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+"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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+ <head>
+<meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1" />
+<title>
+ The Project Gutenberg eBook of Bridge, by J. B. Elwell.
+</title>
+<style type="text/css">
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+ </head>
+<body>
+
+
+<pre>
+
+Project Gutenberg's Bridge; its Principles and Rules of Play, by J.B. Elwell
+
+This eBook is for the use of anyone anywhere at no cost and with
+almost no restrictions whatsoever. You may copy it, give it away or
+re-use it under the terms of the Project Gutenberg License included
+with this eBook or online at www.gutenberg.org
+
+
+Title: Bridge; its Principles and Rules of Play
+ with Illustrative Hands and the Club Code of Bridge Laws
+
+Author: J.B. Elwell
+
+Release Date: November 12, 2011 [EBook #38000]
+
+Language: English
+
+Character set encoding: ISO-8859-1
+
+*** START OF THIS PROJECT GUTENBERG EBOOK BRIDGE ***
+
+
+
+
+Produced by Chuck Greif and the Online Distributed
+Proofreading Team at http://www.pgdp.net (This book was
+produced from scanned images of public domain material
+from the Google Print project.)
+
+
+
+
+
+
+</pre>
+
+<hr class="full" />
+
+<p class="cb">BRIDGE</p>
+
+<table border="0" cellpadding="0" cellspacing="0" summary="">
+<tr><td align="left">"Soon as she spreads her hand, the aerial guard</td></tr>
+<tr><td align="left">&nbsp; Descend and sit on each important card."</td></tr>
+</table>
+
+<div class="bbox">
+
+<h1><span class="red">B R I D G E</span></h1>
+
+<p class="cb">ITS &nbsp; PRINCIPLES &nbsp; AND &nbsp; RULES<br />
+OF PLAY</p>
+
+<p class="cb"><small>BY</small><br />
+J. &nbsp; B. &nbsp; ELWELL</p>
+
+<p class="figcenter">
+<img src="images/colophon.jpg" width="130" height="117" alt="colophon" title="" />
+</p>
+
+<p class="cb">WITH ILLUSTRATIVE HANDS AND THE<br />
+CLUB &nbsp; CODE &nbsp; OF &nbsp; BRIDGE &nbsp; LAWS<br /><br />
+<br /><br /><br />
+NEW YORK<br />
+<span class="red">CHARLES &nbsp; SCRIBNER'S &nbsp; SONS</span><br />
+1906</p>
+</div>
+
+<p class="c">&nbsp;
+<br /><br /><br />
+<small>C<small>OPYRIGHT</small>, 1902, 1905, <small>BY</small><br />
+J. B. ELWELL</small><br />
+<br />
+<small><small>TROW DIRECTORY<br />
+PRINTING AND BOOKBINDING COMPANY<br />
+NEW YORK</small></small><br />
+</p>
+
+<p class="c">&nbsp;
+<br /><br /><br />
+ <small>TO &nbsp; HIS &nbsp; PUPILS<br />
+ AND &nbsp; TO<br />
+ ALL &nbsp; OTHERS &nbsp; INTERESTED &nbsp; IN<br />
+ THE &nbsp; GAME &nbsp; OF &nbsp; BRIDGE<br />
+ THE &nbsp; AUTHOR<br />
+WOULD &nbsp; BEG &nbsp; LEAVE &nbsp; TO&nbsp; DEDICATE<br />
+ THIS &nbsp; BOOK</small><br />
+&nbsp;<br />&nbsp;
+<br />&nbsp;
+</p>
+
+<p><a name="page_000" id="page_000"></a></p>
+
+<table border="3" cellpadding="5" cellspacing="0" summary="">
+<tr><td align="center"><a href="#GLOSSARY"><b>GLOSSARY</b></a><br />
+<a href="#INDEX"><b>INDEX</b></a></td></tr>
+</table>
+
+<h3><a name="PREFACE" id="PREFACE"></a>PREFACE</h3>
+
+<p>T<small>HE</small> main purpose which I have had in view
+in writing this book has been to provide my
+pupils with a <span class="smcap">SIMPLE</span> and <span class="smcap">ELEMENTARY</span> work on
+Bridge. I have endeavoured to abstain from
+assuming a knowledge of Whist or Whist
+terms on the part of the reader, and have
+merely attempted to write a text-book which
+shall combine clear and concise statements of
+my rules, with a reason for and explanation
+of each one. These rules have stood the test
+of practical experiment by myself and others
+for the last five years, so that this statement
+of them will, I trust, be of benefit both to
+the beginner and to the advanced player.</p>
+
+<p class="r">
+J. B. E.<br />
+</p>
+
+<p><a name="page_001" id="page_001"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="cb"><big><big>BRIDGE</big></big></p>
+
+<p>
+<br />
+</p>
+
+<p class="redhead">PLAYERS</p>
+
+<p>Bridge is usually played by four persons.
+If there are more than four candidates, the
+prior right to play is decided by cutting the
+cards.</p>
+
+<p class="redhead">CUTTING</p>
+
+<p>This is done from a full pack of fifty-two cards
+which have been shuffled and spread face downward
+on the table. Each player draws a card.
+The four cutting the lowest cards play the first
+rubber. In cutting ace is low. The cards are
+also cut to decide partners, the two highest
+playing against the two lowest. <i>The dealer is
+the player cutting the lowest card of all</i>, and he
+has the choice of the seats and of the cards.
+Should the two players who cut the lowest
+cards draw cards of equal value, they must cut
+again to decide which shall deal.</p>
+
+<p class="redhead">DEALING</p>
+
+<p>Before being dealt, the cards must be shuffled
+by the dealer and then cut by the player
+at his right. It is customary to play with two
+packs of cards, the dealer's partner shuffling,<a name="page_002" id="page_002"></a>
+or making up, for his right-hand adversary.
+The cards are dealt one at a time, from left
+to right, until all are exhausted, each player
+having thirteen cards. The last card should
+not be turned face up. There is no penalty for
+a misdeal.</p>
+
+<p class="redhead">THE OBJECT OF THE GAME</p>
+
+<p>There are two separate scores to be played
+for&mdash;trick and honour scores. The trick score
+is credited to the side that wins more than six
+tricks; the honour score to the side that holds
+the majority of the trump honours. The object
+of the game is to score more points than your
+adversaries, tricks and honours included. This
+is best done by winning a rubber.</p>
+
+<p class="redhead">THE GAME</p>
+
+<p>The game consists of thirty or more trick
+points. All points in excess of thirty are
+counted by the side winning them; but only
+one game can be won in a deal. Honours are
+a separate score and do not count toward winning
+the game.</p>
+
+<p class="redhead">THE RUBBER</p>
+
+<p>The rubber is the best of three games. If the
+first two games are won by the same partners
+the third is not played. One hundred points
+are added to the total score of the side winning
+the rubber.<a name="page_003" id="page_003"></a></p>
+
+<p class="redhead">DECLARING THE TRUMP</p>
+
+<p>The hand may be played either without a
+trump, or a trump suit may be selected.</p>
+
+<p>The dealer has the option of making a declaration
+or of passing that privilege to his partner.
+If the dealer passes the make, his partner
+must announce the trump. A trump once made
+cannot be changed at any time during the deal.</p>
+
+<p class="redhead">TABLE OF TRICK VALUES</p>
+
+<p class="c">(<i>For each trick over six.</i>)</p>
+
+<table border="2" cellpadding="3" cellspacing="0" summary=""
+style="text-align:center;">
+
+<tr><td>When </td><td><big>&spades;</big></td><td> are trumps each trick counts </td><td> 2 </td></tr>
+<tr><td>When </td><td><big>&clubs;</big></td><td> are trumps each trick counts </td><td> 4 </td></tr>
+<tr><td>When </td><td><big><span class="red">&diams;</span></big></td><td> are trumps each trick counts </td><td> 6 </td></tr>
+<tr><td>When </td><td><big><span class="red">&hearts;</span></big></td><td> are trumps each trick counts </td><td> 8 </td></tr>
+<tr valign="top"><td style="border-bottom:1px solid black;">When<br />
+there<br />
+are</td><td> no</td><td> trumps each trick counts </td><td> 12 </td></tr>
+</table>
+
+<p class="redhead">DOUBLING</p>
+
+<p>After the trump has been declared each adversary,
+in turn, may increase the value of the
+tricks by doubling.</p>
+
+<p>The leader&mdash;the player at the left of the
+dealer&mdash;has the first right to double. If the
+leader does not wish to double his partner may
+then do so.<a name="page_004" id="page_004"></a></p>
+
+<p class="redhead">REDOUBLING</p>
+
+<p>If either the leader or his partner has doubled
+the trump, the dealer or his partner may re-double,
+the player who has made the trump
+having the first right. This process may continue
+indefinitely. Doubling or redoubling
+does not affect the value of the honours.</p>
+
+<p class="redhead">THE DUMMY</p>
+
+<p>When the value of each trick has been determined,
+and after a card has been led, the
+dealer's partner places his hand face upward on
+the table&mdash;the trump suit at his right&mdash;and the
+dealer plays both hands. The dealer's partner&mdash;the
+dummy&mdash;is not allowed to suggest, to
+touch or to play a card except at the dealer's
+bidding. It is the dummy's right, should the
+dealer refuse to follow in any suit, to endeavour
+to prevent a revoke. (See Conversation of the
+Game.)</p>
+
+<p class="redhead">THE PLAY</p>
+
+<p>In the play of the cards the ace is high and
+deuce low. You must follow suit, but if you
+have no card of the suit led, you may either
+trump or discard. At no-trump the best card
+of the suit led wins the trick.</p>
+
+<p class="redhead">THE CONVERSATION OF THE GAME</p>
+
+<p>In order to avoid giving partner information
+as to the character of one's hand, both the
+<i>conversation</i> of the game and its order should<a name="page_005" id="page_005"></a>
+be strictly adhered to. To find that the wrong
+person has announced the trump, or that a
+player has doubled out of turn, or that one has
+led without asking permission, is most irritating
+to the other players, and a severe penalty
+may often be exacted for such a mistake. The
+dealer may either declare the trump or say, "I
+pass." If the dealer passes, his partner must
+announce the trump. The leader may either
+double or say, "May I Lead, Partner?" this indicates
+that he does not want to double, but
+wishes to give his partner an opportunity to
+do so. The leader's partner either says "No, I
+double," or "lead, please."</p>
+
+<p>The conversation is indicated in the following
+diagram.</p>
+
+<table border="0" cellpadding="5" cellspacing="0" summary="">
+
+<tr><td align="center" valign="middle"
+rowspan="5">
+"May I lead?<br />
+or <br />
+"I double."</td>
+
+<td colspan="1" align="center">"Spades,"<br />
+or<br />
+"I make it Spades."</td><td colspan="2" rowspan="2">&nbsp;</td></tr>
+
+<tr><td align="center" style="border-top:2px black solid;"><b>Y</b><br />Dummy</td></tr>
+
+<tr><td style="border-left:2px black solid;"><b>A</b> Leader</td>
+<td style="border-right:2px black solid;"><b>B</b></td>
+<td align="center">"No, I double,"<br />
+or<br />
+"Play, please."</td></tr>
+
+<tr>
+<td align="center" style="border-bottom:2px black solid;">Dealer<br /><b>Z</b></td></tr>
+
+<tr><td colspan="1" align="center">"I make it Hearts,"<br />
+or<br />
+"I pass."</td></tr>
+</table>
+
+<p><a name="page_006" id="page_006"></a></p>
+
+<p>When the trump has been doubled the maker
+says, "I redouble," or "I am satisfied." If
+the maker is satisfied his partner says, "I redouble,"
+or "I am satisfied." In many clubs
+the conversation is somewhat changed and abbreviated.
+"Pass." "Hearts." "I double."
+"I go over." "I redouble" or "I go back."
+"Enough," or a rap on the table to signify satisfaction.</p>
+
+<p class="redhead">TO PREVENT A REVOKE</p>
+
+<p>If your partner refuses to follow suit, always
+ask, "Have you no (hearts), Partner?" An
+error may then be rectified, but only before
+the trick has been turned and quitted or before
+another card has been led.</p>
+
+<p class="redhead">SCORING</p>
+
+<p>The score consists of two separate counts:
+trick score and honour score. The trick score
+is made by the side winning more than six
+tricks in a hand. The honour score, by the
+partners who hold the majority of the trump
+honours. With a declared trump the honours
+are A K Q J and 10. At no-trump only the
+Aces count as honours. Doubling does not increase
+the honour score.<a name="page_007" id="page_007"></a></p>
+
+<p class="redhead">TABLE SHOWING VALUE OF HONOURS</p>
+
+<table border="0" cellpadding="5" cellspacing="0" summary=""
+style="border:2px solid black;">
+<tr><td colspan="5" align="left"
+style="border-bottom:1px solid black;"><b>AT NO-TRUMP</b></td></tr>
+<tr><td
+style="border-right:1px solid black;">3 A<small>CES</small></td><td align="center">count</td><td align="right">30</td></tr>
+<tr><td
+style="border-right:1px solid black;">4 A<small>CES</small></td><td align="center">"</td><td align="right">40</td></tr>
+<tr><td
+style="border-right:1px solid black;">4 A<small>CES</small> in one hand</td><td align="center">"</td><td align="right">100</td></tr>
+<tr><td
+style="border-top:1px solid black;border-bottom:1px solid black;border-right:1px solid black;"><b>WHEN TRUMPS ARE</b></td>
+<td
+style="border-top:1px solid black;border-bottom:1px solid black;border-right:1px solid black;" align="center"><big>&spades;</big></td>
+<td
+style="border-top:1px solid black;border-bottom:1px solid black;border-right:1px solid black;" align="center"><big>&clubs;</big></td>
+<td
+style="border-top:1px solid black;border-bottom:1px solid black;border-right:1px solid black;" align="center"><big><span class="red">&diams;</span></big></td>
+<td
+style="border-top:1px solid black;border-bottom:1px solid black;" align="center"><big><span class="red">&hearts;</span></big></td></tr>
+<tr><td>3 Honours count</td><td align="right" style="border-left:1px solid black;"> 4</td><td align="right" style="border-left:1px solid black;"> 8</td><td align="right" style="border-left:1px solid black;"> 12</td><td align="right" style="border-left:1px solid black;"> 16</td></tr>
+<tr><td>4 Honours count</td><td align="right" style="border-left:1px solid black;"> 8</td><td align="right" style="border-left:1px solid black;"> 16</td><td align="right" style="border-left:1px solid black;"> 24</td><td align="right" style="border-left:1px solid black;"> 32 </td></tr>
+<tr><td>5 Honours count</td><td align="right" style="border-left:1px solid black;"> 10</td><td align="right" style="border-left:1px solid black;"> 20</td><td align="right" style="border-left:1px solid black;"> 30</td><td align="right" style="border-left:1px solid black;"> 40</td></tr>
+<tr><td>4 Honours in one hand count</td><td align="right" style="border-left:1px solid black;"> 16</td><td align="right" style="border-left:1px solid black;"> 32</td><td align="right" style="border-left:1px solid black;"> 48</td><td align="right" style="border-left:1px solid black;"> 64</td></tr>
+<tr><td>4 Honours in one hand, 5th </td><td align="right" style="border-left:1px solid black;">&nbsp;</td><td align="right" style="border-left:1px solid black;">&nbsp;</td><td align="right" style="border-left:1px solid black;">&nbsp;</td><td align="right" style="border-left:1px solid black;"> &nbsp;</td></tr>
+<tr><td>&nbsp; &nbsp; in the partner's, count </td><td align="right" style="border-left:1px solid black;"> 18</td><td align="right" style="border-left:1px solid black;"> 36</td><td align="right" style="border-left:1px solid black;"> 54</td><td align="right" style="border-left:1px solid black;"> 72</td></tr>
+<tr><td>5 H<small>ONOURS</small> in one hand count</td><td align="right" style="border-left:1px solid black;"> 20</td><td align="right" style="border-left:1px solid black;"> 40</td><td align="right" style="border-left:1px solid black;"> 60</td><td align="right" style="border-left:1px solid black;"> 80</td></tr>
+</table>
+
+<p><span class="smcap">A Little Slam</span>, winning twelve of the thirteen
+tricks, adds 20 points to the honour score.</p>
+
+<p><span class="smcap">A Grand Slam</span>, winning all thirteen tricks,
+adds 40 points to the honour score.</p>
+
+<p><span class="smcap">Chicane</span>, a hand which is without a trump,
+adds the value of three honours to the honour
+score.</p>
+
+<p><span class="smcap">Double Chicane</span>, a player and partner having
+no trumps, adds the value of four honours
+to the honour score.<a name="page_008" id="page_008"></a></p>
+<p class="redhead">THE METHOD OF SCORING</p>
+
+<table border="0" cellpadding="5" cellspacing="0" summary="">
+<tr>
+<td>&nbsp;</td>
+<td style="border-bottom:2px solid black;" align="center" colspan="2">We.</td>
+<td align="center" style="border-bottom:2px solid black;">They.</td></tr>
+
+<tr>
+<td style="border-right:2px solid black;">&nbsp;</td>
+<td>&nbsp;</td>
+<td style="border-right:2px solid black;">&nbsp;</td>
+<td style="border-right:2px solid black;">&nbsp;</td></tr>
+
+<tr>
+<td align="right" style="border-right:2px solid black;" valign="middle">Rubber.</td>
+<td align="right" style="border-top:2px solid black;">100<br />64</td>
+<td align="center" style="border-right:2px solid black;border-top:2px solid black;">H<br />o<br />n<br />o<br />u<br />r<br />s</td>
+<td align="right" style="border-right:2px solid black;border-top:2px solid black;">8<br />&nbsp;</td></tr>
+
+<tr>
+<td style="border-right:2px solid black;">&nbsp;</td>
+<td align="right">4</td>
+<td style="border-right:2px solid black;">&nbsp;</td>
+<td align="right" style="border-right:2px solid black;">40</td></tr>
+
+<tr>
+<td style="border-right:2px solid black;">&nbsp;</td>
+<td align="right">30</td>
+<td style="border-right:2px solid black;">&nbsp;</td>
+<td align="right" style="border-right:2px solid black;">16</td></tr>
+
+<tr>
+<td style="border-right:2px solid black;">&nbsp;</td>
+<td align="right">24</td>
+<td style="border-right:2px solid black;">&nbsp;</td>
+<td style="border-right:2px solid black;">&nbsp;</td></tr>
+
+<tr>
+<td valign="middle" align="right" style="border-right:2px solid black;">1st Game.</td>
+<td align="right" style="border-top:2px solid black;">18<br />12</td>
+<td style="border-right:2px solid black;border-top:2px solid black;">&nbsp;</td>
+<td align="right" style="border-right:2px solid black;border-top:2px solid black;">16<br />&nbsp;</td></tr>
+
+<tr>
+<td valign="middle" align="right" style="border-right:2px solid black;">2d Game.</td>
+<td style="border-top:2px solid black;">&nbsp;</td>
+<td style="border-right:2px solid black;border-top:2px solid black;">&nbsp;</td>
+<td align="right" style="border-right:2px solid black;border-top:2px solid black;">60</td></tr>
+
+<tr>
+<td align="right" style="border-right:2px solid black;" valign="middle">Rubber.</td>
+<td align="right" style="border-top:2px solid black;">8<br />40</td>
+<td align="center" style="border-right:2px solid black;border-top:2px solid black;">T<br />r<br />i<br />c<br />k<br />s</td>
+<td align="right" style="border-right:2px solid black;border-top:2px solid black;">8<br />&nbsp;</td></tr>
+
+<tr>
+<td align="right" style="border-right:2px solid black;">Total.</td>
+<td align="right" style="border-top:2px solid black;">300</td>
+<td style="border-right:2px solid black;border-top:2px solid black;">&nbsp;</td>
+<td align="right" style="border-top:2px solid black;border-right:2px solid black;">148</td></tr>
+
+<tr>
+<td style="border-right:2px solid black;">&nbsp;</td>
+<td>&nbsp;</td>
+<td style="border-right:2px solid black;">&nbsp;</td>
+<td style="border-right:2px solid black;">&nbsp;</td></tr>
+
+<tr>
+<td style="border-right:2px solid black;">&nbsp;</td>
+<td>&nbsp;</td>
+<td align="left" colspan="2" style="border-right:2px solid black;">300<br />148</td>
+</tr>
+
+<tr>
+<td style="border-right:2px solid black;">&nbsp;</td>
+<td style="border-bottom:1px solid black;">&nbsp;</td>
+<td align="left" style="border-bottom:1px solid black;">----<br />152 points won.</td>
+<td style="border-right:2px solid black;border-bottom:1px solid black;">&nbsp;</td></tr>
+
+</table>
+
+<p><a name="page_009" id="page_009"></a></p>
+
+<p>After the rubber has been won the honour
+score and the trick score of each side are
+added, and the leaser total deducted from the
+greater.</p>
+
+<p class="redhead">THE SCORE</p>
+
+<p>There is no part of the game of Bridge to
+which I would more urgently request the attention
+of the player than to a careful consideration
+of the state of the score. <i>It is useless
+to attempt to play good Bridge without a knowledge
+of the score.</i> If you blindly follow rules
+for making, doubling, and playing, without
+knowing exactly how many points you require
+to win the game as well as the number needed
+by your adversaries, you will needlessly lose
+many rubbers.</p>
+
+<p class="hang">Before you declare the trump look at the score to
+determine the number of points you must
+make in order to win the game.</p>
+
+<p class="hang">Know the score when you contemplate doubling.</p>
+
+<p class="hang">Never lead without knowing how many tricks
+you must make in order to SAVE the game.</p>
+
+<p class="hang">When you are the dealer outline your play to win
+the game; and if you find it impossible to
+win the game be sure to SAVE it.
+<a name="page_010" id="page_010"></a></p>
+
+<p class="redhead">THE DECLARATION</p>
+
+<p>While a few tricks may be dropped in the
+play of a hand, an unsound make may result in
+the loss of several hundred points. The importance,
+both of making the trump to the score
+and of considering the probability of securing
+an honour score, cannot be too deeply impressed
+on the player's mind. This, more than any
+part of the game, requires the exercise of sound
+judgment. The good maker has an enormous
+advantage over the weak one.</p>
+
+<p>Try to select the trump that will win the
+greatest number of points with a strong hand,
+and the one that will lose the fewest possible
+number with a weak hand. Be liberal and
+bold when behind in the game and conservative
+and timid when ahead.</p>
+
+<p>In suggesting rules for the make this difficulty
+must be faced: the exercise of the best
+judgment in the world will not enable one to
+select the successful trump <span class="smcap">EVERY</span> time; and
+players are apt to forget the many times a particular
+make has won, and to be impressed by
+the one time the rule failed them.</p>
+
+<p class="hang">Follow consistently the laws for the make with
+a certainty that in the large majority of
+cases they will prove successful; and digress
+from these laws only when the score warrants.
+<a name="page_011" id="page_011"></a></p>
+
+<p class="redhead">NO-TRUMP DECLARATION BY THE DEALER</p>
+
+<p>Provided the hand contain no large honour
+score in hearts or diamonds, it is evident that
+the no-trump declaration is more likely than
+any other to result in the gain of a large score;
+the dealer should, therefore, first consider his
+chances of winning at no-trump. There is a
+large percentage in favour of the success of an
+original no-trump make. The dealer can see
+and combine his own with the dummy hand;
+while his adversary makes the initial lead in
+the dark. The dealer can play false cards;
+while the adversaries cannot afford to deceive
+each other. In short the dealer plays the hand
+with an exact knowledge of the cards that are
+held against him, and can take advantage of
+any error made, or any information given by
+the adversaries. As tricks are won by small
+suit cards in every no-trump hand, there is no
+method of estimating how many tricks your
+hand may be worth. The dealer, in declaring
+no-trump, may assume that his partner's hand
+will contain an average amount of strength.
+If the dealer is weak in one suit he is justified
+in counting on his partner's hand for some
+protection in that suit. The dealer should not
+declare no-trump when he is reasonably sure
+of winning the game or rubber with a trump
+suit; neither should the dealer declare no-trump
+without an ace in his hand&mdash;unless the<a name="page_012" id="page_012"></a>
+score is very desperate and then only when
+his hand is exceptionally strong.</p>
+
+<p class="redhead">RULES FOR THE NO-TRUMP DECLARATION
+BY THE DEALER</p>
+
+<table border="0" cellpadding="2" cellspacing="0" summary=""
+style="font-weight:bold;">
+<tr><td valign="middle"
+style="border-right:1px solid black;">Holding&mdash;</td>
+<td align="left">4 Aces.<br />
+3 Aces.<br />
+2 Aces and one other guarded suit.<br />
+1 Ace and three other guarded suits.<br />
+1 long established black suit (A K Q x x x <a href="#Footnote_A_1">[A]</a>) and one other Ace.</td></tr>
+</table>
+
+<p class="c"><a name="Footnote_A_1" id="Footnote_A_1">[A]</a> "x" signifies small cards.</p>
+
+<p class="redhead">GUARDED SUITS</p>
+
+<p>The following may be called guarded suits:</p>
+
+<table border="0" cellpadding="10" cellspacing="10" summary=""
+class="bld">
+<tr><td align="center">K &nbsp; Q &nbsp; x</td>
+<td align="center">K &nbsp; J &nbsp; x</td>
+<td align="center">K &nbsp; x</td>
+<td align="center">Q &nbsp; J &nbsp; x</td>
+<td align="center">Q &nbsp; x &nbsp; x</td></tr>
+</table>
+
+<p class="redhead">WEAK NO-TRUMP MAKES TO THE SCORE</p>
+
+<p>If the score warrants the dealer in taking a
+chance at a weak make, it is safer to gamble at
+no-trump than at a weak red declaration. At
+no-trump the dealer's partner has a wider field
+for assistance, as any one good suit will help.</p>
+
+<p>On the rubber game, with the score very much
+against him, the dealer should declare no-trump.</p>
+
+<table border="0" cellpadding="2" cellspacing="0" summary=""
+style="font-weight:bold;">
+
+<tr><td valign="middle"
+style="border-right:1px solid black;">Holding&mdash;</td>
+<td>
+2 Aces and a guarded Jack.<br />
+2 Aces, one suit being A K.<br />
+1 Ace, a guarded K or Q and a K Q suit.<br />
+1 Ace and two guarded suits (K or Q).<br />
+1 long established black suit and a guarded King.</td></tr>
+</table>
+
+<p><a name="page_013" id="page_013"></a></p>
+
+<p class="redhead">HEARTS</p>
+
+<p>In considering a heart make, the dealer
+should be influenced by the general strength
+of his hand and by the number of honours he
+holds in the trump suit. Hearts should always
+be declared with four or five honours in the
+hand irrespective of the strength of other suits;
+the honour score will probably more than compensate
+for a possible loss of trick points. A
+heart declaration with less than two honours
+is not advisable&mdash;unless the hand contain
+great length in the trump suit or great strength
+in the other suits&mdash;as the honour scores made
+against the hand will usually exceed its trick
+value.</p>
+
+<p class="redhead">HEARTS IN PREFERENCE TO NO-TRUMP</p>
+
+<p>As it requires three odd tricks to win a game
+of thirty points without a trump, and but one
+trick more to win a game with a heart trump,
+the dealer will often have occasion to choose
+between the two makes. With a strong heart
+hand and a doubtful "no-trumper," or if the
+hand contain one unguarded suit, hearts should
+always be given the preference. As the adversaries
+have the lead and the privilege of doubling,
+a weak suit exposes the hand to some
+danger at no-trump.<a name="page_014" id="page_014"></a></p>
+
+<p class="redhead">RULES FOR THE HEART MAKE</p>
+
+<p><b>The dealer should declare hearts:</b></p>
+
+<table border="0" cellpadding="2" cellspacing="0" summary=""
+style="font-weight:bold;">
+
+<tr><td valign="middle"
+style="border-right:1px solid black;">Holding&mdash;</td>
+<td><p class="hang">6 Hearts, including 1 honour and some protection in other suits.</p>
+<p class="hang">5 Hearts, including 2 honours and some protection in other suits.</p>
+<p class="hang">5 Hearts, including 1 honour with a good five-card plain suit, or with strong protection in other suits.</p>
+<p class="hang">4 Hearts, including 3 honours and some protection in other suits.</p>
+<p class="hang">4 Hearts, including 4 honours, with or without protection in other suits.</p>
+</td></tr>
+</table>
+
+<p class="redhead">DIAMONDS</p>
+
+<p>As there are two declarations of greater value
+than diamonds, there is often a question as to
+the advisability of passing the make with a fair
+diamond hand and of giving partner an opportunity
+to declare no-trump or hearts. The
+dealer should always make the trump diamonds
+holding four or five honours in his hand, irrespective
+of the state of the score; holding less
+than four honours the dealer must be influenced
+by the number of points that are necessary
+to win the game, and by the strength
+of his hand. Many players are prejudiced
+against an original diamond declaration when
+the score is love all; and, while the writer believes<a name="page_015" id="page_015"></a>
+it safer at this score to declare diamonds
+with a fair hand than to chance the uncertainty
+of a passed make, yet the make <span class="smcap">SHOULD</span>
+be passed:&mdash;</p>
+
+<p class="hang">When behind on the first game&mdash;as 0-24.</p>
+
+<p class="hang">Having lost the first and with nothing scored on
+the second game.</p>
+
+<p class="hang">When nothing on the rubber game.</p>
+
+<p>In each of these positions, as the adversaries
+have the next deal and may win the game, it is
+imperative that you score thirty points. To
+accomplish this with a diamond trump it is
+necessary to win eleven of the thirteen tricks;
+therefore, unless you hold a hand of more than
+the average strength, it is advisable to pass
+the make in hopes that partner can declare
+hearts or no-trump.</p>
+
+<p>If there is a question between a diamond
+and no-trump declaration, the latter is usually
+preferable; for while the risk is greater the
+reward is double.</p>
+
+<p>A diamond make is advisable whenever there
+is a fair chance to win the game, as when but
+two or three odd tricks are needed.<a name="page_016" id="page_016"></a></p>
+
+<p class="redhead">RULES FOR THE DIAMOND MAKE</p>
+
+<p><b>The dealer should declare diamonds:</b></p>
+
+<table border="0" cellpadding="2" cellspacing="0" summary=""
+style="font-weight:bold;">
+<tr><td valign="middle"
+style="border-right:1px solid black;">Holding&mdash;</td>
+<td>
+<p class="hang">6 Diamonds, including 1 honour and some protection in other suits.</p>
+<p class="hang">5 Diamonds, including 2 honours and some protection in other suits.</p>
+<p class="hang">4 Diamonds, including 4 honours, with or without protection in other suits.</p>
+</td></tr>
+</table>
+
+<p class="redhead">BLACK SUIT DECLARATIONS</p>
+
+<p>The score should be the one excuse for an
+original black declaration, and then only when
+comparatively sure of winning the game. Otherwise,
+when the hand does not admit of a red
+or a no-trump declaration, the make should be
+passed.</p>
+
+<p class="redhead">CLUBS</p>
+
+<p>Clubs should be made originally only when
+the score is eighteen or more, and the hand
+strong enough, with slight assistance, to win
+the game. Clubs may be declared when there
+are four honours in one hand, providing the
+dealer has won the first game and is eight or
+more on the second. The trick and honour
+scores combined will count more than the
+average make, and with great help the game
+<i>may</i> be won.</p>
+
+<p class="redhead">SPADES</p>
+
+<p>Spades may be made originally when six
+points or less are needed to win the game.<a name="page_017" id="page_017"></a></p>
+
+<p class="redhead">DEFENSIVE SPADE MAKES</p>
+
+<p>With a very weak hand some players advise
+a defensive spade make with the object of preventing
+partner's attempting a make which
+may prove disastrous. While much may be
+said in favour of an original black make under
+these circumstances, it is doubtful whether it
+pays; the adversaries are almost certain to
+double, and you eliminate the possibility of securing
+a large honour score and of winning the
+game on that deal. The one time that a defensive
+spade make might be justifiable is when
+you are a game to the good and do not wish to
+lose the advantage which this position offers.</p>
+
+<p class="redhead">SYNOPSIS OF THE MAKES</p>
+
+<p><b>The dealer should declare</b></p>
+
+<p class="cb">NO-TRUMPS,</p>
+
+<table border="0" cellpadding="2" cellspacing="0" summary=""
+style="font-weight:bold;">
+
+<tr>
+
+<td valign="middle"
+style="border-right:1px solid black;">Holding&mdash;</td>
+<td>
+<p class="hang">4 Aces.</p>
+<p class="hang">3 Aces.</p>
+<p class="hang">2 Aces and a guarded K or Q.</p>
+<p class="hang">1 Ace and a guarded K or Q in three other suits.</p>
+<p class="hang">1 long established black suit (A K Q x x x) and one other Ace.</p></td></tr>
+<tr><td colspan="2" align="center">The dealer should NOT declare no-trumps<br />
+With a strong heart and a doubtful no-trump hand,<br />
+Or<br />
+When the game can be won with a trump suit.
+</td></tr>
+</table>
+
+<p><a name="page_018" id="page_018"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="cb"><big><span class="red">&hearts;</span></big> HEARTS. <big><span class="red">&hearts;</span></big></p>
+
+<table border="0" cellpadding="2" cellspacing="0" summary=""
+style="font-weight:bold;">
+
+<tr>
+<td valign="middle"
+style="border-right:1px solid black;">Holding&mdash;</td>
+<td>
+
+<p class="hang">6 Hearts, including 1 honour, and some protection in other suits.</p>
+<p class="hang">5 Hearts, including 1 honour, with a good five-card plain suit or with strong protection in other suits.</p>
+<p class="hang">5 Hearts, including 2 honours, and some protection in other suits.</p>
+<p class="hang">4 Hearts, including 3 honours, and some protection in other suits.</p>
+<p class="hang">4 Hearts, including 4 honours, with or without protection in other suits.</p>
+
+</td></tr>
+</table>
+
+<p><b>The dealer should NOT declare hearts</b></p>
+
+<table border="0" cellpadding="2" cellspacing="0" summary=""
+style="font-weight:bold;">
+
+<tr>
+<td valign="middle"
+style="border-right:1px solid black;">Holding&mdash;</td>
+<td valign="middle">
+5 Hearts, including 1 or 2 honours<br />
+4 Hearts, including 3 honours</td>
+<td style="border-left:1px solid black;"
+valign="middle">
+&mdash;without protection
+in other suits.
+
+</td></tr>
+</table>
+
+<p class="cb"><big><span class="red">&diams;</span></big> DIAMONDS. <big><span class="red">&diams;</span></big></p>
+
+<table border="0" cellpadding="2" cellspacing="0" summary=""
+style="font-weight:bold;">
+
+<tr>
+<td valign="middle"
+style="border-right:1px solid black;">Holding&mdash;</td>
+<td>
+<p class="hang">6 Diamonds, including 1 honour, and some protection in other suits.</p>
+<p class="hang">5 Diamonds, including 2 honours, and some protection in other suits.</p>
+<p class="hang">4 Diamonds, including 4 honours, with or without protection in other suits.</p>
+
+</td></tr>
+</table>
+
+<p><b>The dealer should NOT declare diamonds:</b></p>
+
+<p><a name="page_019" id="page_019"></a></p>
+
+<p class="hang">When behind on the score, unless there are 4 honours,
+or 7 or 8 tricks, in the hand.</p>
+
+<p class="hang">When 0 to 24 on the first game.</p>
+
+<p class="hang">Having lost the first and 0 on the second game.</p>
+
+<p class="hang">When 0 on the rubber game.</p>
+
+<p class="indbld">The dealer should NOT declare clubs</p>
+<p class="hang">Unless his score is 18 or more points, and the
+hand strong enough to win the game.</p>
+
+<p class="indbld">The dealer should NOT declare spades</p>
+<p class="hang">Unless his score is 24 or more points, and the
+hand strong enough to win the game.</p>
+
+<p class="redhead">PASSED MAKES</p>
+
+<p>The dummy hand, in declaring the trump,
+should keep in mind the rules suggested for
+the dealer, and, at the same time, be governed
+in his choice by the state of the score, by the
+general strength of his hand, and by the dealer's
+acknowledged weakness. When the make
+has been passed, one must infer that the dealer
+has not a strong hand, neither has he much
+strength in the red suits. While the latter inference
+may be doubtful, the dealer often passing
+a fair diamond hand, it is dangerous to
+declare no-trump without protection in the red
+suits, and the declaration may result in a disastrous
+loss.</p>
+
+<p>The following suggestions may prove useful:</p>
+
+<p class="hang">The fact that your hand is exposed gives the adversaries
+an opportunity to take advantage
+of its weak points.<a name="page_020" id="page_020"></a></p>
+
+<p class="hang">A no-trump make that is weak in the red suits,
+unless justified by the score, is unsound.</p>
+
+<p class="hang">A no-trump make that is weak in Hearts is liable
+to be doubled.</p>
+
+<p class="hang">When a game ahead be conservative. When a
+game behind be bold.</p>
+
+<p class="hang">Endeavour to prevent the adversaries from winning
+the first game on your deal. When the
+adversaries have won a game and have the
+first deal on the second, they hold an advantage
+you will find most difficult to overcome.</p>
+
+<p class="hang">If your hand is worth less than four tricks don't
+make the trump red.</p>
+
+<p class="hang">If your hand is worth less than four tricks make
+the trump to lose as little as possible.</p>
+
+<p class="redhead">EXAMPLES OF ORIGINAL MAKES</p>
+
+<table border="0" cellpadding="5" cellspacing="5" summary="">
+<tr><td colspan="4" align="center">NO-TRUMPERS WITH 3 ACES.</td></tr>
+<tr align="center"><td><big>&clubs;</big></td>
+<td><big><span class="red">&diams;</span></big></td>
+<td><big>&spades;</big> </td>
+<td><big><span class="red">&hearts;</span></big></td></tr>
+<tr><td align="left">A 10 5 3</td>
+<td align="left">A J 9</td>
+<td align="left">K 8</td>
+<td align="left">A 10 6 5</td></tr>
+<tr><td align="left">A K</td>
+<td align="left">Q 10 6 4 2</td>
+<td align="left">A J 6 5 3</td>
+<td align="left">A</td></tr>
+<tr><td align="left">8 5 4</td>
+<td align="left">A 8 3</td>
+<td align="left">A 3 2</td>
+<td align="left">A 9 7 5</td></tr>
+
+<tr><td colspan="4" align="center">WITH 2 ACES AND 2 GUARDED SUITS.</td></tr>
+
+<tr align="center"><td><big>&clubs;</big></td>
+<td><big><span class="red">&diams;</span></big></td>
+<td><big>&spades;</big> </td>
+<td><big><span class="red">&hearts;</span></big></td></tr>
+
+<tr><td align="left">A K</td><td align="left">K Q J 8 4</td><td align="left">K 9 5</td><td align="left">A 8 3</td></tr>
+<tr><td align="left">A 7 6 3</td><td align="left">K J x</td><td align="left">Q J 3</td><td align="left">A 10 9</td></tr>
+<tr><td align="left">K Q 10 5 4</td><td align="left">A</td><td align="left">K 5 4</td><td align="left">A 8 7 4</td></tr>
+<tr><td align="left">A K Q</td><td align="left">A 9</td><td align="left">Q 9 7 6 5</td><td align="left">Q 10 8</td></tr>
+<tr><td align="left">A 10 3</td><td align="left">Q 10 5 3</td><td align="left">A 9 6</td><td align="left">Q 9 6</td></tr>
+<tr><td align="left">Q J 10 9</td><td align="left">A 7</td><td align="left">J 10 8 6</td><td align="left">A 10 2<a name="page_021" id="page_021"></a></td></tr>
+
+<tr><td colspan="4" align="center">WITH 2 ACES AND 1 PROTECTION.</td></tr>
+
+<tr align="center"><td><big>&clubs;</big></td>
+<td><big><span class="red">&diams;</span></big></td>
+<td><big>&spades;</big> </td>
+<td><big><span class="red">&hearts;</span></big></td></tr>
+
+<tr><td align="left">K J 8 7 5</td><td align="left">J 3</td><td align="left">A 6</td><td align="left">A K 9 6</td></tr>
+<tr><td align="left">A 9 8</td><td align="left">A 8 6</td><td align="left">K J 4 3</td><td align="left">8 5 4</td></tr>
+<tr><td align="left">A Q 7</td><td align="left">K J 10 4</td><td align="left">Q 5</td><td align="left">A Q J 5</td></tr>
+<tr><td align="left">A K J 8</td><td align="left">A Q</td><td align="left">Q 9 7 6</td><td align="left">10 4 2</td></tr>
+<tr><td align="left">A 9 6</td><td align="left">10 4</td><td align="left">K 10 8 6</td><td align="left">A J 6 2</td></tr>
+<tr><td align="left">A J 4</td><td align="left">9 5</td><td align="left">A 10 2</td><td align="left">Q 10 9 6 5</td></tr>
+<tr><td align="left">A 10 8 6 5</td><td align="left">A Q 3</td><td align="left">8</td><td align="left">Q J 10 4</td></tr>
+
+<tr><td colspan="4" align="center">WITH 1 ACE AND 3 PROTECTIONS.</td></tr>
+
+<tr align="center"><td><big>&clubs;</big></td>
+<td><big><span class="red">&diams;</span></big></td>
+<td><big>&spades;</big> </td>
+<td><big><span class="red">&hearts;</span></big></td></tr>
+
+<tr><td align="left">A 5 4</td><td align="left">K 8</td><td align="left">K Q 9 8 4</td><td align="left">K Q 3</td></tr>
+<tr><td align="left">Q J 3</td><td align="left">A 3 2</td><td align="left">K 7 6 5</td><td align="left">K 10 4</td></tr>
+<tr><td align="left">A 10 4</td><td align="left">A J 10</td><td align="left">Q J 3</td><td align="left">K 9 8 7</td></tr>
+<tr><td align="left">Q 9 6</td><td align="left">K J 8</td><td align="left">A K 8</td><td align="left">J 10 8 4</td></tr>
+<tr><td align="left">A Q 5</td><td align="left">Q 7 4</td><td align="left">K 9 5 3</td><td align="left">Q 10 9</td></tr>
+
+<tr><td colspan="4" align="center">DOUBTFUL NO-TRUMPERS.</td></tr>
+
+<tr align="center"><td><big>&clubs;</big></td>
+<td><big><span class="red">&diams;</span></big></td>
+<td><big>&spades;</big> </td>
+<td><big><span class="red">&hearts;</span></big></td></tr>
+
+<tr><td align="left">J 9 7 3</td><td align="left">A 10 9 4</td><td align="left">J 5</td><td align="left">A 9 6</td></tr>
+<tr><td align="left">10 6</td><td align="left">A Q 5</td><td align="left">A 10 7 2</td><td align="left">J 10 8 3</td></tr>
+<tr><td align="left">10 5</td><td align="left">A Q 6 4</td><td align="left">J 8 6</td><td align="left">A K 9 6</td></tr>
+<tr><td align="left">A J 5 3</td><td align="left">K 8 2</td><td align="left">8 6</td><td align="left">K Q 7 2</td></tr>
+<tr><td align="left">9</td><td align="left">A J 10</td><td align="left">Q 10 8 6 4</td><td align="left">K J 8 6</td></tr>
+<tr><td align="left">8 </td><td align="left">10 9</td><td align="left">A K Q 9 7 6 4</td><td align="left">K 10 4</td></tr>
+<tr><td align="left">A K Q 9 5</td><td align="left">&mdash;&mdash;</td><td align="left">J 10 5 3</td><td align="left">Q 10 8 6</td></tr>
+
+<tr><td colspan="4" align="center">HEARTS, NOT "NO-TRUMPS."</td></tr>
+
+<tr align="center">
+<td><big><span class="red">&hearts;</span></big></td>
+<td><big>&spades;</big> </td>
+<td><big><span class="red">&diams;</span></big></td>
+<td><big>&clubs;</big></td>
+</tr>
+
+<tr><td align="left">K Q 10 5 4</td><td align="left">A K Q</td><td align="left">2</td><td align="left">A 5 4 3</td></tr>
+<tr><td align="left">A K Q 8 6</td><td align="left">Q</td><td align="left">A Q 5</td><td align="left">A K Q 4</td></tr>
+<tr><td align="left">A K J 9</td><td align="left">K J 8 5 3</td><td align="left">Q</td><td align="left">Q J 8</td></tr>
+<tr><td align="left">Q J 10 9 7 6</td><td align="left">A 7 6</td><td align="left">A</td><td align="left">A 5 3</td></tr>
+<tr><td align="left">A Q J 9 7</td><td align="left">A J 9 8 6</td><td align="left">K x</td><td align="left">Q</td></tr>
+<tr><td align="left">A K 10 9 6</td><td align="left">A 8 7 6</td><td align="left">5 4</td><td align="left">K 9</td></tr>
+<tr><td align="left">K J 10 7 2</td><td align="left">A 8 6</td><td align="left">Q 8 4</td><td align="left">K 10
+<a name="page_022" id="page_022"></a></td></tr>
+
+<tr><td colspan="4" align="center">BAD "RED" MAKES.</td></tr>
+
+<tr align="center"><td><big>&clubs;</big></td>
+<td><big><span class="red">&diams;</span></big></td>
+<td><big>&spades;</big> </td>
+<td><big><span class="red">&hearts;</span></big></td></tr>
+
+<tr><td align="left">8 6</td><td align="left">9 8 7</td><td align="left">J 5 4</td><td align="left">J 10 7 6 5</td></tr>
+<tr><td align="left">10 9 5 3</td><td align="left">10 6</td><td align="left">5 4 3</td><td align="left">A K Q 4</td></tr>
+<tr><td align="left">Q 7 5</td><td align="left">J 10 2</td><td align="left">6 2</td><td align="left">J 8 6 4 3</td></tr>
+<tr><td align="left">6 4 3</td><td align="left">K 10 7 6 3</td><td align="left">8 6</td><td align="left">J 9 7</td></tr>
+<tr><td align="left">9 4 3</td><td align="left">6 2</td><td align="left">9 8 7</td><td align="left">Q 10 7 5 4</td></tr>
+<tr><td align="left">Q 6 3</td><td align="left">10 7 3</td><td align="left">6 4 2</td><td align="left">K Q J 7</td></tr>
+</table>
+
+<p class="redhead">DOUBLING</p>
+
+<p>If you&mdash;being the leader or his partner&mdash;are
+reasonably sure of the odd trick, it is decidedly
+to your advantage to increase its value; but to
+double "just for a gamble" rarely pays; it often
+results in a redouble, and you are apt to find
+the sport expensive and your partner very disagreeable.</p>
+
+<p>In order to double with any degree of success,
+you must consider the state of the score,
+the possibility of a redouble, and your position
+in regard to the maker. Above all things,
+<span class="smcap">DEPEND ON YOUR OWN HAND</span> and don't expect
+your partner to take <span class="smcap">MOST</span> of the tricks.</p>
+
+<p>My advice to a beginner is: Be cautious and,
+until you have learned to value your hand, be
+satisfied with the number of points you can
+make without doubling.</p>
+
+<p class="redhead">ESTIMATING THE VALUE OF A HAND</p>
+
+<p>To determine the probable trick-taking value
+of your hand, count each Ace and King as a
+trick, and add to these the number of tricks<a name="page_023" id="page_023"></a>
+you can take in the trump suit. Queens count
+only as possible tricks, as the third round of a
+suit may be trumped.</p>
+
+<p>In determining the number of tricks you can
+take in the trump suit you must remember that
+it makes a great difference on which side of
+you the trump strength lies. For instance,
+holding Ace, Queen, and ten of trumps, if you
+play after the maker, you will probably get
+three tricks; but if the maker plays after you,
+your trumps can be led through, and you may
+make but one trump trick.</p>
+
+<p>If you play after the maker,</p>
+
+<table border="0" cellpadding="2" cellspacing="0" summary="">
+<tr><td align="left">J x x x</td><td align="center">of</td><td align="center">trumps</td><td align="center">are</td><td align="center">worth</td><td align="center">1</td><td align="center">trick</td></tr>
+<tr><td align="left">Q x x</td><td align="center">"</td><td align="center">"</td><td align="center">"</td><td align="center">"</td><td align="center">1</td><td align="center">"</td></tr>
+<tr><td align="left">Q J x</td><td align="center">"</td><td align="center">"</td><td align="center">"</td><td align="center">"</td><td align="center">1</td><td align="center">"</td></tr>
+<tr><td align="left">Q J x x</td><td align="center">"</td><td align="center">"</td><td align="center">"</td><td align="center">"</td><td align="center">2</td><td align="center">"</td></tr>
+<tr><td align="left">K Q x</td><td align="center">"</td><td align="center">"</td><td align="center">"</td><td align="center">"</td><td align="center">2</td><td align="center">"</td></tr>
+<tr><td align="left">K J x</td><td align="center">"</td><td align="center">"</td><td align="center">"</td><td align="center">"</td><td align="center">2</td><td align="center">"</td></tr>
+<tr><td align="left">K Q 10 x</td><td align="center">"</td><td align="center">"</td><td align="center">"</td><td align="center">"</td><td align="center">3</td><td align="center">"</td></tr>
+<tr><td align="left">A Q 10</td><td align="center">"</td><td align="center">"</td><td align="center">"</td><td align="center">"</td><td align="center">3</td><td align="center">"</td></tr>
+<tr><td align="left">A 10 9 7 2</td><td align="center">"</td><td align="center">"</td><td align="center">"</td><td align="center">"</td><td align="center">3</td><td align="center">"</td></tr>
+</table>
+
+<p class="redhead">RULES FOR DOUBLING</p>
+
+<p class="hang">To double spades, you should hold in your hand
+4 tricks and a possible 5th.</p>
+
+<p class="hang">To double hearts, diamonds, or clubs, you should
+hold five tricks and a possible 6th.</p>
+
+<p class="hang">To double "no-trumps," you should hold 6 tricks
+and a possible 7th.<a name="page_024" id="page_024"></a></p>
+
+<p>Be careful about doubling "no-trumps," unless
+you hold a long established suit. Your
+adversary may have seven tricks in <i>his</i> long
+suit, and it is hard to discard from a "good all-round
+hand."</p>
+
+<p>Spades may be doubled when weak in
+trumps; but, to double hearts, diamonds, or
+clubs, you should have some trump strength.</p>
+
+<p class="indbld">When doubling remember</p>
+
+<p class="hang">That you show the dealer where the strength lies.</p>
+
+<p class="hang">That you stand a better chance of winning the
+odd trick by not exposing your strength.</p>
+
+<p class="hang">That when the "maker" is on your right, you
+have the advantage that your trumps are
+over his.</p>
+
+<p class="hang">That when the "maker" is on your left you are
+at a disadvantage; his trumps are over
+yours.</p>
+
+<p class="hang">That it is a good time to double when the odd
+trick wins the game for your adversaries,
+and does not win it for you.</p>
+
+<p class="hang">That it is a poor time to double when the odd
+trick wins the game for you and does not
+win it for your adversaries.</p>
+
+<p class="hang">That with a doubtful hand it is better to be satisfied
+with what you can make without doubling.</p>
+
+<p class="hang">That if you double "no-trumps" your partner
+will lead you his best heart.
+<a name="page_025" id="page_025"></a></p>
+
+<p class="redhead">THE LEAD WHEN PARTNER HAS
+DOUBLED</p>
+
+<p>When your partner has doubled, the opening
+lead must depend greatly on the scheme you
+adopt for the play of your hand. It is a mistake
+to suppose your partner wishes a trump
+led EVERY time he doubles. On the contrary,
+spades&mdash;when doubled&mdash;are seldom led by
+good players, unless with a strong hand, until
+they have gained information to justify the
+trump lead.</p>
+
+<p class="hang">The majority of hands will be covered by the
+following rules:</p>
+
+<p class="hang">If spades have been doubled and you hold four or
+more trumps you should usually lead trumps.</p>
+
+<p class="hang">It is fair to assume that your partner has
+doubled with a good suit hand.
+Lead trumps if you are weak in spades, but hold
+a strong suit hand. Your partner has probably
+doubled with trump strength.</p>
+
+<p class="hang">If hearts, diamonds, or clubs have been doubled
+and dummy is the "maker" it is usually
+good play to lead trumps; that is, when you
+have no short suit and so are unable to use
+your trumps for ruffing.</p>
+
+<p class="hang">If possible lead to take the first trick. After you
+have seen the dummy you are in a position
+to judge as to the advisability of the trump
+lead.<a name="page_026" id="page_026"></a></p>
+
+<p class="hang">When hearts, diamonds, or clubs have been doubled
+and the dealer is the maker, it is not
+sound play to lead trumps. You would place
+your partner in a bad position by leading up
+to the dealer's declared strength.</p>
+
+<p class="hang">When leading trumps always lead the top of two
+or three and the lowest of four.</p>
+
+<p class="redhead">HEART CONVENTION</p>
+
+<p>When you have the first lead and your partner
+has doubled a "no-trump" make you are
+expected to lead your highest heart. As there
+are very few hands where it is advisable to
+double "no-trump" on general strength, it is
+necessary for the leader to know what suit to
+lead when his partner has doubled.</p>
+
+<p>When the leader holds an A K or an A K Q
+suit he should first lead the K of that suit and
+then his highest heart.</p>
+
+<p class="redhead">WEAK-SUIT CONVENTION</p>
+
+<p>In England and in some parts of this country
+the leader tries to guess his partner's suit by
+leading the one in which he himself is weakest.
+While this convention affords many more opportunities
+of doubling, it is not nearly so safe
+as the heart convention. There is about an
+even chance that the weak suit led will put the
+dealer or the dummy hand in the lead.<a name="page_027" id="page_027"></a></p>
+
+<p class="redhead">THE NON-DEALER'S PLAY AGAINST A
+DECLARED TRUMP</p>
+
+<p>The principles of play adopted against a
+trump and against a no-trump declaration are
+entirely different; and it is for this reason that
+Bridge is confusing to the beginner.</p>
+
+<p>The important principles that govern the
+play against a trump declaration are:</p>
+
+<p class="hang">To hold the lead in order to see the dummy hand.</p>
+<p class="hang">To make high cards before they can be trumped.</p>
+<p class="hang">To give your partner information.</p>
+
+<p>The importance of first seeing the thirteen
+cards in the dummy is self-evident. The play
+of an entire hand is often influenced by the
+cards in the dummy; therefore, if you can win
+the first trick, you are in a better position on
+the second lead to play your own and your
+partner's hand to advantage.</p>
+
+<p>These combinations should be selected in
+their order for the original lead without reference
+to the length of the suit.</p>
+
+<table border="0" cellpadding="0" cellspacing="0" summary="">
+<tr><td align="left">A K Q</td></tr>
+<tr><td align="left">A K</td></tr>
+</table>
+
+<p class="hang">Ace from any other combination except A Q with
+one or two more.</p>
+
+<table border="0" cellpadding="0" cellspacing="0" summary="">
+<tr><td align="left">K Q J</td></tr>
+<tr><td align="left">K Q</td></tr>
+<tr><td align="left">Q J 10</td></tr>
+</table>
+
+<p>As the maker, more especially if the trump
+is red, has shown strength, your first consideration<a name="page_028" id="page_028"></a>
+should be to save the game. This is best
+done by leading your Aces and other high
+cards before the dealer has a chance to discard
+and to trump. This is particularly true when
+there is an established suit in the dummy
+hand; for then the dealer may be able to exhaust
+trumps and discard his own losing cards
+on this established suit.</p>
+
+<p class="redhead">ORIGINAL LEADS AGAINST A
+DECLARED TRUMP</p>
+
+<table border="0" cellpadding="5" cellspacing="0" summary=""
+style="border:red 2px solid;">
+
+<tr align="center"><td
+style="border-bottom:red 1px solid;"> FROM </td><td
+style="border-left:red 2px solid;border-bottom:red 1px solid;"> LEAD </td></tr>
+
+<tr><td>A K Q </td><td
+style="border-left:red 2px solid;">King, then Queen. </td></tr>
+<tr><td
+style="border-bottom:red 1px solid;border-bottom:red 1px solid;">A K </td><td
+style="border-left:red 2px solid;border-bottom:red 1px solid;">King. </td></tr>
+
+<tr><td
+style="border-bottom:red 1px solid;">K Q J and others<br />K Q</td><td valign="middle"
+style="border-left:red 2px solid;border-bottom:red 1px solid;">King. </td></tr>
+
+<tr><td
+style="border-bottom:red 1px solid;">Q J 10<br />Q J 9</td><td valign="middle" style="border-left:red 2px solid;border-bottom:red 1px solid;">Queen. </td></tr>
+
+<tr><td
+style="border-bottom:red 1px solid;">K J 10 </td><td style="border-left:red 2px solid;border-bottom:red 1px solid;">10. </td></tr>
+
+<tr><td>A x x x or more. </td><td
+style="border-left:red 2px solid;">Ace, then small one. </td></tr>
+<tr><td>A J x x </td><td
+style="border-left:red 2px solid;">&nbsp; " &nbsp; &nbsp; &nbsp; " &nbsp; &nbsp; &nbsp; " &nbsp; &nbsp; &nbsp; " </td></tr>
+<tr><td>A Q J x </td><td
+style="border-left:red 2px solid;">Ace, then Queen. </td></tr>
+<tr><td>A Q x x x </td><td
+style="border-left:red 2px solid;">Ace, then small one. </td></tr>
+</table>
+
+<p><a name="page_029" id="page_029"></a></p>
+
+<p>When opposed to the dealer, aim to give
+your partner as much information as possible.
+You certainly cannot expect to gain much by
+deceiving the dealer&mdash;he knows what is held
+against him&mdash;and it is a decided advantage for
+your partner to know where certain cards are
+and to understand what you are trying to do.
+The best method of indicating the cards you
+hold is to adhere strictly to the correct lead
+from each combination of cards.</p>
+
+<p>From all other combinations, such as</p>
+
+<table border="0" cellpadding="5" cellspacing="0" summary="">
+<tr><td>K </td><td>J</td><td> 7 </td><td>5 </td><td>2</td>
+<td valign="middle" rowspan="5"
+style="border-left:1px solid black;">&mdash;lead the 4th best card.</td></tr>
+<tr><td>K </td><td>8</td><td> 6</td><td> 2</td></tr>
+<tr><td>Q</td><td> 9</td><td> 7 </td><td>5</td></tr>
+<tr><td>J</td><td> 6</td><td> 5</td><td> 2</td></tr>
+<tr><td>10</td><td> 8</td><td> 6</td><td> 3</td></tr>
+</table>
+
+<p class="hang">Don't lead low from suits headed by an Ace.</p>
+
+<p class="hang">The lead of an <i>Ace</i> followed by the <i>King</i> shows
+no more of that suit.</p>
+
+<p class="hang">The lead of a <i>King</i> indicates the <i>Ace</i>, the <i>Queen</i>,
+or both.</p>
+
+<p class="hang">With any three honours in a suit, your lead is
+always one of the honours.</p>
+
+<p class="hang">Holding but 3 or 4 cards in any of the following
+suits avoid leading if possible. Wait until
+they are led to you.</p>
+
+<table border="0" cellpadding="4" cellspacing="0" summary="">
+<tr><td align="left">A</td><td align="left">Q</td><td align="left">x</td><td align="left">x</td></tr>
+<tr><td align="left">A</td><td align="left">J</td><td align="left">x</td><td align="left">x</td></tr>
+<tr><td align="left">K</td><td align="left">J</td><td align="left">x</td><td align="left">x</td></tr>
+<tr><td align="left">K</td><td align="left">x</td><td align="left">x</td><td align="left">x</td></tr>
+</table>
+
+<p><a name="page_030" id="page_030"></a></p>
+
+<p class="hang">If in any doubt as to your lead select your
+longest and strongest suit and lead the 4th
+best.</p>
+
+<p class="redhead">WHY THE 4TH BEST CARD IS LED</p>
+
+<p>There are two reasons for leading the 4th
+best card of your long suit.</p>
+
+<p class="hang">To show partner how many cards you hold in the
+suit.</p>
+
+<p class="hang">To show partner what you have in the suit.</p>
+
+<p>If you lead 4th best and afterward either
+discard or play a smaller one, your partner will
+know that you originally held more than four
+cards in that suit. The lead of a deuce, for instance,
+shows but four cards in the suit. Your
+partner, by applying the "Rule of Eleven," can
+very often tell the exact combination of cards
+from which you have led.</p>
+
+<p class="redhead">THE RULE OF ELEVEN</p>
+
+<p>Deduct the size of the card led from eleven,
+and the difference will show how many cards
+HIGHER than the one led are held outside the
+leader's hand. If, for instance, your partner
+lead an eight spot, the dummy having the
+queen and you holding A 10 x of the suit, as
+you see three cards above the eight, you know<a name="page_031" id="page_031"></a>
+the dealer cannot play higher and that your
+partner must have led from K J 9 8.</p>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+class="bld">
+<tr>
+<td>&nbsp;</td>
+<td>&nbsp;</td>
+<td colspan="3">Q 6 2 (11 - 8 = 3)</td>
+</tr>
+
+<tr>
+<td>&nbsp;</td>
+<td
+style="border-left:2px solid black;border-top:2px black solid;">&nbsp;</td>
+<td align="center"
+style="border-top:2px black solid;">Y</td>
+<td
+style="border-right:2px solid black;border-top:2px black solid;">&nbsp;</td>
+<td>&nbsp;</td></tr>
+
+<tr>
+<td>8 &nbsp; </td>
+<td
+style="border-left:2px solid black;">A</td>
+<td>&nbsp;</td>
+<td
+style="border-right:2px solid black;">B</td>
+<td>A 10 4</td></tr>
+
+<tr>
+<td>&nbsp;</td>
+<td
+style="border-left:2px solid black;border-bottom:2px solid black;">&nbsp;</td>
+<td align="center"
+style="border-bottom:2px solid black;">Z</td>
+<td
+style="border-right:2px solid black;border-bottom:2px solid black;">&nbsp;</td>
+<td>&nbsp;</td></tr>
+</table>
+
+<p>This rule is especially important at "no-trump";
+but players should not give it much
+attention unless the card originally led is
+higher than a five.</p>
+
+<p>If your partner has had the original lead,
+and you have taken a trick, either make your
+high cards or</p>
+
+<p class="redhead">LEAD UP TO WEAKNESS</p>
+
+<p>Weakness means no high cards, and leading
+up to, is making a person play fourth in hand to
+a trick. By leading a suit in which dummy
+has weak cards, you may enable your partner
+to win a trick cheaply. Whenever the dummy
+hand is on your right you should take this advantage
+of its weakness. It is sometimes good
+play to lead a card higher than the dummy's
+best. This, if the card you lead is not covered,
+gives your partner a chance to pass the
+trick.<a name="page_032" id="page_032"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="cb">EXAMPLES OF OPENING LEADS</p>
+
+<p class="c">THE CARD IN RED INDICATES THE LEAD.</p>
+
+<p class="c">(<i>Hearts</i>) <span class="smcap">Trump Declared by Dealer.</span></p>
+
+<p class="c"><i>Holding the Lead.</i></p>
+
+<table border="0" cellpadding="5" cellspacing="0" summary=""
+class="bld">
+
+<tr align="center"><td
+style="border-top:1px solid black;
+border-right:1px solid black;
+border-bottom:1px solid black;"><big><span class="red">&hearts;</span></big></td>
+<td
+style="border-top:1px solid black;
+border-right:1px solid black;
+border-bottom:1px solid black;"><big>&spades;</big></td>
+<td
+style="border-top:1px solid black;
+border-right:1px solid black;
+border-bottom:1px solid black;"><big><span class="red">&diams;</span></big></td>
+<td
+style="border-top:1px solid black;
+border-bottom:1px solid black;"><big>&clubs;</big></td></tr>
+
+<tr><td
+style="border-right:1px solid black;">Q 6 2 </td><td
+style="border-right:1px solid black;"> K J 7 6 </td><td
+style="border-right:1px solid black;">A <span class="red">K</span> Q 6 2 </td><td>8</td></tr>
+<tr><td
+style="border-right:1px solid black;">7 5 </td><td
+style="border-right:1px solid black;"> A <span class="red">K</span> 4 </td><td
+style="border-right:1px solid black;">A 9 7 5 2 </td><td>6 4 2</td></tr>
+<tr><td
+style="border-right:1px solid black;">5 3 2 </td><td
+style="border-right:1px solid black;"> 9 8 6 2 </td><td
+style="border-right:1px solid black;">K J 6 2 </td><td><span class="red">A</span> K</td></tr>
+<tr><td
+style="border-right:1px solid black;">8 </td><td
+style="border-right:1px solid black;"> <span class="red">A</span> Q 8 7 6 3 </td><td
+style="border-right:1px solid black;">K 7 6 </td><td>Q 9 8</td></tr>
+<tr><td
+style="border-right:1px solid black;">10 4 </td><td
+style="border-right:1px solid black;"> A 8 </td><td
+style="border-right:1px solid black;"><span class="red">A</span> J 7 6 3 2</td><td>9 6 2</td></tr>
+<tr><td
+style="border-right:1px solid black;">7 5 </td><td
+style="border-right:1px solid black;"> <span class="red">A</span> Q J 10 9 2 </td><td
+style="border-right:1px solid black;">5 3 </td><td>9 7 4</td></tr>
+<tr><td
+style="border-right:1px solid black;">Q 9 </td><td
+style="border-right:1px solid black;">10 7 5 </td><td
+style="border-right:1px solid black;">K J 9 3 </td><td><span class="red">A</span> 8 6 5</td></tr>
+<tr><td
+style="border-right:1px solid black;">J 10 3 </td><td
+style="border-right:1px solid black;"> <span class="red">A</span> 9 6 </td><td
+style="border-right:1px solid black;">10 7 6 4 </td><td>J 4 3</td></tr>
+<tr><td
+style="border-right:1px solid black;">6 4 2 </td><td
+style="border-right:1px solid black;"> 8 7 4 </td><td
+style="border-right:1px solid black;"><span class="red">A</span> J 8 4 </td><td>9 6 2</td></tr>
+<tr><td
+style="border-right:1px solid black;">9 5 4 </td><td
+style="border-right:1px solid black;"> A 7 </td><td
+style="border-right:1px solid black;">K 8 7 3 </td><td>A Q 6 2</td></tr>
+<tr><td
+style="border-right:1px solid black;
+border-bottom:3px double black;">J 7 5 </td><td
+style="border-right:1px solid black;
+border-bottom:3px double black;"> 8 6 5 2 </td><td
+style="border-right:1px solid black;
+border-bottom:3px double black;"><span class="red">A</span> 10 </td><td
+style="border-bottom:3px double black;"> 9 7 4 3</td></tr>
+</table>
+
+<p class="c"><i>Leading from a Sequence.</i></p>
+
+<table border="0" cellpadding="5" cellspacing="0" summary=""
+class="bld">
+
+<tr><td
+style="border-top:1px solid black;
+border-right:1px solid black;">9 2 </td><td
+style="border-top:1px solid black;
+border-right:1px solid black;"> <span class="red">K</span> Q J 8 5 2</td><td
+style="border-top:1px solid black;
+border-right:1px solid black;"> A J 7 </td><td
+style="border-top:1px solid black;">A 4</td></tr>
+
+<tr><td
+style="border-right:1px solid black;">J 8 7 </td><td
+style="border-right:1px solid black;"> 9 </td><td
+style="border-right:1px solid black;"> <span class="red">K</span> Q J 9 6 2 </td><td>Q 4 2</td></tr>
+<tr><td
+style="border-right:1px solid black;">Q 8 4 </td><td
+style="border-right:1px solid black;"> A Q 3 </td><td
+style="border-right:1px solid black;"> A 7 3 </td><td><span class="red">Q</span> J 10 4</td></tr>
+<tr><td
+style="border-right:1px solid black;">A J 3 </td><td
+style="border-right:1px solid black;"> <span class="red">K</span> Q J </td><td
+style="border-right:1px solid black;"> 7 5 3 2 </td><td>K 9 7</td></tr>
+<tr><td
+style="border-right:1px solid black;">K 9 4 </td><td
+style="border-right:1px solid black;"> A 7 6 </td><td
+style="border-right:1px solid black;"> <span class="red">K</span> Q 7 5 </td><td>K 8 6</td></tr>
+<tr><td
+style="border-right:1px solid black;">K 7 4 </td><td
+style="border-right:1px solid black;"> <span class="red">Q</span> J 10 </td><td
+style="border-right:1px solid black;">10 7 4 2 </td><td>8 6 3</td></tr>
+<tr><td
+style="border-right:1px solid black;
+border-bottom:3px double black;">9 8 6 3 </td><td
+style="border-right:1px solid black;
+border-bottom:3px double black;"> <span class="red">K</span> Q J 10 </td><td
+style="border-right:1px solid black;
+border-bottom:3px double black;"> A 9 6 2 </td><td
+style="border-bottom:3px double black;"> 5</td></tr>
+</table>
+
+<p class="c"><i>Leading from Long Suits.</i></p>
+
+<table border="0" cellpadding="5" cellspacing="0" summary=""
+class="bld">
+
+<tr align="center"><td
+style="border-top:1px solid black;
+border-right:1px solid black;
+border-bottom:1px solid black;"><big><span class="red">&hearts;</span></big></td>
+<td
+style="border-top:1px solid black;
+border-right:1px solid black;
+border-bottom:1px solid black;"><big>&spades;</big></td>
+<td
+style="border-top:1px solid black;
+border-right:1px solid black;
+border-bottom:1px solid black;"><big><span class="red">&diams;</span></big></td>
+<td
+style="border-top:1px solid black;
+border-bottom:1px solid black;"><big>&clubs;</big></td></tr>
+
+<tr><td
+style="border-right:1px solid black;">K 5 </td><td
+style="border-right:1px solid black;"> 10 6 2 </td><td
+style="border-right:1px solid black;"> Q 10 9 <span class="red">6</span> 5 </td><td> J 8 7</td></tr>
+<tr><td
+style="border-right:1px solid black;">Q 7 4 </td><td
+style="border-right:1px solid black;"> A Q 5 </td><td
+style="border-right:1px solid black;"> 10 7 4 <span class="red">3</span> </td><td> K 10 3</td></tr>
+<tr><td
+style="border-right:1px solid black;">9 5 </td><td
+style="border-right:1px solid black;"> A J 2 </td><td
+style="border-right:1px solid black;"> 9 8 6 2 </td><td> K 10 7 <span class="red">4</span></td></tr>
+<tr><td
+style="border-right:1px solid black;">8 3 2 </td><td
+style="border-right:1px solid black;"> Q 8 7 <span class="red">4</span> </td><td
+style="border-right:1px solid black;"> 9 6 2 </td><td>10 6 3</td></tr>
+<tr><td
+style="border-right:1px solid black;">J 7 6 5 </td><td
+style="border-right:1px solid black;"> 8 </td><td
+style="border-right:1px solid black;"> A 4 2 </td><td> K 10 6 <span class="red">5</span> 3</td></tr>
+<tr><td
+style="border-right:1px solid black;">A J 8 6 </td><td
+style="border-right:1px solid black;"> J 4 </td><td
+style="border-right:1px solid black;"> 10 9 7 <span class="red">6</span> 2 </td><td> 3 2</td></tr>
+<tr><td
+style="border-right:1px solid black;">J 10 </td><td
+style="border-right:1px solid black;"> A J 6 </td><td
+style="border-right:1px solid black;"> A Q 7 5 </td><td> Q J 4 <span class="red">2</span></td></tr>
+<tr><td
+style="border-right:1px solid black;">4 2 </td><td
+style="border-right:1px solid black;"> K 8 4 </td><td
+style="border-right:1px solid black;"> K J <span class="red">10</span> 7 5 </td><td> A J 3</td></tr>
+<tr><td
+style="border-right:1px solid black;">K 6 </td><td
+style="border-right:1px solid black;"> 7 5 2 </td><td
+style="border-right:1px solid black;"> 9 8 4 </td><td> <span class="red">Q</span> J 9 6 2</td></tr>
+<tr><td
+style="border-right:1px solid black;
+border-bottom:3px double black;">Q 10 7 6 </td><td
+style="border-right:1px solid black;
+border-bottom:3px double black;"> J 9 4 </td><td
+style="border-right:1px solid black;
+border-bottom:3px double black;"> A 5 </td><td
+style="border-bottom:3px double black;"> K 10 8 <span class="red">4</span></td></tr>
+</table>
+
+<p class="c"><i>Leading from Short Suits.</i></p>
+
+<table border="0" cellpadding="5" cellspacing="0" summary=""
+class="bld">
+
+<tr><td
+style="border-top:1px solid black;
+border-right:1px solid black;">9 4 3 </td><td
+style="border-top:1px solid black;
+border-right:1px solid black;"> A J 9 4 </td><td
+style="border-top:1px solid black;
+border-right:1px solid black;"><span class="red"> 10</span> 9 </td><td
+style="border-top:1px solid black;"> A Q 8 6</td></tr>
+<tr><td
+style="border-right:1px solid black;">J 4 2 </td><td
+style="border-right:1px solid black;"> Q 7 4 </td><td
+style="border-right:1px solid black;"> K 8 7 6 5 </td>
+<td> <span class="red">J</span> 9</td></tr>
+<tr><td
+style="border-right:1px solid black;">9 6 4 </td><td
+style="border-right:1px solid black;"> 10 6 4 2 </td><td
+style="border-right:1px solid black;"> A 4 3 </td>
+<td> <span class="red">Q</span> J 5</td></tr>
+<tr><td
+style="border-right:1px solid black;">A 9 5 </td><td
+style="border-right:1px solid black;"> <span class="red">8</span> 6 </td><td
+style="border-right:1px solid black;"> 10 6 4 3 </td><td> J 9 5 2</td></tr>
+<tr><td
+style="border-right:1px solid black;">7 4 3 2 </td><td
+style="border-right:1px solid black;"> <span class="red">8</span> </td><td
+style="border-right:1px solid black;"> 9 7 6 4 2 </td><td> Q 6 3</td></tr>
+<tr><td
+style="border-right:1px solid black;">A Q 2 </td><td
+style="border-right:1px solid black;"> K J 7 4 </td><td
+style="border-right:1px solid black;"> <span class="red">J</span> 10 </td><td> K 9 6 3</td></tr>
+<tr><td
+style="border-right:1px solid black;">K 5 3 </td><td
+style="border-right:1px solid black;"> <span class="red">J</span> 10 4 </td><td
+style="border-right:1px solid black;"> K 9 7 </td><td> Q 7 6 3</td></tr>
+<tr><td
+style="border-right:1px solid black;">9 8 6 </td><td
+style="border-right:1px solid black;"> A Q 9 8 </td><td
+style="border-right:1px solid black;"> <span class="red">10</span> </td><td> J 9 5 3 2</td></tr>
+<tr><td
+style="border-right:1px solid black;">Q 7 4 </td><td
+style="border-right:1px solid black;"> A J 9 6 </td><td
+style="border-right:1px solid black;"> <span class="red">K</span> Q </td><td> K J 7 3</td></tr>
+<tr><td
+style="border-right:1px solid black;
+border-bottom:3px double black;">A 6 2 </td><td
+style="border-right:1px solid black;
+border-bottom:3px double black;"> <span class="red">Q </span> </td><td
+style="border-right:1px solid black;
+border-bottom:3px double black;"> K 8 6 4 3 </td><td
+style="border-bottom:3px double black;"> J 9 4 2</td></tr>
+</table>
+
+<p class="c">(<i>Hearts</i>) <span class="smcap">Trump "Passed Make."</span></p>
+<table border="0" cellpadding="5" cellspacing="0" summary=""
+class="bld">
+<tr><td
+style="border-top:1px solid black;
+border-right:1px solid black;"><span class="red">J</span> 10 </td><td
+style="border-top:1px solid black;
+border-right:1px solid black;"> K 9 8 6 </td><td
+style="border-top:1px solid black;
+border-right:1px solid black;"> A Q 7 </td>
+<td
+style="border-top:1px solid black;"> K 6 4 2</td></tr>
+<tr><td
+style="border-right:1px solid black;">8 5 <span class="red">2</span> </td>
+<td style="border-right:1px solid black;"> A Q 7 3 </td><td style="border-right:1px solid black;"> K J 6 </td><td> A J 8</td></tr>
+<tr><td
+style="border-right:1px solid black;">4 3 </td>
+<td style="border-right:1px solid black;"> K 9 4 2 </td>
+<td style="border-right:1px solid black;"> Q 10 7 <span class="red">6</span> </td><td> J 9 4</td></tr>
+<tr><td
+style="border-right:1px solid black;">J 4 2 </td>
+<td style="border-right:1px solid black;"> 10 6 </td>
+<td style="border-right:1px solid black;"> Q 10 9 <span class="red">4</span> 2</td><td> Q 8 3</td></tr>
+<tr><td
+style="border-right:1px solid black;">Q 6 </td>
+<td style="border-right:1px solid black;"> Q 7 4 3 </td>
+<td style="border-right:1px solid black;"> <span class="red">K</span> Q 10 </td><td> 8 6 4 2</td></tr>
+<tr><td style="border-right:1px solid black;"><span class="red">Q</span> </td>
+<td style="border-right:1px solid black;"> K 8 5 2 </td>
+<td style="border-right:1px solid black;"> Q 8 3 </td>
+<td> A Q 5 4 3</td></tr>
+<tr><td
+style="border-right:1px solid black;">Q 6 2 </td>
+<td style="border-right:1px solid black;"> A 5 </td>
+<td style="border-right:1px solid black;"> K 10 7 <span class="red">5</span> 2</td><td> 9 7 4</td></tr>
+<tr><td
+style="border-right:1px solid black;">9 4 3 </td>
+<td style="border-right:1px solid black;"> A Q 7 6 5</td>
+<td style="border-right:1px solid black;"> <span class="red">J</span> 9 </td><td> K 8 6</td></tr>
+<tr><td
+style="border-right:1px solid black;">K 8 5 </td>
+<td style="border-right:1px solid black;"> K 9 7 4 </td>
+<td style="border-right:1px solid black;"> <span class="red">Q</span> J </td><td> K 9 4 3</td></tr>
+<tr><td
+style="border-right:1px solid black;">8 7 </td>
+<td style="border-right:1px solid black;"> Q 6 3 </td>
+<td style="border-right:1px solid black;"> K J 9 <span class="red">3</span> </td>
+<td> A 8 6 5</td></tr>
+
+<tr><td
+style="border-right:1px solid black;
+border-bottom:3px double black;">9 8 </td>
+<td style="border-right:1px solid black;
+border-bottom:3px double black;"> A Q 6 3 2</td>
+<td style="border-right:1px solid black;
+border-bottom:3px double black;"> Q J 6 <span class="red">2</span> </td>
+<td
+style="border-bottom:3px double black;"> K 7</td></tr>
+</table>
+
+<p><a name="page_034" id="page_034"></a></p>
+
+<p class="redhead">AFTER THE FIRST TRICK</p>
+
+<p>After you have led and have won the first
+trick, examine the exposed hand carefully;
+then either continue with the suit led originally
+or lead through strength.</p>
+
+<p class="redhead">LEADING THROUGH STRENGTH</p>
+
+<p>The beginner will appreciate the fact that
+strength in a suit consists of high cards, but is
+apt to find the term "leading through" difficult
+to understand. Leading through means
+to make a person play second in hand to the
+trick. You always lead through your left-hand
+adversary.</p>
+
+<p>The object of leading through strength is to
+help your partner make his high cards by giving
+him the advantage of playing after the exposed
+hand.</p>
+
+<p class="hang">Holding a sequence of two or more cards, headed
+by a Queen, Jack, or Ten, when there is an
+honour in the dummy it is good play to lead
+the highest card. If the dummy does not
+cover this lead, it gives your partner an opportunity
+to pass the trick.</p>
+
+<p class="hang">Holding one or two high cards of dummy's strong
+suit that are <i>not</i> in sequence, avoid leading
+the suit. Wait until dummy leads to you.<a name="page_035" id="page_035"></a></p>
+
+<p class="hang">Don't lead through strength when dummy holds
+a sequence of three or more cards, as</p>
+
+<table border="0" cellpadding="5" cellspacing="0" summary="">
+<tr><td align="left">A</td><td align="left">K</td><td align="left">Q</td></tr>
+<tr><td align="left">K</td><td align="left">Q</td><td align="left">J</td></tr>
+<tr><td align="left">Q</td><td align="left">J</td><td align="left">10</td></tr>
+</table>
+
+<p class="hang">Holding a high card or cards in a suit in which
+the dummy is weak, avoid leading that suit.
+Try to put your partner in the lead, so that
+he may lead it to you.</p>
+
+<p class="hang">Holding no high cards in the suit, the following
+combinations should be led through:</p>
+
+<table border="0" cellpadding="4" cellspacing="0" summary="">
+<tr><td align="left">A</td><td align="left">Q</td><td align="left">x</td></tr>
+<tr><td align="left">A</td><td align="left">J</td><td align="left">x</td></tr>
+<tr><td align="left">A</td><td align="left">x</td><td align="left">x</td></tr>
+<tr><td align="left">K</td><td align="left">Q</td><td align="left">x</td></tr>
+<tr><td align="left">K</td><td align="left">J</td><td align="left">x</td></tr>
+<tr><td align="left">K</td><td align="left">x</td><td align="left">x</td></tr>
+<tr><td align="left">Q</td><td align="left">x</td><td align="left">x</td></tr>
+</table>
+
+<p class="hang">Holding a sequence of two or more cards the following
+combinations should be led through:</p>
+
+<table border="0" cellpadding="4" cellspacing="0" summary="">
+<tr><td align="left">K</td><td align="left">x</td><td align="left">x</td></tr>
+<tr><td align="left">K</td><td align="left">x</td><td align="left">&nbsp;</td></tr>
+<tr><td align="left">Q</td><td align="left">x</td><td align="left">x</td></tr>
+</table>
+
+<p class="redhead">FORCING</p>
+
+<p>Judicious forcing will do more than anything
+else to break up a strong trump hand.</p>
+
+<p>Forcing means making a player trump&mdash;the
+object being to weaken his hand.</p>
+
+<p>It is good play to force the strong trump
+hand.<a name="page_036" id="page_036"></a></p>
+
+<p class="hang">When the strong trump hand holds no more cards
+of your long suit, do all damage possible with
+it. Unless trumps are out, the suit is of no
+other use to you.</p>
+
+<p class="hang">It is bad play to force the weak trump hand.
+Unless you can make the strong hand trump
+it is better to stop leading the suit.</p>
+
+<p class="hang">Do not lead a suit that will allow the weak hand
+to trump and the other hand to discard; the
+adversaries take the trick and get rid of a
+losing card.</p>
+
+<p class="hang">It is too late to force when the dummy has an
+established suit and the dealer has the last
+trump or trumps. Make what you can before
+giving up the lead.</p>
+
+<p class="hang">When the weak hand can ruff your suit, it is
+sometimes good play to lead trumps; but
+only when, in doing so, you are leading
+trumps through the strong hand, and when
+you have some protection in the other suits.</p>
+
+<p class="redhead">SHORT SUITS</p>
+
+<p>There are two lines of play that may be followed
+to make tricks against the dealer. The
+first&mdash;to make your high cards&mdash;has been explained.
+The second is to make your small
+trumps by ruffing.</p>
+
+<p>When you have no high card lead, or if you
+are anxious to be led up to, it is often good<a name="page_037" id="page_037"></a>
+play to throw the lead and, at the same time,
+to try to make your small trumps. This can be
+done by leading a short suit.</p>
+
+<p>A short suit is a suit of less than four cards;
+but the term is commonly used to denote a
+singleton or a two-card suit.</p>
+
+<p>In order that your partner may understand
+that you are leading a short suit (and not the
+fourth best card of a long one) it is customary
+to lead the highest card. (If you are forced
+to open a suit with K J x, K x x or Q x x, the
+low card should be led.)</p>
+
+<p>To detect a short suit apply the "Rule of
+Eleven." If there are (in your hand and the
+dummy) more higher cards than the rule allows,
+the lead cannot be the fourth-best card.</p>
+
+<p>Under the following circumstances a short
+suit should not be led.</p>
+
+<p class="hang">If you hold four trumps, including any one honour,
+don't lead a short suit. Your best play
+is to open your long suit and force the dealer
+to trump. In this way you weaken the
+dealer's hand and you may prevent his
+bringing in his long suit or you may even
+establish and make your own.</p>
+
+<p class="hang">If the make has been passed, don't lead a short
+black suit. It is natural to suppose that the
+dealer is strong in black suits&mdash;if in any&mdash;and
+you would be leading up to declared
+strength.<a name="page_038" id="page_038"></a></p>
+
+<p class="hang">If you can take the first trick, do so and then
+judge of the advisability of the short-suit
+lead.</p>
+
+<p class="redhead">THE DISCARD</p>
+
+<p>There is considerable discussion and a wide
+diversity of opinion among Bridge Players as
+to the best suit to throw away. You should,
+therefore, before playing, ask your partner
+which method he adopts. Some advantage
+may be claimed for each theory of discard; but
+the main object of them all is the same&mdash;to indicate
+to partner the suit you wish led and at
+the same time protect any honours you may
+hold in other suits.</p>
+
+<p>The three different discards used by Bridge
+Players are:</p>
+
+<p class="hang">Strength, both with a trump and at "no-trump."</p>
+<p class="hang">Strength, with a trump and weakness at "no-trump."</p>
+<p class="hang">Weakness, both with a trump and at "no-trump."</p>
+
+<p>The discard of strength with a trump and
+weakness at "no-trump" is the one most commonly
+used. This discard of weakness at "no-trump,"
+while it has the advantage of saving
+all the cards of the long suit, which you may
+make, has also several disadvantages.</p>
+
+<p class="hang">To show your suit absolutely you need two discards.<a name="page_039" id="page_039"></a></p>
+
+<p class="hang">In order not to deceive your partner it may
+be necessary to unguard honours, such as
+J x x x, 10 x x x, Q x x, or even K x.</p>
+
+<p class="hang">By discarding weakness you show the dealer
+against which hand to finesse.</p>
+
+<p>The writer, after the analysis of many thousand
+hands, believes that at "no-trump" the
+first discard from strength, <i>i.e.</i>, the long suit or
+the suit you wish partner to lead, is the safest
+and best, both for protecting the hand and for
+showing the suit beyond possibility of mistake.</p>
+
+<p>The main advantages of the strength discard
+are:</p>
+
+<p class="hang">It takes but one discard positively to show the
+suit wanted.</p>
+
+<p class="hang">You can protect the high cards in your weaker
+suits without deceiving your partner.</p>
+
+<p class="hang">It does not show the dealer so clearly on which
+side to take a finesse.</p>
+
+<p class="hang">By showing your suit earlier in the hand, you
+enable your partner to discard to better advantage.</p>
+
+<p>There are but few "no-trump" hands in
+which it is possible to make all the small cards
+of one's suit against the dealer&mdash;unless it be the
+suit first opened. Occasionally the suit in
+which the dealer is weak in both hands will be
+made; but more often this suit is never brought<a name="page_040" id="page_040"></a>
+in, because the adversaries do not know the
+cards they hold in the two hands.</p>
+
+<p>For years whist authorities have agreed that
+with trump strength declared against you the
+first discard should be from strength. Why,
+then, when strength in all of the suits has been
+declared, should not the strength discard be the
+best defensive discard for the majority of bridge
+hands? In order not to lose an opportunity
+of making all of the long suit, players will continually
+unguard cards in the weak suits which,
+if properly protected, would win tricks; and
+when using the weak suit discard these cards
+<i>must</i> be unguarded in order to show partner
+your suit.</p>
+
+<p>There may be an occasional trick lost by discarding
+from strength at "no-trump," but there
+are so many tricks thrown away by unguarding
+honours in weak suits, and so many games and
+rubbers lost by guessing the wrong suit, that
+Bridge Players will find the strength discard
+will save more and lose less than any other
+discard. You do not expect to win on your
+adversaries' make; you hope to prevent their
+winning a large score.</p>
+
+<p>If you have once led, you have shown your
+strength, and may then discard from any suit
+you wish.</p>
+
+<p>Discard only once from your strength, and
+then as the situation and the hand warrant.<a name="page_041" id="page_041"></a></p>
+
+<p class="redhead">THE REVERSE DISCARD</p>
+
+<p>In discarding, the play of a high and then a
+lower card reverses the original meaning of the
+discard. If you adopt the strength discard,
+and wish to throw away your weak suit at "no-trump,"
+do so by discarding first a high and
+then a lower card. If you use the weak discard
+and wish to throw away your strong suit,
+discard first a high and then a lower card.</p>
+
+<p>The reverse discard should be used only
+when it is clearly shown that two discards can
+be made.</p>
+
+<p class="redhead">HINTS ON DISCARDING</p>
+
+<p class="hang">Watch the dealer's discards and protect the suit
+that he is saving.</p>
+
+<p class="hang">After you have led or shown your suit, the discard
+of a high and then a lower card in another
+suit shows command of the second suit.</p>
+
+<p class="hang">The discard of an Ace shows great strength in
+the suit.</p>
+
+<p class="hang">If a spade declaration has been doubled by you
+or your partner&mdash;and especially when either
+of you has indicated strength by leading
+trumps&mdash;the first discard should be from
+weakness.</p>
+
+<p class="hang">In discarding at "no-trump," don't throw away
+all the cards of one suit: it exposes your
+partner's hand, and makes it easy for the<a name="page_042" id="page_042"></a>
+dealer to tell how that suit is placed. Besides,
+you may need one card of that suit to
+put your partner in the lead.</p>
+
+<p class="hang">Save at least one card of your partner's long suit,
+unless you are forced to give it up in order
+to protect your hand.</p>
+
+<p class="hang">After you have led or shown your suit your discard
+should be from weakness.</p>
+
+<p class="hang">If your partner is discarding from weakness, protect
+the suit that he is throwing away, if
+you can.</p>
+
+<p class="hang">If forced to protect honours in other suits, don't
+be afraid to unguard honours in the suit in
+which partner is strong.</p>
+
+<p class="redhead">NON-DEALER'S PLAY</p>
+
+<p class="c"><span class="smcap">Second Hand</span></p>
+
+<p>In determining the card to play second in
+hand, you will find it a great assistance to ask
+yourself why the dealer is leading that suit.
+You can usually infer from the dummy's cards
+and your own hand what the dealer must hold
+to have led the suit.</p>
+
+<p class="hang">Cover an honour with an honour. This should
+always be done holding a perfect or an imperfect
+fourchette (a card higher and a card
+lower than the one led). An honour should
+be covered when by so doing you hope to
+make a card good in your partner's hand.<a name="page_043" id="page_043"></a>
+Don't cover holding a K, Q, or J three times
+guarded, unless your next best card is a nine
+or better.</p>
+
+<p class="hang">Don't hesitate. By hesitation a player often
+shows the dealer how to play his cards.
+Play quickly, and if there is any doubt as to
+your play, play the lowest card you hold.</p>
+
+<p class="hang">If the dummy has a tenace over your cards or
+can take any card you hold, play low; let
+the dealer do the guessing.</p>
+
+<p class="hang">Holding any two or more honours in sequence,
+play the lowest honour of the sequence.</p>
+
+<table border="0" cellpadding="4" cellspacing="0" summary="">
+<tr><td align="left">A</td><td align="left">K</td><td align="left">&nbsp;</td><td align="left">&nbsp;&nbsp; &nbsp; </td><td align="left">K</td><td align="left">Q</td></tr>
+<tr><td align="left">Q</td><td align="left">J</td><td align="left">&nbsp;</td><td align="left">&nbsp;&nbsp; &nbsp; &nbsp; &nbsp; </td><td align="left">J</td><td align="left">10</td></tr>
+</table>
+
+<p class="hang">Beat the dummy. When the dealer leads, it is
+usually advisable to play a card higher than
+the best in the dummy.</p>
+
+<p class="hang">If you hold ace and others of the suit which the
+dummy leads, and the trumps are all against
+you, play your ace second in hand. If you
+wait, your ace may be trumped.</p>
+
+<p class="c"><span class="smcap">Third Hand</span></p>
+
+<p>In this position your play should be guided
+by a knowledge of the leads, an application of
+the "Rule of Eleven," and a close observance
+of the dummy hand.</p>
+
+<p>Unless you hold two or more honours in sequence,
+play your highest card. The object of doing<a name="page_044" id="page_044"></a>
+this is either to win the trick, or, by forcing
+a still higher card from your adversary, to
+make a card good in your partner's hand.</p>
+
+<p>Do not deceive your partner by playing an unnecessarily
+high card. Holding any two
+honours in sequence, play the lower.</p>
+
+<p class="c"><span class="smcap">Finessing on Partner's Lead</span></p>
+
+<p><b>When the dummy holds no honour, it is not
+good play to "finesse against your partner."</b>
+If you hold K J or A Q, by playing any card
+but the best you not only give the dealer an
+opportunity to make a trick, but you run the
+risk of losing your own high cards in that suit.
+If, however, the dummy holds an honour, K or
+Q, and you hold A and J of the suit, you are
+justified in finessing the J, hoping your partner
+holds the missing honour. At "no-trump"&mdash;when
+the dummy holds an honour&mdash;it is customary
+to finesse much deeper, hoping to catch
+the honour exposed on the table and so establish
+partner's suit.</p>
+
+<p class="redhead">THE ECHO</p>
+
+<p>Some players use the echo only when they
+can trump the third round of a suit.</p>
+
+<p>The echo is a signal used by Bridge players
+to show ability to win the third round of the
+suit either with a trump or a high card.<a name="page_045" id="page_045"></a></p>
+
+<p class="hang">If your partner leads the K and then the A when
+you hold only two cards of that suit, show
+you can trump the third round by playing
+first the higher and then the lower.</p>
+
+<p class="hang">If you hold the Q and your partner leads the K
+and A, show in the same manner that you
+can win the third round of the suit.</p>
+
+<p class="hang">Don't echo with an honour; it may deceive your
+partner.</p>
+
+<p class="hang">At "no-trump" the echo is used to encourage
+partner to continue that suit.</p>
+
+<p class="hang">On a doubled spade, if your partner leads a high
+trump, echo with three by playing the intermediate
+trump to the first round.</p>
+
+<p class="redhead">THE DEALER'S PLAY WITH A
+DECLARED TRUMP</p>
+
+<p>In playing the two hands, the dealer must
+take advantage of any information he can gain
+from the leads and plays of the adversaries;
+and, in return, try to convey a false impression
+of his own hand. Above all, the dealer should
+know the score and estimate the number of
+tricks he must take to win the game; always
+bearing in mind that if he cannot win the
+game, he should try to prevent the adversaries
+from so doing.<a name="page_046" id="page_046"></a></p>
+
+<p class="redhead">LEADING TRUMPS</p>
+
+<p>One of the worst faults of the beginner is refusing
+to lead trumps. When you hold seven
+or more trumps in the two hands, usually lead
+them. If you hold commanding suit cards,
+the trump lead will prevent their being ruffed.
+When you have no suit to make the lead will
+establish your trump suit. If you hold high
+cards that should be led up to, lead trumps to
+throw the lead and to compel the adversaries
+to lead to you.</p>
+
+<p class="hang">Arrange to lead your trumps advantageously&mdash;from
+the weak hand to the strong.</p>
+
+<p class="hang">After trumps are exhausted, try to clearer establish
+the longest suit in the two hands.</p>
+
+<p class="hang">It is usually good play to draw two trumps for
+one; but when the best trump is against you,
+do not waste two of yours to get it out.</p>
+
+<p class="hang">Lead the losing trump only when you have an
+established suit and a sure re-entry.</p>
+
+<p class="hang">When you hold one or more trumps and a losing
+card, always lead the trumps. This will
+force the adversaries to discard and they
+may not save the right suit.</p>
+
+<p class="hang">Aim to discard your losing cards from the one
+hand, on the commanding cards in the other.</p>
+
+<p class="hang">With a weak hand you are more likely to make
+your high cards if you put your adversaries
+in the lead.
+<a name="page_047" id="page_047"></a></p>
+
+<p class="c"><span class="smcap">Not Leading Trumps</span></p>
+
+<p>The exception to the trump lead is when the
+weaker of the two trump hands contains a
+short suit and can ruff; then, before leading
+trumps, allow the weak hand to trump your
+losing cards.</p>
+
+<p>Unless a cross ruff can be established, it is
+usually bad play to weaken your strong trump
+hand by forcing it to ruff. If you do this, you
+will find it difficult to exhaust trumps from the
+adversaries' hands and to make any commanding
+suit cards you may hold.</p>
+
+<p>If your adversary has doubled, be cautious
+about leading trumps. It is good play to lead
+through the doubling hand; but bad play to
+lead up to it.</p>
+
+<p class="redhead">THE NON-DEALER'S PLAY OF A "NO-TRUMP"
+HAND</p>
+
+<p>With a declared trump you aim to make your
+high cards; but at no-trump the high cards
+take care of themselves and you must try to
+establish your small cards.</p>
+
+<p>If you are the leader at "no-trump," open
+your longest suit. Save the high cards of
+your other suits for re-entry and try to establish
+the small cards of your long suit.</p>
+
+<p class="hang">Don't lead your aces and kings to take a look at
+dummy; later in the hand you will need
+them to get the lead and bring in your established
+suit.
+<a name="page_048" id="page_048"></a>
+The majority of "no-trump" makes are
+strong in three suits. Your long suits may be
+the weak spot in the dealer's hand.</p>
+
+<p>Try to infer, from the dummy hand and your
+own, the high cards the dealer must hold to
+have declared "no-trump." You will be surprised
+to find how many times an inference
+thus drawn will enable you to play your hand
+to advantage.</p>
+
+<p>Having started your long suit, usually the
+best play is to continue that suit until it becomes
+established, especially if you hold one
+or two re-entry cards.</p>
+
+<p>Don't change suits unless your suit is hopelessly
+against you. When it requires two leads
+to clear your suit, and you hold no cards of re-entry,
+abandon it and play for your partner's
+suit&mdash;the suit that he has shown by his discard,
+or the suit which must be his, judging
+from your own and the dummy hand.</p>
+
+<p>In leading to your partner's declared suit,
+always lead your highest card; this will enable
+him to tell what high cards are held against
+his suit and it will prevent your blocking his
+hand.</p>
+
+<p class="redhead">RETURN YOUR PARTNER'S LEAD</p>
+
+<p>If your partner has had the original lead, <small>RETURN
+HIS SUIT</small>. There are very few "no-trump"
+hands where it is possible to bring in more<a name="page_049" id="page_049"></a>
+than one suit, and if, instead of returning your
+partner's suit, you lead your own, you are playing
+for one suit and your partner for another, and
+as a result you will probably establish neither.</p>
+
+<p>When it is evident that your suit is stronger
+than your partner's&mdash;i.e., if you have re-entry
+cards and can establish the suit in one lead&mdash;then,
+by all means, play for your own suit;
+but don't be deterred from returning your
+partner's lead simply because you see that the
+best card of his suit is against him. That card
+will have to make anyway, and by forcing it
+out of dummy at once you may enable partner
+to make the rest of his suit.</p>
+
+<p><b>In returning your partner's lead, return your
+highest card.</b> The importance of this is apparent:
+your partner can see the cards in his own
+and in the dummy hand, and if you return your
+best card he also knows what the dealer holds
+in that suit. It may prevent his leading up to
+the dealer's tenace; it may show him that the
+suit should be abandoned or that it should be
+again led from your hand. Returning the
+highest card minimises the risk of blocking
+the suit. Very often, by not getting rid of a 7,
+8, 9, or 10 early in the hand, you make it impossible
+for your partner to make his small
+cards.</p>
+
+<p><b>Don't be deceived by the dealer's play.</b> His
+object is to fool you; and if he holds cards of
+equal value, he will probably take the trick
+with the highest.<a name="page_050" id="page_050"></a></p>
+
+<p><b>Notice carefully your partner's first discard.</b>
+It shows you the suit to lead and may also
+affect your own discard.</p>
+
+<p>Don't, because the dealer leads the suit, refuse
+to take tricks with your aces and kings.
+By taking the trick, you may make a card
+good in your partner's hand. It is only the
+dealer who is in a position to know when to refuse
+tricks; he sees the two hands.</p>
+
+<p>When there is no chance that your partner
+can take a trick in the suit led, it is sometimes
+wise to keep the commanding card until one
+hand cannot put the other in the lead, especially
+when there is no re-entry card in the
+hand with the long suit.</p>
+
+<p class="redhead">OPENING LEAD AT "NO-TRUMP"</p>
+
+<p>Unless your partner has doubled (see Heart
+and Weak Suit Conventions) lead from your
+longest suit. It is not advisable, especially
+when you hold no cards of re-entry, to lead aces
+and kings, except when you hope to catch all
+of the smaller cards. Two rounds may exhaust
+the suit in your partner's hand; and if you
+have no re-entry card and he has none of your
+suit to lead you, your long suit, even though
+established, is absolutely worthless.</p>
+
+<p class="hang">The lead of an ace, king, or queen indicates great
+strength, either seven cards or three honours.<a name="page_051" id="page_051"></a></p>
+
+<p class="hang">Holding two suits of equal length and strength,
+lead a red suit in preference to a black, especially
+if the make has been passed,</p>
+
+<p class="hang">Holding two suits of equal length, keep for re-entry
+the suit with the higher cards, as,</p>
+
+<table border="0" cellpadding="4" cellspacing="0" summary=""
+class="bld">
+
+<tr><td valign="middle"
+style="border-right:1px solid black;">holding&mdash;</td>
+<td align="center">A 8 6 3 2<br />
+and<br />
+Q 9 8 6 3</td>
+<td valign="middle">if you open the Q suit</td></tr>
+
+<tr><td colspan="3">and establish it, the ace is a sure re-entry<br />
+card; if you open the ace suit the queen is a<br />
+very doubtful card of re-entry.</td></tr>
+
+</table>
+<p>With a weak long suit and no re-entry card,
+many good bridge players open the highest
+card of a short suit, preferably hearts or diamonds.
+The theory is that, had the dealer
+been strong in the red suits, he would have
+declared a red trump; and with a worthless
+hand, this short suit lead may assist partner.
+While there is much to be said in favour of this
+play, I would suggest that, unless your partner
+thoroughly understands the game and your
+play, it is safer to open your long suit.</p>
+
+<p>When you are opening a long, weak suit
+from a hand without re-entry cards it is advisable
+that you convey this information to your
+partner. This you can do by leading the top
+or an intermediate card of your long suit; your
+partner, by applying the "Rule of Eleven,"
+can see that you are not leading the fourth
+best card, and unless it is for the best interest<a name="page_052" id="page_052"></a>
+of the two hands will not return the suit. For
+example:</p>
+
+<table border="0" cellpadding="4" cellspacing="0" summary="">
+<tr><td align="left">From</td><td align="left">10 8 7 6 3,</td><td align="left">lead the</td><td align="left">8</td></tr>
+<tr><td align="left">From</td><td align="left">9 8 5 3 2,</td><td align="left">lead the</td><td align="left">9</td></tr>
+<tr><td align="left">From</td><td align="left">8 7 5 3,</td><td align="left">lead the</td><td align="left">8</td></tr>
+</table>
+
+<p class="redhead">THE ORIGINAL LEAD IN NO-TRUMPS</p>
+
+<table border="0" cellpadding="5" cellspacing="0" summary=""
+style="border:2px solid black;">
+<tr align="center"><td valign="middle" align="center"
+style="border-bottom:1px solid black;
+border-right:1px solid black;">LEAD</td><td
+style="border-bottom:1px solid black;">HOLDING</td></tr>
+
+<tr><td valign="middle" align="center"
+style="border-bottom:1px solid black;
+border-right:1px solid black;">A<small>CE</small></td><td
+style="border-bottom:1px solid black;">
+
+Ace, Queen, Jack, and others with a Re-entry card.<br />
+Ace, with 7 or more others.<br />
+Ace, Queen, with 5 others.<br />
+Ace, Jack, with 5 others.</td></tr>
+
+<tr><td valign="middle" align="center"
+style="border-bottom:1px solid black;
+border-right:1px solid black;">K<small>ING</small></td><td
+style="border-bottom:1px solid black;">
+Ace, King, Queen, and others.<br />
+Ace, King, Jack, and others.<br />
+Ace, King, ten, and 3 others, with a Re-entry card.<br />
+Ace, King, and 5 or more others.<br />
+King, Queen, Jack, and others.<br />
+King, Queen, ten, and others.<br />
+King, Queen, and 5 others.</td></tr>
+
+<tr><td valign="middle" align="center"
+style="border-bottom:1px solid black;
+border-right:1px solid black;"> Q<small>UEEN</small></td><td
+style="border-bottom:1px solid black;">
+Queen, Jack, ten, and others.<br />
+Queen, Jack, nine, and others.<br />
+Ace, Queen, Jack, and others. No card of Re-entry.</td></tr>
+
+<tr><td valign="middle" align="center"
+style="border-bottom:1px solid black;
+border-right:1px solid black;">J<small>ACK</small></td><td
+style="border-bottom:1px solid black;">
+Jack, ten, nine, and others.</td></tr>
+
+<tr><td valign="middle" align="center"
+style="border-bottom:1px solid black;
+border-right:1px solid black;">T<small>EN</small></td><td
+style="border-bottom:1px solid black;">
+King, Jack, ten, and others.</td></tr>
+
+<tr><td valign="middle" align="center"
+style="border-bottom:1px solid black;
+border-right:1px solid black;">4<small>TH</small> B<small>EST</small></td><td
+style="border-bottom:1px solid black;">
+From other combinations.</td></tr>
+</table>
+
+<p><a name="page_053" id="page_053"></a></p>
+
+<p class="redhead">UNBLOCKING</p>
+
+<p>Unblocking is getting rid of high cards so
+that your partner can make smaller ones.</p>
+
+<p>You seldom unblock except at "no-trump."</p>
+
+<p>Study the "no-trump" leads, and on the lead
+of any high card prepare to get out of your
+partner's way. It is rarely that you can lose
+more than one trick by unblocking, and a failure
+to take advantage of the position when it
+presents itself may result in the loss of three
+to six tricks.</p>
+
+<p>With four cards of the suit of which your
+partner leads the A, K, or Q, keep the lowest
+card until the final round.</p>
+
+<table border="0" cellpadding="5" cellspacing="0" summary=""
+style="border:2px solid black;" class="bld">
+<tr class="smcap"><td style="border-right:1px solid black;
+border-bottom:1px solid black;">Holding</td>
+<td style="border-right:1px solid black;
+border-bottom:1px solid black;">On Partner's Lead of </td>
+<td style="border-right:1px solid black;
+border-bottom:1px solid black;"> Play</td></tr>
+<tr><td style="border-right:1px solid black;">K&nbsp; x &nbsp; </td><td style="border-right:1px solid black;"> A </td><td> K </td></tr>
+<tr><td style="border-right:1px solid black;">A&nbsp; x &nbsp; </td><td style="border-right:1px solid black;"> K </td><td> A </td></tr>
+<tr><td style="border-right:1px solid black;">K&nbsp; x &nbsp; </td><td style="border-right:1px solid black;"> Q </td><td> K </td></tr>
+<tr><td style="border-right:1px solid black;">Q&nbsp; x&nbsp; x </td><td style="border-right:1px solid black;"> K and A </td><td> Q on A </td></tr>
+<tr><td style="border-right:1px solid black;">K&nbsp; Q&nbsp; x </td><td style="border-right:1px solid black;"> A </td><td> Q </td></tr>
+<tr><td style="border-right:1px solid black;">Q&nbsp; J&nbsp; x </td><td style="border-right:1px solid black;"> A </td><td> J </td></tr>
+<tr><td style="border-right:1px solid black;">Q&nbsp; J&nbsp; x </td><td style="border-right:1px solid black;"> K </td><td> J </td></tr>
+<tr><td style="border-right:1px solid black;">K&nbsp; Q&nbsp; x </td><td style="border-right:1px solid black;"> J </td><td> Q </td></tr>
+</table>
+
+<p class="redhead">THE DEALER'S PLAY OF A NO-TRUMP HAND</p>
+
+<p>The dealer's play of a "no-trump" hand is
+both the most interesting and the most intricate
+part of Bridge. Very often a single error<a name="page_054" id="page_054"></a>
+will result in the loss of three or more tricks;
+so that it behooves the dealer&mdash;as he has no
+assistance from his partner&mdash;to make himself
+thoroughly conversant with the strategy of the
+game.</p>
+
+<p>The following rules cover all the important
+points in the dealer's play.</p>
+
+<p class="hang">Keep the commanding card of your adversary's
+suit.</p>
+
+<p>This the beginner invariably refuses to do; he
+is too anxious to take a trick and does not realise
+that he will often gain several by passing.</p>
+
+<p>Before playing the commanding card of your
+adversaries' suit, wait&mdash;if you can&mdash;until the
+leader's partner has played his last card of
+that suit; he is then unable to return the lead,
+and there may be no card of re-entry in his
+partner's hand.</p>
+
+<p class="hang">Rarely refuse to take tricks with your Kings and
+Queens.</p>
+
+<p class="hang">When an entire suit is against you, it pays to
+take the lead; the adversaries may change
+the suit.</p>
+
+<p class="hang">When you see in your hands enough tricks to
+win the game, always take the lead.</p>
+
+<p class="hang">Always take the lead when doing so makes a
+card good in either of your hands.<a name="page_055" id="page_055"></a></p>
+
+<p class="hang">Play for the longest suit in the two hands.</p>
+
+<p>After taking the lead, count the cards of each
+suit in the combined hands and make it your
+object to play for the longest. It may sometimes
+be necessary, in order to lead the suit to
+the best advantage, to wait until it can be led
+from the other hand.</p>
+
+<p class="hang">With two suits of equal length, play for the one
+in the hand that has cards of re-entry.</p>
+
+<p class="hang">With two suits of equal length, play for the one
+that is shown on the table. Don't give your
+opponents unnecessary information of your
+strength.</p>
+
+<p class="hang">With two suits of equal length, play for the one
+which, when established, will give you the
+greater number of tricks, as<br />
+
+7 cards in one hand and 1 in the other.<br />
+6 cards in one hand and 2 in the other.<br />
+5 cards in one hand and 3 in the other.<br />
+4 cards in one hand and 4 in the other.<br />
+</p>
+
+<p class="hang">Holding only seven cards of a suit, you will often
+find an adversary with four cards of that
+suit.</p>
+
+<p class="hang">Holding only six cards of a suit, remember that
+your adversaries have seven and that leading
+the suit will establish it against you.</p>
+
+<p class="hang">When the best card of your suit is against you,
+lead to get it out of your way. It pays to
+establish one suit.
+<a name="page_056" id="page_056"></a>
+The beginner will usually play his high
+cards, and, after establishing one or two tricks
+in that suit for his adversaries, proceed to do
+the same with another suit and end by abusing
+his partner for making it "no-trump" with so
+weak a hand.</p>
+
+<p class="hang">Lead from the weak hand to the strong.</p>
+
+<p>This is the secret of playing the two hands
+well. Play for the longest suit in the two
+hands; but arrange the lead so that it comes
+from the hand that has no high cards.</p>
+
+<table border="0" cellpadding="2" cellspacing="0" summary="">
+<tr align="center"><td align="left">Lead from</td>
+<td>&nbsp;</td><td align="left">&nbsp;</td>
+<td>to</td></tr>
+<tr><td align="left">x x x</td><td align="left">&nbsp;</td><td align="left">&nbsp;</td><td align="left">K x x x</td></tr>
+<tr><td align="left">x x x</td><td align="left">&nbsp;</td><td align="left">&nbsp;</td><td align="left">A Q x x</td></tr>
+<tr><td align="left">x x x</td><td align="left">&nbsp;</td><td align="left">&nbsp;</td><td align="left">K Q x x</td></tr>
+<tr><td align="left">10 x x</td><td align="left">&nbsp;</td><td align="left">&nbsp;</td><td align="left">K J x 4</td></tr>
+</table>
+
+<p class="hang">Holding a combination of Ace, Queen, Jack in the
+two hands, try to catch the King by leading
+the highest card from the one hand up to the
+Ace in the other.</p>
+
+<p>This is really a continuation of the last rule,
+but its importance demands a separate heading.
+The correct play of this combination will
+win more tricks than any one other play in
+Bridge.</p>
+
+<p>If the King is guarded, and you lead the Ace
+or from the Ace, the King <i>must</i> win; but if
+you lead from the other hand, there is an even<a name="page_057" id="page_057"></a>
+chance that you will find the King on the side
+you wish. If it is in the other hand, it would
+probably make anyhow.</p>
+
+<p class="hang">Avoid blocking your suit, by leading or playing
+the high cards from the shorter of the
+two hands.</p>
+
+<p>As with A K x in one hand and Q x x x x x
+in the other, play A K x.</p>
+
+<p>As with A Q x in one hand and K x x x x x
+in the other, play A Q x.</p>
+
+<p class="hang">Keep a re-entry card in the hand that has the
+long suit.</p>
+
+<p>If you are able to take the trick in either
+hand, do not take it with the hand that has the
+long suit, unless that suit is established. If
+you cannot place the lead in the hand with the
+long suit, it is useless to establish that suit. It
+is often advisable to refuse to part with the
+highest card of a long suit, if that card is the
+only re-entry for the suit.</p>
+
+<p class="redhead">FINESSING</p>
+
+<p>At "no-trump" the dealer has many opportunities
+to win tricks with cards that are not
+the best. In attempting this he should be
+guided by the following principles.</p>
+
+<p class="hang">It is better to finesse on the second round of the
+suit than on the first.</p>
+
+<p class="hang">By forcing discards, you can often tell which adversary
+is holding and protecting an honour<a name="page_058" id="page_058"></a>
+in the suit in question, and on which side
+the finesse should be taken.</p>
+
+<p class="hang">When there is a question on which side to take
+the finesse, be careful to shut out the hand
+with the established suit.</p>
+
+<p class="hang">Do not finesse with nine cards of a suit in the
+two hands, including both the Ace and King.
+As there are but four more cards of the suit,
+the Queen will probably fall on one of the
+two leads.</p>
+
+<p class="hang">Holding ten cards of one suit, including the Ace,
+Queen, Jack combination, lead the Queen
+toward the Ace; but if the Queen is not
+covered by the King, play the Ace on it.</p>
+
+<p class="redhead">"BRIDGE DON'TS"</p>
+
+<p>Don't form the habit of playing slowly.</p>
+
+<p>Don't expect your partner to play well when
+you criticise him. A little encouragement will
+win you rubbers and will add to your popularity.</p>
+
+<p>Don't forget that it requires more skill to
+play a poor hand than it does to play a good
+one.</p>
+
+<p>Don't miss an opportunity to win the game
+or to save it.</p>
+
+<p>Don't complain if you hold poor cards and
+don't exult over good ones.</p>
+
+<p>Don't criticise at all; but, if you must, wait
+until the hand is finished.<a name="page_059" id="page_059"></a></p>
+
+<p>Don't hurry when exacting a penalty.</p>
+
+<p>Don't think entirely of your own hand.</p>
+
+<p>Don't take advantage of your partner's
+breach of etiquette.</p>
+
+<p>Don't think that bad play won't sometimes
+win tricks.</p>
+
+<p>Don't forget the score for an instant.</p>
+
+<p>Don't ignore the value of small cards.</p>
+
+<p>Don't fail to see your partner's first discard.</p>
+
+<p>Don't be deceived by the dealer's play.</p>
+
+<p class="redhead">RULES</p>
+
+<p>It is impossible to suggest rules that will
+cover the play of every hand. Rules are formulated
+after the analysis of a great many hands,
+and are therefore made to meet the <i>usual</i> distribution
+of the cards. When the fall of the
+cards reveals an unusual situation, unusual
+means must be adopted to meet it; and here
+your reason and common sense must come
+to your aid.</p>
+
+<p>The best Bridge players have the greatest
+regard for the rules; but the strong player
+recognises a situation for which a rule is not
+provided, and he allows his reason to dictate to
+him the times to follow and the times to violate
+them.</p>
+
+<p class="redhead">MANNERISMS</p>
+
+<p>There is nobody who cares to be told that he
+plays cards unfairly; but, if you permit your<a name="page_060" id="page_060"></a>
+manner to give your partner or the opponents
+the slightest intimation of the cards you hold,
+you lay yourself open to such criticism. Cards
+do not carry with them a license to be unfair or
+rude, yet, at the Bridge table, many socially
+correct people are both.</p>
+
+<p>Try always to pause the same length of time
+before making the trump or passing. Do not
+allow your manner to express approval or disapproval
+of your partner's make or of the cards
+he plays, and select each of your own cards
+with equal deliberation. When you hold good
+cards be content to win tricks with them, without
+manifesting glee at your adversaries' defeat.
+When your cards are poor, do not complain
+of them; you imply that the opponents
+profit by your weak hands and not by their
+own skill, and, as a rule, the more you rail
+at your luck the worse it becomes. Be generous
+with your praise of a well-played hand, and
+be sure your partner will play a better game if
+he does not fear your adverse criticism. Do
+not permit yourself to take advantage of, or be
+deceived by, any mannerisms of your partner
+or of the opponents, and let your own manner
+be uniformly such that nobody can tell from
+it whether you are winning or losing.</p>
+
+<p class="redhead">MEMORY</p>
+
+<p>It is not necessary to have a fine memory in
+order to play Bridge well; but it <i>does</i> require<a name="page_061" id="page_061"></a>
+the ability to count thirteen. If you know
+<i>how many</i> cards of a suit have been played,
+you soon will be able to tell <i>what</i> cards have
+been played.</p>
+
+<p>Begin with one suit, preferably your own,
+and count each card of that suit as it is played;
+you will be surprised to find that you will soon
+notice not only where the cards of that suit
+are, but just what cards have been played. A
+little practice will enable you to do the same
+with all of the suits.</p>
+
+<p>No matter what may be your position at the
+table, you may cultivate your memory by observing
+carefully the cards laid down by the
+dummy. The number of cards remaining in a
+suit at any stage of the play will assist you in
+recalling how many rounds of that suit have
+been played, and this will help you in recollecting
+what high cards were played in those
+rounds.</p>
+
+<p>When you are dummy, and have nothing to
+do with the play, occupy your time and attention
+with a determined effort to remember
+each card played by your partner, the dealer.
+At the end of the hand see if you can recall
+how many of each suit he held. With a little
+practice you will be able to recall what his
+high cards were as well as the number in each
+suit. Memory is simply a matter of observation
+and practice.<a name="page_062" id="page_062"></a></p>
+
+<p class="redhead">INFERENCES</p>
+
+<p>The play of each card conveys some information;
+and the secret of playing Bridge well
+lies in being able to draw inferences rapidly
+and correctly and in utilising the knowledge
+thus gained. If you simply look, in a mechanical
+way, at the cards as they fall without inferring
+what was meant by the play, you are
+apt to find yourself in the lead and at a complete
+loss as to what to do next.</p>
+
+<p><span class="smcap">The Following are Suggestions for Inferences
+to be Drawn by the Dealer.</span></p>
+
+<p class="hang">What will the make probably be if you pass?</p>
+<p class="mrg">Your partner is apt to make it the suit in
+which you are weakest.</p>
+
+<p class="hang">Does the opening lead show a long or a short suit?</p>
+<p class="mrg">
+If short, be on the alert to get the lead and
+exhaust trumps. If long, how many cards
+does the leader hold, and what high cards
+does his lead show?</p>
+
+<p class="hang">Ask yourself why does the adversary discard one
+suit and save another?</p>
+<p class="mrg">This will aid in
+locating honours and in making successful
+finesses.</p>
+
+<p>If the left-hand adversary leads through the
+Ace Queen suit in dummy, he probably does
+not hold the King and is tempting you to
+finesse. If he refuses to lead through the Ace
+Queen suit he is very likely waiting for you to
+up to his King.<a name="page_063" id="page_063"></a></p>
+
+<p>If the make has been doubled try to infer
+what trump honours are in the doubling hand;
+this will enable you to judge as to the advisability
+of the trump lead.</p>
+
+<p class="redhead">SUGGESTIONS FOR THE NON-DEALER</p>
+
+<p class="hang">From what combination of cards is your partner
+leading? Remember the high cards that he
+holds.</p>
+
+<p class="hang">The lead of a King, for instance, shows you that
+partner has the Ace, the Queen, or both.</p>
+
+<p class="hang">The lead of a Jack indicates the top of a suit.</p>
+
+<p class="hang">The lead of a seven, eight, or nine probably means
+the highest card of a short suit.</p>
+
+<p class="hang">Don't draw rigid inferences from the dealer's
+play; he will endeavour to deceive you by
+playing false cards.</p>
+
+<p class="hang">If it is an original make, your own and the dummy
+hand will help you to infer what trumps
+or high cards the dealer holds.</p>
+
+<p class="hang">If the dealer seems backward in leading trump
+he is probably aiming to ruff with the weak
+hand and a trump lead from you may prevent
+this.</p>
+
+<p class="hang">Endeavour to understand your partner's discards.
+You can then protect the suit in which he is
+weak, and, if necessary, unguard honours
+in the suit in which he has shown strength.<a name="page_064" id="page_064"></a></p>
+
+<p class="hang">When partner returns your lead in No-trump,
+notice carefully the card that he plays. It
+will help you to place the suit and prevent
+your leading to a possible tenace in the dealer's
+hand.</p>
+
+<p class="redhead">COMBINING THE HANDS OF DEALER
+AND DUMMY</p>
+
+<p>The following table gives the different combinations
+of cards and shows how they should
+be played to get the best results when the
+dealer holds one combination and the dummy
+holds the other. An "x" means one or more
+small cards.</p>
+
+<p>The following combinations may be led from
+either hand:</p>
+
+<table border="0" cellpadding="5" cellspacing="0" summary=""
+style="border:2px solid black;" class="bld">
+<tr><td
+style="border-bottom:1px solid black;"><i>In One Hand.</i></td><td
+style="border-left:1px solid black;
+border-bottom:1px solid black;"><i>In the Other.</i></td></tr>
+<tr><td>A K x </td><td
+style="border-left:1px solid black;"> Q x x </td></tr>
+<tr><td>A Q x </td><td
+style="border-left:1px solid black;"> K x x </td></tr>
+<tr><td>K Q x </td><td
+style="border-left:1px solid black;"> J x x </td></tr>
+<tr><td>K J x </td><td
+style="border-left:1px solid black;"> Q x x </td></tr>
+<tr><td>K x x </td><td
+style="border-left:1px solid black;"> Q J x </td></tr>
+<tr><td>Q J x </td><td
+style="border-left:1px solid black;"> 10 x x </td></tr>
+<tr><td>Q 10 x </td><td
+style="border-left:1px solid black;"> J x x </td></tr>
+<tr><td>Q x x </td><td
+style="border-left:1px solid black;"> J 10 x </td></tr>
+</table>
+
+<p>If forced to lead from any of the following
+combinations, lead from the weaker of the two<a name="page_065" id="page_065"></a>
+hands. In these, lead the highest card of the
+three in the weak hand:</p>
+
+<table border="0" cellpadding="6" cellspacing="0" summary="">
+<tr align="center"><td
+style="border-top:2px solid black;
+border-left:2px solid black;
+border-bottom:1px solid black;
+border-right:1px solid black;"><i>In One<br /> Hand.</i></td>
+<td
+style="border-top:2px solid black;
+border-bottom:1px solid black;
+border-right:2px solid black;"><i>In the<br /> Other.</i></td><td>&nbsp;</td></tr>
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">x x x</td><td
+style="border-right:2px solid black;">K Q x</td><td>First trick, play queen.</td></tr>
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">x x x</td><td
+style="border-right:2px solid black;">K J x</td><td>First trick, play jack.</td></tr>
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">x x x</td><td
+style="border-right:2px solid black;">K x x</td><td>First trick, play king.</td></tr>
+<tr><td
+style="border-left:2px solid black;
+border-bottom:2px solid black;
+border-right:1px solid black;">J x x</td><td
+style="border-right:2px solid black;
+border-bottom:2px solid black;">K x x</td><td>First trick, play low.</td></tr>
+</table>
+
+<p>In the following, lead from the weaker hand,
+but begin by playing the lowest card:</p>
+
+<table border="0" cellpadding="6" cellspacing="0" summary="">
+<tr align="center"><td
+style="border-top:2px solid black;
+border-left:2px solid black;
+border-bottom:1px solid black;
+border-right:1px solid black;"><i>In One<br /> Hand.</i></td>
+<td
+style="border-top:2px solid black;
+border-bottom:1px solid black;
+border-right:2px solid black;"><i>In the<br /> Other.</i></td><td>&nbsp;</td></tr>
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">Q x x</td><td
+style="border-right:2px solid black;">A x x</td><td>First trick, play ace.</td></tr>
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">J x x</td><td
+style="border-right:2px solid black;">A x x</td><td>First trick, play ace.</td></tr>
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">Q x x</td><td
+style="border-right:2px solid black;">K x x</td><td>First trick, play king.</td></tr>
+<tr><td
+style="border-left:2px solid black;
+border-bottom:2px solid black;
+border-right:1px solid black;">J x x</td><td
+style="border-right:2px solid black;
+border-bottom:2px solid black;">Q x x</td><td>First trick, play queen.</td></tr>
+</table>
+
+<p>These rules are based on the supposition
+that the second hand has not played a higher
+card than any in the hand to which you
+lead.</p>
+
+<p>There is a difference of one or two tricks in
+all these combinations, depending on whether
+you or your adversaries open the suit. Try
+to get the adversaries to open such suits for<a name="page_066" id="page_066"></a>
+you, as you do so yourself to a disadvantage.
+Throw the lead into their hands and make them
+lead to you.</p>
+
+<p class="redhead">FINESSING</p>
+
+<p class="c"><span class="smcap">Combining the Hands of Dealer and Dummy.</span></p>
+
+<p>With any of the following combinations divided
+between the two hands, the lead should
+always be from the weaker hand, in the left-hand
+column, and the <i>highest</i> card should be
+led, always playing the <i>smallest</i> card from the
+stronger combination. For instance, in the
+first one given, you should lead the jack from
+J 10 x and play the small card from A K x.
+An "x" means any small card, or more than
+one small.</p>
+
+<table border="0" cellpadding="6" cellspacing="0" summary=""
+class="bld" style="text-align:center;">
+<tr align="center"><td
+style="border-top:2px solid black;
+border-left:2px solid black;
+border-bottom:1px solid black;
+border-right:1px solid black;"><i>In One Hand.</i></td>
+<td
+style="border-top:2px solid black;
+border-bottom:1px solid black;
+border-right:2px solid black;"><i>In the Other.</i></td></tr>
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">J 10 x</td><td
+style="border-right:2px solid black;">A K x</td></tr>
+
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">x x x</td><td
+style="border-right:2px solid black;">A K J</td></tr>
+
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">x x x</td><td
+style="border-right:2px solid black;">A Q J</td></tr>
+
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">J x x</td><td
+style="border-right:2px solid black;">A Q x</td></tr>
+
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">Q x x </td><td
+style="border-right:2px solid black;">A J x </td></tr>
+
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">Q J x</td><td
+style="border-right:2px solid black;">A x x </td></tr>
+
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">x x x </td><td
+style="border-right:2px solid black;">K J 10 </td></tr>
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">10 x x </td><td
+style="border-right:2px solid black;">K J 10 </td></tr>
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">J x x </td><td
+style="border-right:2px solid black;">K 10 x </td></tr>
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">J x x </td><td
+style="border-right:2px solid black;">K x x </td></tr>
+
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">x x x </td><td
+style="border-right:2px solid black;">Q 10 x </td></tr>
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;
+border-bottom:2px solid black;">10 x x </td><td
+style="border-right:2px solid black;
+border-bottom:2px solid black;">Q x x </td></tr>
+</table>
+
+<p><a name="page_067" id="page_067"></a></p>
+
+<p>In the following combinations, the lead
+should be the best card in the weaker hand, and
+the smallest card in the stronger hand should
+be played to the first round, allowing the adversary
+to win the first trick. The weak hand
+must then get into the lead again, so as to take
+the second finesse, hoping both honours are
+not on the wrong side:</p>
+
+<table border="0" cellpadding="6" cellspacing="0" summary=""
+class="bld" style="text-align:center;">
+<tr align="center"><td
+style="border-top:2px solid black;
+border-left:2px solid black;
+border-bottom:1px solid black;
+border-right:1px solid black;"><i>In One<br /> Hand.</i></td>
+<td
+style="border-top:2px solid black;
+border-bottom:1px solid black;
+border-right:2px solid black;"><i>In the<br /> Other.</i></td></tr>
+
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">x x x</td><td
+style="border-right:2px solid black;">A J 10</td></tr>
+
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">10 x x</td><td
+style="border-right:2px solid black;">A J x</td></tr>
+
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">x x x</td><td
+style="border-right:2px solid black;">A J x</td></tr>
+
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;">J 10 x</td><td
+style="border-right:2px solid black;">A x x</td></tr>
+
+<tr><td
+style="border-left:2px solid black;
+border-right:1px solid black;
+border-bottom:2px solid black;">x x x </td><td
+style="border-right:2px solid black;
+border-bottom:2px solid black;">A J 9 </td></tr>
+</table>
+
+<p class="redhead">SECOND-HAND PLAYS</p>
+
+<p>Showing all of the different combinations between
+dealer and dummy and their play. The
+second hand is the hand that is led through,
+it being supposed that a small card is led.</p>
+
+<table border="0" cellpadding="5" cellspacing="0" summary=""
+style="border:2px solid black;"
+class="bld">
+<tr align="center"><td style="border-right:1px solid black;
+border-bottom:1px solid black;"> <i>2d Hand.</i></td>
+<td style="border-right:1px solid black;border-bottom:1px solid black;"><i>4th Hand.</i></td>
+<td style="border-bottom:1px solid black;"><i>Play.</i></td></tr>
+
+<tr><td style="border-right:1px solid black;"> A K x </td><td style="border-right:1px solid black;"> J x x </td><td>K, <i>or</i> Low </td></tr>
+<tr><td style="border-right:1px solid black;"> A K x </td><td style="border-right:1px solid black;"> 10 x x </td><td>King (<span class="smcap">T</span>) Low (<span class="smcap">N T</span>)</td></tr>
+<tr><td style="border-right:1px solid black;"> A Q x </td><td style="border-right:1px solid black;"> J x x </td><td>Low <a name="page_068" id="page_068"></a></td></tr>
+<tr><td style="border-right:1px solid black;"> A Q x </td><td style="border-right:1px solid black;"> 10 x x </td><td>Low </td></tr>
+<tr><td style="border-right:1px solid black;"> A Q x </td><td style="border-right:1px solid black;"> x x x </td><td>Queen </td></tr>
+<tr><td style="border-right:1px solid black;"> A J x </td><td style="border-right:1px solid black;"> Q x x </td><td>Low </td></tr>
+<tr><td style="border-right:1px solid black;"> A 10 x </td><td style="border-right:1px solid black;"> J x x </td><td>Low </td></tr>
+<tr><td style="border-right:1px solid black;"> A x x </td><td style="border-right:1px solid black;"> Q x x </td><td>Low </td></tr>
+<tr><td style="border-right:1px solid black;"> K Q x </td><td style="border-right:1px solid black;"> x x x </td><td>Queen </td></tr>
+<tr><td style="border-right:1px solid black;"> K J x </td><td style="border-right:1px solid black;"> x x x </td><td>Low </td></tr>
+<tr><td style="border-right:1px solid black;"> K J </td><td style="border-right:1px solid black;"> x x x </td><td>Jack (<span class="smcap">T</span>) K (<span class="smcap">N T</span>) </td></tr>
+<tr><td style="border-right:1px solid black;"> K J </td><td style="border-right:1px solid black;"> A x x </td><td>Jack </td></tr>
+<tr><td style="border-right:1px solid black;"> K J x </td><td style="border-right:1px solid black;"> 10 x x </td><td>Low </td></tr>
+<tr><td style="border-right:1px solid black;"> K 10 x </td><td style="border-right:1px solid black;"> J x x </td><td>Low </td></tr>
+<tr><td style="border-right:1px solid black;"> K x x </td><td style="border-right:1px solid black;"> Q x </td><td>Low </td></tr>
+<tr><td style="border-right:1px solid black;"> K x </td><td style="border-right:1px solid black;"> x x </td><td>Low (<span class="smcap">T</span>) K (<span class="smcap">N T</span>) </td></tr>
+<tr><td style="border-right:1px solid black;"> K x </td><td style="border-right:1px solid black;"> J x x </td><td>Low </td></tr>
+<tr><td style="border-right:1px solid black;"> K x </td><td style="border-right:1px solid black;"> Q x x </td><td>Low (<span class="smcap">T</span>) K (<span class="smcap">N T</span>) </td></tr>
+<tr><td style="border-right:1px solid black;"> K x </td><td style="border-right:1px solid black;"> Q 10 x </td><td>Low </td></tr>
+<tr><td style="border-right:1px solid black;"> K x </td><td style="border-right:1px solid black;"> A 10 x </td><td>Low </td></tr>
+<tr><td style="border-right:1px solid black;"> K x </td><td style="border-right:1px solid black;"> A J x </td><td>Low </td></tr>
+<tr><td style="border-right:1px solid black;"> Q J x </td><td style="border-right:1px solid black;"> x x x </td><td>Jack </td></tr>
+<tr><td style="border-right:1px solid black;"> Q J x </td><td style="border-right:1px solid black;"> A x x </td><td>Jack </td></tr>
+<tr><td style="border-right:1px solid black;"> Q 10 x </td><td style="border-right:1px solid black;"> A x x </td><td>Low </td></tr>
+<tr><td style="border-right:1px solid black;"> Q x x </td><td style="border-right:1px solid black;"> K x x </td><td>Low </td></tr>
+<tr><td style="border-right:1px solid black;"> Q x x </td><td style="border-right:1px solid black;"> x x x </td><td>Low </td></tr>
+<tr><td style="border-right:1px solid black;"> Q x </td><td style="border-right:1px solid black;"> A x x </td><td>Queen </td></tr>
+<tr><td style="border-right:1px solid black;"> Q x </td><td style="border-right:1px solid black;"> A 10 x </td><td>Low </td></tr>
+<tr><td style="border-right:1px solid black;">Q x </td><td style="border-right:1px solid black;"> A J x </td><td>Low </td></tr>
+<tr><td style="border-right:1px solid black;">Q x </td><td style="border-right:1px solid black;"> K x x </td><td>Low (<span class="smcap">T</span>) Q (<span class="smcap">N T</span>) </td></tr>
+<tr><td style="border-right:1px solid black;">Q x </td><td style="border-right:1px solid black;"> J x x </td><td>Low <a name="page_069" id="page_069"></a></td></tr>
+<tr><td style="border-right:1px solid black;">Q x </td><td style="border-right:1px solid black;"> x x x </td><td>Queen </td></tr>
+<tr><td style="border-right:1px solid black;">J 10 x </td><td style="border-right:1px solid black;"> A K x </td><td>Ten </td></tr>
+<tr><td style="border-right:1px solid black;">J 10 x </td><td style="border-right:1px solid black;"> A x x </td><td>Ten </td></tr>
+<tr><td style="border-right:1px solid black;">J 10 x </td><td style="border-right:1px solid black;"> K x x </td><td>Ten </td></tr>
+<tr><td style="border-right:1px solid black;">J x </td><td style="border-right:1px solid black;"> K 10 x </td><td>Low </td></tr>
+<tr><td style="border-right:1px solid black;">J x </td><td style="border-right:1px solid black;"> K x x </td><td>Jack </td></tr>
+<tr><td style="border-right:1px solid black;"> J x </td><td style="border-right:1px solid black;"> Q x x </td><td>Low </td></tr>
+<tr><td style="border-right:1px solid black;"> J x </td><td style="border-right:1px solid black;"> A K x </td><td>Jack </td></tr>
+<tr><td style="border-right:1px solid black;"> J x </td><td style="border-right:1px solid black;"> A Q x </td><td>Low </td></tr>
+<tr><td style="border-right:1px solid black;"> 10 x </td><td style="border-right:1px solid black;"> A K x </td><td>Ten </td></tr>
+<tr><td style="border-right:1px solid black;"> 10 x </td><td style="border-right:1px solid black;"> A Q x </td><td>Ten </td></tr>
+<tr><td style="border-right:1px solid black;"> 10 x </td><td style="border-right:1px solid black;"> A J x </td><td>Low </td></tr>
+</table>
+
+<p class="c"><small>(T) means with a declared trump.<br />
+(N T) means with no trumps.</small></p>
+
+<p><a name="page_070" id="page_070"></a></p>
+
+<p><a name="page_071" id="page_071"></a></p>
+
+<p class="figcenter">
+<img src="images/illust_hands.jpg" width="300" height="272" alt="ILLUSTRATIVE
+HANDS" title="" />
+</p>
+
+<p><a name="page_072" id="page_072"></a></p>
+
+<p class="c">NOTES ON ILLUSTRATIVE HAND NO. 1</p>
+
+<p><span class="smcap">Trick 1.</span>&mdash;The dealer refuses to give up the
+A of spades, as he wishes to exhaust the spades
+in one hand before he attempts to clear his club
+suit.</p>
+
+<p><span class="smcap">Trick 4.</span>&mdash;B, hoping to take the last club
+from the dealer's hand, refuses to part with
+the A of clubs.</p>
+
+<p><span class="smcap">Trick 6.</span>&mdash;B tries to put his partner in the
+lead so that he may make the spades.<a name="page_073" id="page_073"></a></p>
+
+<p class="redhead">ILLUSTRATIVE HAND NO. 1</p>
+
+<p class="c"><i>Keeping the Command of the Adversaries' Suit.</i></p>
+
+<p><small>The score is love-all, rubber game. The dealer, Z, makes
+it no-trump. A leads for the first trick. The underlined
+card wins the trick and the card under it is the one led for
+the next trick.</small></p>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+class="bld">
+<tr><td>&nbsp;</td>
+<td colspan="5"><big>&spades;</big> 9<br />
+<big>&clubs;</big> K Q J 5 4 2<br />
+<big><span class="red">&diams;</span></big> Q 6 5<br />
+<big><span class="red">&hearts;</span></big> 7 6 3</td>
+<td rowspan="4">&nbsp;</td></tr>
+
+<tr><td rowspan="3"><big>&spades;</big> K Q J 8 6 2<br />
+<big>&clubs;</big> 9 8<br />
+<big><span class="red">&diams;</span></big> 9 4<br />
+<big><span class="red">&hearts;</span></big> 10 8 2</td>
+
+<td
+style="border-top:2px solid black;
+border-left:2px solid black;">&nbsp;</td><td
+style="border-top:2px solid black;"> &nbsp; Y&nbsp; </td><td
+style="border-top:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+
+<td rowspan="3"><big>&spades;</big> 10 7 5<br />
+<big>&clubs;</big> A 7<br />
+<big><span class="red">&diams;</span></big> J 10 8 7<br />
+<big><span class="red">&hearts;</span></big> A J 9 5</td></tr>
+
+<tr><td
+style="border-left:2px solid black;">A</td>
+<td>&nbsp; </td>
+<td
+style="border-right:2px solid black;">B</td></tr>
+
+<tr><td
+style="border-bottom:2px solid black;
+border-left:2px solid black;">&nbsp;</td>
+<td
+style="border-bottom:2px solid black;">&nbsp; Z&nbsp; </td>
+<td
+style="border-bottom:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+</tr>
+
+<tr><td rowspan="4">&nbsp;</td>
+<td colspan="5"><big>&spades;</big> A 4 3<br />
+<big>&clubs;</big> 10 6 3<br />
+<big><span class="red">&diams;</span></big> A K 3 2<br />
+<big><span class="red">&hearts;</span></big> K Q 4</td>
+<td>&nbsp;</td></tr>
+</table>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+style="border:2px solid black;" class="bld">
+
+<tr align="center"><td style="border-right:1px solid black;
+border-bottom:1px solid black;">TRICK</td><td style="border-right:1px solid black;
+border-bottom:1px solid black;" colspan="3">A</td><td style="border-right:1px solid black;
+border-bottom:1px solid black;" colspan="3">Y</td><td style="border-right:1px solid black;
+border-bottom:1px solid black;" colspan="3">B </td>
+<td style="border-bottom:1px solid black;" colspan="3">Z </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 1</td>
+
+<td>&nbsp;</td>
+<td style="border-bottom:2px solid black;">K</td>
+<td style="border-right:1px solid black;
+border-bottom:2px solid black;"><big>&spades;</big></td>
+
+<td>&nbsp;</td>
+<td>9</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td>&nbsp;</td>
+<td>5</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td>&nbsp;</td>
+<td>3</td>
+<td><big>&spades;</big></td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 2</td>
+<td>&nbsp;</td>
+<td style="border-bottom:2px solid black;">Q</td>
+<td style="border-right:1px solid black;
+border-bottom:2px solid black;"><big>&spades;</big></td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>3</td>
+<td style="border-right:1px solid black;">&nbsp;</td>
+
+<td>&nbsp;</td>
+<td>7</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td>4</td>
+<td><big>&spades;</big></td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 3</td>
+<td>&nbsp;</td>
+<td>2</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td>2</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>6</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td>&nbsp; </td>
+<td>10</td>
+<td><big>&spades;</big></td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 4</td>
+<td><big>&clubs;</big></td>
+<td>8</td>
+<td style="border-right:1px solid black;">&nbsp;</td>
+
+<td><big>&clubs;</big></td>
+<td>2</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big>&clubs;</big></td>
+<td>7</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td style="border-bottom:2px solid black;"><big>&clubs;</big></td>
+<td style="border-bottom:2px solid black;">10</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 5</td>
+<td><big>&clubs;</big></td>
+<td>9</td>
+<td style="border-right:1px solid black;">&nbsp;</td>
+
+<td><big>&clubs;</big></td>
+<td>J</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td style="border-bottom:2px solid black;"><big>&clubs;</big></td>
+<td style="border-bottom:2px solid black;">A</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big>&clubs;</big></td>
+<td>6</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 6</td>
+<td><big><span class="red">&hearts;</span></big></td>
+<td>2</td>
+<td style="border-right:1px solid black;">&nbsp;</td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>7</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>5</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td style="border-bottom:2px solid black;"><big><span class="red">&hearts;</span></big></td>
+<td style="border-bottom:2px solid black;">K</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 7</td>
+<td>&nbsp;</td>
+<td>6</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td style="border-bottom:2px solid black;"><big>&clubs;</big></td>
+<td style="border-bottom:2px solid black;">4</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>9</td>
+<td style="border-right:1px solid black;">&nbsp;</td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>9</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 8</td>
+<td>&nbsp;</td>
+<td>8</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td style="border-bottom:2px solid black;"><big>&clubs;</big></td>
+<td style="border-bottom:2px solid black;">5</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>J</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>4</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 9</td>
+<td>&nbsp;</td>
+<td>J</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td style="border-bottom:2px solid black;"><big>&clubs;</big></td>
+<td style="border-bottom:2px solid black;">Q</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td>&nbsp; </td>
+<td>7</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>Q</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;">10</td>
+<td>&nbsp;</td>
+<td>4</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td style="border-bottom:2px solid black;"><big>&clubs;</big></td>
+<td style="border-bottom:2px solid black;">K</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td>&nbsp; </td>
+<td>8</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td>2</td>
+<td><big><span class="red">&diams;</span></big></td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;">11</td>
+<td>&nbsp;</td>
+<td>9</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td style="border-bottom:2px solid black;">Q</td>
+<td style="border-right:1px solid black;
+border-bottom:2px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td>10</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td>3</td>
+<td><big><span class="red">&diams;</span></big></td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;">12</td>
+<td><big><span class="red">&hearts;</span></big></td>
+<td>8</td>
+<td style="border-right:1px solid black;">&nbsp;</td>
+
+<td>&nbsp; </td>
+<td>6</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td>J</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td style="border-bottom:2px solid black;">K</td>
+<td style="border-bottom:2px solid black;"><big><span class="red">&diams;</span></big></td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;">13</td>
+<td><big><span class="red">&hearts;</span></big></td>
+<td>10</td>
+<td style="border-right:1px solid black;">&nbsp;</td>
+
+<td>&nbsp; </td>
+<td>5</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>A</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td>&nbsp; </td>
+<td style="border-bottom:2px solid black;">A</td>
+<td style="border-bottom:2px solid black;"><big><span class="red">&diams;</span></big></td></tr>
+
+<tr><td colspan="13">&nbsp; </td></tr>
+</table>
+
+<p class="c">The dealer wins ten tricks.<a name="page_074" id="page_074"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="c">NOTES ON ILLUSTRATIVE HAND NO. 2</p>
+
+<p><span class="smcap">Trick 1.</span>&mdash;A leads from his longest suit.</p>
+
+<p><span class="smcap">Trick 2.</span>&mdash;B returns his partner's lead with
+his highest card, which the dealer refuses to
+take, as he wishes to wait until B has no more
+of the suit.</p>
+
+<p><span class="smcap">Trick 3.</span>&mdash;A again leads a diamond, as he
+has the K of spades for re-entry and wishes to
+establish the diamond suit.</p>
+
+<p><span class="smcap">Trick 4.</span>&mdash;The dealer plays for the clubs, his
+longest suit, and takes the first trick, as he
+holds J and 10 and can clear the suit in one
+more lead.</p>
+
+<p><span class="smcap">Trick 6.</span>&mdash;B, having no diamonds, opens his
+heart suit, hoping to put his partner in the
+lead. The dealer applying the "Rule of
+Eleven," and finding that he holds the four
+cards above the seven, passes so as to take the
+lead in the dummy hand.</p>
+
+<p><span class="smcap">Trick</span> 7.&mdash;Leading through.</p>
+
+<p><span class="smcap">Tricks</span> 8 and 9.&mdash;Making the clubs and putting
+the dummy hand in the lead so as to come
+through the K and J of hearts.<a name="page_075" id="page_075"></a></p>
+
+<p class="redhead">ILLUSTRATIVE HAND NO. 2</p>
+
+<p class="c"><i>Playing for the Longest Suit in the Two Hands.</i></p>
+
+<p><small>The score is love-all, rubber game. The dealer, Z, makes
+it no-trump and A leads for the first trick.</small></p>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+class="bld">
+<tr><td>&nbsp;</td>
+<td colspan="5"><big>&spades;</big> 8 6 4<br />
+<big>&clubs;</big> 7 6 5 2<br />
+<big><span class="red">&diams;</span></big> A 6 3<br />
+<big><span class="red">&hearts;</span></big> 9 5 4</td>
+<td rowspan="4">&nbsp;</td></tr>
+
+<tr><td rowspan="3"><big>&spades;</big> K J 10 2<br />
+<big>&clubs;</big> 9 8<br />
+<big><span class="red">&diams;</span></big> Q J 7 5 4<br />
+<big><span class="red">&hearts;</span></big> 6 3</td>
+
+<td
+style="border-top:2px solid black;
+border-left:2px solid black;">&nbsp;</td><td
+style="border-top:2px solid black;"> &nbsp; Y&nbsp; </td><td
+style="border-top:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+
+<td rowspan="3"><big>&spades;</big> Q 7 5<br />
+<big>&clubs;</big> K Q 3<br />
+<big><span class="red">&diams;</span></big> K 8 2<br />
+<big><span class="red">&hearts;</span></big> K J 8 7</td></tr>
+
+<tr><td
+style="border-left:2px solid black;">A</td>
+<td>&nbsp; </td>
+<td
+style="border-right:2px solid black;">B</td></tr>
+
+<tr><td
+style="border-bottom:2px solid black;
+border-left:2px solid black;">&nbsp;</td>
+<td
+style="border-bottom:2px solid black;">&nbsp; Z&nbsp; </td>
+<td
+style="border-bottom:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+</tr>
+
+<tr><td rowspan="4">&nbsp;</td>
+<td colspan="5"><big>&spades;</big> A 9 3<br />
+<big>&clubs;</big> A J 10 4 <br />
+<big><span class="red">&diams;</span></big> 10 9<br />
+<big><span class="red">&hearts;</span></big> A Q 10 2</td>
+<td>&nbsp;</td></tr>
+</table>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+style="border:2px solid black;" class="bld">
+
+<tr align="center"><td style="border-right:1px solid black;
+border-bottom:1px solid black;">TRICK</td><td style="border-right:1px solid black;
+border-bottom:1px solid black;" colspan="3">A</td><td style="border-right:1px solid black;
+border-bottom:1px solid black;" colspan="3">Y</td><td style="border-right:1px solid black;
+border-bottom:1px solid black;" colspan="3">B </td>
+<td style="border-bottom:1px solid black;" colspan="3">Z </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 1</td>
+
+<td>&nbsp;</td>
+<td>5</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp;</td>
+<td>3</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp;</td>
+<td style="border-bottom:2px solid black;">K</td>
+<td style="border-right:1px solid black;
+border-bottom:2px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp;</td>
+<td>9</td>
+<td><big><span class="red">&diams;</span></big></td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 2</td>
+<td>&nbsp;</td>
+<td style="border-bottom:2px solid black;">J</td>
+<td style="border-right:1px solid black;
+border-bottom:2px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td>6</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp;</td>
+<td>8</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td>10</td>
+<td><big><span class="red">&diams;</span></big></td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 3</td>
+<td>&nbsp;</td>
+<td>4</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td style="border-bottom:2px solid black;">A</td>
+<td style="border-right:1px solid black;
+border-bottom:2px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td>2</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td>3</td>
+<td><big>&spades;</big></td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 4</td>
+<td><big>&clubs;</big></td>
+<td>8</td>
+<td style="border-right:1px solid black;">&nbsp;</td>
+
+<td><big>&clubs;</big></td>
+<td>2</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big>&clubs;</big></td>
+<td>Q</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td style="border-bottom:2px solid black;"><big>&clubs;</big></td>
+<td style="border-bottom:2px solid black;">A</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 5</td>
+<td><big>&clubs;</big></td>
+<td>9</td>
+<td style="border-right:1px solid black;">&nbsp;</td>
+
+<td><big>&clubs;</big></td>
+<td>5</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td style="border-bottom:2px solid black;"><big>&clubs;</big></td>
+<td style="border-bottom:2px solid black;">K</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big>&clubs;</big></td>
+<td>J</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 6</td>
+<td><big><span class="red">&hearts;</span></big></td>
+<td>3</td>
+<td style="border-right:1px solid black;">&nbsp;</td>
+
+<td style="border-bottom:2px solid black;"><big><span class="red">&hearts;</span></big></td>
+<td style="border-bottom:2px solid black;">9</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>7</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>2</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 7</td>
+<td><big><span class="red">&hearts;</span></big></td>
+<td>6</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>4</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>8</td>
+<td style="border-right:1px solid black;">&nbsp;</td>
+
+<td style="border-bottom:2px solid black;"><big><span class="red">&hearts;</span></big></td>
+<td style="border-bottom:2px solid black;">10</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 8</td>
+<td>&nbsp;</td>
+<td>2</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td><big>&clubs;</big></td>
+<td>6</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big>&clubs;</big></td>
+<td>3</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td style="border-bottom:2px solid black;"><big>&clubs;</big></td>
+<td style="border-bottom:2px solid black;">10</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 9</td>
+<td>&nbsp;</td>
+<td>10</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td style="border-bottom:2px solid black;"><big>&clubs;</big></td>
+<td style="border-bottom:2px solid black;">7</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td>&nbsp; </td>
+<td>5</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td><big>&clubs;</big></td>
+<td>4</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;">10</td>
+<td>&nbsp;</td>
+<td>7</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>5</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>J</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td style="border-bottom:2px solid black;"><big><span class="red">&hearts;</span></big></td>
+<td style="border-bottom:2px solid black;">Q</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;">11</td>
+<td>&nbsp;</td>
+<td>Q</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td>4</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>K</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td style="border-bottom:2px solid black;"><big><span class="red">&hearts;</span></big></td>
+<td style="border-bottom:2px solid black;">A</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;">12</td>
+<td>&nbsp; </td>
+<td>J</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td>6</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td>7</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td style="border-bottom:2px solid black;">A</td>
+<td style="border-bottom:2px solid black;"><big>&spades;</big></td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;">13</td>
+<td>&nbsp; </td>
+<td style="border-bottom:2px solid black;">K</td>
+<td style="border-right:1px solid black;
+border-bottom:2px solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td>8</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td>Q</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td>9</td>
+<td><big>&spades;</big></td></tr>
+
+<tr><td colspan="13">&nbsp; </td></tr>
+</table>
+
+<p class="c">The dealer wins nine tricks.<a name="page_076" id="page_076"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="c">NOTES ON ILLUSTRATIVE HAND NO. 3</p>
+
+<p><span class="smcap">Trick 1.</span>&mdash;A opens his fourth best heart, as
+his hand is strong, and he wishes his partner
+to return that suit.</p>
+
+<p><span class="smcap">The Dealer.</span>&mdash;As the longest suit in the two
+hands is diamonds, the dealer takes the first
+trick with the A of hearts, so that he may be
+able, if necessary, to put the dummy hand in
+the lead; also so that the adversaries may not
+know the cards he holds in the heart suit.</p>
+
+<p><span class="smcap">Trick 2.</span>&mdash;A refuses to part with the commanding
+card of the diamond suit.</p>
+
+<p><span class="smcap">Trick 3.</span>&mdash;The dealer takes the lead in the
+dummy hand in order to establish his diamond
+suit.</p>
+
+<p><span class="smcap">Trick 4.</span>&mdash;As the dealer has now no diamonds,
+it is useless to hold up any longer.</p>
+
+<p><span class="smcap">Trick 6.</span>&mdash;If A leads either clubs or spades
+he must lose a trick; his best play is to continue
+with the heart suit.<a name="page_077" id="page_077"></a></p>
+
+<p class="redhead">ILLUSTRATIVE HAND NO. 3</p>
+
+<p class="c"><i>Making a Re-entry Card for Dummy's Long Suit.</i></p>
+
+<p>The score is 24 to 0 against the dealer on the rubber game.
+The dealer, Z, makes it no-trump and A leads for the first
+trick.</p>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+class="bld">
+<tr><td>&nbsp;</td>
+<td colspan="5"><big>&spades;</big>A 2<br />
+<big>&clubs;</big> J 10<br />
+<big><span class="red">&diams;</span></big> Q J 9 5 4 3 2<br />
+<big><span class="red">&hearts;</span></big> Q 7</td>
+<td rowspan="4">&nbsp;</td></tr>
+
+<tr><td rowspan="3"><big>&spades;</big> K J 4<br />
+<big>&clubs;</big> A 4<br />
+<big><span class="red">&diams;</span></big> A 8 6<br />
+<big><span class="red">&hearts;</span></big> 10 8 6 5 4 </td>
+
+<td
+style="border-top:2px solid black;
+border-left:2px solid black;">&nbsp;</td><td
+style="border-top:2px solid black;"> &nbsp; Y&nbsp; </td><td
+style="border-top:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+
+<td rowspan="3"><big>&spades;</big> 10 9 7 5<br />
+<big>&clubs;</big> Q 9 6 3 <br />
+<big><span class="red">&diams;</span></big> 10 7<br />
+<big><span class="red">&hearts;</span></big> 9 3 2</td></tr>
+
+<tr><td
+style="border-left:2px solid black;">A</td>
+<td>&nbsp; </td>
+<td
+style="border-right:2px solid black;">B</td></tr>
+
+<tr><td
+style="border-bottom:2px solid black;
+border-left:2px solid black;">&nbsp;</td>
+<td
+style="border-bottom:2px solid black;">&nbsp; Z&nbsp; </td>
+<td
+style="border-bottom:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+</tr>
+
+<tr><td rowspan="4">&nbsp;</td>
+<td colspan="5"><big>&spades;</big> Q 8 6 3<br />
+<big>&clubs;</big> K 8 7 5 2 <br />
+<big><span class="red">&diams;</span></big> K<br />
+<big><span class="red">&hearts;</span></big> A K J</td>
+<td>&nbsp;</td></tr>
+</table>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+style="border:2px solid black;" class="bld">
+
+<tr align="center"><td style="border-right:1px solid black;
+border-bottom:1px solid black;">TRICK</td><td style="border-right:1px solid black;
+border-bottom:1px solid black;" colspan="3">A</td><td style="border-right:1px solid black;
+border-bottom:1px solid black;" colspan="3">Y</td><td style="border-right:1px solid black;
+border-bottom:1px solid black;" colspan="3">B </td>
+<td style="border-bottom:1px solid black;" colspan="3">Z </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 1</td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>5</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>7</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>9</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td style="border-bottom:2px solid black;"><big><span class="red">&hearts;</span></big></td>
+<td style="border-bottom:2px solid black;">A</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 2</td>
+<td>&nbsp;</td>
+<td>6</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td>2</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp;</td>
+<td>7</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td style="border-bottom:2px solid black;">K</td>
+<td><big><span class="red">&diams;</span></big></td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 3</td>
+<td><big><span class="red">&hearts;</span></big></td>
+<td>4</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td style="border-bottom:2px solid black;"><big><span class="red">&hearts;</span></big></td>
+<td style="border-bottom:2px solid black;">Q</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>2</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>J</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 4</td>
+<td>&nbsp; </td>
+<td style="border-bottom:2px solid black;">A</td>
+<td style="border-right:1px solid black;
+border-bottom:2px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td>Q</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td>10</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td style="border-bottom:2px solid black;"><big>&clubs;</big></td>
+<td style="border-bottom:2px solid black;">2</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 5</td>
+<td><big><span class="red">&hearts;</span></big></td>
+<td>6</td>
+<td style="border-right:1px solid black;">&nbsp;</td>
+
+<td><big>&clubs;</big></td>
+<td>10</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>3</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td style="border-bottom:2px solid black;"><big><span class="red">&hearts;</span></big></td>
+<td style="border-bottom:2px solid black;">K</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 6</td>
+<td>&nbsp; </td>
+<td>4</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td style="border-bottom:2px solid black;">&nbsp; </td>
+<td style="border-bottom:2px solid black;">A</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td>5</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td>3</td>
+<td><big>&spades;</big></td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 7</td>
+<td>&nbsp; </td>
+<td>8</td>
+<td style="border-right:1px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td style="border-bottom:2px solid black;">J</td>
+<td style="border-right:1px solid black;
+border-bottom:2px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td><big>&clubs;</big></td>
+<td>3</td>
+<td style="border-right:1px solid black;">&nbsp;</td>
+
+<td><big>&clubs;</big></td>
+<td>5</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 8</td>
+<td><big>&clubs;</big></td>
+<td>4</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td>&nbsp; </td>
+<td style="border-bottom:2px solid black;">9</td>
+<td style="border-right:1px solid black;
+border-bottom:2px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td>7</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td><big>&clubs;</big></td>
+<td>7</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 9</td>
+<td>&nbsp; </td>
+<td>J</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td style="border-bottom:2px solid black;">5</td>
+<td style="border-right:1px solid black;
+border-bottom:2px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td>9</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td>6</td>
+<td><big>&spades;</big></td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;">10</td>
+<td><big><span class="red">&hearts;</span></big></td>
+<td>8</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td>&nbsp; </td>
+<td style="border-bottom:2px solid black;">4</td>
+<td style="border-right:1px solid black;
+border-bottom:2px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td>10</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td>8</td>
+<td><big>&spades;</big></td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;">11</td>
+<td><big><span class="red">&hearts;</span></big></td>
+<td>10</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td>&nbsp; </td>
+<td style="border-bottom:2px solid black;">3</td>
+<td style="border-right:1px solid black;
+border-bottom:2px solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td><big>&clubs;</big></td>
+<td>6</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td>&nbsp; </td>
+<td>Q</td>
+<td><big>&spades;</big></td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;">12</td>
+<td style="border-bottom:2px solid black;"><big>&clubs;</big></td>
+<td style="border-bottom:2px solid black;">A</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big>&clubs;</big></td>
+<td>J</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big>&clubs;</big></td>
+<td>Q</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big>&clubs;</big></td>
+<td>K</td>
+<td></td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;">13</td>
+<td>&nbsp; </td>
+<td style="border-bottom:2px solid black;">K</td>
+<td style="border-right:1px solid black;
+border-bottom:2px solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td>2</td>
+<td style="border-right:1px solid black;"><big>&spades;</big></td>
+
+<td><big>&clubs;</big></td>
+<td>9</td>
+<td style="border-right:1px solid black;">&nbsp; </td>
+
+<td><big>&clubs;</big></td>
+<td>8</td>
+<td>&nbsp; </td></tr>
+
+<tr><td colspan="13">&nbsp; </td></tr>
+</table>
+
+<p class="c">The dealer wins ten tricks.<a name="page_078" id="page_078"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="c">NOTES ON ILLUSTRATIVE HAND NO. 4</p>
+
+<p><span class="smcap">Trick 2.</span>&mdash;As the adversaries must take one
+trick in the spade suit, the dealer allows them
+to win the first trick, in order to take the third
+round with the A, the A being the only re-entry
+card in the dummy.</p>
+
+<p><span class="smcap">Trick 3.</span>&mdash;A continues with his long suit.
+The dealer, hoping that the A of diamonds is
+in B's hand, refuses to give up the commanding
+card.</p>
+
+<p><span class="smcap">Trick 5.</span>&mdash;The dealer, so that the suit will
+not be blocked, leads the K of spades.</p>
+
+<p><span class="smcap">Trick 6.</span>&mdash;The diamond discard loses a trick.</p>
+
+<p><span class="smcap">Trick 9.</span>&mdash;The dealer, holding the A of clubs
+for re-entry, now clears the diamond suit.<a name="page_079" id="page_079"></a></p>
+
+<p class="redhead">ILLUSTRATIVE HAND NO. 4</p>
+
+<p class="c"><i>Saving a Re-entry Card for the Dummy's Long Suit.</i></p>
+
+<p class="c"><small>The score is love-all, rubber game. The dealer, Z, makes
+it no-trump, and A leads for the first trick.</small></p>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+class="bld">
+<tr><td>&nbsp;</td>
+<td colspan="5"><big>&spades;</big>A 9 6 5 2<br />
+<big>&clubs;</big>9 8 7<br />
+<big><span class="red">&diams;</span></big>6 5 4<br />
+<big><span class="red">&hearts;</span></big>6 5</td>
+<td rowspan="4">&nbsp;</td></tr>
+
+<tr><td rowspan="3"><big>&spades;</big>J 10<br />
+<big>&clubs;</big> K 10<br />
+<big><span class="red">&diams;</span></big> J 9 7 2<br />
+<big><span class="red">&hearts;</span></big>K J 8 4 2</td>
+
+<td
+style="border-top:2px solid black;
+border-left:2px solid black;">&nbsp;</td><td
+style="border-top:2px solid black;"> &nbsp; Y&nbsp; </td><td
+style="border-top:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+
+<td rowspan="3"><big>&spades;</big> Q 7 4<br />
+<big>&clubs;</big> Q J 5 4 3 <br />
+<big><span class="red">&diams;</span></big> A 3<br />
+<big><span class="red">&hearts;</span></big> 10 9 7</td></tr>
+
+<tr><td
+style="border-left:2px solid black;">A</td>
+<td>&nbsp; </td>
+<td
+style="border-right:2px solid black;">B</td></tr>
+
+<tr><td
+style="border-bottom:2px solid black;
+border-left:2px solid black;">&nbsp;</td>
+<td
+style="border-bottom:2px solid black;">&nbsp; Z&nbsp; </td>
+<td
+style="border-bottom:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+</tr>
+
+<tr><td rowspan="4">&nbsp;</td>
+<td colspan="5"><big>&spades;</big> K 8 3<br />
+<big>&clubs;</big> A 6 2 <br />
+<big><span class="red">&diams;</span></big> K Q 10 8<br />
+<big><span class="red">&hearts;</span></big> A Q 3</td>
+<td>&nbsp;</td></tr>
+</table>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+style="border:2px
+solid black;" class="bld">
+
+<tr align="center"><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;">TRICK</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="3">A</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="3">Y</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="3">B </td>
+<td
+style="border-bottom:1px
+solid black;" colspan="3">Z </td></tr>
+
+<tr><td align="right" style="border-right:1px
+solid black;"> 1</td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>4</td>
+<td
+style="border-right:1px
+solid black;">&nbsp; </td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>5</td>
+<td
+style="border-right:1px
+solid black;">&nbsp; </td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>9</td>
+<td
+style="border-right:1px
+solid black;">&nbsp; </td>
+
+<td
+style="border-bottom:2px
+solid black;"><big><span class="red">&hearts;</span></big></td>
+<td
+style="border-bottom:2px
+solid black;">Q</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px
+solid black;"> 2</td>
+<td>&nbsp;</td>
+<td style="border-bottom:2px
+solid black;">10</td>
+
+<td
+style="border-right:1px
+solid black;
+border-bottom:2px
+solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td>2</td>
+<td
+style="border-right:1px
+solid black;"><big>&spades;</big></td>
+
+<td>&nbsp;</td>
+<td>4</td>
+<td
+style="border-right:1px
+solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td>3</td>
+<td><big>&spades;</big></td></tr>
+
+<tr><td align="right" style="border-right:1px
+solid black;"> 3</td>
+
+<td style="border-bottom:2px
+solid black;"><big><span class="red">&hearts;</span></big></td>
+<td
+style="border-bottom:2px
+solid black;">J</td>
+<td
+style="border-right:1px
+solid black;">&nbsp; </td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>6</td>
+<td
+style="border-right:1px
+solid black;">&nbsp; </td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>7</td>
+<td
+style="border-right:1px
+solid black;">&nbsp; </td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>3</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px
+solid black;"> 4</td>
+<td><big><span class="red">&hearts;</span></big></td>
+<td>2</td>
+<td
+style="border-right:1px
+solid black;">&nbsp; </td>
+
+<td><big>&clubs;</big></td>
+<td>7</td>
+<td
+style="border-right:1px
+solid black;">&nbsp; </td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+
+<td>10</td>
+<td
+style="border-right:1px
+solid black;">&nbsp; </td>
+
+<td
+style="border-bottom:2px
+solid black;"><big><span class="red">&hearts;</span></big></td>
+<td
+style="border-bottom:2px
+solid black;">A</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px
+solid black;"> 5</td>
+
+<td>&nbsp; </td>
+<td>J</td>
+<td
+style="border-right:1px
+solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td>5</td>
+<td
+style="border-right:1px
+solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td>7</td>
+<td
+style="border-right:1px
+solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td
+style="border-bottom:2px
+solid black;">K</td>
+<td
+style="border-bottom:2px
+solid black;"><big>&spades;</big></td></tr>
+
+<tr><td align="right" style="border-right:1px
+solid black;"> 6</td>
+<td>&nbsp; </td>
+<td>2</td>
+<td
+style="border-right:1px
+solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td
+style="border-bottom:2px
+solid black;">A</td>
+<td
+style="border-right:1px
+solid black;
+border-bottom:2px
+solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td>Q</td>
+<td
+style="border-right:1px
+solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td>8</td>
+<td><big>&spades;</big></td></tr>
+
+<tr><td align="right" style="border-right:1px
+solid black;"> 7</td>
+
+<td>&nbsp; </td>
+<td>7</td>
+<td
+style="border-right:1px
+solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td
+style="border-bottom:2px
+solid black;">9</td>
+<td
+style="border-right:1px
+solid black;
+border-bottom:2px
+solid black;"><big>&spades;</big></td>
+
+<td><big>&clubs;</big></td>
+<td>3</td>
+<td
+style="border-right:1px
+solid black;">&nbsp;</td>
+
+<td><big>&clubs;</big></td>
+<td>2</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px
+solid black;"> 8</td>
+
+<td>&nbsp; </td>
+<td>9</td>
+<td
+style="border-right:1px
+solid black;"><big><span class="red">&diams;</span></big> </td>
+
+<td>&nbsp; </td>
+<td
+style="border-bottom:2px
+solid black;">6</td>
+<td
+style="border-right:1px
+solid black;
+border-bottom:2px
+solid black;"><big>&spades;</big></td>
+
+<td>&nbsp; </td>
+<td>3</td>
+<td
+style="border-right:1px
+solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td><big>&clubs;</big></td>
+<td>6</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px
+solid black;"> 9</td>
+
+<td>&nbsp; </td>
+<td>J</td>
+<td
+style="border-right:1px
+solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td>4</td>
+<td
+style="border-right:1px
+solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td
+style="
+border-bottom:2px
+solid black;">A</td>
+<td
+style="border-right:1px
+solid black;
+border-bottom:2px
+solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td>&nbsp; </td>
+<td>8</td>
+<td><big><span class="red">&diams;</span></big></td></tr>
+
+<tr><td align="right" style="border-right:1px
+solid black;">10</td>
+
+<td><big>&clubs;</big></td>
+<td>10</td>
+<td
+style="border-right:1px
+solid black;">&nbsp; </td>
+
+<td><big>&clubs;</big></td>
+<td>8</td>
+<td
+style="border-right:1px
+solid black;">&nbsp; </td>
+
+<td><big>&clubs;</big></td>
+<td>4</td>
+<td
+style="border-right:1px
+solid black;">&nbsp; </td>
+
+<td
+style="border-bottom:2px
+solid black;"><big>&clubs;</big> </td>
+<td
+style="border-bottom:2px
+solid black;">A</td>
+<td>&nbsp; </td></tr>
+
+<tr><td align="right" style="border-right:1px
+solid black;">11</td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>8</td>
+<td
+style="border-right:1px
+solid black;">&nbsp; </td>
+
+<td>&nbsp; </td>
+<td>5</td>
+<td
+style="border-right:1px
+solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td><big>&clubs;</big></td>
+<td>5</td>
+<td
+style="border-right:1px
+solid black;">&nbsp; </td>
+
+<td>&nbsp; </td>
+<td style="border-bottom:2px
+solid black;">K</td>
+<td style="border-bottom:2px
+solid black;"><big><span class="red">&diams;</span></big></td></tr>
+
+<tr><td align="right" style="border-right:1px
+solid black;">12</td>
+
+<td><big><span class="red">&hearts;</span></big></td>
+<td>K</td>
+<td
+style="border-right:1px
+solid black;">&nbsp; </td>
+
+<td>&nbsp; </td>
+<td>6</td>
+<td
+style="border-right:1px
+solid black;"><big><span class="red">&diams;</span></big></td>
+
+<td><big>&clubs;</big></td>
+<td>J</td>
+<td
+style="border-right:1px
+solid black;">&nbsp; </td>
+
+<td>&nbsp; </td>
+<td style="border-bottom:2px
+solid black;">Q</td>
+<td style="border-bottom:2px
+solid black;"><big><span class="red">&diams;</span></big></td></tr>
+
+<tr><td align="right" style="border-right:1px
+solid black;">13</td>
+
+<td><big>&clubs;</big></td>
+<td>K</td>
+<td
+style="border-right:1px
+solid black;">&nbsp; </td>
+
+<td><big>&clubs;</big></td>
+<td>9</td>
+<td
+style="border-right:1px
+solid black;">&nbsp; </td>
+
+<td><big>&clubs;</big></td>
+<td>Q</td>
+<td
+style="border-right:1px
+solid black;">&nbsp; </td>
+
+<td>&nbsp; </td>
+<td style="border-bottom:2px
+solid black;">10</td>
+<td style="border-bottom:2px
+solid black;"><big><span class="red">&diams;</span></big></td></tr>
+
+<tr><td colspan="13">&nbsp; </td></tr>
+</table>
+
+<p class="c">The dealer wins ten tricks.<a name="page_080" id="page_080"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="c"><span class="smcap">Notes on Illustrative Hand No. 5</span></p>
+
+<p><span class="smcap">Trick 1.</span>&mdash;A opens his longest suit with the
+fourth best card.</p>
+
+<p><span class="smcap">Trick 2.</span>&mdash;B returns his partner's lead.</p>
+
+<p><span class="smcap">Trick 3.</span>&mdash;A continues with his suit in order
+to establish it, as he holds the K of diamonds
+and the Q of clubs for re-entry.</p>
+
+<p><span class="smcap">Trick 4.</span>&mdash;The dealer has the choice of three
+suits, the spades, clubs, and diamonds being of
+equal length. If he leads a spade he takes
+away the re-entry card for the dummy's club
+suit. If he takes the lead in the dummy and
+attempts to catch the K of diamonds by leading
+the Q up to the A, he gives A an opportunity
+of making his two hearts and of saving the
+game. In order to win three by-cards and the
+game, he must prevent A from getting the lead;
+he therefore leads the club and allows B to win
+the trick.</p>
+
+<p><span class="smcap">Trick 5.</span>&mdash;The dealer must play the A of diamonds;
+for if the clubs fall evenly the rest of
+the tricks are his.<a name="page_081" id="page_081"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="redhead">ILLUSTRATIVE HAND NO. 5</p>
+
+<p><i>Keeping the Hand Holding an Established Suit
+from Getting into the Lead.</i></p>
+
+<p>The score is 24 to 0 against the dealer, Z, who makes it
+no-trump. A leads for the first trick.</p>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+class="bld">
+<tr><td>&nbsp;</td>
+<td colspan="5"><big>&spades;</big> Q 10 8<br />
+<big>&clubs;</big> A K 9 8 7 2<br />
+<big><span class="red">&diams;</span></big> Q 9<br />
+<big><span class="red">&hearts;</span></big> J 2</td>
+<td rowspan="4">&nbsp;</td></tr>
+
+<tr><td rowspan="3"><big>&spades;</big> 5 4 2<br />
+<big>&clubs;</big> Q 4 3<br />
+<big><span class="red">&diams;</span></big> K 8<br />
+<big><span class="red">&hearts;</span></big> K 10 5 4 3 </td>
+
+<td
+style="border-top:2px solid black;
+border-left:2px solid black;">&nbsp;</td><td
+style="border-top:2px solid black;"> &nbsp; Y&nbsp; </td><td
+style="border-top:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+
+<td rowspan="3"><big>&spades;</big> 9 7 6<br />
+<big>&clubs;</big> J 10 6 <br />
+<big><span class="red">&diams;</span></big> 5 4 3 2<br />
+<big><span class="red">&hearts;</span></big> A 9 6</td></tr>
+
+<tr><td
+style="border-left:2px solid black;">A</td>
+<td>&nbsp; </td>
+<td
+style="border-right:2px solid black;">B</td></tr>
+
+<tr><td
+style="border-bottom:2px solid black;
+border-left:2px solid black;">&nbsp;</td>
+<td
+style="border-bottom:2px solid black;">&nbsp; Z&nbsp; </td>
+<td
+style="border-bottom:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+</tr>
+
+<tr><td rowspan="4">&nbsp;</td>
+<td colspan="5"><big>&spades;</big> A K J 3<br />
+<big>&clubs;</big> 5<br />
+<big><span class="red">&diams;</span></big> A J 10 7 6<br />
+<big><span class="red">&hearts;</span></big> Q 8 7</td>
+<td>&nbsp;</td></tr>
+</table>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+style="border:2px
+solid black;" class="bld">
+
+<tr align="center"><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;">TRICK</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">A</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">Y</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">B </td>
+<td
+style="border-bottom:1px
+solid black;" colspan="1">Z </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 1 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 4 &nbsp; </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 2 &nbsp; </td><td style="border-right:1px solid black;"> <span class="und"><big><span class="red">&hearts;</span></big>A</span> </td><td> <big><span class="red">&hearts;</span></big> 7 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 2 </td><td style="border-right:1px solid black;"> <span class="und"><big><span class="red">&hearts;</span></big>K</span> </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big>J </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 9 &nbsp; </td><td> <big><span class="red">&hearts;</span></big> 8 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 3 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 3 &nbsp; </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 8 <big>&spades;</big> </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 6 &nbsp; </td><td> <span class="und"><big><span class="red">&hearts;</span></big>Q</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 4 </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 3 &nbsp; </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 7 &nbsp; </td><td style="border-right:1px solid black;"> <span class="und"><big>&clubs;</big> 10</span> </td><td> <big>&clubs;</big> 5 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 5 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 8 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 9 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 2 <big><span class="red">&diams;</span></big> </td><td> &nbsp; &nbsp; <span class="und">A<big><span class="red">&diams;</span></big></span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 6 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 2 <big>&spades;</big> </td><td style="border-right:1px solid black;"> <span class="und">Q <big>&spades;</big> </span> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 6 <big>&spades;</big> </td><td> &nbsp; &nbsp; 3 <big>&spades;</big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 7 </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 4 &nbsp; </td><td style="border-right:1px solid black;"> <span class="und"><big>&clubs;</big>A</span> </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 6 &nbsp; </td><td> &nbsp; &nbsp; 6 <big><span class="red">&diams;</span></big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 8 </td><td style="border-right:1px solid black;"> <big>&clubs;</big>Q </td><td style="border-right:1px solid black;"> <span class="und"><big>&clubs;</big>K</span> </td><td style="border-right:1px solid black;"> <big>&clubs;</big>J </td><td> &nbsp; &nbsp; 7 <big><span class="red">&diams;</span></big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 9 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 4 <big>&spades;</big> </td><td style="border-right:1px solid black;"> <span class="und"><big>&clubs;</big> 9 &nbsp;</span> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 7 <big>&spades;</big> </td><td> 10 <big><span class="red">&diams;</span></big> &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 10 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 5 <big>&spades;</big> </td><td style="border-right:1px solid black;"> <span class="und"><big>&clubs;</big> 8 &nbsp;</span> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 9 <big>&spades;</big> </td><td> &nbsp; &nbsp; J<big><span class="red">&diams;</span></big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 11 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 5 &nbsp; </td><td style="border-right:1px solid black;"> <span class="und"><big>&clubs;</big> 2 &nbsp;</span> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 3 <big><span class="red">&diams;</span></big> </td><td> &nbsp; &nbsp; J <big>&spades;</big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 12 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 10 &nbsp; </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 10 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 4 <big><span class="red">&diams;</span></big> </td><td> &nbsp; &nbsp; <span class="und">K <big>&spades;</big> </span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 13 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; K<big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; Q<big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 5 <big><span class="red">&diams;</span></big> </td><td> &nbsp; &nbsp; <span class="und">A <big>&spades;</big> </span> </td></tr>
+<tr><td colspan="13">&nbsp; </td></tr>
+
+</table>
+
+<p class="c">The dealer wins ten tricks.
+<a name="page_082" id="page_082"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="c"><span class="smcap">Notes on Illustrative Hand No. 6</span></p>
+
+<p><span class="smcap">Trick 1.</span>&mdash;A leads from his only four-card
+suit. The dealer plays the ace second in hand
+in order to trump his losing diamond.</p>
+
+<p><span class="smcap">Trick 2.</span>&mdash;The dealer false-cards so that the
+adversaries will not know that he holds the
+queen.</p>
+
+<p><span class="smcap">Trick 3.</span>&mdash;As A led the deuce of diamonds,
+showing but four cards in the suit, the dealer
+knows that B has one more diamond. He
+therefore, before leading trumps, allows dummy
+to trump a losing card.</p>
+
+<p><span class="smcap">Tricks 4, 5, and 6.</span>&mdash;The dealer now proceeds
+to lead trumps, and, as he has no strength in
+clubs in his own hand, he throws away clubs
+from the dummy hand.</p>
+
+<p><span class="smcap">Trick 7.</span>&mdash;Holding but six spades in the two
+hands, the dealer tries to force discards of
+spades.</p>
+
+<p><span class="smcap">Trick 8.</span>&mdash;Forcing another discard with the
+best diamond.</p>
+
+<p><span class="smcap">Tricks 9, 10, and 11.</span>&mdash;The spades fall, leaving
+dummy with the best spade and the ace of
+clubs as re-entry.<a name="page_083" id="page_083"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="redhead">ILLUSTRATIVE HAND NO. 6</p>
+
+<p><i>Allowing the Weaker of the Two Hands to
+"Ruff" before Leading Trumps.</i></p>
+
+<p><small>The score is love-all. The dealer, Z, makes it hearts,
+having four honours in one hand. A leads to the first trick.</small></p>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+class="bld">
+<tr><td>&nbsp;</td>
+<td colspan="5"><big>&spades;</big> A 6 4 3<br />
+<big>&clubs;</big> A J 9 4 3<br />
+<big><span class="red">&diams;</span></big> A 4<br />
+<big><span class="red">&hearts;</span></big> 95</td>
+<td rowspan="4">&nbsp;</td></tr>
+
+<tr><td rowspan="3"><big>&spades;</big> Q 10 5<br />
+<big>&clubs;</big> 8 7 6<br />
+<big><span class="red">&diams;</span></big> J 9 7 2<br />
+<big><span class="red">&hearts;</span></big> 7 6 4 </td>
+
+<td
+style="border-top:2px solid black;
+border-left:2px solid black;">&nbsp;</td><td
+style="border-top:2px solid black;"> &nbsp; Y&nbsp; </td><td
+style="border-top:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+
+<td rowspan="3"><big>&spades;</big> 9 8 7 2<br />
+<big>&clubs;</big> K Q 10 <br />
+<big><span class="red">&diams;</span></big> 10 8 6<br />
+<big><span class="red">&hearts;</span></big> 10 3 2</td></tr>
+
+<tr><td
+style="border-left:2px solid black;">A</td>
+<td>&nbsp; </td>
+<td
+style="border-right:2px solid black;">B</td></tr>
+
+<tr><td
+style="border-bottom:2px solid black;
+border-left:2px solid black;">&nbsp;</td>
+<td
+style="border-bottom:2px solid black;">&nbsp; Z&nbsp; </td>
+<td
+style="border-bottom:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+</tr>
+
+<tr><td rowspan="4">&nbsp;</td>
+<td colspan="5"><big>&spades;</big> K J<br />
+<big>&clubs;</big> 5 2<br />
+<big><span class="red">&diams;</span></big> K Q 5 3<br />
+<big><span class="red">&hearts;</span></big> A K Q J 8</td>
+<td>&nbsp;</td></tr>
+</table>
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+style="border:2px
+solid black;" class="bld">
+
+<tr align="center"><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;">TRICK</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">A</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">Y</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">B </td>
+<td
+style="border-bottom:1px
+solid black;" colspan="1">Z </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 1 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 2 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> <span class="und">A<big><span class="red">&diams;</span></big></span> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 6 <big><span class="red">&diams;</span></big> </td><td> &nbsp; &nbsp; 3 <big><span class="red">&diams;</span></big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 2 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 7 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 4 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 8 <big><span class="red">&diams;</span></big> </td><td> <span class="und">K<big><span class="red">&diams;</span></big></span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 3 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 9 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> <span class="und"><big><span class="red">&hearts;</span></big> 5 &nbsp;</span> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 10 <big><span class="red">&diams;</span></big> </td><td> &nbsp; &nbsp; 5 <big><span class="red">&diams;</span></big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 4 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 4 &nbsp; </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 9 &nbsp; </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 2 &nbsp; </td><td> <span class="und"><big><span class="red">&hearts;</span></big>A</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 5 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 6 &nbsp; </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 3 &nbsp; </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 3 &nbsp; </td><td> <span class="und"><big><span class="red">&hearts;</span></big>K</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 6 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 7 &nbsp; </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 4 &nbsp; </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 10 &nbsp; </td><td> <span class="und"><big><span class="red">&hearts;</span></big>Q</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 7 </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 6 &nbsp; </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 9 &nbsp; </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 10 &nbsp; </td><td> <span class="und"><big><span class="red">&hearts;</span></big>J</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 8 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; J<big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> <big>&clubs;</big>J </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 2 <big>&spades;</big> </td><td> <span class="und">Q<big><span class="red">&diams;</span></big></span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 9 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 5 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 3 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 7 <big>&spades;</big> </td><td> <span class="und">K<big>&spades;</big></span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 10 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; Q<big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">A<big>&spades;</big></span> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 8 <big>&spades;</big> </td><td> J<big>&spades;</big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 11 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 10 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 4 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 9 <big>&spades;</big> </td><td> <span class="und"><big><span class="red">&hearts;</span></big> 8 &nbsp;</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 12 </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 7 &nbsp; </td><td style="border-right:1px solid black;"> <span class="und"><big>&clubs;</big>A</span> </td><td style="border-right:1px solid black;"> <big>&clubs;</big>Q </td><td> <big>&clubs;</big> 2 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 13 </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 8 &nbsp; </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">6 <big>&spades;</big></span> </td><td style="border-right:1px solid black;"> <big>&clubs;</big>K </td><td> <big>&clubs;</big> 5 &nbsp; </td></tr>
+<tr><td colspan="13">&nbsp; </td></tr>
+
+</table>
+
+<p class="c">The dealer makes a grand slam.<a name="page_084" id="page_084"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="c"><span class="smcap">Notes on Illustrative Hand No. 7</span></p>
+
+<p><span class="smcap">Trick 1.</span>&mdash;The scheme which the dealer must
+adopt for the play of the two hands is to exhaust
+trumps and to establish the club suit.
+Holding the A, Q, and J of diamonds, in order
+to catch the K, the lead must come from the
+dummy; and so that he may lead up to his
+tenace in trumps, the dealer trumps the Q of
+hearts.</p>
+
+<p><span class="smcap">Trick 2.</span>&mdash;As the finesse succeeds the dealer
+must place the lead in dummy so that he may
+again lead through the K of diamonds.</p>
+
+<p><span class="smcap">Trick 3.</span>&mdash;The dealer holds too many clubs,
+so must use the A of spades to get the lead
+in dummy, even though it clears the spade suit
+for the adversaries.</p>
+
+<p><span class="smcap">Tricks 4 and 5.</span>&mdash;The trumps fall evenly, leaving
+the dealer with the last trump.</p>
+
+<p><span class="smcap">Trick 6.</span>&mdash;The K of clubs, being guarded,
+must make.<a name="page_085" id="page_085"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="redhead">ILLUSTRATIVE HAND NO. 7</p>
+
+<p class="c"><i>Trumping Your Own Trick to get the Lead into
+the Right Hand.</i></p>
+
+<p class="c"><small>The score is 18 to 0 in favour of the dealer, Z, who has a
+game in and makes it diamonds, having four honours.</small></p>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+class="bld">
+<tr><td>&nbsp;</td>
+<td colspan="5"><big>&spades;</big> A 8 7 6 5<br />
+<big>&clubs;</big> A Q 10 5 4<br />
+<big><span class="red">&diams;</span></big> 8 7 6<br />
+<big><span class="red">&hearts;</span></big> None</td>
+<td rowspan="4">&nbsp;</td></tr>
+
+<tr><td rowspan="3"><big>&spades;</big> K J 9 3<br />
+<big>&clubs;</big> None<br />
+<big><span class="red">&diams;</span></big> 5 4 3<br />
+<big><span class="red">&hearts;</span></big> K J 10 8 4 2 </td>
+
+<td
+style="border-top:2px solid black;
+border-left:2px solid black;">&nbsp;</td><td
+style="border-top:2px solid black;"> &nbsp; Y&nbsp; </td><td
+style="border-top:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+
+<td rowspan="3"><big>&spades;</big> Q 10 4<br />
+<big>&clubs;</big> K 7 <br />
+<big><span class="red">&diams;</span></big> K 9 2<br />
+<big><span class="red">&hearts;</span></big> 9 7 6 5 3</td></tr>
+
+<tr><td
+style="border-left:2px solid black;">A</td>
+<td>&nbsp; </td>
+<td
+style="border-right:2px solid black;">B</td></tr>
+
+<tr><td
+style="border-bottom:2px solid black;
+border-left:2px solid black;">&nbsp;</td>
+<td
+style="border-bottom:2px solid black;">&nbsp; Z&nbsp; </td>
+<td
+style="border-bottom:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+</tr>
+
+<tr><td rowspan="4">&nbsp;</td>
+<td colspan="5"><big>&spades;</big> 2<br />
+<big>&clubs;</big> J 9 8 6 3 2<br />
+<big><span class="red">&diams;</span></big> A Q J 10<br />
+<big><span class="red">&hearts;</span></big> A Q</td>
+<td>&nbsp;</td></tr>
+</table>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+style="border:2px
+solid black;" class="bld">
+
+<tr align="center"><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;">TRICK</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">A</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">Y</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">B </td>
+<td
+style="border-bottom:1px
+solid black;" colspan="1">Z </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 1 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 10 &nbsp; </td><td style="border-right:1px solid black;"> <span class="und">&nbsp; &nbsp; 6 <big><span class="red">&diams;</span></big></span> </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 3 &nbsp; </td><td> <big><span class="red">&hearts;</span></big>Q </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 2 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 3 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 7 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 2 <big><span class="red">&diams;</span></big> </td><td> &nbsp; &nbsp; <span class="und">Q<big><span class="red">&diams;</span></big></span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 3 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 3 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">A<big>&spades;</big></span> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 4 <big>&spades;</big> </td><td> &nbsp; &nbsp; 2 <big>&spades;</big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 4 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 4 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 8 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 9 <big><span class="red">&diams;</span></big> </td><td> &nbsp; &nbsp; <span class="und">J<big><span class="red">&diams;</span></big></span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 5 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 5 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 5 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; K<big><span class="red">&diams;</span></big> </td><td> &nbsp; &nbsp; <span class="und">A<big><span class="red">&diams;</span></big></span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 6 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 2 &nbsp; </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 10 &nbsp; </td><td style="border-right:1px solid black;"> <span class="und"><big>&clubs;</big>K</span> </td><td> <big>&clubs;</big> 2 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 7 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 4 &nbsp; </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 6 <big>&spades;</big> </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 5 &nbsp; </td><td> <span class="und"><big><span class="red">&hearts;</span></big>A</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 8 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 8 &nbsp; </td><td style="border-right:1px solid black;"> <span class="und"><big>&clubs;</big>Q</span> </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 7 &nbsp; </td><td> <big>&clubs;</big> 3 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 9 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big>J </td><td style="border-right:1px solid black;"> <span class="und"><big>&clubs;</big>A</span> </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 6 &nbsp; </td><td> <big>&clubs;</big> 6 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 10 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big>K </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 5 &nbsp; </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 7 &nbsp; </td><td> <span class="und"><big>&clubs;</big> 8 &nbsp;</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 11 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 9 <big>&spades;</big> </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 4 &nbsp; </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 9 &nbsp; </td><td> <span class="und"><big>&clubs;</big> 9 &nbsp;</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 12 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; J<big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 7 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 10 <big>&spades;</big> </td><td> <span class="und"><big>&clubs;</big>J</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 13 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; K<big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 8 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; Q<big>&spades;</big> </td><td> &nbsp; &nbsp; <span class="und">10 <big><span class="red">&diams;</span></big></span> </td></tr>
+
+<tr><td colspan="13">&nbsp; </td></tr>
+</table>
+
+<p class="c">The dealer makes a little slam.</p>
+
+<p><a name="page_086" id="page_086"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="c"><span class="smcap">Notes on Illustrative Hand No. 8</span></p>
+
+<p><span class="smcap">Trick 1.</span>&mdash;By playing the king of spades second
+in hand, the dealer hopes to win two tricks
+in that suit.</p>
+
+<p><span class="smcap">Trick 2.</span>&mdash;As the adversaries must make one
+trick in the club suit, Z tries to place the lead
+in A's hand so that the queen of spades may be
+led up to.</p>
+
+<p>The eight of clubs is a clever play. If the
+king were led, A would know positively that Z
+held the ace.</p>
+
+<p><span class="smcap">Trick 3.</span>&mdash;The leader has but little information
+to guide him in his next play. He does
+not dare to lead the hearts, as it may establish
+that suit against him; the lead of the queen
+of clubs is tempting; but judging from the
+development of the hand the ace of spades is
+probably his best play.<a name="page_087" id="page_087"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="redhead">ILLUSTRATIVE HAND NO. 8</p>
+
+<p class="c"><i>Throwing the Lead and Refusing to take First
+Trick in Long Suit.</i></p>
+
+<p class="c"><small>The score is 22 to 0 against the dealer, Z, who makes it
+no-trump. A leads for the first trick.</small></p>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+class="bld">
+<tr><td>&nbsp;</td>
+<td colspan="5"><big>&spades;</big> K 7<br />
+<big>&clubs;</big> K 8<br />
+<big><span class="red">&diams;</span></big> Q 10 7 3<br />
+<big><span class="red">&hearts;</span></big> Q 10 5 4 3</td>
+<td rowspan="4">&nbsp;</td></tr>
+
+<tr><td rowspan="3"><big>&spades;</big> A J 6 4 3<br />
+<big>&clubs;</big> Q 10<br />
+<big><span class="red">&diams;</span></big> 8 6 4 2<br />
+<big><span class="red">&hearts;</span></big> 8 7 </td>
+
+<td
+style="border-top:2px solid black;
+border-left:2px solid black;">&nbsp;</td><td
+style="border-top:2px solid black;"> &nbsp; Y&nbsp; </td><td
+style="border-top:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+
+<td rowspan="3"><big>&spades;</big> 10 8 2 <br />
+<big>&clubs;</big> J 4 2 <br />
+<big><span class="red">&diams;</span></big> 9 5 <br />
+<big><span class="red">&hearts;</span></big> A K J 9 2</td></tr>
+
+<tr><td
+style="border-left:2px solid black;">A</td>
+<td>&nbsp; </td>
+<td
+style="border-right:2px solid black;">B</td></tr>
+
+<tr><td
+style="border-bottom:2px solid black;
+border-left:2px solid black;">&nbsp;</td>
+<td
+style="border-bottom:2px solid black;">&nbsp; Z&nbsp; </td>
+<td
+style="border-bottom:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+</tr>
+
+<tr><td rowspan="4">&nbsp;</td>
+<td colspan="5"><big>&spades;</big> Q 9 5<br />
+<big>&clubs;</big> A 9 7 6 5 3<br />
+<big><span class="red">&diams;</span></big> A K J<br />
+<big><span class="red">&hearts;</span></big> 6</td>
+<td>&nbsp;</td></tr>
+</table>
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+style="border:2px
+solid black;" class="bld">
+
+<tr align="center"><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;">TRICK</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">A</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">Y</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">B </td>
+<td
+style="border-bottom:1px
+solid black;" colspan="1">Z </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 1 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 4 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">K<big>&spades;</big></span> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 2 <big>&spades;</big> </td><td> &nbsp; &nbsp; 5 <big>&spades;</big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 2 </td><td style="border-right:1px solid black;"> <span class="und"><big>&clubs;</big> 10 &nbsp;</span> </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 8 &nbsp; </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 2 &nbsp; </td><td> <big>&clubs;</big> 3 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 3 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">A<big>&spades;</big></span> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 7 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 8 <big>&spades;</big> </td><td> &nbsp; &nbsp; 9 <big>&spades;</big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 4 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 3 <big>&spades;</big> </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 3 &nbsp; </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 10 <big>&spades;</big> </td><td> &nbsp; &nbsp; <span class="und">Q<big>&spades;</big></span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 5 </td><td style="border-right:1px solid black;"> <big>&clubs;</big>Q </td><td style="border-right:1px solid black;"> <span class="und"><big>&clubs;</big>K</span> </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 4 &nbsp; </td><td> <big>&clubs;</big> 5 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 6 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 2 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 3 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 5 <big><span class="red">&diams;</span></big> </td><td> &nbsp; <span class="und">A<big><span class="red">&diams;</span></big></span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 7 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 6 <big>&spades;</big> </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 4 &nbsp; </td><td style="border-right:1px solid black;"> <big>&clubs;</big>J </td><td> <span class="und"><big>&clubs;</big>A</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 8 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; J<big>&spades;</big> </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 5 &nbsp; </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 2 &nbsp; </td><td> <span class="und"><big>&clubs;</big> 9 &nbsp;</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 9 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 4 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 10 &nbsp; </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 9 &nbsp; </td><td> <span class="und"><big>&clubs;</big> 7 &nbsp;</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 10 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 6 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big>Q </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big>J </td><td> <span class="und"><big>&clubs;</big> 6 &nbsp;</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 11 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 8 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 7 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 9 <big><span class="red">&diams;</span></big> </td><td> &nbsp; &nbsp; <span class="und">K<big><span class="red">&diams;</span></big></span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 12 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 7 &nbsp; </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">Q<big><span class="red">&diams;</span></big></span> </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> K </td><td> &nbsp; &nbsp; J<big><span class="red">&diams;</span></big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 13 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 8 &nbsp; </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">10 <big><span class="red">&diams;</span></big></span> </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> A </td><td> <big><span class="red">&hearts;</span></big> 6 &nbsp; </td></tr>
+
+<tr><td colspan="13">&nbsp; </td></tr>
+
+</table>
+
+<p class="c">The dealer wins eleven tricks.<a name="page_088" id="page_088"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="c"><span class="smcap">Notes on Illustrative Hand No. 9</span></p>
+
+<p><span class="smcap">Trick 1.</span>&mdash;The correct second in hand play
+of this combination is the queen, hoping to win
+two tricks in the suit. Z, in order to win three
+by-cards and the rubber, must take a finesse in
+spades; and so not only refuses to play the
+queen second in hand, but will not take the
+trick fourth in hand. His object is to wait
+until B's last heart has been played.</p>
+
+<p><span class="smcap">Trick 2.</span>&mdash;If B starts the diamond suit, the
+dealer cannot make more than the odd trick;
+but the situation looks as if A holds both ace
+and king of hearts.</p>
+
+<p><span class="smcap">Trick 3.</span>&mdash;A, having a possible re-entry card,
+must establish his suit.</p>
+
+<p><span class="smcap">Trick 4.</span>&mdash;Z leads the club suit in order to
+force discards, and arranges the lead so that
+his tenace in spades may be led up to.</p>
+
+<p><span class="smcap">Trick 9.</span>&mdash;Z cannot afford to let A get the
+lead.<a name="page_089" id="page_089"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="redhead">ILLUSTRATIVE HAND NO. 9</p>
+
+<p><i>Refusing to Win Either the First or the Second
+Round of the Adversaries' Suit.</i></p>
+
+<p>It is the rubber game. Score 24 to 0 against the dealer. Z,
+the dealer, makes it no-trump, and A leads for the first trick.</p>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+class="bld">
+<tr><td>&nbsp;</td>
+<td colspan="5"><big>&spades;</big> A Q 8 7 3<br />
+<big>&clubs;</big> K J 8 5<br />
+<big><span class="red">&diams;</span></big> J 9<br />
+<big><span class="red">&hearts;</span></big> Q 5</td>
+<td rowspan="4">&nbsp;</td></tr>
+
+<tr><td rowspan="3"><big>&spades;</big> 6 4<br />
+<big>&clubs;</big> 7 3<br />
+<big><span class="red">&diams;</span></big> K 10 5<br />
+<big><span class="red">&hearts;</span></big> A J 9 7 4 3</td>
+
+<td
+style="border-top:2px solid black;
+border-left:2px solid black;">&nbsp;</td><td
+style="border-top:2px solid black;"> &nbsp; Y&nbsp; </td><td
+style="border-top:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+
+<td rowspan="3"><big>&spades;</big> K 9 5<br />
+<big>&clubs;</big> 9 6 4 <br />
+<big><span class="red">&diams;</span></big> Q 8 6 4 2 <br />
+<big><span class="red">&hearts;</span></big> 10 8</td></tr>
+
+<tr><td
+style="border-left:2px solid black;">A</td>
+<td>&nbsp; </td>
+<td
+style="border-right:2px solid black;">B</td></tr>
+
+<tr><td
+style="border-bottom:2px solid black;
+border-left:2px solid black;">&nbsp;</td>
+<td
+style="border-bottom:2px solid black;">&nbsp; Z&nbsp; </td>
+<td
+style="border-bottom:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+</tr>
+
+<tr><td rowspan="4">&nbsp;</td>
+<td colspan="5"><big>&spades;</big> J 10 2<br />
+<big>&clubs;</big> A Q 10 2<br />
+<big><span class="red">&diams;</span></big> A 7 3<br />
+<big><span class="red">&hearts;</span></big> K 6 2</td>
+<td>&nbsp;</td></tr>
+</table>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+style="border:2px
+solid black;" class="bld">
+
+<tr align="center"><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;">TRICK</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">A</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">Y</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">B </td>
+<td
+style="border-bottom:1px
+solid black;" colspan="1">Z </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 1 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 7 &nbsp; </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 5 &nbsp; </td><td style="border-right:1px solid black;"> <span class="und"><big><span class="red">&hearts;</span></big> 10 &nbsp;</span> </td><td> <big><span class="red">&hearts;</span></big> 2 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 2 </td><td style="border-right:1px solid black;"> <span class="und"><big><span class="red">&hearts;</span></big>A</span> </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big>Q </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 8 &nbsp; </td><td> <big><span class="red">&hearts;</span></big> 6 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 3 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 3 &nbsp; </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 5 &nbsp; </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 2 <big><span class="red">&diams;</span></big> </td><td> <span class="und"><big><span class="red">&hearts;</span></big>K</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 4 </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 3 &nbsp; </td><td style="border-right:1px solid black;"> <span class="und"><big>&clubs;</big>K</span> </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 4 &nbsp; </td><td> <big>&clubs;</big> 2 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 5 </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 7 &nbsp; </td><td style="border-right:1px solid black;"> <span class="und"><big>&clubs;</big>J</span> </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 6 &nbsp; </td><td> <big>&clubs;</big> 10 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 6 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 4 <big>&spades;</big> </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 8 &nbsp; </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 9 &nbsp; </td><td> <span class="und"><big>&clubs;</big>Q</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 7 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 5 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 9 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 5 <big>&spades;</big> </td><td> <span class="und"><big>&clubs;</big>A</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 8 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 6 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 3 <big>&spades;</big> </td><td style="border-right:1px solid black;"> <span class="und">K<big>&spades;</big></span> </td><td> J<big>&spades;</big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 9 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 10 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; J<big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 4 <big><span class="red">&diams;</span></big> </td><td> &nbsp; &nbsp; <span class="und">A<big><span class="red">&diams;</span></big></span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 10 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 4 &nbsp; </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 7 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 9 <big>&spades;</big> </td><td> &nbsp; &nbsp; <span class="und">10 <big>&spades;</big></span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 11 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 9 &nbsp; </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">A<big>&spades;</big></span> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 6 <big><span class="red">&diams;</span></big> </td><td> &nbsp; &nbsp; 2 <big>&spades;</big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 12 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big>J </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">Q<big>&spades;</big></span> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 8 <big><span class="red">&diams;</span></big> </td><td> &nbsp; &nbsp; 3 <big><span class="red">&diams;</span></big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 13 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; K<big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">8 <big>&spades;</big></span> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; Q<big><span class="red">&diams;</span></big> </td><td> &nbsp; &nbsp; 7 <big><span class="red">&diams;</span></big> </td></tr>
+
+<tr><td colspan="13">&nbsp; </td></tr>
+
+</table>
+
+<p class="c">The dealer wins ten tricks.<a name="page_090" id="page_090"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="c"><span class="smcap">Notes on Illustrative Hand No. 10</span></p>
+
+<p><span class="smcap">Trick 1.</span>&mdash;As A may have both king and
+queen of diamonds, Z passes the first trick,
+hoping to win with his ten.</p>
+
+<p><span class="smcap">Trick 2.</span>&mdash;Many players would lead the club
+suit because of dummy's weakness; but in the
+original play of this hand B led the queen of
+hearts.</p>
+
+<p><span class="smcap">Trick 3.</span>&mdash;Z starts the spade suit and finds
+the queen is guarded in A's hand.</p>
+
+<p><span class="smcap">Trick 4.</span>&mdash;In order to prevent the queen of
+spades from winning, Z must get the lead in
+his own hand. If he takes the finesse in clubs
+and it loses, the adversaries must make the entire
+heart suit. The finesse can win only <i>one</i>
+trick, and it might lose five or six tricks.</p>
+
+<p><span class="smcap">Trick 5</span>&mdash;To catch the queen of spades is
+now easy.</p>
+
+<p><span class="smcap">Trick 7</span>&mdash;- A clever play to get the lead and
+to play through the king of diamonds.<a name="page_091" id="page_091"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="redhead">ILLUSTRATIVE HAND NO. 10</p>
+
+<p><i>Leading Through.</i></p>
+
+<p>The score is love-all. The dealer, Z, passes the make.
+Y declares no-trump. A leads for the first trick.</p>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+class="bld">
+<tr><td>&nbsp;</td>
+<td colspan="5"><big>&spades;</big> A K J 10 5 2<br />
+<big>&clubs;</big> 2<br />
+<big><span class="red">&diams;</span></big> A J 9 4 3<br />
+<big><span class="red">&hearts;</span></big> A</td>
+<td rowspan="4">&nbsp;</td></tr>
+
+<tr><td rowspan="3"><big>&spades;</big> Q 8 3<br />
+<big>&clubs;</big> K 8 4<br />
+<big><span class="red">&diams;</span></big> K 8 6 2<br />
+<big><span class="red">&hearts;</span></big> K 5 4</td>
+
+<td
+style="border-top:2px solid black;
+border-left:2px solid black;">&nbsp;</td><td
+style="border-top:2px solid black;"> &nbsp; Y&nbsp; </td><td
+style="border-top:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+
+<td rowspan="3"><big>&spades;</big> None<br />
+<big>&clubs;</big> J 10 9 7 6 5<br />
+<big><span class="red">&diams;</span></big> Q<br />
+<big><span class="red">&hearts;</span></big> Q J 10 9 8 7</td></tr>
+
+<tr><td
+style="border-left:2px solid black;">A</td>
+<td>&nbsp; </td>
+<td
+style="border-right:2px solid black;">B</td></tr>
+
+<tr><td
+style="border-bottom:2px solid black;
+border-left:2px solid black;">&nbsp;</td>
+<td
+style="border-bottom:2px solid black;">&nbsp; Z&nbsp; </td>
+<td
+style="border-bottom:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+</tr>
+
+<tr><td rowspan="4">&nbsp;</td>
+<td colspan="5"><big>&spades;</big> 9 7 6 4<br />
+<big>&clubs;</big> A Q 3<br />
+<big><span class="red">&diams;</span></big> 10 7 5<br />
+<big><span class="red">&hearts;</span></big> 6 3 2</td>
+<td>&nbsp;</td></tr>
+</table>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+style="border:2px
+solid black;" class="bld">
+
+<tr align="center"><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;">TRICK</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">A</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">Y</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">B </td>
+<td
+style="border-bottom:1px
+solid black;" colspan="1">Z </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 1 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 2 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 3 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">Q<big><span class="red">&diams;</span></big></span></td><td> &nbsp; &nbsp; 5 <big><span class="red">&diams;</span></big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 2 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 4 &nbsp; </td><td style="border-right:1px solid black;"> <span class="und"><big><span class="red">&hearts;</span></big>A</span> </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big>Q </td><td> <big><span class="red">&hearts;</span></big> 2 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 3 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 3 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">K<big>&spades;</big></span> </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 5 &nbsp; </td><td> &nbsp; &nbsp; 4 <big>&spades;</big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 4 </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 4 &nbsp; </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 2 &nbsp; </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 9 &nbsp; </td><td><span class="und"><big>&clubs;</big>A</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 5 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 8 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">10 <big>&spades;</big></span></td><td style="border-right:1px solid black;"> <big>&clubs;</big> 6 &nbsp; </td><td> &nbsp; &nbsp; 6 <big>&spades;</big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 6 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; Q<big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">A<big>&spades;</big></span></td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 7 &nbsp; </td><td> &nbsp; &nbsp; 7 <big>&spades;</big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 7 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big>K </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 2 <big>&spades;</big> </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 7 &nbsp; </td><td> <span class="und">&nbsp; &nbsp; 9 <big>&spades;</big></span></td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 8 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 6 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 4 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 8 &nbsp; </td><td> &nbsp; &nbsp; <span class="und">10 <big><span class="red">&diams;</span></big></span></td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 9 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 8 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">9 <big><span class="red">&diams;</span></big></span></td><td style="border-right:1px solid black;"> <big>&clubs;</big> 10 &nbsp; </td><td> &nbsp; &nbsp; 7 <big><span class="red">&diams;</span></big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;">10 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; K<big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">A<big><span class="red">&diams;</span></big></span></td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 9 &nbsp; </td><td> <big><span class="red">&hearts;</span></big> 3 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;">11 </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 8 &nbsp; </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">J<big><span class="red">&diams;</span></big></span></td><td style="border-right:1px solid black;"> <big>&clubs;</big>J </td><td> <big><span class="red">&hearts;</span></big> 6 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;">12 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 5 &nbsp; </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">J<big>&spades;</big></span></td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 10 &nbsp; </td><td> <big>&clubs;</big> 3 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;">13 </td><td style="border-right:1px solid black;"> <big>&clubs;</big>K </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">5 <big>&spades;</big></span></td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big>J </td><td> <big>&clubs;</big>Q </td></tr>
+
+<tr><td colspan="13">&nbsp; </td></tr>
+</table>
+
+<p class="c">The dealer makes a little slam.<a name="page_092" id="page_092"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="c"><span class="smcap">Notes on Illustrative Hand No. 11</span></p>
+
+<p><span class="smcap">Trick 1.</span>&mdash;A leads from his long suit, and Z
+wins the trick with the singleton ace.</p>
+
+<p><span class="smcap">Trick 2.</span>&mdash;The dealer, having eight clubs and
+eight spades in the two hands, has now a choice
+of suits. The king of spades <i>must</i> make against
+him while he has a finesse in the club suit. If
+he leads the clubs first he is compelled to guess
+in which hand to take the finesse; he therefore
+leads the spade, hoping by establishing that
+suit to force discards and find out where the
+two queens are.</p>
+
+<p><span class="smcap">Trick 3.</span>&mdash;B might make it more difficult for
+A by not playing the king of spades.</p>
+
+<p><span class="smcap">Tricks 5, 6, 7, and 8.</span>&mdash;A's two discards of
+clubs show that the queen is not in his hand,
+while B's heart discard indicates that he does
+not hold the queen of hearts. The queen of
+hearts is also marked in A's hand by the fact
+that he is discarding his winning diamonds
+and protecting hearts.<a name="page_093" id="page_093"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="redhead">ILLUSTRATIVE HAND NO. 11</p>
+
+<p class="c"><i>Choice of Suits.&mdash;Watching the Adversaries' Discards.</i></p>
+
+<p class="c"><small>The score is love-all. The dealer, Z, makes it no-trump,
+and A leads for the first trick.</small></p>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+class="bld">
+<tr><td>&nbsp;</td>
+<td colspan="5"><big>&spades;</big> A 9 7 5<br />
+<big>&clubs;</big> K J 3 2<br />
+<big><span class="red">&diams;</span></big> K 8<br />
+<big><span class="red">&hearts;</span></big> K 10 7</td>
+<td rowspan="4">&nbsp;</td></tr>
+
+<tr><td rowspan="3"><big>&spades;</big> J 3<br />
+<big>&clubs;</big> 6 5<br />
+<big><span class="red">&diams;</span></big> Q 9 7 6 5 4<br />
+<big><span class="red">&hearts;</span></big> Q 9 3</td>
+
+<td
+style="border-top:2px solid black;
+border-left:2px solid black;">&nbsp;</td><td
+style="border-top:2px solid black;"> &nbsp; Y&nbsp; </td><td
+style="border-top:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+
+<td rowspan="3"><big>&spades;</big> K 6 4<br />
+<big>&clubs;</big> Q 9 7<br />
+<big><span class="red">&diams;</span></big> J 10 3 2<br />
+<big><span class="red">&hearts;</span></big> 6 5 4</td></tr>
+
+<tr><td
+style="border-left:2px solid black;">A</td>
+<td>&nbsp; </td>
+<td
+style="border-right:2px solid black;">B</td></tr>
+
+<tr><td
+style="border-bottom:2px solid black;
+border-left:2px solid black;">&nbsp;</td>
+<td
+style="border-bottom:2px solid black;">&nbsp; Z&nbsp; </td>
+<td
+style="border-bottom:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+</tr>
+
+<tr><td rowspan="4">&nbsp;</td>
+<td colspan="5"><big>&spades;</big> Q 10 8 2<br />
+<big>&clubs;</big> Q 10 8 4<br />
+<big><span class="red">&diams;</span></big> A<br />
+<big><span class="red">&hearts;</span></big> A J 8 2</td>
+<td>&nbsp;</td></tr>
+</table>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+style="border:2px
+solid black;" class="bld">
+
+<tr align="center"><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;">TRICK</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">A</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">Y</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">B </td>
+<td
+style="border-bottom:1px
+solid black;" colspan="1">Z </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 1 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 6 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 8 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 10 <big><span class="red">&diams;</span></big> </td><td> <span class="und">A<big><span class="red">&diams;</span></big></span></td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 2 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 3 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">A<big>&spades;</big></span></td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 4 <big>&spades;</big> </td><td> &nbsp; &nbsp; 2 <big>&spades;</big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 3 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; J<big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 5 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">K<big>&spades;</big></span></td><td> &nbsp; &nbsp; 8 <big>&spades;</big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 4 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 4 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">K<big><span class="red">&diams;</span></big></span></td><td style="border-right:1px solid black;"> &nbsp; &nbsp; J<big><span class="red">&diams;</span></big> </td><td> <big>&clubs;</big> 4 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 5 </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 5 &nbsp; </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 7 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 6 <big>&spades;</big> </td><td> <span class="und">Q<big>&spades;</big></span></td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 6 </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 6 &nbsp; </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 9 <big>&spades;</big> </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 4 &nbsp; </td><td> <span class="und">&nbsp; &nbsp; 10 <big>&spades;</big></span></td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 7 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 5 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> <span class="und"><big>&clubs;</big>K</span> </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 7 &nbsp; </td><td> <big>&clubs;</big> 8 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 8 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 7 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 2 &nbsp; </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 9 &nbsp; </td><td><span class="und"><big>&clubs;</big> 10 &nbsp;</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 9 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 9 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 3 &nbsp; </td><td style="border-right:1px solid black;"> <big>&clubs;</big>Q </td><td><span class="und"><big>&clubs;</big>A</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;">10 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 3 &nbsp; </td><td style="border-right:1px solid black;"> <span class="und"><big><span class="red">&hearts;</span></big> 10</span> &nbsp; </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 5 &nbsp; </td><td> <big><span class="red">&hearts;</span></big> 2 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;">11 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; Q<big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> <span class="und"><big>&clubs;</big>J</span> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 2 <big><span class="red">&diams;</span></big> </td><td> <big><span class="red">&hearts;</span></big> 8 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;">12 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 9 &nbsp; </td><td style="border-right:1px solid black;"> <span class="und"><big><span class="red">&hearts;</span></big>K</span> </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 6 &nbsp; </td><td> <big><span class="red">&hearts;</span></big>J </td></tr>
+<tr><td align="right" style="border-right:1px solid black;">13 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big>Q </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 7 &nbsp; </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 3 <big><span class="red">&diams;</span></big> </td><td><span class="und"><big><span class="red">&hearts;</span></big>A</span> </td></tr>
+
+<tr><td colspan="13">&nbsp; </td></tr>
+
+</table>
+
+<p class="c">The dealer makes a little slam.<a name="page_094" id="page_094"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="c"><span class="smcap">Notes on Illustrative Hand No. 12</span></p>
+
+<p><span class="smcap">Tricks 1 and 2.</span>&mdash;A leads high, hoping in
+three leads to drop all the diamonds.</p>
+
+<p><span class="smcap">Trick 3.</span>&mdash;B discards a spade, plainly indicating
+the suit he wishes A to lead.</p>
+
+<p>If the discard of a heart is made, indicating
+weakness, A is compelled to choose between
+the clubs and spades, and as he cannot afford
+to lead from the king of spades once protected
+will undoubtedly lead the jack of clubs.</p>
+
+<p>The discard from weakness in this hand,
+should A guess the wrong suit, may lose six or
+seven tricks.<a name="page_095" id="page_095"></a></p>
+
+<p>
+<br />
+</p>
+
+<p class="redhead">ILLUSTRATIVE HAND NO. 12</p>
+
+<p class="c"><i>The Discard of Strength versus Weakness.</i></p>
+
+<p class="c"><small>The score is 24 to 0 against the dealer on the rubber
+game. The dealer, Z, makes it no-trump, and A leads for
+the first trick.</small></p>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+class="bld">
+<tr><td>&nbsp;</td>
+<td colspan="5"><big>&spades;</big> 9 8 7 6<br />
+<big>&clubs;</big> 8 3 2<br />
+<big><span class="red">&diams;</span></big> 9 6 2<br />
+<big><span class="red">&hearts;</span></big> 10 5 2</td>
+<td rowspan="4">&nbsp;</td></tr>
+
+<tr><td rowspan="3"><big>&spades;</big> K 10<br />
+<big>&clubs;</big> J 10 5<br />
+<big><span class="red">&diams;</span></big> A K Q 4<br />
+<big><span class="red">&hearts;</span></big> 7 6 4 3</td>
+
+<td
+style="border-top:2px solid black;
+border-left:2px solid black;">&nbsp;</td><td
+style="border-top:2px solid black;"> &nbsp; Y&nbsp; </td><td
+style="border-top:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+
+<td rowspan="3"><big>&spades;</big> A Q J 5 4 3 2<br />
+<big>&clubs;</big> None<br />
+<big><span class="red">&diams;</span></big> 7 5<br />
+<big><span class="red">&hearts;</span></big> K J 9 8</td></tr>
+
+<tr><td
+style="border-left:2px solid black;">A</td>
+<td>&nbsp; </td>
+<td
+style="border-right:2px solid black;">B</td></tr>
+
+<tr><td
+style="border-bottom:2px solid black;
+border-left:2px solid black;">&nbsp;</td>
+<td
+style="border-bottom:2px solid black;">&nbsp; Z&nbsp; </td>
+<td
+style="border-bottom:2px solid black;
+border-right:2px solid black;">&nbsp;</td>
+</tr>
+
+<tr><td rowspan="4">&nbsp;</td>
+<td colspan="5"><big>&spades;</big> None<br />
+<big>&clubs;</big> A K Q 9 7 6 4<br />
+<big><span class="red">&diams;</span></big> J 10 8 3<br />
+<big><span class="red">&hearts;</span></big> A Q</td>
+<td>&nbsp;</td></tr>
+</table>
+
+<table border="0" cellpadding="8" cellspacing="0" summary=""
+style="border:2px
+solid black;" class="bld">
+
+<tr align="center"><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;">TRICK</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">A</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">Y</td><td
+style="border-right:1px
+solid black;
+border-bottom:1px
+solid black;" colspan="1">B </td>
+<td
+style="border-bottom:1px
+solid black;" colspan="1">Z </td></tr>
+
+<tr><td align="right" style="border-right:1px solid black;"> 1 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">K<big><span class="red">&diams;</span></big></span></td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 2 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 5 <big><span class="red">&diams;</span></big> </td><td> &nbsp; &nbsp; 3 <big><span class="red">&diams;</span></big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 2 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">Q<big><span class="red">&diams;</span></big></span></td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 6 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 7 <big><span class="red">&diams;</span></big> </td><td> &nbsp; &nbsp; 8 <big><span class="red">&diams;</span></big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 3 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">A<big><span class="red">&diams;</span></big></span></td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 9 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 2 <big>&spades;</big> </td><td> &nbsp; &nbsp; 10 <big><span class="red">&diams;</span></big> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 4 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">K<big>&spades;</big></span></td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 8 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 3 <big>&spades;</big> </td><td> <big><span class="red">&hearts;</span></big>Q </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 5 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 10 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 7 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">A<big>&spades;</big></span></td><td> <big>&clubs;</big> 4 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 6 </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 4 <big><span class="red">&diams;</span></big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 8 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">Q<big>&spades;</big></span></td><td> <big>&clubs;</big> 6 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 7 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 3 &nbsp; </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; 9 <big>&spades;</big> </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">J<big>&spades;</big></span></td><td> <big>&clubs;</big> 7 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 8 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 4 &nbsp; </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 2 &nbsp; </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">5 <big>&spades;</big></span></td><td> <big>&clubs;</big> 9 &nbsp; </td></tr>
+<tr><td align="right" style="border-right:1px solid black;"> 9 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 6 &nbsp; </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 3 &nbsp; </td><td style="border-right:1px solid black;"> &nbsp; &nbsp; <span class="und">4 <big>&spades;</big></span></td><td> <big>&clubs;</big>Q </td></tr>
+<tr><td align="right" style="border-right:1px solid black;">10 </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 7 &nbsp; </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 2 &nbsp; </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 8 &nbsp; </td><td> <span class="und"><big><span class="red">&hearts;</span></big>A</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;">11 </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 5 &nbsp; </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 8 &nbsp; </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 9 &nbsp; </td><td> <span class="und"><big>&clubs;</big>A</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;">12 </td><td style="border-right:1px solid black;"> <big>&clubs;</big> 10 &nbsp; </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 5 &nbsp; </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big>J </td><td> <span class="und"><big>&clubs;</big>K</span> </td></tr>
+<tr><td align="right" style="border-right:1px solid black;">13 </td><td style="border-right:1px solid black;"> <big>&clubs;</big>J </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big> 10 &nbsp; </td><td style="border-right:1px solid black;"> <big><span class="red">&hearts;</span></big>K </td><td> &nbsp; &nbsp; <span class="und">J<big><span class="red">&diams;</span></big></span></td></tr>
+<tr><td colspan="13">&nbsp; </td></tr>
+</table>
+
+<p class="c">The dealer loses three by-cards and the rubber.<a name="page_096" id="page_096"></a></p>
+
+<p class="redhead">BRIDGE FOR THREE PLAYERS</p>
+
+<p>When the game is played by three persons
+the cards are cut to decide which shall have the
+dummy; the one cutting the lowest card has
+the deal and a permanent dummy during the
+game or the rubber, as the case may be. It is
+then customary for each player to have dummy
+in turn, during one game or rubber.</p>
+
+<p>In playing rubbers, 100 points are added to
+the score of the winning side.</p>
+
+<p>In playing games, 50 points are added to
+score of the winning side.</p>
+
+<p>If the make is passed to dummy, four aces
+or three aces constitute a compulsory "no-trump"
+declaration; otherwise, dummy must
+declare the longest suit.</p>
+
+<p>When there are two suits of equal length,
+dummy must select the suit which counts most
+by spots, the ace counting eleven and the other
+honours ten each. If the suits are still equal,
+dummy declares the one having the higher
+trick valuation.</p>
+
+<p>Only one adversary, the leader, can double.</p>
+
+<p>If the dealer has seen the two hands, he is
+not allowed to re-double.</p>
+
+<p>The dummy hand is not exposed until the
+doubling has been settled and a card led.</p>
+
+<p>When the dummy is the leader, his partner
+must look at dummy hand and lead from it before<a name="page_097" id="page_097"></a>
+seeing his own cards; and dummy alone
+has the right to double.</p>
+
+<p class="redhead">DUPLICATE BRIDGE</p>
+
+<p>Bridge, when first introduced, was played
+almost entirely for a stake; but, in the last few
+years, many players have taken up the game&mdash;<i>per
+se</i>&mdash;on account of its interesting possibilities
+and the intellectual pleasure it gives. Duplicate
+and Progressive Bridge have, therefore,
+become very popular.</p>
+
+<p>The object of Duplicate Bridge is to eliminate,
+as nearly as is possible, the element of
+luck, and to make the game not so much a
+question of holding good cards as a comparative
+test of skill between players. A perfect
+test cannot be made by a single trial, as an
+unusual distribution of the cards might defeat
+two strong players, but in a series of
+duplicate games, good makes and good plays
+will undoubtedly mark the better Bridge
+players.</p>
+
+<p>As Duplicate Bridge is played for points,
+not games or rubbers, the honour score requires
+as much attention as the trick score.</p>
+
+<p>Remember that holding three red honours
+you can stand the loss of two odd tricks (unless
+the mate is doubled) without losing on
+the deal, and that there is almost an even<a name="page_098" id="page_098"></a>
+chance that your partner will hold another
+honour.</p>
+
+<p>It you make it red with but one honour, your
+adversaries will probably secure the honour
+score.</p>
+
+<p>If you declare "no-trump" with but one ace
+the honours will probably be even; but you
+may find three aces against you.</p>
+
+<p>Remember that four honours in clubs count
+as much as the average deal is worth.</p>
+
+<p class="redhead">PROGRESSIVE BRIDGE</p>
+
+<p>Progressive Bridge may be played in much
+the same manner as Progressive Euchre. While
+to win at this game is very largely a matter
+of holding good cards, it forms an interesting
+social amusement; and, to players who
+are unaccustomed to the arrangement of the
+cards in Duplicate Bridge, is much less confusing.</p>
+
+<p>In Progressive Bridge the players are usually
+numbered, 1, 2, 3, 4 playing at Table 1, and
+5, 6, 7, 8 at Table 2, etc.</p>
+
+<p>At each table the cards are cut in the usual
+manner for partners and for the deal; and a
+stated number of hands played for points, tricks
+and honours included, without regard to games
+or rubbers.</p>
+
+<p>After playing the number of deals decided<a name="page_099" id="page_099"></a>
+upon, the winning pair move to the next table,
+where the cards are again cut for partners, and
+for the deal.</p>
+
+<p>An individual score is kept of the points lost
+and won during the entire game; the points
+lost being deducted from those won, and the
+player making the best net score being declared
+the winner.</p>
+
+<p><a name="page_100" id="page_100"></a></p>
+
+<p><a name="page_101" id="page_101"></a></p>
+
+<h3><a name="THE_LAWS_OF_BRIDGE" id="THE_LAWS_OF_BRIDGE"></a>THE LAWS OF BRIDGE<br /><br />
+<small>REVISED, 1905</small></h3>
+
+<p><i>The laws of Bridge published in this edition have been
+prepared by the author, who has used as a foundation the
+codes accepted by the principal clubs of the world. The
+author does not favour the exaction of a penalty for the
+dealer's lead out of turn. The American opinion on this
+point is divided, but the English practice is to exact no penalty.
+Otherwise the various club codes show but minor differences.</i></p>
+
+<p class="redhead">THE RUBBER</p>
+
+<p>1. The partners first winning two games
+win the rubber. If the first two games be won
+by the same partners, the third game is not
+played.</p>
+
+<p class="redhead">SCORING</p>
+
+<p>2. A game consists of thirty points obtained
+by tricks alone, exclusive of any points counted
+for honours, chicane or slam.</p>
+
+<p>3. Every hand is played out, and any points
+in excess of thirty points necessary for the
+game are counted.</p>
+
+<p>4. Each trick above six counts two points
+when spades are trumps, four points when clubs<a name="page_102" id="page_102"></a>
+are trumps, six points when diamonds are
+trumps, eight points when hearts are trumps,
+and twelve points when there are no trumps.</p>
+
+<p>5. Honours are ace, king, queen, knave and
+ten of the trump suit; or the aces when no
+trump is declared.</p>
+
+<p>6. Honours are credited to the original holders
+and are valued as follows:</p>
+
+<table border="0" cellpadding="3" cellspacing="0" summary=""
+style="border:2px solid black;">
+
+<tr align="center">
+<td colspan="2" style="border-right:1px solid black;border-bottom:1px solid black;">Declaration.</td>
+<td style="border-right:1px solid black;border-bottom:1px solid black;"> <big>&spades;</big> </td>
+<td style="border-right:1px solid black;border-bottom:1px solid black;"> <big>&clubs;</big> </td>
+<td style="border-right:1px solid black;border-bottom:1px solid black;"> <big><span class="red">&diams;</span></big></td>
+<td style="border-right:1px solid black;border-bottom:1px solid black;"><big><span class="red">&hearts;</span></big></td>
+<td style="border-bottom:1px solid black;"> No<br />Trumps</td></tr>
+
+<tr><td>&nbsp;</td>
+<td style="border-right:1px solid black;">Each Trick above Six </td>
+<td style="border-right:1px solid black;" align="right"> 2 </td>
+<td style="border-right:1px solid black;" align="right"> 4 </td>
+<td style="border-right:1px solid black;" align="right"> 6 </td>
+<td style="border-right:1px solid black;" align="right"> 8 </td>
+<td style="border-right:1px solid black;" align="right"> 12 </td></tr>
+
+<tr><td valign="middle"
+ style="border-right:1px solid black;"
+rowspan="6">HONOURS&mdash;</td>
+<td style="border-right:1px solid black;">3 Honours </td><td style="border-right:1px solid black;" align="right"> 4 </td><td style="border-right:1px solid black;" align="right"> 8 </td><td style="border-right:1px solid black;"> 12 </td><td style="border-right:1px solid black;" align="right"> 16 </td><td style="border-right:1px solid black;" align="right"> 30 </td></tr>
+<tr><td style="border-right:1px solid black;">4 &nbsp; &nbsp; " </td><td style="border-right:1px solid black;" align="right"> 8 </td><td style="border-right:1px solid black;" align="right"> 16 </td><td style="border-right:1px solid black;"> 24 </td><td style="border-right:1px solid black;" align="right"> 32 </td><td style="border-right:1px solid black;" align="right"> 40 </td></tr>
+<tr><td style="border-right:1px solid black;">4 &nbsp; &nbsp; " (All in one hand)</td><td style="border-right:1px solid black;" align="right"> 16 </td><td style="border-right:1px solid black;" align="right"> 32 </td><td style="border-right:1px solid black;"> 48 </td><td style="border-right:1px solid black;" align="right"> 64 </td><td style="border-right:1px solid black;" align="right"> 100 </td></tr>
+<tr><td style="border-right:1px solid black;">5 &nbsp; &nbsp; " </td><td style="border-right:1px solid black;" align="right"> 10 </td><td style="border-right:1px solid black;" align="right"> 20 </td><td style="border-right:1px solid black;"> 30 </td><td style="border-right:1px solid black;" align="right"> 40 </td><td style="border-right:1px solid black;" align="right"> &mdash; </td></tr>
+<tr><td style="border-right:1px solid black;">5 &nbsp; &nbsp; " (4 in one hand) </td><td style="border-right:1px solid black;" align="right"> 18 </td><td style="border-right:1px solid black;" align="right"> 36 </td><td style="border-right:1px solid black;"> 64 </td><td style="border-right:1px solid black;" align="right"> 72 </td><td style="border-right:1px solid black;" align="right"> &mdash; </td></tr>
+<tr><td style="border-right:1px solid black;">5 &nbsp; &nbsp; " (All in one hand)</td><td style="border-right:1px solid black;" align="right"> 20 </td><td style="border-right:1px solid black;" align="right"> 40 </td><td style="border-right:1px solid black;"> 60 </td><td style="border-right:1px solid black;" align="right"> 80 </td><td style="border-right:1px solid black;" align="right"> &mdash; </td></tr>
+<tr><td>&nbsp;</td><td align="center" style="border-right:1px solid black;"> Chicane </td><td style="border-right:1px solid black;" align="right"> 4 </td><td style="border-right:1px solid black;"> 8 </td><td style="border-right:1px solid black;"> 12 </td><td style="border-right:1px solid black;" align="right"> 16 </td><td style="border-right:1px solid black;" align="right"> &mdash; </td></tr>
+<tr><td colspan="7" align="center" style="border-right:1px solid black;
+border-top:1px solid black;"> Rubber 100, Grand Slam 40, Little Slam 20. </td></tr>
+</table>
+
+<p>7. If a player and his partner make thirteen
+tricks, independently of any tricks gained by the
+revoke penalty, they score Grand Slam and add
+forty points to their honour count.</p>
+
+<p>8. Little slam is twelve tricks similarly
+scored, and adds twenty points to the honour
+count.</p>
+
+<p>9. Chicane (one hand void of trumps) is<a name="page_103" id="page_103"></a>
+equal in value to three honours, <i>i.e.</i>, if partner
+of player having chicane scores honours he adds
+the value of three honours to his honour score,
+while, if the adversaries score honours, it deducts
+an equal value from their honour score.
+Double Chicane (a player and his partner both
+void of trumps) is equal in value to four honours,
+and the value thereof may be deducted
+from the total honour score of the adversaries.</p>
+
+<p>10. The value of honours, slam, little slam,
+or chicane, is in nowise affected by doubling or
+redoubling.</p>
+
+<p>11. At the conclusion of a rubber the scores
+for tricks, honours, Chicane, and Slam, obtained
+by each side are added, and one hundred
+points are added to the score of the winners of
+the rubber. The difference between the completed
+scores is the number of points won or
+lost by the winners of the rubber.</p>
+
+<p>12. If an erroneous score affecting tricks be
+proven, such mistake must be corrected prior to
+the conclusion of the game in which it has occurred,
+and such game shall not be considered
+as concluded until the following deal has been
+completed and the trump declared, unless it be
+that the game is the last one of the rubber,&mdash;then
+the score is subject to inquiry until an<a name="page_104" id="page_104"></a>
+agreement between the sides (as to the value of
+the rubber) shall have been reached.</p>
+
+<p>13. If an erroneous score affecting honours,
+chicane or slam be proven, such mistake may
+be corrected at any time before the score of the
+rubber has been made up and agreed upon.</p>
+
+<p class="redhead">CUTTING</p>
+
+<p>14. The ace is the lowest card.</p>
+
+<p>15. In all cases every player must cut from
+the same pack.</p>
+
+<p>16. Should a player expose more than one
+card, he must cut again.</p>
+
+<p class="redhead">FORMING TABLES</p>
+
+<p>17. The prior right of playing is with those
+first in the room. If there are more than four
+candidates for seats at a table, the privilege of
+playing is decided by cutting. The four who
+cut the lowest cards play first.</p>
+
+<p>18. After the table is formed, the players
+cut to decide on partners; the two lowest play
+against the two highest. The lowest is the
+dealer, who has choice of cards and seats, and
+who, having once made his selection, must abide
+by it.<a name="page_105" id="page_105"></a></p>
+
+<p>19. Should the two players who cut lowest,
+secure cards of equal value, they shall re-cut to
+determine which of the two shall deal, and the
+lower on the re-cut deals.</p>
+
+<p>20. Should three players cut cards of equal
+value, they cut again; if the fourth card be the
+highest, the two lowest of the new cut are partners
+and the lower of the two the dealer; if,
+however, the fourth card be the lowest, the two
+highest on the re-cut are partners and the original
+lowest the dealer.</p>
+
+<p>21. Six players constitute a full table, and
+no player shall have a right to cut into a game
+which is complete.</p>
+
+<p>22. When there are more than six candidates,
+the right to succeed any player who may retire
+is acquired by announcing the desire to do so,
+and such announcement shall constitute a prior
+right to the first vacancy.</p>
+
+<p class="redhead">CUTTING OUT</p>
+
+<p>23. If at the end of a rubber, should admission
+be claimed by one or two candidates, the
+player or players having played a greater number
+of consecutive rubbers shall withdraw; but
+when all have played the same number, they<a name="page_106" id="page_106"></a>
+must cut to decide upon the outgoers; the highest
+are out.</p>
+
+<p class="redhead">RIGHTS OF ENTRY</p>
+
+<p>24. A candidate desiring to enter a table
+must declare such wish before any player at
+the table cuts a card, either for the purpose of
+beginning a new rubber or of cutting out.</p>
+
+<p>25. In the formation of new tables, those
+candidates who have neither belonged to nor
+played at any other table have the prior right
+of entry. Those who have already played decide
+their right of admission by cutting.</p>
+
+<p>26. A player who cuts into one table while
+belonging to another, shall forfeit his prior
+right of re-entry into the latter, unless by doing
+so he enables three candidates to form a fresh
+table. In this event he may signify his intention
+of returning to his original table, and his
+place at the new one can be filled.</p>
+
+<p>27. Should any player quit the table during
+the progress of a rubber, he may, with the consent
+of the other three players, appoint a substitute
+during his absence; but such appointment
+shall become void with the conclusion of
+the rubber, and shall not in any way affect the
+substitute's rights.<a name="page_107" id="page_107"></a></p>
+
+<p>28. If anyone break up a table, the remaining
+players have a prior right to play at other
+tables.</p>
+
+<p class="redhead">SHUFFLING</p>
+
+<p>29. The pack must neither be shuffled below
+the table nor so the face of any card be seen.</p>
+
+<p>30. The dealer's partner must collect the
+cards for the ensuing deal and he has the first
+right to shuffle the cards. Each player has the
+right to shuffle subsequently. The dealer has
+the right to shuffle last, but should a card or
+cards be seen during his shuffling, or whilst giving
+the pack to be cut, he must re-shuffle.</p>
+
+<p>31. Each player, after shuffling, must place
+the cards properly collected and face downward
+to the left of the player next to deal.</p>
+
+<p class="redhead">THE DEAL</p>
+
+<p>32. Each player deals in his turn; the order
+of dealing goes to the left.</p>
+
+<p>33. The player on the dealer's right cuts the
+pack, and in dividing it he must not leave fewer
+than four cards in either packet; if in cutting
+or in replacing one of the two packets a card
+be exposed, or if there be any confusion of the<a name="page_108" id="page_108"></a>
+cards or a doubt as to the exact place in which
+the pack was divided, there must be a fresh cut.</p>
+
+<p>34. When the player whose duty it is to cut
+has once separated the pack he can neither re-shuffle
+nor re-cut the cards.</p>
+
+<p>35. Should the dealer shuffle the cards, after
+the pack is cut, the pack must be cut again.</p>
+
+<p>36. The fifty-two cards shall be dealt face
+downward. The deal is not completed until
+the last card has been dealt face downward.</p>
+
+<p>37. <span class="smcap">There is No Misdeal.</span></p>
+
+<p class="redhead">A NEW DEAL</p>
+
+<p>38. There must be a new deal&mdash;</p>
+
+<p class="nwdl"><i>a</i> If the cards be not dealt into four packets, one at a
+time, and in regular rotation, beginning at the
+dealer's left.</p>
+
+<p class="nwdl"><i>b</i> If, during a deal, or during the play of a hand, the
+pack be proven incorrect or imperfect.</p>
+
+<p class="nwdl"><i>c</i> If any card be faced in the pack.</p>
+
+<p class="nwdl"><i>d</i> If any player have dealt to him a greater number of
+cards than thirteen.</p>
+
+<p class="nwdl"><i>e</i> If the dealer deal two cards at once and then deal a
+third before correcting the error.</p>
+
+<p class="nwdl"><i>f</i> If the dealer omit to have the pack cut and the adversaries
+call attention to the fact prior to the conclusion
+of the deal and before looking at their cards.</p>
+
+<p class="nwdl"><i>g</i> If the last card do not come in its regular order to
+the dealer.
+<a name="page_109" id="page_109"></a></p>
+
+<p>39. There may be a new deal&mdash;</p>
+
+<p class="nwdl"><i>a</i> If the dealer or his partner expose a card. The
+eldest hand may claim a new deal.</p>
+
+<p class="nwdl"><i>b</i> If either adversary expose a card. The dealer or
+his partner may claim a new deal.</p>
+
+<p class="nwdl"><i>c</i> If, before fifty-one cards are dealt, the dealer should
+look at any card. His adversaries have the right to
+see it, and the eldest hand may exact a new deal.</p>
+
+<p class="nwdl"><i>d</i> If, in dealing, one of the last cards be exposed by
+the dealer or his partner, and the deal is completed
+before there is reasonable time for the eldest hand
+to decide as to a new deal. But in all other cases
+such penalties must be claimed prior to the completion
+of the deal.</p>
+
+<p>40. The claim for a new deal by reason of a
+card exposed during the deal may not be made
+by a player who has looked at any of his cards.
+If a new deal does not take place, the card exposed
+during the deal cannot be called.</p>
+
+<p>41. Should three players have their right
+number of cards, and should the fourth, not
+being dummy, have less than thirteen and not
+discover such deficiency until he has played any
+of his cards, the deal stands good; should he
+have played, he is answerable for any revoke
+he may have made as if the missing card or
+cards had been in his hand. The other pack
+may be searched for the missing card or cards.<a name="page_110" id="page_110"></a></p>
+
+<p>42. If during the play of a deal a pack be
+proven incorrect or imperfect, such proof renders
+only the current deal void, and does not
+affect any prior score. The dealer must deal
+again (Law 38, <i>b</i>).</p>
+
+<p>43. Anyone dealing with the adversaries'
+cards must be corrected before the play of the
+first card, otherwise the deal stands good. If
+anyone deals when it is the turn of an adversary,
+such error must be corrected before the
+cards are dealt for the following deal.</p>
+
+<p>44. A player can neither shuffle, cut nor deal
+for his partner without the permission of his
+adversaries.</p>
+
+<p class="redhead">DECLARING TRUMPS</p>
+
+<p>45. The trump is declared. No card is
+turned.</p>
+
+<p class="nwdl"><i>a</i> The dealer may either make the trump or pass the
+declaration to his partner.</p>
+
+<p class="nwdl"><i>b</i> If the declaration be passed to partner, he must
+make the trump.</p>
+
+<p>46. Should the dealer's partner make the
+trump without receiving permission from the
+dealer, the eldest hand may demand,</p>
+
+<table border="0" cellpadding="0" cellspacing="0" summary="">
+<tr><td align="left">1st. That the trump shall stand, or</td></tr>
+<tr><td align="left">2d. That there shall be a new deal.</td></tr>
+</table>
+
+<p><a name="page_111" id="page_111"></a></p>
+
+<p>But if any declaration as to doubling, or not
+doubling, shall have been made, or if a new
+deal be not claimed, the declaration wrongly
+made shall stand. The eldest hand is the
+player on the left of the dealer.</p>
+
+<p>47. Should the dealer's partner pass the declaration
+to the dealer it shall be the right of the
+eldest hand to claim a new deal or to compel
+the offending player to declare the trump; provided,
+that no declaration as to doubling has
+been made.</p>
+
+<p>48. If either of the dealer's adversaries make
+or pass the declaration, the dealer may, after
+looking at his hand, either claim a new deal or
+proceed as if no declaration had been made.</p>
+
+<p>49. A declaration once made cannot be altered.</p>
+
+<p class="redhead">DOUBLING, RE-DOUBLING, ETC.</p>
+
+<p>50. The effect of doubling, re-doubling, and
+so on, is that the value of each trick above six
+is doubled, quadrupled, and so on.</p>
+
+<p>51. After the trump declaration has been
+made by the dealer or his partner, their adversaries
+have the right to double. The eldest
+hand has the first right. If he does not<a name="page_112" id="page_112"></a>
+wish to double, he may ask his partner, "May
+I lead?" His partner shall answer, "Yes" or
+"I double."</p>
+
+<p>52. If either of their adversaries elect to
+double, the dealer and his partner have the right
+to re-double. The player who has declared the
+trump shall have the first right. He may say,
+"I re-double" or "Satisfied." Should he say
+the latter, his partner may re-double.</p>
+
+<p>53. If the dealer or his partner elect to re-double,
+their adversaries shall have the right to
+again double. The original doubler has the
+first right.</p>
+
+<p>54. If the right-hand adversary of the dealer
+double before his partner has asked "May I
+lead?" the declarer of the trump shall have the
+right to say whether or not the double shall
+stand. If he decide that the double shall stand,
+the process of re-doubling may continue as described
+in paragraphs 52, 53, 55.</p>
+
+<p>55. The process of re-doubling may be continued
+indefinitely.<a name="FNanchor_B_2" id="FNanchor_B_2"></a><a href="#Footnote_B_2" class="fnanchor">[B]</a> The first right to continue
+the re-doubling on behalf of a partnership
+belongs to that player who has last redoubled.<a name="page_113" id="page_113"></a>
+Should he, however, express himself
+satisfied, the right to continue the re-doubling
+passes to his partner. Should any player re-double
+out of turn, the adversary who last
+doubled shall decide whether or not such double
+shall stand. If it is decided that the re-double
+shall stand, the process of re-doubling may continue
+as described in this and foregoing laws
+(52 and 53). If any double or re-double out of
+turn be not accepted there shall be no further
+doubling in that hand. Any consultation between
+partners as to doubling or re-doubling
+will entitle the maker of the trump or the eldest
+hand, without consultation, to a new deal.</p>
+
+<p>56. If the eldest hand lead before the doubling
+be completed, his partner may re-double
+only with the consent of the adversary who last
+doubled; but such lead shall not affect the right
+of either adversary to double.</p>
+
+<div class="footnote"><p><a name="Footnote_B_2" id="Footnote_B_2"></a><a href="#FNanchor_B_2"><span class="label">[B]</span></a> In some clubs, doubling ceases whenever the value of the
+odd trick exceeds one hundred points; in other clubs the limit is
+placed at two hundred points.</p></div>
+
+<p>57. When the question, "May I lead?" has
+been answered in the affirmative or when the
+player who has the last right to continue the
+doubling, expresses himself satisfied, the play
+shall begin.</p>
+
+<p>58. Should the eldest hand lead without asking
+permission, his partner may double, but
+only if the maker of the trump consent.<a name="page_114" id="page_114"></a></p>
+
+<p>59. Should the right-hand adversary of the
+dealer ask permission to lead, the eldest hand
+does not thereby lose his right to double.
+Should the right-hand adversary of the dealer
+double before his partner has asked "May I
+lead?" the maker of the trump shall have the
+right to say whether or not the double shall
+stand. If he decide that the double shall stand,
+the process of re-doubling may continue as described
+in Laws 52, 53, 55.</p>
+
+<p>60. If the right-hand adversary of the dealer
+lead out of turn, the maker of the trump may
+call a suit from the eldest hand, who may only
+double if the maker of the trump consent.</p>
+
+<p>A declaration as to doubling or re-doubling
+once made cannot be altered.</p>
+
+<p class="redhead">DUMMY</p>
+
+<p>61. As soon as the eldest had has led, the
+dealer's partner shall place his cards face upward
+on the table, and the duty of playing the
+cards from that hand shall devolve upon the
+dealer, unassisted by his partner.</p>
+
+<p>62. Before exposing his cards, the dealer's
+partner has all the rights of a player, but after
+his cards have been shown the dealer's partner<a name="page_115" id="page_115"></a>
+takes no part whatever in the play, except that
+he has the right&mdash;</p>
+
+<p class="nwdl"><i>a</i> To ask the dealer whether he has none of the suit
+in which he may have renounced.</p>
+
+<p class="nwdl"><i>b</i> To ask the dealer when called upon to play his highest
+or lowest card whether he has conformed to the
+penalty.</p>
+
+<p class="nwdl"><i>c</i> To call the dealer's attention to the fact that a trick
+has not been completed.</p>
+
+<p class="nwdl"><i>d</i> To correct the claim of either adversary to a penalty
+to which the latter is not entitled.</p>
+
+<p class="nwdl"><i>e</i> To call attention to the fact that a trick has been
+erroneously taken by either side.</p>
+
+<p class="nwdl"><i>f</i> To participate in the discussion of any disputed question
+of fact which may arise between the dealer
+and either adversary.</p>
+
+<p class="nwdl"><i>g</i> To correct an erroneous score.</p>
+
+<p>63. Should the dealer's partner call attention
+to any other incident of the play, in consequence
+of which any penalty might be exacted, the fact
+of his so doing precludes the dealer exacting
+such penalty.</p>
+
+<p>64. If the dealer's partner, by touching a
+card or otherwise, suggest the play of a card
+from dummy, either of the adversaries may, but
+without consultation, call upon the dealer to
+play or not to play the card suggested.</p>
+
+<p>65. Dummy is not liable to the penalty for
+a revoke; and if he should revoke and the error<a name="page_116" id="page_116"></a>
+be not discovered until the trick is turned and
+quitted, the trick stands good.</p>
+
+<p>66. A card from the dealer's hand is not
+played until actually quitted; but should the
+dealer name or touch a card from the dummy
+hand, such card is considered as played, unless
+the dealer in touching the card or cards says,
+"I arrange," or words to that effect.</p>
+
+<p class="redhead">CARDS EXPOSED BEFORE PLAY</p>
+
+<p>67. If, after the deal has been completed and
+before the trump declaration has been made,
+either the dealer or his partner expose a card
+from his hand, the eldest hand may, without
+consulting with his partner, claim a new deal.</p>
+
+<p>68. If, after the deal has been completed and
+before a card is led, any player shall expose a
+card, his partner shall forfeit any right to
+double or re-double which he otherwise would
+have been entitled to exercise; and in case of
+a card being so exposed by the leader's partner,
+the dealer may either call the card or require
+the leader not to lead the suit of the exposed
+card.<a name="page_117" id="page_117"></a></p>
+
+<p class="redhead">CARDS EXPOSED DURING PLAY</p>
+
+<p>69. All cards exposed by the dealer's adversaries
+are liable to be called, and such cards
+must be left face upward on the table.</p>
+
+<p>70. The following are exposed cards:</p>
+
+<table border="0" cellpadding="1" cellspacing="0" summary=""
+style="margin-left:3%;">
+<tr valign="top"><td>1st.</td><td>Two or more cards played at once.</td></tr>
+
+<tr valign="top"><td>2d.</td><td>Any card dropped with its face upward, or in any
+way exposed on or above the table, even though
+snatched up so quickly that no one can name it.</td></tr>
+
+<tr valign="top"><td>3d.</td><td>Every card so held by a player that his partner
+can see any portion of its face.</td></tr>
+</table>
+
+<p>71. A card dropped on the floor or elsewhere
+below the table is not an exposed card.</p>
+
+<p>72. If two or more cards be played at once,
+by either of the dealer's adversaries, the dealer
+shall have the right to call which one be pleases
+to the current trick, and the other card or cards
+shall remain face upward on the table and may
+be called at any time.</p>
+
+<p>73. If, without waiting for his partner to
+play, either of the dealer's adversaries should
+play on the table the best card or lead one which
+is a winning card, as against the dealer and
+dummy, or should continue (without waiting
+for his partner to play) to lead several such
+cards, the dealer may demand that the partner<a name="page_118" id="page_118"></a>
+of the player in fault, win, if he can, the first,
+or any other of these tricks, and the other cards
+thus improperly played are exposed cards.</p>
+
+<p>74. If either or both of the dealer's adversaries
+throw his or their cards on the table face
+upward, such cards are exposed and are liable
+to be called; but if either adversary retain his
+hand he cannot be forced to abandon it. If,
+however, the dealer should say, "I have the
+rest," or any other words indicating that the
+remaining tricks are his, the adversaries of the
+dealer are not liable to have any of their cards
+called should they expose them, believing the
+dealer's claim to be true, should it subsequently
+prove false.</p>
+
+<p>75. If a player who has rendered himself
+liable to have the highest or lowest of a suit
+called (Laws 82, 91, 92 and 100), fail to play
+as directed, or if, when called on to lead one
+suit, lead another, having in his hand one or
+more cards of the suit demanded (Law 76), or
+if called upon to win or lose a trick, fail to do
+so when he can (Laws 73, 82 and 100), he is
+liable to the penalty for revoke, unless such
+play be corrected before the trick is turned and
+quitted.<a name="page_119" id="page_119"></a></p>
+
+<p class="redhead">LEADS OUT OF TURN</p>
+
+<p>76. If either of the dealer's adversaries lead
+out of turn, the dealer may call the card erroneously
+led, or may call a suit when it is the
+turn of either adversary to lead.</p>
+
+<p>77. If the dealer lead out of turn, either from
+his own hand or dummy, he incurs no penalty;
+but he may not rectify the error after the second
+hand has played.</p>
+
+<p>78. If any player lead out of turn and the
+other three follow him, the trick is complete
+and the error cannot be rectified; but if only
+the second, or second and third play to the false
+lead, their cards may be taken back; there is
+no penalty against anyone except the original
+offender, who, if he be one of the dealer's adversaries,
+may be penalised as provided in Laws
+60 and 76.</p>
+
+<p>79. In no case can a player he compelled to
+play a card which would oblige him to revoke.</p>
+
+<p>80. The call of an exposed card may be repeated
+at every trick until such card has been
+played.</p>
+
+<p>81. If a player called on to lead a suit have
+none of it, the penalty is paid.<a name="page_120" id="page_120"></a></p>
+
+<p class="redhead">CARDS PLAYED IN ERROR</p>
+
+<p>82. Should the third hand not have played
+and the fourth play before his partner, the latter
+(not being dummy or dealer) may be called
+upon to play his highest or lowest card of the
+suit played, or to win or lose the trick.</p>
+
+<p>83. If anyone, not being dummy, omit playing
+to a former trick and such error be not corrected
+until he has played to the next, the adversaries
+may claim a new deal; should they
+decide that the deal stands good, the surplus
+card at the end of the hand is considered to
+have been played to the imperfect trick, but
+does not constitute a revoke therein.</p>
+
+<p>84. If anyone (except dummy) play two
+cards to the same trick, or mix a card with a
+trick to which it does not belong, and the mistake
+be not discovered until the hand is played
+out, he is answerable for any consequent revokes
+he may have made. If during the play
+of the hand the error be detected, the tricks may
+be counted face downward, in order to ascertain
+whether there be among them a card too many;
+should this be the case, the trick which contains
+a surplus card may be examined and the card
+restored to its original holder, who (not being<a name="page_121" id="page_121"></a>
+dummy) shall be liable for any revoke he may
+meanwhile have made.</p>
+
+<p class="redhead">THE REVOKE</p>
+
+<p>85. A revoke occurs when a player (other
+than dummy), holding one or more cards of the
+suit led, plays a card of a different suit. The
+penalty for a revoke takes precedence of all
+other counts.</p>
+
+<p>86. A revoke is established if the trick in
+which it occurs be turned and quitted, <i>i.e.</i>, the
+hand removed from the trick after it has been
+gathered and placed face downward on the
+table; or if either the revoking player or his
+partner, whether in his right turn or otherwise,
+have led or played to the following trick.</p>
+
+<p>87. The penalty for a revoke is three tricks
+taken from the revoking player and added to
+those of the adversaries.</p>
+
+<p>88. The penalty is applicable only to the
+score of the game in which it occurs.</p>
+
+<p>89. Under no circumstances can the revoking
+side score game in that hand. Whatever
+their previous score may have been, the side revoking
+cannot attain a higher score toward game
+than twenty-eight.</p>
+
+<p>90. A player may ask his partner whether<a name="page_122" id="page_122"></a>
+he has not a card of the suit which he has renounced;
+should the question be asked before
+the trick is turned and quitted, subsequent turning
+and quitting does not establish a revoke, and
+the error may be corrected unless the question
+be answered in the negative or unless the revoking
+player or his partner has led or played
+to the following trick.</p>
+
+<p>91. If a player correct his mistake in time
+to save a revoke, any player or players who have
+followed him may withdraw their cards and
+substitute others, and the cards so withdrawn
+are not exposed cards. If the player in fault
+be one of the dealer's adversaries, the card
+played in error is an exposed card, and the
+dealer can call it whenever he pleases; or he
+may require the offender to play his highest
+or lowest card or the suit to the trick in which
+he has renounced.</p>
+
+<p>92. If the player in fault be the dealer, the
+eldest hand may require him to play the highest
+or lowest card of the suit in which he has
+renounced, provided both adversaries of the
+dealer have played to the current trick; but this
+penalty cannot be exacted against the dealer
+when he is fourth in hand, nor can it be enforced
+at all from dummy.<a name="page_123" id="page_123"></a></p>
+
+<p>93. At the end of a hand the claimants of
+a revoke may search all the tricks. If the cards
+have been mixed the claim may be urged and
+proved if possible; but no proof is necessary,
+and the revoke is established if, after it has
+been claimed, the accused player or his partner
+mix the cards before they have been sufficiently
+examined by the adversaries.</p>
+
+<p>94. A revoke must be claimed before the
+cards have been cut for the following deal.</p>
+
+<p>95. Should the players on both sides subject
+themselves to the revoke penalty neither can win
+the game by that hand.</p>
+
+<p>96. The revoke penalty may be claimed for
+as many revokes as occur during a hand; but
+the accumulated penalty shall in no event exceed
+thirteen tricks. (See Law 7.)</p>
+
+<p class="redhead">GENERAL RULES</p>
+
+<p>97. There should not be any consultation
+between partners as to the enforcement of penalties.
+If they do so consult, the penalty is
+paid.</p>
+
+<p>98. Once a trick is complete, turned and
+quitted it must not be looked at (except under
+Law 84), until the end of the hand.<a name="page_124" id="page_124"></a></p>
+
+<p>99. Any player during the play of a trick
+or after the four cards are played and before
+they are touched for the purpose of gathering
+them together, may demand that the cards be
+placed before their respective players.</p>
+
+<p>100. If either of the dealer's adversaries,
+prior to his partner's playing, should call attention
+to the trick, either by saying it is his, or,
+without being requested so to do, by naming his
+card or drawing it toward him, the dealer may
+require that opponent's partner to play his
+highest or lowest card of the suit led, or to
+win or lose the trick.</p>
+
+<p>101. Either of the dealer's adversaries may
+call his partner's attention to the fact that he is
+about to lead out of turn, but if he make any
+unauthorised reference to any incident of the
+play the dealer may call a suit from the adversary
+whose turn it is next to lead.</p>
+
+<p>102. In all cases where a penalty has been
+incurred, the offender is bound to give reasonable
+time for the decision of his adversaries;
+but if a wrong penalty be demanded none can
+be enforced.</p>
+
+<p>103. The partner of the eldest hand may inform
+him that their adversaries have incurred
+a penalty, but may not give any further information.<a name="page_125" id="page_125"></a>
+Should he suggest the penalty, or demand
+the enforcement of it, such action shall
+be deemed a consultation, and no penalty can
+be enforced.</p>
+
+<p class="redhead">NEW CARDS</p>
+
+<p>104. Unless a pack be imperfect, no player
+shall have the right to call for one new pack.
+If fresh cards are demanded, two packs must
+be furnished and paid for by the player who
+has demanded them. If they are furnished
+during a rubber, the adversaries shall have their
+choice of new cards. If it is the beginning of
+a new rubber, the dealer, whether he or one of
+his adversaries be the party calling for the new
+cards, shall have the choice. New cards must
+be called for before the pack is cut for a new
+deal.</p>
+
+<p>105. A card or cards torn or marked must
+be replaced by agreement or new cards furnished.</p>
+
+<p class="redhead">BYSTANDERS</p>
+
+<p>106. While a bystander, by agreement among
+the players, may decide any question, yet he
+must on no account say anything unless appealed
+to; and if he make any remark which<a name="page_126" id="page_126"></a>
+calls attention to an oversight affecting the
+score, or to the exaction of a penalty, he is liable
+to be called on by the players to pay the stakes
+on that rubber.</p>
+
+<p class="cb"><big>SPADE CONVENTION</big></p>
+
+<p>I.&mdash;Where players agree "not to play spades"
+the rule is, that if the spade make is not doubled,
+the hand shall be played where either side
+is 20 or over.</p>
+
+<p>II.&mdash;If the third hand player ask, "Shall I
+play?" or should he lead out of turn, or should
+the eldest hand lead without asking permission
+to play, the spade maker may take two on the
+score or may call a lead and require the hand
+to be played out.</p>
+
+<p>III.&mdash;Should the third hand player double
+before his partner asks permission to play, the
+spade maker may decide whether the double
+shall stand or not; but the hand must be played
+out.<a name="page_127" id="page_127"></a></p>
+
+<p class="cb"><big>ETIQUETTE</big></p>
+
+<p>It has been truthfully said that there is no
+game in which slight intimations can convey
+so much information as that of Bridge. In justice
+to those who, by their manner, give information,
+it may be stated that most of the
+apparent unfairness at the Bridge table is unintentional.
+Hesitation and mannerisms, however,
+cannot be too carefully avoided; such a
+breach of etiquette is an offence for which the
+adversaries have no redress except perhaps a
+refusal to continue the play.</p>
+
+<p>It is obviously a greater fault to take advantage
+of information thus given. A play in
+your judgment may be perfectly sound, but you
+leave yourself open to criticism if it is in any
+way contingent on information obtained from
+your partner's manner.</p>
+
+<p>Cultivate uniformity in your style of play;
+let there be no remarkable haste or hesitation
+in making or passing; try always to use the
+same formula of words, and do not call attention
+to the score after the cards have been dealt.</p>
+
+<p>Remember that any undue hesitancy in regard<a name="page_128" id="page_128"></a>
+to doubling will deprive a fair-minded
+partner of the privilege of so doing. Such delays
+are too frequent at spade declarations.</p>
+
+<p>Emphasise no play of your own and show no
+pleasure or displeasure at any other play.</p>
+
+<p>Do not ask to have the cards placed unless it
+is solely for your own information.</p>
+
+<p>It is an offence either to revoke purposely or
+to make a second revoke in order to conceal the
+first.</p>
+
+<p>The dealer's partner should not call attention
+to the score nor to any card or cards that he
+or the other players hold, and neither should
+he leave his seat for the purpose of watching
+his partner's play.</p>
+
+<p>When there is an unusual distribution of the
+cards, no remarks of any kind should be allowed.</p>
+
+<p>After a hand has been played, it may be discussed
+to the common benefit; but the bore who
+is continually blowing up his partner to show
+his superior knowledge, together with the player
+who interrupts the game to discuss the play,
+should be ostracised from the card-room. Superiority
+of skill is shown by the play of the
+cards, not by mannerisms.</p>
+
+<p>It is often difficult to refrain from showing
+<i>pleasure</i> at the accomplishment of a desired purpose,<a name="page_129" id="page_129"></a>
+but undue elation is most aggravating to
+the adversaries.</p>
+
+<p>Do not make a dig at the adversaries by confiding
+to your partner that your success was due
+to an ill-judged play of the opponent.</p>
+
+<p>It is not good form to complain of poor cards,
+as you imply that the adversaries profit by your
+weak hands and not by their skill.</p>
+
+<p>The better players rarely criticise unless
+asked to do so; it is usually the inexperienced
+player who offers an astonishing amount of
+gratuitous and unsought-for advice.</p>
+
+<p>Do not tell your partner, after seeing all the
+cards, what he should have done, but think what
+you would have done in your partner's place.
+Do not criticise at all, but if you must, criticise
+fairly.<a name="page_130" id="page_130"></a></p>
+
+<p class="cb"><a name="GLOSSARY" id="GLOSSARY"></a><big>GLOSSARY</big></p>
+
+<p class="hangg"><b>Book.</b>&mdash;The first six tricks won by the same partners.</p>
+
+<p class="hangg"><b>By-cards.</b>&mdash;The number of tricks won, more than six,
+or over the "book," is the number "by-cards." For
+instance, eight tricks are equal to two by-cards.</p>
+
+<p class="hangg"><b>Card of Re-entry.</b>&mdash;A winning card which will bring into
+play another suit. Sometimes the re-entry is in the
+suit itself, but when a suit with a re-entry is spoken
+of it means that the re-entry is in another suit.</p>
+
+<p class="hangg"><b>Command.</b>&mdash;The best card or cards of a suit. The ability
+to stop the suit at any time.</p>
+
+<p class="hangg"><b>Covering.</b>&mdash;Putting a higher card on the trick when not
+the last player.</p>
+
+<p class="hangg"><b>Discarding.</b>&mdash;When unable to follow suit, throwing away
+some card of another suit which is not trumps.</p>
+
+<p class="hangg"><b>Doubling.</b>&mdash;Increasing the value of the trick points.</p>
+
+<p class="hangg"><b>Doubtful Card.</b>&mdash;Cards which may or may not win the
+trick. The king is led, and you do not know who
+holds the ace; the king is therefore a doubtful card.</p>
+
+<p class="hangg"><b>Dummy.</b>&mdash;The player whose cards are exposed on the
+table. The dealer's partner.</p>
+
+<p class="hangg"><b>Duplicate.</b>&mdash;A modification in which each hand is played
+more than once, usually in tournaments.</p>
+
+<p class="hangg"><b>Echo.</b>&mdash;Playing a higher card before a lower, when no
+attempt is made to win the trick.</p>
+
+<p class="hangg"><b>Eldest Hand.</b>&mdash;The player on the dealer's left.</p>
+
+<p class="hangg"><b>Established Suit.</b>&mdash;A suit in which the partners can win
+every trick, no matter who leads it.<a name="page_131" id="page_131"></a></p>
+
+<p class="hangg"><b>Exposed Card.</b>&mdash;Any card which is shown, but is not
+played to the trick, such as two cards played at once,
+one of which is an exposed card.</p>
+
+<p class="hangg"><b>False Cards.</b>&mdash;Playing the ace, holding the king, or any
+similar attempt to conceal the cards held.</p>
+
+<p class="hangg"><b>Finesse.</b>&mdash;Any attempt to win a trick with a card which
+is not the best in the hand, nor in sequence with it.</p>
+
+<p class="hangg"><b>Forcing.</b>&mdash;Making a player trump a suit which he does
+not want to trump. See Ruffing.</p>
+
+<p class="hangg"><b>Fourchette.</b>&mdash;The cards above and below another card.
+A Q are fourchette over the K.</p>
+
+<p class="hangg"><b>Fourth-best.</b>&mdash;Counting from the highest card in the suit.</p>
+
+<p class="hangg"><b>Going Over.</b>&mdash;Doubling the value of the trick points.</p>
+
+<p class="hangg"><b>Guarded Suits.</b>&mdash;A high card so protected by smaller
+cards that it cannot be caught by the adversaries
+leading higher cards.</p>
+
+<p class="hangg"><b>Holding Up.</b>&mdash;Refusing to play the best card of a suit.</p>
+
+<p class="hangg"><b>Honours.</b>&mdash;In trumps, the A K Q J 10 of the suit. At
+no-trump, the four aces.</p>
+
+<p class="hangg"><b>Leader.</b>&mdash;The first player in any trick.</p>
+
+<p class="hangg"><b>Leading Up To.</b>&mdash;Playing a suit with a view to what the
+fourth hand holds in it.</p>
+
+<p class="hangg"><b>Leading Through.</b>&mdash;Leading a suit with a view to what
+the second hand holds in it.</p>
+
+<p class="hangg"><b>Little Slam.</b>&mdash;Twelve tricks won out of thirteen.</p>
+
+<p class="hangg"><b>Losing Card.</b>&mdash;Any card which cannot possibly take a
+trick.</p>
+
+<p class="hangg"><b>Love-all.</b>&mdash;The state of the score before either side has
+made a point.</p>
+
+<p class="hangg"><b>Odd Trick.</b>&mdash;The first trick over the book of six.</p>
+
+<p class="hangg"><b>Original Lead.</b>&mdash;The opening of the hand or suit.</p>
+
+<p class="hangg"><b>Re-entry.</b>&mdash;See Card of Re-entry.</p>
+
+<p class="hangg"><b>Revoke.</b>&mdash;Renouncing, while still holding cards of the
+suit led.</p>
+
+<p class="hangg"><b>Rubber.</b>&mdash;Two out of three games.<a name="page_132" id="page_132"></a></p>
+
+<p class="hangg"><b>Ruffing.</b>&mdash;Trumping a trick willingly. See Forcing.</p>
+
+<p class="hangg"><b>Slam.</b>&mdash;Winning all thirteen tricks.</p>
+
+<p class="hangg"><b>Tenace.</b>&mdash;The best and third best of a suit. A and Q are
+tenace.</p>
+
+<p class="hangg"><b>Third Hand.</b>&mdash;The leader's partner.</p>
+
+<p class="hangg"><b>Unblocking.</b>&mdash;Getting rid of any card which might stop
+the run of a long suit.</p>
+
+<p class="hangg"><b>Weakness.</b>&mdash;Inability to stop a suit.</p>
+
+<p class="hangg"><b>Weak Suits.</b>&mdash;Those in which tricks are impossible, or
+very improbable.<a name="page_133" id="page_133"></a></p>
+
+<p class="cb"><a name="INDEX" id="INDEX"></a><big>INDEX</big></p>
+
+<ul>
+<li>Aces, second hand, playing, <a href="#page_023">23</a></li>
+
+<li>Advantages of discarding strength, <a href="#page_041">41</a></li>
+
+<li>Avoid leading certain combinations, <a href="#page_027">27</a></li>
+
+<li>Avoid leading trumps, <a href="#page_057">57</a></li>
+
+<li>Bad red-suit makes, <a href="#page_022">22</a></li>
+
+<li>Beating dummy's cards, <a href="#page_043">43</a></li>
+
+<li>Black suit declarations, <a href="#page_016">16</a></li>
+
+<li>Bridge, duplicate, <a href="#page_097">97</a></li>
+
+<li>Bridge for three players, <a href="#page_096">96</a></li>
+
+<li>Bridge, laws of, <a href="#page_101">101</a></li>
+
+<li>Bridge, progressive, <a href="#page_098">98</a></li>
+
+<li>Bystanders, <a href="#page_125">125</a></li>
+
+<li>Cards played in error, <a href="#page_120">120</a></li>
+
+<li>Chicane and double chicane, <a href="#page_007">7</a></li>
+
+<li>Choice of seats and cards, <a href="#page_001">1</a></li>
+
+<li>Clubs, <a href="#page_016">16</a></li>
+
+<li>Combining hands of dealer and dummy, <a href="#page_064">64</a></li>
+
+<li>Commanding card, holding up, <a href="#page_054">54</a></li>
+
+<li>Conversation of the game, <a href="#page_004">4</a></li>
+
+<li>Covering honours with honours, <a href="#page_042">42</a></li>
+
+<li>Cutting, <a href="#page_104">104</a></li>
+
+<li>Cutting for the right to play, <a href="#page_001">1</a></li>
+
+<li>Cutting out, <a href="#page_105">105</a></li>
+
+<li>Dealer's play at no-trump, <a href="#page_053">53</a></li>
+
+<li>Dealer's play with a declared trump, <a href="#page_045">45</a></li>
+
+<li>Dealer's play with a trump, <a href="#page_049">49</a></li>
+
+<li>Dealing, <a href="#page_001">1</a>, <a href="#page_107">107</a></li>
+
+<li>Declaration, the, <a href="#page_009">9</a></li>
+
+<li>Declaring trumps, <a href="#page_110">110</a></li>
+
+<li>Determining value of the rubber, <a href="#page_009">9</a></li>
+
+<li>Diamond make, rules for, <a href="#page_016">16</a></li>
+
+<li>Diamonds, <a href="#page_014">14</a></li>
+
+<li>Different systems of discarding, <a href="#page_039">39</a></li>
+
+<li>Discard after showing a suit, <a href="#page_038">38</a></li>
+
+<li>Discard, the reverse, <a href="#page_041">41</a></li>
+
+<li>Discarding, <a href="#page_038">38</a></li>
+
+<li>Discarding, hints on, <a href="#page_041">41</a></li>
+
+<li>Discarding strength always, <a href="#page_038">38</a></li>
+
+<li>Don't change suits, <a href="#page_048">48</a></li>
+
+<li>Don'ts for bridge players, <a href="#page_058">58</a></li>
+
+<li>Doubling no-trumpers, <a href="#page_023">23</a></li>
+
+<li>Doubling, rules for, <a href="#page_023">23</a></li>
+
+<li>Doubling spades, <a href="#page_023">23</a></li>
+
+<li>Doubling trick values, <a href="#page_003">3</a></li>
+
+<li>Doubling with success, <a href="#page_022">22</a></li>
+
+<li>Doubtful no-trumpers, <a href="#page_043">43</a></li>
+
+<li>Dummy, <a href="#page_114">114</a></li>
+
+<li>Dummy bridge, <a href="#page_064">64</a></li>
+
+<li>Dummy's hand and duties, <a href="#page_004">4</a></li>
+
+<li>Dummy holding tenaces, <a href="#page_043">43</a></li>
+
+<li>Duplicate bridge, <a href="#page_097">97</a></li>
+
+<li>Echo at no trump, <a href="#page_045">45</a></li>
+
+<li>Echo, the, <a href="#page_044">44</a></li>
+
+<li>Echo to show you can ruff, <a href="#page_045">45</a></li>
+
+<li>Eleven, the rule of, <a href="#page_030">30</a></li>
+
+<li>Entry, rights of, <a href="#page_106">106</a></li>
+
+<li>Error, cards played in, <a href="#page_120">120</a></li>
+
+<li>Estimating value of hands, <a href="#page_022">22</a></li>
+
+<li>Examples of original leads, <a href="#page_032">32</a></li>
+
+<li>Examples of original makes, <a href="#page_020">20</a></li>
+
+<li>Exposing cards before play, <a href="#page_116">116</a></li>
+
+<li>Exposing cards during play, <a href="#page_117">117</a></li>
+
+<li>Finessing, <a href="#page_066">66</a></li>
+
+<li>Finessing by the dealer, <a href="#page_057">57</a></li>
+
+<li>Finessing on partner's lead, <a href="#page_044">44</a></li>
+
+<li>First trick, after the, <a href="#page_034">34</a></li>
+
+<li>Forcing the strong trump hand, <a href="#page_035">35</a></li>
+
+<li>Forming tables, <a href="#page_104">104</a></li>
+
+<li>Fourth-best leads, <a href="#page_030">30</a></li>
+
+<li>Game, points in the, <a href="#page_002">2</a></li>
+
+<li>General rules of play, <a href="#page_123">123</a></li>
+
+<li>Giving partner information, <a href="#page_029">29</a></li>
+
+<li>Glossary, <a href="#page_130">130</a></li>
+
+<li>Going over, <a href="#page_111">111</a></li>
+
+<li>Good suits to lead, <a href="#page_029">29</a></li>
+
+<li>Guarded suits, meaning of, <a href="#page_012">12</a></li>
+
+<li>Hand, estimating value of, <a href="#page_022">22</a></li>
+
+<li>Heart contention, <a href="#page_026">26</a></li>
+
+<li>Hearts, <a href="#page_013">13</a></li>
+
+<li>Hearts instead of no-trump, <a href="#page_013">13</a></li>
+
+<li>Hearts led at double no-trump, <a href="#page_026">26</a></li>
+
+<li>Hearts, rules for make, <a href="#page_014">14</a></li>
+
+<li>High cards, second hand, <a href="#page_043">43</a></li>
+
+<li>Hints for discarding, <a href="#page_041">41</a></li>
+
+<li>Holding a combination, <a href="#page_056">56</a></li>
+
+<li>Holding up the command, <a href="#page_055">55</a></li>
+
+<li>Honours are a separate score, <a href="#page_002">2</a></li>
+
+<li>Honours, value of, <a href="#page_007">7</a></li>
+
+<li>Honours when there is trump, <a href="#page_007">7</a></li>
+
+<li>Honours when there is no trump, <a href="#page_007">7</a></li>
+
+<li>Illustrative hands, <a href="#page_073">73</a></li>
+
+<li>Importance of good makes, <a href="#page_010">10</a></li>
+
+<li>Importance of the score, <a href="#page_009">9</a></li>
+
+<li>Inferences, <a href="#page_062">62</a></li>
+
+<li>Inferring what dealer holds, <a href="#page_048">48</a></li>
+
+<li>Judgment in the makes, <a href="#page_010">10</a></li>
+
+<li>Keeping command of a suit, <a href="#page_073">73</a></li>
+
+<li>Laws of bridge, <a href="#page_101">101</a></li>
+
+<li>Lead when partner has doubled, <a href="#page_025">25</a></li>
+
+<li>Leading aces first, <a href="#page_029">29</a></li>
+
+<li>Leading from three honours, <a href="#page_029">29</a></li>
+
+<li>Leading from weakness to strength, <a href="#page_034">34</a>, <a href="#page_056">56</a></li>
+
+<li>Leading high cards, <a href="#page_027">27</a></li>
+
+<li>Leading red suits instead of black, <a href="#page_051">51</a></li>
+
+<li>Leading short suits, <a href="#page_036">36</a></li>
+
+<li>Leading through strength, <a href="#page_056">56</a></li>
+
+<li>Leading to partner's suit, <a href="#page_048">48</a></li>
+
+<li>Leading trumps, <a href="#page_046">46</a></li>
+
+<li>Leading up to weakness, <a href="#page_031">31</a></li>
+
+<li>Leading weak suits, <a href="#page_051">51</a></li>
+
+<li>Leads out of turn, <a href="#page_117">117</a></li>
+
+<li>Letting the weak hand ruff, <a href="#page_047">47</a></li>
+
+<li>Longest suit should be played first, <a href="#page_054">54</a></li>
+
+<li>Makes, examples of original, <a href="#page_020">20</a></li>
+
+<li>Makes, passed, <a href="#page_019">19</a></li>
+
+<li>Making the trump, <a href="#page_010">10</a></li>
+
+<li>Making up the table, <a href="#page_001">1</a></li>
+
+<li>Mannerisms, <a href="#page_059">59</a></li>
+
+<li>Memory, <a href="#page_060">60</a></li>
+
+<li>Method of scoring, <a href="#page_006">6</a></li>
+
+<li>Misdeals, none in bridge, <a href="#page_002">2</a></li>
+
+<li>New cards, <a href="#page_125">125</a></li>
+
+<li>New deal, <a href="#page_108">108</a></li>
+
+<li>Non-dealer's play against a declared trump, <a href="#page_027">27</a></li>
+
+<li>Non-dealer's play at no-trump, <a href="#page_047">47</a></li>
+
+<li>Non-dealer's play, second hand, <a href="#page_042">42</a></li>
+
+<li>Non-dealer's play, third hand, <a href="#page_043">43</a></li>
+
+<li>No-trump declaration by dealer, rules for, <a href="#page_012">12</a></li>
+
+<li>No-trump makes, <a href="#page_010">10</a></li>
+
+<li>Object of leading through strength, <a href="#page_056">56</a></li>
+
+<li>Object of the game, <a href="#page_002">2</a></li>
+
+<li>Opening leads at "no-trump," <a href="#page_050">50</a></li>
+
+<li>Opening leads, examples of, <a href="#page_032">32</a></li>
+
+<li>Original lends against a declared trump, <a href="#page_028">28</a></li>
+
+<li>Original leads in no-trump, <a href="#page_052">52</a></li>
+
+<li>Original leads with a trump, <a href="#page_028">28</a></li>
+
+<li>Original makes, examples of, <a href="#page_020">20</a></li>
+
+<li>Original no-trump makes, <a href="#page_017">17</a></li>
+
+<li>Partner doubles, suit to lead, <a href="#page_022">22</a></li>
+
+<li>Partner's suit, leading to, <a href="#page_049">49</a></li>
+
+<li>Passed makes, <a href="#page_019">19</a></li>
+
+<li>Placing aces, second hand, <a href="#page_043">43</a></li>
+
+<li>Placing cards by eleven rule, <a href="#page_030">30</a></li>
+
+<li>Play of the cards, <a href="#page_004">4</a></li>
+
+<li>Players, number of, <a href="#page_001">1</a></li>
+
+<li>Playing your suit, not partner's, <a href="#page_049">49</a></li>
+
+<li>Points in the game, <a href="#page_002">2</a></li>
+
+<li>Preventing revokes, <a href="#page_006">6</a></li>
+
+<li>Probable value of partner's hand, <a href="#page_011">11</a></li>
+
+<li>Progressive bridge, <a href="#page_098">98</a></li>
+
+<li>Protection, or guarded suits, <a href="#page_012">12</a></li>
+
+<li>Protecting suits and honours, <a href="#page_042">42</a></li>
+
+<li>Rank of cards in cutting, <a href="#page_001">1</a></li>
+
+<li>Rank of cards in play, <a href="#page_004">4</a></li>
+
+<li>Redoubling trick values, <a href="#page_003">3</a>, <a href="#page_004">4</a></li>
+
+<li>Re-entry cards, <a href="#page_077">77</a></li>
+
+<li>Returning partner's suits, <a href="#page_048">48</a></li>
+
+<li>Reverse discards, <a href="#page_041">41</a></li>
+
+<li>Revoke, the, <a href="#page_121">121</a></li>
+
+<li>Revoke, to prevent a, <a href="#page_006">6</a></li>
+
+<li>Rights of entry, <a href="#page_106">106</a></li>
+
+<li>Rubber, the, <a href="#page_101">101</a></li>
+
+<li>Rubber points added, <a href="#page_002">2</a></li>
+
+<li>Ruff before leading trumps, <a href="#page_083">83</a></li>
+
+<li>Rules for discarding, <a href="#page_038">38</a>, <a href="#page_041">41</a></li>
+
+<li>Rules for doubling, <a href="#page_023">23</a></li>
+
+<li>Rules for finessing, <a href="#page_059">59</a>, <a href="#page_066">66</a></li>
+
+<li>Rules for forcing, <a href="#page_035">35</a></li>
+
+<li>Rules for inferences, <a href="#page_062">62</a></li>
+
+<li>Rules for leading short suits, <a href="#page_036">36</a></li>
+
+<li>Rules for leading trumps, <a href="#page_046">46</a></li>
+
+<li>Rules for no-trump makes, <a href="#page_012">12</a></li>
+
+<li>Rules for passed makes, <a href="#page_019">19</a></li>
+
+<li>Ruled for playing to the score, <a href="#page_009">9</a></li>
+
+<li>Score-sheet, how used, <a href="#page_008">8</a></li>
+
+<li>Scoring, <a href="#page_006">6</a>, <a href="#page_101">101</a></li>
+
+<li>Scoring, knowledge of, <a href="#page_009">9</a></li>
+
+<li>Scoring, method of, <a href="#page_008">8</a></li>
+
+<li>Second-hand play, dealer and dummy, <a href="#page_065">65</a></li>
+
+<li>Second-hand plays, <a href="#page_067">67</a></li>
+
+<li>Seeing dummy's hand, <a href="#page_027">27</a></li>
+
+<li>Short suits, when to lead, <a href="#page_036">36</a></li>
+
+<li>Shuffling, <a href="#page_107">107</a></li>
+
+<li>Shuffling the still pack, <a href="#page_001">1</a></li>
+
+<li>Slams and their value, <a href="#page_007">7</a></li>
+
+<li>Spade makes, defensive, <a href="#page_017">17</a></li>
+
+<li>Spades, <a href="#page_016">16</a></li>
+
+<li>Specimen score-sheet, <a href="#page_008">8</a></li>
+
+<li>Suggestions for doubting, <a href="#page_023">23</a></li>
+
+<li>Suggestions for the non-dealer, <a href="#page_063">63</a></li>
+
+<li>Table of honour values, <a href="#page_007">7</a></li>
+
+<li>Table of leads at no-trump, <a href="#page_052">52</a></li>
+
+<li>Tables, forming, <a href="#page_104">104</a></li>
+
+<li>Taking the lead, <a href="#page_054">54</a></li>
+
+<li>Three-handed bridge, <a href="#page_096">96</a></li>
+
+<li>Trick values, table of, <a href="#page_003">3</a></li>
+
+<li>Trump, declaring the, <a href="#page_003">3</a></li>
+
+<li>Trump, the, <a href="#page_102">102</a></li>
+
+<li>Trumps, avoid leading, <a href="#page_057">57</a></li>
+
+<li>Trumps, declaring, <a href="#page_110">110</a></li>
+
+<li>Trumps, how made, <a href="#page_005">5</a></li>
+
+<li>Trumps, leading, <a href="#page_046">46</a></li>
+
+<li>Unblocking, <a href="#page_053">53</a></li>
+
+<li>Value of any hand, <a href="#page_022">22</a></li>
+
+<li>Value of partner's hand, <a href="#page_011">11</a></li>
+
+<li>Value of trumps you hold, <a href="#page_023">23</a></li>
+
+<li>Weak no-trump makes, <a href="#page_021">21</a></li>
+
+<li>Weakness, leading up to, <a href="#page_031">31</a></li>
+
+<li>Weak suits at doubled no-trump, <a href="#page_031">31</a></li>
+
+<li>Weak-suit convention, <a href="#page_025">25</a></li>
+</ul>
+
+<hr class="full" />
+
+
+
+
+
+
+
+<pre>
+
+
+
+
+
+End of the Project Gutenberg EBook of Bridge; its Principles and Rules of Play, by
+J.B. Elwell
+
+*** END OF THIS PROJECT GUTENBERG EBOOK BRIDGE ***
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+</pre>
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+</body>
+</html>
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+Project Gutenberg's Bridge; its Principles and Rules of Play, by J.B. Elwell
+
+This eBook is for the use of anyone anywhere at no cost and with
+almost no restrictions whatsoever. You may copy it, give it away or
+re-use it under the terms of the Project Gutenberg License included
+with this eBook or online at www.gutenberg.org
+
+
+Title: Bridge; its Principles and Rules of Play
+ with Illustrative Hands and the Club Code of Bridge Laws
+
+Author: J.B. Elwell
+
+Release Date: November 12, 2011 [EBook #38000]
+
+Language: English
+
+Character set encoding: ASCII
+
+*** START OF THIS PROJECT GUTENBERG EBOOK BRIDGE ***
+
+
+
+
+Produced by Chuck Greif and the Online Distributed
+Proofreading Team at http://www.pgdp.net (This book was
+produced from scanned images of public domain material
+from the Google Print project.)
+
+
+
+
+
+
+
+ [Characters surrounded by <f> and </f> are characters which were
+ underlined in the book.
+
+ [C]=Clubs
+ [S]=Spades
+ [D]=Diamonds
+ [H]=Hearts
+ (note of etext transcriber)]
+
+
+
+
+BRIDGE
+
+
+ "Soon as she spreads her hand, the aerial guard
+ Descend and sit on each important card."
+
+
+
+
+BRIDGE
+
+ITS PRINCIPLES AND RULES
+OF PLAY
+
+BY
+J. B. ELWELL
+
+[Illustration: colophon]
+
+WITH ILLUSTRATIVE HANDS AND THE
+CLUB CODE OF BRIDGE LAWS
+
+NEW YORK
+CHARLES SCRIBNER'S SONS
+1906
+
+COPYRIGHT, 1902, 1905, BY
+
+J. B. ELWELL
+
+TROW DIRECTORY
+PRINTING AND BOOKBINDING COMPANY
+NEW YORK
+
+
+ TO HIS PUPILS
+ AND TO
+ ALL OTHERS INTERESTED IN
+ THE GAME OF BRIDGE
+ THE AUTHOR
+ WOULD BEG LEAVE TO DEDICATE
+ THIS BOOK
+
+
+
+
+PREFACE
+
+
+The main purpose which I have had in view in writing this book has been
+to provide my pupils with a SIMPLE and ELEMENTARY work on Bridge. I have
+endeavoured to abstain from assuming a knowledge of Whist or Whist terms
+on the part of the reader, and have merely attempted to write a
+text-book which shall combine clear and concise statements of my rules,
+with a reason for and explanation of each one. These rules have stood
+the test of practical experiment by myself and others for the last five
+years, so that this statement of them will, I trust, be of benefit both
+to the beginner and to the advanced player.
+
+J. B. E.
+
+
+
+
+BRIDGE
+
+
+PLAYERS
+
+Bridge is usually played by four persons. If there are more than four
+candidates, the prior right to play is decided by cutting the cards.
+
+
+CUTTING
+
+This is done from a full pack of fifty-two cards which have been
+shuffled and spread face downward on the table. Each player draws a
+card. The four cutting the lowest cards play the first rubber. In
+cutting ace is low. The cards are also cut to decide partners, the two
+highest playing against the two lowest. _The dealer is the player
+cutting the lowest card of all_, and he has the choice of the seats and
+of the cards. Should the two players who cut the lowest cards draw cards
+of equal value, they must cut again to decide which shall deal.
+
+
+DEALING
+
+Before being dealt, the cards must be shuffled by the dealer and then
+cut by the player at his right. It is customary to play with two packs
+of cards, the dealer's partner shuffling, or making up, for his
+right-hand adversary. The cards are dealt one at a time, from left to
+right, until all are exhausted, each player having thirteen cards. The
+last card should not be turned face up. There is no penalty for a
+misdeal.
+
+
+THE OBJECT OF THE GAME
+
+There are two separate scores to be played for--trick and honour scores.
+The trick score is credited to the side that wins more than six tricks;
+the honour score to the side that holds the majority of the trump
+honours. The object of the game is to score more points than your
+adversaries, tricks and honours included. This is best done by winning a
+rubber.
+
+
+THE GAME
+
+The game consists of thirty or more trick points. All points in excess
+of thirty are counted by the side winning them; but only one game can be
+won in a deal. Honours are a separate score and do not count toward
+winning the game.
+
+
+THE RUBBER
+
+The rubber is the best of three games. If the first two games are won by
+the same partners the third is not played. One hundred points are added
+to the total score of the side winning the rubber.
+
+
+DECLARING THE TRUMP
+
+The hand may be played either without a trump, or a trump suit may be
+selected.
+
+The dealer has the option of making a declaration or of passing that
+privilege to his partner. If the dealer passes the make, his partner
+must announce the trump. A trump once made cannot be changed at any time
+during the deal.
+
+
+TABLE OF TRICK VALUES
+
+(_For each trick over six._)
+
+ +-----------------------------------------------+
+ |When | [S] | are trumps each trick counts | 2 |
+ |-----+-----+------------------------------+----|
+ |When | [C] | are trumps each trick counts | 4 |
+ |-----+-----+------------------------------+----|
+ |When | [D] | are trumps each trick counts | 6 |
+ |-----+-----+------------------------------+----|
+ |When | [H] | are trumps each trick counts | 8 |
+ |-----+-----+------------------------------+----|
+ |When | | | |
+ |there| no | trumps each trick counts | 12 |
+ |are | | | |
+ +-----------------------------------------------+
+
+
+DOUBLING
+
+After the trump has been declared each adversary, in turn, may increase
+the value of the tricks by doubling.
+
+The leader--the player at the left of the dealer--has the first right to
+double. If the leader does not wish to double his partner may then do
+so.
+
+
+REDOUBLING
+
+If either the leader or his partner has doubled the trump, the dealer or
+his partner may re-double, the player who has made the trump having the
+first right. This process may continue indefinitely. Doubling or
+redoubling does not affect the value of the honours.
+
+
+THE DUMMY
+
+When the value of each trick has been determined, and after a card has
+been led, the dealer's partner places his hand face upward on the
+table--the trump suit at his right--and the dealer plays both hands. The
+dealer's partner--the dummy--is not allowed to suggest, to touch or to
+play a card except at the dealer's bidding. It is the dummy's right,
+should the dealer refuse to follow in any suit, to endeavour to prevent
+a revoke. (See Conversation of the Game.)
+
+
+THE PLAY
+
+In the play of the cards the ace is high and deuce low. You must follow
+suit, but if you have no card of the suit led, you may either trump or
+discard. At no-trump the best card of the suit led wins the trick.
+
+
+THE CONVERSATION OF THE GAME
+
+In order to avoid giving partner information as to the character of
+one's hand, both the _conversation_ of the game and its order should be
+strictly adhered to. To find that the wrong person has announced the
+trump, or that a player has doubled out of turn, or that one has led
+without asking permission, is most irritating to the other players, and
+a severe penalty may often be exacted for such a mistake. The dealer may
+either declare the trump or say, "I pass." If the dealer passes, his
+partner must announce the trump. The leader may either double or say,
+"May I Lead, Partner?" this indicates that he does not want to double,
+but wishes to give his partner an opportunity to do so. The leader's
+partner either says "No, I double," or "lead, please."
+
+The conversation is indicated in the following diagram.
+
+ "Spades,"
+ or
+ "I make it Spades."
+
+ +-------------------+
+ | Y |
+ | Dummy |
+ | |
+ "May I lead?" | | "No, I double,"
+ or |A Leader B | or
+ "I double." | | "Play, please."
+ | |
+ | Dealer |
+ | Z |
+ +-------------------+
+ "I make it Hearts,"
+ or
+ "I pass."
+
+When the trump has been doubled the maker says, "I redouble," or "I am
+satisfied." If the maker is satisfied his partner says, "I redouble," or
+"I am satisfied." In many clubs the conversation is somewhat changed and
+abbreviated. "Pass." "Hearts." "I double." "I go over." "I redouble" or
+"I go back." "Enough," or a rap on the table to signify satisfaction.
+
+
+TO PREVENT A REVOKE
+
+If your partner refuses to follow suit, always ask, "Have you no
+(hearts), Partner?" An error may then be rectified, but only before the
+trick has been turned and quitted or before another card has been led.
+
+
+SCORING
+
+The score consists of two separate counts: trick score and honour score.
+The trick score is made by the side winning more than six tricks in a
+hand. The honour score, by the partners who hold the majority of the
+trump honours. With a declared trump the honours are A K Q J and 10. At
+no-trump only the Aces count as honours. Doubling does not increase the
+honour score.
+
+TABLE SHOWING VALUE OF HONOURS
+
+ +-----------------------------------------------------+
+ | AT NO-TRUMP |
+ +-----------------------------------+-----------------+
+ | 3 ACES | count 30 |
+ | | |
+ | 4 ACES | " 40 |
+ | | |
+ | 4 ACES in one hand | " 100 |
+ +-----------------------------+-----+-----+-----+-----+
+ | WHEN TRUMPS ARE | [S] | [C] | [D] | [H] |
+ +-----------------------------+-----+-----+-----+-----+
+ | 3 Honours count | 4 | 8 | 12 | 16 |
+ | | | | | |
+ | 4 Honours count | 8 | 16 | 24 | 32 |
+ | | | | | |
+ | 5 Honours count | 10 | 20 | 30 | 40 |
+ | | | | | |
+ | 4 Honours in one hand count | 16 | 32 | 48 | 64 |
+ | | | | | |
+ | 4 Honours in one hand, 5th | | | | |
+ | in the partner's, count | 18 | 36 | 54 | 72 |
+ | | | | | |
+ | 5 HONOURS in one hand count | 20 | 40 | 60 | 80 |
+ +-----------------------------+-----+-----+-----+-----+
+
+A LITTLE SLAM, winning twelve of the thirteen tricks, adds 20 points to
+the honour score.
+
+A GRAND SLAM, winning all thirteen tricks, adds 40 points to the honour
+score.
+
+CHICANE, a hand which is without a trump, adds the value of three
+honours to the honour score.
+
+DOUBLE CHICANE, a player and partner having no trumps, adds the value of
+four honours to the honour score.
+
+THE METHOD OF SCORING
+
+ We. They.
+ +----------+----------+
+ | | |
+ | | |
+ | | |
+ | H| |
+ | o| |
+ | 100 n| |
+ | 64 o| 8 |
+ | 4 u| 40 |
+ | 30 r| 16 |
+ | 24 s| |
+ | | |
+ +----------+----------+
+ 1st Game. | 18 | 16 |
+ | 12 | |
+ +----------+----------+
+ 2d Game. | | 60 |
+ | | |
+ +----------+----------+
+ | T| |
+ | r| |
+ Rubber. | 8 i| 8 |
+ | 40 c| |
+ | k| |
+ | s| |
+ +----------+----------+
+ Total. | 300 | 148 |
+ | | |
+ | 300 | |
+ | 148 | |
+ | --- | |
+ | 152 points won. |
+ +---------------------+
+
+After the rubber has been won the honour score and the trick score of
+each side are added, and the leaser total deducted from the greater.
+
+
+THE SCORE
+
+There is no part of the game of Bridge to which I would more urgently
+request the attention of the player than to a careful consideration of
+the state of the score. _It is useless to attempt to play good Bridge
+without a knowledge of the score._ If you blindly follow rules for
+making, doubling, and playing, without knowing exactly how many points
+you require to win the game as well as the number needed by your
+adversaries, you will needlessly lose many rubbers.
+
+Before you declare the trump look at the score to determine the number
+of points you must make in order to win the game.
+
+Know the score when you contemplate doubling.
+
+Never lead without knowing how many tricks you must make in order to
+SAVE the game.
+
+When you are the dealer outline your play to win the game; and if you
+find it impossible to win the game be sure to SAVE it.
+
+
+THE DECLARATION
+
+While a few tricks may be dropped in the play of a hand, an unsound make
+may result in the loss of several hundred points. The importance, both
+of making the trump to the score and of considering the probability of
+securing an honour score, cannot be too deeply impressed on the player's
+mind. This, more than any part of the game, requires the exercise of
+sound judgment. The good maker has an enormous advantage over the weak
+one.
+
+Try to select the trump that will win the greatest number of points with
+a strong hand, and the one that will lose the fewest possible number
+with a weak hand. Be liberal and bold when behind in the game and
+conservative and timid when ahead.
+
+In suggesting rules for the make this difficulty must be faced: the
+exercise of the best judgment in the world will not enable one to select
+the successful trump EVERY time; and players are apt to forget the many
+times a particular make has won, and to be impressed by the one time the
+rule failed them.
+
+Follow consistently the laws for the make with a certainty that in the
+large majority of cases they will prove successful; and digress from
+these laws only when the score warrants.
+
+
+NO-TRUMP DECLARATION BY THE DEALER
+
+Provided the hand contain no large honour score in hearts or diamonds,
+it is evident that the no-trump declaration is more likely than any
+other to result in the gain of a large score; the dealer should,
+therefore, first consider his chances of winning at no-trump. There is a
+large percentage in favour of the success of an original no-trump make.
+The dealer can see and combine his own with the dummy hand; while his
+adversary makes the initial lead in the dark. The dealer can play false
+cards; while the adversaries cannot afford to deceive each other. In
+short the dealer plays the hand with an exact knowledge of the cards
+that are held against him, and can take advantage of any error made, or
+any information given by the adversaries. As tricks are won by small
+suit cards in every no-trump hand, there is no method of estimating how
+many tricks your hand may be worth. The dealer, in declaring no-trump,
+may assume that his partner's hand will contain an average amount of
+strength. If the dealer is weak in one suit he is justified in counting
+on his partner's hand for some protection in that suit. The dealer
+should not declare no-trump when he is reasonably sure of winning the
+game or rubber with a trump suit; neither should the dealer declare
+no-trump without an ace in his hand--unless the score is very desperate
+and then only when his hand is exceptionally strong.
+
+
+RULES FOR THE NO-TRUMP DECLARATION BY THE DEALER
+
+ {4 Aces.
+ {3 Aces.
+ Holding {2 Aces and one other guarded suit.
+ {1 Ace and three other guarded suits.
+ {1 long established black suit (A K Q x x x[A]) and one other Ace.
+
+
+ [A] "x" signifies small cards.
+
+
+GUARDED SUITS
+
+The following may be called guarded suits:
+
+ K Q x K J x K x Q J x Q x x
+
+
+WEAK NO-TRUMP MAKES TO THE SCORE
+
+If the score warrants the dealer in taking a chance at a weak make, it
+is safer to gamble at no-trump than at a weak red declaration. At
+no-trump the dealer's partner has a wider field for assistance, as any
+one good suit will help.
+
+On the rubber game, with the score very much against him, the dealer
+should declare no-trump.
+
+ {2 Aces and a guarded Jack.
+ {2 Aces, one suit being A K.
+ Holding {1 Ace, a guarded K or Q and a K Q suit.
+ {1 Ace and two guarded suits (K or Q).
+ {1 long established black suit and a guarded King.
+
+
+HEARTS
+
+In considering a heart make, the dealer should be influenced by the
+general strength of his hand and by the number of honours he holds in
+the trump suit. Hearts should always be declared with four or five
+honours in the hand irrespective of the strength of other suits; the
+honour score will probably more than compensate for a possible loss of
+trick points. A heart declaration with less than two honours is not
+advisable--unless the hand contain great length in the trump suit or
+great strength in the other suits--as the honour scores made against the
+hand will usually exceed its trick value.
+
+
+HEARTS IN PREFERENCE TO NO-TRUMP
+
+As it requires three odd tricks to win a game of thirty points without a
+trump, and but one trick more to win a game with a heart trump, the
+dealer will often have occasion to choose between the two makes. With a
+strong heart hand and a doubtful "no-trumper," or if the hand contain
+one unguarded suit, hearts should always be given the preference. As the
+adversaries have the lead and the privilege of doubling, a weak suit
+exposes the hand to some danger at no-trump.
+
+
+RULES FOR THE HEART MAKE
+
+The dealer should declare hearts:
+
+ {6 Hearts, including 1 honour and some protection in other suits.
+ {5 Hearts, including 2 honours and some protection in other suits.
+ Holding {5 Hearts, including 1 honour with a good five-card plain suit,
+ or with strong protection in other suits.
+ {4 Hearts, including 3 honours and some protection in other suits.
+ {4 Hearts, including 4 honours, with or without protection
+ in other suits.
+
+
+DIAMONDS
+
+As there are two declarations of greater value than diamonds, there is
+often a question as to the advisability of passing the make with a fair
+diamond hand and of giving partner an opportunity to declare no-trump or
+hearts. The dealer should always make the trump diamonds holding four or
+five honours in his hand, irrespective of the state of the score;
+holding less than four honours the dealer must be influenced by the
+number of points that are necessary to win the game, and by the strength
+of his hand. Many players are prejudiced against an original diamond
+declaration when the score is love all; and, while the writer believes
+it safer at this score to declare diamonds with a fair hand than to
+chance the uncertainty of a passed make, yet the make SHOULD be
+passed:--
+
+When behind on the first game--as 0-24.
+
+Having lost the first and with nothing scored on the second game.
+
+When nothing on the rubber game.
+
+In each of these positions, as the adversaries have the next deal and
+may win the game, it is imperative that you score thirty points. To
+accomplish this with a diamond trump it is necessary to win eleven of
+the thirteen tricks; therefore, unless you hold a hand of more than the
+average strength, it is advisable to pass the make in hopes that partner
+can declare hearts or no-trump.
+
+If there is a question between a diamond and no-trump declaration, the
+latter is usually preferable; for while the risk is greater the reward
+is double.
+
+A diamond make is advisable whenever there is a fair chance to win the
+game, as when but two or three odd tricks are needed.
+
+
+RULES FOR THE DIAMOND MAKE
+
+The dealer should declare diamonds:
+
+ {6 Diamonds, including 1 honour and some protection in other suits.
+ Holding {5 Diamonds, including 2 honours and some protection in other suits.
+ {4 Diamonds, including 4 honours, with or without protection
+ in other suits.
+
+
+BLACK SUIT DECLARATIONS
+
+The score should be the one excuse for an original black declaration,
+and then only when comparatively sure of winning the game. Otherwise,
+when the hand does not admit of a red or a no-trump declaration, the
+make should be passed.
+
+
+CLUBS
+
+Clubs should be made originally only when the score is eighteen or more,
+and the hand strong enough, with slight assistance, to win the game.
+Clubs may be declared when there are four honours in one hand, providing
+the dealer has won the first game and is eight or more on the second.
+The trick and honour scores combined will count more than the average
+make, and with great help the game _may_ be won.
+
+
+SPADES
+
+Spades may be made originally when six points or less are needed to win
+the game.
+
+
+DEFENSIVE SPADE MAKES
+
+With a very weak hand some players advise a defensive spade make with
+the object of preventing partner's attempting a make which may prove
+disastrous. While much may be said in favour of an original black make
+under these circumstances, it is doubtful whether it pays; the
+adversaries are almost certain to double, and you eliminate the
+possibility of securing a large honour score and of winning the game on
+that deal. The one time that a defensive spade make might be justifiable
+is when you are a game to the good and do not wish to lose the advantage
+which this position offers.
+
+
+SYNOPSIS OF THE MAKES
+
+The dealer should declare
+
+
+NO-TRUMPS,
+
+ {4 Aces.
+ {3 Aces.
+ {2 Aces and a guarded K or Q.
+ Holding {1 Ace and a guarded K or Q in three other suits.
+ {1 long established black suit (A K Q x x x) and one other Ace.
+
+The dealer should NOT declare no-trumps
+
+With a strong heart and a doubtful no-trump hand,
+
+Or
+
+When the game can be won with a trump suit.
+
+[H] HEARTS. [H]
+
+ Holding
+
+ 6 Hearts, including 1 honour, and some protection in other suits.
+ 5 Hearts, including 1 honour, with a good five-card plain suit or with
+ strong protection in other suits.
+ 5 Hearts, including 2 honours, and some protection in other suits.
+ 4 Hearts, including 3 honours, and some protection in other suits.
+ 4 Hearts, including 4 honours, with or without protection in other suits.
+
+The dealer should NOT declare hearts
+
+ Holding
+
+ 5 Hearts, including 1 or 2 honours } without protection
+ 4 Hearts, including 3 honours } in other suits.
+
+[D] DIAMONDS. [D]
+
+ Holding
+
+ 6 Diamonds, including 1 honour, and some protection in other suits.
+ 5 Diamonds, including 2 honours, and some protection in other suits.
+ 4 Diamonds, including 4 honours, with or without protection in
+ other suits.
+
+The dealer should NOT declare diamonds:
+
+When behind on the score, unless there are 4 honours, or 7 or 8 tricks,
+in the hand.
+
+When 0 to 24 on the first game.
+
+Having lost the first and 0 on the second game.
+
+When 0 on the rubber game.
+
+The dealer should NOT declare clubs Unless his score is 18 or more
+points, and the hand strong enough to win the game.
+
+The dealer should NOT declare spades Unless his score is 24 or more
+points, and the hand strong enough to win the game.
+
+
+PASSED MAKES
+
+The dummy hand, in declaring the trump, should keep in mind the rules
+suggested for the dealer, and, at the same time, be governed in his
+choice by the state of the score, by the general strength of his hand,
+and by the dealer's acknowledged weakness. When the make has been
+passed, one must infer that the dealer has not a strong hand, neither
+has he much strength in the red suits. While the latter inference may be
+doubtful, the dealer often passing a fair diamond hand, it is dangerous
+to declare no-trump without protection in the red suits, and the
+declaration may result in a disastrous loss.
+
+The following suggestions may prove useful:
+
+The fact that your hand is exposed gives the adversaries an opportunity
+to take advantage of its weak points.
+
+A no-trump make that is weak in the red suits, unless justified by the
+score, is unsound.
+
+A no-trump make that is weak in Hearts is liable to be doubled.
+
+When a game ahead be conservative. When a game behind be bold.
+
+Endeavour to prevent the adversaries from winning the first game on your
+deal. When the adversaries have won a game and have the first deal on
+the second, they hold an advantage you will find most difficult to
+overcome.
+
+If your hand is worth less than four tricks don't make the trump red.
+
+If your hand is worth less than four tricks make the trump to lose as
+little as possible.
+
+
+EXAMPLES OF ORIGINAL MAKES
+
+ NO-TRUMPERS WITH 3 ACES.
+
+ [C] [D] [S] [H]
+
+ A 10 5 3 A J 9 K 8 A 10 6 5
+ A K Q 10 6 4 2 A J 6 5 3 A
+ 8 5 4 A 8 3 A 3 2 A 9 7 5
+
+ WITH 2 ACES AND 2 GUARDED SUITS.
+
+ [C] [D] [S] [H]
+
+ A K K Q J 8 4 K 9 5 A 8 3
+ A 7 6 3 K J x Q J 3 A 10 9
+ K Q 10 5 4 A K 5 4 A 8 7 4
+ A K Q A 9 Q 9 7 6 5 Q 10 8
+ A 10 3 Q 10 5 3 A 9 6 Q 9 6
+ Q J 10 9 A 7 J 10 8 6 A 10 2
+
+ WITH 2 ACES AND 1 PROTECTION.
+
+ [C] [D] [S] [H]
+
+ K J 8 7 5 J 3 A 6 A K 9 6
+ A 9 8 A 8 6 K J 4 3 8 5 4
+ A Q 7 K J 10 4 Q 5 A Q J 5
+ A K J 8 A Q Q 9 7 6 10 4 2
+ A 9 6 10 4 K 10 8 6 A J 6 2
+ A J 4 9 5 A 10 2 Q 10 9 6 5
+ A 10 8 6 5 A Q 3 8 Q J 10 4
+
+ WITH 1 ACE AND 3 PROTECTIONS.
+
+ [C] [D] [S] [H]
+
+ A 5 4 K 8 K Q 9 8 4 K Q 3
+ Q J 3 A 3 2 K 7 6 5 K 10 4
+ A 10 4 A J 10 Q J 3 K 9 8 7
+ Q 9 6 K J 8 A K 8 J 10 8 4
+ A Q 5 Q 7 4 K 9 5 3 Q 10 9
+
+ DOUBTFUL NO-TRUMPERS.
+
+ [C] [D] [S] [H]
+
+ J 9 7 3 A 10 9 4 J 5 A 9 6
+ 10 6 A Q 5 A 10 7 2 J 10 8 3
+ 10 5 A Q 6 4 J 8 6 A K 9 6
+ A J 5 3 K 8 2 8 6 K Q 7 2
+ 9 A J 10 Q 10 8 6 4 K J 8 6
+ 8 10 9 A K Q 9 7 6 4 K 10 4
+ A K Q 9 5 ---- J 10 5 3 Q 10 8 6
+
+ HEARTS, NOT "NO-TRUMPS."
+
+ [C] [D] [S] [H]
+
+ K Q 10 5 4 A K Q 2 A 5 4 3
+ A K Q 8 6 Q A Q 5 A K Q 4
+ A K J 9 K J 8 5 3 Q Q J 8
+ Q J 10 9 7 6 A 7 6 A A 5 3
+ A Q J 9 7 A J 9 8 6 K x Q
+ A K 10 9 6 A 8 7 6 5 4 K 9
+ K J 10 7 2 A 8 6 Q 8 4 K 10
+
+ BAD "RED" MAKES.
+
+ [C] [D] [S] [H]
+
+ 8 6 9 8 7 J 5 4 J 10 7 6 5
+ 10 9 5 3 10 6 5 4 3 A K Q 4
+ Q 7 5 J 10 2 6 2 J 8 6 4 3
+ 6 4 3 K 10 7 6 3 8 6 J 9 7
+ 9 4 3 6 2 9 8 7 Q 10 7 5 4
+ Q 6 3 10 7 3 6 4 2 K Q J 7
+
+
+DOUBLING
+
+If you--being the leader or his partner--are reasonably sure of the odd
+trick, it is decidedly to your advantage to increase its value; but to
+double "just for a gamble" rarely pays; it often results in a redouble,
+and you are apt to find the sport expensive and your partner very
+disagreeable.
+
+In order to double with any degree of success, you must consider the
+state of the score, the possibility of a redouble, and your position in
+regard to the maker. Above all things, DEPEND ON YOUR OWN HAND and don't
+expect your partner to take MOST of the tricks.
+
+My advice to a beginner is: Be cautious and, until you have learned to
+value your hand, be satisfied with the number of points you can make
+without doubling.
+
+
+ESTIMATING THE VALUE OF A HAND
+
+To determine the probable trick-taking value of your hand, count each
+Ace and King as a trick, and add to these the number of tricks you can
+take in the trump suit. Queens count only as possible tricks, as the
+third round of a suit may be trumped.
+
+In determining the number of tricks you can take in the trump suit you
+must remember that it makes a great difference on which side of you the
+trump strength lies. For instance, holding Ace, Queen, and ten of
+trumps, if you play after the maker, you will probably get three tricks;
+but if the maker plays after you, your trumps can be led through, and
+you may make but one trump trick.
+
+If you play after the maker,
+
+ J x x x of trumps are worth 1 trick
+ Q x x " " " " 1 "
+ Q J x " " " " 1 "
+ Q J x x " " " " 2 "
+ K Q x " " " " 2 "
+ K J x " " " " 2 "
+ K Q 10 x " " " " 3 "
+ A Q 10 " " " " 3 "
+ A 10 9 7 2 " " " " 3 "
+
+
+RULES FOR DOUBLING
+
+To double spades, you should hold in your hand 4 tricks and a possible
+5th.
+
+To double hearts, diamonds, or clubs, you should hold five tricks and a
+possible 6th.
+
+To double "no-trumps," you should hold 6 tricks and a possible 7th.
+
+Be careful about doubling "no-trumps," unless you hold a long
+established suit. Your adversary may have seven tricks in _his_ long
+suit, and it is hard to discard from a "good all-round hand."
+
+Spades may be doubled when weak in trumps; but, to double hearts,
+diamonds, or clubs, you should have some trump strength.
+
+When doubling remember
+
+That you show the dealer where the strength lies.
+
+That you stand a better chance of winning the odd trick by not exposing
+your strength.
+
+That when the "maker" is on your right, you have the advantage that your
+trumps are over his.
+
+That when the "maker" is on your left you are at a disadvantage; his
+trumps are over yours.
+
+That it is a good time to double when the odd trick wins the game for
+your adversaries, and does not win it for you.
+
+That it is a poor time to double when the odd trick wins the game for
+you and does not win it for your adversaries.
+
+That with a doubtful hand it is better to be satisfied with what you can
+make without doubling.
+
+That if you double "no-trumps" your partner will lead you his best
+heart.
+
+
+THE LEAD WHEN PARTNER HAS DOUBLED
+
+When your partner has doubled, the opening lead must depend greatly on
+the scheme you adopt for the play of your hand. It is a mistake to
+suppose your partner wishes a trump led EVERY time he doubles. On the
+contrary, spades--when doubled--are seldom led by good players, unless
+with a strong hand, until they have gained information to justify the
+trump lead.
+
+The majority of hands will be covered by the following rules:
+
+If spades have been doubled and you hold four or more trumps you should
+usually lead trumps.
+
+It is fair to assume that your partner has doubled with a good suit
+hand. Lead trumps if you are weak in spades, but hold a strong suit
+hand. Your partner has probably doubled with trump strength.
+
+If hearts, diamonds, or clubs have been doubled and dummy is the "maker"
+it is usually good play to lead trumps; that is, when you have no short
+suit and so are unable to use your trumps for ruffing.
+
+If possible lead to take the first trick. After you have seen the dummy
+you are in a position to judge as to the advisability of the trump
+lead.
+
+When hearts, diamonds, or clubs have been doubled and the dealer is the
+maker, it is not sound play to lead trumps. You would place your partner
+in a bad position by leading up to the dealer's declared strength.
+
+When leading trumps always lead the top of two or three and the lowest
+of four.
+
+
+HEART CONVENTION
+
+When you have the first lead and your partner has doubled a "no-trump"
+make you are expected to lead your highest heart. As there are very few
+hands where it is advisable to double "no-trump" on general strength, it
+is necessary for the leader to know what suit to lead when his partner
+has doubled.
+
+When the leader holds an A K or an A K Q suit he should first lead the K
+of that suit and then his highest heart.
+
+
+WEAK-SUIT CONVENTION
+
+In England and in some parts of this country the leader tries to guess
+his partner's suit by leading the one in which he himself is weakest.
+While this convention affords many more opportunities of doubling, it is
+not nearly so safe as the heart convention. There is about an even
+chance that the weak suit led will put the dealer or the dummy hand in
+the lead.
+
+
+THE NON-DEALER'S PLAY AGAINST A DECLARED TRUMP
+
+The principles of play adopted against a trump and against a no-trump
+declaration are entirely different; and it is for this reason that
+Bridge is confusing to the beginner.
+
+The important principles that govern the play against a trump
+declaration are:
+
+ To hold the lead in order to see the dummy hand.
+ To make high cards before they can be trumped.
+ To give your partner information.
+
+The importance of first seeing the thirteen cards in the dummy is
+self-evident. The play of an entire hand is often influenced by the
+cards in the dummy; therefore, if you can win the first trick, you are
+in a better position on the second lead to play your own and your
+partner's hand to advantage.
+
+These combinations should be selected in their order for the original
+lead without reference to the length of the suit.
+
+ A K Q
+ A K
+
+Ace from any other combination except A Q with one or two more.
+
+ K Q J
+ K Q
+ Q J 10
+
+As the maker, more especially if the trump is red, has shown strength,
+your first consideration should be to save the game. This is best done
+by leading your Aces and other high cards before the dealer has a chance
+to discard and to trump. This is particularly true when there is an
+established suit in the dummy hand; for then the dealer may be able to
+exhaust trumps and discard his own losing cards on this established
+suit.
+
+
+ORIGINAL LEADS AGAINST A DECLARED TRUMP
+
+ +------------------+----------------------+
+ | FROM | LEAD |
+ +------------------+----------------------+
+ | A K Q | King, then Queen. |
+ | A K | King. |
+ +------------------+----------------------+
+ | K Q J and others | King. |
+ | K Q | |
+ +------------------+----------------------+
+ | Q J 10 | Queen. |
+ | Q J 9 | |
+ +------------------+----------------------+
+ | K J 10 | 10. |
+ +------------------+----------------------+
+ | A x x x or more. | Ace, then small one. |
+ | A J x x | " " " " |
+ | A Q J x | Ace, then Queen. |
+ | A Q x x x | Ace, then small one. |
+ +------------------+----------------------+
+
+When opposed to the dealer, aim to give your partner as much information
+as possible. You certainly cannot expect to gain much by deceiving the
+dealer--he knows what is held against him--and it is a decided advantage
+for your partner to know where certain cards are and to understand what
+you are trying to do. The best method of indicating the cards you hold
+is to adhere strictly to the correct lead from each combination of
+cards.
+
+From all other combinations, such as
+
+ K J 7 5 2 }
+ K 8 6 2 }
+ Q 9 7 5 } lead the 4th best card.
+ J 6 5 2 }
+ 10 8 6 3 }
+
+Don't lead low from suits headed by an Ace.
+
+The lead of an _Ace_ followed by the _King_ shows no more of that suit.
+
+The lead of a _King_ indicates the _Ace_, the _Queen_, or both.
+
+With any three honours in a suit, your lead is always one of the
+honours.
+
+Holding but 3 or 4 cards in any of the following suits avoid leading if
+possible. Wait until they are led to you.
+
+ A Q x x
+ A J x x
+ K J x x
+ K x x x
+
+If in any doubt as to your lead select your longest and strongest suit
+and lead the 4th best.
+
+WHY THE 4TH BEST CARD IS LED
+
+There are two reasons for leading the 4th best card of your long suit.
+
+To show partner how many cards you hold in the suit.
+
+To show partner what you have in the suit.
+
+If you lead 4th best and afterward either discard or play a smaller one,
+your partner will know that you originally held more than four cards in
+that suit. The lead of a deuce, for instance, shows but four cards in
+the suit. Your partner, by applying the "Rule of Eleven," can very often
+tell the exact combination of cards from which you have led.
+
+
+THE RULE OF ELEVEN
+
+Deduct the size of the card led from eleven, and the difference will
+show how many cards HIGHER than the one led are held outside the
+leader's hand. If, for instance, your partner lead an eight spot, the
+dummy having the queen and you holding A 10 x of the suit, as you see
+three cards above the eight, you know the dealer cannot play higher and
+that your partner must have led from K J 9 8.
+
+ Q 6 2 (11 - 8 = 3)
+ +---------+
+ | Y |
+ | |
+ 8 | A B | A 10 4
+ | |
+ | Z |
+ +---------+
+
+This rule is especially important at "no-trump"; but players should not
+give it much attention unless the card originally led is higher than a
+five.
+
+If your partner has had the original lead, and you have taken a trick,
+either make your high cards or
+
+
+LEAD UP TO WEAKNESS
+
+Weakness means no high cards, and leading up to, is making a person play
+fourth in hand to a trick. By leading a suit in which dummy has weak
+cards, you may enable your partner to win a trick cheaply. Whenever the
+dummy hand is on your right you should take this advantage of its
+weakness. It is sometimes good play to lead a card higher than the
+dummy's best. This, if the card you lead is not covered, gives your
+partner a chance to pass the trick.
+
+
+EXAMPLES OF OPENING LEADS
+
+THE CARD IN RED INDICATES THE LEAD.
+
+(_Hearts_) TRUMP DECLARED BY DEALER.
+
+_Holding the Lead._
+
+ ---------+--------------+-------------+----------
+ [H] | [S] | [D] | [C]
+ ---------+--------------+-------------+----------
+ Q 6 2 | K J 7 6 | A K Q 6 2 | 8
+ 7 5 | A K 4 | A 9 7 5 2 | 6 4 2
+ 5 3 2 | 9 8 6 2 | K J 6 2 | A K
+ 8 | A Q 8 7 6 3 | K 7 6 | Q 9 8
+ 10 4 | A 8 | A J 7 6 3 2| 9 6 2
+ 7 5 | A Q J 10 9 2 | 5 3 | 9 7 4
+ Q 9 |10 7 5 | K J 9 3 | A 8 6 5
+ J 10 3 | A 9 6 |10 7 6 4 | J 4 3
+ 6 4 2 | 8 7 4 | A J 8 4 | 9 6 2
+ 9 5 4 | A 7 | K 8 7 3 | A Q 6 2
+ J 7 5 | 8 6 5 2 | A 10 | 9 7 4 3
+ =========+==============+=============+==========
+
+
+_Leading from a Sequence._
+
+ ---------+--------------+-------------+----------
+ 9 2 | K Q J 8 5 2| A J 7 | A 4
+ J 8 7 | 9 | K Q J 9 6 2 | Q 4 2
+ Q 8 4 | A Q 3 | A 7 3 | Q J 10 4
+ A J 3 | K Q J | 7 5 3 2 | K 9 7
+ K 9 4 | A 7 6 | K Q 7 5 | K 8 6
+ K 7 4 | Q J 10 |10 7 4 2 | 8 6 3
+ 9 8 6 3 | K Q J 10 | A 9 6 2 | 5
+ =========+==============+=============+==========
+
+ _Leading from Long Suits._
+
+ ----------+----------+--------------+------------
+ [H] | [S] | [D] | [C]
+ ----------+----------+--------------+------------
+ K 5 | 10 6 2 | Q 10 9 6 5 | J 8 7
+ Q 7 4 | A Q 5 | 10 7 4 3 | K 10 3
+ 9 5 | A J 2 | 9 8 6 2 | K 10 7 4
+ 8 3 2 | Q 8 7 4 | 9 6 2 | 10 6 3
+ J 7 6 5 | 8 | A 4 2 | K 10 6 5 3
+ A J 8 6 | J 4 | 10 9 7 6 2 | 3 2
+ J 10 | A J 6 | A Q 7 5 | Q J 4 2
+ 4 2 | K 8 4 | K J 10 7 5 | A J 3
+ K 6 | 7 5 2 | 9 8 4 | Q J 9 6 2
+ Q 10 7 6 | J 9 4 | A 5 | K 10 8 4
+ ==========+==========+==============+============
+
+
+ _Leading from Short Suits._
+
+ ----------+----------+-------------+-----------
+ 9 4 3 | A J 9 4 | 10 9 | A Q 8 6
+ J 4 2 | Q 7 4 | K 8 7 6 5 | J 9
+ 9 6 4 | 10 6 4 2 | A 4 3 | Q J 5
+ A 9 5 | 8 6 | 10 6 4 3 | J 9 5 2
+ 7 4 3 2 | 8 | 9 7 6 4 2 | Q 6 3
+ A Q 2 | K J 7 4 | J 10 | K 9 6 3
+ K 5 3 | J 10 4 | K 9 7 | Q 7 6 3
+ 9 8 6 | A Q 9 8 | 10 | J 9 5 3 2
+ Q 7 4 | A J 9 6 | K Q | K J 7 3
+ A 6 2 | Q | K 8 6 4 3 | J 9 4 2
+ ==========+==========+=============+===========
+
+
+ (_Hearts_) TRUMP "PASSED MAKE."
+
+ ----------+-----------+------------+-----------
+ J 10 | K 9 8 6 | A Q 7 | K 6 4 2
+ 8 5 2 | A Q 7 3 | K J 6 | A J 8
+ 4 3 | K 9 4 2 | Q 10 7 6 | J 9 4
+ J 4 2 | 10 6 | Q 10 9 4 2| Q 8 3
+ Q 6 | Q 7 4 3 | K Q 10 | 8 6 4 2
+ Q | K 8 5 2 | Q 8 3 | A Q 5 4 3
+ Q 6 2 | A 5 | K 10 7 5 2| 9 7 4
+ 9 4 3 | A Q 7 6 5| J 9 | K 8 6
+ K 8 5 | K 9 7 4 | Q J | K 9 4 3
+ 8 7 | Q 6 3 | K J 9 3 | A 8 6 5
+ 9 8 | A Q 6 3 2| Q J 6 2 | K 7
+ ==========+===========+============+===========
+
+
+AFTER THE FIRST TRICK
+
+After you have led and have won the first trick, examine the exposed
+hand carefully; then either continue with the suit led originally or
+lead through strength.
+
+
+LEADING THROUGH STRENGTH
+
+The beginner will appreciate the fact that strength in a suit consists
+of high cards, but is apt to find the term "leading through" difficult
+to understand. Leading through means to make a person play second in
+hand to the trick. You always lead through your left-hand adversary.
+
+The object of leading through strength is to help your partner make his
+high cards by giving him the advantage of playing after the exposed
+hand.
+
+Holding a sequence of two or more cards, headed by a Queen, Jack, or
+Ten, when there is an honour in the dummy it is good play to lead the
+highest card. If the dummy does not cover this lead, it gives your
+partner an opportunity to pass the trick.
+
+Holding one or two high cards of dummy's strong suit that are _not_ in
+sequence, avoid leading the suit. Wait until dummy leads to you.
+
+Don't lead through strength when dummy holds a sequence of three or more
+cards, as
+
+ A K Q
+ K Q J
+ Q J 10
+
+Holding a high card or cards in a suit in which the dummy is weak, avoid
+leading that suit. Try to put your partner in the lead, so that he may
+lead it to you.
+
+Holding no high cards in the suit, the following combinations should be
+led through:
+
+ A Q x
+ A J x
+ A x x
+ K Q x
+ K J x
+ K x x
+ Q x x
+
+Holding a sequence of two or more cards the following combinations
+should be led through:
+
+ K x x
+ K x
+ Q x x
+
+
+FORCING
+
+Judicious forcing will do more than anything else to break up a strong
+trump hand.
+
+Forcing means making a player trump--the object being to weaken his
+hand.
+
+It is good play to force the strong trump hand.
+
+When the strong trump hand holds no more cards of your long suit, do all
+damage possible with it. Unless trumps are out, the suit is of no other
+use to you.
+
+It is bad play to force the weak trump hand. Unless you can make the
+strong hand trump it is better to stop leading the suit.
+
+Do not lead a suit that will allow the weak hand to trump and the other
+hand to discard; the adversaries take the trick and get rid of a losing
+card.
+
+It is too late to force when the dummy has an established suit and the
+dealer has the last trump or trumps. Make what you can before giving up
+the lead.
+
+When the weak hand can ruff your suit, it is sometimes good play to lead
+trumps; but only when, in doing so, you are leading trumps through the
+strong hand, and when you have some protection in the other suits.
+
+
+SHORT SUITS
+
+There are two lines of play that may be followed to make tricks against
+the dealer. The first--to make your high cards--has been explained. The
+second is to make your small trumps by ruffing.
+
+When you have no high card lead, or if you are anxious to be led up to,
+it is often good play to throw the lead and, at the same time, to try
+to make your small trumps. This can be done by leading a short suit.
+
+A short suit is a suit of less than four cards; but the term is commonly
+used to denote a singleton or a two-card suit.
+
+In order that your partner may understand that you are leading a short
+suit (and not the fourth best card of a long one) it is customary to
+lead the highest card. (If you are forced to open a suit with K J x, K x
+x or Q x x, the low card should be led.)
+
+To detect a short suit apply the "Rule of Eleven." If there are (in your
+hand and the dummy) more higher cards than the rule allows, the lead
+cannot be the fourth-best card.
+
+Under the following circumstances a short suit should not be led.
+
+If you hold four trumps, including any one honour, don't lead a short
+suit. Your best play is to open your long suit and force the dealer to
+trump. In this way you weaken the dealer's hand and you may prevent his
+bringing in his long suit or you may even establish and make your own.
+
+If the make has been passed, don't lead a short black suit. It is
+natural to suppose that the dealer is strong in black suits--if in
+any--and you would be leading up to declared strength.
+
+If you can take the first trick, do so and then judge of the
+advisability of the short-suit lead.
+
+
+THE DISCARD
+
+There is considerable discussion and a wide diversity of opinion among
+Bridge Players as to the best suit to throw away. You should, therefore,
+before playing, ask your partner which method he adopts. Some advantage
+may be claimed for each theory of discard; but the main object of them
+all is the same--to indicate to partner the suit you wish led and at the
+same time protect any honours you may hold in other suits.
+
+The three different discards used by Bridge Players are:
+
+ Strength, both with a trump and at "no-trump."
+ Strength, with a trump and weakness at "no-trump."
+ Weakness, both with a trump and at "no-trump."
+
+The discard of strength with a trump and weakness at "no-trump" is the
+one most commonly used. This discard of weakness at "no-trump," while it
+has the advantage of saving all the cards of the long suit, which you
+may make, has also several disadvantages.
+
+To show your suit absolutely you need two discards.
+
+In order not to deceive your partner it may be necessary to unguard
+honours, such as J x x x, 10 x x x, Q x x, or even K x.
+
+By discarding weakness you show the dealer against which hand to
+finesse.
+
+The writer, after the analysis of many thousand hands, believes that at
+"no-trump" the first discard from strength, _i.e._, the long suit or the
+suit you wish partner to lead, is the safest and best, both for
+protecting the hand and for showing the suit beyond possibility of
+mistake.
+
+The main advantages of the strength discard are:
+
+It takes but one discard positively to show the suit wanted.
+
+You can protect the high cards in your weaker suits without deceiving
+your partner.
+
+It does not show the dealer so clearly on which side to take a finesse.
+
+By showing your suit earlier in the hand, you enable your partner to
+discard to better advantage.
+
+There are but few "no-trump" hands in which it is possible to make all
+the small cards of one's suit against the dealer--unless it be the suit
+first opened. Occasionally the suit in which the dealer is weak in both
+hands will be made; but more often this suit is never brought in,
+because the adversaries do not know the cards they hold in the two
+hands.
+
+For years whist authorities have agreed that with trump strength
+declared against you the first discard should be from strength. Why,
+then, when strength in all of the suits has been declared, should not
+the strength discard be the best defensive discard for the majority of
+bridge hands? In order not to lose an opportunity of making all of the
+long suit, players will continually unguard cards in the weak suits
+which, if properly protected, would win tricks; and when using the weak
+suit discard these cards _must_ be unguarded in order to show partner
+your suit.
+
+There may be an occasional trick lost by discarding from strength at
+"no-trump," but there are so many tricks thrown away by unguarding
+honours in weak suits, and so many games and rubbers lost by guessing
+the wrong suit, that Bridge Players will find the strength discard will
+save more and lose less than any other discard. You do not expect to win
+on your adversaries' make; you hope to prevent their winning a large
+score.
+
+If you have once led, you have shown your strength, and may then discard
+from any suit you wish.
+
+Discard only once from your strength, and then as the situation and the
+hand warrant.
+
+
+THE REVERSE DISCARD
+
+In discarding, the play of a high and then a lower card reverses the
+original meaning of the discard. If you adopt the strength discard, and
+wish to throw away your weak suit at "no-trump," do so by discarding
+first a high and then a lower card. If you use the weak discard and wish
+to throw away your strong suit, discard first a high and then a lower
+card.
+
+The reverse discard should be used only when it is clearly shown that
+two discards can be made.
+
+
+HINTS ON DISCARDING
+
+Watch the dealer's discards and protect the suit that he is saving.
+
+After you have led or shown your suit, the discard of a high and then a
+lower card in another suit shows command of the second suit.
+
+The discard of an Ace shows great strength in the suit.
+
+If a spade declaration has been doubled by you or your partner--and
+especially when either of you has indicated strength by leading
+trumps--the first discard should be from weakness.
+
+In discarding at "no-trump," don't throw away all the cards of one suit:
+it exposes your partner's hand, and makes it easy for the dealer to
+tell how that suit is placed. Besides, you may need one card of that
+suit to put your partner in the lead.
+
+Save at least one card of your partner's long suit, unless you are
+forced to give it up in order to protect your hand.
+
+After you have led or shown your suit your discard should be from
+weakness.
+
+If your partner is discarding from weakness, protect the suit that he is
+throwing away, if you can.
+
+If forced to protect honours in other suits, don't be afraid to unguard
+honours in the suit in which partner is strong.
+
+
+NON-DEALER'S PLAY
+
+SECOND HAND
+
+In determining the card to play second in hand, you will find it a great
+assistance to ask yourself why the dealer is leading that suit. You can
+usually infer from the dummy's cards and your own hand what the dealer
+must hold to have led the suit.
+
+Cover an honour with an honour. This should always be done holding a
+perfect or an imperfect fourchette (a card higher and a card lower than
+the one led). An honour should be covered when by so doing you hope to
+make a card good in your partner's hand. Don't cover holding a K, Q, or
+J three times guarded, unless your next best card is a nine or better.
+
+Don't hesitate. By hesitation a player often shows the dealer how to
+play his cards. Play quickly, and if there is any doubt as to your play,
+play the lowest card you hold.
+
+If the dummy has a tenace over your cards or can take any card you hold,
+play low; let the dealer do the guessing.
+
+Holding any two or more honours in sequence, play the lowest honour of
+the sequence.
+
+ A K K Q
+ Q J J 10
+
+Beat the dummy. When the dealer leads, it is usually advisable to play a
+card higher than the best in the dummy.
+
+If you hold ace and others of the suit which the dummy leads, and the
+trumps are all against you, play your ace second in hand. If you wait,
+your ace may be trumped.
+
+
+THIRD HAND
+
+In this position your play should be guided by a knowledge of the leads,
+an application of the "Rule of Eleven," and a close observance of the
+dummy hand.
+
+Unless you hold two or more honours in sequence, play your highest card.
+The object of doing this is either to win the trick, or, by forcing a
+still higher card from your adversary, to make a card good in your
+partner's hand.
+
+Do not deceive your partner by playing an unnecessarily high card.
+Holding any two honours in sequence, play the lower.
+
+
+FINESSING ON PARTNER'S LEAD
+
+When the dummy holds no honour, it is not good play to "finesse against
+your partner." If you hold K J or A Q, by playing any card but the best
+you not only give the dealer an opportunity to make a trick, but you run
+the risk of losing your own high cards in that suit. If, however, the
+dummy holds an honour, K or Q, and you hold A and J of the suit, you are
+justified in finessing the J, hoping your partner holds the missing
+honour. At "no-trump"--when the dummy holds an honour--it is customary
+to finesse much deeper, hoping to catch the honour exposed on the table
+and so establish partner's suit.
+
+
+THE ECHO
+
+Some players use the echo only when they can trump the third round of a
+suit.
+
+The echo is a signal used by Bridge players to show ability to win the
+third round of the suit either with a trump or a high card.
+
+If your partner leads the K and then the A when you hold only two cards
+of that suit, show you can trump the third round by playing first the
+higher and then the lower.
+
+If you hold the Q and your partner leads the K and A, show in the same
+manner that you can win the third round of the suit.
+
+Don't echo with an honour; it may deceive your partner.
+
+At "no-trump" the echo is used to encourage partner to continue that
+suit.
+
+On a doubled spade, if your partner leads a high trump, echo with three
+by playing the intermediate trump to the first round.
+
+
+THE DEALER'S PLAY WITH A DECLARED TRUMP
+
+In playing the two hands, the dealer must take advantage of any
+information he can gain from the leads and plays of the adversaries;
+and, in return, try to convey a false impression of his own hand. Above
+all, the dealer should know the score and estimate the number of tricks
+he must take to win the game; always bearing in mind that if he cannot
+win the game, he should try to prevent the adversaries from so doing.
+
+
+LEADING TRUMPS
+
+One of the worst faults of the beginner is refusing to lead trumps. When
+you hold seven or more trumps in the two hands, usually lead them. If
+you hold commanding suit cards, the trump lead will prevent their being
+ruffed. When you have no suit to make the lead will establish your trump
+suit. If you hold high cards that should be led up to, lead trumps to
+throw the lead and to compel the adversaries to lead to you.
+
+Arrange to lead your trumps advantageously--from the weak hand to the
+strong.
+
+After trumps are exhausted, try to clearer establish the longest suit in
+the two hands.
+
+It is usually good play to draw two trumps for one; but when the best
+trump is against you, do not waste two of yours to get it out.
+
+Lead the losing trump only when you have an established suit and a sure
+re-entry.
+
+When you hold one or more trumps and a losing card, always lead the
+trumps. This will force the adversaries to discard and they may not save
+the right suit.
+
+Aim to discard your losing cards from the one hand, on the commanding
+cards in the other.
+
+With a weak hand you are more likely to make your high cards if you put
+your adversaries in the lead.
+
+
+NOT LEADING TRUMPS
+
+The exception to the trump lead is when the weaker of the two trump
+hands contains a short suit and can ruff; then, before leading trumps,
+allow the weak hand to trump your losing cards.
+
+Unless a cross ruff can be established, it is usually bad play to weaken
+your strong trump hand by forcing it to ruff. If you do this, you will
+find it difficult to exhaust trumps from the adversaries' hands and to
+make any commanding suit cards you may hold.
+
+If your adversary has doubled, be cautious about leading trumps. It is
+good play to lead through the doubling hand; but bad play to lead up to
+it.
+
+
+THE NON-DEALER'S PLAY OF A "NO-TRUMP" HAND
+
+With a declared trump you aim to make your high cards; but at no-trump
+the high cards take care of themselves and you must try to establish
+your small cards.
+
+If you are the leader at "no-trump," open your longest suit. Save the
+high cards of your other suits for re-entry and try to establish the
+small cards of your long suit.
+
+Don't lead your aces and kings to take a look at dummy; later in the
+hand you will need them to get the lead and bring in your established
+suit.
+
+The majority of "no-trump" makes are strong in three suits. Your long
+suits may be the weak spot in the dealer's hand.
+
+Try to infer, from the dummy hand and your own, the high cards the
+dealer must hold to have declared "no-trump." You will be surprised to
+find how many times an inference thus drawn will enable you to play your
+hand to advantage.
+
+Having started your long suit, usually the best play is to continue that
+suit until it becomes established, especially if you hold one or two
+re-entry cards.
+
+Don't change suits unless your suit is hopelessly against you. When it
+requires two leads to clear your suit, and you hold no cards of
+re-entry, abandon it and play for your partner's suit--the suit that he
+has shown by his discard, or the suit which must be his, judging from
+your own and the dummy hand.
+
+In leading to your partner's declared suit, always lead your highest
+card; this will enable him to tell what high cards are held against his
+suit and it will prevent your blocking his hand.
+
+
+RETURN YOUR PARTNER'S LEAD
+
+If your partner has had the original lead, RETURN HIS SUIT. There are
+very few "no-trump" hands where it is possible to bring in more than
+one suit, and if, instead of returning your partner's suit, you lead
+your own, you are playing for one suit and your partner for another, and
+as a result you will probably establish neither.
+
+When it is evident that your suit is stronger than your partner's--i.e.,
+if you have re-entry cards and can establish the suit in one lead--then,
+by all means, play for your own suit; but don't be deterred from
+returning your partner's lead simply because you see that the best card
+of his suit is against him. That card will have to make anyway, and by
+forcing it out of dummy at once you may enable partner to make the rest
+of his suit.
+
+In returning your partner's lead, return your highest card. The
+importance of this is apparent: your partner can see the cards in his
+own and in the dummy hand, and if you return your best card he also
+knows what the dealer holds in that suit. It may prevent his leading up
+to the dealer's tenace; it may show him that the suit should be
+abandoned or that it should be again led from your hand. Returning the
+highest card minimises the risk of blocking the suit. Very often, by not
+getting rid of a 7, 8, 9, or 10 early in the hand, you make it
+impossible for your partner to make his small cards.
+
+Don't be deceived by the dealer's play. His object is to fool you; and
+if he holds cards of equal value, he will probably take the trick with
+the highest.
+
+Notice carefully your partner's first discard. It shows you the suit to
+lead and may also affect your own discard.
+
+Don't, because the dealer leads the suit, refuse to take tricks with
+your aces and kings. By taking the trick, you may make a card good in
+your partner's hand. It is only the dealer who is in a position to know
+when to refuse tricks; he sees the two hands.
+
+When there is no chance that your partner can take a trick in the suit
+led, it is sometimes wise to keep the commanding card until one hand
+cannot put the other in the lead, especially when there is no re-entry
+card in the hand with the long suit.
+
+
+OPENING LEAD AT "NO-TRUMP"
+
+Unless your partner has doubled (see Heart and Weak Suit Conventions)
+lead from your longest suit. It is not advisable, especially when you
+hold no cards of re-entry, to lead aces and kings, except when you hope
+to catch all of the smaller cards. Two rounds may exhaust the suit in
+your partner's hand; and if you have no re-entry card and he has none of
+your suit to lead you, your long suit, even though established, is
+absolutely worthless.
+
+The lead of an ace, king, or queen indicates great strength, either
+seven cards or three honours.
+
+Holding two suits of equal length and strength, lead a red suit in
+preference to a black, especially if the make has been passed,
+
+Holding two suits of equal length, keep for re-entry the suit with the
+higher cards, as,
+
+ { A 8 6 3 2
+ holding { and if you open the Q suit
+ { Q 9 8 6 3
+
+and establish it, the ace is a sure re-entry card; if you open the ace
+suit the queen is a very doubtful card of re-entry.
+
+With a weak long suit and no re-entry card, many good bridge players
+open the highest card of a short suit, preferably hearts or diamonds.
+The theory is that, had the dealer been strong in the red suits, he
+would have declared a red trump; and with a worthless hand, this short
+suit lead may assist partner. While there is much to be said in favour
+of this play, I would suggest that, unless your partner thoroughly
+understands the game and your play, it is safer to open your long suit.
+
+When you are opening a long, weak suit from a hand without re-entry
+cards it is advisable that you convey this information to your partner.
+This you can do by leading the top or an intermediate card of your long
+suit; your partner, by applying the "Rule of Eleven," can see that you
+are not leading the fourth best card, and unless it is for the best
+interest of the two hands will not return the suit. For example:
+
+ From 10 8 7 6 3, lead the 8
+ From 9 8 5 3 2, lead the 9
+ From 8 7 5 3, lead the 8
+
+
+THE ORIGINAL LEAD IN NO-TRUMPS
+
+ +----------+----------------------------------------------------+
+ | LEAD | HOLDING |
+ +----------+----------------------------------------------------+
+ | | Ace, Queen, Jack, and others with a Re-entry card. |
+ | ACE | Ace, with 7 or more others. |
+ | | Ace, Queen, with 5 others. |
+ | | Ace, Jack, with 5 others. |
+ +----------+----------------------------------------------------+
+ | | Ace, King, Queen, and others. |
+ | | Ace, King, Jack, and others. |
+ | | Ace, King, ten, and 3 others, with a Re-entry card.|
+ | KING | Ace, King, and 5 or more others. |
+ | | King, Queen, Jack, and others. |
+ | | King, Queen, ten, and others. |
+ | | King, Queen, and 5 others. |
+ +----------+----------------------------------------------------+
+ | | Queen, Jack, ten, and others. |
+ | QUEEN | Queen, Jack, nine, and others. |
+ | | Ace, Queen, Jack, and others. No card of Re-entry. |
+ +----------+----------------------------------------------------+
+ | JACK | Jack, ten, nine, and others. |
+ +----------+----------------------------------------------------+
+ | TEN | King, Jack, ten, and others. |
+ +----------+----------------------------------------------------+
+ | 4TH BEST | From other combinations. |
+ +----------+----------------------------------------------------+
+
+
+UNBLOCKING
+
+Unblocking is getting rid of high cards so that your partner can make
+smaller ones.
+
+You seldom unblock except at "no-trump."
+
+Study the "no-trump" leads, and on the lead of any high card prepare to
+get out of your partner's way. It is rarely that you can lose more than
+one trick by unblocking, and a failure to take advantage of the position
+when it presents itself may result in the loss of three to six tricks.
+
+With four cards of the suit of which your partner leads the A, K, or Q,
+keep the lowest card until the final round.
+
+ +---------+----------------------+--------+
+ | HOLDING | ON PARTNER'S LEAD OF | PLAY |
+ +---------+----------------------+--------+
+ | K x | A | K |
+ | A x | K | A |
+ | K x | Q | K |
+ | Q x x | K and A | Q on A |
+ | K Q x | A | Q |
+ | Q J x | A | J |
+ | Q J x | K | J |
+ | K Q x | J | Q |
+ +---------+----------------------+--------+
+
+
+THE DEALER'S PLAY OF A NO-TRUMP HAND
+
+The dealer's play of a "no-trump" hand is both the most interesting and
+the most intricate part of Bridge. Very often a single error will
+result in the loss of three or more tricks; so that it behooves the
+dealer--as he has no assistance from his partner--to make himself
+thoroughly conversant with the strategy of the game.
+
+The following rules cover all the important points in the dealer's play.
+
+Keep the commanding card of your adversary's suit.
+
+This the beginner invariably refuses to do; he is too anxious to take a
+trick and does not realise that he will often gain several by passing.
+
+Before playing the commanding card of your adversaries' suit, wait--if
+you can--until the leader's partner has played his last card of that
+suit; he is then unable to return the lead, and there may be no card of
+re-entry in his partner's hand.
+
+Rarely refuse to take tricks with your Kings and Queens.
+
+When an entire suit is against you, it pays to take the lead; the
+adversaries may change the suit.
+
+When you see in your hands enough tricks to win the game, always take
+the lead.
+
+Always take the lead when doing so makes a card good in either of your
+hands.
+
+Play for the longest suit in the two hands.
+
+After taking the lead, count the cards of each suit in the combined
+hands and make it your object to play for the longest. It may sometimes
+be necessary, in order to lead the suit to the best advantage, to wait
+until it can be led from the other hand.
+
+With two suits of equal length, play for the one in the hand that has
+cards of re-entry.
+
+With two suits of equal length, play for the one that is shown on the
+table. Don't give your opponents unnecessary information of your
+strength.
+
+With two suits of equal length, play for the one which, when
+established, will give you the greater number of tricks, as
+
+ 7 cards in one hand and 1 in the other.
+ 6 cards in one hand and 2 in the other.
+ 5 cards in one hand and 3 in the other.
+ 4 cards in one hand and 4 in the other.
+
+Holding only seven cards of a suit, you will often find an adversary
+with four cards of that suit.
+
+Holding only six cards of a suit, remember that your adversaries have
+seven and that leading the suit will establish it against you.
+
+When the best card of your suit is against you, lead to get it out of
+your way. It pays to establish one suit.
+
+The beginner will usually play his high cards, and, after establishing
+one or two tricks in that suit for his adversaries, proceed to do the
+same with another suit and end by abusing his partner for making it
+"no-trump" with so weak a hand.
+
+Lead from the weak hand to the strong.
+
+This is the secret of playing the two hands well. Play for the longest
+suit in the two hands; but arrange the lead so that it comes from the
+hand that has no high cards.
+
+ Lead from to
+ x x x K x x x
+ x x x A Q x x
+ x x x K Q x x
+ 10 x x K J x 4
+
+Holding a combination of Ace, Queen, Jack in the two hands, try to catch
+the King by leading the highest card from the one hand up to the Ace in
+the other.
+
+This is really a continuation of the last rule, but its importance
+demands a separate heading. The correct play of this combination will
+win more tricks than any one other play in Bridge.
+
+If the King is guarded, and you lead the Ace or from the Ace, the King
+_must_ win; but if you lead from the other hand, there is an even
+chance that you will find the King on the side you wish. If it is in the
+other hand, it would probably make anyhow.
+
+Avoid blocking your suit, by leading or playing the high cards from the
+shorter of the two hands.
+
+As with A K x in one hand and Q x x x x x in the other, play A K x.
+
+As with A Q x in one hand and K x x x x x in the other, play A Q x.
+
+Keep a re-entry card in the hand that has the long suit.
+
+If you are able to take the trick in either hand, do not take it with
+the hand that has the long suit, unless that suit is established. If you
+cannot place the lead in the hand with the long suit, it is useless to
+establish that suit. It is often advisable to refuse to part with the
+highest card of a long suit, if that card is the only re-entry for the
+suit.
+
+
+FINESSING
+
+At "no-trump" the dealer has many opportunities to win tricks with cards
+that are not the best. In attempting this he should be guided by the
+following principles.
+
+It is better to finesse on the second round of the suit than on the
+first.
+
+By forcing discards, you can often tell which adversary is holding and
+protecting an honour in the suit in question, and on which side the
+finesse should be taken.
+
+When there is a question on which side to take the finesse, be careful
+to shut out the hand with the established suit.
+
+Do not finesse with nine cards of a suit in the two hands, including
+both the Ace and King. As there are but four more cards of the suit, the
+Queen will probably fall on one of the two leads.
+
+Holding ten cards of one suit, including the Ace, Queen, Jack
+combination, lead the Queen toward the Ace; but if the Queen is not
+covered by the King, play the Ace on it.
+
+
+"BRIDGE DON'TS"
+
+Don't form the habit of playing slowly.
+
+Don't expect your partner to play well when you criticise him. A little
+encouragement will win you rubbers and will add to your popularity.
+
+Don't forget that it requires more skill to play a poor hand than it
+does to play a good one.
+
+Don't miss an opportunity to win the game or to save it.
+
+Don't complain if you hold poor cards and don't exult over good ones.
+
+Don't criticise at all; but, if you must, wait until the hand is
+finished.
+
+Don't hurry when exacting a penalty.
+
+Don't think entirely of your own hand.
+
+Don't take advantage of your partner's breach of etiquette.
+
+Don't think that bad play won't sometimes win tricks.
+
+Don't forget the score for an instant.
+
+Don't ignore the value of small cards.
+
+Don't fail to see your partner's first discard.
+
+Don't be deceived by the dealer's play.
+
+
+RULES
+
+It is impossible to suggest rules that will cover the play of every
+hand. Rules are formulated after the analysis of a great many hands, and
+are therefore made to meet the _usual_ distribution of the cards. When
+the fall of the cards reveals an unusual situation, unusual means must
+be adopted to meet it; and here your reason and common sense must come
+to your aid.
+
+The best Bridge players have the greatest regard for the rules; but the
+strong player recognises a situation for which a rule is not provided,
+and he allows his reason to dictate to him the times to follow and the
+times to violate them.
+
+
+MANNERISMS
+
+There is nobody who cares to be told that he plays cards unfairly; but,
+if you permit your manner to give your partner or the opponents the
+slightest intimation of the cards you hold, you lay yourself open to
+such criticism. Cards do not carry with them a license to be unfair or
+rude, yet, at the Bridge table, many socially correct people are both.
+
+Try always to pause the same length of time before making the trump or
+passing. Do not allow your manner to express approval or disapproval of
+your partner's make or of the cards he plays, and select each of your
+own cards with equal deliberation. When you hold good cards be content
+to win tricks with them, without manifesting glee at your adversaries'
+defeat. When your cards are poor, do not complain of them; you imply
+that the opponents profit by your weak hands and not by their own skill,
+and, as a rule, the more you rail at your luck the worse it becomes. Be
+generous with your praise of a well-played hand, and be sure your
+partner will play a better game if he does not fear your adverse
+criticism. Do not permit yourself to take advantage of, or be deceived
+by, any mannerisms of your partner or of the opponents, and let your own
+manner be uniformly such that nobody can tell from it whether you are
+winning or losing.
+
+
+MEMORY
+
+It is not necessary to have a fine memory in order to play Bridge well;
+but it _does_ require the ability to count thirteen. If you know _how
+many_ cards of a suit have been played, you soon will be able to tell
+_what_ cards have been played.
+
+Begin with one suit, preferably your own, and count each card of that
+suit as it is played; you will be surprised to find that you will soon
+notice not only where the cards of that suit are, but just what cards
+have been played. A little practice will enable you to do the same with
+all of the suits.
+
+No matter what may be your position at the table, you may cultivate your
+memory by observing carefully the cards laid down by the dummy. The
+number of cards remaining in a suit at any stage of the play will assist
+you in recalling how many rounds of that suit have been played, and this
+will help you in recollecting what high cards were played in those
+rounds.
+
+When you are dummy, and have nothing to do with the play, occupy your
+time and attention with a determined effort to remember each card played
+by your partner, the dealer. At the end of the hand see if you can
+recall how many of each suit he held. With a little practice you will be
+able to recall what his high cards were as well as the number in each
+suit. Memory is simply a matter of observation and practice.
+
+
+INFERENCES
+
+The play of each card conveys some information; and the secret of
+playing Bridge well lies in being able to draw inferences rapidly and
+correctly and in utilising the knowledge thus gained. If you simply
+look, in a mechanical way, at the cards as they fall without inferring
+what was meant by the play, you are apt to find yourself in the lead and
+at a complete loss as to what to do next.
+
+
+THE FOLLOWING ARE SUGGESTIONS FOR INFERENCES TO BE DRAWN BY THE DEALER.
+
+What will the make probably be if you pass? Your partner is apt to make
+it the suit in which you are weakest.
+
+Does the opening lead show a long or a short suit? If short, be on the
+alert to get the lead and exhaust trumps. If long, how many cards does
+the leader hold, and what high cards does his lead show?
+
+Ask yourself why does the adversary discard one suit and save another?
+This will aid in locating honours and in making successful finesses.
+
+If the left-hand adversary leads through the Ace Queen suit in dummy, he
+probably does not hold the King and is tempting you to finesse. If he
+refuses to lead through the Ace Queen suit he is very likely waiting for
+you to up to his King.
+
+If the make has been doubled try to infer what trump honours are in the
+doubling hand; this will enable you to judge as to the advisability of
+the trump lead.
+
+
+SUGGESTIONS FOR THE NON-DEALER
+
+From what combination of cards is your partner leading? Remember the
+high cards that he holds.
+
+The lead of a King, for instance, shows you that partner has the Ace,
+the Queen, or both.
+
+The lead of a Jack indicates the top of a suit.
+
+The lead of a seven, eight, or nine probably means the highest card of a
+short suit.
+
+Don't draw rigid inferences from the dealer's play; he will endeavour to
+deceive you by playing false cards.
+
+If it is an original make, your own and the dummy hand will help you to
+infer what trumps or high cards the dealer holds.
+
+If the dealer seems backward in leading trump he is probably aiming to
+ruff with the weak hand and a trump lead from you may prevent this.
+
+Endeavour to understand your partner's discards. You can then protect
+the suit in which he is weak, and, if necessary, unguard honours in the
+suit in which he has shown strength.
+
+When partner returns your lead in No-trump, notice carefully the card
+that he plays. It will help you to place the suit and prevent your
+leading to a possible tenace in the dealer's hand.
+
+
+COMBINING THE HANDS OF DEALER AND DUMMY
+
+The following table gives the different combinations of cards and shows
+how they should be played to get the best results when the dealer holds
+one combination and the dummy holds the other. An "x" means one or more
+small cards.
+
+The following combinations may be led from either hand:
+
+ +----------------+-----------------+
+ | _In One Hand._ | _In the Other._ |
+ +----------------+-----------------+
+ | A K x | Q x x |
+ | A Q x | K x x |
+ | K Q x | J x x |
+ | K J x | Q x x |
+ | K x x | Q J x |
+ | Q J x | 10 x x |
+ | Q 10 x | J x x |
+ | Q x x | J 10 x |
+ +----------------+-----------------+
+
+If forced to lead from any of the following combinations, lead from the
+weaker of the two hands. In these, lead the highest card of the three
+in the weak hand:
+
+ +---------+---------+
+ | _In One | _In the |
+ | Hand._ | Other._ |
+ +---------+---------+
+ | x x x | K Q x | First trick, play queen.
+ | x x x | K J x | First trick, play jack.
+ | x x x | K x x | First trick, play king.
+ | J x x | K x x | First trick, play low.
+ +---------+---------+
+
+In the following, lead from the weaker hand, but begin by playing the
+lowest card:
+
+ +---------+---------+
+ | _In One | _In the |
+ | Hand._ | Other._ |
+ +---------+---------+
+ | Q x x | A x x | First trick, play ace.
+ | J x x | A x x | First trick, play ace.
+ | Q x x | K x x | First trick, play king.
+ | J x x | Q x x | First trick, play queen.
+ +---------+---------+
+
+These rules are based on the supposition that the second hand has not
+played a higher card than any in the hand to which you lead.
+
+There is a difference of one or two tricks in all these combinations,
+depending on whether you or your adversaries open the suit. Try to get
+the adversaries to open such suits for you, as you do so yourself to a
+disadvantage. Throw the lead into their hands and make them lead to you.
+
+
+FINESSING
+
+COMBINING THE HANDS OF DEALER AND DUMMY.
+
+With any of the following combinations divided between the two hands,
+the lead should always be from the weaker hand, in the left-hand column,
+and the _highest_ card should be led, always playing the _smallest_ card
+from the stronger combination. For instance, in the first one given, you
+should lead the jack from J 10 x and play the small card from A K x. An
+"x" means any small card, or more than one small.
+
+ +----------------+-----------------+
+ | _In One Hand._ | _In the Other._ |
+ +----------------+-----------------+
+ | J 10 x | A K x |
+ | x x x | A K J |
+ | x x x | A Q J |
+ | J x x | A Q x |
+ | Q x x | A J x |
+ | Q J x | A x x |
+ | x x x | K J 10 |
+ | 10 x x | K J x |
+ | J x x | K 10 x |
+ | J x x | K x x |
+ | x x x | Q 10 x |
+ | 10 x x | Q x x |
+ +----------------+-----------------+
+
+In the following combinations, the lead should be the best card in the
+weaker hand, and the smallest card in the stronger hand should be played
+to the first round, allowing the adversary to win the first trick. The
+weak hand must then get into the lead again, so as to take the second
+finesse, hoping both honours are not on the wrong side:
+
+ +----------------+-----------------+
+ | _In One Hand._ | _In the Other._ |
+ +----------------+-----------------+
+ | x x x | A J 10 |
+ | 10 x x | A J x |
+ | x x x | A J x |
+ | J x x | A 10 x |
+ | J 10 x | A x x |
+ | x x x | A J 9 |
+ +----------------+-----------------+
+
+
+SECOND-HAND PLAYS
+
+Showing all of the different combinations between dealer and dummy and
+their play. The second hand is the hand that is led through, it being
+supposed that a small card is led.
+
+ +------------+-------------+--------------------+
+ | _2d Hand._ | _4th Hand._ | _Play._ |
+ +------------+-------------+--------------------+
+ | A K x | J x x | K, _or_ Low |
+ | A K x | 10 x x | King (T) Low (N T) |
+ | A Q x | J x x | Low |
+ | A Q x | 10 x x | Low |
+ | A Q x | x x x | Queen |
+ | A J x | Q x x | Low |
+ | A 10 x | J x x | Low |
+ | A x x | Q x x | Low |
+ | K Q x | x x x | Queen |
+ | K J x | x x x | Low |
+ | K J | x x x | Jack (T) K (N T) |
+ | K J | A x x | Jack |
+ | K J x | 10 x x | Low |
+ | K 10 x | J x x | Low |
+ | K x x | Q x | Low |
+ | K x | x x | Low (T) K (N T) |
+ | K x | J x x | Low |
+ | K x | Q x x | Low (T) K (N T) |
+ | K x | Q 10 x | Low |
+ | K x | A 10 x | Low |
+ | K x | A J x | Low |
+ | Q J x | x x x | Jack |
+ | Q J x | A x x | Jack |
+ | Q 10 x | A x x | Low |
+ | Q x x | K x x | Low |
+ | Q x x | x x x | Low |
+ | Q x | A x x | Queen |
+ | Q x | A 10 x | Low |
+ | Q x | A J x | Low |
+ | Q x | K x x | Low (T) Q (N T) |
+ | Q x | J x x | Low |
+ | Q x | x x x | Queen |
+ | J 10 x | A K x | Ten |
+ | J 10 x | A x x | Ten |
+ | J 10 x | K x x | Ten |
+ | J x | K 10 x | Low |
+ | J x | K x x | Jack |
+ | J x | Q x x | Low |
+ | J x | A K x | Jack |
+ | J x | A Q x | Low |
+ | 10 x | A K x | Ten |
+ | 10 x | A Q x | Ten |
+ | 10 x | A J x | Low |
+ +------------+-------------+--------------------+
+
+(T) means with a declared trump.
+
+(N T) means with no trumps.
+
+[Illustration: ILLUSTRATIVE HANDS]
+
+
+NOTES ON ILLUSTRATIVE HAND NO. 1
+
+TRICK 1.--The dealer refuses to give up the A of spades, as he wishes to
+exhaust the spades in one hand before he attempts to clear his club
+suit.
+
+TRICK 4.--B, hoping to take the last club from the dealer's hand,
+refuses to part with the A of clubs.
+
+TRICK 6.--B tries to put his partner in the lead so that he may make the
+spades.
+
+
+ILLUSTRATIVE HAND NO. 1
+
+_Keeping the Command of the Adversaries' Suit._
+
+The score is love-all, rubber game. The dealer, Z, makes it no-trump. A
+leads for the first trick. The underlined card wins the trick and the
+card under it is the one led for the next trick.
+
+ [S] 9
+ [C] K Q J 5 4 2
+ [D] Q 6 5
+ [H] 7 6 3
+ +---------+
+ [S] K Q J 8 6 2 | Y | [S] 10 7 5
+ [C] 9 8 | | [C] A 7
+ [D] 9 4 |A B| [D] J 10 8 7
+ [H] 10 8 2 | | [H] A J 9 5
+ | Z |
+ +---------+
+ [S] A 4 3
+ [C] 10 6 3
+ [D] A K 3 2
+ [H] K Q 4
+
+ +-------+---------------+---------------+---------------+---------------+
+ | TRICK | A | Y | B | Z |
+ +-------+---------------+---------------+---------------+---------------+
+ | 1 | <f>K[S]</f>| 9[S] | 5[S] | 3[S] |
+ | 2 | <f>Q[S]</f>| [H]3 | 7[S] | 4[S] |
+ | 3 | 2[S] | [H]6 | 10[S] | <f>A[S]</f>|
+ | 4 | [C]8 | [C]2 | [C]7 | <f>[C]10</f> |
+ | 5 | [C]9 | [C]J | <f>[C]A</f> | [C]6 |
+ | 6 | [H]2 | [H]7 | [H]5 | <f>[H]K</f> |
+ | 7 | 6[S] | <f>[C]4</f> | [H]9 | [C]3 |
+ | 8 | 8[S] | <f>[C]5</f> | [H]J | [H]4 |
+ | 9 | J[S] | <f>[C]Q</f> | 7[D] | [H]Q |
+ | 10 | 4[D] | <f>[C]K</f> | 8[D] | 2[D] |
+ | 11 | 9[D] | <f>Q[D]</f>| 10[D] | 3[D] |
+ | 12 | [H]8 | 6[D] | J[D] | <f>K[D]</f>|
+ | 13 | [H]10 | 5[D] | [H]A | <f>A[D]</f>|
+ +-------+---------------+---------------+---------------+---------------+
+
+The dealer wins ten tricks.
+
+
+NOTES ON ILLUSTRATIVE HAND NO. 2
+
+TRICK 1.--A leads from his longest suit.
+
+TRICK 2.--B returns his partner's lead with his highest card, which the
+dealer refuses to take, as he wishes to wait until B has no more of the
+suit.
+
+TRICK 3.--A again leads a diamond, as he has the K of spades for
+re-entry and wishes to establish the diamond suit.
+
+TRICK 4.--The dealer plays for the clubs, his longest suit, and takes
+the first trick, as he holds J and 10 and can clear the suit in one more
+lead.
+
+TRICK 6.--B, having no diamonds, opens his heart suit, hoping to put his
+partner in the lead. The dealer applying the "Rule of Eleven," and
+finding that he holds the four cards above the seven, passes so as to
+take the lead in the dummy hand.
+
+TRICK 7.--Leading through.
+
+TRICKS 8 AND 9.--Making the clubs and putting the dummy hand in the lead
+so as to come through the K and J of hearts.
+
+
+ILLUSTRATIVE HAND NO. 2
+
+_Playing for the Longest Suit in the Two Hands._
+
+The score is love-all, rubber game. The dealer, Z, makes it no-trump and
+A leads for the first trick.
+
+ [S] 8 6 4
+ [C] 7 6 5 2
+ [D] A 6 3
+ [H] 9 5 4
+ +---------+
+ [S] K J 10 2 | Y | [S] Q 7 5
+ [C] 9 8 | | [C] K Q 3
+ [D] Q J 7 5 4 |A B| [D] K 8 2
+ [H] 6 3 | | [H] K J 8 7
+ | Z |
+ +---------+
+ [S] A 9 3
+ [C] A J 10 4
+ [D] 10 9
+ [H] A Q 10 2
+
+ +-------+---------------+---------------+---------------+---------------+
+ | TRICK | A | Y | B | Z |
+ +-------+---------------+---------------+---------------+---------------+
+ | 1 | 5[D] | 3[D] | <f>K[D]</f>| 9[D] |
+ | 2 | <f>J[D]</f>| 6[D] | 8[D] | 10[D] |
+ | 3 | 4[D] | <f>A[D]</f>| 2[D] | 3[S] |
+ | 4 | [C]8 | [C]2 | [C]Q | <f>[C]A</f> |
+ | 5 | [C]9 | [C]5 | <f>[C]K</f> | [C]J |
+ | 6 | [H]3 | <f>[H]9</f> | [H]7 | [H]2 |
+ | 7 | [H]6 | [H]4 | [H]8 | <f>[H]10</f> |
+ | 8 | 2[S] | [C]6 | [C]3 | <f>[C]10</f> |
+ | 9 | 10[S] | <f>[C]7</f> | 5[S] | [C]4 |
+ | 10 | 7[D] | [H]5 | [H]J | <f>[H]Q</f> |
+ | 11 | Q[D] | 4[C] | [H]K | <f>[H]A</f> |
+ | 12 | J[S] | 6[S] | 7[S] | <f>A[S]</f>|
+ | 13 | <f>K[S]</f>| 8[S] | Q[S] | 9[S] |
+ +-------+---------------+---------------+---------------+---------------+
+
+The dealer wins nine tricks.
+
+
+NOTES ON ILLUSTRATIVE HAND NO. 3
+
+TRICK 1.--A opens his fourth best heart, as his hand is strong, and he
+wishes his partner to return that suit.
+
+THE DEALER.--As the longest suit in the two hands is diamonds, the
+dealer takes the first trick with the A of hearts, so that he may be
+able, if necessary, to put the dummy hand in the lead; also so that the
+adversaries may not know the cards he holds in the heart suit.
+
+TRICK 2.--A refuses to part with the commanding card of the diamond
+suit.
+
+TRICK 3.--The dealer takes the lead in the dummy hand in order to
+establish his diamond suit.
+
+TRICK 4.--As the dealer has now no diamonds, it is useless to hold up
+any longer.
+
+TRICK 6.--If A leads either clubs or spades he must lose a trick; his
+best play is to continue with the heart suit.
+
+
+ILLUSTRATIVE HAND NO. 3
+
+_Making a Re-entry Card for Dummy's Long Suit._
+
+The score is 24 to 0 against the dealer on the rubber game. The dealer,
+Z, makes it no-trump and A leads for the first trick.
+
+ [S] A 2
+ [C] J 10
+ [D] Q J 9 5 4 3 2
+ [H] Q 7
+ +---------+
+ [S] K J 4 | Y | [S] 10 9 7 5
+ [C] A 4 | | [C] Q 9 6 3
+ [D] A 8 6 |A B| [D] 10 7
+ [H] 10 8 6 5 4 | | [H] 9 3 2
+ | Z |
+ +---------+
+ [S] Q 8 6 3
+ [C] K 8 7 5 2
+ [D] K
+ [H] A K J
+
+ +-------+---------------+---------------+---------------+---------------+
+ | TRICK | A | Y | B | Z |
+ +-------+---------------+---------------+---------------+---------------+
+ | 1 | [H]5 | [H]7 | [H]9 | <f>[H]A</f> |
+ | 2 | 6[D] | 2[D] | 7[D] | <f>K[D]</f>|
+ | 3 | [H]4 | <f>[H]Q</f> | [H]2 | [H]J |
+ | 4 | <f>A[D]</f>| Q[D] | 10[D] | [C]2 |
+ | 5 | [H]6 | [C]10 | [H]3 | <f>[H]K</f> |
+ | 6 | 4[S] | <f>A[S]</f>| 5[S] | 3[S] |
+ | 7 | 8[D] | <f>J[D]</f>| [C]3 | [C]5 |
+ | 8 | [C]4 | <f>9[D]</f>| 7[S] | [C]7 |
+ | 9 | J[S] | <f>5[D]</f>| 9[S] | 6[S] |
+ | 10 | [H]8 | <f>4[D]</f>| 10[S] | 8[S] |
+ | 11 | [H]10 | <f>3[D]</f>| [C]6 | Q[S] |
+ | 12 | <f>[C]A</f> | [C]J | [C]Q | [C]K |
+ | 13 | <f>K[S]</f>| 2[S] | [C]9 | [C]8 |
+ +-------+---------------+---------------+---------------+---------------+
+
+The dealer wins ten tricks.
+
+
+NOTES ON ILLUSTRATIVE HAND NO. 4
+
+TRICK 2.--As the adversaries must take one trick in the spade suit, the
+dealer allows them to win the first trick, in order to take the third
+round with the A, the A being the only re-entry card in the dummy.
+
+TRICK 3.--A continues with his long suit. The dealer, hoping that the A
+of diamonds is in B's hand, refuses to give up the commanding card.
+
+TRICK 5.--The dealer, so that the suit will not be blocked, leads the K
+of spades.
+
+TRICK 6.--The diamond discard loses a trick.
+
+TRICK 9.--The dealer, holding the A of clubs for re-entry, now clears
+the diamond suit.
+
+
+ILLUSTRATIVE HAND NO. 4
+
+_Saving a Re-entry Card for the Dummy's Long Suit._
+
+The score is love-all, rubber game. The dealer, Z, makes it no-trump,
+and A leads for the first trick.
+
+ [S] A 9 6 5 2
+ [C] 9 8 7
+ [D] 6 5 4
+ [H] 6 5
+ +---------+
+ [S] J 10 | Y | [S] Q 7 4
+ [C] K 10 | | [C] Q J 5 4 3
+ [D] J 9 7 2 |A B| [D] A 3
+ [H] K J 8 4 2 | | [H] 10 9 7
+ | Z |
+ +---------+
+ [S] K 8 3
+ [C] A 6 2
+ [D] K Q 10 8
+ [H] A Q 3
+
+ +-------+---------------+---------------+---------------+---------------+
+ | TRICK | A | Y | B | Z |
+ +-------+---------------+---------------+---------------+---------------+
+ | 1 | [H]4 | [H]5 | [H]9 | <f>[H]Q</f> |
+ | 2 | <f>10[S]</f>| 2[S] | 4[S] | 3[S] |
+ | 3 | <f>[H]J</f> | [H]6 | [H]7 | [H]3 |
+ | 4 | [H]2 | [C]7 | [H]10 | <f>[H]A</f> |
+ | 5 | J[S] | 5[S] | 7[S] | <f>K[S]</f>|
+ | 6 | 2[D] | <f>A[S]</f>| Q[S] | 8[S] |
+ | 7 | 7[D] | <f>9[S]</f>| [C]3 | [C]2 |
+ | 8 | 9[D] | <f>6[S]</f>| 3[D] | [C]6 |
+ | 9 | J[D] | 4[D] | <f>A[D]</f>| 8[D] |
+ | 10 | [C]10 | [C]8 | [C]4 | <f>[C]A</f> |
+ | 11 | [H]8 | 5[D] | [C]5 | <f>K[D]</f>|
+ | 12 | [H]K | 6[D] | [C]J | <f>Q[D]</f>|
+ | 13 | [C]K | [C]9 | [C]Q | <f>10[D]</f>|
+ +-------+---------------+---------------+---------------+---------------+
+
+The dealer wins ten tricks.
+
+NOTES ON ILLUSTRATIVE HAND NO. 5
+
+TRICK 1.--A opens his longest suit with the fourth best card.
+
+TRICK 2.--B returns his partner's lead.
+
+TRICK 3.--A continues with his suit in order to establish it, as he
+holds the K of diamonds and the Q of clubs for re-entry.
+
+TRICK 4.--The dealer has the choice of three suits, the spades, clubs,
+and diamonds being of equal length. If he leads a spade he takes away
+the re-entry card for the dummy's club suit. If he takes the lead in the
+dummy and attempts to catch the K of diamonds by leading the Q up to the
+A, he gives A an opportunity of making his two hearts and of saving the
+game. In order to win three by-cards and the game, he must prevent A
+from getting the lead; he therefore leads the club and allows B to win
+the trick.
+
+TRICK 5.--The dealer must play the A of diamonds; for if the clubs fall
+evenly the rest of the tricks are his.
+
+
+ILLUSTRATIVE HAND NO. 5
+
+_Keeping the Hand Holding an Established Suit from Getting into the
+Lead._
+
+The score is 24 to 0 against the dealer, Z, who makes it no-trump. A
+leads for the first trick.
+
+ [S] Q 10 8
+ [C] A K 9 8 7 2
+ [D] Q 9
+ [H] J 2
+ +---------+
+ [S] 5 4 2 | Y | [S] 9 7 6
+ [C] Q 4 3 | | [C] J 10 6
+ [D] K 8 |A B| [D] 5 4 3 2
+ [H] K 10 5 4 3 | | [H] A 9 6
+ | Z |
+ +---------+
+ [S] A K J 3
+ [C] 5
+ [D] A J 10 7 6
+ [H] Q 8 7
+
+ +-------+---------------+---------------+---------------+---------------+
+ | TRICK | A | Y | B | Z |
+ |-------+---------------+---------------+---------------+---------------|
+ | 1 | [H]4 | [H]2 | <f>[H]A</f | [H]7 |
+ | 2 | <f>[H]K</f> | [H]J | [H]9 | [H]8 |
+ | 3 | [H]3 | 8[S] | [H]6 | <f>[H]Q</f> |
+ | 4 | [C]3 | [C]7 | <f>[C]10</f> | [C]5 |
+ | 5 | 8[D] | 9[D] | 2[D] | <f>A[D]</f> |
+ | 6 | 2[S] | <f>Q[S]</f> | 6[S] | 3[S] |
+ | 7 | [C]4 | <f>[C]A</f> | [C]6 | 6[D] |
+ | 8 | [C]Q | <f>[C]K</f> | [C]J | 7[D] |
+ | 9 | 4[S] | <f>[C]9</f> | 7[S] | 10[D] |
+ | 10 | 5[S] | <f>[C]8</f> | 9[S] | J[D] |
+ | 11 | [H]5 | <f>[C]2</f> | 3[D] | J[S] |
+ | 12 | [H]10 | 10[S] | 4[D] | <f>K[S]</f> |
+ | 13 | K[D] | Q[D] | 5[D] | <f>A[S]</f> |
+ +-------+---------------+---------------+---------------+---------------+
+
+The dealer wins ten tricks.
+
+
+NOTES ON ILLUSTRATIVE HAND NO. 6
+
+TRICK 1.--A leads from his only four-card suit. The dealer plays the ace
+second in hand in order to trump his losing diamond.
+
+TRICK 2.--The dealer false-cards so that the adversaries will not know
+that he holds the queen.
+
+TRICK 3.--As A led the deuce of diamonds, showing but four cards in the
+suit, the dealer knows that B has one more diamond. He therefore, before
+leading trumps, allows dummy to trump a losing card.
+
+TRICKS 4, 5, AND 6.--The dealer now proceeds to lead trumps, and, as he
+has no strength in clubs in his own hand, he throws away clubs from the
+dummy hand.
+
+TRICK 7.--Holding but six spades in the two hands, the dealer tries to
+force discards of spades.
+
+TRICK 8.--Forcing another discard with the best diamond.
+
+TRICKS 9, 10, AND 11.--The spades fall, leaving dummy with the best
+spade and the ace of clubs as re-entry.
+
+ILLUSTRATIVE HAND NO. 6
+
+_Allowing the Weaker of the Two Hands to "Ruff" before Leading Trumps._
+
+The score is love-all. The dealer, Z, makes it hearts, having four
+honours in one hand. A leads to the first trick.
+
+ [S] A 6 4 3
+ [C] A J 9 4 3
+ [D] A 4
+ [H] 9 5
+ +---------+
+ [S] Q 10 5 | Y | [S] 9 8 7 2
+ [C] 8 7 6 | | [C] K Q 10
+ [D] J 9 7 2 |A B| [D] 10 8 6
+ [H] 7 6 4 | | [H] 10 3 2
+ | Z |
+ +---------+
+ [S] K J
+ [C] 5 2
+ [D] K Q 5 3
+ [H] A K Q J 8
+
+ +-------+---------------+---------------+---------------+---------------+
+ | TRICK | A | Y | B | Z |
+ |-------+---------------+---------------+---------------+---------------|
+ | 1 | 2[D] | <f>A[D]</f> | 6[D] | 3[D] |
+ | 2 | 7[D] | 4[D] | 8[D] | <f>K[D]</f> |
+ | 3 | 9[D] | <f>[H]5</f> | 10[D] | 5[D] |
+ | 4 | [H]4 | [H]9 | [H]2 |<f>[H]A</f> |
+ | 5 | [H]6 | [C]3 | [H]3 |<f>[H]K</f> |
+ | 6 | [H]7 | [C]4 | [H]10 |<f>[H]Q</f> |
+ | 7 | [C]6 | [C]9 | [C]10 |<f>[H]J</f> |
+ | 8 | J[D] | [C]J | 2[S] | <f>Q[D]</f> |
+ | 9 | 5[S] | 3[S] | 7[S] | <f>K[S]</f> |
+ | 10 | Q[S] | <f>A[S]</f> | 8[S] | J[S] |
+ | 11 | 10[S] | 4[S] | 9[S] |<f>[H]8</f> |
+ | 12 | [C]7 | <f>[C]A</f> | [C]Q | [C]2 |
+ | 13 | [C]8 | <f>6[S]</f> | [C]K | [C]5 |
+ +-------+---------------+---------------+---------------+---------------+
+
+The dealer makes a grand slam.
+
+NOTES ON ILLUSTRATIVE HAND NO. 7
+
+TRICK 1.--The scheme which the dealer must adopt for the play of the two
+hands is to exhaust trumps and to establish the club suit. Holding the
+A, Q, and J of diamonds, in order to catch the K, the lead must come
+from the dummy; and so that he may lead up to his tenace in trumps, the
+dealer trumps the Q of hearts.
+
+TRICK 2.--As the finesse succeeds the dealer must place the lead in
+dummy so that he may again lead through the K of diamonds.
+
+TRICK 3.--The dealer holds too many clubs, so must use the A of spades
+to get the lead in dummy, even though it clears the spade suit for the
+adversaries.
+
+TRICKS 4 AND 5.--The trumps fall evenly, leaving the dealer with the
+last trump.
+
+TRICK 6.--The K of clubs, being guarded, must make.
+
+ILLUSTRATIVE HAND NO. 7
+
+_Trumping Your Own Trick to get the Lead into the Right Hand._
+
+The score is 18 to 0 in favour of the dealer, Z, who has a game in and
+makes it diamonds, having four honours.
+
+ [S] A 8 7 6 5
+ [C] A Q 10 5 4
+ [D] 8 7 6
+ [H] None
+ +---------+
+ [S] K J 9 3 | Y | [S] Q 10 4
+ [C] None | | [C] K 7
+ [D] 5 4 3 |A B| [D] K 9 2
+ [H] K J 10 8 4 2 | | [H] 9 7 6 5 3
+ | Z |
+ +---------+
+ [S] 2
+ [C] J 9 8 6 3 2
+ [D] A Q J 10
+ [H] A Q
+
+ +-------+---------------+---------------+---------------+---------------+
+ | TRICK | A | Y | B | Z |
+ |-------+---------------+---------------+---------------+---------------|
+ | 1 | [H]10 | <f>6[D]</f> | [H]3 | [H]Q |
+ | 2 | 3[D] | 7[D] | 2[D] | <f>Q[D]</f> |
+ | 3 | 3[S] | <f>A[S]</f> | 4[S] | 2[S] |
+ | 4 | 4[D] | 8[D] | 9[D] | <f>J[D]</f> |
+ | 5 | 5[D] | 5[S] | K[D] | <f>A[D]</f> |
+ | 6 | [H]2 | [C]10 |<f>[C]K</f> | [C]2 |
+ | 7 | [H]4 | 6[S] | [H]5 |<f>[H]A</f> |
+ | 8 | [H]8 |<f>[C]Q</f> | [C]7 | [C]3 |
+ | 9 | [H]J |<f>[C]A</f> | [H]6 | [C]6 |
+ | 10 | [H]K | [C]5 | [H]7 |<f>[C]8</f> |
+ | 11 | 9[S] | [C]4 | [H]9 |<f>[C]9</f> |
+ | 12 | J[S] | 7[S] | 10[S] |<f>[C]J</f> |
+ | 13 | K[S] | 8[S] | Q[S] |<f>10[D]</f> |
+ +-------+---------------+---------------+---------------+---------------+
+
+The dealer makes a little slam.
+
+NOTES ON ILLUSTRATIVE HAND NO. 8
+
+TRICK 1.--By playing the king of spades second in hand, the dealer hopes
+to win two tricks in that suit.
+
+TRICK 2.--As the adversaries must make one trick in the club suit, Z
+tries to place the lead in A's hand so that the queen of spades may be
+led up to.
+
+The eight of clubs is a clever play. If the king were led, A would know
+positively that Z held the ace.
+
+TRICK 3.--The leader has but little information to guide him in his next
+play. He does not dare to lead the hearts, as it may establish that suit
+against him; the lead of the queen of clubs is tempting; but judging
+from the development of the hand the ace of spades is probably his best
+play.
+
+ILLUSTRATIVE HAND NO. 8
+
+_Throwing the Lead and Refusing to take First Trick in Long Suit._
+
+The score is 22 to 0 against the dealer, Z, who makes it no-trump. A
+leads for the first trick.
+
+ [S] K 7
+ [C] K 8
+ [D] Q 10 7 3
+ [H] Q 10 5 4 3
+ +---------+
+ [S] A J 6 4 3 | Y | [S] 10 8 2
+ [C] Q 10 | | [C] J 4 2
+ [D] 8 6 4 2 |A B| [D] 9 5
+ [H] 8 7 | | [H] A K J 9 2
+ | Z |
+ +---------+
+ [S] Q 9 5
+ [C] A 9 7 6 5 3
+ [D] A K J
+ [H] 6
+
+ +-------+---------------+---------------+---------------+---------------+
+ | TRICK | A | Y | B | Z |
+ |-------+---------------+---------------+---------------+---------------|
+ | 1 | 4[S] | <f>K[S]</f> | 2[S] | 5[S] |
+ | 2 | <f>[C]10</f> | [C]8 | [C]2 | [C]3 |
+ | 3 | <f>A[S]</f> | 7[S] | 8[S] | 9[S] |
+ | 4 | 3[S] | [H]3 | 10[S] | <f>Q[S]</f> |
+ | 5 | [C]Q |<f>[C]K</f> | [C]4 | [C]5 |
+ | 6 | 2[D] | 3[D] | 5[D] | <f>A[D]</f> |
+ | 7 | 6[S] | [H]4 | [C]J |<f>[C]A</f> |
+ | 8 | J[S] | [H]5 | [H]2 |<f>[C]9</f> |
+ | 9 | 4[D] | [H]10 | [H]9 |<f>[C]7</f> |
+ | 10 | 6[D] | [H]Q | [H]J |<f>[C]6</f> |
+ | 11 | 8[D] | 7[D] | 9[D] | <f>K[D]</f> |
+ | 12 | [H]7 | <f>Q[D]</f> | [H]K | J[D] |
+ | 13 | [H]8 | f>10[D]</f> | [H]A | [H]6 |
+ +-------+---------------+---------------+---------------+---------------+
+
+The dealer wins eleven tricks.
+
+NOTES ON ILLUSTRATIVE HAND NO. 9
+
+TRICK 1.--The correct second in hand play of this combination is the
+queen, hoping to win two tricks in the suit. Z, in order to win three
+by-cards and the rubber, must take a finesse in spades; and so not only
+refuses to play the queen second in hand, but will not take the trick
+fourth in hand. His object is to wait until B's last heart has been
+played.
+
+TRICK 2.--If B starts the diamond suit, the dealer cannot make more than
+the odd trick; but the situation looks as if A holds both ace and king
+of hearts.
+
+TRICK 3.--A, having a possible re-entry card, must establish his suit.
+
+TRICK 4.--Z leads the club suit in order to force discards, and arranges
+the lead so that his tenace in spades may be led up to.
+
+TRICK 9.--Z cannot afford to let A get the lead.
+
+ILLUSTRATIVE HAND NO. 9
+
+_Refusing to Win Either the First or the Second Round of the
+Adversaries' Suit._
+
+It is the rubber game. Score 24 to 0 against the dealer. Z, the dealer,
+makes it no-trump, and A leads for the first trick.
+
+ [S] A Q 8 7 3
+ [C] K J 8 5
+ [D] J 9
+ [H] Q 5
+ +---------+
+ [S] 6 4 | Y | [S] K 9 5
+ [C] 7 3 | | [C] 9 6 4
+ [D] K 10 5 |A B| [D] Q 8 6 4 2
+ [H] A J 9 7 4 3 | | [H] 10 8
+ | Z |
+ +---------+
+ [S] J 10 2
+ [C] A Q 10 2
+ [D] A 7 3
+ [H] K 6 2
+
+ +-------+---------------+---------------+---------------+---------------+
+ | TRICK | A | Y | B | Z |
+ |-------+---------------+---------------+---------------+---------------|
+ | 1 | [H]7 | [H]5 |<f>[H]10</f> | [H]2 |
+ | 2 |<f>[H]A</f> | [H]Q | [H]8 | [H]6 |
+ | 3 | [H]3 | [C]5 | 2[D] |<f>[H]K</f> |
+ | 4 | [C]3 |<f>[C]K</f> | [C]4 | [C]2 |
+ | 5 | [C]7 |<f>[C]J</f> | [C]6 | [C]10 |
+ | 6 | 4[S] | [C]8 | [C]9 |<f>[C]Q</f> |
+ | 7 | 5[D] | 9[D] | 5[S] |<f>[C]A</f> |
+ | 8 | 6[S] | 3[S] | <f>K[S]</f> | J[S] |
+ | 9 | 10[D] | J[D] | 4[D] |<f>A[D]</f> |
+ | 10 | [H]4 | 7[S] | 9[S] |<f>10[S]</f> |
+ | 11 | [H]9 | <f>A[S]</f> | 6[D] | 2[S] |
+ | 12 | [H]J | <f>Q[S]</f> | 8[D] | 3[D] |
+ | 13 | K[D] | <f>8[S]</f> | Q[D] | 7[D] |
+ +-------+---------------+---------------+---------------+---------------+
+
+The dealer wins ten tricks.
+
+
+NOTES ON ILLUSTRATIVE HAND NO. 10
+
+TRICK 1.--As A may have both king and queen of diamonds, Z passes the
+first trick, hoping to win with his ten.
+
+TRICK 2.--Many players would lead the club suit because of dummy's
+weakness; but in the original play of this hand B led the queen of
+hearts.
+
+TRICK 3.--Z starts the spade suit and finds the queen is guarded in A's
+hand.
+
+TRICK 4.--In order to prevent the queen of spades from winning, Z must
+get the lead in his own hand. If he takes the finesse in clubs and it
+loses, the adversaries must make the entire heart suit. The finesse can
+win only _one_ trick, and it might lose five or six tricks.
+
+TRICK 5--To catch the queen of spades is now easy.
+
+TRICK 7--- A clever play to get the lead and to play through the king of
+diamonds.
+
+
+ILLUSTRATIVE HAND NO. 10
+
+_Leading Through._
+
+The score is love-all. The dealer, Z, passes the make. Y declares
+no-trump. A leads for the first trick.
+
+ [S] A K J 10 5 2
+ [C] 2
+ [D] A J 9 4 3
+ [H] A
+ +---------+
+ [S] Q 8 3 | Y | [S] NONE
+ [C] K 8 4 | | [C] J 10 9 7 6 5
+ [D] K 8 6 2 |A B| [D] Q
+ [H] K 5 4 | | [H] Q J 10 9 8 7
+ | Z |
+ +---------+
+ [S] 9 7 6 4
+ [C] A Q 3
+ [D] 10 7 5
+ [H] 6 3 2
+
+ +-------+---------------+---------------+---------------+---------------+
+ | TRICK | A | Y | B | Z |
+ +-------+---------------+---------------+---------------+---------------+
+ | 1 | 2[D] | 3[D] | <f>Q[D]</f>| 5[D] |
+ | 2 | [H]4 | <f>[H]A</f> | [H]Q | [H]2 |
+ | 3 | 3[S] | <f>K[S]</f>| [C]5 | 4[S] |
+ | 4 | [C]4 | [C]2 | [C]9 | <f>[C]A</f> |
+ | 5 | 8[S] | <f>10[S]</f>| [C]6 | 6[S] |
+ | 6 | Q[S] | <f>A[S]</f>| [H]7 | 7[S] |
+ | 7 | [H]K | 2[S] | [C]7 | <f>9[S]</f>|
+ | 8 | 6[D] | 4[D] | [H]8 | <f>10[D]</f>|
+ | 9 | 8[D] | <f>9[D]</f>| [C]10 | 7[D] |
+ | 10 | K[D] | <f>A[D]</f>| [H]9 | [H]3 |
+ | 11 | [C]8 | <f>J[D]</f>| [C]J | [H]6 |
+ | 12 | [H]5 | <f>J[S]</f>| [H]10 | [C]3 |
+ | 13 | [C]K | <f>5[S]</f>| [H]J | [C]Q |
+ +-------+---------------+---------------+---------------+---------------+
+
+The dealer makes a little slam.
+
+
+NOTES ON ILLUSTRATIVE HAND NO. 11
+
+TRICK 1.--A leads from his long suit, and Z wins the trick with the
+singleton ace.
+
+TRICK 2.--The dealer, having eight clubs and eight spades in the two
+hands, has now a choice of suits. The king of spades _must_ make against
+him while he has a finesse in the club suit. If he leads the clubs first
+he is compelled to guess in which hand to take the finesse; he therefore
+leads the spade, hoping by establishing that suit to force discards and
+find out where the two queens are.
+
+TRICK 3.--B might make it more difficult for A by not playing the king
+of spades.
+
+TRICKS 5, 6, 7, AND 8.--A's two discards of clubs show that the queen is
+not in his hand, while B's heart discard indicates that he does not hold
+the queen of hearts. The queen of hearts is also marked in A's hand by
+the fact that he is discarding his winning diamonds and protecting
+hearts.
+
+
+ILLUSTRATIVE HAND NO. 11
+
+_Choice of Suits.--Watching the Adversaries' Discards._
+
+The score is love-all. The dealer, Z, makes it no-trump, and A leads for
+the first trick.
+
+ [S] A 9 7 5
+ [C] K J 3 2
+ [D] K 8
+ [H] K 10 7
+ +---------+
+ [S] J 3 | Y | [S] K 6 4
+ [C] 6 5 | | [C] Q 9 7
+ [D] Q 9 7 6 5 4 |A B| [D] J 10 3 2
+ [H] Q 9 3 | | [H] 6 5 4
+ | Z |
+ +---------+
+ [S] Q 10 8 2
+ [C] A 10 8 4
+ [D] A
+ [H] A J 8 2
+
+ +-------+---------------+---------------+---------------+---------------+
+ | TRICK | A | Y | B | Z |
+ +-------+---------------+---------------+---------------+---------------+
+ | 1 | 6[D] | 8[D] | 10[D] | <f>A[D]</f>|
+ | 2 | 3[S] | <f>A[S]</f>| 4[S] | 2[S] |
+ | 3 | J[S] | 5[S] | <f>K[S]</f>| 8[S] |
+ | 4 | 4[D] | <f>K[D]</f>| J[D] | [C]4 |
+ | 5 | [C]5 | 7[S] | 6[S] | <f>Q[S]</f>|
+ | 6 | [C]6 | 9[S] | [H]4 | <f>10[S]</f>|
+ | 7 | 5[D] | <f>[C]K</f> | [C]7 | [C]8 |
+ | 8 | 7[D] | [C]2 | [C]9 | <f>[C]10</f> |
+ | 9 | 9[D] | [C]3 | [C]Q | <f>[C]A</f> |
+ | 10 | [H]3 | <f>[H]10</f> | [H]5 | [H]2 |
+ | 11 | Q[D] | <f>[C]J</f> | 2[D] | [H]8 |
+ | 12 | [H]9 | <f>[H]K</f> | [H]6 | [H]J |
+ | 13 | [H]Q | [H]7 | 3[D] | <f>[H]A</f> |
+ +-------+---------------+---------------+---------------+---------------+
+
+The dealer makes a little slam.
+
+
+NOTES ON ILLUSTRATIVE HAND NO. 12
+
+TRICKS 1 AND 2.--A leads high, hoping in three leads to drop all the
+diamonds.
+
+TRICK 3.--B discards a spade, plainly indicating the suit he wishes A to
+lead.
+
+If the discard of a heart is made, indicating weakness, A is compelled
+to choose between the clubs and spades, and as he cannot afford to lead
+from the king of spades once protected will undoubtedly lead the jack of
+clubs.
+
+The discard from weakness in this hand, should A guess the wrong suit,
+may lose six or seven tricks.
+
+
+ILLUSTRATIVE HAND NO. 12
+
+_The Discard of Strength versus Weakness._
+
+The score is 24 to 0 against the dealer on the rubber game. The dealer,
+Z, makes it no-trump, and A leads for the first trick.
+
+ [S] 9 8 7 6
+ [C] 8 3 2
+ [D] 9 6 2
+ [H] 10 5 2
+ +---------+
+ [S] K 10 | Y | [S] A Q J 5 4 3 2
+ [C] J 10 5 | | [C] None
+ [D] A K Q 4 |A B| [D] 7 5
+ [H] 7 6 4 3 | | [H] K J 9 8
+ | Z |
+ +---------+
+ [S] None
+ [C] A K Q 9 7 6 4
+ [D] J 10 8 3
+ [H] A Q
+
+ +-------+---------------+---------------+---------------+---------------+
+ | TRICK | A | Y | B | Z |
+ +-------+---------------+---------------+---------------+---------------+
+ | 1 | <f>K[D]</f>| 2[D] | 5[D] | 3[D] |
+ | 2 | <f>Q[D]</f>| 6[D] | 7[D] | 8[D] |
+ | 3 | <f>A[D]</f>| 9[D] | 2[S] | 10[D] |
+ | 4 | <f>K[S]</f>| 8[S] | 3[S] | [H]Q |
+ | 5 | 10[S] | 7[S] | <f>A[S]</f>| [C]4 |
+ | 6 | 4[D] | 8[S] | <f>Q[S]</f>| [C]6 |
+ | 7 | [H]3 | 9[S] | <f>J[S]</f>| [C]7 |
+ | 8 | [H]4 | [C]2 | <f>5[S]</f>| [C]9 |
+ | 9 | [H]6 | [C]3 | <f>4[S]</f>| [C]Q |
+ | 10 | [H]7 | [H]2 | [H]8 | <f>[H]A</f> |
+ | 11 | [C]5 | [C]8 | [H]9 | <f>[C]A</f> |
+ | 12 | [C]10 | [H]5 | [H]J | <f>[C]K</f> |
+ | 13 | [C]J | [H]10 | [H]K | <f>J[D]</f>|
+ +-------+---------------+---------------+---------------+---------------+
+
+The dealer loses three by-cards and the rubber.
+
+
+BRIDGE FOR THREE PLAYERS
+
+When the game is played by three persons the cards are cut to decide
+which shall have the dummy; the one cutting the lowest card has the deal
+and a permanent dummy during the game or the rubber, as the case may be.
+It is then customary for each player to have dummy in turn, during one
+game or rubber.
+
+In playing rubbers, 100 points are added to the score of the winning
+side.
+
+In playing games, 50 points are added to score of the winning side.
+
+If the make is passed to dummy, four aces or three aces constitute a
+compulsory "no-trump" declaration; otherwise, dummy must declare the
+longest suit.
+
+When there are two suits of equal length, dummy must select the suit
+which counts most by spots, the ace counting eleven and the other
+honours ten each. If the suits are still equal, dummy declares the one
+having the higher trick valuation.
+
+Only one adversary, the leader, can double.
+
+If the dealer has seen the two hands, he is not allowed to re-double.
+
+The dummy hand is not exposed until the doubling has been settled and a
+card led.
+
+When the dummy is the leader, his partner must look at dummy hand and
+lead from it before seeing his own cards; and dummy alone has the right
+to double.
+
+
+DUPLICATE BRIDGE
+
+Bridge, when first introduced, was played almost entirely for a stake;
+but, in the last few years, many players have taken up the game--_per
+se_--on account of its interesting possibilities and the intellectual
+pleasure it gives. Duplicate and Progressive Bridge have, therefore,
+become very popular.
+
+The object of Duplicate Bridge is to eliminate, as nearly as is
+possible, the element of luck, and to make the game not so much a
+question of holding good cards as a comparative test of skill between
+players. A perfect test cannot be made by a single trial, as an unusual
+distribution of the cards might defeat two strong players, but in a
+series of duplicate games, good makes and good plays will undoubtedly
+mark the better Bridge players.
+
+As Duplicate Bridge is played for points, not games or rubbers, the
+honour score requires as much attention as the trick score.
+
+Remember that holding three red honours you can stand the loss of two
+odd tricks (unless the mate is doubled) without losing on the deal, and
+that there is almost an even chance that your partner will hold another
+honour.
+
+It you make it red with but one honour, your adversaries will probably
+secure the honour score.
+
+If you declare "no-trump" with but one ace the honours will probably be
+even; but you may find three aces against you.
+
+Remember that four honours in clubs count as much as the average deal is
+worth.
+
+
+PROGRESSIVE BRIDGE
+
+Progressive Bridge may be played in much the same manner as Progressive
+Euchre. While to win at this game is very largely a matter of holding
+good cards, it forms an interesting social amusement; and, to players
+who are unaccustomed to the arrangement of the cards in Duplicate
+Bridge, is much less confusing.
+
+In Progressive Bridge the players are usually numbered, 1, 2, 3, 4
+playing at Table 1, and 5, 6, 7, 8 at Table 2, etc.
+
+At each table the cards are cut in the usual manner for partners and for
+the deal; and a stated number of hands played for points, tricks and
+honours included, without regard to games or rubbers.
+
+After playing the number of deals decided upon, the winning pair move
+to the next table, where the cards are again cut for partners, and for
+the deal.
+
+An individual score is kept of the points lost and won during the entire
+game; the points lost being deducted from those won, and the player
+making the best net score being declared the winner.
+
+
+
+
+THE LAWS OF BRIDGE
+
+REVISED, 1905
+
+_The laws of Bridge published in this edition have been prepared by the
+author, who has used as a foundation the codes accepted by the principal
+clubs of the world. The author does not favour the exaction of a penalty
+for the dealer's lead out of turn. The American opinion on this point is
+divided, but the English practice is to exact no penalty. Otherwise the
+various club codes show but minor differences._
+
+
+THE RUBBER
+
+1. The partners first winning two games win the rubber. If the first two
+games be won by the same partners, the third game is not played.
+
+
+SCORING
+
+2. A game consists of thirty points obtained by tricks alone, exclusive
+of any points counted for honours, chicane or slam.
+
+3. Every hand is played out, and any points in excess of thirty points
+necessary for the game are counted.
+
+4. Each trick above six counts two points when spades are trumps, four
+points when clubs are trumps, six points when diamonds are trumps,
+eight points when hearts are trumps, and twelve points when there are no
+trumps.
+
+5. Honours are ace, king, queen, knave and ten of the trump suit; or the
+aces when no trump is declared.
+
+6. Honours are credited to the original holders and are valued as
+follows:
+
+ +------------------------------------+-----+-----+-----+-----+--------+
+ | Declaration. | [S] | [C] | [D] | [H] | No |
+ | | | | | | Trumps |
+ +------------------------------------+-----+-----+-----+-----+--------+
+ | Each Trick above Six | 2 | 4 | 6 | 8 | 12 |
+ | { 3 Honours | 4 | 8 | 12 | 16 | 30 |
+ | { 4 " | 8 | 16 | 24 | 32 | 40 |
+ |HONOURS { 4 " (All in one hand)| 16 | 32 | 48 | 64 | 100 |
+ | { 5 " | 10 | 20 | 30 | 40 | -- |
+ | { 5 " (4 in one hand) | 18 | 36 | 64 | 72 | -- |
+ | { 5 " (All in one hand)| 20 | 40 | 60 | 80 | -- |
+ | Chicane | 4 | 8 | 12 | 16 | -- |
+ +------------------------------------+-----+-----+-----+-----+--------+
+ | Rubber 100, Grand Slam 40, Little Slam 20. |
+ +---------------------------------------------------------------------+
+
+7. If a player and his partner make thirteen tricks, independently of
+any tricks gained by the revoke penalty, they score Grand Slam and add
+forty points to their honour count.
+
+8. Little slam is twelve tricks similarly scored, and adds twenty points
+to the honour count.
+
+9. Chicane (one hand void of trumps) is equal in value to three
+honours, _i.e._, if partner of player having chicane scores honours he
+adds the value of three honours to his honour score, while, if the
+adversaries score honours, it deducts an equal value from their honour
+score. Double Chicane (a player and his partner both void of trumps) is
+equal in value to four honours, and the value thereof may be deducted
+from the total honour score of the adversaries.
+
+10. The value of honours, slam, little slam, or chicane, is in nowise
+affected by doubling or redoubling.
+
+11. At the conclusion of a rubber the scores for tricks, honours,
+Chicane, and Slam, obtained by each side are added, and one hundred
+points are added to the score of the winners of the rubber. The
+difference between the completed scores is the number of points won or
+lost by the winners of the rubber.
+
+12. If an erroneous score affecting tricks be proven, such mistake must
+be corrected prior to the conclusion of the game in which it has
+occurred, and such game shall not be considered as concluded until the
+following deal has been completed and the trump declared, unless it be
+that the game is the last one of the rubber,--then the score is subject
+to inquiry until an agreement between the sides (as to the value of the
+rubber) shall have been reached.
+
+13. If an erroneous score affecting honours, chicane or slam be proven,
+such mistake may be corrected at any time before the score of the rubber
+has been made up and agreed upon.
+
+
+CUTTING
+
+14. The ace is the lowest card.
+
+15. In all cases every player must cut from the same pack.
+
+16. Should a player expose more than one card, he must cut again.
+
+
+FORMING TABLES
+
+17. The prior right of playing is with those first in the room. If there
+are more than four candidates for seats at a table, the privilege of
+playing is decided by cutting. The four who cut the lowest cards play
+first.
+
+18. After the table is formed, the players cut to decide on partners;
+the two lowest play against the two highest. The lowest is the dealer,
+who has choice of cards and seats, and who, having once made his
+selection, must abide by it.
+
+19. Should the two players who cut lowest, secure cards of equal value,
+they shall re-cut to determine which of the two shall deal, and the
+lower on the re-cut deals.
+
+20. Should three players cut cards of equal value, they cut again; if
+the fourth card be the highest, the two lowest of the new cut are
+partners and the lower of the two the dealer; if, however, the fourth
+card be the lowest, the two highest on the re-cut are partners and the
+original lowest the dealer.
+
+21. Six players constitute a full table, and no player shall have a
+right to cut into a game which is complete.
+
+22. When there are more than six candidates, the right to succeed any
+player who may retire is acquired by announcing the desire to do so, and
+such announcement shall constitute a prior right to the first vacancy.
+
+
+CUTTING OUT
+
+23. If at the end of a rubber, should admission be claimed by one or two
+candidates, the player or players having played a greater number of
+consecutive rubbers shall withdraw; but when all have played the same
+number, they must cut to decide upon the outgoers; the highest are out.
+
+
+RIGHTS OF ENTRY
+
+24. A candidate desiring to enter a table must declare such wish before
+any player at the table cuts a card, either for the purpose of beginning
+a new rubber or of cutting out.
+
+25. In the formation of new tables, those candidates who have neither
+belonged to nor played at any other table have the prior right of entry.
+Those who have already played decide their right of admission by
+cutting.
+
+26. A player who cuts into one table while belonging to another, shall
+forfeit his prior right of re-entry into the latter, unless by doing so
+he enables three candidates to form a fresh table. In this event he may
+signify his intention of returning to his original table, and his place
+at the new one can be filled.
+
+27. Should any player quit the table during the progress of a rubber, he
+may, with the consent of the other three players, appoint a substitute
+during his absence; but such appointment shall become void with the
+conclusion of the rubber, and shall not in any way affect the
+substitute's rights.
+
+28. If anyone break up a table, the remaining players have a prior right
+to play at other tables.
+
+
+SHUFFLING
+
+29. The pack must neither be shuffled below the table nor so the face of
+any card be seen.
+
+30. The dealer's partner must collect the cards for the ensuing deal and
+he has the first right to shuffle the cards. Each player has the right
+to shuffle subsequently. The dealer has the right to shuffle last, but
+should a card or cards be seen during his shuffling, or whilst giving
+the pack to be cut, he must re-shuffle.
+
+31. Each player, after shuffling, must place the cards properly
+collected and face downward to the left of the player next to deal.
+
+
+THE DEAL
+
+32. Each player deals in his turn; the order of dealing goes to the
+left.
+
+33. The player on the dealer's right cuts the pack, and in dividing it
+he must not leave fewer than four cards in either packet; if in cutting
+or in replacing one of the two packets a card be exposed, or if there be
+any confusion of the cards or a doubt as to the exact place in which
+the pack was divided, there must be a fresh cut.
+
+34. When the player whose duty it is to cut has once separated the pack
+he can neither re-shuffle nor re-cut the cards.
+
+35. Should the dealer shuffle the cards, after the pack is cut, the pack
+must be cut again.
+
+36. The fifty-two cards shall be dealt face downward. The deal is not
+completed until the last card has been dealt face downward.
+
+37. THERE IS NO MISDEAL.
+
+
+A NEW DEAL
+
+38. There must be a new deal--
+
+_a_ If the cards be not dealt into four packets, one at a time, and in
+regular rotation, beginning at the dealer's left.
+
+_b_ If, during a deal, or during the play of a hand, the pack be proven
+incorrect or imperfect.
+
+_c_ If any card be faced in the pack.
+
+_d_ If any player have dealt to him a greater number of cards than
+thirteen.
+
+_e_ If the dealer deal two cards at once and then deal a third before
+correcting the error.
+
+_f_ If the dealer omit to have the pack cut and the adversaries call
+attention to the fact prior to the conclusion of the deal and before
+looking at their cards.
+
+_g_ If the last card do not come in its regular order to the dealer.
+
+39. There may be a new deal--
+
+_a_ If the dealer or his partner expose a card. The eldest hand may
+claim a new deal.
+
+_b_ If either adversary expose a card. The dealer or his partner may
+claim a new deal.
+
+_c_ If, before fifty-one cards are dealt, the dealer should look at any
+card. His adversaries have the right to see it, and the eldest hand may
+exact a new deal.
+
+_d_ If, in dealing, one of the last cards be exposed by the dealer or
+his partner, and the deal is completed before there is reasonable time
+for the eldest hand to decide as to a new deal. But in all other cases
+such penalties must be claimed prior to the completion of the deal.
+
+40. The claim for a new deal by reason of a card exposed during the deal
+may not be made by a player who has looked at any of his cards. If a new
+deal does not take place, the card exposed during the deal cannot be
+called.
+
+41. Should three players have their right number of cards, and should
+the fourth, not being dummy, have less than thirteen and not discover
+such deficiency until he has played any of his cards, the deal stands
+good; should he have played, he is answerable for any revoke he may have
+made as if the missing card or cards had been in his hand. The other
+pack may be searched for the missing card or cards.
+
+42. If during the play of a deal a pack be proven incorrect or
+imperfect, such proof renders only the current deal void, and does not
+affect any prior score. The dealer must deal again (Law 38, _b_).
+
+43. Anyone dealing with the adversaries' cards must be corrected before
+the play of the first card, otherwise the deal stands good. If anyone
+deals when it is the turn of an adversary, such error must be corrected
+before the cards are dealt for the following deal.
+
+44. A player can neither shuffle, cut nor deal for his partner without
+the permission of his adversaries.
+
+
+DECLARING TRUMPS
+
+45. The trump is declared. No card is turned.
+
+_a_ The dealer may either make the trump or pass the declaration to his
+partner.
+
+_b_ If the declaration be passed to partner, he must make the trump.
+
+46. Should the dealer's partner make the trump without receiving
+permission from the dealer, the eldest hand may demand,
+
+ 1st. That the trump shall stand, or
+
+ 2d. That there shall be a new deal.
+
+But if any declaration as to doubling, or not doubling, shall have been
+made, or if a new deal be not claimed, the declaration wrongly made
+shall stand. The eldest hand is the player on the left of the dealer.
+
+47. Should the dealer's partner pass the declaration to the dealer it
+shall be the right of the eldest hand to claim a new deal or to compel
+the offending player to declare the trump; provided, that no declaration
+as to doubling has been made.
+
+48. If either of the dealer's adversaries make or pass the declaration,
+the dealer may, after looking at his hand, either claim a new deal or
+proceed as if no declaration had been made.
+
+49. A declaration once made cannot be altered.
+
+
+DOUBLING, RE-DOUBLING, ETC.
+
+50. The effect of doubling, re-doubling, and so on, is that the value of
+each trick above six is doubled, quadrupled, and so on.
+
+51. After the trump declaration has been made by the dealer or his
+partner, their adversaries have the right to double. The eldest hand has
+the first right. If he does not wish to double, he may ask his partner,
+"May I lead?" His partner shall answer, "Yes" or "I double."
+
+52. If either of their adversaries elect to double, the dealer and his
+partner have the right to re-double. The player who has declared the
+trump shall have the first right. He may say, "I re-double" or
+"Satisfied." Should he say the latter, his partner may re-double.
+
+53. If the dealer or his partner elect to re-double, their adversaries
+shall have the right to again double. The original doubler has the first
+right.
+
+54. If the right-hand adversary of the dealer double before his partner
+has asked "May I lead?" the declarer of the trump shall have the right
+to say whether or not the double shall stand. If he decide that the
+double shall stand, the process of re-doubling may continue as described
+in paragraphs 52, 53, 55.
+
+55. The process of re-doubling may be continued indefinitely.[B] The
+first right to continue the re-doubling on behalf of a partnership
+belongs to that player who has last redoubled. Should he, however,
+express himself satisfied, the right to continue the re-doubling passes
+to his partner. Should any player re-double out of turn, the adversary
+who last doubled shall decide whether or not such double shall stand. If
+it is decided that the re-double shall stand, the process of re-doubling
+may continue as described in this and foregoing laws (52 and 53). If any
+double or re-double out of turn be not accepted there shall be no
+further doubling in that hand. Any consultation between partners as to
+doubling or re-doubling will entitle the maker of the trump or the
+eldest hand, without consultation, to a new deal.
+
+56. If the eldest hand lead before the doubling be completed, his
+partner may re-double only with the consent of the adversary who last
+doubled; but such lead shall not affect the right of either adversary to
+double.
+
+ [B] In some clubs, doubling ceases whenever the value of the
+ odd trick exceeds one hundred points; in other clubs the limit is placed
+ at two hundred points.
+
+57. When the question, "May I lead?" has been answered in the
+affirmative or when the player who has the last right to continue the
+doubling, expresses himself satisfied, the play shall begin.
+
+58. Should the eldest hand lead without asking permission, his partner
+may double, but only if the maker of the trump consent.
+
+59. Should the right-hand adversary of the dealer ask permission to
+lead, the eldest hand does not thereby lose his right to double. Should
+the right-hand adversary of the dealer double before his partner has
+asked "May I lead?" the maker of the trump shall have the right to say
+whether or not the double shall stand. If he decide that the double
+shall stand, the process of re-doubling may continue as described in
+Laws 52, 53, 55.
+
+60. If the right-hand adversary of the dealer lead out of turn, the
+maker of the trump may call a suit from the eldest hand, who may only
+double if the maker of the trump consent.
+
+A declaration as to doubling or re-doubling once made cannot be altered.
+
+
+DUMMY
+
+61. As soon as the eldest had has led, the dealer's partner shall place
+his cards face upward on the table, and the duty of playing the cards
+from that hand shall devolve upon the dealer, unassisted by his partner.
+
+62. Before exposing his cards, the dealer's partner has all the rights
+of a player, but after his cards have been shown the dealer's partner
+takes no part whatever in the play, except that he has the right--
+
+_a_ To ask the dealer whether he has none of the suit in which he may
+have renounced.
+
+_b_ To ask the dealer when called upon to play his highest or lowest
+card whether he has conformed to the penalty.
+
+_c_ To call the dealer's attention to the fact that a trick has not been
+completed.
+
+_d_ To correct the claim of either adversary to a penalty to which the
+latter is not entitled.
+
+_e_ To call attention to the fact that a trick has been erroneously
+taken by either side.
+
+_f_ To participate in the discussion of any disputed question of fact
+which may arise between the dealer and either adversary.
+
+_g_ To correct an erroneous score.
+
+63. Should the dealer's partner call attention to any other incident of
+the play, in consequence of which any penalty might be exacted, the fact
+of his so doing precludes the dealer exacting such penalty.
+
+64. If the dealer's partner, by touching a card or otherwise, suggest
+the play of a card from dummy, either of the adversaries may, but
+without consultation, call upon the dealer to play or not to play the
+card suggested.
+
+65. Dummy is not liable to the penalty for a revoke; and if he should
+revoke and the error be not discovered until the trick is turned and
+quitted, the trick stands good.
+
+66. A card from the dealer's hand is not played until actually quitted;
+but should the dealer name or touch a card from the dummy hand, such
+card is considered as played, unless the dealer in touching the card or
+cards says, "I arrange," or words to that effect.
+
+
+CARDS EXPOSED BEFORE PLAY
+
+67. If, after the deal has been completed and before the trump
+declaration has been made, either the dealer or his partner expose a
+card from his hand, the eldest hand may, without consulting with his
+partner, claim a new deal.
+
+68. If, after the deal has been completed and before a card is led, any
+player shall expose a card, his partner shall forfeit any right to
+double or re-double which he otherwise would have been entitled to
+exercise; and in case of a card being so exposed by the leader's
+partner, the dealer may either call the card or require the leader not
+to lead the suit of the exposed card.
+
+
+CARDS EXPOSED DURING PLAY
+
+69. All cards exposed by the dealer's adversaries are liable to be
+called, and such cards must be left face upward on the table.
+
+70. The following are exposed cards:
+
+1st. Two or more cards played at once.
+
+2d. Any card dropped with its face upward, or in any way exposed on or
+above the table, even though snatched up so quickly that no one can name
+it.
+
+3d. Every card so held by a player that his partner can see any portion
+of its face.
+
+71. A card dropped on the floor or elsewhere below the table is not an
+exposed card.
+
+72. If two or more cards be played at once, by either of the dealer's
+adversaries, the dealer shall have the right to call which one be
+pleases to the current trick, and the other card or cards shall remain
+face upward on the table and may be called at any time.
+
+73. If, without waiting for his partner to play, either of the dealer's
+adversaries should play on the table the best card or lead one which is
+a winning card, as against the dealer and dummy, or should continue
+(without waiting for his partner to play) to lead several such cards,
+the dealer may demand that the partner of the player in fault, win, if
+he can, the first, or any other of these tricks, and the other cards
+thus improperly played are exposed cards.
+
+74. If either or both of the dealer's adversaries throw his or their
+cards on the table face upward, such cards are exposed and are liable to
+be called; but if either adversary retain his hand he cannot be forced
+to abandon it. If, however, the dealer should say, "I have the rest," or
+any other words indicating that the remaining tricks are his, the
+adversaries of the dealer are not liable to have any of their cards
+called should they expose them, believing the dealer's claim to be true,
+should it subsequently prove false.
+
+75. If a player who has rendered himself liable to have the highest or
+lowest of a suit called (Laws 82, 91, 92 and 100), fail to play as
+directed, or if, when called on to lead one suit, lead another, having
+in his hand one or more cards of the suit demanded (Law 76), or if
+called upon to win or lose a trick, fail to do so when he can (Laws 73,
+82 and 100), he is liable to the penalty for revoke, unless such play be
+corrected before the trick is turned and quitted.
+
+
+LEADS OUT OF TURN
+
+76. If either of the dealer's adversaries lead out of turn, the dealer
+may call the card erroneously led, or may call a suit when it is the
+turn of either adversary to lead.
+
+77. If the dealer lead out of turn, either from his own hand or dummy,
+he incurs no penalty; but he may not rectify the error after the second
+hand has played.
+
+78. If any player lead out of turn and the other three follow him, the
+trick is complete and the error cannot be rectified; but if only the
+second, or second and third play to the false lead, their cards may be
+taken back; there is no penalty against anyone except the original
+offender, who, if he be one of the dealer's adversaries, may be
+penalised as provided in Laws 60 and 76.
+
+79. In no case can a player he compelled to play a card which would
+oblige him to revoke.
+
+80. The call of an exposed card may be repeated at every trick until
+such card has been played.
+
+81. If a player called on to lead a suit have none of it, the penalty is
+paid.
+
+
+CARDS PLAYED IN ERROR
+
+82. Should the third hand not have played and the fourth play before his
+partner, the latter (not being dummy or dealer) may be called upon to
+play his highest or lowest card of the suit played, or to win or lose
+the trick.
+
+83. If anyone, not being dummy, omit playing to a former trick and such
+error be not corrected until he has played to the next, the adversaries
+may claim a new deal; should they decide that the deal stands good, the
+surplus card at the end of the hand is considered to have been played to
+the imperfect trick, but does not constitute a revoke therein.
+
+84. If anyone (except dummy) play two cards to the same trick, or mix a
+card with a trick to which it does not belong, and the mistake be not
+discovered until the hand is played out, he is answerable for any
+consequent revokes he may have made. If during the play of the hand the
+error be detected, the tricks may be counted face downward, in order to
+ascertain whether there be among them a card too many; should this be
+the case, the trick which contains a surplus card may be examined and
+the card restored to its original holder, who (not being dummy) shall
+be liable for any revoke he may meanwhile have made.
+
+
+THE REVOKE
+
+85. A revoke occurs when a player (other than dummy), holding one or
+more cards of the suit led, plays a card of a different suit. The
+penalty for a revoke takes precedence of all other counts.
+
+86. A revoke is established if the trick in which it occurs be turned
+and quitted, _i.e._, the hand removed from the trick after it has been
+gathered and placed face downward on the table; or if either the
+revoking player or his partner, whether in his right turn or otherwise,
+have led or played to the following trick.
+
+87. The penalty for a revoke is three tricks taken from the revoking
+player and added to those of the adversaries.
+
+88. The penalty is applicable only to the score of the game in which it
+occurs.
+
+89. Under no circumstances can the revoking side score game in that
+hand. Whatever their previous score may have been, the side revoking
+cannot attain a higher score toward game than twenty-eight.
+
+90. A player may ask his partner whether he has not a card of the suit
+which he has renounced; should the question be asked before the trick is
+turned and quitted, subsequent turning and quitting does not establish a
+revoke, and the error may be corrected unless the question be answered
+in the negative or unless the revoking player or his partner has led or
+played to the following trick.
+
+91. If a player correct his mistake in time to save a revoke, any player
+or players who have followed him may withdraw their cards and substitute
+others, and the cards so withdrawn are not exposed cards. If the player
+in fault be one of the dealer's adversaries, the card played in error is
+an exposed card, and the dealer can call it whenever he pleases; or he
+may require the offender to play his highest or lowest card or the suit
+to the trick in which he has renounced.
+
+92. If the player in fault be the dealer, the eldest hand may require
+him to play the highest or lowest card of the suit in which he has
+renounced, provided both adversaries of the dealer have played to the
+current trick; but this penalty cannot be exacted against the dealer
+when he is fourth in hand, nor can it be enforced at all from dummy.
+
+93. At the end of a hand the claimants of a revoke may search all the
+tricks. If the cards have been mixed the claim may be urged and proved
+if possible; but no proof is necessary, and the revoke is established
+if, after it has been claimed, the accused player or his partner mix the
+cards before they have been sufficiently examined by the adversaries.
+
+94. A revoke must be claimed before the cards have been cut for the
+following deal.
+
+95. Should the players on both sides subject themselves to the revoke
+penalty neither can win the game by that hand.
+
+96. The revoke penalty may be claimed for as many revokes as occur
+during a hand; but the accumulated penalty shall in no event exceed
+thirteen tricks. (See Law 7.)
+
+
+GENERAL RULES
+
+97. There should not be any consultation between partners as to the
+enforcement of penalties. If they do so consult, the penalty is paid.
+
+98. Once a trick is complete, turned and quitted it must not be looked
+at (except under Law 84), until the end of the hand.
+
+99. Any player during the play of a trick or after the four cards are
+played and before they are touched for the purpose of gathering them
+together, may demand that the cards be placed before their respective
+players.
+
+100. If either of the dealer's adversaries, prior to his partner's
+playing, should call attention to the trick, either by saying it is his,
+or, without being requested so to do, by naming his card or drawing it
+toward him, the dealer may require that opponent's partner to play his
+highest or lowest card of the suit led, or to win or lose the trick.
+
+101. Either of the dealer's adversaries may call his partner's attention
+to the fact that he is about to lead out of turn, but if he make any
+unauthorised reference to any incident of the play the dealer may call a
+suit from the adversary whose turn it is next to lead.
+
+102. In all cases where a penalty has been incurred, the offender is
+bound to give reasonable time for the decision of his adversaries; but
+if a wrong penalty be demanded none can be enforced.
+
+103. The partner of the eldest hand may inform him that their
+adversaries have incurred a penalty, but may not give any further
+information. Should he suggest the penalty, or demand the enforcement
+of it, such action shall be deemed a consultation, and no penalty can be
+enforced.
+
+
+NEW CARDS
+
+104. Unless a pack be imperfect, no player shall have the right to call
+for one new pack. If fresh cards are demanded, two packs must be
+furnished and paid for by the player who has demanded them. If they are
+furnished during a rubber, the adversaries shall have their choice of
+new cards. If it is the beginning of a new rubber, the dealer, whether
+he or one of his adversaries be the party calling for the new cards,
+shall have the choice. New cards must be called for before the pack is
+cut for a new deal.
+
+105. A card or cards torn or marked must be replaced by agreement or new
+cards furnished.
+
+
+BYSTANDERS
+
+106. While a bystander, by agreement among the players, may decide any
+question, yet he must on no account say anything unless appealed to; and
+if he make any remark which calls attention to an oversight affecting
+the score, or to the exaction of a penalty, he is liable to be called on
+by the players to pay the stakes on that rubber.
+
+
+SPADE CONVENTION
+
+I.--Where players agree "not to play spades" the rule is, that if the
+spade make is not doubled, the hand shall be played where either side is
+20 or over.
+
+II.--If the third hand player ask, "Shall I play?" or should he lead out
+of turn, or should the eldest hand lead without asking permission to
+play, the spade maker may take two on the score or may call a lead and
+require the hand to be played out.
+
+III.--Should the third hand player double before his partner asks
+permission to play, the spade maker may decide whether the double shall
+stand or not; but the hand must be played out.
+
+
+ETIQUETTE
+
+It has been truthfully said that there is no game in which slight
+intimations can convey so much information as that of Bridge. In justice
+to those who, by their manner, give information, it may be stated that
+most of the apparent unfairness at the Bridge table is unintentional.
+Hesitation and mannerisms, however, cannot be too carefully avoided;
+such a breach of etiquette is an offence for which the adversaries have
+no redress except perhaps a refusal to continue the play.
+
+It is obviously a greater fault to take advantage of information thus
+given. A play in your judgment may be perfectly sound, but you leave
+yourself open to criticism if it is in any way contingent on information
+obtained from your partner's manner.
+
+Cultivate uniformity in your style of play; let there be no remarkable
+haste or hesitation in making or passing; try always to use the same
+formula of words, and do not call attention to the score after the cards
+have been dealt.
+
+Remember that any undue hesitancy in regard to doubling will deprive a
+fair-minded partner of the privilege of so doing. Such delays are too
+frequent at spade declarations.
+
+Emphasise no play of your own and show no pleasure or displeasure at any
+other play.
+
+Do not ask to have the cards placed unless it is solely for your own
+information.
+
+It is an offence either to revoke purposely or to make a second revoke
+in order to conceal the first.
+
+The dealer's partner should not call attention to the score nor to any
+card or cards that he or the other players hold, and neither should he
+leave his seat for the purpose of watching his partner's play.
+
+When there is an unusual distribution of the cards, no remarks of any
+kind should be allowed.
+
+After a hand has been played, it may be discussed to the common benefit;
+but the bore who is continually blowing up his partner to show his
+superior knowledge, together with the player who interrupts the game to
+discuss the play, should be ostracised from the card-room. Superiority
+of skill is shown by the play of the cards, not by mannerisms.
+
+It is often difficult to refrain from showing _pleasure_ at the
+accomplishment of a desired purpose, but undue elation is most
+aggravating to the adversaries.
+
+Do not make a dig at the adversaries by confiding to your partner that
+your success was due to an ill-judged play of the opponent.
+
+It is not good form to complain of poor cards, as you imply that the
+adversaries profit by your weak hands and not by their skill.
+
+The better players rarely criticise unless asked to do so; it is usually
+the inexperienced player who offers an astonishing amount of gratuitous
+and unsought-for advice.
+
+Do not tell your partner, after seeing all the cards, what he should
+have done, but think what you would have done in your partner's place.
+Do not criticise at all, but if you must, criticise fairly.
+
+
+
+
+GLOSSARY
+
+
+=Book.=--The first six tricks won by the same partners.
+
+=By-cards.=--The number of tricks won, more than six, or over the "book,"
+is the number "by-cards." For instance, eight tricks are equal to two
+by-cards.
+
+=Card of Re-entry.=--A winning card which will bring into play another
+suit. Sometimes the re-entry is in the suit itself, but when a suit with
+a re-entry is spoken of it means that the re-entry is in another suit.
+
+=Command.=--The best card or cards of a suit. The ability to stop the suit
+at any time.
+
+=Covering.=--Putting a higher card on the trick when not the last player.
+
+=Discarding.=--When unable to follow suit, throwing away some card of
+another suit which is not trumps.
+
+=Doubling.=--Increasing the value of the trick points.
+
+=Doubtful Card.=--Cards which may or may not win the trick. The king is
+led, and you do not know who holds the ace; the king is therefore a
+doubtful card.
+
+=Dummy.=--The player whose cards are exposed on the table. The dealer's
+partner.
+
+=Duplicate.=--A modification in which each hand is played more than once,
+usually in tournaments.
+
+=Echo.=--Playing a higher card before a lower, when no attempt is made to
+win the trick.
+
+=Eldest Hand.=--The player on the dealer's left.
+
+=Established Suit.=--A suit in which the partners can win every trick, no
+matter who leads it.
+
+=Exposed Card.=--Any card which is shown, but is not played to the trick,
+such as two cards played at once, one of which is an exposed card.
+
+=False Cards.=--Playing the ace, holding the king, or any similar attempt
+to conceal the cards held.
+
+=Finesse.=--Any attempt to win a trick with a card which is not the best
+in the hand, nor in sequence with it.
+
+=Forcing.=--Making a player trump a suit which he does not want to trump.
+See Ruffing.
+
+=Fourchette.=--The cards above and below another card. A Q are fourchette
+over the K.
+
+=Fourth-best.=--Counting from the highest card in the suit.
+
+=Going Over.=--Doubling the value of the trick points.
+
+=Guarded Suits.=--A high card so protected by smaller cards that it cannot
+be caught by the adversaries leading higher cards.
+
+=Holding Up.=--Refusing to play the best card of a suit.
+
+=Honours.=--In trumps, the A K Q J 10 of the suit. At no-trump, the four
+aces.
+
+=Leader.=--The first player in any trick.
+
+=Leading Up To.=--Playing a suit with a view to what the fourth hand holds
+in it.
+
+=Leading Through.=--Leading a suit with a view to what the second hand
+holds in it.
+
+=Little Slam.=--Twelve tricks won out of thirteen.
+
+=Losing Card.=--Any card which cannot possibly take a trick.
+
+=Love-all.=--The state of the score before either side has made a point.
+
+=Odd Trick.=--The first trick over the book of six.
+
+=Original Lead.=--The opening of the hand or suit.
+
+=Re-entry.=--See Card of Re-entry.
+
+=Revoke.=--Renouncing, while still holding cards of the suit led.
+
+=Rubber.=--Two out of three games.
+
+=Ruffing.=--Trumping a trick willingly. See Forcing.
+
+=Slam.=--Winning all thirteen tricks.
+
+=Tenace.=--The best and third best of a suit. A and Q are tenace.
+
+=Third Hand.=--The leader's partner.
+
+=Unblocking.=--Getting rid of any card which might stop the run of a long
+suit.
+
+=Weakness.=--Inability to stop a suit.
+
+=Weak Suits.=--Those in which tricks are impossible, or very improbable.
+
+
+
+
+INDEX
+
+
+Aces, second hand, playing, 23
+
+Advantages of discarding strength, 41
+
+Avoid leading certain combinations, 27
+
+Avoid leading trumps, 57
+
+
+Bad red-suit makes, 22
+
+Beating dummy's cards, 43
+
+Black suit declarations, 16
+
+Bridge, duplicate, 97
+
+Bridge for three players, 96
+
+Bridge, laws of, 101
+
+Bridge, progressive, 98
+
+Bystanders, 125
+
+
+Cards played in error, 120
+
+Chicane and double chicane, 7
+
+Choice of seats and cards, 1
+
+Clubs, 16
+
+Combining hands of dealer and dummy, 64
+
+Commanding card, holding up, 54
+
+Conversation of the game, 4
+
+Covering honours with honours, 42
+
+Cutting, 104
+
+Cutting for the right to play, 1
+
+Cutting out, 105
+
+Dealer's play at no-trump, 53
+
+Dealer's play with a declared trump, 45
+
+Dealer's play with a trump, 49
+
+Dealing, 1, 107
+
+Declaration, the, 9
+
+Declaring trumps, 110
+
+Determining value of the rubber, 9
+
+Diamond make, rules for, 16
+
+Diamonds, 14
+
+Different systems of discarding, 39
+
+Discard after showing a suit, 38
+
+Discard, the reverse, 41
+
+Discarding, 38
+
+Discarding, hints on, 41
+
+Discarding strength always, 38
+
+Don't change suits, 48
+
+Don'ts for bridge players, 58
+
+Doubling no-trumpers, 23
+
+Doubling, rules for, 23
+
+Doubling spades, 23
+
+Doubling trick values, 3
+
+Doubling with success, 22
+
+Doubtful no-trumpers, 43
+
+Dummy, 114
+
+Dummy bridge, 64
+
+Dummy's hand and duties, 4
+
+Dummy holding tenaces, 43
+
+Duplicate bridge, 97
+
+
+Echo at no trump, 45
+
+Echo, the, 44
+
+Echo to show you can ruff, 45
+
+Eleven, the rule of, 30
+
+Entry, rights of, 106
+
+Error, cards played in, 120
+
+Estimating value of hands, 22
+
+Examples of original leads, 32
+
+Examples of original makes, 20
+
+Exposing cards before play, 116
+
+Exposing cards during play, 117
+
+
+Finessing, 66
+
+Finessing by the dealer, 57
+
+Finessing on partner's lead, 44
+
+First trick, after the, 34
+
+Forcing the strong trump hand, 35
+
+Forming tables, 104
+
+Fourth-best leads, 30
+
+
+Game, points in the, 2
+
+General rules of play, 123
+
+Giving partner information, 29
+
+Glossary, 130
+
+Going over, 111
+
+Good suits to lead, 29
+
+Guarded suits, meaning of, 12
+
+
+Hand, estimating value of, 22
+
+Heart contention, 26
+
+Hearts, 13
+
+Hearts instead of no-trump, 13
+
+Hearts led at double no-trump, 26
+
+Hearts, rules for make, 14
+
+High cards, second hand, 43
+
+Hints for discarding, 41
+
+Holding a combination, 56
+
+Holding up the command, 55
+
+Honours are a separate score, 2
+
+Honours, value of, 7
+
+Honours when there is trump, 7
+
+Honours when there is no trump, 7
+
+
+Illustrative hands, 73
+
+Importance of good makes, 10
+
+Importance of the score, 9
+
+Inferences, 62
+
+Inferring what dealer holds, 48
+
+
+Judgment in the makes, 10
+
+
+Keeping command of a suit, 73
+
+
+Laws of bridge, 101
+
+Lead when partner has doubled, 25
+
+Leading aces first, 29
+
+Leading from three honours, 29
+
+Leading from weakness to strength, 34, 56
+
+Leading high cards, 27
+
+Leading red suits instead of black, 51
+
+Leading short suits, 36
+
+Leading through strength, 56
+
+Leading to partner's suit, 48
+
+Leading trumps, 46
+
+Leading up to weakness, 31
+
+Leading weak suits, 51
+
+Leads out of turn, 117
+
+Letting the weak hand ruff, 47
+
+Longest suit should be played first, 54
+
+
+Makes, examples of original, 20
+
+Makes, passed, 19
+
+Making the trump, 10
+
+Making up the table, 1
+
+Mannerisms, 59
+
+Memory, 60
+
+Method of scoring, 6
+
+Misdeals, none in bridge, 2
+
+
+New cards, 125
+
+New deal, 108
+
+Non-dealer's play against a declared trump, 27
+
+Non-dealer's play at no-trump, 47
+
+Non-dealer's play, second hand, 42
+
+Non-dealer's play, third hand, 43
+
+No-trump declaration by dealer, rules for, 12
+
+No-trump makes, 10
+
+
+Object of leading through strength, 56
+
+Object of the game, 2
+
+Opening leads at "no-trump," 50
+
+Opening leads, examples of, 32
+
+Original lends against a declared trump, 28
+
+Original leads in no-trump, 52
+
+Original leads with a trump, 28
+
+Original makes, examples of, 20
+
+Original no-trump makes, 17
+
+
+Partner doubles, suit to lead, 22
+
+Partner's suit, leading to, 49
+
+Passed makes, 19
+
+Placing aces, second hand, 43
+
+Placing cards by eleven rule, 30
+
+Play of the cards, 4
+
+Players, number of, 1
+
+Playing your suit, not partner's, 49
+
+Points in the game, 2
+
+Preventing revokes, 6
+
+Probable value of partner's hand, 11
+
+Progressive bridge, 98
+
+Protection, or guarded suits, 12
+
+Protecting suits and honours, 42
+
+
+Rank of cards in cutting, 1
+
+Rank of cards in play, 4
+
+Redoubling trick values, 3, 4
+
+Re-entry cards, 77
+
+Returning partner's suits, 48
+
+Reverse discards, 41
+
+Revoke, the, 121
+
+Revoke, to prevent a, 6
+
+Rights of entry, 106
+
+Rubber, the, 101
+
+Rubber points added, 2
+
+Ruff before leading trumps, 83
+
+Rules for discarding, 38, 41
+
+Rules for doubling, 23
+
+Rules for finessing, 59, 66
+
+Rules for forcing, 35
+
+Rules for inferences, 62
+
+Rules for leading short suits, 36
+
+Rules for leading trumps, 46
+
+Rules for no-trump makes, 12
+
+Rules for passed makes, 19
+
+Ruled for playing to the score, 9
+
+
+Score-sheet, how used, 8
+
+Scoring, 6, 101
+
+Scoring, knowledge of, 9
+
+Scoring, method of, 8
+
+Second-hand play, dealer and dummy, 65
+
+Second-hand plays, 67
+
+Seeing dummy's hand, 27
+
+Short suits, when to lead, 36
+
+Shuffling, 107
+
+Shuffling the still pack, 1
+
+Slams and their value, 7
+
+Spade makes, defensive, 17
+
+Spades, 16
+
+Specimen score-sheet, 8
+
+Suggestions for doubting, 23
+
+Suggestions for the non-dealer, 63
+
+
+Table of honour values, 7
+
+Table of leads at no-trump, 52
+
+Tables, forming, 104
+
+Taking the lead, 54
+
+Three-handed bridge, 96
+
+Trick values, table of, 3
+
+Trump, declaring the, 3
+
+Trump, the, 102
+
+Trumps, avoid leading, 57
+
+Trumps, declaring, 110
+
+Trumps, how made, 5
+
+Trumps, leading, 46
+
+
+Unblocking, 53
+
+
+Value of any hand, 22
+
+Value of partner's hand, 11
+
+Value of trumps you hold, 23
+
+
+Weak no-trump makes, 21
+
+Weakness, leading up to, 31
+
+Weak suits at doubled no-trump, 31
+
+Weak-suit convention, 25
+
+
+
+
+
+
+
+End of the Project Gutenberg EBook of Bridge; its Principles and Rules of Play, by
+J.B. Elwell
+
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