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+This eBook, including all associated images, markup, improvements,
+metadata, and any other content or labor, has been confirmed to be
+in the PUBLIC DOMAIN IN THE UNITED STATES.
+
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+Project Gutenberg (https://www.gutenberg.org) public repository for
+eBook #66632 (https://www.gutenberg.org/ebooks/66632)
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-The Project Gutenberg eBook of The Game of Go, by Arthur Smith
-
-This eBook is for the use of anyone anywhere in the United States and
-most other parts of the world at no cost and with almost no restrictions
-whatsoever. You may copy it, give it away or re-use it under the terms
-of the Project Gutenberg License included with this eBook or online at
-www.gutenberg.org. If you are not located in the United States, you
-will have to check the laws of the country where you are located before
-using this eBook.
-
-Title: The Game of Go
- The National Game of Japan
-
-Author: Arthur Smith
-
-Release Date: October 30, 2021 [eBook #66632]
-
-Language: English
-
-Character set encoding: UTF-8
-
-Produced by: Jeroen Hellingman and the Online Distributed Proofreading
- Team at https://www.pgdp.net/ for Project Gutenberg (This file
- was produced from images generously made available by The
- Internet Archive/American Libraries.)
-
-*** START OF THE PROJECT GUTENBERG EBOOK THE GAME OF GO ***
-
-
-
- THE GAME OF GO
-
- THE NATIONAL GAME OF JAPAN
-
-
- BY
- ARTHUR SMITH
-
- 圍碁
-
- NEW YORK
- MOFFAT, YARD & COMPANY
- 1908
-
-
-
-
-
-
-
-
-PREFACE
-
-
-This book is intended as a practical guide to the game of Go. It is
-especially designed to assist students of the game who have acquired a
-smattering of it in some way and who wish to investigate it further at
-their leisure.
-
-As far as I know there is no work in the English language on the game
-of Go as played in Japan. There is an article on the Chinese game by Z.
-Volpicelli, in Vol. XXVI of the “Journal of the China Branch of the
-Royal Asiatic Society.” This article I have not consulted. There is
-also a short description of the Japanese game in a work on “Korean
-Games with Notes on the Corresponding Games of China and Japan,” by
-Stewart Culin, but this description would be of little practical use in
-learning to play the game.
-
-There is, however, an exhaustive treatise on the game in German by O.
-Korschelt. This can be found in Parts 21–24 of the “Mittheilungen der
-deutschen Gesellschaft für Natur- und Völkerkunde Ostasiens.” The
-student could readily learn the game from Herr Korschelt’s article if
-it were available, but his work has not been translated, and it is
-obtainable only in a few libraries in this country. In the preparation
-of this book I have borrowed freely from Herr Korschelt’s work,
-especially in the chapter devoted to the history of the game, and I
-have also adopted many of his illustrative games and problems.
-
-Herr Korschelt was an excellent player, and acquired his knowledge of
-the game from Murase Shuho, who was the best player in Japan at the
-time his article was written (about 1880).
-
-My acquaintance with the game has been acquired from Mr. Mokichi
-Nakamura, a Japanese resident of this country, who is an excellent
-player, and whose enthusiasm for the game led me to attempt this book.
-Mr. Nakamura has also supplied much of the material which I have used
-in it. Toward the end I have had the expert assistance of Mr. Jihei
-Hashiguchi, with whom readers of the New York Sun are already
-acquainted.
-
-Wherever possible I have given the Japanese words and phrases which are
-used in playing the game, and for those who are not familiar with the
-system of writing Japanese with Roman characters, I may say that the
-consonants have the sounds used in English, and the vowels the sounds
-that are used in Italian, all the final vowels being sounded. Thus,
-“dame” is pronounced as though spelled “dahmay.”
-
-
- New York, April, 1908.
-
-
-
-
-
-
-
-
-INTRODUCTION
-
-
-The game of Go belongs to the class of games of which our Chess, though
-very dissimilar, is an example. It is played on a board, and is a game
-of pure skill, into which the element of chance does not enter;
-moreover, it is an exceedingly difficult game to learn, and no one can
-expect to acquire the most superficial knowledge of it without many
-hours of hard work. It is said in Japan that a player with ordinary
-aptitude for the game would have to play ten thousand games in order to
-attain professional rank of the lowest degree. When we think that it
-would take twenty-seven years to play ten thousand games at the rate of
-one game per day, we can get some idea of the Japanese estimate of its
-difficulty. The difficulty of the game and the remarkable amount of
-time and labor which it is necessary to expend in order to become even
-a moderately good player, are the reasons why Go has not spread to
-other countries since Japan has been opened to foreign intercourse. For
-the same reasons few foreigners who live there have become familiar
-with it.
-
-On the other hand, its intense interest is attested by the following
-saying of the Japanese: “Go uchi wa oya no shini me ni mo awanu,” which
-means that a man playing the game would not leave off even to be
-present at the death-bed of a parent. I have found that beginners in
-this country to whom I have shown the game always seem to find it
-interesting, although so far I have known no one who has progressed
-beyond the novice stage. The more it is played the more its beauties
-and opportunities for skill become apparent, and it may be
-unhesitatingly recommended to that part of the community, however small
-it may be, for whom games requiring skill and patience have an
-attraction.
-
-It is natural to compare it with our Chess, and it may safely be said
-that Go has nothing to fear from the comparison. Indeed, it is not too
-much to say that it presents even greater opportunities for foresight
-and keen analysis.
-
-The Japanese also play Chess, which they call “Shogi,” but it is
-slightly different from our Chess, and their game has not been so well
-developed.
-
-Go, on the other hand, has been zealously played and scientifically
-developed for centuries, and as will appear more at length in the
-chapter on the History of the Game, it has, during part of this time,
-been recognized and fostered by the government. Until recently a
-systematic treatment of the game, such as we are accustomed to in our
-books on Chess, has been lacking in Japan. A copious literature had
-been produced, but it consisted mostly of collections of illustrative
-and annotated games, and the Go masters seem to have had a desire to
-make their marginal annotations as brief as possible, in order to
-compel the beginner to go to the master for instruction and to learn
-the game only by hard practice.
-
-Chess and Go are both in a sense military games, but the military
-tactics that are represented in Chess are of a past age, in which the
-king himself entered the conflict—his fall generally meaning the loss
-of the battle—and in which the victory or defeat was brought about by
-the courage of single noblemen rather than through the fighting of the
-common soldiers.
-
-Go, on the other hand, is not merely a picture of a single battle like
-Chess, but of a whole campaign of a modern kind, in which the
-strategical movements of the masses in the end decide the victory.
-Battles occur in various parts of the board, and sometimes several are
-going on at the same time. Strong positions are besieged and captured,
-and whole armies are cut off from their line of communications and are
-taken prisoners unless they can fortify themselves in impregnable
-positions, and a far-reaching strategy alone assures the victory.
-
-It is difficult to say which of the two games gives more pleasure. The
-combinations in Go suffer in comparison with those of Chess by reason
-of a certain monotony, because there are no pieces having different
-movements, and because the stones are not moved again after once being
-placed on the board. Also to a beginner the play, especially in the
-beginning of the game, seems vague; there are so many points on which
-the stones may be played, and the amount of territory obtainable by one
-move or the other seems hopelessly indefinite. This objection is more
-apparent than real, and as one’s knowledge of the game grows, it
-becomes apparent that the first stones must be played with great care,
-and that there are certain definite, advantageous positions, which
-limit the player in his choice of moves, just as the recognized Chess
-openings guide our play in that game. Stones so played in the opening
-are called “Joseki” by the Japanese. Nevertheless, I think that in the
-early part of the game the play is somewhat indefinite for any player
-of ordinary skill. On the other hand, these considerations are balanced
-by the greater number of combinations and by the greater number of
-places on the board where conflicts take place. As a rule it may be
-said that two average players of about equal strength will find more
-pleasure in Go than in Chess, for in Chess it is almost certain that
-the first of two such players who loses a piece will lose the game, and
-further play is mostly an unsuccessful struggle against certain defeat.
-In Go, on the other hand, a severe loss does not by any means entail
-the loss of the game, for the player temporarily worsted can betake
-himself to another portion of the field where, for the most part
-unaffected by the reverse already suffered, he may gain a compensating
-advantage.
-
-A peculiar charm of Go lies in the fact that through the so-called “Ko”
-an apparently severe loss may often be made a means of securing a
-decisive advantage in another portion of the board. A game is so much
-the more interesting the oftener the opportunities for victory or
-defeat change, and in Chess these chances do not change often, seldom
-more than twice. In Go, on the other hand, they change much more
-frequently, and sometimes just at the end of the game, perhaps in the
-last moments, an almost certain defeat may by some clever move be
-changed into a victory.
-
-There is another respect in which Go is distinctly superior to Chess.
-That is in the system of handicapping. When handicaps are given in
-Chess, the whole opening is more or less spoiled, and the scale of
-handicaps, from the Bishop’s Pawn to Queen’s Rook, is not very
-accurate; and in one variation of the Muzio gambit, so far from being a
-handicap, it is really an advantage to the first player to give up the
-Queen’s Knight. In Go, on the other hand, the handicaps are in a
-progressive scale of great accuracy, they have been given from the
-earliest times, and the openings with handicaps have been studied quite
-as much as those without handicaps.
-
-In regard to the time required to play a game of Go, it may be said
-that ordinary players finish a game in an hour or two, but as in Chess,
-a championship game may be continued through several sittings, and may
-last eight or ten hours. There is on record, however, an authentic
-account of a game that was played for the championship at Yeddo during
-the Shogunate, which lasted continuously nine days and one night.
-
-Before taking up a description of the board and stones and the rules of
-play, we will first outline a history of the game.
-
-
-
-
-
-
-
-
-CONTENTS
-
-
- PAGE
- Introduction vii
-
- CHAPTER I
- History of the Game 1
-
- CHAPTER II
- Description of the Board and Stones 18
-
- CHAPTER III
- Rules of Play 26
-
- CHAPTER IV
- General Methods of Play and Terminology of the Game 57
-
- CHAPTER V
- Illustrative Games 68
-
- CHAPTER VI
- “Joseki” and Openings 119
-
- CHAPTER VII
- The End Game 186
-
- CHAPTER VIII
- Problems 201
-
-
-
-
-
-
-
-
-ILLUSTRATIONS
-
-
- PAGE
- Sato Tadanobu, a Samurai of the Twelfth Century,
- defending himself with a “goban,” when attacked
- by his enemies Frontispiece
- Playing Go 22
-
-
-
-
-
-
-
-
-I
-
-HISTORY OF THE GAME
-
-
-The game of Go is probably the oldest of all known games. It was played
-by the Chinese from earliest antiquity, and has been played in its
-present form by the Japanese for over eleven centuries, but while the
-game originated in China, the Japanese have far surpassed the Chinese
-in skill at the game, and it has come to be regarded in Japan as their
-national game.
-
-In the old Chinese works three persons are named as the originators of
-the game, but in Japan its invention is commonly attributed to only one
-of these. This man is the Chinese emperor Shun, who reigned from 2255
-to 2206 B.C. It is said that this emperor invented the game in order to
-strengthen the weak mind of his son Shang Kiun. By others the invention
-of the game is attributed to the predecessor of Shun, the emperor Yao,
-who reigned from 2357 to 2256 B.C. If this theory is correct it would
-make the game about forty-two hundred years old. The third theory is
-that Wu, a vassal of the Chinese emperor Kieh Kwei (1818–1767 B.C.)
-invented the game of Go. To the same man is often attributed the
-invention of games of cards. It would seem that this last theory is the
-most credible, because it would make the invention more recent, and
-because the inventor is said to have been a vassal and not an emperor.
-
-Whatever may be the truth in regard to the origin of the game, it is
-perfectly certain that Go was already known in China in early
-antiquity. In old Chinese works, of which the oldest is dated about a
-thousand years before Christ, a game which can be easily recognized as
-Go is mentioned casually, so that at that time it must have been well
-known.
-
-We are told also that in China somewhere about 200 B.C., poetry and Go
-went hand in hand, and were in high favor, and a poet, Bayu, who lived
-about the year 240 A.D., made himself famous through poems in which he
-sang the praises of the game.
-
-It is remarkable that in the old books it is stated that in the year
-300 A.D. a man by the name of Osan was so skilled in Go that he could
-take all the stones from the board after the game had been finished and
-then play it over from memory. This is of interest also as showing that
-in the course of time playing the game has had the effect of
-strengthening the memory of Go players, because there are now hundreds
-of players in Japan who can replace a game move for move after it has
-been disarranged. It is in fact the customary thing for a teacher of
-the game to play the game over in that way in order to criticise the
-moves made by the student.
-
-Anecdotes have come down to us from the old Chinese times in regard to
-the game, of which we will mention only one, which shows how highly it
-was esteemed.
-
-Sha An, a man who lived in the time of the Tsin Dynasty (265–419 A.D.),
-carried on a war with his nephew Sha Gen. Growing tired of taking life,
-they left the victory to be decided by a game of Go, which they played
-against each other.
-
-The esteem in which players were held in the old Chinese times is also
-shown by the titles with which they were honored; to wit, “Kisei” or
-“Ki Shing,” from “Ki,” meaning Go, and “Sei,” a holy man, and “Shing,”
-magician or sage.
-
-In the time of the Tang Dynasty (618–906 A.D.), and again during the
-Sung Dynasty (960–1126 A.D.), the first books about Go were written.
-The game then flourished in China, and there were then many
-distinguished players in that country.
-
-According to the Japanese reckoning of time, Go was introduced into
-Japan in the period Tem pyo, during the reign of the emperor Shomu,
-which according to the Chinese records was the thirteenth year of the
-period Tien Tao, and during the reign of the emperor Huan Tsung.
-According to our calendar this would be about the year 735 A.D.
-
-A man otherwise well known in the history of Japan, Kibi Daijin, was
-sent as an envoy to China in that year, and it is said that he brought
-the game back with him to Japan.
-
-Go may have been known in Japan before that date, but at any rate it
-must have been known about this time, for in the seventh month of the
-tenth year of the period Tem pyo (A.D. 738), we are told that a
-Japanese nobleman named Kumoshi was playing Go with another nobleman
-named Adzumabito, and that in a quarrel resulting from the game Kumoshi
-killed Adzumabito with his sword.
-
-On its introduction into Japan a new era opened in the development of
-the game, but at first it spread very slowly, and it is mentioned a
-hundred years later that the number of Go players among the nobility
-(and to them the knowledge of the game was entirely confined) was very
-small indeed.
-
-In the period called Kasho (848–851 A.D.), and in Nin Ju (851–854
-A.D.), a Japanese prince dwelt in China, and was there taught the game
-by the best player in China. The following anecdote is told in regard
-to this prince: that in order to do him honor the Chinese allowed him
-to meet the best players, and in order to cope with them he hit upon
-the idea of placing his stones exactly in the same way as those of his
-opponent; that is to say, when his opponent placed a stone at any
-point, he would place his stone on a point symmetrically opposite, and
-in that way he is said to have won. In regard to this anecdote it may
-be said that the Chinese must have been very weak players, or they
-would speedily have found means of overcoming this method of defense.
-
-We next hear that in the year 850 a Japanese named Wakino became famous
-as a great devotee of the game. He played continuously day and night,
-and became so engrossed in the game that he forgot everything else
-absolutely.
-
-In the next two centuries the knowledge of the game did not extend
-beyond the court at Kioto. Indeed, it appears that it was forbidden to
-play Go anywhere else than at court. At all events we are told that in
-the period called Otoku (1084–1087 A.D.) the Prince of Dewa, whose name
-was Kiowara no Mahira, secretly introduced the game into the province
-of Oshu, and played there with his vassals. From that time not only the
-number of the nobility who played the game increased rapidly, but the
-common people as well began to take it up.
-
-Our frontispiece illustrates an incident which is said to have occurred
-about this time in the city of Kamakura. A samurai named Sato Tadanobu,
-who was a vassal of Yoshitsune, a brother of Yoritomo, the first Shogun
-of Japan, was playing Go in his house when he was suddenly attacked by
-his enemies, and he is depicted using the “Goban” as a weapon wherewith
-to defend himself. The print is by Kuniyoshi, and is one of a series
-the title of which might be translated as “Our Favorite Hero Series.”
-The “Go ban,” “Go ishi,” and “Go tsubo” look precisely like those which
-are at present in use, but Kuniyoshi probably represented the type in
-use in his day and not in the time of Yoritomo, as it is pretty well
-settled that in the early times the board was smaller.
-
-There is also a story which comes down from the Kamakura period in
-regard to Hojo Yoshitoki. He is said to have been playing Go with a
-guest at the moment that news arrived of the uprising of Wada
-Yoshimori. Yoshitoki is said to have first finished the game in perfect
-calmness before he thought of his measures for subduing the revolution.
-This was in the first year of Kempo, or 1213 A.D.
-
-In the beginning of the thirteenth century we find that Go was widely
-known in the samurai class, and was played with zeal. At that time
-everybody who went to war, from the most famous general down to the
-meanest soldier, played the game. The board and stones were carried
-with them to the field of battle, and as soon as the battle was over,
-they were brought out, and the friendly strife began. Many of the monks
-and poets of that period also had a taste for Go, and several of them
-are mentioned as celebrated Go players.
-
-All three of the great Japanese generals, Nobunaga, Hideyoshi, and
-Iyeyasu, were devotees of the game. It is related that Nobunaga came to
-Kioto in the tenth year of Ten Sho, 1582 A.D., and lived in the Honnoji
-Temple. One night the celebrated Go player, Sansha, of whom more
-hereafter, came and played with him until midnight. Sansha had scarcely
-taken his departure when the uprising of Akechi Mitsuhide broke out.
-
-In the periods Genki (1570–1572), Ten Sho (1573–1591) until Keicho
-(1596–1614), and Gen Wa (1615–1623), there were many celebrated players
-among the monks, poets, farmers and tradespeople. They were called to
-the courts of the daimios and to the halls of the nobles, either in
-order that the nobility might play with them, or more frequently merely
-to exhibit their skill at the game. This custom existed up to the time
-of the fall of the Shogunate.
-
-That the Japanese could find pleasure in merely watching a game that is
-so abstract in its nature and so difficult to understand is evidence of
-the fact that they were then a highly cultivated people intellectually.
-We find nothing like it in this country except in the narrowest Chess
-circles.
-
-In the beginning of the seventeenth century Go attained such a high
-development that there appeared a series of expert players who far
-surpassed anything known before. Of these the most famous were Honinbo
-Sansha Hoin, Nakamura Doseki, Hayashi Rigen, Inouye Inseki, and Yasui
-Santetsu.
-
-Sansha was the son of a merchant of Kioto. When he was nine years old
-he shaved his head, named himself Nikkai, and became a Buddhist monk in
-the Temple of Shokokuji, which was one of the principal temples of the
-Nichi Ren sect in Kioto. From his early life Sansha was very skilful at
-the game, and upon giving up his profession as a monk, he obtained
-permission to institute a school of Go players, and he then took the
-name of Honinbo Sansha. He was on terms of familiar intercourse with
-Nobunaga, Hideyoshi and Iyeyasu, often accompanied them on their
-travels and campaigns, and was present at many of the battles of that
-troublous epoch.
-
-The school of Go which Honinbo opened, however, was merely a private
-undertaking. The first State institution in which Go was taught was
-founded by Hideyoshi in the period Ten Sho (1573–1591), but it seems to
-have had a short existence, and the permanent institution which lasted
-until the fall of the Shogunate was founded by the successor of
-Hideyoshi, Iyeyasu. Iyeyasu became Shogun in the year 1603, and the
-foundation of the Go Academy or “Go In,” as the Japanese call it, must
-have occurred soon after he ascended the throne. Honinbo Sansha, who
-was still the best Go player in Japan, was named as the head of the
-institution. The other most skilful masters were installed as
-professors with good salaries. To Honinbo Sansha, the director, was
-given 350 tsubo of land (a tsubo is as big as two Japanese mats or
-tatami, and is therefore six feet square), and an annual revenue of 200
-koku of rice (a koku is a little more than five bushels). Men of the
-best intelligence could now dedicate themselves to the education of
-students and the further development of the game, freed from the cares
-of earning a livelihood. In both respects the institute was eminently
-successful. Its graduates were much more skilful than the previous
-generation of Go players living in the land. They devoted themselves
-entirely to the game, and either found positions as players at the
-court of a daimio, or traveled through the country (like the poets and
-swordsmen of that period), playing the game and giving instruction in
-its mysteries as they found opportunity. If they came to a place which
-pleased them, they often let their years of wandering come to an end
-and remained there, making their living as teachers of the game.
-
-At the time of the founding of the Academy, besides Honinbo, the
-previously mentioned masters, Hayashi, Inouye, and Yasui, were
-installed as professors. For some reason, Nakamura, who is mentioned
-above as one of the contemporaries of Honinbo, did not appear at the
-Academy. Each of the four masters above named founded his school or
-method of play independently of the others, and the custom existed that
-each teacher adopted his best pupil as a son, and thus had a successor
-at his death; so the teachers in the Academy were always named Honinbo,
-Inouye, Hayashi, and Yasui. (Lovers of Japanese prints are already
-familiar with this continued similarity of names.)
-
-The best players of the Academy had to appear every year before the
-Shogun and play for his amusement. This ceremony was called “Go zen
-Go,” which means “playing the game in the august presence,” or “O shiro
-Go,” “Shiro” meaning “the honorable palace,” and the masters of the
-game entered these contests with the same determination that was
-displayed by the samurai on the field of battle.
-
-An anecdote has come down to us from the reign of the third Shogun,
-Tokugawa Iyemitsu, showing how highly the Go masters regarded their
-art. At that time Yasui Sanchi was “Meijin,” which, as we shall see in
-a moment, meant the highest rank in the Go world, while Honinbo
-Sanyetsu held the rank of “Jo zu,” which was almost as high, but which,
-according to the rules, would entitle him to a handicap of one stone
-from his expert adversary; and these two men, being the best players,
-were selected to play in the Shogun’s presence. Honinbo, feeling
-conscious of his skill, disdained to accept the handicap, and met his
-adversary on even terms. The game was proceeding in the presence of the
-court nobles before the Shogun had appeared, and among the spectators
-was Matsudaira Higo no Kami, one of the most powerful noblemen of that
-epoch. Yasui Sanchi was a favorite of Matsudaira and as he watched the
-play he remarked audibly that Honinbo would surely be defeated. Honinbo
-Sanyetsu heard the remark, and pausing in his play, he allowed the
-stone which he was about to place on the board to fall back into the
-“Go tsubo” or wooden jar that holds the Go stones, gently covered the
-“Go tsubo,” and drawing himself up with great dignity, said: “I am
-serving the Shogun with the art of Go, and when we Go masters enter a
-contest, it is in the same spirit as warriors go upon the field of
-battle, staking our life, if necessary, to decide the contest. While we
-are doing this we do not allow interference or comments from any one,
-no matter how high may be his rank. Although I am not the greatest
-master of the game, I hold the degree of ‘Jo zu,’ and, therefore, there
-are few players in Japan who are able to appreciate my plans, tactics,
-or strategy. Nevertheless, the Prince of Higo has unwarrantedly
-prophesied my defeat. I do not understand why he has done this, but if
-such a comment were allowed to become a precedent, and onlookers were
-permitted to make whatever comments on the game they saw fit, it would
-be better that the custom of the ‘O shiro Go’ should cease.” Having
-said this, he raised himself from his seat. At this moment the court
-officers announced the coming of the Shogun, and the noblemen who had
-assembled to see the contest, surprised and confused by the turn
-affairs had taken, earnestly persuaded Honinbo to reseat himself and
-continue the game. This he obstinately refused to do, and endeavored to
-leave the imperial chamber. Prince Matsudaira, taken aback, scarcely
-knew what to do. However, he kotowed to Honinbo and, profusely
-apologizing, besought the offended master to finish the contest.
-Honinbo Sanyetsu was appeased, and resumed his seat at the board, and
-both players, aroused by the incident, exerted every effort to achieve
-victory. Honinbo Sanyetsu won, whereupon the Prince of Higo was greatly
-humiliated. Since then the name of Sanyetsu has always been revered as
-one of the greatest of the Honinbo family.
-
-In the degenerate days toward the end of the Tokugawa Dynasty the “Go
-zen Go” became a mere farce, and the games were all played through and
-studied out beforehand, in order that the ceremony in court might not
-last too long. The custom was, however, maintained until the fall of
-the Shogunate in 1868.
-
-Honinbo Sansha established at the time of the foundation of the Academy
-a method of classifying the players by giving them degrees, which still
-exists, although no longer under the authority of the State. When a man
-attained to a certain measure of skill in the game he received the
-title “Shodan,” or, of the first degree. The still stronger players
-were arranged as “Nidan,” “Sandan,” “Yodan,” etc., or of the second,
-third, and fourth degrees. The highest degree in the series was
-“Kudan,” or the ninth degree. In order to attain the first degree, or
-“Shodan,” the candidate must be an excellent player, so good in fact
-that he could follow the game as a profession. In other games such a
-graduated system of classifying players would be scarcely possible, but
-among good Go players it is feasible, because the better player almost
-invariably wins, even if he be but slightly superior. If the difference
-in skill could not be equalized in some way the game would become
-tiresome, as the weaker player would almost always be able to foresee
-his defeat. The stronger player, therefore, allows his adversary to
-place enough stones on the board as a handicap to make the adversaries
-approximately equal.
-
-According to the rules of the Academy, if the difference between the
-skill of the players was only one degree, the weaker player would be
-allowed the first move. If the difference was two degrees, the weaker
-player would be allowed to place a stone on the board, and the stronger
-player would have the first move, and so on; in other words, the
-difference between each degree might be called half a stone. Thus, a
-player of the fourth degree would allow a player of the first degree to
-place two stones on the board as a handicap, but would have the first
-move. A player of the seventh degree would allow a player of the first
-degree three stones, and a player of the ninth degree would allow a
-player of the first degree four stones. Four was the highest handicap
-allowed among the players holding degrees, but, as we shall see later,
-among players of less skill greater handicaps are frequently given.
-
-A player of the seventh degree also received the honorary title “Jo
-zu,” or the higher hand. Those of the eighth rank were called “Kan
-shu,” or the half-way step, and those of the ninth degree were called
-“Mei shu,” the clear, bright hand, or “Mei jin,” literally “celebrated
-man.” It is related that this last appellation arose in the time of
-Nobunaga, who was a spectator of a game played by Honinbo Sansha with
-some contemporary, and who expressed his admiration of the skill of
-Honinbo by exclaiming “Mei jin!” which thus became the title applied to
-players of the highest skill.
-
-Since the institution of this method of classifying Go players over
-three hundred years ago, there have been only nine players who have
-attained the ninth degree, and only fourteen players who have attained
-the eighth degree. On the other hand, there have been many more of the
-seventh, and many more still of each of the lower degrees. In 1880, at
-the time Korschelt wrote the article previously referred to, there was
-only one player in Japan holding the seventh degree, and that was the
-celebrated Murase Shuho. At present there is one player who holds the
-ninth degree. His name is Honinbo Shuyei, and he is the only player who
-has attained the ninth degree during the period called the “Meiji,” or
-since the fall of the Shogunate forty years ago.
-
-This arrangement of the players in degrees is unknown in China and
-Korea. On the other hand, it is in use in the Ryukyu or Loochoo
-Islands.
-
-The Japanese seem to have regarded the classification in degrees as an
-absolute standard of measurement. Nevertheless, it must necessarily
-have varied from time to time, and in the course of centuries the
-standard must gradually have risen.
-
-Players of high rank who are challenged by the improving players of the
-lower grades will instinctively desire to make it more difficult for
-the new players to attain the higher degree, because their own fame,
-which is their highest possession, depends upon the result of the game;
-and assuming that all trial games could be conducted in an impartial
-and judicial spirit, nevertheless, all the players would become more
-expert from the hard practice, even if their skill in relation to each
-other remained the same.
-
-Thus a seventh degree player of to-day would be better in a year
-although he still remained in the seventh degree, and this constant
-raising of the standard must lead us to suppose that a player of the
-seventh degree now is quite equal or perhaps superior to an eighth or
-ninth degree player of a hundred or two hundred years ago. As an
-illustration of this increase in skill, we only have to compare the
-standard set in the Ryukyu Islands. They also established the
-classification in degrees soon after the foundation of the Academy in
-Japan, and then the two institutions seem to have lost touch. Korschelt
-relates that for the first time about the year 1880 a Go player of the
-second degree from the Satsuma province visited those Islands and tried
-his skill with their best players, and found that he could easily
-defeat the players there classified as of the fifth degree.
-
-The position as head of the Academy was much coveted by Go players, but
-it was generally held by the Honinbo family. One of the last incidents
-in relation to the Academy tells of an attempt on the part of Inouye
-Inseki, the eleventh of that line, to obtain the headship of the
-Academy when Honinbo Jowa, who was the twelfth Honinbo, retired. Inseki
-was afraid he could not obtain the coveted position by a contest, and
-therefore strove to obtain it by intrigue from the Shogun’s officer
-intrusted with the business of the Academy. When Jowa retired he was
-not unaware of the desires of Inseki, but it did not trouble him much,
-as he felt confident that the fourteenth Honinbo, whose name was Shuwa,
-could successfully defend his title. However, at last matters came to
-such a point that Jowa ordered Shuwa to present a petition to the
-Shogun requesting that the title be settled by contest, but the
-Shogun’s officer, who was in league with Inseki, returned the petition,
-whereupon all of the Honinbo house rose and insisted on their rights in
-accordance with custom and precedent, and at last their petition was
-granted. It was fixed that the title was to be decided by ten games,
-and the first game began at the residence of the Shogun’s officer,
-Inaba Tango no Kami, on the 29th of November, in the eleventh year of
-Tempo (about sixty-six years ago), and it ended the same year on the
-13th of December. There was an adjournment of four days, and on one
-occasion the contest lasted all night. Therefore in all it took nine
-days and one night to finish the game.
-
-It is unnecessary to say that both players put forth all their efforts
-in this life and death struggle, and it is said that Inseki’s
-excitement was so intense as to cause blood to gush from his mouth, but
-he finally lost by four stones, and the other nine games were not
-played. Inseki, however, mortified by his defeat, again challenged
-Shuwa. This game began on the 16th of May in the thirteenth year of
-Tempo, and lasted two days. Inseki again lost by six stones. On
-November 17th of the same year a third contest took place between Shuwa
-and Inseki in the presence of the Shogun in his palace at Tokio. Inseki
-again lost by four stones. In all these contests Inseki as the
-challenger had the first move, and he finally became convinced of his
-inability to win from the scion of the Honinbo family, and abandoned
-his life-long desire, and it is related that thereupon the houses of
-Honinbo and Inouye became more friendly than ever.
-
-In the first half of the nineteenth century Go had a period of great
-development. This occurred according to the Japanese calendar in the
-periods called Bun Kwa (1804–1818), Bun Sei (1818–1829), and Tempo
-(1830–1844). The collection of specimen games of that time are to-day
-regarded as models, and the methods of play and of opening the game
-then in use are still studied, although they have been somewhat
-superseded. The best games were played by the Honinbos Dosaku and Jowa
-and Yasui Sanchi.
-
-On the fall of the Shogunate in the year 1868 the Go Academy came to an
-end, and with it the regulation of the game by the State. A few years
-later the daimios were dispossessed, and they did not feel an
-obligation as private individuals to retain the services of the Go
-players who had been in attendance at their courts. Thereupon ensued a
-sad time for the masters of the game, who had theretofore for the most
-part lived by the practice of their art, and to make things still
-worse, the Japanese people lost their interest in Go. Upon the opening
-of the country the people turned with enthusiasm to the foreigners.
-Foreign things were more prized than native things, and among the
-things of native origin the game of Go was neglected.
-
-About the year 1880, however, a reaction set in; interest in the old
-national game was revived, and at the present day it is fostered with
-as much zeal as in the olden times.
-
-Most of the higher officials of the government, and also the officers
-in the army and navy, are skilled players. The great daily newspapers
-of the capitals have a Go department, just as some of our periodicals
-have a department devoted to Chess, and the game is very much played at
-the hot springs and health resorts, and clubs, and teachers of the art
-are found in all of the larger cities. Go has always retained something
-of its early aristocratic character, and in fact, it is still regarded
-as necessary for a man of refinement to possess a certain skill at the
-game.
-
-During the recent Russo-Japanese War the strategy employed by the
-Japanese commanders certainly suggested the methods of play used in the
-game of Go. Whether this was an accidental resemblance or not I cannot
-say. At Liao Yang it seemed as if Marshal Oyama had got three of the
-necessary stones advantageously placed, but the Russians escaped before
-the fourth could be moved into position. At the final battle of Mukden
-the enveloping strategy characteristic of the game was carried out with
-still greater success.
-
-At the present time the division into the four schools of Honinbo,
-Inouye, Hayashi, and Yasui, no longer exists, and Go players are
-divided into the schools of Honinbo and Hoyensha. This latter school
-was established about the year 1880 by Murase Shuho, to whom reference
-has already been made.
-
-The Honinbo school is the successor of the old Academy, while the new
-school has made one or two innovations, one of the most fortunate being
-a rule that no game shall last longer than twenty-four hours without
-interruption. The Hoyensha school also recognized the degree “Inaka
-Shodan,” which means the “first degree in the country,” and is allowed
-to a class of players who are regarded as entitled to the first degree
-in their native town, but who are generally undeceived when they meet
-the recognized “Shodan” players of the metropolis.
-
-While in Japan Go has attained such a high development, largely through
-the help of the government, as has been shown, it seems to be decadent
-in its motherland of China. The Japanese players assure us that there
-is no player in China equal to a Japanese player of the first degree.
-In Korea also the game is played, but the skill there attained is also
-immensely below the Japanese standard.
-
-Having now given an idea of the importance of the game in the eyes of
-the Japanese, and the length of time it has been played, we will
-proceed to a description of the board and stones, and then take up the
-details of the play.
-
-
-
-
-
-
-
-
-II
-
-DESCRIPTION OF THE BOARD AND STONES
-
-
-The board, or “Go Ban” as it is called in Japanese, is a solid block of
-wood, about seventeen and a half inches long, sixteen inches broad, and
-generally about four or five inches thick. It has four detachable feet
-or legs so that as it stands on the floor it is about eight inches
-high. The board and feet are always stained yellow.
-
-The best boards in Japan are made of a wood called “Kaya” (Torreya
-Nucifera) a species of yew. They are also made of a wood called “Icho”
-or Gingko (Salisburia adiantifolia) and of “Hinoki” (Thuya Obtusa) a
-kind of cedar. At all events they must be of hard wood, and yet not so
-hard as to be unpleasant to the touch when the stone is placed on the
-board, and the wood must further have the quality of resonance, because
-the Japanese enjoy hearing the sound made by the stone as it is played,
-and they always place it on the board with considerable force when
-space will permit. The Japanese expression for playing Go, to wit, “Go
-wo utsu,” literally means to “strike” Go, referring to the impact of
-the stone. In Korea this feature is carried to such an extreme that
-wires are stretched beneath the board, so that as a stone is played a
-distinct musical sound is produced. The best boards should, of course,
-be free from knots, and the grain should run diagonally across them.
-
-In the back of the board there is cut a square depression. The purpose
-of this is probably to make the block more resonant, although the old
-Japanese stories say that this depression was put there originally to
-receive the blood of the vanquished in case the excitement of the game
-led to a sanguinary conflict.
-
-The legs of the board are said to be shaped to resemble the fruit of
-the plant called “Kuchinashi” or Cape Jessamine (Gardenia floribunda),
-the name of which plant by accident also means “without a mouth,” and
-this is supposed to suggest to onlookers that they refrain from making
-comments on the game (a suggestion which all Chess players will
-appreciate).
-
-On the board, parallel with each edge, are nineteen thin, lacquered
-black lines. These lines are about four one-hundredths of an inch wide.
-It has been seen from the dimensions given that the board is not
-exactly square, and the field therefore is a “parallelogram, the sides
-of which are sixteen and a half and fifteen inches long respectively,
-and the lines in one direction are a little bit farther apart than in
-the other. These lines, by their crossing, produce three hundred and
-sixty-one points of intersection, including the corners and the points
-along the edge of the field.
-
-The stones are placed on these points of intersection, and not in the
-spaces as the pieces are in Chess or Checkers. These intersections are
-called “Me” or “Moku” in Japanese, which really means “an eye.”
-Inasmuch as the word as used in this connection is untranslatable, I
-shall hereafter refer to these points of intersection by their Japanese
-name.
-
-On the board, as shown in the diagram (Plate 1), are nine little
-circles. It is on these circles that the handicap stones when given are
-placed. They have no other function in the game, but they are supposed
-also to have some sort of symbolical meaning. Chamberlain states that
-these spots or “Seimoku” are supposed to represent the chief celestial
-bodies, and that the central one is called “Taikyoku”; that is, the
-primordial principle of the universe. In the work of Stewart Culin
-referred to in the preface it is stated that they correspond to the
-nine lights of heaven—the sun, moon and the seven stars of the
-constellation “Tau” (Ursa Major). Indeed the whole arrangement of the
-board is said to have some symbolical significance, the number of
-crosses (exclusive of the central one) representing the three hundred
-and sixty degrees of latitude, and the number of white and black stones
-corresponding to the number of days of the year; but nowadays the
-Japanese do not make much of a point of the astronomical significance
-of the board or of the “Seimoku.”
-
-The stones or “Ishi” with which the game is played are three hundred
-and sixty-one in number, corresponding to the number of “Me” or points
-of intersection on the board. One hundred and eighty of these stones
-are white and the remaining one hundred and eighty-one are black. As
-the weaker player has the black stones and the first move, obviously
-the extra stone must be black. In practice the entire number of stones
-is never used, as at the end of the game there are always vacant spaces
-on the board. The Japanese generally keep these stones in gracefully
-shaped, lacquered boxes or “Go tsubo.”
-
-The white stones are made of a kind of white shell; they are highly
-polished, and are exceedingly pleasant to the touch. The best come from
-the provinces of Hitachi and Mikawa. The black are made of stone,
-generally a kind of slate that comes from the Nachi cataract in Kishiu.
-As they are used they become almost jet-black, and they are also
-pleasant to the touch, but not so much so as the white. A good set is
-quite dear, and cannot be purchased under several yen. The ideograph
-formerly used for “Go ishi” indicates that originally they were made of
-wood, and not of stone, and the old Chinese ideograph shows that in
-that country they were wooden pieces painted black and white. The use
-of polished shell for the white stones was first introduced in the
-Ashikaga period.
-
-In form the stones are disk-shaped, but not always exactly round, and
-are convex on both surfaces, so that they tremble slightly when placed
-on the board. They are about three-quarters of an inch in diameter, and
-about one-eighth of an inch in thickness. The white stones are
-generally a trifle larger than the black ones; for some strange reason
-those of both colors are a little bit wider than they should be in
-order to fit the board. Korschelt carefully measured the stones which
-he used, and found that the black were seventeen-sixteenths of the
-distance between the vertical lines on his board, and about
-eighteen-nineteenths of the distance between the horizontal lines,
-while the white stones were thirteen-twelfths of the distance between
-the vertical lines and thirty-six thirty-sevenths of the distance
-between the horizontal lines. I found about the same relation of size
-in the board and stones which I use.
-
-The result of this is that the stones do not have quite room enough and
-lap over each other, and when the board is very full, they push each
-other out of place. To make matters still worse the Japanese are not
-very careful to put the stones exactly on the points of intersection,
-but place them carelessly, so that the board has an irregular
-appearance. It is probable that the unsymmetrical shape of the board
-and the irregularity of the size of the stones arise from the antipathy
-that the Japanese have to exact symmetry. At any rate, it is all
-calculated to break up the monotonous appearance which the board would
-have if the spaces were exactly square, and the stones were exactly
-round and fitted properly in their places.
-
-In Japan the board is placed on the floor, and the players sit on the
-floor also, facing each other, as shown in the illustration, and
-generally the narrower side of the board is placed so as to face the
-players. Since the introduction of tables in Japan Go boards are also
-made thinner and without feet, but the game seems to lose some of its
-charm when the customs of the old Japan are departed from.
-
-The Japanese always take the stone between the middle and index
-fingers, and not between the thumb and index finger as we are likely to
-do, and they place it on the board smartly and with great skill, so
-that it gives a cheerful sound, as before stated.
-
-For use in this country the board need not be so thick, and need not,
-of course, have feet, but if it is attempted to play the game on
-cardboard, which has a dead sound as the stones are played, it is
-surprising how much the pleasure of the game is diminished. The author
-has found that Casino chips are the best substitute for the Japanese
-stones.
-
-Originally the board used for the game of Go was not so large, and the
-intersecting lines in each direction were only seventeen in number. At
-the time of the foundation of the Go Academy this was the size of board
-in use. As the game developed the present number of lines became fixed
-after trial and comparison with other possible sizes. Korschelt made
-certain experiments with the next possible larger size in which the
-number of lines in each direction was twenty-one, and it seemed that
-the game could still be played, although it made necessary the
-intellect of a past master to grasp the resulting combinations. If more
-than twenty-one lines are used Korschelt states that the combinations
-are beyond the reach of the human mind.
-
-In closing the description of the board it may be interesting to point
-out that the game which we call “Go Bang” or “Five in a Row,” is played
-on what is really a Japanese Go board, and the word “Go Bang” is merely
-another phonetic imitation of the words by which the Japanese designate
-their board. I have found, however, that the “Go Bang” boards sold in
-the stores in this country are an imitation of the original Japanese
-“Go ban,” and have only seventeen lines, and are therefore a little too
-small for the game as now played. The game which we call “Go Bang” also
-originated in Japan, and is well known and still played there. They
-call it “Go Moku Narabe,” which means to arrange five “Me,” the word
-“Go” in this case meaning “five,” and “Moku” being the alternative way
-of pronouncing the ideograph for eye. “Go Moku Narabe” is often played
-by good Go players, generally for relaxation, as it is a vastly simpler
-game than Go, and can be finished much more rapidly. It is not,
-however, to be despised, as when played by good players there is
-considerable chance for analysis, and the play often covers the entire
-board.
-
-
-
-
-
-
-
-
-III
-
-RULES OF PLAY
-
-
-The players play alternately, and the weaker player has the black
-stones and plays first, unless a handicap has been given, in which case
-the player using the white stones has the first move. (In the olden
-times this was just reversed.) They place the stones on the vacant
-points of intersection on the board, or “Me,” and they may place them
-wherever they please, with the single exception of the case called
-“Ko,” which will be hereafter explained. When the stones are once
-played they are never moved again.
-
-The object of the game of Go is to secure territory. Just as the object
-of the game of Chess is not to capture pieces, but to checkmate the
-adverse King, so in Go the ultimate object is not to capture the
-adversary’s stones, but to so arrange matters that at the end of the
-game a player’s stones will surround as much vacant space as possible.
-At the end of the game, however, before the amount of vacant space is
-calculated, the stones that have been taken are used to fill up the
-vacant spaces claimed by the adversary; that is to say, the captured
-black stones are used to fill up the spaces surrounded by the player
-having the white pieces, and vice versa, and the player who has the
-greatest amount of territory after the captured stones are used in this
-way, is the winner of the game. However, if the players, fearing each
-other, merely fence in parts of the board without regard to each
-other’s play, a most uninteresting game results, and the Japanese call
-this by the contemptuous epithet “Ji dori go,” or “ground taking Go.” I
-have noticed that beginners in this country sometimes start to play in
-this way, and it is one of the many ways by which the play of a mere
-novice may be recognized. The best games arise when the players in
-their efforts to secure territory attack each other’s stones or groups
-of stones, and we therefore must know how a stone can be taken.
-
-A stone is taken when it is surrounded on four opposite sides as shown
-in Plate 2, Diagram I. When it is taken it is removed from the board.
-It is not necessary that a stone should also be surrounded diagonally,
-which would make eight stones necessary in order to take one; neither
-do four stones placed on the adjacent diagonal intersections cause a
-stone to be taken: they do not directly attack the stone in the center
-at all. Plate 2, Diagram IV, shows this situation.
-
-A stone which is placed on the edge of the board may be surrounded and
-captured by three stones, as shown in Plate 2, Diagram II, and if a
-stone is placed in the extreme corner of the board, it may be
-surrounded and taken by two stones, as shown in Plate 2, Diagram III.
-
-In actual practice it seldom or never happens that a stone or group of
-stones is surrounded by the minimum number requisite under the rule,
-for in that case the player whose stones were threatened could
-generally manage to break through his adversary’s line. It is almost
-always necessary to add helping stones to those that are strictly
-necessary in completing the capture. Plate 2, Diagram V, shows four
-stones which are surrounded with the minimum number of stones. Plate 2,
-Diagram VI, shows the same group with a couple of helping stones added,
-which would probably be found necessary in actual play.
-
-It follows from this rule that stones which are on the same line
-parallel with the edges of the board are connected, and support each
-other, Plate 2, Diagram VII, while stones which are on the same
-diagonal line are not connected, and do not support each other, Plate
-2, Diagram VIII. In order to surround stones which are on the same
-line, and therefore connected, it is necessary to surround them all in
-order to take them, while stones which are arranged on a diagonal line,
-and therefore unconnected, may be taken one at a time. On Plate 2,
-Diagram III, if there were a stone placed at S 18, it would not be
-connected with the stone in the corner, and would not help it in any
-way. On the other hand, as has been said, it is not necessary to place
-a white stone on that point in order to complete the capture of the
-stone in the corner.
-
-In order to capture a group or chain of stones containing vacant space,
-it must be completely surrounded inside and out; for instance, the
-black group shown on Plate 2, Diagram IX, while it has no hope of life
-if it is White’s play is nevertheless not completely surrounded. In
-order to surround it, it is necessary to play on the three vacant
-intersections at M 11, N 11, and O 11. The same group of stones is
-shown in Diagram X completely surrounded. (It may be said in passing
-that White must play at N 11 first or the black stones can defend
-themselves; we shall understand this better in a moment.)
-
-In practice it often happens that a stone or group of stones is
-regarded as dead before it is completely surrounded, because when the
-situation is observed to be hopeless the losing player abandons it, and
-addresses his energies to some other part of the board. It is
-advantageous for the losing player to abandon such a group as soon as
-possible, for, if he continues to add to the group, he loses not only
-the territory but the added stones also. If the circumstances are such
-that his opponent has to reply to his moves in the hopeless territory,
-the loss is not so great, as the opponent is meanwhile filling up
-spaces which would otherwise be vacant, and against an inferior player
-there is a chance of the adversary making a slip and allowing the
-threatened stones to save themselves. If, however, the situation is so
-clearly hopeless that the adversary is not replying move for move, then
-every stone added to such a group means a loss of two points.
-
-At the end of the game such abandoned groups of stones are removed from
-the board just as if they had been completely surrounded and killed,
-and it is not necessary for the player having the advantage actually to
-surround and kill such a group. It is enough if they obviously can be
-killed. The theory on which this rule proceeds is that if the players
-play alternately, no advantage would be gained by either side in the
-process of actually surrounding such a group, and its completion would
-only be a waste of time. But let us suppose that a black group at the
-end of the game is found to be hopeless and also completely surrounded
-with the exception of one point. The question arises, can the Black
-player demand that his adversary play on the vacant space in order to
-kill this group, for, if he could, it is obvious he would gain one “Me”
-by so doing. The answer is, he cannot so demand, and his adversary is
-not bound to play on this point, and the hopeless or abandoned stones
-are removed without further play. We might call such groups “dead.”
-They may be distinguished from stones that are “taken,” because these
-latter are removed at once, whereas “dead” stones are removed only at
-the end of the game.
-
-As a corollary to the rule for surrounding and taking stones, it
-follows that a group of stones containing two disconnected vacant
-intersections or “Me” cannot be taken. This is not a separate rule. It
-follows necessarily from the method by which stones are taken.
-Nevertheless in practice it is the most important principle in the
-game.
-
-In order to understand the rule or principle of the two “Me,” we must
-first look at the situation shown in Plate 3, Diagram I. There, if a
-black stone is played at F 15, although it is played on an intersection
-entirely surrounded by white stones, it nevertheless lives because the
-moment it is played it has the effect of killing the entire white
-group; that is to say, a stone may be played on an intersection where
-it is completely surrounded if as it is played it has the effect of
-completely surrounding the adversary’s stones already on the board. If,
-on the other hand, we have a situation as shown in Plate 3, Diagram II,
-a black stone may indeed be played on one of the vacant intersections,
-but when it is so played the white group is not completely surrounded,
-because there still remains one space yet to be filled, and the black
-stone itself is dead as soon as it touches the board, and hence it
-would be impossible to surround this group of white stones unless two
-stones were played at once. The white stones, therefore, can never be
-surrounded, and form an impregnable position.
-
-This is the principle of the two “Me,” and when a player’s group of
-stones is hard pressed, and his adversary is trying to surround them,
-if he can so place the stones that two disconnected complete “Me” are
-left, they are safe forever. It makes no difference whether the vacant
-“Me” are on the edges or in the corners of the board, or how far from
-each other they may be.
-
-Plate 3, Diagram VI, shows a group of stones containing two vacant “Me”
-on the edge of the board. This group is perfectly safe against attack.
-A beginner might ask why the white group shown on Plate 3, Diagram V,
-is not safe. The difficulty with that group is, that when Black has
-played at S 9, there are no “Me” in it at all as the word is used in
-this connection, not even a “Kageme” as shown in Plate 3, Diagram III,
-because a “Me,” in order to be available for the purpose of defense,
-must be a vacant intersection that is surrounded on four sides, just as
-a captured stone must be surrounded, and therefore on the sides of the
-board it can be made by three stones, and in the corner of the board by
-two stones, but it is absolutely necessary, in addition to the minimum
-number of surrounding stones, to have helping stones to guard the
-surrounding stones against attack. This brings us to what the Japanese
-call “Kageme.”
-
-In actual play there are many groups of stones that at first glance
-seem to have two vacant “Me” in them, but which on analysis, will be
-found vulnerable to attack. A “Me” that looks somewhat as if it were
-complete, but is, nevertheless, destructible is called “Kageme.” “Kage”
-means “chipped” or “incomplete.” Plate 3, Diagram III, is an
-illustration of this. A beginner might think that the white group was
-safe, but Black can kill the upper six white stones by playing at E 3,
-and then on the next move can kill the remainder by playing at G 2.
-Therefore, E 3 is not a perfect “Me,” but is “Kageme.” G 2 is a perfect
-“Me,” but one is not enough to save the group. In this group if the
-stone at F 4 or D 2 were white, there would be two perfect “Me,” and
-the group would be safe. In a close game beginners often find it
-difficult to distinguish between a perfect “Me” and “Kageme.”
-
-Groups of stones which contain vacant spaces, can be lost or saved
-according as two disconnected “Me” can or cannot be formed in those
-spaces, and the most interesting play in the game occurs along the
-sides and especially in the corners of the board in attempting to form
-or attempting to prevent the formation of these “Me.” The attacking
-player often plays into the vacant space and sacrifices several stones
-with the ultimate object of reducing the space to one “Me”; and, on the
-other hand, the defending player by selecting a fortunate intersection
-may make it impossible for the stones to be killed. There is
-opportunity for marvelous ingenuity in the attack and defense of these
-positions. A simple example of defense is shown in Plate 3, Diagram IV,
-where, if it is White’s turn, and he plays in the corner of the board
-at T 19, he can save his stones. If, on the other hand, he plays
-anywhere else, the two “Me” can never be formed. The beginner would do
-well to work out this situation for himself.
-
-The series of diagrams commencing at Plate 3, Diagram V, show the
-theoretical method of reducing vacant spaces by the sacrifice of
-stones. This series is taken from Korschelt, and the position as it
-arose in actual play is shown on Plate 10, depicting a complete game.
-In Plate 3, Diagram V, the white group is shown externally surrounded,
-and the black stone has just been played at S 9, rendering the group
-hopeless. The same group is shown on the opposite side of the board at
-Plate 4, Diagram I, but Black has added three more stones and could
-kill the white group on the next move. Therefore, White plays at A 12,
-and the situation shown in Plate 4, Diagram II, arises, where the same
-group is shown on the lower edge of the board. Now, if it were White’s
-move, he could save his group by playing at J 2, and the situation
-which would then arise is shown on Plate 4, Diagram III, where White
-has three perfect “Me,” one more than enough. However, it is not
-White’s move, and Black plays on the coveted intersection, and then
-adds two more stones until the situation shown in Plate 4, Diagram IV,
-arises. Then White must again play at S 8 in order to save his stones
-from immediate capture, and the situation shown at Plate 5, Diagram I,
-comes about. Black again plays at J 18, adds one more stone, and we
-have the situation shown in Plate 5, Diagram II, where it is obvious
-that White must play at C 11 in order to save his group from immediate
-capture, thus leaving only two vacant spaces. It is unnecessary to
-continue the analysis further, but at the risk of explaining what is
-apparent, it might be pointed out that Black would play on one of these
-vacant spaces, and if White killed the stone (which it would not pay
-White to do) Black would play again on the space thus made vacant, and
-completely surround and kill the entire white group.
-
-A group with five vacant “Me,” as shown in the preceding diagrams, is a
-situation well known to the Japanese, so much so that they have a
-special phrase or saying that applies to it, to wit, “Go moku naka de
-wa ju san te,” which means that it takes thirteen turns to reduce a
-group having five such “Me” in the center.
-
-As we have previously seen, in actual play this white group would be
-regarded as “dead” as distinguished from “taken,” and this series of
-moves would not be played out. White obviously would not play in the
-space, and he could not demand that Black play therein in order to
-complete the actual surrounding of the stones, and the only purpose of
-giving this series of diagrams is to show theoretically how the white
-stones can be killed. However, the killing of these stones would be
-necessary if the surrounding black line were in turn attacked
-(“Semeai”), in which case it might be a race to see whether the
-internal white stones could be completely surrounded and killed before
-the external white group could get in complete contact with the black
-line.
-
-Stones which are sacrificed in order to kill a larger group are called
-“Sute ishi” by the Japanese, from “Suteru,” meaning “to cast or throw
-away,” and “Ishi,” a “stone.”
-
-It may be noted that if a group contains four connected vacant
-intersections in a line it is safe, because if the adversary attempts
-to reduce it, two disconnected “Me” can be formed in the space by
-simply playing a stone adjacent to the adversary’s stone, as shown in
-Plate 5, Diagram III, where, if Black plays for instance at K 11, White
-replies at L 11, and secures the two “Me.” Even if these four connected
-vacant intersections are not in a straight line, they are nevertheless
-sufficient for the purpose, provided the fourth “Me” is connected at
-the end of the three, and the Japanese express this by their saying
-“Magari shimoku wa me,” or four “Me” turning a corner. Neither does it
-make any difference whether the four connected “Me” are in the center
-of the board or along the edge. On Plate 5, Diagrams IV and V, are
-examples of “Magari shimoku wa me,” and they both are safe. It is
-interesting, however, to compare these situations with that shown at
-Plate 4, Diagram II, where the fourth intersection is not connected at
-the end of the line, and which group Black can kill if it is his move,
-as we already have seen.
-
-If, however, such a group contains only three connected vacant
-intersections, and it is the adversary’s move, it can be killed,
-because the adversary by playing on the middle intersection can prevent
-the formation of two disconnected “Me.” We saw a group of this kind on
-Plate 2, Diagram IX, which can be killed by playing at N 11. Obviously,
-if it is Black’s move in this case, the group can be saved by playing
-at N 11; obviously, also, if White, being a mere novice, plays
-elsewhere than at N 11, Black saves the stones by playing there and
-killing the white stone. Plate 5, Diagram VI, shows another group
-containing only three vacant intersections. These can be killed if it
-is Black’s move by playing at A 1. On the other hand, if it is White’s
-move, he can save them by playing on the same point.
-
-Of course, if a group of stones contains a large number of vacant
-intersections, it is perfectly safe unless the vacant space is so large
-that the adversary can have a chance of forming an entire new living
-group of stones therein.
-
-We now come to the one exception to the rule that the players may place
-their stones at will on any vacant intersection on the board. This rule
-is called the rule of “Ko,” and is shown on Plate 6, Diagram I.
-Assuming that it is White’s turn to play, he can play at D 17 and take
-the black stone at C 17 which is already surrounded on three sides, and
-the position shown in Plate 6, Diagram II, would then arise. It is now
-White’s turn to play, and if he plays at C 13, the white stone which
-has just been put down will be likewise surrounded and could be at once
-taken from the board. Black, however, is not permitted to do this
-immediately, but must first play somewhere else, and this gives White
-the choice of filling up this space (C 13) and defending his stone, or
-of following his adversary to some other portion of the board. The
-reason for this rule in regard to “Ko” is very clear. If the players
-were permitted to take and retake the stones as shown in the diagram,
-the series of moves would be endless, and the game could never be
-finished. It is something like perpetual check in Chess, but the
-Japanese, in place of calling the game a draw, compel the second player
-to move elsewhere and thus allow the game to continue. In an actual
-game when a player is prevented from retaking a stone by the rule of
-“Ko,” he always tries to play in some other portion of the board where
-he threatens a larger group of stones than is involved in the situation
-where “Ko” occurs, and thus often he can compel his adversary to follow
-him to this other part of the field, and then return to retake in “Ko.”
-His adversary then will play in some part of the field, if possible,
-where another group can be threatened, and so on. Sometimes in a hotly
-contested game the battle will rage around a place where “Ko” occurs
-and the space will be taken and retaken several times.
-
-Korschelt states that the ideograph for “Ko” means “talent” or
-“skilfulness,” in which he is very likely wrong, as it is more
-accurately translated by our word “threat”; but be this as it may, it
-is certainly true that the rule in regard to “Ko” gives opportunity for
-a great display of skill, and as the better players take advantage of
-this rule with much greater ingenuity, it is a good idea for the weaker
-player as far as possible to avoid situations where its application
-arises.
-
-There is a situation which sometimes arises and which might be mistaken
-for “Ko.” It is where a player takes more than one stone and the
-attacking stone is threatened on three sides, or where only one stone
-is taken, but the adversary in replying can take not only the last
-stone played, but others also. In these cases the opponent can retake
-immediately, because it will at once be seen that an endless exchange
-of moves (which makes necessary the rule of “Ko”) would not occur. A
-situation of this kind is shown on Plate 6, Diagrams III, IV, and V,
-where White by playing at C 8 (Diagram III) takes the three black
-stones, producing the situation shown in Diagram IV, and Black is
-permitted immediately to retake the white stone, producing the state of
-affairs shown in Diagram V. The Japanese call such a situation “Ute
-kaeshi,” which means “returning a blow.” It forms no exception to the
-ordinary rules of the game, and only needs to be pointed out because a
-beginner might think that the rule of “Ko” applied to it.
-
-We will now take up the situation called “Seki.” “Seki” means a
-“barrier” or “impasse”—it is a different word from the “Seki” in the
-phrase “Jo seki.” “Seki” also is somewhat analogous to perpetual check.
-It arises when a vacant space is surrounded partly by white and partly
-by black stones in such a way that, if either player places a stone
-therein, his adversary can thereupon capture the entire group. Under
-these circumstances, of course, neither player desires to place a stone
-on that portion of the board, and the rules of the game do not compel
-him to do so. That portion of the board is regarded as neutral
-territory, and at the end of the game the vacant “Me” are not counted
-in favor of either player. Plate 6, Diagram VI, gives an illustration
-of “Seki,” where it will be seen that if Black plays at either S 16 or
-T 16 White can kill the black stones in the corner by playing on the
-other point, and if White plays on either point Black can kill the
-white stones by filling the remaining vacancy. Directly below, on
-Diagram VII, is shown the same group, but the corner black stone has
-been taken out. The position is now no longer “Seki,” but is called by
-the Japanese “Me ari me nashi,” or literally “having ‘Me,’ not having
-‘Me.’” Here the white stones are dead, because if Black plays, for
-instance, at T 4 White cannot kill the black stones by playing at S 4,
-for the reason that the vacant “Me” at T 1 still remains. The beginner
-might confuse “Seki” with “Me ari me nashi,” and while a good player
-has no trouble in recognizing the difference when the situation arises,
-it takes considerable foresight sometimes so to play as to produce one
-situation or the other.
-
-Plate 6, Diagram VIII, shows another group which might be mistaken for
-“Seki,” but here, if White plays at J 19, the black stones can be
-killed, further proceedings being somewhat similar to those we saw in
-the illustration of “Go moku naka de wa ju san te.” Plate 7 shows a
-large group of stones from which inevitably “Seki” will result. It
-would be well for the student to work this out for himself. “Seki” very
-seldom or never occurs in games between good players, and it rarely
-occurs in any game.
-
-It is a rule of the game to give warning when a stone or group of
-stones is about to be completely surrounded. For this purpose the
-Japanese use the word “Atari” (from “ataru,” to touch lightly), which
-corresponds quite closely to the expression “gardez” in Chess. If this
-warning were omitted, the player whose stones were about to be taken
-should have the right to take his last move over and save the imperiled
-position if he could. This rule is not so strictly observed as
-formerly; it belongs more to the etiquette of the old Japan.
-
-The game comes to an end when the frontiers of the opposing groups are
-in contact. This does not mean that the board is entirely covered, for
-the obvious reason that the space inside the groups or chains of stones
-is purposely left vacant, for that is the only part of the board which
-counts; but so long as there is any vacant space lying between the
-opposing groups that must be disposed of in some way, and when it is so
-disposed of it will be found that the white and black groups are in
-complete contact.
-
-Just at the end of the game there will be found isolated vacant
-intersections or “Me” on the frontier lines, and it does not make any
-difference which player fills these up. They are called by the Japanese
-“Dame,” which means “useless.” (The word “Dame” is likely to be
-confusing when it is first heard, because the beginner jumps to the
-conclusion that it is some new kind of a “Me.” This arises from a
-coincidence only. Anything that is useless or profitless is called
-“Dame” in Japanese, but etymologically the word really means “horse’s
-eye,” as the Japanese, not being admirers of the vacant stare of that
-noble animal, have used this word as a synonym for all that is useless.
-Therefore the syllable “Me” does mean an eye, and is the same word that
-is used to designate the intersections, but its recurrence in this
-connection is merely an accident.)
-
-It is difficult for the beginner at first to understand why the filling
-of these “Dame” results in no advantage to either player, and beginners
-often fill up such spaces even before the end of the game, feeling that
-they are gaining ground slowly but surely; and the Japanese have a
-saying, “Heta go ni dame nashi,” which means that there are no “Dame”
-in beginners’ Go, as beginners do not recognize their uselessness. On
-the other hand, a necessary move will sometimes look like “Dame.” The
-moves that are likely to be so confused are the final connecting moves
-or “Tsugu,” where a potential connection has been made early in the
-game, but which need to be filled up to complete the chain. In the
-Illustrative Game, Number I, the “Dame” are all given, but a little
-practice is necessary before they can always be recognized.
-
-When the “Dame” have been filled, and the dead stones have been removed
-from the board, there is no reason why the players should not at once
-proceed to counting up which of them has the greatest amount of vacant
-space, less, of course, the number of stones they have lost, and thus
-determine who is the victor. As a matter of practice, however, the
-Japanese do not do this immediately, but, purely for the purpose of
-facilitating the count, the player having the white pieces would fill
-up his adversary’s territory with the black stones he had captured as
-far as they would go, and the player having the black stones would fill
-up his adversary’s territory with the white stones that he had
-captured; and thereupon the entire board is reconstructed, so that the
-vacant spaces come into rows of fives and tens, so that they are easier
-to count. This has really nothing to do with the game, and it is merely
-a device to make the counting of the spaces easier, but it seems like a
-mysterious process to a novice, and adds not a little to the general
-mystery with which the end of the game seems to be surrounded when an
-Occidental sees it played for the first time. This process of
-arrangement is called “Me wo tsukuru.” It may be added that if any part
-of the board contains the situation called “Seki,” that portion is left
-alone, and is not reconstructed like the rest of the board.
-
-Plate 8 shows a completed game in which the “Dame” have all been
-filled, but the dead stones have not yet been removed from the board.
-Let us first see which of the stones are dead. It is easy to see that
-the white stone at N 11 is hopeless, as it is cut off in every
-direction. The same is true of the white stone at B 18. It is not so
-easy to see that the black stones at L and M 18, N, O, P, Q and R 17, N
-16, and M and N 15 are dead, but against a good player they would have
-no hope of forming the necessary two “Me,” and they are therefore
-conceded to be dead; but a good player could probably manage to defend
-them against a novice. It is still more difficult to see why the
-irregular white group of eighteen stones on the left-hand side of the
-board has been abandoned, but there also White has no chance of making
-the necessary two “Me.” At the risk of repetition I will again point
-out that these groups of dead stones can be taken from the board
-without further play.
-
-Plate 9 shows the same game after the dead stones have been removed and
-used to fill up the respective territories, and after the board has
-been reconstructed in accordance with the Japanese method, and it will
-be seen that in this case Black has won by one stone. This result can
-be arrived at equally well by counting up the spaces on Plate 8, but
-they are easier to count on Plate 9, after the “Me wo tsukuru” has been
-done.
-
-Plate 10 shows another completed game. This plate is from Korschelt,
-and is interesting because it contains an instructive error. The game
-is supposed to be completed, and the black stone at C 18 is said to be
-dead. This is not true, because Black by playing at C 17 could not only
-save his stone, but kill the four white stones at the left-hand side.
-Therefore, before this game is completed, White must play at C 17 to
-defend himself. This is called “Tsugu.” On the left-hand side of the
-board is shown a white group which is dead, and the method of reduction
-of which we have already studied in detail. On the right side of the
-board are a few scattering black stones which are dead, because they
-have no chance of forming a group with the necessary two “Me.” The
-question may be asked whether it is necessary for White to play at C 1
-or E 1 in order to complete the connection of the group in the corner,
-but he is not obliged so to do unless Black chooses to play at B 1 or F
-1, which, of course, Black would not do.
-
-On Plate 11, this game also is shown as reconstructed for counting, and
-it will be seen that White has won by two stones. Really this is an
-error of one stone, as White should have played at C 17, as we have
-previously pointed out.
-
-Sometimes at the end of the game players of moderate skill may differ
-as to whether there is anything left to be done, and when one thinks
-there is no longer any advantage to be gained by either side, he says,
-“Mo arimasen, aru naraba o yuki nasai,” that is to say, “I think there
-is nothing more to be done; if you think you can gain anything, you may
-play,” and sometimes he will allow his adversary to play two or three
-times in succession, reserving the right to step in if he thinks there
-is a chance of his adversary reviving a group that is apparently dead.
-
-No part of the rules of the game has been more difficult for me to
-understand than the methods employed at the end, and especially the
-rule in regard to the removal of dead stones without actually
-surrounding them, but I trust in the foregoing examples I have made
-this rule sufficiently clear. Moreover, it is not always easy to tell
-whether stones are dead or alive. There is a little poem or “Hokku” in
-Japanese, which runs as follows:
-
-
- “Iki shini wo
- Shiranu nonki no
- Go uchi kana,”
-
-
-which might be translated as “Oh! what kind of a Go player is he who
-does not know whether his stones are alive or dead!” But while the
-Japanese author of this “Hokku” may have regarded it as a simple thing,
-the Occidental student of the game would not be likely to share his
-views. An instance of this is shown by the possibilities of the
-supposedly dead black stone on Plate 10, and I think it would be fairer
-to state that the skill of a good Go player is most clearly shown by
-his ability to recognize immediately whether a group is dead or can be
-saved; the study of our chapter on Problems will give further
-illustrations of the difficulty and nicety of such decisions.
-
-We now come to the question of handicaps. Handicaps are given by the
-stronger player allowing the weaker player to place a certain number of
-stones on the board before the game begins, and we have seen in the
-chapter on the Description of the Board that these stones are placed on
-the nine dotted intersections. If one stone is given, it is usual to
-place it in the upper right-hand corner. If a second stone is given, it
-is placed in the lower left-hand corner. If a third stone is given, it
-is placed in the lower right-hand corner. The fourth is placed in the
-upper left-hand corner. The fifth is placed at the center or “Ten gen.”
-When six are given, the center one is removed, and the fifth and sixth
-are placed at the left and right-hand edges of the board on line 10. If
-seven are given, these stones remain, and the seventh stone is placed
-in the center. If eight are given, the center stone is again removed,
-and the seventh and eighth stones are placed on the “Seimoku” on line
-K. If the ninth is given, it is again placed in the center of the
-board.
-
-Between players of reasonable skill more than nine stones are never
-given, but when the disparity between the players is too great, four
-other stones are sometimes given. They are placed just outside the
-corner “Seimoku,” as shown on the diagram (Plate 12), and these extra
-stones are called “Furin” handicaps. “Furin” means “a small bell,” as
-these stones suggest to the Japanese the bells which hang from the
-eaves at the corners of a Japanese temple. When the disparity between
-the players is very great indeed, sometimes four more stones are given,
-and when given they are placed on the diagonal halfway between the
-corner “Seimoku” and the center. These four stones are called “Naka
-yotsu,” or “the four middle stones,” but such a handicap could only be
-given to the merest novice.
-
-We have now completed a survey of all the actual rules of the game, and
-it may be well to summarize them in order that their real simplicity
-may be clearly seen; briefly, they are as follows:
-
-1. The object of the game is to obtain vacant territory.
-
-2. The stones are placed on the intersections and on any vacant
-intersection the player chooses (except in the case of “Ko”). After
-they are played they are not moved again.
-
-3. (a) One or more stones which are compactly surrounded by the stones
-of the other side are said to be taken and are at once removed from the
-board.
-
-(b) Stones which, while not actually surrounded can inevitably be
-surrounded, are dead, and can be taken from the board at the end of the
-game without further play.
-
-(c) Taken or dead stones are used to fill up the adversary’s territory.
-
-4. The game is at an end when the opposing groups of stones are in
-absolute contact (the case of “Seki” being the single exception).
-
-It is not possible to imagine a game with simpler rules, or the
-elements of which are easier to acquire.
-
-We will now turn our attention to a few considerations as to the best
-methods of play, and of certain moves and formations which occur in
-every game, and also to the names which in Japanese are used to
-designate these things.
-
-
-
-
-
-
-
-
-IV
-
-GENERAL METHODS OF PLAY AND TERMINOLOGY OF THE GAME
-
-
-As will be shown more in detail in the chapter on Openings or “Joseki,”
-the game is commenced by playing in the corners of the board, and
-generally on one of the squares adjacent to the handicap point. The
-reason for this is that the corners of the board are natural
-fortresses, and can be more readily defended against attack. It is also
-easier to form territory in the corners of the board. Next to the
-corners of the board the sides of the board are easiest to defend, and
-territory is more easily formed along the sides than in the center, and
-in an ordinary game the play generally proceeds from the corners and
-edges to the center. The importance which the Japanese attach to the
-corners is shown by their saying “Yo sumi torarete go wo utsu na,” or,
-“if the four corners are taken, cease playing.” Against a good player
-it is next to impossible to form territory in the center of the board,
-unless it is based on one of the sides or corners.
-
-There is, however, an old rule of etiquette which is not consistent
-with this theory of the opening; it used to be regarded as exceedingly
-impolite and insulting to play the first stone on the handicap point in
-the center of the board, called “Ten gen.” It has been explained to me
-that the reason for this rule is that such a move was supposed to
-assure the victory to the first player, and it is related that when on
-one occasion Murase Shuho had defeated a rival many times in
-succession, the latter, becoming desperate, apologized for his rudeness
-and placed his stone on this spot, and Murase, nevertheless, succeeded
-in winning the game, which was regarded as evidence of his great skill.
-It has, however, been shown by Honinbo Dosaku that this move gives the
-first player no decisive advantage, and I have been also told by some
-Japanese that the reason that this move is regarded as impolite is
-because it is a wasted move, and implies a disrespect for the
-adversary’s skill, and from what experience I have had in the game I
-think the latter explanation is more plausible. At all events, such a
-move is most unusual and can only be utilized by a player of the
-highest skill.
-
-When good players commence the game, from the first they have in mind
-the entire board, and they generally play a stone in each of the four
-corners and one or two around the edges of the board, sketching out, as
-it were, the territory which they ultimately hope to obtain. They do
-not at once attack each other’s stones, and it is not until the game is
-well advanced that anything like a hand to hand conflict occurs.
-Beginners are likely to engage at once in a close conflict. Their minds
-seem to be occupied with an intense desire to surround and capture the
-first stones the adversary places on the board, and often their
-opposing groups of stones, starting in one corner, will spread out in a
-struggling mass from that point all over the board. There is no surer
-indication of the play of a novice than this. It is just as if a battle
-were to commence without the guidance of a commanding officer, by
-indiscriminate fisticuffs among the common soldiers. Of the other
-extreme, or “Ji dori Go,” we have already spoken. Another way in which
-the play of experts may be recognized is that all the stones of a good
-player are likely to be connected in one or at most two groups, while
-poorer players find their stones divided up into small groups each of
-which has to struggle to form the necessary two “Me” in order to insure
-survival.
-
-Assuming that we have advanced far enough to avoid premature encounters
-or “Ji dori Go,” and are placing our stones in advantageous positions,
-decently and in order, the question arises, how many spaces can be
-safely skipped from stone to stone in advancing our frontiers; that is
-to say, how far can stones be separated and yet be potentially
-connected, and therefore safe against attack? The answer is, that two
-spaces can safely be left if there are no adversary’s stones in the
-immediate vicinity. To demonstrate this, let us suppose that Black has
-stones at R 13 and R 16, and White tries to cut them off from each
-other. White’s best line of attack would be as follows:
-
-
- WHITE BLACK
- R 14 S 14
- R 15 S 15
- Q 16 R 17
- Q 13 R 12
- Q 12
-
-
-and Black has made good his connection, or Black at his fourth move
-could play at Q 14, then
-
-
- W B
- Q 15 R 12
- P 14 takes.
-
-
-There are other continuations, but they are still worse for White. If,
-however, the adversary’s stones are already posted on the line of
-advance sometimes it is only safe to skip one point, and of course in
-close positions the stones must be played so that they are actually
-connected. The Japanese call this skipping of “Me” by the terms “Ikken
-tobi,” “Nikken tobi,” “Sangen tobi,” etc., which literally means “to
-fly one, two, or three spaces.” Although this is plain enough, these
-relations are nevertheless shown on Plate 13, Diagrams I, II, and III.
-When stones of opposite colors on the same line are separated by vacant
-space in a similar way (Diagram IV), then the terms “Ikken kakari,”
-“Nikken kakari,” etc., are used. “Kakari” really means “to hang” or “to
-be related,” but as used in this sense it might be translated “to
-attack.”
-
-Sometimes the stones are placed in relation to each other like the
-Knight’s move in Chess. The Knight in Japanese is called “Keima,” or
-“the honorable horse,” and if the stones are of the same color the
-relation is called “Keima” or “Kogeima,” “Ko” being the diminutive. If
-the stones are of opposite colors, then the phrase “Keima” or “Kogeima
-kakari” is used as in the previous case. The Japanese also designate a
-relation similar to the Knight’s move, but farther apart, by special
-words; thus, if the stones are one space farther apart, it is called
-“Ogeima,” or “the Great Knight’s move,” and if the stone is advanced
-one step still farther, it is called “Daidaigeima,” or “the Great Great
-Knight’s move.” On Plate 13, Diagrams V, VI, and VII, are shown
-“Kogeima,” “Ogeima,” and “Daidaigeima.”
-
-The next question that will trouble the beginner is where to place his
-stones when his adversary is advancing into his territory, and
-beginners are likely to play their stones directly in contact with the
-advancing forces. This merely results in their being engulfed by the
-attacking line, and the stones and territory are both lost. If you wish
-to stop your adversary’s advance, play your stones a space or two apart
-from his, so that you have a chance to strengthen your line before his
-attack is upon you.
-
-The next thing we will speak of is what the Japanese call the “Sente.”
-This word means literally “the leading hand,” but is best translated by
-our words “having the offensive.” It corresponds quite closely to the
-word “attack,” as it is used in Chess, but in describing a game of Go
-it is better to reserve the word “attack” for a stronger demonstration
-than is indicated by the word “Sente.” The “Sente” merely means that
-the player having it can compel his adversary to answer his moves or
-else sustain worse damage, and sometimes one player will have the
-“Sente” in one portion of the board, and his adversary may disregard
-the attack and by playing in some other quarter take the “Sente” there.
-Sometimes the defending player by his ingenious moves may turn the
-tables on his adversary and wrest the “Sente” from him. At all events,
-holding the “Sente” is an advantage, and the annotations on
-illustrative games abound with references to it, and conservative
-authors on the game advise abandoning a stone or two for the purpose of
-taking the “Sente.”
-
-Sometimes a player has three stones surrounding a vacant space, as
-shown in Plate 13, Diagram VIII, and the question arises how to attack
-this group. This is done by playing on the fourth intersection. The
-Japanese call this “Nozoku,” or “peeping into,” and when a stone is
-played in this way it generally forces the adversary to fill up that
-“Me.” It may be mentioned here also that when your adversary is trying
-to form “Me” in a disputed territory, the way to circumvent him is to
-play your stones on one of the four points he will obviously need to
-complete his “Me,” and sometimes this is done before he has three of
-the necessary stones on the board. The term “Nozoku” is also applied to
-any stone which is played as a preliminary move in cutting the
-connection between two of the adversary’s stones or groups of stones.
-
-Sometimes a situation occurs as shown in Plate 13, Diagram IX. Here it
-is supposed to be White’s move, and he must, of course, play at K 8,
-whereupon Black would play at K 7 (“Osaeru”), and White would have to
-play at L 8 (“Nobiru”), and so on until, if these moves were persisted
-in, the formation would stretch in a zigzag line to the edge of the
-board. This situation is called “Shicho,” which really means “a running
-attack.” It results in the capture of the white stones when the edge of
-the board is reached, unless they happen to find a comrade posted on
-the line of retreat, for instance, at P 4, in which case they can be
-saved. Of course, between good players “Shicho” is never played out to
-the end, for they can at once see whether or not the stones will live,
-and often a stone placed seemingly at random in a distant part of the
-board is played partly with the object of supporting a retreating line
-should “Shicho” occur.
-
-Plate 13, Diagram X, shows a situation that often arises, in which the
-White player, by putting his stone at M 1 on the edge of the board, can
-join his two groups of stones. This is so because if Black plays at L 1
-or N 1, White can immediately kill the stone. This joining on the edge
-of the board is called by the special term “Watari,” which means “to
-cross over,” Sometimes we find the word “Watari” used when the
-connection between two groups is made in a similar way, although not at
-the extreme edge of the board.
-
-A much more frequent situation is shown at Plate 13, Diagram XI. It is
-not worthy of special notice except because a special word is applied
-to it. If Black plays at S 1, it is called “Haneru,” which really means
-the flourish which is made in finishing an ideograph.
-
-We will now take up a few of the other words that are used by the
-Japanese as they play the game. By far the most frequent of these are
-“Tsugu,” “Kiru,” “Nobiru,” and “Osaeru.” “Tsugu” means “to connect,”
-and when two stones are adjacent but on the diagonal, as shown in Plate
-13, Diagram XII, it is necessary to connect them if an attack is
-threatened. This may be done by playing on either side; that is to say,
-at Q 17 or R 16. If, on the other hand, Black should play on both these
-points, the white stones would be forever separated, and this cutting
-off is called “Kiru,” although, as a rule, when such a situation is
-worthy of comment, one of the intersections has already been filled by
-the attacking player. Plate 13, Diagram XIII, illustrates “Kiru,”
-where, if a black stone is played at Q 12, the white stones are
-separated. “Kiru” means “to cut,” and is recognizable as one of the
-component parts of that much abused and mispronounced word “Harakiri.”
-“Nobiru” means “to extend,” and when there is a line of stones it means
-the adding of another one at the end, not skipping a space as in the
-case of “Ikken tobi,” but extending with the stones absolutely
-connected. In Plate 13, Diagram XIV, if Black plays at Q 9 it would be
-called “Nobiru.” “Osaeru” means “to press down,” and this is what we do
-when we desire to prevent our adversary from extending his line, as
-seen in the preceding diagram. It is done by playing directly at the
-end of the adversary’s line, as shown in Diagram XV, where Black is
-supposed to play at Q 6. Here White must play on one side of the black
-stone, but it must be pointed out that unless there is support in the
-neighborhood for the stone used in “Osaeru,” the stone thus played runs
-the risk of capture. In Diagram IX, explaining “Shicho,” we also had an
-illustration of “Nobiru” and “Osaeru.”
-
-If a stone is played on the intersection diagonally adjacent to another
-stone, it is called “Kosumu,” but this word is not nearly so much used
-as the other four. Sometimes, also, when it is necessary to connect two
-groups of stones instead of placing the stone so as actually to connect
-them, as in the case of “Tsugu,” the stone is played so as to
-effectively guard the point of connection and thus prevent the
-adversary’s stone from separating the two groups. This play is called
-“Kake tsugu,” or “a hanging connection”; e.g., in Diagram XIII, if a
-white stone were played at Q 11 it would be an instance of “Kake tsugu”
-and would have prevented the black stone from cutting off the White
-connection at Q 12, for, if the black stone were played there after a
-white stone had been placed at Q 11, White could capture it on the next
-move.
-
-Passing from these words which describe the commonest moves in the
-game, we will mention the expression “Te okure”—literally “a slow hand”
-or “a slow move,” which means an unnecessary or wasted move. Many of
-the moves of a beginner are of this character, especially when he has a
-territory pretty well fenced in and cannot make up his mind whether or
-not it is necessary to strengthen the group before proceeding to
-another field of battle. In annotating the best games, also, it is used
-to mean a move that is not the best possible move, and we frequently
-hear it used by Japanese in criticising the play.
-
-“Semeai” is another word with which we must be familiar. It means
-“mutually attacking,” from “Semeru,” “to attack,” and “Au,” “to
-encounter,” that is to say, if the White player attacks a group of
-black stones, the Black player answers by endeavoring to surround the
-surrounding stones, and so on. In our Illustrative Game, Number I, the
-play in the upper right-hand corner of the board is an example of
-“Semeai.” It is in positions of this kind that the condition of affairs
-called “Seki” often comes about.
-
-Plate 13, Diagram XVI, shows a position which is illustrated only
-because a special name is applied to it. The Japanese call such a
-relation of stones “Cho tsugai,” literally, “the hinge of a door.”
-
-The last expression which we will give is “Naka oshi gatchi,” which is
-the term applied to a victory by a large margin in the early part of
-the game. These Japanese words mean “to conquer by pushing the center.”
-Beginners are generally desirous of achieving a victory in this way,
-and are not content to allow their adversary any portion of the board.
-It is one of the first things to be remembered, that, no matter how
-skilful a player may be, his adversary will always be able to acquire
-some territory, and one of the maxims of the game is not to attempt to
-achieve too great a victory.
-
-Before proceeding with the technical chapters on the Illustrative
-Games, Openings, etc., it may be well to say a word in regard to the
-method adopted for keeping a record of the game. The Japanese do this
-by simply showing a picture of the finished game, on which each stone
-is numbered as it was played. If a stone is taken and another stone is
-put in its place, an annotation is made over the diagram of the board
-with a reference to that intersection, stating that such a stone has
-been taken in “Ko.” Such a method with the necessary marginal
-annotation is good enough, but it is very hard to follow, as there is
-no means of telling where any stone is without searching all over the
-board for it; and while the Japanese are very clever at this,
-Occidental students of the game do not find it so easy. Therefore, I
-have adopted the method suggested by Korschelt, which in turn is
-founded on the custom of Chess annotation in use all over the world.
-The lines at the bottom of the board are lettered from A to T, the
-letter I being omitted, and at the sides of the board they are numbered
-up from 1 to 19. Thus it is always easy to locate any given stone. In
-the last few years the Japanese have commenced to adopt an analogous
-method of notation.
-
-
-
-
-
-
-
-
-V
-
-ILLUSTRATIVE GAMES
-
-
-I
-
-Plate 14
-
-
-White.—Iwasa Kei, fifth degree.
-
-Black.—Madame Tsutsuki Yoneko, second degree.
-
-Black has a handicap of two stones.
-
-Played about October, 1906. The record is from the “Tokio Nichi Nichi.”
-Played about October, 1906. The record is from the “Tokio Nichi Nichi.”
-This game is selected because it is very thoroughly played out. The
-notes are intended for beginners, and much is stated which is obvious
-to a player of any skill; supplementing the explanations made in the
-preceding chapter the Japanese names of the various moves are given.
-
- WHITE BLACK
-
-1. C 15. A rather unusual 2. R 4. Called “Komoku,” the
- move called “Moku most usual and most
- hadzushi.” As will be seen conservative method of
- in the chapter on commencing the corner
- “Joseki,” it is the least play.
- conservative of the three
- usual openings.
-3. P 3. 4. Q 5. Intended to attack
- No. 3, and also it
- commences to make
- territory on the right
- side of the board.
-5. D 17. This move secures 6. O 4. Continues the attack
- this corner for White. on No. 3.
-7. N 3. (“Ikken tobi”) M 3 8. R 10. Black tries to make
- would be too far. territory on the right
- side.
-9. F 3. (“Kogeima.”) This is 10. C 7. (“Ogeima.”) This is
- the usual move. the usual reply. See the
- chapter on “Joseki.”
-11. C 3. 12. D 3. Cutting off No. 11.
-13. C 4. (“Nobiru.”) Giving 14. D 5.
- aid to No. 11.
-15. C 5. 16. C 6. (“Osaeru.”) Black
- could not do this before.
-17. D 2. 18. E 2.
-19. C 2. (“Tsugu.”) This move 20. E 3. (“Tsugu.”) White now
- is necessary. has the corner, but Black
- has possibilities of
- expansion.
-21. F 4. Supporting No. 9. 22. E 6. Connecting and at the
- “Ikken tobi” would be same time attacking White.
- dangerous.
-23. G 6. 24. C 11. Making territory on
- the left side of the
- board.
-25. K 17. Aiming to make 26. L 3. Precipitate.
- territory at the top of
- the board. Comment by Honinbo Shuye:
-
- “Black’s twenty-sixth move
- is premature, and it has
- the effect of
- precipitating the contest
- too early in the game. The
- territory around that
- point is dangerous ground
- for Black. N 17 would have
- been better.”
-27. N 4. This is necessary to 28. L 5. Leading out toward
- lead out the stone at N 3. the center. (“Ikken taka
- “Ikken tobi” would be tobi.”)
- dangerous.
- Comment by Honinbo Shuye:
-
- “Black should have played
- at H 4. White would then
- play at F 2, and Black
- would reply at E 1.”
-29. O 5. 30. H 3. Taking territory.
-
- Comment by Honinbo Shuye:
-
- “Black should still play
- at H 4.”
-31. F 2. Preventing the 32. F 1. (“Haneru.”)
- connection of the two
- Black groups.
-33. G 1. 34. E 1. (“Tsugu.”) This
- series of moves is
- necessary and often occurs
- in the game.
-35. H 2. Protecting the 36. J 3. Black must connect,
- connection at G 2. otherwise the stone at H 3
- is lost.
-37. F 6. 38. F 8. Aiming to make
- territory.
-
- Comment by Honinbo Shuye:
-
- “This move does not hit
- the spot. It should have
- been played at L 7.”
-39. G 8. This move prevents 40. G 9.
- White from being shut in.
-41. H 8. (“Nobiru.”) 42. F 7. Black completes his
- frontier.
-43. G 7. Necessary to connect. 44. F 10. This secures the
- connection at F 9, and at
- the same time extends.
-45. K 4. White threatens to 46. L 4.
- break through in two
- places.
-47. H 9. 48. L 7. Leading out the
- stones on line L, which
- are now threatened.
-49. G 11. This connects 50. Q 3.
- White’s groups and
- prevents Black from
- extending.
-51. P 4. 52. Q 7. Making territory on
- the right and at the same
- time attacking White’s
- five stones.
-53. M 6. This move gives White 54. L 6. Black must connect.
- the “Sente.”
-55. P 7. Leading out the small 56. N 8. A dangerous move.
- White group.
- Comment by Honinbo Shuye:
-
- “This move may be called a
- little dangerous. P 6
- would have been
- preferable, and if White
- responds at O 8 or O 7,
- Black could reply at L 9.”
-57. P 8. 58. P 6.
-59. O 6. 60. O 7. (“Kiru.”) Cutting off
- connection of the white
- groups.
-61. M 2. Since White is cut 62. K 9. Black sees that White
- off at O 7, he must form can form the necessary two
- “Me” in this group. “Me,” and therefore does
- not press the attack.
-63. Q 8. 64. R 7. Black must extend in
- this way.
-65. R 8. 66. S 8. (“Osaeru.”)
-67. S 9. 68. S 7. (“Tsugu.”) The usual
- series of moves.
-69. P 5. (“Atari.”) 70. Q 6.
-71. Q 10. 72. Q 11.
-73. R 9. 74. P 10. (“Sente.”)
-75. O 10. White must sacrifice 76. S 10.
- No. 71 in order to escape.
-77. N 9. 78. M 8.
-79. P 9. 80. Q 9. Takes. This is “Ko.”
-81. T 10. (“Haneru.”) 82. T 11. (“Osaeru.”)
-83. Q 10. Taking in “Ko.” 84. P 11. (“Tsugu.”) Black
- must play here to save the
- frontier.
-85. T 9. Saving the stone at T 86. R 11. Black cannot neglect
- 10. to play here.
-87. O 11. 88. L 11.
-89. L 10. 90. K 10.
-91. Q 3. White must break up 92. P 12.
- Black’s territory in the
- upper right-hand corner.
-93. M 11. White retreats. 94. M 10.
-95. L 12. 96. L 9. Takes. White has
- escaped by means of
- sacrificing one stone.
-97. P 13. 98. O 12.
-99. N 12. 100. O 13.
-101. S 12. (“Nozoku.”) 102. K 12.
-103. O 14. 104. N 13. (“Shicho.”)
-105. L 13. 106. P 14. Cuts White off.
-107. P 15. 108. Q 14.
-109. Q 15. 110. R 14.
-111. R 15. 112. S 14. All these last moves
- are obviously necessary.
-113. O 15. Connecting. 114. S 15.
-115. R 16. 116. M 14.
-
- Comment by Honinbo Shuye:
-
- “This move is a mistake;
- it should have been played
- at M 15.”
-117. K 14. White’s stones in 118. M 16.
- the upper left-hand corner
- are now connected.
-119. G 10. A defensive move. 120. F 9. (“Tsugu.”)
- White attempts to get all
- his stones in one group.
-121. J 12. Protects the 122. J 11.
- connection at H 10.
-123. J 13. 124. N 10. Protecting the “Me”
- at L 10. K 11 is “Kageme.”
-125. N 11. 126. O 17.
-127. L 15. 128. M 15. White’s situation in
- the upper right-hand
- corner looks very bad at
- this point.
-129. Q 17. 130. R 18. A better move than Q
- 16.
-131. N 17. 132. N 18.
-133. Q 18. 134. S 17.
-135. M 17. 136. N 16. White is prevented
- from connecting.
-137. M 18. 138. M 13. Threatening White’s
- other connection.
-139. M 12. White must connect. 140. P 18. To an inexpert eye
- White’s group in the upper
- right-hand corner now
- looks hopeless.
-141. Q 19. This is to prevent 142. O 16. Black must play here
- “Watari.” to protect his four
- stones.
-143. S 16. 144. T 16. (“Watari.”)
-145. T 15. A sacrifice to 146. T 14. Black must take the
- prevent Black from forming stone.
- “Me.”
-147. R 13. The condition in 148. S 13.
- this corner of the board
- is now a fine example of
- “Semeai.”
-149. S 18. 150. T 18.
-151. S 19. The situation is now 152. R 12. White’s sacrifice at
- highly interesting. T 15 is now bearing fruit.
-153. R 17. 154. T 17. Neither side can
- play at T 19 without loss.
-155. P 16. Takes. Forming a 156. C 13. Increasing Black’s
- perfect “Me,” the other territory.
- being at R 18. The play in
- this corner is now
- complete.
-157. B 5. Protecting the 158. G 13.
- corner.
-159. H 11. 160. L 16.
-161. K 16. 162. F 15. Extending Black’s
- frontiers.
-163. F 17. 164. J 15.
-
- Comment by Honinbo Shuye:
-
- “Black’s moves 164 and 166
- are both useless. At move
- 164 Black should have
- played at D 15.”
-165. H 16. 166. G 16.
-167. H 15. 168. D 15.
-169. D 16. 170. D 14.
-171. G 15. 172. B 15.
-173. B 16. 174. C 14. Completing the
- frontier.
-175. P 2. 176. Q 2.
-177. Q 1. 178. R 1.
-179. P 1. 180. R 2. The usual series of
- moves in such a situation.
-181. C 16. We might say that 182. J 2.
- the end game commences at
- about this point.
-183. L 2. 184. K 3.
-185. A 7. 186. F 16.
-187. G 17. 188. F 13. The stone at G 13
- needs support.
-189. H 13. A very good move to 190. A 8. Stopping White’s
- protect White’s group. invasion.
-191. B 6. 192. B 7.
-193. A 6. 194. B 8. The usual moves.
-195. B 14. 196. B 13.
-197. A 15. Takes. 198. L 17.
-199. L 18. Completing the 200. M 19.
- frontier.
-201. K 18. 202. J 6. All the rest of the
- board is practically
- finished.
-203. F 11. 204. E 11.
-205. E 16. 206. E 15.
-207. H 14. 208. G 14.
-209. E 5. 210. E 12.
-211. H 5. 212. J 5.
-213. H 4. 214. J 4.
-215. G 3. 216. J 9.
-
- Comment by Honinbo Shuye:
-
- “This move is
- unprofitable. Had Black
- played at J 8, a very good
- profit would have been
- secured.”
-217. J 8. 218. E 4.
-219. F 5. 220. D 1.
-221. C 1. 222. D 6. Black must connect.
-223. O 9. 224. M 9.
-225. K 13. 226. K 11.
-227. J 7. 228. H 6.
-229. H 10. 230. G 12.
-231. H 12. 232. K 7.
-233. N 7. 234. O 8.
-235. S 5. By sacrificing one 236. Q 4.
- stone White forces Black
- to fill two spaces.
-237. T 8. 238. T 7.
-239. J 1. 240. K 2.
-241. K 1. 242. A 13.
-243. L 19. 244. N 19.
-245. P 19. 246. O 18.
-247. A 14. 248. L 14.
-249. K 15. 250. M 5.
-251. N 5. 252. K 8.
-253. Q 9. (“Ko tsugu.”)
-
-Here the game is left as finished in the published report, but the
-remaining moves are not all strictly speaking “Dame.” There are quite a
-number of moves to be made before we can proceed to the count. The
-first question is, naturally, what stones are dead, and we find that
-White has three dead stones at S 12, S 5, and K 4. Black has three dead
-stones at J 15, O 4, and R 18. The white stones at P, Q, and R 13, are
-not dead yet. They have aggressive possibilities, and must be actually
-surrounded. As near as we can judge the game would proceed as follows:
-
-First: Necessary although obvious moves which are not strictly “Dame.”
-
- WHITE BLACK
-
- 254. Q 12. The three white
- stones must be taken
- before Black is safe.
-255. R 19. White must take this 256. T 15. A necessary
- before filling T 19. connection.
-257. N 6. Necessary to form
- connection.
-
-
-Second: The following moves which are strictly “Dame.” It makes no
-difference which side fills these intersections, but it would generally
-be done as follows:
-
- WHITE BLACK
-
- 258. T 19.
-259. O 19. 260. P 17.
-261. N 15. 262. N 14.
-263. F 12. 264. J 10.
-265. H 7. 266. M 7.
-267. M 4. 268. M 3.
-
-The frontiers are now absolutely in contact, and the count can be made,
-and it will be seen that after filling up the vacant territory with the
-captured stones as far as they will go, Black has won by three points.
-The Japanese would rearrange the board in order to make the counting of
-the spaces more easy (“Me wo tsukuru”), but for the first game or two
-the beginner might find it less confusing to omit this process.
-
-Honinbo Shuye comments on this game as follows:
-
-“In spite of so many errors, Black wins showing how great is the
-advantage resulting from a handicap.”
-
-
-
-
-
-II
-
-Plate 15
-
-White.—Murase Shuho, seventh degree.
-
-Black.—Uchigaki Sutekichi, fifth degree.
-
-This game is taken from Korschelt, and the notes are his. In some of
-these notes will be found mere repetitions of matter that I have
-inserted in the preceding chapters, or which will be hereafter found in
-the chapter on “Joseki.” These notes are, however, very full and
-valuable, and a little repetition may have the effect of aiding the
-memory of the student, and will do no harm. Contrary to the custom,
-this game was played without handicaps.
-
- BLACK WHITE
-
-1. R 16. In the beginning of 2. D 17.
- the game the corners and
- margins are first
- occupied, because it is
- there that positions can
- most easily be taken which
- cannot be killed, and
- which also contain
- territory. From the edges
- and corners the player
- makes toward the center.
- This process is repeated
- in every game.
-3. Q 3. In taking a corner 4. P 17. The attack could
- that is still vacant there also be commenced at P 16.
- is a choice among seven
- points; e.g., in the
- corner designated as D 4,
- these points are D 3, D 4,
- D 5, C 4, C 5, E 3, and E
- 4. On the other hand, C 3
- and E 5 are bad, because
- the territory which is
- obtained by C 3 is too
- small, and the adversary
- would reply to E 5 with D
- 4, by means of which E 5
- would be cut off from the
- margin. Of moves that are
- good D 3-C 4 are the
- surest, and most
- frequently used. E 4-D 5
- formerly were the favorite
- moves, but the preceding
- moves are now preferred to
- them. E 3-C 5 are seldom
- used. All of this, of
- course, applies to the
- corresponding points in
- the other three corners.
-5. C 4. 6. Q 6. Corresponding to No.
- 4, this move should have
- been played at R 5 or Q 5,
- but White plays on Q 6,
- because if he played on Q
- 5, Black would have
- replied at R 10 or R 9,
- and later White P 5 and
- Black O 4 would have
- followed, with the result
- that White has nothing,
- while Black has obtained
- two positions, one on O-Q
- and the other on R.
-7. O 4. Beginners would have 8. D 15. The position D 15–D
- replied to Q 6 with Q 5 or 17 is very strong, and
- R 5. They attack their players like to take it.
- opponent at close quarters This applies, of course,
- from the beginning, to the corresponding
- because they cannot take positions in other parts
- in the whole field at a of the board, of which
- glance. Their entire there are seven; i.e., C
- effort is to absorb the 16–E 16, Q 3–Q 5, etc. As
- last stone that their soon as one player gets a
- opponent has played. When position of the kind his
- two beginners play opponent often takes a
- together the battle moves similar position on the
- slowly from a corner out next move in order to
- over the board, and one balance the advantage
- side of the board is gained by his adversary;
- entirely filled with this is something like
- stones, while the other is castling in Chess.
- completely empty. This is
- a sure sign of bad play.
- In the beginning the good
- players spread their
- stones over the board as
- much as possible, and
- avoid close conflicts.
-9. E 4. 10. C 10. If White did not
- occupy this point, we
- might have the following
- continuation:
-
- B. C 10 W. C 7
- B. C 13 W. E 7
-
- and Black has the
- advantage, because White’s
- stones at C 7-E 7 can only
- get one “Me” on the edge
- of the board, and later on
- must seek a connection
- with some other group. By
- constantly harassing such
- endangered groups
- territory is often
- obtained.
-11. R 13. In place of taking 12. C 5. White sees that Black
- this secure position on plays too carefully, and
- line R, Black should have therefore challenges him
- attacked the white stone with a bold but premature
- on P 17 with L 17, and in attack that gives the
- this way Black would have whole game its character.
- obtained positions on both
- line 17 and on line R.
-13. D 5. 14. C 6.
-15. B 4. 16. D 6.
-17. E 6. 18. E 7.
-19. F 6. 20. H 3. As soon as Black
- answers this move, White
- will take territory on the
- right or left of H 3.
-21. G 2. Is played very 22. M 3. Two stones which
- carefully. K 3 would mutually support each
- probably have been better. other on the margin of the
- In that case White would board and form a position
- either have played H 5 in cannot be separated by
- order to save H 3, more than two spaces; for
- whereupon instance, R 13–R 16. In
- that case the adversary
- B. F 7 W. E 8 cannot cut one off from
- B. K 5 the other. (Korschelt here
- inserts continuations
- would have followed, or similar to what we have
- White would have answered shown in a preceding
- at K 4. chapter.) Therefore,
- White’s twentieth and
- twenty-second moves are
- merely intended to fill
- territory that would
- otherwise fall to Black,
- and are not intended to
- form a new group.
-23. H 2. The only correct 24. M 5. White seeks to form a
- answer would have been K connection with No. 6,
- 3, which would have which Black frustrates by
- separated White’s his twenty-fifth move. It
- twentieth and is of the greatest
- twenty-second stones. importance to prevent the
- union of groups which the
- adversary has formed on
- the margin, in order that
- they may remain weak, and
- require continuous
- defense.
-
- The player who has the
- “Sente” most of the time
- will generally be the
- victor.
-25. O 6. 26. Q 9. Is very necessary in
- order not to surrender the
- entire right side to
- Black.
-27. K 17. All good players 28. H 17. This move has the
- agree that 27 should not effect of abandoning stone
- have been played at K 17, No. 4 at P 17. After
- but at L 17. This is Black’s twenty-ninth move
- difficult to understand at N 17, No. 4 could still
- because K 17 can be escape by means of P 15,
- supported from both sides but giving it up brings
- at G 17 and N 17, but L 17 more territory elsewhere
- is better because Black than is there lost. It is
- should be occupied not a favorite device of
- merely with taking a strong players to
- position, but more apparently abandon a
- particularly with killing position to their
- White’s fourth stone. In adversary after first
- the sequel K 17 is preparing it so that
- actually taken by White. eventually it may live, or
- so that it may afterward
- aid in surrounding one of
- the adversary’s groups.
- The abandoned position
- often reawakens to life if
- the weaker adversary
- allows his surrounding
- group to be itself
- surrounded and taken
- before the capture of the
- abandoned position has
- been completed.
-29. N 17. 30. F 7.
-31. G 7. 32. K 3. It might have been
- better to have played at G
- 8. Then if Black replied
- at H 7, White could play
- at C 10, and the white
- territory in the
- neighborhood of line D
- would be very large.
- Certainly in that case H 3
- would have been abandoned,
- but not M 3-M 5. Since 32
- K 3 is purely defensive,
- Black gets the attack, and
- appreciably reduces the
- white territory in the
- neighborhood of line D.
-33. D 8. 34. D 7.
-35. D 11. 36. C 11.
-37. D 12. 38. C 12.
-39. D 13. 40. C 13.
-41. G 9. 42. G 6. If this move had not
- divided the black groups,
- Black would have become
- too powerful.
-43. H 7. 44. E 9. This connects the two
- parts of the White
- position, which connection
- was threatened by Black’s
- thirty-third stone.
- Moreover, the “Sente”
- remains with White,
- because Black cannot allow
- his position to be broken
- into through F 10.
-45. G 12. 46. Q 14.
-47. R 14. 48. R 17.
-49. S 17. 50. Q 16.
-51. R 15. 52. R 11. The beginner will
- wonder that 52 Q 15 did
- not follow 51 R 15. This
- is because 53 R 10–54 R 9
- would result, and White
- would be at a
- disadvantage. The moves
- 46–52 are part of a deeply
- thought-out plan on the
- part of White. Black could
- afford to ignore No. 4 as
- long as it stood alone.
- Thereupon White increases
- it by Nos. 48 and 50, and
- Black must accept the
- sacrifice, because
- otherwise Nos. 27–29 are
- threatened. By this
- sacrifice White gets the
- territory around No. 27,
- and also has an
- opportunity of increasing
- his position on line Q by
- his fifty-second move.
-53. O 16. 54. M 16. On the fifty-third
- move Black proceeds with
- the capture of Nos. 4, 48,
- and 50, while White on his
- fifty-fourth move hems in
- No. 27.
-55. H 16. This move is ignored 56. M 17.
- by White because Black
- must reply to his
- fifty-sixth and
- fifty-eighth moves in
- order to save Nos. 29 and
- 53.
-57. N 18. 58. M 18.
-59. Q 15. 60. J 17.
-61. J 16. 62. K 18.
-63. E 16. 64. D 16.
-65. G 17. 66. K 16.
-67. P 16. This is necessary to 68. K 15.
- avoid the following
- continuation:
-
- W. P 16, O 15, N 16, O 14
- B. P 15, N 15, O 17, P 18
-
- and White has the
- advantage.
-69. D 14. 70. C 14.
-71. R 5. 72. R 6.
-73. E 15. It is of the utmost 74. Q 5. Murase Shuho thought
- importance to Black to that 74 was a bad move and
- occupy this point, for that S 5 would have been
- otherwise White would better. The game would
- press far into his then have continued as
- territory through this follows:
- opening. He goes first,
- however, on his B. 73. E 15, R 4
- seventy-first move to R 5, W. S 5, S 4
- because White must follow,
- and then to 73, because on He also thought that
- this move he loses the White’s moves from 76–82
- “Sente.” Black could also were bad, because nothing
- have occupied S 5, to in particular was
- which White would have accomplished by separating
- replied with S 6, because O 4 from O 6, since it was
- otherwise the following impossible to kill them.
- continuation would have
- occurred:
-
- B. S 5, S 6, S 8, R 8, Q 8
- W. E 15, S 7, T 7, R 7
-
- and the White position is
- broken up. It is because
- Black played at E 15 too
- hastily and without first
- occupying S 5 that White
- can break up the Black
- position by the series of
- moves Nos. 74–82.
-75. S 5. 76. Q 4.
-77. R 3. 78. P 3.
-79. P 2. 80. O 3.
-81. O 2. 82. P 4.
-83. N 8. 84. L 8.
-85. O 10. 86. F 3.
-87. G 3. 88. F 4.
-89. E 3. 90. G 5.
-91. E 5. Black has played on 92. J 6.
- this point because
- otherwise E 6–F 6 will
- die; thus,
-
- W. E 5, B. F 5 takes
- W. E 5 retakes
-
-93. G 4. This is intended to 94. H 14. From this point on,
- secure H 2, G 2 and G 3. the territory in the
- The simplest way of doing center is filled up. Black
- this would be to play at F and White seem to get it
- 2, but G 4 gains six more in about equal parts.
- “Me” because F 3–F 4 may
- be regarded as taken.
-95. L 10. 96. J 11.
-97. H 11. 98. F 14.
-99. E 14. 100. H 10.
-101. G 10. 102. H 12.
-103. G 11. 104. O 8.
-105. Q 10. 106. R 10.
-107. P 8. 108. P 9.
-109. O 9. 110. O 7.
-111. P 10. 112. R 8.
-113. N 7. 114. P 7.
-115. L 9. 116. K 8.
-117. J 9. 118. K 12.
-119. J 10. 120. N 6.
-121. A 7. This move is worthy 122. B 7.
- of study.
-123. N 2. 124. J 5.
-125. E 18. 126. D 18.
-127. G 18. 128. G 13.
-129. M 12. 130. F 12.
-131. F 11. 132. E 10.
-133. E 11. 134. S 12.
-135. S 13. 136. N 14.
-137. L 12. 138. L 13.
-139. M 13. 140. L 14.
-141. K 11. 142. J 12.
-143. A 6. 144. A 8.
-145. B 5. 146. B 6.
-147. A 5. 148. B 8.
-149. S 6. 150. S 7.
-151. M 8. 152. M 6. Not at M 7, because
- that would lead to the
- loss of K 8–L 8.
-153. D 19. 154. C 19.
-155. E 19. 156. C 18.
-157. N 3. 158. N 4.
-159. L 2. 160. L 3.
-161. K 2. 162. F 5.
-163. F 2. 164. E 17.
-165. F 17. 166. H 19.
-167. H 18. 168. J 18.
-169. G 19. 170. P 14.
-171. P 15. 172. N 19.
-173. O 19. 174. M 19.
-175. O 17. 176. R 4.
-177. S 4. 178. T 6.
-179. R 12. 180. S 11.
-181. O 13. 182. O 14.
-183. P 13.
-
-This is as far as the game is recorded in the Go magazine, published by
-Murase Shuho. A good player can now foresee the result at the cost of a
-little trouble. Black has won by five points.
-
-According to Korschelt’s view, the play would have proceeded as
-follows:
-
- BLACK WHITE
-
- 184. T 5.
-185. T 4. 186. T 7.
-187. S 3. 188. G 15.
-189. G 16. 190. J 8.
-191. H 8. 192. N 13.
-193. N 12. 194. M 14.
-195. J 7. 196. K 7.
-197. F 8. 198. E 8.
-199. D 10. 200. D 9.
-201. J 15. 202. J 14.
-203. J 19. Takes. 204. K 19.
-205. Q 11. 206. F 15.
-207. F 16. 208. J 2.
-209. J 1. 210. J 3.
-211. M 7. 212. L 7.
-213. H 4. 214. J 4.
-215. N 15. 216. K 9.
-217. K 10. 218. M 2.
-219. M 1. 220. Q 13.
-221. M 15. 222. L 15.
-223. F 9. 224. Q 12.
-225. P 12. 226. T 13.
-227. T 14. 228. T 12.
-229. H 19.
-
-The stones that are still to be played are “Dame.” By playing these no
-“Me” can be either won or lost, and for the most part it makes no
-difference whether they are filled up by Black or White. These are as
-follows:
-
-O 15, N 16, H 5, H 6, F 13, E 13, H 5, H 15, F 10, E 13 E 12, H 15, F
-10.
-
-Black has sixty-four “Me” and White fifty-seven “Me.”
-
-
-
-
-
-III
-
-Black.—Ito Kotaro, fifth degree.
-
-White.—Karigane Junichi, sixth degree.
-
-This game was played in Tokio about January, 1907, and is a fine
-illustration of the rule of “Ko.” No handicaps were given.
-
- BLACK WHITE
-
-1. C 4. (“Komoku.”) Black 2. Q 3.
- being the weaker player,
- adopts a conservative
- opening.
-3. D 17. 4. C 15.
-5. E 3. The opening is 6. C 9. This is an unusual
- conventional so far. move.
-7. F 16. 8. C 17.
-9. C 18. 10. D 16.
-11. E 17. 12. Q 17.
-13. R 15. 14. R 6.
-15. R 11. 16. K 3.
-17. N 17. 18. D 12. Not the best move. P
- 16 would have been better.
- This part of the game is
- generally devoted to the
- general distribution of
- stones.
-19. P 16. White’s stone at Q 20. P 17.
- 17 is now shut in. If the
- black stone at N 17 were
- at M 17, White could have
- escaped.
-21. O 17. 22. S 16.
-23. R 16. 24. R 17.
-25. S 15. 26. S 17.
-27. P 18. 28. Q 18.
-29. O 19. Probably not the 30. S 19. The corner is a
- best. O 15 would have had typical Go problem. White
- greater possibilities. had to place this stone
- very carefully in order to
- provide for the necessary
- two “Me.”
-31. J 16. Not the best. O 15 32. Q 16.
- would have been better.
-33. Q 15. 34. P 15. Cutting Black’s
- connection. The necessity
- for a black stone at O 15
- is now apparent.
-35. O 16. 36. P 14.
-37. R 13. 38. Q 12.
-39. Q 11. 40. P 12.
-41. P 11. 42. M 13.
-43. R 8. Not the best move. N 44. K 16. White now commences
- 11 would have been more a series of moves to break
- aggressive. up Black’s territory at
- the top of the board.
-45. K 17. 46. L 17.
-47. L 16. 48. K 15.
-49. L 15. 50. J 17.
-51. K 18. 52. H 17.
-53. L 18. 54. J 15.
-55. H 16. 56. G 16.
-57. H 15. 58. G 15.
-59. H 14. 60. G 17.
-61. J 13. 62. O 11.
-63. O 10. 64. N 11.
-65. N 10. 66. M 11.
-67. K 12. An ineffective move; 68. B 17.
- B 17 would have been
- better.
-69. B 18. 70. F 15.
-71. F 18. Black must defend 72. A 18.
- his corner, which is
- already much reduced in
- size.
-73. G 19. 74. L 14.
-75. K 14. The three white 76. M 15.
- stones, J 15, K 15, and K
- 16 are dead. They were
- sacrificed in order to
- break up Black’s territory
- at the top of the board.
-77. M 16. 78. Q 8.
-79. Q 7. 80. R 7.
-81. P 8. 82. S 8.
-83. Q 9. Takes. 84. R 9.
-85. O 13. An effort to deprive 86. O 14.
- the white group of the
- necessary “Me” and to
- envelop them.
-87. N 13. 88. N 14.
-89. L 10. 90. L 11.
-91. K 10. K 11 would not do; 92. R 12.
- White could break through
- in that case.
-93. S 12. 94. Q 13.
-95. S 10. 96. R 14.
-97. S 14. 98. S 13. Takes.
-99. T 13. “Watari.” 100. L 12.
-101. N 12. 102. M 10.
-103. M 9. 104. K 11.
-105. J 11. White is now shut 106. O 12. White saves his
- in. group in this way because
- he can get the position
- called “Magari shimoku wa
- me” no matter what Black
- does.
-107. R 4. 108. Q 4.
-109. R 3. 110. R 2.
-111. S 2. 112. Q 2.
-113. S 5. 114. Q 6.
-115. S 1. Black’s corner is 116. Q 8. Takes. “Ko.”
- small, but it will surely
- live.
-117. P 7. 118. P 9.
-119. R 8. “Ko.” 120. T 3. An effort to destroy
- the corner.
-121. S 3. 122. Q 8. “Ko.”
-123. P 10. 124. N 4. White eventually wins
- the game by means of the
- territory he now maps out.
-125. E 16. 126. E 15.
-127. D 14. “Nozoku.” 128. D 15.
-129. C 7. 130. J 10.
-131. L 8. 132. H 11.
-133. J 12. 134. J 9.
-135. G 11. Not very good. Black 136. N 8.
- should have played at K 8.
-137. N 9. 138. K 8.
-139. L 9. Black must play here 140. B 4.
- to protect his two stones.
-141. B 3. 142. D 4.
-143. C 3. 144. C 5.
-145. C 6. An unusual way of 146. N 6.
- playing the corner.
-147. L 6. 148. K 5.
-149. K 6. 150. J 5.
-151. J 6. 152. H 6.
-153. H 7. 154. G 10.
-155. F 11. 156. G 7.
-157. G 6. 158. H 5.
-159. G 8. 160. F 7.
-161. F 8. 162. H 8.
-163. J 7. Note how the center 164. F 10.
- fills up without either
- side getting territory
- there.
-165. E 8. 166. E 7.
-167. E 11. 168. E 10.
-169. D 11. 170. D 8.
-171. D 7. 172. F 5.
-173. E 5. 174. F 6.
-175. C 14. 176. M 7.
-177. R 8. “Ko.” A weak move. 178. B 14. White’s group is now
- White’s position is safe.
- already better, and Black
- should play at B 14, where
- he might have a chance to
- kill White’s group, in the
- upper left-hand corner.
-179. B 13. 180. A 14.
-181. C 12. 182. B 16. This is an
- interesting problem. If
- White plays at B 15, Black
- could kill the group.
-183. L 7. 184. D 5.
-185. C 8. 186. D 9.
-187. B 5. 188. B 6.
-189. A 4. Takes. 190. D 6.
-191. B 7. 192. B 8.
-193. A 6. Takes. 194. F 2. Defending his large
- territory on the lower
- edge of the board.
-195. E 4. 196. Q 8. “Ko.” Attacking
- Black’s group which has
- still to form the
- necessary two “Me.”
-197. J 8. 198. H 9. White cannot afford
- to fill the “Ko” at R 8.
-199. R 8. “Ko.” 200. G 18.
-201. H 19. 202. Q 8. “Ko.” Returning to
- the attack.
-203. O 9. Takes. 204. E 6. A necessary
- connection.
-205. G 4. Invading White’s 206. G 5. Takes. White must do
- territory. this or lose ten stones.
-207. E 2. 208. G 3.
-209. P 6. 210. P 5.
-211. M 5. 212. N 5.
-213. M 4. 214. M 3. This ends Black’s
- invasion.
-215. F 4. 216. Q 14.
-217. R 13. “Ko.” 218. B 19. “Sente.”
-219. D 18. Black must connect. 220. S 13. “Ko.”
-221. R 5. 222. Q 5.
-223. R 13. “Ko.” Black must win 224. J 18.
- this “Ko” or lose five
- stones.
-225. J 19. 226. S 13. “Ko.”
-227. L 4. “Sente.” 228. L 3.
-229. R 13. “Ko.” Black’s group 230. H 12.
- is now safe.
-231. S 13. “Ko tsugu.” 232. E 13.
-233. B 10. 234. B 9.
-235. F 13. 236. E 14.
-237. G 14. 238. H 3.
-239. S 6. 240. D 3.
-241. D 2. 242. C 10.
-243. C 11. 244. B 11.
-245. R 8. “Ko.” 246. M 6.
-247. L 5. 248. Q 8. “Ko.”
-249. R 1. 250. Q 1.
-251. R 8. “Ko.” 252. S 7.
-253. S 9. 254. Q 8. “Ko.”
-255. E 12. 256. D 13.
-257. R 8. “Ko.” 258. G 12. “Sente.”
-259. F 12. 260. Q 8. “Ko.”
-261. F 3. 262. G 2.
-263. R 8. “Ko.” 264. T 4.
-265. T 2. Black must defend his 266. Q 8. “Ko.”
- group.
-267. T 16. 268. T 17.
-269. R 8. “Ko.” 270. T 6.
-271. T 5. Black must stop the 272. Q 8. “Ko.”
- White advance.
-273. Q 19. 274. R 19.
-275. R 8. “Ko.” 276. P 19. “Ko.”
-277. O 18. 278. Q 8. “Ko.”
-279. S 18. If Black can also 280. T 18.
- play at T 19, White’s
- corner is dead.
-281. R 8. “Ko.” 282. N 15.
-283. L 13. Purposely starting 284. K 13. “Ko.”
- another “Ko.”
-285. B 12. 286. L 13. “Ko tsugu.”
-287. A 11. Takes. 288. Q 8. “Ko.”
-289. C 13. 290. R 8. “Ko tsugu.”
-291. K 9. Black must form 292. O 6.
- another “Me” for this
- group at once.
-293. J 4. 294. H 4.
-295. K 4. 296. C 2.
-297. B 2. 298. E 1.
-299. C 1. Takes. 300. J 3.
-301. T 9. The game is 302. N 16.
- practically over at this
- point.
-303. J 14. Taking three stones. 304. O 8.
-305. T 19. Takes. 306. O 7.
-307. P 9. Connecting. 308. T 15. Takes.
-309. T 8. 310. C 19.
-311. F 17. 312. A 13.
-313. A 12. 314. A 17.
-315. D 19. 316. A 19.
-317. R 10. 318. A 9.
-319. A 10. 320. Q 19. “Ko tsugu.”
-321. A 7.
-
-The game as published ends at this point, but there still remain moves
-to be made that are not strictly “Dame.” White must kill the three
-black stones at E 8, F 8, and G 8, as that portion of the board is not
-quite disposed of, and “Seki” might easily occur if White plays badly.
-The game might continue as follows:
-
- BLACK WHITE
-
- 322. F 1.
-323. G 13. 324. E 9.
-325. H 13. 326. H 10. White must connect.
-327. A 8. 328. F 9.
-329. D 10. 330. G 9. White must take the
- three stones.
-331. D 1. Stopping White’s 332. T 16. “Tsugu.”
- advance.
-
-The following moves are strictly “Dame”: F 14, H 18, M 8, O 15, T 14.
-Either side can fill these “Me.”
-
-The following stones are dead and can now be removed:
-
-White.—K 8, L 17, T 3, T 4. Black.—N 12, N 13, O 13, S 18.
-
-White wins by four stones. After the dead stones are used to fill up
-the vacant spaces, and the board is rearranged, it will be found that
-White has fourteen “Me” and Black ten “Me.”
-
-More than the usual number of moves were made in this game.
-
-
-
-
-
-IV
-
-Plate 16
-
-White.—Hirose Heijiro, fifth degree.
-
-Black.—Nagano Keijiro, fourth degree.
-
-Black has a handicap of two stones. (D 4 and Q 16.)
-
-Played March, 1907, in Tokio. Both players were of the Hoyensha School.
-
-When this game was published, it was annotated by Mr. Iwasaki Kenzo,
-and I have translated his annotations; these are indicated by the
-initials “I. K.”
-
- WHITE BLACK
-
-1. R 4. 2. C 16.
-3. E 17. 4. D 15.
-5. C 11. To prevent Black 6. C 7. P 3 would have been
- forming territory on the better. (Iwasaki Kenzo.)
- left side.
-7. O 3. 8. R 10. This move is called
- “Moku Shita.” It is one of
- Murase Shuho’s inventions.
-9. R 14. White breaks into 10. R 6.
- Black’s territory at once.
-11. O 17. 12. O 16. These moves will be
- found in the chapter on
- “Joseki.”
-13. N 16. 14. O 15.
-15. P 17. 16. Q 17.
-17. Q 13. White must look out 18. R 15. This move secures
- for the stone at R 14. the corner, and at the
- same time protects the
- connection of Black’s
- stones on lines O and Q.
- “Ikkyo ryo toku.”
-19. O 13. 20. N 14.
-21. L 17. Replies to Black’s 22. Q 14.
- last move.
-23. S 14. 24. F 16.
-25. G 17. 26. S 15. Secures the corner.
-27. P 10. 28. Q 8. P 6 would have been
- better. (I. K.)
-29. C 14. 30. D 14.
-31. C 13. 32. D 12. Not the best move. M
- 3 would have been better.
- (I. K.)
-33. D 11. 34. E 12.
-35. E 11. 36. F 11.
-37. F 12. White cuts off. This 38. F 13. G 14 would have been
- is an aggressive move. better. (I. K.)
-39. G 12. 40. F 10.
-41. G 13. 42. F 14.
-43. D 8. White provides an 44. H 15. H 14 was better, as
- escape for stones on line White dare not cut off at
- 11. G 14. (I. K.)
-45. H 10. 46. F 8.
-47. D 7. 48. C 6.
-49. D 6. 50. D 5.
-51. F 6. 52. H 9. Black must provide an
- exit for his stones on
- line E.
-53. J 10. White cannot risk 54. H 8.
- jumping farther.
-55. H 17. Not good. K 8 would 56. K 8. Black promptly
- have been better. (I. K.) escapes.
-57. C 8. Good, but not the 58. L 10. Black commences an
- best. M 12 would have attack on White’s five
- helped the white stones stones.
- near the center.
-59. J 14. White retreats. 60. J 15.
-61. L 14. 62. L 15.
-63. L 12. 64. J 12. This is a “Sute
- ishi,” but it greatly aids
- Black’s attack.
-65. K 12. Not a good move. By 66. K 15.
- reason of this Black’s
- sixty-eighth move is made
- possible. (I. K.)
-67. J 13. Another move which 68. K 17. Attacks White’s
- arrests the development of stones at the top of the
- the game. (I. K.) board.
-69. K 18. 70. L 18.
-71. J 17. 72. M 17.
-73. K 16. Takes. 74. L 16. Black’s attack on
- the upper right-hand
- corner is now well
- developed.
-75. P 8. White abandons the 76. P 7.
- field and plays elsewhere.
-77. O 8. 78. H 5.
-79. F 4. 80. H 3.
-81. F 2. 82. D 2.
-83. F 7. White perfects his 84. M 3.
- connection.
-85. Q 9. 86. R 9.
-87. Q 7. 88. R 8.
-89. P 6. 90. M 5. Black enlarges his
- territory at the bottom of
- the board.
-91. O 7. Takes. 92. S 5. Forming “Me” for the
- side group.
-93. C 18. Stronger than C 17. 94. K 17. Takes in “Ko.”
-95. S 4. 96. R 12.
-97. P 14. 98. Q 15.
-99. R 13. 100. T 4.
-101. L 17. Takes in “Ko.” 102. M 18.
-103. K 3. Invading Black’s 104. L 4.
- territory. White can
- connect on either side.
-105. H 2. 106. G 3.
-107. J 3. 108. J 4.
-109. G 2. 110. M 7.
-111. E 2. 112. C 3. If Black plays at D
- 3, White could reply at D
- 1 with the “Sente.”
-113. L 8. Threatening Black’s 114. K 9.
- territory. If Black
- defends, White can connect
- somewhere.
-115. J 6. 116. H 6.
-117. L 6. White’s attack on 118. L 7.
- this territory is very
- fine.
-119. K 4. 120. K 5.
-121. J 5. 122. K 6.
-123. H 4. Takes. 124. S 3.
-125. R 3. 126. S 2.
-127. J 7. 128. M 9. Black cannot neglect
- this—the whole center of
- the board might be lost.
-129. R 2. 130. H 7.
-131. T 15. 132. S 17. Better than T 16, as
- it provides for “Me” in
- the corner.
-133. S 12. 134. S 11.
-135. L 19. 136. K 17. Takes in “Ko.”
-137. N 9. 138. N 8.
-139. L 17. Takes in “Ko.” 140. M 16.
-141. N 7. 142. M 8.
-143. B 17. 144. B 16.
-145. B 8. 146. M 12. Threatening to
- surround the ten white
- stones in the center.
-147. E 9. 148. F 9.
-149. K 14. Forming “Me” for 150. G 11.
- group in center.
-151. H 11. 152. H 14.
-153. M 11. 154. H 13.
-155. H 12. 156. M 13.
-157. L 11. 158. S 1. This move is worth
- five or six points.
-159. B 6. B 5 might have been 160. B 5.
- more aggressive.
-161. B 7. 162. C 5.
-163. N 5. 164. N 6.
-165. N 4. 166. L 2.
-167. N 2. 168. M 2. Otherwise White would
- play at L 3.
-169. G 5. 170. A 13. This stone is
- connected with stone at B
- 16. This move often
- occurs.
-171. B 12. 172. D 17.
-173. E 18. 174. Q 12.
-175. P 12. 176. T 16.
-177. E 16. 178. E 15.
-179. R 5. 180. S 7.
-181. R 1. 182. Q 6.
-183. Q 5. This part of the 184. M 19.
- board is now completed.
-185. A 5. 186. A 4.
-187. A 6. 188. B 4.
-189. M 4. 190. L 3.
-191. K 2. 192. K 19. Takes.
-193. J 19. 194. K 17. Takes in “Ko.”
-195. L 19. Takes in “Ko.” 196. F 17.
-197. F 18. 198. D 18.
-199. C 17. 200. D 16.
-201. D 19. “Watari.” 202. E 10.
-203. D 10. 204. E 8.
-205. M 10. 206. Q 10.
-207. K 10. 208. L 9. Takes.
-209. P 9. 210. L 13.
-211. K 13. 212. N 12.
-213. M 14. 214. N 13.
-215. N 11. 216. O 12.
-217. O 11. 218. O 14.
-219. P 13. 220. D 9. Takes.
-221. C 9. 222. Q 11.
-223. P 11. 224. J 16. Takes.
-225. G 16. 226. F 15.
-227. N 3. 228. M 6.
-229. T 14. 230. T 12.
-231. T 13. 232. S 13. Takes.
-233. P 15. 234. P 16.
-235. S 12. Takes in “Ko.” 236. T 11.
-237. E 3. 238. O 6.
-239. O 5. 240. A 17.
-241. A 18. 242. A 16.
-243. A 12. 244. B 14.
-245. B 13. 246. A 14.
-247. D 3. 248. C 2.
-249. M 15. 250. N 15.
-
-Black wins, the report says, by “Ichi ban,” which means anything up to
-ten “Me.” According to my continuation, Black won by seven “Me.”
-
-
-
-
-
-V
-
-Plate 17
-
-This is a game between a Japanese player and a beginner. It is inserted
-solely to show the character of the mistakes which beginners are likely
-to make. Such errors never occur in games between good players, and
-therefore this game may be more useful to a novice than the games
-contested between players of greater skill.
-
-Played May 7, 1907.
-
-Black has a handicap of five stones.
-
- WHITE BLACK
-
-1. C 14. 2. E 3. Bad; too close to the
- handicap stone. Besides it
- is better to respond to
- White’s attack in the same
- part of the board.
-3. O 3. 4. C 15. This would be too
- conservative if the
- players were anything like
- equal.
-5. R 14. 6. D 6. Much better to play
- in one of the right-hand
- corners. C 6 would be
- better also.
-7. F 17. 8. P 3. O 4 is much better.
-9. R 6. 10. Q 14.
-11. S 16. This would not be 12. O 4. Black should reply to
- played against a good White’s last move.
- player.
-13. N 3. 14. D 8. Unnecessary; much
- better to play in one of
- the threatened corners.
-15. C 3. 16. C 4. B 4 would be better.
-17. B 3. 18. D 2.
-19. D 3. 20. E 2.
-21. B 5. 22. B 4.
-23. A 4. 24. C 2.
-25. B 8. 26. D 5. Over cautious.
-27. C 7. 28. D 7. Unnecessary; Black
- could gain a decisive
- advantage at B 6.
-29. B 6. 30. C 8. Too near the White
- line, a common mistake of
- beginners.
-31. B 9. 32. B 2.
-33. A 3. 34. C 9. Too near; Black can
- jump one or two spaces
- with much better effect.
-35. C 10. 36. D 10.
-37. C 11. 38. D 14.
-39. C 13. 40. D 12. At this point
- Black’s position is good
- enough, as his line on D
- is very strong.
-41. C 17. 42. B 14.
-43. B 13. 44. C 12. Black gains very
- little by this.
-45. B 12. 46. B 15.
-47. D 17. 48. B 16. Very bad; Black has
- the whole board to gain
- ground in elsewhere.
-49. E 16. 50. D 15. If Black feels he
- must play here, D 13 is
- better.
-51. D 13. 52. E 13.
-53. E 12. 54. D 11.
-55. F 13. 56. E 14.
-57. G 12. 58. E 11.
-59. F 12. 60. F 11. If Black hopes to
- save his group in the
- upper left-hand corner, he
- must escape toward the
- center at this point.
-61. F 14. Black’s group is now 62. A 14. Black cannot
- hopeless. possibly form “Me”; this
- move is merely wasted.
-63. J 3. 64. E 9. Too cautious.
-65. G 3. 66. H 11.
-67. G 11. 68. F 10. Black forms “Me” in
- this group long before it
- is threatened, while he
- might gain ground
- elsewhere.
-69. G 10. 70. A 16. Another lost move.
-71. F 4. 72. E 4.
-73. G 8. 74. G 9.
-75. H 9. 76. F 9.
-77. H 10. 78. F 8.
-79. G 7. 80. F 6.
-81. G 6. 82. G 5. Should have been
- played at F 5.
-83. F 5. 84. J 10. Black should play
- nearer the edge of the
- board. J 10 is radically
- wrong.
-85. K 8. 86. H 13. Black tries to form
- a living group in the
- center without support;
- this can seldom be done.
-87. H 12. 88. J 11.
-89. J 13. 90. H 8.
-91. J 8. 92. H 7. These stones are
- hopeless from the start.
- Black should play in the
- right-hand corners.
-93. H 6. 94. J 7.
-95. L 7. 96. J 6.
-97. H 5. 98. J 5.
-99. G 4. Takes. 100. J 9.
-101. M 6. 102. N 5. M 5 would be much
- better.
-103. M 5. 104. K 4. Black adds more
- stones to his already
- hopeless group. This is
- one of the commonest
- mistakes.
-105. M 4. 106. J 12. Black should jump to
- the right, say at M 11.
-107. K 13. 108. G 14. F 15 might have
- helped Black.
-109. F 15. 110. H 4.
-111. J 4. 112. F 7.
-113. H 3. Takes. 114. E 6. Unnecessary. Black
- should play somewhere in
- the unoccupied portion of
- the board.
-115. M 12. 116. A 13. Wholly wasted unless
- Black were an expert.
-117. B 11. 118. B 17.
-119. B 18. 120. C 18.
-121. D 18. 122. A 18.
-123. C 19. Takes. 124. C 6.
-125. B 7. 126. K 12. Like all beginners,
- Black keeps his stones too
- close together. M 10 would
- be better.
-127. L 13. 128. L 12.
-129. M 10. 130. M 11.
-131. N 11. 132. L 11.
-133. N 13. 134. L 10. Black again adds
- stones to a dead group.
-135. M 9. 136. L 8.
-137. M 8. 138. L 9.
-139. K 7. 140. O 6.
-141. P 5. 142. O 2. S 4 would have been
- much better.
-143. N 2. 144. N 1. Black overlooks that
- he must connect at P 2.
- This is a common error of
- novices.
-145. P 2. 146. J 14.
-147. K 16. 148. J 16.
-149. K 17. 150. K 15. Black tries to form
- another living group. His
- only chance was near Q
- 14–Q 16.
-151. L 15. 152. L 14.
-153. M 14. 154. K 14.
-155. M 13. 156. M 15.
-157. L 16. 158. G 16. Black again adds to
- a hopeless position.
-159. G 17. 160. H 17.
-161. G 15. 162. H 15. Black thinks he has
- the necessary “Me.” Two of
- them, however, are
- “Kageme.”
-163. H 18. 164. J 18.
-165. J 17. 166. G 18.
-167. H 16. Takes, “Ko.” 168. A 2. Black plays this
- correctly.
-169. A 5. 170. H 17. Takes, “Ko.”
-171. H 19. 172. K 18.
-173. H 16. Takes, “Ko.” 174. L 18.
-175. H 17. “Ko tsugu.” 176. M 17. Black has a chance
- to make some territory in
- this part of the board.
-177. O 17. 178. N 16.
-179. Q 17. 180. O 15.
-181. P 16. 182. Q 15.
-183. P 15. 184. R 17.
-185. R 16. 186. Q 18.
-187. P 17. 188. R 15.
-189. S 17. 190. R 13.
-191. S 14. 192. P 14.
-193. S 15. 194. O 13. Black should live,
- although he has gained
- little space.
-195. N 14. 196. P 12. Black should have
- occupied O 14.
-197. O 14. Black’s groups are 198. N 18.
- now separated.
-199. O 18. 200. P 18.
-201. R 18. Takes. 202. O 12.
-203. N 12. 204. E 15. This is pure waste.
-205. M 19. If Black had played 206. E 17.
- here his group would have
- lived.
-207. E 18. Takes. 208. A 12.
-209. A 11. 210. O 16. Too late; this group
- is hopeless now.
-211. Q 11. 212. Q 12.
-213. R 11. 214. O 11.
-215. O 10. 216. Q 2.
-217. O 1. Takes. 218. M 1. This is nonsense;
- Black might still save the
- corner by correct play.
-219. P 4. 220. Q 3.
-221. Q 5. 222. M 2. If Black played at S
- 5 he would still have a
- chance.
-223. R 4. 224. O 5.
-225. P 10. 226. R 12.
-227. F 2. 228. F 1.
-229. G 1. 230. E 1.
-231. F 3. 232. C 1. Black wastes one of
- his few vacant spaces.
-233. R 3. 234. N 19.
- White permits Black to 235. L 17.
- play again.
- White permits Black to 236. J 19.
- play again.
-237. L 19. 238. M 18.
- White permits Black to 239. P 19.
- play again.
- White permits Black to 240. N 17.
- play again.
- White permits Black to 241. R 19.
- play again.
-242. S 19. 243. O 19.
-244. R 17.
-
-“Dame”—E 5 and C 5. White wins by one hundred and ninety-seven spaces
-and eighty-eight stones.
-
-
-
-
-
-VI
-
-Plate 18
-
-White.—Inouye Inseki.
-
-Black.—Yasui Shintetsu.
-
-Played December, 1835. No handicaps were given. This game is from a
-Japanese work called “Kachi Sei Kioku.” The notes are taken from
-Korschelt, and as in the previous instance involve the repetition of
-some things that have been touched on in the preceding chapters.
-
- BLACK WHITE
-
-1. R 16. 2. D 17.
-3. Q 3. 4. P 17.
-5. C 4. 6. C 14. Just as good as D
- 15, which we already know.
-7. Q 5. This may be the best 8. Q 14.
- play under the
- circumstances. The secure
- position Q 3-Q 5 supports
- the advance posts at C 4
- and R 16 in equal measure.
-9. P 16. 10. Q 16.
-11. Q 15. 12. Q 17.
-13. P 15. 14. R 15.
-15. R 14. 16. S 15.
-17. Q 13. 18. N 17. The eighth stone
- played at Q 14 cannot be
- saved. If White attempts
- to save it, the following
- would be the continuation:
-
- B. W.
- P 14
- O 14 P 13
- P 12 O 13
- N 13 O 12.
- O 11 etc.
-
- If White had had an
- opportunity of placing a
- stone on the line of
- retreat at say E 3, then
- White could have saved No.
- 8. (This has already been
- explained in defining the
- Japanese expression
- “Shicho.”)
-19. P 14. Takes. S 14 probably 20. S 16.
- would have been better,
- because it would have
- retained the “Sente” for
- Black; that is to say, a
- play which the opponent is
- compelled to answer, or
- otherwise sustain too
- great a loss. Had Black
- played at S 14, White must
- have answered at S 16, in
- order not to lose the
- stones at R 15-S 15, and
- also the corner, which is
- worth about fourteen “Me.”
- To White’s play at S 16
- Black would probably have
- answered at R 12 and thus
- obtained a secure
- position.
-21. R 9. 22. E 3.
-23. J 3. 24. D 5. This is analogous to
- No. 8, but it is not
- advanced so far because
- Black has already occupied
- J 3.
-25. C 5. 26. D 6.
-27. C 6. 28. D 7.
-29. C 7. 30. D 8.
-31. C 9. 32. L 3. White has established
- the long line on D and
- allowed Black a large
- territory in order to be
- able to occupy L 3. If he
- had played there
- immediately in answer to
- Black’s twenty-third move,
- then either L 3 or E 3
- would have been in great
- danger.
-33. D 3. 34. D 2.
-35. C 2. 36. D 4.
-37. C 3. 38. L 5.
-39. F 3. 40. F 2.
-41. E 4. Black compels White 42. E 2.
- to take 41, in order to
- make good his escape.
-43. G 3. 44. F 4.
-45. G 4. 46. F 5.
-47. G 5. 48. K 2.
-49. F 6. “Sente.” 50. E 5. Takes.
-51. J 2. 52. H 7.
-53. H 6. 54. G 7.
-55. J 7. 56. P 3.
-57. P 4. 58. O 3.
-59. Q 2. 60. O 4.
-61. O 5. 62. N 5.
-63. O 6. 64. K 7. An interesting attack
- that determines the course
- of the game for a long
- time. 65, J 8, would mean
- abandoning the position on
- G–J (26 “Me”), but it
- would give an opportunity
- for a bold attack. If
- Black played 65, J 6, his
- stones would scarcely
- survive.
-65. K 3. “Sente.” White must 66. L 2.
- reply to it, or he would
- find himself without the
- necessary “Me” in that
- group.
-67. K 6. 68. J 8.
-69. L 6. 70. J 6. Takes.
-71. K 5. Avoids “Ko” and 72. N 6.
- nevertheless assures a
- connection.
-73. L 7. 74. K 4. Is played for the
- same reason as No. 66.
-75. J 5. 76. N 7.
-77. K 8. 78. J 7.
-79. O 7. 80. N 8.
-81. L 9. 82. J 10.
-83. O 8. 84. N 10.
-85. K 11. 86. R 10. Now the effect of
- the mistake at move 19
- begins to be apparent.
-87. Q 10. 88. Q 11.
-89. R 11. 90. R 12.
-91. S 10. Takes. 92. S 11.
-93. R 10. Q 12 would probably 94. M 11. This move separates
- have been better; at all P 14 from K 11, and is at
- events it would have been the same time “Sente” as
- surer, because it assures regards the black stones
- the connection by way of P near K, because if Black
- 11 after White has taken. does not answer, these
- If White does not take, stones would be cut off by
- but plays at P 11, his W-K 10. Moves Nos. 98,
- stones on the edge of the 100, and 102 isolate the
- board will die. black stones in the
- neighborhood of P 14.
-95. L 11. 96. Q 12.
-97. L 14. 98. L 13.
-99. K 13. 100. M 13.
-101. K 14. 102. M 14.
-103. S 14. 104. S 13.
-105. T 15. 106. N 15.
-107. O 11. It is certain that 108. O 12.
- either the eight black
- stones or the five white
- stones must die, and on
- this depends the result of
- the game, because it would
- make a difference of about
- 40 “Me.”
-109. P 12. 110. P 11.
-111. O 13. 112. N 12.
-113. O 10. 114. P 13. Takes, “Ko.”
-115. M 16. 116. T 16.
-117. T 14. 118. O 16.
-119. P 12. “Ko.” 120. J 12.
-121. K 12. 122. P 13. “Ko.”
-123. R 17. 124. S 17.
-125. P 12. “Ko.” 126. R 13.
-127. P 10. 128. P 13. “Ko.”
-129. D 16. 130. C 16.
-131. P 12. “Ko.” 132. T 13.
-133. Q 14. Connecting. 134. P 13. “Ko.”
-135. S 18. 136. R 18. Takes.
-137. P 12. “Ko.” 138. K 9.
-139. L 8. 140. P 13. “Ko.”
-141. E 17. 142. P 12. Connecting. White
- would have had another
- “Ko” at M 10.
-143. C 17. 144. D 18.
-145. C 15. 146. B 16.
-147. E 18. 148. C 18.
-149. B 15. 150. D 15.
-151. E 16. 152. B 17. Takes. The series of
- moves from 143 to 152
- should be carefully noted,
- as they frequently occur.
-153. B 14. 154. C 13.
-155. B 13. 156. C 12.
-157. B 12. 158. C 11.
-159. F 14. “Sente.” 160. D 14.
-161. B 11. 162. C 10.
-163. B 9. Is not played at B 10 164. D 9. It would have been
- in order to retain the better to play at K 17.
- “Sente” without conceding
- too great an advantage.
-165. K 17. 166. H 14.
-167. G 13. 168. H 13.
-169. G 11. 170. G 14.
-171. F 15. 172. J 11.
-173. E 11. 174. F 12.
-175. G 12. 176. E 12.
-177. F 11. 178. E 10.
-179. D 11. 180. D 10.
-181. D 12. 182. H 16.
-183. H 17. 184. G 17.
-185. J 17. 186. E 13.
-187. F 13. 188. G 16.
-189. G 18. 190. G 6.
-191. M 17. 192. P 2.
-193. P 1. 194. O 1.
-195. Q 1. 196. L 4.
-197. N 18. 198. G 2. “Sente.” It threatens
- the three black stones on
- J and K.
-199. H 5. 200. O 18.
-201. M 18. 202. B 10.
-203. A 10. 204. C 1.
-205. B 1. 206. D 1.
-207. B 2. 208. F 10. C 8 ought to have
- been occupied first.
-209. G 10. 210. G 9.
-211. T 11. 212. T 12.
-213. S 12. Takes. 214. C 8.
-215. B 8. 216. S 11. “Ko.”
-217. T 10. 218. E 19.
-219. F 19. 220. F 17.
-221. F 18. 222. M 15.
-223. L 15. 224. J 15.
-225. N 16. 226. O 17.
-227. H 10. 228. H 9.
-229. K 10. 230. J 9.
-231. M 6. 232. O 9.
-233. P 9. 234. N 9.
-235. M 5. 236. M 4.
-237. O 19. 238. P 19.
-239. N 19. 240. A 15.
-241. A 14. 242. A 16.
-243. H 2. 244. J 4.
-245. L 12. 246. M 12.
-247. G 1. 248. F 1.
-249. H 1. 250. K 16.
-251. L 16. 252. K 1.
-253. S 12. “Ko.” 254. C 19.
-255. S 11. Connecting. 256. D 19.
-
-White wins by seven stones.
-
-
-
-
-
-
-
-
-VI
-
-“JOSEKI” AND OPENINGS
-
-
-From the earliest times the Japanese have studied the opening of the
-game. Especially since the foundation of the Go Academy there have been
-systematic treatises on this subject, and for keen and thorough
-analysis, these treatises have nothing to fear from a comparison with
-the analogous works on Chess openings. There is, however, a difference
-between the opening of the game in Chess and the opening in Go, because
-in the latter case the play can commence in each of the four corners
-successively, and therefore, instead of having one opening, it might be
-said that there are four.
-
-The Japanese masters usually overcome this difficulty by treating a
-corner separately, as if it were uninfluenced by the position or the
-possibility of playing in the adjacent corners, and in their treatises
-they have indicated where the first stones in such an isolated corner
-can advantageously be played. These stones are called “Joseki.” As a
-matter of fact, these separate analyses or “Joseki” differ slightly
-from the opening of the game as actually played, because it is
-customary in opening the game to skip from one corner to another, and
-the moment a few stones are played in any corner the situation in the
-adjacent corners is thereby influenced. It is due to this fact also
-that in their treatises on the “Joseki” the Japanese writers do not
-continue the analysis as far as we are accustomed to in our works on
-Chess. While this method of studying the openings persists to the
-present time, one of the greatest of the Japanese masters, Murase
-Shuho, compiled a series of openings which correspond more closely to
-our Chess openings; that is to say, the game is commenced, as in actual
-play, all over the board, and is not confined to the study of one
-corner as in the case of the conventional “Joseki.” Korschelt, in his
-work on the game, inserts about fifty of these openings by Murase
-Shuho, with notes that were prepared by the Japanese master especially
-for the use of foreigners, and I have selected a few of these in
-addition to the collection of “Joseki” which we will first consider.
-
-The work from which my “Joseki” have been selected was compiled by
-Inouye Hoshin, and published in November, 1905. It was originally
-written for the “Nippon Shimbun,” a newspaper published in Tokio. Of
-course, the annotations accompanying these “Joseki” are not the
-original ones from the Japanese text. Many of the things which I point
-out would be regarded as trite and obvious to a good player, and my
-annotations are intended solely to aid beginners in understanding some
-of the reasons for the moves given. It must also be understood that the
-series of “Joseki” which I have inserted falls far short of
-completeness. In a Japanese work on the game there would be at least
-five times as many.
-
-Although the “Joseki” have been studied by the Japanese masters from
-the earliest times, it does not mean that the ordinary player in Japan
-is familiar with them; just as in this country we find a majority of
-Chess players have a very limited acquaintance with the Chess openings,
-so in Japan many players attain a fair degree of skill without a
-thorough acquaintance with the “Joseki.” It would certainly very
-greatly aid the beginner in attaining proficiency if he were to study
-these examples, and follow them as nearly as possible in actual play.
-
-It would seem to us that in compiling a work on “Joseki,” or openings,
-we would commence with the openings where no handicap is given, and
-later study those where there were handicaps; it is another instance of
-the divergent way in which the Japanese do things that they do just the
-opposite, and commence their treatises with the study of openings where
-handicaps are given. Inasmuch as this is a book on a Japanese subject,
-I shall follow their example and shall commence the study of “Joseki”
-in games where Black has a handicap.
-
-As we have already seen, the handicap stone is always placed on a
-certain fixed point, which is the fourth intersection from the edge of
-the board in each direction, and White has five recognized methods of
-playing his first stone in relation to such handicap stone. These are
-called “Kogeima kakari,” “Ogeima kakari,” “Daidaigeima kakari,” “Ikken
-taka kakari,” “Nikken taka kakari.” We shall take up examples of these
-in their order.
-
-
-
-
-
-I
-
-Handicap
-
-Plate 19 (A)
-
- WHITE BLACK
-
-1. R 14. “Kogeima kakari.” 2. N 17. This move supports
- This is the most usual the handicap stone and
- move for attacking the also gains as much ground
- corner. The purpose of as possible for Black.
- White’s first move is to Beginners would generally
- lay a basis for future find O 17 more safe and
- aggression; he cannot, of conservative.
- course, play in the corner
- immediately, neither can
- he play nearer the black
- stone with advantage.
-3. R 17. This is a direct 4. R 16. Black plays to
- attack on the corner. prevent the connection of
- White can either connect the white stones.
- with his first stone or
- form a living group in the
- corner.
-5. S 16. White threatens to 6. S 15. Black breaks the
- connect. connection by this move.
-7. S 17. White cannot play at 8. R 15. Black also must
- R 15 at this time because connect. Beginners are
- he would lose the stone at prone to neglect these
- S 16. necessary connecting
- moves.
-9. P 18. Since White cannot 10. P 17. Black plays to
- connect, he must play to connect his stones, and at
- form two “Me” in the the same time confines
- corner. White to the corner.
-11. Q.17. White makes his 12. O 17. Black must connect
- corner as large as to prevent White’s escape.
- possible. This move is
- also “Sente,” because it
- threatens to break through
- Black’s line.
-13. S 14. White threatens 14. T 14. Prevents “Watari.”
- “Watari,” and again Black
- must reply at once.
- (“Sente.”)
-15. Q 14. To confine Black’s 16. P 15. An important
- group and prepare for defensive move. Otherwise
- territory on the right White could almost envelop
- side of the board. the black stones.
-
-Even game. White has a small territory in the corner, but Black has
-greater possibility of expansion.
-
-
-
-
-
-II
-
-Handicap
-
- WHITE BLACK
-
-1. R 14. 2. N 17.
-3. R 17. 4. R 16.
-5. Q 17. In place of trying 6. P 16. Black prevents White
- to connect as before, from getting out.
- White threatens to extend
- in the other direction.
-7. S 16. Threatens to connect 8. S 15. Black stops it
- again. again.
-9. S 17. 10. R 15.
-11. O 18. White again must 12. O 17.
- form “Me” in the corner.
-13. N 18. White extends as far 14. M 18. Black stops the
- as possible. advance.
-15. P 17. White must look out 16. M 17. Black must connect.
- for the safety of the
- stones at N and O 18.
-17. P 14. To prevent Black’s 18. O 14. Black extends as far
- extension and form a basis as he can.
- for territory on right
- side.
-19. O 13. 20. N 14.
-
-Again White has the corner and Black has better opportunities for
-expansion.
-
-
-
-
-
-III
-
-Handicap
-
-Plate 19 (B)
-
- WHITE BLACK
-
-1. O 3. 2. R 7.
-3. Q 3. This variation is 4. R 3.
- called “Kiri Kaeshi.” This
- move does not attack the
- corner so aggressively as
- the preceding examples.
-5. R 4. This is the 6. Q 5. This is an important
- characteristic move of move for Black; if he
- this variation. plays elsewhere, he will
- get a bad position.
-7. R 2. White threatens the 8. S 3.
- black stone. If Black
- defends White can divide
- the corner.
-9. P 2. “Kake tsugu.” If 10. S 2. Formerly S 4 was
- White does not make this given as Black’s move, but
- move, Black will get the it is not so good, because
- “Sente” with a superior White replies at R 8 with
- position. a fine attack.
-11. S 1. White cannot neglect 12. R 5.
- this move. If Black were
- allowed to play at R 1, he
- would get the better game.
-
-In this opening the corner is about evenly divided.
-
-
-
-
-
-IV
-
-Handicap
-
- WHITE BLACK
-
-1. R 14. 2. N 17.
-3. P 14. Preparing for “Kiri 4. R 11. Called “Tenuki.” Not
- Kaeshi” on the other side necessarily played at R
- of handicap stone. 11. The word means that
- Black “draws out” and
- plays in another part of
- the board.
-5. P 16. 6. P 17.
-7. Q 17. “Kiri Kaeshi.” The 8. R 17.
- effect of this move is
- generally to divide the
- territory.
-9. Q 18. 10. R 18.
-11. P 18. 12. O 17.
-13. R 16. 14. Q 15.
-15. S 18. 16. R 15.
-17. S 16. 18. S 15.
-19. S 17. 20. P 15.
-
-White has the corner, but Black has better chances to make territory
-later.
-
-
-
-V
-
-Handicap
-
-Black is supposed to have another handicap stone at D 4.
-
-Plate 19 (C)
-
- WHITE BLACK
-
-1. C 14. “Kogeima.” 2. F 16. “Ikken taka hiraki.”
- This “Joseki” was an
- invention of Murase Shuho.
-3. H 17. White confines 4. C 11. Black prepares to
- Black’s advances. get territory on left side
- of the board.
-5. B 16. White plays to take 6. D 14.
- the corner.
-7. C 15. 8. D 13. Better than D 15, as
- it confines White more
- effectively.
-9. C 17. 10. D 17.
-11. H 15. 12. C 16.
-13. B 18. 14. C 18.
-15. B 17. 16. C 13. A very good move; it
- shuts White in the corner
- and assures Black a large
- territory on the left side
- of the board.
-
-This opening might be continued as follows:
-
- WHITE BLACK
-
-17. D 18. 18. E 18.
-19. C 19. Takes. 20. D 7.
-
-or
-
-17. C 6. 18. D 18.
-19. B 13. 20. B 12.
-21. B 14. 22. C 8.
-
-
-
-
-
-VI
-
-Handicap
-
-Black is supposed to have stones at O 4 and Q 4 also; these are called
-“Shiki ishi.”
-
- WHITE BLACK
-
-1. F 3. “Kogeima.” 2. H 3. By this move Black at
- once attacks the white
- stone and also prepares to
- connect with the stone at
- O 4.
-3. F 5. White must get out 4. L 3. “Tenuki”; that is, it
- towards the middle of the has nothing to do with the
- board. corner in dispute; Black
- feels he has an
- opportunity to take
- territory. It is
- interesting to note that
- if the “Shiki ishi” at O 4
- were at N 3, then Black
- would play No. 4 at H 5.
-5. D 6. White attacks the 6. D 2. This is an important
- handicap stone. defensive move.
-7. E 2. 8. B 5. Black tries to
- escape.
-9. B 6. 10. C 6.
-11. C 5. C 7 would be good 12. C 7.
- also.
-13. B 4. 14. D 5.
-15. C 4. 16. C 3.
-17. B 7. 18. C 8.
-19. E 6. White must support 20. A 5. This is a very well
- stone at D 6. considered move for Black.
-21. A 4. 22. B 3.
-23. A 6. Takes two. 24. B 8.
-25. A 3. The corner is now an 26. B 2.
- example of “Semeai”; the
- question is which side can
- kill the other first.
-27. A 2. 28. B 1.
-29. D 1. 30. A 8. If Black plays at C
- 1, the corner will become
- “Seki,” as it is, the
- white group is dead.
-
-Black has much the best of this variation.
-
-
-
-
-
-VII
-
-Handicap
-
-Black is supposed to have a handicap stone at Q 4 also.
-
-Plate 19 (D)
-
- WHITE BLACK
-
-1. F 3. 2. F 4. “Tsuke te.” Again
- Black takes the aggressive
- from the start.
-3. G 4. 4. F 5.
-5. E 3. 6. D 3.
-7. G 5. 8. G 6.
-9. J 5. White’s best move. 10. D 6.
-
-Black has the better position.
-
-
-
-
-
-VIII
-
-Handicap
-
-Plate 20 (A)
-
- WHITE BLACK
-
-1. O 17. “Kogeima.” 2. O 16. “Tsuke te.”
-3. N 16. 4. O 15.
-5. Q 17. 6. P 17.
-7. P 18. 8. P 16.
-9. N 18. 10. R 17.
-11. Q 18. 12. N 15.
-13. M 16. 14. R 10. Black abandons stone
- at R 17 in order to get
- territory; an amateur
- might be tempted to play
- No. 14 at R 18, but in
- that case White could
- spoil Black’s chance to
- get space on the right
- side of the board.
-15. R 16. 16. R 15.
-17. S 16. 18. S 15.
-19. S 17. 20. P 10.
-
-White has the corner, but Black has practically secured a large
-territory on the right.
-
-
-
-
-
-IX
-
-Handicap
-
- WHITE BLACK
-
-1. R 14. 2. Q 14. “Tsuke te.”
-3. Q 13. 4. P 14.
-5. O 17. White attacks from 6. R 15.
- the other side also.
-7. R 13. 8. P 18.
-9. N 16. 10. S 14.
-
-Black has the corner. White has a chance on both sides.
-
-
-
-
-
-X
-
-Handicap
-
- WHITE BLACK
-
-1. R 14. “Kogeima.” 2. Q 14. “Tsuke te.”
-3. Q 13. 4. P 14.
-5. O 17. White attacks from 6. O 16. Black responds from
- the other side as before. the outside as in the case
- of move No. 2.
-7. P 17. 8. Q 17.
-9. P 16. 10. R 13.
-11. R 15. 12. Q 15.
-13. R 12. 14. S 13.
-15. S 12. 16. N 17.
-17. N 16. 18. O 15.
-19. M 17. 20. N 18.
-21. M 18. 22. N 13.
-23. M 16. 24. T 13.
-25. Q 12. 26. S 15.
-
-Black has the corner and also an outlet to the center. White has a
-chance to form territory on both sides. Black’s position is preferable.
-
-
-
-
-
-XI
-
-Handicap
-
-Black is supposed to have a stone at D 4 also.
-
-Plate 20 (B)
-
- WHITE BLACK
-
-1. R 6. 2. K 3. This move is an
- invention of Murase Shuho;
- it would not be played
- unless Black had a stone
- at D 4. Black’s intention
- is to develop territory in
- either corner depending on
- the nature of White’s
- attack.
-3. O 3. White attacks the 4. Q 6.
- right-hand corner from
- both sides.
-5. Q 7. 6. P 6.
-7. R 3. This is a direct 8. R 5. Black must play here
- attack on the corner. before playing at Q 3. It
- also gives Black the
- “Sente.”
-9. R 7. White must connect. 10. Q 3.
-11. Q 2. 12. S 2. This is a clever
- move. Amateurs would be
- tempted to play at P 2,
- which would be very bad
- for Black, as White would
- then get the entire right
- side.
-13. R 2. 14. S 3. Secures Black’s
- connection with R 5.
-15. M 3. White must extend his 16. K 5. Black plays to shut
- boundaries or his stones in White as much as
- will die. possible; he also supports
- his stone at D 4.
-
-Black has the better game.
-
-
-
-
-
-XII
-
-Handicap
-
-Plate 20 (C)
-
- WHITE BLACK
-
-1. C 13. “Ogeima Kakari.” 2. C 15. This is to prevent
- This is another method of White from playing at B
- commencing the attack; it 16.
- does not attack the corner
- so directly, but it gives
- White a better chance on
- the sides or center.
-3. G 17. White attacks from 4. E 17. Preventing White
- the other side in the same from entering at D 18;
- way. this secures the corner
- for Black.
-5. C 17. This is a “Sute 6. B 16.
- ishi” or sacrificed stone.
- White threatens to connect
- it with one side or the
- other.
-
-The game is about even; if White does not play at C 17 on the fifth
-move, Black gets much the better of it.
-
-
-
-
-
-XIII
-
-Handicap
-
- WHITE BLACK
-
-1. N 17. “Ogeima Kakari.” 2. P 17. Preventing the entry
- at Q 18.
-3. R 14. White attacks the 4. S 15. Very important move
- other side with “Kogeima.” for Black; if Black makes
- a move elsewhere at this
- point (“Tenuki,”) White
- gets much the better of
- it.
-
-
-
-
-
-XIV
-
-Handicap
-
-Plate 20 (D)
-
- WHITE BLACK
-
-1. C 7. 2. C 5.
-3. G 4. “Nikken taka kakari.” 4. E 2. A very important
- This is another method of move; if Black plays
- attacking from the other “Tenuki,” White can at
- side. once enter the corner.
-
-Suppose Black does not play No. 4, E 2, but plays elsewhere, then the
-following continuation might occur:
-
- WHITE BLACK
-
- 4. “Tenuki.”
-5. D 2. 6. E 3.
-7. E 2. 8. F 3.
-9. G 3. 10. F 2.
-11. G 2. 12. G 1.
-13. C 3. 14. B 4.
-15. B 3. 16. D 6. Black must get out
- toward the center.
-17. B 6. Threatening “Watari.” 18. B 5.
-19. H 1. 20. F 1.
-21. B 1. By means of this move
- the white stones in the
- corner live.
-
-White has the better of it.
-
-
-
-
-
-XV
-
-Handicap
-
- WHITE BLACK
-
-1. N 17. 2. P 17.
-3. Q 14. This is another 4. O 15. Black plays to get
- method of attack, called out toward the center, as
- “Ikken taka kakari”; it White’s third move does
- does not give White a base not menace the corner.
- for attacking the corner
- immediately.
-5. N 15. White also plays out 6. N 14.
- toward the center,
- otherwise Black would shut
- him in at M 16.
-7. M 15. 8. P 13. Amateurs might play
- at O 14; the text move
- protects the connection
- and extends also.
-9. Q 13. 10. P 12.
-11. R 11. Beginners might play 12. M 14.
- at Q 12; this is always
- bad play.
-13. L 15. 14. S 15. Protecting the
- corner against the white
- stone at Q 13.
-
-Even game.
-
-
-
-
-
-XVI
-
-Handicap
-
-Plate 21 (A)
-
- WHITE BLACK
-
-1. M 17. “Daidaigeima”; not 2. O 17. Black defends the
- so much used as the other corner from that side.
- attacks.
-3. R 14. “Kogeima.” White 4. S 16. Black again prevents
- attacks from the other the advance into the
- side. corner.
-5. P 16. White threatens the 6. P 15. P 17 looks like the
- connection between the obvious defense, but this
- handicap stone and No. 2, would shut Black in the
- otherwise Black would play corner and give White the
- at R 12, with the better game.
- advantage.
-7. P 17. 8. Q 17.
-9. O 16. 10. P 18.
-11. O 18. 12. O 15.
-13. N 16. Much better than 14. Q 13. This attacks the
- immediately taking the white stone at R 14; it
- single black stone. also defends the
- connection at Q 15.
-15. R 12. Much better than R 16. R 13.
- 13; in that case White
- would lose both stones.
-17. S 13. 18. Q 14.
-
-Black has the better of it.
-
-
-
-
-
-XVII
-
-Handicap
-
- WHITE BLACK
-
-1. H 3. 2. F 3.
-3. C 6. 4. C 5. This is an
- alternative method of
- defending the corner.
-5. D 6. 6. F 5. Black plays to avoid
- being shut in the corner,
- also it can be
- demonstrated if he
- neglects this move his
- stones will be killed.
-7. F 6. 8. H 4.
-9. J 4. 10. H 5.
-11. G 3. 12. F 2. This is a good move.
- F 4 would be weak. The
- text move defends and at
- the same time threatens
- White’s stones on line 3.
- F 4 would give White a
- chance to play elsewhere
- (“Tenuki”) which is a
- great advantage.
-13. J 3. 14. E 5. Black cannot neglect
- this move, or White can
- break in with a winning
- attack.
-
-Again Black has the better of it. He has a chance to play at J 1 on the
-next move. The relation of this stone to the stone at F 2 when at the
-edge of the board is called “Ozaru,” or the “great monkey,” and it
-generally gains about eight spaces. This is also shown among the
-examples of end positions.
-
-
-
-
-
-XVIII
-
-Handicap
-
- WHITE BLACK
-
-1. C 8. 2. C 6.
-3. E 2. This is another 4. D 2.
- method of trying to get in
- the corner.
-5. D 3. 6. E 3. This is the crucial
- move of this variation; if
- Black plays No. 6 at C 3,
- he gets the corner, but
- White gets the better
- game.
-7. C 3. 8. C 2.
-9. C 4. 10. D 5.
-11. F 2. 12. B 3.
-13. B 4. 14. B 2.
-15. G 4. 16. E 4.
-
-Black has the better of it.
-
-
-
-
-
-XIX
-
-Handicap
-
-Plate 21 (B)
-
- WHITE BLACK
-
-1. O 4. “Ikken taka kakari.” 2. Q 6. This is Black’s best
- This is the fourth method answer.
- of commencing the attack.
-3. R 8. 4. P 7. Black intends to
- follow up this move on one
- side or the other, the two
- points being Q 9 and M 3.
- This is called “Hibiku,”
- or “to echo.”
-5. Q 10. White defends on one 6. M 3.
- side.
-7. N 5. White must get out. 8. M 5.
-9. M 6. 10. M 4.
-11. P 3. 12. Q 3.
-13. O 8. 14. L 6.
-15. S 6. 16. S 5.
-17. R 5. 18. S 4.
-19. R 6. 20. P 4.
-21. O 3. 22. S 2. Black prepares to
- form “Me” in the corner.
-
-White must now play at O 6 to save his stones on the left side.
-
-This “Joseki” is very much spread out; it is difficult to say who has
-the better of it.
-
-
-
-
-
-XX
-
-Handicap
-
- WHITE BLACK
-
-1. D 14. 2. C 14. Not so good as F 16.
-3. C 15. This is not White’s 4. D 15.
- best move; it is done to
- confuse Black, and will
- win if Black does not know
- how to reply.
-5. C 13. 6. B 14.
-7. B 15. 8. B 13. D 13 would be bad.
-9. C 17. 10. D 17.
-11. C 18. 12. C 12.
-13. D 13. 14. D 18.
-15. D 19. 16. C 16.
-17. B 16. 18. A 15.
-19. A 17. A 16 would not do. 20. E 19.
-21. C 19. 22. F 18. “Kake tsugu.” Black
- must protect his
- connection; this situation
- arises frequently.
-23. B 18. White plays on the 24. F 15.
- only point to save the
- corner.
-25. D 12. 26. C 11.
-27. D 11. 28. C 10.
-
-Black has the better game.
-
-
-
-
-
-XXI
-
-Handicap
-
-Plate 21 (C)
-
- WHITE BLACK
-
-1. D 13. “Nikken taka 2. F 16. Black has a variety
- kakari”; this is the fifth of moves at his command;
- method of opening the the text move is probably
- attack. best.
-3. H 17. 4. C 10. Really “Tenuki.”
- Black can play equally
- well at C 7.
-5. B 16. 6. C 16.
-7. B 14. 8. B 17.
-
-Black has the corner and White has commenced to envelop his stones. The
-following continuation might occur:
-
- WHITE BLACK
-
-5. F 18. 6. D 18.
-7. E 17. 8. C 15.
-
-Black’s last move in this continuation is interesting, because it will
-make “Kake tsugu” no matter which way White tries to break through. If
-he should play at D 17, White could get through at E 16.
-
-
-
-
-
-XXII
-
-Handicap
-
- WHITE BLACK
-
-1. N 16. 2. O 17. This is an
- alternative defense.
-3. N 17. 4. O 16.
-5. O 15. 6. N 18. This is Black’s best
- move. If he plays at P 15,
- White replies at O 18 with
- a good attack.
-7. M 18. 8. O 18.
-9. M 15. 10. N 14. This stone will be
- sacrificed, but while
- White is killing it Black
- gets advantage elsewhere.
-11. N 15. White must connect. 12. Q 14.
-
-Black has the better of it.
-
-
-
-
-
-XXIII
-
-Handicap
-
- WHITE BLACK
-
-1. G 4. 2. D 7. This is another
- defensive move.
-3. D 3. 4. E 3. This is better than C
- 3; in that case Black gets
- the worst of it.
-5. E 4. 6. C 3.
-7. D 2. 8. E 5.
-9. F 4. 10. C 4. C 2 is not so good.
-11. C 2. 12. B 2.
-13. E 2. White must look out 14. C 10.
- for his three stones. B 1
- would be a bad move.
-
-The corner is divided, but Black has better prospects.
-
-
-
-
-
-XXIV
-
-Handicap
-
- WHITE BLACK
-
-1. F 3. 2. C 7.
-3. C 9. 4. D 3. Black’s three stones
- are now called “Ogeima
- shimari”; they are
- supposed to be a strong
- formation protecting the
- corner.
-5. C 5. The point of this 6. D 5.
- variation is to show that
- White can strike in on
- this move and yet live.
-7. C 6. 8. D 7.
-9. B 7. 10. B 8.
-11. B 6. 12. C 8.
-13. D 6. 14. E 6.
-15. E 7. White threatens from 16. C 4.
- the outside.
-17. B 9. 18. E 8. Black cannot venture
- A 8, as his four stones
- would then die.
-19. A 8. “Watari.” 20. F 7. Takes.
-
-White has entered the corner and still his stones will live.
-
-
-
-
-
-XXV
-
-Handicap
-
-Plate 21 (D)
-
- WHITE BLACK
-
-1. C 6. 2. G 3.
-3. J 3. 4. C 4.
-5. E 6. Instead of entering 6. G 5. Black tries to get
- the corner, White attacks out toward the center;
- from both sides. this move also prevents
- White from playing at E 3.
-7. J 5. 8. G 7.
-9. F 8. 10. H 2.
-
-Black has a good game.
-
-
-
-
-
-We now come to the “Joseki” where no handicaps are given. In such
-cases, of course, Black has the first move. The first stone is
-generally played on an intersection adjacent to the point on which the
-handicap stone is placed when given. There are, therefore, eight
-intersections on which the first stone might be played. In the lower
-left-hand corner, for instance, these would be C 3, C 4, C 5, D 3, D 5,
-E 3, E 4, E 5. By common consent C 3 has been rejected as
-disadvantageous for the first player, because the territory obtained
-thereby is too small. E 5 has been rejected because it allows the
-adversary to play behind it and take the corner. D 4, or the handicap
-point, is also not used. The other six points may be divided into
-duplicate sets of three each, and, therefore, there are only three
-well-recognized methods of playing the first stone. These are: in the
-lower left-hand corner, C 4 or D 3, the most usual and conservative,
-which is called “Komoku,” or the “little ‘Me’”; E 4 or D 5 which is
-bolder, called “Takamoku,” or the “high ‘Me’”; and E 3 or C 5 which is
-not so much used as either of the others, called “Moku hadzushi,” or
-the “detached ‘Me.’” We shall give about an equal number of examples of
-each of these methods of opening the game, commencing, as is customary
-in the Japanese works, with “Takamoku.”
-
-
-
-
-
-I
-
-No Handicap
-
-Plate 22 (D)
-
- BLACK WHITE
-
-1. D 5. “Takamoku.” This is 2. D 3. This is White’s best
- the most aggressive of the answer. E 3 is also good.
- three methods of opening. C 3 is bad.
-3. C 3. Black plays to get 4. C 2. Best; if he attempts
- territory on the left; he to cut off at C 4 he gets
- attacks from inside. a bad game.
-5. C 4. Black extends. 6. E 2. Necessary to secure
- the connection at D 2.
-7. C 9. Black takes territory 8. G 4. White takes space to
- on left side. the right.
-
-Even game.
-
-
-
-
-
-II
-
-No Handicap
-
- BLACK WHITE
-
-1. Q 15. “Takamoku.” 2. Q 17.
-3. P 17. Black attacks from 4. P 18.
- the outside.
-5. P 16. 6. O 17. White plays to get
- territory on one side or
- the other; he will
- sacrifice one of his
- stones on line 17.
-7. O 18. This stone is 8. N 18. White plays to
- intended as a sacrifice to secure the left-hand side.
- aid Black in getting the
- corner. It is better than
- Q 18.
-9. Q 18. Black now secures 10. O 19. Takes.
- the corner.
-11. R 17. 12. O 16. An important stone;
- it is played to secure
- White territory on the
- left, also to aid in an
- attack on the right-hand
- side.
-13. P 14. This is also 14. K 16. White returns to his
- important as it extends original plan and secures
- Black’s territory; he territory to the left.
- cannot neglect it.
-
-Even game.
-
-Suppose Black neglects P 14 on his thirteenth move, we would then have
-the following continuation:
-
- BLACK WHITE
-
-13. “Tenuki.” 14. P 14.
-15. Q 14. 16. Q 13.
-17. R 13. 18. R 12.
-19. Q 12. 20. P 13.
-21. R 11. 22. S 12.
-23. S 11. 24. S 13.
-25. R 14. 26. Q 11.
-27. P 12. 28. S 10.
-29. R 10. 30. Q 10.
-31. R 9.
-
-White has the better of it.
-
-
-
-
-
-III
-
-No Handicap
-
-Plate 22 (A)
-
- BLACK WHITE
-
-1. P 16. “Takamoku.” 2. R 16.
-3. Q 14. The purpose of this 4. P 17. White tries to get
- move is to confine White out on the left.
- to the corner.
-5. O 17. Black prevents this. 6. Q 17.
-7. O 16. 8. R 14. White tries the
- other side.
-9. R 13. Black stops him. 10. S 14.
-11. Q.16. If Black wishes 12. R 17.
- “Tenuki,” this is good,
- otherwise S 13 would be
- better.
-13. E 17. “Tenuki,” but,
- nevertheless, played with
- reference to the stones on
- line O.
-
-Even game. White has the corner, but Black has better possibilities.
-
-
-
-
-
-IV
-
-No Handicap
-
- BLACK WHITE
-
-1. E 16. “Takamoku.” 2. C 16.
-3. D 14. 4. E 17.
-5. D 16. Black threatens to 6. D 17.
- break into the corner.
-7. C 17. Black repeats his 8. B 17.
- threat; in reality it is a
- sacrificed stone.
-9. C 18. This stone may be 10. B 18. White must play here
- lost, but it aids Black in to save his stones.
- attacking from the
- outside.
-11. C 15. 12. B 16.
-13. F 17. 14. D 18.
-15. E 18. 16. C 19. Takes two.
-17. G 16.
-
-This is an old “Joseki” which used to be popular; it fell into disuse
-and was revived by Murase Shuho. It is good enough for White if he has
-an outlying stone or two in the neighborhood, otherwise it is bad play
-for White.
-
-
-
-
-
-V
-
-No Handicap
-
-The following stones are supposed to be on the board: Black, Q 13, R
-13, R 15; White, Q 14, P 16, Q 17.
-
- BLACK WHITE
-
-1. Q 5. Black plays 2. R 3. White plans to
- “Takamoku,” thinking to prevent Black’s connection
- connect with stones on and reduce the Black
- line 13. territory.
-3. P 3. This is an error; if 4. Q 4.
- Black wishes to frustrate
- White’s plan, R 4 is the
- correct play.
-5. P 4. 6. R 5.
-7. R 6. 8. S 6.
-9. R 7. 10. S 7.
-11. R 8. 12. S 8. White has now made a
- formidable attack on the
- Black territory.
-13. R 9. 14. P 5. If Black gets this
- point, his line would be
- too strong.
-15. Q 6. 16. Q 2. Important; not merely
- to attack Black on line P,
- but it prevents Black from
- coming to R 2, which would
- mean 10 “Me”; it also
- prepares for O 2.
-
-White has the better of it.
-
-Variation commencing at White’s sixteenth move:
-
- BLACK WHITE
-
- 16. O 5. Not so good as No.
- 16, Q 2.
-17. R 2. 18. S 2.
-19. Q 2. 20. S 4. White secures the
- necessary two “Me.”
-21. M 3.
-
-Black now has secured territory at the bottom of the board and confined
-White to the corner with the better game.
-
-
-
-
-
-VI
-
-No Handicap
-
-Plate 22 (B)
-
- BLACK WHITE
-
-1. Q 5. 2. Q 3.
-3. O 4. 4. R 5.
-5. R 6. 6. R 4.
-7. S 6. 8. O 2.
-9. “Tenuki” at Q 15.
-
-White has the corner; Black can afford “Tenuki” at move nine because if
-White cuts at Q 6 Black can still get a good game. In fact Q 15
-indirectly defends the connection at Q 6.
-
-
-
-
-
-VII
-
-No Handicap
-
-Plate 22 (C)
-
- BLACK WHITE
-
-1. D 15. 2. D 17.
-3. G 16. Old “Joseki,” 4. C 15.
- originated by Konno Genko
- in the Middle Ages.
-5. C 16. 6. D 16.
-7. C 17. 8. C 18.
-9. B 18. 10. D 18.
-11. B 15. 12. C 14.
-13. B 14. 14. C 13.
-15. E 15. 16. B 19.
-17. B 17. 18. B 13.
-19. A 16. This gives Black two 20. G 18.
- “Me.”
-21. H 18. 22. G 17.
-23. H 17. 24. F 16.
-25. F 15. 26. E 16.
-27. G 15. 28. F 18. Important move for
- defense.
-29. C 10.
-
-Black has the better of it.
-
-
-
-
-
-VIII
-
-No Handicap
-
-Plate 23 (A)
-
- BLACK WHITE
-
-1. P 17. “Moku hadzushi”; not 2. Q 15. This is called
- so much used as the other “Takamoku kakari”; it is
- two openings. It is more one of the two general
- conservative than methods of replying to
- “Takamoku.” “Moku hadzushi.”
-3. R 16. Black plays to 4. R 15.
- secure the corner.
-5. S 16. The corner is now 6. R 11. S 15 would be good
- safe. also.
-
-Even game.
-
-
-
-
-
-IX
-
-No Handicap
-
- BLACK WHITE
-
-1. R 15. “Moku hadzushi.” 2. P 16.
-3. P 15. Black plays to 4. O 15.
- confine White.
-5. P 14. Necessary to prevent 6. Q 16. White plays to get
- White breaking in. the corner.
-7. R 16. 8. N 16. Very important; if
- neglected, Black gets the
- corner, and also destroys
- White’s adjacent
- territory.
-9. R 10. 10. R 17.
-11. S 17. 12. S 18.
-13. R 18. 14. Q 17.
-15. S 16. 16. K 17.
-
-The corner is evenly divided, and neither side has an advantage.
-
-
-
-
-
-X
-
-No Handicap
-
- BLACK WHITE
-
-1. P 17. 2. Q 15. “Takamoku kakari.”
-3. P 15. 4. P 16. This is an invention
- of Murase Shuho.
-5. O 16. Black cannot play at 6. Q 16.
- Q 16 without getting a
- very bad position.
-7. Q 17. 8. R 17.
-9. R 18. 10. S 16.
-11. S 18. 12. O 17.
-13. N 17. 14. O 18.
-15. P 18. 16. N 18. This and the two
- preceding stones are
- sacrificed; Black
- naturally expects White to
- cut at O 15. The text move
- is a brilliant invention
- of Murase Shuho.
-17. M 17. Black cannot neglect 18. O 15.
- this move.
-19. N 16. 20. P 14. Takes.
-21. K 17. Defensive; Black 22. R 10.
- loses the “Sente.”
-
-White has much the better game.
-
-
-
-
-
-XI
-
-No Handicap
-
-Plate 23 (B)
-
- BLACK WHITE
-
-1. P 3. “Moku hadzushi.” 2. Q 5. “Takamoku kakari.”
-3. P 5. 4. P 4.
-5. Q 4. This is not a good 6. O 4.
- move for Black and will
- result in his getting a
- confined position.
-7. R 5. 8. Q 6.
-9. R 4. 10. O 3.
-11. P 2. 12. O 2.
-13. R 6. 14. Q 7.
-15. S 8. Black cannot play at 16. E 3.
- R 8, as White would cut at
- R 7.
-
-White has the better position.
-
-
-
-
-
-XII
-
-No Handicap
-
-Plate 23 (C)
-
- BLACK WHITE
-
-1. C 15. 2. D 17. “Komoku kakari.”
- This is the alternative
- method of defense to this
- opening.
-3. F 17. Black attacks from 4. E 17. This is the crucial
- both sides. move. White plays thus
- first to get a strong
- position on line 17, also
- to prepare for getting out
- at D 15. Two connected
- stones always form a
- strong base.
-5. G 16. 6. D 15.
-7. D 14. 8. E 15.
-9. B 16. Black now invades 10. B 17.
- the corner; he wishes to
- occupy C 17, an important
- point.
-11. C 17. 12. C 18.
-13. C 16. 14. B 18.
-15. E 18. 16. D 18.
-17. G 14. 18. F 14.
-19. D 13. Guarding the 20. G 13.
- connection at C 14.
-21. H 14. 22. F 12.
-
-Black has the better position. This is an old “Joseki.” It is not much
-liked at the present time.
-
-
-
-
-
-XIII
-
-No Handicap
-
- BLACK WHITE
-
-1. C 15. 2. D 17.
-3. F 16. This is a variation; 4. E 17.
- the intention is to
- confine White to the
- margin.
-5. E 15. This is to prevent 6. G 17.
- White from coming to D 15.
-7. H 16. 8. H 18. This is a correct
- move. H 17 would be
- inferior.
-9. G 16. 10. K 17.
-
-Even game.
-
-
-
-
-
-XIV
-
-No Handicap
-
-Plate 23 (D)
-
- BLACK WHITE
-
-1. C 5. 2. D 3.
-3. F 4. 4. E 3.
-5. C 3. This is unusual; E 5 6. C 2.
- is the customary move.
-7. C 4. 8. G 3.
-9. B 2. 10. G 4.
-11. E 5. 12. D 2.
-13. G 5. 14. J 4.
-
-Even game; the corner is divided.
-
-
-
-
-
-XV
-
-No Handicap
-
-Plate 24 (A)
-
- BLACK WHITE
-
-1. R 16. This move, called 2. P 17. White’s best reply.
- “Komoku,” is the most
- frequently used opening
- when there are no
- handicaps; it is also the
- safest for the weaker
- player.
-3. N 17. This move is called 4. R 17. White plays to get
- “Ikken basami”; this is the corner.
- the most usual way of
- continuing: it gives Black
- an attack at once.
-5. S 17. 6. Q 16.
-7. R 15. Black must extend; R 8. R 18. White must do the
- 18 would be bad. same; he cannot play at S
- 18.
-9. Q 13. 10. S 18. White cannot neglect
- this move after Black
- plays at Q 13; if Black
- had played at R 12, White
- could have played
- elsewhere.
-
-Black has the better position.
-
-
-
-
-
-XVI
-
-No Handicap
-
- BLACK WHITE
-
-1. Q 17. “Komoku.” 2. R 15.
-3. R 13. “Ikken basami.” 4. Q 13. This time White does
- not try for the corner,
- but attacks the black
- stone at R 13.
-5. Q 12. 6. Q 14.
-7. N 17. Black abandons the 8. R 12.
- stone at R 13 in order to
- get greater territory; if
- he defends it at R 11,
- White plays at N 17 with a
- better game.
-9. R 11. 10. S 12.
-11. Q 11. S 11 would be bad. 12. S 13.
-13. R 16. 14. S 15.
-
-Black has the better position.
-
-
-
-
-
-XVII
-
-No Handicap
-
- BLACK WHITE
-
-1. D 3. “Komoku.” 2. C 5.
-3. C 7. 4. H 3. White in turn attacks
- the black stone at D 3; G
- 3 would be too near.
-5. D 5. Black connects his 6. D 4.
- stones and shuts White in.
-7. E 4. 8. C 4.
-9. D 6. 10. C 3.
-11. E 2. 12. D 2.
-13. E 3. 14. L 3. White can afford to
- play for a greater space,
- as his stones in the
- corner will live even if
- he loses the stone at D 2.
-15. B 6. 16. B 5.
-17. C 2. 18. B 2.
-19. D 1. Takes. 20. B 1.
-
-Even game.
-
-
-
-
-
-XVIII
-
-No Handicap
-
-Plate 24 (B)
-
- BLACK WHITE
-
-1. R 4. “Komoku.” 2. P 3.
-3. M 3. “Nikken basami.” This 4. Q 5. White plays to get
- is the second variation in out toward the center.
- this opening.
-5. R 5. 6. Q 6.
-7. R 7. 8. R 6.
-9. S 6. 10. S 7. “Sute ishi.”
-11. S 8. 12. Q 7.
-13. R 8. It would be bad play 14. S 5.
- to take immediately.
-15. T 7. Takes. 16. R 3.
-17. S 4. 18. S 3. This move is made to
- secure “Me” in the corner.
-19. Q 4. 20. P 4.
-
-The game is about even.
-
-
-
-
-
-XIX
-
-No Handicap
-
- BLACK WHITE
-
-1. C 4. “Komoku.” 2. E 3.
-3. H 3. “Nikken basami.” 4. D 5. White attacks the
- stone at C 4.
-5. D 4. 6. E 4.
-7. E 5. This is a bad move if 8. D 6.
- White replies correctly,
- otherwise Black gets the
- better of it.
-9. F 5. 10. D 2. This is an important
- move; it attacks the black
- stones on line 4 and also
- prepares for White to
- extend at G 4. C 2 would
- be bad, as Black would
- play at F 4.
-11. B 6. Black defends his 12. G 4.
- threatened position.
-13. F 7. 14. D 8. White must extend.
-15. B 2. 16. H 4.
-
-Black’s third stone at H 3 is now called “Uke ishi,” or a “floating
-stone.” White has the better position.
-
-
-
-
-
-XX
-
-No Handicap
-
-Plate 24 (C)
-
- BLACK WHITE
-
-1. D 17. “Komoku.” 2. C 15.
-3. C 12. “Nikken basami.” 4. D 12. White attacks the
- stone at C 12 in this
- variation.
-5. D 11. 6. C 13.
-7. C 11. 8. G 17. White attacks the
- other black stone.
-9. E 16. 10. F 15.
-11. C 16. The old book move 12. E 15.
- was E 15, but this gave
- “Tenuki” to White.
-
-Even game.
-
-
-
-
-
-XXI
-
-No Handicap
-
- BLACK WHITE
-
-1. C 4. “Komoku.” 2. E 3.
-3. J 3. “Sangen basami.” This 4. R 4. White takes advantage
- move attacks the white of his opportunity and
- stone but not so directly plays in another corner.
- as the preceding
- variation. It is the
- invention of Honinbo
- Dosaku.
-5. D 3. 6. E 4.
-7. B 6. 8. J 5.
-9. M 3. It will be seen in 10. H 3.
- this variation that the
- stones are played farther
- apart than in the
- preceding “Joseki.”
-11. H 2. 12. H 4.
-13. D 8. This is an important 14. O 3.
- move for Black.
-15. M 5. 16. L 4. “Nozoku.” It
- threatens Black’s
- connection on lines M and
- 3.
-17. L 3. If Black defends at M 18. G 2.
- 4, White replies at K 2.
-19. J 2. 20. L 5.
-21. M 4. 22. P 5.
-
-This “Joseki” really deals with two corners.
-
-
-
-
-
-XXII
-
-No Handicap
-
-Plate 24 (D)
-
- BLACK WHITE
-
-1. D 3. “Komoku.” 2. C 5.
-3. C 9. “Sangen basami.” 4. C 3.
-5. C 2. 6. D 4.
-7. E 3. 8. B 3.
-9. E 4. Preparatory to 11 at 10. D 6. A good move. E 5
- C 15; generally No. 9 is would be bad, because
- played at H 3. Black would reply at D 6
- with a better game.
-11. C 15. (Not in diagram.)
-
-
-
-
-
-We will now insert ten examples of openings, as distinguished from
-“Joseki.” As already stated, these are by Murase Shuho. In these
-examples Black is supposed to make the best possible moves, and
-therefore White always finds himself at a disadvantage.
-
-
-
-
-
-I
-
-Plate 25
-
-Black has a handicap of four stones.
-
- WHITE BLACK
-
-1. R 14. 2. Q 14.
-3. Q 13. 4. P 14.
-5. R 15. 6. R 16.
-7. O 3. 8. R 10. Formerly in such a
- case as this Black played
- at R 7. This move replied
- to White’s move at O 3 and
- at the same time from a
- distance attacked White’s
- stones at R 14 and R 15.
- It is better to confine
- the last two stones by the
- text move.
-9. P 13. 10. R 12.
-11. Q 15. 12. P 15.
-13. R 13. 14. P 16.
-15. N 13. 16. P 10. This move is better
- than R 7.
-17. R 3. 18. R 4. This move is better
- than Q 3, which although
- it cuts off O 3 and R 3
- would leave Black’s stone
- at R 10 weak.
-19. Q 3. 20. P 4.
-21. P 3. 22. N 5.
-23. L 17. 24. G 17.
-25. O 17. 26. N 16.
-27. P 18. 28. Q 18. Black is quite
- satisfied to have merely
- the necessary two “Me” in
- this corner, because he
- has a much larger
- territory to the left.
-29. J 17. 30. C 10.
-31. Q 6. 32. O 4.
-33. M 4. This move is better 34. O 8.
- than O 7 because Black
- could follow at N 3 in
- that case. Q 6 is a “Sute
- ishi” or sacrificed stone.
- It has the effect of
- forcing Black to play 34 O
- 8, and later on will help
- still further to narrow
- down Black’s territory. At
- the same time every attack
- on the Black position from
- the outside would be made
- more effective by the
- presence of this stone.
- Possibly it could also be
- used later in “Ko.” Black
- makes his 36th, 38th and
- 40th moves in order to
- secure his position which
- is weakened by the
- presence of the white
- stone at Q 6.
-35. F 3. 36. M 5.
-37. L 4. 38. L 5.
-39. K 5. 40. K 6.
-41. J 5. 42. F 4.
-43. G 4. 44. E 3.
-45. F 5. 46. E 4.
-47. G 3. 48. D 7.
-49. R 18. Beginners would play 50. P 17.
- at S 16 or Q 17.
-51. O 18. 52. Q 19.
-
-
-
-
-
-II
-
-Plate 26
-
-Black has a handicap of four stones.
-
- WHITE BLACK
-
-1. R 14. 2. Q 14.
-3. Q 13. 4. P 14.
-5. R 15. 6. R 16.
-7. R 10. 8. K 17.
-9. O 3. 10. G 3.
-11. H 17. 12. F 17.
-13. M 17. 14. O 17.
-15. O 18. 16. P 17.
-17. K 18. 18. L 18.
-19. L 17. 20. J 18.
-21. K 16. 22. J 17.
-23. J 16. 24. H 18.
-25. M 18. 26. P 3.
-27. O 4. 28. Q 6. This move has the
- same effect as R 6.
-29. J 3. 30. C 10.
-31. C 6. 32. C 4.
-33. C 8. 34. E 10.
-35. F 7. 36. G 5.
-37. C 12. 38. D 7.
-39. D 8. 40. C 11. This move is very
- important because it
- prevents the stone at C 12
- from making a connection
- with that at C 8.
-41. E 12. 42. F 9.
-43. F 8. 44. H 9.
-45. H 7. 46. H 12.
-47. C 14. 48. K 19.
-49. M 15. 50. J 5.
-51. K 7. 52. K 9.
-53. L 3. 54. R 8.
-
-
-
-
-
-III
-
-Plate 27
-
-Black has a handicap of three stones.
-
- WHITE BLACK
-
-1. R 4. 2. P 3.
-3. L 3. 4. G 3.
-5. Q 3. 6. P 4.
-7. Q 6. 8. M 5. The following is also
- good.
-
- B. L 5, M 3, M 4
- W. J 3, M 2, Q 8
-
- White playing at Q 8 in
- order to prevent Black
- from playing at R 5.
-9. K 4. 10. K 6.
-11. H 4. 12. G 4.
-13. J 6. 14. K 7.
-15. G 6. 16. R 11. Black cannot play at
- R 5 without seeing P 3 and
- 4 cut off.
-17. R 9. 18. Q 14.
-19. C 6. 20. C 4.
-21. C 14. 22. G 17.
-23. C 17. 24. C 16.
-25. D 17. 26. E 16.
-27. B 16. 28. B 15.
-29. B 17. 30. C 15.
-31. E 17. 32. F 17.
-33. D 14. 34. F 15.
-35. M 17. 36. C 8.
-37. E 6. 38. D 11.
-39. B 14. The ordinary answer 40. E 8.
- to this is A 14, but this
- time Black cannot play in
- this way since White would
- follow at B 12 and thus
- threaten the black stones
- at C 8 and D 11.
-41. J 7. 42. K 8.
-43. H 9. 44. G 11.
-45. A 15. Black could not 46. J 10.
- occupy A 14 on his 42d and
- 44th moves.
-47. H 3. 48. O 17.
-49. J 17. 50. G 2. This move is
- necessary for the security
- of the Black position, and
- at the same time Black
- does not lose the “Sente”
- by this move.
-
-
-
-
-
-IV
-
-Plate 28
-
-Black has a handicap of three stones.
-
- WHITE BLACK
-
-1. R 14. 2. R 5.
-3. P 4. 4. Q 3.
-5. P 3. 6. Q 2.
-7. R 7. Formerly in this case 8. R 6.
- White played at L 3 and
- Black replied at Q 6.
-9. Q 7. 10. P 5.
-11. O 17. 12. Q 14.
-13. Q 13. 14. P 14.
-15. R 15. 16. R 16.
-17. P 13. 18. O 16.
-19. N 16. 20. P 17.
-21. O 18. 22. O 13.
-23. O 12. 24. O 14.
-25. K 17. 26. L 3.
-27. C 14. At this move White 28. L 5.
- abandons P 3 and 4. If he
- replied to Black L 3, then
- there would follow:
-
- B. L 3, L 4, L 5, L 6, G 4
- W. M 4, M 5, M 6, M 7
-
- and Black has a decisive
- advantage.
-29. C 8. 30. C 6.
-31. E 14. 32. C 15.
-33. B 14. 34. F 16.
-35. E 2. 36. D 2.
-37. D 3. 38. C 3.
-39. E 3. 40. C 2.
-41. J 3. 42. E 4.
-43. G 3. 44. K 2. The importance of
- this move, when a
- territory merely has the
- protection of L 3-L 5, has
- been commented on before.
-45. J 5. 46. P 6.
-47. O 8. 48. N 12.
-49. O 11. 50. H 17.
-
-
-
-
-
-V
-
-Plate 29
-
-Black has a handicap of two stones.
-
- WHITE BLACK
-
-1. R 4. 2. D 15.
-3. D 17. 4. F 16.
-5. C 15. 6. C 14.
-7. C 16. 8. D 14.
-9. C 8. F 17 is just as good. 10. E 18.
- Then would follow:
-
- B. G 17
- W. F 18
-11. D 18. 12. P 3.
-13. L 3. 14. P 6.
-15. R 7. 16. J 3.
-17. L 5. 18. J 5.
-19. L 7. 20. R 3.
-21. S 3. 22. Q 4. This move and 24-R 2
- are necessary because of
- the white stones on line
- L.
-23. R 5. 24. R 2.
-25. O 17. 26. C 6.
-27. D 11. 28. F 12. This move is very
- good, otherwise White
- plays at E 16 and breaks
- into the Black position.
-29. F 9. 30. Q 14.
-31. K 16. 32. R 9.
-33. S 2. If Black plays at R 34. P 9.
- 9, this move is necessary
- for the security of the
- white group.
-35. C 12. 36. E 17.
-37. D 16. 38. F 14.
-39. G 15. 40. F 15.
-41. H 17. 42. J 7.
-43. O 4. 44. Q 5.
-45. R 8. 46. M 6.
-47. L 6. 48. Q 9.
-49. F 3. 50. E 3.
-51. G 2. This is a fine move. 52. K 2.
- By means of it Black is
- compelled to play at K 2
- and White can occupy F 5
- on his 53d move and thus
- escape, whereas without G
- 2 White could only have
- played at F 4, whereupon
- Black could have cut off
- the retreat at F 6.
-
-
-
-
-
-VI
-
-Plate 30
-
-Black has a handicap of two stones.
-
- WHITE BLACK
-
-1. Q 3. 2. D 17.
-3. C 15. 4. C 13.
-5. J 17. 6. D 15.
-7. D 16. 8. E 16.
-9. C 16. 10. D 14.
-11. C 17. 12. E 18.
-13. C 18. 14. L 17. Black could prevent
- White’s next move of E 15
- by playing 14–G 15.
-15. E 15. 16. F 16.
-17. E 13. 18. E 14.
-19. F 15. “Shicho” is 20. H 16. This move makes the
- impossible because White Black position secure.
- already occupies Q 3.
-21. F 14. 22. C 11.
-23. L 16. 24. M 17.
-25. J 16. 26. H 15.
-27. G 13. 28. J 14.
-29. M 16. 30. N 16.
-31. N 15. 32. O 16.
-33. L 14. 34. J 12.
-35. G 11. 36. D 9.
-37. H 10. 38. J 10.
-39. J 9. 40. K 10.
-41. G 8. 42. D 6.
-43. K 9. 44. L 10.
-45. M 8. 46. N 10.
-47. J 15. 48. H 14.
-49. N 13. 50. J 3. White could not
- occupy this point without
- endangering the upper
- position.
-51. L 3. 52. J 5.
-53. P 8. 54. P 10.
-55. Q 13. 56. L 5. Black does not need
- to further defend his
- position E 17-P 10,
- because it surely has two
- “Me.”
-
-
-
-
-
-VII
-
-No Handicap
-
-Plate 31
-
- BLACK WHITE
-
-1. C 4. 2. Q 3.
-3. D 17. 4. E 3.
-5. D 5. 6. R 16.
-7. R 5. 8. O 17.
-9. F 4. 10. G 3.
-11. O 4. 12. O 3. From here the game
- might continue as follows:
-
- B. W.
- N 3 P 4
- O 2 P 3
- N 4 Q 6
- R 7 K 3
-
- but this is bad for Black.
-13. P 4. 14. P 3.
-15. N 4. M 3 would be just as 16. R 4.
- good.
-17. N 3. 18. S 5.
-19. J 3. 20. C 11. White abandons the
- stones at E 3 and G 3. If
- he were to play at G 4,
- Black would reply at C 11
- with too great an
- advantage.
-21. C 14. 22. C 8.
-23. D 3. 24. J 17.
-25. G 17. 26. J 15.
-27. J 5. Now the two white 28. Q 12.
- stones are cut off.
-29. L 15. Black cannot venture 30. L 17.
- any farther in.
-31. P 16. 32. P 17.
-33. Q 16. 34. Q 17.
-35. R 15. 36. S 16.
-37. P 13. 38. P 12.
-39. N 13. 40. O 13.
-41. O 14. 42. O 12.
-43. L 13. 44. R 6.
-45. D 7.
-
-
-
-
-
-VIII
-
-No Handicap
-
-Plate 32
-
- BLACK WHITE
-
-1. C 4. 2. C 16.
-3. Q 3. 4. R 5.
-5. R 9. 6. O 5.
-7. N 3. 8. R 12.
-9. P 9. 10. Q 16.
-11. R 4. 12. Q 5.
-13. P 4. 14. P 5.
-15. M 4. 16. M 7.
-17. O 17. 18. E 16.
-19. C 10. 20. E 3.
-21. D 5. 22. K 17.
-23. R 17. 24. Q 17.
-25. R 16. 26. Q 15.
-27. Q 18. 28. P 18.
-29. R 18. 30. P 17.
-31. R 14. 32. Q 14.
-33. R 13. 34. Q 13.
-35. S 12. 36. K 15.
-37. C 13. 38. E 13.
-39. Q 12. 40. R 15.
-41. S 15. 42. S 16.
-43. S 14. 44. P 12.
-45. R 11. Takes. 46. M 5. This move is
- necessary because Black’s
- position above it has
- become strong.
-47. O 13. The continuation
- would now be either 48 P
- 13, 49 O 15, or 48 O 15,
- 49 P 13.
-
-
-
-
-
-IX
-
-No Handicap
-
-Plate 33
-
- BLACK WHITE
-
-1. C 4. 2. Q 3.
-3. D 17. 4. E 3.
-5. R 16. 6. C 15.
-7. D 5. 8. P 17.
-9. F 4. 10. C 11. White cannot play 10
- at G 3 because Black would
- then occupy C 11.
-11. F 3. 12. K 3.
-13. R 5. 14. O 4.
-15. F 16. 16. H 17.
-17. C 13. 18. C 8. Abandoning the stone
- at C 15.
-19. C 16. 20. R 13.
-21. Q 15. 22. N 16.
-23. Q 17. 24. P 18.
-25. R 9. If 25 were played at 26. P 14.
- Q 8, 26 R 8 would be the
- result.
-27. O 16. 28. O 15.
-29. P 16. 30. N 17.
-31. Q 18. 32. R 7.
-33. S 7. This move insures a 34. E 4. This move rescues No.
- connection between the 4.
- stones at R 5 and R 9.
-35. E 2. 36. D 2.
-37. G 2. 38. E 5.
-39. D 3. 40. D 6.
-41. C 3. 42. H 15.
-43. Q 7. 44. N 13. This prevents Black
- from cutting at N 15 and Q
- 13.
-45. F 14. 46. C 6.
-47. G 13.
-
-
-
-
-
-X
-
-No Handicap
-
-Plate 34
-
- BLACK WHITE
-
-1. C 4. 2. Q 3.
-3. D 17. 4. E 3.
-5. R 16. 6. C 15.
-7. D 5. 8. F 16.
-9. D 15. 10. D 16.
-11. E 16. 12. C 16.
-13. E 17. 14. E 15.
-15. D 14. 16. C 17.
-17. F 17. 18. G 16.
-19. H 18. This move is much 20. C 14.
- better than G 17.
-21. E 14. 22. F 15.
-23. F 14. 24. H 16.
-25. J 17. 26. G 18.
-27. F 18. 28. G 14.
-29. E 12. 30. C 11.
-31. G 13. 32. H 13.
-33. G 12. H 14 would be bad. 34. J 14.
-35. M 17. 36. J 11
-37. G 10. 38. Q 5.
-39. R 10. 40. R 8.
-41. P 16. 42. J 3.
-43. P 10. 44. P 12.
-45. R 12. 46. R 17. A sacrifice.
-47. Q 17. 48. D 8.
-49. H 9. 50. N 12.
-
-
-
-
-
-
-
-
-VII
-
-THE END GAME
-
-
-A work on the game of Go would not be complete without a chapter
-especially devoted to the subject of the end game.
-
-On the average a game of Go consists of about two hundred and fifty
-moves, and we might say that about twenty of these moves belong to the
-opening, about one hundred and fifty to the main part of the game, and
-the remaining eighty to the end game. The moves which may be regarded
-as belonging to the end game are those which connect the various groups
-of stones with the margin, and which fill up the space between the
-opposing groups of stones. Of course, there is no sharp distinction
-between the main game and the end game. Long before the main game is
-finished moves occur which bear the characteristics of end game play,
-and as the game progresses moves of this kind become more and more
-frequent, until at last all of the moves are strictly part of the end
-game.
-
-Toward the end of the game it becomes possible to calculate the value
-of a move with greater accuracy than in the middle of the game, and in
-many cases the number of points which may be gained by a certain move
-may be ascertained with absolute accuracy. Therefore, when the main
-game is nearing completion, the players survey the board in order to
-locate the most advantageous end plays; that is to say, positions where
-they can gain the greatest number of “Me.” In calculating the value of
-an end position, a player must carefully consider whether on its
-completion he will retain or lose the “Sente.” It is an advantage to
-retain the “Sente,” and it is generally good play to choose an end
-position where the “Sente” is retained, in preference to an end
-position where it is lost, even if the latter would gain a few more
-“Me.”
-
-The player holding the “Sente” would, therefore, complete in rotation
-those end positions which allowed him to retain it, commencing, of
-course, with those involving the greatest number of “Me.” He would at
-last come to a point, however, where it would be more advantageous to
-play some end position which gained for him quite a number of points,
-although on its completion the “Sente” would be lost. His adversary,
-thereupon gaining the “Sente,” would, in turn, play his series of end
-positions until it became advantageous for him to relinquish it. By
-this process the value of the contested end positions would become
-smaller and smaller, until at last there would remain only the filling
-of isolated, vacant intersections between the opposing lines, the
-occupation of which results in no advantage for either player. These
-moves are called “Dame,” as we have already seen.
-
-This is the general scheme of an end game, but, of course, in actual
-play there would be many departures therefrom. Sometimes an advantage
-can be gained by making an unsound though dangerous move, in the hope
-that the adversary may make some error in replying thereto. Then again,
-in playing against a player who lacks initiative, it is not so
-necessary to consider the certainty of retaining the “Sente” as when
-opposed by a more aggressive adversary. Frequently also the players
-differ in their estimate of the value of the various end positions, and
-do not, therefore, respond to each other’s attacks. In this way the
-possession of the “Sente” generally changes more frequently during the
-end game than is logically necessary.
-
-The process of connecting the various groups with the edge of the board
-gives rise to end positions in which there is more or less similarity
-in all games, and most of the illustrations which are now given are
-examples of this class. The end positions which occur in the middle of
-the board may vary so much in every game that it is practically
-impossible to give typical illustrations of them.
-
-Of course, in an introductory work of this character it is not
-practicable to give a great many examples of end positions, and I have
-prepared only twelve, which are selected from the work of Inouye
-Hoshin, and which are annotated so that the reasons for the moves may
-be understood by beginners. The number of “Me” gained in each case is
-stated, and also whether the “Sente” is lost or retained. To these
-twelve examples I have added eight positions from Korschelt’s work.
-
-
-
-
-
-I
-
-Plate 35 (A)
-
-The following stones are on the board: White, S 15, R 14, P 14, L 17;
-Black, R 16, Q 16, N 15, N 17.
-
-If White has the “Sente,” he gains eight “Me,” counting together what
-he wins and Black loses.
-
- WHITE BLACK
-
-1. S 17. This is White’s only 2. S 16. If Black had had the
- good move; S 16 does not move or “Sente,” he could
- take advantage of the have avoided White’s
- opportunity, and he cannot invasion by playing here.
- risk S 18.
-3. T 16. An instance of 4. R 17.
- “Watari.”
-5. S 18. White cannot venture 6. R 18. If Black neglects
- to play at R 18. this, White would jump to
- Q 18.
-
-White retains the “Sente.”
-
-
-
-
-
-II
-
-Plate 35 (B)
-
-The following stones are on the board: White, R 9, O 5, O 3; Black, P
-7, Q 3, Q 4, R 7.
-
-If White has the first move, it makes a difference of six “Me.”
-
- WHITE BLACK
-
-1. P 2. 2. Q 2.
-3. Q 1. 4. R.1
-5. P 1. 6. S 2. Black cannot neglect
- this move.
-
-White retains the “Sente.”
-
-If Black had had the first move, the play would have been as follows:
-
- BLACK WHITE
-
-1. P 2. 2. O 2.
-3. O 1. 4. N 1.
-5. P 1. 6. M 2.
-
-And Black has the “Sente.”
-
-
-
-
-
-III
-
-Plate 35 (C)
-
-The following stones are on the board: White, B 16, C 14, E 15; Black,
-C 17, D 16, E 16, G 17.
-
-If White has the move, it makes a difference of seven “Me.”
-
- WHITE BLACK
-
-1. B 17. White dare not go to 2. B 18.
- B 18 because he would be
- cut off eventually at B
- 15.
-3. A 18. 4. C 18.
-
-White retains the “Sente.”
-
-
-
-
-
-IV
-
-Plate 35 (D)
-
-The following stones are on the board: White, B 8, C 7, C 8, D 6, E 2,
-E 6, F 3, F 5; Black, B 6, B 7, C 6, D 2, 3, 4, 5.
-
-If White has the move, it makes a difference of four “Me.”
-
- WHITE BLACK
-
-1. B 4. This stone is 2. B 3. Black’s best move
- sacrificed, but there is because it defends the
- no loss because it is so connection at C 5, and
- threatening that Black also prevents White from
- must play twice in order trying to connect at D 1.
- to make his position
- secure, meanwhile White
- advances on line A.
-3. A 7. White gains one “Me” 4. A 6.
- by this move.
-5. A 8. 6. C 4. Necessary because the
- connection at C 5 is now
- in immediate danger, but
- Black thereby fills up
- another of his “Me,” and
- White retains the “Sente.”
-
-
-
-
-
-V
-
-Plate 36 (A)
-
-The following stones are on the board: White, M 16, M 17, M 18, N 16, O
-15, P 14, R 14; Black, N 17, N 18, O 16, P 16, Q 16, R 16.
-
-If White has the “Sente,” it makes a difference of six “Me.”
-
- WHITE BLACK
-
-1. N 19. 2. O 18. Black cannot stop
- the invasion at O 19, as
- White would then play at O
- 18 and kill the black
- stones on line N.
-3. O 19. White pushes his 4. P 19. Black can now arrest
- invasion farther. the advance.
-5. M 19. 6. P 18.
-
-White retains the “Sente.”
-
-
-
-
-
-VI
-
-Plate 36 (B)
-
-The following stones are on the board: Black, M 2, M 3, N 3, N 4, O 4,
-Q 4, R 4, S 4; White, L 3, N 2, O 2, O 3, P 3, R 2, S 3, R 6.
-
-Black has the “Sente” and gains nine “Me.”
-
- BLACK WHITE
-
-1. T 3. 2. Q 2. The obvious answer is
- at T 2, but if White plays
- there, Black replies at Q
- 2 and White loses all his
- stones unless he can win
- by “Ko.” He plays at Q 2
- in order to form the
- necessary two “Me.”
-3. S 2. Black proceeds with 4. P 1. If White tries to
- his invasion. save his stone by playing
- at R 3, Black replies at P
- 1, and the white group is
- dead.
-
-Black retains the “Sente.”
-
-
-
-
-
-VII
-
-Plate 36 (C)
-
-The following stones are on the board: Black, B 17, C 17, D 16, G 17;
-White, B 16, C 13.
-
- BLACK WHITE
-
-1. B 14. This move is really 2. C 14. C 15 is not so good.
- “Go te”; that is to say,
- White is not forced to
- reply to it, but it is
- very advantageous for
- Black, as it effectively
- separates White’s two
- stones.
-3. B 15. The white stone at B
- 16 is now hopeless.
-
-Black has given up the “Sente,” but has gained considerable ground.
-
-
-
-
-
-VIII
-
-Plate 36 (D)
-
-The following stones are on the board: Black, C 4, D 4, E 4, C 7;
-White, C 3, D 3, E 3, F 3.
-
-Black has the move.
-
- BLACK WHITE
-
-1. B 3. 2. B 2.
-3. B 4.
-
-These moves seem obvious, but the importance of Black’s opportunity is
-likely to be underestimated; Black gains about eleven “Me” by this
-play. If the opposing lines extend one space nearer the edge of the
-board, the territory gained by a similar attack is not nearly so great.
-
-
-
-
-
-IX
-
-Plate 37 (A)
-
-The following stones are on the board: White, M 16, N 16, N 18, O 17, P
-18, Q 17, 18; Black, N 15, O 15, 16, P 16, 17, Q 16, R 12, R 17.
-
-White has the move.
-
- WHITE BLACK
-
-1. S 17. 2. S 16.
-3. R 18. 4. R 16.
-5. T 18.
-
-White has given up the “Sente,” but these moves make a difference in
-his favor of about fourteen “Me.”
-
-
-
-
-
-X
-
-Plate 37 (B)
-
-The following stones are on the board: White, M 3, O 3, P 2, Q 3, R 2;
-Black, N 4, O 4, Q 5, R 3, R 4.
-
-White has the move.
-
- WHITE BLACK
-
-1. S 2.
-
-This move is really “Go te,” but if Black neglects to answer it, White
-can then jump to T 5. This jump is called by a special name “O zaru,”
-or the “big monkey,” and would gain about eight “Me” for White.
-
-
-
-
-
-XI
-
-Plate 37 (C)
-
-The following stones are on the board: White, C 15, D 15, E 15, 16;
-Black, C 16, D 16, E 17, 18, F 16, G 17.
-
-White has the move.
-
- WHITE BLACK
-
-1. B 16. 2. B 17.
-3. B 15.
-
-White has given up the “Sente” and has gained somewhat, but if Black
-now neglects to defend and plays elsewhere, White can jump to B 18, and
-gain about seventeen “Me” altogether.
-
-
-
-
-
-XII
-
-Plate 37 (D)
-
-The following stones are on the board: White, B 8, C 7, 11, D 5, 6, 7,
-E 6; Black, B 7, C 5, 6, D 3, 4, E 4, 5.
-
-White has the move.
-
- WHITE BLACK
-
-1. B 6. 2. B 5.
-3. A 7. Takes.
-
-White has given up the “Sente,” but this method of play gains about
-fourteen “Me,” as it is now no longer necessary to protect the
-connection at C 8.
-
-
-
-
-
-We will now insert two plates from Korschelt’s book. The notes at the
-foot of the illustrations are his.
-
-
-
-
-
-
-
-
-VIII
-
-PROBLEMS
-
-
-After the student has become familiar with the rules and the methods of
-play, and perhaps has played a few games either with another beginner
-or with a Japanese master, the impression left on the mind is likely to
-be that the game is too vague, and that there is too wide a latitude of
-choice of positions where stones may be placed. This impression might
-be corrected by the study of illustrative games, or of “Joseki” and end
-positions, but such a course is rather dry and uninteresting, and, in
-the opinion of the author, by far the best way of attaining a correct
-idea of the game is by means of problems.
-
-Many of us are familiar with Chess problems, and I think Chess players
-will agree that they benefit the student of Chess very little, because
-the assumed positions are not such as arise frequently in actual play.
-The opposite is the case in regard to Go problems. These are for the
-most part taken from actual games, and the typical problem is a
-situation that is quite likely to arise in actual play, and some of
-them are positions that occur again and again.
-
-If the student of the game will set up these positions from the text
-and attempt to solve them, preferably with the aid and encouragement of
-some friend, he will find that the task is an interesting one, and he
-will be impressed by the great accuracy which is necessary in attacking
-and defending difficult positions.
-
-With the knowledge obtained in this way, he will be able to judge with
-far greater skill what to do when a position is threatened in actual
-play. He will be able to distinguish whether the danger is real, and
-whether it is, therefore, necessary to reply to his adversary’s attack,
-or whether he can afford to ignore it and assume the “Sente” in some
-other part of the board. He will also be able to perceive when an
-adversary’s group is vulnerable so that it will be profitable to attack
-it.
-
-The collection of problems which I have given in this book are
-rearranged from Korschelt’s work, and they were in turn taken by him
-from a Japanese treatise called “Go Kiyo Shiyu Miyo.” Necessarily the
-collection here given is a very small one, but if any reader of this
-book becomes so much interested in the game that he desires to study
-other examples, he will doubtless find some Japanese acquaintance who
-can supply him with further material, as the Japanese literature of the
-game contains large collections.
-
-The most important kind of problems are those in which the question is
-how to kill an adversary’s group, or how to save one’s own group when
-threatened. It is also often very important to know how a connection
-between two groups can be forced.
-
-For greater clearness these problems are arranged under seven heads; to
-wit,
-
-1. Saving Threatened Groups.
-
-2. Killing Groups.
-
-3. Playing for “Ko.”
-
- The advantage gained by this operation is not apparent in the group
- itself, but depends upon which player has the larger threatened
- group elsewhere.
-
-4. Reciprocal Attacks or “Semeai.”
-
- This is a combination of the first two kinds of problems, and it
- only differs from them in that both players have comparatively
- strong groups which are so intertwined that both cannot live, and
- the question is, which can kill the other first.
-
-5. Connecting Groups.
-
- The problem here is to force a connection between a small group
- having insufficient “Me” and some larger group.
-
-6. “Oi otoshi.”
-
- This really means a “robber’s attack.” It arises where a group is
- apparently engulfed by the opponent, and when, by adding further
- stones to it which the opponent must take, the threatened player
- can force his opponent to abandon a part of his surrounding chain
- in order not to sustain greater losses. The attack is so sudden and
- unexpected that the Japanese compare it to the methods of a
- highwayman. It is an example of the finest play in the game.
-
-7. Cutting.
-
- This is another method of escape, and the problem is to cut off and
- kill part of the adversary’s surrounding chain.
-
-
-
-In the following examples the side having the first move is given in
-italics.
-
-
-
-
-
-I. SAVING THREATENED GROUPS
-
-1. (Plate 40, A) White, Q 18, R 18, S 16, 17, 18.
- Black, O 17, P 18, Q 17, R 15, 17, S 15.
-
-2. (Plate 40, B) White, O 3, Q 3, 4, R 3, 5, S 5.
- Black, R 2, 4, S 3, 4.
-
-3. (Plate 40, C) White, A 14, B 11, 13, C 13, 14, 15, 17, D 17, 18,
- E 16, F 17.
- Black, A 13, B 14, 15, 17, 18, C 16, 18.
-
-4. (Plate 40, D) White, B 3, C 3, D 2, E 2.
- Black, B 4, C 4, D 3, E 3, F 2, G 3.
-
-5. White, B 5, C 4, D 5, E 2, 3, 4, G 2.
- Black, B 3, 4, D 2, 3, E 1.
-
-6. White, B 12, 13, 15, 16, C 13, 15, D 13, 14.
- Black, A 16, B 11, 17, C 10, 12, 16, D 12, 15, 16, E 13, 14.
-
-7. White, M 16, 17, N 16, O 15, 17, P 14, 17, Q 18, R 14, S 15.
- Black, N 17, O 16, P 16, Q 16, R 16, S 16, 18.
-
-8. White, O 1, P 2, Q 2, 3, R 3, S 3, 4.
- Black, N 2, O 2, P 1, 3, 4, Q 4, R 4, 6, S 5, T 4.
-
-9. White, A 4, B 5, 6, C 4, D 5, E 2, 3, 4.
- Black, A 5, B 3, 4, C 3, D 2, 3.
-
-10. White, B 15, 16, C 17, 18, D 18.
- Black, A 15, B 14, C 14, 15, 16, D 17, E 17, 18.
-
-11. White, L 18, M 16, 17, N 14, 18, O 13, 19, P 18, Q 12, 13, 17, 18,
- R 12, 14, 18, S 14, 17, 19.
- Black, N 17, O 15, 17, 18, P 14, 17, Q 14, 15, 16, R 13, 16, 17,
- S 13, 18.
-
-12. White, Q 3, R 2, 3, S 3.
- Black, P 2, 3, 5, Q 2, 4, R 5, 7.
-
-13. White, B 2, C 3, D 1, 3, E 2.
- Black, B 4, C 5, D 4, E 3, 4, F 1, 2, G 3.
-
-14. White, A 16, B 15, C 15, 16, D 17, E 17, F 18, G 18.
- Black, B 16, 17, C 17, D 18, E 18, F 19.
-
-15. White, Q 15, R 14, 15, 16, S 17.
- Black, P 15, 17, Q 13, 14, 16, R 11, 12, 17, 18.
-
-16. White, R 3, 4, 5, S 2.
- Black, O 3, P 3, Q 4, 6, R 6, S 6, T 3.
-
-17. White, B 4, C 3, 4, 5, E 4, F 2, 3, H 2.
- Black, B 3, C 2, D 3, E 2, F 1.
-
-18. White, C 13, 15, 16, 17, E 14, 15, 16.
- Black, B 14, 15, C 12, 14, D 13, 17, E 12, 17, F 15, 16, G 13.
-
-19. White, M 17, N 18, O 17, 19, P 15, 17, R 14, 16, S 16.
- Black, O 18, P 18, Q 16, 17, R 17, S 17.
-
-20. White, P 2, 3, 6, Q 2, 4, R 2, 4, 6, 7.
- Black, Q 3, R 1, 3, 9, S 2, 4, 5.
-
-21. White, B 13, 14, 16, C 13, D 13, 14, 15, 18, E 16, 17.
- Black, B 15, C 14, 15, 17, 18, D 16.
-
-22. White, C 7, D 3, 5, 6, E 2, 3, 7, F 5.
- Black, C 2, 4, 5, 6, 9, 10, D 2, E 8, F 2, 8, G 3, 5, 6, J 3.
-
-23. White, O 2, 3, 4, 6, Q 4, R 4, 6, S 5, T 4.
- Black, P 2, 3, R 3, S 3, 4.
-
-24. White, Q 17, R 16, 17, S 18.
- Black, N 17, O 17, P 16, Q 16, R 15, S 16, 17.
-
-
-
-
-
-II. KILLING GROUPS
-
-1. (Plate 41, A) White, O 17, P 18, Q 14, 15, 16, 17, R 13, S 13,
- 14, 15.
- Black, Q 18, R 14, 15, 16, 17, 18, S 16, T 15.
-
-2. (Plate 41, B) White, P 5, Q 3, R 2, 5, S 5, 6.
- Black, O 2, P 3, 4, 6, Q 2, 5, R 6, 7, S 8.
-
-3. (Plate 41, C) White, B 15, 18, C 16, 17.
- Black, B 14, C 14, D 15, 16, 17, 18.
-
-4. (Plate 41, D) White, B 4, C 3, 4, E 1, 3, F 2, 4, G 2.
- Black, A 3, B 2, 3, C 2, D 2, E 2, F 1.
-
-5. White, B 4, C 4, D 3, E 3, F 2, G 3.
- Black, A 3, B 3, C 2, D 2, E 2.
-
-6. White, B 16, C 10, D 13, 15, 16, 17.
- Black, B 14, C 12, 15, D 18, E 12, F 14, 15, 17, G 17.
-
-7. White, P 17, 18, Q 15, 16, R 13, 15.
- Black, Q 17, 18, R 16, S 16.
-
-8. White, Q 1, R 2, 3, 5, S 5.
- Black, O 2, Q 2, 3, 4, 5, 6, R 7, S 7.
-
-9. White, B 5, C 5, 8, D 5, E 2, 4, F 2, 3, 4.
- Black, B 4, C 4, D 2, 3, E 3.
-
-10. White, B 15, C 15, 17, 18.
- Black, B 14, C 12, 14, D 15, 16, 17, F 17.
-
-11. White, M 16, O 15, 16, 18, P 18, Q 14, R 12, 15, 18, S 16.
- Black, L 16, P 16, 17, Q 16, 18, S 17, 18.
-
-12. White, Q 2, R 2, S 3, 4, 5.
- Black, P 2, 3, Q 3, R 4, 5, 7, S 6.
-
-13. White, B 4, C 4, 6, D 4, E 3, F 3, G 2, H 3.
- Black, B 3, C 3, D 3, E 2, F 2.
-
-14. White, C 17, 18, E 16, 17, F 15, G 16, H 16, 17, K 16.
- Black, B 17, 18, C 16, D 14, 16, 17, E 13, 15, G 14, 15, 17, J 14,
- 15, K 17, L 16.
-
-15. White, N 17, P 16, 17, 18, Q 15, R 13, 15, S 14.
- Black, Q 16, 17, 18, R 16, S 15.
-
-16. White, P 2, Q 2, R 3.
- Black, N 3, O 3, Q 3, 4, R 5.
-
-17. White, B 16, 17, C 17, D 18, 19.
- Black, C 12, 14, 16, D 16, 17, E 18, F 17.
-
-18. White, H 3, K 3, 4, M 3, N 4, O 2, P 3, 4, Q 6, R 5, S 1, 4.
- Black, P 1, 2, Q 3, R 2, 3, S 3.
-
-19. White, M 17, O 16, 17, P 15, R 13, 15, S 15, 16.
- Black, P 16, Q 16, 18, R 16, S 17.
-
-
-
-
-
-III. PLAYING FOR “KO”
-
-1. (Plate 42, A) White, O 16, P 17, 18, Q 16, R 14, 16, S 15.
- Black, Q 17, 18, R 17, S 16.
-
-2. (Plate 42, B) White, O 4, 5, P 2, 3, 6, R 2, 6, 7, S 3, 5.
- Black, L 3, N 3, O 3, P 4, Q 4, R 4, 9, S 4, 7, T 4.
-
-3. (Plate 42, C) White, B 16, 17, C 18.
- Black, C 13, 15, 16, 17, D 18, E 17.
-
-4. (Plate 42, D) White, B 4, C 4, D 4, E 3, 4, F 2, G 4.
- Black, C 2, 3, D 3, E 2.
-
-5. White, B 4, C 4, D 3, E 3, F 2, 3.
- Black, B 3, C 1, 3, D 2, E 2.
-
-6. White, C 15, 16, 17, D 18.
- Black, B 14, C 12, 14, D 15, 16, 17, E 18, F 17.
-
-7. White, P 17, 18, Q 17, R 15, 16, S 15.
- Black, Q 18, R 17, 19, S 16, 17.
-
-8. White, Q 3, R 3, S 4.
- Black, O 3, P 3, Q 4, R 4, 6, S 5.
-
-9. White, B 5, C 4, 5, E 4, F 4, H 2, 4, 5, J 3.
- Black, B 3, 4, D 3, E 3, F 3, G 3.
-
-10. White, B 15, 16, C 17, 18, D 19.
- Black, B 14, 18, C 14, 15, D 16, 18, E 18, F 16.
-
-11. White, N 17, O 18, P 16, 17, Q 16, R 16, S 16.
- Black, P 18, Q 17, R 17, S 17.
-
-12. White, P 2, Q 2, R 3, 4, S 2.
- Black, M 3, O 3, P 3, Q 5, R 5, S 3, 4, T 2.
-
-13. White, A 2, B 3, 4, C 5, D 4, 5, F 4, G 2, 3.
- Black, B 2, C 3, 4, D 3, E 3, F 2.
-
-14. White, C 15, 16, 17, D 16.
- Black, C 14, D 14, 15, 17, 18, E 16, F 17.
-
-15. White, N 17, O 18, P 16, 17, Q 15, R 15, S 16.
- Black, P 18, Q 16, 17, S 17.
-
-16. White, R 2, 4, S 3.
- Black, O 3, P 4, Q 2, 4, R 5, 6, S 4.
-
-
-
-
-
-IV. RECIPROCAL ATTACKS (“SEMEAI”)
-
-1. (Plate 43, A) White, N 17, P 17, Q 17, R 17, S 18.
- Black, Q 18, R 14, 16, 18, S 16, 17.
-
-2. (Plate 43, B) White, O 3, P 2, Q 2, R 3, S 3, 5.
- Black, Q 3, 4, R 2, 6, S 2, 7.
-
-3. (Plate 43, C) White, B 15, 16, C 15, 17, 18, D 17, E 18.
- Black, B 17, C 16, D 16, 18, E 16, 17, F 18.
-
-4. (Plate 43, D) White, B 2, 3, 4, C 5, D 3, 4, 6, F 3, G 2, 3.
- Black, B 5, 6, C 2, 3, 4, 7, D 2, E 2, F 2.
-
-5. White, B 3, C 2, 3, 4, D 4, E 3, F 3, G 2, 3.
- Black, A 3, 5, B 4, 6, C 5, D 2, 3, 5, E 2, 4, 5, F 2.
-
-6. White, B 14, 15, 16, 19, C 15, 17, 18, D 18, E 17, F 17.
- Black, B 13, 17, 18, C 13, 14, 16, D 15, 16, 17, E 14.
-
-7. White, N 17, O 17, Q 16, 17, R 18, S 18.
- Black, P 18, Q 15, 18, R 15, 17, S 17.
-
-8. White, P 2, 4, Q 2, 6, R 3, 7, S 3, 6.
- Black, N 3, O 2, 3, P 3, Q 3, R 4, 5, S 4.
-
-9. White, A 4, B 5, C 5, 7, D 2, 3, 5, E 3, 4.
- Black, B 3, 4, C 2, 4, D 4, 6, E 5, 6, F 2, 4, G 3.
-
-10. White, B 13, 14, 15, C 15, 18, D 16, 17, 18.
- Black, B 12, 16, C 12, 13, 14, 16, 17, D 15, E 15.
-
-11. White, O 2, 4, P 2, 4, Q 2, 3, 5, R 5, 7, S 4.
- Black, M 3, N 2, 3, O 3, P 3, Q 4, R 3, 4.
-
-12. White, Q 11, 12, 13, R 11, 14, 15, S 16, T 14.
- Black, Q 14, 15, R 12, 13, 16, 17, 18, S 11, 13.
-
-
-
-
-
-V. CONNECTING GROUPS
-
-1. (Plate 44, A) White, K 14, 16, 18, L 18, M 13, N 13, 15, O 16,
- P 14, 17.
- Black, M 16, 18, N 14, 17, Q 14, 15, 16, R 17.
-
-2. (Plate 44, B) White, N 5, O 4, 6, P 4, Q 3, 8, R 3, 8, S 3, 4, 7,
- 9.
- Black, N 6, P 5, 6, 8, 9, R 4, 6, 7, 10, 11, S 5.
-
-3. (Plate 44, C) White, C 11, 12, 13, 14, 18, D 14, 17, E 18, G 17.
- Black, B 10, C 9, 16, 17, D 10, 13, 15, E 11, 14, F 13, 16.
-
-4. (Plate 44, D) White, C 2, 3, 5, 6, E 7, G 3, 5, H 3, 5.
- Black, D 3, 5, E 5, F 3, 6, G 6, J 4, 7, K 3, 6.
-
-5. White, A 2, B 2, 5, C 6, D 3, E 5, 7, F 5, G 2, 3.
- Black, C 1, 2, 3, 4, D 4, G 5, H 2, 3, 4.
-
-6. White, B 13, 17, C 13, 17, D 13, 16, 17, E 17, F 17.
- Black, B 15, C 10, 14, 16, D 11, E 14, 16, F 12, 14.
-
-7. White, M 2, 3, P 2, 3, R 2, 3, 4, S 5, 6.
- Black, N 4, P 4, Q 2, 3, 4, 6, R 5, S 2, 3.
-
-8. White, M 13, 15, N 11, O 10, 15, P 13, Q 9, 14, R 10, 15, S 12, 16.
- Black, O 12, 17, P 12, Q 16, R 11, 12, 13, 17, S 13, 17.
-
-9. White, B 2, 3, C 2, 4, D 6, F 4, 7, G 3, 5, H 3, 5, J 6, K 5, L 4.
- Black, C 3, D 2, 3, E 3, 5, F 3, G 4, J 4, 5, K 4, L 3, M 3.
-
-10. White, C 12, 17, D 9, 14, 18, E 10, 12, 13, 17, F 17, G 15, H 12,
- 14.
- Black, C 8, 9, 14, 15, 16, D 10, E 15, 16, F 13, 14.
-
-11. White, H 17, J 17, K 17, N 15, O 15, 17, P 17.
- Black, J 16, K 14, 16, M 14, 16, N 16, O 13, Q 14, 17, R 16.
-
-12. White, Q 8, 9, R 3, 4, 5, 10, 11, 12, S 2.
- Black, P 3, 5, 7, 8, 9, Q 2, 5, 10, R 2, 7, S 1.
-
-
-
-
-
-VI. “OI OTOSHI”
-
-1. (Plate 45, A) White, P 18, Q 15, 16, 17, R 17, 18, S 17.
- Black, O 17, 18, P 14, 16, Q 14, R 14, 16, S 16, 18, T 17.
-
-2. (Plate 45, B) White, N 5, O 4, P 3, 4, 6, Q 2, R 2, 7, S 3, 4, 6,
- T 5.
- Black, M 4, N 2, 4, O 3, P 1, 2, Q 3, 5, R 3, 5, S 5.
-
-3. (Plate 45, C) White, A 16, B 13, 15, 17, 18, C 14, 19, D 16, 17,
- 18, E 13, 16, F 16, G 14, 15.
- Black, B 16, C 15, 16, 17, 18, D 15, E 15, F 15, 17, G 16, 17.
-
-4. (Plate 45, D) White, B 3, C 1, 3, 4, 5, 6, D 2, E 3, F 2.
- Black, A 3, B 2, 4, 5, 6, C 2, 7, D 7, E 4, 6, F 4, G 2, 3.
-
-5. White, A 3, B 4, C 4, D 3, 4, F 2, 3, 4.
- Black, B 3, C 3, 5, 6, D 2, E 2, 6, F 1, G 2, 4, 5, H 3.
-
-6. White, A 18, B 15, 17, C 14, 18, D 14, 19, E 14, 18, F 15, 18,
- G 19, H 16, 17, 18.
- Black, A 16, B 16, 18, C 16, D 15, 17, 18, E 17, F 17, G 17, 18.
-
-7. White, P 5, 6, Q 3, 4, 9, R 3, 9, S 4, 5, 7, 8, T 6.
- Black, N 4, P 2, 3, 4, Q 5, R 4, 5, 6, 7, 8, S 6.
-
-8. White, Q 16, 17, 18, R 13, 14, 15, 16, 18, S 16.
- Black, O 17, P 12, 15, 18, Q 13, 15, R 12, 17, S 13, 14, 15, 17,
- 18, T 16.
-
-9. White, A 3, 4, B 4, 6, C 2, 3, 5, D 1, 3, E 3, F 3, G 3, H 3,
- J 2, 3.
- Black, B 1, 2, 3, C 1, 4, D 2, 4, E 2, 4, F 2, 5, G 2, H 2, 5,
- J 1, K 2, 3, 4.
-
-10. White, A 9, 12, B 8, 10, 11, 13, 14, 16, 17, C 8, 15, D 9, 15,
- E 11, 13, 14.
- Black, A 18, B 9, 12, 18, C 9, 10, 11, 12, 13, 14, 17, D 14, 17,
- E 15, 16.
-
-11. White, H 17, J 15, 18, L 14, 15, M 14, N 15, 16, 17, O 17, 18,
- P 17, Q 17.
- Black, K 17, L 16, M 15, 16, 18, N 14, 18, O 14, 19, P 18, Q 15,
- 18, R 16, 17.
-
-12. White, O 4, 6, P 2, 3, 8, Q 9, R 4, 5, 6, 9, S 3, 4, 7, 9, T 7, 8.
- Black, Q 3, 4, 5, 6, 7, R 3, 7, 8, S 2, 6, 8, T 2.
-
-
-
-
-
-VII. CUTTING
-
-1. (Plate 46, A) White, C 15, D 17, 18, E 15, 17, G 18, H 18, J 13,
- K 13, 14, 15, 16, 17, 18.
- Black, E 18, F 12, 17, 18, G 13, 15, 17, H 12, J 11, 14, L 12, 16,
- 18, M 14, 16, N 18.
-
-2. (Plate 46, B) White, J 3, K 5, 6, L 3, 4, 7, P 3, 5, 7, Q 2, 3, 9,
- R 6.
- Black, L 5, 8, M 3, 8, N 3, 5, 7, O 3, 8, P 2.
-
-3. White, C 15, D 18, E 13, 15, 16, 17, H 18, J 12, 15, 17, K 13, 14,
- 15, 17.
- Black, E 18, F 12, 13, 17, 18, G 15, 17, H 12, 13, J 11, 14, L 12,
- 16, 17, M 14.
-
-4. White, H 5, 7, 9, 10, J 3, K 3, 5, 7, 9, L 2, 3, M 2, 9, O 4, 6,
- 7, 8, Q 3, R 3.
- Black, G 5, 6, 7, 9, H 3, 4, 8, J 2, M 3, 5, 7, N 2, 3, 5, 7, P 2,
- Q 2.
-
-
-
-
-
-SOLUTIONS TO PROBLEMS
-
-I. SAVING THREATENED GROUPS
-
-1. T 19.
-
-2. T 2, S 1, T 4, Q 2, R 1.
-
-3. A 18, A 16, B 16.
-
-4. B 2, C 1, B 1, D 1, C 2.
-
-5. A 2, B 1, A 4 or A 2, A 4, B 1.
-
-6. C 17, C 18, D 17, E 17, B 18, D 18, A 18, B 19, A 12, A 14, B 14.
-
-7. O 18, N 18, Q 17, R 18, P 18, N 17, R 17, O 19, R 19, P 19, T 17
- or O 18, P 18, R 18, or O 18, R 18, P 18.
-
-8. S 2, R 1, S 1.
-
-9. B 1, A 2, B 2.
-
-10. A 17, B 19, B 18, A 14, C 19, A 16, A 19, B 17, B 16.
-
-11. T 16, T 18, T 14 or T 16, S 12, T 18.
-
-12. S 5, S 6, T 5.
-
-13. C 1.
-
-14. B 19.
-
-15. S 18, S 19, S 13, T 18, S 15, T 17, T 14 or S 18, S 13, T 16.
-
-16. S 5, T 5, T 4, S 4, T 2, T 6, Q 2, or S 5, T 5, T 4, S 4, T 2, Q 2,
- S 3, T 4, T 6, T 4, T 5, S 1, S 8.
-
-17. A 3, B 1, B 2, E 3, A 1, A 2, C 1.
-
-18. F 17, G 17, F 18, G 18, D 18, E 18, D 19, E 19, D 16, F 19, B 19, A
- 18, B 18, A 17, D 14, C 18, B 17, C 19, B 16, or F 17, G 17, F 18,
- G 18, D 18, E 18, D 19, E 19, D 16, F 19, B 19, C 18, B 18.
-
-19. Q 15, Q 14, R 15, S 15, T 16, S 14, Q 19, T 17, S 18, N 19, R 19.
-
-20. T 3, S 6, T 5, S 3, R 3.
-
-21. A 16, A 17, A 15, B 18, B 19, B 17, A 18, A 19, C 19.
-
-22. C 3, B 3, B 2, B 1, A 2, A 3, B 6, B 5, A 5, A 1, D 4, B 4, B 8,
- E 1, B 9.
-
-23. S 1, T 2, T 3, P 1, Q 1, Q 2, Q 3, R 1, R 2.
-
-24. T 17, S 15, R 19.
-
-
-
-II. KILLING GROUPS
-
-1. Q 19, S 18, T 17, T 16, R 19, S 19, T 18, P 19, Q 19.
-
-2. S 2, Q 4, O 5, R 3, R 1, S 1, T 1, S 3, T 4, T 3, S 4, or S 2, R 1,
- R 4, R 3, Q 4, S 4, S 3.
-
-3. B 19, C 19, C 18, A 19, A 17.
-
-4. A 1, D 1, B 1.
-
-5. B 1, B 2, A 1, E 1, C 1.
-
-6. C 14, E 18, C 18, E 17, B 17, C 16, A 17, A 16, B 19 or C 14, C 18,
- E 18, B 18, C 16, C 17, A 16, A 15, A 17, B 15, C 19, B 19, A 18 or
- C 14, C 18, E 18, C 16, B 19, C 19, B 18, B 15, A 15.
-
-7. S 18, R 18, S 19, R 19, S 17, R 17, S 15.
-
-8. T 5, T 4, R 4, S 4, S 2, S 3, T 2.
-
-9. B 2, A 2, C 2, D 1, A 4, A 3, A 5, B 3, B 1, D 4, C 1 or B 2, B 3,
- C 2, D 1, A 2, B 1, A 4, A 3, D 4.
-
-10. A 15, A 17, D 18, C 16, A 16, B 16, B 18 or A 15, B 16, D 18.
-
-11. R 19, P 14, O 13, O 17, N 18, R 17, P 19.
-
-12. T 2, T 5, T 3, Q 1, S 2, R 3, S 1, or T 2, T 5, T 3, S 2, Q 1, R 1,
- T 1.
-
-13. F 1, D 1, A 3, A 2, B 1, C 1, G 1, B 2, D 2, C 2, E 1.
-
-14. L 18, G 18, H 19, D 18, E 19 or L 18, D 18, F 18, G 18, F 17, E 18,
- H 18.
-
-15. S 17, S 16, S 19, R 18, S 18, T 18, T 17, T 16, Q 19, R 19, P 19.
-
-16. S 3, S 2, S 4, T 2, O 2, P 1, R 1, R 2, S 1.
-
-17. B 19, B 18, E 19, C 18, B 15.
-
-18. R 1, N 2, O 3, O 1, M 1, M 2, Q 1, L 2, N 1, L 1, N 1, M 1, T 3,
- T 2, T 4.
-
-19. S 18, T 17, R 17, R 18, T 18, Q 17, T 16, R 17, P 18.
-
-
-
-III. PLAYING FOR “KO”
-
-1. S 18, T 16, T 17.
-
-2. P 1, O 2, T 2, T 3, Q 2, Q 3, R 3, S 2, R 1, T 1, N 2 or P 1, Q 1,
- Q 3, Q 2, S 2, T 2, S 1, R 3, O 2 or P 1, S 2, O 2, Q 1, S 6, S 8,
- R 5, R 8, Q 3, Q 2, T 3, T 2, S 1.
-
-3. A 18, C 19, B 19.
-
-4. D 1, B 2, B 3, A 3, A 2, A 1, B 1.
-
-5. A 2, B 2, A 3, E 1, B 1.
-
-6. B 18, D 19, C 19.
-
-7. T 18, S 18, P 19, T 19, Q 19.
-
-8. S 2, T 4, T 3.
-
-9. C 3, C 2, B 1, A 2, E 1, F 1, F 2, E 2, G 1, A 4, C 1, D 1.
-
-10. A 18, A 17, B 19.
-
-11. P 19, T 17, T 18, S 19, R 19, R 18, Q 18 or P 19, R 19, S 19, S 18,
- T 19 or P 19, S 18, T 18, R 18, Q 18, R 19, S 19.
-
-12. R 1, S 3, T 1.
-
-13. C 1, D 2, A 1.
-
-14. B 14, B 13, B 18, A 14, A 17, C 18, A 15, B 15, B 16.
-
-15. R 18, R 16, S 19, T 18, T 17, P 19, Q 19.
-
-16. Q 3, P 2, S 5.
-
-
-
-IV. RECIPROCAL ATTACKS (“SEMEAI”)
-
-1. S 19.
-
-2. S 4, R 4, R 5, T 4, T 2, T 3, T 6.
-
-3. B 18, D 19, B 19, C 19, F 19.
-
-4. B 1.
-
-5. B 1, A 2, F 1.
-
-6. A 18.
-
-7. T 18, R 19, R 16, S 16, S 15, S 14, P 17.
-
-8. S 2, R 2, T 3.
-
-9. B 2, A 2, B 1, C 1, C 3, A 1, B 2, B 1, B 5.
-
-10. A 16, A 17, B 18.
-
-11. S 2, S 3, R 2, T 2, S 1.
-
-12. T 12, T 11, S 10.
-
-
-
-V. CONNECTING GROUPS
-
-1. O 15, N 16, M 15, O 14, O 17 or O 15, P 15, P 18, Q 18, P 16, O 17,
- O 18, Q 17, O 14.
-
-2. T 5, T 6, S 6, T 4, Q 5, Q 6, P 7, O 7, O 5, Q 7, R 5, Q 4, R 5,
- Q 5, T 3.
-
-3. E 15, E 16, B 17, B 16, D 16, C 15, A 16.
-
-4. F 5, E 6, E 2, F 2, E 4, D 4, E 3, D 2, D 1.
-
-5. F 4, E 4, F 3, E 3, F 2.
-
-6. A 15, A 16, B 16, A 14, C 15.
-
-7. Q 1, S 4, R 1, O 3, N 1, O 2, O 1.
-
-8. S 15, T 15, S 14, R 16, Q 15, R 14, P 14.
-
-9. J 2, H 2, H 1, J 3, K 3, H 4, G 1, F 2, F 1.
-
-10. F 12, F 11, D 11, E 11, B 17, B 18, B 11, B 12, A 12, B 13, B 14,
- A 13, D 12.
-
-11. L 16, M 15, M 18, L 18, M 17, L 17, L 19.
-
-12. S 8, S 7, T 7, R 8, Q 7, S 9, R 9, R 6, T 8, Q 6, T 5 or S 8, S 7,
- T 7, R 8, Q 7, R 9, S 9, T 6, Q 6.
-
-
-
-VI. “OI OTOSHI”
-
-1. T 18, T 19, R 19.
-
-2. S 2, S 1, T 2, T 3, Q 1, T 1, S 2.
-
-3. B 19, A 19, A 17, A 15, E 18.
-
-4. A 2, A 1, A 4, A 5, D 1.
-
-5. C 2, B 2, B 1, C 1, A 2.
-
-6. B 19, C 19, C 17, A 19, B 18, B 19, A 17.
-
-7. S 3, S 2, R 2, T 3, Q 2, S 3, T 5, Q 8, T 7, S 9, S 1, Q 7, T 2.
-
-8. T 15, T 14, T 18, S 19, T 17, T 19, T 17, T 18, R 19, S 11, T 17,
- S 17.
-
-9. H 1, G 7, E 1, F 1, D 1.
-
-10. B 15, A 15, A 13, A 14, A 17.
-
-11. M 17, L 17, N 19, M 19, L 18, K 18, K 19, L 19, J 19.
-
-12. T 3, S 5, T 4.
-
-
-
-VII. CUTTING
-
-1. G 16, F 16, G 14, F 14, F 15.
-
-2. N 6, M 6, O 6, M 7, M 4.
-
-3. G 16, F 16, G 14, H 15, F 15.
-
-4. K 6, J 6, L 6, J 8, F 4.
-
-
-
-
-
-
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-<div style='text-align:center; font-size:1.2em; font-weight:bold'>The Project Gutenberg eBook of The Game of Go, by Arthur Smith</div>
-
-<div style='display:block; margin:1em 0'>
-This eBook is for the use of anyone anywhere in the United States and
-most other parts of the world at no cost and with almost no restrictions
-whatsoever. You may copy it, give it away or re-use it under the terms
-of the Project Gutenberg License included with this eBook or online
-at <a href="https://www.gutenberg.org">www.gutenberg.org</a>. If you
-are not located in the United States, you will have to check the laws of the
-country where you are located before using this eBook.
-</div>
-
-<p style='display:block; margin-top:1em; margin-bottom:0; margin-left:2em; text-indent:-2em'>Title: The Game of Go</p>
-<p style='display:block; margin-top:0; margin-bottom:1em; margin-left:2em; text-indent:0;'>The National Game of Japan</p>
-
-<div style='display:block; margin-top:1em; margin-bottom:1em; margin-left:2em; text-indent:-2em'>Author: Arthur Smith</div>
-
-<div style='display:block; margin:1em 0'>Release Date: October 30, 2021 [eBook #66632]</div>
-
-<div style='display:block; margin:1em 0'>Language: English</div>
-
-<div style='display:block; margin:1em 0'>Character set encoding: UTF-8</div>
-
-<div style='display:block; margin-left:2em; text-indent:-2em'>Produced by: Jeroen Hellingman and the Online Distributed Proofreading Team at https://www.pgdp.net/ for Project Gutenberg (This file was produced from images generously made available by The Internet Archive/American Libraries.)</div>
-
-<div style='margin-top:2em; margin-bottom:4em'>*** START OF THE PROJECT GUTENBERG EBOOK THE GAME OF GO ***</div>
-<div class="front">
-<div class="div1 cover"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divBody">
-<p class="first"></p>
-<div class="figure cover-imagewidth"><img src="images/new-cover.jpg" alt="Newly Designed Front Cover." width="480" height="720"></div><p>
-</p>
-</div>
-</div>
-<div class="div1 titlepage"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divBody">
-<p class="first"></p>
-<div class="figure titlepage-imagewidth"><img src="images/titlepage.png" alt="Original Title Page." width="458" height="720"></div><p>
-</p>
-</div>
-</div>
-<div class="div1 frenchtitle"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divBody">
-<p class="first xd31e120">THE GAME OF GO
-</p>
-</div>
-</div>
-<div class="div1 frontispiece"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divBody">
-<p class="first"></p>
-<div class="figure frontispiecewidth" id="frontispiece"><img src="images/frontispiece.jpg" alt="Sato Tadanobu, a Samurai of the Twelfth Century, Defending Himself with a “Goban,” when Attacked by His Enemies." width="494" height="720"><p class="figureHead"><span class="sc">Sato Tadanobu, a Samurai of the Twelfth Century, Defending Himself with a “Goban,”
-when Attacked by His Enemies.</span></p>
-<p class="first xd31e129"><i>From a print by Kuniyoshi.</i>
-</p>
-<p class="xd31e132">(page 5)</p>
-</div><p>
-</p>
-</div>
-</div>
-<div class="titlePage">
-<div class="docTitle">
-<div class="mainTitle">THE GAME OF GO</div>
-<div class="subTitle"><i>THE<br>
-NATIONAL GAME OF JAPAN</i></div>
-</div>
-<div class="byline">BY<br>
-<span class="docAuthor">ARTHUR SMITH</span>
-<br>
-<span lang="ja" class="orangekanji">圍碁</span></div>
-<div class="docImprint">NEW YORK<br>
-MOFFAT, YARD &amp; COMPANY<br>
-<span class="docDate">1908</span></div>
-</div>
-<p></p>
-<div class="div1 copyright"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divBody">
-<p class="first xd31e165"><i>Copyright, 1908</i><br>
-BY<br>
-ARTHUR SMITH<br>
-NEW YORK
-</p>
-<p class="xd31e165"><i>All rights reserved</i><br>
-Published, July, 1908
-</p>
-<p class="xd31e165"><i>The Plimpton Press Norwood Mass. U.S.A.</i>
-<span class="pageNum" id="pb.v">[<a href="#pb.v">v</a>]</span></p>
-</div>
-</div>
-<div class="div1 preface"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h2 class="main">PREFACE</h2>
-</div>
-<div class="divBody">
-<p class="first">This book is intended as a practical guide to the game of Go. It is especially designed
-to assist students of the game who have acquired a smattering of it in some way and
-who wish to investigate it further at their leisure.
-</p>
-<p>As far as I know there is no work in the English language on the game of Go as played
-in Japan. There is an article on the Chinese game by Z. Volpicelli, in Vol. XXVI of
-the “Journal of the China Branch of the Royal Asiatic Society.” This article I have
-not consulted. There is also a short description of the Japanese game in a work on
-“Korean Games with Notes on the Corresponding Games of China and Japan,” by Stewart
-Culin, but this description would be of little practical use in learning to play the
-game.
-</p>
-<p>There is, however, an exhaustive treatise on the game in German by O. Korschelt. This
-can be found in Parts 21–24 of the “<span lang="de">Mittheilungen der deutschen Gesellschaft für Natur- und Völkerkunde Ostasiens.</span>” The student could readily learn the game from Herr Korschelt’s article if it were
-available, but his work has not been translated, and it is obtainable only in a few
-libraries in this country. In the preparation of this book I have borrowed freely
-from Herr Korschelt’s work, especially in the chapter devoted to the history of the
-game, and I have also adopted many of his illustrative games and problems.
-</p>
-<p>Herr Korschelt was an excellent player, and acquired <span class="pageNum" id="pb.vi">[<a href="#pb.vi">vi</a>]</span>his knowledge of the game from Murase Shuho, who was the best player in Japan at the
-time his article was written (about 1880).
-</p>
-<p>My acquaintance with the game has been acquired from Mr. Mokichi Nakamura, a Japanese
-resident of this country, who is an excellent player, and whose enthusiasm for the
-game led me to attempt this book. Mr. Nakamura has also supplied much of the material
-which I have used in it. Toward the end I have had the expert assistance of Mr. Jihei
-Hashiguchi, with whom readers of the <i>New York Sun</i> are already acquainted.
-</p>
-<p>Wherever possible I have given the Japanese words and phrases which are used in playing
-the game, and for those who are not familiar with the system of writing Japanese with
-Roman characters, I may say that the consonants have the sounds used in English, and
-the vowels the sounds that are used in Italian, all the final vowels being sounded.
-Thus, “dame” is pronounced as though spelled “dahmay.”
-</p>
-<p class="dateline"><span class="sc">New York</span>, April, 1908.
-<span class="pageNum" id="pb.vii">[<a href="#pb.vii">vii</a>]</span></p>
-</div>
-</div>
-<div id="introduction" class="div1 introduction"><span class="pageNum">[<a href="#xd31e245">Contents</a>]</span><div class="divHead">
-<h2 class="main">INTRODUCTION</h2>
-</div>
-<div class="divBody">
-<p class="first">The game of Go belongs to the class of games of which our Chess, though very dissimilar,
-is an example. It is played on a board, and is a game of pure skill, into which the
-element of chance does not enter; moreover, it is an exceedingly difficult game to
-learn, and no one can expect to acquire the most superficial knowledge of it without
-many hours of hard work. It is said in Japan that a player with ordinary aptitude
-for the game would have to play ten thousand games in order to attain professional
-rank of the lowest degree. When we think that it would take twenty-seven years to
-play ten thousand games at the rate of one game per day, we can get some idea of the
-Japanese estimate of its difficulty. The difficulty of the game and the remarkable
-amount of time and labor which it is necessary to expend in order to become even a
-moderately good player, are the reasons why Go has not spread to other countries since
-Japan has been opened to foreign intercourse. For the same reasons few foreigners
-who live there have become familiar with it.
-</p>
-<p>On the other hand, its intense interest is attested by the following saying of the
-Japanese: “<span lang="ja-latn">Go uchi wa oya no shini me ni mo awanu</span>,” which means that a man playing the game would not leave off even to be present
-at the death-bed of a parent. I have found that beginners in this country to whom
-I have shown the game always seem to find it interesting, although so far I have known
-no one who has <span class="pageNum" id="pb.viii">[<a href="#pb.viii">viii</a>]</span>progressed beyond the novice stage. The more it is played the more its beauties and
-opportunities for skill become apparent, and it may be unhesitatingly recommended
-to that part of the community, however small it may be, for whom games requiring skill
-and patience have an attraction.
-</p>
-<p>It is natural to compare it with our Chess, and it may safely be said that Go has
-nothing to fear from the comparison. Indeed, it is not too much to say that it presents
-even greater opportunities for foresight and keen analysis.
-</p>
-<p>The Japanese also play Chess, which they call “Shogi,” but it is slightly different
-from our Chess, and their game has not been so well developed.
-</p>
-<p>Go, on the other hand, has been zealously played and scientifically developed for
-centuries, and as will appear more at length in the chapter on the History of the
-Game, it has, during part of this time, been recognized and fostered by the government.
-Until recently a systematic treatment of the game, such as we are accustomed to in
-our books on Chess, has been lacking in Japan. A copious literature had been produced,
-but it consisted mostly of collections of illustrative and annotated games, and the
-Go masters seem to have had a desire to make their marginal annotations as brief as
-possible, in order to compel the beginner to go to the master for instruction and
-to learn the game only by hard practice.
-</p>
-<p>Chess and Go are both in a sense military games, but the military tactics that are
-represented in Chess are of a past age, in which the king himself entered the conflict—his
-fall generally meaning the loss of the battle—and in which the victory or defeat was
-brought about by the courage <span class="pageNum" id="pb.ix">[<a href="#pb.ix">xi</a>]</span>of single noblemen rather than through the fighting of the common soldiers.
-</p>
-<p>Go, on the other hand, is not merely a picture of a single battle like Chess, but
-of a whole campaign of a modern kind, in which the strategical movements of the masses
-in the end decide the victory. Battles occur in various parts of the board, and sometimes
-several are going on at the same time. Strong positions are besieged and captured,
-and whole armies are cut off from their line of communications and are taken prisoners
-unless they can fortify themselves in impregnable positions, and a far-reaching strategy
-alone assures the victory.
-</p>
-<p>It is difficult to say which of the two games gives more pleasure. The combinations
-in Go suffer in comparison with those of Chess by reason of a certain monotony, because
-there are no pieces having different movements, and because the stones are not moved
-again after once being placed on the board. Also to a beginner the play, especially
-in the beginning of the game, seems vague; there are so many points on which the stones
-may be played, and the amount of territory obtainable by one move or the other seems
-hopelessly indefinite. This objection is more apparent than real, and as one’s knowledge
-of the game grows, it becomes apparent that the first stones must be played with great
-care, and that there are certain definite, advantageous positions, which limit the
-player in his choice of moves, just as the recognized Chess openings guide our play
-in that game. Stones so played in the opening are called “Joseki” by the Japanese.
-Nevertheless, I think that in the early part of the game the play is somewhat indefinite
-for any player of ordinary skill. On the other <span class="pageNum" id="pb.x">[<a href="#pb.x">x</a>]</span>hand, these considerations are balanced by the greater number of combinations and
-by the greater number of places on the board where conflicts take place. As a rule
-it may be said that two average players of about equal strength will find more pleasure
-in Go than in Chess, for in Chess it is almost certain that the first of two such
-players who loses a piece will lose the game, and further play is mostly an unsuccessful
-struggle against certain defeat. In Go, on the other hand, a severe loss does not
-by any means entail the loss of the game, for the player temporarily worsted can betake
-himself to another portion of the field where, for the most part unaffected by the
-reverse already suffered, he may gain a compensating advantage.
-</p>
-<p>A peculiar charm of Go lies in the fact that through the so-called “Ko” an apparently
-severe loss may often be made a means of securing a decisive advantage in another
-portion of the board. A game is so much the more interesting the oftener the opportunities
-for victory or defeat change, and in Chess these chances do not change often, seldom
-more than twice. In Go, on the other hand, they change much more frequently, and sometimes
-just at the end of the game, perhaps in the last moments, an almost certain defeat
-may by some clever move be changed into a victory.
-</p>
-<p>There is another respect in which Go is distinctly superior to Chess. That is in the
-system of handicapping. When handicaps are given in Chess, the whole opening is more
-or less spoiled, and the scale of handicaps, from the Bishop’s Pawn to Queen’s Rook,
-is not very accurate; and in one variation of the Muzio gambit, so far from being
-a handicap, it is really an advantage to the first player to give <span class="pageNum" id="pb.xi">[<a href="#pb.xi">xi</a>]</span>up the Queen’s Knight. In Go, on the other hand, the handicaps are in a progressive
-scale of great accuracy, they have been given from the earliest times, and the openings
-with handicaps have been studied quite as much as those without handicaps.
-</p>
-<p>In regard to the time required to play a game of Go, it may be said that ordinary
-players finish a game in an hour or two, but as in Chess, a championship game may
-be continued through several sittings, and may last eight or ten hours. There is on
-record, however, an authentic account of a game that was played for the championship
-at Yeddo during the Shogunate, which lasted continuously nine days and one night.
-</p>
-<p>Before taking up a description of the board and stones and the rules of play, we will
-first outline a history of the game.
-<span class="pageNum" id="pb.xiii">[<a href="#pb.xiii">xiii</a>]</span></p>
-</div>
-</div>
-<div id="toc" class="div1 contents"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h2 class="main">CONTENTS</h2>
-</div>
-<div class="divBody">
-<p class="first"> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <span class="tocPageNum">PAGE</span>
-</p>
-<p><span class="sc"><a href="#introduction" id="xd31e245">Introduction</a></span> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <span class="tocPageNum">vii</span>
-</p>
-<p>CHAPTER I
-</p>
-<p><span class="sc"><a href="#ch1" id="xd31e254">History of the Game</a></span> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <span class="tocPageNum">1</span>
-</p>
-<p>CHAPTER II
-</p>
-<p><span class="sc"><a href="#ch2" id="xd31e263">Description of the Board and Stones</a></span> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <span class="tocPageNum">18</span>
-</p>
-<p>CHAPTER III
-</p>
-<p><span class="sc"><a href="#ch3" id="xd31e272">Rules of Play</a></span> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <span class="tocPageNum">26</span>
-</p>
-<p>CHAPTER IV
-</p>
-<p><span class="sc"><a href="#ch4" id="xd31e281">General Methods of Play and Terminology of the Game</a></span> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <span class="tocPageNum">57</span>
-</p>
-<p>CHAPTER V
-</p>
-<p><span class="sc"><a href="#ch5" id="xd31e291">Illustrative Games</a></span> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <span class="tocPageNum">68</span>
-</p>
-<p>CHAPTER VI
-</p>
-<p><span class="sc"><a href="#ch6" id="xd31e300">“Joseki” and Openings</a></span> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <span class="tocPageNum">119</span>
-</p>
-<p>CHAPTER VII
-</p>
-<p><span class="sc"><a href="#ch7" id="xd31e309">The End Game</a></span> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <span class="tocPageNum">186</span>
-</p>
-<p>CHAPTER VIII
-</p>
-<p><span class="sc"><a href="#ch8" id="xd31e318">Problems</a></span> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <span class="tocPageNum">201</span>
-<span class="pageNum" id="pb.xv">[<a href="#pb.xv">xv</a>]</span></p>
-</div>
-</div>
-<div class="div1 contents"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h2 class="main">ILLUSTRATIONS</h2>
-<table class="tocList">
-<tr>
-<td class="tocDivNum"></td>
-<td class="tocDivTitle" colspan="7">
-</td>
-<td class="tocPageNum">PAGE</td>
-</tr>
-<tr>
-<td class="tocDivNum"></td>
-<td class="tocDivTitle" colspan="7"><a href="#frontispiece">Sato Tadanobu, a Samurai of the Twelfth Century, defending himself with a “goban,”
-when attacked by his enemies</a>
-</td>
-<td class="tocPageNum"><i>Frontispiece</i></td>
-</tr>
-<tr>
-<td class="tocDivNum"></td>
-<td class="tocDivTitle" colspan="7"><a href="#p022">Playing Go</a> </td>
-<td class="tocPageNum">22</td>
-</tr>
-</table>
-<p><span class="pageNum" id="pb1">[<a href="#pb1">1</a>]</span></p>
-</div>
-</div>
-</div>
-<div class="body">
-<div id="ch1" class="div1 chapter"><span class="pageNum">[<a href="#xd31e254">Contents</a>]</span><div class="divHead">
-<h2 class="label">I</h2>
-<h2 class="main">HISTORY OF THE GAME</h2>
-</div>
-<div class="divBody">
-<p class="first">The game of Go is probably the oldest of all known games. It was played by the Chinese
-from earliest antiquity, and has been played in its present form by the Japanese for
-over eleven centuries, but while the game originated in China, the Japanese have far
-surpassed the Chinese in skill at the game, and it has come to be regarded in Japan
-as their national game.
-</p>
-<p>In the old Chinese works three persons are named as the originators of the game, but
-in Japan its invention is commonly attributed to only one of these. This man is the
-Chinese emperor Shun, who reigned from 2255 to 2206 <span class="asc">B.C.</span> It is said that this emperor invented the game in order to strengthen the weak mind
-of his son Shang Kiun. By others the invention of the game is attributed to the predecessor
-of Shun, the emperor Yao, who reigned from 2357 to 2256 <span class="asc">B.C.</span> If this theory is correct it would make the game about forty-two hundred years old.
-The third theory is that Wu, a vassal of the Chinese emperor Kieh Kwei (1818–1767
-<span class="asc">B.C.</span>) invented the game of Go. To the same man is often attributed the invention of games
-of cards. It would seem that this last theory is the most credible, because it would
-make the invention more recent, and because the inventor is said to have been a vassal
-and not an emperor.
-</p>
-<p>Whatever may be the truth in regard to the origin of the <span class="pageNum" id="pb2">[<a href="#pb2">2</a>]</span>game, it is perfectly certain that Go was already known in China in early antiquity.
-In old Chinese works, of which the oldest is dated about a thousand years before Christ,
-a game which can be easily recognized as Go is mentioned casually, so that at that
-time it must have been well known.
-</p>
-<p>We are told also that in China somewhere about 200 <span class="asc">B.C.</span>, poetry and Go went hand in hand, and were in high favor, and a poet, Bayu, who lived
-about the year 240 <span class="asc">A.D.</span>, made himself famous through poems in which he sang the praises of the game.
-</p>
-<p>It is remarkable that in the old books it is stated that in the year 300 <span class="asc">A.D.</span> a man by the name of Osan was so skilled in Go that he could take all the stones
-from the board after the game had been finished and then play it over from memory.
-This is of interest also as showing that in the course of time playing the game has
-had the effect of strengthening the memory of Go players, because there are now hundreds
-of players in Japan who can replace a game move for move after it has been disarranged.
-It is in fact the customary thing for a teacher of the game to play the game over
-in that way in order to criticise the moves made by the student.
-</p>
-<p>Anecdotes have come down to us from the old Chinese times in regard to the game, of
-which we will mention only one, which shows how highly it was esteemed.
-</p>
-<p>Sha An, a man who lived in the time of the Tsin Dynasty (265–419 <span class="asc">A.D.</span>), carried on a war with his nephew Sha Gen. Growing tired of taking life, they left
-the victory to be decided by a game of Go, which they played against each other.
-<span class="pageNum" id="pb3">[<a href="#pb3">3</a>]</span></p>
-<p>The esteem in which players were held in the old Chinese times is also shown by the
-titles with which they were honored; to wit, “Kisei” or “Ki Shing,” from “Ki,” meaning
-Go, and “Sei,” a holy man, and “Shing,” magician or sage.
-</p>
-<p>In the time of the Tang Dynasty (618–906 <span class="asc">A.D.</span>), and again during the Sung Dynasty (960–1126 <span class="asc">A.D.</span>), the first books about Go were written. The game then flourished in China, and there
-were then many distinguished players in that country.
-</p>
-<p>According to the Japanese reckoning of time, Go was introduced into Japan in the period
-Tem pyo, during the reign of the emperor Shomu, which according to the Chinese records
-was the thirteenth year of the period Tien Tao, and during the reign of the emperor
-Huan Tsung. According to our calendar this would be about the year 735 <span class="asc">A.D.</span>
-</p>
-<p>A man otherwise well known in the history of Japan, Kibi Daijin, was sent as an envoy
-to China in that year, and it is said that he brought the game back with him to Japan.
-</p>
-<p>Go may have been known in Japan before that date, but at any rate it must have been
-known about this time, for in the seventh month of the tenth year of the period Tem
-pyo (<span class="asc">A.D.</span> 738), we are told that a Japanese nobleman named Kumoshi was playing Go with another
-nobleman named Adzumabito, and that in a quarrel resulting from the game Kumoshi killed
-Adzumabito with his sword.
-</p>
-<p>On its introduction into Japan a new era opened in the development of the game, but
-at first it spread very slowly, and it is mentioned a hundred years later that the
-<span class="pageNum" id="pb4">[<a href="#pb4">4</a>]</span>number of Go players among the nobility (and to them the knowledge of the game was
-entirely confined) was very small indeed.
-</p>
-<p>In the period called Kasho (848–851 <span class="asc">A.D.</span>), and in Nin Ju (851–854 <span class="asc">A.D.</span>), a Japanese prince dwelt in China, and was there taught the game by the best player
-in China. The following anecdote is told in regard to this prince: that in order to
-do him honor the Chinese allowed him to meet the best players, and in order to cope
-with them he hit upon the idea of placing his stones exactly in the same way as those
-of his opponent; that is to say, when his opponent placed a stone at any point, he
-would place his stone on a point symmetrically opposite, and in that way he is said
-to have won. In regard to this anecdote it may be said that the Chinese must have
-been very weak players, or they would speedily have found means of overcoming this
-method of defense.
-</p>
-<p>We next hear that in the year 850 a Japanese named Wakino became famous as a great
-devotee of the game. He played continuously day and night, and became so engrossed
-in the game that he forgot everything else absolutely.
-</p>
-<p>In the next two centuries the knowledge of the game did not extend beyond the court
-at Kioto. Indeed, it appears that it was forbidden to play Go anywhere else than at
-court. At all events we are told that in the period called Otoku (1084–1087 <span class="asc">A.D.</span>) the Prince of Dewa, whose name was Kiowara no Mahira, secretly introduced the game
-into the province of Oshu, and played there with his vassals. From that time not only
-the number of the nobility who played the game increased rapidly, but the common people
-as well began to take it up.
-<span class="pageNum" id="pb5">[<a href="#pb5">5</a>]</span></p>
-<p>Our frontispiece illustrates an incident which is said to have occurred about this
-time in the city of Kamakura. A samurai named Sato Tadanobu, who was a vassal of Yoshitsune,
-a brother of Yoritomo, the first Shogun of Japan, was playing Go in his house when
-he was suddenly attacked by his enemies, and he is depicted using the “Goban” as a
-weapon wherewith to defend himself. The print is by Kuniyoshi, and is one of a series
-the title of which might be translated as “Our Favorite Hero Series.” The “<span lang="ja-latn">Go ban</span>,” “<span lang="ja-latn">Go ishi</span>,” and “<span lang="ja-latn">Go tsubo</span>” look precisely like those which are at present in use, but Kuniyoshi probably represented
-the type in use in his day and not in the time of Yoritomo, as it is pretty well settled
-that in the early times the board was smaller.
-</p>
-<p>There is also a story which comes down from the Kamakura period in regard to Hojo
-Yoshitoki. He is said to have been playing Go with a guest at the moment that news
-arrived of the uprising of Wada Yoshimori. Yoshitoki is said to have first finished
-the game in perfect calmness before he thought of his measures for subduing the revolution.
-This was in the first year of Kempo, or 1213 <span class="asc">A.D.</span>
-</p>
-<p>In the beginning of the thirteenth century we find that Go was widely known in the
-samurai class, and was played with zeal. At that time everybody who went to war, from
-the most famous general down to the meanest soldier, played the game. The board and
-stones were carried with them to the field of battle, and as soon as the battle was
-over, they were brought out, and the friendly strife began. Many of the monks and
-poets of that period also had a taste for Go, and several of them are mentioned as
-celebrated Go players.
-<span class="pageNum" id="pb6">[<a href="#pb6">6</a>]</span></p>
-<p>All three of the great Japanese generals, Nobunaga, Hideyoshi, and Iyeyasu, were devotees
-of the game. It is related that Nobunaga came to Kioto in the tenth year of Ten Sho,
-1582 <span class="asc">A.D.</span>, and lived in the Honnoji Temple. One night the celebrated Go player, Sansha, of
-whom more hereafter, came and played with him until midnight. Sansha had scarcely
-taken his departure when the uprising of Akechi Mitsuhide broke out.
-</p>
-<p>In the periods Genki (1570–1572), Ten Sho (1573–1591) until Keicho (1596–1614), and
-Gen Wa (1615–1623), there were many celebrated players among the monks, poets, farmers
-and tradespeople. They were called to the courts of the daimios and to the halls of
-the nobles, either in order that the nobility might play with them, or more frequently
-merely to exhibit their skill at the game. This custom existed up to the time of the
-fall of the Shogunate.
-</p>
-<p>That the Japanese could find pleasure in merely watching a game that is so abstract
-in its nature and so difficult to understand is evidence of the fact that they were
-then a highly cultivated people intellectually. We find nothing like it in this country
-except in the narrowest Chess circles.
-</p>
-<p>In the beginning of the seventeenth century Go attained such a high development that
-there appeared a series of expert players who far surpassed anything known before.
-Of these the most famous were Honinbo Sansha Hoin, Nakamura Doseki, Hayashi Rigen,
-Inouye Inseki, and Yasui Santetsu.
-</p>
-<p>Sansha was the son of a merchant of Kioto. When he was nine years old he shaved his
-head, named himself Nikkai, and became a Buddhist monk in the Temple of Shokokuji,
-which was one of the principal temples of the <span class="pageNum" id="pb7">[<a href="#pb7">7</a>]</span>Nichi Ren sect in Kioto. From his early life Sansha was very skilful at the game,
-and upon giving up his profession as a monk, he obtained permission to institute a
-school of Go players, and he then took the name of Honinbo Sansha. He was on terms
-of familiar intercourse with Nobunaga, Hideyoshi and Iyeyasu, often accompanied them
-on their travels and campaigns, and was present at many of the battles of that troublous
-epoch.
-</p>
-<p>The school of Go which Honinbo opened, however, was merely a private undertaking.
-The first State institution in which Go was taught was founded by Hideyoshi in the
-period Ten Sho (1573–1591), but it seems to have had a short existence, and the permanent
-institution which lasted until the fall of the Shogunate was founded by the successor
-of Hideyoshi, Iyeyasu. Iyeyasu became Shogun in the year 1603, and the foundation
-of the Go Academy or “<span lang="ja-latn">Go In</span>,” as the Japanese call it, must have occurred soon after he ascended the throne.
-Honinbo Sansha, who was still the best Go player in Japan, was named as the head of
-the institution. The other most skilful masters were installed as professors with
-good salaries. To Honinbo Sansha, the director, was given 350 tsubo of land (a tsubo
-is as big as two Japanese mats or tatami, and is therefore six feet square), and an
-annual revenue of 200 koku of rice (a koku is a little more than five bushels). Men
-of the best intelligence could now dedicate themselves to the education of students
-and the further development of the game, freed from the cares of earning a livelihood.
-In both respects the institute was eminently successful. Its graduates were much more
-skilful than the previous generation of Go players living in the land. They devoted
-themselves entirely <span class="pageNum" id="pb8">[<a href="#pb8">8</a>]</span>to the game, and either found positions as players at the court of a daimio, or traveled
-through the country (like the poets and swordsmen of that period), playing the game
-and giving instruction in its mysteries as they found opportunity. If they came to
-a place which pleased them, they often let their years of wandering come to an end
-and remained there, making their living as teachers of the game.
-</p>
-<p>At the time of the founding of the Academy, besides Honinbo, the previously mentioned
-masters, Hayashi, Inouye, and Yasui, were installed as professors. For some reason,
-Nakamura, who is mentioned above as one of the contemporaries of Honinbo, did not
-appear at the Academy. Each of the four masters above named founded his school or
-method of play independently of the others, and the custom existed that each teacher
-adopted his best pupil as a son, and thus had a successor at his death; so the teachers
-in the Academy were always named Honinbo, Inouye, Hayashi, and Yasui. (Lovers of Japanese
-prints are already familiar with this continued similarity of names.)
-</p>
-<p>The best players of the Academy had to appear every year before the Shogun and play
-for his amusement. This ceremony was called “<span lang="ja-latn">Go zen Go</span>,” which means “playing the game in the august presence,” or “<span lang="ja-latn">O shiro Go</span>,” “<span lang="ja-latn">Shiro</span>” meaning “the honorable palace,” and the masters of the game entered these contests
-with the same determination that was displayed by the samurai on the field of battle.
-</p>
-<p>An anecdote has come down to us from the reign of the third Shogun, Tokugawa Iyemitsu,
-showing how highly the Go masters regarded their art. At that time Yasui Sanchi was
-“Meijin,” which, as we shall see in a moment, meant the highest rank in the Go world,
-while Honinbo <span class="pageNum" id="pb9">[<a href="#pb9">9</a>]</span>Sanyetsu held the rank of “<span lang="ja-latn">Jo zu</span>,” which was almost as high, but which, according to the rules, would entitle him
-to a handicap of one stone from his expert adversary; and these two men, being the
-best players, were selected to play in the Shogun’s presence. Honinbo, feeling conscious
-of his skill, disdained to accept the handicap, and met his adversary on even terms.
-The game was proceeding in the presence of the court nobles before the Shogun had
-appeared, and among the spectators was Matsudaira Higo no Kami, one of the most powerful
-noblemen of that epoch. Yasui Sanchi was a favorite of Matsudaira and as he watched
-the play he remarked audibly that Honinbo would surely be defeated. Honinbo Sanyetsu
-heard the remark, and pausing in his play, he allowed the stone which he was about
-to place on the board to fall back into the “<span lang="ja-latn">Go tsubo</span>” or wooden jar that holds the Go stones, gently covered the “<span lang="ja-latn">Go tsubo</span>,” and drawing himself up with great dignity, said: “I am serving the Shogun with
-the art of Go, and when we Go masters enter a contest, it is in the same spirit as
-warriors go upon the field of battle, staking our life, if necessary, to decide the
-contest. While we are doing this we do not allow interference or comments from any
-one, no matter how high may be his rank. Although I am not the greatest master of
-the game, I hold the degree of ‘<span lang="ja-latn">Jo zu</span>,’ and, therefore, there are few players in Japan who are able to appreciate my plans,
-tactics, or strategy. Nevertheless, the Prince of Higo has unwarrantedly prophesied
-my defeat. I do not understand why he has done this, but if such a comment were allowed
-to become a precedent, and onlookers were permitted to make whatever comments on the
-game they saw fit, it would be better <span class="pageNum" id="pb10">[<a href="#pb10">10</a>]</span>that the custom of the ‘<span lang="ja-latn">O shiro Go</span>’ should cease.” Having said this, he raised himself from his seat. At this moment
-the court officers announced the coming of the Shogun, and the noblemen who had assembled
-to see the contest, surprised and confused by the turn affairs had taken, earnestly
-persuaded Honinbo to reseat himself and continue the game. This he obstinately refused
-to do, and endeavored to leave the imperial chamber. Prince Matsudaira, taken aback,
-scarcely knew what to do. However, he kotowed to Honinbo and, profusely apologizing,
-besought the offended master to finish the contest. Honinbo Sanyetsu was appeased,
-and resumed his seat at the board, and both players, aroused by the incident, exerted
-every effort to achieve victory. Honinbo Sanyetsu won, whereupon the Prince of Higo
-was greatly humiliated. Since then the name of Sanyetsu has always been revered as
-one of the greatest of the Honinbo family.
-</p>
-<p>In the degenerate days toward the end of the Tokugawa Dynasty the “Go zen Go” became
-a mere farce, and the games were all played through and studied out beforehand, in
-order that the ceremony in court might not last too long. The custom was, however,
-maintained until the fall of the Shogunate in 1868.
-</p>
-<p>Honinbo Sansha established at the time of the foundation of the Academy a method of
-classifying the players by giving them degrees, which still exists, although no longer
-under the authority of the State. When a man attained to a certain measure of skill
-in the game he received the title “Shodan,” or, of the first degree. The still stronger
-players were arranged as “Nidan,” “Sandan,” “Yodan,” etc., or of the second, third,
-and fourth degrees. The highest <span class="pageNum" id="pb11">[<a href="#pb11">11</a>]</span>degree in the series was “Kudan,” or the ninth degree. In order to attain the first
-degree, or “Shodan,” the candidate must be an excellent player, so good in fact that
-he could follow the game as a profession. In other games such a graduated system of
-classifying players would be scarcely possible, but among good Go players it is feasible,
-because the better player almost invariably wins, even if he be but slightly superior.
-If the difference in skill could not be equalized in some way the game would become
-tiresome, as the weaker player would almost always be able to foresee his defeat.
-The stronger player, therefore, allows his adversary to place enough stones on the
-board as a handicap to make the adversaries approximately equal.
-</p>
-<p>According to the rules of the Academy, if the difference between the skill of the
-players was only one degree, the weaker player would be allowed the first move. If
-the difference was two degrees, the weaker player would be allowed to place a stone
-on the board, and the stronger player would have the first move, and so on; in other
-words, the difference between each degree might be called half a stone. Thus, a player
-of the fourth degree would allow a player of the first degree to place two stones
-on the board as a handicap, but would have the first move. A player of the seventh
-degree would allow a player of the first degree three stones, and a player of the
-ninth degree would allow a player of the first degree four stones. Four was the highest
-handicap allowed among the players holding degrees, but, as we shall see later, among
-players of less skill greater handicaps are frequently given.
-</p>
-<p>A player of the seventh degree also received the honorary title “Jo zu,” or the higher
-hand. Those of the eighth <span class="pageNum" id="pb12">[<a href="#pb12">12</a>]</span>rank were called “Kan shu,” or the half-way step, and those of the ninth degree were
-called “Mei shu,” the clear, bright hand, or “Mei jin,” literally “celebrated man.”
-It is related that this last appellation arose in the time of Nobunaga, who was a
-spectator of a game played by Honinbo Sansha with some contemporary, and who expressed
-his admiration of the skill of Honinbo by exclaiming “Mei jin!” which thus became
-the title applied to players of the highest skill.
-</p>
-<p>Since the institution of this method of classifying Go players over three hundred
-years ago, there have been only nine players who have attained the ninth degree, and
-only fourteen players who have attained the eighth degree. On the other hand, there
-have been many more of the seventh, and many more still of each of the lower degrees.
-In 1880, at the time Korschelt wrote the article previously referred to, there was
-only one player in Japan holding the seventh degree, and that was the celebrated Murase
-Shuho. At present there is one player who holds the ninth degree. His name is Honinbo
-Shuyei, and he is the only player who has attained the ninth degree during the period
-called the “Meiji,” or since the fall of the Shogunate forty years ago.
-</p>
-<p>This arrangement of the players in degrees is unknown in China and Korea. On the other
-hand, it is in use in the Ryukyu or Loochoo Islands.
-</p>
-<p>The Japanese seem to have regarded the classification in degrees as an absolute standard
-of measurement. Nevertheless, it must necessarily have varied from time to time, and
-in the course of centuries the standard must gradually have risen.
-<span class="pageNum" id="pb13">[<a href="#pb13">13</a>]</span></p>
-<p>Players of high rank who are challenged by the improving players of the lower grades
-will instinctively desire to make it more difficult for the new players to attain
-the higher degree, because their own fame, which is their highest possession, depends
-upon the result of the game; and assuming that all trial games could be conducted
-in an impartial and judicial spirit, nevertheless, all the players would become more
-expert from the hard practice, even if their skill in relation to each other remained
-the same.
-</p>
-<p>Thus a seventh degree player of to-day would be better in a year although he still
-remained in the seventh degree, and this constant raising of the standard must lead
-us to suppose that a player of the seventh degree now is quite equal or perhaps superior
-to an eighth or ninth degree player of a hundred or two hundred years ago. As an illustration
-of this increase in skill, we only have to compare the standard set in the Ryukyu
-Islands. They also established the classification in degrees soon after the foundation
-of the Academy in Japan, and then the two institutions seem to have lost touch. Korschelt
-relates that for the first time about the year 1880 a Go player of the second degree
-from the Satsuma province visited those Islands and tried his skill with their best
-players, and found that he could easily defeat the players there classified as of
-the fifth degree.
-</p>
-<p>The position as head of the Academy was much coveted by Go players, but it was generally
-held by the Honinbo family. One of the last incidents in relation to the Academy tells
-of an attempt on the part of Inouye Inseki, the eleventh of that line, to obtain the
-headship of the Academy when Honinbo Jowa, who was the twelfth Honinbo, retired. Inseki
-was afraid he could not obtain <span class="pageNum" id="pb14">[<a href="#pb14">14</a>]</span>the coveted position by a contest, and therefore strove to obtain it by intrigue from
-the Shogun’s officer intrusted with the business of the Academy. When Jowa retired
-he was not unaware of the desires of Inseki, but it did not trouble him much, as he
-felt confident that the fourteenth Honinbo, whose name was Shuwa, could successfully
-defend his title. However, at last matters came to such a point that Jowa ordered
-Shuwa to present a petition to the Shogun requesting that the title be settled by
-contest, but the Shogun’s officer, who was in league with Inseki, returned the petition,
-whereupon all of the Honinbo house rose and insisted on their rights in accordance
-with custom and precedent, and at last their petition was granted. It was fixed that
-the title was to be decided by ten games, and the first game began at the residence
-of the Shogun’s officer, Inaba Tango no Kami, on the 29th of November, in the eleventh
-year of Tempo (about sixty-six years ago), and it ended the same year on the 13th
-of December. There was an adjournment of four days, and on one occasion the contest
-lasted all night. Therefore in all it took nine days and one night to finish the game.
-</p>
-<p>It is unnecessary to say that both players put forth all their efforts in this life
-and death struggle, and it is said that Inseki’s excitement was so intense as to cause
-blood to gush from his mouth, but he finally lost by four stones, and the other nine
-games were not played. Inseki, however, mortified by his defeat, again challenged
-Shuwa. This game began on the 16th of May in the thirteenth year of Tempo, and lasted
-two days. Inseki again lost by six stones. On November 17th of the same year a third
-contest took place between Shuwa and Inseki in the presence <span class="pageNum" id="pb15">[<a href="#pb15">15</a>]</span>of the Shogun in his palace at Tokio. Inseki again lost by four stones. In all these
-contests Inseki as the challenger had the first move, and he finally became convinced
-of his inability to win from the scion of the Honinbo family, and abandoned his life-long
-desire, and it is related that thereupon the houses of Honinbo and Inouye became more
-friendly than ever.
-</p>
-<p>In the first half of the nineteenth century Go had a period of great development.
-This occurred according to the Japanese calendar in the periods called Bun Kwa (1804–1818),
-Bun Sei (1818–1829), and Tempo (1830–1844). The collection of specimen games of that
-time are to-day regarded as models, and the methods of play and of opening the game
-then in use are still studied, although they have been somewhat superseded. The best
-games were played by the Honinbos Dosaku and Jowa and Yasui Sanchi.
-</p>
-<p>On the fall of the Shogunate in the year 1868 the Go Academy came to an end, and with
-it the regulation of the game by the State. A few years later the daimios were dispossessed,
-and they did not feel an obligation as private individuals to retain the services
-of the Go players who had been in attendance at their courts. Thereupon ensued a sad
-time for the masters of the game, who had theretofore for the most part lived by the
-practice of their art, and to make things still worse, the Japanese people lost their
-interest in Go. Upon the opening of the country the people turned with enthusiasm
-to the foreigners. Foreign things were more prized than native things, and among the
-things of native origin the game of Go was neglected.
-</p>
-<p>About the year 1880, however, a reaction set in; interest in the old national game
-was revived, and at the present <span class="pageNum" id="pb16">[<a href="#pb16">16</a>]</span>day it is fostered with as much zeal as in the olden times.
-</p>
-<p>Most of the higher officials of the government, and also the officers in the army
-and navy, are skilled players. The great daily newspapers of the capitals have a Go
-department, just as some of our periodicals have a department devoted to Chess, and
-the game is very much played at the hot springs and health resorts, and clubs, and
-teachers of the art are found in all of the larger cities. Go has always retained
-something of its early aristocratic character, and in fact, it is still regarded as
-necessary for a man of refinement to possess a certain skill at the game.
-</p>
-<p>During the recent Russo-Japanese War the strategy employed by the Japanese commanders
-certainly suggested the methods of play used in the game of Go. Whether this was an
-accidental resemblance or not I cannot say. At Liao Yang it seemed as if Marshal Oyama
-had got three of the necessary stones advantageously placed, but the Russians escaped
-before the fourth could be moved into position. At the final battle of Mukden the
-enveloping strategy characteristic of the game was carried out with still greater
-success.
-</p>
-<p>At the present time the division into the four schools of Honinbo, Inouye, Hayashi,
-and Yasui, no longer exists, and Go players are divided into the schools of Honinbo
-and Hoyensha. This latter school was established about the year 1880 by Murase Shuho,
-to whom reference has already been made.
-</p>
-<p>The Honinbo school is the successor of the old Academy, while the new school has made
-one or two innovations, one of the most fortunate being a rule that no game shall
-last <span class="pageNum" id="pb17">[<a href="#pb17">17</a>]</span>longer than twenty-four hours without interruption. The Hoyensha school also recognized
-the degree “Inaka Shodan,” which means the “first degree in the country,” and is allowed
-to a class of players who are regarded as entitled to the first degree in their native
-town, but who are generally undeceived when they meet the recognized “Shodan” players
-of the metropolis.
-</p>
-<p>While in Japan Go has attained such a high development, largely through the help of
-the government, as has been shown, it seems to be decadent in its motherland of China.
-The Japanese players assure us that there is no player in China equal to a Japanese
-player of the first degree. In Korea also the game is played, but the skill there
-attained is also immensely below the Japanese standard.
-</p>
-<p>Having now given an idea of the importance of the game in the eyes of the Japanese,
-and the length of time it has been played, we will proceed to a description of the
-board and stones, and then take up the details of the play.
-<span class="pageNum" id="pb18">[<a href="#pb18">18</a>]</span></p>
-</div>
-</div>
-<div id="ch2" class="div1 chapter"><span class="pageNum">[<a href="#xd31e263">Contents</a>]</span><div class="divHead">
-<h2 class="label">II</h2>
-<h2 class="main">DESCRIPTION OF THE BOARD AND STONES</h2>
-</div>
-<div class="divBody">
-<p class="first">The board, or “Go Ban” as it is called in Japanese, is a solid block of wood, about
-seventeen and a half inches long, sixteen inches broad, and generally about four or
-five inches thick. It has four detachable feet or legs so that as it stands on the
-floor it is about eight inches high. The board and feet are always stained yellow.
-</p>
-<p>The best boards in Japan are made of a wood called “Kaya” (<i lang="la">Torreya Nucifera</i>) a species of yew. They are also made of a wood called “Icho” or Gingko (<i lang="la">Salisburia adiantifolia</i>) and of “Hinoki” (<i lang="la">Thuya Obtusa</i>) a kind of cedar. At all events they must be of hard wood, and yet not so hard as
-to be unpleasant to the touch when the stone is placed on the board, and the wood
-must further have the quality of resonance, because the Japanese enjoy hearing the
-sound made by the stone as it is played, and they always place it on the board with
-considerable force when space will permit. The Japanese expression for playing Go,
-to wit, “<span lang="ja-latn">Go wo utsu</span>,” literally means to “strike” Go, referring to the impact of the stone. In Korea
-this feature is carried to such an extreme that wires are stretched beneath the board,
-so that as a stone is played a distinct musical sound is produced. The best boards
-should, of course, be free from knots, and the grain should run diagonally across
-them.
-<span class="pageNum" id="pb19">[<a href="#pb19">19</a>]</span></p>
-<p>In the back of the board there is cut a square depression. The purpose of this is
-probably to make the block more resonant, although the old Japanese stories say that
-this depression was put there originally to receive the blood of the vanquished in
-case the excitement of the game led to a sanguinary conflict.
-</p>
-<p>The legs of the board are said to be shaped to resemble the fruit of the plant called
-“Kuchinashi” or Cape Jessamine (<i lang="la">Gardenia floribunda</i>), the name of which plant by accident also means “without a mouth,” and this is supposed
-to suggest to onlookers that they refrain from making comments on the game (a suggestion
-which all Chess players will appreciate).
-</p>
-<p>On the board, parallel with each edge, are nineteen thin, lacquered black lines. These
-lines are about four one-hundredths of an inch wide. It has been seen from the dimensions
-given that the board is not exactly square, and the field therefore is a “parallelogram,
-the sides of which are sixteen and a half and fifteen inches long respectively, and
-the lines in one direction are a little bit farther apart than in the other. These
-lines, by their crossing, produce three hundred and sixty-one points of intersection,
-including the corners and the points along the edge of the field.
-</p>
-<p>The stones are placed on these points of intersection, and not in the spaces as the
-pieces are in Chess or Checkers. These intersections are called “Me” or “Moku” in
-Japanese, which really means “an eye.” Inasmuch as the word as used in this connection
-is untranslatable, I shall hereafter refer to these points of intersection by their
-Japanese name.
-<span class="pageNum" id="pb20">[<a href="#pb20">20</a>]</span></p>
-<p>On the board, as shown in the diagram (<a href="#plate01">Plate 1</a>), are nine little circles. It is on these circles that the handicap stones when given
-are placed. They have no other function in the game, but they are supposed also to
-have some sort of symbolical meaning. Chamberlain states that these spots or “Seimoku”
-are supposed to represent the chief celestial bodies, and that the central one is
-called “Taikyoku”; that is, the primordial principle of the universe. In the work
-of Stewart Culin referred to in the preface it is stated that they correspond to the
-nine lights of heaven—the sun, moon and the seven stars of the constellation “Tau”
-(Ursa Major). Indeed the whole arrangement of the board is said to have some symbolical
-significance, the number of crosses (exclusive of the central one) representing the
-three hundred and sixty degrees of latitude, and the number of white and black stones
-corresponding to the number of days of the year; but nowadays the Japanese do not
-make much of a point of the astronomical significance of the board or of the “Seimoku.”
-</p>
-<p>The stones or “Ishi” with which the game is played are three hundred and sixty-one
-in number, corresponding to the number of “Me” or points of intersection on the board.
-One hundred and eighty of these stones are white and the remaining one hundred and
-eighty-one are black. As the weaker player has the black stones and the first move,
-obviously the extra stone must be black. In practice the entire number of stones is
-never used, as at the end of the game there are always vacant spaces on the board.
-The Japanese generally keep these stones in gracefully shaped, lacquered boxes or
-“Go tsubo.”
-<span class="pageNum" id="pb21">[<a href="#pb21">21</a>]</span></p>
-<p></p>
-<div class="figure plate01width" id="plate01"><img src="images/plate01.png" alt="Plate 1" width="528" height="525"><p class="figureHead"><span class="sc">Plate 1</span></p>
-<p class="first">The Board Showing the “Seimoku.”</p>
-</div><p>
-<span class="pageNum" id="pb22">[<a href="#pb22">22</a>]</span></p>
-<p>The white stones are made of a kind of white shell; they are highly polished, and
-are exceedingly pleasant to the touch. The best come from the provinces of Hitachi
-and Mikawa. The black are made of stone, generally a kind of slate that comes from
-the Nachi cataract in Kishiu. As they are used they become almost jet-black, and they
-are also pleasant to the touch, but not so much so as the white. A good set is quite
-dear, and cannot be purchased under several yen. The ideograph formerly used for “Go
-ishi” indicates that originally they were made of wood, and not of stone, and the
-old Chinese ideograph shows that in that country they were wooden pieces painted black
-and white. The use of polished shell for the white stones was first introduced in
-the Ashikaga period.
-</p>
-<p>In form the stones are disk-shaped, but not always exactly round, and are convex on
-both surfaces, so that they tremble slightly when placed on the board. They are about
-three-quarters of an inch in diameter, and about one-eighth of an inch in thickness.
-The white stones are generally a trifle larger than the black ones; for some strange
-reason those of both colors are a little bit wider than they should be in order to
-fit the board. Korschelt carefully measured the stones which he used, and found that
-the black were seventeen-sixteenths of the distance between the vertical lines on
-his board, and about eighteen-nineteenths of the distance between the horizontal lines,
-while the white stones were thirteen-twelfths of the distance between the vertical
-lines and thirty-six thirty-sevenths of the distance between the horizontal lines.
-I found about the same relation of size in the board and stones which I use.
-</p>
-<p></p>
-<div class="figure p022width" id="p022"><img src="images/p022.jpg" alt="Playing Go" width="720" height="449"><p class="figureHead"><span class="sc">Playing Go</span></p>
-</div><p>
-<span class="pageNum" id="pb23">[<a href="#pb23">23</a>]</span></p>
-<p>The result of this is that the stones do not have quite room enough and lap over each
-other, and when the board is very full, they push each other out of place. To make
-matters still worse the Japanese are not very careful to put the stones exactly on
-the points of intersection, but place them carelessly, so that the board has an irregular
-appearance. It is probable that the unsymmetrical shape of the board and the irregularity
-of the size of the stones arise from the antipathy that the Japanese have to exact
-symmetry. At any rate, it is all calculated to break up the monotonous appearance
-which the board would have if the spaces were exactly square, and the stones were
-exactly round and fitted properly in their places.
-</p>
-<p>In Japan the board is placed on the floor, and the players sit on the floor also,
-facing each other, as shown in the illustration, and generally the narrower side of
-the board is placed so as to face the players. Since the introduction of tables in
-Japan Go boards are also made thinner and without feet, but the game seems to lose
-some of its charm when the customs of the old Japan are departed from.
-</p>
-<p>The Japanese always take the stone between the middle and index fingers, and not between
-the thumb and index finger as we are likely to do, and they place it on the board
-smartly and with great skill, so that it gives a cheerful sound, as before stated.
-</p>
-<p>For use in this country the board need not be so thick, and need not, of course, have
-feet, but if it is attempted to play the game on cardboard, which has a dead sound
-as the stones are played, it is surprising how much the pleasure of the game is diminished.
-The author has found <span class="pageNum" id="pb24">[<a href="#pb24">24</a>]</span>that Casino chips are the best substitute for the Japanese stones.
-</p>
-<p>Originally the board used for the game of Go was not so large, and the intersecting
-lines in each direction were only seventeen in number. At the time of the foundation
-of the Go Academy this was the size of board in use. As the game developed the present
-number of lines became fixed after trial and comparison with other possible sizes.
-Korschelt made certain experiments with the next possible larger size in which the
-number of lines in each direction was twenty-one, and it seemed that the game could
-still be played, although it made necessary the intellect of a past master to grasp
-the resulting combinations. If more than twenty-one lines are used Korschelt states
-that the combinations are beyond the reach of the human mind.
-</p>
-<p>In closing the description of the board it may be interesting to point out that the
-game which we call “Go Bang” or “Five in a Row,” is played on what is really a Japanese
-Go board, and the word “Go Bang” is merely another phonetic imitation of the words
-by which the Japanese designate their board. I have found, however, that the “Go Bang”
-boards sold in the stores in this country are an imitation of the original Japanese
-“Go ban,” and have only seventeen lines, and are therefore a little too small for
-the game as now played. The game which we call “Go Bang” also originated in Japan,
-and is well known and still played there. They call it “Go Moku Narabe,” which means
-to arrange five “Me,” the word “Go” in this case meaning “five,” and “Moku” being
-the alternative way of pronouncing the ideograph for eye. “Go Moku Narabe” is often
-played by good Go players, generally <span class="pageNum" id="pb25">[<a href="#pb25">25</a>]</span>for relaxation, as it is a vastly simpler game than Go, and can be finished much more
-rapidly. It is not, however, to be despised, as when played by good players there
-is considerable chance for analysis, and the play often covers the entire board.
-<span class="pageNum" id="pb26">[<a href="#pb26">26</a>]</span></p>
-</div>
-</div>
-<div id="ch3" class="div1 chapter"><span class="pageNum">[<a href="#xd31e272">Contents</a>]</span><div class="divHead">
-<h2 class="label">III</h2>
-<h2 class="main">RULES OF PLAY</h2>
-</div>
-<div class="divBody">
-<p class="first">The players play alternately, and the weaker player has the black stones and plays
-first, unless a handicap has been given, in which case the player using the white
-stones has the first move. (In the olden times this was just reversed.) They place
-the stones on the vacant points of intersection on the board, or “Me,” and they may
-place them wherever they please, with the single exception of the case called “Ko,”
-which will be hereafter explained. When the stones are once played they are never
-moved again.
-</p>
-<p>The object of the game of Go is to secure territory. Just as the object of the game
-of Chess is not to capture pieces, but to checkmate the adverse King, so in Go the
-ultimate object is not to capture the adversary’s stones, but to so arrange matters
-that at the end of the game a player’s stones will surround as much vacant space as
-possible. At the end of the game, however, before the amount of vacant space is calculated,
-the stones that have been taken are used to fill up the vacant spaces claimed by the
-adversary; that is to say, the captured black stones are used to fill up the spaces
-surrounded by the player having the white pieces, and vice versa, and the player who
-has the greatest amount of territory after the captured stones are used in this way,
-is the winner of the game. However, if the players, fearing <span class="pageNum" id="pb27">[<a href="#pb27">27</a>]</span>each other, merely fence in parts of the board without regard to each other’s play,
-a most uninteresting game results, and the Japanese call this by the contemptuous
-epithet “Ji dori go,” or “ground taking Go.” I have noticed that beginners in this
-country sometimes start to play in this way, and it is one of the many ways by which
-the play of a mere novice may be recognized. The best games arise when the players
-in their efforts to secure territory attack each other’s stones or groups of stones,
-and we therefore must know how a stone can be taken.
-</p>
-<p>A stone is taken when it is surrounded on four opposite sides as shown in <a href="#plate02">Plate 2</a>, Diagram <span class="asc">I</span>. When it is taken it is removed from the board. It is not necessary that a stone
-should also be surrounded diagonally, which would make eight stones necessary in order
-to take one; neither do four stones placed on the adjacent diagonal intersections
-cause a stone to be taken: they do not directly attack the stone in the center at
-all. <a href="#plate02">Plate 2</a>, Diagram <span class="asc">IV</span>, shows this situation.
-</p>
-<p>A stone which is placed on the edge of the board may be surrounded and captured by
-three stones, as shown in <a href="#plate02">Plate 2</a>, Diagram <span class="asc">II</span>, and if a stone is placed in the extreme corner of the board, it may be surrounded
-and taken by two stones, as shown in <a href="#plate02">Plate 2</a>, Diagram <span class="asc">III</span>.
-</p>
-<p>In actual practice it seldom or never happens that a stone or group of stones is surrounded
-by the minimum number requisite under the rule, for in that case the player whose
-stones were threatened could generally manage to break through his adversary’s line.
-It is almost always necessary to add helping stones to those that are strictly necessary
-in completing the capture. <a href="#plate02">Plate 2</a>, Diagram <span class="asc">V</span>, <span class="pageNum" id="pb28">[<a href="#pb28">28</a>]</span>shows four stones which are surrounded with the minimum number of stones. <a href="#plate02">Plate 2</a>, Diagram <span class="asc">VI</span>, shows the same group with a couple of helping stones added, which would probably
-be found necessary in actual play.
-</p>
-<p>It follows from this rule that stones which are on the same line parallel with the
-edges of the board are connected, and support each other, <a href="#plate02">Plate 2</a>, Diagram <span class="asc">VII</span>, while stones which are on the same <i>diagonal</i> line are not connected, and do not support each other, <a href="#plate02">Plate 2</a>, Diagram <span class="asc">VIII</span>. In order to surround stones which are on the same line, and therefore connected,
-it is necessary to surround them all in order to take them, while stones which are
-arranged on a diagonal line, and therefore unconnected, may be taken one at a time.
-On <a href="#plate02">Plate 2</a>, Diagram <span class="asc">III</span>, if there were a stone placed at S 18, it would not be connected with the stone in
-the corner, and would not help it in any way. On the other hand, as has been said,
-it is not necessary to place a white stone on that point in order to complete the
-capture of the stone in the corner.
-</p>
-<p>In order to capture a group or chain of stones containing vacant space, it must be
-completely surrounded inside and out; for instance, the black group shown on <a href="#plate02">Plate 2</a>, Diagram <span class="asc">IX</span>, while it has no hope of life if it is White’s play is nevertheless not completely
-surrounded. In order to surround it, it is necessary to play on the three vacant intersections
-at M 11, N 11, and O 11. The same group of stones is shown in Diagram <span class="asc">X</span> completely surrounded. (It may be said in passing that White must play at N 11 first
-or the black stones can defend themselves; we shall understand this better in a moment.)
-</p>
-<p></p>
-<div class="figure plate02width" id="plate02"><img src="images/plate02.png" alt="Plate 2" width="593" height="586"><p class="figureHead"><span class="sc">Plate 2</span></p>
-</div><p>
-</p>
-<p>In practice it often happens that a stone or group of <span class="pageNum" id="pb30">[<a href="#pb30">30</a>]</span>stones is regarded as dead before it is completely surrounded, because when the situation
-is observed to be hopeless the losing player abandons it, and addresses his energies
-to some other part of the board. It is advantageous for the losing player to abandon
-such a group as soon as possible, for, if he continues to add to the group, he loses
-not only the territory but the added stones also. If the circumstances are such that
-his opponent has to reply to his moves in the hopeless territory, the loss is not
-so great, as the opponent is meanwhile filling up spaces which would otherwise be
-vacant, and against an inferior player there is a chance of the adversary making a
-slip and allowing the threatened stones to save themselves. If, however, the situation
-is so clearly hopeless that the adversary is not replying move for move, then every
-stone added to such a group means a loss of two points.
-</p>
-<p>At the end of the game such abandoned groups of stones are removed from the board
-just as if they had been completely surrounded and killed, and it is not necessary
-for the player having the advantage actually to surround and kill such a group. It
-is enough if they obviously can be killed. The theory on which this rule proceeds
-is that if the players play alternately, no advantage would be gained by either side
-in the process of actually surrounding such a group, and its completion would only
-be a waste of time. But let us suppose that a black group at the end of the game is
-found to be hopeless and also completely surrounded with the exception of one point.
-The question arises, can the Black player demand that his adversary play on the vacant
-space in order to kill this group, for, if he could, it is obvious he would gain one
-“Me” by so doing. The answer <span class="pageNum" id="pb31">[<a href="#pb31">31</a>]</span>is, he cannot so demand, and his adversary is not bound to play on this point, and
-the hopeless or abandoned stones are removed without further play. We might call such
-groups “dead.” They may be distinguished from stones that are “taken,” because these
-latter are removed at once, whereas “dead” stones are removed only at the end of the
-game.
-</p>
-<p>As a corollary to the rule for surrounding and taking stones, it follows that a group
-of stones containing two disconnected vacant intersections or “Me” cannot be taken.
-This is not a separate rule. It follows necessarily from the method by which stones
-are taken. Nevertheless in practice it is the <i>most important principle in the game</i>.
-</p>
-<p>In order to understand the rule or principle of the two “Me,” we must first look at
-the situation shown in <a href="#plate03">Plate 3</a>, Diagram <span class="asc">I</span>. There, if a black stone is played at F 15, although it is played on an intersection
-entirely surrounded by white stones, it nevertheless lives because the moment it is
-played it has the effect of killing the entire white group; that is to say, a stone
-may be played on an intersection where it is completely surrounded if as it is played
-it has the effect of completely surrounding the adversary’s stones already on the
-board. If, on the other hand, we have a situation as shown in <a href="#plate03">Plate 3</a>, Diagram <span class="asc">II</span>, a black stone may indeed be played on one of the vacant intersections, but when
-it is so played the white group is not completely surrounded, because there still
-remains one space yet to be filled, and the black stone itself is dead as soon as
-it touches the board, and hence it would be impossible to surround this group of white
-stones unless two stones were played at once. The <span class="pageNum" id="pb32">[<a href="#pb32">32</a>]</span>white stones, therefore, can never be surrounded, and form an impregnable position.
-</p>
-<p>This is the principle of the two “Me,” and when a player’s group of stones is hard
-pressed, and his adversary is trying to surround them, if he can so place the stones
-that two disconnected complete “Me” are left, they are safe forever. It makes no difference
-whether the vacant “Me” are on the edges or in the corners of the board, or how far
-from each other they may be.
-</p>
-<p><a href="#plate03">Plate 3</a>, Diagram <span class="asc">VI</span>, shows a group of stones containing two vacant “Me” on the edge of the board. This
-group is perfectly safe against attack. A beginner might ask why the white group shown
-on <a href="#plate03">Plate 3</a>, Diagram <span class="asc">V</span>, is not safe. The difficulty with that group is, that when Black has played at S
-9, there are no “Me” in it at all as the word is used in this connection, not even
-a “Kageme” as shown in <a href="#plate03">Plate 3</a>, Diagram <span class="asc">III</span>, because a “Me,” in order to be available for the purpose of defense, must be a vacant
-intersection that is surrounded on four sides, just as a captured stone must be surrounded,
-and therefore on the sides of the board it can be made by three stones, and in the
-corner of the board by two stones, but it is absolutely necessary, in addition to
-the minimum number of surrounding stones, to have helping stones to guard the surrounding
-stones against attack. This brings us to what the Japanese call “Kageme.”
-</p>
-<p></p>
-<div class="figure plate03width" id="plate03"><img src="images/plate03.png" alt="Plate 3" width="600" height="592"><p class="figureHead"><span class="sc">Plate 3</span></p>
-</div><p>
-</p>
-<p>In actual play there are many groups of stones that at first glance seem to have two
-vacant “Me” in them, but which on analysis, will be found vulnerable to attack. A
-“Me” that looks somewhat as if it were complete, but is, nevertheless, destructible
-is called “Kageme.” “Kage” <span class="pageNum" id="pb34">[<a href="#pb34">34</a>]</span>means “chipped” or “incomplete.” <a href="#plate03">Plate 3</a>, Diagram <span class="asc">III</span>, is an illustration of this. A beginner might think that the white group was safe,
-but Black can kill the upper six white stones by playing at E 3, and then on the next
-move can kill the remainder by playing at G 2. Therefore, E 3 is not a perfect “Me,”
-but is “Kageme.” G 2 is a perfect “Me,” but one is not enough to save the group. In
-this group if the stone at F 4 or D 2 were white, there would be two perfect “Me,”
-and the group would be safe. In a close game beginners often find it difficult to
-distinguish between a perfect “Me” and “Kageme.”
-</p>
-<p>Groups of stones which contain vacant spaces, can be lost or saved according as two
-disconnected “Me” can or cannot be formed in those spaces, and the most interesting
-play in the game occurs along the sides and especially in the corners of the board
-in attempting to form or attempting to prevent the formation of these “Me.” The attacking
-player often plays into the vacant space and sacrifices several stones with the ultimate
-object of reducing the space to one “Me”; and, on the other hand, the defending player
-by selecting a fortunate intersection may make it impossible for the stones to be
-killed. There is opportunity for marvelous ingenuity in the attack and defense of
-these positions. A simple example of defense is shown in <a href="#plate03">Plate 3</a>, Diagram <span class="asc">IV</span>, where, if it is White’s turn, and he plays in the corner of the board at T 19, he
-can save his stones. If, on the other hand, he plays anywhere else, the two “Me” can
-never be formed. The beginner would do well to work out this situation for himself.
-</p>
-<p>The series of diagrams commencing at <a href="#plate03">Plate 3</a>, Diagram <span class="asc">V</span>, show the theoretical method of reducing vacant spaces <span class="pageNum" id="pb35">[<a href="#pb35">35</a>]</span>by the sacrifice of stones. This series is taken from Korschelt, and the position
-as it arose in actual play is shown on <a href="#plate10">Plate 10</a>, depicting a complete game. In <a href="#plate03">Plate 3</a>, Diagram <span class="asc">V</span>, the white group is shown externally surrounded, and the black stone has just been
-played at S 9, rendering the group hopeless. The same group is shown on the opposite
-side of the board at <a href="#plate04">Plate 4</a>, Diagram <span class="asc">I</span>, but Black has added three more stones and could kill the white group on the next
-move. Therefore, White plays at A 12, and the situation shown in <a href="#plate04">Plate 4</a>, Diagram <span class="asc">II</span>, arises, where the same group is shown on the lower edge of the board. Now, if it
-were White’s move, he could save his group by playing at J 2, and the situation which
-would then arise is shown on <a href="#plate04">Plate 4</a>, Diagram <span class="asc">III</span>, where White has three perfect “Me,” one more than enough. However, it is not White’s
-move, and Black plays on the coveted intersection, and then adds two more stones until
-the situation shown in <a href="#plate04">Plate 4</a>, Diagram <span class="asc">IV</span>, arises. Then White must again play at S 8 in order to save his stones from immediate
-capture, and the situation shown at <a href="#plate05">Plate 5</a>, Diagram <span class="asc">I</span>, comes about. Black again plays at J 18, adds one more stone, and we have the situation
-shown in <a href="#plate05">Plate 5</a>, Diagram <span class="asc">II</span>, where it is obvious that White must play at C 11 in order to save his group from
-immediate capture, thus leaving only two vacant spaces. It is unnecessary to continue
-the analysis further, but at the risk of explaining what is apparent, it might be
-pointed out that Black would play on one of these vacant spaces, and if White killed
-the stone (which it would not pay White to do) Black would play again on the space
-thus made vacant, and completely surround and kill the entire white group.
-<span class="pageNum" id="pb36">[<a href="#pb36">36</a>]</span></p>
-<p></p>
-<div class="figure plate04width" id="plate04"><img src="images/plate04.png" alt="Plate 4" width="598" height="588"><p class="figureHead"><span class="sc">Plate 4</span></p>
-</div><p>
-<span class="pageNum" id="pb37">[<a href="#pb37">37</a>]</span></p>
-<p></p>
-<div class="figure plate05width" id="plate05"><img src="images/plate05.png" alt="Plate 5" width="592" height="587"><p class="figureHead"><span class="sc">Plate 5</span></p>
-</div><p>
-<span class="pageNum" id="pb38">[<a href="#pb38">38</a>]</span></p>
-<p>A group with five vacant “Me,” as shown in the preceding diagrams, is a situation
-well known to the Japanese, so much so that they have a special phrase or saying that
-applies to it, to wit, “<span lang="ja-latn">Go moku naka de wa ju san te</span>,” which means that it takes thirteen turns to reduce a group having five such “Me”
-in the center.
-</p>
-<p>As we have previously seen, in actual play this white group would be regarded as “dead”
-as distinguished from “taken,” and this series of moves would not be played out. White
-obviously would not play in the space, and he could not demand that Black play therein
-in order to complete the actual surrounding of the stones, and the only purpose of
-giving this series of diagrams is to show theoretically how the white stones can be
-killed. However, the killing of these stones would be necessary if the surrounding
-black line were in turn attacked (“Semeai”), in which case it might be a race to see
-whether the internal white stones could be completely surrounded and killed before
-the external white group could get in complete contact with the black line.
-</p>
-<p>Stones which are sacrificed in order to kill a larger group are called “Sute ishi”
-by the Japanese, from “Suteru,” meaning “to cast or throw away,” and “Ishi,” a “stone.”
-</p>
-<p>It may be noted that if a group contains four connected vacant intersections in a
-line it is safe, because if the adversary attempts to reduce it, two disconnected
-“Me” can be formed in the space by simply playing a stone adjacent to the adversary’s
-stone, as shown in <a href="#plate05">Plate 5</a>, Diagram <span class="asc">III</span>, where, if Black plays for instance at K 11, White replies at L 11, and secures the
-two “Me.” Even if these four connected vacant intersections are not in a straight
-line, they <span class="pageNum" id="pb39">[<a href="#pb39">39</a>]</span>are nevertheless sufficient for the purpose, provided the fourth “Me” is connected
-at the end of the three, and the Japanese express this by their saying “Magari shimoku
-wa me,” or four “Me” turning a corner. Neither does it make any difference whether
-the four connected “Me” are in the center of the board or along the edge. On <a href="#plate05">Plate 5</a>, Diagrams <span class="asc">IV</span> and <span class="asc">V</span>, are examples of “Magari shimoku wa me,” and they both are safe. It is interesting,
-however, to compare these situations with that shown at <a href="#plate04">Plate 4</a>, Diagram <span class="asc">II</span>, where the fourth intersection is not connected at the end of the line, and which
-group Black can kill if it is his move, as we already have seen.
-</p>
-<p>If, however, such a group contains only three connected vacant intersections, and
-it is the adversary’s move, it can be killed, because the adversary by playing on
-the middle intersection can prevent the formation of two disconnected “Me.” We saw
-a group of this kind on <a href="#plate02">Plate 2</a>, Diagram <span class="asc">IX</span>, which can be killed by playing at N 11. Obviously, if it is Black’s move in this
-case, the group can be saved by playing at N 11; obviously, also, if White, being
-a mere novice, plays elsewhere than at N 11, Black saves the stones by playing there
-and killing the white stone. <a href="#plate05">Plate 5</a>, Diagram <span class="asc">VI</span>, shows another group containing only three vacant intersections. These can be killed
-if it is Black’s move by playing at A 1. On the other hand, if it is White’s move,
-he can save them by playing on the same point.
-</p>
-<p>Of course, if a group of stones contains a large number of vacant intersections, it
-is perfectly safe unless the vacant space is so large that the adversary can have
-a chance of forming an entire new living group of stones therein.
-</p>
-<p>We now come to the one exception to the rule that the <span class="pageNum" id="pb40">[<a href="#pb40">40</a>]</span>players may place their stones at will on any vacant intersection on the board. This
-rule is called the rule of “Ko,” and is shown on <a href="#plate06">Plate 6</a>, Diagram <span class="asc">I</span>. Assuming that it is White’s turn to play, he can play at D 17 and take the black
-stone at C 17 which is already surrounded on three sides, and the position shown in
-<a href="#plate06">Plate 6</a>, Diagram <span class="asc">II</span>, would then arise. It is now White’s turn to play, and if he plays at C 13, the white
-stone which has just been put down will be likewise surrounded and could be at once
-taken from the board. Black, however, is not permitted to do this immediately, but
-must first play somewhere else, and this gives White the choice of filling up this
-space (C 13) and defending his stone, or of following his adversary to some other
-portion of the board. The reason for this rule in regard to “Ko” is very clear. If
-the players were permitted to take and retake the stones as shown in the diagram,
-the series of moves would be endless, and the game could never be finished. It is
-something like perpetual check in Chess, but the Japanese, in place of calling the
-game a draw, compel the second player to move elsewhere and thus allow the game to
-continue. In an actual game when a player is prevented from retaking a stone by the
-rule of “Ko,” he always tries to play in some other portion of the board where he
-threatens a larger group of stones than is involved in the situation where “Ko” occurs,
-and thus often he can compel his adversary to follow him to this other part of the
-field, and then return to retake in “Ko.” His adversary then will play in some part
-of the field, if possible, where another group can be threatened, and so on. Sometimes
-in a hotly contested game the battle will rage around a place where “Ko” occurs and
-the space will be taken and retaken several times.
-<span class="pageNum" id="pb41">[<a href="#pb41">41</a>]</span></p>
-<p></p>
-<div class="figure plate06width" id="plate06"><img src="images/plate06.png" alt="Plate 6" width="596" height="589"><p class="figureHead"><span class="sc">Plate 6</span></p>
-</div><p>
-<span class="pageNum" id="pb42">[<a href="#pb42">42</a>]</span></p>
-<p>Korschelt states that the ideograph for “Ko” means “talent” or “skilfulness,” in which
-he is very likely wrong, as it is more accurately translated by our word “threat”;
-but be this as it may, it is certainly true that the rule in regard to “Ko” gives
-opportunity for a great display of skill, and as the better players take advantage
-of this rule with much greater ingenuity, it is a good idea for the weaker player
-as far as possible to avoid situations where its application arises.
-</p>
-<p>There is a situation which sometimes arises and which might be mistaken for “Ko.”
-It is where a player takes more than one stone and the attacking stone is threatened
-on three sides, or where only one stone is taken, but the adversary in replying can
-take not only the last stone played, but others also. In these cases the opponent
-can retake immediately, because it will at once be seen that an endless exchange of
-moves (which makes necessary the rule of “Ko”) would not occur. A situation of this
-kind is shown on <a href="#plate06">Plate 6</a>, Diagrams <span class="asc">III</span>, <span class="asc">IV</span>, and <span class="asc">V</span>, where White by playing at C 8 (Diagram <span class="asc">III</span>) takes the three black stones, producing the situation shown in Diagram <span class="asc">IV</span>, and Black is permitted immediately to retake the white stone, producing the state
-of affairs shown in Diagram <span class="asc">V</span>. The Japanese call such a situation “Ute kaeshi,” which means “returning a blow.”
-It forms no exception to the ordinary rules of the game, and only needs to be pointed
-out because a beginner might think that the rule of “Ko” applied to it.
-</p>
-<p>We will now take up the situation called “Seki.” “Seki” means a “barrier” or “impasse”—it
-is a different word from the “Seki” in the phrase “Jo seki.” “Seki” also is somewhat
-<span class="corr" id="xd31e956" title="Source: analagous">analogous</span> to perpetual check. It arises when a <span class="pageNum" id="pb43">[<a href="#pb43">43</a>]</span>vacant space is surrounded partly by white and partly by black stones in such a way
-that, if either player places a stone therein, his adversary can thereupon capture
-the entire group. Under these circumstances, of course, neither player desires to
-place a stone on that portion of the board, and the rules of the game do not compel
-him to do so. That portion of the board is regarded as neutral territory, and at the
-end of the game the vacant “Me” are not counted in favor of either player. <a href="#plate06">Plate 6</a>, Diagram <span class="asc">VI</span>, gives an illustration of “Seki,” where it will be seen that if Black plays at either
-S 16 or T 16 White can kill the black stones in the corner by playing on the other
-point, and if White plays on either point Black can kill the white stones by filling
-the remaining vacancy. Directly below, on Diagram <span class="asc">VII</span>, is shown the same group, but the corner black stone has been taken out. The position
-is now no longer “Seki,” but is called by the Japanese “<span lang="ja-latn">Me ari me nashi</span>,” or literally “having ‘Me,’ not having ‘Me.’ ” Here the white stones are dead, because
-if Black plays, for instance, at T 4 White cannot kill the black stones by playing
-at S 4, for the reason that the vacant “Me” at T 1 still remains. The beginner might
-confuse “Seki” with “<span lang="ja-latn">Me ari me nashi</span>,” and while a good player has no trouble in recognizing the difference when the situation
-arises, it takes considerable foresight sometimes so to play as to produce one situation
-or the other.
-</p>
-<p><a href="#plate06">Plate 6</a>, Diagram <span class="asc">VIII</span>, shows another group which might be mistaken for “Seki,” but here, if White plays
-at J 19, the black stones can be killed, further proceedings being somewhat similar
-to those we saw in the illustration of “Go moku naka de wa ju san te.” <a href="#plate07">Plate 7</a> shows a large <span class="pageNum" id="pb44">[<a href="#pb44">44</a>]</span>group of stones from which inevitably “Seki” will result. It would be well for the
-student to work this out for himself. “Seki” very seldom or never occurs in games
-between good players, and it rarely occurs in any game.
-</p>
-<p>It is a rule of the game to give warning when a stone or group of stones is about
-to be completely surrounded. For this purpose the Japanese use the word “Atari” (from
-“<span lang="ja-latn">ataru</span>,” to touch lightly), which corresponds quite closely to the expression “<span lang="fr">gardez</span>” in Chess. If this warning were omitted, the player whose stones were about to be
-taken should have the right to take his last move over and save the imperiled position
-if he could. This rule is not so strictly observed as formerly; it belongs more to
-the etiquette of the old Japan.
-</p>
-<p>The game comes to an end when the frontiers of the opposing groups are in contact.
-This does not mean that the board is entirely covered, for the obvious reason that
-the space inside the groups or chains of stones is purposely left vacant, for that
-is the only part of the board which counts; but so long as there is any vacant space
-lying <i>between</i> the opposing groups that must be disposed of in some way, and when it is so disposed
-of it will be found that the white and black groups are in complete contact.
-</p>
-<p>Just at the end of the game there will be found isolated vacant intersections or “Me”
-on the frontier lines, and it does not make any difference which player fills these
-up. They are called by the Japanese “Dame,” which means “useless.” (The word “Dame”
-is likely to be confusing when it is first heard, because the beginner jumps to the
-conclusion that it is some new kind of a “Me.” This arises from a coincidence only.
-Anything that is useless or profitless <span class="pageNum" id="pb46">[<a href="#pb46">46</a>]</span>is called “Dame” in Japanese, but etymologically the word really means “horse’s eye,”
-as the Japanese, not being admirers of the vacant stare of that noble animal, have
-used this word as a synonym for all that is useless. Therefore the syllable “Me” does
-mean an eye, and is the same word that is used to designate the intersections, but
-its recurrence in this connection is merely an accident.)
-</p>
-<p></p>
-<div class="figure plate07width" id="plate07"><img src="images/plate07.png" alt="Plate 7" width="595" height="590"><p class="figureHead"><span class="sc">Plate 7</span></p>
-</div><p>
-</p>
-<p>It is difficult for the beginner at first to understand why the filling of these “Dame”
-results in no advantage to either player, and beginners often fill up such spaces
-even before the end of the game, feeling that they are gaining ground slowly but surely;
-and the Japanese have a saying, “<span lang="ja-latn">Heta go ni dame nashi</span>,” which means that there are no “Dame” in beginners’ Go, as beginners do not recognize
-their uselessness. On the other hand, a necessary move will sometimes look like “Dame.”
-The moves that are likely to be so confused are the final connecting moves or “Tsugu,”
-where a potential connection has been made early in the game, but which need to be
-filled up to complete the chain. In the Illustrative Game, Number I, the “Dame” are
-all given, but a little practice is necessary before they can always be recognized.
-</p>
-<p>When the “Dame” have been filled, and the dead stones have been removed from the board,
-there is no reason why the players should not at once proceed to counting up which
-of them has the greatest amount of vacant space, less, of course, the number of stones
-they have lost, and thus determine who is the victor. As a matter of practice, however,
-the Japanese do not do this immediately, but, purely for the purpose of facilitating
-the count, the player having the white pieces would fill up his adversary’s territory
-with <span class="pageNum" id="pb47">[<a href="#pb47">47</a>]</span>the black stones he had captured as far as they would go, and the player having the
-black stones would fill up his adversary’s territory with the white stones that he
-had captured; and thereupon the entire board is reconstructed, so that the vacant
-spaces come into rows of fives and tens, so that they are easier to count. This has
-really nothing to do with the game, and it is merely a device to make the counting
-of the spaces easier, but it seems like a mysterious process to a novice, and adds
-not a little to the general mystery with which the end of the game seems to be surrounded
-when an Occidental sees it played for the first time. This process of arrangement
-is called “Me wo tsukuru.” It may be added that if any part of the board contains
-the situation called “Seki,” that portion is left alone, and is not reconstructed
-like the rest of the board.
-</p>
-<p><a href="#plate08">Plate 8</a> shows a completed game in which the “Dame” have all been filled, but the dead stones
-have not yet been removed from the board. Let us first see which of the stones are
-dead. It is easy to see that the white stone at N 11 is hopeless, as it is cut off
-in every direction. The same is true of the white stone at B 18. It is not so easy
-to see that the black stones at L and M 18, N, O, P, Q and R 17, N 16, and M and N
-15 are dead, but against a good player they would have no hope of forming the necessary
-two “Me,” and they are therefore conceded to be dead; but a good player could probably
-manage to defend them against a novice. It is still more difficult to see why the
-irregular white group of eighteen stones on the left-hand side of the board has been
-abandoned, but there also White has no chance of making the necessary two “Me.” At
-the risk of repetition I will again point out that these groups of <span class="pageNum" id="pb48">[<a href="#pb48">48</a>]</span>dead stones can be taken from the board without further play.
-</p>
-<p><a href="#plate09">Plate 9</a> shows the same game after the dead stones have been removed and used to fill up the
-respective territories, and after the board has been reconstructed in accordance with
-the Japanese method, and it will be seen that in this case Black has won by one stone.
-This result can be arrived at equally well by counting up the spaces on <a href="#plate08">Plate 8</a>, but they are easier to count on <a href="#plate09">Plate 9</a>, after the “<span lang="ja-latn">Me wo tsukuru</span>” has been done.
-</p>
-<p><a href="#plate10">Plate 10</a> shows another completed game. This plate is from Korschelt, and is interesting because
-it contains an instructive error. The game is supposed to be completed, and the black
-stone at C 18 is said to be dead. This is not true, because Black by playing at C
-17 could not only save his stone, but kill the four white stones at the left-hand
-side. Therefore, before this game is completed, White must play at C 17 to defend
-himself. This is called “Tsugu.” On the left-hand side of the board is shown a white
-group which is dead, and the method of reduction of which we have already studied
-in detail. On the right side of the board are a few scattering black stones which
-are dead, because they have no chance of forming a group with the necessary two “Me.”
-The question may be asked whether it is necessary for White to play at C 1 or E 1
-in order to complete the connection of the group in the corner, but he is not obliged
-so to do unless Black chooses to play at B 1 or F 1, which, of course, Black would
-not do.
-</p>
-<p>On <a href="#plate11">Plate 11</a>, this game also is shown as reconstructed for counting, and it will be seen that
-White has won by two stones. Really this is an error of one stone, as White <span class="pageNum" id="pb52">[<a href="#pb52">52</a>]</span>should have played at C 17, as we have previously pointed out.
-</p>
-<p></p>
-<div class="figure plate08width" id="plate08"><img src="images/plate08.png" alt="Plate 8" width="599" height="594"><p class="figureHead"><span class="sc">Plate 8</span></p>
-</div><p>
-<span class="pageNum" id="pb50">[<a href="#pb50">50</a>]</span></p>
-<p></p>
-<div class="figure plate09width" id="plate09"><img src="images/plate09.png" alt="Plate 9" width="600" height="592"><p class="figureHead"><span class="sc">Plate 9</span></p>
-</div><p>
-<span class="pageNum" id="pb51">[<a href="#pb51">51</a>]</span></p>
-<p></p>
-<div class="figure plate10width" id="plate10"><img src="images/plate10.png" alt="Plate 10" width="602" height="594"><p class="figureHead"><span class="sc">Plate 10</span></p>
-</div><p>
-</p>
-<p>Sometimes at the end of the game players of moderate skill may differ as to whether
-there is anything left to be done, and when one thinks there is no longer any advantage
-to be gained by either side, he says, “<span lang="ja-latn">Mo arimasen, aru naraba o yuki nasai</span>,” that is to say, “I think there is nothing more to be done; if you think you can
-gain anything, you may play,” and sometimes he will allow his adversary to play two
-or three times in succession, reserving the right to step in if he thinks there is
-a chance of his adversary reviving a group that is apparently dead.
-</p>
-<p>No part of the rules of the game has been more difficult for me to understand than
-the methods employed at the end, and especially the rule in regard to the removal
-of dead stones without actually surrounding them, but I trust in the foregoing examples
-I have made this rule sufficiently clear. Moreover, it is not always easy to tell
-whether stones are dead or alive. There is a little poem or “Hokku” in Japanese, which
-runs as follows:
-</p>
-<div lang="ja-latn" class="lgouter">
-<p class="line">“Iki shini wo
-</p>
-<p class="line">Shiranu nonki no
-</p>
-<p class="line">Go uchi kana,”</p>
-</div>
-<p class="first">which might be translated as “Oh! what kind of a Go player is he who does not know
-whether his stones are alive or dead!” But while the Japanese author of this “Hokku”
-may have regarded it as a simple thing, the Occidental student of the game would not
-be likely to share his views. An instance of this is shown by the possibilities of
-the supposedly dead black stone on <a href="#plate10">Plate 10</a>, and I think it would be fairer to state that the skill of a good Go player is most
-<span class="pageNum" id="pb54">[<a href="#pb54">54</a>]</span>clearly shown by his ability to recognize immediately whether a group is dead or can
-be saved; the study of our chapter on Problems will give further illustrations of
-the difficulty and nicety of such decisions.
-</p>
-<p></p>
-<div class="figure plate11width" id="plate11"><img src="images/plate11.png" alt="Plate 11" width="593" height="590"><p class="figureHead"><span class="sc">Plate 11</span></p>
-</div><p>
-</p>
-<p>We now come to the question of handicaps. Handicaps are given by the stronger player
-allowing the weaker player to place a certain number of stones on the board before
-the game begins, and we have seen in the chapter on the Description of the Board that
-these stones are placed on the nine dotted intersections. If one stone is given, it
-is usual to place it in the upper right-hand corner. If a second stone is given, it
-is placed in the lower left-hand corner. If a third stone is given, it is placed in
-the lower right-hand corner. The fourth is placed in the upper left-hand corner. The
-fifth is placed at the center or “Ten gen.” When six are given, the center one is
-removed, and the fifth and sixth are placed at the left and right-hand edges of the
-board on line 10. If seven are given, these stones remain, and the seventh stone is
-placed in the center. If eight are given, the center stone is again removed, and the
-seventh and eighth stones are placed on the “Seimoku” on line K. If the ninth is given,
-it is again placed in the center of the board.
-</p>
-<p>Between players of reasonable skill more than nine stones are never given, but when
-the disparity between the players is too great, four other stones are sometimes given.
-They are placed just outside the corner “Seimoku,” as shown on the diagram (<a href="#plate12">Plate 12</a>), and these extra stones are called “Furin” handicaps. “Furin” means “a small bell,”
-as these stones suggest to the Japanese the bells which hang from the eaves at the
-corners of a Japanese temple. When the disparity between the players is very great
-indeed, sometimes <span class="pageNum" id="pb56">[<a href="#pb56">56</a>]</span>four more stones are given, and when given they are placed on the diagonal halfway
-between the corner “Seimoku” and the center. These four stones are called “Naka yotsu,”
-or “the four middle stones,” but such a handicap could only be given to the merest
-novice.
-</p>
-<p></p>
-<div class="figure plate12width" id="plate12"><img src="images/plate12.png" alt="Plate 12" width="594" height="589"><p class="figureHead"><span class="sc">Plate 12</span></p>
-</div><p>
-</p>
-<p>We have now completed a survey of all the actual rules of the game, and it may be
-well to summarize them in order that their real simplicity may be clearly seen; briefly,
-they are as follows:
-</p>
-<p>1. The object of the game is to obtain vacant territory.
-</p>
-<p>2. The stones are placed on the intersections and on any vacant intersection the player
-chooses (except in the case of “Ko”). After they are played they are not moved again.
-</p>
-<p>3. (<i>a</i>) One or more stones which are compactly surrounded by the stones of the other side
-are said to be taken and are at once removed from the board.
-</p>
-<p>(<i>b</i>) Stones which, while not actually surrounded can inevitably be surrounded, are dead,
-and can be taken from the board at the end of the game without further play.
-</p>
-<p>(<i>c</i>) Taken or dead stones are used to fill up the adversary’s territory.
-</p>
-<p>4. The game is at an end when the opposing groups of stones are in absolute contact
-(the case of “Seki” being the single exception).
-</p>
-<p>It is not possible to imagine a game with simpler rules, or the elements of which
-are easier to acquire.
-</p>
-<p>We will now turn our attention to a few considerations as to the best methods of play,
-and of certain moves and formations which occur in every game, and also to the names
-which in Japanese are used to designate these things.
-<span class="pageNum" id="pb57">[<a href="#pb57">57</a>]</span></p>
-</div>
-</div>
-<div id="ch4" class="div1 chapter"><span class="pageNum">[<a href="#xd31e281">Contents</a>]</span><div class="divHead">
-<h2 class="label">IV</h2>
-<h2 class="main">GENERAL METHODS OF PLAY AND TERMINOLOGY OF THE GAME</h2>
-</div>
-<div class="divBody">
-<p class="first">As will be shown more in detail in the chapter on Openings or “Joseki,” the game is
-commenced by playing in the corners of the board, and generally on one of the squares
-adjacent to the handicap point. The reason for this is that the corners of the board
-are natural fortresses, and can be more readily defended against attack. It is also
-easier to form territory in the corners of the board. Next to the corners of the board
-the sides of the board are easiest to defend, and territory is more easily formed
-along the sides than in the center, and in an ordinary game the play generally proceeds
-from the corners and edges to the center. The importance which the Japanese attach
-to the corners is shown by their saying “<span lang="ja-latn">Yo sumi torarete go wo utsu na</span>,” or, “if the four corners are taken, cease playing.” Against a good player it is
-next to impossible to form territory in the center of the board, unless it is based
-on one of the sides or corners.
-</p>
-<p>There is, however, an old rule of etiquette which is not consistent with this theory
-of the opening; it used to be regarded as exceedingly impolite and insulting to play
-the first stone on the handicap point in the center of the board, called “Ten gen.”
-It has been explained to me that the reason for this rule is that such a move was
-supposed to <span class="pageNum" id="pb58">[<a href="#pb58">58</a>]</span>assure the victory to the first player, and it is related that when on one occasion
-Murase Shuho had defeated a rival many times in succession, the latter, becoming desperate,
-apologized for his rudeness and placed his stone on this spot, and Murase, nevertheless,
-succeeded in winning the game, which was regarded as evidence of his great skill.
-It has, however, been shown by Honinbo Dosaku that this move gives the first player
-no decisive advantage, and I have been also told by some Japanese that the reason
-that this move is regarded as impolite is because it is a wasted move, and implies
-a disrespect for the adversary’s skill, and from what experience I have had in the
-game I think the latter explanation is more plausible. At all events, such a move
-is most unusual and can only be utilized by a player of the highest skill.
-</p>
-<p>When good players commence the game, from the first they have in mind the entire board,
-and they generally play a stone in each of the four corners and one or two around
-the edges of the board, sketching out, as it were, the territory which they ultimately
-hope to obtain. They do not at once attack each other’s stones, and it is not until
-the game is well advanced that anything like a hand to hand conflict occurs. Beginners
-are likely to engage at once in a close conflict. Their minds seem to be occupied
-with an intense desire to surround and capture the first stones the adversary places
-on the board, and often their opposing groups of stones, starting in one corner, will
-spread out in a struggling mass from that point all over the board. There is no surer
-indication of the play of a novice than this. It is just as if a battle were to commence
-without the guidance of a commanding officer, by indiscriminate fisticuffs among <span class="pageNum" id="pb59">[<a href="#pb59">59</a>]</span>the common soldiers. Of the other extreme, or “Ji dori Go,” we have already spoken.
-Another way in which the play of experts may be recognized is that all the stones
-of a good player are likely to be connected in one or at most two groups, while poorer
-players find their stones divided up into small groups each of which has to struggle
-to form the necessary two “Me” in order to insure survival.
-</p>
-<p>Assuming that we have advanced far enough to avoid premature encounters or “Ji dori
-Go,” and are placing our stones in advantageous positions, decently and in order,
-the question arises, how many spaces can be safely skipped from stone to stone in
-advancing our frontiers; that is to say, how far can stones be separated and yet be
-potentially connected, and therefore safe against attack? The answer is, that two
-spaces can safely be left if there are no adversary’s stones in the immediate vicinity.
-To demonstrate this, let us suppose that Black has stones at R 13 and R 16, and White
-tries to cut them off from each other. White’s best line of attack would be as follows:
-</p>
-<div class="table">
-<table class="gomoves">
-<thead>
-<tr class="label">
-<td class="cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span> </td>
-<td class="cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">R 14 </td>
-<td class="cellRight">S 14</td>
-</tr>
-<tr>
-<td class="cellLeft">R 15 </td>
-<td class="cellRight">S 15</td>
-</tr>
-<tr>
-<td class="cellLeft">Q 16 </td>
-<td class="cellRight">R 17</td>
-</tr>
-<tr>
-<td class="cellLeft">Q 13 </td>
-<td class="cellRight">R 12</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">Q 12 </td>
-<td class="cellRight cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>and Black has made good his connection, or Black at his fourth move could play at
-Q 14, then
-</p>
-<div class="table">
-<table class="gomoves">
-<thead>
-<tr class="label">
-<td class="cellHeadLeft cellHeadTop cellHeadBottom">W </td>
-<td class="cellHeadRight cellHeadTop cellHeadBottom">B</td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">Q 15 </td>
-<td class="cellRight">R 12</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">P 14 </td>
-<td class="cellRight cellBottom">takes.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-<span class="pageNum" id="pb60">[<a href="#pb60">60</a>]</span></p>
-<p>There are other continuations, but they are still worse for White. If, however, the
-adversary’s stones are already posted on the line of advance sometimes it is only
-safe to skip one point, and of course in close positions the stones must be played
-so that they are actually connected. The Japanese call this skipping of “Me” by the
-terms “Ikken tobi,” “Nikken tobi,” “Sangen tobi,” etc., which literally means “to
-fly one, two, or three spaces.” Although this is plain enough, these relations are
-nevertheless shown on <a href="#plate13">Plate 13</a>, Diagrams <span class="asc">I</span>, <span class="asc">II</span>, and <span class="asc">III</span>. When stones of opposite colors on the same line are separated by vacant space in
-a similar way (Diagram <span class="asc">IV</span>), then the terms “Ikken kakari,” “Nikken kakari,” etc., are used. “Kakari” really
-means “to hang” or “to be related,” but as used in this sense it might be translated
-“to attack.”
-</p>
-<p>Sometimes the stones are placed in relation to each other like the Knight’s move in
-Chess. The Knight in Japanese is called “Keima,” or “the honorable horse,” and if
-the stones are of the same color the relation is called “Keima” or “Kogeima,” “Ko”
-being the diminutive. If the stones are of opposite colors, then the phrase “Keima”
-or “Kogeima kakari” is used as in the previous case. The Japanese also designate a
-relation similar to the Knight’s move, but farther apart, by special words; thus,
-if the stones are one space farther apart, it is called “Ogeima,” or “the Great Knight’s
-move,” and if the stone is advanced one step still farther, it is called “Daidaigeima,”
-or “the Great Great Knight’s move.” On <a href="#plate13">Plate 13</a>, Diagrams <span class="asc">V</span>, <span class="asc">VI</span>, and <span class="asc">VII</span>, are shown “Kogeima,” “Ogeima,” and “Daidaigeima.”
-</p>
-<p></p>
-<div class="figure plate13width" id="plate13"><img src="images/plate13.png" alt="Plate 13" width="593" height="585"><p class="figureHead"><span class="sc">Plate 13</span></p>
-</div><p>
-</p>
-<p>The next question that will trouble the beginner is where to place his stones when
-his adversary is advancing into his <span class="pageNum" id="pb62">[<a href="#pb62">62</a>]</span>territory, and beginners are likely to play their stones directly in contact with
-the advancing forces. This merely results in their being engulfed by the attacking
-line, and the stones and territory are both lost. If you wish to stop your adversary’s
-advance, play your stones a space or two apart from his, so that you have a chance
-to strengthen your line before his attack is upon you.
-</p>
-<p>The next thing we will speak of is what the Japanese call the “Sente.” This word means
-literally “the leading hand,” but is best translated by our words “having the offensive.”
-It corresponds quite closely to the word “attack,” as it is used in Chess, but in
-describing a game of Go it is better to reserve the word “attack” for a stronger demonstration
-than is indicated by the word “Sente.” The “Sente” merely means that the player having
-it can compel his adversary to answer his moves or else sustain worse damage, and
-sometimes one player will have the “Sente” in one portion of the board, and his adversary
-may disregard the attack and by playing in some other quarter take the “Sente” there.
-Sometimes the defending player by his ingenious moves may turn the tables on his adversary
-and wrest the “Sente” from him. At all events, holding the “Sente” is an advantage,
-and the annotations on illustrative games abound with references to it, and conservative
-authors on the game advise abandoning a stone or two for the purpose of taking the
-“Sente.”
-</p>
-<p>Sometimes a player has three stones surrounding a vacant space, as shown in <a href="#plate13">Plate 13</a>, Diagram <span class="asc">VIII</span>, and the question arises how to attack this group. This is done by playing on the
-fourth intersection. The Japanese call this “Nozoku,” or “peeping into,” and when
-a stone is played <span class="pageNum" id="pb63">[<a href="#pb63">63</a>]</span>in this way it generally forces the adversary to fill up that “Me.” It may be mentioned
-here also that when your adversary is trying to form “Me” in a disputed territory,
-the way to circumvent him is to play your stones on one of the four points he will
-obviously need to complete his “Me,” and sometimes this is done before he has three
-of the necessary stones on the board. The term “Nozoku” is also applied to any stone
-which is played as a preliminary move in cutting the connection between two of the
-adversary’s stones or groups of stones.
-</p>
-<p>Sometimes a situation occurs as shown in <a href="#plate13">Plate 13</a>, Diagram <span class="asc">IX</span>. Here it is supposed to be White’s move, and he must, of course, play at K 8, whereupon
-Black would play at K 7 (“Osaeru”), and White would have to play at L 8 (“Nobiru”),
-and so on until, if these moves were persisted in, the formation would stretch in
-a zigzag line to the edge of the board. This situation is called “Shicho,” which really
-means “a running attack.” It results in the capture of the white stones when the edge
-of the board is reached, unless they happen to find a comrade posted on the line of
-retreat, for instance, at P 4, in which case they can be saved. Of course, between
-good players “Shicho” is never played out to the end, for they can at once see whether
-or not the stones will live, and often a stone placed seemingly at random in a distant
-part of the board is played partly with the object of supporting a retreating line
-should “Shicho” occur.
-</p>
-<p><a href="#plate13">Plate 13</a>, Diagram <span class="asc">X</span>, shows a situation that often arises, in which the White player, by putting his stone
-at M 1 on the edge of the board, can join his two groups of stones. This is so because
-if Black plays at L 1 or N 1, White can <span class="pageNum" id="pb64">[<a href="#pb64">64</a>]</span>immediately kill the stone. This joining on the edge of the board is called by the
-special term “Watari,” which means “to cross over,” Sometimes we find the word “Watari”
-used when the connection between two groups is made in a similar way, although not
-at the extreme edge of the board.
-</p>
-<p>A much more frequent situation is shown at <a href="#plate13">Plate 13</a>, Diagram XI. It is not worthy of special notice except because a special word is
-applied to it. If Black plays at S 1, it is called “Haneru,” which really means the
-flourish which is made in finishing an ideograph.
-</p>
-<p>We will now take up a few of the other words that are used by the Japanese as they
-play the game. By far the most frequent of these are “Tsugu,” “Kiru,” “Nobiru,” and
-“Osaeru.” “Tsugu” means “to connect,” and when two stones are adjacent but on the
-diagonal, as shown in <a href="#plate13">Plate 13</a>, Diagram <span class="asc">XII</span>, it is necessary to connect them if an attack is threatened. This may be done by
-playing on either side; that is to say, at Q 17 or R 16. If, on the other hand, Black
-should play on both these points, the white stones would be forever separated, and
-this cutting off is called “Kiru,” although, as a rule, when such a situation is worthy
-of comment, one of the intersections has already been filled by the attacking player.
-<a href="#plate13">Plate 13</a>, Diagram <span class="asc">XIII</span>, illustrates “Kiru,” where, if a black stone is played at Q 12, the white stones
-are separated. “Kiru” means “to cut,” and is recognizable as one of the component
-parts of that much abused and mispronounced word “Harakiri.” “Nobiru” means “to extend,”
-and when there is a line of stones it means the adding of another one at the end,
-not skipping a space as in the case of “Ikken tobi,” but extending <span class="pageNum" id="pb65">[<a href="#pb65">65</a>]</span>with the stones absolutely connected. In <a href="#plate13">Plate 13</a>, Diagram <span class="asc">XIV</span>, if Black plays at Q 9 it would be called “Nobiru.” “Osaeru” means “to press down,”
-and this is what we do when we desire to prevent our adversary from extending his
-line, as seen in the preceding diagram. It is done by playing directly at the end
-of the adversary’s line, as shown in Diagram <span class="asc">XV</span>, where Black is supposed to play at Q 6. Here White must play on one side of the
-black stone, but it must be pointed out that unless there is support in the neighborhood
-for the stone used in “Osaeru,” the stone thus played runs the risk of capture. In
-Diagram <span class="asc">IX</span>, explaining “Shicho,” we also had an illustration of “Nobiru” and “Osaeru.”
-</p>
-<p>If a stone is played on the intersection diagonally adjacent to another stone, it
-is called “Kosumu,” but this word is not nearly so much used as the other four. Sometimes,
-also, when it is necessary to connect two groups of stones instead of placing the
-stone so as actually to connect them, as in the case of “Tsugu,” the stone is played
-so as to effectively guard the point of connection and thus prevent the adversary’s
-stone from separating the two groups. This play is called “Kake tsugu,” or “a hanging
-connection”; <i>e.g.</i>, in Diagram <span class="asc">XIII</span>, if a white stone were played at Q 11 it would be an instance of “Kake tsugu” and
-would have prevented the black stone from cutting off the White connection at Q 12,
-for, if the black stone were played there after a white stone had been placed at Q
-11, White could capture it on the next move.
-</p>
-<p>Passing from these words which describe the commonest moves in the game, we will mention
-the expression “<span lang="ja-latn">Te okure</span>”—literally “a slow hand” or “a slow move,” which <span class="pageNum" id="pb66">[<a href="#pb66">66</a>]</span>means an unnecessary or wasted move. Many of the moves of a beginner are of this character,
-especially when he has a territory pretty well fenced in and cannot make up his mind
-whether or not it is necessary to strengthen the group before proceeding to another
-field of battle. In annotating the best games, also, it is used to mean a move that
-is not the best possible move, and we frequently hear it used by Japanese in criticising
-the play.
-</p>
-<p>“Semeai” is another word with which we must be familiar. It means “mutually attacking,”
-from “Semeru,” “to attack,” and “Au,” “to encounter,” that is to say, if the White
-player attacks a group of black stones, the Black player answers by endeavoring to
-surround the surrounding stones, and so on. In our Illustrative Game, <a href="#ch5.1">Number I</a>, the play in the upper right-hand corner of the board is an example of “Semeai.”
-It is in positions of this kind that the condition of affairs called “Seki” often
-comes about.
-</p>
-<p><a href="#plate13">Plate 13</a>, Diagram <span class="asc">XVI</span>, shows a position which is illustrated only because a special name is applied to
-it. The Japanese call such a relation of stones “<span lang="ja-latn">Cho tsugai</span>,” literally, “the hinge of a door.”
-</p>
-<p>The last expression which we will give is “<span lang="ja-latn">Naka oshi gatchi</span>,” which is the term applied to a victory by a large margin in the early part of the
-game. These Japanese words mean “to conquer by pushing the center.” Beginners are
-generally desirous of achieving a victory in this way, and are not content to allow
-their adversary any portion of the board. It is one of the first things to be remembered,
-that, no matter how skilful a player may be, his adversary will always be able to
-acquire some territory, and <span class="pageNum" id="pb67">[<a href="#pb67">67</a>]</span>one of the maxims of the game is not to attempt to achieve too great a victory.
-</p>
-<p>Before proceeding with the technical chapters on the Illustrative Games, Openings,
-etc., it may be well to say a word in regard to the method adopted for keeping a record
-of the game. The Japanese do this by simply showing a picture of the finished game,
-on which each stone is numbered as it was played. If a stone is taken and another
-stone is put in its place, an annotation is made over the diagram of the board with
-a reference to that intersection, stating that such a stone has been taken in “Ko.”
-Such a method with the necessary marginal annotation is good enough, but it is very
-hard to follow, as there is no means of telling where any stone is without searching
-all over the board for it; and while the Japanese are very clever at this, Occidental
-students of the game do not find it so easy. Therefore, I have adopted the method
-suggested by Korschelt, which in turn is founded on the custom of Chess annotation
-in use all over the world. The lines at the bottom of the board are lettered from
-A to T, the letter I being omitted, and at the sides of the board they are numbered
-up from 1 to 19. Thus it is always easy to locate any given stone. In the last few
-years the Japanese have commenced to adopt an analogous method of notation.
-<span class="pageNum" id="pb68">[<a href="#pb68">68</a>]</span></p>
-</div>
-</div>
-<div id="ch5" class="div1 chapter"><span class="pageNum">[<a href="#xd31e291">Contents</a>]</span><div class="divHead">
-<h2 class="label">V</h2>
-<h2 class="main">ILLUSTRATIVE GAMES</h2>
-</div>
-<div class="divBody">
-<div id="ch5.1" class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">I</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate14">Plate 14</a></i>
-</p>
-<p><span class="sc">White.</span>—Iwasa Kei, fifth degree.
-</p>
-<p><span class="sc">Black.</span>—Madame Tsutsuki Yoneko, second degree.
-</p>
-<p>Black has a handicap of two stones.
-</p>
-<p>Played about October, 1906. The record is from the “<span lang="ja-latn">Tokio Nichi Nichi</span>.”
-</p>
-<p>This game is selected because it is very thoroughly played out. The notes are intended
-for beginners, and much is stated which is obvious to a player of any skill; supplementing
-the explanations made in the preceding chapter the Japanese names of the various moves
-are given.
-</p>
-<p></p>
-<div class="figure plate14width" id="plate14"><img src="images/plate14.png" alt="Plate 14" width="586" height="637"><p class="figureHead"><span class="sc">Plate 14</span></p>
-</div><p>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>C 15. A rather unusual move called “Moku hadzushi.” As will be seen in the chapter
-on “Joseki,” it is the least conservative of the three usual openings.
-</td>
-<td>2. </td>
-<td class="cellRight">R 4. Called “Komoku,” the most usual and most conservative method of commencing the
-corner play.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>P 3.
-</td>
-<td>4. </td>
-<td class="cellRight">Q 5. Intended to attack No. 3, and also it commences to make territory on the right
-side of the board.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>D 17. This move secures this corner for White.
-</td>
-<td>6. </td>
-<td class="cellRight">O 4. Continues the attack on No. 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>N 3. (“Ikken tobi”) M 3 would be too far.
-</td>
-<td>8. </td>
-<td class="cellRight">R 10. Black tries to make territory on the right side.<span class="pageNum" id="pb70">[<a href="#pb70">70</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>F 3. (“Kogeima.”) This is the usual move.
-</td>
-<td>10. </td>
-<td class="cellRight">C 7. (“Ogeima.”) This is the usual reply. See the chapter on “Joseki.”</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>C 3.
-</td>
-<td>12. </td>
-<td class="cellRight">D 3. Cutting off No. 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>C 4. (“Nobiru.”) Giving aid to No. 11.
-</td>
-<td>14. </td>
-<td class="cellRight">D 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>C 5.
-</td>
-<td>16. </td>
-<td class="cellRight">C 6. (“Osaeru.”) Black could not do this before.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>D 2.
-</td>
-<td>18. </td>
-<td class="cellRight">E 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>C 2. (“Tsugu.”) This move is necessary.
-</td>
-<td>20. </td>
-<td class="cellRight">E 3. (“Tsugu.”) White now has the corner, but Black has possibilities of expansion.</td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>F 4. Supporting No. 9. “Ikken tobi” would be dangerous.
-</td>
-<td>22. </td>
-<td class="cellRight">E 6. Connecting and at the same time attacking White.</td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>G 6.
-</td>
-<td>24. </td>
-<td class="cellRight">C 11. Making territory on the left side of the board.</td>
-</tr>
-<tr>
-<td class="cellLeft">25. </td>
-<td>K 17. Aiming to make territory at the top of the board.
-</td>
-<td>26. </td>
-<td class="cellRight">L 3. Precipitate.
-<p class="first"><i>Comment by Honinbo Shuye</i>:
-</p>
-<p>“Black’s twenty-sixth move is premature, and it has the effect of precipitating the
-contest too early in the game. The territory around that point is dangerous ground
-for Black. N 17 would have been better.”</p>
-</td>
-</tr>
-<tr>
-<td class="cellLeft">27. </td>
-<td>N 4. This is necessary to lead out the stone at N 3. “Ikken tobi” would be dangerous.
-</td>
-<td>28. </td>
-<td class="cellRight">L 5. Leading out toward the center. (“Ikken taka tobi.”)
-<p class="first"><i>Comment by Honinbo Shuye</i>:
-</p>
-<p>“Black should have played at H 4. White would then play at F 2, and Black would reply
-at E 1.”</p>
-</td>
-</tr>
-<tr>
-<td class="cellLeft">29. </td>
-<td>O 5.
-</td>
-<td>30. </td>
-<td class="cellRight">H 3. Taking territory.
-<p class="first"><i>Comment by Honinbo Shuye</i>:
-</p>
-<p>“Black should still play at H 4.”<span class="pageNum" id="pb71">[<a href="#pb71">71</a>]</span></p>
-</td>
-</tr>
-<tr>
-<td class="cellLeft">31. </td>
-<td>F 2. Preventing the connection of the two Black groups.
-</td>
-<td>32. </td>
-<td class="cellRight">F 1. (“Haneru.”)</td>
-</tr>
-<tr>
-<td class="cellLeft">33. </td>
-<td>G 1.
-</td>
-<td>34. </td>
-<td class="cellRight">E 1. (“Tsugu.”) This series of moves is necessary and often occurs in the game.</td>
-</tr>
-<tr>
-<td class="cellLeft">35. </td>
-<td>H 2. Protecting the connection at G 2.
-</td>
-<td>36. </td>
-<td class="cellRight">J 3. Black must connect, otherwise the stone at H 3 is lost.</td>
-</tr>
-<tr>
-<td class="cellLeft">37. </td>
-<td>F 6.
-</td>
-<td>38. </td>
-<td class="cellRight">F 8. Aiming to make territory.
-<p class="first"><i>Comment by Honinbo Shuye</i>:
-</p>
-<p>“This move does not hit the spot. It should have been played at L 7.”</p>
-</td>
-</tr>
-<tr>
-<td class="cellLeft">39. </td>
-<td>G 8. This move prevents White from being shut in.
-</td>
-<td>40. </td>
-<td class="cellRight">G 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">41. </td>
-<td>H 8. (“Nobiru.”)
-</td>
-<td>42. </td>
-<td class="cellRight">F 7. Black completes his frontier.</td>
-</tr>
-<tr>
-<td class="cellLeft">43. </td>
-<td>G 7. Necessary to connect.
-</td>
-<td>44. </td>
-<td class="cellRight">F 10. This secures the connection at F 9, and at the same time extends.</td>
-</tr>
-<tr>
-<td class="cellLeft">45. </td>
-<td>K 4. White threatens to break through in two places.
-</td>
-<td>46. </td>
-<td class="cellRight">L 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">47. </td>
-<td>H 9.
-</td>
-<td>48. </td>
-<td class="cellRight">L 7. Leading out the stones on line L, which are now threatened.</td>
-</tr>
-<tr>
-<td class="cellLeft">49. </td>
-<td>G 11. This connects White’s groups and prevents Black from extending.
-</td>
-<td>50. </td>
-<td class="cellRight">Q 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">51. </td>
-<td>P 4.
-</td>
-<td>52. </td>
-<td class="cellRight">Q 7. Making territory on the right and at the same time attacking White’s five stones.</td>
-</tr>
-<tr>
-<td class="cellLeft">53. </td>
-<td>M 6. This move gives White the “Sente.”
-</td>
-<td>54. </td>
-<td class="cellRight">L 6. Black must connect.</td>
-</tr>
-<tr>
-<td class="cellLeft">55. </td>
-<td>P 7. Leading out the small White group.
-</td>
-<td>56. </td>
-<td class="cellRight">N 8. A dangerous move.
-<p class="first"><i>Comment by Honinbo Shuye</i>:
-</p>
-<p>“This move may be called a little dangerous. P 6 would have been preferable, and if
-White responds at O 8 or O 7, Black could reply at L 9.”<span class="pageNum" id="pb72">[<a href="#pb72">72</a>]</span></p>
-</td>
-</tr>
-<tr>
-<td class="cellLeft">57. </td>
-<td>P 8.
-</td>
-<td>58. </td>
-<td class="cellRight">P 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">59. </td>
-<td>O 6.
-</td>
-<td>60. </td>
-<td class="cellRight">O 7. (“Kiru.”) Cutting off connection of the white groups.</td>
-</tr>
-<tr>
-<td class="cellLeft">61. </td>
-<td>M 2. Since White is cut off at O 7, he must form “Me” in this group.
-</td>
-<td>62. </td>
-<td class="cellRight">K 9. Black sees that White can form the necessary two “Me,” and therefore does not
-press the attack.</td>
-</tr>
-<tr>
-<td class="cellLeft">63. </td>
-<td>Q 8.
-</td>
-<td>64. </td>
-<td class="cellRight">R 7. Black must extend in this way.</td>
-</tr>
-<tr>
-<td class="cellLeft">65. </td>
-<td>R 8.
-</td>
-<td>66. </td>
-<td class="cellRight">S 8. (“Osaeru.”)</td>
-</tr>
-<tr>
-<td class="cellLeft">67. </td>
-<td>S 9.
-</td>
-<td>68. </td>
-<td class="cellRight">S 7. (“Tsugu.”) The usual series of moves.</td>
-</tr>
-<tr>
-<td class="cellLeft">69. </td>
-<td>P 5. (“Atari.”)
-</td>
-<td>70. </td>
-<td class="cellRight">Q 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">71. </td>
-<td>Q 10.
-</td>
-<td>72. </td>
-<td class="cellRight">Q 11<span class="corr" id="xd31e1742" title="Not in source">.</span></td>
-</tr>
-<tr>
-<td class="cellLeft">73. </td>
-<td>R 9.
-</td>
-<td>74. </td>
-<td class="cellRight">P 10. (“Sente.”)</td>
-</tr>
-<tr>
-<td class="cellLeft">75. </td>
-<td>O 10. White must sacrifice No. 71 in order to escape.
-</td>
-<td>76. </td>
-<td class="cellRight">S 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">77. </td>
-<td>N 9.
-</td>
-<td>78. </td>
-<td class="cellRight">M 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">79. </td>
-<td>P 9.
-</td>
-<td>80. </td>
-<td class="cellRight">Q 9. Takes. This is “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">81. </td>
-<td>T 10. (“Haneru.”)
-</td>
-<td>82. </td>
-<td class="cellRight">T 11. (“Osaeru.”)</td>
-</tr>
-<tr>
-<td class="cellLeft">83. </td>
-<td>Q 10. Taking in “Ko.”
-</td>
-<td>84. </td>
-<td class="cellRight">P 11. (“Tsugu.”) Black must play here to save the frontier.</td>
-</tr>
-<tr>
-<td class="cellLeft">85. </td>
-<td>T 9. Saving the stone at T 10.
-</td>
-<td>86. </td>
-<td class="cellRight">R 11. Black cannot neglect to play here.</td>
-</tr>
-<tr>
-<td class="cellLeft">87. </td>
-<td>O 11.
-</td>
-<td>88. </td>
-<td class="cellRight">L 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">89. </td>
-<td>L 10.
-</td>
-<td>90. </td>
-<td class="cellRight">K 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">91. </td>
-<td>Q 3. White must break up Black’s territory in the upper right-hand corner.
-</td>
-<td>92. </td>
-<td class="cellRight">P 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">93. </td>
-<td>M 11. White retreats.
-</td>
-<td>94. </td>
-<td class="cellRight">M 10.<span class="pageNum" id="pb73">[<a href="#pb73">73</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">95. </td>
-<td>L 12.
-</td>
-<td>96. </td>
-<td class="cellRight">L 9. Takes. White has escaped by means of sacrificing one stone.</td>
-</tr>
-<tr>
-<td class="cellLeft">97. </td>
-<td>P 13.
-</td>
-<td>98. </td>
-<td class="cellRight">O 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">99. </td>
-<td>N 12.
-</td>
-<td>100. </td>
-<td class="cellRight">O 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">101. </td>
-<td>S 12. (“Nozoku.”)
-</td>
-<td>102. </td>
-<td class="cellRight">K 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">103. </td>
-<td>O 14.
-</td>
-<td>104. </td>
-<td class="cellRight">N 13. (“Shicho.”)</td>
-</tr>
-<tr>
-<td class="cellLeft">105. </td>
-<td>L 13.
-</td>
-<td>106. </td>
-<td class="cellRight">P 14. Cuts White off.</td>
-</tr>
-<tr>
-<td class="cellLeft">107. </td>
-<td>P 15.
-</td>
-<td>108. </td>
-<td class="cellRight">Q 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">109. </td>
-<td>Q 15.
-</td>
-<td>110. </td>
-<td class="cellRight">R 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">111. </td>
-<td>R 15.
-</td>
-<td>112. </td>
-<td class="cellRight">S 14. All these last moves are obviously necessary.</td>
-</tr>
-<tr>
-<td class="cellLeft">113. </td>
-<td>O 15. Connecting.
-</td>
-<td>114. </td>
-<td class="cellRight">S 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">115. </td>
-<td>R 16.
-</td>
-<td>116. </td>
-<td class="cellRight">M 14.
-<p class="first"><i>Comment by Honinbo Shuye</i>:
-</p>
-<p>“This move is a mistake; it should have been played at M 15.”</p>
-</td>
-</tr>
-<tr>
-<td class="cellLeft">117. </td>
-<td>K 14. White’s stones in the upper left-hand corner are now connected.
-</td>
-<td>118. </td>
-<td class="cellRight">M 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">119. </td>
-<td>G 10. A defensive move. White attempts to get all his stones in one group.
-</td>
-<td>120. </td>
-<td class="cellRight">F 9. (“Tsugu.”)</td>
-</tr>
-<tr>
-<td class="cellLeft">121. </td>
-<td>J 12. Protects the connection at H 10.
-</td>
-<td>122. </td>
-<td class="cellRight">J 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">123. </td>
-<td>J 13.
-</td>
-<td>124. </td>
-<td class="cellRight">N 10. Protecting the “Me” at L 10. K 11 is “Kageme.”</td>
-</tr>
-<tr>
-<td class="cellLeft">125. </td>
-<td>N 11.
-</td>
-<td>126. </td>
-<td class="cellRight">O 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">127. </td>
-<td>L 15.
-</td>
-<td>128. </td>
-<td class="cellRight">M 15. White’s situation in the upper right-hand corner looks very bad at this point.</td>
-</tr>
-<tr>
-<td class="cellLeft">129. </td>
-<td>Q 17.
-</td>
-<td>130. </td>
-<td class="cellRight">R 18. A better move than Q 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">131. </td>
-<td>N 17.
-</td>
-<td>132. </td>
-<td class="cellRight">N 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">133. </td>
-<td>Q 18.
-</td>
-<td>134. </td>
-<td class="cellRight">S 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">135. </td>
-<td>M 17.
-</td>
-<td>136. </td>
-<td class="cellRight">N 16. White is prevented from connecting.<span class="pageNum" id="pb74">[<a href="#pb74">74</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">137. </td>
-<td>M 18.
-</td>
-<td>138. </td>
-<td class="cellRight">M 13. Threatening White’s other connection.</td>
-</tr>
-<tr>
-<td class="cellLeft">139. </td>
-<td>M 12. White must connect.
-</td>
-<td>140. </td>
-<td class="cellRight">P 18. To an inexpert eye White’s group in the upper right-hand corner now looks hopeless.</td>
-</tr>
-<tr>
-<td class="cellLeft">141. </td>
-<td>Q 19. This is to prevent “Watari.”
-</td>
-<td>142. </td>
-<td class="cellRight">O 16. Black must play here to protect his four stones.</td>
-</tr>
-<tr>
-<td class="cellLeft">143. </td>
-<td>S 16.
-</td>
-<td>144. </td>
-<td class="cellRight">T 16. (“Watari.”)</td>
-</tr>
-<tr>
-<td class="cellLeft">145. </td>
-<td>T 15. A sacrifice to prevent Black from forming “Me.”
-</td>
-<td>146. </td>
-<td class="cellRight">T 14. Black must take the stone.</td>
-</tr>
-<tr>
-<td class="cellLeft">147. </td>
-<td>R 13. The condition in this corner of the board is now a fine example of “Semeai.”
-</td>
-<td>148. </td>
-<td class="cellRight">S 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">149. </td>
-<td>S 18.
-</td>
-<td>150. </td>
-<td class="cellRight">T 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">151. </td>
-<td>S 19. The situation is now highly interesting.
-</td>
-<td>152. </td>
-<td class="cellRight">R 12. White’s sacrifice at T 15 is now bearing fruit.</td>
-</tr>
-<tr>
-<td class="cellLeft">153. </td>
-<td>R 17.
-</td>
-<td>154. </td>
-<td class="cellRight">T 17. Neither side can play at T 19 without loss.</td>
-</tr>
-<tr>
-<td class="cellLeft">155. </td>
-<td>P 16. Takes. Forming a perfect “Me,” the other being at R 18. The play in this corner
-is now complete.
-</td>
-<td>156. </td>
-<td class="cellRight">C 13. Increasing Black’s territory.</td>
-</tr>
-<tr>
-<td class="cellLeft">157. </td>
-<td>B 5. Protecting the corner.
-</td>
-<td>158. </td>
-<td class="cellRight">G 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">159. </td>
-<td>H 11.
-</td>
-<td>160. </td>
-<td class="cellRight">L 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">161. </td>
-<td>K 16.
-</td>
-<td>162. </td>
-<td class="cellRight">F 15. Extending Black’s frontiers.</td>
-</tr>
-<tr>
-<td class="cellLeft">163. </td>
-<td>F 17.
-</td>
-<td>164. </td>
-<td class="cellRight">J 15.
-<p class="first"><i>Comment by Honinbo Shuye</i>:
-</p>
-<p>“Black’s moves 164 and 166 are both useless. At move 164 Black should have played
-at D 15.”</p>
-</td>
-</tr>
-<tr>
-<td class="cellLeft">165. </td>
-<td>H 16.
-</td>
-<td>166. </td>
-<td class="cellRight">G 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">167. </td>
-<td>H 15.
-</td>
-<td>168. </td>
-<td class="cellRight">D 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">169. </td>
-<td>D 16.
-</td>
-<td>170. </td>
-<td class="cellRight">D 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">171. </td>
-<td>G 15.
-</td>
-<td>172. </td>
-<td class="cellRight">B 15.<span class="pageNum" id="pb75">[<a href="#pb75">75</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">173. </td>
-<td>B 16.
-</td>
-<td>174. </td>
-<td class="cellRight">C 14. Completing the frontier.</td>
-</tr>
-<tr>
-<td class="cellLeft">175. </td>
-<td>P 2.
-</td>
-<td>176. </td>
-<td class="cellRight">Q 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">177. </td>
-<td>Q 1.
-</td>
-<td>178. </td>
-<td class="cellRight">R 1.</td>
-</tr>
-<tr>
-<td class="cellLeft">179. </td>
-<td>P 1.
-</td>
-<td>180. </td>
-<td class="cellRight">R 2. The usual series of moves in such a situation.</td>
-</tr>
-<tr>
-<td class="cellLeft">181. </td>
-<td>C 16. We might say that the end game commences at about this point.
-</td>
-<td>182. </td>
-<td class="cellRight">J 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">183. </td>
-<td>L 2.
-</td>
-<td>184. </td>
-<td class="cellRight">K 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">185. </td>
-<td>A 7.
-</td>
-<td>186. </td>
-<td class="cellRight">F 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">187. </td>
-<td>G 17.
-</td>
-<td>188. </td>
-<td class="cellRight">F 13. The stone at G 13 needs support.</td>
-</tr>
-<tr>
-<td class="cellLeft">189. </td>
-<td>H 13. A very good move to protect White’s group.
-</td>
-<td>190. </td>
-<td class="cellRight">A 8. Stopping White’s invasion.</td>
-</tr>
-<tr>
-<td class="cellLeft">191. </td>
-<td>B 6.
-</td>
-<td>192. </td>
-<td class="cellRight">B 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">193. </td>
-<td>A 6.
-</td>
-<td>194. </td>
-<td class="cellRight">B 8. The usual moves.</td>
-</tr>
-<tr>
-<td class="cellLeft">195. </td>
-<td>B 14.
-</td>
-<td>196. </td>
-<td class="cellRight">B 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">197. </td>
-<td>A 15. Takes.
-</td>
-<td>198. </td>
-<td class="cellRight">L 17<span class="corr" id="xd31e2327" title="Not in source">.</span></td>
-</tr>
-<tr>
-<td class="cellLeft">199. </td>
-<td>L 18. Completing the frontier.
-</td>
-<td>200. </td>
-<td class="cellRight">M 19.</td>
-</tr>
-<tr>
-<td class="cellLeft">201. </td>
-<td>K 18.
-</td>
-<td>202. </td>
-<td class="cellRight">J 6. All the rest of the board is practically finished.</td>
-</tr>
-<tr>
-<td class="cellLeft">203. </td>
-<td>F 11.
-</td>
-<td>204. </td>
-<td class="cellRight">E 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">205. </td>
-<td>E 16.
-</td>
-<td>206. </td>
-<td class="cellRight">E 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">207. </td>
-<td>H 14.
-</td>
-<td>208. </td>
-<td class="cellRight">G 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">209. </td>
-<td>E 5.
-</td>
-<td>210. </td>
-<td class="cellRight">E 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">211. </td>
-<td>H 5.
-</td>
-<td>212. </td>
-<td class="cellRight">J 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">213. </td>
-<td>H 4.
-</td>
-<td>214. </td>
-<td class="cellRight">J 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">215. </td>
-<td>G 3.
-</td>
-<td>216. </td>
-<td class="cellRight">J 9.
-<p class="first"><i>Comment by Honinbo Shuye</i>:
-</p>
-<p>“This move is unprofitable. Had Black played at J 8, a very good profit would have
-been secured.”</p>
-</td>
-</tr>
-<tr>
-<td class="cellLeft">217. </td>
-<td>J 8.
-</td>
-<td>218. </td>
-<td class="cellRight">E 4.<span class="pageNum" id="pb76">[<a href="#pb76">76</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">219. </td>
-<td>F 5.
-</td>
-<td>220. </td>
-<td class="cellRight">D 1.</td>
-</tr>
-<tr>
-<td class="cellLeft">221. </td>
-<td>C 1.
-</td>
-<td>222. </td>
-<td class="cellRight">D 6. Black must connect.</td>
-</tr>
-<tr>
-<td class="cellLeft">223. </td>
-<td>O 9.
-</td>
-<td>224. </td>
-<td class="cellRight">M 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">225. </td>
-<td>K 13.
-</td>
-<td>226. </td>
-<td class="cellRight">K 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">227. </td>
-<td>J 7.
-</td>
-<td>228. </td>
-<td class="cellRight">H 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">229. </td>
-<td>H 10.
-</td>
-<td>230. </td>
-<td class="cellRight">G 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">231. </td>
-<td>H 12.
-</td>
-<td>232. </td>
-<td class="cellRight">K 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">233. </td>
-<td>N 7.
-</td>
-<td>234. </td>
-<td class="cellRight">O 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">235. </td>
-<td>S 5. By sacrificing one stone White forces Black to fill two spaces.
-</td>
-<td>236. </td>
-<td class="cellRight">Q 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">237. </td>
-<td>T 8.
-</td>
-<td>238. </td>
-<td class="cellRight">T 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">239. </td>
-<td>J 1.
-</td>
-<td>240. </td>
-<td class="cellRight">K 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">241. </td>
-<td>K 1.
-</td>
-<td>242. </td>
-<td class="cellRight">A 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">243. </td>
-<td>L 19.
-</td>
-<td>244. </td>
-<td class="cellRight">N 19.</td>
-</tr>
-<tr>
-<td class="cellLeft">245. </td>
-<td>P 19.
-</td>
-<td>246. </td>
-<td class="cellRight">O 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">247. </td>
-<td>A 14.
-</td>
-<td>248. </td>
-<td class="cellRight">L 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">249. </td>
-<td>K 15.
-</td>
-<td>250. </td>
-<td class="cellRight">M 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">251. </td>
-<td>N 5.
-</td>
-<td>252. </td>
-<td class="cellRight">K 8.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">253. </td>
-<td class="cellBottom">Q 9. (“Ko tsugu.”)
-</td>
-<td class="cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Here the game is left as finished in the published report, but the remaining moves
-are not all strictly speaking “Dame.” There are quite a number of moves to be made
-before we can proceed to the count. The first question is, naturally, what stones
-are dead, and we find that White has three dead stones at S 12, S 5, and K 4. Black
-has three dead stones at J 15, O 4, and R 18. The white stones at P, Q, and R 13,
-are not dead yet. They have aggressive possibilities, and must be actually surrounded.
-As near as we can judge the game would proceed as follows:
-</p>
-<p><i>First</i>: Necessary although obvious moves which are not strictly “Dame.”
-<span class="pageNum" id="pb77">[<a href="#pb77">77</a>]</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft"> </td>
-<td> </td>
-<td>254. </td>
-<td class="cellRight">Q 12. The three white stones must be taken before Black is safe.</td>
-</tr>
-<tr>
-<td class="cellLeft">255. </td>
-<td>R 19. White must take this before filling T 19.
-</td>
-<td>256. </td>
-<td class="cellRight">T 15. A necessary connection.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">257. </td>
-<td class="cellBottom">N 6. Necessary to form connection.
-</td>
-<td class="cellBottom"> </td>
-<td class="cellRight cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<hr class="tb"><p>
-</p>
-<p><i>Second</i>: The following moves which are strictly “Dame.” It makes no difference which side
-fills these intersections, but it would generally be done as follows:
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft"> </td>
-<td> </td>
-<td>258. </td>
-<td class="cellRight">T 19.</td>
-</tr>
-<tr>
-<td class="cellLeft">259. </td>
-<td>O 19.
-</td>
-<td>260. </td>
-<td class="cellRight">P 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">261. </td>
-<td>N 15.
-</td>
-<td>262. </td>
-<td class="cellRight">N 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">263. </td>
-<td>F 12.
-</td>
-<td>264. </td>
-<td class="cellRight">J 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">265. </td>
-<td>H 7.
-</td>
-<td>266. </td>
-<td class="cellRight">M 7.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">267. </td>
-<td class="cellBottom">M 4.
-</td>
-<td class="cellBottom">268. </td>
-<td class="cellRight cellBottom">M 3.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>The frontiers are now absolutely in contact, and the count can be made, and it will
-be seen that after filling up the vacant territory with the captured stones as far
-as they will go, Black has won by three points. The Japanese would rearrange the board
-in order to make the counting of the spaces more easy (“Me wo tsukuru”), but for the
-first game or two the beginner might find it less confusing to omit this process.
-</p>
-<p><i>Honinbo Shuye comments on this game as follows</i>:
-</p>
-<p>“In spite of so many errors, Black wins showing how great is the advantage resulting
-from a handicap.”
-<span class="pageNum" id="pb78">[<a href="#pb78">78</a>]</span></p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">II</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate15">Plate 15</a></i>
-</p>
-<p><span class="sc">White.</span>—Murase Shuho, seventh degree.
-</p>
-<p><span class="sc">Black.</span>—Uchigaki Sutekichi, fifth degree.
-</p>
-<p>This game is taken from Korschelt, and the notes are his. In some of these notes will
-be found mere repetitions of matter that I have inserted in the preceding chapters,
-or which will be hereafter found in the chapter on “Joseki.” These notes are, however,
-very full and valuable, and a little repetition may have the effect of aiding the
-memory of the student, and will do no harm. Contrary to the custom, this game was
-played without handicaps.
-</p>
-<p></p>
-<div class="figure plate15width" id="plate15"><img src="images/plate15.png" alt="Plate 15" width="592" height="584"><p class="figureHead"><span class="sc">Plate 15</span></p>
-</div><p>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>R 16. In the beginning of the game the corners and margins are first occupied, because
-it is there that positions can most easily be taken which cannot be killed, and which
-also contain territory. From the edges and corners the player makes toward the center.
-This process is repeated in every game.
-</td>
-<td>2. </td>
-<td class="cellRight">D 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>Q 3. In taking a corner that is still vacant there is a choice among seven points;
-<i>e.g.</i>, in the corner designated as D 4, these points are D 3, D 4, D 5, C 4, C 5, E 3,
-and <span class="pageNum" id="pb80.1">[<a href="#pb80.1">80</a>]</span>E 4. On the other hand, C 3 and E 5 are bad, because the territory which is obtained
-by C 3 is too small, and the adversary would reply to E 5 with D 4, by means of which
-E 5 would be cut off from the margin. Of moves that are good D 3–C 4 are the surest,
-and most frequently used. E 4–D 5 formerly were the favorite moves, but the preceding
-moves are now preferred to them. E 3–C 5 are seldom used. All of this, of course,
-applies to the corresponding points in the other three corners.
-</td>
-<td>4. </td>
-<td class="cellRight">P 17. The attack could also be commenced at P 16.<span class="pageNum" id="pb80">[<a href="#pb80">80</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>C 4.
-</td>
-<td>6. </td>
-<td class="cellRight">Q 6. Corresponding to No. 4, this move should have been played at R 5 or Q 5, but
-White plays on Q 6, because if he played on Q 5, Black would have replied at R 10
-or R 9, and later White P 5 and Black O 4 would have followed, with the result that
-White has nothing, while Black has obtained two positions, one on O–Q and the other
-on R.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>O 4. Beginners would have replied to Q 6 with Q 5 or R 5. They attack their opponent
-at close quarters from the beginning, because they cannot take in the whole field
-at a glance. Their entire effort is to absorb the last stone that their opponent has
-played. When two beginners play together the battle <span class="pageNum" id="pb81.1">[<a href="#pb81.1">81</a>]</span>moves slowly from a corner out over the board, and one side of the board is entirely
-filled with stones, while the other is completely empty. This is a sure sign of bad
-play. In the beginning the good players spread their stones over the board as much
-as possible, and avoid close conflicts.
-</td>
-<td>8. </td>
-<td class="cellRight">D 15. The position D 15–D 17 is very strong, and players like to take it. This applies,
-of course, to the corresponding positions in other parts of the board, of which there
-are seven; <i>i.e.</i>, C 16–E 16, Q 3–Q 5, etc. As soon as one player gets a position of the kind his opponent
-often takes a similar position on <span class="pageNum" id="pb81.2">[<a href="#pb81.2">81</a>]</span>the next move in order to balance the advantage gained by his adversary; this is something
-like castling in Chess.<span class="pageNum" id="pb81">[<a href="#pb81">81</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>E 4.
-</td>
-<td>10. </td>
-<td class="cellRight">C 10. If White did not occupy this point, we might have the following continuation:
-<div class="table">
-<table class="goinner">
-<tr>
-<td class="cellLeft cellTop">B. C 10 </td>
-<td class="cellRight cellTop">W. C 7
-</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">B. C 13 </td>
-<td class="cellRight cellBottom">W. E 7
-</td>
-</tr>
-</table>
-</div>
-<p>and Black has the advantage, because White’s stones at C 7–E 7 can only get one “Me”
-on the edge of the board, and later on must seek a connection with some other group.
-By constantly harassing such endangered groups territory is often obtained.</p>
-</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>R 13. In place of taking this secure position on line R, Black should have attacked
-the white stone on P 17 with L 17, and in this way Black would have obtained positions
-on both line 17 and on line R.
-</td>
-<td>12. </td>
-<td class="cellRight">C 5. White sees that Black plays too carefully, and therefore challenges him with
-a bold but premature attack that gives the whole game its character.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>D 5.
-</td>
-<td>14. </td>
-<td class="cellRight">C 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>B 4.
-</td>
-<td>16. </td>
-<td class="cellRight">D 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>E 6.
-</td>
-<td>18. </td>
-<td class="cellRight">E 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>F 6.
-</td>
-<td>20. </td>
-<td class="cellRight">H 3. As soon as Black answers this move, White will take territory on the right or
-left of H 3.<span class="pageNum" id="pb82">[<a href="#pb82">82</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>G 2. Is played very carefully. K 3 would probably have been better. In that case White
-would either have played H 5 in order to save H 3, whereupon
-<div class="table">
-<table class="goinner">
-<tr>
-<td class="cellLeft cellTop">B. F 7 </td>
-<td class="cellRight cellTop">W. E 8
-</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">B. K 5 </td>
-<td class="cellRight cellBottom"> </td>
-</tr>
-</table>
-</div>
-<p>would have followed, or White would have answered at K 4.
-</p>
-</td>
-<td>22. </td>
-<td class="cellRight">M 3. Two stones which mutually support each other on the margin of the board and form
-a position cannot be separated by more than two spaces; for instance, R 13–R 16. In
-that case the adversary cannot cut one off from the other. (Korschelt here inserts
-continuations similar to what we have shown in a preceding chapter.) Therefore, White’s
-twentieth and twenty-second moves are merely intended to fill territory that would
-otherwise fall to Black, and are not intended to form a new group.</td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>H 2. The only correct answer would have been K 3, which would have separated White’s
-twentieth and twenty-second stones.
-</td>
-<td>24. </td>
-<td class="cellRight">M 5. White seeks to form a connection with No. 6, which Black frustrates by his twenty-fifth
-move. It is of the greatest importance to prevent the union of groups which the adversary
-has formed on the margin, in order that they may remain weak, and require continuous
-defense.
-<p class="first">The player who has the “Sente” most of the time will generally be the victor.</p>
-</td>
-</tr>
-<tr>
-<td class="cellLeft">25. </td>
-<td>O 6.
-</td>
-<td>26. </td>
-<td class="cellRight">Q 9. Is very necessary in order not to surrender the entire right side to Black.</td>
-</tr>
-<tr>
-<td class="cellLeft">27. </td>
-<td>K 17. All good players agree that 27 should not have been played at K 17, but at L
-17. This is difficult to understand because K 17 can be supported from both <span class="pageNum" id="pb83.1">[<a href="#pb83.1">83</a>]</span>sides at G 17 and N 17, but L 17 is better because Black should be occupied not merely
-with taking a position, but more particularly with killing White’s fourth stone. In
-the sequel K 17 is actually taken by White.
-</td>
-<td>28. </td>
-<td class="cellRight">H 17. This move has the effect of abandoning stone No. 4 at P 17. After Black’s twenty-ninth
-move at N 17, No. 4 could still escape by means of P 15, but giving <span class="pageNum" id="pb83.2">[<a href="#pb83.2">83</a>]</span>it up brings more territory elsewhere than is there lost. It is a favorite device
-of strong players to apparently abandon a position to their adversary after first
-preparing it so that eventually it may live, or so that it may afterward aid in surrounding
-one of the adversary’s groups. The abandoned position often reawakens to life if the
-weaker adversary allows his surrounding group to be itself surrounded and taken before
-the capture of the abandoned position has been completed.<span class="pageNum" id="pb83">[<a href="#pb83">83</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">29. </td>
-<td>N 17.
-</td>
-<td>30. </td>
-<td class="cellRight">F 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">31. </td>
-<td>G 7.
-</td>
-<td>32. </td>
-<td class="cellRight">K 3. It might have been better to have played at G 8. Then if Black replied at H 7,
-White could play at C 10, and the white territory in the neighborhood of line D would
-be very large. Certainly in that case H 3 would have been abandoned, but not M 3–M
-5. Since 32 K 3 is purely defensive, Black gets the attack, and appreciably reduces
-the white territory in the neighborhood of line D.</td>
-</tr>
-<tr>
-<td class="cellLeft">33. </td>
-<td>D 8.
-</td>
-<td>34. </td>
-<td class="cellRight">D 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">35. </td>
-<td>D 11.
-</td>
-<td>36. </td>
-<td class="cellRight">C 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">37. </td>
-<td>D 12.
-</td>
-<td>38. </td>
-<td class="cellRight">C 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">39. </td>
-<td>D 13.
-</td>
-<td>40. </td>
-<td class="cellRight">C 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">41. </td>
-<td>G 9.
-</td>
-<td>42. </td>
-<td class="cellRight">G 6. If this move had not divided the black groups, Black would have become too powerful.<span class="pageNum" id="pb84">[<a href="#pb84">84</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">43. </td>
-<td>H 7.
-</td>
-<td>44. </td>
-<td class="cellRight">E 9. This connects the two parts of the White position, which connection was threatened
-by Black’s thirty-third stone. Moreover, the “Sente” remains with White, because Black
-cannot allow his position to be broken into through F 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">45. </td>
-<td>G 12.
-</td>
-<td>46. </td>
-<td class="cellRight">Q 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">47. </td>
-<td>R 14.
-</td>
-<td>48. </td>
-<td class="cellRight">R 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">49. </td>
-<td>S 17.
-</td>
-<td>50. </td>
-<td class="cellRight">Q 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">51. </td>
-<td>R 15.
-</td>
-<td>52. </td>
-<td class="cellRight">R 11. The beginner will wonder that 52 Q 15 did not follow 51 R 15. This is because
-53 R 10–54 R 9 would result, and White would be at a disadvantage. The moves 46–52
-are part of a deeply thought-out plan on the part of White. Black could afford to
-ignore No. 4 as long as it stood alone. Thereupon White increases it by Nos. 48 and
-50, and Black must accept the sacrifice, because otherwise Nos. 27–29 are threatened.
-By this sacrifice White gets the territory around No. 27, and also has an opportunity
-of increasing his position on line Q by his fifty-second move.</td>
-</tr>
-<tr>
-<td class="cellLeft">53. </td>
-<td>O 16.
-</td>
-<td>54. </td>
-<td class="cellRight">M 16. On the fifty-third move Black proceeds with the capture of Nos. 4, 48, and 50,
-while White on his fifty-fourth move hems in No. 27.</td>
-</tr>
-<tr>
-<td class="cellLeft">55. </td>
-<td>H 16. This move is ignored by White because Black must reply <span class="pageNum" id="pb85.1">[<a href="#pb85.1">85</a>]</span>to his fifty-sixth and fifty-eighth moves in order to save Nos. 29 and 53.
-</td>
-<td>56. </td>
-<td class="cellRight">M 17.<span class="pageNum" id="pb85">[<a href="#pb85">85</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">57. </td>
-<td>N 18.
-</td>
-<td>58. </td>
-<td class="cellRight">M 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">59. </td>
-<td>Q 15.
-</td>
-<td>60. </td>
-<td class="cellRight">J 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">61. </td>
-<td>J 16.
-</td>
-<td>62. </td>
-<td class="cellRight">K 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">63. </td>
-<td>E 16.
-</td>
-<td>64. </td>
-<td class="cellRight">D 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">65. </td>
-<td>G 17.
-</td>
-<td>66. </td>
-<td class="cellRight">K 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">67. </td>
-<td>P 16. This is necessary to avoid the following continuation:
-<p class="first goinner">W. P 16, O 15, N 16, O 14
-<br>B. P 15, N 15, O 17, P 18
-</p>
-<p>and White has the advantage.
-</p>
-</td>
-<td>68. </td>
-<td class="cellRight">K 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">69. </td>
-<td>D 14.
-</td>
-<td>70. </td>
-<td class="cellRight">C 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">71. </td>
-<td>R 5.
-</td>
-<td>72. </td>
-<td class="cellRight">R 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">73. </td>
-<td>E 15. It is of the utmost importance to Black to occupy this point, for otherwise
-White would press far into his territory through this opening. He goes first, however,
-on his seventy-first move to R 5, because White must follow, and then to 73, because
-on this move he loses the “Sente.” Black could also have occupied S 5, to which White
-would have replied with S 6, because otherwise the following continuation would have
-occurred:
-<p class="first goinner">B. S 5, S 6, S 8, R 8, Q 8
-<br>W. E 15, S 7, T 7, R 7
-</p>
-<p>and the White position is broken up. It is because Black played at E 15 too hastily
-and without first occupying S 5 that White can break up the Black position by the
-series of moves Nos. 74–82.
-</p>
-</td>
-<td>74. </td>
-<td class="cellRight">Q 5. Murase Shuho thought that 74 was a bad move and that S 5 would have been better.
-The game would then have continued as follows:
-<p class="first goinner">B. 73<span class="corr" id="xd31e3136" title="Source: ,">.</span> E 15, R 4
-<br>W. S 5, S 4
-</p>
-<p>He also thought that White’s moves from 76–82 were bad, because nothing in particular
-was accomplished by separating O 4 from O 6, since it was impossible to kill them.<span class="pageNum" id="pb86">[<a href="#pb86">86</a>]</span></p>
-</td>
-</tr>
-<tr>
-<td class="cellLeft">75. </td>
-<td>S 5.
-</td>
-<td>76. </td>
-<td class="cellRight">Q 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">77. </td>
-<td>R 3.
-</td>
-<td>78. </td>
-<td class="cellRight">P 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">79. </td>
-<td>P 2.
-</td>
-<td>80. </td>
-<td class="cellRight">O 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">81. </td>
-<td>O 2.
-</td>
-<td>82. </td>
-<td class="cellRight">P 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">83. </td>
-<td>N 8.
-</td>
-<td>84. </td>
-<td class="cellRight">L 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">85. </td>
-<td>O 10.
-</td>
-<td>86. </td>
-<td class="cellRight">F 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">87. </td>
-<td>G 3.
-</td>
-<td>88. </td>
-<td class="cellRight">F 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">89. </td>
-<td>E 3.
-</td>
-<td>90. </td>
-<td class="cellRight">G 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">91. </td>
-<td>E 5. Black has played on this point because otherwise E 6–F 6 will die; thus,
-<p class="first goinner">W. E 5, B. F 5 takes
-<br>W. E 5 retakes
-</p>
-</td>
-<td>92. </td>
-<td class="cellRight">J 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">93. </td>
-<td>G 4. This is intended to secure H 2, G 2 and G 3. The simplest way of doing this would
-be to play at F 2, but G 4 gains six more “Me” because F 3–F 4 may be regarded as
-taken.
-</td>
-<td>94. </td>
-<td class="cellRight">H 14. From this point on, the territory in the center is filled up. Black and White
-seem to get it in about equal parts.</td>
-</tr>
-<tr>
-<td class="cellLeft">95. </td>
-<td>L 10.
-</td>
-<td>96. </td>
-<td class="cellRight">J 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">97. </td>
-<td>H 11.
-</td>
-<td>98. </td>
-<td class="cellRight">F 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">99. </td>
-<td>E 14.
-</td>
-<td>100. </td>
-<td class="cellRight">H 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">101. </td>
-<td>G 10.
-</td>
-<td>102. </td>
-<td class="cellRight">H 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">103. </td>
-<td>G 11.
-</td>
-<td>104. </td>
-<td class="cellRight">O 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">105. </td>
-<td>Q 10.
-</td>
-<td>106. </td>
-<td class="cellRight">R 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">107. </td>
-<td>P 8.
-</td>
-<td>108. </td>
-<td class="cellRight">P 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">109. </td>
-<td>O 9.
-</td>
-<td>110. </td>
-<td class="cellRight">O 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">111. </td>
-<td>P 10.
-</td>
-<td>112. </td>
-<td class="cellRight">R 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">113. </td>
-<td>N 7.
-</td>
-<td>114. </td>
-<td class="cellRight">P 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">115. </td>
-<td>L 9.
-</td>
-<td>116. </td>
-<td class="cellRight">K 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">117. </td>
-<td>J 9.
-</td>
-<td>118. </td>
-<td class="cellRight">K 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">119. </td>
-<td>J 10.
-</td>
-<td>120. </td>
-<td class="cellRight">N 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">121. </td>
-<td>A 7. This move is worthy of study.
-</td>
-<td>122. </td>
-<td class="cellRight">B 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">123. </td>
-<td>N 2.
-</td>
-<td>124. </td>
-<td class="cellRight">J 5.<span class="pageNum" id="pb87">[<a href="#pb87">87</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">125. </td>
-<td>E 18.
-</td>
-<td>126. </td>
-<td class="cellRight">D 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">127. </td>
-<td>G 18.
-</td>
-<td>128. </td>
-<td class="cellRight">G 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">129. </td>
-<td>M 12.
-</td>
-<td>130. </td>
-<td class="cellRight">F 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">131. </td>
-<td>F 11.
-</td>
-<td>132. </td>
-<td class="cellRight">E 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">133. </td>
-<td>E 11.
-</td>
-<td>134. </td>
-<td class="cellRight">S 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">135. </td>
-<td>S 13.
-</td>
-<td>136. </td>
-<td class="cellRight">N 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">137. </td>
-<td>L 12.
-</td>
-<td>138. </td>
-<td class="cellRight">L 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">139. </td>
-<td>M 13.
-</td>
-<td>140. </td>
-<td class="cellRight">L 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">141. </td>
-<td>K 11.
-</td>
-<td>142. </td>
-<td class="cellRight">J 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">143. </td>
-<td>A 6.
-</td>
-<td>144. </td>
-<td class="cellRight">A 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">145. </td>
-<td>B 5.
-</td>
-<td>146. </td>
-<td class="cellRight">B 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">147. </td>
-<td>A 5.
-</td>
-<td>148. </td>
-<td class="cellRight">B 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">149. </td>
-<td>S 6.
-</td>
-<td>150. </td>
-<td class="cellRight">S 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">151. </td>
-<td>M 8.
-</td>
-<td>152. </td>
-<td class="cellRight">M 6. Not at M 7, because that would lead to the loss of K 8–L 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">153. </td>
-<td>D 19.
-</td>
-<td>154. </td>
-<td class="cellRight">C 19.</td>
-</tr>
-<tr>
-<td class="cellLeft">155. </td>
-<td>E 19.
-</td>
-<td>156. </td>
-<td class="cellRight">C 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">157. </td>
-<td>N 3.
-</td>
-<td>158. </td>
-<td class="cellRight">N 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">159. </td>
-<td>L 2.
-</td>
-<td>160. </td>
-<td class="cellRight">L 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">161. </td>
-<td>K 2.
-</td>
-<td>162. </td>
-<td class="cellRight">F 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">163. </td>
-<td>F 2.
-</td>
-<td>164. </td>
-<td class="cellRight">E 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">165. </td>
-<td>F 17.
-</td>
-<td>166. </td>
-<td class="cellRight">H 19.</td>
-</tr>
-<tr>
-<td class="cellLeft">167. </td>
-<td>H 18.
-</td>
-<td>168. </td>
-<td class="cellRight">J 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">169. </td>
-<td>G 19.
-</td>
-<td>170. </td>
-<td class="cellRight">P 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">171. </td>
-<td>P 15.
-</td>
-<td>172. </td>
-<td class="cellRight">N 19.</td>
-</tr>
-<tr>
-<td class="cellLeft">173. </td>
-<td>O 19.
-</td>
-<td>174. </td>
-<td class="cellRight">M 19.</td>
-</tr>
-<tr>
-<td class="cellLeft">175. </td>
-<td>O 17.
-</td>
-<td>176. </td>
-<td class="cellRight">R 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">177. </td>
-<td>S 4.
-</td>
-<td>178. </td>
-<td class="cellRight">T 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">179. </td>
-<td>R 12.
-</td>
-<td>180. </td>
-<td class="cellRight">S 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">181. </td>
-<td>O 13.
-</td>
-<td>182. </td>
-<td class="cellRight">O 14.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">183. </td>
-<td class="cellBottom">P 13.
-</td>
-<td class="cellBottom"> </td>
-<td class="cellRight cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>This is as far as the game is recorded in the Go magazine, published by Murase Shuho.
-A good player can now <span class="pageNum" id="pb88">[<a href="#pb88">88</a>]</span>foresee the result at the cost of a little trouble. Black has won by five points.
-</p>
-<p>According to Korschelt’s view, the play would have proceeded as follows:
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span> </td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft"> </td>
-<td> </td>
-<td>184. </td>
-<td class="cellRight">T 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">185. </td>
-<td>T 4. </td>
-<td>186. </td>
-<td class="cellRight">T 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">187. </td>
-<td>S 3. </td>
-<td>188. </td>
-<td class="cellRight">G 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">189. </td>
-<td>G 16. </td>
-<td>190. </td>
-<td class="cellRight">J 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">191. </td>
-<td>H 8. </td>
-<td>192. </td>
-<td class="cellRight">N 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">193. </td>
-<td>N 12. </td>
-<td>194. </td>
-<td class="cellRight">M 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">195. </td>
-<td>J 7. </td>
-<td>196. </td>
-<td class="cellRight">K 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">197. </td>
-<td>F 8. </td>
-<td>198. </td>
-<td class="cellRight">E 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">199. </td>
-<td>D 10. </td>
-<td>200. </td>
-<td class="cellRight">D 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">201. </td>
-<td>J 15. </td>
-<td>202. </td>
-<td class="cellRight">J 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">203. </td>
-<td>J 19. Takes. </td>
-<td>204. </td>
-<td class="cellRight">K 19.</td>
-</tr>
-<tr>
-<td class="cellLeft">205. </td>
-<td>Q 11. </td>
-<td>206. </td>
-<td class="cellRight">F 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">207. </td>
-<td>F 16. </td>
-<td>208. </td>
-<td class="cellRight">J 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">209. </td>
-<td>J 1. </td>
-<td>210. </td>
-<td class="cellRight">J 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">211. </td>
-<td>M 7. </td>
-<td>212. </td>
-<td class="cellRight">L 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">213. </td>
-<td>H 4. </td>
-<td>214. </td>
-<td class="cellRight">J 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">215. </td>
-<td>N 15. </td>
-<td>216. </td>
-<td class="cellRight">K 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">217. </td>
-<td>K 10. </td>
-<td>218. </td>
-<td class="cellRight">M 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">219. </td>
-<td>M 1. </td>
-<td>220. </td>
-<td class="cellRight">Q 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">221. </td>
-<td>M 15. </td>
-<td>222. </td>
-<td class="cellRight">L 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">223. </td>
-<td>F 9. </td>
-<td>224. </td>
-<td class="cellRight">Q 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">225. </td>
-<td>P 12. </td>
-<td>226. </td>
-<td class="cellRight">T 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">227. </td>
-<td>T 14. </td>
-<td>228. </td>
-<td class="cellRight">T 12.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">229. </td>
-<td class="cellBottom">H 19. </td>
-<td class="cellBottom"> </td>
-<td class="cellRight cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>The stones that are still to be played are “Dame.” By playing these no “Me” can be
-either won or lost, and for the most part it makes no difference whether they are
-filled up by Black or White. These are as follows:
-<span class="pageNum" id="pb89">[<a href="#pb89">89</a>]</span></p>
-<p>O 15, N 16, H 5, H 6, F 13, E 13, H 5, H 15, F 10, E 13 E 12, H 15, F 10.
-</p>
-<p>Black has sixty-four “Me” and White fifty-seven “Me.”
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">III</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Black.</span>—Ito Kotaro, fifth degree.
-</p>
-<p><span class="sc">White.</span>—Karigane Junichi, sixth degree.
-</p>
-<p>This game was played in Tokio about January, 1907, and is a fine illustration of the
-rule of “Ko.” No handicaps were given.
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>C 4. (“Komoku.”) Black being the weaker player, adopts a conservative opening.
-</td>
-<td>2. </td>
-<td class="cellRight">Q 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>D 17.
-</td>
-<td>4. </td>
-<td class="cellRight">C 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>E 3. The opening is conventional so far.
-</td>
-<td>6. </td>
-<td class="cellRight">C 9. This is an unusual move.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>F 16.
-</td>
-<td>8. </td>
-<td class="cellRight">C 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>C 18.
-</td>
-<td>10. </td>
-<td class="cellRight">D 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>E 17.
-</td>
-<td>12. </td>
-<td class="cellRight">Q 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>R 15.
-</td>
-<td>14. </td>
-<td class="cellRight">R 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>R 11.
-</td>
-<td>16. </td>
-<td class="cellRight">K 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>N 17.
-</td>
-<td>18. </td>
-<td class="cellRight">D 12. Not the best move. P 16 would have been better. This part of the game is generally
-devoted to the general distribution of stones.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>P 16. White’s stone at Q 17 is now shut in. If the black stone at N 17 were at M 17,
-White could have escaped.
-</td>
-<td>20. </td>
-<td class="cellRight">P 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>O 17.
-</td>
-<td>22. </td>
-<td class="cellRight">S 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>R 16.
-</td>
-<td>24. </td>
-<td class="cellRight">R 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">25. </td>
-<td>S 15.
-</td>
-<td>26. </td>
-<td class="cellRight">S 17.<span class="pageNum" id="pb90">[<a href="#pb90">90</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">27. </td>
-<td>P 18.
-</td>
-<td>28. </td>
-<td class="cellRight">Q 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">29. </td>
-<td>O 19. Probably not the best. O 15 would have had greater possibilities.
-</td>
-<td>30. </td>
-<td class="cellRight">S 19. The corner is a typical Go problem. White had to place this stone very carefully
-in order to provide for the necessary two “Me.”</td>
-</tr>
-<tr>
-<td class="cellLeft">31. </td>
-<td>J 16. Not the best. O 15 would have been better.
-</td>
-<td>32. </td>
-<td class="cellRight">Q 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">33. </td>
-<td>Q 15.
-</td>
-<td>34. </td>
-<td class="cellRight">P 15. Cutting Black’s connection. The necessity for a black stone at O 15 is now apparent.</td>
-</tr>
-<tr>
-<td class="cellLeft">35. </td>
-<td>O 16.
-</td>
-<td>36. </td>
-<td class="cellRight">P 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">37. </td>
-<td>R 13.
-</td>
-<td>38. </td>
-<td class="cellRight">Q 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">39. </td>
-<td>Q 11.
-</td>
-<td>40. </td>
-<td class="cellRight">P 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">41. </td>
-<td>P 11.
-</td>
-<td>42. </td>
-<td class="cellRight">M 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">43. </td>
-<td>R 8. Not the best move. N 11 would have been more aggressive.
-</td>
-<td>44. </td>
-<td class="cellRight">K 16. White now commences a series of moves to break up Black’s territory at the top
-of the board.</td>
-</tr>
-<tr>
-<td class="cellLeft">45. </td>
-<td>K 17.
-</td>
-<td>46. </td>
-<td class="cellRight">L 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">47. </td>
-<td>L 16.
-</td>
-<td>48. </td>
-<td class="cellRight">K 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">49. </td>
-<td>L 15.
-</td>
-<td>50. </td>
-<td class="cellRight">J 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">51. </td>
-<td>K 18.
-</td>
-<td>52. </td>
-<td class="cellRight">H 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">53. </td>
-<td>L 18.
-</td>
-<td>54. </td>
-<td class="cellRight">J 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">55. </td>
-<td>H 16.
-</td>
-<td>56. </td>
-<td class="cellRight">G 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">57. </td>
-<td>H 15.
-</td>
-<td>58. </td>
-<td class="cellRight">G 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">59. </td>
-<td>H 14.
-</td>
-<td>60. </td>
-<td class="cellRight">G 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">61. </td>
-<td>J 13.
-</td>
-<td>62. </td>
-<td class="cellRight">O 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">63. </td>
-<td>O 10.
-</td>
-<td>64. </td>
-<td class="cellRight">N 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">65. </td>
-<td>N 10.
-</td>
-<td>66. </td>
-<td class="cellRight">M 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">67. </td>
-<td>K 12. An ineffective move; B 17 would have been better.
-</td>
-<td>68. </td>
-<td class="cellRight">B 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">69. </td>
-<td>B 18.
-</td>
-<td>70. </td>
-<td class="cellRight">F 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">71. </td>
-<td>F 18. Black must defend his corner, which is already much reduced in size.
-</td>
-<td>72. </td>
-<td class="cellRight">A 18.<span class="pageNum" id="pb91">[<a href="#pb91">91</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">73. </td>
-<td>G 19.
-</td>
-<td>74. </td>
-<td class="cellRight">L 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">75. </td>
-<td>K 14. The three white stones, J 15, K 15, and K 16 are dead. They were sacrificed
-in order to break up Black’s territory at the top of the board.
-</td>
-<td>76. </td>
-<td class="cellRight">M 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">77. </td>
-<td>M 16.
-</td>
-<td>78. </td>
-<td class="cellRight">Q 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">79. </td>
-<td>Q 7.
-</td>
-<td>80. </td>
-<td class="cellRight">R 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">81. </td>
-<td>P 8.
-</td>
-<td>82. </td>
-<td class="cellRight">S 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">83. </td>
-<td>Q 9. Takes.
-</td>
-<td>84. </td>
-<td class="cellRight">R 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">85. </td>
-<td>O 13. An effort to deprive the white group of the necessary “Me” and to envelop them.
-</td>
-<td>86. </td>
-<td class="cellRight">O 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">87. </td>
-<td>N 13.
-</td>
-<td>88. </td>
-<td class="cellRight">N 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">89. </td>
-<td>L 10.
-</td>
-<td>90. </td>
-<td class="cellRight">L 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">91. </td>
-<td>K 10. K 11 would not do; White could break through in that case.
-</td>
-<td>92. </td>
-<td class="cellRight">R 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">93. </td>
-<td>S 12.
-</td>
-<td>94. </td>
-<td class="cellRight">Q 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">95. </td>
-<td>S 10.
-</td>
-<td>96. </td>
-<td class="cellRight">R 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">97. </td>
-<td>S 14.
-</td>
-<td>98. </td>
-<td class="cellRight">S 13. Takes.</td>
-</tr>
-<tr>
-<td class="cellLeft">99. </td>
-<td>T 13. “Watari.”
-</td>
-<td>100. </td>
-<td class="cellRight">L 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">101. </td>
-<td>N 12.
-</td>
-<td>102. </td>
-<td class="cellRight">M 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">103. </td>
-<td>M 9.
-</td>
-<td>104. </td>
-<td class="cellRight">K 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">105. </td>
-<td>J 11. White is now shut in.
-</td>
-<td>106. </td>
-<td class="cellRight">O 12. White saves his group in this way because he can get the position called “Magari
-shimoku wa me” no matter what Black does.</td>
-</tr>
-<tr>
-<td class="cellLeft">107. </td>
-<td>R 4.
-</td>
-<td>108. </td>
-<td class="cellRight">Q 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">109. </td>
-<td>R 3.
-</td>
-<td>110. </td>
-<td class="cellRight">R 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">111. </td>
-<td>S 2.
-</td>
-<td>112. </td>
-<td class="cellRight">Q 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">113. </td>
-<td>S 5.
-</td>
-<td>114. </td>
-<td class="cellRight">Q 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">115. </td>
-<td>S 1. Black’s corner is small, but it will surely live.
-</td>
-<td>116. </td>
-<td class="cellRight">Q 8. Takes. “Ko.”<span class="pageNum" id="pb92">[<a href="#pb92">92</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">117. </td>
-<td>P 7.
-</td>
-<td>118. </td>
-<td class="cellRight">P 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">119. </td>
-<td>R 8. “Ko.”
-</td>
-<td>120. </td>
-<td class="cellRight">T 3. An effort to destroy the corner.</td>
-</tr>
-<tr>
-<td class="cellLeft">121. </td>
-<td>S 3.
-</td>
-<td>122. </td>
-<td class="cellRight">Q 8. “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">123. </td>
-<td>P 10.
-</td>
-<td>124. </td>
-<td class="cellRight">N 4. White eventually wins the game by means of the territory he now maps out.</td>
-</tr>
-<tr>
-<td class="cellLeft">125. </td>
-<td>E 16.
-</td>
-<td>126. </td>
-<td class="cellRight">E 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">127. </td>
-<td>D 14. “Nozoku.”
-</td>
-<td>128. </td>
-<td class="cellRight">D 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">129. </td>
-<td>C 7.
-</td>
-<td>130. </td>
-<td class="cellRight">J 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">131. </td>
-<td>L 8.
-</td>
-<td>132. </td>
-<td class="cellRight">H 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">133. </td>
-<td>J 12.
-</td>
-<td>134. </td>
-<td class="cellRight">J 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">135. </td>
-<td>G 11. Not very good. Black should have played at K 8.
-</td>
-<td>136. </td>
-<td class="cellRight">N 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">137. </td>
-<td>N 9.
-</td>
-<td>138. </td>
-<td class="cellRight">K 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">139. </td>
-<td>L 9. Black must play here to protect his two stones.
-</td>
-<td>140. </td>
-<td class="cellRight">B 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">141. </td>
-<td>B 3.
-</td>
-<td>142. </td>
-<td class="cellRight">D 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">143. </td>
-<td>C 3.
-</td>
-<td>144. </td>
-<td class="cellRight">C 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">145. </td>
-<td>C 6. An unusual way of playing the corner.
-</td>
-<td>146. </td>
-<td class="cellRight">N 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">147. </td>
-<td>L 6.
-</td>
-<td>148. </td>
-<td class="cellRight">K 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">149. </td>
-<td>K 6.
-</td>
-<td>150. </td>
-<td class="cellRight">J 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">151. </td>
-<td>J 6.
-</td>
-<td>152. </td>
-<td class="cellRight">H 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">153. </td>
-<td>H 7.
-</td>
-<td>154. </td>
-<td class="cellRight">G 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">155. </td>
-<td>F 11.
-</td>
-<td>156. </td>
-<td class="cellRight">G 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">157. </td>
-<td>G 6.
-</td>
-<td>158. </td>
-<td class="cellRight">H 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">159. </td>
-<td>G 8.
-</td>
-<td>160. </td>
-<td class="cellRight">F 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">161. </td>
-<td>F 8.
-</td>
-<td>162. </td>
-<td class="cellRight">H 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">163. </td>
-<td>J 7. Note how the center fills up without either side getting territory there.
-</td>
-<td>164. </td>
-<td class="cellRight">F 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">165. </td>
-<td>E 8.
-</td>
-<td>166. </td>
-<td class="cellRight">E 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">167. </td>
-<td>E 11.
-</td>
-<td>168. </td>
-<td class="cellRight">E 10.<span class="pageNum" id="pb93">[<a href="#pb93">93</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">169. </td>
-<td>D 11.
-</td>
-<td>170. </td>
-<td class="cellRight">D 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">171. </td>
-<td>D 7.
-</td>
-<td>172. </td>
-<td class="cellRight">F 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">173. </td>
-<td>E 5.
-</td>
-<td>174. </td>
-<td class="cellRight">F 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">175. </td>
-<td>C 14.
-</td>
-<td>176. </td>
-<td class="cellRight">M 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">177. </td>
-<td>R 8. “Ko.” A weak move. White’s position is already better, and Black should play
-at B 14, where he might have a chance to kill White’s group, in the upper left-hand
-corner.
-</td>
-<td>178. </td>
-<td class="cellRight">B 14. White’s group is now safe.</td>
-</tr>
-<tr>
-<td class="cellLeft">179. </td>
-<td>B 13.
-</td>
-<td>180. </td>
-<td class="cellRight">A 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">181. </td>
-<td>C 12.
-</td>
-<td>182. </td>
-<td class="cellRight">B 16. This is an interesting problem. If White plays at B 15, Black could kill the
-group.</td>
-</tr>
-<tr>
-<td class="cellLeft">183. </td>
-<td>L 7.
-</td>
-<td>184. </td>
-<td class="cellRight">D 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">185. </td>
-<td>C 8.
-</td>
-<td>186. </td>
-<td class="cellRight">D 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">187. </td>
-<td>B 5.
-</td>
-<td>188. </td>
-<td class="cellRight">B 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">189. </td>
-<td>A 4. Takes.
-</td>
-<td>190. </td>
-<td class="cellRight">D 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">191. </td>
-<td>B 7.
-</td>
-<td>192. </td>
-<td class="cellRight">B 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">193. </td>
-<td>A 6. Takes.
-</td>
-<td>194. </td>
-<td class="cellRight">F 2. Defending his large territory on the lower edge of the board.</td>
-</tr>
-<tr>
-<td class="cellLeft">195. </td>
-<td>E 4.
-</td>
-<td>196. </td>
-<td class="cellRight">Q 8. “Ko.” Attacking Black’s group which has still to form the necessary two “Me.”</td>
-</tr>
-<tr>
-<td class="cellLeft">197. </td>
-<td>J 8.
-</td>
-<td>198. </td>
-<td class="cellRight">H 9. White cannot afford to fill the “Ko” at R 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">199. </td>
-<td>R 8. “Ko.”
-</td>
-<td>200. </td>
-<td class="cellRight">G 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">201. </td>
-<td>H 19.
-</td>
-<td>202. </td>
-<td class="cellRight">Q 8. “Ko.” Returning to the attack.</td>
-</tr>
-<tr>
-<td class="cellLeft">203. </td>
-<td>O 9. Takes.
-</td>
-<td>204. </td>
-<td class="cellRight">E 6. A necessary connection.</td>
-</tr>
-<tr>
-<td class="cellLeft">205. </td>
-<td>G 4. Invading White’s territory.
-</td>
-<td>206. </td>
-<td class="cellRight">G 5. Takes. White must do this or lose ten stones.</td>
-</tr>
-<tr>
-<td class="cellLeft">207. </td>
-<td>E 2.
-</td>
-<td>208. </td>
-<td class="cellRight">G 3.<span class="pageNum" id="pb94">[<a href="#pb94">94</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">209. </td>
-<td>P 6.
-</td>
-<td>210. </td>
-<td class="cellRight">P 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">211. </td>
-<td>M 5.
-</td>
-<td>212. </td>
-<td class="cellRight">N 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">213. </td>
-<td>M 4.
-</td>
-<td>214. </td>
-<td class="cellRight">M 3. This ends Black’s invasion.</td>
-</tr>
-<tr>
-<td class="cellLeft">215. </td>
-<td>F 4.
-</td>
-<td>216. </td>
-<td class="cellRight">Q 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">217. </td>
-<td>R 13. “Ko.”
-</td>
-<td>218. </td>
-<td class="cellRight">B 19. “Sente.”</td>
-</tr>
-<tr>
-<td class="cellLeft">219. </td>
-<td>D 18. Black must connect.
-</td>
-<td>220. </td>
-<td class="cellRight">S 13. “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">221. </td>
-<td>R 5.
-</td>
-<td>222. </td>
-<td class="cellRight">Q 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">223. </td>
-<td>R 13. “Ko.” Black must win this “Ko” or lose five stones.
-</td>
-<td>224. </td>
-<td class="cellRight">J 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">225. </td>
-<td>J 19.
-</td>
-<td>226. </td>
-<td class="cellRight">S 13. “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">227. </td>
-<td>L 4. “Sente.”
-</td>
-<td>228. </td>
-<td class="cellRight">L 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">229. </td>
-<td>R 13. “Ko.” Black’s group is now safe.
-</td>
-<td>230. </td>
-<td class="cellRight">H 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">231. </td>
-<td>S 13. “Ko tsugu.”
-</td>
-<td>232. </td>
-<td class="cellRight">E 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">233. </td>
-<td>B 10.
-</td>
-<td>234. </td>
-<td class="cellRight">B 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">235. </td>
-<td>F 13.
-</td>
-<td>236. </td>
-<td class="cellRight">E 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">237. </td>
-<td>G 14.
-</td>
-<td>238. </td>
-<td class="cellRight">H 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">239. </td>
-<td>S 6.
-</td>
-<td>240. </td>
-<td class="cellRight">D 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">241. </td>
-<td>D 2.
-</td>
-<td>242. </td>
-<td class="cellRight">C 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">243. </td>
-<td>C 11.
-</td>
-<td>244. </td>
-<td class="cellRight">B 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">245. </td>
-<td>R 8. “Ko.”
-</td>
-<td>246. </td>
-<td class="cellRight">M 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">247. </td>
-<td>L 5.
-</td>
-<td>248. </td>
-<td class="cellRight">Q 8. “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">249. </td>
-<td>R 1.
-</td>
-<td>250. </td>
-<td class="cellRight">Q 1.</td>
-</tr>
-<tr>
-<td class="cellLeft">251. </td>
-<td>R 8. “Ko.”
-</td>
-<td>252. </td>
-<td class="cellRight">S 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">253. </td>
-<td>S 9.
-</td>
-<td>254. </td>
-<td class="cellRight">Q 8. “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">255. </td>
-<td>E 12.
-</td>
-<td>256. </td>
-<td class="cellRight">D 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">257. </td>
-<td>R 8. “Ko.”
-</td>
-<td>258. </td>
-<td class="cellRight">G 12. “Sente.”</td>
-</tr>
-<tr>
-<td class="cellLeft">259. </td>
-<td>F 12.
-</td>
-<td>260. </td>
-<td class="cellRight">Q 8. “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">261. </td>
-<td>F 3.
-</td>
-<td>262. </td>
-<td class="cellRight">G 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">263. </td>
-<td>R 8. “Ko.”
-</td>
-<td>264. </td>
-<td class="cellRight">T 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">265. </td>
-<td>T 2. Black must defend his group.
-</td>
-<td>266. </td>
-<td class="cellRight">Q 8. “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">267. </td>
-<td>T 16.
-</td>
-<td>268. </td>
-<td class="cellRight">T 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">269. </td>
-<td>R 8. “Ko.”
-</td>
-<td>270. </td>
-<td class="cellRight">T 6.<span class="pageNum" id="pb95">[<a href="#pb95">95</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">271. </td>
-<td>T 5. Black must stop the White advance.
-</td>
-<td>272. </td>
-<td class="cellRight">Q 8. “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">273. </td>
-<td>Q 19.
-</td>
-<td>274. </td>
-<td class="cellRight">R 19.</td>
-</tr>
-<tr>
-<td class="cellLeft">275. </td>
-<td>R 8. “Ko.”
-</td>
-<td>276. </td>
-<td class="cellRight">P 19. “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">277. </td>
-<td>O 18.
-</td>
-<td>278. </td>
-<td class="cellRight">Q 8. “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">279. </td>
-<td>S 18. If Black can also play at T 19, White’s corner is dead.
-</td>
-<td>280. </td>
-<td class="cellRight">T 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">281. </td>
-<td>R 8. “Ko.”
-</td>
-<td>282. </td>
-<td class="cellRight">N 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">283. </td>
-<td>L 13. Purposely starting another “Ko.”
-</td>
-<td>284. </td>
-<td class="cellRight">K 13. “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">285. </td>
-<td>B 12.
-</td>
-<td>286. </td>
-<td class="cellRight">L 13. “Ko tsugu.”</td>
-</tr>
-<tr>
-<td class="cellLeft">287. </td>
-<td>A 11. Takes.
-</td>
-<td>288. </td>
-<td class="cellRight">Q 8. “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">289. </td>
-<td>C 13.
-</td>
-<td>290. </td>
-<td class="cellRight">R 8. “Ko tsugu.”</td>
-</tr>
-<tr>
-<td class="cellLeft">291. </td>
-<td>K 9. Black must form another “Me” for this group at once.
-</td>
-<td>292. </td>
-<td class="cellRight">O 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">293. </td>
-<td>J 4.
-</td>
-<td>294. </td>
-<td class="cellRight">H 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">295. </td>
-<td>K 4.
-</td>
-<td>296. </td>
-<td class="cellRight">C 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">297. </td>
-<td>B 2.
-</td>
-<td>298. </td>
-<td class="cellRight">E 1.</td>
-</tr>
-<tr>
-<td class="cellLeft">299. </td>
-<td>C 1. Takes.
-</td>
-<td>300. </td>
-<td class="cellRight">J 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">301. </td>
-<td>T 9. The game is practically over at this point.
-</td>
-<td>302. </td>
-<td class="cellRight">N 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">303. </td>
-<td>J 14. Taking three stones.
-</td>
-<td>304. </td>
-<td class="cellRight">O 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">305. </td>
-<td>T 19. Takes.
-</td>
-<td>306. </td>
-<td class="cellRight">O 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">307. </td>
-<td>P 9. Connecting.
-</td>
-<td>308. </td>
-<td class="cellRight">T 15. Takes.</td>
-</tr>
-<tr>
-<td class="cellLeft">309. </td>
-<td>T 8.
-</td>
-<td>310. </td>
-<td class="cellRight">C 19.</td>
-</tr>
-<tr>
-<td class="cellLeft">311. </td>
-<td>F 17.
-</td>
-<td>312. </td>
-<td class="cellRight">A 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">313. </td>
-<td>A 12.
-</td>
-<td>314. </td>
-<td class="cellRight">A 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">315. </td>
-<td>D 19.
-</td>
-<td>316. </td>
-<td class="cellRight">A 19.</td>
-</tr>
-<tr>
-<td class="cellLeft">317. </td>
-<td>R 10.
-</td>
-<td>318. </td>
-<td class="cellRight">A 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">319. </td>
-<td>A 10.
-</td>
-<td>320. </td>
-<td class="cellRight">Q 19. “Ko tsugu.”</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">321. </td>
-<td class="cellBottom">A 7.
-</td>
-<td class="cellBottom"> </td>
-<td class="cellRight cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>The game as published ends at this point, but there still remain moves to be made
-that are not strictly “Dame.” White must kill the three black stones at E 8, F 8,
-and G 8, <span class="pageNum" id="pb96">[<a href="#pb96">96</a>]</span>as that portion of the board is not quite disposed of, and “Seki” might easily occur
-if White plays badly. The game might continue as follows:
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft"> </td>
-<td> </td>
-<td>322. </td>
-<td class="cellRight">F 1.</td>
-</tr>
-<tr>
-<td class="cellLeft">323. </td>
-<td>G 13.
-</td>
-<td>324. </td>
-<td class="cellRight">E 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">325. </td>
-<td>H 13.
-</td>
-<td>326. </td>
-<td class="cellRight">H 10. White must connect.</td>
-</tr>
-<tr>
-<td class="cellLeft">327. </td>
-<td>A 8.
-</td>
-<td>328. </td>
-<td class="cellRight">F 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">329. </td>
-<td>D 10.
-</td>
-<td>330. </td>
-<td class="cellRight">G 9. White must take the three stones.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">331. </td>
-<td class="cellBottom">D 1. Stopping White’s advance.
-</td>
-<td class="cellBottom">332. </td>
-<td class="cellRight cellBottom">T 16. “Tsugu.”</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>The following moves are strictly “Dame”: F 14, H 18, M 8, O 15, T 14. Either side
-can fill these “Me.”
-</p>
-<p>The following stones are dead and can now be removed:
-</p>
-<p class="xd31e5448"><span class="sc">White.</span>—K 8, L 17, T 3, T 4. <br><span class="sc">Black.</span>—N 12, N 13, O 13, S 18.
-</p>
-<p>White wins by four stones. After the dead stones are used to fill up the vacant spaces,
-and the board is rearranged, it will be found that White has fourteen “Me” and Black
-ten “Me.”
-</p>
-<p>More than the usual number of moves were made in this game.
-<span class="pageNum" id="pb97">[<a href="#pb97">97</a>]</span></p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">IV</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate16">Plate 16</a></i>
-</p>
-<p><span class="sc">White.</span>—Hirose Heijiro, fifth degree.
-</p>
-<p><span class="sc">Black.</span>—Nagano Keijiro, fourth degree.
-</p>
-<p>Black has a handicap of two stones. (D 4 and Q 16.)
-</p>
-<p>Played March, 1907, in Tokio. Both players were of the Hoyensha School.
-</p>
-<p>When this game was published, it was annotated by Mr. Iwasaki Kenzo, and I have translated
-his annotations; these are indicated by the initials “I. K.”
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>R 4.
-</td>
-<td>2. </td>
-<td class="cellRight">C 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>E 17.
-</td>
-<td>4. </td>
-<td class="cellRight">D 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>C 11. To prevent Black forming territory on the left side.
-</td>
-<td>6. </td>
-<td class="cellRight">C 7. P 3 would have been better. (Iwasaki Kenzo.)</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>O 3.
-</td>
-<td>8. </td>
-<td class="cellRight">R 10. This move is called “Moku Shita.” It is one of Murase Shuho’s inventions.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>R 14. White breaks into Black’s territory at once.
-</td>
-<td>10. </td>
-<td class="cellRight">R 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>O 17.
-</td>
-<td>12. </td>
-<td class="cellRight">O 16. These moves will be found in the chapter on “Joseki.”</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>N 16.
-</td>
-<td>14. </td>
-<td class="cellRight">O 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>P 17.
-</td>
-<td>16. </td>
-<td class="cellRight">Q 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>Q 13. White must look out for the stone at R 14.
-</td>
-<td>18. </td>
-<td class="cellRight">R 15. This move secures the corner, and at the same time protects the connection of
-Black’s stones on lines O and Q. “Ikkyo ryo toku.”</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>O 13.
-</td>
-<td>20. </td>
-<td class="cellRight">N 14.<span class="pageNum" id="pb98">[<a href="#pb98">98</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>L 17. Replies to Black’s last move.
-</td>
-<td>22. </td>
-<td class="cellRight">Q 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>S 14.
-</td>
-<td>24. </td>
-<td class="cellRight">F 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">25. </td>
-<td>G 17.
-</td>
-<td>26. </td>
-<td class="cellRight">S 15. Secures the corner.</td>
-</tr>
-<tr>
-<td class="cellLeft">27. </td>
-<td>P 10.
-</td>
-<td>28. </td>
-<td class="cellRight">Q 8. P 6 would have been better. (I. K.)</td>
-</tr>
-<tr>
-<td class="cellLeft">29. </td>
-<td>C 14.
-</td>
-<td>30. </td>
-<td class="cellRight">D 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">31. </td>
-<td>C 13.
-</td>
-<td>32. </td>
-<td class="cellRight">D 12. Not the best move. M 3 would have been better. (I. K.)</td>
-</tr>
-<tr>
-<td class="cellLeft">33. </td>
-<td>D 11.
-</td>
-<td>34. </td>
-<td class="cellRight">E 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">35. </td>
-<td>E 11.
-</td>
-<td>36. </td>
-<td class="cellRight">F 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">37. </td>
-<td>F 12. White cuts off. This is an aggressive move.
-</td>
-<td>38. </td>
-<td class="cellRight">F 13. G 14 would have been better. (I. K.)</td>
-</tr>
-<tr>
-<td class="cellLeft">39. </td>
-<td>G 12.
-</td>
-<td>40. </td>
-<td class="cellRight">F 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">41. </td>
-<td>G 13.
-</td>
-<td>42. </td>
-<td class="cellRight">F 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">43. </td>
-<td>D 8. White provides an escape for stones on line 11.
-</td>
-<td>44. </td>
-<td class="cellRight">H 15. H 14 was better, as White dare not cut off at G 14. (I. K.)</td>
-</tr>
-<tr>
-<td class="cellLeft">45. </td>
-<td>H 10.
-</td>
-<td>46. </td>
-<td class="cellRight">F 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">47. </td>
-<td>D 7.
-</td>
-<td>48. </td>
-<td class="cellRight">C 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">49. </td>
-<td>D 6.
-</td>
-<td>50. </td>
-<td class="cellRight">D 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">51. </td>
-<td>F 6.
-</td>
-<td>52. </td>
-<td class="cellRight">H 9. Black must provide an exit for his stones on line E.</td>
-</tr>
-<tr>
-<td class="cellLeft">53. </td>
-<td>J 10. White cannot risk jumping farther.
-</td>
-<td>54. </td>
-<td class="cellRight">H 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">55. </td>
-<td>H 17. Not good. K 8 would have been better. (I. K.)
-</td>
-<td>56. </td>
-<td class="cellRight">K 8. Black promptly escapes.</td>
-</tr>
-<tr>
-<td class="cellLeft">57. </td>
-<td>C 8. Good, but not the best. M 12 would have helped the white stones near the center.
-</td>
-<td>58. </td>
-<td class="cellRight">L 10. Black commences an attack on White’s five stones.</td>
-</tr>
-<tr>
-<td class="cellLeft">59. </td>
-<td>J 14. White retreats.
-</td>
-<td>60. </td>
-<td class="cellRight">J 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">61. </td>
-<td>L 14.
-</td>
-<td>62. </td>
-<td class="cellRight">L 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">63. </td>
-<td>L 12.
-</td>
-<td>64. </td>
-<td class="cellRight">J 12. This is a “Sute ishi,” but it greatly aids Black’s attack.<span class="pageNum" id="pb100">[<a href="#pb100">100</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">65. </td>
-<td>K 12. Not a good move. By reason of this Black’s sixty-eighth move is made possible.
-(I. K.)
-</td>
-<td>66. </td>
-<td class="cellRight">K 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">67. </td>
-<td>J 13. Another move which arrests the development of the game. (I. K.)
-</td>
-<td>68. </td>
-<td class="cellRight">K 17. Attacks White’s stones at the top of the board.</td>
-</tr>
-<tr>
-<td class="cellLeft">69. </td>
-<td>K 18.
-</td>
-<td>70. </td>
-<td class="cellRight">L 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">71. </td>
-<td>J 17.
-</td>
-<td>72. </td>
-<td class="cellRight">M 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">73. </td>
-<td>K 16. Takes.
-</td>
-<td>74. </td>
-<td class="cellRight">L 16. Black’s attack on the upper right-hand corner is now well developed.</td>
-</tr>
-<tr>
-<td class="cellLeft">75. </td>
-<td>P 8. White abandons the field and plays elsewhere.
-</td>
-<td>76. </td>
-<td class="cellRight">P 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">77. </td>
-<td>O 8.
-</td>
-<td>78. </td>
-<td class="cellRight">H 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">79. </td>
-<td>F 4.
-</td>
-<td>80. </td>
-<td class="cellRight">H 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">81. </td>
-<td>F 2.
-</td>
-<td>82. </td>
-<td class="cellRight">D 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">83. </td>
-<td>F 7. White perfects his connection.
-</td>
-<td>84. </td>
-<td class="cellRight">M 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">85. </td>
-<td>Q 9.
-</td>
-<td>86. </td>
-<td class="cellRight">R 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">87. </td>
-<td>Q 7.
-</td>
-<td>88. </td>
-<td class="cellRight">R 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">89. </td>
-<td>P 6.
-</td>
-<td>90. </td>
-<td class="cellRight">M 5. Black enlarges his territory at the bottom of the board.</td>
-</tr>
-<tr>
-<td class="cellLeft">91. </td>
-<td>O 7. Takes.
-</td>
-<td>92. </td>
-<td class="cellRight">S 5. Forming “Me” for the side group.</td>
-</tr>
-<tr>
-<td class="cellLeft">93. </td>
-<td>C 18. Stronger than C 17.
-</td>
-<td>94. </td>
-<td class="cellRight">K 17. Takes in “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">95. </td>
-<td>S 4.
-</td>
-<td>96. </td>
-<td class="cellRight">R 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">97. </td>
-<td>P 14.
-</td>
-<td>98. </td>
-<td class="cellRight">Q 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">99. </td>
-<td>R 13.
-</td>
-<td>100. </td>
-<td class="cellRight">T 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">101. </td>
-<td>L 17. Takes in “Ko.”
-</td>
-<td>102. </td>
-<td class="cellRight">M 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">103. </td>
-<td>K 3. Invading Black’s territory. White can connect on either side.
-</td>
-<td>104. </td>
-<td class="cellRight">L 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">105. </td>
-<td>H 2.
-</td>
-<td>106. </td>
-<td class="cellRight">G 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">107. </td>
-<td>J 3.
-</td>
-<td>108. </td>
-<td class="cellRight">J 4.<span class="pageNum" id="pb101">[<a href="#pb101">101</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">109. </td>
-<td>G 2.
-</td>
-<td>110. </td>
-<td class="cellRight">M 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">111. </td>
-<td>E 2.
-</td>
-<td>112. </td>
-<td class="cellRight">C 3. If Black plays at D 3, White could reply at D 1 with the “Sente.”</td>
-</tr>
-<tr>
-<td class="cellLeft">113. </td>
-<td>L 8. Threatening Black’s territory. If Black defends, White can connect somewhere.
-</td>
-<td>114. </td>
-<td class="cellRight">K 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">115. </td>
-<td>J 6.
-</td>
-<td>116. </td>
-<td class="cellRight">H 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">117. </td>
-<td>L 6. White’s attack on this territory is very fine.
-</td>
-<td>118. </td>
-<td class="cellRight">L 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">119. </td>
-<td>K 4.
-</td>
-<td>120. </td>
-<td class="cellRight">K 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">121. </td>
-<td>J 5.
-</td>
-<td>122. </td>
-<td class="cellRight">K 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">123. </td>
-<td>H 4. Takes.
-</td>
-<td>124. </td>
-<td class="cellRight">S 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">125. </td>
-<td>R 3.
-</td>
-<td>126. </td>
-<td class="cellRight">S 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">127. </td>
-<td>J 7.
-</td>
-<td>128. </td>
-<td class="cellRight">M 9. Black cannot neglect this—the whole center of the board might be lost.</td>
-</tr>
-<tr>
-<td class="cellLeft">129. </td>
-<td>R 2.
-</td>
-<td>130. </td>
-<td class="cellRight">H 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">131. </td>
-<td>T 15.
-</td>
-<td>132. </td>
-<td class="cellRight">S 17. Better than T 16, as it provides for “Me” in the corner.</td>
-</tr>
-<tr>
-<td class="cellLeft">133. </td>
-<td>S 12.
-</td>
-<td>134. </td>
-<td class="cellRight">S 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">135. </td>
-<td>L 19.
-</td>
-<td>136. </td>
-<td class="cellRight">K 17. Takes in “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">137. </td>
-<td>N 9.
-</td>
-<td>138. </td>
-<td class="cellRight">N 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">139. </td>
-<td>L 17. Takes in “Ko.”
-</td>
-<td>140. </td>
-<td class="cellRight">M 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">141. </td>
-<td>N 7.
-</td>
-<td>142. </td>
-<td class="cellRight">M 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">143. </td>
-<td>B 17.
-</td>
-<td>144. </td>
-<td class="cellRight">B 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">145. </td>
-<td>B 8.
-</td>
-<td>146. </td>
-<td class="cellRight">M 12. Threatening to surround the ten white stones in the center.</td>
-</tr>
-<tr>
-<td class="cellLeft">147. </td>
-<td>E 9.
-</td>
-<td>148. </td>
-<td class="cellRight">F 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">149. </td>
-<td>K 14. Forming “Me” for group in center.
-</td>
-<td>150. </td>
-<td class="cellRight">G 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">151. </td>
-<td>H 11.
-</td>
-<td>152. </td>
-<td class="cellRight">H 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">153. </td>
-<td>M 11.
-</td>
-<td>154. </td>
-<td class="cellRight">H 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">155. </td>
-<td>H 12.
-</td>
-<td>156. </td>
-<td class="cellRight">M 13.<span class="pageNum" id="pb102">[<a href="#pb102">102</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">157. </td>
-<td>L 11.
-</td>
-<td>158. </td>
-<td class="cellRight">S 1. This move is worth five or six points.</td>
-</tr>
-<tr>
-<td class="cellLeft">159. </td>
-<td>B 6. B 5 might have been more aggressive.
-</td>
-<td>160. </td>
-<td class="cellRight">B 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">161. </td>
-<td>B 7.
-</td>
-<td>162. </td>
-<td class="cellRight">C 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">163. </td>
-<td>N 5.
-</td>
-<td>164. </td>
-<td class="cellRight">N 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">165. </td>
-<td>N 4.
-</td>
-<td>166. </td>
-<td class="cellRight">L 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">167. </td>
-<td>N 2.
-</td>
-<td>168. </td>
-<td class="cellRight">M 2. Otherwise White would play at L 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">169. </td>
-<td>G 5.
-</td>
-<td>170. </td>
-<td class="cellRight">A 13. This stone is connected with stone at B 16. This move often occurs.</td>
-</tr>
-<tr>
-<td class="cellLeft">171. </td>
-<td>B 12.
-</td>
-<td>172. </td>
-<td class="cellRight">D 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">173. </td>
-<td>E 18.
-</td>
-<td>174. </td>
-<td class="cellRight">Q 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">175. </td>
-<td>P 12.
-</td>
-<td>176. </td>
-<td class="cellRight">T 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">177. </td>
-<td>E 16.
-</td>
-<td>178. </td>
-<td class="cellRight">E 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">179. </td>
-<td>R 5.
-</td>
-<td>180. </td>
-<td class="cellRight">S 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">181. </td>
-<td>R 1.
-</td>
-<td>182. </td>
-<td class="cellRight">Q 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">183. </td>
-<td>Q 5. This part of the board is now completed.
-</td>
-<td>184. </td>
-<td class="cellRight">M 19.</td>
-</tr>
-<tr>
-<td class="cellLeft">185. </td>
-<td>A 5.
-</td>
-<td>186. </td>
-<td class="cellRight">A 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">187. </td>
-<td>A 6.
-</td>
-<td>188. </td>
-<td class="cellRight">B 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">189. </td>
-<td>M 4.
-</td>
-<td>190. </td>
-<td class="cellRight">L 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">191. </td>
-<td>K 2.
-</td>
-<td>192. </td>
-<td class="cellRight">K 19. Takes.</td>
-</tr>
-<tr>
-<td class="cellLeft">193. </td>
-<td>J 19.
-</td>
-<td>194. </td>
-<td class="cellRight">K 17. Takes in “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">195. </td>
-<td>L 19. Takes in “Ko.”
-</td>
-<td>196. </td>
-<td class="cellRight">F 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">197. </td>
-<td>F 18.
-</td>
-<td>198. </td>
-<td class="cellRight">D 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">199. </td>
-<td>C 17.
-</td>
-<td>200. </td>
-<td class="cellRight">D 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">201. </td>
-<td>D 19. “Watari.”
-</td>
-<td>202. </td>
-<td class="cellRight">E 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">203. </td>
-<td>D 10.
-</td>
-<td>204. </td>
-<td class="cellRight">E 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">205. </td>
-<td>M 10.
-</td>
-<td>206. </td>
-<td class="cellRight">Q 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">207. </td>
-<td>K 10.
-</td>
-<td>208. </td>
-<td class="cellRight">L 9. Takes.</td>
-</tr>
-<tr>
-<td class="cellLeft">209. </td>
-<td>P 9.
-</td>
-<td>210. </td>
-<td class="cellRight">L 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">211. </td>
-<td>K 13.
-</td>
-<td>212. </td>
-<td class="cellRight">N 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">213. </td>
-<td>M 14.
-</td>
-<td>214. </td>
-<td class="cellRight">N 13.<span class="pageNum" id="pb103">[<a href="#pb103">103</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">215. </td>
-<td>N 11.
-</td>
-<td>216. </td>
-<td class="cellRight">O 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">217. </td>
-<td>O 11.
-</td>
-<td>218. </td>
-<td class="cellRight">O 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">219. </td>
-<td>P 13.
-</td>
-<td>220. </td>
-<td class="cellRight">D 9. Takes.</td>
-</tr>
-<tr>
-<td class="cellLeft">221. </td>
-<td>C 9.
-</td>
-<td>222. </td>
-<td class="cellRight">Q 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">223. </td>
-<td>P 11.
-</td>
-<td>224. </td>
-<td class="cellRight">J 16. Takes.</td>
-</tr>
-<tr>
-<td class="cellLeft">225. </td>
-<td>G 16.
-</td>
-<td>226. </td>
-<td class="cellRight">F 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">227. </td>
-<td>N 3.
-</td>
-<td>228. </td>
-<td class="cellRight">M 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">229. </td>
-<td>T 14.
-</td>
-<td>230. </td>
-<td class="cellRight">T 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">231. </td>
-<td>T 13.
-</td>
-<td>232. </td>
-<td class="cellRight">S 13. Takes.</td>
-</tr>
-<tr>
-<td class="cellLeft">233. </td>
-<td>P 15.
-</td>
-<td>234. </td>
-<td class="cellRight">P 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">235. </td>
-<td>S 12. Takes in “Ko.”
-</td>
-<td>236. </td>
-<td class="cellRight">T 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">237. </td>
-<td>E 3.
-</td>
-<td>238. </td>
-<td class="cellRight">O 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">239. </td>
-<td>O 5.
-</td>
-<td>240. </td>
-<td class="cellRight">A 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">241. </td>
-<td>A 18.
-</td>
-<td>242. </td>
-<td class="cellRight">A 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">243. </td>
-<td>A 12.
-</td>
-<td>244. </td>
-<td class="cellRight">B 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">245. </td>
-<td>B 13.
-</td>
-<td>246. </td>
-<td class="cellRight">A 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">247. </td>
-<td>D 3.
-</td>
-<td>248. </td>
-<td class="cellRight">C 2.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">249. </td>
-<td class="cellBottom">M 15.
-</td>
-<td class="cellBottom">250. </td>
-<td class="cellRight cellBottom">N 15.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black wins, the report says, by “Ichi ban,” which means anything up to ten “Me.” According
-to my continuation, Black won by seven “Me.”
-<span class="pageNum" id="pb99">[<a href="#pb99">99</a>]</span></p>
-<p></p>
-<div class="figure plate16width" id="plate16"><img src="images/plate16.png" alt="Plate 16" width="596" height="703"><p class="figureHead"><span class="sc">Plate 16</span></p>
-</div><p>
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">V</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate17">Plate 17</a></i>
-</p>
-<p>This is a game between a Japanese player and a beginner. It is inserted solely to
-show the character of the mistakes which beginners are likely to make. Such errors
-never occur in games between good players, and therefore this game may be more useful
-to a novice than the games contested between players of greater skill.
-</p>
-<p>Played May 7, 1907.
-</p>
-<p>Black has a handicap of five stones.
-<span class="pageNum" id="pb104">[<a href="#pb104">104</a>]</span></p>
-<p></p>
-<div class="figure plate17width" id="plate17"><img src="images/plate17.png" alt="Plate 17" width="601" height="652"><p class="figureHead"><span class="sc">Plate 17</span></p>
-</div><p>
-<span class="pageNum" id="pb105">[<a href="#pb105">105</a>]</span></p>
-<p></p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>C 14.
-</td>
-<td>2. </td>
-<td class="cellRight">E 3. Bad; too close to the handicap stone. Besides it is better to respond to White’s
-attack in the same part of the board.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>O 3.
-</td>
-<td>4. </td>
-<td class="cellRight">C 15. This would be too conservative if the players were anything like equal.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>R 14.
-</td>
-<td>6. </td>
-<td class="cellRight">D 6. Much better to play in one of the right-hand corners. C 6 would be better also.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>F 17.
-</td>
-<td>8. </td>
-<td class="cellRight">P 3. O 4 is much better.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>R 6.
-</td>
-<td>10. </td>
-<td class="cellRight">Q 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>S 16. This would not be played against a good player.
-</td>
-<td>12. </td>
-<td class="cellRight">O 4. Black should reply to White’s last move.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>N 3.
-</td>
-<td>14. </td>
-<td class="cellRight">D 8. Unnecessary; much better to play in one of the threatened corners.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>C 3.
-</td>
-<td>16. </td>
-<td class="cellRight">C 4. B 4 would be better.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>B 3.
-</td>
-<td>18. </td>
-<td class="cellRight">D 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>D 3.
-</td>
-<td>20. </td>
-<td class="cellRight">E 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>B 5.
-</td>
-<td>22. </td>
-<td class="cellRight">B 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>A 4.
-</td>
-<td>24. </td>
-<td class="cellRight">C 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">25. </td>
-<td>B 8.
-</td>
-<td>26. </td>
-<td class="cellRight">D 5. Over cautious.</td>
-</tr>
-<tr>
-<td class="cellLeft">27. </td>
-<td>C 7.
-</td>
-<td>28. </td>
-<td class="cellRight">D 7. Unnecessary; Black could gain a decisive advantage at B 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">29. </td>
-<td>B 6.
-</td>
-<td>30. </td>
-<td class="cellRight">C 8. Too near the White line, a common mistake of beginners.</td>
-</tr>
-<tr>
-<td class="cellLeft">31. </td>
-<td>B 9.
-</td>
-<td>32. </td>
-<td class="cellRight">B 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">33. </td>
-<td>A 3.
-</td>
-<td>34. </td>
-<td class="cellRight">C 9. Too near; Black can jump one or two spaces with much better effect.</td>
-</tr>
-<tr>
-<td class="cellLeft">35. </td>
-<td>C 10.
-</td>
-<td>36. </td>
-<td class="cellRight">D 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">37. </td>
-<td>C 11.
-</td>
-<td>38. </td>
-<td class="cellRight">D 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">39. </td>
-<td>C 13.
-</td>
-<td>40. </td>
-<td class="cellRight">D 12. At this point Black’s <span class="pageNum" id="pb106.1">[<a href="#pb106.1">106</a>]</span>position is good enough, as his line on D is very strong.<span class="pageNum" id="pb106">[<a href="#pb106">106</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">41. </td>
-<td>C 17.
-</td>
-<td>42. </td>
-<td class="cellRight">B 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">43. </td>
-<td>B 13.
-</td>
-<td>44. </td>
-<td class="cellRight">C 12. Black gains very little by this.</td>
-</tr>
-<tr>
-<td class="cellLeft">45. </td>
-<td>B 12.
-</td>
-<td>46. </td>
-<td class="cellRight">B 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">47. </td>
-<td>D 17.
-</td>
-<td>48. </td>
-<td class="cellRight">B 16. Very bad; Black has the whole board to gain ground in elsewhere.</td>
-</tr>
-<tr>
-<td class="cellLeft">49. </td>
-<td>E 16.
-</td>
-<td>50. </td>
-<td class="cellRight">D 15. If Black feels he must play here, D 13 is better.</td>
-</tr>
-<tr>
-<td class="cellLeft">51. </td>
-<td>D 13.
-</td>
-<td>52. </td>
-<td class="cellRight">E 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">53. </td>
-<td>E 12.
-</td>
-<td>54. </td>
-<td class="cellRight">D 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">55. </td>
-<td>F 13.
-</td>
-<td>56. </td>
-<td class="cellRight">E 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">57. </td>
-<td>G 12.
-</td>
-<td>58. </td>
-<td class="cellRight">E 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">59. </td>
-<td>F 12.
-</td>
-<td>60. </td>
-<td class="cellRight">F 11. If Black hopes to save his group in the upper left-hand corner, he must escape
-toward the center at this point.</td>
-</tr>
-<tr>
-<td class="cellLeft">61. </td>
-<td>F 14. Black’s group is now hopeless.
-</td>
-<td>62. </td>
-<td class="cellRight">A 14. Black cannot possibly form “Me”; this move is merely wasted.</td>
-</tr>
-<tr>
-<td class="cellLeft">63. </td>
-<td>J 3.
-</td>
-<td>64. </td>
-<td class="cellRight">E 9. Too cautious.</td>
-</tr>
-<tr>
-<td class="cellLeft">65. </td>
-<td>G 3.
-</td>
-<td>66. </td>
-<td class="cellRight">H 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">67. </td>
-<td>G 11.
-</td>
-<td>68. </td>
-<td class="cellRight">F 10. Black forms “Me” in this group long before it is threatened, while he might
-gain ground elsewhere.</td>
-</tr>
-<tr>
-<td class="cellLeft">69. </td>
-<td>G 10.
-</td>
-<td>70. </td>
-<td class="cellRight">A 16. Another lost move.</td>
-</tr>
-<tr>
-<td class="cellLeft">71. </td>
-<td>F 4.
-</td>
-<td>72. </td>
-<td class="cellRight">E 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">73. </td>
-<td>G 8.
-</td>
-<td>74. </td>
-<td class="cellRight">G 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">75. </td>
-<td>H 9.
-</td>
-<td>76. </td>
-<td class="cellRight">F 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">77. </td>
-<td>H 10.
-</td>
-<td>78. </td>
-<td class="cellRight">F 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">79. </td>
-<td>G 7.
-</td>
-<td>80. </td>
-<td class="cellRight">F 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">81. </td>
-<td>G 6.
-</td>
-<td>82. </td>
-<td class="cellRight">G 5. Should have been <span class="pageNum" id="pb107.1">[<a href="#pb107.1">107</a>]</span>played at F 5.<span class="pageNum" id="pb107">[<a href="#pb107">107</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">83. </td>
-<td>F 5.
-</td>
-<td>84. </td>
-<td class="cellRight">J 10. Black should play nearer the edge of the board. J 10 is radically wrong.</td>
-</tr>
-<tr>
-<td class="cellLeft">85. </td>
-<td>K 8.
-</td>
-<td>86. </td>
-<td class="cellRight">H 13. Black tries to form a living group in the center without support; this can seldom
-be done.</td>
-</tr>
-<tr>
-<td class="cellLeft">87. </td>
-<td>H 12.
-</td>
-<td>88. </td>
-<td class="cellRight">J 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">89. </td>
-<td>J 13.
-</td>
-<td>90. </td>
-<td class="cellRight">H 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">91. </td>
-<td>J 8.
-</td>
-<td>92. </td>
-<td class="cellRight">H 7. These stones are hopeless from the start. Black should play in the right-hand
-corners.</td>
-</tr>
-<tr>
-<td class="cellLeft">93. </td>
-<td>H 6.
-</td>
-<td>94. </td>
-<td class="cellRight">J 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">95. </td>
-<td>L 7.
-</td>
-<td>96. </td>
-<td class="cellRight">J 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">97. </td>
-<td>H 5.
-</td>
-<td>98. </td>
-<td class="cellRight">J 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">99. </td>
-<td>G 4. Takes.
-</td>
-<td>100. </td>
-<td class="cellRight">J 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">101. </td>
-<td>M 6.
-</td>
-<td>102. </td>
-<td class="cellRight">N 5. M 5 would be much better.</td>
-</tr>
-<tr>
-<td class="cellLeft">103. </td>
-<td>M 5.
-</td>
-<td>104. </td>
-<td class="cellRight">K 4. Black adds more stones to his already hopeless group. This is one of the commonest
-mistakes.</td>
-</tr>
-<tr>
-<td class="cellLeft">105. </td>
-<td>M 4.
-</td>
-<td>106. </td>
-<td class="cellRight">J 12. Black should jump to the right, say at M 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">107. </td>
-<td>K 13.
-</td>
-<td>108. </td>
-<td class="cellRight">G 14. F 15 might have helped Black.</td>
-</tr>
-<tr>
-<td class="cellLeft">109. </td>
-<td>F 15.
-</td>
-<td>110. </td>
-<td class="cellRight">H 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">111. </td>
-<td>J 4.
-</td>
-<td>112. </td>
-<td class="cellRight">F 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">113. </td>
-<td>H 3. Takes.
-</td>
-<td>114. </td>
-<td class="cellRight">E 6. Unnecessary. Black should play somewhere in the unoccupied portion of the board.</td>
-</tr>
-<tr>
-<td class="cellLeft">115. </td>
-<td>M 12.
-</td>
-<td>116. </td>
-<td class="cellRight">A 13. Wholly wasted unless Black were an expert.</td>
-</tr>
-<tr>
-<td class="cellLeft">117. </td>
-<td>B 11.
-</td>
-<td>118. </td>
-<td class="cellRight">B 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">119. </td>
-<td>B 18.
-</td>
-<td>120. </td>
-<td class="cellRight">C 18.<span class="pageNum" id="pb108">[<a href="#pb108">108</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">121. </td>
-<td>D 18.
-</td>
-<td>122. </td>
-<td class="cellRight">A 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">123. </td>
-<td>C 19. Takes.
-</td>
-<td>124. </td>
-<td class="cellRight">C 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">125. </td>
-<td>B 7.
-</td>
-<td>126. </td>
-<td class="cellRight">K 12. Like all beginners, Black keeps his stones too close together. M 10 would be
-better.</td>
-</tr>
-<tr>
-<td class="cellLeft">127. </td>
-<td>L 13.
-</td>
-<td>128. </td>
-<td class="cellRight">L 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">129. </td>
-<td>M 10.
-</td>
-<td>130. </td>
-<td class="cellRight">M 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">131. </td>
-<td>N 11.
-</td>
-<td>132. </td>
-<td class="cellRight">L 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">133. </td>
-<td>N 13.
-</td>
-<td>134. </td>
-<td class="cellRight">L 10. Black again adds stones to a dead group.</td>
-</tr>
-<tr>
-<td class="cellLeft">135. </td>
-<td>M 9.
-</td>
-<td>136. </td>
-<td class="cellRight">L 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">137. </td>
-<td>M 8.
-</td>
-<td>138. </td>
-<td class="cellRight">L 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">139. </td>
-<td>K 7.
-</td>
-<td>140. </td>
-<td class="cellRight">O 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">141. </td>
-<td>P 5.
-</td>
-<td>142. </td>
-<td class="cellRight">O 2. S 4 would have been much better.</td>
-</tr>
-<tr>
-<td class="cellLeft">143. </td>
-<td>N 2.
-</td>
-<td>144. </td>
-<td class="cellRight">N 1. Black overlooks that he must connect at P 2. This is a common error of novices.</td>
-</tr>
-<tr>
-<td class="cellLeft">145. </td>
-<td>P 2.
-</td>
-<td>146. </td>
-<td class="cellRight">J 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">147. </td>
-<td>K 16.
-</td>
-<td>148. </td>
-<td class="cellRight">J 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">149. </td>
-<td>K 17.
-</td>
-<td>150. </td>
-<td class="cellRight">K 15. Black tries to form another living group. His only chance was near Q 14–Q 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">151. </td>
-<td>L 15.
-</td>
-<td>152. </td>
-<td class="cellRight">L 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">153. </td>
-<td>M 14.
-</td>
-<td>154. </td>
-<td class="cellRight">K 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">155. </td>
-<td>M 13.
-</td>
-<td>156. </td>
-<td class="cellRight">M 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">157. </td>
-<td>L 16.
-</td>
-<td>158. </td>
-<td class="cellRight">G 16. Black again adds to a hopeless position.</td>
-</tr>
-<tr>
-<td class="cellLeft">159. </td>
-<td>G 17.
-</td>
-<td>160. </td>
-<td class="cellRight">H 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">161. </td>
-<td>G 15.
-</td>
-<td>162. </td>
-<td class="cellRight">H 15. Black thinks he has the necessary “Me.” Two of them, however, are “Kageme.”</td>
-</tr>
-<tr>
-<td class="cellLeft">163. </td>
-<td>H 18.
-</td>
-<td>164. </td>
-<td class="cellRight">J 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">165. </td>
-<td>J 17.
-</td>
-<td>166. </td>
-<td class="cellRight">G 18.<span class="pageNum" id="pb109">[<a href="#pb109">109</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">167. </td>
-<td>H 16. Takes, “Ko.”
-</td>
-<td>168. </td>
-<td class="cellRight">A 2. Black plays this correctly.</td>
-</tr>
-<tr>
-<td class="cellLeft">169. </td>
-<td>A 5.
-</td>
-<td>170. </td>
-<td class="cellRight">H 17. Takes, “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">171. </td>
-<td>H 19.
-</td>
-<td>172. </td>
-<td class="cellRight">K 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">173. </td>
-<td>H 16. Takes, “Ko.”
-</td>
-<td>174. </td>
-<td class="cellRight">L 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">175. </td>
-<td>H 17. “Ko tsugu.”
-</td>
-<td>176. </td>
-<td class="cellRight">M 17. Black has a chance to make some territory in this part of the board.</td>
-</tr>
-<tr>
-<td class="cellLeft">177. </td>
-<td>O 17.
-</td>
-<td>178. </td>
-<td class="cellRight">N 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">179. </td>
-<td>Q 17.
-</td>
-<td>180. </td>
-<td class="cellRight">O 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">181. </td>
-<td>P 16.
-</td>
-<td>182. </td>
-<td class="cellRight">Q 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">183. </td>
-<td>P 15.
-</td>
-<td>184. </td>
-<td class="cellRight">R 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">185. </td>
-<td>R 16.
-</td>
-<td>186. </td>
-<td class="cellRight">Q 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">187. </td>
-<td>P 17.
-</td>
-<td>188. </td>
-<td class="cellRight">R 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">189. </td>
-<td>S 17.
-</td>
-<td>190. </td>
-<td class="cellRight">R 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">191. </td>
-<td>S 14.
-</td>
-<td>192. </td>
-<td class="cellRight">P 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">193. </td>
-<td>S 15.
-</td>
-<td>194. </td>
-<td class="cellRight">O 13. Black should live, although he has gained little space.</td>
-</tr>
-<tr>
-<td class="cellLeft">195. </td>
-<td>N 14.
-</td>
-<td>196. </td>
-<td class="cellRight">P 12. Black should have occupied O 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">197. </td>
-<td>O 14. Black’s groups are now separated.
-</td>
-<td>198. </td>
-<td class="cellRight">N 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">199. </td>
-<td>O 18.
-</td>
-<td>200. </td>
-<td class="cellRight">P 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">201. </td>
-<td>R 18. Takes.
-</td>
-<td>202. </td>
-<td class="cellRight">O 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">203. </td>
-<td>N 12.
-</td>
-<td>204. </td>
-<td class="cellRight">E 15. This is pure waste.</td>
-</tr>
-<tr>
-<td class="cellLeft">205. </td>
-<td>M 19. If Black had played here his group would have lived.
-</td>
-<td>206. </td>
-<td class="cellRight">E 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">207. </td>
-<td>E 18. Takes.
-</td>
-<td>208. </td>
-<td class="cellRight">A 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">209. </td>
-<td>A 11.
-</td>
-<td>210. </td>
-<td class="cellRight">O 16. Too late; this group is hopeless now.</td>
-</tr>
-<tr>
-<td class="cellLeft">211. </td>
-<td>Q 11.
-</td>
-<td>212. </td>
-<td class="cellRight">Q 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">213. </td>
-<td>R 11.
-</td>
-<td>214. </td>
-<td class="cellRight">O 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">215. </td>
-<td>O 10.
-</td>
-<td>216. </td>
-<td class="cellRight">Q 2.<span class="pageNum" id="pb110">[<a href="#pb110">110</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">217. </td>
-<td>O 1. Takes.
-</td>
-<td>218. </td>
-<td class="cellRight">M 1. This is nonsense; Black might still save the corner by correct play.</td>
-</tr>
-<tr>
-<td class="cellLeft">219. </td>
-<td>P 4.
-</td>
-<td>220. </td>
-<td class="cellRight">Q 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">221. </td>
-<td>Q 5.
-</td>
-<td>222. </td>
-<td class="cellRight">M 2. If Black played at S 5 he would still have a chance.</td>
-</tr>
-<tr>
-<td class="cellLeft">223. </td>
-<td>R 4.
-</td>
-<td>224. </td>
-<td class="cellRight">O 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">225. </td>
-<td>P 10.
-</td>
-<td>226. </td>
-<td class="cellRight">R 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">227. </td>
-<td>F 2.
-</td>
-<td>228. </td>
-<td class="cellRight">F 1.</td>
-</tr>
-<tr>
-<td class="cellLeft">229. </td>
-<td>G 1.
-</td>
-<td>230. </td>
-<td class="cellRight">E 1.</td>
-</tr>
-<tr>
-<td class="cellLeft">231. </td>
-<td>F 3.
-</td>
-<td>232. </td>
-<td class="cellRight">C 1. Black wastes one of his few vacant spaces.</td>
-</tr>
-<tr>
-<td class="cellLeft">233. </td>
-<td>R 3.
-</td>
-<td>234. </td>
-<td class="cellRight">N 19.</td>
-</tr>
-<tr>
-<td class="cellLeft"> </td>
-<td>White permits Black to play again.
-</td>
-<td>235. </td>
-<td class="cellRight">L 17.</td>
-</tr>
-<tr>
-<td class="cellLeft"> </td>
-<td>White permits Black to play again.
-</td>
-<td>236. </td>
-<td class="cellRight">J 19.</td>
-</tr>
-<tr>
-<td class="cellLeft">237. </td>
-<td>L 19.
-</td>
-<td>238. </td>
-<td class="cellRight">M 18.</td>
-</tr>
-<tr>
-<td class="cellLeft"> </td>
-<td>White permits Black to play again.
-</td>
-<td>239. </td>
-<td class="cellRight">P 19.</td>
-</tr>
-<tr>
-<td class="cellLeft"> </td>
-<td>White permits Black to play again.
-</td>
-<td>240. </td>
-<td class="cellRight">N 17.</td>
-</tr>
-<tr>
-<td class="cellLeft"> </td>
-<td>White permits Black to play again.
-</td>
-<td>241. </td>
-<td class="cellRight">R 19.</td>
-</tr>
-<tr>
-<td class="cellLeft">242. </td>
-<td>S 19.
-</td>
-<td>243. </td>
-<td class="cellRight">O 19.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">244. </td>
-<td class="cellBottom">R 17.
-</td>
-<td class="cellBottom"> </td>
-<td class="cellRight cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>“Dame”—E 5 and C 5. White wins by one hundred and ninety-seven spaces and eighty-eight
-stones.
-<span class="pageNum" id="pb111">[<a href="#pb111">111</a>]</span></p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">VI</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate18">Plate 18</a></i>
-</p>
-<p><span class="sc">White.</span>—Inouye Inseki.
-</p>
-<p><span class="sc">Black.</span>—Yasui Shintetsu.
-</p>
-<p>Played December, 1835. No handicaps were given. This game is from a Japanese work
-called “<span lang="ja-latn">Kachi Sei Kioku.</span>” The notes are taken from Korschelt, and as in the previous instance involve the
-repetition of some things that have been touched on in the preceding chapters.
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>R 16.
-</td>
-<td>2. </td>
-<td class="cellRight">D 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>Q 3.
-</td>
-<td>4. </td>
-<td class="cellRight">P 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>C 4.
-</td>
-<td>6. </td>
-<td class="cellRight">C 14. Just as good as D 15, which we already know.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>Q 5. This may be the best play under the circumstances. The secure position Q 3–Q
-5 supports the advance posts at C 4 and R 16 in equal measure.
-</td>
-<td>8. </td>
-<td class="cellRight">Q 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>P 16.
-</td>
-<td>10. </td>
-<td class="cellRight">Q 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>Q 15.
-</td>
-<td>12. </td>
-<td class="cellRight">Q 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>P 15.
-</td>
-<td>14. </td>
-<td class="cellRight">R 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>R 14.
-</td>
-<td>16. </td>
-<td class="cellRight">S 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>Q 13.
-</td>
-<td>18. </td>
-<td class="cellRight">N 17. The eighth stone played at Q 14 cannot be saved. If White attempts to save it,
-the following would be the continuation: <span class="pageNum" id="pb112.1">[<a href="#pb112.1">112</a>]</span>
-<div class="table">
-<table class="goinner">
-<thead>
-<tr class="label">
-<td class="cellHeadLeft cellHeadTop cellHeadBottom">B. </td>
-<td class="cellHeadRight cellHeadTop cellHeadBottom">W.
-</td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft"></td>
-<td class="cellRight">P 14
-</td>
-</tr>
-<tr>
-<td class="cellLeft">O 14 </td>
-<td class="cellRight">P 13
-</td>
-</tr>
-<tr>
-<td class="cellLeft">P 12 </td>
-<td class="cellRight">O 13
-</td>
-</tr>
-<tr>
-<td class="cellLeft">N 13 </td>
-<td class="cellRight">O 12.
-</td>
-</tr>
-<tr>
-<td colspan="2" class="colspan cellLeft cellRight cellBottom">O 11 etc.
-</td>
-</tr>
-</tbody>
-</table>
-</div>
-<p>If White had had an opportunity of placing a stone on the line of retreat at say E
-3, then White could have saved No. 8. (This has already been explained in defining
-the Japanese expression “Shicho.”)<span class="pageNum" id="pb112">[<a href="#pb112">112</a>]</span></p>
-</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>P 14. Takes. S 14 probably would have been better, because it would have retained
-the “Sente” for Black; that is to say, a play which the opponent is compelled to answer,
-or otherwise sustain too great a loss. Had Black played at S 14, White must have answered
-at S 16, in order not to lose the stones at R 15–S 15, and also the corner, which
-is worth about fourteen “Me.” To White’s play at S 16 Black would probably have answered
-at R 12 and thus obtained a secure position.
-</td>
-<td>20. </td>
-<td class="cellRight">S 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>R 9.
-</td>
-<td>22. </td>
-<td class="cellRight">E 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>J 3.
-</td>
-<td>24. </td>
-<td class="cellRight">D 5. This is analogous to No. 8, but it is not advanced so far because Black has already
-occupied J 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">25. </td>
-<td>C 5.
-</td>
-<td>26. </td>
-<td class="cellRight">D 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">27. </td>
-<td>C 6.
-</td>
-<td>28. </td>
-<td class="cellRight">D 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">29. </td>
-<td>C 7.
-</td>
-<td>30. </td>
-<td class="cellRight">D 8.<span class="pageNum" id="pb114">[<a href="#pb114">114</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">31. </td>
-<td>C 9.
-</td>
-<td>32. </td>
-<td class="cellRight">L 3. White has established the long line on D and allowed Black a large territory
-in order to be able to occupy L 3. If he had played there immediately in answer to
-Black’s twenty-third move, then either L 3 or E 3 would have been in great danger.</td>
-</tr>
-<tr>
-<td class="cellLeft">33. </td>
-<td>D 3.
-</td>
-<td>34. </td>
-<td class="cellRight">D 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">35. </td>
-<td>C 2.
-</td>
-<td>36. </td>
-<td class="cellRight">D 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">37. </td>
-<td>C 3.
-</td>
-<td>38. </td>
-<td class="cellRight">L 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">39. </td>
-<td>F 3.
-</td>
-<td>40. </td>
-<td class="cellRight">F 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">41. </td>
-<td>E 4. Black compels White to take 41, in order to make good his escape.
-</td>
-<td>42. </td>
-<td class="cellRight">E 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">43. </td>
-<td>G 3.
-</td>
-<td>44. </td>
-<td class="cellRight">F 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">45. </td>
-<td>G 4.
-</td>
-<td>46. </td>
-<td class="cellRight">F 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">47. </td>
-<td>G 5.
-</td>
-<td>48. </td>
-<td class="cellRight">K 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">49. </td>
-<td>F 6. “Sente.”
-</td>
-<td>50. </td>
-<td class="cellRight">E 5. Takes.</td>
-</tr>
-<tr>
-<td class="cellLeft">51. </td>
-<td>J 2.
-</td>
-<td>52. </td>
-<td class="cellRight">H 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">53. </td>
-<td>H 6.
-</td>
-<td>54. </td>
-<td class="cellRight">G 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">55. </td>
-<td>J 7.
-</td>
-<td>56. </td>
-<td class="cellRight">P 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">57. </td>
-<td>P 4.
-</td>
-<td>58. </td>
-<td class="cellRight">O 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">59. </td>
-<td>Q 2.
-</td>
-<td>60. </td>
-<td class="cellRight">O 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">61. </td>
-<td>O 5.
-</td>
-<td>62. </td>
-<td class="cellRight">N 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">63. </td>
-<td>O 6.
-</td>
-<td>64. </td>
-<td class="cellRight">K 7. An interesting attack that determines the course of the game for a long time.
-65<span class="corr" id="xd31e8170" title="Not in source">,</span> J 8, would mean abandoning the position on G–J (26 “Me”), but it would give an opportunity
-for a bold attack. If Black played 65, J 6, his stones would scarcely survive.</td>
-</tr>
-<tr>
-<td class="cellLeft">65. </td>
-<td>K 3. “Sente.” White must <span class="pageNum" id="pb115.1">[<a href="#pb115.1">115</a>]</span>reply to it, or he would find himself without the necessary “Me” in that group.
-</td>
-<td>66. </td>
-<td class="cellRight">L 2.<span class="pageNum" id="pb115">[<a href="#pb115">115</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">67. </td>
-<td>K 6.
-</td>
-<td>68. </td>
-<td class="cellRight">J 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">69. </td>
-<td>L 6.
-</td>
-<td>70. </td>
-<td class="cellRight">J 6. Takes.</td>
-</tr>
-<tr>
-<td class="cellLeft">71. </td>
-<td>K 5. Avoids “Ko” and nevertheless assures a connection.
-</td>
-<td>72. </td>
-<td class="cellRight">N 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">73. </td>
-<td>L 7.
-</td>
-<td>74. </td>
-<td class="cellRight">K 4. Is played for the same reason as No. 66.</td>
-</tr>
-<tr>
-<td class="cellLeft">75. </td>
-<td>J 5.
-</td>
-<td>76. </td>
-<td class="cellRight">N 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">77. </td>
-<td>K 8.
-</td>
-<td>78. </td>
-<td class="cellRight">J 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">79. </td>
-<td>O 7.
-</td>
-<td>80. </td>
-<td class="cellRight">N 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">81. </td>
-<td>L 9.
-</td>
-<td>82. </td>
-<td class="cellRight">J 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">83. </td>
-<td>O 8.
-</td>
-<td>84. </td>
-<td class="cellRight">N 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">85. </td>
-<td>K 11.
-</td>
-<td>86. </td>
-<td class="cellRight">R 10. Now the effect of the mistake at move 19 begins to be apparent.</td>
-</tr>
-<tr>
-<td class="cellLeft">87. </td>
-<td>Q 10.
-</td>
-<td>88. </td>
-<td class="cellRight">Q 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">89. </td>
-<td>R 11.
-</td>
-<td>90. </td>
-<td class="cellRight">R 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">91. </td>
-<td>S 10. Takes.
-</td>
-<td>92. </td>
-<td class="cellRight">S 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">93. </td>
-<td>R 10. Q 12 would probably have been better; at all events it would have been surer,
-because it assures the connection by way of P 11 after White has taken. If White does
-not take, but plays at P 11, his stones on the edge of the board will die.
-</td>
-<td>94. </td>
-<td class="cellRight">M 11. This move separates P 14 from K 11, and is at the same time “Sente” as regards
-the black stones near K, because if Black does not answer, these stones would be cut
-off by W–K 10. Moves Nos. 98, 100, and 102 isolate the black stones in the neighborhood
-of P 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">95. </td>
-<td>L 11.
-</td>
-<td>96. </td>
-<td class="cellRight">Q 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">97. </td>
-<td>L 14.
-</td>
-<td>98. </td>
-<td class="cellRight">L 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">99. </td>
-<td>K 13.
-</td>
-<td>100. </td>
-<td class="cellRight">M 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">101. </td>
-<td>K 14.
-</td>
-<td>102. </td>
-<td class="cellRight">M 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">103. </td>
-<td>S 14.
-</td>
-<td>104. </td>
-<td class="cellRight">S 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">105. </td>
-<td>T 15.
-</td>
-<td>106. </td>
-<td class="cellRight">N 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">107. </td>
-<td>O 11. It is certain that <span class="pageNum" id="pb116.1">[<a href="#pb116.1">116</a>]</span>either the eight black stones or the five white stones must die, and on this depends
-the result of the game, because it would make a difference of about 40 “Me.”
-</td>
-<td>108. </td>
-<td class="cellRight">O 12.<span class="pageNum" id="pb116">[<a href="#pb116">116</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">109. </td>
-<td>P 12.
-</td>
-<td>110. </td>
-<td class="cellRight">P 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">111. </td>
-<td>O 13.
-</td>
-<td>112. </td>
-<td class="cellRight">N 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">113. </td>
-<td>O 10.
-</td>
-<td>114. </td>
-<td class="cellRight">P 13. Takes, “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">115. </td>
-<td>M 16.
-</td>
-<td>116. </td>
-<td class="cellRight">T 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">117. </td>
-<td>T 14.
-</td>
-<td>118. </td>
-<td class="cellRight">O 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">119. </td>
-<td>P 12. “Ko.”
-</td>
-<td>120. </td>
-<td class="cellRight">J 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">121. </td>
-<td>K 12.
-</td>
-<td>122. </td>
-<td class="cellRight">P 13. “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">123. </td>
-<td>R 17.
-</td>
-<td>124. </td>
-<td class="cellRight">S 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">125. </td>
-<td>P 12. “Ko.”
-</td>
-<td>126. </td>
-<td class="cellRight">R 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">127. </td>
-<td>P 10.
-</td>
-<td>128. </td>
-<td class="cellRight">P 13. “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">129. </td>
-<td>D 16.
-</td>
-<td>130. </td>
-<td class="cellRight">C 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">131. </td>
-<td>P 12. “Ko.”
-</td>
-<td>132. </td>
-<td class="cellRight">T 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">133. </td>
-<td>Q 14. Connecting.
-</td>
-<td>134. </td>
-<td class="cellRight">P 13. “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">135. </td>
-<td>S 18.
-</td>
-<td>136. </td>
-<td class="cellRight">R 18. Takes.</td>
-</tr>
-<tr>
-<td class="cellLeft">137. </td>
-<td>P 12. “Ko.”
-</td>
-<td>138. </td>
-<td class="cellRight">K 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">139. </td>
-<td>L 8.
-</td>
-<td>140. </td>
-<td class="cellRight">P 13. “Ko.”</td>
-</tr>
-<tr>
-<td class="cellLeft">141. </td>
-<td>E 17.
-</td>
-<td>142. </td>
-<td class="cellRight">P 12. Connecting. White would have had another “Ko” at M 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">143. </td>
-<td>C 17.
-</td>
-<td>144. </td>
-<td class="cellRight">D 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">145. </td>
-<td>C 15.
-</td>
-<td>146. </td>
-<td class="cellRight">B 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">147. </td>
-<td>E 18.
-</td>
-<td>148. </td>
-<td class="cellRight">C 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">149. </td>
-<td>B 15.
-</td>
-<td>150. </td>
-<td class="cellRight">D 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">151. </td>
-<td>E 16.
-</td>
-<td>152. </td>
-<td class="cellRight">B 17. Takes. The series of moves from 143 to 152 should be carefully noted, as they
-frequently occur.</td>
-</tr>
-<tr>
-<td class="cellLeft">153. </td>
-<td>B 14.
-</td>
-<td>154. </td>
-<td class="cellRight">C 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">155. </td>
-<td>B 13.
-</td>
-<td>156. </td>
-<td class="cellRight">C 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">157. </td>
-<td>B 12.
-</td>
-<td>158. </td>
-<td class="cellRight">C 11.<span class="pageNum" id="pb117">[<a href="#pb117">117</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">159. </td>
-<td>F 14. “Sente.”
-</td>
-<td>160. </td>
-<td class="cellRight">D 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">161. </td>
-<td>B 11.
-</td>
-<td>162. </td>
-<td class="cellRight">C 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">163. </td>
-<td>B 9. Is not played at B 10 in order to retain the “Sente” without conceding too great
-an advantage.
-</td>
-<td>164. </td>
-<td class="cellRight">D 9. It would have been better to play at K 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">165. </td>
-<td>K 17.
-</td>
-<td>166. </td>
-<td class="cellRight">H 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">167. </td>
-<td>G 13.
-</td>
-<td>168. </td>
-<td class="cellRight">H 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">169. </td>
-<td>G 11.
-</td>
-<td>170. </td>
-<td class="cellRight">G 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">171. </td>
-<td>F 15.
-</td>
-<td>172. </td>
-<td class="cellRight">J 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">173. </td>
-<td>E 11.
-</td>
-<td>174. </td>
-<td class="cellRight">F 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">175. </td>
-<td>G 12.
-</td>
-<td>176. </td>
-<td class="cellRight">E 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">177. </td>
-<td>F 11.
-</td>
-<td>178. </td>
-<td class="cellRight">E 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">179. </td>
-<td>D 11.
-</td>
-<td>180. </td>
-<td class="cellRight">D 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">181. </td>
-<td>D 12.
-</td>
-<td>182. </td>
-<td class="cellRight">H 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">183. </td>
-<td>H 17.
-</td>
-<td>184. </td>
-<td class="cellRight">G 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">185. </td>
-<td>J 17.
-</td>
-<td>186. </td>
-<td class="cellRight">E 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">187. </td>
-<td>F 13.
-</td>
-<td>188. </td>
-<td class="cellRight">G 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">189. </td>
-<td>G 18.
-</td>
-<td>190. </td>
-<td class="cellRight">G 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">191. </td>
-<td>M 17.
-</td>
-<td>192. </td>
-<td class="cellRight">P 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">193. </td>
-<td>P 1.
-</td>
-<td>194. </td>
-<td class="cellRight">O 1.</td>
-</tr>
-<tr>
-<td class="cellLeft">195. </td>
-<td>Q 1.
-</td>
-<td>196. </td>
-<td class="cellRight">L 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">197. </td>
-<td>N 18.
-</td>
-<td>198. </td>
-<td class="cellRight">G 2. “Sente.” It threatens the three black stones on J and K.</td>
-</tr>
-<tr>
-<td class="cellLeft">199. </td>
-<td>H 5.
-</td>
-<td>200. </td>
-<td class="cellRight">O 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">201. </td>
-<td>M 18.
-</td>
-<td>202. </td>
-<td class="cellRight">B 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">203. </td>
-<td>A 10.
-</td>
-<td>204. </td>
-<td class="cellRight">C 1.</td>
-</tr>
-<tr>
-<td class="cellLeft">205. </td>
-<td>B 1.
-</td>
-<td>206. </td>
-<td class="cellRight">D 1.</td>
-</tr>
-<tr>
-<td class="cellLeft">207. </td>
-<td>B 2.
-</td>
-<td>208. </td>
-<td class="cellRight">F 10. C 8 ought to have been occupied first.</td>
-</tr>
-<tr>
-<td class="cellLeft">209. </td>
-<td>G 10.
-</td>
-<td>210. </td>
-<td class="cellRight">G 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">211. </td>
-<td>T 11.
-</td>
-<td>212. </td>
-<td class="cellRight">T 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">213. </td>
-<td>S 12. Takes.
-</td>
-<td>214. </td>
-<td class="cellRight">C 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">215. </td>
-<td>B 8.
-</td>
-<td>216. </td>
-<td class="cellRight">S 11. “Ko.”<span class="pageNum" id="pb118">[<a href="#pb118">118</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">217. </td>
-<td>T 10.
-</td>
-<td>218. </td>
-<td class="cellRight">E 19.</td>
-</tr>
-<tr>
-<td class="cellLeft">219. </td>
-<td>F 19.
-</td>
-<td>220. </td>
-<td class="cellRight">F 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">221. </td>
-<td>F 18.
-</td>
-<td>222. </td>
-<td class="cellRight">M 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">223. </td>
-<td>L 15.
-</td>
-<td>224. </td>
-<td class="cellRight">J 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">225. </td>
-<td>N 16.
-</td>
-<td>226. </td>
-<td class="cellRight">O 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">227. </td>
-<td>H 10.
-</td>
-<td>228. </td>
-<td class="cellRight">H 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">229. </td>
-<td>K 10.
-</td>
-<td>230. </td>
-<td class="cellRight">J 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">231. </td>
-<td>M 6.
-</td>
-<td>232. </td>
-<td class="cellRight">O 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">233. </td>
-<td>P 9.
-</td>
-<td>234. </td>
-<td class="cellRight">N 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">235. </td>
-<td>M 5.
-</td>
-<td>236. </td>
-<td class="cellRight">M 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">237. </td>
-<td>O 19.
-</td>
-<td>238. </td>
-<td class="cellRight">P 19.</td>
-</tr>
-<tr>
-<td class="cellLeft">239. </td>
-<td>N 19.
-</td>
-<td>240. </td>
-<td class="cellRight">A 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">241. </td>
-<td>A 14.
-</td>
-<td>242. </td>
-<td class="cellRight">A 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">243. </td>
-<td>H 2.
-</td>
-<td>244. </td>
-<td class="cellRight">J 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">245. </td>
-<td>L 12.
-</td>
-<td>246. </td>
-<td class="cellRight">M 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">247. </td>
-<td>G 1.
-</td>
-<td>248. </td>
-<td class="cellRight">F 1.</td>
-</tr>
-<tr>
-<td class="cellLeft">249. </td>
-<td>H 1.
-</td>
-<td>250. </td>
-<td class="cellRight">K 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">251. </td>
-<td>L 16.
-</td>
-<td>252. </td>
-<td class="cellRight">K 1.</td>
-</tr>
-<tr>
-<td class="cellLeft">253. </td>
-<td>S 12. “Ko.”
-</td>
-<td>254. </td>
-<td class="cellRight">C 19.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">255. </td>
-<td class="cellBottom">S 11. Connecting.
-</td>
-<td class="cellBottom">256. </td>
-<td class="cellRight cellBottom">D 19.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>White wins by seven stones.
-</p>
-<p></p>
-<div class="figure plate18width" id="plate18"><img src="images/plate18.png" alt="Plate 18" width="595" height="671"><p class="figureHead"><span class="sc">Plate 18</span></p>
-</div><p>
-<span class="pageNum" id="pb119">[<a href="#pb119">119</a>]</span></p>
-</div>
-</div>
-</div>
-</div>
-<div id="ch6" class="div1 chapter"><span class="pageNum">[<a href="#xd31e300">Contents</a>]</span><div class="divHead">
-<h2 class="label">VI</h2>
-<h2 class="main">“JOSEKI” AND OPENINGS</h2>
-</div>
-<div class="divBody">
-<p class="first">From the earliest times the Japanese have studied the opening of the game. Especially
-since the foundation of the Go Academy there have been systematic treatises on this
-subject, and for keen and thorough analysis, these treatises have nothing to fear
-from a comparison with the analogous works on Chess openings. There is, however, a
-difference between the opening of the game in Chess and the opening in Go, because
-in the latter case the play can commence in each of the four corners successively,
-and therefore, instead of having one opening, it might be said that there are four.
-</p>
-<p>The Japanese masters usually overcome this difficulty by treating a corner separately,
-as if it were uninfluenced by the position or the possibility of playing in the adjacent
-corners, and in their treatises they have indicated where the first stones in such
-an isolated corner can advantageously be played. These stones are called “Joseki.”
-As a matter of fact, these separate analyses or “Joseki” differ slightly from the
-opening of the game as actually played, because it is customary in opening the game
-to skip from one corner to another, and the moment a few stones are played in any
-corner the situation in the adjacent corners is thereby influenced. It is due to this
-fact also that in their treatises on the “Joseki” the Japanese writers do not continue
-the analysis <span class="pageNum" id="pb120">[<a href="#pb120">120</a>]</span>as far as we are accustomed to in our works on Chess. While this method of studying
-the openings persists to the present time, one of the greatest of the Japanese masters,
-Murase Shuho, compiled a series of openings which correspond more closely to our Chess
-openings; that is to say, the game is commenced, as in actual play, all over the board,
-and is not confined to the study of one corner as in the case of the conventional
-“Joseki.” Korschelt, in his work on the game, inserts about fifty of these openings
-by Murase Shuho, with notes that were prepared by the Japanese master especially for
-the use of foreigners, and I have selected a few of these in addition to the collection
-of “Joseki” which we will first consider.
-</p>
-<p>The work from which my “Joseki” have been selected was compiled by Inouye Hoshin,
-and published in November, 1905. It was originally written for the “Nippon Shimbun,”
-a newspaper published in Tokio. Of course, the annotations accompanying these “Joseki”
-are not the original ones from the Japanese text. Many of the things which I point
-out would be regarded as trite and obvious to a good player, and my annotations are
-intended solely to aid beginners in understanding some of the reasons for the moves
-given. It must also be understood that the series of “Joseki” which I have inserted
-falls far short of completeness. In a Japanese work on the game there would be at
-least five times as many.
-</p>
-<p>Although the “Joseki” have been studied by the Japanese masters from the earliest
-times, it does not mean that the ordinary player in Japan is familiar with them; just
-as in this country we find a majority of Chess players have a very limited acquaintance
-with the Chess openings, so in <span class="pageNum" id="pb121">[<a href="#pb121">121</a>]</span>Japan many players attain a fair degree of skill without a thorough acquaintance with
-the “Joseki.” It would certainly very greatly aid the beginner in attaining proficiency
-if he were to study these examples, and follow them as nearly as possible in actual
-play.
-</p>
-<p>It would seem to us that in compiling a work on “Joseki,” or openings, we would commence
-with the openings where no handicap is given, and later study those where there were
-handicaps; it is another instance of the divergent way in which the Japanese do things
-that they do just the opposite, and commence their treatises with the study of openings
-where handicaps are given. Inasmuch as this is a book on a Japanese subject, I shall
-follow their example and shall commence the study of “Joseki” in games where Black
-has a handicap.
-</p>
-<p>As we have already seen, the handicap stone is always placed on a certain fixed point,
-which is the fourth intersection from the edge of the board in each direction, and
-White has five recognized methods of playing his first stone in relation to such handicap
-stone. These are called “Kogeima kakari,” “Ogeima kakari,” “Daidaigeima kakari,” “Ikken
-taka kakari,” “Nikken taka kakari.” We shall take up examples of these in their order.
-</p>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">I</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<p><i><a href="#plate19">Plate 19</a></i> (<i>A</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>R 14. “Kogeima kakari.” This is the most usual move for attacking the corner. The
-purpose of <span class="pageNum" id="pb122.1">[<a href="#pb122.1">122</a>]</span>White’s first move is to lay a basis for future aggression; he cannot, of course,
-play in the corner immediately, neither can he play nearer the black stone with advantage.
-</td>
-<td>2. </td>
-<td class="cellRight">N 17. This move supports the handicap stone and also gains as much ground as possible
-for Black. <span class="pageNum" id="pb122.2">[<a href="#pb122.2">122</a>]</span>Beginners would generally find O 17 more safe and conservative.<span class="pageNum" id="pb122">[<a href="#pb122">122</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>R 17. This is a direct attack on the corner. White can either connect with his first
-stone or form a living group in the corner.
-</td>
-<td>4. </td>
-<td class="cellRight">R 16. Black plays to prevent the connection of the white stones.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>S 16. White threatens to connect.
-</td>
-<td>6. </td>
-<td class="cellRight">S 15. Black breaks the connection by this move.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>S 17. White cannot play at R 15 at this time because he would lose the stone at S
-16.
-</td>
-<td>8. </td>
-<td class="cellRight">R 15. Black also must connect. Beginners are prone to neglect these necessary connecting
-moves.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>P 18. Since White cannot connect, he must play to form two “Me” in the corner.
-</td>
-<td>10. </td>
-<td class="cellRight">P 17. Black plays to connect his stones, and at the same time confines White to the
-corner.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>Q.17. White makes his corner as large as possible. This move is also “Sente,” because
-it threatens to break through Black’s line.
-</td>
-<td>12. </td>
-<td class="cellRight">O 17. Black must connect to prevent White’s escape.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>S 14. White threatens “Watari,” and again Black must reply at once. (“Sente.”)
-</td>
-<td>14. </td>
-<td class="cellRight">T 14. Prevents “Watari.”</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">15. </td>
-<td class="cellBottom">Q 14. To confine Black’s group and prepare for territory on the right side of the
-board.
-</td>
-<td class="cellBottom">16. </td>
-<td class="cellRight cellBottom">P 15. An important defensive move. Otherwise White could almost envelop the black
-stones.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Even game. White has a small territory in the corner, but Black has greater possibility
-of expansion.
-<span class="pageNum" id="pb123">[<a href="#pb123">123</a>]</span></p>
-<p></p>
-<div class="figure plate19width" id="plate19"><img src="images/plate19.png" alt="Plate 19" width="588" height="580"><p class="figureHead"><span class="sc">Plate 19</span></p>
-</div><p>
-<span class="pageNum" id="pb124">[<a href="#pb124">124</a>]</span></p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">II</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>R 14.
-</td>
-<td>2. </td>
-<td class="cellRight">N 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>R 17.
-</td>
-<td>4. </td>
-<td class="cellRight">R 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>Q 17. In place of trying to connect as before, White threatens to extend in the other
-direction.
-</td>
-<td>6. </td>
-<td class="cellRight">P 16. Black prevents White from getting out.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>S 16. Threatens to connect again.
-</td>
-<td>8. </td>
-<td class="cellRight">S 15. Black stops it again.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>S 17.
-</td>
-<td>10. </td>
-<td class="cellRight">R 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>O 18. White again must form “Me” in the corner.
-</td>
-<td>12. </td>
-<td class="cellRight">O 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>N 18. White extends as far as possible.
-</td>
-<td>14. </td>
-<td class="cellRight">M 18. Black stops the advance.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>P 17. White must look out for the safety of the stones at N and O 18.
-</td>
-<td>16. </td>
-<td class="cellRight">M 17. Black must connect.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>P 14. To prevent Black’s extension and form a basis for territory on right side.
-</td>
-<td>18. </td>
-<td class="cellRight">O 14. Black extends as far as he can.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">19. </td>
-<td class="cellBottom">O 13.
-</td>
-<td class="cellBottom">20. </td>
-<td class="cellRight cellBottom">N 14.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Again White has the corner and Black has better opportunities for expansion.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">III</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<p><i><a href="#plate19">Plate 19</a></i> (<i>B</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>O 3.
-</td>
-<td>2. </td>
-<td class="cellRight">R 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>Q 3. This variation is called <span class="pageNum" id="pb125.1">[<a href="#pb125.1">125</a>]</span>“Kiri Kaeshi.” This move does not attack the corner so aggressively as the preceding
-examples.
-</td>
-<td>4. </td>
-<td class="cellRight">R 3.<span class="pageNum" id="pb125">[<a href="#pb125">125</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>R 4. This is the characteristic move of this variation.
-</td>
-<td>6. </td>
-<td class="cellRight">Q 5. This is an important move for Black; if he plays elsewhere, he will get a bad
-position.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>R 2. White threatens the black stone. If Black defends White can divide the corner.
-</td>
-<td>8. </td>
-<td class="cellRight">S 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>P 2. “Kake tsugu.” If White does not make this move, Black will get the “Sente” with
-a superior position.
-</td>
-<td>10. </td>
-<td class="cellRight">S 2. Formerly S 4 was given as Black’s move, but it is not so good, because White
-replies at R 8 with a fine attack.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">11. </td>
-<td class="cellBottom">S 1. White cannot neglect this move. If Black were allowed to play at R 1, he would
-get the better game.
-</td>
-<td class="cellBottom">12. </td>
-<td class="cellRight cellBottom">R 5.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>In this opening the corner is about evenly divided.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">IV</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>R 14.
-</td>
-<td>2. </td>
-<td class="cellRight">N 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>P 14. Preparing for “Kiri Kaeshi” on the other side of handicap stone.
-</td>
-<td>4. </td>
-<td class="cellRight">R 11. Called “Tenuki.” Not necessarily played at R 11. The word means that Black “draws
-out” and plays in another part of the board.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>P 16.
-</td>
-<td>6. </td>
-<td class="cellRight">P 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>Q 17. “Kiri Kaeshi.” The effect of this move is generally to divide the territory.
-</td>
-<td>8. </td>
-<td class="cellRight">R 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>Q 18.
-</td>
-<td>10. </td>
-<td class="cellRight">R 18.<span class="pageNum" id="pb126">[<a href="#pb126">126</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>P 18.
-</td>
-<td>12. </td>
-<td class="cellRight">O 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>R 16.
-</td>
-<td>14. </td>
-<td class="cellRight">Q 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>S 18.
-</td>
-<td>16. </td>
-<td class="cellRight">R 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>S 16.
-</td>
-<td>18. </td>
-<td class="cellRight">S 15.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">19. </td>
-<td class="cellBottom">S 17.
-</td>
-<td class="cellBottom">20. </td>
-<td class="cellRight cellBottom">P 15.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>White has the corner, but Black has better chances to make territory later.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">V</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<p>Black is supposed to have another handicap stone at D 4.
-</p>
-<p><i><a href="#plate19">Plate 19</a></i> (<i>C</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>C 14. “Kogeima.”
-</td>
-<td>2. </td>
-<td class="cellRight">F 16. “<span lang="ja-latn">Ikken taka hiraki</span>.” This “Joseki” was an invention of Murase Shuho.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>H 17. White confines Black’s advances.
-</td>
-<td>4. </td>
-<td class="cellRight">C 11. Black prepares to get territory on left side of the board.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>B 16. White plays to take the corner.
-</td>
-<td>6. </td>
-<td class="cellRight">D 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>C 15.
-</td>
-<td>8. </td>
-<td class="cellRight">D 13. Better than D 15, as it confines White more effectively.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>C 17.
-</td>
-<td>10. </td>
-<td class="cellRight">D 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>H 15.
-</td>
-<td>12. </td>
-<td class="cellRight">C 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>B 18.
-</td>
-<td>14. </td>
-<td class="cellRight">C 18.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">15. </td>
-<td class="cellBottom">B 17.
-</td>
-<td class="cellBottom">16. </td>
-<td class="cellRight cellBottom">C 13. A very good move; it shuts White in the corner and assures Black a large territory
-on the left side of the board.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>This opening might be continued as follows:
-<span class="pageNum" id="pb127">[<a href="#pb127">127</a>]</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">17. </td>
-<td>D 18.
-</td>
-<td>18. </td>
-<td class="cellRight">E 18.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">19. </td>
-<td class="cellBottom">C 19. Takes.
-</td>
-<td class="cellBottom">20. </td>
-<td class="cellRight cellBottom">D 7.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p class="xd31e9616">or
-</p>
-<div class="table">
-<table class="gogame">
-<tr>
-<td class="cellLeft cellTop">17. </td>
-<td class="cellTop">C 6.
-</td>
-<td class="cellTop">18. </td>
-<td class="cellRight cellTop">D 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>B 13.
-</td>
-<td>20. </td>
-<td class="cellRight">B 12.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">21. </td>
-<td class="cellBottom">B 14.
-</td>
-<td class="cellBottom">22. </td>
-<td class="cellRight cellBottom">C 8.</td>
-</tr>
-</table>
-</div><p>
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">VI</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<p>Black is supposed to have stones at O 4 and Q 4 also; these are called “Shiki ishi.”
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>F 3. “Kogeima.”
-</td>
-<td>2. </td>
-<td class="cellRight">H 3. By this move Black at once attacks the white stone and also prepares to connect
-with the stone at O 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>F 5. White must get out towards the middle of the board.
-</td>
-<td>4. </td>
-<td class="cellRight">L 3. “Tenuki”; that is, it has nothing to do with the corner in dispute; Black feels
-he has an opportunity to take territory. It is interesting to note that if the “Shiki
-ishi” at O 4 were at N 3, then Black would play No. 4 at H 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>D 6. White attacks the handicap stone.
-</td>
-<td>6. </td>
-<td class="cellRight">D 2. This is an important defensive move.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>E 2.
-</td>
-<td>8. </td>
-<td class="cellRight">B 5. Black tries to escape.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>B 6.
-</td>
-<td>10. </td>
-<td class="cellRight">C 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>C 5. C 7 would be good also.
-</td>
-<td>12. </td>
-<td class="cellRight">C 7.<span class="pageNum" id="pb128">[<a href="#pb128">128</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>B 4.
-</td>
-<td>14. </td>
-<td class="cellRight">D 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>C 4.
-</td>
-<td>16. </td>
-<td class="cellRight">C 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>B 7.
-</td>
-<td>18. </td>
-<td class="cellRight">C 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>E 6. White must support stone at D 6.
-</td>
-<td>20. </td>
-<td class="cellRight">A 5. This is a very well considered move for Black.</td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>A 4.
-</td>
-<td>22. </td>
-<td class="cellRight">B 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>A 6. Takes two.
-</td>
-<td>24. </td>
-<td class="cellRight">B 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">25. </td>
-<td>A 3. The corner is now an example of “Semeai”; the question is which side can kill
-the other first.
-</td>
-<td>26. </td>
-<td class="cellRight">B 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">27. </td>
-<td>A 2.
-</td>
-<td>28. </td>
-<td class="cellRight">B 1.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">29. </td>
-<td class="cellBottom">D 1.
-</td>
-<td class="cellBottom">30. </td>
-<td class="cellRight cellBottom">A 8. If Black plays at C 1, the corner will become “Seki,” as it is, the white group
-is dead.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black has much the best of this variation.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">VII</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<p>Black is supposed to have a handicap stone at Q 4 also.
-</p>
-<p><i><a href="#plate19">Plate 19</a></i> (<i>D</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>F 3.
-</td>
-<td>2. </td>
-<td class="cellRight">F 4. “Tsuke te.” Again Black takes the aggressive from the start.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>G 4.
-</td>
-<td>4. </td>
-<td class="cellRight">F 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>E 3.
-</td>
-<td>6. </td>
-<td class="cellRight">D 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>G 5.
-</td>
-<td>8. </td>
-<td class="cellRight">G 6.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">9. </td>
-<td class="cellBottom">J 5. White’s best move.
-</td>
-<td class="cellBottom">10. </td>
-<td class="cellRight cellBottom">D 6.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black has the better position.
-<span class="pageNum" id="pb129">[<a href="#pb129">129</a>]</span></p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">VIII</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<p><i><a href="#plate20">Plate 20</a></i> (<i>A</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>O 17. “Kogeima.”
-</td>
-<td>2. </td>
-<td class="cellRight">O 16. “Tsuke te.”</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>N 16.
-</td>
-<td>4. </td>
-<td class="cellRight">O 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>Q 17.
-</td>
-<td>6. </td>
-<td class="cellRight">P 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>P 18.
-</td>
-<td>8. </td>
-<td class="cellRight">P 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>N 18.
-</td>
-<td>10. </td>
-<td class="cellRight">R 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>Q 18.
-</td>
-<td>12. </td>
-<td class="cellRight">N 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>M 16.
-</td>
-<td>14. </td>
-<td class="cellRight">R 10. Black abandons stone at R 17 in order to get territory; an amateur might be
-tempted to play No. 14 at R 18, but in that case White could spoil Black’s chance
-to get space on the right side of the board.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>R 16.
-</td>
-<td>16. </td>
-<td class="cellRight">R 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>S 16.
-</td>
-<td>18. </td>
-<td class="cellRight">S 15.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">19. </td>
-<td class="cellBottom">S 17.
-</td>
-<td class="cellBottom">20. </td>
-<td class="cellRight cellBottom">P 10.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>White has the corner, but Black has practically secured a large territory on the right.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">IX</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>R 14.
-</td>
-<td>2. </td>
-<td class="cellRight">Q 14. “Tsuke te.”</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>Q 13.
-</td>
-<td>4. </td>
-<td class="cellRight">P 14.<span class="pageNum" id="pb130">[<a href="#pb130">130</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>O 17. White attacks from the other side also.
-</td>
-<td>6. </td>
-<td class="cellRight">R 15<span class="corr" id="xd31e10032" title="Source: ,">.</span></td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>R 13.
-</td>
-<td>8. </td>
-<td class="cellRight">P 18.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">9. </td>
-<td class="cellBottom">N 16.
-</td>
-<td class="cellBottom">10. </td>
-<td class="cellRight cellBottom">S 14.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black has the corner. White has a chance on both sides.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">X</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>R 14. “Kogeima.”
-</td>
-<td>2. </td>
-<td class="cellRight">Q 14. “Tsuke te.”</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>Q 13.
-</td>
-<td>4. </td>
-<td class="cellRight">P 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>O 17. White attacks from the other side as before.
-</td>
-<td>6. </td>
-<td class="cellRight">O 16. Black responds from the outside as in the case of move No. 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>P 17.
-</td>
-<td>8. </td>
-<td class="cellRight">Q 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>P 16.
-</td>
-<td>10. </td>
-<td class="cellRight">R 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>R 15.
-</td>
-<td>12. </td>
-<td class="cellRight">Q 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>R 12.
-</td>
-<td>14. </td>
-<td class="cellRight">S 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>S 12.
-</td>
-<td>16. </td>
-<td class="cellRight">N 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>N 16.
-</td>
-<td>18. </td>
-<td class="cellRight">O 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>M 17.
-</td>
-<td>20. </td>
-<td class="cellRight">N 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>M 18.
-</td>
-<td>22. </td>
-<td class="cellRight">N 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>M 16.
-</td>
-<td>24. </td>
-<td class="cellRight">T 13.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">25. </td>
-<td class="cellBottom">Q 12.
-</td>
-<td class="cellBottom">26. </td>
-<td class="cellRight cellBottom">S 15.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black has the corner and also an outlet to the center. White has a chance to form
-territory on both sides. Black’s position is preferable.
-<span class="pageNum" id="pb131">[<a href="#pb131">131</a>]</span></p>
-<p></p>
-<div class="figure plate20width" id="plate20"><img src="images/plate20.png" alt="Plate 20" width="597" height="617"><p class="figureHead"><span class="sc">Plate 20</span></p>
-</div><p>
-<span class="pageNum" id="pb132">[<a href="#pb132">132</a>]</span></p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XI</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<p>Black is supposed to have a stone at D 4 also.
-</p>
-<p><i><a href="#plate20">Plate 20</a></i> (<i>B</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>R 6.
-</td>
-<td>2. </td>
-<td class="cellRight">K 3. This move is an invention of Murase Shuho; it would not be played unless Black
-had a stone at D 4. Black’s intention is to develop territory in either corner depending
-on the nature of White’s attack.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>O 3. White attacks the right-hand corner from both sides.
-</td>
-<td>4. </td>
-<td class="cellRight">Q 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>Q 7.
-</td>
-<td>6. </td>
-<td class="cellRight">P 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>R 3. This is a direct attack on the corner.
-</td>
-<td>8. </td>
-<td class="cellRight">R 5. Black must play here before playing at Q 3. It also gives Black the “Sente.”</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>R 7. White must connect.
-</td>
-<td>10. </td>
-<td class="cellRight">Q 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>Q 2.
-</td>
-<td>12. </td>
-<td class="cellRight">S 2. This is a clever move. Amateurs would be tempted to play at P 2, which would
-be very bad for Black, as White would then get the entire right side.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>R 2.
-</td>
-<td>14. </td>
-<td class="cellRight">S 3. Secures Black’s connection with R 5.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">15. </td>
-<td class="cellBottom">M 3. White must extend his boundaries or his stones will die.
-</td>
-<td class="cellBottom">16. </td>
-<td class="cellRight cellBottom">K 5. Black plays to shut in White as much as possible; he also supports his stone
-at D 4.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black has the better game.
-<span class="pageNum" id="pb133">[<a href="#pb133">133</a>]</span></p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XII</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<p><i><a href="#plate20">Plate 20</a></i> (<i>C</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>C 13. “Ogeima Kakari.” This is another method of commencing the attack; it does not
-attack the corner so directly, but it gives White a better chance on the sides or
-center.
-</td>
-<td>2. </td>
-<td class="cellRight">C 15. This is to prevent White from playing at B 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>G 17. White attacks from the other side in the same way.
-</td>
-<td>4. </td>
-<td class="cellRight">E 17. Preventing White from entering at D 18; this secures the corner for Black.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">5. </td>
-<td class="cellBottom">C 17. This is a “Sute ishi” or sacrificed stone. White threatens to connect it with
-one side or the other.
-</td>
-<td class="cellBottom">6. </td>
-<td class="cellRight cellBottom">B 16.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>The game is about even; if White does not play at C 17 on the fifth move, Black gets
-much the better of it.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XIII</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>N 17. “Ogeima Kakari.”
-</td>
-<td>2. </td>
-<td class="cellRight">P 17. Preventing the entry at Q 18.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">3. </td>
-<td class="cellBottom">R 14. White attacks the other side with “Kogeima.”
-</td>
-<td class="cellBottom">4. </td>
-<td class="cellRight cellBottom">S 15. Very important move for Black; if Black makes a move elsewhere at this point
-(“Tenuki,”) White gets much the better of it.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-<span class="pageNum" id="pb134">[<a href="#pb134">134</a>]</span></p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XIV</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<p><i><a href="#plate20">Plate 20</a></i> (<i>D</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>C 7.
-</td>
-<td>2. </td>
-<td class="cellRight">C 5.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">3. </td>
-<td class="cellBottom">G 4. “Nikken taka kakari.” This is another method of attacking from the other side.
-</td>
-<td class="cellBottom">4. </td>
-<td class="cellRight cellBottom">E 2. A very important move; if Black plays “Tenuki,” White can at once enter the corner.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Suppose Black does not play No. 4, E 2, but plays elsewhere, then the following continuation
-might occur:
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft"> </td>
-<td> </td>
-<td>4. </td>
-<td class="cellRight">“Tenuki.”</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>D 2.
-</td>
-<td>6. </td>
-<td class="cellRight">E 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>E 2.
-</td>
-<td>8. </td>
-<td class="cellRight">F 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>G 3.
-</td>
-<td>10. </td>
-<td class="cellRight">F 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>G 2.
-</td>
-<td>12. </td>
-<td class="cellRight">G 1.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>C 3.
-</td>
-<td>14. </td>
-<td class="cellRight">B 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>B 3.
-</td>
-<td>16. </td>
-<td class="cellRight">D 6. Black must get out toward the center.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>B 6. Threatening “Watari.”
-</td>
-<td>18. </td>
-<td class="cellRight">B 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>H 1.
-</td>
-<td>20. </td>
-<td class="cellRight">F 1.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">21. </td>
-<td class="cellBottom">B 1. By means of this move the white stones in the corner live.
-</td>
-<td class="cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>White has the better of it.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XV</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>N 17.
-</td>
-<td>2. </td>
-<td class="cellRight">P 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>Q 14. This is another method <span class="pageNum" id="pb135.1">[<a href="#pb135.1">135</a>]</span>of attack, called “Ikken taka kakari”; it does not give White a base for attacking
-the corner immediately.
-</td>
-<td>4. </td>
-<td class="cellRight">O 15. Black plays to get out <span class="pageNum" id="pb135.2">[<a href="#pb135.2">135</a>]</span>toward the center, as White’s third move does not menace the corner.<span class="pageNum" id="pb135">[<a href="#pb135">135</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>N 15. White also plays out toward the center, otherwise Black would shut him in at
-M 16.
-</td>
-<td>6. </td>
-<td class="cellRight">N 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>M 15.
-</td>
-<td>8. </td>
-<td class="cellRight">P 13. Amateurs might play at O 14; the text move protects the connection and extends also.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>Q 13.
-</td>
-<td>10. </td>
-<td class="cellRight">P 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>R 11. Beginners might play at Q 12; this is always bad play.
-</td>
-<td>12. </td>
-<td class="cellRight">M 14.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">13. </td>
-<td class="cellBottom">L 15.
-</td>
-<td class="cellBottom">14. </td>
-<td class="cellRight cellBottom">S 15. Protecting the corner against the white stone at Q 13.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Even game.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XVI</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<p><i><a href="#plate21">Plate 21</a></i> (<i>A</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>M 17. “Daidaigeima”; not so much used as the other attacks.
-</td>
-<td>2. </td>
-<td class="cellRight">O 17. Black defends the corner from that side.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>R 14. “Kogeima.” White attacks from the other side.
-</td>
-<td>4. </td>
-<td class="cellRight">S 16. Black again prevents the advance into the corner.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>P 16. White threatens the connection between the handicap stone and No. 2, otherwise
-Black would play at R 12, with the advantage.
-</td>
-<td>6. </td>
-<td class="cellRight">P 15. P 17 looks like the obvious defense, but this would shut Black in the corner
-and give White the better game.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>P 17.
-</td>
-<td>8. </td>
-<td class="cellRight">Q 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>O 16.
-</td>
-<td>10. </td>
-<td class="cellRight">P 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>O 18.
-</td>
-<td>12. </td>
-<td class="cellRight">O 15.<span class="pageNum" id="pb136">[<a href="#pb136">136</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>N 16. Much better than immediately taking the single black stone.
-</td>
-<td>14. </td>
-<td class="cellRight">Q 13. This attacks the white stone at R 14; it also defends the connection at Q 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>R 12. Much better than R 13; in that case White would lose both stones.
-</td>
-<td>16. </td>
-<td class="cellRight">R 13.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">17. </td>
-<td class="cellBottom">S 13.
-</td>
-<td class="cellBottom">18. </td>
-<td class="cellRight cellBottom">Q 14.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black has the better of it.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XVII</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>H 3.
-</td>
-<td>2. </td>
-<td class="cellRight">F 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>C 6.
-</td>
-<td>4. </td>
-<td class="cellRight">C 5. This is an alternative method of defending the corner.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>D 6.
-</td>
-<td>6. </td>
-<td class="cellRight">F 5. Black plays to avoid being shut in the corner, also it can be demonstrated if
-he neglects this move his stones will be killed.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>F 6.
-</td>
-<td>8. </td>
-<td class="cellRight">H 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>J 4.
-</td>
-<td>10. </td>
-<td class="cellRight">H 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>G 3.
-</td>
-<td>12. </td>
-<td class="cellRight">F 2. This is a good move. F 4 would be weak. The text move defends and at the same time threatens White’s stones on line 3. F 4 would give
-White a chance to play elsewhere (“Tenuki”) which is a great advantage.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">13. </td>
-<td class="cellBottom">J 3.
-</td>
-<td class="cellBottom">14. </td>
-<td class="cellRight cellBottom">E 5. Black cannot neglect this move, or White can break in with a winning attack.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Again Black has the better of it. He has a chance to <span class="pageNum" id="pb138">[<a href="#pb138">138</a>]</span>play at J 1 on the next move. The relation of this stone to the stone at F 2 when
-at the edge of the board is called “Ozaru,” or the “great monkey,” and it generally
-gains about eight spaces. This is also shown among the examples of end positions.
-</p>
-<p></p>
-<div class="figure plate21width" id="plate21"><img src="images/plate21.png" alt="Plate 21" width="591" height="584"><p class="figureHead"><span class="sc">Plate 21</span></p>
-</div><p>
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XVIII</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>C 8.
-</td>
-<td>2. </td>
-<td class="cellRight">C 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>E 2. This is another method of trying to get in the corner.
-</td>
-<td>4. </td>
-<td class="cellRight">D 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>D 3.
-</td>
-<td>6. </td>
-<td class="cellRight">E 3. This is the crucial move of this variation; if Black plays No. 6 at C 3, he gets
-the corner, but White gets the better game.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>C 3.
-</td>
-<td>8. </td>
-<td class="cellRight">C 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>C 4.
-</td>
-<td>10. </td>
-<td class="cellRight">D 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>F 2.
-</td>
-<td>12. </td>
-<td class="cellRight">B 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>B 4.
-</td>
-<td>14. </td>
-<td class="cellRight">B 2.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">15. </td>
-<td class="cellBottom">G 4.
-</td>
-<td class="cellBottom">16. </td>
-<td class="cellRight cellBottom">E 4.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black has the better of it.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XIX</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<p><i><a href="#plate21">Plate 21</a></i> (<i>B</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>O 4. “Ikken taka kakari.” This is the fourth method of commencing the attack.
-</td>
-<td>2. </td>
-<td class="cellRight">Q 6. This is Black’s best answer.<span class="pageNum" id="pb139">[<a href="#pb139">139</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>R 8.
-</td>
-<td>4. </td>
-<td class="cellRight">P 7. Black intends to follow up this move on one side or the other, the two points
-being Q 9 and M 3. This is called “Hibiku,” or “to echo.”</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>Q 10. White defends on one side.
-</td>
-<td>6. </td>
-<td class="cellRight">M 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>N 5. White must get out.
-</td>
-<td>8. </td>
-<td class="cellRight">M 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>M 6.
-</td>
-<td>10. </td>
-<td class="cellRight">M 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>P 3.
-</td>
-<td>12. </td>
-<td class="cellRight">Q 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>O 8.
-</td>
-<td>14. </td>
-<td class="cellRight">L 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>S 6.
-</td>
-<td>16. </td>
-<td class="cellRight">S 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>R 5.
-</td>
-<td>18. </td>
-<td class="cellRight">S 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>R 6.
-</td>
-<td>20. </td>
-<td class="cellRight">P 4.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">21. </td>
-<td class="cellBottom">O 3.
-</td>
-<td class="cellBottom">22. </td>
-<td class="cellRight cellBottom">S 2. Black prepares to form “Me” in the corner.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>White must now play at O 6 to save his stones on the left side.
-</p>
-<p>This “Joseki” is very much spread out; it is difficult to say who has the better of
-it.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XX</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>D 14.
-</td>
-<td>2. </td>
-<td class="cellRight">C 14. Not so good as F 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>C 15. This is not White’s best move; it is done to confuse Black, and will win if
-Black does not know how to reply.
-</td>
-<td>4. </td>
-<td class="cellRight">D 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>C 13.
-</td>
-<td>6. </td>
-<td class="cellRight">B 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>B 15.
-</td>
-<td>8. </td>
-<td class="cellRight">B 13. D 13 would be bad.<span class="pageNum" id="pb140">[<a href="#pb140">140</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>C 17.
-</td>
-<td>10. </td>
-<td class="cellRight">D 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>C 18.
-</td>
-<td>12. </td>
-<td class="cellRight">C 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>D 13.
-</td>
-<td>14. </td>
-<td class="cellRight">D 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>D 19.
-</td>
-<td>16. </td>
-<td class="cellRight">C 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>B 16.
-</td>
-<td>18. </td>
-<td class="cellRight">A 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>A 17. A 16 would not do.
-</td>
-<td>20. </td>
-<td class="cellRight">E 19.</td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>C 19.
-</td>
-<td>22. </td>
-<td class="cellRight">F 18. “Kake tsugu.” Black must protect his connection; this situation arises frequently.</td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>B 18. White plays on the only point to save the corner.
-</td>
-<td>24. </td>
-<td class="cellRight">F 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">25. </td>
-<td>D 12.
-</td>
-<td>26. </td>
-<td class="cellRight">C 11.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">27. </td>
-<td class="cellBottom">D 11.
-</td>
-<td class="cellBottom">28. </td>
-<td class="cellRight cellBottom">C 10.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black has the better game.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XXI</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<p><i><a href="#plate21">Plate 21</a></i> (<i>C</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>D 13. “Nikken taka kakari”; this is the fifth method of opening the attack.
-</td>
-<td>2. </td>
-<td class="cellRight">F 16. Black has a variety of moves at his command; the text move is probably best.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>H 17.
-</td>
-<td>4. </td>
-<td class="cellRight">C 10. Really “Tenuki.” Black can play equally well at C 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>B 16.
-</td>
-<td>6. </td>
-<td class="cellRight">C 16.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">7. </td>
-<td class="cellBottom">B 14.
-</td>
-<td class="cellBottom">8. </td>
-<td class="cellRight cellBottom">B 17.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black has the corner and White has commenced to envelop his stones. The following
-continuation might occur:
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">5. </td>
-<td>F 18.
-</td>
-<td>6. </td>
-<td class="cellRight">D 18.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">7. </td>
-<td class="cellBottom">E 17.
-</td>
-<td class="cellBottom">8. </td>
-<td class="cellRight cellBottom">C 15.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black’s last move in this continuation is interesting, because <span class="pageNum" id="pb141">[<a href="#pb141">141</a>]</span>it will make “Kake tsugu” no matter which way White tries to break through. If he
-should play at D 17, White could get through at E 16.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XXII</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>N 16.
-</td>
-<td>2. </td>
-<td class="cellRight">O 17. This is an alternative defense.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>N 17.
-</td>
-<td>4. </td>
-<td class="cellRight">O 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>O 15.
-</td>
-<td>6. </td>
-<td class="cellRight">N 18. This is Black’s best move. If he plays at P 15, White replies at O 18 with a
-good attack.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>M 18.
-</td>
-<td>8. </td>
-<td class="cellRight">O 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>M 15.
-</td>
-<td>10. </td>
-<td class="cellRight">N 14. This stone will be sacrificed, but while White is killing it Black gets advantage
-elsewhere.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">11. </td>
-<td class="cellBottom">N 15. White must connect.
-</td>
-<td class="cellBottom">12. </td>
-<td class="cellRight cellBottom">Q 14.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black has the better of it.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XXIII</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>G 4.
-</td>
-<td>2. </td>
-<td class="cellRight">D 7. This is another defensive move.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>D 3.
-</td>
-<td>4. </td>
-<td class="cellRight">E 3. This is better than C 3; in that case Black gets the worst of it.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>E 4.
-</td>
-<td>6. </td>
-<td class="cellRight">C 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>D 2.
-</td>
-<td>8. </td>
-<td class="cellRight">E 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>F 4.
-</td>
-<td>10. </td>
-<td class="cellRight">C 4. C 2 is not so good.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>C 2.
-</td>
-<td>12. </td>
-<td class="cellRight">B 2.<span class="pageNum" id="pb142">[<a href="#pb142">142</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">13. </td>
-<td class="cellBottom">E 2. White must look out for his three stones. B 1 would be a bad move.
-</td>
-<td class="cellBottom">14. </td>
-<td class="cellRight cellBottom">C 10.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>The corner is divided, but Black has better prospects.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XXIV</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>F 3.
-</td>
-<td>2. </td>
-<td class="cellRight">C 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>C 9.
-</td>
-<td>4. </td>
-<td class="cellRight">D 3. Black’s three stones are now called “Ogeima shimari”; they are supposed to be
-a strong formation protecting the corner.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>C 5. The point of this variation is to show that White can strike in on this move
-and yet live.
-</td>
-<td>6. </td>
-<td class="cellRight">D 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>C 6.
-</td>
-<td>8. </td>
-<td class="cellRight">D 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>B 7.
-</td>
-<td>10. </td>
-<td class="cellRight">B 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>B 6.
-</td>
-<td>12. </td>
-<td class="cellRight">C 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>D 6.
-</td>
-<td>14. </td>
-<td class="cellRight">E 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>E 7. White threatens from the outside.
-</td>
-<td>16. </td>
-<td class="cellRight">C 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>B 9.
-</td>
-<td>18. </td>
-<td class="cellRight">E 8. Black cannot venture A 8, as his four stones would then die.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">19. </td>
-<td class="cellBottom">A 8. “Watari.”
-</td>
-<td class="cellBottom">20. </td>
-<td class="cellRight cellBottom">F 7. Takes.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>White has entered the corner and still his stones will live.
-<span class="pageNum" id="pb143">[<a href="#pb143">143</a>]</span></p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XXV</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">Handicap</span>
-</p>
-<p><i><a href="#plate21">Plate 21</a></i> (<i>D</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>C 6.
-</td>
-<td>2. </td>
-<td class="cellRight">G 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>J 3.
-</td>
-<td>4. </td>
-<td class="cellRight">C 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>E 6. Instead of entering the corner, White attacks from both sides.
-</td>
-<td>6. </td>
-<td class="cellRight">G 5. Black tries to get out toward the center; this move also prevents White from
-playing at E 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>J 5.
-</td>
-<td>8. </td>
-<td class="cellRight">G 7.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">9. </td>
-<td class="cellBottom">F 8.
-</td>
-<td class="cellBottom">10. </td>
-<td class="cellRight cellBottom">H 2.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black has a good game.
-</p>
-<p class="tb"></p><p>
-</p>
-<p>We now come to the “Joseki” where no handicaps are given. In such cases, of course,
-Black has the first move. The first stone is generally played on an intersection adjacent
-to the point on which the handicap stone is placed when given. There are, therefore,
-eight intersections on which the first stone might be played. In the lower left-hand
-corner, for instance, these would be C 3, C 4, C 5, D 3, D 5, E 3, E 4, E 5. By common
-consent C 3 has been rejected as disadvantageous for the first player, because the
-territory obtained thereby is too small. E 5 has been rejected because it allows the
-adversary to play behind it and take the corner. D 4, or the handicap point, is also
-not used. The other six points may be divided into duplicate sets of three each, and,
-therefore, there are only three well-recognized methods of playing the first stone.
-These are: in the lower left-hand corner, C 4 or D 3, the most usual and conservative,
-which is called “Komoku,” or the “little ‘Me’ ”; E 4 or D 5 which is <span class="pageNum" id="pb144">[<a href="#pb144">144</a>]</span>bolder, called “Takamoku,” or the “high ‘Me’ ”; and E 3 or C 5 which is not so much
-used as either of the others, called “Moku hadzushi,” or the “detached ‘Me.’ ” We
-shall give about an equal number of examples of each of these methods of opening the
-game, commencing, as is customary in the Japanese works, with “Takamoku.”
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">I</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<p><i><a href="#plate22">Plate 22</a></i> (<i>D</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>D 5. “Takamoku.” This is the most aggressive of the three methods of opening.
-</td>
-<td>2. </td>
-<td class="cellRight">D 3. This is White’s best answer. E 3 is also good. C 3 is bad.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>C 3. Black plays to get territory on the left; he attacks from inside.
-</td>
-<td>4. </td>
-<td class="cellRight">C 2. Best; if he attempts to cut off at C 4 he gets a bad game.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>C 4. Black extends.
-</td>
-<td>6. </td>
-<td class="cellRight">E 2. Necessary to secure the connection at D 2.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">7. </td>
-<td class="cellBottom">C 9. Black takes territory on left side.
-</td>
-<td class="cellBottom">8. </td>
-<td class="cellRight cellBottom">G 4. White takes space to the right.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Even game.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">II</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>Q 15. “Takamoku.”
-</td>
-<td>2. </td>
-<td class="cellRight">Q 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>P 17. Black attacks from the outside.
-</td>
-<td>4. </td>
-<td class="cellRight">P 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>P 16.
-</td>
-<td>6. </td>
-<td class="cellRight">O 17. White plays to get territory on one side or the other; he <span class="pageNum" id="pb145.1">[<a href="#pb145.1">145</a>]</span>will sacrifice one of his stones on line 17.<span class="pageNum" id="pb145">[<a href="#pb145">145</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>O 18. This stone is intended as a sacrifice to aid Black in getting the corner. It
-is better than Q 18.
-</td>
-<td>8. </td>
-<td class="cellRight">N 18. White plays to secure the left-hand side.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>Q 18. Black now secures the corner.
-</td>
-<td>10. </td>
-<td class="cellRight">O 19. Takes.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>R 17.
-</td>
-<td>12. </td>
-<td class="cellRight">O 16. An important stone; it is played to secure White territory on the left, also
-to aid in an attack on the right-hand side.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">13. </td>
-<td class="cellBottom">P 14. This is also important as it extends Black’s territory; he cannot neglect it.
-</td>
-<td class="cellBottom">14. </td>
-<td class="cellRight cellBottom">K 16. White returns to his original plan and secures territory to the left.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Even game.
-</p>
-<p>Suppose Black neglects P 14 on his thirteenth move, we would then have the following
-continuation:
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">13. </td>
-<td>“Tenuki.”
-</td>
-<td>14. </td>
-<td class="cellRight">P 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>Q 14.
-</td>
-<td>16. </td>
-<td class="cellRight">Q 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>R 13.
-</td>
-<td>18. </td>
-<td class="cellRight">R 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>Q 12.
-</td>
-<td>20. </td>
-<td class="cellRight">P 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>R 11.
-</td>
-<td>22. </td>
-<td class="cellRight">S 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>S 11.
-</td>
-<td>24. </td>
-<td class="cellRight">S 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">25. </td>
-<td>R 14.
-</td>
-<td>26. </td>
-<td class="cellRight">Q 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">27. </td>
-<td>P 12.
-</td>
-<td>28. </td>
-<td class="cellRight">S 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">29. </td>
-<td>R 10.
-</td>
-<td>30. </td>
-<td class="cellRight">Q 10.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">31. </td>
-<td class="cellBottom">R 9.
-</td>
-<td class="cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>White has the better of it.
-<span class="pageNum" id="pb146">[<a href="#pb146">146</a>]</span></p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">III</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<p><i><a href="#plate22">Plate 22</a></i> (<i>A</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>P 16. “Takamoku.”
-</td>
-<td>2. </td>
-<td class="cellRight">R 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>Q 14. The purpose of this move is to confine White to the corner.
-</td>
-<td>4. </td>
-<td class="cellRight">P 17. White tries to get out on the left.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>O 17. Black prevents this.
-</td>
-<td>6. </td>
-<td class="cellRight">Q 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>O 16.
-</td>
-<td>8. </td>
-<td class="cellRight">R 14. White tries the other side.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>R 13. Black stops him.
-</td>
-<td>10. </td>
-<td class="cellRight">S 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>Q.16. If Black wishes “Tenuki,” this is good, otherwise S 13 would be better.
-</td>
-<td>12. </td>
-<td class="cellRight">R 17.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">13. </td>
-<td class="cellBottom">E 17. “Tenuki,” but, nevertheless, played with reference to the stones on line O.
-</td>
-<td class="cellBottom"> </td>
-<td class="cellRight cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Even game. White has the corner, but Black has better possibilities.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">IV</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>E 16. “Takamoku.”
-</td>
-<td>2. </td>
-<td class="cellRight">C 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>D 14.
-</td>
-<td>4. </td>
-<td class="cellRight">E 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>D 16. Black threatens to break into the corner.
-</td>
-<td>6. </td>
-<td class="cellRight">D 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>C 17<span class="corr" id="xd31e11980" title="Not in source">.</span> Black repeats his threat; in reality it is a sacrificed stone.
-</td>
-<td>8. </td>
-<td class="cellRight">B 17.<span class="pageNum" id="pb148">[<a href="#pb148">148</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>C 18. This stone may be lost, but it aids Black in attacking from the outside.
-</td>
-<td>10. </td>
-<td class="cellRight">B 18. White must play here to save his stones.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>C 15.
-</td>
-<td>12. </td>
-<td class="cellRight">B 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>F 17.
-</td>
-<td>14. </td>
-<td class="cellRight">D 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>E 18.
-</td>
-<td>16. </td>
-<td class="cellRight">C 19. Takes two.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">17. </td>
-<td class="cellBottom">G 16.
-</td>
-<td class="cellBottom"> </td>
-<td class="cellRight cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>This is an old “Joseki” which used to be popular; it fell into disuse and was revived
-by Murase Shuho. It is good enough for White if he has an outlying stone or two in
-the neighborhood, otherwise it is bad play for White.
-<span class="pageNum" id="pb147">[<a href="#pb147">147</a>]</span></p>
-<p></p>
-<div class="figure plate22width" id="plate22"><img src="images/plate22.png" alt="Plate 22" width="597" height="589"><p class="figureHead"><span class="sc">Plate 22</span></p>
-</div><p>
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">V</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<p>The following stones are supposed to be on the board: Black, Q 13, R 13, R 15; White,
-Q 14, P 16, Q 17.
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>Q 5. Black plays “Takamoku,” thinking to connect with stones on line 13.
-</td>
-<td>2. </td>
-<td class="cellRight">R 3. White plans to prevent Black’s connection and reduce the Black territory.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>P 3. This is an error; if Black wishes to frustrate White’s plan, R 4 is the correct
-play.
-</td>
-<td>4. </td>
-<td class="cellRight">Q 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>P 4.
-</td>
-<td>6. </td>
-<td class="cellRight">R 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>R 6.
-</td>
-<td>8. </td>
-<td class="cellRight">S 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>R 7.
-</td>
-<td>10. </td>
-<td class="cellRight">S 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>R 8.
-</td>
-<td>12. </td>
-<td class="cellRight">S 8. White has now made a formidable attack on the Black territory.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>R 9.
-</td>
-<td>14. </td>
-<td class="cellRight">P 5. If Black gets this point, his line would be too strong.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">15. </td>
-<td class="cellBottom">Q 6.
-</td>
-<td class="cellBottom">16. </td>
-<td class="cellRight cellBottom">Q 2. Important; not merely <span class="pageNum" id="pb149.1">[<a href="#pb149.1">149</a>]</span>to attack Black on line P, but it prevents Black from coming to R 2, which would mean
-10 “Me”; it also prepares for O 2.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-<span class="pageNum" id="pb149">[<a href="#pb149">149</a>]</span></p>
-<p>White has the better of it.
-</p>
-<p>Variation commencing at White’s sixteenth move:
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft"> </td>
-<td> </td>
-<td>16. </td>
-<td class="cellRight">O 5. Not so good as No. 16, Q 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>R 2.
-</td>
-<td>18. </td>
-<td class="cellRight">S 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>Q 2.
-</td>
-<td>20. </td>
-<td class="cellRight">S 4. White secures the necessary two “Me.”</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">21. </td>
-<td class="cellBottom">M 3.
-</td>
-<td class="cellBottom"> </td>
-<td class="cellRight cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black now has secured territory at the bottom of the board and confined White to the
-corner with the better game.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">VI</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<p><i><a href="#plate22">Plate 22</a></i> (<i>B</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>Q 5.
-</td>
-<td>2. </td>
-<td class="cellRight">Q 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>O 4.
-</td>
-<td>4. </td>
-<td class="cellRight">R 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>R 6.
-</td>
-<td>6. </td>
-<td class="cellRight">R 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>S 6.
-</td>
-<td>8. </td>
-<td class="cellRight">O 2.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">9. </td>
-<td class="cellBottom">“Tenuki” at Q 15.
-</td>
-<td class="cellBottom"> </td>
-<td class="cellRight cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>White has the corner; Black can afford “Tenuki” at move nine because if White cuts
-at Q 6 Black can still get a good game. In fact Q 15 indirectly defends the connection
-at Q 6.
-<span class="pageNum" id="pb150">[<a href="#pb150">150</a>]</span></p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">VII</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<p><i><a href="#plate22">Plate 22</a></i> (<i>C</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>D 15.
-</td>
-<td>2. </td>
-<td class="cellRight">D 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>G 16. Old “Joseki,” originated by Konno Genko in the Middle Ages.
-</td>
-<td>4. </td>
-<td class="cellRight">C 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>C 16.
-</td>
-<td>6. </td>
-<td class="cellRight">D 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>C 17.
-</td>
-<td>8. </td>
-<td class="cellRight">C 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>B 18.
-</td>
-<td>10. </td>
-<td class="cellRight">D 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>B 15.
-</td>
-<td>12. </td>
-<td class="cellRight">C 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>B 14.
-</td>
-<td>14. </td>
-<td class="cellRight">C 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>E 15.
-</td>
-<td>16. </td>
-<td class="cellRight">B 19.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>B 17.
-</td>
-<td>18. </td>
-<td class="cellRight">B 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>A 16. This gives Black two “Me.”
-</td>
-<td>20. </td>
-<td class="cellRight">G 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>H 18.
-</td>
-<td>22. </td>
-<td class="cellRight">G 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>H 17.
-</td>
-<td>24. </td>
-<td class="cellRight">F 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">25. </td>
-<td>F 15.
-</td>
-<td>26. </td>
-<td class="cellRight">E 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">27. </td>
-<td>G 15.
-</td>
-<td>28. </td>
-<td class="cellRight">F 18. Important move for defense.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">29. </td>
-<td class="cellBottom">C 10.
-</td>
-<td class="cellBottom"> </td>
-<td class="cellRight cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black has the better of it.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">VIII</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<p><i><a href="#plate23">Plate 23</a></i> (<i>A</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>P 17. “Moku hadzushi”; not so much used as the other two openings. <span class="pageNum" id="pb151.1">[<a href="#pb151.1">151</a>]</span>It is more conservative than “Takamoku.”
-</td>
-<td>2. </td>
-<td class="cellRight">Q 15. This is called “Takamoku kakari”; it is one of the two <span class="pageNum" id="pb151.2">[<a href="#pb151.2">151</a>]</span>general methods of replying to “Moku hadzushi.”<span class="pageNum" id="pb152">[<a href="#pb152">152</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>R 16. Black plays to secure the corner.
-</td>
-<td>4. </td>
-<td class="cellRight">R 15.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">5. </td>
-<td class="cellBottom">S 16. The corner is now safe.
-</td>
-<td class="cellBottom">6. </td>
-<td class="cellRight cellBottom">R 11. S 15 would be good also.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Even game.
-</p>
-<p></p>
-<div class="figure plate23width" id="plate23"><img src="images/plate23.png" alt="Plate 23" width="599" height="590"><p class="figureHead"><span class="sc">Plate 23</span></p>
-</div><p>
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">IX</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>R 15. “Moku hadzushi.”
-</td>
-<td>2. </td>
-<td class="cellRight">P 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>P 15. Black plays to confine White.
-</td>
-<td>4. </td>
-<td class="cellRight">O 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>P 14. Necessary to prevent White breaking in.
-</td>
-<td>6. </td>
-<td class="cellRight">Q 16. White plays to get the corner.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>R 16.
-</td>
-<td>8. </td>
-<td class="cellRight">N 16. Very important; if neglected, Black gets the corner, and also destroys White’s
-adjacent territory.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>R 10.
-</td>
-<td>10. </td>
-<td class="cellRight">R 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>S 17.
-</td>
-<td>12. </td>
-<td class="cellRight">S 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>R 18.
-</td>
-<td>14. </td>
-<td class="cellRight">Q 17.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">15. </td>
-<td class="cellBottom">S 16.
-</td>
-<td class="cellBottom">16. </td>
-<td class="cellRight cellBottom">K 17.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>The corner is evenly divided, and neither side has an advantage.
-<span class="pageNum" id="pb153">[<a href="#pb153">153</a>]</span></p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">X</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>P 17.
-</td>
-<td>2. </td>
-<td class="cellRight">Q 15. “Takamoku kakari.”</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>P 15.
-</td>
-<td>4. </td>
-<td class="cellRight">P 16. This is an invention of Murase Shuho.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>O 16. Black cannot play at Q 16 without getting a very bad position.
-</td>
-<td>6. </td>
-<td class="cellRight">Q 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>Q 17.
-</td>
-<td>8. </td>
-<td class="cellRight">R 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>R 18.
-</td>
-<td>10. </td>
-<td class="cellRight">S 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>S 18.
-</td>
-<td>12. </td>
-<td class="cellRight">O 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>N 17.
-</td>
-<td>14. </td>
-<td class="cellRight">O 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>P 18.
-</td>
-<td>16. </td>
-<td class="cellRight">N 18. This and the two preceding stones are sacrificed; Black naturally expects White
-to cut at O 15. The text move is a brilliant invention of Murase Shuho.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>M 17. Black cannot neglect this move.
-</td>
-<td>18. </td>
-<td class="cellRight">O 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>N 16.
-</td>
-<td>20. </td>
-<td class="cellRight">P 14. Takes.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">21. </td>
-<td class="cellBottom">K 17. Defensive; Black loses the “Sente.”
-</td>
-<td class="cellBottom">22. </td>
-<td class="cellRight cellBottom">R 10.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>White has much the better game.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XI</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<p><i><a href="#plate23">Plate 23</a></i> (<i>B</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>P 3. “Moku hadzushi.”
-</td>
-<td>2. </td>
-<td class="cellRight">Q 5. “Takamoku kakari.”</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>P 5.
-</td>
-<td>4. </td>
-<td class="cellRight">P 4.<span class="pageNum" id="pb154">[<a href="#pb154">154</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>Q 4. This is not a good move for Black and will result in his getting a confined position.
-</td>
-<td>6. </td>
-<td class="cellRight">O 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>R 5.
-</td>
-<td>8. </td>
-<td class="cellRight">Q 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>R 4.
-</td>
-<td>10. </td>
-<td class="cellRight">O 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>P 2.
-</td>
-<td>12. </td>
-<td class="cellRight">O 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>R 6.
-</td>
-<td>14. </td>
-<td class="cellRight">Q 7.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">15. </td>
-<td class="cellBottom">S 8. Black cannot play at R 8, as White would cut at R 7.
-</td>
-<td class="cellBottom">16. </td>
-<td class="cellRight cellBottom">E 3.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>White has the better position.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XII</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<p><i><a href="#plate23">Plate 23</a></i> (<i>C</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>C 15.
-</td>
-<td>2. </td>
-<td class="cellRight">D 17. “Komoku kakari.” This is the alternative method of defense to this opening.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>F 17. Black attacks from both sides.
-</td>
-<td>4. </td>
-<td class="cellRight">E 17. This is the crucial move. White plays thus first to get a strong position on
-line 17, also to prepare for getting out at D 15. Two connected stones always form
-a strong base.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>G 16.
-</td>
-<td>6. </td>
-<td class="cellRight">D 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>D 14.
-</td>
-<td>8. </td>
-<td class="cellRight">E 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>B 16. Black now invades the corner; he wishes to occupy C 17, an important point.
-</td>
-<td>10. </td>
-<td class="cellRight">B 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>C 17.
-</td>
-<td>12. </td>
-<td class="cellRight">C 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>C 16.
-</td>
-<td>14. </td>
-<td class="cellRight">B 18.<span class="pageNum" id="pb155">[<a href="#pb155">155</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>E 18.
-</td>
-<td>16. </td>
-<td class="cellRight">D 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>G 14.
-</td>
-<td>18. </td>
-<td class="cellRight">F 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>D 13. Guarding the connection at C 14.
-</td>
-<td>20. </td>
-<td class="cellRight">G 13.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">21. </td>
-<td class="cellBottom">H 14.
-</td>
-<td class="cellBottom">22. </td>
-<td class="cellRight cellBottom">F 12.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black has the better position. This is an old “Joseki.” It is not much liked at the
-present time.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XIII</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>C 15.
-</td>
-<td>2. </td>
-<td class="cellRight">D 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>F 16. This is a variation; the intention is to confine White to the margin.
-</td>
-<td>4. </td>
-<td class="cellRight">E 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>E 15. This is to prevent White from coming to D 15.
-</td>
-<td>6. </td>
-<td class="cellRight">G 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>H 16.
-</td>
-<td>8. </td>
-<td class="cellRight">H 18. This is a correct move. H 17 would be inferior.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">9. </td>
-<td class="cellBottom">G 16.
-</td>
-<td class="cellBottom">10. </td>
-<td class="cellRight cellBottom">K 17.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Even game.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XIV</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<p><i><a href="#plate23">Plate 23</a></i> (<i>D</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>C 5.
-</td>
-<td>2. </td>
-<td class="cellRight">D 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>F 4.
-</td>
-<td>4. </td>
-<td class="cellRight">E 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>C 3. This is unusual; E 5 is the customary move.
-</td>
-<td>6. </td>
-<td class="cellRight">C 2<span class="corr" id="xd31e13018" title="Not in source">.</span><span class="pageNum" id="pb156">[<a href="#pb156">156</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>C 4.
-</td>
-<td>8. </td>
-<td class="cellRight">G 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>B 2.
-</td>
-<td>10. </td>
-<td class="cellRight">G 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>E 5.
-</td>
-<td>12. </td>
-<td class="cellRight">D 2.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">13. </td>
-<td class="cellBottom">G 5.
-</td>
-<td class="cellBottom">14. </td>
-<td class="cellRight cellBottom">J 4.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Even game; the corner is divided.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XV</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<p><i><a href="#plate24">Plate 24</a></i> (<i>A</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>R 16. This move, called “Komoku<span class="corr" id="xd31e13085" title="Not in source">,</span>” is the most frequently used opening when there are no handicaps; it is also the
-safest for the weaker player.
-</td>
-<td>2. </td>
-<td class="cellRight">P 17. White’s best reply.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>N 17. This move is called “Ikken basami”; this is the most usual way of continuing:
-it gives Black an attack at once.
-</td>
-<td>4. </td>
-<td class="cellRight">R 17. White plays to get the corner.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>S 17.
-</td>
-<td>6. </td>
-<td class="cellRight">Q 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>R 15. Black must extend; R 18 would be bad.
-</td>
-<td>8. </td>
-<td class="cellRight">R 18. White must do the same; he cannot play at S 18.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">9. </td>
-<td class="cellBottom">Q 13.
-</td>
-<td class="cellBottom">10. </td>
-<td class="cellRight cellBottom">S 18. White cannot neglect this move after Black plays at Q 13; if Black had played
-at R 12, White could have played elsewhere.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black has the better position.
-<span class="pageNum" id="pb157">[<a href="#pb157">157</a>]</span></p>
-<p></p>
-<div class="figure plate24width" id="plate24"><img src="images/plate24.png" alt="Plate 24" width="596" height="590"><p class="figureHead"><span class="sc">Plate 24</span></p>
-</div><p>
-<span class="pageNum" id="pb158">[<a href="#pb158">158</a>]</span></p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XVI</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>Q 17. “Komoku.”
-</td>
-<td>2. </td>
-<td class="cellRight">R 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>R 13. “Ikken basami.”
-</td>
-<td>4. </td>
-<td class="cellRight">Q 13. This time White does not try for the corner, but attacks the black stone at
-R 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>Q 12.
-</td>
-<td>6. </td>
-<td class="cellRight">Q 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>N 17. Black abandons the stone at R 13 in order to get greater territory; if he defends
-it at R 11, White plays at N 17 with a better game.
-</td>
-<td>8. </td>
-<td class="cellRight">R 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>R 11.
-</td>
-<td>10. </td>
-<td class="cellRight">S 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>Q 11. S 11 would be bad.
-</td>
-<td>12. </td>
-<td class="cellRight">S 13.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">13. </td>
-<td class="cellBottom">R 16.
-</td>
-<td class="cellBottom">14. </td>
-<td class="cellRight cellBottom">S 15.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black has the better position.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XVII</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>D 3. “Komoku.”
-</td>
-<td>2. </td>
-<td class="cellRight">C 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>C 7.
-</td>
-<td>4. </td>
-<td class="cellRight">H 3. White in turn attacks the black stone at D 3; G 3 would be too near.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>D 5. Black connects his stones and shuts White in.
-</td>
-<td>6. </td>
-<td class="cellRight">D 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>E 4.
-</td>
-<td>8. </td>
-<td class="cellRight">C 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>D 6.
-</td>
-<td>10. </td>
-<td class="cellRight">C 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>E 2.
-</td>
-<td>12. </td>
-<td class="cellRight">D 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>E 3.
-</td>
-<td>14. </td>
-<td class="cellRight">L 3. White can afford to <span class="pageNum" id="pb159.1">[<a href="#pb159.1">159</a>]</span>play for a greater space, as his stones in the corner will live even if he loses the
-stone at D 2.<span class="pageNum" id="pb159">[<a href="#pb159">159</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>B 6.
-</td>
-<td>16. </td>
-<td class="cellRight">B 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>C 2.
-</td>
-<td>18. </td>
-<td class="cellRight">B 2.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">19. </td>
-<td class="cellBottom">D 1. Takes.
-</td>
-<td class="cellBottom">20. </td>
-<td class="cellRight cellBottom">B 1.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Even game.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XVIII</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<p><i><a href="#plate24">Plate 24</a></i> (<i>B</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>R 4. “Komoku.”
-</td>
-<td>2. </td>
-<td class="cellRight">P 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>M 3. “Nikken basami.” This is the second variation in this opening.
-</td>
-<td>4. </td>
-<td class="cellRight">Q 5. White plays to get out toward the center.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>R 5.
-</td>
-<td>6. </td>
-<td class="cellRight">Q 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>R 7.
-</td>
-<td>8. </td>
-<td class="cellRight">R 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>S 6.
-</td>
-<td>10. </td>
-<td class="cellRight">S 7. “Sute ishi.”</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>S 8.
-</td>
-<td>12. </td>
-<td class="cellRight">Q 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>R 8. It would be bad play to take immediately.
-</td>
-<td>14. </td>
-<td class="cellRight">S 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>T 7. Takes.
-</td>
-<td>16. </td>
-<td class="cellRight">R 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>S 4.
-</td>
-<td>18. </td>
-<td class="cellRight">S 3. This move is made to secure “Me” in the corner.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">19. </td>
-<td class="cellBottom">Q 4.
-</td>
-<td class="cellBottom">20. </td>
-<td class="cellRight cellBottom">P 4.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>The game is about even.
-<span class="pageNum" id="pb160">[<a href="#pb160">160</a>]</span></p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XIX</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>C 4. “Komoku.”
-</td>
-<td>2. </td>
-<td class="cellRight">E 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>H 3. “Nikken basami.”
-</td>
-<td>4. </td>
-<td class="cellRight">D 5. White attacks the stone at C 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>D 4.
-</td>
-<td>6. </td>
-<td class="cellRight">E 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>E 5. This is a bad move if White replies correctly, otherwise Black gets the better
-of it.
-</td>
-<td>8. </td>
-<td class="cellRight">D 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>F 5.
-</td>
-<td>10. </td>
-<td class="cellRight">D 2. This is an important move; it attacks the black stones on line 4 and also prepares
-for White to extend at G 4. C 2 would be bad, as Black would play at F 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>B 6. Black defends his threatened position.
-</td>
-<td>12. </td>
-<td class="cellRight">G 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>F 7.
-</td>
-<td>14. </td>
-<td class="cellRight">D 8. White must extend.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">15. </td>
-<td class="cellBottom">B 2.
-</td>
-<td class="cellBottom">16. </td>
-<td class="cellRight cellBottom">H 4.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black’s third stone at H 3 is now called “Uke ishi,” or a “floating stone.” White
-has the better position.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XX</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<p><i><a href="#plate24">Plate 24</a></i> (<i>C</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>D 17. “Komoku.”
-</td>
-<td>2. </td>
-<td class="cellRight">C 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>C 12. “Nikken basami.”
-</td>
-<td>4. </td>
-<td class="cellRight">D 12. White attacks the stone at C 12 in this variation.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>D 11.
-</td>
-<td>6. </td>
-<td class="cellRight">C 13.<span class="pageNum" id="pb161">[<a href="#pb161">161</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>C 11.
-</td>
-<td>8. </td>
-<td class="cellRight">G 17. White attacks the other black stone.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>E 16.
-</td>
-<td>10. </td>
-<td class="cellRight">F 15.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">11. </td>
-<td class="cellBottom">C 16. The old book move was E 15, but this gave “Tenuki” to White.
-</td>
-<td class="cellBottom">12. </td>
-<td class="cellRight cellBottom">E 15.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Even game.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XXI</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>C 4. “Komoku.”
-</td>
-<td>2. </td>
-<td class="cellRight">E 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>J 3. “Sangen basami.” This move attacks the white stone but not so directly as the
-preceding variation. It is the invention of Honinbo Dosaku.
-</td>
-<td>4. </td>
-<td class="cellRight">R 4. White takes advantage of his opportunity and plays in another corner.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>D 3.
-</td>
-<td>6. </td>
-<td class="cellRight">E 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>B 6.
-</td>
-<td>8. </td>
-<td class="cellRight">J 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>M 3. It will be seen in this variation that the stones are played farther apart than
-in the preceding “Joseki.”
-</td>
-<td>10. </td>
-<td class="cellRight">H 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>H 2.
-</td>
-<td>12. </td>
-<td class="cellRight">H 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>D 8. This is an important move for Black.
-</td>
-<td>14. </td>
-<td class="cellRight">O 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>M 5.
-</td>
-<td>16. </td>
-<td class="cellRight">L 4. “Nozoku.” It threatens Black’s connection on lines M and 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>L 3. If Black defends at M 4, White replies at K 2.
-</td>
-<td>18. </td>
-<td class="cellRight">G 2.<span class="pageNum" id="pb162">[<a href="#pb162">162</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>J 2.
-</td>
-<td>20. </td>
-<td class="cellRight">L 5.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">21. </td>
-<td class="cellBottom">M 4.
-</td>
-<td class="cellBottom">22. </td>
-<td class="cellRight cellBottom">P 5.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>This “Joseki” really deals with two corners.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XXII</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<p><i><a href="#plate24">Plate 24</a></i> (<i>D</i>)
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>D 3. “Komoku.”
-</td>
-<td>2. </td>
-<td class="cellRight">C 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>C 9. “Sangen basami.”
-</td>
-<td>4. </td>
-<td class="cellRight">C 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>C 2.
-</td>
-<td>6. </td>
-<td class="cellRight">D 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>E 3.
-</td>
-<td>8. </td>
-<td class="cellRight">B 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>E 4. Preparatory to 11 at C 15; generally No. 9 is played at H 3.
-</td>
-<td>10. </td>
-<td class="cellRight">D 6. A good move. E 5 would be bad, because Black would reply at D 6 with a better
-game.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">11. </td>
-<td class="cellBottom">C 15. (Not in diagram.)
-</td>
-<td class="cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p class="tb"></p><p>
-</p>
-<p>We will now insert ten examples of <i>openings</i>, as distinguished from “Joseki.” As already stated, these are by Murase Shuho. In
-these examples Black is supposed to make the best possible moves, and therefore White
-always finds himself at a disadvantage.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">I</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate25">Plate 25</a></i>
-</p>
-<p>Black has a handicap of four stones.
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>R 14.
-</td>
-<td>2. </td>
-<td class="cellRight">Q 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>Q 13.
-</td>
-<td>4. </td>
-<td class="cellRight">P 14.<span class="pageNum" id="pb164">[<a href="#pb164">164</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>R 15.
-</td>
-<td>6. </td>
-<td class="cellRight">R 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>O 3.
-</td>
-<td>8. </td>
-<td class="cellRight">R 10. Formerly in such a case as this Black played at R 7. This move replied to White’s
-move at O 3 and at the same time from a distance attacked White’s stones at R 14 and
-R 15. It is better to confine the last two stones by the text move.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>P 13.
-</td>
-<td>10. </td>
-<td class="cellRight">R 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>Q 15.
-</td>
-<td>12. </td>
-<td class="cellRight">P 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>R 13.
-</td>
-<td>14. </td>
-<td class="cellRight">P 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>N 13.
-</td>
-<td>16. </td>
-<td class="cellRight">P 10. This move is better than R 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>R 3.
-</td>
-<td>18. </td>
-<td class="cellRight">R 4. This move is better than Q 3, which although it cuts off O 3 and R 3 would leave
-Black’s stone at R 10 weak.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>Q 3.
-</td>
-<td>20. </td>
-<td class="cellRight">P 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>P 3.
-</td>
-<td>22. </td>
-<td class="cellRight">N 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>L 17.
-</td>
-<td>24. </td>
-<td class="cellRight">G 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">25. </td>
-<td>O 17.
-</td>
-<td>26. </td>
-<td class="cellRight">N 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">27. </td>
-<td>P 18.
-</td>
-<td>28. </td>
-<td class="cellRight">Q 18. Black is quite satisfied to have merely the necessary two “Me” in this corner,
-because he has a much larger territory to the left.</td>
-</tr>
-<tr>
-<td class="cellLeft">29. </td>
-<td>J 17.
-</td>
-<td>30. </td>
-<td class="cellRight">C 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">31. </td>
-<td>Q 6.
-</td>
-<td>32. </td>
-<td class="cellRight">O 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">33. </td>
-<td>M 4. This move is better than O 7 because Black could follow at N 3 in that case.
-Q 6 is a “Sute ishi” or sacrificed stone. It has the effect of forcing Black to play
-34 O 8, and later on will help <span class="pageNum" id="pb165.1">[<a href="#pb165.1">165</a>]</span>still further to narrow down Black’s territory. At the same time every attack on the
-Black position from the outside would be made more effective by the presence of this
-stone. Possibly it could also be used later in “Ko.” Black makes his 36th, 38th and
-40th moves in order to secure his position which is weakened by the presence of the
-white stone at Q 6.
-</td>
-<td>34. </td>
-<td class="cellRight">O 8.<span class="pageNum" id="pb165">[<a href="#pb165">165</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">35. </td>
-<td>F 3.
-</td>
-<td>36. </td>
-<td class="cellRight">M 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">37. </td>
-<td>L 4.
-</td>
-<td>38. </td>
-<td class="cellRight">L 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">39. </td>
-<td>K 5.
-</td>
-<td>40. </td>
-<td class="cellRight">K 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">41. </td>
-<td>J 5.
-</td>
-<td>42. </td>
-<td class="cellRight">F 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">43. </td>
-<td>G 4.
-</td>
-<td>44. </td>
-<td class="cellRight">E 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">45. </td>
-<td>F 5.
-</td>
-<td>46. </td>
-<td class="cellRight">E 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">47. </td>
-<td>G 3.
-</td>
-<td>48. </td>
-<td class="cellRight">D 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">49. </td>
-<td>R 18. Beginners would play at S 16 or Q 17.
-</td>
-<td>50. </td>
-<td class="cellRight">P 17.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">51. </td>
-<td class="cellBottom">O 18.
-</td>
-<td class="cellBottom">52. </td>
-<td class="cellRight cellBottom">Q 19.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p></p>
-<div class="figure plate25width" id="plate25"><img src="images/plate25.png" alt="Plate 25" width="597" height="588"><p class="figureHead"><span class="sc">Plate 25</span></p>
-</div><p>
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">II</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate26">Plate 26</a></i>
-</p>
-<p>Black has a handicap of four stones.
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>R 14.
-</td>
-<td>2. </td>
-<td class="cellRight">Q 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>Q 13.
-</td>
-<td>4. </td>
-<td class="cellRight">P 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>R 15.
-</td>
-<td>6. </td>
-<td class="cellRight">R 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>R 10.
-</td>
-<td>8. </td>
-<td class="cellRight">K 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>O 3.
-</td>
-<td>10. </td>
-<td class="cellRight">G 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>H 17.
-</td>
-<td>12. </td>
-<td class="cellRight">F 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>M 17.
-</td>
-<td>14. </td>
-<td class="cellRight">O 17.<span class="pageNum" id="pb166">[<a href="#pb166">166</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>O 18.
-</td>
-<td>16. </td>
-<td class="cellRight">P 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>K 18.
-</td>
-<td>18. </td>
-<td class="cellRight">L 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>L 17.
-</td>
-<td>20. </td>
-<td class="cellRight">J 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>K 16.
-</td>
-<td>22. </td>
-<td class="cellRight">J 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>J 16.
-</td>
-<td>24. </td>
-<td class="cellRight">H 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">25. </td>
-<td>M 18.
-</td>
-<td>26. </td>
-<td class="cellRight">P 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">27. </td>
-<td>O 4.
-</td>
-<td>28. </td>
-<td class="cellRight">Q 6. This move has the same effect as R 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">29. </td>
-<td>J 3.
-</td>
-<td>30. </td>
-<td class="cellRight">C 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">31. </td>
-<td>C 6.
-</td>
-<td>32. </td>
-<td class="cellRight">C 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">33. </td>
-<td>C 8.
-</td>
-<td>34. </td>
-<td class="cellRight">E 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">35. </td>
-<td>F 7.
-</td>
-<td>36. </td>
-<td class="cellRight">G 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">37. </td>
-<td>C 12.
-</td>
-<td>38. </td>
-<td class="cellRight">D 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">39. </td>
-<td>D 8.
-</td>
-<td>40. </td>
-<td class="cellRight">C 11. This move is very important because it prevents the stone at C 12 from making
-a connection with that at C 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">41. </td>
-<td>E 12.
-</td>
-<td>42. </td>
-<td class="cellRight">F 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">43. </td>
-<td>F 8.
-</td>
-<td>44. </td>
-<td class="cellRight">H 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">45. </td>
-<td>H 7.
-</td>
-<td>46. </td>
-<td class="cellRight">H 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">47. </td>
-<td>C 14.
-</td>
-<td>48. </td>
-<td class="cellRight">K 19.</td>
-</tr>
-<tr>
-<td class="cellLeft">49. </td>
-<td>M 15.
-</td>
-<td>50. </td>
-<td class="cellRight">J 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">51. </td>
-<td>K 7.
-</td>
-<td>52. </td>
-<td class="cellRight">K 9.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">53. </td>
-<td class="cellBottom">L 3.
-</td>
-<td class="cellBottom">54. </td>
-<td class="cellRight cellBottom">R 8.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">III</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate27">Plate 27</a></i>
-</p>
-<p>Black has a handicap of three stones.
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>R 4.
-</td>
-<td>2. </td>
-<td class="cellRight">P 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>L 3.
-</td>
-<td>4. </td>
-<td class="cellRight">G 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>Q 3.
-</td>
-<td>6. </td>
-<td class="cellRight">P 4.<span class="pageNum" id="pb169">[<a href="#pb169">169</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>Q 6.
-</td>
-<td>8. </td>
-<td class="cellRight">M 5. The following is also good.
-<p class="first goinner">B. L 5, M 3, M 4
-<br>W. J 3, M 2, Q 8
-</p>
-<p>White playing at Q 8 in order to prevent Black from playing at R 5.</p>
-</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>K 4.
-</td>
-<td>10. </td>
-<td class="cellRight">K 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>H 4.
-</td>
-<td>12. </td>
-<td class="cellRight">G 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>J 6.
-</td>
-<td>14. </td>
-<td class="cellRight">K 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>G 6.
-</td>
-<td>16. </td>
-<td class="cellRight">R 11. Black cannot play at R 5 without seeing P 3 and 4 cut off.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>R 9.
-</td>
-<td>18. </td>
-<td class="cellRight">Q 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>C 6.
-</td>
-<td>20. </td>
-<td class="cellRight">C 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>C 14.
-</td>
-<td>22. </td>
-<td class="cellRight">G 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>C 17.
-</td>
-<td>24. </td>
-<td class="cellRight">C 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">25. </td>
-<td>D 17.
-</td>
-<td>26. </td>
-<td class="cellRight">E 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">27. </td>
-<td>B 16.
-</td>
-<td>28. </td>
-<td class="cellRight">B 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">29. </td>
-<td>B 17.
-</td>
-<td>30. </td>
-<td class="cellRight">C 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">31. </td>
-<td>E 17.
-</td>
-<td>32. </td>
-<td class="cellRight">F 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">33. </td>
-<td>D 14.
-</td>
-<td>34. </td>
-<td class="cellRight">F 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">35. </td>
-<td>M 17.
-</td>
-<td>36. </td>
-<td class="cellRight">C 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">37. </td>
-<td>E 6.
-</td>
-<td>38. </td>
-<td class="cellRight">D 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">39. </td>
-<td>B 14. The ordinary answer to this is A 14, but this time Black cannot play in this
-way since White would follow at B 12 and thus threaten the black stones at C 8 and
-D 11.
-</td>
-<td>40. </td>
-<td class="cellRight">E 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">41. </td>
-<td>J 7.
-</td>
-<td>42. </td>
-<td class="cellRight">K 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">43. </td>
-<td>H 9.
-</td>
-<td>44. </td>
-<td class="cellRight">G 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">45. </td>
-<td>A 15. Black could not occupy A 14 on his 42d and 44th moves.
-</td>
-<td>46. </td>
-<td class="cellRight">J 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">47. </td>
-<td>H 3.
-</td>
-<td>48. </td>
-<td class="cellRight">O 17.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">49. </td>
-<td class="cellBottom">J 17.
-</td>
-<td class="cellBottom">50. </td>
-<td class="cellRight cellBottom">G 2. This move is necessary <span class="pageNum" id="pb170.1">[<a href="#pb170.1">170</a>]</span>for the security of the Black position, and at the same time Black does not lose the
-“Sente” by this move.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-<span class="pageNum" id="pb167">[<a href="#pb167">167</a>]</span></p>
-<p></p>
-<div class="figure plate26width" id="plate26"><img src="images/plate26.png" alt="Plate 26" width="594" height="587"><p class="figureHead"><span class="sc">Plate 26</span></p>
-</div><p>
-<span class="pageNum" id="pb168">[<a href="#pb168">168</a>]</span></p>
-<p></p>
-<div class="figure plate27width" id="plate27"><img src="images/plate27.png" alt="Plate 27" width="596" height="587"><p class="figureHead"><span class="sc">Plate 27</span></p>
-</div><p>
-<span class="pageNum" id="pb170">[<a href="#pb170">170</a>]</span></p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">IV</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate28">Plate 28</a></i>
-</p>
-<p>Black has a handicap of three stones.
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>R 14.
-</td>
-<td>2. </td>
-<td class="cellRight">R 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>P 4.
-</td>
-<td>4. </td>
-<td class="cellRight">Q 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>P 3.
-</td>
-<td>6. </td>
-<td class="cellRight">Q 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>R 7. Formerly in this case White played at L 3 and Black replied at Q 6.
-</td>
-<td>8. </td>
-<td class="cellRight">R 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>Q 7.
-</td>
-<td>10. </td>
-<td class="cellRight">P 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>O 17.
-</td>
-<td>12. </td>
-<td class="cellRight">Q 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>Q 13.
-</td>
-<td>14. </td>
-<td class="cellRight">P 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>R 15.
-</td>
-<td>16. </td>
-<td class="cellRight">R 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>P 13.
-</td>
-<td>18. </td>
-<td class="cellRight">O 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>N 16.
-</td>
-<td>20. </td>
-<td class="cellRight">P 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>O 18.
-</td>
-<td>22. </td>
-<td class="cellRight">O 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>O 12.
-</td>
-<td>24. </td>
-<td class="cellRight">O 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">25. </td>
-<td>K 17.
-</td>
-<td>26. </td>
-<td class="cellRight">L 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">27. </td>
-<td>C 14. At this move White abandons P 3 and 4. If he replied to Black L 3, then there
-would follow:
-<p class="first goinner">B. L 3, L 4, L 5, L 6, G 4
-<br>W. M 4, M 5, M 6, M 7
-</p>
-<p>and Black has a decisive advantage.
-</p>
-</td>
-<td>28. </td>
-<td class="cellRight">L 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">29. </td>
-<td>C 8.
-</td>
-<td>30. </td>
-<td class="cellRight">C 6.<span class="pageNum" id="pb172">[<a href="#pb172">172</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">31. </td>
-<td>E 14.
-</td>
-<td>32. </td>
-<td class="cellRight">C 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">33. </td>
-<td>B 14.
-</td>
-<td>34. </td>
-<td class="cellRight">F 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">35. </td>
-<td>E 2.
-</td>
-<td>36. </td>
-<td class="cellRight">D 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">37. </td>
-<td>D 3.
-</td>
-<td>38. </td>
-<td class="cellRight">C 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">39. </td>
-<td>E 3.
-</td>
-<td>40. </td>
-<td class="cellRight">C 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">41. </td>
-<td>J 3.
-</td>
-<td>42. </td>
-<td class="cellRight">E 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">43. </td>
-<td>G 3.
-</td>
-<td>44. </td>
-<td class="cellRight">K 2. The importance of this move, when a territory merely has the protection of L
-3–L 5, has been commented on before.</td>
-</tr>
-<tr>
-<td class="cellLeft">45. </td>
-<td>J 5.
-</td>
-<td>46. </td>
-<td class="cellRight">P 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">47. </td>
-<td>O 8.
-</td>
-<td>48. </td>
-<td class="cellRight">N 12.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">49. </td>
-<td class="cellBottom">O 11.
-</td>
-<td class="cellBottom">50. </td>
-<td class="cellRight cellBottom">H 17.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p></p>
-<div class="figure plate28width" id="plate28"><img src="images/plate28.png" alt="Plate 28" width="596" height="587"><p class="figureHead"><span class="sc">Plate 28</span></p>
-</div><p>
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">V</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate29">Plate 29</a></i>
-</p>
-<p>Black has a handicap of two stones.
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>R 4.
-</td>
-<td>2. </td>
-<td class="cellRight">D 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>D 17.
-</td>
-<td>4. </td>
-<td class="cellRight">F 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>C 15.
-</td>
-<td>6. </td>
-<td class="cellRight">C 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>C 16.
-</td>
-<td>8. </td>
-<td class="cellRight">D 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>C 8. F 17 is just as good. Then would follow:
-<p class="first goinner">B. G 17
-<br>W. F 18
-</p>
-</td>
-<td>10. </td>
-<td class="cellRight">E 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>D 18.
-</td>
-<td>12. </td>
-<td class="cellRight">P 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>L 3.
-</td>
-<td>14. </td>
-<td class="cellRight">P 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>R 7.
-</td>
-<td>16. </td>
-<td class="cellRight">J 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>L 5.
-</td>
-<td>18. </td>
-<td class="cellRight">J 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>L 7.
-</td>
-<td>20. </td>
-<td class="cellRight">R 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>S 3.
-</td>
-<td>22. </td>
-<td class="cellRight">Q 4. This move and 24–R 2 are necessary because of the white stones on line L.<span class="pageNum" id="pb174">[<a href="#pb174">174</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>R 5.
-</td>
-<td>24. </td>
-<td class="cellRight">R 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">25. </td>
-<td>O 17.
-</td>
-<td>26. </td>
-<td class="cellRight">C 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">27. </td>
-<td>D 11.
-</td>
-<td>28. </td>
-<td class="cellRight">F 12. This move is very good, otherwise White plays at E 16 and breaks into the Black
-position.</td>
-</tr>
-<tr>
-<td class="cellLeft">29. </td>
-<td>F 9.
-</td>
-<td>30. </td>
-<td class="cellRight">Q 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">31. </td>
-<td>K 16.
-</td>
-<td>32. </td>
-<td class="cellRight">R 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">33. </td>
-<td>S 2. If Black plays at R 9, this move is necessary for the security of the white group.
-</td>
-<td>34. </td>
-<td class="cellRight">P 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">35. </td>
-<td>C 12.
-</td>
-<td>36. </td>
-<td class="cellRight">E 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">37. </td>
-<td>D 16.
-</td>
-<td>38. </td>
-<td class="cellRight">F 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">39. </td>
-<td>G 15.
-</td>
-<td>40. </td>
-<td class="cellRight">F 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">41. </td>
-<td>H 17.
-</td>
-<td>42. </td>
-<td class="cellRight">J 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">43. </td>
-<td>O 4.
-</td>
-<td>44. </td>
-<td class="cellRight">Q 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">45. </td>
-<td>R 8.
-</td>
-<td>46. </td>
-<td class="cellRight">M 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">47. </td>
-<td>L 6.
-</td>
-<td>48. </td>
-<td class="cellRight">Q 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">49. </td>
-<td>F 3.
-</td>
-<td>50. </td>
-<td class="cellRight">E 3.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">51. </td>
-<td class="cellBottom">G 2. This is a fine move. By means of it Black is compelled to play at K 2 and White
-can occupy F 5 on his 53d move and thus escape, whereas without G 2 White could only
-have played at F 4, whereupon Black could have cut off the retreat at F 6.
-</td>
-<td class="cellBottom">52. </td>
-<td class="cellRight cellBottom">K 2.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p></p>
-<div class="figure plate29width" id="plate29"><img src="images/plate29.png" alt="Plate 29" width="597" height="589"><p class="figureHead"><span class="sc">Plate 29</span></p>
-</div><p>
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">VI</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate30">Plate 30</a></i>
-</p>
-<p>Black has a handicap of two stones.
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>Q 3.
-</td>
-<td>2. </td>
-<td class="cellRight">D 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>C 15.
-</td>
-<td>4. </td>
-<td class="cellRight">C 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>J 17.
-</td>
-<td>6. </td>
-<td class="cellRight">D 15.<span class="pageNum" id="pb176">[<a href="#pb176">176</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>D 16.
-</td>
-<td>8. </td>
-<td class="cellRight">E 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>C 16.
-</td>
-<td>10. </td>
-<td class="cellRight">D 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>C 17.
-</td>
-<td>12. </td>
-<td class="cellRight">E 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>C 18.
-</td>
-<td>14. </td>
-<td class="cellRight">L 17. Black could prevent White’s next move of E 15 by playing 14–G 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>E 15.
-</td>
-<td>16. </td>
-<td class="cellRight">F 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>E 13.
-</td>
-<td>18. </td>
-<td class="cellRight">E 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>F 15. “Shicho” is impossible because White already occupies Q 3.
-</td>
-<td>20. </td>
-<td class="cellRight">H 16. This move makes the Black position secure.</td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>F 14.
-</td>
-<td>22. </td>
-<td class="cellRight">C 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>L 16.
-</td>
-<td>24. </td>
-<td class="cellRight">M 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">25. </td>
-<td>J 16.
-</td>
-<td>26. </td>
-<td class="cellRight">H 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">27. </td>
-<td>G 13.
-</td>
-<td>28. </td>
-<td class="cellRight">J 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">29. </td>
-<td>M 16.
-</td>
-<td>30. </td>
-<td class="cellRight">N 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">31. </td>
-<td>N 15.
-</td>
-<td>32. </td>
-<td class="cellRight">O 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">33. </td>
-<td>L 14.
-</td>
-<td>34. </td>
-<td class="cellRight">J 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">35. </td>
-<td>G 11.
-</td>
-<td>36. </td>
-<td class="cellRight">D 9.</td>
-</tr>
-<tr>
-<td class="cellLeft">37. </td>
-<td>H 10.
-</td>
-<td>38. </td>
-<td class="cellRight">J 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">39. </td>
-<td>J 9.
-</td>
-<td>40. </td>
-<td class="cellRight">K 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">41. </td>
-<td>G 8.
-</td>
-<td>42. </td>
-<td class="cellRight">D 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">43. </td>
-<td>K 9.
-</td>
-<td>44. </td>
-<td class="cellRight">L 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">45. </td>
-<td>M 8.
-</td>
-<td>46. </td>
-<td class="cellRight">N 10.</td>
-</tr>
-<tr>
-<td class="cellLeft">47. </td>
-<td>J 15.
-</td>
-<td>48. </td>
-<td class="cellRight">H 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">49. </td>
-<td>N 13.
-</td>
-<td>50. </td>
-<td class="cellRight">J 3. White could not occupy this point without endangering the upper position.</td>
-</tr>
-<tr>
-<td class="cellLeft">51. </td>
-<td>L 3.
-</td>
-<td>52. </td>
-<td class="cellRight">J 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">53. </td>
-<td>P 8.
-</td>
-<td>54. </td>
-<td class="cellRight">P 10.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">55. </td>
-<td class="cellBottom">Q 13.
-</td>
-<td class="cellBottom">56. </td>
-<td class="cellRight cellBottom">L 5. Black does not need to further defend his position E 17–P 10, because it surely
-has two “Me.”</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p></p>
-<div class="figure plate30width" id="plate30"><img src="images/plate30.png" alt="Plate 30" width="596" height="589"><p class="figureHead"><span class="sc">Plate 30</span></p>
-</div><p>
-<span class="pageNum" id="pb177">[<a href="#pb177">177</a>]</span></p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">VII</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<p><i><a href="#plate31">Plate 31</a></i>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>C 4.
-</td>
-<td>2. </td>
-<td class="cellRight">Q 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>D 17.
-</td>
-<td>4. </td>
-<td class="cellRight">E 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>D 5.
-</td>
-<td>6. </td>
-<td class="cellRight">R 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>R 5.
-</td>
-<td>8. </td>
-<td class="cellRight">O 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>F 4.
-</td>
-<td>10. </td>
-<td class="cellRight">G 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>O 4.
-</td>
-<td>12. </td>
-<td class="cellRight">O 3. From here the game might continue as follows:
-<div class="table">
-<table>
-<thead>
-<tr class="label">
-<td class="cellHeadLeft cellHeadTop cellHeadBottom">B. </td>
-<td class="cellHeadRight cellHeadTop cellHeadBottom">W.
-</td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">N 3 </td>
-<td class="cellRight">P 4
-</td>
-</tr>
-<tr>
-<td class="cellLeft">O 2 </td>
-<td class="cellRight">P 3
-</td>
-</tr>
-<tr>
-<td class="cellLeft">N 4 </td>
-<td class="cellRight">Q 6
-</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">R 7 </td>
-<td class="cellRight cellBottom">K 3
-</td>
-</tr>
-</tbody>
-</table>
-</div>
-<p>but this is bad for Black.</p>
-</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>P 4.
-</td>
-<td>14. </td>
-<td class="cellRight">P 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>N 4. M 3 would be just as good.
-</td>
-<td>16. </td>
-<td class="cellRight">R 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>N 3.
-</td>
-<td>18. </td>
-<td class="cellRight">S 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>J 3.
-</td>
-<td>20. </td>
-<td class="cellRight">C 11. White abandons the stones at E 3 and G 3. If he were to play at G 4, Black would
-reply at C 11 with too great an advantage.</td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>C 14.
-</td>
-<td>22. </td>
-<td class="cellRight">C 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>D 3.
-</td>
-<td>24. </td>
-<td class="cellRight">J 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">25. </td>
-<td>G 17.
-</td>
-<td>26. </td>
-<td class="cellRight">J 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">27. </td>
-<td>J 5. Now the two white stones are cut off.
-</td>
-<td>28. </td>
-<td class="cellRight">Q 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">29. </td>
-<td>L 15. Black cannot venture any farther in.
-</td>
-<td>30. </td>
-<td class="cellRight">L 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">31. </td>
-<td>P 16.
-</td>
-<td>32. </td>
-<td class="cellRight">P 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">33. </td>
-<td>Q 16.
-</td>
-<td>34. </td>
-<td class="cellRight">Q 17.<span class="pageNum" id="pb179">[<a href="#pb179">179</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">35. </td>
-<td>R 15.
-</td>
-<td>36. </td>
-<td class="cellRight">S 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">37. </td>
-<td>P 13.
-</td>
-<td>38. </td>
-<td class="cellRight">P 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">39. </td>
-<td>N 13.
-</td>
-<td>40. </td>
-<td class="cellRight">O 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">41. </td>
-<td>O 14.
-</td>
-<td>42. </td>
-<td class="cellRight">O 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">43. </td>
-<td>L 13.
-</td>
-<td>44. </td>
-<td class="cellRight">R 6.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">45. </td>
-<td class="cellBottom">D 7.
-</td>
-<td class="cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p></p>
-<div class="figure plate31width" id="plate31"><img src="images/plate31.png" alt="Plate 31" width="593" height="586"><p class="figureHead"><span class="sc">Plate 31</span></p>
-</div><p>
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">VIII</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<p><i><a href="#plate32">Plate 32</a></i>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>C 4.
-</td>
-<td>2. </td>
-<td class="cellRight">C 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>Q 3.
-</td>
-<td>4. </td>
-<td class="cellRight">R 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>R 9.
-</td>
-<td>6. </td>
-<td class="cellRight">O 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>N 3.
-</td>
-<td>8. </td>
-<td class="cellRight">R 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>P 9.
-</td>
-<td>10. </td>
-<td class="cellRight">Q 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>R 4.
-</td>
-<td>12. </td>
-<td class="cellRight">Q 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>P 4.
-</td>
-<td>14. </td>
-<td class="cellRight">P 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>M 4.
-</td>
-<td>16. </td>
-<td class="cellRight">M 7.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>O 17.
-</td>
-<td>18. </td>
-<td class="cellRight">E 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>C 10.
-</td>
-<td>20. </td>
-<td class="cellRight">E 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>D 5.
-</td>
-<td>22. </td>
-<td class="cellRight">K 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>R 17.
-</td>
-<td>24. </td>
-<td class="cellRight">Q 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">25. </td>
-<td>R 16.
-</td>
-<td>26. </td>
-<td class="cellRight">Q 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">27. </td>
-<td>Q 18.
-</td>
-<td>28. </td>
-<td class="cellRight">P 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">29. </td>
-<td>R 18.
-</td>
-<td>30. </td>
-<td class="cellRight">P 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">31. </td>
-<td>R 14.
-</td>
-<td>32. </td>
-<td class="cellRight">Q 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">33. </td>
-<td>R 13.
-</td>
-<td>34. </td>
-<td class="cellRight">Q 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">35. </td>
-<td>S 12.
-</td>
-<td>36. </td>
-<td class="cellRight">K 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">37. </td>
-<td>C 13.
-</td>
-<td>38. </td>
-<td class="cellRight">E 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">39. </td>
-<td>Q 12.
-</td>
-<td>40. </td>
-<td class="cellRight">R 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">41. </td>
-<td>S 15.
-</td>
-<td>42. </td>
-<td class="cellRight">S 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">43. </td>
-<td>S 14.
-</td>
-<td>44. </td>
-<td class="cellRight">P 12.<span class="pageNum" id="pb181">[<a href="#pb181">181</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">45. </td>
-<td>R 11. Takes.
-</td>
-<td>46. </td>
-<td class="cellRight">M 5. This move is necessary because Black’s position above it has become strong.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">47. </td>
-<td class="cellBottom">O 13. The continuation would now be either 48 P 13, 49 O 15, or 48 O 15, 49 P 13.
-</td>
-<td class="cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p></p>
-<div class="figure plate32width" id="plate32"><img src="images/plate32.png" alt="Plate 32" width="595" height="588"><p class="figureHead"><span class="sc">Plate 32</span></p>
-</div><p>
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">IX</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<p><i><a href="#plate33">Plate 33</a></i>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>C 4.
-</td>
-<td>2. </td>
-<td class="cellRight">Q 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>D 17.
-</td>
-<td>4. </td>
-<td class="cellRight">E 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>R 16.
-</td>
-<td>6. </td>
-<td class="cellRight">C 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>D 5.
-</td>
-<td>8. </td>
-<td class="cellRight">P 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>F 4.
-</td>
-<td>10. </td>
-<td class="cellRight">C 11. White cannot play 10 at G 3 because Black would then occupy C 11.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>F 3.
-</td>
-<td>12. </td>
-<td class="cellRight">K 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>R 5.
-</td>
-<td>14. </td>
-<td class="cellRight">O 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>F 16.
-</td>
-<td>16. </td>
-<td class="cellRight">H 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>C 13.
-</td>
-<td>18. </td>
-<td class="cellRight">C 8. Abandoning the stone at C 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>C 16.
-</td>
-<td>20. </td>
-<td class="cellRight">R 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>Q 15.
-</td>
-<td>22. </td>
-<td class="cellRight">N 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>Q 17.
-</td>
-<td>24. </td>
-<td class="cellRight">P 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">25. </td>
-<td>R 9. If 25 were played at Q 8, 26 R 8 would be the result.
-</td>
-<td>26. </td>
-<td class="cellRight">P 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">27. </td>
-<td>O 16.
-</td>
-<td>28. </td>
-<td class="cellRight">O 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">29. </td>
-<td>P 16.
-</td>
-<td>30. </td>
-<td class="cellRight">N 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">31. </td>
-<td>Q 18.
-</td>
-<td>32. </td>
-<td class="cellRight">R 7.<span class="pageNum" id="pb183">[<a href="#pb183">183</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">33. </td>
-<td>S 7. This move insures a connection between the stones at R 5 and R 9.
-</td>
-<td>34. </td>
-<td class="cellRight">E 4. This move rescues No. 4.</td>
-</tr>
-<tr>
-<td class="cellLeft">35. </td>
-<td>E 2.
-</td>
-<td>36. </td>
-<td class="cellRight">D 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">37. </td>
-<td>G 2.
-</td>
-<td>38. </td>
-<td class="cellRight">E 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">39. </td>
-<td>D 3.
-</td>
-<td>40. </td>
-<td class="cellRight">D 6.</td>
-</tr>
-<tr>
-<td class="cellLeft">41. </td>
-<td>C 3.
-</td>
-<td>42. </td>
-<td class="cellRight">H 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">43. </td>
-<td>Q 7.
-</td>
-<td>44. </td>
-<td class="cellRight">N 13. This prevents Black from cutting at N 15 and Q 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">45. </td>
-<td>F 14.
-</td>
-<td>46. </td>
-<td class="cellRight">C 6.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">47. </td>
-<td class="cellBottom">G 13.
-</td>
-<td class="cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p></p>
-<div class="figure plate33width" id="plate33"><img src="images/plate33.png" alt="Plate 33" width="594" height="586"><p class="figureHead"><span class="sc">Plate 33</span></p>
-</div><p>
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">X</h3>
-</div>
-<div class="divBody">
-<p class="first"><span class="sc">No Handicap</span>
-</p>
-<p><i><a href="#plate34">Plate 34</a></i>
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>C 4.
-</td>
-<td>2. </td>
-<td class="cellRight">Q 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>D 17.
-</td>
-<td>4. </td>
-<td class="cellRight">E 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">5. </td>
-<td>R 16.
-</td>
-<td>6. </td>
-<td class="cellRight">C 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">7. </td>
-<td>D 5.
-</td>
-<td>8. </td>
-<td class="cellRight">F 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">9. </td>
-<td>D 15.
-</td>
-<td>10. </td>
-<td class="cellRight">D 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">11. </td>
-<td>E 16.
-</td>
-<td>12. </td>
-<td class="cellRight">C 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">13. </td>
-<td>E 17.
-</td>
-<td>14. </td>
-<td class="cellRight">E 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">15. </td>
-<td>D 14.
-</td>
-<td>16. </td>
-<td class="cellRight">C 17.</td>
-</tr>
-<tr>
-<td class="cellLeft">17. </td>
-<td>F 17.
-</td>
-<td>18. </td>
-<td class="cellRight">G 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">19. </td>
-<td>H 18. This move is much better than G 17.
-</td>
-<td>20. </td>
-<td class="cellRight">C 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">21. </td>
-<td>E 14.
-</td>
-<td>22. </td>
-<td class="cellRight">F 15.</td>
-</tr>
-<tr>
-<td class="cellLeft">23. </td>
-<td>F 14.
-</td>
-<td>24. </td>
-<td class="cellRight">H 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">25. </td>
-<td>J 17.
-</td>
-<td>26. </td>
-<td class="cellRight">G 18.</td>
-</tr>
-<tr>
-<td class="cellLeft">27. </td>
-<td>F 18.
-</td>
-<td>28. </td>
-<td class="cellRight">G 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">29. </td>
-<td>E 12.
-</td>
-<td>30. </td>
-<td class="cellRight">C 11.<span class="pageNum" id="pb185">[<a href="#pb185">185</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">31. </td>
-<td>G 13.
-</td>
-<td>32. </td>
-<td class="cellRight">H 13.</td>
-</tr>
-<tr>
-<td class="cellLeft">33. </td>
-<td>G 12. H 14 would be bad.
-</td>
-<td>34. </td>
-<td class="cellRight">J 14.</td>
-</tr>
-<tr>
-<td class="cellLeft">35. </td>
-<td>M 17.
-</td>
-<td>36. </td>
-<td class="cellRight">J 11</td>
-</tr>
-<tr>
-<td class="cellLeft">37. </td>
-<td>G 10.
-</td>
-<td>38. </td>
-<td class="cellRight">Q 5.</td>
-</tr>
-<tr>
-<td class="cellLeft">39. </td>
-<td>R 10.
-</td>
-<td>40. </td>
-<td class="cellRight">R 8.</td>
-</tr>
-<tr>
-<td class="cellLeft">41. </td>
-<td>P 16.
-</td>
-<td>42. </td>
-<td class="cellRight">J 3.</td>
-</tr>
-<tr>
-<td class="cellLeft">43. </td>
-<td>P 10.
-</td>
-<td>44. </td>
-<td class="cellRight">P 12.</td>
-</tr>
-<tr>
-<td class="cellLeft">45. </td>
-<td>R 12.
-</td>
-<td>46. </td>
-<td class="cellRight">R 17. A sacrifice.</td>
-</tr>
-<tr>
-<td class="cellLeft">47. </td>
-<td>Q 17.
-</td>
-<td>48. </td>
-<td class="cellRight">D 8.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">49. </td>
-<td class="cellBottom">H 9.
-</td>
-<td class="cellBottom">50. </td>
-<td class="cellRight cellBottom">N 12.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p></p>
-<div class="figure plate34width" id="plate34"><img src="images/plate34.png" alt="Plate 34" width="595" height="587"><p class="figureHead"><span class="sc">Plate 34</span></p>
-</div><p>
-<span class="pageNum" id="pb186">[<a href="#pb186">186</a>]</span></p>
-</div>
-</div>
-</div>
-</div>
-<div id="ch7" class="div1 chapter"><span class="pageNum">[<a href="#xd31e309">Contents</a>]</span><div class="divHead">
-<h2 class="label">VII</h2>
-<h2 class="main">THE END GAME</h2>
-</div>
-<div class="divBody">
-<p class="first">A work on the game of Go would not be complete without a chapter especially devoted
-to the subject of the end game.
-</p>
-<p>On the average a game of Go consists of about two hundred and fifty moves, and we
-might say that about twenty of these moves belong to the opening, about one hundred
-and fifty to the main part of the game, and the remaining eighty to the end game.
-The moves which may be regarded as belonging to the end game are those which connect
-the various groups of stones with the margin, and which fill up the space between
-the opposing groups of stones. Of course, there is no sharp distinction between the
-main game and the end game. Long before the main game is finished moves occur which
-bear the characteristics of end game play, and as the game progresses moves of this
-kind become more and more frequent, until at last all of the moves are strictly part
-of the end game.
-</p>
-<p>Toward the end of the game it becomes possible to calculate the value of a move with
-greater accuracy than in the middle of the game, and in many cases the number of points
-which may be gained by a certain move may be ascertained with absolute accuracy. Therefore,
-when the main game is nearing completion, the players survey the board in order to
-locate the most advantageous end plays; that is to say, positions where they can gain
-the greatest <span class="pageNum" id="pb187">[<a href="#pb187">187</a>]</span>number of “Me.” In calculating the value of an end position, a player must carefully
-consider whether on its completion he will retain or lose the “Sente.” It is an advantage
-to retain the “Sente,” and it is generally good play to choose an end position where
-the “Sente” is retained, in preference to an end position where it is lost, even if
-the latter would gain a few more “Me.”
-</p>
-<p>The player holding the “Sente” would, therefore, complete in rotation those end positions
-which allowed him to retain it, commencing, of course, with those involving the greatest
-number of “Me.” He would at last come to a point, however, where it would be more
-advantageous to play some end position which gained for him quite a number of points,
-although on its completion the “Sente” would be lost. His adversary, thereupon gaining
-the “Sente,” would, in turn, play his series of end positions until it became advantageous
-for him to relinquish it. By this process the value of the contested end positions
-would become smaller and smaller, until at last there would remain only the filling
-of isolated, vacant intersections between the opposing lines, the occupation of which
-results in no advantage for either player. These moves are called “Dame,” as we have
-already seen.
-</p>
-<p>This is the general scheme of an end game, but, of course, in actual play there would
-be many departures therefrom. Sometimes an advantage can be gained by making an unsound
-though dangerous move, in the hope that the adversary may make some error in replying
-thereto. Then again, in playing against a player who lacks initiative, it is not so
-necessary to consider the certainty of retaining the “Sente” as when opposed by a
-more aggressive adversary. <span class="pageNum" id="pb188">[<a href="#pb188">188</a>]</span>Frequently also the players differ in their estimate of the value of the various end
-positions, and do not, therefore, respond to each other’s attacks. In this way the
-possession of the “Sente” generally changes more frequently during the end game than
-is logically necessary.
-</p>
-<p>The process of connecting the various groups with the edge of the board gives rise
-to end positions in which there is more or less similarity in all games, and most
-of the illustrations which are now given are examples of this class. The end positions
-which occur in the middle of the board may vary so much in every game that it is practically
-impossible to give typical illustrations of them.
-</p>
-<p>Of course, in an introductory work of this character it is not practicable to give
-a great many examples of end positions, and I have prepared only twelve, which are
-selected from the work of Inouye Hoshin, and which are annotated so that the reasons
-for the moves may be understood by beginners. The number of “Me” gained in each case
-is stated, and also whether the “Sente” is lost or retained. To these twelve examples
-I have added eight positions from Korschelt’s work.
-</p>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">I</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate35">Plate 35</a></i> (<i>A</i>)
-</p>
-<p>The following stones are on the board: White, S 15, R 14, P 14, L 17; Black, R 16,
-Q 16, N 15, N 17.
-</p>
-<p>If White has the “Sente,” he gains eight “Me,” counting together what he wins and
-Black loses.
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>S 17. This is White’s only good move; S 16 does not take advantage <span class="pageNum" id="pb189.1">[<a href="#pb189.1">189</a>]</span>of the opportunity, and he cannot risk S 18.
-</td>
-<td>2. </td>
-<td class="cellRight">S 16. If Black had had the move or “Sente,” he could have <span class="pageNum" id="pb189.2">[<a href="#pb189.2">189</a>]</span>avoided White’s invasion by playing here.<span class="pageNum" id="pb190">[<a href="#pb190">190</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>T 16. An instance of “Watari.”
-</td>
-<td>4. </td>
-<td class="cellRight">R 17.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">5. </td>
-<td class="cellBottom">S 18. White cannot venture to play at R 18.
-</td>
-<td class="cellBottom">6. </td>
-<td class="cellRight cellBottom">R 18. If Black neglects this, White would jump to Q 18.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>White retains the “Sente.”
-</p>
-<p></p>
-<div class="figure plate35width" id="plate35"><img src="images/plate35.png" alt="Plate 35" width="589" height="581"><p class="figureHead"><span class="sc">Plate 35</span></p>
-</div><p>
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">II</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate35">Plate 35</a></i> (<i>B</i>)
-</p>
-<p>The following stones are on the board: White, R 9, O 5, O 3; Black, P 7, Q 3, Q 4,
-R 7.
-</p>
-<p>If White has the first move, it makes a difference of six “Me.”
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>P 2.
-</td>
-<td>2. </td>
-<td class="cellRight">Q 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>Q 1.
-</td>
-<td>4. </td>
-<td class="cellRight">R.1</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">5. </td>
-<td class="cellBottom">P 1.
-</td>
-<td class="cellBottom">6. </td>
-<td class="cellRight cellBottom">S 2. Black cannot neglect this move.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>White retains the “Sente.”
-</p>
-<p>If Black had had the first move, the play would have been as follows:
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>P 2.
-</td>
-<td>2. </td>
-<td class="cellRight">O 2.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>O 1.
-</td>
-<td>4. </td>
-<td class="cellRight">N 1.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">5. </td>
-<td class="cellBottom">P 1.
-</td>
-<td class="cellBottom">6. </td>
-<td class="cellRight cellBottom">M 2.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>And Black has the “Sente.”
-<span class="pageNum" id="pb191">[<a href="#pb191">191</a>]</span></p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">III</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate35">Plate 35</a></i> (<i>C</i>)
-</p>
-<p>The following stones are on the board: White, B 16, C 14, E 15; Black, C 17, D 16,
-E 16, G 17.
-</p>
-<p>If White has the move, it makes a difference of seven “Me.”
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>B 17. White dare not go to B 18 because he would be cut off eventually at B 15.
-</td>
-<td>2. </td>
-<td class="cellRight">B 18.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">3. </td>
-<td class="cellBottom">A 18.
-</td>
-<td class="cellBottom">4. </td>
-<td class="cellRight cellBottom">C 18.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>White retains the “Sente.”
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">IV</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate35">Plate 35</a></i> (<i>D</i>)
-</p>
-<p>The following stones are on the board: White, B 8, C 7, C 8, D 6, E 2, E 6, F 3, F
-5; Black, B 6, B 7, C 6, D 2, 3, 4, 5.
-</p>
-<p>If White has the move, it makes a difference of four “Me.”
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>B 4. This stone is sacrificed, but there is no loss because it is so threatening that
-Black must play twice in order to make his position secure, meanwhile White advances
-on line A.
-</td>
-<td>2. </td>
-<td class="cellRight">B 3. Black’s best move because it defends the connection at C 5, and also prevents
-White from trying to connect at D 1.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>A 7. White gains one “Me” by this move.
-</td>
-<td>4. </td>
-<td class="cellRight">A 6.<span class="pageNum" id="pb192">[<a href="#pb192">192</a>]</span></td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">5. </td>
-<td class="cellBottom">A 8.
-</td>
-<td class="cellBottom">6. </td>
-<td class="cellRight cellBottom">C 4. Necessary because the connection at C 5 is now in immediate danger, but Black
-thereby fills up another of his “Me,” and White retains the “Sente.”</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">V</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate36">Plate 36</a></i> (<i>A</i>)
-</p>
-<p>The following stones are on the board: White, M 16, M 17, M 18, N 16, O 15, P 14,
-R 14; Black, N 17, N 18, O 16, P 16, Q 16, R 16.
-</p>
-<p>If White has the “Sente,” it makes a difference of six “Me.”
-</p>
-<div class="table">
-<table class="gogame">
-<tr>
-<td class="cellLeft cellTop">1. </td>
-<td class="cellTop">N 19.
-</td>
-<td class="cellTop">2. </td>
-<td class="cellRight cellTop">O 18. Black cannot stop the invasion at O 19, as White would then play at O 18 and
-kill the black stones on line N.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>O 19. White pushes his invasion farther.
-</td>
-<td>4. </td>
-<td class="cellRight">P 19. Black can now arrest the advance.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">5. </td>
-<td class="cellBottom">M 19.
-</td>
-<td class="cellBottom">6. </td>
-<td class="cellRight cellBottom">P 18.</td>
-</tr>
-</table>
-</div><p>
-</p>
-<p>White retains the “Sente.”
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">VI</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate36">Plate 36</a></i> (<i>B</i>)
-</p>
-<p>The following stones are on the board: Black, M 2, M 3, N 3, N 4, O 4, Q 4, R 4, S
-4; White, L 3, N 2, O 2, O 3, P 3, R 2, S 3, R 6.
-<span class="pageNum" id="pb193">[<a href="#pb193">193</a>]</span></p>
-<p></p>
-<div class="figure plate36width" id="plate36"><img src="images/plate36.png" alt="Plate 36" width="594" height="583"><p class="figureHead"><span class="sc">Plate 36</span></p>
-</div><p>
-<span class="pageNum" id="pb194">[<a href="#pb194">194</a>]</span></p>
-<p>Black has the “Sente” and gains nine “Me.”
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>T 3.
-</td>
-<td>2. </td>
-<td class="cellRight">Q 2. The obvious answer is at T 2, but if White plays there, Black replies at Q 2
-and White loses all his stones unless he can win by “Ko.” He plays at Q 2 in order
-to form the necessary two “Me.”</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">3. </td>
-<td class="cellBottom">S 2. Black proceeds with his invasion.
-</td>
-<td class="cellBottom">4. </td>
-<td class="cellRight cellBottom">P 1. If White tries to save his stone by playing at R 3, Black replies at P 1, and
-the white group is dead.</td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black retains the “Sente.”
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">VII</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate36">Plate 36</a></i> (<i>C</i>)
-</p>
-<p>The following stones are on the board: Black, B 17, C 17, D 16, G 17; White, B 16,
-C 13.
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>B 14. This move is really “Go te”; that is to say, White is not forced to reply to
-it, but it is very advantageous for Black, as it effectively separates White’s two
-stones.
-</td>
-<td>2. </td>
-<td class="cellRight">C 14. C 15 is not so good.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">3. </td>
-<td class="cellBottom">B 15. The white stone at B 16 is now hopeless.
-</td>
-<td class="cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>Black has given up the “Sente,” but has gained considerable ground.
-<span class="pageNum" id="pb195">[<a href="#pb195">195</a>]</span></p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">VIII</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate36">Plate 36</a></i> (<i>D</i>)
-</p>
-<p>The following stones are on the board: Black, C 4, D 4, E 4, C 7; White, C 3, D 3,
-E 3, F 3.
-</p>
-<p>Black has the move.
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">Black</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">White</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>B 3.
-</td>
-<td>2. </td>
-<td class="cellRight">B 2.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">3. </td>
-<td class="cellBottom">B 4.
-</td>
-<td class="cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>These moves seem obvious, but the importance of Black’s opportunity is likely to be
-underestimated; Black gains about eleven “Me” by this play. If the opposing lines
-extend one space nearer the edge of the board, the territory gained by a similar attack
-is not nearly so great.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">IX</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate37">Plate 37</a></i> (<i>A</i>)
-</p>
-<p>The following stones are on the board: White, M 16, N 16, N 18, O 17, P 18, Q 17,
-18; Black, N 15, O 15, 16, P 16, 17, Q 16, R 12, R 17.
-</p>
-<p>White has the move.
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>S 17.
-</td>
-<td>2. </td>
-<td class="cellRight">S 16.</td>
-</tr>
-<tr>
-<td class="cellLeft">3. </td>
-<td>R 18.
-</td>
-<td>4. </td>
-<td class="cellRight">R 16.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">5. </td>
-<td class="cellBottom">T 18.
-</td>
-<td class="cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>White has given up the “Sente,” but these moves make a difference in his favor of
-about fourteen “Me.”
-<span class="pageNum" id="pb196">[<a href="#pb196">196</a>]</span></p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">X</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate37">Plate 37</a></i> (<i>B</i>)
-</p>
-<p>The following stones are on the board: White, M 3, O 3, P 2, Q 3, R 2; Black, N 4,
-O 4, Q 5, R 3, R 4.
-</p>
-<p>White has the move.
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft cellBottom">1. </td>
-<td class="cellBottom">S 2.
-</td>
-<td class="cellBottom"> </td>
-<td class="cellRight cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>This move is really “Go te,” but if Black neglects to answer it, White can then jump
-to T 5. This jump is called by a special name “O zaru,” or the “big monkey,” and would
-gain about eight “Me” for White.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XI</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate37">Plate 37</a></i> (<i>C</i>)
-</p>
-<p>The following stones are on the board: White, C 15, D 15, E 15, 16; Black, C 16, D
-16, E 17, 18, F 16, G 17.
-</p>
-<p>White has the move.
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>B 16.
-</td>
-<td>2. </td>
-<td class="cellRight">B 17.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">3. </td>
-<td class="cellBottom">B 15.
-</td>
-<td class="cellBottom"> </td>
-<td class="cellRight cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>White has given up the “Sente” and has gained somewhat, but if Black now neglects
-to defend and plays elsewhere, White can jump to B 18, and gain about seventeen “Me”
-altogether.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">XII</h3>
-</div>
-<div class="divBody">
-<p class="first"><i><a href="#plate37">Plate 37</a></i> (<i>D</i>)
-</p>
-<p>The following stones are on the board: White, B 8, C 7, 11, D 5, 6, 7, E 6; Black,
-B 7, C 5, 6, D 3, 4, E 4, 5.
-<span class="pageNum" id="pb197">[<a href="#pb197">197</a>]</span></p>
-<p></p>
-<div class="figure plate37width" id="plate37"><img src="images/plate37.png" alt="Plate 37" width="601" height="589"><p class="figureHead"><span class="sc">Plate 37</span></p>
-</div><p>
-<span class="pageNum" id="pb198">[<a href="#pb198">198</a>]</span></p>
-<p>White has the move.
-</p>
-<div class="table">
-<table class="gogame">
-<thead>
-<tr class="label">
-<td colspan="2" class="colspan cellHeadLeft cellHeadTop cellHeadBottom"><span class="sc">White</span>
-</td>
-<td colspan="2" class="colspan cellHeadRight cellHeadTop cellHeadBottom"><span class="sc">Black</span></td>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="cellLeft">1. </td>
-<td>B 6.
-</td>
-<td>2. </td>
-<td class="cellRight">B 5.</td>
-</tr>
-<tr>
-<td class="cellLeft cellBottom">3. </td>
-<td class="cellBottom">A 7. Takes.
-</td>
-<td class="cellBottom"> </td>
-<td class="cellRight cellBottom"></td>
-</tr>
-</tbody>
-</table>
-</div><p>
-</p>
-<p>White has given up the “Sente,” but this method of play gains about fourteen “Me,”
-as it is now no longer necessary to protect the connection at C 8.
-</p>
-<p class="tb"></p><p>
-</p>
-<p>We will now insert two plates from Korschelt’s book. The notes at the foot of the
-illustrations are his. <span class="pageNum" id="pb199">[<a href="#pb199">199</a>]</span>
-</p>
-<p></p>
-<div class="figure plate38width"><img src="images/plate38.png" alt="Plate 38" width="600" height="590"><p class="figureHead"><span class="sc">Plate 38</span></p>
-<p class="first">A WORTH SIX “ME” (S 17, 18, 19<span class="corr" id="xd31e17037" title="Not in source">;</span> T 17, 18, 19); SENTE IS RETAINED
-</p>
-<p>B WORTH FIVE “ME”; SENTE IS RETAINED
-</p>
-<p>C WORTH THIRTEEN “ME”; SENTE IS RETAINED
-</p>
-<p>D WORTH EIGHT “ME”; SENTE IS RETAINED</p>
-</div><p>
-<span class="pageNum" id="pb200">[<a href="#pb200">200</a>]</span></p>
-<p></p>
-<div class="figure plate39width"><img src="images/plate39.png" alt="Plate 39" width="604" height="595"><p class="figureHead"><span class="sc">Plate 39</span></p>
-<p class="first">A WORTH 29 “ME”: SENTE IS LOST
-</p>
-<p>B WORTH ABOUT 8 “ME”: SENTE RETAINED
-</p>
-<p>C WORTH 12 “ME”: SENTE IS RETAINED
-</p>
-<p>D WORTH 18 “ME”: SENTE IS LOST</p>
-</div><p>
-<span class="pageNum" id="pb201">[<a href="#pb201">201</a>]</span></p>
-</div>
-</div>
-</div>
-</div>
-<div id="ch8" class="div1 chapter"><span class="pageNum">[<a href="#xd31e318">Contents</a>]</span><div class="divHead">
-<h2 class="label">VIII</h2>
-<h2 class="main">PROBLEMS</h2>
-</div>
-<div class="divBody">
-<p class="first">After the student has become familiar with the rules and the methods of play, and
-perhaps has played a few games either with another beginner or with a Japanese master,
-the impression left on the mind is likely to be that the game is too vague, and that
-there is too wide a latitude of choice of positions where stones may be placed. This
-impression might be corrected by the study of illustrative games, or of “Joseki” and
-end positions, but such a course is rather dry and uninteresting, and, in the opinion
-of the author, by far the best way of attaining a correct idea of the game is by means
-of problems.
-</p>
-<p>Many of us are familiar with Chess problems, and I think Chess players will agree
-that they benefit the student of Chess very little, because the assumed positions
-are not such as arise frequently in actual play. The opposite is the case in regard
-to Go problems. These are for the most part taken from actual games, and the typical
-problem is a situation that is quite likely to arise in actual play, and some of them
-are positions that occur again and again.
-</p>
-<p>If the student of the game will set up these positions from the text and attempt to
-solve them, preferably with the aid and encouragement of some friend, he will find
-that the task is an interesting one, and he will be impressed by the great accuracy
-which is necessary in attacking and defending difficult positions.
-</p>
-<p>With the knowledge obtained in this way, he will be <span class="pageNum" id="pb202">[<a href="#pb202">202</a>]</span>able to judge with far greater skill what to do when a position is threatened in actual
-play. He will be able to distinguish whether the danger is real, and whether it is,
-therefore, necessary to reply to his adversary’s attack, or whether he can afford
-to ignore it and assume the “Sente” in some other part of the board. He will also
-be able to perceive when an adversary’s group is vulnerable so that it will be profitable
-to attack it.
-</p>
-<p>The collection of problems which I have given in this book are rearranged from Korschelt’s
-work, and they were in turn taken by him from a Japanese treatise called “Go Kiyo
-Shiyu Miyo.” Necessarily the collection here given is a very small one, but if any
-reader of this book becomes so much interested in the game that he desires to study
-other examples, he will doubtless find some Japanese acquaintance who can supply him
-with further material, as the Japanese literature of the game contains large collections.
-</p>
-<p>The most important kind of problems are those in which the question is how to kill
-an adversary’s group, or how to save one’s own group when threatened. It is also often
-very important to know how a connection between two groups can be forced.
-</p>
-<p>For greater clearness these problems are arranged under seven heads; to wit,
-</p>
-<p>1. <span class="sc">Saving Threatened Groups.</span>
-</p>
-<p>2. <span class="sc">Killing Groups.</span>
-</p>
-<p>3. <span class="sc">Playing for “Ko.”</span>
-</p>
-<p>The advantage gained by this operation is not apparent in the group itself, but depends
-upon which player has the larger threatened group elsewhere.
-</p>
-<p>4. <span class="sc">Reciprocal Attacks or “Semeai.”</span>
-<span class="pageNum" id="pb203">[<a href="#pb203">203</a>]</span></p>
-<p>This is a combination of the first two kinds of problems, and it only differs from
-them in that both players have comparatively strong groups which are so intertwined
-that both cannot live, and the question is, which can kill the other first.
-</p>
-<p>5. <span class="sc">Connecting Groups.</span>
-</p>
-<p>The problem here is to force a connection between a small group having insufficient
-“Me” and some larger group.
-</p>
-<p>6. “<span class="sc" lang="ja-latn">Oi otoshi.</span>”
-</p>
-<p>This really means a “robber’s attack.” It arises where a group is apparently engulfed
-by the opponent, and when, by adding further stones to it which the opponent must
-take, the threatened player can force his opponent to abandon a part of his surrounding
-chain in order not to sustain greater losses. The attack is so sudden and unexpected
-that the Japanese compare it to the methods of a highwayman. It is an example of the
-finest play in the game.
-</p>
-<p>7. <span class="sc">Cutting.</span>
-</p>
-<p>This is another method of escape, and the problem is to cut off and kill part of the
-adversary’s surrounding chain.
-</p>
-<p class="tb"></p><p>
-</p>
-<p>In the following examples the side having the first move is given in italics.
-</p>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main"><span class="divNum">I.</span> <span class="sc">Saving Threatened Groups</span></h3>
-</div>
-<div class="divBody">
-<p class="first"><b>1.</b> (<a href="#plate40">Plate 40</a>, A) <i>White</i>, Q 18, R 18, S 16, 17, 18.<br>
-Black, O 17, P 18, Q 17, R 15, 17, S 15.
-</p>
-<p><b>2.</b> (<a href="#plate40">Plate 40</a>, B) White, O 3, Q 3, 4, R 3, 5, S 5.<br>
-<i>Black</i>, R 2, 4, S 3, 4.
-</p>
-<p><b>3.</b> (<a href="#plate40">Plate 40</a>, C) White, A 14, B 11, 13, C 13, 14, 15, 17, D 17, 18, E 16, F 17.<br>
-<i>Black</i>, A 13, B 14, 15, 17, 18, C 16, 18.
-<span class="pageNum" id="pb204">[<a href="#pb204">204</a>]</span></p>
-<p><b>4.</b> (<a href="#plate40">Plate 40</a>, D) <i>White</i>, B 3, C 3, D 2, E 2.<br>
-Black, B 4, C 4, D 3, E 3, F 2, G 3.
-</p>
-<p><b>5.</b> White, B 5, C 4, D 5, E 2, 3, 4, G 2.<br>
-<i>Black</i>, B 3, 4, D 2, 3, E 1.
-</p>
-<p><b>6.</b> <i>White</i>, B 12, 13, 15, 16, C 13, 15, D 13, 14.<br>
-Black, A 16, B 11, 17, C 10, 12, 16, D 12, 15, 16, E 13, 14.
-</p>
-<p><b>7.</b> White, M 16, 17, N 16, O 15, 17, P 14, 17, Q 18, R 14, S 15.<br>
-<i>Black</i>, N 17, O 16, P 16, Q 16, R 16, S 16, 18.
-</p>
-<p><b>8.</b> <i>White</i>, O 1, P 2, Q 2, 3, R 3, S 3, 4.<br>
-Black, N 2, O 2, P 1, 3, 4, Q 4, R 4, 6, S 5, T 4.
-</p>
-<p><b>9.</b> White, A 4, B 5, 6, C 4, D 5, E 2, 3, 4.<br>
-<i>Black</i>, A 5, B 3, 4, C 3, D 2, 3.
-</p>
-<p><b>10.</b> <i>White</i>, B 15, 16, C 17, 18, D 18.<br>
-Black, A 15, B 14, C 14, 15, 16, D 17, E 17, 18.
-</p>
-<p><b>11.</b> White, L 18, M 16, 17, N 14, 18, O 13, 19, P 18, Q 12, 13, 17, 18, R 12, 14, 18,
-S 14, 17, 19.<br>
-<i>Black</i>, N 17, O 15, 17, 18, P 14, 17, Q 14, 15, 16, R 13, 16, 17, S 13, 18.
-</p>
-<p><b>12.</b> <i>White</i>, Q 3, R 2, 3, S 3.<br>
-Black, P 2, 3, 5, Q 2, 4, R 5, 7.
-</p>
-<p><b>13.</b> <i>White</i>, B 2, C 3, D 1, 3, E 2.<br>
-Black, B 4, C 5, D 4, E 3, 4, F 1, 2, G 3.
-</p>
-<p><b>14.</b> White, A 16, B 15, C 15, 16, D 17, E 17, F 18, G 18.<br>
-<i>Black</i>, B 16, 17, C 17, D 18, E 18, F 19.
-</p>
-<p><b>15.</b> <i>White</i>, Q 15, R 14, 15, 16, S 17.<br>
-Black, P 15, 17, Q 13, 14, 16, R 11, 12, 17, 18.
-</p>
-<p><b>16.</b> <i>White</i>, R 3, 4, 5, S 2.<br>
-Black, O 3, P 3, Q 4, 6, R 6, S 6, T 3.
-</p>
-<p><b>17.</b> White, B 4, C 3, 4, 5, E 4, F 2, 3, H 2.<br>
-<i>Black</i>, B 3, C 2, D 3, E 2, F 1.
-</p>
-<p><b>18.</b> <i>White</i>, C 13, 15, 16, 17, E 14, 15, 16.<br>
-Black, B 14, 15, C 12, 14, D 13, 17, E 12, 17, F 15, 16, G 13.
-</p>
-<p><b>19.</b> White, M 17, N 18, O 17, 19, P 15, 17, R 14, 16, S 16.<br>
-<i>Black</i>, O 18, P 18, Q 16, 17, R 17, S 17.
-</p>
-<p><b>20.</b> White, P 2, 3, 6, Q 2, 4, R 2, 4, 6, 7.<br>
-<i>Black</i>, Q 3, R 1, 3, 9, S 2, 4, 5.
-<span class="pageNum" id="pb205">[<a href="#pb205">205</a>]</span></p>
-<p></p>
-<div class="figure plate40width" id="plate40"><img src="images/plate40.png" alt="Plate 40" width="600" height="596"><p class="figureHead"><span class="sc">Plate 40</span></p>
-</div><p>
-<span class="pageNum" id="pb206">[<a href="#pb206">206</a>]</span></p>
-<p><b>21.</b> White, B 13, 14, 16, C 13, D 13, 14, 15, 18, E 16, 17.<br>
-<i>Black</i>, B 15, C 14, 15, 17, 18, D 16.
-</p>
-<p><b>22.</b> <i>White</i>, C 7, D 3, 5, 6, E 2, 3, 7, F 5.<br>
-Black, C 2, 4, 5, 6, 9, 10, D 2, E 8, F 2, 8, G 3, 5, 6, J 3.
-</p>
-<p><b>23.</b> White, O 2, 3, 4, 6, Q 4, R 4, 6, S 5, T 4.<br>
-<i>Black</i>, P 2, 3, R 3, S 3, 4.
-</p>
-<p><b>24.</b> <i>White</i>, Q 17, R 16, 17, S 18.<br>
-Black, N 17, O 17, P 16, Q 16, R 15, S 16, 17.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main"><span class="divNum">II.</span> <span class="sc">Killing Groups</span></h3>
-</div>
-<div class="divBody">
-<p class="first"><b>1.</b> (<a href="#plate41">Plate 41</a>, A) <i>White</i>, O 17, P 18, Q 14, 15, 16, 17, R 13, S 13, 14, 15.<br>
-Black, Q 18, R 14, 15, 16, 17, 18, S 16, T 15.
-</p>
-<p><b>2.</b> (<a href="#plate41">Plate 41</a>, B) White, P 5, Q 3, R 2, 5, S 5, 6.<br>
-<i>Black</i>, O 2, P 3, 4, 6, Q 2, 5, R 6, 7, S 8.
-</p>
-<p><b>3.</b> (<a href="#plate41">Plate 41</a>, C) White, B 15, 18, C 16, 17.<br>
-<i>Black</i>, B 14, C 14, D 15, 16, 17, 18.
-</p>
-<p><b>4.</b> (<a href="#plate41">Plate 41</a>, D) <i>White</i>, B 4, C 3, 4, E 1, 3, F 2, 4, G 2.<br>
-Black, A 3, B 2, 3, C 2, D 2, E 2, F 1.
-</p>
-<p><b>5.</b> <i>White</i>, B 4, C 4, D 3, E 3, F 2, G 3.<br>
-Black, A 3, B 3, C 2, D 2, E 2.
-</p>
-<p><b>6.</b> White, B 16, C 10, D 13, 15, 16, 17.<br>
-<i>Black</i>, B 14, C 12, 15, D 18, E 12, F 14, 15, 17, G 17.
-</p>
-<p><b>7.</b> <i>White</i>, P 17, 18, Q 15, 16, R 13, 15.<br>
-Black, Q 17, 18, R 16, S 16.
-</p>
-<p><b>8.</b> White, Q 1, R 2, 3, 5, S 5.<br>
-<i>Black</i>, O 2, Q 2, 3, 4, 5, 6, R 7, S 7.
-</p>
-<p><b>9.</b> <i>White</i>, B 5, C 5, 8, D 5, E 2, 4, F 2, 3, 4.<br>
-Black, B 4, C 4, D 2, 3, E 3.
-</p>
-<p><b>10.</b> White, B 15, C 15, 17, 18.<br>
-<i>Black</i>, B 14, C 12, 14, D 15, 16, 17, F 17.
-</p>
-<p><b>11.</b> <i>White</i>, M 16, O 15, 16, 18, P 18, Q 14, R 12, 15, 18, S 16.<br>
-Black, L 16, P 16, 17, Q 16, 18, S 17, 18.
-</p>
-<p><b>12.</b> White, Q 2, R 2, S 3, 4, 5.<br>
-<i>Black</i>, P 2, 3, Q 3, R 4, 5, 7, S 6.
-</p>
-<p><b>13.</b> <i>White</i>, B 4, C 4, 6, D 4, E 3, F 3, G 2, H 3.<br>
-Black, B 3, C 3, D 3, E 2, F 2.
-<span class="pageNum" id="pb207">[<a href="#pb207">207</a>]</span></p>
-<p></p>
-<div class="figure plate41width" id="plate41"><img src="images/plate41.png" alt="Plate 41" width="594" height="588"><p class="figureHead"><span class="sc">Plate 41</span></p>
-</div><p>
-<span class="pageNum" id="pb208">[<a href="#pb208">208</a>]</span></p>
-<p><b>14.</b> White, C 17, 18, E 16, 17, F 15, G 16, H 16, 17, K 16.<br>
-<i>Black</i>, B 17, 18, C 16, D 14, 16, 17, E 13, 15, G 14, 15, 17, J 14, 15, K<span id="xd31e17478"></span> 17, L 16.
-</p>
-<p><b>15.</b> <i>White</i>, N 17, P 16, 17, 18, Q 15, R 13, 15, S 14.<br>
-Black, Q 16, 17, 18, R 16, S 15.
-</p>
-<p><b>16.</b> White, P 2, Q 2, R 3.<br>
-<i>Black</i>, N 3, O 3, Q 3, 4, R 5.
-</p>
-<p><b>17.</b> White, B 16, 17, C 17, D 18, 19.<br>
-<i>Black</i>, C 12, 14, 16, D 16, 17, E 18, F 17.
-</p>
-<p><b>18.</b> <i>White</i>, H 3, K 3, 4, M 3, N 4, O 2, P 3, 4, Q 6, R 5, S 1, 4.<br>
-Black, P 1, 2, Q 3, R 2, 3, S 3.
-</p>
-<p><b>19.</b> <i>White</i>, M 17, O 16, 17, P 15, R 13, 15, S 15, 16.<br>
-Black, P 16, Q 16, 18, R 16, S 17.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main"><span class="divNum">III.</span> <span class="sc">Playing for “Ko”</span></h3>
-</div>
-<div class="divBody">
-<p class="first"><b>1.</b> (<a href="#plate42">Plate 42</a>, A) White, O 16, P 17, 18, Q 16, R 14, 16, S 15.<br>
-<i>Black</i>, Q 17, 18, R 17, S 16.
-</p>
-<p><b>2.</b> (<a href="#plate42">Plate 42</a>, B) White, O 4, 5, P 2, 3, 6, R 2, 6, 7, S 3, 5.<br>
-<i>Black</i>, L 3, N 3, O 3, P 4, Q 4, R 4, 9, S 4, 7, T 4.
-</p>
-<p><b>3.</b> (<a href="#plate42">Plate 42</a>, C) <i>White</i>, B 16, 17, C 18.<br>
-Black, C 13, 15, 16, 17, D 18, E 17.
-</p>
-<p><b>4.</b> (<a href="#plate42">Plate 42</a>, D) White, B 4, C 4, D 4, E 3, 4, F 2, G 4.<br>
-<i>Black</i>, C 2, 3, D 3, E 2.
-</p>
-<p><b>5.</b> <i>White</i>, B 4, C 4, D 3, E 3, F 2, 3.<br>
-Black, B 3, C 1, 3, D 2, E 2.
-</p>
-<p><b>6.</b> <i>White</i>, C 15, 16, 17, D 18.<br>
-Black, B 14, C 12, 14, D 15, 16, 17, E 18, F 17.
-</p>
-<p><b>7.</b> <i>White</i>, P 17, 18, Q 17, R 15, 16, S 15.<br>
-Black, Q 18, R 17, 19, S 16, 17.
-</p>
-<p><b>8.</b> <i>White</i>, Q 3, R 3, S 4.<br>
-Black, O 3, P 3, Q 4, R 4, 6, S 5.
-</p>
-<p><b>9.</b> <i>White</i>, B 5, C 4, 5, E 4, F 4, H 2, 4, 5, J 3.<br>
-Black, B 3, 4, D 3, E 3, F 3, G 3.
-</p>
-<p><b>10.</b> <i>White</i>, B 15, 16, C 17, 18, D 19.<br>
-Black, B 14, 18, C 14, 15, D 16, 18, E 18, F 16.
-<span class="pageNum" id="pb209">[<a href="#pb209">209</a>]</span></p>
-<p></p>
-<div class="figure plate42width" id="plate42"><img src="images/plate42.png" alt="Plate 42" width="603" height="594"><p class="figureHead"><span class="sc">Plate 42</span></p>
-</div><p>
-<span class="pageNum" id="pb210">[<a href="#pb210">210</a>]</span></p>
-<p><b>11.</b> White, N 17, O 18, P 16, 17, Q 16, R 16, S 16.<br>
-<i>Black</i>, P 18, Q 17, R 17, S 17.
-</p>
-<p><b>12.</b> <i>White</i>, P 2, Q 2, R 3, 4, S 2.<br>
-Black, M 3, O 3, P 3, Q 5, R 5, S 3, 4, T 2.
-</p>
-<p><b>13.</b> White, A 2, B 3, 4, C 5, D 4, 5, F 4, G 2, 3.<br>
-<i>Black</i>, B 2, C 3, 4, D 3, E 3, F 2.
-</p>
-<p><b>14.</b> <i>White</i>, C 15, 16, 17, D 16.<br>
-Black, C 14, D 14, 15, 17, 18, E 16, F 17.
-</p>
-<p><b>15.</b> White, N 17, O 18, P 16, 17, Q 15, R 15, S 16.<br>
-<i>Black</i>, P 18, Q 16, 17, S 17.
-</p>
-<p><b>16.</b> <i>White</i>, R 2, 4, S 3.<br>
-Black, O 3, P 4, Q 2, 4, R 5, 6, S 4.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main"><span class="divNum">IV.</span> <span class="sc">Reciprocal Attacks (“Semeai”)</span></h3>
-</div>
-<div class="divBody">
-<p class="first"><b>1.</b> (<a href="#plate43">Plate 43</a>, A) <i>White</i>, N 17, P 17, Q 17, R 17, S 18.<br>
-Black, Q 18, R 14, 16, 18, S 16, 17.
-</p>
-<p><b>2.</b> (<a href="#plate43">Plate 43</a>, B) White, O 3, P 2, Q 2, R 3, S 3, 5.<br>
-<i>Black</i>, Q 3, 4, R 2, 6, S 2, 7.
-</p>
-<p><b>3.</b> (<a href="#plate43">Plate 43</a>, C) White, B 15, 16, C 15, 17, 18, D 17, E 18.<br>
-<i>Black</i>, B 17, C 16, D 16, 18, E 16, 17, F 18.
-</p>
-<p><b>4.</b> (<a href="#plate43">Plate 43</a>, D) <i>White</i>, B 2, 3, 4, C 5, D 3, 4, 6, F 3, G 2, 3.<br>
-Black, B 5, 6, C 2, 3, 4, 7, D 2, E 2, F 2.
-</p>
-<p><b>5.</b> <i>White</i>, B 3, C 2, 3, 4, D 4, E 3, F 3, G 2, 3.<br>
-Black, A 3, 5, B 4, 6, C 5, D 2, 3, 5, E 2, 4, 5, F 2.
-</p>
-<p><b>6.</b> White, B 14, 15, 16, 19, C 15, 17, 18, D 18, E 17, F 17.<br>
-<i>Black</i>, B 13, 17, 18, C 13, 14, 16, D 15, 16, 17, E 14.
-</p>
-<p><b>7.</b> <i>White</i>, N 17, O 17, Q 16, 17, R 18, S 18.<br>
-Black, P 18, Q 15, 18, R 15, 17, S 17.
-</p>
-<p><b>8.</b> White, P 2, 4, Q 2, 6, R 3, 7, S 3, 6.<br>
-<i>Black</i>, N 3, O 2, 3, P 3, Q 3, R 4, 5, S 4.
-</p>
-<p><b>9.</b> <i>White</i>, A 4, B 5, C 5, 7, D 2, 3, 5, E 3, 4.<br>
-Black, B 3, 4, C 2, 4, D 4, 6, E 5, 6, F 2, 4, G 3.
-</p>
-<p><b>10.</b> White, B 13, 14, 15, C 15, 18, D 16, 17, 18.<br>
-<i>Black</i>, B 12, 16, C 12, 13, 14, 16, 17, D 15, E 15.
-</p>
-<p><b>11.</b> White, O 2, 4, P 2, 4, Q 2, 3, 5, R 5, 7, S 4.<br>
-<i>Black</i>, M 3, N 2, 3, O 3, P 3, Q 4, R 3, 4.
-<span class="pageNum" id="pb211">[<a href="#pb211">211</a>]</span></p>
-<p></p>
-<div class="figure plate43width" id="plate43"><img src="images/plate43.png" alt="Plate 43" width="603" height="594"><p class="figureHead"><span class="sc">Plate 43</span></p>
-</div><p>
-<span class="pageNum" id="pb212">[<a href="#pb212">212</a>]</span></p>
-<p><b>12.</b> <i>White</i>, Q 11, 12, 13, R 11, 14, 15, S 16, T 14.<br>
-Black, Q 14, 15, R 12, 13, 16, 17, 18, S 11, 13.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main"><span class="divNum">V.</span> <span class="sc">Connecting Groups</span></h3>
-</div>
-<div class="divBody">
-<p class="first"><b>1.</b> (<a href="#plate44">Plate 44</a>, A) White, K 14, 16, 18, L 18, M 13, N 13, 15, O 16, P 14, 17.<br>
-<i>Black</i>, M 16, 18, N 14, 17, Q 14, 15, 16, R 17.
-</p>
-<p><b>2.</b> (<a href="#plate44">Plate 44</a>, B) <i>White</i>, N 5, O 4, 6, P 4, Q 3, 8, R 3, 8, S 3, 4, 7, 9.<br>
-Black, N 6, P 5, 6, 8, 9, R 4, 6, 7, 10, 11, S 5.
-</p>
-<p><b>3.</b> (<a href="#plate44">Plate 44</a>, C) White, C 11, 12, 13, 14, 18, D 14, 17, E 18, G 17.<br>
-<i>Black</i>, B 10, C 9, 16, 17, D 10, 13, 15, E 11, 14, F 13, 16.
-</p>
-<p><b>4.</b> (<a href="#plate44">Plate 44</a>, D) <i>White</i>, C 2, 3, 5, 6, E 7, G 3, 5, H 3, 5.<br>
-Black, D 3, 5, E 5, F 3, 6, G 6, J 4, 7, K 3, 6.
-</p>
-<p><b>5.</b> White, A 2, B 2, 5, C 6, D 3, E 5, 7, F 5, G 2, 3.<br>
-<i>Black</i>, C 1, 2, 3, 4, D 4, G 5, H 2, 3, 4.
-</p>
-<p><b>6.</b> <i>White</i>, B 13, 17, C 13, 17, D 13, 16, 17, E 17, F 17.<br>
-Black, B 15, C 10, 14, 16, D 11, E 14, 16, F 12, 14.
-</p>
-<p><b>7.</b> <i>White</i>, M 2, 3, P 2, 3, R 2, 3, 4, S 5, 6.<br>
-Black, N 4, P 4, Q 2, 3, 4, 6, R 5, S 2, 3.
-</p>
-<p><b>8.</b> White, M 13, 15, N 11, O 10, 15, P 13, Q 9, 14, R 10, 15, S 12, 16.<br>
-<i>Black</i>, O 12, 17, P 12, Q 16, R 11, 12, 13, 17, S 13, 17.
-</p>
-<p><b>9<span class="corr" id="xd31e17886" title="Not in source">.</span></b> White, B 2, 3, C 2, 4, D 6, F 4, 7, G 3, 5, H 3, 5, J 6, K 5, L 4.<br>
-<i>Black</i>, C 3, D 2, 3, E 3, 5, F 3, G 4, J 4, 5, K 4, L 3, M 3.
-</p>
-<p><b>10.</b> White, C 12, 17, D 9, 14, 18, E 10, 12, 13, 17, F 17, G 15, H 12, 14.<br>
-<i>Black</i>, C 8, 9, 14, 15, 16, D 10, E 15, 16, F 13, 14.
-</p>
-<p><b>11.</b> <i>White</i>, H 17, J 17, K 17, N 15, O 15, 17, P 17.<br>
-Black, J 16, K 14, 16, M 14, 16, N 16, O 13, Q 14, 17, R 16.
-</p>
-<p><b>12.</b> <i>White</i>, Q 8, 9, R 3, 4, 5, 10, 11, 12, S 2.<br>
-Black, P 3, 5, 7, 8, 9, Q 2, 5, 10, R 2, 7, S 1.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main"><span class="divNum">VI.</span> “<span class="sc" lang="ja-latn">Oi otoshi</span>”</h3>
-</div>
-<div class="divBody">
-<p class="first"><b>1.</b> (<a href="#plate45">Plate 45</a>, A) <i>White</i>, P 18, Q 15, 16, 17, R 17, 18, S 17.<br>
-Black, O 17, 18, P 14, 16, Q 14, R 14, 16, S 16, 18, T 17.
-</p>
-<p><b>2.</b> (<a href="#plate45">Plate 45</a>, B) White, N 5, O 4, P 3, 4, 6, Q 2, R 2, 7, S 3, 4, 6, T 5.<br>
-<i>Black</i>, M 4, N 2, 4, O 3, P 1, 2, Q 3, 5, R 3, 5, S 5.
-<span class="pageNum" id="pb213">[<a href="#pb213">213</a>]</span></p>
-<p></p>
-<div class="figure plate44width" id="plate44"><img src="images/plate44.png" alt="Plate 44" width="601" height="596"><p class="figureHead"><span class="sc">Plate 44</span></p>
-</div><p>
-<span class="pageNum" id="pb214">[<a href="#pb214">214</a>]</span></p>
-<p></p>
-<div class="figure plate45width" id="plate45"><img src="images/plate45.png" alt="Plate 45" width="599" height="590"><p class="figureHead"><span class="sc">Plate 45</span></p>
-</div><p>
-<span class="pageNum" id="pb215">[<a href="#pb215">215</a>]</span></p>
-<p><b>3.</b> (<a href="#plate45">Plate 45</a>, C) White, A 16, B 13, 15, 17, 18, C 14, 19, D 16, 17, 18, E 13, 16, F 16, G 14,
-15.<br>
-<i>Black</i>, B 16, C 15, 16, 17, 18, D 15, E 15, F 15, 17, G 16, 17.
-</p>
-<p><b>4.</b> (<a href="#plate45">Plate 45</a>, D) <i>White</i>, B 3, C 1, 3, 4, 5, 6, D 2, E 3, F 2.<br>
-Black, A 3, B 2, 4, 5, 6, C 2, 7, D 7, E 4, 6, F 4, G 2, 3.
-</p>
-<p><b>5.</b> <i>White</i>, A 3, B 4, C 4, D 3, 4, F 2, 3, 4.<br>
-Black, B 3, C 3, 5, 6, D 2, E 2, 6, F 1, G 2, 4, 5, H 3.
-</p>
-<p><b>6.</b> White, A 18, B 15, 17, C 14, 18, D 14, 19, E 14, 18, F 15, 18, G 19, H 16, 17, 18.<br>
-<i>Black</i>, A 16, B 16, 18, C 16, D 15, 17, 18, E 17, F 17, G 17, 18.
-</p>
-<p><b>7.</b> White, P 5, 6, Q 3, 4, 9, R 3, 9, S 4, 5, 7, 8, T 6.<br>
-<i>Black</i>, N 4, P 2, 3, 4, Q 5, R 4, 5, 6, 7, 8, S 6.
-</p>
-<p><b>8.</b> <i>White</i>, Q 16, 17, 18, R 13, 14, 15, 16, 18, S 16.<br>
-Black, O 17, P 12, 15, 18, Q 13, 15, R 12, 17, S 13, 14, 15, 17, 18, T 16.
-</p>
-<p><b>9.</b> <i>White</i>, A 3, 4, B 4, 6, C 2, 3, 5, D 1, 3, E 3, F 3, G 3, H 3, J 2, 3.<br>
-Black, B 1, 2, 3, C 1, 4, D 2, 4, E 2, 4, F 2, 5, G 2, H 2, 5, J 1, K 2, 3, 4.
-</p>
-<p><b>10.</b> White, A 9, 12, B 8, 10, 11, 13, 14, 16, 17, C 8, 15, D 9, 15, E 11, 13, 14.<br>
-<i>Black</i>, A 18, B 9, 12, 18, C 9, 10, 11, 12, 13, 14, 17, D 14, 17, E 15, 16.
-</p>
-<p><b>11.</b> <i>White</i>, H 17, J 15, 18, L 14, 15, M 14, N 15, 16, 17, O 17, 18, P 17, Q 17.<br>
-Black, K 17, L 16, M 15, 16, 18, N 14, 18, O 14, 19, P 18, Q 15, 18, R 16, 17.
-</p>
-<p><b>12.</b> White, O 4, 6, P 2, 3, 8, Q 9, R 4, 5, 6, 9, S 3, 4, 7, 9, T 7, 8.<br>
-<i>Black</i>, Q 3, 4, 5, 6, 7, R 3, 7, 8, S 2, 6, 8, T 2.
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main"><span class="divNum">VII.</span> <span class="sc">Cutting</span></h3>
-</div>
-<div class="divBody">
-<p class="first"><b>1.</b> (<a href="#plate46">Plate 46</a>, A) <i>White</i>, C 15, D 17, 18, E 15, 17, G 18, H 18, J 13, K 13, 14, 15, 16, 17, 18.<br>
-Black, E 18, F 12, 17, 18, G 13, 15, 17, H 12, J 11, 14, L 12, 16, 18, M 14, 16, N
-18.
-</p>
-<p><b>2.</b> (<a href="#plate46">Plate 46</a>, B) <i>White</i>, J 3, K 5, 6, L 3, 4, 7, P 3, 5, 7, Q 2, 3, 9, R 6.<br>
-Black, L 5, 8, M 3, 8, N 3, 5, 7, O 3, 8, P 2.
-</p>
-<p><b>3.</b> <i>White</i>, C 15, D 18, E 13, 15, 16, 17, H 18, J 12, 15, 17, K 13, 14, 15, 17.<span class="pageNum" id="pb217">[<a href="#pb217">217</a>]</span><br>
-Black, E 18, F 12, 13, 17, 18, G 15, 17, H 12, 13, J 11, 14, L 12, 16, 17, M 14.
-</p>
-<p><b>4.</b> White, H 5, 7, 9, 10, J 3, K 3, 5, 7, 9, L 2, 3, M 2, 9, O 4, 6, 7, 8, Q 3, R 3.<br>
-<i>Black</i>, G 5, 6, 7, 9, H 3, 4, 8, J 2, M 3, 5, 7, N 2, 3, 5, 7, P 2, Q 2.
-</p>
-<p></p>
-<div class="figure plate46width" id="plate46"><img src="images/plate46.png" alt="Plate 46" width="597" height="588"><p class="figureHead"><span class="sc">Plate 46</span></p>
-</div><p>
-</p>
-</div>
-</div>
-<div class="div2 section"><span class="pageNum">[<a href="#toc">Contents</a>]</span><div class="divHead">
-<h3 class="main">SOLUTIONS TO PROBLEMS</h3>
-</div>
-<div class="divBody">
-<div class="div3 section">
-<div class="divHead">
-<h4 class="main"><span class="divNum">I.</span> <span class="sc">Saving Threatened Groups</span></h4>
-</div>
-<div class="divBody">
-<p class="first"><b>1.</b> T 19.
-</p>
-<p><b>2.</b> T 2, S 1, T 4, Q 2, R 1.
-</p>
-<p><b>3.</b> A 18, A 16, B 16.
-</p>
-<p><b>4.</b> B 2, C 1, B 1, D 1, C 2.
-</p>
-<p><b>5.</b> A 2, B 1, A 4 or A 2, A 4, B 1.
-</p>
-<p><b>6.</b> C 17, C 18, D 17, E 17, B 18, D 18, A 18, B 19, A 12, A 14, B 14.
-</p>
-<p><b>7.</b> O 18, N 18, Q 17, R 18, P 18, N 17, R 17, O 19, R 19, P 19, T 17 or O 18, P 18, R
-18, or O 18, R 18, P 18.
-</p>
-<p><b>8.</b> S 2, R 1, S 1.
-</p>
-<p><b>9.</b> B 1, A 2, B 2.
-</p>
-<p><b>10.</b> A 17, B 19, B 18, A 14, C 19, A 16, A 19, B 17, B 16.
-</p>
-<p><b>11.</b> T 16, T 18, T 14 or T 16, S 12, T 18.
-</p>
-<p><b>12.</b> S 5, S 6, T 5.
-</p>
-<p><b>13.</b> C 1.
-</p>
-<p><b>14.</b> B 19.
-</p>
-<p><b>15.</b> S 18, S 19, S 13, T 18, S 15, T 17, T 14 or S 18, S 13, T 16.
-</p>
-<p><b>16.</b> S 5, T 5, T 4, S 4, T 2, T 6, Q 2, or S 5, T 5, T 4, S 4, T 2, Q 2, S 3, T 4, T 6,
-T 4, T 5, S 1, S 8.
-</p>
-<p><b>17.</b> A 3, B 1, B 2, E 3, A 1, A 2, C 1.
-</p>
-<p><b>18.</b> F 17, G 17, F 18, G 18, D 18, E 18, D 19, E 19, D 16, F 19, B 19, A 18, B 18, A 17,
-D 14, C 18, B 17, C 19, B 16, or F 17, G 17, F 18, G 18, D 18, E 18, D 19, E 19, D
-16, F 19, B 19, C 18, B 18.
-</p>
-<p><b>19.</b> Q 15, Q 14, R 15, S 15, T 16, S 14, Q 19, T 17, S 18, N 19, R 19.
-</p>
-<p><b>20.</b> T 3, S 6, T 5, S 3, R 3.
-</p>
-<p><b>21.</b> A 16, A 17, A 15, B 18, B 19, B 17, A 18, A 19, C 19.
-</p>
-<p><b>22.</b> C 3, B 3, B 2, B 1, A 2, A 3, B 6, B 5, A 5, A 1, D 4, B 4, B 8, E 1, B 9.
-<span class="pageNum" id="pb218">[<a href="#pb218">218</a>]</span>
-</p>
-<p><b>23.</b> S 1, T 2, T 3, P 1, Q 1, Q 2, Q 3, R 1, R 2.
-</p>
-<p><b>24.</b> T 17, S 15, R 19.
-</p>
-</div>
-</div>
-<div class="div3 section">
-<div class="divHead">
-<h4 class="main"><span class="divNum">II.</span> <span class="sc">Killing Groups</span></h4>
-</div>
-<div class="divBody">
-<p class="first"><b>1.</b> Q 19, S 18, T 17, T 16, R 19, S 19, T 18, P 19, Q 19.
-</p>
-<p><b>2.</b> S 2, Q 4, O 5, R 3, R 1, S 1, T 1, S 3, T 4, T 3, S 4, or S 2, R 1, R 4, R 3, Q 4,
-S 4, S 3.
-</p>
-<p><b>3.</b> B 19, C 19, C 18, A 19, A 17.
-</p>
-<p><b>4.</b> A 1, D 1, B 1.
-</p>
-<p><b>5.</b> B 1, B 2, A 1, E 1, C 1.
-</p>
-<p><b>6.</b> C 14, E 18, C 18, E 17, B 17, C 16, A 17, A 16, B 19 or C 14, C 18, E 18, B 18, C
-16, C 17, A 16, A 15, A 17, B 15, C 19, B 19, A 18 or C 14, C 18, E 18, C 16, B 19,
-C 19, B 18, B 15, A 15.
-</p>
-<p><b>7.</b> S 18, R 18, S 19, R 19, S 17, R 17, S 15.
-</p>
-<p><b>8.</b> T 5, T 4, R 4, S 4, S 2, S 3, T 2.
-</p>
-<p><b>9.</b> B 2, A 2, C 2, D 1, A 4, A 3, A 5, B 3, B 1, D 4, C 1 or B 2, B 3, C 2, D 1, A 2,
-B 1, A 4, A 3, D 4.
-</p>
-<p><b>10.</b> A 15, A 17, D 18, C 16, A 16, B 16, B 18 or A 15, B 16, D 18.
-</p>
-<p><b>11.</b> R 19, P 14, O 13, O 17, N 18, R 17, P 19.
-</p>
-<p><b>12.</b> T 2, T 5, T 3, Q 1, S 2, R 3, S 1, or T 2, T 5, T 3, S 2, Q 1, R 1, T 1.
-</p>
-<p><b>13.</b> F 1, D 1, A 3, A 2, B 1, C 1, G 1, B 2, D 2, C 2, E 1.
-</p>
-<p><b>14.</b> L 18, G 18, H 19, D 18, E 19 or L 18, D 18, F 18, G 18, F 17, E 18, H 18.
-</p>
-<p><b>15.</b> S 17, S 16, S 19, R 18, S 18, T 18, T 17, T 16, Q 19, R 19, P 19.
-</p>
-<p><b>16.</b> S 3, S 2, S 4, T 2, O 2, P 1, R 1, R 2, S 1.
-</p>
-<p><b>17.</b> B 19, B 18, E 19, C 18, B 15.
-</p>
-<p><b>18.</b> R 1, N 2, O 3, O 1, M 1, M 2, Q 1, L 2, N 1, L 1, N 1, M 1, T 3, T 2, T 4<span class="corr" id="xd31e18290" title="Source: ,">.</span>
-</p>
-<p><b>19.</b> S 18, T 17, R 17, R 18, T 18, Q 17, T 16, R 17, P 18.
-</p>
-</div>
-</div>
-<div class="div3 section">
-<div class="divHead">
-<h4 class="main"><span class="divNum">III.</span> <span class="sc">Playing for “Ko”</span></h4>
-</div>
-<div class="divBody">
-<p class="first"><b>1.</b> S 18, T 16, T 17.
-</p>
-<p><b>2.</b> P 1, O 2, T 2, T 3, Q 2, Q 3, R 3, S 2, R 1, T 1, N 2 or P 1, Q 1, Q 3, Q 2, S 2,
-T 2, S 1, R 3, O 2 or P 1, S 2, O 2, Q 1, S 6, S 8, R 5, R 8, Q 3, Q 2, T 3, T 2,
-S 1.
-</p>
-<p><b>3.</b> A 18, C 19, B 19.
-</p>
-<p><b>4.</b> D 1, B 2, B 3, A 3, A 2, A 1, B 1.
-<span class="pageNum" id="pb219">[<a href="#pb219">219</a>]</span>
-</p>
-<p><b>5.</b> A 2, B 2, A 3, E 1, B 1.
-</p>
-<p><b>6.</b> B 18, D 19, C 19.
-</p>
-<p><b>7.</b> T 18, S 18, P 19, T 19, Q 19.
-</p>
-<p><b>8.</b> S 2, T 4, T 3.
-</p>
-<p><b>9.</b> C 3, C 2, B 1, A 2, E 1, F 1, F 2, E 2, G 1, A 4, C 1, D 1.
-</p>
-<p><b>10.</b> A 18, A 17, B 19.
-</p>
-<p><b>11.</b> P 19, T 17, T 18, S 19, R 19, R 18, Q 18 or P 19, R 19, S 19, S 18, T 19 or P 19,
-S 18, T 18, R 18, Q 18, R 19, S 19.
-</p>
-<p><b>12.</b> R 1, S 3, T 1.
-</p>
-<p><b>13.</b> C 1, D 2, A 1.
-</p>
-<p><b>14.</b> B 14, B 13, B 18, A 14, A 17, C 18, A 15, B 15, B 16.
-</p>
-<p><b>15.</b> R 18, R 16, S 19, T 18, T 17, P 19, Q 19.
-</p>
-<p><b>16.</b> Q 3, P 2, S 5.
-</p>
-</div>
-</div>
-<div class="div3 section">
-<div class="divHead">
-<h4 class="main"><span class="divNum">IV.</span> <span class="sc">Reciprocal Attacks (“Semeai”)</span></h4>
-</div>
-<div class="divBody">
-<p class="first"><b>1.</b> S 19.
-</p>
-<p><b>2.</b> S 4, R 4, R 5, T 4, T 2, T 3, T 6.
-</p>
-<p><b>3.</b> B 18, D 19, B 19, C 19, F 19.
-</p>
-<p><b>4.</b> B 1.
-</p>
-<p><b>5.</b> B 1, A 2, F 1.
-</p>
-<p><b>6.</b> A 18.
-</p>
-<p><b>7.</b> T 18, R 19, R 16, S 16, S 15, S 14, P 17.
-</p>
-<p><b>8.</b> S 2, R 2, T 3.
-</p>
-<p><b>9.</b> B 2, A 2, B 1, C 1, C 3, A 1, B 2, B 1, B 5.
-</p>
-<p><b>10.</b> A 16, A 17, B 18.
-</p>
-<p><b>11.</b> S 2, S 3, R 2, T 2, S 1.
-</p>
-<p><b>12.</b> T 12, T 11, S 10.
-</p>
-</div>
-</div>
-<div class="div3 section">
-<div class="divHead">
-<h4 class="main"><span class="divNum">V.</span> <span class="sc">Connecting Groups</span></h4>
-</div>
-<div class="divBody">
-<p class="first"><b>1.</b> O 15, N 16, M 15, O 14, O 17 or O 15, P 15, P 18, Q 18, P 16, O 17, O 18, Q 17, O
-14.
-</p>
-<p><b>2.</b> T 5, T 6, S 6, T 4, Q 5, Q 6, P 7, O 7, O 5, Q 7, R 5, Q 4, R 5, Q 5, T 3.
-</p>
-<p><b>3.</b> E 15, E 16, B 17, B 16, D 16, C 15, A 16.
-</p>
-<p><b>4.</b> F 5, E 6, E 2, F 2, E 4, D 4, E 3, D 2, D 1.
-</p>
-<p><b>5.</b> F 4, E 4, F 3, E 3, F 2.
-<span class="pageNum" id="pb220">[<a href="#pb220">220</a>]</span></p>
-<p><b>6.</b> A 15, A 16, B 16, A 14, C 15.
-</p>
-<p><b>7.</b> Q 1, S 4, R 1, O 3, N 1, O 2, O 1.
-</p>
-<p><b>8.</b> S 15, T 15, S 14, R 16, Q 15, R 14, P 14.
-</p>
-<p><b>9.</b> J 2, H 2, H 1, J 3, K 3, H 4, G 1, F 2, F 1.
-</p>
-<p><b>10.</b> F 12, F 11, D 11, E 11, B 17, B 18, B 11, B 12, A 12, B 13, B 14, A 13, D 12.
-</p>
-<p><b>11.</b> L 16, M 15, M 18, L 18, M 17, L 17, L 19.
-</p>
-<p><b>12.</b> S 8, S 7, T 7, R 8, Q 7, S 9, R 9, R 6, T 8, Q 6, T 5 or S 8, S 7, T 7, R 8, Q 7,
-R 9, S 9, T 6, Q 6.
-</p>
-</div>
-</div>
-<div class="div3 section">
-<div class="divHead">
-<h4 class="main"><span class="divNum">VI.</span> “<span class="sc" lang="ja-latn">Oi otoshi</span>”</h4>
-</div>
-<div class="divBody">
-<p class="first"><b>1.</b> T 18, T 19, R 19.
-</p>
-<p><b>2.</b> S 2, S 1, T 2, T 3, Q 1, T 1, S 2.
-</p>
-<p><b>3.</b> B 19, A 19, A 17, A 15, E 18.
-</p>
-<p><b>4.</b> A 2, A 1, A 4, A 5, D 1.
-</p>
-<p><b>5.</b> C 2, B 2, B 1, C 1, A 2.
-</p>
-<p><b>6.</b> B 19, C 19, C 17, A 19, B 18, B 19, A 17.
-</p>
-<p><b>7.</b> S 3, S 2, R 2, T 3, Q 2, S 3, T 5, Q 8, T 7, S 9, S 1, Q 7, T 2.
-</p>
-<p><b>8.</b> T 15, T 14, T 18, S 19, T 17, T 19, T 17, T 18, R 19, S 11, T 17, S 17.
-</p>
-<p><b>9.</b> H 1, G 7, E 1, F 1, D 1.
-</p>
-<p><b>10.</b> B 15, A 15, A 13, A 14, A 17.
-</p>
-<p><b>11.</b> M 17, L 17, N 19, M 19, L 18, K 18, K 19, L 19, J 19.
-</p>
-<p><b>12.</b> T 3, S 5, T 4.
-</p>
-</div>
-</div>
-<div class="div3 section">
-<div class="divHead">
-<h4 class="main"><span class="divNum">VII.</span> <span class="sc">Cutting</span></h4>
-</div>
-<div class="divBody">
-<p class="first"><b>1.</b> G 16, F 16, G 14, F 14, F 15.
-</p>
-<p><b>2.</b> N 6, M 6, O 6, M 7, M 4.
-</p>
-<p><b>3.</b> G 16, F 16, G 14, H 15, F 15.
-</p>
-<p><b>4.</b> K 6, J 6, L 6, J 8, F 4.
-</p>
-</div>
-</div>
-</div>
-</div>
-</div>
-</div>
-</div>
-<div class="back">
-<div class="transcriberNote">
-<h2 class="main">Colophon</h2>
-<h3 class="main">Availability</h3>
-<p class="first">This eBook is for the use of anyone anywhere at no cost and with almost no restrictions
-whatsoever. You may copy it, give it away or re-use it under the terms of the Project
-Gutenberg License included with this eBook or online at <a class="seclink xd31e40" title="External link" href="https://www.gutenberg.org/" rel="home">www.gutenberg.org</a>.
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-</p>
-<h3 class="main">Metadata</h3>
-<table class="colophonMetadata" summary="Metadata">
-<tr>
-<td><b>Title:</b></td>
-<td>The game of go: The national game of Japan</td>
-<td></td>
-</tr>
-<tr>
-<td><b>Author:</b></td>
-<td>Arthur Smith</td>
-<td></td>
-</tr>
-<tr>
-<td><b>Language:</b></td>
-<td>English</td>
-<td></td>
-</tr>
-<tr>
-<td><b>Original publication date:</b></td>
-<td>1908</td>
-<td></td>
-</tr>
-</table>
-<h3 class="main">Revision History</h3>
-<ul>
-<li>2021-10-13 Started.
-</li>
-</ul>
-<h3 class="main">External References</h3>
-<p>This Project Gutenberg eBook contains external references. These links may not work
-for you.</p>
-<h3 class="main">Corrections</h3>
-<p>The following corrections have been applied to the text:</p>
-<table class="correctionTable" summary="Overview of corrections applied to the text.">
-<tr>
-<th>Page</th>
-<th>Source</th>
-<th>Correction</th>
-<th>Edit distance</th>
-</tr>
-<tr>
-<td class="width20"><a class="pageref" href="#xd31e956">42</a></td>
-<td class="width40 bottom">analagous</td>
-<td class="width40 bottom">analogous</td>
-<td class="bottom">1</td>
-</tr>
-<tr>
-<td class="width20"><a class="pageref" href="#xd31e1742">72</a>, <a class="pageref" href="#xd31e2327">75</a>, <a class="pageref" href="#xd31e11980">146</a>, <a class="pageref" href="#xd31e13018">155</a>, <a class="pageref" href="#xd31e17886">212</a></td>
-<td class="width40 bottom">
-[<i>Not in source</i>]
-</td>
-<td class="width40 bottom">.</td>
-<td class="bottom">1</td>
-</tr>
-<tr>
-<td class="width20"><a class="pageref" href="#xd31e3136">85</a>, <a class="pageref" href="#xd31e10032">130</a>, <a class="pageref" href="#xd31e18290">218</a></td>
-<td class="width40 bottom">,</td>
-<td class="width40 bottom">.</td>
-<td class="bottom">1</td>
-</tr>
-<tr>
-<td class="width20"><a class="pageref" href="#xd31e8170">114</a>, <a class="pageref" href="#xd31e13085">156</a></td>
-<td class="width40 bottom">
-[<i>Not in source</i>]
-</td>
-<td class="width40 bottom">,</td>
-<td class="bottom">1</td>
-</tr>
-<tr>
-<td class="width20"><a class="pageref" href="#xd31e17037">199</a></td>
-<td class="width40 bottom">
-[<i>Not in source</i>]
-</td>
-<td class="width40 bottom">;</td>
-<td class="bottom">1</td>
-</tr>
-<tr>
-<td class="width20"><a class="pageref" href="#xd31e17478">208</a></td>
-<td class="width40 bottom">,</td>
-<td class="width40 bottom">
-[<i>Deleted</i>]
-</td>
-<td class="bottom">1</td>
-</tr>
-</table>
-</div>
-</div>
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