon as he gets the lead, will return
-the trump, and you thus obtain the command of
-trumps whether the king was forced out in the first
-round or not.</p>
-
-<p>Bearing in mind the severe consequences of leaving
-the adversary with the long trump, you must be
-cautious in leading trumps from less than five; four
-trumps and a moderate hand not justifying an original
-trump lead. You should, instead, lead your strong
-plain suit, and if you establish it, and the adversaries do<span class="pagenum"><a name="Page_123" id="Page_123">[Pg 123]</a></span>
-not meantime show any great strength, as by leading or
-calling for trumps (pp. <a href="#Page_125">125</a>-127), you may then, with
-four trumps, mostly venture a trump lead. With
-strength in trumps you may generally finesse more
-freely in the second and third rounds of trumps than
-you would in plain suits. In plain suits an unsuccessful
-finesse may result in the best card being
-afterwards trumped, which cannot happen in trumps.
-Moreover, by finessing, you keep the winning trump,
-and so obtain the lead after the third round. This is
-especially important when you have a suit established
-and but four trumps. Here you should, generally, not
-merely finesse in the second round, but hold up the
-winning trump, and sometimes at this juncture refuse
-to part with it even if the trump lead comes from the
-adversary.</p>
-
-<p>An example will render this more clear. The
-leader (A) has ace, and three small trumps, a strong
-suit, headed by ace, king, queen, and a probable trick,
-say king and another, in a third suit. A should, in
-the writer's judgment, lead a trump. If B (A's partner)
-wins the first trick in trumps, and returns a strengthening
-trump, A, as a rule, should not part with his ace.
-When A or B obtain the lead again they play a third
-round of trumps, which, being won by the ace, enables
-A, by leading his tierce major, to get a force (<em>i.e.</em>, to
-compel one of his adversaries to trump in order to win
-the trick), in which case nothing short of five trumps
-in one hand against him can prevent A's bringing in
-his suit. You must be prepared for similar tactics on
-the part of the adversaries, and not conclude that they<span class="pagenum"><a name="Page_124" id="Page_124">[Pg 124]</a></span>
-have not the best trump because they suffer you to
-win the first or second round.</p>
-
-<p>With a well protected hand containing four trumps,
-two being honours, a trump may be led originally.
-For here the chance of gaining by the trump lead may
-be taken as greater than the chance of losing. Thus
-with queen, knave, and two small trumps, a four suit
-with an honour, say for example, knave, ten, nine, and
-a small one, king guarded in the third suit, and queen
-guarded in the fourth, a small trump if it finds partner
-with an honour is by no means unlikely to win the
-game. If partner turns out very weak in trumps the
-leader must alter his plan, and, instead of continuing
-the trump lead, play to make three, five or seven tricks
-according to the fall of the cards in plain suits.</p>
-
-<p>Trump leads, without strength in trumps, can only
-be right in consequence of some special circumstance
-in the state of the game, or of the score. For instance,
-great commanding strength in all the plain suits may
-call for a trump lead; or it may be necessitated to stop
-a <em>cross-ruff</em> (<em>i.e.</em>, the alternate trumping by partners of
-different suits, each leading the suit in which the other
-renounces), in which case it is generally advisable to
-take out two rounds if possible; so with the winning
-trump you play it out, whatever your others are.
-Again, if you have a wretched hand and you are love
-to three or four, you assume that the game is lost,
-unless your partner is very strong; and if he <em>is</em> very
-strong, the trump is the best lead for him. This
-doctrine is frequently carried to excess, as, by concealing
-your weakness, you often stand a better chance<span class="pagenum"><a name="Page_125" id="Page_125">[Pg 125]</a></span>
-of saving a point, if not the game, than by at once
-exposing it. If, therefore, you have one four suit,
-headed by an honour, you would generally do better
-to choose that.</p>
-
-<p>The trump lead is so much more important than
-any other that you should almost always return your
-partner's lead of trumps <em>immediately</em>, except he has led
-from weakness, when you are not bound to return it
-unless it suits your hand.</p>
-
-<p>If you find one of the adversaries without a trump,
-you should mostly proceed to establish your long suit,
-and abstain from drawing two trumps for one; to say
-nothing of the probability that the adversary who has
-not renounced is unusually strong in trumps. Besides,
-when he has the lead, he will very likely lead trumps
-in order to draw two for one; and it is more advantageous
-to you that the lead should come from him.
-On the other hand, if your partner has no trump, it is
-often right to endeavour to weaken the adversaries by
-continuing even their trump lead.</p>
-
-<p>It is a common artifice, if you wish a trump to be
-led, to drop a high card to the adversary's lead, to
-induce him to believe that you will trump it next
-round, whereupon the leader will very likely change
-the suit, and perhaps lead trumps. Thus, if he leads
-king (from ace, king, and others), and you hold queen
-and one other, it is evident that you cannot make the
-queen. If you throw the queen to his king, he may
-lead a trump to prevent your trumping his ace; but if
-he goes on with the suit, and you drop your small
-card, it may fairly be inferred that you have been<span class="pagenum"><a name="Page_126" id="Page_126">[Pg 126]</a></span>
-endeavouring to get him to lead a trump. Your partner
-should now take the hint, and, if he gets the lead, lead
-trumps; for if you want them led, it is of little consequence
-from whom the lead comes. By a conventional
-extension of this system to lower cards it is understood
-that, whenever you throw away an <em>unnecessarily</em> high
-card, it is a sign (after the smaller card drops) that you
-want trumps led. This is called <em>asking for trumps</em> or
-<em>calling for trumps</em>.</p>
-
-<p>When you ask for trumps, you command your
-partner to abandon his own game, and to lead a
-trump; and you promise him, in return, if he has
-reasonably good cards, either to win the game or to
-make a considerable score. It has been laid down,
-that the minimum strength in trumps which justifies
-you in issuing such an order to your partner is four
-trumps, two being honours, or five trumps, one being
-an honour, accompanied by such cards in your own or
-your partner's suits that you are reasonably secure of
-not having a suit brought in against you. This rule,
-however, only applies to an <em>original</em> ask. If you
-have had the lead, and have not led a trump, or if you
-have had an opportunity of asking and have not
-asked, and you then ask for trumps at a later period
-of the hand, the ask is not a command, like an original
-one, nor does it necessarily imply the possession of the
-minimum strength above stated. It merely means that,
-from the fall of the cards, you consider a trump
-lead would be very advantageous. For example: you
-hold ace and a small spade; king, ten, and two small
-hearts (trumps); queen and two small clubs; and<span class="pagenum"><a name="Page_127" id="Page_127">[Pg 127]</a></span>
-knave, ten and two other diamonds. You lead a small
-diamond; your partner plays the queen; the fourth
-hand plays the ace. A small club is now led through
-you. You should ask for trumps.</p>
-
-<p>When your partner asks for trumps, and you have
-four or more at the time you obtain the lead, lead
-the smallest, unless you have the ace, or three honours,
-or queen, knave, ten; if you have only two or three
-trumps when you obtain the lead, lead from the
-highest downwards, whatever they are.</p>
-
-<p>Before answering the ask, be sure that the higher
-card, previously dropped, is <em>unnecessarily</em> high. For
-instance a higher card is often played before a lower,
-to show that you command the suit, or that you hold
-the intermediate cards, or to get out of your partner's
-way. It is very important to distinguish between
-covering second hand and discarding an unnecessarily
-high card. For example: with knave, ten, and one
-other (say the three), it is usual to play the ten second
-hand on a small card. When your three comes down
-in the next round, it is not an ask for trumps, unless
-your partner can infer that you do not hold the knave.
-Moderate players, who know of the ask, never consider
-this; so with them the choice of the least evil is
-generally not to cover, for you otherwise run the
-terrible risk of having a strengthening trump led to
-you with a weak hand. To ask for trumps, second
-hand, with knave, ten, and one other, you must play
-the knave.</p>
-
-<p>When your partner leads a trump, or asks for
-trumps, if you have numerical strength in trumps, you<span class="pagenum"><a name="Page_128" id="Page_128">[Pg 128]</a></span>
-should ask at the first opportunity. This is called
-the <em>echo of the call</em>, though it is made use of also in
-response to a lead.</p>
-
-<p>The advantages of the echo are manifold. Your
-partner being strong in trumps may hesitate to take
-a force, but your echo enables him to do so without
-fear, and to persevere with the trump lead. Or, your
-partner may be in doubt after the second round of
-trumps as to the policy of playing a third. But if
-he can count two more trumps in your hand he will
-be directed. Thus: eight are out, your partner has
-three more; you have echoed. He will know that the
-other two are in your hand, and will not draw two for
-none, as without the echo, he might do.</p>
-
-<p>The negative advantage of the echo should not be
-overlooked. Thus: to take the same case of eight
-trumps being out, and the leader with three more
-trumps. You (his partner) have had the chance of
-sounding an echo, but have not done so. The leader
-knows that you have not both the remaining trumps,
-and he will regulate his game accordingly.</p>
-
-<p>To your partner's trump lead you echo in the trump
-suit; the same if partner calls, and you are forced.
-Thus: you have eight, seven, five, two of trumps;
-your left-hand adversary leads king, ace of a suit of
-which you only hold one. Your partner calls. You
-echo, by trumping with the five, and you then lead
-the eight. On the second round of trumps, when
-your deuce falls, the echo is completed. Your partner
-knows that you have one more trump, either the six
-or the seven. If you had not echoed, he might not be<span class="pagenum"><a name="Page_129" id="Page_129">[Pg 129]</a></span>
-able to tell for certain whether you hold another trump
-or not. (<em>See</em> Hands XXXIV., XXXV.)</p>
-
-<p>If you have four trumps and are forced, and your
-partner then leads or asks for trumps, you should
-echo, notwithstanding that you no longer have
-numerical strength. This case can best be illustrated
-by an example. (<em>See</em> Hand XXXVI.)</p>
-
-<hr class="tb" />
-
-<p>The use of strength in trumps being to disarm the
-opponents, it follows that you should as much as possible
-husband your strength for that purpose. Therefore
-when second player,</p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>14. DO NOT TRUMP A DOUBTFUL CARD IF
-STRONG IN TRUMPS.</h4>
-
-
-<p>By a doubtful card is meant a card of a suit of
-which your partner <em>may</em> have the best.</p>
-
-<p>Whether you should trump or refuse to trump a
-doubtful card depends almost entirely on your strength
-in trumps. It has already been mentioned that it is
-an advantage to trump when you are weak, for you
-thus make a little trump, which is not available for
-the other uses of trumps, and which, if not used for
-trumping, will presently be drawn by the strong hand.
-It is conversely a disadvantage to trump a doubtful
-card when you are strong in trumps, for by trumping
-you weaken your numerical power, and diminish the
-probability of your bringing in a suit. If, instead of
-trumping, you throw away a losing card, you inform
-your partner that you have strength in trumps, and<span class="pagenum"><a name="Page_130" id="Page_130">[Pg 130]</a></span>
-also, by your discard, what your strong suit is; and
-if your partner has any strength in the suit led, you
-leave him in a favourable position.</p>
-
-<p>If you refuse to overtrump, or to trump a certain
-winning card, your partner should conclude either that
-you have no trump, or more probably four trumps and
-a powerful hand besides. If he concludes that you
-are reserving your trumps to bring in a suit, he should
-assist you by leading trumps as soon as he can. A
-refusal to be thus forced is seldom requisite if you
-have more than four trumps; with six you are mostly
-strong enough to trump and to lead trumps; with
-five you may do the same, if your suit is established;
-but if not, it is generally best to take the force, and to
-lead your suit.</p>
-
-<p>The situations in which it is most necessary to
-refuse to overtrump your right-hand adversary, or to
-refuse to trump a winning card, occur when you have
-four trumps and a very strong suit, or a suit established
-early in a hand. For then, by trumping, you
-prejudice your chance of bringing in the suit in order
-to secure one trick. By refusing to part with a
-trump in these cases, you obtain the advantages just
-enumerated, at the time when they are most likely to
-become of service; and, where you refuse to overtrump,
-your adversary is left with one trump less, by
-which your hand is strengthened.</p>
-
-<p>Many players run into the extreme of always refusing
-to be forced by a winning card when they are strong
-in trumps. The situations, however, just indicated,
-are almost the only ones in which it answers to hold<span class="pagenum"><a name="Page_131" id="Page_131">[Pg 131]</a></span>
-up; and these even are liable to several exceptions.
-For instance:&mdash;1. You should not persist in refusing
-to be forced if you find that the adversary has the
-entire command of his suit. 2. You should not refuse
-if your partner evidently intends to force you; and,
-3. You should not refuse to overtrump if you have
-reason to believe that your left-hand adversary is
-strong in trumps.</p>
-
-<p>With an untaught partner it is useless to refuse to
-trump; he will not understand it, but will continue
-to force you. With such, the best course is rather to
-make tricks when you can than to play for a great
-game.</p>
-
-<hr class="tb" />
-
-<p>From what has just been said, it is evidently an
-advantage to</p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>15. FORCE A STRONG TRUMP HAND OF THE
-ADVERSARY.</h4>
-
-
-<p>For you thereby take the best chance of preventing
-his making use of his trumps for bringing in a suit.
-If he refuses to take a force, keep on giving it to him.</p>
-
-<p>For instance, if he passes your king (led from king,
-queen, &amp;c.), and the king wins, continue the suit, and
-so on. Some players can never be brought to understand
-this; they do not like to see their winning cards
-trumped, and therefore frequently change their suit or
-even lead trumps when an adversary refuses to be
-forced.</p>
-
-<p>It now hardly requires to be stated that it is bad
-play intentionally to force a weak adversary, and still<span class="pagenum"><a name="Page_132" id="Page_132">[Pg 132]</a></span>
-worse to lead a suit to which both adversaries renounce,
-as the weak will trump and the strong get rid
-of a losing card.</p>
-
-<hr class="tb" />
-
-<p>If you have numerical strength in trumps, you are
-justified in forcing your partner, relying on your own
-strength to disarm the opponents. But</p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>16. DO NOT FORCE YOUR PARTNER IF YOU ARE
-WEAK IN TRUMPS.</h4>
-
-
-<p>For you thus weaken him, and leave it in the
-power of the antagonists to draw all the trumps, and
-bring in their suit. If, then, a good partner refrains
-from forcing you, you may be sure he is weak; on the
-other hand, if he evidently <em>intends</em> to force you (as by
-leading a losing card of a suit he knows you must
-trump), you may assume that he is strong in trumps,
-and you should take the force willingly, even though
-you do not want to be forced, depending on his strength
-to exhaust the adversaries' trumps.</p>
-
-<p>You may, however, though weak, force your partner
-under these circumstances. 1. When he has already
-shown a desire to be forced, or weakness in trumps,
-as by trumping a doubtful card, or by refraining from
-forcing you. 2. When you have a cross-ruff, which
-secures several tricks at once, and is therefore often
-more advantageous than trying to establish a suit.
-3. Sometimes when you are playing a close game,
-as for the odd trick, and often when one trick saves
-or wins the game or a point. And 4. Sometimes<span class="pagenum"><a name="Page_133" id="Page_133">[Pg 133]</a></span>
-when great strength in trumps has been declared
-against you.</p>
-
-<p>If your partner leads a thirteenth card, or a card
-of a suit in which he knows that both you and the
-fourth player renounce, your play must depend on
-your partner's strength in trumps. If he is strong,
-he wants you to put on your best trump, either to
-make the trumps separately, or to force out one or
-two high ones, to leave himself with the command.
-If he is weak in trumps, he wants you to pass the
-card, that the fourth player may obtain the lead, and
-lead up to your hand. No general rule can be given
-as to the course to be pursued with regard to thirteenth
-cards. You must judge of the leader's intention by
-the score and the previous fall of the cards.</p>
-
-<div class="figcenter" style="width: 276px;">
-<img src="images/imageendcsmallc.jpg" width="276" height="155" alt="" />
-</div>
-
-<p><span class="pagenum"><a name="Page_134" id="Page_134">[Pg 134]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>PLAYING TO THE BOARD.</h4>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>17. PLAY TO THE SCORE;<br />
-
-AND<br />
-
-18. WATCH THE FALL OF THE CARDS, AND DRAW
-YOUR INFERENCES AT THE TIME.</h4>
-
-
-<p>These two all-important principles have already been
-mentioned as causing differences in the play. The
-commonest form in which the former is presented to us
-is this: at the score of Love-all five tricks save the
-game against two by honours. It is often right, therefore,
-when two by honours have been declared against
-you, to go for the fifth trick by leading off a winning
-card, or by putting one on second or third hand.</p>
-
-<p>To explain further what is meant by playing to the
-score, put yourself in this situation. Four trumps
-remain in, the adversaries have two winning trumps,
-it being uncertain whether they are in one hand or
-divided; you have the two losing trumps, two forcing
-cards, and the lead; you can only play correctly by
-referring to the score. Thus, if the adversary is at
-four, and you have won five, or even six tricks, your
-game would be to secure two tricks by forcing; for if
-you play a trump and the two against you are in the
-same hand, you lose the game. But suppose you are
-at the point of two, and the adversaries are not at
-four, and you have won six tricks, your game would
-be to risk the trump; for if you bring down the other<span class="pagenum"><a name="Page_135" id="Page_135">[Pg 135]</a></span>
-trumps you win the game; but by playing to force
-you make certain of scoring only four. By applying
-this mode of reasoning you will often be directed as
-to a finesse late in a hand. (Further illustrations of
-playing to the score occur in the hands.)</p>
-
-<p>For simple examples of drawing inferences at the
-time of the fall of the cards take the following:&mdash;1.
-You lead a small card from ace, knave, &amp;c.; your
-partner wins with the queen; you should <em>immediately</em>
-(<em>i.e.</em>, before another card is led) infer that the king
-cannot be with your right-hand adversary. Hence, on
-the return of the suit, you would not finesse the knave.
-2. You are second player, and a suit is led in which
-you have king, ten, and one small one. You play the
-small one. The third hand plays the queen, which is
-won with the ace. You should <em>at once</em> infer that the
-third hand cannot have the knave, and that you may
-safely finesse the ten next round.</p>
-
-<p>You will greatly assist your memory by systematically
-recording inferences in the above manner. In
-addition to this you should apply your knowledge of
-the principles to noting important points, not attempting
-too much at first. Begin by counting the trumps
-as they fall, and notice, at all events, the honours, and
-remember the turn-up card. By degrees you will find
-yourself able to recollect the ten and nine, and then
-the smaller trumps. Next attend to the suit led
-originally by each player, and watch in the second
-round whether the lead was from strength or weakness.
-Try also to remember the fall of the cards in
-your own strong suit, that you may know when it<span class="pagenum"><a name="Page_136" id="Page_136">[Pg 136]</a></span>
-is established. Beyond this, experience will enable
-you to judge what to retain and what to reject in each
-hand; so that, with practice, you will acquire what
-may be termed <em>whist memory</em> which will enable you,
-without any great effort, to recollect the principal
-features of every hand.</p>
-
-<p>The fall of the cards may, one time or another,
-modify nearly every rule of play. A player who
-simply follows rule, and fails to grasp the situations
-in which rule should be departed from, is a mere
-machine without intelligence. General principles only
-apply to the general case; to apply them to particular
-cases, observation, inference, and judgment are essential.
-Thus, in the Analysis of Leads, it appears that
-the card which should be led in trumps often differs
-from the card which should be led in plain suits.
-The reason is given at p. <a href="#Page_119">119</a>. But it will be clear
-to any one who reads between the lines, that plain
-suits should be led like trumps, if all the remaining
-trumps are in the leader's or his partner's hands; or,
-if all the trumps are out, and the leader or his partner
-has certain cards of re-entry in other suits.</p>
-
-<p>As another example, take the case of returned leads.
-A leads a small card; the second hand plays a small
-card; B (third hand) puts on the eight; the fourth
-hand wins with the queen. When B gets the lead he
-returns the knave. It is evident that B must have
-the ten and the nine. Here two principles appear to
-conflict. One rule is, with four originally return the
-smallest; the other rule is convey information to your
-partner. When a player has thus to choose between<span class="pagenum"><a name="Page_137" id="Page_137">[Pg 137]</a></span>
-two rules, he must use his intelligence, in order to
-decide under which rule his greater advantage lies.
-In the example given, the return of the knave cannot
-deceive partner as to the number of cards held in the
-suit; if he takes the trouble to think, he will at once
-perceive that the rule as to returned leads has been
-departed from, in order to convey information.</p>
-
-<hr class="tb" />
-
-<p>The three following Examples further illustrate
-cases where playing to the board is involved.</p>
-
-
-<h5>CASE I.</h5>
-
-<div class="figcenter" style="width: 700px;">
-<img src="images/image0137_a.jpg" width="700" height="700" alt="" />
-<div class="caption">
-
-
-<div class="center">
-<ul><li>A 9♣, 4♣, 3♣, 2♣</li>
-<li>Y A♣, Qn♣, Knv♣, 5♣</li>
-<li>B 8♠, Kg♣, 8♣, 7♣</li>
-<li>Z 9♠, 7♠, 6♣, <span class="red">9♦</span></li>
-</ul>
-</div>
-
-</div>
-</div>
-
-<p>Score: AB, three; YZ, four. Spades trumps.</p>
-
-<p>AB have six tricks and have played two by honours.<span class="pagenum"><a name="Page_138" id="Page_138">[Pg 138]</a></span>
-It is known from the fall of the cards that A has no
-trump; also that Z has the long diamond. A to lead.</p>
-
-<hr class="tb" />
-
-<p><span class="smcap">The Play and Remarks.</span>&mdash;A leads a small club.
-Y puts on the ace second hand. In order to save (and
-win) the game, Y and his partner must win every trick
-(see statement of score and of fall of the cards). Y sees
-that to do this Z must have two of the three remaining
-trumps. This being so, Z can have but one club, and
-Y therefore puts on the ace of clubs second hand.</p>
-
-<p>For other illustrations <em>see</em> Hands VIII and XV.</p>
-
-
-<h5>CASE II.</h5>
-
-<div class="figcenter" style="width: 700px;">
-<img src="images/image0138_a.jpg" width="700" height="700" alt="" />
-<div class="caption">
-
-
-<div class="center">
-<ul><li>A Qn♠, 8♠, <span class="red">2♥</span></li>
-<li>Y 7♠, <span class="red">7♥</span>, <span class="red">10♦</span></li>
-<li>B 9♠, <span class="red">Knv♦</span>, <span class="red">7♦</span></li>
-<li>Z Knv♠, 10♠, 3♠</li>
-</ul>
-</div>
-
-</div>
-</div>
-
-<p>Score: AB want two tricks to save the game.
-Hearts trumps. A to lead.</p>
-
-<p><span class="pagenum"><a name="Page_139" id="Page_139">[Pg 139]</a></span></p>
-
-<p>A knows Y to have the best heart; also B to have
-the best diamond and weak spades.</p>
-
-<hr class="tb" />
-
-<p><span class="smcap">The Play and Remarks.</span>&mdash;A leads the queen of
-spades, and then the losing trump. A takes the only
-chance of winning two tricks. To accomplish this
-Y must hold one spade and one diamond, as will
-appear by placing the unknown cards in any other
-way. A therefore plays on the assumption that Y
-holds a spade and a diamond in addition to the trump
-which is declared in his hand.</p>
-
-<hr class="tb" />
-
-<p>For another illustration of leading a losing trump
-to place the lead <em>see</em> Hand XXXV.</p>
-
-
-<h5>CASE III.</h5>
-
-<p>It is the duty of a player to make the game as
-easy to his partner as he can. The play often depends
-on the sort of partner. For example:&mdash;you
-lead the ten from king, queen, knave, ten, only, or
-from king, knave, ten, &amp;c. Suppose the lead to
-be from the former combination, and that your ten
-forces the ace from the fourth hand. You obtain
-the lead again. The proper lead now is the queen.
-(<em>See</em> Analysis of Leads, p. <a href="#Page_67">67</a>). But, with an indifferent
-partner, the better lead is the king, as he
-may not have drawn the correct inference from the
-first lead, and knowing the queen is not the best, he
-may trump it.</p>
-
-<p><span class="pagenum"><a name="Page_140" id="Page_140">[Pg 140]</a></span></p>
-
-<p>However good your partner may be, you should not
-put him into unnecessary difficulties. For example:&mdash;</p>
-
-<div class="figcenter" style="width: 700px;">
-<img src="images/image0140_a.jpg" width="700" height="700" alt="" />
-<div class="caption">
-
-
-<div class="center">
-<ul><li>B Knv♣, <span class="red">Knv♦</span>, <span class="red">10♦</span>, <span class="red">4♦</span></li>
-<li>Z 6♠, 7♣, <span class="red">5♦</span>, <span class="red">2♦</span></li>
-<li>A Qn♠, 10♠, <span class="red">Knv♥</span>, <span class="red">7♥</span></li>
-<li>Y Knv♠, 3♠, <span class="red">Kg♥</span>, <span class="red">9♥</span></li>
-</ul>
-</div>
-
-</div>
-</div>
-
-<p>Spades trumps. Y can count two hearts, and queen,
-ten of spades in A's hand, and a small spade in Z's
-hand. A to lead.</p>
-
-<p><span class="smcap">The Play and Remarks.</span>&mdash;A leads the seven of
-hearts. Y should put on the king, though certain of
-being able to win with the nine. For, if Y wins with
-the nine, he compels Z to play a coup, viz., to trump
-the best heart, in order to get the lead through the
-queen, ten of spades; but, if Y wins with the king and
-leads the losing heart, it requires no ingenuity on Z's
-part to trump it.</p>
-
-<p><span class="pagenum"><a name="Page_141" id="Page_141">[Pg 141]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h4>COUPS.</h4>
-
-
-<p>There is no Whist principle which should not be
-occasionally violated, owing to the knowledge of the
-hands derived from inference during the play. Some
-of the more frequent of the cases, <em>where a general
-rule can be given for departing from rule</em>, may
-advantageously close this Section.</p>
-
-
-<h5>LEADING FROM WEAKEST SUIT.</h5>
-
-<p>It is advisable in most cases where the game is
-desperate, and where it is clear that your partner
-must be strong in your weak suit to save the game,
-to lead your weakest suit, notwithstanding Principle 1
-(p. <a href="#Page_56">56</a>). Your partner should finesse deeply in the
-suit you lead him, and should not return it, but,
-actuated by motives similar to yours, should lead his
-weakest suit, in which you should finesse deeply, and
-continue your weak suit, and so on.</p>
-
-<p>For example: AB (partners) lead trumps. They
-win the first three tricks, and show four by honours,
-and three more trumps remain in A's hand. Consequently,
-if AB win another trick, they win the game.
-Y or Z now has the lead for the first time. <em>His lead
-should be from his weakest suit</em>, on this principle: if
-his partner has not the command of it, or a successful
-finesse in it, the game is lost. Say Y leads, and Z
-wins the trick. Z should not return Y's lead, but
-should similarly lead his weakest suit.</p>
-
-<hr class="tb" />
-
-<p>For an illustration of this coup, <em>see</em> Hand XXVII.</p>
-
-<p><span class="pagenum"><a name="Page_142" id="Page_142">[Pg 142]</a></span></p>
-
-
-<h5>TREATING LONG SUITS LIKE SHORT ONES,
-AND VICE VERSÂ.</h5>
-
-<p>It often happens towards the end of a hand, that an
-unplayed suit, of which the leader holds (say) four
-cards, can only go round twice, <em>e.g.</em>, there may be two
-trumps left in in one of the opponents' hands. In
-such a case, if your suit is headed by queen or knave,
-you should treat it as a suit of two cards only, and
-lead your highest, as this gives the best chance of
-making two tricks in the suit.</p>
-
-<hr class="tb" />
-
-<p>In the reverse case, where a suit can only go
-round once, it is obvious that a small card should
-be led, so as not to tempt partner to finesse. Thus,
-holding queen and one small card of an unplayed
-suit, which you are about to lead, all the opponents'
-cards but one being winning cards, the proper lead is
-the small card.</p>
-
-<hr class="tb" />
-
-<p>For an illustration <em>see</em> Hand XXII.</p>
-
-<hr class="tb" />
-
-<p>There is another case, known as <em>Deschapelles' coup</em>,
-where the proper card to lead is not determined by
-the leader's numerical power in the suit. It is this:
-all the adversaries' and partner's trumps are exhausted,
-and the leader's partner remains with an established
-suit. If the leader (not having any of his partner's
-suit left) is obliged to open a fresh suit headed by
-king, queen, or knave, he should lead the highest
-card, irrespective of the number of cards he holds in
-the suit, that being the best chance of subsequently<span class="pagenum"><a name="Page_143" id="Page_143">[Pg 143]</a></span>
-procuring the lead for his partner in case his only card
-of entry in that suit should be an honour, not the ace.</p>
-
-<hr class="tb" />
-
-<p>For an illustration of this coup, <em>see</em> Hand XXVIII.</p>
-
-<hr class="tb" />
-
-<p>Deschapelles' coup often succeeds in practice, but
-it may generally be defeated by an attentive player.
-When the above-described position of the cards
-occurs, the adversary, if he has the ace of the fresh
-suit led, should not put it on first round. The suit
-will, in all probability, be continued with a low card,
-when the third player will most likely be compelled
-to play his highest, which will be taken by the ace;
-and, having lost the card of re-entry, he never brings
-in his suit, unless he gets the lead in some other way.</p>
-
-
-<h5>REFUSING TO WIN THE SECOND ROUND
-OF A SUIT.</h5>
-
-<p>This is a case of by no means infrequent occurrence.
-For example: one of the adversaries has a
-long suit declared in his favour, which is led a
-second time. Only one trump remains in, which
-is in the hand of the second or fourth player. As
-a rule, the second round of the suit should not be
-trumped. The third round will probably exhaust
-the adverse hand, which is numerically weak in the
-suit. If it so happens that the player who is
-numerically strong in it has no card of re-entry in
-any other suit, he will then never bring in his long
-suit, as his partner, whose hand is exhausted, cannot
-lead it again, should he get the lead after the third<span class="pagenum"><a name="Page_144" id="Page_144">[Pg 144]</a></span>
-round. If there is a card of re-entry in the hand of
-the player who has numerical strength, he must bring
-in the suit, whether the second round is trumped
-or not.</p>
-
-<p><em>See</em> Hand XXIX for an illustration of this position.</p>
-
-<p>A similar rule applies, but less frequently, when
-one adversary has the long trumps, and his partner
-a long suit nearly established.</p>
-
-<p>For an illustration of this position, <em>see</em> Hand XXX.</p>
-
-
-<h5>DECLINING TO DRAW THE LOSING TRUMP.</h5>
-
-<p>When all the trumps are out but two, and the
-leader remains with the best trump, the losing trump
-being in the hand of his adversary, the natural and
-obvious play is to draw the last trump.</p>
-
-<p>But there is a class of cases in which the trump
-should not be drawn as a matter of course, viz., if one
-adversary has a long suit established, and his partner
-has a card of that suit to lead.</p>
-
-<p>The case usually happens in this way: YZ (partners)
-lead a suit, and after two rounds establish it. They
-then lead trumps from a suit of four trumps (<em>see</em> p.
-<a href="#Page_123">123</a>). Eleven trumps come out, and A (YZ's adversary)
-has the lead and the best trump, one of the
-opponents having the losing trump. The question
-then arises, Should A draw the trump?</p>
-
-<p>A should draw the trump if he has also an established
-suit; or, if B (A's partner) has an established
-suit, and A can put the lead into B's hand. For, in
-these two cases, A or B cannot do better than bring in<span class="pagenum"><a name="Page_145" id="Page_145">[Pg 145]</a></span>
-their suit. Again, A should draw the trump, if the
-adversary who has a suit established (say Z) has also
-the losing trump, for then, if either Y or Z has a card
-of re-entry in either of the other two suits, Z cannot
-be prevented from bringing in his established suit.
-Lastly, A should draw the trump if Y (Z's partner) has
-the losing trump, and Z has, declared in his hand, two
-cards of re-entry. The last case may be dismissed as
-of but little practical use, as, at the time when A has
-to decide whether he will draw the trump, he will
-seldom know enough about the remaining cards to be
-positive that Z has two cards of re-entry.</p>
-
-<p>In the above cases, A, by not drawing the trump,
-makes his adversaries a present of a trick.</p>
-
-<p>On the other hand, A should not draw the trump if
-one opponent (Z) has an established suit, which Y (Z's
-partner) can lead, the losing trump being in Y's hand.
-And, it is especially incumbent on A not to draw the
-trump, if either he or his partner has a suit which will
-probably be established by leading it, and if A can
-infer from the fall of the cards that Y has <em>only one card</em>
-of his partner's established suit in his hand, subject, of
-course, to the qualifications already noted.</p>
-
-<p>The point aimed at in not drawing the trump, is,
-first to get the commanding card of A's or B's long
-suit out of the adverse hand. Y or Z thus obtains the
-lead, and continues the established suit, which A
-trumps with the winning trump. If, now, Z has no
-card of re-entry in the fourth&mdash;or unopened&mdash;suit, he
-never brings in his established suit, Y not having
-another card of it to lead.</p>
-
-<p><span class="pagenum"><a name="Page_146" id="Page_146">[Pg 146]</a></span></p>
-
-<p>The case is difficult to carry when stated thus
-generally; for an illustration, <em>see</em> Hand XXXI.</p>
-
-
-<h5>REFUSING TO OVERTRUMP.</h5>
-
-<p>Cases often happen where it is not advisable to
-overtrump. Most of these depend on the fall of the
-cards and on inferences from the play (<em>see</em> Hands
-XXIII, XXIV), and cannot be generalised. But there
-is one case in which it is <em>never right</em> to overtrump, viz.,
-when three cards remain in each hand, and one player
-holds the second and third best trumps, with one of
-which he trumps the card led. If the player to his
-left has the best and fourth best trumps, he can never
-gain anything by overtrumping, and may lose a trick,
-as the following example shows:&mdash;</p>
-
-<div class="figcenter" style="width: 700px;">
-<img src="images/image0146_a.jpg" width="700" height="700" alt="" />
-<div class="caption">
-
-
-<div class="center">
-<ul><li>Y <span class="red">9♦</span>, <span class="red">4♦</span>, <span class="red">10♥</span></li>
-<li>B 9♠, 8♠, Knv♣</li>
-<li>Z Kg♠, 6♠, <span class="red">A♦</span></li>
-<li>A 3♠, <span class="red">8♥</span>, <span class="red">7♥</span></li>
-</ul>
-</div>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_147" id="Page_147">[Pg 147]</a></span></p>
-
-<p>The position of the trumps (spades) is known. A
-leads a heart, B trumps it. If Z overtrumps he loses
-the other two tricks, but if he throws the ace of
-diamonds he wins the other two tricks.</p>
-
-<p>This rule for not overtrumping cannot be laid down
-absolutely when there are more than three cards in
-hand; but when only four trumps remain in, second
-and third best against best and fourth, it is so frequently
-advisable not to overtrump, that the player
-should consider well the position of the remaining
-cards before overtrumping.</p>
-
-<hr class="tb" />
-
-<p>For an illustration of this case, <em>see</em> Hand XXV.</p>
-
-<hr class="tb" />
-
-<p>Since it is so often right not to overtrump under these
-circumstances, it follows that when the case arises the
-player who holds second and third best should, as a
-rule, attempt to defeat the coup by playing a false
-card&mdash;<em>i.e.</em>, he should trump with the higher card in
-hopes of deceiving his left hand opponent as to the
-position of the third best trump.</p>
-
-
-<h5>THROWING HIGH CARDS TO PLACE THE
-LEAD.</h5>
-
-<p>This coup presents itself in a variety of forms; the
-following are selected as likely to be of use.</p>
-
-<p>Whenever you are left at the end of a hand with the
-tenace in trumps (either best and third best, or second
-best guarded) over the player to your right, and two<span class="pagenum"><a name="Page_148" id="Page_148">[Pg 148]</a></span>
-other cards, both being cards of the suit led by him,
-you, second hand, should <em>always</em> throw the highest
-card of his lead to that trick. You can never lose
-by so doing, and may win. For example: you have
-nine and five of the suit led. Throw the nine. For,
-in the second round of the suit, it may so happen that
-you get the lead with the nine. If the cards lie thus,
-for instance:&mdash;</p>
-
-<div class="figcenter" style="width: 700px;">
-<img src="images/image0148_a.jpg" width="700" height="700" alt="" />
-<div class="caption">
-
-
-<div class="center">
-<ul><li>Y 9♣, 5♣, <span class="red">A♥</span>, <span class="red">10♥</span></li>
-<li>B Knv♣, <span class="red">Qn♦</span>, <span class="red">8♦</span>, <span class="red">6♦</span></li>
-<li>Z Kg♣, Qn♣, 8♣, 3♣</li>
-<li>A A♣, 6♣, <span class="red">Kg♥</span>, <span class="red">7♥</span></li>
-</ul>
-</div>
-
-</div>
-</div>
-
-<p>Y has the tenace in hearts (trumps) over A. A
-leads ace of clubs. If Y does not throw the nine, and
-Z plays carelessly and fails to win Y's nine in the next
-round, YZ lose a trick. Of course, Z ought to win
-the second round, but it is Y's duty to render it<span class="pagenum"><a name="Page_149" id="Page_149">[Pg 149]</a></span>
-impossible for Z not to do so (<em>see</em> Remarks on making
-it easy to Partner, p. <a href="#Page_139">139</a>).</p>
-
-<p>The typical example of this coup is the case where
-the leader plays the ace, and the second player has
-king guarded, as in the following example:&mdash;</p>
-
-<div class="figcenter" style="width: 700px;">
-<img src="images/image0149_a.jpg" width="700" height="700" alt="" />
-<div class="caption">
-
-
-<div class="center">
-<ul><li>Y A♠, Knv♠, <span class="red">Kg♦</span>, <span class="red">2♦</span></li>
-<li>B</li>
-<li>Z</li>
-<li>A Kg♠, 10♠, <span class="red">A♦</span>, <span class="red">4♦</span></li>
-</ul>
-</div>
-
-</div>
-</div>
-
-<p>Spades trumps. There are only four spades in, and
-Y knows that A has the king, ten. B's and Z's cards
-are immaterial.</p>
-
-<p>A leads the ace of diamonds. If Y plays the two
-of diamonds he can only make two tricks; but, if he
-throws the king to the ace, he still makes two tricks,
-and, if his partner has the queen of diamonds, he
-makes three tricks.</p>
-
-<hr class="tb" />
-
-<p>This coup may be similarly played in plain suits.
-For an illustration <em>see</em> Hand XXXII.</p>
-
-<p><span class="pagenum"><a name="Page_150" id="Page_150">[Pg 150]</a></span></p>
-
-<p>The following fine coup (which occurred in actual
-play) exemplifies a similar, but more complicated,
-case:&mdash;</p>
-
-<div class="figcenter" style="width: 700px;">
-<img src="images/image0150_a.jpg" width="700" height="700" alt="" />
-<div class="caption">
-
-
-<div class="center">
-<ul><li>Y Kg♣, 5♣, 3♣, 2♣</li>
-<li>B 9♣, 6♣, <span class="red">10♥</span>, <span class="red">8♥</span></li>
-<li>Z A♣, Qn♣, <span class="red">Qn♥</span>, <span class="red">9♥</span></li>
-<li>A Knv♣, 10♣, 8♣, 7♣</li>
-</ul>
-</div>
-
-</div>
-</div>
-
-<p>Score: YZ require every trick. Hearts trumps.
-It is known that the trumps lie between B and Z.</p>
-
-<p>A leads a club; Y and B play small clubs. Z,
-knowing that B holds the second best trump guarded,
-takes the only chance of saving the game, by winning
-the first trick in clubs with the ace, and returning
-the queen. Y, seeing his partner's anxiety to get
-rid of the lead, rightly conjectures him to hold the
-major tenace in trumps. He, therefore, wins his
-partner's queen of clubs with the king, and saves
-the game.</p>
-
-<p><span class="pagenum"><a name="Page_151" id="Page_151">[Pg 151]</a></span></p>
-
-<p>It being known that the remaining trumps lie between
-B and Z, Y would be right to win the second round
-of clubs under all circumstances of the score.</p>
-
-<p>For another illustration of this coup, <em>see</em> Hand
-XXXIII.</p>
-
-<p>On a similar principle, the leader not infrequently
-leads a losing plain card, or a losing trump, at the end
-of a hand, in order to place the lead. For illustrations,
-<em>see</em> Case II, p. <a href="#Page_138">138</a>, and Hands XVI, XVII,
-and XXXV.</p>
-
-
-<h5>THE GRAND COUP.</h5>
-
-<p>The <em>Grand Coup</em> consists in throwing away a superfluous
-trump. At the first glance it appears impossible
-to have a superabundance of trumps; but cases sometimes
-happen where a player has <em>a trump too many</em>.
-To get rid of this trump&mdash;as by undertrumping a
-trick already trumped by your partner, or by trumping
-a trick which he has won, or which you know he may
-win&mdash;is to play the <em>grand coup</em>.</p>
-
-<p>The opportunity for playing the <em>grand coup</em> generally
-happens in this way. Two rounds of trumps come
-out, leaving five trumps in, two in the hand of (say)
-B, and three in the hand of Z (the player to his left).
-If B has the best and third best trumps, or the second
-best guarded, and trumps are not led again, nor used
-for trumping, it is clear that at the eleventh trick Z
-must obtain the lead, and must lead up to the tenace
-in trumps. If, before the eleventh trick, Z trumps a
-trick of his partner's (or, in the case of only seven
-trumps coming out in two rounds, undertrumps a<span class="pagenum"><a name="Page_152" id="Page_152">[Pg 152]</a></span>
-trick already trumped by his partner), and the lead at
-the eleventh trick can thus be kept in&mdash;or put into&mdash;Z's
-partner's hand, the <em>grand coup</em> comes off, as in the
-following example:&mdash;</p>
-
-<div class="figcenter" style="width: 700px;">
-<img src="images/image0152_a.jpg" width="700" height="700" alt="" />
-<div class="caption">
-
-
-<div class="center">
-<ul><li>Y Qn♠, <span class="red">5♥</span>, <span class="red">3♥</span>, 6♣</li>
-<li>B 10♣, 7♣, <span class="red">5♦</span>, <span class="red">3♦</span></li>
-<li>Z <span class="red">Knv♥</span>, Knv♣, 9♣, 5♣</li>
-<li>A 8♠, 6♠, <span class="red">10♦</span>, <span class="red">9♦</span></li>
-</ul>
-</div>
-
-</div>
-</div>
-
-<p>Clubs trumps. Z knows that B has ten and
-another trump. A leads the ten of diamonds; Y
-trumps with the six of clubs; Z undertrumps with
-the five. If he retains his three trumps, and B refuses
-to trump the queen of spades next led by Y, Z loses a
-trick in clubs.</p>
-
-<p>The opportunity for playing the <em>grand coup</em> is often
-missed. A player should always be on the look-out
-for it when he has five trumps, especially if a trump is<span class="pagenum"><a name="Page_153" id="Page_153">[Pg 153]</a></span>
-led to his right. It should be added also, that if
-the player who attempts it retains a high card in
-his hand, he may be just as badly off as though he
-remained with three trumps. Thus, holding three
-trumps against two, and ace and another card of
-another suit, it is not sufficient that he disposes of
-one of his trumps; he should also get rid of his
-ace (<em>see</em> Remarks on Throwing High Cards to place
-the Lead, pp. <a href="#Page_147">147</a>-151). The following example will
-render this more clear:&mdash;</p>
-
-<div class="figcenter" style="width: 700px;">
-<img src="images/image0153_a.jpg" width="700" height="700" alt="" />
-<div class="caption">
-
-
-<div class="center">
-<ul><li>Y <span class="red">Knv♥</span>, <span class="red">5♥</span>, 5♣, <span class="red">Knv♦</span></li>
-<li>B <span class="red">Qn♥</span>, <span class="red">6♥</span>, <span class="red">A♦</span>, <span class="red">5♦</span></li>
-<li>Z <span class="red">Qn♦</span>, <span class="red">10♦</span>, <span class="red">9♦</span>, <span class="red">8♦</span></li>
-<li>A 8♣, <span class="red">Kg♦</span>, <span class="red">7♦</span>, <span class="red">6♦</span></li>
-</ul>
-</div>
-
-</div>
-</div>
-
-<p>Hearts trumps. B has already got rid of his superfluous
-trump. A leads the eight of clubs. B should
-throw the ace of diamonds to it. For, if B has the
-lead after the next trick, he might just as well have<span class="pagenum"><a name="Page_154" id="Page_154">[Pg 154]</a></span>
-kept his third trump. If A has the king of diamonds,
-B wins a trick by discarding the ace; and, if A has
-not the king, B loses nothing by throwing the ace.</p>
-
-<p>An exception to this rule is when A has winning
-cards to go on with. Thus, if A had another club, B
-need not discard the ace of diamonds. This is too
-obvious to require working out.</p>
-
-<hr class="tb" />
-
-<p>The following is another aspect under which the
-<em>grand coup</em> may present itself:&mdash;</p>
-
-<div class="figcenter" style="width: 700px;">
-<img src="images/image0154_a.jpg" width="700" height="700" alt="" />
-<div class="caption">
-
-
-<div class="center">
-<ul><li>Y 7♣, <span class="red">9♦</span>, <span class="red">6♦</span>, <span class="red">5♦</span></li>
-<li>B 8♠, <span class="red">Kg♥</span>, <span class="red">Qn♥</span>, <span class="red">Knv♥</span></li>
-<li>Z Qn♠, <span class="red">5♥</span>, <span class="red">4♥</span>, Qn♣</li>
-<li>A <span class="red">Knv♦</span>, <span class="red">10♦</span>, <span class="red">8♦</span>, <span class="red">7♦</span></li>
-</ul>
-</div>
-
-</div>
-</div>
-
-<p>Hearts trumps. It is known that B has king,
-queen, knave of trumps, and a losing spade or club&mdash;but
-uncertain which.</p>
-
-<p>A leads the knave of diamonds. B trumps it.</p>
-
-<p><span class="pagenum"><a name="Page_155" id="Page_155">[Pg 155]</a></span></p>
-
-<p>Z should throw away a small trump, undertrumping B
-in order to keep two winning queens. If he discards
-a queen, he must do so at random, and perhaps throw
-away the suit of which B has the small one. By discarding
-his useless trump (which B would proceed to
-draw) he defers parting with either queen till after the
-next round, when the fall of the cards may assist him.
-B now leads a trump, and Y discards the losing club.
-B then leads another trump, and Z now knows that he
-ought to keep the spade. This case actually occurred
-in the presence of the writer, but Z, instead of undertrumping,
-discarded the wrong queen at random, and
-eventually lost the rubber in consequence.</p>
-
-<hr class="tb" />
-
-<p>For further illustrations of the <em>Grand Coup</em>, <em>see</em>
-Hands XXXVIII and XXXIX.</p>
-
-<hr class="tb" />
-
-<p>If the foregoing principles are reflectively perused, it
-will be seen that they mould the Theory of Whist into
-a harmonious whole. The Theory of Whist tells you
-how to play your own hand to the greatest advantage,
-how to assist your partner, and how to weaken and to
-obstruct your opponents; in short, it teaches how to
-take the best chance of making the greatest number
-of tricks. This knowledge constitutes a <em>sound</em> player.
-If to theoretical perfection you add the power of accurate
-observation, and of acute perception, together with
-a thorough comprehension of the whist capacities of
-partners and of opponents, you have all the elements
-necessary to form a Master of the Science.</p>
-
-<p><span class="pagenum"><a name="Page_156" id="Page_156">[Pg 156]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h2>PART II.<br />
-
-HANDS.</h2>
-
-
-<p>The following hands are given in illustration of the
-general principles discussed in Part I. The plan
-adopted in the arrangement of the hands is to imitate
-closely the circumstances of actual play. Thus, at
-starting, one player's hand is known, together with
-the score and the turn-up card. Each player is then
-caused to play a card in his turn, and at the end of
-the trick, the one player whose hand is known makes
-observations, and draws inferences from the play, as
-though he were at the whist table.</p>
-
-<p>A, Y, B, and Z, are the four players throughout.
-They are placed at the table in the above order, A and
-B being partners against Y and Z. A is the first
-leader, and Z the dealer. In "the play" the cards of
-each trick are placed in the order in which the players
-sit round the table, the card played by the person
-whose hand is under consideration being the one
-nearest to the reader. The capital letter by each card
-shows to which player it belongs.</p>
-
-<p>All the players are supposed to follow the ordinary
-rules of play, as laid down in Part I. Thus, each
-player is credited with leading originally from his<span class="pagenum"><a name="Page_157" id="Page_157">[Pg 157]</a></span>
-strongest suit, and with leading the card of it indicated
-in the Analysis of Leads (pp. <a href="#Page_64">64</a>-71); with
-playing the lowest of a sequence when not leading;
-with returning the highest of a numerically weak
-suit, the lowest of a strong suit, and so on.</p>
-
-<p>It has been remarked by critics, that the players
-are often made to play badly. Most of the hands
-are taken from actual play; but, independently of
-this, illustrations of indifferent play, with comments,
-are obviously of value, as showing the kind of errors
-that are likely to be made, and how and why to avoid
-them.</p>
-
-<div class="figcenter" style="width: 276px;">
-<img src="images/imageendcsmallc.jpg" width="276" height="155" alt="" />
-</div>
-
-<p><span class="pagenum"><a name="Page_158" id="Page_158">[Pg 158]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND I.</h3>
-
-<p class="center">Trump lead from four trumps on establishment of suit.
-</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">A's Hand.</span></p></div>
-<img src="images/image0158_a.jpg" width="700" height="332" alt="" />
-<div class="caption">
-<ul><li>Qn♠, 10♠, 5♠, 3♠</li>
-<li class="red">A♥</li>
-<li>A♣, 7♣, 6♣, 3♣</li>
-<li class="red">Kg♦, Knv♦, 9♦, 2♦</li>
-</ul>
-<p>Score: Love-all.</p>
-
-<p>Two of spades turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0158_b.jpg" width="700" height="648" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 1</span><br />
-<br />
-1. Y B Z A↷<br />
-<span class="red">4♦</span> <span class="red">Qn♦</span> <span class="red">A♦</span> <span class="red">2♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;A leads from
-his strongest suit (<em>see</em> p. <a href="#Page_56">56</a>).
-Having no sequence, he leads
-the lowest card of the suit
-(<em>see</em> p. <a href="#Page_60">60</a>).</p>
-
-<p>The fall of the queen and
-ace in this round, leaves A
-with the winning diamonds and a small one. His suit is
-virtually established (<em>see</em> p. <a href="#Page_57">57</a>).</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0158_c.jpg" width="700" height="636" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 2</span><br />
-<br />
-2. Y B Z↷ A<br />
-Qn♣ 4♣ 5♣ 3♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;A plays his
-lowest card second hand
-(<em>see</em> p. <a href="#Page_82">82</a>).</p>
-
-<p>B allowing the queen to
-win, may be presumed not
-to have the king.</p>
-
-<p><span class="pagenum"><a name="Page_159" id="Page_159">[Pg 159]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0159_a.jpg" width="700" height="638" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 2</span><br />
-<br />
-3. Y↷ B Z A<br />
-<span class="red">7♥</span> <span class="red">Qn♥</span> <span class="red">3♥</span> <span class="red">A♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;It is unlucky
-that A is obliged to win his
-partner's queen. The king
-of hearts is most probably
-in B's hand, as it is not
-likely that B has only one
-heart, and with queen and
-small ones B would pass.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0159_b.jpg" width="700" height="641" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 2</span><br />
-<br />
-4. Y B Z A↷<br />
-4♠ Kg♠ 2♠ 3♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;This is an instructive
-trump lead. A, at
-the first start, with but four
-trumps, and only one heart,
-would not have been justified
-in leading a trump.
-But, his strong suit being
-established, and his partner
-having (probably) the best
-heart, his game is now to lead trumps. Consider carefully
-the Management of Trumps (pp. <a href="#Page_119">119</a>-23), and apply the
-arguments there made use of to the present situation.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0159_c.jpg" width="700" height="638" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 3</span><br />
-<br />
-5. Y B↷ Z A<br />
-A♠ 7♠ 8♠ 10♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 5).&mdash;A finesses the ten (<em>see</em> pp. <a href="#Page_93">93</a>-94).</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0159_d.jpg" width="700" height="627" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 3</span><br />
-<br />
-6. Y↷ B Z A<br />
-<span class="red">8♥</span> <span class="red">Kg♥</span> <span class="red">10♥</span> 6♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_160" id="Page_160">[Pg 160]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0160_a.jpg" width="700" height="641" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 3</span><br />
-<br />
-7. Y B↷ Z A<br />
-<span class="red">6♦</span> <span class="red">5♦</span> <span class="red">3♦</span> <span class="red">Knv♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0160_b.jpg" width="700" height="662" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 3</span><br />
-<br />
-8. Y B Z A↷<br />
-6♠ <span class="red">7♦</span> 9♠ Qn♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0160_c.jpg" width="700" height="656" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 4</span><br />
-<br />
-9. Y B Z A↷<br />
-<span class="red">10♦</span> <span class="red">8♦</span> Knv♠ <span class="red">Kg♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remarks.</span>&mdash;At Trick 9, A forces the best trump, and
-remains with the thirteenth to bring in the diamond. If
-Z refuses the force, A (Trick 10) leads nine of diamonds
-and (Trick 11) the losing trump.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0160_d.jpg" width="700" height="647" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 6<br />YZ, 4</span><br />
-<br />
-10. Y B Z↷ A<br />
-<span class="red">2♥</span> 9♣ 2♣ 7♣<br />
-</p>
-
-</div>
-</div>
-
-<p>At Trick 10, if A plays ace of clubs he will be left with
-a losing club. By passing, he gives B a chance of winning
-the trick, and cannot lose even if Y has king of clubs. It
-has been suggested that Z's best lead, at Trick 10, is king
-of clubs, on the chance of catching ace and knave; but
-Z's play is not under examination.</p>
-
-<hr class="tb" />
-
-<p>Tricks 11 to 13.&mdash;Whatever B leads, A makes the
-remaining tricks, and</p>
-
-<p class="center">AB win three by cards.
-</p>
-
-<p><span class="pagenum"><a name="Page_161" id="Page_161">[Pg 161]</a></span></p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(A's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>Ace, 6, 4</td>
- <td class="tdc br">♠</td>
- <td>Kg, 7</td>
- <td class="tdc br">♠</td>
- <td>Knv, 9, 8, 2</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Knv, 9, 8, 7, 4, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Kg, Qn, 6, 5</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>10, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Qn</td>
- <td class="tdc br">♣</td>
- <td>Knv, 9, 4</td>
- <td class="tdc br">♣</td>
- <td>Kg, 10, 8, 5, 2</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>10, 6, 4</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Qn, 8, 7, 5</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Ace, 3</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-<hr class="chap" />
-
-
-<h3>HAND II.</h3>
-
-<p class="center">Trump lead from four moderate trumps.
-</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">B's Hand.</span></p></div>
-<img src="images/image0161_a.jpg" width="700" height="326" alt="" />
-<div class="caption">
-<ul><li>Knv♠, 10♠, 7♠, 5♠</li>
-<li class="red">Kg♥, 6♥</li>
-<li>A♣, 8♣, 6♣</li>
-<li class="red">A♦, 10♦, 9♦, 2♦</li>
-</ul>
-
-
-<p>Score: Love-all.</p>
-
-<p>Two of spades turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0161_b.jpg" width="700" height="647" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. Z A↷ Y B<br />
-<span class="red">4♦</span> <span class="red">Kg♦</span> <span class="red">7♦</span> <span class="red">2♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0161_c.jpg" width="700" height="649" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 0</span><br />
-<br />
-2. Z A↷ Y B<br />
-<span class="red">Knv♦</span> <span class="red">5♦</span> <span class="red">8♦</span> <span class="red">A♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_162" id="Page_162">[Pg 162]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0162_a.jpg" width="700" height="635" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 1</span><br />
-<br />
-3. Z A Y B↷<br />
-2♠ Kg♠ A♠ 5♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 3).&mdash;B has four trumps, and defence in
-hearts and clubs, his partner's suit is established, and no
-adverse strength in trumps has been exhibited. B therefore
-leads trumps. (Consider carefully the arguments at
-pp. <a href="#Page_122">122</a>, <a href="#Page_123">123</a>, respecting leads from four trumps, and apply
-them to this case.) To judge when to lead from four
-moderate trumps is an important point in the game,
-which hands such as this are given to illustrate and
-explain.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0162_b.jpg" width="700" height="647" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 1</span><br />
-<br />
-4. Z A Y↷ B<br />
-9♣ 5♣ Kg♣ A♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0162_c.jpg" width="700" height="637" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 2</span><br />
-<br />
-5. Z A Y B↷<br />
-6♠ 8♠ Qn♠ 10♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0162_d.jpg" width="700" height="631" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 3</span><br />
-<br />
-6. Z A Y↷ B<br />
-10♣ 7♣ Qn♣ 6♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_163" id="Page_163">[Pg 163]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0163_a.jpg" width="700" height="646" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 4</span><br />
-<br />
-7. Z A Y↷ B<br />
-9♠ Knv♣ 2♣ 8♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0163_b.jpg" width="700" height="666" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 5</span><br />
-<br />
-8. Z↷ A Y B<br />
-<span class="red">A♥</span> <span class="red">2♥</span> <span class="red">7♥</span> <span class="red">6♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Tricks</span> 9 to 13.&mdash;Z leads knave of hearts which B wins.
-B draws the two trumps (if he remembers down to the
-seven) and brings in the diamonds, and</p>
-
-<p class="center">AB win two by cards.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(B's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>Kg, 8</td>
- <td class="tdc br">♠</td>
- <td>Ace, Qn, 4, 3</td>
- <td class="tdc br">♠</td>
- <td>9, 6, 2</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>5, 3, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>10, 7</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Ace, Qn, Knv, 9, 8, 4</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Knv, 7, 5</td>
- <td class="tdc br">♣</td>
- <td>Kg, Qn, 4, 3, 2</td>
- <td class="tdc br">♣</td>
- <td>10, 9</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Kg, Qn, 6, 5, 3</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>8, 7</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Knv, 4</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>At Trick 2, A leads his original fourth-best diamond
-(<em>see</em> Appendix A). In this hand it is immaterial whether
-A makes the American lead or not.</p>
-
-<p><span class="pagenum"><a name="Page_164" id="Page_164">[Pg 164]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND III.</h3>
-
-<p class="center">A simple elementary hand, save in one point which
-demands strict attention to the rule respecting returned
-leads (<em>see</em> pp. <a href="#Page_79">79</a>-81).</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">A's Hand.</span></p></div>
-<img src="images/image0164_a.jpg" width="700" height="328" alt="" />
-<div class="caption">
-<ul><li>A♠, Qn♠, Knv♠, 10♠, 2♠</li>
-<li class="red">Qn♥, 6♥</li>
-<li>A♣, 9♣, 8♣, 3♣</li>
-<li class="red">9♦, 3♦</li>
-</ul>
-
-<p>Score: AB, 2; YZ, Love.</p>
-
-<p>Knave of clubs turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0164_b.jpg" width="700" height="661" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. Y B Z A↷<br />
-5♠ 4♠ 3♠ A♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;A leads from
-his strongest suit (<em>see</em> p. <a href="#Page_66">66</a>).
-Holding ace, queen, knave,
-ten, he leads out ace and ten
-(<em>see</em> Analysis of Leads, p. <a href="#Page_66">66</a>).</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0164_c.jpg" width="700" height="657" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 1</span><br />
-<br />
-2. Y B Z A↷<br />
-6♠ 8♠ Kg♠ 10♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;A continues
-his suit (<em>see</em> p. <a href="#Page_74">74</a>).</p>
-
-<p>As the cards happen to
-lie A would have been able
-to make a successful finesse
-against the king of spades.
-But A, not having seen Z's hand, can only play on general
-principles.</p>
-
-<p><span class="pagenum"><a name="Page_165" id="Page_165">[Pg 165]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0165_a.jpg" width="700" height="637" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 2</span><br />
-<br />
-3. Y B Z↷ A<br />
-<span class="red">Kg♦</span> <span class="red">2♦</span> <span class="red">6♦</span> <span class="red">3♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0165_b.jpg" width="700" height="659" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 3</span><br />
-<br />
-4. Y↷ B Z A<br />
-<span class="red">A♦</span> <span class="red">5♦</span> <span class="red">4♦</span> <span class="red">9♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0165_c.jpg" width="700" height="657" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 3</span><br />
-<br />
-5. Y↷ B Z A<br />
-<span class="red">4♥</span> <span class="red">3♥</span> <span class="red">Knv♥</span> <span class="red">Qn♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0165_d.jpg" width="700" height="635" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 3</span><br />
-<br />
-6. Y B Z A↷<br />
-6♣ Qn♣ 4♣ 3♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 6).&mdash;A has now the command of his
-suit, and four trumps. The adversaries have not shown
-any particular strength in trumps, either by leading them
-or by calling for them, though they have had the opportunity
-of doing both, and A therefore assumes that the
-trumps are pretty evenly divided, and leads a trump (<em>see</em>
-pp. <a href="#Page_122">122</a>, <a href="#Page_123">123</a>). A is not deterred from opening the trump
-suit because an honour was turned up (<em>see</em> p. <a href="#Page_122">122</a>).</p>
-
-<hr class="tb" />
-
-<p>B's winning the trick with the queen shows that Z has
-not got the king.</p>
-
-<p><span class="pagenum"><a name="Page_166" id="Page_166">[Pg 166]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0166_a.jpg" width="700" height="644" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 3</span><br />
-<br />
-7. Y B↷ Z A<br />
-10♣ 7♣ 5♣ A♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 7).&mdash;B returns his partner's lead of
-trumps (<em>see</em> p. <a href="#Page_125">125</a>).</p>
-
-<hr class="tb" />
-
-<p>This is the important trick of the hand. Note the card
-returned by B, the seven, and if in doubt as to the fall of
-the trumps, look at the previous trick (<em>see</em> Law 91, p. <a href="#Page_18">18</a>).
-In that trick, the small clubs that fall are the three, six,
-and four, and in the present one, the seven, five, and ten.
-Nobody having played the two, A may place it by inference
-in B's hand, for the adversaries not winning the trick may
-be supposed to play their lowest cards. Assuming B to
-hold the two, it may be inferred that he has that card and
-no other left in the suit. For he returns the seven, a
-higher card than the two; and the rule is to return the
-higher of two remaining cards, the lowest if holding more
-than two (<em>see</em> p. <a href="#Page_80">80</a>. Consider carefully the example given
-there, and apply it to the present situation).</p>
-
-<p>The king and knave are therefore in the opponents'
-hands, and divided. Z has the knave (which he turned
-up), and he has not the king, as he could not win the
-queen in the previous trick. Y must consequently hold it.</p>
-
-<p>It may be objected that this train of reasoning is too
-close and elaborate to serve the purpose of inexperienced
-players. It is, perhaps, a little difficult for an elementary
-hand; but the careful observance of the rule of play
-respecting returned leads is so important, that it has been
-deemed advisable to insist strongly upon it. Of course,
-when playing with those who do not attend to the conversation
-of the game, all pains bestowed on working out
-the position of the cards from such data as the preceding
-is so much trouble thrown away.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0166_b.jpg" width="700" height="649" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 4</span><br />
-<br />
-8. Y B Z A↷<br />
-Kg♣ 2♣ Knv♣ 8♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_167" id="Page_167">[Pg 167]</a></span></p>
-
-<p>Assuming, then, that A's partner can be depended on
-to play according to rule, it is morally certain that the
-trumps are evenly divided, and that a third round will
-leave A with a long trump to bring in his spades.
-Accordingly, A leads the eight of clubs (<em>see</em> Trick 8,
-above).</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0167_a.jpg" width="700" height="643" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 4</span><br />
-<br />
-9. Y↷ B Z A<br />
-<span class="red">Kg♥</span> <span class="red">A♥</span> <span class="red">9♥</span> <span class="red">6♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Tricks</span> 10 to 13.&mdash;B (Trick
-10) leads a small diamond,
-though, as the cards happen
-to lie, his lead is immaterial.
-A trumps the diamond,
-and brings in the
-spades; and</p>
-
-<p class="center">AB win three by cards.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(A's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>9, 6, 5</td>
- <td class="tdc br">♠</td>
- <td>8, 4</td>
- <td class="tdc br">♠</td>
- <td>Kg, 7, 3</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Kg, 10, 8, 4, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Ace, 7, 5, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Knv, 9</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Kg, 10, 6</td>
- <td class="tdc br">♣</td>
- <td>Qn, 7, 2</td>
- <td class="tdc br">♣</td>
- <td>Knv, 5, 4</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Ace, Kg</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Knv, 8, 5, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Qn, 10, 7, 6, 4</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-<p><span class="pagenum"><a name="Page_168" id="Page_168">[Pg 168]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND IV.</h3>
-
-<p class="center">An instructive hand, illustrative of playing to
-the score.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">A's Hand.</span></p></div>
-<img src="images/image0168_a.jpg" width="700" height="318" alt="" />
-<div class="caption">
-<ul><li>Kg♠, 9♠, 5♠, 4♠</li>
-<li class="red">A♥, Knv♥, 4♥</li>
-<li>Kg♣, 6♣, 2♣</li>
-<li class="red">Qn♦, Knv♦, 4♦</li>
-</ul>
-
-<p>Score: Love-all.</p>
-
-<p>Queen of clubs turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0168_b.jpg" width="700" height="642" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 1</span><br />
-<br />
-1. Y B Z A↷<br />
-Knv♠ 7♠ 3♠ 4♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;A leads from
-his strongest suit (<em>see</em> p.
-<a href="#Page_56">56</a>).</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0168_c.jpg" width="700" height="631" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 1</span><br />
-<br />
-2. Y↷ B Z A<br />
-<span class="red">5♥</span> <span class="red">2♥</span> <span class="red">Kg♥</span> <span class="red">A♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;It may be inferred
-that hearts are Y's
-strongest suit.</p>
-
-<p><span class="pagenum"><a name="Page_169" id="Page_169">[Pg 169]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0169_a.jpg" width="700" height="644" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 2</span><br />
-<br />
-3. Y B Z A↷<br />
-<span class="red">6♦</span> <span class="red">2♦</span> <span class="red">A♦</span> <span class="red">Qn♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 3).&mdash;A having found his partner weak in
-spades (<em>see</em> Trick 1), does not continue his suit (<em>see</em> p. <a href="#Page_75">75</a>).</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0169_b.jpg" width="700" height="654" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 3</span><br />
-<br />
-4. Y B Z↷ A<br />
-<span class="red">Qn♥</span> <span class="red">8♥</span> <span class="red">6♥</span> <span class="red">4♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0169_c.jpg" width="700" height="640" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 3</span><br />
-<br />
-5. Y↷ B Z A<br />
-<span class="red">7♥</span> <span class="red">10♥</span> <span class="red">3♥</span> <span class="red">Knv♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;Presuming the
-players are to be depended
-on for following the elementary
-rules of the game,
-it is clear from the fall of
-the cards that Y holds the
-remaining heart, the nine.
-B drops the ten, so he ought
-not to have the nine, the
-rule being to play the lowest card when not able to win the
-trick. Z ought not to have another heart, for he returned
-the six (<em>see</em> Trick 4), and now plays the three. Having
-returned the higher card he can hold no more (<em>see</em> p. <a href="#Page_80">80</a>).</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0169_d.jpg" width="700" height="659" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 3</span><br />
-<br />
-6. Y B Z A↷<br />
-<span class="red">7♦</span> <span class="red">3♦</span> <span class="red">10♦</span> <span class="red">Knv♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;It is evident
-that Z, dropping the ten,
-will trump the next round
-of diamonds. Nevertheless,
-A's game is to continue the
-diamond (Trick 7), to give
-Z the lead, and to make B
-last player.</p>
-
-<p><span class="pagenum"><a name="Page_170" id="Page_170">[Pg 170]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0170_a.jpg" width="700" height="637" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 4</span><br />
-<br />
-7. Y B Z A↷<br />
-<span class="red">9♦</span> <span class="red">Kg♦</span> 4♣ <span class="red">4♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 7).&mdash;Y, dropping the nine of diamonds,
-may be taken to have no more, as, not being able to
-win the trick, he is assumed to play his smallest. The
-remaining diamonds are therefore with B.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0170_b.jpg" width="700" height="655" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 4</span><br />
-<br />
-8. Y B Z↷ A<br />
-2♠ 5♣ A♠ 5♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0170_c.jpg" width="700" height="646" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 5</span><br />
-<br />
-9. Y B↷ Z A<br />
-3♣ Knv♣ A♣ 2♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;Z, with ace,
-queen, second hand (<em>see</em> his
-hand below), follows the
-usual rule (<em>see</em> p. <a href="#Page_86">86</a>). It is
-open to argument whether
-Z should depart from rule
-in this case. But Z's hand
-is not the one under examination.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0170_d.jpg" width="700" height="644" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 5</span><br />
-<br />
-10. Y B Z↷ A<br />
-Qn♠ <span class="red">5♦</span> 6♠ Kg♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;The fall of the
-queen of spades from Y
-shows A that the two remaining
-spades are in Z's
-hand. Z's third card is the
-queen of clubs, which he
-turned up.</p>
-
-<p><span class="pagenum"><a name="Page_171" id="Page_171">[Pg 171]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 11.</span></p></div>
-<img src="images/image0171_a.jpg" width="700" height="644" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 6<br />YZ, 5</span><br />
-<br />
-11. Y B Z A↷<br />
-8♣ 7♣ Qn♣ Kg♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 12.</span></p></div>
-<img src="images/image0171_b.jpg" width="700" height="640" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 7<br />YZ, 5</span><br />
-<br />
-12. Y B Z A↷<br />
-<span class="red">9♥</span> 10♣ 8♠ 9♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 12).&mdash;A's lead here is instructive. He
-knows his partner (B) has one diamond and no spade and
-no heart (<em>see</em> Tricks 5, 7, and 10). B's other card must therefore
-be a club (trump). If it is the best trump, A wins two
-by cards by leading a trump. But if it is not the winning
-trump, a trump lead loses the odd trick. It is better to
-make certain of the odd trick than to risk losing it for the
-chance of winning two by cards; for the odd trick makes
-a difference of two to the score. A therefore properly
-ensures the odd trick by forcing his partner (<em>see</em> p. <a href="#Page_134">134</a>).</p>
-
-<p>Suppose the score to be AB three, and YZ one. Then
-A would be justified in leading the trump at Trick 12.
-For, if B has the ten, AB win two by cards and the game;
-and, if B has not the ten, AB lose the odd trick; the score
-remaining AB three, YZ two. It is better to run the risk
-of this score for the sake of the game, than to make certain
-of scoring only four and of leaving the adversaries at one.</p>
-
-<p class="center">AB win the odd trick.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(A's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>Qn, Knv, 2</td>
- <td class="tdc br">♠</td>
- <td>7</td>
- <td class="tdc br">♠</td>
- <td>Ace, 10, 8, 6, 3</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Qn, 9, 7, 5</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>10, 8, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Kg, 6, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>9, 8, 3</td>
- <td class="tdc br">♣</td>
- <td>Knv, 10, 7, 5</td>
- <td class="tdc br">♣</td>
- <td>Ace, Qn, 4</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>9, 7, 6</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Kg, 8, 5, 3, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Ace, 10</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-<p><span class="pagenum"><a name="Page_172" id="Page_172">[Pg 172]</a></span></p>
-
-<p>In the following hands the comments will be fewer,
-it being assumed that explanations of ordinary play
-are unnecessary.</p>
-<hr class="chap" />
-
-
-<h3>HAND V.</h3>
-
-<p class="center">Illustrative of the advantage of returning the
-highest of a short suit.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">A's Hand.</span></p></div>
-<img src="images/image0172_a.jpg" width="700" height="327" alt="" />
-<div class="caption">
-<ul><li>A♠, 9♠, 6♠, 2♠</li>
-<li class="red">4♥, 2♥</li>
-<li>Kg♣, 10♣, 7♣, 4♣</li>
-<li class="red">8♦, 6♦, 4♦</li>
-</ul>
-
-<p>Score: Love-all.</p>
-
-<p>Three of spades turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0172_b.jpg" width="700" height="636" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. Y B Z A↷<br />
-6♣ A♣ 2♣ 4♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0172_c.jpg" width="700" height="646" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 0</span><br />
-<br />
-2. Y B↷ Z A<br />
-8♣, Knv♣, 5♣, 7♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 2).&mdash;A's finesse here is justifiable, because
-he has strength in trumps (<em>see</em> p. <a href="#Page_94">94</a>). With only three
-trumps, A's better play would be to secure the trick at once.</p>
-
-<p><span class="pagenum"><a name="Page_173" id="Page_173">[Pg 173]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0173_a.jpg" width="700" height="649" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 0</span><br />
-<br />
-3. Y B↷ Z A<br />
-9♣ 3♣ Qn♣ Kg♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;Note the advantage
-of the return of the
-strengthening card at Trick
-2, in accordance with General
-Principle 5 (p. <a href="#Page_79">79</a>). The
-command is left with the
-presumably strong hand;
-and the queen is completely
-hemmed in. It is true the
-queen might have been in
-Y's hand. In that case the
-queen must make whatever
-card is returned. A similar
-position occurs at Trick 9.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0173_b.jpg" width="700" height="649" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 1</span><br />
-<br />
-4. Y B Z A↷<br />
-4♠ Qn♠ Kg♠ 2♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;A did not lead
-the trump at first; but now
-he does so for these reasons:
-he has the long card of his
-suit; trumps are his strongest
-suit (p. <a href="#Page_119">119</a>); and the
-adversaries have had the
-opportunity of calling for
-trumps (<em>see</em> pp. <a href="#Page_125">125</a>, <a href="#Page_126">126</a>),
-and have not made use of
-it, which is negative evidence
-that there is no very
-great strength of trumps in
-one hand.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0173_c.jpg" width="700" height="661" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 2</span><br />
-<br />
-5. Y B Z↷ A<br />
-<span class="red">3♥</span> <span class="red">5♥</span> <span class="red">Kg♥</span> <span class="red">2♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0173_d.jpg" width="700" height="643" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 3</span><br />
-<br />
-6. Y B Z↷ A<br />
-<span class="red">7♥</span> <span class="red">8♥</span> <span class="red">A♥</span> <span class="red">4♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_174" id="Page_174">[Pg 174]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0174_a.jpg" width="700" height="657" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 4</span><br />
-<br />
-7. Y B Z↷ A<br />
-<span class="red">Qn♥</span> <span class="red">Knv♥</span> <span class="red">6♥</span> <span class="red">4♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 7).&mdash;A being strong in trumps passes
-the doubtful card (<em>see</em> p. <a href="#Page_129">129</a>).</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0174_b.jpg" width="700" height="641" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 4</span><br />
-<br />
-8. Y↷ B Z A<br />
-<span class="red">Knv♦</span> <span class="red">A♦</span> <span class="red">5♦</span> <span class="red">6♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0174_c.jpg" width="700" height="660" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 4</span><br />
-<br />
-9. Y B↷ Z A<br />
-7♠ 10♠ 3♠ 6♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Tricks</span> 10 to 13.&mdash;B leads
-the five of spades, which
-brings down all the outstanding
-trumps. A makes
-the thirteenth club and the
-trump; the adversary makes
-the king of diamonds (<em>see</em>
-the hands below).</p>
-
-<hr class="tb" />
-
-<p class="center">AB win two by cards.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(A's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>8, 7, 4</td>
- <td class="tdc br">♠</td>
- <td>Qn, 10, 5</td>
- <td class="tdc br">♠</td>
- <td>Kg, Knv, 3</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Qn, 10 7, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Knv, 8, 5</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Ace, Kg, 9, 6</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>9, 8, 6</td>
- <td class="tdc br">♣</td>
- <td>Ace, Knv, 3</td>
- <td class="tdc br">♣</td>
- <td>Qn, 5, 2</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Knv, 10, 9</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Ace, Qn, 3, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Kg, 7, 5</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-<p><span class="pagenum"><a name="Page_175" id="Page_175">[Pg 175]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND VI.</h3>
-
-<p class="center">Playing to the score.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">Y's Hand.</span></p></div>
-<img src="images/image0175_a.jpg" width="700" height="325" alt="" />
-<div class="caption">
-<ul><li>A♠, 8♠, 6♠, 5♠</li>
-<li class="red">A♥, Kg, Qn♥, 2♥</li>
-<li>Qn♣, Knv♣</li>
-<li class="red">8♦, 6♦, 4♦</li>
-</ul>
-
-<p>Score: Love-all.</p>
-
-<p>Two of diamonds turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0175_b.jpg" width="700" height="638" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. B Z A↷ Y<br />
-A♣ 4♣ 2♣ Knv♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0175_c.jpg" width="700" height="630" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 0</span><br />
-<br />
-2. B↷ Z A Y<br />
-3♣ 10♣ Kg♣ Qn♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_176" id="Page_176">[Pg 176]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0176_a.jpg" width="700" height="649" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 1</span><br />
-<br />
-3. B Z A↷ Y<br />
-<span class="red">6♥</span> <span class="red">9♥</span> <span class="red">3♥</span> <span class="red">Qn♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0176_b.jpg" width="700" height="626" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 2</span><br />
-<br />
-4. B Z A Y↷<br />
-<span class="red">5♥</span> <span class="red">Knv♥</span> <span class="red">4♥</span> <span class="red">A♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0176_c.jpg" width="700" height="646" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 3</span><br />
-<br />
-5. B Z A Y↷<br />
-<span class="red">7♥</span> 2♠ <span class="red">8♥</span> <span class="red">Kg♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0176_d.jpg" width="700" height="639" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 4</span><br />
-<br />
-6. B Z A Y↷<br />
-Kg♠ 3♠ 4♠ A♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 6).&mdash;The lead here is the point in the
-hand. Y has three tricks up; there is a whole suit (clubs)
-against him, and his adversary B has called for trumps (<em>see</em>
-Tricks 3 and 4). It is, consequently, Y's duty to make five
-tricks (which save the game if Z has an honour) as quickly
-as possible. He therefore leads the ace of spades to make
-the fourth trick, and (Trick 7) forces his partner (though
-without any strength of trumps in his own hand, <em>see</em>
-pp. <a href="#Page_132">132</a>, <a href="#Page_133">133</a>) to make the fifth.</p>
-
-<p><span class="pagenum"><a name="Page_177" id="Page_177">[Pg 177]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0177_a.jpg" width="700" height="664" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 5</span><br />
-<br />
-7. B Z A Y↷<br />
-<span class="red">10♦</span> <span class="red">Qn♦</span> <span class="red">10♥</span> <span class="red">2♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0177_b.jpg" width="700" height="663" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 5</span><br />
-<br />
-8. B Z↷ A Y<br />
-5♣ Knv♠ Qn♠ 5♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Tricks</span> 9 to 13.&mdash;A leads a trump (the knave, <em>see</em> his
-hand below), in obedience to the call, and</p>
-
-<p class="center">AB score two by cards and two by honours.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(Y's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>Qn, 4</td>
- <td class="tdc br">♠</td>
- <td> Kg</td>
- <td class="tdc br">♠</td>
- <td> Knv, 10, 9, 7, 3, 2</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>10, 8, 4, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td> 7, 6, 5</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td> Knv, 9</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Kg, 9, 7, 2</td>
- <td class="tdc br">♣</td>
- <td> Ace, 8, 6, 5, 3</td>
- <td class="tdc br">♣</td>
- <td> 10, 4</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Knv, 5, 3</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td> Ace, Kg, 10, 7</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td> Qn, 9, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<hr class="tb" />
-
-<p>At Trick 2, B, with the club suit well nigh established
-(assuming his partner to have led from strength), and four
-trumps, two honours, should risk a trump lead. He cannot
-lose the game; and if his partner has an average hand, a
-trump lead will, in all probability, give AB a good score.
-As a matter of fact it would win the game, but that proves
-nothing.</p>
-
-<p><span class="pagenum"><a name="Page_178" id="Page_178">[Pg 178]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND VII.</h3>
-
-<p class="center">The lead of the fourth-best (<em>see</em> Appendix A), and
-counting the hands (<em>see</em> pp. <a href="#Page_116">116</a>-17).</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">Z's Hand.</span></p></div>
-<img src="images/image0178_a.jpg" width="700" height="327" alt="" />
-<div class="caption">
-<ul><li>Qn♠, 10♠</li>
-<li class="red">Ace, Qn♥, 6♥, 5♥, 4♥</li>
-<li>9♣, 8♣</li>
-<li class="red">Knv♦, 6♦, 5♦, 3♦</li>
-</ul>
-
-<p>Score: AB, love; YZ, four.</p>
-
-<p>Eight of clubs turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0178_b.jpg" width="700" height="650" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 1</span><br />
-<br />
-1. A↷ Y B Z<br />
-4♠, 5♠, 9♠, 10♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0178_c.jpg" width="700" height="644" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 2</span><br />
-<br />
-2. A Y B Z↷<br />
-Kg♠, A♠, 7♠, Qn♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 2).&mdash;Z's better play would be to open the
-heart suit.</p>
-
-<p><span class="pagenum"><a name="Page_179" id="Page_179">[Pg 179]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0179_a.jpg" width="700" height="643" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 3</span><br />
-<br />
-3. A Y↷ B Z<br />
-<span class="red">Knv♥</span> <span class="red">7♥</span> <span class="red">8♥</span> <span class="red">Qn♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0179_b.jpg" width="700" height="658" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 4</span><br />
-<br />
-4. A Y B Z↷<br />
-<span class="red">7♦</span> <span class="red">A♦</span> <span class="red">4♦</span> <span class="red">3♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0179_c.jpg" width="700" height="670" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 4</span><br />
-<br />
-5. A Y↷ B Z<br />
-<span class="red">8♦</span> <span class="red">10♦</span> <span class="red">Kg♦</span> <span class="red">5♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0179_d.jpg" width="700" height="630" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 4</span><br />
-<br />
-6. A Y B↷ Z<br />
-Kg♣ 3♣ Qn♣ 8♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0179_e.jpg" width="700" height="624" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 4</span><br />
-<br />
-7. A↷ Y B Z<br />
-A♣ 4♣ 2♣ 9♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0179_f.jpg" width="700" height="641" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 5</span><br />
-<br />
-8. A↷ Y B Z<br />
-Knv♠ 6♣ 6♠ <span class="red">4♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_180" id="Page_180">[Pg 180]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0180_a.jpg" width="700" height="651" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 6</span><br />
-<br />
-9. A Y↷ B Z<br />
-2♠ <span class="red">2♥</span> <span class="red">3♥</span> <span class="red">5♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;It is now clear
-that Y led from five hearts
-originally (<em>see</em> his lead,
-Trick 3, and p. <a href="#Page_116">116</a>). Consequently,
-YZ have all the
-remaining hearts between
-them.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0180_b.jpg" width="700" height="647" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 7</span><br />
-<br />
-10. A Y B Z↷<br />
-<span class="red">9♦</span> 7♣ <span class="red">2♦</span> <span class="red">6♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;Z can count
-his partner's hand, viz., three
-more hearts (<em>see</em> Remark,
-Trick 9) and one other card,
-either the deuce of diamonds
-(<em>see</em> the fall of the diamonds,
-Tricks 4 and 5), or a trump.
-If Y has the diamond, it
-matters not what Z leads, as B must then hold four
-trumps. Z therefore assumes that his partner has another
-trump, and plays to force him.</p>
-
-<p>But if Z could not tell that Y has three hearts, or rather
-could tell that he has only two, Z's proper lead at
-Trick 10 would be the ace of hearts. For then B must
-have a heart, and if Z leads a losing diamond, B discards
-his heart on it, and wins the game.</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(Z's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- </tr>
- <tr>
- <td>Kg, Knv, 8, 4, 3, 2</td>
- <td class="tdc br">♠</td>
- <td>Ace, 5</td>
- <td class="tdc br">♠</td>
- <td>9, 7, 6</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Knv</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Kg, 10, 9, 7, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>8, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Ace, Kg</td>
- <td class="tdc br">♣</td>
- <td>7, 6, 4, 3</td>
- <td class="tdc br">♣</td>
- <td>Qn, Knv, 10, 5, 2</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Qn, 9, 8, 7</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Ace, 10</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Kg, 4, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>At Trick 6, B should play to force his partner in hearts
-instead of leading trumps.</p>
-
-<p><span class="pagenum"><a name="Page_181" id="Page_181">[Pg 181]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND VIII.</h3>
-
-<p class="center">Playing to the score and to the fall of the cards.</p>
-
-<p class="center">Game won in spite of partner's bad play.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">Z's Hand.</span></p></div>
-<img src="images/image0181_a.jpg" width="700" height="326" alt="" />
-<div class="caption">
-<ul><li>10♠, 9♠</li>
-<li class="red">8♥, 4♥, 3♥</li>
-<li>Kg, Qn♣, 8♣, 2♣</li>
-<li class="red">A♦, Knv♦, 8♦, 5♦</li>
-</ul>
-
-<p>Score: AB, one; YZ, three.</p>
-
-<p>Eight of hearts turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0181_b.jpg" width="700" height="651" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 1</span><br />
-<br />
-1. A↷ Y B Z<br />
-6♠ A♠ 4♠ 9♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0181_c.jpg" width="700" height="642" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 1</span><br />
-<br />
-2. A Y↷ B Z<br />
-<span class="red">Knv♥</span> <span class="red">5♥</span> <span class="red">9♥</span> <span class="red">3♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_182" id="Page_182">[Pg 182]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0182_a.jpg" width="700" height="630" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 2</span><br />
-<br />
-3. A↷ Y B Z<br />
-Qn♠ <span class="red">2♥</span> Kg♠ 10♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0182_b.jpg" width="700" height="636" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 2</span><br />
-<br />
-4. A Y↷ B Z<br />
-<span class="red">Qn♥</span> <span class="red">6♥</span> <span class="red">10♥</span> <span class="red">4♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0182_c.jpg" width="700" height="643" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 2</span><br />
-<br />
-5. A↷ Y B Z<br />
-<span class="red">A♥</span> <span class="red">7♥</span> <span class="red">3♦</span> <span class="red">8♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;Drawing two
-for one.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0182_d.jpg" width="700" height="632" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 3</span><br />
-<br />
-6. A↷ Y B Z<br />
-Knv♠ <span class="red">Kg♥</span> 8♠ <span class="red">5♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0182_e.jpg" width="700" height="621" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 4</span><br />
-<br />
-7. A Y↷ B Z<br />
-6♣ 4♣ 7♣ Qn♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0182_f.jpg" width="700" height="637" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 4</span><br />
-<br />
-8. A Y B Z↷<br />
-2♠ 8♣ A♣ 2♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;Y must have
-knave.</p>
-
-<p><span class="pagenum"><a name="Page_183" id="Page_183">[Pg 183]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0183_a.jpg" width="700" height="652" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 5</span><br />
-<br />
-9. A Y B↷ Z<br />
-<span class="red">Qn♦</span> <span class="red">2♦</span> <span class="red">4♦</span> <span class="red">A♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 9).&mdash;Z manages to win the game, in
-spite of his partner, by putting on ace second hand and
-leading a club.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0183_b.jpg" width="700" height="645" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 6</span><br />
-<br />
-10. A Y B Z↷<br />
-3♠ 3♣ 9♣ Kg♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Tricks</span> 11 to 13.&mdash;Z (Trick 11) leads a club; Y makes
-two more tricks in clubs, and</p>
-
-<p class="center">YZ win two by cards.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(Z's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- </tr>
- <tr>
- <td>Qn, Knv, 7, 6, 5, 3, 2</td>
- <td class="tdc br">♠</td>
- <td>Ace</td>
- <td class="tdc br">♠</td>
- <td>Kg, 8, 4</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Ace, Qn, Knv</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Kg, 7, 6, 5, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>10, 9</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>6</td>
- <td class="tdc br">♣</td>
- <td>Knv, 10, 5, 4, 3</td>
- <td class="tdc br">♣</td>
- <td>Ace, 9, 7</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Kg, Qn</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>7, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>10, 9, 6, 4, 3</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>At Trick 3, Y plays badly to trump the doubtful spade
-(<em>see</em> p. <a href="#Page_129">129</a>). At same trick, B plays well to get rid of the
-command of his partner's suit (<em>see</em> p. <a href="#Page_96">96</a>), as A, from the
-lead, must have knave of spades, and Z, from the previous
-fall of the cards, must have the ten single.</p>
-
-<p>At Trick 4, Y's continuing the trump is bad, after ruining
-his numerical strength. For he has no particular strength
-out of trumps (<em>see</em> his hand), and his partner is evidently
-very weak in trumps.</p>
-
-<p><span class="pagenum"><a name="Page_184" id="Page_184">[Pg 184]</a></span></p>
-
-<p>As the cards happen to lie, if Z does not put on ace of
-diamonds second hand at Trick 9, A brings in the spades,
-and YZ lose the game instead of winning it.</p>
-<hr class="chap" />
-
-
-<h3>HAND IX.</h3>
-
-<p class="center">Counting the cards.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">A's Hand.</span></p></div>
-<img src="images/image0184_a.jpg" width="700" height="309" alt="" />
-<div class="caption">
-<ul><li>A♠, Qn♠, Knv♠, 8♠, 7♠</li>
-<li class="red">A♥, 7♥</li>
-<li>9♣, 7♣, 4♣, 3♣</li>
-<li class="red">7♦, 6♦</li>
-</ul>
-
-<p>Score: Love-all.</p>
-
-<p>Five of spades turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0184_b.jpg" width="700" height="635" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. Y B Z A↷<br />
-3♠ 2♠ 5♠ A♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0184_c.jpg" width="700" height="630" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 1</span><br />
-<br />
-2. Y B Z A↷<br />
-Kg♠ 9♠ 10♠ Knv♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_185" id="Page_185">[Pg 185]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0185_a.jpg" width="700" height="644" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 1</span><br />
-<br />
-3. Y↷ B Z A<br />
-<span class="red">5♥</span> <span class="red">Knv♥</span> <span class="red">2♥</span> <span class="red">7♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0185_b.jpg" width="700" height="621" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 1</span><br />
-<br />
-4. Y B↷ Z A<br />
-<span class="red">4♦</span> <span class="red">A♦</span> <span class="red">Knv♦</span> <span class="red">6♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;B has led from
-a suit of at least five diamonds.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0185_c.jpg" width="700" height="644" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 2</span><br />
-<br />
-5. Y B↷ Z A<br />
-<span class="red">5♦</span> <span class="red">3♦</span> <span class="red">Kg♦</span> <span class="red">7♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0185_d.jpg" width="700" height="648" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 3</span><br />
-<br />
-6. Y B Z↷ A<br />
-Kg♣ 10♣ A♣ 3♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0185_e.jpg" width="700" height="636" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 4</span><br />
-<br />
-7. Y B Z↷ A<br />
-4♠ Qn♣ 2♣ 4♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0185_f.jpg" width="700" height="640" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 4</span><br />
-<br />
-8. Y↷ B Z A<br />
-<span class="red">9♦</span> <span class="red">Qn♦</span> 5♣ <span class="red">A♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_186" id="Page_186">[Pg 186]</a></span></p>
-
-<p><span class="smcap">Remark</span> (Trick 8).&mdash;Well played by A. He can count
-B's hand. The ten of diamonds is marked in Y's hand, so
-B has two diamonds and three hearts. Therefore B must
-have had four hearts originally, and as it is not the game
-to put on knave, second hand, with four, holding less than
-three honours (<em>see</em> Trick 3 and Analysis of Play of Second
-Hand, p. <a href="#Page_85">85</a>), B must hold both king and queen of hearts.</p>
-
-<hr class="tb" />
-
-<p><span class="smcap">Tricks</span> 9 to 13.&mdash;B leads king, queen of hearts, to which
-A discards clubs. A makes his three trumps, and</p>
-
-<p class="center">AB score three by cards and two by honours.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(A's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>Kg, 6, 4, 3</td>
- <td class="tdc br">♠</td>
- <td>9, 2</td>
- <td class="tdc br">♠</td>
- <td>10, 5</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>10, 9, 6, 5</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Kg, Qn, Knv, 4</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>8, 3, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Kg</td>
- <td class="tdc br">♣</td>
- <td>Qn, 10</td>
- <td class="tdc br">♣</td>
- <td>Ace, Knv, 8, 6, 5, 2</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>10, 9, 5, 4</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Ace, Qn, 8, 3, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Kg, Knv</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>At Trick 7, Z does not lead his original fourth-best, as
-great strength in trumps is declared against him. (<em>See</em>
-Appendix A.)</p>
-
-<p>At Trick 8, Y's play is difficult. He might have noticed
-that his best chance of winning the game is for A to hold
-only winning hearts and a losing club; and this being so,
-Y should not lead a diamond.</p>
-
-<div class="figcenter" style="width: 276px;">
-<img src="images/imageendcsmallc.jpg" width="276" height="155" alt="" />
-</div>
-
-<p><span class="pagenum"><a name="Page_187" id="Page_187">[Pg 187]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND X.</h3>
-
-<p class="center">Counting the hands. Simple instance of
-departure from rule.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">Y's Hand.</span></p></div>
-<img src="images/image0187_a.jpg" width="700" height="319" alt="" />
-<div class="caption">
-<ul><li>A♠, 9♠, 7♠, 4♠</li>
-<li class="red">Qn♥, 6♥, 5♥, 3♥</li>
-<li>A♣, 3♣</li>
-<li class="red">Kg♦, 9♦, 5♦</li>
-</ul>
-
-<p>Score: Love-all.</p>
-
-<p>Six of spades turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0187_b.jpg" width="700" height="662" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 1</span><br />
-<br />
-1. B Z A↷ Y<br />
-4♣ Qn♣ 10♣ 3♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0187_c.jpg" width="700" height="643" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 2</span><br />
-<br />
-2. B Z↷ A Y<br />
-3♠ 5♠ 2♠ A♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_188" id="Page_188">[Pg 188]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0188_a.jpg" width="700" height="631" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 2</span><br />
-<br />
-3. B Z A Y↷<br />
-8♠ 10♠ Kg♠ 4♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0188_b.jpg" width="700" height="625" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 3</span><br />
-<br />
-4. B Z A↷ Y<br />
-7♣ 6♣ Knv♣ A♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0188_c.jpg" width="700" height="647" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 3</span><br />
-<br />
-5. B Z A Y↷<br />
-Qn♠ 6♠ <span class="red">2♥</span> 7♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0188_d.jpg" width="700" height="627" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 4</span><br />
-<br />
-6. B↷ Z A Y<br />
-8♣ 9♣ Kg♣ 9♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0188_e.jpg" width="700" height="660" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 5</span><br />
-<br />
-7. B Z A Y↷<br />
-<span class="red">8♥</span> <span class="red">A♥</span> <span class="red">4♥</span> <span class="red">3♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0188_f.jpg" width="700" height="640" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 6</span><br />
-<br />
-8. B Z↷ A Y<br />
-<span class="red">3♦</span> <span class="red">A♦</span> <span class="red">4♦</span> <span class="red">5♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_189" id="Page_189">[Pg 189]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0189_a.jpg" width="700" height="655" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 7</span><br />
-<br />
-9. B Z↷ A Y<br />
-<span class="red">7♦</span> <span class="red">Knv♦</span> 2♣ <span class="red">9♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 9).&mdash;The lead of ace, followed by knave,
-indicates a five card suit, headed by ace, queen, knave, and
-a desire that partner, if he holds the king, should put it on
-second round (<em>see</em> p. <a href="#Page_101">101</a>). But in this case Y can count the
-hands, and therefore departs from rule, and does not put
-on the king. Z has a trump, and three diamonds, the ten
-guarded being in B's hand. If Y follows rule and puts on
-king of diamonds, he loses a trick in diamonds; by passing
-the knave, he ensures five by cards.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0189_b.jpg" width="700" height="661" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 8</span><br />
-<br />
-10. B Z↷ A Y<br />
-<span class="red">8♦</span> <span class="red">2♦</span> <span class="red">7♥</span> <span class="red">Kg♦</span><br />
-</p>
-
-</div>
-</div>
-
-<hr class="tb" />
-
-<p><span class="smcap">Tricks</span> 11 to 13.&mdash;Whatever Y leads, Z makes the remaining
-tricks, and</p>
-
-<p class="center">YZ win five by cards.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(Y's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>Kg, 2</td>
- <td class="tdc br">♠</td>
- <td>Qn, 8, 3</td>
- <td class="tdc br">♠</td>
- <td>Knv, 10, 6, 5</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Knv, 9, 7, 4, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Kg, 10, 8</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Ace</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Kg, Knv, 10, 5, 2</td>
- <td class="tdc br">♣</td>
- <td>8, 7, 4</td>
- <td class="tdc br">♣</td>
- <td>Qn, 9, 6</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>4</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>10, 8, 7, 3</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Ace, Qn, Knv, 6, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>At Trick 2 Z's trump lead is rather forward, but justifiable
-with his hand at the score of love-all, especially as Y
-must hold the ace of clubs.</p>
-
-<p><span class="pagenum"><a name="Page_190" id="Page_190">[Pg 190]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XI.</h3>
-
-<p class="center">Discarding, and playing to the score.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">Z's Hand.</span></p></div>
-<img src="images/image0190_a.jpg" width="700" height="320" alt="" />
-<div class="caption">
-<ul><li>A♠, Qn♠, 7♠, 6♠</li>
-<li class="red">Qn♥, 9♥, 6♥</li>
-<li>Qn♣, 8♣, 4♣, 2♣</li>
-<li class="red">7♦, 3♦</li>
-</ul>
-
-<p>Score: Love-all.</p>
-
-<p>Six of hearts turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0190_b.jpg" width="700" height="658" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. A↷ Y B Z<br />
-<span class="red">Kg♦</span> <span class="red">6♦</span> <span class="red">2♦</span> <span class="red">3♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0190_c.jpg" width="700" height="651" alt="" />
-<div class="caption"><p>
-<span style="margin-left: 1em;"><span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 0</span></span><br />
-<br />
-2. A↷ Y B Z<br />
-<span class="red">A♦</span> <span class="red">5♦</span> <span class="red">Knv♦</span> <span class="red">7♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;Y has called
-for trumps.</p>
-
-<p><span class="pagenum"><a name="Page_191" id="Page_191">[Pg 191]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0191_a.jpg" width="700" height="659" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 1</span><br />
-<br />
-3. A↷ Y B Z<br />
-<span class="red">4♦</span> <span class="red">8♦</span> <span class="red">4♥</span> <span class="red">6♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0191_b.jpg" width="700" height="644" alt="" />
-<div class="caption"><p>
-<span style="margin-left: 1em;"><span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 2</span></span><br />
-<br />
-4. A Y B Z↷<br />
-<span class="red">Kg♥</span> <span class="red">A♥</span> <span class="red">7♥</span> <span class="red">Qn♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0191_c.jpg" width="700" height="662" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 3</span><br />
-<br />
-5. A Y↷ B Z<br />
-<span class="red">2♥</span> <span class="red">Knv♥</span> <span class="red">10♥</span> <span class="red">9♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0191_d.jpg" width="700" height="639" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 4</span><br />
-<br />
-6. A Y↷ B Z<br />
-<span class="red">10♦</span> <span class="red">Qn♦</span> 3♣ 2♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0191_e.jpg" width="700" height="643" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 5</span><br />
-<br />
-7. A Y↷ B Z<br />
-3♠ <span class="red">9♦</span> 7♣ 6♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0191_f.jpg" width="700" height="639" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 6</span><br />
-<br />
-8. A Y↷ B Z<br />
-8♠ <span class="red">3♥</span> 2♠ 7♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_192" id="Page_192">[Pg 192]</a></span></p>
-
-<p><span class="smcap">Tricks</span> 9 to 13.&mdash;Y (Trick 9) leads a spade. He is
-directed to the spade suit by Z's <em>original discard</em> of a
-club at Trick 6 (<em>see</em> p. <a href="#Page_104">104</a>), notwithstanding that Z has
-since discarded two spades. Z plays properly to keep his
-queen of clubs guarded after his first discard, as he only
-wants at most two tricks besides the two trumps which he
-knows to be in Y's hand. Y, at Trick 8, leads a heart to
-show he has all the other hearts, as it is possible that the
-best heart may be held up by the adversary. Y thus tells
-Z not to finesse if he has one trick certain (<em>see</em> score).</p>
-
-<p>Z puts on the ace of spades, at Trick 9, as that card and
-the two trumps in Y's hand make the game. If Z finesses
-he only scores four, as will be seen by referring to the
-hands below. Z's play would not be right if he had only
-five tricks up, as he would then want one more trick to win
-the game. In that case he should finesse. This is a good
-illustration of playing to the score.</p>
-
-<p class="center">YZ score three by cards and two by honours.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(Z's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- </tr>
- <tr>
- <td>Kg, 9, 8, 3</td>
- <td class="tdc br">♠</td>
- <td>5</td>
- <td class="tdc br">♠</td>
- <td>Knv, 10, 4, 2</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Kg, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Ace, Knv, 8, 5, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>10, 7, 4</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Kg, 9, 5</td>
- <td class="tdc br">♣</td>
- <td>Knv, 6</td>
- <td class="tdc br">♣</td>
- <td>Ace, 10, 7, 3</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Ace, Kg, 10, 4</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Qn, 9, 8, 6, 5</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Knv, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>At Trick 3, A is justified in risking a force on his
-partner, though weak in trumps himself. Strength in
-trumps has been adversely declared by the call (<em>see</em>
-pp. <a href="#Page_132">132</a>, <a href="#Page_133">133</a>), and there is nothing to show that B has
-not the queen of diamonds.</p>
-
-<p>At Trick 4, it is doubtful whether A should cover the
-strengthening card led (<em>see</em> p. <a href="#Page_88">88</a>).</p>
-
-<p><span class="pagenum"><a name="Page_193" id="Page_193">[Pg 193]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XII.</h3>
-
-<p class="center">Discarding.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">Z's Hand.</span></p></div>
-<img src="images/image0193_a.jpg" width="700" height="314" alt="" />
-<div class="caption">
-<ul><li>Qn♠, 9♠, 7♠</li>
-<li class="red">Kg♥, 10♥, 6♥, 5♥</li>
-<li>Qn♣, 6♣, 5♣</li>
-<li class="red">10♦, 4♦, 2♦</li>
-</ul>
-
-<p>Score: AB, love; YZ, four.</p>
-
-<p>Two of diamonds turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0193_b.jpg" width="700" height="672" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. A↷ Y B Z<br />
-<span class="red">Qn♦</span> <span class="red">6♦</span> <span class="red">3♦</span> <span class="red">2♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0193_c.jpg" width="700" height="660" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 0</span><br />
-<br />
-2. A↷ Y B Z<br />
-<span class="red">A♦</span> <span class="red">8♦</span> <span class="red">7♦</span> <span class="red">4♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_194" id="Page_194">[Pg 194]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0194_a.jpg" width="700" height="657" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 0</span><br />
-<br />
-3. A↷ Y B Z<br />
-<span class="red">Kg♦</span> <span class="red">9♦</span> 7♣ <span class="red">10♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 3).&mdash;The knave of diamonds, and therefore
-the command of trumps, is marked in Y's hand.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0194_b.jpg" width="700" height="654" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 0</span><br />
-<br />
-4. A↷ Y B Z<br />
-Kg♠ 4♠ 3♠ 7♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0194_c.jpg" width="700" height="618" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 0</span><br />
-<br />
-5. A↷ Y B Z<br />
-A♠ 6♠ 5♠ 9♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0194_d.jpg" width="700" height="626" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 1</span><br />
-<br />
-6. A↷ Y B Z<br />
-2♠ <span class="red">2♥</span> Knv♠ Qn♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0194_e.jpg" width="700" height="648" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 2</span><br />
-<br />
-7. A Y B Z↷<br />
-Kg♣ A♣ 8♣ Qn♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0194_f.jpg" width="700" height="626" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 3</span><br />
-<br />
-8. A Y↷ B Z<br />
-<span class="red">5♦</span> <span class="red">Knv♦</span> <span class="red">3♥</span> 5♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_195" id="Page_195">[Pg 195]</a></span></p>
-
-<p><span class="smcap">Remark</span> (Trick 7).&mdash;Z properly concludes, as his partner
-has command of trumps (<em>see</em> Remark, Trick 3), that his
-discard (Trick 6) was from his weakest suit, notwithstanding
-the adverse trump lead, and therefore Z leads
-clubs. If Z mistakes the character of his partner's discard,
-and leads a heart, he loses the game (<em>see</em> pp. <a href="#Page_105">105</a>-6, and
-apply the rules of play there stated to the present
-situation).</p>
-
-<hr class="tb" />
-
-<p><span class="smcap">Tricks</span> 9 to 13.&mdash;Y brings in the clubs (<em>see</em> his hand
-below), and</p>
-
-<p class="center">YZ win the odd trick.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(Z's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- </tr>
- <tr>
- <td>Ace, Kg, 10, 2</td>
- <td class="tdc br">♠</td>
- <td>6, 4</td>
- <td class="tdc br">♠</td>
- <td>Knv, 8, 5, 3</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Ace, 9, 7</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>4, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Qn, Knv, 8, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>King, 3</td>
- <td class="tdc br">♣</td>
- <td>Ace, Knv, 10, 4, 2</td>
- <td class="tdc br">♣</td>
- <td>9, 8, 7</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Ace, Kg, Qn, 5</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Knv, 9, 8, 6</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>7, 3</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>At Trick 7, A is right to cover the queen of clubs (<em>see</em>
-p. <a href="#Page_88">88</a>).</p>
-
-<div class="figcenter" style="width: 276px;">
-<img src="images/imageendcsmallc.jpg" width="276" height="155" alt="" />
-</div>
-
-<p><span class="pagenum"><a name="Page_196" id="Page_196">[Pg 196]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XIII.</h3>
-
-<p class="center">Getting rid of the command of partner's suit (<em>see</em> p. <a href="#Page_97">97</a>).</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">Z's Hand.</span></p></div>
-<img src="images/image0196_a.jpg" width="700" height="317" alt="" />
-<div class="caption">
-<ul><li>Kg♠, 10♠, 5♠</li>
-<li class="red">A♥, 6♥, 5♥</li>
-<li>9♣, 8♣, 3♣</li>
-<li class="red">10♦, 9♦, 8♦, 2♦</li>
-</ul>
-
-<p>Score: Love-all.</p>
-
-<p>Five of hearts turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0196_b.jpg" width="700" height="642" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. A↷ Y B Z<br />
-Qn♣ Kg♣ A♣ 3♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0196_c.jpg" width="700" height="654" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 0</span><br />
-<br />
-2. A Y B↷ Z<br />
-<span class="red">Qn♥</span> <span class="red">4♥</span> <span class="red">2♥</span> <span class="red">5♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_197" id="Page_197">[Pg 197]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0197_a.jpg" width="700" height="653" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 1</span><br />
-<br />
-3. A↷ Y B Z<br />
-<span class="red">8♥</span> <span class="red">9♥</span> <span class="red">3♥</span> <span class="red">6♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0197_b.jpg" width="700" height="648" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 2</span><br />
-<br />
-4. A Y↷ B Z<br />
-<span class="red">4♦</span> <span class="red">A♦</span> <span class="red">3♦</span> <span class="red">8♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;<em>See</em> p. <a href="#Page_97">97</a>.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0197_c.jpg" width="700" height="643" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 2</span><br />
-<br />
-5. A Y↷ B Z<br />
-<span class="red">7♦</span> <span class="red">Knv♦</span> <span class="red">Kg♦</span> <span class="red">9♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0197_d.jpg" width="700" height="658" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 3</span><br />
-<br />
-6. A Y B↷ Z<br />
-10♣ <span class="red">10♥</span> 7♣ 8♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0197_e.jpg" width="700" height="657" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 3</span><br />
-<br />
-7. A Y↷ B Z<br />
-2♣ <span class="red">Qn♦</span> <span class="red">7♥</span> <span class="red">10♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0197_f.jpg" width="700" height="622" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 3</span><br />
-<br />
-8. A Y B↷ Z<br />
-9♠ 6♠ A♠ 5♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_198" id="Page_198">[Pg 198]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0198_a.jpg" width="700" height="652" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 4</span><br />
-<br />
-9. A Y B↷ Z<br />
-Knv♠ 7♠ 2♠ Kg♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0198_b.jpg" width="700" height="645" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 5</span><br />
-<br />
-10. A Y B Z↷<br />
-4♣ <span class="red">Knv♥</span> <span class="red">Kg♥</span> <span class="red">A♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Tricks</span> 11 to 13.&mdash;Z (Trick 11) leads deuce of diamonds.
-Y makes two tricks in diamonds (note the advantage to
-YZ of Z's having got rid of the command).</p>
-
-<p class="center">YZ win the odd trick.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(Z's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- </tr>
- <tr>
- <td>Knv, 9</td>
- <td class="tdc br">♠</td>
- <td>8, 7, 6</td>
- <td class="tdc br">♠</td>
- <td>Ace, Qn, 4, 3, 2</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Qn, 8</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Knv, 10, 9, 4</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Kg, 7, 3, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Qn, Knv, 10, 6, 5, 4, 2</td>
- <td class="tdc br">♣</td>
- <td>Kg</td>
- <td class="tdc br">♣</td>
- <td>Ace, 7</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>7, 4</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Ace, Qn, Knv, 6, 5</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Kg, 3</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>At Trick 2, Z plays the turn-up card (<em>see</em> p. <a href="#Page_114">114</a>).</p>
-
-<p>At Trick 3, B passes the nine of trumps. If the tenace
-is against him covering does no good; and there is a
-reasonable chance that the ace will fall.</p>
-
-<p>At Trick 6, B, having found A weak in trumps, and the
-whole diamond suit being declared against him, alters his
-tactics, and does not continue trumps.</p>
-
-<p>At Trick 7, Y plays properly in attempting to force the
-strong trump hand, keeping knave of hearts with which
-to trump clubs. If B refuses the first force he wins two
-or three by cards, as the cards happen to lie. But he
-cannot place the diamonds, and probably his best play is
-to trump.</p>
-
-<p><span class="pagenum"><a name="Page_199" id="Page_199">[Pg 199]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XIV.</h3>
-
-<p class="center">Finessing.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">A's Hand.</span></p></div>
-<img src="images/image0199_a.jpg" width="700" height="319" alt="" />
-<div class="caption">
-<ul><li>7♠, 6♠, 2♠</li>
-<li class="red">Kg♥, Knv♥, 9♥, 7♥, 6♥, 4♥</li>
-<li>Knv♣</li>
-<li class="red">10♦, 7♦, 6♦</li>
-</ul>
-
-<p>Score: Four-all.</p>
-
-<p>Ten of clubs turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0199_b.jpg" width="700" height="638" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. Y B Z A↷<br />
-<span class="red">5♥</span> <span class="red">A♥</span> <span class="red">2♥</span> <span class="red">7♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0199_c.jpg" width="700" height="622" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 1</span><br />
-<br />
-2. Y B↷ Z A<br />
-2♣ 6♣ Qn♣ Knv♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_200" id="Page_200">[Pg 200]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0200_a.jpg" width="700" height="644" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 1</span><br />
-<br />
-3. Y B Z↷ A<br />
-Knv♠ A♠ 3♠ 2♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0200_b.jpg" width="700" height="661" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 2</span><br />
-<br />
-4. Y B↷ Z A<br />
-4♣ 5♣ 10♣ 6♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0200_c.jpg" width="700" height="653" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 3</span><br />
-<br />
-5. Y B Z↷ A<br />
-Qn♠ 9♠ 5♠ 7♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0200_d.jpg" width="700" height="639" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> {AB, 3, YZ, 3<br />
-<br />
-6. Y↷ B Z A<br />
-Kg♠ 9♣ 8♠ <span class="red">6♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0200_e.jpg" width="700" height="638" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 4</span><br />
-<br />
-7. Y B↷ Z A<br />
-A♣ 3♣ Kg♣ <span class="red">4♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0200_f.jpg" width="700" height="656" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 4</span><br />
-<br />
-8. Y↷ B Z A<br />
-4♠ 7♣ 10♠ <span class="red">6♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_201" id="Page_201">[Pg 201]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0201_a.jpg" width="700" height="641" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 5</span><br />
-<br />
-9. Y B↷ Z A<br />
-<span class="red">Qn♥</span> <span class="red">10♥</span> <span class="red">3♥</span> <span class="red">Knv♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 9).&mdash;A's
-finesse is unlucky. He has
-no indication as to the position
-of the queen. <em>The finesse
-must not be judged by
-the result.</em> It is generally
-right against one card if the
-success of the finesse wins
-the game.</p>
-
-<hr class="tb" />
-
-<p><span class="smcap">Tricks</span> 10 to 13.&mdash;YZ make two tricks in diamonds
-(<em>see</em> their hands below); and</p>
-
-<p class="center">YZ win the odd trick.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(A's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>Kg, Qn, Knv, 4</td>
- <td class="tdc br">♠</td>
- <td>Ace, 9</td>
- <td class="tdc br">♠</td>
- <td>10, 8, 5, 3</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Qn, 5</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Ace, 10</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>8, 3, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Ace, 4, 2</td>
- <td class="tdc br">♣</td>
- <td>9, 8, 7, 6, 5, 3</td>
- <td class="tdc br">♣</td>
- <td>Kg, Qn, 10</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Kg, Knv, 8, 5</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Qn, 9, 3</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Ace, 4, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>At Trick 6, Y's lead is not well judged. He knows his
-partner to hold king of clubs single, and his object should
-be to prevent the two trumps from being drawn together.
-Y's best lead appears to be queen of hearts; and if it
-wins, a diamond.</p>
-
-<p><span class="pagenum"><a name="Page_202" id="Page_202">[Pg 202]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XV.</h3>
-
-<p class="center">Counting the hands, and refusing a finesse.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">Z's Hand.</span></p></div>
-<img src="images/image0202_a.jpg" width="700" height="323" alt="" />
-<div class="caption">
-<ul><li>A♠, Kg♠, Knv♠, 2♠</li>
-<li class="red">A♥, Kg♥, 2♥</li>
-<li>6♣, 4♣</li>
-<li class="red">8♦, 4♦, 3♦, 2♦</li>
-</ul>
-
-<p>Score: Love-all.</p>
-
-<p>King of hearts turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0202_b.jpg" width="700" height="634" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. A↷ Y B Z<br />
-<span class="red">5♦</span> <span class="red">6♦</span> <span class="red">A♦</span> <span class="red">2♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 1).&mdash;A has not both king and queen of
-diamonds, or he would have led one. B has not either
-king or queen of diamonds, or he would have played one
-of them instead of the ace. Therefore, Y must have one
-of those cards. Z draws this inference <em>at the time</em>. It will
-not be of any use to him until near the end of the hand.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0202_c.jpg" width="700" height="631" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 0</span><br />
-<br />
-2. A Y B↷ Z<br />
-5♣ 7♣ A♣ 4♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_203" id="Page_203">[Pg 203]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0203_a.jpg" width="700" height="636" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 1</span><br />
-<br />
-3. A Y B↷ Z<br />
-8♣ Qn♣ 3♣ 6♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;B has led from
-exactly five clubs (<em>see</em> Appendix
-A).</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0203_b.jpg" width="700" height="639" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 2</span><br />
-<br />
-4. A Y↷ B Z<br />
-<span class="red">4♥</span> <span class="red">5♥</span> <span class="red">3♥</span> <span class="red">Kg♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;The ace would
-be an echo (<em>see</em> p. <a href="#Page_128">128</a>).</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0203_c.jpg" width="700" height="647" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 3</span><br />
-<br />
-5. A Y B Z↷<br />
-<span class="red">7♥</span> <span class="red">6♥</span> <span class="red">8♥</span> <span class="red">A♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0203_d.jpg" width="700" height="654" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 4</span><br />
-<br />
-6. A Y B Z↷<br />
-3♠ 5♠ 4♠ Kg♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 6).&mdash;The policy of this lead is doubtful.
-Players are apt to show their suits in this manner. But it
-is clear, the opponents having led diamonds and clubs,
-that if Z has strength in any suit it is in spades. The
-objections to showing a suit in this way are: 1, that it
-may be trumped the first round; 2, that partner may
-have only one card of it. In the latter case he cannot
-return the lead, and must open or continue another suit
-to a disadvantage.</p>
-
-<p><span class="pagenum"><a name="Page_204" id="Page_204">[Pg 204]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0204_a.jpg" width="700" height="654" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 5</span><br />
-<br />
-7. A Y B Z↷<br />
-<span class="red">Knv♥</span> <span class="red">Qn♥</span> <span class="red">9♥</span> <span class="red">2♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;Y has the long
-trump.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0204_b.jpg" width="700" height="639" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 6</span><br />
-<br />
-8. A Y↷ B Z<br />
-9♣ Kg♣ 2♣ <span class="red">3♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0204_c.jpg" width="700" height="642" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 7</span><br />
-<br />
-9. A Y↷ B Z<br />
-8♠ 9♠ 6♠ A♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 9).&mdash;Z's play in not finessing is very good.
-He can count Y's hand, thus: Y has no more clubs (<em>see</em>
-Remark, Trick 3), he has the last trump, and three other
-cards. These cards must either be queen, ten of spades,
-and a diamond, in which case Z's play does not matter; or
-the nine returned by Y must be his best spade, in which
-case he can only have one more, as he would return the
-higher of two remaining cards (<em>see</em> p. <a href="#Page_79">79</a>), and his other
-cards must then be two diamonds. Therefore, assuming
-the case in which Z's play does matter (<em>i.e.</em>, of Y's nine
-being his best spade), Y's diamond must be guarded.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0204_d.jpg" width="700" height="646" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 8</span><br />
-<br />
-10. A Y B Z↷<br />
-<span class="red">Knv♦</span> <span class="red">Qn♦</span> 10♣ <span class="red">8♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_205" id="Page_205">[Pg 205]</a></span></p>
-
-<p>Consequently, Z, by not finessing, makes sure of the
-game. He requires one more trick besides the ace of
-spades and his partner's trump, and this trick Y is certain
-to make in diamonds if Z leads through A's hand (<em>see</em>
-Remark, Trick 1).</p>
-
-<hr class="tb" />
-
-<p><span class="smcap">Tricks</span> 10 to 13.&mdash;Z (Trick 10) leads a diamond, and,
-however A plays,</p>
-
-<p class="center">YZ score three by cards and two by honours.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(Z's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- </tr>
- <tr>
- <td>Qn, 8, 3</td>
- <td class="tdc br">♠</td>
- <td>9, 5</td>
- <td class="tdc br">♠</td>
- <td>10, 7, 6, 4</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Knv, 7, 4</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Qn, 10, 6, 5</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>9, 8, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>9, 8, 5</td>
- <td class="tdc br">♣</td>
- <td>Kg, Qn, 7</td>
- <td class="tdc br">♣</td>
- <td>Ace, Knv, 10, 3, 2</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Kg, Knv, 7, 5</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Qn, 10, 9, 6</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Ace</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>As the cards happen to lie, YZ only score four if Z
-finesses at Trick 9, and A plays properly. A, on winning
-this trick with the queen of spades, should see that his
-only chance of making two more tricks is to be led up to
-in diamonds. He should therefore (Trick 10) lead the
-seven of diamonds, which Y is compelled to take, and AB
-save the game.</p>
-
-<div class="figcenter" style="width: 276px;">
-<img src="images/imageendcsmallc.jpg" width="276" height="155" alt="" />
-</div>
-
-<p><span class="pagenum"><a name="Page_206" id="Page_206">[Pg 206]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XVI.</h3>
-
-<p class="center">Leading losing card to place the lead
-(<em>see</em> pp. <a href="#Page_147">147</a>-151).</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">B's Hand.</span></p></div>
-<img src="images/image0206_a.jpg" width="700" height="323" alt="" />
-<div class="caption">
-<ul><li>A♠, Qn♠, Knv♠</li>
-<li class="red">A♥, Kg♥, 9♥, 3♥</li>
-<li>Knv♣, 8♣, 6♣, 2♣</li>
-<li class="red">Knv♦, 5♦</li>
-</ul>
-
-<p>Score: Love-all.</p>
-
-<p>Ten of hearts turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0206_b.jpg" width="700" height="644" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. Z A↷ Y B<br />
-<span class="red">4♦</span>, <span class="red">Kg♦</span>, <span class="red">8♦</span>, <span class="red">5♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0206_c.jpg" width="700" height="630" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 0</span><br />
-<br />
-2. Z A↷ Y B<br />
-<span class="red">7♦</span> <span class="red">A♦</span> <span class="red">Qn♦</span> <span class="red">Knv♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_207" id="Page_207">[Pg 207]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0207_a.jpg" width="700" height="651" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 0</span><br />
-<br />
-3. Z A↷ Y B<br />
-2♠ 10♠ 3♠ Knv♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;Y has the king
-of spades.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0207_b.jpg" width="700" height="623" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 0</span><br />
-<br />
-4. Z A Y B↷<br />
-<span class="red">7♥</span> <span class="red">Knv♥</span> <span class="red">5♥</span> <span class="red">3♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;It is probable
-that A is weak in trumps,
-as he refused to force his
-partner in diamonds. Nevertheless, B leads a trump, as
-he is well provided in spades, and has some defence in the
-club suit.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0207_c.jpg" width="700" height="681" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 0</span><br />
-<br />
-5. Z A↷ Y B<br />
-<span class="red">8♥</span> <span class="red">4♥</span> <span class="red">6♥</span> <span class="red">Kg♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0207_d.jpg" width="700" height="657" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 6<br />YZ, 0</span><br />
-<br />
-6. Z A Y B↷<br />
-<span class="red">10♥</span> <span class="red">2♥</span> 4♠ <span class="red">A♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 6).&mdash;The queen of hearts must be in
-Z's hand, as A returned the four and now plays the two,
-and Y renounces.</p>
-
-<p><span class="pagenum"><a name="Page_208" id="Page_208">[Pg 208]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0208_a.jpg" width="700" height="648" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 6<br />YZ, 1</span><br />
-<br />
-7. Z A Y B↷<br />
-3♣ Kg♣ A♣ 2♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0208_b.jpg" width="700" height="630" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 6<br />YZ, 2</span><br />
-<br />
-8. Z A Y↷ B<br />
-7♣ 5♣ Qn♣ 6♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0208_c.jpg" width="700" height="645" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 7<br />YZ, 2</span><br />
-<br />
-9. Z A Y↷ B<br />
-10♣ <span class="red">2♦</span> 4♣ Knv♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0208_d.jpg" width="700" height="641" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 7<br />YZ, 3</span><br />
-<br />
-10. Z A Y B↷<br />
-6♠ <span class="red">3♦</span> 9♣ 8♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 10).&mdash;B leads the losing club to throw
-the lead into Y's hand. Y will then be obliged to lead a
-spade, as he has no other suit. Z will have to follow suit,
-or will be forced with the queen of trumps, and B will
-make the ace of spades and the last trump.</p>
-
-<hr class="tb" />
-
-<p><span class="smcap">Tricks</span> 11 to 13.&mdash;Y (Trick 11) leads a spade, B puts on
-the queen, and</p>
-
-<p><span class="pagenum"><a name="Page_209" id="Page_209">[Pg 209]</a></span></p>
-
-<p class="center">AB score three by cards and two by honours.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(B's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>10, 9, 7</td>
- <td class="tdc br">♠</td>
- <td>Kg, 8, 5, 4, 3</td>
- <td class="tdc br">♠</td>
- <td>6, 2</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Knv, 4, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>6, 5</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Qn, 10, 8, 7</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Kg, 5</td>
- <td class="tdc br">♣</td>
- <td>Ace, Qn, 9, 4</td>
- <td class="tdc br">♣</td>
- <td>10, 7, 3</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Ace, Kg, 6, 3, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Qn, 8</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>10, 9, 7, 4</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>At Trick 8, Y should underplay in clubs.</p>
-<hr class="chap" />
-
-
-<h3>HAND XVII.</h3>
-
-<p class="center">Leading losing card to place the lead (<em>see</em> pp. <a href="#Page_147">147</a>-151).</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">Y's Hand.</span></p></div>
-<img src="images/image0209_a.jpg" width="700" height="317" alt="" />
-<div class="caption">
-<ul><li>A♠, Qn♠, 10♠, 5♠</li>
-<li class="red">10♥, 3♥</li>
-<li>9♣, 5♣, 2♣</li>
-<li class="red">Qn♦, Knv♦, 6♦, 2♦</li>
-</ul>
-
-<p>Score: AB, love; YZ, one.</p>
-
-<p>Four of clubs turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0209_b.jpg" width="700" height="633" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 1</span><br />
-<br />
-1. B Z A↷ Y<br />
-3♠ 2♠ 7♠ Qn♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0209_c.jpg" width="700" height="635" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 2</span><br />
-<br />
-2. B Z A Y↷<br />
-<span class="red">3♦</span> <span class="red">Kg♦</span> <span class="red">5♦</span> <span class="red">2♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_210" id="Page_210">[Pg 210]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0210_a.jpg" width="700" height="664" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 2</span><br />
-<br />
-3. B Z↷ A Y<br />
-10♣ 4♣ 7♣ 9♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0210_b.jpg" width="700" height="650" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 3</span><br />
-<br />
-4. B↷ Z A Y<br />
-6♠ Knv♠ Kg♠ A♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0210_c.jpg" width="700" height="655" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 4</span><br />
-<br />
-5. B Z A Y↷<br />
-3♣ Kg♣ 8♣ 5♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0210_d.jpg" width="700" height="655" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 5</span><br />
-<br />
-6. B Z↷ A Y<br />
-6♣ A♣ Knv♣ 2♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0210_e.jpg" width="700" height="667" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 6</span><br />
-<br />
-7. B Z↷ A Y<br />
-<span class="red">4♦</span> <span class="red">A♦</span> <span class="red">8♦</span> <span class="red">6♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0210_f.jpg" width="700" height="655" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 7</span><br />
-<br />
-8. B Z↷ A Y<br />
-<span class="red">10♦</span> <span class="red">7♦</span> <span class="red">9♦</span> <span class="red">Knv♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_211" id="Page_211">[Pg 211]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0211_a.jpg" width="700" height="639" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 7</span><br />
-<br />
-9. B Z A Y↷<br />
-4♠ <span class="red">4♥</span> Qn♣ <span class="red">Qn♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0211_b.jpg" width="700" height="638" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 8</span><br />
-<br />
-10. B Z A↷ Y<br />
-<span class="red">6♥</span> <span class="red">5♥</span> 8♠ 10♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 11.</span></p></div>
-<img src="images/image0211_c.jpg" width="700" height="670" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 8</span><br />
-<br />
-11. B Z A Y↷<br />
-<span class="red">7♥</span> <span class="red">8♥</span> 9♠ 5♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 11).&mdash;Y
-leads the losing spade to put
-the lead into A's hand (<em>see</em>
-fall of the spades, Tricks 1,
-4, and 10), and so compel A
-to lead hearts up to Z. At
-this score (YZ, one) this is
-the best chance of four by
-cards. If the score were
-YZ, love, Y should lead a
-heart, as leading the spade
-gives up all chance of five
-by cards.</p>
-
-<p><span class="smcap">Tricks</span> 12 and 13.&mdash;Z has ace, queen of hearts; and</p>
-
-<p class="center">YZ win four by cards.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(Y's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>Kg, 9, 8, 7</td>
- <td class="tdc br">♠</td>
- <td>6, 4, 3</td>
- <td class="tdc br">♠</td>
- <td>Knv, 2</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Kg, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Knv, 9, 7, 6</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Ace, Qn, 8, 5, 4</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Qn, Knv, 8, 7</td>
- <td class="tdc br">♣</td>
- <td>10, 6, 3</td>
- <td class="tdc br">♣</td>
- <td>Ace, Kg, 4</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>9, 8, 5</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>10, 4, 3</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Ace, Kg, 7</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>At Trick 4, B, having a weak hand, plays his partner's
-game, in preference to planning an attack for himself by
-opening his own poor suit of four to the knave.</p>
-
-<p><span class="pagenum"><a name="Page_212" id="Page_212">[Pg 212]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XVIII.</h3>
-
-<p class="center">Underplay.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">Z's Hand.</span></p></div>
-<img src="images/image0212_a.jpg" width="700" height="316" alt="" />
-<div class="caption">
-<ul><li>A♠, Kg♠, 10♠, 6♠</li>
-<li class="red">Knv♥, 10♥, 5♥, 4♥, 3♥</li>
-<li>Kg♣, 7♣</li>
-<li class="red">Kg♦, 6♦</li>
-</ul>
-
-<p>Score: Love-all.</p>
-
-<p>Six of spades turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0212_b.jpg" width="700" height="652" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 1</span><br />
-<br />
-1. A↷ Y B Z<br />
-3♠ 8♠ 9♠ 10♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0212_c.jpg" width="700" height="659" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 2</span><br />
-<br />
-2. A Y B Z↷<br />
-<span class="red">6♥</span> <span class="red">A♥</span> <span class="red">7♥</span> <span class="red">4♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_213" id="Page_213">[Pg 213]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0213_a.jpg" width="700" height="655" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 3</span><br />
-<br />
-3. A Y↷ B Z<br />
-4♣ A♣ 6♣ 7♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0213_b.jpg" width="700" height="643" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 4</span><br />
-<br />
-4. A Y↷ B Z<br />
-2♣ 10♣ 9♣ Kg♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 4).&mdash;Y has led from ace, queen, knave,
-ten; and B, the weak trump hand, has no more clubs.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0213_c.jpg" width="700" height="656" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 5</span><br />
-<br />
-5. A Y B Z↷<br />
-2♠ Knv♠ 4♠ 6♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 5).&mdash;Z underplays in trumps. To continue
-hearts, with queen, king marked against him (<em>see</em>
-Trick 2), or to open diamonds, would be very disadvantageous,
-so a trump lead is forced, more especially as Y has
-command of clubs, and B is about to trump that suit. The
-lead of ace or king of trumps would leave the lead with
-Z, who would then still be in a difficulty as to his next
-lead. Further, it is of importance to endeavour to place
-the lead in Y's hand, that he may continue clubs. Also, if
-the underplay succeeds, it is not at all unlikely that YZ
-will win the game.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0213_d.jpg" width="700" height="636" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 6</span><br />
-<br />
-6. A Y↷ B Z<br />
-5♣ Qn♣ <span class="red">2♦</span> <span class="red">3♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_214" id="Page_214">[Pg 214]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0214_a.jpg" width="700" height="645" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 7</span><br />
-<br />
-7. A Y↷ B Z<br />
-8♣ Knv♣ <span class="red">8♥</span> <span class="red">5♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Tricks</span> 8 to 13.&mdash;Z makes
-ace, king of trumps, and</p>
-
-<p class="center">YZ win the game.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(Z's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- </tr>
- <tr>
- <td>Qn, 7, 5, 3, 2</td>
- <td class="tdc br">♠</td>
- <td>Knv, 8</td>
- <td class="tdc br">♠</td>
- <td>9, 4</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Kg, 6</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Ace, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Qn, 9, 8, 7</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>8, 5, 4, 2</td>
- <td class="tdc br">♣</td>
- <td>Ace, Qn, Knv, 10, 3</td>
- <td class="tdc br">♣</td>
- <td>9, 6</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Ace, Qn</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>10, 5, 4, 3</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Knv, 9 8, 7, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>At Trick 5, if A puts on queen of spades, second hand,
-he saves the game. May be, a very shrewd player would
-have seen through the position, including the importance
-of preventing Y from getting the lead if possible; but A
-can hardly be blamed for passing, as it is unlikely that
-both ace and king of spades are in Z's hand.</p>
-
-<div class="figcenter" style="width: 276px;">
-<img src="images/imageendcsmallc.jpg" width="276" height="155" alt="" />
-</div>
-
-<p><span class="pagenum"><a name="Page_215" id="Page_215">[Pg 215]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XIX.</h3>
-
-<p class="center">Underplay, and playing to the score.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">Y's Hand.</span></p></div>
-<img src="images/image0215_a.jpg" width="700" height="323" alt="" />
-<div class="caption">
-<ul><li>Knv♠, 10♠, 7♠, 3♠</li>
-<li class="red">A♥, Kg♥, 8♥, 6♥, 5♥</li>
-<li>A♣, 3♣</li>
-<li class="red">Kg♦, 2♦</li>
-</ul>
-
-<p>Score: Love-all.</p>
-
-<p>Four of spades turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0215_b.jpg" width="700" height="650" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 1</span><br />
-<br />
-1. B Z A↷ Y<br />
-9♣ Qn♣ 6♣ 3♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0215_c.jpg" width="700" height="650" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 2</span><br />
-<br />
-2. B Z↷ A Y<br />
-<span class="red">3♦</span> <span class="red">4♦</span> <span class="red">6♦</span> <span class="red">Kg♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_216" id="Page_216">[Pg 216]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0216_a.jpg" width="700" height="645" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 2</span><br />
-<br />
-3. B Z A Y↷<br />
-6♠ Qn♠ Kg♠ 3♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 3).&mdash;Y is justified in playing a forward
-game. He has four trumps (<em>see</em> pp. <a href="#Page_122">122</a>, <a href="#Page_123">123</a>), ace of the
-opponent's suit, and a fine heart suit: and his partner has
-declared strength in diamonds by choosing that suit for his
-original lead.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0216_b.jpg" width="700" height="628" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 3</span><br />
-<br />
-4. B Z A↷ Y<br />
-2♣ 4♣ 5♣ A♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0216_c.jpg" width="700" height="631" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 3</span><br />
-<br />
-5. B Z A Y↷<br />
-8♠ 2♠ A♠ 10♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0216_d.jpg" width="700" height="638" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 4</span><br />
-<br />
-6. B Z A↷ Y<br />
-<span class="red">4♥</span> <span class="red">3♥</span> <span class="red">10♥</span> <span class="red">A♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 6).&mdash;Y is justified in playing a false card
-here, notwithstanding General Principle 12 (p. <a href="#Page_108">108</a>). The
-heart is a forced lead, and the card led (the ten) is obviously
-A's best. Y's scheme is to take another round
-of trumps, and then to underplay in hearts (<em>see</em> p. <a href="#Page_101">101</a>); so
-he puts on the ace to deceive B as to the position of the
-king.</p>
-
-<p><span class="pagenum"><a name="Page_217" id="Page_217">[Pg 217]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0217_a.jpg" width="700" height="641" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 5</span><br />
-<br />
-7. B Z A Y↷<br />
-9♠ 4♠ 5♠ Knv♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0217_b.jpg" width="700" height="648" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 6</span><br />
-<br />
-8. B Z A Y↷<br />
-<span class="red">7♥</span> <span class="red">9♥</span> <span class="red">2♥</span> <span class="red">5♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Tricks</span> 9 to 13.&mdash;Z leads the king of clubs, to which Y
-discards the two of diamonds. Z then leads the knave of
-hearts, on which Y puts the king; the queen falls (<em>see</em> the
-hands below); Y brings in the hearts; and</p>
-
-<p class="center">YZ win five by cards.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(Y's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>Ace, Kg, 5</td>
- <td class="tdc br">♠</td>
- <td>9, 8, 6</td>
- <td class="tdc br">♠</td>
- <td>Qn, 4, 2</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>10, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Qn, 7, 4</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Knv, 9, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Knv, 8, 7, 6, 5</td>
- <td class="tdc br">♣</td>
- <td>10, 9, 2</td>
- <td class="tdc br">♣</td>
- <td>Kg, Qn, 4</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Ace, 8, 6</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>10, 9, 7, 3</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Qn, Knv, 5, 4</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>A and B both play the hand badly. At Trick 6, A, in
-the face of an adverse trump lead and the command of his
-suit (clubs) against him, should lead the ace of diamonds
-to make the third trick and save the game. At Trick 8, B
-should put on his queen of hearts. He is fairly taken in
-by Y's dark play at Trick 6; but he ought not to have
-allowed himself to be so. He should have argued that Y,
-who has been playing a very strong game, would not be
-likely to put on ace second hand merely for the purpose<span class="pagenum"><a name="Page_218" id="Page_218">[Pg 218]</a></span>
-of getting the lead or of making sure of a trick. Further,
-if A's lead was a forced one, from weakness (hearts being
-the only suit in which B can be strong), Z is sure to finesse
-if he has king, knave, or even king, nine. So B's best
-chance of making the queen is to put it on (<em>see</em> p. <a href="#Page_102">102</a>).</p>
-<hr class="chap" />
-
-
-<h3>HAND XX.</h3>
-
-<p class="center">Defensive trump lead, and playing to the score.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">A's Hand.</span></p></div>
-<img src="images/image0218_a.jpg" width="700" height="325" alt="" />
-<div class="caption">
-<ul><li>Kg♠, Knv♠, 5♠</li>
-<li class="red">Qn♥, 8♥, 2♥</li>
-<li>Qn♣, 10♣, 5♣, 3♣</li>
-<li class="red">Qn♦, 7♦, 5♦</li>
-</ul>
-
-<p>Score: Love-all.</p>
-
-<p>Nine of clubs turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0218_b.jpg" width="700" height="642" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. Y B Z A↷<br />
-6♣ Kg♣ 4♣ 3♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 1).&mdash;A defensive trump lead, to avoid
-opening a three card suit.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0218_c.jpg" width="700" height="643" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 0</span><br />
-<br />
-2. Y B↷ Z A<br />
-7♣ A♣ 8♣ 5♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_219" id="Page_219">[Pg 219]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0219_a.jpg" width="700" height="650" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 0</span><br />
-<br />
-3. Y B↷ Z A<br />
-<span class="red">8♦</span> <span class="red">Kg♦</span> <span class="red">6♦</span> <span class="red">5♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0219_b.jpg" width="700" height="668" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 1</span><br />
-<br />
-4. Y B↷ Z A<br />
-Knv♣ 2♣ 9♣ 10♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 4).&mdash;A's finesse is unlucky. He is, however,
-clearly justified in not parting with the command of
-trumps, as, even if the finesse does not succeed, he remains
-with the last trump, will be led up to in one of his
-guarded suits, and will, in all probability, bring in his
-partner's diamonds.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0219_c.jpg" width="700" height="655" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 2</span><br />
-<br />
-5. Y↷ B Z A<br />
-<span class="red">4♥</span> <span class="red">3♥</span> <span class="red">A♥</span> <span class="red">2♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0219_d.jpg" width="700" height="659" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 3</span><br />
-<br />
-6. Y B Z↷ A<br />
-<span class="red">9♥</span> <span class="red">6♥</span> <span class="red">Knv♥</span> <span class="red">8♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_220" id="Page_220">[Pg 220]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0220_a.jpg" width="700" height="654" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 4</span><br />
-<br />
-7. Y B Z↷ A<br />
-<span class="red">Kg♥</span> <span class="red">7♥</span> <span class="red">5♥</span> <span class="red">Qn♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0220_b.jpg" width="700" height="651" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 4</span><br />
-<br />
-8. Y↷ B Z A<br />
-<span class="red">10♥</span> 10♠ 6♠ Qn♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Tricks</span> 9 to 13.&mdash;A leads the queen of diamonds, and
-finds his partner with the entire command of diamonds
-(<em>see</em> B's hand below).</p>
-
-<p class="center">AB score three by cards and two by honours.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(A's hand is given above.)
-</p>
-
-
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>8, 7, 4, 3, 2</td>
- <td class="tdc br">♠</td>
- <td>10</td>
- <td class="tdc br">♠</td>
- <td>Ace, Qn, 9, 6</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Kg, 10, 9, 4</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>7, 6, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Ace, Knv, 5</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Knv, 7, 6</td>
- <td class="tdc br">♣</td>
- <td>Ace, Kg, 2</td>
- <td class="tdc br">♣</td>
- <td>9, 8, 4</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>8</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>A, Kg, Knv, 4, 3, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>10, 9, 6</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>It may be observed that Z loses the game by bad play at
-Trick 7. The fall of the cards in Tricks 5 and 6 shows
-that A has the queen of hearts, and Y the king. Z should
-therefore, at Trick 7, lead the ace of spades to make the
-fourth trick, and then the heart, making the fifth trick
-and saving the game.</p>
-
-<p>At Trick 8, if Y leads a spade and Z does not finesse, the
-game may be saved. To finesse at that point would be
-very bad play, as the ace of spades makes the fifth trick.
-But Y's play at Trick 8, though unfortunate, is not wrong;<span class="pagenum"><a name="Page_221" id="Page_221">[Pg 221]</a></span>
-for Y cannot tell that Z has the ace of spades; indeed, the
-presumption is that he has not, or he would have led it.
-Y properly plays to force the long trump, and to make
-his partner fourth player.</p>
-<hr class="chap" />
-
-
-<h3>HAND XXI.</h3>
-
-<p class="center">An ill-judged call for trumps, and a well-judged third
-round, notwithstanding the adverse strength.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">B's Hand.</span></p></div>
-<img src="images/image0221_a.jpg" width="700" height="332" alt="" />
-<div class="caption">
-<ul><li>Kg♠, 5♠, 4♠</li>
-<li class="red">A♥, Qn♥, 10♥, 8♥</li>
-<li>5♣, 3♣, 2♣</li>
-<li class="red">Qn♦, 10♦, 6♦</li>
-</ul>
-
-<p>Score: Four-all.</p>
-
-<p>Queen of spades turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0221_b.jpg" width="700" height="653" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 1</span><br />
-<br />
-1. Z A↷ Y B<br />
-6♣ 10♣ A♣ 2♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0221_c.jpg" width="700" height="627" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 1</span><br />
-<br />
-2. Z A Y↷ B<br />
-<span class="red">Kg♦</span> <span class="red">A♦</span> <span class="red">3♦</span> <span class="red">6♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_222" id="Page_222">[Pg 222]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0222_a.jpg" width="700" height="685" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 2</span><br />
-<br />
-3. Z A↷ Y B<br />
-4♣ Knv♣ 2♠ 3♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;Z has called
-for trumps.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0222_b.jpg" width="700" height="663" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 3</span><br />
-<br />
-4. Z A Y↷ B<br />
-Knv♠ 6♠ A♠ 4♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0222_c.jpg" width="700" height="645" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 3</span><br />
-<br />
-5. Z A Y↷ B<br />
-8♠ Kg♣ 7♠ Kg♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;The fall of the
-spades (<em>see</em> Tricks 3, 4, and
-5) shows that the three is
-in Y's hand.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0222_d.jpg" width="700" height="662" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 4</span><br />
-<br />
-6. Z A Y B↷<br />
-9♠ 8♣ 3♠ 5♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;It is seldom
-right to continue trumps
-when led by the opponents;
-but this is an exceptional
-case. B plays well in drawing
-two trumps for one, as it is evident that if Y and
-Z make their trumps separately they must win the odd
-trick.</p>
-
-<p><span class="pagenum"><a name="Page_223" id="Page_223">[Pg 223]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0223_a.jpg" width="700" height="642" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 4</span><br />
-<br />
-7. Z↷ A Y B<br />
-<span class="red">4♦</span> <span class="red">7♦</span> <span class="red">9♦</span> <span class="red">10♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0223_b.jpg" width="700" height="644" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 4</span><br />
-<br />
-8. Z A Y B↷<br />
-7♣ 9♣ <span class="red">4♥</span> 5♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0223_c.jpg" width="700" height="644" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 4</span><br />
-<br />
-9. Z A↷ Y B<br />
-<span class="red">3♥</span> Qn♣ <span class="red">5♥</span> <span class="red">8♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0223_d.jpg" width="700" height="638" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 5</span><br />
-<br />
-10. Z A↷ Y B<br />
-10♠ <span class="red">8♦</span> <span class="red">Knv♦</span> <span class="red">Qn♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Tricks</span> 11 to 13.&mdash;Whatever Z leads, B makes ace, queen
-of hearts; and</p>
-
-<p class="center">AB win the odd trick.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(B's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>6</td>
- <td class="tdc br">♠</td>
- <td>Ace, 7, 3, 2</td>
- <td class="tdc br">♠</td>
- <td>Qn, Knv, 10, 9, 8</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>9, 6, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>7, 5, 4</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Kg, Knv, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Kg, Qn, Knv, 10, 9, 8</td>
- <td class="tdc br">♣</td>
- <td>Ace</td>
- <td class="tdc br">♣</td>
- <td>7, 6, 4</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Ace, 8, 7</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Knv, 9, 5, 3, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Kg, 4</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-<p><span class="pagenum"><a name="Page_224" id="Page_224">[Pg 224]</a></span></p>
-
-<p>Z's call for trumps is ill-judged, especially at the score
-of four-all. The whole club suit is declared against him,
-as Y, putting on ace, second hand, can have no more. If
-Z does not call, he wins the game easily.</p>
-<hr class="chap" />
-
-
-<h3>HAND XXII.</h3>
-
-<p class="center">Returned lead, and refusing a force.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">A's Hand.</span></p></div>
-<img src="images/image0224_a.jpg" width="700" height="333" alt="" />
-<div class="caption">
-<ul><li>A♠, 10♠, 9♠, 4♠, 2♠</li>
-<li class="red">10♥, 6♥, 3♥</li>
-<li>9♣</li>
-<li class="red">A♦, Qn♦, 8♦, 7♦</li>
-</ul>
-
-<p>Score: AB, one; YZ, love.</p>
-
-<p>Knave of spades turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0224_b.jpg" width="700" height="632" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. Y B Z A↷<br />
-3♠ Qn♠ 6♠ 4♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0224_c.jpg" width="700" height="638" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 0</span><br />
-<br />
-2. Y B↷ Z A<br />
-8♠ 7♠ Knv♠ A♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 2).&mdash;B has the five of spades, and Y the
-king. A, therefore, does not continue the trump, but
-leaves the small spade in his partner's hand.</p>
-
-<p><span class="pagenum"><a name="Page_225" id="Page_225">[Pg 225]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0225_a.jpg" width="700" height="658" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 0</span><br />
-<br />
-3. Y B Z A↷<br />
-<span class="red">3♦</span> <span class="red">Kg♦</span> <span class="red">2♦</span> <span class="red">7♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0225_b.jpg" width="700" height="654" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 0</span><br />
-<br />
-4. Y B↷ Z A<br />
-<span class="red">6♦</span> <span class="red">10♦</span> <span class="red">4♦</span> <span class="red">Qn♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0225_c.jpg" width="700" height="667" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 0</span><br />
-<br />
-5. Y B Z A↷<br />
-<span class="red">9♦</span> 2♣ <span class="red">5♦</span> <span class="red">A♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0225_d.jpg" width="700" height="662" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 6<br />YZ, 0</span><br />
-<br />
-6. Y B Z A↷<br />
-<span class="red">Knv♦</span> 5♠ <span class="red">2♥</span> <span class="red">8♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0225_e.jpg" width="700" height="660" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 6<br />YZ, 1</span><br />
-<br />
-7. Y B↷ Z A<br />
-A♣ 4♣ 7♣ 9♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0225_f.jpg" width="700" height="644" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 6<br />YZ, 2</span><br />
-<br />
-8. Y↷ B Z A<br />
-Kg♠ 3♣ <span class="red">7♥</span> 2♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_226" id="Page_226">[Pg 226]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0226_a.jpg" width="700" height="628" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 6<br />YZ, 3</span><br />
-<br />
-9. Y↷ B Z A<br />
-Qn♣ 5♣ 8♣ <span class="red">3♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 9).&mdash;A knows B has two more clubs
-(<em>see</em> Tricks 7 and 8, and p. <a href="#Page_106">106</a>). A, therefore, desires to
-leave the lead with Y, that he may go on with another
-club, and so clear B's suit.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0226_b.jpg" width="700" height="631" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 7<br />YZ, 3</span><br />
-<br />
-10. Y↷ B Z A<br />
-Kg♣ 6♣ Knv♣ 9♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 11.</span></p></div>
-<img src="images/image0226_c.jpg" width="700" height="634" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 8<br />YZ, 3</span><br />
-<br />
-11. Y B Z A↷<br />
-<span class="red">4♥</span> <span class="red">A♥</span> <span class="red">9♥</span> <span class="red">6♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 11).&mdash;A
-leads his smallest heart, as
-he does not want to tempt
-B to finesse (<em>see</em> p. <a href="#Page_142">142</a>). B
-has ace, queen of hearts (<em>see</em>
-his hand below), but he does
-not finesse, as the ace of
-hearts, last club, and A's
-trump make every trick.</p>
-
-<p class="center">AB win four by cards.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(A's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>Kg, 8, 3</td>
- <td class="tdc br">♠</td>
- <td>Qn, 7, 5</td>
- <td class="tdc br">♠</td>
- <td>Knv, 6</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>8, 5, 4</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Ace, Qn</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Kg, Knv, 9, 7, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Ace, Kg, Qn</td>
- <td class="tdc br">♣</td>
- <td>10, 6, 5, 4, 3, 2</td>
- <td class="tdc br">♣</td>
- <td>Knv, 8, 7</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Knv, 9, 6, 3</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Kg, 10</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>5, 4, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-<p><span class="pagenum"><a name="Page_227" id="Page_227">[Pg 227]</a></span></p>
-
-<p>Y should play queen of clubs at Trick 7, and ace of clubs
-at Trick 9, when A will not have sufficient materials for
-his <em>coup</em>, as he will be uncertain as to the position of the
-best club. Y gives his adversary too much information
-by playing book (<em>see</em> p. <a href="#Page_113">113</a>). When the adversaries have
-command of trumps, it is often advisable, towards the
-end of a hand, to play so as not to enable them to count
-the cards.</p>
-<hr class="chap" />
-
-
-<h3>HAND XXIII.</h3>
-
-<p class="center">Refusing to overtrump.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">A's Hand.</span></p></div>
-<img src="images/image0227_a.jpg" width="700" height="320" alt="" />
-<div class="caption">
-<ul><li>10♠, 5♠, 3♠, 2♠</li>
-<li class="red">Kg♥, 10♥, 2♥</li>
-<li>3♣, 2♣</li>
-<li class="red">A♦, 4♦, 3♦, 2♦</li>
-</ul>
-
-<p>Score: Three-all.</p>
-
-<p>Five of diamonds turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0227_b.jpg" width="700" height="647" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 1</span><br />
-<br />
-1. Y B Z A↷<br />
-8♠ Knv♠ <span class="red">6♦</span> 2♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0227_c.jpg" width="700" height="649" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 2</span><br />
-<br />
-2. Y B Z↷ A<br />
-<span class="red">7♦</span> 5♣ <span class="red">10♦</span> <span class="red">2♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_228" id="Page_228">[Pg 228]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0228_a.jpg" width="700" height="665" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 2</span><br />
-<br />
-3. Y B Z↷ A<br />
-<span class="red">Qn♥</span> <span class="red">A♥</span> <span class="red">4♥</span> <span class="red">2♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0228_b.jpg" width="700" height="657" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 2</span><br />
-<br />
-4. Y B↷ Z A<br />
-4♣ Kg♣ 9♣ 2♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0228_c.jpg" width="700" height="693" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 2</span><br />
-<br />
-5. Y B↷ Z A<br />
-7♣ A♣ Qn♣ 3♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0228_d.jpg" width="700" height="655" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 3</span><br />
-<br />
-6. Y B↷ Z A<br />
-8♣ Knv♣ <span class="red">5♦</span> 3♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 6).-A does not overtrump. This is
-the sort of <em>coup</em> for which no rule can be laid down in
-a book, as it depends entirely on the state of the game
-and the previous fall of the cards. A sees, that his only
-chance of two by cards is for the remaining trumps to be
-divided, and for him to be able to get two rounds before
-he loses the command of hearts. If then his partner has
-ace, queen of spades, he may win the game against two
-by honours.</p>
-
-<p><span class="pagenum"><a name="Page_229" id="Page_229">[Pg 229]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0229_a.jpg" width="700" height="635" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 3</span><br />
-<br />
-7. Y B Z↷ A<br />
-<span class="red">8♥</span> <span class="red">6♥</span> <span class="red">3♥</span> <span class="red">10♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0229_b.jpg" width="700" height="633" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 3</span><br />
-<br />
-8. Y B Z A↷<br />
-<span class="red">8♦</span> 6♣ <span class="red">Knv♦</span> <span class="red">A♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0229_c.jpg" width="700" height="635" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 4</span><br />
-<br />
-9. Y B Z A↷<br />
-<span class="red">9♦</span> 4♠ <span class="red">Qn♦</span> <span class="red">3♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0229_d.jpg" width="700" height="642" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 5</span><br />
-<br />
-10. Y B Z↷ A<br />
-10♣ 6♠ <span class="red">Kg♦</span> <span class="red">4♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Tricks</span> 11 to 13.&mdash;Z leads a heart which A wins. A
-leads a spade, and finds his partner with ace, queen; and</p>
-
-<p class="center">AB win two by cards (which score before honours).
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(A's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>Kg, 9, 8</td>
- <td class="tdc br">♠</td>
- <td>Ace, Qn, Knv, 7, 6, 4</td>
- <td class="tdc br">♠</td>
- <td></td>
- <td class="tdc br"></td>
- </tr>
- <tr>
- <td>Qn, 9, 8</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Ace, 6</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Knv, 7, 5, 4, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>10, 8, 7, 4</td>
- <td class="tdc br">♣</td>
- <td>Ace, Kg, Knv, 6, 5</td>
- <td class="tdc br">♣</td>
- <td>Qn, 9</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>9, 8, 7</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td></td>
- <td class="tdc br"></td>
- <td>Kg, Qn, Knv, 10, 6, 5</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-<p><span class="pagenum"><a name="Page_230" id="Page_230">[Pg 230]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XXIV.</h3>
-
-<p class="center">Refusing to overtrump.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">Y's Hand.</span></p></div>
-<img src="images/image0230_a.jpg" width="700" height="325" alt="" />
-<div class="caption">
-<ul><li>Kg♠, 7♠, 6♠</li>
-<li class="red">A♥, 9♥, 7♥, 6♥, 5♥, 4♥</li>
-<li>5♣, 3♣</li>
-<li class="red">Qn♦, 7♦</li>
-</ul>
-
-<p>Score: Four-all.</p>
-
-<p>Five of spades turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0230_b.jpg" width="700" height="631" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. B Z A↷ Y<br />
-<span class="red">A♦</span> <span class="red">2♦</span> <span class="red">9♦</span> <span class="red">Qn♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0230_c.jpg" width="700" height="633" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 0</span><br />
-<br />
-2. B↷ Z A Y<br />
-10♣ 6♣ A♣ 3♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_231" id="Page_231">[Pg 231]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0231_a.jpg" width="700" height="661" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 0</span><br />
-<br />
-3. B Z A↷ Y<br />
-2♣ <span class="red">3♦</span> <span class="red">Kg♦</span> <span class="red">7♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0231_b.jpg" width="700" height="656" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 1</span><br />
-<br />
-4. B Z A↷ Y<br />
-4♣ <span class="red">4♦</span> <span class="red">Knv♦</span> Kg♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0231_c.jpg" width="700" height="654" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 2</span><br />
-<br />
-5. B Z A Y↷<br />
-<span class="red">8♥</span> <span class="red">3♥</span> <span class="red">2♥</span> <span class="red">A♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0231_d.jpg" width="700" height="664" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 2</span><br />
-<br />
-6. B Z A Y↷<br />
-<span class="red">Kg♥</span> <span class="red">Qn♥</span> <span class="red">Knv♥</span> <span class="red">4♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0231_e.jpg" width="700" height="647" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 3</span><br />
-<br />
-7. B↷ Z A Y<br />
-Qn♣ 5♠ 7♣ 5♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0231_f.jpg" width="700" height="656" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 3</span><br />
-<br />
-8. B Z↷ A Y<br />
-8♠ <span class="red">5♦</span> <span class="red">10♦</span> 6♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_232" id="Page_232">[Pg 232]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0232_a.jpg" width="700" height="645" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 4</span><br />
-<br />
-9. B↷ Z A Y<br />
-<span class="red">10♥</span> 10♠ 8♣ <span class="red">5♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0232_b.jpg" width="700" height="643" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 6<br />YZ, 4</span><br />
-<br />
-10. B Z↷ A Y<br />
-Knv♣ <span class="red">8♦</span> 2♠ <span class="red">6♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 10).&mdash;Y's play in not overtrumping is
-very good. He counts the hand thus: to save the game Z
-must hold ace, queen, or ace, knave of spades; his third
-card is evidently the remaining diamond. A has the nine
-of clubs (<em>see</em> fall of the club suit in Tricks 2, 7, and 9), and
-two trumps. B has two trumps, one being queen or knave
-(<em>see</em> Trick 9), and king, knave of clubs. If the cards
-remaining in each hand are placed face upwards on the
-table, and the uncertain cards, viz., the nine, four, and
-three of trumps are given two to A, and one to B, it will
-be seen that, if Y overtrumps with the seven, he cannot
-make the requisite three tricks; but that, if he leaves the
-lead with A, YZ make the remaining tricks.</p>
-
-<p>It may be added, that if, at Trick 10, A discards his club,
-and keeps his three little trumps together, leaving the trick
-to B, AB must win the odd trick if B leads a trump at
-Trick 11 after trumping. This A might have reckoned.</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(Y's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>4, 3, 2</td>
- <td class="tdc br">♠</td>
- <td>Qn, 9, 8</td>
- <td class="tdc br">♠</td>
- <td>Ace, Knv, 10, 5</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Knv, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Kg, 10, 8</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Qn, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Ace, 9, 8, 7</td>
- <td class="tdc br">♣</td>
- <td>Kg, Qn, Knv, 10, 4, 2</td>
- <td class="tdc br">♣</td>
- <td>6</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Kg, Knv, 10, 9</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Ace</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>8, 6, 5, 4, 3, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-<p><span class="pagenum"><a name="Page_233" id="Page_233">[Pg 233]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XXV.</h3>
-
-<p class="center"><em>See</em> Refusing to overtrump, pp. <a href="#Page_146">146</a>, <a href="#Page_147">147</a>.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">B's Hand.</span></p></div>
-<img src="images/image0233_a.jpg" width="700" height="314" alt="" />
-<div class="caption">
-<ul><li>Qn♠, 2♠</li>
-<li class="red">A♥, 8♥, 2♥</li>
-<li>9♣, 8♣, 5♣, 4♣</li>
-<li class="red">Kg♦, 6♦, 3♦, 2♦</li>
-</ul>
-
-<p>Score: AB, three; YZ, love.</p>
-
-<p>Seven of hearts turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0233_b.jpg" width="700" height="642" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 1</span><br />
-<br />
-1. Z A↷ Y B<br />
-A♠ 8♠ 4♠ Qn♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0233_c.jpg" width="700" height="633" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 2</span><br />
-<br />
-2. Z↷ A Y B<br />
-3♣ 7♣ Knv♣ 4♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_234" id="Page_234">[Pg 234]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0234_a.jpg" width="700" height="648" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 2</span><br />
-<br />
-3. Z A Y↷ B<br />
-6♣ <span class="red">6♥</span> A♣ 5♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0234_b.jpg" width="700" height="649" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 2</span><br />
-<br />
-4. Z A↷ Y B<br />
-3♠ Knv♠ 5♠ 2♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0234_c.jpg" width="700" height="655" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 2</span><br />
-<br />
-5. Z A↷ Y B<br />
-10♠ Kg♠ 6♠ 8♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0234_d.jpg" width="700" height="631" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 2</span><br />
-<br />
-6. Z A↷ Y B<br />
-<span class="red">5♦</span> <span class="red">4♦</span> <span class="red">8♦</span> <span class="red">Kg♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0234_e.jpg" width="700" height="675" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 2</span><br />
-<br />
-7. Z A Y B↷<br />
-10♣ <span class="red">9♥</span> 2♣ 9♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0234_f.jpg" width="700" height="644" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 3</span><br />
-<br />
-8. Z A↷ Y B<br />
-<span class="red">7♦</span> <span class="red">Qn♦</span> <span class="red">A♦</span> <span class="red">2♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_235" id="Page_235">[Pg 235]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0235_a.jpg" width="700" height="643" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 6<br />YZ, 3</span><br />
-<br />
-9. Z A Y↷ B<br />
-<span class="red">Knv♥</span> <span class="red">Kg♥</span> <span class="red">3♥</span> <span class="red">2♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0235_b.jpg" width="700" height="646" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 6<br />YZ, 4</span><br />
-<br />
-10. Z A↷ Y B<br />
-Kg♣ 9♠ <span class="red">10♥</span> <span class="red">3♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 10).&mdash;B can count A's hand&mdash;viz., a
-spade and two diamonds. Therefore, if B overtrumps he
-cannot possibly win two more tricks.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 11.</span></p></div>
-<img src="images/image0235_c.jpg" width="700" height="656" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 6<br />YZ, 5</span><br />
-<br />
-11. Z A Y↷ B<br />
-<span class="red">4♥</span> <span class="red">9♦</span> Qn♣ <span class="red">6♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Tricks</span> 12 and 13.&mdash;Z
-leads a trump (he has only
-trumps in hand), and B
-makes ace and eight.</p>
-
-<p class="center">AB win two by cards.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(B's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>Kg, Knv, 9, 8, 7</td>
- <td class="tdc br">♠</td>
- <td>6, 5, 4</td>
- <td class="tdc br">♠</td>
- <td>Ace, 10, 3</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Kg, 9, 6</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Qn, 10, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Knv, 7, 5, 4</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>7</td>
- <td class="tdc br">♣</td>
- <td>Ace, Qn, Knv, 2</td>
- <td class="tdc br">♣</td>
- <td>Kg, 10, 6, 3</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Qn, Knv, 9, 4</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Ace, 10, 8</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>7, 5</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-<p><span class="pagenum"><a name="Page_236" id="Page_236">[Pg 236]</a></span></p>
-
-<p>The end play of this hand is difficult. At Trick 9, Y
-leads three of hearts in preference to the queen, as he can
-count an honour single in A's hand. At Trick 10, A's
-best lead is doubtful. At Trick 10, also, probably Y
-should trump with the queen (<em>see</em> p. <a href="#Page_147">147</a>); but even then,
-B must place ten of hearts in Y's hand.</p>
-<hr class="chap" />
-
-
-<h3>HAND XXVI.</h3>
-
-<p class="center">Counting the hands, and consequent departure from
-rule.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">Y's Hand.</span></p></div>
-<img src="images/image0236_a.jpg" width="700" height="326" alt="" />
-<div class="caption">
-<ul><li>4♠</li>
-<li class="red">A♥, Kg, Qn♥, 10♥, 2♥</li>
-<li>8♣, 7♣</li>
-<li class="red">Kg♦, 10♦, 8♦, 7♦, 3♦</li>
-</ul>
-
-<p>Score: AB, three; YZ, one.</p>
-
-<p>Five of diamonds turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0236_b.jpg" width="700" height="635" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. B Z A↷ Y<br />
-<span class="red">Knv♦</span> <span class="red">5♦</span> <span class="red">6♦</span> <span class="red">3♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0236_c.jpg" width="700" height="629" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 0</span><br />
-<br />
-2. B↷ Z A Y<br />
-<span class="red">2♦</span> 2♣ <span class="red">A♦</span> <span class="red">7♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_237" id="Page_237">[Pg 237]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0237_a.jpg" width="700" height="645" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 1</span><br />
-<br />
-3. B Z A↷ Y<br />
-Qn♠ A♠ 3♠ 4♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0237_b.jpg" width="700" height="627" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 2</span><br />
-<br />
-4. B Z↷ A Y<br />
-3♣ A♣ Kg♣ 7♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0237_c.jpg" width="700" height="655" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 2</span><br />
-<br />
-5. B Z↷ A Y<br />
-4♣ 10♣ <span class="red">4♦</span> 8♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0237_d.jpg" width="700" height="629" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 3</span><br />
-<br />
-6. B Z A↷ Y<br />
-7♠ 6♠ 2♠ <span class="red">8♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0237_e.jpg" width="700" height="629" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 4</span><br />
-<br />
-7. B Z A Y↷<br />
-<span class="red">5♥</span> <span class="red">9♥</span> <span class="red">7♥</span> <span class="red">2♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0237_f.jpg" width="700" height="659" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 5</span><br />
-<br />
-8. B Z↷ A Y<br />
-9♣ Qn♣ 5♠ <span class="red">10♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 7).&mdash;This is strong illustration of a
-case for departing from rule. Y can count two more<span class="pagenum"><a name="Page_238" id="Page_238">[Pg 238]</a></span>
-trumps, and three more spades in A's hand (<em>see</em> A's leads,
-Tricks 3 and 6, and p. <a href="#Page_116">116</a>). It is clear that A can have
-at most two hearts; consequently, if Y leads his tierce
-major in hearts, he must lose the game, as the opponents
-have two by honours. But, if Y can give his partner the
-lead, and Z has four more clubs, or the winning club, and
-A makes the mistake of trumping it, YZ may make every
-trick, and win the game.</p>
-
-<p>Y would be right to play as he does even if A had led
-from only four spades. With a strong trump hand declared
-against, and a long weak suit, it is doubtful whether A
-should not have led the deuce of spades at Trick 3 (<em>see</em>
-Appendix A); but the hand is given as it was played.</p>
-
-<hr class="tb" />
-
-<p><span class="smcap">Tricks</span> 9 to 13.&mdash;Z continues to lead clubs (<em>see</em> his
-hand below), and whether A passes or trumps,</p>
-
-<p class="center">YZ score four by cards.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(Y's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>Knv, 9, 5, 3, 2</td>
- <td class="tdc br">♠</td>
- <td>Kg, Qn, 10, 8, 7</td>
- <td class="tdc br">♠</td>
- <td>Ace, 6</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>8, 7</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Knv, 6, 5</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>9, 4, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Kg</td>
- <td class="tdc br">♣</td>
- <td>9, 4, 3</td>
- <td class="tdc br">♣</td>
- <td>A, Qn, Knv, 10, 6, 5, 2</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Ace, Qn, 9, 6, 4</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Knv, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>5</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<div class="figcenter" style="width: 276px;">
-<img src="images/imageendcsmallc.jpg" width="276" height="155" alt="" />
-</div>
-
-<p><span class="pagenum"><a name="Page_239" id="Page_239">[Pg 239]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XXVII.</h3>
-
-<p class="center"><em>See</em> Leading from weakest suit, p. <a href="#Page_141">141</a>.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">Z's Hand.</span></p></div>
-<img src="images/image0239_a.jpg" width="700" height="315" alt="" />
-<div class="caption">
-<ul><li>A♠, 10♠, 7♠, 6♠, 4♠, 3♠, 2♠</li>
-<li class="red">Qn♥, 6♥, 3♥</li>
-<li>5♣</li>
-<li class="red">8♦, 5♦</li>
-</ul>
-
-<p>Score: AB, three; YZ, four.</p>
-
-<p>Five of clubs turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0239_b.jpg" width="700" height="655" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. A↷ Y B Z<br />
-8♣ 3♣ A♣ 5♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0239_c.jpg" width="700" height="639" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 0</span><br />
-<br />
-2. A Y B↷ Z<br />
-Kg♣ 4♣ Knv♣ 2♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_240" id="Page_240">[Pg 240]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0240_a.jpg" width="700" height="657" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 1</span><br />
-<br />
-3. A↷ Y B Z<br />
-2♣ Qn♣ <span class="red">3♦</span> 3♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;By the first
-discard Z shows his strong
-suit to be spades. In an
-ordinary hand, Z might
-afterwards throw a diamond.
-But here, Y must
-be strong in diamonds, in
-order to save the game;
-and it is important for Z
-to keep the power of leading
-that suit more than
-once.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0240_b.jpg" width="700" height="647" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 2</span><br />
-<br />
-4. A Y↷ B Z<br />
-Kg♠ Knv♠ Qn♠ A♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;B covers the
-honour, because the lead
-was from weakness. B
-plays badly; he should
-have passed the knave.
-For, A has shown four
-more trumps, and only one
-other trick is required.
-Hence, if A has ace or
-king of spades, the game is
-won to a moral certainty;
-if not, no good is got by
-covering.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0240_c.jpg" width="700" height="684" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 3</span><br />
-<br />
-5. A Y B Z↷<br />
-<span class="red">9♦</span> <span class="red">10♦</span> <span class="red">4♦</span> <span class="red">8♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0240_d.jpg" width="700" height="655" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 3</span><br />
-<br />
-6. A Y↷ B Z<br />
-6♣ 8♠ 9♠ 10♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_241" id="Page_241">[Pg 241]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0241_a.jpg" width="700" height="641" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 4</span><br />
-<br />
-7. A↷ Y B Z<br />
-<span class="red">Kg♥</span> <span class="red">A♥</span> <span class="red">7♥</span> <span class="red">3♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0241_b.jpg" width="700" height="637" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 4</span><br />
-<br />
-8. A Y↷ B Z<br />
-7♣ 5♠ <span class="red">6♦</span> 6♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0241_c.jpg" width="700" height="628" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 5</span><br />
-<br />
-9. A↷ Y B Z<br />
-<span class="red">4♥</span> <span class="red">2♥</span> <span class="red">8♥</span> <span class="red">Qn♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0241_d.jpg" width="700" height="627" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 5</span><br />
-<br />
-10. A Y B Z↷<br />
-9♣ <span class="red">5♥</span> <span class="red">Knv♥</span> 7♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Tricks</span> 11 to 13.&mdash;A, with the lead, remains with the
-last trump and king, knave of diamonds. He (Trick 11)
-leads the trump; but, whatever he plays,</p>
-
-<p class="center">YZ win the odd trick.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(Z's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- </tr>
- <tr>
- <td>Kg</td>
- <td class="tdc br">♠</td>
- <td>Knv, 8, 5</td>
- <td class="tdc br">♠</td>
- <td>Qn, 9</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Kg, 4</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Ace, 5, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Knv, 10, 9, 8, 7</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Kg, 10, 9, 8, 7, 6, 2</td>
- <td class="tdc br">♣</td>
- <td>Qn, 4, 3</td>
- <td class="tdc br">♣</td>
- <td>Ace, Knv</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Kg, Knv, 9</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Ace, Qn, 10, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>7, 6, 4, 3</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-<p><span class="pagenum"><a name="Page_242" id="Page_242">[Pg 242]</a></span></p>
-
-<p>A plays well throughout, but he cannot prevent the
-result. His lead of the trump at Trick 3 to show his
-strength, and to tell his partner to make one trick
-certain if he has the chance, is unlucky, as it puts the
-adversaries on the only tack for saving the game.</p>
-<hr class="chap" />
-
-
-<h3>HAND XXVIII.</h3>
-
-<p class="center"><em>See</em> Treating long suits like short ones, pp. <a href="#Page_142">142</a>, <a href="#Page_143">143</a>.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">B's Hand.</span></p></div>
-<img src="images/image0242_a.jpg" width="700" height="330" alt="" />
-<div class="caption">
-<ul><li>A♠, Qn♠, 10♠, 2♠</li>
-<li class="red">Kg♥, 5♥, 4♥, 3♥, 2♥</li>
-<li>Kg♣, 3♣</li>
-<li class="red">Qn♦, Knv♦</li>
-</ul>
-
-<p>Score: AB, one; YZ, love.</p>
-
-<p>Nine of spades turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0242_b.jpg" width="700" height="629" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. Z A↷ Y B<br />
-<span class="red">4♦</span> <span class="red">3♦</span> <span class="red">7♦</span> <span class="red">Knv♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0242_c.jpg" width="700" height="650" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 0</span><br />
-<br />
-2. Z A Y B↷<br />
-4♠ Kg♠ 5♠ 2♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_243" id="Page_243">[Pg 243]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0243_a.jpg" width="700" height="683" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 0</span><br />
-<br />
-3. Z A↷ Y B<br />
-6♠ 7♠ Knv♠ Qn♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0243_b.jpg" width="700" height="639" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 0</span><br />
-<br />
-4. Z A Y B↷<br />
-8♠ 3♠ 2♣ 10♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0243_c.jpg" width="700" height="672" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 0</span><br />
-<br />
-5. Z A Y B↷<br />
-9♠ 5♣ <span class="red">6♥</span> A♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0243_d.jpg" width="700" height="647" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 1</span><br />
-<br />
-6. Z A Y B↷<br />
-<span class="red">6♦</span> <span class="red">2♦</span> <span class="red">A♦</span> <span class="red">Qn♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0243_e.jpg" width="700" height="666" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 2</span><br />
-<br />
-7. Z A Y↷ B<br />
-4♣ 7♣ A♣ 3♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0243_f.jpg" width="700" height="644" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 6<br />YZ, 2</span><br />
-<br />
-8. Z A Y↷ B<br />
-Qn♣ 8♣ 9♣ Kg♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_244" id="Page_244">[Pg 244]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0244_a.jpg" width="700" height="647" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 6<br />YZ, 3</span><br />
-<br />
-9. Z A Y B↷<br />
-<span class="red">9♥</span> <span class="red">7♥</span> <span class="red">A♥</span> <span class="red">Kg♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 9).&mdash;Deschapelles' Coup. B can count
-A's hand, three diamonds and two hearts, for the ten,
-nine of clubs are clearly with Y (<em>see</em> Tricks 7 and 8).
-B therefore leads the king of hearts (<em>see</em> p. <a href="#Page_142">142</a>). If he
-makes the usual lead of a small heart, he wins a trick less
-as the cards happen to lie.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0244_b.jpg" width="700" height="631" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 6<br />YZ, 4</span><br />
-<br />
-10. Z A Y↷ B<br />
-6♣ <span class="red">5♦</span> 10♣ <span class="red">2♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 11.</span></p></div>
-<img src="images/image0244_c.jpg" width="700" height="623" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 6<br />YZ, 5</span><br />
-<br />
-11. Z A Y↷ B<br />
-<span class="red">8♦</span> <span class="red">9♦</span> Knv♣ <span class="red">3♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 12.</span></p></div>
-<img src="images/image0244_d.jpg" width="700" height="615" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 7<br />YZ, 5</span><br />
-<br />
-12. Z A Y↷ B<br />
-<span class="red">10♥</span> <span class="red">Qn♥</span> <span class="red">8♥</span> <span class="red">4♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Trick 13.</span>&mdash;A makes the king of diamonds; and</p>
-
-<p class="center">AB score two by cards and two by honours.
-</p>
-
-<p>If Y, at Trick 4, discards a heart, he saves the game.
-Nevertheless, his proper discard is the club (<em>see</em> pp. <a href="#Page_104">104</a>-5).</p>
-
-<p><span class="pagenum"><a name="Page_245" id="Page_245">[Pg 245]</a></span></p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(B's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>Kg, 7, 3</td>
- <td class="tdc br">♠</td>
- <td>Knv, 5</td>
- <td class="tdc br">♠</td>
- <td>9, 8, 6, 4</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Qn, 7</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Ace, 8, 6</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Knv, 10, 9</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>8, 7, 5</td>
- <td class="tdc br">♣</td>
- <td>Ace, Knv, 10, 9, 2</td>
- <td class="tdc br">♣</td>
- <td>Qn, 6, 4</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Kg, 9, 5, 3, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Ace, 10, 7</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>8, 6, 4</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-<hr class="chap" />
-
-
-<h3>HAND XXIX.</h3>
-
-<p class="center"><em>See</em> Refusing to win the second round of a suit, p. <a href="#Page_143">143</a>.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">Z's Hand.</span></p></div>
-<img src="images/image0245_a.jpg" width="700" height="323" alt="" />
-<div class="caption">
-<ul><li>Kg♠, 9♠, 7♠, 6♠, 4♠</li>
-<li class="red">A♥</li>
-<li>A♣, 6♣</li>
-<li class="red">Knv♦, 10♦, 9♦, 6♦, 3♦</li>
-</ul>
-
-<p>Score: AB, four; YZ, two.</p>
-
-<p>Four of spades turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0245_b.jpg" width="700" height="628" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 1</span><br />
-<br />
-1. A↷ Y B Z<br />
-<span class="red">Knv♥</span> <span class="red">4♥</span> <span class="red">3♥</span> <span class="red">A♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0245_c.jpg" width="700" height="628" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 2</span><br />
-<br />
-2. A Y B Z↷<br />
-2♠ A♠ 3♠ 6♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_246" id="Page_246">[Pg 246]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0246_a.jpg" width="700" height="672" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 3</span><br />
-<br />
-3. A Y↷ B Z<br />
-10♠ 8♠ 5♠ Kg♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0246_b.jpg" width="700" height="653" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 3</span><br />
-<br />
-4. A Y B Z↷<br />
-3♣ <span class="red">8♥</span> Knv♠ 7♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0246_c.jpg" width="700" height="667" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 3</span><br />
-<br />
-5. A Y B↷ Z<br />
-4♣ <span class="red">9♥</span> Qn♠ 9♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0246_d.jpg" width="700" height="649" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 3</span><br />
-<br />
-6. A Y B↷ Z<br />
-<span class="red">2♥</span> <span class="red">2♦</span> <span class="red">10♥</span> 6♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0246_e.jpg" width="700" height="655" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 4</span><br />
-<br />
-7. A Y B↷ Z<br />
-<span class="red">5♥</span> <span class="red">4♦</span> <span class="red">7♥</span> 4♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0246_f.jpg" width="700" height="621" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 5</span><br />
-<br />
-8. A Y B Z↷<br />
-<span class="red">Kg♦</span> <span class="red">A♦</span> <span class="red">5♦</span> <span class="red">6♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_247" id="Page_247">[Pg 247]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0247_a.jpg" width="700" height="658" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 5</span><br />
-<br />
-9. A Y↷ B Z<br />
-<span class="red">6♥</span> <span class="red">8♦</span> <span class="red">Qn♦</span> <span class="red">3♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0247_b.jpg" width="700" height="644" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 6</span><br />
-<br />
-10. A Y B↷ Z<br />
-7♣ 2♣ Qn♣ A♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Tricks</span> 10 to 13.&mdash;Z brings in the diamonds; and</p>
-
-<p class="center">YZ win three by cards.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(Z's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- </tr>
- <tr>
- <td>10, 2</td>
- <td class="tdc br">♠</td>
- <td>Ace, 8</td>
- <td class="tdc br">♠</td>
- <td>Qn, Knv, 5, 3</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Kg, Qn, Knv, 6, 5, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>9, 8, 4</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>10, 7, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Kg, 7, 4, 3</td>
- <td class="tdc br">♣</td>
- <td>10, 9, 8, 2</td>
- <td class="tdc br">♣</td>
- <td>Qn, Knv, 5</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Kg</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Ace, 8, 4, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Qn, 7, 5</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>At Trick 4, A having already shown his suit does not
-discard from it, as there is still a possibility of bringing
-it in (<em>see</em> pp. <a href="#Page_104">104</a>-6), and his king of clubs is sufficiently
-protected even after the discard.</p>
-
-<p>If Z parts with the last trump at Trick 6, and leads
-diamonds, A, on the second round of diamonds, will
-unguard his king of clubs, knowing his partner to have
-a heart to lead him (<em>see</em> fall of the heart suit, Tricks
-1, 4, and 5), will bring in all the hearts, and win the
-odd trick.</p>
-
-<p><span class="pagenum"><a name="Page_248" id="Page_248">[Pg 248]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XXX.</h3>
-
-<p class="center"><em>See</em> Refusing to win the second round of a suit,
-pp. <a href="#Page_143">143</a>, <a href="#Page_144">144</a>.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">B's Hand.</span></p></div>
-<img src="images/image0248_a.jpg" width="700" height="321" alt="" />
-<div class="caption">
-<ul><li>A♠, Qn♠, Knv♠</li>
-<li class="red">8♥, 4♥</li>
-<li>A♣, 7♣, 2♣</li>
-<li class="red">A♦, Qn♦, Knv♦, 5♦, 2♦</li>
-</ul>
-
-<p>Score: Love-all.</p>
-
-<p>Ten of hearts turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0248_b.jpg" width="700" height="623" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. Z A↷ Y B<br />
-<span class="red">4♦</span> <span class="red">6♦</span> <span class="red">3♦</span> <span class="red">Knv♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0248_c.jpg" width="700" height="643" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 1</span><br />
-<br />
-2. Z A Y B↷<br />
-<span class="red">5♥</span> <span class="red">7♦</span> <span class="red">8♦</span> <span class="red">A♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_249" id="Page_249">[Pg 249]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0249_a.jpg" width="700" height="638" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 2</span><br />
-<br />
-3. Z↷ A Y B<br />
-<span class="red">3♥</span> <span class="red">7♥</span> <span class="red">Qn♥</span> <span class="red">4♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0249_b.jpg" width="700" height="616" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 3</span><br />
-<br />
-4. Z A Y↷ B<br />
-<span class="red">2♥</span> <span class="red">9♥</span> <span class="red">Kg♥</span> <span class="red">8♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0249_c.jpg" width="700" height="630" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 4</span><br />
-<br />
-5. Z A Y↷ B<br />
-Kg♣ 4♣ 6♣ 2♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0249_d.jpg" width="700" height="641" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 5</span><br />
-<br />
-6. Z↷ A Y B<br />
-<span class="red">A♥</span> <span class="red">Knv♥</span> 2♠ <span class="red">2♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 6).&mdash;B has next to no chance of bringing
-in the diamonds. He therefore plays to protect his short
-suits (<em>see</em> pp. <a href="#Page_104">104</a>-6).</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0249_e.jpg" width="700" height="619" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 6</span><br />
-<br />
-7. Z↷ A Y B<br />
-Knv♣ 10♣ 5♣ 7♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0249_f.jpg" width="700" height="627" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 6</span><br />
-<br />
-8. Z↷ A Y B<br />
-3♣ <span class="red">Kg♦</span> 8♣ A♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_250" id="Page_250">[Pg 250]</a></span></p>
-
-<p><span class="smcap">Remark</span> (Trick 7).&mdash;B refuses to win this trick. The
-three of clubs is clearly in Z's hand (<em>see</em> fall of the club
-suit, Tricks 5 and 7), and the two long trumps. The
-remaining clubs are evidently in Y's hand. If, therefore,
-B parts with the ace of clubs while Z has a club to lead,
-AB lose the game, unless A has the king of spades; and if
-A has that card, B loses nothing by passing this trick, as
-Z, having only one more club, must hold three spades.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0250_a.jpg" width="700" height="643" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 7</span><br />
-<br />
-9. Z A Y B↷<br />
-<span class="red">6♥</span> <span class="red">9♦</span> <span class="red">10♦</span> <span class="red">Qn♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0250_b.jpg" width="700" height="642" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 7</span><br />
-<br />
-10. Z↷ A Y B<br />
-4♠ 3♠ 9♠ Knv♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Tricks</span> 11 to 13.&mdash;B (Trick 11) leads the last diamond,
-and forces Z. Z (Trick 12) has only spades to lead; B
-makes ace, queen of spades; and</p>
-
-<p class="center">YZ score two by cards and two by honours.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(B's hand is given above).</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>10, 8, 7, 3</td>
- <td class="tdc br">♠</td>
- <td>9, 5, 2</td>
- <td class="tdc br">♠</td>
- <td>Kg, 6, 4</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Knv, 9, 7</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Kg, Qn</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Ace, 10, 6, 5, 3, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>10, 4</td>
- <td class="tdc br">♣</td>
- <td>Qn, 9, 8, 6, 5</td>
- <td class="tdc br">♣</td>
- <td>Kg, Knv, 3</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Kg, 9, 7, 6</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>10, 8, 3</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>4</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-<p><span class="pagenum"><a name="Page_251" id="Page_251">[Pg 251]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XXXI.</h3>
-
-<p class="center"><em>See</em> Declining to draw the losing trump,
-pp. <a href="#Page_144">144</a>, <a href="#Page_145">145</a>.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">A's Hand.</span></p></div>
-<img src="images/image0251_a.jpg" width="700" height="326" alt="" />
-<div class="caption">
-<ul><li>Qn♠, Knv♠, 9♠, 6♠, 3♠</li>
-<li class="red">Qn♥, 7♥, 5♥</li>
-<li>A♣</li>
-<li class="red">Qn♦, Knv♦, 9♦, 8♦</li>
-</ul>
-
-<p>Score:
-AB, love; YZ, three.</p>
-
-<p>Ace of diamonds turned up.</p>
-</div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0251_b.jpg" width="700" height="636" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 1</span><br />
-<br />
-1. Y B Z A↷<br />
-7♠ 10♠ A♠ 6♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0251_c.jpg" width="700" height="634" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 2</span><br />
-<br />
-2. Y B Z↷ A<br />
-<span class="red">A♥</span> <span class="red">6♥</span> <span class="red">10♥</span> <span class="red">5♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_252" id="Page_252">[Pg 252]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0252_a.jpg" width="700" height="649" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 3</span><br />
-<br />
-3. Y↷ B Z A<br />
-<span class="red">4♦</span> <span class="red">2♦</span> <span class="red">A♦</span> <span class="red">8♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0252_b.jpg" width="700" height="646" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 4</span><br />
-<br />
-4. Y B Z↷ A<br />
-<span class="red">Kg♦</span> <span class="red">10♦</span> <span class="red">5♦</span> <span class="red">Knv♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0252_c.jpg" width="700" height="677" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 4</span><br />
-<br />
-5. Y↷ B Z A<br />
-<span class="red">9♥</span> <span class="red">8♥</span> <span class="red">3♥</span> <span class="red">Qn♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;It is evident
-that Z's lead was from
-king, knave, ten, &amp;c., and
-that B has no more hearts.
-Y returning the nine, and
-the two not falling, must
-have the two single, and
-the other hearts are with
-Z.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0252_d.jpg" width="700" height="698" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 4</span><br />
-<br />
-6. Y B Z A↷<br />
-<span class="red">6♦</span> 2♠ <span class="red">3♦</span> <span class="red">9♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;The case now
-arises contemplated at p. <a href="#Page_145">145</a>.
-A has the best trump and
-the lead; Y the losing trump.
-Y also has one card of his
-partner's established suit
-(<em>see</em> Remark, Trick 5). A
-therefore (Trick 7) does not
-draw the trump.</p>
-
-<p><span class="pagenum"><a name="Page_253" id="Page_253">[Pg 253]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0253_a.jpg" width="700" height="652" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 5</span><br />
-<br />
-7. Y B Z A↷<br />
-Kg♠ 5♠ 4♠ Qn♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0253_b.jpg" width="700" height="618" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 6</span><br />
-<br />
-8. Y↷ B Z A<br />
-<span class="red">2♥</span> 3♣ <span class="red">Knv♥</span> <span class="red">7♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0253_c.jpg" width="700" height="643" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 6</span><br />
-<br />
-9. Y B Z↷ A<br />
-2♣ 8♠ <span class="red">Kg♥</span> <span class="red">Qn♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0253_d.jpg" width="700" height="617" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 7</span><br />
-<br />
-10. Y B Z A↷<br />
-<span class="red">7♦</span> 6♣ <span class="red">4♥</span> Knv♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Tricks</span> 11 to 13.&mdash;Y has nothing but clubs to lead.
-A wins the three tricks; and</p>
-
-<p class="center">YZ win the odd trick.
-</p>
-
-<p>If, at Trick 7, A draws the trump, YZ win two by
-cards.</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(A's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>Kg, 7</td>
- <td class="tdc br">♠</td>
- <td>10, 8, 5, 2</td>
- <td class="tdc br">♠</td>
- <td>Ace, 4</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Ace, 9, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>8, 6</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Kg, Knv, 10, 4, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Kg, Qn, 4, 2</td>
- <td class="tdc br">♣</td>
- <td>Knv, 9, 8, 6, 3</td>
- <td class="tdc br">♣</td>
- <td>10, 7, 5</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Kg, 7, 6, 4</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>10, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Ace, 5, 3</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-<p><span class="pagenum"><a name="Page_254" id="Page_254">[Pg 254]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XXXII.</h3>
-
-<p class="center"><em>See</em> Throwing high cards to place the lead,
-pp. <a href="#Page_147">147</a>-149.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">A's Hand.</span></p></div>
-<img src="images/image0254_a.jpg" width="700" height="320" alt="" />
-<div class="caption">
-<ul><li>Knv♠, 9♠, 7♠, 3♠</li>
-<li class="red">Qn♥, 6♥, 5♥</li>
-<li>8♣, 7♣, 6♣, 4♣</li>
-<li class="red">Kg♦, 4♦</li>
-</ul>
-
-<p>Score: Love-all.</p>
-
-<p>Five of clubs turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0254_b.jpg" width="700" height="642" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 1</span><br />
-<br />
-1. Y B Z A↷<br />
-5♠ 4♠ 2♠ 3♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;B has no more
-spades.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0254_c.jpg" width="700" height="641" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 2</span><br />
-<br />
-2. Y↷ B Z A<br />
-Qn♣ 3♣ 5♣ 4♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_255" id="Page_255">[Pg 255]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0255_a.jpg" width="700" height="640" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 3</span><br />
-<br />
-3. Y↷ B Z A<br />
-Knv♣ Kg♣ A♣ 6♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0255_b.jpg" width="700" height="636" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 4</span><br />
-<br />
-4. Y B Z↷ A<br />
-10♣ <span class="red">2♥</span> 2♣ 7♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0255_c.jpg" width="700" height="633" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 4</span><br />
-<br />
-5. Y↷ B Z A<br />
-<span class="red">7♥</span> <span class="red">3♥</span> <span class="red">8♥</span> <span class="red">Qn♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0255_d.jpg" width="700" height="627" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 4</span><br />
-<br />
-6. Y B Z A↷<br />
-<span class="red">Kg♥</span> <span class="red">A♥</span> <span class="red">5♦</span> <span class="red">6♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0255_e.jpg" width="700" height="626" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 5</span><br />
-<br />
-7. Y B↷ Z A<br />
-<span class="red">10♥</span> <span class="red">Knv♥</span> 9♣ <span class="red">5♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0255_f.jpg" width="700" height="624" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 6</span><br />
-<br />
-8. Y B Z↷ A<br />
-<span class="red">6♦</span> <span class="red">2♦</span> <span class="red">A♦</span> <span class="red">Kg♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 8).&mdash;Well played by A. He sees that if
-he obtains the lead on the second round of diamonds<span class="pagenum"><a name="Page_256" id="Page_256">[Pg 256]</a></span>
-he must continue the spade suit, a course demonstrably
-fatal to him, unless his partner has the queen of diamonds
-together with the long hearts (<em>see</em> fall of hearts, Trick 7).
-By throwing the king to the ace A avoids the lead, and
-saves the game if his partner has either queen or knave of
-diamonds (as may be seen by placing the cards), unless
-the adversaries continue the spade suit, when the game
-cannot be saved, by any course of play. This clever <em>coup</em>
-occurred in actual play.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0256_a.jpg" width="700" height="638" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 6</span><br />
-<br />
-9. Y B Z↷ A<br />
-<span class="red">9♦</span> <span class="red">Qn♦</span> <span class="red">Knv♦</span> <span class="red">4♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Tricks</span> 10 to 13.&mdash;B
-brings in the hearts, winning
-two more tricks; A
-makes his trump; and</p>
-
-<p class="center">YZ score the odd trick and two by honours.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(A's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>Kg, 10, 8, 6, 5</td>
- <td class="tdc br">♠</td>
- <td>4</td>
- <td class="tdc br">♠</td>
- <td>Ace, Qn, 2</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Kg, 10, 7</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Ace, Knv, 9, 4, 3, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>8</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Qn, Knv, 10</td>
- <td class="tdc br">♣</td>
- <td>Kg, 3</td>
- <td class="tdc br">♣</td>
- <td>Ace, 9, 5, 2</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>9, 6</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Qn, 8, 3, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Ace, Knv, 10, 7, 5</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>At Trick 2, B does not cover (<em>see</em> p. <a href="#Page_88">88</a>).</p>
-
-<p><span class="pagenum"><a name="Page_257" id="Page_257">[Pg 257]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XXXIII.</h3>
-
-<p class="center"><em>See</em> Throwing high cards to place the lead,
-pp. <a href="#Page_147">147</a>-149</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">A's Hand.</span></p></div>
-<img src="images/image0257_a.jpg" width="700" height="323" alt="" />
-<div class="caption">
-<ul><li>A♠, 4♠, 2♠</li>
-<li class="red">A♥, Qn♥</li>
-<li>8♣, 3♣, 2♣</li>
-<li class="red">Kg, Qn♦, 7♦, 6♦, 4♦</li>
-</ul>
-
-<p>Score: Love-all.</p>
-
-<p>Nine of clubs turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0257_b.jpg" width="700" height="628" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 1</span><br />
-<br />
-1. Y B Z A↷<br />
-<span class="red">A♦</span> <span class="red">8♦</span> <span class="red">3♦</span> <span class="red">Kg♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0257_c.jpg" width="700" height="640" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 1</span><br />
-<br />
-2. Y↷ B Z A<br />
-Knv♠ 3♠ 5♠ A♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_258" id="Page_258">[Pg 258]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0258_a.jpg" width="700" height="643" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 1</span><br />
-<br />
-3. Y B Z A↷<br />
-<span class="red">5♦</span> <span class="red">9♦</span> <span class="red">2♦</span> <span class="red">Qn♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0258_b.jpg" width="700" height="622" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 2</span><br />
-<br />
-4. Y B Z A↷<br />
-<span class="red">10♦</span> 4♣ 7♣ <span class="red">4♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;Y has the
-knave of diamonds.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0258_c.jpg" width="700" height="667" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 3</span><br />
-<br />
-5. Y B Z↷ A<br />
-Kg♣ Qn♣ 6♣ 2♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0258_d.jpg" width="700" height="635" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 4</span><br />
-<br />
-6. Y↷ B Z A<br />
-10♣ <span class="red">2♥</span> Knv♣ 3♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0258_e.jpg" width="700" height="652" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 5</span><br />
-<br />
-7. Y B Z↷ A<br />
-5♣ <span class="red">3♥</span> 9♣ 8♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0258_f.jpg" width="700" height="624" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 6</span><br />
-<br />
-8. Y B Z↷ A<br />
-7♠ 6♠ Qn♠ 2♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_259" id="Page_259">[Pg 259]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0259_a.jpg" width="700" height="638" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 7</span><br />
-<br />
-9. Y B Z↷ A<br />
-8♠ 9♠ Kg♠ 4♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0259_b.jpg" width="700" height="629" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 7</span><br />
-<br />
-10. Y B Z↷ A<br />
-<span class="red">4♥</span> <span class="red">5♥</span> <span class="red">10♥</span> <span class="red">A♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 10).&mdash;A plays very well in putting on
-the ace. He wants two more tricks besides his ace of
-hearts to save the game. The last trump and best
-diamond are against him. It is clear, therefore, if A
-has the lead after the second round of hearts (when he
-must lead a diamond), he loses the game. It is also
-clear that unless B has king, knave, and a small heart,
-the game is gone.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 11.</span></p></div>
-<img src="images/image0259_c.jpg" width="700" height="635" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 7</span><br />
-<br />
-11. Y B Z A↷<br />
-<span class="red">6♥</span> <span class="red">Kg♥</span> <span class="red">8♥</span> <span class="red">Qn♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 12.</span></p></div>
-<img src="images/image0259_d.jpg" width="700" height="618" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 7</span><br />
-<br />
-12. Y B↷ Z A<br />
-<span class="red">7♥</span> <span class="red">Knv♥</span> <span class="red">9♥</span> <span class="red">6♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p class="center">YZ score two by cards and two by honours.</p>
-
-<p><span class="pagenum"><a name="Page_260" id="Page_260">[Pg 260]</a></span></p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(A's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>Knv, 8, 7</td>
- <td class="tdc br">♠</td>
- <td>10, 9, 6, 3</td>
- <td class="tdc br">♠</td>
- <td>Kg, Qn, 5</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>7, 6, 4</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Kg, Knv, 5, 3, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>10, 9, 8</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Kg, 10, 5</td>
- <td class="tdc br">♣</td>
- <td>Qn, 4</td>
- <td class="tdc br">♣</td>
- <td>Ace, Knv, 9, 7, 6</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Ace, Knv, 10, 5</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>9, 8</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>3, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>At Trick 2, Y is in difficulties. His strong suit has
-been led by his right-hand adversary. Under these circumstances,
-he leads from his strongest weak suit.</p>
-
-<p>At Trick 6, Y's play in continuing the trump is open to
-criticism. His better lead seems to be knave of diamonds.
-Z wins his partner's ten of trumps in order to draw all the
-trumps. It is very bad play, for if Z passes the ten, and
-Y leads the knave of diamonds, the game is certain. This
-is an example of the very common error of winning partner's
-trick. It should seldom be done, and only if a
-positive advantage can be well-nigh demonstrated from
-doing it.</p>
-
-<p>At Trick 11, the advantage of winning partner's trick&mdash;when
-judiciously done&mdash;is shown. B, seeing A's anxiety
-to get rid of the lead, rightly conjectures that A has two
-more diamonds. He therefore takes the only course to
-save the game, by winning his partner's queen of hearts.</p>
-
-<div class="figcenter" style="width: 276px;">
-<img src="images/imageendcsmallc.jpg" width="276" height="155" alt="" />
-</div>
-
-<p><span class="pagenum"><a name="Page_261" id="Page_261">[Pg 261]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XXXIV.</h3>
-
-<p class="center">Echo of the Call (<em>see</em> p. <a href="#Page_128">128</a>).</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">Z's Hand.</span></p></div>
-<img src="images/image0261_a.jpg" width="700" height="320" alt="" />
-<div class="caption">
-<ul><li>9♠, 7♠, 6♠, 2♠</li>
-<li class="red">9♥, 8♥, 5♥, 3♥</li>
-
-<li class="red">7♦, 6♦, 5♦, 4♦, 2♦</li>
-</ul>
-
-<p>Score: Love-all.</p>
-
-<p>Eight of hearts turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0261_b.jpg" width="700" height="639" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. A↷ Y B Z<br />
-A♠ 10♠ 4♠ 2♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0261_c.jpg" width="700" height="643" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 0</span><br />
-<br />
-2. A↷ Y B Z<br />
-Qn♠ 3♠ 5♠ 7♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 2).&mdash;Y has called for trumps. Z, having
-four trumps himself, commences to echo his partner's call.</p>
-
-<p><span class="pagenum"><a name="Page_262" id="Page_262">[Pg 262]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0262_a.jpg" width="700" height="632" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 1</span><br />
-<br />
-3. A↷ Y B Z<br />
-8♠ <span class="red">7♥</span> Kg♠ 6♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;Z completes
-the echo of the call.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0262_b.jpg" width="700" height="621" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 1</span><br />
-<br />
-4. A Y↷ B Z<br />
-<span class="red">A♥</span> <span class="red">10♥</span> <span class="red">4♥</span> <span class="red">5♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0262_c.jpg" width="700" height="636" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 2</span><br />
-<br />
-5. A↷ Y B Z<br />
-Knv♠ <span class="red">Knv♥</span> 6♣ 9♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0262_d.jpg" width="700" height="634" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 3</span><br />
-<br />
-6. A Y↷ B Z<br />
-<span class="red">2♥</span> <span class="red">Kg♥</span> <span class="red">6♥</span> <span class="red">3♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 6).&mdash;Z having echoed, Y has no hesitation
-in leading trumps again after being forced a second time.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0262_e.jpg" width="700" height="639" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 4</span><br />
-<br />
-7. A Y↷ B Z<br />
-<span class="red">8♦</span> <span class="red">Kg♦</span> <span class="red">Knv♦</span> <span class="red">2♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0262_f.jpg" width="700" height="626" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 5</span><br />
-<br />
-8. A Y↷ B Z<br />
-<span class="red">9♦</span> <span class="red">A♦</span> 7♣ <span class="red">4♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_263" id="Page_263">[Pg 263]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0263_a.jpg" width="700" height="665" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 5</span><br />
-<br />
-9. A Y↷ B Z<br />
-<span class="red">10♦</span> <span class="red">3♦</span> 8♣ <span class="red">5♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Tricks</span> 10 to 13.&mdash;A
-(Trick 10) leads queen of
-diamonds, which analysis
-shows is rather better than
-a club, though, as the cards
-happen to lie, his lead is
-immaterial. Y trumps the
-diamond, and</p>
-
-<p class="center">YZ score three by cards and two by honours.
-</p>
-
-<hr class="tb" />
-
-<p>But for the echo, the game might have been missed. If
-after being forced a second time, at Trick 5, Y deems it
-prudent not to continue trumps, and leads two rounds of
-diamonds, B makes a small trump, and the game is saved.</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(Z's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- </tr>
- <tr>
- <td>Ace, Qn, Knv, 8</td>
- <td class="tdc br">♠</td>
- <td>10, 3</td>
- <td class="tdc br">♠</td>
- <td>Kg, 5, 4</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Ace, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Kg, Qn, Knv, 10, 7</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>6, 4</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Knv, 4, 3</td>
- <td class="tdc br">♣</td>
- <td>10, 5, 2</td>
- <td class="tdc br">♣</td>
- <td>A, Kg, Qn, 9, 8, 7, 6</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Qn, 10, 9, 8</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Ace, Kg, 3</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Knv</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<div class="figcenter" style="width: 276px;">
-<img src="images/imageendcsmallc.jpg" width="276" height="155" alt="" />
-</div>
-
-<p><span class="pagenum"><a name="Page_264" id="Page_264">[Pg 264]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XXXV.</h3>
-
-<p class="center">Leading losing trump, to place the lead.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">Y's Hand.</span></p></div>
-<img src="images/image0264_a.jpg" width="700" height="319" alt="" />
-<div class="caption">
-<ul><li>Knv♠, 10♠, 9♠, 8♠</li>
-<li class="red">Knv♥, 9♥, 7♥, 6♥, 3♥, 2♥</li>
-<li>Knv♣</li>
-<li class="red">Kg♦, 2♦</li>
-</ul>
-
-<p>Score: Love-all.</p>
-
-<p>King of hearts turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0264_b.jpg" width="700" height="637" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. B Z A↷ Y<br />
-<span class="red">3♦</span> <span class="red">6♦</span> <span class="red">A♦</span> <span class="red">2♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0264_c.jpg" width="700" height="652" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 1</span><br />
-<br />
-2. B Z A↷ Y<br />
-<span class="red">4♦</span> <span class="red">7♦</span> <span class="red">Knv♦</span> <span class="red">Kg♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_265" id="Page_265">[Pg 265]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0265_a.jpg" width="700" height="636" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 1</span><br />
-<br />
-3. B Z A Y↷<br />
-<span class="red">A♥</span> <span class="red">5♥</span> <span class="red">10♥</span> <span class="red">6♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0265_b.jpg" width="700" height="624" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 2</span><br />
-<br />
-4. B↷ Z A Y<br />
-<span class="red">10♦</span> <span class="red">4♥</span> <span class="red">5♦</span> Knv♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remarks</span> (Tricks 3 and 4).&mdash;Y leads fourth-best; Z
-echoes; but as the cards lie, it so happens that the position
-of the hearts would be independently marked after Trick 5.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0265_c.jpg" width="700" height="658" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 3</span><br />
-<br />
-5. B Z↷ A Y<br />
-2♠ <span class="red">Kg♥</span> <span class="red">Qn♥</span> <span class="red">2♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0265_d.jpg" width="700" height="635" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 4</span><br />
-<br />
-6. B Z↷ A Y<br />
-3♣ A♣ 2♣ 8♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0265_e.jpg" width="700" height="642" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 5</span><br />
-<br />
-7. B Z↷ A Y<br />
-5♣ Kg♣ 4♣ 9♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0265_f.jpg" width="700" height="591" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 6</span><br />
-<br />
-8. B Z↷ A Y<br />
-9♣ 6♣ 10♣ <span class="red">3♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_266" id="Page_266">[Pg 266]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0266_a.jpg" width="700" height="637" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 7</span><br />
-<br />
-9. B Z A Y↷<br />
-3♠ A♠ Qn♠ Knv♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0266_b.jpg" width="700" height="657" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 8</span><br />
-<br />
-10. B Z↷ A Y<br />
-4♠ 7♣ Qn♣ <span class="red">9♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 10).&mdash;Well played by Y. He can count
-his partner's hand, viz., the eight of trumps (<em>see</em> Remark,
-Trick 4, and the fall of the hearts, Tricks 3, 4, and 5), the
-last club, and a losing spade, as Z having put on the ace
-of spades (Trick 9), cannot have the king. Y therefore
-trumps with the nine, and (Trick 11) leads the seven of
-hearts to put the lead in Z's hand. Z (Trick 12) leads the
-club, to which Y discards the ten of spades; and</p>
-
-<p class="center">YZ win five by cards.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(Y's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>Qn</td>
- <td class="tdc br">♠</td>
- <td>Kg, 7, 5, 4, 3, 2</td>
- <td class="tdc br">♠</td>
- <td>Ace, 6</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Qn, 10</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Ace</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Kg, 8, 5, 4</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Qn, 10, 4, 2</td>
- <td class="tdc br">♣</td>
- <td>9, 5, 3</td>
- <td class="tdc br">♣</td>
- <td>Ace, Kg, 8, 7, 6</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>A, Qn, Knv, 9, 8, 5</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>10, 4, 3</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>7, 6</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>At Trick 4, B should have led a spade. A having
-shown at least five diamonds by leading ace, then knave
-(<em>see</em> p. <a href="#Page_66">66</a>), the diamond is sure to be trumped, and it may
-force the weak trump hand, or may allow one adversary
-to discard and the other to trump.</p>
-
-<p><span class="pagenum"><a name="Page_267" id="Page_267">[Pg 267]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XXXVI.</h3>
-
-<p class="center">Echo after a force (<em>see</em> p. <a href="#Page_129">129</a>).</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">B's Hand.</span></p></div>
-<img src="images/image0267_a.jpg" width="700" height="320" alt="" />
-<div class="caption">
-<ul><li>A♠, Qn♠, 9♠, 6♠, 4♠</li>
-<li class="red">Knv♥, 7♥</li>
-<li>8♣, 6♣</li>
-<li class="red">A♦, Qn♦, 4♦, 3♦</li>
-</ul>
-
-<p>Score: AB, three; YZ, four.</p>
-
-<p>Two of spades turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0267_b.jpg" width="700" height="650" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 1</span><br />
-<br />
-1. Z A↷ Y B<br />
-<span class="red">Kg♥</span> <span class="red">6♥</span> <span class="red">2♥</span> <span class="red">Knv♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0267_c.jpg" width="700" height="646" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 2</span><br />
-<br />
-2. Z↷ A Y B<br />
-Kg♣ 3♣ 2♣ 8♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_268" id="Page_268">[Pg 268]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0268_a.jpg" width="700" height="629" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 2</span><br />
-<br />
-3. Z↷ A Y B<br />
-Qn♣ 3♠ 4♣ 6♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;B has called.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0268_b.jpg" width="700" height="641" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 3</span><br />
-<br />
-4. Z A↷ Y B<br />
-Kg♠ 8♠ 10♠ Qn♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0268_c.jpg" width="700" height="630" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 4</span><br />
-<br />
-5. Z↷ A Y B<br />
-<span class="red">9♥</span> <span class="red">10♥</span> <span class="red">A♥</span> <span class="red">8♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0268_d.jpg" width="700" height="633" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 5</span><br />
-<br />
-6. Z A Y↷ B<br />
-<span class="red">Kg♦</span> <span class="red">5♦</span> <span class="red">6♦</span> <span class="red">3♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0268_e.jpg" width="700" height="635" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 5</span><br />
-<br />
-7. Z↷ A Y B<br />
-<span class="red">7♦</span> <span class="red">2♦</span> <span class="red">10♦</span> <span class="red">Qn♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;A has echoed.
-He therefore had at least
-four trumps originally.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0268_f.jpg" width="700" height="623" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 5</span><br />
-<br />
-8. Z A Y B↷<br />
-2♠ 5♠ Knv♠ A♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;The remaining
-trump is in A's hand.
-But for the echo, it might
-be in Z's hand.</p>
-
-<p><span class="pagenum"><a name="Page_269" id="Page_269">[Pg 269]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0269_a.jpg" width="700" height="644" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 5</span><br />
-<br />
-9. Z A Y B↷<br />
-5♣ <span class="red">9♦</span> <span class="red">8♦</span> <span class="red">A♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 9).&mdash;B can now lead ace of diamonds, without
-fear of its being trumped (<em>see</em> Remark, Trick 8). If the
-position of the other trump were uncertain, the lead of the
-ace of diamonds would be wrong. For, by leading nine
-of trumps, B can make certain of saving the game (<em>see</em>
-score); whereas, if Z has a trump, and trumps the ace
-of diamonds, B loses the game, as Y will then make a
-diamond.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0269_b.jpg" width="700" height="649" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 5</span><br />
-<br />
-10. Z A Y B↷<br />
-<span class="red">3♥</span> 7♠ <span class="red">Knv♦</span> <span class="red">4♦</span><br />
-</p>
-
-</div>
-</div>
-
-<hr class="tb" />
-
-<p><span class="smcap">Tricks</span> 11 to 13.&mdash;B makes his three trumps, and</p>
-
-<p class="center">AB win the game.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(B's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>8, 7, 5, 3</td>
- <td class="tdc br">♠</td>
- <td>Knv, 10</td>
- <td class="tdc br">♠</td>
- <td>Kg, 2</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Qn, 10, 7, 6, 5</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Ace, 4, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Kg, 9, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>3</td>
- <td class="tdc br">♣</td>
- <td>Knv, 9, 4, 2</td>
- <td class="tdc br">♣</td>
- <td>A, Kg, Qn, 10, 7, 5</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>9, 5, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Knv, 10, 8, 6</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Kg, 7</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<div class="figcenter" style="width: 276px;">
-<img src="images/imageendcsmallc.jpg" width="276" height="155" alt="" />
-</div>
-
-<p><span class="pagenum"><a name="Page_270" id="Page_270">[Pg 270]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XXXVII.</h3>
-
-<p class="center">Coup of compelling a discard, same in principle as
-the Vienna Coup.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">Y's Hand.</span></p></div>
-<img src="images/image0270_a.jpg" width="700" height="319" alt="" />
-<div class="caption">
-<ul><li>7♠, 3♠</li>
-<li class="red">6♥, 5♥</li>
-<li>A♣, Knv♣, 5♣, 3♣, 2♣</li>
-<li class="red">A♦, Kg, Qn♦, 8♦</li>
-</ul>
-
-<p>Score: Love-all.</p>
-
-<p>King of clubs turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0270_b.jpg" width="700" height="641" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. B Z A↷ Y<br />
-<span class="red">Kg♥</span> <span class="red">3♥</span> <span class="red">8♥</span> <span class="red">6♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0270_c.jpg" width="700" height="616" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 0</span><br />
-<br />
-2. B↷ Z A Y<br />
-<span class="red">A♥</span> <span class="red">4♥</span> <span class="red">2♥</span> <span class="red">5♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_271" id="Page_271">[Pg 271]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0271_a.jpg" width="700" height="651" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 1</span><br />
-<br />
-3. B↷ Z A Y<br />
-<span class="red">5♦</span> <span class="red">2♦</span> <span class="red">9♦</span> <span class="red">Qn♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0271_b.jpg" width="700" height="636" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 2</span><br />
-<br />
-4. B Z A Y↷<br />
-9♣ Kg♣ 6♣ 3♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0271_c.jpg" width="700" height="652" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 2</span><br />
-<br />
-5. B Z↷ A Y<br />
-Qn♣ 7♣ 8♣ Knv♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0271_d.jpg" width="700" height="653" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 3</span><br />
-<br />
-6. B↷ Z A Y<br />
-Kg♠ A♠ 4♠ 3♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0271_e.jpg" width="700" height="658" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 4</span><br />
-<br />
-7. B Z↷ A Y<br />
-<span class="red">3♦</span> 4♣ 10♣ A♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0271_f.jpg" width="700" height="638" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 5</span><br />
-<br />
-8. B Z A Y↷<br />
-<span class="red">4♦</span> <span class="red">Knv♦</span> <span class="red">9♥</span> <span class="red">Kg♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_272" id="Page_272">[Pg 272]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0272_a.jpg" width="700" height="666" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 6</span><br />
-<br />
-9. B Z A Y↷<br />
-<span class="red">6♦</span> 5♠ <span class="red">10♥</span> 5♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark</span> (Trick 9).&mdash;Well played by Y. He can count
-B's hand as follows: ten and two small diamonds; queen
-of spades (<em>see</em> Trick 6&mdash;the lead of the king could only be
-from king, queen); and one other card, probably a small
-spade, for had B another heart he would most likely have
-continued his partner's original lead, instead of changing
-the suit. Y now leads a trump in hopes that B will
-discard the small spade, when Y will lead the seven of
-spades to throw the lead into B's hand, and B will be
-obliged to lead a diamond up to Y's tenace.</p>
-
-<p>B, however, discards a diamond. Y continues his tactics
-(<em>see</em> Trick 10), leading another trump. This compels
-another discard from B. If B discards the small spade,
-Y leads the losing spade; if B discards another diamond,
-Y establishes the diamonds, and in either case wins the
-game. This fine <em>coup</em> occurred in actual play.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0272_b.jpg" width="700" height="658" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 7</span><br />
-<br />
-10. B Z A Y↷<br />
-2♠ 6♠ 8♠ 2♣<br />
-</p>
-
-</div>
-</div>
-
-<hr class="tb" />
-
-<p><span class="smcap">Tricks</span> 11 to 13.&mdash;Y (Trick 11) leads the spade. B is
-obliged (Trick 12) to lead a diamond; and</p>
-
-<p><span class="pagenum"><a name="Page_273" id="Page_273">[Pg 273]</a></span></p>
-
-<p class="center">YZ score three by cards and two by honours.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(Y's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>Knv, 9, 8, 4</td>
- <td class="tdc br">♠</td>
- <td>Kg, Qn, 2</td>
- <td class="tdc br">♠</td>
- <td>Ace, 10, 6, 5</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Qn, 10, 9, 8, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Ace, Kg</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Knv, 7, 4, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>10, 8, 6</td>
- <td class="tdc br">♣</td>
- <td>Qn, 9</td>
- <td class="tdc br">♣</td>
- <td>Kg, 7, 4</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>9</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>10, 7, 6, 5, 4, 3</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Knv, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>At Trick 10, B should notice that he must lose the game
-if he retains the queen of spades. His only chance of
-saving the game here is to discard the queen of spades, in
-hopes of finding his partner with two tricks in spades, or
-with a trick in spades and hearts. If A has not these
-cards, the game is lost.</p>
-
-<div class="figcenter" style="width: 276px;">
-<img src="images/imageendcsmallc.jpg" width="276" height="155" alt="" />
-</div>
-
-<p><span class="pagenum"><a name="Page_274" id="Page_274">[Pg 274]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XXXVIII.</h3>
-
-<p class="center">Grand Coup (<em>see</em> pp. <a href="#Page_151">151</a>-155).</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">B's Hand.</span></p></div>
-<img src="images/image0274_a.jpg" width="700" height="321" alt="" />
-<div class="caption">
-<ul><li>A♠, Kg♠</li>
-<li class="red">6♥</li>
-<li>Qn♣, Knv♣, 7♣, 6♣, 5♣, 4♣</li>
-<li class="red">Kg♦, 5♦, 4♦, 3♦</li>
-</ul>
-
-<p>Score: Love-all.</p>
-
-<p>Ace of clubs turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0274_b.jpg" width="700" height="648" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 0</span><br />
-<br />
-1. Z A↷ Y B<br />
-<span class="red">4♥</span> <span class="red">Kg♥</span> <span class="red">3♥</span> <span class="red">6♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0274_c.jpg" width="700" height="646" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 0</span><br />
-<br />
-2. Z A↷ Y B<br />
-<span class="red">7♥</span> <span class="red">Qn♥</span> <span class="red">5♥</span> <span class="red">4♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_275" id="Page_275">[Pg 275]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0275_a.jpg" width="700" height="634" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 1</span><br />
-<br />
-3. Z A↷ Y B<br />
-10♣ <span class="red">A♥</span> <span class="red">8♥</span> <span class="red">3♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0275_b.jpg" width="700" height="636" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 2</span><br />
-<br />
-4. Z↷ A Y B<br />
-<span class="red">2♦</span> <span class="red">6♦</span> <span class="red">A♦</span> <span class="red">5♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0275_c.jpg" width="700" height="630" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 3</span><br />
-<br />
-5. Z A Y↷ B<br />
-A♣ <span class="red">2♥</span> <span class="red">Knv♥</span> 6♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0275_d.jpg" width="700" height="632" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 3</span><br />
-<br />
-6. Z↷ A Y B<br />
-<span class="red">Qn♦</span> <span class="red">10♦</span> <span class="red">9♦</span> <span class="red">Kg♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0275_e.jpg" width="700" height="639" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 3</span><br />
-<br />
-7. Z A Y B↷<br />
-<span class="red">7♦</span> Kg♣ 2♣ Qn♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;The fall of the
-king shows that the remaining
-clubs are in Y's hand.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0275_f.jpg" width="700" height="624" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 3</span><br />
-<br />
-8. Z A↷ Y B<br />
-<span class="red">8♦</span> <span class="red">10♥</span> <span class="red">9♥</span> 4♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;Well played by
-B. All the hearts are out;
-the remaining diamonds are
-in Z's hand (<em>see</em> fall of the<span class="pagenum"><a name="Page_276" id="Page_276">[Pg 276]</a></span>
-diamonds, Tricks, 2, 3, 4, 6, and 7), and all the clubs are
-in Y's hand. Y must therefore have three trumps and
-two spades. If B discards a spade to this trick, he cannot
-avoid leading trumps twice up to Y. In that case Y will
-make two tricks in trumps, saving the game, as will be
-apparent by so playing the cards. The result is otherwise
-if B trumps his partner's best heart. He can then lead
-out ace and king of spades, to which Y must follow suit;
-and by continuing with the five of clubs (the nine, eight,
-and three are in against him), B secures the tenace, and
-wins the game.</p>
-
-<hr class="tb" />
-
-<p><span class="smcap">Tricks</span> 9 to 13.&mdash;B (Tricks 9 and 10) leads spades, and
-(Trick 11) the six of clubs. B makes the last two tricks,
-and</p>
-
-<p class="center">AB score three by cards and two by honours.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(B's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">A's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>9, 5, 4, 3, 2</td>
- <td class="tdc br">♠</td>
- <td>Qn, 6</td>
- <td class="tdc br">♠</td>
- <td>Knv, 10, 8, 7</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Ace, Kg, Qn, 10, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Knv, 9, 8, 5, 3</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>7, 4</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>Kg</td>
- <td class="tdc br">♣</td>
- <td>9, 8, 3, 2</td>
- <td class="tdc br">♣</td>
- <td>Ace, 10</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>10, 6</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Ace, 9</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Qn, Knv, 8, 7, 2</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>At Trick 4, Z leads his lowest diamond, though holding
-five, because strength in trumps is declared against. (<em>See</em>
-Appendix A).</p>
-
-<p><span class="pagenum"><a name="Page_277" id="Page_277">[Pg 277]</a></span></p>
-<hr class="chap" />
-
-
-<h3>HAND XXXIX.</h3>
-
-<p class="center">Grand Coup (<em>see</em> pp. <a href="#Page_151">151</a>-155).</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption"><p><span class="smcap">A's Hand.</span></p></div>
-<img src="images/image0277_a.jpg" width="700" height="319" alt="" />
-<div class="caption">
-<ul><li>6♠, 4♠, 3♠</li>
-<li class="red">A♥, 8♥</li>
-<li>Knv♣, 10♣, 7♣, 6♣, 2♣</li>
-<li class="red">6♦, 4♦, 2♦</li>
-</ul>
-
-<p>Score: Four-all.</p>
-
-<p>Knave of diamonds turned up.</p></div>
-</div>
-
-
-<h4>THE PLAY.</h4>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 1.</span></p></div>
-<img src="images/image0277_b.jpg" width="700" height="642" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 1</span><br />
-<br />
-1. Y B Z A↷<br />
-3♣ Kg♣ A♣ 6♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 2.</span></p></div>
-<img src="images/image0277_c.jpg" width="700" height="630" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 2</span><br />
-<br />
-2. Y B Z↷ A<br />
-2♠ 7♠ A♠ 3♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_278" id="Page_278">[Pg 278]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 3.</span></p></div>
-<img src="images/image0278_a.jpg" width="700" height="637" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 0<br />YZ, 3</span><br />
-<br />
-3. Y B Z↷ A<br />
-Kg♠ 5♠ 10♠ 4♠<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;B has called.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 4.</span></p></div>
-<img src="images/image0278_b.jpg" width="700" height="620" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 1<br />YZ, 3</span><br />
-<br />
-4. Y↷ B Z A<br />
-<span class="red">Qn♥</span> <span class="red">9♥</span> <span class="red">2♥</span> <span class="red">A♥</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 5.</span></p></div>
-<img src="images/image0278_c.jpg" width="700" height="637" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 3</span><br />
-<br />
-5. Y B Z A↷<br />
-<span class="red">5♦</span> <span class="red">Qn♦</span> <span class="red">Knv♦</span> <span class="red">6♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;B has three of
-trumps.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 6.</span></p></div>
-<img src="images/image0278_d.jpg" width="700" height="643" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 4</span><br />
-<br />
-6. Y B↷ Z A<br />
-4♣ 9♣ Qn♣ 2♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 7.</span></p></div>
-<img src="images/image0278_e.jpg" width="700" height="639" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 5</span><br />
-<br />
-7. Y B Z↷ A<br />
-9♠ 8♠ Qn♠ 6♠<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 8.</span></p></div>
-<img src="images/image0278_f.jpg" width="700" height="627" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 2<br />YZ, 6</span><br />
-<br />
-8. Y B Z↷ A<br />
-<span class="red">10♥</span> <span class="red">4♥</span> <span class="red">Kg♥</span> <span class="red">8♥</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_279" id="Page_279">[Pg 279]</a></span></p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 9.</span></p></div>
-<img src="images/image0279_a.jpg" width="700" height="628" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 3<br />YZ, 6</span><br />
-<br />
-9. Y B Z↷ A<br />
-<span class="red">Knv♥</span> <span class="red">3♦</span> <span class="red">3♥</span> <span class="red">4♦</span><br />
-</p>
-
-</div>
-</div>
-
-<p><span class="smcap">Remark.</span>&mdash;A plays a masterly <em>coup</em> in trumping with
-the four. He argues that B, having a weak hand, would
-not call for trumps with less than five trumps, two
-honours. If so, B has a trump too many, and Y must
-make a trick in trumps, unless B can play the <em>Grand
-Coup</em> with the three of trumps (<em>see</em> Remark, Trick 5).</p>
-
-<p>B undertrumps his partner, the <em>Grand coup</em>.</p>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 10.</span></p></div>
-<img src="images/image0279_b.jpg" width="700" height="640" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 4<br />YZ, 6</span><br />
-<br />
-10. Y B Z A↷<br />
-<span class="red">7♦</span> <span class="red">8♦</span> <span class="red">5♥</span> <span class="red">2♦</span><br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 11.</span></p></div>
-<img src="images/image0279_c.jpg" width="700" height="636" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 5<br />YZ, 6</span><br />
-<br />
-11. Y B↷ Z A<br />
-8♣ 5♣ <span class="red">6♥</span> 10♣<br />
-</p>
-
-</div>
-</div>
-
-<div class="figcenter" style="width: 700px;">
-<div class="caption bt"><p><span class="smcap">Trick 12.</span></p></div>
-<img src="images/image0279_d.jpg" width="700" height="643" alt="" />
-<div class="caption"><p>
-<span class="smcap">Tricks</span> <span class="overunder">AB, 6<br />YZ, 6</span><br />
-<br />
-12. Y B Z A↷<br />
-<span class="red">9♦</span> <span class="red">10♦</span> Knv♠ Knv♣<br />
-</p>
-
-</div>
-</div>
-
-<p><span class="pagenum"><a name="Page_280" id="Page_280">[Pg 280]</a></span></p>
-
-<p class="center">and AB win the odd trick.
-</p>
-
-
-<h4>THE HANDS.</h4>
-
-<p class="center">(A's hand is given above.)
-</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="THE HANDS">
- <tr>
- <td colspan="2" class="tdc br"><span class="smcap">Y's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">B's Hand.</span></td>
- <td colspan="2" class="tdc br"><span class="smcap">Z's Hand.</span></td>
- </tr>
- <tr>
- <td>Kg, 9, 2</td>
- <td class="tdc br">♠</td>
- <td>8, 7, 5</td>
- <td class="tdc br">♠</td>
- <td>Ace, Qn, Knv, 10</td>
- <td class="tdc br">♠</td>
- </tr>
- <tr>
- <td>Qn, Knv, 10</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>9, 4</td>
- <td class="tdc br"><span class="red">♥</span></td>
- <td>Kg, 7, 6, 5, 3, 2</td>
- <td class="tdc br"><span class="red">♥</span></td>
- </tr>
- <tr>
- <td>8, 4, 3</td>
- <td class="tdc br">♣</td>
- <td>Kg, 9, 5</td>
- <td class="tdc br">♣</td>
- <td>Ace, Qn</td>
- <td class="tdc br">♣</td>
- </tr>
- <tr>
- <td>Kg, 9, 7, 5</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Ace, Qn, 10, 8, 3</td>
- <td class="tdc br"><span class="red">♦</span></td>
- <td>Knv</td>
- <td class="tdc br"><span class="red">♦</span></td>
- </tr>
-</table></div>
-
-<p>At Trick 5 B can place all the remaining trumps; hence
-he undertrumps his partner at Trick 10. Though his play
-is very good, A's <em>coup</em> in trumping with the four, so as to
-render B's <em>coup</em> possible, is entitled to the palm. Hence,
-A's hand heads the example.</p>
-
-<p>At Trick 9, Z ought to lead knave of spades, on which Y
-should discard eight of clubs, when YZ win the game.</p>
-
-<div class="figcenter" style="width: 700px;">
-<img src="images/imageendclargec.jpg" width="700" height="274" alt="" />
-</div>
-
-<p><span class="pagenum"><a name="Page_281" id="Page_281">[Pg 281]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h2>APPENDIX A.<br />
-
-AMERICAN LEADS.</h2>
-
-
-<p>Since the appearance of the previous Edition of this
-work, American Leads have been the subject of much
-discussion.</p>
-
-<p>American Leads propose a systematic course of
-play when opening and continuing the lead from the
-strong suit, as follows:&mdash;</p>
-
-
-<h3>LOW CARD LED.</h3>
-
-<p><em>When you open a strong suit with a</em> <span class="smcap">LOW CARD</span> <em>lead
-your</em> <span class="smcap">FOURTH-BEST</span>.</p>
-
-<p>When a four-card suit is opened with a low card,
-the <em>lowest</em> is the card selected. Instead of calling
-this the lowest, call it the <em>fourth-best</em>.</p>
-
-<p>When a five-card suit is opened with a low card,
-the <em>penultimate</em> card is selected. Instead of calling
-this the penultimate, call it the <em>fourth-best</em>.</p>
-
-<p>When a six-card suit is opened with a low card,
-lead the <em>ante-penultimate</em>. Instead of calling this the
-<em>ante-penultimate</em>, call it the <em>fourth-best</em>.</p>
-
-<p>And so on for suits of more than six cards. Every
-suit of four or more cards, opened with a low card, is
-to be treated, on the first lead, as though there were
-no cards below the fourth-best in the leader's hand.</p>
-
-<p><span class="pagenum"><a name="Page_282" id="Page_282">[Pg 282]</a></span></p>
-
-<p>Example:&mdash;</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="LOW CARD LED">
- <tr>
- <td></td>
- <td class="tdc bl br">Lead</td>
- </tr>
- <tr>
- <td class="tdr">From Qn, 10, 8,</td>
- <td class="tdc bl br">7,</td>
- </tr>
- <tr>
- <td class="tdr">" Qn, 10, 8,</td>
- <td class="tdc bl br">7,</td>
- <td> 6</td>
- </tr>
- <tr>
- <td class="tdr">" Qn, 10, 8,</td>
- <td class="tdc bl br">7,</td>
- <td> 6, 4</td>
- </tr>
- <tr>
- <td class="tdr">" Qn, 10, 8,</td>
- <td class="tdc bl br">7,</td>
- <td> &amp;c., &amp;c., &amp;c.</td>
- </tr>
-</table></div>
-
-<p>By following this method, you show your partner, as
-regards a strong suit which you open with a low card,
-that you <em>invariably</em> hold <em>exactly three</em> cards higher
-than the one first led; and not infrequently what
-those cards are.</p>
-
-
-<h3>HIGH CARD LED FOLLOWED BY LOW CARD.</h3>
-
-<p><em>When you open a strong suit with a</em> <span class="smcap">HIGH CARD</span>,
-<em>and next lead a</em> <span class="smcap">LOW CARD</span>, <em>lead your</em> <span class="smcap">ORIGINAL
-FOURTH-BEST</span>.</p>
-
-<p>When ace is led from ace and four or more small
-cards, after leading the ace, lead the original fourth-best,
-<em>i.e.</em>, the card you would have led if opening
-with a small card. Thus, in trumps, with ace, knave,
-nine, eight, seven, an advanced player would begin
-the eight. In plain suits, the ace would be first led.
-The second lead of an American Leader would be the
-eight, the original fourth-best, and not the seven.</p>
-
-<p>By following this method, you inform your partner
-that you <em>invariably</em> remain with <em>exactly two</em> cards
-higher than the second card led, as shown by the
-following tabulated example:&mdash;</p>
-
-<div class="center">
-<table border="0" cellpadding="4" cellspacing="0" summary="HIGH CARD LED FOLLOWED BY LOW CARD">
- <tr>
- <td class="tdr br"> Lead</td>
- <td></td>
- <td class="tdc bl br">Then</td>
- <td></td>
- </tr>
- <tr>
- <td class="tdr br">From Ace,</td>
- <td> Knv, 9,</td>
- <td class="tdc bl br">8,</td>
- <td> 7</td>
- </tr>
- <tr>
- <td class="tdr br">" Ace,</td>
- <td> Knv, 9,</td>
- <td class="tdc bl br">8,</td>
- <td> 7, 5</td>
- </tr>
- <tr>
- <td class="tdr br">" Ace,</td>
- <td> Knv, 9,</td>
- <td class="tdc bl br">8,</td>
- <td> 7, 5, 3</td>
- </tr>
- <tr>
- <td class="tdr br">" Ace,</td>
- <td> Knv, 9,</td>
- <td class="tdc bl br">8,</td>
- <td> &amp;c., &amp;c., &amp;c.</td>
- </tr>
-</table></div>
-<p><span class="pagenum"><a name="Page_283" id="Page_283">[Pg 283]</a></span></p>
-
-<p>By leading in this way you not infrequently tell
-your partner what your remaining high cards are.
-Thus, with the above combination, if king, queen
-come out on the second round, and your partner holds
-the ten, he knows to a certainty that you command
-the suit, a fact about which he would have been in
-doubt had you continued with the lowest.</p>
-
-<p>The same rule, when a high card is followed by a
-low card, applies to king led from king, queen, and
-small ones, when the king wins the trick; and to ten,
-led from king, knave, ten and one or more small ones,
-when the ten wins the trick. These are all the possible
-cases. With king, knave, ten, nine, if the nine wins
-the first trick, the leader goes on with a high card.</p>
-
-
-<h3>HIGH CARD LED FOLLOWED BY HIGH CARD.</h3>
-
-<p><em>When you remain with</em> <span class="smcap">TWO HIGH INDIFFERENT
-CARDS</span>, <em>lead the</em> <span class="smcap">HIGHER</span> <em>if you opened a</em> <span class="smcap">SUIT OF
-FOUR</span>; <span class="smcap">THE LOWER</span> <em>if you opened a</em> <span class="smcap">SUIT OF FIVE</span> <em>or
-more</em>. (<em>See</em> Analysis of Leads in Detail, p. <a href="#Page_64">64</a>).</p>
-
-<p>The typical example is the combination of ace,
-queen, knave, and one or more small cards. With
-four in suit, ace, then queen is led. But with more
-than four in suit, the knave is led after the ace,
-because then, if your partner remains with king and
-one small card, you are strong enough to invite him to
-win your trick in order to unblock your long suit.</p>
-
-<p>In the same way, if queen is led from queen,
-knave, ten and small, you proceed with the knave,
-holding only ten and one small. But, with knave,<span class="pagenum"><a name="Page_284" id="Page_284">[Pg 284]</a></span>
-ten and more than one small, you continue with the
-ten, the lower of two indifferent high cards, to induce
-your partner to win it, and so to unblock your suit,
-should he remain with ace and one small one, or with
-king and one small one.</p>
-
-<p>Consequently, if your partner is an American
-Leader, and on the second round of your suit, you lead
-the higher of two high indifferent cards, he will count
-your strong suit to have consisted of <em>four cards</em>
-exactly. On the other hand, when on the second
-round, you lead the lower of two high indifferent
-cards, he will count <em>at least three</em> of your strong suit
-still in your hand. As it is advantageous to your
-partner to be able to count your hand in this way,
-whether he has blocking cards or not, you should
-always pursue the same system. Thus: you lead ten,
-from king, knave, ten, &amp;c. The ten forces the queen.
-You obtain the lead again. Your king, knave are now
-high indifferent cards. If you lead the king, your
-partner knows you remain with knave and at most one
-small card of the suit. If you lead the knave, your
-partner knows you remain with king and at least two
-small ones.</p>
-
-<p>Or, you lead knave, from king, queen, knave, and two
-or more small ones. On leading the suit again, if you
-continue with king, your partner counts queen, and
-exactly two small ones in your hand. If you continue
-with queen, your partner counts king and more than
-two small ones in your hand (<em>see</em> p. <a href="#Page_68">68</a>).</p>
-
-<p>Before deciding which of two or more high cards to
-lead, be sure whether they are <em>indifferent</em> cards. This<span class="pagenum"><a name="Page_285" id="Page_285">[Pg 285]</a></span>
-information you can obtain by consulting the Analysis
-of Leads (p. <a href="#Page_64">64</a>). When, in the Analysis, the second
-lead is given without any qualification, the high cards
-are not indifferent.</p>
-
-<p>Three objections are urged against American Leads
-by players who oppose their adoption. The first is,</p>
-
-
-<h3><em>That they complicate the game.</em></h3>
-
-<p>Even were this stricture true, it is no objection to
-an intellectual game that it exercises the minds of the
-players. But it has hardly any foundation in fact.
-All an American Leader asks his partner to observe
-is:&mdash;</p>
-
-<p>That, when he originally leads a low card he holds
-three of the suit higher than the card led.</p>
-
-<p>That, when he originally leads a high card and next
-a low one, he still holds two cards higher than the
-second card led. And,</p>
-
-<p>That, when he originally leads a high card, and
-follows it with a high card, he indicates, in many
-cases, to any one who knows the Analysis of Leads (as
-every whist player ought), whether his strong suit
-consisted of four or of more than four cards.</p>
-
-<p>The second objection is,</p>
-
-
-<h3><em>That they seldom affect the result.</em></h3>
-
-<p>The answer is that American Leads add little which
-is new to the game. They only consolidate the
-received practice, and extend a law of uniformity to
-cases not previously provided for.</p>
-
-<p><span class="pagenum"><a name="Page_286" id="Page_286">[Pg 286]</a></span></p>
-
-<p>The third objection is,</p>
-
-
-<h3><em>That the information afforded may be of more use to the
-opponents than to the leader's partner.</em></h3>
-
-<p>No doubt it may. But, under other whist conditions,
-experience tells us that it is advantageous, in the long
-run, to convey information of strength, notwithstanding
-its publication to the whole table. It is in the highest
-degree improbable that a player will be at a disadvantage
-by imparting too much information.</p>
-
-<p>It should be borne in mind that American Leads,
-in their integrity, assume not merely <em>an</em> original lead,
-but <em>the</em> original lead of the hand,&mdash;the very first lead
-of all. When a player obtains the lead, for the first
-time, after one or more tricks have been played, he
-may open his strong suit in the same way as though
-he were <em>the</em> original leader. On the other hand, he
-may deem it advisable to open a weak suit; or to
-lead through a strong one, or up to a weak one; or, if
-great strength in trumps has been declared against him,
-may wish to conceal the fact that his best suit is only
-a very long one of small cards (<em>see</em> Hand IX, Tricks 6
-and 7); or, if late in the hand, he may conclude that
-the time for precise exhibition of strength is past and
-gone (<em>see</em> Hand XIII, Tricks 8 and 9, and Hand
-XXIV, Tricks 5 and 6). These, however, are matters
-of judgment, for which no hard and fast rule can be
-laid down.</p>
-
-<div class="blockquot">
-
-<p>[For demonstrations of the working of American Leads,
-and for Illustrative Hands, <em>see</em> "Whist Developments,"
-by "Cavendish." London: <span class="smcap">Thos. De La Rue</span> and Co.]</p></div>
-
-<p><span class="pagenum"><a name="Page_287" id="Page_287">[Pg 287]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h2>APPENDIX B.<br />
-
-THE PLAIN-SUIT ECHO.</h2>
-
-
-<p>All whist players are aware that it is advisable to
-get rid of the command of their partner's long suit.
-But no general rules have been laid down to further
-this end. It has been left, for the most part, to the
-ingenuity of the individual to decide for himself, on
-the spur of the moment, how and when unblocking
-should be attempted.</p>
-
-<p>Assuming an original lead of a high card from a
-plain suit of four or more cards, the third hand may
-think fit to win his partner's trick in order to free the
-suit. With regard to knave led, the play of the third
-hand, holding ace, &amp;c., is well known. And there
-are other cases, such as the play of the third hand,
-holding ace, knave only, when king is led originally;
-but these are too elementary for discussion here.</p>
-
-<p>If the third hand does not endeavour to win the
-first trick in his partner's suit, he is instructed to
-play his lowest card. This is, no doubt, sound,
-except where the third hand holds four cards exactly
-of his partner's suit, and he may block it should the
-lead have been from more than four cards. Then he
-should sometimes retain in his hand the lowest of his
-four cards, and play the next higher one. It is the<span class="pagenum"><a name="Page_288" id="Page_288">[Pg 288]</a></span>
-object of the Plain-Suit Echo to determine the cases,
-in which this play is advisable.</p>
-
-<p>The typical example is that of ace led originally by
-a strong suit player. The second hand follows suit.
-The third hand holds king, queen, knave, deuce of
-the suit. The lead was from at least five cards. If
-the third hand is not to block his partner's suit, he
-must play the knave to the ace. If the fourth hand
-follows suit, it is impossible to lose by playing as
-above proposed; and, even if the fourth hand
-renounces, it is only possible to lose when the lead
-was from five cards exactly, and the four cards
-accompanying the ace are all very small ones.</p>
-
-<p>Again:&mdash;The original leader (a strong suit player),
-leads queen of a plain suit.</p>
-
-<p>The third hand holds nine, eight, seven and a very
-small one. He may block the suit by playing the
-very small one; if the lead was from queen, knave,
-ten, he cannot possibly lose by playing the seven to
-the queen; and, if the lead was from more than four
-cards he may gain.</p>
-
-<p>It would occupy too much space to detail all the
-cases in which it is advisable to follow the plan set
-forth in the examples, and to enter into all the possible
-consequences that may ensue.</p>
-
-<div class="blockquot">
-
-<p>[For a full examination of the working of the Plain-Suit
-Echo, and for Illustrative Hands, the advanced player
-is referred to "Whist Developments," by "Cavendish."
-London: <span class="smcap">Thos. De La Rue</span> and Co.]</p></div>
-
-<p><span class="pagenum"><a name="Page_289" id="Page_289">[Pg 289]</a></span></p>
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h2>APPENDIX C.<br />
-
-ON THE ORIGINAL LEAD OF KING.</h2>
-
-
-<p>The Analysis of Leads, undertaken in order to ascertain
-the cases in which the third hand should unblock his
-partner's suit, showed that king led originally conveys
-less information to partner than the lead of any other
-high card. It is the only case in which the lead of a
-high card is made without at least five in suit, or
-without the accompaniment of at least two other high
-cards.</p>
-
-<p>Hence the student was told<a name="FNanchor_48_48" id="FNanchor_48_48"></a><a href="#Footnote_48_48" class="fnanchor">[48]</a> that when a king is led
-originally, he must not attempt to unblock the suit on
-the first round; and this recommendation is quite
-sound.</p>
-
-<p>It seemed strange that when ace, queen, knave,
-or ten is led originally, the third hand, with four
-exactly in suit, should retain his lowest card for
-two rounds; but that, when king is led, he should
-abandon these tactics. The conclusion forced on
-the Author was, that king should never be led
-originally, when the leader desires to invite his
-partner to unblock.</p>
-<p><span class="pagenum"><a name="Page_290" id="Page_290">[Pg 290]</a></span></p>
-<p>The cases where the leader desires his partner to
-unblock, are those in which the original lead is from
-more than four cards, the third hand at the same time
-holding four of the suit exactly, as explained in
-Appendix B, p. <a href="#Page_287">287</a>.</p>
-
-<p>Therefore, the argument on the previous pages
-being admitted, king should never be led originally
-from a suit of more than four cards; and it almost
-follows that king should always be led from a suit of
-four cards exactly, which contains an ace, king, or a
-king, queen combination.</p>
-
-
-<h3><em>Ace, king, queen, knave, and one or more small.</em></h3>
-
-<p>Lead knave, in all suits.</p>
-
-<p>Holding more than two small, follow knave with
-queen; holding two small, follow knave with king;
-holding one small, follow knave with ace.</p>
-
-
-<h3><em>Ace, king, queen, knave, only.</em></h3>
-
-<p>Lead king, then knave, in all suits.</p>
-
-<p>Ace, queen, exactly, are marked in the leader's hand.</p>
-
-
-<h3><em>Ace, king, queen, and more than one small.</em></h3>
-
-<p>Lead queen, in all suits.</p>
-
-<p>Holding more than two small, follow queen with
-king; holding two small, follow queen with ace.</p>
-
-
-<h3><em>Ace, king, queen, and one small.</em></h3>
-
-<p>Lead king, then queen, in all suits.</p>
-
-<p>Ace and at most one small, are marked.</p>
-
-<p><span class="pagenum"><a name="Page_291" id="Page_291">[Pg 291]</a></span></p>
-
-
-<h3><em>Ace, king, and more than two small.</em></h3>
-
-<p>Lead ace, then king, in plain suits.</p>
-
-<p>In trumps the same, holding seven trumps; with
-less than seven trumps, lead fourth best.</p>
-
-
-<h3><em>Ace, king, and two small.</em></h3>
-
-<p>Lead king in plain suits; the smallest in trumps.</p>
-
-
-<h3><em>King, queen, knave, ten, and small (including the nine).</em></h3>
-
-<p>Lead ten in all suits.</p>
-
-<p class="hangindent">(<em>a</em>). If ten wins the trick:&mdash;</p>
-
-<p>Holding more than two small, follow ten with
-knave; holding two small, follow ten with queen;
-holding one small, follow ten with king.</p>
-
-<p class="hangindent">(<em>b</em>). If ten forces ace:&mdash;</p>
-
-<p>Holding more than one small, follow ten with
-knave; holding one small, follow ten with queen.</p>
-
-<p>In case <em>b</em>, ten cannot be followed with king, as
-then partner would be doubtful as to the position of
-the queen.</p>
-
-
-<h3><em>King, queen, knave, ten, only.</em></h3>
-
-<p>Lead king, then ten, in all suits.</p>
-
-<p>Queen, knave, exactly, are marked in the leader's
-hand.</p>
-
-<p>Here the leader runs the risk, in plain suits, of
-being blocked if his partner holds ace, and one small
-one, originally. There is a conflict of advantages and
-disadvantages; in favour, the Author believes, of the
-lead of king, if the suit contains only four cards
-(<em>compare</em> p. <a href="#Page_67">67</a>, bearing in mind that, when that was<span class="pagenum"><a name="Page_292" id="Page_292">[Pg 292]</a></span>
-written, the lead of any card rather than a king, from
-suits of more than four cards, had not been the
-subject of consideration).</p>
-
-
-<h3><em>King, queen, knave, more than one small.</em></h3>
-
-<p>Lead knave, in all suits.</p>
-
-<p>Holding more than two small, follow knave with
-queen; holding two small, follow knave with king.</p>
-
-
-<h3><em>King, queen, knave, one small.</em></h3>
-
-<p>Lead king, then knave, in all suits.</p>
-
-<p>If king forces ace, or if partner holds ace, the leader,
-on the appearance of the knave, is marked with queen
-and one small. If ace is not forced, the presumption
-is that the leader remains with ace, queen, exactly
-(<em>see</em> lead from ace, king, queen, knave).</p>
-
-
-<h3><em>King, queen, ten, and more than one small, in trumps.</em></h3>
-
-<p>Lead queen.</p>
-
-<p>If queen wins the trick, follow with fourth best
-<em>remaining in hand</em>. King is marked; so, exclude the
-king, and on second lead continue with the fourth
-best of the small cards.</p>
-
-<p>Sooner or later, the leader will be marked with at
-least five trumps originally, including king, ten; or,
-if he has not the ten, with at least seven trumps
-originally.</p>
-
-<p>If queen forces ace, on the appearance of the king,
-the leader is marked with at least five trumps originally
-(one being the ten); or, if he has not the ten, with at
-least seven trumps originally.</p>
-
-<p><span class="pagenum"><a name="Page_293" id="Page_293">[Pg 293]</a></span></p>
-
-
-<h3><em>King, queen, ten, and one small, in trumps.</em></h3>
-
-<p>Lead king.</p>
-
-<p>Sooner or later, the leader will be marked with
-exactly four trumps originally, including queen, ten.</p>
-
-
-<h3><em>King, queen, and more than two small.</em></h3>
-
-<p>Lead queen.</p>
-
-<p>If queen wins the trick, follow with fourth best
-remaining in hand (<em>compare</em>, lead from king, queen,
-ten, and more than one small, in trumps).</p>
-
-<p>If queen forces ace, on the appearance of the king,
-the leader is marked with more than four originally.</p>
-
-<p>In trumps, the same, holding seven trumps; with
-less than seven trumps, lead fourth best.</p>
-
-
-<h3><em>King, queen, two small.</em></h3>
-
-<p>Lead king, in plain suits.</p>
-
-<p>On the appearance of the ace, the leader is marked
-with queen and at most two small.</p>
-
-<p>In trumps, lead lowest.</p>
-
-<hr class="tb" />
-
-<p>Granted that the third player will not trump an
-honour led originally (and he will seldom lose by
-passing, even if weak in trumps), the foregoing leads
-are clearly advantageous, as they enable the third
-player to employ the unblocking system, and assist
-him in counting his partner's hand.</p>
-
-<hr class="tb" />
-
-<p>The mode of leading, here set forth, has been tried
-by a number of good players, and has been generally
-approved. It is, therefore, strongly recommended to<span class="pagenum"><a name="Page_294" id="Page_294">[Pg 294]</a></span>
-the consideration of advanced players, assuming
-always that the leader's partner is himself an advanced
-player. Notwithstanding the strong opinion
-in its favour entertained by the Author, it is still
-retained in an Appendix, that it may be tested by
-further trial before being positively asserted as a
-substantive part of the game.</p>
-
-<div class="footnotes"><h3>FOOTNOTES:</h3>
-
-<div class="footnote">
-
-<p><a name="Footnote_48_48" id="Footnote_48_48"></a><a href="#FNanchor_48_48"><span class="label">[48]</span></a> "Whist Developments" by "Cavendish." London:
-<span class="smcap">Thos. De La Rue</span> and Co.</p></div></div>
-
-<div class="figcenter" style="width: 276px;">
-<img src="images/imageendcsmallc.jpg" width="276" height="155" alt="" />
-</div>
-
-<p class="center">THOS. DE LA RUE AND CO., PRINTERS, BUNHILL ROW, LONDON.
-</p>
-
-<p><span class="pagenum"><a name="Page_295" id="Page_295">[Pg 295]</a></span></p>
-<hr class="tb" />
-
-<p class="ph3">MAY BE HAD OF ALL STATIONERS.</p>
-
-<p class="ph1">THE
-"ISOBATH" CONSTANT-LEVEL INKSTAND</p>
-
-<p class="center">(PATENTED)</p>
-
-<p class="ph3">CONSTRUCTED ON A NEW PRINCIPLE</p>
-
-<p class="ph2">OFFERING UNIQUE ADVANTAGES.
-</p>
-
-<div class="caption"><div class="figleft" style="width: 672px;">
-<img src="images/image0295_a.jpg" width="672" height="680" alt="" />
-</div>
-<div class="figright" style="width: 476px;">
-<img src="images/image0295_b.jpg" width="476" height="680" alt="" />
-</div>
-<p class="ph4">Adapted for
-all Countries and
-all Climates.</p>
-
-<p class="ph4">Made in a variety
-of useful and
-ornamental forms.</p>
-
-<p class="left">The Float is so weighted and poised as always to keep the Ink on the same
-level, whatever quantity may be contained in the Reservoir. The Mechanism cannot
-get out of order, as all the materials used are entirely unaffected by Ink.</p></div>
-
-<p>I.&mdash;It provides a small <span class="smcap">Dipping Well</span> in which the Ink is always
-maintained at the <span class="smcap">same Uniform Depth</span>. Every dip of Ink taken up
-by the pen is at once automatically replaced from the Reservoir within,
-until the supply of Ink has been exhausted.</p>
-
-<p>II.&mdash;It contains a <span class="smcap">Large Reservoir of Ink</span> (about ⅕-pint), which,
-from its being completely enclosed, is protected from all access of dust
-or insects, as well as from evaporation, and is thus kept in perfect condition
-for an indefinite period.</p>
-
-<p>III.&mdash;It secures a great economy of Ink; much saving of time and
-trouble, as regards cleaning and replenishing; and the same convenient
-"dip of Ink" is always obtainable without thought or trouble; whilst
-inky fingers and an ill-supplied pen are alike avoided.</p>
-
-<p>IV.&mdash;The <span class="smcap">Ink is Always Ready</span>; <span class="smcap">Always of the Right Depth</span>
-for dipping; <span class="smcap">Always Fresh</span>, and <span class="smcap">Clear</span> for use.</p>
-<hr class="tb" />
-<p class="ph3">PRICES, from FIVE SHILLINGS to TWO GUINEAS.</p>
-<hr class="tb" />
-
-<p class="center"><em>Wholesale only of the Sole Manufacturers</em>,</p>
-
-<p class="ph2">THOS. DE LA RUE &amp; Co., Bunhill Row, LONDON.
-</p>
-
-<p><span class="pagenum"><a name="Page_296" id="Page_296">[Pg 296]</a></span></p>
-<hr class="tb" />
-
-<p class="ph4">NOW READY.</p>
-<hr class="tb" />
-
-<p class="ph3">A NEW WORK ON WHIST.</p>
-<hr class="tb" />
-
-<p class="center"><em>8vo., Cloth. Price 1s. 6d.</em></p>
-
-<p class="ph1">WHIST-PERCEPTION</p>
-
-<p class="center">ILLUSTRATED BY MEANS OF</p>
-
-<p class="ph2">END-HANDS</p>
-
-<p class="ph3">FROM ACTUAL PLAY.</p>
-
-<p class="center">BY</p>
-
-<p class="ph2">"B.W.D." &amp; "CAVENDISH."</p>
-<hr class="tb" />
-
-<p class="center">IMPORTANT WORK ON PATIENCE.</p>
-<hr class="tb" />
-
-<p class="center"><em>Demy, Oblong 4to., Cloth, Gilt. Price 16s.</em></p>
-
-<p class="ph1">PATIENCE GAMES.</p>
-<p class="center">BY</p>
-<p class="ph2">"CAVENDISH"</p>
-
-<p class="center">(<em>AUTHOR OF "THE LAWS &amp; PRINCIPLES OF WHIST," &amp;c., &amp;c.</em>)</p>
-
-<p class="ph3">WITH EXAMPLES PLAYED THROUGH.</p>
-
-<p class="ph4">ILLUSTRATED WITH NUMEROUS DIAGRAMS,<br />
-
-PRINTED IN COLOURS.
-</p>
-
-<p><span class="pagenum"><a name="Page_297" id="Page_297">[Pg 297]</a></span></p>
-<hr class="tb" />
-
-<p class="ph4">PUBLISHED BY THOS. DE LA RUE &amp; CO. LONDON,<br />
-AND SOLD BY ALL BOOKSELLERS.</p>
-
-<p class="ph2">WORKS BY "CAVENDISH."</p>
-
-<p class="ph4">THE STANDARD WORK ON WHIST.</p>
-
-<p class="center"><em>18th Edition. 8vo. Cloth, Gilt Extra. Price 5s. Greatly enlarged and
-revised throughout. Handsomely printed in Red and Black.</em></p>
-
-<p class="ph3">THE LAWS &amp; PRINCIPLES OF WHIST.</p>
-
-<hr class="tb" />
-
-<p class="center"><em>3rd Edition. 8vo. Cloth, Gilt Extra. Price 5s. Handsomely printed
-in Red and Black.</em></p>
-
-<p class="ph3">WHIST DEVELOPMENTS:<br />
-AMERICAN LEADS AND THE PLAIN-SUIT ECHO.</p>
-
-<hr class="tb" />
-
-<p class="center"><em>6th Edition. 8vo. Cloth, Gilt Extra. Price 3s. 6d.</em></p>
-
-<p class="ph3">THE LAWS OF PIQUET,</p>
-
-<p class="ph4">ADOPTED BY THE "PORTLAND" AND "TURF" CLUBS.</p>
-
-<p class="ph4">EDITED BY "CAVENDISH:"<br />
-WITH A TREATISE ON THE GAME, BY "CAVENDISH."</p>
-
-<hr class="tb" />
-
-<p class="center"><em>3rd Edition. 8vo. Cloth, Gilt Extra. Revised throughout. Price 2s. 6d.</em></p>
-
-<p class="ph3">THE LAWS OF ÉCARTÉ,</p>
-
-<p class="ph4">ADOPTED BY THE "TURF" AND "PORTLAND" CLUBS.<br />
-WITH A TREATISE ON THE GAME, BY "CAVENDISH."</p>
-
-<hr class="tb" />
-
-<p class="center"><em>2nd Edition 8vo. Cloth, Gilt Extra. Price 1s. 6d.</em></p>
-
-<p class="ph3">ROUND GAMES AT CARDS.</p>
-
-<p class="ph4">BY "CAVENDISH."</p>
-
-<hr class="tb" />
-
-<p class="center"><em>8vo. Cloth, Gilt Extra. Price 1s. 6d.</em></p>
-
-<p class="ph3">THE LAWS OF RUBICON BÉZIQUE.</p>
-
-<p class="ph4">ADOPTED BY THE "PORTLAND" CLUB.</p>
-
-<p class="ph4">EDITED BY "CAVENDISH."<br />
-WITH A TREATISE ON THE GAME, BY "CAVENDISH."</p>
-
-<hr class="tb" />
-
-<p class="center"><em>8th Edition. 8vo. Cloth, Gilt Extra. Price 1s.</em></p>
-
-<p class="ph3">THE GAME OF LAWN TENNIS</p>
-<p class="ph4">(WITH THE AUTHORIZED LAWS).
-</p>
-
-<p><span class="pagenum"><a name="Page_298" id="Page_298">[Pg 298]</a></span></p>
-<hr class="tb" />
-
-<p class="ph3">PUBLISHED BY THOS. DE LA RUE &amp; CO. LONDON,<br />
-AND SOLD BY ALL BOOKSELLERS.</p>
-<hr class="tb" />
-
-<p class="ph1">THE POCKET SERIES.<br />
-<span class="smcap">By "Cavendish."</span> Price 6<em>d.</em> each.</p>
-<hr class="tb" />
-
-<p class="ph2">WHIST (3)&mdash;GUIDE; LAWS; LEADS. IMPERIAL.
-BÉZIQUE (with New Laws). POLISH BÉZIQUE.
-ÉCARTÉ. EUCHRE. SPOIL-FIVE. CRIBBAGE.
-CALABRASELLA. SIXTY-SIX.
-DOMINOES. CHESS. DRAUGHTS. BACKGAMMON.</p>
-
-<hr class="tb" />
-
-<p class="ph3">THE STANDARD WORK ON BILLIARDS.<br />
-<em>5th Edition. Carefully revised. Crown 8vo. Cloth. Price 10s. 6d.</em></p>
-
-<p class="ph2">BILLIARDS.<br />
-By J. BENNETT, <span class="smcap">Ex-Champion</span>. Edited by "<span class="smcap">Cavendish</span>."<br />
-With upwards of 200 Illustrations.</p>
-
-<hr class="tb" />
-
-<p class="ph3">CLAY ON WHIST.</p>
-
-<p class="center"><em>Improved Edition. Cap. 8vo. Cloth, Gilt Extra. Price 3s. 6d.</em></p>
-
-<p class="ph2">LAWS OF SHORT WHIST,</p>
-<p class="ph3">By J. L. BALDWIN;</p>
-
-<p class="ph2">AND A TREATISE ON THE GAME,</p>
-<p class="ph3">By JAMES CLAY.</p>
-
-<hr class="tb" />
-
-<p class="center"><em>5th Edition. Enlarged and Improved. Cap. 8vo. Cloth, Gilt Ex. Price 3s. 6d.</em></p>
-
-<p class="ph2">THE PHILOSOPHY OF WHIST.</p>
-
-<p class="ph3"><span class="smcap">By Dr. POLE,</span> F.R.S.</p>
-
-<p class="center">An Essay on the Scientific and Intellectual Aspects of the Modern Game.</p>
-
-<hr class="tb" />
-
-<p class="center"><em>By the same Author. Handsomely Printed on a Card. Price 3d.</em></p>
-
-<p class="ph2">PHILOSOPHICAL WHIST RHYMES.
-</p>
-
-<p><span class="pagenum"><a name="Page_299" id="Page_299">[Pg 299]</a></span></p>
-<hr class="tb" />
-
-<p class="ph3">MANUFACTURED BY THOS. DE LA RUE &amp; CO.<br />
-AND SOLD BY ALL BOOKSELLERS AND STATIONERS.</p>
-<hr class="tb" />
-
-<p class="ph2">PATENT PLAYING CARDS.</p>
-
-<p class="center">MOGULS (<span class="smcap">or Best Quality</span>), HARRYS (<span class="smcap">or Second Quality</span>), and
-the cheaper kinds of HARRYS and HIGHLANDERS, with Round or
-Square Corners, in great variety.</p>
-
-<p class="center"><em>The round-cornered cards are cut by improved machinery to an absolute
-uniformity in size and shape.</em></p>
-
-<hr class="tb" />
-
-<p class="ph2">"DEXTER" PLAYING CARDS,</p>
-
-<p class="center"><span class="smcap">With Patent Index-Pips, Rounded Corners, and Enamelled
-Faces. Extra Thin.</span></p>
-
-<hr class="tb" />
-
-<p class="ph2">"PIGMY" PLAYING CARDS.</p>
-
-<p class="center"><span class="smcap">Best Quality, highly Enamelled Backs, in Assorted Tints.</span></p>
-
-<p class="center">Enclosed in neat Sliding Boxes, each containing Two Packs.</p>
-
-<p class="center"><em>Adapted for the Game of</em> "<span class="smcap">Patience</span>." <em>Price 1s. per Box.</em></p>
-
-<hr class="tb" />
-
-<p class="ph2">"PATIENCE" PLAYING CARDS.</p>
-
-<p class="center"><span class="smcap">Best Quality.</span></p>
-
-<p class="center"><span class="smcap">Highly Enamelled Backs, in Assorted Tints, and Index-Pips.</span></p>
-
-<p class="center">Enclosed in neat Boxes, each containing Two Packs.</p>
-
-<p class="center">IN A GREAT VARIETY OF STYLES. PRICES FROM 2/6.</p>
-
-<hr class="tb" />
-
-<p class="ph2">"MIDGET" TOY PLAYING CARDS.</p>
-
-<p class="center"><span class="smcap">Tinted Backs, Assorted.</span> Each Pack enclosed in a neat Tuck Case.</p>
-
-<p class="center">PRICE 2<em>d.</em> PER PACK.</p>
-
-<hr class="tb" />
-
-<p class="ph2">BÉZIQUE PLAYING CARDS,</p>
-
-<p class="ph4">IN BOXES, FOR TWO, THREE, OR FOUR PLAYERS.</p>
-
-<p class="center">With Markers, and "<span class="smcap">Guide</span>" by "<span class="smcap">Cavendish</span>."</p>
-
-<p class="center">IN A GREAT VARIETY OF STYLES. PRICES FROM 2/6 TO 63/-
-</p>
-
-<p><span class="pagenum"><a name="Page_300" id="Page_300">[Pg 300]</a></span></p>
-<hr class="tb" />
-
-<p class="ph3">PUBLISHED BY THOS. DE LA RUE &amp; CO. LONDON,<br />
-AND SOLD BY ALL BOOKSELLERS AND STATIONERS.</p>
-
-<p class="ph1">DE LA RUE'S<br />
-INDELIBLE DIARIES<br />
-AND<br />
-RED-LETTER CALENDARS.
-</p>
-<hr class="tb" />
-
-<p class="ph2">POCKET DIARIES.
-</p>
-
-<p><span class="smcap">De La Rue's Improved Indelible Diaries and Memorandum
-Books</span>, in three sizes, fitted in Velvet, Russia, Calf, Turkey Morocco,
-Persian, or French Morocco cases; plain or richly gilt, with gilt clasps or
-elastic bands, in a great variety of styles. All these Diaries are fitted
-with electro-gilt indelible pencils. Also supplied in enamelled paper covers.</p>
-
-<div class="center">
-<table class="tdc" border="0" cellpadding="4" cellspacing="0" summary="POCKET DIARIES">
- <tr>
- <td>A </td>
- <td>size</td>
- <td>3⅛ by 1⅛ </td>
- <td>inches.</td>
- </tr>
- <tr>
- <td>B</td>
- <td>"</td>
- <td>3¾ by 2½ </td>
- <td>"</td>
- </tr>
- <tr>
- <td>C</td>
- <td>"</td>
- <td>4½ by 2¾ </td>
- <td>"</td>
- </tr>
-</table></div>
-
-<p class="ph2">CONDENSED DIARIES &amp; ENGAGEMENT BOOKS,</p>
-
-<p>In three sizes (A, B, &amp; C, as above), and in a great variety of Plain and
-Ornamental leather cases; they are also published in enamelled paper
-covers, suitable for the Card Case or Purse.</p>
-
-<p class="ph2">COMPANION MEMORANDUM BOOKS.</p>
-
-<p>For use with the Condensed Diaries; A, B, &amp; C sizes, as above.</p>
-
-<div class="blockquot">
-
-<p>N.B.&mdash;All Condensed Diary and Calendar Cases (except the Tuck) are fitted with
-an extra elastic band for the reception of these books.</p></div>
-
-<p class="ph2">HALF-CROWN DIARY.</p>
-
-<p><span class="smcap">De La Rue's Improved Diary and Memorandum Book</span>; for Library
-or Counting-house use. E size, 7⅝ by 4¾ inches.</p>
-
-<p class="ph2">POCKET CALENDARS.</p>
-
-<p><span class="smcap">De La Rue's Red-Letter Calendars and Almanacs</span>, in two sizes
-(A &amp; B, as above), in enamelled paper covers, suitable for the Card
-Case or Pocket Book. Also interleaved; and in Russia, Persian, and
-French Morocco cases.</p>
-
-<p class="ph2">"FINGER-SHAPED" CONDENSED DIARIES.</p>
-
-<p>In elegant sliding cases, extra gilt. Adapted for the Pocket or Reticule.</p>
-
-<div id="transnote">
-
-
-<div class="chapter"></div>
-<hr class="chap" />
-
-
-
-
-<h2>TRANSCRIBER'S NOTES</h2>
-
-
-<p>Used a CLOCKWISE TOP SEMICIRCLE ARROW, ↷, to indicate the lead in the hand illustration comments.</p>
-
-<p>Silently corrected simple spelling, grammar, and typographical errors.</p>
-
-<p>Retained anachronistic and non-standard spellings as printed.</p>
-</div>
-
-
-
-
-
-
-
-
-<pre>
-
-
-
-
-
-End of the Project Gutenberg EBook of Cavendish on Whist, by Henry Jones
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