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+The Project Gutenberg EBook of More Conjuring, by Hercat
+
+This eBook is for the use of anyone anywhere at no cost and with
+almost no restrictions whatsoever. You may copy it, give it away or
+re-use it under the terms of the Project Gutenberg License included
+with this eBook or online at www.gutenberg.org
+
+
+Title: More Conjuring
+ Simple Tricks for Social Gatherings
+
+Author: Hercat
+
+Release Date: June 13, 2010 [EBook #32788]
+
+Language: English
+
+Character set encoding: ASCII
+
+*** START OF THIS PROJECT GUTENBERG EBOOK MORE CONJURING ***
+
+
+
+
+Produced by David Clarke and the Online Distributed
+Proofreading Team at https://www.pgdp.net
+
+
+
+
+
+TRANSCRIBER'S NOTE
+
+
+The Table of Contents is placed after the Preface.
+
+This book contains illustrations showing some of the tricks described.
+The illustrations are available in the HTML version. In this text-only
+version they are replaced by the place-holder "[Illustration]", but in
+the section "Match Puzzles", some simple ASCII diagrams have been
+created to represent the matches when possible.
+
+In the text-only version, italic type is marked _like this_, and bold
+face *like this*. Footnotes are represented with uppercase letters in
+square brackets.
+
+Two publisher's advertisement pages were placed at the beginning of the
+book in the printed edition, in this version they have been moved to the
+end, with the other advertisement pages.
+
+A list of changes to the original publication is given at the end.
+
+
+
+
+
+
+ More Conjuring.
+
+ [Illustration]
+
+ By HERCAT.
+
+
+
+
+HERCAT'S SIMPLE TRICKS
+
+
+
+
+ MORE CONJURING
+
+ BY HERCAT
+
+ Simple Tricks for Social Gatherings
+
+
+BY THE AUTHOR OF "LATEST SLEIGHTS AND ILLUSIONS," "HERCAT'S CARD
+TRICKS," "CONJURING UP TO DATE," "HERCAT'S VENTRILOQUIST," "HERCAT'S
+CHAPEAUGRAPHY, SHADOWGRAPHY, AND PAPER FOLDING," ETC.
+
+
+ [Illustration: D&S limited]
+ London:
+ DEAN & SON, Ltd., [Illustration: Hamley's
+ 160a, 35, NEW OXFORD STREET,
+ Fleet Street, LONDON, W.C.]
+ E.C.
+ 1912
+
+
+
+
+PREFACE
+
+The title of this little brochure indicates its contents. _Simple
+Tricks_ and simple tricks only. No apparatus is required and but little
+sleight-of-hand is needed in the performance of any of them. They
+consist of a series of tricks and problems, easily acquired, suitable
+for gatherings round the table on winter evenings. Some of them are new
+and many are old; but even the oldest are new to the rising generation.
+For six of the latest tricks,--"A Hindoo Swindle," "The Elusive Match,"
+"A Subtle Impromptu Effect with a Coin," "A Novel Card Effect," "An
+Artful Card Force," and "Another Easy Card Force,"--I am indebted to my
+friend Mr. F. Walford Perry, a thoroughly up-to-date and original young
+conjurer. As I have already said, I have included no tricks which
+require the exercise of much sleight-of-hand; but even the most simple
+trick should be thoroughly practised before you present it to your
+friends, especially those tricks which require the assistance of a
+confederate. Rehearse everything with him thoroughly beforehand. Even
+your "patter" should be rehearsed. But endeavour to lead your audience
+to believe that, like "Mr. Wemmick's" marriage, it is all impromptu. He
+said, "Hello! here's a church. Let's have a wedding." You say, "Hand me
+that serviette ring and I'll show you a trick." If, when the contents of
+this little volume have been thoroughly digested, my readers desire to
+make a study of more advanced legerdemain, I recommend my _Conjuring Up
+to Date_, _Card Tricks with and without Apparatus_, and _Latest Sleights
+and Illusions_ to their notice.
+
+For tricks which require apparatus my readers cannot do better than to
+send to Messrs. Hamley Bros., Ltd., 35, New Oxford Street, or one of
+their branches, for their Magical Catalogue.
+
+_The Daily Telegraph_, in a recent article on "Magic Fifty Years Ago,"
+used these words: "Hamleys' were then, as they are now, the premier
+manufacturers of magical apparatus." A statement which I cordially
+endorse. The apparatus sold by Messrs. Hamley Bros. is invariably
+reliable.
+
+In conclusion I beg to offer my readers the following advice:--
+
+Never state the nature of the trick you are about to perform.
+
+Make it a rule never to repeat a trick the same evening unless you have
+acquired a different way of showing it. In fact, it is advisable to
+learn several methods of presenting the same trick.
+
+Talk as much as possible and make your "patter" lively, but do not try
+to be funny unless you are naturally humorous; and, above all, avoid
+allusions to politics, religion, or any subject about which there may be
+a diversity of opinion among your audience.
+
+HERCAT.
+
+
+
+
+CONTENTS
+
+
+SIMPLE CARD TRICKS PAGE
+
+ An Easy Method of Finding a Selected Card 9
+ To Bring a Chosen Card from the Bottom of the Pack at any
+ Number Requested 10
+ A Chosen Card Shaken through a Handkerchief 10
+ A Selected Card found in a Lighted Cigarette 12
+ A Sticking Card 13
+ Two Selected Cards Caught in the Air 13
+ An Easy but Puzzling Trick 14
+ Travelling Cards 14
+ To Name all the Cards in the Pack 16
+ A New Method 16
+ The Sense of Touch 17
+ Where is the Ace? 18
+ To Make a Person Name a Card which You have Yourself Selected 19
+ The Clock 21
+ How to Guess Cards Thought of 22
+ An Ingenious Card Trick 23
+ To Name a Card which Some One has Thought of 25
+ The Rejected Recruits--a Laughable Trick 26
+ A Novel Card Effect 26
+ An Artful Card Force 28
+ Another Easy Card Force 28
+ A Simple but Puzzling Card Trick 29
+
+SIMPLE COIN TRICKS
+
+ How to Detect a Marked Coin 30
+ A Penetrative Shilling 30
+ Another Simple Trick 31
+ A Coin to Disappear from Your Cheek and Reappear at Your Elbow 32
+ Two Vanished Half-Crowns 33
+ A Divination 33
+ An Effective but Simple Trick 34
+ Changing Apple and Coins 35
+ An Obedient Sixpence 36
+ Coin and Glass 36
+ A Simple Experiment with Four Shillings 38
+ Puzzle of Ten Halfpence 39
+ How to Increase Your Wealth 39
+ A Neat Coin Trick 40
+ A Subtle Impromptu Effect with a Coin 41
+ An Original Coin Swindle 42
+ A Cross 43
+
+SIMPLE TRICKS WITH HANDKERCHIEFS, RINGS, CANDLES, ETC.
+
+ A Knot that Cannot be Drawn Tight 44
+ To Tie an Instantaneous Knot in a Handkerchief 45
+ Half a Burnt Message Found Restored in a Candle 46
+ Two Good Ring Tricks 47
+
+SIMPLE ARITHMETICAL PROBLEMS
+
+ To Ascertain a Number Thought of 49
+ How to Name a Number which has been Erased 51
+ A Lesson in the Correct Formation of a Figure 52
+ Four Nines Problem 53
+ An Answer to a Sum Given in Advance 53
+ An Arithmetical Puzzle 54
+ An Arithmetical Mystery 55
+ How to Tell Her Age 55
+ A Race in Addition 56
+ To Predict the Hour Your Friend Intends to Rise on the
+ Following Morning 57
+
+MATCH PUZZLES
+
+ Experiment with Ten Matches 59
+ The Magic Nine 60
+ Triangles with Matches 61
+ Match Squares 61
+ Your Opponent must Take the Last Match 62
+ A Shakespearean Quotation 63
+ Numeral 63
+ Six and Five Make Nine 63
+ The Artful Schoolboys 64
+ What are Matches Made of? 66
+ A Sheep Pen 66
+ Post and Rail Puzzle 67
+
+SIMPLE MISCELLANEOUS TRICKS
+
+ A Good After-Dinner Trick 68
+ To Remove a Serviette Ring from a Tape Held on the Thumbs of
+ Another Person 70
+ An Experiment in Gravity 71
+ A Scissors Feat 71
+ Another Trick with a Pair of Scissors 72
+ An Indestructible Cigarette Paper 73
+ To Cut an Apple in Two with Your Finger 74
+ A Trick with Dominoes 74
+ An Escape 75
+ Cigarette Papers and Serviettes 76
+ Four Cigarette Papers 77
+ A Hindoo Swindle 77
+ The Elusive Match--a Capital Impromptu Trick 79
+
+
+
+
+SIMPLE CARD TRICKS
+
+
+AN EASY METHOD OF FINDING A SELECTED CARD
+
+Throw the pack on the table and request some one to select a card. Then
+gather up the rest of the cards and request your friend to show his card
+to his neighbour, to avoid mistakes. While this is being done bend the
+pack slightly while pretending to shuffle it, and cause the card to be
+returned and the pack shuffled. The selected card can then be easily
+detected among the bent cards by its being perfectly straight. A good
+way to finish the trick is to bring the card to the top of the pack and
+cause it to project about an inch over the right side; cover the front
+end of the pack with your four fingers so that the edge of the
+projecting card is concealed, and, with your thumb at the other end,
+hold the pack firmly about eighteen inches above the table. Request the
+person who drew the card to call it by name. On this being done, drop
+the pack on the table, when the projecting card will be completely
+turned over by the air in its descent and lie perfectly square on the
+top of the pack. Another good finish is to bring the chosen card to the
+bottom of the pack, and requesting the person who selected it to hold
+the pack by pinching it tightly between his finger and thumb close to
+the corner, you give the pack a sharp rap, when all the cards will fall
+excepting the one chosen.
+
+
+TO BRING A CHOSEN CARD FROM THE BOTTOM OF THE PACK AT ANY NUMBER
+REQUESTED
+
+Ask a member of the company to take a card, look at it, and return it to
+the pack. Make the "pass" (_Hercat's Card Tricks_, p. 7); "palm" the
+card (_Card Tricks_, p. 18) and hand the pack to be shuffled. While this
+is being done transfer the palmed card to your left hand, and on
+receiving the pack back, place it over the concealed card, and tell the
+company you will produce the latter from the bottom of the pack at any
+number they may name. Supposing some one says, "Let it be the fifteenth
+card." You push the pack forward in your left hand, allowing the bottom
+card to project about an inch toward you, and proceed to draw out the
+cards above it with your right hand, one at a time, until the fourteenth
+is reached, when you push the bottom card forward and produce it as the
+fifteenth.
+
+
+A CHOSEN CARD SHAKEN THROUGH A HANDKERCHIEF
+
+Request a member of the company to select a card and return it to the
+pack, which you proceed to wrap up in a large pocket handkerchief, and
+on the person calling the card by name you shake the handkerchief and
+the selected card falls on the table.
+
+EXPLANATION.--If you are not an adept at sleight-of-hand it is advisable
+to use a "forcing pack" which is composed of only three or four cards,
+of a kind (i.e. ten kings of hearts, ten five of spades, ten eight of
+diamonds, etc.) with backs to match your ordinary pack. If you can make
+the "pass" and can "palm" (_Hercat's Card Tricks_, pp. 7 and 18) the
+following is the correct _modus operandi_. On the card being returned to
+the pack, carry it to the top by the pass, palm it, and hand the pack
+back to be shuffled. Place the palmed card face upward on the left hand
+and cover it with a large white handkerchief, and cause the pack to be
+placed face down on the handkerchief exactly over the concealed card.
+With your right hand throw the back hem of the handkerchief over the
+pack and with that hand grasp the four sides underneath. Then reverse
+the position of your hands, moving the right hand toward the right on
+top and taking the left hand away, which will leave the selected card
+concealed in the fold of the handkerchief (Fig. 1). Ask the person who
+took the card to name it and request it to leave the pack and pass
+through the handkerchief. When he does so shake the handkerchief gently
+and the card will slowly come into view. If you use a "forcing pack"
+retain a duplicate of the card you intend to force; conceal it in your
+left hand and proceed as above described.
+
+ [Illustration]
+ Fig. 1.
+
+
+A SELECTED CARD FOUND IN A LIGHTED CIGARETTE
+
+Roll a card, say the seven of hearts, in a cigarette paper and stuff a
+small piece of tobacco in each end. Have this in one of your pockets,
+where it will not get crushed, ready for palming. Previously arrange
+with a friend to act as your confederate, and request him when you ask
+him to select a card to take the duplicate of the one in the cigarette.
+When ready to present the trick, hand the pack to your friend and ask
+him to shuffle it, select any card he likes, show it to his neighbour,
+replace it in the pack, and again shuffle the latter thoroughly. While
+this is in progress produce some tobacco and a cigarette paper and roll
+a cigarette, which substitute for the one prepared. If you are not an
+adept at palming I would suggest the following easy method: Lay your
+handkerchief across your knees, and on it place the prepared cigarette.
+While reaching for a match, drop the cigarette you have just made on
+your lap, as if by accident, and pick up the one containing the card.
+You can afterwards pick up your handkerchief and put it and the genuine
+cigarette in your pocket. You then light the prepared cigarette and ask
+your friend to hand you the pack and name his card; when he does so,
+tell him you will produce the card in any place he may name.
+
+By previous arrangement he must say, "In the cigarette you are smoking."
+You then pick up the pack and "ruffle" it over the cigarette; take the
+latter from your mouth, extinguish the fire, and tearing the paper in
+the centre, produce the seven of hearts from it.
+
+
+A STICKING CARD
+
+Obtain a short "drawing-pin" with a small head, and having painted the
+head black, stick it through the centre of the ace of clubs. Put this in
+your pocket and "force" another ace upon a member of the company. Hand
+the pack to the person upon whom you have forced the card, request him
+to replace it and shuffle the pack. Then take the pack from him, and as
+you turn your back slip the card with the pin through it on the top of
+the pack. Holding the pack in your right hand with its face toward the
+palm, ask your friend to name his card. When he does so throw the pack
+sharply against the door. The top card will be held there by the pin and
+the rest of the pack will fall on the floor.
+
+This trick was shown by a conjurer before the late King Edward a few
+years ago, and His Majesty was reported in the daily papers to have
+expressed "great surprise."
+
+
+TWO SELECTED CARDS CAUGHT IN THE AIR
+
+Two cards are selected and returned to the pack, which you then make a
+pretence of shuffling, taking care not to lose sight of the chosen
+cards; "slip" (_Hercat's Card Tricks_, p. 10) one of the latter to the
+top of the pack and the others to the bottom face upward. Have a small
+piece of wax on your right finger and thumb and press the pack between
+them. Obtain the names of the selected cards, and then throw the pack in
+the air, moving your hand away quickly, with, of course, the selected
+cards sticking to your thumb and finger. As the cards descend thrust
+your hand in among them, and then, separating your thumb and finger,
+show the cards adhering to them, which you will appear to have caught.
+
+
+AN EASY BUT PUZZLING TRICK
+
+Any card may be drawn--not "forced"--and returned to the pack. In
+pretending to shuffle the cards, bring the selected card to the bottom
+of the pack, and then slip another card in front of it. Show your friend
+this card at the bottom and ask him if it is his. Of course he will say
+"No." Lower the pack, and with the fingers of your left hand draw the
+bottom card back about half an inch, and with your right hand draw out
+the next card--which is the one chosen--and place it face down on the
+table. Shuffle the pack and again show the bottom card, "Is this your
+card?" "No." "Then I will place this one on the table"--which you do.
+Repeat this, and place a third card from the bottom of the pack on the
+table. Then say, "I am sure your card must be one of the three. No? Look
+and see for yourself." He turns the three cards over, and of course
+finds his card is one of them.
+
+
+TRAVELLING CARDS
+
+Give the pack to a member of the company, and request him to count off
+between twenty and forty cards, place the pack on the table, and hand
+the cards he has counted to you. You then hand the pile to a second
+person and request him to count off about one-third of the number, lay
+them in a pile on the table, and hand you the remainder, which you give
+to the first person, requesting him to place them in his pocket. Taking
+up the second pile, you request the second person to place it in his
+pocket. We will suppose the first person selected thirty and the second
+person abstracted ten cards from them, which should leave twenty now in
+the pocket of the former. Then announce your intention of causing a
+certain number of cards to leave the pocket of person number one and
+travel invisibly into the pocket of person number two. Open a
+pocket-handkerchief, and covering number one's pocket, flick it in the
+direction of person number two, exclaiming, "They have gone!" On the two
+piles being produced and counted, those from the pocket of number one
+person will number only fifteen, and the same number will be found in
+the second pile.
+
+EXPLANATION.--When you receive the thirty cards from the first person,
+you palm off five or six cards (the number is immaterial) and retain
+them concealed in your hand, handing the remainder to the second person.
+When he has counted off ten and placed them on the table, you take those
+that are left from him and hand them to person number one. When picking
+up the pile of ten from the table, while pretending to square it, you
+add the palmed cards and hand the pile thus increased to person number
+two. You must be careful not to allow the two persons to count the cards
+after the changes have been made. If you see they are inclined to do so,
+take the piles from them and place them in their pockets yourself.
+
+
+TO NAME ALL THE CARDS IN THE PACK
+
+Ask some one to shuffle the pack, and, on receiving it back, glance at
+the bottom card. Put the pack behind your back, and then turn the top
+card round with its face toward you; bring the pack in front of you, the
+bottom card facing the audience and the turned card facing you. Having
+already glanced at the bottom card, you can tell them its name, and you
+now know the card on top. Put the pack behind you again, and move the
+top card to the front, and turn the one now on top round. Again hold the
+pack up and name the front card, at the same time noting the card facing
+you. By repeating this process you can name all the cards in the pack.
+Take care to have all your audience in front of you, or the turned card
+will be seen.
+
+
+A NEW METHOD
+
+Here is an absolutely new method of performing the same trick
+blindfolded, but with the aid of a confederate. You tell your friends
+that by placing your hands on a person's head you can see with his eyes.
+To illustrate this, tell your assistant to seat himself at a table, and
+you then stand behind him blindfolded, with your fingers lightly
+touching his temples. The cards are spread out faces down on the table,
+and no matter which card he picks up and looks at, you at once say what
+it is. Of course, you take the tip from him; but how? I will tell you.
+
+He must keep his mouth shut and his teeth together. The slightest
+pressure between his upper and lower teeth--so slight that it is quite
+imperceptible--will cause his temples to throb--try it on your own
+temples--and, of course, by the arrangement of a very simple code he can
+communicate to you the name of each card. Say one throb stands for
+hearts, two for diamonds, three for clubs, and four for spades. We will
+say his temples throb twice. You say, "You are looking at a diamond."
+Then we will suppose they next throb five times. You say, "It is the
+five of diamonds," and so on. When you come to an ace, of course one
+throb will suffice; when he picks up a knave, let him give two throbs in
+rapid succession--a kind of postman's knock; a queen, a postman's knock
+and one throb over; and for a king, a double postman's knock--rat-tat,
+rat-tat. With a little practice and a more elaborate code, you can
+describe all kinds of articles which may be selected--keys, watches,
+books, etc. It is a capital trick and one which no one can possibly
+discover.
+
+
+THE SENSE OF TOUCH
+
+This is an improvement upon the two preceding tricks which I invented
+several years ago, and have shown scores of times without the _modus
+operandi_ being once detected.
+
+EFFECT.--The pack is handed to the audience to be shuffled, and, without
+even glancing at it, the performer places it behind his back and names
+each card (presumably by the sense of touch) before he draws it. He can
+hand the pack back to the audience to be shuffled as many times as
+desired.
+
+EXECUTION.--Before handing the pack to be shuffled, ascertain which card
+is on the top, and palm it in the right hand; receive the pack back in
+the palm of the left hand and cover it with the thumb.
+
+Put both hands behind you and slip the palmed card between the tips of
+your left first and second fingers; then palm the top card and take the
+card originally palmed between the right thumb and the forefinger with
+your thumb on top. While doing this, explain to the audience that you
+have with considerable practice acquired a marvellously keen sense of
+touch which enables you to ascertain the name of each card by simply
+feeling it. You proceed to say: "I will name each card before showing it
+to you, and you are at liberty to shuffle the pack as many times as you
+may desire.
+
+"The card I am now feeling appears to be (say) the queen of spades." You
+then show the card held between your thumb and finger, at the same time
+glancing at the palmed card. Throw the former on the table, and putting
+your hand behind your back again, nip the palmed card with the first two
+fingers of the left hand, and palm the top card as before. You can go
+through the whole pack in this manner, but each time you hand it to be
+shuffled, be sure to have one card palmed. This trick should not be
+attempted until it has been thoroughly rehearsed.
+
+
+WHERE IS THE ACE?
+
+Select the ace and five of hearts and two other cards of the same suit
+and conceal the five behind one of the latter so as to make it appear
+you have only three cards. Hold the two cards (with the concealed five)
+faces down, a little distance apart and showing the ace place it
+deliberately behind them so that the pip shows between (Fig. 2) when the
+cards are held up. Having shown the cards in the latter position to the
+company, lower them again and defy any one to lift up the ace. A member
+of the company does so and naturally looks at the card, when you say,
+"But you must not look at it. Take the card off and place it face down
+on the table, and I will then tell you whether your attempt has been
+successful. We will try again?" Re-arranging the cards, substitute the
+five for the ace and place it so that the centre pip alone is visible
+between the two cards. Repeat your challenge and request your friend to
+remove the ace, place it on the table, and cover it with his hand. When
+this is done ask him if he still has the ace, and he will naturally say
+"Yes." Tell him to raise his hand, and to his astonishment he will find
+the five.
+
+ [Illustration]
+ Fig. 2.
+
+
+TO MAKE A PERSON NAME A CARD WHICH YOU HAVE YOURSELF SELECTED
+
+Take any card from two to ten, say the five of hearts, and lay it face
+down on the table without permitting any one to see its face. Then
+announce your intention of examining a number of the company as to their
+knowledge about cards. Ask for a volunteer, and on one consenting to act
+tell him to answer your questions rapidly and to make his replies short.
+Then put the following questions: "How many cards are there in a full
+pack?" Answer, "Fifty-two." "How many suits?" "Four." "What are their
+colours?" "Red and Black." "Now name one of those colours." "Red." If he
+should say "black," you must say, "You select black so I take red. How
+many suits are there in red?" "Two." "What are they?" "Hearts and
+Diamonds." "Name one of those suits quickly." "Hearts." If he should
+name diamonds say, "Then I take hearts." "How many cards in the suit?"
+"Thirteen." "How many between the ace and knave?" "Nine." "How many
+below six and how many above six?" "Four below and four above." "Name
+either below or above?" "Below." If he says "above," say, "That gives me
+those below six. What are the numbers below six?" "Two, three, four, and
+five." "Name two of those numbers." "Four and five." If he should say
+"two and three," or "three and four" you remark, "That leaves me four
+and five. Name one of those numbers." If he says "four," you say, "Which
+leaves five. The suit you selected was hearts, and now we have come down
+to five. So you have actually selected the five of hearts; and I am sure
+you will admit I have not influenced your choice in any way. Please turn
+over the card on the table." He does so and, of course, finds it is the
+five of hearts.
+
+
+THE CLOCK
+
+Select twelve cards of any suit, ace to ten and king and queen; arrange
+them in a circle to represent the figures on the face of a clock, the
+king as twelve and the queen as eleven (Fig. 3), and request a member of
+the company to think of one of the numbers. You then explain you will
+tap the cards with a pencil and he is to mentally add your first tap to
+the number he thought of and count your succeeding taps until twenty is
+reached, when he is to call "Stop," and your pencil will then rest upon
+his number. For instance, we will suppose he thinks of twelve; he must
+count your first tap as thirteen and continue counting mentally until
+twenty is reached.
+
+ [Illustration]
+ Fig. 3.
+
+EXPLANATION.--Touch the cards at random during the first seven taps and
+allow your pencil, on its eighth tap, to rest on the king (twelve).
+Eight and twelve being twenty he will of course say "Stop." Supposing he
+thought of a lower figure--seven, for instance. Tap at random as before
+until your eighth tap, which must always be on twelve; then touch the
+cards in rotation, making the queen your ninth tap, the ten your tenth
+tap, nine your eleventh, and so on until you reach seven, which will be
+your thirteenth tap, which number added to seven, the number thought of,
+will make twenty, and your friend will say "Stop."
+
+Another effective trick can be worked with the card dial, but it
+requires the assistance of a confederate. Having previously instructed
+him what to do, you tell the company that any one is at liberty to touch
+one of the cards during your absence from the room, and on returning you
+will indicate the card he has touched. Upon your returning hand a pencil
+to your confederate and request him to touch the cards in rotation until
+you say "Stop," when the pencil will rest on the right card. Your
+confederate must hold the pencil in his right hand with his forefinger
+resting on top. When he touches the right card he must raise that finger
+slightly. It is a signal no one would notice, and the trick always
+creates a great deal of wonder.
+
+
+HOW TO GUESS CARDS THOUGHT OF
+
+Allow the pack to be shuffled freely and then place it on the table face
+down. Take the three top cards, and holding them up with their backs
+towards you, ask some one to think of one. Then spread them face down on
+the table in front of you. Take three more cards, and ask a second
+person to think of one, and lay these on top of the other three. Show
+three more cards to a third person, and after he has thought of one, lay
+these on top of the others. You have now three parcels on the table,
+each containing three cards. Hold up one parcel, and say to each person:
+"Is the card you thought of in this lot?" Proceed in the same way with
+the other parcels, and then tell each person the name of the card he
+thought of. As the cards shown to the first person were laid on the
+table first, it stands to reason that the cards he thought of must be at
+the bottom of the parcel he has said "Yes" to; the second person's card
+will be the middle one in the parcel, and the third person's the top
+card.
+
+
+AN INGENIOUS CARD TRICK
+
+Select ten cards, regardless of suit, the ace, and from deuce to ten,
+arranging them as follows: Lay the ten face down on the palm of your
+hand, the nine next, and the others in rotation, finishing with the ace,
+which you call "one." Give the cards so arranged to a friend, and tell
+him you will leave the room while he moves cards one at a time, not to
+exceed nine, from top to bottom, and when you return you will tell him
+how many he has shifted. You may repeat this feat successfully several
+times, and finish by requesting him to make up his mind how many cards
+he intends moving before you leave the room and you will tell him which
+card will indicate the number he has selected. On returning you
+immediately refer him to the card which gives the correct answer. This
+is really a most puzzling trick and yet an easy one to perform. Commence
+by showing how the cards are to be moved by shifting a few yourself,
+noting how many you move, so you will remember which card you leave at
+the bottom. When you return to the room you subtract the number of pips
+on that card from ten and the product will show the number of the card
+from the top, the pips on which indicate the number of cards your friend
+has moved. We will suppose that, in illustrating, you move four cards,
+which will, of course, leave the four at the bottom; you subtract four
+from ten, which leaves six, and no matter how many cards have been moved
+the pips on the sixth from the top will indicate the number. Taking the
+pack in your hand face downward, count off the first six cards, and
+glancing at the sixth say, "You moved ---- cards." When you repeat the
+trick add the number originally at the bottom to the number your friend
+has moved, which will give the number now at the bottom, which you again
+subtract from ten. In predicting the number of cards your friend means
+to move you tell him the number of the card from the top which will show
+it. We will suppose the bottom card is eight and your friend mentally
+decides upon moving five cards, you subtract eight from ten, which
+leaves two, and tell him the number he is going to move will be
+indicated by the pips on the second card from the top after he has moved
+the cards.
+
+
+TO NAME A CARD WHICH SOME ONE HAS THOUGHT OF
+
+Spread six cards before a member of the company and ask him to think of
+one. Place these cards at the bottom of the pack and give the latter a
+"false shuffle," i.e. shuffle them in such a manner that the bottom
+cards are not disturbed. Then take the four top cards, and spreading
+them on the table, faces upward, ask your friend if his card is among
+them. Of course, he will say "No." While he is looking at the cards on
+the table "slip" (_Hercat's Card Tricks_, p. 10) one of the bottom cards
+to the top of the pack. To do this moisten the tips of the two middle
+fingers of the left hand, and holding the pack in that hand with the
+moistened fingers against the face of the bottom card, with the thumb
+and two middle fingers of the right hand raise the rest of the cards
+slightly and the card adhering to the moistened fingers will be carried
+to the top of the pack. Again spread the four top cards on the table and
+repeat the enquiry. If he says "No," repeat the former process until he
+says, "Yes, my card is in that lot." You, of course, know it is the card
+you "slipped" from the bottom of the pack. You then tell him to gather
+up all the cards and shuffle them thoroughly; then place the pack on the
+table, put his hand over it and look you steadily in the eye. You place
+your hand over his and say, "I can read your thoughts, you took the
+----," naming his card. This is an easy trick to perform and causes
+great amazement.
+
+
+THE REJECTED RECRUITS--A LAUGHABLE TRICK
+
+Select a king and the four knaves and lay the king on the table face
+upward. Tell the company that the king is recruiting for the army and
+accepts the knave of clubs, which you place on the king's right. The
+knave of spades, which you place on the left, he rejects. The knave of
+diamonds is accepted and placed on the right. The knave of hearts is
+declined, and placed on the left.
+
+Now ask your audience how it is that the king, being in want of
+recruits, accepts two and refuses two.
+
+The answer will puzzle those not acquainted with the trick. It is as
+follows: Two of the knaves have but one eye each, and are consequently
+medically unfit.
+
+
+A NOVEL CARD EFFECT
+
+EFFECT.--A five-spot card is passed for examination, a two spot of the
+same suit is then placed face down on the five; after rubbing the cards
+slightly and separating them a spot is found to have passed from the
+centre of the five on to the two spot, making a four spot and a three
+spot. The pack is afterwards shown to be quite an ordinary one without
+any apparent preparation.
+
+PREPARATION.--Remove from the pack the five, four, three, and two of any
+suit. Place the remainder of pack face down on the table. Now place the
+five spot face up on the back of the pack, the two spot face down on the
+five, the four face up on the back of the two, and the three spot face
+down on the four. Then remove the three top cards, without in any way
+altering their order, and place them on the face of the pack so that the
+two spot is showing, and turn the five spot face down, so that the pack
+appears to be without preparation.
+
+PRESENTATION.--Show pack held in left hand and call special attention to
+the two spot on the bottom of the pack, then lift off the five-spot card
+and pass it to a spectator with the remark that the centre spot is loose
+and can be transferred at will to any other card; while the card is
+being examined you secretly count off the three other prepared cards at
+the bottom of the pack and keep them separated from the rest with the
+index finger of left hand. Now take back the five-spot card and place it
+on the back of the pack, with its face side toward audience. Then with
+the first two fingers and thumb of right hand take the three other cards
+from bottom of pack and show them as one card only: namely, the two
+spot. This movement is best executed by slightly pushing down the three
+cards with the index finger of left hand until a sufficient amount of
+projection is obtained for the fingers and thumb of right hand to grip.
+Now place the apparent two-spot card face toward, and on to the five
+spot; proceed by gently rubbing the back card with the index finger of
+right hand, and lift the top card and show it to be a three spot, while
+the card facing is found to be a four spot, which you also remove. The
+back of the two-spot card will then be seen and the pack appear to be an
+unprepared one.
+
+
+AN ARTFUL CARD FORCE
+
+PRESENTATION.--First secretly note what the top card of the pack is.
+Then proceed by asking a spectator to state what card he wishes you to
+use by giving you a number. After having received the number you proceed
+to count the cards face down on to a table until you reach that number,
+at the same time mentioning that the last card counted is the one you
+are to use. You pause for a moment, apparently thinking, then say, it is
+possible that the spectator may think that you already know the card as
+you counted them yourself, you consider that it would only be fair to
+allow him to count them himself. At the same time you replace the
+counted cards, and hand the pack to spectator, with the request that he
+counts down to the number previously stated. This, of course, has the
+effect of bringing the known top card into position at his number, so
+that it is quite an easy matter to follow on with any trick in which the
+sleight-of-hand force is necessary. This seems very simple, but try the
+effect; even our advanced friends will find it extremely useful.
+
+
+ANOTHER EASY CARD FORCE
+
+REQUISITES.--An ordinary pack of cards and two extra cards stuck
+securely together.
+
+Place the double card below a previously noted card. Hold the pack in
+the left hand so that the thumb can pass readily down the cards at the
+upper corner. Now pass the thumb of the right hand down the cards so as
+to ruffle them. You will find that the thumb is automatically stopped at
+the double card. By requesting a spectator to take the card immediately
+above the break in the pack, you can then proceed with any trick in
+which a forced card is necessary. Numerous other uses for the double
+card will readily occur to my readers from the hint given.
+
+
+A SIMPLE BUT PUZZLING CARD TRICK
+
+Place the pack face down on the table and cover it with a serviette.
+Then request a member of the company to put his hand under the serviette
+and take a card at random; to be careful not to let you see it but show
+it to the company and then return it to the pack and to square the pack
+through the serviette after the card has been replaced. You then lift up
+the side of the serviette nearest to you and at once produce the card.
+
+EXPLANATION.--When the company are looking at the card slip your hand
+under the serviette and turn the pack over, and, of course, you can at
+once detect the "faced" card when it is replaced. On withdrawing it with
+your right hand turn the pack over with your left and lift off the
+serviette.
+
+
+
+
+SIMPLE COIN TRICKS
+
+
+HOW TO DETECT A MARKED COIN
+
+Place ten coins--say shillings--in any empty finger-bowl and request a
+member of the company to select one, put a private mark on it, and then
+holding it in his closed hand, to close his eyes and think of the
+appearance of the coin very hard. In about a minute pick up the bowl,
+and going to him, request him to open his eyes; gaze in them, and then
+make a few mesmeric passes over his face. Then request him to drop the
+coin he holds in the bowl and to mix it up thoroughly with the other
+nine shillings. Now ask some one to blindfold you; when this is done
+place your hand in the bowl, and picking up the shillings one at a time,
+you can at once detect his, which you throw across the table to him for
+confirmation. The secret is that the coin held in the person's hand has
+obtained a certain degree of warmth and can at once be detected in
+consequence.
+
+
+A PENETRATIVE SHILLING
+
+Sew a halfpenny in the corner of your handkerchief and place the latter
+in your pocket ready for the trick. Borrow a shilling and request the
+lender to put a private mark on it. Take out your handkerchief and
+pretend to place the shilling under it, instead of which pick up the
+corner containing the halfpenny, place it in the centre and grasp it
+through the handkerchief with your left hand, while you let the marked
+shilling drop in the palm of your right. Ask a member of the company to
+hold the shilling (the halfpenny in the centre) in the handkerchief a
+few inches above the table. Then pick up an empty glass with your right
+hand, hold it under the table, and request the person who holds the
+handkerchief to let it fall on the table. The coin in the handkerchief
+will be heard to strike the latter and at the same time you drop the
+shilling from the palm of your right hand into the glass and place the
+latter on the table, while with your left hand you pick up the
+handkerchief and shake it, being careful not to allow the halfpenny to
+strike the table again while you are doing so. Request the person who
+lent the shilling to take it out of the glass and say if it is the one
+bearing his private mark.
+
+
+ANOTHER SIMPLE TRICK
+
+Here is another simple trick with a sixpence. Put a small piece of wax
+on it, and place it, the waxed side uppermost, in the centre of a
+handkerchief. Then put one of the lower corners of the handkerchief over
+the coin and ask some one to put his finger on it and press it. Then
+move the second lower corner of the handkerchief over the other corner,
+telling your assistant to move his finger while you do so. Next cover
+the two lower corners with the two upper corners of the handkerchief in
+the same manner, and ask your assistant if he is sure the sixpence is
+still there. Of course he will say yes; he can feel it. Then tell him to
+raise his finger. When he does so, take the two upper corners in your
+hands, and raise the handkerchief, when the coin will appear to have
+vanished. Of course, it is sticking to the lower corner of the
+handkerchief.
+
+
+A COIN TO DISAPPEAR FROM YOUR CHEEK AND REAPPEAR AT YOUR ELBOW
+
+While sitting at the table turn up your right sleeve, and, taking a
+half-crown or penny, rub it against your cheek, and then, as if by
+accident, drop it on the table. Pick up the coin and repeat the process,
+this time resting your elbow on the table, as you explain, to steady it.
+Move your hand from your cheek, and the coin has disappeared, and with
+your left hand produce it from your elbow. Then say, "I will reverse the
+experiment and send the coin back." Place your empty hand against your
+face and your left hand containing the coin under your elbow. After
+rubbing your face and chin, show the coin again in your right hand and
+your left hand empty. You require two coins for this trick, one palmed
+in your left hand. When you rub the coin against your face the second
+time, drop it inside your collar and produce the palmed coin from your
+elbow. When you "reverse the experiment," take the coin from your collar
+as you are rubbing your face and chin and drop the other coin from your
+left hand into your handkerchief spread over your knees.
+
+
+TWO VANISHED HALF-CROWNS
+
+This trick requires considerable practice, but is a very effective one.
+Take the two coins in your right hand, and throw them repeatedly, one at
+a time, into the other hand until the audience begin to think it is a
+"sell." Then, offering your left hand (in which the coins are supposed
+to be) to some one, say: "Well, you try to do it." Open your hand, and
+the coins have disappeared.
+
+EXPLANATION.--The last time you throw only one half-crown, and instead
+of throwing the second, bring the right hand down quickly, and at the
+same time jerk the coin in your left hand upwards into your right, and
+it will strike the coin retained there. The clink will be heard, and by
+closing your left hand quickly you will lead the company to suppose both
+coins are in that hand. Half-crowns are the best coins for the trick
+owing to their weight.
+
+
+A DIVINATION
+
+Request a member of the company (seated) to place a shilling or florin
+upon each knee, and cover them with his hands with his fingers stretched
+out. You then tell him, when you turn your back, to raise one of the
+coins and tap his head with it twelve times just above his ear; then
+replace it on his knee and cover it with his hands as before; and you
+will tell him, on examining the coins, which one he raised.
+
+The examination of the coins has really nothing to do with the trick.
+All you have to do is to look at the person's hands; the blood leaves
+the hand that has been raised, and when it is again placed beside the
+other the difference in colour is most perceptible.
+
+I have performed this trick hundreds of times in drawing-rooms, and it
+has never been detected, but created great surprise.
+
+
+AN EFFECTIVE BUT SIMPLE TRICK
+
+Stick a halfpenny (or a shilling) under the edge of a table secretly
+with a small piece of wax. Show another halfpenny to the company, and
+when it is returned to you, place it in front of you on the table while
+you turn up your sleeves. Then place the fingers of your left hand under
+the table, and with your right hand sweep the halfpenny on the table
+into your left, at the same time getting hold of the halfpenny under the
+table, taking care that one coin does not strike the other. Then place
+your right hand over your left, and pretend to rub the halfpenny the
+audience have examined very vigorously, and, showing both coins, say you
+have rubbed one halfpenny into two. You can improve on this trick by
+using four halfpence on the table and one stuck under the edge. Sweep
+two coins into your left hand, get possession of the stuck halfpenny,
+and close your hand. Hold it up, and say: "There are two halfpennies on
+the table, and I have two in this hand." Picking up the two halfpennies
+with your right hand, tell the company that you intend to pass one of
+them into the other hand. Then lay both hands flat on the table, lift
+your left hand, and show three halfpennies under it. Slide your right
+hand off the table, leaving one halfpenny behind, and carrying the
+second coin away with your fingers. As your hand leaves the table, press
+the halfpenny with your thumb against your two middle fingers, and nip
+it with your first and little fingers. Remove your thumb, and you will
+find you can hold it securely "palmed." Then with the right hand sweep
+the three halfpennies back into the left hand, at the same time letting
+the "palmed" coin fall with them. Close your fingers over them quickly,
+and picking up the remaining halfpenny from the table with your right
+hand, say: "I intend to make this halfpenny join its companions. One,
+two, three--go!"
+
+Pushing it with your thumb against your two middle fingers, palm it as
+before, and throw the four coins which you hold in your left hand on the
+table. While the attention of the company is on them, drop the "palmed"
+coin in your pocket.
+
+
+CHANGING APPLE AND COINS
+
+Procure two small apples exactly alike, and in the bottom of one scoop
+out a hole large enough to hold a pile of three sixpences. Make a
+conical cover out of cartridge paper large enough to cover the apple and
+about nine inches in height. Obtain six sixpences, three of which place
+in a pile on an inverted glass goblet. Conceal the other three and the
+hollow apple in your left hand. Ask some one to examine the cover, and,
+on receiving it back, transfer it to your left hand and slip it over the
+apple. Then give the duplicate apple for examination, and, taking the
+cover by its lower part, and the apple concealed in it, place both over
+the three sixpences on the glass. Take the apple that has been examined,
+and put it under the table with your left hand, hold it between your
+knees, and say: "I command this apple to pass through the table and take
+the place now occupied by the three sixpences, and the sixpences to fall
+into my hand." Bring your left hand from under the table and show the
+coins, lift up the cover and show the apple on the glass. Then reverse
+the procedure. Cover the apple on the glass; place the three sixpences
+under the table; secure the apple held between your knees and roll it on
+the table; lift up the cover and hollow apple together, and, dropping
+the latter into your lap, show the former is empty. This trick should be
+performed sitting.
+
+
+AN OBEDIENT SIXPENCE
+
+Place two half-crowns (or pennies) on the table and a sixpence between
+them. Then cover the coins with an inverted wine-glass, the edges of the
+latter resting upon the larger coins. Challenge any one to remove the
+sixpence without touching the glass or the money. It is done very
+easily, and in an amusing manner. You have only to scratch the
+tablecloth with your finger-nail in the direction you wish the coin to
+come, saying: "Come hither, sixpence," and it will at once obey you.
+
+
+COIN AND GLASS
+
+Cover the mouths of two glasses with newspaper, by gumming it on them,
+and trim off the edges neatly.[A] Stand them inverted upon two pieces of
+newspaper in such a manner that the type on the paper over the glasses
+fairly corresponds with that on the paper on the table. Make two cones
+of newspaper to fit closely over each glass. Unobserved by the company,
+place a penny under the glass on your left, which will of course be
+concealed by the paper on the mouth of the glass. Then borrow a penny,
+and, placing the cone over the glass on your right, lift the latter
+covered by the former from the table; lay the borrowed penny on the
+newspaper, and cover with the glass and cone. You call attention to the
+fact that there is nothing under the other glass, and you then cover it
+with the second cone. You now tell the company that at your word of
+command the penny will leave one glass and travel invisibly over the
+table to the other glass. You lift the cone from the glass on your
+right, under which the borrowed penny was placed, and the coin is not to
+be seen. Then, lifting both the cone and glass together on your left,
+the concealed penny is brought into view. You now announce your
+intention of sending the penny back. Place the covered glass over the
+penny and replace the cover over the glass on your right. "One, two,
+three--go!" you exclaim and, lifting the cone off the glass on your
+left, the penny under it appears to have disappeared, and on removing
+the other glass, still covered by the cone, the borrowed penny will once
+more be seen. This trick can be worked with one glass only and the penny
+made to appear to drop through the table in your hand placed under the
+latter ready to catch it (the penny, of course, being already palmed in
+your hand); but the use of two glasses makes the trick more effective,
+and it can be repeated many times without fear of detection. The paper
+upon which the glasses stand can, of course, be examined; but the
+glasses when removed from the paper must be covered with the cones, or
+the paper cover on the mouth of each will be seen.
+
+[A] This piece of apparatus neatly constructed can be obtained at a
+trifling cost at any of Messrs. Hamley Bros.' Conjuring Depots, London.
+
+
+A SIMPLE EXPERIMENT WITH FOUR SHILLINGS
+
+Borrow four shillings; place one on the palm of each hand, and, holding
+the palms upward, close your fingers over them. Then request a member of
+the company to place the other two coins on the nails of your two middle
+fingers; and announce your intention of throwing a coin from one hand to
+the other, explaining it is rather a difficult feat to accomplish with
+your hands closed. Make one or two movements with your hands, and then,
+as if accidentally, drop the two shillings resting upon your nails upon
+the table. Apologising for your clumsiness, request some one to replace
+the coins on your nails, saying you will have another try. Now give your
+hands a jerk upward; open them and catch the coins on your nails, one in
+each hand, and tell the company you have accomplished your purpose and
+sent one coin flying invisibly through the air from one hand to the
+other. To verify your assertion open your hands and show three coins in
+one hand and only one in the other.
+
+EXPLANATION.
+
+When you make the first attempt, and appear to fail, in the upward
+movement of your hands you open them and allow the shilling resting upon
+the nail of your left hand to slip into the palm, while you permit the
+coin in the palm of your right hand to fall, with the one above it on
+the nail, on the table. If this is done neatly the company will suppose
+it is the two coins from the nails which have fallen. You now have two
+shillings in your left hand and none in your right. In the second
+attempt you have only to catch the shillings resting on your nails in
+the manner described, and on showing one shilling in your right hand and
+three in your left, your statement that one has travelled invisibly from
+one hand to the other will appear to be correct.
+
+
+PUZZLE OF TEN HALFPENCE
+
+Place ten halfpence in a row upon the table, then taking up any one of
+the series, place it upon another, with this proviso, that you pass over
+just two halfpence each time. Repeat this until there is not a single
+halfpenny left. Let the following figures represent the halfpence:--
+
+ 1 2 3 4 5 6 7 8 9 10
+
+Place No. 4 upon No. 1; No. 7 upon No. 3; No. 5 upon No. 9; No. 2 upon
+No. 6; and No. 8 upon No. 10. A little practice will enable the reader
+to do this puzzle without referring to the figures.
+
+
+HOW TO INCREASE YOUR WEALTH
+
+Obtain three sixpences exactly alike, place one in your pocket and stick
+the other two with a small piece of wax under the edge of the table
+about an inch apart. After showing other tricks produce the sixpence
+from your pocket and show it to the company to prove it is an ordinary
+coin. Pull up your sleeves, and if the table has a cover turn it back.
+Place the coin on the table near the edge over the concealed sixpences,
+and showing your right hand is perfectly empty place your thumb over the
+coin and rub it vigorously backwards and forwards on the table. At the
+same time run your first and second fingers under the table, and
+securing one of the coins sticking there move it and the coin under your
+thumb simultaneously off the table, and pinching them together between
+your thumb and finger, say: "I will show you how to double your capital.
+I am going to rub this sixpence into two sixpences." Then showing your
+other hand is empty use the left thumb and finger to assist in the
+rubbing, and gradually separate the two coins and exhibit them. Then
+putting the sixpence with the wax in your pocket place the other one
+near the edge of the table and repeat the trick, saying: "See, I have
+now trebled my capital." Do not allow the company to examine the waxed
+coins.
+
+
+A NEAT COIN TRICK
+
+Procure three coins (pennies or half-crowns) exactly alike. Scratch a
+cross on two, and in the third bore a hole, in which fasten a short
+piece of black elastic cord. The other end of the elastic tie round your
+ankle, taking care that the coin does not hang below your trouser leg.
+Put one of the marked pennies in your left-hand trousers pocket and drop
+the other one unobserved into the pocket of some one present, or give it
+to a confederate to hold. Commence by borrowing a similar coin to those
+you are using and mark it like the others. Hold it between the thumb and
+finger of the right hand, and, giving it a twist, spin it on the table,
+then snapping your fingers over it, catch the edge of the coin and it
+will fly up your sleeve. Close your hand and say, "I will make this coin
+fly up my sleeve, travel round my back, and pass down my other sleeve."
+In the meantime you have secured the penny in your pocket and concealed
+it in your left hand. Open your right hand, showing it is empty, and
+then show the penny in the other hand. Lower your right hand, the penny
+in your sleeve will drop into it, and you can pocket it unobserved. Then
+ask for the loan of a cap and walking-stick. Request some one to hold
+the stick, while you hold the cap in your left hand. Pick up the penny
+with your right hand and pretend to place it on the floor. In doing so
+substitute the coin attached to the elastic, and, stretching the latter,
+hold the coin on the floor while you cover it with the cap, and ask the
+person who has the stick to place its end on the coin through the cap
+and keep it there until you tell him to move it. Then say, "I command
+this coin to leave the cap and pass into Mr. So-and-So's pocket. Move
+the stick, please, and then lift up the cap." On the removal of the
+stick the coin will fly under your trouser leg, and, of course, when the
+cap is lifted it is no longer on the floor. On the person whose name you
+mentioned putting his hand in his pocket he will find the coin you
+placed there, which you return to the person from whom you borrowed the
+penny.
+
+
+A SUBTLE IMPROMPTU EFFECT WITH A COIN
+
+EFFECT.--A coin dropped down the sleeve is slowly rubbed out through the
+cloth at the elbow.
+
+REQUISITES.--Two coins exactly alike.
+
+PRESENTATION.--First secretly place one of the coins between the buttons
+at the end of your left coat sleeve. Then stand with your right side
+towards spectators with the left arm extended, but slightly bent at the
+elbow. After having the coin examined, proceed to drop it down the
+sleeve of the extended arm, when it will fall to the elbow, and ask a
+spectator to feel that it is really there. Proceed by placing thumb of
+right hand on the side of sleeve toward spectators, and the fingers at
+the back, and rub the hand up and down the sleeve from the elbow to the
+cuff, and at the same time secretly gain possession of the coin between
+the buttons and bring it down behind the sleeve towards the elbow. Now
+with a slow pinching movement bring the coin down between the thumb and
+fingers and apparently out through the cloth of the sleeve, meanwhile
+moving the left arm up and down slightly. The coin left in the sleeve
+can be secretly got away by dropping the arm and allowing it to fall
+into the hand and then pocketed.
+
+
+AN ORIGINAL COIN SWINDLE
+
+Palm a halfpenny in your right hand and ask a friend (be sure he _is_
+your friend) to lend you a shilling. Pick up a glass, invert it, and
+place the borrowed shilling on its bottom. Then ask your friend whether
+the coin is on the top or bottom of the tumbler. He will naturally look
+surprised at such a question; and you then say,--"Ah, I see you know the
+trick." Slide the shilling off the glass into your right hand, and as
+your friend holds out his hand to receive it back, drop the concealed
+halfpenny into it. The chances are ten to one that he will place the
+coin in his pocket without glancing at it. Unless you really desire to
+swindle your friend out of elevenpence halfpenny you will, of course,
+explain to him how he has been "had."
+
+
+A CROSS
+
+Place seven coins on the table, five in a row and one above and one
+underneath the centre coin. Then challenge any one to form a cross with
+these coins by moving two only, all the arms of the cross to have the
+same number of coins. After many attempts and failures show how easy it
+is to accomplish by taking the two coins at the ends of the row and
+placing them upon the coin in the centre.
+
+
+
+
+SIMPLE TRICKS WITH HANDKERCHIEFS, RINGS, CANDLES, ETC.
+
+
+A KNOT THAT CANNOT BE DRAWN TIGHT
+
+Tie a single over-hand knot in a handkerchief, and holding it in your
+left hand, give one end to some one, telling him to pull at a given
+signal. As he is about to do so, slip your left thumb underneath and,
+letting go the end hanging over your left hand, allow the handkerchief
+to run between your thumb and forefinger, when it will come out without
+any knot (Fig. 4).
+
+ [Illustration]
+ Fig. 4.
+
+
+TO TIE AN INSTANTANEOUS KNOT IN A HANDKERCHIEF
+
+Hold the handkerchief in both hands; give it a twist; blow on it, and a
+knot instantly appears in its centre.
+
+Hold the handkerchief as shown in Fig. 5.
+
+ [Illustration]
+ Fig. 5.
+
+Then while in the act of blowing on it bring the hands together quickly,
+throw the end _a_, held in the right hand, between the two middle
+fingers of the left hand and over _b_; at the same time grasp _b_
+between the two middle fingers of the right hand (Fig. 6); pull _a_
+under _b_ with the left hand and _b_ under _a_ with your right, and the
+knot is made. With practice you will be able to do this imperceptibly.
+
+ [Illustration]
+ Fig. 6.
+
+
+HALF A BURNT MESSAGE FOUND RESTORED IN A CANDLE
+
+Procure two candles and from one cut one-third off, in which piece drill
+a hole lengthwise and remove the wick. Put this piece in your pocket and
+place the other candle in a candlestick. Give a small piece of paper to
+a member of the company and request him to write a short sentence on it.
+Tear the paper in two, and giving him half, retain the other half
+yourself, which you fold up. Have a similar piece of paper, folded,
+concealed in your right hand, and as you turn to get the candle (which
+should be lighted), substitute one for the other. Burn the plain piece
+of paper in the candle, and obtaining the piece of candle from your
+pocket put your hands behind your back, and, having rolled up the half
+message, work it into the hole in the piece of candle. In order to gain
+the time to do this stoop over the lighted candle and make several
+unsuccessful attempts to blow it out. When the paper is in the piece of
+candle give one good hard blow and extinguish the light. With the piece
+of candle concealed in your left hand, take the candle out of the
+candlestick, lay it on the table, and with a knife cut off the burnt
+end, which throw away and divide the remainder into three equal parts.
+Then ask the person who wrote the message to select one piece. When he
+does so pick up the selected piece with your right hand and pretend to
+transfer it to your left, but retain it in the right and show the piece
+concealed in your left, which you present to the person who wrote the
+sentence and request him to pull out the piece of paper, which he will
+find to be the corresponding half of the piece in his possession.
+
+
+TWO GOOD RING TRICKS
+
+Take a common ring, about the size of a wedding-ring, and suspend it to
+the centre of your handkerchief by a piece of cotton four inches long.
+You can hold the handkerchief up by the corners with the ring hanging in
+front of you, and the latter will not be noticed. Then let the
+handkerchief fall over your left hand and the ring in your palm. Request
+the loan of a wedding-ring, and, having obtained one, put it under the
+handkerchief, drop it in your palm, and pick up the other ring, which
+push up in the centre of the handkerchief, requesting some one to hold
+it there. Next take a drinking-glass in your right hand and request the
+person to drop the ring in it and the handkerchief over it. Shake the
+glass, and the ring will be heard to rattle inside. Then stand the glass
+in the palm of your left hand with its bottom over the borrowed ring,
+which is concealed there. With your right hand pinch the centre of the
+handkerchief and lift it up quickly, of course, carrying the suspended
+ring with it, being very careful not to let the ring strike the glass.
+The glass is seen to be empty; lift it up and show the ring underneath.
+Say, "You see, the ring has passed through the bottom of the tumbler."
+
+A similar and a better trick can be performed with a short cane--say
+about eighteen inches long--instead of a glass. Commence as in the
+previous trick, and after you have asked some one to hold the suspended
+ring through the handkerchief, show the cane, and, holding your left
+hand back upward, push it through the latter and the borrowed ring, and
+grasp the cane with, of course, the ring on it, in the centre. With your
+right hand take the ring and handkerchief from the person who holds
+them, and request him to take hold of each end of the cane. Now lower
+the handkerchief until it hides your left hand, when you must move the
+latter away, leaving the ring on the cane concealed by the handkerchief.
+Then let the suspended ring fall out of the handkerchief, and if it
+strikes the cane so much the better. Whip the handkerchief away, and the
+ring on the cane will be seen. How that ring could have got on the cane
+while the ends of the latter were being held will puzzle everybody.
+Pocket the handkerchief with the suspended ring at once, and don't allow
+it to be examined.
+
+
+
+
+SIMPLE ARITHMETICAL PROBLEMS
+
+
+TO ASCERTAIN A NUMBER THOUGHT OF
+
+Every schoolboy knows the old puzzle: Think of a number; double it; add
+10, divide by 2, subtract number thought of; and 5 left. Here is a great
+improvement upon that problem, which I have seen puzzle some excellent
+accountants.
+
+Think of a number; multiply by 3; if the result is odd, add 1 and divide
+by 2; multiply by 3; if result be odd, add 1, and again divide by 2. By
+how many 9's is the result divisible?
+
+On receipt of that information you at once give the number thought of.
+One of the most puzzling features of the trick is that no 9's are
+obtainable in the result should either 1, 2, or 3 be thought of, as the
+following will show:--
+
+ Number thought of 1 2 3
+ multiply by 3 3 3
+ --- ---
+ 3 9
+ Add 1 1
+ --- --- ---
+ Divide by 2 4 6 10
+ 2 3 5
+ Multiply by 3 3 3
+ --- ---
+ 9 15
+ Add 1 1
+ --- --- ---
+ Divide by 2 6 10 16
+ 3 5 8
+
+As will be seen, none of these results is divisible by 9, yet the number
+thought of is correctly given in each instance.
+
+SOLUTION.--When the number thought of is multiplied by 3, you ask the
+question, "Is the result odd or even?" If the answer is "odd," make a
+mental note of _one_; then proceed. "Add one and divide by two. Is the
+result odd or even?" If the answer is again "odd," make a mental note of
+_two_; and proceed. "Add one and divide by two. How many nines are
+obtainable in the result? I do not want to know what the surplus is."
+
+The above figures illustrate that when 1 is the number thought of there
+is only an addition of 1. When 2 is the figure, no addition is required
+to the first result; but the second result being 9, 1 is added and _two_
+noted, which, of course, is the figure thought of. When 3 is thought of
+two additions are necessary, one to the 9 and one to the 15, making a
+total of _three_ to be remembered, which represents the original number.
+When 4 or any succeeding number is thought of the final result is always
+divisible by 9, and in your mental calculation each 9 must represent 4,
+to which you add the figures you have previously noted.
+
+EXAMPLES.
+
+Number thought of 4 x 3 = 12 / 2 = 6 x 3 = 18 / 2 = 9.
+
+Here we have one 9, which represents 4, the number thought of.
+
+Number thought of 7 x 3 = 21 + 1 = 22 / 2 = 11 x 3 = 33 + 1 = 34 / 2 =
+17. From which is obtainable only one 9, which represents 4, to which
+you add 1 for the first addition of 1, and 2 for the second addition,
+making a total of 7, the number thought of.
+
+Number thought of,
+
+ 11
+ x 3
+ ----
+ 33
+ + 1 note 1
+ ----
+ / 2 34
+ 17
+ x 3
+ ----
+ 51
+ + 1 note 2
+ / 2 52
+ ----
+ 26 two 9's = 8 = 11
+
+
+HOW TO NAME A NUMBER WHICH HAS BEEN ERASED
+
+Request a member of the company to write a row of figures, the number of
+which is immaterial, add them together and subtract the addition from
+the row. Then to cross out any figure from the result, add the remaining
+figures together and give you the total, when you will tell him which
+figure he has erased. Of course, you do not see his figures and can
+leave the room while he makes them.
+
+ EXAMPLE.
+
+ 567219 = 30
+ - 30
+ --------
+ 567189
+
+We will suppose he crosses out 7, which makes the addition of the row,
+minus that figure, 29. He gives you that result and you at once name the
+crossed off figure. There are two ways of arriving at the answer. The
+simplest and quickest way is to add the units in the result together
+until only one figure remains and deduct it from 9. For instance, we
+will take 29. Add the 2 and 9 together, which make 11; add 1 and 1
+together and you have 2, which deduct from 9, leaving 7, the figure
+erased in the above example.
+
+Supposing 1 was the figure erased, the addition of the remaining figures
+would then be 35; 3 + 5 = 8, 9 - 8 = 1, the figure crossed off.
+
+The second method is to reckon the next multiple of 9 above the figures
+given you; for instance, supposing they are 29, the next multiple of 9
+is 36. Deduct 29 from it and it leaves 7, the erased figure. If either 9
+or 0 is erased the result is the same. You can get out of the
+difficulty, on being told you are wrong, by saying (in case you have
+given 9), "Yes, I see it is a nought; I thought it had a tail, so
+mistook it for a nine." If you have named 0 and it turns out to be 9,
+you can say, "Oh, I didn't notice the tail; of course I should have said
+nine."
+
+
+A LESSON IN THE CORRECT FORMATION OF A FIGURE
+
+Request a friend to write the following figures:--
+
+ 1 2 3 4 5 6 7 9
+
+Take the paper from him and, after pretending to scrutinise the row, ask
+him to point out which figure he considers most imperfectly made. If he
+should select the 1, say, "You had better practise making that figure.
+Oblige me by multiplying the row by nine." When he does so the result
+will be
+
+ 1 1 1 1 1 1 1 1 1
+
+Then say, "After this practice you will be able to make better ones in
+future."
+
+If he selects the 4 request him to multiply by 36 and the result will be
+
+ 4 4 4 4 4 4 4 4 4
+
+Whichever figure he selects, mentally multiply it by 9 and request him
+to multiply the row by the result. If he thinks 9 the most imperfectly
+made figure, you, of course, tell him to multiply by 81 and the result
+will be all 9's.
+
+
+FOUR NINES PROBLEM
+
+How can four 9's be written so that they will make 100?
+
+ SOLUTION.
+
+ 99 9/9
+
+
+AN ANSWER TO A SUM GIVEN IN ADVANCE
+
+Ask some one to start a sum in addition by writing the top line of four
+figures. We will suppose he writes 1912. You mentally subtract the 2 and
+place it before the 1, making 21,910, which figures write on a piece of
+paper, which you fold up and lay on the table. You then ask a second
+person to place four figures under the first line. Then add a line
+yourself, which must be a deduction of the second line from four 9's.
+Ask a third person to add four figures to those already written. Then
+add another line yourself, making it a deduction of the third person's
+figures from four 9's. Request a fourth person to add up the sum and
+tell him you have already done so, and he will find the answer on the
+table. The sum will appear something like this:--
+
+ 1912
+ 7234
+ 2765
+ 4891
+ 5108
+ --------
+ 21,910
+
+Which answer corresponds with the figures on the paper, which has been
+on the table the whole time. If you have in the company two friends upon
+whom you can rely as confederates, previously arrange with them to write
+the third and fifth lines, explaining to them that they must deduct the
+line immediately preceding theirs from 9's and make their lines the
+products. This adds greatly to the mystery of the trick.
+
+
+AN ARITHMETICAL PUZZLE
+
+Take 9 from 6; from 9 take 10, and from 40 take 50, and you will find 6
+remains.
+
+ SOLUTION.
+
+ FROM SIX | FROM IX | FROM XL
+ TAKE IX | TAKE X | TAKE L
+ S | I | X
+
+
+AN ARITHMETICAL MYSTERY
+
+Thirteen commercial travellers arrived at an inn, and each desired a
+separate room. The landlady had but 12 vacant rooms, which may be
+represented thus:--
+
+ ----------------------------------------------------
+ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
+ ----------------------------------------------------
+
+But she promised to accommodate all according to their wishes. So she
+showed two of the travellers into room No. 1, asking them to remain a
+few minutes together. Traveller No. 3 she showed into room No. 2,
+traveller No. 4 she showed into room No. 3, traveller No. 5 into room
+No. 4, traveller No. 6 into room No. 5, and so on until she had put the
+twelfth traveller into Room No. 11. She then went back to where she had
+left the two travellers together, and asking the thirteenth traveller to
+follow her, led him to No. 12, the remaining room. Thus all were
+accommodated. Ask your friends to explain the mystery.
+
+
+HOW TO TELL HER AGE
+
+Girls of a marriageable age do not like to tell how old they are, but
+you can find out by following the subjoined instructions, the young lady
+doing the figuring: Tell her to put down the number of the month in
+which she was born, then to multiply it by 2, then to add 5, then to
+multiply it by 50, then to add her age, then to subtract 365, then to
+add 115, then tell her to tell you the amount she has left. The two
+figures to the right will tell you her age and the remainder the month
+of her birth. For example, the amount is 822, she is twenty-two years
+old and was born in the eighth month (August).
+
+
+A RACE IN ADDITION
+
+Tell a friend that you will race him in counting from 1 to 100, and
+guarantee to win, under the following conditions: You will allow him to
+start first, at any number from 1 to 10, and you are both to have the
+privilege of adding any figure up to 10 to the last number called. For
+instance, we will suppose he starts with 5. You call 15, having mentally
+added 10 to his number. He then calls 20, having added 5; and so on,
+until 100 is reached. Until he sees through the trick you will win every
+time, and even then you will win if you start first and commence at 1.
+In that case, as he can only add 10, his first call could not exceed 11,
+to which you immediately add 1 and call 12. If his next call is 22, you
+say 23. No matter what his additions may be, the numbers you must always
+reach first are 12, 23, 34, 45, 56, 67, 78, and 89. When you call the
+latter number, as he can only add 10 to it, your next call will, of
+course, be 100. By this you will observe that, although you can only add
+10 to your opponent's last number, you in reality add 11 to your own. So
+you are, so to speak, always 1 ahead of him. If, when you suggest the
+trick, you see your friend is not familiar with it, you can give him the
+option of starting first, and you need not pick up the thread of your
+winning numbers until you reach 50, adding low numbers to his additions,
+which will help to puzzle him; but he will soon see that it is necessary
+to reach 89; then he will notice you strike 78 and 67. When you see he
+is getting on the right track, pick up the winning numbers earlier, and
+at last insist that you must now start first. In starting with a person
+who does not know the trick it is advisable, and more puzzling, to dodge
+about at first and not get on the track of the winning numbers until 56
+or 67. But if your friend knows the trick and starts at 1 you cannot
+beat him. I have seen good accountants puzzle for hours over this little
+trick, which was invented by Mr. William Lawtey, a dear old friend of
+mine.
+
+
+TO PREDICT THE HOUR YOUR FRIEND INTENDS TO RISE ON THE FOLLOWING MORNING
+
+Request your friend to make up his mind as to the time he intends to
+rise on the following morning, and then to mention an entirely different
+hour to you. To the latter you mentally add twelve, and giving him the
+number of the total, request him to look at his watch, and starting at
+the hour preceding the one he has selected for rising, to count
+backwards until he reaches the number you have given him, beginning with
+the number which he previously gave you. Ask him to state the hour at
+which he stops, which he will find is the one he selected for rising.
+For instance; supposing your friend intends to rise at nine and gives
+you four. To four you mentally add twelve and request him to start at
+the hour before his getting-up time (which would be eight) and count
+sixteen backwards on the face of the watch, starting with the number he
+gave you--four--and when he reaches sixteen his finger or pencil will
+rest upon nine, the hour he selected for getting up.
+
+
+
+
+MATCH PUZZLES
+
+
+EXPERIMENT WITH TEN MATCHES
+
+Lay ten matches side by side (Fig. 7) and request some one to lift each
+match singly, and passing it over two matches, cross a third match with
+it until there are five crosses on the table (Fig. 8). Two matches (and
+only two whether crossed or single) must be passed over at a time.
+
+ 1 2 3 4 5 6 7 8 9 10
+ | | | | | | | | | |
+ | | | | | | | | | |
+ | | | | | | | | | |
+ Fig. 7.
+
+ \ / \ / \ / \ / \ /
+ \ \ \ \ \
+ / \ / \ / \ / \ / \
+ Fig. 8.
+
+The secret is that No. 1 must be crossed first and No. 9 second, or the
+trick cannot be accomplished.
+
+The following are the correct moves: 4 over 2 and 3 and crossed on 1; 6
+over 7 and 8 and crossed on 9; 8 over 7 and 5, crossed on 3; 2 over the
+3 and 5, crossed on 7; the 10 over the 9 and 7, crossed on 5.
+
+
+THE MAGIC NINE
+
+Make the figure 9 with a long tail with matches (Fig. 9) and tell a
+member of the company to think of a number, which must exceed the number
+of matches in the tail; and, commencing at the first match in the
+latter, count mentally round the figure, stop when he reaches the number
+thought of, and then, recommencing at the match he stopped at, count the
+reverse way, this time avoiding the tail, and continuing on the upper
+part of the 9 until he again reaches the number he selected, when you
+will point to the match he has stopped at. This you can do very easily,
+for if there are seven matches in the tail he will, of course, stop at
+the seventh match on the left from the tail, as will be seen by the
+numbering on the diagram, which assumes he thought of fifteen. Each time
+the puzzle is tried vary the length of the tail by taking some matches
+out of the latter and adding them to the upper part of the figure, or
+vice versa. If this is not done the stop will always be made at the same
+match, which will give the trick away.
+
+ [Illustration]
+ Fig. 9.
+
+
+TRIANGLES WITH MATCHES
+
+Make three equilateral triangles with six matches. Of course, two can be
+made with five matches; but then there is one over, and how to make a
+third triangle with only one match is a puzzler. It is as easy as
+possible. Make a triangle with three matches, and stand the other three
+upon end inside the triangle in the form of a tripod (Fig. 10).
+
+ [Illustration]
+ Fig. 10.
+
+Here is another triangular puzzle. With five matches form two
+equilateral triangles. Tell the company they are to remove three
+matches; then add two and make two more equilateral triangles. This is
+only a "sell." You do not say where the two matches are to be added. You
+add them to the three removed, and form the same figure over again (Fig.
+11).
+
+ /|\
+ / | \
+ / | \
+ \ | /
+ \ | /
+ \|/
+ Fig. 11.
+
+
+MATCH SQUARES
+
+Make nine squares with twenty-four matches (Fig. 12). Then request some
+one to remove eight matches, and without touching those left, to leave
+two perfect squares.
+
+ -- -- --
+ | | | |
+ -- -- --
+ | | | |
+ -- -- --
+ | | | |
+ -- -- --
+ Fig. 12.
+
+Fig. 13 shows the solution.
+
+ -- -- --
+ | |
+ --
+ | | | |
+ --
+ | |
+ -- -- --
+ Fig. 13.
+
+
+YOUR OPPONENT MUST TAKE THE LAST MATCH
+
+Place twenty-five matches in a row on the table. Request some one to
+select one end of the row and to take one, two, or three matches from
+it, you having the same privilege at the other end; and you guarantee he
+will be compelled to take the last match no matter how he may vary the
+number he takes.
+
+The secret is to remove four matches each time between you. For
+instance, if your opponent takes three you take one; if he takes two you
+take two; if he takes one you take three and so on. It is obvious if
+four matches are taken six times one match will be left on the table,
+which your opponent must take.
+
+
+A SHAKESPEAREAN QUOTATION
+
+Lay five matches on the table and request a member of the company to
+form a well-known quotation from Shakespeare by the addition of three
+more matches (Fig. 14). "But," some one will say, "how does KINI
+represent a Shakespearean quotation?" Your reply is obvious: "Can't you
+see KINI is 'a little more than kin, but rather less than kind'?"
+
+ | / | |\ | |
+ |/ | | \ | |
+ |\ | | \ | |
+ | \ | | \| |
+ Fig. 14.
+
+
+NUMERAL
+
+Place five matches on the table and challenge any one to make them into
+thirteen without breaking any of them, and then, without moving them, to
+make eight by the use of a card. The solution will be found in Fig. 15.
+
+ \ / | | |
+ \ | | |
+ / \ | | |
+ Fig. 15.
+
+To make eight, hide the lower half of the row from sight, and it of
+course shows viii.
+
+
+SIX AND FIVE MAKE NINE
+
+Place six matches on the table and request a person to add five more in
+such a manner as to make nine. The solution is shown in Fig. 16.
+
+ _____
+ |\ | | |\ | |
+ | \ | | | \ | |_____
+ | \ | | | \ | |
+ | \| | | \| |_____
+ Fig. 16.
+
+
+THE ARTFUL SCHOOLBOYS
+
+At a certain school were four long dormitories, built in the form of a
+square, in which thirty-two boys occupied beds, as shown by matches in
+Fig. 17.
+
+ |||| |||| ||||
+
+ |||| ||||
+
+ |||| |||| ||||
+ Fig. 17.
+
+By this arrangement the master, in going his rounds at night, counted
+twelve boys in each corridor. One night four boys absented themselves
+from the school, and the remaining boys rearranged themselves in such a
+manner that the master was still able to count twelve boys in each
+corridor, and the absence of their four comrades was not noticed. How
+they did it is shown in Fig. 18.
+
+ ||||| || |||||
+
+ || ||
+
+ ||||| || |||||
+ Fig. 18.
+
+The four absentees returned on the following night, accompanied by four
+friends; but the master was unable to notice the addition, for he again
+counted twelve boys in each dormitory. The new arrangement was as Fig.
+19.
+
+ ||| |||||| |||
+
+ |||||| ||||||
+
+ ||| |||||| |||
+ Fig. 19.
+
+There were now thirty-six boys sleeping in the dormitories, and next
+night they were joined by four more, which brought the number up to
+forty, and yet the master only counted twelve in each dormitory on his
+rounds that night. How the new distribution was made is shown in Fig.
+20.
+
+ || |||||||| ||
+
+ |||||||| ||||||||
+
+ || |||||||| ||
+ Fig. 20.
+
+Next night four more chums popped in for a snooze, making a total of
+forty-four, and again the master was bamboozled by the following
+readjustment (Fig. 21).
+
+ [Illustration]
+ | |||||||||| |
+
+ |||||||||| ||||||||||
+
+ | |||||||||| |
+ Fig. 21.
+
+History is silent upon the subject of the arrangement at the
+breakfast-tables.
+
+The proper way to present this puzzle to your friends is to lay
+forty-four matches on the table, and after showing the initial
+arrangement, allow them to work the rest out for themselves.
+
+
+WHAT ARE MATCHES MADE OF?
+
+Arrange fourteen matches as in Fig. 22, and tell your friends to take
+away any three matches they may select without disturbing the others,
+and replace one in any position they may choose in such a way as to show
+what matches are made of. They will endeavour to form the word "wood";
+but Fig. 23 gives the correct solution.
+
+ ----- ----- -----
+ | | | | \ / | |
+ | | | | \ / | |
+ | | | | \/ | |
+ ----- ----- -----
+ Fig. 22.
+
+ ----- -----
+ | | | \ / |
+ | | | \ / |-----
+ | | | \/ |
+ ----- ----- -----
+ Fig. 23.
+
+
+A SHEEP PEN
+
+Arrange eight matches as shown in Fig. 24, and state that this
+enclosure, formed by eight hurdles, is supposed to hold one hundred
+sheep. Ask your friends how many more hurdles would be required to
+enable the enclosure to contain two hundred sheep? The reply is
+generally eight more, and your friends will be surprised to learn that
+only two more hurdles are required--one at each end across the
+enclosure. Three hurdles being moved to admit of the introduction of the
+additional two, the pen will, of course, be doubled in size.
+
+ ----- ----- -----
+ | |
+ | |
+ | |
+ ----- ----- -----
+ Fig. 24.
+
+
+POST AND RAIL PUZZLE
+
+Put the following question to the company: Supposing there was a tunnel
+through a hill and a post and rail fence was constructed through it, and
+another fence was made exactly above it, over the hill, how many more
+posts would be required for the latter route, supposing they were the
+same distance apart by both routes?
+
+After several calculations have been made you can astonish the company
+by telling them that exactly the same number of posts would be required
+for both routes, which you can prove by making a rough sketch of the
+diagram, Fig. 25, and placing matches on it to represent the posts.
+
+ [Illustration]
+ Fig. 25.
+
+
+
+
+SIMPLE MISCELLANEOUS TRICKS
+
+
+A GOOD AFTER-DINNER TRICK
+
+Procure an egg, an apple, an orange, and two dozen nuts. Place the
+latter on a plate, and request three persons during your absence from
+the room to each pocket one of the three former, asserting that you will
+eventually state in whose pockets the different articles are to be
+found. On returning to the room present to one of the persons you have
+asked to assist you one nut, to a second person two nuts, and to the
+third three nuts, which will of course leave eighteen nuts on the plate.
+You must mentally name the person to whom you gave one nut "number one,"
+to the person holding two nuts "number two," and the one who has three
+nuts "number three."
+
+Announce your intention of again leaving the room, and request your
+three assistants to help themselves during your absence to nuts as
+follows--the one holding the apple to take the same number of nuts you
+presented him with, the one who has the egg to twice as many as you gave
+him, and the holder of the orange to four times as many as he originally
+received.
+
+Impress on them that the number of nuts they take must be _in addition_
+to those they already hold.
+
+On returning to the room you glance at the nuts remaining in the plate
+and at once call for the egg, apple, and orange from their respective
+holders.
+
+EXPLANATION.
+
+You must memorise the following Latin words: Attento, Beato, Cantores,
+Erocat, Fortasse, Glossema, numbering them 1, 2, 3, 4, 5, and 7. The
+initials of these words, it will be observed, are the first six letters
+of the alphabet, omitting D, which is not required; A, of course,
+standing for Apple, E for Egg, and O for Orange.
+
+On returning to the room after your second absence count the number of
+nuts remaining on plate, refer to the Latin words, and you have the key.
+Supposing there are only two nuts left, take the second word, Beato, and
+reject the consonants, when the vowels will remain in proper order, E,
+A, O. The E being first shows the egg is in the pocket of the person
+whom you have designated as "number one." The A being second indicates
+"number two" has the apple, and the O, the third letter, means "number
+three" holds the orange.
+
+Supposing there are seven nuts left, take the seventh word, Glossema,
+reject the consonants as before, and pick out the vowels, O, E, A, which
+proves "number one" person holds the orange, "number two" the egg, and
+"number three" the apple, and so on with the other Latin words, the
+remaining number of nuts always indicating the word from which you are
+to select the vowels. This trick may be repeated _ad lib._ without fear
+of detection.
+
+
+TO REMOVE A SERVIETTE RING FROM A TAPE HELD ON THE THUMBS OF ANOTHER
+PERSON
+
+Obtain a piece of tape, or string, about three feet in length and tie
+the ends; pass this loop through a serviette ring and the ends of the
+loop over the thumbs of a friend (Fig. 26).
+
+ [Illustration]
+ Fig. 26.
+
+Take hold of the tape with your left forefinger at A and pull it forward
+and down; with your right forefinger pull the tape at B, from
+underneath, forward and upward, which will cause the two parts to cross
+each other. Then with your right forefinger and thumb place the tape B
+over the thumb D; move the ring toward D and with your right forefinger
+and thumb take the tape at C from underneath and carry it also over the
+thumb D. Take hold of the ring and pull it gently, as you slip your left
+forefinger out of the loop A, when it will at once be released without
+the tape leaving either thumb.
+
+
+AN EXPERIMENT IN GRAVITY
+
+Give a person two half-crowns and request him to hold them horizontally
+between the tips of his thumb and finger of his right hand, the coins
+touching each other. Then request him to drop the lower coin in his left
+hand and you will tell him which side will come uppermost. First note
+which side of the coin is underneath when you place them in position,
+for that will be the uppermost side when it reaches his left hand. The
+lower coin will turn completely over in the act of falling: nothing can
+prevent it. The distance between the hands should be from fourteen to
+sixteen inches.
+
+
+A SCISSORS FEAT
+
+Hold a pair of scissors on the first two joints of your little fingers
+with your palms upward, their blades pointing to the floor (Fig. 27).
+Then throw the points over toward you, turning your hands at the same
+time and bringing your knuckles back to back, the scissors standing out
+straight from you (Fig. 28).
+
+ [Illustration]
+ Fig. 27.
+
+ [Illustration]
+ Fig. 28.
+
+I have never seen any one accomplish this simple feat until they learned
+the secret. When you throw the scissors over on the palms of your hands,
+with their points toward your chest, allow the blades to rest there for
+an instant with the tips of your little fingers touching your palms
+through the scissors' bows; then bring the backs of your fingers
+together with your hands closed and the points of the scissors outward.
+The uninitiated, instead of allowing the bows to slip to the points of
+the little fingers, hold them tight on the second joints and, of course,
+fail.
+
+
+ANOTHER TRICK WITH A PAIR OF SCISSORS
+
+This trick consists of fastening the scissors securely to the back of a
+chair with a piece of string and then removing them without cutting or
+untying the string. First make a loop of a piece of string about two
+feet in length and pass the double end through one of the bows and the
+two loose ends through the loop and pull tight. Next pass the two single
+ends through the other bow of the scissors and tie them to the back of
+the chair. The puzzle is how to remove them, which is simple enough when
+you know how. Loosen the loop and draw it upwards and pass it through
+the other bow, and then over both bows and points, when the scissors
+will be free.
+
+
+AN INDESTRUCTIBLE CIGARETTE PAPER
+
+Take three cigarette papers, fold one up into a very small square, and
+paste it lightly on the top right corner of the second paper. The third
+paper roll lengthwise, and conceal it in your ear. Show the first paper
+between both thumbs and fingers, your right thumb on the pasted corner,
+then proceed to tear it up into squares, placing the pieces in front of
+each other before tearing again. When it is in pieces about the size of
+the pasted square, under the shelter of your left hand, with its back to
+the audience, separate the pieces from the square and hold the latter up
+between your right thumb and finger. Then, pretending to moisten your
+left forefinger on your tongue, slip the pieces in your mouth and
+conceal them there, and carefully unfold the square held in the other
+hand, when the paper will appear to have been restored. You then roll
+the paper length wise, and say, "I will swallow it." Put it in your
+mouth and pretend to do so. Putting your left hand to your ear, say, "I
+will now reproduce from my ear." Pull out the paper concealed there very
+carefully, and as you turn to lay it on your table allow the pieces in
+your mouth to drop into your hand.
+
+
+TO CUT AN APPLE IN TWO WITH YOUR FINGER
+
+With a needle and strong thread take a stitch of about half an inch in
+its side, leaving several inches of the thread hanging from where you
+puncture it. Reinserting the needle in the hole it made coming out, take
+another stitch of half an inch, and again reinsert the needle where it
+came out. Take similar stitches all round the apple until the needle
+comes out of the first hole made, and then cross the two ends of the
+thread and pull them steadily until all the thread comes out of the
+hole. The apple is now cut through, although the skin does not show it.
+
+Slip this apple in your pocket, and during dessert select an apple as
+much like the prepared one as possible. Having previously placed your
+serviette over your knees, with the prepared apple in it, drop the apple
+just selected and pick up the former with your right hand while you turn
+your plate over with your left hand. Putting the apple on its side on
+the inverted plate, laying your forefinger on the apple you give the
+former a smart blow with your right fist, when the apple will fall in
+two pieces.
+
+
+A TRICK WITH DOMINOES
+
+Take a full set of dominoes--twenty-eight pieces--turn them face
+downward on the table; shuffle them thoroughly; then tell the company to
+turn them over and match them in the ordinary way, while you take a seat
+at the other end of the room with your back to the table. They can
+blindfold you if they wish. As soon as all the pieces are matched you
+call out the numbers shown at the two ends of the row. Return to the
+table, turn the dominoes over again, shuffle them as before with the
+right hand; again turn your back, and call out the end numbers. You can
+repeat this any number of times without detection, unless some one
+should count the pieces and find only twenty-seven. Each time you have
+shuffled them you have dropped a piece concealed in your right hand, and
+extracted and palmed another. One piece taken from a set of dominoes
+invariably indicates by its numbers the numbers at the two ends of a row
+when the pieces are all properly matched.
+
+
+AN ESCAPE
+
+Ask some one to tie your wrists together with a handkerchief, and then
+to pass a cord between your arms behind your tied wrists, and hold the
+ends securely. Have towel or cloth thrown over your hands, and after a
+very brief interval tell the person who holds the ends of the cord to
+pull. When he does so, the latter will pass from your hands and fall on
+the floor. You remove the cloth, and show that your wrists are still
+tied together.
+
+EXPLANATION.--When your hands are covered, move your elbows out, which
+will separate your wrists, push the second finger of your right hand
+between them, and with it pull the bight of the cord through the bandage
+round your wrists, slip it over one hand, and when your assistant pulls
+the cord it will pass off clear of your hands.
+
+
+CIGARETTE PAPERS AND SERVIETTES
+
+Screw three cigarette papers up into pellets and cover each of them with
+a folded serviette. Then lift the serviette on your right with your left
+hand (to show that the pellet is still there) and transfer it to your
+right, holding it with your thumb on top and fingers underneath, and
+re-cover the pellet. As you do this nip the pellet between the tips of
+your first and second fingers in such a way that it does not show in
+front of them as you withdraw your hand palm upwards. Then raise the
+centre serviette with your left hand, transfer it to your right, as
+before, and re-cover the pellet, and as you do so, drop the pellet
+concealed between your fingers under it. Then raise the third serviette
+with your left hand, transfer it to your right, re-cover the pellet,
+and, in doing so, nip the latter between your fingers, as you did the
+first one. Then say: "There are three pellets on the table covered by
+serviettes. I command the one here (pointing to the one on your left) to
+travel invisibly to the centre serviette." Turn the serviette over, and
+show the pellet has gone. Then lift the centre serviette with your left
+hand, and show the two pellets under it. Transfer it to your right hand,
+and, in replacing it, drop the concealed pellet. Then say: "We have now
+two pellets under the centre serviette, and one under this one"
+(pointing to the one on your left). "I command this one to join its
+fellows." Lift the serviette as you speak, and show the pellet has gone;
+lift up the centre serviette, and the three pellets will be found
+together.
+
+
+FOUR CIGARETTE PAPERS
+
+This is a variation of the previous trick. Roll up five cigarette papers
+into pellets. Conceal one at the root of the left thumb, and form a
+square with the others on the table. Show your hands empty (the
+concealed pellet will not be observed if properly held), and cross your
+hands over the pellets on the table. With the tips of your right fore
+and second fingers nip one of the pellets on your left, and at the same
+time drop the pellet concealed in your left hand between the two on your
+right. Move both hands away quickly, and one of the pellets on your left
+will appear to have travelled invisibly under your right hand. Again
+cross your hands, passing your right hand under the left, and as you do
+so drop the pellet concealed between your fingers, covering it at once
+with the left hand. Then nip the remaining pellet with your right first
+and second fingers, as before, and, on lifting your hands, all four
+pellets will appear on your right. You can get rid of the remaining
+pellet by dropping it on the floor, or on your lap if you are sitting at
+the table.
+
+
+A HINDOO SWINDLE
+
+This effect is practically unknown to the Western Conjurer, but has been
+one of the stock-in-trade among magicians in India for years. It
+involves a principle (that of transfer) which is capable of extensive
+development in the use of modern magic.
+
+REQUISITES.--(1) A piece of brittle unglazed earthenware. (A piece of
+substance akin to thin flowerpot is used in India.) (2) A stick of
+specially prepared soft charcoal.
+
+A piece of earthenware is given, upon which a spectator is requested to
+write his initials with a piece of charcoal supplied. The correct
+preparation of this charcoal was conveyed to me by a Hindoo, and is as
+follows: Procure a piece of boxwood or beech, the former for preference,
+place it in the fire until reduced to a red glowing mass, remove it with
+tongs and immediately place it into a thick jar and cover up very
+tightly till cool.
+
+The earthenware is taken by the performer and crushed up under his heel.
+The spectator is then asked to wave his right hand over the broken
+pieces, and upon the palm being turned upwards the absolute initials in
+all detail are found imprinted upon his hand.
+
+PRESENTATION.--Hand the piece of earthenware to the spectator, together
+with the charcoal; request that his initials shall be written on the
+earthenware in a space marked the size of the tip of the index finger.
+After this has been done, you take it back between the thumb and index
+finger of the right hand, the finger over the initials exerting a firm
+pressure which has the effect of transferring the writing to the latter.
+Then place the earthenware under your heel and crush it.
+
+Now request the spectator to wave his right hand over the pieces. After
+this has been done for a few seconds, boldly take hold of the hand (your
+index finger firmly pressing upon its palm) and suggest that the hand is
+not quite over the pieces, suiting the action to the word by slightly
+pulling the hand forward; this has the effect of re-transferring the
+reversed initials on to the spectator's palm, to be discovered a little
+later upon the hand being turned over.
+
+
+THE ELUSIVE MATCH--A CAPITAL IMPROMPTU TRICK
+
+EFFECT.--A match apparently thrown away persists in reappearing in
+closed hand.
+
+REQUISITES.--A box of ordinary safety matches, together with an extra
+match top, broken off about half an inch long.
+
+PRESENTATION.--First conceal the extra match top between the tips of the
+index and second finger of the right hand. Now give the box of matches
+to a spectator, and request that the tops of three of the matches be
+broken off about half an inch long and handed to you. You then place
+these upon the table and proceed to pick them up one at a time with the
+right hand, and throw them into the left (each time closing that hand)
+as follows: The first is thrown in quite fairly, the second one is also
+thrown in but is secretly accompanied by the one which you have
+previously concealed at the finger-tips, the third one you pick up and
+apparently throw away, but really retaining it at the finger-tips as
+above mentioned. You now open the left hand and throw three match tops
+on to the table instead of the supposed two; apparently the one thrown
+away has secretly travelled back to the left hand. This trick can be
+repeated about three times without fear of detection, as you always have
+a fourth match top in readiness at the finger-tips. Properly worked it
+proves a very bewildering little trick.
+
+
+
+
+ HERCAT,
+
+ Of the Egyptian Hall, Queen's Hall, Shaftsbury Theatre,
+ Lyceum Theatre, The Tivoli, Crystal Palace, &c.,
+
+ _Illusionist, Ventriloquist, Comedian, & Author,_
+
+ CAN BE ENGAGED FOR
+
+ EVENING PARTIES, 'AT HOMES,' &c.,
+
+ IN HIS
+
+ REFINED & ORIGINAL ENTERTAINMENT.
+
+ SEND FOR CIRCULAR.
+
+ LESSONS IN SLEIGHT OF HAND and VENTRILOQUISM.
+
+ _Permanent Address_:--
+ Care of 'THE ERA,'
+ 5 Tavistock Street, Strand,
+ London. W.C.
+
+
+
+
+Dean's 6d. Champion Handbooks.
+
+_Crown 8vo. Profusely illustrated._
+
+
+*Cricket and How to Play.* By BOB ABEL.
+
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+
+*Indian Clubs, Dumb-Bells, and Sword Exercises.* With Diagrams. By the
+late Prof. HARRISON.
+
+*Rowing, Sculling, Punting, and Yachting.* By "Straw Hat."
+
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+
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+
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+
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+
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+
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+
+
+
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+Dean's 1/- Champion Handbooks.
+
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+
+
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+
+*Cricket.* By R. ABEL. Eight Illustrations from Photographs.
+
+*Fishing.* By ARTHUR KENT and G. C. DAVIES.
+
+*Chess.* A Manual for Beginners. By H. E. BIRD.
+
+*Billiards.* By W. MITCHELL. Edited by A. W. COOPER.
+
+*Rowing.* By "Straw Hat."
+
+*Indian Clubs and Dumb-Bells.* By Professor HARRISON.
+
+*Boxing and Attack and Defence.* By J. C. EARL and Major W. J. ELLIOTT.
+
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+
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+
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+
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+
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+
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+
+*Pocket Cricket Scoring Book.* Stiff Cover.
+
+*Hercat's Latest Sleights.*
+
+*Hercat's Ventriloquist.*
+
+*Hercat's Card Tricks.*
+
+*Hercat's Conjuring.*
+
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+
+
+
+
+Guide-Books & Useful Books.
+
+Dean's Sixpenny Guide and Useful Books.
+
+_Crown 8vo. Fancy Covers in Colours. Illustrated._
+
+
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+
+*Canaries:* How to Breed, Rear, and Keep. By J. SABIN. With Appendix by
+KARL RUSS.
+
+*Poultry.* By E. BROWN. Illustrated.
+
+*Rabbits and their Habits.* By J. ROGERS.
+
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+with Diagrams.
+
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+weeks. Ladies' Washing Book.
+
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+(Guide to). By W. H. C. PAYNE, Barrister-at-Law.
+
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+
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+ADAMS.
+
+*Washing Day.* How to avoid its troubles and perform its work. By JULIA
+FISHER.
+
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+Training. By Dr. GORDON STABLES, M. D.
+
+*Parrots and their Treatment.* By MARRIOTT. New and Enlarged Edition.
+
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+EGGETT, Sen.
+
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+illustrated.
+
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+
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+
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+
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+
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+children. By AIMEE. Illustrated by N. WESTRUP. 4th Edition. (M 10, F 4.)
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+
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+
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+
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+(M 4, F 3.)
+
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+
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+Supers.)
+
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+
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+
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+
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+
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+
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+
+
+
+
+Books for Elocutionists & Plays.
+
+SIXPENNY CHARACTER SKETCHES AND COMEDIETTAS.
+
+_Humorous, Satirical and Pathetic._
+
+_The figures after each Play denote the number of characters in it._
+ M _male_; F _female_.
+
+
+*Men's Wrongs--Women's Rights*--By JULIA CHANDLER.
+
+*Rummy Fares.* A Cabman's Story. By ROBERT OVERTON.
+
+*A Terrible Race.* A Sporting Ballad for Recitation. By CAMPBELL
+RAE-BROWN.
+
+*Bill Muggins.* By ROBERT OVERTON.
+
+*Me & Bill.* By ROBERT OVERTON.
+
+*A Domestic Syndicate.* By KATE FREILLIGRATH KROEKER.
+
+*The Amateur Stage.* By BENJAMIN CLAYTON. A Capital Handbook for
+Amateurs.
+
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+
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+F 3.)
+
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+
+
+
+
+SIXPENNY PLAYS FOR YOUNG ACTORS.
+
+ M _males_; F females.
+
+
+*Puss in Boots: or, The Miller's Favourite Son.* By Miss CORNER. (M 8,
+F 5.)
+
+*Prince Bulbo.* Dramatised from Thackeray's "Rose and the Ring." By AMY
+WHINYATES. (M 6, F 7.)
+
+*Jack's Ashore.* A Sailor Play. By MAUD HODGES. (M 8.)
+
+*The True Story of Catherine Parr.* By ELSA D'ESTERRE KEELING. (M 2,
+F 6.)
+
+*How Matilda, First Queen of England, was Wooed and Won.* By ELSA
+D'ESTERRE KEELING. In 4 Acts (M 6, F 7, and Supers.)
+
+*The Amateur Stage.* By BENJAMIN CLAYTON.
+
+*Aladdin.* By AMY WHINYATES. (M 3, F 5.)
+
+*Beauty and the Beast.* By Miss CORNER. Illustrated by N. WESTRUP. 18th
+Edition. (M 2, F 4.)
+
+
+
+
+Dean's Shilling Books for Elocutionists.
+
+_Crown 8vo._
+
+
+*Queer Fish.* Character Sketches. By ROBERT OVERTON. _7th Edition_, with
+preface by Mrs. STIRLING.
+
+*A Round Dozen.* Character Sketches. By R. OVERTON. _4th Edition._
+
+*Speech Studies.* Studies of Poems, with Recitations, Anecdote Sketches,
+and Articles connected with Elocution. By EDWIN DREW.
+
+*Sylvia's Ride for Life,* and other Original Ballads for Recitation and
+the Fireside. By FREDERICK G. WEBB.
+
+*Ryder's Last Race,* and other Humorous Ballads for Recitation. By
+CAMPBELL RAE BROWN. Author of "Kissing Cup's Race."
+
+*Rhymes of the Times;* Serious Ballads for Recitation. By CAMPBELL RAE
+BROWN.
+
+*Con O'Donnell,* and other Ballads. By E. OWENS BLACKBURNE.
+
+*Elocution made Easy.* By EDITH HERAUD, Elocutionist.
+
+*Ten Minutes.* Short Prose Tales and Recitations. By ROBERT OVERTON.
+
+*Dean's Children's Recitations,* Compiled by MAUD DEAN. _Limp cloth._
+
+*Humorous Pieces.* By FRANCIS W. MOORE.
+
+*Tableaux Vivants and Living Waxworks,* with directions for stage
+management. By G. J. GOODRICK.
+
+*Waterworks.* By ROBERT OVERTON.
+
+*The Record Reciter.* By ROBERT OVERTON.
+
+*The Child's Prize Reciter.* Compiled by M. DEAN.
+
+
+
+
+Dean's 2/6 Plays and Reciters.
+
+
+*The Overton Entertainer.* By ROBERT OVERTON.
+
+*Humorous Plays.* By FRANCIS W. MOORE.
+
+
+
+Dean's 6d. Reciters. _Limp Cloth 6d. each._
+
+
+*Only a Little Brown Sparrow, and other Recitations for Children.*
+Compiled by MAUD DEAN.
+
+*Poetry for Children.* Compiled by MAUD DEAN.
+
+*Humorous Pieces*, Series I. By FRANCIS W. MOORE.
+
+ " " " II. " "
+
+ " " " III. " "
+
+*Holiday Yarns.* By ROBERT OVERTON.
+
+*A Bald Bold Man.* " "
+
+*The Child's Recitation Book.* Mrs. FAYLE.
+
+*Half a Dozen.* By ROBERT OVERTON.
+
+*Five Favourites.* " "
+
+
+
+
+[Illustration: Hamley's Conjuring Tricks]
+
+Established 1760
+
+The most reliable and up-to-date firm in the world for Conjuring Tricks,
+Puzzles, Novelties, &c.
+
+
+ COIN TRICKS. [Illustration] BOXES OF TRICKS.
+ [Illustration] 1/4, 2/9, 5/10,
+ 5/6 Cabinet. 11/-, 15/9, 22/-,
+ 5/11 post free post free.
+
+ Larger Sizes--30/-, 42/-, 63/-. Carriage on receipt.
+
+
+ [Illustration]
+ 1/- per box.
+ 1/3 post free. [Illustration]
+ 2/10, 5/10, 10/5, 20/5, 43/-, JOKES.
+ Assorted and 64/-, post free. 1/-, post free 1/3
+ Puzzles, 2/6, " " 2/10
+ 2/10, 5/10, [Illustration]
+ 11/-, 22/- Splendid fun
+ each,
+ post free.
+
+
+ Write for Illustrated Catalogue.
+
+ 35 NEW OXFORD STREET, W.C.
+
+ | 29 Ludgate Hill, E.C. 200 & 202 Regent St., W.
+ BRANCHES: | 510a & 512 Oxford Street, W.
+ | 59 Knightsbridge, S.W.
+ | 86 & 87 High Holborn, W.C.
+
+
+
+
+TRANSCRIBER'S NOTE
+
+
+List of changes from the printed edition (in parentheses the original
+text):
+
+ p. 5: "Hindu" changed to "Hindoo" to match the text (A Hindu Swindle)
+
+ p. 7: "--a Laughable Trick" added to Contents entry. (The Rejected
+ Recruits)
+
+ p. 8: question mark added to Contents entry. (What are Matches Made
+ of)
+
+ p. 8: changed "of" into "in" in Contents entry. (An Experiment of
+ Gravity)
+
+ p. 9: "someone" changed to "some one". (request someone to select a
+ card)
+
+ p. 20: closing quote removed. (Which leaves five." The suit)
+
+ p. 22: "anyone" changed to "any one". (that anyone is at liberty)
+
+ p. 24: closing quote added. (You moved ---- cards. When you)
+
+ p. 29: word "a" added. (requesting spectator)
+
+ p. 30: duplicated "the" removed. (pick up the the bowl)
+
+ p. 35: "someone" changed to "some one". (Ask someone to examine)
+
+ p. 44: missing period added. (Fig 4)
+
+ p. 49: "multiply" changed to "divide". (add 10, multiply by 2)
+
+ p. 51: added missing minus sign in the displayed subtraction. (30)
+
+ p. 52: period changed to comma (3 + 5 = 8. 9 - 8 = 1)
+
+ p. 67: missing period added. (Fig 25)
+
+ p. 72: "scissor's" changed into "scissors'" (the scissor's bows)
+
+ p. 73: changed hyphen into space. (CIGARETTE-PAPER) (cigarette-papers)
+
+ p. 82: "Eves'" changed into "Eve's". (Two of Eves' Daughters)
+
+ p. 84: missing "l" added. (Ludgate Hi l)
+
+ p. 84: missing "i" added. (H gh Holborn)
+
+... and some apparently missing or hardly visible periods and slashes
+added in the advertisement pages.
+
+
+
+
+
+End of the Project Gutenberg EBook of More Conjuring, by Hercat
+
+*** END OF THIS PROJECT GUTENBERG EBOOK MORE CONJURING ***
+
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