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+The Project Gutenberg eBook, Auction of To-day, by Milton C. Work
+
+
+This eBook is for the use of anyone anywhere at no cost and with
+almost no restrictions whatsoever. You may copy it, give it away or
+re-use it under the terms of the Project Gutenberg License included
+with this eBook or online at www.gutenberg.org
+
+
+
+
+
+Title: Auction of To-day
+
+
+Author: Milton C. Work
+
+
+
+Release Date: October 18, 2007 [eBook #23086]
+
+Language: English
+
+Character set encoding: ISO-8859-1
+
+
+***START OF THE PROJECT GUTENBERG EBOOK AUCTION OF TO-DAY***
+
+
+E-text prepared by Rick Niles and the Project Gutenberg Online Distributed
+Proofreading Team (http://www.pgdp.net)
+
+
+
+Transcriber's note:
+
+ Minor typographical errors have been corrected without note.
+
+
+
+
+
+AUCTION OF TO-DAY
+
+by
+
+MILTON C. WORK
+
+Author of "Whist of To-day"
+
+
+
+
+
+
+
+Boston and New York
+Houghton Mifflin Company
+The Riverside Press Cambridge
+1913
+
+Copyright, 1913, by Milton C. Work
+All Rights Reserved
+
+Published January 1913
+
+
+
+
+ THIS BOOK
+ IS RESPECTFULLY DEDICATED
+ TO
+THE AUCTION PLAYERS OF THE RACQUET CLUB
+ OF PHILADELPHIA,
+ WHO, WHILE OTHERS DOUBTED AND WAITED,
+WERE SUFFICIENTLY BROADMINDED AND DISCERNING
+ TO ADOPT THE "NEW COUNT"
+AND WHO, THEREFORE, PLAYED AUCTION OF TO-DAY
+ MONTHS BEFORE IT WAS IN VOGUE
+ ELSEWHERE
+
+
+
+
+CONTENTS
+
+
+INTRODUCTION xi
+
+ I. THE DECLARATION 1
+
+ II. ORIGINAL DECLARATIONS BY THE DEALER 15
+
+ The Bid of One No-trump.
+ Table of Hands in which the No-trump Declaration
+ is Doubtful.
+ When to bid Two No-trumps.
+ Exception to the No-trump Rule.
+ Table of Doubtful Hands illustrating Exception.
+ Suit Declarations.
+ Various Ideas of the Two Spade Bid.
+ The Two Spade Bid.
+ The Three Spade Bid.
+ When to bid Two in Either Royals or Hearts.
+ When to bid Three in Either Royals or Hearts.
+ The Two Bid in Diamonds or Clubs.
+ How to declare Two-Suit Hands.
+ Table of Hands in which a Trump Declaration
+ is Doubtful.
+
+ III. SECOND HAND DECLARATIONS 60
+
+ Bidding over One Spade.
+ When to bid No-trump.
+ When to make a Trump Declaration.
+ The Double of One Spade.
+ The Bid of Two Spades.
+ Table of Spade Bids.
+ The Bid of Three Spades.
+ How Second Hand should bid after an Offensive
+ Declaration.
+ The Shift.
+ When to Bid Two No-trumps over One No-trump.
+ How to Bid against Two or Three Spades.
+ When to Bid No-trump over a Suit.
+
+ IV. THIRD HAND DECLARATIONS 82
+
+ When the Dealer has called One Spade, and the
+ Second Hand passed.
+ When the Dealer has shown Strength, and the
+ Second Hand passed.
+ When "Two Spades" has been declared.
+ When "Three Spades" has been declared.
+ When "One Club" or "One Diamond" has been declared.
+ When "Two Diamonds" or "Two Clubs" has been declared.
+ When "One Heart" or "One Royal" has been declared.
+ When "Two Hearts" or "Two Royals" has been declared.
+ When to overbid a Partner's No-trump.
+ When to overbid with Strong Clubs.
+ A New Plan for Overbidding.
+ When to overbid One No-trump with Two No-trumps.
+ What Third Hand should bid when Second Hand has declared.
+
+ V. FOURTH HAND DECLARATIONS 114
+
+ When the Dealer's Defensive Declaration has been
+ the Only Bid.
+ When the Only Offensive Declaration has been
+ made by the Dealer.
+ When the Only Offensive Declaration has been
+ made by the Second Hand.
+ When the Only Offensive Declaration has been
+ made by the Third Hand.
+ When the Dealer has Made a Defensive, and both the
+ Second and Third Hands Offensive, Declarations.
+ When the Dealer and Second Hand have made
+ Offensive Declarations, and the Third Hand passed.
+ When the Dealer and Third Hand have made
+ Offensive Declarations, and the Second Hand passed.
+ When all Three Players have made Offensive Declarations.
+
+ VI. CONTINUATION OF THE BIDDING 130
+
+ When to advance the Bid.
+ When to overbid the Partner.
+ Flag-Flying.
+
+ VII. DOUBLING 143
+
+ The Choice between a Game and a Double.
+ When to redouble.
+ What to do when the Partner is doubled.
+
+VIII. LEADING 158
+
+ How to lead against a No-trump.
+ Number-showing Leads.
+ The Lead against a Suit Declaration.
+ How to lead to a Double.
+ Table of Opening Leads against a Trump Declaration.
+
+ IX. THE PLAY 183
+
+ Difference between Play in Auction and Bridge.
+ Playing for Game.
+ Play for an Even Break.
+ General Play of the Declarer.
+ Declarer's Play of No-trump.
+ Declarer's Play of a Suit Declaration.
+ Play by Declarer's Adversaries.
+ The Signal.
+ The Discard.
+ Blocking the Dummy.
+ Avoid opening New Suits.
+ How to return Partner's Bid.
+ The Finesse.
+ Table showing when Third Hand should finesse.
+
+ X. SCORING AND SCORE-SHEETS 213
+
+ Samples of Score-Sheets.
+
+ XI. THE LAWS 225
+
+ 1912 Code of The Whist Club of New York.
+ Decisions by the Card Committee of The Whist Club
+ of New York.
+
+ SUMMARIZED PENALTIES 277
+
+ APPENDIX: QUERIES AND ANSWERS 279
+
+
+
+
+INTRODUCTION
+
+
+With so many excellent textbooks now in circulation, it seems almost
+audacious to add another treatise to current card literature. It
+happens, however, that the game of Auction, or Auction Bridge, as it is
+generally called ("Auction Whist" is perhaps a more appropriate title),
+has been so completely and so suddenly revolutionized that books
+written upon the subject a few months ago do not treat of Auction of
+to-day, but of a game abandoned in the march of progress. Only a small
+portion of the change has been due to the development of the game, the
+alteration that has taken place in the count having been the main
+factor in the transformation. Just as a nation, in the course of a
+century, changes its habits, customs, and ideas, so Auction in a few
+months has developed surprising innovations, and evolved theories that
+only yesterday would have seemed to belong to the heretic or the
+fanatic. The expert bidder of last Christmas would find himself a
+veritable Rip Van Winkle, should he awake in the midst of a game of
+to-day.
+
+The present tourist along the newly macadamized Auction highway has no
+modern signpost to guide him, no milestone to mark his progress. The
+old ones, while most excellent when erected, now lead to abandoned and
+impassable roads, and contain information that of necessity confuses
+and misleads.
+
+Beyond doubt, the present game, like other modern improvements, has
+come to stay, and with that belief the following pages are offered as
+an aid to the thorough understanding of the new order of things.
+
+Until the latter part of 1911, practically all players used the same
+count in Auction that had for years obtained in Bridge; namely,
+No-trump, 12; Hearts, 8; Diamonds, 6; Clubs, 4; and Spades, 2. The
+change was first suggested by the author, and it, therefore, seems only
+appropriate that he, having had the good fortune to conceive a system
+which has been endorsed by general adoption, should have the privilege
+of giving to the Auction-loving public his views upon the most
+advantageous methods of playing the game under the new conditions, and
+thus possibly help to allay the confusion created by the introduction
+of an innovation so drastic.
+
+In this connection, it may be interesting to recall how this new count,
+which is now so universally used that it should be called, not the
+"new" count, but "the" count, came to be suggested, and why it met with
+popular favor.
+
+When Auction first took the place of Bridge as the paramount game in
+the club and social life of the scientific card-player of the United
+States (just as Bridge had previously superseded Whist), it was but
+natural that the Bridge count should be continued in Auction.
+
+Admitting that these values were the best possible for Bridge (and of
+that there is considerable doubt in the mind of the player of to-day),
+it, nevertheless, did not mean that for the new and very different game
+of Auction they would of necessity be the most suitable. It was soon
+found that the No-trump was so much more powerful than any other bid
+that competition was almost eliminated. With even unusually strong
+suits, only occasionally could a declaration valued at 12 be
+successfully combated by one valued at 8 or less, and the vast majority
+of hands were, consequently, played without a Trump.
+
+The inherent theory of the game of Auction provides for a bidding in
+which each one of the four suits competes with each other, and also
+with the No-trump. Using the Bridge count, this does not take place.
+The two black suits, by reason of their inconsequential valuation, are
+practically eliminated from the sea of competitive bidding. The Diamond
+creates only a slight ripple, and even the Heart has to be unusually
+strong to resist the strenuous wave of the No-trump.
+
+Players in different parts of the country realized that as long as the
+Bridge count was used, five bids could not compete in the race, as, due
+to unequal handicapping, the two blacks could barely pass the starter,
+while the two reds could not last long in a keen contest.
+
+The desire to make the Spade a potent declaration had appeared in
+Bridge; Royal Spades, valued at 10, having been played by some
+unfortunates who believed that, whenever they had the deal, the fickle
+goddess favored them with an undue proportion of "black beauties." As
+competitive bidding is not a part of the game of Bridge, that could not
+be offered as a reason for increasing the value of the Spade, and to be
+logical, Royal Clubs should also have been created. Naturally, Royal
+Spades never received any very large or intelligent Bridge following,
+but as making the Spade of value was in line with the obvious need of
+Auction, as soon as that game became the popular pastime, Royal Spades
+(or Lilies, as they were perhaps foolishly called in some places, the
+pseudonym being suggested by the color of the Spade), valued at 11 and
+at 10, were accorded a more thorough trial.
+
+They met objection on the ground that three Royals, equally with three
+No-trumps, carried a side to game from a love score, and, therefore,
+while some continued to experiment with Royals, it cannot be said that
+they were anywhere accepted as a conventional part of Auction. Finally,
+some clever Bostonians suggested that their value be made nine, and
+this proved both more logical and more popular.
+
+With affairs in this state, the author determined that it would
+materially improve the game to arrange the count so that the various
+bids be as nearly as possible equalized, every suit given a real
+rating, and the maximum competition created. After some little
+experimentation, the very simple expedient now in vogue was suggested.
+It makes the game _in reality_ what it previously was _only in name_.
+
+In September, 1911, the Racquet Club of Philadelphia, the first club to
+act upon the subject, incorporated in its club code the count of 10 for
+No-trump, 9 for Royal Spades, 8 for Hearts, 7 for Diamonds, 6 for
+Clubs, and 2 for Spades. Other clubs in this country and abroad slowly
+but surely followed, and the card-playing public in its social game
+adopted the new plan as soon as it received a fair trial.
+
+Early in 1912, the Whist Club of New York, a most conservative body,
+yielded to the pressure, and accepted the new count. Since then, it has
+been universally used.
+
+It has been given various names, such as the "new count," which is, of
+course, a title that cannot long be retained; the "Philadelphia count,"
+which is now inappropriate, as it is played in all parts of the
+country; the "game of Royals," which is grossly incorrect, as it is not
+a game of Royals any more than of any other suit, and certainly is not
+one-tenth as much a game of Royals as the old count was a game of
+No-trumps. One writer, who ably advocates the new count, calls the
+present game "Royal Auction Bridge," yet frankly admits that No-trump
+is still played more frequently than Royals, and Hearts almost as
+often. There can be no question that the number of Diamond and Club
+declarations has materially increased, so the only apparent reason for
+calling the game Royals is the desire for some name to distinguish the
+count now used from its predecessor. That, however, is totally
+unnecessary. The old, or Bridge count, is a thing of the past--dead and
+almost forgotten. The "new" count is "Auction"--"Auction of To-day" if
+you will, but unquestionably the best Auction yet devised, the only
+Auction now played, and destined to be Auction for all future time,
+unless some system be suggested which will create keener competition in
+bidding. It is generally conceded that this is practically impossible.
+
+In this book the author does not attempt to drill the uninitiated
+player in the intricacies of the game. The rudiments can be learned far
+more satisfactorily by watching a rubber, or by receiving the kindly
+instruction of a friend or teacher.
+
+In perusing these pages, the beginner will seek in vain to receive such
+information as that the 10 is a higher card than the 9; or that the
+Third Hand plays after the Second. The reader is supposed to thoroughly
+understand the respective values of the cards, as well as the
+underlying principles and the rules of the game.
+
+Neither is this book intended for the player who recognizes himself as
+an expert and continuously prates of his own ability. Even should he
+condescend to read, he would find either "nothing new," or "nothing new
+worth knowing." Why, indeed, should he waste his valuable time
+considering the ideas of others, when by his brilliant exposition of
+his own inimitable theories, he can inculcate in the minds of his
+inferiors a new conception of Auction possibilities? Such a player may
+at any time confuse a conscientious partner by making an original bid
+without an Ace or King, or by committing some equally atrocious Auction
+_faux pas_, but as even a constant recurrence of such "trifles" will
+not disturb his equanimity, why suggest ideas for his guidance?
+
+The real purpose of this little book is to point out to the moderate
+player the system of bidding and methods of play now adopted by the
+best exponents of the game, and to advise generally how to produce a
+satisfactory result at the end of the rubber, sitting, or season.
+
+Much of the success of an Auction player is due to his ability to
+concentrate his entire attention upon the game. If it were possible to
+make only a single suggestion to a beginner, the most important point
+that could be called to his attention would be the necessity for
+concentration. From the moment the first bid is made until the last
+card is played, the attention of every player should be confined to the
+declaration and the play, and during that time no other idea should
+enter his mind. This may seem rudimentary, but as a matter of fact, the
+loss of tricks is frequently blamed upon various causes, such as
+"pulling the wrong card," forgetting that a certain declaration had
+been made, or that a certain card has been played, miscounting the
+Trumps or the suit in question, etc., when the lack of complete
+concentration is the real trouble.
+
+Success in Auction is indeed difficult, and the player who would grasp
+every situation, and capture every possible trick, must have the power
+to concentrate all his faculties upon the task before him. No matter
+how great his capacity, he cannot do thorough justice to any hand, if,
+during the declaration or play, his mind wander. Too often do we see a
+player, while the play is in progress, thinking of some such subject as
+how many more tricks his partner might have made in the last hand;
+whether his partner has declared in the manner which he believes to be
+sound and conventional; what is going on at some other table; whether
+this rubber will be over in time for him to play another, etc.
+
+When this is the mental condition of a player, the best results cannot
+be obtained. If a trick has been lost, it is gone. Thinking over it
+cannot bring it back, but may very quickly give it one or more
+comrades. As soon as each deal is completed, it should be erased from
+the mind just as figures from a slate. In that way only can be obtained
+the complete and absolute concentration which is essential to perfect
+play, and goes a long way toward securing it.
+
+Auction is beyond doubt the most scientific card game that has ever
+become popular in this country. The expert has the full measure of
+advantage to which his skill entitles him, and yet the game possesses
+wonderful fascination for the beginner and player of average ability.
+It is doubtless destined to a long term of increasing popularity, and
+it is, therefore, most advisable for all who participate that they
+thoroughly familiarize themselves with the conventional methods of
+bidding and playing, so that they may become intelligent partners, and
+a real addition to any table.
+
+
+
+
+AUCTION OF TO-DAY
+
+
+
+
+I
+
+THE DECLARATION[1]
+
+
+It is well to realize from the start that the declaration is the most
+important department of the game, and yet the most simple to master. A
+foolish bid may cost hundreds of points. The failure to make a sound
+one may lose a rubber, whereas mistakes in the play, while often
+expensive and irritating, are rarely attended with such disastrous
+results.
+
+ [1] Also known as "the Bid" and "the Call."
+
+Any good player who has to choose between a partner who bids well and
+plays poorly, and one who is a wild or unreliable bidder, but handles
+his cards with perfection, without hesitation selects the former.
+
+To be an expert player requires natural skill, long experience, keen
+intuition, deep concentration, and is an art that cannot be accurately
+taught either by the instructor or by a textbook. Bidding has been
+reduced to a more or less definite system, which may be learned in a
+comparatively brief space of time. Consequently, any one possessed of
+ordinary intelligence, regardless of sex, age, temperament, or
+experience, may become an expert declarer, but of all who attempt to
+play, not more than forty per cent. possess that almost indefinable
+characteristic known as a "card head," without which it is impossible
+to become a player of the highest class.
+
+The average club or social game, however, produces numerous expert
+players, while the sound bidder is indeed a _rara avis_.
+
+The explanation of this peculiar condition is not hard to find. Most
+Auction devotees began their card experience with Whist, a game in
+which, beyond doubt, "The play's the thing"; then they transferred
+their allegiance to Bridge, where the play was the predominant factor;
+and now they fail to realize that in their new pastime _the most
+important part of the game is concluded before the first card leaves
+the leader's hand_.
+
+It must encourage the student to know that he may surely and quickly
+become a sound bidder, and that he will then be a more valued partner
+than a Whist or Bridge celebrity who does not accord to the Declaration
+the care it deserves and rewards.
+
+Many methods of bidding have been suggested; some have been so absurd
+that they have not warranted or received serious consideration; others
+have been accorded a thorough trial, and found wanting.
+
+The system which is herein advocated is believed to be the most sound
+and informatory yet devised.
+
+Before taking up the declaration by each hand, it is important for the
+player to realize that with the introduction of the count of to-day,
+much of the bidding previously in vogue has, of necessity, passed into
+disuse. For example, under the old count, a player, knowing that the
+Club suit would never be played and that there was no danger of that
+declaration being continued by his partner, very properly called a Club
+to show the Ace and King, even when these two cards were the only Clubs
+in his hand.
+
+In Auction of to-day, it being possible to score game with any
+declaration, a suit cannot be safely called unless it be of such length
+and strength that the partner may continue it as far as his hand
+warrants. In discussing the subject of Bidding, under the subheads of
+DEALER, SECOND HAND, etc., this will be considered more thoroughly, and
+it is referred to at this time only for the purpose of pointing out
+that informatory bids from short suits containing high cards are no
+longer included in the vocabulary of the Declarer.
+
+Another difference between the old and the present game is worthy of
+notice. In the old game a marked distinction was drawn between the
+color of the suits in the make-up of a No-trumper, it being more
+important that the black suits should be guarded than the red. Using
+the Bridge count, the adversaries, if strong in the red suits, were apt
+to bid, but the black suits, by reason of their low valuation,
+frequently could not be called. Black was, consequently, the natural
+lead against a No-trump, and therefore, required more protection.
+
+Now, as every suit can be named with practically equal effectiveness,
+the color distinction has ceased to exist. The original leader, when
+No-trump has been declared, no longer attempts to guess his partner's
+strength by starting with a black suit, in preference to a red; and in
+bidding one No-trump, strength in one color is just as valuable as in
+the other.
+
+When Auction was first played in England, it was believed that the deal
+was a disadvantage, that the Declarer should disguise his hand as long
+as possible and use every expedient to force his adversary to be the
+first to show real strength. This doctrine has been found to be
+ridiculous. The premium of 250 for winning the rubber is a bonus well
+worth having, and the player who, when his cards justify a bid, unduly
+postpones his declaration, belongs to an antiquated and almost extinct
+school.
+
+It is now conceded that the best results are obtained by that character
+of bidding which gives the partner the most immediate and accurate
+information regarding the strength of the Declarer.
+
+There are still the "old fogies" who preach that, as there are two
+opponents and only one partner, all information is doubly advantageous
+to the adversary. This "moss-covered" idea was advanced concerning the
+play in Whist and Bridge, but experience proved it fallacious. In
+Auction, its folly is apparent, not only in the matter of the play, but
+even more surely when applied to the bidding.
+
+A moment's consideration causes the realization that the declaration
+would become an easy task if the exact composition of the partner's
+hand were known; it should, therefore, be the aim of the bidder to
+simplify the next call of his partner by describing his own cards as
+accurately as possible.
+
+True it is that the deceptive bidder at times succeeds in duping some
+confiding or inexperienced adversary and thereby achieves a temporary
+triumph of which he loves to boast. For every such _coup_, however, he
+loses many conventional opportunities, frequently gets into trouble,
+and keeps his partner in a continual state of nervous unrest, entirely
+inimical to the exercise of sound judgment. Nevertheless, the erratic
+one rarely realizes this. He gives his deceptive play the credit for
+his winning whenever he holds cards with which it is impossible for
+him to lose, but characterizes as "hard luck" the hundreds that his
+adversaries tally in their honor columns by reason of his antics, and
+is oblivious of the opportunities to win games which he allows to slip
+from his grasp.
+
+The difference between informative and deceptive bidding is shown in
+the harmony of a partnership. When the former is practised, the pair
+pull together; the latter results in misunderstandings and disputes.
+
+It must not be understood, however, that the ability to give accurate
+information comprises the entire skill of the bidder. It is most
+important that he possess the judgment which enables him to force the
+adversary into dangerous waters without getting beyond his own depth.
+
+It is no excuse for a player who has led his partner on to their mutual
+destruction to murmur, "I could have made my bid." An early bid being
+allowed to become the final declaration is exceptional. Whether or not
+it could be made is, therefore, immaterial, but the result it may
+produce is vital.
+
+In club circles the story is told of the player of experience, who,
+after he had been deceived by his partner's declaration, said:
+"Partner, if you were reading the paper to a stranger, you would not
+vary a word of even an unimportant item. Why, then, should you, in
+describing your thirteen cards, deliberately misinform a trusting
+partner?"
+
+Another exploded idea is that an advantage can be obtained by so-called
+"misleading" or "trap" bidding. There are some players who imagine
+that, by calling one Spade with an excellent hand, they can induce the
+adversaries to believe that the bidder possesses a trickless
+combination, and as a result, some ridiculous declaration will follow,
+which will give an opportunity for a profitable double. Experience has
+shown that in practice this idea does not produce satisfactory results.
+Adversaries will not bid to a point where they are apt to be doubled,
+except in the face of competition. When the Dealer has called one
+Spade, his partner, unless he hold very strong cards, will not
+materially elevate the declaration. If both partners have strength, it
+is not probable that the adversaries can do much bidding, so that it is
+only in the unusual case, and against the inexperienced and unskilled,
+that such a scheme is apt to prove successful. On the other hand, it
+transfers the advantage of being the first to show strength and abuses
+the confidence of the partner. It is a tool which should be employed
+only by the Declarer of ripe experience, and he will limit its use to
+the unusual hand.
+
+The bidder should remember that part of the finesse of the game, when
+partners vary considerably in their respective skill, is to so arrange
+the declaration that the stronger player is at the helm most of the
+time. A weak player with a strong partner should not jump with undue
+haste into a No-trump, Royal, or Heart declaration; but rather, wait
+for the partner, and then back up his call. The weak player should also
+hesitate before taking away his partner's bid, although of course,
+there are many situations which thoroughly justify it, regardless of
+the greatest difference in the skill of the players.
+
+The objection to the game of Auction which makes it the subject of the
+most severe criticism is the possibility that improper information may
+be conveyed to the partner by the manner of making the bid.
+
+After starting to bid, by using the word "one" or "two" there should
+never be any hesitation, as that tells the partner that there is more
+than one call under consideration. The same comment applies to
+hesitation when it is evident to the partner that it must be caused by
+a doubt whether or not to double, and the opportunity so to do still
+remains with him. An extended delay in passing or bidding one Spade
+also conveys an obvious suggestion. It goes without saying that no
+honorable partner would avail himself of such information. Being the
+unwilling recipient of it, however, places him in an awkward position,
+as he must cross-examine himself as to whether any questionable bid or
+double he contemplates is in any way encouraged by it. If he have even
+a scintilla of doubt, he must pass.
+
+A few principles of bidding applicable to all conditions may be stated
+at the beginning of the consideration of the subject.
+
+Adopt informatory and conservative methods.
+
+A good player may bid higher than a poor one.
+
+When your partner fails to assist your bid, do not count on him for
+more strength than a Dealer who has bid one Spade.
+
+Any overbid of an adversary shows strength; an overbid of a partner who
+has declared No-trump may show weakness.
+
+Overbidding a partner who has declared Royals or Hearts shows weakness
+in his suit.
+
+Being without a suit, or holding a singleton, is an element of strength
+for a Trump declaration; of weakness for a No-trumper.
+
+When, if you do not bid, the adversary will be left in with a
+declaration with which he cannot make game, do not take him out unless
+you expect to score game with your declaration.
+
+Do not, by reckless bidding, make the loss of one rubber equal the
+usual value of two.
+
+With a love score, it requires three tricks in No-trumps, four in
+Royals or Hearts, and five in Diamonds or Clubs, to make game. It is an
+exceptional hand in which the Declarer does not lose more than two
+tricks. Diamonds and Clubs are, therefore, rarely played in preference
+to one of the three declarations of higher value, which are spoken of
+as "game-going" declarations.
+
+There is very little declaring to the score in Auction, as the majority
+of deals in which the contract is fulfilled score game, so that most of
+the time the score is love. In a certain percentage of cases, however,
+there is a score, and it affects the bidding to the following extent:--
+
+If it be 2 or more, Diamonds should be treated as Royals or Hearts
+would be at love; if it be 6 or more, Clubs should be similarly
+treated.
+
+If it be 3 or more, Royals, with a holding of five or more, should be
+bid in preference to No-trump, even with all the suits stopped, and if
+it be 6 or more, Hearts should be similarly treated.
+
+When the score reaches a higher figure, such as 16, for example,
+holding five Diamonds, Hearts, or Spades, suit bids should be given the
+preference over No-trumpers.
+
+The reason is plain. The winning of the game is the object of the
+bidder; when that is in sight with a suit declaration, No-trump should
+not be risked unless in the higher declaration the fulfilment of the
+contract be equally sure.
+
+The establishment of an adverse suit is the rock which sinks many a
+No-trumper. There is little chance of this with a suit declaration.
+Therefore, especially when it does not require any more tricks to go
+game, the suit should be selected, if the No-trump present any element
+of danger.
+
+The state of the score never justifies an original bid which would not
+be conventional at love. In other words, while being the possessor of a
+score may make it wise for a bidder to select a suit instead of a
+No-trump, it never justifies his calling a suit in which he has not
+both the length and strength requisite for a declaration with a love
+score.
+
+Bidding by the different hands is so varied in its character that each
+must be considered as practically a separate subject, and they will,
+therefore, be taken up _seriatim_. In all cases where the score is not
+especially mentioned, it should be understood that neither side is
+supposed to have scored.
+
+
+
+
+II
+
+ORIGINAL DECLARATIONS BY THE DEALER
+
+
+The Dealer, in making the initial declaration, obtains a valuable
+strategic position whenever his hand justifies an offensive bid
+(_i.e._, anything but one Spade); but when he is compelled to assume
+the defensive, this advantage passes to his opponents. By any
+declaration which shows strength, he materially aids his partner and
+places difficulties in the path of his adversaries. A No-trump is
+naturally his most advantageous opening.
+
+There are many hands in which the strength is so evenly divided that
+the advantage of playing the Dummy enables the player who "gets to the
+No-trump first" to make good his declaration, and frequently, in such
+equally balanced hands, one No-trump is the only bid that can be made.
+One No-trump eliminates all adverse calls of one, and sometimes when
+the strength of the opponents is considerable, but divided, results in
+shutting out a productive declaration. The Dealer, therefore, whenever
+his hand warrants it, should grasp his good fortune and declare his
+strength.
+
+He should not, however, rashly assume the offensive. There is no way in
+which he can more thoroughly deceive his partner, create greater havoc
+with the bidding of the hand and cast deeper distrust upon his future
+declarations than by using the keynote bid to announce strength which
+his hand does not contain.
+
+He must thoroughly understand the conventional declarations, and when
+in doubt should bid one Spade, as the damage which is apt to result
+from an overestimation by his partner of his winning cards is much
+greater than any benefit gained by starting the attack.
+
+
+THE BID OF ONE NO-TRUMP
+
+The Dealer is justified in basing his declaration upon the assumption
+that his partner has one-third of the high cards not in his own hand.
+He may, therefore, _bid one No-trump with any holding better than the
+average_ whenever he has
+
+ (_a_) Four suits stopped.
+
+ (_b_) Three suits stopped and his hand contains an Ace.
+
+ (_c_) Three King suits, all of which contain in addition either
+ Queen or Knave.
+
+ (_d_) A solid five-card Club or Diamond suit and another Ace.
+
+The first question to determine is what, from the standpoint of the
+Declarer, constitutes a guarded or stopped suit.
+
+That an Ace comes under that head is self-evident.
+
+So also must a King, if accompanied by one small, because the lead
+comes up to the Declarer, and the King must either be able to win the
+trick or be made good.
+
+A Queen and one other manifestly will not stop a suit, and a Queen and
+two others is not apt to do so unless the leader hold both Ace and
+King. Queen and three others is, however, comparatively safe, and
+Queen, Knave, and one other is a most satisfactory guard.
+
+Knave, Ten, and two others surely stops a suit, but Knave and three
+small is about as unreliable as Queen and two small. It, therefore,
+becomes evident that the Dealer, to count a suit as stopped, must have
+in it one of the following holdings:--
+
+ Ace.
+ King and one other.
+ Queen and three others.
+ Queen, Knave, and one other.
+ Knave and four others.
+ Knave, Ten, and two others.
+
+Some experts, with three suits stopped, bid No-trump with exactly an
+average hand, but experience has shown that this is advisable only when
+supported by exceptional skill, and cannot be recommended to most
+players. The average holding of high cards is one Ace, one King, one
+Queen, and one Knave. From the average standpoint it is immaterial
+whether they are all in one suit or divided. Any hand containing a face
+card or Ace above this average is a No-trumper, whenever it complies
+with the other above-mentioned requirements. When the average is
+exceeded by holding two Aces, instead of an Ace and King, a No-trump
+should be called, but two Kings, instead of a King and Queen, or even a
+King and Knave, is a very slight margin, and the declaration is
+doubtful for any but the most expert. A hand with two Queens instead of
+one Queen and one Knave, while technically above the average, cannot be
+so considered when viewed from a trick-taking standpoint, and does not
+warrant a No-trump call.
+
+In bidding No-trump with three guarded suits, it does not matter which
+is unprotected. For example, the minimum strength of a No-trumper
+composed of one face card more than the average is an Ace in one suit;
+King, Knave, in another; and Queen, Knave, in a third. This hand would
+be a No-trumper, regardless of whether the suit void of strength
+happened to be Hearts, Diamonds, Clubs, or Spades.
+
+The above-described method of determining when the hand sizes up to the
+No-trump standard is generally known as the "average system," and has
+been found more simple and much safer than any of the other tests
+suggested. It avoids the necessity of taking the Ten into
+consideration, and does not involve the problems in mental arithmetic
+which become necessary when each honor is valued at a certain figure
+and a total fixed as requisite for a No-trump bid.
+
+The theory upon which a player with possibly only three tricks declares
+to take seven, is that a hand containing three sure tricks, benefited
+by the advantage derived from having twenty-six cards played in unison,
+is apt to produce one more; and until the Dummy refuse to help, he may
+be figured on for average assistance. The Dealer is expecting to take
+four tricks with his own hand, and if the Dummy take three (one-third
+of the remaining nine), he will fulfil his contract. Even if the Dummy
+fail to render the amount of aid the doctrine of chances makes
+probable, the declaration is not likely to prove disastrous, as one
+No-trump is rarely doubled.
+
+It is also conventional to declare one No-trump with a five-card or
+longer Club or Diamond suit,[2] headed by Ace, King, Queen, and one
+other Ace. This is the only hand containing strength in but two suits
+with which a No-trump should be called.
+
+ [2] With a similar suit in either Spades or Hearts, Royals or
+ Hearts should be the bid.
+
+As a rule a combination of high cards massed into two suits does not
+produce a No-trumper, although the same cards, divided into three
+suits, may do so. For example, a hand containing Ace, Queen, Knave, in
+one suit; King, Queen, Knave, in another, and the two remaining suits
+unguarded, should not be bid No-trump, although the high cards are
+stronger than the example given above with strength in three suits.
+
+Admitting all the advantage of the original No-trump, even the boldest
+bidders do not consider it a sound declaration with two defenseless
+suits, unless one of the strong suits be established and the other
+headed by an Ace. The reason for this is easily understood. When the
+adversaries have a long suit of which they have all the high cards, the
+chances are that it will be opened; but if not, it will soon be found
+unless the Declarer can at once run a suit of considerable length. When
+a suit is established by the adversaries, the Declarer is put in an
+embarrassing position, and would probably have been better off playing
+a Trump declaration. It is a reasonable risk to trust the partner to
+stop one suit, but it is being much too sanguine to expect him to
+protect two. Should he fail to have either stopped, the Declarer's loss
+is so heavy that only with a long and apparently established suit and
+an additional Ace is the risk justified. It is realized that the case
+cited, namely, Ace, King, Queen, and two others, may not prove to be an
+established (or solid, as it is often called) suit. If however, the
+division be at all even, as it is in the vast majority of cases, the
+suit can be run, and it is cited as the minimum holding which may be
+treated as established.
+
+With the present value of Clubs and Diamonds, either suit presents an
+effective original declaration. There is, therefore, much less excuse
+than formerly for a reckless No-trump bid, based upon five or six Club
+or Diamond tricks and one other suit stopped. When, however, an Ace of
+another suit accompanies the unusual Club or Diamond strength, the
+advantage of being the first to bid No-trump makes the chance worth
+taking.
+
+The hands above cited as containing the minimum strength to warrant the
+call are all what are known as "weak No-trumpers." This kind of bidding
+may not be conservative, but experience has shown it to be effective as
+long as it is kept within the specified limits. A No-trump must,
+however, justify the partner in acting upon the assumption that the
+bidder has at least the stipulated strength, and it merely courts
+disaster to venture such a declaration with less than the conventional
+holding.
+
+A few examples may possibly make the above somewhat more clear, as by
+that means the various "minimum-strength" or "border-line" No-trumpers,
+and also hands which fall just below the mark, can be accurately shown.
+It will be understood that an effort is made to give the _weakest_
+hands which justify the No-trump declaration, and also the hands which
+fall short by the smallest possible margin. In other words, the hands
+which puzzle the Declarer. With greater strength or greater weakness
+the correct bid is plainly indicated.
+
+The suits are numbered, not designated by their respective names, in
+order to emphasize that it does not matter where the weakness is
+located.
+
+
+HANDS IN WHICH THE NO-TRUMP DECLARATION IS DOUBTFUL
+
+Suit 1 King, Knave, X Does not contain an Ace, but is
+ " 2 King, X, X above the average and has four
+ " 3 Queen, Knave, X suits stopped. It is a No-trump
+ " 4 Knave, Ten, X, X bid.
+
+Suit 1 Ace, Knave, X Has an Ace, three suits stopped,
+ " 2 X, X, X and a Knave over the average. It
+ " 3 King, X, X, X is a No-trump bid.
+ " 4 Queen, Knave, X
+
+Suit 1 Ace, Queen, X Has an Ace and two face cards
+ " 2 King, Queen, Knave more than the average, but, not
+ " 3 X, X, X, X having three suits stopped, is
+ " 4 Knave, X, X _not_ a No-trump bid.
+
+Suit 1 King, Queen, X Has three suits stopped, but is
+ " 2 King, Knave, X, X without an Ace, and is one King
+ " 3 Queen, Knave, X short of three King suits all with
+ " 4 X, X, X another face card. It is _not_
+ a No-trump bid.
+
+Suit 1 King, Knave, X Has three King-Queen, or
+ " 2 King, Queen, X King-Knave suits. It is a No-trump
+ " 3 King, Knave, X bid.
+ " 4 X, X, X, X
+
+Suit 1 Ace, X, X Has three suits stopped and is
+ " 2 Ace, X, X, X above the average. It is a No-trump
+ " 3 Queen, Knave, X bid.
+ " 4 X, X, X
+
+Suit 1 Ace, X, X This is the border-line hand
+ " 2 King, X, X mentioned above. It may be a
+ " 3 X, X, X, X No-trump bid for an expert, but
+ " 4 King, Knave, X the moderate player is hardly
+ justified in risking it. The
+ presence of one or two Tens would
+ add materially to the strength of
+ this hand and make it a No-trump.
+
+Suit 1 Ace, X, X, X Only above the average to the
+ " 2 King, Queen, X extent of a Queen in place of
+ " 3 Queen, X, X, X a Knave. No-trump is not advised
+ " 4 X, X unless Declarer is confident he
+ can outplay his adversaries.
+
+Suit 1 Ace, Knave, X An average hand. With this holding
+ " 2 King, X, X only an expert is justified in
+ " 3 Queen, X, X, X bidding No-trump.
+ " 4 X, X, X
+
+Suit 1 Ace, X, X Below the average, and, therefore,
+ " 2 King, X, X only "one Spade" should be bid.
+ " 3 Queen, X, X, X
+ " 4 X, X, X
+
+Clubs } Has the weakest "solid" suit
+ or } Ace, King, Queen, X, X that with one other Ace warrants
+Diamonds } a No-trump bid.
+Suit 2 Ace, X, X
+ " 3 X, X, X
+ " 4 X, X
+
+Clubs } Ace, King, Knave, X, X Absence of Queen in one case, and
+ or } or of King in the other, keeps the
+Diamonds } Ace, Queen, Knave, X, X suit from being established. Even
+ } the presence of the additional
+Suit 2 Ace, Queen, X Queen in Suit 2 does not make this
+ " 3 X, X, X a No-trumper.
+ " 4 X, X
+
+Clubs } Absence of additional Ace makes
+ or } Ace, King, Queen, X, X a No-trump inadvisable.
+Diamonds }
+Suit 2 King, Queen, X
+ " 3 X, X, X
+ " 4 X, X
+
+It is realized that in the last three cases cited the margin is
+unusually close; the last one, should the partner happen to have either
+Suit 3 or 4 stopped, and the Ace and some length of Suit 2, would be
+very much stronger than the example justifying the bid. It is also true
+that a fortunate drop of the King or Queen of the long suit, with a
+little help from the partner, would make the next to the last the
+strongest of the three. It is idle, however, to speculate on what the
+partner may have. In such close cases it is most important to
+invariably follow some fixed rule. The player who guesses each time may
+always be wrong, while the player who sticks to the sound bid is sure
+to be right most of the time. Experience has shown that, when only two
+suits are stopped, it is not wise to bid No-trump without both an Ace
+and a solid suit, and experience is the best teacher.
+
+
+WHEN TO BID TWO NO-TRUMPS
+
+An original bid of more than one No-trump is rarely advisable, as it is
+important that the partner be given the option of bidding two of a
+suit. With great strength such a call should never be made, as in that
+case there is no good reason for attempting to shut out the adversary.
+The only character of hand which justifies starting with two No-trumps
+is the rare combination in which a long, solid suit of six or seven
+Clubs or Diamonds is held, accompanied by an Ace or guarded King in at
+least two of the remaining suits, the idea being to shut out adverse
+Royals or Hearts.
+
+Some players believe in bidding two No-trumps with "every Ace and not a
+face," but that sort of an effort to "steal" the 100 is not justified
+as the partner's hand may make a game, which could not be won at
+No-trumps, obtainable in a suit declaration. A game with the incidental
+score is worth much more than "one hundred Aces" and only two odd
+tricks, or perchance an unfilled contract. It is also important that
+the bid be limited to the one case mentioned, as in that way it gives
+the most accurate information.
+
+
+EXCEPTION TO THE NO-TRUMP RULE
+
+There is one important exception to most of the No-trump bids above
+described, and that is when the hand, which otherwise would be a
+No-trumper, contains as its strong suit five or more Spades or Hearts.
+It takes only one more Royal or Heart than it does No-trump to win the
+game, and with a suit unguarded, it is far safer and wiser, with such a
+holding, to bid the Heart or Royal than the No-trump. For example, with
+Ace, King, Knave, and two small Clubs; King, Queen, Knave, and one
+Diamond; Queen, Knave, and one Heart; and one Spade, the bid would
+unquestionably be No-trump. If, however, the Club and Spade holding be
+transposed, a Royal should be declared. When there is a score which
+places the Club or Diamond within four tricks of game, these suits
+become as valuable as the Heart or Royal, with the score at love, and
+should be treated accordingly.
+
+The Declarer should bear in mind that as the game is the desideratum,
+the surest, not the most glorious or enjoyable, route of reaching it
+should be chosen. When No-trump is declared with a hand containing a
+defenceless suit, there is a grave chance that the adversaries may save
+game by making five tricks in that suit before the Declarer can obtain
+the lead. With five or more strong cards of a suit and two other suits
+stopped, four tricks are more probable with the suit declaration than
+three with No-trump, but three with the No-trump are more likely than
+five with the suit. It, therefore, depends upon which suit be held
+whether it or No-trump should be bid. The inclination which many
+players have for a No-trump bid should be firmly curbed, when the
+holding is of the character mentioned and the strength is in Spades or
+Hearts.
+
+A very different case arises, however, when all the suits are stopped;
+the Dealer is then, the game being probable with either declaration,
+justified in bidding either the No-trump or the suit, as he may prefer,
+and the value of the honors he holds should be an important factor in
+guiding his decision. When he has more than five Spades or Hearts, the
+suit declaration is generally to be preferred, even with all suits
+stopped, unless the hand contain four Aces. A few examples follow:--
+
+Spades Ace, King, Queen, X, X While this hand contains three
+Hearts Ace, Queen, X Aces, it is more apt to score
+Diamonds Ace, Knave, X, X game with Royals than without a
+Clubs X Trump. With the Spade and Club
+ or Spade and Diamond suits
+ transposed, it is a No-trumper.
+
+Spades Ace, King, Queen, X Not having five Spades, this hand
+Hearts Ace, Queen, X, X is a No-trump bid. The fact that
+Diamonds Ace, Knave, X, X it contains a singleton is an
+Clubs X argument in favor of a suit
+ declaration, but with only four
+ Spades it is safer to risk the
+ Clubs than long adverse Spades
+ with one more trick required for
+ game.
+
+Spades Knave, Ten, X, X A No-trumper, as it has three
+Hearts Ace, Queen, Knave suits stopped and contains an
+Diamonds X Ace. A transposition of the Clubs
+Clubs King, Queen, Knave, X, X to Spades or Hearts would make it
+ a Trump declaration.
+
+Spades King, Queen, Knave, X, X Can be declared either Royals
+Hearts Ace, Queen or No-trump, as four suits are
+Diamonds Ace, X, X stopped and it has five strong
+Clubs Ace, Knave, X Spades. The 30 Aces as compared
+ with 18 honors in Royals and the
+ absence of a singleton make the
+ No-trump more attractive. If,
+ however, the Ten of Spades be
+ substituted for a small Spade,
+ the 72 honors would make it a
+ Royal.
+
+Spades King, Knave, X While the four Suits are stopped,
+Hearts King, Queen, Ten, X, X, X the length in Hearts makes the
+Diamonds Ace, X suit call the more advisable.
+Clubs Ace, X
+
+Spades King, Queen, Ten The Diamond is tempting, as a
+Hearts King, Knave, Ten score of 56 honors is compared
+Diamonds Ace, King, Queen, Knave with possibly 30 adverse aces.
+Clubs King, Queen, Knave If, however, the three missing
+ Aces be held by the adversaries,
+ game cannot be scored in Diamonds,
+ and a game is always worth more
+ than 100. It is therefore a
+ No-trump.
+
+
+SUIT DECLARATIONS
+
+For some reason the Dealer is more apt to make faulty suit bids than
+unwarranted No-trumpers. It seems as difficult for the old Whist and
+Bridge player as it is for the novice to realize that even excessive
+length does not justify an original suit call, unless the suit contain
+either the Ace or the King. It, also, is just as important to remember
+that if the suit does not contain _both_ the Ace and the King, the hand
+must in addition have at least one other honor in the suit named,[3]
+and one other sure trick. By "sure trick" in this connection is not
+meant merely a suit stopped, but a trick that can be won not later than
+the second round; in other words, either an Ace or a King and Queen, or
+King and Knave, of the same suit.
+
+ [3] While, as a general rule, to justify an original suit
+ declaration, "one other honor" should accompany either Ace or
+ King, it is not necessary to blindly follow such a requirement to
+ an absurd extreme.
+
+ If the suit be headed by the Ace, either unusual length (six or
+ more) or considerable strength in another suit (Ace and King, or
+ Ace, Queen, Knave) would justify a call without "one other
+ honor."
+
+ If, however, the suit be headed by the King, the presence of
+ another honor is essential unless the length or additional
+ strength be extraordinary.
+
+Stating in another way the combination of high cards requisite for an
+original suit bid, it may be said that a suit should never be
+originally declared unless the hand contain two sure high-card tricks,
+one of which must be in the suit named. These sure high-card tricks
+must be either two Aces or their equivalent in value for trick-taking
+purposes. The reason is obvious. The declaration of a suit by an
+informatory bidder tells the partner, not only that the bidder is
+satisfied to have that hand played with the suit named as the Trump,
+but also that his holding will be helpful to the extent of at least two
+tricks, one of which is in his suit, should the declaration be shifted
+to No-trump. This is one of the simplest and most vital rules of
+bidding, yet it is probably the most frequently disregarded.
+Innumerable points have appeared in the adverse honor column because a
+partner has properly assumed that an original suit call showed the
+high-card strength just mentioned, only to find out too late that the
+bidder, with perhaps a couple of Kings, had yielded to the lure of
+length. Even at the risk of seeming repetition, it is necessary to be a
+little more explicit upon this subject.
+
+When the Dealer bids a suit, he says: "Partner, I have great strength
+in this suit; it is probable that I have both the Ace and King, but if
+not, I have either the Ace or King, supported by at least one other
+honor,[4] and the Ace or the King and Queen, or King and Knave, of some
+other suit; you can bid No-trump or double any adverse declaration,
+positively assured that I will support you to the extent named."
+
+ [4] See footnote, page 31.
+
+The holding in the suit which is declared, is vital. Take, for example,
+such a hand as Queen, Knave, and five small Hearts; and the Ace and
+King of Clubs. Of course, the Dealer wants to play this hand with
+Hearts as Trump, but he should not bid a Heart at the start, as he has
+not the Ace or King. The fact that he has both the Ace and King of
+Clubs does not justify a Heart call without either the Ace or King of
+Hearts. With the hand cited there will be plenty of time to bid Hearts
+later.
+
+The rule which governs this case is the foundation of modern bidding;
+it is without exception, is not affected by the score, and is the most
+important of all Auction conventions.
+
+Every player should resolve that, whatever his other shortcomings may
+be, he will treat it as a veritable law of the Medes and Persians, and
+that never, as Dealer, will he call a suit unless he hold the Ace or
+King of it, and the other requisite strength.
+
+The combination of high cards above mentioned, however, is not in
+itself sufficient to justify a suit declaration. There must, in
+addition, be length in the suit. This is just as essential in Clubs or
+Diamonds as in Hearts or Royals. The partner may have great strength,
+and yet be unable to stop the adverse suit. A No-trump being thus
+eliminated, he, acting on the assurance given by the original call, may
+carry the suit to high figures. This is sure to prove disastrous,
+unless the original bidder has length as well as strength.
+
+As a general rule, five is the minimum length with which a suit should
+be called, but with great strength, such as Ace, King, Knave; Ace,
+Queen, Knave; or King, Queen, Knave, in the suit, coupled with another
+Ace; or a King and Queen, a bid with a four-card combination may be
+ventured. A four-card suit, headed by Ace, King, Queen, may be called
+without other strength.
+
+A short suit, that is, one of three cards or less, should never be bid
+originally, regardless of its strength. Even the holding of Ace, King,
+Queen, does not justify the naming of such a suit.
+
+While the doctrine above enunciated as to the minimum strength required
+for a Trump bid is unquestionably logical and is now regarded as
+conventional by a very large proportion of the expert players of
+Auction, it is only natural that there should be some dissent. There is
+a certain character of mind that always desires to carry any sound
+theory to dangerous extremes, and, consequently, some players and
+writers have seen fit, while adopting the theory which has altered the
+old system of always starting with one Spade into the modern
+informatory game, to advocate extensions which would practically
+eliminate the defensive declaration.
+
+These extremists desire to permit a Dealer to bid whenever he has a
+long suit, regardless of whether it be headed by high cards, and also
+whether it would aid a No-trump. One system suggested is that a Trump
+be called whenever the Dealer holds any suit which counts 7, on the
+basis of an Ace or face counting 2, and any lower card, 1. The
+believers in this doctrine would, therefore, bid a Club from such a
+hand as Queen, Knave, X, X, X, without any possibility of another
+trick; or even from Knave, X, X, X, X, X. The absurdity of this becomes
+obvious when it is remembered that the only real object in bidding a
+Club or Diamond is to show strength which will justify the partner in
+declaring one of the three game-going declarations. Any such holding as
+that mentioned not only does not help any other declaration, but as a
+matter of fact is a hand so far under the trick-taking average that, if
+any method could be devised by which weakness could be emphasized more
+strongly than by making the defensive declaration, such a hand would
+fully justify employing it. It is difficult to conceive what benefit
+can result to a partnership from any such weakness being, for the
+purpose of the declaration, changed into alleged strength. If a player
+declare with any such combination, his power to give information when
+he really possesses strength of course immediately ceases to exist, and
+the entire structure of informative bidding thereby drops to pieces.
+
+The system of suit declarations above outlined, and upon which all that
+is hereinafter suggested in relation to bidding is based, must be
+followed by players who wish to give their partners accurate data, and
+while it may be tempting at times to depart from the conventional, the
+more frequently such exception is made by the Dealer in his bid, the
+more often does misunderstanding between the partners ensue.
+
+
+VARIOUS IDEAS OF THE TWO SPADE BID
+
+Every game of the Whist family has some point upon which experts
+disagree, and which, consequently, produces apparently interminable
+discussion.
+
+In Auction, it is the two Spade bid, and no less than four recognized
+factions have widely divergent views concerning it. These views may be
+briefly stated as follows:--
+
+ (_a_) With the border-line No-trumpers now in vogue, a hand not
+ strong enough to bid No-trump is too weak to warrant any call but
+ one Spade. The two Spade bid is, therefore, useless and should
+ never be made.
+
+ (_b_) The two Spade bid should be used as a No-trump invitation
+ with any hand not quite strong enough to justify a No-trump call.
+ Having this meaning it does not matter whether the hand contain any
+ Spade strength.
+
+ (_c_) The two Spade bid should be used as a No-trump invitation,
+ but must also give the additional information that the hand
+ contains at least one trick in Spades.
+
+ (_d_) The two Spade bid should be used to tell the partner that
+ the hand has the high-card strength to bid one Royal, but not
+ sufficient length. It thus becomes either a No-trump or Royal
+ invitation.
+
+All these systems have their advocates, most of whom refuse to see
+merit in any plan but their own. It is only fair, however, before
+reaching a definite conclusion to accord to all a fair and
+dispassionate consideration.
+
+
+ (_a_)
+
+The argument that, as long as light No-trumpers are conventional, any
+hand not sufficiently strong to call No-trump is too weak to justify
+declaring more than one Spade, has considerable force. Beyond question,
+many followers of plans "_b_" and "_c_" call two Spades when their
+holdings do not warrant such action, but the fact that a declaration is
+at times abused is far from being a sufficient reason for wiping it off
+the Auction map, and saying to those who desire to use it rationally,
+"No, because some players see fit to make this bid with two Knaves and
+a Queen, it is not safe to allow you the privilege of using it sanely,
+wisely, and at the appropriate time."
+
+The supporters of "_a_," however, go further, and say that the hands in
+which a No-trump cannot be called, but with which the invitation should
+be extended to the partner to bid it, are so rare that the retention of
+the two Spade call merely encumbers the catalogue of the Declarer with
+a bid that is practically obsolete.
+
+This, if it be true, would be most convincing, but it is so surprising
+a statement that it should be examined before being accepted.
+
+Every hand that class "_d_" would bid two Spades would be similarly
+called by "_b_" and "_c_," and at least ninety-nine per cent. of
+expert Auction players concede that such a bid is sound. For example:--
+
+ Spades Ace, King, Knave
+ Hearts X, X, X, X
+ Diamonds X, X, X
+ Clubs Ace, Queen, X
+
+has strength which deserves, if possible, to be shown.
+
+This is merely a sample of a hand which would be a Royal, if length in
+Spades accompanied the strength. Such hands come within the "_d_"
+classification, and are not rare. This must be admitted when it is
+considered that three- or four-card suits are much more frequently held
+than suits of greater length. Therefore, two Spades should be bid more
+often than one Royal. With the single exception of No-trump, Royals is
+the call most frequently played; consequently, as a preliminary call,
+two Spades must be used more constantly than any declaration, except
+No-trump.
+
+Experience bears out this argument, and it, therefore, seems that the
+"_a_" allegations are not supported by examination.
+
+It is obvious that the more original calls with which it is possible to
+equip a Dealer, the more accurately can he distinguish for the benefit
+of his partner between the different classes of holdings. It therefore
+seems absurd to contend that the bid of two spades should be
+eliminated.
+
+
+ (_b_)
+
+The argument presented by the "_b_" school is also at first quite
+convincing. Take such a hand as
+
+ Spades X, X, X
+ Hearts Ace, X, X
+ Diamonds King, Knave, X
+ Clubs Knave, X, X, X
+
+It is just too weak for a No-trump, but at first glance seems too
+strong for a Spade.
+
+Why, however, should it be too strong for a Spade? It is under the
+average, which means the holding of the partner must be quite a bit
+better than the average to get one odd. If he have such a hand he will
+declare it in any event, and the dealer can then help. Furthermore,
+this system does not point out any one suit as stopped, and, therefore,
+gives the minimum degree of information. It is practically saying, "I
+bid half a No-trump." It is quite doubtful whether the holding
+essential for such a bid can be properly limited and whether it will
+not tempt bidding with too great weakness.
+
+Furthermore, it must be taken out. The Third Hand cannot allow his
+partner to play two Spades, and if he be weak, all he can do under this
+system is to call three Spades, which only makes matters worse, as it
+is sure to be doubled, and the dealer must in turn take that out. To do
+this with the hand above cited, he must either call two Clubs with four
+to a Knave, or one Diamond with three to the King, Knave.
+
+The trouble is evident--the result apt to be unfortunate. If the
+partner with average strength accept such a No-trump invitation, the
+contract cannot be fulfilled; while if he be strong, he will bid in any
+event, so where is the advantage of the call?
+
+For one purpose, however, this system of bid seems sound. If the dealer
+be a poor player and the Third Hand an expert, it is for the benefit of
+the partnership that the Third Hand be the Declarer. When the Dealer
+holds a real No-trumper, but wishes his partner to become the Declarer,
+the two Spade,--not invitation, but command,--has real merit, but as
+few players either concede their own inferiority or are willing to
+allow their partners to play a majority of the hands, this apparent
+argument in favor of the plan will not appeal to many, and will,
+therefore, seldom prove of service.
+
+
+ (_c_)
+
+This comes nearer being logical, as it shows one Spade trick, and,
+therefore, indicates help for a partner's Royal, but with that
+exception, it is subject to the same objections as "_b_." It is
+troublesome to take out, and when compared with "_d_" gives extremely
+limited information.
+
+It may, however, be of distinct advantage for a player who does not
+approve of light No-trumpers. Followers of the theory that the call
+of one No-trump means four or five sure tricks will certainly find
+"_c_" or even "_b_" an advantageous system, but the advantage of
+"getting to the No-trump first" is so manifest that the light
+declarations have become generally popular, and but few of the
+"I-will-not-declare-unless-I-have-the-'goods'" bidders are now to be
+found.
+
+If a player believe in calling No-trump with the minimum strength now
+considered sufficient, he has little use for either "_b_" or "_c_."
+
+It is self-evident that "_c_" cannot be used as often as "_b_," so the
+Declarer who likes always to say something will prefer "_b_," but the
+bidder who wishes, when he calls, to have distinct value attached to
+his announcement, will elect in favor of "_c_" rather than "_b_," and
+for the same reason will find "_d_" the best system of all.
+
+
+ (_d_)
+
+It is toward this system that the evolution of modern bidding is
+turning. True, two Spades cannot be declared as frequently when "_d_"
+is used as when "_b_" or "_c_" is employed, but the "_d_" bid conveys
+information so comprehensive and important that one call is of greater
+value than several "_b_" or "_c_" bids, which, at best, furnish the
+partner with indefinite data.
+
+It makes the weakness take-out of the partner, namely, one Royal, easy
+and logical, and in every way seems the soundest, safest, simplest, and
+most conducive to game-winning of all the plans suggested.
+
+It invites equally the two most important declarations, makes easy the
+position of the partner when he holds long, weak Spades, and is
+doubtless destined, in a short time, to be the only two-Spade system
+in use, unless it be found advisable to include in the repertory of
+the original declarer both "_b_" and "_d_."
+
+This can be readily accomplished by calling two Spades for "_b_"; three
+Spades for "_d_"; and four Spades for the combination hereinafter
+given, for which the declaration of three Spades is suggested.
+
+No serious objection can be advanced to this plan, except that it is
+somewhat complicated, and for a light No-trump bidder, possibly
+unnecessary. It is a totally new idea, but believed to be of sufficient
+value to entitle it to a trial.
+
+As it is impossible to declare or play intelligently when any doubt
+exists between partners regarding the convention employed, and as it is
+wise not to follow unsound theories, no further reference will be made
+to "_a_," "_b_," or "_c_" plans. The "_d_" system will be fully
+described, and all suggestions that hereinafter appear will be based
+upon the supposition that it is being used.
+
+
+THE TWO SPADE BID[5]
+
+The bid of two Spades is a showing of Spade strength, with a hand which
+does not contain Spade length sufficient to justify the bid of one
+Royal.
+
+ [5] See page 89, as to how the partner should treat this
+ declaration; also table on pages 68 and 69.
+
+The latter is the more advantageous declaration, and should be made
+whenever five Spades with the requisite high-card strength are held.
+When, however, the hand contains the strength, but not the length, for
+a Royal call, the bid of two Spades is a most useful substitute.
+
+It may be made with three or four Spades in any case in which, with
+five, one Royal could be declared, except the solitary instance of
+holding Ace and King of Spades without another trick of any kind. A
+Royal may be called with five, headed by Ace, King, as, should the bid
+stand, the three small Trumps would surely take one trick. Every
+original offensive declaration is based upon a minimum of three tricks.
+This principle applies to the bid of two Spades, and, therefore, a hand
+containing less than five Spades, headed by Ace, King, and no other
+winning card, is a one Spade call, as it is one and one-quarter tricks
+below the average.
+
+When a player bids two Spades, he sends his partner a message which
+gives information about as follows: "I have three or four Spades with
+two or three high honors, and in addition, unless I have Ace, King, and
+Queen of Spades, I have one other suit well stopped. My hand does not
+warrant a No-trump, because I have only two suits stopped. As I have
+not more than four Spades, I do not wish to bid a Royal; I am too
+strong to be satisfied with one Spade, so I bid two for the purpose of
+encouraging you to call No-trump or Royals."
+
+Such a declaration certainly gives very accurate information, and
+should be used whenever such a hand occurs, but not under any other
+circumstances.
+
+
+THE THREE SPADE BID[6]
+
+The declaration of three Spades by the Dealer is a very recent idea and
+is also most informatory. It says: "Partner, I am anxious to have
+Royals the Trump, but I cannot make that declaration now, as I have not
+the requisite high cards. I probably have not the Ace of Spades, and
+the chances are that I am without the King also. Either because the
+balance of my hand is so strong that I fear I will be left in with one
+Spade, or for some other reason, I do not wish to open with the
+defensive declaration and wait for a later round to show strength. You
+can count on me for five or more (probably more) Spades and other
+strength."
+
+ [6] See page 90, as to how the partner should treat this
+ declaration.
+
+
+WHEN TO BID TWO IN EITHER ROYALS OR HEARTS
+
+Another case to consider in bidding by the Dealer is when more than one
+of any game-scoring suit should be declared.
+
+The original theory of declaration was to withhold from the table as
+long as possible all information regarding the strength of the hand;
+therefore, to start with one in the real suit was regarded as most
+unwise, and to bid two would have been deemed the act of a lunatic.
+
+Now, however, the original suit declaration of more than one is
+generally acknowledged to be an important part of the finesse of the
+skilled bidder, and such bidding, when justified by the hand, is
+recognized as eminently wise and proper.
+
+When the "two" and "three" original Trump bids first came into vogue,
+they were used indiscriminately with great length, regardless of
+whether or not high cards headed the suit. The meaning of the bid was
+"Do not take me out," and it was made under widely divergent
+conditions. No distinction was drawn between a hand which might be
+trickless as an aid to, or defense against, a No-trump declaration, and
+one which would produce seven or eight tricks under such circumstances.
+This kind of bidding was found to be much too confusing for the
+partner, and prevented him from rendering intelligent support.
+
+It is now realized that it is far wiser with length, no matter how
+great, but without commanding cards, to start with a Spade and then bid
+the long suit on the succeeding round, thus practically photographing
+the hand for the partner and energetically waving the red flag for any
+declaration but the one suit.
+
+Take, for example, such a hand as seven Hearts, headed by Queen, Knave;
+Ace, Knave, and two Clubs; two small Diamonds, and no Spades. An
+original two Heart or one Club call would grossly mislead the partner
+without being of any real advantage, but one Spade followed by two
+Hearts, or even three, if necessary, shows the exact situation. As long
+as the hand containing a long suit is not so strong that there is grave
+danger of its being left in with one Spade, it should be started with
+the defensive declaration. When such great strength exists, a sound
+opening bid invariably presents itself.
+
+It, therefore, becomes apparent that an original suit bid of two or
+three, just as necessarily as a bid of one, should demonstrate the
+underlying principle of original suit declarations--namely, strength,
+as well as length.
+
+The incidental object in bidding more than one originally is to warn
+the partner that the Dealer prefers to play the suit named rather than
+a doubtful No-trump; the main reason, however, is, if possible, to shut
+out adverse bidding. When there is great length in either Spades or
+Hearts and distinct weakness in the other, a two or three bid is most
+advisable. In that case, the strength in the other suit may be entirely
+with the adversaries and may be divided between them. They could
+readily find this out, if allowed to start with a cheap bid, but it
+frequently happens that neither is sufficiently strong to make a high
+declaration without assistance from his partner.
+
+When the Dealer has sufficient strength in either Royals or Hearts to
+bid more than one, and, in addition, has considerable strength in the
+other suits, it is as a rule advisable to bid but one, as in that case
+he does not wish to frighten off adverse bidding, but prefers to
+encourage it with the hope that it may reach a point which will give
+him a safe and profitable double.
+
+Six sure tricks with the possibility of more is the minimum strength
+for an original call of two Hearts or two Royals.
+
+
+WHEN TO BID THREE IN EITHER ROYALS OR HEARTS
+
+An original bid of three Royals or Hearts is justified by a hand in
+which sufficient strength exists to make it probable that the
+declaration will be successful, and which nevertheless cannot
+effectively defend against a high bid by the adversaries in the other
+suit. As a rule this is a two-suit hand, and in a genuine two-suiter it
+often happens that one side may be able to win eleven tricks in Royals
+or Hearts, while their adversaries can capture a similar number in the
+other.
+
+The three bid is, of course, a "shut-out" measure, and should be
+employed for that purpose only.
+
+Seven sure tricks, with the possibility of more, is the minimum
+strength for an original call of three Hearts or three Royals.
+
+
+THE TWO BID IN DIAMONDS OR CLUBS
+
+The original bid of two in either Diamonds or Clubs with the score at
+love is a totally different character of declaration from two Hearts or
+two Royals. The Dealer does not with this declaration say, "Let me stay
+in and make game," but he does say, "I have a long suit (at least five
+cards) headed by Ace, King, Queen, with no considerable support on the
+side. (If I had another Ace, I would bid No-trump.) Now you know my
+exact hand."
+
+When there is a score which places Diamonds or Clubs within four tricks
+of game, the original bid of two or more in either suit is of exactly
+the same significance as a similar call of Royals or Hearts, with the
+score at love.
+
+
+HOW TO DECLARE TWO-SUIT HANDS
+
+The only remaining case of original declaration by the Dealer is the
+hand with two suits, both of which are of sufficient strength to bid.
+As a general rule, it is wiser first to call the lower in value, and
+then to declare the higher on the next round. This gives the maximum
+amount of information, but should only be attempted when the hand
+clearly indicates that there will be another opportunity to bid, as
+otherwise the Dealer may be left in with a non-game-producing
+declaration.
+
+The Dealer must determine from the composition of his hand whether a
+second opportunity to bid is assured. When he is not very strong, the
+chances are that some one else will declare. When he is without a suit
+or has a singleton, it is a reasonably safe assumption that some one
+will be strong enough in that suit to call it.
+
+A few examples follow of hands which have the minimum strength to
+justify the various Trump calls and also of hands which, by a small
+margin, fall short:--
+
+
+HANDS IN WHICH A TRUMP DECLARATION IS DOUBTFUL
+
+Spades Ace, King, X, X, X Has five Spades headed by Ace
+Hearts X, X, X and King. With Royals Trump has
+Diamonds X, X, X two high-card tricks, and can
+Clubs X, X take at least one with small
+ cards. It is, therefore, a one
+ Royal bid.
+
+Spades King, X, X, X Has not high-card strength
+Hearts King, Knave, X, X, X sufficient for either a Heart or
+Diamonds X, X two-Spade bid. One Spade is the
+Clubs X, X correct call.
+
+Spades X, X Complies with all the requirements
+Hearts King, Queen, X, X, X of a Heart bid.
+Diamonds Ace, Knave, X
+Clubs X, X, X
+
+Spades X, X, X Has only four Hearts; is,
+Hearts King, Queen, X, X therefore, a one Spade call.
+Diamonds Ace, Knave, X
+Clubs X, X, X
+
+Spades X, X, X Has only four Hearts, but has
+Hearts Ace, Queen, Knave, X sufficient high-card strength
+Diamonds Ace, Queen, X to justify a Heart bid.
+Clubs X, X, X
+
+Spades Ace, Queen, X, X A two Spade bid; with one more
+Hearts X, X, X Spade, it would be one Royal.
+Diamonds Ace, X, X
+Clubs X, X, X
+
+Spades Ace, Knave, X A two Spade bid. With two more
+Hearts X, X, X, Spades, it would be one Royal.
+Diamonds King, Queen, X
+Clubs X, X, X, X
+
+Spades Ace, Knave, X, X Either two Spades or one Club
+Hearts X, X could be bid, but the Club is
+Diamonds X, X distinctly preferable.
+Clubs Ace, Queen, Knave, X, X
+
+Spades King, X, X, X A one Spade bid, as it has not
+Hearts Ace, X, X two honors in Spades.
+Diamonds Knave, X, X
+Clubs Knave, X, X
+
+Spades Queen, Knave, Ten, X, X, A three Spade bid; cannot be
+ X, X started as a Royal without Ace
+Hearts Ace, Queen or King, and so strong, one Spade
+Diamonds King, Knave, X might not be overbid.
+Clubs King
+
+Spades None A two or three Heart bid.
+Hearts Ace, King, Knave, Ten, X, X
+Diamonds Queen, Knave, Ten
+Clubs Ace, X, X, X
+
+Spades Ace, King A one Heart bid. So strong that
+Hearts Ace, King, Knave, Ten, a higher call is unnecessary, as
+ X, X adverse bidding is desired.
+Diamonds Queen, Knave, Ten
+Clubs King, Queen
+
+Spades Ace, King, Knave, Ten, A three Royals bid. Important to
+ X, X, X shut out adverse bidding.
+Hearts None
+Diamonds X, X
+Clubs Ace, King, X, X
+
+Spades X, X A two Diamonds bid.
+Hearts King, X, X
+Diamonds Ace, King, Queen, X, X,
+ X
+Clubs X, X
+
+Spades Ace, King, Knave, X, X Should either be bid one Club
+Hearts X and subsequently Royals, or
+Diamonds X, X started at two Royals to shut out
+Clubs Ace, King, X, X, X other bidding.
+
+Spades King, X While this hand has more than
+Hearts Ace, King, Queen sufficient high-card strength to
+Diamonds X, X, X, X justify an offensive bid, it is only
+Clubs X, X, X, X a Spade. Two Spades would mislead
+ the partner as to length and
+ strength of Spades and might
+ induce him to bid high Royals; one
+ Heart would mislead him as to
+ length of Hearts; having, however,
+ called one Spade, the hand can
+ advance any declaration of the
+ partner and if the partner bid
+ either Clubs or Diamonds, can call
+ No-trump.
+
+Spades King, Knave, X, X, X, Should not be bid one Royal, as
+ X, X that deceives partner as to
+Hearts X, X high-card strength; two Spades
+Diamonds X, X invites a No-trump, which is not
+Clubs X, X wanted. Either three Spades or
+ one Spade should be called. The
+ hand, outside of Spades, is so
+ weak that the latter is the wiser
+ bid.
+
+Spades Queen, Ten, X, X Spade honors are too weak for two
+Hearts Ace, X, X Spades. One Spade is the only
+Diamonds X, X, X sound bid.
+Clubs X, X, X
+
+Spades X One Club should be bid, followed,
+Hearts Queen, Knave, Ten, X, regardless of the partner's
+ X, X, X declaration, with Hearts.
+Diamonds None
+Clubs Ace, King, X, X, X
+
+Spades Queen, Knave, Ten, X, Three Spades, and on the next
+ X, X round, Hearts, unless the partner
+Hearts King, Knave, Ten, X, has bid _two_ Royals.
+ X, X
+Diamonds None
+Clubs X
+
+Spades Knave, Ten, Nine, X, X, X This very interesting hand affords
+Hearts None a number of correct original bids.
+Diamonds Ace, Knave, X One Club, three Spades, and one
+Clubs Ace, Queen, Knave, X Spade are all sound; the latter
+ is not apt to be left in, as a
+ Heart call is most probable, the
+ long hand in that suit containing
+ at least five. Three Suits being
+ stopped, with more than an average
+ hand, one No-trump is also
+ technically correct. The chances
+ are, however, that the hand will
+ produce better results if the
+ Trump be Royals, and as the call
+ of one No-trump may stand, it is
+ not wise to open the bidding that
+ way. Three Spades seems the most
+ advisable declaration, as it gives
+ the information most important for
+ the partner to receive. The risk
+ in calling one Spade, while
+ slight, is totally unnecessary,
+ and one Club does not warn the
+ partner not to bid Hearts, if he
+ have anything in Spades.
+
+ Should three Spades be called and
+ the partner declare one Heart, the
+ dealer on the next round could try
+ No-trump, but one Club, followed
+ by one Heart from partner, would
+ necessitate a Royal from the
+ dealer, as the absence of Spades
+ in the partner's hand is not then
+ announced.
+
+ In the event of the small Club
+ being transposed to a Diamond, so
+ that the hand contain four
+ Diamonds and three Clubs, three
+ Spades would unquestionably be the
+ most advantageous original call.
+
+
+
+
+III
+
+SECOND HAND DECLARATIONS
+
+
+The Second Hand bids under two totally dissimilar conditions. The
+Dealer of necessity has declared and, either by a call of one Spade,
+shown comparative weakness, or, by an offensive declaration, given
+evidence of strength.
+
+It is obvious that whether the Dealer be strong or weak materially
+affects the question of how the Second Hand should bid, as it makes
+quite a variation in the number of tricks he has the right to expect to
+find in his partner's hand. This, however, is not the only, and,
+possibly, not the most important difference.
+
+When the Dealer has called one Spade, it is practically certain, should
+the Second Hand pass, that he will have another opportunity to enter
+the bidding. When, however, the Dealer has declared a suit or No-trump,
+it is possible, if the Second Hand fail to declare, that no other bid
+will be made, and the declaration of the Dealer will stand.
+
+It is, therefore, readily seen that, in the first case, the Second Hand
+is making an initial declaration; in the other, a forced bid.
+
+
+BIDDING OVER ONE SPADE
+
+When Auction was in its infancy, the authorities advised the Second
+Hand, regardless of the character of his cards, to pass a declaration
+of one Spade. The reason given was that the Third Hand would have to
+take his partner out, which might prove embarrassing, and that a bid by
+the Second Hand would release his left-hand adversary from this,
+possibly, trying position.
+
+Modern Auction developments have proven the futility of this idea. The
+Third Hand of to-day is not troubled by any obligation to take the
+Dealer out of "one Spade," and will not do so without considerable
+strength. Should the Second Hand pass, with winning cards, the Fourth
+Hand may be the player who finds himself in the awkward position, and
+if, adopting the conservative course, he allow the Spade declaration to
+stand, a good chance to score game may be lost by the failure of the
+Second Hand to avail himself of his opportunity.
+
+Second Hand silence is not now regarded as golden, but there is still
+some question as to the amount of strength required to make a
+declaration advisable. Some authorities believe the Second Hand should
+pass, unless his cards justify him in expecting to make game. This
+theory was for a time very generally accepted, and even yet has a
+considerable following. Experience, however, has convinced most of its
+advocates that it is unsound, and it is being rapidly abandoned.
+
+It is now conceded that the deal is quite an advantage, because of the
+opportunity it gives the Dealer to strike the first blow. It follows
+that when the Dealer has been obliged to relinquish his favorable
+position, it is the height of folly for the Second Hand, when he has
+the requisite strength, not to grasp it. Furthermore, the Dealer having
+shown weakness, the adverse strength is probably in the Third Hand.
+Should the Third Hand call No-trump, the Fourth Hand will be the
+leader, and it will then be important for him to know which suit his
+partner desires opened. On the first round of the declaration, this can
+be indicated by a bid of one, but after the No-trump, it takes two,
+which, with the strength over the bidder, may be dangerous.
+
+The bid of the Second Hand, furthermore, makes the task of his
+left-hand adversary more difficult and may prevent a No-trump. It
+certainly aids the Fourth Hand--indeed, it may be just the information
+he needs for a game declaration.
+
+It seems clear, therefore, that the Second Hand should show his
+strength when he has the chance. He should not, however, carry too far
+the principles above outlined. It is just as fatal for the Second Hand
+as for the Dealer, to deceive his partner.
+
+
+WHEN TO BID NO-TRUMP
+
+The rules governing an original offensive bid by the Dealer apply to
+the Second Hand, after the Dealer has called one Spade, in practically
+every instance. The only possible exception is the holding necessary
+for a border-line No-trump. When the Dealer, with the minimum strength,
+declares "one No-trump," he figures on the probability that his partner
+holds one-third of the high cards not in his own hand. When the Second
+Hand declares after "one Spade," it is reasonable for him to count upon
+his partner for a slightly greater percentage of strength; therefore,
+he may bid No-trump a little more freely.
+
+To justify a No-trump by the Dealer, he should have slightly better
+than average cards. The Second Hand, with exactly an average holding,
+may make the bid. The No-trump requirements,--namely, four suits
+stopped, three suits stopped and an Ace, three King-Queen or King-Knave
+suits, or at least five solid Diamonds or Clubs and an Ace,--which
+limit the declaration of the Dealer, apply, however, with equal force
+to the Second Hand, and should never be disregarded.
+
+
+WHEN TO MAKE A TRUMP DECLARATION
+
+The Dealer, having declared one Spade, a Trump declaration of one, two,
+or three by the Second Hand is subject to exactly the same rules as in
+the case of the original call by the Dealer. Precisely the same
+reasoning holds good and the same danger is apt to arise, should the
+Second Hand digress from the recognized principles of safety, and bid a
+long suit which does not contain the requisite high cards. The Second
+Hand will have an opportunity to declare his weak suit of great length
+on the next round, and there is no necessity for deceiving the partner
+as to its composition by jumping into it with undue celerity.
+
+
+THE DOUBLE OF ONE SPADE
+
+The question of when the Second Hand should double is covered in the
+chapter on "Doubling," but as the double of one Spade is really a
+declaration, rather than a double, it seems proper to consider it here,
+especially as it is of vital importance that it be accurately
+distinguished from the Second Hand bid of two Spades, with which it is
+very frequently confused. Many good players treat the two declarations
+as synonymous, although by so doing they fail to avail themselves of a
+simple and safe opportunity to convey valuable information. The reason
+for this apparent carelessness on the part of many bidders is that no
+scheme of declaring that accurately fits the situation has hitherto
+been generally understood.
+
+The idea that follows has been found to work well, and while as yet not
+sufficiently used to be termed conventional, seems to be growing in
+favor with such rapidity that its general adoption in the near future
+is clearly indicated.
+
+The Second Hand doubles one Spade, with practically the same holding
+with which the dealer bids two Spades, not with the expectation or wish
+that the double will stand, but as the most informatory action
+possible, and as an invitation to his partner to bid No-trumps or
+Royals. In a general way his bid of two Spades has the same
+significance, except that it more emphatically suggests a call of
+Royals. By accurately distinguishing the two, the partner may declare
+with much greater effect.
+
+The double shows short Spades (two or three), with at least two high
+honors in Spades, and one other trick, or the Ace of Spades and two
+other tricks.
+
+
+THE BID OF TWO SPADES[7]
+
+The bid of two Spades shows exactly four Spades and the same high-card
+holding which justifies doubling one Spade.
+
+ [7] See Bid of Two Spades by Dealer, page 47.
+
+The Second Hand, when he doubles one, or bids two Spades, says: "I have
+not three suits stopped, so I cannot bid No-trumps. While I have
+sufficient high-card strength to call one Royal, I have less than five
+Spades, and, therefore, am without sufficient length. I can, however,
+by this declaration, tell you the exact number of my Spades, and I
+expect you to make the best possible use of the exceptionally accurate
+information with which you are furnished."
+
+As much care should be taken in selecting the correct declaration, when
+in doubt whether to bid two Spades or double one, as when determining
+whether to call a Royal or a Heart. Many a player doubles one Spade
+with five or six, headed by Knave, Ten, apparently never realizing that
+with such a hand he wishes the trump to be Royals, and yet, by his bid,
+is inviting his partner to call No-trump; or he bids two Spades with
+the Queen of Spades and a couple of Kings, and after his partner has
+declared a Royal, or doubled an adverse No-trump, counting on the
+announced Spade strength, says: "I realize I deceived you in the
+Spades, but I had two Kings about which you did not know."
+
+That sort of a declarer makes it impossible for his partner to take
+full advantage of any sound bid he may make.
+
+Every Second Hand bidder should remember that when he doubles one Spade
+or bids two, he tells his partner he has short or exactly four Spades,
+as the case may be; that he has not three suits stopped, and that his
+minimum high-card holding is one of the following combinations:--
+
+
+ SPADES MINIMUM STRENGTH IN OTHER SUIT
+
+ Ace, King, Queen No strength required
+ Ace, King Queen, Knave, and one other
+ Ace, Queen King, Knave
+
+ Ace, Knave Ace, or King and Queen, or King, Knave, Ten
+
+ Ace Ace and King; Ace, Queen, Knave; or King,
+ Queen, Knave
+
+ King, Queen Ace, or King and Queen, or King, Knave, Ten
+
+ King, Knave, Ten Ace, or King and Queen, or King, Knave, Ten
+
+ King, Knave Ace and King; Ace, Queen, Knave; or King,
+ Queen, Knave
+
+ Queen, Knave, Ten Ace and King; Ace, Queen, Knave; or King,
+ Queen, Knave
+
+In order that the distinction between the various Second Hand Spade
+declarations may be clearly marked, take such a holding as
+
+ Spades Ace, King
+ Hearts Three small
+ Diamonds Four small
+ Clubs Ace
+
+Only ten cards are mentioned, and the remaining three are either Spades
+or Clubs.
+
+ _When Making the The Second
+ the missing number of Hand
+ cards are Spades in the Hand should_
+
+ All Clubs Two Double
+ Two Clubs and one Spade Three Double
+ One Club and two Spades Four Bid two Spades
+ All Spades Five Bid one Royal
+
+The method suggested above is not the only plan for distinguishing
+between the double of one and the bid of two Spades.
+
+Some players think the double should mean a No-trump invitation,
+without any significance as to strength in the Spade suit, and two
+Spades should show two honors in Spades. The same comment applies to
+this as to a similar declaration by the Dealer; namely, that with the
+light No-trumpers now conventional, the invitation without Spade
+strength is unnecessary and possibly dangerous.
+
+Those, however, who wish to have the privilege of issuing such an
+invitation, are not obliged to deprive themselves of the undoubted and
+material advantage of being able, when strong in Spades, to distinguish
+between a holding of short Spades (two or three) and of exactly four.
+They can convey to their partners that very important information by
+using the following system:--
+
+
+ THE BID THE MEANING
+
+ Double of one Spade A No-trump invitation. No information
+ as to Spade strength
+
+ Two Spades Short Spades with two high honors
+ and one other trick
+
+ Three Spades Four Spades with two high honors and
+ one other trick
+
+ Four Spades Same as bid of three Spades described
+ immediately below
+
+This system is entirely new, is somewhat complicated, and is suggested
+for what it is worth for those who wish, without Spade strength, to
+invite a No-trump.
+
+As the bid of four Spades can be taken out by the partner with one
+Royal, the system is not subject to objection, on the ground that four
+Spades forces the partner to an unduly high declaration. The scheme is,
+as yet, merely an experiment, and of doubtful value except for the
+purpose of enabling a poor player to place with an expert partner the
+responsibility of the play.
+
+It is not hereinafter referred to, but the suggestions made regarding
+Third and Fourth Hand bidding can be readily adapted to comply with its
+self-evident requirements.
+
+
+THE BID OF THREE SPADES[8]
+
+The bid of three Spades when made by the Second Hand shows a holding of
+at least five (probably six) Spades, almost certainly without the Ace
+and probably without the King, but with some side strength. It says, "I
+want this hand played with Royals as the Trump, but I cannot bid that
+suit now, as I have not the requisite high-card holding. Either because
+the rest of my hand is so strong that I fear neither the Third Hand nor
+my partner can bid, or for some other good reason, I prefer now, rather
+than later, to give my partner all possible information."
+
+ [8] See page 123 as to how the partner should treat this
+ declaration.
+
+This system of bidding differentiates most accurately between the
+various lengths of Spade holdings and enables the partner to elect
+between No-trump and Royals, with an exact knowledge of the situation
+not otherwise obtainable.
+
+
+HOW SECOND HAND SHOULD BID AFTER AN OFFENSIVE DECLARATION
+
+When the Dealer has made an offensive declaration, the Second Hand must
+bear in mind that it is possible this may be his last opportunity to
+declare. A declaration under such circumstances being what is very
+properly termed "forced," is of a totally different character from the
+"free" declaration heretofore considered, and is not limited by any
+hard-and-fast rules as to the presence of certain cards. For example,
+should the Dealer bid one Royal, and the Second Hand hold seven Hearts,
+headed by Queen, Knave, he obviously must declare two Hearts; otherwise,
+even if the Fourth Hand hold the Ace and King of Hearts, and other
+strength, the declaration of one Royal might stand.
+
+The principle is that an offensive bid having been made, the
+declaration of the player following does not of necessity show high
+cards, but does suggest the ability of the Declarer to successfully
+carry out the proposed contract.
+
+When the Dealer has called a No-trump, the Second Hand is obliged
+either to pass, or declare two of some suit, or of No-trump. He must
+remember that against the Dealer's No-trump he is the leader, and as
+the information regarding his strong suit will be given to his partner
+by the first card played, it is not important that he convey it by a
+bid.
+
+The No-trump may be only of minimum strength, but it may, on the other
+hand, be of much more than average calibre. The Third Hand has yet to
+be heard from, and if, as is possible, he have considerable strength in
+the suit that the Second Hand thinks of declaring, such a bid will
+offer an ideal opportunity for a profitable double. The Second Hand,
+therefore, should be somewhat diffident about bidding two in a suit. He
+should make the declaration only when his hand is so strong that in
+spite of the No-trump, there seems to be a good chance of scoring game,
+or he has reason to think he can force and defeat an adverse two
+No-trumps, or the No-trump bidder is a player who considers it the part
+of weakness to allow his declaration to be easily taken away, and can,
+therefore, be forced to dangerous heights.
+
+This is an opportunity for the Second Hand to use all his judgment. The
+Dealer may be taking desperate chances with a weak No-trumper, and the
+balance of strength may be with his partner and himself, in which case
+it is important for him now to show his colors; yet he must always keep
+in mind that conservatism, in the long run, is the main factor of
+Auction success. It is the ability (possibly "instinct" is the proper
+term) to act wisely in such cases that makes a bidder seem inspired.
+
+With a strong Club or Diamond holding and a reëntry, such a hand as,
+for example,--
+
+ Spades Two small
+ Hearts Two small
+ Diamonds King, Queen, Knave, and two small
+ Clubs Ace, Knave, Ten, Nine
+
+it is generally unwise to bid Second Hand over one No-trump.
+
+There is little danger of the adversaries going game in No-trumps, but
+they may easily do so in Hearts or Royals. A Second Hand declaration in
+this position may point out to the opponents their safest route to
+game, and is not apt to prove of material benefit, as with such hand,
+eleven tricks against a No-trump is extremely improbable.
+
+A similar principle presents itself when the holding is five of any
+suit, headed by the four top honors, or even by the three top honors,
+and no other strength. With such cards, the No-trump can almost
+certainly be kept from going game, and if the partner be able to
+assist, the declaration may be defeated. If, however, two of that suit
+be called, the adversaries, not having it stopped, will not advance the
+No-trump, but if sufficiently strong, will declare some other suit in
+which they may score game.
+
+
+THE SHIFT
+
+Holding six or more of a suit, headed by Ace, King, Queen, some writers
+have very properly called it an Auction "crime" to double. The question
+arises, however, "What should the Second Hand do under such
+circumstances?" A bid of two in his solid suit will eliminate any
+chance of the No-trump being continued, and an adverse call of two
+No-trumps is just what the holder of the solid suit most desires, as he
+can double with comparative safety, being assured both of the success
+of the double and of the improbability that the Declarer will be able
+to take himself out.
+
+There has been suggested to meet this emergency a declaration called
+the "Shift." It consists in bidding two of a suit in which the Declarer
+has little or no strength. For this purpose a suit of lower value than
+the solid suit, should, if possible, be selected. The theory of the bid
+is that either the original No-trump declarer or his partner, having
+the suit securely stopped, will bid two No-trumps and that the double
+can then be effectively produced. The advocates of the Shift urge that
+should the worst happen, and the declaration be doubled, the player
+making it can then shift (this situation giving the declaration its
+name) to his real suit, and that no harm will ensue.
+
+The trouble is that a double under such circumstances is not the worst
+that can happen. When the Shift was first suggested, players were not
+familiar with nor on the lookout for it. Success, or at least the
+absence of failure, therefore, often attended its use. Now, however, it
+is generally understood, and players will not either overbid or double
+a declarer they suspect of it. They merely allow him to meet his doom
+attempting, with weak Trumps, to win eight tricks against an adverse
+No-trumper.
+
+While, therefore, at long intervals and under advantageous circumstances,
+the Shift may be successfully utilized, against experienced players it
+is a dangerous expedient, especially for any one known to be fond of
+that character of declaration.
+
+The conservative and safe course to follow with a holding of the
+character described is to pass the one No-trump.
+
+
+WHEN TO BID TWO NO-TRUMPS OVER ONE NO-TRUMP
+
+The bid of two No-trumps over one No-trump is a more or less spectacular
+performance, that appeals to those fond of the theatrical. There are
+some hands that justify it, but it is safe to say that in actual play
+it is tried far more frequently than Second Hand holdings warrant.
+
+Such a bid may be made with a strong suit--not of great length--and the
+three other suits safely stopped, with the four suits stopped twice,
+with a long solid Club or Diamond suit and two other suits stopped, or
+with some similar, and, under the circumstances, equally unusual
+combination.
+
+
+HOW TO BID AGAINST TWO OR THREE SPADES
+
+With two Spades bid by the Dealer, if the Second Hand have a suit he
+desires led against a No-trump, it is of the utmost importance that he
+indicate it to his partner.
+
+Under such conditions, the Second Hand should declare a suit headed by
+King, Queen, Knave, or some similar combination, but should avoid
+bidding a long, weak suit, as the No-trump declarer may hold Ace, Queen
+of it, and the partner may, by the call, be invited to lead his King
+into the jaws of death. Of course, if the hand contain reëntries, it
+may be advisable to make such a bid, although even then it may
+advantageously be delayed until the second round, since against a two
+Spade declaration the Second Hand is sure of having another opportunity
+to speak.
+
+With three Spades declared by the Dealer, the Second Hand expects a
+Royal from the Third Hand. He knows that he will have another chance to
+bid, but, as he will then probably have to go much higher, it is just
+as well not to wait if the hand contain any advantageous declaration.
+
+
+WHEN TO BID NO-TRUMP OVER A SUIT
+
+The question of what amount of strength warrants the Second Hand in
+bidding one No-trump, after a suit has been declared by the Dealer, is
+somewhat difficult to accurately answer. It goes without saying that to
+justify a No-trump under such circumstances, the Second Hand must have
+much better than merely an average holding. The suit that the Dealer
+has bid should be safely stopped, and when the declarer has only one
+trick in that suit, at least four other tricks should be in sight.
+
+Occasionally cases arise in which the Second Hand may bid one No-trump
+over a suit declaration without the suit that has been declared being
+stopped, but these are rare and such a call should only be made with
+unusual strength, as it gives the partner the right to assume that the
+adverse suit is stopped and he may consequently advance the No-trump to
+dangerous figures.
+
+It is probably a good rule that a No-trump should not be called over a
+declared suit, that suit not being stopped, with a holding of less than
+six sure tricks. Even with one stopper in the suit bid, it is generally
+better to declare either Royals or Hearts in preference to No-trump,
+provided the hand contain sufficient length and strength to warrant
+such declaration.
+
+
+
+
+IV
+
+THIRD HAND DECLARATIONS
+
+
+Third Hand declarations can best be considered by dividing them into
+three classes:--
+
+1. When the Dealer has called one Spade, and the Second Hand passed.
+
+2. When the Dealer has made an offensive declaration, and the Second
+Hand passed.
+
+3. When the Second Hand has declared.
+
+The distinction between these three situations is so clearly drawn that
+each is really a separate and distinct subject. They will be taken up
+_seriatim_.
+
+
+WHEN THE DEALER HAS CALLED ONE SPADE, AND THE SECOND HAND PASSED
+
+In the old days, when the Dealer's "one Spade" was without significance,
+the Third Hand was always obliged to declare, in order to give the
+Dealer the opportunity to get back into the game, as it was possible
+that he had great strength. Now the Third Hand recognizes that there is
+not the least obligation upon him to bid, and that it is inadvisable
+for him to do so unless his hand be so strong that, even with a weak
+partner, game is in sight, or unless it be important for him to
+indicate to the Dealer what to lead if the Fourth Hand make the final
+declaration.
+
+Should the Third Hand pass, and the Fourth Hand also pass, allowing the
+one Spade declaration to stand, the liability of the Declarer cannot
+exceed 100 points, but if the Third Hand bid, the liability becomes
+unlimited. While the Dealer and Second Hand both have the right to
+assume that their partners have an average percentage of the remaining
+cards, the Third Hand is not justified in any such presumption, after
+the Dealer, by bidding one Spade, has virtually waved the red flag.
+True it is, a similar warning has appeared on the right, but if both
+danger signals are to be believed, the only inference is that the
+strength is massed on the left. The bidding by the Third Hand must,
+therefore, be of a very different character from that of the Dealer or
+Second Hand. He should not venture a No-trump unless he have four sure
+tricks with the probability of more and at least three suits stopped.
+When in doubt whether to declare No-trump or a suit, it is generally
+wise for him to select the latter.
+
+Third Hand suit declarations should be made under either of two
+conditions:--
+
+ (_a_) When the hand is so strong that there appears to be at
+ least a fair chance for game with the suit he names as Trump.
+
+ (_b_) When he expects a No-trump from the Fourth Hand and
+ wishes to indicate to his partner the lead he desires.
+
+In the former case, it is often good policy for the Third Hand to start
+with a bid of two. This serves a double purpose, as it shows the Dealer
+the character of the hand and helps to shut out an adverse declaration.
+
+If the main idea of the bid be to indicate a lead, it is advisable to
+make it on the first round, when one can be called, rather than wait
+until it becomes necessary to bid two, which, against a No-trump, may
+prove dangerous. If the Third Hand have any such combination as King,
+Queen, Knave, with one or more others of that suit, and a reëntry, a
+declaration at this stage is most important, as unless the partner open
+that suit, it will probably never be established against a No-trump.
+Even if the long suit be headed by Queen, Knave, it may be important to
+show it, as the partner may hold an honor, in which case the suit may
+be quickly established. When the long suit is headed by a Knave, it
+should not be shown unless the hand contain more than one reëntry. It
+may be so necessary for the Third Hand, in the position under
+consideration, to indicate a lead that no absolute strength
+requirement, such as a fixed number of tricks, is essential for a bid.
+It frequently keeps the adverse No-trumper from going game to have the
+right suit called originally--otherwise, the Dealer has to lead his own
+suit, and when the Third Hand is without strength in it, such a lead
+greatly facilitates the Declarer.
+
+
+WHEN THE DEALER HAS SHOWN STRENGTH AND THE SECOND HAND PASSED
+
+One of the cardinal principles of harmonious team play is that when the
+partner has made a suit declaration which is apt to result in game, it
+is inadvisable to "take him out" merely with the hope of obtaining a
+slightly higher score. Suppose the partner has declared a Heart and the
+Third Hand holds three Hearts, headed by the Ace, four Clubs headed by
+the King, no Diamonds, and five Spades with three honors. Of course,
+the partner may have an honor and some other Spades, and, therefore, a
+bid of Royals may produce a higher count than Hearts, but that is only
+"may." The Declarer certainly has Heart strength, and the Third Hand,
+valuable assistance. It takes the same number of tricks to score game
+in each suit. Why, therefore, risk the game for a paltry addition to
+the trick and honor score?
+
+One of the most remarkable features of Auction is the extraordinary
+desire, exhibited by a large percentage of players, to play the
+combined hands. This comment is not applicable to a strong player, who,
+for the good of the partnership, is anxious to get the declaration
+himself, in order that during the play two or three tricks may not be
+presented to the adversaries, but is intended for the general run of
+cases where the partners are of equal, or nearly equal, ability.
+
+A player, before determining to overbid his partner's call, should
+remember that one of the greatest pleasures of the game is facing the
+Dummy, especially when the declaration is apt to be successful, and he
+should assure himself beyond peradventure that, in bidding his own suit
+in preference to advancing his partner's, he is not in any way
+influenced by his own selfish desires. He should be sure that, with the
+positions reversed, he would thoroughly approve of just such action by
+his partner; and, if his partner be the better player, he should also
+convince himself that his suit is at least two tricks stronger, as his
+partner's superior play probably makes a difference of at least one in
+favor of his declaration.
+
+It should be put down as axiomatic that, when a partner takes out a
+Heart or Royal with a bid of another suit, he denies strength in the
+suit originally declared and announces great length with probably four
+honors in the suit he names; also, that when a Heart or Royal is taken
+out by a No-trump declaration (except with a four-Ace holding), not
+only is weakness in the declared suit announced, but also the fact that
+every other suit is safely stopped.
+
+This must not be understood as a suggestion that a partner should
+seldom be overbid. Quite the reverse. The informatory school of modern
+bidding, which attempts, as nearly as possible, to declare the two
+hands as one, has as an essential feature the overbidding of the
+partner in an infinite number of cases. It is against the foolish and
+selfish instances which occur with great frequency that this protest is
+directed.
+
+
+WHEN "TWO SPADES" HAS BEEN DECLARED
+
+When the Dealer bids two Spades, he gives explicit information
+regarding the contents of his hand.[9] The Third Hand is, therefore,
+practically in the position of having twenty-six cards spread before
+him, and the question of what he should declare is not apt to be at all
+confusing.
+
+ [9] See page 47.
+
+If his hand be trickless, or practically so, he must bid one Royal, as
+that reduces the commitment from two tricks to one, and increases the
+possible gain per trick from 2 points to 9.
+
+It is a noncommittal bid, as it may be made with great weakness or
+moderate strength. With considerable Spade strength, however, two
+Royals should be declared.
+
+When the Third Hand has other than Spade strength, he will, of course,
+bid in accordance with his holding, but it goes without saying that he
+should make the best possible use of the accurate information he has
+received. With four strong Spades, even with sufficient additional
+strength to justify a weak No-trump, a Royal is generally preferable,
+and with more than four Spades, two Royals is unquestionably the bid,
+regardless of the strength of the remainder of the hand, unless, of
+course, it contain the much looked for, but seldom found, four Aces.
+
+
+WHEN "THREE SPADES" HAS BEEN DECLARED
+
+When the Dealer has called three Spades, the Third Hand has quite
+accurate data with which to work.[10] In this case, even if his hand be
+trickless, he must bid one Royal, as his partner's three Spades might
+otherwise be left in by the Fourth Hand. With some strength in other
+suits, one Royal is his bid, unless his cards justify him in telling
+the Dealer that, in spite of the announced long, weak Spades, the
+combined hands are apt to sail more smoothly and on more peaceful seas
+to the port called "Game" by the No-trump than by the suggested Royal
+route.
+
+ [10] See page 49.
+
+Should the Third Hand overbid three Spades with either Hearts,
+Diamonds, or Clubs, he shows great strength in the suit named and
+absolute weakness in Spades; the bid of two Royals shows assistance in
+Spades, and probably other strength.
+
+
+WHEN "ONE CLUB" OR "ONE DIAMOND" HAS BEEN DECLARED
+
+When the Dealer has called one Club or one Diamond, the Third Hand (the
+score being love) must realize that going game with the declaration
+made is most unlikely. He should, therefore, overbid it whenever he has
+sufficient strength to justify such action. With strong Hearts or
+Spades, he should bid Hearts or Royals; without such Heart or Spade
+strength, but with three tricks and two suits stopped, he should bid
+No-trump. In the rare case in which game seems probable with the Club
+or Diamond declaration, he should advance his partner's call to two or
+three.
+
+
+WHEN "TWO DIAMONDS" OR "TWO CLUBS" HAS BEEN DECLARED
+
+When the Dealer has called two Clubs or two Diamonds with the score at
+love, the Third Hand should allow the declaration to stand, unless his
+Heart or Spade holding be such that he believes, with the assistance of
+his partner's Club or Diamond suit, he may win the game; or unless able
+to bid two No-trumps. With the information that his partner has an
+established suit, it does not require much strength to justify the two
+No-trumps call. With all the other suits stopped, no matter how weakly,
+the bid is imperative. With two securely stopped, it is advisable, but
+with only one stopped, it is entirely out of the question.
+
+With a score in the trick column, the Third Hand will treat either a
+one or two Club or Diamond declaration just as, with the score at love,
+he treats a similar call in Hearts or Royals.
+
+
+WHEN "ONE HEART" OR "ONE ROYAL" HAS BEEN DECLARED
+
+When the Dealer bids one Heart or one Royal, the Third Hand should not
+overbid unless without strength in the declaration. By this is meant
+not only the absence of high cards, but also the absence of length.
+With four small Hearts or Spades, and that suit bid by the Dealer, it
+is almost invariably the part of wisdom to allow it to remain.
+
+The Third Hand should bid one Royal over one Heart, or two Hearts over
+one Royal with strength sufficient to justify an original call in that
+suit, and distinct weakness in the partner's declaration. The theory is
+that the Third Hand knows he cannot help his partner's declaration,
+while it is possible his partner may help him.
+
+When the Third Hand has such strength in Hearts or Royals that he would
+advance his partner's declaration of either, in the event of an adverse
+bid, it is wise for him to bid two on the first round, in order, if
+possible, to shut out such adverse declaration and the information
+thereby given to the leader.
+
+The Third Hand should call two Diamonds or Clubs over one Heart or
+Royal when he holds a long and practically solid suit. The original
+bidder can then use his judgment whether to let this declaration stand,
+continue his own, or try two No-trumps.
+
+With a score, two Clubs or Diamonds may be bid more freely over the
+partner's Heart or Royal.
+
+The Third Hand should not bid a No-trump over the Dealer's Heart or
+Royal, unless he have the three remaining suits safely stopped, or his
+hand contain solid Diamonds or Clubs, and one other suit stopped.
+
+
+WHEN "TWO HEARTS" OR "TWO ROYALS" HAS BEEN DECLARED
+
+The declaration of two Hearts or two Royals is practically a command to
+the partner not to alter the call. It indicates at least six sure
+tricks, probably more, and a valuable honor count, in the Declarer's
+hand, provided the suit named be the Trump. The Third Hand should only
+change such a declaration when convinced beyond reasonable doubt that
+his holding is so unusual that he is warranted in assuming the
+responsibility of countermanding the order that has issued.
+
+Weakness in the Trump and strength in some other suit is far from being
+a sufficient justification, as the chances are that the Dealer is weak
+in the suit of the Third Hand, and called "two" mainly for the purpose
+of keeping it from being named. To overbid two Royals or Hearts with
+three Diamonds or Clubs is obviously absurd, unless holding _five
+honors_ and such other strength that game is assured.
+
+To overbid two Hearts with two Royals, or two Royals with three Hearts,
+is almost tantamount to saying, "Partner, I know you are trying to shut
+out this declaration, but I am strong enough to insist upon it." Such
+action is only justified by 64 or 72 honors, and a sure game.
+
+To overbid two Hearts or two Royals with two No-trumps, as a rule,
+means 100 Aces. High-card strength assures the game in the partner's
+call with probably a big honor score; only the premium of 100 makes the
+change advisable.
+
+With strength, in the case under consideration, the Third Hand should
+advance his partner's call with much greater confidence than if it were
+an ordinary bid of one. He should not worry even if absolutely void of
+Trumps; in that suit his partner has announced great length as well as
+commanding cards; Aces and Kings of the other suits are what the
+Declarer wishes to find in his hand, and with them he should bid
+fearlessly.
+
+The same line of comment applies with even greater force to the action
+of the Third Hand when the Dealer has bid three Royals or three Hearts.
+
+
+WHEN TO OVERBID A PARTNER'S NO-TRUMP
+
+When the Dealer bids one No-trump and the Third Hand holds five or more
+of any suit, one of the most disputed questions of Auction presents
+itself.
+
+The conservative player believes that with five Hearts or Spades,
+inasmuch as but one more trick is required to secure game, it is safer
+to bid two Hearts or Royals, except, of course, when the Third Hand, in
+addition to a five-card suit, has the three remaining suits stopped.
+The theory is that if the combined hands are very strong, the winning
+of the game is absolutely assured with the suit in question the Trump,
+but may possibly be lost in the No-trump by the adversaries running a
+long suit. The chance of a hostile suit being established is
+unquestionably worthy of the consideration of the Third Hand whenever,
+with great strength in Hearts or Spades, he allows his partner's
+No-trump to stand. Five adverse tricks prevent a game. In the majority
+of cases, the leader opens a five-card suit. When it is not stopped,
+the game is saved by the adversaries before the powerful No-trump hand
+can get in; if it be stopped but once, the game is still in grave
+danger unless the Declarer take nine tricks before losing the lead.
+
+With a Heart or Royal declaration the adversaries are not apt to take
+more than two tricks in their long suit, which, at No-trumps, may
+produce four or five (in rare cases six), and yet the Trump bid
+requires only one more trick for game.
+
+It is unquestionably true that, with great strength, the game will be
+won nine times out of ten with the No-trump declaration, but in every
+such case it is absolutely "cinched" by the Heart or Royal call.
+
+It is further argued that, when the combined hands are not quite so
+strong, a game is more frequently won with the Trump declaration, as
+the small Trumps are sure to take tricks, but the long suit may not be
+established in the No-trumper.
+
+The believers in taking a chance, however, view the situation from the
+opposite standpoint. Their argument is that the game requires one more
+trick, when a Trump is declared, but does not count as much, that the
+original declarer may be weak in the suit named, yet strong in all the
+others, and therefore, with a good hand, it is wiser to leave the
+No-trump alone.
+
+It is possible that the question is one rather of the temperament of
+the player than of card judgment. It is susceptible of almost
+mathematical deduction that five or more cards of a long suit are of
+greater trick-taking value when that suit is the Trump than when
+No-trump is being played, and it does not require any argument to
+substantiate the proposition that the slight difference in the score,
+between the total in the trick and honor columns netted from a game
+made without a Trump and a game made with Royals or Hearts, is so
+infinitesimal as not to be worthy of consideration. Nevertheless,
+players possessed of a certain temperament will, for example, refuse to
+overbid a partner's No-trump with Ace, King, Ten, and two small Spades,
+King of Hearts, and Ace of Diamonds, on the ground that the hand is too
+strong, although the No-trump bid may have been thoroughly justified by
+such a holding as Ace, Queen, Knave, of Hearts; King, Queen, Knave, of
+Diamonds; and Queen, Knave, of Spades. In that event it is practically
+sure the adversaries will open the Club suit and save the game before
+the Declarer has a chance to win a trick. This and similar situations
+occur with sufficient frequency to make them well worthy of
+consideration, and when such a hand fails to make game, it certainly
+seems to be a perfect example of what might be termed "useless
+sacrifice."
+
+In spite of all this, however, probably as long as the game lasts, in
+the large proportion of hands in which the taking-out does not make any
+difference, the Declarer will say, "With such strength you should have
+let my No-trump alone"; or the Dummy will learnedly explain, "I was too
+strong to take you out."
+
+It would be in the interest of scientific play, if, except when all
+suits are stopped, the theory, "Too strong to take the partner out of
+the No-trump," had never been conceived, and would never again be
+advanced.
+
+The same comment applies with equal force to the remark so often heard,
+"Partner, I was too weak to take you out."
+
+This generally emanates from a Third Hand who has a five- or six-card
+suit in a trickless hand. He does not stop to realize that his hand
+will not aid his partner's No-trump to the extent of a single trick,
+but that in a Trump declaration, it will almost certainly take two
+tricks. The Trump bid only increases the commitment by one, so it is
+obviously a saving and advantageous play. Furthermore, it prevents the
+adversaries from running a long suit. It, also, in Clubs and Diamonds,
+is a real danger signal, and, in the probable event of a bid by the
+Fourth Hand, warns the partner away from two No-trumps.
+
+The advocates of the weakness take-out realize that in exceptional
+instances the play may result most unfortunately. When the Dealer has
+called a border-line No-trump, without any strength in the suit named
+by the Third Hand, and one of the adversaries has great length and
+strength in that suit, a heavy loss is bound to ensue, which may be
+increased 100 by the advance of the bid from one to two. This case is,
+indeed, rare, and when it does turn up the chances are that the
+Declarer will escape a double, as the holder of the big Trumps will
+fear the Dealer may be able to come to the rescue if he point out the
+danger by doubling the suit call.
+
+The fact, however, that a play at times works badly is not a sufficient
+argument against its use, if in the majority of cases it prove
+advantageous, and that is unquestionably true of the weakness take-out.
+
+The strength take-out, above advocated, applies only to Spades and
+Hearts. With Diamonds and Clubs, at a love score, the distance to go
+for game is in most cases too great to make it advisable, but the
+weakness take-out should be used equally with any one of the four
+suits, as it is a defensive, not an offensive, declaration. With a
+score, Clubs and Diamonds possess the same value that Hearts and Spades
+have at love, and should be treated similarly.
+
+
+WHEN TO OVERBID WITH STRONG CLUBS
+
+The question of whether the Third Hand, with strong Clubs, should
+overbid his partner's No-trump has aroused considerable discussion. The
+argument in favor of such a declaration in Clubs, which does not apply
+to any other suit, is that the difference between a strength and a
+weakness overbid can be made apparent by calling three and two
+respectively, and yet the show of strength will not force the Dealer
+higher than two No-trumps, when his hand is such that the announcement
+that the Third Hand holds strong Clubs, but nothing else, makes the
+return to No-trump advisable.
+
+On this basis of reasoning some believe in calling three Clubs whenever
+an otherwise trickless Third Hand contains five or more Clubs headed by
+Ace, King, Queen. This, it is conceded, only results advantageously
+when the No-trump has been called with one suit unguarded, and Clubs is
+one of the protected suits. When the No-trump has been declared with
+such a hand as
+
+ Spades Ace, King, X
+ Hearts X
+ Diamonds Ace, King, Knave, X, X
+ Clubs Knave, Ten, X, X
+
+the employment of such a system of declaration is exceptionally
+advantageous; as the game is assured in Clubs, while if the No-trump be
+left in, the adversaries will probably save it by making all their
+Hearts before the Declarer secures the lead.
+
+It is admitted that this case is somewhat unusual, but the advocates of
+the system, conceding this, argue it is advantageous to have this bid
+in the repertory, and, in the exceptional instance, to obtain the
+benefit, which is bound to ensue from its use. The contention is that
+it can do no harm, with such a Club holding, to force the partner to
+two No-trumps, if he have all the other suits stopped, and the fact
+that three Clubs is called with strength more clearly accentuates the
+principle that the two Club takeout means nothing but weakness.
+
+Admitting the force of this argument, and conceding that the system
+advocated should be universally adopted were there not a wiser use for
+the three Club take-out, first brings forth the question of whether the
+case does not more frequently arise in which the long Club holding of
+the Third Hand is headed by King and Queen, and is it not much more
+probable, when the Third Hand has _long_ Clubs, that the No-trump
+maker has the suit stopped with the Ace than with _four_ headed by
+Knave, Ten?
+
+It must be remembered that the three Club take-out with Ace, King,
+Queen, at the head of five or more, is only advantageous when the
+No-trump has been called with a hand in which only three suits are
+stopped, of which the Club is one. If the Club be the suit unstopped,
+the call merely forces an advance in the No-trump.
+
+If, however, the convention be to use three Clubs to overbid the
+partner's No-trump only when holding an otherwise trickless hand which
+contains either at least five Clubs headed by King, Queen, Knave, or at
+least six headed by King, Queen, would not the number of instances in
+which the call proves of benefit appreciably increase, and would not
+every reason applicable in the former case be even more forceful in the
+latter?
+
+It cannot be questioned that the partner having called No-trump, the
+Third Hand is more likely to hold either five Clubs headed by King,
+Queen, Knave, or six headed by King, Queen, than five or more headed by
+Ace, King, Queen. The greater probability that the Dealer will have the
+Ace than four headed by Knave, Ten, is just as obvious.
+
+Take such a No-trump declaration as
+
+ Spades Ace, King, Knave
+ Hearts X, X
+ Diamonds Ace, King, Knave, X, X
+ Clubs Ace, X, X
+
+and the advantage of the proposed system becomes apparent. The game,
+which is almost sure to be lost by the Heart lead in No-trump, becomes
+almost a certainty with Clubs Trump. When this plan is used and the
+Dealer has the other suits stopped but has not the Ace of Clubs, he can
+easily decide whether to go to two No-trumps, as he can estimate from
+the length of his Club holding whether he can establish the long Clubs
+or the adverse Ace will block the suit. When the latter is the case, he
+should not bid two No-trumps unless his own hand justify it, as the
+Third Hand has announced the absence of a reëntry.
+
+Take such a No-trump declaration as
+
+ Spades Ace
+ Hearts Ace, King, X
+ Diamonds Ace, King, X, X, X, X
+ Clubs X, X, X
+
+and suppose the Third Hand hold one or two small Diamonds; six Clubs,
+headed by King, Queen, Knave, and no other face card.
+
+In such a case Clubs is the call most likely to produce game.
+
+Another and possibly the wisest theory of the three Club take-out, is
+that it should be reserved, not for any one particular holding which
+may not occur once in a year, but for any hand in which the Declarer
+wishes to say, "Partner, my cards are such that I believe we can go
+game in Clubs; with this information, use your judgment as to whether
+or not to return to your more valuable declaration."
+
+
+A NEW PLAN FOR OVERBIDDING
+
+In this connection, a new scheme of take-out is respectfully called to
+the attention of the thoughtful and studious Auction players of the
+country. It is not in general use, is not recognized as conventional,
+has never been given a satisfactory trial, and is, therefore, suggested
+merely as an experiment worthy of consideration.
+
+The idea is that when a partner has called one No-trump, Second Hand
+having passed, the Third Hand with five or more Spades or Hearts,
+unless he have four suits stopped, should bid his long suit in the
+following manner: if the hand be weak, the bid should be two; if
+strong, three. This warns the Dealer, when two is called, to let the
+declaration alone, as it is defensive.
+
+On the other hand, when three is bid, the Dealer knows that his partner
+is strong, and he may then use his judgment as to the advisability of
+allowing the bid to stand or going back to the No-trump, which he can
+do without increasing the number of tricks of the commitment.
+
+It must be remembered that, with great strength, it is as easy to make
+three No-trumps as one, three are needed for game, and, therefore,
+nothing is lost by the expedient.
+
+Playing under this system, should the Third Hand hold four or five
+honors in his suit, and earnestly desire to play it for the honor
+score, it would be a perfectly legitimate strategy to deceive the
+partner temporarily by bidding two, instead of three.
+
+
+WHEN TO OVERBID ONE NO-TRUMP WITH TWO NO-TRUMPS
+
+When the Dealer has bid one No-trump and the Second Hand passed, the
+Third Hand, much more frequently than most players imagine,
+should call two No-trumps. It must be remembered that should the Third
+Hand pass, the Fourth Hand can, by bidding two of a suit, indicate to
+his partner the lead he desires. This places the adversaries in a much
+more advantageous position than if the leader open his own suit without
+information from his partner. The bid of two No-trumps by the Third
+Hand generally prevents the Fourth Hand from declaring, as it
+necessitates a call of three, which, sitting between two No-trump
+bidders, is, in most cases, too formidable a contract to undertake.
+
+It is, therefore, advisable for the Third Hand, on the first round, to
+advance, from one to two, his partner's No-trump declaration, in every
+instance in which, in the event of an adverse bid, he is strong enough
+to call two No-trumps. This convention, while as yet comparatively new,
+and, therefore, but little used, works most advantageously, as it
+frequently shuts out the only lead which can keep the No-trump from
+going game. It is important for every player to understand the scheme,
+and never to overlook an opportunity to make the declaration.
+
+
+WHAT THIRD HAND SHOULD BID WHEN SECOND HAND HAS DECLARED
+
+This situation involves so many possibilities that it is hard to cover
+it with fixed rules.
+
+The Third Hand in this position should reason in very much the same
+manner as the Second Hand, after the Dealer has made a declaration
+showing strength.[11] There is this distinct difference, however: in the
+case of the Second Hand, he only knows that the Dealer has sufficient
+strength to declare, and is without any means, other than the doctrine
+of chances, of estimating the strength of his partner's hand. The Third
+Hand, however, in the situation under consideration, is not only
+advised that one adversary has sufficient strength to declare, but also
+knows whether his partner's cards justify an initial bid. When the
+Dealer has shown strength, he can be counted upon for at least the
+minimum that his bid has evidenced; when he has called "one Spade," it
+would not be wise to expect him to win more than one trick.
+
+ [11] See page 72.
+
+The Third Hand should consider these features of the situation, and
+satisfy himself, when his partner has not shown strength, that he is
+taking a wise risk in bidding over an adverse declaration. To justify a
+call of No-trump over a Trump, he should either have the declared suit
+stopped twice or, if it be stopped but once, he should also have solid
+Clubs or Diamonds. When the Dealer has declared Hearts or Royals, and
+the Second Hand made a higher suit call, it is, as a rule, wiser for
+the Third Hand to advance his partner's declaration than to venture a
+No-trump unless he have the adverse suit stopped twice.
+
+When the Dealer has bid No-trump and the Second Hand two of any suit,
+the Third Hand should not bid two No-trump unless he have the declared
+suit stopped and at least one other trick. Without the declared suit
+stopped, he should not bid two No-trump unless his hand be so strong
+that he can figure with almost positive certainty that the No-trump bid
+of his partner could not have been made without the adverse suit being
+stopped. When in doubt, under such conditions, as to the advisability
+of either bidding two No-trumps or some suit, the latter policy is
+generally the safer.
+
+When the Dealer has called No-trump and the Second Hand two of a suit,
+the Third Hand must realize that his partner has already been taken
+out, and therefore, under no circumstances, should he bid in this
+situation, except for the purpose of showing strength; or with the
+conviction that, aided by his partner's No-trump, he can fulfil the
+contract he is proposing. For example, Dealer bids one No-trump; Second
+Hand, two Royals; Third Hand holds six Hearts, headed by the Knave,
+without another trick. Under these conditions, a Heart bid would be
+most misleading, and probably most damaging. The Dealer may not be able
+to help the Heart declaration, and he may very properly be encouraged
+by it to believe that the Third Hand has considerable strength,
+especially in Hearts, but is very weak in Spades. If, in consequence of
+this supposed information, he return to his No-trump declaration, or
+double an adverse three Royals, the result is apt to be extremely
+disastrous.
+
+The Third Hand must distinguish this case carefully from the situation
+in which the Dealer has bid one No-trump and the Second Hand passed.
+With the combination mentioned, he should then, of course, most
+unhesitatingly take out his partner by bidding two Hearts; that bid,
+under such circumstances, not showing strength.
+
+Another situation that arises more frequently than would be supposed,
+and the advantage of which it is most important for the Third Hand to
+grasp, is when the Dealer has bid No-trump; the Second Hand, two of a
+suit; and the Third Hand, without the adverse suit stopped, holds great
+strength in Clubs, with such a hand that he desires his partner to go
+to two No-trumps; provided he have the adversaries' suit stopped. The
+bid of three Clubs does not increase the No-trump commitment which the
+partner is obliged to make, and is much safer than for the Third Hand
+to bid two No-trumps without the adverse suit stopped. It is a
+suggestion to the partner to bid two No-trumps, provided he can take
+care of the suit which the Second Hand has declared.
+
+
+
+
+V
+
+FOURTH HAND DECLARATIONS
+
+
+Some of the principles that have been considered in connection with
+certain Second and Third Hand bids are also applicable to similar
+Fourth Hand declarations. These are easily pointed out, but the bidding
+by the Fourth Hand presents other problems much more difficult.
+
+Each player who has an opportunity to declare materially complicates
+the situation, and makes it harder to accurately describe. As three
+players declare or pass before the Fourth Hand has his turn, it is
+almost impossible to anticipate every contingency that may arise. The
+best that can be done is to subdivide Fourth Hand declarations as
+follows:--
+
+1. When the Dealer's defensive declaration has been the only bid.
+
+2. When the only offensive declaration has been made by the Dealer.
+
+3. When the only offensive declaration has been made by the Second
+Hand.
+
+4. When the only offensive declaration has been made by the Third Hand.
+
+5. When the Dealer has made a defensive, and both the Second and Third
+Hand, offensive declarations.
+
+6. When the Dealer and Second Hand have made offensive declarations and
+the Third Hand passed.
+
+7. When the Dealer and Third Hand have made offensive declarations, and
+the Second Hand passed.
+
+8. When all three players have made offensive declarations.
+
+
+1. WHEN THE DEALER'S DEFENSIVE DECLARATION HAS BEEN THE ONLY BID
+
+As a general rule, when this situation arises, the Fourth Hand holds a
+combination of cards which makes his bid unmistakable. The other three
+players having shown weakness, or, at least, the absence of offensive
+strength, the Fourth Hand almost invariably has a No-trumper of such
+strength that his pathway is plain. Of course, his hand may, by reason
+of Spade or Heart length, call for a Royal or Heart declaration in
+preference to a No-trumper, but nevertheless, under these
+circumstances, it is generally easy for the Fourth Hand to declare.
+
+When, however, the exceptional case occurs, in which the Fourth Hand
+finds himself, no previous offensive declaration having been made,
+without a plainly indicated bid, it is difficult to lay down a rule for
+his guidance. Three players have shown weakness, and yet his cards
+assure him that one or more of them is either unduly cautious, has
+passed by mistake, or is trying to deceive. If the strength be with his
+partner, it may be that, by passing, he will lose an opportunity to
+secure the game. On the other hand, if the adversaries have the winning
+cards, he may, by declaring, allow them to make a game declaration,
+whereas they are now limited to an infinitesimal score.
+
+He must also consider that, should he pass, the maximum he and his
+partner can secure is 100 points in the honor column. This is a
+position to which conventional rules cannot apply. The individual
+characteristics of the players must be considered. The Fourth Hand must
+guess which of the three players is the most apt to have been cautious,
+careless, or "foxy," and he should either pass or declare, as he
+decides whether it is more likely that his partner or one of the two
+adversaries is responsible for his predicament.
+
+It sometimes, although rarely, happens that the strength not in the
+Fourth Hand is so evenly divided that no one of the three has been
+justified in making an offensive declaration, and yet the Fourth Hand
+is not very strong. When this occurs, a clever player can as a rule
+readily and accurately diagnose it from the character of his hand, and
+he should then pass, as he cannot hope to make game on an evenly
+divided hand, while as it stands he has the adversaries limited to a
+score of 2 points for each odd trick, yet booked for a loss of 50 if
+they fail to make seven tricks; 100, if they do not make six. In other
+words, they are betting 25 to 1 on an even proposition. Such a position
+is much too advantageous to voluntarily surrender.
+
+It is hardly conceivable that any one would advocate that a Fourth Hand
+player with a sure game in his grasp, instead of scoring it, should
+allow the adverse "one Spade" to stay in for the purpose of securing
+the 100 bonus.
+
+Inasmuch, however, as this proposition has been advanced by a prominent
+writer, it is only fair that its soundness should be analyzed.
+
+The argument is that the score which is accumulated in going game is
+generally considerably less than 100, averaging not over 60, and that,
+therefore, the bonus of 100 is more advantageous. The example is given
+of a pair who adopted these tactics, and on one occasion gathered eight
+successive hundreds in this manner, eventually obtaining a rubber of
+approximately 1150 points instead of one of about 350.
+
+The answer to any such proposition is so self-evident that it is
+difficult to understand how it can be overlooked. It is true that a
+game-going hand does not average over 60 points, which is 40 less than
+100, but a game is half of a rubber. Winning a rubber is worth 250,
+without considering the 250 scored by the adversaries, if they win. A
+game, at its lowest valuation, is, therefore, worth 125 plus 60, or 85
+more than the 100.
+
+Examining the case cited, it will be seen that even had the pair, who
+are so highly praised for their self-control in scoring eight hundred
+before going game, known that for ten successive hands they would hold
+all the cards, and, therefore, that they had nothing to fear from
+adverse rubber scores of 250, they, nevertheless, made but poor use of
+their wonderful opportunities. If, instead of accumulating that 800,
+they had elected to win five rubbers, they would have tallied at the
+most moderate estimate five times 350, or 1750, in place of the 1150 of
+which they boast.
+
+If, however, during that run of luck the adversaries had held two game
+hands--say, the 5th and 10th, the exponents of self-control would have
+made on the ten hands about 450 points, instead of approximately 1350,
+which would have been secured by players who realized the value of a
+game.
+
+In the event of an even and alternate division of game hands, the
+non-game winners at the end of twelve hands would have lost three
+rubbers and won none, as compared with an even score had they availed
+themselves of their opportunities.
+
+It is, therefore, easily seen that the closer the investigation, the
+more apparent becomes the absurdity of the doctrine that it is
+advantageous to sacrifice a game for a score of 100.
+
+
+2. WHEN THE ONLY OFFENSIVE DECLARATION HAS BEEN MADE BY THE DEALER
+
+In this case the Fourth Hand, before making a declaration in any manner
+doubtful, should remember that his partner has, by failing to declare,
+announced that he has not sufficient strength to overbid the Dealer.
+This does not, however, signify that he has a trickless hand, and the
+Fourth Hand may even yet count upon him for some support. There are two
+features--both of importance--one weighing in favor, the other against,
+a declaration under these circumstances. One is, that the strength
+being over the Fourth Hand, he is placed in the worst possible position
+in the play, and there is more probability of his being doubled than
+under any other conditions. If he be doubled, it is not likely that his
+partner can take him out or prove of material assistance, as the double
+is apt to come in the case in which the partner has passed with a
+practically trickless hand.
+
+On the other hand, the lead is with the partner, and especially when a
+No-trump has been declared, it may be of great advantage to indicate
+the suit which should be led. The Fourth Hand should, therefore, if
+possible avoid placing a large bonus in the adversaries' column, yet he
+should not hesitate to take a chance when his hand indicates that the
+lead of a certain suit will be likely to save game.
+
+In the event of a Dealer's declaration which is not apt to produce game
+coming up to the Fourth Hand, he should pass, unless his holding
+convince him that he will be able to go game should he declare.
+
+
+3. WHEN THE ONLY OFFENSIVE DECLARATION HAS BEEN MADE BY THE SECOND HAND
+
+In this situation the Fourth Hand is in much the same position as the
+Third Hand when the Dealer has made an offensive declaration, and the
+Second Hand passed.[12] The only difference is that the Fourth Hand
+knows that both of the adversaries are apparently weak, whereas in the
+previous case the Third Hand had that information as to only one. The
+Fourth Hand can, therefore, act much more freely, and should, if in any
+way possible, increase a declaration which is not apt to result in game
+to one of the three game-producing bids. At a love score, a Club or
+Diamond declaration should be allowed to stand in two cases only:--
+
+ (_a_) Weakness, which does not make any further declaration
+ reasonable.
+
+ (_b_) A combination of cards which makes it probable the Club
+ or Diamond call will result in game.
+
+ [12] See page 86.
+
+When the Second Hand has declared No-trump, Royals, or Hearts, his bid
+should be accorded exactly the same treatment that a similar call of
+the Dealer receives from the Third Hand.[13]
+
+ [13] See page 86.
+
+Neither a two nor three Spade declaration made by the partner should
+under any circumstances, be passed. In these cases, the Fourth Hand can
+have little doubt what course to pursue. His partner's hand is spread
+before him almost as clearly as if exposed upon the table.[14] With
+weakness, or with a moderate hand, he should bid one Royal, this being
+merely a takeout, and not giving any indication of strength. In this
+position he is placed in the same situation as the Third Hand when the
+Dealer has made a similar declaration,[15] and these two propositions
+are the only instances in the modern game of Auction where a player
+without strength is required to assume the offensive. No matter how
+weak the hand may be, the Fourth Hand must declare one Royal, so as to
+reduce the contract, and also to increase the advantage obtained from
+its fulfillment. The partner must read "one Royal" to be an indication
+of weakness, or, at least, not a showing of strength.
+
+ [14] See pages 67-72 inc.
+
+ [15] See pages 88, 89, 90.
+
+With Spade length or strength, the Fourth Hand, especially in the case
+of the three Spade declaration, should bid two Royals. If he declare
+anything but Royals, he says to the partner, "I realize perfectly what
+you have, but my hand convinces me that the declaration I am making
+will be more advantageous than the one you have suggested."
+
+In the event of one Spade doubled coming to the Fourth Hand, he is also
+accurately informed as to his partner's holding, and suggestion.[16] In
+this case, it is the rare hand which does not warrant an offensive
+declaration.
+
+ [16] See pages 65, 66.
+
+It is not so great an advantage for the Fourth Hand to call two
+No-trumps over one No-trump declared by the Second Hand as it is for
+the Third Hand to similarly overbid the Dealer.[17] The reason for this
+is, that the main purpose of this overbid by the Third Hand is to
+prevent the Fourth Hand from indicating the suit he desires his partner
+to lead, but the Dealer, having already declared weakness, is not so
+likely to be able to make a bid which will in any way interfere with
+the success of a No-trumper. It is, however, not at all impossible that
+a declaration of the Dealer's long weak suit, especially when the
+Second Hand has an honor or two of it, may be awkward for the No-trump
+declarer, and therefore, with the holding which justifies it, the bid
+of two No-trumps, under these conditions, is distinctly commendable.
+
+ [17] See pages 108, 109.
+
+
+4. WHEN THE ONLY OFFENSIVE DECLARATION HAS BEEN MADE BY THE THIRD HAND
+
+In this position the Fourth Hand is informed of his partner's weakness.
+This weakness is probably quite pronounced, as the Second Hand has
+passed the Dealer's defensive declaration, and although it is doubtless
+reasonable for the Fourth Hand even yet to count upon his partner for
+one trick, he certainly would not be justified in expecting much
+greater aid. It is a place for caution; although he is in the
+advantageous position of sitting over the adverse strength, he should
+bid only if he see a fair chance for game, or think his hand is such
+that he may safely attempt to force the adversary.
+
+
+5. WHEN THE DEALER HAS MADE A DEFENSIVE, AND BOTH THE SECOND AND THIRD
+HANDS OFFENSIVE, DECLARATIONS
+
+In this situation, the Fourth Hand comes more nearly within the
+category of a second round, or late bidder; that is, he is in the
+position in which a player often finds himself when, after some bidding
+in which he has not participated, he is in doubt whether he has
+sufficient strength to advance his partner's declaration.
+
+Under such circumstances, a player should always remember that his
+partner has counted upon him for a certain percentage of high cards. If
+he have not more than that percentage, it would be the part of extreme
+folly for him to declare. When the partner has made a suit declaration,
+and he has weakness in the suit, but some strength elsewhere, he should
+be especially careful, and, before bidding, convince himself that his
+side strength is more than his partner expected. Advancing a partner's
+suit bid by reason of strength in other suits, while, when the strength
+warrants it, unquestionably sound, is apt to deceive the partner, as
+his first thought necessarily is that the bid indicates help in the
+suit declared.
+
+When the partner has declared No-trump, and the Third Hand has called
+two in a suit, the Fourth Hand is in much the same position regarding
+the advancement of his partner's No-trumper as the Third Hand when the
+Dealer bids a No-trump, and the Second Hand, two of a suit.[18] The only
+difference is that in this case there is little probability of
+high-card strength being developed on the left.
+
+ [18] See page 111.
+
+
+6. WHEN THE DEALER AND SECOND HAND HAVE MADE OFFENSIVE DECLARATIONS,
+AND THE THIRD HAND PASSED
+
+It is an exceptional hand which justifies taking the partner out of a
+suit declaration, called over a No-trump bid by the Dealer. The partner
+has the advantage of sitting over the Dealer, while the Dealer would
+have this same advantage should the Fourth Hand declare some other
+suit.
+
+In this position the partner having bid two Clubs or Diamonds, the
+Fourth Hand, with the other three suits stopped, is justified in
+assuming that the original No-trump was made with the minimum strength,
+and the chance of game, as the declaration stands, being remote, should
+try a bid of two No-trumps.
+
+When the Dealer has declared a suit, and the Second Hand, No-trump, the
+Fourth Hand should overbid the Second with a suit declaration (except,
+of course, in the almost inconceivable case in which the strength of
+the Fourth Hand is in the suit named by the Dealer), with the same
+holding that the Third Hand is justified in overbidding the Dealer's
+No-trump.[19]
+
+ [19] See pages 96-108 inc.
+
+
+7. WHEN THE DEALER AND THIRD HAND HAVE MADE OFFENSIVE DECLARATIONS AND
+THE SECOND HAND PASSED
+
+In this case, both adversaries having shown strength, and the partner
+weakness, it is dangerous for the Fourth Hand to declare, and he should
+do so only when his holding convinces him that his declaration is not
+likely to be successfully doubled.
+
+
+8. WHEN ALL THREE PLAYERS HAVE MADE OFFENSIVE DECLARATIONS
+
+This case is entirely analogous to the second round or late bidding,
+and is covered under the head of CONTINUATION OF THE BIDDING.
+
+
+
+
+VI
+
+CONTINUATION OF THE BIDDING
+
+
+After the completion of the first round, the situation of the bidder
+becomes so complex that it is most difficult to apply general rules.
+Some principles, however, should be borne in mind.
+
+Bidding one Spade, or passing, places a player with two tricks in a
+position to increase his partner's call; but when a bidder has already
+shown the full strength, or practically the full strength, of his hand,
+he should not, under any circumstances, advance either his own or his
+partner's declaration. The temptation to disregard this rule is at
+times exceedingly strong. For example, the dealer declares one Heart,
+holding King, Queen, at the top of five Hearts, and the Ace of Spades.
+The partner calls one No-trump, and the Fourth Hand, two Royals. In
+such case, the original Heart bidder frequently advances the No-trump
+to two, because he has the adverse suit stopped, without considering
+that his partner, in bidding one No-trump, counted upon him for either
+that Ace of Spades, or the equivalent strength, and, therefore, he
+should leave the question of the continuance of the No-trump to the
+player who knows its exact strength.
+
+Another example of this proposition may be worthy of consideration. The
+dealer holds
+
+ Spades X, X, X
+ Hearts Ace, X
+ Diamonds King, Knave, Ten, X, X
+ Clubs X, X, X
+
+He bids one Diamond; Second Hand, pass; Third Hand, one Heart; Fourth
+Hand, one Royal.
+
+In this position a thoughtless player might call two Hearts, but such a
+declaration would greatly exaggerate the value of the hand. The dealer
+by his first bid has announced his ability to take at least three
+tricks if Diamonds be Trump, and at least two tricks if the deal be
+played without a Trump. His hand justifies such a call, but that is
+all; having declared his full strength, his lips must thereafter be
+sealed.
+
+His partner is already counting upon him for two high-card tricks,
+which is the maximum his hand can possibly produce; should he call two
+Hearts on the basis of the Ace, the original Heart bidder would expect
+assistance to the extent of at least three tricks. He might receive
+only one.
+
+If, however, the dealer's hand be
+
+ Spades X
+ Hearts X, X, X, X
+ Diamonds King, Knave, Ten, X, X
+ Clubs Ace, X, X
+
+a very different proposition presents itself. While this combination,
+had No-trump been called, would not be stronger than the other and
+should not advance the bid, with Hearts Trump it is a most valuable
+assistant, and being worth at least three tricks, is fully warranted in
+calling at least two Hearts.
+
+The fact that it contains four Hearts is one material element of
+strength and the singleton Spade is another, neither of which has been
+announced by the original call.
+
+One of the most difficult tasks of the bidder is to accurately estimate
+the number of tricks the combined hands of his partnership can
+reasonably be expected to win. It sometimes occurs, especially in what
+are known as "freak" hands, that one pair can take most of the tricks
+with one suit declaration, while with another, their adversaries can be
+equally successful. This is most apt to happen in two-suit hands, or
+when length in Trumps is coupled with a cross-ruff. In the ordinary run
+of evenly divided hands, there is not such great difference in the
+trick-taking ability of two declarations. The player who, except with
+an extraordinary hand, commits his side to ten or eleven tricks, after
+the adversaries have shown that with another declaration they do not
+expect to lose more than two or three, is extremely venturesome, and
+apt to prove a dangerous partner. In normal deals, a change in the
+Trump suit does not produce a shift of seven or eight tricks.
+
+
+WHEN TO ADVANCE THE BID
+
+It is frequently most difficult for a bidder to determine whether he is
+justified in advancing his own or his partner's declaration, and when
+in doubt it is generally better to err on the side of conservatism.
+
+The continuation of a No-trump without the adverse suit thoroughly
+guarded is most dangerous, and should be risked only when the Declarer
+is convinced beyond doubt that his holding justifies it, or when the
+partner has shown that he can stop the threatening suit.
+
+When the partner, either as Dealer or Second Hand, has declared one
+No-trump, the bid has unquestionably been based upon the expectation of
+average assistance, and unless able to furnish more, a higher call
+should not be made. If, however, the partner bid twice, without aid,
+two tricks unquestionably justifies assisting once.
+
+The minimum trick-taking ability with which an original suit
+declaration is made being appreciably greater than the number of tricks
+contained in a border-line No-trumper, the former should be assisted
+with less strength than is required to advance the latter. With two
+sure tricks the partner's suit call should be helped once by a player
+who has not declared, but whether a No-trump should be aided with just
+two tricks and no chance of more is a question depending upon the
+judgment of the bidder and upon whether one of the tricks is in the
+adverse suit. With two sure high-card tricks and a five-card suit, but
+without the adverse suit guarded, the five-card suit is generally the
+call, especially if two in it will be sufficient. Three Clubs, however,
+should not be declared without due consideration, as that declaration
+is recognized as demanding two No-trumps from the partner if he have
+the adverse suit stopped.
+
+Being void or holding only a singleton of a suit, especially if it be
+the suit declared by the adversary, is to be considered in reckoning
+the trick-taking value of a hand which contemplates assisting a
+partner's Trump declaration. For example, four small Hearts, the Ace
+and three other Clubs, and five small Diamonds, when the partner has
+called one Heart, are worth three or four tricks, although the hand
+contains but one Ace and no face card. Holding such a combination, a
+partner's bid of one Heart should be advanced at least twice.
+
+When a declaration by the dealer is followed by two passes and an
+overbid by the right-hand adversary, the dealer is frequently placed in
+a doubtful position as to whether he should advance his own bid. Some
+authorities contend that with less than six tricks he should wait for
+his partner, and while no inflexible rule can be made to cover all such
+cases, the follower of this proposition has probably adopted the safest
+guide.
+
+When the original call has been one No-trump, it is the part of wisdom
+with less than six tricks, even if the adverse suit be stopped twice,
+to give the partner a chance. If he can furnish more than two tricks,
+he will declare, and the Dealer can then, if he so desire, continue the
+No-trump, but to bid without first hearing from the partner is
+obviously venturesome. If the Dealer have five tricks, that is enough
+to save game, but is three tricks short of making two No-trumps.
+
+When the Dealer has declared a strong No-trump with one unprotected
+suit and his right-hand adversary calls two in that suit, it is
+manifestly unwise to continue the No-trump. Holding six sure tricks in
+a higher-valued suit or seven in a lower, it is probably wise to bid
+two or three, as the exigencies of the case may require, in that suit.
+
+In close cases, when advancing or declining to advance the partner's
+bid, the personal equation should be a most important, if not the
+deciding, factor. Some players are noted for their reckless declaring;
+with such a partner the bidding must be ultra-conservative. Other
+players do not regard conventional rules in their early declarations.
+The bids of a partner of this kind should not be increased unless the
+hand contain at least one trick more than the number that normally
+would justify an advance.
+
+When playing against a bidder who has the habit of overbidding, full
+advantage should be taken of his weakness, and whenever possible he
+should be forced to a high contract he may be unable to fulfil.
+
+When a dealer who has opened with one Spade, or any other player who
+has passed the first round, subsequently enters the bidding, he gives
+unmistakable evidence of length but not strength. This is a secondary
+declaration, and the maker plainly announces, "I will take many more
+tricks with this suit Trump than any other; indeed, I may not win a
+trick with any other Trump."
+
+Overbidding a partner's secondary declaration, or counting upon it for
+tricks when doubling an adversary who has overcalled it, shows
+inexcusable lack of understanding of the modern system of declaring.
+
+
+WHEN TO OVERBID THE PARTNER
+
+Overbidding a partner with a declaration which he has once taken out is
+only authorized by an honor count which is of material value, or a sure
+game. For example, if a player declare one Royal, holding four or five
+honors, and the partner overbid with a No-trump, the original declarer
+should bid two Royals; but without the big honor count it is wiser to
+let the No-trump stand, as the partner has announced weakness in
+Spades.
+
+The same line of reasoning should be followed when the partner has
+called two of a suit over a No-trump. As a rule, under these
+conditions, it is most unwise for the original No-trump declarer to bid
+two No-trumps, but with four Aces, the value of the honors thoroughly
+warrants such a declaration, unless the partner's call has evidently
+been a "rescue."
+
+The "rescue" or weakness take-out is a warning not to be disregarded.
+Two Clubs or Diamonds over a No-trump is the most self-evident example,
+and after such a call by the partner it takes a holding of eight sure
+tricks to justify two No-trumps. Of course, with four Aces, seven
+tricks would warrant the call, on the theory that at the worst the 100
+for the Aces would set off the possible loss by the double, and more
+than equal the loss if a double be not made.
+
+
+FLAG-FLYING
+
+The practice generally called "flag-flying" consists in overbidding an
+adverse declaration, which will surely result in game and rubber, with
+a holding which is not of sufficient strength to carry out the
+contract.
+
+While at times flag-flying is of great advantage, in inexperienced
+hands it is apt to prove a dangerous expedient. The argument in its
+favor is obvious. The bonus of 250 points for the rubber really makes
+500 points the difference between winning and losing, and in addition
+there must be computed the points and honors which would be scored by
+the adversaries in the deal with which they go game, and the points and
+honors which may be scored by the flag-flyers in the succeeding deal
+which they hope will carry them to their goal. On this basis
+flag-flyers estimate that it makes a difference of 600 points whether
+their opponents go out on the current deal or the flag-flyers score
+game on the next, and they claim that any loss under 600 is a gain. The
+estimate is correct; the claim, ridiculous. Whenever the next deal
+furnishes the player who offers the gambit sufficient strength to
+capture the rubber, he gains, when his loss has been under 600, but at
+best it is not more than an even chance that he will win, and when the
+pendulum swings in the adverse direction, the only result of the
+performance with the flag is to increase the size of the adversaries'
+rubber by the amount of the sacrifice. This continued indefinitely is
+bound to produce Auction bankruptcy.
+
+The player who figures that, on the doctrine of chances, he and his
+partner will hold the strong cards once in every two deals, should
+remember that the fickle goddess would never have deserved nor received
+her well-earned title had she been even approximately reliable.
+
+A run of bad luck may continue for an indefinite period. It has pursued
+good players not only for a day or a week, but continuously for months
+and years. It does not sound warnings announcing its appearance or
+disappearance. To attempt to fight it by the flag-flying process as a
+rule only multiplies the loss many fold. And yet, it must not be
+understood that the flag-flyer should always be shunned and condemned.
+When his loss amounts to only 100 or 200, or when, not detecting his
+purpose, the adversaries fail to double, and the loss is, therefore,
+smaller, the odds favor his exhibition of nerve. Flag-flying, however,
+is like dynamite: in the hands of a child or of one unfamiliar with its
+characteristics, it is a danger, the extent of which none can foretell;
+but used with skill, it becomes a tool of exceptional value.
+
+It is only during the rubber game that even the most enthusiastic and
+expert flyer of the flag should allow it to wave. With a game out, to
+make the play successful Dame Fortune must bestow her favors twice in
+succession. Before taking such a long chance, a player should realize
+that there are future rubbers which he has an even chance of winning,
+and that it is better to minimize the present loss than to allow it to
+become so great that, even if good fortune follow, it will be
+impossible to recoup. On the first game of the rubber, or with a game
+in, and the adversaries still without a game, it is plainly too early
+and the situation is not sufficiently desperate to resort to any real
+flag-flying. Except when playing the rubber game, a voluntary loss of
+over 100 should never be considered.
+
+
+
+
+VII
+
+DOUBLING
+
+
+All doubles, except the double of one Spade by the Second Hand, which
+is really an informatory bid,[20] are made for the purpose of increasing
+the score of the doubler.
+
+ [20] See pages 65, 66.
+
+The old idea of informatory doubles has been abandoned. Now when a
+player doubles, he does not invite a No-trump by showing one or more
+tricks in the adversary's suit, but he practically says, "Partner, I am
+satisfied that we can defeat this declaration, and I desire to receive
+a bonus of 100 instead of 50 for each trick that our adversaries fall
+short of their contract. I do not wish you to overbid, unless your hand
+be of such a peculiar character that you have reason to believe the
+double will not be very profitable and feel sure that we can go game
+with your declaration."
+
+Although doubles are made under widely divergent conditions, they may
+be subdivided into two classes:--
+
+1. The double of a declaration which, if successful, will result in
+game, regardless of the double, such as four Hearts, with a love score.
+
+2. The double which, if unsuccessful, puts the Declarer out, although
+if undoubled, he would not secure the game by fulfilling his contract,
+such as two or three Hearts, with a love score.
+
+In the first instance, the doubler has nothing to lose except the
+difference in points which the Declarer may make as a result of the
+double. When, for example, a bid of four Hearts is doubled and the
+Declarer fulfils his contract, the double costs exactly 82 points. If
+the Declarer fall one trick short, the double gains 50 points. When,
+however, there is a redouble, the loss is increased 114 points, the
+gain 100 points. The doubler is, therefore, betting the Declarer 82 to
+50 that he will not make his contract, and giving the Declarer the
+option of increasing the bet, so that the odds become 196 to 150. It is
+evident, therefore, that even when the Declarer will go out in any
+event, it is not a particularly advantageous proposition for the
+doubler to give odds of 8 to 5 or 20 to 15, if the chances be even.
+When the declaration is Royals or No-trumps, the odds against the
+double are increased. If four No-trumps be doubled, the figures are 90
+to 50 with the option given to the Declarer to increase them to 220 to
+150.
+
+The explanatory remark so often heard after an unsuccessful double, "It
+could not cost anything, as they were out anyhow," is not an absolutely
+accurate statement. It may be worth while to consider one ordinary
+illustration of how many points may be lost by a foolish double of this
+character. A bid of four Hearts is doubled and redoubled. The Declarer
+takes eleven tricks, as he is able to ruff one or two high cards which
+the doubler hoped would prove winners. This is an every-day case, but
+the figures are rarely brought home. Without a double, the Declarer
+would have scored 40 points; with the redouble, he scores 160 points
+and 200 bonus, or 360, presented by an adversary, who hoped at most to
+gain 50 and thought his effort "could not cost anything."
+
+A doubtful double should not be made when the partner has another bid,
+as, for example, when the adversary to the right has called four
+Hearts, over three Royals declared by the partner. Under these
+circumstances, the double, on the theory that the doubler expects to
+secure a large bonus, may properly deter the partner from a successful
+four Royals declaration. Even when the double is successful to the
+extent of 100, that is not a sufficient compensation for losing the
+opportunity to win the game.
+
+The fact that a good player has declared an unusually large number of
+tricks, as, for example, five Hearts, is not in itself a reason for
+doubling. A player of experience, when he makes such a declaration,
+fully realizes the difficulty of the undertaking. He does not take the
+chance without giving it more consideration than he would a smaller
+bid, and it is only fair to assume that he has a reasonable expectation
+of success. Doubling, therefore, merely because the bid requires ten or
+even eleven tricks, is folly, pure and simple. This comment, however,
+does not apply when the bid is of the flag-flying character.[21] As to
+whether or not it comes within that category the doubler will have to
+determine. The Auction expert is always on the lookout for an
+opportunity to gather a large bonus at the expense of a flag-flyer, and
+as unduly sanguine players indulge in that practice more than others,
+their declarations should be subjected to the most rigid scrutiny.
+
+ [21] See pages 139-142 inc.
+
+The doubtful double, which, should it prove unsuccessful, will result
+in the Declarer scoring a game he would not otherwise obtain, is, as a
+rule, inexcusable. By this is not meant that a bid of two or three
+Hearts or Royals, or of three or four Clubs or Diamonds, should never
+be doubled. That would be absurd doctrine, but such a double should
+never be made with the chances even, or nearly even. An experienced
+bidder will not risk presenting the adversaries with the game and a
+bonus unless reasonably sure of defeating the declaration.
+
+Another absurd notion is doubling because of the partner's general
+strength. The partner has an equal opportunity to double, and is much
+better posted in relation to his own cards. If the strength be his, he
+should decide whether or not to take the chance. When, however, one
+partner has some strength in the suit the adversaries have declared,
+and the other, high side cards, the double is more apt to confuse the
+Declarer if made by the player without the Trump strength.
+
+The above refers to doubtful doubles only; when the indications are
+that the Declarer can be decisively defeated, the double is most
+important. It is worth 100 if the Declarer go down two; 150, if he lose
+three, etc. These additional points should not be allowed to escape.
+
+Even the most venturesome doublers realize that, except in the unusual
+case, it is unwise to double a bid of one, whether it be in a suit or
+No-trump. Some players hesitate about doubling a bid of two, preferring
+to take the chance of forcing the bidder higher. No general rule
+covering the situation can be laid down, as it depends greatly upon the
+character of the doubler's hand whether the adversary is apt to advance
+his bid.
+
+A double of a No-trump is much safer than of a suit declaration. The
+doubler of the No-trump knows approximately what to expect from his
+long suit, what suits he has stopped, and if one be unguarded, can
+estimate how many tricks it may be possible for the declarer to run.
+The doubler of a suit declaration cannot figure with any such accuracy.
+He rarely has more than two winning Trumps, and therefore, as a rule,
+must depend upon side Aces and Kings for the balance of his tricks. It
+is always possible that the Declarer or his partner may be absolutely
+void of the suit or suits in which the doubler expects to win his
+tricks, so that sometimes a hand with which the most conservative
+player would double, goes to pieces before a cross-ruff. When one hand
+is evenly divided, the chances are that the others are of the same
+character, but it is not a certainty that they are. When one hand has a
+very long suit, and is either blank in some other suit, or has but a
+singleton of it, the other hands are apt to contain very long and very
+short suits. Therefore, if the doubler be without, or have but a
+singleton of, a suit, he should be more conservative, in doubling a
+suit declaration upon the expectation of making high side cards, than
+when he has an evenly divided hand.
+
+Probably the most advantageous situation for a double is when the
+partner has declared No-trump, and the adversary to the right, two of a
+suit, of which the doubler, in addition to other strength, holds four
+cards, at least two of which are sure to take tricks. This comes nearer
+being an informatory double than any other in vogue in the game of
+to-day. The partner, however, should not take it out unless his
+No-trump consist of some such holding as a solid suit and an Ace.
+
+A hand of this character may not prove formidable against a suit
+declaration, and it justifies the original Declarer, as he knows that
+the adverse suit is well stopped, in bidding two No-trumps. It is one
+of the few cases where it is not advisable to allow the double of a
+partner to stand.
+
+It is generally conceded that the double, although a most powerful
+factor in the game, and the element which is productive of large
+rubbers, is used excessively, especially by inexperienced and rash
+players. If a record could be produced of all the points won and lost
+by doubling, there is little doubt that the "lost" column would lead by
+a ratio of at least two to one.
+
+The double in the hands of a discreet player of sound judgment is,
+indeed, a powerful weapon greatly feared by the adversaries; when used
+by the unskilled, it becomes a boomerang of the most dangerous type.
+
+A player cannot afford to have the reputation of never doubling, as
+that permits his adversaries to take undue liberties in bidding, but it
+is better to be ultra-conservative than a foolish doubler who
+continually presents his opponents with games of enormous proportions.
+A player should not double unless able to count with reasonable
+exactness in his own hand and announced by his partner a sufficient
+number of tricks to defeat the Declarer. It is not the place to take a
+chance or to rely upon a partner, who has not shown strength, for an
+average holding. It must also be remembered as an argument against a
+doubtful double that the Declarer is more apt to make his declaration
+when doubled, as he is then given more or less accurate information
+regarding the position of the adverse strength, and can finesse
+accordingly. A double frequently costs one trick--sometimes even more.
+
+
+THE CHOICE BETWEEN A GAME AND A DOUBLE
+
+A most interesting question arises when a player is placed in the
+gratifying position of having the opportunity of electing whether to go
+game or secure a bonus by doubling.
+
+Which course he should take depends entirely upon the state of the
+rubber, and the size of the bonus that the double will probably
+produce. A game is always to be preferred to a double which is not apt
+to net more than 100. When 200 is sure and a greater bonus probable,
+the double should be made during either the first or second game of the
+rubber. During the rubber game, however, the doubler should be more
+conservative, and should "take in" his rubber unless satisfied that the
+double will produce 300, with a potential possibility of more.
+
+The reason, which may not at first be apparent, for this difference in
+the situation, may be briefly explained as follows: Before a game has
+been won, the securing of a large bonus in the honor column places the
+fortunate doubler in a most advantageous position, as he starts the
+rubber insured against loss unless he suffer a similar penalty.
+
+When the only game finished has been won by the adversaries, a large
+bonus should be preferred to game. As the adversaries already have a
+game, the next hand may give them the rubber, and should it do so, its
+amount will be most materially affected by the action of the player who
+has the chance either to score a bonus or win a game. If the first game
+be of normal size, a large bonus will nullify the result of the rubber,
+but if instead a game be taken in the adversaries will score an average
+rubber.
+
+When the player considering a double has a game and the adversaries
+have not, he is in a most excellent position to double with the hope of
+a big winning. To secure the enlarged rubber, it is only necessary for
+him to obtain one game before the adversaries get two, and as the odds
+are greatly in his favor it is a chance worth taking.
+
+When, however, each side has a game and the question is whether to
+obtain a bonus or score rubber, the bonus must be large and sure to
+justify giving up a rubber practically won for merely an equal chance
+of capturing a larger one. It has been elsewhere stated that when a
+player who has an opportunity to win a rubber fails to avail himself of
+it, and on the next hand the adversaries reach the goal, the loss may
+be roughly estimated at 600 points. The player who doubles during the
+third game knows that the next hand may see the adversaries score the
+rubber. Even if he obtain 400 points by doubling, and this happens, the
+adversaries gain to the extent of approximately 200 points by his
+action. On the other hand, he has an equal chance for the game, and if
+he win it, he will be the gainer by the amount secured by the double.
+When he has a sure 400 in sight, or even a sure 300, with a reasonable
+chance of more, the odds favor the double, but it is the height of
+folly to take an even chance of losing 600 unless 300 be the minimum
+return.
+
+Advice as to whether to double or go game is useful only for players
+who can with accuracy estimate the trick-taking value of their hands.
+To refuse a double which would net several hundred for the sake of
+going game and then fall a trick short of both the game and the
+declaration is most exasperating, while on the other hand to double for
+a big score, instead of taking in a sure game, only to have the double
+fail, is equally heart-breaking.
+
+The player who takes either horn of this dilemma must be sure of his
+ground and must figure the chances with the greatest care.
+
+
+WHEN TO REDOUBLE
+
+The question of when to redouble is so intricate that it is hard to
+consider, except when the specific case arises. Some players frequently
+redouble, as a kind of bluff, when convinced their declaration will
+fail, the intent being to frighten either the doubler or his partner
+into another declaration. Against a very timid player, this is
+sometimes successful, but unless it catch its victim, it is expensive
+bait.
+
+Nine out of ten redoubles, however, are _bona fide_, and made because
+the fulfilment of the contract seems assured. Even then, however, a
+player should not redouble unless practically positive that neither of
+his adversaries can get out of the redouble by making a higher bid.
+
+The player who has been doubled and is sure of his contract is in a
+most enviable position; game and a handsome bonus both are his, and it
+would be most foolish for him to risk so much merely for the chance of
+the extra score. If, however, there be no escape for the doubler, the
+redouble is most valuable, and a real opportunity for it should never
+be overlooked.
+
+
+WHAT TO DO WHEN THE PARTNER IS DOUBLED
+
+The player who, whenever his partner's declaration is doubled, becomes
+frightened, concludes that the worst is sure to happen, and that it is
+his duty to come to the rescue by jumping headlong into some other
+declaration, even if it require an increased number of tricks, is a
+most dangerous _vis-à-vis_. A double does not justify the assumption
+that the Declarer is beaten, especially when the partner has any
+unannounced help. If the partner be weak, it is folly for him to go
+from bad to worse; if strong, he may enable the Declarer to make a
+large score. In any event, in nine cases out of ten, "standing pat" is
+his best policy.
+
+
+
+
+VIII
+
+LEADING
+
+
+The selection of the correct lead in Auction is not attended with so
+many difficulties as in Whist, or even in Bridge. In Whist, the
+original leader is obliged to begin the play in the dark, the turn-up
+constituting his entire knowledge of the strength or weakness of the
+other players. In Bridge, the extent of his information is limited to
+the inferences that can be drawn from the declaration and the double,
+but in Auction every player has made at least one announcement which is
+more or less instructive.
+
+When there has been considerable bidding it is frequently possible to
+accurately estimate the length and strength of the suit of each player
+and the trick-taking value of the balance of his hand. When only one or
+two declarations have been made, so much information may not be
+obtainable, but even then the leader, from the failure of certain
+players to bid, may be able to make deductions of considerable value.
+
+The Auction leader, therefore, must remember the various declarations,
+draw both positive and negative inferences therefrom, and whenever it
+is not advisable to open his partner's suit or his own, should follow
+the old principle which, since the days of Pole, has been applicable to
+all games of the Whist family, and realize "'Tis seldom wrong to lead
+up to the weak and through the strong."
+
+The original opening is materially varied by the character of the final
+declaration, the system of leading against a No-trump being quite
+different from that employed when a suit is Trump.
+
+
+HOW TO LEAD AGAINST A NO-TRUMP
+
+When the partner has not shown strength, the leader, against a
+No-trump, should open his own long suit. If he have two long suits, he
+should pick the stronger except when he has declared it, and has not
+received support from his partner, in which case it is generally wise
+to try the other. The possible exception to the lead of a long suit
+against a No-trump is when that suit has been declared, has not been
+helped by the partner, and the No-trump has been subsequently bid to
+the right. In this situation, with a tenace in the long suit, it is
+sometimes advisable to try, by leading another suit, to get the partner
+in, so that he may lead through the Declarer's strength in the suit
+called by the leader. This, however, is a dangerous expedient when the
+partner has not declared. Should a suit be guessed which the partner
+cannot win, one of his high cards is apt to be sacrificed, and not only
+nothing gained, but the advantage of the lead transferred to the
+adversary. If two high cards be missing from the tenace suit, as in the
+case when it is headed by Ace, Queen, Ten, or King, Knave, Ten, and the
+Declarer hold the missing honors and one small card, it will take two
+leads to establish the suit. It is not likely that a partner without
+sufficient strength to declare will be able to get in twice, and trying
+to put him in once is most apt to establish a suit for the Declarer.
+Therefore, as a general proposition, unless the partner have declared,
+the tenace suit should be led. When, however, the partner has shown a
+suit, opening it, in preference to a tenace, is elementary and
+compulsory.
+
+When the partner has declared, the leader should open the suit named
+unless satisfied that his own affords a more potent weapon for the
+attack.
+
+There are only three conditions which justify the leader in assuming
+this, viz.:--
+
+ (_a_) When the leader has called his suit and his partner has
+ advanced the declaration.
+
+ (_b_) When the leader's suit is headed by Ace, King, Queen, or
+ King, Queen, Knave.
+
+ (_c_) When the leader has only a singleton of his partner's
+ suit and has several reëntries.
+
+Innumerable tricks, games, and rubbers have been thrown away by a
+leader who, considering solely his own hand, has started with his suit
+in preference to that of his partner. There is some peculiar
+characteristic in the composition of many players which magnifies the
+value of their own cards, so that they seem of greater importance and
+more desirable to establish than their partners'. Even experienced
+players have been known to commit such an Auction absurdity as opening
+a suit headed by a Knave, in preference to the suit named by the
+partner, which, of necessity, contains the strength requisite for a
+Trump declaration.
+
+It is fair to estimate that ten tricks are lost by denying the
+partner's declaration to one that escapes the player who leads his
+partner's suit in preference to his own.
+
+When the partner has declared, his suit can be counted upon for both
+length and strength, and unless it be practically solid, his hand
+contains at least one reëntry. The leader by his opening can attack
+only one-quarter of the No-trump fortification, and it is his duty to
+pick out the spot which promises to be most vulnerable. A No-trump call
+is very likely to spell game unless a suit can be established against
+it. In order to accomplish this it is generally necessary to start with
+the first card led. Therefore, making the right original opening is
+probably the only opportunity to save the game. When the leader selects
+his own suit in preference to his partner's, he should be able to say,
+"In spite of the strength you have declared, I am reasonably sure that
+we have a better chance to establish this suit than yours."
+
+As a rule, however, the leader does not have sufficient strength to
+support such a statement, and, therefore, his lead generally says,
+"Partner, I know you have considerable strength, you may have declared
+expressly for the purpose of asking me to lead your suit, but I
+selfishly prefer to play my own hand rather than act for the benefit of
+the partnership."
+
+It is but a puerile excuse for a leader who does not open his partner's
+suit to explain that the No-trump was called by the right-hand
+adversary after the partner's declaration, and that the bid, having
+been made with the anticipation that the suit named would be led, he
+should surprise the Declarer. It is true that the Declarer expects that
+suit, but it may be the only opening he fears. It is more than possible
+that the suit is stopped but once, and that leading it will save the
+game, even if it do not defeat the declaration. It is certainly a very
+short-sighted or unduly sanguine player who selects a suit of his own,
+which has not nearly the strength of his partner's, merely on the wild
+chance that his partner, rather than the No-trump bidder, has the
+missing high cards.
+
+When the partner has declared two suits and the leader has length or
+strength in one of them, he should open it, but when he cannot assist
+either, he should open the suit named first, as it is probably the
+stronger.
+
+As will be seen from the tables of leads against a No-trump
+declaration, in some cases whether the leader has a reëntry materially
+affects the manner in which he should open his long suit. By a reëntry
+in this connection is meant either an Ace or King, unless the suit
+containing the King have been bid by the adversary to the left of the
+leader. In that case the King cannot be expected to win unless
+accompanied by the Queen. A Queen, or even Queen, Knave, cannot be
+considered a reëntry, as the suit may not be led three times.
+
+The reason for varying the lead, depending upon the presence of a
+reëntry, is that the sole thought of the leader against a No-trump is
+to establish the suit led, and to insure so doing he opens his suit
+exclusively with that end in view, regardless of whether it would
+otherwise be the opening most apt to prove trick-winning. He knows that
+the Declarer will, if possible, hold up a winning card until the Third
+Hand is unable to return the suit. Therefore, if he be without a
+reëntry, he must do all in his power to force the winning card from the
+adversary's hand as early in the play as possible. If he have a
+reëntry, he may play much more fearlessly. An example of this is a long
+suit, headed by Ace, Queen, Knave. The most advantageous lead from this
+combination is the Ace (as an adversary may hold an unguarded King),
+and that would be the lead with a reëntry; but the chances are that the
+partner does not hold more than three cards of the suit, and, if it be
+opened in the usual way, the King will be held up until the third
+round. The leader without a reëntry, therefore, is compelled to open
+with the Queen, so as to establish the suit, while the partner, who
+probably has a reëntry, still retains a card of it.
+
+Another important convention which applies to the opening of the
+leader's suit against a No-trump declaration (but, of course, against a
+No-trump declaration only) is that the original lead of an Ace calls
+for the partner's highest card. An Ace, therefore, should be led from
+such a combination as a suit headed by Ace, King, Knave, Ten, since the
+drop of the Queen will permit the suit to be run without hesitation,
+and the failure of the partner to play the Queen will permit the leader
+to place its position positively, and to continue the suit or not, as
+his judgment and the balance of his hand dictate. This doctrine is
+extended to all cases of the original lead of an Ace against a No-trump
+declaration.
+
+The Ace should not be led unless the partner's best card, regardless of
+its size, be desired, and the partner should play it unhesitatingly, be
+it King, Queen, or Knave, unless the Dummy convince him that meeting
+the demand of the lead will be trick-sacrificing, in which case the
+leader's command should be ignored.
+
+In leading a partner's suit, the general rule of selecting the fourth
+best, when opening with a small card, is not followed. The object in
+leading that suit is to strengthen the partner, and it is more
+important to do that and also to tell him what is the leader's highest
+card than to post him regarding exact length. Holding either two,
+three, or four of a partner's suit, the top, therefore, should be led,
+followed on each succeeding trick by the next in order, the lowest
+being retained until the last. This is sometimes called the "down and
+out." The one exception to the lead of the top of the partner's suit is
+when it consists of three or more headed by Ace or King, and the
+right-hand adversary has called No-trump after the suit has been
+declared. In that case, it may be that the stopper which the Declarer
+thinks he has in the suit can be captured, and the lead, therefore,
+should be a low card.
+
+
+NUMBER-SHOWING LEADS
+
+The lead in Auction is materially simplified by the fact that
+number-showing is not nearly so important as in Whist, and really only
+becomes of value when opening a small card against a No-trump
+declaration. In that case the lowest should always be led with four in
+the suit, because the partner, having the Dummy spread before him,
+being able to count his own hand, and being informed by the lead
+regarding the leader's length in the suit, can generally tell the exact
+number held by the Declarer, and can, therefore, accurately determine
+whether it is better to continue that suit or try some other. It
+happens more frequently than would be supposed that when a four-card
+suit is opened with a small card, the Dummy and Third Hand have only
+four cards of it between them. The Third Hand can then, if the leader
+have shown exactly four, mark it as the long suit of the Declarer, and
+make an advantageous shift. This is the only method of giving this
+warning. If the fourth-best lead be not adopted, the suit must, in most
+cases, necessarily be continued to the great benefit of the Declarer.
+
+Number-showing by the lead of a small card (one of the rudiments of
+Whist) is doubtless thoroughly understood by most Auction players; it
+consists in leading the fourth best, when the suit is not of such a
+character as to demand a high card or intermediate sequence opening.
+This informs the partner that the leader has exactly three cards in
+that suit higher than the card led, and that he may or may not have any
+smaller card.
+
+For example: the leader has Queen, 7, 6, and 4; the Dummy, a singleton
+(the 3); and the Third Hand, who wins the trick with the Ace, only two
+others (the 8 and 2). The Third Hand can place the Declarer with five,
+as the leader, having opened his lowest, can have had only four
+originally.
+
+Number-showing leads in high cards, so advantageous in Whist, are
+absolutely unimportant in Auction, and only complicate the situation.
+They are not given in the table of leads appended at the end of this
+chapter, nor is their use permissible, even by the Whist-player of the
+old school who is thoroughly familiar with their meaning. He must
+realize that Auction is not a number-showing game, and must be content
+to limit his skill in that respect to the fourth best, which is
+advisable when it is not higher than the 7. The limitation of the
+fourth-best lead to a 7 or lower card is a useful modern innovation.
+When the 8 or a higher fourth best is led against a No-trump, the
+Declarer, with his twenty-six cards at his command, and with great
+strength in his own hand, is apt to receive information as to the exact
+high cards held by the leader which will prove of greater value to him
+than to the partner. Furthermore, the lead of an 8 or 9 as a fourth
+best is bound at times to conflict with the valuable lead known as the
+"top of an intermediate sequence."
+
+The holdings from which the top of an intermediate sequence should be
+led are shown in the tables, and while some of the leads in such cases,
+which are absolutely conventional in Auction, may shock the
+Whist-player, they have, nevertheless, been found to be advisable in
+the present game. Trick-winning is far more important than giving
+numerical information, and the top of an intermediate sequence often
+succeeds in capturing a valuable card in the Dummy, does not give too
+much information to the Declarer, helps to establish the suit, and
+seldom interferes with the play of the partner.
+
+Much has been written by those who contend that the fourth-best lead
+against a No-trump gives the Declarer too much information, and,
+therefore, should never be employed. The writers, however, do not
+consider that practically the only cases in which the lead is
+objectionable for the reason cited is when it is an 8 or higher card,
+while the great advantage of the lead is the warning above mentioned.
+
+There are also instances in which the Third Hand is at some time in the
+play in doubt whether to return the original lead or try his own suit.
+The knowledge of whether his partner holds three or more of the suit
+first led may in such case be of the greatest value.
+
+The idea of leading the fourth best only when it is a 7 or smaller card
+eliminates the objection, yet in practically every case affords the
+advantage.
+
+A player who adopts this system may at times, as, for example, with
+such a holding as Ace, Queen, 10, 8, 2, be obliged to open the 8, but
+inasmuch as he would lead the same card from Ace, Queen, 8, 7, 2, the
+Declarer cannot bank upon the 8 of such a leader showing three higher
+cards of the suit in his hand, and, therefore, no harm is done.
+
+If the leader have any such four-card combination as Ace, or any one
+face card, accompanied by 9, 8, 2, or 8, 7, 2, showing that the lead is
+from four only is more important than opening the top of a two-card
+intermediate sequence. When, however, the intermediate is headed by a
+Knave or 10, the opening of the top of it becomes advisable regardless
+of the length of the suit. Of course, the 2, in the examples just
+given, is used to represent any small card, and the fourth best should
+be led if it be a 3, 4, or 5.
+
+
+THE LEAD AGAINST A SUIT DECLARATION
+
+Against a suit declaration, the original lead of the longest suit is
+not in the least imperative. Strength is far more important than
+length. As the tables show, many high-card combinations are opened very
+differently, the theory being to win with honors, not to establish
+small cards. If the leader be a Whist-player, he must remember that
+Auction is a very different game. The Trump has not been selected by
+chance, but has been named because of his adversaries' great length and
+strength. The establishment of an adverse suit against a Trump
+declaration is, therefore, an almost unknown proceeding.
+
+The object of the leader against a suit declaration is to get as many
+tricks as possible, and he should utilize the two best methods for so
+doing: namely, winning with his own and his partner's high cards, and
+ruffing with weak Trumps.
+
+He should avoid opening a tenace suit, regardless of its length. A
+singleton, if he be short in Trumps, is probably his best lead; his
+second choice should be high cards in sequence. When his hand does not
+contain either of these advantageous openings, he should try his
+partner's suit.
+
+It goes without saying that if the leader have both the Ace and King of
+a suit, it is always well to lead the King, not only for the purpose of
+giving information and taking a practically assured trick, but also in
+order to obtain a look at the Dummy, which will enable him to more
+advantageously size up the entire situation.
+
+When his partner has not shown strength, the leader need never hesitate
+about starting with a strengthening card of a short suit which has not
+been declared. He is also thoroughly justified, if weak in Trumps, in
+asking for a force by leading the top of a two-card suit. This, while
+not nearly so desirable an opening as a singleton, is better than
+leading from a tenace. When the leader is long in Trumps, he should
+open his own or his partner's strength.
+
+The leader should bear in mind as a vital principal that, against a
+suit declaration, a suit containing an Ace should never be opened
+originally, unless the Ace (or King, if that card be also held) be led.
+The leader should observe this convention, regardless of the length of
+the suit. The knowledge that a leader can be relied upon not to have
+the Ace unless he lead it will be of material assistance to his partner
+in the play. It is sometimes very tempting to lead low with an Ace,
+hoping that a King may be found in the Second Hand, and that the
+partner's Queen may capture the first trick. This play will
+occasionally prove successful, but in the long run, it is a
+trick-loser, there being so many instances of singletons, even of
+single Kings, and also of two-card suits, where, unless the Ace be led,
+the Declarer will win the first trick and discard the other card.
+
+The leader must observe the distinction between opening a long and a
+short suit which has always been in force in Whist, Bridge, and
+Auction--that is, when leading a suit headed by a Knave or smaller
+card, if long, open from the bottom; if short, from the top. For
+example, holding Knave, 9, 7, 2, the 2 should be led, but holding
+Knave, 7, 2, the Knave is the card to open.
+
+One other conventional lead should be mentioned, which, as an original
+opening, is advisable against a Trump declaration only. It is the lead
+of a two-card suit consisting of Ace, King. The Ace first, and then
+King, signifies no more of the suit, and a desire to ruff. Of course,
+by analogy, the lead of the King before the Ace shows more of the suit.
+
+
+HOW TO LEAD TO A DOUBLE
+
+The question of what lead should be made when the partner has doubled
+is comparatively simple, although the answer depends materially upon
+whether the double has been of a No-trump or a suit declaration. When a
+No-trump has been doubled, the original lead should invariably be the
+suit the doubler has declared. When the doubler has not made any
+declaration, the suit the leader has called should be opened. When
+neither the doubler nor the leader has declared, a case that rarely
+occurs, the lead should be either the best Club or the highest card of
+the leader's shortest suit, depending upon which of these two
+conventions the doubler approves.
+
+The theory of the advocates of the Club convention is that it is
+important for the doubler of a No-trump to know exactly what suit will
+be led, and that he is more apt to desire Clubs than any other, as the
+other suits, being of greater value, are more likely to be bid. The
+argument of the advocates of the high card of the short suit convention
+is that it enables a double to be made with any long suit.
+
+The Club convention is much safer, and is used by most conservative
+players.
+
+In the event of there being any doubt what the lead should be, if the
+leader be fortunate enough to hold an Ace, it is good policy for him to
+lead it for the purpose of taking a look. The contents of the Dummy
+will probably furnish the desired information.
+
+When a suit declaration has been doubled, a singleton is always an
+advantageous opening. The lead of a high card is also advisable for the
+purpose of taking a look. If the leader be without either a singleton
+or high-card lead, his partner's suit is unquestionably his wisest
+opening.
+
+
+THE TABLES
+
+The tables which appear at the end of this chapter should be carefully
+examined by all who are not absolutely letter perfect in the
+conventional leads. The present tendency of players taking up Auction
+is to regard the leads as unimportant, and this often results
+disastrously. The quondam Whist-player realizes the necessity of having
+every lead at his fingers' ends, but for the benefit of those who have
+never participated in the older game, it may be said that the
+conventional leads have been determined upon only after years of
+experimentation; as a consequence of which it is known just which card,
+in the long run, will win the most tricks.
+
+A leader who, on the spur of the moment, during the play, tries
+something else, is taking a course sure to deceive an intelligent
+partner, and one which will probably reduce the number of his tricks.
+
+The one combination that seems to tempt some players to disregard the
+conventional, is the King, Queen, Ten, against a No-trump. With this
+holding the King is manifestly most advantageous, as if the Declarer
+hold Ace, Knave, it will either force the Ace and hold the tenace over
+the Knave or win the trick. Without the Ten, a small card should be
+led, but many players fail to recognize the important distinction.
+
+Every one attempting to play the game should learn the conventional
+leads, and having once mastered this comparatively easy lesson, should
+never allow a childish impulse, such as "having a hunch," to induce an
+experiment with a lead not recognized as sound.
+
+The various tables follow.
+
+
+ OPENING LEADS AGAINST A NO-TRUMP DECLARATION
+
+ With a Without a
+ Holding Reëntry Reëntry
+
+ Ace, King, Queen, Knave, with or without others Ace Ace
+ Ace, King, Queen, Ten, with one or more others Ace Ace
+ Ace, King, Queen, Ten King King
+ Ace, King, Queen, with three or more others Ace Ace
+ Ace, King, Queen, with one or two others King King
+ Ace, King, Knave, Ten, with two or more others Ace Ace
+ Ace, King, Knave, Ten, with one other Ace Knave
+ Ace, King, Knave, Ten King Knave
+ Ace, King, Knave, with three or more others Ace Ace
+ Ace, King, Knave, with two others Ace 4th best
+ Ace, King, Knave, with one other King King
+ Ace, King, and five others Ace Ace
+ Ace, King, and four others King 4th best
+ Ace, King, and two or three others 4th best 4th best
+ Ace, Queen, Knave, Ten, with or without others Ace Queen
+ Ace, Queen, Knave, with one or more others Ace Queen
+ Ace, Queen, Ten, Nine, and three others Ace Ten
+ Ace, Queen, Ten, Nine, with less than seven Ten Ten
+ Ace, Queen, and five others Ace 4th best
+ Ace, Queen, and two, three, or four others 4th best 4th best
+ Ace, Knave, Ten, with one or more others Knave Knave
+ Ace, Knave, with two or more others 4th best 4th best
+ Ace, Ten, Nine, with one or more others Ten Ten
+ Ace, Ten, Eight, with one or more others 4th best 4th best
+
+ King, Queen, Knave, Ten, with or without others King King
+ King, Queen, Knave, with one or more others King King
+ King, Queen, Ten, with one or more others King King
+ King, Queen, with five or more others King King
+ King, Queen, with four or more others King 4th best
+ King, Queen, with two or three others 4th best 4th best
+ King, Knave, Ten, with one or more others Knave Knave
+ King, Knave, with two or more others 4th best 4th best
+ King, Ten, Nine, with one or more others Ten Ten
+ King, Ten, with two or more others 4th best 4th best
+
+ Queen, Knave, Ten, with one or more others Queen Queen
+ Queen, Knave, Nine, with one or more others Queen Queen
+ Queen, Knave, with two or more others 4th best 4th best
+ Queen, Ten, Nine, with one or more others Ten Ten
+
+ Knave, Ten, Nine, with one or more others Knave Knave
+ Knave, Ten, Eight, with one or more others Knave Knave
+ Knave, Ten, with two or more others 4th best 4th best
+
+ Ten, Nine, Eight, with one or more others Ten Ten
+ Ten, Nine, Seven, with one or more others Ten Ten
+
+In all the above cases in which the fourth best is given as the lead,
+should the hand contain an intermediate sequence, headed by an 8, or
+higher card, the top of such sequence should be led instead of the
+fourth best. For example, King, Knave, 9, 8, 2, lead the 9; King,
+Knave, 9, 7, 2, lead the 7.
+
+In any case not mentioned, in which there is not an intermediate
+sequence, headed by an 8 or higher card, the fourth best should be
+opened.
+
+The lead of the fourth best, when it is an 8 or higher card, should be
+avoided whenever possible. For example, Ace, Queen, 10, 8, 6, 2, lead
+the 6; but never lead the lowest when holding more than four, so from
+Ace, Queen, 10, 8, 2, lead the 8.
+
+In all the Ace-King combinations in the above table, in which the Ace
+is the conventional lead, it is selected in preference to the King,
+because the highest card of the partner is desired; when the King is
+the lead, the suit is not of sufficient strength to make that play
+advisable.
+
+
+ OPENING LEADS AGAINST A TRUMP DECLARATION
+
+ Holding Lead
+
+ Ace, King, Queen, Knave King, then Knave
+ Ace, King, Queen King, then Queen
+ Ace, King, Knave King
+ Ace, King, and one or more others King
+ Ace, King, without any others Ace, then King
+ Ace, Queen, Knave[22] Ace, then Queen
+ Ace, Queen, and one or more others[22] Ace, then lowest
+ Ace, Knave, Ten[22] Ace
+ Ace, and one or more small Ace
+
+ King, Queen, Knave, with or without others King
+ King, Queen, Ten, with or without others King
+ King, Queen, with or without others King
+ King, Knave, Ten, with or without others[22] Knave
+ King, Knave, and one or more others[22] Lowest or 4th best
+ King, Ten, Nine, and one or more others[22] Ten
+ King, and two or more others[22] Lowest or 4th best
+
+ Queen, Knave, Ten, with or without others Queen
+ Queen, Knave, Nine, with or without others Queen
+ Queen, Knave, and two or more others 4th best[23]
+ Queen, Knave, and one or no others Queen
+ Queen, Ten, Nine, with or without others Ten
+
+ Knave, Ten, with or without others Knave
+
+ Ten, Nine, with or without others Ten
+
+ [22] These suits unless declared by partner should not be
+ opened, as they are disadvantageous leads against a Trump
+ declaration.
+
+ [23] This is the conventional lead from this combination, but
+ many good players prefer the Queen, especially when the
+ indications are that the hand is not evenly divided. When long
+ suits have been announced, the chances are that the suit led will
+ be ruffed on the third round, if not earlier. If the King be in
+ the Second Hand and the Ace in the Third, a trick can be gained
+ by leading the Queen whenever the suit does not last for three
+ rounds. Therefore, unless the hand indicate that the suits are
+ evenly divided, the Queen seems to be the better lead.
+
+
+
+
+IX
+
+THE PLAY
+
+
+It has been stated elsewhere that it is easier to advise an Auction
+player how to declare than how to play. This is unquestionably true,
+and as a rule instruction in print relating to intricate situations in
+the play is of little benefit to the reader.
+
+End situations, and even those which arise earlier in the hand,
+seldom exactly repeat themselves. Pages may be filled with the
+description of brilliant plays by the Declarer and his opponents.
+The reader may study such examples until he becomes thoroughly
+familiar with every detail, and yet, so great and infinite is the
+variety of Auction hands, may play for years without ever having one
+of them arise. Mathematicians state that the 52 cards may be
+distributed in 53,644,737,765,839,237,440,000 different ways, and
+that a player may receive 635,013,559,600 different hands. There is
+no reason to question the accuracy of these figures, but even if
+they be grossly excessive, it is still self-evident that each deal
+is apt to produce some totally new situation.
+
+All that will be attempted, therefore, in considering the play, is to
+offer a few general suggestions that it is believed will be found
+applicable to a considerable percentage of hands, and that it is hoped
+will prove useful.
+
+
+DIFFERENCE BETWEEN PLAY IN AUCTION AND BRIDGE
+
+There is little difference between the play in Auction and Bridge,
+although in Auction, due to the bidding, all the players have much
+greater information regarding the strength and weakness of the various
+hands.
+
+There is one point of variance, however, worthy of consideration:--
+
+In Bridge, the player of the open hand is generally striving for the
+game as his only object. In Auction, the Declarer has two purposes in
+view; first, to fulfil his declaration; and second, when the making of
+the declaration does not in itself secure game, to obtain that also.
+
+Naturally, the opponents of the Declarer play with exactly the opposite
+idea, their first object being to prevent him from going game, and
+their second, to keep him from fulfilling his contract.
+
+
+PLAYING FOR GAME
+
+The Declarer should never take a finesse or make any other play which,
+if it succeed, gains one or more tricks, but which, if it fail, risks
+the fulfilment of an otherwise assured contract. Having once made sure
+of his bid, he should apply a similar rule to the winning of the game.
+An extra trick counts comparatively little, but the failure to carry
+out a contract or to capture a game may alter the result of the rubber.
+
+The game is, of course, far more important than the contract, and the
+Declarer, when he has a reasonable chance of obtaining it, should, if
+necessary, risk his declaration. On the other hand, his opponents
+should save the game beyond peradventure, even if by so doing they lose
+an opportunity to defeat the Declarer.
+
+A couple of examples will show this more clearly than pages of
+explanation.
+
+Suppose, the score being love, the Declarer, who has bid three Royals,
+has about exhausted the possibilities of his cards. He has won eight
+tricks and has the lead in his own hand, with an Ace and Queen of the
+same suit in the Dummy. One more trick will fulfil his contract, two
+will give him game. The development of the play has shown that the
+adversaries will make the rest of the tricks whenever they obtain the
+lead, and consequently, if he finesse and lose, the eight tricks
+already taken will be all he will secure, his Ace will "die," and he
+will be "one down."
+
+He is without information as to the location of the King; neither
+adversary has declared, and neither has by discard or otherwise in the
+play given a reliable hint as to the absence or presence of the
+all-important card.
+
+His duty is plain. By finessing he may lose 27 points and a penalty of
+50, 77 in all, but the finesse gives him an even chance to win the
+game; and whether it be the rubber, with its premium of 250, or merely
+the first game, but still a most important advance toward the goal, he
+should take his chance, realizing that the value of the object for
+which he is striving is far greater than the 77 he may lose.
+
+Under similar conditions, however, if the Trump be Diamonds, the
+finesse should be refused. It would then take three more tricks to make
+game, and but two are possible. One completes the contract, and winning
+the finesse adds only 7 points, less than one-tenth of the 71 placed in
+jeopardy.
+
+The 21 points in the trick column assured by refusing the finesse are,
+viewed from a practical standpoint, just as near a game as 28 would be,
+but 21 makes the bidding for game on the next deal much easier than if
+the effort to win the extra 7 had resulted in the score remaining at
+love. In this case, therefore, not only when the chances are equal, but
+even when unmistakable inferences of declaration and play indicate that
+the success of the finesse is almost assured, the opportunity should be
+refused.
+
+"Penny-wise and pound-foolish" aptly characterizes a player who would
+risk advantage of position and 71 points for the chance of gaining a
+paltry 7.
+
+
+PLAY FOR AN EVEN BREAK
+
+The Declarer, in the absence of any positive indication to the
+contrary, should base his play upon the probability of an even division
+of the cards. That is, with seven of a suit in his own hand and Dummy,
+he should play for each of the adversaries to have three; with nine, he
+should play on the basis that the four missing cards are equally
+divided. In the long run, playing for the even break will net many
+tricks, but in a small percentage of instances it will result
+unfortunately. The case in which the question most frequently arises is
+when either in Trumps or in the Declarer's strong suit in a No-trump,
+the two hands hold nine cards headed by Ace, King, Knave. The division
+between the two hands may be
+
+ Ace, King, Knave, X, X and X, X, X, X
+
+ Ace, King, X, X, X and Knave, Ten, X, X
+
+ Ace, Knave, X, X, X and King, X, X, X
+
+ King, Knave, X, X, X and Ace, X, X, X
+
+or any other.
+
+In all these cases the Knave finesse is tempting, but it should be
+refused, and the Ace and King played with the expectation of an even
+break which will drop the Queen on the second round. The exceptions to
+this general rule occur when
+
+ (_a_) The presence of the Queen in either adverse hand has
+ been indicated by some declaration or double.
+
+ (_b_) When one adversary has shown unusual length in some
+ other suit.
+
+In the latter case, it is sometimes wise to play on the assumption that
+the adversary, very long in another suit, has but one of the suit in
+question, and consequently to finesse the _second round_ on that
+basis.
+
+
+GENERAL PLAY OF THE DECLARER
+
+The Declarer, as soon as the Dummy's cards are spread, should size up
+the situation, see how many tricks are in sight, what suit or suits it
+is necessary for him to establish, and what, if any, finesse or
+finesses he will have to make in order to secure his declaration and
+his game.
+
+In determining which way to finesse, he should be materially assisted
+by the bids of his adversaries, and during the play, as situations
+develop either in his favor or against him, he should be continually
+figuring on the best method to make his declaration. He should remember
+that failure to fulfil his contract will not only result in a material
+loss on the score, but, in the end, may cost the rubber. When the
+scheme of play he has planned at the start shows signs of becoming
+unsuccessful, he should, if possible, change it for one more promising.
+
+The Declarer, especially if brought up in the Whist school, should bear
+in mind that he now has no partner anxiously seeking information
+regarding the contents of his hand, but that he has two adversaries
+from whom he should withhold, as long as possible, knowledge of his
+strength, weakness, aims, and schemes. When any method of play suggests
+itself which seems more deceptive than another, and yet produces the
+same result, it should be adopted. False cards should be used whenever
+possible, as they are less informatory than the conventional lowest of
+a sequence. The Declarer should worry his opponents in this way
+whenever the opportunity offers. In playing small cards, the higher
+should frequently precede the lower, and every means should be used to
+make it as difficult as possible for the adversaries to place the
+cards.
+
+
+DECLARER'S PLAY OF NO-TRUMP
+
+The Declarer will find that he is obliged to use different tactics when
+playing a No-trump from those he employs when a Trump has been named.
+In the former case, his main object should be to establish his long
+suit or suits, and to shut out those of the adversary. When he has the
+Ace (without any other stopper) of an adverse suit, unless there be
+some other he fears more, he should refrain from playing the Ace until
+the third round, or until sure that the partner of the long hand has
+exhausted his holding of that suit. The reason for this is obvious. If
+the holder of the long suit can be kept from the lead, the suit will
+not be made. He may be without a reëntry, so it is important that his
+partner be unable to put him in by leading that suit. In this case, the
+Declarer should take any doubtful finesse, which he has the opportunity
+of taking either way, so that, if it lose, the holder of the long suit
+will not be in the lead.
+
+The Declarer should postpone as long as possible leading a suit of four
+cards in one hand and three in the other, headed by Ace, King, and
+Queen, but not the Knave, unless he be afraid of a long, adverse run
+which will force him to awkward discards. The reason is that, should
+either of the adversaries be long in that suit, three rounds will
+establish for him one or more cards which otherwise would not be made
+good. Leading even two rounds will be a warning not to discard from
+that suit. It should, therefore, be avoided, except for the purpose of
+placing a lead, until the other strength of the Declarer is exhausted,
+or until it becomes evident that, when next he loses the lead, the
+adversaries will control the situation. Then, and not until then,
+should he lead such a suit with the realization that, having postponed
+its establishment as long as possible, he has adopted the most probable
+method not only of shutting out adverse long cards, but also of making
+an extra trick for himself.
+
+While the probability of establishing an adverse trick is not nearly so
+great when the Declarer has four cards of such a suit in each hand, it
+is still possible, and the method of handling it above advised, when
+the total holding is seven, should be followed even with eight. A
+thoughtless Declarer who has nothing to fear from an adverse run will
+often as soon as he gets in (and before he establishes some suit that
+demands attention) start with a suit of this character. Such tactics
+sometimes cost a declaration--sometimes a game; yet the thoughtless one
+rarely appreciates his folly.
+
+An example may make this more evident:--
+
+ DUMMY DECLARER
+
+ Spades X, X Ace, Queen, X
+
+ Hearts Ace, X, X, X King, Queen, X
+
+ Diamonds X, X Ace, Queen, X
+
+ Clubs Knave, 9, X, X, X Queen, 10, X, X
+
+The 2 of Spades is opened, and the Declarer wins the first trick with
+the Queen. He now has assured two Spade, three Heart, and one Diamond
+tricks, with a chance of one more in both Hearts and Diamonds; six sure
+and eight possible, without the Clubs. If he establish his Clubs, he
+can make 3 tricks in that suit, which will insure game.
+
+If he open his Hearts, he may establish one or more for the adversaries
+and thus give up all chance of the game, as he is at best practically
+sure to lose two Spades and two Clubs.
+
+It is impossible to gain any advantage by running the four Hearts
+before the Clubs, even if they all be good; in other words, it is a
+play which may cost the game and cannot by any possibility gain
+anything whatever.
+
+When the Declarer holds a suit long in both hands, headed by the three
+top honors, two in one hand and one in the other, it is wise to win the
+first trick with one of the honors of the hand which holds two; this is
+apt to be beneficial in the event of an adversary refusing or having a
+singleton.
+
+The Declarer, even when he has bid a light No-trump and received little
+assistance, should play with confidence. His adversaries do not know
+the flimsy character of his declaration, and will credit him with more
+powerful cards than he really holds. Even experienced players seem to
+feel that a No-trump declaration is entitled to greater respect than it
+deserves when made with the minimum strength which conventionally
+authorizes it. A clever player will frequently capture the odd with
+such a declaration, merely because the adversaries do not realize his
+weakness.
+
+
+DECLARER'S PLAY OF A SUIT DECLARATION
+
+The Declarer generally has a greater opportunity to display skill in
+the play of a suit declaration than of a No-trumper. With a suit
+declared, as soon as the Dummy is placed before him, he must determine
+which of two plans of campaign it is advisable for him to adopt: that
+is, he must either lead Trumps until the adversaries have no more, or
+he must play the ruffing game and make his Trumps separately. The
+latter is especially advantageous if, with his weaker Trump hand, he
+can take a trick or tricks that would, of necessity, be lost if he
+immediately exhausted all the Trumps.
+
+The Declarer, therefore, should first look for a chance to ruff losing
+cards with his weak hand; when he does not find that opportunity, he
+should realize that the adversaries will attempt to do some ruffing
+themselves, and in nine cases out of ten, should exhaust the Trumps.
+
+When the Declarer has a holding which makes him anxious that the Trump
+lead should come from the other side, and the Dummy contains short
+Trumps and a short suit (which short suit the Declarer cannot arrange
+for the Dummy to ruff, either because he has the same number as the
+Dummy, or because he has winning cards), he can sometimes induce an
+adverse Trump lead by opening the short suit, thus conveying to his
+adversaries the impression that he desires to ruff with the short
+Trumps.
+
+If the Declarer have sufficient Trump length in his weak Trump hand to
+exhaust the adverse Trump holding, and still remain with sufficient
+Trumps for all possible ruffs, he should lead Trumps before taking the
+ruff, so as to avoid any chance of an over-ruff. An obvious case will
+exemplify this principle:--
+
+The Declarer holds Ace, King, Queen, and one small Trump; the Dummy,
+four small; the Declarer, King, Queen, and two small Clubs, in which
+suit the Dummy has Ace and one small. Part of the Declarer's original
+scheme of play is to have the Dummy ruff his losing Club, yet to lead
+that suit before three rounds of Trumps would be the height of folly,
+as a winning card might be ruffed by an adversary or the Dummy
+over-ruffed.
+
+Managing the Dummy so as to utilize all his small Trumps to the
+greatest advantage is one of the tests of the skill of the player of
+the combined hands. A simple example follows: With Hearts Trump, the
+Dummy puts down one small Club, and three worthless Trumps. The
+Declarer wins the first trick, has Ace at the head of his long Trumps;
+also, Ace, King, and two losing Clubs. His play is plain. He should
+lead his Ace and then a small Club; ruff the latter, lead a Trump from
+Dummy, and then the remaining losing Club, for Dummy to ruff with his
+last Trump.
+
+
+PLAY BY DECLARER'S ADVERSARIES
+
+The adversaries of the Declarer must realize that they are at some
+disadvantage in the play. The Declarer knows every card in the Dummy,
+but each of his opponents can at best only guess the holding of his
+partner. They should, therefore, strive by every means in their power
+to give each other all possible information.
+
+They should always play the lowest, and (except with Ace, King, and one
+or more others) lead the highest of a sequence. The only case in which
+they should withhold information or play a false card is when such
+action may upset the calculations of the Declarer, and either cannot
+mislead the partner, or, if it do, will not affect his play. For
+example, with King, Queen, over an adverse Ace, Knave, 10, a false card
+is more than justified, as it tempts the Declarer to mould his play for
+another finesse; so also, in other cases in which the partner is
+without strength in the suit and his play is, therefore, unimportant,
+he may be treated as if he were a Dummy.
+
+The advantage of forcing the strong hand is just as great in Auction as
+in Whist or Bridge, and as a rule it is the best play possible for the
+adversaries of the Declarer. The only exception is when the Dummy has
+an established suit and a reëntry.
+
+Suppose, for example, with four tricks to play, the Declarer has the
+last Trump (Hearts), one Club, and two Diamonds. The Dummy has three
+winning Clubs, and the leader a Diamond and winning Spades. He knows he
+can force the Declarer's last Trump with a Spade, and generally this
+would be his wisest play; but the long Clubs in the Dummy show that the
+usual tactics cannot now be employed, and his only chance is to lead a
+Diamond hoping that his partner has one or two winners.
+
+It goes without saying that leading a suit the weak adverse hand can
+trump, and upon which the strong hand can discard, is carrying out a
+custom most commendable at Christmas, but which at the card-table does
+not arouse the enthusiasm of the partner.
+
+A player should be most careful not to indicate by some mannerism that
+his hand is trickless. By pulling a card before it is his turn to play,
+by apparent lack of interest, or by allowing himself to be wrapped in
+gloom, he may give the Declarer as much information as if he spread his
+hand on the table.
+
+
+THE SIGNAL
+
+One of the best and most serviceable methods of giving information is
+by using "the signal," which is made by the play of an unnecessarily
+high card. For example, the Ace and King of a suit are led. The play of
+the 6 before the 5 constitutes a signal, as the 6 is an unnecessarily
+high card.
+
+The meaning of this signal is that the maker desires the suit, in which
+it is made, continued. Playing in ordinary order, lower before higher,
+shows that the continuation of that suit is not requested. It is the
+old Trump signal of the game of Whist, which, inasmuch as a demand for
+a Trump lead is not needed in Auction, has been borrowed and
+transformed into a request to continue the suit. This signal was first
+used to mean, "I can ruff the third round," but the absurdity of
+limiting it to any such meaning soon became apparent, and, as it is now
+played, it means, "Partner, continue this suit. I have some reason for
+asking you so to do." The failure to give this signal may mean, "Shift
+the suit," but does not of necessity do so. It merely says, "Partner, I
+have no reason for asking you to lead this suit a third time."
+
+This signal is a most important part of Auction tactics. It can be
+given on either the partner's or the Declarer's lead, should always be
+used when a continuation of the suit is desired, and should be watched
+for by the partner with the most painstaking care. The first trick
+sometimes furnishes this information. For example, the play of the
+deuce, or of any card which the partner can read as being of necessity
+the lowest, tells him that either the card is a singleton or that the
+player is not beginning a signal.
+
+When a player is anxious to place his partner in the lead, the signal
+may be of the greatest possible value. Suppose, for example, he has two
+suits from which to choose. In one of these suits he is without
+strength, but his partner may have the Ace. In the other, he has the
+Ace himself, and his partner may have the King. If he guess the wrong
+suit, the Declarer will get in and take the rest of the tricks. By
+leading his Ace and watching the size of the card his partner plays, he
+can generally tell what to do. If the lowest card be played, he should
+shift the suit. In such a situation, if the partner wish the suit
+continued, and has more than two small cards, he should play the
+highest so as to emphasize the signal.
+
+
+THE DISCARD
+
+The discard which in Whist has been the subject of so many
+controversies, and which, even in Bridge, has created some discussion,
+does not assume nearly so great importance in Auction. The strength of
+the various suits having been clearly indicated by the bid, there is
+not as great opportunity to furnish new information by the discard.
+
+It must not, however, be assumed, merely because the Auction discard is
+comparatively unimportant, that it is not worthy of consideration. True
+it is that there is no need to worry over any such complicated systems
+as strength or rotary discards. They are apt to confuse and produce
+misunderstandings far more damaging than any possible benefit which
+results when they work perfectly. The strength discard may compel the
+playing of a card which, if its suit be established, will win a trick,
+and the rotary is not always reliable, as the discarder may be void of
+the "next suit," or unable to discard from it because it is composed of
+high cards only or of necessary guards for single honors. The
+"odd-and-even" discard, that is, 3, 5, 7, 9, showing strength, 2, 4, 6,
+8, weakness, is very satisfactory when the hands are made to order, but
+a certain proportion of hands fail to contain an odd card when the
+discarder desires to announce strength, or an even one when he has
+extreme weakness. The awkwardness, when using this system, of such a
+holding as 3, 5, 7, is self-apparent.
+
+All these plans or fads had their innings in Whist, where important
+information had to be conveyed by the discard, but in Auction, they are
+about as necessary as pitching a curve to a blind batsman.
+
+The plain, simple, old-fashioned discard from weakness is all that is
+used or required, provided it be understood that a signal in the
+discard means a reversal of its ordinary inference. A signal by discard
+(that is, for example, discarding first a 5, followed by a 2) is
+generally a showing of strength in that suit, and a most pronounced
+suggestion, if not an imperative command, that it be led at the first
+opportunity. The only case in which it is not an evidence of strength
+is when it shows a desire to ruff. The signal in the discard is most
+serviceable when the Declarer is playing a long suit, and the partner
+is in doubt which of the two remaining suits to keep guarded. In this
+case it may not be a command to lead, but merely a wireless message
+saying, "I have this suit stopped; you take care of the other."
+
+A signal in a discard to show strength is only necessary when it is not
+advisable to discard once from each of the other suits, which by
+inference gives the same information, yet does not shorten the strong
+suit.
+
+Strength information can often be transmitted by the weakness discard,
+just as quickly and more simply than by the now generally abandoned
+strength discard. For example, the discard of the lowest card shows
+weakness and negatives all possibility of a strength signal, but if the
+first discard be as high as a 7 or 8, and the partner can read, from
+the general composition of his hand and the Dummy, that the discarder
+must hold a lower card in that suit, he gets the information at once.
+
+Regardless of showing his partner strength or weakness, the player has
+ample opportunity to give evidence of skill in discarding. Too much
+information should never be given to the Declarer when he is in the
+lead and controls the situation. There are many hands in which it
+becomes obvious that all the adversaries of the Declarer can hope to
+accomplish is the saving of a slam, or the taking of one more trick.
+The question is not what to tell the partner to lead when he gets in,
+but how to win a single trick. In such a case, a bluff discard, _i.e._,
+showing strength where it does not exist, is sometimes effective,
+although a keen Declarer is not apt to be easily deceived by any ruse
+so transparent. One thing to remember under such circumstances,
+however, is not to help the Declarer by showing weakness, so that he
+will know which way to finesse. In No-trumps or with the Trumps
+exhausted, never discard a singleton, or too many cards of a weak suit.
+
+When a suit has been declared, it is unnecessary, by informatory
+discarding, to repeat the announcement of strength. This principle,
+just as is the case with other systems of play, is predicated upon the
+ability of the partner to remember the bids. If, however, he be unable
+to do so, information by discard will obviously be sowing seed on
+barren ground, and should be withheld, as the Declarer is the only one
+who will reap any benefit.
+
+
+BLOCKING THE DUMMY
+
+When the Declarer is playing a No-trump and the Dummy holds a long suit
+without reëntry, an adversary of the Declarer may have the opportunity,
+when he has a card stopping that suit, of blocking it and preventing
+the long cards from making, by holding the winning card until the
+Declarer has played what is necessarily his last card of the suit.
+
+
+AVOID OPENING NEW SUITS
+
+The adversaries of the Declarer should avoid opening new suits unless
+the situation shows it to be necessary. They should remember that when
+the honors of a suit are evenly divided, opening it is practically sure
+to cost a trick, and that the starting of any suit, which is not headed
+by Ace and King, or a three-card sequence, is almost invariably
+disadvantageous. The lead by the partner has been made with some
+object, and should, therefore, be returned, except when the holding of
+the Dummy or some other development renders such action plainly
+inadvisable.
+
+Shifting suits is about as advantageous as swapping horses while
+crossing a stream, and the advice to return the partner's suit rather
+than risk a new one applies with equal force whether a No-trump or suit
+declaration is being played, but does not refer to the situation in
+which the partner evidently desires that the suit he has declared be
+led through strength up to him.
+
+
+HOW TO RETURN PARTNER'S LEAD
+
+When the original Third Hand returns a suit opened by his partner, he
+should lead the winning card, if he hold it. If without the best card,
+when the lead is against a No-trump declaration, it is far more
+important that a high card should be led through strength, and also
+that the holder of the length should be accurately advised as to his
+partner's high cards, than that he should be told the exact number of
+small ones. Therefore, when playing a No-trumper, the highest card
+should be returned from either three or two remaining. With four
+remaining (five originally), the holding may be longer than that of the
+original leader, and, therefore, the lowest should be led. If the
+partner be a keen counter of small cards, the next to the lowest is
+doubtless more informatory and just as advantageous as the lowest. When
+the original Third Hand returns a suit opened by his partner against a
+suit declaration, there is some difference of opinion among good
+players as to whether he should follow the Whist rule, which is the
+most informatory as to number, and lead the lowest of three remaining,
+the higher of two; or whether it is unwise to complicate matters by
+distinguishing between this case and the return when a No-trump is
+being played. The question is not very important as long as partners
+understand which convention is being used.
+
+None of these rules applies in the case, readily distinguishable, in
+which the adverse strength in the suit is in the Dummy, and it is
+necessary to hold a high card over that hand; the play must then be
+made to fit the situation, and not according to any hard-and-fast
+principle.
+
+
+THE FINESSE
+
+The cards of the Dummy being exposed make it easy for the player
+sitting back of him to determine when to finesse. As the object of a
+finesse is to catch a high card on the right, it is folly to finesse
+against nothing--for example, the leader opens with Knave against a
+No-trump; the Third Hand has King and others; when the Dummy has the
+Queen, it is obvious the King should not be played unless the Queen
+cover the Knave, but when the Dummy holds only worthless cards, the
+Third Hand should play the King, as, should he finesse against nothing,
+he would allow the Queen to win. The leader has opened either from Ace,
+Knave, Ten, or a suit headed by a Knave-Ten combination. In the former
+case the play of the King insures every trick; in the latter, it helps
+clear the suit. It, therefore, is an example of the rule not to finesse
+when the Dummy has nothing.
+
+An apparent exception to this rule occurs when the lead is made in
+answer to a declaration, or as an evident effort to find the partner's
+strength. For example, the original Third Hand, with six Hearts headed
+by King, Ten, and two reëntries, has called Hearts. The Declarer is
+playing a No-trumper, and the opening is the Knave of Hearts. The Dummy
+is without strength. In that case, the Declarer is marked with both the
+Ace and Queen of Hearts. The Third Hand should, therefore, play small.
+The play of the King cannot be of any benefit, and should the Declarer
+have the Nine, will be most expensive. This really is not a finesse
+against nothing, but, the position of the winning cards being marked,
+is merely a conservation of strength.
+
+The same general principle applies in many similar cases; when,
+however, a small card is led, the Third Hand should not finesse, unless
+the Dummy contain some high card.
+
+Playing No-trump, the following finesses are advisable over the Dummy:--
+
+
+ WHEN DUMMY HAS FINESSE
+ King Ace, Queen
+ Ace, Knave
+ Ace, Ten
+
+ King, Knave Ace, Ten
+ Ace, Nine
+
+ King, Ten Ace, Nine
+
+ Queen Ace, Knave
+ Ace, Ten
+ King, Knave
+ King, Ten
+
+ Knave Ace, Ten
+ King, Ten
+ Queen, Ten
+
+Do not, however, except with a fourchette, finesse against Queen or
+Knave singly guarded, when it is evident that the Declarer and Dummy
+hold only four cards of the suit, and the Ace or King is marked with
+the leader.
+
+When playing No-trump, as a rule do not finesse if so doing will block
+the partner's suit.
+
+
+
+
+X
+
+SCORING AND SCORE-SHEETS
+
+
+The score is a very important incident of the game of Auction, and to
+keep it properly requires considerable care and skill.
+
+The figures frequently run into high numbers on both sides, and when
+the rubber continues during three hotly contested games, they become
+quite voluminous.
+
+The score-sheet should be left on the table, and the writing on it
+should be of such size that it can be seen at a glance. This saves time
+and trouble, as it relieves the players from the necessity of asking
+the state of the score.
+
+In some clubs two scores are kept, so that, in the only too probable
+contingency of a mistake being made, it may invariably be detected.
+This, however, is unnecessary, and at times confusing. The extra sheet
+is also apt to prove annoying, because of the space it occupies upon
+the table. One score is quite sufficient, if it be competently kept,
+and each entry, as well as the additions, verified.
+
+There are two totally different types of Auction score-sheets. The one
+which is used in perhaps ninety per cent. of the private games, and,
+strange as it may seem, in many clubs, has absolutely no excuse for its
+existence, except that it was the first to be introduced and has the
+reputation of being universally used in foreign countries. It requires
+scoring above and below the line, which is a most cumbersome and
+dilatory proposition. Keeping tally by this method involves, at the end
+of a rubber, long mathematical problems, which, as the scorer is then
+in a hurry, frequently result in serious, and at times undiscovered,
+mistakes.
+
+The modern system adopted in the up-to-date clubs, in which the game
+has received its most scientific development, and in the highest class
+of social games, does away with the antiquated methods and exacting
+mathematical problems of the above- and below-the-line system, by using
+a form of score-sheet which allows and encourages the scorer to
+mentally compute simple sums during the progress of the rubber. By the
+elimination of complicated figuring, it minimizes the opportunity for
+mistake, and delay at the end of the rubber.
+
+All players are doubtless familiar with the old system of above-and
+below-the-line scoring, but only three classes now use it:
+
+ A. Those who have never had the modern system and its advantages
+ called to their attention.
+
+ B. Those who believe that, having once become accustomed to any
+ method, it should never be changed for a better.
+
+ C. Those who believe that, because foreign clubs adopt a certain
+ method, we should do the same.
+
+It is probably wasting time to attempt to convert any representative of
+either B or C, and fortunately for the intelligence of American card
+players there are comparatively few who deserve to be included in
+either of these classifications.
+
+Class A, however, comprises the vast majority of Auction players, who
+have either never had the modern system of scoring called to their
+attention, or, if they have seen it, have not thoroughly grasped its
+numerous advantages, and have continued the old method merely because
+they were more familiar with it and did not perfectly understand the
+new. It is not putting the matter too strongly to assert that every
+intelligent scorer, who gives the new plan a thorough test, never
+returns to the trials and vexations incident to keeping the tally above
+and below the line.
+
+Sample sheets are appended, showing the up-to-date scoring-blank as it
+appears at the beginning of the rubber; the same sheet with a rubber
+scored, the net totals being computed at the end of each game; and also
+with the same rubber scored, the net totals being computed at the end
+of each deal. One scorer will prefer to make up his totals at the end
+of a game, another will elect to compute them at the termination of
+each deal; but either way the advantages of the score-sheet are
+apparent.
+
+It goes without saying that any system which allows a player to see at
+a glance, not only the score of the game, but also the exact status of
+the rubber, is more advantageous than one which, until some time after
+the rubber is completed, may leave him in the dark as to whether he is
+ahead or behind. Some players allow, whether they or their opponents
+are in the lead upon the total score of the rubber, to affect their
+declarations and doubles. This practice cannot be enthusiastically
+commended, but all must admit that for such players the new scoring
+system is most essential.
+
+It is, however, mainly as a labor- and time-saving device that the new
+plan is advocated. If any one doubt, let him keep the score of any
+rubber under the old method while the same rubber is being scored by
+some one familiar with the advantages of the new. The result is sure to
+be most convincing. Under the new method, the short sums in addition or
+subtraction are mentally computed, during the deal of the cards, etc.
+This occupies waste time only, and at the end of the rubber, leaves a
+very simple, frequently nothing more than a mental, problem.
+
+It has been estimated that during an evening's play, at least one more
+rubber can be completed when the scoring is conducted under the new
+method.
+
+The various score-sheets, all showing the same rubber, follow.
+
+
+ SAMPLE OF THE NEW SCORE-SHEET WITHOUT ANY ENTRY
+
+ -----------------------------------------------------
+ OUR SCORE || OPPONENTS' SCORE
+ -----------------------------------------------------
+ TRICKS | HONORS | TOTALS || TOTALS | TRICKS | HONORS
+ =======+========+========++========+========+========
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -----------------------------------------------------
+
+
+ SAMPLE OF NEW FORM OF SCORE-SHEET SHOWING A RUBBER SCORED
+ WITH NET TOTALS COMPUTED AT END OF EACH GAME
+
+ -----------------------------------------------------
+ OUR SCORE || OPPONENTS' SCORE
+ -----------------------------------------------------
+ TRICKS | HONORS | TOTALS || TOTALS | TRICKS | HONORS
+ =======+========+========++========+========+========
+ 16 | 32 | || | 18 | 72
+ -------+--------+--------++--------+--------+--------
+ | 100 | || | | 30
+ -------+--------+--------++--------+--------+--------
+ 60 | 60 | 268 || 120 | |
+ =======+========+========++========+========+========
+ | | (148) || | |
+ -------+--------+--------++--------+--------+--------
+ | 216 | 266 || | 27 | 18
+ -------+--------+--------++--------+--------+--------
+ 20 | 30 | 414 || 145 | 48 | 52
+ =======+========+========++========+========+========
+ | | (269) || | | 200
+ -------+--------+--------++--------+--------+--------
+ | 64 | 249 || | | 100
+ -------+--------+--------++--------+--------+--------
+ | 36 | 518 || 356 | 24 | 32
+ -------+--------+--------++--------+--------+--------
+ 21 | 56 | || | |
+ -------+--------+--------++--------+--------+--------
+ 36 | 36 | || | |
+ =======+========+========++========+========+========
+ | | (162) || | |
+ -------+--------+--------++--------+--------+--------
+ | | 250 || | |
+ -------+--------+--------++--------+--------+--------
+ | | 412 || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -----------------------------------------------------
+
+
+The score included in the circle is the _net_ total at the end of
+each game. It is obtained by subtracting the smaller score from the
+larger; as, for example, in the first game above, 120 from 268, which
+leaves a net of 148. If a scorer find it more satisfactory to subtract
+when the figures are in line, he can always write the smaller amount
+under the larger; as, for example, the 120 under the 268.
+
+
+ SAMPLE OF NEW FORM OF SCORE-SHEET SHOWING SAME RUBBER
+ SCORED WITH NET TOTALS COMPUTED AT END OF EACH DEAL
+
+ -----------------------------------------------------
+ OUR SCORE || OPPONENTS' SCORE
+ -----------------------------------------------------
+ TRICKS | HONORS | TOTALS || TOTALS | TRICKS | HONORS
+ =======+========+========++========+========+========
+ 16 | 32 | 48 || | |
+ -------+--------+--------++--------+--------+--------
+ | | || 42 | 18 | 72
+ -------+--------+--------++--------+--------+--------
+ | 100 | 28 || | | 30
+ -------+--------+--------++--------+--------+--------
+ 60 | 60 | 148 || | |
+ =======+========+========++========+========+========
+ -------+--------+--------++--------+--------+--------
+ =======+========+========++========+========+========
+ | | 103 || | 27 | 18
+ -------+--------+--------++--------+--------+--------
+ | 216 | 319 || | |
+ -------+--------+--------++--------+--------+--------
+ 20 | 30 | 369 || | |
+ -------+--------+--------++--------+--------+--------
+ | | 269 || | 48 | 52
+ =======+========+========++========+========+========
+ -------+--------+--------++--------+--------+--------
+ =======+========+========++========+========+========
+ | 64 | 133 || | | 200
+ -------+--------+--------++--------+--------+--------
+ | 36 | 69 || | | 100
+ -------+--------+--------++--------+--------+--------
+ | | 13 || | 24 | 32
+ -------+--------+--------++--------+--------+--------
+ 21 | 56 | 90 || | |
+ -------+--------+--------++--------+--------+--------
+ 36 | 36 | 162 || | |
+ =======+========+========++========+========+========
+ | | 250 || | |
+ -------+--------+--------++--------+--------+--------
+ | | 412 || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -------+--------+--------++--------+--------+--------
+ | | || | |
+ -----------------------------------------------------
+
+
+All figures under the head of totals are net, and show at the end of
+each deal the exact status of the rubber. It is also possible, when the
+above method is employed, to further reduce the amount of bookkeeping
+by making only one entry whenever one pair scores honors and the other
+a penalty. This method could have been employed above, deal 3 of game
+1, by merely entering 70 under "Our Score" Honors, and also in deal 2
+of game 3, by entering 64 under "Opponents' Score" Honors.
+
+
+ SAMPLE SHOWING SAME RUBBER SCORED UNDER OLD SYSTEM
+ WITH LONG ADDITIONS AND SUBTRACTION AT END OF RUBBER
+
+ -----------------------
+ WE | THEY
+ -----------+-----------
+ 36 |
+ 56 |
+ 36 | 32
+ 64 | 100
+ 30 | 200
+ 216 | 52
+ 60 | 18
+ 100 | 30
+ 32 | 72
+ ===========+============
+ 16 | 18
+ 60 |
+ -----------+------------
+ 20 | 27
+ | 48
+ -----------+------------
+ 21 | 24
+ 36 | ___
+ 250 | 621
+ ____ |
+ 1033 |
+ 621 |
+ ____ |
+ 412 |
+ ===========+============
+
+
+ THE SCORE OF THE RUBBERS IS BEST KEPT ON A SHEET OF
+ THE FOLLOWING CHARACTER
+
+ SCORE BY RUBBERS
+ -------------------------------------------------------
+ | NAMES |+|-|||+|-|||+|-|||+|-|||+|-|||+|-|
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++-+-|
+ | | | ||| | ||| | ||| | ||| | ||| | |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++-+-|
+ | | | ||| | ||| | ||| | ||| | ||| | |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++-+-|
+ | | | ||| | ||| | ||| | ||| | ||| | |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++-+-|
+ | | | ||| | ||| | ||| | ||| | ||| | |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++-+-|
+ | | | ||| | ||| | ||| | ||| | ||| | |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++-+-|
+ | | | ||| | ||| | ||| | ||| | ||| | |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++-+-|
+ | | | ||| | ||| | ||| | ||| | ||| | |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++-+-|
+ | | | ||| | ||| | ||| | ||| | ||| | |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++-+-|
+ | | | ||| | ||| | ||| | ||| | ||| | |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++-+-|
+ | | | ||| | ||| | ||| | ||| | ||| | |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++-+-|
+ | | | ||| | ||| | ||| | ||| | ||| | |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++-+-|
+ | | | ||| | ||| | ||| | ||| | ||| | |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++-+-|
+ | TOTAL | | ||| | ||| | ||| | ||| | ||| | |
+ -------------------------------------------------------
+
+
+ THE FOLLOWING SHOWS HOW THIS SCORE SHOULD BE KEPT
+
+ SCORE BY RUBBERS
+
+ ---------------------------------------------------------
+ | NAMES |+|-|||+|-|||+|-|||+|-|||+|-|||+ |- |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++--+--|
+ | Smith |2| |||2| ||| |2||| |3||| |3||| |2 |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++--+--|
+ | Jones | |2||| |2||| |6||| |5||| |5||| |6 |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++--+--|
+ | Brown |2| |||5| |||5| |||4| |||6| |||6 | |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++--+--|
+ | White | |2|||1| |||1| |||2| |||X|X|||X |X |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++--+--|
+ | Green | | ||| |3|||1| |||1| ||| |1||| |2 |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++--+--|
+ | King | | ||| |3|||1| |||1| |||3| |||4 | |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++--+--|
+ | | | ||| | ||| | ||| | ||| | ||| | |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++--+--|
+ | | | ||| | ||| | ||| | ||| | ||| | |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++--+--|
+ | | | ||| | ||| | ||| | ||| | ||| | |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++--+--|
+ | | | ||| | ||| | ||| | ||| | ||| | |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++--+--|
+ | | | ||| | ||| | ||| | ||| | ||| | |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++--+--|
+ | | | ||| | ||| | ||| | ||| | ||| | |
+ | ------------------+-+-+++-+-+++-+-+++-+-+++-+-+++--+--|
+ | TOTAL |4|4|||8|8|||8|8|||8|8|||9|9|||10|10|
+ ---------------------------------------------------------
+
+It is always well to total at the end of each rubber and to note the
+size of the rubber. These precautions make it easy to correct mistakes,
+should any occur.
+
+
+
+
+XI
+
+THE LAWS
+
+
+In 1902, some years before Auction had been heard of in the United
+States, a number of the best-known clubs of New York, Philadelphia,
+Boston, and other cities were represented at a meeting held in New York
+for the purpose of drafting a code of Bridge Laws to be used by the
+clubs of this country. The so-called "American Laws of Bridge" were
+adopted, and duly published. It was then expected that they would be
+universally accepted.
+
+In a few months, however, some clubs, including several that had been
+represented at the meeting, found that certain penalties of the
+"American Laws" were not popular with their members. One club after
+another made alterations or adopted its own code, so that the object in
+calling the meeting, namely, club uniformity, was soon as far as ever
+from being attained. Gradually, however, the various clubs began to
+recognize that the Whist Club of New York deserved to be ranked as the
+most conservative and representative card-playing organization in the
+United States. They realized that it devoted its attention entirely to
+card games, and included in its membership not only the most expert
+players of the metropolis, but also of many other cities. It was but
+natural, therefore, that the admirable Bridge Code of the Whist Club
+should be accepted by one club after another, until in the end the
+desideratum of the drafters of the American Laws was virtually
+obtained.
+
+When, in 1909-10, Auction, with its irresistible attractions, in an
+incredibly brief space of time made Bridge in this country a game of
+the past, the only Auction laws available had been drafted in London by
+a joint committee of the Portland and Bath Clubs. They were taken from
+the rules of Bridge, which were altered only when necessary to comply
+with the requirements of the new game. It is probable that the intent
+of the members of the Bath-Portland Committee was merely to meet an
+immediate demand, and that they expected to revise their own code as
+soon as wider experience with the game demonstrated just what was
+needed.
+
+Under these circumstances, it was to be expected that the Whist Club of
+New York would promulgate a code of Auction laws which would be
+accepted from the Atlantic to the Pacific. The club, however, did not
+act hastily, and it was not until May, 1910, that it issued its first
+edition of "The Laws of Auction Bridge." This was amended in 1911, and
+in 1912 subjected to a most thorough and comprehensive revision.
+
+Until the adoption of a national code by an American congress of
+Auction players, an event not likely to occur, it is doubtless for the
+best interest of Auction in this country that the laws of the Whist
+Club of New York be generally followed. Uniformity is most important;
+otherwise, players from one city, visiting another, are sure to find
+local conditions which will, temporarily at least, prove something of a
+handicap.
+
+When any improvement is suggested, which, after due trial, meets with
+local favor, it would seem wise that such suggestion, whether it
+emanate from a club committee or an individual, be forwarded to the
+Card Committee of the Whist Club of New York. It may be authoritatively
+stated that all such ideas will be cordially received, thoroughly
+considered, and, if approved, incorporated in the club code at its next
+revision.
+
+Appended hereto will be found "The Laws of Auction Bridge" as published
+by the Whist Club of New York, November, 1912. These laws should be
+carefully read, if not studied, by every devotee of the game. No matter
+how familiar a player may have been with the old laws, he will find an
+examination of the new to be advisable, as the changes are both
+numerous and important. If it has not been his practice to keep in
+touch with Auction legislation, he should realize that a close
+acquaintance with the code which governs the game he is playing will
+prove most beneficial.
+
+As the laws speak for themselves, it is not necessary to explain them,
+or even to point out the various alterations. The wording in many cases
+has been materially changed, in order to clarify and simplify. Some
+penalties that seemed too severe have been reduced, and certain
+modifications have been made which appear to be in the line of modern
+thought. Special attention is called to the elimination of the law
+which prevented consultation as to the enforcement of a penalty, and
+also of the law which provided that when a wrong penalty was claimed,
+none could be enforced. The laws referring to cards exposed after the
+completion of the deal, and before the beginning of the play, have been
+materially changed, and the law covering insufficient and impossible
+declarations has been altered and redrafted. A point worthy of special
+attention is Law 52 of the Revised Code. It covers the case, which
+occurs with some frequency, of a player making an insufficient bid and
+correcting it before action is taken by any other player. Under the old
+rule, a declaration once made could not be altered, but now when the
+player corrects himself, as, for example, "Two Hearts--I mean three
+Hearts"; or "Two Spades--I should say, two Royals," the proper
+declaration is allowed without penalty.
+
+The laws follow.
+
+
+THE LAWS OF AUCTION BRIDGE
+
+
+THE RUBBER
+
+1. The partners first winning two games win the rubber. If the first
+two games decide the rubber, a third is not played.
+
+
+SCORING
+
+2. A game consists of thirty points obtained by tricks alone, exclusive
+of any points counted for honors, chicane, slam, little slam, bonus or
+undertricks.
+
+3. Every deal is played out, and any points in excess of the thirty
+necessary for the game are counted.
+
+4. When the declarer wins the number of tricks bid, each one above six
+counts towards the game: two points when spades are trumps, six when
+clubs are trumps, seven when diamonds are trumps, eight when hearts are
+trumps, nine when royal spades are trumps and ten when there are no
+trumps.
+
+5. Honors are ace, king, queen, knave and ten of the trump suit; or the
+aces when no trump is declared.
+
+6. Honors are credited in the honor column to the original holders,
+being valued as follows:--
+
+ _When a Trump is Declared._
+
+ 3 honors held between partners equal value of 2 tricks.
+ 4 " " " " " " " 4 "
+ 5 " " " " " " " 5 "
+ 4 " " in 1 hand " " " 8 "
+ 4 " " " 1 " {5th in " " " 9 "
+ 5 " " " 1 " {partner's hand " " 10 "
+
+ _When no Trump is Declared._
+
+ 3 aces held between partners count 30
+ 4 " " " " " 40
+ 4 " " in one hand " 100
+
+7. Slam is made when seven by cards is scored by either side,
+independently of tricks taken as penalty for the revoke; it adds forty
+points to the honor count.[24]
+
+ [24] Law 84 prohibits the revoking side from scoring slam or
+ little slam.
+
+8. Little slam is made when six by cards is similarly scored; it adds
+twenty points to the honor count.[25]
+
+ [25] Law 84 prohibits the revoking side from scoring slam or
+ little slam.
+
+9. Chicane (one hand void of trumps) is equal in value to simple
+honors, _i.e._, if the partners, one of whom has chicane, score honors,
+it adds the value of three honors to their honor score; if the
+adversaries score honors it deducts that value from theirs. Double
+chicane (both hands void of trumps) is equal in value to four honors,
+and that value must be deducted from the honor score of the
+adversaries.
+
+10. The value of honors, slam, little slam or chicane, is not affected
+by doubling or redoubling.
+
+11. At the conclusion of a rubber the trick and honor scores of each
+side are added, and two hundred and fifty points added to the score of
+the winners. The difference between the completed scores is the number
+of points of the rubber.
+
+12. A proven error in the honor score may be corrected at any time
+before the score of the rubber has been made up and agreed upon.
+
+13. A proven error in the trick score may be corrected prior to the
+conclusion of the game in which it occurred. Such game shall not be
+considered concluded until a declaration has been made in the following
+game, or if it be the final game of the rubber, until the score has
+been made up and agreed upon.
+
+
+CUTTING
+
+14. In cutting, the ace is the lowest card; as between cards of
+otherwise equal value, the lowest is the heart, next the diamond, next
+the club, and highest the spade.
+
+15. Every player must cut from the same pack.
+
+16. Should a player expose more than one card, the highest is his cut.
+
+
+FORMING TABLES
+
+17. The prior right of playing is with those first in the room. If
+there are more than four candidates of equal standing, the privilege of
+playing is decided by cutting. The four who cut the lowest cards play
+first.
+
+18. After the table is formed the players cut to decide upon partners,
+the two lower playing against the two higher. The lowest is the dealer
+who has choice of cards and seats, and who, having made his selection,
+must abide by it.
+
+19. Six players constitute a complete table.
+
+20. The right to succeed any player who may retire is acquired by
+announcing the desire to do so, and such announcement shall constitute
+a prior right to the first vacancy.
+
+
+CUTTING OUT
+
+21. If, at the end of a rubber, admission is claimed by one or two
+candidates, the player or players having played the greatest number of
+consecutive rubbers shall withdraw; but when all have played the same
+number, they must cut to decide upon the outgoers; the highest are
+out.[26]
+
+ [26] See Law 14 as to value of cards in cutting.
+
+
+RIGHT OF ENTRY
+
+22. A candidate desiring to enter a table must declare his intention
+before any player at the table cuts a card, whether for the purpose of
+beginning a new rubber or of cutting out.
+
+23. In the formation of new tables candidates who have not played at
+any existing table have the prior right of entry. Others decide their
+right to admission by cutting.
+
+24. When one or more players belonging to an existing table aid in
+making up a new one he or they shall be the last to cut out.
+
+25. A player who cuts into one table, while belonging to another,
+forfeits his prior right of reëntry into the latter, unless he has
+helped to form a new table. In this event he may signify his intention
+of returning to his original table when his place at the new one can be
+filled.
+
+26. Should any player leave a table during the progress of a rubber, he
+may, with the consent of the three others, appoint a substitute to play
+during his absence; but such appointment shall become void upon the
+conclusion of the rubber, and shall not in any way affect the
+substitute's rights.
+
+27. If any player break up a table the others have a prior right
+elsewhere.
+
+
+SHUFFLING
+
+28. The pack must not be shuffled below the table nor so that the face
+of any card may be seen.
+
+29. The dealer's partner must collect the cards from the preceding deal
+and has the right to shuffle first. Each player has the right to
+shuffle subsequently. The dealer has the right to shuffle last; but,
+should a card or cards be seen during his shuffling, or while giving
+the pack to be cut, he must re-shuffle.
+
+30. After shuffling, the cards properly collected must be placed face
+downward to the left of the next dealer, where they must remain
+untouched until the play with the other pack is finished.
+
+
+THE DEAL
+
+31. Each player deals in his turn; the order of dealing is to the left.
+
+32. The player on the dealer's right cuts the pack, and in dividing it
+he must leave not fewer than four cards in each packet; if in cutting
+or in replacing one of the two packets a card is exposed, or if there
+is any confusion or doubt as to the exact place in which the pack was
+divided, there must be a fresh cut.
+
+33. When the player whose duty it is to cut has once separated the
+pack, he can neither re-shuffle nor re-cut, except as provided in Law
+32.
+
+34. Should the dealer shuffle the cards after the cut, the pack must be
+cut again.
+
+35. The fifty-two cards shall be dealt face downward. The deal is not
+completed until the last card has been dealt.
+
+36. In the event of a misdeal the cards must be dealt again by the same
+player.
+
+
+A NEW DEAL
+
+37. There _must_ be a new deal--
+
+ _a_ If the cards are not dealt into four packets, one at a time and
+ in regular rotation, beginning at the dealer's left.
+
+ _b_ If, during a deal, or during the play, the pack is proven
+ incorrect or imperfect.
+
+ _c_ If any card is faced in the pack or is exposed during the deal
+ on, above or below the table.
+
+ _d_ If any player has dealt to him a greater number of cards than
+ thirteen, whether discovered before or during the play.
+
+ _e_ If the dealer deal two cards at once and then deal a third
+ before correcting the error.
+
+ _f_ If the dealer omit to have the pack cut and either adversary
+ calls attention to the fact prior to the completion of the deal and
+ before either adversary has looked at any of his cards.
+
+ _g_ If the last card does not come in its regular order to the
+ dealer.
+
+38. Should three players have their right number of cards, the fourth,
+less, and not discover such deficiency until he has played, the deal
+stands; he, not being dummy, is answerable for any established revoke
+he may have made as if the missing card or cards had been in his hand.
+Any player may search the other pack for it or them.
+
+39. If, during the play, a pack be proven incorrect, such proof renders
+the current deal void but does not affect any prior score. (See Law 37
+b.) If during or at the conclusion of the play one player be found to
+hold more than the proper number of cards and another have an equal
+number less, the deal is void.
+
+40. A player dealing out of turn or with the adversaries' cards may be
+corrected before the last card is dealt, otherwise the deal must stand,
+and the game proceed as if the deal had been correct, the player to his
+left dealing the next hand. A player who has looked at any of his cards
+may not correct such deal, nor may his partner.
+
+41. A player can neither cut, shuffle nor deal for his partner without
+the permission of his adversaries.
+
+
+DECLARING TRUMPS
+
+42. The dealer, having examined his hand, must declare to win at least
+one odd trick, either with a declared suit, or at "no trumps."
+
+43. After the dealer has made his declaration, each player in turn,
+commencing with the player on the dealer's left, has the right to pass,
+to make a higher declaration, to double the last declaration made, or
+to redouble a declaration which has been doubled, subject to the
+provisions of Law 54.
+
+44. A declaration of a greater number of tricks in a suit of lower
+value, which equals the last declaration in value of points, shall be
+considered a higher declaration--_e.g._, a declaration of "Three
+Spades" is a higher declaration than "One Club."
+
+45. A player in his turn may overbid the previous adverse declaration
+any number of times, and may also overbid his partner, but he cannot
+overbid his own declaration which has been passed by the three others.
+
+46. The player who makes the final declaration shall play the combined
+hands of himself and his partner (the latter becoming dummy), unless
+the winning suit was first bid by the partner, in which case he, no
+matter what bids have intervened shall play the hand.
+
+47. When the player of the two hands (hereinafter termed "the
+declarer") wins at least as many tricks as he declared, he scores the
+full value of the tricks won (see Laws 4 and 6). When he fails, neither
+the declarer nor his adversaries score anything towards the game, but
+his adversaries score in the honor column fifty points for each
+under-trick--_i.e._, each trick short of the number declared; or,
+if the declaration has been doubled, or redoubled, one hundred or two
+hundred respectively for each such trick.
+
+48. The loss on the original declaration by the dealer of "One Spade"
+is limited to one hundred points whether doubled or not, unless
+redoubled. Honors are scored as held.
+
+49. If a player make a declaration (other than passing) out of turn,
+either adversary may demand a new deal, or may allow the declaration so
+made to stand, in which case the bidding shall continue as if the
+declaration had been in order.
+
+50. If a player make an insufficient or impossible declaration either
+adversary may demand that it be penalized, provided such demand be made
+before an adversary has passed, doubled or declared. In case of an
+insufficient declaration the penalty is that the declarer must make his
+bid sufficient and his partner is debarred from making any further
+declaration unless an adversary subsequently bids or doubles. In case
+of an impossible declaration the penalty is that the declarer is
+considered to have bid to take all the tricks and his partner cannot
+further declare unless an adversary subsequently bids or doubles.
+Either adversary, instead of accepting the impossible declaration, may
+demand a new deal or may treat his own or his partner's last previous
+declaration as final.
+
+51. If, after the final declaration has been made, an adversary of the
+declarer give his partner any information as to any previous
+declaration, whether made by himself or an adversary, the declarer may
+call a lead from the adversary whose next turn it is to lead; but a
+player is entitled to inquire, at any time during the play of the hand,
+what was the final declaration.
+
+52. A declaration legitimately made cannot be altered after the next
+player has passed, declared or doubled. Prior to such action by the
+next player, a declaration inadvertently made may be corrected.
+
+
+DOUBLING AND REDOUBLING
+
+53. The effect of doubling and redoubling is that the value of each
+trick over six is doubled or quadrupled, as provided in Law 4; but it
+does not alter the value of a declaration--_e.g._, a declaration of
+"Three Clubs" is higher than "Two Royal Spades" even if the "Royal
+Spade" declaration has been doubled.
+
+54. Any declaration can be doubled and redoubled once, but not more; a
+player cannot double his partner's declaration, nor redouble his
+partner's double, but he may redouble a declaration of his partner
+which has been doubled by an adversary.
+
+55. The act of doubling, or redoubling, reopens the bidding. When a
+declaration has been doubled or redoubled, any player, including the
+declarer or his partner, can in his proper turn make a further
+declaration of higher value.
+
+56. When a player whose declaration has been doubled wins the declared
+number of tricks, he scores a bonus of fifty points in the honor
+column, and a further fifty points for each additional trick. If he or
+his partner has redoubled, the bonus is doubled.
+
+57. If a player double out of turn, either adversary may demand a new
+deal.
+
+58. When the final declaration has been made the play shall begin, and
+the player on the left of the declarer shall lead.
+
+
+DUMMY
+
+59. As soon as the player to the left of the declarer has led, the
+declarer's partner shall place his cards face upward on the table, and
+the duty of playing the cards from that hand shall devolve upon the
+declarer.
+
+60. Before placing his cards upon the table the declarer's partner has
+all the rights of a player, but after so doing takes no part whatever
+in the play, except that he has the right:--
+
+ _a_ To ask the declarer whether he has any of a suit in which he
+ has renounced;
+
+ _b_ To call the declarer's attention to the fact that too many or
+ too few cards have been played to a trick;
+
+ _c_ To correct the claim of either adversary to a penalty to which
+ the latter is not entitled;
+
+ _d_ To call attention to the fact that a trick has been erroneously
+ taken by either side;
+
+ _e_ To participate in the discussion of any disputed question of
+ fact after it has arisen between the declarer and either adversary;
+
+ _f_ To correct an erroneous score.
+
+61. Should the declarer's partner call attention to any other incident
+of the play in consequence of which any penalty might have been
+exacted, the declarer is precluded from exacting such penalty.
+
+62. If the declarer's partner, by touching a card or otherwise, suggest
+the play of a card from dummy, either adversary may call upon the
+declarer to play or not play the card suggested.
+
+63. Dummy is not liable to the penalty for a revoke; if he revoke and
+the error be not discovered until the trick is turned and quitted,
+whether by the rightful winners or not, the trick must stand.
+
+64. A card from the declarer's own hand is not played until actually
+quitted; but should he name or touch a card in the dummy, such card is
+considered as played unless he, in touching the card, say, "I arrange,"
+or words to that effect. If he simultaneously touch two or more such
+cards, he may elect which one to play.
+
+
+CARDS EXPOSED BEFORE PLAY
+
+65. If, after the cards have been dealt, and before the trump
+declaration has been finally determined, any player lead or expose a
+card, the partner of the offending player may not make any further bid
+or double during that hand, and the card is subject to call. When the
+partner of the offending player is the original leader, the declarer
+may prohibit the suit of the exposed card being the initial lead.
+
+66. If, after the final declaration has been made and before a card is
+led, the partner of the leader to the first trick expose a card, the
+declarer may, in addition to calling the card, prohibit the lead of the
+suit of the exposed card; should the rightful leader expose a card it
+is subject to call.
+
+
+CARDS EXPOSED DURING PLAY
+
+67. All cards exposed after the original lead by the declarer's
+adversaries are liable to be called, and such cards must be left face
+upward on the table.
+
+68. The following are exposed cards:--
+
+ 1st. Two or more cards played at once.
+
+ 2d. Any card dropped with its face upward on the table, even though
+ snatched up so quickly that it cannot be named.
+
+ 3d. Any card so held by a player that his partner sees any portion
+ of its face.
+
+ 4th. Any card mentioned by either adversary as being held by him or
+ his partner.
+
+69. A card dropped on the floor or elsewhere below the table or so held
+that an adversary but not the partner sees it, is not an exposed card.
+
+70. If two or more cards are played at once by either of the declarer's
+adversaries, the declarer shall have the right to call any one of such
+cards to the current trick, and the other card or cards are exposed.
+
+71. If, without waiting for his partner to play, either of the
+declarer's adversaries play or lead a winning card, as against the
+declarer and dummy, and continue (without waiting for his partner to
+play) to lead several such cards, the declarer may demand that the
+partner of the player in fault win, if he can, the first or any other
+of these tricks, and the other cards thus improperly played are exposed
+cards.
+
+72. If either or both of the declarer's adversaries throw his or their
+cards on the table face upward, such cards are exposed and are liable
+to be called; but if either adversary retain his hand he cannot be
+forced to abandon it. Cards exposed by the declarer are not liable to
+be called. If the declarer say, "I have the rest," or any other words
+indicating that the remaining tricks or any number thereof are his, he
+may be required to place his cards face upward on the table. His
+adversaries are not liable to have any of their cards called should
+they thereupon expose them.
+
+73. If a player who has rendered himself liable to have the highest or
+lowest of a suit called (Laws 80, 86 and 92) fail to play as directed,
+or if, when called on to lead one suit he lead another, having in his
+hand one or more cards of the suit demanded (Laws 76 and 93), or if,
+called upon to win or lose a trick, fail to do so when he can (Laws 71,
+80 and 92), or if, when called upon not to play a suit, fail to play as
+directed (Laws 65 and 66), he is liable to the penalty for revoke,
+unless such play be corrected before the trick is turned and quitted.
+
+74. A player cannot be compelled to play a card which would oblige him
+to revoke.
+
+75. The call of an exposed card may be repeated until such card has
+been played.
+
+
+LEADS OUT OF TURN
+
+76. If either of the declarer's adversaries lead out of turn the
+declarer may either treat the card so led as an exposed card or may
+call a suit as soon as it is the turn of either adversary to lead.
+
+77. If the declarer lead out of turn, either from his own hand or from
+dummy, he incurs no penalty; but he may not rectify the error after the
+second hand has played.
+
+78. If any player lead out of turn and the three others follow, the
+trick is complete and the error cannot be rectified; but if only the
+second, or second and third play to the false lead, their cards may be
+taken back; there is no penalty against any except the original
+offender, who, if he be one of the declarer's adversaries, may be
+penalized as provided in Law 76.
+
+79. If a player called on to lead a suit has none of it, the penalty is
+paid.
+
+
+CARDS PLAYED IN ERROR
+
+80. Should the fourth hand, not being dummy or declarer, play before
+the second, the latter may be called upon to play his highest or lowest
+card of the suit played, or to win or lose the trick.
+
+81. If any one, not being dummy, omit playing to a trick and such error
+is not corrected until he has played to the next, the adversaries or
+either of them may claim a new deal; should either decide that the deal
+is to stand, the surplus card at the end of the hand is considered to
+have been played to the imperfect trick, but does not constitute a
+revoke therein.
+
+82. When any one, except dummy, plays two or more cards to the same
+trick and the mistake is not corrected, he is answerable for any
+consequent revokes he may have made. When during the play the error is
+detected, the tricks may be counted face downward, to see if any
+contain more than four cards; should this be the case, the trick which
+contains a surplus card or cards may be examined and the card or cards
+restored to the original holder, who (not being dummy) shall be liable
+for any revoke he may meanwhile have made.
+
+
+THE REVOKE[27]
+
+83. A revoke occurs when a player, other than dummy, holding one or
+more cards of the suit led, plays a card of a different suit. It
+becomes an established revoke if the trick in which it occurs is turned
+and quitted by the rightful winners (_i.e._, the hand removed from
+the trick after it has been turned face downward on the table); or if
+either the revoking player or his partner, whether in turn or
+otherwise, lead or play to the following trick.
+
+ [27] See Law 73.
+
+84. The penalty for each established revoke is:--
+
+ (_a_) When the declarer revokes, his adversaries add 150 points to
+ their score in the honor column, in addition to any penalty which
+ he may have incurred for not making good his declaration.
+
+ (_b_) If either of the adversaries revoke, the declarer may either
+ add 150 points to his score in the honor column, or may take three
+ tricks from his opponents and add them to his own. Such tricks may
+ assist the declarer to make good his declaration, but shall not
+ entitle him to score any bonus in the honor column, in the case of
+ the declaration having been doubled or re-doubled.
+
+ (_c_) When more than one revoke is made by the same side during the
+ play of the hand the penalty for each revoke after the first, shall
+ be 100 points in the honor column.
+
+A revoking side cannot score, except for honors or chicane.
+
+85. A player may ask his partner if he has a card of the suit which he
+has renounced; should the question be asked before the trick is turned
+and quitted, subsequent turning and quitting does not establish a
+revoke, and the error may be corrected unless the question is answered
+in the negative, or unless the revoking player or his partner has led
+or played to the following trick.
+
+86. If a player correct his mistake in time to save a revoke, any
+player or players who have followed him may withdraw their cards and
+substitute others, and the cards so withdrawn are not exposed. If the
+player in fault is one of the declarer's adversaries, the card played
+in error is exposed and the declarer may call it whenever he pleases;
+or he may require the offender to play his highest or lowest card of
+the suit to the trick, but this penalty cannot be exacted from the
+declarer.
+
+87. At the end of a hand the claimants of a revoke may search all the
+tricks. If the cards have been mixed the claim may be urged and proved
+if possible; but no proof is necessary and the claim is established if,
+after it has been made, the accused player or his partner mix the cards
+before they have been sufficiently examined by the adversaries.
+
+88. A revoke must be claimed before the cards have been cut for the
+following deal.
+
+89. Should both sides revoke, the only score permitted shall be for
+honors in trumps or chicane. If one side revoke more than once, the
+penalty of 100 points for each extra revoke shall then be scored by the
+other side.
+
+
+GENERAL RULES
+
+90. Once a trick is complete, turned and quitted, it must not be looked
+at (except under Law 82) until the end of the hand.
+
+91. Any player during the play of a trick or after the four cards are
+played, and before they are touched for the purpose of gathering them
+together, may demand that the cards be placed before their respective
+players.
+
+92. If either of the declarer's adversaries, prior to his partner
+playing, call attention to the trick, either by saying it is his, or
+without being requested so to do, by naming his card or drawing it
+towards him, the declarer may require such partner to play his highest
+or lowest card of the suit led, or to win or lose the trick.
+
+93. Either of the declarer's adversaries may call his partner's
+attention to the fact that he is about to play or lead out of turn; but
+if, during the play of a hand, he make any unauthorized reference to
+any incident of the play, or of any bid previously made, the declarer
+may call a suit from the adversary whose turn it is next to lead.
+
+94. In all cases where a penalty has been incurred the offender is
+bound to give reasonable time for the decision of his adversaries.
+
+
+NEW CARDS
+
+95. Unless a pack is imperfect, no player shall have the right to call
+for one new pack. If fresh cards are demanded, two packs must be
+furnished. If they are produced during a rubber, the adversaries shall
+have the choice of the new cards. If it is the beginning of a new
+rubber, the dealer, whether he or one of his adversaries is the party
+calling for the new cards, shall have the choice. New cards must be
+called for before the pack is cut for a new deal.
+
+96. A card or cards torn or marked must be replaced by agreement or new
+cards furnished.
+
+
+BYSTANDERS
+
+97. While a bystander, by agreement among the players, may decide any
+question, he should not say anything unless appealed to; and if he make
+any remark which calls attention to an oversight affecting the score,
+or to the exaction of a penalty, he is liable to be called upon by the
+players to pay the stakes (not extras) lost.
+
+
+ETIQUETTE OF AUCTION BRIDGE
+
+In Auction Bridge slight intimations convey much information. A code is
+compiled for the purpose of succinctly stating laws and for fixing
+penalties for an offense. To offend against etiquette is far more
+serious than to offend against a law; for, while in the latter case the
+offender is subject to the prescribed penalties, in the former his
+adversaries have no redress.
+
+1. Declarations should be made in a simple manner, thus: "One Heart,"
+"one No-trump," or "I pass," or "I double"; they should be made orally
+and not by gesture.
+
+2. Aside from his legitimate declaration, a player should not give any
+indication by word or gesture as to the nature of his hand, or as to
+his pleasure or displeasure at a play, a bid or a double.
+
+3. If a player demand that the cards be placed, he should do so for his
+own information and not to call his partner's attention to any card or
+play.
+
+4. No player, other than the declarer, should lead until the preceding
+trick is turned and quitted; nor, after having led a winning card,
+should he draw another from his hand before his partner has played to
+the current trick.
+
+5. A player should not play a card with such emphasis as to draw
+attention to it. Nor should he detach one card from his hand and
+subsequently play another.
+
+6. A player should not purposely incur a penalty because he is willing
+to pay it, nor should he make a second revoke to conceal a first.
+
+7. Players should avoid discussion and refrain from talking during the
+play, as it may be annoying to players at the table or to those at
+other tables in the room.
+
+8. The dummy should not leave his seat for the purpose of watching his
+partner's play, neither should he call attention to the score nor to
+any card or cards that he or the other players hold, nor to any bid
+previously made.
+
+9. If a player say "I have the rest," or any words indicating the
+remaining tricks are his, and one or both of the other players should
+expose his or their cards, or request him to play out the hand, he
+should not allow any information so obtained to influence his play nor
+take any finesse not announced by him at the time of making such claim,
+unless it had been previously proven to be a winner.
+
+10. If a player concede in error one or more tricks, the concession
+should stand.
+
+11. A player having been cut out of one table should not seek admission
+into another unless willing to cut for the privilege of entry.
+
+12. No player should look at any of his cards until the deal is
+completed.
+
+
+DECISIONS BY THE CARD COMMITTEE OF THE WHIST CLUB OF NEW YORK
+
+Since the adoption of the foregoing code, the Card Committee of the
+Whist Club of New York has rendered the following decisions,
+interpreting certain laws that have caused discussion. The cases in
+question have arisen in various localities,--Number 6, for example,
+coming from St. Louis, Number 7 from Northern New York, and Number 8
+from Mexico.
+
+
+CASE 1
+
+A bids out of turn. Y and Z consult as to whether they shall allow the
+declaration to stand or demand a new deal. B claims that, by reason of
+the consultation, the right to enforce a penalty is lost.
+
+
+DECISION
+
+Rule 49 does not prohibit consultation. It provides that "either
+adversary may demand a new deal or allow the declaration to stand."
+This obviously only means that the decision first made by either shall
+be final. The old law prohibiting consultation has been stricken from
+the code, and the action seems wise, as such a question as, "Will you
+enforce the penalty, or shall I?" is really a consultation, and
+consequently an evasion of the law.
+
+There does not seem to be any sound reason for preventing partners
+entitled to a penalty or choice of penalties from consulting, and as
+the laws at present stand, there is unquestionably nothing prohibiting
+it.
+
+B's claim, therefore, is not allowed.
+
+
+CASE 2
+
+A bids two Hearts, Y bids two Diamonds,--B demands that the Y
+declaration be made sufficient. Y says, "I correct my declaration to
+three Diamonds." B passes, Z bids three No-trumps. A claims that Z has
+no right to bid.
+
+
+DECISION
+
+Law 50 provides that "in case of an insufficient declaration ... the
+partner is debarred from making any further declaration." This exactly
+covers the case in question. True it is that Law 52 provides that,
+prior to the next player passing, declaring, or doubling, a declaration
+inadvertently made may be corrected. The obvious intent of this law is
+that it shall apply when a player says, "Two Diamonds--I mean, three
+Diamonds"; or, "Two Spades--I mean two Royals"; and that such
+correction shall be allowed without penalty if the declaration has
+really been inadvertently made and neither adversary has taken any
+action whatever. We interpret 52 by reading into it the additional
+words, "or either adversary calls attention to the insufficient
+declaration." The construction put upon 52 by Y would result in
+nullifying a most important part of 50.
+
+The claim of A is sustained.
+
+
+CASE 3
+
+At the conclusion of the play the cards are turned face downward
+preparatory to the next deal. It is then discovered that the pack
+contains two Queens of Clubs and no Knave of Clubs. The score has been
+claimed and admitted, but not recorded.
+
+Is the deal which has just been completed, void?
+
+
+DECISION
+
+Rule 39 provides that "If, _during the play_, a pack be proven
+incorrect, such proof renders the _current_ deal void, but does not
+affect any prior score."
+
+"Current" may be defined as "in actual progress," "belonging to the
+time immediately passing."
+
+It seems clear, therefore, that as the discovery of the imperfection
+did not occur during "the current deal," the result of it becomes "a
+prior score," which under the terms of the rule is not affected.
+
+
+CASE 4
+
+A player belonging to one table expresses his desire to enter another,
+and cuts in. At the end of the rubber he claims that he is not obliged
+to cut with the others.
+
+
+DECISION
+
+Rule 24 provides that "When one or more players belonging to an
+existing table aid in making up a new one, he or they shall be the last
+to cut out." This rule applies only when a player leaves an existing
+table to help make up another, when, without him, there would not be
+four players for the new table.
+
+When a player leaves a table and cuts into another, his presence not
+being required to complete the table he enters, he has the same
+standing as the others at that table.
+
+
+CASE 5
+
+A player belonging to one table expresses his desire to join another,
+cuts for the privilege of entering in accordance with Rule 23, and
+fails to cut in. At the end of the rubber, must he cut again?
+
+
+DECISION
+
+By his first cut he lost his rights at his former table and became a
+member of the new table; at the end of the rubber he has the right to
+enter without cutting.
+
+
+CASE 6
+
+The bidding in an Auction deal was as follows:--
+
+ _1st 2d 3d
+ Round Round Round_
+
+ North 3 Royals Redouble Double
+ East No No No
+ South 4 Hearts No Double
+ West Double 6 Clubs Claims new deal
+
+The deal was played and resulted in the Declarer taking six tricks, a
+loss of 600. The question is whether West's claim should be sustained
+or this score counted, it being a part of the case stated that the
+declaration which was the subject of complaint was made inadvertently.
+
+
+DECISION
+
+Law 54 provides that "A player cannot redouble his partner's double,"
+but does not penalize such action. The prohibition is intended to
+prevent an increase in the value of the tricks and a penalty is not
+attached, as the additional double is generally a careless act, not
+likely to materially benefit the offending player.
+
+It goes without saying that any such double is most irregular, and any
+suggestion of strength thereby conveyed will not be used by an
+honorable partner. The same comment applies to the remark, sometimes
+made, "Partner, I would have doubled if you had not."
+
+A player repeatedly guilty of such conduct, or of intentionally
+violating any other law, should be reprimanded, and, if the offense be
+continued, ostracized.
+
+In the case under consideration, this question does not arise, as it is
+conceded that the act was simply an inadvertence. Even, however, had
+its _bona fides_ been questioned, the decision would of necessity be
+that the score be counted, as the laws do not provide a penalty for the
+offense.
+
+
+CASE 7
+
+The bidding in an Auction deal was as follows:--
+
+ _1st 2d 3d 4th
+ Round Round Round Round_
+
+ North 1 Club 1 Heart 2 Hearts No
+ East 1 Diamond No Double No
+ South No No 3 Clubs
+ West No 2 Diamonds No
+
+South claimed that his partner, having abandoned the Club declaration,
+he (South) became the real Club bidder, and, having made the final
+declaration, was entitled to play the combined hands.
+
+
+DECISION
+
+Rule 46 provides that when the winning suit was first bid by the
+partner, _no matter what bids have intervened_, he shall play the
+hand.
+
+This rule decides the case.
+
+
+CASE 8
+
+At about the seventh or eighth trick, the left-hand adversary of the
+Declarer remarks, "If you have all of the tricks, lay down your hand."
+The Declarer does not answer, but continues the play in the usual
+manner.
+
+One trick later the same adversary says, "Lay down your hand,"
+whereupon almost simultaneously the Declarer and the adversary who has
+done the talking place their hands face upward on the table.
+
+The Declarer then states that he can take all the tricks. The play is
+not completed, but examination shows one trick may be taken by the
+adversaries of the Declarer if he do not finesse in a certain way.
+
+Under these irregular circumstances, should the Declarer lose the
+trick?
+
+
+DECISION
+
+Law 72 provides, "If either or both of the declarer's adversaries throw
+his or their cards on the table face upward, such cards are exposed and
+liable to be called; but if either adversary retain his hand, he cannot
+be forced to abandon it. Cards exposed by the declarer are not liable
+to be called. If the declarer say, 'I have the rest,' or any other
+words indicating that the remaining tricks or any number thereof are
+his, he may be required to place his cards face upward on the table.
+His adversaries are not liable to have any of their cards called should
+they thereupon expose them."
+
+Section 9 of Etiquette provides: "If a player say, 'I have the rest,'
+or any words indicating the remaining tricks are his and one or both of
+the other players expose his or their cards or request him to play out
+the hand, he should not allow any information, so obtained, to
+influence his play, nor take any finesse not announced by him at the
+time of making such claim, unless it had been previously proven to be a
+winner."
+
+The case under consideration is covered by the first portion of Law 72.
+The latter portion of that law does not apply, as the opponent did not
+place his cards on the table after a claim by the Declarer.
+
+The law seems clear, the cards of the adversary are exposed and subject
+to call--the cards of the Declarer cannot be called.
+
+The etiquette of the game, however, must not be disregarded.
+
+The plain intent of Section 9 and the justice of the case is that, if
+the Declarer place his hand on the table claiming the remaining tricks,
+he should not receive a doubtful trick unless, when he made his claim,
+he contemplated any finesse necessary to obtain it.
+
+If he did not intend to finesse that way, or did not then realize that
+a finesse would be necessary, he should, under these circumstances,
+voluntarily surrender the trick.
+
+The reason for this is that, should a Declarer claim all the tricks,
+the opponent who requires the hand to be played out would naturally
+hold the strength; the locus of the request, therefore, suggests the
+way to win the finesse.
+
+It is most advantageous for the interest of Auction that, when no real
+play remains, time should not be wasted, but neither side should in any
+way benefit by an effort to avoid useless delay.
+
+In the case under consideration, however, the adversary suggests that
+the hands be placed on the table, and the Declarer may naturally expect
+that the only card which might take a trick will drop.
+
+There is no reason to assume that the Declarer will not finesse
+correctly, and it is not just that the act of his opponent should
+deprive him of the opportunity of so doing.
+
+The decision, therefore, is that the Declarer is entitled to the
+disputed trick.
+
+
+CASE 9
+
+Dummy leaves the table to get a glass of water. As he returns to his
+seat, he sees his partner's hand and notices that he is revoking.
+
+Has he, under these circumstances, the right to ask him whether he has
+any more of the suit?
+
+
+DECISION
+
+Law 60 gives the Dummy the right to ask this question, and does not
+specify that he must be in his seat to avail himself of the privilege.
+
+Section 9 of Etiquette provides that Dummy shall not leave his seat for
+the purpose of watching his partner's play; but even should he do so,
+his breach of etiquette would not deprive him of the rights given him
+by law.
+
+An adversary may unquestionably object to the Dummy watching the play
+of the Declarer.
+
+That, however, is not the case under consideration. The penalty for the
+revoke is the most severe in Auction, many think it unreasonably so,
+and a player is unquestionably entitled to every protection the law
+affords him.
+
+The decision, therefore, is that, under the conditions named, the
+question may be asked.
+
+
+CASE 10
+
+With three tricks to play, the Declarer throws his cards face upward on
+the table, claiming the remaining tricks. His opponents admit his
+claim, and the score is entered. The Dummy then calls the attention of
+the table to the fact that, had a certain lead been made, the Declarer
+could not have taken all the tricks.
+
+Query: Under the circumstances, is the Declarer entitled to all the
+tricks; first, viewing the question solely from a strict interpretation
+of the laws; and second, from the standpoint of good sportsmanship?
+
+
+DECISION
+
+Section 10 of Etiquette provides, "If a player concede in error one or
+more tricks, the concession should stand." There is no law affecting
+this situation, and, therefore, the section of Etiquette above quoted
+clearly covers the first portion of the query.
+
+As to whether good sportsmanship would require the Declarer, under such
+circumstances, to voluntarily surrender any of the tricks to which he
+is entitled by law, does not seem to produce a more serious question.
+
+It is true that the adversaries, by overlooking a possible play, made a
+concession that was not required, and that the Dummy noticed the error
+of the adversaries. Why, however, should the Dummy be obliged to
+correct this error any more than any other mistake of his opponents?
+
+It is perfectly clear that, had a similar error been made by the
+Declarer, the Dummy could not have saved himself from suffering by
+reason of it, and, whether the question be either a strict
+interpretation of law or of sportsmanship, it is a poor rule that does
+not work both ways.
+
+Both parts of the query are, therefore, answered in the affirmative.
+
+
+CASE 11
+
+The Declarer leads three rounds of Trumps, on the third an adversary
+refuses.
+
+Later in the play the Declarer leads a winning card which is trumped by
+the adversary who has refused Trumps.
+
+The player who trumped the trick gathered it.
+
+The Declarer said, "How did you win it?"
+
+The player answered, "I trumped it."
+
+The Dummy then said, "Who trumped it?"
+
+After this remark by the Dummy, the Declarer claims a revoke, the claim
+is disputed upon the ground that the Dummy called the revoke to the
+attention of the Declarer. The Declarer states that he would have made
+the claim, regardless of Dummy's remark.
+
+Query: Should the revoke be allowed?
+
+
+DECISION
+
+Law 60 prescribes explicitly the privileges of the Dummy after he has
+placed his hand on the table.
+
+There are exactly six things which he may do and no more.
+
+Law 61 provides, "Should the declarer's partner call attention to any
+other incident of the play in consequence of which any penalty might
+have been exacted, the declarer is precluded from exacting such
+penalty."
+
+Inasmuch as asking "Who won the trick?" is not one of the six
+privileges allowed the Dummy, such action is irregular, and must, of
+necessity, call attention to the revoke. Had the Dummy actually claimed
+the revoke, it would preclude the exaction of a penalty, even had the
+Declarer been about to claim it. It is, therefore, immaterial whether
+the Declarer would have noticed the revoke had the Dummy not made the
+irregular remark.
+
+The question is decided in the negative.
+
+
+CASE 12
+
+The adversaries of the Declarer take ten tricks, but revoke. Under
+these conditions, can either side score "except for honors or chicane?"
+
+
+DECISION
+
+Law 84 provides that "a revoking side cannot score, except for honors
+or chicane."
+
+It also provides: "If either of the adversaries revoke, the declarer
+may either add 150 points to his score in the honor column or may take
+three tricks from his opponents and add them to his own. Such tricks
+may assist the declarer to make good his declaration."
+
+It is evident that the Declarer is given the option of either scoring
+150 points or taking three tricks, should he prefer to make good his
+declaration rather than receive the bonus.
+
+In the case cited, three tricks could not fulfill the contract, but
+should a thoughtless or generous Declarer elect to take a penalty which
+would not benefit him, in preference to 150, he would be acting within
+his rights.
+
+The rule clearly decides this case. The adversaries "cannot score
+except for honors or chicane," and the Declarer can "add 150 to his
+score in the honor column" if he elect so to do.
+
+Acknowledgment is made of the courtesy of The Whist Club of New York in
+permitting the publication of its code of laws and of the decisions of
+its Card Committee.
+
+
+
+
+SUMMARIZED PENALTIES
+
+
+For the benefit of those who wish to hastily ascertain the penalty for
+an offense or to refer to the law upon the subject, the following table
+of summarized penalties has been prepared. It does not include every
+possible penalty, but merely those of most frequent occurrence.
+
+
+OFFENSE PENALTY LAW
+
+Revoke by Declarer 150 points 84 _a_
+Revoke by Adversary 150 points or 3 tricks 84 _b_
+Revoke by Dummy None 63
+Second revoke in same hand 100 points 84 _c_
+
+Lead out of turn by Declarer None 77
+
+ { Exposed card
+Lead out of turn by Adversary { or 76
+ { Called lead
+
+Card exposed during deal New deal 37 _c_
+
+ { Partner cannot bid nor
+Card exposed after deal and { lead suit of card and card 65
+ before end of bidding { may be called
+
+ { May be called and if exposed
+Card exposed after end of { by Third Hand that suit 66
+ bidding and before lead { not be led
+
+Card exposed { Declarer None 72
+ during {
+ play by { Adversary May be called { 67
+ { 72
+
+Two or more cards played at All may be called 70
+ once by adversary
+
+Not playing to trick New deal 81
+Playing 2 cards to trick Liable for revoke 82
+Playing with less than 13 cards Liable for revoke 38
+Holding 14 cards New deal 37 _d_
+
+Misdeal New deal { 36
+ { 37
+
+Dealing out of turn or with May be corrected before 40
+ wrong cards last card is dealt
+
+Declaration out of turn New deal 49
+Double out of turn New deal 57
+Pass out of turn None 49
+
+Insufficient declaration Made sufficient and partner 50
+ debarred from bidding
+
+Impossible declaration Made 7 tricks and partner 50
+ debarred from bidding; or
+ new deal; or previous
+ declaration may be made final
+
+Dummy's calling attention to Penalty for offense 61
+ eliminated any offense
+
+Dummy's suggesting a play It may be required or 62
+ prohibited
+
+Declarer's naming or touching May have to play it 64
+ card in Dummy
+
+Adversary's calling attention Partner may be required to 92
+ to trick play highest or lowest card
+ or win or lose trick
+
+Giving information about Called lead 51
+ bidding after final bid
+
+Fourth Hand playing before Second Hand may be required 80
+ Second to play highest or
+ lowest card or win or lose
+ trick
+
+Cutting more than one card Must take highest 16
+
+
+
+
+APPENDIX
+
+QUERIES AND ANSWERS
+
+
+The introduction of the count now in use has produced so radical a
+change in the game of Auction that of necessity innumerable differences
+of opinion have arisen among individual players.
+
+Many questions have been submitted to arbitrators for decision. In some
+cases the author of AUCTION OF TO-DAY has been complimented by being
+called upon for his opinion, and a few queries that seem to be upon
+points of general interest, with the answers given, follow.
+
+
+QUERY
+
+What is the correct original bid of the Dealer in the following cases?
+
+ 1. Seven Diamonds, headed by Knave, Ten; Ace of Spades; Ace of
+ Hearts; Ace and three small Clubs.
+
+ 2. The same hand, except that the Clubs are Ace, King, and two
+ small.
+
+ 3. The same two hands, with the Diamonds headed by Queen, Knave,
+ Ten.
+
+
+ANSWER
+
+These hands are evidently conceived for the purpose of proving
+vulnerable the rule that a suit should not be called without the Ace or
+King. They doubtless never did and probably never will occur in actual
+play, but most aptly illustrate a point of declaration, and are,
+therefore, worthy of consideration.
+
+It must be remembered that in the extraordinary case any convention of
+declaration may be varied to suit the hand. Undoubtedly, the last rule
+to permit exception is that above mentioned. For the purpose of
+emphasis it may properly be said to be without exception, and yet, if
+any such holding actually happen, it may become necessary for the
+Declarer to take a little leeway. It cannot affect the confidence of
+the partner if a player, only under such extraordinary circumstances,
+departs from the conventional, and the remarkable character of the hand
+guarantees that harm will not result in the particular instance.
+
+All of the above hands contain three Aces, yet a No-trump should not be
+bid, as it would probably be left in, and with two singleton Aces they
+are dangerous No-trumpers, but strong Diamonds.
+
+The hands are much too strong to call one Spade, as that also might not
+be overbid. Two Spades followed by Diamonds would be quite
+satisfactory, would avoid breaking the rule, but would not include the
+effort to eliminate adverse bidding which, with a hand of this
+character, might be desirable.
+
+Two Diamonds is not permissible, as that is the conventional call for a
+solid Diamond suit.
+
+There is no reason, however, that three or more Diamonds or Clubs
+should not indicate a long weak Trump suit with such additional
+strength that one Spade is an unsafe call. Such a bid would suggest
+that a game is probable in the suit named. It is not a recognized bid
+and would rarely be used, but an intelligent partner would at once
+grasp its meaning.
+
+The answer to the above, therefore, is
+
+ 1. Three Diamonds.
+
+ 2. Three, or even Four, Diamonds. (The bid of one Club might be
+ left in.)
+
+ 3. Three or 4 Diamonds in first; 4 in second.
+
+
+QUERY
+
+Would it not improve the game of Auction and increase the amount of
+skill required in the declaration if the value of Royal Spades be
+altered from 9 to 5?
+
+
+ANSWER
+
+The basic theory of the present count is to equalize, as nearly as
+possible, the value of the five declarations, in order to produce the
+maximum amount of competition in bidding. This has proved most popular
+with the mass of players, and has been universally adopted not only in
+this country, but also in England, France, and Russia. To decrease the
+value of the Royal Spade from 9 to 5, would be a distinct step
+backward. In that case it would take 4, instead of 3, Royal Spades to
+overbid two No-trumps; and 6, instead of 4, to overbid three No-trumps.
+It is not likely that any change, which diminishes the ability of the
+holder of Spades (or of any suit) to compete with a No-trump, will ever
+appeal to Auction devotees. The greater the possibility for competitive
+bidding, the greater the opportunity for displaying skill in that
+branch of the game.
+
+
+QUERY
+
+Should the Dealer bid one Club, holding Ace and King of Clubs, four
+small Spades, four small Hearts, Ace, Queen, and one small Diamond?
+
+
+ANSWER
+
+No. One Club deceives the partner. It indicates length in Clubs, and
+may induce him to advance that suit too far. In the event of an adverse
+No-trump, it will probably result in the lead of the partner's highest
+Club, which is apt to prove extremely disastrous. One No-trump is far
+safer than one Club, and might be defended on the ground that with four
+cards in each of the two weak suits the danger of a long adverse run is
+reduced.
+
+One Spade, however, places the Dealer in a splendid position to advance
+any call his partner may make, and is doubtless the sound bid.
+
+
+QUERY
+
+Is it not an objection to the count now in use that the Spade suit is
+given two values, and would it not be wise to make Spades 9, and allow
+the Dealer to pass the original declaration?
+
+
+ANSWER
+
+The advisability of this plan was thoroughly considered before the
+present count was suggested. It would make a pass by the Dealer equal
+to the present declaration of one Spade, and in the event of the four
+players all passing, presumably would necessitate a new deal. It would
+eliminate two, three, and four Spade bids by the Dealer and Second
+Hand, and the double of one Spade by the latter.
+
+It would relieve the Third Hand from determining whether to take his
+partner out of one Spade, and take from the Fourth Hand the decision of
+whether to play for a penalty of 100 or try for game. It is evident,
+therefore, that it would take a great deal out of the bidding of every
+one of the four players, and it is hard to believe that any scheme
+tending to decrease the variety of, and amount of skill required for,
+the declaration, is to the advantage of the game.
+
+The objection to having two Spade values is purely theoretical, as
+players are not in the least embarrassed thereby, nor is the number of
+declarations at present a part of the game cumbersome or confusing. The
+argument, that if there be two Spade values there might equally well be
+two values for each of the other suits, almost answers itself. Having
+more than one Royal declaration would of necessity result in
+complications, and, of course, only one defensive call is needed. With
+the advantages of the Spade bid so numerous and evident, and with no
+real disadvantage apparent, there does not seem to be any sound reason
+for abandoning it.
+
+
+QUERY
+
+Dealer bids one Royal. Second Hand holds Ace, King, Queen, Knave, and
+Ten of Clubs; Ace, King, and two small Diamonds; Ace and two small
+Hearts; one small Spade. What should he bid?
+
+
+ANSWER
+
+Three Clubs. The holding thoroughly justifies a No-trump, as the hand
+contains eight sure tricks. If, however, the partner cannot stop the
+Spades, the adversaries will save the game at once, while eleven Club
+tricks is not an impossibility. Furthermore, the partner may have the
+Spades stopped if _led up to_ him, but not if led _through_
+him.
+
+The Declaration of _three_ Clubs (one more than necessary) tells the
+partner the situation, and accomplishes two purposes:--if the partner
+have not the Spades stopped, the game is still possible; if the partner
+have the Spades stopped, if led up to him, it instructs him to call two
+No-trumps, whereas a No-trump bid by the Second Hand, with the same
+cards, might fail to produce game, because the position of the opening
+lead would then be reversed.
+
+
+QUERY
+
+Dealer bids one No-trump; Second Hand, two Hearts. Third Hand holds
+
+ Spades Knave, Ten, and three small
+ Hearts One small
+ Diamonds Two small
+ Clubs Ace, Queen, Knave, and two small
+
+What should be bid?
+
+
+ANSWER
+
+Two Royals. This hand, especially with an adverse Heart call, is much
+more apt to go game at Royals than at No-trump. Two Royals asks to be
+let alone; three Clubs practically commands the partner to bid two
+No-trumps if he have the Hearts stopped.
+
+This is but an expansion of the principle that the original call of one
+Club or one Diamond suggests a No-trump, while one Heart or one Royal
+indicates a desire to try for game in the suit named.
+
+
+QUERY
+
+Is it fair for partners to agree that the bid of one Spade shall mean
+weakness; one Club, general strength; and two Clubs, strength in Clubs?
+
+
+ANSWER
+
+It is perfectly fair for players to use the above-described, or any
+other convention, provided their adversaries understand its meaning.
+Conventions are an essential part of Auction. The lead of a King to
+show the Ace is a convention--so is every informatory play or
+declaration. When plays or bids are generally understood, it is
+unnecessary for players to explain their significance, but the
+adversaries should have all the information upon the subject possessed
+by the partner, and nothing approaching a private understanding should
+exist.
+
+
+QUERY
+
+The Dealer bids one No-trump, holding
+
+ Spades Ace, Queen, Ten, and three small
+ Hearts Ace, Queen
+ Diamonds Ace, and one small
+ Clubs Ace, and two small
+
+Second and Third Hands pass; Fourth Hand, two Diamonds.
+
+What should the Dealer declare on the second round?
+
+
+ANSWER
+
+Two Royals. The hand is far too strong to pass, while to bid two
+No-trumps is foolish, as, unless the partner hold the King of Spades,
+it is almost certain that the contract cannot be fulfilled.
+
+Two Royals is safe and presents a good chance of game. A game in Royals
+is far more valuable than 100 for Aces, which may be reduced, if not
+wiped out, by penalties for under-tricks.
+
+
+QUERY
+
+Score, Love. Dealer bids one Spade; Second Hand, one Diamond; Third
+Hand, one Royal; Fourth Hand, two Clubs.
+
+Second round, Dealer bids two Royals; Second Hand, three Clubs; Third
+Hand, three Royals; Fourth Hand, four Diamonds.
+
+Dealer holds
+
+ Spades Knave, 10, 7
+ Hearts King, Knave, 8
+ Diamonds 7, 4, 3
+ Clubs King, 7, 6, 3
+
+Should he double the four Diamond declaration?
+
+
+ANSWER
+
+A bid of four Diamonds should never be doubled at a love score unless
+the Doubler be reasonably sure of defeating the declaration. In this
+case he may expect to win one Club, and possibly one Heart, although
+that is not sure. Either the Declarer or the Dummy may be without
+Spades. The double does not seem reasonably safe and may keep the
+partner from a successful bid of four Royals. The Dealer, therefore,
+should pass.
+
+
+
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