diff options
| author | Roger Frank <rfrank@pglaf.org> | 2025-10-14 20:13:44 -0700 |
|---|---|---|
| committer | Roger Frank <rfrank@pglaf.org> | 2025-10-14 20:13:44 -0700 |
| commit | 011478bead81313068cb6c083d85770a5aa258b4 (patch) | |
| tree | c3c10853941aebda8df0cb7d2bac6e06b805884f | |
| -rw-r--r-- | .gitattributes | 3 | ||||
| -rw-r--r-- | 39868-h.zip | bin | 0 -> 3783364 bytes | |||
| -rw-r--r-- | 39868-h/39868-h.htm | 9031 | ||||
| -rw-r--r-- | 39868-h/images/cover.jpg | bin | 0 -> 34081 bytes | |||
| -rw-r--r-- | 39868-h/images/endpaper.jpg | bin | 0 -> 29574 bytes | |||
| -rw-r--r-- | 39868-h/images/i002.jpg | bin | 0 -> 41034 bytes | |||
| -rw-r--r-- | 39868-h/images/i003.jpg | bin | 0 -> 19879 bytes | |||
| -rw-r--r-- | 39868-h/images/i004.jpg | bin | 0 -> 11194 bytes | |||
| -rw-r--r-- | 39868-h/images/i005.jpg | bin | 0 -> 23872 bytes | |||
| -rw-r--r-- | 39868-h/images/i006.jpg | bin | 0 -> 32527 bytes | |||
| -rw-r--r-- | 39868-h/images/i007.jpg | bin | 0 -> 7976 bytes | |||
| -rw-r--r-- | 39868-h/images/i009.jpg | bin | 0 -> 23478 bytes | |||
| -rw-r--r-- | 39868-h/images/i011.jpg | bin | 0 -> 20562 bytes | |||
| -rw-r--r-- | 39868-h/images/i012.jpg | bin | 0 -> 27347 bytes | |||
| -rw-r--r-- | 39868-h/images/i013.jpg | bin | 0 -> 48803 bytes | |||
| -rw-r--r-- | 39868-h/images/i017.jpg | bin | 0 -> 12457 bytes | |||
| -rw-r--r-- | 39868-h/images/i025.jpg | bin | 0 -> 28559 bytes | |||
| -rw-r--r-- | 39868-h/images/i026.jpg | bin | 0 -> 8486 bytes | |||
| -rw-r--r-- | 39868-h/images/i029.jpg | bin | 0 -> 11558 bytes | |||
| -rw-r--r-- | 39868-h/images/i030.jpg | bin | 0 -> 15735 bytes | |||
| -rw-r--r-- | 39868-h/images/i032.jpg | bin | 0 -> 33106 bytes | |||
| -rw-r--r-- | 39868-h/images/i033.jpg | bin | 0 -> 58635 bytes | |||
| -rw-r--r-- | 39868-h/images/i037.jpg | bin | 0 -> 12973 bytes | |||
| -rw-r--r-- | 39868-h/images/i041.jpg | bin | 0 -> 33840 bytes | |||
| -rw-r--r-- | 39868-h/images/i043.jpg | bin | 0 -> 14786 bytes | |||
| -rw-r--r-- | 39868-h/images/i047.jpg | bin | 0 -> 15311 bytes | |||
| -rw-r--r-- | 39868-h/images/i048.jpg | bin | 0 -> 45064 bytes | |||
| -rw-r--r-- | 39868-h/images/i049.jpg | bin | 0 -> 51609 bytes | |||
| -rw-r--r-- | 39868-h/images/i052.jpg | bin | 0 -> 7852 bytes | |||
| -rw-r--r-- | 39868-h/images/i053.jpg | bin | 0 -> 7919 bytes | |||
| -rw-r--r-- | 39868-h/images/i054.jpg | bin | 0 -> 49551 bytes | |||
| -rw-r--r-- | 39868-h/images/i055.jpg | bin | 0 -> 76396 bytes | |||
| -rw-r--r-- | 39868-h/images/i058.jpg | bin | 0 -> 13934 bytes | |||
| -rw-r--r-- | 39868-h/images/i061.jpg | bin | 0 -> 8384 bytes | |||
| -rw-r--r-- | 39868-h/images/i062.jpg | bin | 0 -> 40662 bytes | |||
| -rw-r--r-- | 39868-h/images/i063.jpg | bin | 0 -> 37036 bytes | |||
| -rw-r--r-- | 39868-h/images/i071.jpg | bin | 0 -> 18793 bytes | |||
| -rw-r--r-- | 39868-h/images/i072.jpg | bin | 0 -> 29109 bytes | |||
| -rw-r--r-- | 39868-h/images/i073.jpg | bin | 0 -> 37824 bytes | |||
| -rw-r--r-- | 39868-h/images/i075.jpg | bin | 0 -> 9256 bytes | |||
| -rw-r--r-- | 39868-h/images/i078.jpg | bin | 0 -> 15256 bytes | |||
| -rw-r--r-- | 39868-h/images/i083.jpg | bin | 0 -> 12148 bytes | |||
| -rw-r--r-- | 39868-h/images/i086.jpg | bin | 0 -> 35665 bytes | |||
| -rw-r--r-- | 39868-h/images/i087.jpg | bin | 0 -> 40762 bytes | |||
| -rw-r--r-- | 39868-h/images/i091.jpg | bin | 0 -> 41052 bytes | |||
| -rw-r--r-- | 39868-h/images/i094.jpg | bin | 0 -> 48388 bytes | |||
| -rw-r--r-- | 39868-h/images/i095.jpg | bin | 0 -> 17284 bytes | |||
| -rw-r--r-- | 39868-h/images/i096.jpg | bin | 0 -> 31867 bytes | |||
| -rw-r--r-- | 39868-h/images/i097.jpg | bin | 0 -> 54933 bytes | |||
| -rw-r--r-- | 39868-h/images/i100.jpg | bin | 0 -> 17112 bytes | |||
| -rw-r--r-- | 39868-h/images/i102.jpg | bin | 0 -> 28956 bytes | |||
| -rw-r--r-- | 39868-h/images/i106.jpg | bin | 0 -> 10625 bytes | |||
| -rw-r--r-- | 39868-h/images/i107.jpg | bin | 0 -> 8663 bytes | |||
| -rw-r--r-- | 39868-h/images/i109.jpg | bin | 0 -> 31136 bytes | |||
| -rw-r--r-- | 39868-h/images/i111.jpg | bin | 0 -> 10501 bytes | |||
| -rw-r--r-- | 39868-h/images/i112.jpg | bin | 0 -> 21454 bytes | |||
| -rw-r--r-- | 39868-h/images/i113.jpg | bin | 0 -> 24344 bytes | |||
| -rw-r--r-- | 39868-h/images/i122.jpg | bin | 0 -> 28732 bytes | |||
| -rw-r--r-- | 39868-h/images/i124.jpg | bin | 0 -> 48148 bytes | |||
| -rw-r--r-- | 39868-h/images/i125.jpg | bin | 0 -> 51463 bytes | |||
| -rw-r--r-- | 39868-h/images/i128.jpg | bin | 0 -> 14575 bytes | |||
| -rw-r--r-- | 39868-h/images/i132.jpg | bin | 0 -> 34067 bytes | |||
| -rw-r--r-- | 39868-h/images/i134.jpg | bin | 0 -> 35407 bytes | |||
| -rw-r--r-- | 39868-h/images/i135.jpg | bin | 0 -> 45743 bytes | |||
| -rw-r--r-- | 39868-h/images/i139.jpg | bin | 0 -> 6678 bytes | |||
| -rw-r--r-- | 39868-h/images/i140.jpg | bin | 0 -> 40442 bytes | |||
| -rw-r--r-- | 39868-h/images/i141.jpg | bin | 0 -> 71486 bytes | |||
| -rw-r--r-- | 39868-h/images/i143.jpg | bin | 0 -> 32324 bytes | |||
| -rw-r--r-- | 39868-h/images/i151.jpg | bin | 0 -> 19302 bytes | |||
| -rw-r--r-- | 39868-h/images/i155.jpg | bin | 0 -> 9108 bytes | |||
| -rw-r--r-- | 39868-h/images/i156.jpg | bin | 0 -> 31844 bytes | |||
| -rw-r--r-- | 39868-h/images/i157.jpg | bin | 0 -> 36878 bytes | |||
| -rw-r--r-- | 39868-h/images/i161.jpg | bin | 0 -> 35203 bytes | |||
| -rw-r--r-- | 39868-h/images/i164.jpg | bin | 0 -> 13884 bytes | |||
| -rw-r--r-- | 39868-h/images/i165.jpg | bin | 0 -> 18250 bytes | |||
| -rw-r--r-- | 39868-h/images/i166.jpg | bin | 0 -> 34347 bytes | |||
| -rw-r--r-- | 39868-h/images/i167.jpg | bin | 0 -> 52237 bytes | |||
| -rw-r--r-- | 39868-h/images/i175.jpg | bin | 0 -> 21994 bytes | |||
| -rw-r--r-- | 39868-h/images/i176.jpg | bin | 0 -> 25917 bytes | |||
| -rw-r--r-- | 39868-h/images/i177.jpg | bin | 0 -> 64004 bytes | |||
| -rw-r--r-- | 39868-h/images/i179.jpg | bin | 0 -> 33466 bytes | |||
| -rw-r--r-- | 39868-h/images/i183.jpg | bin | 0 -> 29341 bytes | |||
| -rw-r--r-- | 39868-h/images/i185.jpg | bin | 0 -> 17309 bytes | |||
| -rw-r--r-- | 39868-h/images/i188.jpg | bin | 0 -> 16550 bytes | |||
| -rw-r--r-- | 39868-h/images/i191.jpg | bin | 0 -> 11519 bytes | |||
| -rw-r--r-- | 39868-h/images/i192.jpg | bin | 0 -> 24617 bytes | |||
| -rw-r--r-- | 39868-h/images/i193.jpg | bin | 0 -> 35862 bytes | |||
| -rw-r--r-- | 39868-h/images/i197.jpg | bin | 0 -> 43731 bytes | |||
| -rw-r--r-- | 39868-h/images/i199.jpg | bin | 0 -> 8656 bytes | |||
| -rw-r--r-- | 39868-h/images/i201.jpg | bin | 0 -> 12723 bytes | |||
| -rw-r--r-- | 39868-h/images/i203.jpg | bin | 0 -> 21081 bytes | |||
| -rw-r--r-- | 39868-h/images/i204.jpg | bin | 0 -> 40692 bytes | |||
| -rw-r--r-- | 39868-h/images/i205.jpg | bin | 0 -> 66104 bytes | |||
| -rw-r--r-- | 39868-h/images/i207.jpg | bin | 0 -> 20722 bytes | |||
| -rw-r--r-- | 39868-h/images/i213.jpg | bin | 0 -> 15474 bytes | |||
| -rw-r--r-- | 39868-h/images/i217.jpg | bin | 0 -> 12391 bytes | |||
| -rw-r--r-- | 39868-h/images/i218.jpg | bin | 0 -> 27592 bytes | |||
| -rw-r--r-- | 39868-h/images/i219.jpg | bin | 0 -> 84093 bytes | |||
| -rw-r--r-- | 39868-h/images/i226.jpg | bin | 0 -> 31993 bytes | |||
| -rw-r--r-- | 39868-h/images/i229.jpg | bin | 0 -> 24962 bytes | |||
| -rw-r--r-- | 39868-h/images/i231.jpg | bin | 0 -> 33764 bytes | |||
| -rw-r--r-- | 39868-h/images/i234.jpg | bin | 0 -> 13809 bytes | |||
| -rw-r--r-- | 39868-h/images/i235.jpg | bin | 0 -> 8164 bytes | |||
| -rw-r--r-- | 39868-h/images/i236.jpg | bin | 0 -> 31779 bytes | |||
| -rw-r--r-- | 39868-h/images/i237.jpg | bin | 0 -> 40176 bytes | |||
| -rw-r--r-- | 39868-h/images/i246.jpg | bin | 0 -> 51191 bytes | |||
| -rw-r--r-- | 39868-h/images/i247.jpg | bin | 0 -> 69730 bytes | |||
| -rw-r--r-- | 39868-h/images/i249.jpg | bin | 0 -> 34535 bytes | |||
| -rw-r--r-- | 39868-h/images/i255.jpg | bin | 0 -> 15510 bytes | |||
| -rw-r--r-- | 39868-h/images/i259.jpg | bin | 0 -> 12792 bytes | |||
| -rw-r--r-- | 39868-h/images/i260.jpg | bin | 0 -> 30448 bytes | |||
| -rw-r--r-- | 39868-h/images/i261.jpg | bin | 0 -> 57269 bytes | |||
| -rw-r--r-- | 39868-h/images/i266.jpg | bin | 0 -> 31717 bytes | |||
| -rw-r--r-- | 39868-h/images/i267.jpg | bin | 0 -> 25624 bytes | |||
| -rw-r--r-- | 39868-h/images/i271.jpg | bin | 0 -> 22699 bytes | |||
| -rw-r--r-- | 39868-h/images/i272.jpg | bin | 0 -> 43134 bytes | |||
| -rw-r--r-- | 39868-h/images/i273.jpg | bin | 0 -> 53653 bytes | |||
| -rw-r--r-- | 39868-h/images/i278.jpg | bin | 0 -> 21374 bytes | |||
| -rw-r--r-- | 39868-h/images/i280.jpg | bin | 0 -> 10969 bytes | |||
| -rw-r--r-- | 39868-h/images/i281.jpg | bin | 0 -> 9066 bytes | |||
| -rw-r--r-- | 39868-h/images/i282.jpg | bin | 0 -> 45166 bytes | |||
| -rw-r--r-- | 39868-h/images/i283.jpg | bin | 0 -> 60446 bytes | |||
| -rw-r--r-- | 39868-h/images/i285.jpg | bin | 0 -> 39331 bytes | |||
| -rw-r--r-- | 39868-h/images/i288.jpg | bin | 0 -> 10060 bytes | |||
| -rw-r--r-- | 39868-h/images/i292.jpg | bin | 0 -> 13306 bytes | |||
| -rw-r--r-- | 39868-h/images/i293.jpg | bin | 0 -> 22775 bytes | |||
| -rw-r--r-- | 39868-h/images/i294.jpg | bin | 0 -> 37464 bytes | |||
| -rw-r--r-- | 39868-h/images/i295.jpg | bin | 0 -> 56784 bytes | |||
| -rw-r--r-- | 39868-h/images/i299.jpg | bin | 0 -> 11276 bytes | |||
| -rw-r--r-- | 39868-h/images/i300.jpg | bin | 0 -> 14143 bytes | |||
| -rw-r--r-- | 39868.txt | 5297 | ||||
| -rw-r--r-- | 39868.zip | bin | 0 -> 88786 bytes | |||
| -rw-r--r-- | LICENSE.txt | 11 | ||||
| -rw-r--r-- | README.md | 2 |
134 files changed, 14344 insertions, 0 deletions
diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..6833f05 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,3 @@ +* text=auto +*.txt text +*.md text diff --git a/39868-h.zip b/39868-h.zip Binary files differnew file mode 100644 index 0000000..dc3900b --- /dev/null +++ b/39868-h.zip diff --git a/39868-h/39868-h.htm b/39868-h/39868-h.htm new file mode 100644 index 0000000..8d3fdf7 --- /dev/null +++ b/39868-h/39868-h.htm @@ -0,0 +1,9031 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> + +<html xmlns="http://www.w3.org/1999/xhtml"> + +<head> + + <meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1" /> + <meta http-equiv="Content-Style-Type" content="text/css" /> + + <title> + The Project Gutenberg eBook of Glinda Of Oz, by L. Frank Baum. + </title> + + <style type="text/css"> + + body { + width:600px; + margin:auto; + } + + div.center { + text-align:center; + } + + div.center table { + margin-left:auto; + margin-right:auto; + text-align:left; + } + + div.figcenter { + padding:1em; + text-align:center; + font-size:0.8em; + border:none; + margin:auto; + } + + div.main { + font-size:140%; + } + + #i013 {background:url(images/i013.jpg) no-repeat top right} + #i013a {clear:none;float:left;width:100%;height:580px;} + #i013b {clear:both;float:left;width:300px;height:277px;} + + #i033 {background:url(images/i033.jpg) no-repeat top right} + #i033a {clear:none;float:left;width:100%;height:560px;} + #i033b {clear:both;float:left;width:310px;height:285px;} + + #i049 {background:url(images/i049.jpg) no-repeat top right} + #i049a {clear:none;float:left;width:100%;height:510px;} + #i049b {clear:both;float:left;width:300px;height:270px;} + + #i055 {background:url(images/i055.jpg) no-repeat top right} + #i055a {clear:none;float:left;width:100%;height:560px;} + #i055b {clear:both;float:left;width:310px;height:286px;} + + #i063 {background:url(images/i063.jpg) no-repeat top right} + #i063a {clear:none;float:left;width:100%;height:520px;} + #i063b {clear:both;float:left;width:370px;height:180px;} + + #i073 {background:url(images/i073.jpg) no-repeat top right} + #i073a {clear:none;float:left;width:100%;height:560px;} + #i073b {clear:both;float:left;width:310px;height:255px;} + + #i087 {background:url(images/i087.jpg) no-repeat top right} + #i087a {clear:none;float:left;width:100%;height:560px;} + #i087b {clear:both;float:left;width:310px;height:265px;} + + #i097 {background:url(images/i097.jpg) no-repeat top right} + #i097a {clear:none;float:left;width:100%;height:580px;} + #i097b {clear:both;float:left;width:310px;height:231px;} + + #i113 {background:url(images/i113.jpg) no-repeat top right} + #i113a {clear:none;float:left;width:100%;height:580px;} + #i113b {clear:both;float:left;width:240px;height:130px;} + + #i125 {background:url(images/i125.jpg) no-repeat top right} + #i125a {clear:none;float:left;width:100%;height:600px;} + #i125b {clear:both;float:left;width:330px;height:290px;} + + #i135 {background:url(images/i135.jpg) no-repeat top right} + #i135a {clear:none;float:left;width:100%;height:480px;} + #i135b {clear:both;float:left;width:330px;height:245px;} + + #i141 {background:url(images/i141.jpg) no-repeat top right} + #i141a {clear:none;float:left;width:100%;height:580px;} + #i141b {clear:both;float:left;width:330px;height:274px;} + + #i157 {background:url(images/i157.jpg) no-repeat top right} + #i157a {clear:none;float:left;width:100%;height:580px;} + #i157b {clear:both;float:left;width:290px;height:251px;} + + #i167 {background:url(images/i167.jpg) no-repeat top right} + #i167a {clear:none;float:left;width:100%;height:580px;} + #i167b {clear:both;float:left;width:290px;height:260px;} + + #i177 {background:url(images/i177.jpg) no-repeat top right} + #i177a {clear:none;float:left;width:100%;height:580px;} + #i177b {clear:both;float:left;width:320px;height:210px;} + + #i193 {background:url(images/i193.jpg) no-repeat top right} + #i193a {clear:none;float:left;width:100%;height:580px;} + #i193b {clear:both;float:left;width:330px;height:220px;} + + #i205 {background:url(images/i205.jpg) no-repeat top right} + #i205a {clear:none;float:left;width:100%;height:580px;} + #i205b {clear:both;float:left;width:310px;height:225px;} + + #i219 {background:url(images/i219.jpg) no-repeat top right} + #i219a {clear:none;float:left;width:100%;height:560px;} + #i219b {clear:both;float:left;width:320px;height:260px;} + + #i237 {background:url(images/i237.jpg) no-repeat top right} + #i237a {clear:none;float:left;width:100%;height:480px;} + #i237b {clear:both;float:left;width:320px;height:250px;} + + #i247 {background:url(images/i247.jpg) no-repeat top right} + #i247a {clear:none;float:left;width:100%;height:610px;} + #i247b {clear:both;float:left;width:320px;height:230px;} + + #i261 {background:url(images/i261.jpg) no-repeat top right} + #i261a {clear:none;float:left;width:100%;height:620px;} + #i261b {clear:both;float:left;width:310px;height:200px;} + + #i273 {background:url(images/i273.jpg) no-repeat top right} + #i273a {clear:none;float:left;width:100%;height:580px;} + #i273b {clear:both;float:left;width:310px;height:265px;} + + #i283 {background:url(images/i283.jpg) no-repeat top right} + #i283a {clear:none;float:left;width:100%;height:600px;} + #i283b {clear:both;float:left;width:320px;height:220px;} + + #i295 {background:url(images/i295.jpg) no-repeat top right} + #i295a {clear:none;float:left;width:100%;height:580px;} + #i295b {clear:both;float:left;width:310px;height:245px;} + + div.trnote { + margin-left:15%; + margin-right:15%; + margin-top:5%; + margin-bottom:5%; + padding:1em; + background-color:#f6f2f2; + color:black; + border:1px dotted black; + } + + h1, h2, h3, h4 { + text-align:center; + } + + h1.booktitle { + letter-spacing:3px; + } + + h2.up4 { + margin-top:-4em; + } + + hr.chap { + margin-top:6em; + margin-bottom:4em; + clear:both; + } + + hr.short { + margin-top:2em; + margin-bottom:2em; + text-align:center; + width:67%; + margin-left:17%; + margin-right:16%; + } + + hr.tb { + margin:2em 25%; + width:50%; + } + + p { + text-align:justify; + margin-top:.75em; + margin-bottom:.75em; + text-indent:0; + } + + p.author { + text-align:right; + margin-right:5%; + } + + p.caption { + text-indent:0; + text-align:center; + font-weight:bold; + margin-bottom:2em; + } + + p.h1 { + font-size:2em; + margin:.67em 0; + } + + p.h1, p.h2, p.h3, p.h4 { + font-weight:bolder; + text-align:center; + text-indent:0; + } + + p.h2 { + font-size:1.5em; + margin:.75em 0; + } + + p.h3 { + font-size:1.17em; + margin:.83em 0; + } + + p.h4 { + margin:1.12em 0 ; + } + + p.right1 { + text-align:right; + margin-right:5em; + margin-bottom:-.8em; + } + + p.spacer { + margin-top:2em; + margin-bottom:3em; + } + + span.pagenum { + visibility:hidden; /* comment out to reveal page numbers */ + position:absolute; + right:2%; + font-size:75%; + color:gray; + background-color:inherit; + text-align:right; + text-indent:0; + font-style:normal; + font-weight:normal; + font-variant:normal; + } + + span.reduce { + font-size:60%; + } + + td.tdl { + text-align:left; + } + + td.tdr { + text-align:right; + padding-right:1em; + } + + </style> + +</head> + +<body> + + +<pre> + +The Project Gutenberg EBook of Glinda of Oz, by L. Frank Baum + +This eBook is for the use of anyone anywhere at no cost and with +almost no restrictions whatsoever. You may copy it, give it away or +re-use it under the terms of the Project Gutenberg License included +with this eBook or online at www.gutenberg.org + + +Title: Glinda of Oz + In which are Related the Exciting Experiences of Princess + Ozma of Oz, and Dorothy, in their Hazardous Journey... + +Author: L. Frank Baum + +Illustrator: John R. Neill + +Release Date: May 31, 2012 [EBook #39868] + +Language: English + +Character set encoding: ISO-8859-1 + +*** START OF THIS PROJECT GUTENBERG EBOOK GLINDA OF OZ *** + + + + +Produced by Chris Curnow, Joseph Cooper, Matthew Wheaton +and the Online Distributed Proofreading Team at +http://www.pgdp.net + + + + + + +</pre> + + +<div class="figcenter"> +<img src="images/cover.jpg" width="400" height="539" alt="" /> +</div> + +<p class="caption"> +Glinda of Oz +<br /> +by L. Frank Baum +<br /> +Illustrated by Jno R. Neill +</p> + +<hr class="chap" /> + +<div class="figcenter"> +<img src="images/i002.jpg" width="400" height="557" alt="" /> +</div> + +<hr class="chap" /> + +<div class="figcenter"> +<img src="images/i003.jpg" width="400" height="568" alt="" /> +</div> + +<h1 class="booktitle"> +GLINDA OF OZ +</h1> + +<p class="h4"> +In which are related the Exciting Experiences of Princess +<br /> +Ozma of Oz, and Dorothy, in their hazardous journey +<br /> +to the home of the Flatheads, and to the Magic +<br /> +Isle of the Skeezers, and how they were +<br /> +rescued from dire peril by the sorcery +<br /> +of Glinda the Good. +</p> + +<p class="h2"> +<br /> +<span class="reduce"> +BY +</span> +<br /> +L. FRANK BAUM +<br /> +<span class="reduce"> +"Royal Historian of Oz" +</span> +</p> + +<p class="spacer"> + +</p> + +<p class="h4"> +ILLUSTRATED BY +<br /> +JOHN R. NEILL +</p> + +<hr class="chap" /> + +<div class="figcenter"> +<img src="images/i004.jpg" width="217" height="490" alt="" /> +</div> + +<hr class="chap" /> + +<div class="figcenter"> +<img src="images/i005.jpg" width="400" height="483" alt="" /> +</div> + +<p class="caption"> +This Book is Dedicated to My Son Robert Stanton Baum +</p> + +<hr class="chap" /> + +<div class="figcenter"> +<img src="images/i006.jpg" width="400" height="553" alt="" /> +</div> + +<hr class="chap" /> + +<div class="figcenter"> +<img src="images/i007.jpg" width="400" height="120" alt="" /> +</div> + +<div class="main"> + +<h2>TO OUR READERS</h2> + +<p> +Glinda the Good, lovely Sorceress of the Land of Oz and friend of +Princess Ozma and Dorothy, has lots of personal acquaintances who want +to know more about her. So, in the new Oz story, Mr. L. Frank Baum, +Royal Historian of Oz, has written a whole book about how Glinda and +the Wizard worked with all their might to save the Princess and +Dorothy from the dire dangers which threatened them when they went +among the warring tribes of the Flatheads and Skeezers. +</p> + +<p> +The wicked Queen Coo-ee-oh, a vain and evil witch, was really to blame +for all the trouble. She surely succeeded in getting every one on the +magic, glass-domed island of the Skeezers into amazing difficulties. +When Mr. Baum tells you how worried everybody in the Land of Oz felt +about the Princess Ozma and Dorothy and what wonderful sorcery Glinda +had to perform to save them, you'll be thrilled with excitement and +admiration. He reveals the most hidden mysteries of magic. +</p> + +<p> +Mr. Baum did his best to answer all the letters from his small +earth-friends before he had to leave them, but he couldn't answer +quite all, for there were very many. In May, nineteen hundred +nineteen, he went away to take his stories to the little child-souls +who had lived here too long ago to read the Oz stories for themselves. +</p> + +<p> +We are sorry he could not stay here and we are sad to tell you this is +his last complete story. But he left some unfinished notes about the +Princess Ozma and Dorothy and the Oz people and we promise that some +day we will put them all together like a picture puzzle and give you +more stories of the wonderful Land of Oz. +</p> + +<p class="right1"> +Cordially, your friends, +</p> + +<p class="author"> +The Publishers. +</p> + +<hr class="chap" /> + +<div class="figcenter"> +<img src="images/i009.jpg" width="600" height="384" alt="" /> +</div> + +<h2 class="up4">LIST OF CHAPTERS</h2> + +<div class="center"> +<table width="80%" border="0" cellpadding="0" cellspacing="0" summary="Table of Contents"> +<tr> + <td class="tdr"><a href="#CHAPTER_1">1</a></td> + <td class="tdl">The Call of Duty</td> + <td class="tdr">13</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_2">2</a></td> + <td class="tdl">Ozma and Dorothy</td> + <td class="tdr">33</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_3">3</a></td> + <td class="tdl">The Mist Maidens</td> + <td class="tdr">47</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_4">4</a></td> + <td class="tdl">The Magic Tent</td> + <td class="tdr">53</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_5">5</a></td> + <td class="tdl">The Magic Stairway</td> + <td class="tdr">61</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_6">6</a></td> + <td class="tdl">Flathead Mountain</td> + <td class="tdr">71</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_7">7</a></td> + <td class="tdl">The Magic Isle</td> + <td class="tdr">85</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_8">8</a></td> + <td class="tdl">Queen Coo-ee-oh</td> + <td class="tdr">93</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_9">9</a></td> + <td class="tdl">Lady Aurex</td> + <td class="tdr">107</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_10">10</a></td> + <td class="tdl">Under Water</td> + <td class="tdr">119</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_11">11</a></td> + <td class="tdl">The Conquest of the Skeezers</td> + <td class="tdr">129</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_12">12</a></td> + <td class="tdl">The Diamond Swan</td> + <td class="tdr">135</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_13">13</a></td> + <td class="tdl">The Alarm Bell</td> + <td class="tdr">149</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_14">14</a></td> + <td class="tdl">Ozma's Counsellors</td> + <td class="tdr">157</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_15">15</a></td> + <td class="tdl">The Great Sorceress</td> + <td class="tdr">167</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_16">16</a></td> + <td class="tdl">The Enchanted Fishes</td> + <td class="tdr">181</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_17">17</a></td> + <td class="tdl">Under the Great Dome</td> + <td class="tdr">191</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_18">18</a></td> + <td class="tdl">The Cleverness of Ervic</td> + <td class="tdr">206</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_19">19</a></td> + <td class="tdl">Red Reera, the Yookoohoo</td> + <td class="tdr">221</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_20">20</a></td> + <td class="tdl">A Puzzling Problem</td> + <td class="tdr">231</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_21">21</a></td> + <td class="tdl">The Three Adepts</td> + <td class="tdr">243</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_22">22</a></td> + <td class="tdl">The Sunken Island</td> + <td class="tdr">253</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_23">23</a></td> + <td class="tdl">The Magic Words</td> + <td class="tdr">263</td> +</tr> +<tr> + <td class="tdr"><a href="#CHAPTER_24">24</a></td> + <td class="tdl">Glinda's Triumph</td> + <td class="tdr">273</td> +</tr> +</table> +</div> + +<hr class="chap" /> + +<div class="figcenter"> +<img src="images/i011.jpg" width="400" height="551" alt="" /> +</div> + +<p class="caption"> +Glinda of Oz +</p> + +<hr class="chap" /> + +<div class="figcenter"> +<img src="images/i012.jpg" width="400" height="499" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_13">13</a></span> +</p> + +<h2><a id="CHAPTER_1">CHAPTER 1</a></h2> + +<p class="h3"> +The Call to Duty +</p> + +<div id="i013"> +<div id="i013a"> </div> +<div id="i013b"> </div> + +<p> +Glinda, the good Sorceress of Oz, sat in the grand court of her +palace, surrounded by her maids of honor—a hundred of the most +beautiful girls of the Fairyland of Oz. The +<span class="pagenum"><a id="Page_14">14</a></span> +palace court was built of +rare marbles, exquisitely polished. Fountains tinkled musically here +and there; the vast colonnade, open to the south, allowed the maidens, +as they raised their heads from their embroideries, to gaze upon a +vista of rose-hued fields and groves of trees bearing fruits or laden +with sweet-scented flowers. At times one of the girls would start a +song, the others joining in the chorus, or one would rise and dance, +gracefully swaying to the music of a harp played by a companion. And +then Glinda smiled, glad to see her maids mixing play with work. +</p> + +<p> +Presently among the fields an object was seen moving, threading the +broad path that led to the castle gate. Some of the girls looked upon +this object enviously; the Sorceress merely gave it a glance and +nodded her stately head as if pleased, for it meant the coming of her +friend and mistress—the only one in all the land that Glinda bowed +to. +</p> + +</div><!--i013--> + +<p> +Then up the path trotted a wooden animal attached to a red wagon, and +as the quaint steed halted at the gate there descended from the wagon +two young girls, Ozma, Ruler of Oz, and her companion, Princess +Dorothy. Both were dressed in simple white muslin gowns, and as they +ran up the marble steps of the palace they laughed and chatted as +gaily as if they were not the +<span class="pagenum"><a id="Page_15">15</a></span> +most important persons in the world's +loveliest fairyland. +</p> + +<p> +The maids of honor had risen and stood with bowed heads to greet the +royal Ozma, while Glinda came forward with outstretched arms to greet +her guests. +</p> + +<p> +"We've just come on a visit, you know," said Ozma. "Both Dorothy and I +were wondering how we should pass the day when we happened to think +we'd not been to your Quadling Country for weeks, so we took the +Sawhorse and rode straight here." +</p> + +<p> +"And we came so fast," added Dorothy, "that our hair is blown all +fuzzy, for the Sawhorse makes a wind of his own. Usually it's a day's +journey from the Em'rald City, but I don't s'pose we were two hours on +the way." +</p> + +<p> +"You are most welcome," said Glinda the Sorceress, and led them +through the court to her magnificent reception hall. Ozma took the arm +of her hostess, but Dorothy lagged behind, kissing some of the maids +she knew best, talking with others, and making them all feel that she +was their friend. When at last she joined Glinda and Ozma in the +reception hall, she found them talking earnestly about the +condition of the people, and how to make them more happy and +contented<span class="pagenum"><a id="Page_16">16</a></span>—although they were already the happiest and most contented +folks in all the world. +</p> + +<p> +This interested Ozma, of course, but it didn't interest Dorothy very +much, so the little girl ran over to a big table on which was lying +open Glinda's Great Book of Records. +</p> + +<p> +This Book is one of the greatest treasures in Oz, and the Sorceress +prizes it more highly than any of her magical possessions. That is the +reason it is firmly attached to the big marble table by means of +golden chains, and whenever Glinda leaves home she locks the Great +Book together with five jeweled padlocks, and carries the keys safely +hidden in her bosom. +</p> + +<p> +I do not suppose there is any magical thing in any fairyland to +compare with the Record Book, on the pages of which are constantly +being printed a record of every event that happens in any part of the +world, at exactly the moment it happens. And the records are always +truthful, although sometimes they do not give as many details as one +could wish. But then, lots of things happen, and so the records have +to be brief or even Glinda's Great Book could not hold them all. +</p> + +<p> +Glinda looked at the records several times each day, and Dorothy, +whenever she visited the Sorceress, loved +<span class="pagenum"><a id="Page_17">17</a></span> +to look in the Book and see +what was happening everywhere. Not much was recorded about the Land of +Oz, which is usually peaceful and uneventful, but today Dorothy found +something which interested her. Indeed, the printed letters were +appearing on the page even while she looked. +</p> + +<div class="figcenter"> +<img src="images/i017.jpg" width="400" height="259" alt="" /> +</div> + +<p> +"This is funny!" she exclaimed. "Did you know, Ozma, that there were +people in your Land of Oz called Skeezers?" +</p> + +<p> +"Yes," replied Ozma, coming to her side, "I know +<span class="pagenum"><a id="Page_18">18</a></span> +that on Professor +Wogglebug's Map of the Land of Oz there is a place marked 'Skeezer,' +but what the Skeezers are like I do not know. No one I know has ever +seen them or heard of them. The Skeezer Country is 'way at the upper +edge of the Gillikin Country, with the sandy, impassable desert on one +side and the mountains of Oogaboo on another side. That is a part of +the Land of Oz of which I know very little." +</p> + +<p> +"I guess no one else knows much about it either, unless it's the +Skeezers themselves," remarked Dorothy. "But the Book says: 'The +Skeezers of Oz have declared war on the Flatheads of Oz, and there is +likely to be fighting and much trouble as the result.'" +</p> + +<p> +"Is that all the Book says?" asked Ozma. +</p> + +<p> +"Every word," said Dorothy, and Ozma and Glinda both looked at the +Record and seemed surprised and perplexed. +</p> + +<p> +"Tell me, Glinda," said Ozma, "who are the Flatheads?" +</p> + +<p> +"I cannot, your Majesty," confessed the Sorceress. "Until now I never +have heard of them, nor have I ever heard the Skeezers mentioned. In +the faraway corners of Oz are hidden many curious tribes of people, +and those who never leave their own countries and never are visited by +those from our favored part of +<span class="pagenum"><a id="Page_19">19</a></span> +Oz, naturally are unknown to me. +However, if you so desire, I can learn through my arts of sorcery +something of the Skeezers and the Flatheads." +</p> + +<p> +"I wish you would," answered Ozma seriously. "You see, Glinda, if +these are Oz people they are my subjects and I cannot allow any wars +or troubles in the Land I rule, if I can possibly help it." +</p> + +<p> +"Very well, your Majesty," said the Sorceress, "I will try to get some +information to guide you. Please excuse me for a time, while I retire +to my Room of Magic and Sorcery." +</p> + +<p> +"May I go with you?" asked Dorothy, eagerly. +</p> + +<p> +"No, Princess," was the reply. "It would spoil the charm to have +anyone present." +</p> + +<p> +So Glinda locked herself in her own Room of Magic and Dorothy and Ozma +waited patiently for her to come out again. +</p> + +<p> +In about an hour Glinda appeared, looking grave and thoughtful. +</p> + +<p> +"Your Majesty," she said to Ozma, "the Skeezers live on a Magic Isle +in a great lake. For that reason—because the Skeezers deal in +magic—I can learn little about them." +</p> + +<p> +"Why, I didn't know there was a lake in that part of Oz," exclaimed +Ozma. "The map shows a river +<span class="pagenum"><a id="Page_20">20</a></span> +running through the Skeezer Country, but +no lake." +</p> + +<p> +"That is because the person who made the map never had visited that +part of the country," explained the Sorceress. "The lake surely is +there, and in the lake is an island—a Magic Isle—and on that island +live the people called the Skeezers." +</p> + +<p> +"What are they like?" inquired the Ruler of Oz. +</p> + +<p> +"My magic cannot tell me that," confessed Glinda, "for the magic of +the Skeezers prevents anyone outside of their domain knowing anything +about them." +</p> + +<p> +"The Flatheads must know, if they're going to fight the Skeezers," +suggested Dorothy. +</p> + +<p> +"Perhaps so," Glinda replied, "but I can get little information +concerning the Flatheads, either. They are people who inhabit a +mountain just south of the Lake of the Skeezers. The mountain has +steep sides and a broad, hollow top, like a basin, and in this basin +the Flatheads have their dwellings. They also are magic-workers and +usually keep to themselves and allow no one from outside to visit +them. I have learned that the Flatheads number about one hundred +people—men, women and children—while the Skeezers number just one +hundred and one." +</p> + +<p> +"What did they quarrel about, and why do they wish to fight one +another?" was Ozma's next question. +</p> + +<p> +<span class="pagenum"><a id="Page_21">21</a></span> +</p> + +<p> +"I cannot tell your Majesty that," said Glinda. +</p> + +<p> +"But see here!" cried Dorothy, "it's against the law for anyone but +Glinda and the Wizard to work magic in the Land of Oz, so if these two +strange people are magic-makers they are breaking the law and ought to +be punished!" +</p> + +<p> +Ozma smiled upon her little friend. +</p> + +<p> +"Those who do not know me or my laws," she said, "cannot be expected +to obey my laws. If we know nothing of the Skeezers or the Flatheads, +it is likely that they know nothing of us." +</p> + +<p> +"But they <i>ought</i> to know, Ozma, and <i>we</i> ought to know. Who's going +to tell them, and how are we going to make them behave?" +</p> + +<p> +"That," returned Ozma, "is what I am now considering. What would you +advise, Glinda?" +</p> + +<p> +The Sorceress took a little time to consider this question, before she +made reply. Then she said: +</p> + +<p> +"Had you not learned of the existence of the Flatheads and the +Skeezers, through my Book of Records, you would never have worried +about them or their quarrels. So, if you pay no attention to these +peoples, you may never hear of them again." +</p> + +<p> +"But that wouldn't be right," declared Ozma. "I am Ruler of all the +Land of Oz, which includes the +<span class="pagenum"><a id="Page_22">22</a></span> +Gillikin Country, the Quadling +Country, the Winkie Country and the Munchkin Country, as well as the +Emerald City, and being the Princess of this fairyland it is my duty +to make all my people—wherever they may be—happy and content and to +settle their disputes and keep them from quarreling. So, while the +Skeezers and Flatheads may not know me or that I am their lawful +Ruler, I now know that they inhabit my kingdom and are my subjects, so +I would not be doing my duty if I kept away from them and allowed them +to fight." +</p> + +<p> +"That's a fact, Ozma," commented Dorothy. "You've got to go up to the +Gillikin Country and make these people behave themselves and make up +their quarrels. But how are you going to do it?" +</p> + +<p> +"That is what is puzzling me also, your Majesty," said the Sorceress. +"It may be dangerous for you to go into those strange countries, where +the people are possibly fierce and warlike." +</p> + +<p> +"I am not afraid," said Ozma, with a smile. +</p> + +<p> +"'Tisn't a question of being 'fraid," argued Dorothy. "Of course we +know you're a fairy, and can't be killed or hurt, and we know you've a +lot of magic of your own to help you. But, Ozma dear, in spite of all +this you've been in trouble before, on account of wicked +<span class="pagenum"><a id="Page_23">23</a></span> +enemies, and +it isn't right for the Ruler of all Oz to put herself in danger." +</p> + +<p> +"Perhaps I shall be in no danger at all," returned Ozma, with a little +laugh. "You mustn't <i>imagine</i> danger, Dorothy, for one should only +imagine nice things, and we do not know that the Skeezers and +Flatheads are wicked people or my enemies. Perhaps they would be good +and listen to reason." +</p> + +<p> +"Dorothy is right, your Majesty," asserted the Sorceress. "It is true +we know nothing of these faraway subjects, except that they intend to +fight one another, and have a certain amount of magic power at their +command. Such folks do not like to submit to interference and they are +more likely to resent your coming among them than to receive you +kindly and graciously, as is your due." +</p> + +<p> +"If you had an army to take with you," added Dorothy, "it wouldn't be +so bad; but there isn't such a thing as an army in all Oz." +</p> + +<p> +"I have one soldier," said Ozma. +</p> + +<p> +"Yes, the soldier with the green whiskers; but he's dreadful 'fraid of +his gun and never loads it. I'm sure he'd run rather than fight. And +one soldier, even if he were brave, couldn't do much against two +hundred and one Flatheads and Skeezers." +</p> + +<p> +<span class="pagenum"><a id="Page_24">24</a></span> +</p> + +<p> +"What then, my friends, would you suggest?" inquired Ozma. +</p> + +<p> +"I advise you to send the Wizard of Oz to them, and let him inform +them that it is against the laws of Oz to fight, and that you command +them to settle their differences and become friends," proposed Glinda. +"Let the Wizard tell them they will be punished if they refuse to obey +the commands of the Princess of all the Land of Oz." +</p> + +<p> +Ozma shook her head, to indicate that the advice was not to her +satisfaction. +</p> + +<p> +"If they refuse, what then?" she asked. "I should be obliged to carry +out my threat and punish them, and that would be an unpleasant and +difficult thing to do. I am sure it would be better for me to go +peacefully, without an army and armed only with my authority as Ruler, +and plead with them to obey me. Then, if they prove obstinate I could +resort to other means to win their obedience." +</p> + +<p> +"It's a ticklish thing, anyhow you look at it," sighed Dorothy. "I'm +sorry now that I noticed the Record in the Great Book." +</p> + +<p> +<span class="pagenum"><a id="Page_25">25</a></span> +</p> + +<div class="figcenter"> +<img src="images/i025.jpg" width="400" height="556" alt="" /> +</div> + +<p> +"But can't you realize, my dear, that I must do my duty, now that I am +aware of this trouble?" asked Ozma. "I am fully determined to go at +once to the<span class="pagenum"><a id="Page_26">26</a></span> +Magic Isle of the Skeezers and to the enchanted mountain +of the Flatheads, and prevent war and strife between their +inhabitants. The only question to decide is whether it is better for +me to go alone, or to assemble a party of my friends and loyal +supporters to accompany me." +</p> + +<div class="figcenter"> +<img src="images/i026.jpg" width="400" height="280" alt="" /> +</div> + +<p> +"If you go I want to go, too," declared Dorothy. "Whatever happens +it's going to be fun—'cause all excitement is fun—and I wouldn't +miss it for the world!" +</p> + +<p> +<span class="pagenum"><a id="Page_27">27</a></span> +</p> + +<p> +Neither Ozma nor Glinda paid any attention to this statement, for they +were gravely considering the serious aspect of this proposed +adventure. +</p> + +<p> +"There are plenty of friends who would like to go with you," said the +Sorceress, "but none of them would afford your Majesty any protection +in case you were in danger. You are yourself the most powerful fairy +in Oz, although both I and the Wizard have more varied arts of magic +at our command. However, you have one art that no other in all the +world can equal—the art of winning hearts and making people love to +bow to your gracious presence. For that reason I believe you can +accomplish more good alone than with a large number of subjects in +your train." +</p> + +<p> +"I believe that also," agreed the Princess. "I shall be quite able to +take care of myself, you know, but might not be able to protect others +so well. I do not look for opposition, however. I shall speak to these +people in kindly words and settle their dispute—whatever it may +be—in a just manner." +</p> + +<p> +"Aren't you going to take <i>me</i>?" pleaded Dorothy. "You'll need <i>some</i> +companion, Ozma." +</p> + +<p> +The Princess smiled upon her little friend. +</p> + +<p> +"I see no reason why you should not accompany +<span class="pagenum"><a id="Page_28">28</a></span> +me," was her reply. +"Two girls are not very warlike and they will not suspect us of being +on any errand but a kindly and peaceful one. But, in order to prevent +war and strife between these angry peoples, we must go to them at +once. Let us return immediately to the Emerald City and prepare to +start on our journey early tomorrow morning." +</p> + +<p> +Glinda was not quite satisfied with this plan, but could not think of +any better way to meet the problem. She knew that Ozma, with all her +gentleness and sweet disposition, was accustomed to abide by any +decision she had made and could not easily be turned from her purpose. +Moreover she could see no great danger to the fairy Ruler of Oz in the +undertaking, even though the unknown people she was to visit proved +obstinate. But Dorothy was not a fairy; she was a little girl who had +come from Kansas to live in the Land of Oz. Dorothy might encounter +dangers that to Ozma would be as nothing but to an "Earth child" would +be very serious. +</p> + +<div class="figcenter"> +<img src="images/i029.jpg" width="400" height="285" alt="" /> +</div> + +<p> +The very fact that Dorothy lived in Oz, and had been made a Princess +by her friend Ozma, prevented her from being killed or suffering any +great bodily pain as long as she lived in that fairyland. She could +not grow big, either, and would always remain the +<span class="pagenum"><a id="Page_29">29</a></span> +same little girl +who had come to Oz, unless in some way she left that fairyland or was +spirited away from it. But Dorothy was a mortal, nevertheless, and +might possibly be destroyed, or hidden where none of her friends could +ever find her. She could, for instance, be cut into pieces, and the +pieces, while still alive and free from pain, could be widely +scattered; or she might be buried deep underground, or "destroyed" in +other ways by evil magicians, were she not properly +<span class="pagenum"><a id="Page_30">30</a></span> +protected. These +facts Glinda was considering while she paced with stately tread her +marble hall. +</p> + +<p> +Finally the good Sorceress paused and drew a ring from her finger, +handing it to Dorothy. +</p> + +<div class="figcenter"> +<img src="images/i030.jpg" width="400" height="270" alt="" /> +</div> + +<p> +"Wear this ring constantly until your return," she said to the girl. +"If serious danger threatens you, turn the ring around on your finger +once to the right and another turn to the left. That will ring the +alarm bell in my palace and I will at once come to your rescue. But do +not use the ring unless you are actually in +<span class="pagenum"><a id="Page_31">31</a></span> +danger of destruction. +While you remain with Princess Ozma I believe she will be able to +protect you from all lesser ills." +</p> + +<p> +"Thank you, Glinda," responded Dorothy gratefully, as she placed the +ring on her finger. "I'm going to wear my Magic Belt which I took from +the Nome King, too, so I guess I'll be safe from anything the Skeezers +and Flatheads try to do to me." +</p> + +<p> +Ozma had many arrangements to make before she could leave her throne +and her palace in the Emerald City, even for a trip of a few days, so +she bade good-bye to Glinda and with Dorothy climbed into the Red +Wagon. A word to the wooden Sawhorse started that astonishing creature +on the return journey, and so swiftly did he run that Dorothy was +unable to talk or do anything but hold tight to her seat all the way +back to the Emerald City. +</p> + +<p> +<span class="pagenum"><a id="Page_32">32</a></span> +</p> + +<div class="figcenter"> +<img src="images/i032.jpg" width="400" height="593" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_33">33</a></span> +</p> + +<h2><a id="CHAPTER_2">CHAPTER 2</a></h2> + +<p class="h3"> +Ozma and Dorothy +</p> + +<div id="i033"> +<div id="i033a"> </div> +<div id="i033b"> </div> + +<p> +Residing in Ozma's palace at this time was a live Scarecrow, a most +remarkable and intelligent creature who had once ruled the Land of Oz +for a brief period and was +<span class="pagenum"><a id="Page_34">34</a></span> +much loved and respected by all the +people. Once a Munchkin farmer had stuffed an old suit of clothes with +straw and put stuffed boots on the feet and used a pair of stuffed +cotton gloves for hands. The head of the Scarecrow was a stuffed sack +fastened to the body, with eyes, nose, mouth and ears painted on the +sack. When a hat had been put on the head, the thing was a good +imitation of a man. The farmer placed the Scarecrow on a pole in his +cornfield and it came to life in a curious manner. Dorothy, who was +passing by the field, was hailed by the live Scarecrow and lifted him +off his pole. He then went with her to the Emerald City, where the +Wizard of Oz gave him some excellent brains, and the Scarecrow soon +became an important personage. +</p> + +<p> +Ozma considered the Scarecrow one of her best friends and most loyal +subjects, so the morning after her visit to Glinda she asked him to +take her place as Ruler of the Land of Oz while she was absent on a +journey, and the Scarecrow at once consented without asking any +questions. +</p> + +</div><!--i033--> + +<p> +Ozma had warned Dorothy to keep their journey a secret and say nothing +to anyone about the Skeezers and Flatheads until their return, and +Dorothy promised to obey. She longed to tell her girl friends, tiny +<span class="pagenum"><a id="Page_35">35</a></span> +Trot and Betsy Bobbin, of the adventure they were undertaking, but +refrained from saying a word on the subject although both these girls +lived with her in Ozma's palace. +</p> + +<p> +Indeed, only Glinda the Sorceress knew they were going, until after +they had gone, and even the Sorceress didn't know what their errand +might be. +</p> + +<p> +Princess Ozma took the Sawhorse and the Red Wagon, although she was +not sure there was a wagon road all the way to the Lake of the +Skeezers. The Land of Oz is a pretty big place, surrounded on all +sides by a Deadly Desert which it is impossible to cross, and the +Skeezer Country, according to the map, was in the farthest +northwestern part of Oz, bordering on the north desert. As the Emerald +City was exactly in the center of Oz, it was no small journey from +there to the Skeezers. +</p> + +<p> +Around the Emerald City the country is thickly settled in every +direction, but the farther away you get from the city the fewer people +there are, until those parts that border on the desert have small +populations. Also those faraway sections are little known to the Oz +people, except in the south, where Glinda lives and where Dorothy has +often wandered on trips of exploration. +</p> + +<p> +<span class="pagenum"><a id="Page_36">36</a></span> +</p> + +<p> +The least known of all is the Gillikin Country, which harbors many +strange bands of people among its mountains and valleys and forests +and streams, and Ozma was now bound for the most distant part of the +Gillikin Country. +</p> + +<p> +"I am really sorry," said Ozma to Dorothy, as they rode away in the +Red Wagon, "not to know more about the wonderful Land I rule. It is my +duty to be acquainted with every tribe of people and every strange and +hidden country in all Oz, but I am kept so busy at my palace making +laws and planning for the comforts of those who live near the Emerald +City, that I do not often find time to make long journeys." +</p> + +<p> +"Well," replied Dorothy, "we'll prob'bly find out a lot on this trip, +and we'll learn all about the Skeezers and Flatheads, anyhow. Time +doesn't make much diff'rence in the Land of Oz, 'cause we don't grow +up, or get old, or become sick and die, as they do other places; so, +if we explore one place at a time, we'll by-an'-by know all about +every nook and corner in Oz." +</p> + +<p> +Dorothy wore around her waist the Nome King's Magic Belt, which +protected her from harm, and the Magic Ring which Glinda had given her +was on her finger. Ozma had merely slipped a small silver wand into +the bosom of her gown, for fairies do not use +<span class="pagenum"><a id="Page_37">37</a></span> +chemicals and herbs and +the tools of wizards and sorcerers to perform their magic. The Silver +Wand was Ozma's one weapon of offense and defense and by its use she +could accomplish many things. +</p> + +<div class="figcenter"> +<img src="images/i037.jpg" width="400" height="240" alt="" /> +</div> + +<p> +They had left the Emerald City just at sunrise and the Sawhorse +traveled very swiftly over the roads towards the north, but in a few +hours the wooden animal had to slacken his pace because the farm +houses had become few and far between and often there were no paths at +all in the direction they wished to follow. At such times they crossed +the fields, avoiding groups of trees and fording the streams and +rivulets +<span class="pagenum"><a id="Page_38">38</a></span> +whenever they came to them. But finally they reached a broad +hillside closely covered with scrubby brush, through which the wagon +could not pass. +</p> + +<p> +"It will be difficult even for you and me to get through without +tearing our dresses," said Ozma, "so we must leave the Sawhorse and +the Wagon here until our return." +</p> + +<p> +"That's all right," Dorothy replied, "I'm tired riding, anyhow. Do you +s'pose, Ozma, we're anywhere near the Skeezer Country?" +</p> + +<p> +"I cannot tell, Dorothy dear, but I know we've been going in the right +direction, so we are sure to find it in time." +</p> + +<p> +The scrubby brush was almost like a grove of small trees, for it +reached as high as the heads of the two girls, neither of whom was +very tall. They were obliged to thread their way in and out, until +Dorothy was afraid they would get lost, and finally they were halted +by a curious thing that barred their further progress. It was a huge +web—as if woven by gigantic spiders—and the delicate, lacy film was +fastened stoutly to the branches of the bushes and continued to the +right and left in the form of a half circle. The threads of this web +were of a brilliant purple color and woven into numerous artistic +patterns, but it +<span class="pagenum"><a id="Page_39">39</a></span> +reached from the ground to branches above the heads +of the girls and formed a sort of fence that hedged them in. +</p> + +<p> +"It doesn't look very strong, though," said Dorothy. "I wonder if we +couldn't break through." She tried but found the web stronger than it +seemed. All her efforts could not break a single thread. +</p> + +<p> +"We must go back, I think, and try to get around this peculiar web," +Ozma decided. +</p> + +<p> +So they turned to the right and, following the web, found that it +seemed to spread in a regular circle. On and on they went until +finally Ozma said they had returned to the exact spot from which they +had started. "Here is a handkerchief you dropped when we were here +before," she said to Dorothy. +</p> + +<p> +"In that case, they must have built the web behind us, after we walked +into the trap," exclaimed the little girl. +</p> + +<p> +"True," agreed Ozma, "an enemy has tried to imprison us." +</p> + +<p> +"And they did it, too," said Dorothy. "I wonder who it was." +</p> + +<p> +"It's a spider-web, I'm quite sure," returned Ozma, "but it must be +the work of enormous spiders." +</p> + +<p> +"Quite right!" cried a voice behind them. Turning +<span class="pagenum"><a id="Page_40">40</a></span> +quickly around they +beheld a huge purple spider sitting not two yards away and regarding +them with its small bright eyes. +</p> + +<p> +Then there crawled from the bushes a dozen more great purple spiders, +which saluted the first one and said: +</p> + +<p> +"The web is finished, O King, and the strangers are our prisoners." +</p> + +<p> +Dorothy did not like the looks of these spiders at all. They had big +heads, sharp claws, small eyes and fuzzy hair all over their purple +bodies. +</p> + +<p> +"They look wicked," she whispered to Ozma. "What shall we do?" +</p> + +<p> +Ozma gazed upon the spiders with a serious face. +</p> + +<p> +"What is your object in making us prisoners?" she inquired. +</p> + +<p> +"We need someone to keep house for us," answered the Spider King. +"There is sweeping and dusting to be done, and polishing and washing +of dishes, and that is work my people dislike to do. So we decided +that if any strangers came our way we would capture them and make them +our servants." +</p> + +<div class="figcenter"> +<img src="images/i041.jpg" width="400" height="553" alt="" /> +</div> + +<p> +"I am Princess Ozma, Ruler of all Oz," said the girl with dignity. +</p> + +<p> +"Well, I am King of all Spiders," was the reply, <span class="pagenum"><a id="Page_41">41</a></span>"and that makes me +your master. Come with me to my palace and I will instruct you in your +work." +</p> + +<div class="figcenter"> +<img src="images/i043.jpg" width="400" height="292" alt="" /> +</div> + +<p> +"I won't," said Dorothy indignantly. "We won't have anything to do +with you." +</p> + +<p> +"We'll see about that," returned the Spider in a severe tone, and the +next instant he made a dive straight at Dorothy, opening the claws in +his legs as if to grab and pinch her with the sharp points. But the +girl was wearing her Magic Belt and was not +<span class="pagenum"><a id="Page_42">42</a></span> +harmed. The Spider King +could not even touch her. +</p> + +<p> +He turned swiftly and made a dash at Ozma, but she held her Magic Wand +over his head and the monster recoiled as if it had been struck. +</p> + +<p> +"You'd better let us go," Dorothy advised him, "for you see you can't +hurt us." +</p> + +<p> +"So I see," returned the Spider King angrily. "Your magic is greater +than mine. But I'll not help you to escape. If you can break the magic +web my people have woven you may go; if not you must stay here and +starve." With that the Spider King uttered a peculiar whistle and all +the spiders disappeared. +</p> + +<p> +"There is more magic in my fairyland than I dreamed of," remarked the +beautiful Ozma, with a sigh of regret. "It seems that my laws have not +been obeyed, for even these monstrous spiders defy me by means of +magic." +</p> + +<p> +"Never mind that now," said Dorothy; "let's see what we can do to get +out of this trap." +</p> + +<p> +They now examined the web with great care and were amazed at its +strength. Although finer than the finest silken hairs, it resisted all +their efforts to work through, even though both girls threw all their +weight against it. +</p> + +<p> +"We must find some instrument which will cut the +<span class="pagenum"><a id="Page_43">43</a></span> +threads of the web," +said Ozma, finally. "Let us look about for such a tool." +</p> + +<p> +So they wandered among the bushes and finally came to a shallow pool +of water, formed by a small bubbling spring. Dorothy stooped to get a +drink and discovered in the water a green crab, about as big as her +hand. The crab had two big, sharp claws, and as soon as Dorothy saw +them she had an idea that those claws could save them. +</p> + +<p> +"Come out of the water," she called to the crab; "I want to talk to +you." +</p> + +<p> +Rather lazily the crab rose to the surface and caught hold of a bit of +rock. With his head above the water he said in a cross voice: +</p> + +<p> +"What do you want?" +</p> + +<p> +"We want you to cut the web of the purple spiders with your claws, so +we can get through it," answered Dorothy. "You can do that, can't +you?" +</p> + +<p> +"I suppose so," replied the crab. "But if I do what will you give me?" +</p> + +<p> +"What do you wish?" Ozma inquired. +</p> + +<p> +"I wish to be white, instead of green," said the crab. "Green crabs +are very common, and white ones are rare; besides the purple spiders, +which infest this hillside, are afraid of white crabs. Could you make +me +<span class="pagenum"><a id="Page_44">44</a></span> +white if I should agree to cut the web for you?" +</p> + +<p> +"Yes," said Ozma, "I can do that easily. And, so you may know I am +speaking the truth, I will change your color now." +</p> + +<p> +She waved her silver wand over the pool and the crab instantly became +snow-white—all except his eyes, which remained black. The creature +saw his reflection in the water and was so delighted that he at once +climbed out of the pool and began moving slowly toward the web, by +backing away from the pool. He moved so very slowly that Dorothy cried +out impatiently: "Dear me, this will never do!" Catching the crab in +her hands she ran with him to the web. +</p> + +<p> +She had to hold him up even then, so he could reach with his claws +strand after strand of the filmy purple web, which he was able to +sever with one nip. +</p> + +<div class="figcenter"> +<img src="images/i047.jpg" width="400" height="297" alt="" /> +</div> + +<p> +When enough of the web had been cut to allow them to pass, Dorothy ran +back to the pool and placed the white crab in the water, after which +she rejoined Ozma. They were just in time to escape through the web, +for several of the purple spiders now appeared, having discovered that +their web had been cut, and had the girls not rushed through the +opening the spiders would have quickly repaired the cuts and again +imprisoned them. +</p> + +<p> +<span class="pagenum"><a id="Page_45">45</a></span> +</p> + +<p> +Ozma and Dorothy ran as fast as they could and although the angry +spiders threw a number of strands of web after them, hoping to lasso +them or entangle them in the coils, they managed to escape and clamber +to the top of the hill. +</p> + +<p> +<span class="pagenum"><a id="Page_46">46</a></span> +</p> + +<div class="figcenter"> +<img src="images/i048.jpg" width="400" height="557" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_47">47</a></span> +</p> + +<h2><a id="CHAPTER_3">CHAPTER 3</a></h2> + +<p class="h3"> +The Mist Maidens +</p> + +<div id="i049"> +<div id="i049a"> </div> +<div id="i049b"> </div> + +<p> +From the top of the hill Ozma and Dorothy looked down into the valley +beyond and were surprised to find it filled with a floating mist that +was as dense as smoke. Nothing +<span class="pagenum"><a id="Page_48">48</a></span> +in the valley was visible except these +rolling waves of mist, but beyond, on the other side, rose a grassy +hill that appeared quite beautiful. +</p> + +<p> +"Well," said Dorothy, "what are we to do, Ozma? Walk down into that +thick fog, an' prob'bly get lost in it, or wait till it clears away?" +</p> + +<p> +"I'm not sure it will clear away, however long we wait," replied Ozma, +doubtfully. "If we wish to get on, I think we must venture into the +mist." +</p> + +</div><!--i049--> + +<p> +"But we can't see where we're going, or what we're stepping on," +protested Dorothy. "There may be dreadful things mixed up in that fog, +an' I'm scared just to think of wading into it." +</p> + +<p> +Even Ozma seemed to hesitate. She was silent and thoughtful for a +little while, looking at the rolling drifts that were so gray and +forbidding. Finally she said: +</p> + +<p> +"I believe this is a Mist Valley, where these moist clouds always +remain, for even the sunshine above does not drive them away. +Therefore the Mist Maids must live here, and they are fairies and +should answer my call." +</p> + +<p> +She placed her two hands before her mouth, forming a hollow with them, +and uttered a clear, thrilling, bird-like cry. It floated far out over +the mist waves +<span class="pagenum"><a id="Page_49">49</a></span> +and presently was answered by a similar sound, as of a +far-off echo. +</p> + +<p> +Dorothy was much impressed. She had seen many strange things since +coming to this fairy country, but here was a new experience. At +ordinary times Ozma was just like any little girl one might chance to +meet—simple, merry, lovable as could be—yet with a certain reserve +that lent her dignity in her most joyous moods. There were times, +however, when seated on her throne and commanding her subjects, or +when her fairy powers were called into use, when Dorothy and all +others about her stood in awe of their lovely girl Ruler and realized +her superiority. +</p> + +<p> +Ozma waited. Presently out from the billows rose beautiful forms, +clothed in fleecy, trailing garments of gray that could scarcely be +distinguished from the mist. Their hair was mist-color, too; only +their gleaming arms and sweet, pallid faces proved they were living, +intelligent creatures answering the call of a sister fairy. +</p> + +<p> +Like sea nymphs they rested on the bosom of the clouds, their eyes +turned questioningly upon the two girls who stood upon the bank. One +came quite near and to her Ozma said: +</p> + +<p> +"Will you please take us to the opposite hillside? +<span class="pagenum"><a id="Page_50">50</a></span> +We are afraid to +venture into the mist. I am Princess Ozma of Oz, and this is my friend +Dorothy, a Princess of Oz." +</p> + +<div class="figcenter"> +<img src="images/i052.jpg" width="374" height="186" alt="" /> +</div> + +<p> +The Mist Maids came nearer, holding out their arms. Without hesitation +Ozma advanced and allowed them to embrace her and Dorothy plucked up +courage to follow. Very gently the Mist Maids held them. Dorothy +thought the arms were cold and misty—they didn't seem real at +all—yet they supported the two girls above the surface of the billows +and floated with them so swiftly to the green hillside opposite that +the girls were astonished to find themselves set upon the grass before +they realized they had fairly started. +</p> + +<p> +<span class="pagenum"><a id="Page_51">51</a></span> +</p> + +<p> +"Thank you!" said Ozma gratefully, and Dorothy also added her thanks +for the service. +</p> + +<p> +The Mist Maids made no answer, but they smiled and waved their hands +in good-bye as again they floated out into the mist and disappeared +from view. +</p> + +<div class="figcenter"> +<img src="images/i053.jpg" width="400" height="257" alt="" /> +</div> + +<hr class="short" /> + +<p> +<span class="pagenum"><a id="Page_52">52</a></span> +</p> + +<div class="figcenter"> +<img src="images/i054.jpg" width="400" height="548" alt="" /> +</div> + +<p> +<span class="pagenum"><a id="Page_53">53</a></span> +</p> + +<hr class="chap" /> + +<h2><a id="CHAPTER_4">CHAPTER 4</a></h2> + +<p class="h3"> +The Magic Tent +</p> + +<div id="i055"> +<div id="i055a"> </div> +<div id="i055b"> </div> + +<p> +"Well," said Dorothy with a laugh, "that was easier than I expected. +It's worth while, sometimes, to be a real fairy. But I wouldn't like +to be that kind, and live in a dreadful fog all the time." +</p> + +<p> +<span class="pagenum"><a id="Page_54">54</a></span> +</p> + +<p> +They now climbed the bank and found before them a delightful plain +that spread for miles in all directions. Fragrant wild flowers were +scattered throughout the grass; there were bushes bearing lovely +blossoms and luscious fruits; now and then a group of stately trees +added to the beauty of the landscape. But there were no dwellings or +signs of life. +</p> + +<p> +The farther side of the plain was bordered by a row of palms, and just +in front of the palms rose a queerly shaped hill that towered above +the plain like a mountain. The sides of this hill were straight up and +down; it was oblong in shape and the top seemed flat and level. +</p> + +<p> +"Oh, ho!" cried Dorothy; "I'll bet that's the mountain Glinda told us +of, where the Flatheads live." +</p> + +</div><!--i055--> + +<p> +"If it is," replied Ozma, "the Lake of the Skeezers must be just +beyond the line of palm trees. Can you walk that far, Dorothy?" +</p> + +<p> +"Of course, in time," was the prompt answer. "I'm sorry we had to +leave the Sawhorse and the Red Wagon behind us, for they'd come in +handy just now; but with the end of our journey in sight a tramp +across these pretty green fields won't tire us a bit." +</p> + +<p> +It was a longer tramp than they suspected, however, and night overtook +them before they could reach +<span class="pagenum"><a id="Page_55">55</a></span> +the flat mountain. So Ozma proposed they +camp for the night and Dorothy was quite ready to approve. She didn't +like to admit to her friend she was tired, but she told herself that +her legs "had prickers in 'em," meaning they had begun to ache. +</p> + +<p> +Usually when Dorothy started on a journey of exploration or adventure, +she carried with her a basket of food, and other things that a +traveler in a strange country might require, but to go away with Ozma +was quite a different thing, as experience had taught her. The fairy +Ruler of Oz only needed her silver wand—tipped at one end with a +great sparkling emerald—to provide through its magic all that they +might need. Therefore Ozma, having halted with her companion and +selected a smooth, grassy spot on the plain, waved her wand in +graceful curves and chanted some mystic words in her sweet voice, and +in an instant a handsome tent appeared before them. The canvas was +striped purple and white, and from the center pole fluttered the royal +banner of Oz. +</p> + +<p> +"Come, dear," said Ozma, taking Dorothy's hand, "I am hungry and I'm +sure you must be also; so let us go in and have our feast." +</p> + +<p> +On entering the tent they found a table set for two, with snowy linen, +bright silver and sparkling glassware, +<span class="pagenum"><a id="Page_56">56</a></span> +a vase of roses in the center +and many dishes of delicious food, some smoking hot, waiting to +satisfy their hunger. Also, on either side of the tent were beds, with +satin sheets, warm blankets and pillows filled with swansdown. There +were chairs, too, and tall lamps that lighted the interior of the tent +with a soft, rosy glow. +</p> + +<div class="figcenter"> +<img src="images/i058.jpg" width="400" height="279" alt="" /> +</div> + +<p> +Dorothy, resting herself at her fairy friend's command, and eating her +dinner with unusual enjoyment, thought of the wonders of magic. If one +were a fairy and knew the secret laws of nature and the mystic +<span class="pagenum"><a id="Page_57">57</a></span> +words +and ceremonies that commanded those laws, then a simple wave of a +silver wand would produce instantly all that men work hard and +anxiously for through weary years. And Dorothy wished in her kindly, +innocent heart, that all men and women could be fairies with silver +wands, and satisfy all their needs without so much work and worry, for +then, she imagined, they would have all their working hours to be +happy in. But Ozma, looking into her friend's face and reading those +thoughts, gave a laugh and said: +</p> + +<p> +"No, no, Dorothy, that wouldn't do at all. Instead of happiness your +plan would bring weariness to the world. If every one could wave a +wand and have his wants fulfilled there would be little to wish for. +There would be no eager striving to obtain the difficult, for nothing +would then be difficult, and the pleasure of earning something longed +for, and only to be secured by hard work and careful thought, would be +utterly lost. There would be nothing to do, you see, and no interest +in life and in our fellow creatures. That is all that makes life worth +our while—to do good deeds and to help those less fortunate than +ourselves." +</p> + +<p> +"Well, you're a fairy, Ozma. Aren't you happy?" asked Dorothy. +</p> + +<p> +"Yes, dear, because I can use my fairy powers to +<span class="pagenum"><a id="Page_58">58</a></span> +make others happy. +Had I no kingdom to rule, and no subjects to look after, I would be +miserable. Also, you must realize that while I am a more powerful +fairy than any other inhabitant of Oz, I am not as powerful as Glinda +the Sorceress, who has studied many arts of magic that I know nothing +of. Even the little Wizard of Oz can do some things I am unable to +accomplish, while I can accomplish things unknown to the Wizard. This +is to explain that I am not all-powerful, by any means. My magic is +simply fairy magic, and not sorcery or wizardry." +</p> + +<p> +"All the same," said Dorothy, "I'm mighty glad you could make this +tent appear, with our dinners and beds all ready for us." +</p> + +<p> +Ozma smiled. +</p> + +<p> +"Yes, it is indeed wonderful," she agreed. "Not all fairies know that +sort of magic, but some fairies can do magic that fills me with +astonishment. I think that is what makes us modest and unassuming—the +fact that our magic arts are divided, some being given each of us. I'm +glad I don't know everything, Dorothy, and that there still are things +in both nature and in wit for me to marvel at." +</p> + +<p> +Dorothy couldn't quite understand this, so she said nothing more on +the subject and presently had a new +<span class="pagenum"><a id="Page_59">59</a></span> +reason to marvel. For when they +had quite finished their meal table and contents disappeared in a +flash. +</p> + +<p> +"No dishes to wash, Ozma!" she said with a laugh. "I guess you'd make +a lot of folks happy if you could teach 'em just that one trick." +</p> + +<div class="figcenter"> +<img src="images/i061.jpg" width="400" height="281" alt="" /> +</div> + +<p> +For an hour Ozma told stories, and talked with Dorothy about various +people in whom they were interested. And then it was bedtime, and they +undressed and crept into their soft beds and fell asleep almost as +soon as their heads touched their pillows. +</p> + +<p> +<span class="pagenum"><a id="Page_60">60</a></span> +</p> + +<div class="figcenter"> +<img src="images/i062.jpg" width="400" height="565" alt="" /> +</div> + +<hr class="chap" /> + +<h2><a id="CHAPTER_5">CHAPTER 5</a></h2> + +<p> +<span class="pagenum"><a id="Page_61">61</a></span> +</p> + +<p class="h3"> +The Magic Stairway +</p> + +<div id="i063"> +<div id="i063a"> </div> +<div id="i063b"> </div> + +<p> +The flat mountain looked much nearer in the clear light of the morning +sun, but Dorothy and Ozma knew there was a long tramp before them, +even yet. They finished +<span class="pagenum"><a id="Page_62">62</a></span> +dressing only to find a warm, delicious +breakfast awaiting them, and having eaten they left the tent and +started toward the mountain which was their first goal. After going a +little way Dorothy looked back and found that the fairy tent had +entirely disappeared. She was not surprised, for she knew this would +happen. +</p> + +<p> +"Can't your magic give us a horse an' wagon, or an automobile?" +inquired Dorothy. +</p> + +<p> +"No, dear; I'm sorry that such magic is beyond my power," confessed +her fairy friend. +</p> + +<p> +"Perhaps Glinda could," said Dorothy thoughtfully. +</p> + +</div><!--i063--> + +<p> +"Glinda has a stork chariot that carries her through the air," said +Ozma, "but even our great Sorceress cannot conjure up other modes of +travel. Don't forget what I told you last night, that no one is +powerful enough to do everything." +</p> + +<p> +"Well, I s'pose I ought to know that, having lived so long in the Land +of Oz," replied Dorothy; "but <i>I</i> can't do any magic at all, an' so I +can't figure out e'zactly how you an' Glinda an' the Wizard do it." +</p> + +<p> +"Don't try," laughed Ozma. "But you have at least one magical art, +Dorothy: you know the trick of winning all hearts." +</p> + +<p> +"No, I don't," said Dorothy earnestly. "If I really +<span class="pagenum"><a id="Page_63">63</a></span> +can do it, Ozma, +I am sure I don't know <i>how</i> I do it." +</p> + +<p> +It took them a good two hours to reach the foot of the round, flat +mountain, and then they found the sides so steep that they were like +the wall of a house. +</p> + +<p> +"Even my purple kitten couldn't climb 'em," remarked Dorothy, gazing +upward. +</p> + +<p> +"But there is some way for the Flatheads to get down and up again," +declared Ozma; "otherwise they couldn't make war with the Skeezers, or +even meet them and quarrel with them." +</p> + +<p> +"That's so, Ozma. Let's walk around a ways; perhaps we'll find a +ladder or something." +</p> + +<p> +They walked quite a distance, for it was a big mountain, and as they +circled around it and came to the side that faced the palm trees, they +suddenly discovered an entrance way cut out of the rock wall. This +entrance was arched overhead and not very deep because it merely led +to a short flight of stone stairs. +</p> + +<p> +"Oh, we've found a way to the top at last," announced Ozma, and the +two girls turned and walked straight toward the entrance. Suddenly +they bumped against something and stood still, unable to proceed +farther. +</p> + +<p> +"Dear me!" exclaimed Dorothy, rubbing her nose, which had struck +something hard, although she could +<span class="pagenum"><a id="Page_64">64</a></span> +not see what it was; "this isn't +as easy as it looks. What has stopped us, Ozma? Is it magic of some +sort?" +</p> + +<p> +Ozma was feeling around, her hands outstretched before her. +</p> + +<p> +"Yes, dear, it is magic," she replied. "The Flatheads had to have a +way from their mountain top from the plain below, but to prevent +enemies from rushing up the stairs to conquer them, they have built, +at a small distance before the entrance a wall of solid stone, the +stones being held in place by cement, and then they made the wall +invisible." +</p> + +<p> +"I wonder why they did that?" mused Dorothy. "A wall would keep folks +out anyhow, whether it could be seen or not, so there wasn't any use +making it invisible. Seems to me it would have been better to have +left it solid, for then no one would have seen the entrance behind it. +Now anybody can see the entrance, as we did. And prob'bly anybody that +tries to go up the stairs gets bumped, as we did." +</p> + +<p> +Ozma made no reply at once. Her face was grave and thoughtful. +</p> + +<p> +"I think I know the reason for making the wall invisible," she said +after a while. "The Flatheads use the stairs for coming down and going +up. If there +<span class="pagenum"><a id="Page_65">65</a></span> +was a solid stone wall to keep them from reaching the +plain they would themselves be imprisoned by the wall. So they had to +leave some place to get around the wall, and, if the wall was visible, +all strangers or enemies would find the place to go around it and then +the wall would be useless. So the Flatheads cunningly made their wall +invisible, believing that everyone who saw the entrance to the +mountain would walk straight toward it, as we did, and find it +impossible to go any farther. I suppose the wall is really high and +thick, and can't be broken through, so those who find it in their way +are obliged to go away again." +</p> + +<p> +"Well," said Dorothy, "if there's a way around the wall, where is it?" +</p> + +<p> +"We must find it," returned Ozma, and began feeling her way along the +wall. Dorothy followed and began to get discouraged when Ozma had +walked nearly a quarter of a mile away from the entrance. But now the +invisible wall curved in toward the side of the mountain and suddenly +ended, leaving just space enough between the wall and the mountain for +an ordinary person to pass through. +</p> + +<p> +The girls went in, single file, and Ozma explained that they were now +behind the barrier and could go back to the entrance. They met no +further obstructions. +</p> + +<p> +<span class="pagenum"><a id="Page_66">66</a></span> +</p> + +<p> +"Most people, Ozma, wouldn't have figured this thing out the way you +did," remarked Dorothy. "If I'd been alone the invisible wall surely +would have stumped me." +</p> + +<p> +Reaching the entrance they began to mount the stone stairs. They went +up ten stairs and then down five stairs, following a passage cut from +the rock. The stairs were just wide enough for the two girls to walk +abreast, arm in arm. At the bottom of the five stairs the passage +turned to the right, and they ascended ten more stairs, only to find +at the top of the flight five stairs leading straight down again. +Again the passage turned abruptly, this time to the left, and ten more +stairs led upward. +</p> + +<p> +The passage was now quite dark, for they were in the heart of the +mountain and all daylight had been shut out by the turns of the +passage. However, Ozma drew her silver wand from her bosom and the +great jewel at its end gave out a lustrous, green-tinted light which +lighted the place well enough for them to see their way plainly. +</p> + +<p> +Ten steps up, five steps down, and a turn, this way or that. That was +the program, and Dorothy figured that they were only gaining five +stairs upward each trip that they made. +</p> + +<p> +<span class="pagenum"><a id="Page_67">67</a></span> +</p> + +<p> +"Those Flatheads must be funny people," she said to Ozma. "They don't +seem to do anything in a bold, straightforward manner. In making this +passage they forced everyone to walk three times as far as is +necessary. And of course this trip is just as tiresome to the +Flatheads as it is to other folks." +</p> + +<p> +"That is true," answered Ozma; "yet it is a clever arrangement to +prevent their being surprised by intruders. Every time we reach the +tenth step of a flight, the pressure of our feet on the stone makes a +bell ring on top of the mountain, to warn the Flatheads of our +coming." +</p> + +<p> +"How do you know that?" demanded Dorothy, astonished. +</p> + +<p> +"I've heard the bell ever since we started," Ozma told her. "You could +not hear it, I know, but when I am holding my wand in my hand I can +hear sounds a great distance off." +</p> + +<p> +"Do you hear anything on top of the mountain 'cept the bell?" inquired +Dorothy. +</p> + +<p> +"Yes. The people are calling to one another in alarm and many +footsteps are approaching the place where we will reach the flat top +of the mountain." +</p> + +<p> +This made Dorothy feel somewhat anxious. +</p> + +<p> +"I'd thought we were going to visit just common, +<span class="pagenum"><a id="Page_68">68</a></span> +ordinary people," +she remarked, "but they're pretty clever, it seems, and they know some +kinds of magic, too. They may be dangerous, Ozma. P'raps we'd better +stayed at home." +</p> + +<p> +Finally the upstairs-and-downstairs passage seemed coming to an end, +for daylight again appeared ahead of the two girls and Ozma replaced +her wand in the bosom of her gown. The last ten steps brought them to +the surface, where they found themselves surrounded by such a throng +of queer people that for a time they halted, speechless, and stared +into the faces that confronted them. +</p> + +<p> +Dorothy knew at once why these mountain people were called Flatheads. +Their heads were really flat on top, as if they had been cut off just +above the eyes and ears. Also the heads were bald, with no hair on top +at all, and the ears were big and stuck straight out, and the noses +were small and stubby, while the mouths of the Flatheads were well +shaped and not unusual. Their eyes were perhaps their best feature, +being large and bright and a deep violet in color. +</p> + +<p> +The costumes of the Flatheads were all made of metals dug from their +mountain. Small gold, silver, tin and iron discs, about the size of +pennies, and very thin, were cleverly wired together and made to form +<span class="pagenum"><a id="Page_69">69</a></span> +knee trousers and jackets for the men and skirts and waists for the +women. The colored metals were skillfully mixed to form stripes and +checks of various sorts, so that the costumes were quite gorgeous and +reminded Dorothy of pictures she had seen of Knights of old clothed in +armor. +</p> + +<p> +Aside from their flat heads, these people were not really bad looking. +The men were armed with bows and arrows and had small axes of steel +stuck in their metal belts. They wore no hats nor ornaments. +</p> + +<div class="figcenter"> +<img src="images/i071.jpg" width="400" height="296" alt="" /> +</div> + +<hr class="short" /> + +<p> +<span class="pagenum"><a id="Page_70">70</a></span> +</p> + +<div class="figcenter"> +<img src="images/i072.jpg" width="400" height="532" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_71">71</a></span> +</p> + +<h2><a id="CHAPTER_6">CHAPTER 6</a></h2> + +<p class="h3"> +Flathead Mountain +</p> + +<div id="i073"> +<div id="i073a"> </div> +<div id="i073b"> </div> + +<p> +When they saw that the intruders on their mountain were only two +little girls, the Flatheads grunted with satisfaction and drew back, +permitting them to see what the +<span class="pagenum"><a id="Page_72">72</a></span> +mountain top looked like. It was +shaped like a saucer, so that the houses and other buildings—all made +of rocks—could not be seen over the edge by anyone standing in the +plain below. +</p> + +<p> +But now a big fat Flathead stood before the girls and in a gruff voice +demanded: +</p> + +<p> +"What are you doing here? Have the Skeezers sent you to spy upon us?" +</p> + +</div><!--i073--> + +<p> +"I am Princess Ozma, Ruler of all the Land of Oz." +</p> + +<p> +"Well, I've never heard of the Land of Oz, so you may be what you +claim," returned the Flathead. +</p> + +<p> +"This is the Land of Oz—part of it, anyway," exclaimed Dorothy. "So +Princess Ozma rules you Flathead people, as well as all the other +people in Oz." +</p> + +<p> +The man laughed, and all the others who stood around laughed, too. +Some one in the crowd called: +</p> + +<p> +"She'd better not tell the Supreme Dictator about ruling the +Flatheads. Eh, friends?" +</p> + +<p> +"No, indeed!" they all answered in positive tones. +</p> + +<p> +"Who is your Supreme Dictator?" answered Ozma. +</p> + +<p> +"I think I'll let him tell you that himself," answered the man who had +first spoken. "You have broken our laws by coming here; and whoever +you are the Supreme Dictator must fix your punishment. Come along with +me." +</p> + +<p> +<span class="pagenum"><a id="Page_73">73</a></span> +</p> + +<p> +He started down a path and Ozma and Dorothy followed him without +protest, as they wanted to see the most important person in this queer +country. The houses they passed seemed pleasant enough and each had a +little yard in which were flowers and vegetables. Walls of rock +separated the dwellings, and all the paths were paved with smooth +slabs of rock. This seemed their only building material and they +utilized it cleverly for every purpose. +</p> + +<div class="figcenter"> +<img src="images/i075.jpg" width="400" height="227" alt="" /> +</div> + +<p> +Directly in the center of the great saucer stood a larger building +which the Flathead informed the girls was the palace of the Supreme +Dictator. He led them through an entrance hall into a big reception +room, +<span class="pagenum"><a id="Page_74">74</a></span> +where they sat upon stone benches and awaited the coming of the +Dictator. Pretty soon he entered from another room—a rather lean and +rather old Flathead, dressed much like the others of this strange +race, and only distinguished from them by the sly and cunning +expression of his face. He kept his eyes half closed and looked +through the slits of them at Ozma and Dorothy, who rose to receive +him. +</p> + +<p> +"Are you the Supreme Dictator of the Flatheads?" inquired Ozma. +</p> + +<p> +"Yes, that's me," he said, rubbing his hands slowly together. "My word +is law. I'm the head of the Flatheads on this flat headland." +</p> + +<p> +"I am Princess Ozma of Oz, and I have come from the Emerald City +to——" +</p> + +<p> +"Stop a minute," interrupted the Dictator, and turned to the man who +had brought the girls there. "Go away, Dictator Felo Flathead!" he +commanded. "Return to your duty and guard the Stairway. I will look +after these strangers." The man bowed and departed, and Dorothy asked +wonderingly: +</p> + +<p> +"Is <i>he</i> a Dictator, too?" +</p> + +<p> +"Of course," was the answer. "Everybody here is a dictator of +something or other. They're all office holders. That's what keeps them +contented. But I'm +<span class="pagenum"><a id="Page_75">75</a></span> +the Supreme Dictator of all, and I'm elected once +a year. This is a democracy, you know, where the people are allowed to +vote for their rulers. A good many others would like to be Supreme +Dictator, but as I made a law that I am always to count the votes +myself, I am always elected." +</p> + +<p> +"What is your name?" asked Ozma. +</p> + +<p> +"I am called the Su-dic, which is short for Supreme Dictator. I sent +that man away because the moment you mentioned Ozma of Oz, and the +Emerald City, I knew who you are. I suppose I'm the only Flathead that +ever heard of you, but that's because I have more brains than the +rest." +</p> + +<p> +Dorothy was staring hard at the Su-dic. +</p> + +<p> +"I don't see how you can have any brains at all," she remarked, +"because the part of your head is gone where brains are kept." +</p> + +<p> +"I don't blame you for thinking that," he said. "Once the Flatheads +had no brains because, as you say, there is no upper part to their +heads, to hold brains. But long, long ago a band of fairies flew over +this country and made it all a fairyland, and when they came to the +Flatheads the fairies were sorry to find them all very stupid and +quite unable to think. So, as there was no good place in their bodies +in which +<span class="pagenum"><a id="Page_76">76</a></span> +to put brains the Fairy Queen gave each one of us a nice can +of brains to carry in his pocket and that made us just as intelligent +as other people. See," he continued, "here is one of the cans of +brains the fairies gave us." He took from a pocket a bright tin can +having a pretty red label on it which said: "Flathead Concentrated +Brains, Extra Quality." +</p> + +<div class="figcenter"> +<img src="images/i078.jpg" width="400" height="314" alt="" /> +</div> + +<p> +"And does every Flathead have the same kind of brains?" asked Dorothy. +</p> + +<p> +"Yes, they're all alike. Here's another can." From another pocket he +produced a second can of brains. +</p> + +<p> +<span class="pagenum"><a id="Page_77">77</a></span> +</p> + +<p> +"Did the fairies give you a double supply?" inquired Dorothy. +</p> + +<p> +"No, but one of the Flatheads thought he wanted to be the Su-dic and +tried to get my people to rebel against me, so I punished him by +taking away his brains. One day my wife scolded me severely, so I took +away her can of brains. She didn't like that and went out and robbed +several women of <i>their</i> brains. Then I made a law that if anyone +stole another's brains, or even tried to borrow them, he would forfeit +his own brains to the Su-dic. So each one is content with his own +canned brains and my wife and I are the only ones on the mountain with +more than one can. I have three cans and that makes me very clever—so +clever that I'm a good Sorcerer, if I do say it myself. My poor wife +had four cans of brains and became a remarkable witch, but alas! that +was before those terrible enemies, the Skeezers, transformed her into +a Golden Pig." +</p> + +<p> +"Good gracious!" cried Dorothy; "is your wife really a Golden Pig?" +</p> + +<p> +"She is. The Skeezers did it and so I have declared war on them. In +revenge for making my wife a Pig I intend to ruin their Magic Island +and make the Skeezers the slaves of the Flatheads!" +</p> + +<p> +<span class="pagenum"><a id="Page_78">78</a></span> +</p> + +<p> +The Su-dic was very angry now; his eyes flashed and his face took on a +wicked and fierce expression. But Ozma said to him, very sweetly and +in a friendly voice: +</p> + +<p> +"I am sorry to hear this. Will you please tell me more about your +troubles with the Skeezers? Then perhaps I can help you." +</p> + +<p> +She was only a girl, but there was dignity in her pose and speech +which impressed the Su-dic. +</p> + +<p> +"If you are really Princess Ozma of Oz," the Flathead said, "you are +one of that band of fairies who, under Queen Lurline, made all Oz a +Fairyland. I have heard that Lurline left one of her own fairies to +rule Oz, and gave the fairy the name of Ozma." +</p> + +<p> +"If you knew this why did you not come to me at the Emerald City and +tender me your loyalty and obedience?" asked the Ruler of Oz. +</p> + +<p> +"Well, I only learned the fact lately, and I've been too busy to leave +home," he explained, looking at the floor instead of into Ozma's eyes. +She knew he had spoken a falsehood, but only said: +</p> + +<p> +"Why did you quarrel with the Skeezers?" +</p> + +<p> +"It was this way," began the Su-dic, glad to change the subject. "We +Flatheads love fish, and as we have no fish on this mountain we would +sometimes go to +<span class="pagenum"><a id="Page_79">79</a></span> +the Lake of the Skeezers to catch fish. This made the +Skeezers angry, for they declared the fish in their lake belonged to +them and were under their protection and they forbade us to catch +them. That was very mean and unfriendly in the Skeezers, you must +admit, and when we paid no attention to their orders they set a guard +on the shore of the lake to prevent our fishing. +</p> + +<p> +"Now, my wife, Rora Flathead, having four cans of brains, had become a +wonderful witch, and fish being brain food, she loved to eat fish +better than any one of us. So she vowed she would destroy every fish +in the lake, unless the Skeezers let us catch what we wanted. They +defied us, so Rora prepared a kettleful of magic poison and went down +to the lake one night to dump it all in the water and poison the fish. +It was a clever idea, quite worthy of my dear wife, but the Skeezer +Queen—a young lady named Coo-ee-oh—hid on the bank of the lake and +taking Rora unawares, transformed her into a Golden Pig. The poison +was spilled on the ground and wicked Queen Coo-ee-oh, not content with +her cruel transformation, even took away my wife's four cans of +brains, so she is now a common grunting pig without even brains enough +to know her own name." +</p> + +<p> +<span class="pagenum"><a id="Page_80">80</a></span> +</p> + +<p> +"Then," said Ozma thoughtfully, "the Queen of the Skeezers must be a +Sorceress." +</p> + +<p> +"Yes," said the Su-dic, "but she doesn't know much magic, after all. +She is not as powerful as Rora Flathead was, nor half as powerful as I +am now, as Queen Coo-ee-oh will discover when we fight our great +battle and destroy her." +</p> + +<p> +"The Golden Pig can't be a witch any more, of course," observed +Dorothy. +</p> + +<p> +"No; even had Queen Coo-ee-oh left her the four cans of brains, poor +Rora, in a pig's shape, couldn't do any witchcraft. A witch has to use +her fingers, and a pig has only cloven hoofs." +</p> + +<p> +"It seems a sad story," was Ozma's comment, "and all the trouble arose +because the Flatheads wanted fish that did not belong to them." +</p> + +<p> +"As for that," said the Su-dic, again angry, "I made a law that any of +my people could catch fish in the Lake of the Skeezers, whenever they +wanted to. So the trouble was through the Skeezers defying my law." +</p> + +<p> +"You can only make laws to govern your own people," asserted Ozma +sternly. "I, alone, am empowered to make laws that must be obeyed by +all the peoples of Oz." +</p> + +<p> +<span class="pagenum"><a id="Page_81">81</a></span> +</p> + +<p> +"Pooh!" cried the Su-dic scornfully. "You can't make <i>me</i> obey your +laws, I assure you. I know the extent of your powers, Princess Ozma of +Oz, and I know that I am more powerful than you are. To prove it I +shall keep you and your companion prisoners in this mountain until +after we have fought and conquered the Skeezers. Then, if you promise +to be good, I may let you go home again." +</p> + +<div class="figcenter"> +<img src="images/i083.jpg" width="400" height="256" alt="" /> +</div> + +<p> +Dorothy was amazed by this effrontery and defiance of the beautiful +girl Ruler of Oz, whom all until now had obeyed without question. But +Ozma, still unruffled and dignified, looked at the Su-dic and said: +</p> + +<p> +<span class="pagenum"><a id="Page_82">82</a></span> +</p> + +<p> +"You did not mean that. You are angry and speak unwisely, without +reflection. I came here from my palace in the Emerald City to prevent +war and to make peace between you and the Skeezers. I do not approve +of Queen Coo-ee-oh's action in transforming your wife Rora into a pig, +nor do I approve of Rora's cruel attempt to poison the fishes in the +lake. No one has the right to work magic in my dominions without my +consent, so the Flatheads and the Skeezers have both broken my +laws—which must be obeyed." +</p> + +<p> +"If you want to make peace," said the Su-dic, "make the Skeezers +restore my wife to her proper form and give back her four cans of +brains. Also make them agree to allow us to catch fish in their lake." +</p> + +<p> +"No," returned Ozma, "I will not do that, for it would be unjust. I +will have the Golden Pig again transformed into your wife Rora, and +give her one can of brains, but the other three cans must be restored +to those she robbed. Neither may you catch fish in the Lake of the +Skeezers, for it is their lake and the fish belong to them. This +arrangement is just and honorable, and you must agree to it." +</p> + +<p> +"Never!" cried the Su-dic. Just then a pig came running into the room, +uttering dismal grunts. It was made of solid gold, with joints at the +bends of +<span class="pagenum"><a id="Page_83">83</a></span> +the legs and in the neck and jaws. The Golden Pig's eyes +were rubies, and its teeth were polished ivory. +</p> + +<p> +"There!" said the Su-dic, "gaze on the evil work of Queen Coo-ee-oh, +and then say if you can prevent my making war on the Skeezers. That +grunting beast was once my wife—the most beautiful Flathead on our +mountain and a skillful witch. Now look at her!" +</p> + +<p> +"Fight the Skeezers, fight the Skeezers, fight the Skeezers!" grunted +the Golden Pig. +</p> + +<p> +"I <i>will</i> fight the Skeezers," exclaimed the Flathead chief, "and if a +dozen Ozmas of Oz forbade me I would fight just the same." +</p> + +<p> +"Not if I can prevent it!" asserted Ozma. +</p> + +<p> +"You can't prevent it. But since you threaten me, I'll have you +confined in the bronze prison until the war is over," said the Su-dic. +He whistled and four stout Flatheads, armed with axes and spears, +entered the room and saluted him. Turning to the men he said: "Take +these two girls, bind them with wire ropes and cast them into the +bronze prison.". +</p> + +<p> +The four men bowed low and one of them asked: +</p> + +<p> +"Where are the two girls, most noble Su-dic?" +</p> + +<p> +The Su-dic turned to where Ozma and Dorothy had stood but they had +vanished! +</p> + +<p> +<span class="pagenum"><a id="Page_84">84</a></span> +</p> + +<div class="figcenter"> +<img src="images/i086.jpg" width="400" height="524" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_85">85</a></span> +</p> + +<h2><a id="CHAPTER_7">CHAPTER 7</a></h2> + +<p class="h3"> +The Magic Isle +</p> + +<div id="i087"> +<div id="i087a"> </div> +<div id="i087b"> </div> + +<p> +Ozma, seeing it was useless to argue with the Supreme Dictator of the +Flatheads, had been considering how best to escape from his power. She +realized that his sorcery +<span class="pagenum"><a id="Page_86">86</a></span> +might be difficult to overcome, and when he +threatened to cast Dorothy and her into a bronze prison she slipped +her hand into her bosom and grasped her silver wand. With the other +hand she grasped the hand of Dorothy, but these motions were so +natural that the Su-dic did not notice them. Then when he turned to +meet his four soldiers, Ozma instantly rendered both herself and +Dorothy invisible and swiftly led her companion around the group of +Flatheads and out of the room. As they reached the entry and descended +the stone steps, Ozma whispered: +</p> + +<p> +"Let us run, dear! We are invisible, so no one will see us." +</p> + +<p> +Dorothy understood and she was a good runner. Ozma had marked the +place where the grand stairway that led to the plain was located, so +they made directly for it. Some people were in the paths but these +they dodged around. One or two Flatheads heard the pattering of +footsteps of the girls on the stone pavement and stopped with +bewildered looks to gaze around them, but no one interfered with the +invisible fugitives. +</p> + +</div><!--i087--> + +<p> +The Su-dic had lost no time in starting the chase. He and his men ran +so fast that they might have overtaken the girls before they reached +the stairway had +<span class="pagenum"><a id="Page_87">87</a></span> +not the Golden Pig suddenly run across their path. +The Su-dic tripped over the pig and fell flat, and his four men +tripped over him and tumbled in a heap. Before they could scramble up +and reach the mouth of the passage it was too late to stop the two +girls. +</p> + +<p> +There was a guard on each side of the stairway, but of course they did +not see Ozma and Dorothy as they sped past and descended the steps. +Then they had to go up five steps and down another ten, and so on, in +the same manner in which they had climbed to the top of the mountain. +Ozma lighted their way with her wand and they kept on without relaxing +their speed until they reached the bottom. Then they ran to the right +and turned the corner of the invisible wall just as the Su-dic and his +followers rushed out of the arched entrance and looked around in an +attempt to discover the fugitives. +</p> + +<p> +Ozma now knew they were safe, so she told Dorothy to stop and both of +them sat down on the grass until they could breathe freely and become +rested from their mad flight. +</p> + +<p> +As for the Su-dic, he realized he was foiled and soon turned and +climbed his stairs again. He was very angry—angry with Ozma and angry +with himself—because, now that he took time to think, he remembered +<span class="pagenum"><a id="Page_88">88</a></span> +that he knew very well the art of making people invisible, and visible +again, and if he had only thought of it in time he could have used his +magic knowledge to make the girls visible and so have captured them +easily. However, it was now too late for regrets and he determined to +make preparations at once to march all his forces against the +Skeezers. +</p> + +<p> +"What shall we do next?" asked Dorothy, when they were rested. +</p> + +<p> +"Let us find the Lake of the Skeezers," replied Ozma. "From what that +dreadful Su-dic said I imagine the Skeezers are good people and worthy +of our friendship, and if we go to them we may help them to defeat the +Flatheads." +</p> + +<p> +"I s'pose we can't stop the war now," remarked Dorothy reflectively, +as they walked toward the row of palm trees. +</p> + +<p> +"No; the Su-dic is determined to fight the Skeezers, so all we can do +is to warn them of their danger and help them as much as possible." +</p> + +<p> +"Of course you'll punish the Flatheads," said Dorothy. +</p> + +<p> +"Well, I do not think the Flathead people are as much to blame as +their Supreme Dictator," was the answer. "If he is removed from power +and his <span class="pagenum"><a id="Page_89">89</a></span>unlawful magic taken from him, the people will probably be +good and respect the laws of the Land of Oz, and live at peace with +all their neighbors in the future." +</p> + +<div class="figcenter"> +<img src="images/i091.jpg" width="400" height="556" alt="" /> +</div> + +<p> +"I hope so," said Dorothy with a sigh of doubt. +</p> + +<p> +The palms were not far from the mountain and the girls reached them +after a brisk walk. The huge trees were set close together, in three +rows, and had been planted so as to keep people from passing them, but +the Flatheads had cut a passage through this barrier and Ozma found +the path and led Dorothy to the other side. +</p> + +<p> +Beyond the palms they discovered a very beautiful scene. Bordered by a +green lawn was a great lake fully a mile from shore to shore, the +waters of which were exquisitely blue and sparkling, with little +wavelets breaking its smooth surface where the breezes touched it. In +the center of this lake appeared a lovely island, not of great extent +but almost entirely covered by a huge round building with glass walls +and a high glass dome which glittered brilliantly in the sunshine. +Between the glass building and the edge of the island was no grass, +flowers or shrubbery, but only an expanse of highly polished white +marble. There were no boats on either shore and no signs of +<span class="pagenum"><a id="Page_90">90</a></span>life +could be seen anywhere on the island. +</p> + +<p> +<span class="pagenum"><a id="Page_91">91</a></span> +</p> + +<div class="figcenter"> +<img src="images/i094.jpg" width="400" height="553" alt="" /> +</div> + +<p> +"Well," said Dorothy, gazing wistfully at the island, "we've found the +Lake of the Skeezers and their Magic Isle. I guess the Skeezers are in +that big glass palace, but we can't get at 'em." +</p> + +<div class="figcenter"> +<img src="images/i095.jpg" width="400" height="277" alt="" /> +</div> + +<hr class="short" /> + +<p> +<span class="pagenum"><a id="Page_92">92</a></span> +</p> + +<div class="figcenter"> +<img src="images/i096.jpg" width="400" height="556" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_93">93</a></span> +</p> + +<h2><a id="CHAPTER_8">CHAPTER 8</a></h2> + +<p class="h3"> +Queen Coo-ee-oh +</p> + +<div id="i097"> +<div id="i097a"> </div> +<div id="i097b"> </div> + +<p> +Princess Ozma considered the situation gravely. Then she tied her +handkerchief to her wand and, standing at the water's edge, waved the +handkerchief like a flag, as a signal. +<span class="pagenum"><a id="Page_94">94</a></span> +For a time they could observe +no response. +</p> + +<p> +"I don't see what good that will do," said Dorothy. "Even if the +Skeezers are on that island and see us, and know we're friends, they +haven't any boats to come and get us." +</p> + +<p> +But the Skeezers didn't need boats, as the girls soon discovered. For +on a sudden an opening appeared at the base of the palace and from the +opening came a slender shaft of steel, reaching out slowly but +steadily across the water in the direction of the place where they +stood. To the girls this steel arrangement looked like a triangle, +with the base nearest the water. It came toward them in the form of an +arch, stretching out from the palace wall until its end reached the +bank and rested there, while the other end still remained on the +island. +</p> + +</div><!--i097--> + +<p> +Then they saw that it was a bridge, consisting of a steel footway just +broad enough to walk on, and two slender guide rails, one on either +side, which were connected with the footway by steel bars. The bridge +looked rather frail and Dorothy feared it would not bear their weight, +but Ozma at once called, "Come on!" and started to walk across, +holding fast to the rail on either side. So Dorothy summoned her +courage and followed after. Before Ozma had taken three +<span class="pagenum"><a id="Page_95">95</a></span> +steps she +halted and so forced Dorothy to halt, for the bridge was again moving +and returning to the island. +</p> + +<p> +"We need not walk after all," said Ozma. So they stood still in their +places and let the steel bridge draw them onward. Indeed, the bridge +drew them well into the glass-domed building which covered the island, +and soon they found themselves standing in a marble room where two +handsomely dressed young men stood on a platform to receive them. +</p> + +<p> +Ozma at once stepped from the end of the bridge to the marble +platform, followed by Dorothy, and then the bridge disappeared with a +slight clang of steel and a marble slab covered the opening from which +it had emerged. +</p> + +<p> +The two young men bowed profoundly to Ozma, and one of them said: +</p> + +<p> +"Queen Coo-ee-oh bids you welcome, O Strangers. Her Majesty is waiting +to receive you in her palace." +</p> + +<p> +"Lead on," replied Ozma with dignity. +</p> + +<p> +But instead of "leading on," the platform of marble began to rise, +carrying them upward through a square hole above which just fitted it. +A moment later they found themselves within the great glass dome that +covered almost all of the island. +</p> + +<p> +Within this dome was a little village, with houses, +<span class="pagenum"><a id="Page_96">96</a></span> +streets, gardens +and parks. The houses were of colored marbles, prettily designed, with +many stained-glass windows, and the streets and gardens seemed well +cared for. Exactly under the center of the lofty dome was a small park +filled with brilliant flowers, with an elaborate fountain, and facing +this park stood a building larger and more imposing than the others. +Toward this building the young men escorted Ozma and Dorothy. +</p> + +<div class="figcenter"> +<img src="images/i100.jpg" width="400" height="285" alt="" /> +</div> + +<p> +On the streets and in the doorways or open windows +<span class="pagenum"><a id="Page_97">97</a></span> +of the houses were +men, women and children, all richly dressed. These were much like +other people in different parts of the Land of Oz, except that instead +of seeming merry and contented they all wore expressions of much +solemnity or of nervous irritation. They had beautiful homes, splendid +clothes, and ample food, but Dorothy at once decided something was +wrong with their lives and that they were not happy. She said nothing, +however, but looked curiously at the Skeezers. +</p> + +<p> +At the entrance of the palace Ozma and Dorothy were met by two other +young men, in uniform and armed with queer weapons that seemed about +halfway between pistols and guns, but were like neither. Their +conductors bowed and left them, and the two in uniforms led the girls +into the palace. +</p> + +<p> +In a beautiful throne room, surrounded by a dozen or more young men +and women, sat the Queen of the Skeezers, Coo-ee-oh. She was a girl +who looked older than Ozma or Dorothy—fifteen or sixteen, at +least—and although she was elaborately dressed as if she were going +to a ball she was too thin and plain of feature to be pretty. But +evidently Queen Coo-ee-oh did not realize this fact, for her air and +manner betrayed her as proud and haughty and with a high <span class="pagenum"><a id="Page_98">98</a> +<br /><a id="Page_99">99</a></span>regard for +her own importance. Dorothy at once decided she was "snippy" and that +she would not like Queen Coo-ee-oh as a companion. +</p> + +<div class="figcenter"> +<img src="images/i102.jpg" width="400" height="554" alt="" /> +</div> + +<p> +The Queen's hair was as black as her skin was white and her eyes were +black, too. The eyes, as she calmly examined Ozma and Dorothy, had a +suspicious and unfriendly look in them, but she said quietly: +</p> + +<p> +"I know who you are, for I have consulted my Magic Oracle, which told +me that one calls herself Princess Ozma, the Ruler of all the Land of +Oz, and the other is Princess Dorothy of Oz, who came from a country +called Kansas. I know nothing of the Land of Oz, and I know nothing of +Kansas." +</p> + +<p> +"Why, <i>this</i> is the Land of Oz!" cried Dorothy. "It's a <i>part</i> of the +Land of Oz, anyhow, whether you know it or not." +</p> + +<p> +"Oh, in-deed!" answered Queen Coo-ee-oh, scornfully. "I suppose you +will claim next that this Princess Ozma, ruling the Land of Oz, rules +me!" +</p> + +<p> +"Of course," returned Dorothy. "There's no doubt of it." +</p> + +<p> +The Queen turned to Ozma. +</p> + +<p> +"Do you dare make such a claim?" she asked. +</p> + +<p> +By this time Ozma had made up her mind as to the character of this +haughty and disdainful creature, +<span class="pagenum"><a id="Page_100">100</a></span> +whose self-pride evidently led her +to believe herself superior to all others. +</p> + +<p> +"I did not come here to quarrel with your Majesty," said the girl +Ruler of Oz, quietly. "What and who I am is well established, and my +authority comes from the Fairy Queen Lurline, of whose band I was a +member when Lurline made all Oz a Fairyland. There are several +countries and several different peoples in this broad land, each of +which has its separate rulers, Kings, Emperors and Queens. But all +these render obedience to my laws and acknowledge me as the supreme +Ruler." +</p> + +<p> +"If other Kings and Queens are fools that does not interest me in the +least," replied Coo-ee-oh, disdainfully. "In the Land of the Skeezers +I alone am supreme. You are impudent to think I would defer to you—or +to anyone else." +</p> + +<p> +"Let us not speak of this now, please," answered Ozma. "Your island is +in danger, for a powerful foe is preparing to destroy it." +</p> + +<p> +"Pah! The Flatheads. I do not fear them." +</p> + +<p> +"Their Supreme Dictator is a Sorcerer." +</p> + +<p> +"My magic is greater than his. Let the Flatheads come! They will never +return to their barren mountain-top. I will see to that." +</p> + +<p> +<span class="pagenum"><a id="Page_101">101</a></span> +</p> + +<p> +Ozma did not like this attitude, for it meant that the Skeezers were +eager to fight the Flatheads, and Ozma's object in coming here was to +prevent fighting and induce the two quarrelsome neighbors to make +peace. She was also greatly disappointed in Coo-ee-oh, for the reports +of Su-dic had led her to imagine the Queen more just and honorable +than were the Flatheads. Indeed Ozma reflected that the girl might be +better at heart than her self-pride and overbearing manner indicated, +and in any event it would be wise not to antagonize her but to try to +win her friendship. +</p> + +<p> +"I do not like wars, your Majesty," said Ozma. "In the Emerald City, +where I rule thousands of people, and in the countries near to the +Emerald City, where thousands more acknowledge my rule, there is no +army at all, because there is no quarreling and no need to fight. If +differences arise between my people, they come to me and I judge the +cases and award justice to all. So, when I learned there might be war +between two faraway people of Oz, I came here to settle the dispute +and adjust the quarrel." +</p> + +<div class="figcenter"> +<img src="images/i106.jpg" width="400" height="308" alt="" /> +</div> + +<p> +"No one asked you to come," declared Queen Coo-ee-oh. "It is <i>my</i> +business to settle this dispute, not yours. You say my island is a +part of the Land of Oz, which you rule, but that is all nonsense, for +I've never +<span class="pagenum"><a id="Page_102">102</a></span> +heard of the Land of Oz, nor of you. You say you are a +fairy, and that fairies gave you command over me. I don't believe it! +What I <i>do</i> believe is that you are an impostor and have come here to +stir up trouble among my people, who are already becoming difficult to +manage. You two girls may even be spies of the vile Flatheads, for all +I know, and may be trying to trick me. But understand this," she +added, proudly rising from her jeweled throne to confront them, "I +have magic powers greater than any fairy possesses, and greater than +any Flathead possesses. I am a +<span class="pagenum"><a id="Page_103">103</a></span> +Krumbic Witch—the only Krumbic Witch +in the world—and I fear the magic of no other creature that exists! +You say you rule thousands. I rule one hundred and one Skeezers. But +every one of them trembles at my word. Now that Ozma of Oz and +Princess Dorothy are here, I shall rule one hundred and three +subjects, for you also shall bow before my power. More than that, in +ruling you I also rule the thousands you say you rule." +</p> + +<div class="figcenter"> +<img src="images/i107.jpg" width="400" height="276" alt="" /> +</div> + +<p> +Dorothy was very indignant at this speech. +</p> + +<p> +"I've got a pink kitten that sometimes talks like +<span class="pagenum"><a id="Page_104">104</a></span> +that," she said, +"but after I give her a good whipping she doesn't think she's so high +and mighty after all. If you only knew who Ozma is you'd be scared to +death to talk to her like that!" +</p> + +<p> +Queen Coo-ee-oh gave the girl a supercilious look. Then she turned +again to Ozma. +</p> + +<p> +"I happen to know," said she, "that the Flatheads intend to attack us +tomorrow, but we are ready for them. Until the battle is over, I shall +keep you two strangers prisoners on my island, from which there is no +chance for you to escape." +</p> + +<p> +She turned and looked around the band of courtiers who stood silently +around her throne. +</p> + +<p> +"Lady Aurex," she continued, singling out one of the young women, +"take these children to your house and care for them, giving them food +and lodging. You may allow them to wander anywhere under the Great +Dome, for they are harmless. After I have attended to the Flatheads I +will consider what next to do with these foolish girls." +</p> + +<p> +She resumed her seat and the Lady Aurex bowed low and said in a humble +manner: +</p> + +<p> +"I obey your Majesty's commands." Then to Ozma and Dorothy she added, +"Follow me," and turned to leave the throne room. +</p> + +<div class="figcenter"> +<img src="images/i109.jpg" width="400" height="558" alt="" /> +</div> + +<p> +<span class="pagenum"><a id="Page_105">105</a></span> +</p> + +<p> +Dorothy looked to see what Ozma would do. To her surprise and a +little to her disappointment Ozma turned and followed Lady Aurex. So +Dorothy trailed after them, but not without giving a parting, haughty +look toward Queen Coo-ee-oh, who had her face turned the other way and +did not see the disapproving look. +</p> + +<div class="figcenter"> +<img src="images/i111.jpg" width="400" height="328" alt="" /> +</div> + +<hr class="short" /> + +<p> +<span class="pagenum"><a id="Page_106">106</a></span> +</p> + +<div class="figcenter"> +<img src="images/i112.jpg" width="400" height="537" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_107">107</a></span> +</p> + +<h2><a id="CHAPTER_9">CHAPTER 9</a></h2> + +<p class="h3"> +Lady Aurex +</p> + +<div id="i113"> +<div id="i113a"> </div> +<div id="i113b"> </div> +<p> +Lady Aurex led Ozma and Dorothy along a street to a pretty marble +house near to one edge of the great glass dome that covered the +village. She did not speak to the girls until +<span class="pagenum"><a id="Page_108">108</a></span> +she had ushered them +into a pleasant room, comfortably furnished, nor did any of the solemn +people they met on the street venture to speak. +</p> + +<p> +When they were seated Lady Aurex asked if they were hungry, and +finding they were summoned a maid and ordered food to be brought. +</p> + +<p> +This Lady Aurex looked to be about twenty years old, although in the +Land of Oz where people have never changed in appearance since the +fairies made it a fairyland—where no one grows old or dies—it is +always difficult to say how many years anyone has lived. She had a +pleasant, attractive face, even though it was solemn and sad as the +faces of all Skeezers seemed to be, and her costume was rich and +elaborate, as became a lady in waiting upon the Queen. +</p> + +<p> +Ozma had observed Lady Aurex closely and now asked her in a gentle +tone: +</p> + +</div><!--i113--> + +<p> +"Do you, also, believe me to be an impostor?" +</p> + +<p> +"I dare not say," replied Lady Aurex in a low tone. +</p> + +<p> +"Why are you afraid to speak freely?" inquired Ozma. +</p> + +<p> +"The Queen punishes us if we make remarks that she does not like." +</p> + +<p> +<span class="pagenum"><a id="Page_109">109</a></span> +</p> + +<p> +"Are we not alone then, in this house?" +</p> + +<p> +"The Queen can hear everything that is spoken on this island—even the +slightest whisper," declared Lady Aurex. "She is a wonderful witch, as +she has told you, and it is folly to criticise her or disobey her +commands." +</p> + +<p> +Ozma looked into her eyes and saw that she would like to say more if +she dared. So she drew from her bosom her silver wand, and having +muttered a magic phrase in a strange tongue, she left the room and +walked slowly around the outside of the house, making a complete +circle and waving her wand in mystic curves as she walked. Lady Aurex +watched her curiously and, when Ozma had again entered the room and +seated herself, she asked: +</p> + +<p> +"What have you done?" +</p> + +<p> +"I've enchanted this house in such a manner that Queen Coo-ee-oh, with +all her witchcraft, cannot hear one word we speak within the magic +circle I have made," replied Ozma. "We may now speak freely and as +loudly as we wish, without fear of the Queen's anger." +</p> + +<p> +Lady Aurex brightened at this. +</p> + +<p> +"Can I trust you?" she asked. +</p> + +<p> +"Ev'rybody trusts Ozma," exclaimed Dorothy. +<span class="pagenum"><a id="Page_110">110</a></span> +"She is true and honest, +and your wicked Queen will be sorry she insulted the powerful Ruler of +all the Land of Oz." +</p> + +<p> +"The Queen does not know me yet," said Ozma, "but I want you to know +me, Lady Aurex, and I want you to tell me why you, and all the +Skeezers, are unhappy. Do not fear Coo-ee-oh's anger, for she cannot +hear a word we say, I assure you." +</p> + +<p> +Lady Aurex was thoughtful a moment; then she said: "I shall trust you, +Princess Ozma, for I believe you are what you say you are—our supreme +Ruler. If you knew the dreadful punishments our Queen inflicts upon +us, you would not wonder we are so unhappy. The Skeezers are not bad +people; they do not care to quarrel and fight, even with their enemies +the Flatheads; but they are so cowed and fearful of Coo-ee-oh that +they obey her slightest word, rather than suffer her anger." +</p> + +<p> +"Hasn't she any heart, then?" asked Dorothy. +</p> + +<p> +"She never displays mercy. She loves no one but herself," asserted +Lady Aurex, but she trembled as she said it, as if afraid even yet of +her terrible Queen. +</p> + +<p> +"That's pretty bad," said Dorothy, shaking her head gravely. "I see +you've a lot to do here, Ozma, in this forsaken corner of the Land of +Oz. First place, +<span class="pagenum"><a id="Page_111">111</a></span> +you've got to take the magic away from Queen +Coo-ee-oh, and from that awful Su-dic, too. <i>My</i> idea is that neither +of them is fit to rule anybody, 'cause they're cruel and hateful. So +you'll have to give the Skeezers and Flatheads new rulers and teach +all their people that they're part of the Land of Oz and must obey, +above all, the lawful Ruler, Ozma of Oz. Then, when you've done that, +we can go back home again." +</p> + +<p> +Ozma smiled at her little friend's earnest counsel, but Lady Aurex +said in an anxious tone: +</p> + +<p> +"I am surprised that you suggest these reforms while you are yet +prisoners on this island and in Coo-ee-oh's power. That these things +should be done, there is no doubt, but just now a dreadful war is +likely to break out, and frightful things may happen to us all. Our +Queen has such conceit that she thinks she can overcome the Su-dic and +his people, but it is said Su-dic's magic is very powerful, although +not as great as that possessed by his wife Rora, before Coo-ee-oh +transformed her into a Golden Pig." +</p> + +<p> +"I don't blame her very much for doing that," remarked Dorothy, "for +the Flatheads were wicked to try to catch your beautiful fish and the +Witch Rora wanted to poison all the fishes in the lake." +</p> + +<p> +"Do you know the reason?" asked the Lady Aurex. +</p> + +<p> +<span class="pagenum"><a id="Page_112">112</a></span> +</p> + +<p> +"I don't s'pose there <i>was</i> any reason, 'cept just wickedness," +replied Dorothy. +</p> + +<p> +"Tell us the reason," said Ozma earnestly. +</p> + +<p> +"Well, your Majesty, once—a long time ago—the Flatheads and the +Skeezers were friendly. They visited our island and we visited their +mountain, and everything was pleasant between the two peoples. At that +time the Flatheads were ruled by three Adepts in Sorcery, beautiful +girls who were not Flatheads, but had wandered to the Flat Mountain +and made their home there. These three Adepts used their magic only +for good, and the mountain people gladly made them their rulers. They +taught the Flatheads how to use their canned brains and how to work +metals into clothing that would never wear out, and many other things +that added to their happiness and content. +</p> + +<p> +"Coo-ee-oh was our Queen then, as now, but she knew no magic and so +had nothing to be proud of. But the three Adepts were very kind to +Coo-ee-oh. They built for us this wonderful dome of glass and our +houses of marble and taught us to make beautiful clothing and many +other things. Coo-ee-oh pretended to be very grateful for these +favors, but it seems that all the time she was jealous of the three +Adepts and secretly tried to discover their arts of magic. In this +<span class="pagenum"><a id="Page_113">113</a></span> +she was more clever than anyone suspected. She invited the three +Adepts to a banquet one day, and while they were feasting Coo-ee-oh +stole their charms and magical instruments and transformed them into +three fishes—a gold fish, a silver fish and a bronze fish. While the +poor fishes were gasping and flopping helplessly on the floor of the +banquet room one of them said reproachfully: 'You will be punished for +this, Coo-ee-oh, for if one of us dies or is destroyed, you will +become shrivelled and helpless, and all your stolen magic will depart +from you.' Frightened by this threat, Coo-ee-oh at once caught up the +three fish and ran with them to the shore of the lake, where she cast +them into the water. This revived the three Adepts and they swam away +and disappeared. +</p> + +<p> +"I, myself, witnessed this shocking scene," continued Lady Aurex, "and +so did many other Skeezers. The news was carried to the Flatheads, who +then turned from friends to enemies. The Su-dic and his wife Rora were +the only ones on the mountain who were glad the three Adepts had been +lost to them, and they at once became Rulers of the Flatheads and +stole their canned brains from others to make themselves the more +powerful. Some of the Adepts' magic tools had been left on the +mountain, and these Rora seized +<span class="pagenum"><a id="Page_114">114</a></span> +and by the use of them she became a +witch. +</p> + +<p> +"The result of Coo-ee-oh's treachery was to make both the Skeezers and +the Flatheads miserable instead of happy. Not only were the Su-dic and +his wife cruel to their people, but our Queen at once became proud and +arrogant and treated us very unkindly. All the Skeezers knew she had +stolen her magic powers and so she hated us and made us humble +ourselves before her and obey her slightest word. If we disobeyed, or +did not please her, or if we talked about her when we were in our own +homes she would have us dragged to the whipping post in her palace and +lashed with knotted cords. That is why we fear her so greatly." +</p> + +<p> +This story filled Ozma's heart with sorrow and Dorothy's heart with +indignation. +</p> + +<p> +"I now understand," said Ozma, "why the fishes in the lake have +brought about war between the Skeezers and the Flatheads." +</p> + +<p> +"Yes," Lady Aurex answered, "now that you know the story it is easy to +understand. The Su-dic and his wife came to our lake hoping to catch +the silver fish, or gold fish, or bronze fish—any one of them <i>would</i> +do—and by destroying it deprive Coo-ee-oh of her magic. Then they +could easily conquer her. Also they had another reason for wanting to +catch the fish—they +<span class="pagenum"><a id="Page_115">115</a></span> +feared that in some way the three Adepts might +regain their proper forms and then they would be sure to return to the +mountain and punish Rora and the Su-dic. That was why Rora finally +tried to poison all the fishes in the lake, at the time Coo-ee-oh +transformed her into a Golden Pig. Of course this attempt to destroy +the fishes frightened the Queen, for her safety lies in keeping the +three fishes alive." +</p> + +<p> +"I s'pose Coo-ee-oh will fight the Flatheads with all her might," +observed Dorothy. +</p> + +<p> +"And with all her magic," added Ozma, thoughtfully. +</p> + +<p> +"I do not see how the Flatheads can get to this island to hurt us," +said Lady Aurex. +</p> + +<p> +"They have bows and arrows, and I guess they mean to shoot the arrows +at your big dome, and break all the glass in it," suggested Dorothy. +</p> + +<p> +But Lady Aurex shook her head with a smile. +</p> + +<p> +"They cannot do that," she replied. +</p> + +<p> +"Why not?" +</p> + +<p> +"I dare not tell you why, but if the Flatheads come to-morrow morning +you will yourselves see the reason." +</p> + +<p> +"I do not think they will attempt to harm the island," Ozma declared. +"I believe they will first <span class="pagenum"><a id="Page_116">116</a> +<br /><a id="Page_117">117</a></span>attempt to destroy the fishes, by poison +or some other means. If they succeed in that, the conquest of the +island will not be difficult." +</p> + +<div class="figcenter"> +<img src="images/i122.jpg" width="400" height="552" alt="" /> +</div> + +<p> +"They have no boats," said Lady Aurex, "and Coo-ee-oh, who has long +expected this war, has been preparing for it in many astonishing ways. +I almost wish the Flatheads would conquer us, for then we would be +free from our dreadful Queen; but I do not wish to see the three +transformed fishes destroyed, for in them lies our only hope of future +happiness." +</p> + +<p> +"Ozma will take care of you, whatever happens," Dorothy assured her. +But the Lady Aurex, not knowing the extent of Ozma's power—which was, +in fact, not so great as Dorothy imagined—could not take much comfort +in this promise. +</p> + +<p> +It was evident there would be exciting times on the morrow, if the +Flatheads really attacked the Skeezers of the Magic Isle. +</p> + +<p> +<span class="pagenum"><a id="Page_118">118</a></span> +</p> + +<div class="figcenter"> +<img src="images/i124.jpg" width="400" height="554" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_119">119</a></span> +</p> + +<h2><a id="CHAPTER_10">CHAPTER 10</a></h2> + +<p class="h3"> +Under Water +</p> + +<div id="i125"> +<div id="i125a"> </div> +<div id="i125b"> </div> + +<p> +When night fell all the interior of the Great Dome, streets and +houses, became lighted with brilliant incandescent lamps, which +rendered it bright as day. Dorothy thought +<span class="pagenum"><a id="Page_120">120</a></span> +the island must look +beautiful by night from the outer shore of the lake. There was revelry +and feasting in the Queen's palace, and the music of the royal band +could be plainly heard in Lady Aurex's house, where Ozma and Dorothy +remained with their hostess and keeper. They were prisoners, but +treated with much consideration. +</p> + +<p> +Lady Aurex gave them a nice supper and when they wished to retire +showed them to a pretty room with comfortable beds and wished them a +good night and pleasant dreams. +</p> + +<p> +"What do you think of all this, Ozma?" Dorothy anxiously inquired when +they were alone. +</p> + +<p> +"I am glad we came," was the reply, "for although there may be +mischief done to-morrow, it was necessary I should know about these +people, whose leaders are wild and lawless and oppress their subjects +with injustice and cruelties. My task, therefore, is to liberate the +Skeezers and the Flatheads and secure for them freedom and happiness. +I have no doubt I can accomplish this in time." +</p> + +</div><!--i125--> + +<p> +"Just now, though, we're in a bad fix," asserted Dorothy. "If Queen +Coo-ee-oh conquers to-morrow, she won't be nice to us, and if the +Su-dic conquers, he'll be worse." +</p> + +<p> +<span class="pagenum"><a id="Page_121">121</a></span> +</p> + +<p> +"Do not worry, dear," said Ozma, "I do not think we are in danger, +whatever happens, and the result of our adventure is sure to be good." +</p> + +<p> +Dorothy was not worrying, especially. She had confidence in her +friend, the fairy Princess of Oz, and she enjoyed the excitement of +the events in which she was taking part. So she crept into bed and +fell asleep as easily as if she had been in her own cosy room in +Ozma's palace. +</p> + +<p> +A sort of grating, grinding sound awakened her. The whole island +seemed to tremble and sway, as it might do in an earthquake. Dorothy +sat up in bed, rubbing her eyes to get the sleep out of them, and then +found it was daybreak. +</p> + +<p> +Ozma was hurriedly dressing herself. +</p> + +<p> +"What is it?" asked Dorothy, jumping out of bed. +</p> + +<p> +"I'm not sure," answered Ozma "but it feels as if the island is +sinking." +</p> + +<p> +As soon as possible they finished dressing, while the creaking and +swaying continued. Then they rushed into the living room of the house +and found Lady Aurex, fully dressed, awaiting them. +</p> + +<p> +"Do not be alarmed," said their hostess. "Coo-ee-oh has decided to +submerge the island, that is all. But it proves the Flatheads are +coming to attack us." +</p> + +<p> +<span class="pagenum"><a id="Page_122">122</a></span> +</p> + +<p> +"What do you mean by sub-sub-merging the island?" asked Dorothy. +</p> + +<p> +"Come here and see," was the reply. +</p> + +<div class="figcenter"> +<img src="images/i128.jpg" width="400" height="279" alt="" /> +</div> + +<p> +Lady Aurex led them to a window which faced the side of the great dome +which covered all the village, and they could see that the island was +indeed sinking, for the water of the lake was already half way up the +side of the dome. Through the glass could be seen swimming fishes, and +tall stalks of swaying seaweeds, for the water was clear as crystal +and through it they +<span class="pagenum"><a id="Page_123">123</a></span> +could distinguish even the farther shore of the +lake. +</p> + +<p> +"The Flatheads are not here yet," said Lady Aurex. "They will come +soon, but not until all of this dome is under the surface of the +water." +</p> + +<p> +"Won't the dome leak?" Dorothy inquired anxiously. +</p> + +<p> +"No, indeed." +</p> + +<p> +"Was the island ever sub-sub-sunk before?" +</p> + +<p> +"Oh, yes; on several occasions. But Coo-ee-oh doesn't care to do that +often, for it requires a lot of hard work to operate the machinery. +The dome was built so that the island could disappear. I think," she +continued, "that our Queen fears the Flatheads will attack the island +and try to break the glass of the dome." +</p> + +<p> +"Well, if we're under water, they can't fight us, and we can't fight +them," asserted Dorothy. +</p> + +<p> +"They could kill the fishes, however," said Ozma gravely. +</p> + +<p> +"We have ways to fight, also, even though our island is under water," +claimed Lady Aurex. "I cannot tell you all our secrets, but this +island is full of surprises. Also our Queen's magic is astonishing." +</p> + +<p> +"Did she steal it all from the three Adepts in Sorcery that are now +fishes?" +</p> + +<p> +<span class="pagenum"><a id="Page_124">124</a></span> +</p> + +<p> +"She stole the knowledge and the magic tools, but she has used them as +the three Adepts never would have done." +</p> + +<p> +By this time the top of the dome was quite under water and suddenly +the island stopped sinking and became stationary. +</p> + +<p> +"See!" cried Lady Aurex, pointing to the shore. "The Flatheads have +come." +</p> + +<p> +On the bank, which was now far above their heads, a crowd of dark +figures could be seen. +</p> + +<p> +"Now let us see what Coo-ee-oh will do to oppose them," continued Lady +Aurex, in a voice that betrayed her excitement. +</p> + +<hr class="tb" /> + +<p> +The Flatheads, pushing their way through the line of palm trees, had +reached the shore of the lake just as the top of the island's dome +disappeared beneath the surface. The water now flowed from shore to +shore, but through the clear water the dome was still visible and the +houses of the Skeezers could be dimly seen through the panes of glass. +</p> + +<p> +"Good!" exclaimed the Su-dic, who had armed all his followers and had +brought with him two copper vessels, which he carefully set down upon +the ground beside him. "If Coo-ee-oh wants to hide instead of +<span class="pagenum"><a id="Page_125">125</a></span> +fighting our job will be easy, for in one of these copper vessels I +have enough poison to kill every fish in the lake." +</p> + +<p> +"Kill them, then, while we have time, and then we can go home again," +advised one of the chief officers. +</p> + +<p> +"Not yet," objected the Su-dic. "The Queen of the Skeezers has defied +me, and I want to get her into my power, as well as to destroy her +magic. She transformed my poor wife into a Golden Pig, and I must have +revenge for that, whatever else we do." +</p> + +<p> +"Look out!" suddenly exclaimed the officers, pointing into the lake; +"something's going to happen." +</p> + +<p> +From the submerged dome a door opened and something black shot swiftly +out into the water. The door instantly closed behind it and the dark +object cleaved its way through the water, without rising to the +surface, directly toward the place where the Flatheads were standing. +</p> + +<hr class="tb" /> + +<p> +"What is that?" Dorothy asked the Lady Aurex. +</p> + +<p> +"That is one of the Queen's submarines," was the reply. "It is all +enclosed, and can move under water. Coo-ee-oh has several of these +boats which are kept in little rooms in the basement under our +village. When the island is submerged, the Queen uses these +<span class="pagenum"><a id="Page_126">126</a></span> +boats to +reach the shore, and I believe she now intends to fight the Flatheads +with them." +</p> + +<p> +<span class="pagenum"><a id="Page_127">127</a></span> +</p> + +<div class="figcenter"> +<img src="images/i132.jpg" width="400" height="557" alt="" /> +</div> + +<p> +The Su-dic and his people knew nothing of Coo-ee-oh's submarines, so +they watched with surprise as the under-water boat approached them. +When it was quite near the shore it rose to the surface and the top +parted and fell back, disclosing a boat full of armed Skeezers. At the +head was the Queen, standing up in the bow and holding in one hand a +coil of magic rope that gleamed like silver. +</p> + +<p> +The boat halted and Coo-ee-oh drew back her arm to throw the silver +rope toward the Su-dic, who was now but a few feet from her. But the +wily Flathead leader quickly realized his danger and before the Queen +could throw the rope he caught up one of the copper vessels and dashed +its contents full in her face! +</p> + +<p> +<span class="pagenum"><a id="Page_128">128</a></span> +</p> + +<div class="figcenter"> +<img src="images/i134.jpg" width="400" height="457" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_129">129</a></span> +</p> + +<h2><a id="CHAPTER_11">CHAPTER 11</a></h2> + +<p class="h3"> +The Conquest of the Skeezers +</p> + +<div id="i135"> +<div id="i135a"> </div> +<div id="i135b"> </div> + +<p> +Queen Coo-ee-oh dropped the rope, tottered and fell headlong into the +water, sinking beneath the surface, while the Skeezers in the +submarine were too bewildered to +<span class="pagenum"><a id="Page_130">130</a></span> +assist her and only stared at the +ripples in the water where she had disappeared. A moment later there +arose to the surface a beautiful White Swan. This Swan was of large +size, very gracefully formed, and scattered all over its white +feathers were tiny diamonds, so thickly placed that as the rays of the +morning sun fell upon them the entire body of the Swan glistened like +one brilliant diamond. The head of the Diamond Swan had a bill of +polished gold and its eyes were two sparkling amethysts. +</p> + +<p> +"Hooray!" cried the Su-dic, dancing up and down with wicked glee. "My +poor wife, Rora, is avenged at last. You made her a Golden Pig, +Coo-ee-oh, and now I have made you a Diamond Swan. Float on your lake +forever, if you like, for your web feet can do no more magic and you +are as powerless as the Pig you made of my wife!" +</p> + +<p> +"Villain! Scoundrel!" croaked the Diamond Swan. "You will be punished +for this. Oh, what a fool I was to let you enchant me!" +</p> + +<p> +"A fool you were, and a fool you are!" laughed the Su-dic, dancing +madly in his delight. And then he carelessly tipped over the other +copper vessel with his heel and its contents spilled on the sands and +were lost to the last drop. +</p> + +<p> +<span class="pagenum"><a id="Page_131">131</a></span> +</p> + +<p> +The Su-dic stopped short and looked at the overturned vessel with a +rueful countenance. +</p> + +<p> +"That's too bad—too bad!" he exclaimed sorrowfully. "I've lost all +the poison I had to kill the fishes with, and I can't make any more +because only my wife knew the secret of it, and she is now a foolish +Pig and has forgotten all her magic." +</p> + +</div><!--i135--> + +<p> +"Very well," said the Diamond Swan scornfully, as she floated upon the +water and swam gracefully here and there. "I'm glad to see you are +foiled. Your punishment is just beginning, for although you have +enchanted me and taken away my powers of sorcery you have still the +three magic fishes to deal with, and they'll destroy you in time, mark +my words." +</p> + +<p> +The Su-dic stared at the Swan a moment. Then he yelled to his men: +</p> + +<p> +"Shoot her! Shoot the saucy bird!" +</p> + +<p> +They let fly some arrows at the Diamond Swan, but she dove under the +water and the missiles fell harmless. When Coo-ee-oh rose to the +surface she was far from the shore and she swiftly swam across the +lake to where no arrows or spears could reach her. +</p> + +<p> +The Su-dic rubbed his chin and thought what to do next. Near by +floated the submarine in which the Queen had come, but the Skeezers +who were in it were +<span class="pagenum"><a id="Page_132">132</a></span> +puzzled what to do with themselves. Perhaps they +were not sorry their cruel mistress had been transformed into a +Diamond Swan, but the transformation had left them quite helpless. The +under-water boat was not operated by machinery, but by certain mystic +words uttered by Coo-ee-oh. They didn't know how to submerge it, or +how to make the water-tight shield cover them again, or how to make +the boat go back to the castle, or make it enter the little basement +room where it was usually kept. As a matter of fact, they were now +shut out of their village under the Great Dome and could not get back +again. So one of the men called to the Supreme Dictator of the +Flatheads, saying: +</p> + +<p> +"Please make us prisoners and take us to your mountain, and feed and +keep us, for we have nowhere to go." +</p> + +<p> +Then the Su-dic laughed and answered: +</p> + +<p> +"Not so. I can't be bothered by caring for a lot of stupid Skeezers. +Stay where you are, or go wherever you please, so long as you keep +away from our mountain." He turned to his men and added: "We have +conquered Queen Coo-ee-oh and made her a helpless swan. The Skeezers +are under water and may stay there. So, having won the war, let us go +home again +<span class="pagenum"><a id="Page_133">133</a></span> +and make merry and feast, having after many years proved +the Flatheads to be greater and more powerful than the Skeezers." +</p> + +<p> +So the Flatheads marched away and passed through the row of palms and +went back to their mountain, where the Su-dic and a few of his +officers feasted and all the others were forced to wait on them. +</p> + +<p> +"I'm sorry we couldn't have roast pig," said the Su-dic, "but as the +only pig we have is made of gold, we can't eat her. Also the Golden +Pig happens to be my wife, and even were she not gold I am sure she +would be too tough to eat." +</p> + +<div class="figcenter"> +<img src="images/i139.jpg" width="400" height="153" alt="" /> +</div> + +<hr class="short" /> + +<p> +<span class="pagenum"><a id="Page_134">134</a></span> +</p> + +<div class="figcenter"> +<img src="images/i140.jpg" width="400" height="560" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_135">135</a></span> +</p> + +<h2><a id="CHAPTER_12">CHAPTER 12</a></h2> + +<p class="h3"> +The Diamond Swan +</p> + +<div id="i141"> +<div id="i141a"> </div> +<div id="i141b"> </div> + +<p> +When the Flatheads had gone away the Diamond Swan swam back to the +boat and one of the young Skeezers named Ervic said to her eagerly: +</p> + +<p> +"How can we get back +<span class="pagenum"><a id="Page_136">136</a></span> +to the island, your Majesty?" +</p> + +<p> +"Am I not beautiful?" asked Coo-ee-oh, arching her neck gracefully and +spreading her diamond-sprinkled wings. "I can see my reflection in the +water, and I'm sure there is no bird nor beast, nor human as +magnificent as I am!" +</p> + +<p> +"How shall we get back to the island, your Majesty?" pleaded Ervic. +</p> + +<p> +"When my fame spreads throughout the land, people will travel from all +parts of this lake to look upon my loveliness," said Coo-ee-oh, +shaking her feathers to make the diamonds glitter more brilliantly. +</p> + +<p> +"But, your Majesty, we must go home and we do not know how to get +there," Ervic persisted. +</p> + +</div><!--i141--> + +<p> +"My eyes," remarked the Diamond Swan, "are wonderfully blue and bright +and will charm all beholders." +</p> + +<p> +"Tell us how to make the boat go—how to get back into the island," +begged Ervic and the others cried just as earnestly: "Tell us, +Coo-ee-oh; tell us!" +</p> + +<p> +"I don't know," replied the Queen in a careless tone. +</p> + +<p> +"You are a magic-worker, a sorceress, a witch!" +</p> + +<p> +"I was, of course, when I was a girl," she said, bending her head over +the clear water to catch her reflection in it; "but now I've +forgotten all such foolish things as magic. Swans are lovelier than +girls, especially when they're sprinkled with diamonds. Don't you +think so?" And she gracefully swam away, without seeming to care +whether they answered or not. +</p> + +<div class="figcenter"> +<img src="images/i143.jpg" width="400" height="551" alt="" /> +</div> + +<p> +Ervic and his companions were in despair. They saw plainly that +Coo-ee-oh could not or would not help them. The former Queen had no +further thought for her island, her people, or her wonderful magic; +she was only intent on admiring her own beauty. +</p> + +<p> +"Truly," said Ervic, in a gloomy voice, "the Flatheads have conquered +us!" +</p> + +<hr class="tb" /> + +<p> +Some of these events had been witnessed by Ozma and Dorothy and Lady +Aurex, who had left the house and gone close to the glass of the dome, +in order to see what was going on. Many of the Skeezers had also +crowded against the dome, wondering what would happen next. Although +their vision was to an extent blurred by the water and the necessity +of looking upward at an angle, they had observed the main points of +the drama enacted above. They saw Queen Coo-ee-oh's submarine come to +the surface and open; they saw the Queen standing erect to throw her +magic rope; they saw her sudden transformation into a Diamond Swan, +<span class="pagenum"><a id="Page_138">138</a></span> +and a cry of amazement went up from the Skeezers inside the dome. +</p> + +<p> +"Good!" exclaimed Dorothy. "I hate that old Su-dic, but I'm glad +Coo-ee-oh is punished." +</p> + +<p> +"This is a dreadful misfortune!" cried Lady Aurex, pressing her hands +upon her heart. +</p> + +<p> +"Yes," agreed Ozma, nodding her head thoughtfully; "Coo-ee-oh's +misfortune will prove a terrible blow to her people." +</p> + +<p> +"What do you mean by that?" asked Dorothy in surprise. "Seems to <i>me</i> +the Skeezers are in luck to lose their cruel Queen." +</p> + +<p> +"If that were all you would be right," responded Lady Aurex; "and if +the island were above water it would not be so serious. But here we +all are, at the bottom of the lake, and fast prisoners in this dome." +</p> + +<p> +"Can't you raise the island?" inquired Dorothy. +</p> + +<p> +"No. Only Coo-ee-oh knew how to do that," was the answer. +</p> + +<p> +"We can try," insisted Dorothy. "If it can be made to go down, it can +be made to come up. The machinery is still here, I suppose. +</p> + +<p> +"Yes; but the machinery works by magic, and Coo-ee-oh would never +share her secret power with any one of us." +</p> + +<p> +<span class="pagenum"><a id="Page_139">139</a></span> +</p> + +<p> +Dorothy's face grew grave; but she was thinking. +</p> + +<p> +"Ozma knows a lot of magic," she said. +</p> + +<p> +"But not that kind of magic," Ozma replied. +</p> + +<p> +"Can't you learn how, by looking at the machinery?" +</p> + +<p> +"I'm afraid not, my dear. It isn't fairy magic at all; it is +witchcraft." +</p> + +<p> +"Well," said Dorothy, turning to Lady Aurex, "you say there are other +sub-sub-sinking boats. We can get in one of those, and shoot out to +the top of the water, like Coo-ee-oh did, and so escape. And then we +can help to rescue all the Skeezers down here." +</p> + +<p> +"No one knows how to work the under-water boats but the Queen," +declared Lady Aurex. +</p> + +<p> +"Isn't there any door or window in this dome that we could open?" +</p> + +<p> +"No; and, if there were, the water would rush in to flood the dome, +and we could not get out." +</p> + +<p> +"The Skeezers," said Ozma, "could not drown; they only get wet and +soggy and in that condition they would be very uncomfortable and +unhappy. But <i>you</i> are a mortal girl, Dorothy, and if your Magic Belt +protected you from death you would have to lie forever at the bottom +of the lake." +</p> + +<p> +"No, I'd rather die quickly," asserted the little girl. +<span class="pagenum"><a id="Page_140">140</a></span> +"But there +are doors in the basement that open—to let out the bridges and the +boats—and that would not flood the dome, you know." +</p> + +<p> +"Those doors open by a magic word, and only Coo-ee-oh knows the word +that must be uttered," said Lady Aurex. +</p> + +<p> +"Dear me!" exclaimed Dorothy, "that dreadful Queen's witchcraft upsets +all my plans to escape. I guess I'll give it up, Ozma, and let <i>you</i> +save us." +</p> + +<p> +Ozma smiled, but her smile was not so cheerful as usual. The Princess +of Oz found herself confronted with a serious problem, and although +she had no thought of despairing she realized that the Skeezers and +their island, as well as Dorothy and herself, were in grave trouble +and that unless she could find a means to save them they would be lost +to the Land of Oz for all future time. +</p> + +<p> +"In such a dilemma," said she, musingly, "nothing is gained by haste. +Careful thought may aid us, and so may the course of events. The +unexpected is always likely to happen, and cheerful patience is better +than reckless action." +</p> + +<p> +"All right," returned Dorothy; "take your time, Ozma; there's no +hurry. How about some breakfast, Lady Aurex?" +</p> + +<p> +<span class="pagenum"><a id="Page_141">141</a></span> +</p> + +<p> +Their hostess led them back to the house, where she ordered her +trembling servants to prepare and serve breakfast. All the Skeezers +were frightened and anxious over the transformation of their Queen +into a swan. Coo-ee-oh was feared and hated, but they had depended on +her magic to conquer the Flatheads and she was the only one who could +raise their island to the surface of the lake again. +</p> + +<p> +Before breakfast was over several of the leading Skeezers came to +Aurex to ask her advice and to question Princess Ozma, of whom they +knew nothing except that she claimed to be a fairy and the Ruler of +all the land, including the Lake of the Skeezers. +</p> + +<p> +"If what you told Queen Coo-ee-oh was the truth," they said to her, +"you are our lawful mistress, and we may depend on you to get us out +of our difficulties." +</p> + +<p> +"I will try to do that," Ozma graciously assured them, "but you must +remember that the powers of fairies are granted them to bring comfort +and happiness to all who appeal to them. On the contrary, such magic +as Coo-ee-oh knew and practiced is unlawful witchcraft and her arts +are such as no fairy would condescend to use. However, it is sometimes +necessary to consider evil in order to accomplish good, and perhaps by +studying Coo-ee-oh's tools and charms of +<span class="pagenum"><a id="Page_142">142</a></span> +witchcraft I may be able to +save us. Do you promise to accept me as your Ruler and to obey my +commands?" +</p> + +<p> +They promised willingly. +</p> + +<p> +"Then," continued Ozma, "I will go to Coo-ee-oh's palace and take +possession of it. Perhaps what I find there will be of use to me. In +the meantime tell all the Skeezers to fear nothing, but have patience. +Let them return to their homes and perform their daily tasks as usual. +Coo-ee-oh's loss may not prove a misfortune, but rather a blessing." +</p> + +<p> +This speech cheered the Skeezers amazingly. Really, they had no one +now to depend upon but Ozma, and in spite of their dangerous position +their hearts were lightened by the transformation and absence of their +cruel Queen. +</p> + +<p> +They got out their brass band and a grand procession escorted Ozma and +Dorothy to the palace, where all of Coo-ee-oh's former servants were +eager to wait upon them. Ozma invited Lady Aurex to stay at the palace +also, for she knew all about the Skeezers and their island and had +also been a favorite of the former Queen, so her advice and +information were sure to prove valuable. +</p> + +<p> +Ozma was somewhat disappointed in what she found +<span class="pagenum"><a id="Page_143">143</a></span> +in the palace. One +room of Coo-ee-oh's private suite was entirely devoted to the practice +of witchcraft, and here were countless queer instruments and jars of +ointments and bottles of potions labeled with queer names, and strange +machines that Ozma could not guess the use of, and pickled toads and +snails and lizards, and a shelf of books that were written in blood, +but in a language which the Ruler of Oz did not know. +</p> + +<div class="figcenter"> +<img src="images/i151.jpg" width="400" height="295" alt="" /> +</div> + +<p> +"I do not see," said Ozma to Dorothy, who accompanied her in her +search, "how Coo-ee-oh knew the +<span class="pagenum"><a id="Page_144">144</a></span> +use of the magic tools she stole from +the three Adept Witches. Moreover, from all reports these Adepts +practiced only good witchcraft, such as would be helpful to their +people, while Coo-ee-oh performed only evil." +</p> + +<p> +"Perhaps she turned the good things to evil uses?" suggested Dorothy. +</p> + +<p> +"Yes, and with the knowledge she gained Coo-ee-oh doubtless invented +many evil things quite unknown to the good Adepts, who are now +fishes," added Ozma. "It is unfortunate for us that the Queen kept her +secrets so closely guarded, for no one but herself could use any of +these strange things gathered in this room." +</p> + +<p> +"Couldn't we capture the Diamond Swan and make her tell the secrets?" +asked Dorothy. +</p> + +<p> +"No; even were we able to capture her, Coo-ee-oh now has forgotten all +the magic she ever knew. But until we ourselves escape from this dome +we could not capture the Swan, and were we to escape we would have no +use for Coo-ee-oh's magic." +</p> + +<p> +"That's a fact," admitted Dorothy. "But—say, Ozma, here's a good +idea! Couldn't we capture the three fishes—the gold and silver and +bronze ones, and couldn't you transform 'em back to their own +<span class="pagenum"><a id="Page_145">145</a></span> +shapes, +and then couldn't the three Adepts get us out of here?" +</p> + +<p> +"You are not very practical, Dorothy dear. It would be as hard for us +to capture the three fishes, from among all the other fishes in the +lake, as to capture the Swan." +</p> + +<p> +"But if we could, it would be more help to us," persisted the little +girl. +</p> + +<p> +"That is true," answered Ozma, smiling at her friend's eagerness. "You +find a way to catch the fish, and I'll promise when they are caught to +restore them to their proper forms." +</p> + +<p> +"I know you think I can't do it," replied Dorothy, "but I'm going to +try." +</p> + +<p> +She left the palace and went to a place where she could look through a +clear pane of the glass dome into the surrounding water. Immediately +she became interested in the queer sights that met her view. +</p> + +<p> +The Lake of the Skeezers was inhabited by fishes of many kinds and +many sizes. The water was so transparent that the girl could see for a +long distance and the fishes came so close to the glass of the dome +that sometimes they actually touched it. On the white sands at the +bottom of the lake were star-fish, lobsters, crabs and many shell fish +of strange shapes and with +<span class="pagenum"><a id="Page_146">146</a></span> +shells of gorgeous hues. The water foliage +was of brilliant colors and to Dorothy it resembled a splendid garden. +</p> + +<p> +But the fishes were the most interesting of all. Some were big and +lazy, floating slowly along or lying at rest with just their fins +waving. Many with big round eyes looked full at the girl as she +watched them and Dorothy wondered if they could hear her through the +glass if she spoke to them. In Oz, where all the animals and birds can +talk, many fishes are able to talk also, but usually they are more +stupid than birds and animals because they think slowly and haven't +much to talk about. +</p> + +<p> +In the Lake of the Skeezers the fish of smaller size were more active +than the big ones and darted quickly in and out among the swaying +weeds, as if they had important business and were in a hurry. It was +among the smaller varieties that Dorothy hoped to spy the gold and +silver and bronze fishes. She had an idea the three would keep +together, being companions now as they were in their natural forms, +but such a multitude of fishes constantly passed, the scene shifting +every moment, that she was not sure she would notice them even if they +appeared in view. Her eyes couldn't look in all directions and the +fishes she sought +<span class="pagenum"><a id="Page_147">147</a></span> +might be on the other side of the dome, or far away +in the lake. +</p> + +<p> +"P'raps, because they were afraid of Coo-ee-oh, they've hid themselves +somewhere, and don't know their enemy has been transformed," she +reflected. +</p> + +<p> +She watched the fishes for a long time, until she became hungry and +went back to the palace for lunch. But she was not discouraged. +</p> + +<p> +"Anything new, Ozma?" she asked. +</p> + +<p> +"No, dear. Did you discover the three fishes?" +</p> + +<p> +"Not yet. But there isn't anything better for me to do, Ozma, so I +guess I'll go back and watch again." +</p> + +<div class="figcenter"> +<img src="images/i155.jpg" width="400" height="264" alt="" /> +</div> + +<hr class="short" /> + +<p> +<span class="pagenum"><a id="Page_148">148</a></span> +</p> + +<div class="figcenter"> +<img src="images/i156.jpg" width="400" height="555" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_149">149</a></span> +</p> + +<h2><a id="CHAPTER_13">CHAPTER 13</a></h2> + +<p class="h3"> +The Alarm Bell +</p> + +<div id="i157"> +<div id="i157a"> </div> +<div id="i157b"> </div> + +<p> +Glinda, the Good, in her palace in the Quadling Country, had many +things to occupy her mind, for not only did she look after the weaving +and embroidery of her bevy of maids, +<span class="pagenum"><a id="Page_150">150</a></span> +and assist all those who came to +her to implore her help—beasts and birds as well as people—but she +was a close student of the arts of sorcery and spent much time in her +Magical Laboratory, where she strove to find a remedy for every evil +and to perfect her skill in magic. +</p> + +<p> +Nevertheless, she did not forget to look in the Great Book of Records +each day to see if any mention was made of the visit of Ozma and +Dorothy to the Enchanted Mountain of the Flatheads and the Magic Isle +of the Skeezers. The Records told her that Ozma had arrived at the +mountain, that she had escaped, with her companion, and gone to the +island of the Skeezers, and that Queen Coo-ee-oh had submerged the +island so that it was entirely under water. Then came the statement +that the Flatheads had come to the lake to poison the fishes and that +their Supreme Dictator had transformed Queen Coo-ee-oh into a swan. +</p> + +<p> +No other details were given in the Great Book and so Glinda did not +know that since Coo-ee-oh had forgotten her magic none of the Skeezers +knew how to raise the island to the surface again. So Glinda was not +worried about Ozma and Dorothy until one morning, while she sat with +her maids, there came a sudden clang of the great alarm bell. This was +so unusual +<span class="pagenum"><a id="Page_151">151</a></span> +that every maid gave a start and even the Sorceress for a +moment could not think what the alarm meant. +</p> + +</div><!--i157--> + +<p> +Then she remembered the ring she had given Dorothy when she left the +palace to start on her venture. In giving the ring Glinda had warned +the little girl not to use its magic powers unless she and Ozma were +in real danger, but then she was to turn it on her finger once to the +right and once to the left and Glinda's alarm bell would ring. +</p> + +<p> +So the Sorceress now knew that danger threatened her beloved Ruler and +Princess Dorothy, and she hurried to her magic room to seek +information as to what sort of danger it was. The answer to her +question was not very satisfactory, for it was only: "Ozma and Dorothy +are prisoners in the great Dome of the Isle of the Skeezers, and the +Dome is under the water of the lake." +</p> + +<p> +"Hasn't Ozma the power to raise the island to the surface?" inquired +Glinda. +</p> + +<p> +"No," was the reply, and the Record refused to say more except that +Queen Coo-ee-oh, who alone could command the island to rise, had been +transformed by the Flathead Su-dic into a Diamond Swan. +</p> + +<p> +Then Glinda consulted the past records of the Skeezers in the Great +Book. After diligent search she discovered +<span class="pagenum"><a id="Page_152">152</a></span> +that Coo-ee-oh was a +powerful sorceress, who had gained most of her power by treacherously +transforming the Adepts of Magic, who were visiting her, into three +fishes—gold, silver and bronze—after which she had them cast into +the lake. +</p> + +<p> +Glinda reflected earnestly on this information and decided that +someone must go to Ozma's assistance. While there was no great need of +haste, because Ozma and Dorothy could live in a submerged dome a long +time, it was evident they could not get out until someone was able to +raise the island. +</p> + +<p> +The Sorceress looked through all her recipes and books of sorcery, but +could find no magic that would raise a sunken island. Such a thing had +never before been required in sorcery. Then Glinda made a little +island, covered by a glass dome, and sunk it in a pond near her +castle, and experimented in magical ways to bring it to the surface. +She made several such experiments, but all were failures. It seemed a +simple thing to do, yet she could not do it. +</p> + +<div class="figcenter"> +<img src="images/i161.jpg" width="400" height="558" alt="" /> +</div> + +<p> +Nevertheless, the wise Sorceress did not despair of finding a way to +liberate her friends. Finally she concluded that the best thing to do +was to go to the Skeezer country and examine the lake. While there she +was more likely to discover a solution to the prob<span class="pagenum"><a id="Page_153">153</a></span>lem that bothered +her, and to work out a plan for the rescue of Ozma and Dorothy. +</p> + +<p> +So Glinda summoned her storks and her aerial chariot, and telling her +maids she was going on a journey and might not soon return, she +entered the chariot and was carried swiftly to the Emerald City. +</p> + +<p> +In Princess Ozma's palace the Scarecrow was now acting as Ruler of the +Land of Oz. There wasn't much for him to do, because all the affairs +of state moved so smoothly, but he was there in case anything +unforeseen should happen. +</p> + +<p> +Glinda found the Scarecrow playing croquet with Trot and Betsy Bobbin, +two little girls who lived at the palace under Ozma's protection and +were great friends of Dorothy and much loved by all the Oz people. +</p> + +<p> +"Something's happened!" cried Trot, as the chariot of the Sorceress +descended near them. "Glinda never comes here 'cept something's gone +wrong." +</p> + +<p> +"I hope no harm has come to Ozma, or Dorothy," said Betsy anxiously, +as the lovely Sorceress stepped down from her chariot. +</p> + +<p> +Glinda approached the Scarecrow and told him of the dilemma of Ozma +and Dorothy and she added: "We must save them, somehow, Scarecrow." +</p> + +<p> +<span class="pagenum"><a id="Page_154">154</a></span> +</p> + +<p> +"Of course," replied the Scarecrow, stumbling over a wicket and +falling flat on his painted face. +</p> + +<p> +The girls picked him up and patted his straw stuffing into shape, and +he continued, as if nothing had occurred: "But you'll have to tell me +what to do, for I never have raised a sunken island in all my life." +</p> + +<div class="figcenter"> +<img src="images/i164.jpg" width="400" height="284" alt="" /> +</div> + +<p> +"We must have a Council of State as soon as possible," proposed the +Sorceress. "Please send messengers to summon all of Ozma's counsellors +to this palace. Then we can decide what is best to be done." +</p> + +<p> +<span class="pagenum"><a id="Page_155">155</a></span> +</p> + +<p> +The Scarecrow lost no time in doing this. Fortunately most of the +royal counsellors were in the Emerald City or near to it, so they all +met in the throne room of the palace that same evening. +</p> + +<div class="figcenter"> +<img src="images/i165.jpg" width="400" height="339" alt="" /> +</div> + +<hr class="short" /> + +<p> +<span class="pagenum"><a id="Page_156">156</a></span> +</p> + +<div class="figcenter"> +<img src="images/i166.jpg" width="400" height="557" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_157">157</a></span> +</p> + +<h2><a id="CHAPTER_14">CHAPTER 14</a></h2> + +<p class="h3"> +Ozma's Counsellors +</p> + +<div id="i167"> +<div id="i167a"> </div> +<div id="i167b"> </div> + +<p> +No Ruler ever had such a queer assortment of advisers as the Princess +Ozma had gathered about her throne. Indeed, in no other country could +such amazing people exist. But +<span class="pagenum"><a id="Page_158">158</a></span> +Ozma loved them for their +peculiarities and could trust every one of them. +</p> + +<p> +First there was the Tin Woodman. Every bit of him was tin, brightly +polished. All his joints were kept well oiled and moved smoothly. He +carried a gleaming axe to prove he was a woodman, but seldom had cause +to use it because he lived in a magnificent tin castle in the Winkie +Country of Oz and was the Emperor of all the Winkies. The Tin +Woodman's name was Nick Chopper. He had a very good mind, but his +heart was not of much account, so he was very careful to do nothing +unkind or to hurt anyone's feelings. +</p> + +<p> +Another counsellor was Scraps, the Patchwork Girl of Oz, who was made +of a gaudy patchwork quilt, cut into shape and stuffed with cotton. +This Patchwork Girl was very intelligent, but so full of fun and mad +pranks that a lot of more stupid folks thought she must be crazy. +Scraps was jolly under all conditions, however grave they might be, +but her laughter and good spirits were of value in cheering others and +in her seemingly careless remarks much wisdom could often be found. +</p> + +<p> +Then there was the Shaggy Man—shaggy from head to foot, hair and +whiskers, clothes and shoes<span class="pagenum"><a id="Page_159">159</a></span>—but very kind and gentle and one of +Ozma's most loyal supporters. +</p> + +</div><!--i167--> + +<p> +Tik-Tok was there, a copper man with machinery inside him, so cleverly +constructed that he moved, spoke and thought by three separate +clock-works. Tik-Tok was very reliable because he always did exactly +what he was wound up to do, but his machinery was liable to run down +at times and then he was quite helpless until wound up again. +</p> + +<p> +A different sort of person was Jack Pumpkinhead, one of Ozma's oldest +friends and her companion on many adventures. Jack's body was very +crude and awkward, being formed of limbs of trees of different sizes, +jointed with wooden pegs. But it was a substantial body and not likely +to break or wear out, and when it was dressed the clothes covered much +of its roughness. The head of Jack Pumpkinhead was, as you have +guessed, a ripe pumpkin, with the eyes, nose and mouth carved upon one +side. The pumpkin was stuck on Jack's wooden neck and was liable to +get turned sidewise or backward and then he would have to straighten +it with his wooden hands. +</p> + +<p> +The worst thing about this sort of a head was that it did not keep +well and was sure to spoil sooner or later. So Jack's main business +was to grow a field of +<span class="pagenum"><a id="Page_160">160</a></span> +fine pumpkins each year, and always before his +old head spoiled he would select a fresh pumpkin from the field and +carve the features on it very neatly, and have it ready to replace the +old head whenever it became necessary. He didn't always carve it the +same way, so his friends never knew exactly what sort of an expression +they would find on his face. But there was no mistaking him, because +he was the only pumpkin-headed man alive in the Land of Oz. +</p> + +<p> +A one-legged sailor-man was a member of Ozma's council. His name was +Cap'n Bill and he had come to the Land of Oz with Trot, and had been +made welcome on account of his cleverness, honesty and good-nature. He +wore a wooden leg to replace the one he had lost and was a great +friend of all the children in Oz because he could whittle all sorts of +toys out of wood with his big jack-knife. +</p> + +<p> +Professor H. M. Wogglebug, T. E., was another member of the council. +The "H. M." meant Highly Magnified, for the Professor was once a +little bug, who became magnified to the size of a man and always +remained so. The "T. E." meant that he was Thoroughly Educated. He was +at the head of Princess Ozma's Royal Athletic College, and so that the +students would not have to study and so lose much time that +<span class="pagenum"><a id="Page_161">161</a></span> +could be +devoted to athletic sports, such as football, baseball and the like, +Professor Wogglebug had invented the famous Educational Pills. If one +of the college students took a Geography Pill after breakfast, he knew +his geography lesson in an instant; if he took a Spelling Pill he at +once knew his spelling lesson, and an Arithmetic Pill enabled the +student to do any kind of sum without having to think about it. +</p> + +<p> +These useful pills made the college very popular and taught the boys +and girls of Oz their lessons in the easiest possible way. In spite of +this, Professor Wogglebug was not a favorite outside his college, for +he was very conceited and admired himself so much and displayed his +cleverness and learning so constantly, that no one cared to associate +with him. Ozma found him of value in her councils, nevertheless. +</p> + +<p> +Perhaps the most splendidly dressed of all those present was a great +frog as large as a man, called the Frogman, who was noted for his wise +sayings. He had come to the Emerald City from the Yip Country of Oz +and was a guest of honor. His long-tailed coat was of velvet, his vest +of satin and his trousers of finest silk. There were diamond buckles +on his shoes and he carried a gold-headed cane and a high silk hat. +All of the bright colors were represented in his rich attire, +<span class="pagenum"><a id="Page_162">162</a></span> +so it +tired one's eyes to look at him for long, until one became used to his +splendor. +</p> + +<p> +The best farmer in all Oz was Uncle Henry, who was Dorothy's own +uncle, and who now lived near the Emerald City with his wife Aunt Em. +Uncle Henry taught the Oz people how to grow the finest vegetables and +fruits and grains and was of much use to Ozma in keeping the Royal +Storehouses well filled. He, too, was a counsellor. +</p> + +<p> +The reason I mention the little Wizard of Oz last is because he was +the most important man in the Land of Oz. He wasn't a big man in size, +but he was a big man in power and intelligence and second only to +Glinda the Good in all the mystic arts of magic. Glinda had taught +him, and the Wizard and the Sorceress were the only ones in Oz +permitted by law to practice wizardry and sorcery, which they applied +only to good uses and for the benefit of the people. +</p> + +<p> +The Wizard wasn't exactly handsome but he was pleasant to look at. His +bald head was as shiny as if it had been varnished; there was always a +merry twinkle in his eyes and he was as spry as a schoolboy. Dorothy +says the reason the Wizard is not as powerful as Glinda is because +Glinda didn't teach him all she knows, but what the Wizard knows he +knows very well +<span class="pagenum"><a id="Page_163">163</a></span> +and so he performs some very remarkable magic. +</p> + +<p> +The ten I have mentioned assembled, with the Scarecrow and Glinda, in +Ozma's throne room, right after dinner that evening, and the Sorceress +told them all she knew of the plight of Ozma and Dorothy. +</p> + +<p> +"Of course we must rescue them," she continued, "and the sooner they +are rescued the better pleased they will be; but what we must now +determine is how they can be saved. That is why I have called you +together in council." +</p> + +<p> +"The easiest way," remarked the Shaggy Man, "is to raise the sunken +island of the Skeezers to the top of the water again." +</p> + +<p> +"Tell me how?" said Glinda. +</p> + +<p> +"I don't know how, your Highness, for I have never raised a sunken +island." +</p> + +<p> +"We might all get under it and lift," suggested Professor Wogglebug. +</p> + +<p> +"How can we get under it when it rests on the bottom of the lake?" +asked the Sorceress. +</p> + +<p> +"Couldn't we throw a rope around it and pull it ashore?" inquired Jack +Pumpkinhead. +</p> + +<p> +"Why not pump the water out of the lake?" suggested the Patchwork Girl +with a laugh. +</p> + +<p> +"Do be sensible!" pleaded Glinda. "This is a serious +<span class="pagenum"><a id="Page_164">164</a></span> +matter, and we +must give it serious thought." +</p> + +<p> +"How big is the lake and how big is the island?" was the Frogman's +question. +</p> + +<p> +"None of us can tell, for we have not been there." +</p> + +<p> +"In that case," said the Scarecrow, "it appears to me we ought to go +to the Skeezer country and examine it carefully." +</p> + +<p> +"Quite right," agreed the Tin Woodman. +</p> + +<p> +"We-will-have-to-go-there-any-how," remarked Tik-Tok in his jerky +machine voice. +</p> + +<p> +"The question is which of us shall go, and how many of us?" said the +Wizard. +</p> + +<p> +"I shall go of course," declared the Scarecrow. +</p> + +<p> +"And I," said Scraps. +</p> + +<p> +"It is my duty to Ozma to go," asserted the Tin Woodman. +</p> + +<p> +"I could not stay away, knowing our loved Princess is in danger," said +the Wizard. +</p> + +<p> +"We all feel like that," Uncle Henry said. +</p> + +<p> +Finally one and all present decided to go to the Skeezer country, with +Glinda and the little Wizard to lead them. Magic must meet magic in +order to conquer it, so these two skillful magic-workers were +necessary to insure the success of the expedition. +</p> + +<p> +They were all ready to start at a moment's notice, +<span class="pagenum"><a id="Page_165">165</a></span> +for none had any +affairs of importance to attend to. Jack was wearing a newly made +Pumpkin-head and the Scarecrow had recently been stuffed with fresh +straw. Tik-Tok's machinery was in good running order and the Tin +Woodman always was well oiled. "It is quite a long journey," said +Glinda, "and while I might travel quickly to the Skeezer country by +means of my stork chariot the rest of you will be obliged to walk. So, +as we must keep together, I will send my chariot back to my castle and +we will plan to leave the Emerald City at sunrise to-morrow." +</p> + +<div class="figcenter"> +<img src="images/i175.jpg" width="400" height="297" alt="" /> +</div> + +<hr class="short" /> + +<p> +<span class="pagenum"><a id="Page_166">166</a></span> +</p> + +<div class="figcenter"> +<img src="images/i176.jpg" width="400" height="452" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_167">167</a></span> +</p> + +<h2><a id="CHAPTER_15">CHAPTER 15</a></h2> + +<p class="h3"> +The Great Sorceress +</p> + +<div id="i177"> +<div id="i177a"> </div> +<div id="i177b"> </div> + +<p> +Betsy and Trot, when they heard of the rescue expedition, begged the +Wizard to permit them to join it and he consented. The Glass Cat, +overhearing the conversation, +<span class="pagenum"><a id="Page_168">168</a></span> +wanted to go also and to this the +Wizard made no objection. +</p> + +<p> +This Glass Cat was one of the real curiosities of Oz. It had been made +and brought to life by a clever magician named Dr. Pipt, who was not +now permitted to work magic and was an ordinary citizen of the Emerald +City. The cat was of transparent glass, through which one could +plainly see its ruby heart beating and its pink brains whirling around +in the top of the head. +</p> + +<p> +The Glass Cat's eyes were emeralds; its fluffy tail was of spun glass +and very beautiful. The ruby heart, while pretty to look at, was hard +and cold and the Glass Cat's disposition was not pleasant at all +times. It scorned to catch mice, did not eat, and was extremely lazy. +If you complimented the remarkable cat on her beauty, she would be +very friendly, for she loved admiration above everything. The pink +brains were always working and their owner was indeed more intelligent +than most common cats. +</p> + +</div><!--i177--> + +<p> +Three other additions to the rescue party were made the next morning, +just as they were setting out upon their journey. The first was a +little boy called Button Bright, because he had no other name that +anyone could remember. He was a fine, manly little fellow, well +mannered and good humored, who had only one bad fault. He was +continually getting lost. To be sure, Button Bright got found as often +as he got lost, but when he was missing his friends could not help +being anxious about him. +<span class="pagenum"><a id="Page_169">169</a></span> +</p> + +<div class="figcenter"> +<img src="images/i179.jpg" width="400" height="541" alt="" /> +</div> + +<p> +"Some day," predicted the Patchwork Girl, "he won't be found, and that +will be the last of him." But that didn't worry Button Bright, who was +so careless that he did not seem to be able to break the habit of +getting lost. +</p> + +<p> +The second addition to the party was a Munchkin boy of about Button +Bright's age, named Ojo. He was often called "Ojo the Lucky," because +good fortune followed him wherever he went. He and Button Bright were +close friends, although of such different natures, and Trot and Betsy +were fond of both. +</p> + +<p> +The third and last to join the expedition was an enormous lion, one of +Ozma's regular guardians and the most important and intelligent beast +in all Oz. He called himself the Cowardly Lion, saying that every +little danger scared him so badly that his heart thumped against his +ribs, but all who knew him knew that the Cowardly Lion's fears were +coupled with bravery and that however much he might be frightened he +summoned courage to meet every danger he +<span class="pagenum"><a id="Page_170">170</a></span> +encountered. Often he had +saved Dorothy and Ozma in times of peril, but afterward he moaned and +trembled and wept because he had been so scared. +</p> + +<p> +"If Ozma needs help, I'm going to help her," said the great +beast. "Also, I suspect the rest of you may need me on the +journey—especially Trot and Betsy—for you may pass through a +dangerous part of the country. I know that wild Gillikin country +pretty well. Its forests harbor many ferocious beasts." +</p> + +<p> +They were glad the Cowardly Lion was to join them, and in good spirits +the entire party formed a procession and marched out of the Emerald +City amid the shouts of the people, who wished them success and a safe +return with their beloved Ruler. +</p> + +<p> +They followed a different route from that taken by Ozma and Dorothy, +for they went through the Winkie Country and up north toward Oogaboo. +But before they got there they swerved to the left and entered the +Great Gillikin Forest, the nearest thing to a wilderness in all Oz. +Even the Cowardly Lion had to admit that certain parts of this forest +were unknown to him, although he had often wandered among the trees, +and the Scarecrow and Tin Woodman, who were great travelers, never had +been there at all. +<span class="pagenum"><a id="Page_171">171</a></span> +</p> + +<div class="figcenter"> +<img src="images/i183.jpg" width="400" height="563" alt="" /> +</div> + +<p> +The forest was only reached after a tedious tramp, +<span class="pagenum"><a id="Page_172">172</a></span> +for some of the +Rescue Expedition were quite awkward on their feet. The Patchwork Girl +was as light as a feather and very spry; the Tin Woodman covered the +ground as easily as Uncle Henry and the Wizard; but Tik-Tok moved +slowly and the slightest obstruction in the road would halt him until +the others cleared it away. Then, too, Tik-Tok's machinery kept +running down, so Betsy and Trot took turns in winding it up. +</p> + +<p> +The Scarecrow was more clumsy but less bother, for although he often +stumbled and fell he could scramble up again and a little patting of +his straw-stuffed body would put him in good shape again. +</p> + +<p> +Another awkward one was Jack Pumpkinhead, for walking would jar his +head around on his neck and then he would be likely to go in the wrong +direction. But the Frogman took Jack's arm and then he followed the +path more easily. +</p> + +<p> +Cap'n Bill's wooden leg didn't prevent him from keeping up with the +others and the old sailor could walk as far as any of them. +</p> + +<p> +When they entered the forest the Cowardly lion took the lead. There +was no path here for men, but many beasts had made paths of their own +which only the eyes of the lion, practiced in woodcraft, could +<span class="pagenum"><a id="Page_173">173</a></span> +discern. So he stalked ahead and wound his way in and out, the others +following in single file, Glinda being next to the Lion. +</p> + +<div class="figcenter"> +<img src="images/i185.jpg" width="400" height="286" alt="" /> +</div> + +<p> +There are dangers in the forest, of course, but as the huge Lion +headed the party he kept the wild denizens of the wilderness from +bothering the travelers. Once, to be sure, an enormous leopard sprang +upon the Glass Cat and caught her in his powerful jaws, but he broke +several of his teeth and with howls of pain and dismay dropped his +prey and vanished among the trees. +</p> + +<p> +<span class="pagenum"><a id="Page_174">174</a></span> +</p> + +<p> +"Are you hurt?" Trot anxiously inquired of the Glass Cat. +</p> + +<p> +"How silly!" exclaimed the creature in an irritated tone of voice; +"nothing can hurt glass, and I'm too solid to break easily. But I'm +annoyed at that leopard's impudence. He has no respect for beauty or +intelligence. If he had noticed my pink brains work, I'm sure he would +have realized I'm too important to be grabbed in a wild beast's jaws." +</p> + +<p> +"Never mind," said Trot consolingly; "I'm sure he won't do it again." +</p> + +<p> +They were almost in the center of the forest when Ojo, the Munchkin +boy, suddenly said: "Why, where's Button Bright?" +</p> + +<p> +They halted and looked around them. Button Bright was not with the +party. +</p> + +<p> +"Dear me," remarked Betsy, "I expect he's lost again!" +</p> + +<p> +"When did you see him last, Ojo?" inquired Glinda. +</p> + +<p> +"It was some time ago," replied Ojo. "He was trailing along at the end +and throwing twigs at the squirrels in the trees. Then I went to talk +to Betsy and Trot, and just now I noticed he was gone." +</p> + +<p> +"This is too bad," declared the Wizard, "for it is sure to delay our +journey. We must find Button Bright +<span class="pagenum"><a id="Page_175">175</a></span> +before we go any farther, for +this forest is full of ferocious beasts that would not hesitate to +tear the boy to pieces." +</p> + +<p> +"But what shall we do?" asked the Scarecrow. "If any of us leaves the +party to search for Button Bright he or she might fall a victim to the +beasts, and if the Lion leaves us we will have no protector. +</p> + +<p> +"The Glass Cat could go," suggested the Frogman. "The beasts can do +her no harm, as we have discovered." +</p> + +<p> +The Wizard turned to Glinda. +</p> + +<p> +"Cannot your sorcery discover where Button Bright is?" he asked. +</p> + +<p> +"I think so," replied the Sorceress. +</p> + +<p> +She called to Uncle Henry, who had been carrying her wicker box, to +bring it to her, and when he obeyed she opened it and drew out a small +round mirror. On the surface of the glass she dusted a white powder +and then wiped it away with her handkerchief and looked in the mirror. +It reflected a part of the forest, and there, beneath a wide-spreading +tree, Button Bright was lying asleep. On one side of him crouched a +tiger, ready to spring; on the other side was a big gray wolf, its +bared fangs glistening in a wicked way. +</p> + +<p> +"Goodness me!" cried Trot, looking over Glinda's +<span class="pagenum"><a id="Page_176">176</a></span> +shoulder. "They'll +catch and kill him sure." +</p> + +<p> +Everyone crowded around for a glimpse at the magic mirror. +</p> + +<p> +"Pretty bad—pretty bad!" said the Scarecrow sorrowfully. +</p> + +<div class="figcenter"> +<img src="images/i188.jpg" width="400" height="289" alt="" /> +</div> + +<p> +"Comes of getting lost!" said Cap'n Bill, sighing. +</p> + +<p> +"Guess he's a goner!" said the Frogman, wiping his eyes on his purple +silk handkerchief. +</p> + +<p> +"But where is he? Can't we save him?" asked Ojo the Lucky. +</p> + +<p> +<span class="pagenum"><a id="Page_177">177</a></span> +</p> + +<p> +"If we knew where he is we could probably save him," replied the +little Wizard, "but that tree looks so much like all the other trees, +that we can't tell whether it's far away or near by." +</p> + +<p> +"Look at Glinda!" exclaimed Betsy. +</p> + +<p> +Glinda, having handed the mirror to the Wizard, had stepped aside and +was making strange passes with her outstretched arms and reciting in +low, sweet tones a mystical incantation. Most of them watched the +Sorceress with anxious eyes, despair giving way to the hope that she +might be able to save their friend. The Wizard, however, watched the +scene in the mirror, while over his shoulders peered Trot, the +Scarecrow and the Shaggy Man. +</p> + +<p> +What they saw was more strange than Glinda's actions. The tiger +started to spring on the sleeping boy, but suddenly lost its power to +move and lay flat upon the ground. The gray wolf seemed unable to lift +its feet from the ground. It pulled first at one leg and then at +another, and finding itself strangely confined to the spot began to +bark and snarl angrily. They couldn't hear the barkings and snarls, +but they could see the creature's mouth open and its thick lips move. +Button Bright, however, being but a few feet away from the wolf, heard +its cries of rage, which +<span class="pagenum"><a id="Page_178">178</a></span> +wakened him from his untroubled sleep. +</p> + +<p> +The boy sat up and looked first at the tiger and then at the wolf. His +face showed that for a moment he was quite frightened, but he soon saw +that the beasts were unable to approach him and so he got upon his +feet and examined them curiously, with a mischievous smile upon his +face. Then he deliberately kicked the tiger's head with his foot and +catching up a fallen branch of a tree he went to the wolf and gave it +a good whacking. Both the beasts were furious at such treatment but +could not resent it. +</p> + +<p> +Button Bright now threw down the stick and with his hands in his +pockets wandered carelessly away. +</p> + +<p> +"Now," said Glinda, "let the Glass Cat run and find him. He is in that +direction," pointing the way, "but how far off I do not know. Make +haste and lead him back to us as quickly as you can." +</p> + +<p> +The Glass Cat did not obey everyone's orders, but she really feared +the great Sorceress, so as soon as the words were spoken the crystal +animal darted away and was quickly lost to sight. +</p> + +<p> +The Wizard handed the mirror back to Glinda, for the woodland scene +had now faded from the glass. Then those who cared to rest sat down to +await Button Bright's coming. It was not long before he appeared +<span class="pagenum"><a id="Page_179">179</a></span> +through the trees and as he rejoined his friends he said in a peevish +tone: +</p> + +<p> +"Don't ever send that Glass Cat to find me again. She was very +impolite and, if we didn't all know that she had no manners, I'd say +she insulted me." +</p> + +<p> +Glinda turned upon the boy sternly. +</p> + +<p> +"You have caused all of us much anxiety and annoyance," said she. +"Only my magic saved you from destruction. I forbid you to get lost +again." +</p> + +<p> +"Of course," he answered. "It won't be <i>my</i> fault if I get lost again; +but it wasn't my fault <i>this</i> time." +</p> + +<div class="figcenter"> +<img src="images/i191.jpg" width="400" height="279" alt="" /> +</div> + +<hr class="short" /> + +<p> +<span class="pagenum"><a id="Page_180">180</a></span> +</p> + +<div class="figcenter"> +<img src="images/i192.jpg" width="400" height="566" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_181">181</a></span> +</p> + +<h2><a id="CHAPTER_16">CHAPTER 16</a></h2> + +<p class="h3"> +The Enchanted Fishes +</p> + +<div id="i193"> +<div id="i193a"> </div> +<div id="i193b"> </div> + +<p> +I must now tell you what happened to Ervic and the three other +Skeezers who were left floating in the iron boat after Queen Coo-ee-oh +had been transformed into a Diamond +<span class="pagenum"><a id="Page_182">182</a></span> +Swan by the magic of the Flathead +Su-dic. +</p> + +<p> +The four Skeezers were all young men and their leader was Ervic. +Coo-ee-oh had taken them with her in the boat to assist her if she +captured the Flathead chief, as she hoped to do by means of her silver +rope. They knew nothing about the witchcraft that moved the submarine +and so, when left floating upon the lake, were at a loss what to do. +The submarine could not be submerged by them or made to return to the +sunken island. There were neither oars nor sails in the boat, which +was not anchored but drifted quietly upon the surface of the lake. +</p> + +<p> +The Diamond Swan had no further thought or care for her people. She +had sailed over to the other side of the lake and all the calls and +pleadings of Ervic and his companions were unheeded by the vain bird. +As there was nothing else for them to do, they sat quietly in their +boat and waited as patiently as they could for someone to come to +their aid. +</p> + +<p> +The Flatheads had refused to help them and had gone back to their +mountain. All the Skeezers were imprisoned in the Great Dome and could +not help even themselves. When evening came, they saw the Diamond +Swan, still keeping to the opposite shore of the lake, walk out of the +water to the sands, shake her +<span class="pagenum"><a id="Page_183">183</a></span> +diamond-sprinkled feathers, and then +disappear among the bushes to seek a resting place for the night. +</p> + +</div><!--i193--> + +<p> +"I'm hungry," said Ervic. +</p> + +<p> +"I'm cold," said another Skeezer. +</p> + +<p> +"I'm tired," said a third. +</p> + +<p> +"I'm afraid," said the last one of them. +</p> + +<p> +But it did them no good to complain. Night fell and the moon rose and +cast a silvery sheen over the surface of the water. +</p> + +<p> +"Go to sleep," said Ervic to his companions. "I'll stay awake and +watch, for we may be rescued in some unexpected way." +</p> + +<p> +So the other three laid themselves down in the bottom of the boat and +were soon fast asleep. +</p> + +<p> +Ervic watched. He rested himself by leaning over the bow of the boat, +his face near to the moonlit water, and thought dreamily of the day's +surprising events and wondered what would happen to the prisoners in +the Great Dome. +</p> + +<p> +Suddenly a tiny goldfish popped its head above the surface of the +lake, not more than a foot from his eyes. A silverfish then raised its +head beside that of the goldfish, and a moment later a bronzefish +lifted its head beside the others. The three fish, all in a row, +looked earnestly with their round, bright eyes into +<span class="pagenum"><a id="Page_184">184</a></span> +the astonished +eyes of Ervic the Skeezer. +</p> + +<p> +"We are the three Adepts whom Queen Coo-ee-oh betrayed and wickedly +transformed," said the goldfish, its voice low and soft but distinctly +heard in the stillness of the night. +</p> + +<p> +"I know of our Queen's treacherous deed," replied Ervic, "and I am +sorry for your misfortune. Have you been in the lake ever since?" +</p> + +<p> +"Yes," was the reply. +</p> + +<p> +"I—I hope you are well—and comfortable," stammered Ervic, not +knowing what else to say. +</p> + +<p> +"We knew that some day Coo-ee-oh would meet with the fate she so +richly deserves," declared the bronzefish. "We have waited and watched +for this time. Now if you will promise to help us and will be faithful +and true, you can aid us in regaining our natural forms, and save +yourself and all your people from the dangers that now threaten you." +</p> + +<p> +"Well," said Ervic, "you can depend on my doing the best I can. But +I'm no witch, nor magician, you must know." +</p> + +<p> +"All we ask is that you obey our instructions," returned the +silverfish. "We know that you are honest and that you served Coo-ee-oh +only because you were obliged to in order to escape her anger. Do as +<span class="pagenum"><a id="Page_185">185</a></span>we command and all will be well." +</p> + +<div class="figcenter"> +<img src="images/i197.jpg" width="400" height="553" alt="" /> +</div> + +<p> +"I promise!" exclaimed the young man. "Tell me what I am to do first." +</p> + +<p> +"You will find in the bottom of your boat the silver cord which +dropped from Coo-ee-oh's hand when she was transformed," said the +goldfish. "Tie one end of that cord to the bow of your boat and drop +the other end to us in the water. Together we will pull your boat to +the shore." +</p> + +<div class="figcenter"> +<img src="images/i199.jpg" width="400" height="226" alt="" /> +</div> + +<p> +Ervic much doubted that the three small fishes could move so heavy a +boat, but he did as he was told and the fishes all seized their end of +the silver cord in their mouths and headed toward the nearest shore, +which +<span class="pagenum"><a id="Page_186">186</a></span> +was the very place where the Flatheads had stood when they +conquered Queen Coo-ee-oh. +</p> + +<p> +At first the boat did not move at all, although the fishes pulled with +all their strength. But presently the strain began to tell. Very +slowly the boat crept toward the shore, gaining more speed at every +moment. A couple of yards away from the sandy beach the fishes dropped +the cord from their mouths and swam to one side, while the iron boat, +being now under way, continued to move until its prow grated upon the +sands. +</p> + +<p> +Ervic leaned over the side and said to the fishes: "What next?" +</p> + +<p> +"You will find upon the sand," said the silverfish, "a copper kettle, +which the Su-dic forgot when he went away. Cleanse it thoroughly in +the water of the lake, for it has had poison in it. When it is +cleaned, fill it with fresh water and hold it over the side of the +boat, so that we three may swim into the kettle. We will then instruct +you further." +</p> + +<p> +"Do you wish me to catch you, then?" asked Ervic in surprise. +</p> + +<p> +"Yes," was the reply. +</p> + +<p> +So Ervic jumped out of the boat and found the copper kettle. Carrying +it a little way down the beach, +<span class="pagenum"><a id="Page_187">187</a></span> +he washed it well, scrubbing away +every drop of the poison it had contained with sand from the shore. +</p> + +<p> +Then he went back to the boat. +</p> + +<div class="figcenter"> +<img src="images/i201.jpg" width="400" height="271" alt="" /> +</div> + +<p> +Ervic's comrades were still sound asleep and knew nothing of the three +fishes or what strange happenings were taking place about them. Ervic +dipped the kettle in the lake, holding fast to the handle until it +was under water. The gold and silver and bronze fishes promptly swam +into the kettle. The young Skeezer then lifted it, poured out a little +of the water so it would not spill over the edge, and said to the +fishes: "What next?" +</p> + +<p> +<span class="pagenum"><a id="Page_188">188</a></span> +</p> + +<p> +"Carry the kettle to the shore. Take one hundred steps to the east, +along the edge of the lake, and then you will see a path leading +through the meadows, up hill and down dale. Follow the path until you +come to a cottage which is painted a purple color with white +trimmings. When you stop at the gate of this cottage we will tell you +what to do next. Be careful, above all, not to stumble and spill the +water from the kettle, or you would destroy us and all you have done +would be in vain." +</p> + +<p> +The goldfish issued these commands and Ervic promised to be careful +and started to obey. He left his sleeping comrades in the boat, +stepping cautiously over their bodies, and on reaching the shore took +exactly one hundred steps to the east. Then he looked for the path and +the moonlight was so bright that he easily discovered it, although it +was hidden from view by tall weeds until one came full upon it. This +path was very narrow and did not seem to be much used, but it was +quite distinct and Ervic had no difficulty in following it. He walked +through a broad meadow, covered with tall grass and weeds, up a hill +and down into a valley and then up another hill and down again. +</p> + +<p> +It seemed to Ervic that he had walked miles and miles. Indeed the moon +sank low and day was beginning +<span class="pagenum"><a id="Page_189">189</a></span> +to dawn when finally he discovered by +the roadside a pretty little cottage, painted purple with white +trimmings. It was a lonely place—no other buildings were anywhere +about and the ground was not tilled at all. No farmer lived here, that +was certain. Who would care to dwell in such an isolated place? +</p> + +<p> +But Ervic did not bother his head long with such questions. He went up +to the gate that led to the cottage, set the copper kettle carefully +down and bending over it asked: +</p> + +<p> +"What next?" +</p> + +<div class="figcenter"> +<img src="images/i203.jpg" width="400" height="286" alt="" /> +</div> + +<hr class="short" /> + +<p> +<span class="pagenum"><a id="Page_190">190</a></span> +</p> + +<div class="figcenter"> +<img src="images/i204.jpg" width="400" height="543" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_191">191</a></span> +</p> + +<h2><a id="CHAPTER_17">CHAPTER 17</a></h2> + +<p class="h3"> +Under the Great Dome +</p> + +<div id="i205"> +<div id="i205a"> </div> +<div id="i205b"> </div> + +<p> +When Glinda the Good and her followers of the Rescue Expedition came +in sight of the Enchanted Mountain of the Flatheads, it was away to +the left of them, for the route +<span class="pagenum"><a id="Page_192">192</a></span> +they had taken through the Great +Forest was some distance from that followed by Ozma and Dorothy. +</p> + +<p> +They halted awhile to decide whether they should call upon the Supreme +Dictator first, or go on to the Lake of the Skeezers. +</p> + +<p> +"If we go to the mountain," said the Wizard, "we may get into trouble +with that wicked Su-dic, and then we would be delayed in rescuing Ozma +and Dorothy. So I think our best plan will be to go to the Skeezer +Country, raise the sunken island and save our friends and the +imprisoned Skeezers. Afterward we can visit the mountain and punish +the cruel magician of the Flatheads." +</p> + +<p> +"That is sensible," approved the Shaggy Man. "I quite agree with you." +</p> + +<p> +The others, too, seemed to think the Wizard's plan the best, and +Glinda herself commended it, so on they marched toward the line of +palm trees that hid the Skeezers' lake from view. +</p> + +</div><!--i205--> + +<p> +Pretty soon they came to the palms. These were set closely together, +the branches, which came quite to the ground, being so tightly +interlaced that even the Glass Cat could scarcely find a place to +squeeze through. The path which the Flatheads used was some distance +away. +</p> + +<p> +<span class="pagenum"><a id="Page_193">193</a></span> +</p> + +<p> +"Here's a job for the Tin Woodman," said the Scarecrow. +</p> + +<p> +So the Tin Woodman, who was always glad to be of use, set to work with +his sharp, gleaming axe, which he always carried, and in a +surprisingly short time had chopped away enough branches to permit +them all to pass easily through the trees. +</p> + +<div class="figcenter"> +<img src="images/i207.jpg" width="400" height="286" alt="" /> +</div> + +<p> +Now the clear waters of the beautiful lake were before them and by +looking closely they could see the outlines of the Great Dome of the +sunken island, far +<span class="pagenum"><a id="Page_194">194</a></span> +from shore and directly in the center of the lake. +</p> + +<p> +Of course every eye was at first fixed upon this dome, where Ozma and +Dorothy and the Skeezers were still fast prisoners. But soon their +attention was caught by a more brilliant sight, for here was the +Diamond Swan swimming just before them, its long neck arched proudly, +the amethyst eyes gleaming and all the diamond-sprinkled feathers +glistening splendidly under the rays of the sun. +</p> + +<p> +"That," said Glinda, "is the transformation of Queen Coo-ee-oh, the +haughty and wicked witch who betrayed the three Adepts at Magic and +treated her people like slaves." +</p> + +<p> +"She's wonderfully beautiful now," remarked the Frogman. +</p> + +<p> +"It doesn't seem like much of a punishment," said Trot. "The Flathead +Su-dic ought to have made her a toad." +</p> + +<p> +"I am sure Coo-ee-oh is punished," said Glinda, "for she has lost all +her magic power and her grand palace and can no longer misrule the +poor Skeezers." +</p> + +<p> +"Let us call to her, and hear what she has to say," proposed the +Wizard. +</p> + +<p> +So Glinda beckoned the Diamond Swan, which swam gracefully to a +position near them. Before anyone +<span class="pagenum"><a id="Page_195">195</a></span> +could speak Coo-ee-oh called to +them in a rasping voice—for the voice of a swan is always harsh and +unpleasant—and said with much pride: +</p> + +<p> +"Admire me, Strangers! Admire the lovely Coo-ee-oh, the handsomest +creature in all Oz. Admire me!" +</p> + +<p> +"Handsome is as handsome does," replied the Scarecrow. "Are your deeds +lovely, Coo-ee-oh?" +</p> + +<p> +"Deeds? What deeds can a swan do but swim around and give pleasure to +all beholders?" said the sparkling bird. +</p> + +<p> +"Have you forgotten your former life? Have you forgotten your magic +and witchcraft?" inquired the Wizard. +</p> + +<p> +"Magic—witchcraft? Pshaw, who cares for such silly things?" retorted +Coo-ee-oh. "As for my past life, it seems like an unpleasant dream. I +wouldn't go back to it if I could. Don't you admire my beauty, +Strangers?" +</p> + +<p> +"Tell us, Coo-ee-oh," said Glinda earnestly, "if you can recall enough +of your witchcraft to enable us to raise the sunken island to the +surface of the lake. Tell us that and I'll give you a string of pearls +to wear around your neck and add to your beauty." +</p> + +<p> +"Nothing can add to my beauty, for I'm the most +<span class="pagenum"><a id="Page_196">196</a></span> +beautiful creature +anywhere in the whole world." +</p> + +<p> +"But how can we raise the island?" +</p> + +<p> +"I don't know and I don't care. If ever I knew I've forgotten, and I'm +glad of it," was the response. "Just watch me circle around and see me +glitter!" +</p> + +<p> +"It's no use," said Button Bright; "the old Swan is too much in love +with herself to think of anything else." +</p> + +<p> +"That's a fact," agreed Betsy with a sigh; "but we've got to get Ozma +and Dorothy out of that lake, somehow or other." +</p> + +<p> +"And we must do it in our own way," added the Scarecrow. +</p> + +<p> +"But how?" asked Uncle Henry in a grave voice, for he could not bear +to think of his dear niece Dorothy being out there under water; "how +shall we do it?" +</p> + +<p> +"Leave that to Glinda," advised the Wizard, realizing he was helpless +to do it himself. +</p> + +<p> +"If it were just an ordinary sunken island," said the powerful +Sorceress, "there would be several ways by which I might bring it to +the surface again. But this is a Magic Isle, and by some curious art +of witchcraft, unknown to any but Queen Coo-ee-oh, it obeys certain +commands of magic and will not respond to any other. I do not despair +in the least, but it will +<span class="pagenum"><a id="Page_197">197</a></span> +require some deep study to solve this +difficult problem. If the Swan could only remember the witchcraft that +she invented and knew as a woman, I could force her to tell me the +secret, but all her former knowledge is now forgotten." +</p> + +<p> +"It seems to me," said the Wizard after a brief silence had followed +Glinda's speech, "that there are three fishes in this lake that used +to be Adepts at Magic and from whom Coo-ee-oh stole much of her +knowledge. If we could find those fishes and return them to their +former shapes, they could doubtless tell us what to do to bring the +sunken island to the surface." +</p> + +<p> +"I have thought of those fishes," replied Glinda, "but among so many +fishes as this lake contains how are we to single them out?" +</p> + +<p> +You will understand, of course, that had Glinda been at home in her +castle, where the Great Book of Records was, she would have known that +Ervic the Skeezer already had taken the gold and silver and bronze +fishes from the lake. But that act had been recorded in the Book after +Glinda had set out on this journey, so it was all unknown to her. +</p> + +<p> +"I think I see a boat yonder on the shore," said Ojo the Munchkin boy, +pointing to a place around the edge +<span class="pagenum"><a id="Page_198">198</a></span> +of the lake. "If we could get +that boat and row all over the lake, calling to the magic fishes, we +might be able to find them." +</p> + +<p> +"Let us go to the boat," said the Wizard. +</p> + +<p> +They walked around the lake to where the boat was stranded upon the +beach, but found it empty. It was a mere shell of blackened steel, +with a collapsible roof that, when in position, made the submarine +water-tight, but at present the roof rested in slots on either side of +the magic craft. There were no oars or sails, no machinery to make the +boat go, and although Glinda promptly realized it was meant to be +operated by witchcraft, she was not acquainted with that sort of +magic. +</p> + +<p> +"However," said she, "the boat is merely a boat, and I believe I can +make it obey a command of sorcery, as well as it did the command of +witchcraft. After I have given a little thought to the matter, the +boat will take us wherever we desire to go." +</p> + +<p> +"Not all of us," returned the Wizard, "for it won't hold so many. But, +most noble Sorceress, provided you can make the boat go, of what use +will it be to us?" +</p> + +<p> +"Can't we use it to catch the three fishes?" asked Button Bright. +</p> + +<p> +<span class="pagenum"><a id="Page_199">199</a></span> +</p> + +<p> +"It will not be necessary to use the boat for that purpose," replied +Glinda. "Wherever in the lake the enchanted fishes may be, they will +answer to my call. What I am trying to discover is how the boat came +to be on this shore, while the island on which it belongs is under +water yonder. Did Coo-ee-oh come here in the boat to meet the +Flatheads before the island was sunk, or afterward?" +</p> + +<div class="figcenter"> +<img src="images/i213.jpg" width="400" height="276" alt="" /> +</div> + +<p> +No one could answer that question, of course; but while they pondered +the matter three young men +<span class="pagenum"><a id="Page_200">200</a></span> +advanced from the line of trees, and +rather timidly bowed to the strangers. +</p> + +<p> +"Who are you, and where did you come from!" inquired the Wizard. +</p> + +<p> +"We are Skeezers," answered one of them, "and our home is on the Magic +Isle of the Lake. We ran away when we saw you coming, and hid behind +the trees, but as you are Strangers and seem to be friendly we decided +to meet you, for we are in great trouble and need assistance." +</p> + +<p> +"If you belong on the island, why are you here?" demanded Glinda. +</p> + +<p> +So they told her all the story: How the Queen had defied the Flatheads +and submerged the whole island so that her enemies could not get to it +or destroy it; how, when the Flatheads came to the shore, Coo-ee-oh +had commanded them, together with their friend Ervic, to go with her +in the submarine to conquer the Su-dic, and how the boat had shot out +from the basement of the sunken isle, obeying a magic word, and risen +to the surface, where it opened and floated upon the water. +</p> + +<p> +Then followed the account of how the Su-dic had transformed Coo-ee-oh +into a swan, after which she had forgotten all the witchcraft she ever +knew. The young men told how in the night when they were +<span class="pagenum"><a id="Page_201">201</a></span> +asleep, +their comrade Ervic had mysteriously disappeared, while the boat in +some strange manner had floated to the shore and stranded upon the +beach. +</p> + +<p> +That was all they knew. They had searched in vain for three days for +Ervic. As their island was under water and they could not get back to +it, the three Skeezers had no place to go, and so had waited patiently +beside their boat for something to happen. +</p> + +<p> +Being questioned by Glinda and the Wizard, they told all they knew +about Ozma and Dorothy and declared the two girls were still in the +village under the Great Dome. They were quite safe and would be well +cared for by Lady Aurex, now that the Queen who opposed them was out +of the way. +</p> + +<p> +When they had gleaned all the information they could from these +Skeezers, the Wizard said to Glinda: +</p> + +<p> +"If you find you can make this boat obey your sorcery, you could have +it return to the island, submerge itself, and enter the door in the +basement from which it came. But I cannot see that our going to the +sunken island would enable our friends to escape. We would only join +them as prisoners." +</p> + +<p> +"Not so, friend Wizard," replied Glinda. "If the boat would obey my +commands to enter the basement door, it would also obey my commands to +come out +<span class="pagenum"><a id="Page_202">202</a></span> +again, and I could bring Ozma and Dorothy back with me." +</p> + +<p> +"And leave all of our people still imprisoned?" asked one of the +Skeezers reproachfully. +</p> + +<p> +"By making several trips in the boat, Glinda could fetch all your +people to the shore," replied the Wizard. +</p> + +<p> +"But what could they do then?" inquired another Skeezer. "They would +have no homes and no place to go, and would be at the mercy of their +enemies, the Flatheads." +</p> + +<p> +"That is true," said Glinda the Good. "And as these people are Ozma's +subjects, I think she would refuse to escape with Dorothy and leave +the others behind, or to abandon the island which is the lawful home +of the Skeezers. I believe the best plan will be to summon the three +fishes and learn from them how to raise the island." +</p> + +<p> +The little Wizard seemed to think that this was rather a forlorn hope. +</p> + +<p> +"How will you summon them," he asked the lovely Sorceress, "and how +can they hear you?" +</p> + +<p> +"That is something we must consider carefully," responded stately +Glinda, with a serene smile. "I think I can find a way." +</p> + +<p> +All of Ozma's counsellors applauded this sentiment, +<span class="pagenum"><a id="Page_203">203</a></span> +for they knew +well the powers of the Sorceress. +</p> + +<p> +"Very well," agreed the Wizard. "Summon them, most noble Glinda." +</p> + +<div class="figcenter"> +<img src="images/i217.jpg" width="400" height="303" alt="" /> +</div> + +<hr class="short" /> + +<p> +<span class="pagenum"><a id="Page_204">204</a></span> +</p> + +<div class="figcenter"> +<img src="images/i218.jpg" width="400" height="559" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_205">205</a></span> +</p> + +<h2><a id="CHAPTER_18">CHAPTER 18</a></h2> + +<p class="h3"> +The Cleverness of Ervic +</p> + +<div id="i219"> +<div id="i219a"> </div> +<div id="i219b"> </div> + +<p> +We must now return to Ervic the Skeezer, who, when he had set down the +copper kettle containing the three fishes at the gate of the lonely +cottage, had asked, "What next?" +</p> + +<p> +<span class="pagenum"><a id="Page_206">206</a></span> +</p> + +<p> +The goldfish stuck its head above the water in the kettle and said in +its small but distinct voice: +</p> + +<p> +"You are to lift the latch, open the door, and walk boldly into the +cottage. Do not be afraid of anything you see, for however you seem to +be threatened with dangers, nothing can harm you. The cottage is the +home of a powerful Yookoohoo, named Reera the Red, who assumes all +sorts of forms, sometimes changing her form several times in a day, +according to her fancy. What her real form may be we do not know. This +strange creature cannot be bribed with treasure, or coaxed through +friendship, or won by pity. She has never assisted anyone, or done +wrong to anyone, that we know of. All her wonderful powers are used +for her own selfish amusement. She will order you out of the house but +you must refuse to go. Remain and watch Reera closely and try to see +what she uses to accomplish her transformations. If you can discover +the secret whisper it to us and we will then tell you what to do +next." +</p> + +<p> +"That sounds easy," returned Ervic, who had listened carefully. "But +are you sure she will not hurt me, or try to transform me?" +</p> + +</div><!--i219--> + +<p> +"She may change your form," replied the goldfish, "but do not worry if +that happens, for we can break +<span class="pagenum"><a id="Page_207">207</a></span> +that enchantment easily. You may be +sure that nothing will harm you, so you must not be frightened at +anything you see or hear." +</p> + +<p> +Now Ervic was as brave as any ordinary young man, and he knew the +fishes who spoke to him were truthful and to be relied upon, +nevertheless he experienced a strange sinking of the heart as he +picked up the kettle and approached the door of the cottage. His hand +trembled as he raised the latch, but he was resolved to obey his +instructions. He pushed the door open, took three strides into the +middle of the one room the cottage contained, and then stood still and +looked around him. +</p> + +<p> +The sights that met his gaze were enough to frighten anyone who had +not been properly warned. On the floor just before Ervic lay a great +crocodile, its red eyes gleaming wickedly and its wide open mouth +displaying rows of sharp teeth. Horned toads hopped about; each of the +four upper corners of the room was festooned with a thick cobweb, in +the center of which sat a spider as big around as a washbasin, and +armed with pincher-like claws; a red-and-green lizard was stretched at +full length on the window-sill and black rats darted in and out of the +holes they had gnawed in the floor of the cottage. +</p> + +<p> +<span class="pagenum"><a id="Page_208">208</a></span> +</p> + +<p> +But the most startling thing was a huge gray ape which sat upon a +bench and knitted. It wore a lace cap, such as old ladies wear, and a +little apron of lace, but no other clothing. Its eyes were bright and +looked as if coals were burning in them. The ape moved as naturally as +an ordinary person might, and on Ervic's entrance stopped knitting and +raised its head to look at him. +</p> + +<p> +"Get out!" cried a sharp voice, seeming to come from the ape's mouth. +</p> + +<p> +Ervic saw another bench, empty, just beyond him, so he stepped over +the crocodile, sat down upon the bench and carefully placed the kettle +beside him. +</p> + +<p> +"Get out!" again cried the voice. +</p> + +<p> +Ervic shook his head. +</p> + +<p> +"No," said he, "I'm going to stay." +</p> + +<p> +The spiders left their four corners, dropped to the floor and made a +rush toward the young Skeezer, circling around his legs with their +pinchers extended. Ervic paid no attention to them. An enormous black +rat ran up Ervic's body, passed around his shoulders and uttered +piercing squeals in his ears, but he did not wince. The green-and-red +lizard, coming from the window-sill, approached Ervic and began +spitting a flaming fluid at him, but Ervic merely stared at the +<span class="pagenum"><a id="Page_209">209</a></span> +creature and its flame did not touch him. +</p> + +<p> +The crocodile raised its tail and, swinging around, swept Ervic off +the bench with a powerful blow. But the Skeezer managed to save the +kettle from upsetting and he got up, shook off the horned toads that +were crawling over him and resumed his seat on the bench. +</p> + +<p> +All the creatures, after this first attack, remained motionless, as if +awaiting orders. The old gray ape knitted on, not looking toward Ervic +now, and the young Skeezer stolidly kept his seat. He expected +something else to happen, but nothing did. A full hour passed and +Ervic was growing nervous. +</p> + +<p> +"What do you want?" the ape asked at last. +</p> + +<p> +"Nothing," said Ervic. +</p> + +<p> +"You may have that!" retorted the ape, and at this all the strange +creatures in the room broke into a chorus of cackling laughter. +</p> + +<p> +Another long wait. +</p> + +<p> +"Do you know who I am?" questioned the ape. +</p> + +<p> +"You must be Reera the Red—the Yookoohoo," Ervic answered. +</p> + +<p> +"Knowing so much, you must also know that I do not like strangers. +Your presence here in my home annoys me. Do you not fear my anger?" +</p> + +<p> +"No," said the young man. +</p> + +<p> +<span class="pagenum"><a id="Page_210">210</a></span> +</p> + +<p> +"Do you intend to obey me, and leave this house?" +</p> + +<p> +"No," replied Ervic, just as quietly as the Yookoohoo had spoken. +</p> + +<p> +The ape knitted for a long time before resuming the conversation. +</p> + +<p> +"Curiosity," it said, "has led to many a man's undoing. I suppose in +some way you have learned that I do tricks of magic, and so through +curiosity you have come here. You may have been told that I do not +injure anyone, so you are bold enough to disobey my commands to go +away. You imagine that you may witness some of the rites of +witchcraft, and that they may amuse you. Have I spoken truly?" +</p> + +<p> +"Well," remarked Ervic, who had been pondering on the strange +circumstances of his coming here, "you are right in some ways, but not +in others. I am told that you work magic only for your own amusement. +That seems to me very selfish. Few people understand magic. I'm told +that you are the only real Yookoohoo in all Oz. Why don't you amuse +others as well as yourself?" +</p> + +<p> +"What right have you to question my actions?" +</p> + +<p> +"None at all." +</p> + +<p> +"And you say you are not here to demand any favors of me?" +</p> + +<p> +<span class="pagenum"><a id="Page_211">211</a></span> +</p> + +<p> +"For myself I want nothing from you." +</p> + +<p> +"You are wise in that. I never grant favors." +</p> + +<p> +"That doesn't worry me," declared Ervic. +</p> + +<p> +"But you are curious? You hope to witness some of my magic +transformations?" +</p> + +<p> +"If you wish to perform any magic, go ahead," said Ervic. "It may +interest me and it may not. If you'd rather go on with your knitting, +it's all the same to me. I am in no hurry at all." +</p> + +<p> +This may have puzzled Red Reera, but the face beneath the lace cap +could show no expression, being covered with hair. Perhaps in all her +career the Yookoohoo had never been visited by anyone who, like this +young man, asked for nothing, expected nothing, and had no reason for +coming except curiosity. This attitude practically disarmed the witch +and she began to regard the Skeezer in a more friendly way. She +knitted for some time, seemingly in deep thought, and then she arose +and walked to a big cupboard that stood against the wall of the room. +When the cupboard door was opened Ervic could see a lot of drawers +inside, and into one of these drawers—the second from the +bottom—Reera thrust a hairy hand. +</p> + +<p> +Until now Ervic could see over the bent form of the ape, but suddenly +the form, with its back to him, <span class="pagenum"><a id="Page_212">212</a> +<br /><a id="Page_213">213</a></span>seemed to straighten up and blot out +the cupboard of drawers. The ape had changed to the form of a woman, +dressed in the pretty Gillikin costume, and when she turned around he +saw that it was a young woman, whose face was quite attractive. +</p> + +<div class="figcenter"> +<img src="images/i226.jpg" width="400" height="560" alt="" /> +</div> + +<p> +"Do you like me better this way?" Reera inquired with a smile. +</p> + +<p> +"You <i>look</i> better," he said calmly, "but I'm not sure I <i>like</i> you +any better." +</p> + +<p> +She laughed, saying: "During the heat of the day I like to be an ape, +for an ape doesn't wear any clothes to speak of. But if one has +gentlemen callers it is proper to dress up." +</p> + +<p> +Ervic noticed her right hand was closed, as if she held something in +it. She shut the cupboard door, bent over the crocodile and in a +moment the creature had changed to a red wolf. It was not pretty even +now, and the wolf crouched beside its mistress as a dog might have +done. Its teeth looked as dangerous as had those of the crocodile. +</p> + +<p> +Next the Yookoohoo went about touching all the lizards and toads, and +at her touch they became kittens. The rats she changed into chipmunks. +Now the only horrid creatures remaining were the four great spiders, +which hid themselves behind their thick webs. +</p> + +<p> +<span class="pagenum"><a id="Page_214">214</a></span> +</p> + +<p> +"There!" Reera cried, "now my cottage presents a more comfortable +appearance. I love the toads and lizards and rats, because most people +hate them, but I would tire of them if they always remained the same. +Sometimes I change their forms a dozen times a day." +</p> + +<p> +"You are clever," said Ervic. "I did not hear you utter any +incantations or magic words. All you did was to touch the creatures." +</p> + +<p> +"Oh, do you think so?" she replied. "Well, touch them yourself, if you +like, and see if you can change their forms." +</p> + +<p> +"No," said the Skeezer, "I don't understand magic and if I did I would +not try to imitate your skill. You are a wonderful Yookoohoo, while I +am only a common Skeezer." +</p> + +<p> +This confession seemed to please Reera, who liked to have her +witchcraft appreciated. +</p> + +<p> +"Will you go away now?" she asked. "I prefer to be alone." +</p> + +<p> +"I prefer to stay here," said Ervic. +</p> + +<p> +"In another person's home, where you are not wanted?" +</p> + +<p> +"Yes." +</p> + +<p> +"Is not your curiosity yet satisfied?" demanded Reera, with a smile. +</p> + +<p> +<span class="pagenum"><a id="Page_215">215</a></span> +</p> + +<p> +"I don't know. Is there anything else you can do?" +</p> + +<p> +"Many things. But why should I exhibit my powers to a stranger?" +</p> + +<p> +"I can think of no reason at all," he replied. +</p> + +<p> +She looked at him curiously. +</p> + +<div class="figcenter"> +<img src="images/i229.jpg" width="400" height="279" alt="" /> +</div> + +<p> +"You want no power for yourself, you say, and you're too stupid to be +able to steal my secrets. This isn't a pretty cottage, while outside +are sunshine, broad prairies and beautiful wildflowers. Yet you insist +on sitting on that bench and annoying me with your +<span class="pagenum"><a id="Page_216">216</a></span> +unwelcome +presence. What have you in that kettle?" +</p> + +<p> +"Three fishes," he answered readily. +</p> + +<p> +"Where did you get them?" +</p> + +<p> +"I caught them in the Lake of the Skeezers." +</p> + +<p> +"What do you intend to do with the fishes?" +</p> + +<p> +"I shall carry them to the home of a friend of mine who has three +children. The children will love to have the fishes for pets." +</p> + +<p> +She came over to the bench and looked into the kettle, where the three +fishes were swimming quietly in the water. +</p> + +<p> +"They're pretty," said Reera. "Let me transform them into something +else." +</p> + +<p> +"No," objected the Skeezer. +</p> + +<p> +"I love to transform things; it's so interesting. And I've never +transformed any fishes in all my life." +</p> + +<p> +"Let them alone," said Ervic. +</p> + +<p> +"What shapes would you prefer them to have? I can make them turtles, +or cute little sea-horses; or I could make them piglets, or rabbits, +or guinea-pigs; or, if you like I can make chickens of them, or +eagles, or bluejays." +</p> + +<p> +"Let them alone!" repeated Ervic. +</p> + +<p> +"You're not a very pleasant visitor," laughed Red Reera. "People +accuse <i>me</i> of being cross and crabbed <span class="pagenum"><a id="Page_217">217</a></span>and unsociable, and they are +quite right. If you had come here pleading and begging for favors, and +half afraid of my Yookoohoo magic, I'd have abused you until you ran +away; but you're quite different from that. <i>You're</i> the unsociable +and crabbed and disagreeable one, and so I like you, and bear with +your grumpiness. It's time for my midday meal; are you hungry?" +</p> + +<div class="figcenter"> +<img src="images/i231.jpg" width="400" height="551" alt="" /> +</div> + +<p> +"No," said Ervic, although he really desired food. +</p> + +<p> +"Well, I am," Reera declared and clapped her hands together. Instantly +a table appeared, spread with linen and bearing dishes of various +foods, some smoking hot. There were two plates laid, one at each end +of the table, and as soon as Reera seated herself all her creatures +gathered around her, as if they were accustomed to be fed when she +ate. The wolf squatted at her right hand and the kittens and chipmunks +gathered at her left. +</p> + +<p> +"Come, Stranger, sit down and eat," she called cheerfully, "and while +we're eating let us decide into what forms we shall change your +fishes." +</p> + +<p> +"They're all right as they are," asserted Ervic, drawing up his bench +to the table. "The fishes are beauties—one gold, one silver and one +bronze. Nothing that has life is more lovely than a beautiful fish." +</p> + +<p> +<span class="pagenum"><a id="Page_218">218</a></span> +</p> + +<p> +"What! Am <i>I</i> not more lovely?" Reera asked, smiling at his serious +face. +</p> + +<p> +"I don't object to you—for a Yookoohoo, you know," he said, helping +himself to the food and eating with good appetite. +</p> + +<div class="figcenter"> +<img src="images/i234.jpg" width="400" height="288" alt="" /> +</div> + +<p> +"And don't you consider a beautiful girl more lovely than a fish, +however pretty the fish may be?" +</p> + +<p> +"Well," replied Ervic, after a period of thought, "that might be. If +you transformed my three fish into three girls—girls who would be +Adepts at Magic, +<span class="pagenum"><a id="Page_219">219</a></span> +you know they might please me as well as the fish +do. You won't do that of course, because you can't, with all your +skill. And, should you be able to do so, I fear my troubles would be +more than I could bear. They would not consent to be my +slaves—especially if they were Adepts at Magic—and so they would +command <i>me</i> to obey <i>them</i>. No, Mistress Reera, let us not transform +the fishes at all." +</p> + +<p> +The Skeezer had put his case with remarkable cleverness. He realized +that if he appeared anxious for such a transformation the Yookoohoo +would not perform it, yet he had skillfully suggested that they be +made Adepts at Magic. +</p> + +<div class="figcenter"> +<img src="images/i235.jpg" width="400" height="248" alt="" /> +</div> + +<hr class="short" /> + +<p> +<span class="pagenum"><a id="Page_220">220</a></span> +</p> + +<div class="figcenter"> +<img src="images/i236.jpg" width="400" height="495" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_221">221</a></span> +</p> + +<h2><a id="CHAPTER_19">CHAPTER 19</a></h2> + +<p class="h3"> +Red Reera the Yookoohoo +</p> + +<div id="i237"> +<div id="i237a"> </div> +<div id="i237b"> </div> + +<p> +After the meal was over and Reera had fed her pets, including the four +monster spiders which had come down from their webs to secure their +share, she made the table disappear +<span class="pagenum"><a id="Page_222">222</a></span> +from the floor of the cottage. +</p> + +<p> +"I wish you'd consent to my transforming your fishes," she said, as +she took up her knitting again. +</p> + +<p> +The Skeezer made no reply. He thought it unwise to hurry matters. All +during the afternoon they sat silent. Once Reera went to her cupboard +and after thrusting her hand into the same drawer as before, touched +the wolf and transformed it into a bird with gorgeous colored +feathers. This bird was larger than a parrot and of a somewhat +different form, but Ervic had never seen one like it before. +</p> + +<p> +"Sing!" said Reera to the bird, which had perched itself on a big +wooden peg—as if it had been in the cottage before and knew just what +to do. +</p> + +<p> +And the bird sang jolly, rollicking songs with words to them—just as +a person who had been carefully trained might do. The songs were +entertaining and Ervic enjoyed listening to them. In an hour or so the +bird stopped singing, tucked its head under its wing and went to +sleep. Reera continued knitting but seemed thoughtful. +</p> + +</div><!--i237--> + +<p> +Now Ervic had marked this cupboard drawer well and had concluded that +Reera took something from it which enabled her to perform her +transformations. He thought that if he managed to remain in the +cottage, +<span class="pagenum"><a id="Page_223">223</a></span> +and Reera fell asleep, he could slyly open the cupboard, +take a portion of whatever was in the drawer, and by dropping it into +the copper kettle transform the three fishes into their natural +shapes. Indeed, he had firmly resolved to carry out this plan when the +Yookoohoo put down her knitting and walked toward the door. +</p> + +<p> +"I'm going out for a few minutes," said she; "do you wish to go with +me, or will you remain here?" +</p> + +<p> +Ervic did not answer but sat quietly on his bench. So Reera went out +and closed the cottage door. +</p> + +<p> +As soon as she was gone, Ervic rose and tiptoed to the cupboard. +</p> + +<p> +"Take care! Take care!" cried several voices, coming from the kittens +and chipmunks. "If you touch anything we'll tell the Yookoohoo!" +</p> + +<p> +Ervic hesitated a moment but, remembering that he need not consider +Reera's anger if he succeeded in transforming the fishes, he was about +to open the cupboard when he was arrested by the voices of the fishes, +which stuck their heads above the water in the kettle and called out: +</p> + +<p> +"Come here, Ervic!" +</p> + +<p> +So he went back to the kettle and bent over it. +</p> + +<p> +"Let the cupboard alone," said the goldfish to him +<span class="pagenum"><a id="Page_224">224</a></span> +earnestly. "You +could not succeed by getting that magic powder, for only the Yookoohoo +knows how to use it. The best way is to allow her to transform us into +three girls, for then we will have our natural shapes and be able to +perform all the Arts of Magic we have learned and well understand. You +are acting wisely and in the most effective manner. We did not know +you were so intelligent, or that Reera could be so easily deceived by +you. Continue as you have begun and try to persuade her to transform +us. But insist that we be given the forms of girls." +</p> + +<p> +The goldfish ducked its head down just as Reera re-entered the +cottage. She saw Ervic bent over the kettle, so she came and joined +him. +</p> + +<p> +"Can your fishes talk?" she asked. +</p> + +<p> +"Sometimes," he replied, "for all fishes in the Land of Oz know how to +speak. Just now they were asking me for some bread. They are hungry." +</p> + +<p> +"Well, they can have some bread," said Reera. "But it is nearly +supper-time, and if you would allow me to transform your fishes into +girls they could join us at the table and have plenty of food much +nicer than crumbs. Why not let me transform them?" +</p> + +<p> +"Well," said Ervic, as if hesitating, "ask the fishes. If they +consent, why—why, then, I'll think it over." +</p> + +<p> +<span class="pagenum"><a id="Page_225">225</a></span> +</p> + +<p> +Reera bent over the kettle and asked: +</p> + +<p> +"Can you hear me, little fishes?" +</p> + +<p> +All three popped their heads above water. +</p> + +<p> +"We can hear you," said the bronzefish. +</p> + +<p> +"I want to give you other forms, such as rabbits, or turtles or girls, +or something; but your master, the surly Skeezer, does not wish me to. +However, he has agreed to the plan if you will consent." +</p> + +<p> +"We'd like to be girls," said the silverfish. +</p> + +<p> +"No, no!" exclaimed Ervic. +</p> + +<p> +"If you promise to make us three beautiful girls, we will consent," +said the goldfish. +</p> + +<p> +"No, no!" exclaimed Ervic again. +</p> + +<p> +"Also make us Adepts at Magic," added the bronzefish. +</p> + +<p> +"I don't know exactly what that means," replied Reera musingly, "but +as no Adept at Magic is as powerful as Yookoohoo, I'll add that to the +transformation." +</p> + +<p> +"We won't try to harm you, or to interfere with your magic in any +way," promised the goldfish. "On the contrary, we will be your +friends." +</p> + +<p> +"Will you agree to go away and leave me alone in my cottage, whenever +I command you to do so?" asked Reera. +</p> + +<p> +<span class="pagenum"><a id="Page_226">226</a></span> +</p> + +<p> +"We promise that," cried the three fishes. +</p> + +<p> +"Don't do it! Don't consent to the transformation," urged Ervic. +</p> + +<p> +"They have already consented," said the Yookoohoo, laughing in his +face, "and you have promised me to abide by their decision. So, friend +Skeezer, I shall perform the transformation whether you like it or +not." +</p> + +<p> +Ervic seated himself on the bench again, a deep scowl on his face but +joy in his heart. Reera moved over to the cupboard, took something +from the drawer and returned to the copper kettle. She was clutching +something tightly in her right hand, but with her left she reached +within the kettle, took out the three fishes and laid them carefully +on the floor, where they gasped in distress at being out of water. +</p> + +<p> +Reera did not keep them in misery more than a few seconds, for she +touched each one with her right hand and instantly the fishes were +transformed into three tall and slender young women, with fine, +intelligent faces and clothed in handsome, clinging gowns. The one who +had been a goldfish had beautiful golden hair and blue eyes and was +exceedingly fair of skin; the one who had been a bronzefish had dark +brown hair and clear gray eyes and her complexion matched these +<span class="pagenum"><a id="Page_227">227</a></span> +lovely features. The one who had been a silverfish had snow-white hair +of the finest texture and deep brown eyes. The hair contrasted +exquisitely with her pink cheeks and ruby-red lips, nor did it make +her look a day older than her two companions. +</p> + +<p> +As soon as they secured these girlish shapes, all three bowed low to +the Yookoohoo and said: +</p> + +<p> +"We thank you, Reera." +</p> + +<p> +Then they bowed to the Skeezer and said: +</p> + +<p> +"We thank you, Ervic." +</p> + +<p> +"Very good!" cried the Yookoohoo, examining her work with critical +approval. "You are much better and more interesting than fishes, and +this ungracious Skeezer would scarcely allow me to do the +transformations. You surely have nothing to thank <i>him</i> for. But now +let us dine in honor of the occasion." +</p> + +<p> +She clapped her hands together and again a table loaded with food +appeared in the cottage. It was a longer table, this time, and places +were set for the three Adepts as well as for Reera and Ervic. +</p> + +<p> +"Sit down, friends, and eat your fill," said the Yookoohoo, but +instead of seating herself at the head of the table she went to the +cupboard, saying to the Adepts: "Your beauty and grace, my fair +friends, quite outshine my own. So that I may appear properly +<span class="pagenum"><a id="Page_228">228</a></span> +at the +banquet table I intend, in honor of this occasion, to take upon myself +my natural shape." +</p> + +<p> +Scarcely had she finished this speech when Reera transformed herself +into a young woman fully as lovely as the three Adepts. She was not +quite so tall as they, but her form was more rounded and more +handsomely clothed, with a wonderful jeweled girdle and a necklace of +shining pearls. Her hair was a bright auburn red, and her eyes large +and dark. +</p> + +<p> +"Do you claim this is your natural form?" asked Ervic of the +Yookoohoo. +</p> + +<p> +"Yes," she replied. "This is the only form I am really entitled to +wear. But I seldom assume it because there is no one here to admire or +appreciate it and I get tired admiring it myself." +</p> + +<p> +"I see now why you are named Reera the Red," remarked Ervic. +</p> + +<p> +"It is on account of my red hair," she explained smiling. "I do not +care for red hair myself, which is one reason I usually wear other +forms." +</p> + +<p> +"It is beautiful," asserted the young man; and then remembering the +other women present he added: "But, of course, all women should not +have red hair, because that would make it too common. Gold and silver +and brown hair are equally handsome." +</p> + +<p> +<span class="pagenum"><a id="Page_229">229</a></span> +</p> + +<p> +The smiles that he saw interchanged between the four filled the poor +Skeezer with embarrassment, so he fell silent and attended to eating +his supper, leaving the others to do the talking. The three Adepts +frankly told Reera who they were, how they became fishes and how they +had planned secretly to induce the Yookoohoo to transform them. They +admitted that they had feared, had they asked her to help, that she +would have refused them. +</p> + +<p> +"You were quite right," returned the Yookoohoo. "I make it my rule +never to perform magic to assist others, for if I did there would +always be crowds at my cottage demanding help and I hate crowds and +want to be left alone. +</p> + +<p> +"However, now that you are restored to your proper shapes, I do not +regret my action and I hope you will be of use in saving the Skeezer +people by raising their island to the surface of the lake, where it +really belongs. But you must promise me that after you go away you +will never come here again, nor tell anyone what I have done for you." +</p> + +<p> +The three Adepts and Ervic thanked the Yookoohoo warmly. They promised +to remember her wish that they should not come to her cottage again +and so, with a good-bye, took their departure. +</p> + +<p> +<span class="pagenum"><a id="Page_230">230</a></span> +</p> + +<div class="figcenter"> +<img src="images/i246.jpg" width="400" height="559" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_231">231</a></span> +</p> + +<h2><a id="CHAPTER_20">CHAPTER 20</a></h2> + +<p class="h3"> +A Puzzling Problem +</p> + +<div id="i247"> +<div id="i247a"> </div> +<div id="i247b"> </div> + +<p> +Glinda the Good, having decided to try her sorcery upon the abandoned +submarine, so that it would obey her commands, asked all of her party, +including the Skeezers, to withdraw +<span class="pagenum"><a id="Page_232">232</a></span> +from the shore of the lake to the +line of palm trees. She kept with her only the little Wizard of Oz, +who was her pupil and knew how to assist her in her magic rites. When +they two were alone beside the stranded boat, Glinda said to the +Wizard: +</p> + +<p> +"I shall first try my magic recipe No. 1163, which is intended to make +inanimate objects move at my command. Have you a skeropythrope with +you?" +</p> + +<p> +"Yes, I always carry one in my bag," replied the Wizard. He opened his +black bag of magic tools and took out a brightly polished +skeropythrope, which he handed to the Sorceress. Glinda had also +brought a small wicker bag, containing various requirements of +sorcery, and from this she took a parcel of powder and a vial of +liquid. She poured the liquid into the skeropythrope and added the +powder. At once the skeropythrope began to sputter and emit sparks of +a violet color, which spread in all directions. The Sorceress +instantly stepped into the middle of the boat and held the instrument +so that the sparks fell all around her and covered every bit of the +blackened steel boat. At the same time Glinda crooned a weird +incantation in the language of sorcery, her voice sounding low and +musical. +</p> + +</div><!--i247--> + +<p> +After a little the violet sparks ceased, and those <span class="pagenum"><a id="Page_233">233</a></span>that had fallen +upon the boat had disappeared and left no mark upon its surface. The +ceremony was ended and Glinda returned the skeropythrope to the +Wizard, who put it away in his black bag. +</p> + +<div class="figcenter"> +<img src="images/i249.jpg" width="400" height="555" alt="" /> +</div> + +<p> +"That ought to do the business all right," he said confidently. +</p> + +<p> +"Let us make a trial and see," she replied. +</p> + +<p> +So they both entered the boat and seated themselves. +</p> + +<p> +Speaking in a tone of command the Sorceress said to the boat: "Carry +us across the lake, to the farther shore." +</p> + +<p> +At once the boat backed off the sandy beach, turned its prow and moved +swiftly over the water. +</p> + +<p> +"Very good—very good indeed!" cried the Wizard, when the boat slowed +up at the shore opposite from that whence they had departed. "Even +Coo-ee-oh, with all her witchcraft, could do no better." +</p> + +<p> +The Sorceress now said to the boat: +</p> + +<p> +"Close up, submerge and carry us to the basement door of the sunken +island—the door from which you emerged at the command of Queen +Coo-ee-oh." +</p> + +<p> +The boat obeyed. As it sank into the water the top sections rose from +the sides and joined together over the heads of Glinda and the Wizard, +who were +<span class="pagenum"><a id="Page_234">234</a></span> +thus enclosed in a water-proof chamber. There were four +glass windows in this covering, one on each side and one on either +end, so that the passengers could see exactly where they were going. +Moving under water more slowly than on the surface, the submarine +gradually approached the island and halted with its bow pressed +against the huge marble door in the basement under the Dome. This door +was tightly closed and it was evident to both Glinda and the Wizard +that it would not open to admit the under-water boat unless a magic +word was spoken by them or someone from within the basement of the +island. But what was this magic word? Neither of them knew. +</p> + +<p> +"I'm afraid," said the Wizard regretfully, "that we can't get in, +after all. Unless your sorcery can discover the word to open the +marble door." +</p> + +<p> +"That is probably some word only known to Coo-ee-oh," replied the +Sorceress. "I may be able to discover what it is, but that will +require time. Let us go back again to our companions." +</p> + +<p> +"It seems a shame, after we have made the boat obey us, to be balked +by just a marble door," grumbled the Wizard. +</p> + +<p> +At Glinda's command the boat rose until it was on +<span class="pagenum"><a id="Page_235">235</a></span> +a level with the +glass dome that covered the Skeezer village, when the Sorceress made +it slowly circle all around the Great Dome. +</p> + +<p> +Many faces were pressed against the glass from the inside, eagerly +watching the submarine, and in one place were Dorothy and Ozma, who +quickly recognized Glinda and the Wizard through the glass windows of +the boat. Glinda saw them, too, and held the boat close to the Dome +while the friends exchanged greetings in pantomime. Their voices, +unfortunately, could not be heard through the Dome and the water and +the side of the boat. The Wizard tried to make the girls understand, +through signs, that he and Glinda had come to their rescue, and Ozma +and Dorothy understood this from the very fact that the Sorceress and +the Wizard had appeared. The two girl prisoners were smiling and in +safety, and knowing this Glinda felt she could take all the time +necessary in order to effect their final rescue. +</p> + +<p> +As nothing more could be done just then, Glinda ordered the boat to +return to shore, and it obeyed readily. First it ascended to the +surface of the water, then the roof parted and fell into the slots at +the side of the boat, and then the magic craft quickly made the shore +and beached itself on the sands at the very +<span class="pagenum"><a id="Page_236">236</a></span> +spot from which it had +departed at Glinda's command. +</p> + +<p> +All the Oz people and the Skeezers at once ran to the boat to ask if +they had reached the island, and whether they had seen Ozma and +Dorothy. The Wizard told them of the obstacle they had met in the way +of a marble door, and how Glinda would now undertake to find a magic +way to conquer the door. +</p> + +<p> +Realizing that it would require several days to succeed in reaching +the island, raising it and liberating their friends and the Skeezer +people, Glinda now prepared a camp half way between the lake shore and +the palm trees. +</p> + +<p> +The Wizard's wizardry made a number of tents appear and the sorcery of +the Sorceress furnished these tents all complete, with beds, chairs, +tables, rugs, lamps and even books with which to pass idle hours. All +the tents had the Royal Banner of Oz flying from the centerpoles and +one big tent, not now occupied, had Ozma's own banner moving in the +breeze. +</p> + +<p> +Betsy and Trot had a tent to themselves, and Button Bright and Ojo had +another. The Scarecrow and the Tin Woodman paired together in one tent +and so did Jack Pumpkinhead and the Shaggy Man, Cap'n Bill and Uncle +Henry, Tik-Tok and Professor Wogglebug. Glinda had the most splendid +tent of all, except +<span class="pagenum"><a id="Page_237">237</a></span> +that reserved for Ozma, while the Wizard had a +little one of his own. Whenever it was meal time, tables loaded with +food magically appeared in the tents of those who were in the habit of +eating, and these complete arrangements made the rescue party just as +comfortable as they would have been in their own homes. +</p> + +<div class="figcenter"> +<img src="images/i255.jpg" width="400" height="280" alt="" /> +</div> + +<p> +Far into the night Glinda sat in her tent studying a roll of mystic +scrolls in search of a word that would open the basement door of the +island and +<span class="pagenum"><a id="Page_238">238</a></span> +admit her to the Great Dome. She also made many magical +experiments, hoping to discover something that would aid her. Yet the +morning found the powerful Sorceress still unsuccessful. +</p> + +<p> +Glinda's art could have opened any ordinary door, you may be sure, but +you must realize that this marble door of the island had been +commanded not to open save in obedience to one magic word, and +therefore all other magic words could have no effect upon it. The +magic word that guarded the door had probably been invented by +Coo-ee-oh, who had now forgotten it. The only way, then, to gain +entrance to the sunken island was to break the charm that held the +door fast shut. If this could be done no magic would be required to +open it. +</p> + +<p> +The next day the Sorceress and the Wizard again entered the boat and +made it submerge and go to the marble door, which they tried in +various ways to open, but without success. +</p> + +<p> +"We shall have to abandon this attempt, I think," said Glinda. "The +easiest way to raise the island would be for us to gain admittance to +the Dome and then descend to the basement and see in what manner +Coo-ee-oh made the entire island sink or rise at her command. It +naturally occurred to me that the +<span class="pagenum"><a id="Page_239">239</a></span> +easiest way to gain admittance +would be by having the boat take us into the basement through the +marble door from which Coo-ee-oh launched it. But there must be other +ways to get inside the Dome and join Ozma and Dorothy, and such ways +we must find by study and the proper use of our powers of magic." +</p> + +<p> +"It won't be easy," declared the Wizard, "for we must not forget that +Ozma herself understands considerable magic, and has doubtless tried +to raise the island or find other means of escape from it and failed." +</p> + +<p> +"That is true," returned Glinda, "but Ozma's magic is fairy magic, +while you are a Wizard and I am a Sorceress. In this way the three of +us have a great variety of magic to work with, and if we should all +fail it will be because the island is raised and lowered by a magic +power none of us is acquainted with. My idea therefore is to seek—by +such magic as we possess—to accomplish our object in another way." +</p> + +<p> +They made the circle of the Dome again in their boat, and once more +saw Ozma and Dorothy through their windows and exchanged signals with +the two imprisoned girls. +</p> + +<p> +Ozma realized that her friends were doing all in their power to rescue +her and smiled an encouragement +<span class="pagenum"><a id="Page_240">240</a></span> +to their efforts. Dorothy seemed a +little anxious but was trying to be as brave as her companion. +</p> + +<p> +After the boat had returned to the camp and Glinda was seated in her +tent, working out various ways by which Ozma and Dorothy could be +rescued, the Wizard stood on the shore dreamily eying the outlines of +the Great Dome which showed beneath the clear water, when he raised +his eyes and saw a group of strange people approaching from around the +lake. Three were young women of stately presence, very beautifully +dressed, who moved with remarkable grace. They were followed at a +little distance by a good-looking young Skeezer. +</p> + +<p> +The Wizard saw at a glance that these people might be very important, +so he advanced to meet them. The three maidens received him graciously +and the one with the golden hair said: +</p> + +<p> +"I believe you are the famous Wizard of Oz, of whom I have often +heard. We are seeking Glinda, the Sorceress, and perhaps you can lead +us to her." +</p> + +<p> +"I can, and will, right gladly," answered the Wizard. "Follow me, +please." +</p> + +<p> +The little Wizard was puzzled as to the identity of the three lovely +visitors but he gave no sign that might embarrass them. +</p> + +<p> +<span class="pagenum"><a id="Page_241">241</a></span> +</p> + +<p> +He understood they did not wish to be questioned, and so he made no +remarks as he led the way to Glinda's tent. +</p> + +<p> +With a courtly bow the Wizard ushered the three visitors into the +gracious presence of Glinda, the Good. +</p> + +<div class="figcenter"> +<img src="images/i259.jpg" width="400" height="265" alt="" /> +</div> + +<hr class="short" /> + +<p> +<span class="pagenum"><a id="Page_242">242</a></span> +</p> + +<div class="figcenter"> +<img src="images/i260.jpg" width="400" height="539" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_243">243</a></span> +</p> + +<h2><a id="CHAPTER_21">CHAPTER 21</a></h2> + +<p class="h3"> +The Three Adepts +</p> + +<div id="i261"> +<div id="i261a"> </div> +<div id="i261b"> </div> + +<p> +The Sorceress looked up from her work as the three maidens entered, +and something in their appearance and manner led her to rise and bow +to them in her most dignified manner. +</p> + +<p> +<span class="pagenum"><a id="Page_244">244</a></span> +</p> + +<p> +The three knelt an instant before the great Sorceress and then stood +upright and waited for her to speak. +</p> + +<p> +"Whoever you may be," said Glinda, "I bid you welcome." +</p> + +<p> +"My name is Audah," said one. +</p> + +<p> +"My name is Aurah," said another. +</p> + +<p> +"My name is Aujah," said the third. +</p> + +<p> +Glinda had never heard these names before, but looking closely at the +three she asked: +</p> + +</div><!--i261--> + +<p> +"Are you witches or workers in magic?" +</p> + +<p> +"Some of the secret arts we have gleaned from Nature," replied the +brownhaired maiden modestly, "but we do not place our skill beside +that of the Great Sorceress, Glinda the Good." +</p> + +<p> +"I suppose you are aware it is unlawful to practice magic in the Land +of Oz, without the permission of our Ruler, Princess Ozma?" +</p> + +<p> +"No, we were not aware of that," was the reply. "We have heard of +Ozma, who is the appointed Ruler of all this great fairyland, but her +laws have not reached us, as yet." +</p> + +<p> +Glinda studied the strange maidens thoughtfully; then she said to +them: +</p> + +<p> +"Princess Ozma is even now imprisoned in the Skeezer village, for the +whole island with its Great +<span class="pagenum"><a id="Page_245">245</a></span> +Dome, was sunk to the bottom of the lake +by the witchcraft of Coo-ee-oh, whom the Flathead Su-dic transformed +into a silly swan. I am seeking some way to overcome Coo-ee-oh's magic +and raise the isle to the surface again. Can you help me do this?" +</p> + +<p> +The maidens exchanged glances, and the white-haired one replied +</p> + +<p> +"We do not know; but we will try to assist you." +</p> + +<p> +"It seems," continued Glinda musingly, "that Coo-ee-oh derived most of +her witchcraft from three Adepts at Magic, who at one time ruled the +Flatheads. While the Adepts were being entertained by Coo-ee-oh at a +banquet in her palace, she cruelly betrayed them and after +transforming them into fishes cast them into the lake. +</p> + +<p> +"If I could find these three fishes and return them to their natural +shapes—they might know what magic Coo-ee-oh used to sink the island. +I was about to go to the shore and call these fishes to me when you +arrived. So, if you will join me, we will try to find them." +</p> + +<p> +The maidens exchanged smiles now, and the golden-haired one, Audah, +said to Glinda: +</p> + +<p> +"It will not be necessary to go to the lake. We are the three +fishes." +</p> + +<p> +<span class="pagenum"><a id="Page_246">246</a></span> +</p> + +<p> +"Indeed!" cried Glinda. "Then you are the three Adepts at Magic, +restored to your proper forms?" +</p> + +<p> +"We are the three Adepts," admitted Aujah. +</p> + +<p> +"Then," said Glinda, "my task is half accomplished. But who destroyed +the transformation that made you fishes?" +</p> + +<p> +"We have promised not to tell," answered Aurah; "but this young +Skeezer was largely responsible for our release; he is brave and +clever, and we owe him our gratitude." +</p> + +<p> +Glinda looked at Ervic, who stood modestly behind the Adepts, hat in +hand. "He shall be properly rewarded," she declared, "for in helping +you he has helped us all, and perhaps saved his people from being +imprisoned forever in the sunken isle." +</p> + +<p> +The Sorceress now asked her guests to seat themselves and a long talk +followed, in which the Wizard of Oz shared. +</p> + +<p> +"We are quite certain," said Aurah, "that if we could get inside the +Dome we could discover Coo-ee-oh's secrets, for in all her work, after +we became fishes, she used the formulas and incantations and arts that +she stole from us. She may have added to these things, but they were +the foundation of all her work." +</p> + +<p> +"What means do you suggest for our getting into +<span class="pagenum"><a id="Page_247">247</a></span> +the Dome?" inquired +Glinda. +</p> + +<p> +The three Adepts hesitated to reply, for they had not yet considered +what could be done to reach the inside of the Great Dome. While they +were in deep thought, and Glinda and the Wizard were quietly awaiting +their suggestions, into the tent rushed Trot and Betsy, dragging +between them the Patchwork Girl. +</p> + +<p> +"Oh, Glinda," cried Trot, "Scraps has thought of a way to rescue Ozma +and Dorothy and all of the Skeezers." +</p> + +<p> +The three Adepts could not avoid laughing merrily, for not only were +they amused by the queer form of the Patchwork Girl, but Trot's +enthusiastic speech struck them as really funny. If the Great +Sorceress and the famous Wizard and the three talented Adepts at Magic +were unable as yet to solve the important problem of the sunken isle, +there was little chance for a patched girl stuffed with cotton to +succeed. +</p> + +<p> +But Glinda, smiling indulgently at the earnest faces turned toward +her, patted the children's heads and said: +</p> + +<p> +"Scraps is very clever. Tell us what she has thought of, my dear." +</p> + +<p> +"Well," said Trot, "Scraps says that if you could dry up all the +water in the lake the island would be on dry land, an' everyone could +come and go whenever they liked." +</p> + +<div class="figcenter"> +<img src="images/i266.jpg" width="400" height="473" alt="" /> +</div> + +<hr class="short" /> + +<p> +<span class="pagenum"><a id="Page_248">248</a></span> +</p> + +<div class="figcenter"> +<img src="images/i267.jpg" width="400" height="551" alt="" /> +</div> + +<p> +<span class="pagenum"><a id="Page_249">249</a></span> +</p> + +<p> +Glinda smiled again, but the Wizard said to the girls: +</p> + +<p> +"If we should dry up the lake, what would become of all the beautiful +fishes that now live in the water?" +</p> + +<p> +"Dear me! That's so," admitted Betsy, crestfallen; "we never thought +of that, did we Trot?" +</p> + +<p> +"Couldn't you transform 'em into polliwogs?" asked Scraps, turning a +somersault and then standing on one leg. "You could give them a +little, teeny pond to swim in, and they'd be just as happy as they are +as fishes." +</p> + +<p> +"No indeed!" replied the Wizard, severely. "It is wicked to transform +any living creatures without their consent, and the lake is the home +of the fishes and belongs to them." +</p> + +<p> +"All right," said Scraps, making a face at him; "I don't care." +</p> + +<p> +"It's too bad," sighed Trot, "for I thought we'd struck a splendid +idea." +</p> + +<p> +"So you did," declared Glinda, her face now grave and thoughtful. +"There is something in the Patchwork Girl's idea that may be of real +value to us." +</p> + +<p> +<span class="pagenum"><a id="Page_250">250</a></span> +</p> + +<p> +"I think so, too," agreed the golden-haired Adept. "The top of the +Great Dome is only a few feet below the surface of the water. If we +could reduce the level of the lake until the Dome sticks a little +above the water, we could remove some of the glass and let ourselves +down into the village by means of ropes." +</p> + +<p> +"And there would be plenty of water left for the fishes to swim in," +added the white-haired maiden. +</p> + +<p> +"If we succeed in raising the island we could fill up the lake again," +suggested the brown-haired Adept. +</p> + +<p> +"I believe," said the Wizard, rubbing his hands together in delight, +"that the Patchwork Girl, has shown us the way to success." +</p> + +<p> +The girls were looking curiously at the three beautiful Adepts, +wondering who they were, so Glinda introduced them to Trot and Betsy +and Scraps, and then sent the children away while she considered how +to carry the new idea into effect. +</p> + +<p> +Not much could be done that night, so the Wizard prepared another tent +for the Adepts, and in the evening Glinda held a reception and invited +all her followers to meet the new arrivals. The Adepts were greatly +astonished at the extraordinary personages presented to them, and +marveled that Jack Pumpkinhead and the Scarecrow and the Tin Woodman +and +<span class="pagenum"><a id="Page_251">251</a></span> +Tik-Tok could really live and think and talk just like other +people. They were especially pleased with the lively Patchwork Girl +and loved to watch her antics. +</p> + +<p> +It was quite a pleasant party, for Glinda served some dainty +refreshments to those who could eat, and the Scarecrow recited some +poems, and the Cowardly Lion sang a song in his deep bass voice. The +only thing that marred their joy was the thought that their beloved +Ozma and dear little Dorothy were yet confined in the Great Dome of +the Sunken Island. +</p> + +<div class="figcenter"> +<img src="images/i271.jpg" width="400" height="284" alt="" /> +</div> + +<hr class="short" /> + +<p> +<span class="pagenum"><a id="Page_252">252</a></span> +</p> + +<div class="figcenter"> +<img src="images/i272.jpg" width="400" height="547" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_253">253</a></span> +</p> + +<h2><a id="CHAPTER_22">CHAPTER 22</a></h2> + +<p class="h3"> +The Sunken Island +</p> + +<div id="i273"> +<div id="i273a"> </div> +<div id="i273b"> </div> + +<p> +As soon as they had breakfasted the next morning, Glinda and the +Wizard and the three Adepts went down to the shore of the lake and +formed a line with their +<span class="pagenum"><a id="Page_254">254</a></span> +faces toward the submerged island. All the +others came to watch them, but stood at a respectful distance in the +background. +</p> + +<p> +At the right of the Sorceress stood Audah and Aurah, while at the left +stood the Wizard and Aujah. Together they stretched their arms over +the water's edge and in unison the five chanted a rhythmic +incantation. +</p> + +<p> +This chant they repeated again and again, swaying their arms gently +from side to side, and in a few minutes the watchers behind them +noticed that the lake had begun to recede from the shore. Before long +the highest point of the dome appeared above the water. Gradually the +water fell, making the dome appear to rise. When it was three or four +feet above the surface Glinda gave the signal to stop, for their work +had been accomplished. +</p> + +</div><!--i273--> + +<p> +The blackened submarine was now entirely out of water, but Uncle Henry +and Cap'n Bill managed to push it into the lake. Glinda, the Wizard, +Ervic and the Adepts got into the boat, taking with them a coil of +strong rope, and at the command of the Sorceress the craft cleaved its +way through the water toward the part of the Dome which was now +visible. +</p> + +<p> +"There's still plenty of water for the fish to swim +<span class="pagenum"><a id="Page_255">255</a></span> +in," observed the +Wizard as they rode along. "They might like more but I'm sure they can +get along until we have raised the island and can fill up the lake +again." +</p> + +<p> +The boat touched gently on the sloping glass of the Dome, and the +Wizard took some tools from his black bag and quickly removed one +large pane of glass, thus making a hole large enough for their bodies +to pass through. Stout frames of steel supported the glass of the +Dome, and around one of these frames the Wizard tied the end of a +rope. +</p> + +<p> +"I'll go down first," said he, "for while I'm not as spry as Cap'n +Bill I'm sure I can manage it easily. Are you sure the rope is long +enough to reach the bottom?" +</p> + +<p> +"Quite sure," replied the Sorceress. +</p> + +<p> +So the Wizard let down the rope and climbing through the opening +lowered himself down, hand over hand, clinging to the rope with his +legs and feet. Below in the streets of the village were gathered all +the Skeezers, men, women and children, and you may be sure that Ozma +and Dorothy, with Lady Aurex, were filled with joy that their friends +were at last coming to their rescue. +</p> + +<p> +The Queen's palace, now occupied by Ozma, was +<span class="pagenum"><a id="Page_256">256</a></span> +directly in the center +of the Dome, so that when the rope was let down the end of it came +just in front of the palace entrance. Several Skeezers held fast to +the rope's end to steady it and the Wizard reached the ground in +safety. He hugged first Ozma and then Dorothy, while all the Skeezers +cheered as loud as they could. +</p> + +<p> +The Wizard now discovered that the rope was long enough to reach from +the top of the Dome to the ground when doubled, so he tied a chair to +one end of the rope and called to Glinda to sit in the chair while he +and some of the Skeezers lowered her to the pavement. In this way the +Sorceress reached the ground quite comfortably and the three Adepts +and Ervic soon followed her. +</p> + +<p> +The Skeezers quickly recognized the three Adepts at Magic, whom they +had learned to respect before their wicked Queen betrayed them, and +welcomed them as friends. All the inhabitants of the village had been +greatly frightened by their imprisonment under water, but now realized +that an attempt was to be made to rescue them. +</p> + +<p> +Glinda, the Wizard and the Adepts followed Ozma and Dorothy into the +palace, and they asked Lady Aurex and Ervic to join them. After Ozma +had told of +<span class="pagenum"><a id="Page_257">257</a></span> +her adventures in trying to prevent war between the +Flatheads and the Skeezers, and Glinda had told all about the Rescue +Expedition and the restoration of the three Adepts by the help of +Ervic, a serious consultation was held as to how the island could be +made to rise. +</p> + +<p> +"I've tried every way in my power," said Ozma, "but Coo-ee-oh used a +very unusual sort of magic which I do not understand. She seems to +have prepared her witchcraft in such a way that a spoken word is +necessary to accomplish her designs, and these spoken words are known +only to herself." +</p> + +<p> +"That is a method we taught her," declared Aurah the Adept. +</p> + +<p> +"I can do no more, Glinda," continued Ozma, "so I wish you would try +what your sorcery can accomplish." +</p> + +<p> +"First, then," said Glinda, "let us visit the basement of the island, +which I am told is underneath the village." +</p> + +<p> +A flight of marble stairs led from one of Coo-ee-oh's private rooms +down to the basement, but when the party arrived all were puzzled by +what they saw. In the center of a broad, low room, stood a mass of +great cog-wheels, chains and pulleys, all interlocked and +<span class="pagenum"><a id="Page_258">258</a></span> +seeming to +form a huge machine; but there was no engine or other motive power to +make the wheels turn. +</p> + +<p> +"This, I suppose, is the means by which the island is lowered or +raised," said Ozma, "but the magic word which is needed to move the +machinery is unknown to us." +</p> + +<div class="figcenter"> +<img src="images/i278.jpg" width="400" height="283" alt="" /> +</div> + +<p> +The three Adepts were carefully examining the mass of wheels, and soon +the golden-haired one said: +</p> + +<p> +"These wheels do not control the island at all. On the contrary, one +set of them is used to open the doors +<span class="pagenum"><a id="Page_259">259</a></span> +of the little rooms where the +submarines are kept, as may be seen from the chains and pulleys used. +Each boat is kept in a little room with two doors, one to the basement +room where we are now and the other letting into the lake. +</p> + +<p> +"When Coo-ee-oh used the boat in which she attacked the Flatheads, she +first commanded the basement door to open and with her followers she +got into the boat and made the top close over them. Then the basement +door being closed, the outer door was slowly opened, letting the water +fill the room to float the boat, which then left the island, keeping +under water." +</p> + +<p> +"But how could she expect to get back again?" asked the Wizard. +</p> + +<p> +"Why the boat would enter the room filled with water and after the +outer door was closed a word of command started a pump which pumped +all the water from the room. Then the boat would open and Coo-ee-oh +could enter the basement." +</p> + +<p> +"I see," said the Wizard. "It is a clever contrivance, but won't work +unless one knows the magic words." +</p> + +<p> +"Another part of this machinery," explained the white-haired Adept, +"is used to extend the bridge from the island to the mainland. The +steel bridge is in +<span class="pagenum"><a id="Page_260">260</a></span> +a room much like that in which the boats are kept, +and at Coo-ee-oh's command it would reach out, joint by joint, until +its far end touched the shore of the lake. The same magic command +would make the bridge return to its former position. Of course the +bridge could not be used unless the island was on the surface of the +water." +</p> + +<div class="figcenter"> +<img src="images/i280.jpg" width="400" height="274" alt="" /> +</div> + +<p> +"But how do you suppose Coo-ee-oh managed to sink the island, and make +it rise again?" inquired Glinda. +</p> + +<p> +This the Adepts could not yet explain. As nothing +<span class="pagenum"><a id="Page_261">261</a></span> +more could be +learned from the basement they mounted the steps to the Queen's +private suite again, and Ozma showed them to a special room where +Coo-ee-oh kept her magical instruments and performed all her arts of +witchcraft. +</p> + +<div class="figcenter"> +<img src="images/i281.jpg" width="400" height="121" alt="" /> +</div> + +<hr class="short" /> + +<p> +<span class="pagenum"><a id="Page_262">262</a></span> +</p> + +<div class="figcenter"> +<img src="images/i282.jpg" width="400" height="545" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_263">263</a></span> +</p> + +<h2><a id="CHAPTER_23">CHAPTER 23</a></h2> + +<p class="h3"> +The Magic Words +</p> + +<div id="i283"> +<div id="i283a"> </div> +<div id="i283b"> </div> + +<p> +Many interesting things were to be seen in the Room of Magic, +including much that had been stolen from the Adepts when they were +transformed to fishes, but they had to +<span class="pagenum"><a id="Page_264">264</a></span> +admit that Coo-ee-oh had a +rare genius for mechanics, and had used her knowledge in inventing a +lot of mechanical apparatus that ordinary witches, wizards and +sorcerers could not understand. +</p> + +<p> +They all carefully inspected this room, taking care to examine every +article they came across. +</p> + +<p> +"The island," said Glinda thoughtfully, "rests on a base of solid +marble. When it is submerged, as it is now, the base of the island is +upon the bottom of the lake. What puzzles me is how such a great +weight can be lifted and suspended in the water, even by magic." +</p> + +<p> +"I now remember," returned Aujah, "that one of the arts we taught +Coo-ee-oh was the way to expand steel, and I think that explains how +the island is raised and lowered. I noticed in the basement a big +steel pillar that passed through the floor and extended upward to this +palace. Perhaps the end of it is concealed in this very room. If the +lower end of the steel pillar is firmly embedded in the bottom of the +lake, Coo-ee-oh could utter a magic word that would make the pillar +expand, and so lift the entire island to the level of the water." +</p> + +</div><!--i283--> + +<p> +"I've found the end of the steel pillar. It's just here," announced +the Wizard, pointing to one side of <span class="pagenum"><a id="Page_265">265</a></span>the room where a great basin of +polished steel seemed to have been set upon the floor. +</p> + +<div class="figcenter"> +<img src="images/i285.jpg" width="400" height="554" alt="" /> +</div> + +<p> +They all gathered around, and Ozma said: +</p> + +<p> +"Yes, I am quite sure that is the upper end of the pillar that +supports the island. I noticed it when I first came here. It has been +hollowed out, you see, and something has been burned in the basin, for +the fire has left its marks. I wondered what was under the great basin +and got several of the Skeezers to come up here and try to lift it for +me. They were strong men, but could not move it at all." +</p> + +<p> +"It seems to me," said Audah the Adept, "that we have discovered the +manner in which Coo-ee-oh raised the island. She would burn some sort +of magic powder in the basin, utter the magic word, and the pillar +would lengthen out and lift the island with it." +</p> + +<p> +"What's this?" asked Dorothy, who had been searching around with the +others, and now noticed a slight hollow in the wall, near to where the +steel basin stood. As she spoke Dorothy pushed her thumb into the +hollow and instantly a small drawer popped out from the wall. +</p> + +<p> +The three Adepts, Glinda and the Wizard sprang forward and peered into +the drawer. It was half filled with a grayish powder, the tiny grains +of which constantly +<span class="pagenum"><a id="Page_266">266</a></span> +moved as if impelled by some living force. +</p> + +<p> +"It may be some kind of radium," said the Wizard. +</p> + +<p> +"No," replied Glinda, "it is more wonderful than even radium, for I +recognize it as a rare mineral powder called Gaulau by the sorcerers. +I wonder how Coo-ee-oh discovered it and where she obtained it." +</p> + +<div class="figcenter"> +<img src="images/i288.jpg" width="400" height="269" alt="" /> +</div> + +<p> +"There is no doubt," said Aujah the Adept, "that this is the magic +powder Coo-ee-oh burned in the basin. If only we knew the magic word, +I am quite sure we could raise the island." +</p> + +<p> +"How can we discover the magic word?" asked +<span class="pagenum"><a id="Page_267">267</a></span> +Ozma, turning to Glinda +as she spoke. +</p> + +<p> +"That we must now seriously consider," answered the Sorceress. +</p> + +<p> +So all of them sat down in the Room of Magic and began to think. It +was so still that after a while Dorothy grew nervous. The little girl +never could keep silent for long, and at the risk of displeasing her +magic-working friends she suddenly said: +</p> + +<p> +"Well, Coo-ee-oh used just three magic words, one to make the bridge +work, and one to make the submarines go out of their holes, and one to +raise and lower the island. Three words. And Coo-ee-oh's name is made +up of just three words. One is 'Coo,' and one is 'ee,' and one is +'oh.'" +</p> + +<p> +The Wizard frowned but Glinda looked wonderingly at the young girl and +Ozma cried out: +</p> + +<p> +"A good thought, Dorothy dear! You may have solved our problem." +</p> + +<p> +"I believe it is worth a trial," agreed Glinda. "It would be quite +natural for Coo-ee-oh to divide her name into three magic syllables, +and Dorothy's suggestion seems like an inspiration." +</p> + +<p> +The three Adepts also approved the trial but the brown-haired one +said: +</p> + +<p> +"We must be careful not to use the wrong word, +<span class="pagenum"><a id="Page_268">268</a></span> +and send the bridge +out under water. The main thing, if Dorothy's idea is correct, is to +hit upon the one word that moves the island." +</p> + +<p> +"Let us experiment," suggested the Wizard. +</p> + +<p> +In the drawer with the moving gray powder was a tiny golden cup, which +they thought was used for measuring. Glinda filled this cup with the +powder and carefully poured it into the shallow basin, which was the +top of the great steel pillar supporting the island. Then Aurah the +Adept lighted a taper and touched it to the powder, which instantly +glowed fiery red and tumbled about the basin with astonishing energy. +While the grains of powder still glowed red the Sorceress bent over it +and said in a voice of command: "Coo!" +</p> + +<p> +They waited motionless to see what would happen. There was a grating +noise and a whirl of machinery, but the island did not move a +particle. +</p> + +<p> +Dorothy rushed to the window, which overlooked the glass side of the +dome. +</p> + +<p> +"The boats!" she exclaimed. "The boats are all loose an' sailing under +water." +</p> + +<p> +"We've made a mistake," said the Wizard gloomily. +</p> + +<p> +"But it's one which shows we are on the right track," declared Aujah +the Adept. "We know now +<span class="pagenum"><a id="Page_269">269</a></span> +that Coo-ee-oh used the syllables of her name +for the magic words." +</p> + +<p> +"If 'Coo' sends out the boats, it is probable that 'ee' works the +bridge," suggested Ozma. "So the last part of the name may raise the +island." +</p> + +<p> +"Let us try that next then," proposed the Wizard. +</p> + +<p> +He scraped the embers of the burned powder out of the basin and Glinda +again filled the golden cup from the drawer and placed it on top the +steel pillar. Aurah lighted it with her taper and Ozma bent over the +basin and murmured the long drawn syllable: "Oh-h-h!" +</p> + +<p> +Instantly the island trembled and with a weird groaning noise it moved +upward—slowly, very slowly, but with a steady motion, while all the +company stood by in awed silence. It was a wonderful thing, even to +those skilled in the arts of magic, wizardry and sorcery, to realize +that a single word could raise that great, heavy island, with its +immense glass Dome. +</p> + +<p> +"Why, we're way <i>above</i> the lake now!" exclaimed Dorothy from the +window, when at last the island ceased to move. +</p> + +<p> +"That is because we lowered the level of the water," explained Glinda. +</p> + +<p> +They could hear the Skeezers cheering lustily in +<span class="pagenum"><a id="Page_270">270</a></span> +the streets of the +village as they realized that they were saved. +</p> + +<p> +"Come," said Ozma eagerly, "let us go down and join the people." +</p> + +<div class="figcenter"> +<img src="images/i292.jpg" width="400" height="293" alt="" /> +</div> + +<p> +"Not just yet," returned Glinda, a happy smile upon her lovely face, +for she was overjoyed at their success. "First let us extend the +bridge to the mainland, where our friends from the Emerald City are +waiting." +</p> + +<p> +It didn't take long to put more powder in the basin, light it and +utter the syllable "EE!" The result was +<span class="pagenum"><a id="Page_271">271</a></span> +that a door in the basement +opened and the steel bridge moved out, extended itself joint by joint, +and finally rested its far end on the shore of the lake just in front +of the encampment. +</p> + +<p> +"Now," said Glinda, "we can go up and receive the congratulations of +the Skeezers and of our friends of the Rescue Expedition." +</p> + +<p> +Across the water, on the shore of the lake, the Patchwork Girl was +waving them a welcome. +</p> + +<div class="figcenter"> +<img src="images/i293.jpg" width="400" height="290" alt="" /> +</div> + +<hr class="short" /> + +<p> +<span class="pagenum"><a id="Page_272">272</a></span> +</p> + +<div class="figcenter"> +<img src="images/i294.jpg" width="400" height="537" alt="" /> +</div> + +<hr class="chap" /> + +<p> +<span class="pagenum"><a id="Page_273">273</a></span> +</p> + +<h2><a id="CHAPTER_24">CHAPTER 24</a></h2> + +<p class="h3"> +Glinda's Triumph +</p> + +<div id="i295"> +<div id="i295a"> </div> +<div id="i295b"> </div> + +<p> +Of course all those who had joined Glinda's expedition at once crossed +the bridge to the island, where they were warmly welcomed by the +Skeezers. Before all the concourse +<span class="pagenum"><a id="Page_274">274</a></span> +of people Princess Ozma made a +speech from a porch of the palace and demanded that they recognize her +as their lawful Ruler and promise to obey the laws of the Land of Oz. +In return she agreed to protect them from all future harm and declared +they would no longer be subjected to cruelty and abuse. +</p> + +<p> +This pleased the Skeezers greatly, and when Ozma told them they might +elect a Queen to rule over them, who in turn would be subject to Ozma +of Oz, they voted for Lady Aurex, and that same day the ceremony of +crowning the new Queen was held and Aurex was installed as mistress of +the palace. +</p> + +<p> +For her Prime Minister the Queen selected Ervic, for the three Adepts +had told of his good judgment, faithfulness and cleverness, and all +the Skeezers approved the appointment. +</p> + +</div><!--i295--> + +<p> +Glinda, the Wizard and the Adepts stood on the bridge and recited an +incantation that quite filled the lake with water again, and the +Scarecrow and the Patchwork Girl climbed to the top of the Great Dome +and replaced the pane of glass that had been removed to allow Glinda +and her followers to enter. +</p> + +<p> +When evening came Ozma ordered a great feast prepared, to which every +Skeezer was invited. The village was beautifully decorated and +brilliantly +<span class="pagenum"><a id="Page_275">275</a></span> +lighted and there was music and dancing until a late hour +to celebrate the liberation of the people. For the Skeezers had been +freed, not only from the water of the lake but from the cruelty of +their former Queen. +</p> + +<p> +As the people from the Emerald City prepared the next morning to +depart Queen Aurex said to Ozma: +</p> + +<p> +"There is only one thing I now fear for my people, and that is the +enmity of the terrible Su-dic of the Flatheads. He is liable to come +here at any time and try to annoy us, and my Skeezers are peaceful +folks and unable to fight the wild and wilful Flatheads." +</p> + +<p> +"Do not worry," returned Ozma, reassuringly. "We intend to stop on our +way at the Flatheads' Enchanted Mountain and punish the Su-dic for his +misdeeds." +</p> + +<p> +That satisfied Aurex and when Ozma and her followers trooped over the +bridge to the shore, having taken leave of their friends, all the +Skeezers cheered them and waved their hats and handkerchiefs, and the +band played and the departure was indeed a ceremony long to be +remembered. +</p> + +<p> +The three Adepts at Magic, who had formerly ruled the Flatheads wisely +and considerately, went with Princess Ozma and her people, for they +had promised Ozma to stay on the mountain and again see that the laws +were enforced. +</p> + +<p> +<span class="pagenum"><a id="Page_276">276</a></span> +</p> + +<p> +Glinda had been told all about the curious Flatheads and she had +consulted with the Wizard and formed a plan to render them more +intelligent and agreeable. +</p> + +<p> +When the party reached the mountain Ozma and Dorothy showed them how +to pass around the invisible wall—which had been built by the +Flatheads after the Adepts were transformed—and how to gain the +up-and-down stairway that led to the mountain top. +</p> + +<p> +The Su-dic had watched the approach of the party from the edge of the +mountain and was frightened when he saw that the three Adepts had +recovered their natural forms and were coming back to their former +home. He realized that his power would soon be gone and yet he +determined to fight to the last. He called all the Flatheads together +and armed them, and told them to arrest all who came up the stairway +and hurl them over the edge of the mountain to the plain below. But +although they feared the Supreme Dictator, who had threatened to +punish them if they did not obey his commands, as soon as they saw the +three Adepts they threw down their arms and begged their former rulers +to protect them. +</p> + +<p> +The three Adepts assured the excited Flatheads that they had nothing +to fear. +</p> + +<p> +Seeing that his people had rebelled the Su-dic ran +<span class="pagenum"><a id="Page_277">277</a></span> +away and tried to +hide, but the Adepts found him and had him cast into a prison, all his +cans of brains being taken away from him. +</p> + +<div class="figcenter"> +<img src="images/i299.jpg" width="400" height="241" alt="" /> +</div> + +<p> +After this easy conquest of the Su-dic, Glinda told the Adepts of her +plan, which had already been approved by Ozma of Oz, and they joyfully +agreed to it. So, during the next few days, the great Sorceress +transformed, in a way, every Flathead on the mountain. +</p> + +<p> +Taking them one at a time, she had the can of brains that belonged to +each one opened and the contents spread on the flat head, after which, +by means of her +<span class="pagenum"><a id="Page_278">278</a></span> +arts of sorcery, she caused the head to grow over the +brains—in the manner most people wear them—and they were thus +rendered as intelligent and good looking as any of the other +inhabitants of the Land of Oz. +</p> + +<div class="figcenter"> +<img src="images/i300.jpg" width="400" height="297" alt="" /> +</div> + +<p> +When all had been treated in this manner there were no more Flatheads +at all, and the Adepts decided to name their people Mountaineers. One +good result of Glinda's sorcery was that no one could now be deprived +of the brains that belonged to him and each person had exactly the +share he was entitled to. +</p> + +<p> +Even the Su-dic was given his portion of brains and +<span class="pagenum"><a id="Page_279">279</a></span> +his flat head +made round, like the others, but he was deprived of all power to work +further mischief, and with the Adepts constantly watching him he would +be forced to become obedient and humble. +</p> + +<p> +The Golden Pig, which ran grunting about the streets, with no brains +at all, was disenchanted by Glinda, and in her woman's form was given +brains and a round head. This wife of the Su-dic had once been even +more wicked than her evil husband, but she had now forgotten all her +wickedness and was likely to be a good woman thereafter. +</p> + +<p> +These things being accomplished in a satisfactory manner, Princess +Ozma and her people bade farewell to the three Adepts and departed for +the Emerald City, well pleased with their interesting adventures. +</p> + +<p> +They returned by the road over which Ozma and Dorothy had come, +stopping to get the Sawhorse and the Red Wagon where they had left +them. +</p> + +<p> +"I'm very glad I went to see these peoples," said Princess Ozma, "for +I not only prevented any further warfare between them, but they have +been freed from the rule of the Su-dic and Coo-ee-oh and are now happy +and loyal subjects of the Land of Oz. Which proves that it is always +wise to do one's duty, however unpleasant that duty may seem to be." +</p> + +<hr class="chap" /> + +</div><!--main--> + +<div class="figcenter"> +<img src="images/endpaper.jpg" width="600" height="359" alt="" /> +</div> + +<p class="caption"> +End Paper +</p> + +<hr class="chap" /> + +<div class="trnote"> + +<p class="h4">Transcriber's Note</p> + +<p> +Archaic and inconsistent spelling, punctuation, and syntax retained. +</p> + +</div> + + + + + + + + +<pre> + + + + + +End of the Project Gutenberg EBook of Glinda of Oz, by L. Frank Baum + +*** END OF THIS PROJECT GUTENBERG EBOOK GLINDA OF OZ *** + +***** This file should be named 39868-h.htm or 39868-h.zip ***** +This and all associated files of various formats will be found in: + http://www.gutenberg.org/3/9/8/6/39868/ + +Produced by Chris Curnow, Joseph Cooper, Matthew Wheaton +and the Online Distributed Proofreading Team at +http://www.pgdp.net + + +Updated editions will replace the previous one--the old editions +will be renamed. + +Creating the works from public domain print editions means that no +one owns a United States copyright in these works, so the Foundation +(and you!) can copy and distribute it in the United States without +permission and without paying copyright royalties. Special rules, +set forth in the General Terms of Use part of this license, apply to +copying and distributing Project Gutenberg-tm electronic works to +protect the PROJECT GUTENBERG-tm concept and trademark. Project +Gutenberg is a registered trademark, and may not be used if you +charge for the eBooks, unless you receive specific permission. If you +do not charge anything for copies of this eBook, complying with the +rules is very easy. You may use this eBook for nearly any purpose +such as creation of derivative works, reports, performances and +research. They may be modified and printed and given away--you may do +practically ANYTHING with public domain eBooks. Redistribution is +subject to the trademark license, especially commercial +redistribution. + + + +*** START: FULL LICENSE *** + +THE FULL PROJECT GUTENBERG LICENSE +PLEASE READ THIS BEFORE YOU DISTRIBUTE OR USE THIS WORK + +To protect the Project Gutenberg-tm mission of promoting the free +distribution of electronic works, by using or distributing this work +(or any other work associated in any way with the phrase "Project +Gutenberg"), you agree to comply with all the terms of the Full Project +Gutenberg-tm License available with this file or online at + www.gutenberg.org/license. + + +Section 1. General Terms of Use and Redistributing Project Gutenberg-tm +electronic works + +1.A. By reading or using any part of this Project Gutenberg-tm +electronic work, you indicate that you have read, understand, agree to +and accept all the terms of this license and intellectual property +(trademark/copyright) agreement. If you do not agree to abide by all +the terms of this agreement, you must cease using and return or destroy +all copies of Project Gutenberg-tm electronic works in your possession. +If you paid a fee for obtaining a copy of or access to a Project +Gutenberg-tm electronic work and you do not agree to be bound by the +terms of this agreement, you may obtain a refund from the person or +entity to whom you paid the fee as set forth in paragraph 1.E.8. + +1.B. "Project Gutenberg" is a registered trademark. It may only be +used on or associated in any way with an electronic work by people who +agree to be bound by the terms of this agreement. There are a few +things that you can do with most Project Gutenberg-tm electronic works +even without complying with the full terms of this agreement. See +paragraph 1.C below. There are a lot of things you can do with Project +Gutenberg-tm electronic works if you follow the terms of this agreement +and help preserve free future access to Project Gutenberg-tm electronic +works. See paragraph 1.E below. + +1.C. The Project Gutenberg Literary Archive Foundation ("the Foundation" +or PGLAF), owns a compilation copyright in the collection of Project +Gutenberg-tm electronic works. Nearly all the individual works in the +collection are in the public domain in the United States. If an +individual work is in the public domain in the United States and you are +located in the United States, we do not claim a right to prevent you from +copying, distributing, performing, displaying or creating derivative +works based on the work as long as all references to Project Gutenberg +are removed. Of course, we hope that you will support the Project +Gutenberg-tm mission of promoting free access to electronic works by +freely sharing Project Gutenberg-tm works in compliance with the terms of +this agreement for keeping the Project Gutenberg-tm name associated with +the work. You can easily comply with the terms of this agreement by +keeping this work in the same format with its attached full Project +Gutenberg-tm License when you share it without charge with others. + +1.D. The copyright laws of the place where you are located also govern +what you can do with this work. Copyright laws in most countries are in +a constant state of change. If you are outside the United States, check +the laws of your country in addition to the terms of this agreement +before downloading, copying, displaying, performing, distributing or +creating derivative works based on this work or any other Project +Gutenberg-tm work. The Foundation makes no representations concerning +the copyright status of any work in any country outside the United +States. + +1.E. Unless you have removed all references to Project Gutenberg: + +1.E.1. The following sentence, with active links to, or other immediate +access to, the full Project Gutenberg-tm License must appear prominently +whenever any copy of a Project Gutenberg-tm work (any work on which the +phrase "Project Gutenberg" appears, or with which the phrase "Project +Gutenberg" is associated) is accessed, displayed, performed, viewed, +copied or distributed: + +This eBook is for the use of anyone anywhere at no cost and with +almost no restrictions whatsoever. You may copy it, give it away or +re-use it under the terms of the Project Gutenberg License included +with this eBook or online at www.gutenberg.org + +1.E.2. If an individual Project Gutenberg-tm electronic work is derived +from the public domain (does not contain a notice indicating that it is +posted with permission of the copyright holder), the work can be copied +and distributed to anyone in the United States without paying any fees +or charges. If you are redistributing or providing access to a work +with the phrase "Project Gutenberg" associated with or appearing on the +work, you must comply either with the requirements of paragraphs 1.E.1 +through 1.E.7 or obtain permission for the use of the work and the +Project Gutenberg-tm trademark as set forth in paragraphs 1.E.8 or +1.E.9. + +1.E.3. If an individual Project Gutenberg-tm electronic work is posted +with the permission of the copyright holder, your use and distribution +must comply with both paragraphs 1.E.1 through 1.E.7 and any additional +terms imposed by the copyright holder. Additional terms will be linked +to the Project Gutenberg-tm License for all works posted with the +permission of the copyright holder found at the beginning of this work. + +1.E.4. Do not unlink or detach or remove the full Project Gutenberg-tm +License terms from this work, or any files containing a part of this +work or any other work associated with Project Gutenberg-tm. + +1.E.5. Do not copy, display, perform, distribute or redistribute this +electronic work, or any part of this electronic work, without +prominently displaying the sentence set forth in paragraph 1.E.1 with +active links or immediate access to the full terms of the Project +Gutenberg-tm License. + +1.E.6. You may convert to and distribute this work in any binary, +compressed, marked up, nonproprietary or proprietary form, including any +word processing or hypertext form. However, if you provide access to or +distribute copies of a Project Gutenberg-tm work in a format other than +"Plain Vanilla ASCII" or other format used in the official version +posted on the official Project Gutenberg-tm web site (www.gutenberg.org), +you must, at no additional cost, fee or expense to the user, provide a +copy, a means of exporting a copy, or a means of obtaining a copy upon +request, of the work in its original "Plain Vanilla ASCII" or other +form. Any alternate format must include the full Project Gutenberg-tm +License as specified in paragraph 1.E.1. + +1.E.7. Do not charge a fee for access to, viewing, displaying, +performing, copying or distributing any Project Gutenberg-tm works +unless you comply with paragraph 1.E.8 or 1.E.9. + +1.E.8. You may charge a reasonable fee for copies of or providing +access to or distributing Project Gutenberg-tm electronic works provided +that + +- You pay a royalty fee of 20% of the gross profits you derive from + the use of Project Gutenberg-tm works calculated using the method + you already use to calculate your applicable taxes. The fee is + owed to the owner of the Project Gutenberg-tm trademark, but he + has agreed to donate royalties under this paragraph to the + Project Gutenberg Literary Archive Foundation. Royalty payments + must be paid within 60 days following each date on which you + prepare (or are legally required to prepare) your periodic tax + returns. Royalty payments should be clearly marked as such and + sent to the Project Gutenberg Literary Archive Foundation at the + address specified in Section 4, "Information about donations to + the Project Gutenberg Literary Archive Foundation." + +- You provide a full refund of any money paid by a user who notifies + you in writing (or by e-mail) within 30 days of receipt that s/he + does not agree to the terms of the full Project Gutenberg-tm + License. You must require such a user to return or + destroy all copies of the works possessed in a physical medium + and discontinue all use of and all access to other copies of + Project Gutenberg-tm works. + +- You provide, in accordance with paragraph 1.F.3, a full refund of any + money paid for a work or a replacement copy, if a defect in the + electronic work is discovered and reported to you within 90 days + of receipt of the work. + +- You comply with all other terms of this agreement for free + distribution of Project Gutenberg-tm works. + +1.E.9. If you wish to charge a fee or distribute a Project Gutenberg-tm +electronic work or group of works on different terms than are set +forth in this agreement, you must obtain permission in writing from +both the Project Gutenberg Literary Archive Foundation and Michael +Hart, the owner of the Project Gutenberg-tm trademark. Contact the +Foundation as set forth in Section 3 below. + +1.F. + +1.F.1. Project Gutenberg volunteers and employees expend considerable +effort to identify, do copyright research on, transcribe and proofread +public domain works in creating the Project Gutenberg-tm +collection. Despite these efforts, Project Gutenberg-tm electronic +works, and the medium on which they may be stored, may contain +"Defects," such as, but not limited to, incomplete, inaccurate or +corrupt data, transcription errors, a copyright or other intellectual +property infringement, a defective or damaged disk or other medium, a +computer virus, or computer codes that damage or cannot be read by +your equipment. + +1.F.2. LIMITED WARRANTY, DISCLAIMER OF DAMAGES - Except for the "Right +of Replacement or Refund" described in paragraph 1.F.3, the Project +Gutenberg Literary Archive Foundation, the owner of the Project +Gutenberg-tm trademark, and any other party distributing a Project +Gutenberg-tm electronic work under this agreement, disclaim all +liability to you for damages, costs and expenses, including legal +fees. YOU AGREE THAT YOU HAVE NO REMEDIES FOR NEGLIGENCE, STRICT +LIABILITY, BREACH OF WARRANTY OR BREACH OF CONTRACT EXCEPT THOSE +PROVIDED IN PARAGRAPH 1.F.3. YOU AGREE THAT THE FOUNDATION, THE +TRADEMARK OWNER, AND ANY DISTRIBUTOR UNDER THIS AGREEMENT WILL NOT BE +LIABLE TO YOU FOR ACTUAL, DIRECT, INDIRECT, CONSEQUENTIAL, PUNITIVE OR +INCIDENTAL DAMAGES EVEN IF YOU GIVE NOTICE OF THE POSSIBILITY OF SUCH +DAMAGE. + +1.F.3. LIMITED RIGHT OF REPLACEMENT OR REFUND - If you discover a +defect in this electronic work within 90 days of receiving it, you can +receive a refund of the money (if any) you paid for it by sending a +written explanation to the person you received the work from. If you +received the work on a physical medium, you must return the medium with +your written explanation. The person or entity that provided you with +the defective work may elect to provide a replacement copy in lieu of a +refund. If you received the work electronically, the person or entity +providing it to you may choose to give you a second opportunity to +receive the work electronically in lieu of a refund. If the second copy +is also defective, you may demand a refund in writing without further +opportunities to fix the problem. + +1.F.4. Except for the limited right of replacement or refund set forth +in paragraph 1.F.3, this work is provided to you 'AS-IS', WITH NO OTHER +WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO +WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PURPOSE. + +1.F.5. Some states do not allow disclaimers of certain implied +warranties or the exclusion or limitation of certain types of damages. +If any disclaimer or limitation set forth in this agreement violates the +law of the state applicable to this agreement, the agreement shall be +interpreted to make the maximum disclaimer or limitation permitted by +the applicable state law. The invalidity or unenforceability of any +provision of this agreement shall not void the remaining provisions. + +1.F.6. INDEMNITY - You agree to indemnify and hold the Foundation, the +trademark owner, any agent or employee of the Foundation, anyone +providing copies of Project Gutenberg-tm electronic works in accordance +with this agreement, and any volunteers associated with the production, +promotion and distribution of Project Gutenberg-tm electronic works, +harmless from all liability, costs and expenses, including legal fees, +that arise directly or indirectly from any of the following which you do +or cause to occur: (a) distribution of this or any Project Gutenberg-tm +work, (b) alteration, modification, or additions or deletions to any +Project Gutenberg-tm work, and (c) any Defect you cause. + + +Section 2. Information about the Mission of Project Gutenberg-tm + +Project Gutenberg-tm is synonymous with the free distribution of +electronic works in formats readable by the widest variety of computers +including obsolete, old, middle-aged and new computers. It exists +because of the efforts of hundreds of volunteers and donations from +people in all walks of life. + +Volunteers and financial support to provide volunteers with the +assistance they need are critical to reaching Project Gutenberg-tm's +goals and ensuring that the Project Gutenberg-tm collection will +remain freely available for generations to come. In 2001, the Project +Gutenberg Literary Archive Foundation was created to provide a secure +and permanent future for Project Gutenberg-tm and future generations. +To learn more about the Project Gutenberg Literary Archive Foundation +and how your efforts and donations can help, see Sections 3 and 4 +and the Foundation information page at www.gutenberg.org + + +Section 3. Information about the Project Gutenberg Literary Archive +Foundation + +The Project Gutenberg Literary Archive Foundation is a non profit +501(c)(3) educational corporation organized under the laws of the +state of Mississippi and granted tax exempt status by the Internal +Revenue Service. The Foundation's EIN or federal tax identification +number is 64-6221541. Contributions to the Project Gutenberg +Literary Archive Foundation are tax deductible to the full extent +permitted by U.S. federal laws and your state's laws. + +The Foundation's principal office is located at 4557 Melan Dr. S. +Fairbanks, AK, 99712., but its volunteers and employees are scattered +throughout numerous locations. Its business office is located at 809 +North 1500 West, Salt Lake City, UT 84116, (801) 596-1887. Email +contact links and up to date contact information can be found at the +Foundation's web site and official page at www.gutenberg.org/contact + +For additional contact information: + Dr. Gregory B. Newby + Chief Executive and Director + gbnewby@pglaf.org + +Section 4. Information about Donations to the Project Gutenberg +Literary Archive Foundation + +Project Gutenberg-tm depends upon and cannot survive without wide +spread public support and donations to carry out its mission of +increasing the number of public domain and licensed works that can be +freely distributed in machine readable form accessible by the widest +array of equipment including outdated equipment. Many small donations +($1 to $5,000) are particularly important to maintaining tax exempt +status with the IRS. + +The Foundation is committed to complying with the laws regulating +charities and charitable donations in all 50 states of the United +States. Compliance requirements are not uniform and it takes a +considerable effort, much paperwork and many fees to meet and keep up +with these requirements. We do not solicit donations in locations +where we have not received written confirmation of compliance. To +SEND DONATIONS or determine the status of compliance for any +particular state visit www.gutenberg.org/donate + +While we cannot and do not solicit contributions from states where we +have not met the solicitation requirements, we know of no prohibition +against accepting unsolicited donations from donors in such states who +approach us with offers to donate. + +International donations are gratefully accepted, but we cannot make +any statements concerning tax treatment of donations received from +outside the United States. U.S. laws alone swamp our small staff. + +Please check the Project Gutenberg Web pages for current donation +methods and addresses. Donations are accepted in a number of other +ways including checks, online payments and credit card donations. +To donate, please visit: www.gutenberg.org/donate + + +Section 5. General Information About Project Gutenberg-tm electronic +works. + +Professor Michael S. Hart was the originator of the Project Gutenberg-tm +concept of a library of electronic works that could be freely shared +with anyone. For forty years, he produced and distributed Project +Gutenberg-tm eBooks with only a loose network of volunteer support. + +Project Gutenberg-tm eBooks are often created from several printed +editions, all of which are confirmed as Public Domain in the U.S. +unless a copyright notice is included. Thus, we do not necessarily +keep eBooks in compliance with any particular paper edition. + +Most people start at our Web site which has the main PG search facility: + + www.gutenberg.org + +This Web site includes information about Project Gutenberg-tm, +including how to make donations to the Project Gutenberg Literary +Archive Foundation, how to help produce our new eBooks, and how to +subscribe to our email newsletter to hear about new eBooks. + + + +</pre> + +</body> +</html> diff --git a/39868-h/images/cover.jpg b/39868-h/images/cover.jpg Binary files differnew file mode 100644 index 0000000..750b600 --- /dev/null +++ b/39868-h/images/cover.jpg diff --git a/39868-h/images/endpaper.jpg b/39868-h/images/endpaper.jpg Binary files differnew file mode 100644 index 0000000..b4f3463 --- /dev/null +++ b/39868-h/images/endpaper.jpg diff --git a/39868-h/images/i002.jpg b/39868-h/images/i002.jpg Binary files differnew file mode 100644 index 0000000..54d4171 --- /dev/null +++ b/39868-h/images/i002.jpg diff --git a/39868-h/images/i003.jpg b/39868-h/images/i003.jpg Binary files differnew file mode 100644 index 0000000..af63488 --- /dev/null +++ b/39868-h/images/i003.jpg diff --git a/39868-h/images/i004.jpg b/39868-h/images/i004.jpg Binary files differnew file mode 100644 index 0000000..7f69c6d --- /dev/null +++ b/39868-h/images/i004.jpg diff --git a/39868-h/images/i005.jpg b/39868-h/images/i005.jpg Binary files differnew file mode 100644 index 0000000..b501f4f --- /dev/null +++ b/39868-h/images/i005.jpg diff --git a/39868-h/images/i006.jpg b/39868-h/images/i006.jpg Binary files differnew file mode 100644 index 0000000..fe13b90 --- /dev/null +++ b/39868-h/images/i006.jpg diff --git a/39868-h/images/i007.jpg b/39868-h/images/i007.jpg Binary files differnew file mode 100644 index 0000000..1bd29ed --- /dev/null +++ b/39868-h/images/i007.jpg diff --git a/39868-h/images/i009.jpg b/39868-h/images/i009.jpg Binary files differnew file mode 100644 index 0000000..e1f6963 --- /dev/null +++ b/39868-h/images/i009.jpg diff --git a/39868-h/images/i011.jpg b/39868-h/images/i011.jpg Binary files differnew file mode 100644 index 0000000..ad4a8fa --- /dev/null +++ b/39868-h/images/i011.jpg diff --git a/39868-h/images/i012.jpg b/39868-h/images/i012.jpg Binary files differnew file mode 100644 index 0000000..2d20196 --- /dev/null +++ b/39868-h/images/i012.jpg diff --git a/39868-h/images/i013.jpg b/39868-h/images/i013.jpg Binary files differnew file mode 100644 index 0000000..fd8ed79 --- /dev/null +++ b/39868-h/images/i013.jpg diff --git a/39868-h/images/i017.jpg b/39868-h/images/i017.jpg Binary files differnew file mode 100644 index 0000000..8e1f23d --- /dev/null +++ b/39868-h/images/i017.jpg diff --git a/39868-h/images/i025.jpg b/39868-h/images/i025.jpg Binary files differnew file mode 100644 index 0000000..e9a3813 --- /dev/null +++ b/39868-h/images/i025.jpg diff --git a/39868-h/images/i026.jpg b/39868-h/images/i026.jpg Binary files differnew file mode 100644 index 0000000..216171e --- /dev/null +++ b/39868-h/images/i026.jpg diff --git a/39868-h/images/i029.jpg b/39868-h/images/i029.jpg Binary files differnew file mode 100644 index 0000000..67718fc --- /dev/null +++ b/39868-h/images/i029.jpg diff --git a/39868-h/images/i030.jpg b/39868-h/images/i030.jpg Binary files differnew file mode 100644 index 0000000..faa7408 --- /dev/null +++ b/39868-h/images/i030.jpg diff --git a/39868-h/images/i032.jpg b/39868-h/images/i032.jpg Binary files differnew file mode 100644 index 0000000..fdbe46f --- /dev/null +++ b/39868-h/images/i032.jpg diff --git a/39868-h/images/i033.jpg b/39868-h/images/i033.jpg Binary files differnew file mode 100644 index 0000000..ac457d2 --- /dev/null +++ b/39868-h/images/i033.jpg diff --git a/39868-h/images/i037.jpg b/39868-h/images/i037.jpg Binary files differnew file mode 100644 index 0000000..574f777 --- /dev/null +++ b/39868-h/images/i037.jpg diff --git a/39868-h/images/i041.jpg b/39868-h/images/i041.jpg Binary files differnew file mode 100644 index 0000000..086bb39 --- /dev/null +++ b/39868-h/images/i041.jpg diff --git a/39868-h/images/i043.jpg b/39868-h/images/i043.jpg Binary files differnew file mode 100644 index 0000000..3fddf98 --- /dev/null +++ b/39868-h/images/i043.jpg diff --git a/39868-h/images/i047.jpg b/39868-h/images/i047.jpg Binary files differnew file mode 100644 index 0000000..0d0aa33 --- /dev/null +++ b/39868-h/images/i047.jpg diff --git a/39868-h/images/i048.jpg b/39868-h/images/i048.jpg Binary files differnew file mode 100644 index 0000000..5abc2d4 --- /dev/null +++ b/39868-h/images/i048.jpg diff --git a/39868-h/images/i049.jpg b/39868-h/images/i049.jpg Binary files differnew file mode 100644 index 0000000..29f8de5 --- /dev/null +++ b/39868-h/images/i049.jpg diff --git a/39868-h/images/i052.jpg b/39868-h/images/i052.jpg Binary files differnew file mode 100644 index 0000000..a110ebb --- /dev/null +++ b/39868-h/images/i052.jpg diff --git a/39868-h/images/i053.jpg b/39868-h/images/i053.jpg Binary files differnew file mode 100644 index 0000000..92ff63c --- /dev/null +++ b/39868-h/images/i053.jpg diff --git a/39868-h/images/i054.jpg b/39868-h/images/i054.jpg Binary files differnew file mode 100644 index 0000000..a90ae01 --- /dev/null +++ b/39868-h/images/i054.jpg diff --git a/39868-h/images/i055.jpg b/39868-h/images/i055.jpg Binary files differnew file mode 100644 index 0000000..49c4077 --- /dev/null +++ b/39868-h/images/i055.jpg diff --git a/39868-h/images/i058.jpg b/39868-h/images/i058.jpg Binary files differnew file mode 100644 index 0000000..1557f2b --- /dev/null +++ b/39868-h/images/i058.jpg diff --git a/39868-h/images/i061.jpg b/39868-h/images/i061.jpg Binary files differnew file mode 100644 index 0000000..d089d04 --- /dev/null +++ b/39868-h/images/i061.jpg diff --git a/39868-h/images/i062.jpg b/39868-h/images/i062.jpg Binary files differnew file mode 100644 index 0000000..d0b0c50 --- /dev/null +++ b/39868-h/images/i062.jpg diff --git a/39868-h/images/i063.jpg b/39868-h/images/i063.jpg Binary files differnew file mode 100644 index 0000000..c58c29c --- /dev/null +++ b/39868-h/images/i063.jpg diff --git a/39868-h/images/i071.jpg b/39868-h/images/i071.jpg Binary files differnew file mode 100644 index 0000000..5be2812 --- /dev/null +++ b/39868-h/images/i071.jpg diff --git a/39868-h/images/i072.jpg b/39868-h/images/i072.jpg Binary files differnew file mode 100644 index 0000000..94a84eb --- /dev/null +++ b/39868-h/images/i072.jpg diff --git a/39868-h/images/i073.jpg b/39868-h/images/i073.jpg Binary files differnew file mode 100644 index 0000000..e1f1b75 --- /dev/null +++ b/39868-h/images/i073.jpg diff --git a/39868-h/images/i075.jpg b/39868-h/images/i075.jpg Binary files differnew file mode 100644 index 0000000..6dc5f33 --- /dev/null +++ b/39868-h/images/i075.jpg diff --git a/39868-h/images/i078.jpg b/39868-h/images/i078.jpg Binary files differnew file mode 100644 index 0000000..8714255 --- /dev/null +++ b/39868-h/images/i078.jpg diff --git a/39868-h/images/i083.jpg b/39868-h/images/i083.jpg Binary files differnew file mode 100644 index 0000000..e0fb4d7 --- /dev/null +++ b/39868-h/images/i083.jpg diff --git a/39868-h/images/i086.jpg b/39868-h/images/i086.jpg Binary files differnew file mode 100644 index 0000000..dce1883 --- /dev/null +++ b/39868-h/images/i086.jpg diff --git a/39868-h/images/i087.jpg b/39868-h/images/i087.jpg Binary files differnew file mode 100644 index 0000000..fb4d821 --- /dev/null +++ b/39868-h/images/i087.jpg diff --git a/39868-h/images/i091.jpg b/39868-h/images/i091.jpg Binary files differnew file mode 100644 index 0000000..ba92aad --- /dev/null +++ b/39868-h/images/i091.jpg diff --git a/39868-h/images/i094.jpg b/39868-h/images/i094.jpg Binary files differnew file mode 100644 index 0000000..e0b62f4 --- /dev/null +++ b/39868-h/images/i094.jpg diff --git a/39868-h/images/i095.jpg b/39868-h/images/i095.jpg Binary files differnew file mode 100644 index 0000000..a369178 --- /dev/null +++ b/39868-h/images/i095.jpg diff --git a/39868-h/images/i096.jpg b/39868-h/images/i096.jpg Binary files differnew file mode 100644 index 0000000..b273481 --- /dev/null +++ b/39868-h/images/i096.jpg diff --git a/39868-h/images/i097.jpg b/39868-h/images/i097.jpg Binary files differnew file mode 100644 index 0000000..f4424f4 --- /dev/null +++ b/39868-h/images/i097.jpg diff --git a/39868-h/images/i100.jpg b/39868-h/images/i100.jpg Binary files differnew file mode 100644 index 0000000..1006693 --- /dev/null +++ b/39868-h/images/i100.jpg diff --git a/39868-h/images/i102.jpg b/39868-h/images/i102.jpg Binary files differnew file mode 100644 index 0000000..685e858 --- /dev/null +++ b/39868-h/images/i102.jpg diff --git a/39868-h/images/i106.jpg b/39868-h/images/i106.jpg Binary files differnew file mode 100644 index 0000000..515e668 --- /dev/null +++ b/39868-h/images/i106.jpg diff --git a/39868-h/images/i107.jpg b/39868-h/images/i107.jpg Binary files differnew file mode 100644 index 0000000..8460da9 --- /dev/null +++ b/39868-h/images/i107.jpg diff --git a/39868-h/images/i109.jpg b/39868-h/images/i109.jpg Binary files differnew file mode 100644 index 0000000..65860c0 --- /dev/null +++ b/39868-h/images/i109.jpg diff --git a/39868-h/images/i111.jpg b/39868-h/images/i111.jpg Binary files differnew file mode 100644 index 0000000..f00c88e --- /dev/null +++ b/39868-h/images/i111.jpg diff --git a/39868-h/images/i112.jpg b/39868-h/images/i112.jpg Binary files differnew file mode 100644 index 0000000..c2e1284 --- /dev/null +++ b/39868-h/images/i112.jpg diff --git a/39868-h/images/i113.jpg b/39868-h/images/i113.jpg Binary files differnew file mode 100644 index 0000000..3f17b86 --- /dev/null +++ b/39868-h/images/i113.jpg diff --git a/39868-h/images/i122.jpg b/39868-h/images/i122.jpg Binary files differnew file mode 100644 index 0000000..b811bf0 --- /dev/null +++ b/39868-h/images/i122.jpg diff --git a/39868-h/images/i124.jpg b/39868-h/images/i124.jpg Binary files differnew file mode 100644 index 0000000..2091f51 --- /dev/null +++ b/39868-h/images/i124.jpg diff --git a/39868-h/images/i125.jpg b/39868-h/images/i125.jpg Binary files differnew file mode 100644 index 0000000..4e568df --- /dev/null +++ b/39868-h/images/i125.jpg diff --git a/39868-h/images/i128.jpg b/39868-h/images/i128.jpg Binary files differnew file mode 100644 index 0000000..88046d5 --- /dev/null +++ b/39868-h/images/i128.jpg diff --git a/39868-h/images/i132.jpg b/39868-h/images/i132.jpg Binary files differnew file mode 100644 index 0000000..3bed8ee --- /dev/null +++ b/39868-h/images/i132.jpg diff --git a/39868-h/images/i134.jpg b/39868-h/images/i134.jpg Binary files differnew file mode 100644 index 0000000..83682a5 --- /dev/null +++ b/39868-h/images/i134.jpg diff --git a/39868-h/images/i135.jpg b/39868-h/images/i135.jpg Binary files differnew file mode 100644 index 0000000..9231a65 --- /dev/null +++ b/39868-h/images/i135.jpg diff --git a/39868-h/images/i139.jpg b/39868-h/images/i139.jpg Binary files differnew file mode 100644 index 0000000..d592313 --- /dev/null +++ b/39868-h/images/i139.jpg diff --git a/39868-h/images/i140.jpg b/39868-h/images/i140.jpg Binary files differnew file mode 100644 index 0000000..1625ed2 --- /dev/null +++ b/39868-h/images/i140.jpg diff --git a/39868-h/images/i141.jpg b/39868-h/images/i141.jpg Binary files differnew file mode 100644 index 0000000..ccf2ab7 --- /dev/null +++ b/39868-h/images/i141.jpg diff --git a/39868-h/images/i143.jpg b/39868-h/images/i143.jpg Binary files differnew file mode 100644 index 0000000..dcd9ac5 --- /dev/null +++ b/39868-h/images/i143.jpg diff --git a/39868-h/images/i151.jpg b/39868-h/images/i151.jpg Binary files differnew file mode 100644 index 0000000..8e79945 --- /dev/null +++ b/39868-h/images/i151.jpg diff --git a/39868-h/images/i155.jpg b/39868-h/images/i155.jpg Binary files differnew file mode 100644 index 0000000..136f13e --- /dev/null +++ b/39868-h/images/i155.jpg diff --git a/39868-h/images/i156.jpg b/39868-h/images/i156.jpg Binary files differnew file mode 100644 index 0000000..4e0593f --- /dev/null +++ b/39868-h/images/i156.jpg diff --git a/39868-h/images/i157.jpg b/39868-h/images/i157.jpg Binary files differnew file mode 100644 index 0000000..36c967c --- /dev/null +++ b/39868-h/images/i157.jpg diff --git a/39868-h/images/i161.jpg b/39868-h/images/i161.jpg Binary files differnew file mode 100644 index 0000000..2180e6d --- /dev/null +++ b/39868-h/images/i161.jpg diff --git a/39868-h/images/i164.jpg b/39868-h/images/i164.jpg Binary files differnew file mode 100644 index 0000000..4746050 --- /dev/null +++ b/39868-h/images/i164.jpg diff --git a/39868-h/images/i165.jpg b/39868-h/images/i165.jpg Binary files differnew file mode 100644 index 0000000..1394a61 --- /dev/null +++ b/39868-h/images/i165.jpg diff --git a/39868-h/images/i166.jpg b/39868-h/images/i166.jpg Binary files differnew file mode 100644 index 0000000..1a21be1 --- /dev/null +++ b/39868-h/images/i166.jpg diff --git a/39868-h/images/i167.jpg b/39868-h/images/i167.jpg Binary files differnew file mode 100644 index 0000000..ad767c8 --- /dev/null +++ b/39868-h/images/i167.jpg diff --git a/39868-h/images/i175.jpg b/39868-h/images/i175.jpg Binary files differnew file mode 100644 index 0000000..e4d0b57 --- /dev/null +++ b/39868-h/images/i175.jpg diff --git a/39868-h/images/i176.jpg b/39868-h/images/i176.jpg Binary files differnew file mode 100644 index 0000000..0aac352 --- /dev/null +++ b/39868-h/images/i176.jpg diff --git a/39868-h/images/i177.jpg b/39868-h/images/i177.jpg Binary files differnew file mode 100644 index 0000000..b1c8d90 --- /dev/null +++ b/39868-h/images/i177.jpg diff --git a/39868-h/images/i179.jpg b/39868-h/images/i179.jpg Binary files differnew file mode 100644 index 0000000..5dbd5a0 --- /dev/null +++ b/39868-h/images/i179.jpg diff --git a/39868-h/images/i183.jpg b/39868-h/images/i183.jpg Binary files differnew file mode 100644 index 0000000..e1d4e6e --- /dev/null +++ b/39868-h/images/i183.jpg diff --git a/39868-h/images/i185.jpg b/39868-h/images/i185.jpg Binary files differnew file mode 100644 index 0000000..c629000 --- /dev/null +++ b/39868-h/images/i185.jpg diff --git a/39868-h/images/i188.jpg b/39868-h/images/i188.jpg Binary files differnew file mode 100644 index 0000000..50b43f9 --- /dev/null +++ b/39868-h/images/i188.jpg diff --git a/39868-h/images/i191.jpg b/39868-h/images/i191.jpg Binary files differnew file mode 100644 index 0000000..6d7ffe7 --- /dev/null +++ b/39868-h/images/i191.jpg diff --git a/39868-h/images/i192.jpg b/39868-h/images/i192.jpg Binary files differnew file mode 100644 index 0000000..0efdf75 --- /dev/null +++ b/39868-h/images/i192.jpg diff --git a/39868-h/images/i193.jpg b/39868-h/images/i193.jpg Binary files differnew file mode 100644 index 0000000..ba94903 --- /dev/null +++ b/39868-h/images/i193.jpg diff --git a/39868-h/images/i197.jpg b/39868-h/images/i197.jpg Binary files differnew file mode 100644 index 0000000..8f7b370 --- /dev/null +++ b/39868-h/images/i197.jpg diff --git a/39868-h/images/i199.jpg b/39868-h/images/i199.jpg Binary files differnew file mode 100644 index 0000000..cb11160 --- /dev/null +++ b/39868-h/images/i199.jpg diff --git a/39868-h/images/i201.jpg b/39868-h/images/i201.jpg Binary files differnew file mode 100644 index 0000000..8627ecf --- /dev/null +++ b/39868-h/images/i201.jpg diff --git a/39868-h/images/i203.jpg b/39868-h/images/i203.jpg Binary files differnew file mode 100644 index 0000000..77e8bd0 --- /dev/null +++ b/39868-h/images/i203.jpg diff --git a/39868-h/images/i204.jpg b/39868-h/images/i204.jpg Binary files differnew file mode 100644 index 0000000..a4b1c7b --- /dev/null +++ b/39868-h/images/i204.jpg diff --git a/39868-h/images/i205.jpg b/39868-h/images/i205.jpg Binary files differnew file mode 100644 index 0000000..f3e01c7 --- /dev/null +++ b/39868-h/images/i205.jpg diff --git a/39868-h/images/i207.jpg b/39868-h/images/i207.jpg Binary files differnew file mode 100644 index 0000000..e9f6667 --- /dev/null +++ b/39868-h/images/i207.jpg diff --git a/39868-h/images/i213.jpg b/39868-h/images/i213.jpg Binary files differnew file mode 100644 index 0000000..9b24ebb --- /dev/null +++ b/39868-h/images/i213.jpg diff --git a/39868-h/images/i217.jpg b/39868-h/images/i217.jpg Binary files differnew file mode 100644 index 0000000..9d8c8a7 --- /dev/null +++ b/39868-h/images/i217.jpg diff --git a/39868-h/images/i218.jpg b/39868-h/images/i218.jpg Binary files differnew file mode 100644 index 0000000..89f4029 --- /dev/null +++ b/39868-h/images/i218.jpg diff --git a/39868-h/images/i219.jpg b/39868-h/images/i219.jpg Binary files differnew file mode 100644 index 0000000..03eec9e --- /dev/null +++ b/39868-h/images/i219.jpg diff --git a/39868-h/images/i226.jpg b/39868-h/images/i226.jpg Binary files differnew file mode 100644 index 0000000..43fd39f --- /dev/null +++ b/39868-h/images/i226.jpg diff --git a/39868-h/images/i229.jpg b/39868-h/images/i229.jpg Binary files differnew file mode 100644 index 0000000..c875791 --- /dev/null +++ b/39868-h/images/i229.jpg diff --git a/39868-h/images/i231.jpg b/39868-h/images/i231.jpg Binary files differnew file mode 100644 index 0000000..8d64ee3 --- /dev/null +++ b/39868-h/images/i231.jpg diff --git a/39868-h/images/i234.jpg b/39868-h/images/i234.jpg Binary files differnew file mode 100644 index 0000000..387bf15 --- /dev/null +++ b/39868-h/images/i234.jpg diff --git a/39868-h/images/i235.jpg b/39868-h/images/i235.jpg Binary files differnew file mode 100644 index 0000000..d3f16d2 --- /dev/null +++ b/39868-h/images/i235.jpg diff --git a/39868-h/images/i236.jpg b/39868-h/images/i236.jpg Binary files differnew file mode 100644 index 0000000..b157a30 --- /dev/null +++ b/39868-h/images/i236.jpg diff --git a/39868-h/images/i237.jpg b/39868-h/images/i237.jpg Binary files differnew file mode 100644 index 0000000..f8679a2 --- /dev/null +++ b/39868-h/images/i237.jpg diff --git a/39868-h/images/i246.jpg b/39868-h/images/i246.jpg Binary files differnew file mode 100644 index 0000000..204c857 --- /dev/null +++ b/39868-h/images/i246.jpg diff --git a/39868-h/images/i247.jpg b/39868-h/images/i247.jpg Binary files differnew file mode 100644 index 0000000..ed9402c --- /dev/null +++ b/39868-h/images/i247.jpg diff --git a/39868-h/images/i249.jpg b/39868-h/images/i249.jpg Binary files differnew file mode 100644 index 0000000..ac870e8 --- /dev/null +++ b/39868-h/images/i249.jpg diff --git a/39868-h/images/i255.jpg b/39868-h/images/i255.jpg Binary files differnew file mode 100644 index 0000000..44d53fa --- /dev/null +++ b/39868-h/images/i255.jpg diff --git a/39868-h/images/i259.jpg b/39868-h/images/i259.jpg Binary files differnew file mode 100644 index 0000000..ed7017e --- /dev/null +++ b/39868-h/images/i259.jpg diff --git a/39868-h/images/i260.jpg b/39868-h/images/i260.jpg Binary files differnew file mode 100644 index 0000000..e74052d --- /dev/null +++ b/39868-h/images/i260.jpg diff --git a/39868-h/images/i261.jpg b/39868-h/images/i261.jpg Binary files differnew file mode 100644 index 0000000..a476728 --- /dev/null +++ b/39868-h/images/i261.jpg diff --git a/39868-h/images/i266.jpg b/39868-h/images/i266.jpg Binary files differnew file mode 100644 index 0000000..d4e4f05 --- /dev/null +++ b/39868-h/images/i266.jpg diff --git a/39868-h/images/i267.jpg b/39868-h/images/i267.jpg Binary files differnew file mode 100644 index 0000000..253be95 --- /dev/null +++ b/39868-h/images/i267.jpg diff --git a/39868-h/images/i271.jpg b/39868-h/images/i271.jpg Binary files differnew file mode 100644 index 0000000..74d08cc --- /dev/null +++ b/39868-h/images/i271.jpg diff --git a/39868-h/images/i272.jpg b/39868-h/images/i272.jpg Binary files differnew file mode 100644 index 0000000..8212a2b --- /dev/null +++ b/39868-h/images/i272.jpg diff --git a/39868-h/images/i273.jpg b/39868-h/images/i273.jpg Binary files differnew file mode 100644 index 0000000..feeb0c9 --- /dev/null +++ b/39868-h/images/i273.jpg diff --git a/39868-h/images/i278.jpg b/39868-h/images/i278.jpg Binary files differnew file mode 100644 index 0000000..9cc8bab --- /dev/null +++ b/39868-h/images/i278.jpg diff --git a/39868-h/images/i280.jpg b/39868-h/images/i280.jpg Binary files differnew file mode 100644 index 0000000..bb1d360 --- /dev/null +++ b/39868-h/images/i280.jpg diff --git a/39868-h/images/i281.jpg b/39868-h/images/i281.jpg Binary files differnew file mode 100644 index 0000000..a71cf1a --- /dev/null +++ b/39868-h/images/i281.jpg diff --git a/39868-h/images/i282.jpg b/39868-h/images/i282.jpg Binary files differnew file mode 100644 index 0000000..ed89f22 --- /dev/null +++ b/39868-h/images/i282.jpg diff --git a/39868-h/images/i283.jpg b/39868-h/images/i283.jpg Binary files differnew file mode 100644 index 0000000..feae2c9 --- /dev/null +++ b/39868-h/images/i283.jpg diff --git a/39868-h/images/i285.jpg b/39868-h/images/i285.jpg Binary files differnew file mode 100644 index 0000000..b3da5e9 --- /dev/null +++ b/39868-h/images/i285.jpg diff --git a/39868-h/images/i288.jpg b/39868-h/images/i288.jpg Binary files differnew file mode 100644 index 0000000..54a8a67 --- /dev/null +++ b/39868-h/images/i288.jpg diff --git a/39868-h/images/i292.jpg b/39868-h/images/i292.jpg Binary files differnew file mode 100644 index 0000000..d43ad95 --- /dev/null +++ b/39868-h/images/i292.jpg diff --git a/39868-h/images/i293.jpg b/39868-h/images/i293.jpg Binary files differnew file mode 100644 index 0000000..7477b5d --- /dev/null +++ b/39868-h/images/i293.jpg diff --git a/39868-h/images/i294.jpg b/39868-h/images/i294.jpg Binary files differnew file mode 100644 index 0000000..f7ac2df --- /dev/null +++ b/39868-h/images/i294.jpg diff --git a/39868-h/images/i295.jpg b/39868-h/images/i295.jpg Binary files differnew file mode 100644 index 0000000..f3c958b --- /dev/null +++ b/39868-h/images/i295.jpg diff --git a/39868-h/images/i299.jpg b/39868-h/images/i299.jpg Binary files differnew file mode 100644 index 0000000..a0294a5 --- /dev/null +++ b/39868-h/images/i299.jpg diff --git a/39868-h/images/i300.jpg b/39868-h/images/i300.jpg Binary files differnew file mode 100644 index 0000000..95ee56b --- /dev/null +++ b/39868-h/images/i300.jpg diff --git a/39868.txt b/39868.txt new file mode 100644 index 0000000..2fe8094 --- /dev/null +++ b/39868.txt @@ -0,0 +1,5297 @@ +The Project Gutenberg EBook of Glinda of Oz, by L. Frank Baum + +This eBook is for the use of anyone anywhere at no cost and with +almost no restrictions whatsoever. You may copy it, give it away or +re-use it under the terms of the Project Gutenberg License included +with this eBook or online at www.gutenberg.org + + +Title: Glinda of Oz + In which are Related the Exciting Experiences of Princess + Ozma of Oz, and Dorothy, in their Hazardous Journey... + +Author: L. Frank Baum + +Illustrator: John R. Neill + +Release Date: May 31, 2012 [EBook #39868] + +Language: English + +Character set encoding: ASCII + +*** START OF THIS PROJECT GUTENBERG EBOOK GLINDA OF OZ *** + + + + +Produced by Chris Curnow, Joseph Cooper, Matthew Wheaton +and the Online Distributed Proofreading Team at +http://www.pgdp.net + + + + + + + + + + GLINDA OF OZ + + + In which are related the Exciting Experiences of Princess Ozma + of Oz, and Dorothy, in their hazardous journey to the home of + the Flatheads, and to the Magic Isle of the Skeezers, and how + they were rescued from dire peril by the sorcery of Glinda the + Good. + + BY + + L. FRANK BAUM + + "Royal Historian of Oz" + + ILLUSTRATED BY JOHN R. NEILL + + + This Book is Dedicated to + + My Son Robert Stanton Baum + + + + +TO OUR READERS + + +Glinda the Good, lovely Sorceress of the Land of Oz and friend of +Princess Ozma and Dorothy, has lots of personal acquaintances who want +to know more about her. So, in the new Oz story, Mr. L. Frank Baum, +Royal Historian of Oz, has written a whole book about how Glinda and +the Wizard worked with all their might to save the Princess and +Dorothy from the dire dangers which threatened them when they went +among the warring tribes of the Flatheads and Skeezers. + +The wicked Queen Coo-ee-oh, a vain and evil witch, was really to blame +for all the trouble. She surely succeeded in getting every one on the +magic, glass-domed island of the Skeezers into amazing difficulties. +When Mr. Baum tells you how worried everybody in the Land of Oz felt +about the Princess Ozma and Dorothy and what wonderful sorcery Glinda +had to perform to save them, you'll be thrilled with excitement and +admiration. He reveals the most hidden mysteries of magic. + +Mr. Baum did his best to answer all the letters from his small +earth-friends before he had to leave them, but he couldn't answer +quite all, for there were very many. In May, nineteen hundred +nineteen, he went away to take his stories to the little child-souls +who had lived here too long ago to read the Oz stories for themselves. + +We are sorry he could not stay here and we are sad to tell you this is +his last complete story. But he left some unfinished notes about the +Princess Ozma and Dorothy and the Oz people and we promise that some +day we will put them all together like a picture puzzle and give you +more stories of the wonderful Land of Oz. + + Cordially, your friends, + The Publishers. + + + + + LIST OF CHAPTERS + + + 1 The Call of Duty + 2 Ozma and Dorothy + 3 The Mist Maidens + 4 The Magic Tent + 5 The Magic Stairway + 6 Flathead Mountain + 7 The Magic Isle + 8 Queen Coo-ee-oh + 9 Lady Aurex + 10 Under Water + 11 The Conquest of the Skeezers + 12 The Diamond Swan + 13 The Alarm Bell + 14 Ozma's Counsellors + 15 The Great Sorceress + 16 The Enchanted Fishes + 17 Under the Great Dome + 18 The Cleverness of Ervic + 19 Red Reera, the Yookoohoo + 20 A Puzzling Problem + 21 The Three Adepts + 22 The Sunken Island + 23 The Magic Words + 24 Glinda's Triumph + + +[Illustration: Glinda of Oz] + + + + +CHAPTER 1 + +The Call to Duty + + +Glinda, the good Sorceress of Oz, sat in the grand court of her +palace, surrounded by her maids of honor--a hundred of the most +beautiful girls of the Fairyland of Oz. The palace court was built of +rare marbles, exquisitely polished. Fountains tinkled musically here +and there; the vast colonnade, open to the south, allowed the maidens, +as they raised their heads from their embroideries, to gaze upon a +vista of rose-hued fields and groves of trees bearing fruits or laden +with sweet-scented flowers. At times one of the girls would start a +song, the others joining in the chorus, or one would rise and dance, +gracefully swaying to the music of a harp played by a companion. And +then Glinda smiled, glad to see her maids mixing play with work. + +Presently among the fields an object was seen moving, threading the +broad path that led to the castle gate. Some of the girls looked upon +this object enviously; the Sorceress merely gave it a glance and +nodded her stately head as if pleased, for it meant the coming of her +friend and mistress--the only one in all the land that Glinda bowed +to. + +Then up the path trotted a wooden animal attached to a red wagon, and +as the quaint steed halted at the gate there descended from the wagon +two young girls, Ozma, Ruler of Oz, and her companion, Princess +Dorothy. Both were dressed in simple white muslin gowns, and as they +ran up the marble steps of the palace they laughed and chatted as +gaily as if they were not the most important persons in the world's +loveliest fairyland. + +The maids of honor had risen and stood with bowed heads to greet the +royal Ozma, while Glinda came forward with outstretched arms to greet +her guests. + +"We've just come on a visit, you know," said Ozma. "Both Dorothy and I +were wondering how we should pass the day when we happened to think +we'd not been to your Quadling Country for weeks, so we took the +Sawhorse and rode straight here." + +"And we came so fast," added Dorothy, "that our hair is blown all +fuzzy, for the Sawhorse makes a wind of his own. Usually it's a day's +journey from the Em'rald City, but I don't s'pose we were two hours on +the way." + +"You are most welcome," said Glinda the Sorceress, and led them +through the court to her magnificent reception hall. Ozma took the arm +of her hostess, but Dorothy lagged behind, kissing some of the maids +she knew best, talking with others, and making them all feel that she +was their friend. When at last she joined Glinda and Ozma in the +reception hall, she found them talking earnestly about the +condition of the people, and how to make them more happy and +contented--although they were already the happiest and most contented +folks in all the world. + +This interested Ozma, of course, but it didn't interest Dorothy very +much, so the little girl ran over to a big table on which was lying +open Glinda's Great Book of Records. + +This Book is one of the greatest treasures in Oz, and the Sorceress +prizes it more highly than any of her magical possessions. That is the +reason it is firmly attached to the big marble table by means of +golden chains, and whenever Glinda leaves home she locks the Great +Book together with five jeweled padlocks, and carries the keys safely +hidden in her bosom. + +I do not suppose there is any magical thing in any fairyland to +compare with the Record Book, on the pages of which are constantly +being printed a record of every event that happens in any part of the +world, at exactly the moment it happens. And the records are always +truthful, although sometimes they do not give as many details as one +could wish. But then, lots of things happen, and so the records have +to be brief or even Glinda's Great Book could not hold them all. + +Glinda looked at the records several times each day, and Dorothy, +whenever she visited the Sorceress, loved to look in the Book and see +what was happening everywhere. Not much was recorded about the Land of +Oz, which is usually peaceful and uneventful, but today Dorothy found +something which interested her. Indeed, the printed letters were +appearing on the page even while she looked. + +"This is funny!" she exclaimed. "Did you know, Ozma, that there were +people in your Land of Oz called Skeezers?" + +"Yes," replied Ozma, coming to her side, "I know that on Professor +Wogglebug's Map of the Land of Oz there is a place marked 'Skeezer,' +but what the Skeezers are like I do not know. No one I know has ever +seen them or heard of them. The Skeezer Country is 'way at the upper +edge of the Gillikin Country, with the sandy, impassable desert on one +side and the mountains of Oogaboo on another side. That is a part of +the Land of Oz of which I know very little." + +"I guess no one else knows much about it either, unless it's the +Skeezers themselves," remarked Dorothy. "But the Book says: 'The +Skeezers of Oz have declared war on the Flatheads of Oz, and there is +likely to be fighting and much trouble as the result.'" + +"Is that all the Book says?" asked Ozma. + +"Every word," said Dorothy, and Ozma and Glinda both looked at the +Record and seemed surprised and perplexed. + +"Tell me, Glinda," said Ozma, "who are the Flatheads?" + +"I cannot, your Majesty," confessed the Sorceress. "Until now I never +have heard of them, nor have I ever heard the Skeezers mentioned. In +the faraway corners of Oz are hidden many curious tribes of people, +and those who never leave their own countries and never are visited by +those from our favored part of Oz, naturally are unknown to me. +However, if you so desire, I can learn through my arts of sorcery +something of the Skeezers and the Flatheads." + +"I wish you would," answered Ozma seriously. "You see, Glinda, if +these are Oz people they are my subjects and I cannot allow any wars +or troubles in the Land I rule, if I can possibly help it." + +"Very well, your Majesty," said the Sorceress, "I will try to get some +information to guide you. Please excuse me for a time, while I retire +to my Room of Magic and Sorcery." + +"May I go with you?" asked Dorothy, eagerly. + +"No, Princess," was the reply. "It would spoil the charm to have +anyone present." + +So Glinda locked herself in her own Room of Magic and Dorothy and Ozma +waited patiently for her to come out again. + +In about an hour Glinda appeared, looking grave and thoughtful. + +"Your Majesty," she said to Ozma, "the Skeezers live on a Magic Isle +in a great lake. For that reason--because the Skeezers deal in +magic--I can learn little about them." + +"Why, I didn't know there was a lake in that part of Oz," exclaimed +Ozma. "The map shows a river running through the Skeezer Country, but +no lake." + +"That is because the person who made the map never had visited that +part of the country," explained the Sorceress. "The lake surely is +there, and in the lake is an island--a Magic Isle--and on that island +live the people called the Skeezers." + +"What are they like?" inquired the Ruler of Oz. + +"My magic cannot tell me that," confessed Glinda, "for the magic of +the Skeezers prevents anyone outside of their domain knowing anything +about them." + +"The Flatheads must know, if they're going to fight the Skeezers," +suggested Dorothy. + +"Perhaps so," Glinda replied, "but I can get little information +concerning the Flatheads, either. They are people who inhabit a +mountain just south of the Lake of the Skeezers. The mountain has +steep sides and a broad, hollow top, like a basin, and in this basin +the Flatheads have their dwellings. They also are magic-workers and +usually keep to themselves and allow no one from outside to visit +them. I have learned that the Flatheads number about one hundred +people--men, women and children--while the Skeezers number just one +hundred and one." + +"What did they quarrel about, and why do they wish to fight one +another?" was Ozma's next question. + +"I cannot tell your Majesty that," said Glinda. + +"But see here!" cried Dorothy, "it's against the law for anyone but +Glinda and the Wizard to work magic in the Land of Oz, so if these two +strange people are magic-makers they are breaking the law and ought to +be punished!" + +Ozma smiled upon her little friend. + +"Those who do not know me or my laws," she said, "cannot be expected +to obey my laws. If we know nothing of the Skeezers or the Flatheads, +it is likely that they know nothing of us." + +"But they _ought_ to know, Ozma, and _we_ ought to know. Who's going +to tell them, and how are we going to make them behave?" + +"That," returned Ozma, "is what I am now considering. What would you +advise, Glinda?" + +The Sorceress took a little time to consider this question, before she +made reply. Then she said: + +"Had you not learned of the existence of the Flatheads and the +Skeezers, through my Book of Records, you would never have worried +about them or their quarrels. So, if you pay no attention to these +peoples, you may never hear of them again." + +"But that wouldn't be right," declared Ozma. "I am Ruler of all the +Land of Oz, which includes the Gillikin Country, the Quadling +Country, the Winkie Country and the Munchkin Country, as well as the +Emerald City, and being the Princess of this fairyland it is my duty +to make all my people--wherever they may be--happy and content and to +settle their disputes and keep them from quarreling. So, while the +Skeezers and Flatheads may not know me or that I am their lawful +Ruler, I now know that they inhabit my kingdom and are my subjects, so +I would not be doing my duty if I kept away from them and allowed them +to fight." + +"That's a fact, Ozma," commented Dorothy. "You've got to go up to the +Gillikin Country and make these people behave themselves and make up +their quarrels. But how are you going to do it?" + +"That is what is puzzling me also, your Majesty," said the Sorceress. +"It may be dangerous for you to go into those strange countries, where +the people are possibly fierce and warlike." + +"I am not afraid," said Ozma, with a smile. + +"'Tisn't a question of being 'fraid," argued Dorothy. "Of course we +know you're a fairy, and can't be killed or hurt, and we know you've a +lot of magic of your own to help you. But, Ozma dear, in spite of all +this you've been in trouble before, on account of wicked enemies, and +it isn't right for the Ruler of all Oz to put herself in danger." + +"Perhaps I shall be in no danger at all," returned Ozma, with a little +laugh. "You mustn't _imagine_ danger, Dorothy, for one should only +imagine nice things, and we do not know that the Skeezers and +Flatheads are wicked people or my enemies. Perhaps they would be good +and listen to reason." + +"Dorothy is right, your Majesty," asserted the Sorceress. "It is true +we know nothing of these faraway subjects, except that they intend to +fight one another, and have a certain amount of magic power at their +command. Such folks do not like to submit to interference and they are +more likely to resent your coming among them than to receive you +kindly and graciously, as is your due." + +"If you had an army to take with you," added Dorothy, "it wouldn't be +so bad; but there isn't such a thing as an army in all Oz." + +"I have one soldier," said Ozma. + +"Yes, the soldier with the green whiskers; but he's dreadful 'fraid of +his gun and never loads it. I'm sure he'd run rather than fight. And +one soldier, even if he were brave, couldn't do much against two +hundred and one Flatheads and Skeezers." + +"What then, my friends, would you suggest?" inquired Ozma. + +"I advise you to send the Wizard of Oz to them, and let him inform +them that it is against the laws of Oz to fight, and that you command +them to settle their differences and become friends," proposed Glinda. +"Let the Wizard tell them they will be punished if they refuse to obey +the commands of the Princess of all the Land of Oz." + +Ozma shook her head, to indicate that the advice was not to her +satisfaction. + +"If they refuse, what then?" she asked. "I should be obliged to carry +out my threat and punish them, and that would be an unpleasant and +difficult thing to do. I am sure it would be better for me to go +peacefully, without an army and armed only with my authority as Ruler, +and plead with them to obey me. Then, if they prove obstinate I could +resort to other means to win their obedience." + +"It's a ticklish thing, anyhow you look at it," sighed Dorothy. "I'm +sorry now that I noticed the Record in the Great Book." + +"But can't you realize, my dear, that I must do my duty, now that I am +aware of this trouble?" asked Ozma. "I am fully determined to go at +once to the Magic Isle of the Skeezers and to the enchanted mountain +of the Flatheads, and prevent war and strife between their +inhabitants. The only question to decide is whether it is better for +me to go alone, or to assemble a party of my friends and loyal +supporters to accompany me." + +"If you go I want to go, too," declared Dorothy. "Whatever happens +it's going to be fun--'cause all excitement is fun--and I wouldn't +miss it for the world!" + +Neither Ozma nor Glinda paid any attention to this statement, for they +were gravely considering the serious aspect of this proposed +adventure. + +"There are plenty of friends who would like to go with you," said the +Sorceress, "but none of them would afford your Majesty any protection +in case you were in danger. You are yourself the most powerful fairy +in Oz, although both I and the Wizard have more varied arts of magic +at our command. However, you have one art that no other in all the +world can equal--the art of winning hearts and making people love to +bow to your gracious presence. For that reason I believe you can +accomplish more good alone than with a large number of subjects in +your train." + +"I believe that also," agreed the Princess. "I shall be quite able to +take care of myself, you know, but might not be able to protect others +so well. I do not look for opposition, however. I shall speak to these +people in kindly words and settle their dispute--whatever it may +be--in a just manner." + +"Aren't you going to take _me_?" pleaded Dorothy. "You'll need _some_ +companion, Ozma." + +The Princess smiled upon her little friend. + +"I see no reason why you should not accompany me," was her reply. +"Two girls are not very warlike and they will not suspect us of being +on any errand but a kindly and peaceful one. But, in order to prevent +war and strife between these angry peoples, we must go to them at +once. Let us return immediately to the Emerald City and prepare to +start on our journey early tomorrow morning." + +Glinda was not quite satisfied with this plan, but could not think of +any better way to meet the problem. She knew that Ozma, with all her +gentleness and sweet disposition, was accustomed to abide by any +decision she had made and could not easily be turned from her purpose. +Moreover she could see no great danger to the fairy Ruler of Oz in the +undertaking, even though the unknown people she was to visit proved +obstinate. But Dorothy was not a fairy; she was a little girl who had +come from Kansas to live in the Land of Oz. Dorothy might encounter +dangers that to Ozma would be as nothing but to an "Earth child" would +be very serious. + +The very fact that Dorothy lived in Oz, and had been made a Princess +by her friend Ozma, prevented her from being killed or suffering any +great bodily pain as long as she lived in that fairyland. She could +not grow big, either, and would always remain the same little girl +who had come to Oz, unless in some way she left that fairyland or was +spirited away from it. But Dorothy was a mortal, nevertheless, and +might possibly be destroyed, or hidden where none of her friends could +ever find her. She could, for instance, be cut into pieces, and the +pieces, while still alive and free from pain, could be widely +scattered; or she might be buried deep underground, or "destroyed" in +other ways by evil magicians, were she not properly protected. These +facts Glinda was considering while she paced with stately tread her +marble hall. + +Finally the good Sorceress paused and drew a ring from her finger, +handing it to Dorothy. + +"Wear this ring constantly until your return," she said to the girl. +"If serious danger threatens you, turn the ring around on your finger +once to the right and another turn to the left. That will ring the +alarm bell in my palace and I will at once come to your rescue. But do +not use the ring unless you are actually in danger of destruction. +While you remain with Princess Ozma I believe she will be able to +protect you from all lesser ills." + +"Thank you, Glinda," responded Dorothy gratefully, as she placed the +ring on her finger. "I'm going to wear my Magic Belt which I took from +the Nome King, too, so I guess I'll be safe from anything the Skeezers +and Flatheads try to do to me." + +Ozma had many arrangements to make before she could leave her throne +and her palace in the Emerald City, even for a trip of a few days, so +she bade good-bye to Glinda and with Dorothy climbed into the Red +Wagon. A word to the wooden Sawhorse started that astonishing creature +on the return journey, and so swiftly did he run that Dorothy was +unable to talk or do anything but hold tight to her seat all the way +back to the Emerald City. + + + + +CHAPTER 2 + +Ozma and Dorothy + + +Residing in Ozma's palace at this time was a live Scarecrow, a most +remarkable and intelligent creature who had once ruled the Land of Oz +for a brief period and was much loved and respected by all the +people. Once a Munchkin farmer had stuffed an old suit of clothes with +straw and put stuffed boots on the feet and used a pair of stuffed +cotton gloves for hands. The head of the Scarecrow was a stuffed sack +fastened to the body, with eyes, nose, mouth and ears painted on the +sack. When a hat had been put on the head, the thing was a good +imitation of a man. The farmer placed the Scarecrow on a pole in his +cornfield and it came to life in a curious manner. Dorothy, who was +passing by the field, was hailed by the live Scarecrow and lifted him +off his pole. He then went with her to the Emerald City, where the +Wizard of Oz gave him some excellent brains, and the Scarecrow soon +became an important personage. + +Ozma considered the Scarecrow one of her best friends and most loyal +subjects, so the morning after her visit to Glinda she asked him to +take her place as Ruler of the Land of Oz while she was absent on a +journey, and the Scarecrow at once consented without asking any +questions. + +Ozma had warned Dorothy to keep their journey a secret and say nothing +to anyone about the Skeezers and Flatheads until their return, and +Dorothy promised to obey. She longed to tell her girl friends, tiny +Trot and Betsy Bobbin, of the adventure they were undertaking, but +refrained from saying a word on the subject although both these girls +lived with her in Ozma's palace. + +Indeed, only Glinda the Sorceress knew they were going, until after +they had gone, and even the Sorceress didn't know what their errand +might be. + +Princess Ozma took the Sawhorse and the Red Wagon, although she was +not sure there was a wagon road all the way to the Lake of the +Skeezers. The Land of Oz is a pretty big place, surrounded on all +sides by a Deadly Desert which it is impossible to cross, and the +Skeezer Country, according to the map, was in the farthest +northwestern part of Oz, bordering on the north desert. As the Emerald +City was exactly in the center of Oz, it was no small journey from +there to the Skeezers. + +Around the Emerald City the country is thickly settled in every +direction, but the farther away you get from the city the fewer people +there are, until those parts that border on the desert have small +populations. Also those faraway sections are little known to the Oz +people, except in the south, where Glinda lives and where Dorothy has +often wandered on trips of exploration. + +The least known of all is the Gillikin Country, which harbors many +strange bands of people among its mountains and valleys and forests +and streams, and Ozma was now bound for the most distant part of the +Gillikin Country. + +"I am really sorry," said Ozma to Dorothy, as they rode away in the +Red Wagon, "not to know more about the wonderful Land I rule. It is my +duty to be acquainted with every tribe of people and every strange and +hidden country in all Oz, but I am kept so busy at my palace making +laws and planning for the comforts of those who live near the Emerald +City, that I do not often find time to make long journeys." + +"Well," replied Dorothy, "we'll prob'bly find out a lot on this trip, +and we'll learn all about the Skeezers and Flatheads, anyhow. Time +doesn't make much diff'rence in the Land of Oz, 'cause we don't grow +up, or get old, or become sick and die, as they do other places; so, +if we explore one place at a time, we'll by-an'-by know all about +every nook and corner in Oz." + +Dorothy wore around her waist the Nome King's Magic Belt, which +protected her from harm, and the Magic Ring which Glinda had given her +was on her finger. Ozma had merely slipped a small silver wand into +the bosom of her gown, for fairies do not use chemicals and herbs and +the tools of wizards and sorcerers to perform their magic. The Silver +Wand was Ozma's one weapon of offense and defense and by its use she +could accomplish many things. + +They had left the Emerald City just at sunrise and the Sawhorse +traveled very swiftly over the roads towards the north, but in a few +hours the wooden animal had to slacken his pace because the farm +houses had become few and far between and often there were no paths at +all in the direction they wished to follow. At such times they crossed +the fields, avoiding groups of trees and fording the streams and +rivulets whenever they came to them. But finally they reached a broad +hillside closely covered with scrubby brush, through which the wagon +could not pass. + +"It will be difficult even for you and me to get through without +tearing our dresses," said Ozma, "so we must leave the Sawhorse and +the Wagon here until our return." + +"That's all right," Dorothy replied, "I'm tired riding, anyhow. Do you +s'pose, Ozma, we're anywhere near the Skeezer Country?" + +"I cannot tell, Dorothy dear, but I know we've been going in the right +direction, so we are sure to find it in time." + +The scrubby brush was almost like a grove of small trees, for it +reached as high as the heads of the two girls, neither of whom was +very tall. They were obliged to thread their way in and out, until +Dorothy was afraid they would get lost, and finally they were halted +by a curious thing that barred their further progress. It was a huge +web--as if woven by gigantic spiders--and the delicate, lacy film was +fastened stoutly to the branches of the bushes and continued to the +right and left in the form of a half circle. The threads of this web +were of a brilliant purple color and woven into numerous artistic +patterns, but it reached from the ground to branches above the heads +of the girls and formed a sort of fence that hedged them in. + +"It doesn't look very strong, though," said Dorothy. "I wonder if we +couldn't break through." She tried but found the web stronger than it +seemed. All her efforts could not break a single thread. + +"We must go back, I think, and try to get around this peculiar web," +Ozma decided. + +So they turned to the right and, following the web, found that it +seemed to spread in a regular circle. On and on they went until +finally Ozma said they had returned to the exact spot from which they +had started. "Here is a handkerchief you dropped when we were here +before," she said to Dorothy. + +"In that case, they must have built the web behind us, after we walked +into the trap," exclaimed the little girl. + +"True," agreed Ozma, "an enemy has tried to imprison us." + +"And they did it, too," said Dorothy. "I wonder who it was." + +"It's a spider-web, I'm quite sure," returned Ozma, "but it must be +the work of enormous spiders." + +"Quite right!" cried a voice behind them. Turning quickly around they +beheld a huge purple spider sitting not two yards away and regarding +them with its small bright eyes. + +Then there crawled from the bushes a dozen more great purple spiders, +which saluted the first one and said: + +"The web is finished, O King, and the strangers are our prisoners." + +Dorothy did not like the looks of these spiders at all. They had big +heads, sharp claws, small eyes and fuzzy hair all over their purple +bodies. + +"They look wicked," she whispered to Ozma. "What shall we do?" + +Ozma gazed upon the spiders with a serious face. + +"What is your object in making us prisoners?" she inquired. + +"We need someone to keep house for us," answered the Spider King. +"There is sweeping and dusting to be done, and polishing and washing +of dishes, and that is work my people dislike to do. So we decided +that if any strangers came our way we would capture them and make them +our servants." + +"I am Princess Ozma, Ruler of all Oz," said the girl with dignity. + +"Well, I am King of all Spiders," was the reply, "and that makes me +your master. Come with me to my palace and I will instruct you in your +work." + +"I won't," said Dorothy indignantly. "We won't have anything to do +with you." + +"We'll see about that," returned the Spider in a severe tone, and the +next instant he made a dive straight at Dorothy, opening the claws in +his legs as if to grab and pinch her with the sharp points. But the +girl was wearing her Magic Belt and was not harmed. The Spider King +could not even touch her. + +He turned swiftly and made a dash at Ozma, but she held her Magic Wand +over his head and the monster recoiled as if it had been struck. + +"You'd better let us go," Dorothy advised him, "for you see you can't +hurt us." + +"So I see," returned the Spider King angrily. "Your magic is greater +than mine. But I'll not help you to escape. If you can break the magic +web my people have woven you may go; if not you must stay here and +starve." With that the Spider King uttered a peculiar whistle and all +the spiders disappeared. + +"There is more magic in my fairyland than I dreamed of," remarked the +beautiful Ozma, with a sigh of regret. "It seems that my laws have not +been obeyed, for even these monstrous spiders defy me by means of +magic." + +"Never mind that now," said Dorothy; "let's see what we can do to get +out of this trap." + +They now examined the web with great care and were amazed at its +strength. Although finer than the finest silken hairs, it resisted all +their efforts to work through, even though both girls threw all their +weight against it. + +"We must find some instrument which will cut the threads of the web," +said Ozma, finally. "Let us look about for such a tool." + +So they wandered among the bushes and finally came to a shallow pool +of water, formed by a small bubbling spring. Dorothy stooped to get a +drink and discovered in the water a green crab, about as big as her +hand. The crab had two big, sharp claws, and as soon as Dorothy saw +them she had an idea that those claws could save them. + +"Come out of the water," she called to the crab; "I want to talk to +you." + +Rather lazily the crab rose to the surface and caught hold of a bit of +rock. With his head above the water he said in a cross voice: + +"What do you want?" + +"We want you to cut the web of the purple spiders with your claws, so +we can get through it," answered Dorothy. "You can do that, can't +you?" + +"I suppose so," replied the crab. "But if I do what will you give me?" + +"What do you wish?" Ozma inquired. + +"I wish to be white, instead of green," said the crab. "Green crabs +are very common, and white ones are rare; besides the purple spiders, +which infest this hillside, are afraid of white crabs. Could you make +me white if I should agree to cut the web for you?" + +"Yes," said Ozma, "I can do that easily. And, so you may know I am +speaking the truth, I will change your color now." + +She waved her silver wand over the pool and the crab instantly became +snow-white--all except his eyes, which remained black. The creature +saw his reflection in the water and was so delighted that he at once +climbed out of the pool and began moving slowly toward the web, by +backing away from the pool. He moved so very slowly that Dorothy cried +out impatiently: "Dear me, this will never do!" Catching the crab in +her hands she ran with him to the web. + +She had to hold him up even then, so he could reach with his claws +strand after strand of the filmy purple web, which he was able to +sever with one nip. + +When enough of the web had been cut to allow them to pass, Dorothy ran +back to the pool and placed the white crab in the water, after which +she rejoined Ozma. They were just in time to escape through the web, +for several of the purple spiders now appeared, having discovered that +their web had been cut, and had the girls not rushed through the +opening the spiders would have quickly repaired the cuts and again +imprisoned them. + +Ozma and Dorothy ran as fast as they could and although the angry +spiders threw a number of strands of web after them, hoping to lasso +them or entangle them in the coils, they managed to escape and clamber +to the top of the hill. + + + + +CHAPTER 3 + +The Mist Maidens + + +From the top of the hill Ozma and Dorothy looked down into the valley +beyond and were surprised to find it filled with a floating mist that +was as dense as smoke. Nothing in the valley was visible except these +rolling waves of mist, but beyond, on the other side, rose a grassy +hill that appeared quite beautiful. + +"Well," said Dorothy, "what are we to do, Ozma? Walk down into that +thick fog, an' prob'bly get lost in it, or wait till it clears away?" + +"I'm not sure it will clear away, however long we wait," replied Ozma, +doubtfully. "If we wish to get on, I think we must venture into the +mist." + +"But we can't see where we're going, or what we're stepping on," +protested Dorothy. "There may be dreadful things mixed up in that fog, +an' I'm scared just to think of wading into it." + +Even Ozma seemed to hesitate. She was silent and thoughtful for a +little while, looking at the rolling drifts that were so gray and +forbidding. Finally she said: + +"I believe this is a Mist Valley, where these moist clouds always +remain, for even the sunshine above does not drive them away. +Therefore the Mist Maids must live here, and they are fairies and +should answer my call." + +She placed her two hands before her mouth, forming a hollow with them, +and uttered a clear, thrilling, bird-like cry. It floated far out over +the mist waves and presently was answered by a similar sound, as of a +far-off echo. + +Dorothy was much impressed. She had seen many strange things since +coming to this fairy country, but here was a new experience. At +ordinary times Ozma was just like any little girl one might chance to +meet--simple, merry, lovable as could be--yet with a certain reserve +that lent her dignity in her most joyous moods. There were times, +however, when seated on her throne and commanding her subjects, or +when her fairy powers were called into use, when Dorothy and all +others about her stood in awe of their lovely girl Ruler and realized +her superiority. + +Ozma waited. Presently out from the billows rose beautiful forms, +clothed in fleecy, trailing garments of gray that could scarcely be +distinguished from the mist. Their hair was mist-color, too; only +their gleaming arms and sweet, pallid faces proved they were living, +intelligent creatures answering the call of a sister fairy. + +Like sea nymphs they rested on the bosom of the clouds, their eyes +turned questioningly upon the two girls who stood upon the bank. One +came quite near and to her Ozma said: + +"Will you please take us to the opposite hillside? We are afraid to +venture into the mist. I am Princess Ozma of Oz, and this is my friend +Dorothy, a Princess of Oz." + +The Mist Maids came nearer, holding out their arms. Without hesitation +Ozma advanced and allowed them to embrace her and Dorothy plucked up +courage to follow. Very gently the Mist Maids held them. Dorothy +thought the arms were cold and misty--they didn't seem real at +all--yet they supported the two girls above the surface of the billows +and floated with them so swiftly to the green hillside opposite that +the girls were astonished to find themselves set upon the grass before +they realized they had fairly started. + +"Thank you!" said Ozma gratefully, and Dorothy also added her thanks +for the service. + +The Mist Maids made no answer, but they smiled and waved their hands +in good-bye as again they floated out into the mist and disappeared +from view. + + + + +CHAPTER 4 + +The Magic Tent + + +"Well," said Dorothy with a laugh, "that was easier than I expected. +It's worth while, sometimes, to be a real fairy. But I wouldn't like +to be that kind, and live in a dreadful fog all the time." + +They now climbed the bank and found before them a delightful plain +that spread for miles in all directions. Fragrant wild flowers were +scattered throughout the grass; there were bushes bearing lovely +blossoms and luscious fruits; now and then a group of stately trees +added to the beauty of the landscape. But there were no dwellings or +signs of life. + +The farther side of the plain was bordered by a row of palms, and just +in front of the palms rose a queerly shaped hill that towered above +the plain like a mountain. The sides of this hill were straight up and +down; it was oblong in shape and the top seemed flat and level. + +"Oh, ho!" cried Dorothy; "I'll bet that's the mountain Glinda told us +of, where the Flatheads live." + +"If it is," replied Ozma, "the Lake of the Skeezers must be just +beyond the line of palm trees. Can you walk that far, Dorothy?" + +"Of course, in time," was the prompt answer. "I'm sorry we had to +leave the Sawhorse and the Red Wagon behind us, for they'd come in +handy just now; but with the end of our journey in sight a tramp +across these pretty green fields won't tire us a bit." + +It was a longer tramp than they suspected, however, and night overtook +them before they could reach the flat mountain. So Ozma proposed they +camp for the night and Dorothy was quite ready to approve. She didn't +like to admit to her friend she was tired, but she told herself that +her legs "had prickers in 'em," meaning they had begun to ache. + +Usually when Dorothy started on a journey of exploration or adventure, +she carried with her a basket of food, and other things that a +traveler in a strange country might require, but to go away with Ozma +was quite a different thing, as experience had taught her. The fairy +Ruler of Oz only needed her silver wand--tipped at one end with a +great sparkling emerald--to provide through its magic all that they +might need. Therefore Ozma, having halted with her companion and +selected a smooth, grassy spot on the plain, waved her wand in +graceful curves and chanted some mystic words in her sweet voice, and +in an instant a handsome tent appeared before them. The canvas was +striped purple and white, and from the center pole fluttered the royal +banner of Oz. + +"Come, dear," said Ozma, taking Dorothy's hand, "I am hungry and I'm +sure you must be also; so let us go in and have our feast." + +On entering the tent they found a table set for two, with snowy linen, +bright silver and sparkling glassware, a vase of roses in the center +and many dishes of delicious food, some smoking hot, waiting to +satisfy their hunger. Also, on either side of the tent were beds, with +satin sheets, warm blankets and pillows filled with swansdown. There +were chairs, too, and tall lamps that lighted the interior of the tent +with a soft, rosy glow. + +Dorothy, resting herself at her fairy friend's command, and eating her +dinner with unusual enjoyment, thought of the wonders of magic. If one +were a fairy and knew the secret laws of nature and the mystic words +and ceremonies that commanded those laws, then a simple wave of a +silver wand would produce instantly all that men work hard and +anxiously for through weary years. And Dorothy wished in her kindly, +innocent heart, that all men and women could be fairies with silver +wands, and satisfy all their needs without so much work and worry, for +then, she imagined, they would have all their working hours to be +happy in. But Ozma, looking into her friend's face and reading those +thoughts, gave a laugh and said: + +"No, no, Dorothy, that wouldn't do at all. Instead of happiness your +plan would bring weariness to the world. If every one could wave a +wand and have his wants fulfilled there would be little to wish for. +There would be no eager striving to obtain the difficult, for nothing +would then be difficult, and the pleasure of earning something longed +for, and only to be secured by hard work and careful thought, would be +utterly lost. There would be nothing to do, you see, and no interest +in life and in our fellow creatures. That is all that makes life worth +our while--to do good deeds and to help those less fortunate than +ourselves." + +"Well, you're a fairy, Ozma. Aren't you happy?" asked Dorothy. + +"Yes, dear, because I can use my fairy powers to make others happy. +Had I no kingdom to rule, and no subjects to look after, I would be +miserable. Also, you must realize that while I am a more powerful +fairy than any other inhabitant of Oz, I am not as powerful as Glinda +the Sorceress, who has studied many arts of magic that I know nothing +of. Even the little Wizard of Oz can do some things I am unable to +accomplish, while I can accomplish things unknown to the Wizard. This +is to explain that I am not all-powerful, by any means. My magic is +simply fairy magic, and not sorcery or wizardry." + +"All the same," said Dorothy, "I'm mighty glad you could make this +tent appear, with our dinners and beds all ready for us." + +Ozma smiled. + +"Yes, it is indeed wonderful," she agreed. "Not all fairies know that +sort of magic, but some fairies can do magic that fills me with +astonishment. I think that is what makes us modest and unassuming--the +fact that our magic arts are divided, some being given each of us. I'm +glad I don't know everything, Dorothy, and that there still are things +in both nature and in wit for me to marvel at." + +Dorothy couldn't quite understand this, so she said nothing more on +the subject and presently had a new reason to marvel. For when they +had quite finished their meal table and contents disappeared in a +flash. + +"No dishes to wash, Ozma!" she said with a laugh. "I guess you'd make +a lot of folks happy if you could teach 'em just that one trick." + +For an hour Ozma told stories, and talked with Dorothy about various +people in whom they were interested. And then it was bedtime, and they +undressed and crept into their soft beds and fell asleep almost as +soon as their heads touched their pillows. + + + + +CHAPTER 5 + +The Magic Stairway + + +The flat mountain looked much nearer in the clear light of the morning +sun, but Dorothy and Ozma knew there was a long tramp before them, +even yet. They finished dressing only to find a warm, delicious +breakfast awaiting them, and having eaten they left the tent and +started toward the mountain which was their first goal. After going a +little way Dorothy looked back and found that the fairy tent had +entirely disappeared. She was not surprised, for she knew this would +happen. + +"Can't your magic give us a horse an' wagon, or an automobile?" +inquired Dorothy. + +"No, dear; I'm sorry that such magic is beyond my power," confessed +her fairy friend. + +"Perhaps Glinda could," said Dorothy thoughtfully. + +"Glinda has a stork chariot that carries her through the air," said +Ozma, "but even our great Sorceress cannot conjure up other modes of +travel. Don't forget what I told you last night, that no one is +powerful enough to do everything." + +"Well, I s'pose I ought to know that, having lived so long in the Land +of Oz," replied Dorothy; "but _I_ can't do any magic at all, an' so I +can't figure out e'zactly how you an' Glinda an' the Wizard do it." + +"Don't try," laughed Ozma. "But you have at least one magical art, +Dorothy: you know the trick of winning all hearts." + +"No, I don't," said Dorothy earnestly. "If I really can do it, Ozma, +I am sure I don't know _how_ I do it." + +It took them a good two hours to reach the foot of the round, flat +mountain, and then they found the sides so steep that they were like +the wall of a house. + +"Even my purple kitten couldn't climb 'em," remarked Dorothy, gazing +upward. + +"But there is some way for the Flatheads to get down and up again," +declared Ozma; "otherwise they couldn't make war with the Skeezers, or +even meet them and quarrel with them." + +"That's so, Ozma. Let's walk around a ways; perhaps we'll find a +ladder or something." + +They walked quite a distance, for it was a big mountain, and as they +circled around it and came to the side that faced the palm trees, they +suddenly discovered an entrance way cut out of the rock wall. This +entrance was arched overhead and not very deep because it merely led +to a short flight of stone stairs. + +"Oh, we've found a way to the top at last," announced Ozma, and the +two girls turned and walked straight toward the entrance. Suddenly +they bumped against something and stood still, unable to proceed +farther. + +"Dear me!" exclaimed Dorothy, rubbing her nose, which had struck +something hard, although she could not see what it was; "this isn't +as easy as it looks. What has stopped us, Ozma? Is it magic of some +sort?" + +Ozma was feeling around, her hands outstretched before her. + +"Yes, dear, it is magic," she replied. "The Flatheads had to have a +way from their mountain top from the plain below, but to prevent +enemies from rushing up the stairs to conquer them, they have built, +at a small distance before the entrance a wall of solid stone, the +stones being held in place by cement, and then they made the wall +invisible." + +"I wonder why they did that?" mused Dorothy. "A wall would keep folks +out anyhow, whether it could be seen or not, so there wasn't any use +making it invisible. Seems to me it would have been better to have +left it solid, for then no one would have seen the entrance behind it. +Now anybody can see the entrance, as we did. And prob'bly anybody that +tries to go up the stairs gets bumped, as we did." + +Ozma made no reply at once. Her face was grave and thoughtful. + +"I think I know the reason for making the wall invisible," she said +after a while. "The Flatheads use the stairs for coming down and going +up. If there was a solid stone wall to keep them from reaching the +plain they would themselves be imprisoned by the wall. So they had to +leave some place to get around the wall, and, if the wall was visible, +all strangers or enemies would find the place to go around it and then +the wall would be useless. So the Flatheads cunningly made their wall +invisible, believing that everyone who saw the entrance to the +mountain would walk straight toward it, as we did, and find it +impossible to go any farther. I suppose the wall is really high and +thick, and can't be broken through, so those who find it in their way +are obliged to go away again." + +"Well," said Dorothy, "if there's a way around the wall, where is it?" + +"We must find it," returned Ozma, and began feeling her way along the +wall. Dorothy followed and began to get discouraged when Ozma had +walked nearly a quarter of a mile away from the entrance. But now the +invisible wall curved in toward the side of the mountain and suddenly +ended, leaving just space enough between the wall and the mountain for +an ordinary person to pass through. + +The girls went in, single file, and Ozma explained that they were now +behind the barrier and could go back to the entrance. They met no +further obstructions. + +"Most people, Ozma, wouldn't have figured this thing out the way you +did," remarked Dorothy. "If I'd been alone the invisible wall surely +would have stumped me." + +Reaching the entrance they began to mount the stone stairs. They went +up ten stairs and then down five stairs, following a passage cut from +the rock. The stairs were just wide enough for the two girls to walk +abreast, arm in arm. At the bottom of the five stairs the passage +turned to the right, and they ascended ten more stairs, only to find +at the top of the flight five stairs leading straight down again. +Again the passage turned abruptly, this time to the left, and ten more +stairs led upward. + +The passage was now quite dark, for they were in the heart of the +mountain and all daylight had been shut out by the turns of the +passage. However, Ozma drew her silver wand from her bosom and the +great jewel at its end gave out a lustrous, green-tinted light which +lighted the place well enough for them to see their way plainly. + +Ten steps up, five steps down, and a turn, this way or that. That was +the program, and Dorothy figured that they were only gaining five +stairs upward each trip that they made. + +"Those Flatheads must be funny people," she said to Ozma. "They don't +seem to do anything in a bold, straightforward manner. In making this +passage they forced everyone to walk three times as far as is +necessary. And of course this trip is just as tiresome to the +Flatheads as it is to other folks." + +"That is true," answered Ozma; "yet it is a clever arrangement to +prevent their being surprised by intruders. Every time we reach the +tenth step of a flight, the pressure of our feet on the stone makes a +bell ring on top of the mountain, to warn the Flatheads of our +coming." + +"How do you know that?" demanded Dorothy, astonished. + +"I've heard the bell ever since we started," Ozma told her. "You could +not hear it, I know, but when I am holding my wand in my hand I can +hear sounds a great distance off." + +"Do you hear anything on top of the mountain 'cept the bell?" inquired +Dorothy. + +"Yes. The people are calling to one another in alarm and many +footsteps are approaching the place where we will reach the flat top +of the mountain." + +This made Dorothy feel somewhat anxious. + +"I'd thought we were going to visit just common, ordinary people," +she remarked, "but they're pretty clever, it seems, and they know some +kinds of magic, too. They may be dangerous, Ozma. P'raps we'd better +stayed at home." + +Finally the upstairs-and-downstairs passage seemed coming to an end, +for daylight again appeared ahead of the two girls and Ozma replaced +her wand in the bosom of her gown. The last ten steps brought them to +the surface, where they found themselves surrounded by such a throng +of queer people that for a time they halted, speechless, and stared +into the faces that confronted them. + +Dorothy knew at once why these mountain people were called Flatheads. +Their heads were really flat on top, as if they had been cut off just +above the eyes and ears. Also the heads were bald, with no hair on top +at all, and the ears were big and stuck straight out, and the noses +were small and stubby, while the mouths of the Flatheads were well +shaped and not unusual. Their eyes were perhaps their best feature, +being large and bright and a deep violet in color. + +The costumes of the Flatheads were all made of metals dug from their +mountain. Small gold, silver, tin and iron discs, about the size of +pennies, and very thin, were cleverly wired together and made to form +knee trousers and jackets for the men and skirts and waists for the +women. The colored metals were skillfully mixed to form stripes and +checks of various sorts, so that the costumes were quite gorgeous and +reminded Dorothy of pictures she had seen of Knights of old clothed in +armor. + +Aside from their flat heads, these people were not really bad looking. +The men were armed with bows and arrows and had small axes of steel +stuck in their metal belts. They wore no hats nor ornaments. + + + + +CHAPTER 6 + +Flathead Mountain + + +When they saw that the intruders on their mountain were only two +little girls, the Flatheads grunted with satisfaction and drew back, +permitting them to see what the mountain top looked like. It was +shaped like a saucer, so that the houses and other buildings--all made +of rocks--could not be seen over the edge by anyone standing in the +plain below. + +But now a big fat Flathead stood before the girls and in a gruff voice +demanded: + +"What are you doing here? Have the Skeezers sent you to spy upon us?" + +"I am Princess Ozma, Ruler of all the Land of Oz." + +"Well, I've never heard of the Land of Oz, so you may be what you +claim," returned the Flathead. + +"This is the Land of Oz--part of it, anyway," exclaimed Dorothy. "So +Princess Ozma rules you Flathead people, as well as all the other +people in Oz." + +The man laughed, and all the others who stood around laughed, too. +Some one in the crowd called: + +"She'd better not tell the Supreme Dictator about ruling the +Flatheads. Eh, friends?" + +"No, indeed!" they all answered in positive tones. + +"Who is your Supreme Dictator?" answered Ozma. + +"I think I'll let him tell you that himself," answered the man who had +first spoken. "You have broken our laws by coming here; and whoever +you are the Supreme Dictator must fix your punishment. Come along with +me." + +He started down a path and Ozma and Dorothy followed him without +protest, as they wanted to see the most important person in this queer +country. The houses they passed seemed pleasant enough and each had a +little yard in which were flowers and vegetables. Walls of rock +separated the dwellings, and all the paths were paved with smooth +slabs of rock. This seemed their only building material and they +utilized it cleverly for every purpose. + +Directly in the center of the great saucer stood a larger building +which the Flathead informed the girls was the palace of the Supreme +Dictator. He led them through an entrance hall into a big reception +room, where they sat upon stone benches and awaited the coming of the +Dictator. Pretty soon he entered from another room--a rather lean and +rather old Flathead, dressed much like the others of this strange +race, and only distinguished from them by the sly and cunning +expression of his face. He kept his eyes half closed and looked +through the slits of them at Ozma and Dorothy, who rose to receive +him. + +"Are you the Supreme Dictator of the Flatheads?" inquired Ozma. + +"Yes, that's me," he said, rubbing his hands slowly together. "My word +is law. I'm the head of the Flatheads on this flat headland." + +"I am Princess Ozma of Oz, and I have come from the Emerald City +to----" + +"Stop a minute," interrupted the Dictator, and turned to the man who +had brought the girls there. "Go away, Dictator Felo Flathead!" he +commanded. "Return to your duty and guard the Stairway. I will look +after these strangers." The man bowed and departed, and Dorothy asked +wonderingly: + +"Is _he_ a Dictator, too?" + +"Of course," was the answer. "Everybody here is a dictator of +something or other. They're all office holders. That's what keeps them +contented. But I'm the Supreme Dictator of all, and I'm elected once +a year. This is a democracy, you know, where the people are allowed to +vote for their rulers. A good many others would like to be Supreme +Dictator, but as I made a law that I am always to count the votes +myself, I am always elected." + +"What is your name?" asked Ozma. + +"I am called the Su-dic, which is short for Supreme Dictator. I sent +that man away because the moment you mentioned Ozma of Oz, and the +Emerald City, I knew who you are. I suppose I'm the only Flathead that +ever heard of you, but that's because I have more brains than the +rest." + +Dorothy was staring hard at the Su-dic. + +"I don't see how you can have any brains at all," she remarked, +"because the part of your head is gone where brains are kept." + +"I don't blame you for thinking that," he said. "Once the Flatheads +had no brains because, as you say, there is no upper part to their +heads, to hold brains. But long, long ago a band of fairies flew over +this country and made it all a fairyland, and when they came to the +Flatheads the fairies were sorry to find them all very stupid and +quite unable to think. So, as there was no good place in their bodies +in which to put brains the Fairy Queen gave each one of us a nice can +of brains to carry in his pocket and that made us just as intelligent +as other people. See," he continued, "here is one of the cans of +brains the fairies gave us." He took from a pocket a bright tin can +having a pretty red label on it which said: "Flathead Concentrated +Brains, Extra Quality." + +"And does every Flathead have the same kind of brains?" asked Dorothy. + +"Yes, they're all alike. Here's another can." From another pocket he +produced a second can of brains. + +"Did the fairies give you a double supply?" inquired Dorothy. + +"No, but one of the Flatheads thought he wanted to be the Su-dic and +tried to get my people to rebel against me, so I punished him by +taking away his brains. One day my wife scolded me severely, so I took +away her can of brains. She didn't like that and went out and robbed +several women of _their_ brains. Then I made a law that if anyone +stole another's brains, or even tried to borrow them, he would forfeit +his own brains to the Su-dic. So each one is content with his own +canned brains and my wife and I are the only ones on the mountain with +more than one can. I have three cans and that makes me very clever--so +clever that I'm a good Sorcerer, if I do say it myself. My poor wife +had four cans of brains and became a remarkable witch, but alas! that +was before those terrible enemies, the Skeezers, transformed her into +a Golden Pig." + +"Good gracious!" cried Dorothy; "is your wife really a Golden Pig?" + +"She is. The Skeezers did it and so I have declared war on them. In +revenge for making my wife a Pig I intend to ruin their Magic Island +and make the Skeezers the slaves of the Flatheads!" + +The Su-dic was very angry now; his eyes flashed and his face took on a +wicked and fierce expression. But Ozma said to him, very sweetly and +in a friendly voice: + +"I am sorry to hear this. Will you please tell me more about your +troubles with the Skeezers? Then perhaps I can help you." + +She was only a girl, but there was dignity in her pose and speech +which impressed the Su-dic. + +"If you are really Princess Ozma of Oz," the Flathead said, "you are +one of that band of fairies who, under Queen Lurline, made all Oz a +Fairyland. I have heard that Lurline left one of her own fairies to +rule Oz, and gave the fairy the name of Ozma." + +"If you knew this why did you not come to me at the Emerald City and +tender me your loyalty and obedience?" asked the Ruler of Oz. + +"Well, I only learned the fact lately, and I've been too busy to leave +home," he explained, looking at the floor instead of into Ozma's eyes. +She knew he had spoken a falsehood, but only said: + +"Why did you quarrel with the Skeezers?" + +"It was this way," began the Su-dic, glad to change the subject. "We +Flatheads love fish, and as we have no fish on this mountain we would +sometimes go to the Lake of the Skeezers to catch fish. This made the +Skeezers angry, for they declared the fish in their lake belonged to +them and were under their protection and they forbade us to catch +them. That was very mean and unfriendly in the Skeezers, you must +admit, and when we paid no attention to their orders they set a guard +on the shore of the lake to prevent our fishing. + +"Now, my wife, Rora Flathead, having four cans of brains, had become a +wonderful witch, and fish being brain food, she loved to eat fish +better than any one of us. So she vowed she would destroy every fish +in the lake, unless the Skeezers let us catch what we wanted. They +defied us, so Rora prepared a kettleful of magic poison and went down +to the lake one night to dump it all in the water and poison the fish. +It was a clever idea, quite worthy of my dear wife, but the Skeezer +Queen--a young lady named Coo-ee-oh--hid on the bank of the lake and +taking Rora unawares, transformed her into a Golden Pig. The poison +was spilled on the ground and wicked Queen Coo-ee-oh, not content with +her cruel transformation, even took away my wife's four cans of +brains, so she is now a common grunting pig without even brains enough +to know her own name." + +"Then," said Ozma thoughtfully, "the Queen of the Skeezers must be a +Sorceress." + +"Yes," said the Su-dic, "but she doesn't know much magic, after all. +She is not as powerful as Rora Flathead was, nor half as powerful as I +am now, as Queen Coo-ee-oh will discover when we fight our great +battle and destroy her." + +"The Golden Pig can't be a witch any more, of course," observed +Dorothy. + +"No; even had Queen Coo-ee-oh left her the four cans of brains, poor +Rora, in a pig's shape, couldn't do any witchcraft. A witch has to use +her fingers, and a pig has only cloven hoofs." + +"It seems a sad story," was Ozma's comment, "and all the trouble arose +because the Flatheads wanted fish that did not belong to them." + +"As for that," said the Su-dic, again angry, "I made a law that any of +my people could catch fish in the Lake of the Skeezers, whenever they +wanted to. So the trouble was through the Skeezers defying my law." + +"You can only make laws to govern your own people," asserted Ozma +sternly. "I, alone, am empowered to make laws that must be obeyed by +all the peoples of Oz." + +"Pooh!" cried the Su-dic scornfully. "You can't make _me_ obey your +laws, I assure you. I know the extent of your powers, Princess Ozma of +Oz, and I know that I am more powerful than you are. To prove it I +shall keep you and your companion prisoners in this mountain until +after we have fought and conquered the Skeezers. Then, if you promise +to be good, I may let you go home again." + +Dorothy was amazed by this effrontery and defiance of the beautiful +girl Ruler of Oz, whom all until now had obeyed without question. But +Ozma, still unruffled and dignified, looked at the Su-dic and said: + +"You did not mean that. You are angry and speak unwisely, without +reflection. I came here from my palace in the Emerald City to prevent +war and to make peace between you and the Skeezers. I do not approve +of Queen Coo-ee-oh's action in transforming your wife Rora into a pig, +nor do I approve of Rora's cruel attempt to poison the fishes in the +lake. No one has the right to work magic in my dominions without my +consent, so the Flatheads and the Skeezers have both broken my +laws--which must be obeyed." + +"If you want to make peace," said the Su-dic, "make the Skeezers +restore my wife to her proper form and give back her four cans of +brains. Also make them agree to allow us to catch fish in their lake." + +"No," returned Ozma, "I will not do that, for it would be unjust. I +will have the Golden Pig again transformed into your wife Rora, and +give her one can of brains, but the other three cans must be restored +to those she robbed. Neither may you catch fish in the Lake of the +Skeezers, for it is their lake and the fish belong to them. This +arrangement is just and honorable, and you must agree to it." + +"Never!" cried the Su-dic. Just then a pig came running into the room, +uttering dismal grunts. It was made of solid gold, with joints at the +bends of the legs and in the neck and jaws. The Golden Pig's eyes +were rubies, and its teeth were polished ivory. + +"There!" said the Su-dic, "gaze on the evil work of Queen Coo-ee-oh, +and then say if you can prevent my making war on the Skeezers. That +grunting beast was once my wife--the most beautiful Flathead on our +mountain and a skillful witch. Now look at her!" + +"Fight the Skeezers, fight the Skeezers, fight the Skeezers!" grunted +the Golden Pig. + +"I _will_ fight the Skeezers," exclaimed the Flathead chief, "and if a +dozen Ozmas of Oz forbade me I would fight just the same." + +"Not if I can prevent it!" asserted Ozma. + +"You can't prevent it. But since you threaten me, I'll have you +confined in the bronze prison until the war is over," said the Su-dic. +He whistled and four stout Flatheads, armed with axes and spears, +entered the room and saluted him. Turning to the men he said: "Take +these two girls, bind them with wire ropes and cast them into the +bronze prison.". + +The four men bowed low and one of them asked: + +"Where are the two girls, most noble Su-dic?" + +The Su-dic turned to where Ozma and Dorothy had stood but they had +vanished! + + + + +CHAPTER 7 + +The Magic Isle + + +Ozma, seeing it was useless to argue with the Supreme Dictator of the +Flatheads, had been considering how best to escape from his power. She +realized that his sorcery might be difficult to overcome, and when he +threatened to cast Dorothy and her into a bronze prison she slipped +her hand into her bosom and grasped her silver wand. With the other +hand she grasped the hand of Dorothy, but these motions were so +natural that the Su-dic did not notice them. Then when he turned to +meet his four soldiers, Ozma instantly rendered both herself and +Dorothy invisible and swiftly led her companion around the group of +Flatheads and out of the room. As they reached the entry and descended +the stone steps, Ozma whispered: + +"Let us run, dear! We are invisible, so no one will see us." + +Dorothy understood and she was a good runner. Ozma had marked the +place where the grand stairway that led to the plain was located, so +they made directly for it. Some people were in the paths but these +they dodged around. One or two Flatheads heard the pattering of +footsteps of the girls on the stone pavement and stopped with +bewildered looks to gaze around them, but no one interfered with the +invisible fugitives. + +The Su-dic had lost no time in starting the chase. He and his men ran +so fast that they might have overtaken the girls before they reached +the stairway had not the Golden Pig suddenly run across their path. +The Su-dic tripped over the pig and fell flat, and his four men +tripped over him and tumbled in a heap. Before they could scramble up +and reach the mouth of the passage it was too late to stop the two +girls. + +There was a guard on each side of the stairway, but of course they did +not see Ozma and Dorothy as they sped past and descended the steps. +Then they had to go up five steps and down another ten, and so on, in +the same manner in which they had climbed to the top of the mountain. +Ozma lighted their way with her wand and they kept on without relaxing +their speed until they reached the bottom. Then they ran to the right +and turned the corner of the invisible wall just as the Su-dic and his +followers rushed out of the arched entrance and looked around in an +attempt to discover the fugitives. + +Ozma now knew they were safe, so she told Dorothy to stop and both of +them sat down on the grass until they could breathe freely and become +rested from their mad flight. + +As for the Su-dic, he realized he was foiled and soon turned and +climbed his stairs again. He was very angry--angry with Ozma and angry +with himself--because, now that he took time to think, he remembered +that he knew very well the art of making people invisible, and visible +again, and if he had only thought of it in time he could have used his +magic knowledge to make the girls visible and so have captured them +easily. However, it was now too late for regrets and he determined to +make preparations at once to march all his forces against the +Skeezers. + +"What shall we do next?" asked Dorothy, when they were rested. + +"Let us find the Lake of the Skeezers," replied Ozma. "From what that +dreadful Su-dic said I imagine the Skeezers are good people and worthy +of our friendship, and if we go to them we may help them to defeat the +Flatheads." + +"I s'pose we can't stop the war now," remarked Dorothy reflectively, +as they walked toward the row of palm trees. + +"No; the Su-dic is determined to fight the Skeezers, so all we can do +is to warn them of their danger and help them as much as possible." + +"Of course you'll punish the Flatheads," said Dorothy. + +"Well, I do not think the Flathead people are as much to blame as +their Supreme Dictator," was the answer. "If he is removed from power +and his unlawful magic taken from him, the people will probably be +good and respect the laws of the Land of Oz, and live at peace with +all their neighbors in the future." + +"I hope so," said Dorothy with a sigh of doubt. + +The palms were not far from the mountain and the girls reached them +after a brisk walk. The huge trees were set close together, in three +rows, and had been planted so as to keep people from passing them, but +the Flatheads had cut a passage through this barrier and Ozma found +the path and led Dorothy to the other side. + +Beyond the palms they discovered a very beautiful scene. Bordered by a +green lawn was a great lake fully a mile from shore to shore, the +waters of which were exquisitely blue and sparkling, with little +wavelets breaking its smooth surface where the breezes touched it. In +the center of this lake appeared a lovely island, not of great extent +but almost entirely covered by a huge round building with glass walls +and a high glass dome which glittered brilliantly in the sunshine. +Between the glass building and the edge of the island was no grass, +flowers or shrubbery, but only an expanse of highly polished white +marble. There were no boats on either shore and no signs of life +could be seen anywhere on the island. + +"Well," said Dorothy, gazing wistfully at the island, "we've found the +Lake of the Skeezers and their Magic Isle. I guess the Skeezers are in +that big glass palace, but we can't get at 'em." + + + + +CHAPTER 8 + +Queen Coo-ee-oh + + +Princess Ozma considered the situation gravely. Then she tied her +handkerchief to her wand and, standing at the water's edge, waved the +handkerchief like a flag, as a signal. For a time they could observe +no response. + +"I don't see what good that will do," said Dorothy. "Even if the +Skeezers are on that island and see us, and know we're friends, they +haven't any boats to come and get us." + +But the Skeezers didn't need boats, as the girls soon discovered. For +on a sudden an opening appeared at the base of the palace and from the +opening came a slender shaft of steel, reaching out slowly but +steadily across the water in the direction of the place where they +stood. To the girls this steel arrangement looked like a triangle, +with the base nearest the water. It came toward them in the form of an +arch, stretching out from the palace wall until its end reached the +bank and rested there, while the other end still remained on the +island. + +Then they saw that it was a bridge, consisting of a steel footway just +broad enough to walk on, and two slender guide rails, one on either +side, which were connected with the footway by steel bars. The bridge +looked rather frail and Dorothy feared it would not bear their weight, +but Ozma at once called, "Come on!" and started to walk across, +holding fast to the rail on either side. So Dorothy summoned her +courage and followed after. Before Ozma had taken three steps she +halted and so forced Dorothy to halt, for the bridge was again moving +and returning to the island. + +"We need not walk after all," said Ozma. So they stood still in their +places and let the steel bridge draw them onward. Indeed, the bridge +drew them well into the glass-domed building which covered the island, +and soon they found themselves standing in a marble room where two +handsomely dressed young men stood on a platform to receive them. + +Ozma at once stepped from the end of the bridge to the marble +platform, followed by Dorothy, and then the bridge disappeared with a +slight clang of steel and a marble slab covered the opening from which +it had emerged. + +The two young men bowed profoundly to Ozma, and one of them said: + +"Queen Coo-ee-oh bids you welcome, O Strangers. Her Majesty is waiting +to receive you in her palace." + +"Lead on," replied Ozma with dignity. + +But instead of "leading on," the platform of marble began to rise, +carrying them upward through a square hole above which just fitted it. +A moment later they found themselves within the great glass dome that +covered almost all of the island. + +Within this dome was a little village, with houses, streets, gardens +and parks. The houses were of colored marbles, prettily designed, with +many stained-glass windows, and the streets and gardens seemed well +cared for. Exactly under the center of the lofty dome was a small park +filled with brilliant flowers, with an elaborate fountain, and facing +this park stood a building larger and more imposing than the others. +Toward this building the young men escorted Ozma and Dorothy. + +On the streets and in the doorways or open windows of the houses were +men, women and children, all richly dressed. These were much like +other people in different parts of the Land of Oz, except that instead +of seeming merry and contented they all wore expressions of much +solemnity or of nervous irritation. They had beautiful homes, splendid +clothes, and ample food, but Dorothy at once decided something was +wrong with their lives and that they were not happy. She said nothing, +however, but looked curiously at the Skeezers. + +At the entrance of the palace Ozma and Dorothy were met by two other +young men, in uniform and armed with queer weapons that seemed about +halfway between pistols and guns, but were like neither. Their +conductors bowed and left them, and the two in uniforms led the girls +into the palace. + +In a beautiful throne room, surrounded by a dozen or more young men +and women, sat the Queen of the Skeezers, Coo-ee-oh. She was a girl +who looked older than Ozma or Dorothy--fifteen or sixteen, at +least--and although she was elaborately dressed as if she were going +to a ball she was too thin and plain of feature to be pretty. But +evidently Queen Coo-ee-oh did not realize this fact, for her air and +manner betrayed her as proud and haughty and with a high regard for +her own importance. Dorothy at once decided she was "snippy" and that +she would not like Queen Coo-ee-oh as a companion. + +The Queen's hair was as black as her skin was white and her eyes were +black, too. The eyes, as she calmly examined Ozma and Dorothy, had a +suspicious and unfriendly look in them, but she said quietly: + +"I know who you are, for I have consulted my Magic Oracle, which told +me that one calls herself Princess Ozma, the Ruler of all the Land of +Oz, and the other is Princess Dorothy of Oz, who came from a country +called Kansas. I know nothing of the Land of Oz, and I know nothing of +Kansas." + +"Why, _this_ is the Land of Oz!" cried Dorothy. "It's a _part_ of the +Land of Oz, anyhow, whether you know it or not." + +"Oh, in-deed!" answered Queen Coo-ee-oh, scornfully. "I suppose you +will claim next that this Princess Ozma, ruling the Land of Oz, rules +me!" + +"Of course," returned Dorothy. "There's no doubt of it." + +The Queen turned to Ozma. + +"Do you dare make such a claim?" she asked. + +By this time Ozma had made up her mind as to the character of this +haughty and disdainful creature, whose self-pride evidently led her +to believe herself superior to all others. + +"I did not come here to quarrel with your Majesty," said the girl +Ruler of Oz, quietly. "What and who I am is well established, and my +authority comes from the Fairy Queen Lurline, of whose band I was a +member when Lurline made all Oz a Fairyland. There are several +countries and several different peoples in this broad land, each of +which has its separate rulers, Kings, Emperors and Queens. But all +these render obedience to my laws and acknowledge me as the supreme +Ruler." + +"If other Kings and Queens are fools that does not interest me in the +least," replied Coo-ee-oh, disdainfully. "In the Land of the Skeezers +I alone am supreme. You are impudent to think I would defer to you--or +to anyone else." + +"Let us not speak of this now, please," answered Ozma. "Your island is +in danger, for a powerful foe is preparing to destroy it." + +"Pah! The Flatheads. I do not fear them." + +"Their Supreme Dictator is a Sorcerer." + +"My magic is greater than his. Let the Flatheads come! They will never +return to their barren mountain-top. I will see to that." + +Ozma did not like this attitude, for it meant that the Skeezers were +eager to fight the Flatheads, and Ozma's object in coming here was to +prevent fighting and induce the two quarrelsome neighbors to make +peace. She was also greatly disappointed in Coo-ee-oh, for the reports +of Su-dic had led her to imagine the Queen more just and honorable +than were the Flatheads. Indeed Ozma reflected that the girl might be +better at heart than her self-pride and overbearing manner indicated, +and in any event it would be wise not to antagonize her but to try to +win her friendship. + +"I do not like wars, your Majesty," said Ozma. "In the Emerald City, +where I rule thousands of people, and in the countries near to the +Emerald City, where thousands more acknowledge my rule, there is no +army at all, because there is no quarreling and no need to fight. If +differences arise between my people, they come to me and I judge the +cases and award justice to all. So, when I learned there might be war +between two faraway people of Oz, I came here to settle the dispute +and adjust the quarrel." + +"No one asked you to come," declared Queen Coo-ee-oh. "It is _my_ +business to settle this dispute, not yours. You say my island is a +part of the Land of Oz, which you rule, but that is all nonsense, for +I've never heard of the Land of Oz, nor of you. You say you are a +fairy, and that fairies gave you command over me. I don't believe it! +What I _do_ believe is that you are an impostor and have come here to +stir up trouble among my people, who are already becoming difficult to +manage. You two girls may even be spies of the vile Flatheads, for all +I know, and may be trying to trick me. But understand this," she +added, proudly rising from her jeweled throne to confront them, "I +have magic powers greater than any fairy possesses, and greater than +any Flathead possesses. I am a Krumbic Witch--the only Krumbic Witch +in the world--and I fear the magic of no other creature that exists! +You say you rule thousands. I rule one hundred and one Skeezers. But +every one of them trembles at my word. Now that Ozma of Oz and +Princess Dorothy are here, I shall rule one hundred and three +subjects, for you also shall bow before my power. More than that, in +ruling you I also rule the thousands you say you rule." + +Dorothy was very indignant at this speech. + +"I've got a pink kitten that sometimes talks like that," she said, +"but after I give her a good whipping she doesn't think she's so high +and mighty after all. If you only knew who Ozma is you'd be scared to +death to talk to her like that!" + +Queen Coo-ee-oh gave the girl a supercilious look. Then she turned +again to Ozma. + +"I happen to know," said she, "that the Flatheads intend to attack us +tomorrow, but we are ready for them. Until the battle is over, I shall +keep you two strangers prisoners on my island, from which there is no +chance for you to escape." + +She turned and looked around the band of courtiers who stood silently +around her throne. + +"Lady Aurex," she continued, singling out one of the young women, +"take these children to your house and care for them, giving them food +and lodging. You may allow them to wander anywhere under the Great +Dome, for they are harmless. After I have attended to the Flatheads I +will consider what next to do with these foolish girls." + +She resumed her seat and the Lady Aurex bowed low and said in a humble +manner: + +"I obey your Majesty's commands." Then to Ozma and Dorothy she added, +"Follow me," and turned to leave the throne room. + +Dorothy looked to see what Ozma would do. To her surprise and a +little to her disappointment Ozma turned and followed Lady Aurex. So +Dorothy trailed after them, but not without giving a parting, haughty +look toward Queen Coo-ee-oh, who had her face turned the other way and +did not see the disapproving look. + + + + +CHAPTER 9 + +Lady Aurex + + +Lady Aurex led Ozma and Dorothy along a street to a pretty marble +house near to one edge of the great glass dome that covered the +village. She did not speak to the girls until she had ushered them +into a pleasant room, comfortably furnished, nor did any of the solemn +people they met on the street venture to speak. + +When they were seated Lady Aurex asked if they were hungry, and +finding they were summoned a maid and ordered food to be brought. + +This Lady Aurex looked to be about twenty years old, although in the +Land of Oz where people have never changed in appearance since the +fairies made it a fairyland--where no one grows old or dies--it is +always difficult to say how many years anyone has lived. She had a +pleasant, attractive face, even though it was solemn and sad as the +faces of all Skeezers seemed to be, and her costume was rich and +elaborate, as became a lady in waiting upon the Queen. + +Ozma had observed Lady Aurex closely and now asked her in a gentle +tone: + +"Do you, also, believe me to be an impostor?" + +"I dare not say," replied Lady Aurex in a low tone. + +"Why are you afraid to speak freely?" inquired Ozma. + +"The Queen punishes us if we make remarks that she does not like." + +"Are we not alone then, in this house?" + +"The Queen can hear everything that is spoken on this island--even the +slightest whisper," declared Lady Aurex. "She is a wonderful witch, as +she has told you, and it is folly to criticise her or disobey her +commands." + +Ozma looked into her eyes and saw that she would like to say more if +she dared. So she drew from her bosom her silver wand, and having +muttered a magic phrase in a strange tongue, she left the room and +walked slowly around the outside of the house, making a complete +circle and waving her wand in mystic curves as she walked. Lady Aurex +watched her curiously and, when Ozma had again entered the room and +seated herself, she asked: + +"What have you done?" + +"I've enchanted this house in such a manner that Queen Coo-ee-oh, with +all her witchcraft, cannot hear one word we speak within the magic +circle I have made," replied Ozma. "We may now speak freely and as +loudly as we wish, without fear of the Queen's anger." + +Lady Aurex brightened at this. + +"Can I trust you?" she asked. + +"Ev'rybody trusts Ozma," exclaimed Dorothy. "She is true and honest, +and your wicked Queen will be sorry she insulted the powerful Ruler of +all the Land of Oz." + +"The Queen does not know me yet," said Ozma, "but I want you to know +me, Lady Aurex, and I want you to tell me why you, and all the +Skeezers, are unhappy. Do not fear Coo-ee-oh's anger, for she cannot +hear a word we say, I assure you." + +Lady Aurex was thoughtful a moment; then she said: "I shall trust you, +Princess Ozma, for I believe you are what you say you are--our supreme +Ruler. If you knew the dreadful punishments our Queen inflicts upon +us, you would not wonder we are so unhappy. The Skeezers are not bad +people; they do not care to quarrel and fight, even with their enemies +the Flatheads; but they are so cowed and fearful of Coo-ee-oh that +they obey her slightest word, rather than suffer her anger." + +"Hasn't she any heart, then?" asked Dorothy. + +"She never displays mercy. She loves no one but herself," asserted +Lady Aurex, but she trembled as she said it, as if afraid even yet of +her terrible Queen. + +"That's pretty bad," said Dorothy, shaking her head gravely. "I see +you've a lot to do here, Ozma, in this forsaken corner of the Land of +Oz. First place, you've got to take the magic away from Queen +Coo-ee-oh, and from that awful Su-dic, too. _My_ idea is that neither +of them is fit to rule anybody, 'cause they're cruel and hateful. So +you'll have to give the Skeezers and Flatheads new rulers and teach +all their people that they're part of the Land of Oz and must obey, +above all, the lawful Ruler, Ozma of Oz. Then, when you've done that, +we can go back home again." + +Ozma smiled at her little friend's earnest counsel, but Lady Aurex +said in an anxious tone: + +"I am surprised that you suggest these reforms while you are yet +prisoners on this island and in Coo-ee-oh's power. That these things +should be done, there is no doubt, but just now a dreadful war is +likely to break out, and frightful things may happen to us all. Our +Queen has such conceit that she thinks she can overcome the Su-dic and +his people, but it is said Su-dic's magic is very powerful, although +not as great as that possessed by his wife Rora, before Coo-ee-oh +transformed her into a Golden Pig." + +"I don't blame her very much for doing that," remarked Dorothy, "for +the Flatheads were wicked to try to catch your beautiful fish and the +Witch Rora wanted to poison all the fishes in the lake." + +"Do you know the reason?" asked the Lady Aurex. + +"I don't s'pose there _was_ any reason, 'cept just wickedness," +replied Dorothy. + +"Tell us the reason," said Ozma earnestly. + +"Well, your Majesty, once--a long time ago--the Flatheads and the +Skeezers were friendly. They visited our island and we visited their +mountain, and everything was pleasant between the two peoples. At that +time the Flatheads were ruled by three Adepts in Sorcery, beautiful +girls who were not Flatheads, but had wandered to the Flat Mountain +and made their home there. These three Adepts used their magic only +for good, and the mountain people gladly made them their rulers. They +taught the Flatheads how to use their canned brains and how to work +metals into clothing that would never wear out, and many other things +that added to their happiness and content. + +"Coo-ee-oh was our Queen then, as now, but she knew no magic and so +had nothing to be proud of. But the three Adepts were very kind to +Coo-ee-oh. They built for us this wonderful dome of glass and our +houses of marble and taught us to make beautiful clothing and many +other things. Coo-ee-oh pretended to be very grateful for these +favors, but it seems that all the time she was jealous of the three +Adepts and secretly tried to discover their arts of magic. In this +she was more clever than anyone suspected. She invited the three +Adepts to a banquet one day, and while they were feasting Coo-ee-oh +stole their charms and magical instruments and transformed them into +three fishes--a gold fish, a silver fish and a bronze fish. While the +poor fishes were gasping and flopping helplessly on the floor of the +banquet room one of them said reproachfully: 'You will be punished for +this, Coo-ee-oh, for if one of us dies or is destroyed, you will +become shrivelled and helpless, and all your stolen magic will depart +from you.' Frightened by this threat, Coo-ee-oh at once caught up the +three fish and ran with them to the shore of the lake, where she cast +them into the water. This revived the three Adepts and they swam away +and disappeared. + +"I, myself, witnessed this shocking scene," continued Lady Aurex, "and +so did many other Skeezers. The news was carried to the Flatheads, who +then turned from friends to enemies. The Su-dic and his wife Rora were +the only ones on the mountain who were glad the three Adepts had been +lost to them, and they at once became Rulers of the Flatheads and +stole their canned brains from others to make themselves the more +powerful. Some of the Adepts' magic tools had been left on the +mountain, and these Rora seized and by the use of them she became a +witch. + +"The result of Coo-ee-oh's treachery was to make both the Skeezers and +the Flatheads miserable instead of happy. Not only were the Su-dic and +his wife cruel to their people, but our Queen at once became proud and +arrogant and treated us very unkindly. All the Skeezers knew she had +stolen her magic powers and so she hated us and made us humble +ourselves before her and obey her slightest word. If we disobeyed, or +did not please her, or if we talked about her when we were in our own +homes she would have us dragged to the whipping post in her palace and +lashed with knotted cords. That is why we fear her so greatly." + +This story filled Ozma's heart with sorrow and Dorothy's heart with +indignation. + +"I now understand," said Ozma, "why the fishes in the lake have +brought about war between the Skeezers and the Flatheads." + +"Yes," Lady Aurex answered, "now that you know the story it is easy to +understand. The Su-dic and his wife came to our lake hoping to catch +the silver fish, or gold fish, or bronze fish--any one of them _would_ +do--and by destroying it deprive Coo-ee-oh of her magic. Then they +could easily conquer her. Also they had another reason for wanting to +catch the fish--they feared that in some way the three Adepts might +regain their proper forms and then they would be sure to return to the +mountain and punish Rora and the Su-dic. That was why Rora finally +tried to poison all the fishes in the lake, at the time Coo-ee-oh +transformed her into a Golden Pig. Of course this attempt to destroy +the fishes frightened the Queen, for her safety lies in keeping the +three fishes alive." + +"I s'pose Coo-ee-oh will fight the Flatheads with all her might," +observed Dorothy. + +"And with all her magic," added Ozma, thoughtfully. + +"I do not see how the Flatheads can get to this island to hurt us," +said Lady Aurex. + +"They have bows and arrows, and I guess they mean to shoot the arrows +at your big dome, and break all the glass in it," suggested Dorothy. + +But Lady Aurex shook her head with a smile. + +"They cannot do that," she replied. + +"Why not?" + +"I dare not tell you why, but if the Flatheads come to-morrow morning +you will yourselves see the reason." + +"I do not think they will attempt to harm the island," Ozma declared. +"I believe they will first attempt to destroy the fishes, by poison +or some other means. If they succeed in that, the conquest of the +island will not be difficult." + +"They have no boats," said Lady Aurex, "and Coo-ee-oh, who has long +expected this war, has been preparing for it in many astonishing ways. +I almost wish the Flatheads would conquer us, for then we would be +free from our dreadful Queen; but I do not wish to see the three +transformed fishes destroyed, for in them lies our only hope of future +happiness." + +"Ozma will take care of you, whatever happens," Dorothy assured her. +But the Lady Aurex, not knowing the extent of Ozma's power--which was, +in fact, not so great as Dorothy imagined--could not take much comfort +in this promise. + +It was evident there would be exciting times on the morrow, if the +Flatheads really attacked the Skeezers of the Magic Isle. + + + + +CHAPTER 10 + +Under Water + + +When night fell all the interior of the Great Dome, streets and +houses, became lighted with brilliant incandescent lamps, which +rendered it bright as day. Dorothy thought the island must look +beautiful by night from the outer shore of the lake. There was revelry +and feasting in the Queen's palace, and the music of the royal band +could be plainly heard in Lady Aurex's house, where Ozma and Dorothy +remained with their hostess and keeper. They were prisoners, but +treated with much consideration. + +Lady Aurex gave them a nice supper and when they wished to retire +showed them to a pretty room with comfortable beds and wished them a +good night and pleasant dreams. + +"What do you think of all this, Ozma?" Dorothy anxiously inquired when +they were alone. + +"I am glad we came," was the reply, "for although there may be +mischief done to-morrow, it was necessary I should know about these +people, whose leaders are wild and lawless and oppress their subjects +with injustice and cruelties. My task, therefore, is to liberate the +Skeezers and the Flatheads and secure for them freedom and happiness. +I have no doubt I can accomplish this in time." + +"Just now, though, we're in a bad fix," asserted Dorothy. "If Queen +Coo-ee-oh conquers to-morrow, she won't be nice to us, and if the +Su-dic conquers, he'll be worse." + +"Do not worry, dear," said Ozma, "I do not think we are in danger, +whatever happens, and the result of our adventure is sure to be good." + +Dorothy was not worrying, especially. She had confidence in her +friend, the fairy Princess of Oz, and she enjoyed the excitement of +the events in which she was taking part. So she crept into bed and +fell asleep as easily as if she had been in her own cosy room in +Ozma's palace. + +A sort of grating, grinding sound awakened her. The whole island +seemed to tremble and sway, as it might do in an earthquake. Dorothy +sat up in bed, rubbing her eyes to get the sleep out of them, and then +found it was daybreak. + +Ozma was hurriedly dressing herself. + +"What is it?" asked Dorothy, jumping out of bed. + +"I'm not sure," answered Ozma "but it feels as if the island is +sinking." + +As soon as possible they finished dressing, while the creaking and +swaying continued. Then they rushed into the living room of the house +and found Lady Aurex, fully dressed, awaiting them. + +"Do not be alarmed," said their hostess. "Coo-ee-oh has decided to +submerge the island, that is all. But it proves the Flatheads are +coming to attack us." + +"What do you mean by sub-sub-merging the island?" asked Dorothy. + +"Come here and see," was the reply. + +Lady Aurex led them to a window which faced the side of the great dome +which covered all the village, and they could see that the island was +indeed sinking, for the water of the lake was already half way up the +side of the dome. Through the glass could be seen swimming fishes, and +tall stalks of swaying seaweeds, for the water was clear as crystal +and through it they could distinguish even the farther shore of the +lake. + +"The Flatheads are not here yet," said Lady Aurex. "They will come +soon, but not until all of this dome is under the surface of the +water." + +"Won't the dome leak?" Dorothy inquired anxiously. + +"No, indeed." + +"Was the island ever sub-sub-sunk before?" + +"Oh, yes; on several occasions. But Coo-ee-oh doesn't care to do that +often, for it requires a lot of hard work to operate the machinery. +The dome was built so that the island could disappear. I think," she +continued, "that our Queen fears the Flatheads will attack the island +and try to break the glass of the dome." + +"Well, if we're under water, they can't fight us, and we can't fight +them," asserted Dorothy. + +"They could kill the fishes, however," said Ozma gravely. + +"We have ways to fight, also, even though our island is under water," +claimed Lady Aurex. "I cannot tell you all our secrets, but this +island is full of surprises. Also our Queen's magic is astonishing." + +"Did she steal it all from the three Adepts in Sorcery that are now +fishes?" + +"She stole the knowledge and the magic tools, but she has used them as +the three Adepts never would have done." + +By this time the top of the dome was quite under water and suddenly +the island stopped sinking and became stationary. + +"See!" cried Lady Aurex, pointing to the shore. "The Flatheads have +come." + +On the bank, which was now far above their heads, a crowd of dark +figures could be seen. + +"Now let us see what Coo-ee-oh will do to oppose them," continued Lady +Aurex, in a voice that betrayed her excitement. + + * * * * * + +The Flatheads, pushing their way through the line of palm trees, had +reached the shore of the lake just as the top of the island's dome +disappeared beneath the surface. The water now flowed from shore to +shore, but through the clear water the dome was still visible and the +houses of the Skeezers could be dimly seen through the panes of glass. + +"Good!" exclaimed the Su-dic, who had armed all his followers and had +brought with him two copper vessels, which he carefully set down upon +the ground beside him. "If Coo-ee-oh wants to hide instead of +fighting our job will be easy, for in one of these copper vessels I +have enough poison to kill every fish in the lake." + +"Kill them, then, while we have time, and then we can go home again," +advised one of the chief officers. + +"Not yet," objected the Su-dic. "The Queen of the Skeezers has defied +me, and I want to get her into my power, as well as to destroy her +magic. She transformed my poor wife into a Golden Pig, and I must have +revenge for that, whatever else we do." + +"Look out!" suddenly exclaimed the officers, pointing into the lake; +"something's going to happen." + +From the submerged dome a door opened and something black shot swiftly +out into the water. The door instantly closed behind it and the dark +object cleaved its way through the water, without rising to the +surface, directly toward the place where the Flatheads were standing. + + * * * * * + +"What is that?" Dorothy asked the Lady Aurex. + +"That is one of the Queen's submarines," was the reply. "It is all +enclosed, and can move under water. Coo-ee-oh has several of these +boats which are kept in little rooms in the basement under our +village. When the island is submerged, the Queen uses these boats to +reach the shore, and I believe she now intends to fight the Flatheads +with them." + +The Su-dic and his people knew nothing of Coo-ee-oh's submarines, so +they watched with surprise as the under-water boat approached them. +When it was quite near the shore it rose to the surface and the top +parted and fell back, disclosing a boat full of armed Skeezers. At the +head was the Queen, standing up in the bow and holding in one hand a +coil of magic rope that gleamed like silver. + +The boat halted and Coo-ee-oh drew back her arm to throw the silver +rope toward the Su-dic, who was now but a few feet from her. But the +wily Flathead leader quickly realized his danger and before the Queen +could throw the rope he caught up one of the copper vessels and dashed +its contents full in her face! + + + + +CHAPTER 11 + +The Conquest of the Skeezers + + +Queen Coo-ee-oh dropped the rope, tottered and fell headlong into the +water, sinking beneath the surface, while the Skeezers in the +submarine were too bewildered to assist her and only stared at the +ripples in the water where she had disappeared. A moment later there +arose to the surface a beautiful White Swan. This Swan was of large +size, very gracefully formed, and scattered all over its white +feathers were tiny diamonds, so thickly placed that as the rays of the +morning sun fell upon them the entire body of the Swan glistened like +one brilliant diamond. The head of the Diamond Swan had a bill of +polished gold and its eyes were two sparkling amethysts. + +"Hooray!" cried the Su-dic, dancing up and down with wicked glee. "My +poor wife, Rora, is avenged at last. You made her a Golden Pig, +Coo-ee-oh, and now I have made you a Diamond Swan. Float on your lake +forever, if you like, for your web feet can do no more magic and you +are as powerless as the Pig you made of my wife!" + +"Villain! Scoundrel!" croaked the Diamond Swan. "You will be punished +for this. Oh, what a fool I was to let you enchant me!" + +"A fool you were, and a fool you are!" laughed the Su-dic, dancing +madly in his delight. And then he carelessly tipped over the other +copper vessel with his heel and its contents spilled on the sands and +were lost to the last drop. + +The Su-dic stopped short and looked at the overturned vessel with a +rueful countenance. + +"That's too bad--too bad!" he exclaimed sorrowfully. "I've lost all +the poison I had to kill the fishes with, and I can't make any more +because only my wife knew the secret of it, and she is now a foolish +Pig and has forgotten all her magic." + +"Very well," said the Diamond Swan scornfully, as she floated upon the +water and swam gracefully here and there. "I'm glad to see you are +foiled. Your punishment is just beginning, for although you have +enchanted me and taken away my powers of sorcery you have still the +three magic fishes to deal with, and they'll destroy you in time, mark +my words." + +The Su-dic stared at the Swan a moment. Then he yelled to his men: + +"Shoot her! Shoot the saucy bird!" + +They let fly some arrows at the Diamond Swan, but she dove under the +water and the missiles fell harmless. When Coo-ee-oh rose to the +surface she was far from the shore and she swiftly swam across the +lake to where no arrows or spears could reach her. + +The Su-dic rubbed his chin and thought what to do next. Near by +floated the submarine in which the Queen had come, but the Skeezers +who were in it were puzzled what to do with themselves. Perhaps they +were not sorry their cruel mistress had been transformed into a +Diamond Swan, but the transformation had left them quite helpless. The +under-water boat was not operated by machinery, but by certain mystic +words uttered by Coo-ee-oh. They didn't know how to submerge it, or +how to make the water-tight shield cover them again, or how to make +the boat go back to the castle, or make it enter the little basement +room where it was usually kept. As a matter of fact, they were now +shut out of their village under the Great Dome and could not get back +again. So one of the men called to the Supreme Dictator of the +Flatheads, saying: + +"Please make us prisoners and take us to your mountain, and feed and +keep us, for we have nowhere to go." + +Then the Su-dic laughed and answered: + +"Not so. I can't be bothered by caring for a lot of stupid Skeezers. +Stay where you are, or go wherever you please, so long as you keep +away from our mountain." He turned to his men and added: "We have +conquered Queen Coo-ee-oh and made her a helpless swan. The Skeezers +are under water and may stay there. So, having won the war, let us go +home again and make merry and feast, having after many years proved +the Flatheads to be greater and more powerful than the Skeezers." + +So the Flatheads marched away and passed through the row of palms and +went back to their mountain, where the Su-dic and a few of his +officers feasted and all the others were forced to wait on them. + +"I'm sorry we couldn't have roast pig," said the Su-dic, "but as the +only pig we have is made of gold, we can't eat her. Also the Golden +Pig happens to be my wife, and even were she not gold I am sure she +would be too tough to eat." + + + + +CHAPTER 12 + +The Diamond Swan + + +When the Flatheads had gone away the Diamond Swan swam back to the +boat and one of the young Skeezers named Ervic said to her eagerly: + +"How can we get back to the island, your Majesty?" + +"Am I not beautiful?" asked Coo-ee-oh, arching her neck gracefully and +spreading her diamond-sprinkled wings. "I can see my reflection in the +water, and I'm sure there is no bird nor beast, nor human as +magnificent as I am!" + +"How shall we get back to the island, your Majesty?" pleaded Ervic. + +"When my fame spreads throughout the land, people will travel from all +parts of this lake to look upon my loveliness," said Coo-ee-oh, +shaking her feathers to make the diamonds glitter more brilliantly. + +"But, your Majesty, we must go home and we do not know how to get +there," Ervic persisted. + +"My eyes," remarked the Diamond Swan, "are wonderfully blue and bright +and will charm all beholders." + +"Tell us how to make the boat go--how to get back into the island," +begged Ervic and the others cried just as earnestly: "Tell us, +Coo-ee-oh; tell us!" + +"I don't know," replied the Queen in a careless tone. + +"You are a magic-worker, a sorceress, a witch!" + +"I was, of course, when I was a girl," she said, bending her head over +the clear water to catch her reflection in it; "but now I've +forgotten all such foolish things as magic. Swans are lovelier than +girls, especially when they're sprinkled with diamonds. Don't you +think so?" And she gracefully swam away, without seeming to care +whether they answered or not. + +Ervic and his companions were in despair. They saw plainly that +Coo-ee-oh could not or would not help them. The former Queen had no +further thought for her island, her people, or her wonderful magic; +she was only intent on admiring her own beauty. + +"Truly," said Ervic, in a gloomy voice, "the Flatheads have conquered +us!" + + * * * * * + +Some of these events had been witnessed by Ozma and Dorothy and Lady +Aurex, who had left the house and gone close to the glass of the dome, +in order to see what was going on. Many of the Skeezers had also +crowded against the dome, wondering what would happen next. Although +their vision was to an extent blurred by the water and the necessity +of looking upward at an angle, they had observed the main points of +the drama enacted above. They saw Queen Coo-ee-oh's submarine come to +the surface and open; they saw the Queen standing erect to throw her +magic rope; they saw her sudden transformation into a Diamond Swan, +and a cry of amazement went up from the Skeezers inside the dome. + +"Good!" exclaimed Dorothy. "I hate that old Su-dic, but I'm glad +Coo-ee-oh is punished." + +"This is a dreadful misfortune!" cried Lady Aurex, pressing her hands +upon her heart. + +"Yes," agreed Ozma, nodding her head thoughtfully; "Coo-ee-oh's +misfortune will prove a terrible blow to her people." + +"What do you mean by that?" asked Dorothy in surprise. "Seems to _me_ +the Skeezers are in luck to lose their cruel Queen." + +"If that were all you would be right," responded Lady Aurex; "and if +the island were above water it would not be so serious. But here we +all are, at the bottom of the lake, and fast prisoners in this dome." + +"Can't you raise the island?" inquired Dorothy. + +"No. Only Coo-ee-oh knew how to do that," was the answer. + +"We can try," insisted Dorothy. "If it can be made to go down, it can +be made to come up. The machinery is still here, I suppose. + +"Yes; but the machinery works by magic, and Coo-ee-oh would never +share her secret power with any one of us." + +Dorothy's face grew grave; but she was thinking. + +"Ozma knows a lot of magic," she said. + +"But not that kind of magic," Ozma replied. + +"Can't you learn how, by looking at the machinery?" + +"I'm afraid not, my dear. It isn't fairy magic at all; it is +witchcraft." + +"Well," said Dorothy, turning to Lady Aurex, "you say there are other +sub-sub-sinking boats. We can get in one of those, and shoot out to +the top of the water, like Coo-ee-oh did, and so escape. And then we +can help to rescue all the Skeezers down here." + +"No one knows how to work the under-water boats but the Queen," +declared Lady Aurex. + +"Isn't there any door or window in this dome that we could open?" + +"No; and, if there were, the water would rush in to flood the dome, +and we could not get out." + +"The Skeezers," said Ozma, "could not drown; they only get wet and +soggy and in that condition they would be very uncomfortable and +unhappy. But _you_ are a mortal girl, Dorothy, and if your Magic Belt +protected you from death you would have to lie forever at the bottom +of the lake." + +"No, I'd rather die quickly," asserted the little girl. "But there +are doors in the basement that open--to let out the bridges and the +boats--and that would not flood the dome, you know." + +"Those doors open by a magic word, and only Coo-ee-oh knows the word +that must be uttered," said Lady Aurex. + +"Dear me!" exclaimed Dorothy, "that dreadful Queen's witchcraft upsets +all my plans to escape. I guess I'll give it up, Ozma, and let _you_ +save us." + +Ozma smiled, but her smile was not so cheerful as usual. The Princess +of Oz found herself confronted with a serious problem, and although +she had no thought of despairing she realized that the Skeezers and +their island, as well as Dorothy and herself, were in grave trouble +and that unless she could find a means to save them they would be lost +to the Land of Oz for all future time. + +"In such a dilemma," said she, musingly, "nothing is gained by haste. +Careful thought may aid us, and so may the course of events. The +unexpected is always likely to happen, and cheerful patience is better +than reckless action." + +"All right," returned Dorothy; "take your time, Ozma; there's no +hurry. How about some breakfast, Lady Aurex?" + +Their hostess led them back to the house, where she ordered her +trembling servants to prepare and serve breakfast. All the Skeezers +were frightened and anxious over the transformation of their Queen +into a swan. Coo-ee-oh was feared and hated, but they had depended on +her magic to conquer the Flatheads and she was the only one who could +raise their island to the surface of the lake again. + +Before breakfast was over several of the leading Skeezers came to +Aurex to ask her advice and to question Princess Ozma, of whom they +knew nothing except that she claimed to be a fairy and the Ruler of +all the land, including the Lake of the Skeezers. + +"If what you told Queen Coo-ee-oh was the truth," they said to her, +"you are our lawful mistress, and we may depend on you to get us out +of our difficulties." + +"I will try to do that," Ozma graciously assured them, "but you must +remember that the powers of fairies are granted them to bring comfort +and happiness to all who appeal to them. On the contrary, such magic +as Coo-ee-oh knew and practiced is unlawful witchcraft and her arts +are such as no fairy would condescend to use. However, it is sometimes +necessary to consider evil in order to accomplish good, and perhaps by +studying Coo-ee-oh's tools and charms of witchcraft I may be able to +save us. Do you promise to accept me as your Ruler and to obey my +commands?" + +They promised willingly. + +"Then," continued Ozma, "I will go to Coo-ee-oh's palace and take +possession of it. Perhaps what I find there will be of use to me. In +the meantime tell all the Skeezers to fear nothing, but have patience. +Let them return to their homes and perform their daily tasks as usual. +Coo-ee-oh's loss may not prove a misfortune, but rather a blessing." + +This speech cheered the Skeezers amazingly. Really, they had no one +now to depend upon but Ozma, and in spite of their dangerous position +their hearts were lightened by the transformation and absence of their +cruel Queen. + +They got out their brass band and a grand procession escorted Ozma and +Dorothy to the palace, where all of Coo-ee-oh's former servants were +eager to wait upon them. Ozma invited Lady Aurex to stay at the palace +also, for she knew all about the Skeezers and their island and had +also been a favorite of the former Queen, so her advice and +information were sure to prove valuable. + +Ozma was somewhat disappointed in what she found in the palace. One +room of Coo-ee-oh's private suite was entirely devoted to the practice +of witchcraft, and here were countless queer instruments and jars of +ointments and bottles of potions labeled with queer names, and strange +machines that Ozma could not guess the use of, and pickled toads and +snails and lizards, and a shelf of books that were written in blood, +but in a language which the Ruler of Oz did not know. + +"I do not see," said Ozma to Dorothy, who accompanied her in her +search, "how Coo-ee-oh knew the use of the magic tools she stole from +the three Adept Witches. Moreover, from all reports these Adepts +practiced only good witchcraft, such as would be helpful to their +people, while Coo-ee-oh performed only evil." + +"Perhaps she turned the good things to evil uses?" suggested Dorothy. + +"Yes, and with the knowledge she gained Coo-ee-oh doubtless invented +many evil things quite unknown to the good Adepts, who are now +fishes," added Ozma. "It is unfortunate for us that the Queen kept her +secrets so closely guarded, for no one but herself could use any of +these strange things gathered in this room." + +"Couldn't we capture the Diamond Swan and make her tell the secrets?" +asked Dorothy. + +"No; even were we able to capture her, Coo-ee-oh now has forgotten all +the magic she ever knew. But until we ourselves escape from this dome +we could not capture the Swan, and were we to escape we would have no +use for Coo-ee-oh's magic." + +"That's a fact," admitted Dorothy. "But--say, Ozma, here's a good +idea! Couldn't we capture the three fishes--the gold and silver and +bronze ones, and couldn't you transform 'em back to their own shapes, +and then couldn't the three Adepts get us out of here?" + +"You are not very practical, Dorothy dear. It would be as hard for us +to capture the three fishes, from among all the other fishes in the +lake, as to capture the Swan." + +"But if we could, it would be more help to us," persisted the little +girl. + +"That is true," answered Ozma, smiling at her friend's eagerness. "You +find a way to catch the fish, and I'll promise when they are caught to +restore them to their proper forms." + +"I know you think I can't do it," replied Dorothy, "but I'm going to +try." + +She left the palace and went to a place where she could look through a +clear pane of the glass dome into the surrounding water. Immediately +she became interested in the queer sights that met her view. + +The Lake of the Skeezers was inhabited by fishes of many kinds and +many sizes. The water was so transparent that the girl could see for a +long distance and the fishes came so close to the glass of the dome +that sometimes they actually touched it. On the white sands at the +bottom of the lake were star-fish, lobsters, crabs and many shell fish +of strange shapes and with shells of gorgeous hues. The water foliage +was of brilliant colors and to Dorothy it resembled a splendid garden. + +But the fishes were the most interesting of all. Some were big and +lazy, floating slowly along or lying at rest with just their fins +waving. Many with big round eyes looked full at the girl as she +watched them and Dorothy wondered if they could hear her through the +glass if she spoke to them. In Oz, where all the animals and birds can +talk, many fishes are able to talk also, but usually they are more +stupid than birds and animals because they think slowly and haven't +much to talk about. + +In the Lake of the Skeezers the fish of smaller size were more active +than the big ones and darted quickly in and out among the swaying +weeds, as if they had important business and were in a hurry. It was +among the smaller varieties that Dorothy hoped to spy the gold and +silver and bronze fishes. She had an idea the three would keep +together, being companions now as they were in their natural forms, +but such a multitude of fishes constantly passed, the scene shifting +every moment, that she was not sure she would notice them even if they +appeared in view. Her eyes couldn't look in all directions and the +fishes she sought might be on the other side of the dome, or far away +in the lake. + +"P'raps, because they were afraid of Coo-ee-oh, they've hid themselves +somewhere, and don't know their enemy has been transformed," she +reflected. + +She watched the fishes for a long time, until she became hungry and +went back to the palace for lunch. But she was not discouraged. + +"Anything new, Ozma?" she asked. + +"No, dear. Did you discover the three fishes?" + +"Not yet. But there isn't anything better for me to do, Ozma, so I +guess I'll go back and watch again." + + + + +CHAPTER 13 + +The Alarm Bell + + +Glinda, the Good, in her palace in the Quadling Country, had many +things to occupy her mind, for not only did she look after the weaving +and embroidery of her bevy of maids, and assist all those who came to +her to implore her help--beasts and birds as well as people--but she +was a close student of the arts of sorcery and spent much time in her +Magical Laboratory, where she strove to find a remedy for every evil +and to perfect her skill in magic. + +Nevertheless, she did not forget to look in the Great Book of Records +each day to see if any mention was made of the visit of Ozma and +Dorothy to the Enchanted Mountain of the Flatheads and the Magic Isle +of the Skeezers. The Records told her that Ozma had arrived at the +mountain, that she had escaped, with her companion, and gone to the +island of the Skeezers, and that Queen Coo-ee-oh had submerged the +island so that it was entirely under water. Then came the statement +that the Flatheads had come to the lake to poison the fishes and that +their Supreme Dictator had transformed Queen Coo-ee-oh into a swan. + +No other details were given in the Great Book and so Glinda did not +know that since Coo-ee-oh had forgotten her magic none of the Skeezers +knew how to raise the island to the surface again. So Glinda was not +worried about Ozma and Dorothy until one morning, while she sat with +her maids, there came a sudden clang of the great alarm bell. This was +so unusual that every maid gave a start and even the Sorceress for a +moment could not think what the alarm meant. + +Then she remembered the ring she had given Dorothy when she left the +palace to start on her venture. In giving the ring Glinda had warned +the little girl not to use its magic powers unless she and Ozma were +in real danger, but then she was to turn it on her finger once to the +right and once to the left and Glinda's alarm bell would ring. + +So the Sorceress now knew that danger threatened her beloved Ruler and +Princess Dorothy, and she hurried to her magic room to seek +information as to what sort of danger it was. The answer to her +question was not very satisfactory, for it was only: "Ozma and Dorothy +are prisoners in the great Dome of the Isle of the Skeezers, and the +Dome is under the water of the lake." + +"Hasn't Ozma the power to raise the island to the surface?" inquired +Glinda. + +"No," was the reply, and the Record refused to say more except that +Queen Coo-ee-oh, who alone could command the island to rise, had been +transformed by the Flathead Su-dic into a Diamond Swan. + +Then Glinda consulted the past records of the Skeezers in the Great +Book. After diligent search she discovered that Coo-ee-oh was a +powerful sorceress, who had gained most of her power by treacherously +transforming the Adepts of Magic, who were visiting her, into three +fishes--gold, silver and bronze--after which she had them cast into +the lake. + +Glinda reflected earnestly on this information and decided that +someone must go to Ozma's assistance. While there was no great need of +haste, because Ozma and Dorothy could live in a submerged dome a long +time, it was evident they could not get out until someone was able to +raise the island. + +The Sorceress looked through all her recipes and books of sorcery, but +could find no magic that would raise a sunken island. Such a thing had +never before been required in sorcery. Then Glinda made a little +island, covered by a glass dome, and sunk it in a pond near her +castle, and experimented in magical ways to bring it to the surface. +She made several such experiments, but all were failures. It seemed a +simple thing to do, yet she could not do it. + +Nevertheless, the wise Sorceress did not despair of finding a way to +liberate her friends. Finally she concluded that the best thing to do +was to go to the Skeezer country and examine the lake. While there she +was more likely to discover a solution to the problem that bothered +her, and to work out a plan for the rescue of Ozma and Dorothy. + +So Glinda summoned her storks and her aerial chariot, and telling her +maids she was going on a journey and might not soon return, she +entered the chariot and was carried swiftly to the Emerald City. + +In Princess Ozma's palace the Scarecrow was now acting as Ruler of the +Land of Oz. There wasn't much for him to do, because all the affairs +of state moved so smoothly, but he was there in case anything +unforeseen should happen. + +Glinda found the Scarecrow playing croquet with Trot and Betsy Bobbin, +two little girls who lived at the palace under Ozma's protection and +were great friends of Dorothy and much loved by all the Oz people. + +"Something's happened!" cried Trot, as the chariot of the Sorceress +descended near them. "Glinda never comes here 'cept something's gone +wrong." + +"I hope no harm has come to Ozma, or Dorothy," said Betsy anxiously, +as the lovely Sorceress stepped down from her chariot. + +Glinda approached the Scarecrow and told him of the dilemma of Ozma +and Dorothy and she added: "We must save them, somehow, Scarecrow." + +"Of course," replied the Scarecrow, stumbling over a wicket and +falling flat on his painted face. + +The girls picked him up and patted his straw stuffing into shape, and +he continued, as if nothing had occurred: "But you'll have to tell me +what to do, for I never have raised a sunken island in all my life." + +"We must have a Council of State as soon as possible," proposed the +Sorceress. "Please send messengers to summon all of Ozma's counsellors +to this palace. Then we can decide what is best to be done." + +The Scarecrow lost no time in doing this. Fortunately most of the +royal counsellors were in the Emerald City or near to it, so they all +met in the throne room of the palace that same evening. + + + + +CHAPTER 14 + +Ozma's Counsellors + + +No Ruler ever had such a queer assortment of advisers as the Princess +Ozma had gathered about her throne. Indeed, in no other country could +such amazing people exist. But Ozma loved them for their +peculiarities and could trust every one of them. + +First there was the Tin Woodman. Every bit of him was tin, brightly +polished. All his joints were kept well oiled and moved smoothly. He +carried a gleaming axe to prove he was a woodman, but seldom had cause +to use it because he lived in a magnificent tin castle in the Winkie +Country of Oz and was the Emperor of all the Winkies. The Tin +Woodman's name was Nick Chopper. He had a very good mind, but his +heart was not of much account, so he was very careful to do nothing +unkind or to hurt anyone's feelings. + +Another counsellor was Scraps, the Patchwork Girl of Oz, who was made +of a gaudy patchwork quilt, cut into shape and stuffed with cotton. +This Patchwork Girl was very intelligent, but so full of fun and mad +pranks that a lot of more stupid folks thought she must be crazy. +Scraps was jolly under all conditions, however grave they might be, +but her laughter and good spirits were of value in cheering others and +in her seemingly careless remarks much wisdom could often be found. + +Then there was the Shaggy Man--shaggy from head to foot, hair and +whiskers, clothes and shoes--but very kind and gentle and one of +Ozma's most loyal supporters. + +Tik-Tok was there, a copper man with machinery inside him, so cleverly +constructed that he moved, spoke and thought by three separate +clock-works. Tik-Tok was very reliable because he always did exactly +what he was wound up to do, but his machinery was liable to run down +at times and then he was quite helpless until wound up again. + +A different sort of person was Jack Pumpkinhead, one of Ozma's oldest +friends and her companion on many adventures. Jack's body was very +crude and awkward, being formed of limbs of trees of different sizes, +jointed with wooden pegs. But it was a substantial body and not likely +to break or wear out, and when it was dressed the clothes covered much +of its roughness. The head of Jack Pumpkinhead was, as you have +guessed, a ripe pumpkin, with the eyes, nose and mouth carved upon one +side. The pumpkin was stuck on Jack's wooden neck and was liable to +get turned sidewise or backward and then he would have to straighten +it with his wooden hands. + +The worst thing about this sort of a head was that it did not keep +well and was sure to spoil sooner or later. So Jack's main business +was to grow a field of fine pumpkins each year, and always before his +old head spoiled he would select a fresh pumpkin from the field and +carve the features on it very neatly, and have it ready to replace the +old head whenever it became necessary. He didn't always carve it the +same way, so his friends never knew exactly what sort of an expression +they would find on his face. But there was no mistaking him, because +he was the only pumpkin-headed man alive in the Land of Oz. + +A one-legged sailor-man was a member of Ozma's council. His name was +Cap'n Bill and he had come to the Land of Oz with Trot, and had been +made welcome on account of his cleverness, honesty and good-nature. He +wore a wooden leg to replace the one he had lost and was a great +friend of all the children in Oz because he could whittle all sorts of +toys out of wood with his big jack-knife. + +Professor H. M. Wogglebug, T. E., was another member of the council. +The "H. M." meant Highly Magnified, for the Professor was once a +little bug, who became magnified to the size of a man and always +remained so. The "T. E." meant that he was Thoroughly Educated. He was +at the head of Princess Ozma's Royal Athletic College, and so that the +students would not have to study and so lose much time that could be +devoted to athletic sports, such as football, baseball and the like, +Professor Wogglebug had invented the famous Educational Pills. If one +of the college students took a Geography Pill after breakfast, he knew +his geography lesson in an instant; if he took a Spelling Pill he at +once knew his spelling lesson, and an Arithmetic Pill enabled the +student to do any kind of sum without having to think about it. + +These useful pills made the college very popular and taught the boys +and girls of Oz their lessons in the easiest possible way. In spite of +this, Professor Wogglebug was not a favorite outside his college, for +he was very conceited and admired himself so much and displayed his +cleverness and learning so constantly, that no one cared to associate +with him. Ozma found him of value in her councils, nevertheless. + +Perhaps the most splendidly dressed of all those present was a great +frog as large as a man, called the Frogman, who was noted for his wise +sayings. He had come to the Emerald City from the Yip Country of Oz +and was a guest of honor. His long-tailed coat was of velvet, his vest +of satin and his trousers of finest silk. There were diamond buckles +on his shoes and he carried a gold-headed cane and a high silk hat. +All of the bright colors were represented in his rich attire, so it +tired one's eyes to look at him for long, until one became used to his +splendor. + +The best farmer in all Oz was Uncle Henry, who was Dorothy's own +uncle, and who now lived near the Emerald City with his wife Aunt Em. +Uncle Henry taught the Oz people how to grow the finest vegetables and +fruits and grains and was of much use to Ozma in keeping the Royal +Storehouses well filled. He, too, was a counsellor. + +The reason I mention the little Wizard of Oz last is because he was +the most important man in the Land of Oz. He wasn't a big man in size, +but he was a big man in power and intelligence and second only to +Glinda the Good in all the mystic arts of magic. Glinda had taught +him, and the Wizard and the Sorceress were the only ones in Oz +permitted by law to practice wizardry and sorcery, which they applied +only to good uses and for the benefit of the people. + +The Wizard wasn't exactly handsome but he was pleasant to look at. His +bald head was as shiny as if it had been varnished; there was always a +merry twinkle in his eyes and he was as spry as a schoolboy. Dorothy +says the reason the Wizard is not as powerful as Glinda is because +Glinda didn't teach him all she knows, but what the Wizard knows he +knows very well and so he performs some very remarkable magic. + +The ten I have mentioned assembled, with the Scarecrow and Glinda, in +Ozma's throne room, right after dinner that evening, and the Sorceress +told them all she knew of the plight of Ozma and Dorothy. + +"Of course we must rescue them," she continued, "and the sooner they +are rescued the better pleased they will be; but what we must now +determine is how they can be saved. That is why I have called you +together in council." + +"The easiest way," remarked the Shaggy Man, "is to raise the sunken +island of the Skeezers to the top of the water again." + +"Tell me how?" said Glinda. + +"I don't know how, your Highness, for I have never raised a sunken +island." + +"We might all get under it and lift," suggested Professor Wogglebug. + +"How can we get under it when it rests on the bottom of the lake?" +asked the Sorceress. + +"Couldn't we throw a rope around it and pull it ashore?" inquired Jack +Pumpkinhead. + +"Why not pump the water out of the lake?" suggested the Patchwork Girl +with a laugh. + +"Do be sensible!" pleaded Glinda. "This is a serious matter, and we +must give it serious thought." + +"How big is the lake and how big is the island?" was the Frogman's +question. + +"None of us can tell, for we have not been there." + +"In that case," said the Scarecrow, "it appears to me we ought to go +to the Skeezer country and examine it carefully." + +"Quite right," agreed the Tin Woodman. + +"We-will-have-to-go-there-any-how," remarked Tik-Tok in his jerky +machine voice. + +"The question is which of us shall go, and how many of us?" said the +Wizard. + +"I shall go of course," declared the Scarecrow. + +"And I," said Scraps. + +"It is my duty to Ozma to go," asserted the Tin Woodman. + +"I could not stay away, knowing our loved Princess is in danger," said +the Wizard. + +"We all feel like that," Uncle Henry said. + +Finally one and all present decided to go to the Skeezer country, with +Glinda and the little Wizard to lead them. Magic must meet magic in +order to conquer it, so these two skillful magic-workers were +necessary to insure the success of the expedition. + +They were all ready to start at a moment's notice, for none had any +affairs of importance to attend to. Jack was wearing a newly made +Pumpkin-head and the Scarecrow had recently been stuffed with fresh +straw. Tik-Tok's machinery was in good running order and the Tin +Woodman always was well oiled. "It is quite a long journey," said +Glinda, "and while I might travel quickly to the Skeezer country by +means of my stork chariot the rest of you will be obliged to walk. So, +as we must keep together, I will send my chariot back to my castle and +we will plan to leave the Emerald City at sunrise to-morrow." + + + + +CHAPTER 15 + +The Great Sorceress + + +Betsy and Trot, when they heard of the rescue expedition, begged the +Wizard to permit them to join it and he consented. The Glass Cat, +overhearing the conversation, wanted to go also and to this the +Wizard made no objection. + +This Glass Cat was one of the real curiosities of Oz. It had been made +and brought to life by a clever magician named Dr. Pipt, who was not +now permitted to work magic and was an ordinary citizen of the Emerald +City. The cat was of transparent glass, through which one could +plainly see its ruby heart beating and its pink brains whirling around +in the top of the head. + +The Glass Cat's eyes were emeralds; its fluffy tail was of spun glass +and very beautiful. The ruby heart, while pretty to look at, was hard +and cold and the Glass Cat's disposition was not pleasant at all +times. It scorned to catch mice, did not eat, and was extremely lazy. +If you complimented the remarkable cat on her beauty, she would be +very friendly, for she loved admiration above everything. The pink +brains were always working and their owner was indeed more intelligent +than most common cats. + +Three other additions to the rescue party were made the next morning, +just as they were setting out upon their journey. The first was a +little boy called Button Bright, because he had no other name that +anyone could remember. He was a fine, manly little fellow, well +mannered and good humored, who had only one bad fault. He was +continually getting lost. To be sure, Button Bright got found as often +as he got lost, but when he was missing his friends could not help +being anxious about him. + +"Some day," predicted the Patchwork Girl, "he won't be found, and that +will be the last of him." But that didn't worry Button Bright, who was +so careless that he did not seem to be able to break the habit of +getting lost. + +The second addition to the party was a Munchkin boy of about Button +Bright's age, named Ojo. He was often called "Ojo the Lucky," because +good fortune followed him wherever he went. He and Button Bright were +close friends, although of such different natures, and Trot and Betsy +were fond of both. + +The third and last to join the expedition was an enormous lion, one of +Ozma's regular guardians and the most important and intelligent beast +in all Oz. He called himself the Cowardly Lion, saying that every +little danger scared him so badly that his heart thumped against his +ribs, but all who knew him knew that the Cowardly Lion's fears were +coupled with bravery and that however much he might be frightened he +summoned courage to meet every danger he encountered. Often he had +saved Dorothy and Ozma in times of peril, but afterward he moaned and +trembled and wept because he had been so scared. + +"If Ozma needs help, I'm going to help her," said the great beast. +"Also, I suspect the rest of you may need me on the journey--especially +Trot and Betsy--for you may pass through a dangerous part of the +country. I know that wild Gillikin country pretty well. Its forests +harbor many ferocious beasts." + +They were glad the Cowardly Lion was to join them, and in good spirits +the entire party formed a procession and marched out of the Emerald +City amid the shouts of the people, who wished them success and a safe +return with their beloved Ruler. + +They followed a different route from that taken by Ozma and Dorothy, +for they went through the Winkie Country and up north toward Oogaboo. +But before they got there they swerved to the left and entered the +Great Gillikin Forest, the nearest thing to a wilderness in all Oz. +Even the Cowardly Lion had to admit that certain parts of this forest +were unknown to him, although he had often wandered among the trees, +and the Scarecrow and Tin Woodman, who were great travelers, never had +been there at all. + +The forest was only reached after a tedious tramp, for some of the +Rescue Expedition were quite awkward on their feet. The Patchwork Girl +was as light as a feather and very spry; the Tin Woodman covered the +ground as easily as Uncle Henry and the Wizard; but Tik-Tok moved +slowly and the slightest obstruction in the road would halt him until +the others cleared it away. Then, too, Tik-Tok's machinery kept +running down, so Betsy and Trot took turns in winding it up. + +The Scarecrow was more clumsy but less bother, for although he often +stumbled and fell he could scramble up again and a little patting of +his straw-stuffed body would put him in good shape again. + +Another awkward one was Jack Pumpkinhead, for walking would jar his +head around on his neck and then he would be likely to go in the wrong +direction. But the Frogman took Jack's arm and then he followed the +path more easily. + +Cap'n Bill's wooden leg didn't prevent him from keeping up with the +others and the old sailor could walk as far as any of them. + +When they entered the forest the Cowardly lion took the lead. There +was no path here for men, but many beasts had made paths of their own +which only the eyes of the lion, practiced in woodcraft, could +discern. So he stalked ahead and wound his way in and out, the others +following in single file, Glinda being next to the Lion. + +There are dangers in the forest, of course, but as the huge Lion +headed the party he kept the wild denizens of the wilderness from +bothering the travelers. Once, to be sure, an enormous leopard sprang +upon the Glass Cat and caught her in his powerful jaws, but he broke +several of his teeth and with howls of pain and dismay dropped his +prey and vanished among the trees. + +"Are you hurt?" Trot anxiously inquired of the Glass Cat. + +"How silly!" exclaimed the creature in an irritated tone of voice; +"nothing can hurt glass, and I'm too solid to break easily. But I'm +annoyed at that leopard's impudence. He has no respect for beauty or +intelligence. If he had noticed my pink brains work, I'm sure he would +have realized I'm too important to be grabbed in a wild beast's jaws." + +"Never mind," said Trot consolingly; "I'm sure he won't do it again." + +They were almost in the center of the forest when Ojo, the Munchkin +boy, suddenly said: "Why, where's Button Bright?" + +They halted and looked around them. Button Bright was not with the +party. + +"Dear me," remarked Betsy, "I expect he's lost again!" + +"When did you see him last, Ojo?" inquired Glinda. + +"It was some time ago," replied Ojo. "He was trailing along at the end +and throwing twigs at the squirrels in the trees. Then I went to talk +to Betsy and Trot, and just now I noticed he was gone." + +"This is too bad," declared the Wizard, "for it is sure to delay our +journey. We must find Button Bright before we go any farther, for +this forest is full of ferocious beasts that would not hesitate to +tear the boy to pieces." + +"But what shall we do?" asked the Scarecrow. "If any of us leaves the +party to search for Button Bright he or she might fall a victim to the +beasts, and if the Lion leaves us we will have no protector. + +"The Glass Cat could go," suggested the Frogman. "The beasts can do +her no harm, as we have discovered." + +The Wizard turned to Glinda. + +"Cannot your sorcery discover where Button Bright is?" he asked. + +"I think so," replied the Sorceress. + +She called to Uncle Henry, who had been carrying her wicker box, to +bring it to her, and when he obeyed she opened it and drew out a small +round mirror. On the surface of the glass she dusted a white powder +and then wiped it away with her handkerchief and looked in the mirror. +It reflected a part of the forest, and there, beneath a wide-spreading +tree, Button Bright was lying asleep. On one side of him crouched a +tiger, ready to spring; on the other side was a big gray wolf, its +bared fangs glistening in a wicked way. + +"Goodness me!" cried Trot, looking over Glinda's shoulder. "They'll +catch and kill him sure." + +Everyone crowded around for a glimpse at the magic mirror. + +"Pretty bad--pretty bad!" said the Scarecrow sorrowfully. + +"Comes of getting lost!" said Cap'n Bill, sighing. + +"Guess he's a goner!" said the Frogman, wiping his eyes on his purple +silk handkerchief. + +"But where is he? Can't we save him?" asked Ojo the Lucky. + +"If we knew where he is we could probably save him," replied the +little Wizard, "but that tree looks so much like all the other trees, +that we can't tell whether it's far away or near by." + +"Look at Glinda!" exclaimed Betsy. + +Glinda, having handed the mirror to the Wizard, had stepped aside and +was making strange passes with her outstretched arms and reciting in +low, sweet tones a mystical incantation. Most of them watched the +Sorceress with anxious eyes, despair giving way to the hope that she +might be able to save their friend. The Wizard, however, watched the +scene in the mirror, while over his shoulders peered Trot, the +Scarecrow and the Shaggy Man. + +What they saw was more strange than Glinda's actions. The tiger +started to spring on the sleeping boy, but suddenly lost its power to +move and lay flat upon the ground. The gray wolf seemed unable to lift +its feet from the ground. It pulled first at one leg and then at +another, and finding itself strangely confined to the spot began to +bark and snarl angrily. They couldn't hear the barkings and snarls, +but they could see the creature's mouth open and its thick lips move. +Button Bright, however, being but a few feet away from the wolf, heard +its cries of rage, which wakened him from his untroubled sleep. + +The boy sat up and looked first at the tiger and then at the wolf. His +face showed that for a moment he was quite frightened, but he soon saw +that the beasts were unable to approach him and so he got upon his +feet and examined them curiously, with a mischievous smile upon his +face. Then he deliberately kicked the tiger's head with his foot and +catching up a fallen branch of a tree he went to the wolf and gave it +a good whacking. Both the beasts were furious at such treatment but +could not resent it. + +Button Bright now threw down the stick and with his hands in his +pockets wandered carelessly away. + +"Now," said Glinda, "let the Glass Cat run and find him. He is in that +direction," pointing the way, "but how far off I do not know. Make +haste and lead him back to us as quickly as you can." + +The Glass Cat did not obey everyone's orders, but she really feared +the great Sorceress, so as soon as the words were spoken the crystal +animal darted away and was quickly lost to sight. + +The Wizard handed the mirror back to Glinda, for the woodland scene +had now faded from the glass. Then those who cared to rest sat down to +await Button Bright's coming. It was not long before he appeared +through the trees and as he rejoined his friends he said in a peevish +tone: + +"Don't ever send that Glass Cat to find me again. She was very +impolite and, if we didn't all know that she had no manners, I'd say +she insulted me." + +Glinda turned upon the boy sternly. + +"You have caused all of us much anxiety and annoyance," said she. +"Only my magic saved you from destruction. I forbid you to get lost +again." + +"Of course," he answered. "It won't be _my_ fault if I get lost again; +but it wasn't my fault _this_ time." + + + + +CHAPTER 16 + +The Enchanted Fishes + + +I must now tell you what happened to Ervic and the three other +Skeezers who were left floating in the iron boat after Queen Coo-ee-oh +had been transformed into a Diamond Swan by the magic of the Flathead +Su-dic. + +The four Skeezers were all young men and their leader was Ervic. +Coo-ee-oh had taken them with her in the boat to assist her if she +captured the Flathead chief, as she hoped to do by means of her silver +rope. They knew nothing about the witchcraft that moved the submarine +and so, when left floating upon the lake, were at a loss what to do. +The submarine could not be submerged by them or made to return to the +sunken island. There were neither oars nor sails in the boat, which +was not anchored but drifted quietly upon the surface of the lake. + +The Diamond Swan had no further thought or care for her people. She +had sailed over to the other side of the lake and all the calls and +pleadings of Ervic and his companions were unheeded by the vain bird. +As there was nothing else for them to do, they sat quietly in their +boat and waited as patiently as they could for someone to come to +their aid. + +The Flatheads had refused to help them and had gone back to their +mountain. All the Skeezers were imprisoned in the Great Dome and could +not help even themselves. When evening came, they saw the Diamond +Swan, still keeping to the opposite shore of the lake, walk out of the +water to the sands, shake her diamond-sprinkled feathers, and then +disappear among the bushes to seek a resting place for the night. + +"I'm hungry," said Ervic. + +"I'm cold," said another Skeezer. + +"I'm tired," said a third. + +"I'm afraid," said the last one of them. + +But it did them no good to complain. Night fell and the moon rose and +cast a silvery sheen over the surface of the water. + +"Go to sleep," said Ervic to his companions. "I'll stay awake and +watch, for we may be rescued in some unexpected way." + +So the other three laid themselves down in the bottom of the boat and +were soon fast asleep. + +Ervic watched. He rested himself by leaning over the bow of the boat, +his face near to the moonlit water, and thought dreamily of the day's +surprising events and wondered what would happen to the prisoners in +the Great Dome. + +Suddenly a tiny goldfish popped its head above the surface of the +lake, not more than a foot from his eyes. A silverfish then raised its +head beside that of the goldfish, and a moment later a bronzefish +lifted its head beside the others. The three fish, all in a row, +looked earnestly with their round, bright eyes into the astonished +eyes of Ervic the Skeezer. + +"We are the three Adepts whom Queen Coo-ee-oh betrayed and wickedly +transformed," said the goldfish, its voice low and soft but distinctly +heard in the stillness of the night. + +"I know of our Queen's treacherous deed," replied Ervic, "and I am +sorry for your misfortune. Have you been in the lake ever since?" + +"Yes," was the reply. + +"I--I hope you are well--and comfortable," stammered Ervic, not +knowing what else to say. + +"We knew that some day Coo-ee-oh would meet with the fate she so +richly deserves," declared the bronzefish. "We have waited and watched +for this time. Now if you will promise to help us and will be faithful +and true, you can aid us in regaining our natural forms, and save +yourself and all your people from the dangers that now threaten you." + +"Well," said Ervic, "you can depend on my doing the best I can. But +I'm no witch, nor magician, you must know." + +"All we ask is that you obey our instructions," returned the +silverfish. "We know that you are honest and that you served Coo-ee-oh +only because you were obliged to in order to escape her anger. Do as +we command and all will be well." + +"I promise!" exclaimed the young man. "Tell me what I am to do first." + +"You will find in the bottom of your boat the silver cord which +dropped from Coo-ee-oh's hand when she was transformed," said the +goldfish. "Tie one end of that cord to the bow of your boat and drop +the other end to us in the water. Together we will pull your boat to +the shore." + +Ervic much doubted that the three small fishes could move so heavy a +boat, but he did as he was told and the fishes all seized their end of +the silver cord in their mouths and headed toward the nearest shore, +which was the very place where the Flatheads had stood when they +conquered Queen Coo-ee-oh. + +At first the boat did not move at all, although the fishes pulled with +all their strength. But presently the strain began to tell. Very +slowly the boat crept toward the shore, gaining more speed at every +moment. A couple of yards away from the sandy beach the fishes dropped +the cord from their mouths and swam to one side, while the iron boat, +being now under way, continued to move until its prow grated upon the +sands. + +Ervic leaned over the side and said to the fishes: "What next?" + +"You will find upon the sand," said the silverfish, "a copper kettle, +which the Su-dic forgot when he went away. Cleanse it thoroughly in +the water of the lake, for it has had poison in it. When it is +cleaned, fill it with fresh water and hold it over the side of the +boat, so that we three may swim into the kettle. We will then instruct +you further." + +"Do you wish me to catch you, then?" asked Ervic in surprise. + +"Yes," was the reply. + +So Ervic jumped out of the boat and found the copper kettle. Carrying +it a little way down the beach, he washed it well, scrubbing away +every drop of the poison it had contained with sand from the shore. + +Then he went back to the boat. + +Ervic's comrades were still sound asleep and knew nothing of the three +fishes or what strange happenings were taking place about them. Ervic +dipped the kettle in the lake, holding fast to the handle until it +was under water. The gold and silver and bronze fishes promptly swam +into the kettle. The young Skeezer then lifted it, poured out a little +of the water so it would not spill over the edge, and said to the +fishes: "What next?" + +"Carry the kettle to the shore. Take one hundred steps to the east, +along the edge of the lake, and then you will see a path leading +through the meadows, up hill and down dale. Follow the path until you +come to a cottage which is painted a purple color with white +trimmings. When you stop at the gate of this cottage we will tell you +what to do next. Be careful, above all, not to stumble and spill the +water from the kettle, or you would destroy us and all you have done +would be in vain." + +The goldfish issued these commands and Ervic promised to be careful +and started to obey. He left his sleeping comrades in the boat, +stepping cautiously over their bodies, and on reaching the shore took +exactly one hundred steps to the east. Then he looked for the path and +the moonlight was so bright that he easily discovered it, although it +was hidden from view by tall weeds until one came full upon it. This +path was very narrow and did not seem to be much used, but it was +quite distinct and Ervic had no difficulty in following it. He walked +through a broad meadow, covered with tall grass and weeds, up a hill +and down into a valley and then up another hill and down again. + +It seemed to Ervic that he had walked miles and miles. Indeed the moon +sank low and day was beginning to dawn when finally he discovered by +the roadside a pretty little cottage, painted purple with white +trimmings. It was a lonely place--no other buildings were anywhere +about and the ground was not tilled at all. No farmer lived here, that +was certain. Who would care to dwell in such an isolated place? + +But Ervic did not bother his head long with such questions. He went up +to the gate that led to the cottage, set the copper kettle carefully +down and bending over it asked: + +"What next?" + + + + +CHAPTER 17 + +Under the Great Dome + + +When Glinda the Good and her followers of the Rescue Expedition came +in sight of the Enchanted Mountain of the Flatheads, it was away to +the left of them, for the route they had taken through the Great +Forest was some distance from that followed by Ozma and Dorothy. + +They halted awhile to decide whether they should call upon the Supreme +Dictator first, or go on to the Lake of the Skeezers. + +"If we go to the mountain," said the Wizard, "we may get into trouble +with that wicked Su-dic, and then we would be delayed in rescuing Ozma +and Dorothy. So I think our best plan will be to go to the Skeezer +Country, raise the sunken island and save our friends and the +imprisoned Skeezers. Afterward we can visit the mountain and punish +the cruel magician of the Flatheads." + +"That is sensible," approved the Shaggy Man. "I quite agree with you." + +The others, too, seemed to think the Wizard's plan the best, and +Glinda herself commended it, so on they marched toward the line of +palm trees that hid the Skeezers' lake from view. + +Pretty soon they came to the palms. These were set closely together, +the branches, which came quite to the ground, being so tightly +interlaced that even the Glass Cat could scarcely find a place to +squeeze through. The path which the Flatheads used was some distance +away. + +"Here's a job for the Tin Woodman," said the Scarecrow. + +So the Tin Woodman, who was always glad to be of use, set to work with +his sharp, gleaming axe, which he always carried, and in a +surprisingly short time had chopped away enough branches to permit +them all to pass easily through the trees. + +Now the clear waters of the beautiful lake were before them and by +looking closely they could see the outlines of the Great Dome of the +sunken island, far from shore and directly in the center of the lake. + +Of course every eye was at first fixed upon this dome, where Ozma and +Dorothy and the Skeezers were still fast prisoners. But soon their +attention was caught by a more brilliant sight, for here was the +Diamond Swan swimming just before them, its long neck arched proudly, +the amethyst eyes gleaming and all the diamond-sprinkled feathers +glistening splendidly under the rays of the sun. + +"That," said Glinda, "is the transformation of Queen Coo-ee-oh, the +haughty and wicked witch who betrayed the three Adepts at Magic and +treated her people like slaves." + +"She's wonderfully beautiful now," remarked the Frogman. + +"It doesn't seem like much of a punishment," said Trot. "The Flathead +Su-dic ought to have made her a toad." + +"I am sure Coo-ee-oh is punished," said Glinda, "for she has lost all +her magic power and her grand palace and can no longer misrule the +poor Skeezers." + +"Let us call to her, and hear what she has to say," proposed the +Wizard. + +So Glinda beckoned the Diamond Swan, which swam gracefully to a +position near them. Before anyone could speak Coo-ee-oh called to +them in a rasping voice--for the voice of a swan is always harsh and +unpleasant--and said with much pride: + +"Admire me, Strangers! Admire the lovely Coo-ee-oh, the handsomest +creature in all Oz. Admire me!" + +"Handsome is as handsome does," replied the Scarecrow. "Are your deeds +lovely, Coo-ee-oh?" + +"Deeds? What deeds can a swan do but swim around and give pleasure to +all beholders?" said the sparkling bird. + +"Have you forgotten your former life? Have you forgotten your magic +and witchcraft?" inquired the Wizard. + +"Magic--witchcraft? Pshaw, who cares for such silly things?" retorted +Coo-ee-oh. "As for my past life, it seems like an unpleasant dream. I +wouldn't go back to it if I could. Don't you admire my beauty, +Strangers?" + +"Tell us, Coo-ee-oh," said Glinda earnestly, "if you can recall enough +of your witchcraft to enable us to raise the sunken island to the +surface of the lake. Tell us that and I'll give you a string of pearls +to wear around your neck and add to your beauty." + +"Nothing can add to my beauty, for I'm the most beautiful creature +anywhere in the whole world." + +"But how can we raise the island?" + +"I don't know and I don't care. If ever I knew I've forgotten, and I'm +glad of it," was the response. "Just watch me circle around and see me +glitter!" + +"It's no use," said Button Bright; "the old Swan is too much in love +with herself to think of anything else." + +"That's a fact," agreed Betsy with a sigh; "but we've got to get Ozma +and Dorothy out of that lake, somehow or other." + +"And we must do it in our own way," added the Scarecrow. + +"But how?" asked Uncle Henry in a grave voice, for he could not bear +to think of his dear niece Dorothy being out there under water; "how +shall we do it?" + +"Leave that to Glinda," advised the Wizard, realizing he was helpless +to do it himself. + +"If it were just an ordinary sunken island," said the powerful +Sorceress, "there would be several ways by which I might bring it to +the surface again. But this is a Magic Isle, and by some curious art +of witchcraft, unknown to any but Queen Coo-ee-oh, it obeys certain +commands of magic and will not respond to any other. I do not despair +in the least, but it will require some deep study to solve this +difficult problem. If the Swan could only remember the witchcraft that +she invented and knew as a woman, I could force her to tell me the +secret, but all her former knowledge is now forgotten." + +"It seems to me," said the Wizard after a brief silence had followed +Glinda's speech, "that there are three fishes in this lake that used +to be Adepts at Magic and from whom Coo-ee-oh stole much of her +knowledge. If we could find those fishes and return them to their +former shapes, they could doubtless tell us what to do to bring the +sunken island to the surface." + +"I have thought of those fishes," replied Glinda, "but among so many +fishes as this lake contains how are we to single them out?" + +You will understand, of course, that had Glinda been at home in her +castle, where the Great Book of Records was, she would have known that +Ervic the Skeezer already had taken the gold and silver and bronze +fishes from the lake. But that act had been recorded in the Book after +Glinda had set out on this journey, so it was all unknown to her. + +"I think I see a boat yonder on the shore," said Ojo the Munchkin boy, +pointing to a place around the edge of the lake. "If we could get +that boat and row all over the lake, calling to the magic fishes, we +might be able to find them." + +"Let us go to the boat," said the Wizard. + +They walked around the lake to where the boat was stranded upon the +beach, but found it empty. It was a mere shell of blackened steel, +with a collapsible roof that, when in position, made the submarine +water-tight, but at present the roof rested in slots on either side of +the magic craft. There were no oars or sails, no machinery to make the +boat go, and although Glinda promptly realized it was meant to be +operated by witchcraft, she was not acquainted with that sort of +magic. + +"However," said she, "the boat is merely a boat, and I believe I can +make it obey a command of sorcery, as well as it did the command of +witchcraft. After I have given a little thought to the matter, the +boat will take us wherever we desire to go." + +"Not all of us," returned the Wizard, "for it won't hold so many. But, +most noble Sorceress, provided you can make the boat go, of what use +will it be to us?" + +"Can't we use it to catch the three fishes?" asked Button Bright. + +"It will not be necessary to use the boat for that purpose," replied +Glinda. "Wherever in the lake the enchanted fishes may be, they will +answer to my call. What I am trying to discover is how the boat came +to be on this shore, while the island on which it belongs is under +water yonder. Did Coo-ee-oh come here in the boat to meet the +Flatheads before the island was sunk, or afterward?" + +No one could answer that question, of course; but while they pondered +the matter three young men advanced from the line of trees, and +rather timidly bowed to the strangers. + +"Who are you, and where did you come from!" inquired the Wizard. + +"We are Skeezers," answered one of them, "and our home is on the Magic +Isle of the Lake. We ran away when we saw you coming, and hid behind +the trees, but as you are Strangers and seem to be friendly we decided +to meet you, for we are in great trouble and need assistance." + +"If you belong on the island, why are you here?" demanded Glinda. + +So they told her all the story: How the Queen had defied the Flatheads +and submerged the whole island so that her enemies could not get to it +or destroy it; how, when the Flatheads came to the shore, Coo-ee-oh +had commanded them, together with their friend Ervic, to go with her +in the submarine to conquer the Su-dic, and how the boat had shot out +from the basement of the sunken isle, obeying a magic word, and risen +to the surface, where it opened and floated upon the water. + +Then followed the account of how the Su-dic had transformed Coo-ee-oh +into a swan, after which she had forgotten all the witchcraft she ever +knew. The young men told how in the night when they were asleep, +their comrade Ervic had mysteriously disappeared, while the boat in +some strange manner had floated to the shore and stranded upon the +beach. + +That was all they knew. They had searched in vain for three days for +Ervic. As their island was under water and they could not get back to +it, the three Skeezers had no place to go, and so had waited patiently +beside their boat for something to happen. + +Being questioned by Glinda and the Wizard, they told all they knew +about Ozma and Dorothy and declared the two girls were still in the +village under the Great Dome. They were quite safe and would be well +cared for by Lady Aurex, now that the Queen who opposed them was out +of the way. + +When they had gleaned all the information they could from these +Skeezers, the Wizard said to Glinda: + +"If you find you can make this boat obey your sorcery, you could have +it return to the island, submerge itself, and enter the door in the +basement from which it came. But I cannot see that our going to the +sunken island would enable our friends to escape. We would only join +them as prisoners." + +"Not so, friend Wizard," replied Glinda. "If the boat would obey my +commands to enter the basement door, it would also obey my commands to +come out again, and I could bring Ozma and Dorothy back with me." + +"And leave all of our people still imprisoned?" asked one of the +Skeezers reproachfully. + +"By making several trips in the boat, Glinda could fetch all your +people to the shore," replied the Wizard. + +"But what could they do then?" inquired another Skeezer. "They would +have no homes and no place to go, and would be at the mercy of their +enemies, the Flatheads." + +"That is true," said Glinda the Good. "And as these people are Ozma's +subjects, I think she would refuse to escape with Dorothy and leave +the others behind, or to abandon the island which is the lawful home +of the Skeezers. I believe the best plan will be to summon the three +fishes and learn from them how to raise the island." + +The little Wizard seemed to think that this was rather a forlorn hope. + +"How will you summon them," he asked the lovely Sorceress, "and how +can they hear you?" + +"That is something we must consider carefully," responded stately +Glinda, with a serene smile. "I think I can find a way." + +All of Ozma's counsellors applauded this sentiment, for they knew +well the powers of the Sorceress. + +"Very well," agreed the Wizard. "Summon them, most noble Glinda." + + + + +CHAPTER 18 + +The Cleverness of Ervic + + +We must now return to Ervic the Skeezer, who, when he had set down the +copper kettle containing the three fishes at the gate of the lonely +cottage, had asked, "What next?" + +The goldfish stuck its head above the water in the kettle and said in +its small but distinct voice: + +"You are to lift the latch, open the door, and walk boldly into the +cottage. Do not be afraid of anything you see, for however you seem to +be threatened with dangers, nothing can harm you. The cottage is the +home of a powerful Yookoohoo, named Reera the Red, who assumes all +sorts of forms, sometimes changing her form several times in a day, +according to her fancy. What her real form may be we do not know. This +strange creature cannot be bribed with treasure, or coaxed through +friendship, or won by pity. She has never assisted anyone, or done +wrong to anyone, that we know of. All her wonderful powers are used +for her own selfish amusement. She will order you out of the house but +you must refuse to go. Remain and watch Reera closely and try to see +what she uses to accomplish her transformations. If you can discover +the secret whisper it to us and we will then tell you what to do +next." + +"That sounds easy," returned Ervic, who had listened carefully. "But +are you sure she will not hurt me, or try to transform me?" + +"She may change your form," replied the goldfish, "but do not worry if +that happens, for we can break that enchantment easily. You may be +sure that nothing will harm you, so you must not be frightened at +anything you see or hear." + +Now Ervic was as brave as any ordinary young man, and he knew the +fishes who spoke to him were truthful and to be relied upon, +nevertheless he experienced a strange sinking of the heart as he +picked up the kettle and approached the door of the cottage. His hand +trembled as he raised the latch, but he was resolved to obey his +instructions. He pushed the door open, took three strides into the +middle of the one room the cottage contained, and then stood still and +looked around him. + +The sights that met his gaze were enough to frighten anyone who had +not been properly warned. On the floor just before Ervic lay a great +crocodile, its red eyes gleaming wickedly and its wide open mouth +displaying rows of sharp teeth. Horned toads hopped about; each of the +four upper corners of the room was festooned with a thick cobweb, in +the center of which sat a spider as big around as a washbasin, and +armed with pincher-like claws; a red-and-green lizard was stretched at +full length on the window-sill and black rats darted in and out of the +holes they had gnawed in the floor of the cottage. + +But the most startling thing was a huge gray ape which sat upon a +bench and knitted. It wore a lace cap, such as old ladies wear, and a +little apron of lace, but no other clothing. Its eyes were bright and +looked as if coals were burning in them. The ape moved as naturally as +an ordinary person might, and on Ervic's entrance stopped knitting and +raised its head to look at him. + +"Get out!" cried a sharp voice, seeming to come from the ape's mouth. + +Ervic saw another bench, empty, just beyond him, so he stepped over +the crocodile, sat down upon the bench and carefully placed the kettle +beside him. + +"Get out!" again cried the voice. + +Ervic shook his head. + +"No," said he, "I'm going to stay." + +The spiders left their four corners, dropped to the floor and made a +rush toward the young Skeezer, circling around his legs with their +pinchers extended. Ervic paid no attention to them. An enormous black +rat ran up Ervic's body, passed around his shoulders and uttered +piercing squeals in his ears, but he did not wince. The green-and-red +lizard, coming from the window-sill, approached Ervic and began +spitting a flaming fluid at him, but Ervic merely stared at the +creature and its flame did not touch him. + +The crocodile raised its tail and, swinging around, swept Ervic off +the bench with a powerful blow. But the Skeezer managed to save the +kettle from upsetting and he got up, shook off the horned toads that +were crawling over him and resumed his seat on the bench. + +All the creatures, after this first attack, remained motionless, as if +awaiting orders. The old gray ape knitted on, not looking toward Ervic +now, and the young Skeezer stolidly kept his seat. He expected +something else to happen, but nothing did. A full hour passed and +Ervic was growing nervous. + +"What do you want?" the ape asked at last. + +"Nothing," said Ervic. + +"You may have that!" retorted the ape, and at this all the strange +creatures in the room broke into a chorus of cackling laughter. + +Another long wait. + +"Do you know who I am?" questioned the ape. + +"You must be Reera the Red--the Yookoohoo," Ervic answered. + +"Knowing so much, you must also know that I do not like strangers. +Your presence here in my home annoys me. Do you not fear my anger?" + +"No," said the young man. + +"Do you intend to obey me, and leave this house?" + +"No," replied Ervic, just as quietly as the Yookoohoo had spoken. + +The ape knitted for a long time before resuming the conversation. + +"Curiosity," it said, "has led to many a man's undoing. I suppose in +some way you have learned that I do tricks of magic, and so through +curiosity you have come here. You may have been told that I do not +injure anyone, so you are bold enough to disobey my commands to go +away. You imagine that you may witness some of the rites of +witchcraft, and that they may amuse you. Have I spoken truly?" + +"Well," remarked Ervic, who had been pondering on the strange +circumstances of his coming here, "you are right in some ways, but not +in others. I am told that you work magic only for your own amusement. +That seems to me very selfish. Few people understand magic. I'm told +that you are the only real Yookoohoo in all Oz. Why don't you amuse +others as well as yourself?" + +"What right have you to question my actions?" + +"None at all." + +"And you say you are not here to demand any favors of me?" + +"For myself I want nothing from you." + +"You are wise in that. I never grant favors." + +"That doesn't worry me," declared Ervic. + +"But you are curious? You hope to witness some of my magic +transformations?" + +"If you wish to perform any magic, go ahead," said Ervic. "It may +interest me and it may not. If you'd rather go on with your knitting, +it's all the same to me. I am in no hurry at all." + +This may have puzzled Red Reera, but the face beneath the lace cap +could show no expression, being covered with hair. Perhaps in all her +career the Yookoohoo had never been visited by anyone who, like this +young man, asked for nothing, expected nothing, and had no reason for +coming except curiosity. This attitude practically disarmed the witch +and she began to regard the Skeezer in a more friendly way. She +knitted for some time, seemingly in deep thought, and then she arose +and walked to a big cupboard that stood against the wall of the room. +When the cupboard door was opened Ervic could see a lot of drawers +inside, and into one of these drawers--the second from the +bottom--Reera thrust a hairy hand. + +Until now Ervic could see over the bent form of the ape, but suddenly +the form, with its back to him, seemed to straighten up and blot out +the cupboard of drawers. The ape had changed to the form of a woman, +dressed in the pretty Gillikin costume, and when she turned around he +saw that it was a young woman, whose face was quite attractive. + +"Do you like me better this way?" Reera inquired with a smile. + +"You _look_ better," he said calmly, "but I'm not sure I _like_ you +any better." + +She laughed, saying: "During the heat of the day I like to be an ape, +for an ape doesn't wear any clothes to speak of. But if one has +gentlemen callers it is proper to dress up." + +Ervic noticed her right hand was closed, as if she held something in +it. She shut the cupboard door, bent over the crocodile and in a +moment the creature had changed to a red wolf. It was not pretty even +now, and the wolf crouched beside its mistress as a dog might have +done. Its teeth looked as dangerous as had those of the crocodile. + +Next the Yookoohoo went about touching all the lizards and toads, and +at her touch they became kittens. The rats she changed into chipmunks. +Now the only horrid creatures remaining were the four great spiders, +which hid themselves behind their thick webs. + +"There!" Reera cried, "now my cottage presents a more comfortable +appearance. I love the toads and lizards and rats, because most people +hate them, but I would tire of them if they always remained the same. +Sometimes I change their forms a dozen times a day." + +"You are clever," said Ervic. "I did not hear you utter any +incantations or magic words. All you did was to touch the creatures." + +"Oh, do you think so?" she replied. "Well, touch them yourself, if you +like, and see if you can change their forms." + +"No," said the Skeezer, "I don't understand magic and if I did I would +not try to imitate your skill. You are a wonderful Yookoohoo, while I +am only a common Skeezer." + +This confession seemed to please Reera, who liked to have her +witchcraft appreciated. + +"Will you go away now?" she asked. "I prefer to be alone." + +"I prefer to stay here," said Ervic. + +"In another person's home, where you are not wanted?" + +"Yes." + +"Is not your curiosity yet satisfied?" demanded Reera, with a smile. + +"I don't know. Is there anything else you can do?" + +"Many things. But why should I exhibit my powers to a stranger?" + +"I can think of no reason at all," he replied. + +She looked at him curiously. + +"You want no power for yourself, you say, and you're too stupid to be +able to steal my secrets. This isn't a pretty cottage, while outside +are sunshine, broad prairies and beautiful wildflowers. Yet you insist +on sitting on that bench and annoying me with your unwelcome +presence. What have you in that kettle?" + +"Three fishes," he answered readily. + +"Where did you get them?" + +"I caught them in the Lake of the Skeezers." + +"What do you intend to do with the fishes?" + +"I shall carry them to the home of a friend of mine who has three +children. The children will love to have the fishes for pets." + +She came over to the bench and looked into the kettle, where the three +fishes were swimming quietly in the water. + +"They're pretty," said Reera. "Let me transform them into something +else." + +"No," objected the Skeezer. + +"I love to transform things; it's so interesting. And I've never +transformed any fishes in all my life." + +"Let them alone," said Ervic. + +"What shapes would you prefer them to have? I can make them turtles, +or cute little sea-horses; or I could make them piglets, or rabbits, +or guinea-pigs; or, if you like I can make chickens of them, or +eagles, or bluejays." + +"Let them alone!" repeated Ervic. + +"You're not a very pleasant visitor," laughed Red Reera. "People +accuse _me_ of being cross and crabbed and unsociable, and they are +quite right. If you had come here pleading and begging for favors, and +half afraid of my Yookoohoo magic, I'd have abused you until you ran +away; but you're quite different from that. _You're_ the unsociable +and crabbed and disagreeable one, and so I like you, and bear with +your grumpiness. It's time for my midday meal; are you hungry?" + +"No," said Ervic, although he really desired food. + +"Well, I am," Reera declared and clapped her hands together. Instantly +a table appeared, spread with linen and bearing dishes of various +foods, some smoking hot. There were two plates laid, one at each end +of the table, and as soon as Reera seated herself all her creatures +gathered around her, as if they were accustomed to be fed when she +ate. The wolf squatted at her right hand and the kittens and chipmunks +gathered at her left. + +"Come, Stranger, sit down and eat," she called cheerfully, "and while +we're eating let us decide into what forms we shall change your +fishes." + +"They're all right as they are," asserted Ervic, drawing up his bench +to the table. "The fishes are beauties--one gold, one silver and one +bronze. Nothing that has life is more lovely than a beautiful fish." + +"What! Am _I_ not more lovely?" Reera asked, smiling at his serious +face. + +"I don't object to you--for a Yookoohoo, you know," he said, helping +himself to the food and eating with good appetite. + +"And don't you consider a beautiful girl more lovely than a fish, +however pretty the fish may be?" + +"Well," replied Ervic, after a period of thought, "that might be. If +you transformed my three fish into three girls--girls who would be +Adepts at Magic, you know they might please me as well as the fish +do. You won't do that of course, because you can't, with all your +skill. And, should you be able to do so, I fear my troubles would be +more than I could bear. They would not consent to be my +slaves--especially if they were Adepts at Magic--and so they would +command _me_ to obey _them_. No, Mistress Reera, let us not transform +the fishes at all." + +The Skeezer had put his case with remarkable cleverness. He realized +that if he appeared anxious for such a transformation the Yookoohoo +would not perform it, yet he had skillfully suggested that they be +made Adepts at Magic. + + + + +CHAPTER 19 + +Red Reera the Yookoohoo + + +After the meal was over and Reera had fed her pets, including the four +monster spiders which had come down from their webs to secure their +share, she made the table disappear from the floor of the cottage. + +"I wish you'd consent to my transforming your fishes," she said, as +she took up her knitting again. + +The Skeezer made no reply. He thought it unwise to hurry matters. All +during the afternoon they sat silent. Once Reera went to her cupboard +and after thrusting her hand into the same drawer as before, touched +the wolf and transformed it into a bird with gorgeous colored +feathers. This bird was larger than a parrot and of a somewhat +different form, but Ervic had never seen one like it before. + +"Sing!" said Reera to the bird, which had perched itself on a big +wooden peg--as if it had been in the cottage before and knew just what +to do. + +And the bird sang jolly, rollicking songs with words to them--just as +a person who had been carefully trained might do. The songs were +entertaining and Ervic enjoyed listening to them. In an hour or so the +bird stopped singing, tucked its head under its wing and went to +sleep. Reera continued knitting but seemed thoughtful. + +Now Ervic had marked this cupboard drawer well and had concluded that +Reera took something from it which enabled her to perform her +transformations. He thought that if he managed to remain in the +cottage, and Reera fell asleep, he could slyly open the cupboard, +take a portion of whatever was in the drawer, and by dropping it into +the copper kettle transform the three fishes into their natural +shapes. Indeed, he had firmly resolved to carry out this plan when the +Yookoohoo put down her knitting and walked toward the door. + +"I'm going out for a few minutes," said she; "do you wish to go with +me, or will you remain here?" + +Ervic did not answer but sat quietly on his bench. So Reera went out +and closed the cottage door. + +As soon as she was gone, Ervic rose and tiptoed to the cupboard. + +"Take care! Take care!" cried several voices, coming from the kittens +and chipmunks. "If you touch anything we'll tell the Yookoohoo!" + +Ervic hesitated a moment but, remembering that he need not consider +Reera's anger if he succeeded in transforming the fishes, he was about +to open the cupboard when he was arrested by the voices of the fishes, +which stuck their heads above the water in the kettle and called out: + +"Come here, Ervic!" + +So he went back to the kettle and bent over it. + +"Let the cupboard alone," said the goldfish to him earnestly. "You +could not succeed by getting that magic powder, for only the Yookoohoo +knows how to use it. The best way is to allow her to transform us into +three girls, for then we will have our natural shapes and be able to +perform all the Arts of Magic we have learned and well understand. You +are acting wisely and in the most effective manner. We did not know +you were so intelligent, or that Reera could be so easily deceived by +you. Continue as you have begun and try to persuade her to transform +us. But insist that we be given the forms of girls." + +The goldfish ducked its head down just as Reera re-entered the +cottage. She saw Ervic bent over the kettle, so she came and joined +him. + +"Can your fishes talk?" she asked. + +"Sometimes," he replied, "for all fishes in the Land of Oz know how to +speak. Just now they were asking me for some bread. They are hungry." + +"Well, they can have some bread," said Reera. "But it is nearly +supper-time, and if you would allow me to transform your fishes into +girls they could join us at the table and have plenty of food much +nicer than crumbs. Why not let me transform them?" + +"Well," said Ervic, as if hesitating, "ask the fishes. If they +consent, why--why, then, I'll think it over." + +Reera bent over the kettle and asked: + +"Can you hear me, little fishes?" + +All three popped their heads above water. + +"We can hear you," said the bronzefish. + +"I want to give you other forms, such as rabbits, or turtles or girls, +or something; but your master, the surly Skeezer, does not wish me to. +However, he has agreed to the plan if you will consent." + +"We'd like to be girls," said the silverfish. + +"No, no!" exclaimed Ervic. + +"If you promise to make us three beautiful girls, we will consent," +said the goldfish. + +"No, no!" exclaimed Ervic again. + +"Also make us Adepts at Magic," added the bronzefish. + +"I don't know exactly what that means," replied Reera musingly, "but +as no Adept at Magic is as powerful as Yookoohoo, I'll add that to the +transformation." + +"We won't try to harm you, or to interfere with your magic in any +way," promised the goldfish. "On the contrary, we will be your +friends." + +"Will you agree to go away and leave me alone in my cottage, whenever +I command you to do so?" asked Reera. + +"We promise that," cried the three fishes. + +"Don't do it! Don't consent to the transformation," urged Ervic. + +"They have already consented," said the Yookoohoo, laughing in his +face, "and you have promised me to abide by their decision. So, friend +Skeezer, I shall perform the transformation whether you like it or +not." + +Ervic seated himself on the bench again, a deep scowl on his face but +joy in his heart. Reera moved over to the cupboard, took something +from the drawer and returned to the copper kettle. She was clutching +something tightly in her right hand, but with her left she reached +within the kettle, took out the three fishes and laid them carefully +on the floor, where they gasped in distress at being out of water. + +Reera did not keep them in misery more than a few seconds, for she +touched each one with her right hand and instantly the fishes were +transformed into three tall and slender young women, with fine, +intelligent faces and clothed in handsome, clinging gowns. The one who +had been a goldfish had beautiful golden hair and blue eyes and was +exceedingly fair of skin; the one who had been a bronzefish had dark +brown hair and clear gray eyes and her complexion matched these +lovely features. The one who had been a silverfish had snow-white hair +of the finest texture and deep brown eyes. The hair contrasted +exquisitely with her pink cheeks and ruby-red lips, nor did it make +her look a day older than her two companions. + +As soon as they secured these girlish shapes, all three bowed low to +the Yookoohoo and said: + +"We thank you, Reera." + +Then they bowed to the Skeezer and said: + +"We thank you, Ervic." + +"Very good!" cried the Yookoohoo, examining her work with critical +approval. "You are much better and more interesting than fishes, and +this ungracious Skeezer would scarcely allow me to do the +transformations. You surely have nothing to thank _him_ for. But now +let us dine in honor of the occasion." + +She clapped her hands together and again a table loaded with food +appeared in the cottage. It was a longer table, this time, and places +were set for the three Adepts as well as for Reera and Ervic. + +"Sit down, friends, and eat your fill," said the Yookoohoo, but +instead of seating herself at the head of the table she went to the +cupboard, saying to the Adepts: "Your beauty and grace, my fair +friends, quite outshine my own. So that I may appear properly at the +banquet table I intend, in honor of this occasion, to take upon myself +my natural shape." + +Scarcely had she finished this speech when Reera transformed herself +into a young woman fully as lovely as the three Adepts. She was not +quite so tall as they, but her form was more rounded and more +handsomely clothed, with a wonderful jeweled girdle and a necklace of +shining pearls. Her hair was a bright auburn red, and her eyes large +and dark. + +"Do you claim this is your natural form?" asked Ervic of the +Yookoohoo. + +"Yes," she replied. "This is the only form I am really entitled to +wear. But I seldom assume it because there is no one here to admire or +appreciate it and I get tired admiring it myself." + +"I see now why you are named Reera the Red," remarked Ervic. + +"It is on account of my red hair," she explained smiling. "I do not +care for red hair myself, which is one reason I usually wear other +forms." + +"It is beautiful," asserted the young man; and then remembering the +other women present he added: "But, of course, all women should not +have red hair, because that would make it too common. Gold and silver +and brown hair are equally handsome." + +The smiles that he saw interchanged between the four filled the poor +Skeezer with embarrassment, so he fell silent and attended to eating +his supper, leaving the others to do the talking. The three Adepts +frankly told Reera who they were, how they became fishes and how they +had planned secretly to induce the Yookoohoo to transform them. They +admitted that they had feared, had they asked her to help, that she +would have refused them. + +"You were quite right," returned the Yookoohoo. "I make it my rule +never to perform magic to assist others, for if I did there would +always be crowds at my cottage demanding help and I hate crowds and +want to be left alone. + +"However, now that you are restored to your proper shapes, I do not +regret my action and I hope you will be of use in saving the Skeezer +people by raising their island to the surface of the lake, where it +really belongs. But you must promise me that after you go away you +will never come here again, nor tell anyone what I have done for you." + +The three Adepts and Ervic thanked the Yookoohoo warmly. They promised +to remember her wish that they should not come to her cottage again +and so, with a good-bye, took their departure. + + + + +CHAPTER 20 + +A Puzzling Problem + + +Glinda the Good, having decided to try her sorcery upon the abandoned +submarine, so that it would obey her commands, asked all of her party, +including the Skeezers, to withdraw from the shore of the lake to the +line of palm trees. She kept with her only the little Wizard of Oz, +who was her pupil and knew how to assist her in her magic rites. When +they two were alone beside the stranded boat, Glinda said to the +Wizard: + +"I shall first try my magic recipe No. 1163, which is intended to make +inanimate objects move at my command. Have you a skeropythrope with +you?" + +"Yes, I always carry one in my bag," replied the Wizard. He opened his +black bag of magic tools and took out a brightly polished +skeropythrope, which he handed to the Sorceress. Glinda had also +brought a small wicker bag, containing various requirements of +sorcery, and from this she took a parcel of powder and a vial of +liquid. She poured the liquid into the skeropythrope and added the +powder. At once the skeropythrope began to sputter and emit sparks of +a violet color, which spread in all directions. The Sorceress +instantly stepped into the middle of the boat and held the instrument +so that the sparks fell all around her and covered every bit of the +blackened steel boat. At the same time Glinda crooned a weird +incantation in the language of sorcery, her voice sounding low and +musical. + +After a little the violet sparks ceased, and those that had fallen +upon the boat had disappeared and left no mark upon its surface. The +ceremony was ended and Glinda returned the skeropythrope to the +Wizard, who put it away in his black bag. + +"That ought to do the business all right," he said confidently. + +"Let us make a trial and see," she replied. + +So they both entered the boat and seated themselves. + +Speaking in a tone of command the Sorceress said to the boat: "Carry +us across the lake, to the farther shore." + +At once the boat backed off the sandy beach, turned its prow and moved +swiftly over the water. + +"Very good--very good indeed!" cried the Wizard, when the boat slowed +up at the shore opposite from that whence they had departed. "Even +Coo-ee-oh, with all her witchcraft, could do no better." + +The Sorceress now said to the boat: + +"Close up, submerge and carry us to the basement door of the sunken +island--the door from which you emerged at the command of Queen +Coo-ee-oh." + +The boat obeyed. As it sank into the water the top sections rose from +the sides and joined together over the heads of Glinda and the Wizard, +who were thus enclosed in a water-proof chamber. There were four +glass windows in this covering, one on each side and one on either +end, so that the passengers could see exactly where they were going. +Moving under water more slowly than on the surface, the submarine +gradually approached the island and halted with its bow pressed +against the huge marble door in the basement under the Dome. This door +was tightly closed and it was evident to both Glinda and the Wizard +that it would not open to admit the under-water boat unless a magic +word was spoken by them or someone from within the basement of the +island. But what was this magic word? Neither of them knew. + +"I'm afraid," said the Wizard regretfully, "that we can't get in, +after all. Unless your sorcery can discover the word to open the +marble door." + +"That is probably some word only known to Coo-ee-oh," replied the +Sorceress. "I may be able to discover what it is, but that will +require time. Let us go back again to our companions." + +"It seems a shame, after we have made the boat obey us, to be balked +by just a marble door," grumbled the Wizard. + +At Glinda's command the boat rose until it was on a level with the +glass dome that covered the Skeezer village, when the Sorceress made +it slowly circle all around the Great Dome. + +Many faces were pressed against the glass from the inside, eagerly +watching the submarine, and in one place were Dorothy and Ozma, who +quickly recognized Glinda and the Wizard through the glass windows of +the boat. Glinda saw them, too, and held the boat close to the Dome +while the friends exchanged greetings in pantomime. Their voices, +unfortunately, could not be heard through the Dome and the water and +the side of the boat. The Wizard tried to make the girls understand, +through signs, that he and Glinda had come to their rescue, and Ozma +and Dorothy understood this from the very fact that the Sorceress and +the Wizard had appeared. The two girl prisoners were smiling and in +safety, and knowing this Glinda felt she could take all the time +necessary in order to effect their final rescue. + +As nothing more could be done just then, Glinda ordered the boat to +return to shore, and it obeyed readily. First it ascended to the +surface of the water, then the roof parted and fell into the slots at +the side of the boat, and then the magic craft quickly made the shore +and beached itself on the sands at the very spot from which it had +departed at Glinda's command. + +All the Oz people and the Skeezers at once ran to the boat to ask if +they had reached the island, and whether they had seen Ozma and +Dorothy. The Wizard told them of the obstacle they had met in the way +of a marble door, and how Glinda would now undertake to find a magic +way to conquer the door. + +Realizing that it would require several days to succeed in reaching +the island, raising it and liberating their friends and the Skeezer +people, Glinda now prepared a camp half way between the lake shore and +the palm trees. + +The Wizard's wizardry made a number of tents appear and the sorcery of +the Sorceress furnished these tents all complete, with beds, chairs, +tables, rugs, lamps and even books with which to pass idle hours. All +the tents had the Royal Banner of Oz flying from the centerpoles and +one big tent, not now occupied, had Ozma's own banner moving in the +breeze. + +Betsy and Trot had a tent to themselves, and Button Bright and Ojo had +another. The Scarecrow and the Tin Woodman paired together in one tent +and so did Jack Pumpkinhead and the Shaggy Man, Cap'n Bill and Uncle +Henry, Tik-Tok and Professor Wogglebug. Glinda had the most splendid +tent of all, except that reserved for Ozma, while the Wizard had a +little one of his own. Whenever it was meal time, tables loaded with +food magically appeared in the tents of those who were in the habit of +eating, and these complete arrangements made the rescue party just as +comfortable as they would have been in their own homes. + +Far into the night Glinda sat in her tent studying a roll of mystic +scrolls in search of a word that would open the basement door of the +island and admit her to the Great Dome. She also made many magical +experiments, hoping to discover something that would aid her. Yet the +morning found the powerful Sorceress still unsuccessful. + +Glinda's art could have opened any ordinary door, you may be sure, but +you must realize that this marble door of the island had been +commanded not to open save in obedience to one magic word, and +therefore all other magic words could have no effect upon it. The +magic word that guarded the door had probably been invented by +Coo-ee-oh, who had now forgotten it. The only way, then, to gain +entrance to the sunken island was to break the charm that held the +door fast shut. If this could be done no magic would be required to +open it. + +The next day the Sorceress and the Wizard again entered the boat and +made it submerge and go to the marble door, which they tried in +various ways to open, but without success. + +"We shall have to abandon this attempt, I think," said Glinda. "The +easiest way to raise the island would be for us to gain admittance to +the Dome and then descend to the basement and see in what manner +Coo-ee-oh made the entire island sink or rise at her command. It +naturally occurred to me that the easiest way to gain admittance +would be by having the boat take us into the basement through the +marble door from which Coo-ee-oh launched it. But there must be other +ways to get inside the Dome and join Ozma and Dorothy, and such ways +we must find by study and the proper use of our powers of magic." + +"It won't be easy," declared the Wizard, "for we must not forget that +Ozma herself understands considerable magic, and has doubtless tried +to raise the island or find other means of escape from it and failed." + +"That is true," returned Glinda, "but Ozma's magic is fairy magic, +while you are a Wizard and I am a Sorceress. In this way the three of +us have a great variety of magic to work with, and if we should all +fail it will be because the island is raised and lowered by a magic +power none of us is acquainted with. My idea therefore is to seek--by +such magic as we possess--to accomplish our object in another way." + +They made the circle of the Dome again in their boat, and once more +saw Ozma and Dorothy through their windows and exchanged signals with +the two imprisoned girls. + +Ozma realized that her friends were doing all in their power to rescue +her and smiled an encouragement to their efforts. Dorothy seemed a +little anxious but was trying to be as brave as her companion. + +After the boat had returned to the camp and Glinda was seated in her +tent, working out various ways by which Ozma and Dorothy could be +rescued, the Wizard stood on the shore dreamily eying the outlines of +the Great Dome which showed beneath the clear water, when he raised +his eyes and saw a group of strange people approaching from around the +lake. Three were young women of stately presence, very beautifully +dressed, who moved with remarkable grace. They were followed at a +little distance by a good-looking young Skeezer. + +The Wizard saw at a glance that these people might be very important, +so he advanced to meet them. The three maidens received him graciously +and the one with the golden hair said: + +"I believe you are the famous Wizard of Oz, of whom I have often +heard. We are seeking Glinda, the Sorceress, and perhaps you can lead +us to her." + +"I can, and will, right gladly," answered the Wizard. "Follow me, +please." + +The little Wizard was puzzled as to the identity of the three lovely +visitors but he gave no sign that might embarrass them. + +He understood they did not wish to be questioned, and so he made no +remarks as he led the way to Glinda's tent. + +With a courtly bow the Wizard ushered the three visitors into the +gracious presence of Glinda, the Good. + + + + +CHAPTER 21 + +The Three Adepts + + +The Sorceress looked up from her work as the three maidens entered, +and something in their appearance and manner led her to rise and bow +to them in her most dignified manner. + +The three knelt an instant before the great Sorceress and then stood +upright and waited for her to speak. + +"Whoever you may be," said Glinda, "I bid you welcome." + +"My name is Audah," said one. + +"My name is Aurah," said another. + +"My name is Aujah," said the third. + +Glinda had never heard these names before, but looking closely at the +three she asked: + +"Are you witches or workers in magic?" + +"Some of the secret arts we have gleaned from Nature," replied the +brownhaired maiden modestly, "but we do not place our skill beside +that of the Great Sorceress, Glinda the Good." + +"I suppose you are aware it is unlawful to practice magic in the Land +of Oz, without the permission of our Ruler, Princess Ozma?" + +"No, we were not aware of that," was the reply. "We have heard of +Ozma, who is the appointed Ruler of all this great fairyland, but her +laws have not reached us, as yet." + +Glinda studied the strange maidens thoughtfully; then she said to +them: + +"Princess Ozma is even now imprisoned in the Skeezer village, for the +whole island with its Great Dome, was sunk to the bottom of the lake +by the witchcraft of Coo-ee-oh, whom the Flathead Su-dic transformed +into a silly swan. I am seeking some way to overcome Coo-ee-oh's magic +and raise the isle to the surface again. Can you help me do this?" + +The maidens exchanged glances, and the white-haired one replied + +"We do not know; but we will try to assist you." + +"It seems," continued Glinda musingly, "that Coo-ee-oh derived most of +her witchcraft from three Adepts at Magic, who at one time ruled the +Flatheads. While the Adepts were being entertained by Coo-ee-oh at a +banquet in her palace, she cruelly betrayed them and after +transforming them into fishes cast them into the lake. + +"If I could find these three fishes and return them to their natural +shapes--they might know what magic Coo-ee-oh used to sink the island. +I was about to go to the shore and call these fishes to me when you +arrived. So, if you will join me, we will try to find them." + +The maidens exchanged smiles now, and the golden-haired one, Audah, +said to Glinda: + +"It will not be necessary to go to the lake. We are the three +fishes." + +"Indeed!" cried Glinda. "Then you are the three Adepts at Magic, +restored to your proper forms?" + +"We are the three Adepts," admitted Aujah. + +"Then," said Glinda, "my task is half accomplished. But who destroyed +the transformation that made you fishes?" + +"We have promised not to tell," answered Aurah; "but this young +Skeezer was largely responsible for our release; he is brave and +clever, and we owe him our gratitude." + +Glinda looked at Ervic, who stood modestly behind the Adepts, hat in +hand. "He shall be properly rewarded," she declared, "for in helping +you he has helped us all, and perhaps saved his people from being +imprisoned forever in the sunken isle." + +The Sorceress now asked her guests to seat themselves and a long talk +followed, in which the Wizard of Oz shared. + +"We are quite certain," said Aurah, "that if we could get inside the +Dome we could discover Coo-ee-oh's secrets, for in all her work, after +we became fishes, she used the formulas and incantations and arts that +she stole from us. She may have added to these things, but they were +the foundation of all her work." + +"What means do you suggest for our getting into the Dome?" inquired +Glinda. + +The three Adepts hesitated to reply, for they had not yet considered +what could be done to reach the inside of the Great Dome. While they +were in deep thought, and Glinda and the Wizard were quietly awaiting +their suggestions, into the tent rushed Trot and Betsy, dragging +between them the Patchwork Girl. + +"Oh, Glinda," cried Trot, "Scraps has thought of a way to rescue Ozma +and Dorothy and all of the Skeezers." + +The three Adepts could not avoid laughing merrily, for not only were +they amused by the queer form of the Patchwork Girl, but Trot's +enthusiastic speech struck them as really funny. If the Great +Sorceress and the famous Wizard and the three talented Adepts at Magic +were unable as yet to solve the important problem of the sunken isle, +there was little chance for a patched girl stuffed with cotton to +succeed. + +But Glinda, smiling indulgently at the earnest faces turned toward +her, patted the children's heads and said: + +"Scraps is very clever. Tell us what she has thought of, my dear." + +"Well," said Trot, "Scraps says that if you could dry up all the +water in the lake the island would be on dry land, an' everyone could +come and go whenever they liked." + +Glinda smiled again, but the Wizard said to the girls: + +"If we should dry up the lake, what would become of all the beautiful +fishes that now live in the water?" + +"Dear me! That's so," admitted Betsy, crestfallen; "we never thought +of that, did we Trot?" + +"Couldn't you transform 'em into polliwogs?" asked Scraps, turning a +somersault and then standing on one leg. "You could give them a +little, teeny pond to swim in, and they'd be just as happy as they are +as fishes." + +"No indeed!" replied the Wizard, severely. "It is wicked to transform +any living creatures without their consent, and the lake is the home +of the fishes and belongs to them." + +"All right," said Scraps, making a face at him; "I don't care." + +"It's too bad," sighed Trot, "for I thought we'd struck a splendid +idea." + +"So you did," declared Glinda, her face now grave and thoughtful. +"There is something in the Patchwork Girl's idea that may be of real +value to us." + +"I think so, too," agreed the golden-haired Adept. "The top of the +Great Dome is only a few feet below the surface of the water. If we +could reduce the level of the lake until the Dome sticks a little +above the water, we could remove some of the glass and let ourselves +down into the village by means of ropes." + +"And there would be plenty of water left for the fishes to swim in," +added the white-haired maiden. + +"If we succeed in raising the island we could fill up the lake again," +suggested the brown-haired Adept. + +"I believe," said the Wizard, rubbing his hands together in delight, +"that the Patchwork Girl, has shown us the way to success." + +The girls were looking curiously at the three beautiful Adepts, +wondering who they were, so Glinda introduced them to Trot and Betsy +and Scraps, and then sent the children away while she considered how +to carry the new idea into effect. + +Not much could be done that night, so the Wizard prepared another tent +for the Adepts, and in the evening Glinda held a reception and invited +all her followers to meet the new arrivals. The Adepts were greatly +astonished at the extraordinary personages presented to them, and +marveled that Jack Pumpkinhead and the Scarecrow and the Tin Woodman +and Tik-Tok could really live and think and talk just like other +people. They were especially pleased with the lively Patchwork Girl +and loved to watch her antics. + +It was quite a pleasant party, for Glinda served some dainty +refreshments to those who could eat, and the Scarecrow recited some +poems, and the Cowardly Lion sang a song in his deep bass voice. The +only thing that marred their joy was the thought that their beloved +Ozma and dear little Dorothy were yet confined in the Great Dome of +the Sunken Island. + + + + +CHAPTER 22 + +The Sunken Island + + +As soon as they had breakfasted the next morning, Glinda and the +Wizard and the three Adepts went down to the shore of the lake and +formed a line with their faces toward the submerged island. All the +others came to watch them, but stood at a respectful distance in the +background. + +At the right of the Sorceress stood Audah and Aurah, while at the left +stood the Wizard and Aujah. Together they stretched their arms over +the water's edge and in unison the five chanted a rhythmic +incantation. + +This chant they repeated again and again, swaying their arms gently +from side to side, and in a few minutes the watchers behind them +noticed that the lake had begun to recede from the shore. Before long +the highest point of the dome appeared above the water. Gradually the +water fell, making the dome appear to rise. When it was three or four +feet above the surface Glinda gave the signal to stop, for their work +had been accomplished. + +The blackened submarine was now entirely out of water, but Uncle Henry +and Cap'n Bill managed to push it into the lake. Glinda, the Wizard, +Ervic and the Adepts got into the boat, taking with them a coil of +strong rope, and at the command of the Sorceress the craft cleaved its +way through the water toward the part of the Dome which was now +visible. + +"There's still plenty of water for the fish to swim in," observed the +Wizard as they rode along. "They might like more but I'm sure they can +get along until we have raised the island and can fill up the lake +again." + +The boat touched gently on the sloping glass of the Dome, and the +Wizard took some tools from his black bag and quickly removed one +large pane of glass, thus making a hole large enough for their bodies +to pass through. Stout frames of steel supported the glass of the +Dome, and around one of these frames the Wizard tied the end of a +rope. + +"I'll go down first," said he, "for while I'm not as spry as Cap'n +Bill I'm sure I can manage it easily. Are you sure the rope is long +enough to reach the bottom?" + +"Quite sure," replied the Sorceress. + +So the Wizard let down the rope and climbing through the opening +lowered himself down, hand over hand, clinging to the rope with his +legs and feet. Below in the streets of the village were gathered all +the Skeezers, men, women and children, and you may be sure that Ozma +and Dorothy, with Lady Aurex, were filled with joy that their friends +were at last coming to their rescue. + +The Queen's palace, now occupied by Ozma, was directly in the center +of the Dome, so that when the rope was let down the end of it came +just in front of the palace entrance. Several Skeezers held fast to +the rope's end to steady it and the Wizard reached the ground in +safety. He hugged first Ozma and then Dorothy, while all the Skeezers +cheered as loud as they could. + +The Wizard now discovered that the rope was long enough to reach from +the top of the Dome to the ground when doubled, so he tied a chair to +one end of the rope and called to Glinda to sit in the chair while he +and some of the Skeezers lowered her to the pavement. In this way the +Sorceress reached the ground quite comfortably and the three Adepts +and Ervic soon followed her. + +The Skeezers quickly recognized the three Adepts at Magic, whom they +had learned to respect before their wicked Queen betrayed them, and +welcomed them as friends. All the inhabitants of the village had been +greatly frightened by their imprisonment under water, but now realized +that an attempt was to be made to rescue them. + +Glinda, the Wizard and the Adepts followed Ozma and Dorothy into the +palace, and they asked Lady Aurex and Ervic to join them. After Ozma +had told of her adventures in trying to prevent war between the +Flatheads and the Skeezers, and Glinda had told all about the Rescue +Expedition and the restoration of the three Adepts by the help of +Ervic, a serious consultation was held as to how the island could be +made to rise. + +"I've tried every way in my power," said Ozma, "but Coo-ee-oh used a +very unusual sort of magic which I do not understand. She seems to +have prepared her witchcraft in such a way that a spoken word is +necessary to accomplish her designs, and these spoken words are known +only to herself." + +"That is a method we taught her," declared Aurah the Adept. + +"I can do no more, Glinda," continued Ozma, "so I wish you would try +what your sorcery can accomplish." + +"First, then," said Glinda, "let us visit the basement of the island, +which I am told is underneath the village." + +A flight of marble stairs led from one of Coo-ee-oh's private rooms +down to the basement, but when the party arrived all were puzzled by +what they saw. In the center of a broad, low room, stood a mass of +great cog-wheels, chains and pulleys, all interlocked and seeming to +form a huge machine; but there was no engine or other motive power to +make the wheels turn. + +"This, I suppose, is the means by which the island is lowered or +raised," said Ozma, "but the magic word which is needed to move the +machinery is unknown to us." + +The three Adepts were carefully examining the mass of wheels, and soon +the golden-haired one said: + +"These wheels do not control the island at all. On the contrary, one +set of them is used to open the doors of the little rooms where the +submarines are kept, as may be seen from the chains and pulleys used. +Each boat is kept in a little room with two doors, one to the basement +room where we are now and the other letting into the lake. + +"When Coo-ee-oh used the boat in which she attacked the Flatheads, she +first commanded the basement door to open and with her followers she +got into the boat and made the top close over them. Then the basement +door being closed, the outer door was slowly opened, letting the water +fill the room to float the boat, which then left the island, keeping +under water." + +"But how could she expect to get back again?" asked the Wizard. + +"Why the boat would enter the room filled with water and after the +outer door was closed a word of command started a pump which pumped +all the water from the room. Then the boat would open and Coo-ee-oh +could enter the basement." + +"I see," said the Wizard. "It is a clever contrivance, but won't work +unless one knows the magic words." + +"Another part of this machinery," explained the white-haired Adept, +"is used to extend the bridge from the island to the mainland. The +steel bridge is in a room much like that in which the boats are kept, +and at Coo-ee-oh's command it would reach out, joint by joint, until +its far end touched the shore of the lake. The same magic command +would make the bridge return to its former position. Of course the +bridge could not be used unless the island was on the surface of the +water." + +"But how do you suppose Coo-ee-oh managed to sink the island, and make +it rise again?" inquired Glinda. + +This the Adepts could not yet explain. As nothing more could be +learned from the basement they mounted the steps to the Queen's +private suite again, and Ozma showed them to a special room where +Coo-ee-oh kept her magical instruments and performed all her arts of +witchcraft. + + + + +CHAPTER 23 + +The Magic Words + + +Many interesting things were to be seen in the Room of Magic, +including much that had been stolen from the Adepts when they were +transformed to fishes, but they had to admit that Coo-ee-oh had a +rare genius for mechanics, and had used her knowledge in inventing a +lot of mechanical apparatus that ordinary witches, wizards and +sorcerers could not understand. + +They all carefully inspected this room, taking care to examine every +article they came across. + +"The island," said Glinda thoughtfully, "rests on a base of solid +marble. When it is submerged, as it is now, the base of the island is +upon the bottom of the lake. What puzzles me is how such a great +weight can be lifted and suspended in the water, even by magic." + +"I now remember," returned Aujah, "that one of the arts we taught +Coo-ee-oh was the way to expand steel, and I think that explains how +the island is raised and lowered. I noticed in the basement a big +steel pillar that passed through the floor and extended upward to this +palace. Perhaps the end of it is concealed in this very room. If the +lower end of the steel pillar is firmly embedded in the bottom of the +lake, Coo-ee-oh could utter a magic word that would make the pillar +expand, and so lift the entire island to the level of the water." + +"I've found the end of the steel pillar. It's just here," announced +the Wizard, pointing to one side of the room where a great basin of +polished steel seemed to have been set upon the floor. + +They all gathered around, and Ozma said: + +"Yes, I am quite sure that is the upper end of the pillar that +supports the island. I noticed it when I first came here. It has been +hollowed out, you see, and something has been burned in the basin, for +the fire has left its marks. I wondered what was under the great basin +and got several of the Skeezers to come up here and try to lift it for +me. They were strong men, but could not move it at all." + +"It seems to me," said Audah the Adept, "that we have discovered the +manner in which Coo-ee-oh raised the island. She would burn some sort +of magic powder in the basin, utter the magic word, and the pillar +would lengthen out and lift the island with it." + +"What's this?" asked Dorothy, who had been searching around with the +others, and now noticed a slight hollow in the wall, near to where the +steel basin stood. As she spoke Dorothy pushed her thumb into the +hollow and instantly a small drawer popped out from the wall. + +The three Adepts, Glinda and the Wizard sprang forward and peered into +the drawer. It was half filled with a grayish powder, the tiny grains +of which constantly moved as if impelled by some living force. + +"It may be some kind of radium," said the Wizard. + +"No," replied Glinda, "it is more wonderful than even radium, for I +recognize it as a rare mineral powder called Gaulau by the sorcerers. +I wonder how Coo-ee-oh discovered it and where she obtained it." + +"There is no doubt," said Aujah the Adept, "that this is the magic +powder Coo-ee-oh burned in the basin. If only we knew the magic word, +I am quite sure we could raise the island." + +"How can we discover the magic word?" asked Ozma, turning to Glinda +as she spoke. + +"That we must now seriously consider," answered the Sorceress. + +So all of them sat down in the Room of Magic and began to think. It +was so still that after a while Dorothy grew nervous. The little girl +never could keep silent for long, and at the risk of displeasing her +magic-working friends she suddenly said: + +"Well, Coo-ee-oh used just three magic words, one to make the bridge +work, and one to make the submarines go out of their holes, and one to +raise and lower the island. Three words. And Coo-ee-oh's name is made +up of just three words. One is 'Coo,' and one is 'ee,' and one is +'oh.'" + +The Wizard frowned but Glinda looked wonderingly at the young girl and +Ozma cried out: + +"A good thought, Dorothy dear! You may have solved our problem." + +"I believe it is worth a trial," agreed Glinda. "It would be quite +natural for Coo-ee-oh to divide her name into three magic syllables, +and Dorothy's suggestion seems like an inspiration." + +The three Adepts also approved the trial but the brown-haired one +said: + +"We must be careful not to use the wrong word, and send the bridge +out under water. The main thing, if Dorothy's idea is correct, is to +hit upon the one word that moves the island." + +"Let us experiment," suggested the Wizard. + +In the drawer with the moving gray powder was a tiny golden cup, which +they thought was used for measuring. Glinda filled this cup with the +powder and carefully poured it into the shallow basin, which was the +top of the great steel pillar supporting the island. Then Aurah the +Adept lighted a taper and touched it to the powder, which instantly +glowed fiery red and tumbled about the basin with astonishing energy. +While the grains of powder still glowed red the Sorceress bent over it +and said in a voice of command: "Coo!" + +They waited motionless to see what would happen. There was a grating +noise and a whirl of machinery, but the island did not move a +particle. + +Dorothy rushed to the window, which overlooked the glass side of the +dome. + +"The boats!" she exclaimed. "The boats are all loose an' sailing under +water." + +"We've made a mistake," said the Wizard gloomily. + +"But it's one which shows we are on the right track," declared Aujah +the Adept. "We know now that Coo-ee-oh used the syllables of her name +for the magic words." + +"If 'Coo' sends out the boats, it is probable that 'ee' works the +bridge," suggested Ozma. "So the last part of the name may raise the +island." + +"Let us try that next then," proposed the Wizard. + +He scraped the embers of the burned powder out of the basin and Glinda +again filled the golden cup from the drawer and placed it on top the +steel pillar. Aurah lighted it with her taper and Ozma bent over the +basin and murmured the long drawn syllable: "Oh-h-h!" + +Instantly the island trembled and with a weird groaning noise it moved +upward--slowly, very slowly, but with a steady motion, while all the +company stood by in awed silence. It was a wonderful thing, even to +those skilled in the arts of magic, wizardry and sorcery, to realize +that a single word could raise that great, heavy island, with its +immense glass Dome. + +"Why, we're way _above_ the lake now!" exclaimed Dorothy from the +window, when at last the island ceased to move. + +"That is because we lowered the level of the water," explained Glinda. + +They could hear the Skeezers cheering lustily in the streets of the +village as they realized that they were saved. + +"Come," said Ozma eagerly, "let us go down and join the people." + +"Not just yet," returned Glinda, a happy smile upon her lovely face, +for she was overjoyed at their success. "First let us extend the +bridge to the mainland, where our friends from the Emerald City are +waiting." + +It didn't take long to put more powder in the basin, light it and +utter the syllable "EE!" The result was that a door in the basement +opened and the steel bridge moved out, extended itself joint by joint, +and finally rested its far end on the shore of the lake just in front +of the encampment. + +"Now," said Glinda, "we can go up and receive the congratulations of +the Skeezers and of our friends of the Rescue Expedition." + +Across the water, on the shore of the lake, the Patchwork Girl was +waving them a welcome. + + + + +CHAPTER 24 + +Glinda's Triumph + + +Of course all those who had joined Glinda's expedition at once crossed +the bridge to the island, where they were warmly welcomed by the +Skeezers. Before all the concourse of people Princess Ozma made a +speech from a porch of the palace and demanded that they recognize her +as their lawful Ruler and promise to obey the laws of the Land of Oz. +In return she agreed to protect them from all future harm and declared +they would no longer be subjected to cruelty and abuse. + +This pleased the Skeezers greatly, and when Ozma told them they might +elect a Queen to rule over them, who in turn would be subject to Ozma +of Oz, they voted for Lady Aurex, and that same day the ceremony of +crowning the new Queen was held and Aurex was installed as mistress of +the palace. + +For her Prime Minister the Queen selected Ervic, for the three Adepts +had told of his good judgment, faithfulness and cleverness, and all +the Skeezers approved the appointment. + +Glinda, the Wizard and the Adepts stood on the bridge and recited an +incantation that quite filled the lake with water again, and the +Scarecrow and the Patchwork Girl climbed to the top of the Great Dome +and replaced the pane of glass that had been removed to allow Glinda +and her followers to enter. + +When evening came Ozma ordered a great feast prepared, to which every +Skeezer was invited. The village was beautifully decorated and +brilliantly lighted and there was music and dancing until a late hour +to celebrate the liberation of the people. For the Skeezers had been +freed, not only from the water of the lake but from the cruelty of +their former Queen. + +As the people from the Emerald City prepared the next morning to +depart Queen Aurex said to Ozma: + +"There is only one thing I now fear for my people, and that is the +enmity of the terrible Su-dic of the Flatheads. He is liable to come +here at any time and try to annoy us, and my Skeezers are peaceful +folks and unable to fight the wild and wilful Flatheads." + +"Do not worry," returned Ozma, reassuringly. "We intend to stop on our +way at the Flatheads' Enchanted Mountain and punish the Su-dic for his +misdeeds." + +That satisfied Aurex and when Ozma and her followers trooped over the +bridge to the shore, having taken leave of their friends, all the +Skeezers cheered them and waved their hats and handkerchiefs, and the +band played and the departure was indeed a ceremony long to be +remembered. + +The three Adepts at Magic, who had formerly ruled the Flatheads wisely +and considerately, went with Princess Ozma and her people, for they +had promised Ozma to stay on the mountain and again see that the laws +were enforced. + +Glinda had been told all about the curious Flatheads and she had +consulted with the Wizard and formed a plan to render them more +intelligent and agreeable. + +When the party reached the mountain Ozma and Dorothy showed them how +to pass around the invisible wall--which had been built by the +Flatheads after the Adepts were transformed--and how to gain the +up-and-down stairway that led to the mountain top. + +The Su-dic had watched the approach of the party from the edge of the +mountain and was frightened when he saw that the three Adepts had +recovered their natural forms and were coming back to their former +home. He realized that his power would soon be gone and yet he +determined to fight to the last. He called all the Flatheads together +and armed them, and told them to arrest all who came up the stairway +and hurl them over the edge of the mountain to the plain below. But +although they feared the Supreme Dictator, who had threatened to +punish them if they did not obey his commands, as soon as they saw the +three Adepts they threw down their arms and begged their former rulers +to protect them. + +The three Adepts assured the excited Flatheads that they had nothing +to fear. + +Seeing that his people had rebelled the Su-dic ran away and tried to +hide, but the Adepts found him and had him cast into a prison, all his +cans of brains being taken away from him. + +After this easy conquest of the Su-dic, Glinda told the Adepts of her +plan, which had already been approved by Ozma of Oz, and they joyfully +agreed to it. So, during the next few days, the great Sorceress +transformed, in a way, every Flathead on the mountain. + +Taking them one at a time, she had the can of brains that belonged to +each one opened and the contents spread on the flat head, after which, +by means of her arts of sorcery, she caused the head to grow over the +brains--in the manner most people wear them--and they were thus +rendered as intelligent and good looking as any of the other +inhabitants of the Land of Oz. + +When all had been treated in this manner there were no more Flatheads +at all, and the Adepts decided to name their people Mountaineers. One +good result of Glinda's sorcery was that no one could now be deprived +of the brains that belonged to him and each person had exactly the +share he was entitled to. + +Even the Su-dic was given his portion of brains and his flat head +made round, like the others, but he was deprived of all power to work +further mischief, and with the Adepts constantly watching him he would +be forced to become obedient and humble. + +The Golden Pig, which ran grunting about the streets, with no brains +at all, was disenchanted by Glinda, and in her woman's form was given +brains and a round head. This wife of the Su-dic had once been even +more wicked than her evil husband, but she had now forgotten all her +wickedness and was likely to be a good woman thereafter. + +These things being accomplished in a satisfactory manner, Princess +Ozma and her people bade farewell to the three Adepts and departed for +the Emerald City, well pleased with their interesting adventures. + +They returned by the road over which Ozma and Dorothy had come, +stopping to get the Sawhorse and the Red Wagon where they had left +them. + +"I'm very glad I went to see these peoples," said Princess Ozma, "for +I not only prevented any further warfare between them, but they have +been freed from the rule of the Su-dic and Coo-ee-oh and are now happy +and loyal subjects of the Land of Oz. Which proves that it is always +wise to do one's duty, however unpleasant that duty may seem to be." + + + + +Transcriber's Note + + +Archaic and inconsistent spelling, punctuation, and syntax retained. + + + + + +End of the Project Gutenberg EBook of Glinda of Oz, by L. Frank Baum + +*** END OF THIS PROJECT GUTENBERG EBOOK GLINDA OF OZ *** + +***** This file should be named 39868.txt or 39868.zip ***** +This and all associated files of various formats will be found in: + http://www.gutenberg.org/3/9/8/6/39868/ + +Produced by Chris Curnow, Joseph Cooper, Matthew Wheaton +and the Online Distributed Proofreading Team at +http://www.pgdp.net + + +Updated editions will replace the previous one--the old editions +will be renamed. + +Creating the works from public domain print editions means that no +one owns a United States copyright in these works, so the Foundation +(and you!) can copy and distribute it in the United States without +permission and without paying copyright royalties. Special rules, +set forth in the General Terms of Use part of this license, apply to +copying and distributing Project Gutenberg-tm electronic works to +protect the PROJECT GUTENBERG-tm concept and trademark. Project +Gutenberg is a registered trademark, and may not be used if you +charge for the eBooks, unless you receive specific permission. If you +do not charge anything for copies of this eBook, complying with the +rules is very easy. You may use this eBook for nearly any purpose +such as creation of derivative works, reports, performances and +research. They may be modified and printed and given away--you may do +practically ANYTHING with public domain eBooks. Redistribution is +subject to the trademark license, especially commercial +redistribution. + + + +*** START: FULL LICENSE *** + +THE FULL PROJECT GUTENBERG LICENSE +PLEASE READ THIS BEFORE YOU DISTRIBUTE OR USE THIS WORK + +To protect the Project Gutenberg-tm mission of promoting the free +distribution of electronic works, by using or distributing this work +(or any other work associated in any way with the phrase "Project +Gutenberg"), you agree to comply with all the terms of the Full Project +Gutenberg-tm License available with this file or online at + www.gutenberg.org/license. + + +Section 1. General Terms of Use and Redistributing Project Gutenberg-tm +electronic works + +1.A. By reading or using any part of this Project Gutenberg-tm +electronic work, you indicate that you have read, understand, agree to +and accept all the terms of this license and intellectual property +(trademark/copyright) agreement. If you do not agree to abide by all +the terms of this agreement, you must cease using and return or destroy +all copies of Project Gutenberg-tm electronic works in your possession. +If you paid a fee for obtaining a copy of or access to a Project +Gutenberg-tm electronic work and you do not agree to be bound by the +terms of this agreement, you may obtain a refund from the person or +entity to whom you paid the fee as set forth in paragraph 1.E.8. + +1.B. "Project Gutenberg" is a registered trademark. It may only be +used on or associated in any way with an electronic work by people who +agree to be bound by the terms of this agreement. There are a few +things that you can do with most Project Gutenberg-tm electronic works +even without complying with the full terms of this agreement. See +paragraph 1.C below. There are a lot of things you can do with Project +Gutenberg-tm electronic works if you follow the terms of this agreement +and help preserve free future access to Project Gutenberg-tm electronic +works. See paragraph 1.E below. + +1.C. The Project Gutenberg Literary Archive Foundation ("the Foundation" +or PGLAF), owns a compilation copyright in the collection of Project +Gutenberg-tm electronic works. Nearly all the individual works in the +collection are in the public domain in the United States. If an +individual work is in the public domain in the United States and you are +located in the United States, we do not claim a right to prevent you from +copying, distributing, performing, displaying or creating derivative +works based on the work as long as all references to Project Gutenberg +are removed. Of course, we hope that you will support the Project +Gutenberg-tm mission of promoting free access to electronic works by +freely sharing Project Gutenberg-tm works in compliance with the terms of +this agreement for keeping the Project Gutenberg-tm name associated with +the work. You can easily comply with the terms of this agreement by +keeping this work in the same format with its attached full Project +Gutenberg-tm License when you share it without charge with others. + +1.D. The copyright laws of the place where you are located also govern +what you can do with this work. Copyright laws in most countries are in +a constant state of change. If you are outside the United States, check +the laws of your country in addition to the terms of this agreement +before downloading, copying, displaying, performing, distributing or +creating derivative works based on this work or any other Project +Gutenberg-tm work. The Foundation makes no representations concerning +the copyright status of any work in any country outside the United +States. + +1.E. Unless you have removed all references to Project Gutenberg: + +1.E.1. The following sentence, with active links to, or other immediate +access to, the full Project Gutenberg-tm License must appear prominently +whenever any copy of a Project Gutenberg-tm work (any work on which the +phrase "Project Gutenberg" appears, or with which the phrase "Project +Gutenberg" is associated) is accessed, displayed, performed, viewed, +copied or distributed: + +This eBook is for the use of anyone anywhere at no cost and with +almost no restrictions whatsoever. You may copy it, give it away or +re-use it under the terms of the Project Gutenberg License included +with this eBook or online at www.gutenberg.org + +1.E.2. If an individual Project Gutenberg-tm electronic work is derived +from the public domain (does not contain a notice indicating that it is +posted with permission of the copyright holder), the work can be copied +and distributed to anyone in the United States without paying any fees +or charges. If you are redistributing or providing access to a work +with the phrase "Project Gutenberg" associated with or appearing on the +work, you must comply either with the requirements of paragraphs 1.E.1 +through 1.E.7 or obtain permission for the use of the work and the +Project Gutenberg-tm trademark as set forth in paragraphs 1.E.8 or +1.E.9. + +1.E.3. If an individual Project Gutenberg-tm electronic work is posted +with the permission of the copyright holder, your use and distribution +must comply with both paragraphs 1.E.1 through 1.E.7 and any additional +terms imposed by the copyright holder. Additional terms will be linked +to the Project Gutenberg-tm License for all works posted with the +permission of the copyright holder found at the beginning of this work. + +1.E.4. Do not unlink or detach or remove the full Project Gutenberg-tm +License terms from this work, or any files containing a part of this +work or any other work associated with Project Gutenberg-tm. + +1.E.5. Do not copy, display, perform, distribute or redistribute this +electronic work, or any part of this electronic work, without +prominently displaying the sentence set forth in paragraph 1.E.1 with +active links or immediate access to the full terms of the Project +Gutenberg-tm License. + +1.E.6. You may convert to and distribute this work in any binary, +compressed, marked up, nonproprietary or proprietary form, including any +word processing or hypertext form. However, if you provide access to or +distribute copies of a Project Gutenberg-tm work in a format other than +"Plain Vanilla ASCII" or other format used in the official version +posted on the official Project Gutenberg-tm web site (www.gutenberg.org), +you must, at no additional cost, fee or expense to the user, provide a +copy, a means of exporting a copy, or a means of obtaining a copy upon +request, of the work in its original "Plain Vanilla ASCII" or other +form. Any alternate format must include the full Project Gutenberg-tm +License as specified in paragraph 1.E.1. + +1.E.7. Do not charge a fee for access to, viewing, displaying, +performing, copying or distributing any Project Gutenberg-tm works +unless you comply with paragraph 1.E.8 or 1.E.9. + +1.E.8. You may charge a reasonable fee for copies of or providing +access to or distributing Project Gutenberg-tm electronic works provided +that + +- You pay a royalty fee of 20% of the gross profits you derive from + the use of Project Gutenberg-tm works calculated using the method + you already use to calculate your applicable taxes. The fee is + owed to the owner of the Project Gutenberg-tm trademark, but he + has agreed to donate royalties under this paragraph to the + Project Gutenberg Literary Archive Foundation. Royalty payments + must be paid within 60 days following each date on which you + prepare (or are legally required to prepare) your periodic tax + returns. Royalty payments should be clearly marked as such and + sent to the Project Gutenberg Literary Archive Foundation at the + address specified in Section 4, "Information about donations to + the Project Gutenberg Literary Archive Foundation." + +- You provide a full refund of any money paid by a user who notifies + you in writing (or by e-mail) within 30 days of receipt that s/he + does not agree to the terms of the full Project Gutenberg-tm + License. You must require such a user to return or + destroy all copies of the works possessed in a physical medium + and discontinue all use of and all access to other copies of + Project Gutenberg-tm works. + +- You provide, in accordance with paragraph 1.F.3, a full refund of any + money paid for a work or a replacement copy, if a defect in the + electronic work is discovered and reported to you within 90 days + of receipt of the work. + +- You comply with all other terms of this agreement for free + distribution of Project Gutenberg-tm works. + +1.E.9. If you wish to charge a fee or distribute a Project Gutenberg-tm +electronic work or group of works on different terms than are set +forth in this agreement, you must obtain permission in writing from +both the Project Gutenberg Literary Archive Foundation and Michael +Hart, the owner of the Project Gutenberg-tm trademark. Contact the +Foundation as set forth in Section 3 below. + +1.F. + +1.F.1. Project Gutenberg volunteers and employees expend considerable +effort to identify, do copyright research on, transcribe and proofread +public domain works in creating the Project Gutenberg-tm +collection. Despite these efforts, Project Gutenberg-tm electronic +works, and the medium on which they may be stored, may contain +"Defects," such as, but not limited to, incomplete, inaccurate or +corrupt data, transcription errors, a copyright or other intellectual +property infringement, a defective or damaged disk or other medium, a +computer virus, or computer codes that damage or cannot be read by +your equipment. + +1.F.2. LIMITED WARRANTY, DISCLAIMER OF DAMAGES - Except for the "Right +of Replacement or Refund" described in paragraph 1.F.3, the Project +Gutenberg Literary Archive Foundation, the owner of the Project +Gutenberg-tm trademark, and any other party distributing a Project +Gutenberg-tm electronic work under this agreement, disclaim all +liability to you for damages, costs and expenses, including legal +fees. YOU AGREE THAT YOU HAVE NO REMEDIES FOR NEGLIGENCE, STRICT +LIABILITY, BREACH OF WARRANTY OR BREACH OF CONTRACT EXCEPT THOSE +PROVIDED IN PARAGRAPH 1.F.3. YOU AGREE THAT THE FOUNDATION, THE +TRADEMARK OWNER, AND ANY DISTRIBUTOR UNDER THIS AGREEMENT WILL NOT BE +LIABLE TO YOU FOR ACTUAL, DIRECT, INDIRECT, CONSEQUENTIAL, PUNITIVE OR +INCIDENTAL DAMAGES EVEN IF YOU GIVE NOTICE OF THE POSSIBILITY OF SUCH +DAMAGE. + +1.F.3. LIMITED RIGHT OF REPLACEMENT OR REFUND - If you discover a +defect in this electronic work within 90 days of receiving it, you can +receive a refund of the money (if any) you paid for it by sending a +written explanation to the person you received the work from. If you +received the work on a physical medium, you must return the medium with +your written explanation. The person or entity that provided you with +the defective work may elect to provide a replacement copy in lieu of a +refund. If you received the work electronically, the person or entity +providing it to you may choose to give you a second opportunity to +receive the work electronically in lieu of a refund. If the second copy +is also defective, you may demand a refund in writing without further +opportunities to fix the problem. + +1.F.4. Except for the limited right of replacement or refund set forth +in paragraph 1.F.3, this work is provided to you 'AS-IS', WITH NO OTHER +WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO +WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PURPOSE. + +1.F.5. Some states do not allow disclaimers of certain implied +warranties or the exclusion or limitation of certain types of damages. +If any disclaimer or limitation set forth in this agreement violates the +law of the state applicable to this agreement, the agreement shall be +interpreted to make the maximum disclaimer or limitation permitted by +the applicable state law. The invalidity or unenforceability of any +provision of this agreement shall not void the remaining provisions. + +1.F.6. INDEMNITY - You agree to indemnify and hold the Foundation, the +trademark owner, any agent or employee of the Foundation, anyone +providing copies of Project Gutenberg-tm electronic works in accordance +with this agreement, and any volunteers associated with the production, +promotion and distribution of Project Gutenberg-tm electronic works, +harmless from all liability, costs and expenses, including legal fees, +that arise directly or indirectly from any of the following which you do +or cause to occur: (a) distribution of this or any Project Gutenberg-tm +work, (b) alteration, modification, or additions or deletions to any +Project Gutenberg-tm work, and (c) any Defect you cause. + + +Section 2. Information about the Mission of Project Gutenberg-tm + +Project Gutenberg-tm is synonymous with the free distribution of +electronic works in formats readable by the widest variety of computers +including obsolete, old, middle-aged and new computers. It exists +because of the efforts of hundreds of volunteers and donations from +people in all walks of life. + +Volunteers and financial support to provide volunteers with the +assistance they need are critical to reaching Project Gutenberg-tm's +goals and ensuring that the Project Gutenberg-tm collection will +remain freely available for generations to come. In 2001, the Project +Gutenberg Literary Archive Foundation was created to provide a secure +and permanent future for Project Gutenberg-tm and future generations. +To learn more about the Project Gutenberg Literary Archive Foundation +and how your efforts and donations can help, see Sections 3 and 4 +and the Foundation information page at www.gutenberg.org + + +Section 3. Information about the Project Gutenberg Literary Archive +Foundation + +The Project Gutenberg Literary Archive Foundation is a non profit +501(c)(3) educational corporation organized under the laws of the +state of Mississippi and granted tax exempt status by the Internal +Revenue Service. The Foundation's EIN or federal tax identification +number is 64-6221541. Contributions to the Project Gutenberg +Literary Archive Foundation are tax deductible to the full extent +permitted by U.S. federal laws and your state's laws. + +The Foundation's principal office is located at 4557 Melan Dr. S. +Fairbanks, AK, 99712., but its volunteers and employees are scattered +throughout numerous locations. Its business office is located at 809 +North 1500 West, Salt Lake City, UT 84116, (801) 596-1887. Email +contact links and up to date contact information can be found at the +Foundation's web site and official page at www.gutenberg.org/contact + +For additional contact information: + Dr. Gregory B. Newby + Chief Executive and Director + gbnewby@pglaf.org + +Section 4. Information about Donations to the Project Gutenberg +Literary Archive Foundation + +Project Gutenberg-tm depends upon and cannot survive without wide +spread public support and donations to carry out its mission of +increasing the number of public domain and licensed works that can be +freely distributed in machine readable form accessible by the widest +array of equipment including outdated equipment. Many small donations +($1 to $5,000) are particularly important to maintaining tax exempt +status with the IRS. + +The Foundation is committed to complying with the laws regulating +charities and charitable donations in all 50 states of the United +States. Compliance requirements are not uniform and it takes a +considerable effort, much paperwork and many fees to meet and keep up +with these requirements. We do not solicit donations in locations +where we have not received written confirmation of compliance. To +SEND DONATIONS or determine the status of compliance for any +particular state visit www.gutenberg.org/donate + +While we cannot and do not solicit contributions from states where we +have not met the solicitation requirements, we know of no prohibition +against accepting unsolicited donations from donors in such states who +approach us with offers to donate. + +International donations are gratefully accepted, but we cannot make +any statements concerning tax treatment of donations received from +outside the United States. U.S. laws alone swamp our small staff. + +Please check the Project Gutenberg Web pages for current donation +methods and addresses. Donations are accepted in a number of other +ways including checks, online payments and credit card donations. +To donate, please visit: www.gutenberg.org/donate + + +Section 5. General Information About Project Gutenberg-tm electronic +works. + +Professor Michael S. Hart was the originator of the Project Gutenberg-tm +concept of a library of electronic works that could be freely shared +with anyone. For forty years, he produced and distributed Project +Gutenberg-tm eBooks with only a loose network of volunteer support. + +Project Gutenberg-tm eBooks are often created from several printed +editions, all of which are confirmed as Public Domain in the U.S. +unless a copyright notice is included. Thus, we do not necessarily +keep eBooks in compliance with any particular paper edition. + +Most people start at our Web site which has the main PG search facility: + + www.gutenberg.org + +This Web site includes information about Project Gutenberg-tm, +including how to make donations to the Project Gutenberg Literary +Archive Foundation, how to help produce our new eBooks, and how to +subscribe to our email newsletter to hear about new eBooks. + diff --git a/39868.zip b/39868.zip Binary files differnew file mode 100644 index 0000000..1596c8c --- /dev/null +++ b/39868.zip diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..6312041 --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,11 @@ +This eBook, including all associated images, markup, improvements, +metadata, and any other content or labor, has been confirmed to be +in the PUBLIC DOMAIN IN THE UNITED STATES. + +Procedures for determining public domain status are described in +the "Copyright How-To" at https://www.gutenberg.org. + +No investigation has been made concerning possible copyrights in +jurisdictions other than the United States. Anyone seeking to utilize +this eBook outside of the United States should confirm copyright +status under the laws that apply to them. diff --git a/README.md b/README.md new file mode 100644 index 0000000..e0ca629 --- /dev/null +++ b/README.md @@ -0,0 +1,2 @@ +Project Gutenberg (https://www.gutenberg.org) public repository for +eBook #39868 (https://www.gutenberg.org/ebooks/39868) |
