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+*** START OF THE PROJECT GUTENBERG EBOOK 42950 ***
+
+PROPHETICAL, EDUCATIONAL AND PLAYING CARDS
+
+
+
+
+[Illustration: ATOUTS OF AN EARLY ITALIAN PACK OF TAROTS
+
+ 1 Il Bagattel
+
+ 2 La Papessa
+
+ 3 L'Imperatrice
+
+ 4 L'Imperatore
+
+ 5 Il Papa
+
+ 6 Gli Amanti]
+
+
+
+
+ Prophetical, Educational and Playing Cards
+
+
+ By MRS. JOHN KING VAN RENSSELAER
+
+ Author of "The Devil's Picture Books," Etc.
+
+
+ LONDON
+ HURST & BLACKETT, Ltd.
+ PATERNOSTER HOUSE
+ 1912
+
+
+
+
+ PRINTED BY
+ THE GEORGE H BUCHANAN COMPANY
+ PHILADELPHIA, U. S. A.
+
+
+
+
+THE ORACLE OF ISHTAR AND NEBO UTTERED BY A WOMAN BAYA (OR WITCH) A NATIVE
+OF ARABELA
+
+
+"I proclaim it aloud--What Has Been Will Be--I am Nebo--The Lord of the
+Writing Tablet--Glorify Me."
+
+
+
+
+CONTENTS
+
+
+ CHAPTER I--PROPHETICAL AND OTHER CARDS 27-57
+
+ Divining cards--Tablets of fate--Tarots--Gambling cards--
+ Their difference--Persian cards--Oldest emblems--Standard
+ packs of Tarots--German designs--French designs--Rouge et
+ Noir--Persia and Sweden--Writers on cards--The three
+ gods--Derivation of name--Mercury and his predecessors--
+ Writer of E-Sigalia--Fortune-telling--The priest of
+ Thoth--Speech--Italian Tarots--L'Ombre--From leaves to
+ cards--Attributes of Mercury--Atouts--de Gebelin--From
+ arrows to cards--Gambling sticks of King Qa--Rods--
+ Devices--Argiphontes--Cyllenius or Agoneus--Caduceator--
+ Chthonius--The study of cards--Rods--Many authorities--
+ Papus--Temple at Baiæ--Book of Thoth--Addha-Nari--
+ Heraldry--Tradesmen's signs--Lady Mary Wortley Montagu--
+ Terminus--Cestus--Pigs and tongues--Gazelle--Number
+ Thirteen--Joker.
+
+ CHAPTER II--THE BOOK OF THOTH, HERMES, AND NEBO 58-71
+
+ Its leaves--Mercury's attributes--Il Matto--Nebo--Tablets
+ of fate--The Atouts--Their significance--de Gebelin--
+ Egyptian deities--Parchment records--Thoth the framer of
+ laws--Bible of the gypsies--Attributes of Mercury--
+ Interpretation--Balaam--The "baru"--Tête-á-Tête
+ mysteries--The pack--L'Ombre--Skus--Pagat--Austrian
+ Taroks--The romance of a pack of Tarots--Austrian games--
+ Austrian game books--A clergyman on cards.
+
+ CHAPTER III--MERCURIUS 72-93
+
+ The rank of Mercury--His occupations--His statues--
+ Cadueceus--The purse bearer--The sword--The cup of
+ Hermes--The four symbols--Nebo's temple--E-Sigalia--
+ Pozzuoli--Its merchants--The Serapeon--Serapis--Roman
+ villas--The temple of Mercury at Baiæ--Mercurius--His
+ work--His parentage--His Infancy--Gifts from the gods--
+ Golden-leaved rod--Wings--The planet--Different
+ cognomens--Representations--Thoth--Inventions--Priests--
+ Sirius--Hermes introduced by the Pelasgi--Books of
+ Thoth--Inventor of games--Great teacher--Titles of
+ books--Connection with cards--Their scientific
+ arrangement.
+
+ CHAPTER IV--THOTH 94-108
+
+ M. Maspero's description of temple--Mr. Rawlinson's
+ account--Psammetchas--Nebo and Thoth--Symbols--The
+ month--Its device--Tablet of Khufu or Cheops--
+ Hieroglyphically described--Names of gods--Qualities and
+ titles of Thoth--At judgment seat--Sacrifices--Books--
+ Colleges--Priestess of Thoth--Khufu--Thotmes--Cleopatra's
+ needles--Generations of priests--Gypsies--Hermetic
+ books--The ghosts--Book of knowledge--Its boxes--Magical
+ texts--Amulets--Ritual of the dead--Hall of two
+ truths--Osiris--Confession--Three Writings--King of
+ Sais--The dumb children--Some of the books of Thoth--The
+ temple--Wall pictures--Origin of Atouts.
+
+ CHAPTER V--NEBO OR NABU 109-123
+
+ Chaldean god--Different names--Parent--Wife--Presides at
+ birth and death--Sword as symbol--Assyrian gods--King's
+ temples--Protector--Hymn to Nebo--Borsippa--E-Zida--Great
+ library--Invocations--Titles--Emblems--Stylus--God of
+ Revelations--Nabi, Naypes or prophet--Mr. Chatto's
+ derivation--Early cards in Italy--Planet--Assyrian gods
+ identical with Roman gods--The Moon--The month--Dog
+ star--Sacrifices--Card emblems--Boar--Temples--Cult--
+ Nebuchadnezzar--All wise--Asshurbanipal--Assyrian
+ invasion--Mingling of cults--Highway of Egypt--Cuneiform
+ inscriptions--Tablets--Texts--Hymn to Nabu--Origin of
+ letters.
+
+ CHAPTER VI--THE ATOUTS OF THE TAROTS 124-174
+
+ Consultation of the divinities--Wave offerings--Prayers--
+ Priests and Priestess--Hermetic books--Ishtar--Rods--
+ Jackstraws--Rites--Graven images--Divining arrows--
+ L'Ombre--Egyptian gods on the cards--Number One--The
+ Pagat--Quotation--Baton de Jacob--Meaning of Rod--Choice
+ of the boy--Lottery Chart--Aleph--Meaning--Bohas and
+ Jakin--Initiation of youth--Tablets of fate--Korean
+ superstitions--Fringes of temple--Numbers or letters--
+ Number Two--La Papesse--Isis--Emblems--Qualities--Eve--
+ Derivation of name--de Gebelin--Juno--Emerald Tablet--Mr.
+ Willshire--Juno's worshippers--Ritual of dead--Beth--
+ Number Three--The Empress--Maut--Attributes--
+ Significances--Figure--Gimel--Dress--Girdle--Titles--
+ Number Four--Emperor--Ammon--Daleth--Persian cards--
+ Titles--Invocation--Number Five--Le Papa--Phthah--
+ Attributes--Hands--Fatima--Number Five's Meaning--Number
+ Six--Lovers--Cupid--Significance--Vau--Symbolism--Number
+ Seven--Chariot--Mystic meanings--Zain--Arrows--Marked Yes
+ and No--Chinese sticks--Mercury--Pythagoras--The occult
+ seven--Three ages of the world--Seven evil spirits--Hymn
+ to them in Assyric--Seven in the Bible--Other references
+ to that number--Number Eight--Justice--Ma or Truth--The
+ Judge--Attributes--Tiemei--Heth--Ceres--Cups--Number
+ Nine--The Hermit--Aspect--Diogenes--Significance--Rod--
+ Texts--Typical of shelter--Teth--Number Eight--Rota,
+ Wheel of Fortune--Osiris--Anubis--Typhon--The Circle--
+ Wheels of Ezekiel and Pythagoras--Yod--Termius--Use of
+ Yod--Anubis called the Lord of Burying Ground--As jackal--
+ Number Eleven--Strength--Mystic hat--Una--Amazons--Kaph--
+ Goddess Neith--Emblems--Inscription on her shrine--
+ Brides--Number Twelve--Il Pendu--Hanged man--Freemason's
+ signals--Pagat--Lamed--Its meanings--Vulcan--Number
+ Thirteen--Death--Skeleton--Proverb--Horse of Aurora--Bad
+ luck--Its reasons--Mem and its meanings--Number Fourteen--
+ Temperance--Nut or Nepte--Titles and description--Nun--
+ Oil--Oblations--Number Fifteen--Devil--Set or Sutech--
+ Parents--Title of Hyksos kings--Ears--Zam--Significances--
+ Number Sixteen--Tower--Lighting god--Castle of Plutus--
+ Rameses II and the thieves--Bael--Enlil--Second Dynasty
+ of Ur--Dr. Radau's translations--Goddess Nin-Mar's hymn--
+ Ayin--Number Seventeen--The stars--Dog star--Nebo's
+ mountain--Hebe--Oblations--Gazelle--Typification--Number
+ Eighteen--La Lune--Attributes--Tzaddi--Diana--Number
+ Nineteen--The sun--Zoph--Ra and Rameses--Number Twenty--
+ Day of Judgment--Resh--Significance--Pluto--Ishtar--
+ Epitaph of Lord de Ros--Number Twenty-one--Le Monde--
+ Verity--Four Apostolic emblems--Their manifold meanings--
+ Tau--Le Fou or the Joker--Mat--Emblems--Shin--Gypsies--
+ Early Tarots--Intention of Atouts--Bible of Gypsies.
+
+ CHAPTER VII--PIPS OF THE TAROT PACK 175-195
+
+ Suits--Court cards--German, Spanish, Italian and French
+ cards--Emblems of Mercury--Four castes--Lucky devices--
+ Addha--Nari--Phallus--Cteis--Vau--Jod-He-Vau-He--Divining
+ arrows--Golden rod--Numbers 17--Symbols of the
+ Israelites--Indian--Typical of families--Chinese
+ fortune-telling--Zeichiku--Meisir games of Arabia--Naib
+ or prophet--Trèfle--Coppas--Assyrian cup--Cup-bearers--
+ Saki-bearer--Jamshid--Omar Kayyam--Golden cup--Texts--
+ Hall of Two Truths--Osiris--Ma--Thoth--Espadas or Piques--
+ Argiphontes--Meaning of sword in Hebrew--Pitch-pot--Money
+ suit--Collars--Zones--Meaning of suits--Numerical value--
+ Court cards--Their meaning--Seventy-eight Tarots--Rods of
+ Aaron.
+
+ CHAPTER VIII--SOME OLD ITALIAN TAROTS 196-207
+
+ Mysteries--St. Paul--Osiris--Bewildered historians--
+ "Portrayed on the walls"--Nebo the Writer--Gypsies--The
+ crossed palm--Spanish cards--The Egyptian fleet--Essay of
+ Count Emiliano di Parravicino--Professional teachers of
+ early days--Cards belonging to the Duke di Visconti--The
+ Royal pack--The artist da Tortona--A wedding gift--Old
+ Tarots--The artist Cicognara--Historic cards--The
+ proverb--Fibbias Tarocci--Museum at Bergamo--Victoria and
+ Albert Museum--Beautiful Tarots.
+
+ CHAPTER IX--HEARTS AND DIAMONDS. SPADES AND CLUBS 208-221
+
+ Oldest French pack--The costumes--Charles VI--The
+ marriage fête--The fire--Original French Piquet pack--
+ Invention of French pips--Vignoles and Chevalier--Jacques
+ Coeur--The Palace at Bourges--Money or Carreaux--Swords
+ or piques--Sticks or Tréfles--The pun--Red and black--The
+ startling inquiry--Tarots, Playing Cards or the Book of
+ Thoth--Ignorance of writers--French cards born three
+ hundred years ago--Vignolles--Chevalier and Jacques
+ Coeur--Piquet--Agnes Sorel--Black and red--de Gebelin's
+ history--Confusion--Discussion--Prejudice.
+
+ CHAPTER X--COURT CARDS WITH FRENCH PIPS 222-244
+
+ Paio--Stock--Widow--Bunch--Pips--Court cards--Their
+ historic derivation--The number of pip and court cards--
+ The Joker--His origin in America--Cunning Mercury--
+ Fantastic designs--Conservative court dresses--
+ Double-headed and index cards--Costume of the Kings--
+ Their attributes and headgear--Charles of France--Old
+ Tarots in Paris--French cards--The names on the French
+ cards--La Hire--The dress of the knaves--Their
+ attributes--Patch the court fool--Nicknames--The Bowers--
+ Skat--Le Valet--Le Fante--Il Soto--Der Ober--Der Unter--
+ The Queens--Elizabeth of York--Her husband's picture--The
+ history of Elizabeth our Queen of Cards--Her birth,
+ education, betrothal and costume--The jilting Dauphin--
+ Louis XI--Marriage--The poem--The credulous queen--The
+ elegy of Sir Thomas More--Elizabeth's effigy in
+ Westminster Abbey--Card backs--Messages and invitations.
+
+ CHAPTER XI--POINT CARDS WITH FRENCH PIPS 245-252
+
+ The Pique--Its names--Dr. Stukley's cards--A Picke--
+ Clubs, the emblem of Agnes Sorel--Hearts--The Ace--The
+ Earl of Cork--Le Borgne--Spanish nicknames--The Deuce--
+ The curse of Scotland--Duke of Cumberland--Chinese card
+ and counter boxes--Pope Joan--Trey--Nicknames for the
+ four and five spots--"Grace's card"--Lady Dorothy Nevill--
+ The origin of visiting cards--The backs--Derivation of the
+ name of Tarot--The reverse designs--Dolls and their
+ furniture from cards--Thackeray's invitation--Sir Jeffry
+ Amhurst's bid to a ball--Luck at Piquet.
+
+ CHAPTER XII--"ACCORDING TO HOYLE" 253-276
+
+ The original game played with cards--L'Ombre and its
+ successors--Manilla--The Matadores--Spadille--Nine of
+ Money--The game described in "Cranford"--Punto--
+ Primero--Philip of Spain--Piquet in England--Earl of
+ Northumberland's letters--Sidney papers--Sir Walter
+ Raleigh--The terms used in Primero--Its Italian
+ rules--Rabelais--Shakespeare's and other plays--Terms
+ used in Primero--The games that succeeded it--Mawe--
+ Noddy--Gleek--Terms and nicknames used--Ruff, Whisk or
+ Whist--Piquet--Its inventors, Rules, Hands--Ballet--
+ References--Piquet or Cent--Political satire--Hamlet's
+ speech--"The age is grown so picked"--Euchre--"Heathen
+ Chinee"--American Hoyle--History of Euchre--Dialect--
+ Bower or youngster--Euchre derived from Juch--The German
+ words--An unreliable derivation--Poker--Jack-pot--Widow
+ and Kitty--Poker, Patience--Rules of game--According to
+ Hoyle--His birth and history--The story of Whist--Hoyle's
+ rules--Cavendish.
+
+ CHAPTER XIII--ENGRAVED CARDS 277-291
+
+ Print lovers--Invention of Xylographic arts--Earliest
+ wood cuts--Double purposes--Rare prints--Gregineur--Dr.
+ Stuckley's pack--Cologne engraved cards--Spanish pips--
+ German emblems--Martin Schoengaur--Le Maître--His
+ designs--E. S.--Augsburg--Its guild of cardmakers--The
+ cards of Nuremburg--Jost Ammon--His productions--Italian
+ and Netherland cards.
+
+ CHAPTER XIV--PLAYING CARDS FOR EDUCATIONAL AND OTHER PURPOSES 292-307
+
+ Invectives from State and Church--Destruction in
+ Nuremburg--Its Museum--"The Devil's Picture Books"--
+ Bishop Latimer--The Text--German instructive cards--Those
+ of China and Japan--The Friend's cards--Dr. Muruer's
+ cards--Louis XIV's cards--History of France--Heraldic
+ cards--Political and other packs--Cards with Mercury's
+ emblems--Harlequin cards--Musical packs--Japanese cards--
+ Cards as Christian and Jewish Prayer Books--Grammatical
+ cards--Plato's advice--A tract--Astronomical and religious
+ packs--Historical cards of the United States--Proverbs.
+
+ CHAPTER XV--EUROPEAN PLAYING CARDS 308-321
+
+ Cards--Charles V--Proclamation in Paris--Red Book of Ulm--
+ Palamedes and the siege of Troy--Egyptian gambling rods--
+ Cards as postals--Evolution--M. Angelo--Prince of Pisa--
+ Maffei Ringhierri Feliceano and Menesturier--Singer--
+ Chatto, 1392--St. Cyprian--Nearsighted writers--The
+ points of view--Concealed practices--The game of gold--
+ Chinese legend--Connection with divination--Count de
+ Gebelin--"The great dreamer"--Connection with magic--
+ First French cards--Rouge et noir--Rapid spread through
+ Europe--The sailors with Columbus--Introduction of cards
+ into America--Italian verses--Pictures--Literature.
+
+ CHAPTER XVI--ASIATIC PLAYING CARDS 322-340
+
+ Discoveries of Messrs. Cushing and Culin--Arrows of
+ Divination--The Magi before Pharaoh--The Rod of Moses at
+ Horeb--The connection between arrows and cards--Korean
+ cards--Alaskan rods--The game--Hida Island Indian rods--
+ The next step--Htou-Tjyen or "Fighting arrows"--Chinese
+ lotteries and cards--Derivation of pips--Actor's cards--
+ Jokers called Blessings--Educational cards--Japanese
+ cards--Historical, gambling and divining arrows--Poetic
+ cards--Cashmere cards--Persian cards--Their emblems.
+
+ CHAPTER XVII--CHESS AND OTHER GAMES 341-364
+
+ Chess a battlefield--The Emperor Akbar and his queen--
+ Lady Dufferin's description of the Palace of Glass--
+ Living Chess--Two Jokers--Derivation of Chess--Troy--
+ Crete--Nig--Egyptian caricature--Korean Chess--Set in
+ British Museum--Chess from Brahmins--Ravan, king of
+ Ceylon--Seffa's trick--Persian words--Jussef's
+ escape--Mora--Draughts--The Pharaoh--Greek and Roman
+ names--French games--Checkers--Korean "horses"--Dice--
+ German dice cards--Korean dice--Dominoes--Jackstones--
+ Materials--Ball--Pieces--Kong-Keui--Chinese and Korean
+ games--The sets--Muggins--Milking the cow--Grab--Peas in
+ the pot--Horses in and out of the stable--Sweeping the
+ floor--Spreading the table--Laying eggs--Setting eggs--
+ Hatching eggs--Jackstraws--A set described--Their values.
+
+ CHAPTER XVIII--FORTUNE-TELLING THROUGH THE CARDS 365-383
+
+ Methods--Etteila--Le Normand--Fortune-telling cards--
+ Rules--Meanings of cards with French pips--A fortune
+ told--The hairdresser of Paris--The First Napoleon--Les
+ hautes sciences--Deductions of the fortune-teller--
+ Papus--Definition of suits--Key to the pip cards of the
+ Tarots--Staves, Cups, Swords and Money--Rules for
+ reading the cards.
+
+ CHAPTER XIX--READING THE BOOK OF THOTH 384-392
+
+ Rules--The first diagram--Directions for divination--The
+ young man's career--A second game with its rules--To
+ establish fluidic sympathy--The fourth deal--Etteila's
+ method.
+
+
+
+
+ILLUSTRATIONS
+
+
+ ATOUTS OF AN EARLY ITALIAN PACK OF TAROTS, 1 TO 6 _Frontispiece_
+
+ _Facing Page_
+
+ ATOUTS OF AN EARLY ITALIAN PACK OF TAROTS, 7 TO 12 30
+
+ ATOUTS OF AN EARLY ITALIAN PACK OF TAROTS, 13 TO 18 54
+
+ ATOUTS OF AN EARLY ITALIAN PACK OF TAROTS, 19 TO 22,
+ WITH TWO COURT CARDS 74
+
+ EARLY ITALIAN TAROTS, COURT CARDS 98
+
+ EARLY ITALIAN TAROTS, PIP CARDS OF THE CUP SUIT 116
+
+ EARLY ITALIAN TAROTS, PIP AND COURT CARDS OF THE CUP SUIT 140
+
+ EARLY ITALIAN TAROTS, PIP CARDS OF THE ROD SUIT 166
+
+ EARLY ITALIAN TAROTS, PIP AND COURT CARDS OF THE ROD SUIT 190
+
+ EARLY ITALIAN TAROTS, PIP CARDS OF THE SWORD SUIT 216
+
+ EARLY ITALIAN TAROTS, PIP AND COURT CARDS OF THE SWORD SUIT 238
+
+ EARLY ITALIAN TAROTS, PIP CARDS OF THE MONEY SUIT 264
+
+ EARLY ITALIAN TAROTS, PIP AND COURT CARDS OF THE MONEY SUIT 288
+
+ SWEDISH, KOREAN AND JAPANESE GAMBLING AND EDUCATIONAL CARDS 312
+
+ ENGLISH, GERMAN AND CHINESE GAMBLING CARDS 326
+
+ SPANISH, ENGLISH, DUTCH AND AMERICAN GAMBLING, HISTORICAL AND
+ EDUCATIONAL CARDS 354
+
+
+
+
+FOREWORD
+
+
+If an apology is needed for writing again on the subject of playing cards,
+the excuse may be offered that new lights have been turned on the subject,
+so that there is fresh information to lay before the public, derived from
+a close and exhaustive study of the European libraries and museums, as
+well as of the pictures on the Playing Cards themselves or prints found in
+those repositories, and also in the collection owned by the writer; for
+these speak their histories to those who regard their symbols with
+appreciative knowledge, since they had an immense significance when
+originally adopted.
+
+It is twenty years since The Devil's Picture Book was published and it is
+now out of print. The writer has been frequently called upon to furnish
+papers on the subject, so that it has been kept fresh in mind. At the time
+that the first book was issued it was the only one that had been printed
+in the United States devoted entirely to the history of cards not
+necessarily connected with games. Since then little has been published on
+the subject, and the information given in the present volume has been
+largely derived from the writer's own observations and studies.
+
+A collection of Playing Cards, begun at that time with a solitary pack
+brought as a curiosity by a traveler from Algiers, that bore the ancient
+pips of Swords, Staves, Money and Cups, has now grown to hundreds of
+specimens culled from many different countries. Comparing these with each
+other, and studying all obtainable histories on the subject, leads to the
+conclusion that the writers of the seventeenth, eighteenth and nineteenth
+centuries were correct when they stated that no historical record existed
+before the middle of the fourteenth century of _games played with cards_.
+But each and all of the writers on Playing Cards agree that there were
+cards and that they seem to have been used for fortune-telling before
+1350, and also that there was a baffling resemblance between the
+traditions of the cards and what was recorded of the Egyptian mysteries
+connected with the worship of Thoth Hermes.
+
+It therefore followed that the history and traditions peculiar to the
+ceremonies connected with that personage should be studied in order to
+trace Playing Cards to their birthplace and find for them an origin,
+without weakly stopping at the fourteenth century, and declaring that
+cards came out of space, as many authors have done.
+
+The heraldic devices of Mercury, which are the emblems of what has always
+been called, by historians, "The Book of Thoth Hermes Trismegistus," are
+in themselves mute proof of the connection of the Tarots (as they are now
+called) with the cult of Mercury. These cards are the oldest ones known,
+and the symbols are retained in Italian Tarots of to-day, so it may be
+allowed that when Playing Cards are studied as the leaves of the book of a
+cult, not as a game, their own pictures relate the story that has lain
+dormant for many hundreds of years. They only required to have a key in
+order to be intelligible to any one interested in the subject, and this
+has been furnished by recognizing the four attributes of Mercury in the
+card pips, which had escaped the notice of students until the present
+time, as well as the attributes of the picture part of the pack called the
+Atouts, which are those of Egyptian gods.
+
+The popular notion that cards were invented for the amusement of a crazy
+French king is quite disproved by the historical records of the Tarots of
+the fourteenth century and the packs that survive. There are some
+beautiful specimens in Mr. Pierpont Morgan's collection, the emblems and
+devices of which are identical with records of the ancient Tarots, and
+these cards are very much older than the French packs.
+
+Although the gap between the old cards and the worship of Mercury in
+Etruria is still to be bridged through accurate historical data, the
+inferential connection is too strong to be ignored and the rules of the
+games played with the cards intended for prophesying or fortune-telling,
+as well as the tradition connected with the Tarots themselves offer
+connecting links with the cult of Mercury that cannot afford to be
+disregarded, as has been done hitherto.
+
+Mr. Stuart Culin, in his introduction to "Korean Games," says:
+"Investigation has been hitherto comparatively unproductive of results
+from the fact that most students have failed to perceive the true
+significance of games in primitive culture, regarding them primarily as
+pastimes." But he traces many of the games which are common to all
+children all over the world to a "sacred and divinatory origin, a theory
+that finds confirmation in their traditional associations, such as the use
+of cards in fortune-telling."
+
+That Playing Cards are derived from the mysteries of ancient days will
+prove to be such a novel idea to many persons that the well-worn
+expression: "It can't be true, I never heard it before," will be hurled at
+the author. But such critics are begged to pause, to consider the subject
+carefully, and to marshal convincing proofs to the contrary before dipping
+caustic-tipped pens into the inkwells of ignorance, doubt and disbelief.
+
+Court de Gebelin, over a hundred years ago, was scoffed at and called a
+dreamer by the writers who followed him and wrote on the subject of
+Playing Cards; yet these same gentlemen with strange accord, while failing
+to advance any proofs of de Gebelin's inconsistencies or ignorant
+deductions, contradicted themselves by agreeing with his bold statement
+that the Tarots were the survival of the cult of Mercury or Thoth Hermes.
+
+The nineteen-hundred-year-old crusade against cards, as wicked tools of
+wicked persons, dates from the struggle of the early Christians against
+idolatry, and this has been transmitted for generations, although there
+are few persons who can trace their prejudices to the true origin. Nor do
+they realize how often Divine commands to consult the occult were laid
+upon the Israelites without carefully perusing the books of Moses.
+
+It may be as well to sum up in a few words the various proofs that the
+Playing Cards we now use are descended from the ancient mysteries. First,
+Arrows, and their successors, Straws, Sceptres or Rods. Cups, Swords and
+Money have always been used in connection with prophesying. Second, the
+emblems of Swords, Sceptres (or Stylus), Cups and Money have always
+represented Mercury, Thoth and Nebo as their emblems or attributes. Third,
+the worship of Thoth was introduced into Italy by the priests of that
+cult, as is proved historically by the remains of their Temple at
+Puozzoli, as well as the Temple there to Mercury, near which place the
+Tarots are still found in common use in their original form, displaying
+pictures of the Egyptian deities. Fourth, the Egyptians or Gypsies are
+the fortune-tellers of Europe and always use cards for the purpose. Fifth,
+the name given originally to the Tarots or prophetical cards that bear the
+ancient emblems was Nabi, Naypes or "Prophets," which name is retained for
+playing cards in many parts of the world.
+
+Thanks are due to the custodians of various museums who have displayed
+their collection of cards, and in particular to the artist, Mr. Burton
+Donnel Hughes, who kindly and skillfully designed the beautifully symbolic
+cover for this book.
+
+M. K. VAN RENSSELAER.
+
+_New York, 1912._
+
+
+
+
+CHAPTER I
+
+PROPHETICAL AND OTHER CARDS
+
+
+Playing cards may be classified under three distinct heads. First, are
+those intended for divining purposes; these have descended from an ancient
+religious cult that would be entirely forgotten were it not for the
+traditional ceremonies connected with consulting this oracle, or "The
+Tablets of Fate," that are known as Tarots, and which are still used for
+fortune-telling in southern Europe, Asia and Africa.
+
+The second division embraces cards used for gambling as well as for
+educational purposes, which have a short and easily studied history
+covering the time of their invention and the amusements for which they
+were intended. These date no further back than the end of the fourteenth
+century in northern Europe.
+
+The third division includes the cards used for amusement or gambling,
+commonly known as playing cards, which are found in common use all over
+the world, although the designs on them vary with the location, and those
+familiar in France, England and the United States are unknown in Spain,
+Italy, Germany, Sweden, Persia, China or Japan, since each of these
+countries has playing cards peculiar to the nation and quite unknown to
+the others.
+
+The French and German packs were invented solely for amusement or gambling
+purposes, while the Tarots, with their typical and heraldic designs,
+transmitted from early days, are now only to be found entire in Italy,
+other countries having adopted one portion or the other of the original
+set as more convenient for games. This separation renders the decks
+useless for divining purposes; whereas, when intact they are distinctly
+prophetical or fortune-telling cards, that are derived from ancient
+mysteries, not only bearing the emblems of the three prophetical gods, but
+also those of the chief divinities of ancient days.
+
+In some countries, such as Persia, only the emblematic or picture part of
+the pack, called by the Italians Atouts, is used; but the greater part of
+the world ignores these entirely and is ignorant that such cards exist,
+recognising only the pip or suit part of the pack, but in almost every
+quarter of the globe four suits composing a pack are known, although the
+symbols on them vary widely.
+
+The oldest emblems are those of the Tarots that are still those most
+commonly known. These are Swords, Rods, Money and Cups, which are the pips
+familiar in Italy as well as Spain, Algiers, South America, Cuba, Mexico,
+Porto Rico, the Philippine Islands and wherever the Spanish language is
+used, for the Spaniards, when conquering the world, carried their favorite
+toys with them, introducing them to the natives who accepted the novelty
+with avidity and used them for games, just as the Spaniards had adopted
+them from the Italians.
+
+The standard pack has ten pip and four court cards, or fifty-six in all,
+which are headed by a King, a Queen, a Cavalier and a Knave, and these
+cards all have names given to them according to the country where they are
+used. Cards for all parts of the world are made in Paris and local
+preferences are closely followed, although most countries manufacture
+their own cards, and a considerable revenue is gained by taxing the
+product as well as the import of cards. But while the ancient emblems are
+now commonly used in the countries mentioned, the important part of the
+ancient pack has been discarded. This comprised twenty-one picture cards,
+which were a most necessary adjunct to the pip cards, for when the
+fortunes of the players were to be revealed by reading the prophecies of
+the gods it was imperative that the two sets should be used in connection
+with each other, but the complete pack that is still known as Tarots can
+only be found in Italy.
+
+The German cards were never intended for fortune-telling, but entirely for
+gambling, and they have devices peculiarly their own. Hitherto no one has
+explained why or for what purpose these symbols were invented, since they
+had no particular significance when used in connection with the cards.
+They are Acorns, Bells, Hearts and Leaves, and are partly heraldic emblems
+connected with the game of Lansquenet. There are but three male court
+cards called King, Over Knave and Under Knave.
+
+[Illustration: ATOUTS OF AN EARLY ITALIAN PACK OF TAROTS
+
+ 7 Il Carro
+
+ 8 La Giustizia
+
+ 9 L'Eremita
+
+ 10 Ruota della Fortuna
+
+ 11 La Forza
+
+ 12 L'Appeso]
+
+France uses the gambling pack invented for Charles VI about the year 1395.
+This contains three court cards--namely, King, Queen and Knave, and the
+cards display Carreaux, Piques, Coeurs and Trifles, or as we know them
+Diamonds, Spades, Hearts and Clubs. This French pack is the only one
+confining itself to two simple dominant colours, while all other cards are
+extravagantly blazoned in variegated tints that are by no means as
+harmonious as the distinctive French _Rouge et Noir_, which commends
+itself so well to players for gambling purposes, that the packs of this
+nation are being now rapidly introduced and adopted all over the world to
+the exclusion of native designs, even although these symbols have been
+inherited from the prophetical cards of prehistoric times. This is due to
+the fact that the cards used for fortune-telling are not as convenient as
+those that were invented particularly for gambling.
+
+In Persia, where only the Atout or figure part of the pack is used, while
+the pip part is omitted, the figures are painted in harmonious colours and
+it is left for the tints of the background to indicate the suits. In the
+Kile Kort or Cucu pack of Sweden (which also has figures) there are no
+colours whatever, but the designs are printed in black ink on white
+cardboard. This is also the case with old cards from the Netherlands, but
+none of these packs were ever intended for fortune-telling.
+
+There have been many persons who have interested themselves in the history
+of playing cards, and some of them have pierced the veil surrounding their
+cradle; but, generally, since these students have only been interested in
+the cards as toys or gambling instruments or as rare specimens of
+painting, engraving or stencilling, the studies have not extended beyond
+the time when playing cards became common in Europe, or about the
+beginning of the fourteenth century. None of these students followed the
+clues that would have proved the original purport of the "tablets of
+fate."
+
+In "Les Etudes Historique sur les Cartes à Jouer," by M. C. Leber (1842),
+the question is asked: "Where do cards come from, what are they and what
+do they say?" These queries the writer proceeds to answer only in part,
+for he fails to see the connection of the cards familiar to him, that have
+French or German pips, with the more ancient Tarots, which, in all
+probability, he had never seen. But Leber states positively that cards
+"are of ancient origin and Eastern invention, and primarily they
+constitute a symbolic and moral game." He professes to be guided by the
+emblems on the cards themselves, but he fails to decipher or to understand
+the evidences shown by the heraldic devices peculiar to one of the ancient
+Greek gods, which would have answered his questions.
+
+According to the Rev. Edward Taylor and other authorities, the emblematic
+and mystic cards called Tarots were "born long since in the East, from
+whence they were brought by the gypsies for thaumaturgic purposes."
+Although it is declared that the gypsies always carried and consulted
+packs of cards ever since the wanderers were known in Europe, these people
+themselves have no history of their mystic book that they will disclose,
+so the positive historical record of playing cards as used for gambling
+games or fortune-telling does not commence before the second half of the
+fourteenth century.
+
+These cards are the ones we call Tarots, which are still common in Italy,
+and the emblems on the cards themselves reveal their original connection
+with the worship of Mercury in Etruria, of Thoth in Egypt, and of Nebo in
+Babylonia. These three gods have the same attributes, and were worshipped
+for many generations in the then civilised portions of the world; yet the
+forms of their worship, that have been so strangely transmitted to us
+through the greatest of their books, the cards are now little understood
+and seldom consulted.
+
+Indeed, the very name Tarot has been deemed by some authors as positive
+proof that the cards are the unbound leaves of one of the great books of
+the Temple of Thoth Hermes Trismegistus, since they derive the word Tarot
+from Thoth or else from Thror Tahar, which, says Wilkinson (Volume II,
+page 90), "were the parchment records kept in the Temple, which are
+mentioned in the time of the eighteenth dynasty that were written on
+skins." The same author states (page 207) that "Thoth framed the laws." In
+fact, his temple was the seat of all learning, where doctors, lawyers and
+scientists were able to study and to devote their knowledge to the god
+they worshipped.
+
+It seems, therefore, that the name is in truth one of the links in the
+chain of evidence proving that what we use as playthings were once part
+of the great cult of Mercury and his African or Asian _confrères_, in
+whose time the pictures and the emblems were thoroughly understood and
+were regarded with awe or reverently consulted, since by their means alone
+could the wishes of the gods be made known to mortals, through the medium
+of the priests of Mercury, Thoth, or Nebo.
+
+The intimate connection of the triple god is no fanciful suggestion, but
+is acknowledged by all students. Nebo, of the Babylonians (mentioned in
+the Bible), Thoth, of the Egyptians, and Hermes, of the Greeks, were all
+worshipped as gods of speech and inventors of transmitted ideas. It is not
+credible that in Asia or Africa, even as early as the twelfth dynasty,
+that voice language or speech was a gift newly granted to mankind, so
+there must have been some reason for the belief that "these gods gave
+speech to mankind." This is one of the superstitions puzzling many modern
+students who have tried to investigate the mysteries of the Temple of
+Thoth.
+
+It is now believed that one of the priests who was connected with the cult
+conceived the bright idea of communicating the wishes of the planets, of
+the vegetable and the animal kingdoms, as well as those of the patron
+gods, to mankind through a well-arranged system that had the Temple of
+Thoth for a centre and its priests as interpreters. The power that this
+system would give to the learned men congregated in the vast Temple of
+learning would be great, and would increase their prestige to a wonderful
+extent. Before that time the primitive people were content with simple
+means of consulting the wishes of the gods, or with the decrees written at
+the birth of each child on the tablet of fate by "the writer of Esigalia,
+who was called Nebü." The means generally resorted to were those still
+common in Korea, Japan and China, where the oracle is consulted by
+throwing a handful of sticks before a shrine. Among the Arabs a sheaf of
+arrows is used. Gordon Cummings describes his negro servants using sticks
+which were marked and then thrown on the ground, when the natives desired
+to be told by their gods where the game lay and what direction to take
+when hunting.
+
+The scientific arrangement devised by the priest of Thoth that earned for
+his god the reputation of giving speech to mankind was done through
+placing on the walls of the temple a series of pictures representative of
+the chief gods, such as Thoth, Isis, Maut, Phthah and Ammon, as well as
+various virtues, vices, etc., either pictorially or through heraldic and
+emblematic devices. These mural pictures could be consulted by the priests
+by casting on a central altar a handful of arrows, straws or rods, that
+were always connected with the magic of the Egyptians, as is mentioned in
+Exodus. As these rods fell they naturally pointed toward the pictures on
+the walls, and since these represented nearly every event in human life
+the "speech or commands" of the gods were readily interpreted by the
+priests, who thus proved that Thoth was the "God of speech" with
+themselves for his mouthpieces. This superstition was carried out even to
+the sacrifice of tongues, which was customary as late as the days of the
+Roman emperors, when tongues were used as one of the sacrifices to
+Mercury.
+
+It can easily be seen that the primitive arrows were incomplete without
+the interpretation of the pictures on the walls used in their connection,
+just as the pip part of the Tarot pack is useless for fortune-telling
+without the Atouts, which are supposed to be crude Europeanized copies of
+the pictures on the walls of the Egyptian temples representing their
+deities. It will also be seen that the cards bearing the comparatively
+modern pips of Hearts, Diamonds, Clubs and Spades, or of Acorns, Bells,
+Hearts and Leaves have no power whatever of translating the wishes of the
+gods, since they were invented for another and widely different purpose.
+
+Some old and beautifully painted Tarots have been found in Italy, so it is
+assumed that their use was common among the upper classes in that country,
+who could afford to buy the beautiful unbound leaves of the great book of
+Thoth, long before there is any historical record of cards either for
+gambling or for fortune-telling, and that these cards were probably used
+for the latter purpose whenever any wandering priest of the cult could be
+induced to interpret their meaning.
+
+We find that these mediæval Italian Tarots are usually painted on
+cardboard by a skillful hand, and that when they were used for amusement
+the game was called "l'Ombre" (or The Man). The rules for playing it show
+plainly that it was not originally intended for amusement, but for a
+serious consultation of the wishes of the divine powers. In short, the
+game was identical with fortune-telling, since the most important rule
+determines that only two persons took part, the one to inquire the future,
+and the other to interpret the meaning of the cards that were dealt. Both
+the rules for laying out the pack and the value or significance of the
+cards point to the occult meaning of the game, which is still played with
+somewhat the same laws, although alterations and modifications have crept
+in that obscure the original intention, of consulting an oracle which is
+probably not even conjectured by modern players of _Tarocci_, as the game
+is now called.
+
+The arrangement of the unbound leaves of the book of Thoth Hermes
+Trismegistus, that is regarded to-day as a mere pack of playing cards,
+enabled the priests (or initiates, as we may call them) of ancient days to
+carry a pack on their persons, so that the wishes of the gods might be
+consulted at any place. This rendered it needless to enter the Temple of
+Mercury for the purpose, which had been the custom before the Christian
+era. After this time secrecy was probably necessary, since the priests of
+the Roman Catholic Church naturally discouraged any consultation with the
+gods of ancient mythology, although the people might cling privately to
+the cult that they had enjoyed and had believed in since prehistoric ages.
+Through appealing to the prophets (or fortune-tellers, as the priests of
+Mercury would be deemed at present) the superstitious people believed that
+they were actually receiving divine guidance, and this belief is secretly
+held by many, even in the twentieth century; although few of those who
+consult diviners through playing cards realise that they are worshippers
+at the shrine of Nebo, of the Babylonians; the great god Thoth, of the
+Egyptians, or their successor, Mercury, of the Romans.
+
+Many links in the chain connecting playing cards with the ancient
+mysteries can be separately taken up and studied. In the first place, the
+histories of Mercury show him as being worshipped under several distinct
+attributes, combined with that of being the Interpreter or Messenger of
+the gods, and the students who were of his cult learned twenty or more of
+the arts and sciences which Thoth or Mercury was supposed to have
+invented, such as speech, music, painting, agriculture and astronomy, all
+of which were under his protection. Virtue, vice, death, temperance,
+health, joy and sorrow each had an emblematic figure peculiar to and
+connected with it, such as a hanged man or a skeleton. Each of these
+figures, if displayed on the walls of a temple could be recognised even by
+an unlettered congregation, so the people would have been accustomed to
+these representations, even after they were removed from the walls to the
+flat surface of the cards and no longer displayed in their exalted
+positions.
+
+The emblematic figures found on the Tarots and called the Atouts are still
+known by the names given to them when the Egyptians introduced them to
+Europe, and are as familiar in Italy to-day as when worshipped under the
+protection of Mercury. After a little study the attributes displayed on
+the modern Tarots show most plainly their Egyptian origin, and mutely
+declare their pedigree--the image, value and position of each card,
+unchanged for ages, all silently pointing to this. Yet, while strangely
+conforming to all the attributes, decorations and posture of the gods as
+represented in the Egyptian temples, the designs have been so modernised
+as to be at first difficult to recognise.
+
+It is supposed by several authors, notably by Court de Gebelin, as early
+as 1773, when he published "The Primitive World," that originally the
+twenty-two figures of the Atout or emblem part of the Tarots were painted
+on the walls of the temples, a fashion inherited from Biblical times, to
+enable the worshippers to recognise gods, sciences, arts or conditions
+represented by the figures and their attributes when it was wished to
+consult them. Discoveries in Babylonia and Egypt since De Gebelin's time
+have confirmed his suppositions.
+
+These figures in themselves were insufficient for communicating with the
+gods, for they were speechless, so for the purpose of transacting business
+with them the second volume of the book of Thoth was adopted by taking
+from the peasants their ancient fashion of consulting the gods through the
+throw of arrows or rods. These were marked with figures representing a
+father, a mother, a child and a servant, and four tokens or heraldic
+devices were also scratched on the rods, dividing them into the suits
+that have been so universally retained. These symbols were always
+connected with the worship of the gods, and ivory rods bearing these
+devices have been found in the tomb of King Qa, who is supposed to have
+lived about 4000 B. C.
+
+Thus, the ancient divining arrows became the pip cards now in general use,
+while the pictures on the walls, or the Atout part of the pack, is unknown
+except in Italy, where the complete book of two volumes with twenty-two
+Atouts and fifty-six pip leaves is still found.
+
+Originally what we call the suits or pip cards were probably simply rods
+inherited from Moses and Aaron, or perhaps only a quiver full of arrows,
+or a bundle of straws, which we know were used at the Delphic oracle; and
+out of these primitive articles the cards were evolved. On them were
+placed the four heraldic emblems of Mercury by which any statue or
+painting of him may be readily recognised. These emblems are convincing
+proof that cards were part of the worship of Mercury, since the four suits
+of the Tarots represented the four chief attributes of the god, those
+symbols by which he is universally recognised, which are _Espadas_
+(Swords), _Denari_ (Money), _Bastoni_ (Rods), and _Coppas_ (Cups).
+
+Any one familiar with the many beautiful statues of Mercury that are
+scattered through the great museums of Europe, or the funeral urns or
+sarcophagi on which Mercury is represented, is aware of this. First, he
+appears as Argiphontes, with the harpé or sword at his side, given him by
+his father, Jupiter. Second, he is shown as Cyllenius, or Agoneus, holding
+a purse, through the meshes of which round coins can be seen, signifying
+the protector and representative of merchants. Third, he appears as
+Caduceator, or the messenger of the gods, bearing aloft the caduceus, or
+magician's rod. Fourth, he is represented as Chthonius, presiding at birth
+or leading the soul to the unknown regions, when his emblem is the Cup of
+Fortune.
+
+This emblem inspired the shape of the beautiful Etruscan funeral vase,
+which is in itself symbolical and derived from the worship of the
+Assyrians. He is frequently represented by a cup or chalice, since Mercury
+was also the cup bearer of the gods, like the butler of the Pharaoh
+(Genesis xl), who protected his master from poison. When he was the
+messenger he held to the lips of mortals the seven-ringed cup of sorrow or
+joy, and the many significances of this cup, although now nearly
+forgotten, were realised by the ancient worshippers as an important emblem
+of the functions of the god.
+
+If the Tarots are the direct descendants of the occult images in the
+Temple of Thoth, as is conceded, it must also be acknowledged that then
+these cards each has a meaning or intention worth studying, if only to
+discover their secret; and that if they are connected with the ancient
+mysteries they represent human life in all its phases. To wrest their
+secret from them has been the endeavor of many writers, some of whom have
+learned their portent traditionally, others through careful historical
+investigation, while some confess to inspiration without authority or
+support, but not one of these authors discovered the important connection
+between the emblems on the cards and those representing Mercury
+heraldically under his chief guises, although such a discovery would have
+been conclusive proof that their surmises were correct and that cards were
+the survival of the cult of Mercury and his predecessors.
+
+Nevertheless, a thorough examination of all these writers shows that
+through different channels they all come to the same conclusions, and by
+comparing their writings with that of the original rules for the game of
+l'Ombre (or The Man) quite a definite idea of the value and meaning
+attached to each card by the initiates or priests of Mercury may be
+reached.
+
+Raymond Lulle (1235-1315) gives an historical account of Tarots in his
+"Ars Magna." Jerome Cardeau (1501-1576) writes of the historic pack in his
+work "Subtility." An English writer named Mathers has written exhaustively
+about the great book of Thoth Hermes Trismegistus, chiefly with the view
+of explaining fortune-telling through a correct reading of the mysterious
+leaves.
+
+Court de Gebelin, although sneered at by the authors who followed him, who
+found his learning too deep for their understanding, has given a lucid
+account of Tarots and their connection with divination, while Boiteau, in
+his "Les Cartes à Jouer et la Cartomancie"; Merlin, in his "Origin des
+Cartes"; Chatto, in his "Facts and Speculations About Cards," and Taylor,
+in his "History of Playing Cards," agree that cards appeared suddenly in
+Europe early in the fourteenth century, that the cards of that day were
+the Tarots, or the fortune-telling cards, that they were altered to suit
+Dutch, Swedish or German tastes, or the fancies of a French king,
+following also the desires of each nation that adopted them for gambling
+purposes, with no thought of the ancient cult to which they had belonged.
+Not one of them, however, pointed out the connecting link with the emblems
+of Mercury, or explained the reason for this sudden appearance in
+civilised nations of these fortune-telling packs, except De Gebelin, while
+even he failed to connect the attributes of Mercury with the pips on the
+cards or the emblematic figures on the Atouts that still show the
+attributes of the chief gods of Egyptian mythology, that would have been
+such convincing proofs of their origin.
+
+We are indebted to Papus, in his "Tarots of the Bohemians," for clearly
+pointing out that the cards are derived from the book of Thoth and for
+explaining the meaning of each leaf. But even Papus, shrewd and far-seeing
+as he is, does not bridge the chasm lying between the temples of the
+Egyptian deities and the introduction of cards into Europe, although he
+recognises the paramount importance of the emblem of Rods, which he wisely
+calls Sceptres, since he sees the value that such a symbol of power was to
+the ancients, and he never condescends to call the pip by its vulgar name
+of Club.
+
+It is the more strange that the surviving signs connecting the ancient
+worship of Mercury with the emblems on the pip cards remained unnoticed,
+for the old Temple of Mercury at Baiæ remains with its vaulted roof in a
+fairly good state of preservation; and on the ceiling of this temple can
+still be seen traces of pictures resembling those on the Atouts. Almost
+obliterated and difficult to see, since the place is dark and there is no
+means of lighting, they can yet be discerned, even though it would be
+impossible to reproduce the emblems.
+
+They are in the shape of the old Atouts, that is to say, the figures are
+enclosed in a well-defined line the shape of a card, and the same size if
+considered in reference to that of the emblematic pictures. Two of them
+are distinct enough to show a figure, although which one of the Atouts is
+intended it is now impossible to say. Traces of other Atouts may be
+discerned all along the roof of the building, although they are being
+rapidly destroyed by the weather.
+
+Enough evidence exists now to show that, in this house erected to Mercury
+by the rich merchants of Rome, the emblematic figures were displayed as
+ornaments on the ceiling and were not concealed in alcoves or curtained
+niches, which some writers have supposed was done in the more ancient
+temples of Egypt where pictures have been discovered that have puzzled the
+savants who have not connected them with the worship of Thoth or Serapis.
+
+Why the emblems of Mercury did not receive recognition from the
+authorities on playing cards of the past three centuries, or from others,
+remains a mystery, since it seems to be quite evident that, while the
+Atouts show the various virtues, vices, arts and crafts, which were under
+his protection, the pip cards display his four chief attributes, and that
+these were evidently placed in the book to represent the god when it was
+necessary to call on his good offices to protect or guide merchants, to
+direct love affairs, to encourage warriors or to inspire scientists. No
+other derivation for these devices has even been suggested, and these
+self-evident links in the chain of evidence connecting playing cards with
+the worship of Mercury have been totally ignored. Many students have,
+however, pointed out that the Tarots are the survivors of his cult and
+were originally the Book of Thoth Hermes Trismegistus.
+
+In the "Catalogue of Playing and Other Cards in the British Museum," by
+William Hughes Willshire, M. D. (1876, page 52), he shows a picture of
+Addha-Nari, saying, "she is the Isis of the Hindus, a pantheistic emblem
+typifying Nature, Truth and Religion." In this Hindu emblematic figure the
+four symbols of the ancient Tarots (now the suit marks of the numeral
+playing cards of the Tarots and of Italy and Spain) are placed in the four
+hands of the figure that has the crescent or emblem of prophetic power on
+her head--namely, the Cup, the Circle (or Money), the Sword and the
+Magician's Rod. "These are recognised," says Mr. Willshire (page 62), "as
+being the symbols of the four chief castes into which men were divided on
+the banks of the Ganges and of the Nile. Accordingly, the Cup denotes the
+sacerdotal rank or priesthood; the Sword implies the king, a soldier or
+military type; the Circle or ring of eternity (that in the hands of the
+protector of commerce became Money) typifies the world or commercial
+community, and the Staff is emblematic of agriculture or the tiller of the
+soil." This connection between these symbols with those on the Tarots has
+been copied slavishly by many authors as the only explanation for the
+adoption of these devices. That there were in early days these principal
+caste divisions is unquestionable, and men of the different professions
+selected their heraldic emblems when consulting the oracle to worship or
+consult Mercury as Chthoneus, Argiphontes, Cyllenius or Caduceator.
+
+The bridge connecting the great goddess of India with Mercury has not yet
+been built, although the foundations have been laid and will soon be given
+to the world. It is sufficient to say at present that the mythologies of
+Babylonia and Egypt have mingled mysteriously, and that the mother of
+Thoth is connected with the Indian deity so that symbols and rites common
+to one country are often found in the sister continent.
+
+Before the era of printing men crystalised their ideas by making pictures
+to portray the thing or person that it was desired to represent. Thus the
+heraldry of to-day is simply this crude idea scientifically treated and
+classified, and a coat-of-arms is the name of a family pictorially
+represented. The totem of the North American Indian displays his family
+cognomen in this way, as do the various symbols of uneducated people all
+over the world who are unable to express their ideas in written
+characters.
+
+Signs over the doors of tradesmen carry out the same plan, as the barber's
+basin or pole (the latter being really the caduceus of Mercury, that was
+inherited from the doctors who studied at the Temple of Thoth). The bunch
+of grapes or bush of a wine dealer shows an inn, and a well-known saying
+of Lady Mary Wortley Montagu recalls this, for she remarked, "How should
+we know where the wine was sold if we did not see the bush?"
+
+Thus, also, at a cross-road where directions from the god Terminus
+(Mercury) were required, his pointing finger [Illustration: pointing
+finger] (which was also the Yod found on the Tarots) was a pictured sign
+that all could comprehend. It is the same with all the other emblems
+connected with this ubiquitous deity, and the ancients understood these
+devices far more easily than we of to-day, as the lapse of time has caused
+the intention of many of them to be forgotten, and none more so than those
+of Mercury on the pip cards of the Tarots. That their meaning is forgotten
+is not the fault of those who credited transmitted knowledge through
+pictures instead of written words, as the devices remain as a simple key
+to the origin of cards that originally were intended only as a means of
+communicating with occult powers. (See Numbers xvii.)
+
+In order to come closely to the meanings attributed to the devices as well
+as to the figures on the Atout part of the Tarots, each one must be
+studied separately, and close attention must be given to the other
+connections with the cult of Mercury that have not been dropped from the
+cards in the course of ages, but which remain to enlighten us.
+
+Thus, the girdle or cestus that Mercury stole from Venus encircles the
+deuce of Money, and all the oldest cards retain this symbol as well as
+those manufactured now. This card plays an important part in the
+soothsayer's pack. Under some conditions it signifies thieving, which
+probably refers to the theft of the girdle. A pig is always displayed on
+the two of bells of the German pack that was evidently derived from the
+Tarots, since it was sacred to Nebo. Pigs and tongues (representing
+speech) were always part of the sacrifice to Hermes at his annual
+festival, and both were sacred to Proserpene, whose descent to hell was
+celebrated on the day she was dragged from her mother, Ceres, and
+conducted by Mercury Chthoneus, to the arms of Pluto.
+
+A gazelle under a palm tree is placed on the knave of Money, which recalls
+the worship of Osiris, in which Thoth plays such an important part.
+According to a legend, the gazelle gives notice of the rising of the
+waters of the river Nile by fleeing from its wonted feeding grounds on the
+banks to the recesses of the desert, long before the first signs of the
+coming flood are noticed by mankind. The gazelle acts in this way as a
+lieutenant to Hermes, or as a messenger from the gods to humans, and it is
+sacred to Thoth, who was afterwards, by the Romans, merged into Mercury.
+Thoth is also represented on the Fool or Joker.
+
+[Illustration: ATOUTS OF AN EARLY ITALIAN PACK OF TAROTS
+
+ 13 La Morte
+
+ 14 La Temperan
+
+ 15 Il Diavolo
+
+ 16 La Torre
+
+ 17 Le Stelle
+
+ 18 La Luna]
+
+The number thirteen has always received mystic reverence, and the reason
+for this has been sought by many. Among the Atouts that number is on the
+card representing Death. Mercury's festival falls on the thirteenth of the
+fifth month, so the thirteenth card has more than one significance to the
+believers in the old pictured symbols, particularly when connected with
+the Tarots.
+
+The card known to us as the Joker combines in itself all the versatile
+qualities attributed to the god Hermes himself, and it is small wonder
+that it was so regarded, as he was supposed to represent in his own person
+so many and such different things. Among the Atouts it is called Le Fou
+(the Fool). It has no number in the pack and was not one of the pictures
+that were placed on the walls, but was probably a statue occupying the
+centre of the temple, where it might be separately approached. Among the
+cards it outranks all others, and is as volatile and as little to be
+depended upon as the god of Quicksilver himself. It controls and dominates
+every card in both the pip and Atout parts of the pack. It represents the
+unforeseen, the unexpected, uncertainty or uncontrollable fate, and the
+destiny that presides over every walk in life. It stands for Destiny,
+whether it be called Kismet, Luck, Chance, Fate or Mercury, who alone
+could tell to mortals what he had foretold at their birth, when as "the
+Writer" he inscribed on his "tablets" all the events of life.
+
+Through studying the Joker and the value bestowed on him in the old as
+well as in the modern packs the similarity of the powers that he wields
+with those that were attributed to the Hermes of the Greeks may be
+recognised, and this representation of irresponsibility, of chance or of
+luck, is found in every part of the world where divining cards are used.
+It marks the difference between the Tarots and the French, German and
+Swiss packs that were invented for gambling only, and were never intended
+for fortune-telling. That packs in the United States, with French pips,
+have a Joker, does not prove that in France the gentleman is known, for he
+made his appearance here after 1850, as will be related later.
+
+The way that the Joker is represented varies most strangely. Sometimes the
+card shows a group of huddled imps. Sometimes it is a blank like that of
+Korea and Japan, or it may show the figure of a clown or a jester like
+that of Austria. It would be interesting to follow the history of jesters
+through the troubadours from Mercury himself. But each and all
+representations have the same value when luck rules, and the Joker takes
+every card in the pack.
+
+
+
+
+CHAPTER II.
+
+THE TAROT PACK OF CARDS
+
+
+The complete pack of Tarots (sometimes called "the book of Thoth")
+contains seventy-eight leaves, and, of these, fifty-six bear pips, with
+four court cards to each suit, which show the attributes of Mercury,
+namely: Swords, Staves, Money, and Cups. Besides these, there are
+twenty-two cards with emblematic figures, that were also connected with
+the worship of Mercury or some of the ancient mysteries; and they, as a
+whole, represent the chief moral or spiritual characteristics of mankind,
+the cardinal virtues, marriage, death, creation, and resurrection, closely
+following the attributes of the Egyptian deities. They are presided over
+and controlled by Mercury himself, the card being named in Italy "_il
+Matto_," or "_le Fou_"; and we know it as the Joker. This figure was also
+originally intended for Thoth or Nebo and is often presented as a vagabond
+or tramp, who typifies irresponsibility, the elements of uncertainty,
+chance, or luck, that pervade all the concerns of life, and which must be
+acknowledged and provided for under all circumstances, and in all social
+conditions from the emperor to the beggar.
+
+The close resemblance of this Matto, in all the attributes bestowed upon
+him in the card world, to the Greek god Hermes should not be overlooked,
+for he was so rapid in his movements as to have quicksilver named after
+him, the mineral that has so many qualifications and is so uncertain. The
+name was probably given to the metal by the scientists who belonged to the
+Egyptian temple of learning. Then, too, its healing qualities were
+recognised by the medical world of ancient days, and, as these wise men
+were under the protection of the god Hermes, that also may have
+contributed to its having been named after him. Mercury also was the
+unexpected and versatile god who attended the dying, although he did not
+cause the death. He was the inventor and patron of games, although he was
+no gamester himself, but he personified luck and chance; so, with these
+and many other characteristics, Mercury was, indeed, the Joker of the
+pack, "the Trump that captures all other cards."
+
+The twenty-two Atout cards, as they are called, present allegorical
+figures in which the attitude, the costume, the accessories, and the
+attributes each have a significance that may be traced back to their
+origin, and although some of these symbols are still unidentified, the
+greater part are recognised, so the value of the figure itself is
+understood. Some of them were connected with one or the other of the arts,
+crafts, or sciences that were taught by the priests of Thoth, and by them
+transmitted to their successors in Italy; twelve of them represent the
+gods of Olympus; the others are connected with Egyptian gods or can be
+traced to even earlier ceremonies connected with divination.
+
+Before describing each one of the Atouts and their meanings, it must be
+mentioned that, while many authors have written of different packs of
+cards, there are but two authors who have made a study of the Tarots, and
+that neither of these regards the packs as toys or gamblers' instruments,
+but as the outcome of a great mystery or religious cult. Court de Gebelin,
+as early as 1773, declared: "The complete pack of Tarots, with pip and
+emblem cards together, were part of the Egyptian mysteries, and
+particularly of the worship of Thoth," and he traces the resemblance of
+the figures and the quality or value attributed to them to Isis, Maut,
+Anubis, or other personages in the Egyptian cosmogony, which theory is
+confirmed by Papus in his "Tarots of the Bohemians." A careful study of
+Sir Gardiner Wilkinson's "Ancient Egyptians," and Mr. Rawlinson's "Ancient
+Egypt," shows how accurate these surmises were, for the origin of many of
+the figures on the Tarots can be traced in these works, although in the
+days of de Gebelin, Egypt was a sealed book to students.
+
+Sir G. Wilkinson stated in "Ancient Egyptians" (Vol. II, page 207):
+"Parchment was used for the records kept in the temples and is mentioned
+in the time of the eighteenth dynasty, when there were histories written
+on skins called Thr, or Tahar, and Thoth (Hermes) framed the laws." This
+proves that the rules governing mankind emanated from the temple of Thoth
+(as the name is indifferently spelled), and that, if it were necessary to
+give publicity to the mandates, it could be done outside of the temple
+with written characters, or ideographically. Probably letters were not
+used at the time, although Thoth was the god of letters and the inventor
+of the alphabet; but symbols and emblems were adopted, since they could be
+more easily understood by illiterate people. This, then, might well have
+accounted for the figures of the Atouts, even if there were no other
+reasons for them.
+
+We are indebted to M. de Gebelin for connecting the Tarots with this cult,
+as well as to Papus, for the latter, in his "Tarots of the Bohemians," not
+only accepts the statements made by the other writer, but tries to prove
+that the Tarot pack was "the Bible of the Gypsies" and states that "it was
+also the book of Thoth Hermes Trismegistus of ancient civilization."
+
+Other writers who have studied the cards believe that they "are the key to
+forgotten mysteries"; but none of them have pointed out the significant
+facts connecting the emblems of the suit cards with the heraldic
+attributes of Mercury, and none have noted the value and connection
+between the different figures of the Atouts with those of the gods of
+Babylonia mentioned in the Bible, yet they are so remarkable that it seems
+incredible that they should have been so long overlooked by those who were
+searching for the origin of Playing Cards.
+
+It is quite evident in the first place that the Staff, or magic wand, must
+have been inspired by the caduceus, or, perhaps, by the stylus, which is
+also emblematical of Thoth and was used by the Babylonian god Nebo to
+write on his tablets of fate. The Sword was derived from the Harpé
+presented by Jupiter to his son, Mercury, and was also used by Nebo. The
+purse of Money, and the Chalice, have from the earliest times been
+connected with spiritual uses and the mysteries of the three prophetical
+gods. Any one of the four denoted Mercury, while not one of the other gods
+of Olympus, Babylonia, or Egypt was ever so marked, and none of them
+combined all the sciences and arts that were practised by his priests and
+dedicated to the honour of the god who was worshipped as the prophet and
+messenger from gods to men.
+
+The connection of the Tarot cards with astronomy and astrology is a study
+by itself, but, since these sciences were part of the course of studies
+pursued by the priests of Thoth, many emblems connected with them are
+found on the Atouts. These had meaning for those learned enough to read
+the signs. But each Atout, be it connected with kabbalism, demonology,
+Babylonian, Egyptian, Greek or Roman mythology, is written in a language
+now partly forgotten, but once widely known and revered.
+
+At first the book of Thoth, or prophetic cards, was only in the hands of
+the priests; but as the meaning of these detached leaves was from time to
+time revealed to the educated classes, these persons learned to consult
+the Tarots for themselves when desiring to know the wishes of the gods. A
+systematic arrangement of the cards could be made by a couple of players,
+and this tête-a-tête method of asking for divine guidance is a very
+ancient custom, and must receive due recognition when studying the cult of
+Mercury, for it must be particularly noted that all the earliest known
+games with cards are invariably for two persons and two only, so that when
+more players were added to the game its name was altered.
+
+It will be recalled how many times magical performances are mentioned in
+the Bible, one of the most notable being in Numbers xxii, when Balak
+consulted Balaam. The whole ceremony is there graphically described, but
+these two men were the only ones who took active part in the ceremony,
+although Balak sent "the elders of Moab and the elders of Midian to Balaam
+with the rewards of _divination_ in their hands." By some people it might
+be supposed that Balak intended to bribe Balaam for a favorable report
+from his god, but "When Balaam saw that it pleased the Lord to bless
+Israel, he went not, as at other times, to seek for enchantments" (Numbers
+xxiv:1). The whole history of the occult transaction shows that these two
+men alone took part, although others stood aloof and watched from afar.
+
+Prof. Samuel Daiches, in his essay, "Balaam a Baru," declares that "Balaam
+was a sorcerer pure and simple," quoting from certain Babylonian tablets
+written in cuneiform characters, to prove his resemblance to the "baru" of
+the ancient ritual who would be deemed a magician in these days. Professor
+Daiches also states that, in the Babylonian Ritual Tablets lately
+deciphered, is found the statement that "the diviner and the inquirer in
+the ceremony have _both_ to be engaged and present when the wishes of the
+gods are to be consulted," and that "this was followed in religious
+ceremonies in many other countries." This custom is adhered to at present
+in the Roman Catholic Church when the penitent confesses to the priest,
+the two people being alone and shielded from observation.
+
+All the early games for the Tarots were arranged for two persons. The
+modifications that crept in after 1400 allowed other players to join, when
+different names were given to the newly invented games. The main rules
+were but little altered and the play was only changed in order that others
+might take part, which is one of the clearly defined marks indicating the
+period when the Tarots were discarded by initiated persons and adopted by
+people in general, who accepted the cards for amusement, leaving the
+prophetic mysteries to the superstitious. The complete pack of Tarots, as
+it came from the ancients, consists of two parts, twenty-two Atouts and
+fifty-six suit cards, or seventy-eight in all; but these are used only in
+Italy.
+
+A pack called Tarok or Taroc is a favorite in Austria and Hungary, though
+unknown elsewhere, a fact of which the Viennese are inordinately proud,
+for they declare, and with truth, that their game is scientific and
+requires keen intellects to play it successfully. But their handbooks on
+the game do not recognise the fact that their cards are copied from the
+ancient Book of Thoth, and that their game is almost identical with the
+original one of divination called "L'Ombre." The Austrian Taroks have the
+same numbers as the originals, and retain twenty-two Atouts, but only "le
+Fou" or "Mercury" has an emblem resembling those on the old leaves. The
+designs have within fifty years changed from the German or Italian pips to
+the French devices of Coeurs, Carreaux, Trifle and Piques.
+
+"Le Fou," or the Joker, is called Skus, Skis, Skys, or Stüs. The Juggler
+of the old pack is named Pagat, and although the lowest in number it has
+peculiar values that recall the fact that when used for fortune-telling it
+represented the inquirer into the wishes of the gods. The card of highest
+value in the Austrian Taroks is the World, and is called after its
+predecessor, retaining the name, as well as its position in the pack, with
+the value of its namesake, but the picture on the card does not resemble
+the original, and it requires the inspection of an expert to connect these
+two packs, since the Austrians have strayed so far from the old designs as
+to make the emblems hardly recognisable.
+
+The pictures on the rest of the Atouts are not even copies of those that
+formerly were used in Vienna. One of these packs is now in the writer's
+collection, bearing the date 1780; and showing some faint resemblance to
+the Italian Tarots, proves its descent, for in it the figures of Death and
+other characters are retained, while the card makers of the twentieth
+century adorn the Austrian Taroks with pastoral views, which mislead
+students who have not older packs with which to compare them, so the book
+describing the Wiener Tarok games claims that these cards and games
+originated in that city and are peculiar to that locality.
+
+The Austrian Taroks, given to the writer in 1890 by an old lady in New
+York, were wrapped with a faded green ribbon and accompanied with a note
+describing how they had come into her possession. It seems that her father
+left Vienna when a young man, having got into some scrape through playing
+cards. Before leaving he bade farewell to his betrothed and begged for her
+garter and her miniature. These he placed with the fatal pack of cards and
+kept in his desk. After several years the young man, having made a fortune
+in America, wrote to his ladylove, begging her to cross the ocean to marry
+him. The answer was that, not having heard from him since he had left, she
+had married. Her lover consoled himself with an American wife, and had
+many children, the descendants of whom are now well-known people in New
+York.
+
+There are several complicated and interesting games played with the
+Austrian Taroks derived from "l'Ombre," or "the man," and originally
+intended for two players only. One is called the "Great Tarok," another
+retains the old name "Tarok l'Ombre," while a third game (a modification
+of the last and arranged for more players), is called "Tarok for Four."
+The game called "Tapp Tarok" requires but fifty-four cards; it is only a
+variant of the others and is most popular. "Styrean Tarok," like the Tapp
+game, requires three players, the fourth one being a silent partner or
+dummy. These games are so intricate, and have so many rules, that none but
+Austrians play with these adapted cards.
+
+In the "Illustrirtes Wiener Tarokbuch," by Ulman, we find this statement:
+"Two centuries had not passed after cards were introduced into Europe,
+when Francis Fibbia, Prince of Pisa, Italy, arranged from the oldest of
+all games, called Tappola, a new one called Tarok, which is found in
+Bologna as a favorite game during the fifteenth century. This was played
+with Trappola or Trappelin cards, when the original suits were retained,
+which were Cups, Money, Swords, and Staves, but after wood engraving was
+invented, the French pips were adopted and are now the only ones used in
+the Austrian Tarok pack."
+
+It is noteworthy that the Rev. Edward Taylor, in his "History of Playing
+Cards" (pages 209 and 457), mentions an interesting pack of cards, "the
+imprint of which states them to be sold by John Lenthall, stationer at the
+Talbot over against St. Dunstan's Church, London, who carried on business
+there from 1665 to 1685, so the cards were probably issued immediately
+after the Restoration." They were prophetical or fortune-telling cards,
+and their use was described in directions published with them. The pips
+were French; the emblematical figures were imitations of the Atouts and
+evidently had been copied from part of a pack of Tarots, but the figures
+had names applied to them that were not exactly like the originals. The
+Ace of Hearts had a figure that was named Hermes Trismagus, which leads to
+the supposition that the original connection of Mercury with the Tarots
+was not entirely forgotten in the seventeenth century, but was known in
+connection with fortune-telling. As a prophet he was still an important
+personage. The other figures on the cards represented Roman Catholic
+saints or modern heroes, so that of Mercury was entirely out of place,
+unless in connection with his cult.
+
+
+
+
+CHAPTER III
+
+MERCURY
+
+
+Although treated by modern writers as one of the minor of the twelve gods
+of Olympus, Mercury was by no means so looked upon by the ancients, who
+revered, feared, consulted and obeyed him as they did no other deity, so
+he wielded more influence over the lives of mankind than did all the other
+gods put together. Jove was dreaded because a bolt from the blue might
+destroy the unwary at any moment; even though Mercury was the lightning
+conductor, the latter was not blamed for the catastrophe. Juno commanded
+admiration by her beauty, but her cold self-esteem drew few followers;
+still, as presiding over maternity, she delivered, through Mercury, the
+newly born to its parents. Diana had, perhaps, the largest number of
+worshippers, since she had a plurality of attractions, and had under her
+protection many and various walks of life, when Mercury acted as her
+lieutenant. It was Mercury who lured Proserpine from the side of Ceres,
+to reconduct the former to earth when spring followed winter, and it is
+under this form, as Chthonius, that Mercury is allegorically represented
+as the messenger conducting the soul at death to the future state.
+
+Mercury was the peacemaker, or adjuster of difficulties, as well as the
+councillor and intercessor, for he could be appealed to with the certainty
+that his orders could be received by mankind, and by them could be
+comprehended through a sign language interpreted by his priests. He was in
+reality more powerful than any of the other gods taken separately, for,
+although they might be lavishly propitiated, they could not reply to
+invocations except through their messenger, Mercury. He was also the
+inventor of emblems, pictorial art, and language, through which he could
+be directly approached and his wishes communicated in response to
+invocations by means of the Atouts and the pip cards. Any profanation of
+his mysteries was rapidly revenged by his worshippers, so it is little
+wonder that they were not placed in town records or in early histories.
+Nor, if they were, would these mysteries have been mentioned as Playing
+Cards, for the ancient Book of Thoth was not classified as a game, and
+until the Temple of Toth, as well as the Serapeon, near Naples, were
+destroyed, compelling the exiled priests to carry on their person the
+emblems taken from the walls, there was absolutely nothing like a card to
+mention in the official records. Students, therefore, must search for
+descriptions of wanderers, of soothsayers, of astrologers, of
+fortune-tellers, of prophets or of gypsies, if they wish to discover
+traces of the cult of Mercury, since it was gradually and imperceptibly
+merged into the Playing Cards as we understand them.
+
+There were few of the homes of the rich Romans that were not adorned with
+a statue of this god under one of his four great attributes. The best
+known is, perhaps, one by John of Bologna, showing him as Caduceator, or
+the messenger, under which guise Mercury carries the caduceus and points
+with his right hand to heaven. When represented in this way, he is the
+bearer of news, of life, and of health. It was his wand, or caduceus,
+that, up to the middle of the eighteenth century, was the emblem of the
+medical man, who always carried his stick or staff into the sick
+chamber. It is still used by barbers, who display his staff, apparently
+wound with bloody rags, before their shops, a survival of a custom dating
+from the time when barbers were the dentist surgeons and "blood-letters."
+His wand was also representative of the stylus which was used to write on
+the "Tablet of Fate," for Mercury was also the god Nebo of the
+Babylonians, who is mentioned under this name in the Bible. He is credited
+with being "the writer in the Book of Fate" and, says a Cuneiform
+inscription, "had foretold the destiny of mankind since eternity." The
+stylus was also the emblem of Thoth, who wrote in the "Book of Good Works"
+after death.
+
+[Illustration: ATOUTS OF AN EARLY ITALIAN PACK OF TAROTS WITH TWO COURT
+CARDS
+
+ 19 Il Sole
+
+ 20 Il Giudizio
+
+ 21 Il Mondo
+
+ 22 Il Matto
+
+ 23 Queen of Cups
+
+ 24 King of Cups]
+
+As the protector and foreteller of events, Mercury was represented as
+benign or benevolent, but the second attribute as reproduced in his
+statues was purely mercantile. These statues are frequently found holding
+a purse in the right hand, the coins inside being seen through its meshes,
+emblematic of the Money pip on the cards. When represented in this way the
+face is no longer joyous or serene as it is when depicted as the
+messenger; it is stern, cold and calculating, perhaps rather shrewd, yet
+still self-reliant, and with an air of concentration, but always youthful.
+As the god could foresee and foretell business probabilities, since they
+were already written in his Book of Fate, or could give counsel in
+mercantile transactions, Mercury was always consulted and obeyed. It was
+due to this that his image bearing aloft the money bag was a favorite
+decoration in the homes of successful merchants, who credited the counsels
+of Mercury with having caused the riches of Plutus to fall into their
+coffers.
+
+The beautiful statue of Mercury seated idly with a sword girded at his
+side, but trailing on the ground, is well known. Here another and most
+powerful attribute of the god was silently displayed for worship in all
+that concerned enterprises other than commerce, since the sword denoted
+warlike expeditions, explorations, and voyages, and was the symbol of
+rulers, of soldiers, and of men of a class superior to rich merchants.
+Besides, under the attribute of "the sword," Mercury was the patron of
+books, and of arts and crafts, as well as the encourager of learning.
+Girded with the ever-ready sword, presented to him for his wit and
+understanding by his father, Jupiter, Mercury was alert to point out in
+the Book of Fate the initiative that should be taken, if success was
+desired, and also to adjust quarrels, smooth away strife, or heal
+differences. Under the emblem of the sword, Mercury was an often-consulted
+oracle. The sword (or lightning) was also emblematic of Nebo.
+
+The fourth guise of Mercury was usually kept for serious or sacred periods
+of life, and was seldom seen in the home, as it was reserved for more
+grave positions. After Mercury gave up being the cupbearer of Olympus to
+the beautiful Hebe he retained the badge of office, and "the cup of
+Hermes" remained as one of his attributes as a reminder of this position.
+To-day it is used at Christmas in Italy, when presents are placed in
+Mercury's cup for distribution instead of being hung on a tree, as is the
+more northern custom. The seven-ringed cup was sacred to Nebo as well as
+to Toth, and this votive cup entwined with two serpents--now in the
+Louvre--proved that the Chalice and the Caduceus were always typical of
+Nebo.
+
+As Chthonius, Mercury was always the useful helper of mankind. He presided
+at birth, when he recorded the future events of a child's life on "the
+tablet of fate," as had been done by his predecessor, the god of the
+Babylonians, Nebo. He also attended the dead, when the tablet was broken,
+(which was Thoth's perogative), so he is allegorically represented on
+funeral urns, where he is seen leading Proserpine to Hell. The vase has
+been converted into one of Mercury's emblems on the cards, as the Cup or
+Chalice. Many of the beautiful Etruscan vases in the Vatican show Mercury
+with Pluto's reluctant wife. Perhaps the most graceful of stone pictures
+on this subject is in the British Museum, where a female figure reclines
+on a couch, surrounded by a group of mourners, and behind the dying woman
+stands Mercury, patient and alert, ready to show the soul to its bourn.
+The cup of sacrifice is overturned, the tablet is broken, and Mercury's
+task is to guide her spirit carefully and gently to another sphere.
+
+Here, then, are the four attributes of Mercury through whose aid he speaks
+to men: the Caduceus, stylus or magic wand; the Coin or ring, emblem of
+eternity; the Sword, and the Cup or chalice.
+
+Always depicted as a youthful or, perhaps, irresponsible man, sometimes
+described as inconsequent, volatile and light-hearted, still Mercury was
+the most affording and helpful of all the gods of Olympus, and it was he
+who interceded for men, who presided over births and deaths, as well as
+over love affairs, business, and the arts. He was, therefore, consulted at
+every turn of life--small wonder that his image was a prized ornament of
+their homes, under one of his three attributes, or else near their tombs
+under the fourth.
+
+Temples to Mercury, to Thoth, and Nebo, were the principal and most ornate
+ones that were built. The great one at Babylon to Nebo was called
+E-Sigalia. He was worshipped as the "tablet writer" who foretold fate.
+There is one to Mercury that is still in a fairly good state of
+preservation and is first of the group to the other gods of Olympus, at
+Baiæ, a town ten miles north of Naples in Italy. This temple was probably
+erected by the rich merchants of Rome, near their own beautiful villas,
+that have rendered the place historical. The other temples are little more
+than charming ruins, but that of Mercury survives to remind us that
+mutilated rites are still held in his honour in all parts of the world,
+although by persons who have lost their clue to the original intention of
+the cult that they follow.
+
+It is probable that the adjoining town of Pozzuoli was the cradle of
+Playing Cards in Europe, for it was here that the mysteries of the
+Egyptian god Thoth were taught by the priests of that cult. Close to the
+edge of the water are the ruins of the vast temple of Osiris, or Serapis,
+called the Serapeon. Here the strangers worshipped, who landed there
+yearly from the Nile, from a vast fleet which was sheltered in the bay of
+Baiæ. Its arrival was heralded by a number of swift yachts that could be
+recognized as they passed through the narrow straits between Capri and the
+mainland with topsails flying, a privilege that was accorded to none but
+the visitors from Alexandria, who were too powerful to offend and too
+desirable not to conciliate.
+
+The exports of corn from Alexandria were of such importance to Italy that
+the trade enjoyed the peculiar protection of the State, and "the
+Alexandrian corn fleet," says Merivale ("Roman Empire," Volume IV, page
+392), "enjoyed the protection of a convoy of war galleys that was met by a
+deputation of senators."
+
+The visitors landed at Pozzuoli, at the spot where St. Paul disembarked
+from the _Castor and Pollox_, in a bay that sheltered mariners from Spain,
+Sardinia, Elba, Cyprus and all the great trading ports of Asia Minor, the
+isles of the Ægean Sea and, above all, Greece. This great centre received
+merchandise, iron and fine tools from the clever workmen of Elba, and
+gorgeous carpets from Phoenicia, as well as Egyptian goods and cults; so
+it was natural that what was presented at this port should also be
+exported from there. Thus it was with the learning and the arts of Egypt
+that were taught by her priests or initiates in the temple erected by them
+at this spot, which points to the probability that their great book was
+from this centre scattered over Europe.
+
+What is now called the Serapeon is one of the most remarkable ruins in
+Italy, for through some volcanic action it was buried beneath the sea in
+the twelfth century during the last eruption of the Solfatara, reappearing
+after another volcanic outburst in 1538. It had been forgotten for
+centuries, but when the fresh movement of that ever-swaying shore made the
+waters recede, the temple again appeared above the surface. Some of its
+marble columns are still erect, although they are honeycombed with holes
+made by a little bivalve that is still found in the bay of Baiæ, and in
+these perforations countless of their shells can be seen. Enough of the
+temple remains to record the fact that the Egyptians were numerous and
+prosperous on the foreign shore, and it is probable that it was built 211
+B. C., although many students think its erection was even earlier.
+
+Serapis, or Osiris, was worshipped as Hermes, or Mercury, by the Romans,
+which worship was introduced into the neighbouring city of Rome by the
+Emperor Antoninus Pius, in A. D. 146, which may indicate the date of the
+Temple of Serapis (Mercury).
+
+Serapis was the god of commerce, so his shrine was enriched by the
+merchants who thronged to the ever-busy port. It was probably after this
+temple (the original home of Mercury) was submerged, that the smaller one
+was erected to him at Baiæ. The latter was a famous marine watering place
+of ancient Italy, perched on an indentation of the western shore of the
+Bay of Naples. It is celebrated for the softness of its climate, and the
+abundance of its hot springs, so it became fashionable about the era of
+Lucullus, the ruins of whose magnificent villa, as well as those of Cæsar,
+Pompey and Augustus, still remain. It was a favourite resort until the
+invasion of the barbarians under Theodoric the Goth.
+
+Horace alludes to the palaces and temples overhanging the sea, but most of
+these have now fallen into the water, where beautiful columns may be seen
+beneath the waves.
+
+Besides these luxurious homes, and the vast temple of Serapis that was so
+near, there remain ruins of a temple to Jupiter, another to Venus, and
+others that are unidentified. But the one that remains in the best
+condition and state of preservation is Mercury's, as the domed roof
+protected it when the others were destroyed by the ashes from the
+neighbouring volcano. The façade of the temple has been removed, but one
+long vaulted hall remains. It is not pierced with windows, and was
+probably intended to be dark, for the better perpetration of mysteries. On
+the ceiling may be traced oblong shaped paintings, "men portrayed upon the
+wall," that are too much defaced to identify, but they recall the shape
+and approximate size of the Atouts of the Tarots. These may be seen at
+stated intervals, and, when originally placed there, would have
+accommodated the twenty-two Atout cards ranged in the order in which they
+are now numbered. It was supposed that the emblematic figures representing
+Osiris, Maut, Isis and other deities with the virtues, vices, love,
+marriage, death, etc., were placed in recesses or alcoves in the Egyptian
+temples, but if these half-obliterated figures in the temple at Baiæ were
+intended to represent the Atouts, a different plan was followed, more like
+that mentioned in Ezekiel xxiii:14. It may have been that the priests
+followed the idea of putting the figures on the ceiling, so that they
+might teach their followers the significance of the emblems when it was no
+longer worth while to make mysteries of them and to conceal them.
+
+Beside the temple, and opening from it, is an inner room that was probably
+once covered by a roof, but that has fallen, and now the space is only an
+enclosed court. In the centre remains what might have been a platform or
+altar where the sacrifices of pigs or tongues, and of other things
+immolated to Mercury, were made yearly at the time of his festival, on the
+thirteenth of May.
+
+Prof. Charles Anthon, in his "Classical Dictionary," when describing
+Mercury, says:
+
+"Mercurius was a celebrated god of antiquity, called Hermes by the Greeks.
+He was the messenger of the gods and of Jupiter in particular. He was the
+god of speech, of eloquence, the patron of orators, of merchants, and of
+all dishonest persons, particularly thieves, of travellers, and of
+shepherds. He also presided over highways and crossways, and conducted the
+souls of the dead to the world below, and it would be nearly impossible to
+discover anything about which this versatile god could not be consulted
+through his learned priests, who had been taught the gift of speech from
+him that they transmitted to their followers. The Egyptians ascribed to
+Hermes the invention of letters, and the Greeks accredited him with many
+other important improvements that made men's lives happier or better, such
+as the invention of the lyre, as well as the regulation of commerce, and
+the improvement of gymnastic exercises, while, by a strange perversion the
+Greeks made Hermes the protector of thieves, when, in Egypt, he was the
+god of merchants, so that it may be possible that the crafty god favoured
+the person who first propitiated him or, perhaps, the highest bidder."
+
+Mercury was the son of Jupiter by the brightest of the Pleiades, Maia,
+herself the daughter of Atlas, King of Mauritania, and Pleione, one of the
+Oceanides, or ocean nymphs whose mother was Tethys, and father, Oceanus.
+Such distinguished ancestry may well have placed the ever-youthful Mercury
+among the presiding deities of Olympus, even if he had not inherited the
+mantle of the Egyptian god Thoth, and with it the ægis of the god of the
+Babylonians, Nebo, who was the arbiter of the fate of mankind.
+
+His infancy was intrusted to the Seasons, who could not prevent his
+stealing the trident of Neptune, the girdle of Venus, the sword of Mars,
+and the sceptre of Jupiter, all of which are displayed on the old pip
+cards, the sword and sceptre being two of the pips, while the girdle of
+Venus encircles the Deuce of Money.
+
+The ingenious god presented the lyre that he invented to Apollo, receiving
+in exchange the "golden three-leaved rod," called by the poets _Aurea
+virga_. It was represented as a wand of laurel, or olive, with two dainty
+wings on one end, and entwined with two serpents, the whole emblematical
+of many things besides peace, or a flag of truce, for which it was
+generally used. This rod entwined with serpents is one of the most ancient
+symbols and is found on a vase discovered in Babylonia that is supposed to
+have been used 2350 B. C. Another device showed the staff wound with ropes
+tied after a peculiar fashion, and when so depicted the caduceus
+represented commerce and merchants, since the rope tied after a certain
+fashion was the token of the Phoenician traders. This is retained on the
+Ace of Sticks in the Tarot pack. When the caduceus was wound with stripes
+of red and white it represented surgeons, or the healing arts; and, as has
+been mentioned, is so displayed on barbers' poles to-day. The stick wound
+in this way also represented birth, and, set before the door, was a token
+of Mercury's recent visit carrying a babe from Juno to its parents. The
+caduceus served Mercury as a herald's staff, and this name was sometimes
+applied to the white wand or rod that in time of war was regarded as a
+signal for peace.
+
+The wings of Mercury typify the planet named for him, that is so fast that
+it completes its revolution around the sun in a little less than three
+months. He is connected with the old Israelitish legend, referred to in
+Ezekiel ix:2, where Nebo is one of the seven planets.
+
+The important place given to the rod in the Bible must not be overlooked.
+It is closely connected with the arrow of primitive peoples, that was used
+not only for war or the chase, but serving also to ascertain the wishes of
+the gods, for when a bundle of arrows was cast to the ground from a quiver
+or the hand, according to certain well-known laws, they indicated the
+wishes of the divine power by the direction in which they fell. This is
+recalled in Jeremiah, in the story of Jonathan and David, besides in many
+other instances.
+
+It was a natural sequence that Mercury, who had inherited the "tablet of
+fate" from Nebo of the Babylonians, should also have received the "wand of
+the magi" that, when cast before the Pharaoh by his wise men, was able to
+swallow the serpents that sprang from the rod of Moses. The rod, when used
+as a sceptre, has other and important significances, and is one of the
+chief signs of a ruler's position and power.
+
+Mercury was the most active and useful of all the gods, owing to his
+temperament, and no event or ceremony was undertaken without seeking his
+advice. He had many names under which his good offices were invoked, such
+as Argiphontes, or the slayer of Argus, when he represented warriors. Then
+he was called Chthonius, or "he who guides the dead"; when thus
+represented he is generally seated and is without sword, caduceus, or
+purse. Another name for him was Agoneus, the patron of gymnastic
+exercises, of commerce, and of executive ability.
+
+Sometimes Mercury is represented in his birthday suit, at others with a
+chlamys or cloak enveloping him, the petasus or winged cap on his head,
+the talaria, or winged sandals, on his heels, bearing the caduceus aloft.
+Ancient representations of Mercury were simple wooden posts, the terminals
+carved with a rude head wearing a beard, which were the original
+signposts.
+
+Professor Anthon says: "Hermes may in some degree be regarded as a
+personification of the Egyptian priesthood. It is in this sense,
+therefore, that he is regarded as the confidant of the gods, their
+messenger, the interpreter of their decrees, the genius who presides over
+science, the conductor of souls to the realms of bliss."
+
+One of the Egyptian names for Mercury, when he combined many attributes of
+Osiris and other deities, was Thoth, which, according to Jablonski's
+"Pantheon Ægypt," signifies "an assembly composed of sages and educated
+persons, the sacerdotal college of a city or temple." Professor Anthon
+says: "Thus the collective priesthood of Egypt, personified and considered
+as a unity, was represented by an imaginary being to whom was ascribed the
+invention of languages and writing, hence the sacrifice of tongues to
+Mercury. He was also credited with the origin of geometry, arithmetic,
+astronomy, medicine, music, rhythm, the institution of religion and sacred
+processions, the introduction of gymnastic or health-giving exercises,
+and, finally, the less indispensable, though not less valuable, arts of
+architecture, sculpture and painting. So many volumes were attributed to
+him that no human being could possibly have composed them.
+
+"For many years it was customary for the priests devoted to his service to
+present the results of their labours to Thoth, receiving no reward or
+glory for the individual work, which was turned to the advantage of the
+whole sacerdotal association in being ascribed to its presiding genius,
+who, by his double figure, indicated the necessity for a plural doctrine,
+of which the interpretation was confined entirely to his initiates, or
+priests, who translated the occult signs of the gods or the learning
+entrusted to their care to the inquirers, who frequented the temples to
+receive knowledge or directions in the material walks of life which they
+were taught to believe was transmitted by the oracle to ordinary mortals
+by the priests of Thoth, who alone understood the painted or written
+signs."
+
+Besides the arts and crafts before mentioned as being under the protection
+of the Egyptian god, was the important one of commerce. "This in like
+manner," says Professor Anthon, "was intended to express the influence of
+the priesthood on commercial enterprises."
+
+"The identity of Hermes with the Dog Star, Sirius, that serves as
+precursor of the inundation of the Nile, the emblem of which," says the
+same authority, "was the gazelle that flies to the desert on the rising of
+the waters, his rank in demonology as the father of spirits and guide of
+the dead, his quality of incarnate godhead, and his cosmogonical alliance
+with the generative fire, the light, the source of all knowledge, and with
+water, the principle of fecundity. It is surprising, however, to observe
+how strangely the Grecian spirit modified the Egyptian Hermes, who was
+transformed by the Greeks into the messenger or interpreter of the wishes
+of others who were more powerful than himself, but not omnipotent, as the
+Egyptian mythology regarded him."
+
+This is seen in the mystic portions of the early Orphic or Homeric hymns,
+where Hermes is treated quite differently than is done in the Iliad or the
+Odyssey. The earliest records of Hermes recall all the peculiar qualities
+of the Egyptian Hermes, and sometimes even the strange legends of the
+Hindoo Avatars, as well as the Babylonian Nebo. One of the Hindoo gods
+bears the same emblems that are devoted to Mercury, namely: the Cup, the
+Sword, the Staff, and the Ring, Coin, or Circle; but a striking difference
+is noted when Hermes is adopted by the Romans, who even changed his name
+as well as his characteristics, although retaining his distinguishing
+marks or emblems.
+
+"The Romans," says Professor Anthon, "first received the sacerdotal
+Hermes, whose worship had been brought into Etruria by the Pelasgi,
+previous to the time of Homer, and, as the earlier Hermes had been
+represented by a column, he became with them the god Terminus. When,
+however, the Romans became acquainted with the twelve great deities of the
+Athenians, they adopted the Grecian Hermes under the name of Mercury,
+preserving at the same time the remembrance of their previous traditions
+and jumbling the attributes of the Egyptian god Thoth with that of the
+Grecian Hermes."
+
+But, in order to make this favourite god of use, it was necessary to
+approach him through his own priests, the only persons who were initiated
+into his mysteries and who could interpret them. Since these priests were
+already established and had been for some time in Italy, in the great
+temple of Serapeon, it is easy to see how the cult engaged the attention
+of the people, and how readily it absorbed the new-fashioned god who
+strayed there from so many different quarters.
+
+
+
+
+CHAPTER IV
+
+THOTH
+
+
+The great authority on modern Egyptian discoveries, M. Gaston Maspero,
+says in his book, "Ancient Sites and Modern Scenes": "On the outskirts of
+Thebes there are ruins that lie to the north of the Valley of Kings. The
+temple was built or restored in the last years of the seventh, or in the
+first years of the sixth, century B. C. to Thoth, the master of magic and
+letters; the god who was the scribe and the magician of the gods."
+
+This mysterious but powerful god ranked high in the Egyptian cosmogony and
+the remains of his worship flourish to-day among the votaries of the card
+table, who, however, no longer consult him as the oracle, but use his book
+for their amusement or pleasure.
+
+"During the Roman period, from 527 B. C. to 332 B. C., that was called the
+Egyptian renaissance," says Mr. Rawlinson in his "History of Ancient
+Egypt" (Volume II, page 502), "Asia poured the fetid stream of her
+wonderful superstitions into Africa. The exorcisms of Thoth and the powers
+of witchcraft in league with him are the favorite themes which cover the
+polished surfaces of the monuments at this remarkable time." And on page
+465, "Asiatic Greeks became in the reign of Psammetchas (about 610 B. C.)
+close to the throne. Consequently, free communication and commercial
+intercourse between Egypt and Europe were opened." This ruler was devoted
+to art, architecture and adventure, and one of the inventions of his reign
+was the enchorial or demotic writing which superseded the hieratic. This
+was attributed to the priests of Thoth, those wise men who sought no
+personal glory, but who contented themselves with placing their works at
+the feet of their presiding genius and attributing their own discoveries
+to him.
+
+Without discussing whether the Assyrian god Nebo absorbed the Egyptian
+Thoth, or the reverse, we may concede that such strong similarities exist
+between them that they are virtually the same. With similar heraldic
+symbols and functions, they were the inventors of many useful arts, that
+of writing always being attributed to both. Besides, both gods were
+supposed to have the power of recording the fate of mankind at birth, and
+both presided at the judgment of souls after death.
+
+The ibis-headed Thoth was also symbolized by a stylus and inkstand, and
+was often termed "the Scribe," just as Nebo was called "the Writer," and
+had for his device a stylus and inkstand. A month was dedicated to each,
+that of Thoth being the first in the Egyptian calendar, or our September.
+Its symbol was a reversed crescent with three lotus flowers, under which
+were two aspects of the moon, as full and as a crescent. One cannot but
+wonder if the artistic Egyptians, while adopting the cuneiform characters
+which resemble long shafts with reversed triangles on top, did not alter
+the lines and convert the "arrow head" of Nebo's invention into the
+graceful flower, thus retaining the original conception of the symbol of
+the Assyrian god, while stamping it with their own love of the beautiful.
+
+The tablet of Khufu at Wady Magarah shows Thoth bearing in his right hand
+a sceptre (one of the designs of the Tarot pack). This rod has three
+triangles on it that resemble the cuneiform characters, which is certainly
+not accidental.
+
+The name of Thoth is written heraldically as "an ibis standing on a perch
+(which in shape again recalls the cuneiform) followed by a crescent and
+the two oblique lines commonly used to express the number one."
+
+The principal likenesses of the great gods of Egypt seem to be represented
+in the Atouts of the Tarot pack of cards, called "The Book of Thoth Hermes
+Trismegistus," for the sun, moon, seven stars, etc., are all among the
+Atouts. Mr. Rawlinson ("History of Ancient Egypt," page 315) gives the
+names of the gods, and the qualities for which they were worshipped,
+revered or dreaded, as follows:
+
+ NUM or KNEPH--the creative mind.
+
+ PHTHAH--the creative hand.
+
+ MAUT--matter.
+
+ RA--the sun.
+
+ KHONS--the moon.
+
+ SEB--the earth.
+
+ KHEM--the generative power in nature.
+
+ NUT--the upper hemisphere in heaven.
+
+ ATHOR--the lower world.
+
+ THOTH--divine wisdom.
+
+ AMMON--divine mysteriousness.
+
+ OSIRIS--divine goodness.
+
+All knew that there was but one god, but these were the interceders.
+
+On page 370 of his book, Mr. Rawlinson says: "Thoth was the oracle or the
+clerk (recorder) of the wishes of the divine circle, who bears as insignia
+a palm branch or a stylus, and often a tablet. Sometimes he carries the
+Crook Headed Sceptre. His titles were Lord of Sesennu and Lord of Truth.
+He is called one of the chief gods--the Great God--the God Twice
+Great--the Great Chief in the paths of the dead--the Self-created or
+Neverborn--the Lord of Divine Words--and the Scribe of Truth."
+
+Thoth was often represented under two different forms, earthly and
+infernal, or as Thoth in the House of Selection, and Thoth at the Balance
+of Souls. As the god who took part in the judgment of the dead Thoth was
+revered throughout Egypt and it is written of him: "All Eyes are open on
+thee and all men worship thee as a god."
+
+[Illustration: EARLY ITALIAN TAROTS
+
+Court Cards of the Pip Part of the Pack
+
+ 25 Queen of Rods
+
+ 26 Queen of Swords
+
+ 27 Queen of Money
+
+ 28 King of Rods
+
+ 29 King of Swords
+
+ 30 King of Money]
+
+Oxen, cows and geese were sacrificed in his honour and the ibis with the
+cynocephalous ape were sacred to him. Very many images of him are found
+that show him in attendance on different kings, either purifying them or
+inscribing their names on the sacred tree. His spiritual office was to be
+present in Amenti when souls were to be judged, to see their deeds weighed
+in the balance and record the results. This is recalled in the Atout of
+the Tarot pack, named Justice. Thoth also reveals to men the will of the
+gods. He composes the Ritual for the Dead, that great work that is so
+frequently found bound in the shrouds of mummies, to instruct the soul how
+to conduct itself in the world of spirits. It is also Thoth who, in the
+realms below, writes for good souls with his own fingers the Book of
+Respirations, which protects, sustains, and enlightens them, causing them
+to "breathe with the souls of the gods for ever and ever."
+
+Thoth had three great colleges, at Thebes, at Memphis, and at Heliopolis,
+where he was worshipped by priestesses as well as by priests, and there
+are many records of the prognostications of the former. If the supposition
+is correct that the gypsies are descended from the outcasts of the temple
+of Thoth, near Naples (the Serapeon), when that building was overthrown by
+an earthquake, it may be noted that in the tribe the women are the
+principal soothsayers, while the men generally pursue other occupations.
+
+King Shafra, who built the Second Pyramid, married the daughter of
+Meri-Aukhs. Her tomb at Saccarah bears an inscription stating that she was
+a "Priestess of Thoth," and her son was called "a sacred scribe." From the
+time of Shafra, scribes are frequently represented as seated or squatting
+at work, with a pen or brush in the right hand and one or two tucked
+behind the ear, while the left hand holds the paper or a palette.
+
+"The first and greatest of the builders of the pyramids," says Mr.
+Rawlinson, "was Khufu or Cheops. He composed a religious work called the
+Sacred Book. He was a great admirer and worshipper of Thoth, who is
+represented with him on the rock pictures."
+
+Closely copying the Assyrian kings, who placed themselves under the
+protection of their gods, notably that of Nebo, by adopting their names,
+several of the Pharaohs called themselves Thothmes, meaning child of
+Thoth. The third ruler of that name, who has been called the Alexander of
+Egyptian history, raided the heart of Western Asia, going as far as
+Nineveh. He was wise as well as valiant, and noted all novelties in the
+lands through which he passed, which he afterwards sought to introduce
+into his own country. The two obelisks known as Cleopatra's Needles were
+originally set up at Heliopolis, one of the temples of Thoth, by Thothmes
+III. They were transported to Alexandria and afterwards carried to London
+and New York, so the genius of playing cards still presides at the two
+great world centres, where cards are a favourite amusement.
+
+The priests of Thoth were said to have descended in a direct line from
+father to son for three hundred and forty-five generations. This habit is
+another one common to gypsies, who rarely marry any but their own people.
+To the priests of the temple of Thoth many books called Hermetic were
+ascribed that were so dedicated to the honour of the god that the name of
+the writer is merged into his. M. Maspero mentions "an Egyptian romance
+that describes the adventures of a family of ghosts who were living with
+their mummies in a tomb lighted by a wonderful talisman, which was an
+incantation written on papyrus by Thoth himself." Another work was
+particularly full of wisdom and science, containing in it everything
+relating to the fowls of the air, the fishes of the sea, and the
+four-footed beasts of the mountains. "The man who knew a single page of
+the book could charm Heaven, Earth, the great Abyss, Mountains and Seas.
+This marvellous composition Thoth enclosed in a box of gold, which he
+placed within a box of silver, within a box of ivory and ebony, and that
+again within a box of bronze, within a box of brass, within a box of iron;
+and the book thus guarded he threw into the Nile at Coptos. The act became
+known, and the box was searched for and found. It gave its possessor vast
+knowledge and magical power, but always brought misfortune on him." One of
+the books of Thoth consists of magical texts, and Mr. Rawlinson says: "The
+belief in magic was widely spread among the Egyptians, and the behests of
+the priests were obeyed with confidence that, whether they turned out well
+or badly for the inquirer, they had been foretold at birth. The fatalism
+of the North Africans is too well known to be disputed, for they accept
+misfortune bowing the head and saying: 'It is the will of Allah.' This is
+the inheritance of ages."
+
+The priests explained to the inquirer into the divine wishes the commands
+of the god, and then inscribed them on parchment or some convenient
+material. These records were either hung around the neck or bound on the
+arm. The ignorant folk considered that these amulets would preserve them
+from all evil. This practice is observed to the present day by members of
+different religious cults. One amulet has been translated: "Thou art
+protected against the accidents of life. Thou art protected against a
+violent death. Thou art protected against fire. Thou escapest in Heaven
+and thou art not ruined upon Earth." Such a valuable insurance against
+every evil during life or death must have been well worth a handsome fee
+to the priest who issued it.
+
+Lenormant, in his "Manual" (Volume I, page 516), says: "It is remarkable
+that the Ritual of the Dead (the Egyptian name for which was Manifestation
+of Light, or the Book Revealing Light to the Soul) is accompanied by
+pictures which form the essential portion of it." So the Book of Thoth
+Hermes Trismegistus, or the Tarots, is composed of pictures that can only
+be deciphered by initiates. The Ritual of the Dead claimed to be a
+revelation from Thoth Hermes, who through it declared the will of the gods
+and the mysterious nature of divine things to mankind. Portions of it are
+expressly stated to have been written by the finger of Thoth, and other
+parts to have been the composition of the god himself. It was held in such
+high esteem that portions of it were placed in coffins. The Ritual has
+been divided into three sections. There are prayers for the dead, and a
+long chapter that has been said to "contain the Egyptian Faith." This
+creed is followed by a series of prayers, and spells, and famous chapter
+(cxxv) describing the seat of judgment known as the "Hall of Two Truths."
+Here the deceased is brought before Osiris as supreme judge. The latter is
+seated on a lofty throne, surrounded by forty-two Assessors, each of whom
+addresses the dead person in turn, and to each he declares his innocence
+of crime or sin, saying, "I have not blasphemed. I have not deceived. I
+have not stolen. I have not slain any one. I have not been cruel. I have
+not caused disturbance. I have not been idle. I have not been drunken. I
+have not been indiscreetly curious. I have not multiplied words in
+speaking. I have struck no one. I have caused fear to no one. I have
+slandered no one. I have not eaten my heart through envy. I have not
+reviled the face of the king nor the face of my father. I have not made
+false accusations. I have not kept milk from the mouths of sucklings. I
+have not caused abortion. I have not ill-used my slaves. I have not killed
+sacred beasts. I have not defiled the river. I have not polluted myself. I
+have not taken the clothes of the dead." A dead person is always spoken of
+as "An Osiris," or "He sleeps in Osiris."
+
+Egyptian writing was of three distinct kinds, known as Hieroglyphic,
+Hieratic and Demotic or Enchorial. There is but little difference between
+the Hieratic and the Demotic. The former is the earlier of the two, but
+was nearly lost in the Demotic, which, according to Lenormant, was
+introduced about the seventh century B. C., and rapidly superseded the
+Hieratic, being simpler. Both were written from left to right.
+
+It was about this time that the worship of Nebo, in Babylonia, and of
+Thoth, in Egypt, was most important, so it is probable that the priests,
+who were the learned and scientific men of the day, then reconstructed the
+art of writing and so earned for their patrons the honour of being gods of
+writing, although the stylus and the title of "the Writer" had been born
+for many centuries.
+
+Pasmmetichas, king of Sais, who, as has been already mentioned, fought the
+Assyrians, must have been a most intelligent person, for during his reign,
+says Mr. Rawlinson (page 465), "a question was raised as to the relative
+antiquity of different races of mankind. Therefore the Pharaoh had two
+children isolated from their species and brought up by a herdsman who was
+dumb, and suckled by a goat, in order to see what language they would
+speak, presuming that they would revert to the primitive type of speech.
+The result of his experiment was thought to prove the Phrygians to be the
+most ancient nation, and the Egyptians, we are told by Herodotus, accepted
+it as an established fact."
+
+Thoth was revered as a great teacher, since his works treated of all
+things, such as the creation of the world, of divine power, of wisdom, of
+the art of presaging the issue of maladies by means of the planets. The
+work treating on this was dedicated to Ammon. Then there were the
+Aphorisms of Hermes, which consisted of astronomical propositions
+translated from the Arabic about the time of Manfred, king of Sicily. "The
+Cyranides of Trismegistus" treats of magic power and the medicinal virtues
+of precious stones, of plants, and of animals. Many of the other books of
+Thoth are treatises on chemistry or alchemy. One is called "The Seven
+Seals of Hermes Trismegistus," another, "Chemical Tinctures," and a third,
+"The Emerald Tablet," describing the art of making gold. It is said that
+Sara, the wife of Abraham, found the Emerald in the tomb of Hermes, on
+Mount Hebron. One essay is to Tat or Esculapius, another is entitled "The
+Virgin of the World," as Isis is sometimes called, and is a dialogue
+between her and her son Horus.
+
+Many small statues were found in a well in the temple of the Sphinx, that
+may have originally represented the gods now found among the Atouts. This
+would be a most valuable confirmation of the theory of their original
+position in the temple when the priests and initiates wished to consult
+the occult.
+
+In an age when letters were only used by the learned, and pictured emblems
+or symbols took the place of an alphabet, it was natural that the priests
+of Thoth, when pressed to divine the fate of men, should place sketches of
+the great gods on the walls of their temples, so that, by combining them
+with the rods of divination, the wishes of the supreme beings could be
+easily conveyed. The custom of adorning the walls of the temple is
+referred to in Ezekiel xxiii:14. "She saw men pourtrayed upon the wall,
+the images of the Chaldeans (or Nebo and his confrères) pourtrayed with
+vermilion, girdled with girdles upon their loins, exceeding in dyed attire
+upon their heads, all of them princes to look to, after the manner of the
+Babylonians of Chaldea." This was possibly the origin of the Tarots, or
+the Atout volume of the Book of Thoth.
+
+
+
+
+CHAPTER V
+
+NEBO, OR NABU
+
+
+A great Chaldean god was Nebo, mentioned in Isaiah xlvi:1, "Bel boweth
+down, Nebo stoopeth," and he had an immense influence over the lives of
+the Assyrians and Babylonians, extending over centuries. In primitive
+times nothing was undertaken without an attempt to consult the wishes of
+the superior gods, and it is interesting to trace through the tablets on
+which are inscribed the wonderful cuneiform inscriptions, discovered and
+deciphered during the past fifty years, how the people were taught by
+their prophets or priests to consult the predestinations of Nebo, who
+inscribed at birth what would befall each person during life. Nebo had
+many names or designations. He was called Laghlaghghi-Gar, or illuminator;
+Gishdar, or god of the sceptre; Ilu-tashmit, or god of revelations; and
+the spouse of Tashmit; his name signifies Proclaimer Herald in Assyrian,
+and Height in Hebrew.
+
+Nebo, called Nabu by the Babylonians, was the son of Enlil, or Marduk, the
+Merodach of the Bible (Jeremiah l:2), who became merged in the Jupiter of
+the Romans. Nebo was the husband of Tashmitum, or Tashmit, or Tashmetu,
+sometimes called Erna. Her name is translated as signifying "revelation,"
+"she who listens," or "she who intercedes." She is frequently invoked and
+besought to placate her more important spouse, or she is appealed to by
+worshippers to intercede with her consort to reveal what he had prophesied
+on the "tablets of fate."
+
+As the grandson of Ea, who was the god of doctors, Nebo inherited the
+privileges of healing. He also presided at birth and death, and could cure
+diseases. One of his symbols seems peculiar and is still retained on the
+Tarots. It is a sword, for in the minds of the men of his day a pestilence
+was a certain follower of war. Although Nebo was not the god of war, he
+was first its herald and then the healer of the sick or wounded, so it was
+under these conditions that a sword became his attribute.
+
+Nebo shared with Shamash, Gula, and Nergal of Assyrian mythology, the
+power of restoring the dead to life, which, being interpreted, means
+curing the ill, whether from disease or sin.
+
+It was to Nebo that the Assyrian kings ascribed their wisdom, for he was
+deemed to be the source of all knowledge, and the wonderful inventor of
+the art of writing that enabled the wise men who were his priests to
+preserve the records of the different reigns and the history of wars, the
+description of buildings and their donors, of deeds of valour and of
+charity, for the enlightenment of posterity.
+
+The great temple built at Calah in the time of Ram-man-nerari III (812-783
+B. C.) is inscribed with a dedicatory inscription placed by the king on
+the statue of Nebo. It closes with the sentence:
+
+ "Oh! posterity, trust in Nabu,
+ Trust in no other god."
+
+Nebo was also the patron of agriculture, who taught the husbandmen when to
+plant, the best time for irrigating, and a favourable time for the
+harvest. Being the messenger from heaven to earth, one of his symbols was
+the lightning. This emblem is preserved on the Japanese cards, although
+it is probably accidental. A hymn to Nebo attests his having lightning as
+an attribute, and the tablet upon which it was transcribed in cuneiform
+characters has been translated as follows:
+
+ "Lord of Borsippa, Son of E-Sagila! Oh, Lord, to thy power
+ There is no rival. Oh, Nebo, to thy Temple E-Zida there is no rival,
+ Or to thy home, Babylon. Thy weapon is the lightning,
+ From the mouth of which no breath does issue or blood flow.
+ Thy commands are as unchangeable as the Heavens,
+ Where thou art Supreme."
+
+The chief temple of Nebo was at Borsippa, on the opposite side of the
+Euphrates to Babylon; the town was sometimes called Babylon II. Nebo's
+temple was styled E-Zida, the true house, and E-Sagila signified the lofty
+house, which was the temple of his father, Marduk. The connection with
+lightning is too marked to be overlooked when studying the derivation of
+Mercury's attributes from those of Nebo.
+
+The mighty king Ashur-banapal invokes Nebo on thousands of tablets that
+have been found in his great library. Nebo is called "the opener of the
+ears to understanding," "he who gives the sceptre of sovereignty to kings,
+that they may rule over all lands," "the upholder of the world," "the
+general overlord and the seer." All these attributes were combined with
+the scientific attainments of Nebo, and he was proclaimed as the inventor
+of language and the art of writing, together with being the great teacher
+and encourager of learning and scientific investigations. This is all
+emphasised by his numerous titles, such as "Speaker," which is said to be
+derived from his name, signifying "to speak," or "one who announces the
+fate of mankind," which was another inheritance of Mercury's when he was
+called the "Messenger of the Gods." The attribute, then, in both cases,
+was the emblematic Sceptre of the ruler, the caduceus. The Sceptre was
+also named by the Assyrians "the Proclaimer," and was variously
+represented, sometimes by the Staff with twisted serpents, although in
+earlier times it was generally pictured as stylus, which was closely
+copied in the representations of Thoth. The entwining serpents of the
+caduceus sacred to Mercury were directly inherited from votive emblems
+peculiar to the Babylonians, and they received force and significance
+after the rods of the Egyptian magi were turned into serpents and
+swallowed by the rod of Aaron.
+
+When Nebo is called "Ilu-tashmit," or god of Revelations, who teaches
+through his invention of writing and of speech, he is then regarded as a
+soothsayer or prophet. The Hebrew word for prophet is Nabi, and this leads
+to the interesting discussion that was started by Mr. Chatto in his
+"History of Playing Cards" (page 22), when he speculates on the name of
+Naibi, given to cards by the earliest Italian writers who mention them. As
+Naypes or Naipes is still the name printed on the wrappers and on the Four
+of Cups of Spanish cards, it evidently was connected with prophesy, and
+this card has peculiar values and significances among the gypsy
+fortune-tellers. Mr. Chatto states that in Hindustani the word Na-eeb or
+Naib signifies a viceroy or overlord, and quotes from "several Spanish
+writers" who have "decidedly asserted that the word Naipes, signifying
+cards, whatever it might originally have meant, was derived from the
+Arabic." All the writers on playing cards quote from Corvelluzzo, who
+states: "In the year 1379 was brought into Viterbo the game of cards,
+which comes from the country of the Saracens and is with them called
+Naib." The Arabian "divining arrows" are always made from a tree called
+Nabaa.
+
+This little history, which is one of the earliest records of cards that
+were then no longer considered prophetic, has seemed to close all inquiry
+into the birth of games or their vehicle. No inquiry was therefore made
+into anything preceding this period. However, had cards been regarded as
+the survival of one of the most ancient of cults, connected with it by its
+traditions of prophesy or fortune-telling, the true story might have been
+unravelled centuries ago, for a study of the traditions, religions or
+superstitions of Africa and Asia would have revealed that Naibi (the name
+given at that time to cards) meant prophesy or revelation, and was
+inherited from the great "Writer on the Tablets of Fate," Nebo the
+prophet, the Assyrian god. The prophets of the Bible were called Nabi, and
+it seems to be no accident that the mountain dedicated to Nebo and
+bearing his name should have been selected for the death place of the
+great prophet, Moses.
+
+In the earliest histories of Assyrian mythology Nebo was not the
+influential personage that he became afterwards. But it was still early
+days when he was accorded the honour of having one of the planets named
+for him, which afterwards became identified with Mercury. When Nebo took
+his place among the mystic seven great gods, he found associated with him
+Marduk (or Jupiter), Nergal (or Mars), Ishtar (or Venus), Nineb (or
+Saturn), the Sun, represented in a chariot drawn by horses, as copied in
+the seventh card of the Atouts, and the Moon (Nan-nar), who was called the
+"Heifer of Anu," and was the presiding genius. She received the name
+because the horns of the new moon resembled those of a cow. Her Assyrian
+temple was at Ur of the Chaldeans, and she was also worshipped in Egypt
+and is represented by the eighteenth Atout. Her horns are always typical
+of wisdom and prophesy, and, as such, are used on Michael Angelo's famous
+statue of Moses.
+
+[Illustration: EARLY ITALIAN TAROTS
+
+Pip Cards of the Cup Suit
+
+ 31 Ace of Cups
+
+ 32 Deuce of Cups
+
+ 33 Trey of Cups
+
+ 34 Four of Cups
+
+ 35 Five of Cups
+
+ 36 Six of Cups]
+
+The first month of the Babylonian year was sacred to Nebo and his
+father, Marduk, and was called Nesan. The Egyptians made Thoth, or
+September, the first month; that began August 29th, as we figure it, with
+the rising of the Dog Star, which also was sacred to that god. This is
+symbolised in the seventeenth Atout, called The Stars, represented by an
+oblation to Osiris.
+
+Daily sacrifices were made to Nebo, the offerings being bulls, and other
+animals, fish, birds, vegetables, honey, wine, oil and cream. Their
+technical term was Sattuku and Gina. It is probable that the wild boar was
+sacred to Nebo, as it was to Mercury, being one of the animals sacrificed
+to the latter, and the emblem is still found on the Two of Bells of the
+German cards. The boar was sacred among the Assyrians, and its flesh was
+forbidden on certain days in the Babylonian calendar. Its name was
+Nin-shakh, or Pap-sukal, meaning "Divine Messenger," the name that was
+synonymous with that of Nebo.
+
+There were many great ceremonies connected with the rites of Nebo, for the
+scientists, doctors, warriors and kings were all anxious to conciliate the
+arbiter of their fate, and there were many statues erected in his honour
+all over the land. The one representing him that was kept in E-Sagila, at
+Borsippa, called by Nebuchadnezzar "the house of the temple of the world,"
+meaning the lofty home, was yearly conducted with great ceremonies across
+the Euphrates in a car, or ark, shaped like a ship, in order that Nebo
+might pay homage at the temple of his father, Marduk.
+
+The cult of Nebo reached its height when Nabu-polassar (626 B. C.),
+Nebu-chadnezzar (605 B. C.), and Nabonnedos (556 B. C.), adopted his name,
+thereby throwing themselves on his mercy, or invoking his protection.
+Nebuchadnezzar adopted it as signifying "Oh, god Nebu, protect my
+boundaries."
+
+About the ninth century before Christ there were innumerable temples
+devoted to the cult of Nebo dotted over the land, for those were troublous
+times, and, doubtless, the rulers and their people were anxious to have
+all the advice that they could obtain from the "Arbiter of Fate." He was
+styled "the all-wise who guides the stylus of the scribes," as well as
+"the possessor of wisdom," and "the seer who guides all gods." These
+inscriptions are found in many places, not only on the temples but on clay
+tablets.
+
+Ashur-banipal extols Nebo on many of the tablets found in his great
+library at Nineveh, thanking him for his instructions and the inspiration
+that enabled the king to record in writing his valiant deeds, that were
+thus preserved for the benefit of his subjects. One of them reads, "write
+for posterity."
+
+The Assyrians invaded Egypt many times, and the Egyptians in return
+overran Palestine, Persia, Babylonia and Assyria, so that by intermarriage
+and constant intercourse the scientific attainments and the mythologies of
+both became influenced or mingled.
+
+Although the capital of Menephtah, the Pharaoh of the Exodus, was at
+Thebes, the site of the great temple of Thoth and the favourite residence
+of "the Ruler" was Zoan, or Sau, as it is now called, which is three miles
+from Goshen. It was there that Moses and Aaron had their interviews. From
+that time on Thoth and Nebo became almost one god, and it is by no means
+stretching a point to connect the cults of Assyria and Babylonia with
+those of Egypt. Isaiah xix:23 says: "There shall be a highway out of Egypt
+to Assyria, and the Assyrian shall come into Egypt and the Egyptian into
+Assyria, and the Egyptians shall serve with the Assyrians." In the same
+chapter (third verse) we find: "And they shall seek to the idols, and to
+the charmers, and to them that have familiar spirits, and to the wizards."
+It is, therefore, but a simple conclusion to suppose that the magi of
+Egypt adopted the great tablet writer of the Assyrians as one of their
+inspiring gods, and, that afterwards, when the pair were introduced to
+Europeans, they were merged into Mercury, while "The Book of the Writer"
+became known as "The Book of Thoth Hermes Trismegistus" (three times
+great), now called the Tarot pack of cards.
+
+"The Bearer of the Fate Tablets," dedicated to Nebuchadnezzar at Borsippa,
+has been translated, "Oh! Nabu! On thy unchangeable Tablets which
+determine the boundaries of Heaven and Earth, decree the length of my
+days. Write down posterity." Which we would read, "Tell me how long I am
+to live and bestow children upon me."
+
+There is a colophon in Semitic Babylonian, written by Nabu-baladhsuigbi,
+son of Mitsircea (the Egyptian), probably during the reign of Nabonidus,
+the father of Belshazzar, that is also an invocation in the same style.
+The inscription of Tiglath-Pileser I, king of Assyria, which "is the
+longest and most important of early Assyrian records," says Professor
+Sayce, dates from about 1106 B. C. This inscription was found under the
+foundations of the four corners of the temple of Kileh Shergha, the
+ancient city of Asshur, and is now in the British Museum. The one hundred
+and fifth sentence mentions divining rods as the "Oracle of the Great
+Divinities," being placed within the temple. "This Elalla," says Professor
+Sayce, "was a stem of papyrus covered with writing."
+
+Many tablets of Assyrian times have been deciphered from the cuneiform
+text and are designated as "Tablets of Grace," or "Tablets of Good Works."
+These are supposed to be those that Nebo wrote describing the virtues of
+men. Besides these, the Babylonians mentioned tablets on which the sins of
+the evil were recorded. The pious worshipper, therefore, prays that the
+Tablet of his sins and iniquities may be destroyed, saying: "May the
+Tablet of my sins be broken," showing how prevalent was the belief that
+Nebo controlled fate entirely, both when predicting the future and also
+after death, and in this Thoth resembles him closely.
+
+Similar connections are met with in the Old Testament, when Moses cries,
+"Forgive their sins--; and if not, blot me, I pray thee, out of thy book
+which thou hast written." (Exodus xxxii:32.) The belief that such records
+are kept by the Almighty is referred to also in the New Testament. "Your
+names are written in Heaven." (St. Luke x:20.) The verse in Ezekiel ix:2,
+"One man among them was clothed in linen, with a writer's inkhorn by his
+side," is supposed to refer to Nebo, "the Heavenly Scribe."
+
+In a long cuneiform text inscribed on a terra cotta prism found at
+Nineveh, King Asshur-banapal glories in having received from Nebo and
+Tashmitu (his consort) the power to understand "the art of
+tablet-writing." In "Babylonian Magic and Sorcery from the British
+Museum," by Leonard W. King, M. A., Assistant in the Department of
+Egyptian and Assyrian Antiquities, British Museum, there are tablets
+invoking the protection of Nebo as well as of other gods. One of them has
+been translated as follows:
+
+ "Oh! Hero Prince, First born of Marduk;
+ Oh! prudent ruler of Spring of Zarpanitu;
+ Oh! Nabu, Bearer of the Tablet of the destiny of the Gods, Director of
+ Isagila,
+ Lord of Izida, Shadow of Borsippa,
+ Darling of Ia, Giver of Life,
+ Prince of Babylon, Protector of the Living."
+
+It may be stretching a point to observe that the "arrow-headed" letters on
+the tablets of Babylonia closely resemble a sheaf of arrows that have
+fallen haphazard. But this may be seen in the name of the god Nebo.
+
+[Illustration]
+
+
+
+
+CHAPTER VI
+
+THE ATOUTS OF THE TAROTS
+
+
+Since the creation of the world mankind has realized a divine power
+shaping his destiny, and has tried to conciliate the unknown god. Since
+life is made up of happenings that are unforeseen, man believed that
+certain occult powers directed and shaped them. It was natural, therefore,
+to try to ascertain the wishes of the controller of fate, so that they
+might be complied with and misfortune thus averted.
+
+Invocations, sacrifices and queries, private or public in the temples, are
+recorded from early days. Some have been found that date from at least
+five thousand years before Christ. Directions for "wave offerings," "burnt
+offerings," etc., are frequent in the Old Testament. The commands for
+marking the "rods" with the names of the twelve tribes of Israel, for the
+purpose of laying them on the altar and awaiting results when the wishes
+of the Lord would be revealed, are given in Numbers xvii. Prayers to Nebo,
+Thoth, and Mercury are found everywhere in the countries where they were
+worshipped. The use of divining arrows (rods), when demanding the wishes
+of the gods, is a known historic fact, so it is readily seen whence the
+Egyptians received their inspiration to gather together the customs,
+ceremonies and superstitions of alien religions, to absorb them in the
+worship of their god Thoth.
+
+The temples of the Egyptian gods were generally gorgeously decorated, and
+those of Thoth were filled besides with learned women and men who devoted
+the result of their studies to the common good, without a thought of
+self-aggrandisement. They made themselves the go-between of Thoth and man,
+when revealing the wishes of the occult beings. The number of Hermetic
+Books, written at Thoth's dictation, is given by Jamblichus as 20,000.
+
+Naturally, when sacrifices or offerings were made, the worshipper demanded
+a reply to his inquiries, thus taxing the ingenuity of the prophets, who
+were, in fact, no wiser than himself as to the predestinations recorded
+at birth. So, sometimes they found the desires of the gods hidden in the
+entrails of animals or in the palms of the hands.
+
+Astronomers and astrologers, observing that the heavenly bodies conformed
+to certain laws, decided that these laws also governed the lives of men.
+In the worship of Ishtar, the great Babylonian goddess, who has been
+identified with both Venus and Diana, the flight of birds had portent;
+while at the oracle of Delphi straws (a variant of the rods of Aaron or
+the divining arrows of the Asiatics) were employed to ascertain the wishes
+of the gods, and it is the descendants of these that are now sometimes
+known as Jackstraws, that came to us from the Chinese, and at others are
+identified as the pip cards now in common use.
+
+A close study of each card of the old Tarots reveals much of the history
+of the book and its original intention, for the resemblance of the
+different cards to the different Egyptian deities is clearly displayed to
+the student. The attributes and costumes of Maut, Isis, Phthah, Neith,
+Amun, Thmei, Nepte, Seth, Anubis, and Ra are all to be traced on the
+detached leaves of the ancient book. The costumes are those of Italians of
+about the thirteenth century, it is true, but the caps, the girdles, the
+positions and the attributes, as well as the qualities assigned to each by
+the fortune-tellers, are too apparent to be ignored. It would seem that
+the cards were designed by some person to whom these different marks had
+been described, but who had no knowledge of the original pictures of these
+gods that are still so instructive in Egypt. While the attributes are
+retained, the pictures do not recall the old ones that can still be found
+in mummy cases or historic monuments. It was therefore impossible for
+those who wrote on Playing Cards before the great discoveries in Egypt to
+recognize the connection of the Tarots with the ancient mysteries,
+although the symbols of Mercury might have given a clue, had these been
+noted.
+
+Without declaring that the deductions connecting the Atouts with the
+Egyptian gods is infallible, the strong resemblance between them must be
+carefully considered, and the intention of each card studied with all the
+obtainable history connected with it.
+
+
+I. LE BAGATLEUR (Il Bagattel)
+
+This card, also known as the Juggler or Pagat, bears various names,
+according to the locality where it was used. "It is derived," says Count
+Emiliano di Parravicino, in the _Burlington Magazine_ for December, 1903,
+"from Bagat or Paghead and Gad, that signifies fortune, and the card is
+often called Bagatto (or cobbler), since there are sometimes tools placed
+on the board in front of the figure, one of which (in the corrupted
+designs of modern cards) resembles a cobbler's awl." The figure on this
+card represents the Player or Inquirer, and when the cards are laid out,
+according to the rules of prophesying, it is controlled by all that are
+dealt close to it. That is to say, the cards surrounding this figure tell
+the events that are likely soon to befall the inquirer. The first Atout
+represents a young man standing behind a table. On his head is a hat of
+mystic meaning, for it is shaped like the sign of "eternal life,"
+[Illustration: infinity symbol]; his left hand carries a wand, called by
+de Gebelin "_son Bâton de Jacob, ou Verges des Mages_." This magician's
+wand was readily recognized by the shrewd Frenchman, who evidently
+understood the symbolism of the rod of Aaron (or Jacob). The rod is really
+the caduceus of Mercury that has so many significances. It is one of the
+pip devices that has been reproduced in the Ace of Rods, Staves, or
+Sceptres, as it is variously called, and, by placing it in the hand of the
+inquirer, it denotes that he has been given the power to consult the
+oracle. The other articles placed on the table before the youth are the
+other devices that mark the suits of the cards, namely: Money, Cups and
+Swords, although on modern Italian Tarots these emblems are often changed
+for others that lack significance. In "the lottery chart," called
+Tsz-fa-to, used by the Chinese fortune-tellers, there is a figure like the
+Bagatleur, holding up his hand in the same way, which recalls the many
+mystic meanings attached to the "blessing hand." The Pagat or Magician (as
+this card is often called) is sometimes expressed merely by the Hebrew
+letter Aleph, which is placed beside the figure, or is used alone, when an
+Initiate understands the symbol as well as if the Pagat was in its place.
+What relation the Hebrew alphabet has to the Tarots is a matter for
+conjecture, but the characters are often placed on early packs, and some
+writers have pointed out that, in their opinion, these letters offer fresh
+evidences of the origin of cards and their connection with divination. So
+Papus says: "The first letters of the alphabet express hieroglyphically
+man himself as a collective unity--the Master principle--the ruler of the
+world." In very old packs the earth is represented at the bottom of the
+picture, ornamented with its fruits. The centre is occupied with the man,
+whose right hand bent towards the ground, the left hand raised towards
+heaven, thus representing two principles, the one active and the other
+passive, of the great All, and it corresponds with the two columns of
+Jakin and Bohas of the temple of Solomon and of Freemasonry, as well as
+with the great statues erected before the tombs of the Egyptian kings. The
+meaning may be thus stated: "Man with one hand seeks for God in Heaven,
+and with the other he plunges below to call up the demon to himself, and
+thus unites the divine and the diabolic in humanity."
+
+It is well known that among primitive people, boys, upon arriving at
+manhood, went through certain ceremonies with fasting and incantations so
+this card also represents a youth making his first offering to the gods of
+the temple, and consulting them as to his future life, or asking what Nebo
+or Thoth had written at the time of his birth on their "Tablets of Fate."
+In order to learn from the gods what his future occupation should be, one
+of the symbols of Mercury is lifted haphazard from the table before him.
+Thus, if a sword be grasped, a man will be a soldier, and a woman will
+have a person of rank for a husband. The Cup represents the Church or
+Love. In primitive nations various articles are still placed before a
+child, and the one selected influences its occupations, when mature. In
+Korea a bundle of yarn, a handful of rice, a few coins, a cake of ink, a
+brush, and some paper are placed before a baby, on attaining its first
+birthday. If it selects the yarn, it denotes a long life; the money means
+prosperity; the writing materials signify that a scholar's life will be
+the one followed, while rice means happiness. Hebrew letters can be
+expressed by numbers as well as by the conventional characters; this is
+well exemplified by the way they were used in making the fringes of the
+temple of Solomon, the strands of which were peculiarly knotted in groups
+of different numbers, that, when deciphered, represented a text. A similar
+knotted fringe adorns the Taleth or praying scarf, worn by the Jews when
+worshipping in the synagogue, on which a text is typified by groups of
+knots expressing Hebrew letters. "This fringe is made with four threads,
+one of which is longer than the others. Two threads are bound together
+with the longest one in a double knot, then it is wrapped seven times,
+then eight, then eleven, followed by thirteen, with two knots separating
+each." "According to the Kabbalah," states Professor Rosenau, in his book
+entitled "Jewish Ceremonial Institutions," "these knots and windings have
+a secret meaning, making thirty-nine in all; they correspond to the
+numerical value of the letters constituting two words, or 'the Lord is
+one,' since each letter of the Hebrew alphabet has numerical
+significance."
+
+Among uneducated people symbols took the place of written characters in
+early days, so, since these knots conveyed a sound and a meaning, a number
+is also indicated by the letters of the Hebrew alphabet. These letters or
+numbers that were occasionally placed on the early Atouts have the
+greatest value when deciphering the attributes found on the Tarots, since
+each one has occult significance attached to it, evidently placed there
+with the intention of assisting the early fortune-tellers to decipher
+their meaning, although omitted in the later books of Thoth-Hermes, when
+they were used only for amusement or gambling.
+
+
+II. LA PAPESSA (THE FEMALE POPE)
+
+This card is supposed to represent Isis. She is typified by a seated
+female figure with two pillars behind her, between which hangs a curtain
+indicating her temple. She is crowned with a triple tiara, and has an open
+book in her lap. This goddess instructs and persuades. Law, erudition, and
+occult science are under her protection. As the first female figure among
+the Atouts, she represents the priestess of the temple of Thoth, also Eve,
+also the mother. When a woman is the inquirer, this card represents her,
+instead of the Pagat, which represents a man inquirer. The name of
+Papessa, given to this card by the modern Italian card-painter, seems to
+be a corruption of Isis. The former name is misleading, and has no
+connection with the original meaning of the figure, for it has nothing in
+common with the mythical Pope Joan of the Roman Church, while all the
+attributes show that the figure represents Isis, or, perhaps, Tashitum,
+the consort of Nebo, called "the Interceder." "The Italian card-makers,"
+says de Gebelin, "named numbers II and V of the Atouts, mother and father,
+or Papessa and Papa;" but he declares "their emblems are Egyptian and the
+triple phallus worn by number II is the one borne by Isis in the _Fête des
+Pampylies_, where Isis joyfully receives Osiris. It is the symbol of
+regeneration of plants, or spring." The card is also supposed to represent
+Juno in the Roman mythology. "The attitude connects it," says the same
+authority, "with _la haute magic_, since it is the first of the symbols of
+the Emerald Tablet, one of the books of Thoth, that was discovered on the
+mount of Nebo." Wiltshire says: "Believers in magic find occult meanings
+in the hands of this figure." Roman women sacrificed to Juno on their
+birthdays, as she was not only the goddess who presided over maternity
+(making Mercury her messenger, who carried the child to its parents) but
+she was also the protector of women. Part of the great book of Thoth,
+called the Ritual of the Dead, said to have been written with the finger
+of Thoth, and generally placed with a mummy, says: "I am yesterday.
+Yesterday is Osiris. Phthah goes around. The divine Horus prefers Thee.
+The god Set does so in turn, as well as Isis, whom thou hast seen." The
+Hebrew letter on the second Atout is Beth, which hieroglyphically
+expresses mouth or tongue, one of the things used in the sacrifices to
+Nebo and to Mercury.
+
+
+III. L'IMPERATRICE (The Empress)
+
+This card betokens Venus Urania according to the Roman mythology, or Maut
+according to that of Egypt. The vulture is its emblem, one of Maut's
+attributes signifying maternity. The mouse also represents her, and it
+typifies fecundity. The card has many significances, such as speech,
+action, initiative, friendliness, protection, progress, production, and
+helpfulness. The figure is that of a seated woman holding a shield and a
+sceptre. In old cards she is crowned with a diadem that has twelve stars
+on its points. This card also symbolizes generation and productive
+forces. Its letter is Gimel, the meaning of which is the throat, or the
+hand of a man half closed; hence, it signifies that which encloses, that
+which is hollow, a canal, an inclosure. The card also represents a woman
+friend, but not always one that is desirable. The Egyptian goddess, Maut,
+wears a cap and crown, and she bears a sceptre. Her flowing robes are
+confined below the breasts with a girdle, the typical zone that has such
+occult meanings. Among the Persians and tribes of North Africa, the girdle
+is always removed from a bride, as part of the wedding ceremony, and
+neither is she nor the bridegroom allowed to wear one for seven days after
+the marriage. Maut is called "Lady of Heaven," and "Giver of Life," and
+has been identified by some as the Ishtar of the Babylonians.
+
+
+IV. L'IMPERATORE (The Emperor)
+
+The fourth Atout shows in profile a male figure seated on a throne. He
+represents Jupiter or Amun, the Ammon of the Egyptians, the Marduk of the
+Babylonians, and the Merodach of the Bible. This letter is Daleth,
+suggesting growth, nourishment, generation, divine will, long life,
+strong character or personal ability and ambition. This card and number
+three have similar representations on the Persian cards, which pack alone
+of those adopted by different countries retains the figure-pictures, to
+the entire exclusion of the pip cards. This seems to point to the fact
+that, while the Egyptians or Assyrians overran Persia and imposed some of
+their customs and religious beliefs on the people, the great gods were
+adopted reluctantly, and the key to their wishes was not bestowed on the
+conquered people, as would have been the case had their use, in
+combination with the prophetic arrows or rods, been taught at the same
+time. The great temple of Ammon was at Thebes, the southern Egyptian
+capital. The name Ammon means concealment, to veil, to hide. "His most
+common title," says Mr. Rawlinson, in "Ancient Egypt" (page 322), "was
+Suten-Netern, king of the gods, also called Hek or Hyk, the Ruler, the
+Emperor, Lord of Heaven, strong bull." His image, like that of the fourth
+Atout, is represented as seated on a throne. He is crowned, and wears a
+collar and bracelets. He bears the sceptre, the symbol of power and
+plenty. One of the invocations to Ammon begins "Hail to thee, Lord of
+Truth, whose shrine is hidden."
+
+
+V. IL PAPA (The Pope)
+
+The pronunciation of the name of this card alone proves its connection
+with the Egyptian god, Phthah, but, besides this, it has many strange
+significances assigned to it, all of them pointing to the same conclusion.
+The figure denotes the religious superior, as it wears the triple crown,
+combined with the two pillars of the temple. The African god was greatly
+revered and feared, while many temples were dedicated to his worship. Four
+figures kneel before Il Papa, whom he blesses with uplifted palm, sacred
+to religious ceremonies, and inherited from the "hand of the Cohen" of the
+Jews. In the old cemetery at Prague there are hundreds of tombstones, on
+which the uplifted hands are carved to represent ideographically the
+descendants of Aaron, who alone can bestow benediction in this way. The
+hand plays an important part in heraldic emblems. "The Ulster, or bloody
+hand," is a mark of rank, not only in English heraldry, but is venerated
+by Orientals as well. A bloody hand is frequently found stamped beside the
+lintel of the door among North Africans, and small silver or brass
+facsimiles of the right hand are also fastened to the door or worn on the
+person, to ward off the evil eye, when it is called the "hand of Fatima."
+Arabs frequently wear this hand, that is then covered with engraved
+quotations from the Koran. Their name for it is Kam or five fingers. The
+number five--Khamsa--is considered so powerful and mystic that it is
+believed to bring bad luck if it is mentioned, so the word is not
+pronounced, but the Arabs say "two-three" instead. The Neapolitans
+generally wear a hand with one finger outstretched as a charm, one of the
+many links connecting them with Egypt. The fifth Atout in its position and
+consequence represents aspiration, health, intelligence, union, strength
+of will, religion and faith. The accompanying letter is He, the meaning of
+which is aspiration. The triple-barred sceptre is an especial emblem of
+Phthah, who was known as "the revealer," the one who made hidden duties
+manifest.
+
+The first four figures of the Atouts are connected with family life. The
+inquirer in number one, the parents in two and four, and the influence of
+State and Church in three and five, forming a significant group when
+studying the cards and their meanings.
+
+
+VI. GLI AMANTI (The Lovers)
+
+The sixth card has not yet been connected with any of the occult gods of
+Egypt or Babylonia. The figures seem to belong solely to Cupid. The card
+shows a young man between two females, symbolizing virtue and vice. Cupid
+hovers overhead, blindfolded, and with bent bow, ready to "shoot an arrow
+into the air." When used for prophesying, this card is typical of a young
+man starting in life, whose future depends upon the choice before him,
+since good and evil both seem to claim him. The card also denotes
+affection, love, friendship, charity, union and sight, the latter being
+indicated by the letter, which is Vau, the hieroglyphic sign for eyes,
+light or brilliancy. The import of this figure is personal magnetism. This
+card also indicates marriage, and is emblematic of the legal tie, as well
+as of luck and good fortune.
+
+[Illustration: EARLY ITALIAN TAROTS
+
+Pip and Court Cards of the Cup Suit
+
+ 37 Seven of Cups
+
+ 38 Eight of Cups
+
+ 39 Nine of Cups
+
+ 40 Ten of Cups
+
+ 41 Knave of Cups
+
+ 42 Cavalier of Cups]
+
+
+VII. IL CARRO (The Chariot)
+
+This is one of the most mystic of cards, its number being one that was
+regarded as occult by the ancients. It displays a picture of a king or a
+conqueror, in his car drawn by beasts, precisely as Nebo was frequently
+represented in the texts, "when the gilt chariot never marks the way."
+Sometimes the car is drawn by horses, frequently by oxen, sometimes by
+lions, and occasionally by black and white sphinxes. This car typifies
+Mars, the god of war mentioned in Babylonian mythology and in the Bible,
+"when every nation made gods of their own and the men of Cuth made Neral
+(Mars)." (2 Kings xvii:30.) As has been mentioned, Nebo bore a sword and
+was regarded as accompanying warriors, although he generally represents
+the pestilence that follows in the wake of war. The Hebrew letter of the
+seventh Atout is Zain, that expresses an arrow, thus suggesting a weapon
+as well as a soldier, so it denotes victory, a ruling power, triumph,
+protection, a domineering character. "The arrows of divination" are
+frequently referred to in the Bible, for instance, when "the king of
+Babylon stood at the parting of the way at the head of the two ways to
+use divination. He made his arrows bright, he consulted with images, he
+looked at the liver." The tablets found at Nippur frequently refer to all
+the arts of divination, as when a text in cuneiform characters says: "the
+arrows were marked Yes and No," or, "the king had shaken the arrows,
+questioned the house gods, and looked into the liver." Mr. Culin, in his
+"Korean Games," considers that divination by arrows is one of the most
+primitive forms, and it is still kept up in Korea, China, Japan, etc. The
+sticks used for the purpose in China are in the form of arrows, and are
+kept in a cube-shaped box resembling a quiver. They are shaken in a
+peculiar way until one jumps out, when the design on it, and the direction
+in which it points to the shrine, are considered to have replied to the
+inquirer.
+
+The Chariot of the Atouts was, under certain conditions, supposed to
+represent Osiris. It was also called "the chariot of Mercury," in the
+sense that he was the messenger of Mars when war was to be proclaimed, or
+when his caduceus was used as a flag of truce. Seven was always considered
+by the Egyptian savants a mystical number, so this card played an
+important part in occult science. Count Emiliano di Parravicino, in his
+essay published in the _Burlington Magazine_, December, 1903 (page 238),
+says: "Mgr. Antonio Dragoni (1814) suggests that the Atouts, numbering
+twenty-one [not counting the Joker (_Fou_), which has no number],
+represent the Egyptian doctrine beloved by Pythagoras, of the perfect
+number Three and the mythical number Seven. Hence, Thoth, the Mercury of
+the Egyptians, forms with the pack of pip cards his book or picture of the
+creation of three classes of images, which symbolize the first three ages
+of the world--_i. e._, the golden, the silver, and the bronze. Each of
+these three classes is to represent in its seven divisions a greater
+reference or mysticism, a mysterious book of the highest value in the art
+of divination, since this book of unbound leaves contained the key to all
+mysteries, although its contents were undecipherable to all but those
+taught in the temples of Thoth." This proves that other thinkers besides
+Papus and de Gebelin had come to the same conclusions from their study of
+the Tarot pack, although without having the benefit of exchanging views on
+the subject.
+
+The Babylonians believed in seven evil spirits, as the following prayer,
+translated from a cuneiform tablet, will prove:
+
+ Seven are they. They are seven,
+ The same in the mighty deep;
+ And Seven are they in heaven,
+ 'Though in water, sometimes they sleep.
+ They are neither male, nor female,
+ These awful spirits that fly,
+ But like destructive whirlwinds,
+ They swirl across the sky.
+
+ Without a home or offspring,
+ Compassion and mercy are nil,
+ Since prayers or supplications,
+ They neither hear nor feel.
+
+ Like wild beasts bred in the mountains,
+ They defy both gods and men,
+ Polluting even the fountains
+ The rivers, the marshes, the fen.
+ Evil are they, strangely evil,
+ In temples, in cities, in homes;
+ For Seven are they, cruel Seven,
+ With weird and terrible forms.
+
+Mr. Willshire, in his "Catalogue of the Playing Cards in the British
+Museum," says: "It hardly requires a reference to the Bible to notice the
+frequency with which the number Seven is mentioned. Not only was the
+Seventh day to be kept holy, but, then, there was the mystery of the Seven
+stars, of which Nebo (Mercury) was one, the latter being the most rapid
+and brilliant. Also of the Seven golden candlesticks, and, in Zachariah
+iii:9, we find that on the stone laid before Joshua there were Seven eyes.
+Mercury invented the lyre, according to the Egyptians, in the year of the
+world two thousand. At first it had only three strings, but in the hands
+of the Muses, Seven were adopted. Then also the Seven virtues were called
+the Seven cords of the human lyre, having their analogies in the Seven
+colours of the prismatic spectrum. Then there were Seven precious stones,
+namely: Carbuncle (garnet), Crystal, Diamond, Agate, Emerald, Sapphire,
+and Onyx, besides the Seven chief metals." The emerald was considered the
+stone of Thoth, we may infer, since one of his books was entitled "The
+Emerald Tablet." Among the Berber tribes, of North Africa, the women put
+seven marks on their foreheads, to protect them from the evil eye; this is
+also done among some of the Negro tribes. When consulting the pip cards,
+the Sevens have peculiar and occult values, marking the boundaries between
+those lower and higher. They also make combinations that influence the
+consideration of other cards.
+
+
+VIII. LA GIUSTIZIA (Justice)
+
+The figure on the eighth card is represented in the most modern fashion,
+and yet, with its attributes and values, it is much as Egyptians would
+have known it when the worship of Thoth was at its height. It is the
+goddess of Truth or Ma. Her title was sometimes adopted by the kings, who
+called themselves the friends of Truth. Mr. Rawlinson, on page 385 of
+"Ancient Egypt," says: "The chief judge of every court is said to have
+worn an image of Ma around his neck, and when he decided a case he touched
+the litigant with it, in whose favour the decision was made, in order to
+testify that everything had been done with justice and truth. In the final
+judgment of Osiris, the image of Ma was placed in the scale, and weighed
+against the good actions of the dead." It may easily be perceived what a
+forceful figure the one of justice must have been to the people who
+consulted the oracles in the temples of Thoth. Justice is represented on
+the Atout as a seated female figure, on a throne bearing her usual
+heraldic marks of a sword and a pair of scales. Law and order are denoted
+by every line and emblem on the card, which, summed up, expresses
+conscientiousness, balance, power, and poise, in all their forms. The leaf
+also corresponds with some of the attributes of the god Tiemei, and again
+represents one of the deities of Olympus. Heth, the letter corresponding
+to it, means a field, and from that springs the idea of anything requiring
+labour and continued effort, the elements and existence. When it typifies
+Ceres, of the Olympic gods, it denotes the mother as she is generally
+represented, with her daughter, Prosperpine, endeavouring (as the original
+type of a mother-in-law) to keep her from the arms of Pluto, while Mercury
+leads the wife forcibly away. This card is the dominating one of Cups
+(meaning sacrifice) of the pip part of the pack.
+
+
+IX. L'EREMITA (The Hermit)
+
+The Hermit is one of the most mysterious designs on the Atouts, and has
+not yet acknowledged all its intentions. For the meaning assigned to it,
+and its value for soothsaying, hardly correspond with the personage
+depicted, so it is supposed that the artist who modernized the ancient
+design has altered it too completely to be recognised by those
+unacquainted with the original intention. It shows an old man, holding a
+lantern aloft, and by some is regarded as a watchman calling the hours of
+the night, and by others, as Diogenes searching for an honest man. But the
+attributes or values given to the card rather quarrel with the design, for
+they signify friendship, protection, and wisdom. The rod or staff
+signifies a pilgrim, certainly an overseer, and is a favourite emblem in
+the Bible, as in Psalms xxiii:4, "Thy rod and thy staff, they comfort me,"
+or, in Isaiah x:15, "If the staff should lift up." It is the cane of the
+medical man, and represents the Sceptre suit of the pip cards. This Atout
+typifies strength of character, philanthropy, the wisdom of silence in
+difficulties, circumspection, prudence, and sympathy; in short, all the
+qualities desirable in a friend. The letter is Teth, which represents a
+roof or place of safety, suggesting the idea of a shelter and protection
+given by wisdom and forethought. The card also typifies human love and
+humanity.
+
+
+X. RUOTO DELLA FORTUNA
+
+(The Wheel of Fortune)
+
+This Atout has many and various connections with the superstitions of
+ancient days. It is the Wheel of Fortune, and, among other things,
+represents Osiris judging the souls of the dead. Anubis clambers up on one
+side, while Typhon descends on the left of the wheel. "There are two
+ideas," says Papus, "expressed by this symbolic card. The first is that of
+supremacy, the second of eternity." The former is typified by Anubis and
+Typhon climbing or falling, one reaching to overpower the other, while the
+wheel turns eternally, lifting first one and then the other. Thus it is in
+life, for fortune changes from good to bad with unceasing regularity,
+sometimes slowly and sometimes rapidly, but always controlled by an
+unknown force, that is called luck. The circle signifies eternity, and the
+Wheel of Fortune is one of the oldest known symbols in the world. It is
+deemed by some to have its analogy in the "Wheels of Ezekiel and of
+Pythagoras," with all the significances attached to these emblematic
+figures. Being numbered ten, its Hebrew letter is Yod, the hieroglyphic
+meaning of which is "the forefinger extended as a sign of command." This
+sign [Illustration: pointing finger] is recognised even by the
+uninitiated, and is one of the surviving attributes of Mercury in common
+use to-day. It was placed under the head of Mercury, when he was erected
+by the roadside as Terminus to point out a road. In every synagogue is
+found a pointer, called Yod, because its long arm terminates in a
+beautifully modelled hand, with the forefinger outstretched. This is used
+by the reader of the Scriptures to keep the place, since the text is
+written in fine characters not easily followed without the pointing finger
+of the Yod. The Wheel of Fortune typifies magic power, fortune, expression
+of the will of the gods, or their commands, supremacy, superstition, and
+luck. Anubis was the conductor of spirits to the judgment seat (or
+Mercury, as Chthonius); he also held the balance in the hall of the dead.
+He is called "Lord of the Burying-ground," and is represented as a
+jackal. The Wheel of Fortune is derived from Osiris, on the judgment seat,
+with Anubis as assistant.
+
+
+XI. LA FORZA (Strength)
+
+This Atout shows a female figure, wearing the mystic hat, or vital sign
+[Illustration: infinity symbol], seen on the Pagat, or the first Atout.
+The girl forces open the mouth of a lion, expressing vitality, force,
+courage, daring. It would seem the ancients believed that, in suffering or
+trouble a woman was superior to a man, for endurance and strength of mind.
+
+The figure also typifies innocence, so the fable of Una and the lion seems
+to be depicted, whether intentionally or not. Another symbol is that of
+the Amazons, who pretended, say modern writers, to great strength, in
+spite of being women, but the translations of some of the cuneiform
+tablets lead one to suppose that these female warriors were more noted in
+their own times for their wit than for their strength. The value given to
+the card indicates it to be under the protection of Minerva. The Hebrew
+letter for this card is Kaph, which typifies a grasping hand. This card
+represents subtle and mystic occultism, with its influence over mankind;
+in fact, female charity. It recalls, by its costume and attributes, the
+Egyptian goddess Neith, whose temple was at Sais, the chief city of the
+Delta. She wears a peculiar emblem on her head, sometimes called a
+"shuttle," recalling the device of the Atout. Mr. Rawlinson, in his
+"Ancient Egypt" (page 342), says the inscription on her shrine reads: "I
+am all that was, and is, and is to be. No mortal hath lifted my veil." The
+last expression would be understood in Egypt, for the lifting of the veil
+is the conclusion of the marriage service, when the bridegroom sees his
+wife for the first time. Therefore, one meaning of the card is a bride.
+
+
+XII. L'APPESO (The Hanged Man)
+
+The hanged man is a remarkable figure on the twelfth leaf of the Book of
+Thoth. The person is suspended by one foot from a gibbet that is crudely
+made, by placing a bar in the fork of two opposite trees that have been
+lopped of other branches. The hands are tied behind, and the right leg
+crosses the left, by which the figure is suspended. This peculiar form of
+punishment was at one time inflicted for certain kinds of crimes in
+Etruria, and was probably typical when it was adopted. It has been
+suggested that one of the signs of recognition between Freemasons consists
+in crossing the legs, although these persons generally remain upright and
+are not contortionists, so it is difficult to concede this connection with
+the figure on the Atout. It shows a young man, who is said to be the
+Pagat, or inquirer, of the first Atout, who, having passed through the
+temptations of youth, begins to aspire to an ethical future. This is
+exemplified by his position, indicating discipline, or submission to a
+superior will. Perhaps another idea is, that since all the blood has run
+to his head, the powers of knowledge are concentrated, and will be
+increased. The card expresses equilibrium, charity, courage, knowledge and
+prudence; also wisdom and fidelity. Lamed is the corresponding Hebrew
+letter; it designates the arm, so is, therefore, connected with expansive
+power and movement, as applied to all ideas of extension, of occupation,
+of possession. The figure being raised above the earth, and in a position
+of pain, together with humility, typifies a mind withdrawn from temporal
+ideas, or a martyr to science. Vulcan is supposed to be the Olympian god
+typified by L'Appeso, not only on account of the strong arm, but also
+because he was thrown out of heaven and lamed for life.
+
+
+XIII. LA MORTE (Death)
+
+This thirteenth Atout is represented on some cards as a skeleton mowing
+off the heads of men, on some as a rider on a white horse, and on others
+on a black one. There is an old proverb: "Death comes riding on a white
+horse," and sometimes the clouds betokening rain are called "the white
+horses of death." One of the horses of Aurora was called Abraxas, the
+numerical value of these letters summing up three hundred and sixty-five,
+or the number of the days of the year. The occult meanings attached to
+this card and its number in the Atouts are well known, for the latter is
+connected with bad luck or death in all European countries, and in every
+place where the worship of Mercury or the Hermetic art, as connected with
+cards, has penetrated. It is not so regarded, however, by savage tribes,
+who have not followed this cult. This superstition is, therefore, by many
+deemed to be one of the proofs that the cards were descended from those
+mysteries. It is supposed that this image of Death was the half-way
+position in the temple of Thoth, and therefore divided the Atouts to the
+right and to the left, since they were placed in sequence on both sides.
+Thoth Hermes, the unnumbered Atout, was represented by a statue that
+occupied the centre of the building, under which stood an altar. On this
+altar the rods (or pip cards) were thrown when consulting the oracle. At
+any rate, the altar (or its remains) occupies the centre of the ruins of
+the temple of Mercury, at Baiæ. The central position of Death was deemed
+to indicate the dividing period of a man's life. The inquirer, after
+consulting the pictured figures, representing the family, religion,
+government, and friends of the beginning of his life, now learned of the
+more serious affairs of later years, not necessarily death or bad fortune,
+but, rather, a transforming force, since this Atout marked such a distinct
+epoch in the path of life, and was to be considered most seriously. Still
+the card also portends sorrow, destruction, and death. The letter is Mem,
+meaning fertility and formation, or the development of the being in an
+unlimited space, perhaps regeneration after destruction, or immortality in
+another world.
+
+
+XIV. LA TEMPERAN (Temperance)
+
+It is probable that this figure was intended for Nut or Nephthys. Of her
+but little is positively known, and, so far, no temple erected to her has
+been discovered. She was called the wife of Seb, and the mother of Osiris.
+Her titles are "the Elder," "the Mother of the Gods," and "the Nurse." She
+is usually represented as veiled and pouring a liquid from a vase. Her
+figure frequently appears in tombs, as if she was the guardian angel or
+protector of the dead soul. This idea of an oblation to the gods, through
+pouring wine or oil before them, is found to be common among the
+Babylonians, and to "pour oil on the troubled waters" is no mere figure of
+speech.
+
+The fourteenth Atout is represented as a winged female pouring liquid from
+one jug to another, signifying individual and corporeal existence,
+production, fruition, health, temperance, economy and offspring. Its
+letter is Nun, signifying fruit of any kind and all things produced.
+Neptune is typified by one of his nymphs offering an oblation when
+mingling the waters. There may be a remote and more occult connection with
+this device and divination, for one of the earliest methods of consulting
+the gods was through pouring water on oil, or oil on water, and
+prognosticating from the results. This process is found to have been used
+among the Babylonians as early as two thousand five hundred years before
+Christ. Two books have been discovered on this subject that give full
+directions for consulting the wishes of the gods through those means, and
+they have been fully translated by Dr. Arthur Ungnad. One is,
+"Interpretations of the Future among the Babylonians and Assyrians," and
+in it are found many directions for discovering the wishes of the gods,
+such as: "If the oil fills the cup, the person dies;" "If the oil floats
+on water to the east, the person will die;" "If to the right, it is good
+luck, if to the left, it is misfortune." The name, Temperance, given to
+this card, seems to be rather misleading and modern, since the picture
+evidently typifies this most ancient custom.
+
+
+XV. IL DIAVOLO (The Devil)
+
+Set, or Sutech, the principle of evil, who is connected with the myth of
+Osiris, needs but little explanation. Even moderns can comprehend at a
+glance all that it typifies. Mgr. Antonio Dragoni is one of the earliest
+persons to identify this card with Set or Typho, the son of Seb, who was
+the brother of Osiris, and one of the geniuses of evil. Any one who has
+attempted to read the myth of Osiris will appreciate the difficulties of
+unravelling it. The Hyksos, or shepherd kings, selected Set as their sole
+deity, and Seti I assumed his name, thus placing himself under the
+protection of the evil one. Afterwards the worship of Set ceased entirely
+and he was abhorred. The long ears retained on the figure of the fifteenth
+Atout mark the connection with Set, for that was one of his distinguishing
+attributes. The Hebrew letter that represents this card is Zain, which
+means arrow, or any weapon of destruction. The intention of this Atout is
+destiny, chance, fatality, superstition, illness, temptation; it
+represents a spirit of evil, hatred, jealousy, and suspicion.
+
+
+XVI. LA TORRE (The Tower)
+
+In this leaf, a building struck by lightning is portrayed, through a
+thunderbolt shot by Jupiter, and conveyed by the "Messenger," Mercury. The
+"lightning god" was one of Nebo's titles, and the mark is retained on the
+Japanese cards, although probably accidentally, since there is no
+connection between their playing cards and the original Atouts. Some
+writers call this tower the "castle of Plutus" (the Roman god of wealth),
+deeming it a warning to misers, for it recalls the legend relating to an
+incident in the life of Rameses II, recorded in Herodotus. The Pharaoh
+ordered a tower to be built for his treasures, and he alone had its key,
+but daily he discovered that his valuables were disappearing, although
+there was only one egress. A watch was set, and it was found that two of
+the sons of the architect could enter by displacing a stone, that had been
+left for the purpose of thieving, and when the men were entrapped inside,
+they threw themselves headlong from the tower. This picture shows a
+connection with Egyptian legend that must not be disregarded in seeking to
+trace the Tarots to the mysteries of Thoth. Besides, some persons believe
+that the card represents the destruction of the temples of Babylon, and
+due weight must be given to the significance awarded by that people to
+lightning, when consulting the gods through divination, particularly as it
+was the weapon of Jove (Merodach), who was connected with the Baal of the
+Bible, and sometimes worshipped as Enlil, who was frequently implored not
+to destroy his people by lightning. But there are other legends connected
+with the destruction of ancient temples that are even older than that of
+Egypt, and we are lucky to have access to one that has lately been
+translated from the Sumerian language, written in cuneiform characters on
+one of the tablets discovered by Prof. Herman V. Hilprecht in the Temple
+Library of Nippur. Above two hundred of them were of a religious or
+historical character, which he set apart for the well-known scholar,
+Doctor Radau, to translate. These related chiefly to the worship of the
+gods of the second dynasty of Ur, or about two thousand five hundred years
+before Christ. "Although the beginning of the Babylonian religion, as
+portrayed in these tablets," says Doctor Radau, in "Miscellaneous Sumerian
+Texts from the Temple Library of Nippur" (page 389), "has to be sought
+somewhere at about 5700 B. C., when the religions of Babylon were
+systematized." One tablet relates how a king of that period conquered his
+enemies with the help of the chief god, who at that time was named Enlil,
+"the Governor of the gods," "the god who destines fate." It was his son,
+Nebo, who was his confidential messenger, his "lightning-rod," and who
+wrote on the "tablets of Fate" the decrees of the supreme being at the
+birth of each mortal. It may be noted that Nebo is given a different
+father at different times, but so it is in the mythologies as now
+interpreted; the oldest accounts name the chief gods, whose qualities and
+symbols later became merged in more modern ones, and they were given
+different names at various times, which is most confusing. The great
+temple consecrated to Enlil is called E-Kur, and is at Nippur. This name
+for this particular tabernacle became the common name for temple in
+general (page 411). No king of Babylon ventured to do anything or take
+any step without "kissing the hand" of Enlil, to obtain his consent and
+approval. According to Doctor Radau, Enlil was afterwards succeeded or
+displaced by Marduk (the Merodach of the Bible, and the Jupiter of the
+Romans), although the supremacy of Enlil lasted some three thousand five
+hundred years, quite long enough to leave an impression on the "Book of
+Fate." One of the tablets translated from the Sumerian language has been
+given almost literally, and is an invocation to Enlil, bewailing the
+destruction and begging for the restoration of the principal cities of
+Babylonia, together with the temples that had been destroyed, which were,
+in fact, the homes of the priests, who always dwelt in the sanctuaries.
+Doctor Radau (page 444) calls the song, "The Lamentation of the Goddess
+Nin, of the City of Mar, who was called Nin-Mar." He gives a literal
+translation of the cuneiform text of the tablet that has a well-defined
+metre, and is divided into sections. The first three verses are an
+invocation to Enlil, the supreme god, by this goddess, Nin-Mar, who
+declares that she is "Mistress of Mar," who, through the power granted to
+her by Enlil, was once able to destroy the enemies of her country and lay
+waste their lands, but the power has left her, as her "Master" sleeps.
+Nin-Mar gets a sympathetic god, named Nin-ib, to sing a hymn with her, in
+which the destroyed temples are recounted. Nin-ib was the solar deity of
+Nippur, also a war god, but inclined to be beneficent to mankind. One of
+his titles was "the warrior," and he is identified as the planet Saturn.
+His symbol was a man with a lion's head.
+
+TO ENLIL.
+
+ Oh, Enlil, who placed on the waters
+ A shelter for men and for all,
+ Great God, who creates and then slaughters,
+ Come, hark to the children's call.
+ Nin-Mar, the smiter of mountains, I sigh, I sigh;
+ Enlil, to thee I cry, cry, cry.
+
+ Shall the Mistress of Mar and his daughters,
+ His doves and the broods on their nests,
+ Shall their homes be cast out on the waters,
+ While their Master is lying at rest?
+ Nin-Mar, who was the destroyer of lands, I sigh, I sigh;
+ Enlil, to thee I cry, cry, cry.
+
+ Exalted one! Listen to pleadings,
+ For my Nippur now covers its face;
+ My E-Kur, my Ki-Ur have vanished,
+ May all be restored to their place.
+ It is Mar, the smiter of mountains, I sigh, I sigh;
+ Enlil, to thee I cry, cry, cry.
+
+THE HYMN.
+
+ Great Nippur, and E-Kur and Ki-Ur with Girsu have perished in flame,
+ Then harken, oh, powerful Enlil, and restore them to greatness and fame.
+ Oh, then shall thy cities exalt thee, thy harems, thy children, thy
+ lands,
+ The doves which fly over the towers, the temples that rise from the
+ sands.
+ We pray that thy days may be lengthened, thy cities, like mountains,
+ arise;
+ Then open thy ears, mighty Enlil, to thy children's most sorrowful cries.
+ Listen to Nin-Mar, its Mistress, I sigh, I sigh;
+ Enlil, to thee I cry, cry, cry.
+
+The Atout of the Tower typifies the money pip of the cards, with all of
+its mundane significances, so its meaning is easily translated as
+intending sorrow, destruction, vice, descent, perverseness, wickedness,
+degeneration. Ayin is the letter of _la maison de dieu_, or _le feu de
+ciel_, as the card is variously called, and both its design and its
+complementary letter express all that is crooked, bad, and false.
+
+
+XVII. LE STELLE (The Stars)
+
+This Atout shows a young woman "beneath the mystery of the stars," the
+seven stars of the Bible, that were the seven planets of antiquity. The
+name star is derived from that of Ishtar, the great Babylonian goddess.
+The central and most brilliant star on the Atout represents Mercury as the
+god of speech, or the transmitter of the wishes of gods to men, or Nebo,
+"the writer on the tablets of Fate." The Dog Star was called Thoth by the
+Egyptians, who also considered this god the author of speech, language,
+and writing, like his predecessor, Nebo, whose mountain was at the plain
+of Moab, (Deuteronomy xxxiv:1), and he also had the same planet dedicated
+to him. He, the differentiating letter, means voice or speech, just as
+Nebo, or Nabi, means prophet, proclaimer. Hebe, who succeeded Mercury, as
+cupbearer to the gods, represents him here dispensing the essence of life
+equally between two jugs; and, to carry the resemblance still further, the
+picture recalls oblations to Osiris, which were typical of the mingling of
+life and power, as exemplified by pouring out water when standing on the
+earth. Thus, two of the elements are shown, a third one having been
+represented in the lightning of the preceding card. The different
+connections between the ceremonies of the ancients with the Cup and the
+cupbearer have been described in the chapter relating to that emblem. On
+some of the oldest of the Atouts, before their designs became confused by
+ignorant artists, when some of the most distinctive emblems were omitted,
+or altered, a gazelle stands behind the woman. This still further shows
+the connection of this card with old Egyptian legends, for it was said
+that the gazelle gave warning of the rising of the Nile, by fleeing to the
+desert, even before the inhabitants expected the flood. The gazelle is
+sacred to Osiris. This animal is also retained on one of the pip cards of
+the Spanish pack. The Stars typify immortality, creation, hope, song,
+music, speech, and the connection between humanity and a supreme power. It
+will be recalled that all these things were attributed to Mercury,
+Thoth, and Nebo. A god pouring a liquid from one vessel to another is
+frequently found on Egyptian seal cylinders. It is generally the sun god,
+although other gods are frequently represented.
+
+[Illustration: EARLY ITALIAN TAROTS
+
+Pip Cards of the Rod Suit
+
+ 43 Ace of Rods
+
+ 44 Deuce of Rods
+
+ 45 Trey of Rods
+
+ 46 Four of Rods
+
+ 47 Five of Rods
+
+ 48 Six of Rods]
+
+
+XVIII. LA LUNA (The Moon)
+
+The eighteenth Atout speaks for itself. The legends connected with it are
+far spread, but all are practically the same. Two dogs bay at the moon,
+that is represented at the top of the picture. They are symbols of Marduk,
+which seem to have little connection here. A crawfish crawls from the
+water to land. The meanings are manifold, for the letter Tzaddi (although
+its hieroglyphic idea is similar to that of Teth on the ninth card) has
+different significances, according to its position in a word. It chiefly
+means an aim, an end, a succession, and its value varies.
+
+The occult significance of this Atout is the material body, with its
+gratifications, such as gourmandising, drinking, covetousness, gambling,
+selfishness, and the danger of self-indulgence. Then, also, the card warns
+of hidden dangers, enemies, and accidents, representing, besides the
+ibis-headed Thoth, the god of letters. To discover all its significances,
+the eighteenth card must be studied with due regard to conditions,
+position, and the meaning of those adjoining it, all of which aid in
+deciphering the obscure intentions of this leaf, that is assigned in
+mythology to Diana.
+
+
+XIX. IL SOLE (The Sun)
+
+A representation of the sun is the design on the nineteenth Atout, the
+accompanying letter of which is Zoph, signifying a defensive weapon. This
+Atout indicates the elements, precious stones, and minerals; an awaking,
+revival, excitement, transition, nutrition and digestion; also
+self-esteem, indulgence, eagerness to make money, and probable success by
+self-exertion; also a worldly person, or a happy marriage. The god Ra is
+represented by the sun in Egyptian mythology. He was greatly revered by
+some of the Pharaohs, such as Rameses, who adopted his name.
+
+
+XX. IL GIUDIZIO (The Judgment)
+
+The Day of Judgment is the symbol of this Atout, and its letter is Resh,
+representing typically the head of man. The picture shows an angel
+blowing a trumpet from the clouds, while below, the earth is yawning, to
+allow the dead to rise. This is a strange emblem to be placed among the
+heathen leaves, for it is peculiarly Christian in its significances; but
+even the oldest designs show it pictured in this way. As it stands, it
+expresses motion, movement, travels, readjustments, originality,
+determination, respiration, and regeneration. Then, also, it typifies
+scenery, skill, and artistic capabilities. The Romans dedicated it to
+Pluto, the ruler of the nether world. It has many of the attributes of
+Ishtar, the goddess of the Babylonians, from whose name Easter is derived.
+She represented spring, and was the protector of vegetation, growth, and
+agriculture. The angel blowing the trumpet is a very old design, and one
+often used on tombs or cenotaphs. It recalls Theodore Hook's witty epitaph
+on Lord de Ros, of whom little good could be said, and who was accused of
+cheating at cards, but whose family erected a fine monument to his memory,
+on which was the representation of the angel of the Resurrection. Under it
+Hook wrote: "Here _LIES_ England's Premier Baron patiently waiting the
+last _trump_."
+
+
+XXI. IL MONDO (The World)
+
+This card shows the nude figure of a woman, in an ellipse of leaves and
+flowers, the victor's wreath of the Grecians. She represents verity or
+truth. In the four corners are the emblems of the apostles that St. John
+borrowed from Ezekiel, and the latter from Assyria and Babylonia. These
+are the Man, Lion, Bull and Eagle. Besides typifying the apostles, they,
+in a manner, suggest the four attributes of the pip suits, and also the
+four elements. The inscrutable-looking man represents brain, knowledge,
+and mystery. The ox typifies strength, and the lion courage, while the
+eagle suggests inspiration and the power of soaring above mundane affairs.
+These four emblems represent also the four seasons, when the ox stands for
+autumn, the man for winter, the lion for summer, and the eagle for spring;
+so the complex meaning of the twenty-first Atout suggests that the head or
+wisdom of man prescribes the will of the ox, the courage of the lion, and
+the aspirations of the bird, through the mouth of Truth. The attributes of
+the designs on the cards are also included in this leaf from the book of
+Thoth. The wand that the figure holds represents the Stave, or caduceus,
+or magic wand of Aaron, "that was kept for a token," as well as fire. The
+Cup betokens the south, and summer, and water. The Sword, earth, and the
+Coin (or Ring), eternity and air. Il Mondo's letter is Tau, which
+symbolises perfection. The meaning of the whole card covers the elements
+of success, luck, happiness, marriage, contentment, bliss.
+
+
+XXII. IL MATTO (The Fool)
+
+The twenty-second Atout has no number upon it, and is called Le Fou, Il
+Matto, or the Joker. It is the presiding deity himself, Thoth, Nebo, or
+Mercury, in all his various moods, with all his many qualifications. These
+are denoted by the cards that fall near him, when being dealt, that are
+controlled or influenced by his overwhelming personality and
+qualifications. He generally brings news and good luck. Count Parravicino
+declares: "the Italian name is derived from an Egyptian one, Mat, which
+signifies beginnings or perfection." The card represents everything that
+is typical of Mercury, such as irresponsibility, with all its
+consequences. The figure of Il Matto carries the attributes of Mercury:
+the staff he holds in his hand, while a purse dangles from his side. He is
+travelling or walking, as if carrying news, or a message, and also
+suggests a wanderer, a pedler, or a merchant. Motion, energy, and luck are
+expressed, as well as fickleness, inconstancy, and unconventionality that
+may amount to insanity. The letter is Shin, and expresses cyclic movement.
+In some of the old Italian Tarots, Il Matto is represented as being naked,
+or else in tattered garments, like a beggar, when he symbolises folly,
+frivolity, or chance. In the Austrian Tarots he is dressed like a
+harlequin, or else simply with cap and bells. He is the gypsy wanderer, as
+we know him, believed by some persons to be the descendant of the Egyptian
+priests of the temple of Serapeon, at Pozzuoli, who were forced to wander
+by the destruction of this temple.
+
+It must be remembered that no Tarots have been discovered that are over
+five hundred years old, and that a great gap exists between these and the
+mysteries of the temple of Thoth; therefore, some of the emblems or
+symbols that we know may not resemble those of the originals. We must
+also recall that there is more than one cult represented among the Atouts;
+therefore, many of the attributes of different deities are mingled
+confusingly, perhaps, on one and the same card. The student is necessarily
+limited by conditions, for many of the virtues accredited to the
+emblematic figures have been received traditionally, or have been
+discovered by intuition, and are attributed first to one god, and then to
+another, as the study of ancient myths or cults reveals a hitherto
+unexpected connection.
+
+The intention of the Atouts, as a whole, is the representation of a youth
+and his parents or governors and sponsors. These are followed by
+everything that can express human life, such as ambition, love, marriage,
+temptation, friendship, luck, trials, illness, hatred, jealousy, despair,
+hope, enemies, success, and death. When combined with the pip cards, the
+whole makes an interesting game of life, presided over by the versatile
+god, Mercury, "the writer on the tablets of Fate."
+
+The whole of the Tarot pack has been called "the Bible of the Gypsies,"
+"the Athor of the Egyptians," "the Thora of the Hebrews," "the Great Book
+of Thoth Hermes Trismegistus," and "the Key of Things Hidden from the
+Beginning of the World"; so, how should poor mortals be able to unravel
+all its secrets and lay them bare before an uncrediting world.
+
+
+
+
+CHAPTER VII
+
+THE PIPS OF THE TAROT PACK.
+
+
+The numbered or what are technically known as the pip cards of the Tarot
+pack are divided like those of more modern ones into four sets, called by
+English-speaking people "suits." These are headed by four court, or
+"coate," cards, namely, King, Queen, Cavalier, and Knave, making one more
+than usual to each suit, or fifty-six in all. Besides this royal family,
+there are the cards numbered from one to ten. In some of the games two or
+more of the pip cards are dropped, but this was the original pack. In
+Germany there are only three court cards, like the French ones, but there
+is no female in the set. The German suits are Herzen, Grünen, Eicheln, and
+Schellen; the Spanish, Bastos, Otos, Coppas, and Espadas; the Italian,
+Bastoni, Danari, Coppe, and Spade, and English, Rods, Money, Cups, and
+Swords. These pips are emblematically displayed through appropriate
+symbols, and, besides, each of them represents an idea and a number, all
+of which are valuable assistants when grouping the cards, in order to
+divine their hidden meanings that are almost lost to us, although quite
+decipherable by those who held the key to the ancient mysteries.
+
+The reason for invariably having four suits would be incomprehensible were
+it not recognised that there were four emblems that were peculiar to and
+always represented Mercury, namely, his Caduceus, his Money, his Chalice,
+and his Harpé or Sword, which also typify the four grand divisions into
+which the classes of people were divided all over the known world of the
+day, particularly in Egypt, for they were Workmen, Merchants, Churchmen
+and Soldiers, who were easily recognised through the symbols. If any man
+of one of these castes wished to consult the oracle he selected the emblem
+of his class and in this way communicated to the god his status in the
+community.
+
+Since four was not a favorite number among the mystics, there could have
+been no other reason for selecting that number for dividing the pack into
+suits, and none other has been suggested by students. As it stands, it
+shows that it was arranged scientifically and with a decidedly
+well-considered purpose that met all the requirements of the worshippers
+at the temple of Mercury.
+
+That the pips have this interpretation seems natural, for if it had been
+intended to select lucky devices common at the time it is more probable
+that a swatzka, a circle for immortality, or a wheel or perhaps an ankh,
+that were favourites among the Egyptians would have been chosen, since all
+these devices are quite as old and significant as the ones adopted, being
+closely connected with mysticism, it seems to be sufficient proof that the
+ones selected were taken because they represented Mercury, so these pips
+must be considered valuable links in the chain connecting them with his
+worship, even if they stood alone and were not supported by every card in
+the Atout part of the Tarots.
+
+That the religions, superstitions and deities of Asia, Africa and Europe
+have mingled from time to time there is no doubt. E. Levi, in his "Dogme
+et Ritual" (Vol. II, page 230), says: "Passing from India to Egypt with
+its occultism, and then to the Hebrews and their theosophy, the stick (or
+the wand) corresponds with the Phallus of the Egyptians and the Yod of the
+Hebrews that is used to point to the sentence read from the Scriptures.
+Thus the vase (or cup) of Mercury is the Cteis, and the primitive He, the
+Sword, is the conjunction of the Phallus and the Cteis represented in
+Hebrew anterior to the captivity by the Vau, while the Circle or Money
+that may be vulgarly considered the emblem of the world is the final He of
+the divine name. Thus we have Jod-He-Vau-He, or conventionally pronounced
+Jehovah."
+
+The wand or staff of the Tarots represents the cards as they were
+originally used for divination, when a bundle of arrows, of rods, of
+straws or of sticks were gathered together and cast down before the images
+in the temple, so that their direction might be noted and inferences drawn
+as to the wishes of the gods.
+
+Divination arrows with many mystic significances were common among all
+primitive nations. The "golden rod" given to Mercury was evidently the
+magician's wand used when the plagues of Egypt were overwhelming the
+land. The staff of Moses brought forth water, while that of Aaron curled
+into a serpent when it symbolised eternity. There are few of the rock
+pictures of Egypt that do not represent their Pharaohs, their gods, and
+their priests with a sceptre, a rod, or a staff as an emblem of authority.
+So it was typical in ancient days, requiring then no explanation. It may
+be noticed in the Atouts that the cards representing the divinities show
+each god carrying a staff or sceptre. This fact greatly aids in
+identifying them, for the old Italian artists understood enough to place
+the sceptre in the hand of the emperor, and give only a staff to the
+hermit or priest.
+
+Divining arrows have been connected with worship from very early days and
+probably preceded the rods. The former are mentioned more than once in the
+Bible, and the first verses of Numbers xvii are particularly interesting
+as being a historical reference to the divine commands to consult the
+occult, as well as marking the period when rods were substitutes for
+arrows. "The Lord spake unto Moses, saying, 'Speak unto the children of
+Israel and take every one of them a rod according to the house of their
+fathers ... twelve rods: write thou every man's name upon his rod. And
+thou shalt write Aaron's name upon the rod of Levi: for one rod shall be
+for the head of the house of their fathers. And thou shalt lay them up in
+the tabernacle of the congregation before the testimony, where I will meet
+with you.'" It was Aaron's rod that put forth leaves and fruited, showing
+that he was the one selected by the Lord, who conveyed his commands in
+this way.
+
+It would be interesting to know what were the distinctive symbols of each
+tribe, but the only trace of them is found in Genesis xlix, which
+indicates that Judah had a lion or a sceptre. The symbol of the uplifted
+hands still marks the Cohen or Aaron's descendant, while the "Magen
+Dovid," or the "shield of David," the six-pointed star, has been so widely
+adopted by Freemasons as to have become almost identified with them. By
+some people it is called Solomon's seal.
+
+This record of "marking" or numbering the rods is most important, for
+through it we trace the origin of the marks which in the hands of the wily
+Egyptian priests were afterwards placed on material they deemed more
+convenient than the primitive arrows, such as papyrus, or parchment, thus
+converting the divining arrows of the past into pip cards as we now know
+them. Rods with notched ends, and also some on which figures of men are
+cut, have been lately found in the tombs at Abydos. The divining rods of
+the Alaskan Indians are given numbers by painting stripes of different
+colours on them, while the rods of the Haida Island Indians, off the coast
+of North America, are differentiated by tribal distinctions, such as the
+Bear, the Tortoise, and so forth. The names of the different families show
+how little the savage people have parted from ancient customs. The long,
+thin, arrowlike paper cards of Korea show the same tribal marks.
+
+As in Biblical times the rods were called after the men who used them as
+representing the ruler of their families, so substituting their pictures
+was probably the next step. The cards then were numbered up to ten, while
+the father, mother, child, and servant were represented in what we name
+Court cards. This enabled a man to ask queries of the gods in a most
+particular way. Should he be a soldier he would select a Sword emblem to
+typify him and his family, and then, laying the cards of that suit before
+the testimony (which signifies the tables of stone or the commandments),
+he awaited the answer that was conveyed to him after the priest had
+consulted the cards with reference to the way they were dealt in
+connection with the pictures on the walls.
+
+In Chinese fortune-telling the gamblers resort to a "shrine of the god of
+war," says Mr. Culin, in "Korean Games" (page 23), "and throw numbered
+arrows or sticks to divine the wishes of the gods, while sometimes paper
+lots are employed." The arrows are kept in a tube like a quiver, or
+dicebox, and shaken out at random. The shrine is finely decorated,
+containing mystic figures and devices, and it stands upright against a
+wall. A table on which to shake the arrows is placed before the shrine. On
+page 26 of "Korean Games," Mr. Culin states: "In Japan fifty slender,
+rounded splints of bamboo, called Zeichiku, varying in length from two to
+fourteen inches, are used. The fortune-teller gathers them in his right
+hand, raising it reverently to his forehead, muttering incantations, then
+parts the sticks into bundles, prophesying good or evil according to the
+number in each, and it is said that each splint, having its value and
+meaning, covers all events of a man's life as recorded in a book of
+'oracular responses' that the diviner keeps beside him for reference."
+
+Mr. Culin also mentions the "Meisir game of the Arabs," when seven arrows
+were shaken from a tube or quiver. This old game was played before the
+time of Christ, and Mahomet prohibited it, calling it "the work of
+devils." Arrows made of nab-a tree were used. (This name was seemingly
+derived from Naib or prophet.) They were of a bright yellow colour, and
+when shaken in the box gave a peculiar ringing sound, so arrows made of
+any other wood were considered undesirable and were discarded. Each arrow
+had a name and was marked with a numeral.
+
+The significant and historical Staff or Rod of the Tarots was replaced in
+the French pack by the design of a clover leaf, or, as it is called,
+_Trèfle_, which we name a Club, a cognomen that recalls the original
+intention, so would otherwise be meaningless. Nor does the Coin or the
+Denari take the place of the one that originally represented Mercury
+Agoneus, the protector of merchants and of commerce. This sign when
+consulting the oracle denotes fair people and also the element of water,
+and anything floating on it or living in it, besides all things connected
+with trade, mercantile transactions, or development.
+
+The Coppas or Cup suit is appropriately typified by a Cup or Chalice or
+the Vase of Mercury Chthonius. This device is superseded by the Hearts of
+the French pack, which symbolise the passive principle of the universe.
+Corresponding as it does with the chalice of the clergy, it betokens not
+only men of religious life, but those of knowledge and power through
+learning, and also scientific men and those in the government and law.
+Love and instruction are typified by the symbolic Cup that denotes fair
+people, who are also represented by the suit of Denari when the cards are
+consulted about the affairs of life.
+
+The Cup plays a prominent part in the symbolism of ancient days. In
+"Records of the Past," by Professor Sayce (Vol. III, page 86), is a letter
+from Dusratta to Amenophis III, translated from a cuneiform tablet
+discovered at Tel-el-Amarun, in Upper Egypt:
+
+ "And to my father did thou send much gold,
+ An oblation dish of solid gold and a Cup of solid gold,"
+
+showing that the Cup symbolised not only a connection with sacrifice, but
+was also a bond of friendship. Votive cups are found in the temple of
+Osiris, showing that they were used in his worship. Some are very small,
+as if intended for children to use.
+
+The "Cupbearer" to Royalties in Babylonia and Egypt was a most important
+post, for the person was chosen for faithfulness, since poison could be so
+easily conveyed in wine and drunk unsuspectingly by the king. The
+"Sakibearer" or Butler of Persia became one of the heroes or gods. He was
+also called "the Spiritual Instructor," showing a connection with the
+priesthood, or "He who hands a Cup of Celestial Love," which is typified
+by the wine as well as the Cup. "Jamshid, one of the greatest rulers of
+Iran" (Persia), says Major Sykes, in "The Glory of the Shia World" (page
+139), "was able by means of his seven-ringed Cup not only to predict the
+future, but also survey the entire world." This Jamshid had many of the
+qualities of Thoth Hermes attributed to him, for he introduced into his
+country the use of iron, the arts of weaving, wine-making, and healing,
+with many other arts and sciences, his memory is greatly revered. Omar
+Khayyam sings of him
+
+ "Iran, indeed, is gone with all his Rose
+ And Jamshid's sev'n ring'd Cup,
+ Where? No one knows."
+
+The Cup placed in the sack of his brethren by Joseph was no mere accident,
+as it had for them a most important and symbolic meaning that is indicated
+but not enlarged upon in the Bible. Babylon is called "A golden Cup in the
+hand of the Lord." (Jeremiah li:7.) That it was a symbol connected with
+power, priesthood, sacrifice, and friendship is indicated whenever it is
+mentioned in the Bible--for instance, Psalms lxxv:8, where it is said:
+"For in the hands of the Lord there is a Cup"; or the thirty-seven other
+times it is again spoken of in the Old Testament, and the thirty-two
+references to it in the New. The cups discovered in Babylonia and Egypt
+are of many different shapes that indicate the particular uses to which
+they were to be put. Those intended for holding the sticks when consulting
+the oracle of Thoth resemble a modern dicebox, as well as the box still
+used for sticks in China and Japan.
+
+In Egypt immediately after death the soul was supposed to descend to the
+Lower World, and was then conducted to the Hall of Two Truths, where it
+was judged in the presence of Osiris and the forty-two Dæmones (the Lords
+of Truth) and Judges of the Dead. The Director of the Weights was Anubis,
+who placed in one of the scales of Justice (or Ma) a figure of Truth, and
+in the other a Cup containing the good actions of the deceased, while
+Thoth stood by, tablet in hand, to record the result. This shows the
+positive connection of Thoth with the emblems that afterwards became one
+of the devices of Mercury when he succeeded Thoth in both the upper and
+the lower worlds.
+
+Late discoveries in Crete show frescoes representing handsome youths as
+cupbearers to King Minos.
+
+The Espadas or Sword suit speaks for itself, and here, as well as in the
+name of the Club suit, the origin of the Spade is preserved, for _Les
+Piques_ of the French pack (that represents the Halbert of mediæval times
+or the guardians of the person of the king), resembled garden spades to
+the English, who called them by that name, that when spoken recalled the
+pronunciation of the Spanish pip _Espadas_. A Harpé or Sword was presented
+by Jupiter to his son Mercury as a token of bravery and skill when he was
+the Messenger who killed Argos, or the herald of Mars. His title was then
+Mercury Argiphontes when he represented the best qualities of the warrior,
+such as courage, bravery, decision, and temperance. The suit typifies dark
+people and the element of air, and protects those who fly, whether birds
+or men. Altercation is also denoted by the Sword suit, as are troubles,
+sorrows, transformations, lawsuits, hatred, enemies, spies, or rivals. The
+word in Hebrew signifies lightning, brightness--as in Job xx:25, "the
+glittering sword cometh out," which is particularly typical of the bright
+planet and the god of lightning. The Sword as "Messenger" is frequently
+referred to, as in Numbers xxii:31, "The angel of the Lord standing in the
+way and his sword drawn in his hand."
+
+The Cup and the Sword pips are recalled by a game played in Korea called
+Pitch-pot, one of the oldest games known to history. Arrows are thrown
+into a vase of water placed two and a half lengths from the player, who
+kneels on a mat to throw his weapon into it. After all the arrows have
+filled the cup the loser must drain it at one swallow.
+
+The Money suit not only recalls the connection with merchants, with
+Mercury as their protector, but probably had an earlier origin in the
+mystic circle so beloved by occults. Isaiah xl:20 mentions the one "that
+sitteth upon the circle of the earth," which quotation is fraught with
+symbolism. The royalties on the Egyptian tombs always wear a broad collar
+or necklace, the narrow cord being the emblem of the slave; but the King
+wears it as denoting his submission to the gods, while claiming to be
+supreme among men. The circle placed on their heads was a sign of
+unceasing power, and the zone or belt worn by female goddesses or
+princesses signified maidenhood or supremacy and had other mystic
+meanings. The coin placed on the cards signified many things besides
+merchants and their occupations, but it was generally connected with the
+material things of life. The Chinese coin still retains the hole in the
+centre, making it a hollow round. It is supposed by some that the coin
+was originally the mystic serpent with tail in mouth, thus completing the
+circle. Zwvoi meant the Serpent which girdles the globe and represents the
+Zodiac or Ecliptic line denoting the path of the sun.
+
+The four Court cards dominate and control the pips of their own suits and
+play an important part wherever placed. The suits of Money and Cups denote
+the home and family life and are considered benign, while Money represents
+friends, partners, or strangers, and Swords may mean any one of them as
+desired by players; but the last two suits are usually deemed material or
+malignant, being the opposite to the benign suits. In general, Rods
+represent enterprise and glory; Coins denote investments or transactions;
+Cups typify love and happiness; while Swords seem to call for hatred and
+misfortune.
+
+Then the number of each of the cards betokens something, for, dealt in
+four packets with three cards in each one of the heaps, a singleton is
+left for the fourth packet. The first pile should contain an Ace, Deuce,
+and Tray, which portend commencement. That is to say, if Rods are the suit
+these three cards tell of the beginning of an enterprise. If the suit
+is Cups they mean the beginning of a love affair, and in the same way
+hatred or a quarrel is denoted as beginning if the Sword suit is used,
+while Ace, Deuce, and Tray of Money announce the inception of a business
+transaction.
+
+[Illustration: EARLY ITALIAN TAROTS
+
+Pip and Court Cards of the Rod Suit
+
+ 49 Seven of Rods
+
+ 50 Eight of Rods
+
+ 51 Nine of Rods
+
+ 52 Ten of Rods
+
+ 53 Knave of Rods
+
+ 54 Cavalier of Rods]
+
+The second packet includes the Four, Five, and Six, which denote inertia,
+stoppage, opposition, concentration.
+
+The Sevens, Eights, and Nines represent balance, poise, or result, and the
+Tenth card means uncertainty.
+
+Each number has the same value or meaning. That is to say, an Ace of Rods
+means the beginning of an enterprise, the Deuce that the enterprise is
+arrested, while the Tray signifies that the enterprise having been
+established, can be continued.
+
+The Ace of Money is the commencement of fortune, the following two cards
+mean opposition and good fortune. The Ace of Cups the dawn of a love
+affair, the Deuce opposition to it, and the Tray consent. The Ace of
+Swords means enmity, the Deuce that the enmity is arrested, and the Trey
+declares open rupture or war.
+
+Therefore the packets of three with the singleton may be classified as,
+first, commencement; second, opposition; third, balance. The first three
+indicate dawn, the second three noon, while evening is represented by the
+Seven, Eight, and Nine, and the Ten card shows bewilderment or night.
+
+The court cards in the Tarots have four to each suit that are named King,
+Queen, Cavalier, and Knave, and they represent man, woman, child, and
+servant. The male figure denotes enterprise, the female characterises
+affection or love, the youth typifies conflict, strength, struggle,
+rivalry, or hatred, while the Knave means transition. The court cards also
+express pointedly the meanings of the suit that they represent. They
+betoken family life, with the King as father, the Queen as mother, the
+Cavalier as son, and the Knave as daughter, child, or servant.
+
+The King of Rods or Staves is a dark, kind friend; his Queen represents an
+amiable, good, charitable, or friendly person. The Cavalier is dark and
+good; the Knave is a dark messenger or child.
+
+The court cards of Money typify fair people who are friendly, kindly
+disposed, or indifferent; the King representing the male, the Queen the
+female. The Cavalier portends strangers, and the Knave messages or news.
+These figures of the Rods and Cups bear inverse value to the Swords and
+Money, for the latter do not belong to the family, but indicate outsiders,
+strangers, or the world in general.
+
+The King of Cups is a fair man and frequently means a lawyer, a councillor
+or a clergyman. The Queen is a blonde friend, perhaps the best beloved,
+and the Cavalier is sometimes a fair-haired lover, while the Knave is an
+infant, a messenger, or a birth.
+
+The Suit of Swords always is unlucky, and its King betokens a dark, bad
+man, an enemy or some one to be mistrusted. The Queen represents a
+brunette who is wicked and to be feared, a gossip, a treacherous
+character. The Cavalier is an enemy or a spy, and is dark; while the Knave
+is bad news, delay, or malice. The whole group indicates opposition raised
+outside of the home.
+
+It will be seen that if each one of the seventy-eight cards belonging to
+the Tarots be given the meaning assigned to it in the foregoing rules,
+nearly every emotion, every incident, every characteristic of man is
+typified, and the combinations are as endless as are the chances of life.
+As the cards are dealt and fall together, one balances or controls the
+other, so that when their meaning is deciphered as a whole there is a most
+interesting picture of ordinary life.
+
+The game is played by two persons, one who deals and one who reads the
+cards, or rather interprets with superior knowledge the meaning of the
+great Book of Thoth Hermes Trismegistus. It can readily be seen how the
+game could be taken advantage of by the unscrupulous, who induced
+credulous persons to believe that the leaves of the book revealed the
+future. This faith, indeed, was inherited through generations, who
+received it from Moses and many of the Hebrew prophets, as well as from
+the priests of the temple of Thoth and those of Mercury; so it is small
+wonder that the mysterious leaves were regarded with awe, and that their
+revelations are received with implicit obedience, since the orders of the
+gods could be transmitted through the rods of Moses and Aaron that became
+the pip leaves, and the message was exemplified through the emblematic
+figures on the walls. The pips translated the meaning of the Atouts,
+without which neither part or volume of the book could be fully
+understood. Therefore all fortune-telling with packs of Hearts, Diamonds,
+Spades and Clubs is nonsense, since these cards were invented for games or
+gambling and have nothing occult or prophetic about them.
+
+
+
+
+CHAPTER VIII
+
+SOME OLD ITALIAN TAROTS
+
+
+It is practically impossible to bridge the chasm between the abandonment
+of the actual and open worship of Mercury in his own temples to the
+transference of his heraldic emblems to the unbound leaves of a book that
+could be concealed on the persons of his priests, for doubtless the rites
+of Mercury were practised privately for many years by people who had every
+motive for concealment; and since there was no law against these secret
+practices, there is no record of their having been broken, no ordinance
+concerning games of cards or fortune-telling, and no official record
+pointing directly to cards under the name now generally given them. What
+may be recorded concerning the priests of the cult of Mercury remains to
+be discovered.
+
+Nor can we date the period when these same leaves came to be regarded as
+affording amusement, or from being wholly in the hands of initiated
+persons and regarded as a vehicle for consulting the wishes of the
+deities, they fell into the possession of soothsayers or unscrupulous
+fortune-tellers, who did not hold the interpreting key and made improper
+uses of the ancient Book of Thoth.
+
+Nor, again, is there any record of when cards became the tools of
+gamblers, who used them for games of chance, although their consultation
+might always have partaken of the elements of "chance," but in a very
+different way.
+
+However, it is well known that the introduction of Christianity into Rome
+gradually caused the deities of Olympus to be disregarded, so that those
+who still worshipped the gods of their ancestors did so in secret, and
+when St. Paul set foot at Pozzuoli, close to the temples of Osiris and
+Mercury, the first step was taken towards the downfall of the ancient
+rites.
+
+It is quite natural, therefore, that writers on the origin and history of
+Playing Cards have found no record of their invention, no monument to
+their inventor, and no cradle at their birthplace, since they looked
+solely for the cards that were familiar to them and for games played with
+those cards, while they failed to recognise that the cards were part of a
+cult and were the heraldic emblems of Mercury (as displayed on the pip
+cards) and those of ancient Egyptian gods (as depicted on the Atouts),
+and, therefore, these writers declare that no link exists between the
+Italian Tarots of the present day and the great Book of Thoth Hermes
+Trismegistus, while they acknowledge that Playing Cards owe their
+invention to the Egyptians, who, having inherited the "men portrayed upon
+the walls" from the Babylonians and the traditions of Nebo, "the one who
+writes the tablets of fate," elaborated the ceremonies, simplified their
+code, and introduced them to Europe, first through the priests of the
+Serapeon, and then, by means of the Tarots, to other parts of the world.
+
+Some claim that the gypsies were originally the initiates of the temple of
+Thoth, and that it was they who carried Playing Cards as a means of
+divination through Europe. One of their customs is to demand that the palm
+of the right hand be crossed with a piece of money before beginning to
+read a fortune; and by some this custom is supposed to date from the time
+when the fortune-teller demanded from his clients an oath of secrecy,
+which was ratified by making the sign of the cross. Unless there was some
+such meaning originally attached to the custom, there would seem to be no
+reason for this performance being enacted in connection with
+fortune-telling with cards, and as far as is known with no other
+transaction in the commercial or nomadic world.
+
+There are many signs suggesting that the gypsies were able to translate
+the symbols on the cards at an early date, soon after they appeared in
+Europe, and it is certain that for several centuries these nomads have
+used Playing Cards for telling future, past, or present events, and have
+done it with so much self-confidence that it would seem that they
+possessed a key to the occult mysteries. It is, therefore, unwise to
+discard this theory entirely, for the gypsy tribes scattered over Europe
+certainly aided in widely distributing the cards. Nor does the connection
+of gypsies with the ancient mysteries quarrel with the statement that
+cards were part of the worship of Mercury, since no man can say that these
+people were not the original priests of the temple who were cast out of
+their shrines and forced to wander about the world. In England these
+nomads are frequently called the Egyptians, while their own name for
+themselves is Romany.
+
+Spain has contended with Italy for the honour of originating Playing
+Cards, but without proving her case, for Spain preserved only a mutilated
+pack of pip cards, showing the symbols of Mercury, indeed, but
+unaccompanied by the emblematic Atouts that were the first volume of the
+book; these have never been known in that country. But, then, Spain was
+not the home of the gods of Olympus, nor was that country in close contact
+with Egypt, as was Italy. There is no historic record of yearly
+communications between the two opposite shores of the great sea, as is the
+case with Italy, for Seneca has left an interesting description of the
+great fleet from Alexandria that yearly visited Pozzuoli, on the bay of
+Naples.
+
+These vessels carried not only wares, but merchants and missionaries, from
+the great seats of learning at the temples of Egypt. The priests of those
+days were not necessarily religious men, but they were scholars and
+scientists, who thought that their best use in the world was the
+diffusion of their learning and knowledge.
+
+Since it is clearly established that the worship of Serapis, Thoth, and
+Mercury was followed at Pozzuoli from a very early date, preceding
+Christianity, it may be conceded that the people there were imbued with
+the appreciation of its mysteries and adored them. When Christianity
+refuted the doctrines of the heathen gods, those who followed the ancient
+rites were forced to conceal them. Hence it is that if Playing Cards are
+derived from this mysterious worship, through which they consulted the
+wishes of their gods, no trace of them can be found in the legal records
+before the middle of the fourteenth century, when the cards were
+established as a game but not as a cult.
+
+Count Emiliano di Parravicino, in his essay on Tarocco cards in the
+_Burlington Magazine_ for December, 1903, declares that professional
+players or teachers, known as _barrattieri_ or _rabildi_, were organized
+in guilds that were recognised by law as early as the beginning of the
+thirteenth century, which seems as if the deposed initiates, or the
+priests of Mercury, were still vital and a recognised necessity, although
+under a new title.
+
+Happily for the card student, there still remain several packs of Italian
+cards that link the present ones with the ancient emblems of Mercury. The
+ducal family of Visconti inherited sixty-one cards that originally
+belonged to Duke Filippo Maria Visconti, having been executed for him by
+Marziano da Tortona early in the fifteenth century. These were mentioned
+by Breitkopf in his work published at Leipsic in 1784. This pack differs
+from its compatriots and successors in having five, instead of four, court
+cards. The Atouts are beautifully painted with all the attributes
+connected with Mercury. That of "the Lovers," No. VI, represents Duke
+Filippo Maria wearing a broad-brimmed hat on which is inscribed "_A bon
+Droit_"; the female figure is dressed as a bride and is probably a
+likeness of the Duke's first wife, Beatrice di Tenda, the widow of
+Francisco Cane. These figures are surrounded with small shields blazoning
+the arms of Visconti and Pavia.
+
+Among these Atouts No. XIII, Death, is represented on a black, instead of
+on a white, horse. The figures on the other cards resemble those still
+commonly used, but, unfortunately, there are fifteen cards missing from
+the pack. This historic collection of Tarots has been frequently described
+and reproduced, since Marziano da Tortona, who executed the pictures, was
+a scholar, as well as a skillful artist. He introduced some original
+features in his treatment of the pictures while strictly conforming to the
+heraldic devices that marked their origin, for no man living at that time
+would be ignorant enough to change the devices, since they still told
+their story to the people of the day, who understood heraldry even if they
+could not decipher written words.
+
+This celebrated pack of cards was probably a wedding gift to the
+illustrious couple, since the artist was also their secretary. That it was
+prized, but little handled, and kept as a work of art is proved by the
+good condition of the pictures, which are almost as fresh as when they
+left the hands of the designer. They are treasured possessions of the
+descendants of Duke Filippo Maria Visconti and are seldom allowed to be
+seen or exhibited.
+
+Another interesting collection of early Tarocci (little Tarots) is
+described by Count di Parravicino, who states that the pack was painted
+early in the fifteenth century by a Ferrarese artist named Antonio
+Cicognara. These cards have been owned in one family several centuries
+with an authentic history of them, for in the annals of Cremona, written
+by Domenico Bordegallo, is found the following reference to the pack:
+
+"1484. In this year our townsman, Antonio di Cicognara, a most skillful
+painter of pictures and an admirable miniaturist, designed and illuminated
+a magnificent pack of cards called Tarots, which have been seen by me, and
+he made a present of them to the most honorable, reverend, and illustrious
+Lord Ascanio M. Sforza, Cardinal of the Holy Church, Bishop of Pavia and
+Novara, at one time dean of our cathedral and now commendatory of the
+canons of St. Gregory, and son of the most illustrious and excellent
+Francesco Sforza and the Lady Bianca Visconti, born here in Cremona."
+
+"The same artist," states Count di Parravicino, "illustrated other packs
+for the sisters of this Cardinal. They were nuns in the Augustine Convent
+founded in this town by the aforesaid Madonna Bianca."
+
+This naïve record of the amusements of the religious communities of the
+fifteenth century presents a novel picture to the minds of those who
+suppose that cards were not permitted within the sacred precincts,
+although such was not the case, as is confirmed by a proverb of the day
+that says "Mind what the friar says, not what he does."
+
+The Tarocco cards were thus called from the game "Little Tarots" or
+"Tarocci," played at the time, said to have been invented by Francis
+Fibbia. Thus the older name of Tarots became corrupted to Tarocco,
+although the number and value of the original pack remained unaltered.
+
+The cards painted for Cardinal Sforza are still in existence. Some are
+shown in the Carrara Museum at Bergamo; others are in the possession of
+Count Alessandro Colleoni; while thirty-five cards of this pack are owned
+by Mr. Pierpont Morgan and are exhibited by him in the Victoria and Albert
+Museum in London.
+
+It is impossible to do justice to the beauty of this set of cards that are
+painted in the most delicate manner. The background is of gold picked out
+or embossed with a diapered pattern dotted in raised designs on a smooth
+surface; the figures are cleverly moddeled and beautifully executed; the
+faces are painted with the delicate touch of an accomplished miniaturist.
+That of the Knave of Money is seen in profile, and is so expressive that
+it is probably a likeness, since the treatment is even more careful and
+the features better drawn than those of most of the Atouts.
+
+The Knight of Cups in the pack (originally owned by Count Alessandro
+Colleoni, now owned by Mr. Morgan) is mounted on a white horse and is
+dressed in an embroidered coat, with white leggings and pointed shoes. The
+hair is parted and falls in waves on either side of the face, which is
+that of a very young boy and rather effeminate. There is a crown on the
+saddle-cloth of the horse that probably denotes the rank of the rider.
+
+The King of Swords also seems to be a likeness. He wears black armour, and
+his shield displays armorial bearings. The Queen of Money has a
+beautifully embroidered robe with a regal mantle falling from her
+shoulders. Her hands are particularly well drawn and her attitude is
+remarkably graceful.
+
+Temperance, Death, and Strength are among this pack, the former pouring
+the water and oil together, which is one of the earliest known devices for
+consulting the wishes of the gods. Death is the usual skeleton, who in
+this case bears a sceptre, and Strength also repeats the emblem of the
+sceptre or the caduceus.
+
+
+
+
+CHAPTER IX
+
+HEARTS, DIAMONDS, SPADES, AND CLUBS
+
+
+It is probable that one of the oldest existing packs is the Tarot pack now
+preserved in the Cabinet des Estampes in Paris. Others discovered in the
+back of a book in Florence in 1910, also Tarots, have not been open to the
+inspection of students. They are valued at two thousand dollars, but the
+pack is not complete, nor on record, so the cards painted for Charles VI
+may still claim to be the oldest known. The débris of this pack was also
+discovered in the binding of a book of the fifteen century. The heraldic
+devices on the cards and the detail of the costumes, which are essentially
+French, point to their having been produced in the time of Charles VI. The
+robes, beards, etc., of three of the Kings are similar to the portraits of
+Charles or his courtiers. The velvet hats are surmounted with crowns and
+the robes are trimmed with ermine. The dress of the Knaves corresponds
+with that of the pages, or else with that of the _sergents d'Armes_ of the
+day, while the Queens are dressed like the portrait of Isabella of
+Bavaria. The court cards of the fourth suit show a marked contrast to the
+richly bedecked ones of the three other suits, for the figures are habited
+like savages, which is supposed to recall a fête given on the occasion of
+the marriage of one of the queen's maids of honour to the Chevalier de
+Vermandois, that had such a horrible termination.
+
+Charles VI had had attacks of mania, but was at that time more reasonable.
+Hugonin de Janzay, one of his favourites, planned to entertain him by
+inducing him to take part in a mummery, for which the king and five other
+men were to be dressed as savages, and were to enter the fête to surprise
+the guests. The party were dressed in linen soaked with tar and covered
+with fur, so were completely disguised. They rushed into the ballroom
+shouting and rattling their chains, when the Duc D'Orleans, brother of the
+king, seized a torch from an attendant to look more closely at the
+strangers, and by mischance set the inflammable clothes on fire. Most of
+the men were chained together and could not escape, but one of them freed
+himself and saved his own life by plunging into a cistern of water which
+was placed in the buttery for the purpose of rinsing the drinking cups.
+
+The king, who was standing at a little distance talking to the Duchess de
+Beri, was saved by that lady, who, with great presence of mind, wrapped
+her velvet cloak around her royal master. This gruesome incident brought
+on another attack of mania, that lasted until his death on the 21st of
+October, 1422, after a reign of forty-two years. It is presumed by M. Paul
+la Croix, in his essay on "Cartes a Jouer" (1873), that this celebrated
+incident was perpetuated in the French cards that he thinks were invented
+and painted at about that time.
+
+The fragments of the second pack, that apparently belong to the same
+period, closely resemble those with which we are familiar, since they are
+not Tarots but bear the pips invented by the French, and M. la Croix
+states (page 241) that he "credits the tradition declaring that these
+particular cards are the first Piquet pack, and that these were the
+original cards that dethroned the Tarots of the Italians to become the
+favorites of the French nation."
+
+These French pips were afterwards adopted by the less ingenious English,
+while the Germans invented devices of their own, called Grünen, Eicheln,
+Herzen, and Shellen, at about the same period. Although the Spaniards
+remained faithful to the Tarots, they discarded the Atout part of the
+pack, retaining only the suit cards with the pips of Cups, Money, Swords,
+and Staves. The emblems adopted in the several countries nearly five
+hundred years ago (when a wave of card playing seems to have swept over
+Europe), have retained their hold on the affections of those who adopted
+the individual devices, for each nation still clings to the pips that were
+then chosen, and it is only by degrees that the French designs are
+emigrating to different parts of the world.
+
+The "Jesse" pack of cards, now to be seen in Paris, are painted on
+cardboard, and the figures are dressed in the fashions of the day. The
+emblems recall the heraldic tokens of two of the courtiers of Charles VI,
+as well as the one identified with one of the most beautiful and learned
+women of her day. It is said that the invention of these pips was due to
+the anxiety of Queen Isabella and her ministers to divert the unfortunate
+monarch, so as to prevent his interfering with their schemes.
+
+It was with the alteration of the pips, the adoption of _Coeurs_ (Hearts),
+_Carreaux_ (Diamonds), _Trèfles_ (Clubs), and _Piques_ (Spades), the
+distinctive use of red and black unmingled with other colours, and the
+discarding of the fourth court card, together with the Joker, and the
+Atout part of the old pack, that the fortune-telling Book of Thoth became
+transformed into a set of toys or gambling instruments. It is little
+wonder that their original intention, purpose, and history became
+obliterated and finally almost forgotten, so that when a French writer
+ventured to state that cards were part of the Egyptian mysteries he was
+treated as a foolish dreamer.
+
+The invention of the French pips is attributed to two persons, both of
+them courtiers of the king, who probably worked together to produce a
+simple and convenient set of devices that should be easily recognised and
+as well adapted for playing, as were the original Tarots suited for
+divining the lives and characteristics of mankind. One of the inventors
+of the French pips was Etienne Vignolles, whose nickname was La Hire, and
+this name has been found on some of the old cards, as if he wished to be
+perpetuated in this way, and not as the brave old soldier who was well
+versed in chivalric customs, and who, according to historians, had always
+his sword drawn against the English. The second person to whom is credited
+the invention of the Piquet pack is Etienne Chevalier, secretary to the
+king, and his treasurer, who was noted for his original and inventive
+genius and his quick wit. It is more than probable that to his facile
+pencil the new designs should be attributed. The men who formulated the
+rules of the game for which they invented the cards must have been clever,
+as it is arranged with such care that these rules have remained
+practically unaltered for five hundred years, and Piquet is still a
+favourite in men's clubs and the best tête-a-tête game known.
+
+The Piquet pack contains five pip cards, Ace, Seven, Eight, Nine, and Ten,
+with three court cards, King, Queen, and Knave, called by the French names
+of Le Roi, La Reine, and Le Valet or varlet. With this handful of cards
+we are all familiar. Here was a great modification of the old suits with
+their heraldic devices. The Cavalier of the Tarot pack was discarded, thus
+reducing the court cards to three instead of four, while five of the pip
+cards were also omitted. The game was thoroughly scientific, needing close
+attention and discretion even with the curtailed pack of cards. It showed
+the soldier's hand in its stratagem, and that of the artist in its simple
+colours.
+
+The king's banker was Jacques Coeur, whose beautiful palace in Bourges
+shows a pun on his name in every lintel, door or window where a heart is
+cut in stone or wood to remind one of the owner. Tradition states that it
+was in honour of Jacques Coeur that his heraldic emblem, _Coeurs_
+(Hearts), was placed on the cards to perpetuate his memory, to the
+exclusion of that of his patron, Mercury, the god of merchants.
+
+The Money emblem was changed to _Carreaux_ (Diamonds). This device may
+have been inspired by the little lozenge panes of glass in the windows of
+Coeur's palace, or by the tiles in the floors, or perhaps by "_les fers de
+fiche_," which would have retained the original idea of the "divining
+arrows" from which the old cards came. M. la Croix says: "The Sword of the
+ancients became _Pique_ (Spade), to do honour to the two soldier brothers,
+Jean and Gaspard Bureau." The _Trèfle_ (Club) was the heraldic device of
+Agnes Sorel, a greatly accomplished woman who displaced the queen in the
+affections of her husband. Sorel is the French for what we call shamrock
+or clover, and was a pun on the name of the lady.
+
+M. la Croix thinks that these cards were devised some time between the
+years 1420 and 1440. If so, they could only have been born at the very end
+of the mad king's life.
+
+The distinctive marks of the French pack are the two dominating colours,
+red and black, that strongly contrast with the various and mingled colours
+seen in the Tarots. The reason for simplifying the pips in this way is not
+recorded, although the change makes it much easier for players and was a
+clever idea, but no sharp division like this is called for when playing
+the game of Piquet (or little Pique), for which these cards were primarily
+used. It was probably intended to simplify the work of the card maker, as
+it demanded only the two colours commonly used by printers, black and red.
+
+It was about the year 1785, over three hundred years after the French had
+become accustomed to their new cards, and had entirely forgotten that
+there were any others, that Court de Gebelin, a French writer, published
+his essay on Tarots, which he calls "that strange collection of unbound
+leaves that are the parents of all modern playing cards." It is entitled
+"Extràit du Monde Primative Analysé et comparé avec le Monde Moderne, Tome
+I, Du Jeu des Tarots."
+
+[Illustration: EARLY ITALIAN TAROTS
+
+Pip Cards of the Sword Suit
+
+ 55 Ace of Swords
+
+ 56 Deuce of Swords
+
+ 57 Trey of Swords
+
+ 58 Four of Swords
+
+ 59 Five of Swords
+
+ 60 Six of Swords]
+
+The account begins with the announcement that the origin of the Tarots and
+their allegories will be traced and explained, as well as their connection
+with the cards of the day. The essay being in French, a free translation
+with necessary omissions must be given, while the curious are referred to
+the original. M. de Gebelin begins:
+
+"If it were announced that one of the ancient books of the early Egyptians
+that contained most interesting information had escaped the flames that
+consumed their superb libraries, every one would doubtless be anxious to
+see such a precious and rare work. If added to this information it was
+stated that the leaves of this book were scattered over Europe, and
+that for centuries they had been in the hands of all the world, surprise
+and incredulity would greet the suggestion. Yet when, to crown all, it was
+realized that no one had even suspected the connection of the scattered
+pages in their possession with those of Egyptian mysteries, nor had any
+person deciphered a line on them, and that the fruit of an exquisite
+wisdom is to-day regarded as a collection of extravagant pictures without
+any significance, the world would be surprised at its own supineness or
+ignorance. Despite incredulity on these points, a great Egyptian book, the
+sole survivor of a valuable library, is still in existence, and, what is
+more strange, this book is so universally used and seems to be so
+insignificant that no savant has condescended to study its unbound pages,
+nor has any student suspected its illustrious origin. Composed of
+seventy-eight leaves that are divided into five classes, this book is, in
+one word, what is commonly known as the Tarot pack of cards. Of ancient
+origin, the bizarre pictures that they display do not betray the intention
+or motive for assembling together such peculiar figures and emblems.
+These pictures, that seem to be incongruously mingled, call for an answer
+to the enigma, and they should not be treated as trifles or merely for
+amusement." Such is the opinion of a scholar who lived over one hundred
+years ago, and this opinion has survived the ridicule, abuse, and disdain
+showered on de Gebelin after he had pointed out that the Tarots were in
+truth the Book of Thoth Hermes Trismegistus.
+
+There is only one spot in the world where these cards remain in their
+pristine condition and are played with to-day, and where they are offered
+for sale, and it is interesting to note that it is close to the place
+where the worship of Thoth first made its appearance in Europe.
+
+The Tarots are now used for playing several games, and these, if analysed,
+will show marks of the ancient mysteries. Through them can be traced not
+only a birthplace, but a history declared by de Gebelin to hark back to
+the borderland of civilization. He points out that the writers of his day
+have confined their studies to French cards used in Paris, when they were
+looking for the origin of playing cards, entirely ignoring, or at least
+never referring to, the Tarots, of which probably they had never heard.
+
+The history of French cards was not hard to relate, since it goes back
+little over three hundred years. There is a record of their birth, and, as
+has been mentioned, there are survivors of the original pack now to be
+seen in Les Cabinet des Estampes in Paris, which display Hearts, Diamonds,
+Clubs, and Spades.
+
+Merlin, Chatto, Singer, and Breitkopf look farther afield than de
+Gebelin's predecessors, whose writings are now forgotten, but all of them,
+while acknowledging that the images or the pips of the Tarots with which
+they are familiar have some connection with an old condition of affairs,
+fail to trace it, since no reliable historical or legal record of cards
+that are called "Playing Cards" can be discovered prior to the Middle
+Ages, so they assumed that cards could not have existed before that date,
+but the possibility that they might have lived and flourished under
+another name is overlooked.
+
+These authorities acknowledge that the shape, the sequence, and the
+grouping of the Tarots display system, which they decide is interesting
+but incomprehensible, yet they fail to unravel the significance of these
+arrangements. They touch upon the strange resemblance of various figures
+and their value in the game of _L'Ombre_ (The Man) to the civil law,
+philosophy, and religion of the ancient Romans, Greeks, or Egyptians. Mr.
+Singer points to one of the Atouts that he says "resembles the attributes
+of Osiris," and other cards impress him as recalling those of Mercury, as
+well as other mythological personages that he writes "seem to be found
+among the Atouts." But all the authors arrest themselves at this point
+without inquiring if these ancient gods whom they recognised were placed
+with intention or by chance on the cards, and, although they concede that
+the cards were used for divining purposes, they fail to connect them
+distinctly with the mysteries of past ages.
+
+De Gebelin declares that "the Tarots could only be the outcome of the work
+of sages," and that "these cards were intended for the use of initiates
+and not for gamblers." He alone pierces the mystery of the origin of the
+Tarots, while the others content themselves with supposing that cards
+sprang in their present form into use precisely as Minerva emerged fully
+equipped from Jove's head; they write that cards had no existence, no
+form, and no record, previous to those accorded to them about the
+thirteenth century.
+
+To call an antagonist "a dreamer" or "a fool" is an unconvincing form of
+argument. To declare that a proposition is untrue because it is presented
+for the first time and has not been looked into is absurd; so to-day, over
+one hundred and twenty-five years after Court de Gebelin spread his pearls
+before the uncomprehending students of Playing Card lore, it may be well
+to recapitulate his theories and study his conclusions with minds opened
+by latter-day revelations of the ancient rites, mysteries, and cults, and
+not to reject them without investigation.
+
+
+
+
+CHAPTER X
+
+COURT AND POINT CARDS WITH FRENCH PIPS
+
+
+As early as 1656, according to the writers of the day, a pack of cards was
+called in England, "a pair of cards," which was evidently derived from the
+Italian, Paio, as the combined Atout and numbered cards, or the two
+volumes of the book of Thoth Hermes Trismegistus, were occasionally called
+in Italy. The importation of cards was prohibited in England in 1463, by
+Act 11, Henry VII, as local productions were to be encouraged, so foreign
+cards are seldom found in England.
+
+Sometimes the collection of fifty-two cards, adopted from the French, was
+called "a stock," notably in the play of "The Three Ladies of London,"
+where one of them says: "Now, all the cards in the Stock are dealt about."
+But the word is now only applied when it is wished to designate those
+cards left after a hand has been dealt, although they are more commonly
+called "the widow," or "the forsaken one." In Queen Elizabeth's day, a
+pack of cards was called "a bunch," and Shakespeare terms them "a deck,"
+which designation is still used in Scotland and in parts of the United
+States.
+
+The designs on the cards representing the numbers are technically termed
+pips, or peeps, perhaps from the seeds of apples, pears, and oranges, that
+are so called in England; and they are also called spots.
+
+In the "Metamorphosis of Ajax," by Sir John Harrington (1615), he says:
+"When Brutus had discarded the kings and queens out of the pack, and shown
+himself sworn enemy to all the Coate cards, there crept in many new forms
+of government." This rather unique and old-fashioned way of designating
+the figures in the pack leads some persons to suppose that the name
+implied "coated figures, that is to say, men and women wearing coats, in
+contradistinction to the other devices of flowers or animals." The term
+does not seem to have been general, however, and it is more probable that
+they were called "court cards," since these representative persons are
+dressed in ermine, with rich embroideries and jewels, and two of each suit
+are crowned, so that they were recognised as "coated," or fashionably
+dressed. It has been pointed out that the original French court cards were
+probably likenesses of the kings of France of the day, as well as their
+consorts and mistresses; while in England, they were copies of well-known
+portraits of Henry VIII and his beautiful mother, Queen Elizabeth of York,
+so that they were rulers of the card kingdom, as well as of their
+respective countries. The cards were, therefore, called "of the court," or
+"court cards."
+
+The collection necessary for most of the games played with the French
+cards vary in number, but this is merely a matter of local preference, as
+demanded by the games in vogue. In Paris, a Piquet pack requires only
+thirty-six cards, while, in the United States, Nonsuch Euchre calls for
+sixty-one, including the Joker, which card is unknown in France. A
+standard French or English pack contains fifty-two cards, divided into
+four suits, like their forefathers, the Tarots. The distinguishing feature
+of the junior pack is the two colours into which it is parted, for two of
+the suits are painted black, and two are red; this distinction marks the
+difference between the French cards and those of all other nations, where
+local pips are used.
+
+The Tarots had four court cards to each suit, while the French and Spanish
+packs have only three members of the court world. The Spaniards omit the
+woman from their cards, while the French drop one of the men, the
+cavalier, a mounted figure that gives variety and value to the royal
+family in other countries, and makes the game more like one of war, and
+not merely a compliment to a distinguished lady. However, the King, Queen,
+and Knave are now the only ones with the French emblems, and these are
+followed by ten pip cards, in which number one, or the Ace, is sometimes
+the highest, and, at others, the lowest in the pack, according to the game
+to be played.
+
+In the United States, a pack is incomplete without the Joker, which then
+makes fifty-three cards to a standard pack. Many writers have tried to
+connect the number fifty-two with the weeks of the year, but, as can
+easily be seen by studying the Tarots, this was not the original number,
+and the French, when inventing their new set of cards, probably had no
+such connection in mind, and the Piquet, which is the earliest French
+pack, contains less than fifty-two cards.
+
+The Joker did not make its appearance in the United States until about the
+middle of the nineteenth century, and then for a rather strange reason.
+The cards used in the Northern States were those inherited from France or
+England, while those used in the extreme South-western States were of
+Spanish origin, but the packs of none of these countries had retained the
+old figure of Mercury. The Joker, however, suddenly appeared in the
+American packs, the reason for this being as follows, cards are printed or
+stamped on large sheets of paper, which are afterwards cut apart to the
+required size. When arranged on the sheet, one space in a corner was not
+used, and, therefore, left blank, although the back was printed exactly
+like all the rest of the pack. Having no need for this card, the makers
+generously threw it in, and placed it on the outside of the wrapper, so as
+to show the colour and design of the back. The value of the new card was
+rapidly recognised by players, who, impelled by some unknown power,
+assigned to it the position originally occupied by Il Matto of the Tarot
+pack, with all its old privileges of taking every other card. It was
+particularly valuable in the game of Euchre, that sprang into popularity
+at the same time that the Joker (or the one who played tricks and took
+them) was adopted. So, through this accidental appearance of a blank card
+in the pack, Mercury suddenly asserted his old supremacy, and cunningly
+resumed his wonted place and power in the card world, although his
+original prominence and his cult had been entirely overlooked and
+forgotten for over five hundred years, except in one particular town in
+Italy, where the old Tarots are retained in their pristine condition.
+
+Instead of using a blank card on the outside of the pack, some of the
+European card manufacturers make a hole in the wrapper, through which may
+be seen the Ace of Hearts, stamped with the government revenue stamp. In
+England and the United States, the name of the manufacturer is printed on
+the Ace of Spades, and the revenue stamp is pasted on the wrapper of the
+pack. German card makers often place a blank card in their wrappers, but
+it has not been incorporated into any of the local games, nor does it bear
+a revenue stamp or the maker's name upon it.
+
+As soon as American manufacturers discovered that card players considered
+the odd card of value, the Joker was quickly represented by various
+grotesque figures, that differ in every pack, and are somewhat confusing
+to players. It, therefore, seems a pity that a uniform design is not
+agreed upon, as is the case with the court cards. Any deviation from the
+dress of the figures on the latter meets with instant opposition from
+players. It seems peculiar that the card is never represented by Mercury,
+or a fool, or a clown, or perhaps, a red devil, which would make it easy
+to distinguish from the Ace of Spades, which is often, and sometimes
+disastrously, mistaken for the more powerful Joker. The most desirable
+image that might now be used would be a reproduction of the beautiful
+flying figure of Mercury, carrying the caduceus, by John of Bologna.
+
+No French packs, and very few English ones, contain a Joker, since the
+games that call for its use are not favourites in those countries.
+However, the Joker, with all its inherited value, is known in the
+Japanese and Korean packs of cards, where it seems to be of sporadic
+growth, and is apparently not connected with the ancient god, Mercury, the
+quondam ruler of the cards.
+
+Nor are the makers of the French packs wedded to one costume for the court
+cards, as are those of England, where the slightest change in the dress,
+emblems, or colours, causes a remonstrance from players, who insist on
+retaining everything as they have been accustomed to it for several
+hundred years. The English people, however, do not reverence the images
+because they are those of their own royal families, for it remained for an
+American to identify the origin of the pictures, and to connect them with
+the originals.
+
+English players even resented the alteration made about 1870, when the
+cards were cut in two, and reversed, making what are known as "double
+headers." These are sometimes declared to be an American innovation, but
+in "Cartes a Jouer," by M. Merlin, a pack of Venetian cards, dated 1602,
+is illustrated, the court cards of which are so divided.
+
+Another novelty invented and introduced in America, is the "index," or
+the number of the card printed in the upper left-hand and lower right-hand
+corners. This was necessary for playing Poker, where the players keep the
+cards squeezed together as closely as possible, to prevent other players
+looking into their hands. These useful little numbers have given their
+name of "squeezers," or "indexed cards" to this fashion. English clubmen,
+however, absolutely refused to adopt cards printed in this way.
+
+The costume of the King in English and American packs is a grotesque
+reproduction of that of Henry VIII of England, and that of the Knave is
+like the dress of the page of his day. The long sleeves were nicknamed
+"pokeys," since food or precious articles might be concealed in them, so
+these bag sleeves were the ancestors of pockets and reticules.
+
+It is quite as important to retain the position as the dress of each
+figure, if the wishes of players are to be respected. Thus, the King of
+Hearts holds the sword of Mercury uplifted in his left hand. It is an
+heraldic weapon, and not a rapier, or what is known as a dress sword, that
+would have been usual with the costume of the period. His mate on the
+English cards, the red King of Diamonds, has a battleaxe displayed in the
+upper left-hand corner, and he is the only king whose face is in profile.
+His right hand is raised, as if bestowing a blessing.
+
+The two black kings each hold uplifted swords. That of Clubs faces towards
+the left, as does the King of Hearts, but Clubs holds an orb in his right
+hand. The King of Spades faces towards the right. All the kings have long
+hair, resting on the shoulders, and curling upwards at the ends. They wear
+small, pointed moustaches (with the exception of Hearts), and all have
+beards divided in the middle and curled. Crowns and long, flowing robes,
+trimmed with ermine, complete the costume, excepting on the modern,
+double-headed cards, where their royalties are curtailed of half of their
+splendour.
+
+It was once fashionable to assign names to the royal family of cards. This
+custom has been retained in France, and is the only one, with the
+exception of the colour and designs of the pips, that has been kept, for
+the early dresses have been entirely discarded, and fantastic ones, with
+no heraldic meaning and no inherited intention, have been substituted.
+The revolution that overturned the throne of France also upset the
+costumes of the card world, that had closely resembled the original
+designs up to that date, but when royalty was banished, the cards followed
+many and various fashions.
+
+In the originals, the Knave of Clubs was named Roland, for one of the
+heroes of French literature in the time of Charlemagne. The king of that
+suit has a legend printed beside his name, "_faut sou_" or "lack penny."
+The Queen was called Tromperie.
+
+The King of Diamonds received the historical name of Corsube, and the
+motto of his Queen was "_en toi te fie_," or "self-trust." The King of
+Spades was Apollin, a Saracenic hero, and the Queen of Hearts bears the
+motto, "_La foie etsp. d. u._," or "lost faith." The date of these cards
+is about 1450.
+
+In another pack, of probably nearly the same date, the King of Hearts is
+named La Hire. This was the nickname of the warrior who was said to have
+assisted in the invention of the game of Piquet, and the pips unalterably
+connected with it. The King of Diamonds has, beside his name, that of
+Hector of Troy, said to have been the ancestor of the kings of France. The
+Knave of Spades is Ogier the Dane, reminding the players of one of the
+peers in the time of Charlemagne. The kings of this historic pack were
+Alexander, Cæsar, David, and Charlemagne. The queens were Judith, Pallas,
+Argine, and Rachel. Judith was intended for Isabella of Bavaria, mother of
+Charles VII, and a very disreputable person; Pallas typified Joan of Arc,
+who gave her life for her nation; Argine was supposed to represent the
+wife of the king, Marie of Anjou; and Rachel was Agnes Sorel, whose
+emblem, the sorrel or clover leaf, had been placed among the pips.
+
+The Knaves in the card kingdom of England wear battlemented caps of red
+velvet, shaped like those worn in that country by the servant class in the
+middle of the sixteenth century, when the dress of each man and woman
+marked his or her position with peculiar distinctness. To be quite
+correct, the caps should be black, but the touch of colour is well-liked
+on the cards. The warriors or police of the pack are the black knaves who
+hold pikes as weapons. The Knave of Clubs looks to the right, and his
+comrade to the left. These cards typify Boaz and Jakin, or the pillars of
+the Temple of Solomon, revered by Freemasons.
+
+The Knave of Hearts is a soldier, like his comrades, but of a somewhat
+higher grade, and he carries on his right arm a halberd "at rest." In his
+left hand is a branch of olive, representing the messenger of peace,
+clearly descended from the emblem of Mercury, whose wand was often used as
+a flag of truce. The Knave of Spades carries a twisted ribbon, strongly
+suggestive of the caduceus; and he is supposed to represent Patch, the
+favourite court fool of Elizabeth of York. Both the Knave of Hearts and
+the Knave of Spades are in profile, and look over the left shoulder. The
+hair of all is long and curly. With the exception of Clubs, all of the
+Knaves wear moustaches, but no beards. Diamonds once sported a quiver with
+arrows, but this has now become part of the dress, and is difficult to
+separate from its trimmings. Before they were so ruthlessly cut in half,
+these Knaves had funny short, fat legs, with broadtoed shoes.
+
+The names given to the knaves in different localities and in different
+games are not written on the cards, as is the case in France, but they
+receive them from the players, and are sometimes historical and rather
+affording. In the old game of Gleek, they were nicknamed Tom. In other
+games, the Knave of Clubs was designated Pam, and in Germany, he is called
+Wenzel, Wencelaus, or _der Treffle-Bube_.
+
+Jack was the name given to all the Knaves in All-Fours, which cognomen has
+clung to them. In Euchre, the Knaves of Trumps are called Bowers. The
+rules of that game make the Joker the highest card, followed by the Knave
+of the suit declared to be trumps, and the Knave of the suit of the same
+colour. Thus, if Hearts are trumps, its Knave is called "the right bower,"
+and the Knave of Diamonds becomes "the left bower." This word is a
+corruption of a dialect word, meaning "young man," and was given to the
+Knaves when Euchre was invented, about the middle of the last century, at
+the same time that the Joker was reappointed to his old place in the pack.
+
+In Skat and the games from which it has been adapted, such as Tappé Tarot,
+of the Austrians; L'Ombre, of the Italians, and Primero, of the Spaniards
+and English (to all of which the German game bears a strong resemblance),
+the Knaves are called "Matadores." In France, the Knave is called Varlet,
+or Valet; in Italy, Fanté; in Spain, Soto; but there are local nicknames
+for all the Knaves in different countries and in different games. Obermann
+and Untermann, or, for short, Ober and Unter, are printed on the two male
+figures in the German packs, where three court cards are retained, but
+where no Queens are to be found, although the Tarots had four royal
+personages, including a Queen.
+
+The attributes, dresses, and devices of the queens of the card kingdom are
+historical and most interesting, for, like their kings and valets, their
+fashions have survived unchanged for practically four hundred and
+twenty-five years, since the French cards were introduced into England.
+
+None of the faces are in profile, but the Queens of Diamonds and Clubs
+incline to our right, while the Queens of Hearts and Spades look towards
+our left. The robes are trimmed with ermine and are confined at the waist
+by jeweled buckles. A wimple or veil floats from the fair hair that is
+parted over the brow and crowned with a diadem, worn quite far back
+instead of on the top of the head.
+
+The representation of the Queens on the cards is a close copy of the
+costume of the many portraits extant of Elizabeth of York, daughter of
+Edward IV of England, wife of Henry VII and mother of Henry VIII. Some of
+her likenesses are in different collections in England, the most
+interesting one being in the National Portrait Gallery in London.
+
+The picture of Henry VII, which hangs as a pendant to that of his lovely
+wife, is marked 1505, or four years before his death, and looks like an
+elderly, careworn man, but that of his consort was probably painted at the
+time of her marriage, as she is portrayed as a young, sweet-faced woman.
+It is this picture that has been placed on the cards, where it has
+remained practically unaltered for four centuries, while her husband's
+likeness has not been perpetuated among the court cards.
+
+The reason for placing the likeness of Elizabeth of York on the cards may
+be briefly stated. She was born in the palace of Westminster, February
+11, 1466, and was the eldest child of Edward IV and Elizabeth Woodville.
+For some years the little royal princess was heiress to the throne. When
+his daughter was about nine years of age, King Edward made an expedition
+into France, and war with that country was averted only by her submitting
+to become tributary to the invaders. In the articles of peace, the
+Princess Elizabeth was contracted to the Dauphin Charles, the eldest son
+of Louis XI and the great-grandson of the crazy Charles VI, for whom the
+French pips were said to have been invented.
+
+"From the hour of her contract with the heir of France, Elizabeth was
+always addressed in the palace," says Miss Strickland in her "Lives of the
+Queens of England," "as Mme. la Dauphine," so "the most illustrious Maid
+of York" (as she was also called) was taught to speak and write French by
+ladies sent to England by Louis. They also dressed the princess in the
+latest French fashions. The simple veil of fine white muslin, that had
+been the customary court dress, was replaced by a velvet hood with long
+lapels heavily jeweled. Flowing sleeves trimmed with ermine took the
+place of the tight ones with broad lace cuffs that had formerly been the
+style in England, and a robe confined at the waist by a girdle and jeweled
+buckle took the place of the stiff, tight bodice. All these items of dress
+have been closely copied in the cards, where they may be easily studied.
+
+[Illustration: EARLY ITALIAN TAROTS
+
+Pip and Court Cards of the Sword Suit
+
+ 61 Seven of Swords
+
+ 62 Eight of Swords
+
+ 63 Nine of Swords
+
+ 64 Ten of Swords
+
+ 65 Knave of Swords
+
+ 66 Cavalier of Swords]
+
+Elizabeth was also taught embroidery by her French _dame d'honneur_, but,
+above all, was instructed to play with the cards bearing French pips
+instead of those with German emblems, showing Acorns, Leaves, Hearts, and
+Bells, that were probably used before that time in England, since they are
+the only ones found in that country.
+
+The marriage contract was treacherously broken by the French king, who
+married his son to Anne of Bretagne, and this slight to the Princess
+Elizabeth so infuriated her father that it caused his death.
+
+After years of sorrow and vicissitudes, Elizabeth married Henry VII,
+January 16, 1486, thus uniting the houses of York and Lancaster, and her
+heraldic rose remains on the cards to remind us of this important event.
+
+John de Gigh, a prebendary of St. Paul's, wrote a Latin epithalamium on
+her marriage, and a part of it describes this exalted lady on her wedding
+day. A free translation of it may be given as follows:
+
+ Oh! royal maid,
+ Put on your regal robes in loveliness.
+ A thousand fair attendants round you wait,
+ Of various ranks, with different offices,
+ To deck your beauteous form. Lo, this delights
+ To smooth with ivory comb your golden hair,
+ And that to curl and braid each shining tress,
+ And wreathe the sparkling jewels round your head,
+ Twining your soft, smooth locks with gems. This one shall clasp
+ The radiant necklace framed in fretted gold
+ About your snowy neck, while that unfolds
+ The robes that glow with gold and purple dye,
+ And fits the ornaments with patient skill
+ To your unrivalled limbs, and here shall shine
+ The costly treasures from the Orient sands.
+ The sapphire, azure gem that emulates
+ Heaven's loftly arch, shall gleam, and softly there
+ The verdant emerald shed its greenest light,
+ And fiery carbuncle flash forth its rosy rays
+ From the pure gold.
+
+This graphic description of hair, costume, and ornaments seems to be still
+repeated in the cards of to-day that closely resemble the portraits of
+this dainty queen.
+
+Elizabeth was a believer in fortune-telling and consulted an astrologer on
+many occasions. It was predicted that all sorts of good fortune would
+befall her in 1503, on the day that she completed her thirty-seventh year.
+This is alluded to in the elegy that Sir Thomas More wrote on his royal
+mistress, describing in it the folly and vanity of such divinations and
+their untrustworthiness, as follows:
+
+ Yet was I lately promised otherwise
+ This year to lie in weal and in delight;
+ Lo! to what cometh all thy blandishing promises,
+ O false astrology and divinitrice,
+ Of God's secrets vaunting thyself so wise?
+ How true is for this year the prophecy?
+ The year yet lasteth, and lo, here I lie.
+ It booteth not for me to wail and cry,
+ Pray for my soul, for lo, here I die.
+
+For, after a short and sad married life, Queen Elizabeth died on her
+birthday, February 11, 1503. "She was," says Miss Strickland, "one of the
+most beautiful of our queens. Her portraits are numerous and her
+monumental statue is in King Henry's Chapel at Westminster Abbey. It was
+designed by Torregiano and shows the sweet expression of her mouth."
+
+The portrait of this lovely, gentle lady may well remain as queen of the
+Card Kingdom, with that of her son, Henry VIII, as king. In England the
+Queen of Hearts is still frequently called "Queen Bess."
+
+The plaid or chequered backs fashionable at one time on cards were later
+discarded, since they could so easily be used by gamblers, who put marks
+on the cards that could not readily be discerned by unaccustomed players.
+The chequered backs gave rise to the supposition that the board for
+playing chess had been transferred to the backs of the cards, and the
+chessmen had been converted into printed figures on the faces of the
+cardboard. This idea has been proved incorrect, since cards are in no way
+derived from the game of Chess.
+
+In France the backs of the cards are highly glazed and are of a plain,
+uniform colour, generally red or green. In Spain card makers use speckled
+backs. The modern Tarots have designs engraved on a very thin paper that
+is pasted on the back, the edges of which are turned over the face of the
+card, making a narrow border. These designs are sometimes "the woman of
+Samaria," and at others a Hercules throwing rocks down a precipice. The
+backs of old English cards were generally plain, and when paper was scarce
+or expensive, old cards were too useful to be destroyed, and were used for
+various purposes; hence we find them in the bindings of old books.
+
+Sometimes they were cut up for paper dolls. The richly dressed figures of
+the court cards were ingeniously put to this purpose, while a skillful
+cutter could with a pair of scissors fashion sleds, chairs, tables, etc.,
+from the pip cards.
+
+In "Henry Esmond," Thackeray mentions that an invitation was sent on a Ten
+of Diamonds, and this was a common practice in America before the
+Revolution. There are several cards preserved in different families on
+which invitations have been written or printed. One of them is as follows:
+"Sir Jeffery Amhurst's compliments to Mrs. Paul Miller, and desires the
+Favour of her Company to a Ball at the New Assembly Rooms on Saturday the
+23d inst., being the Anniversary of St. George. Head Quarters April 18th,
+1763, New York."
+
+In the days of Charles I and the Commonwealth, there was a Sir John
+Northcote, ancestor of the present peer, who took the Parliamentary side
+against the king. His father was Justice Northcote, who at a game of cards
+won an estate in Devonshire from a Mr. Dowrish. The game played was
+Piquet, and to commemorate this transaction, the hands held by the players
+were afterwards inlaid upon the table they used, that is still preserved
+by the family.
+
+
+
+
+CHAPTER XI
+
+POINT CARDS WITH FRENCH PIPS
+
+
+When Mercury's emblems were discarded by the French, some four hundred
+years since, to be replaced by local designs, it was but natural that the
+points should be accorded original and appropriate significances at their
+birthplace, as well as in the alien countries where these new pips were
+adopted. Names were suggested by the shape or usage of the device in
+different games or under noteworthy occasions.
+
+Thus, the Pique of the French (the shape of which was derived from the
+outline of the _hallebarde_ of the soldiers who were on guard about their
+king) received from the English the name of Spade, and for this several
+derivations have been given. One of them is that the shape resembled that
+of the shovel or spade common among miners, but the more probable origin
+is the one that is suggested from the Tarot pip called by the Spaniards
+Espadas, the name of which was transferred to the new emblem, which is a
+suggestion that the Tarot cards were not unknown in England before the
+arrival of the French pack, although no cards of this period have been
+found in England.
+
+This is strange, for fragments of an old pack called Dr. Stukley's cards
+are now in the British Museum, bearing Bells and other German emblems.
+They are of about the date of the invention of the French pips, but since
+they were found in the binding of a Latin book that may have been imported
+into England, the originals may never have been used in that country.
+
+In Yorkshire, the common people call a Diamond a "Picke," says Mr. Taylor,
+"because it is picked or sharp-pointed as the diamond stone." Other
+authorities declare that "it is to be gathered from its resemblance to a
+mill-pick," and others assume that the small window frames of early days
+are responsible for the name Diamond, as they were generally lozenge or
+diamond-shaped. The name "Picke" may also have been a corruption of the
+French Pique, assigned from the original to the pip of another colour.
+
+The name Club by no means describes the clover or sorrel leaf that was
+the emblem adopted by Agnes Sorel, but was probably the name originally
+given to the Rod or caduceus of the Tarots, again showing that these cards
+were probably known in England before the French pips became fashionable.
+They may have appeared first at court, and then among the noblemen and
+upper classes, although it was probably a hundred years before these
+emblems became common, as fashions moved slowly in those days and cards
+were not cheaply reproduced, but for some time were expensive luxuries
+only to be found among the rich.
+
+Hearts are the only pips whose emblem is correctly described by its name.
+
+The name of Ace seems to have been derived from As or Asso, which was the
+unit of the Roman coinage. It is represented by a single device, placed in
+the centre of the card, a fashion followed in all countries.
+
+A nickname for the Ace of Diamonds in Ireland is "the Earl of Cork." This
+is explained by Mr. Taylor, who says: "It was because it is the worst Ace
+and the poorest card in the pack, and the Earl of Cork was the poorest
+nobleman."
+
+The Spaniards call the Ace of Money _Le Borgne_, or "the one-eyed." The
+Trey of that suit is _Le Seigneur_. The Trey of Cups is named _La Dame_,
+or the Lady, and the Deuce of that suit _La Vache_, or the Cow. The Nines
+of Cups and of Money are "the great and little Nines," while the Ace of
+Sticks is "the serpent." This is the caduceus of Mercury, around which
+originally were wound the two heraldic snakes, which have now degenerated
+into two strips or ribbons.
+
+The Aces of the Swiss pack have flags wrapped around the central pip, and
+those of Germany have beer mugs and kindred subjects printed on them. In
+European countries, cards can only be purchased from tobacconists or in
+beer gardens.
+
+The Spaniards call the Two spot Dos, the Germans name it Daus, and the
+French and English dub it Deuce. Although it is always the lowest in the
+pack, since in almost all games the Aces are "high," there is an old
+proverb which says, "There's luck under the black Deuce," and old whist
+players had a habit of trying to prevent the good fortune from falling to
+an adversary when they turned it up for trumps by saying, "Not when the
+right elbow is on it," and suiting the action to the word.
+
+In England, at one time, the Nine of Diamonds was called "the curse of
+Scotland," or "the cross of Scotland," referring to the arrangement of the
+pips, which, with the addition of a few connecting lines, can be made to
+look like the heraldic St. Andrew's cross on the arms of Scotland. Mr.
+Taylor quotes on page 235 from "The Oracle or Resolver of Questions"
+(1770), saying "the Crown of Scotland had but nine diamonds in it, so that
+was the origin of the name for that card."
+
+An explanation is given for calling the card "a curse," as there is a
+tradition that it was on this card that "the Butcher Duke of Cumberland"
+wrote his sanguinary order after the battle of Culloden, and yet another
+reason given is that, in the game called after her, the Nine of Diamonds
+is named Pope Joan, to whom a large forfeit must be paid. Old Chinese
+laquered boxes, that also contained beautifully carved mother-of-pearl
+counters (chips), always had several little trays in them, which obviated
+the necessity for spoiling a fresh pack of cards and folding them for the
+necessary trays. The Chinese boxes had the Kings, Queens, Knaves, and
+Nines of Diamonds painted on their bottom. These were placed in the centre
+of the table and the forfeited counters paid into them. The game called
+for one chip to be paid to the King, two to the Queen, three to the Knave,
+and four to Pope Joan (the Nine of Diamonds), causing this card to be
+disliked by players, who considered it "a curse."
+
+We call the Three spot a Trey, which name is probably derived from the
+Spanish Tres or the French Trois.
+
+The Four of Hearts is sometimes called Bob Collingwood, and is by some
+considered an unlucky card, while the Four of Spades has received the name
+of Ned Stokes; but these are probably localisms and have but little
+interest for the general public. The Four of Clubs is nicknamed "the
+Devil's bed-posts," and in the old game of Gleek all the Fours were named
+Tiddy. The Four of Money frequently bears the emblem of the double star,
+signifying the "house of David," that was one of the signs adopted by
+Freemasons.
+
+In the game of Gleek the Fives were called Towser, and the Sixes Tumbler,
+and these were lucky cards, as they counted double when they were turned
+up as Trumps.
+
+"In Ireland," says Mr. Taylor, "the Six of Hearts is called 'Grace's
+card,' from the spirited answer returned by one of that family to Marshal
+Schomberg, who sent to tempt Grace to espouse the cause of William of
+Orange. A reply was written on the Six of Hearts as follows: 'Tell your
+master that I despise his offer, and that honour and conscience are dearer
+to me than all the wealth and titles that a prince can bestow.'"
+
+Lady Dorothy Nevill, in her interesting book, "Under Five Reigns," says
+(page 320): "Visiting cards, it is not generally known, originated from
+ordinary playing cards, which were used as such as late as the end of the
+eighteenth century. A proof of this is that when, some time ago, certain
+repairs were being made at a house in Dean Street, Soho, a few playing
+cards were found with names written on their backs behind a marble chimney
+piece. One of the cards in question was inscribed Isaac Newton, and the
+house had been the residence of his father-in-law, Hogarth, in one of
+whose pictures of Marriage a la Mode, Plate IV, several 'playing card'
+visiting cards may be seen lying on the floor on the right side of the
+picture. On one of them is inscribed, 'Count Basset begs to no how Lady
+Squander slept last nite.' As time went on, specially devised visiting
+cards with somewhat ornate calligraphy took the place of playing cards,
+and these, in time, developed into the small and simple pieces of
+pasteboard in use to-day."
+
+Although the Tarots and the cards of many nations have well-decorated
+engraved backs, these sometimes were simply chequered or covered with tiny
+dots, which made some writers believe the name Tarot to be derived from
+_taroté_, or spotted; but this was not the case, since the original name
+for cards was the "Book of Thoth."
+
+
+
+
+CHAPTER XII
+
+"ACCORDING TO HOYLE"
+
+
+The ancestor of all our common games of cards is probably L'Ombre, El
+Hombre, or The Man, sometimes also called La Beste, the origin of which
+has been traced to the middle of the fourteenth century in Italy, where
+the original Tarots were used as they are to-day. A modification of the
+old game is called Tarroco, the rules for which have been altered during
+the centuries that have passed since the game was first taken to the
+hearts of the gamblers, who succeeded the fortune-tellers or the priests
+of Mercury. The game having now but few interpreters, the cards have
+nearly ceased to bear the messages of the gods, and the cult of Mercury is
+forgotten.
+
+L'Ombre was played during the fourteenth century in Spain, and wandered to
+England, France, Germany, and Austria. It still receives its original
+title in the first two countries, and is played by country folk, but in
+France it seems to have been discarded.
+
+Under the name of Skat, and played with the pips of that country, a
+modified form of the game is known in Germany. In Austria the game is
+called Tappé Tarok, and the ancient names are assigned to strangely
+designed cards quite foreign to the original Tarots, although the pack
+includes twenty-two Atouts and fifty-two pip cards that bear the French,
+but not the Italian or German, designs. For this game the old rules are
+largely retained, and it is considered difficult and highly scientific, so
+this rearranged pack has taken the place of the old Tarots in Austria.
+Tappé Tarok is a fashionable game in Vienna, where the "Hoyle" of the day
+calmly announces that it originated in that city with the cards invented
+for it, totally ignoring the lineage of the true Tarots, of which their
+Tarok pack is simply an alteration, with the French pips exchanged for
+Cups, Money, Swords, and Staves. That the new symbols were adopted at the
+same time that the emblematic figures of the Atouts were cast aside, to be
+replaced by meaningless pictures, is most probable, and one author
+declares that the change was made "lately," but a pack in the writer's
+possession proves that such was not the case, for the designs are those of
+the old Tarots.
+
+After the fortune-telling pack had been adopted for a tête-a-tête game, it
+spread rapidly from Etruria to other places, and L'Ombre is mentioned in
+early Italian books of history, romance, and poetry, where the game is
+frequently called Tarroco or Minchiate. In England the Poet-laureate
+Waller immortalized "a card torn at L'Ombre by the Queen," who was
+Catherine of Braganza, the wife of Charles II. It is Belinda's game in
+"The Rape of the Lock," and in many pictures of that time players are
+depicted either tête-a-tête, or else three persons are seated at
+three-sided tables that were particularly fashioned for this game; these
+are still treasured in old mansions, where they are called Ombre or
+Preference tables.
+
+The Spanish nickname for L'Ombre is Manilla, which is also that of one of
+their favourite cards. Some of their towns have had this name given to
+them, one of which is in the Philippine Islands and one on the African
+coast. La Manilla is one of the "Matadores," the name given the four
+cards that are selected to outrank all the others, and so called because
+they are "killers" or "slaughterers," since they kill or take all other
+cards.
+
+The Ace of Espadas (Swords) is the first Matador, nicknamed Espadilla, or
+little Sword, after the Harpé of Mercury that is represented on this card,
+the suit being called after its emblem. In England the card is called
+Spadille.
+
+The second Matador is the one named Manilla or Malilla, and is the Nine of
+Money. The third Matador is the Ace of Sticks, called Basto, "he who
+knocks or beats." It is the Caduceus, or Rod, and the suit takes its name
+from it. In certain parts of the game it is played with great effect, as
+is mentioned in "Cranford," by Mrs. Gaskell, where is a description of
+some ladies playing a game that was then called "Preference"; where Miss
+Barker at the card table was "basting most unmercifully, although she
+declared that she was too ignorant to know Spadille from Manille." The
+fourth Matador is the Ace of Cups, and is called Punto, which means the
+point or spot.
+
+Players of Skat will readily recognize these terms and the value of the
+cards. Rules and play vary in different countries, so it would take close
+study of each game to point out the various rules, names, etc., that
+connect the games of the day with their five-hundred-year-old ancestor.
+
+In England the eldest descendant of L'Ombre seems to be Primero, Prime,
+Prima-sta, or Preference, for all are the same game. Some writers claim
+that when Philip of Spain was wooing Mary of England he taught her the
+game fashionable at the court of his father, Charles V, but Primero was in
+vogue among the people from the days of Henry VIII to that of James I, so
+much so that Piquet, the French game taught to Henry's mother when the
+French pips were introduced into England, was greatly neglected except in
+court circles.
+
+In the Earl of Northumberland's letters we find a reference to the game,
+as in one of them is the following sentence: "Jocelyn Percy was playing at
+Primero on Sunday in Essex House, when his uncle the conspirator called on
+him."
+
+In the Sidney Papers, Vol. II (page 83), there is an account of Sir Walter
+Raleigh, William Ambrose Willoughby, and Mr. Parker "being at Primero in
+the Presence Chamber, the queen was gone to bed. Lord Southampton, as
+Squire of the Body, desired him, Willoughby, to give over. Soon after he
+spoke to them again that if they did not leave he would call in the Guard
+to pull down the board, which Sir Walter Rawley seeing put up his money
+and went his ways." This occurred in 1598.
+
+In Marcus's "Life at Primero," many of the terms used in the game are
+mentioned, such as Prime, Rest, Eldest Hand, Flush, Stop, Pack, etc., all
+of which have been adopted in one or more modern games. In Minshew's
+Spanish Dictionary there is an illustration of players at Primero in the
+time of Queen Elizabeth.
+
+In "Capitolo del Gioco della Primera," by Berni, the game is thus
+mentioned: "To describe what Primera is would be little less than useless,
+for there can scarcely be any one so ignorant as to be unacquainted with
+it, although played differently in Florence from Venice, Naples, France,
+or Spain, but none of these various ways of playing the game are superior
+to the Rules of Rome, where the game principally flourishes."
+
+In one of the works of Rabelais, edited by M. le Duchat, two kinds of
+Primero are described called "the lesser" and "the greater." In the former
+only pip cards are required, but in the latter the whole Tarot pack is
+retained, as in Austria, where Atouts and pip cards belong to Tappé Tarok.
+The Germans play "the lesser Primero" and call it Skat. This shows how
+widely the rules of the game have parted from the original laws, which is
+the reason that it is now almost impossible to harmonize it with the
+fortune-telling game that it was primarily. In Italy it is called
+Minchiate, Tarocco, and Tarocconi. These now differ as much from the
+original as bridge whist does from these games.
+
+The terms of the different games were frequently used in old plays or
+romances in England, as well as in other places. Shakespeare mentions
+Primero in "Henry VIII" (v:1): "I left the king at Primero with the Duke
+of Suffolk." Again, in "The Merry Wives of Windsor" (iv:5), Falstaff says:
+"I never prospered since I foreswore myself at Primero."
+
+Sir Harry Wildair (1701) says: "The Capot at Piquet, the Paroli at Basset,
+and then Ombre. Who can resist the charms of Matadores?"
+
+Lady Lurewell answers: "Ay, Sir Harry, and the 'Sept le va, Quinze le va'
+[of Basset], 'the Nine of Diamonds at Comet' [or Pope Joan], 'three Fives
+at Cribbage and Pam,' the 'Queen to the Knave of Clubs in Loo.'"
+
+The terms in Primero have been so generally adopted in modern games that
+they are familiar to all players, although as a collection they are no
+longer used for one game. Primero is played by dealing four cards, at
+which the players look, and, if they are unsuitable, they say "Pass." The
+Sevens are the highest cards and are worth twenty-one points. The other
+numbers have values that differ according to the locality where the game
+is played. Quinola, or the Knave of Hearts, represents the Joker, and the
+cards left after dealing are not called the Widow or the Stock, as in some
+games, but the Rest. Punto, or "point," is not the Ace of Cups, as in
+Spain, for in England it is the Quinola. Flushes are four cards of the
+same suit, and Prime is a hand in which there are four cards of the same
+value, but each one of a different suit.
+
+Card games followed each other, first one and then another becoming the
+fashion, only to be replaced by a new one or a modification of some old
+one, and after L'Ombre and Preference came Mawe, Post, Lodam, Noddy,
+Barkerout (probably Baccarat), and countless others, to the now
+all-important Bridge or Auction Whist.
+
+Mawe is described in Mr. Singer's "History of Playing Cards" (page 258)
+"as a playe at cards grown out of the country from the meanest into credit
+at court with the greatest." The game is frequently referred to by name in
+books or plays written about 1580. The Ace of Hearts is called Rumstitch
+or Romstecq, the name given to Mawe in the Netherlands. In Germany the
+game is played with a Piquet pack of thirty-six cards, and any number of
+persons from two to six may form the party. The Italians call a similar
+game Romfa.
+
+Noddy is a childish game, but it was fashionable in the seventeenth
+century, and is frequently referred to by writers of that time.
+
+Gleek is described in Cotton's "Complete Gamester," where it is called "a
+noble and delightful game or recreation." It is also mentioned by Villon,
+who wrote in 1461, and other contemporary authors. M. le Duchat, the
+editor of Rabelais, declares that the name is derived from the German word
+_Glück_, meaning chance or luck. It is played by three persons only, each
+of whom is dealt twelve cards, eight being left in the widow, that is
+called the "stock." The Deuces and Treys are taken from the pack. If the
+Four is turned up as trump, it is called "Tiddy," and each player pays
+four counters to the dealer. A Mourival is a hand holding all the Kings,
+Queens, Knaves, or Aces. The players bid for the stock, as is done in
+Nonsuch Euchre. The eldest hand says, "I'll vie the Ruff"; the next, "I'll
+see it"; the third, "I'll see it and revie it," or, "I'll not meddle with
+it," which terms are closely copied in modern games. The Ruff is the
+highest flush, or else four Aces. The game of Ruff seems to have succeeded
+Gleek, and many games have been evolved from it, including Bridge, Poker,
+and Euchre, each one of which has adopted certain rules to the exclusion
+of others, in this way making such different games that few people can
+trace them to the originals. To ruff is a term still used by provincials,
+by which they mean to revoke.
+
+The steps from Ruff to Bridge are called by different names, such as Trump
+or Triumpo by the Italians and Spaniards. "Ruff and Honours, Alias Slam,
+was once a favourite in England," says Cotton in 1680.
+
+In 1737 Richard Seymour published some rules, in which he says: "Whist, or
+the silent game, vulgarly called Whisk, is said to be very ancient among
+us, and the foundation of all the English games upon the cards." Dean
+Swift declares that in his time "Whisk was a favourite among the clergy."
+
+"His pride is in Piquet," says Lord Godolphin in Pope's "Moral Essays,"
+showing the position that this game occupied in England in 1733, about
+three hundred years after its introduction to the English court. It is
+still played at the clubs to-day, showing what a strong hold it has upon
+the affections of card players, and its original rules are hardly altered,
+while the cards remain practically the same as when invented by La Hire,
+Etienne Chevalier, and Jacques Coeur.
+
+It is supposed that the first reference to Piquet in print is in the works
+of Rabelais, already quoted from (1533). Probably the earliest book of
+rules is the one published at Rome in 1647, and translated into English in
+1652. The rules were very much the same as those laid down afterwards by
+Cavendish in 1882. The "point" was called the "ruffe," or, in French,
+Ronflé.
+
+In "Les Facheux," by Molière (1661), there is an interesting Piquet hand
+described by Alcippe, one of the players. In 1646 a _Ballet du Jeu de
+Piquet_ was produced, in which the dancers were ranged according to their
+colours, the blacks opposite to the reds and both sides headed by the
+court cards. This ballet became a great favourite and was often produced,
+as it interested the audiences, who appreciated the various movements of
+the dance that reproduced and corresponded with the play of the game.
+
+English and French plays frequently refer to the card games of their day,
+and Piquet is often mentioned. In the Epilogue to "Sir Harry Wildair"
+(1701) is the following:
+
+ Vat have you got of grand plasir in dis town?
+ 'Tis said Vidont is come from France, dat vil go down.
+ Piquet, Basset, your vin, your dress, your dance,
+ 'Tis all you see tout a la mode de France.
+
+John Hall was one of the early writers in England who referred to
+Piquet, originally called Cent in that country. He says, in 1646, "a man's
+fancy (or character) would be summed up at Cribbage; Gleek requires a
+vigilant memory, Mawe a pregnant agility, Picket a various invention,
+Primero a dexterous kind of rashness."
+
+[Illustration: EARLY ITALIAN TAROTS
+
+Pip Cards of the Money Suit
+
+ 67 Ace of Money
+
+ 68 Deuce of Money
+
+ 69 Trey of Money
+
+ 70 Four of Money
+
+ 71 Five of Money
+
+ 72 Six of Money]
+
+In 1659 a curious pamphlet was published called "Shuffling, Cutting, and
+Dealing in a Game at Pickquet," a political squib which used the terms of
+the game to describe the politicians.
+
+Hamlet says: "How absolute the Knave is. We must speak by the card or
+equivocation will undo us. By the Lord, Horatio, these three years I have
+taken notice of it, the age is grown so picked (piqued)."
+
+As the French cards, with the game of Piquet for which they were invented,
+were introduced into England in the time of Edward IV, it is possible that
+Hamlet used a familiar term when he declared the age was picked, as this
+is an expression frequently used in the game.
+
+It is generally supposed that Euchre is a variant of the French game
+Ecarté, the name of which is taken from one of the rules, meaning "to put
+away or discard." In the United States, Euchre was adopted about 1840,
+appearing first in the Middle West. It was for this game that the Joker
+was reinstated in the pack, a card that at first was a blank one left
+imprinted, but its adoption was accomplished very slowly, and it did not
+change the games or completely dominate the packs until within the last
+few years.
+
+Others assume that the game had a nautical derivation and was invented by
+old salts, as the names given to the commanding cards have reference to
+the forward anchors of a ship.
+
+In the year 1870 the first celebrated and authentic illustrated history of
+the game of Euchre was published by Bret Harte:
+
+ Which we had a small game,
+ And Ah Sin took a hand;
+ It was Euchre, and the same
+ He did not understand;
+ But he smiled as he sat by the table
+ With a smile that was childlike and bland.
+
+The verses continue describing the game, in which all cheated, and its
+disastrous termination, "When we went for that Heathen Chinee," is too
+well known to require repetition.
+
+In early editions of "The American Hoyle," as the book is called which is
+the acknowledged authority on card games in this country, the history of
+Euchre is given tentatively, but the account is rejected by later
+editions, or, at least, not republished. Although the compilers of these
+later editions evidently did not value, or perhaps credit, the history
+given by their predecessors, it may well be quoted, since no other has
+been advanced. The edition of 1864 says:
+
+"The origin of this fascinating game is somewhat uncertain. From the fact
+that the word Bauer (a peasant) is pronounced similarly to the names of
+the leading cards of the game, some have supposed it to be a German
+invention, yet the game is unknown in Germany except in those parts where
+it was introduced by wandering Americans." Nor do the German pips and
+cards lend themselves to the chief features of the game, particularly
+since they have no Joker, which is the most important card in Euchre.
+
+In speaking of this game, Hoyle writes as follows: "As it has been traced
+to the counties of Bucks, Lancaster, and Lehigh, in the State of
+Pennsylvania, where it first made its appearance about forty years ago,
+it is not difficult to conjecture how it arose. Some rich farmer's
+daughter of those American Teutonic regions had occasion to visit
+Philadelphia, and carried back to her home a confused memory of Ecarté.
+From her dim account one of her ingenious rustic beaux created the
+rudiments of the original game of Euchre, which it is claimed is a
+corruption of Ecarté, which by alterations and additions grew to what it
+is. Conjectural as this is, a number of corroborative facts seem to
+indicate that it is the fact."
+
+So far "according to Hoyle," but any one who has studied games and their
+sequences may also suppose that among the descendants of the Prince of
+Hesse's soldiers who were left after the war with England to spend the
+remainder of their lives in exile, the old games common in their country
+were remembered, and a game was evolved that suited the cards with the
+French pips, which were the only ones obtainable in this country, even
+although they differed from those of the Fatherland. Euchre resembles
+Gleek or Glück, a game well known in Germany, so the tradition of the
+farmer's daughter, although ingenious, is probably without foundation.
+
+Many of the terms used in Euchre and Nonsuch Euchre are probably derived
+from the dialect spoken by German immigrants and their children. The name
+Bower is the American-German word signifying "youngster," which may well
+describe "the Knave child," as it was at one time called in England. This
+word was naturally bestowed by Pennsylvania Germans on the card, for they
+still speak a _patois_ peculiarly their own and clearly derived from their
+ancestors. It was probably they who gave this name to the Knave, and it is
+retained for the aforementioned game, where certain Knaves have a
+particular value.
+
+The word Euchre seems likely to have been derived from the shout of
+exultation usual when playing certain games of cards in Germany, although
+the evil tendencies of the imp who presides over the spelling of English
+words has altered the original word _Juch_ to the peculiarly unmeaning one
+of Euchre.
+
+_Juch_ pronounced Yuch, is a cry of exhultation. There is not only a verb
+to cry out, _Juch_, but a somewhat unusually constructed noun made from
+that verb, which is _Jucheier_; whereas _Jucher_ would be the normally
+constructed noun made from that verb. Therefore, it seems quite natural to
+assume that _Jucher_, describing a player shouting with exultation when
+winning a point, must have been used unconsciously, whether this word is
+to be found in the dictionary or not, for it is certainly this exclamation
+that is used as the player throws down the card winning the third trick in
+Euchre when the opponent has ordered or taken up the trump card or made
+the suit. The words Keno or Domino are commonly used to declare winning
+one of those two games, particularly in foreign countries, and since
+Euchre is evidently derived from alien games, and was introduced by
+persons speaking a _patois_ of English and German, the name is probably
+taken from the verb mentioned. Ch is pronounced in German like K, so
+_Jucher_ has the sound of Euchre. In Grimm's "Deutsches Woerterbuch," we
+find the following definition:
+
+ JUCH (interjection).--A loud burst of joy. As example, "The good man
+ dreamed as if he were still at the card club, shouting, 'Juch, Juch,
+ Grun (the leaf suit in the German cards) is chosen.'"
+
+ JUCHEN (verb).--To shout "Juch."
+
+In the New English Dictionary, commonly called the Oxford Dictionary
+(1905), we find the following:
+
+ EUCHRE or UKER or YUKER.--Of uncertain origin, supposed to be German.
+ As Bower, one of the terms used in this game, is of German origin, it
+ has often been supposed that the word Euchre is also from the German,
+ but no probable source has been found in that language. Can it be that
+ it is the Spanish Yuca, in the sentence "Ser yuca," given by Cabillero
+ as an American expression for "cock of the walk," meaning to "get the
+ best of anything"? In 1847 Euchre was common in Mississippi, and is
+ alluded to in various celebrated lawsuits growing out of disputes over
+ the game.
+
+It would seem that the compilers of the English dictionary had not given
+enough weight to the localisms of Pennsylvania when they could discover
+only a Spanish derivation for the terms used in Euchre, a game unknown in
+Spain. The game that apparently started in the western part of that State
+seems to have travelled down the Ohio and the Mississippi rivers, for the
+earliest mention of it comes through the boatmen on those great streams.
+
+Poker seems also to be a game evolved by gamesters of the United States
+from the old Primero, with its ancient derivations, for so many of the
+rules and expressions common in the modern game may be traced to the
+fourteenth century. It is played by four or more persons, who bet on the
+value of their hands, a pair being the lowest and a straight flush being
+the highest hand, the names of which were inherited and explain
+themselves. Jack Pot, Widow, and Kitty are some of the cant words used in
+the game, the derivations of which are evidently from Primero. The first
+signifies the Pool under certain circumstances. The Widow (or the
+forsaken, the discarded one) was originally called the Stock, or the cards
+unused after dealing. The Kitty is the name for the forfeit paid at the
+end of each game by its winner to the gambling house, that frequently
+amounted to a considerable sum of money.
+
+In 1908, a variation of Poker was arranged in England, although one writer
+thinks that it originated in China, but without giving any authority for
+the statement. The game is called Poker Patience. It can be played by one
+or more persons, who are supplied with a board on which are twenty-five
+squares that, when covered with the cards, according to the rules, will
+count ten poker hands, five horizontally and the other five vertically.
+
+The first card is placed on square No. 13, directly in the middle of the
+board, and the next card played must touch the first one on one of its
+eight adjoining squares. The third card should touch either the first one
+or the second, and so on until the twenty-five squares are covered. The
+hands are counted exactly as in Poker, a straight flush being the highest,
+and counting thirty points, while a pair is rewarded with only one point.
+The flushes are not of much scoring value, being only five points, but
+they are not difficult to make. This game is easy and interesting when
+used as a solitaire, but when two or more players are pitted against each
+other and bent on preventing the score of the opponent, it will be seen
+that there is a great deal of "play," for there are so many cards left in
+the Widow that the game is uncertain until its finish, as a card that is
+most desirable may never turn up, and, therefore, there is much chance as
+well as skill in the baby prodigy.
+
+"According to Hoyle" has become a proverb among card players, most of whom
+could give no more explanation for the term than they could for the origin
+of Playing Cards, although it trips so readily from the tips of their
+tongues. But whenever a play at cards is disputed, the justification is
+that it is "According to Hoyle," which leads to the query of how and where
+the sentence originated that is freighted with so much weight and
+expression. With this cant phrase goes another, that was once frequently
+on the lips of card players, which condemned an unlucky player or a
+careless partner to "go to Halifax."
+
+These proverbs will be explained by a cursory glance backwards over the
+life story of Edward Hoyle, born in England, in 1672, near the little town
+of Halifax, in Yorkshire. He was of a good family and was educated for the
+law, for which his clear, analytical, and logical mind seemed to be
+particularly adapted. Living in London, he amused himself in the evenings
+by meeting some friends at what was the precursor of men's clubs, the
+Crown Coffee House, in Bedford Row, to play Whist or Triumph, a title that
+was about that time shortened to Trump, a name that is retained to
+designate the highest suit elected by the players at the beginning of each
+hand, either by turning up the last card of the deal or by electing a suit
+according to the preference of the players. The French retain the old name
+of Atout for that purpose, although those picture cards have not been used
+in that country for centuries.
+
+The first mention of Whist under the revised name is in "The Compleate
+Gamester," which was published in 1674, and was intended to supply
+standard rules for the fashionable games of the time. But Cotton's laws
+were confusing, and the game was played in various ways in different parts
+of England, since this standard was not universally accepted, and it is
+said that Whist was a favourite only in the servants' hall, so that these
+unarbitrary rules led to quarrels and sometimes even to bloodshed.
+
+But when Edward Hoyle became interested in the game of Whist, he had for
+partners or opponents some of the deepest players and most distinguished
+men about town, and the gamesters gradually adopted regular rules for
+their own guidance, which usually originated with Hoyle, so the fame of
+his decisions about disputed points was noised abroad throughout London.
+This led to his taking pupils at a guinea a lesson, and finally Hoyle
+wrote out his rules for their benefit, distributing them first in
+manuscript, but finally publishing them in "A Short Treatise on Whist,"
+for which he received one thousand guineas. Hoyle's rules were adopted by
+the clubs and players throughout England, so, when any dispute arose, his
+book was consulted, and, instead of the players saying, "It is the wish
+(or the voice) of the gods," as had been the original custom when
+consulting the oracles of Mercury, and continued by card votaries, it
+became customary to say, "It is according to Hoyle."
+
+That gentleman lived until 1769, and his rules remained unaltered for over
+one hundred years. In 1864, however, the Arlington and Portland Clubs,
+finding that modifications were needed, revised the rules, after which the
+"Cavendish rules" became the mode, but books on card rules are still
+issued under the name of Hoyle's "Games of Cards," so "According to Hoyle"
+is still a fashionable saying among the votaries of the card table.
+
+
+
+
+CHAPTER XIII
+
+ENGRAVED CARDS
+
+
+Thanks to the lovers of woodcuts, prints, and engravings, the history of
+European Playing Cards has been preserved. Through these it has been
+investigated, as it would have been impossible in any other way, since the
+men who are devoted to the card table are not usually of an investigating
+turn of mind, while those who prophesy with cards prefer the occult and
+mysterious to the scientific.
+
+It was far otherwise with the _dilettanti_, who recognised the master hand
+that had produced beautiful pictures, intrinsically valuable, although put
+to what, in the opinion of connoisseurs, was a debased use. Since the
+cards, as gamblers' tools, or the instruments of diviners, had little
+attraction for print lovers, the latter traced the origin of the cards
+from an interest in the method of their production. But the history of
+these instruments followed, since it was an integral part of the story of
+the pictures that had at first been produced by hand, and then by
+mechanical arts. This led to an awakened desire to understand the
+connection of the gambling toys with the period when prints were first
+issued. But when these learned men studied the histories of the European
+countries for the first printed or legal record of Playing Cards, and
+decided on the fourteenth century as the date of their birth, they never
+looked into the haze of the past to the period when cards were not bits of
+pasteboard, but of very different character. So the mystery of their
+origin was not unfolded, although all of the written records mentioned
+that cards were called the Book of Thoth Hermes Trismegistus, who was
+evidently an unknown person.
+
+It was owing to the necessity of producing cards cheaply, on account of
+their widespread use, that xylographic arts were invented and perfected,
+thus leading the way to printing, that art which has enlightened mankind
+as nothing had done before in the same space of time.
+
+Mr. Singer states that "the earliest examples of woodcuts were intended
+for Playing Cards," although it is generally believed that the earliest
+example of a woodcut that survives is the picture of St. Christopher,
+which was discovered pasted inside of the cover of an old book. Many
+Playing Cards have been preserved in the same way, since frugal persons
+utilized the precious paper on which the cards were printed, and did not
+waste it, as is done in this extravagant age.
+
+That the oldest known print is that of a saint does not disprove Mr.
+Singer's statement, for many of the rude figures produced by the first
+engravers served a double purpose, being equally well adapted for court
+cards or as representations of historical or saintlike characters, they
+were often adopted first for the games, and then transferred to the homes
+of peasants, where the pictures were accorded the name of a patron saint
+and revered accordingly, so in many such places priceless cuts and
+engravings have been found, and from there have been transferred to
+museums or to private print collections, where they are recognised as rare
+and valuable specimens of the art of the graver's tool.
+
+These old figures and the cards that followed them are not classed under
+the head of games or Playing Cards, so students wishing to examine
+examples of early European Playing Cards must seek the print rooms of the
+British Museum, or the Nuremburg Museum, and the national libraries of
+Vienna, Bologna, and Paris.
+
+Since among the first productions of the graver's tools were gambling
+cards, Mr. Singer and others have studied the games for which so much time
+and labour were devoted. "It is evident," he says, "that since the
+earliest specimens of engraving on steel and on copper both in Italy and
+Germany are cards, there must have been a great demand for them, and that
+their cheap production was eagerly seized upon by the card makers, who
+through it considerably shortened their labours and increased their
+output, so from this moment games with cards rapidly spread over Europe,"
+while the Book of Thoth was abandoned to gypsies and fortune-tellers.
+
+The cards painted under Grigoneur for the French king, and now in Les
+Cabinet des Estampes, Paris, are probably the oldest extant, and are about
+contemporary with the Italian packs in Bologna and those in Mr. Morgan's
+collection, that are painted, but not engraved.
+
+A pack in the British Museum goes by the name of Doctor Stukley's cards,
+for he was the first to exhibit them. They are stencilled and have German
+pips. There is no Queen among the court cards, but her place is taken by a
+male figure called Ober, accompanied by a King and Unter. There are no
+Aces, so the cards were probably intended for the popular game of
+Sixty-six. These cards were rudely printed and coloured with stencils.
+They were first shown to the society of Antiquarians, London, November 9,
+1763, and have been frequently exhibited and discussed. They were found in
+the binding of an old book, supposed to be Claudian, printed before 1500,
+and to these we owe a debt of gratitude for exciting an interest in
+Playing Cards, to which much of their history is due. The supposition that
+the German pips were used in England before the French cards were
+introduced is sustained only by finding this solitary pack. The book
+itself was not printed in England, while the name assigned to the suit of
+Spades is clearly derived from the Spanish Espadas, which points to the
+probability of the Swords, Rods, Cups, and Money pips having been known in
+England. The Trèfle of France was called a Club, as had probably been
+done with the Rod suit of the old cards.
+
+A nearly complete pack bearing these designs and almost facsimiles of the
+Stukley pack is in the Historical Society of New York.
+
+Among the earliest specimens of ornamental engraved cards are some that
+were executed at Cologne, the different cards of which are so widely
+separated that the complete pack can nowhere be found. Solitary examples
+are scattered in different museums, where they are treasured as beautiful
+representations of "the master's" art, although no person knows his name.
+The wrapper of these cards has been found, and on it is a well-executed
+design of three ornamental crowns, placed inside of Gothic arches, that
+are connected by a gracefully twisted ribbon on which is the inscription
+"_Salve Felix Colonia_" which is the only remaining clue to the engraver,
+the date of execution, and the birthplace of the pack.
+
+In it are five suits instead of four, and these have original emblems
+that, however, never seem to have been popular or intended for gambling,
+or even for divination, but they were probably the invention of the
+artist, who had little idea of the significance of the original emblems
+of Cups, Swords, Staves, and Money, for not only was a fifth and
+unprofitable suit added to the pack, but the pips were changed to artistic
+designs that may delight the senses of the connoisseurs, but fail to
+appeal to a card player, since the designer was evidently not as clever as
+the Frenchmen, who invented a new set of emblems for their royal master,
+and through constructing the game Piquet, that could only be played with
+these cards, clinched their adoption by players. The five suits of these
+German cards were Hares, Parrots, Pinks, Roses, and Columbines, with four
+court cards to each suit, and they are illustrated in "Playing Cards," by
+Mr. Singer (page 47), and are attributed by him to Martin Schoen, or
+Schongaur. "The costume of the figures," he says, "belongs to the
+fifteenth century, and seems conclusively to establish the fact." To this
+statement other authorities do not agree.
+
+One of the earliest examples of Playing Cards executed on copper was
+produced in Germany before 1446. The artist is known only by his initials,
+and is called "The Master E. S." His cards are original and finely
+executed, although his emblems stray as far from the ancient ones
+peculiar to Mercury as the games to be played with them differ from
+divination. The devices are Roses, Cyclamen, Savages, Birds, Stags, and
+Lions. This "Master E. S." seems to have copied most of his designs for a
+smaller set of cards, and he also executed a pack that had Shields,
+Flowers, Animals, and Helmets for pips. These are artistically grouped,
+and the escutcheons display coats-of-arms of the nobility that go far to
+establish the date of those that are not marked. But the pips, although
+they were gracefully marshaled, were troublesome and confusing to the
+players, which has caused these cards to be chiefly valued as examples of
+the graver's art, lacking the simplicity of the French pips, with their
+harmonious red and black colours, these peculiar designs failed to
+revolutionise the Playing Cards in common use, as had evidently been the
+intention of "The Master."
+
+The little that is known of "E. S." points to his having been the
+immediate predecessor of Martin Schongaur, of Colmar, who was the
+unrivalled engraver of his time, and has been described as the Van Eyck of
+engraving. He was "the actual creator of the art as practiced in modern
+times," says Max Lehrs in his essay on the Playing Cards engraved by this
+master. "To him we owe the technical method of producing the appearance of
+relief and solidity on a flat surface by the combination of a number of
+parallel lines on transverse lines, which effect had only been obtainable
+before his invention by the addition of colour to the finished prints."
+His home was probably in the vicinity of Freiburg, or Breisach, and it is
+supposed that he died in 1467.
+
+The cards attributed to "E. S." are scattered over Europe, but they seem
+to be universally acknowledged as the first specimens of _engraved_
+Playing Cards. The dainty pictures served as models to the students of the
+Master, and have often been copied or adopted as accessories to other
+pictures. The Four of Men and the Ober Knave of the same suit, the Four of
+Dogs, and the Three of Birds were used to adorn the cover of a Bible that
+is now in the University Library of Erlangen. These designs were also used
+in the tooling of other books.
+
+Augsburg may lay strong claim to be considered the first seat of the art
+of engraving on wood, as a Guild of Card Makers is mentioned in the Town
+Roll of 1418. Sheets of cardboard on which the pack was printed from the
+block, but not yet coloured by hand, are to be found in museums, and it is
+supposed that the celebrated woodcut of St. Christopher, dated 1423, was
+produced in Augsburg, which about that time became the great exporting
+centre of card makers, against whom the manufacturers of Vienna, Venice,
+and Viterbo caused ordinances to be passed in their respective cities,
+forbidding the Augsburg and Nuremburg cards to be sold within their
+boundaries. This law is enforced to-day, which has prevented the
+introduction of foreign or French pips into Austria and Italy.
+
+An interesting sheet of cards produced by the tool was acquired by the
+writer in Nuremburg in 1910. It is about ten by twelve inches in size, and
+is made of several sheets of paper pasted together. The reverse side shows
+a lozenge pattern, and each one of the spaces contains a _fleur de lis_,
+emphasised at the corner by a square. The sheet has not been cut apart,
+and there are eighteen cards printed on it, comprising all those belonging
+to the court, and six pip cards bearing the usual German devices. The
+figures do not include a Queen, but have the King, the Ober, and the
+Unter. The King of Eicheln (or Acorns) is seated, wears a crown on top of
+a turban, and holds a sceptre. His Ober and Unter both carry two swords.
+Their dresses are richly trimmed and they wear lace at the neck and
+wrists.
+
+The King of Grünen (or Leaves) also wears a crown on top of a turban, but
+holds his sword in his right hand instead of his left, as is the case with
+his brother of Acorns. His chair is more ornate than that of any of the
+other kings. He wears at his neck two muslin lapels, such as were once
+worn with black silk gowns by ministers when preaching. One of his Knaves
+plays a flute, the other beats a drum. The King of Bells wears a
+five-pointed coronet and has a book on his knees. His Ober has a wig and a
+richly embroidered coat, but is bareheaded, as is his Unter, who is a
+ludicrously stout figure, parrying a thrust with his sword from an unseen
+warrior. The King of Hearts has a crown with _fleurs de lis_, and on the
+side of his chair is an anchor with the initials M. S., leading to the
+supposition that these cards were engraved by Martin Schongaur, the
+successor to the "Master E. S." The execution, however, is far inferior to
+his usual delicate work. The Ober of Hearts is armed with a pike and his
+hair is tied with ribbons, the two ends of which float carelessly down his
+back. He and the Unter of his suit can "ruffle with the best of them," for
+both have side arms as well as long pikes, and their coats are handsomely
+embroidered, while they wear lace at the throat and wrists.
+
+The four Deuces are on this sheet. That of Hearts has an escutcheon on
+which is a lion rampant. The Two of Leaves shows a deer and a unicorn
+rampant regardant. The Two of Acorns has a Bacchus astride of a beer
+barrel, holding up the Cup of Hermes, and the Two of Grünen has the sow
+sacred to Prosperine and Mercury, that was always sacrificed to them at
+the feast of Hermes, on the thirteenth of May, when Spring commenced, and
+Mercury led Prosperine from Pluto back to earth and to her Mother, Ceres.
+The pig was also sacred to Nebo, so its position on the cards is fraught
+with meaning. The Ten of Leaves and the Seven of Hearts complete this
+valuable sheet that shows an early process of card production.
+
+[Illustration: EARLY ITALIAN TAROTS
+
+Pip and Court Cards of the Money Suit
+
+ 73 Seven of Money
+
+ 74 Eight of Money
+
+ 75 Nine of Money
+
+ 76 Ten of Money
+
+ 77 Knave of Money
+
+ 78 Cavalier of Money]
+
+A beautiful pack of cards was engraved by Jost Ammon, who was born in
+Zurich in 1539. His wood engravings are very numerous. He died in
+Nuremburg in 1591. The interesting cards attributed to him were published,
+it was said, to inculcate "Industry and Learning" rather than "Idleness
+and Debauchery," so may be placed under the head of Educational Cards.
+Each one shows a pip, under which is a clever sketch that is fully
+described by some appropriate Latin verses. The pips are Books, Winepots,
+Cups, and Printer's Balls. One of the cards represents a wood carver at
+work, supposed to be a likeness of the artist. Another shows a printer. A
+third has on it a bibliomaniac surrounded by flies that he is striking at
+with a flapper, and the accompanying verses are forcible, if inelegant. On
+the Three of Printer's Balls are a lady and gentleman playing cards. The
+Six of Winepots shows two men at a game of Draughts. Some of the cards
+have pictures of men and women playing musical instruments, while others
+depict various homely occupations.
+
+These symbols did not take the place of those simple devices that convey
+at a glance to a player the suit or number of a card, so necessary from a
+gambler's point of view. Their authorship has been disputed, but the cards
+remain as interesting specimens of wood engraving.
+
+The greater part of the early Italian cards are printed with a pale ink of
+a grayish tint. The earliest specimens are a set of Tarots that are much
+larger than the standard size of Playing Cards, being about four by six
+and a half inches. These cards are finely executed, and are one of the
+first of the educational packs, since the emblematic figures of the Atouts
+are Rhetoric, Arithmetic, etc.
+
+The specimens of engraved cards of the Netherlands are of a later date,
+being about the middle of the eighteenth century. They are carefully done,
+and the two red suits are distinguished by being printed with a pale red
+ink, while the Spades and Clubs are printed in black. These cards are
+pretty miniature pictures, with local figures and landscapes, while the
+pips are French and are placed in the upper left-hand corner.
+
+The Dutch have also several educational packs of cards. Some are
+historical, with Kings, Queens, and Knaves representing their royalties.
+There is also one showing the chief products of their kingdom and its
+dependencies. A third pack illustrates the costumes of the different
+provinces.
+
+Germans, French and English were very fond of teaching children through
+educational games of cards, and a great collection of these may be found
+in the print room of the British Museum under the head of Lady Charlotte
+Schrieber's Collection, but it is carelessly kept in drawers, the packs
+tied with bits of string or worsted, and it is difficult to study on this
+account.
+
+
+
+
+CHAPTER XIV
+
+PLAYING CARDS FOR EDUCATIONAL AND OTHER PURPOSES
+
+
+It was but natural that, from the very date of the readjustment of the
+Book of Thoth, when it was deposed from its high position of being the
+voice of the gods to become the tool of gypsies or the toy of gamblers,
+that invectives should be hurled at it from the pulpit, from whence the
+early war is continued, as well as from the government, for when pleasure
+becomes a vice it behooves those in authority to repress it, so as to
+protect the unwary or the ignorant from traps laid for gain against them.
+
+Cardinal John Capistran, who visited Nuremburg in 1452, found the
+inhabitants devoted to all games of chance, and so addicted to gambling
+that the prosperity of the town was threatened.
+
+The good Cardinal preached against the vice of gambling with such fervor
+and eloquence that the cathedral could not contain the crowds who went to
+listen to him, so a pulpit was erected before the church, in the great
+square or Market Place, under the clock, where a procession of wise men
+bowing before the King still takes place daily at noon, and from this
+rostrum the Cardinal ordered that all cards, dice, chessmen, draughts
+(checkers), etc., should be brought before him and publicly burned; an
+order that was implicitly obeyed.
+
+How well the good man succeeded in obliterating games of chance or hazard
+may be questioned, since Nuremburg is still one of the chief centres of
+card making, the descendants of the original makers being in active
+business to-day, who sell sheets of cardboard that were concealed for many
+years, on which the cards are printed, but not cut apart, for probably the
+manufacture was checked at the time, but never entirely suppressed. The
+celebrated museum of the town has one of the best collections of native
+Playing Cards to be found, while the dramatic holocaust is recalled with
+pride by the inhabitants, who value the woodcut that is commemorative of
+the event.
+
+English preachers denounced card playing, and the Scotch dubbed the packs
+"The Devil's Picture Books." Robert Burns says:
+
+ The Ladies, arm in arm, in clusters,
+ As great and gracious a' as sisters,
+
+ * * * * *
+
+ On lee-lang nights, wi' crabbit leuks.
+ Pore owre the devil's pictured beuks.
+
+The Sunday before Christmas, 1529, Bishop Latimer preached a sermon
+against gambling at St. Edward's Church, in Cambridge, taking for his text
+"Who art thou?" and filling his sermon with phrases that were culled from
+Primero, which was the favourite game of his day. This knowledge showed
+such an intimate acquaintance with the game that his offended hearers used
+it with great effect against him. The sermon is now remembered only
+because of these phrases and expressions that give students a clue to the
+rules and play of the old game.
+
+One ingenious preacher took for his text: "As God has dealt to every man"
+(Romans xii:3), implying that the Almighty had sorted and distributed the
+cards of life. This practical allusion to gambling so horrified his
+congregation that they nearly pulled the minister from the pulpit. Yet
+St. Paul evidently referred to the "tablets of fate," on which the
+destinies of men were written at birth as "the measure of fate," since
+these traditions must have been active in the mind of the apostle. Modern
+people seldom place themselves in the atmosphere of Biblical times, which
+leads to much misconstruction and misunderstanding.
+
+The various proclamations and edicts passed against Playing Cards are a
+history in themselves, although it is a pity that they are of too late a
+date to throw much light on the first alteration of the cult of Mercury
+into games, a change that was probably gradual, and so insidious or secret
+as to have no public record. Still, it is through these legal papers that
+we get authentic dates and the earliest mention of cards as gambling
+instruments or toys; but at the end of the fourteenth century, at a time
+when cards were denounced as such, and by name there is still no
+interdiction of fortune-telling, which may have been conducted too
+secretly to occasion attention, or, perhaps, the general law against
+vagrants or gypsies may have been deemed sufficient protection.
+
+M. la Croix says: "The Germans were the first to apply cards to
+instructing young persons, by endeavouring to teach them different
+sciences illustrated by the cards, that had printed on them historical
+tales, sums of arithmetic, heraldic devices, astronomical symbols, bars of
+music, or quotations from the poets, with the pips displayed in the
+corners to deceive people into imagining that they were enjoying a play,
+when in reality they were being gently led along the paths of learning,
+and that this idea seems to have found favour in other countries,
+particularly in Great Britain and France."
+
+In this list of countries that adapted cards to purposes of instruction
+might have been included China and Japan, had M. la Croix studied the
+games of those nations. The latter country has two packs that are devoted
+to quotations from the poets, or historical tales.
+
+Numerous specimens of these educational cards are now to be found in all
+card collections, although to those who regard Playing Cards as part of
+the cult of Mercury these instructive bits of pasteboard are no more
+related to the Tarots than are advertisements or school books.
+
+There are some puritanical persons who regard Playing Cards with horror,
+and will not touch "the devil's picture books" that display the symbols of
+Hearts, Clubs, etc.; but these same people adopt with avidity these
+educational cards that sometimes have the pips slyly tucked into a corner.
+Or, perhaps, they use cards that have numbers printed on them to indicate
+the pips, with other marks to show the suits and the court cards, so these
+good people play Grabouche, Pinocle, Bezique, Flip, and other games that
+are, in truth, recognised as games of chance.
+
+In 1507 a set of instructive cards was invented by Dr. Thomas Muruer, the
+celebrated opponent of Martin Luther. The pack was printed at Cracow and
+called _Chartiludui Logicae_, and these were intended for the use of the
+inventor's pupils in the art of reasoning. At first people were delighted
+with them and their novelty, and then they turned against this method of
+instruction and threatened to burn the doctor for inventing them.
+
+This pack was an imitation of the Tarots, and was composed of ten logical
+cards with sixteen suits of emblem cards, the pips being the German Bells,
+Acorns, Leaves, and Hearts, with additional symbols of crayfish,
+scorpions, etc.
+
+When Louis XIV was eight years old, it was necessary to educate him, but
+he was a dull and reluctant pupil, so Cardinal Mazarin invented some
+"instruction cards" for the youthful king that illustrated fables and
+proved attractive to others besides the agrammatist.
+
+A little later, some cards depicting the history of France were designed
+by the artist Desmarits, who, finding that they were received with favour,
+followed them with a geographical set, and then with one called harlequin,
+in which the figures of well-known persons were grotesquely dressed.
+
+There are later French packs illustrating the kings and queens of France,
+and also some that commemorate the Revolution, the Empire, the reign of
+the Orleans family, and that of Napoleon III; for in that country not only
+were the cards used for illustrating their historical events, but the
+court cards changed their dress with the rulers, not keeping to the
+costumes of the fifteenth century, as the English cards have done.
+
+The French also issued a pack of cards to teach heraldry as early as 1680,
+and one for music in 1808, while in 1820 two instructive sets were
+issued, one of them on botany and the other one on astronomy.
+
+Heraldic cards were published by M. Claude Finé in 1659, and others were
+issued in 1725. This idea was followed in England in 1675, when some
+German cards were adapted to the needs of the other country. The Germans
+issued another pack on which were heraldic devices in 1700, and a similar
+one came out in Venice in 1707. The cards are not useful for gambling or
+fortune-telling, but they are ornate, and are fine examples of print work,
+and as such find places in collections.
+
+In 1656 practical cards for teaching spelling, arithmetic, etc., were
+issued in London by F. Jackson, and at about the same time satirical and
+political cards were published. Those interested in full descriptions of
+these packs can find a list in "The Catalogue of Playing and Other Cards
+in the British Museum," by Mr. Willshire.
+
+Cards for divination have appeared from time to time, but the emblems were
+so fanciful and so unauthoritative that the unhistoric designs have not
+found favour. One of them in the British Museum shows traces of being
+derived from the Tarots, as Mercury is seen hovering over a sailing
+vessel under his guise of protector of merchants. It is to be remarked
+that it is the Seven of Bells and is called Commerce. The Eight of Bells
+is the Wheel of Fortune. The Two of Leaves is Hope, and the Six of that
+suit is the Death card. It is evident that the artist picked out at
+haphazard certain designs on the Tarots for imitation, and that he had no
+comprehension of the meaning or value of the numbers, such as three,
+seven, or thirteen, accorded to them by mystics.
+
+Humourous, or what are known as harlequin, cards have been published in
+all countries, where the emblems themselves have been taken for the
+foundation of fantastic figures. One of these packs was designed by Mr.
+William Thackeray. There are several French and Belgian packs, but far the
+best one was designed by Mr. Charles Caryl and issued by Messrs. Tiffany &
+Co., New York.
+
+Musical cards are ingenious, and, by following the rules, several pretty
+airs may be played. Cards for the game of Authors were lately popular, and
+the game called Doctor Busby was a capital one for teaching children
+observation and concentration.
+
+The Japanese cards, that have been referred to, are original in conception
+and design. The pack emblematic of the weeks of the year seems to be
+intended for gambling, although it shows no traces of a descent from the
+Tarots, for the cards display no suggestion of the pips or emblems of
+Mercury. Nor are there any emblematic figures like those of China, where
+the cards show evident imitations of the Stave, Money, and Sword pips,
+with some court cards. The Japanese themselves declare that Portuguese
+sailors introduced gambling cards into the country, but the only proof
+lies in the tradition and in the name by which cards are known in Japan,
+which is _Karta_, for the Portuguese use cards with the Cup, Money, Sword,
+and Stave pips, and no traces of these are to be found on any of the
+Japanese packs. In that country divining cards or sticks are used, which
+seem to have been inherited from China, and the methods of using them
+follow closely the rules adopted in all primitive countries, where the old
+superstitions referred to in the Bible are still active and in force.
+
+A chap book of the late seventeenth or early eighteenth century had a
+large circulation, for it described one Richard Middleton, who, being
+caught playing with a pack of cards in church, was haled before a
+magistrate, who was amused when the soldier declared that he looked upon
+the cards as his Prayer Book, and described what they conveyed to him as
+he ingeniously connected each one with some Biblical reference.
+
+This original description led to his release, and it has frequently been
+quoted. A variant of the story appeared in "The American Hebrew" that is
+worth repeating, as the original Christian ideas have been altered to suit
+the synagogue. It says: "The Ace is the only God. The Deuce, the two
+tables of stone that Moses broke at one blow. Try to keep them. The Trey
+is the three patriarchs, Abraham, Isaac, and Jacob. The four is our four
+ancient mothers, Sarah, Rachel, Leah, and Rebecca. The five, the books of
+Moses. The Six, the six days of the week, and the Seven is the Sabbath,
+when God rested and the seven-branched candlestick was made. Eight
+righteous persons were saved from the flood, Noah, his wife, three sons,
+and their wives. Joab came to Jerusalem at the end of Nine months. Ten
+Commandments are the cornerstone of the jurisprudence of the civilized
+world. The Knave is the constable who took me up. He was a fool, or he
+would not have disturbed me at my devotions. Queen Sheba and King Solomon
+are the Royal family. The former dressed fifty boys and fifty girls alike
+in male attire, and, to test the king, asked him to tell which were which.
+The wise one ordered water to be brought, and then quickly picked them
+out, greatly to the astonishment of the queen; but the children had
+betrayed themselves, as the boys only washed their wrists, while the girls
+washed to their elbows. Furthermore, there are three hundred and
+sixty-five spots in a complete deck of cards, corresponding to the days of
+the year, fifty-two to a pack corresponding to the weeks. Twelve picture
+cards, one for each month. Four suits, Spring, Summer, Autumn, and Winter.
+Diamonds represent wealth, Hearts love, Spades health and labor, and Clubs
+power."
+
+In the British Museum is a pack of grammatical cards printed by Jane, June
+1, 1676. A small treatise of instruction that went with the cards begins
+as follows: "To all ingenious gentlemen the Purchasers of these Sciential
+cards. It was Plato's custom, after he had ended his disputation, as he
+went forth from his school, to give this admonition to his scholars,
+'_Videte ut ocium in re quapiam honesta collocetis_,' or, 'Nothing is more
+irksome to nature than not to know how to spend one's time,' and if the
+mind have not some relaxation from its grave and Serious Employment it
+cannot endure. I should have been very injurious to you if I should have
+Obscured this Grammatical Epitome and Deprived you of that which will make
+much both for your Leisure and Profit."
+
+There is another pack in the same collection with "a short tract" teaching
+their use, saying: "For as your cards are entitled Hearts, Diamonds,
+Spades, and Clubs, so ours are to be called by the names of Orthographie
+(Spades), Etymologie (Clubs), Syntax (Hearts), and Prosodie (Diamonds)."
+By such gentle paths were men lured from vice to literature!
+
+Astronomical cards were early adopted in Nuremburg, as was natural, for
+one of the most celebrated astronomers lived in that town, and the Tarots
+certainly lent themselves more easily to conceptions based on astronomy
+than to any other science, since so many of the Atouts have derivations
+from the planets. There are also French cards that are dated 1620, and
+Italian ones of about fifty years earlier, all of them being on the same
+subject.
+
+Many of the Atouts in the Tarots are connected with the signs of the
+Zodiac, but the emblems on them are not clearly displayed, so inferences
+from them are mere guesswork.
+
+The astronomical cards of the eighteenth and nineteenth centuries, showing
+the signs of the Zodiac, are clearly inspired by the Tarots, but the
+designs are supplemented by figures that show no connection with the Book
+of Thoth.
+
+An English pack, dated 1700, called Virtues and Vices, has the former so
+repulsively and the latter so attractively displayed that they can serve
+no good purpose.
+
+Historical cards are interesting to students of costume. In the United
+States one pack commemorates the war of 1848 with Mexico, and the Kings
+represent the generals of the day. On the Aces are views of well-known
+country places, One is of the headquarters of General Washington at
+Newburgh; another is Highwood, on the Hudson River at Wiehawken, opposite
+Forty-second Street, New York, the residence of Mr. James Gore King.
+
+A pack of cards of 1863 represents the battle between the "Monitor" and
+the "Merrimac," and the court cards are soldiers in the uniforms of the
+day, such as zouaves, etc.
+
+A pack in the British Museum displays small and very indecent pictures
+with descriptive legends. Some of the latter are amusing, such as, "Hee
+that has no Head wants noe Hatt." Under the picture of a bachelor maid is:
+
+ I know well how the world waggs,
+ He's most beloved that has most Baggs.
+
+Under the sketch of an old woman with her pet is written: "Two heads are
+better than one, which made the old woman carry her dog to Market with
+her," and its mate has: "Men and Doggs may goe abroad, but Women and Catts
+must stay at home." Another reads: "Two Doggs and a Bone, Two Catts and a
+Mouse, Two Wives in a House can never Agree."
+
+The picture of three doctors entering a room with their sticks to their
+noses and approaching a sick man bears the legend:
+
+ If you'll avoid old Charon, the Ferryman,
+ Consult Dr. Dyett, Dr. Quiett, and Dr. Merryman.
+
+The following card has on it: "An Ounce of Mirth is worth a Pound of
+Sorrow."
+
+
+
+
+CHAPTER XV
+
+EUROPEAN PLAYING CARDS
+
+
+According to Spanish writers, the authentic history of Playing Cards in
+Europe begins about 1332, for they point with triumph to an order issued
+by Alphonse of Castile, presumed to be of that date, forbidding his
+soldiers to play games or to gamble. It is pointed out by disputatious
+writers that the command was not directed against Playing Cards, since
+they were not expressly mentioned by name, as are the other prohibited
+games of chance. Then there is a second statement that Charles V of Spain,
+in 1369, denounced cards, calling them by the local name of Naipes, or
+prophets; and also a third record that, in 1387, dice, cards, and chess
+were banned by John of Castile.
+
+It is evident through these trustworthy records that gambling was widely
+practised in Spain, and that, even if cards were not particularly named in
+the first-mentioned edict, it was but little more than eighteen years
+later that they had become so common it was necessary to forbid their use
+through an official decree.
+
+In 1395 the Provost of Paris issued a proclamation against Playing Cards,
+showing that their abuse in the capital of France had become intolerable.
+With these and other evidences, it may well be asserted that by the
+beginning of the fifteenth century Playing Cards were commonly known in
+the capitals of Europe, where they were publicly used for games and
+gambling, as well as for fortune-telling.
+
+It has already been mentioned that there are records of Playing Cards in
+the "Red Book of Ulm," of 1397, and an account in Nuremburg, dated 1384,
+when a monk preached against the inordinate love of gaming among his
+congregation.
+
+Aretino assigns the invention of cards, as well as of chess, to Palamedes,
+in the Grecian camp before the wall of Troy, thus claiming a very early
+date for their introduction to Europeans; but, while little credence has
+been placed on this record, it is more than probable that Tarots were part
+of the equipment of the camp if the soldiers wished to have their future
+foretold by the messenger of the gods, and gambling sticks, made of ivory
+and marked with men's heads, have been found in the tomb of King Qa, at
+Abydos, Egypt.
+
+History states that the Crusaders played at "tables" (as draughts or
+checkers were then called), and also that King Richard Coeur de Lion was
+fond of chess; but the English histories do not mention cards at that
+date. German authors infer that cards were introduced into Europe by the
+Crusaders, who, finding the Tarots common among their enemies (or
+prisoners), the Saracens, learned to play from them, and as the pictures
+on the cards were attractive, they used them to send home as missives to
+their families, and these authors support their theory by pointing out
+that cards are still called "briefe," or letters, in Germany, while we
+might say that these pictures were the ancestors of the postal cards of
+the present day.
+
+Writers harp on the lack of historical data concerning Playing Cards
+before the middle of the fourteenth century, oblivious of the fact that
+previous to that time it is probable that Tarots would not have been
+classed with games, and that educated people had not learned to use the
+pack for amusement, nor had the lower classes grasped the fact that they
+could be converted into a means for gambling, so they disregarded the
+ancient symbols, which they considered only useful for fortune-tellers, so
+cards at that date would not have been classed as gambling tools.
+
+As soon as a game was arranged for the cards, however, they were eagerly
+adopted by all classes of society as a welcome diversion. From that time
+on, numerous descriptions are to be found in the archives of European
+countries, appearing almost simultaneously. Gough (a writer mentioned by
+the Rev. Edward Taylor in his "History of Playing Cards," page 187)
+expressly states that "the Italian game called La Minchiate, which was
+played with the ancient Tarot pack, was invented at Sienna by Michael
+Angelo to teach children arithmetic." It would seem that the writer was
+slightly confused in his ideas, for the cards invented for teaching
+arithmetic were not true Tarots. He may be correct, however, in supposing
+that cards were arranged by the painter for educational purposes, and that
+they followed closely the number and arrangement of the older pack, for
+there are such cards still to be found in collections, although hardly of
+so early a date.
+
+There seems no reason to doubt the record that "Francis Fibbia, of Pisa,
+invented the game of Tarrochino (or little Tarots), in 1419, receiving as
+reward the permission to place his own coat-of-arms on the escutcheon of
+the Queen of Staves, and that of his wife on the Queen of Money," as
+stated by Leopold Cicognara, for we are told that there is a picture
+extant showing this prince with a number of cards scattered before him, on
+which are these arms, so it may be that he arranged a game for common use
+from the more ancient one of L'Ombre, since the games closely resemble
+each other, and the former is popular to-day in parts of Italy, where the
+ancient Tarots are still used.
+
+Rafael Maffei, who lived at the close of the fourteenth century, has left
+a description of what he calls "a new invention," or a game played with
+Tarots. A Bolognese gentleman named Innocento Renghierri, who lived in
+1551, declared that "cards were invented in days of yore, and by an
+industrious and very learned person." Unfortunately, neither the name of
+the inventor nor the date is mentioned, for, if given correctly, it might
+have saved much trouble and dispute.
+
+[Illustration: GAMBLING AND EDUCATIONAL CARDS
+
+ 79-80-81 Swedish Cards for old Cucu game. No. 80 is the Joker.
+
+ 82-83 Korean Cards showing numeral and suit marks with feather design
+ on reversed card.
+
+ 84-85-86 Japanese Educational Cards with quotations from favorite
+ poets, for game of Hayku-Niu-Isshu.]
+
+In the "History of Viterbo," by Feliceano (1742), there is a statement
+quoted from Covelluzzo that cards called Naib were introduced into that
+city in 1279 from a Saracenic source. This name given to the cards in
+Italy is interesting, since it is the one used to-day in Spain, for which
+various derivations have been given. It was probably derived from the
+Hebrew word for prophet, emphasising the original intention of cards for
+divination purposes. It seems strange that one of the best known and most
+widely spread cults has received so little recognition or study among
+those who have interested themselves in the religious progress and
+civilization of mankind. Even if regarded as toys or gambling instruments,
+Playing Cards certainly fill a great part in the lives of men, while their
+origin and the influence they have wielded in the past should surely have
+created more interest than has been the case.
+
+A Frenchman, Père Menestrier, studied the history of the cards that were
+known to him as early as 1704, when he published "Des Principes des
+Sciences et des Arts Disposé en Forme de Jeux." Others followed his
+example, but they all looked upon cards simply as gambling instruments, or
+regarded them as interesting historical fashion plates picturing French
+celebrities, or else as rare engraved plates; so they treated the cards of
+their own countries only from this point of view. Of course, most of the
+writers knew only the cards of their immediate surroundings, and, if they
+ever were cognizant of the ancient Tarots, disregarded them entirely.
+
+When, in 1836, Samuel Weller Singer published his "History of Playing
+Cards," he was interested in engraving, with its kindred arts, and he
+found that the earliest work on wood or metal had been done to reproduce
+cards. This book was followed by the "History of Playing Cards," by
+William Andrew Chatto; "Origin of Playing Cards" (1865); "History of
+Playing Cards," by Rev. Edward Taylor, and many others. Although two
+persons in the priesthood devoted time to studying cards, they did not do
+so with reference to their religious influence on their congregations.
+Still, they acknowledged with surprise that these unbound leaves offered
+an interesting study, and, while each one pointed out the probable
+connection of Playing Cards with the Book of Thoth and the cult of
+Mercury, not one of them proved the statement, but slurred it over, as if
+rather ashamed of the idea, although the fact could easily have been
+proved through a careful examination of the marks, the pips, and the
+emblems on the cards themselves, that are so undoubtedly the heraldic
+devices through which Mercury is always recognised, and which he received
+from the most ancient forms of worship in Babylonia.
+
+These authors, with other German, French, and Spanish writers, unanimously
+decided that, since there is no legal record or trustworthy mention of
+cards intended for use in games before the year 1392 (the one that they
+seemed to agree upon, ignoring the account given of the martyrdom of St.
+Cyprian in 258, who was killed for remonstrating against playing cards),
+and since chance has not disclosed a hitherto unknown monument to their
+birth and cradle, that these playthings were suddenly invented just about
+the date when they appeared simultaneously all over Europe for the
+amusement of pleasure-loving mortals. However, they quarrelled a bit as to
+whether cards were first known in the Occident or in the Orient, but none
+of the authors studied divination, and the rules known to astrologers,
+fortune-tellers or gypsies that are carefully preserved, as well as the
+evident connection of Playing Cards with the tools of the diviners of
+ancient days.
+
+These authors proved entirely too near-sighted and would not read what the
+cards themselves displayed before their semi-opened vision, probably
+because they despised the professional prophets. Besides, the French,
+Spanish, German, and English writers each claimed for his own country the
+first knowledge of Playing Cards used for games, without recognising that
+their bantlings all came from a common mother stock, the great Tarot pack.
+Thus the arguments, deductions, and theories of these writers can command
+respect only to a limited degree.
+
+Merlin and Chatto have treated cards as interesting examples of the
+xylographic art, and it is certainly true that they were an important
+factor in developing it; but this period in the history of Playing Cards
+was by no means its childhood, as the writers seem to consider. Many of
+them did not know that almost every one of the European countries had
+emblems peculiar to the locality, which is also the case in Asia. None of
+the museums have even now any packs except those peculiar to their own
+State.
+
+In the Middle Ages games became necessary amusements in camp and home, so
+there was a demand for a rapid and inexpensive form of reproduction that
+should take the place of the expensively painted replicas of the Book of
+Thoth, which before had been within reach only of the wealthy.
+
+Of course, the original emblems had never been entirely lost or forgotten,
+but had been concealed in the hands of the initiates, who regarded them
+with reverence and transmitted them secretly from one to the other, but
+did not use cards for gambling or amusement. These persons did not reveal
+the history or import of the Book of Thoth to the triflers of the outside
+world, and had no desire to see their treasured secrets cheaply
+reproduced, to be carelessly handled by curious or pleasure-loving
+people.
+
+The author of "The Game of Gold," published at Augsburg in 1472, says he
+has read that "the game of cards was introduced into Germany in 1300."
+This is one of the first written accounts of Playing Cards used for games.
+It was pointed out by Chatto that there is a Chinese legend claiming
+Playing Cards as being used in China some two thousand years before
+Christ. Doubtless the Chinese recognized that their games of divination,
+as still commonly played, were identical with the cards used for chance,
+as the little flat cards are still used for both purposes.
+
+When Columbus made his first voyage across the Atlantic, his men gambled
+continually, and, although the superstitious sailors threw the cards
+overboard when they feared that they would never reach land, they
+manufactured new ones immediately on their arrival in America, and taught
+the savages their game, so we know without question that cards reached
+America in 1492. They were called Naypes and bore the emblems of Swords,
+Money, Cups, and Rods.
+
+After these records of Playing Cards come some that are of later date. In
+"Capitolo del Gioco della Primera," by Berni, published in Rome in 1526,
+the author claims that "playing cards were invented by King Ferdinand,"
+which statement may be regarded with amusement, since other Italian
+records prove an earlier date.
+
+There is an interesting invective against cards published in 1550, called
+"Il Traditor," which may be translated:
+
+ What is the meaning of the female Pope,
+ The Chariot and the Traitor,
+ The Wheel, the Fool, the Star, the Sun,
+ The Moon, and Strength, and Death,
+ And Hell, and all the rest
+ Of these strange cards?
+
+Showing that the Egyptian temples had not disclosed their secrets that
+identified these pictures on the Tarots common in Italy with the cult of
+Thoth, Mercury, and Nebo.
+
+Painters have transmitted to us pictures of many games of cards, and
+perhaps one of the earliest is the one ascribed to Van Eyck, of Philip the
+Good, Duke of Burgundy, about the year 1493. The early Dutch painters
+often depicted boors playing cards, and those by Jan Steen, the two
+Teniers, and others are well known. Hogarth devoted a series of
+engravings to depicting grotesque figures playing chess, draughts, and
+cards.
+
+After the fourteenth century, it is easy to learn the important position
+that Playing Cards reached in Spain, Italy, Germany, France, and England
+through the works of other painters, miniaturists, and engravers, while
+books such as "Fortune-Telling," by Francisco di Milano, published in
+1560, or the one by Francisco Marcolini, published in Venice in 1540,
+prove the hold that the new amusement had taken on the people at that
+time.
+
+Proclamations against cards followed each other rapidly from State and
+Church, so histories are filled with the denunciations of the clergy of
+the fourteenth and fifteenth centuries against the old sin that had
+reappeared under a new form for them to combat. Mercury was as active as
+ever, and had quite as strong a hold on the affections of the people as he
+had in the days when St. Paul landed in Italy, close to the Temple of
+Mercury, and it was quite as hard to overcome his influence as it had been
+when Christianity first began to overthrow the heathen gods. Perhaps the
+day may come when those who believe in fate and predestination will
+confront these preachers with the divine commands to consult the prophets
+so often mentioned in the Bible, notably when the Rods of the Israelites
+were marked and laid before the testimony.
+
+
+
+
+CHAPTER XVI
+
+ASIATIC PLAYING CARDS
+
+
+It has long been the opinion of students that the key to many things that
+are mysterious to Europeans could be found through studying the habits,
+customs, games, or cults of Asia and Africa, whose people cling to ancient
+ideas and habits, so through looking at things with their eyes, and
+listening to their views or opinions on the everyday happenings of life,
+that the tangled skeins that puzzle our academically trained minds would
+be unravelled.
+
+Much has been done in this direction by Mr. F. H. Cushing and Mr. Stewart
+Culin, who have discovered, by patient research in America and the Eastern
+part of Asia, the value of the arrow in divination, in music, in
+money-making, and in symbolism, as well as in war, for which purpose it
+was primarily intended. It was put to minor uses by its simple
+adaptability to the needs of the people, who were direct in their
+purposes, and who used the tools that were at hand no matter for what
+they were originally intended.
+
+Any student of the Bible knows how often the gods were appealed to, not
+only through the different offerings, but also for the purposes of
+directly divining their wishes, which was done most frequently through a
+simple stick that could be cut from any sapling. This became in turn a
+"divining arrow," or a magician's wand when in the hands of the Egyptian
+magi. "The staff of Moses" as used during the plagues of Egypt, or the rod
+"that put forth leaves" when marked with Aaron's name. Small wonder, then,
+that the "golden-leaved rod," or _Aurea virga_, given by Apollo to
+Mercury, was a venerated symbol, probably derived from the Egyptians, and
+by them from the Assyrians, where it was symbolically used in the worship
+of the gods, and when it was placed on the cards all persons could
+understand at a glance the intention and meaning of the Rod. It was not
+only adopted from the Babylonians, who used it with the serpents twining
+around it exactly as it is seen in Mercury's hands, but the people had
+seen it put to practical use by the great marshal of the Israelites, who
+confounded their wise men, or magi, with their own weapons. "And the Lord
+spake unto Moses and unto Aaron, saying: ... Take thy rod and cast it
+before Pharaoh, and before his servants, and it became a serpent. Then
+Pharaoh also called the wise men and the sorcerers; now the magicians of
+Egypt, they also did in like manner with their enchantments, for they cast
+down every man his rod, and they became serpents; but Aaron's rod
+swallowed up their rods." (Exodus vii:9.) Then Aaron was commanded to take
+"the rod which was turned to a serpent," and to "smite the waters that
+were turned into blood"; but the magicians did the same thing, and again
+were able to produce the next plague by imitating Aaron's rod when it was
+stretched forth. But these wise men failed with their enchantments to
+produce lice at their biding, saying: "This is the finger of God." It is
+more than likely that these magi were priests of the temple of Thoth, who
+were the learned men of that day.
+
+Moses was also commanded "to lift up thy rod," so that the children of
+Israel should "go on dry ground through the midst of the sea" (Exodus
+xiv:15), and to use the same rod to "smite the rock in Horeb" (Exodus
+xvii:6). These examples may be multiplied, but enough has been quoted to
+show the importance of this symbol in the minds of primitive people.
+
+Looking next to a people of this century who have retained almost
+unchanged their inherited customs, Mr. Culin has dwelt at length on the
+people of Korea, who with the culture inherited from their neighbours, the
+Chinese, have still a childlike simplicity and follow in the footsteps of
+their ancestors in their habits, games, and heraldic devices.
+
+In "Korean Games," Mr. Culin traces the origin of Playing Cards directly
+to "practical arrows bearing cosmical or personal marks used by primitive
+man." See also Numbers xvii:3. He says: "The pack of cards used to-day
+stands for a quiver of arrows with the emblems of the world's quarters,"
+and further states that the most primitive Playing Cards of Asia, the
+Htou-Tjyen of Korea, still bear the marks of their origin. This confirms
+the opinion already formed by the writer, who studied the subject from the
+Biblical and African point of view, concluding that the pips on the Tarot
+cards had a meaning that could be traced to the diviners of a period much
+earlier than the fortune-tellers or gypsies of Europe; that the cards
+themselves were not intended for a game, but were originally devoted
+entirely to consulting the wishes of the gods; and that it was more than
+probable that the cult of Thoth Hermes was a scientific adaptation of the
+arrow worship of early man; and that the gift of speech that Mercury was
+credited with bestowing on humans was the comprehension of the signs and
+the ability through them to transmit to men the wishes of the gods.
+
+The Korean cards are printed on paper, and are, therefore, one step higher
+in the scale than those found among the Alaskan Indians. These are simple
+round sticks on which are painted stripes of red and black, to denote
+their value. In some sets the ends are notched like arrows, which probably
+adds to the numerical value of the card. The Indians keep their sticks in
+a sealskin pouch wrapped around with a thong of leather, on the end of
+which is a shark's tooth that is passed under the wrappings to hold them
+in place and secure the contents. A handful of oakum accompanies the bag.
+This is needed during the consultation of the wishes of Manitou, for
+these sticks are used for divination purposes as well as for play. A heap
+of oakum is placed on the ground, under which the sticks are hidden. The
+players squat in a circle around and draw from under the pile one stick
+after the other, the meaning of which is interpreted by one of the party.
+
+[Illustration: GAMBLING CARDS
+
+ 87-88-89 English Court Cards with French pips. About 1840.
+
+ 90-91-92 German Cards, showing Six of Acorns, Six of Leaves, and Six
+ of Hearts.
+
+ 93-94 Chinese Cards showing Money and Rod emblems.]
+
+The Alaskans also have a game somewhat like the Mora of the Egyptians and
+the Italians, only it is the value of the sticks or the stripes painted on
+them that must be guessed.
+
+One step higher are the sticks used by the Hidah Indians, the natives of a
+little group of islands in the Pacific Ocean off the west coast of North
+America. These sticks show the totem marks of the tribes or families, such
+as the Bear, the Tortoise, etc. They are clearly derived from arrows, and
+sometimes have notched ends, and are still used for divination, although
+also for games. Taken with those from Alaska, they are the most primitive
+packs known.
+
+The next step forward is from the wooden shafts or rods to thin slips of
+yellow oiled paper, narrow and long, that belong to the Koreans. The use
+of these "cards" is still the same, and the close resemblance to the
+North American packs is marked, showing that all came from a common
+source. These Korean cards serve as a link connecting the primitive arrow
+or rod with the step that follows, from which come the Chinese gambling
+tools.
+
+The Korean cards are made of strips of paper about eight inches long by
+three-quarters of an inch wide. They are uniformly decorated on the
+reverse side with a feather, which Mr. Culin considers important as
+attaching the cards to the original winged shaft. There are eighty cards
+in the pack, divided into eight suits of ten cards each, numbered from one
+to nine with numerals peculiar to these cards, which, like the device on
+the other side, come from arrow feathers. The suit marks correspond to the
+totemic emblems of the Koreans.
+
+These cards are a vital bridge between the primitive traps for divination
+and the more enlightened devices of the canny Egyptian priests, for it was
+through the use of strips of bamboo, simple straws, or the arrows of the
+period that the priests first transmitted the wishes of the gods to
+mankind. But whether the cult of arrows originated in Egypt and travelled
+from that centre both east and west, being modified, simplified, or
+elaborated by every nation through which it passed, or whether it started
+on the Pacific Ocean, to sweep across Asia to Africa and Europe, has not
+been made clear.
+
+It is more than probable that the simple art of divining through the fall
+of arrows is due to the primitive tribes of Asia, and certainly in Exodus,
+Numbers, and others of the books of Moses, there are many records of the
+direct command of the Almighty to his people to carry out his wishes
+through using the "rods," or to consult his orders through occult means to
+be revealed by the rods. These are authentic records on the subject, and
+are supported by the tablets found at Babylonia, so we may suppose that
+"the arrows of divination" spread gradually from this Asiatic centre,
+becoming altered from time to time, until in many places all traces of the
+original purpose was lost, and the art of consulting the wishes of the
+gods through them lapsed into the pleasure of gambling.
+
+The Korean name for their pack of cards is Htou-Tjyen, signifying
+"Fighting Arrows," according to Mr. Culin in "Korean Games" (page 128).
+"The suits," he says, "represent Man, Fish, Crow, Pheasant, Antelope,
+Star, Rabbit, and Horse, the name of the card being written on it in
+Chinese characters in some packs. Six Generals, or Court cards,
+representing the heads or the chiefs of the different families, and two
+entirely blank cards, or Jokers, complete the set."
+
+Other packs have different totemic marks, but all agree with each other in
+general appearance. It is said that there are a number of games that are
+played with these cards, but they are difficult for a foreigner to
+understand or learn.
+
+A close connection exists between the Korean pack and the lots used by the
+Chinese to divine the lucky numbers in the game called Pak-Kop-Piu, as
+these cards retain the feather device, and the names of both are nearly
+identical with the word for arrows.
+
+The most common packs of Chinese cards are narrow, like those of the
+Koreans, but are less than half the length, sometimes only about two and a
+half inches long by a quarter of an inch wide. These packs generally have
+plain red or black backs with no designs on them, and are printed with
+black ink on white paper. There are at least twenty-five different kinds
+of Playing Cards common in China. Some of them are intended simply for
+divination, others are for gambling, and some for the amusement or
+instruction of children.
+
+Some are very primitive in their markings; others closely resemble
+dominos, having similar spots on them denoting their value; while the
+cards in common use have distorted emblems that are clearly derived from
+the Sword, Stave, and Money pips of the Tarots, although the Cup of Hermes
+is not retained. It is noticeable that the Money emblem has a design upon
+it, and is not the simple ring of primitive times. This leads to the
+suggestion that these particular cards were devised from those of Mercury.
+Since there are Court cards and a Joker, it would seem as if the Chinese
+had adopted part of a pack of Tarots, omitting the Cup suit, since it had
+no meaning for them, but copying the other emblems in their own peculiar
+way; but this is only a guess as to the origin of this particular set of
+cards, and only those used for divination bear these devices.
+
+The Chinese also have Actors' cards, bearing portraits of the heroes and
+heroines of certain favourite plays. These have three Jokers, that in
+China bear the name of "Blessings." Then there are flower packs and
+educational packs, Proverb cards, and cards to teach writing, so that the
+Chinese have in their own original way marched step by step with
+Europeans, but on parallel lines that have not met. The Chinese declare
+that they have known and used Playing Cards for two thousand years, in
+which statement they are probably correct, as certainly the Rod, the
+Sword, and Money emblems were known and used by the Babylonians in their
+religious rites two thousand five hundred years before Christ.
+
+Owing to cards having been introduced into Japan by Portuguese traders,
+the packs are called by the Portuguese name of Karta, as has been
+mentioned. But the resemblance to European cards stops there, for the
+"shut-in nation" invented designs and games for themselves, keeping them
+distinct from divining instruments, of which they have a full share, some
+of them being identical with the Chinese rods for divination.
+
+One Japanese game is historical, and the packs are beautifully painted in
+miniature, with gold backgrounds and gold backs. The cards are three by
+three and a half inches in size. Two sets always come in one box, and the
+game is played by matching cards. They far surpass European ones, for they
+are most carefully designed and painted. The two sets in the writer's
+possession resemble dainty miniatures, and the small figures might almost
+be taken for likenesses of living people.
+
+Then there are other sets of cards of the same size as those described,
+but differently marked, as they have three suits indicated by the colour
+of the emblems, blue, green, and red. There are two emblematic Court
+cards, one of them the picture of a house, the other one showing a stream
+over which a bridge is thrown. The pack in the writer's collection is
+rare, for none like it has been described, and there are none in the
+foreign museums.
+
+Another set of cards is called Bakuchi-No-Euda, or gambling cards. Those
+in common use are of cardboard about two to two and a quarter inches
+square, with black backs and flowers painted or stencilled on them,
+representing the weeks of the year. The game played with them is called
+"flower matching." January is represented by a Matsu or Pine tree,
+followed by the Plum, Cherry, Wistaria, Iris, Peony, and Clover. The
+eighth suit has a sketch of a volcano, representing August, which is the
+sacred month; during it pilgrimages are made to the mountain. The card
+which follows represents a Chrysanthemum; then comes a Maple for October.
+November is represented by rain, sometimes with a little man scampering
+through the driving storm with a half-opened umbrella over his head, his
+shoes flying off in the mud, with the symbol of thunder and lightning
+placed in one corner of the card. December has the flower sacred to the
+Mikado, the Kiri.
+
+Each card shows the flower representing it in different stages of
+development, according to the four weeks in the month. Each has a definite
+value, and the game is played by three persons, who match cards to make
+different combinations. The Joker is blank, so these cards were never
+intended for divining, but were prepared solely for amusement.
+
+Divining arrows, represented by bamboo splints, are used in Japan as well
+as in China, and are nearly identical in both countries. Fifty sticks are
+kept in a quiver or a tube of cane, resembling the shape of the modern
+dicebox. "The splints vary in length," says Mr. Culin, who describes them
+in "Korean Games" (page 26), "from two to four inches." One person
+consults the oracle, which is interpreted by a "Baru," or fortune-teller,
+as described in "Our Neighbourhood," by Mr. Purcell: "Having rattled his
+rods together by rolling them between his palms, he raises them to his
+forehead." The sticks are then laid out in order on a table, and their
+meaning is deciphered through referring to the "Book of Oracular
+Responses," or through the "inspiration of the magi, who declares that he
+passes one hour daily in a trance, during which he receives instruction as
+to the prognostication he must deliver."
+
+There is another Japanese game called Hayku-Niu-Isshu, or the Poems on One
+Hundred Arts. For this there are two hundred cards, that are kept in boxes
+especially provided for them. On each card is printed or written either
+the first or the last half of one of the hundred poems that give their
+name to the game, which all well-educated Japanese are supposed to know
+by heart. "The one hundred cards having the latter half of the poems
+written on them are dealt and are laid out in rows, face upwards, before
+the players, one of whom is appointed reader. He holds the remaining
+hundred and reads them aloud in whatever order they fall. Skill in the
+game consists in remembering the line following the one read and rapidly
+finding the card on which it is written. Especially must each one watch
+his own and pick it up before it is seized by another. If an opponent is
+nimble he snatches the card from the careless player, giving several from
+his own hand, and the one who is first able to match and discard all of
+his cards wins the game. The players usually range themselves on opposite
+lines and play against each other." Such is the account of the game given
+by Miss Alice Mabel Bacon in "Japanese Girls and Women" (page 22).
+
+The cards of this set in the author's possession are rather small, being
+two by two and a half inches, or a trifle larger than the Flower pack.
+They are arranged in small wooden boxes, with a description of the rules
+of the game printed on the top; the lid moves up and down in a groove.
+The verses are written in fine running characters on a white ground.
+
+In Hindustan we find strange circular cards that have strayed far from the
+arrow shape, and seem much more to resemble the European pips. There are
+eight suits, indicated by the colour of the background, on which are
+depicted Men, Bullocks, Elephants, and Tigers. The Money and Cup suits may
+be traced in two of the emblems, the former painted like a double ring,
+and it is questionable if these cards were ever intended for divining
+purposes, since they seem to be used purely for amusement.
+
+Persian cards are about two inches by one and a half square. The suits are
+shown, like those of Cashmere, by the colours of the background. They have
+nothing in common with the arrow-shaped Korean, Chinese, or North American
+divination cards, but rather incline to the emblematic figures of the
+temple of Thoth as retained by the Tarots, for every card displays a
+symbolic representative figure. These cards are rare even in Persia, and
+only two incomplete sets are in the writer's collection, one of which
+contains six, and the other eighteen, cards.
+
+Three of these cards have black backgrounds on which is displayed a white
+and yellow animal of a species unidentified. The third card of the set
+shows a great dragon with a forked tail twisted around a lion. Three of
+the cards have green grounds, on which are seated figures, and one of them
+so closely resembles the Emperor, or Osiris, of the Tarots in position and
+design that it seems it must have been derived from that figure. Of the
+other two, one resembles the Atout called the Empress, and the other is a
+seated male figure, in the attitude of some of those in the Tarot pack.
+Four cards have black grounds sprinkled with dots of yellow. These four
+all show dragons or mythical animals, and are alike in every respect,
+which is not always the case with the other designs even when of kindred
+suits. As none of the Atouts have animals depicted on them except in a
+subordinate way, it would seem that some of the Persian cards are
+original, while others may have been copied. Another green suit has only
+two cards, although there might be more if the pack were complete. The
+ground is _semé_, like the last, with orange-coloured flecks, and displays
+a seated figure with an attendant, its peculiarity being that this King
+has his legs folded under him in Oriental fashion, while the figures on
+all the other cards are seated like the Egyptian gods. Two cards have gold
+grounds, and on them are two standing figures, one beating a drum, the
+other man holding what may be a magician's rod or, perhaps, a flute. There
+are three cards of a dull yellow hue flecked with brown dots. These
+closely resemble the Atouts, as one of the seated figures holds up a
+circle or the Money mark, like the Queen of Dinari; and against the knees
+of the other a child leans, recalling Isis with Osiris. The eighteenth
+card is the Joker, and shows a likeness of the late Shah of Persia. It was
+brought from that kingdom in 1904. These cards do not seem all to have
+belonged to the same pack, for five of them have been much more used than
+the others. The Persians are secretive about their games, probably because
+the religion of Mahomet, following that of the Jews, forbids any
+representation of the human form. Therefore, games bearing such an emblem
+must be used in private, and descriptions of them are not readily obtained
+by foreigners. The cards themselves offer an interesting problem, since
+they retain the emblematic figures without any pip cards, and they stand
+alone in this respect in Asia, where the pip or arrow cards are more
+generally to be found than the figure cards. But, then, the Persians use
+the cup or vase for divining purposes, as a rule, although in some parts
+the arrows or rods of divination are common. There are also "sticks" found
+among the common people that seem to be used in this way, but the natives
+are chary of describing their purpose, so no trustworthy account of them
+can be offered.
+
+
+
+
+CHAPTER XVII
+
+CHESS AND OTHER GAMES
+
+
+Many writers have thought that Playing Cards were simply an evolution of
+Chess, and the features connecting them have been widely discussed, since
+there are strongly marked attributes common to both. But, as far as is
+known, Chess has never at any time been used for divination, and there are
+no traditions connecting it with prophesying, while from time immemorial
+cards have been used for fortune-telling by almost all nations, either
+through the complete pack of Tarots, or the Book of Thoth, their
+successors, the Playing Cards, or their predecessors, the divining arrows.
+
+On the other hand, Chess is distinctly a mimic battleground, with armies
+of warriors drawn in serried ranks, defying each other to mortal combat,
+whether there are only two armies, as in the modern games, or four, as on
+some of the Asiatic boards. The figures are the rank and file of the
+army, with their castles for base and retreat, their cavalry, their
+executive officers, and generals, with the monarch to preside over the
+field. That in Europe one of the figures is called a Queen is strangely
+out of place, for her actions and moves during the game are those of an
+active lieutenant or aide-de-camp. The name has been given to the piece in
+modern days, for originally and in the East it is called the Vizier. That
+the piece may be called after the dame who invented the game, as is said,
+seems improbable.
+
+Some writers declare that Chess came from Southern Africa, where it is
+well known; but it is also found in primitive form in Korea and throughout
+Eastern Asia, and traces of it have been seen in Central Asia, where (in
+Babylonia) stones have been discovered that are marked in squares, as if
+intended for Draught or Chess boards.
+
+A pretty legend is told of the Emperor Akbar, of India, for whom his
+countrymen declared that the game was invented by one of his wives, who
+wanted to amuse her husband, after the manner of wives, and to keep him at
+home, particularly as the king was suffering from a sunstroke that made
+it inadvisable for him to venture to head his army. With this end in view,
+she ranged the courtiers on the black and white squares in the courtyard
+within the precincts of the palace, in order that the king might amuse
+himself fighting his battles in a harmless way from his divan, that was
+placed in one of the balconies overhanging the enclosed space. A graphic
+description of the palace is given in "Our Vice Regal Life in India," by
+Lady Dufferin (page 150). Referring to the legend, she says: "There is a
+curious place which is a five-storied open court, each platform getting
+smaller, till the top one is a mere little summer house. Each one is
+supported on rows and rows of pillars, from them one looks down into a
+court, where the Great Mogul used to sit and play Chess with live pieces."
+
+In "India, China, and Japan," by Bayard Taylor (page 108), the author
+says: "This palace of Sheesh Mahal (or Palace of Glass), with its
+courtyard paved with squares of black and white marble, has an open
+terrace in front, where is the throne of Akbar, which is a block of black
+marble about six feet square. It is said that when any one seats
+themselves on it, blood gushes from a split in the side, and red stains
+on the surface support this tradition. Opposite the throne is a smaller
+one of white marble, where the emperor's fool sat and burlesqued his
+master." This fellow carried a staff of office and conducted the pieces to
+their positions as indicated by Akbar and his opponent.
+
+The game of chess, with living pieces, became a favourite with the Rajahs
+of India, so many of the courts of different palaces were also arranged
+for Chess or Parchesi, a game played with pieces, but with less
+complicated rules than for Chess. Though the court jester was the master
+of ceremonies, he has not taken his place permanently among the chessmen,
+although he may be sometimes found among them, notably in a beautiful gold
+and silver set of men made for one of the kings of Bavaria and now in the
+Museum at Munich. In this set there are two Jokers, who are placed in
+front of all the others in the middle of the board as at present arranged,
+but their value and moves seem not to have been recorded and are now
+practically unknown.
+
+It was at one time supposed that the figures of the chessmen were
+transferred to pasteboard cards, thus making a masked army instead of one
+that was on an open field, and that Playing Cards originated in this way;
+but this theory is no longer tenable. Mr. Wiltshire, in "Playing Cards,"
+derides the idea that they are derived from Chess, saying: "Chess is a
+game of calculation and combination, and cards are purely chance," which
+opinion is sustained, for up to this time the history of the two games
+points to no common derivation.
+
+It is claimed that Chess was first played before the walls of Troy, having
+been invented by Palamedes to amuse the Greeks, who were tired of the
+monotony of the siege. This is probably one of the first records of games,
+although it is not certain that the one referred to was Chess any more
+than that it was a game of cards, which some writers have supposed.
+
+In "The Sea Kings of Crete," by Rev. James Baikie, is an account and an
+illustration of a gaming board just discovered in the palace of Minos,
+which certainly dates from one thousand four hundred years before Christ,
+but it resembles a Draught board more than one for Chess.
+
+There is an Egyptian caricature of a lion and a unicorn playing a game on
+a table with men, which, however, are too indistinct to describe as
+chessmen. There is a set of chessmen in the British Museum, the date of
+which is uncertain, that are by some considered to have been of such early
+origin that they prove that the Egyptians had the game, although
+deductions of this kind are sometimes overthrown by subsequent
+discoveries.
+
+That chessmen of the conventional type are by no means absolutely
+necessary for a game is shown by the Korean Tjyang-Keui, whose figures
+closely resemble the pieces used by the Chinese. The men of the set in the
+writer's collection are of wood about the thickness of an ordinary checker
+or draughtsman, but they are octagonal in shape, and the size of the
+pieces varies, since it is indicative of the value. Sometimes the pieces
+are circular in shape, and have their value painted in incised characters
+on both sides in red, blue, or green, according to the side they
+represent. The King or General is much the largest piece and about an inch
+and a half in diameter. The Chariot, Elephant, Horse, and Cannon are of
+medium size, while the Pawns and Councillors are the smallest. The pieces
+in the writer's collection were kept by the original owner in a netted
+string bag. The board differs from those of Europe, as the men are placed
+at the intersections of the squares, and not in their centres, as is
+customary in other places. The game, as played in Korea, is logical, and
+was the inspiration of various games played in Germany, where marbles are
+placed in stated positions on boards made for the purpose, with rounded
+holes, and marked off with diagrams. In some games the board represents a
+fort to be defended; in others, a series of positions to be captured by
+one or other of two armies of equal value.
+
+A very interesting set of chessmen in the British Museum was found at Nig,
+in the Isle of Lewis, and is described as "North European, Twelfth
+Century." The backs are carved with intricate interlacing designs like
+those on the reverse of the old Tarots. The Queens rest their cheeks on
+their right hands. The Kings have swords laid across their laps. The
+Bishops are mitred, and all are seated.
+
+An anonymous writer declares: "The most probable conjecture is that Chess
+descended from the Brahmins, through Persia, to Arabia, about the sixth
+century, and passed into Europe two or three hundred years later."
+Continuing, the writer says: "A mathematician named Seffa originated the
+game for his master, Ravan, King of Ceylon, who was so pleased with the
+device that he asked the inventor to name his own reward. The cunning sage
+demanded enough wheat to cover the board, starting with a single grain for
+the first square, two for the second, and so on, doubling the grains until
+the sixty-four squares were covered, finally adding the whole amount
+together, so when computed, it was found that more wheat would be required
+than the world produced in ten years."
+
+The Persians claim that Chess was invented in their country, pointing out
+the retention of some of their names and expressions in the English game,
+such as "Check," from the Persian Sciack or King, and "Mat," signifying
+"dead," hence "Checkmate," or "The King is dead." These words may well
+have their derivation from the Persian or Arabic, but they are not
+universally employed, although Chess is of ancient origin and has been
+played for centuries in Africa, Asia, and Europe. The term Rook, that is
+sometimes used instead of Castle, is undoubtedly of Indian origin,
+derived from Rokh, and signifying dromedary. In China this piece is called
+Ku, and in Korea Tcha, words in no way connected with the Arabic.
+
+There are many historical descriptions of Chess in Europe too well known
+to be repeated; besides which, there are numerous copper, steel, and wood
+engravings showing persons playing Chess.
+
+In "A History of the Moorish Kings" (1396), there is an account of a game
+played when Jussef, the heir to the throne, was ordered to be beheaded by
+his usurping brother. An alcade was sent to the prison for the purpose of
+carrying out the command, but, finding Jussef playing Chess, and becoming
+interested in his skill, he waited until the game terminated to dispatch
+the prince. However, before it was finished, the usurper, Mehemed, was
+murdered, so Jussef succeeded to the throne and rewarded the kindly
+executioner with money and honours.
+
+One of the earliest descriptions of Chess in the English language was
+written by Thomas Hyde in 1694, at about the time that Cotton's "Complete
+Gamester," on the subject of gambling and its tools, appeared. There is a
+rare book, entitled "The Game and Playes of the Chess," that, strange to
+say, contains little or nothing concerning the game beyond its title.
+
+"It is remarkable," says Sir Gardiner Wilkinson, in "Ancient Egyptians"
+(Vol. II, page 415), "that a game so common as Mora among the lower order
+of Italians should be found to have existed in Egypt from the earliest
+period of which their paintings remain, even in the reign of the First
+Osirtasen." The game, which requires no accessories, is skillfully played
+by holding up certain fingers to an opponent, who tries to guess the
+number; it was probably carried to the Southern ports of Italy by the
+Egyptians, when the yearly voyage was made to the Bay of Naples, at the
+time that the great Temple of the Serapeon was erected at Pozzuoli and the
+cult of Thoth Hermes introduced.
+
+Draughts were also found in early days at or about the same place, and
+that game is represented as being played on the sculptures of Beni Hassan
+in grottoes on the east bank of the Nile. The same authority says: "This
+would be coeval with Joseph, or 1740 B. C."
+
+An anonymous writer in an English paper states that one of the frescoes of
+the palace of Rameses II shows the mighty Pharaoh himself playing against
+some of the beauties of his harem.
+
+Many writers consider that the Roman Latronculi and the Greek
+Digrammisnios were games of Chess or Draughts. A Spaniard, named Antonio
+Torquemada, published rules for the latter as early as 1547, and a
+Frenchman, named Pierre Malet, described the Parisian game in 1668. The
+latter called for a board of sixty-four squares, the men moving but one
+block at a time, and the crowned pieces having the right to move
+backwards. The game was not popular in France until the days of the
+Regency, when the Polish game, that is played on a board with one hundred
+squares, each player having twenty pieces, became the vogue.
+
+This variation of the old game of Draughts was introduced by a man named
+Manoury, who started life as a waiter in one of the cafés. He gave lessons
+to Marshal Saxe and Jean Jacques Rousseau, besides writing out the rules
+governing the game for the use of his pupils.
+
+In France and England players use the black squares on the Checker board,
+but in Holland and Russia the white ones are those that are favoured, and
+it is strange how puzzling this slight change is to unaccustomed players.
+
+Draughtsmen or checkers are made of many different materials, such as
+clay, bone, wood, and ivory. Some old ones in the British Museum are of
+ivory, two inches in diameter, and were found in Leicestershire. On one of
+them is a figure like Il Pendu, or the Hanged Man, of the Atouts. In the
+writer's collection there are some draughtsmen of unpainted wood most
+beautifully carved. One of them displays a winged figure with a cap of
+Mercury hanging over his head, on top of which is perched a die, a Four
+Spot on one side of it, while the other displays an Ace. The cap is
+suspended in the air over a table covered with a fringed cloth, on which
+rests a rose and a laurel wreath. A motto surrounding the checker reads:
+_Fert Praemia Favsta_. On the reverse is a hand emptying a purse on a
+Backgammon board, the legend being _Freqvens Tibidissipat Avrum_. Another
+checker, a mate to the above, shows a table on which is a Backgammon board
+and two players busy over the game. The man is seated, while the woman is
+standing with arms upraised, and having evidently just lost a game, is
+upbraiding her companion. The motto is _Ars Sortem Corrigat Astx_. The
+reverse shows a draped Cupid opening a money chest, the motto being _Sat
+Loevlo Havt Ocvio_. A black man of this set shows a warrior talking to a
+harpist, the motto being _Juam Rari Amici Chari_. The reverse shows a
+figure of Mercury, as Luck, with a philosopher and a courtier trying to
+hold the flying figure with ropes that have been thrown around the waist
+of the flitting god. The motto is _Ah Fortuna Bona Me Condona_. These
+checkers are part of a set that was once in Lady Charlotte Schriber's
+collection of games. They are probably of German manufacture, as they
+closely resemble sets of draughtsmen that are in the Nuremburg and Munich
+collections.
+
+In Korea the game of Draughts is a favourite one. The pieces are not flat
+and round, like those of Europe, but the "horses," as they are named in
+Korea, have shanks about two inches long, with round, solid bases, making
+them easy to pick up and move, but they would be awkward if the game
+called for "jumping," as does that of European players. With this
+exception, the rules for playing resemble those common in Europe.
+
+The Japanese, the Siamese, and the Chinese all play the game with the
+assistance of dice, and the men as well as the boards show an origin
+common with those already mentioned. They are games of luck or chance, but
+are not used for fortune-telling, and have nothing in common with cards,
+arrow divination, or prophesying, unless students can hereafter trace them
+to the Urim and Thummim of the Bible.
+
+Games with dice are favourites in all Asiatic countries, but the men
+themselves and the games played with them are far more elaborate and
+scientific than those of Europe, and capable of a great variety of
+combinations quite unknown to English-speaking nations. The mathematical
+calculations necessary for the Asiatic games are intricate and
+complicated, but well worthy of adoption.
+
+About 1815 the Germans issued a pack of cards that had dice on them
+instead of the commonplace pips. The set in the writer's collection is
+incomplete and incomprehensible without the rules, that have been lost.
+The cards have the dice on the lower half, while the upper part displays
+different designs, such as a diligence, a ship, a bookcase, and an easy
+chair. The two designs last mentioned have "doctor" printed under them.
+
+[Illustration: GAMBLING, HISTORICAL AND EDUCATIONAL CARDS
+
+ 95-96 Spanish Cards showing Four of Cups (with name Naypes, meaning
+ prophetical) and Knave of Money (with the gazelle of Osiris).
+
+ 97 English Educational Cards--historical. One of the Jubilee pack
+ containing Queen Victoria and all her descendants.
+
+ 98 Netherlands Domino Card for teaching music.
+
+ 99 United States Domino Card.
+
+ 100 United States Numbered Card for game of Grabouche or Flinch.
+
+ 101 United States Educational Card for game of Authors.
+
+ 102 English Educational Card for teaching arithmetic.]
+
+Games of dice are probably the oldest known, and are found in all Asiatic
+countries. The evolution from them to dominos is easily traced, for the
+latter is evidently a pair of dice placed together. The pieces in a Korean
+set of dominos in the writer's collection are of the size that a pair of
+European dice would make if glued side by side. Besides the games of
+chance, dice are used for divining purposes all over the world, but
+particularly in Africa and Asia.
+
+Jackstones, or Knuckle-bones, is another old game. There is in the British
+Museum a most interesting marble group of boys playing Jackstones. A
+lively dispute, if not an active fight, over the result of the game is in
+progress, and the little men are scattered over the ground while the boys
+wrestle.
+
+Jackstones may be of many different materials, although those most
+commonly used are the simple round pebbles found by any roadside. A set
+in the writer's collection is of bone, which was common in New York about
+1850. Others are of glass and are said to be Phoenician. Ivory and sheeps'
+knuckles are favourites with children, who in modern times have added a
+small rubber ball for a Jack.
+
+The game seems to be universal, for children on the Nile, in Hungary,
+Austria, France, England, and the United States all seem to play the same
+primitive game that is common in Asia. In "Korean Games" (page 58), Mr.
+Culin calls it Kong-Keui, and says it is played by boys with five or six
+stones or pieces of bricks. When girls play, they use cash or coins, and
+then the game is called Tja-Ssei. When played with stones, it is called
+Ishi-Nago, or throwing stones, and ten of these are used. The Chinese call
+the game Chaptsz, or picking up stones.
+
+No rules for the Western game seem ever to have been written, but they are
+transmitted from one generation to another with almost no difference,
+whatever the country may be, although it is noticeable that the innovation
+of the rubber ball for a Jack seems to have been introduced by the Polish
+or Russian Jew children to the New Yorkers, as it is chiefly played by
+these little immigrants. The game has nothing to do with divination, and
+is one merely of skill, as it is a simple amusement of the most primitive
+kind, for, given a handful of stones, any one can learn the game, and,
+with a moderate amount of practice, can play it with more or less skill.
+
+There are five pieces to a set; four are of equal value, and the fifth is
+called the Jack. Any one of the five may be used for the Jack, which is
+simply the stone that is tossed into the air while the others are gathered
+in the hand.
+
+The sets (or their order) are agreed upon beforehand by the players. Any
+number can take part, for each one plays for himself, and the winner is
+the one who independently executes all the difficult sets without failing.
+Any place is convenient for the game, and the stones are generally thrown
+on the lap, the ground, a pillow, a doorstep, or even the pavement.
+
+"Muggins" is the name of the first set, which consists in gathering all
+five stones in the palm of the right hand and throwing them into the air
+together, then catching all five on the back of the hand. Without
+stopping, the stones must be thrown again in the air and all five caught
+together in the hand. This makes all the stones of equal value and all of
+them Jacks (the technical name for the stone thrown in the air while
+different movements are being done). The Muggins set requires considerable
+dexterity, and a player dropping any one of the stones loses his turn,
+which passes to the player on the left. The next set is not started until
+all the players have successfully accomplished their turn of Muggins,
+which must be done five times in succession without failing.
+
+"Milking the Cow" is the name of the second set. The stones are gathered
+in the hand and the Jack is thrown into the air, and while it is "up," one
+stone is quietly and gently placed upon the table from the palm, but must
+not be thrown or dropped, and the Jack caught as it comes down. This is
+repeated until all the stones are discarded one after the other, the art
+being to do this without letting more than one escape at a time. If this
+is not done, the turn passes to the next player on the left; but, if
+successfully accomplished, the stones are swept into a heap and caught up
+in the hand while the Jack is in the air. All the players must do this in
+succession or lose their turn. Those who have not completed the first
+Muggins take their turn here, and must do it five times without fault
+before beginning to milk.
+
+"Grab" is the name of the third set, and it is difficult. It is called
+"Laying Eggs" in Korea. It is done by laying four stones about two inches
+apart in a row, tossing the Jack and picking them up one by one. The first
+stone is kept in the hollow of the palm of the right hand while the Jack
+is tossed and the second stone is picked up. This is retained, and the
+third stone is picked up in the same way, and so on until all are caught
+in the right hand. Then all are placed in a heap and are gathered while
+the Jack is tossed. The left hand is not used at all in these two sets.
+
+"Peas in the Pot" is the first set of the second part of the game. The
+left hand is partly closed and four stones are placed about an inch apart
+in a row, the first one touching the thumb. Players, to show their skill,
+will often make the spaces wider, but they must not throw the Jack any
+higher than is usual, which is about a foot and a half. The play consists
+in throwing the Jack, and, while it is in the air, one stone after
+another is picked up and put in the pot (which is the left hand). Some
+players push the stones into the pot. To do so, the thumb and forefinger
+of the left hand are opened to allow the stones to pass in, but this is
+considered unworkmanlike by good players. The stones, after being placed
+in the pot and the left hand removed, are gathered with one swoop as the
+Jack is tossed.
+
+"Horses in the Stable" is played with the fingers of the left hand
+outstretched to form stalls. The stones are placed about four inches away
+on the table, and must be pushed into the stalls one by one while the Jack
+is aloft. Then all are gathered up at once in the right hand while the
+Jack is tossed. In Hindustan the native girls have their photographs taken
+when playing this set of Jackstones.
+
+"Horses out of the Stable" follows. The stones are pushed out with one
+motion, one beside the other, and then caught up with one sweep as the
+Jack is tossed. The art consists in getting the stones close together when
+they leave the stalls, so that they can be grabbed with one sweep while
+the Jack is up.
+
+"Sweeping the Floor" comes next. The stones are placed four inches apart
+in a square, and the third finger of the right hand must sweep inside two
+of the stones without touching them while the Jack is aloft. They must
+then be gathered and caught with one sweep of the hand.
+
+"Spreading the Table" is done by arranging the square with four stones, as
+in the preceding set, after which they are pushed together with one sweep
+and caught in the right hand while the Jack is up.
+
+"Laying Eggs," called Al-Nat-Ki in Korea, is the next set. American
+children play it exactly in the same way as do the Asiatics. Four stones
+are placed on the table, the Jack is tossed, one stone is picked up and
+laid down while the Jack is in the air. Then another stone is picked up as
+the Jack is tossed and laid down as before, until all are used. In "Korean
+Games," Mr. Culin describes this play, but no reference is made to the
+preceding sets, although they are played in Europe.
+
+"Setting the Eggs," or Al-Houm-Ki, calls for four of the stones being
+placed beside the left hand and pushed under it, as is done in "Peas in
+the Pot."
+
+"Hatching the Eggs," or Al-Kka-Ki, consists in holding all the stones in
+the right hand, with one tucked under the little finger. This is then
+dropped gently on the table while the Jack is tossed, the other stones
+being held in the hand, and this is repeated until all are down.
+
+A good player may work right through the whole number of sets before the
+opponents have a chance to play at all. Children often arrange handicaps
+among themselves to prevent this. One peculiarity of the game seems to be
+that it is a point of honour among the children to take no unfair
+advantage of each other, but to try to assist and make the others win if
+possible, and it is one of the few games played by children that seldom
+lead to quarrelling. There are variations of the sets, but the above is
+the standard game.
+
+Quite different from the last, which is simply one of skill, is the game
+known as Jackstraws, which is a primitive game, but it is played all over
+the world, and is evidently derived from the "arrows of divination." A set
+of Chinese Jackstraws in the writer's collection was made about the middle
+of the last century, probably for exportation, for some of the straws are
+European in character. They are of ivory, which is most delicately
+carved, and are not coloured, as are some of the sets of Chinese
+Jackstraws that are carved out of bone. They were imported by a naval
+officer who was on the expedition under Commodore Perry which opened the
+treaty ports of Japan to American trade.
+
+In this set there are two hooks, for separating the pieces one after
+another without shaking any of the bunch. The long, slender "straws" are
+four inches in length. There are eight that are carved to represent
+Javelins, and eight carved like Spears. They count, respectively, one and
+two marks if taken from the rest of the pile without shaking. Then there
+are twenty Straws, counting ten apiece, that are delicately carved, each
+one entirely different from any of the others. There is a Spade, a hooked
+Spear, an Arrow, an Axe, a Flag, a Standard, a Halberd, a war Hammer, a
+Javelin, a Sabre, a Lance, a Sword, a Trident, and a Pitchfork. These all
+seem to be intended to represent weapons familiar in the antiquated
+warfare of China. The five European implements are a long-handled Shovel,
+a pair of Tongs, a Bodkin, a Pen, and a Musket. The skillful player who
+captures the Tongs counts twenty, since it is twice as difficult to
+disentangle as any of the other Straws, that are valued at ten marks
+apiece.
+
+
+
+
+CHAPTER XVIII
+
+FORTUNE-TELLING THROUGH THE CARDS
+
+
+Without in the least crediting that cards that are derived from ancient
+mysteries are able to reveal the incidents connected with human life, many
+people consider the trial an interesting amusement.
+
+What were the methods used by the ancients for divining the wishes of the
+gods? Truly this opens a vast field of inquiry that ranges through every
+device and symbol ever invented by man.
+
+Within a few years various plans have been suggested for reading the fate
+through the hand, as is done by the Gypsies, or by the cards, as practised
+by the priests of Mercury; but these are only a few hundred years old, and
+probably have but little relation to the actual rites that have left no
+authentic record and now can only be guessed.
+
+Consultation of the cards serves to amuse the idle, the curious, and the
+credulous, so a brief recapitulation of the two methods most in vogue may
+interest readers, who can try for themselves to read what the divining
+tools say through the interpretations used by two of the most celebrated
+fortune-tellers of the past century, namely: Etteila and Mlle. le Normand.
+The latter used modern French cards, while the former required a complete
+Tarot pack that is not easy for most people to obtain.
+
+Cardmakers have not been unready to invent for their customers various
+fantastic packs with weird symbols, and to bestow on these modern
+creations various significances that have no relation whatever to the old
+Tarots; therefore they are valueless in the eyes of those who believe in
+the ancient mysteries, which have been implicitly credited for ages, and
+have a significance that is not difficult to understand, although the
+different shades of meaning attributed to them by the Initiates have been
+lost.
+
+The fortune-telling packs issued by the card makers of the day generally
+bear French pips, since these symbols are the ones familiar to
+manufacturers in France, England, and America. They have, in addition,
+badly drawn, inartistic pictures that are foolish and meaningless, since
+they are neither heraldic nor symbolic, and they are only intended for
+amateurs, since the true fortune-teller or Gypsy of to-day prefers the
+cards with the ancient pips of Money, Swords, Rods, and Cups, together
+with the Atouts.
+
+A pack published in Frankfort-on-Main has the French, not the German,
+pips, as would seem natural, and the cards are named "Le Normand Karten."
+They are great favourites in Europe, where they are used for foretelling
+the future and describing the past or present by credulous persons who
+follow the rules laid down in the accompanying book or key, believing that
+the cards were originally arranged and interpreted by the celebrated
+French _cartomancie_, Mlle. le Normand herself, who had wonderful luck in
+her business and has had many successors.
+
+This pack is one and a half by three inches in width, which is smaller
+than ordinary Playing Cards, and more convenient for laying out on a
+table. The pack contains only thirty-six cards, with three court cards to
+each suit, namely: King Queen, and Knave. The six pip cards are Ace, Six,
+Seven, Eight, Nine, and Ten. Each one has a meaningless picture on it,
+such as a coffin, birds, flowers, or keys, and male or female figures
+dressed in the fashion of 1850. In the upper centre of each card is a
+small space, on which are the court figures or the pip symbols that are
+represented on an ordinary pack of French cards.
+
+The directions for consulting the cards are printed in German and French
+in a small book accompanying them, so, since any pack with French pips
+would serve for the same amusement, the rules and interpretations may well
+be here given, as many persons enjoy consulting the cards to discover
+through them, if they may, the past, present, and future.
+
+Shuffle and cut the cards, and then hand them to the Inquirer to cut three
+times. Deal one at a time, placing them face upward on the table in rows
+from left to right. The first four rows each should have eight cards, and
+the fifth row only four cards, which should be placed in the middle under
+the others. These signify the end of life, and the row is, consequently,
+shorter than the others. The cards for this row must be put so that there
+are two outside of them on either side, both left and right on the row
+above them, which makes the two outside lines count only four cards from
+top to bottom, while the third, fourth, fifth, and sixth lines have five
+cards under them.
+
+If the inquirer is a female, she is represented by the Ace of Spades, and
+if a male, he is betokened by the Ace of Hearts. These cards also
+represent husband and wife, or two lovers, and great attention must be
+paid to the place where they fall in dealing, for all the other cards are
+dominated and controlled by one of these two, taking their significance
+from them. The portent of the other cards is great or less in degree
+according to their position, whether it be near or far, above or below,
+these two representative cards. Those touching them are supposed to show
+the events that are happening at the present moment, those far from them
+are in the past, or the future, depending whether they are above or below
+the two important ones.
+
+The meaning of the thirty-six remaining cards is explained as follows:
+
+ KING OF SPADES.--Great happiness. A journey. A voyage on business. A
+ happy life.
+
+ QUEEN.--Happiness throughout life in every way.
+
+ KNAVE.--A birth. A child. A sweet disposition. Affability.
+
+ TEN.--Inherited wealth. Business. Fortune. Journey on account of
+ business. Travel.
+
+ NINE.--Successful voyages. Commercial enterprises. Faithfulness.
+ Illusions. Flirtations.
+
+ EIGHT.--Social position. Constant love. Unimportant position. Bad
+ companions.
+
+ SEVEN.--Good news. A letter from a distance. Bad news. An invitation.
+
+ SIX.--Long life. Sad life. Sickness. Death.
+
+ * * * * *
+
+ KING OF CLUBS.--Trouble. Happiness. Disaster to friends. Good news of
+ friends.
+
+ QUEEN.--Misfortune. Bad friends. Slander. Loss.
+
+ KNAVE.--Discord in family. Unhappiness between lovers. Illness.
+ Protracted sufferings.
+
+ TEN.--Happiness. Indifference. Trouble from outsiders. Slander.
+
+ NINE.--Annoyances. Troubles from friends. Quarrels. Lawsuit.
+
+ EIGHT.--Friendship. Faithful lover. Powerful enemy. Enemy overcome.
+
+ SEVEN.--Loss. Thief. Loss recovered. Loss irreparable.
+
+ SIX.--Disagreeable news. Slight trouble. Bad news. Trouble for
+ friends.
+
+ ACE.--Engagement. Happy marriage and riches. Broken engagement.
+ Separation of lovers.
+
+ * * * * *
+
+ KING OF DIAMONDS.--Fortune from the sea. Enterprises successful.
+ Misfortune. Loss.
+
+ QUEEN.--Unhappiness averted. Danger escaped. Sorrow. Trouble.
+
+ KNAVE.--Chagrin. Misfortune averted. Danger. Unhappiness averted.
+
+ TEN.--News. Secret intelligence. Gossip. Scandal.
+
+ NINE.--Illness. Sorrow. Accidents. Danger.
+
+ EIGHT.--Invitations. A love affair. Pleasure for the beloved. A love
+ affair in the family.
+
+ SEVEN.--Happy journey. Arrival of friends. A short trip. A journey.
+
+ SIX.--Pleasure. Good news. Annoyances overcome Good fortune.
+
+ ACE.--Prosperity. Good luck. Discouragement. Misfortune.
+
+ * * * * *
+
+ KING OF HEARTS.--Reunion. Prosperity. Fidelity. Endurance.
+
+ QUEEN.--An excursion. A journey. A prevented visit. Delayed journey.
+
+ KNAVE.--Love. Happiness. Pleasure. Concord.
+
+ TEN.--Fidelity. Lovers. Friendships. Treachery.
+
+ NINE.--Good news. Tidings. Letters. Visits.
+
+ EIGHT.--Honours. Approbation. Jealousy. Misery.
+
+ SEVEN.--Pain. Slight illness. Recovery from illness. Health.
+
+ SIX.--Good fortune. Happiness. Reverses. Troubles.
+
+With this key to the interpretation of the cards, as arranged according to
+Mlle. le Normand's theory, they may be read as follows, counting on the
+cards as they fall near or far from the Ace of Hearts. If they are above
+or close to and on the right, they mean the first description; if on the
+left, they signify the second one. If below on the right, the third
+description is the one to be taken, and if below on the left, the fourth.
+
+Suppose a young man is the inquirer, and the cards be dealt as follows:
+
+ FIRST ROW.--Six of Diamonds, Nine of Clubs, Seven of Hearts, Seven of
+ Diamonds, Ten of Spades, Queen of Clubs, Ace of Hearts, Ten of Clubs.
+
+ SECOND ROW.--Six of Spades, Seven of Spades, Eight of Clubs, Six of
+ Clubs, Nine of Spades, King of Clubs, Ace of Clubs, Seven of Clubs.
+
+ THIRD ROW.--King of Hearts, Knave of Hearts, King of Diamonds, Queen
+ of Spades, Knave of Spades, Queen of Diamonds, Six of Hearts, Ten of
+ Diamonds.
+
+ FOURTH ROW.--Queen of Hearts, King of Spades, Ace of Spades, Eight of
+ Diamonds, King of Clubs, Eight of Hearts, King of Diamonds, Nine of
+ Hearts.
+
+ FIFTH ROW.--Ten of Hearts, Nine of Diamonds, Eight of Spades, Ace of
+ Diamonds.
+
+This could be explained through the key as being a young man who from
+birth had been surrounded by envious, jealous, and quarrelsome persons,
+who formed his character, leading to the greatest unhappiness in the
+family life. The marriage of his parents having been unfortunate, it
+reacted on the boy's welfare. A trusted friend or guardian stole the
+fortune that had been left in trust. But, endowed with good health, these
+troubles were disregarded in youth. His character being unbridled,
+capricious, frivolous, inconstant, peevish, and given to imagining
+grievances, although affectionate to his friends, his disposition made him
+uncongenial to most persons.
+
+Secret enemies, who had been trusted as friends, embittered his life in a
+way that nothing could overcome. A long journey undertaken for the sake of
+forgetfulness was filled with annoyances and mishaps. Some brightness
+entered into it through the companionship of a charming woman, which might
+have resulted in a happy marriage had not the jealous spirit that
+controlled the young man's career prevented. An early death is
+prognosticated.
+
+Let us now consider the other method of fortune-telling, which was
+followed by Etteila, a celebrated French fortune-teller, who lived in
+Paris about one hundred years since, who wielded a vast influence over his
+compatriots, who firmly believed, as, indeed, he did himself, that he had
+discovered the key to the Book of Thoth Hermes Trismegistus through an old
+pack of Tarots that fell by chance into his hands.
+
+It is said that Napoleon Bonaparte had great faith in the deductions and
+revelations of this _ci-devant_ hairdresser's apprentice, to whom
+Josephine presented him. The empress was an ignorant and credulous woman,
+owing to her education in the West Indian island of her birth, the society
+of which was corrupted by Negro superstitions of a most complicated and
+far-reaching character.
+
+Etteila published a book called "Collection sur les Hautes Sciences"
+(1780). It included an essay on "The Sublime Book of Thoth" that is now
+very rare, but he saw what few others had seen, that Playing Cards were of
+Egyptian origin, although he failed entirely to trace their progress
+through the temples of Nebo and Thoth to the Mercury of the Romans, so, of
+course, never connected the pips with the emblems of Mercury or
+discovered that they originated from the divine commands given to the
+Israelites, as well as to the desire of primitive people to consult the
+Tablets of Fate that were inscribed by Nebo, the great god of Babylonia.
+Many of the statements and beliefs of Etteila would have doubtless been
+received with greater credence if these tokens had been pointed out. But
+Etteila declared that he had discovered the different subtle meanings
+connected with the Tarots, and that he had elucidated many of the points
+that had previously been obscure. He certainly obtained astonishing
+results when consulting the Tarots, or a set of cards that were probably
+invented by himself, and which are now rare. They were adorned with
+figures of men and women dressed in the fashion of his day, with numbers
+on them, but with no pip marks. They were printed on a yellow-tinted
+paper, and when issued were accompanied by a small book of rules for their
+use in divining.
+
+Papus, in his "Tarots of the Bohemians," having digested various works on
+the Gypsies, kabalism, and occultism, worked out many rules for divining
+with the Tarots. He places great reliance on magnetic currents, the
+position of the stars, and the signs of the zodiac, suggesting astrology,
+but he finds these symbols in the Tarots. He also gives value to the
+letters of the Hebrew alphabet in connection with the Atouts, but, after
+all, he declares that intuition plays a most important part when reading
+the Tarots.
+
+As has been pointed out, the Book of Thoth, or the Tarot pack, is divided
+into two volumes, twenty-two leaves of which are called Atouts and bear
+symbolic figures more or less correctly described by the names written on
+them. The fifty-six leaves of the second volume are divided into four
+suits, namely: Cups, Swords, Rods, and Money, with four court cards to
+each suit: King, Queen, Knave, and Cavalier, followed by nine numbered
+cards headed by the Ace.
+
+Papus (page 308) defines the meaning of the suits as follows:
+
+ RODS.--Enterprise, glory.
+
+ CUPS.--Love, happiness.
+
+ SWORDS.--Hatred, misfortune.
+
+ MONEY.--Money, commerce, mercantile interests.
+
+These four sets of principles must be remembered. The four court cards
+represent people in general or particular who come in contact with each
+other during the events of life. The Kings represent men, the Queens
+women, the Cavaliers youths, and the Knaves children.
+
+The court cards of the Rod and Sword suits represent dark people, while
+those of the Cup and Money suits represent light or fair people. The
+latter are benign, the former indifferent or malignant.
+
+The key to the pip cards as given by Papus is as follows:
+
+ RODS.
+
+ Creation. Enterprise. Agriculture. Fire.
+
+ KING.--A dark man. A friend. Generally married. The father of a
+ family.
+
+ QUEEN.--Dark woman. A friend. A serious person. A very good
+ counsellor. The mother of a family.
+
+ CAVALIER.--A dark young man. A friend.
+
+ KNAVE.--A dark child. A friend. Also represents a message or letter
+ from a near relation.
+
+ ACE.--Commencement of an enterprise.
+
+ TWO.--Opposition to the beginning of an enterprise.
+
+ THREE.--Realization of the commencement of an enterprise. The basis of
+ the work is now definitely established, and the undertaking can be
+ fearlessly continued.
+
+ FOUR.--Obstacles to be prepared for.
+
+ FIVE.--Obstacles surmounted.
+
+ SIX.--Failure.
+
+ SEVEN.--Certain success.
+
+ EIGHT.--Partial success.
+
+ NINE.--Great success.
+
+ TEN.--Uncertainty.
+
+
+ CUPS
+
+ Preservation. Love. Instruction. Earth.
+
+ KING.--A fair man. A friend. A barrister, judge, or ecclesiastic. A
+ bachelor.
+
+ QUEEN.--A fair woman. The loved one. The mistress of a house.
+
+ CAVALIER.--Young, fair man. A friend. The lover or the loved one.
+
+ KNAVE.--Fair child. A messenger. A birth.
+
+ ACE.--Commencement of a love affair.
+
+ TWO.--Opposition. Unimportant obstacles raised by one of the lovers.
+
+ THREE.--Mutual love.
+
+ FOUR.--Serious obstacles from others.
+
+ FIVE.--Obstacles overcome.
+
+ SIX.--Obstacles insuperable. Widowhood. Separation.
+
+ SEVEN.--Success and happiness.
+
+ EIGHT.--Jealousy and trouble.
+
+ NINE.--Children.
+
+ TEN.--Uncertainty.
+
+
+ SWORDS
+
+ Transformation. War. Hatred. Lawsuits. Air.
+
+ KING.--Dark bad man. A soldier, an enemy, or one to be mistrusted.
+
+ QUEEN.--A dark wicked woman. A gossip. A calumniator. Jealous.
+
+ CAVALIER.--Young dark man. An enemy. A spy.
+
+ KNAVE.--A child. An enemy. Bad news. Delay.
+
+ ACE.--Commencement of enmity.
+
+ TWO.--Enmity does not last.
+
+ THREE.--Hatred.
+
+ FOUR.--Enemy defeated.
+
+ FIVE.--Enemy triumphs at last moment.
+
+ SIX.--Enemy powerless.
+
+ SEVEN.--Enemy successful.
+
+ EIGHT.--Enemy only partially successful.
+
+ NINE.--Duration of hatred.
+
+ TEN.--Uncertainty in the hatred.
+
+ The court cards generally indicate an opposition raised outside of the
+ home.
+
+
+ MONEY
+
+ Development. Money. Trade. Commerce. Journeys. Water.
+
+ KING.--Fair man. Inimical or indifferent.
+
+ QUEEN.--A fair woman. Indifferent.
+
+ CAVALIER.--A young, fair man. A stranger. An arrival.
+
+ KNAVE.--A fair child. A messenger. A letter.
+
+ ACE.--Commencement of good fortune. Inheritance. Gifts. Economy.
+
+ TWO.--Difficulty in getting inheritance or good fortune.
+
+ THREE.--A small sum of money.
+
+ FOUR.--Loss of money.
+
+ FIVE.--Success coming that will balance loss.
+
+ SIX.--Ruin.
+
+ SEVEN.--A large fortune.
+
+ EIGHT.--Partial success. Great loss of money at last moment.
+
+ NINE.--A durable fortune.
+
+ TEN.--Great successes and great reverses.
+
+The pips of the Rod and Cup suits indicate that which comes from within or
+at home. The pips of the Money and Sword suits indicate that which comes
+from outside or abroad.
+
+In order to practise card-reading with success, the Book of Thoth must be
+mastered in every detail, and every significance of each of the
+seventy-eight leaves must be committed to memory. After this the laying
+out of the cards and the reading of their meaning would become mechanical,
+were it not that the position of each one, as well as of the surrounding
+cards, is capable of such subtle and illusive connections that only those
+well versed in cartomancy, or, perhaps, inspired by the dominating genius
+of Mercury, can translate their import.
+
+First, then, the direct meaning of each card must be remembered, and then
+its significance when it is reversed; thirdly, its value owing to its
+position on the table and when in contact with other cards must be known.
+The card is read in one way when it is required to reveal the character,
+and in another when the social position or the thoughts of the inquirer
+are to be revealed. The same card signifies, under other circumstances,
+past or future events according to its position. A malignant card may be
+entirely changed if surrounded by benign cards. Thus each condition must
+be given due weight when the cards are being consulted.
+
+"Human life," says Papus, "passes through four great periods, namely:
+childhood, youth, maturity, and old age; so, when the Tarots are being
+read with regard to the past, present, or future, this is the first thing
+to be dwelt upon to the exclusion of every other significance that may be
+seen in the cards. If, however, they are being read regarding events, it
+will be seen that commencement, apogee, decline, and fall are
+represented."
+
+If a business transaction is the subject of inquiry, the suit of Rods must
+be the one selected, since it indicates creation, enterprise, agriculture,
+art, and the element of fire.
+
+If a love affair is being inquired about, Cups must represent it. The Cup
+indicates instruction, preservation, the earth, and affection.
+
+A lawsuit, quarrel, or trouble has Swords for an emblem, as they denote
+transformation, hatred, war, trouble, and the air.
+
+Business calls for the Money suit; that typifies development, trade,
+commerce, and water, with ships, travelling, and all that is connected
+with movement. The Money suit is sometimes named Pentacles.
+
+The Cups and Staves denote the house or the home, the family or near
+relatives and friends. Money typifies outsiders, or the world in general,
+or unknown persons. Swords may be either close relations or the public,
+whichever is indicated by the surrounding cards.
+
+The Atout cards may be divided so that the first seven cards refer to the
+intellectual life of man. The next seven cards point to his moral
+condition, and the last seven of the Atouts declare the various events of
+his life. Taken with the pip cards, a fair narrative of all concerning the
+ordinary events of life may be read in the cards, that is at least curious
+and amusing, even if no credence is placed in the revelations, and this is
+supposed to be what the ancients meant when they declared that Mercury had
+invented "speech, letters, and books."
+
+
+
+
+CHAPTER XIX
+
+READING THE BOOK OF THOTH
+
+
+To consult the Tarots, the Initiate must invite the Inquirer to designate
+what the cards are to be asked to reveal, and, as has been mentioned, this
+calls for the selection of one of the four suits that in this case must be
+separated from the other leaves. The suit selected must be shuffled
+thoroughly and cut by the Initiate, who then passes them to the Inquirer,
+with the request that they be shuffled and cut three times. The cards are
+then ranged or spread out on a table, after which the Atouts are shuffled
+and cut according to the above directions, to be dealt according to the
+rules of the game, remembering that the first card to the left indicates
+commencement or childhood, the second one to the right and above it is
+youth or apogee, the third on the right signifies decline or maturity,
+while the fourth position means old age or fall; in short, past, present,
+and future.
+
+A simple way of reading the cards is as follows: With the pip and Atout
+cards shuffled and cut separately, the Juggler, or first card of the
+Atouts, must be taken from the pack and laid in the middle of the table,
+so that the other cards may be dealt around it; for it represents the
+Inquirer, and the cards that fall close to it reveal the events in life
+most nearly connected with him.
+
+After the cards are cut, the Inquirer may select seven cards from the
+Atouts without looking at them. The Bagatleur represents the Inquirer.
+Deal four of them one by one, beginning at the left side, so as to fill
+the following diagram:
+
+ II
+ I III
+ IV
+
+Then take three Atouts, selected without looking at them, and place them
+in the centre, as follows:
+
+ II
+ I V VII VI III
+ IV
+
+The last three show past, present, and future; the other four indicate
+the character of the person or the events about which the cards are being
+consulted. The diagram demands seven Atouts besides the Bagatleur or
+Inquirer.
+
+Then, without seeing them, twelve pip cards must be taken by the Inquirer
+from the suit that has been selected, and these must be laid in a circle
+around those already in place, commencing on the left and working
+downwards and towards the right. The first card should be next to No. I;
+the fourth should be under No. IV; the seventh should be opposite to the
+first one and next to No. III; the tenth should be on the top, above No.
+II, while the twelfth card falls beside the first one, completing the
+circle. The Juggler is then supposed to be placed in the middle of the
+diagram or laid above the circle.
+
+The twelve pip cards indicate the different phases through which the
+person will pass, or the evolution of the events during the four great
+periods of life. Commencement is indicated by the Atout in position No. I;
+apogee, by the Atout in position No. II; decline or obstacle, by the Atout
+in position No. III, and fall, by the one in position No. IV. Then the
+three other Atouts indicate the special character of the person; in the
+past by No. V, in the present by No. VI, in the future by No. VII.
+
+The pip cards should be studied where the future is indicated by the cards
+in the circle occupying places from seven to twelve, the present by those
+occupying positions from four to seven, the past by those occupying
+positions from one to four. (These numbers refer to the positions
+occupied, and never to the number of the pips on the cards, or to the
+numbers placed on the Atouts.)
+
+The above is a short and hurried method of consulting the cards, but
+Etteila had a second one that was used when a whole career was to be
+revealed, as well as the character, or the influence of education,
+friends, and family. It also indicated the future position and chief
+events of life. In short, it was supposed to be a repetition of the scene
+when a young man, on reaching maturity made a solemn sacrifice in the
+temple, when the "Tablets of Fate," that had been inscribed by Nebo,
+Thoth, or Mercury at his birth, were consulted. In this way their wishes
+were obtained that should govern his career in life. This ceremony was
+never repeated, although the orders of the gods were often requested on
+particular occasions without going through the entire performance or the
+full consultation that had been made at maturity.
+
+According to Papus, four deals are required for this process of
+divination, but his methods are unnecessarily complicated, so they may be
+simplified without altering the results.
+
+Shuffle all the Tarots without making any distinction between the Atout
+and the pip cards. Let the Inquirer cut them three times, and then cut
+them in three packets of about equal size. Take the central heap, deal out
+twenty-six cards, and lay them to the right in a pile. Shuffle those
+remaining with the rest of the pack, and let them again be cut, and then
+again cut into three piles. Select the centre and deal seventeen cards,
+placing them in a pile beside the one containing the twenty-six cards.
+Shuffle the stock again together, and let them be shuffled and cut as
+before, taking again the centre packet and dealing eleven cards. Collect
+the remaining twenty-four cards and put them aside. This is the Widow, or
+Stock, and these cards represent the events that might have happened in
+the life of the Inquirer, but were eliminated by luck or chance, and
+these often prove most interesting.
+
+The first packet, containing the twenty-six cards, represents the soul or
+the character of the Inquirer, and of those most closely connected with
+him. The pile containing the seventeen cards represents his mind or the
+events controlling him. And the pile of eleven cards represents the body,
+the ills or annoyances of life, or the events to take place, such as the
+profession to be chosen, the journeys to be taken, with other happenings.
+
+The cards should be spread out on a table, so that they can easily be seen
+and interpreted according to their value, as given on pages 000-000, the
+upper row containing the "soul" pile, the second row the "mind" pile, and
+the third row containing the "body" pile.
+
+"From this system," says Papus (page 330), "Etteila deduced his subtle
+arguments upon the creation of the universe, the Kabbalah, and the
+Philosopher's stone." If any person can emulate him in these deductions,
+they must be "wise in their generation," and must have established direct
+communication with the great god Nebo himself, the "writer of the Tablets
+of Fate."
+
+For the second deal, the whole pack of seventy-eight cards must be
+shuffled and cut three times. Deal seventeen cards, laying them on the
+table face up. Then take the eighteenth card and the seventy-eighth card
+that should be on the bottom of the pack, and "the meaning of these two
+cards," says Papus, "will tell you whether any fluidic sympathetic
+communication is established between the Initiate and the Inquirer." Then
+the seventeen cards laid out can be deciphered and disclosed.
+
+The third deal is "Etteila's great figure," which gives the key to the
+past, present, and future of the person about whose fate inquiry is being
+made.
+
+Take out the Atout numbered One, or the Juggler. Deal ten cards side by
+side on the left of the table. Shuffle and cut three times, and then deal
+ten more across the top. Then shuffle, cut, and deal ten more on the right
+side, thus forming a hollow square, with the thirty Atout and pip cards
+falling indiscriminately, but arranged side by side.
+
+Deal thirty cards in a ring in the centre, leaving seventeen cards besides
+the Juggler, or on one side for the stock, which has the meaning ascribed
+to it in the other deals.
+
+To read the cards, they must be picked up one by one, beginning with the
+last one dealt on the right side of the open square and the last one of
+the ring, explaining their meaning and significance as they are placed
+together in pairs, and then discarding them entirely. The twenty cards
+that are first taken up relate to the past.
+
+The next twenty should be lifted in the same way, starting with the top
+card of the square, and mating it with the one nearest it of the centre
+circle, which should be the eleventh one dealt. These twenty cards
+represent the present.
+
+The remaining twenty cards, that should be selected in the same way,
+foretell the future.
+
+The fourth deal is simple, and through it answers may be obtained to any
+queries that are put that have not been covered by the three preceding
+revelations. Shuffle all the cards together and cut three times. Then deal
+seven cards from right to left and read the answer.
+
+Papus declares that the above system of fortune-telling is based upon
+Etteila's method "as given in his Book of Thoth that is very rare," and
+that his method has "never before been seriously elucidated by any of his
+numerous disciples." Papus, therefore, is one of the first to explain it
+upon "simple principles," which, however, require further simplification
+to be practical, probably owing to some misprints in his volume.
+
+The manner of telling fortunes by cards, according to the supposed rules
+of the priests of the temple of Thoth, requires a complete pack of Tarots
+that are at present difficult to obtain. Spanish, French, or picture cards
+issued for games are without real value or connection with one of the
+earliest cults of the world. Fortune-telling with cards is useless unless
+divined through the emblems of Mercury or his predecessor, the great
+Egyptian god Thoth, by reading the signs and symbols pictured in his Book
+of Thoth Hermes Trismegistus called
+
+THE TAROTS.
+
+
+
+
+
+End of the Project Gutenberg EBook of Prophetical, Educational and Playing
+Cards, by Mrs. John King Van Rensselaer
+
+*** END OF THE PROJECT GUTENBERG EBOOK 42950 ***