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| author | Roger Frank <rfrank@pglaf.org> | 2025-10-14 19:58:15 -0700 |
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| committer | Roger Frank <rfrank@pglaf.org> | 2025-10-14 19:58:15 -0700 |
| commit | a3a52ebe7e2d3606a18d0678ef182041cbc3234c (patch) | |
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diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..6833f05 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,3 @@ +* text=auto +*.txt text +*.md text diff --git a/32788-8.txt b/32788-8.txt new file mode 100644 index 0000000..dc8eaac --- /dev/null +++ b/32788-8.txt @@ -0,0 +1,3025 @@ +The Project Gutenberg EBook of More Conjuring, by Hercat + +This eBook is for the use of anyone anywhere at no cost and with +almost no restrictions whatsoever. You may copy it, give it away or +re-use it under the terms of the Project Gutenberg License included +with this eBook or online at www.gutenberg.org + + +Title: More Conjuring + Simple Tricks for Social Gatherings + +Author: Hercat + +Release Date: June 13, 2010 [EBook #32788] + +Language: English + +Character set encoding: ISO-8859-1 + +*** START OF THIS PROJECT GUTENBERG EBOOK MORE CONJURING *** + + + + +Produced by David Clarke and the Online Distributed +Proofreading Team at https://www.pgdp.net + + + + + +TRANSCRIBER'S NOTE + + +The Table of Contents is placed after the Preface. + +This book contains illustrations showing some of the tricks described. +The illustrations are available in the HTML version. In this text-only +version they are replaced by the place-holder "[Illustration]", but in +the section "Match Puzzles", some simple ASCII diagrams have been +created to represent the matches when possible. + +In the text-only version, italic type is marked _like this_, and bold +face *like this*. Footnotes are represented with uppercase letters in +square brackets. + +Two publisher's advertisement pages were placed at the beginning of the +book in the printed edition, in this version they have been moved to the +end, with the other advertisement pages. + +A list of changes to the original publication is given at the end. + + + + + + + More Conjuring. + + [Illustration] + + By HERCAT. + + + + +HERCAT'S SIMPLE TRICKS + + + + + MORE CONJURING + + BY HERCAT + + Simple Tricks for Social Gatherings + + +BY THE AUTHOR OF "LATEST SLEIGHTS AND ILLUSIONS," "HERCAT'S CARD +TRICKS," "CONJURING UP TO DATE," "HERCAT'S VENTRILOQUIST," "HERCAT'S +CHAPEAUGRAPHY, SHADOWGRAPHY, AND PAPER FOLDING," ETC. + + + [Illustration: D&S limited] + London: + DEAN & SON, Ltd., [Illustration: Hamley's + 160a, 35, NEW OXFORD STREET, + Fleet Street, LONDON, W.C.] + E.C. + 1912 + + + + +PREFACE + +The title of this little brochure indicates its contents. _Simple +Tricks_ and simple tricks only. No apparatus is required and but little +sleight-of-hand is needed in the performance of any of them. They +consist of a series of tricks and problems, easily acquired, suitable +for gatherings round the table on winter evenings. Some of them are new +and many are old; but even the oldest are new to the rising generation. +For six of the latest tricks,--"A Hindoo Swindle," "The Elusive Match," +"A Subtle Impromptu Effect with a Coin," "A Novel Card Effect," "An +Artful Card Force," and "Another Easy Card Force,"--I am indebted to my +friend Mr. F. Walford Perry, a thoroughly up-to-date and original young +conjurer. As I have already said, I have included no tricks which +require the exercise of much sleight-of-hand; but even the most simple +trick should be thoroughly practised before you present it to your +friends, especially those tricks which require the assistance of a +confederate. Rehearse everything with him thoroughly beforehand. Even +your "patter" should be rehearsed. But endeavour to lead your audience +to believe that, like "Mr. Wemmick's" marriage, it is all impromptu. He +said, "Hello! here's a church. Let's have a wedding." You say, "Hand me +that serviette ring and I'll show you a trick." If, when the contents of +this little volume have been thoroughly digested, my readers desire to +make a study of more advanced legerdemain, I recommend my _Conjuring Up +to Date_, _Card Tricks with and without Apparatus_, and _Latest Sleights +and Illusions_ to their notice. + +For tricks which require apparatus my readers cannot do better than to +send to Messrs. Hamley Bros., Ltd., 35, New Oxford Street, or one of +their branches, for their Magical Catalogue. + +_The Daily Telegraph_, in a recent article on "Magic Fifty Years Ago," +used these words: "Hamleys' were then, as they are now, the premier +manufacturers of magical apparatus." A statement which I cordially +endorse. The apparatus sold by Messrs. Hamley Bros. is invariably +reliable. + +In conclusion I beg to offer my readers the following advice:-- + +Never state the nature of the trick you are about to perform. + +Make it a rule never to repeat a trick the same evening unless you have +acquired a different way of showing it. In fact, it is advisable to +learn several methods of presenting the same trick. + +Talk as much as possible and make your "patter" lively, but do not try +to be funny unless you are naturally humorous; and, above all, avoid +allusions to politics, religion, or any subject about which there may be +a diversity of opinion among your audience. + +HERCAT. + + + + +CONTENTS + + +SIMPLE CARD TRICKS PAGE + + An Easy Method of Finding a Selected Card 9 + To Bring a Chosen Card from the Bottom of the Pack at any + Number Requested 10 + A Chosen Card Shaken through a Handkerchief 10 + A Selected Card found in a Lighted Cigarette 12 + A Sticking Card 13 + Two Selected Cards Caught in the Air 13 + An Easy but Puzzling Trick 14 + Travelling Cards 14 + To Name all the Cards in the Pack 16 + A New Method 16 + The Sense of Touch 17 + Where is the Ace? 18 + To Make a Person Name a Card which You have Yourself Selected 19 + The Clock 21 + How to Guess Cards Thought of 22 + An Ingenious Card Trick 23 + To Name a Card which Some One has Thought of 25 + The Rejected Recruits--a Laughable Trick 26 + A Novel Card Effect 26 + An Artful Card Force 28 + Another Easy Card Force 28 + A Simple but Puzzling Card Trick 29 + +SIMPLE COIN TRICKS + + How to Detect a Marked Coin 30 + A Penetrative Shilling 30 + Another Simple Trick 31 + A Coin to Disappear from Your Cheek and Reappear at Your Elbow 32 + Two Vanished Half-Crowns 33 + A Divination 33 + An Effective but Simple Trick 34 + Changing Apple and Coins 35 + An Obedient Sixpence 36 + Coin and Glass 36 + A Simple Experiment with Four Shillings 38 + Puzzle of Ten Halfpence 39 + How to Increase Your Wealth 39 + A Neat Coin Trick 40 + A Subtle Impromptu Effect with a Coin 41 + An Original Coin Swindle 42 + A Cross 43 + +SIMPLE TRICKS WITH HANDKERCHIEFS, RINGS, CANDLES, ETC. + + A Knot that Cannot be Drawn Tight 44 + To Tie an Instantaneous Knot in a Handkerchief 45 + Half a Burnt Message Found Restored in a Candle 46 + Two Good Ring Tricks 47 + +SIMPLE ARITHMETICAL PROBLEMS + + To Ascertain a Number Thought of 49 + How to Name a Number which has been Erased 51 + A Lesson in the Correct Formation of a Figure 52 + Four Nines Problem 53 + An Answer to a Sum Given in Advance 53 + An Arithmetical Puzzle 54 + An Arithmetical Mystery 55 + How to Tell Her Age 55 + A Race in Addition 56 + To Predict the Hour Your Friend Intends to Rise on the + Following Morning 57 + +MATCH PUZZLES + + Experiment with Ten Matches 59 + The Magic Nine 60 + Triangles with Matches 61 + Match Squares 61 + Your Opponent must Take the Last Match 62 + A Shakespearean Quotation 63 + Numeral 63 + Six and Five Make Nine 63 + The Artful Schoolboys 64 + What are Matches Made of? 66 + A Sheep Pen 66 + Post and Rail Puzzle 67 + +SIMPLE MISCELLANEOUS TRICKS + + A Good After-Dinner Trick 68 + To Remove a Serviette Ring from a Tape Held on the Thumbs of + Another Person 70 + An Experiment in Gravity 71 + A Scissors Feat 71 + Another Trick with a Pair of Scissors 72 + An Indestructible Cigarette Paper 73 + To Cut an Apple in Two with Your Finger 74 + A Trick with Dominoes 74 + An Escape 75 + Cigarette Papers and Serviettes 76 + Four Cigarette Papers 77 + A Hindoo Swindle 77 + The Elusive Match--a Capital Impromptu Trick 79 + + + + +SIMPLE CARD TRICKS + + +AN EASY METHOD OF FINDING A SELECTED CARD + +Throw the pack on the table and request some one to select a card. Then +gather up the rest of the cards and request your friend to show his card +to his neighbour, to avoid mistakes. While this is being done bend the +pack slightly while pretending to shuffle it, and cause the card to be +returned and the pack shuffled. The selected card can then be easily +detected among the bent cards by its being perfectly straight. A good +way to finish the trick is to bring the card to the top of the pack and +cause it to project about an inch over the right side; cover the front +end of the pack with your four fingers so that the edge of the +projecting card is concealed, and, with your thumb at the other end, +hold the pack firmly about eighteen inches above the table. Request the +person who drew the card to call it by name. On this being done, drop +the pack on the table, when the projecting card will be completely +turned over by the air in its descent and lie perfectly square on the +top of the pack. Another good finish is to bring the chosen card to the +bottom of the pack, and requesting the person who selected it to hold +the pack by pinching it tightly between his finger and thumb close to +the corner, you give the pack a sharp rap, when all the cards will fall +excepting the one chosen. + + +TO BRING A CHOSEN CARD FROM THE BOTTOM OF THE PACK AT ANY NUMBER +REQUESTED + +Ask a member of the company to take a card, look at it, and return it to +the pack. Make the "pass" (_Hercat's Card Tricks_, p. 7); "palm" the +card (_Card Tricks_, p. 18) and hand the pack to be shuffled. While this +is being done transfer the palmed card to your left hand, and on +receiving the pack back, place it over the concealed card, and tell the +company you will produce the latter from the bottom of the pack at any +number they may name. Supposing some one says, "Let it be the fifteenth +card." You push the pack forward in your left hand, allowing the bottom +card to project about an inch toward you, and proceed to draw out the +cards above it with your right hand, one at a time, until the fourteenth +is reached, when you push the bottom card forward and produce it as the +fifteenth. + + +A CHOSEN CARD SHAKEN THROUGH A HANDKERCHIEF + +Request a member of the company to select a card and return it to the +pack, which you proceed to wrap up in a large pocket handkerchief, and +on the person calling the card by name you shake the handkerchief and +the selected card falls on the table. + +EXPLANATION.--If you are not an adept at sleight-of-hand it is advisable +to use a "forcing pack" which is composed of only three or four cards, +of a kind (i.e. ten kings of hearts, ten five of spades, ten eight of +diamonds, etc.) with backs to match your ordinary pack. If you can make +the "pass" and can "palm" (_Hercat's Card Tricks_, pp. 7 and 18) the +following is the correct _modus operandi_. On the card being returned to +the pack, carry it to the top by the pass, palm it, and hand the pack +back to be shuffled. Place the palmed card face upward on the left hand +and cover it with a large white handkerchief, and cause the pack to be +placed face down on the handkerchief exactly over the concealed card. +With your right hand throw the back hem of the handkerchief over the +pack and with that hand grasp the four sides underneath. Then reverse +the position of your hands, moving the right hand toward the right on +top and taking the left hand away, which will leave the selected card +concealed in the fold of the handkerchief (Fig. 1). Ask the person who +took the card to name it and request it to leave the pack and pass +through the handkerchief. When he does so shake the handkerchief gently +and the card will slowly come into view. If you use a "forcing pack" +retain a duplicate of the card you intend to force; conceal it in your +left hand and proceed as above described. + + [Illustration] + Fig. 1. + + +A SELECTED CARD FOUND IN A LIGHTED CIGARETTE + +Roll a card, say the seven of hearts, in a cigarette paper and stuff a +small piece of tobacco in each end. Have this in one of your pockets, +where it will not get crushed, ready for palming. Previously arrange +with a friend to act as your confederate, and request him when you ask +him to select a card to take the duplicate of the one in the cigarette. +When ready to present the trick, hand the pack to your friend and ask +him to shuffle it, select any card he likes, show it to his neighbour, +replace it in the pack, and again shuffle the latter thoroughly. While +this is in progress produce some tobacco and a cigarette paper and roll +a cigarette, which substitute for the one prepared. If you are not an +adept at palming I would suggest the following easy method: Lay your +handkerchief across your knees, and on it place the prepared cigarette. +While reaching for a match, drop the cigarette you have just made on +your lap, as if by accident, and pick up the one containing the card. +You can afterwards pick up your handkerchief and put it and the genuine +cigarette in your pocket. You then light the prepared cigarette and ask +your friend to hand you the pack and name his card; when he does so, +tell him you will produce the card in any place he may name. + +By previous arrangement he must say, "In the cigarette you are smoking." +You then pick up the pack and "ruffle" it over the cigarette; take the +latter from your mouth, extinguish the fire, and tearing the paper in +the centre, produce the seven of hearts from it. + + +A STICKING CARD + +Obtain a short "drawing-pin" with a small head, and having painted the +head black, stick it through the centre of the ace of clubs. Put this in +your pocket and "force" another ace upon a member of the company. Hand +the pack to the person upon whom you have forced the card, request him +to replace it and shuffle the pack. Then take the pack from him, and as +you turn your back slip the card with the pin through it on the top of +the pack. Holding the pack in your right hand with its face toward the +palm, ask your friend to name his card. When he does so throw the pack +sharply against the door. The top card will be held there by the pin and +the rest of the pack will fall on the floor. + +This trick was shown by a conjurer before the late King Edward a few +years ago, and His Majesty was reported in the daily papers to have +expressed "great surprise." + + +TWO SELECTED CARDS CAUGHT IN THE AIR + +Two cards are selected and returned to the pack, which you then make a +pretence of shuffling, taking care not to lose sight of the chosen +cards; "slip" (_Hercat's Card Tricks_, p. 10) one of the latter to the +top of the pack and the others to the bottom face upward. Have a small +piece of wax on your right finger and thumb and press the pack between +them. Obtain the names of the selected cards, and then throw the pack in +the air, moving your hand away quickly, with, of course, the selected +cards sticking to your thumb and finger. As the cards descend thrust +your hand in among them, and then, separating your thumb and finger, +show the cards adhering to them, which you will appear to have caught. + + +AN EASY BUT PUZZLING TRICK + +Any card may be drawn--not "forced"--and returned to the pack. In +pretending to shuffle the cards, bring the selected card to the bottom +of the pack, and then slip another card in front of it. Show your friend +this card at the bottom and ask him if it is his. Of course he will say +"No." Lower the pack, and with the fingers of your left hand draw the +bottom card back about half an inch, and with your right hand draw out +the next card--which is the one chosen--and place it face down on the +table. Shuffle the pack and again show the bottom card, "Is this your +card?" "No." "Then I will place this one on the table"--which you do. +Repeat this, and place a third card from the bottom of the pack on the +table. Then say, "I am sure your card must be one of the three. No? Look +and see for yourself." He turns the three cards over, and of course +finds his card is one of them. + + +TRAVELLING CARDS + +Give the pack to a member of the company, and request him to count off +between twenty and forty cards, place the pack on the table, and hand +the cards he has counted to you. You then hand the pile to a second +person and request him to count off about one-third of the number, lay +them in a pile on the table, and hand you the remainder, which you give +to the first person, requesting him to place them in his pocket. Taking +up the second pile, you request the second person to place it in his +pocket. We will suppose the first person selected thirty and the second +person abstracted ten cards from them, which should leave twenty now in +the pocket of the former. Then announce your intention of causing a +certain number of cards to leave the pocket of person number one and +travel invisibly into the pocket of person number two. Open a +pocket-handkerchief, and covering number one's pocket, flick it in the +direction of person number two, exclaiming, "They have gone!" On the two +piles being produced and counted, those from the pocket of number one +person will number only fifteen, and the same number will be found in +the second pile. + +EXPLANATION.--When you receive the thirty cards from the first person, +you palm off five or six cards (the number is immaterial) and retain +them concealed in your hand, handing the remainder to the second person. +When he has counted off ten and placed them on the table, you take those +that are left from him and hand them to person number one. When picking +up the pile of ten from the table, while pretending to square it, you +add the palmed cards and hand the pile thus increased to person number +two. You must be careful not to allow the two persons to count the cards +after the changes have been made. If you see they are inclined to do so, +take the piles from them and place them in their pockets yourself. + + +TO NAME ALL THE CARDS IN THE PACK + +Ask some one to shuffle the pack, and, on receiving it back, glance at +the bottom card. Put the pack behind your back, and then turn the top +card round with its face toward you; bring the pack in front of you, the +bottom card facing the audience and the turned card facing you. Having +already glanced at the bottom card, you can tell them its name, and you +now know the card on top. Put the pack behind you again, and move the +top card to the front, and turn the one now on top round. Again hold the +pack up and name the front card, at the same time noting the card facing +you. By repeating this process you can name all the cards in the pack. +Take care to have all your audience in front of you, or the turned card +will be seen. + + +A NEW METHOD + +Here is an absolutely new method of performing the same trick +blindfolded, but with the aid of a confederate. You tell your friends +that by placing your hands on a person's head you can see with his eyes. +To illustrate this, tell your assistant to seat himself at a table, and +you then stand behind him blindfolded, with your fingers lightly +touching his temples. The cards are spread out faces down on the table, +and no matter which card he picks up and looks at, you at once say what +it is. Of course, you take the tip from him; but how? I will tell you. + +He must keep his mouth shut and his teeth together. The slightest +pressure between his upper and lower teeth--so slight that it is quite +imperceptible--will cause his temples to throb--try it on your own +temples--and, of course, by the arrangement of a very simple code he can +communicate to you the name of each card. Say one throb stands for +hearts, two for diamonds, three for clubs, and four for spades. We will +say his temples throb twice. You say, "You are looking at a diamond." +Then we will suppose they next throb five times. You say, "It is the +five of diamonds," and so on. When you come to an ace, of course one +throb will suffice; when he picks up a knave, let him give two throbs in +rapid succession--a kind of postman's knock; a queen, a postman's knock +and one throb over; and for a king, a double postman's knock--rat-tat, +rat-tat. With a little practice and a more elaborate code, you can +describe all kinds of articles which may be selected--keys, watches, +books, etc. It is a capital trick and one which no one can possibly +discover. + + +THE SENSE OF TOUCH + +This is an improvement upon the two preceding tricks which I invented +several years ago, and have shown scores of times without the _modus +operandi_ being once detected. + +EFFECT.--The pack is handed to the audience to be shuffled, and, without +even glancing at it, the performer places it behind his back and names +each card (presumably by the sense of touch) before he draws it. He can +hand the pack back to the audience to be shuffled as many times as +desired. + +EXECUTION.--Before handing the pack to be shuffled, ascertain which card +is on the top, and palm it in the right hand; receive the pack back in +the palm of the left hand and cover it with the thumb. + +Put both hands behind you and slip the palmed card between the tips of +your left first and second fingers; then palm the top card and take the +card originally palmed between the right thumb and the forefinger with +your thumb on top. While doing this, explain to the audience that you +have with considerable practice acquired a marvellously keen sense of +touch which enables you to ascertain the name of each card by simply +feeling it. You proceed to say: "I will name each card before showing it +to you, and you are at liberty to shuffle the pack as many times as you +may desire. + +"The card I am now feeling appears to be (say) the queen of spades." You +then show the card held between your thumb and finger, at the same time +glancing at the palmed card. Throw the former on the table, and putting +your hand behind your back again, nip the palmed card with the first two +fingers of the left hand, and palm the top card as before. You can go +through the whole pack in this manner, but each time you hand it to be +shuffled, be sure to have one card palmed. This trick should not be +attempted until it has been thoroughly rehearsed. + + +WHERE IS THE ACE? + +Select the ace and five of hearts and two other cards of the same suit +and conceal the five behind one of the latter so as to make it appear +you have only three cards. Hold the two cards (with the concealed five) +faces down, a little distance apart and showing the ace place it +deliberately behind them so that the pip shows between (Fig. 2) when the +cards are held up. Having shown the cards in the latter position to the +company, lower them again and defy any one to lift up the ace. A member +of the company does so and naturally looks at the card, when you say, +"But you must not look at it. Take the card off and place it face down +on the table, and I will then tell you whether your attempt has been +successful. We will try again?" Re-arranging the cards, substitute the +five for the ace and place it so that the centre pip alone is visible +between the two cards. Repeat your challenge and request your friend to +remove the ace, place it on the table, and cover it with his hand. When +this is done ask him if he still has the ace, and he will naturally say +"Yes." Tell him to raise his hand, and to his astonishment he will find +the five. + + [Illustration] + Fig. 2. + + +TO MAKE A PERSON NAME A CARD WHICH YOU HAVE YOURSELF SELECTED + +Take any card from two to ten, say the five of hearts, and lay it face +down on the table without permitting any one to see its face. Then +announce your intention of examining a number of the company as to their +knowledge about cards. Ask for a volunteer, and on one consenting to act +tell him to answer your questions rapidly and to make his replies short. +Then put the following questions: "How many cards are there in a full +pack?" Answer, "Fifty-two." "How many suits?" "Four." "What are their +colours?" "Red and Black." "Now name one of those colours." "Red." If he +should say "black," you must say, "You select black so I take red. How +many suits are there in red?" "Two." "What are they?" "Hearts and +Diamonds." "Name one of those suits quickly." "Hearts." If he should +name diamonds say, "Then I take hearts." "How many cards in the suit?" +"Thirteen." "How many between the ace and knave?" "Nine." "How many +below six and how many above six?" "Four below and four above." "Name +either below or above?" "Below." If he says "above," say, "That gives me +those below six. What are the numbers below six?" "Two, three, four, and +five." "Name two of those numbers." "Four and five." If he should say +"two and three," or "three and four" you remark, "That leaves me four +and five. Name one of those numbers." If he says "four," you say, "Which +leaves five. The suit you selected was hearts, and now we have come down +to five. So you have actually selected the five of hearts; and I am sure +you will admit I have not influenced your choice in any way. Please turn +over the card on the table." He does so and, of course, finds it is the +five of hearts. + + +THE CLOCK + +Select twelve cards of any suit, ace to ten and king and queen; arrange +them in a circle to represent the figures on the face of a clock, the +king as twelve and the queen as eleven (Fig. 3), and request a member of +the company to think of one of the numbers. You then explain you will +tap the cards with a pencil and he is to mentally add your first tap to +the number he thought of and count your succeeding taps until twenty is +reached, when he is to call "Stop," and your pencil will then rest upon +his number. For instance, we will suppose he thinks of twelve; he must +count your first tap as thirteen and continue counting mentally until +twenty is reached. + + [Illustration] + Fig. 3. + +EXPLANATION.--Touch the cards at random during the first seven taps and +allow your pencil, on its eighth tap, to rest on the king (twelve). +Eight and twelve being twenty he will of course say "Stop." Supposing he +thought of a lower figure--seven, for instance. Tap at random as before +until your eighth tap, which must always be on twelve; then touch the +cards in rotation, making the queen your ninth tap, the ten your tenth +tap, nine your eleventh, and so on until you reach seven, which will be +your thirteenth tap, which number added to seven, the number thought of, +will make twenty, and your friend will say "Stop." + +Another effective trick can be worked with the card dial, but it +requires the assistance of a confederate. Having previously instructed +him what to do, you tell the company that any one is at liberty to touch +one of the cards during your absence from the room, and on returning you +will indicate the card he has touched. Upon your returning hand a pencil +to your confederate and request him to touch the cards in rotation until +you say "Stop," when the pencil will rest on the right card. Your +confederate must hold the pencil in his right hand with his forefinger +resting on top. When he touches the right card he must raise that finger +slightly. It is a signal no one would notice, and the trick always +creates a great deal of wonder. + + +HOW TO GUESS CARDS THOUGHT OF + +Allow the pack to be shuffled freely and then place it on the table face +down. Take the three top cards, and holding them up with their backs +towards you, ask some one to think of one. Then spread them face down on +the table in front of you. Take three more cards, and ask a second +person to think of one, and lay these on top of the other three. Show +three more cards to a third person, and after he has thought of one, lay +these on top of the others. You have now three parcels on the table, +each containing three cards. Hold up one parcel, and say to each person: +"Is the card you thought of in this lot?" Proceed in the same way with +the other parcels, and then tell each person the name of the card he +thought of. As the cards shown to the first person were laid on the +table first, it stands to reason that the cards he thought of must be at +the bottom of the parcel he has said "Yes" to; the second person's card +will be the middle one in the parcel, and the third person's the top +card. + + +AN INGENIOUS CARD TRICK + +Select ten cards, regardless of suit, the ace, and from deuce to ten, +arranging them as follows: Lay the ten face down on the palm of your +hand, the nine next, and the others in rotation, finishing with the ace, +which you call "one." Give the cards so arranged to a friend, and tell +him you will leave the room while he moves cards one at a time, not to +exceed nine, from top to bottom, and when you return you will tell him +how many he has shifted. You may repeat this feat successfully several +times, and finish by requesting him to make up his mind how many cards +he intends moving before you leave the room and you will tell him which +card will indicate the number he has selected. On returning you +immediately refer him to the card which gives the correct answer. This +is really a most puzzling trick and yet an easy one to perform. Commence +by showing how the cards are to be moved by shifting a few yourself, +noting how many you move, so you will remember which card you leave at +the bottom. When you return to the room you subtract the number of pips +on that card from ten and the product will show the number of the card +from the top, the pips on which indicate the number of cards your friend +has moved. We will suppose that, in illustrating, you move four cards, +which will, of course, leave the four at the bottom; you subtract four +from ten, which leaves six, and no matter how many cards have been moved +the pips on the sixth from the top will indicate the number. Taking the +pack in your hand face downward, count off the first six cards, and +glancing at the sixth say, "You moved ---- cards." When you repeat the +trick add the number originally at the bottom to the number your friend +has moved, which will give the number now at the bottom, which you again +subtract from ten. In predicting the number of cards your friend means +to move you tell him the number of the card from the top which will show +it. We will suppose the bottom card is eight and your friend mentally +decides upon moving five cards, you subtract eight from ten, which +leaves two, and tell him the number he is going to move will be +indicated by the pips on the second card from the top after he has moved +the cards. + + +TO NAME A CARD WHICH SOME ONE HAS THOUGHT OF + +Spread six cards before a member of the company and ask him to think of +one. Place these cards at the bottom of the pack and give the latter a +"false shuffle," i.e. shuffle them in such a manner that the bottom +cards are not disturbed. Then take the four top cards, and spreading +them on the table, faces upward, ask your friend if his card is among +them. Of course, he will say "No." While he is looking at the cards on +the table "slip" (_Hercat's Card Tricks_, p. 10) one of the bottom cards +to the top of the pack. To do this moisten the tips of the two middle +fingers of the left hand, and holding the pack in that hand with the +moistened fingers against the face of the bottom card, with the thumb +and two middle fingers of the right hand raise the rest of the cards +slightly and the card adhering to the moistened fingers will be carried +to the top of the pack. Again spread the four top cards on the table and +repeat the enquiry. If he says "No," repeat the former process until he +says, "Yes, my card is in that lot." You, of course, know it is the card +you "slipped" from the bottom of the pack. You then tell him to gather +up all the cards and shuffle them thoroughly; then place the pack on the +table, put his hand over it and look you steadily in the eye. You place +your hand over his and say, "I can read your thoughts, you took the +----," naming his card. This is an easy trick to perform and causes +great amazement. + + +THE REJECTED RECRUITS--A LAUGHABLE TRICK + +Select a king and the four knaves and lay the king on the table face +upward. Tell the company that the king is recruiting for the army and +accepts the knave of clubs, which you place on the king's right. The +knave of spades, which you place on the left, he rejects. The knave of +diamonds is accepted and placed on the right. The knave of hearts is +declined, and placed on the left. + +Now ask your audience how it is that the king, being in want of +recruits, accepts two and refuses two. + +The answer will puzzle those not acquainted with the trick. It is as +follows: Two of the knaves have but one eye each, and are consequently +medically unfit. + + +A NOVEL CARD EFFECT + +EFFECT.--A five-spot card is passed for examination, a two spot of the +same suit is then placed face down on the five; after rubbing the cards +slightly and separating them a spot is found to have passed from the +centre of the five on to the two spot, making a four spot and a three +spot. The pack is afterwards shown to be quite an ordinary one without +any apparent preparation. + +PREPARATION.--Remove from the pack the five, four, three, and two of any +suit. Place the remainder of pack face down on the table. Now place the +five spot face up on the back of the pack, the two spot face down on the +five, the four face up on the back of the two, and the three spot face +down on the four. Then remove the three top cards, without in any way +altering their order, and place them on the face of the pack so that the +two spot is showing, and turn the five spot face down, so that the pack +appears to be without preparation. + +PRESENTATION.--Show pack held in left hand and call special attention to +the two spot on the bottom of the pack, then lift off the five-spot card +and pass it to a spectator with the remark that the centre spot is loose +and can be transferred at will to any other card; while the card is +being examined you secretly count off the three other prepared cards at +the bottom of the pack and keep them separated from the rest with the +index finger of left hand. Now take back the five-spot card and place it +on the back of the pack, with its face side toward audience. Then with +the first two fingers and thumb of right hand take the three other cards +from bottom of pack and show them as one card only: namely, the two +spot. This movement is best executed by slightly pushing down the three +cards with the index finger of left hand until a sufficient amount of +projection is obtained for the fingers and thumb of right hand to grip. +Now place the apparent two-spot card face toward, and on to the five +spot; proceed by gently rubbing the back card with the index finger of +right hand, and lift the top card and show it to be a three spot, while +the card facing is found to be a four spot, which you also remove. The +back of the two-spot card will then be seen and the pack appear to be an +unprepared one. + + +AN ARTFUL CARD FORCE + +PRESENTATION.--First secretly note what the top card of the pack is. +Then proceed by asking a spectator to state what card he wishes you to +use by giving you a number. After having received the number you proceed +to count the cards face down on to a table until you reach that number, +at the same time mentioning that the last card counted is the one you +are to use. You pause for a moment, apparently thinking, then say, it is +possible that the spectator may think that you already know the card as +you counted them yourself, you consider that it would only be fair to +allow him to count them himself. At the same time you replace the +counted cards, and hand the pack to spectator, with the request that he +counts down to the number previously stated. This, of course, has the +effect of bringing the known top card into position at his number, so +that it is quite an easy matter to follow on with any trick in which the +sleight-of-hand force is necessary. This seems very simple, but try the +effect; even our advanced friends will find it extremely useful. + + +ANOTHER EASY CARD FORCE + +REQUISITES.--An ordinary pack of cards and two extra cards stuck +securely together. + +Place the double card below a previously noted card. Hold the pack in +the left hand so that the thumb can pass readily down the cards at the +upper corner. Now pass the thumb of the right hand down the cards so as +to ruffle them. You will find that the thumb is automatically stopped at +the double card. By requesting a spectator to take the card immediately +above the break in the pack, you can then proceed with any trick in +which a forced card is necessary. Numerous other uses for the double +card will readily occur to my readers from the hint given. + + +A SIMPLE BUT PUZZLING CARD TRICK + +Place the pack face down on the table and cover it with a serviette. +Then request a member of the company to put his hand under the serviette +and take a card at random; to be careful not to let you see it but show +it to the company and then return it to the pack and to square the pack +through the serviette after the card has been replaced. You then lift up +the side of the serviette nearest to you and at once produce the card. + +EXPLANATION.--When the company are looking at the card slip your hand +under the serviette and turn the pack over, and, of course, you can at +once detect the "faced" card when it is replaced. On withdrawing it with +your right hand turn the pack over with your left and lift off the +serviette. + + + + +SIMPLE COIN TRICKS + + +HOW TO DETECT A MARKED COIN + +Place ten coins--say shillings--in any empty finger-bowl and request a +member of the company to select one, put a private mark on it, and then +holding it in his closed hand, to close his eyes and think of the +appearance of the coin very hard. In about a minute pick up the bowl, +and going to him, request him to open his eyes; gaze in them, and then +make a few mesmeric passes over his face. Then request him to drop the +coin he holds in the bowl and to mix it up thoroughly with the other +nine shillings. Now ask some one to blindfold you; when this is done +place your hand in the bowl, and picking up the shillings one at a time, +you can at once detect his, which you throw across the table to him for +confirmation. The secret is that the coin held in the person's hand has +obtained a certain degree of warmth and can at once be detected in +consequence. + + +A PENETRATIVE SHILLING + +Sew a halfpenny in the corner of your handkerchief and place the latter +in your pocket ready for the trick. Borrow a shilling and request the +lender to put a private mark on it. Take out your handkerchief and +pretend to place the shilling under it, instead of which pick up the +corner containing the halfpenny, place it in the centre and grasp it +through the handkerchief with your left hand, while you let the marked +shilling drop in the palm of your right. Ask a member of the company to +hold the shilling (the halfpenny in the centre) in the handkerchief a +few inches above the table. Then pick up an empty glass with your right +hand, hold it under the table, and request the person who holds the +handkerchief to let it fall on the table. The coin in the handkerchief +will be heard to strike the latter and at the same time you drop the +shilling from the palm of your right hand into the glass and place the +latter on the table, while with your left hand you pick up the +handkerchief and shake it, being careful not to allow the halfpenny to +strike the table again while you are doing so. Request the person who +lent the shilling to take it out of the glass and say if it is the one +bearing his private mark. + + +ANOTHER SIMPLE TRICK + +Here is another simple trick with a sixpence. Put a small piece of wax +on it, and place it, the waxed side uppermost, in the centre of a +handkerchief. Then put one of the lower corners of the handkerchief over +the coin and ask some one to put his finger on it and press it. Then +move the second lower corner of the handkerchief over the other corner, +telling your assistant to move his finger while you do so. Next cover +the two lower corners with the two upper corners of the handkerchief in +the same manner, and ask your assistant if he is sure the sixpence is +still there. Of course he will say yes; he can feel it. Then tell him to +raise his finger. When he does so, take the two upper corners in your +hands, and raise the handkerchief, when the coin will appear to have +vanished. Of course, it is sticking to the lower corner of the +handkerchief. + + +A COIN TO DISAPPEAR FROM YOUR CHEEK AND REAPPEAR AT YOUR ELBOW + +While sitting at the table turn up your right sleeve, and, taking a +half-crown or penny, rub it against your cheek, and then, as if by +accident, drop it on the table. Pick up the coin and repeat the process, +this time resting your elbow on the table, as you explain, to steady it. +Move your hand from your cheek, and the coin has disappeared, and with +your left hand produce it from your elbow. Then say, "I will reverse the +experiment and send the coin back." Place your empty hand against your +face and your left hand containing the coin under your elbow. After +rubbing your face and chin, show the coin again in your right hand and +your left hand empty. You require two coins for this trick, one palmed +in your left hand. When you rub the coin against your face the second +time, drop it inside your collar and produce the palmed coin from your +elbow. When you "reverse the experiment," take the coin from your collar +as you are rubbing your face and chin and drop the other coin from your +left hand into your handkerchief spread over your knees. + + +TWO VANISHED HALF-CROWNS + +This trick requires considerable practice, but is a very effective one. +Take the two coins in your right hand, and throw them repeatedly, one at +a time, into the other hand until the audience begin to think it is a +"sell." Then, offering your left hand (in which the coins are supposed +to be) to some one, say: "Well, you try to do it." Open your hand, and +the coins have disappeared. + +EXPLANATION.--The last time you throw only one half-crown, and instead +of throwing the second, bring the right hand down quickly, and at the +same time jerk the coin in your left hand upwards into your right, and +it will strike the coin retained there. The clink will be heard, and by +closing your left hand quickly you will lead the company to suppose both +coins are in that hand. Half-crowns are the best coins for the trick +owing to their weight. + + +A DIVINATION + +Request a member of the company (seated) to place a shilling or florin +upon each knee, and cover them with his hands with his fingers stretched +out. You then tell him, when you turn your back, to raise one of the +coins and tap his head with it twelve times just above his ear; then +replace it on his knee and cover it with his hands as before; and you +will tell him, on examining the coins, which one he raised. + +The examination of the coins has really nothing to do with the trick. +All you have to do is to look at the person's hands; the blood leaves +the hand that has been raised, and when it is again placed beside the +other the difference in colour is most perceptible. + +I have performed this trick hundreds of times in drawing-rooms, and it +has never been detected, but created great surprise. + + +AN EFFECTIVE BUT SIMPLE TRICK + +Stick a halfpenny (or a shilling) under the edge of a table secretly +with a small piece of wax. Show another halfpenny to the company, and +when it is returned to you, place it in front of you on the table while +you turn up your sleeves. Then place the fingers of your left hand under +the table, and with your right hand sweep the halfpenny on the table +into your left, at the same time getting hold of the halfpenny under the +table, taking care that one coin does not strike the other. Then place +your right hand over your left, and pretend to rub the halfpenny the +audience have examined very vigorously, and, showing both coins, say you +have rubbed one halfpenny into two. You can improve on this trick by +using four halfpence on the table and one stuck under the edge. Sweep +two coins into your left hand, get possession of the stuck halfpenny, +and close your hand. Hold it up, and say: "There are two halfpennies on +the table, and I have two in this hand." Picking up the two halfpennies +with your right hand, tell the company that you intend to pass one of +them into the other hand. Then lay both hands flat on the table, lift +your left hand, and show three halfpennies under it. Slide your right +hand off the table, leaving one halfpenny behind, and carrying the +second coin away with your fingers. As your hand leaves the table, press +the halfpenny with your thumb against your two middle fingers, and nip +it with your first and little fingers. Remove your thumb, and you will +find you can hold it securely "palmed." Then with the right hand sweep +the three halfpennies back into the left hand, at the same time letting +the "palmed" coin fall with them. Close your fingers over them quickly, +and picking up the remaining halfpenny from the table with your right +hand, say: "I intend to make this halfpenny join its companions. One, +two, three--go!" + +Pushing it with your thumb against your two middle fingers, palm it as +before, and throw the four coins which you hold in your left hand on the +table. While the attention of the company is on them, drop the "palmed" +coin in your pocket. + + +CHANGING APPLE AND COINS + +Procure two small apples exactly alike, and in the bottom of one scoop +out a hole large enough to hold a pile of three sixpences. Make a +conical cover out of cartridge paper large enough to cover the apple and +about nine inches in height. Obtain six sixpences, three of which place +in a pile on an inverted glass goblet. Conceal the other three and the +hollow apple in your left hand. Ask some one to examine the cover, and, +on receiving it back, transfer it to your left hand and slip it over the +apple. Then give the duplicate apple for examination, and, taking the +cover by its lower part, and the apple concealed in it, place both over +the three sixpences on the glass. Take the apple that has been examined, +and put it under the table with your left hand, hold it between your +knees, and say: "I command this apple to pass through the table and take +the place now occupied by the three sixpences, and the sixpences to fall +into my hand." Bring your left hand from under the table and show the +coins, lift up the cover and show the apple on the glass. Then reverse +the procedure. Cover the apple on the glass; place the three sixpences +under the table; secure the apple held between your knees and roll it on +the table; lift up the cover and hollow apple together, and, dropping +the latter into your lap, show the former is empty. This trick should be +performed sitting. + + +AN OBEDIENT SIXPENCE + +Place two half-crowns (or pennies) on the table and a sixpence between +them. Then cover the coins with an inverted wine-glass, the edges of the +latter resting upon the larger coins. Challenge any one to remove the +sixpence without touching the glass or the money. It is done very +easily, and in an amusing manner. You have only to scratch the +tablecloth with your finger-nail in the direction you wish the coin to +come, saying: "Come hither, sixpence," and it will at once obey you. + + +COIN AND GLASS + +Cover the mouths of two glasses with newspaper, by gumming it on them, +and trim off the edges neatly.[A] Stand them inverted upon two pieces of +newspaper in such a manner that the type on the paper over the glasses +fairly corresponds with that on the paper on the table. Make two cones +of newspaper to fit closely over each glass. Unobserved by the company, +place a penny under the glass on your left, which will of course be +concealed by the paper on the mouth of the glass. Then borrow a penny, +and, placing the cone over the glass on your right, lift the latter +covered by the former from the table; lay the borrowed penny on the +newspaper, and cover with the glass and cone. You call attention to the +fact that there is nothing under the other glass, and you then cover it +with the second cone. You now tell the company that at your word of +command the penny will leave one glass and travel invisibly over the +table to the other glass. You lift the cone from the glass on your +right, under which the borrowed penny was placed, and the coin is not to +be seen. Then, lifting both the cone and glass together on your left, +the concealed penny is brought into view. You now announce your +intention of sending the penny back. Place the covered glass over the +penny and replace the cover over the glass on your right. "One, two, +three--go!" you exclaim and, lifting the cone off the glass on your +left, the penny under it appears to have disappeared, and on removing +the other glass, still covered by the cone, the borrowed penny will once +more be seen. This trick can be worked with one glass only and the penny +made to appear to drop through the table in your hand placed under the +latter ready to catch it (the penny, of course, being already palmed in +your hand); but the use of two glasses makes the trick more effective, +and it can be repeated many times without fear of detection. The paper +upon which the glasses stand can, of course, be examined; but the +glasses when removed from the paper must be covered with the cones, or +the paper cover on the mouth of each will be seen. + +[A] This piece of apparatus neatly constructed can be obtained at a +trifling cost at any of Messrs. Hamley Bros.' Conjuring Depôts, London. + + +A SIMPLE EXPERIMENT WITH FOUR SHILLINGS + +Borrow four shillings; place one on the palm of each hand, and, holding +the palms upward, close your fingers over them. Then request a member of +the company to place the other two coins on the nails of your two middle +fingers; and announce your intention of throwing a coin from one hand to +the other, explaining it is rather a difficult feat to accomplish with +your hands closed. Make one or two movements with your hands, and then, +as if accidentally, drop the two shillings resting upon your nails upon +the table. Apologising for your clumsiness, request some one to replace +the coins on your nails, saying you will have another try. Now give your +hands a jerk upward; open them and catch the coins on your nails, one in +each hand, and tell the company you have accomplished your purpose and +sent one coin flying invisibly through the air from one hand to the +other. To verify your assertion open your hands and show three coins in +one hand and only one in the other. + +EXPLANATION. + +When you make the first attempt, and appear to fail, in the upward +movement of your hands you open them and allow the shilling resting upon +the nail of your left hand to slip into the palm, while you permit the +coin in the palm of your right hand to fall, with the one above it on +the nail, on the table. If this is done neatly the company will suppose +it is the two coins from the nails which have fallen. You now have two +shillings in your left hand and none in your right. In the second +attempt you have only to catch the shillings resting on your nails in +the manner described, and on showing one shilling in your right hand and +three in your left, your statement that one has travelled invisibly from +one hand to the other will appear to be correct. + + +PUZZLE OF TEN HALFPENCE + +Place ten halfpence in a row upon the table, then taking up any one of +the series, place it upon another, with this proviso, that you pass over +just two halfpence each time. Repeat this until there is not a single +halfpenny left. Let the following figures represent the halfpence:-- + + 1 2 3 4 5 6 7 8 9 10 + +Place No. 4 upon No. 1; No. 7 upon No. 3; No. 5 upon No. 9; No. 2 upon +No. 6; and No. 8 upon No. 10. A little practice will enable the reader +to do this puzzle without referring to the figures. + + +HOW TO INCREASE YOUR WEALTH + +Obtain three sixpences exactly alike, place one in your pocket and stick +the other two with a small piece of wax under the edge of the table +about an inch apart. After showing other tricks produce the sixpence +from your pocket and show it to the company to prove it is an ordinary +coin. Pull up your sleeves, and if the table has a cover turn it back. +Place the coin on the table near the edge over the concealed sixpences, +and showing your right hand is perfectly empty place your thumb over the +coin and rub it vigorously backwards and forwards on the table. At the +same time run your first and second fingers under the table, and +securing one of the coins sticking there move it and the coin under your +thumb simultaneously off the table, and pinching them together between +your thumb and finger, say: "I will show you how to double your capital. +I am going to rub this sixpence into two sixpences." Then showing your +other hand is empty use the left thumb and finger to assist in the +rubbing, and gradually separate the two coins and exhibit them. Then +putting the sixpence with the wax in your pocket place the other one +near the edge of the table and repeat the trick, saying: "See, I have +now trebled my capital." Do not allow the company to examine the waxed +coins. + + +A NEAT COIN TRICK + +Procure three coins (pennies or half-crowns) exactly alike. Scratch a +cross on two, and in the third bore a hole, in which fasten a short +piece of black elastic cord. The other end of the elastic tie round your +ankle, taking care that the coin does not hang below your trouser leg. +Put one of the marked pennies in your left-hand trousers pocket and drop +the other one unobserved into the pocket of some one present, or give it +to a confederate to hold. Commence by borrowing a similar coin to those +you are using and mark it like the others. Hold it between the thumb and +finger of the right hand, and, giving it a twist, spin it on the table, +then snapping your fingers over it, catch the edge of the coin and it +will fly up your sleeve. Close your hand and say, "I will make this coin +fly up my sleeve, travel round my back, and pass down my other sleeve." +In the meantime you have secured the penny in your pocket and concealed +it in your left hand. Open your right hand, showing it is empty, and +then show the penny in the other hand. Lower your right hand, the penny +in your sleeve will drop into it, and you can pocket it unobserved. Then +ask for the loan of a cap and walking-stick. Request some one to hold +the stick, while you hold the cap in your left hand. Pick up the penny +with your right hand and pretend to place it on the floor. In doing so +substitute the coin attached to the elastic, and, stretching the latter, +hold the coin on the floor while you cover it with the cap, and ask the +person who has the stick to place its end on the coin through the cap +and keep it there until you tell him to move it. Then say, "I command +this coin to leave the cap and pass into Mr. So-and-So's pocket. Move +the stick, please, and then lift up the cap." On the removal of the +stick the coin will fly under your trouser leg, and, of course, when the +cap is lifted it is no longer on the floor. On the person whose name you +mentioned putting his hand in his pocket he will find the coin you +placed there, which you return to the person from whom you borrowed the +penny. + + +A SUBTLE IMPROMPTU EFFECT WITH A COIN + +EFFECT.--A coin dropped down the sleeve is slowly rubbed out through the +cloth at the elbow. + +REQUISITES.--Two coins exactly alike. + +PRESENTATION.--First secretly place one of the coins between the buttons +at the end of your left coat sleeve. Then stand with your right side +towards spectators with the left arm extended, but slightly bent at the +elbow. After having the coin examined, proceed to drop it down the +sleeve of the extended arm, when it will fall to the elbow, and ask a +spectator to feel that it is really there. Proceed by placing thumb of +right hand on the side of sleeve toward spectators, and the fingers at +the back, and rub the hand up and down the sleeve from the elbow to the +cuff, and at the same time secretly gain possession of the coin between +the buttons and bring it down behind the sleeve towards the elbow. Now +with a slow pinching movement bring the coin down between the thumb and +fingers and apparently out through the cloth of the sleeve, meanwhile +moving the left arm up and down slightly. The coin left in the sleeve +can be secretly got away by dropping the arm and allowing it to fall +into the hand and then pocketed. + + +AN ORIGINAL COIN SWINDLE + +Palm a halfpenny in your right hand and ask a friend (be sure he _is_ +your friend) to lend you a shilling. Pick up a glass, invert it, and +place the borrowed shilling on its bottom. Then ask your friend whether +the coin is on the top or bottom of the tumbler. He will naturally look +surprised at such a question; and you then say,--"Ah, I see you know the +trick." Slide the shilling off the glass into your right hand, and as +your friend holds out his hand to receive it back, drop the concealed +halfpenny into it. The chances are ten to one that he will place the +coin in his pocket without glancing at it. Unless you really desire to +swindle your friend out of elevenpence halfpenny you will, of course, +explain to him how he has been "had." + + +A CROSS + +Place seven coins on the table, five in a row and one above and one +underneath the centre coin. Then challenge any one to form a cross with +these coins by moving two only, all the arms of the cross to have the +same number of coins. After many attempts and failures show how easy it +is to accomplish by taking the two coins at the ends of the row and +placing them upon the coin in the centre. + + + + +SIMPLE TRICKS WITH HANDKERCHIEFS, RINGS, CANDLES, ETC. + + +A KNOT THAT CANNOT BE DRAWN TIGHT + +Tie a single over-hand knot in a handkerchief, and holding it in your +left hand, give one end to some one, telling him to pull at a given +signal. As he is about to do so, slip your left thumb underneath and, +letting go the end hanging over your left hand, allow the handkerchief +to run between your thumb and forefinger, when it will come out without +any knot (Fig. 4). + + [Illustration] + Fig. 4. + + +TO TIE AN INSTANTANEOUS KNOT IN A HANDKERCHIEF + +Hold the handkerchief in both hands; give it a twist; blow on it, and a +knot instantly appears in its centre. + +Hold the handkerchief as shown in Fig. 5. + + [Illustration] + Fig. 5. + +Then while in the act of blowing on it bring the hands together quickly, +throw the end _a_, held in the right hand, between the two middle +fingers of the left hand and over _b_; at the same time grasp _b_ +between the two middle fingers of the right hand (Fig. 6); pull _a_ +under _b_ with the left hand and _b_ under _a_ with your right, and the +knot is made. With practice you will be able to do this imperceptibly. + + [Illustration] + Fig. 6. + + +HALF A BURNT MESSAGE FOUND RESTORED IN A CANDLE + +Procure two candles and from one cut one-third off, in which piece drill +a hole lengthwise and remove the wick. Put this piece in your pocket and +place the other candle in a candlestick. Give a small piece of paper to +a member of the company and request him to write a short sentence on it. +Tear the paper in two, and giving him half, retain the other half +yourself, which you fold up. Have a similar piece of paper, folded, +concealed in your right hand, and as you turn to get the candle (which +should be lighted), substitute one for the other. Burn the plain piece +of paper in the candle, and obtaining the piece of candle from your +pocket put your hands behind your back, and, having rolled up the half +message, work it into the hole in the piece of candle. In order to gain +the time to do this stoop over the lighted candle and make several +unsuccessful attempts to blow it out. When the paper is in the piece of +candle give one good hard blow and extinguish the light. With the piece +of candle concealed in your left hand, take the candle out of the +candlestick, lay it on the table, and with a knife cut off the burnt +end, which throw away and divide the remainder into three equal parts. +Then ask the person who wrote the message to select one piece. When he +does so pick up the selected piece with your right hand and pretend to +transfer it to your left, but retain it in the right and show the piece +concealed in your left, which you present to the person who wrote the +sentence and request him to pull out the piece of paper, which he will +find to be the corresponding half of the piece in his possession. + + +TWO GOOD RING TRICKS + +Take a common ring, about the size of a wedding-ring, and suspend it to +the centre of your handkerchief by a piece of cotton four inches long. +You can hold the handkerchief up by the corners with the ring hanging in +front of you, and the latter will not be noticed. Then let the +handkerchief fall over your left hand and the ring in your palm. Request +the loan of a wedding-ring, and, having obtained one, put it under the +handkerchief, drop it in your palm, and pick up the other ring, which +push up in the centre of the handkerchief, requesting some one to hold +it there. Next take a drinking-glass in your right hand and request the +person to drop the ring in it and the handkerchief over it. Shake the +glass, and the ring will be heard to rattle inside. Then stand the glass +in the palm of your left hand with its bottom over the borrowed ring, +which is concealed there. With your right hand pinch the centre of the +handkerchief and lift it up quickly, of course, carrying the suspended +ring with it, being very careful not to let the ring strike the glass. +The glass is seen to be empty; lift it up and show the ring underneath. +Say, "You see, the ring has passed through the bottom of the tumbler." + +A similar and a better trick can be performed with a short cane--say +about eighteen inches long--instead of a glass. Commence as in the +previous trick, and after you have asked some one to hold the suspended +ring through the handkerchief, show the cane, and, holding your left +hand back upward, push it through the latter and the borrowed ring, and +grasp the cane with, of course, the ring on it, in the centre. With your +right hand take the ring and handkerchief from the person who holds +them, and request him to take hold of each end of the cane. Now lower +the handkerchief until it hides your left hand, when you must move the +latter away, leaving the ring on the cane concealed by the handkerchief. +Then let the suspended ring fall out of the handkerchief, and if it +strikes the cane so much the better. Whip the handkerchief away, and the +ring on the cane will be seen. How that ring could have got on the cane +while the ends of the latter were being held will puzzle everybody. +Pocket the handkerchief with the suspended ring at once, and don't allow +it to be examined. + + + + +SIMPLE ARITHMETICAL PROBLEMS + + +TO ASCERTAIN A NUMBER THOUGHT OF + +Every schoolboy knows the old puzzle: Think of a number; double it; add +10, divide by 2, subtract number thought of; and 5 left. Here is a great +improvement upon that problem, which I have seen puzzle some excellent +accountants. + +Think of a number; multiply by 3; if the result is odd, add 1 and divide +by 2; multiply by 3; if result be odd, add 1, and again divide by 2. By +how many 9's is the result divisible? + +On receipt of that information you at once give the number thought of. +One of the most puzzling features of the trick is that no 9's are +obtainable in the result should either 1, 2, or 3 be thought of, as the +following will show:-- + + Number thought of 1 2 3 + multiply by 3 3 3 + --- --- + 3 9 + Add 1 1 + --- --- --- + Divide by 2 4 6 10 + 2 3 5 + Multiply by 3 3 3 + --- --- + 9 15 + Add 1 1 + --- --- --- + Divide by 2 6 10 16 + 3 5 8 + +As will be seen, none of these results is divisible by 9, yet the number +thought of is correctly given in each instance. + +SOLUTION.--When the number thought of is multiplied by 3, you ask the +question, "Is the result odd or even?" If the answer is "odd," make a +mental note of _one_; then proceed. "Add one and divide by two. Is the +result odd or even?" If the answer is again "odd," make a mental note of +_two_; and proceed. "Add one and divide by two. How many nines are +obtainable in the result? I do not want to know what the surplus is." + +The above figures illustrate that when 1 is the number thought of there +is only an addition of 1. When 2 is the figure, no addition is required +to the first result; but the second result being 9, 1 is added and _two_ +noted, which, of course, is the figure thought of. When 3 is thought of +two additions are necessary, one to the 9 and one to the 15, making a +total of _three_ to be remembered, which represents the original number. +When 4 or any succeeding number is thought of the final result is always +divisible by 9, and in your mental calculation each 9 must represent 4, +to which you add the figures you have previously noted. + +EXAMPLES. + +Number thought of 4 × 3 = 12 ÷ 2 = 6 × 3 = 18 ÷ 2 = 9. + +Here we have one 9, which represents 4, the number thought of. + +Number thought of 7 × 3 = 21 + 1 = 22 ÷ 2 = 11 × 3 = 33 + 1 = 34 ÷ 2 = +17. From which is obtainable only one 9, which represents 4, to which +you add 1 for the first addition of 1, and 2 for the second addition, +making a total of 7, the number thought of. + +Number thought of, + + 11 + × 3 + ---- + 33 + + 1 note 1 + ---- + ÷ 2 34 + 17 + × 3 + ---- + 51 + + 1 note 2 + ÷ 2 52 + ---- + 26 two 9's = 8 = 11 + + +HOW TO NAME A NUMBER WHICH HAS BEEN ERASED + +Request a member of the company to write a row of figures, the number of +which is immaterial, add them together and subtract the addition from +the row. Then to cross out any figure from the result, add the remaining +figures together and give you the total, when you will tell him which +figure he has erased. Of course, you do not see his figures and can +leave the room while he makes them. + + EXAMPLE. + + 567219 = 30 + - 30 + -------- + 567189 + +We will suppose he crosses out 7, which makes the addition of the row, +minus that figure, 29. He gives you that result and you at once name the +crossed off figure. There are two ways of arriving at the answer. The +simplest and quickest way is to add the units in the result together +until only one figure remains and deduct it from 9. For instance, we +will take 29. Add the 2 and 9 together, which make 11; add 1 and 1 +together and you have 2, which deduct from 9, leaving 7, the figure +erased in the above example. + +Supposing 1 was the figure erased, the addition of the remaining figures +would then be 35; 3 + 5 = 8, 9 - 8 = 1, the figure crossed off. + +The second method is to reckon the next multiple of 9 above the figures +given you; for instance, supposing they are 29, the next multiple of 9 +is 36. Deduct 29 from it and it leaves 7, the erased figure. If either 9 +or 0 is erased the result is the same. You can get out of the +difficulty, on being told you are wrong, by saying (in case you have +given 9), "Yes, I see it is a nought; I thought it had a tail, so +mistook it for a nine." If you have named 0 and it turns out to be 9, +you can say, "Oh, I didn't notice the tail; of course I should have said +nine." + + +A LESSON IN THE CORRECT FORMATION OF A FIGURE + +Request a friend to write the following figures:-- + + 1 2 3 4 5 6 7 9 + +Take the paper from him and, after pretending to scrutinise the row, ask +him to point out which figure he considers most imperfectly made. If he +should select the 1, say, "You had better practise making that figure. +Oblige me by multiplying the row by nine." When he does so the result +will be + + 1 1 1 1 1 1 1 1 1 + +Then say, "After this practice you will be able to make better ones in +future." + +If he selects the 4 request him to multiply by 36 and the result will be + + 4 4 4 4 4 4 4 4 4 + +Whichever figure he selects, mentally multiply it by 9 and request him +to multiply the row by the result. If he thinks 9 the most imperfectly +made figure, you, of course, tell him to multiply by 81 and the result +will be all 9's. + + +FOUR NINES PROBLEM + +How can four 9's be written so that they will make 100? + + SOLUTION. + + 99 9/9 + + +AN ANSWER TO A SUM GIVEN IN ADVANCE + +Ask some one to start a sum in addition by writing the top line of four +figures. We will suppose he writes 1912. You mentally subtract the 2 and +place it before the 1, making 21,910, which figures write on a piece of +paper, which you fold up and lay on the table. You then ask a second +person to place four figures under the first line. Then add a line +yourself, which must be a deduction of the second line from four 9's. +Ask a third person to add four figures to those already written. Then +add another line yourself, making it a deduction of the third person's +figures from four 9's. Request a fourth person to add up the sum and +tell him you have already done so, and he will find the answer on the +table. The sum will appear something like this:-- + + 1912 + 7234 + 2765 + 4891 + 5108 + -------- + 21,910 + +Which answer corresponds with the figures on the paper, which has been +on the table the whole time. If you have in the company two friends upon +whom you can rely as confederates, previously arrange with them to write +the third and fifth lines, explaining to them that they must deduct the +line immediately preceding theirs from 9's and make their lines the +products. This adds greatly to the mystery of the trick. + + +AN ARITHMETICAL PUZZLE + +Take 9 from 6; from 9 take 10, and from 40 take 50, and you will find 6 +remains. + + SOLUTION. + + FROM SIX | FROM IX | FROM XL + TAKE IX | TAKE X | TAKE L + S | I | X + + +AN ARITHMETICAL MYSTERY + +Thirteen commercial travellers arrived at an inn, and each desired a +separate room. The landlady had but 12 vacant rooms, which may be +represented thus:-- + + ---------------------------------------------------- + | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | + ---------------------------------------------------- + +But she promised to accommodate all according to their wishes. So she +showed two of the travellers into room No. 1, asking them to remain a +few minutes together. Traveller No. 3 she showed into room No. 2, +traveller No. 4 she showed into room No. 3, traveller No. 5 into room +No. 4, traveller No. 6 into room No. 5, and so on until she had put the +twelfth traveller into Room No. 11. She then went back to where she had +left the two travellers together, and asking the thirteenth traveller to +follow her, led him to No. 12, the remaining room. Thus all were +accommodated. Ask your friends to explain the mystery. + + +HOW TO TELL HER AGE + +Girls of a marriageable age do not like to tell how old they are, but +you can find out by following the subjoined instructions, the young lady +doing the figuring: Tell her to put down the number of the month in +which she was born, then to multiply it by 2, then to add 5, then to +multiply it by 50, then to add her age, then to subtract 365, then to +add 115, then tell her to tell you the amount she has left. The two +figures to the right will tell you her age and the remainder the month +of her birth. For example, the amount is 822, she is twenty-two years +old and was born in the eighth month (August). + + +A RACE IN ADDITION + +Tell a friend that you will race him in counting from 1 to 100, and +guarantee to win, under the following conditions: You will allow him to +start first, at any number from 1 to 10, and you are both to have the +privilege of adding any figure up to 10 to the last number called. For +instance, we will suppose he starts with 5. You call 15, having mentally +added 10 to his number. He then calls 20, having added 5; and so on, +until 100 is reached. Until he sees through the trick you will win every +time, and even then you will win if you start first and commence at 1. +In that case, as he can only add 10, his first call could not exceed 11, +to which you immediately add 1 and call 12. If his next call is 22, you +say 23. No matter what his additions may be, the numbers you must always +reach first are 12, 23, 34, 45, 56, 67, 78, and 89. When you call the +latter number, as he can only add 10 to it, your next call will, of +course, be 100. By this you will observe that, although you can only add +10 to your opponent's last number, you in reality add 11 to your own. So +you are, so to speak, always 1 ahead of him. If, when you suggest the +trick, you see your friend is not familiar with it, you can give him the +option of starting first, and you need not pick up the thread of your +winning numbers until you reach 50, adding low numbers to his additions, +which will help to puzzle him; but he will soon see that it is necessary +to reach 89; then he will notice you strike 78 and 67. When you see he +is getting on the right track, pick up the winning numbers earlier, and +at last insist that you must now start first. In starting with a person +who does not know the trick it is advisable, and more puzzling, to dodge +about at first and not get on the track of the winning numbers until 56 +or 67. But if your friend knows the trick and starts at 1 you cannot +beat him. I have seen good accountants puzzle for hours over this little +trick, which was invented by Mr. William Lawtey, a dear old friend of +mine. + + +TO PREDICT THE HOUR YOUR FRIEND INTENDS TO RISE ON THE FOLLOWING MORNING + +Request your friend to make up his mind as to the time he intends to +rise on the following morning, and then to mention an entirely different +hour to you. To the latter you mentally add twelve, and giving him the +number of the total, request him to look at his watch, and starting at +the hour preceding the one he has selected for rising, to count +backwards until he reaches the number you have given him, beginning with +the number which he previously gave you. Ask him to state the hour at +which he stops, which he will find is the one he selected for rising. +For instance; supposing your friend intends to rise at nine and gives +you four. To four you mentally add twelve and request him to start at +the hour before his getting-up time (which would be eight) and count +sixteen backwards on the face of the watch, starting with the number he +gave you--four--and when he reaches sixteen his finger or pencil will +rest upon nine, the hour he selected for getting up. + + + + +MATCH PUZZLES + + +EXPERIMENT WITH TEN MATCHES + +Lay ten matches side by side (Fig. 7) and request some one to lift each +match singly, and passing it over two matches, cross a third match with +it until there are five crosses on the table (Fig. 8). Two matches (and +only two whether crossed or single) must be passed over at a time. + + 1 2 3 4 5 6 7 8 9 10 + | | | | | | | | | | + | | | | | | | | | | + | | | | | | | | | | + Fig. 7. + + \ / \ / \ / \ / \ / + \ \ \ \ \ + / \ / \ / \ / \ / \ + Fig. 8. + +The secret is that No. 1 must be crossed first and No. 9 second, or the +trick cannot be accomplished. + +The following are the correct moves: 4 over 2 and 3 and crossed on 1; 6 +over 7 and 8 and crossed on 9; 8 over 7 and 5, crossed on 3; 2 over the +3 and 5, crossed on 7; the 10 over the 9 and 7, crossed on 5. + + +THE MAGIC NINE + +Make the figure 9 with a long tail with matches (Fig. 9) and tell a +member of the company to think of a number, which must exceed the number +of matches in the tail; and, commencing at the first match in the +latter, count mentally round the figure, stop when he reaches the number +thought of, and then, recommencing at the match he stopped at, count the +reverse way, this time avoiding the tail, and continuing on the upper +part of the 9 until he again reaches the number he selected, when you +will point to the match he has stopped at. This you can do very easily, +for if there are seven matches in the tail he will, of course, stop at +the seventh match on the left from the tail, as will be seen by the +numbering on the diagram, which assumes he thought of fifteen. Each time +the puzzle is tried vary the length of the tail by taking some matches +out of the latter and adding them to the upper part of the figure, or +vice versa. If this is not done the stop will always be made at the same +match, which will give the trick away. + + [Illustration] + Fig. 9. + + +TRIANGLES WITH MATCHES + +Make three equilateral triangles with six matches. Of course, two can be +made with five matches; but then there is one over, and how to make a +third triangle with only one match is a puzzler. It is as easy as +possible. Make a triangle with three matches, and stand the other three +upon end inside the triangle in the form of a tripod (Fig. 10). + + [Illustration] + Fig. 10. + +Here is another triangular puzzle. With five matches form two +equilateral triangles. Tell the company they are to remove three +matches; then add two and make two more equilateral triangles. This is +only a "sell." You do not say where the two matches are to be added. You +add them to the three removed, and form the same figure over again (Fig. +11). + + /|\ + / | \ + / | \ + \ | / + \ | / + \|/ + Fig. 11. + + +MATCH SQUARES + +Make nine squares with twenty-four matches (Fig. 12). Then request some +one to remove eight matches, and without touching those left, to leave +two perfect squares. + + -- -- -- + | | | | + -- -- -- + | | | | + -- -- -- + | | | | + -- -- -- + Fig. 12. + +Fig. 13 shows the solution. + + -- -- -- + | | + -- + | | | | + -- + | | + -- -- -- + Fig. 13. + + +YOUR OPPONENT MUST TAKE THE LAST MATCH + +Place twenty-five matches in a row on the table. Request some one to +select one end of the row and to take one, two, or three matches from +it, you having the same privilege at the other end; and you guarantee he +will be compelled to take the last match no matter how he may vary the +number he takes. + +The secret is to remove four matches each time between you. For +instance, if your opponent takes three you take one; if he takes two you +take two; if he takes one you take three and so on. It is obvious if +four matches are taken six times one match will be left on the table, +which your opponent must take. + + +A SHAKESPEAREAN QUOTATION + +Lay five matches on the table and request a member of the company to +form a well-known quotation from Shakespeare by the addition of three +more matches (Fig. 14). "But," some one will say, "how does KINI +represent a Shakespearean quotation?" Your reply is obvious: "Can't you +see KINI is 'a little more than kin, but rather less than kind'?" + + | / | |\ | | + |/ | | \ | | + |\ | | \ | | + | \ | | \| | + Fig. 14. + + +NUMERAL + +Place five matches on the table and challenge any one to make them into +thirteen without breaking any of them, and then, without moving them, to +make eight by the use of a card. The solution will be found in Fig. 15. + + \ / | | | + \ | | | + / \ | | | + Fig. 15. + +To make eight, hide the lower half of the row from sight, and it of +course shows viii. + + +SIX AND FIVE MAKE NINE + +Place six matches on the table and request a person to add five more in +such a manner as to make nine. The solution is shown in Fig. 16. + + _____ + |\ | | |\ | | + | \ | | | \ | |_____ + | \ | | | \ | | + | \| | | \| |_____ + Fig. 16. + + +THE ARTFUL SCHOOLBOYS + +At a certain school were four long dormitories, built in the form of a +square, in which thirty-two boys occupied beds, as shown by matches in +Fig. 17. + + |||| |||| |||| + + |||| |||| + + |||| |||| |||| + Fig. 17. + +By this arrangement the master, in going his rounds at night, counted +twelve boys in each corridor. One night four boys absented themselves +from the school, and the remaining boys rearranged themselves in such a +manner that the master was still able to count twelve boys in each +corridor, and the absence of their four comrades was not noticed. How +they did it is shown in Fig. 18. + + ||||| || ||||| + + || || + + ||||| || ||||| + Fig. 18. + +The four absentees returned on the following night, accompanied by four +friends; but the master was unable to notice the addition, for he again +counted twelve boys in each dormitory. The new arrangement was as Fig. +19. + + ||| |||||| ||| + + |||||| |||||| + + ||| |||||| ||| + Fig. 19. + +There were now thirty-six boys sleeping in the dormitories, and next +night they were joined by four more, which brought the number up to +forty, and yet the master only counted twelve in each dormitory on his +rounds that night. How the new distribution was made is shown in Fig. +20. + + || |||||||| || + + |||||||| |||||||| + + || |||||||| || + Fig. 20. + +Next night four more chums popped in for a snooze, making a total of +forty-four, and again the master was bamboozled by the following +readjustment (Fig. 21). + + [Illustration] + | |||||||||| | + + |||||||||| |||||||||| + + | |||||||||| | + Fig. 21. + +History is silent upon the subject of the arrangement at the +breakfast-tables. + +The proper way to present this puzzle to your friends is to lay +forty-four matches on the table, and after showing the initial +arrangement, allow them to work the rest out for themselves. + + +WHAT ARE MATCHES MADE OF? + +Arrange fourteen matches as in Fig. 22, and tell your friends to take +away any three matches they may select without disturbing the others, +and replace one in any position they may choose in such a way as to show +what matches are made of. They will endeavour to form the word "wood"; +but Fig. 23 gives the correct solution. + + ----- ----- ----- + | | | | \ / | | + | | | | \ / | | + | | | | \/ | | + ----- ----- ----- + Fig. 22. + + ----- ----- + | | | \ / | + | | | \ / |----- + | | | \/ | + ----- ----- ----- + Fig. 23. + + +A SHEEP PEN + +Arrange eight matches as shown in Fig. 24, and state that this +enclosure, formed by eight hurdles, is supposed to hold one hundred +sheep. Ask your friends how many more hurdles would be required to +enable the enclosure to contain two hundred sheep? The reply is +generally eight more, and your friends will be surprised to learn that +only two more hurdles are required--one at each end across the +enclosure. Three hurdles being moved to admit of the introduction of the +additional two, the pen will, of course, be doubled in size. + + ----- ----- ----- + | | + | | + | | + ----- ----- ----- + Fig. 24. + + +POST AND RAIL PUZZLE + +Put the following question to the company: Supposing there was a tunnel +through a hill and a post and rail fence was constructed through it, and +another fence was made exactly above it, over the hill, how many more +posts would be required for the latter route, supposing they were the +same distance apart by both routes? + +After several calculations have been made you can astonish the company +by telling them that exactly the same number of posts would be required +for both routes, which you can prove by making a rough sketch of the +diagram, Fig. 25, and placing matches on it to represent the posts. + + [Illustration] + Fig. 25. + + + + +SIMPLE MISCELLANEOUS TRICKS + + +A GOOD AFTER-DINNER TRICK + +Procure an egg, an apple, an orange, and two dozen nuts. Place the +latter on a plate, and request three persons during your absence from +the room to each pocket one of the three former, asserting that you will +eventually state in whose pockets the different articles are to be +found. On returning to the room present to one of the persons you have +asked to assist you one nut, to a second person two nuts, and to the +third three nuts, which will of course leave eighteen nuts on the plate. +You must mentally name the person to whom you gave one nut "number one," +to the person holding two nuts "number two," and the one who has three +nuts "number three." + +Announce your intention of again leaving the room, and request your +three assistants to help themselves during your absence to nuts as +follows--the one holding the apple to take the same number of nuts you +presented him with, the one who has the egg to twice as many as you gave +him, and the holder of the orange to four times as many as he originally +received. + +Impress on them that the number of nuts they take must be _in addition_ +to those they already hold. + +On returning to the room you glance at the nuts remaining in the plate +and at once call for the egg, apple, and orange from their respective +holders. + +EXPLANATION. + +You must memorise the following Latin words: Attento, Beato, Cantores, +Erocat, Fortasse, Glossema, numbering them 1, 2, 3, 4, 5, and 7. The +initials of these words, it will be observed, are the first six letters +of the alphabet, omitting D, which is not required; A, of course, +standing for Apple, E for Egg, and O for Orange. + +On returning to the room after your second absence count the number of +nuts remaining on plate, refer to the Latin words, and you have the key. +Supposing there are only two nuts left, take the second word, Beato, and +reject the consonants, when the vowels will remain in proper order, E, +A, O. The E being first shows the egg is in the pocket of the person +whom you have designated as "number one." The A being second indicates +"number two" has the apple, and the O, the third letter, means "number +three" holds the orange. + +Supposing there are seven nuts left, take the seventh word, Glossema, +reject the consonants as before, and pick out the vowels, O, E, A, which +proves "number one" person holds the orange, "number two" the egg, and +"number three" the apple, and so on with the other Latin words, the +remaining number of nuts always indicating the word from which you are +to select the vowels. This trick may be repeated _ad lib._ without fear +of detection. + + +TO REMOVE A SERVIETTE RING FROM A TAPE HELD ON THE THUMBS OF ANOTHER +PERSON + +Obtain a piece of tape, or string, about three feet in length and tie +the ends; pass this loop through a serviette ring and the ends of the +loop over the thumbs of a friend (Fig. 26). + + [Illustration] + Fig. 26. + +Take hold of the tape with your left forefinger at A and pull it forward +and down; with your right forefinger pull the tape at B, from +underneath, forward and upward, which will cause the two parts to cross +each other. Then with your right forefinger and thumb place the tape B +over the thumb D; move the ring toward D and with your right forefinger +and thumb take the tape at C from underneath and carry it also over the +thumb D. Take hold of the ring and pull it gently, as you slip your left +forefinger out of the loop A, when it will at once be released without +the tape leaving either thumb. + + +AN EXPERIMENT IN GRAVITY + +Give a person two half-crowns and request him to hold them horizontally +between the tips of his thumb and finger of his right hand, the coins +touching each other. Then request him to drop the lower coin in his left +hand and you will tell him which side will come uppermost. First note +which side of the coin is underneath when you place them in position, +for that will be the uppermost side when it reaches his left hand. The +lower coin will turn completely over in the act of falling: nothing can +prevent it. The distance between the hands should be from fourteen to +sixteen inches. + + +A SCISSORS FEAT + +Hold a pair of scissors on the first two joints of your little fingers +with your palms upward, their blades pointing to the floor (Fig. 27). +Then throw the points over toward you, turning your hands at the same +time and bringing your knuckles back to back, the scissors standing out +straight from you (Fig. 28). + + [Illustration] + Fig. 27. + + [Illustration] + Fig. 28. + +I have never seen any one accomplish this simple feat until they learned +the secret. When you throw the scissors over on the palms of your hands, +with their points toward your chest, allow the blades to rest there for +an instant with the tips of your little fingers touching your palms +through the scissors' bows; then bring the backs of your fingers +together with your hands closed and the points of the scissors outward. +The uninitiated, instead of allowing the bows to slip to the points of +the little fingers, hold them tight on the second joints and, of course, +fail. + + +ANOTHER TRICK WITH A PAIR OF SCISSORS + +This trick consists of fastening the scissors securely to the back of a +chair with a piece of string and then removing them without cutting or +untying the string. First make a loop of a piece of string about two +feet in length and pass the double end through one of the bows and the +two loose ends through the loop and pull tight. Next pass the two single +ends through the other bow of the scissors and tie them to the back of +the chair. The puzzle is how to remove them, which is simple enough when +you know how. Loosen the loop and draw it upwards and pass it through +the other bow, and then over both bows and points, when the scissors +will be free. + + +AN INDESTRUCTIBLE CIGARETTE PAPER + +Take three cigarette papers, fold one up into a very small square, and +paste it lightly on the top right corner of the second paper. The third +paper roll lengthwise, and conceal it in your ear. Show the first paper +between both thumbs and fingers, your right thumb on the pasted corner, +then proceed to tear it up into squares, placing the pieces in front of +each other before tearing again. When it is in pieces about the size of +the pasted square, under the shelter of your left hand, with its back to +the audience, separate the pieces from the square and hold the latter up +between your right thumb and finger. Then, pretending to moisten your +left forefinger on your tongue, slip the pieces in your mouth and +conceal them there, and carefully unfold the square held in the other +hand, when the paper will appear to have been restored. You then roll +the paper length wise, and say, "I will swallow it." Put it in your +mouth and pretend to do so. Putting your left hand to your ear, say, "I +will now reproduce from my ear." Pull out the paper concealed there very +carefully, and as you turn to lay it on your table allow the pieces in +your mouth to drop into your hand. + + +TO CUT AN APPLE IN TWO WITH YOUR FINGER + +With a needle and strong thread take a stitch of about half an inch in +its side, leaving several inches of the thread hanging from where you +puncture it. Reinserting the needle in the hole it made coming out, take +another stitch of half an inch, and again reinsert the needle where it +came out. Take similar stitches all round the apple until the needle +comes out of the first hole made, and then cross the two ends of the +thread and pull them steadily until all the thread comes out of the +hole. The apple is now cut through, although the skin does not show it. + +Slip this apple in your pocket, and during dessert select an apple as +much like the prepared one as possible. Having previously placed your +serviette over your knees, with the prepared apple in it, drop the apple +just selected and pick up the former with your right hand while you turn +your plate over with your left hand. Putting the apple on its side on +the inverted plate, laying your forefinger on the apple you give the +former a smart blow with your right fist, when the apple will fall in +two pieces. + + +A TRICK WITH DOMINOES + +Take a full set of dominoes--twenty-eight pieces--turn them face +downward on the table; shuffle them thoroughly; then tell the company to +turn them over and match them in the ordinary way, while you take a seat +at the other end of the room with your back to the table. They can +blindfold you if they wish. As soon as all the pieces are matched you +call out the numbers shown at the two ends of the row. Return to the +table, turn the dominoes over again, shuffle them as before with the +right hand; again turn your back, and call out the end numbers. You can +repeat this any number of times without detection, unless some one +should count the pieces and find only twenty-seven. Each time you have +shuffled them you have dropped a piece concealed in your right hand, and +extracted and palmed another. One piece taken from a set of dominoes +invariably indicates by its numbers the numbers at the two ends of a row +when the pieces are all properly matched. + + +AN ESCAPE + +Ask some one to tie your wrists together with a handkerchief, and then +to pass a cord between your arms behind your tied wrists, and hold the +ends securely. Have towel or cloth thrown over your hands, and after a +very brief interval tell the person who holds the ends of the cord to +pull. When he does so, the latter will pass from your hands and fall on +the floor. You remove the cloth, and show that your wrists are still +tied together. + +EXPLANATION.--When your hands are covered, move your elbows out, which +will separate your wrists, push the second finger of your right hand +between them, and with it pull the bight of the cord through the bandage +round your wrists, slip it over one hand, and when your assistant pulls +the cord it will pass off clear of your hands. + + +CIGARETTE PAPERS AND SERVIETTES + +Screw three cigarette papers up into pellets and cover each of them with +a folded serviette. Then lift the serviette on your right with your left +hand (to show that the pellet is still there) and transfer it to your +right, holding it with your thumb on top and fingers underneath, and +re-cover the pellet. As you do this nip the pellet between the tips of +your first and second fingers in such a way that it does not show in +front of them as you withdraw your hand palm upwards. Then raise the +centre serviette with your left hand, transfer it to your right, as +before, and re-cover the pellet, and as you do so, drop the pellet +concealed between your fingers under it. Then raise the third serviette +with your left hand, transfer it to your right, re-cover the pellet, +and, in doing so, nip the latter between your fingers, as you did the +first one. Then say: "There are three pellets on the table covered by +serviettes. I command the one here (pointing to the one on your left) to +travel invisibly to the centre serviette." Turn the serviette over, and +show the pellet has gone. Then lift the centre serviette with your left +hand, and show the two pellets under it. Transfer it to your right hand, +and, in replacing it, drop the concealed pellet. Then say: "We have now +two pellets under the centre serviette, and one under this one" +(pointing to the one on your left). "I command this one to join its +fellows." Lift the serviette as you speak, and show the pellet has gone; +lift up the centre serviette, and the three pellets will be found +together. + + +FOUR CIGARETTE PAPERS + +This is a variation of the previous trick. Roll up five cigarette papers +into pellets. Conceal one at the root of the left thumb, and form a +square with the others on the table. Show your hands empty (the +concealed pellet will not be observed if properly held), and cross your +hands over the pellets on the table. With the tips of your right fore +and second fingers nip one of the pellets on your left, and at the same +time drop the pellet concealed in your left hand between the two on your +right. Move both hands away quickly, and one of the pellets on your left +will appear to have travelled invisibly under your right hand. Again +cross your hands, passing your right hand under the left, and as you do +so drop the pellet concealed between your fingers, covering it at once +with the left hand. Then nip the remaining pellet with your right first +and second fingers, as before, and, on lifting your hands, all four +pellets will appear on your right. You can get rid of the remaining +pellet by dropping it on the floor, or on your lap if you are sitting at +the table. + + +A HINDOO SWINDLE + +This effect is practically unknown to the Western Conjurer, but has been +one of the stock-in-trade among magicians in India for years. It +involves a principle (that of transfer) which is capable of extensive +development in the use of modern magic. + +REQUISITES.--(1) A piece of brittle unglazed earthenware. (A piece of +substance akin to thin flowerpot is used in India.) (2) A stick of +specially prepared soft charcoal. + +A piece of earthenware is given, upon which a spectator is requested to +write his initials with a piece of charcoal supplied. The correct +preparation of this charcoal was conveyed to me by a Hindoo, and is as +follows: Procure a piece of boxwood or beech, the former for preference, +place it in the fire until reduced to a red glowing mass, remove it with +tongs and immediately place it into a thick jar and cover up very +tightly till cool. + +The earthenware is taken by the performer and crushed up under his heel. +The spectator is then asked to wave his right hand over the broken +pieces, and upon the palm being turned upwards the absolute initials in +all detail are found imprinted upon his hand. + +PRESENTATION.--Hand the piece of earthenware to the spectator, together +with the charcoal; request that his initials shall be written on the +earthenware in a space marked the size of the tip of the index finger. +After this has been done, you take it back between the thumb and index +finger of the right hand, the finger over the initials exerting a firm +pressure which has the effect of transferring the writing to the latter. +Then place the earthenware under your heel and crush it. + +Now request the spectator to wave his right hand over the pieces. After +this has been done for a few seconds, boldly take hold of the hand (your +index finger firmly pressing upon its palm) and suggest that the hand is +not quite over the pieces, suiting the action to the word by slightly +pulling the hand forward; this has the effect of re-transferring the +reversed initials on to the spectator's palm, to be discovered a little +later upon the hand being turned over. + + +THE ELUSIVE MATCH--A CAPITAL IMPROMPTU TRICK + +EFFECT.--A match apparently thrown away persists in reappearing in +closed hand. + +REQUISITES.--A box of ordinary safety matches, together with an extra +match top, broken off about half an inch long. + +PRESENTATION.--First conceal the extra match top between the tips of the +index and second finger of the right hand. Now give the box of matches +to a spectator, and request that the tops of three of the matches be +broken off about half an inch long and handed to you. You then place +these upon the table and proceed to pick them up one at a time with the +right hand, and throw them into the left (each time closing that hand) +as follows: The first is thrown in quite fairly, the second one is also +thrown in but is secretly accompanied by the one which you have +previously concealed at the finger-tips, the third one you pick up and +apparently throw away, but really retaining it at the finger-tips as +above mentioned. You now open the left hand and throw three match tops +on to the table instead of the supposed two; apparently the one thrown +away has secretly travelled back to the left hand. This trick can be +repeated about three times without fear of detection, as you always have +a fourth match top in readiness at the finger-tips. Properly worked it +proves a very bewildering little trick. + + + + + HERCAT, + + Of the Egyptian Hall, Queen's Hall, Shaftsbury Theatre, + Lyceum Theatre, The Tivoli, Crystal Palace, &c., + + _Illusionist, Ventriloquist, Comedian, & Author,_ + + CAN BE ENGAGED FOR + + EVENING PARTIES, 'AT HOMES,' &c., + + IN HIS + + REFINED & ORIGINAL ENTERTAINMENT. + + SEND FOR CIRCULAR. + + LESSONS IN SLEIGHT OF HAND and VENTRILOQUISM. + + _Permanent Address_:-- + Care of 'THE ERA,' + 5 Tavistock Street, Strand, + London. W.C. + + + + +Dean's 6d. Champion Handbooks. + +_Crown 8vo. Profusely illustrated._ + + +*Cricket and How to Play.* By BOB ABEL. + +*Draughts.* By W. PATTERSON. + +*Indian Clubs, Dumb-Bells, and Sword Exercises.* With Diagrams. By the +late Prof. HARRISON. + +*Rowing, Sculling, Punting, and Yachting.* By "Straw Hat." + +*Art of Attack and Defence.* By Major ELLIOTT. + +*The Handbook of Boxing.* By JOHN C. EARL. + +*Gymnastics.* By Sergt.-Major S. G. 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(M 3, F 5.) + +*Little Bluebell and the Will o' the Wisp.* A play in 3 Acts for little +children. By AIMEE. Illustrated by N. WESTRUP. 4th Edition. (M 10, F 4.) + +*Prince Bulbo.* Dramatised from Thackeray's "Rose and the Ring." By AMY +WHINYATES. Illustrated by ARTHUR HITCHCOCK. 3rd Edition. (M 6, F 7.) + +*Gabrielle; or The Red Cap of Liberty.* By AMY WHINYATES. With 4 +illustrations and chromo cover. (M 7, F 3.) + +*Aladdin and the Wonderful Lamp.* By AMY WHINYATES. 4th Edition. (M 3, +F 5.) + +*The Astrologer's Spell.* A Persian sensational drama. By AVERALL. (M 4, +F 4.) + +*Little Dewdrop and Jack Frost.* (M 2, F 3.); and *Fairy Rosebud and the +Enchanted Maypole.* By AMY WHINYATES. With 4 illustrations each, by A. +BEALE. (M 3, F 7.) 4th Edition. + +*Sir Rupert and Cecily; or the Young Cavalier.* By AMY WHINYATES. With 2 +illustrations by C. ANDRE. (M 4, F 2). + +*Blue Beard.* By AMY WHINYATES. With 4 illustrations by JOHN PROCTOR. +(M 4, F 3.) + +*The Princess and the Pirate.* By AMY WHINYATES. (M 7, F 5, and Supers.) + +*The Queen of Hearts.* By B'Ar. A Fairy Play in 3 Acts. (M 6, F 4, and +Supers.) + +*King Lear.* By F. SPENCER. Abridged edition, adapted for children. +(M 11, F 3, Knights, Soldiers and Attendants.) + +*The Plum Cake.* By Miss C. M. WHELPTON. (M 10, F 10.) + +*The Royal Red Rose.* In 3 Acts. By AMY WHINYATES. (M 10, F 6.) + +*The Sleeping Beauty.* By E. B. BAYLY. (M 7, F 10.) + +*Ali Baba.* By AMY WHINYATES. (M 5, F 3.) + +*The Yellow Dwarf.* By AMY WHINYATES. (M 3, F 5.) + + + + +Books for Elocutionists & Plays. + +SIXPENNY CHARACTER SKETCHES AND COMEDIETTAS. + +_Humorous, Satirical and Pathetic._ + +_The figures after each Play denote the number of characters in it._ + M _male_; F _female_. + + +*Men's Wrongs--Women's Rights*--By JULIA CHANDLER. + +*Rummy Fares.* A Cabman's Story. By ROBERT OVERTON. + +*A Terrible Race.* A Sporting Ballad for Recitation. By CAMPBELL +RAE-BROWN. + +*Bill Muggins.* By ROBERT OVERTON. + +*Me & Bill.* By ROBERT OVERTON. + +*A Domestic Syndicate.* By KATE FREILLIGRATH KROEKER. + +*The Amateur Stage.* By BENJAMIN CLAYTON. A Capital Handbook for +Amateurs. + +*A Blue Book for Sale.* By M. BEETHAM-EDWARDS. (M 2, F 3.) + +*The Two Clerks.* A Musical Comedietta. By GEORGE J. GOODRICH. (M 4, +F 3.) + +*Two of Eve's Daughters.* By FRANCIS W. MOORE. (M 2, F 3.) + + + + +SIXPENNY PLAYS FOR YOUNG ACTORS. + + M _males_; F females. + + +*Puss in Boots: or, The Miller's Favourite Son.* By Miss CORNER. (M 8, +F 5.) + +*Prince Bulbo.* Dramatised from Thackeray's "Rose and the Ring." By AMY +WHINYATES. (M 6, F 7.) + +*Jack's Ashore.* A Sailor Play. By MAUD HODGES. (M 8.) + +*The True Story of Catherine Parr.* By ELSA D'ESTERRE KEELING. (M 2, +F 6.) + +*How Matilda, First Queen of England, was Wooed and Won.* By ELSA +D'ESTERRE KEELING. In 4 Acts (M 6, F 7, and Supers.) + +*The Amateur Stage.* By BENJAMIN CLAYTON. + +*Aladdin.* By AMY WHINYATES. (M 3, F 5.) + +*Beauty and the Beast.* By Miss CORNER. Illustrated by N. WESTRUP. 18th +Edition. (M 2, F 4.) + + + + +Dean's Shilling Books for Elocutionists. + +_Crown 8vo._ + + +*Queer Fish.* Character Sketches. By ROBERT OVERTON. _7th Edition_, with +preface by Mrs. STIRLING. + +*A Round Dozen.* Character Sketches. By R. OVERTON. _4th Edition._ + +*Speech Studies.* Studies of Poems, with Recitations, Anecdote Sketches, +and Articles connected with Elocution. By EDWIN DREW. + +*Sylvia's Ride for Life,* and other Original Ballads for Recitation and +the Fireside. By FREDERICK G. WEBB. + +*Ryder's Last Race,* and other Humorous Ballads for Recitation. By +CAMPBELL RAE BROWN. Author of "Kissing Cup's Race." + +*Rhymes of the Times;* Serious Ballads for Recitation. By CAMPBELL RAE +BROWN. + +*Con O'Donnell,* and other Ballads. By E. OWENS BLACKBURNE. + +*Elocution made Easy.* By EDITH HERAUD, Elocutionist. + +*Ten Minutes.* Short Prose Tales and Recitations. By ROBERT OVERTON. + +*Dean's Children's Recitations,* Compiled by MAUD DEAN. _Limp cloth._ + +*Humorous Pieces.* By FRANCIS W. MOORE. + +*Tableaux Vivants and Living Waxworks,* with directions for stage +management. By G. J. GOODRICK. + +*Waterworks.* By ROBERT OVERTON. + +*The Record Reciter.* By ROBERT OVERTON. + +*The Child's Prize Reciter.* Compiled by M. DEAN. + + + + +Dean's 2/6 Plays and Reciters. + + +*The Overton Entertainer.* By ROBERT OVERTON. + +*Humorous Plays.* By FRANCIS W. MOORE. + + + +Dean's 6d. Reciters. _Limp Cloth 6d. each._ + + +*Only a Little Brown Sparrow, and other Recitations for Children.* +Compiled by MAUD DEAN. + +*Poetry for Children.* Compiled by MAUD DEAN. + +*Humorous Pieces*, Series I. By FRANCIS W. MOORE. + + " " " II. " " + + " " " III. " " + +*Holiday Yarns.* By ROBERT OVERTON. + +*A Bald Bold Man.* " " + +*The Child's Recitation Book.* Mrs. FAYLE. + +*Half a Dozen.* By ROBERT OVERTON. + +*Five Favourites.* " " + + + + +[Illustration: Hamley's Conjuring Tricks] + +Established 1760 + +The most reliable and up-to-date firm in the world for Conjuring Tricks, +Puzzles, Novelties, &c. + + + COIN TRICKS. [Illustration] BOXES OF TRICKS. + [Illustration] 1/4, 2/9, 5/10, + 5/6 Cabinet. 11/-, 15/9, 22/-, + 5/11 post free post free. + + Larger Sizes--30/-, 42/-, 63/-. Carriage on receipt. + + + [Illustration] + 1/- per box. + 1/3 post free. [Illustration] + 2/10, 5/10, 10/5, 20/5, 43/-, JOKES. + Assorted and 64/-, post free. 1/-, post free 1/3 + Puzzles, 2/6, " " 2/10 + 2/10, 5/10, [Illustration] + 11/-, 22/- Splendid fun + each, + post free. + + + Write for Illustrated Catalogue. + + 35 NEW OXFORD STREET, W.C. + + | 29 Ludgate Hill, E.C. 200 & 202 Regent St., W. + BRANCHES: | 510a & 512 Oxford Street, W. + | 59 Knightsbridge, S.W. + | 86 & 87 High Holborn, W.C. + + + + +TRANSCRIBER'S NOTE + + +List of changes from the printed edition (in parentheses the original +text): + + p. 5: "Hindu" changed to "Hindoo" to match the text (A Hindu Swindle) + + p. 7: "--a Laughable Trick" added to Contents entry. (The Rejected + Recruits) + + p. 8: question mark added to Contents entry. (What are Matches Made + of) + + p. 8: changed "of" into "in" in Contents entry. (An Experiment of + Gravity) + + p. 9: "someone" changed to "some one". (request someone to select a + card) + + p. 20: closing quote removed. (Which leaves five." The suit) + + p. 22: "anyone" changed to "any one". (that anyone is at liberty) + + p. 24: closing quote added. (You moved ---- cards. When you) + + p. 29: word "a" added. (requesting spectator) + + p. 30: duplicated "the" removed. (pick up the the bowl) + + p. 35: "someone" changed to "some one". (Ask someone to examine) + + p. 44: missing period added. (Fig 4) + + p. 49: "multiply" changed to "divide". (add 10, multiply by 2) + + p. 51: added missing minus sign in the displayed subtraction. (30) + + p. 52: period changed to comma (3 + 5 = 8. 9 - 8 = 1) + + p. 67: missing period added. (Fig 25) + + p. 72: "scissor's" changed into "scissors'" (the scissor's bows) + + p. 73: changed hyphen into space. (CIGARETTE-PAPER) (cigarette-papers) + + p. 82: "Eves'" changed into "Eve's". (Two of Eves' Daughters) + + p. 84: missing "l" added. (Ludgate Hi l) + + p. 84: missing "i" added. (H gh Holborn) + +... and some apparently missing or hardly visible periods and slashes +added in the advertisement pages. + + + + + +End of the Project Gutenberg EBook of More Conjuring, by Hercat + +*** END OF THIS PROJECT GUTENBERG EBOOK MORE CONJURING *** + +***** This file should be named 32788-8.txt or 32788-8.zip ***** +This and all associated files of various formats will be found in: + https://www.gutenberg.org/3/2/7/8/32788/ + +Produced by David Clarke and the Online Distributed +Proofreading Team at https://www.pgdp.net + + +Updated editions will replace the previous one--the old editions +will be renamed. + +Creating the works from public domain print editions means that no +one owns a United States copyright in these works, so the Foundation +(and you!) can copy and distribute it in the United States without +permission and without paying copyright royalties. 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You may copy it, give it away or +re-use it under the terms of the Project Gutenberg License included +with this eBook or online at www.gutenberg.org + + +Title: More Conjuring + Simple Tricks for Social Gatherings + +Author: Hercat + +Release Date: June 13, 2010 [EBook #32788] + +Language: English + +Character set encoding: UTF-8 + +*** START OF THIS PROJECT GUTENBERG EBOOK MORE CONJURING *** + + + + +Produced by David Clarke and the Online Distributed +Proofreading Team at https://www.pgdp.net + + + + + + +</pre> + + +<div class="main_text"> + +<div class="transcribers_note"> + +<h2>TRANSCRIBER’S NOTE</h2> + +<p class="noindent">The <a href="#contents">Contents</a> are placed after the <a href="#preface">Preface</a>.</p> + +<p>The figures have been placed between paragraphs, after they are mentioned in the text. This may result in a figure appearing to be in a different page than it was originally in in the printed book. The same applies to the single footnote of this book.</p> + +<p>Two publisher’s advertisement pages were placed at the beginning of the book in the printed book, in this version they have been moved to <a href="#ad_page_1">the end</a>, with the other advertisement pages.</p> + +<p>Changes to the original publication have been marked with <ins title="Example of change">a dotted underline</ins>, and the printed text usually appears in a frame when hovering the cursor on it.</p> + +</div> + +<div class="cover_page"> + +<h1>More Conjuring.</h1> + +<a href="images/cover.jpg"><img src="images/cover_small.png" alt="Hercat" width=288 height=400></a> + +<p>By HERCAT.</p> + +</div> + +<span id="pg_1" class="page_anchor">1 </span> + +<div class="center"> +HERCAT’S<br> +SIMPLE TRICKS +</div> + +<span id="pg_3" class="page_anchor">3 </span> + +<div class="title_page"> + +<div class="title"> +MORE CONJURING +</div> + +<div class="author"> +BY HERCAT +</div> + +<div class="subtitle"> +Simple Tricks for Social Gatherings +</div> + +<div class="description"> +BY THE AUTHOR OF +“LATEST SLEIGHTS AND ILLUSIONS,†+“HERCAT’S CARD TRICKS,†“CONJURING UP TO DATE,†+“HERCAT’S VENTRILOQUIST,†“HERCAT’S +CHAPEAUGRAPHY, SHADOWGRAPHY, +AND PAPER FOLDING,†+ETC. +</div> + +<table class="publisher" summary="Logos and address of the publisher"> +<tr> + +<td> +<div class="publisher"> +<a href="images/logo_1.png"><img src="images/logo_1_small.png" alt="D&S limited" width=95 height=98></a><br> +London:<br> +DEAN & SON, Ltd.,<br> +160a,<br> +Fleet Street,<br> +E.C.<br> +1912 +</div> +</td> + +<td> +<a href="images/logo_2.png"><img src="images/logo_2_small.png" alt="“Hamleys†35, New Oxford Street, LONDON, W.C." width=143 height=145></a> +</td> + +</tr> +</table> + +</div> + +<span id="pg_5" class="page_anchor">5 </span> + +<h2 id="preface">PREFACE</h2> + +<p class="noindent"><span class="first_word">The</span> title of this little brochure indicates its contents. +<i>Simple Tricks</i> and simple tricks only. No apparatus is +required and but little sleight-of-hand is needed in the +performance of any of them. They consist of a series of +tricks and problems, easily acquired, suitable for gatherings +round the table on winter evenings. Some of them are +new and many are old; but even the oldest are new to the +rising generation. For six of the latest tricks,—“<a href="#a_hindoo_swindle">A <ins title="Note: “Hindu†in the original">Hindoo</ins> +Swindle</a>,†“<a href="#the_elusive_match-a_capital_impromptu_trick">The Elusive Match</a>,†“<a href="#a_subtle_impromptu_effect_with_a_coin">A Subtle Impromptu +Effect with a Coin</a>,†“<a href="#a_novel_card_effect">A Novel Card Effect</a>,†“<a href="#an_artful_card_force">An Artful +Card Force</a>,†and “<a href="#another_easy_card_force">Another Easy Card Force</a>,â€â€”I am +indebted to my friend Mr. F. Walford Perry, a thoroughly +up-to-date and original young conjurer. As I have already +said, I have included no tricks which require the exercise +of much sleight-of-hand; but even the most simple trick +should be thoroughly practised before you present it to +your friends, especially those tricks which require the assistance +of a confederate. Rehearse everything with him +thoroughly beforehand. Even your “patter†should be +rehearsed. But endeavour to lead your audience to believe +that, like “Mr. Wemmick’s†marriage, it is all impromptu. +He said, “Hello! here’s a church. Let’s have a wedding.†+You say, “Hand me that serviette ring and I’ll show you +<span id="pg_6" class="page_anchor">6 </span>a trick.†If, when the contents of this little volume have +been thoroughly digested, my readers desire to make a +study of more advanced legerdemain, I recommend my +<i>Conjuring Up to Date</i>, <i>Card Tricks with and without +Apparatus</i>, and <i>Latest Sleights and Illusions</i> to their notice.</p> + +<p>For tricks which require apparatus my readers cannot do +better than to send to Messrs. Hamley Bros., Ltd., 35, New +Oxford Street, or one of their branches, for their Magical +Catalogue.</p> + +<p><i>The Daily Telegraph</i>, in a recent article on “Magic Fifty +Years Ago,†used these words: “Hamleys’ were then, as +they are now, the premier manufacturers of magical +apparatus.†A statement which I cordially endorse. The +apparatus sold by Messrs. Hamley Bros. is invariably +reliable.</p> + +<p>In conclusion I beg to offer my readers the following +advice:—</p> + +<p>Never state the nature of the trick you are about to +perform.</p> + +<p>Make it a rule never to repeat a trick the same evening +unless you have acquired a different way of showing it. +In fact, it is advisable to learn several methods of presenting +the same trick.</p> + +<p>Talk as much as possible and make your “patter†lively, +but do not try to be funny unless you are naturally humorous; +and, above all, avoid allusions to politics, religion, or +any subject about which there may be a diversity of opinion +among your audience.</p> + +<div class="signature"> +Hercat. +</div> + +<span id="pg_7" class="page_anchor">7 </span> + +<h2 id="contents">CONTENTS</h2> + +<h3><a href="#simple_card_tricks">SIMPLE CARD TRICKS</a></h3> + +<table class="contents" summary="Table of contents for the Simple Card Tricks section"> + +<tr> +<td><a href="#an_easy_method_of_finding_a_selected_card">An Easy Method of Finding +a Selected Card</a></td> +<td>9</td> +</tr> + +<tr> +<td><a href="#to_bring_a_chosen_card_from_the_bottom_of_the_pack_at_any_number_requested">To Bring a Chosen Card +from the Bottom of the +Pack at any Number Requested</a></td> +<td>10</td> +</tr> + +<tr> +<td><a href="#a_chosen_card_shaken_through_a_handkerchief">A Chosen Card Shaken +through a Handkerchief</a></td> +<td>10</td> +</tr> + +<tr> +<td><a href="#a_selected_card_found_in_a_lighted_cigarette">A Selected Card found in a +Lighted Cigarette</a></td> +<td>12</td> +</tr> + +<tr> +<td><a href="#a_sticking_card">A Sticking Card</a></td> +<td>13</td> +</tr> + +<tr> +<td><a href="#two_selected_cards_caught_in_the_air">Two Selected Cards Caught +in the Air</a></td> +<td>13</td> +</tr> + +<tr> +<td><a href="#an_easy_but_puzzling_trick">An Easy but Puzzling Trick</a></td> +<td>14</td> +</tr> + +<tr> +<td><a href="#travelling_cards">Travelling Cards</a></td> +<td>14</td> +</tr> + +<tr> +<td><a href="#to_name_all_the_cards_in_the_pack">To Name all the Cards in +the Pack</a></td> +<td>16</td> +</tr> + +<tr> +<td><a href="#a_new_method">A New Method</a></td> +<td>16</td> +</tr> + +<tr> +<td><a href="#the_sense_of_touch">The Sense of Touch</a></td> +<td>17</td> +</tr> + +<tr> +<td><a href="#where_is_the_ace">Where is the Ace?</a></td> +<td>18</td> +</tr> + +<tr> +<td><a href="#to_make_a_person_name_a_card_which_you_have_yourself_selected">To Make a Person Name a +Card which You have +Yourself Selected</a></td> +<td>19</td> +</tr> + +<tr> +<td><a href="#the_clock">The Clock</a></td> +<td>21</td> +</tr> + +<tr> +<td><a href="#how_to_guess_cards_thought_of">How to Guess Cards Thought +of</a></td> +<td>22</td> +</tr> + +<tr> +<td><a href="#an_ingenious_card_trick">An Ingenious Card Trick</a></td> +<td>23</td> +</tr> + +<tr> +<td><a href="#to_name_a_card_which_some_one_has_thought_of">To Name a Card which +Some One has Thought +of</a></td> +<td>25</td> +</tr> + +<tr> +<td><a href="#the_rejected_recruits-a_laughable_trick">The Rejected Recruits<ins title="Note: absent in the original">—a Laughable Trick</ins></a></td> +<td>26</td> +</tr> + +<tr> +<td><a href="#a_novel_card_effect">A Novel Card Effect</a></td> +<td>26</td> +</tr> + +<tr> +<td><a href="#an_artful_card_force">An Artful Card Force</a></td> +<td>28</td> +</tr> + +<tr> +<td><a href="#another_easy_card_force">Another Easy Card Force</a></td> +<td>28</td> +</tr> + +<tr> +<td><a href="#a_simple_but_puzzling_card_trick">A Simple but Puzzling Card +Trick</a></td> +<td>29</td> +</tr> + +</table> + +<h3><a href="#simple_coin_tricks">SIMPLE COIN TRICKS</a></h3> + +<table class="contents" summary="Table of contents for the Simple Coin Tricks section"> + +<tr> +<td><a href="#how_to_detect_a_marked_coin">How to Detect a Marked +Coin</a></td> +<td>30</td> +</tr> + +<tr> +<td><a href="#a_penetrative_shilling">A Penetrative Shilling</a></td> +<td>30</td> +</tr> + +<tr> +<td><a href="#another_simple_trick">Another Simple Trick</a></td> +<td>31</td> +</tr> + +<tr> +<td><a href="#a_coin_to_disappear_from_your_cheek_and_reappear_at_your_elbow">A Coin to Disappear from +Your Cheek and Reappear +at Your Elbow</a></td> +<td>32</td> +</tr> + +<tr> +<td><a href="#two_vanished_half-crowns">Two Vanished Half-Crowns</a></td> +<td>33</td> +</tr> + +<tr> +<td><a href="#a_divination">A Divination</a></td> +<td>33</td> +</tr> + +<tr> +<td><a href="#an_effective_but_simple_trick">An Effective but Simple +Trick</a></td> +<td>34</td> +</tr> + +<tr> +<td><a href="#changing_apple_and_coins">Changing Apple and Coins</a></td> +<td>35</td> +</tr> + +<tr> +<td><a href="#an_obedient_sixpence">An Obedient Sixpence</a></td> +<td>36</td> +</tr> + +<tr> +<td><a href="#coin_and_glass">Coin and Glass</a></td> +<td>36</td> +</tr> + +<tr> +<td><a href="#a_simple_experiment_with_four_shillings">A Simple Experiment with +Four Shillings</a></td> +<td>38</td> +</tr> + +<tr> +<td><a href="#puzzle_of_ten_halfpence">Puzzle of Ten Halfpence</a></td> +<td>39</td> +</tr> + +<tr> +<td><a href="#how_to_increase_your_wealth">How to Increase Your +Wealth</a></td> +<td>39</td> +</tr> + +<tr> +<td><a href="#a_neat_coin_trick">A Neat Coin Trick</a></td> +<td>40</td> +</tr> + +<tr> +<td><a href="#a_subtle_impromptu_effect_with_a_coin">A Subtle Impromptu Effect +with a Coin</a></td> +<td>41</td> +</tr> + +<tr> +<td><a href="#an_original_coin_swindle">An Original Coin Swindle</a></td> +<td>42</td> +</tr> + +<tr> +<td><a href="#a_cross">A Cross</a></td> +<td>43</td> +</tr> + +</table> + +<span id="pg_8" class="page_anchor">8 </span> + +<h3><a href="#simple_tricks_with_handkerchiefs_rings_candles_etc">SIMPLE TRICKS WITH HANDKERCHIEFS, RINGS, +CANDLES, ETC.</a></h3> + +<table class="contents" summary="Table of contents for the Simple Tricks with Handkerchiefs, Rings, Candles, Etc. section"> + +<tr> +<td><a href="#a_knot_that_cannot_be_drawn_tight">A Knot that Cannot be +Drawn Tight</a></td> +<td>44</td> +</tr> + +<tr> +<td><a href="#to_tie_an_instantaneous_knot_in_a_handkerchief">To Tie an Instantaneous +Knot in a Handkerchief</a></td> +<td>45</td> +</tr> + +<tr> +<td><a href="#half_a_burnt_message_found_restored_in_a_candle">Half a Burnt Message +Found Restored in a +Candle</a></td> +<td>46</td> +</tr> + +<tr> +<td><a href="#two_good_ring_tricks">Two Good Ring Tricks</a></td> +<td>47</td> +</tr> + +</table> + +<h3><a href="#simple_arithmetical_problems">SIMPLE ARITHMETICAL PROBLEMS</a></h3> + +<table class="contents" summary="Table of contents for the Simple Arithmetical Problems section"> + +<tr> +<td><a href="#to_ascertain_a_number_thought_of">To Ascertain a Number +Thought of</a></td> +<td>49</td> +</tr> + +<tr> +<td><a href="#how_to_name_a_number_which_has_been_erased">How to Name a Number +which has been Erased</a></td> +<td>51</td> +</tr> + +<tr> +<td><a href="#a_lesson_in_the_correct_formation_of_a_figure">A Lesson in the Correct +Formation of a Figure</a></td> +<td>52</td> +</tr> + +<tr> +<td><a href="#four_nines_problem">Four Nines Problem</a></td> +<td>53</td> +</tr> + +<tr> +<td><a href="#an_answer_to_a_sum_given_in_advance">An Answer to a Sum Given +in Advance</a></td> +<td>53</td> +</tr> + +<tr> +<td><a href="#an_arithmetical_puzzle">An Arithmetical Puzzle</a></td> +<td>54</td> +</tr> + +<tr> +<td><a href="#an_arithmetical_mystery">An Arithmetical Mystery</a></td> +<td>55</td> +</tr> + +<tr> +<td><a href="#how_to_tell_her_age">How to Tell Her Age</a></td> +<td>55</td> +</tr> + +<tr> +<td><a href="#a_race_in_addition">A Race in Addition</a></td> +<td>56</td> +</tr> + +<tr> +<td><a href="#to_predict_the_hour_your_friend_intends_to_rise_on_the_following_morning">To Predict the Hour Your +Friend Intends to Rise +on the Following Morning</a></td> +<td>57</td> +</tr> + +</table> + +<h3><a href="#match_puzzles">MATCH PUZZLES</a></h3> + +<table class="contents" summary="Table of contents for the Match Puzzles section"> + +<tr> +<td><a href="#experiment_with_ten_matches">Experiment with Ten +Matches</a></td> +<td>59</td> +</tr> + +<tr> +<td><a href="#the_magic_nine">The Magic Nine</a></td> +<td>60</td> +</tr> + +<tr> +<td><a href="#triangles_with_matches">Triangles with Matches</a></td> +<td>61</td> +</tr> + +<tr> +<td><a href="#match_squares">Match Squares</a></td> +<td>61</td> +</tr> + +<tr> +<td><a href="#your_opponent_must_take_the_last_match">Your Opponent must Take +the Last Match</a></td> +<td>62</td> +</tr> + +<tr> +<td><a href="#a_shakespearean_quotation">A Shakespearean Quotation</a></td> +<td>63</td> +</tr> + +<tr> +<td><a href="#numeral">Numeral</a></td> +<td>63</td> +</tr> + +<tr> +<td><a href="#six_and_five_make_nine">Six and Five Make Nine</a></td> +<td>63</td> +</tr> + +<tr> +<td><a href="#the_artful_schoolboys">The Artful Schoolboys</a></td> +<td>64</td> +</tr> + +<tr> +<td><a href="#what_are_matches_made_of">What are Matches Made of<ins title="Note: absent in the original">?</ins></a></td> +<td>66</td> +</tr> + +<tr> +<td><a href="#a_sheep_pen">A Sheep Pen</a></td> +<td>66</td> +</tr> + +<tr> +<td><a href="#post_and_rail_puzzle">Post and Rail Puzzle</a></td> +<td>67</td> +</tr> + +</table> + +<h3><a href="#simple_miscellaneous_tricks">SIMPLE MISCELLANEOUS TRICKS</a></h3> + +<table class="contents" summary="Table of contents for the Simple Miscellaneous Tricks section"> + +<tr> +<td><a href="#a_good_after-dinner_trick">A Good After-Dinner Trick</a></td> +<td>68</td> +</tr> + +<tr> +<td><a href="#to_remove_a_serviette_ring_from_a_tape_held_on_the_thumbs_of_another_person">To Remove a Serviette Ring +from a Tape Held on the +Thumbs of Another Person</a></td> +<td>70</td> +</tr> + +<tr> +<td><a href="#an_experiment_in_gravity">An Experiment <ins title="Note: “of†in the original">in</ins> Gravity</a></td> +<td>71</td> +</tr> + +<tr> +<td><a href="#a_scissors_feat">A Scissors Feat</a></td> +<td>71</td> +</tr> + +<tr> +<td><a href="#another_trick_with_a_pair_of_scissors">Another Trick with a Pair +of Scissors</a></td> +<td>72</td> +</tr> + +<tr> +<td><a href="#an_indestructible_cigarette_paper">An Indestructible Cigarette +Paper</a></td> +<td>73</td> +</tr> + +<tr> +<td><a href="#to_cut_an_apple_in_two_with_your_finger">To Cut an Apple in Two +with Your Finger</a></td> +<td>74</td> +</tr> + +<tr> +<td><a href="#a_trick_with_dominoes">A Trick with Dominoes</a></td> +<td>74</td> +</tr> + +<tr> +<td><a href="#an_escape">An Escape</a></td> +<td>75</td> +</tr> + +<tr> +<td><a href="#cigarette_papers_and_serviettes">Cigarette Papers and Serviettes</a></td> +<td>76</td> +</tr> + +<tr> +<td><a href="#four_cigarette_papers">Four Cigarette Papers</a></td> +<td>77</td> +</tr> + +<tr> +<td><a href="#a_hindoo_swindle">A Hindoo Swindle</a></td> +<td>77</td> +</tr> + +<tr> +<td><a href="#the_elusive_match-a_capital_impromptu_trick">The Elusive Match—a Capital +Impromptu Trick</a></td> +<td>79</td> +</tr> + +</table> + +<span id="pg_9" class="page_anchor">9 </span> + +<h2 id="simple_card_tricks">SIMPLE CARD TRICKS</h2> + +<h3 id="an_easy_method_of_finding_a_selected_card">AN EASY METHOD OF FINDING A +SELECTED CARD</h3> + +<p class="noindent"><span class="first_word">Throw</span> the pack on the table and request <ins title="Note: “someone†in the original">some one</ins> to +select a card. Then gather up the rest of the cards and +request your friend to show his card to his neighbour, to +avoid mistakes. While this is being done bend the pack +slightly while pretending to shuffle it, and cause the card +to be returned and the pack shuffled. The selected card +can then be easily detected among the bent cards by its +being perfectly straight. A good way to finish the trick is +to bring the card to the top of the pack and cause it to +project about an inch over the right side; cover the front end +of the pack with your four fingers so that the edge of the projecting +card is concealed, and, with your thumb at the other +end, hold the pack firmly about eighteen inches above the +table. Request the person who drew the card to call it by +name. On this being done, drop the pack on the table, +when the projecting card will be completely turned over by +the air in its descent and lie perfectly square on the top of +the pack. Another good finish is to bring the chosen +card to the bottom of the pack, and requesting the person +who selected it to hold the pack by pinching it tightly +between his finger and thumb close to the corner, you give +<span id="pg_10" class="page_anchor">10 </span>the pack a sharp rap, when all the cards will fall excepting +the one chosen.</p> + +<h3 id="to_bring_a_chosen_card_from_the_bottom_of_the_pack_at_any_number_requested">TO BRING A CHOSEN CARD FROM THE +BOTTOM OF THE PACK AT ANY NUMBER +REQUESTED</h3> + +<p>Ask a member of the company to take a card, look at it, +and return it to the pack. Make the “pass†(<i>Hercat’s Card +Tricks</i>, p. 7); “palm†the card (<i>Card Tricks</i>, p. 18) +and hand the pack to be shuffled. While this is being +done transfer the palmed card to your left hand, and on +receiving the pack back, place it over the concealed card, +and tell the company you will produce the latter from the +bottom of the pack at any number they may name. Supposing +some one says, “Let it be the fifteenth card.†You +push the pack forward in your left hand, allowing the +bottom card to project about an inch toward you, and +proceed to draw out the cards above it with your right +hand, one at a time, until the fourteenth is reached, when +you push the bottom card forward and produce it as the +fifteenth.</p> + +<h3 id="a_chosen_card_shaken_through_a_handkerchief">A CHOSEN CARD SHAKEN THROUGH A +HANDKERCHIEF</h3> + +<p>Request a member of the company to select a card and +return it to the pack, which you proceed to wrap up in +a large pocket handkerchief, and on the person calling the +card by name you shake the handkerchief and the selected +card falls on the table.</p> + +<p><span class="title">Explanation.</span>—If you are not an adept at sleight-of-hand +<span id="pg_11" class="page_anchor">11 </span>it is advisable to use a “forcing pack†which is composed +of only three or four cards, of a kind (i.e. ten kings +of hearts, ten five of spades, ten eight of diamonds, etc.) +with backs to match your ordinary pack. If you can make +the “pass†and can “palm†(<i>Hercat’s Card Tricks</i>, pp. 7 +and 18) the following is the correct <i>modus operandi</i>. On +the card being returned to the pack, carry it to the top by +the pass, palm it, and hand the pack back to be shuffled. +Place the palmed card face upward on the left hand and +cover it with a large white handkerchief, and cause the +pack to be placed face down on the handkerchief exactly +over the concealed card. With your right hand throw the +back hem of the handkerchief +over the pack and +with that hand grasp the +four sides underneath. +Then reverse the position +of your hands, moving the +right hand toward the right +on top and taking the left +hand away, which will leave +the selected card concealed +in the fold of the handkerchief +(<a href="#fig_1">Fig. 1</a>). Ask the +person who took the card to +name it and request it to leave the pack and pass through +the handkerchief. When he does so shake the handkerchief +gently and the card will slowly come into view. +If you use a “forcing pack†retain a duplicate of the card +you intend to force; conceal it in your left hand and proceed +as above described.</p> + +<div class="illustration" id="fig_1"> +<a href="images/fig_1.png"><img src="images/fig_1_small.png" alt="" width=242 height=290></a> +<p>Fig. 1.</p> +</div> + +<span id="pg_12" class="page_anchor">12 </span> + +<h3 id="a_selected_card_found_in_a_lighted_cigarette">A SELECTED CARD FOUND IN A +LIGHTED CIGARETTE</h3> + +<p>Roll a card, say the seven of hearts, in a cigarette paper +and stuff a small piece of tobacco in each end. Have this +in one of your pockets, where it will not get crushed, ready +for palming. Previously arrange with a friend to act as +your confederate, and request him when you ask him to +select a card to take the duplicate of the one in the +cigarette. When ready to present the trick, hand the pack +to your friend and ask him to shuffle it, select any card he +likes, show it to his neighbour, replace it in the pack, and +again shuffle the latter thoroughly. While this is in progress +produce some tobacco and a cigarette paper and roll a +cigarette, which substitute for the one prepared. If you +are not an adept at palming I would suggest the following +easy method: Lay your handkerchief across your knees, +and on it place the prepared cigarette. While reaching for +a match, drop the cigarette you have just made on your lap, +as if by accident, and pick up the one containing the card. +You can afterwards pick up your handkerchief and put it +and the genuine cigarette in your pocket. You then light +the prepared cigarette and ask your friend to hand you the +pack and name his card; when he does so, tell him you will +produce the card in any place he may name.</p> + +<p>By previous arrangement he must say, “In the cigarette +you are smoking.†You then pick up the pack and +“ruffle†it over the cigarette; take the latter from your +mouth, extinguish the fire, and tearing the paper in the +centre, produce the seven of hearts from it.</p> + +<span id="pg_13" class="page_anchor">13 </span> + +<h3 id="a_sticking_card">A STICKING CARD</h3> + +<p>Obtain a short “drawing-pin†with a small head, and +having painted the head black, stick it through the centre +of the ace of clubs. Put this in your pocket and “force†+another ace upon a member of the company. Hand the +pack to the person upon whom you have forced the card, +request him to replace it and shuffle the pack. Then take +the pack from him, and as you turn your back slip the card +with the pin through it on the top of the pack. Holding +the pack in your right hand with its face toward the palm, +ask your friend to name his card. When he does so throw +the pack sharply against the door. The top card will be held +there by the pin and the rest of the pack will fall on the +floor.</p> + +<p>This trick was shown by a conjurer before the late King +Edward a few years ago, and His Majesty was reported in +the daily papers to have expressed “great surprise.â€</p> + +<h3 id="two_selected_cards_caught_in_the_air">TWO SELECTED CARDS CAUGHT IN +THE AIR</h3> + +<p>Two cards are selected and returned to the pack, which +you then make a pretence of shuffling, taking care not to +lose sight of the chosen cards; “slip†(<i>Hercat’s Card +Tricks</i>, p. 10) one of the latter to the top of the pack and +the others to the bottom face upward. Have a small +piece of wax on your right finger and thumb and press the +pack between them. Obtain the names of the selected +cards, and then throw the pack in the air, moving your hand +away quickly, with, of course, the selected cards sticking +<span id="pg_14" class="page_anchor">14 </span>to your thumb and finger. As the cards descend thrust +your hand in among them, and then, separating your thumb +and finger, show the cards adhering to them, which you +will appear to have caught.</p> + +<h3 id="an_easy_but_puzzling_trick">AN EASY BUT PUZZLING TRICK</h3> + +<p>Any card may be drawn—not “forcedâ€â€”and returned +to the pack. In pretending to shuffle the cards, bring the +selected card to the bottom of the pack, and then slip +another card in front of it. Show your friend this +card at the bottom and ask him if it is his. Of +course he will say “No.†Lower the pack, and with +the fingers of your left hand draw the bottom card +back about half an inch, and with your right hand +draw out the next card—which is the one chosen—and +place it face down on the table. Shuffle the pack and +again show the bottom card, “Is this your card?†“No.†+“Then I will place this one on the tableâ€â€”which you do. +Repeat this, and place a third card from the bottom of the +pack on the table. Then say, “I am sure your card must +be one of the three. No? Look and see for yourself.†+He turns the three cards over, and of course finds his card +is one of them.</p> + +<h3 id="travelling_cards">TRAVELLING CARDS</h3> + +<p>Give the pack to a member of the company, and request +him to count off between twenty and forty cards, place the +pack on the table, and hand the cards he has counted to +you. You then hand the pile to a second person and +<span id="pg_15" class="page_anchor">15 </span>request him to count off about one-third of the number, lay +them in a pile on the table, and hand you the remainder, +which you give to the first person, requesting him to place +them in his pocket. Taking up the second pile, you request +the second person to place it in his pocket. We will suppose +the first person selected thirty and the second person +abstracted ten cards from them, which should leave twenty +now in the pocket of the former. Then announce your +intention of causing a certain number of cards to leave the +pocket of person number one and travel invisibly into the +pocket of person number two. Open a pocket-handkerchief, +and covering number one’s pocket, flick it in the +direction of person number two, exclaiming, “They have +gone!†On the two piles being produced and counted, +those from the pocket of number one person will number +only fifteen, and the same number will be found in the +second pile.</p> + +<p><span class="title">Explanation.</span>—When you receive the thirty cards from +the first person, you palm off five or six cards (the number +is immaterial) and retain them concealed in your hand, +handing the remainder to the second person. When he +has counted off ten and placed them on the table, you take +those that are left from him and hand them to person +number one. When picking up the pile of ten from the +table, while pretending to square it, you add the palmed +cards and hand the pile thus increased to person number +two. You must be careful not to allow the two persons to +count the cards after the changes have been made. If you +see they are inclined to do so, take the piles from them and +place them in their pockets yourself.</p> + +<span id="pg_16" class="page_anchor">16 </span> + +<h3 id="to_name_all_the_cards_in_the_pack">TO NAME ALL THE CARDS IN THE PACK</h3> + +<p>Ask some one to shuffle the pack, and, on receiving it +back, glance at the bottom card. Put the pack behind +your back, and then turn the top card round with its face +toward you; bring the pack in front of you, the bottom +card facing the audience and the turned card facing +you. Having already glanced at the bottom card, you can +tell them its name, and you now know the card on top. +Put the pack behind you again, and move the top card to +the front, and turn the one now on top round. Again hold +the pack up and name the front card, at the same time +noting the card facing you. By repeating this process you +can name all the cards in the pack. Take care to have all +your audience in front of you, or the turned card will be +seen.</p> + +<h3 id="a_new_method">A NEW METHOD</h3> + +<p>Here is an absolutely new method of performing the +same trick blindfolded, but with the aid of a confederate. +You tell your friends that by placing your hands on a +person’s head you can see with his eyes. To illustrate +this, tell your assistant to seat himself at a table, and you +then stand behind him blindfolded, with your fingers +lightly touching his temples. The cards are spread out +faces down on the table, and no matter which card he picks +up and looks at, you at once say what it is. Of course, +you take the tip from him; but how? I will tell you.</p> + +<p>He must keep his mouth shut and his teeth together. +The slightest pressure between his upper and lower teeth—so +slight that it is quite imperceptible—will cause his +<span id="pg_17" class="page_anchor">17 </span>temples to throb—try it on your own temples—and, of +course, by the arrangement of a very simple code he can +communicate to you the name of each card. Say one +throb stands for hearts, two for diamonds, three for clubs, +and four for spades. We will say his temples throb twice. +You say, “You are looking at a diamond.†Then we will +suppose they next throb five times. You say, “It is the +five of diamonds,†and so on. When you come to an ace, +of course one throb will suffice; when he picks up a +knave, let him give two throbs in rapid succession—a +kind of postman’s knock; a queen, a postman’s knock and +one throb over; and for a king, a double postman’s knock—rat-tat, +rat-tat. With a little practice and a more elaborate +code, you can describe all kinds of articles which may be +selected—keys, watches, books, etc. It is a capital trick +and one which no one can possibly discover.</p> + +<h3 id="the_sense_of_touch">THE SENSE OF TOUCH</h3> + +<p>This is an improvement upon the two preceding tricks +which I invented several years ago, and have shown +scores of times without the <i>modus operandi</i> being once +detected.</p> + +<p><span class="title">Effect.</span>—The pack is handed to the audience to be +shuffled, and, without even glancing at it, the performer +places it behind his back and names each card (presumably +by the sense of touch) before he draws it. He can +hand the pack back to the audience to be shuffled as many +times as desired.</p> + +<p><span class="title">Execution.</span>—Before handing the pack to be shuffled, +ascertain which card is on the top, and palm it in the right +<span id="pg_18" class="page_anchor">18 </span>hand; receive the pack back in the palm of the left hand +and cover it with the thumb.</p> + +<p>Put both hands behind you and slip the palmed card between +the tips of your left first and second fingers; then +palm the top card and take the card originally palmed +between the right thumb and the forefinger with your +thumb on top. While doing this, explain to the audience +that you have with considerable practice acquired a marvellously +keen sense of touch which enables you to ascertain +the name of each card by simply feeling it. You proceed +to say: “I will name each card before showing it to you, +and you are at liberty to shuffle the pack as many times as +you may desire.</p> + +<p>“The card I am now feeling appears to be (say) the +queen of spades.†You then show the card held between +your thumb and finger, at the same time glancing at the +palmed card. Throw the former on the table, and putting +your hand behind your back again, nip the palmed card +with the first two fingers of the left hand, and palm the top +card as before. You can go through the whole pack in +this manner, but each time you hand it to be shuffled, be sure +to have one card palmed. This trick should not be +attempted until it has been thoroughly rehearsed.</p> + +<h3 id="where_is_the_ace">WHERE IS THE ACE?</h3> + +<p>Select the ace and five of hearts and two other cards of +the same suit and conceal the five behind one of the latter +so as to make it appear you have only three cards. Hold +the two cards (with the concealed five) faces down, a little +distance apart and showing the ace place it deliberately +<span id="pg_19" class="page_anchor">19 </span>behind them so that the pip shows between (<a href="#fig_2">Fig. 2</a>) when +the cards are held up. Having shown the cards in the +latter position to the company, lower them again and defy +any one to lift up the ace. A member of the company +does so and naturally looks at the card, when you say, +“But you must not look at it. Take the card off and +place it face down on the table, and I will then tell you +whether your attempt has been successful. We will try +again?†Re-arranging the cards, substitute the five for the +ace and place it so that the centre pip alone is visible +between the two cards. Repeat your challenge and request +your friend to remove the ace, place it on the table, +and cover it with his hand. When this is done ask him if he +still has the ace, and he will naturally say “Yes.†Tell +him to raise his hand, and to his astonishment he will find +the five.</p> + +<div class="illustration" id="fig_2"> +<a href="images/fig_2.png"><img src="images/fig_2_small.png" alt="" width=366 height=138></a> +<p>Fig. 2.</p> +</div> + +<h3 id="to_make_a_person_name_a_card_which_you_have_yourself_selected">TO MAKE A PERSON NAME A CARD +WHICH YOU HAVE YOURSELF +SELECTED</h3> + +<p>Take any card from two to ten, say the five of hearts, and +lay it face down on the table without permitting any one +<span id="pg_20" class="page_anchor">20 </span>to see its face. Then announce your intention of examining +a number of the company as to their knowledge about +cards. Ask for a volunteer, and on one consenting to act +tell him to answer your questions rapidly and to make his +replies short. Then put the following questions: “How +many cards are there in a full pack?†Answer, “Fifty-two.†+“How many suits?†“Four.†“What are their colours?†+“Red and Black.†“Now name one of those colours.†+“Red.†If he should say “black,†you must say, “You +select black so I take red. How many suits are there +in red?†“Two.†“What are they?†“Hearts and +Diamonds.†“Name one of those suits quickly.†“Hearts.†+If he should name diamonds say, “Then I take hearts.†+“How many cards in the suit?†“Thirteen.†“How +many between the ace and knave?†“Nine.†“How +many below six and how many above six?†“Four below +and four above.†“Name either below or above?†+“Below.†If he says “above,†say, “That gives me those +below six. What are the numbers below six?†“Two, +three, four, and five.†“Name two of those numbers.†+“Four and five.†If he should say “two and three,†or +“three and four†you remark, “That leaves me four and +five. Name one of those numbers.†If he says “four,†+you say, “Which leaves five.<del>â€</del> The suit you selected was +hearts, and now we have come down to five. So you have +actually selected the five of hearts; and I am sure you will +admit I have not influenced your choice in any way. +Please turn over the card on the table.†He does so and, of +course, finds it is the five of hearts.</p> + +<span id="pg_21" class="page_anchor">21 </span> + +<h3 id="the_clock">THE CLOCK</h3> + +<p>Select twelve cards of any suit, ace to ten and king and +queen; arrange them in a circle to represent the figures on the +face of a clock, the king as twelve and the queen as eleven +(<a href="#fig_3">Fig. 3</a>), and request a member of the company to think of +one of the numbers. You then explain you will tap the +cards with a pencil and he is to mentally add your first tap +to the number he thought of and count your succeeding +taps until twenty is reached, when he is to call “Stop,†and +your pencil will then rest upon his number. For instance, +we will suppose he thinks of twelve; he must count your +first tap as thirteen and continue counting mentally until +twenty is reached.</p> + +<div class="illustration" id="fig_3"> +<a href="images/fig_3.png"><img src="images/fig_3_small.png" alt="" width=358 height=358></a> +<p>Fig. 3.</p> +</div> + +<span id="pg_22" class="page_anchor">22 </span> + +<p><span class="title">Explanation.</span>—Touch the cards at random during the +first seven taps and allow your pencil, on its eighth tap, to +rest on the king (twelve). Eight and twelve being twenty +he will of course say “Stop.†Supposing he thought of a +lower figure—seven, for instance. Tap at random as before +until your eighth tap, which must always be on twelve; then +touch the cards in rotation, making the queen your ninth +tap, the ten your tenth tap, nine your eleventh, and so on +until you reach seven, which will be your thirteenth tap, +which number added to seven, the number thought of, will +make twenty, and your friend will say “Stop.â€</p> + +<p>Another effective trick can be worked with the card dial, +but it requires the assistance of a confederate. Having +previously instructed him what to do, you tell the company +that <ins title="Note: “anyone†in the original">any one</ins> is at liberty to touch one of the cards during +your absence from the room, and on returning you will +indicate the card he has touched. Upon your returning +hand a pencil to your confederate and request him to touch +the cards in rotation until you say “Stop,†when the pencil +will rest on the right card. Your confederate must hold +the pencil in his right hand with his forefinger resting on +top. When he touches the right card he must raise that +finger slightly. It is a signal no one would notice, and the +trick always creates a great deal of wonder.</p> + +<h3 id="how_to_guess_cards_thought_of">HOW TO GUESS CARDS THOUGHT OF</h3> + +<p>Allow the pack to be shuffled freely and then place it on +the table face down. Take the three top cards, and holding +them up with their backs towards you, ask some one to +<span id="pg_23" class="page_anchor">23 </span>think of one. Then spread them face down on the table +in front of you. Take three more cards, and ask a second +person to think of one, and lay these on top of the +other three. Show three more cards to a third person, and +after he has thought of one, lay these on top of the +others. You have now three parcels on the table, each +containing three cards. Hold up one parcel, and say to +each person: “Is the card you thought of in this lot?†+Proceed in the same way with the other parcels, and then +tell each person the name of the card he thought of. As +the cards shown to the first person were laid on the table +first, it stands to reason that the cards he thought of must +be at the bottom of the parcel he has said “Yes†to; the +second person’s card will be the middle one in the parcel, +and the third person’s the top card.</p> + +<h3 id="an_ingenious_card_trick">AN INGENIOUS CARD TRICK</h3> + +<p>Select ten cards, regardless of suit, the ace, and from +deuce to ten, arranging them as follows: Lay the ten face +down on the palm of your hand, the nine next, and the +others in rotation, finishing with the ace, which you call +“one.†Give the cards so arranged to a friend, and tell +him you will leave the room while he moves cards one at a +time, not to exceed nine, from top to bottom, and when +you return you will tell him how many he has shifted. +You may repeat this feat successfully several times, and +finish by requesting him to make up his mind how many +cards he intends moving before you leave the room and +you will tell him which card will indicate the number he +<span id="pg_24" class="page_anchor">24 </span>has selected. On returning you immediately refer him to +the card which gives the correct answer. This is really +a most puzzling trick and yet an easy one to perform. +Commence by showing how the cards are to be moved +by shifting a few yourself, noting how many you move, +so you will remember which card you leave at the bottom. +When you return to the room you subtract the number of +pips on that card from ten and the product will show +the number of the card from the top, the pips on which +indicate the number of cards your friend has moved. We +will suppose that, in illustrating, you move four cards, which +will, of course, leave the four at the bottom; you subtract +four from ten, which leaves six, and no matter how many +cards have been moved the pips on the sixth from the top +will indicate the number. Taking the pack in your hand +face downward, count off the first six cards, and glancing +at the sixth say, “You moved —— cards.<ins title="Note: absent in the original">â€</ins> When you +repeat the trick add the number originally at the bottom to +the number your friend has moved, which will give the +number now at the bottom, which you again subtract from +ten. In predicting the number of cards your friend means +to move you tell him the number of the card from the top +which will show it. We will suppose the bottom card is +eight and your friend mentally decides upon moving five +cards, you subtract eight from ten, which leaves two, and +tell him the number he is going to move will be indicated +by the pips on the second card from the top after he has +moved the cards.</p> + +<span id="pg_25" class="page_anchor">25 </span> + +<h3 id="to_name_a_card_which_some_one_has_thought_of">TO NAME A CARD WHICH SOME ONE +HAS THOUGHT OF</h3> + +<p>Spread six cards before a member of the company and +ask him to think of one. Place these cards at the bottom +of the pack and give the latter a “false shuffle,†i.e. shuffle +them in such a manner that the bottom cards are not disturbed. +Then take the four top cards, and spreading them on +the table, faces upward, ask your friend if his card is among +them. Of course, he will say “No.†While he is looking +at the cards on the table “slip†(<i>Hercat’s Card Tricks</i>, +p. 10) one of the bottom cards to the top of the pack. To +do this moisten the tips of the two middle fingers of the +left hand, and holding the pack in that hand with the +moistened fingers against the face of the bottom card, with +the thumb and two middle fingers of the right hand raise +the rest of the cards slightly and the card adhering to the +moistened fingers will be carried to the top of the pack. +Again spread the four top cards on the table and repeat +the enquiry. If he says “No,†repeat the former process +until he says, “Yes, my card is in that lot.†You, of +course, know it is the card you “slipped†from the bottom +of the pack. You then tell him to gather up all the cards +and shuffle them thoroughly; then place the pack on the +table, put his hand over it and look you steadily in the +eye. You place your hand over his and say, “I can read +your thoughts, you took the ——,†naming his card. This +is an easy trick to perform and causes great amazement.</p> + +<span id="pg_26" class="page_anchor">26 </span> + +<h3 id="the_rejected_recruits-a_laughable_trick">THE REJECTED RECRUITS—A LAUGHABLE +TRICK</h3> + +<p>Select a king and the four knaves and lay the king +on the table face upward. Tell the company that the +king is recruiting for the army and accepts the knave of +clubs, which you place on the king’s right. The knave of +spades, which you place on the left, he rejects. The knave +of diamonds is accepted and placed on the right. The +knave of hearts is declined, and placed on the left.</p> + +<p>Now ask your audience how it is that the king, being in +want of recruits, accepts two and refuses two.</p> + +<p>The answer will puzzle those not acquainted with the +trick. It is as follows: Two of the knaves have but one +eye each, and are consequently medically unfit.</p> + +<h3 id="a_novel_card_effect">A NOVEL CARD EFFECT</h3> + +<p><span class="title">Effect.</span>—A five-spot card is passed for examination, a +two spot of the same suit is then placed face down on the +five; after rubbing the cards slightly and separating them +a spot is found to have passed from the centre of the five +on to the two spot, making a four spot and a three spot. +The pack is afterwards shown to be quite an ordinary one +without any apparent preparation.</p> + +<p><span class="title">Preparation.</span>—Remove from the pack the five, four, +three, and two of any suit. Place the remainder of pack +face down on the table. Now place the five spot face up on +the back of the pack, the two spot face down on the five, +the four face up on the back of the two, and the three spot +face down on the four. Then remove the three top +<span id="pg_27" class="page_anchor">27 </span>cards, without in any way altering their order, and place +them on the face of the pack so that the two spot is showing, +and turn the five spot face down, so that the pack +appears to be without preparation.</p> + +<p><span class="title">Presentation.</span>—Show pack held in left hand and call +special attention to the two spot on the bottom of the +pack, then lift off the five-spot card and pass it to a +spectator with the remark that the centre spot is loose and +can be transferred at will to any other card; while the +card is being examined you secretly count off the three +other prepared cards at the bottom of the pack and keep +them separated from the rest with the index finger of left +hand. Now take back the five-spot card and place it on +the back of the pack, with its face side toward audience. +Then with the first two fingers and thumb of right +hand take the three other cards from bottom of pack +and show them as one card only: namely, the two spot. +This movement is best executed by slightly pushing down +the three cards with the index finger of left hand until a +sufficient amount of projection is obtained for the fingers +and thumb of right hand to grip. Now place the apparent +two-spot card face toward, and on to the five spot; proceed +by gently rubbing the back card with the index finger +of right hand, and lift the top card and show it to be a +three spot, while the card facing is found to be a four spot, +which you also remove. The back of the two-spot card +will then be seen and the pack appear to be an unprepared +one.</p> + +<span id="pg_28" class="page_anchor">28 </span> + +<h3 id="an_artful_card_force">AN ARTFUL CARD FORCE</h3> + +<p><span class="title">Presentation.</span>—First secretly note what the top card of +the pack is. Then proceed by asking a spectator to state +what card he wishes you to use by giving you a number. +After having received the number you proceed to count the +cards face down on to a table until you reach that number, +at the same time mentioning that the last card counted is +the one you are to use. You pause for a moment, apparently +thinking, then say, it is possible that the spectator +may think that you already know the card as you counted +them yourself, you consider that it would only be fair to +allow him to count them himself. At the same time you +replace the counted cards, and hand the pack to spectator, +with the request that he counts down to the number +previously stated. This, of course, has the effect of +bringing the known top card into position at his number, +so that it is quite an easy matter to follow on with any +trick in which the sleight-of-hand force is necessary. This +seems very simple, but try the effect; even our advanced +friends will find it extremely useful.</p> + +<h3 id="another_easy_card_force">ANOTHER EASY CARD FORCE</h3> + +<p><span class="title">Requisites.</span>—An ordinary pack of cards and two extra +cards stuck securely together.</p> + +<p>Place the double card below a previously noted card. +Hold the pack in the left hand so that the thumb can pass +readily down the cards at the upper corner. Now pass the +thumb of the right hand down the cards so as to ruffle +them. You will find that the thumb is automatically +<span id="pg_29" class="page_anchor">29 </span>stopped at the double card. By requesting <ins title="Note: absent in the original">a </ins>spectator to +take the card immediately above the break in the pack, +you can then proceed with any trick in which a forced +card is necessary. Numerous other uses for the double +card will readily occur to my readers from the hint given.</p> + +<h3 id="a_simple_but_puzzling_card_trick">A SIMPLE BUT PUZZLING CARD TRICK</h3> + +<p>Place the pack face down on the table and cover it with +a serviette. Then request a member of the company to +put his hand under the serviette and take a card at random; +to be careful not to let you see it but show it to the company +and then return it to the pack and to square the pack +through the serviette after the card has been replaced. +You then lift up the side of the serviette nearest to +you and at once produce the card.</p> + +<p><span class="title">Explanation.</span>—When the company are looking at the +card slip your hand under the serviette and turn the pack +over, and, of course, you can at once detect the “faced†+card when it is replaced. On withdrawing it with your +right hand turn the pack over with your left and lift off +the serviette.</p> + +<span id="pg_30" class="page_anchor">30 </span> + +<h2 id="simple_coin_tricks">SIMPLE COIN TRICKS</h2> + +<h3 id="how_to_detect_a_marked_coin">HOW TO DETECT A MARKED COIN</h3> + +<p class="noindent"><span class="first_word">Place</span> ten coins—say shillings—in any empty finger-bowl +and request a member of the company to select one, put +a private mark on it, and then holding it in his closed hand, +to close his eyes and think of the appearance of the coin +very hard. In about a minute pick up the<del> the</del> bowl, and +going to him, request him to open his eyes; gaze in them, +and then make a few mesmeric passes over his face. Then +request him to drop the coin he holds in the bowl and to +mix it up thoroughly with the other nine shillings. Now +ask some one to blindfold you; when this is done place +your hand in the bowl, and picking up the shillings one at +a time, you can at once detect his, which you throw across +the table to him for confirmation. The secret is that the +coin held in the person’s hand has obtained a certain +degree of warmth and can at once be detected in consequence.</p> + +<h3 id="a_penetrative_shilling">A PENETRATIVE SHILLING</h3> + +<p>Sew a halfpenny in the corner of your handkerchief and +place the latter in your pocket ready for the trick. Borrow +a shilling and request the lender to put a private mark on +<span id="pg_31" class="page_anchor">31 </span>it. Take out your handkerchief and pretend to place the +shilling under it, instead of which pick up the corner containing +the halfpenny, place it in the centre and grasp it +through the handkerchief with your left hand, while you let +the marked shilling drop in the palm of your right. Ask +a member of the company to hold the shilling (the halfpenny +in the centre) in the handkerchief a few inches +above the table. Then pick up an empty glass with your +right hand, hold it under the table, and request the person +who holds the handkerchief to let it fall on the table. The +coin in the handkerchief will be heard to strike the latter +and at the same time you drop the shilling from the palm +of your right hand into the glass and place the latter on the +table, while with your left hand you pick up the handkerchief +and shake it, being careful not to allow the halfpenny +to strike the table again while you are doing so. +Request the person who lent the shilling to take it out of +the glass and say if it is the one bearing his private mark.</p> + +<h3 id="another_simple_trick">ANOTHER SIMPLE TRICK</h3> + +<p>Here is another simple trick with a sixpence. Put +a small piece of wax on it, and place it, the waxed side +uppermost, in the centre of a handkerchief. Then put +one of the lower corners of the handkerchief over the coin +and ask some one to put his finger on it and press it. Then +move the second lower corner of the handkerchief over the +other corner, telling your assistant to move his finger while +you do so. Next cover the two lower corners with the +two upper corners of the handkerchief in the same manner, +and ask your assistant if he is sure the sixpence is still +<span id="pg_32" class="page_anchor">32 </span>there. Of course he will say yes; he can feel it. Then +tell him to raise his finger. When he does so, take the two +upper corners in your hands, and raise the handkerchief, +when the coin will appear to have vanished. Of course, it +is sticking to the lower corner of the handkerchief.</p> + +<h3 id="a_coin_to_disappear_from_your_cheek_and_reappear_at_your_elbow">A COIN TO DISAPPEAR FROM YOUR +CHEEK AND REAPPEAR AT YOUR +ELBOW</h3> + +<p>While sitting at the table turn up your right sleeve, and, +taking a half-crown or penny, rub it against your cheek, and +then, as if by accident, drop it on the table. Pick up the +coin and repeat the process, this time resting your elbow +on the table, as you explain, to steady it. Move your +hand from your cheek, and the coin has disappeared, and +with your left hand produce it from your elbow. Then +say, “I will reverse the experiment and send the coin back.†+Place your empty hand against your face and your left +hand containing the coin under your elbow. After rubbing +your face and chin, show the coin again in your right hand +and your left hand empty. You require two coins for this +trick, one palmed in your left hand. When you rub the +coin against your face the second time, drop it inside +your collar and produce the palmed coin from your elbow. +When you “reverse the experiment,†take the coin from your +collar as you are rubbing your face and chin and drop the +other coin from your left hand into your handkerchief +spread over your knees.</p> + +<span id="pg_33" class="page_anchor">33 </span> + +<h3 id="two_vanished_half-crowns">TWO VANISHED HALF-CROWNS</h3> + +<p>This trick requires considerable practice, but is a very +effective one. Take the two coins in your right hand, and +throw them repeatedly, one at a time, into the other hand +until the audience begin to think it is a “sell.†Then, offering +your left hand (in which the coins are supposed to be) to +some one, say: “Well, you try to do it.†Open your hand, +and the coins have disappeared.</p> + +<p><span class="title">Explanation.</span>—The last time you throw only one half-crown, +and instead of throwing the second, bring the right +hand down quickly, and at the same time jerk the coin in +your left hand upwards into your right, and it will strike +the coin retained there. The clink will be heard, and by +closing your left hand quickly you will lead the company +to suppose both coins are in that hand. Half-crowns are +the best coins for the trick owing to their weight.</p> + +<h3 id="a_divination">A DIVINATION</h3> + +<p>Request a member of the company (seated) to place a +shilling or florin upon each knee, and cover them with his +hands with his fingers stretched out. You then tell him, +when you turn your back, to raise one of the coins and tap +his head with it twelve times just above his ear; then replace +it on his knee and cover it with his hands as before; and +you will tell him, on examining the coins, which one he +raised.</p> + +<p>The examination of the coins has really nothing to do +with the trick. All you have to do is to look at the person’s +hands; the blood leaves the hand that has been raised, and +<span id="pg_34" class="page_anchor">34 </span>when it is again placed beside the other the difference in +colour is most perceptible.</p> + +<p>I have performed this trick hundreds of times in drawing-rooms, +and it has never been detected, but created great +surprise.</p> + +<h3 id="an_effective_but_simple_trick">AN EFFECTIVE BUT SIMPLE TRICK</h3> + +<p>Stick a halfpenny (or a shilling) under the edge of a +table secretly with a small piece of wax. Show another +halfpenny to the company, and when it is returned to you, +place it in front of you on the table while you turn up +your sleeves. Then place the fingers of your left hand +under the table, and with your right hand sweep the halfpenny +on the table into your left, at the same time getting +hold of the halfpenny under the table, taking care that one +coin does not strike the other. Then place your right +hand over your left, and pretend to rub the halfpenny the +audience have examined very vigorously, and, showing both +coins, say you have rubbed one halfpenny into two. You +can improve on this trick by using four halfpence on the +table and one stuck under the edge. Sweep two coins into +your left hand, get possession of the stuck halfpenny, and +close your hand. Hold it up, and say: “There are two +halfpennies on the table, and I have two in this hand.†+Picking up the two halfpennies with your right hand, tell +the company that you intend to pass one of them into the +other hand. Then lay both hands flat on the table, lift +your left hand, and show three halfpennies under it. Slide +your right hand off the table, leaving one halfpenny behind, +and carrying the second coin away with your fingers. As +<span id="pg_35" class="page_anchor">35 </span>your hand leaves the table, press the halfpenny with your +thumb against your two middle fingers, and nip it with your +first and little fingers. Remove your thumb, and you will +find you can hold it securely “palmed.†Then with the +right hand sweep the three halfpennies back into the left +hand, at the same time letting the “palmed†coin fall with +them. Close your fingers over them quickly, and picking +up the remaining halfpenny from the table with your right +hand, say: “I intend to make this halfpenny join its companions. +One, two, three—go!â€</p> + +<p>Pushing it with your thumb against your two middle +fingers, palm it as before, and throw the four coins which +you hold in your left hand on the table. While the attention +of the company is on them, drop the “palmed†coin +in your pocket.</p> + +<h3 id="changing_apple_and_coins">CHANGING APPLE AND COINS</h3> + +<p>Procure two small apples exactly alike, and in the bottom +of one scoop out a hole large enough to hold a pile of three +sixpences. Make a conical cover out of cartridge paper +large enough to cover the apple and about nine inches in +height. Obtain six sixpences, three of which place in a +pile on an inverted glass goblet. Conceal the other three +and the hollow apple in your left hand. Ask <ins title="Note: “someone†in the original">some one</ins> +to examine the cover, and, on receiving it back, transfer it +to your left hand and slip it over the apple. Then give the +duplicate apple for examination, and, taking the cover by +its lower part, and the apple concealed in it, place both +over the three sixpences on the glass. Take the apple that +has been examined, and put it under the table with your +left hand, hold it between your knees, and say: “I command +<span id="pg_36" class="page_anchor">36 </span>this apple to pass through the table and take the +place now occupied by the three sixpences, and the sixpences +to fall into my hand.†Bring your left hand from +under the table and show the coins, lift up the cover and +show the apple on the glass. Then reverse the procedure. +Cover the apple on the glass; place the three sixpences +under the table; secure the apple held between your knees +and roll it on the table; lift up the cover and hollow apple +together, and, dropping the latter into your lap, show the +former is empty. This trick should be performed sitting.</p> + +<h3 id="an_obedient_sixpence">AN OBEDIENT SIXPENCE</h3> + +<p>Place two half-crowns (or pennies) on the table and a sixpence +between them. Then cover the coins with an inverted +wine-glass, the edges of the latter resting upon the larger +coins. Challenge any one to remove the sixpence without +touching the glass or the money. It is done very easily, +and in an amusing manner. You have only to scratch the +tablecloth with your finger-nail in the direction you wish +the coin to come, saying: “Come hither, sixpence,†and it +will at once obey you.</p> + +<h3 id="coin_and_glass">COIN AND GLASS</h3> + +<p>Cover the mouths of two glasses with newspaper, by +gumming it on them, and trim off the edges neatly.<a class="footnote" href="#fn_1" id="fnc_1">[A]</a> Stand +them inverted upon two pieces of newspaper in such a +manner that the type on the paper over the glasses fairly +corresponds with that on the paper on the table. Make +two cones of newspaper to fit closely over each glass. +Unobserved by the company, place a penny under the glass +<span id="pg_37" class="page_anchor">37 </span>on your left, which will of course be concealed by the paper +on the mouth of the glass. Then borrow a penny, and, +placing the cone over the glass on your right, lift the latter +covered by the former from the table; lay the borrowed +penny on the newspaper, and cover with the glass and +cone. You call attention to the fact that there is nothing +under the other glass, and you then cover it with the +second cone. You now tell the company that at your word +of command the penny will leave one glass and travel invisibly +over the table to the other glass. You lift the cone +from the glass on your right, under which the borrowed +penny was placed, and the coin is not to be seen. Then, +lifting both the cone and glass together on your left, the +concealed penny is brought into view. You now announce +your intention of sending the penny back. Place the +covered glass over the penny and replace the cover over +the glass on your right. “One, two, three—go!†you +exclaim and, lifting the cone off the glass on your left, +the penny under it appears to have disappeared, and on +removing the other glass, still covered by the cone, the +borrowed penny will once more be seen. This trick can +be worked with one glass only and the penny made to +appear to drop through the table in your hand placed +under the latter ready to catch it (the penny, of course, +being already palmed in your hand); but the use of two +glasses makes the trick more effective, and it can be +repeated many times without fear of detection. The paper +upon which the glasses stand can, of course, be examined; +but the glasses when removed from the paper must be +covered with the cones, or the paper cover on the mouth of +each will be seen.</p> + +<div class="footnote" id="fn_1"> + +<p><span class="mark"><a href="#fnc_1">[A]</a></span> This piece of apparatus neatly constructed can be obtained at a +trifling cost at any of Messrs. Hamley Bros.’ Conjuring Depôts, London.</p> + +</div> + +<span id="pg_38" class="page_anchor">38 </span> + +<h3 id="a_simple_experiment_with_four_shillings">A SIMPLE EXPERIMENT WITH FOUR +SHILLINGS</h3> + +<p>Borrow four shillings; place one on the palm of each +hand, and, holding the palms upward, close your fingers +over them. Then request a member of the company to +place the other two coins on the nails of your two middle +fingers; and announce your intention of throwing a +coin from one hand to the other, explaining it is rather +a difficult feat to accomplish with your hands closed. +Make one or two movements with your hands, and then, as +if accidentally, drop the two shillings resting upon your +nails upon the table. Apologising for your clumsiness, +request some one to replace the coins on your +nails, saying you will have another try. Now give your +hands a jerk upward; open them and catch the coins on +your nails, one in each hand, and tell the company you +have accomplished your purpose and sent one coin flying +invisibly through the air from one hand to the other. To +verify your assertion open your hands and show three coins +in one hand and only one in the other.</p> + +<div class="center"> +<span class="title">Explanation.</span> +</div> + +<p>When you make the first attempt, and appear to fail, in the +upward movement of your hands you open them and allow +the shilling resting upon the nail of your left hand to slip +into the palm, while you permit the coin in the palm of +your right hand to fall, with the one above it on the nail, +on the table. If this is done neatly the company will +suppose it is the two coins from the nails which have fallen. +You now have two shillings in your left hand and none +<span id="pg_39" class="page_anchor">39 </span>in your right. In the second attempt you have only to +catch the shillings resting on your nails in the manner +described, and on showing one shilling in your right hand +and three in your left, your statement that one has travelled +invisibly from one hand to the other will appear to be +correct.</p> + +<h3 id="puzzle_of_ten_halfpence">PUZZLE OF TEN HALFPENCE</h3> + +<p>Place ten halfpence in a row upon the table, then taking +up any one of the series, place it upon another, with this +proviso, that you pass over just two halfpence each time. +Repeat this until there is not a single halfpenny left. Let +the following figures represent the halfpence:—</p> + +<div class="center"> +<span class="large">1 2 3 4 5 6 7 8 9 10</span> +</div> + +<p class="noindent">Place No. 4 upon No. 1; No. 7 upon No. 3; No. 5 upon +No. 9; No. 2 upon No. 6; and No. 8 upon No. 10. A little +practice will enable the reader to do this puzzle without +referring to the figures.</p> + +<h3 id="how_to_increase_your_wealth">HOW TO INCREASE YOUR WEALTH</h3> + +<p>Obtain three sixpences exactly alike, place one in your +pocket and stick the other two with a small piece of wax +under the edge of the table about an inch apart. After +showing other tricks produce the sixpence from your pocket +and show it to the company to prove it is an ordinary coin. +Pull up your sleeves, and if the table has a cover turn it +back. Place the coin on the table near the edge over the +concealed sixpences, and showing your right hand is perfectly +empty place your thumb over the coin and rub it +<span id="pg_40" class="page_anchor">40 </span>vigorously backwards and forwards on the table. At the +same time run your first and second fingers under the table, +and securing one of the coins sticking there move it and the +coin under your thumb simultaneously off the table, and +pinching them together between your thumb and finger, +say: “I will show you how to double your capital. I am +going to rub this sixpence into two sixpences.†Then +showing your other hand is empty use the left thumb and +finger to assist in the rubbing, and gradually separate the two +coins and exhibit them. Then putting the sixpence with +the wax in your pocket place the other one near the edge +of the table and repeat the trick, saying: “See, I have now +trebled my capital.†Do not allow the company to examine +the waxed coins.</p> + +<h3 id="a_neat_coin_trick">A NEAT COIN TRICK</h3> + +<p>Procure three coins (pennies or half-crowns) exactly alike. +Scratch a cross on two, and in the third bore a hole, in +which fasten a short piece of black elastic cord. The +other end of the elastic tie round your ankle, taking care +that the coin does not hang below your trouser leg. Put +one of the marked pennies in your left-hand trousers +pocket and drop the other one unobserved into the pocket +of some one present, or give it to a confederate to hold. +Commence by borrowing a similar coin to those you are +using and mark it like the others. Hold it between +the thumb and finger of the right hand, and, giving it a +twist, spin it on the table, then snapping your fingers over +it, catch the edge of the coin and it will fly up your sleeve. +Close your hand and say, “I will make this coin fly up my +<span id="pg_41" class="page_anchor">41 </span>sleeve, travel round my back, and pass down my other +sleeve.†In the meantime you have secured the penny in +your pocket and concealed it in your left hand. Open your +right hand, showing it is empty, and then show the penny +in the other hand. Lower your right hand, the penny in +your sleeve will drop into it, and you can pocket it unobserved. +Then ask for the loan of a cap and walking-stick. +Request some one to hold the stick, while you hold +the cap in your left hand. Pick up the penny with your +right hand and pretend to place it on the floor. In doing +so substitute the coin attached to the elastic, and, stretching +the latter, hold the coin on the floor while you cover it +with the cap, and ask the person who has the stick to place +its end on the coin through the cap and keep it there until +you tell him to move it. Then say, “I command this coin +to leave the cap and pass into Mr. So-and-So’s pocket. +Move the stick, please, and then lift up the cap.†On the +removal of the stick the coin will fly under your trouser +leg, and, of course, when the cap is lifted it is no longer +on the floor. On the person whose name you mentioned +putting his hand in his pocket he will find the coin you +placed there, which you return to the person from whom +you borrowed the penny.</p> + +<h3 id="a_subtle_impromptu_effect_with_a_coin">A SUBTLE IMPROMPTU EFFECT WITH +A COIN</h3> + +<p><span class="title">Effect.</span>—A coin dropped down the sleeve is slowly +rubbed out through the cloth at the elbow.</p> + +<p><span class="title">Requisites.</span>—Two coins exactly alike.</p> + +<p><span class="title">Presentation.</span>—First secretly place one of the coins +<span id="pg_42" class="page_anchor">42 </span>between the buttons at the end of your left coat sleeve. +Then stand with your right side towards spectators with +the left arm extended, but slightly bent at the elbow. +After having the coin examined, proceed to drop it down +the sleeve of the extended arm, when it will fall to the +elbow, and ask a spectator to feel that it is really there. +Proceed by placing thumb of right hand on the side of +sleeve toward spectators, and the fingers at the back, and +rub the hand up and down the sleeve from the elbow to +the cuff, and at the same time secretly gain possession of +the coin between the buttons and bring it down behind the +sleeve towards the elbow. Now with a slow pinching +movement bring the coin down between the thumb and +fingers and apparently out through the cloth of the sleeve, +meanwhile moving the left arm up and down slightly. +The coin left in the sleeve can be secretly got away by +dropping the arm and allowing it to fall into the hand +and then pocketed.</p> + +<h3 id="an_original_coin_swindle">AN ORIGINAL COIN SWINDLE</h3> + +<p>Palm a halfpenny in your right hand and ask a friend +(be sure he <i>is</i> your friend) to lend you a shilling. Pick up +a glass, invert it, and place the borrowed shilling on its +bottom. Then ask your friend whether the coin is on the +top or bottom of the tumbler. He will naturally look surprised +at such a question; and you then say,—“Ah, I see +you know the trick.†Slide the shilling off the glass into +your right hand, and as your friend holds out his hand to +receive it back, drop the concealed halfpenny into it. The +chances are ten to one that he will place the coin in his +<span id="pg_43" class="page_anchor">43 </span>pocket without glancing at it. Unless you really desire to +swindle your friend out of elevenpence halfpenny you will, +of course, explain to him how he has been “had.â€</p> + +<h3 id="a_cross">A CROSS</h3> + +<p>Place seven coins on the table, five in a row and one +above and one underneath the centre coin. Then challenge +any one to form a cross with these coins by moving +two only, all the arms of the cross to have the same number +of coins. After many attempts and failures show how +easy it is to accomplish by taking the two coins at the ends +of the row and placing them upon the coin in the centre.</p> + +<span id="pg_44" class="page_anchor">44 </span> + +<h2 id="simple_tricks_with_handkerchiefs_rings_candles_etc">SIMPLE TRICKS WITH HANDKERCHIEFS, +RINGS, CANDLES, ETC.</h2> + +<h3 id="a_knot_that_cannot_be_drawn_tight">A KNOT THAT CANNOT BE DRAWN +TIGHT</h3> + +<p class="noindent"><span class="first_word">Tie</span> a single over-hand knot in a handkerchief, and holding +it in your left hand, give one end to some one, telling him +to pull at a given signal. As he is about to do so, slip +your left thumb underneath and, letting go the end hanging +over your left hand, allow the handkerchief to run between +your thumb and forefinger, when it will come out without +any knot (<a href="#fig_4">Fig<ins title="Note: absent in the original">.</ins> 4</a>).</p> + +<div class="illustration" id="fig_4"> +<a href="images/fig_4.png"><img src="images/fig_4_small.png" alt="" width=357 height=276></a> +<p>Fig. 4.</p> +</div> + +<span id="pg_45" class="page_anchor">45 </span> + +<h3 id="to_tie_an_instantaneous_knot_in_a_handkerchief">TO TIE AN INSTANTANEOUS KNOT IN +A HANDKERCHIEF</h3> + +<p>Hold the handkerchief in both hands; give it a twist; +blow on it, and a knot instantly appears in its centre.</p> + +<p>Hold the handkerchief as shown in <a href="#fig_5">Fig. 5</a>.</p> + +<div class="illustration" id="fig_5"> +<a href="images/fig_5.png"><img src="images/fig_5_small.png" alt="" width=450 height=219></a> +<p>Fig. 5.</p> +</div> + +<p>Then while in the act of blowing on it bring the hands +together quickly, throw the end <i>a</i>, held in the right hand, +between the two middle fingers of the left hand and over <i>b</i>; +at the same time grasp <i>b</i> between the two middle fingers +of the right hand (<a href="#fig_6">Fig. 6</a>); pull <i>a</i> under <i>b</i> with the left +<span id="pg_46" class="page_anchor">46 </span>hand and <i>b</i> under <i>a</i> with your right, and the knot is made. +With practice you will be able to do this imperceptibly.</p> + +<div class="illustration" id="fig_6"> +<a href="images/fig_6.png"><img src="images/fig_6_small.png" alt="" width=426 height=219></a> +<p>Fig. 6.</p> +</div> + +<h3 id="half_a_burnt_message_found_restored_in_a_candle">HALF A BURNT MESSAGE FOUND +RESTORED IN A CANDLE</h3> + +<p>Procure two candles and from one cut one-third off, in +which piece drill a hole lengthwise and remove the wick. +Put this piece in your pocket and place the other candle in +a candlestick. Give a small piece of paper to a member +of the company and request him to write a short sentence on +it. Tear the paper in two, and giving him half, retain +the other half yourself, which you fold up. Have a similar +piece of paper, folded, concealed in your right hand, and as +you turn to get the candle (which should be lighted), substitute +one for the other. Burn the plain piece of paper in +the candle, and obtaining the piece of candle from your +pocket put your hands behind your back, and, having rolled +up the half message, work it into the hole in the piece of +candle. In order to gain the time to do this stoop over the +lighted candle and make several unsuccessful attempts to +blow it out. When the paper is in the piece of candle give one +good hard blow and extinguish the light. With the piece +of candle concealed in your left hand, take the candle out +of the candlestick, lay it on the table, and with a knife cut +off the burnt end, which throw away and divide the remainder +into three equal parts. Then ask the person who +wrote the message to select one piece. When he does so +pick up the selected piece with your right hand and pretend +to transfer it to your left, but retain it in the right and show +the piece concealed in your left, which you present to the +<span id="pg_47" class="page_anchor">47 </span>person who wrote the sentence and request him to pull out +the piece of paper, which he will find to be the corresponding +half of the piece in his possession.</p> + +<h3 id="two_good_ring_tricks">TWO GOOD RING TRICKS</h3> + +<p>Take a common ring, about the size of a wedding-ring, +and suspend it to the centre of your handkerchief by +a piece of cotton four inches long. You can hold the +handkerchief up by the corners with the ring hanging in +front of you, and the latter will not be noticed. Then let +the handkerchief fall over your left hand and the ring in +your palm. Request the loan of a wedding-ring, and, +having obtained one, put it under the handkerchief, drop +it in your palm, and pick up the other ring, which push up +in the centre of the handkerchief, requesting some one to +hold it there. Next take a drinking-glass in your right +hand and request the person to drop the ring in it and the +handkerchief over it. Shake the glass, and the ring will +be heard to rattle inside. Then stand the glass in the +palm of your left hand with its bottom over the borrowed +ring, which is concealed there. With your right hand +pinch the centre of the handkerchief and lift it up quickly, +of course, carrying the suspended ring with it, being very +careful not to let the ring strike the glass. The glass is +seen to be empty; lift it up and show the ring underneath. +Say, “You see, the ring has passed through the bottom of +the tumbler.â€</p> + +<p>A similar and a better trick can be performed with +a short cane—say about eighteen inches long—instead of +a glass. Commence as in the previous trick, and after you +<span id="pg_48" class="page_anchor">48 </span>have asked some one to hold the suspended ring through +the handkerchief, show the cane, and, holding your left +hand back upward, push it through the latter and the +borrowed ring, and grasp the cane with, of course, the ring +on it, in the centre. With your right hand take the ring +and handkerchief from the person who holds them, and +request him to take hold of each end of the cane. Now +lower the handkerchief until it hides your left hand, when +you must move the latter away, leaving the ring on the +cane concealed by the handkerchief. Then let the suspended +ring fall out of the handkerchief, and if it strikes +the cane so much the better. Whip the handkerchief +away, and the ring on the cane will be seen. How that +ring could have got on the cane while the ends of the +latter were being held will puzzle everybody. Pocket the +handkerchief with the suspended ring at once, and don’t +allow it to be examined.</p> + +<span id="pg_49" class="page_anchor">49 </span> + +<h2 id="simple_arithmetical_problems">SIMPLE ARITHMETICAL +PROBLEMS</h2> + +<h3 id="to_ascertain_a_number_thought_of">TO ASCERTAIN A NUMBER THOUGHT OF</h3> + +<p class="noindent"><span class="first_word">Every</span> schoolboy knows the old puzzle: Think of a +number; double it; add 10, <ins title="Note: “multiply†in the original">divide</ins> by 2, subtract +number thought of; and 5 left. Here is a great improvement +upon that problem, which I have seen puzzle some +excellent accountants.</p> + +<p>Think of a number; multiply by 3; if the result is +odd, add 1 and divide by 2; multiply by 3; if result +be odd, add 1, and again divide by 2. By how many 9’s +is the result divisible?</p> + +<p>On receipt of that information you at once give the +number thought of. One of the most puzzling features of +the trick is that no 9’s are obtainable in the result should +either 1, 2, or 3 be thought of, as the following will show:—</p> + +<table summary="Table showing the operations performed with the inital number being 1, 2 or 3"> +<tr> + <td class="left">Number thought of</td> + <td>1</td> + <td>2</td> + <td>3</td> +</tr> +<tr> + <td>multiply by</td> + <td>3</td> + <td>3</td> + <td>3</td> +</tr> +<tr> + <td></td> + <td class="result">3</td> + <td></td> + <td class="result">9</td> +</tr> +<tr> + <td class="left">Add</td> + <td>1</td> + <td></td> + <td>1</td> +</tr> +<tr> + <td class="left">Divide by 2</td> + <td class="result">4</td> + <td class="result">6</td> + <td class="result">10</td> +</tr> +<tr> + <td></td> + <td>2</td> + <td>3</td> + <td>5</td> +</tr> +<tr> + <td class="left">Multiply by</td> + <td>3</td> + <td>3</td> + <td>3</td> +</tr> +<tr> + <td></td> + <td></td> + <td class="result">9</td> + <td class="result">15</td> +</tr> +<tr> + <td class="left">Add</td> + <td></td> + <td>1</td> + <td>1</td> +</tr> +<tr> + <td class="left">Divide by 2</td> + <td class="result">6</td> + <td class="result">10</td> + <td class="result">16</td> +</tr> +<tr> + <td></td> + <td>3</td> + <td>5</td> + <td>8</td> +</tr> +</table> + +<span id="pg_50" class="page_anchor">50 </span> + +<p>As will be seen, none of these results is divisible by 9, +yet the number thought of is correctly given in each +instance.</p> + +<p><span class="title">Solution.</span>—When the number thought of is multiplied by +3, you ask the question, “Is the result odd or even?†If +the answer is “odd,†make a mental note of <i>one</i>; then +proceed. “Add one and divide by two. Is the result odd +or even?†If the answer is again “odd,†make a mental +note of <i>two</i>; and proceed. “Add one and divide by two. +How many nines are obtainable in the result? I do not +want to know what the surplus is.â€</p> + +<p>The above figures illustrate that when 1 is the number +thought of there is only an addition of 1. When 2 is +the figure, no addition is required to the first result; but +the second result being 9, 1 is added and <i>two</i> noted, +which, of course, is the figure thought of. When 3 is +thought of two additions are necessary, one to the 9 +and one to the 15, making a total of <i>three</i> to be remembered, +which represents the original number. When +4 or any succeeding number is thought of the final result +is always divisible by 9, and in your mental calculation +each 9 must represent 4, to which you add the figures you +have previously noted.</p> + +<div class="center"> +<span class="title">Examples.</span> +</div> + +<p>Number thought of 4 × 3 = 12 ÷ 2 = 6 × 3 = 18 ÷ 2 = 9.</p> + +<p>Here we have one 9, which represents 4, the number +thought of.</p> + +<p>Number thought of 7 × 3 = 21 + 1 = 22 ÷ 2 = 11 × 3 = 33 ++ 1 = 34 ÷ 2 = 17. From which is obtainable only one 9, +which represents 4, to which you add 1 for the first addition +<span id="pg_51" class="page_anchor">51 </span>of 1, and 2 for the second addition, making a total of 7, +the number thought of.</p> + +<p>Number thought of,</p> + +<table summary="Table showing the operations performed when the initial number is 11"> +<tr> + <td></td> + <td>11</td> +</tr> +<tr> + <td>×</td> + <td>3</td> +</tr> +<tr> + <td></td> + <td class="result">33</td> +</tr> +<tr> + <td>+</td> + <td class="result">1</td> + <td class="left">note 1</td> +</tr> +<tr> + <td>÷ 2</td> + <td>34</td> +</tr> +<tr> + <td></td> + <td>17</td> +</tr> +<tr> + <td>×</td> + <td>3</td> +</tr> +<tr> + <td></td> + <td class="result">51</td> +</tr> +<tr> + <td>+</td> + <td>1</td> + <td class="left">note 2</td> +</tr> +<tr> + <td>÷ 2</td> + <td>52</td> +</tr> +<tr> + <td></td> + <td class="result">26</td> + <td class="left">two 9’s = 8 = 11</td> +</tr> +</table> + +<h3 id="how_to_name_a_number_which_has_been_erased">HOW TO NAME A NUMBER WHICH +HAS BEEN ERASED</h3> + +<p>Request a member of the company to write a row of +figures, the number of which is immaterial, add them +together and subtract the addition from the row. Then to +cross out any figure from the result, add the remaining +figures together and give you the total, when you will tell +him which figure he has erased. Of course, you do not +see his figures and can leave the room while he makes +them.</p> + +<div class="center"> +<span class="title">Example.</span> +</div> + +<table summary="Example of the operations to be performed"> +<tr> + <td></td> + <td>567219</td> + <td class="left"> = 30 +</tr> +<tr> + <td><ins title="Note: absent in the original">-</ins></td> + <td>30</td> +</tr> +<tr> + <td></td> + <td class="result">56<span class="crossed-out">7</span>189</td> +</tr> +</table> + +<span id="pg_52" class="page_anchor">52 </span> + +<p class="noindent">We will suppose he crosses out 7, which makes the addition +of the row, minus that figure, 29. He gives you that result +and you at once name the crossed off figure. There are +two ways of arriving at the answer. The simplest and +quickest way is to add the units in the result together until +only one figure remains and deduct it from 9. For +instance, we will take 29. Add the 2 and 9 together, +which make 11; add 1 and 1 together and you have 2, +which deduct from 9, leaving 7, the figure erased in the +above example.</p> + +<p>Supposing 1 was the figure erased, the addition of the +remaining figures would then be 35; 3 + 5 = 8<ins title="Note: “.†in the original">,</ins> 9 - 8 = 1, +the figure crossed off.</p> + +<p>The second method is to reckon the next multiple of +9 above the figures given you; for instance, supposing +they are 29, the next multiple of 9 is 36. Deduct 29 from +it and it leaves 7, the erased figure. If either 9 or 0 is +erased the result is the same. You can get out of the +difficulty, on being told you are wrong, by saying (in case +you have given 9), “Yes, I see it is a nought; I thought it +had a tail, so mistook it for a nine.†If you have named 0 +and it turns out to be 9, you can say, “Oh, I didn’t notice +the tail; of course I should have said nine.â€</p> + +<h3 id="a_lesson_in_the_correct_formation_of_a_figure">A LESSON IN THE CORRECT FORMATION +OF A FIGURE</h3> + +<p>Request a friend to write the following figures:—</p> + +<div class="center"> +<span class="large">1 2 3 4 5 6 7 9</span> +</div> + +<p class="noindent">Take the paper from him and, after pretending to scrutinise +the row, ask him to point out which figure he considers +<span id="pg_53" class="page_anchor">53 </span>most imperfectly made. If he should select the 1, +say, “You had better practise making that figure. Oblige +me by multiplying the row by nine.†When he does so the +result will be</p> + +<div class="center"> +<span class="large">1 1 1 1 1 1 1 1 1</span> +</div> + +<p class="noindent">Then say, “After this practice you will be able to make +better ones in future.â€</p> + +<p>If he selects the 4 request him to multiply by 36 and +the result will be</p> + +<div class="center"> +<span class="large">4 4 4 4 4 4 4 4 4</span> +</div> + +<p>Whichever figure he selects, mentally multiply it by 9 +and request him to multiply the row by the result. If he +thinks 9 the most imperfectly made figure, you, of +course, tell him to multiply by 81 and the result will be +all 9’s.</p> + +<h3 id="four_nines_problem">FOUR NINES PROBLEM</h3> + +<p>How can four 9’s be written so that they will make +100?</p> + +<div class="center"> +<span class="title">Solution.</span><br> +<span class="large">99<sup>9</sup>⁄<sub>9</sub></span> +</div> + +<h3 id="an_answer_to_a_sum_given_in_advance">AN ANSWER TO A SUM GIVEN IN +ADVANCE</h3> + +<p>Ask some one to start a sum in addition by writing the +top line of four figures. We will suppose he writes 1912. +<span id="pg_54" class="page_anchor">54 </span>You mentally subtract the 2 and place it before the 1, +making 21,910, which figures write on a piece of paper, +which you fold up and lay on the table. You then ask +a second person to place four figures under the first line. +Then add a line yourself, which must be a deduction +of the second line from four 9’s. Ask a third person +to add four figures to those already written. Then add +another line yourself, making it a deduction of the third +person’s figures from four 9’s. Request a fourth person +to add up the sum and tell him you have already done so, +and he will find the answer on the table. The sum will +appear something like this:—</p> + +<table summary="Example of the operations to be performed"> +<tr> + <td>1912</td> +</tr> +<tr> + <td>7234</td> +</tr> +<tr> + <td>2765</td> +</tr> +<tr> + <td>4891</td> +</tr> +<tr> + <td>5108</td> +</tr> +<tr> + <td class="result">21,910</td> +</tr> +</table> + +<p class="noindent">Which answer corresponds with the figures on the paper, +which has been on the table the whole time. If you have +in the company two friends upon whom you can rely +as confederates, previously arrange with them to write the +third and fifth lines, explaining to them that they must +deduct the line immediately preceding theirs from 9’s +and make their lines the products. This adds greatly to +the mystery of the trick.</p> + +<h3 id="an_arithmetical_puzzle">AN ARITHMETICAL PUZZLE</h3> + +<p>Take 9 from 6; from 9 take 10, and from 40 take 50, +and you will find 6 remains.</p> + +<span id="pg_55" class="page_anchor">55 </span> + +<div class="center"> +<span class="title">Solution.</span> +</div> + +<table summary="Demonstration of the solution"> +<tr> + <td class="left">FROM</td> + <td class="left col">SIX</td> + <td class="left">FROM</td> + <td class="left col">IX</td> + <td class="left">FROM + <td class="left">XL</td> +</tr> +<tr> + <td class="left">TAKE</td> + <td class="col">IX</td> + <td class="left">TAKE</td> + <td class="col">X</td> + <td class="left">TAKE</td> + <td>L +</tr> +<tr> + <td></td> + <td class="left col">S</td> + <td></td> + <td class="left col">I</td> + <td></td> + <td class="left">X</td> +</tr> +</table> + +<h3 id="an_arithmetical_mystery">AN ARITHMETICAL MYSTERY</h3> + +<p>Thirteen commercial travellers arrived at an inn, and +each desired a separate room. The landlady had but 12 +vacant rooms, which may be represented thus:—</p> + +<table class="bordered" summary="Row of twelve boxes"> +<tr> + <td>1</td> + <td>2</td> + <td>3</td> + <td>4</td> + <td>5</td> + <td>6</td> + <td>7</td> + <td>8</td> + <td>9</td> + <td>10</td> + <td>11</td> + <td>12</td> +</tr> +</table> + +<p>But she promised to accommodate all according to their +wishes. So she showed two of the travellers into room +No. 1, asking them to remain a few minutes together. +Traveller No. 3 she showed into room No. 2, traveller No. +4 she showed into room No. 3, traveller No. 5 into room +No. 4, traveller No. 6 into room No. 5, and so on until she +had put the twelfth traveller into Room No. 11. She then +went back to where she had left the two travellers together, +and asking the thirteenth traveller to follow her, led him +to No. 12, the remaining room. Thus all were accommodated. +Ask your friends to explain the mystery.</p> + +<h3 id="how_to_tell_her_age">HOW TO TELL HER AGE</h3> + +<p>Girls of a marriageable age do not like to tell how old +they are, but you can find out by following the subjoined +instructions, the young lady doing the figuring: Tell her +to put down the number of the month in which she was +<span id="pg_56" class="page_anchor">56 </span>born, then to multiply it by 2, then to add 5, then to +multiply it by 50, then to add her age, then to subtract 365, +then to add 115, then tell her to tell you the amount she +has left. The two figures to the right will tell you her age +and the remainder the month of her birth. For example, +the amount is 822, she is twenty-two years old and was +born in the eighth month (August).</p> + +<h3 id="a_race_in_addition">A RACE IN ADDITION</h3> + +<p>Tell a friend that you will race him in counting from +1 to 100, and guarantee to win, under the following conditions: +You will allow him to start first, at any number +from 1 to 10, and you are both to have the privilege of +adding any figure up to 10 to the last number called. For +instance, we will suppose he starts with 5. You call 15, +having mentally added 10 to his number. He then calls +20, having added 5; and so on, until 100 is reached. +Until he sees through the trick you will win every time, and +even then you will win if you start first and commence at 1. +In that case, as he can only add 10, his first call could not +exceed 11, to which you immediately add 1 and call 12. +If his next call is 22, you say 23. No matter what his +additions may be, the numbers you must always reach first +are 12, 23, 34, 45, 56, 67, 78, and 89. When you call the +latter number, as he can only add 10 to it, your next call +will, of course, be 100. By this you will observe that, +although you can only add 10 to your opponent’s last +number, you in reality add 11 to your own. So you are, +so to speak, always 1 ahead of him. If, when you suggest +the trick, you see your friend is not familiar with it, you +<span id="pg_57" class="page_anchor">57 </span>can give him the option of starting first, and you need not +pick up the thread of your winning numbers until you +reach 50, adding low numbers to his additions, which will +help to puzzle him; but he will soon see that it is necessary +to reach 89; then he will notice you strike 78 and 67. +When you see he is getting on the right track, pick up the +winning numbers earlier, and at last insist that you must +now start first. In starting with a person who does not +know the trick it is advisable, and more puzzling, to dodge +about at first and not get on the track of the winning +numbers until 56 or 67. But if your friend knows the +trick and starts at 1 you cannot beat him. I have seen +good accountants puzzle for hours over this little trick, +which was invented by Mr. William Lawtey, a dear old +friend of mine.</p> + +<h3 id="to_predict_the_hour_your_friend_intends_to_rise_on_the_following_morning">TO PREDICT THE HOUR YOUR FRIEND +INTENDS TO RISE ON THE FOLLOWING +MORNING</h3> + +<p>Request your friend to make up his mind as to the time +he intends to rise on the following morning, and then to +mention an entirely different hour to you. To the latter +you mentally add twelve, and giving him the number of the +total, request him to look at his watch, and starting at the +hour preceding the one he has selected for rising, to count +backwards until he reaches the number you have given him, +beginning with the number which he previously gave you. +Ask him to state the hour at which he stops, which he will +find is the one he selected for rising. For instance; supposing +your friend intends to rise at nine and gives you +<span id="pg_58" class="page_anchor">58 </span>four. To four you mentally add twelve and request him to +start at the hour before his getting-up time (which would +be eight) and count sixteen backwards on the face of the +watch, starting with the number he gave you—four—and +when he reaches sixteen his finger or pencil will rest upon +nine, the hour he selected for getting up.</p> + +<span id="pg_59" class="page_anchor">59 </span> + +<h2 id="match_puzzles">MATCH PUZZLES</h2> + +<h3 id="experiment_with_ten_matches">EXPERIMENT WITH TEN MATCHES</h3> + +<p class="noindent"><span class="first_word">Lay</span> ten matches side by side (<a href="#fig_7">Fig. 7</a>) and request some +one to lift each match singly, and passing it over two +matches, cross a third match with it until there are five +crosses on the table (<a href="#fig_8">Fig. 8</a>). Two matches (and only +two whether crossed or single) must be passed over at a +time.</p> + +<div class="illustration" id="fig_7"> +<a href="images/fig_7.png"><img src="images/fig_7_small.png" alt="" width=219 height=92></a> +<p>Fig. 7.</p> +</div> + +<div class="illustration" id="fig_8"> +<a href="images/fig_8.png"><img src="images/fig_8_small.png" alt="" width=249 height=69></a> +<p>Fig. 8.</p> +</div> + +<p>The secret is that No. 1 must be crossed first and No. 9 +second, or the trick cannot be accomplished.</p> + +<p>The following are the correct moves: 4 over 2 and 3 +<span id="pg_60" class="page_anchor">60 </span>and crossed on 1; 6 over 7 and 8 and crossed on 9; +8 over 7 and 5, crossed on 3; 2 over the 3 and 5, crossed +on 7; the 10 over the 9 and 7, crossed on 5.</p> + +<h3 id="the_magic_nine">THE MAGIC NINE</h3> + +<p>Make the figure 9 with a long tail with matches (<a href="#fig_9">Fig. 9</a>) +and tell a member of the company to think of a number, +which must exceed the +number of matches in the +tail; and, commencing at +the first match in the latter, +count mentally round the +figure, stop when he reaches +the number thought of, and +then, recommencing at the +match he stopped at, count +the reverse way, this time +avoiding the tail, and continuing +on the upper part +of the 9 until he again +reaches the number he +selected, when you will +point to the match he has stopped at. This you can do +very easily, for if there are seven matches in the tail he will, +of course, stop at the seventh match on the left from the +tail, as will be seen by the numbering on the diagram, +which assumes he thought of fifteen. Each time the +puzzle is tried vary the length of the tail by taking some +matches out of the latter and adding them to the upper +part of the figure, or vice versa. If this is not done the +<span id="pg_61" class="page_anchor">61 </span>stop will always be made at the same match, which will +give the trick away.</p> + +<div class="illustration" id="fig_9"> +<a href="images/fig_9.png"><img src="images/fig_9_small.png" alt="" width=257 height=356></a> +<p>Fig. 9.</p> +</div> + +<h3 id="triangles_with_matches">TRIANGLES WITH MATCHES</h3> + +<p>Make three equilateral triangles with six matches. Of +course, two can be made with five matches; but then there +is one over, and how to make a third triangle with only +one match is a puzzler. It is as easy as possible. Make a +triangle with three matches, and stand the other three +upon end inside the triangle in the form of a tripod +(<a href="#fig_10">Fig. 10</a>).</p> + +<div class="illustration" id="fig_10"> +<a href="images/fig_10.png"><img src="images/fig_10_small.png" alt="" width=172 height=132></a> +<p>Fig. 10.</p> +</div> + +<p>Here is another triangular puzzle. With five matches +form two equilateral triangles. Tell the company they are +to remove three matches; then add two and make two +more equilateral triangles. This is only a “sell.†You do +not say where the two matches are to be added. You add +them to the three removed, and form the same figure +over again (<a href="#fig_11">Fig. 11</a>).</p> + +<div class="illustration" id="fig_11"> +<a href="images/fig_11.png"><img src="images/fig_11_small.png" alt="" width=147 height=106></a> +<p>Fig. 11.</p> +</div> + +<h3 id="match_squares">MATCH SQUARES</h3> + +<p>Make nine squares with twenty-four matches (<a href="#fig_12">Fig. 12</a>). +<span id="pg_62" class="page_anchor">62 </span>Then request some one to remove eight matches, and without +touching those left, to leave two perfect squares.</p> + +<div class="illustration" id="fig_12"> +<a href="images/fig_12.png"><img src="images/fig_12_small.png" alt="" width=233 height=238></a> +<p>Fig. 12.</p> +</div> + +<p><a href="#fig_13">Fig. 13</a> shows the solution.</p> + +<div class="illustration" id="fig_13"> +<a href="images/fig_13.png"><img src="images/fig_13_small.png" alt="" width=236 height=235></a> +<p>Fig. 13.</p> +</div> + +<h3 id="your_opponent_must_take_the_last_match">YOUR OPPONENT MUST TAKE THE +LAST MATCH</h3> + +<p>Place twenty-five matches in a row on the table. Request +some one to select one end of the row and to take +one, two, or three matches from it, you having the same +privilege at the other end; and you guarantee he will be +compelled to take the last match no matter how he may +vary the number he takes.</p> + +<p>The secret is to remove four matches each time between +you. For instance, if your opponent takes three you take +one; if he takes two you take two; if he takes one you +take three and so on. It is obvious if four matches are +taken six times one match will be left on the table, which +your opponent must take.</p> + +<span id="pg_63" class="page_anchor">63 </span> + +<h3 id="a_shakespearean_quotation">A SHAKESPEAREAN QUOTATION</h3> + +<p>Lay five matches on the table and request a member of +the company to form a well-known quotation from Shakespeare +by the addition of three +more matches (<a href="#fig_14">Fig. 14</a>). “But,†+some one will say, “how does +KINI represent a Shakespearean +quotation?†Your reply is obvious: +“Can’t you see KINI is ‘a little more than kin, +but rather less than kind’?â€</p> + +<div class="illustration" id="fig_14"> +<a href="images/fig_14.png"><img src="images/fig_14_small.png" alt="" width=188 height=70></a> +<p>Fig. 14.</p> +</div> + +<h3 id="numeral">NUMERAL</h3> + +<p>Place five matches on the table and challenge any one +to make them into thirteen without +breaking any of them, and then, without +moving them, to make eight by the use +of a card. The solution will be found in +<a href="#fig_15">Fig. 15</a>.</p> + +<div class="illustration" id="fig_15"> +<a href="images/fig_15.png"><img src="images/fig_15_small.png" alt="" width=128 height=71></a> +<p>Fig. 15.</p> +</div> + +<p>To make eight, hide the lower half +of the row from sight, and it of course shows viii.</p> + +<h3 id="six_and_five_make_nine">SIX AND FIVE MAKE NINE</h3> + +<p>Place six matches on the table and request a person to +add five more in such a manner as to make nine. The +solution is shown in <a href="#fig_16">Fig. 16</a>.</p> + +<div class="illustration" id="fig_16"> +<a href="images/fig_16.png"><img src="images/fig_16_small.png" alt="" width=265 height=71></a> +<p>Fig. 16.</p> +</div> + +<span id="pg_64" class="page_anchor">64 </span> + +<h3 id="the_artful_schoolboys">THE ARTFUL SCHOOLBOYS</h3> + +<p>At a certain school were four long dormitories, built in +the form of a square, in which thirty-two boys occupied +beds, as shown by matches in <a href="#fig_17">Fig. 17</a>.</p> + +<div class="illustration" id="fig_17"> +<a href="images/fig_17.png"><img src="images/fig_17_small.png" alt="" width=234 height=237></a> +<p>Fig. 17.</p> +</div> + +<p>By this arrangement the master, in going his rounds at +night, counted twelve boys in each corridor. One night +four boys absented themselves from the school, and the +remaining boys rearranged themselves in such a manner +that the master was still able to count twelve boys in each +corridor, and the absence of their four comrades was not +noticed. How they did it is shown in <a href="#fig_18">Fig. 18</a>.</p> + +<div class="illustration" id="fig_18"> +<a href="images/fig_18.png"><img src="images/fig_18_small.png" alt="" width=239 height=236></a> +<p>Fig. 18.</p> +</div> + +<p>The four absentees returned on the following night, +accompanied by four friends; but the master was unable +to notice the addition, for he again counted twelve boys +in each dormitory. The new arrangement was as <a href="#fig_19">Fig. 19</a>.</p> + +<div class="illustration" id="fig_19"> +<a href="images/fig_19.png"><img src="images/fig_19_small.png" alt="" width=237 height=237></a> +<p>Fig. 19.</p> +</div> + +<p>There were now thirty-six boys sleeping in the dormitories, +and next night they were joined by four more, +which brought the number up to forty, and yet the master +<span id="pg_65" class="page_anchor">65 </span>only counted twelve in each dormitory on his rounds that +night. How the new distribution was made is shown in +<a href="#fig_20">Fig. 20</a>.</p> + +<div class="illustration" id="fig_20"> +<a href="images/fig_20.png"><img src="images/fig_20_small.png" alt="" width=228 height=235></a> +<p>Fig. 20.</p> +</div> + +<p>Next night four more chums popped in for a snooze, +making a total of forty-four, +and again the master was +bamboozled by the following +readjustment (<a href="#fig_21">Fig. 21</a>).</p> + +<div class="illustration" id="fig_21"> +<a href="images/fig_21.png"><img src="images/fig_21_small.png" alt="" width=234 height=238></a> +<p>Fig. 21.</p> +</div> + +<p>History is silent upon the +subject of the arrangement at +the breakfast-tables.</p> + +<p>The proper way to present +this puzzle to your friends is +to lay forty-four matches on +the table, and after showing +the initial arrangement, allow +them to work the rest out for themselves.</p> + +<span id="pg_66" class="page_anchor">66 </span> + +<h3 id="what_are_matches_made_of">WHAT ARE MATCHES MADE OF?</h3> + +<p>Arrange fourteen matches as in <a href="#fig_22">Fig. 22</a>, and tell your +friends to take away any three matches they may select +without disturbing the others, and replace one in any +position they may choose in such a way as to show what +matches are made of. They will endeavour to form the +word “woodâ€; but <a href="#fig_23">Fig. 23</a> gives the correct solution.</p> + +<div class="illustration" id="fig_22"> +<a href="images/fig_22.png"><img src="images/fig_22_small.png" alt="" width=348 height=78></a> +<p>Fig. 22.</p> +</div> + +<div class="illustration" id="fig_23"> +<a href="images/fig_23.png"><img src="images/fig_23_small.png" alt="" width=327 height=75></a> +<p>Fig. 23.</p> +</div> + +<h3 id="a_sheep_pen">A SHEEP PEN</h3> + +<p>Arrange eight matches as shown in <a href="#fig_24">Fig. 24</a>, and state +that this enclosure, formed by eight hurdles, is supposed +to hold one hundred sheep. Ask your friends how many +<span id="pg_67" class="page_anchor">67 </span>more hurdles would be required to enable the enclosure +to contain two hundred sheep? The reply is generally +eight more, and your friends will be surprised to learn that +only two more hurdles are required—one at each end +across the enclosure. Three hurdles being moved to +admit of the introduction of the additional two, the pen +will, of course, be doubled in size.</p> + +<div class="illustration" id="fig_24"> +<a href="images/fig_24.png"><img src="images/fig_24_small.png" alt="" width=348 height=126></a> +<p>Fig. 24.</p> +</div> + +<h3 id="post_and_rail_puzzle">POST AND RAIL PUZZLE</h3> + +<p>Put the following question to the company: Supposing +there was a tunnel through a hill and a post and rail fence +was constructed through it, and another fence was made +exactly above it, over the hill, how many more posts would +be required for the latter route, supposing they were the +same distance apart by both routes?</p> + +<p>After several calculations have been made you can +astonish the company by telling them that exactly the +same number of posts would be required for both routes, +which you can prove by making a rough sketch of the +diagram, <a href="#fig_25">Fig. 25</a>, and placing matches on it to represent +the posts.</p> + +<div class="illustration" id="fig_25"> +<a href="images/fig_25.png"><img src="images/fig_25_small.png" alt="" width=324 height=159></a> +<p>Fig<ins title="Note: absent in the original">.</ins> 25.</p> +</div> + +<span id="pg_68" class="page_anchor">68 </span> + +<h2 id="simple_miscellaneous_tricks">SIMPLE MISCELLANEOUS TRICKS</h2> + +<h3 id="a_good_after-dinner_trick">A GOOD AFTER-DINNER TRICK</h3> + +<p class="noindent"><span class="first_word">Procure</span> an egg, an apple, an orange, and two dozen +nuts. Place the latter on a plate, and request three +persons during your absence from the room to each pocket +one of the three former, asserting that you will eventually +state in whose pockets the different articles are to be +found. On returning to the room present to one of the +persons you have asked to assist you one nut, to a second +person two nuts, and to the third three nuts, which will of +course leave eighteen nuts on the plate. You must mentally +name the person to whom you gave one nut “number +one,†to the person holding two nuts “number two,†and +the one who has three nuts “number three.â€</p> + +<p>Announce your intention of again leaving the room, +and request your three assistants to help themselves during +your absence to nuts as follows—the one holding the apple +to take the same number of nuts you presented him with, +the one who has the egg to twice as many as you gave +him, and the holder of the orange to four times as many +as he originally received.</p> + +<p>Impress on them that the number of nuts they take +must be <i>in addition</i> to those they already hold.</p> + +<span id="pg_69" class="page_anchor">69 </span> + +<p>On returning to the room you glance at the nuts remaining +in the plate and at once call for the egg, apple, and +orange from their respective holders.</p> + +<div class="center"> +<span class="title">Explanation.</span> +</div> + +<p>You must memorise the following Latin words: Attento, +Beato, Cantores, Erocat, Fortasse, Glossema, numbering +them 1, 2, 3, 4, 5, and 7. The initials of these words, it +will be observed, are the first six letters of the alphabet, +omitting D, which is not required; A, of course, standing +for Apple, E for Egg, and O for Orange.</p> + +<p>On returning to the room after your second absence +count the number of nuts remaining on plate, refer to the +Latin words, and you have the key. Supposing there are +only two nuts left, take the second word, Beato, and reject +the consonants, when the vowels will remain in proper +order, E, A, O. The E being first shows the egg is in the +pocket of the person whom you have designated as +“number one.†The A being second indicates “number +two†has the apple, and the O, the third letter, means +“number three†holds the orange.</p> + +<p>Supposing there are seven nuts left, take the seventh +word, Glossema, reject the consonants as before, and pick +out the vowels, O, E, A, which proves “number one†+person holds the orange, “number two†the egg, and +“number three†the apple, and so on with the other Latin +words, the remaining number of nuts always indicating +the word from which you are to select the vowels. This +trick may be repeated <i>ad lib.</i> without fear of detection.</p> + +<span id="pg_70" class="page_anchor">70 </span> + +<h3 id="to_remove_a_serviette_ring_from_a_tape_held_on_the_thumbs_of_another_person">TO REMOVE A SERVIETTE RING FROM +A TAPE HELD ON THE THUMBS OF +ANOTHER PERSON</h3> + +<p>Obtain a piece of tape, or string, about three feet in +length and tie the ends; pass this loop through a serviette +ring and the ends of the loop over the thumbs of a friend +(<a href="#fig_26">Fig. 26</a>).</p> + +<div class="illustration" id="fig_26"> +<a href="images/fig_26.png"><img src="images/fig_26_small.png" alt="" width=403 height=177></a> +<p>Fig. 26.</p> +</div> + +<p>Take hold of the tape with your left forefinger at A and +pull it forward and down; with your right forefinger pull +the tape at B, from underneath, forward and upward, which +will cause the two parts to cross each other. Then with +your right forefinger and thumb place the tape B over the +thumb D; move the ring toward D and with your right +forefinger and thumb take the tape at C from underneath +and carry it also over the thumb D. Take hold of the ring +and pull it gently, as you slip your left forefinger out of the +loop A, when it will at once be released without the tape +leaving either thumb.</p> + +<span id="pg_71" class="page_anchor">71 </span> + +<h3 id="an_experiment_in_gravity">AN EXPERIMENT IN GRAVITY</h3> + +<p>Give a person two half-crowns and request him to hold +them horizontally between the tips of his thumb and finger +of his right hand, the coins touching each other. Then +request him to drop the lower coin in his left hand and +you will tell him which side will come uppermost. First +note which side of the coin is underneath when you place +them in position, for that will be the uppermost side when +it reaches his left hand. The lower coin will turn completely +over in the act of falling: nothing can prevent it. +The distance between the hands should be from fourteen to +sixteen inches.</p> + +<h3 id="a_scissors_feat">A SCISSORS FEAT</h3> + +<p>Hold a pair of scissors on the first two joints of your +little fingers with your palms upward, their blades pointing +to the floor (<a href="#fig_27">Fig. 27</a>). Then throw the points over toward +you, turning your hands at the same time and bringing +<span id="pg_72" class="page_anchor">72 </span>your knuckles back to back, the scissors standing out +straight from you (<a href="#fig_28">Fig. 28</a>).</p> + +<div class="illustration" id="fig_27"> +<a href="images/fig_27.png"><img src="images/fig_27_small.png" alt="" width=326 height=186></a> +<p>Fig. 27.</p> +</div> + +<div class="illustration" id="fig_28"> +<a href="images/fig_28.png"><img src="images/fig_28_small.png" alt="" width=361 height=155></a> +<p>Fig. 28.</p> +</div> + +<p>I have never seen any one accomplish this simple feat +until they learned the secret. When you throw the scissors +over on the palms of your hands, with their points toward +your chest, allow the blades to rest there for an instant with +the tips of your little fingers touching your palms through +the <ins title="Note: “scissor’s†in the original">scissors’</ins> bows; then bring the backs of your fingers +together with your hands closed and the points of the +scissors outward. The uninitiated, instead of allowing the +bows to slip to the points of the little fingers, hold them +tight on the second joints and, of course, fail.</p> + +<h3 id="another_trick_with_a_pair_of_scissors">ANOTHER TRICK WITH A PAIR OF +SCISSORS</h3> + +<p>This trick consists of fastening the scissors securely to +the back of a chair with a piece of string and then removing +them without cutting or untying the string. First +make a loop of a piece of string about two feet in length +and pass the double end through one of the bows and the +<span id="pg_73" class="page_anchor">73 </span>two loose ends through the loop and pull tight. Next pass +the two single ends through the other bow of the scissors +and tie them to the back of the chair. The puzzle is +how to remove them, which is simple enough when you +know how. Loosen the loop and draw it upwards and pass +it through the other bow, and then over both bows and +points, when the scissors will be free.</p> + +<h3 id="an_indestructible_cigarette_paper">AN INDESTRUCTIBLE CIGARETTE<ins title="Note: “-†in the original"> </ins>PAPER</h3> + +<p>Take three cigarette<ins title="Note: “-†in the original"> </ins>papers, fold one up into a very +small square, and paste it lightly on the top right corner of +the second paper. The third paper roll lengthwise, and +conceal it in your ear. Show the first paper between both +thumbs and fingers, your right thumb on the pasted corner, +then proceed to tear it up into squares, placing the pieces +in front of each other before tearing again. When it is in +pieces about the size of the pasted square, under the shelter +of your left hand, with its back to the audience, separate +the pieces from the square and hold the latter up between +your right thumb and finger. Then, pretending to moisten +your left forefinger on your tongue, slip the pieces in your +mouth and conceal them there, and carefully unfold the +square held in the other hand, when the paper will appear +to have been restored. You then roll the paper length +wise, and say, “I will swallow it.†Put it in your mouth +and pretend to do so. Putting your left hand to your ear, +say, “I will now reproduce from my ear.†Pull out the +paper concealed there very carefully, and as you turn to +<span id="pg_74" class="page_anchor">74 </span>lay it on your table allow the pieces in your mouth to drop +into your hand.</p> + +<h3 id="to_cut_an_apple_in_two_with_your_finger">TO CUT AN APPLE IN TWO WITH +YOUR FINGER</h3> + +<p>With a needle and strong thread take a stitch of about +half an inch in its side, leaving several inches of the thread +hanging from where you puncture it. Reinserting the +needle in the hole it made coming out, take another stitch of +half an inch, and again reinsert the needle where it came +out. Take similar stitches all round the apple until the +needle comes out of the first hole made, and then cross the +two ends of the thread and pull them steadily until all the +thread comes out of the hole. The apple is now cut through, +although the skin does not show it.</p> + +<p>Slip this apple in your pocket, and during dessert select +an apple as much like the prepared one as possible. Having +previously placed your serviette over your knees, with the +prepared apple in it, drop the apple just selected and pick +up the former with your right hand while you turn your plate +over with your left hand. Putting the apple on its side on +the inverted plate, laying your forefinger on the apple you +give the former a smart blow with your right fist, when the +apple will fall in two pieces.</p> + +<h3 id="a_trick_with_dominoes">A TRICK WITH DOMINOES</h3> + +<p>Take a full set of dominoes—twenty-eight pieces—turn +them face downward on the table; shuffle them thoroughly; +<span id="pg_75" class="page_anchor">75 </span>then tell the company to turn them over and match them +in the ordinary way, while you take a seat at the other end +of the room with your back to the table. They can blindfold +you if they wish. As soon as all the pieces are matched +you call out the numbers shown at the two ends of the row. +Return to the table, turn the dominoes over again, shuffle +them as before with the right hand; again turn your back, +and call out the end numbers. You can repeat this any +number of times without detection, unless some one +should count the pieces and find only twenty-seven. Each +time you have shuffled them you have dropped a piece +concealed in your right hand, and extracted and palmed +another. One piece taken from a set of dominoes invariably +indicates by its numbers the numbers at the two ends +of a row when the pieces are all properly matched.</p> + +<h3 id="an_escape">AN ESCAPE</h3> + +<p>Ask some one to tie your wrists together with a handkerchief, +and then to pass a cord between your arms behind +your tied wrists, and hold the ends securely. Have +towel or cloth thrown over your hands, and after a very +brief interval tell the person who holds the ends of the +cord to pull. When he does so, the latter will pass from +your hands and fall on the floor. You remove the cloth, +and show that your wrists are still tied together.</p> + +<p><span class="title">Explanation.</span>—When your hands are covered, move +your elbows out, which will separate your wrists, push the +second finger of your right hand between them, and with +it pull the bight of the cord through the bandage round +<span id="pg_76" class="page_anchor">76 </span>your wrists, slip it over one hand, and when your assistant +pulls the cord it will pass off clear of your hands.</p> + +<h3 id="cigarette_papers_and_serviettes">CIGARETTE PAPERS AND SERVIETTES</h3> + +<p>Screw three cigarette papers up into pellets and cover +each of them with a folded serviette. Then lift the serviette +on your right with your left hand (to show that the pellet +is still there) and transfer it to your right, holding it with +your thumb on top and fingers underneath, and re-cover +the pellet. As you do this nip the pellet between the tips +of your first and second fingers in such a way that it does +not show in front of them as you withdraw your hand palm +upwards. Then raise the centre serviette with your left +hand, transfer it to your right, as before, and re-cover the +pellet, and as you do so, drop the pellet concealed between +your fingers under it. Then raise the third serviette with +your left hand, transfer it to your right, re-cover the pellet, +and, in doing so, nip the latter between your fingers, as you +did the first one. Then say: “There are three pellets on +the table covered by serviettes. I command the one here +(pointing to the one on your left) to travel invisibly to the +centre serviette.†Turn the serviette over, and show the +pellet has gone. Then lift the centre serviette with your +left hand, and show the two pellets under it. Transfer it +to your right hand, and, in replacing it, drop the concealed +pellet. Then say: “We have now two pellets under the +centre serviette, and one under this one†(pointing to the +one on your left). “I command this one to join its +fellows.†Lift the serviette as you speak, and show the +<span id="pg_77" class="page_anchor">77 </span>pellet has gone; lift up the centre serviette, and the three +pellets will be found together.</p> + +<h3 id="four_cigarette_papers">FOUR CIGARETTE PAPERS</h3> + +<p>This is a variation of the previous trick. Roll up five +cigarette papers into pellets. Conceal one at the root of +the left thumb, and form a square with the others on the +table. Show your hands empty (the concealed pellet will +not be observed if properly held), and cross your hands +over the pellets on the table. With the tips of your right +fore and second fingers nip one of the pellets on your left, +and at the same time drop the pellet concealed in your +left hand between the two on your right. Move both +hands away quickly, and one of the pellets on your left +will appear to have travelled invisibly under your right +hand. Again cross your hands, passing your right hand +under the left, and as you do so drop the pellet concealed +between your fingers, covering it at once with the left +hand. Then nip the remaining pellet with your right first +and second fingers, as before, and, on lifting your hands, +all four pellets will appear on your right. You can get rid +of the remaining pellet by dropping it on the floor, or on +your lap if you are sitting at the table.</p> + +<h3 id="a_hindoo_swindle">A HINDOO SWINDLE</h3> + +<p>This effect is practically unknown to the Western Conjurer, +but has been one of the stock-in-trade among +magicians in India for years. It involves a principle (that +of transfer) which is capable of extensive development in +the use of modern magic.</p> + +<span id="pg_78" class="page_anchor">78 </span> + +<p><span class="title">Requisites.</span>—(1) A piece of brittle unglazed earthenware. +(A piece of substance akin to thin flowerpot is used +in India.) (2) A stick of specially prepared soft charcoal.</p> + +<p>A piece of earthenware is given, upon which a spectator +is requested to write his initials with a piece of charcoal +supplied. The correct preparation of this charcoal was +conveyed to me by a Hindoo, and is as follows: Procure a +piece of boxwood or beech, the former for preference, place it +in the fire until reduced to a red glowing mass, remove it +with tongs and immediately place it into a thick jar and +cover up very tightly till cool.</p> + +<p>The earthenware is taken by the performer and crushed +up under his heel. The spectator is then asked to wave +his right hand over the broken pieces, and upon the palm +being turned upwards the absolute initials in all detail are +found imprinted upon his hand.</p> + +<p><span class="title">Presentation.</span>—Hand the piece of earthenware to the +spectator, together with the charcoal; request that his initials +shall be written on the earthenware in a space marked the +size of the tip of the index finger. After this has been +done, you take it back between the thumb and index finger +of the right hand, the finger over the initials exerting a firm +pressure which has the effect of transferring the writing to +the latter. Then place the earthenware under your heel +and crush it.</p> + +<p>Now request the spectator to wave his right hand over +the pieces. After this has been done for a few seconds, +boldly take hold of the hand (your index finger firmly +pressing upon its palm) and suggest that the hand is not +quite over the pieces, suiting the action to the word by +slightly pulling the hand forward; this has the effect of re-transferring +<span id="pg_79" class="page_anchor">79 </span>the reversed initials on to the spectator’s palm, +to be discovered a little later upon the hand being turned +over.</p> + +<h3 id="the_elusive_match-a_capital_impromptu_trick">THE ELUSIVE MATCH—A CAPITAL +IMPROMPTU TRICK</h3> + +<p><span class="title">Effect.</span>—A match apparently thrown away persists in +reappearing in closed hand.</p> + +<p><span class="title">Requisites.</span>—A box of ordinary safety matches, together +with an extra match top, broken off about half an inch +long.</p> + +<p><span class="title">Presentation.</span>—First conceal the extra match top +between the tips of the index and second finger of the +right hand. Now give the box of matches to a spectator, +and request that the tops of three of the matches be broken +off about half an inch long and handed to you. You then +place these upon the table and proceed to pick them up +one at a time with the right hand, and throw them into the +left (each time closing that hand) as follows: The first is +thrown in quite fairly, the second one is also thrown in +but is secretly accompanied by the one which you have +previously concealed at the finger-tips, the third one you +pick up and apparently throw away, but really retaining it +at the finger-tips as above mentioned. You now open the +left hand and throw three match tops on to the table +instead of the supposed two; apparently the one thrown +away has secretly travelled back to the left hand. This +trick can be repeated about three times without fear of +detection, as you always have a fourth match top in readiness +at the finger-tips. Properly worked it proves a very bewildering +little trick.</p> + +</div> + +<div class="ad_page" id="ad_page_0"> + +<div class="type4"> +HERCAT, +</div> + +<table summary=""> +<tr> + +<td> +<div class="type5"> +Of the +Egyptian Hall, +Queen’s Hall, +Shaftsbury +Theatre, +Lyceum +Theatre, +The Tivoli, +Crystal Palace, +&c., +</div> +</td> + +<td> +<div class="type6"> +<i>Illusionist, +Ventriloquist, +Comedian, +& Author,</i> +</div> +</td> + +</tr> +</table> + +<div class="center"> +CAN BE ENGAGED FOR +</div> + +<div class="type7"> +EVENING PARTIES, +‘AT HOMES,’ &c., +</div> + +<div class="center"> +IN HIS +</div> + +<div class="type8"> +REFINED & +ORIGINAL +ENTERTAINMENT. +</div> + +<div class="type9"> +SEND FOR CIRCULAR. +</div> + +<div class="type10"> +LESSONS IN SLEIGHT OF HAND and +VENTRILOQUISM. +</div> + +<div> +<i>Permanent Address</i>:—<br> +<b>Care of ‘THE ERA,’<br> +5 Tavistock Street, Strand,<br> +London. W.C.</b> +</div> + +</div> + +<div class="ad_page" id="ad_page_1"> + +<div class="type1"> +Dean’s 6d. Champion Handbooks. +</div> + +<div class="type2"> +<i>Crown 8vo. Profusely illustrated.</i> +</div> + +<p><b>Cricket and How to Play.</b> By <span class="smallcaps">Bob +Abel</span>.<span class="float_right"><a href="images/ad_1.png"><img src="images/ad_1_small.png" alt="" width=99 height=133></a></span> + +<p><b>Draughts.</b> By <span class="smallcaps">W. Patterson</span>. + +<p><b>Indian Clubs, Dumb-Bells, and +Sword Exercises.</b> With Diagrams. +By the late Prof. <span class="smallcaps">Harrison</span>. + +<p><b>Rowing, Sculling, Punting, and +Yachting.</b> By “Straw Hat.†+ +<p><b>Art of Attack and Defence.</b> By +Major <span class="smallcaps">Elliott</span>. + +<p><b>The Handbook of Boxing.</b> By +<span class="smallcaps">John C. Earl</span>. + +<p><b>Gymnastics.</b> By Sergt.-Major <span class="smallcaps">S. G. +Noakes</span>. + +<p><b>Rugby Football.</b> By “Straw Hat.†+ +<p><b>Association Football.</b> By “Straw Hat.†+ +<p><b>Pocket Cricket Scoring Book.</b> Stiff Cover. + +<p><b>Billiards.</b> By <span class="smallcaps">W. Mitchell</span>. Edited by <span class="smallcaps">A. W. Cooper</span>. + +<div class="type1"> +Dean’s 1/- Champion Handbooks. +</div> + +<div class="type2"> +<i>Crown 8vo. Illustrated.</i> +</div> + +<p><b>Amateur Cycling.</b> Embracing every branch of this agreeable +pastime. By <span class="smallcaps">G. Lacy Hillier</span> and <span class="smallcaps">W. G. H. Bramson</span>. New +Edition, revised by <span class="smallcaps">F. Taylor</span>. + +<p><b>Cricket.</b> By <span class="smallcaps">R. Abel</span>. Eight Illustrations from Photographs. + +<p><b>Fishing.</b> By <span class="smallcaps">Arthur Kent</span> and <span class="smallcaps">G. C. Davies</span>. + +<p><b>Chess.</b> A Manual for Beginners. By <span class="smallcaps">H. E. Bird</span>. + +<p><b>Billiards.</b> By <span class="smallcaps">W. Mitchell</span>. Edited by <span class="smallcaps">A. W. Cooper</span>. + +<p><b>Rowing.</b> By “Straw Hat.†+ +<p><b>Indian Clubs and Dumb-Bells.</b> By Professor <span class="smallcaps">Harrison</span>. + +<p><b>Boxing and Attack and Defence.</b> By <span class="smallcaps">J. C. Earl</span> and Major +<span class="smallcaps">W. J. Elliott</span>. + +<p><b>Golf.</b> By <span class="smallcaps">J. McBain</span> and <span class="smallcaps">W. Fernie</span>. + +<p><b>Football—Rugby and Association.</b> By “Straw Hat.†+ +<p><b>Lawn Tennis.</b> By “Straw Hat.†+ +<p><b>Parlour Games.</b> By <span class="smallcaps">F. G. Green</span>. + +<p><b>Hercat’s Card Tricks and Conjuring up-to-date.</b> + +<p><b>Tableaux Vivants and Living Waxworks.</b> By <span class="smallcaps">G. J. +Goodrick</span>. + +<p><b>Pocket Cricket Scoring Book.</b> Stiff Cover. + +<p><b>Hercat’s Latest Sleights.</b> + +<p><b>Hercat’s Ventriloquist.</b> + +<p><b>Hercat’s Card Tricks.</b> + +<p><b>Hercat’s Conjuring.</b> + +<p><b>Hercat’s Chapeaugraphy.</b> + +</div> + +<div class="ad_page" id="ad_page_2"> + +<div class="type1"> +Guide-Books & Useful Books. +</div> + +<div class="center"> +<a href="images/ad_2.png"><img src="images/ad_2_small.png" alt="" width=189 height=109></a> +</div> + +<div class="type3"> +Dean’s Sixpenny Guide and Useful Books. +</div> + +<div class="type2"> +<i>Crown 8vo. Fancy Covers in Colours. Illustrated.</i> +</div> + +<p><b>Aquaria, Gold Fish, &c.</b> +By <span class="smallcaps">Edward Bairstow</span>.</p> + +<p><b>Canaries:</b> How to Breed, Rear, +and Keep. By <span class="smallcaps">J. Sabin</span>. +With Appendix by <span class="smallcaps">Karl +Russ</span>.</p> + +<p><b>Poultry.</b> By <span class="smallcaps">E. Brown</span>. Illustrated.</p> + +<p><b>Rabbits and their Habits.</b> +By <span class="smallcaps">J. Rogers</span>.</p> + +<p><b>Cheap & Choice Cookery.</b> +By Mrs. <span class="smallcaps">H. P. Whitcombe</span>.</p> + +<p><b>Fruit Figures,</b> and How to +Make Them. By <span class="smallcaps">Charles +Gilbert</span>. Illustrated with +Diagrams.</p> + +<p><b>Double-Check Washing +Books</b> (Dean’s Perforated). +Each for twenty-six weeks. +Ladies’ Washing Book.</p> + +<p><b>County Courts,</b> whether for +Debt or Damage; for Plaintiff +or Defendant (Guide to). +By <span class="smallcaps">W. H. C. Payne</span>, Barrister-at-Law.</p> + +<p><b>Landlords, Tenants and +Lodgers</b> (Laws respecting). +By <span class="smallcaps">J. Bishop</span>.</p> + +<p><b>Language of Flowers.</b> By +<span class="smallcaps">Maud Dean</span>. Also a pocket +edition. By <span class="smallcaps">H. G. Adams</span>.</p> + +<p><b>Washing Day.</b> How to avoid +its troubles and perform its +work. By <span class="smallcaps">Julia Fisher</span>.</p> + +<p><b>Cats:</b> Handbook to their classification +and Diseases, with +Chapter on Training. By +Dr. <span class="smallcaps">Gordon Stables</span>, M. D.</p> + +<p><b>Parrots and their Treatment.</b> +By <span class="smallcaps">Marriott</span>. New +and Enlarged Edition.</p> + +<p><b>Ferneries and Aquaria.</b> +Their Construction and +Management. By <span class="smallcaps">George +Eggett</span>, Sen.</p> + +<p><b>Bird and Animal Stuffing.</b> +By <span class="smallcaps">James Gardner</span> and +<span class="smallcaps">Cecil H. Bisshop</span>. Fully +illustrated.</p> + +<p><b>Silkworms.</b> A complete Treatise +on the Mulberry-leaf and +Oak-leaf Silkworms. By +<span class="smallcaps">M. Edwardes</span>. Illustrated.</p> + +<p><b>How to make a Will.</b> By +a London Solicitor<ins title="Note: absent in the original">.</ins></p> + +</div> + +<div class="ad_page" id="ad_page_3"> + +<div class="type1"> +DEAN’S SHILLING PLAYS. +</div> + +<div class="type3"> +DEAN’S PLAYS FOR YOUNG ACTORS AND HOME PERFORMANCE. +</div> + +<div class="type2"> +<i>Size 7-1/2 by 5-1/2 inches. Bound gilt edges, fancy illustrated cover.</i> +</div> + +<div class="type11"> +<i>The figures after the titles denote number of characters in each Play.</i><br> +M <i>male</i>; F <i>female</i>. +</div> + +<div class="center"> +<a href="images/ad_3.png"><img src="images/ad_3_small.png" alt="" width=268 height=129></a> +</div> + +<p><b>Beauty and the Beast.</b> By Miss +<span class="smallcaps">Corner</span>, Illustrated by <span class="smallcaps">N. Westrup</span>. +18th Edition. (M 2, F 4.)</p> + +<p><b>Whittington and his Cat.</b> By Miss +<span class="smallcaps">Corner</span>. 12 illustrations by <span class="smallcaps">Alfred +Crowquill</span>. 11th Edition. (M 6, +F 3.)</p> + +<p><b>Cinderella and the Glass Slipper.</b> +By Miss <span class="smallcaps">Corner</span>. 9 illustrations by +<span class="smallcaps">Beale</span>. 12th Edition. (M 2, F 5.)</p> + +<p><b>Puss in Boots; or, The Miller’s +Favourite Son.</b> By Miss <span class="smallcaps">Corner</span>. +6 illustrations by <span class="smallcaps">Noyes Lewis</span> and +<span class="smallcaps">G. Prior</span>. 6th Edition. (M 8, F 5.)</p> + +<p><b>Children in the Wood.</b> By Miss +<span class="smallcaps">Corner</span>. Illustrated by <span class="smallcaps">F. Holms</span>. +15th Edition. (M 5, F 2.)</p> + +<p><b>Sing a Song of Sixpence.</b> By <span class="smallcaps">C. M. +Whelpton</span>. (M 9, F 7.)</p> + +<p><b>Princess Olone San.</b> By <span class="smallcaps">Amy Whinyates</span>. +(M 3, F 5.)</p> + +<p><b>Little Bluebell and the Will o’ the +Wisp.</b> A play in 3 Acts for little +children. By <span class="smallcaps">Aimee</span>. Illustrated by +<span class="smallcaps">N. Westrup</span>. 4th Edition. (M 10, +F 4.)</p> + +<p><b>Prince Bulbo.</b> Dramatised from Thackeray’s +“Rose and the Ring.†By +<span class="smallcaps">Amy Whinyates</span>. Illustrated by +<span class="smallcaps">Arthur Hitchcock</span>. 3rd Edition. +(M 6, F 7.)</p> + +<p><b>Gabrielle; or The Red Cap of +Liberty.</b> By <span class="smallcaps">Amy Whinyates</span>. With +4 illustrations and chromo cover. +(M 7, F 3.)</p> + +<p><b>Aladdin and the Wonderful Lamp.</b> +By <span class="smallcaps">Amy Whinyates</span>. 4th Edition. +(M 3, F 5.)</p> + +<p><b>The Astrologer’s Spell.</b> A Persian +sensational drama. By <span class="smallcaps">Averall</span><ins title="Note: absent in the original">.</ins> +(M 4, F 4.)</p> + +<p><b>Little Dewdrop and Jack Frost.</b> +(M 2, F 3.); and <b>Fairy Rosebud +and the Enchanted Maypole.</b> +By <span class="smallcaps">Amy Whinyates</span>. With 4 illustrations +each, by <span class="smallcaps">A. Beale</span>. (M 3, +F 7.) 4th Edition.</p> + +<p><b>Sir Rupert and Cecily; or the +Young Cavalier.</b> By <span class="smallcaps">Amy Whinyates</span>. +With 2 illustrations by <span class="smallcaps">C. +Andre</span><ins title="Note: absent in the original">.</ins> (M 4, F 2).</p> + +<p><b>Blue Beard.</b> By <span class="smallcaps">Amy Whinyates</span><ins title="Note: absent in the original">.</ins> +With 4 illustrations by <span class="smallcaps">John Proctor</span><ins title="Note: absent in the original">.</ins> +(M 4, F 3.)</p> + +<p><b>The Princess and the Pirate.</b> By +<span class="smallcaps">Amy Whinyates</span>. (M 7, F 5, and +Supers.)</p> + +<p><b>The Queen of Hearts.</b> By B’Ar. A +Fairy Play in 3 Acts. (M 6, F 4, and +Supers.)</p> + +<p><b>King Lear.</b> By <span class="smallcaps">F. Spencer</span>. Abridged +edition, adapted for children. (M 11, +F 3, Knights, Soldiers and Attendants.)</p> + +<p><b>The Plum Cake.</b> By Miss <span class="smallcaps">C. M. +Whelpton</span>. (M 10, F 10.)</p> + +<p><b>The Royal Red Rose.</b> In 3 Acts. By +<span class="smallcaps">Amy Whinyates</span>. (M 10, F 6.)</p> + +<p><b>The Sleeping Beauty.</b> By <span class="smallcaps">E. B. +Bayly</span>. (M 7, F 10.)</p> + +<p><b>Ali Baba.</b> By <span class="smallcaps">Amy Whinyates</span>. (M 5, +F 3.)</p> + +<p><b>The Yellow Dwarf.</b> By <span class="smallcaps">Amy Whinyates</span>. +(M 3, F 5.)</p> + +</div> + +<div class="ad_page" id="ad_page_4"> + +<div class="type1"> +Books for Elocutionists & Plays. +</div> + + +<div class="type3"> +<span class="float_left"><a href="images/ad_4.png"><img src="images/ad_4_small.png" alt="" width=206 height=254></a></span>SIXPENNY CHARACTER SKETCHES +AND COMEDIETTAS. +</div> + +<div class="type2"> +<i>Humorous, Satirical and Pathetic.</i> +</div> + +<div class="type11"> +<i>The figures after each Play denote the number of characters in it.</i><br> +M <i>male</i>; F <i>female</i>. +</div> + +<p><b>Men’s Wrongs—Women’s Rights</b>—By <span class="smallcaps">Julia +Chandler</span>.</p> + +<p><b>Rummy Fares.</b> A Cabman’s Story. By +<span class="smallcaps">Robert Overton</span>.</p> + +<p><b>A Terrible Race.</b> A Sporting Ballad for +Recitation. By <span class="smallcaps">Campbell Rae-Brown</span>.</p> + +<p><b>Bill Muggins.</b> By <span class="smallcaps">Robert Overton</span>.</p> + +<p><b>Me & Bill.</b> By <span class="smallcaps">Robert Overton</span>.</p> + +<p><b>A Domestic Syndicate.</b> By <span class="smallcaps">Kate +Freilligrath Krœker</span>.</p> + +<p><b>The Amateur Stage.</b> By <span class="smallcaps">Benjamin +Clayton</span>. A Capital Handbook for +Amateurs.</p> + +<p><b>A Blue Book for Sale.</b> By <span class="smallcaps">M. Beetham-Edwards</span>. +(M 2, F 3.)</p> + +<p><b>The Two Clerks.</b> A Musical Comedietta. By <span class="smallcaps">George J. +Goodrich</span><ins title="Note: absent in the original">.</ins> (M 4, F 3.)</p> + +<p><b>Two of <ins title="Note: “Eves’†in the original">Eve’s</ins> Daughters.</b> By <span class="smallcaps">Francis W. Moore</span><ins title="Note: absent in the original">.</ins> (M 2, F 3.)</p> + +<div class="type3"> +SIXPENNY PLAYS FOR YOUNG ACTORS. +</div> + +<div class="type11"> +M <i>males</i>; F females. +</div> + +<p><b>Puss in Boots: or, The Miller’s +Favourite Son.</b> By Miss <span class="smallcaps">Corner</span>. +(M 8, F 5.)</p> + +<p><b>Prince Bulbo.</b> Dramatised from Thackeray’s +“Rose and the Ring.†By +<span class="smallcaps">Amy Whinyates</span><ins title="Note: absent in the original">.</ins> (M 6, F 7.)</p> + +<p><b>Jack’s Ashore.</b> A Sailor Play. By +<span class="smallcaps">Maud Hodges</span>. (M 8.)</p> + +<p><b>The True Story of Catherine Parr.</b> +By <span class="smallcaps">Elsa D’Esterre Keeling</span>. (M 2, +F 6.)</p> + +<p><b>How Matilda, First Queen of England, +was Wooed and Won.</b> By +<span class="smallcaps">Elsa D’Esterre Keeling</span>. In 4 +Acts (M 6, F 7, and Supers.)</p> + +<p><b>The Amateur Stage.</b> By <span class="smallcaps">Benjamin +Clayton</span>.</p> + +<p><b>Aladdin.</b> By <span class="smallcaps">Amy Whinyates</span>. (M 3, +F 5.)</p> + +<p><b>Beauty and the Beast.</b> By Miss +<span class="smallcaps">Corner</span>. Illustrated by <span class="smallcaps">N. Westrup</span>. +18th Edition<ins title="Note: absent in the original">.</ins> (M 2, F 4.)</p> + +</div> + +<div class="ad_page" id="ad_page_5"> + +<div class="type1"> +Dean’s Shilling Books for Elocutionists. +</div> + +<div class="type2"> +<i>Crown 8vo.</i> +</div> + +<p><b>Queer Fish.</b> Character Sketches. By <span class="smallcaps">Robert Overton</span>. <i>7th +Edition</i>, with preface by Mrs. <span class="smallcaps">Stirling</span>.</p> + +<p><b>A Round Dozen.</b> Character Sketches. By <span class="smallcaps">R. Overton</span>. +<i>4th Edition.</i></p> + +<p><b>Speech Studies.</b> Studies of Poems, with Recitations, Anecdote +Sketches, and Articles connected with Elocution. By +<span class="smallcaps">Edwin Drew</span>.</p> + +<p><b>Sylvia’s Ride for Life,</b> and other Original Ballads for +Recitation and the Fireside. By <span class="smallcaps">Frederick G. Webb</span>.</p> + +<p><b>Ryder’s Last Race,</b> and other Humorous Ballads for Recitation. +By <span class="smallcaps">Campbell Rae Brown</span>. Author of “Kissing +Cup’s Race.â€</p> + +<p><b>Rhymes of the Times;</b> Serious Ballads for Recitation. By +<span class="smallcaps">Campbell Rae Brown</span>.</p> + +<p><b>Con O’Donnell,</b> and other Ballads. By <span class="smallcaps">E. Owens Blackburne</span>.</p> + +<p><b>Elocution made Easy.</b> By <span class="smallcaps">Edith Heraud</span>, Elocutionist.</p> + +<p><b>Ten Minutes.</b> Short Prose Tales and Recitations. By <span class="smallcaps">Robert +Overton</span>.</p> + +<p><b>Dean’s Children’s Recitations,</b> Compiled by <span class="smallcaps">Maud Dean</span>. +<i>Limp cloth.</i></p> + +<p><b>Humorous Pieces.</b> By <span class="smallcaps">Francis W. Moore</span>.</p> + +<p><b>Tableaux Vivants and Living Waxworks,</b> with directions for +stage management. By <span class="smallcaps">G. J. Goodrick</span>.</p> + +<p><b>Waterworks.</b> By <span class="smallcaps">Robert Overton</span>.</p> + +<p><b>The Record Reciter.</b> By <span class="smallcaps">Robert Overton</span>.</p> + +<p><b>The Child’s Prize Reciter.</b> Compiled by <span class="smallcaps">M. Dean</span>.</p> + +<div class="type1"> +Dean’s 2/6 Plays and Reciters. +</div> + +<p><b>The Overton Entertainer.</b> By <span class="smallcaps">Robert Overton</span>.</p> + +<p><b>Humorous Plays.</b> By <span class="smallcaps">Francis W. Moore</span>.</p> + +<div class="type1"> +Dean’s 6d. Reciters. <span class="type12"><i>Limp Cloth 6d. each.</i></span> +</div> + +<p><b>Only a Little Brown Sparrow, and other Recitations for +Children.</b> Compiled by <span class="smallcaps">Maud Dean</span>.</p> + +<p><b>Poetry for Children.</b> Compiled by <span class="smallcaps">Maud Dean</span>.</p> + +<p><b>Humorous Pieces</b>, Series I. By <span class="smallcaps">Francis W. Moore</span>.</p> + +<p><span class="ditto"><b>Humorous Pieces</b>, Series</span> II. <span class="ditto">By <span class="smallcaps">Francis W. Moore</span>.</span></p> + +<p><span class="ditto"><b>Humorous Pieces</b>, Series</span> III. <span class="ditto">By <span class="smallcaps">Francis W. Moore</span>.</span></p> + +<p><b>Holiday Yarns.</b> By <span class="smallcaps">Robert Overton</span>.</p> + +<p><b>A Bald Bold Man.</b> <span class="ditto">By <span class="smallcaps">Robert Overton</span>.</span></p> + +<p><b>The Child’s Recitation Book.</b> Mrs. <span class="smallcaps">Fayle</span>.</p> + +<p><b>Half a Dozen.</b> By <span class="smallcaps">Robert Overton</span>.</p> + +<p><b>Five Favourites.</b> <span class="ditto">By <span class="smallcaps">Robert Overton</span>.</span></p> + +</div> + +<div class="ad_page" id="ad_page_6"> + +<div class="type3"> +Established +<a href="images/ad_5.png"><img class="title" src="images/ad_5_small.png" alt="HAMLEY’S CONJURING TRICKS" width=185 height=90></a> +1760 +</div> + +<hr> + +<div class="type3"> +The most reliable and up-to-date firm +in the world for Conjuring Tricks, +Puzzles, Novelties, &c. +</div> + +<table class="center" summary=""> +<tr> + +<td rowspan="2"> +<b>COIN TRICKS.</b><br> +<a href="images/ad_6.png"><img src="images/ad_6_small.png" alt="" width=80 height=60></a><br> +<b>5<ins title="Note: absent in the original">/</ins>6</b> Cabinet.<br> +<b>5/11</b> post free +</td> + +<td> +<a href="images/ad_7.png"><img src="images/ad_7_small.png" alt="Cabinet of magic" width=97 height=76></a> +</td> + +<td> +<b>BOXES OF TRICKS.</b><br> +<b>1/4, 2/9, 5/10, +11/-, 15<ins title="Note: absent in the original">/</ins>9, 22/-</b>,<br> +post free. +</td> + +</tr> + +<tr> + +<td colspan="2"> +Larger Sizes—<b>30/-, 42/-, 63/-</b>. Carriage +on receipt. +</td> + +</tr> +</table> + +<hr> + +<table class="center" summary=""> +<tr> + +<td> +<a href="images/ad_8.png"><img src="images/ad_8_small.png" alt="Hamley’s box of wire and metal puzzles" width=74 height=80></a><br> +<b>1/-</b> per box.<br> +<b>1/3</b> post free. +<hr> +Assorted +Puzzles,<br> +<b>2<ins title="Note: absent in the original">/</ins>10, 5/10, +11/-, 22/-</b> +each, +post free. +</td> + +<td> +<a href="images/ad_9.png"><img src="images/ad_9_small.png" alt="Hamley’s card tricks" width=150 height=114></a><br> +<b>2/10, 5/10, 10/5, 20/5, 43/-,</b> and <b>64/-</b>, +post free. +</td> + +<td> +<b>JOKES.</b><br> +<b>1/-</b>, post free <b>1<ins title="Note: absent in the original">/</ins>3</b> +<b>2<ins title="Note: absent in the original">/</ins>6</b>, <span class="ditto">post free</span> <b>2/10</b><br> +<a href="images/ad_10.png"><img src="images/ad_10_small.png" alt="Cabinet of jokes and catches" width=66 height=80></a><br> +Splendid +fun +</td> + +</tr> +</table> + +<hr> + +<div class="center"> +Write for Illustrated Catalogue. +</div> + +<div class="type3"> +35 NEW OXFORD STREET, W.C. +</div> + +<table summary=""> +<tr> + +<td> +BRANCHES: +</td> + +<td class="left"> +29 Ludgate Hi<ins title="Note: absent in the original">l</ins>l, E.C. 200 & 202 Regent St., W.<br> +510a & 512 Oxford Street, W.<br> +59 Knightsbridge, S.W.<br> +86 & 87 H<ins title="Note: absent in the original">i</ins>gh Holborn, W.C.<br> +</td> + +</tr> +</table> + +</div> + + + + + + + + +<pre> + + + + + +End of the Project Gutenberg EBook of More Conjuring, by Hercat + +*** END OF THIS PROJECT GUTENBERG EBOOK MORE CONJURING *** + +***** This file should be named 32788-h.htm or 32788-h.zip ***** +This and all associated files of various formats will be found in: + https://www.gutenberg.org/3/2/7/8/32788/ + +Produced by David Clarke and the Online Distributed +Proofreading Team at https://www.pgdp.net + + +Updated editions will replace the previous one--the old editions +will be renamed. + +Creating the works from public domain print editions means that no +one owns a United States copyright in these works, so the Foundation +(and you!) can copy and distribute it in the United States without +permission and without paying copyright royalties. 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You may copy it, give it away or +re-use it under the terms of the Project Gutenberg License included +with this eBook or online at www.gutenberg.org + + +Title: More Conjuring + Simple Tricks for Social Gatherings + +Author: Hercat + +Release Date: June 13, 2010 [EBook #32788] + +Language: English + +Character set encoding: ASCII + +*** START OF THIS PROJECT GUTENBERG EBOOK MORE CONJURING *** + + + + +Produced by David Clarke and the Online Distributed +Proofreading Team at https://www.pgdp.net + + + + + +TRANSCRIBER'S NOTE + + +The Table of Contents is placed after the Preface. + +This book contains illustrations showing some of the tricks described. +The illustrations are available in the HTML version. In this text-only +version they are replaced by the place-holder "[Illustration]", but in +the section "Match Puzzles", some simple ASCII diagrams have been +created to represent the matches when possible. + +In the text-only version, italic type is marked _like this_, and bold +face *like this*. Footnotes are represented with uppercase letters in +square brackets. + +Two publisher's advertisement pages were placed at the beginning of the +book in the printed edition, in this version they have been moved to the +end, with the other advertisement pages. + +A list of changes to the original publication is given at the end. + + + + + + + More Conjuring. + + [Illustration] + + By HERCAT. + + + + +HERCAT'S SIMPLE TRICKS + + + + + MORE CONJURING + + BY HERCAT + + Simple Tricks for Social Gatherings + + +BY THE AUTHOR OF "LATEST SLEIGHTS AND ILLUSIONS," "HERCAT'S CARD +TRICKS," "CONJURING UP TO DATE," "HERCAT'S VENTRILOQUIST," "HERCAT'S +CHAPEAUGRAPHY, SHADOWGRAPHY, AND PAPER FOLDING," ETC. + + + [Illustration: D&S limited] + London: + DEAN & SON, Ltd., [Illustration: Hamley's + 160a, 35, NEW OXFORD STREET, + Fleet Street, LONDON, W.C.] + E.C. + 1912 + + + + +PREFACE + +The title of this little brochure indicates its contents. _Simple +Tricks_ and simple tricks only. No apparatus is required and but little +sleight-of-hand is needed in the performance of any of them. They +consist of a series of tricks and problems, easily acquired, suitable +for gatherings round the table on winter evenings. Some of them are new +and many are old; but even the oldest are new to the rising generation. +For six of the latest tricks,--"A Hindoo Swindle," "The Elusive Match," +"A Subtle Impromptu Effect with a Coin," "A Novel Card Effect," "An +Artful Card Force," and "Another Easy Card Force,"--I am indebted to my +friend Mr. F. Walford Perry, a thoroughly up-to-date and original young +conjurer. As I have already said, I have included no tricks which +require the exercise of much sleight-of-hand; but even the most simple +trick should be thoroughly practised before you present it to your +friends, especially those tricks which require the assistance of a +confederate. Rehearse everything with him thoroughly beforehand. Even +your "patter" should be rehearsed. But endeavour to lead your audience +to believe that, like "Mr. Wemmick's" marriage, it is all impromptu. He +said, "Hello! here's a church. Let's have a wedding." You say, "Hand me +that serviette ring and I'll show you a trick." If, when the contents of +this little volume have been thoroughly digested, my readers desire to +make a study of more advanced legerdemain, I recommend my _Conjuring Up +to Date_, _Card Tricks with and without Apparatus_, and _Latest Sleights +and Illusions_ to their notice. + +For tricks which require apparatus my readers cannot do better than to +send to Messrs. Hamley Bros., Ltd., 35, New Oxford Street, or one of +their branches, for their Magical Catalogue. + +_The Daily Telegraph_, in a recent article on "Magic Fifty Years Ago," +used these words: "Hamleys' were then, as they are now, the premier +manufacturers of magical apparatus." A statement which I cordially +endorse. The apparatus sold by Messrs. Hamley Bros. is invariably +reliable. + +In conclusion I beg to offer my readers the following advice:-- + +Never state the nature of the trick you are about to perform. + +Make it a rule never to repeat a trick the same evening unless you have +acquired a different way of showing it. In fact, it is advisable to +learn several methods of presenting the same trick. + +Talk as much as possible and make your "patter" lively, but do not try +to be funny unless you are naturally humorous; and, above all, avoid +allusions to politics, religion, or any subject about which there may be +a diversity of opinion among your audience. + +HERCAT. + + + + +CONTENTS + + +SIMPLE CARD TRICKS PAGE + + An Easy Method of Finding a Selected Card 9 + To Bring a Chosen Card from the Bottom of the Pack at any + Number Requested 10 + A Chosen Card Shaken through a Handkerchief 10 + A Selected Card found in a Lighted Cigarette 12 + A Sticking Card 13 + Two Selected Cards Caught in the Air 13 + An Easy but Puzzling Trick 14 + Travelling Cards 14 + To Name all the Cards in the Pack 16 + A New Method 16 + The Sense of Touch 17 + Where is the Ace? 18 + To Make a Person Name a Card which You have Yourself Selected 19 + The Clock 21 + How to Guess Cards Thought of 22 + An Ingenious Card Trick 23 + To Name a Card which Some One has Thought of 25 + The Rejected Recruits--a Laughable Trick 26 + A Novel Card Effect 26 + An Artful Card Force 28 + Another Easy Card Force 28 + A Simple but Puzzling Card Trick 29 + +SIMPLE COIN TRICKS + + How to Detect a Marked Coin 30 + A Penetrative Shilling 30 + Another Simple Trick 31 + A Coin to Disappear from Your Cheek and Reappear at Your Elbow 32 + Two Vanished Half-Crowns 33 + A Divination 33 + An Effective but Simple Trick 34 + Changing Apple and Coins 35 + An Obedient Sixpence 36 + Coin and Glass 36 + A Simple Experiment with Four Shillings 38 + Puzzle of Ten Halfpence 39 + How to Increase Your Wealth 39 + A Neat Coin Trick 40 + A Subtle Impromptu Effect with a Coin 41 + An Original Coin Swindle 42 + A Cross 43 + +SIMPLE TRICKS WITH HANDKERCHIEFS, RINGS, CANDLES, ETC. + + A Knot that Cannot be Drawn Tight 44 + To Tie an Instantaneous Knot in a Handkerchief 45 + Half a Burnt Message Found Restored in a Candle 46 + Two Good Ring Tricks 47 + +SIMPLE ARITHMETICAL PROBLEMS + + To Ascertain a Number Thought of 49 + How to Name a Number which has been Erased 51 + A Lesson in the Correct Formation of a Figure 52 + Four Nines Problem 53 + An Answer to a Sum Given in Advance 53 + An Arithmetical Puzzle 54 + An Arithmetical Mystery 55 + How to Tell Her Age 55 + A Race in Addition 56 + To Predict the Hour Your Friend Intends to Rise on the + Following Morning 57 + +MATCH PUZZLES + + Experiment with Ten Matches 59 + The Magic Nine 60 + Triangles with Matches 61 + Match Squares 61 + Your Opponent must Take the Last Match 62 + A Shakespearean Quotation 63 + Numeral 63 + Six and Five Make Nine 63 + The Artful Schoolboys 64 + What are Matches Made of? 66 + A Sheep Pen 66 + Post and Rail Puzzle 67 + +SIMPLE MISCELLANEOUS TRICKS + + A Good After-Dinner Trick 68 + To Remove a Serviette Ring from a Tape Held on the Thumbs of + Another Person 70 + An Experiment in Gravity 71 + A Scissors Feat 71 + Another Trick with a Pair of Scissors 72 + An Indestructible Cigarette Paper 73 + To Cut an Apple in Two with Your Finger 74 + A Trick with Dominoes 74 + An Escape 75 + Cigarette Papers and Serviettes 76 + Four Cigarette Papers 77 + A Hindoo Swindle 77 + The Elusive Match--a Capital Impromptu Trick 79 + + + + +SIMPLE CARD TRICKS + + +AN EASY METHOD OF FINDING A SELECTED CARD + +Throw the pack on the table and request some one to select a card. Then +gather up the rest of the cards and request your friend to show his card +to his neighbour, to avoid mistakes. While this is being done bend the +pack slightly while pretending to shuffle it, and cause the card to be +returned and the pack shuffled. The selected card can then be easily +detected among the bent cards by its being perfectly straight. A good +way to finish the trick is to bring the card to the top of the pack and +cause it to project about an inch over the right side; cover the front +end of the pack with your four fingers so that the edge of the +projecting card is concealed, and, with your thumb at the other end, +hold the pack firmly about eighteen inches above the table. Request the +person who drew the card to call it by name. On this being done, drop +the pack on the table, when the projecting card will be completely +turned over by the air in its descent and lie perfectly square on the +top of the pack. Another good finish is to bring the chosen card to the +bottom of the pack, and requesting the person who selected it to hold +the pack by pinching it tightly between his finger and thumb close to +the corner, you give the pack a sharp rap, when all the cards will fall +excepting the one chosen. + + +TO BRING A CHOSEN CARD FROM THE BOTTOM OF THE PACK AT ANY NUMBER +REQUESTED + +Ask a member of the company to take a card, look at it, and return it to +the pack. Make the "pass" (_Hercat's Card Tricks_, p. 7); "palm" the +card (_Card Tricks_, p. 18) and hand the pack to be shuffled. While this +is being done transfer the palmed card to your left hand, and on +receiving the pack back, place it over the concealed card, and tell the +company you will produce the latter from the bottom of the pack at any +number they may name. Supposing some one says, "Let it be the fifteenth +card." You push the pack forward in your left hand, allowing the bottom +card to project about an inch toward you, and proceed to draw out the +cards above it with your right hand, one at a time, until the fourteenth +is reached, when you push the bottom card forward and produce it as the +fifteenth. + + +A CHOSEN CARD SHAKEN THROUGH A HANDKERCHIEF + +Request a member of the company to select a card and return it to the +pack, which you proceed to wrap up in a large pocket handkerchief, and +on the person calling the card by name you shake the handkerchief and +the selected card falls on the table. + +EXPLANATION.--If you are not an adept at sleight-of-hand it is advisable +to use a "forcing pack" which is composed of only three or four cards, +of a kind (i.e. ten kings of hearts, ten five of spades, ten eight of +diamonds, etc.) with backs to match your ordinary pack. If you can make +the "pass" and can "palm" (_Hercat's Card Tricks_, pp. 7 and 18) the +following is the correct _modus operandi_. On the card being returned to +the pack, carry it to the top by the pass, palm it, and hand the pack +back to be shuffled. Place the palmed card face upward on the left hand +and cover it with a large white handkerchief, and cause the pack to be +placed face down on the handkerchief exactly over the concealed card. +With your right hand throw the back hem of the handkerchief over the +pack and with that hand grasp the four sides underneath. Then reverse +the position of your hands, moving the right hand toward the right on +top and taking the left hand away, which will leave the selected card +concealed in the fold of the handkerchief (Fig. 1). Ask the person who +took the card to name it and request it to leave the pack and pass +through the handkerchief. When he does so shake the handkerchief gently +and the card will slowly come into view. If you use a "forcing pack" +retain a duplicate of the card you intend to force; conceal it in your +left hand and proceed as above described. + + [Illustration] + Fig. 1. + + +A SELECTED CARD FOUND IN A LIGHTED CIGARETTE + +Roll a card, say the seven of hearts, in a cigarette paper and stuff a +small piece of tobacco in each end. Have this in one of your pockets, +where it will not get crushed, ready for palming. Previously arrange +with a friend to act as your confederate, and request him when you ask +him to select a card to take the duplicate of the one in the cigarette. +When ready to present the trick, hand the pack to your friend and ask +him to shuffle it, select any card he likes, show it to his neighbour, +replace it in the pack, and again shuffle the latter thoroughly. While +this is in progress produce some tobacco and a cigarette paper and roll +a cigarette, which substitute for the one prepared. If you are not an +adept at palming I would suggest the following easy method: Lay your +handkerchief across your knees, and on it place the prepared cigarette. +While reaching for a match, drop the cigarette you have just made on +your lap, as if by accident, and pick up the one containing the card. +You can afterwards pick up your handkerchief and put it and the genuine +cigarette in your pocket. You then light the prepared cigarette and ask +your friend to hand you the pack and name his card; when he does so, +tell him you will produce the card in any place he may name. + +By previous arrangement he must say, "In the cigarette you are smoking." +You then pick up the pack and "ruffle" it over the cigarette; take the +latter from your mouth, extinguish the fire, and tearing the paper in +the centre, produce the seven of hearts from it. + + +A STICKING CARD + +Obtain a short "drawing-pin" with a small head, and having painted the +head black, stick it through the centre of the ace of clubs. Put this in +your pocket and "force" another ace upon a member of the company. Hand +the pack to the person upon whom you have forced the card, request him +to replace it and shuffle the pack. Then take the pack from him, and as +you turn your back slip the card with the pin through it on the top of +the pack. Holding the pack in your right hand with its face toward the +palm, ask your friend to name his card. When he does so throw the pack +sharply against the door. The top card will be held there by the pin and +the rest of the pack will fall on the floor. + +This trick was shown by a conjurer before the late King Edward a few +years ago, and His Majesty was reported in the daily papers to have +expressed "great surprise." + + +TWO SELECTED CARDS CAUGHT IN THE AIR + +Two cards are selected and returned to the pack, which you then make a +pretence of shuffling, taking care not to lose sight of the chosen +cards; "slip" (_Hercat's Card Tricks_, p. 10) one of the latter to the +top of the pack and the others to the bottom face upward. Have a small +piece of wax on your right finger and thumb and press the pack between +them. Obtain the names of the selected cards, and then throw the pack in +the air, moving your hand away quickly, with, of course, the selected +cards sticking to your thumb and finger. As the cards descend thrust +your hand in among them, and then, separating your thumb and finger, +show the cards adhering to them, which you will appear to have caught. + + +AN EASY BUT PUZZLING TRICK + +Any card may be drawn--not "forced"--and returned to the pack. In +pretending to shuffle the cards, bring the selected card to the bottom +of the pack, and then slip another card in front of it. Show your friend +this card at the bottom and ask him if it is his. Of course he will say +"No." Lower the pack, and with the fingers of your left hand draw the +bottom card back about half an inch, and with your right hand draw out +the next card--which is the one chosen--and place it face down on the +table. Shuffle the pack and again show the bottom card, "Is this your +card?" "No." "Then I will place this one on the table"--which you do. +Repeat this, and place a third card from the bottom of the pack on the +table. Then say, "I am sure your card must be one of the three. No? Look +and see for yourself." He turns the three cards over, and of course +finds his card is one of them. + + +TRAVELLING CARDS + +Give the pack to a member of the company, and request him to count off +between twenty and forty cards, place the pack on the table, and hand +the cards he has counted to you. You then hand the pile to a second +person and request him to count off about one-third of the number, lay +them in a pile on the table, and hand you the remainder, which you give +to the first person, requesting him to place them in his pocket. Taking +up the second pile, you request the second person to place it in his +pocket. We will suppose the first person selected thirty and the second +person abstracted ten cards from them, which should leave twenty now in +the pocket of the former. Then announce your intention of causing a +certain number of cards to leave the pocket of person number one and +travel invisibly into the pocket of person number two. Open a +pocket-handkerchief, and covering number one's pocket, flick it in the +direction of person number two, exclaiming, "They have gone!" On the two +piles being produced and counted, those from the pocket of number one +person will number only fifteen, and the same number will be found in +the second pile. + +EXPLANATION.--When you receive the thirty cards from the first person, +you palm off five or six cards (the number is immaterial) and retain +them concealed in your hand, handing the remainder to the second person. +When he has counted off ten and placed them on the table, you take those +that are left from him and hand them to person number one. When picking +up the pile of ten from the table, while pretending to square it, you +add the palmed cards and hand the pile thus increased to person number +two. You must be careful not to allow the two persons to count the cards +after the changes have been made. If you see they are inclined to do so, +take the piles from them and place them in their pockets yourself. + + +TO NAME ALL THE CARDS IN THE PACK + +Ask some one to shuffle the pack, and, on receiving it back, glance at +the bottom card. Put the pack behind your back, and then turn the top +card round with its face toward you; bring the pack in front of you, the +bottom card facing the audience and the turned card facing you. Having +already glanced at the bottom card, you can tell them its name, and you +now know the card on top. Put the pack behind you again, and move the +top card to the front, and turn the one now on top round. Again hold the +pack up and name the front card, at the same time noting the card facing +you. By repeating this process you can name all the cards in the pack. +Take care to have all your audience in front of you, or the turned card +will be seen. + + +A NEW METHOD + +Here is an absolutely new method of performing the same trick +blindfolded, but with the aid of a confederate. You tell your friends +that by placing your hands on a person's head you can see with his eyes. +To illustrate this, tell your assistant to seat himself at a table, and +you then stand behind him blindfolded, with your fingers lightly +touching his temples. The cards are spread out faces down on the table, +and no matter which card he picks up and looks at, you at once say what +it is. Of course, you take the tip from him; but how? I will tell you. + +He must keep his mouth shut and his teeth together. The slightest +pressure between his upper and lower teeth--so slight that it is quite +imperceptible--will cause his temples to throb--try it on your own +temples--and, of course, by the arrangement of a very simple code he can +communicate to you the name of each card. Say one throb stands for +hearts, two for diamonds, three for clubs, and four for spades. We will +say his temples throb twice. You say, "You are looking at a diamond." +Then we will suppose they next throb five times. You say, "It is the +five of diamonds," and so on. When you come to an ace, of course one +throb will suffice; when he picks up a knave, let him give two throbs in +rapid succession--a kind of postman's knock; a queen, a postman's knock +and one throb over; and for a king, a double postman's knock--rat-tat, +rat-tat. With a little practice and a more elaborate code, you can +describe all kinds of articles which may be selected--keys, watches, +books, etc. It is a capital trick and one which no one can possibly +discover. + + +THE SENSE OF TOUCH + +This is an improvement upon the two preceding tricks which I invented +several years ago, and have shown scores of times without the _modus +operandi_ being once detected. + +EFFECT.--The pack is handed to the audience to be shuffled, and, without +even glancing at it, the performer places it behind his back and names +each card (presumably by the sense of touch) before he draws it. He can +hand the pack back to the audience to be shuffled as many times as +desired. + +EXECUTION.--Before handing the pack to be shuffled, ascertain which card +is on the top, and palm it in the right hand; receive the pack back in +the palm of the left hand and cover it with the thumb. + +Put both hands behind you and slip the palmed card between the tips of +your left first and second fingers; then palm the top card and take the +card originally palmed between the right thumb and the forefinger with +your thumb on top. While doing this, explain to the audience that you +have with considerable practice acquired a marvellously keen sense of +touch which enables you to ascertain the name of each card by simply +feeling it. You proceed to say: "I will name each card before showing it +to you, and you are at liberty to shuffle the pack as many times as you +may desire. + +"The card I am now feeling appears to be (say) the queen of spades." You +then show the card held between your thumb and finger, at the same time +glancing at the palmed card. Throw the former on the table, and putting +your hand behind your back again, nip the palmed card with the first two +fingers of the left hand, and palm the top card as before. You can go +through the whole pack in this manner, but each time you hand it to be +shuffled, be sure to have one card palmed. This trick should not be +attempted until it has been thoroughly rehearsed. + + +WHERE IS THE ACE? + +Select the ace and five of hearts and two other cards of the same suit +and conceal the five behind one of the latter so as to make it appear +you have only three cards. Hold the two cards (with the concealed five) +faces down, a little distance apart and showing the ace place it +deliberately behind them so that the pip shows between (Fig. 2) when the +cards are held up. Having shown the cards in the latter position to the +company, lower them again and defy any one to lift up the ace. A member +of the company does so and naturally looks at the card, when you say, +"But you must not look at it. Take the card off and place it face down +on the table, and I will then tell you whether your attempt has been +successful. We will try again?" Re-arranging the cards, substitute the +five for the ace and place it so that the centre pip alone is visible +between the two cards. Repeat your challenge and request your friend to +remove the ace, place it on the table, and cover it with his hand. When +this is done ask him if he still has the ace, and he will naturally say +"Yes." Tell him to raise his hand, and to his astonishment he will find +the five. + + [Illustration] + Fig. 2. + + +TO MAKE A PERSON NAME A CARD WHICH YOU HAVE YOURSELF SELECTED + +Take any card from two to ten, say the five of hearts, and lay it face +down on the table without permitting any one to see its face. Then +announce your intention of examining a number of the company as to their +knowledge about cards. Ask for a volunteer, and on one consenting to act +tell him to answer your questions rapidly and to make his replies short. +Then put the following questions: "How many cards are there in a full +pack?" Answer, "Fifty-two." "How many suits?" "Four." "What are their +colours?" "Red and Black." "Now name one of those colours." "Red." If he +should say "black," you must say, "You select black so I take red. How +many suits are there in red?" "Two." "What are they?" "Hearts and +Diamonds." "Name one of those suits quickly." "Hearts." If he should +name diamonds say, "Then I take hearts." "How many cards in the suit?" +"Thirteen." "How many between the ace and knave?" "Nine." "How many +below six and how many above six?" "Four below and four above." "Name +either below or above?" "Below." If he says "above," say, "That gives me +those below six. What are the numbers below six?" "Two, three, four, and +five." "Name two of those numbers." "Four and five." If he should say +"two and three," or "three and four" you remark, "That leaves me four +and five. Name one of those numbers." If he says "four," you say, "Which +leaves five. The suit you selected was hearts, and now we have come down +to five. So you have actually selected the five of hearts; and I am sure +you will admit I have not influenced your choice in any way. Please turn +over the card on the table." He does so and, of course, finds it is the +five of hearts. + + +THE CLOCK + +Select twelve cards of any suit, ace to ten and king and queen; arrange +them in a circle to represent the figures on the face of a clock, the +king as twelve and the queen as eleven (Fig. 3), and request a member of +the company to think of one of the numbers. You then explain you will +tap the cards with a pencil and he is to mentally add your first tap to +the number he thought of and count your succeeding taps until twenty is +reached, when he is to call "Stop," and your pencil will then rest upon +his number. For instance, we will suppose he thinks of twelve; he must +count your first tap as thirteen and continue counting mentally until +twenty is reached. + + [Illustration] + Fig. 3. + +EXPLANATION.--Touch the cards at random during the first seven taps and +allow your pencil, on its eighth tap, to rest on the king (twelve). +Eight and twelve being twenty he will of course say "Stop." Supposing he +thought of a lower figure--seven, for instance. Tap at random as before +until your eighth tap, which must always be on twelve; then touch the +cards in rotation, making the queen your ninth tap, the ten your tenth +tap, nine your eleventh, and so on until you reach seven, which will be +your thirteenth tap, which number added to seven, the number thought of, +will make twenty, and your friend will say "Stop." + +Another effective trick can be worked with the card dial, but it +requires the assistance of a confederate. Having previously instructed +him what to do, you tell the company that any one is at liberty to touch +one of the cards during your absence from the room, and on returning you +will indicate the card he has touched. Upon your returning hand a pencil +to your confederate and request him to touch the cards in rotation until +you say "Stop," when the pencil will rest on the right card. Your +confederate must hold the pencil in his right hand with his forefinger +resting on top. When he touches the right card he must raise that finger +slightly. It is a signal no one would notice, and the trick always +creates a great deal of wonder. + + +HOW TO GUESS CARDS THOUGHT OF + +Allow the pack to be shuffled freely and then place it on the table face +down. Take the three top cards, and holding them up with their backs +towards you, ask some one to think of one. Then spread them face down on +the table in front of you. Take three more cards, and ask a second +person to think of one, and lay these on top of the other three. Show +three more cards to a third person, and after he has thought of one, lay +these on top of the others. You have now three parcels on the table, +each containing three cards. Hold up one parcel, and say to each person: +"Is the card you thought of in this lot?" Proceed in the same way with +the other parcels, and then tell each person the name of the card he +thought of. As the cards shown to the first person were laid on the +table first, it stands to reason that the cards he thought of must be at +the bottom of the parcel he has said "Yes" to; the second person's card +will be the middle one in the parcel, and the third person's the top +card. + + +AN INGENIOUS CARD TRICK + +Select ten cards, regardless of suit, the ace, and from deuce to ten, +arranging them as follows: Lay the ten face down on the palm of your +hand, the nine next, and the others in rotation, finishing with the ace, +which you call "one." Give the cards so arranged to a friend, and tell +him you will leave the room while he moves cards one at a time, not to +exceed nine, from top to bottom, and when you return you will tell him +how many he has shifted. You may repeat this feat successfully several +times, and finish by requesting him to make up his mind how many cards +he intends moving before you leave the room and you will tell him which +card will indicate the number he has selected. On returning you +immediately refer him to the card which gives the correct answer. This +is really a most puzzling trick and yet an easy one to perform. Commence +by showing how the cards are to be moved by shifting a few yourself, +noting how many you move, so you will remember which card you leave at +the bottom. When you return to the room you subtract the number of pips +on that card from ten and the product will show the number of the card +from the top, the pips on which indicate the number of cards your friend +has moved. We will suppose that, in illustrating, you move four cards, +which will, of course, leave the four at the bottom; you subtract four +from ten, which leaves six, and no matter how many cards have been moved +the pips on the sixth from the top will indicate the number. Taking the +pack in your hand face downward, count off the first six cards, and +glancing at the sixth say, "You moved ---- cards." When you repeat the +trick add the number originally at the bottom to the number your friend +has moved, which will give the number now at the bottom, which you again +subtract from ten. In predicting the number of cards your friend means +to move you tell him the number of the card from the top which will show +it. We will suppose the bottom card is eight and your friend mentally +decides upon moving five cards, you subtract eight from ten, which +leaves two, and tell him the number he is going to move will be +indicated by the pips on the second card from the top after he has moved +the cards. + + +TO NAME A CARD WHICH SOME ONE HAS THOUGHT OF + +Spread six cards before a member of the company and ask him to think of +one. Place these cards at the bottom of the pack and give the latter a +"false shuffle," i.e. shuffle them in such a manner that the bottom +cards are not disturbed. Then take the four top cards, and spreading +them on the table, faces upward, ask your friend if his card is among +them. Of course, he will say "No." While he is looking at the cards on +the table "slip" (_Hercat's Card Tricks_, p. 10) one of the bottom cards +to the top of the pack. To do this moisten the tips of the two middle +fingers of the left hand, and holding the pack in that hand with the +moistened fingers against the face of the bottom card, with the thumb +and two middle fingers of the right hand raise the rest of the cards +slightly and the card adhering to the moistened fingers will be carried +to the top of the pack. Again spread the four top cards on the table and +repeat the enquiry. If he says "No," repeat the former process until he +says, "Yes, my card is in that lot." You, of course, know it is the card +you "slipped" from the bottom of the pack. You then tell him to gather +up all the cards and shuffle them thoroughly; then place the pack on the +table, put his hand over it and look you steadily in the eye. You place +your hand over his and say, "I can read your thoughts, you took the +----," naming his card. This is an easy trick to perform and causes +great amazement. + + +THE REJECTED RECRUITS--A LAUGHABLE TRICK + +Select a king and the four knaves and lay the king on the table face +upward. Tell the company that the king is recruiting for the army and +accepts the knave of clubs, which you place on the king's right. The +knave of spades, which you place on the left, he rejects. The knave of +diamonds is accepted and placed on the right. The knave of hearts is +declined, and placed on the left. + +Now ask your audience how it is that the king, being in want of +recruits, accepts two and refuses two. + +The answer will puzzle those not acquainted with the trick. It is as +follows: Two of the knaves have but one eye each, and are consequently +medically unfit. + + +A NOVEL CARD EFFECT + +EFFECT.--A five-spot card is passed for examination, a two spot of the +same suit is then placed face down on the five; after rubbing the cards +slightly and separating them a spot is found to have passed from the +centre of the five on to the two spot, making a four spot and a three +spot. The pack is afterwards shown to be quite an ordinary one without +any apparent preparation. + +PREPARATION.--Remove from the pack the five, four, three, and two of any +suit. Place the remainder of pack face down on the table. Now place the +five spot face up on the back of the pack, the two spot face down on the +five, the four face up on the back of the two, and the three spot face +down on the four. Then remove the three top cards, without in any way +altering their order, and place them on the face of the pack so that the +two spot is showing, and turn the five spot face down, so that the pack +appears to be without preparation. + +PRESENTATION.--Show pack held in left hand and call special attention to +the two spot on the bottom of the pack, then lift off the five-spot card +and pass it to a spectator with the remark that the centre spot is loose +and can be transferred at will to any other card; while the card is +being examined you secretly count off the three other prepared cards at +the bottom of the pack and keep them separated from the rest with the +index finger of left hand. Now take back the five-spot card and place it +on the back of the pack, with its face side toward audience. Then with +the first two fingers and thumb of right hand take the three other cards +from bottom of pack and show them as one card only: namely, the two +spot. This movement is best executed by slightly pushing down the three +cards with the index finger of left hand until a sufficient amount of +projection is obtained for the fingers and thumb of right hand to grip. +Now place the apparent two-spot card face toward, and on to the five +spot; proceed by gently rubbing the back card with the index finger of +right hand, and lift the top card and show it to be a three spot, while +the card facing is found to be a four spot, which you also remove. The +back of the two-spot card will then be seen and the pack appear to be an +unprepared one. + + +AN ARTFUL CARD FORCE + +PRESENTATION.--First secretly note what the top card of the pack is. +Then proceed by asking a spectator to state what card he wishes you to +use by giving you a number. After having received the number you proceed +to count the cards face down on to a table until you reach that number, +at the same time mentioning that the last card counted is the one you +are to use. You pause for a moment, apparently thinking, then say, it is +possible that the spectator may think that you already know the card as +you counted them yourself, you consider that it would only be fair to +allow him to count them himself. At the same time you replace the +counted cards, and hand the pack to spectator, with the request that he +counts down to the number previously stated. This, of course, has the +effect of bringing the known top card into position at his number, so +that it is quite an easy matter to follow on with any trick in which the +sleight-of-hand force is necessary. This seems very simple, but try the +effect; even our advanced friends will find it extremely useful. + + +ANOTHER EASY CARD FORCE + +REQUISITES.--An ordinary pack of cards and two extra cards stuck +securely together. + +Place the double card below a previously noted card. Hold the pack in +the left hand so that the thumb can pass readily down the cards at the +upper corner. Now pass the thumb of the right hand down the cards so as +to ruffle them. You will find that the thumb is automatically stopped at +the double card. By requesting a spectator to take the card immediately +above the break in the pack, you can then proceed with any trick in +which a forced card is necessary. Numerous other uses for the double +card will readily occur to my readers from the hint given. + + +A SIMPLE BUT PUZZLING CARD TRICK + +Place the pack face down on the table and cover it with a serviette. +Then request a member of the company to put his hand under the serviette +and take a card at random; to be careful not to let you see it but show +it to the company and then return it to the pack and to square the pack +through the serviette after the card has been replaced. You then lift up +the side of the serviette nearest to you and at once produce the card. + +EXPLANATION.--When the company are looking at the card slip your hand +under the serviette and turn the pack over, and, of course, you can at +once detect the "faced" card when it is replaced. On withdrawing it with +your right hand turn the pack over with your left and lift off the +serviette. + + + + +SIMPLE COIN TRICKS + + +HOW TO DETECT A MARKED COIN + +Place ten coins--say shillings--in any empty finger-bowl and request a +member of the company to select one, put a private mark on it, and then +holding it in his closed hand, to close his eyes and think of the +appearance of the coin very hard. In about a minute pick up the bowl, +and going to him, request him to open his eyes; gaze in them, and then +make a few mesmeric passes over his face. Then request him to drop the +coin he holds in the bowl and to mix it up thoroughly with the other +nine shillings. Now ask some one to blindfold you; when this is done +place your hand in the bowl, and picking up the shillings one at a time, +you can at once detect his, which you throw across the table to him for +confirmation. The secret is that the coin held in the person's hand has +obtained a certain degree of warmth and can at once be detected in +consequence. + + +A PENETRATIVE SHILLING + +Sew a halfpenny in the corner of your handkerchief and place the latter +in your pocket ready for the trick. Borrow a shilling and request the +lender to put a private mark on it. Take out your handkerchief and +pretend to place the shilling under it, instead of which pick up the +corner containing the halfpenny, place it in the centre and grasp it +through the handkerchief with your left hand, while you let the marked +shilling drop in the palm of your right. Ask a member of the company to +hold the shilling (the halfpenny in the centre) in the handkerchief a +few inches above the table. Then pick up an empty glass with your right +hand, hold it under the table, and request the person who holds the +handkerchief to let it fall on the table. The coin in the handkerchief +will be heard to strike the latter and at the same time you drop the +shilling from the palm of your right hand into the glass and place the +latter on the table, while with your left hand you pick up the +handkerchief and shake it, being careful not to allow the halfpenny to +strike the table again while you are doing so. Request the person who +lent the shilling to take it out of the glass and say if it is the one +bearing his private mark. + + +ANOTHER SIMPLE TRICK + +Here is another simple trick with a sixpence. Put a small piece of wax +on it, and place it, the waxed side uppermost, in the centre of a +handkerchief. Then put one of the lower corners of the handkerchief over +the coin and ask some one to put his finger on it and press it. Then +move the second lower corner of the handkerchief over the other corner, +telling your assistant to move his finger while you do so. Next cover +the two lower corners with the two upper corners of the handkerchief in +the same manner, and ask your assistant if he is sure the sixpence is +still there. Of course he will say yes; he can feel it. Then tell him to +raise his finger. When he does so, take the two upper corners in your +hands, and raise the handkerchief, when the coin will appear to have +vanished. Of course, it is sticking to the lower corner of the +handkerchief. + + +A COIN TO DISAPPEAR FROM YOUR CHEEK AND REAPPEAR AT YOUR ELBOW + +While sitting at the table turn up your right sleeve, and, taking a +half-crown or penny, rub it against your cheek, and then, as if by +accident, drop it on the table. Pick up the coin and repeat the process, +this time resting your elbow on the table, as you explain, to steady it. +Move your hand from your cheek, and the coin has disappeared, and with +your left hand produce it from your elbow. Then say, "I will reverse the +experiment and send the coin back." Place your empty hand against your +face and your left hand containing the coin under your elbow. After +rubbing your face and chin, show the coin again in your right hand and +your left hand empty. You require two coins for this trick, one palmed +in your left hand. When you rub the coin against your face the second +time, drop it inside your collar and produce the palmed coin from your +elbow. When you "reverse the experiment," take the coin from your collar +as you are rubbing your face and chin and drop the other coin from your +left hand into your handkerchief spread over your knees. + + +TWO VANISHED HALF-CROWNS + +This trick requires considerable practice, but is a very effective one. +Take the two coins in your right hand, and throw them repeatedly, one at +a time, into the other hand until the audience begin to think it is a +"sell." Then, offering your left hand (in which the coins are supposed +to be) to some one, say: "Well, you try to do it." Open your hand, and +the coins have disappeared. + +EXPLANATION.--The last time you throw only one half-crown, and instead +of throwing the second, bring the right hand down quickly, and at the +same time jerk the coin in your left hand upwards into your right, and +it will strike the coin retained there. The clink will be heard, and by +closing your left hand quickly you will lead the company to suppose both +coins are in that hand. Half-crowns are the best coins for the trick +owing to their weight. + + +A DIVINATION + +Request a member of the company (seated) to place a shilling or florin +upon each knee, and cover them with his hands with his fingers stretched +out. You then tell him, when you turn your back, to raise one of the +coins and tap his head with it twelve times just above his ear; then +replace it on his knee and cover it with his hands as before; and you +will tell him, on examining the coins, which one he raised. + +The examination of the coins has really nothing to do with the trick. +All you have to do is to look at the person's hands; the blood leaves +the hand that has been raised, and when it is again placed beside the +other the difference in colour is most perceptible. + +I have performed this trick hundreds of times in drawing-rooms, and it +has never been detected, but created great surprise. + + +AN EFFECTIVE BUT SIMPLE TRICK + +Stick a halfpenny (or a shilling) under the edge of a table secretly +with a small piece of wax. Show another halfpenny to the company, and +when it is returned to you, place it in front of you on the table while +you turn up your sleeves. Then place the fingers of your left hand under +the table, and with your right hand sweep the halfpenny on the table +into your left, at the same time getting hold of the halfpenny under the +table, taking care that one coin does not strike the other. Then place +your right hand over your left, and pretend to rub the halfpenny the +audience have examined very vigorously, and, showing both coins, say you +have rubbed one halfpenny into two. You can improve on this trick by +using four halfpence on the table and one stuck under the edge. Sweep +two coins into your left hand, get possession of the stuck halfpenny, +and close your hand. Hold it up, and say: "There are two halfpennies on +the table, and I have two in this hand." Picking up the two halfpennies +with your right hand, tell the company that you intend to pass one of +them into the other hand. Then lay both hands flat on the table, lift +your left hand, and show three halfpennies under it. Slide your right +hand off the table, leaving one halfpenny behind, and carrying the +second coin away with your fingers. As your hand leaves the table, press +the halfpenny with your thumb against your two middle fingers, and nip +it with your first and little fingers. Remove your thumb, and you will +find you can hold it securely "palmed." Then with the right hand sweep +the three halfpennies back into the left hand, at the same time letting +the "palmed" coin fall with them. Close your fingers over them quickly, +and picking up the remaining halfpenny from the table with your right +hand, say: "I intend to make this halfpenny join its companions. One, +two, three--go!" + +Pushing it with your thumb against your two middle fingers, palm it as +before, and throw the four coins which you hold in your left hand on the +table. While the attention of the company is on them, drop the "palmed" +coin in your pocket. + + +CHANGING APPLE AND COINS + +Procure two small apples exactly alike, and in the bottom of one scoop +out a hole large enough to hold a pile of three sixpences. Make a +conical cover out of cartridge paper large enough to cover the apple and +about nine inches in height. Obtain six sixpences, three of which place +in a pile on an inverted glass goblet. Conceal the other three and the +hollow apple in your left hand. Ask some one to examine the cover, and, +on receiving it back, transfer it to your left hand and slip it over the +apple. Then give the duplicate apple for examination, and, taking the +cover by its lower part, and the apple concealed in it, place both over +the three sixpences on the glass. Take the apple that has been examined, +and put it under the table with your left hand, hold it between your +knees, and say: "I command this apple to pass through the table and take +the place now occupied by the three sixpences, and the sixpences to fall +into my hand." Bring your left hand from under the table and show the +coins, lift up the cover and show the apple on the glass. Then reverse +the procedure. Cover the apple on the glass; place the three sixpences +under the table; secure the apple held between your knees and roll it on +the table; lift up the cover and hollow apple together, and, dropping +the latter into your lap, show the former is empty. This trick should be +performed sitting. + + +AN OBEDIENT SIXPENCE + +Place two half-crowns (or pennies) on the table and a sixpence between +them. Then cover the coins with an inverted wine-glass, the edges of the +latter resting upon the larger coins. Challenge any one to remove the +sixpence without touching the glass or the money. It is done very +easily, and in an amusing manner. You have only to scratch the +tablecloth with your finger-nail in the direction you wish the coin to +come, saying: "Come hither, sixpence," and it will at once obey you. + + +COIN AND GLASS + +Cover the mouths of two glasses with newspaper, by gumming it on them, +and trim off the edges neatly.[A] Stand them inverted upon two pieces of +newspaper in such a manner that the type on the paper over the glasses +fairly corresponds with that on the paper on the table. Make two cones +of newspaper to fit closely over each glass. Unobserved by the company, +place a penny under the glass on your left, which will of course be +concealed by the paper on the mouth of the glass. Then borrow a penny, +and, placing the cone over the glass on your right, lift the latter +covered by the former from the table; lay the borrowed penny on the +newspaper, and cover with the glass and cone. You call attention to the +fact that there is nothing under the other glass, and you then cover it +with the second cone. You now tell the company that at your word of +command the penny will leave one glass and travel invisibly over the +table to the other glass. You lift the cone from the glass on your +right, under which the borrowed penny was placed, and the coin is not to +be seen. Then, lifting both the cone and glass together on your left, +the concealed penny is brought into view. You now announce your +intention of sending the penny back. Place the covered glass over the +penny and replace the cover over the glass on your right. "One, two, +three--go!" you exclaim and, lifting the cone off the glass on your +left, the penny under it appears to have disappeared, and on removing +the other glass, still covered by the cone, the borrowed penny will once +more be seen. This trick can be worked with one glass only and the penny +made to appear to drop through the table in your hand placed under the +latter ready to catch it (the penny, of course, being already palmed in +your hand); but the use of two glasses makes the trick more effective, +and it can be repeated many times without fear of detection. The paper +upon which the glasses stand can, of course, be examined; but the +glasses when removed from the paper must be covered with the cones, or +the paper cover on the mouth of each will be seen. + +[A] This piece of apparatus neatly constructed can be obtained at a +trifling cost at any of Messrs. Hamley Bros.' Conjuring Depots, London. + + +A SIMPLE EXPERIMENT WITH FOUR SHILLINGS + +Borrow four shillings; place one on the palm of each hand, and, holding +the palms upward, close your fingers over them. Then request a member of +the company to place the other two coins on the nails of your two middle +fingers; and announce your intention of throwing a coin from one hand to +the other, explaining it is rather a difficult feat to accomplish with +your hands closed. Make one or two movements with your hands, and then, +as if accidentally, drop the two shillings resting upon your nails upon +the table. Apologising for your clumsiness, request some one to replace +the coins on your nails, saying you will have another try. Now give your +hands a jerk upward; open them and catch the coins on your nails, one in +each hand, and tell the company you have accomplished your purpose and +sent one coin flying invisibly through the air from one hand to the +other. To verify your assertion open your hands and show three coins in +one hand and only one in the other. + +EXPLANATION. + +When you make the first attempt, and appear to fail, in the upward +movement of your hands you open them and allow the shilling resting upon +the nail of your left hand to slip into the palm, while you permit the +coin in the palm of your right hand to fall, with the one above it on +the nail, on the table. If this is done neatly the company will suppose +it is the two coins from the nails which have fallen. You now have two +shillings in your left hand and none in your right. In the second +attempt you have only to catch the shillings resting on your nails in +the manner described, and on showing one shilling in your right hand and +three in your left, your statement that one has travelled invisibly from +one hand to the other will appear to be correct. + + +PUZZLE OF TEN HALFPENCE + +Place ten halfpence in a row upon the table, then taking up any one of +the series, place it upon another, with this proviso, that you pass over +just two halfpence each time. Repeat this until there is not a single +halfpenny left. Let the following figures represent the halfpence:-- + + 1 2 3 4 5 6 7 8 9 10 + +Place No. 4 upon No. 1; No. 7 upon No. 3; No. 5 upon No. 9; No. 2 upon +No. 6; and No. 8 upon No. 10. A little practice will enable the reader +to do this puzzle without referring to the figures. + + +HOW TO INCREASE YOUR WEALTH + +Obtain three sixpences exactly alike, place one in your pocket and stick +the other two with a small piece of wax under the edge of the table +about an inch apart. After showing other tricks produce the sixpence +from your pocket and show it to the company to prove it is an ordinary +coin. Pull up your sleeves, and if the table has a cover turn it back. +Place the coin on the table near the edge over the concealed sixpences, +and showing your right hand is perfectly empty place your thumb over the +coin and rub it vigorously backwards and forwards on the table. At the +same time run your first and second fingers under the table, and +securing one of the coins sticking there move it and the coin under your +thumb simultaneously off the table, and pinching them together between +your thumb and finger, say: "I will show you how to double your capital. +I am going to rub this sixpence into two sixpences." Then showing your +other hand is empty use the left thumb and finger to assist in the +rubbing, and gradually separate the two coins and exhibit them. Then +putting the sixpence with the wax in your pocket place the other one +near the edge of the table and repeat the trick, saying: "See, I have +now trebled my capital." Do not allow the company to examine the waxed +coins. + + +A NEAT COIN TRICK + +Procure three coins (pennies or half-crowns) exactly alike. Scratch a +cross on two, and in the third bore a hole, in which fasten a short +piece of black elastic cord. The other end of the elastic tie round your +ankle, taking care that the coin does not hang below your trouser leg. +Put one of the marked pennies in your left-hand trousers pocket and drop +the other one unobserved into the pocket of some one present, or give it +to a confederate to hold. Commence by borrowing a similar coin to those +you are using and mark it like the others. Hold it between the thumb and +finger of the right hand, and, giving it a twist, spin it on the table, +then snapping your fingers over it, catch the edge of the coin and it +will fly up your sleeve. Close your hand and say, "I will make this coin +fly up my sleeve, travel round my back, and pass down my other sleeve." +In the meantime you have secured the penny in your pocket and concealed +it in your left hand. Open your right hand, showing it is empty, and +then show the penny in the other hand. Lower your right hand, the penny +in your sleeve will drop into it, and you can pocket it unobserved. Then +ask for the loan of a cap and walking-stick. Request some one to hold +the stick, while you hold the cap in your left hand. Pick up the penny +with your right hand and pretend to place it on the floor. In doing so +substitute the coin attached to the elastic, and, stretching the latter, +hold the coin on the floor while you cover it with the cap, and ask the +person who has the stick to place its end on the coin through the cap +and keep it there until you tell him to move it. Then say, "I command +this coin to leave the cap and pass into Mr. So-and-So's pocket. Move +the stick, please, and then lift up the cap." On the removal of the +stick the coin will fly under your trouser leg, and, of course, when the +cap is lifted it is no longer on the floor. On the person whose name you +mentioned putting his hand in his pocket he will find the coin you +placed there, which you return to the person from whom you borrowed the +penny. + + +A SUBTLE IMPROMPTU EFFECT WITH A COIN + +EFFECT.--A coin dropped down the sleeve is slowly rubbed out through the +cloth at the elbow. + +REQUISITES.--Two coins exactly alike. + +PRESENTATION.--First secretly place one of the coins between the buttons +at the end of your left coat sleeve. Then stand with your right side +towards spectators with the left arm extended, but slightly bent at the +elbow. After having the coin examined, proceed to drop it down the +sleeve of the extended arm, when it will fall to the elbow, and ask a +spectator to feel that it is really there. Proceed by placing thumb of +right hand on the side of sleeve toward spectators, and the fingers at +the back, and rub the hand up and down the sleeve from the elbow to the +cuff, and at the same time secretly gain possession of the coin between +the buttons and bring it down behind the sleeve towards the elbow. Now +with a slow pinching movement bring the coin down between the thumb and +fingers and apparently out through the cloth of the sleeve, meanwhile +moving the left arm up and down slightly. The coin left in the sleeve +can be secretly got away by dropping the arm and allowing it to fall +into the hand and then pocketed. + + +AN ORIGINAL COIN SWINDLE + +Palm a halfpenny in your right hand and ask a friend (be sure he _is_ +your friend) to lend you a shilling. Pick up a glass, invert it, and +place the borrowed shilling on its bottom. Then ask your friend whether +the coin is on the top or bottom of the tumbler. He will naturally look +surprised at such a question; and you then say,--"Ah, I see you know the +trick." Slide the shilling off the glass into your right hand, and as +your friend holds out his hand to receive it back, drop the concealed +halfpenny into it. The chances are ten to one that he will place the +coin in his pocket without glancing at it. Unless you really desire to +swindle your friend out of elevenpence halfpenny you will, of course, +explain to him how he has been "had." + + +A CROSS + +Place seven coins on the table, five in a row and one above and one +underneath the centre coin. Then challenge any one to form a cross with +these coins by moving two only, all the arms of the cross to have the +same number of coins. After many attempts and failures show how easy it +is to accomplish by taking the two coins at the ends of the row and +placing them upon the coin in the centre. + + + + +SIMPLE TRICKS WITH HANDKERCHIEFS, RINGS, CANDLES, ETC. + + +A KNOT THAT CANNOT BE DRAWN TIGHT + +Tie a single over-hand knot in a handkerchief, and holding it in your +left hand, give one end to some one, telling him to pull at a given +signal. As he is about to do so, slip your left thumb underneath and, +letting go the end hanging over your left hand, allow the handkerchief +to run between your thumb and forefinger, when it will come out without +any knot (Fig. 4). + + [Illustration] + Fig. 4. + + +TO TIE AN INSTANTANEOUS KNOT IN A HANDKERCHIEF + +Hold the handkerchief in both hands; give it a twist; blow on it, and a +knot instantly appears in its centre. + +Hold the handkerchief as shown in Fig. 5. + + [Illustration] + Fig. 5. + +Then while in the act of blowing on it bring the hands together quickly, +throw the end _a_, held in the right hand, between the two middle +fingers of the left hand and over _b_; at the same time grasp _b_ +between the two middle fingers of the right hand (Fig. 6); pull _a_ +under _b_ with the left hand and _b_ under _a_ with your right, and the +knot is made. With practice you will be able to do this imperceptibly. + + [Illustration] + Fig. 6. + + +HALF A BURNT MESSAGE FOUND RESTORED IN A CANDLE + +Procure two candles and from one cut one-third off, in which piece drill +a hole lengthwise and remove the wick. Put this piece in your pocket and +place the other candle in a candlestick. Give a small piece of paper to +a member of the company and request him to write a short sentence on it. +Tear the paper in two, and giving him half, retain the other half +yourself, which you fold up. Have a similar piece of paper, folded, +concealed in your right hand, and as you turn to get the candle (which +should be lighted), substitute one for the other. Burn the plain piece +of paper in the candle, and obtaining the piece of candle from your +pocket put your hands behind your back, and, having rolled up the half +message, work it into the hole in the piece of candle. In order to gain +the time to do this stoop over the lighted candle and make several +unsuccessful attempts to blow it out. When the paper is in the piece of +candle give one good hard blow and extinguish the light. With the piece +of candle concealed in your left hand, take the candle out of the +candlestick, lay it on the table, and with a knife cut off the burnt +end, which throw away and divide the remainder into three equal parts. +Then ask the person who wrote the message to select one piece. When he +does so pick up the selected piece with your right hand and pretend to +transfer it to your left, but retain it in the right and show the piece +concealed in your left, which you present to the person who wrote the +sentence and request him to pull out the piece of paper, which he will +find to be the corresponding half of the piece in his possession. + + +TWO GOOD RING TRICKS + +Take a common ring, about the size of a wedding-ring, and suspend it to +the centre of your handkerchief by a piece of cotton four inches long. +You can hold the handkerchief up by the corners with the ring hanging in +front of you, and the latter will not be noticed. Then let the +handkerchief fall over your left hand and the ring in your palm. Request +the loan of a wedding-ring, and, having obtained one, put it under the +handkerchief, drop it in your palm, and pick up the other ring, which +push up in the centre of the handkerchief, requesting some one to hold +it there. Next take a drinking-glass in your right hand and request the +person to drop the ring in it and the handkerchief over it. Shake the +glass, and the ring will be heard to rattle inside. Then stand the glass +in the palm of your left hand with its bottom over the borrowed ring, +which is concealed there. With your right hand pinch the centre of the +handkerchief and lift it up quickly, of course, carrying the suspended +ring with it, being very careful not to let the ring strike the glass. +The glass is seen to be empty; lift it up and show the ring underneath. +Say, "You see, the ring has passed through the bottom of the tumbler." + +A similar and a better trick can be performed with a short cane--say +about eighteen inches long--instead of a glass. Commence as in the +previous trick, and after you have asked some one to hold the suspended +ring through the handkerchief, show the cane, and, holding your left +hand back upward, push it through the latter and the borrowed ring, and +grasp the cane with, of course, the ring on it, in the centre. With your +right hand take the ring and handkerchief from the person who holds +them, and request him to take hold of each end of the cane. Now lower +the handkerchief until it hides your left hand, when you must move the +latter away, leaving the ring on the cane concealed by the handkerchief. +Then let the suspended ring fall out of the handkerchief, and if it +strikes the cane so much the better. Whip the handkerchief away, and the +ring on the cane will be seen. How that ring could have got on the cane +while the ends of the latter were being held will puzzle everybody. +Pocket the handkerchief with the suspended ring at once, and don't allow +it to be examined. + + + + +SIMPLE ARITHMETICAL PROBLEMS + + +TO ASCERTAIN A NUMBER THOUGHT OF + +Every schoolboy knows the old puzzle: Think of a number; double it; add +10, divide by 2, subtract number thought of; and 5 left. Here is a great +improvement upon that problem, which I have seen puzzle some excellent +accountants. + +Think of a number; multiply by 3; if the result is odd, add 1 and divide +by 2; multiply by 3; if result be odd, add 1, and again divide by 2. By +how many 9's is the result divisible? + +On receipt of that information you at once give the number thought of. +One of the most puzzling features of the trick is that no 9's are +obtainable in the result should either 1, 2, or 3 be thought of, as the +following will show:-- + + Number thought of 1 2 3 + multiply by 3 3 3 + --- --- + 3 9 + Add 1 1 + --- --- --- + Divide by 2 4 6 10 + 2 3 5 + Multiply by 3 3 3 + --- --- + 9 15 + Add 1 1 + --- --- --- + Divide by 2 6 10 16 + 3 5 8 + +As will be seen, none of these results is divisible by 9, yet the number +thought of is correctly given in each instance. + +SOLUTION.--When the number thought of is multiplied by 3, you ask the +question, "Is the result odd or even?" If the answer is "odd," make a +mental note of _one_; then proceed. "Add one and divide by two. Is the +result odd or even?" If the answer is again "odd," make a mental note of +_two_; and proceed. "Add one and divide by two. How many nines are +obtainable in the result? I do not want to know what the surplus is." + +The above figures illustrate that when 1 is the number thought of there +is only an addition of 1. When 2 is the figure, no addition is required +to the first result; but the second result being 9, 1 is added and _two_ +noted, which, of course, is the figure thought of. When 3 is thought of +two additions are necessary, one to the 9 and one to the 15, making a +total of _three_ to be remembered, which represents the original number. +When 4 or any succeeding number is thought of the final result is always +divisible by 9, and in your mental calculation each 9 must represent 4, +to which you add the figures you have previously noted. + +EXAMPLES. + +Number thought of 4 x 3 = 12 / 2 = 6 x 3 = 18 / 2 = 9. + +Here we have one 9, which represents 4, the number thought of. + +Number thought of 7 x 3 = 21 + 1 = 22 / 2 = 11 x 3 = 33 + 1 = 34 / 2 = +17. From which is obtainable only one 9, which represents 4, to which +you add 1 for the first addition of 1, and 2 for the second addition, +making a total of 7, the number thought of. + +Number thought of, + + 11 + x 3 + ---- + 33 + + 1 note 1 + ---- + / 2 34 + 17 + x 3 + ---- + 51 + + 1 note 2 + / 2 52 + ---- + 26 two 9's = 8 = 11 + + +HOW TO NAME A NUMBER WHICH HAS BEEN ERASED + +Request a member of the company to write a row of figures, the number of +which is immaterial, add them together and subtract the addition from +the row. Then to cross out any figure from the result, add the remaining +figures together and give you the total, when you will tell him which +figure he has erased. Of course, you do not see his figures and can +leave the room while he makes them. + + EXAMPLE. + + 567219 = 30 + - 30 + -------- + 567189 + +We will suppose he crosses out 7, which makes the addition of the row, +minus that figure, 29. He gives you that result and you at once name the +crossed off figure. There are two ways of arriving at the answer. The +simplest and quickest way is to add the units in the result together +until only one figure remains and deduct it from 9. For instance, we +will take 29. Add the 2 and 9 together, which make 11; add 1 and 1 +together and you have 2, which deduct from 9, leaving 7, the figure +erased in the above example. + +Supposing 1 was the figure erased, the addition of the remaining figures +would then be 35; 3 + 5 = 8, 9 - 8 = 1, the figure crossed off. + +The second method is to reckon the next multiple of 9 above the figures +given you; for instance, supposing they are 29, the next multiple of 9 +is 36. Deduct 29 from it and it leaves 7, the erased figure. If either 9 +or 0 is erased the result is the same. You can get out of the +difficulty, on being told you are wrong, by saying (in case you have +given 9), "Yes, I see it is a nought; I thought it had a tail, so +mistook it for a nine." If you have named 0 and it turns out to be 9, +you can say, "Oh, I didn't notice the tail; of course I should have said +nine." + + +A LESSON IN THE CORRECT FORMATION OF A FIGURE + +Request a friend to write the following figures:-- + + 1 2 3 4 5 6 7 9 + +Take the paper from him and, after pretending to scrutinise the row, ask +him to point out which figure he considers most imperfectly made. If he +should select the 1, say, "You had better practise making that figure. +Oblige me by multiplying the row by nine." When he does so the result +will be + + 1 1 1 1 1 1 1 1 1 + +Then say, "After this practice you will be able to make better ones in +future." + +If he selects the 4 request him to multiply by 36 and the result will be + + 4 4 4 4 4 4 4 4 4 + +Whichever figure he selects, mentally multiply it by 9 and request him +to multiply the row by the result. If he thinks 9 the most imperfectly +made figure, you, of course, tell him to multiply by 81 and the result +will be all 9's. + + +FOUR NINES PROBLEM + +How can four 9's be written so that they will make 100? + + SOLUTION. + + 99 9/9 + + +AN ANSWER TO A SUM GIVEN IN ADVANCE + +Ask some one to start a sum in addition by writing the top line of four +figures. We will suppose he writes 1912. You mentally subtract the 2 and +place it before the 1, making 21,910, which figures write on a piece of +paper, which you fold up and lay on the table. You then ask a second +person to place four figures under the first line. Then add a line +yourself, which must be a deduction of the second line from four 9's. +Ask a third person to add four figures to those already written. Then +add another line yourself, making it a deduction of the third person's +figures from four 9's. Request a fourth person to add up the sum and +tell him you have already done so, and he will find the answer on the +table. The sum will appear something like this:-- + + 1912 + 7234 + 2765 + 4891 + 5108 + -------- + 21,910 + +Which answer corresponds with the figures on the paper, which has been +on the table the whole time. If you have in the company two friends upon +whom you can rely as confederates, previously arrange with them to write +the third and fifth lines, explaining to them that they must deduct the +line immediately preceding theirs from 9's and make their lines the +products. This adds greatly to the mystery of the trick. + + +AN ARITHMETICAL PUZZLE + +Take 9 from 6; from 9 take 10, and from 40 take 50, and you will find 6 +remains. + + SOLUTION. + + FROM SIX | FROM IX | FROM XL + TAKE IX | TAKE X | TAKE L + S | I | X + + +AN ARITHMETICAL MYSTERY + +Thirteen commercial travellers arrived at an inn, and each desired a +separate room. The landlady had but 12 vacant rooms, which may be +represented thus:-- + + ---------------------------------------------------- + | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | + ---------------------------------------------------- + +But she promised to accommodate all according to their wishes. So she +showed two of the travellers into room No. 1, asking them to remain a +few minutes together. Traveller No. 3 she showed into room No. 2, +traveller No. 4 she showed into room No. 3, traveller No. 5 into room +No. 4, traveller No. 6 into room No. 5, and so on until she had put the +twelfth traveller into Room No. 11. She then went back to where she had +left the two travellers together, and asking the thirteenth traveller to +follow her, led him to No. 12, the remaining room. Thus all were +accommodated. Ask your friends to explain the mystery. + + +HOW TO TELL HER AGE + +Girls of a marriageable age do not like to tell how old they are, but +you can find out by following the subjoined instructions, the young lady +doing the figuring: Tell her to put down the number of the month in +which she was born, then to multiply it by 2, then to add 5, then to +multiply it by 50, then to add her age, then to subtract 365, then to +add 115, then tell her to tell you the amount she has left. The two +figures to the right will tell you her age and the remainder the month +of her birth. For example, the amount is 822, she is twenty-two years +old and was born in the eighth month (August). + + +A RACE IN ADDITION + +Tell a friend that you will race him in counting from 1 to 100, and +guarantee to win, under the following conditions: You will allow him to +start first, at any number from 1 to 10, and you are both to have the +privilege of adding any figure up to 10 to the last number called. For +instance, we will suppose he starts with 5. You call 15, having mentally +added 10 to his number. He then calls 20, having added 5; and so on, +until 100 is reached. Until he sees through the trick you will win every +time, and even then you will win if you start first and commence at 1. +In that case, as he can only add 10, his first call could not exceed 11, +to which you immediately add 1 and call 12. If his next call is 22, you +say 23. No matter what his additions may be, the numbers you must always +reach first are 12, 23, 34, 45, 56, 67, 78, and 89. When you call the +latter number, as he can only add 10 to it, your next call will, of +course, be 100. By this you will observe that, although you can only add +10 to your opponent's last number, you in reality add 11 to your own. So +you are, so to speak, always 1 ahead of him. If, when you suggest the +trick, you see your friend is not familiar with it, you can give him the +option of starting first, and you need not pick up the thread of your +winning numbers until you reach 50, adding low numbers to his additions, +which will help to puzzle him; but he will soon see that it is necessary +to reach 89; then he will notice you strike 78 and 67. When you see he +is getting on the right track, pick up the winning numbers earlier, and +at last insist that you must now start first. In starting with a person +who does not know the trick it is advisable, and more puzzling, to dodge +about at first and not get on the track of the winning numbers until 56 +or 67. But if your friend knows the trick and starts at 1 you cannot +beat him. I have seen good accountants puzzle for hours over this little +trick, which was invented by Mr. William Lawtey, a dear old friend of +mine. + + +TO PREDICT THE HOUR YOUR FRIEND INTENDS TO RISE ON THE FOLLOWING MORNING + +Request your friend to make up his mind as to the time he intends to +rise on the following morning, and then to mention an entirely different +hour to you. To the latter you mentally add twelve, and giving him the +number of the total, request him to look at his watch, and starting at +the hour preceding the one he has selected for rising, to count +backwards until he reaches the number you have given him, beginning with +the number which he previously gave you. Ask him to state the hour at +which he stops, which he will find is the one he selected for rising. +For instance; supposing your friend intends to rise at nine and gives +you four. To four you mentally add twelve and request him to start at +the hour before his getting-up time (which would be eight) and count +sixteen backwards on the face of the watch, starting with the number he +gave you--four--and when he reaches sixteen his finger or pencil will +rest upon nine, the hour he selected for getting up. + + + + +MATCH PUZZLES + + +EXPERIMENT WITH TEN MATCHES + +Lay ten matches side by side (Fig. 7) and request some one to lift each +match singly, and passing it over two matches, cross a third match with +it until there are five crosses on the table (Fig. 8). Two matches (and +only two whether crossed or single) must be passed over at a time. + + 1 2 3 4 5 6 7 8 9 10 + | | | | | | | | | | + | | | | | | | | | | + | | | | | | | | | | + Fig. 7. + + \ / \ / \ / \ / \ / + \ \ \ \ \ + / \ / \ / \ / \ / \ + Fig. 8. + +The secret is that No. 1 must be crossed first and No. 9 second, or the +trick cannot be accomplished. + +The following are the correct moves: 4 over 2 and 3 and crossed on 1; 6 +over 7 and 8 and crossed on 9; 8 over 7 and 5, crossed on 3; 2 over the +3 and 5, crossed on 7; the 10 over the 9 and 7, crossed on 5. + + +THE MAGIC NINE + +Make the figure 9 with a long tail with matches (Fig. 9) and tell a +member of the company to think of a number, which must exceed the number +of matches in the tail; and, commencing at the first match in the +latter, count mentally round the figure, stop when he reaches the number +thought of, and then, recommencing at the match he stopped at, count the +reverse way, this time avoiding the tail, and continuing on the upper +part of the 9 until he again reaches the number he selected, when you +will point to the match he has stopped at. This you can do very easily, +for if there are seven matches in the tail he will, of course, stop at +the seventh match on the left from the tail, as will be seen by the +numbering on the diagram, which assumes he thought of fifteen. Each time +the puzzle is tried vary the length of the tail by taking some matches +out of the latter and adding them to the upper part of the figure, or +vice versa. If this is not done the stop will always be made at the same +match, which will give the trick away. + + [Illustration] + Fig. 9. + + +TRIANGLES WITH MATCHES + +Make three equilateral triangles with six matches. Of course, two can be +made with five matches; but then there is one over, and how to make a +third triangle with only one match is a puzzler. It is as easy as +possible. Make a triangle with three matches, and stand the other three +upon end inside the triangle in the form of a tripod (Fig. 10). + + [Illustration] + Fig. 10. + +Here is another triangular puzzle. With five matches form two +equilateral triangles. Tell the company they are to remove three +matches; then add two and make two more equilateral triangles. This is +only a "sell." You do not say where the two matches are to be added. You +add them to the three removed, and form the same figure over again (Fig. +11). + + /|\ + / | \ + / | \ + \ | / + \ | / + \|/ + Fig. 11. + + +MATCH SQUARES + +Make nine squares with twenty-four matches (Fig. 12). Then request some +one to remove eight matches, and without touching those left, to leave +two perfect squares. + + -- -- -- + | | | | + -- -- -- + | | | | + -- -- -- + | | | | + -- -- -- + Fig. 12. + +Fig. 13 shows the solution. + + -- -- -- + | | + -- + | | | | + -- + | | + -- -- -- + Fig. 13. + + +YOUR OPPONENT MUST TAKE THE LAST MATCH + +Place twenty-five matches in a row on the table. Request some one to +select one end of the row and to take one, two, or three matches from +it, you having the same privilege at the other end; and you guarantee he +will be compelled to take the last match no matter how he may vary the +number he takes. + +The secret is to remove four matches each time between you. For +instance, if your opponent takes three you take one; if he takes two you +take two; if he takes one you take three and so on. It is obvious if +four matches are taken six times one match will be left on the table, +which your opponent must take. + + +A SHAKESPEAREAN QUOTATION + +Lay five matches on the table and request a member of the company to +form a well-known quotation from Shakespeare by the addition of three +more matches (Fig. 14). "But," some one will say, "how does KINI +represent a Shakespearean quotation?" Your reply is obvious: "Can't you +see KINI is 'a little more than kin, but rather less than kind'?" + + | / | |\ | | + |/ | | \ | | + |\ | | \ | | + | \ | | \| | + Fig. 14. + + +NUMERAL + +Place five matches on the table and challenge any one to make them into +thirteen without breaking any of them, and then, without moving them, to +make eight by the use of a card. The solution will be found in Fig. 15. + + \ / | | | + \ | | | + / \ | | | + Fig. 15. + +To make eight, hide the lower half of the row from sight, and it of +course shows viii. + + +SIX AND FIVE MAKE NINE + +Place six matches on the table and request a person to add five more in +such a manner as to make nine. The solution is shown in Fig. 16. + + _____ + |\ | | |\ | | + | \ | | | \ | |_____ + | \ | | | \ | | + | \| | | \| |_____ + Fig. 16. + + +THE ARTFUL SCHOOLBOYS + +At a certain school were four long dormitories, built in the form of a +square, in which thirty-two boys occupied beds, as shown by matches in +Fig. 17. + + |||| |||| |||| + + |||| |||| + + |||| |||| |||| + Fig. 17. + +By this arrangement the master, in going his rounds at night, counted +twelve boys in each corridor. One night four boys absented themselves +from the school, and the remaining boys rearranged themselves in such a +manner that the master was still able to count twelve boys in each +corridor, and the absence of their four comrades was not noticed. How +they did it is shown in Fig. 18. + + ||||| || ||||| + + || || + + ||||| || ||||| + Fig. 18. + +The four absentees returned on the following night, accompanied by four +friends; but the master was unable to notice the addition, for he again +counted twelve boys in each dormitory. The new arrangement was as Fig. +19. + + ||| |||||| ||| + + |||||| |||||| + + ||| |||||| ||| + Fig. 19. + +There were now thirty-six boys sleeping in the dormitories, and next +night they were joined by four more, which brought the number up to +forty, and yet the master only counted twelve in each dormitory on his +rounds that night. How the new distribution was made is shown in Fig. +20. + + || |||||||| || + + |||||||| |||||||| + + || |||||||| || + Fig. 20. + +Next night four more chums popped in for a snooze, making a total of +forty-four, and again the master was bamboozled by the following +readjustment (Fig. 21). + + [Illustration] + | |||||||||| | + + |||||||||| |||||||||| + + | |||||||||| | + Fig. 21. + +History is silent upon the subject of the arrangement at the +breakfast-tables. + +The proper way to present this puzzle to your friends is to lay +forty-four matches on the table, and after showing the initial +arrangement, allow them to work the rest out for themselves. + + +WHAT ARE MATCHES MADE OF? + +Arrange fourteen matches as in Fig. 22, and tell your friends to take +away any three matches they may select without disturbing the others, +and replace one in any position they may choose in such a way as to show +what matches are made of. They will endeavour to form the word "wood"; +but Fig. 23 gives the correct solution. + + ----- ----- ----- + | | | | \ / | | + | | | | \ / | | + | | | | \/ | | + ----- ----- ----- + Fig. 22. + + ----- ----- + | | | \ / | + | | | \ / |----- + | | | \/ | + ----- ----- ----- + Fig. 23. + + +A SHEEP PEN + +Arrange eight matches as shown in Fig. 24, and state that this +enclosure, formed by eight hurdles, is supposed to hold one hundred +sheep. Ask your friends how many more hurdles would be required to +enable the enclosure to contain two hundred sheep? The reply is +generally eight more, and your friends will be surprised to learn that +only two more hurdles are required--one at each end across the +enclosure. Three hurdles being moved to admit of the introduction of the +additional two, the pen will, of course, be doubled in size. + + ----- ----- ----- + | | + | | + | | + ----- ----- ----- + Fig. 24. + + +POST AND RAIL PUZZLE + +Put the following question to the company: Supposing there was a tunnel +through a hill and a post and rail fence was constructed through it, and +another fence was made exactly above it, over the hill, how many more +posts would be required for the latter route, supposing they were the +same distance apart by both routes? + +After several calculations have been made you can astonish the company +by telling them that exactly the same number of posts would be required +for both routes, which you can prove by making a rough sketch of the +diagram, Fig. 25, and placing matches on it to represent the posts. + + [Illustration] + Fig. 25. + + + + +SIMPLE MISCELLANEOUS TRICKS + + +A GOOD AFTER-DINNER TRICK + +Procure an egg, an apple, an orange, and two dozen nuts. Place the +latter on a plate, and request three persons during your absence from +the room to each pocket one of the three former, asserting that you will +eventually state in whose pockets the different articles are to be +found. On returning to the room present to one of the persons you have +asked to assist you one nut, to a second person two nuts, and to the +third three nuts, which will of course leave eighteen nuts on the plate. +You must mentally name the person to whom you gave one nut "number one," +to the person holding two nuts "number two," and the one who has three +nuts "number three." + +Announce your intention of again leaving the room, and request your +three assistants to help themselves during your absence to nuts as +follows--the one holding the apple to take the same number of nuts you +presented him with, the one who has the egg to twice as many as you gave +him, and the holder of the orange to four times as many as he originally +received. + +Impress on them that the number of nuts they take must be _in addition_ +to those they already hold. + +On returning to the room you glance at the nuts remaining in the plate +and at once call for the egg, apple, and orange from their respective +holders. + +EXPLANATION. + +You must memorise the following Latin words: Attento, Beato, Cantores, +Erocat, Fortasse, Glossema, numbering them 1, 2, 3, 4, 5, and 7. The +initials of these words, it will be observed, are the first six letters +of the alphabet, omitting D, which is not required; A, of course, +standing for Apple, E for Egg, and O for Orange. + +On returning to the room after your second absence count the number of +nuts remaining on plate, refer to the Latin words, and you have the key. +Supposing there are only two nuts left, take the second word, Beato, and +reject the consonants, when the vowels will remain in proper order, E, +A, O. The E being first shows the egg is in the pocket of the person +whom you have designated as "number one." The A being second indicates +"number two" has the apple, and the O, the third letter, means "number +three" holds the orange. + +Supposing there are seven nuts left, take the seventh word, Glossema, +reject the consonants as before, and pick out the vowels, O, E, A, which +proves "number one" person holds the orange, "number two" the egg, and +"number three" the apple, and so on with the other Latin words, the +remaining number of nuts always indicating the word from which you are +to select the vowels. This trick may be repeated _ad lib._ without fear +of detection. + + +TO REMOVE A SERVIETTE RING FROM A TAPE HELD ON THE THUMBS OF ANOTHER +PERSON + +Obtain a piece of tape, or string, about three feet in length and tie +the ends; pass this loop through a serviette ring and the ends of the +loop over the thumbs of a friend (Fig. 26). + + [Illustration] + Fig. 26. + +Take hold of the tape with your left forefinger at A and pull it forward +and down; with your right forefinger pull the tape at B, from +underneath, forward and upward, which will cause the two parts to cross +each other. Then with your right forefinger and thumb place the tape B +over the thumb D; move the ring toward D and with your right forefinger +and thumb take the tape at C from underneath and carry it also over the +thumb D. Take hold of the ring and pull it gently, as you slip your left +forefinger out of the loop A, when it will at once be released without +the tape leaving either thumb. + + +AN EXPERIMENT IN GRAVITY + +Give a person two half-crowns and request him to hold them horizontally +between the tips of his thumb and finger of his right hand, the coins +touching each other. Then request him to drop the lower coin in his left +hand and you will tell him which side will come uppermost. First note +which side of the coin is underneath when you place them in position, +for that will be the uppermost side when it reaches his left hand. The +lower coin will turn completely over in the act of falling: nothing can +prevent it. The distance between the hands should be from fourteen to +sixteen inches. + + +A SCISSORS FEAT + +Hold a pair of scissors on the first two joints of your little fingers +with your palms upward, their blades pointing to the floor (Fig. 27). +Then throw the points over toward you, turning your hands at the same +time and bringing your knuckles back to back, the scissors standing out +straight from you (Fig. 28). + + [Illustration] + Fig. 27. + + [Illustration] + Fig. 28. + +I have never seen any one accomplish this simple feat until they learned +the secret. When you throw the scissors over on the palms of your hands, +with their points toward your chest, allow the blades to rest there for +an instant with the tips of your little fingers touching your palms +through the scissors' bows; then bring the backs of your fingers +together with your hands closed and the points of the scissors outward. +The uninitiated, instead of allowing the bows to slip to the points of +the little fingers, hold them tight on the second joints and, of course, +fail. + + +ANOTHER TRICK WITH A PAIR OF SCISSORS + +This trick consists of fastening the scissors securely to the back of a +chair with a piece of string and then removing them without cutting or +untying the string. First make a loop of a piece of string about two +feet in length and pass the double end through one of the bows and the +two loose ends through the loop and pull tight. Next pass the two single +ends through the other bow of the scissors and tie them to the back of +the chair. The puzzle is how to remove them, which is simple enough when +you know how. Loosen the loop and draw it upwards and pass it through +the other bow, and then over both bows and points, when the scissors +will be free. + + +AN INDESTRUCTIBLE CIGARETTE PAPER + +Take three cigarette papers, fold one up into a very small square, and +paste it lightly on the top right corner of the second paper. The third +paper roll lengthwise, and conceal it in your ear. Show the first paper +between both thumbs and fingers, your right thumb on the pasted corner, +then proceed to tear it up into squares, placing the pieces in front of +each other before tearing again. When it is in pieces about the size of +the pasted square, under the shelter of your left hand, with its back to +the audience, separate the pieces from the square and hold the latter up +between your right thumb and finger. Then, pretending to moisten your +left forefinger on your tongue, slip the pieces in your mouth and +conceal them there, and carefully unfold the square held in the other +hand, when the paper will appear to have been restored. You then roll +the paper length wise, and say, "I will swallow it." Put it in your +mouth and pretend to do so. Putting your left hand to your ear, say, "I +will now reproduce from my ear." Pull out the paper concealed there very +carefully, and as you turn to lay it on your table allow the pieces in +your mouth to drop into your hand. + + +TO CUT AN APPLE IN TWO WITH YOUR FINGER + +With a needle and strong thread take a stitch of about half an inch in +its side, leaving several inches of the thread hanging from where you +puncture it. Reinserting the needle in the hole it made coming out, take +another stitch of half an inch, and again reinsert the needle where it +came out. Take similar stitches all round the apple until the needle +comes out of the first hole made, and then cross the two ends of the +thread and pull them steadily until all the thread comes out of the +hole. The apple is now cut through, although the skin does not show it. + +Slip this apple in your pocket, and during dessert select an apple as +much like the prepared one as possible. Having previously placed your +serviette over your knees, with the prepared apple in it, drop the apple +just selected and pick up the former with your right hand while you turn +your plate over with your left hand. Putting the apple on its side on +the inverted plate, laying your forefinger on the apple you give the +former a smart blow with your right fist, when the apple will fall in +two pieces. + + +A TRICK WITH DOMINOES + +Take a full set of dominoes--twenty-eight pieces--turn them face +downward on the table; shuffle them thoroughly; then tell the company to +turn them over and match them in the ordinary way, while you take a seat +at the other end of the room with your back to the table. They can +blindfold you if they wish. As soon as all the pieces are matched you +call out the numbers shown at the two ends of the row. Return to the +table, turn the dominoes over again, shuffle them as before with the +right hand; again turn your back, and call out the end numbers. You can +repeat this any number of times without detection, unless some one +should count the pieces and find only twenty-seven. Each time you have +shuffled them you have dropped a piece concealed in your right hand, and +extracted and palmed another. One piece taken from a set of dominoes +invariably indicates by its numbers the numbers at the two ends of a row +when the pieces are all properly matched. + + +AN ESCAPE + +Ask some one to tie your wrists together with a handkerchief, and then +to pass a cord between your arms behind your tied wrists, and hold the +ends securely. Have towel or cloth thrown over your hands, and after a +very brief interval tell the person who holds the ends of the cord to +pull. When he does so, the latter will pass from your hands and fall on +the floor. You remove the cloth, and show that your wrists are still +tied together. + +EXPLANATION.--When your hands are covered, move your elbows out, which +will separate your wrists, push the second finger of your right hand +between them, and with it pull the bight of the cord through the bandage +round your wrists, slip it over one hand, and when your assistant pulls +the cord it will pass off clear of your hands. + + +CIGARETTE PAPERS AND SERVIETTES + +Screw three cigarette papers up into pellets and cover each of them with +a folded serviette. Then lift the serviette on your right with your left +hand (to show that the pellet is still there) and transfer it to your +right, holding it with your thumb on top and fingers underneath, and +re-cover the pellet. As you do this nip the pellet between the tips of +your first and second fingers in such a way that it does not show in +front of them as you withdraw your hand palm upwards. Then raise the +centre serviette with your left hand, transfer it to your right, as +before, and re-cover the pellet, and as you do so, drop the pellet +concealed between your fingers under it. Then raise the third serviette +with your left hand, transfer it to your right, re-cover the pellet, +and, in doing so, nip the latter between your fingers, as you did the +first one. Then say: "There are three pellets on the table covered by +serviettes. I command the one here (pointing to the one on your left) to +travel invisibly to the centre serviette." Turn the serviette over, and +show the pellet has gone. Then lift the centre serviette with your left +hand, and show the two pellets under it. Transfer it to your right hand, +and, in replacing it, drop the concealed pellet. Then say: "We have now +two pellets under the centre serviette, and one under this one" +(pointing to the one on your left). "I command this one to join its +fellows." Lift the serviette as you speak, and show the pellet has gone; +lift up the centre serviette, and the three pellets will be found +together. + + +FOUR CIGARETTE PAPERS + +This is a variation of the previous trick. Roll up five cigarette papers +into pellets. Conceal one at the root of the left thumb, and form a +square with the others on the table. Show your hands empty (the +concealed pellet will not be observed if properly held), and cross your +hands over the pellets on the table. With the tips of your right fore +and second fingers nip one of the pellets on your left, and at the same +time drop the pellet concealed in your left hand between the two on your +right. Move both hands away quickly, and one of the pellets on your left +will appear to have travelled invisibly under your right hand. Again +cross your hands, passing your right hand under the left, and as you do +so drop the pellet concealed between your fingers, covering it at once +with the left hand. Then nip the remaining pellet with your right first +and second fingers, as before, and, on lifting your hands, all four +pellets will appear on your right. You can get rid of the remaining +pellet by dropping it on the floor, or on your lap if you are sitting at +the table. + + +A HINDOO SWINDLE + +This effect is practically unknown to the Western Conjurer, but has been +one of the stock-in-trade among magicians in India for years. It +involves a principle (that of transfer) which is capable of extensive +development in the use of modern magic. + +REQUISITES.--(1) A piece of brittle unglazed earthenware. (A piece of +substance akin to thin flowerpot is used in India.) (2) A stick of +specially prepared soft charcoal. + +A piece of earthenware is given, upon which a spectator is requested to +write his initials with a piece of charcoal supplied. The correct +preparation of this charcoal was conveyed to me by a Hindoo, and is as +follows: Procure a piece of boxwood or beech, the former for preference, +place it in the fire until reduced to a red glowing mass, remove it with +tongs and immediately place it into a thick jar and cover up very +tightly till cool. + +The earthenware is taken by the performer and crushed up under his heel. +The spectator is then asked to wave his right hand over the broken +pieces, and upon the palm being turned upwards the absolute initials in +all detail are found imprinted upon his hand. + +PRESENTATION.--Hand the piece of earthenware to the spectator, together +with the charcoal; request that his initials shall be written on the +earthenware in a space marked the size of the tip of the index finger. +After this has been done, you take it back between the thumb and index +finger of the right hand, the finger over the initials exerting a firm +pressure which has the effect of transferring the writing to the latter. +Then place the earthenware under your heel and crush it. + +Now request the spectator to wave his right hand over the pieces. After +this has been done for a few seconds, boldly take hold of the hand (your +index finger firmly pressing upon its palm) and suggest that the hand is +not quite over the pieces, suiting the action to the word by slightly +pulling the hand forward; this has the effect of re-transferring the +reversed initials on to the spectator's palm, to be discovered a little +later upon the hand being turned over. + + +THE ELUSIVE MATCH--A CAPITAL IMPROMPTU TRICK + +EFFECT.--A match apparently thrown away persists in reappearing in +closed hand. + +REQUISITES.--A box of ordinary safety matches, together with an extra +match top, broken off about half an inch long. + +PRESENTATION.--First conceal the extra match top between the tips of the +index and second finger of the right hand. Now give the box of matches +to a spectator, and request that the tops of three of the matches be +broken off about half an inch long and handed to you. You then place +these upon the table and proceed to pick them up one at a time with the +right hand, and throw them into the left (each time closing that hand) +as follows: The first is thrown in quite fairly, the second one is also +thrown in but is secretly accompanied by the one which you have +previously concealed at the finger-tips, the third one you pick up and +apparently throw away, but really retaining it at the finger-tips as +above mentioned. You now open the left hand and throw three match tops +on to the table instead of the supposed two; apparently the one thrown +away has secretly travelled back to the left hand. This trick can be +repeated about three times without fear of detection, as you always have +a fourth match top in readiness at the finger-tips. Properly worked it +proves a very bewildering little trick. + + + + + HERCAT, + + Of the Egyptian Hall, Queen's Hall, Shaftsbury Theatre, + Lyceum Theatre, The Tivoli, Crystal Palace, &c., + + _Illusionist, Ventriloquist, Comedian, & Author,_ + + CAN BE ENGAGED FOR + + EVENING PARTIES, 'AT HOMES,' &c., + + IN HIS + + REFINED & ORIGINAL ENTERTAINMENT. + + SEND FOR CIRCULAR. + + LESSONS IN SLEIGHT OF HAND and VENTRILOQUISM. + + _Permanent Address_:-- + Care of 'THE ERA,' + 5 Tavistock Street, Strand, + London. W.C. + + + + +Dean's 6d. Champion Handbooks. + +_Crown 8vo. Profusely illustrated._ + + +*Cricket and How to Play.* By BOB ABEL. + +*Draughts.* By W. PATTERSON. + +*Indian Clubs, Dumb-Bells, and Sword Exercises.* With Diagrams. By the +late Prof. HARRISON. + +*Rowing, Sculling, Punting, and Yachting.* By "Straw Hat." + +*Art of Attack and Defence.* By Major ELLIOTT. + +*The Handbook of Boxing.* By JOHN C. EARL. + +*Gymnastics.* By Sergt.-Major S. G. NOAKES. + +*Rugby Football.* By "Straw Hat." + +*Association Football.* By "Straw Hat." + +*Pocket Cricket Scoring Book.* Stiff Cover. + +*Billiards.* By W. MITCHELL. Edited by A. W. COOPER. + + + + +Dean's 1/- Champion Handbooks. + +_Crown 8vo. Illustrated._ + + +*Amateur Cycling.* Embracing every branch of this agreeable pastime. By +G. LACY HILLIER and W. G. H. BRAMSON. New Edition, revised by F. TAYLOR. + +*Cricket.* By R. ABEL. Eight Illustrations from Photographs. + +*Fishing.* By ARTHUR KENT and G. C. DAVIES. + +*Chess.* A Manual for Beginners. By H. E. BIRD. + +*Billiards.* By W. MITCHELL. Edited by A. W. COOPER. + +*Rowing.* By "Straw Hat." + +*Indian Clubs and Dumb-Bells.* By Professor HARRISON. + +*Boxing and Attack and Defence.* By J. C. EARL and Major W. J. ELLIOTT. + +*Golf.* By J. MCBAIN and W. FERNIE. + +*Football--Rugby and Association.* By "Straw Hat." + +*Lawn Tennis.* By "Straw Hat." + +*Parlour Games.* By F. G. GREEN. + +*Hercat's Card Tricks and Conjuring up-to-date.* + +*Tableaux Vivants and Living Waxworks.* By G. J. GOODRICK. + +*Pocket Cricket Scoring Book.* Stiff Cover. + +*Hercat's Latest Sleights.* + +*Hercat's Ventriloquist.* + +*Hercat's Card Tricks.* + +*Hercat's Conjuring.* + +*Hercat's Chapeaugraphy.* + + + + +Guide-Books & Useful Books. + +Dean's Sixpenny Guide and Useful Books. + +_Crown 8vo. Fancy Covers in Colours. Illustrated._ + + +*Aquaria, Gold Fish, &c.* By EDWARD BAIRSTOW. + +*Canaries:* How to Breed, Rear, and Keep. By J. SABIN. With Appendix by +KARL RUSS. + +*Poultry.* By E. BROWN. Illustrated. + +*Rabbits and their Habits.* By J. ROGERS. + +*Cheap & Choice Cookery.* By Mrs. H. P. WHITCOMBE. + +*Fruit Figures,* and How to Make Them. By CHARLES GILBERT. Illustrated +with Diagrams. + +*Double-Check Washing Books* (Dean's Perforated). Each for twenty-six +weeks. Ladies' Washing Book. + +*County Courts,* whether for Debt or Damage; for Plaintiff or Defendant +(Guide to). By W. H. C. PAYNE, Barrister-at-Law. + +*Landlords, Tenants and Lodgers* (Laws respecting). By J. BISHOP. + +*Language of Flowers.* By MAUD DEAN. Also a pocket edition. By H. G. +ADAMS. + +*Washing Day.* How to avoid its troubles and perform its work. By JULIA +FISHER. + +*Cats:* Handbook to their classification and Diseases, with Chapter on +Training. By Dr. GORDON STABLES, M. D. + +*Parrots and their Treatment.* By MARRIOTT. New and Enlarged Edition. + +*Ferneries and Aquaria.* Their Construction and Management. By GEORGE +EGGETT, Sen. + +*Bird and Animal Stuffing.* By JAMES GARDNER and CECIL H. BISSHOP. Fully +illustrated. + +*Silkworms.* A complete Treatise on the Mulberry-leaf and Oak-leaf +Silkworms. By M. EDWARDES. Illustrated. + +*How to make a Will.* By a London Solicitor. + + + + +DEAN'S SHILLING PLAYS. + +DEAN'S PLAYS FOR YOUNG ACTORS AND HOME PERFORMANCE. + +_Size 7-1/2 by 5-1/2 inches. Bound gilt edges, fancy illustrated cover._ + +_The figures after the titles denote number of characters in each Play._ + M _male_; F _female_. + + +*Beauty and the Beast.* By Miss CORNER, Illustrated by N. WESTRUP. 18th +Edition. (M 2, F 4.) + +*Whittington and his Cat.* By Miss CORNER. 12 illustrations by ALFRED +CROWQUILL. 11th Edition. (M 6, F 3.) + +*Cinderella and the Glass Slipper.* By Miss CORNER. 9 illustrations by +BEALE. 12th Edition. (M 2, F 5.) + +*Puss in Boots; or, The Miller's Favourite Son.* By Miss CORNER. 6 +illustrations by NOYES LEWIS and G. PRIOR. 6th Edition. (M 8, F 5.) + +*Children in the Wood.* By Miss CORNER. Illustrated by F. HOLMS. 15th +Edition. (M 5, F 2.) + +*Sing a Song of Sixpence.* By C. M. WHELPTON. (M 9, F 7.) + +*Princess Olone San.* By AMY WHINYATES. (M 3, F 5.) + +*Little Bluebell and the Will o' the Wisp.* A play in 3 Acts for little +children. By AIMEE. Illustrated by N. WESTRUP. 4th Edition. (M 10, F 4.) + +*Prince Bulbo.* Dramatised from Thackeray's "Rose and the Ring." By AMY +WHINYATES. Illustrated by ARTHUR HITCHCOCK. 3rd Edition. (M 6, F 7.) + +*Gabrielle; or The Red Cap of Liberty.* By AMY WHINYATES. With 4 +illustrations and chromo cover. (M 7, F 3.) + +*Aladdin and the Wonderful Lamp.* By AMY WHINYATES. 4th Edition. (M 3, +F 5.) + +*The Astrologer's Spell.* A Persian sensational drama. By AVERALL. (M 4, +F 4.) + +*Little Dewdrop and Jack Frost.* (M 2, F 3.); and *Fairy Rosebud and the +Enchanted Maypole.* By AMY WHINYATES. With 4 illustrations each, by A. +BEALE. (M 3, F 7.) 4th Edition. + +*Sir Rupert and Cecily; or the Young Cavalier.* By AMY WHINYATES. With 2 +illustrations by C. ANDRE. (M 4, F 2). + +*Blue Beard.* By AMY WHINYATES. With 4 illustrations by JOHN PROCTOR. +(M 4, F 3.) + +*The Princess and the Pirate.* By AMY WHINYATES. (M 7, F 5, and Supers.) + +*The Queen of Hearts.* By B'Ar. A Fairy Play in 3 Acts. (M 6, F 4, and +Supers.) + +*King Lear.* By F. SPENCER. Abridged edition, adapted for children. +(M 11, F 3, Knights, Soldiers and Attendants.) + +*The Plum Cake.* By Miss C. M. WHELPTON. (M 10, F 10.) + +*The Royal Red Rose.* In 3 Acts. By AMY WHINYATES. (M 10, F 6.) + +*The Sleeping Beauty.* By E. B. BAYLY. (M 7, F 10.) + +*Ali Baba.* By AMY WHINYATES. (M 5, F 3.) + +*The Yellow Dwarf.* By AMY WHINYATES. (M 3, F 5.) + + + + +Books for Elocutionists & Plays. + +SIXPENNY CHARACTER SKETCHES AND COMEDIETTAS. + +_Humorous, Satirical and Pathetic._ + +_The figures after each Play denote the number of characters in it._ + M _male_; F _female_. + + +*Men's Wrongs--Women's Rights*--By JULIA CHANDLER. + +*Rummy Fares.* A Cabman's Story. By ROBERT OVERTON. + +*A Terrible Race.* A Sporting Ballad for Recitation. By CAMPBELL +RAE-BROWN. + +*Bill Muggins.* By ROBERT OVERTON. + +*Me & Bill.* By ROBERT OVERTON. + +*A Domestic Syndicate.* By KATE FREILLIGRATH KROEKER. + +*The Amateur Stage.* By BENJAMIN CLAYTON. A Capital Handbook for +Amateurs. + +*A Blue Book for Sale.* By M. BEETHAM-EDWARDS. (M 2, F 3.) + +*The Two Clerks.* A Musical Comedietta. By GEORGE J. GOODRICH. (M 4, +F 3.) + +*Two of Eve's Daughters.* By FRANCIS W. MOORE. (M 2, F 3.) + + + + +SIXPENNY PLAYS FOR YOUNG ACTORS. + + M _males_; F females. + + +*Puss in Boots: or, The Miller's Favourite Son.* By Miss CORNER. (M 8, +F 5.) + +*Prince Bulbo.* Dramatised from Thackeray's "Rose and the Ring." By AMY +WHINYATES. (M 6, F 7.) + +*Jack's Ashore.* A Sailor Play. By MAUD HODGES. (M 8.) + +*The True Story of Catherine Parr.* By ELSA D'ESTERRE KEELING. (M 2, +F 6.) + +*How Matilda, First Queen of England, was Wooed and Won.* By ELSA +D'ESTERRE KEELING. In 4 Acts (M 6, F 7, and Supers.) + +*The Amateur Stage.* By BENJAMIN CLAYTON. + +*Aladdin.* By AMY WHINYATES. (M 3, F 5.) + +*Beauty and the Beast.* By Miss CORNER. Illustrated by N. WESTRUP. 18th +Edition. (M 2, F 4.) + + + + +Dean's Shilling Books for Elocutionists. + +_Crown 8vo._ + + +*Queer Fish.* Character Sketches. By ROBERT OVERTON. _7th Edition_, with +preface by Mrs. STIRLING. + +*A Round Dozen.* Character Sketches. By R. OVERTON. _4th Edition._ + +*Speech Studies.* Studies of Poems, with Recitations, Anecdote Sketches, +and Articles connected with Elocution. By EDWIN DREW. + +*Sylvia's Ride for Life,* and other Original Ballads for Recitation and +the Fireside. By FREDERICK G. WEBB. + +*Ryder's Last Race,* and other Humorous Ballads for Recitation. By +CAMPBELL RAE BROWN. Author of "Kissing Cup's Race." + +*Rhymes of the Times;* Serious Ballads for Recitation. By CAMPBELL RAE +BROWN. + +*Con O'Donnell,* and other Ballads. By E. OWENS BLACKBURNE. + +*Elocution made Easy.* By EDITH HERAUD, Elocutionist. + +*Ten Minutes.* Short Prose Tales and Recitations. By ROBERT OVERTON. + +*Dean's Children's Recitations,* Compiled by MAUD DEAN. _Limp cloth._ + +*Humorous Pieces.* By FRANCIS W. MOORE. + +*Tableaux Vivants and Living Waxworks,* with directions for stage +management. By G. J. GOODRICK. + +*Waterworks.* By ROBERT OVERTON. + +*The Record Reciter.* By ROBERT OVERTON. + +*The Child's Prize Reciter.* Compiled by M. DEAN. + + + + +Dean's 2/6 Plays and Reciters. + + +*The Overton Entertainer.* By ROBERT OVERTON. + +*Humorous Plays.* By FRANCIS W. MOORE. + + + +Dean's 6d. Reciters. _Limp Cloth 6d. each._ + + +*Only a Little Brown Sparrow, and other Recitations for Children.* +Compiled by MAUD DEAN. + +*Poetry for Children.* Compiled by MAUD DEAN. + +*Humorous Pieces*, Series I. By FRANCIS W. MOORE. + + " " " II. " " + + " " " III. " " + +*Holiday Yarns.* By ROBERT OVERTON. + +*A Bald Bold Man.* " " + +*The Child's Recitation Book.* Mrs. FAYLE. + +*Half a Dozen.* By ROBERT OVERTON. + +*Five Favourites.* " " + + + + +[Illustration: Hamley's Conjuring Tricks] + +Established 1760 + +The most reliable and up-to-date firm in the world for Conjuring Tricks, +Puzzles, Novelties, &c. + + + COIN TRICKS. [Illustration] BOXES OF TRICKS. + [Illustration] 1/4, 2/9, 5/10, + 5/6 Cabinet. 11/-, 15/9, 22/-, + 5/11 post free post free. + + Larger Sizes--30/-, 42/-, 63/-. Carriage on receipt. + + + [Illustration] + 1/- per box. + 1/3 post free. [Illustration] + 2/10, 5/10, 10/5, 20/5, 43/-, JOKES. + Assorted and 64/-, post free. 1/-, post free 1/3 + Puzzles, 2/6, " " 2/10 + 2/10, 5/10, [Illustration] + 11/-, 22/- Splendid fun + each, + post free. + + + Write for Illustrated Catalogue. + + 35 NEW OXFORD STREET, W.C. + + | 29 Ludgate Hill, E.C. 200 & 202 Regent St., W. + BRANCHES: | 510a & 512 Oxford Street, W. + | 59 Knightsbridge, S.W. + | 86 & 87 High Holborn, W.C. + + + + +TRANSCRIBER'S NOTE + + +List of changes from the printed edition (in parentheses the original +text): + + p. 5: "Hindu" changed to "Hindoo" to match the text (A Hindu Swindle) + + p. 7: "--a Laughable Trick" added to Contents entry. (The Rejected + Recruits) + + p. 8: question mark added to Contents entry. (What are Matches Made + of) + + p. 8: changed "of" into "in" in Contents entry. (An Experiment of + Gravity) + + p. 9: "someone" changed to "some one". (request someone to select a + card) + + p. 20: closing quote removed. (Which leaves five." The suit) + + p. 22: "anyone" changed to "any one". (that anyone is at liberty) + + p. 24: closing quote added. (You moved ---- cards. When you) + + p. 29: word "a" added. (requesting spectator) + + p. 30: duplicated "the" removed. (pick up the the bowl) + + p. 35: "someone" changed to "some one". (Ask someone to examine) + + p. 44: missing period added. (Fig 4) + + p. 49: "multiply" changed to "divide". (add 10, multiply by 2) + + p. 51: added missing minus sign in the displayed subtraction. (30) + + p. 52: period changed to comma (3 + 5 = 8. 9 - 8 = 1) + + p. 67: missing period added. (Fig 25) + + p. 72: "scissor's" changed into "scissors'" (the scissor's bows) + + p. 73: changed hyphen into space. (CIGARETTE-PAPER) (cigarette-papers) + + p. 82: "Eves'" changed into "Eve's". (Two of Eves' Daughters) + + p. 84: missing "l" added. (Ludgate Hi l) + + p. 84: missing "i" added. (H gh Holborn) + +... and some apparently missing or hardly visible periods and slashes +added in the advertisement pages. + + + + + +End of the Project Gutenberg EBook of More Conjuring, by Hercat + +*** END OF THIS PROJECT GUTENBERG EBOOK MORE CONJURING *** + +***** This file should be named 32788.txt or 32788.zip ***** +This and all associated files of various formats will be found in: + https://www.gutenberg.org/3/2/7/8/32788/ + +Produced by David Clarke and the Online Distributed +Proofreading Team at https://www.pgdp.net + + +Updated editions will replace the previous one--the old editions +will be renamed. + +Creating the works from public domain print editions means that no +one owns a United States copyright in these works, so the Foundation +(and you!) can copy and distribute it in the United States without +permission and without paying copyright royalties. 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